[007: Licence to Kill]
Publisher=Domark Software, Inc.
Developer=Quixel
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|MSX
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.7
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/007-licence-to-kill
Description=A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.<br><br>Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.
Goodname=007 - Licence to Kill
NoIntro=Licence to Kill
Tosec=007 - Licence to Kill

[100% Dynamite]
Publisher=Ocean Software Ltd.
Developer=Konami Corporation|SEGA Enterprises Ltd.|System 3 Software, Ltd.|Technos Japan Corp.
Released=1990
Systems=Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/100-dynamite
Description=100% Dynamite is a collection of 4 games, including 3 arcade conversions:<br><br>1. After Burner<br>2. Double Dragon<br>3. Last Ninja 2<br>4. WEC Le Mans
Goodname=100% Dynamite
NoIntro=100% Dynamite
Tosec=100 Percent Dynamite

[10 Computer Hits 1]
Publisher=Beau Jolly
Developer=Adventure International|A&F Software Ltd.|Devonshire House|Durell Software Ltd.|Micromania|Micromega|Microsphere Computer Services Ltd.
Released=1985
Systems=
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-computer-hits-1
Description=10 Computer Hits 1 is a compilation including the following ten games:<br><br>1. Braxx Bluff<br>2. Brian Jacks Superstar Challenge<br>3. Chuckie Egg<br>4. Jasper!<br>5. Harrier Attack!<br>6. Overlords<br>7. Project Future<br>8. Skool Daze<br>9. Sorcerer of Claymorgue Castle<br>10. Wriggler
Goodname=10 Computer Hits 1
NoIntro=10 Computer Hits Volume 1
Tosec=10 Computer Hits 1

[10 Computer Hits 2]
Publisher=Beau Jolly
Developer=Artic Computing|Bubble Bus Software|Hewson Consultants Ltd.|Micromega|Taskset Ltd.|Vortex Software
Released=1986
Systems=
Genre=Action|Adventure|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-computer-hits-2
Description=10 Computer Hits 2 is a compilation including the following ten games:<br><br>1. Codename: MAT<br>2. Wizard's Lair<br>3. Technician Ted<br>4. Mutant Monty<br>5. Snooker<br>6. Android Two<br>7. On the Run<br>8. The Covenant<br>9. Super Pipeline II<br>10. Circus
Goodname=10 Computer Hits 2
NoIntro=10 Computer Hits Volume 2
Tosec=10 Computer Hits 2

[10 Computer Hits 3]
Publisher=Beau Jolly
Developer=Alligata Software Ltd.|Code Monkeys Ltd., The|Concept Software Ltd.|Design Design|Graftgold Ltd.|Palace Software, LTD.|Software Communications Ltd.
Released=1987
Systems=
Genre=Action|Adventure|Racing / Driving|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-computer-hits-3
Description=10 Computer Hits 3 is a compilation containing the following ten games:<br><br>1. 3D Lunattack<br>2. Astroclone<br>3. Cauldron<br>4. Forbidden Planet<br>5. Geoff Capes Strongman<br>6. Give My Regards to Broad Street	<br>7. Herbert's Dummy Run<br>8. Juggernaut<br>9. Show Jumping<br>10. Who Dares Wins II
Goodname=10 Computer Hits 3
NoIntro=10 Computer Hits Volume 3
Tosec=10 Computer Hits 3

[10 Computer Hits 4]
Publisher=Beau Jolly
Developer=Ariolasoft UK|Bubble Bus Software|Electric Dreams Software|Microsphere Computer Services Ltd.|Palace Software, LTD.|Softeam|Software Communications Ltd.|Tigress Marketing|Vortex Software
Released=1987
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-computer-hits-4
Description=10 Computer Hits 4 is a compilation containing the following ten games:<br><br>1. Bride of Frankenstein<br>2. City Slicker<br>3. Contact Sam Cruise<br>4. Deactivators<br>5. Pulsator <br>6. Pyracurse <br>7. Revolution<br>8. Sacred Armour of Antiriad<br>9. Starquake<br>10. Uchi Mata<br><br>And two additional games for free:<br><br>1. Dandy<br>11. Spindizzy
Goodname=10 Computer Hits 4
NoIntro=10 Computer Hits Volume 4
Tosec=10 Computer Hits 4

[10 Computer Hits 5]
Publisher=Beau Jolly
Developer=Consult Software Ltd.|Electralyte|Floppy|Graftgold Ltd.|Imagitec Design Ltd.|Made in Spain|Maelstrom Games|Martech|Software Communications Ltd.
Released=1989
Systems=
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-computer-hits-5
Description=10 Computer Hits 5 is a compilation containing the following ten games:<br><br>1. Catch 23<br>2. Dark Sceptre<br>3. Enlightenment<br>4. El Misterio del Nilo<br>5. Frightmare<br>6. Magnetron<br>7. Mega-Apocalypse<br>8. Ninja Hamster<br>9. Tarzan<br>10. Traz
Goodname=10 Computer Hits 5
NoIntro=10 Computer Hits Volume 5
Tosec=10 Computer Hits 5

[10 Great Games]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Mr Chip Software|Sanritsu Denki Co., Ltd.
Released=1988
Systems=
Genre=Action|Adventure|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-great-games_
Description=10 Great Games is a compilation including the following ten games:<br><br>1. Avenger<br>2. Bounder<br>3. Footballer of the Year<br>4. Future Knight<br>5. Highway Encounter<br>6. Jack the Nipper<br>7. Krakout<br>8. Monty on the Run<br>9. Trailblazer<br>10. West Bank

[10 Great Games 3]
Publisher=Gremlin Graphics Software Ltd.
Developer=Digital Integration Ltd.|Dinamic Software|Graftgold Ltd.|Hewson Consultants Ltd.|Access Software, Inc.|Topo Soft
Released=1988
Systems=
Genre=Action|Adventure|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-great-games-3
Description=Gremlin's third compilation of ten games differs from the first and second in that the games featured were not originally by Gremlin themselves:City Slicker<br>2. Impossaball<br>3. 10th Frame<br>4. Firelord<br>5. Survivor<br>6. Rana Rama<br>7. Dragontorc<br>8. Leader Board<br>9. Rocco<br>10. Fighter Pilot
Goodname=10 Great Games 3
NoIntro=10 Great Games Volume 3
Tosec=10 Great Games 3

[10 Great Games II]
Publisher=Gremlin Graphics Software Ltd.
Developer=Five Ways Software Ltd.|Gremlin Graphics Software Ltd.
Released=1988
Systems=
Genre=Action|Adventure|Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-great-games-ii
Description=10 Great Games II is a compilation including the following ten games:<br><br>1. Auf Wiedersehen Monty<br>2. Basil the Great Mouse Detective<br>3. Convoy Raider<br>4. Death Wish 3<br>5. Jack the Nipper... II in Coconut Capers<br>6. MASK<br>7. Samurai Trilogy<br>8. The Duct<br>9. The Final Matrix<br>10. Thing Bounces Back

[10 Mega Games Volume One]
Publisher=Gremlin Graphics Software Ltd.
Developer=Ariolasoft UK|Hewson Consultants Ltd.|Imagitec Design Ltd.|Gremlin Graphics Software Ltd.|Vortex Software
Released=1989
Systems=Amstrad CPC
Genre=Action|Adventure|Simulation|Sports
Perspective=Isometric
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-mega-games-volume-one
Description=This is a compilation that contains the following 10 games:<br><br>1. Cybernoid<br>2. Mask II<br>3. Hercules: Slayer of the Damned<br>4. Masters of the Universe: The Arcade Game<br>5. Deflektor<br>6. Blood Brothers<br>7. Tour De Force<br>8. Triaxos<br>9. Blood Valley<br>10. Northstar

[10 Mega Hits]
Publisher=Beau Jolly
Developer=Alligata Software Ltd.|Indescomp|Melbourne House|Microsphere Computer Services Ltd.|Mikro-Gen Ltd|Realtime Games Software Ltd.
Released=1985
Systems=
Genre=Action|Adventure|Racing / Driving|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10-mega-hits
Description=10 Mega Hits is a compilation including the following ten games:<br><br>1. 3D Starstrike<br>2. Automania<br>3. Blade Alley<br>4. Blue Thunder<br>5. Bugaboo (The Flea)<br>6. Penetrator<br>7. Psytron<br>8. Son of Blagger<br>9. The Fall Guy<br>10. Wheelie

[10th Frame]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1986
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=
Perspective=
Score=2.0
Controls=Kempston Joystick|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/10th-frame
Description=Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.
Goodname=10th Frame
NoIntro=10th. Frame
Tosec=10th Frame

[1942]
Publisher=Zafiro
Developer=Capcom Co., Ltd.
Released=1986
Systems=Amstrad CPC|BREW|Commodore 64|Game Boy Color|J2ME|MSX|NES|PC-88
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/1942
Description=A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival.
Goodname=1942
NoIntro=1942
Tosec=1942

[1943: The Battle of Midway]
Publisher=Erbe Software, S.A.
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/1943-the-battle-of-midway
Description=The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands.<br><br>Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.
Goodname=1943 - The Battle of Midway
NoIntro=1943 - The Battle of Midway
Tosec=1943 - The Battle of Midway

[1985: The Day After]
Publisher=Mastertronic Ltd.
Developer=Severn Software
Released=1985
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/1985-the-day-after
Description=The control of Big Brother (referring to George Orwell's novel 1984, hence the game's title) has been overthrown, and mankind is self-reliant again. The first task in achieving this is to find the required quantity of energy pods. Big Brother stored them on caverns under the surface of four planets, and it's your job to go and find them. You will have to negotiate through tight sections, using rotational controls where left and right changes the ship's direction and up and down change its speed. When you find a pod you must engage the ship's tractor beam to claim it.
Goodname=1985 - The Day After
NoIntro=
Tosec=1985 - The Day After

[1994 (Ten Years After)]
Publisher=Visions (Software Factory) Ltd.
Developer=Visions (Software Factory) Ltd.
Released=1983
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/1994-ten-years-after
Description=You are Smiffy, a person locked in the world of George Orwell's "1984." The book's totalitarian-spying concept is updated for the early-eighties, when the game was produced. Instead of humans monitoring other humans through the television screen, everything is controlled by a Central Computer. Smiffy decides to turn the computer off, and your adventure begins.<br><br>The game is a platform game.  In Orwell's book, gigantic buildings dominated the landscape, and whole worlds could be hidden inside them.  One of these buildings holds the Central Computer, and the game platforms are the corridors inside the building. You jump over monsters, duck flying objects, and work your way ever upward. Moving through the levels, you work toward the computer.<br><br>This game came out in 1983-84, when people were looking at Orwell's book, and seeing that his predictions were not perfect. Some felt that he had got his date wrong. This game plays on that idea, by moving the date back another ten years.

[19 Part 1: Boot Camp]
Publisher=Artronic Limited
Developer=Artronic Limited
Released=1988
Systems=Commodore 64
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/19-part-1-boot-camp
Description=As one of up to four newly recruited soldiers at the time of the Vietnam War (these people had an average age of 19, as the title refers to), you must first face the tough Boot Camp. Conceptually it’s similar to Boot Camp, a fact which can’t be disguised even by the Konami game being known as ‘Combat School’ in Europe. Show enough stamina, skill and determination in these four events and you have proved yourself worthy to fight for the US.<br><br>First you must complete a horizontally-scrolling assault course, with jumps to make my holding down fire to get a yellow bar at the bottom of the screen (hold the button for too long or not long enough and you get a red bar and have to abort the jump, thus wasting time), and monkey bars to waggle your way through. Next up is a shooting range, in which you look through a sightscreen to target the enemies (and avoid the innocent civilians) as they appear on the large screen in front of you. Driving through an assault course is your third task, with damage-inducing hazards to drive around and stars to collect for bonus points. Finally you must do some hand-to-hand combat, before getting your final scores.
Goodname=19 Part 1 - Boot Camp
NoIntro=19 Boot Camp
Tosec=19 Part 1 - Boot Camp

[1st Division Manager]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Sports
Perspective=Top-Down
Score=4.4
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/1st-division-manager
Description=1st Division Manager is a football management game where you take on a team of your choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as your name, the name of your club, your current league position, a rating and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone. Press it and you will be able to make a phone call to either the Transfer Market (for buying and selling players) or the the Bank (to get a loan). The third icon is a note book and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After match you will get reports about players being injured, results in the other matches and the finances for that week.
Goodname=1st Division Manager
NoIntro=
Tosec=

[2 Hot 2 Handle]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Leland Corporation|SEGA Corporation|Tecmo, Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/2-hot-2-handle
Description=2 Hot 2 Handle is a compilation containing the following 4 games:<br><br>1. Golden Axe<br>2. Ivan "Iron Man" Stewart's Super Off Road<br>3. Shadow Warriors<br>4. Total Recall
Goodname=2 Hot 2 Handle
NoIntro=
Tosec=

[2 Player Soccer Squad]
Publisher=
Developer=
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/2-player-soccer-squad
Description=Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day).<br><br>The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.
Goodname=2 Player Soccer Squad
NoIntro=
Tosec=2 Player Soccer Squad

[3D Deathchase]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.9
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/3d-deathchase
Description=3D Deathchase sees you riding a motorcycle through 14 stages, with the aim of shooting out a succession of riders. Each stage starts with 2 bikes to shoot out, although planes and tanks also appear on the horizon, to be shot for bonus points. You start with 3 bikes and an infinite supply of bullets, with one bike lost every time you crash.<br><br>The levels are tree-lined, and at top speed it can be terrifying as you try to muscle through the gaps so as not to lose distance on the target bike. Every second level is played out at night, which changes the colour scheme.
Goodname=3D Deathchase
NoIntro=
Tosec=Deathchase

[3D Desert Patrol]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/3d-desert-patrol
Description=The object of 3D Desert Patrol is to reach the safety of a road some distance ahead (depending on difficulty level).<br><br>The player is behind the controls of a tank and can drive forward, steer left and right and fire. Mine fields must be successfully navigated with the aid of a sensor and enemy tanks can be avoided or destroyed. There are five levels of difficulty.

[3D Lunattack]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1984
Systems=Commodore 64|Dragon 32/64
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/3d-lunattack
Description=The war on the Seiddab rages on, and you now take part in an attack on their moon base. You fly a hovercraft a bit above the moon's surface, and must shoot down the enemy's DAB tanks. After that ring of defense is penetrated, you must dodge your way through a space minefield above a mountain range, and then a missile firing range before reach the Seiddab's command base. <br><br>Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more adventurous maneuvers.
Goodname=Lunattack 3D
NoIntro=
Tosec=3D Lunattack

[3D-Pinball]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/3d-pinball
Description=A standard pinball table is featured in this simulation, but with the original addition of a tilted view of the table, giving an illusion of 3D. As with any table, the aim is to get a high score, and this is done by hitting particular targets repeatedly. There are bonus ramps, bumpers, lights to be hit to increase your bonus count (which can be toggled using the left and right flipper keys). There is no 'pin' between the flippers, and no apparent tilt feature, meaning that luck plays a bigger part than in most pinball games. The ball is always launched at a standard speed on each of your five lives.
Goodname=3D-Pinball
NoIntro=
Tosec=Pro Pinball

[3D Seiddab Attack]
Publisher=Hewson Consultants Ltd.
Developer=ST Software
Released=1984
Systems=Dragon 32/64
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.7
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/3d-seiddab-attack
Description=The Seiddab (look at it twice and you'll get the joke) are on the rampage on the planet, and you have been sent out to stop them in your trusty tank. With a full 3D view, you must first take them on in the cities, shooting 10 down to face the leading man. A scanner is provided to give you a view of which streets the Seiddab lurk on, allowing you to steer left and right to reach them, as well as adjusting your sights to take them down.<br><br>Once cleared, you move onto an open-plan countryside area, with more units coming towards you, and they now drop bombs towards you, putting your 3 lives at a greater premium.
Goodname=3D Seiddab Attack
NoIntro=
Tosec=3D Seiddab Attack

[3D Space Wars]
Publisher=Hewson Consultants Ltd.
Developer=ST Software
Released=1983
Systems=Dragon 32/64
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Mouse|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/3d-space-wars
Description=The first game to star the evil Seiddab, 3D Space Wars gives exactly what the title promises. As soon as you warp into outer space, your cockpit screen is filled with alien spaceships which must be shot down, for you are mankind's last hope, armed with the Earth's only remaining battle spaceship.<br><br>Gameplay is arcade-oriented, with few cockpit gauges and displays to keep in mind. The three cockpit instruments are your radar, speed readout and fuel meter. You run out of fuel when you fire your phasors and when you are hit by enemy fire. You can replenish your fuel by docking with the fuel station which comes into view from time to time. Once all Seiddab spacecraft in the area are destroyed, you warp into the next zone.<br><br>This was the first commercial game by Steve Turner (Spectrum) and Andrew Braybrook (Dragon).
Goodname=3D Space Wars
NoIntro=
Tosec=3D Space Wars

[3D Starstrike]
Publisher=Realtime Games Software Ltd.
Developer=Realtime Games Software Ltd.
Released=1984
Systems=Amstrad CPC
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/3d-starstrike
Description=The Outsiders have attacked the Earth Federation, laying waste to its defense fleets. In desperation, Federation Command sends the new Starstrike space fighters to attack the Outsiders's main bases (which are converted moons), hoping to exploit a fatal flaw in the design: a direct hit to the reactor at the center of the base might lead to its destruction.<br><br>Both regarding graphics and gameplay, 3D Starstrike is essentially a clone of Atari's Star Wars. Using wireframe graphics with a first-person perspective, the player controls the Starstrike fighter in several distinct phases: the first phase is the approach to the enemy base, where Outsider space fighters must be destroyed. The second phase takes place close to the surface of the base, where enemy bunkers and laser towers await. The third phase is a trench run, where gun turrets await at the side of the trench, and catwalks blocking the way must be dogded. The run culminates in the reactor room, where two reactor pods must be hit to destroy the base.<br><br>After a base is destroyed, the game continues with a new base in the next level, with later levels having a higher difficulty.
Goodname=3D Starstrike
NoIntro=
Tosec=3D Starstrike

[3D Stock Car Championship]
Publisher=Firebird Software Ltd.
Developer=Ace Software
Released=1988
Systems=
Genre=Action|Racing / Driving
Perspective=Isometric
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/3d-stock-car-championship
Description=This Super Sprint-inspired racing game uses a forced perspective viewpoint, with 4 small stock cars duking it out for anything between 1 and 99 laps. If you have an Interface II joystick adaptor, all 4 of these can be human controlled. <br><br>The control method is unusual, in that the accelerator and the throttle are controlled in combination - releasing the throttle while at the current gear's highest speed will move you up to the next one of the 8 gears. The brake turns into reverse when you reach zero velocity.<br><br>The game has 24 circuits, and points are awarded 7-4-2-1 for each of these, with the championship going to the driver with the most points by the end. Before each race there is a 3-minute qualifying session, in which you lap continuously with the aim of getting the fastest lap.
Goodname=Stock Car Championship 3D
NoIntro=
Tosec=3D Stock Car Championship

[3D Tanx]
Publisher=dk'tronics
Developer=dk'tronics
Released=1982
Systems=Commodore 64
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/3d-tanx
Description=Tanx is the action game that let's you operate classic military tank. Standing in the front of seemingly deserted bridge the main and only task is to stop every enemy tank that's crossing over. You can move left and right (with the tank), up and down (with the gun turret) and fire explosive shells. Aiming of the gun turret and timing of the shot is critical for success because enemy tanks are moving in four distant lines. Also remember that direct hit to the turret is deadly for enemy (as well for you) whilst the tank hit to the hull is immobilised but still able to shoot on you.
Goodname=Tanx 3D
NoIntro=
Tosec=3D Tanx

[4 in 1 (Hit Pak)]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.|Elite Systems Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/4-in-1-hit-pak
Description=Compilation including the following 4 games:<br><br>1. Airwolf<br>2. Bomb Jack<br>3. Commando<br>4. Frank Bruno's Boxing

[4x4 Off-Road Racing]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/4x4-off-road-racing
Description=As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares.<br><br>There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).
Goodname=4x4 Off-Road Racing
NoIntro=
Tosec=4x4 Off-Road Racing

[720]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1987
Systems=Amstrad CPC|Commodore 64|Game Boy Color|NES
Genre=Sports
Perspective=Isometric
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/720
Description=You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry!

[750cc Grand Prix]
Publisher=Codemasters Software Company Limited, The
Developer=W.A.S.P.
Released=1991
Systems=Amstrad CPC
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/750cc-grand-prix
Description=The action in this motorcycle racing game takes place in a small box of the screen, but there’s a good reason for this – unlike virtually every other 8-bit motorcycle racing game, the screen tilts as you lean the bike into the corner, giving it a much more realistic feel. Six British racetracks are featured, with 3-lap races. You must finish in the top 3 of the 8-bike field to qualify for the next one. You will often need to pit for fuel and tires during the race. The other bikes get quite a head start on you by being able to accelerate more quickly, but the first few are usually quite easy to pass on the first lap.
Goodname=750cc Grand Prix
NoIntro=
Tosec=Grand Prix

[911 TS]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/911-ts
Description=Like the similarly-named C64 game, this driving game puts you in control of a Dunlop-shod Porsche 911. The player must battle through 8 top-view stages packed with obstacles, within a time limit - any remaining time is converted into points. Contact with obstacles (including trees, bicycles and a chasing car) causes damage to accumulate; once this reaches maximum the game is over. <br><br>Before the game starts you can upgrade your car; with £2000 to spend you must choose one (or none) of each of the four categories - tyres, fuel, boost, and handling upgrades such as power-steering and improved brakes. Through trial-and-error you will learn which combinations suit your driving style and the ensuing hazards the most. Further upgrades can be collected on the odd-numbered stages, by driving over them.

[AAARGH!]
Publisher=Melbourne House
Developer=Binary Design, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/aaargh
Description=What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. <br><br>This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,<br><br>Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.
Goodname=AAARGH!
NoIntro=
Tosec=UGH!

[ABC]
Publisher=
Developer=
Released=1983
Systems=
Genre=
Perspective=
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/abc
Description=ABC is an educational game that aims to teach primary school children (5-8 years old) spelling. The game starts with asking the playing to press a key. An object beginning at that letter is then drawn on the screen along with a caption of what the picture depicts. After a few seconds the caption will disappear, and the player's task now is to spell the word right. If correct the player will be rewarded with flashing colors and a happy little tune.

[Abracadabra]
Publisher=Proein S.L.
Developer=Odisea Software
Released=1988
Systems=Amstrad CPC|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/abracadabra
Description=A knight called Clus d'Eledorf falls in love with princess Violeta. The jealous witch Saligia, herself in love with Clus, puts a curse on the lovers: the knight has to remain haunting the castle Burgenfels as a ghost, while the princess is forever lost in the woods.<br><br>Abracadabra is a Spanish text-adventure made with P.A.W. (Professional Adventure Writer), a popular Spectrum program. The parser is similar to the Infocom one: it supports most of the standard features of it at the time (chain commands, pronouns, adverbs, prepositions and adjectives, for example). The game is divided in two sections, with the second one loaded after the first is completed:<br>In the first one, Clus has to break the curse and escape his prison. While in spectral form, the knight is destroyed if he leaves the castle. He can, however, roam freely through its halls to collect its objects and speak with its inhabitants. Burgenfels is a labyrinth with secret doors.<br><br>In the second load, a reincarnated Clus has to find princess Violeta, his lost love,  in the Greenwald forest.
Goodname=Abracadabra
NoIntro=
Tosec=Arcadia

[Abu Simbel Profanation]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/abu-simbel-profanation
Description=The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. <br><br>In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. <br><br>As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.
Goodname=Abu Simbel Profanation
NoIntro=
Tosec=Abu Simbel Profanation

[Abyss]
Publisher=Cases Computer Simulations Ltd.
Developer=Cases Computer Simulations Ltd.
Released=1984
Systems=
Genre=Adventure|Educational
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/abyss
Description=In this game you play the role of an adventurer who must make his way across the perilous abyss which many others before him have failed to do.<br>The game starts with you seeing the network of bridges from a birds eye view and you have to decide which way to go as hanging around on the bridges for to long results in you falling into the abyss below. <br>When you get off a bridge you are issued a challenge from the various monsters you encounter which ranges from mathematical questions to negotiating your way through various mazes. <br>The goal of the game is to reach the end of the<br>mountain of the golden lion which is represented by a flashing F.
Goodname=Abyss
NoIntro=
Tosec=Abyss

[ACE 2]
Publisher=Artronic Limited
Developer=Artronic Limited
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ace-2
Description=A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.

[ACE: Air Combat Emulator]
Publisher=Artronic Limited
Developer=UXB
Released=1986
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ace-air-combat-emulator
Description=A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land!<br><br>You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases.<br><br>You must fly sorties from our bases, and attack and destroy the numerically superior enemy air and ground forces. Only then can you attempt to destroy their nearly invincible navy. Good Luck! The future of the free world hangs in the balance...
Goodname=ACE - Air Combat Emulator
NoIntro=
Tosec=ACE - Air Combat Emulator

[Ace of Aces]
Publisher=U.S. Gold Ltd.
Developer=Artech
Released=1987
Systems=Amstrad CPC|Atari 7800|Atari 8-bit|Commodore 64|DOS|MSX|PC Booter|SEGA Master System
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ace-of-aces
Description=Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber.<br>Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?
Goodname=Ace of Aces
NoIntro=
Tosec=Ace of Aces

[Acheton]
Publisher=Topologika Software Ltd.
Developer=Topologika Software Ltd.
Released=1988
Systems=BBC Micro|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/acheton
Description=Acheton is a home computer conversion of the mainframe adventure of the same name. Similar to Zork (which was released on the VAX mainframe not long before Acheton's original appearance), it is a fantasy treasure hunt set in a claustrophobic dungeon. It boasts over 400 rooms and 200 objects, thereby making it much bigger than Zork.  <br><br>As with many games of this kind the most time is spent by exploring the environment and solving item-based puzzles. Everything is described solely with plain text and the player interacts with the game by typing in phrases which describe his desired action, e.g. "take bottle". It also features a help function with graded hints.
Goodname=Acheton
NoIntro=
Tosec=Echelon

[Acrojet]
Publisher=U.S. Gold Ltd.
Developer=MicroProse Software, Inc.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX|PC-88|PC-98
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/acrojet
Description=Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty.<br>In all ten events you fly a BD5J Acrojet over a series of obstacles:<br><br>1. In the Pylon Race you have to fly around pylons and land safely. <br>2. In the Slalom Race you have to fly a 'figure 8'.<br>3. In the next event, the Ribbon Cut you have to break two ribbons.<br>4. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. <br>5. In the Ribbon Roll there are two ribbons in a row and you have to fly under one<br><br>and complete a full roll followed by flying under the second ribbon.<br>6. In the Under Ribbon Race you perform a slalom by flying in sequence under three ribbons. <br>7. In the Under Ribbon Loop you fly under a ribbon followed by a loop and passing over the same ribbon upside down.<br>8. In the Spot Landing event you have to fly up to 2,000 feet and land on the runway as close as possible to a marked spot.<br>9. In the Flame-Out Landing event you perform the same stunt <br>but then without the engines running.<br>10. The tenth and last event, the Cuban Eight, you have to make a half-loop over a ribbon, followed by a half-role, a half loop and flying under the first ribbon again. <br><br>Some game parameters can be set. You can decide how the weather conditions are going to be.<br>An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a compass, an artificial horizon and a vertical velocity meter.
Goodname=Acrojet
NoIntro=
Tosec=Acro Jet

[Action Biker]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=Atari 8-bit|Commodore 64
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/action-biker
Description=Action Biker was commercially tied-in with the KP Skips potato snack range, and features its Clumsy Colin mascot prominently. The task is to rescue Marti, who is trapped in one of the 150 houses which make up the forced-perspective 3D world of roads and buildings in the game. <br><br>Colin is on his trusty bike, which must avoid oil slicks, other traffic and contact with walls, but can pick up Skips for an energy boost. Many of the buildings you can enter have nothing of interest, but many have upgrades for the bike. The most important of these are the headlamps you need so as to see into the darkest area of the game world.
Goodname=Action Biker
NoIntro=
Tosec=Action Biker

[Action Double]
Publisher=Challenge Software
Developer=Astros Productions|E&J Software
Released=1991
Systems=
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/action-double
Description=Action Double is a compilation which includes:<br><br>1. Solar Fire<br>2. Tank Assault
Goodname=Action Double
NoIntro=
Tosec=Action Force

[Action Fighter]
Publisher=Firebird Software Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|SEGA Master System
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=1.7
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/action-fighter
Description=This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.<br><br>By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.<br><br>There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.<br><br>Picking up flags gives you bonus points with 10,000 points gaining you an extra life.
Goodname=Action Fighter
NoIntro=
Tosec=Action Fighter

[Action Force II: International Heroes]
Publisher=Virgin Games, Ltd.
Developer=Gang of Five
Released=1988
Systems=
Genre=Action
Perspective=Platform
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/action-force-ii-international-heroes
Description=The task in Action Force II: International Heroes is to rescue each of the citizens who have been taken hostage by COBRA. It's a two-man operation, with Quick Kick scaling the building, and Airtight destroying hazards along the way from the safety of his helicopter.<br><br>The fact that you play Airtight gives the game its unusual nature. You control a cursor, which must hit each of the potential threats before Quick Kick gets to them. These include enemies throwing barrels, shooting enemies on foot, and fighters hidden in bins. As Quick Kick completes each screen the display moves on to the next one. Shooting the US flags which occasionally appear will restore Quick Kick's energy.

[Action Reflex]
Publisher=Mirrorsoft Ltd.
Developer=Mirrorsoft Ltd.
Released=1986
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/action-reflex
Description=Action Reflex involves steering a bouncy ball through 75 screens of hazards. These include lakes, drains, daggers, and a network of pipes which can send you back several screens. You play against a time limit, and contact with one of these hazards deducts time from your limited amount (there are no 'lives' to worry about), and puts you back at the start of the screen. <br><br>Movement is controlled by moving left and right at increasing speed, and using the fire button to jump vertically. Once the all is aerial, it can be vaulted over hazards through careful steering - the faster the ball is going, the higher it can go, and the longer it takes to bring it back under control - the ball can bounce quite far before being stoppable.<br><br>As you play through the game, points bonuses can be collected, which ultimately place useful objects into your possession - keys, hammers and rings, which can be used via an icon system.
Goodname=Action Reflex
NoIntro=
Tosec=Action Reflex

[Ad Astra]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1984
Systems=
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=3.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ad-astra
Description=Ad Astra was an early into-the-screen 3D space shoot 'em up. Your craft is viewed in front of you, with the first task being to dart in between the planets which hurtle towards you. Once this is passed, the serious business of shooting down the enemy craft begins. These shoot at you from a distance, and your angle of attack varies depending on the angle at which you are flying into the screen, in a sort of trick-3D. <br><br>Landmines (shoot these before they disintegrate towards you) and flying saucers (which don't shoot at you, but must be shot several times), before the task of noting down a code to enable you to progress to the next moon, from which the whole task begins again with increased difficulty. The game keeps track of how long you have been playing each game, as well as a high score.
Goodname=Ad Astra
NoIntro=
Tosec=Ad Astra

[A Day In the Life]
Publisher=Micromega
Developer=Micromega
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/a-day-in-the-life
Description=Bearded inventor Sir Clive Sinclair was so respected by users of his computer system that he even starred in this game. <br><br>As the title suggests, the game involves navigating Clive past a series of mundane tasks. To give you a clue, the first level involves getting out of bed, getting a suit from a cupboard (dodging a TV, a Spectrum and a cat in doing so), then going upstairs to collect a key (dodging what appears to be an alien), then going back downstairs through the door. Unusually, all points are assessed and awarded after the level is completed.
Goodname=A Day In the Life
NoIntro=
Tosec=A Day in the Life

[The Addams Family]
Publisher=Erbe Software, S.A.
Developer=Ocean Software Ltd.
Released=1992
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=1.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/addams-family_
Description=The Addams Family is a platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore different parts of the mansion, e.g. the woods, while jumping a lot and avoiding enemies. In comparison to the other versions of the game this one is more puzzle-oriented, meaning the player has to find keys to access certain parts of the game world. Another big difference is that this version is not side-scrolling, the player is always sees the whole room and the game switches to another one if the player leaves the screen or enters a door.
Goodname=Addams Family, The
NoIntro=
Tosec=Addams Family, The

[Advanced Pinball Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/advanced-pinball-simulator
Description=Part of Codemasters' original budget-price range,  this pinball game aimed to put fast & furious action first.<br><br>The table design features extra flippers on both sides, which are at the bases of sections of features. The best scores can be achieved by repeatedly bashing away at sections of blocks.<br><br>The essential theme of the table is of magic and wizardry, with the targets to be lit including the word 'MAGIC' as well as a weather potion and a magic cottage. Trapdoors must be shot open to get their bonuses, then shot shut again to prevent the ball being lost in them. Extra balls are offered every 10,000 points.
Goodname=Advanced Pinball Simulator
NoIntro=
Tosec=Advanced Pinball Simulator

[Adventure A: Planet of Death]
Publisher=Artic Computing
Developer=Artic Computing
Released=1982
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/adventure-a-planet-of-death
Description=This game is the first in Artic's Adventure series. You play the role of a spaceship pilot in the future who has been marooned on a hostile alien planet and must find his spaceship and fix it to escape. To hinder your progress are fiendish puzzles and a handful of alien NPCs .<br><br>The interface is purely text driven and there are no illustrations of the rooms that you are in. The text parser uses simple Verb/Noun for commands.
Goodname=Adventure A - Planet of Death
NoIntro=
Tosec=Adventure A - The Planet of Death

[Adventure B: Inca Curse]
Publisher=Artic Computing
Developer=Artic Computing
Released=1982
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/adventure-b-inca-curse
Description=Starting off in a South American Jungle, near an as yet undisturbed Inca temple, your aim is to enter the structure and go treasure hunting. Inside the temple is lots of such treasure (each worth a certain point value), but also traps to catch the greedy. You will encounter a Sacrificial Chamber, a Fire Room and a Pool. Gather as much treasure as possible and return to the jungle clearing to finish the adventure. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'break door with rock' have to be split into two commands.
Goodname=Adventure B - Inca Curse
NoIntro=
Tosec=Adventure B - Inca Curse

[Adventure D: Espionage Island]
Publisher=Sinclair Research Ltd.
Developer=Artic Computing
Released=1982
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/adventure-d-espionage-island
Description=While on a recce mission to investigate a secret enemy location, your plane is shot down and you are sent hurtling towards the island's surface. This is where you come in, and through text commands you must initially bring the plane under control. After this you must locate the stronghold and returning to your plane. To get back past enemy fire, you must return in disguise, so you must also avoid your side shooting at you by mistake. The game features a simple 'Verb Noun' command interface, and no graphics of any description.
Goodname=Adventure D - Espionage Island
NoIntro=
Tosec=Adventure D - Espionage Island

[Adventure E: The Golden Apple]
Publisher=Artic Computing
Developer=Artic Computing
Released=1983
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/adventure-e-the-golden-apple
Description=This is the fifth game in Artic's Adventure Series . The player takes the role of an adventurer who is on a quest to fond the legendary Golden Apple, whilst also hunting down 13 other treasures. There are 3 main areas to explore - a large mansion, a ship and a mountainous island.<br><br>The interface is purely text driven, with no illustrations of the room you are in. The text is in different colours and on a black background, unlike the first few in the series which used the system default black text on a grey background.
Goodname=Adventure E - The Golden Apple
NoIntro=
Tosec=Adventure E - The Golden Apple

[Adventure F: The Eye Of Bain]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/adventure-f-the-eye-of-bain
Description=The Eye of Bain is the sixth in Artic's Adventure Series. The player represents a warrior who is in search of the sacred Eye of Bain emerald, which is located withing the Temple of Bain. The first task is to escape from a village, in which you are chained to a pole and awaiting sacrifice; once escaping the village you can continue your quest to find the gem. You must drink water to stay alive, and avoid enemies and pitfalls along the way.<br><br>Unlike the previous games in the series, The Eye of Bain has graphical representations of the room you are in. These are off by default and are activated by typing LOOK. You must then switch back to the actual input screen by pressing enter. As in the previous games in the series, the player uses simple verb/noun commands.
Goodname=Adventure F - The Eye Of Bain
NoIntro=
Tosec=Adventure F - The Eye of Bain

[Adventure G: Ground Zero]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/adventure-g-ground-zero
Description=This is the seventh game in Artic's Adventure Series. You play the role of a regular Joe living in the present, who wakes to find that the world is on the brink of all out nuclear war by a TV announcement.<br><br>The gameplay involves trying to find a way to survive this oncoming apocalypse by using ordinary items found around the house and garden, and to turn your house into a makeshift fallout shelter.<br><br>The game is authored with the Quill Adventure System and is more like the first games in the series in that it is purely text based unlike its predecessor Eye of Bain which had graphical illustrations of the rooms you are in. The game accepts the simple verb/noun commands.
Goodname=Adventure G - Ground Zero
NoIntro=
Tosec=Adventure G - Ground Zero

[Adventureland]
Publisher=Adventure International
Developer=Adventure International
Released=1983
Systems=Apple II|Atari 8-bit|BBC Micro|Browser|Commodore 64|Dragon 32/64|PC-88|PC-98|TI-99/4A|TRS-80|VIC-20
Genre=
Perspective=
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/adventureland
Description=Adventureland is the first of Scott Adams' text adventures.  Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. <br><br>The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows":  the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.
Goodname=Adventureland
NoIntro=
Tosec=Adventure

[Adventure Quest]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1983
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/adventure-quest
Description=The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. <br><br>The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender.<br><br>You play a rookie magician with Meditation, Mysticism and<br>Moneymaking skills. While the main war goes on, you attempt a much bolder mission - locate the four Stones-of-the-Elements and the Medallion of Life to enter Alagiarept's Dark Tower and kill him.<br><br>Your quest will take you through Beaches, Moors and Rocky Outcrops, as well as more specific locations such as the Pillar in the Desert, the Cave of the Sun-Dial and the Mills of God. Wolves, skeletal hands, sharks and octopuses must be dealt with.
Goodname=Adventure Quest
NoIntro=
Tosec=Adventure 1

[The Adventures of Buckaroo Banzai: Across the Eighth Dimension]
Publisher=Adventure International
Developer=Adventure International
Released=1986
Systems=Apple II|Atari 8-bit|Browser|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/adventures-of-buckaroo-banzai-across-the-eighth-dimension
Description=A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers.  (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities.)<br><br>As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10.  Unlike the movie, you don't accomplish this by overcoming the Red Lectroids from the 8th Dimension with the assistance of Team Banzai and the Blue Blaze Irregulars  -- instead you wander an eerily depopulated town to procure the necessary components (gasoline, sand, bauxite and "a special catalyst") to power up your oscillation overthruster-sporting jet-car and transmit cancellation codes to the bomb. The game uses a simple VERB NOUN text parser and, on some platforms, illustrates the scene with static images.

[African Trail Simulator]
Publisher=Positive
Developer=Crom Software
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/african-trail-simulator
Description=Take to the desert on your off-road bike as you negotiate all the stages of the African trail.<br><br>Before you start each stage, you must select three items of equipment to take with you. But make that decision carefully as it may well be crucial.<br>You meet other riders who will try knock you off your bike.<br>Further, you have to gauge your speed correctly and try to perform wheelies while riding over hills.<br><br>Don't fall off your bike!
Goodname=African Trail Simulator
NoIntro=
Tosec=Grand Prix Simulator

[After Burner]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|SEGA 32X|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/after-burner
Description=Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.<br><br>The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.
Goodname=After Burner
NoIntro=
Tosec=Afterburner

[Afteroids]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=Amstrad CPC|MSX
Genre=
Perspective=
Score=1.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/afteroids
Description=You control a spaceship that floats around. You have to blast all the meteors and other objects that bounce in the area.<br>However, shooting the meteors will cause them to fragment into several smaller meteors.
Goodname=Afteroids
NoIntro=
Tosec=Afteroids

[After the War]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=2.7
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/after-the-war
Description=Year 2019, Manhattan. After a nuclear war.  <br><br>Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.<br><br>There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of McJerin.
Goodname=After the War
NoIntro=
Tosec=After the War

[Agent X]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1986
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/agent-x
Description=A mad professor has kidnapped the President, and the ransom note says he plans to turn him into a war-mongering maniac (shouldn't be too difficult as I write this....). As Agent X, you must rescue him before he can be brainwashed.<br><br>The game is multi-section, and loads in a number of parts (as they are too big to all fit in the memory together), unusually for a budget-price release . The first section involves driving along a diagonally-scrolling road, attempting to ram various cars and trucks into holes, while avoiding them yourself. Later on you must negotiate shooting galleries and Green Beret-esque beat 'em up sections. Throughout all of this the character's depleting energy is depicted by a graphic of the sprite walking towards a gravestone.
Goodname=Agent X
NoIntro=
Tosec=Agent 99

[Agent X II: The Mad Prof's Back!]
Publisher=Mastertronic Group Ltd.
Developer=Software Creations Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/agent-x-ii-the-mad-profs-back
Description=With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy to crumble (and not just the economy for Valentine's cards). As with the original, the game is split into distinct sections - as with the original these are each loaded one at a time.<br><br>The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must collect powerful weapons to be able to get through. This is followed by some platform action, which involves climbing a tower collecting code pieces along the way. The final section is a Breakout clone, pre-dating Arkanoid as the first game to give a plot behind basic brick-bashing, with the twist that a moving bat at the top of the screen fires the ball back towards you unpredictably.
Goodname=Agent X II - The Mad Prof's Back!
NoIntro=
Tosec=Agent-X in The Brain Drain Caper

[Ah Diddums]
Publisher=Imagine Software
Developer=Imagine Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ah-diddums
Description=Ah Diddums is a single player game with 99 levels in which the player builds ladders to progress to the next level<br><br>Teddy isn't in a normal toy-box, he's in the central toy-box of a nested set of 99 boxes, and to get out he must build a set of steps by piling building bricks in a specific order. In his box Teddy hears baby crying and its his job to take toys to the baby to stop her crying. However, if baby stops crying then the mother will turn out the light. The other toys in the toy-box with Ted can only play when the light is on so they try to stop Teddy comforting the baby. Contact with any of these toys will shred Ted and cost a life.<br><br>There are weapons available and these will kill the other toys, however killing all the other toys on a level / in a box brings in the invincible lump of plasticine to hamper Ted<br>Ted's only friend in all this is a jack-in-a-box, Jack jumps out of his box when when Ted touches it and this frightens all the other toys into being still for a short period.<br>The game screen is a top down view of the toy-box. Scattered around are bricks and other items some of which, like the pea-shooter, are weapons. Other toys patrol the game area and contact with any of these is lethal.<br><br>The game is keyboard controlled with an odd arrangement of keys.<br><br>1. To move Ted left or right the keys on the CAPS SHIFT to SPACE row are used in alternating order, i.e. CAPS SHIFT, X, V, N move Ted left, Z, C, B, M moves right.<br>2. To move TED up the screen, or to pick up objects, alternating keys on the Q to P row are used, so keys Q, E, T, U, O will move Ted, while keys W,R, Y, I, & P will make Ted pick up an object.<br>3. To move Ted down the screen or to fire a weapon the keys on the A to ENTER row are used, A, D, G, J & L moving Ted while the remainder fire the weapon. <br>4. the keys 1 to 0 can be used to pause the game at any time
Goodname=Ah Diddums
NoIntro=
Tosec=Ah Diddums

[Airborne Ranger]
Publisher=MicroProse Ltd.
Developer=MicroProse Software, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=Top-Down
Score=4.2
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/airborne-ranger
Description=In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases:<br>Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing.<br>2. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself.<br>3. Performing the actual missions and reaching the pick-up point before time runs out. There are 12 different missions which include capturing an enemy officer, blowing up an ammunition depot, photographing an experimental aircraft and liberating P.O.W.'s<br><br>Missions take place in either an arctic, desert or temperate setting. Using the mission map the player must decide the route towards the mission objective. This might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.).<br><br>Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.
Goodname=Airborne Ranger
NoIntro=
Tosec=Airborne Ranger

[Airliner]
Publisher=Protek
Developer=Protek
Released=1983
Systems=
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/airliner
Description=Airliner was written in BASIC (to the point where it's possible to crash it by inputting the wrong type of data) and simulates flight in an unusual manner: featuring no arcade action or in-cockpit view elements. Instead, the game displayed a full instrument panel on the screen displaying airspeed, flap angle, direction, altitude, and rate of change in altitude. These must be used to take off and land at the correct location, taking care of navigating the plane as well as flying it. <br><br>Full diagrams of the instrument panel and an area map (loosely based around the area near Protek's base in Scotland) are included within the manual. A 3D view of the plane landing (or crashing) is displayed towards the end of the process.
Goodname=Airliner
NoIntro=
Tosec=Airline

[Airwolf]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1984
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/airwolf_
Description=The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core.  Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.
Goodname=Airwolf
NoIntro=
Tosec=Airwolf

[Ajax]
Publisher=Ocean Software Ltd.
Developer=Konami Industry Co. Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ajax
Description=In this coin-op conversion your mission is to infiltrate the alien fortress during 6 levels, and to destroy the fortress and the alien.<br><br>Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate.<br><br>DOS version of the game differs from C64/CPC/ZX version by the number and location of enemies, map of areas, order of the stages, and ability to use different controls to shoot air and ground targets.

[Alchemist]
Publisher=Imagine
Developer=Imagine
Released=1984
Systems=
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.6
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/alchemist
Description=You play an Alchemist (no surprise there) and is aiming to kill a wizard. To do this, he must collect all four parts of a spell, and all the objects required to enact it.<br><br>Plenty of beings are out there to stop him, and spells can be cast to vanquish these - your spell energy constantly restores, so finding quiet spaces to wait for it to recharge can be beneficial. By pushing down into the ground, you can turn into an eagle so as to fly across gaps, although activating this mode takes a bit of energy, and you can't use spells while eaglified. Pushing into the ground returns you to human form.
Goodname=Alchemist
NoIntro=
Tosec=Alchemist

[A.L.C.O.N.]
Publisher=Imagine
Developer=Toaplan Co., Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/alcon
Description=Forward scrolling spaceship shooting game over the planet Orac, based on the Toaplan original arcade game.<br><br>Alien enemies have occupied the planet Orac in the year 2059. The Alien League Of Cosmic Nations (ALCON) has determined that you are the pilot to take the Slap Fighter (Europe) / SW475 Starfighter (US) and defeat the aliens. The main feature of the game is its pickup system. You pick up stars and then you choose which powerup you want, pick up one star and you can choose shield, two stars to choose shot, three stars to choose side shot, four for wing upgrade, five for bomb shot, six for laser shot, seven for homing missiles and eight for a shield upgrade. The homing missile is probably the most powerful weapon and the bomb is quite annoying.
Goodname=A.L.C.O.N.
NoIntro=
Tosec=N.E.X.O.R.

[A Lenda da Gvea]
Publisher=
Developer=
Released=1987
Systems=MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/a-lenda-da-gvea
Description=Two million years ago, a spaceship crashed on what is today the Brazilian coastline. The alien survivors of the crash buried the radioactive wreck and the body of the ship's captain inside a huge rock and carved his likeness on it. On present day U.S.A., the Army starts experimenting with mind-altering technology on a few subjects. One of them enters a trance and starts relaying what happened all those years ago in Brazil. The U.S. government decides to investigate these claims by deploying troops near the Pedra da Gávea, the only structure matching the description on the brazilian territory. An alpinist hired by the Army as a guide discovers the plot and sends secret military documents to a friend, hoping he could unveil the mystery hidden inside the rock.<br><br>A Lenda da Gávea is a text adventure from Brazil made with the G.A.C. utility. The parser is not as sophisticated as the one found on Infocom games, but it is a step-up from the verb-noun parser of Scott Adams adventures (it can't process chain commands, but understands pronouns).<br><br>The game's main objective is to gain entrance to the Gávea rock. In order to accomplish this, the player has to collect several objects that are scattered around the area of dense vegetation surrounding it. Some of these objects are useless, intended as red-herrings. On the screen there are two pictures of a snake. As a warning, when approaching a dangerous situation they transform into pictures of an anthropomorphic figure of death. Even though the game is entirely written in first person, the game bizarrely warns about being hungry and thirsty. If the player don't drink or eat something in the game, after a few turns the death screen comes up.

[Alien]
Publisher=Argus Press Software Ltd.
Developer=Concept Software Ltd.
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/alien_____
Description="In space no-one can hear you scream."<br>That tagline from the movie is apt for this strategy adaptation that follows the plotline of the first movie in the franchise. The action starts after the chestburster scene which unleashes an alien organism into their enclosed spaceship.  The remaining crew members must attempt to destroy it while the traitorous android tries to protect the alien.  <br><br>There are 3 decks to search with 35 different rooms which are connected by ducts which the alien can use to sneak up on people.  You can herd the alien into an airlock to blast it out into space, or set the auto-destruct on the ship and flee in the shuttle with all remaining live crew members plus Jones the cat who must be found and put in a box.<br><br>The screen shows you a plan of the deck you are on, and the ducts in the immediate area.  There are ‘trackers’ and sensors which can be used to pinpoint movement in other areas.  In ordering each crew member, you are given possible movements or other actions such as picking up weapons, entering the ducts or catching the cat. In certain situations, special options will appear such as starting the self-destruct system when in the command centre. The responses to orders are also affected by the personality of the crew member, and how much they have had to suffer. <br><br>The screen also displays reports on the condition of the crew member you’ve selected, whether there is any damage to the room you’re in and whether the duct grills are open (meaning the Alien has been through there). You also get the occasional message from the ship's computer ‘Mother’ like when a crew member dies.  Sound effects create suspense. At times you hear the alien move around or doors and grills being opened as well as the blip from the tracker.
Goodname=Alien
NoIntro=
Tosec=Alien

[Alien 8]
Publisher=Ultimate - Play the Game
Developer=Ultimate - Play the Game
Released=1985
Systems=Amstrad CPC|BBC Micro|MSX
Genre=Action
Perspective=Isometric
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/alien-8
Description=This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. The Cryonaughts, the name of the planets inhabitants have been frozen during the journey.<br><br>You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination.<br><br>The ship contains many rooms filled with obstacles that you have to negotiate.<br>There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be avoided!<br><br>You might need a valve to climb over some walls.
Goodname=Alien 8
NoIntro=
Tosec=Alien 8

[Alien Highway: Encounter 2]
Publisher=Vortex Software
Developer=Vortex Software
Released=1986
Systems=
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/alien-highway-encounter-2
Description=The sequel to Highway Encounter, which has a similar game system and appearance despite being written by someone else. Your Vorton robot must penetrate the Alien Industrial Complex by crossing 30 screens of pseudo-random isometric landscape.<br><br>The main unique aspect of these games is that not only must you avoid the various monsters and walls, you must also guide a Terratron droid through them. Contact drains your energy, but recharge pods are located along the journey<br><br>Control of the Vorton uses left and right to rotate it, and forward to move. It takes a long time to slow down, so precise control and advance planning are required, especially as some screens are much harder if you start them in an awkward position (by exiting the previous one in the wrong way).
Goodname=Alien Highway - Encounter 2
NoIntro=
Tosec=Alien Highway - Encounter 2

[Aliens]
Publisher=Electric Dreams Software
Developer=Software Studios
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=1st-Person Perspective
Score=4.5
Controls=Cursor Joystick|Kempston Joystick|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/aliens
Description=Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander.<br><br>The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien progress, or blasted open to get through (at the cost of permanently destroying the door). Alien bio-mass must also be destroyed before it spawns facehuggers, and the Aliens themselves leave lethal puddles of acid when killed (and so shouldn't be killed in front of doors!) <br><br>Aliens prowl the complex and are attracted to gunfire. They will home in on nearby characters and attack, requiring the player to aim that character's gun to defend against the rushing Alien (a headshot kills instantly, while three to the body do the same).  If an Alien attacks a character the player is not controlling, they will "capture" that character (indicated by a yellow status light).  The player must guide another character to the position of the hostage and kill the guarding Alien to rescue them.  If not, the captured character will be lost.<br><br>Ammunition for all characters is limited, and refilled only by making a trip to the complex's armory. Similarly, a medical bay can replenish any damage. Characters also have limited stamina, used up with every move made. When stamina is low, the player must find a safe spot for that character to rest up. The complex also houses a generator controlling the lights, which the Aliens can destroy, or the Marines can then repair.
Goodname=Aliens
NoIntro=
Tosec=Aliens

[Aliens: The Computer Game]
Publisher=Electric Dreams Software
Developer=Activision, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Commodore 64
Genre=Action
Perspective=1st-Person Perspective
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/aliens-the-computer-game
Description=Based on the science fiction movie "Aliens" from 1986. After the contact got broken to the base on LV-426, Ripley and a group of soldiers make their way to this planet. While the Electric Dreams version of Aliens is a simple action game, Activision version varies with a different kind of mini games which are related to the movie. You must recognize the equipment for this mission, you had to land the drop ship to the base, you must explore the base and defeat evil aliens.
Goodname=Aliens - The Computer Game
NoIntro=
Tosec=Viz - The Computer Game

[Alien Storm]
Publisher=Erbe Software, S.A.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Genesis|SEGA Master System|Wii
Genre=Action
Perspective=1st-Person Perspective
Score=2.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/alien-storm
Description=The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks.<br><br>When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO.<br><br>When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it.<br><br>At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. <br><br>You can play Alien Storm by yourself, or with another person.
Goodname=Alien Storm
NoIntro=
Tosec=Alien Storm

[Alien Syndrome]
Publisher=ACE
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|MSX|NES|SEGA Master System
Genre=Action
Perspective=Top-Down
Score=4.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/alien-syndrome
Description=Alien Syndrome is a scrolling shooter arcade conversion.<br><br>Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.<br><br>You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)
Goodname=Alien Syndrome
NoIntro=
Tosec=Alien Syndrome

[Alphabet Zoo]
Publisher=Spinnaker Software Corporation
Developer=Spinnaker Software Corporation
Released=1984
Systems=Atari 8-bit|ColecoVision|Commodore 64|VIC-20
Genre=Educational
Perspective=Top-Down
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/alphabet-zoo
Description=Alphabet Zoo is a top-view game where the player races around a maze, avoiding enemy creatures. The twist however is that each maze has a graphic representation of an object in the middle... and it is up to the player to collect the letters scattered around the maze, in the correct order, to spell the name of the object. Difficulty can be adjusted to focus on consonants, vowels or the entire alphabet.
Goodname=Alphabet Zoo
NoIntro=
Tosec=Alphabet Games

[Altered Beast]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|MSX|NES|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|Windows|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/altered-beast
Description=In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.<br><br>The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.<br><br>The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.
Goodname=Altered Beast
NoIntro=
Tosec=Altered Beast

[Amaurote]
Publisher=Mastertronic Group Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Action
Perspective=Isometric
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/amaurote
Description=Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. <br><br>There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are bombs, you need to consider their bounce and distance before firing, to avoid being caught up in stray explosions yourself.
Goodname=Amaurote
NoIntro=
Tosec=Amaurote

[The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!]
Publisher=Proein S.L.
Developer=Paragon Software Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/amazing-spider-man-and-captain-america-in-dr-dooms-revenge
Description=Latverian president Dr. Doom is a terrible enemy, so when he hatches a plan to blow up New York City with a stolen Atomic bomb, one Marvel superhero is not enough to stop him. As the lavishly-drawn comic bundled with the game explains, Spider-Man and Captain America must join forces to go to Latveria and foil his plans.<br><br>The main action in the game is a side-scrolling beat 'em up, in which you alternately control the two characters. They each have their own moves to deal with The Rhino, Electro and other foes. Moves are context-sensitive based on the distance between your character and the opponent. Energy bars decrease as you each take hits. After each section you get comic-book sequences as a reward, and to set the scene of the evolving story.

[Amaznia]
Publisher=
Developer=
Released=1985
Systems=MSX|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/amaznia
Description=The engine of your airplane stops while you are flying over the amazon forest, forcing it to make an emergency landing. Alone and without proper equipment, you need to transverse the great forest to reach civilization while avoiding deadly wild animals and several other kinds of dangers on the way.<br><br>Amazônia is a text-adventure in Portuguese from Brazil. One of the first computer games commercially released on that country, it has a parser inspired by the ones of Infocom and other companies, although not nearly as sophisticated (it has a small vocabulary of  40 or so verbs, it can't process chain commands, but understands pronouns). One unique characteristic of it is the requirement of accentuation on the Portuguese words. The game even provides special key combinations as shortcuts for accents to ensure compatibility with all systems.<br><br>Given the plot line, the gameplay has a strong emphasis on its survival aspect: even though it is written in first person, the game bizarrely complains about being thirsty ("Hey, I'm thirsty!"). Wild animals randomly appear to threaten the player, and must be dealt swiftly to avoid death.

[A.M.C.: Astro Marine Corps]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=Platform
Score=4.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/amc-astro-marine-corps
Description=Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.<br><br>You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.
Goodname=A.M.C. - Astro Marine Corps
NoIntro=
Tosec=Astro Marine Corps

[American Football]
Publisher=Softstone Ltd
Developer=Softstone Ltd
Released=1985
Systems=BBC Micro|Commodore 64|Electron
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/american-football
Description=Any American Football team is prepared to hire you, such is your skill. Guide their team to success using the money provided. You can swap your players around the squad (once change per week only), and buy and sell players to improve your team's energy, morale and skill. Matches involve side-view highlights of touchdowns (scoring 7 points each - extra-point kicks and field goals are not included), with no tactical intervention from you. A manager status screen available after each match tells you how you're doing, including the all-important finances, which can be boosted by taking out loans.
Goodname=American Football
NoIntro=
Tosec=American Football

[American Tag-Team Wrestling]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Amstrad CPC
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/american-tag-team-wrestling
Description=Released at a budget price around the peak of the WWF's original popularity, the twist in this wrestling game is the tag-team nature of competition. Each player selects two wrestlers from those on offer, and when the one in the ring is weakened he can go to the edge of the ring and tag his team-mate, who then enters the ring and allows the other to recover.<br><br>You can either play individual matches (for one or two players) or a full tournament, with three rounds of variable length. There is no joystick-waggling in the control system, with a variety of kicks, throws and punches on offer using simple joystick motions. Once the players are close together they grapple - this gives you a chance to lift and then piledrive your opponent.
Goodname=American Tag-Team Wrestling
NoIntro=
Tosec=American Tag Team Wrestling

[Amstrad Compilation Disk Spectrum+3]
Publisher=Amstrad
Developer=Ocean Software Ltd.|Denton Designs|Reptile Industries
Released=1987
Systems=
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/amstrad-compilation-disk-spectrum3
Description=This collection was bundled with the Spectrum +3 shortly after its launch. It contains five old Ocean titles:<br><br>1. Cosmic Wartoad<br>2. Daley Thompson's Supertest<br>3. Gift from the Gods<br>4. Mailstrom<br>5. N.O.M.A.D.<br><br>Strangely, the disk contains the 48K version of Supertest, despite the +3 having 128K memory.
Goodname=Amstrad Compilation Disk Spectrum+3
NoIntro=
Tosec=

[Anarchy]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/anarchy
Description=Inside an Ace Mk2 Interceptor tank, you have been assigned a hazardous 16-stage mission. You must travel to the overrun planet of Sentinel 4, and destroy the weapons caches the rebels have build up. They can't be blasted when you are right next to them, ensuring that a degree of planning and strategy is required.<br><br>Viewed from above in levels with simple sideways scrolling, the objective on each level is to shoot each of the weapons crates, before going through the newly-opened exit.  Guard droids must be avoided, but shooting them can leave them inactive for a short period of time, and they can now be shot or hit to push them in that direction, which can be used strategically to make more paths available. There is a 2-minute time limit on each level. Every 5th level has a nuclear weapon guarded by a seeking enemy droid, which continually follows you.
Goodname=Anarchy
NoIntro=
Tosec=Anarchy

[Android One: The Reactor Run]
Publisher=Vortex Software
Developer=Vortex Software
Released=1983
Systems=Amstrad CPC
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/android-one-the-reactor-run
Description=A horizontally scrolling action shooter with tile-based graphics. The player must reach and destroy the reactor before the time runs out. Along the way various aliens are encountered, some of which can be shot with the android's laser beam, while others are impervious to fire and must be avoided. The player will also have to shoot his way through several brick walls.<br><br>The action is divided into individual screens. Once the player reaches the right edge of the screen, the level scrolls onwards by one screenful. A progress slider in the bottom of the screen indicates the player's progress.<br><br>Once the player has destroyed the reactor, he must make his way back to the start point for extra points, this time without a time limit.<br><br>The android control scheme differs between the keyboard and the joystick. With the keyboard, you use left and right keys to rotate the android in 90 degree steps and forward to move. With the joystick, the android runs in the direction the joystick is moved.

[Androids]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/androids
Description=Androids is a maze / shoot 'em up type of game for one player.<br><br>The game consists of a maze. The objective is to travel through the maze to find the exit. <br>En-route are androids who will try to kill you. You have a laser that only holds seven shots and a shield that can stand five hits. <br>Both of these can be recharged by walking over special squares, blue patterned ones recharge  the laser and red patterned ones recharge the shield.<br>Also in the maze are doors, represented by cyan coloured squares. The player can pass through these but the androids cannot.<br><br>Points are scored for completing the maze before the time bonus runs out and for killing each android. <br><br>The mazes are large and are made to seem even larger because they wrap around making it possible to travel in circles

[Android Two]
Publisher=Vortex Software
Developer=Vortex Software
Released=1983
Systems=Commodore 64
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/android-two
Description=Android Two places the player in a maze featuring 5 Militoids to destroy within a time limit. Although they don't shoot back at the player, there are plenty of other hazards in the maze. Aliens are present, which can shoot at the player, as well as land-mines and 20 indestructible robots to block the player's path. There are 3 mazes to clear, each of which has a wrap-around design similar to the original Pac-man game and fills more than one screen. The player have five lives in which to progress as far as possible and try to beat the high score.
Goodname=Android Two
NoIntro=
Tosec=Android 2

[Andy Capp]
Publisher=Mirrorsoft Ltd.
Developer=Blitter Animations
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/andy-capp
Description=In this game you play the role of Andy Capp the hard drinking northern layabout from the comic strip in the British newspaper  The Mirror. The main idea of the game is to keep your alchometer as full as possible while avoid being arrested for fighting various characters including your own wife. You can stop people in the street by blowing a kiss at them. When you stand next to the person you interact by either giving them an item, talking to them or beating them up.
Goodname=Andy Capp
NoIntro=
Tosec=Andy Capp

[Anfractuos]
Publisher=Players Software
Developer=Players Software
Released=1987
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/anfractuos
Description=The planet Anfractuos is about to reach the end of its life, due to its sun evolving into a Supernova. All that remains is a mining droid under your control, which is stocked with resources and ideally needs to escape. Viewed from the side with flick-screen scrolling, the game features many one-way paths and dead-ends, so mapping is recommended (the game tells you not to blame the main programmer for this, as he didn't design the levels)<br><br>The area's wildlife is hostile to you, but it's protected, so shoot the bare minimum in your attempts to avoid it. 8 fuel crystals (located randomly in each game) must be collected before you can activate the 4 switches which activate the escape shuttle's automated departure sequence (and then return to the shuttle in time).
Goodname=Anfractuos
NoIntro=
Tosec=Anfractuos

[Angel Nieto Pole 500]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/angel-nieto-pole-500
Description="Angel Nieto Pole 500" is a motorcycle game based on the 500cc World Championship, starring the Spanish legend Angel Nieto (champion of the 50cc and 125cc modalities in a lot of years since 1971 to 1985).<br><br>This game allows us to choose between an enormous number of options with the primary target to beat all our rivals. In the beginning of the game, you can choose between some game possibilities: joystick or keyboard, 1 player or 2 players, game mode, change your motorcycle characteristics, choose circuit, meteorology and load/save game.<br><br>And then, in the World Championship you can choose another option: see the stats of your competitors (his times in the trainings, records and position in start line), also you can run the official training on each circuit to be placed on the best position to start the race.<br><br>The game includes 16 circuits in total (the official of this competition), you can try it by separate to train, but if you want to win the title you must to show your abilities in each one of them since the first. Another caract of Pole 500 is the possibility to run in  training mode or Championship mode with 2 players simultaneously (in this case the screen will be sectioned horizontally).
Goodname=Angel Nieto Pole 500
NoIntro=
Tosec=Angel Nieto Pole 500cc

[Angleball]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/angleball
Description=Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this.<br><br>The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the inbult table editor. Shot direction, speed and spin can be set on a general level.
Goodname=Angleball
NoIntro=
Tosec=Angleball

[Annals of Rome]
Publisher=PSS
Developer=Data Design Systems
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/annals-of-rome
Description=Annals of Rome begins in 273BC and sets you as a Roman senator, with the ultimate aim of colonizing as much of the known world as possible, and retaining that power against Carthaginians, Vandals,  Parthians, Persians and all the other world forces. You have a strong army at your disposal, and can direct your generals as to which countries they attempt to invade.<br><br>The game is turn-based, and these turns operate in phases, beginning with the economic circumstances of population and tax income being decided - it's recommended to keep taxation taxing low unless things become desperate. The game then updates you on the statuses of your generals, and give you the chance to redistribute them to other parts of your kingdom. <br><br>Officers may rebel and cause a civil war - fortunately this can usually be pre-empted. More serious are attempts to take land from other civilizations, which take place in order and include conflicts between other groups. These, like every element of the game, are accurately historically modeled and variable in time-span as a result.
Goodname=Annals of Rome
NoIntro=
Tosec=Annals of Rome

[Ant Attack]
Publisher=Quicksilva Ltd.
Developer=Quicksilva Ltd.
Released=Aug, 1983
Systems=Commodore 64
Genre=Action
Perspective=Isometric
Score=4.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ant-attack
Description=An early isometric game that predates Ultimate's classic Knight Lore by a year. Used what it called the "softsolid 3d" algorithm to represent a large scrolling city from a switchable isometric perspective. The city, identified in the inlay blurb as Antescher, a combination of Ant and Escher, the famous visual paradox artist, is teeming with deadly giant ants. The player controls a boy or a girl and races around the city trying to find his/her lost half while jumping on structures to avoid the ants, or fighting the insects by either jumping on them or throwing grenades.<br><br>Ant Attack, like most games of its time, was created almost solely by a single programmer, who also designed the graphics and sound. This game had a unique visual appeal in a time before isometric action-adventures became all the rage.
Goodname=Ant Attack
NoIntro=
Tosec=Ant Attack

[APB]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Lynx
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/apb
Description=You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road.  There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done.<br><br>The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.
Goodname=APB
NoIntro=
Tosec=

[Aquaplane]
Publisher=Quicksilva Ltd.
Developer=Quicksilva Ltd.
Released=1983
Systems=Commodore 64
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/aquaplane
Description=Aquaplane is a side-scrolling action game loosely based around water skiing. You control a motor boat, which must be steered around the hazards and accelerated as necessary. However, the real challenge is that  the man behind it moves with it, but often in subtly different directions, meaning that smaller gaps can be quite treacherous to move through. On the first stage, the hazards are mere rocks, but you'll soon have to account for motorboats, yachts and sharks moving across your path.
Goodname=Aquaplane
NoIntro=
Tosec=Aquaplane

[Aquarius]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/aquarius
Description=Your enemy has built destructive machines in underwater caverns. As you are skilled in  underwater combat, it is your job to reach and destroy them, in this side-view scrolling shooter. You must battle past creatures such as jellyfish, sharks and squirts, by shooting them (sharks can only be shot in the head). Also watch out for the tangling seaweed, and mines the enemy has placed, and pick up oxygen tanks regularly. <br><br>The second level has a jagged Scramble-style cave to negotiate, but with otherwise identical gameplay. Unusually, you are given a colour code at the start of a level - you must give this at the end of a mission to be credited with completing it. This earns you an extra life.

[A Question of Sport]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/a-question-of-sport
Description=This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. <br><br>Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. <br><br>There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.
Goodname=A Question of Sport
NoIntro=
Tosec=A Question of Sport

[Arcade Classics]
Publisher=Firebird Software Ltd.
Developer=Artic Computing
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arcade-classics
Description=Although sharing its name with a Commodore 64 collection of four newly-coded games inspired by early arcade games, this budget package actually compiles four early Artic titles:<br><br>1. Combat Zone<br>2. Earth Defence<br>3. Galaxians<br>4. Invaders (retitled 'Space Invasion')<br><br>The loading screen recreates that of the C64 version.
Goodname=Arcade Classics
NoIntro=
Tosec=Crazy Castles

[Arcade Force Four]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation|Namco Limited
Released=1988
Systems=Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arcade-force-four
Description=This compilation contains Gauntlet & The Deeper Dungeons, <br>Metro Cross, Road Runner and <br>Indiana Jones and the Temple of Doom.
Goodname=Arcade Force Four
NoIntro=
Tosec=

[Arcade Fruit Machine]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Simulation
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arcade-fruit-machine
Description=Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).
Goodname=Arcade Fruit Machine
NoIntro=
Tosec=Arcade Fruit Machine

[Arcade Hits 2 in 1]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1985
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arcade-hits-2-in-1
Description=This compilation contains the following two games:<br><br>1.  Bomb Jack<br><br>  Ghosts 'n Goblins

[Arcade Muscle]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.|Atari Games Corporation
Released=1989
Systems=Amstrad CPC
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arcade-muscle
Description=As the title implies, the five games featured in this collection are all converted from coin-ops: Street FighterRoad BlastersSide ArmsBionic Commando1943
Goodname=Arcade Muscle
NoIntro=
Tosec=

[Arcadia]
Publisher=
Developer=
Released=1982
Systems=Commodore 64|VIC-20
Genre=Action
Perspective=Top-Down
Score=1.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arcadia
Description=Arcadia is a space shoot 'em up along the lines of Galaxians and Space Invaders. You have a ship at the bottom of the screen. Enemy ships come at you in waves scrolling across the screen from right to left.<br>There are eight levels. When the last level has been completed the game cycles to level one again and continues with no increase in difficulty.<br>You get an extra life if you clear 4 waves. They keep on coming and the object is to get a high score.<br><br>Interesting key mapping on this game:  the bottom row of keys moves left & right, but they are mapped alternately so Z, C, B, M and SPACE move you right while CAP SHIFT, X, V, N, and  SYMBOL SHIFT move you left. The middle row of keys (A, S, D, etc) power the thrusters while the top row (Q, W, E, etc) fire the dual lasers

[The Archers]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/archers
Description=Events in the rural village of Ambridge have enthralled BBC Radio 4 listeners since 1950. The computer game re-creation casts you as one of the scriptwriters. The game is split into four parts, in which you control Jack Woolley, Elizabeth Archer, Eddie Grundy and Nelson Gabriel in turn. Guide each character through their decisions (from 3 multiple-choices), with the aim of choosing the most listener-friendly choices. Your choices affect the show's rating directly, as well as changing the forthcoming plot much more than in The Secret Diary of Adrian Mole. <br><br>Characters can be removed from the show depending on how you develop certain storylines, but make sure not to axe the popular ones. Avoid offending special-interest groups, as the BBC comes down hard on writers who generate complaints.<br><br>In some versions you can play the four parts individually; in others, progressing onto controlling a character is conditional on increasing the ratings while controlling the previous one.
Goodname=Archers, The
NoIntro=
Tosec=BMX Racers

[Archon II: Adept]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/archon-ii-adept
Description=The sequel to the classic Archon, Archon II: Adept features a more complex board and enhanced gameplay.<br><br>Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both.<br><br>Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other face-to-face. The board also shifts from time to time, making the strategy less predictable.
Goodname=Archon II - Adept
NoIntro=
Tosec=Archon II - Adept

[Archon: The Light and the Dark]
Publisher=Ariolasoft UK
Developer=Free Fall Associates
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|Macintosh|NES|PC-88|PC Booter
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/archon-the-light-and-the-dark
Description=Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares or by removing all opposing pieces from the board. <br><br>However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat (just like in Star Control, also by Paul Reiche III). If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game.<br><br>Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc.<br><br>The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles.<br><br>Archon can be played with either one or two players.<br>The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.
Goodname=Archon - The Light and the Dark
NoIntro=
Tosec=Lone Wolf - Flight from the Dark

[The Arc of Yesod]
Publisher=Thor Computer Software
Developer=Thor Computer Software
Released=1985
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arc-of-yesod
Description=In Nodes of Yesod, a monolith was discovered on the moon that transferred data vital to earth's security to an alien planet. After an attempt to destroy the monolith failed, it was transported to its creators the Ariatans. Now it is up to Charlie to travel to the planet Ariat and prevent the Ariatans from accessing the data.<br><br>Gameplay in Arc of Yesod is very similar to its predecessor. Seen from a side-scrolling perspective, Charlie has to explore many large caverns, filled with enemies and transporters, and find eight crystals that he hopes will help him destroy the monolith for good. To get rid of his enemies, he can once again control a device similar to the mole in Nodes of Yesod. Pressing up on the joystick releases a small sphere that can be moved across the screen (while Charlie stands still) and shoot at enemies. Once again, there are enemies that are immune to the sphere, including a spaceman who, when touched, takes away one of Charlie's crystals.
Goodname=
NoIntro=
Tosec=Arc of Yesod, The

[Arcticfox]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arcticfox
Description=In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. <br><br>Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed.<br><br>Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.
Goodname=Arcticfox
NoIntro=
Tosec=Arctic Fox

[Arkanoid]
Publisher=Imagine
Developer=Taito Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|MSX|NES|PC-88|PC-98|TRS-80 CoCo
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arkanoid
Description=The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.<br><br>The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.<br><br>By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.
Goodname=Arkanoid
NoIntro=
Tosec=Arkanoid

[Arkanoid II: Revenge of Doh]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|MSX|NES
Genre=
Perspective=
Score=4.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arkanoid-ii-revenge-of-doh
Description=Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!<br><br>Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:<br><br>A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.

[Armageddon]
Publisher=Fashionsoft
Developer=Fashionsoft
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/armageddon
Description=This is a space shoot 'em up along the lines of Galaxian. There are three lives and the objective is to achieve a high score.<br><br>The player takes the role of 'Terra Man', the sole survivor of mankind's galactic fleets. He must stop Ygothulu and his hordes of space demons from devouring earth by shooting waves of alien ships that scroll down the screen towards you. There is a boss at the top of the screen and this hides behind either earth or the moon. <br><br>In the first level the space demons march down the screen in a manner similar to Space Invaders, all the player has to do is shoot them before being hit by one of them. In later levels the the player starts further up the screen and demons occasionally swoop come down and attack.

[Army Moves]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/army-moves
Description=Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.<br><br>In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.<br><br>Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.
Goodname=Army Moves
NoIntro=
Tosec=Army Moves

[Arrow of Death Part I]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser|Commodore 64|VIC-20
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arrow-of-death-part-i
Description=Brian Howarth's second Mysterious Adventure follows on from your success in retrieving the Golden Baton. Peace was initially ensured, but the baton has subsequently become tarnished, and now radiates evil. Crop failures and illness are now rampant throughout the land. <br><br>The only solution is to find the Arrow of Death (in this game) and assemble it. Armour, an orb and an eagle are among the helpful objects in completing your quest. The game is largely one of exploration and object manipulation, with little combat.<br><br>These games used the Scott Adams adventure engine, and thus also have the same features - a basic 2-word parser, small vocabulary, and brief descriptions. They were similar to other adventures of the time.

[Arrow of Death Part II]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser|Commodore 64|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/arrow-of-death-part-ii
Description=Arrow of Death Part II is the third game in the Mysterious Adventure series of illustrated text adventures by Brian Howarth.This is the continuation of the previous game, Arrow of Death. Following the events of that game, the player now has all of the pieces of the Arrow of Death, which can destroy his enemy. However, the Fletcher who knows how to assemble it correctly has been kidnapped by Xerdon. The player will have to Travel through unfamiliar lands with exotic plant-life and many threatening creatures in order to rescue the Fletcher and safeguard your people.<br><br>These games used the Scott Adams adventure engine, and thus also have the same features - a basic 2-word parser, small vocabulary, and brief descriptions. They were similar to other adventures of the time.

[Artura]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sentient Software Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/artura
Description=Artura is a side-scrolling platform game.  The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon.  Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause.  <br><br>You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.
Goodname=Artura
NoIntro=
Tosec=Artura

[Asterix and the Magic Cauldron]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/asterix-and-the-magic-cauldron
Description=Goscinny and Uderzo’s cartoon characters are from the only Gaullish village in 50BC able to resist the Roman invasion. They can do this due to Getafix the druid’s magic potion, however the cauldron used to make this has been smashed into several pieces. Can brave Asterix and overweight Obelix find the pieces?<br><br>In this arcade adventure, it all comes down to you. The fifty screens you must explore take in your home village, a Roman encampment, and the forests in between. You have five pieces of wild boar, and these are used as you become hungry. <br><br>Contact with wild boars or Roman soldiers triggers a one-on-one fight with punches and kicks. Defeating a boar earns you another piece of food, to restore energy once all lives are gone. Some sections are blocked until you collect their keys.<br><br>In the US version the character Asterix was replaced by a barbarian and the game's title was changed to Ardok the Barbarian.
Goodname=Asterix and the Magic Cauldron
NoIntro=
Tosec=Asterix and the Magic Cauldron

[The Astonishing Adventures of Mr. Weems and the She Vampires]
Publisher=Piranha
Developer=RamJam Corporation, The
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/astonishing-adventures-of-mr-weems-and-the-she-vampires
Description=In this top-view shooter with similarities to Gauntlet, Mr. Weems has set out to kill the She Vampires in their mansion, which is split into six levels. These include many locked doors for which keys must be found, plus teleporters and secret paths.<br><br>Weems' main foes are bats and monsters, strategically placed inside coffins, and regenerating when you re-enter a room. Contact with these drains his blood, although fortunately there are replacement vials of this to be found. He is armed with a garlic-firing gun, plus limited numbers of garlic pills, which make enemies avoid him. <br><br>The first five levels feature the objects required to kill the She Vampires — a crucifix, large garlic piece, stake, mirror and mallet. Once they are killed, he must make his escape, facing all those bats and monsters again.
Goodname=Astonishing Adventures of Mr. Weems and the She Vampires, The
NoIntro=
Tosec=Mr. Weems and the She Vampires

[Astroclone]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1985
Systems=
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/astroclone
Description=To finally get rid of the vicious Seiddab, a crack pilot has been cloned 15 times, to produce an army of warriors each with their own spacecraft. In this multi-section game you must plan, co-ordinate and fulfil this attack.<br><br>You start off aboard a ship, in the home sector of Sol, and must go to the navigation computer to choose a sector to enter - the number of Seiddab it contains is indicated. Once there, the action is a side-scrolling shoot 'em up on a looping Defender-style playfield, with rocks to avoid as well as the Seiddab. Leaving via the portal you used to enter takes you back to the navigational screen.<br><br>However, many sectors also contain Seiddab bases (which look like pylons). Enter one of these and another game section begins, this time an arcade adventure set within the base. Each star-base has its own way to be destroyed using the objects you'll find and manipulate, and you'll have to work this out as well as shooting any Seiddab you do find.
Goodname=Astroclone
NoIntro=
Tosec=Astroclone

[The A-Team]
Publisher=Zafiro
Developer=Zafiro
Released=1988
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/a-team
Description=Your assignment consists in guiding The A-Team through two dangerous missions. On the first operation you will have to travel to the Morania desert in order to reduce a dangerous group of Arab terrorists who have met in an abandoned town. On the second one, you will have to destroy a military base located in Tirania, where an invasion of the neighboring countries is being prepared. In order to carry out so difficult missions you count with a modern N-16 A2 rifle gunner with telescope sight, 2 shippers of 50 bullets each one and 2 long-reach pumps, although in the course of the combat you will be able to acquire more ammunition. Sometimes you will see dynamite charges deposited in the ground; an accurate firing on them will end with every object or person on the screen. Also you will be able to shoot to boats, which will provide you an extra dose of energy.
Goodname=A-Team, The
NoIntro=
Tosec=Life-Term

[Athena]
Publisher=Imagine
Developer=SNK Corporation
Released=1987
Systems=Commodore 64|NES|Windows
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/athena
Description=Athena, the Goddess of Wisdom, has grown tired of her life within the castle and ventures into the Fantasy World beyond the castle walls. Strange and fearsome creatures will attack you at every turn, but you will find weapons along the way: a ball and chain, a bow and arrow, and a mighty sword.  You can also put on wings and take to the sky, or become a mermaid to explore the ocean depths.
Goodname=Athena
NoIntro=
Tosec=Athena

[Atic Atac]
Publisher=Ashby Computers and Graphics Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1983
Systems=BBC Micro
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/atic-atac
Description=As the game begins, you fall through a trapdoor and end up inside an evil castle with only one way to get out of it - find all the pieces of the great ACG key that lets you unlock the main door.<br><br>Many problems lie on your way to freedom, however - not only is the castle pretty big and spread out over several floors, it is also littered with enemies that must be avoided or dispensed of. For some doors, you need keys to open them.<br><br>This game pioneered in several ways - the mix of fast-paced action and exploration of the large castle with little "puzzles" was innovative at that time, and you got to choose a character class, each one with its own weapon and skills - each class had different secret routes and shortcuts through the castle.
Goodname=Atic Atac
NoIntro=
Tosec=Atic Atac

[A Ticket to Ride]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/a-ticket-to-ride
Description=The Federation has decided to abandon its outpost of Selexia, leaving its inhabitants with 24 hours to get out. To do this, they will need a ticket, documents confirming their identity and right to resettle, and 2048 credits (why not 2000? Why does the future always go through powers of 2 instead of 10 in science-fiction? A measure of the extent to which computers will take over?). Needless to say, obtaining those objects is your task.<br><br>Movement is controlled by pushing the joystick left and right, with up and down used to turn around at the end of roads (similarly to Tir Na Nog or Turbo Esprit). Other controls are selected using an icon system however, which is accessed by pressing fire. In total there are 16 icons, including inventory access, shop usage, object manipulation and game saving/restarting.
Goodname=A Ticket to Ride
NoIntro=
Tosec=A Ticket to Ride

[Attack of the Killer Tomatoes]
Publisher=Global Software
Developer=Global Software
Released=1986
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/attack-of-the-killer-tomatoes_
Description=You are a factory worker and start your shift at the PuraTom processing plant and you find that all tomatoes have mutated. You have to stop the mutated killer tomatoes by put them into holes. The smaller bouncing tomatoes must be crushed. This must all be done before your shift is over! This means wandering to various rooms to locate the tomatoes and to find various objects you can use to kill them.<br>There are some punch cards around, those cards will buy you some extra time. The cards must be inserted in the cube objects in the factory plant.
Goodname=Attack of the Killer Tomatoes
NoIntro=
Tosec=Attack of the Killer Tomatoes

[ATV Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/atv-simulator
Description=Viewed side on, and with a split screen 2-player option, this game simulated the then-new All Terrain Vehicles in an action-based way. The game features a succession of courses, which must be navigated in 30 seconds. You must run to the vehicle initially, and will also have to manually remount if you fall off - all costing you more precious time. Careful use of the wheelies and jumps is crucial to completion. Each hazard must be taken at the right speed, which you'll learn through experience.
Goodname=ATV Simulator
NoIntro=
Tosec=BMX Simulator

[Auf Wiedersehen Monty]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=Platform
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/auf-wiedersehen-monty
Description=In Monty On the Run the intrepid coal thief Monty Mole fled to the rocky island of Gibraltar. However, the Intermole agency is on to him, and his only hope of escape is to trek across Europe, collecting enough cash to buy the Greek island of Montoss and live there in luxury.<br><br>This is Monty's third game, and the structure is similar to the previous two. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. <br><br>There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick succession.<br><br>There are many items to collect  - the most important are Eurocheques for money and airplane tickets. Once on a plane you must fight off the encroaching Intermole planes for extra points.
Goodname=Auf Wiedersehen Monty
NoIntro=
Tosec=Auf Wiedersehen Monty

[Austerlitz]
Publisher=
Developer=M.C. Lothlorien
Released=1986
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/austerlitz_
Description=This was the second in Lothlorien's Warmaster series of Strategy wargames and covers the battle in 1805 when Napoleon defeated a combined Russian and Austrian Army at Austerlitz.<br><br>In the game, you command Napoleon's forces - either directly or through a number of computer-controlled Corps commanders. Infantry and cavalry units are available for both sides (no artillery), each with varying degrees of strength and morale, with terrain effects playing an important role in their effectiveness. The game also features 'fog of war', where only those enemy units spotted by your advanced units or those encountered before combat, are revealed.

[Autocrash]
Publisher=Zigurat
Developer=Zigurat
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/autocrash
Description=In Autocrash the player competes in a death tournament between "bumper cars". The goal is to dismount the opponent (or opponents) from his car, and hit him before he leaves the game zone.<br><br>Along the stages, the enemy's A.I. difficulty level and his number will increase. Additionally, in some stages the enemies must be eliminated in a certain order.

[Automania]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1984
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=2.9
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/automania
Description=Welcome to the world of Wally Week with his first game.<br><br>Wally works on a car assembly line. In this platform type game you must help Wally build a series of ten cars. Each car consist of six parts that are distributed all around the stock room and you must collect them, and then go to the assembly area to place the parts in <br>their correct positions on the car. Sound simple enough, but this is a computer game so nothing is as it looks. The factory is populated with robots, bouncing tyres and air cooling blades which kill on contact so It's going to be a long working day.
Goodname=Automania
NoIntro=
Tosec=Automania

[Automonopoli]
Publisher=
Developer=
Released=1983
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/automonopoli
Description=This unofficial interpretation of Monopoly can be played by up to five players, with the computer able to play as one, as well as doing all the banking. Only three squares of the board are displayed at a time, as a continuous sequence with no corners. Chance and Community Chest cards reflect those in the real game.<br><br>Pressing X during your turn brings up the options page. This lets you view who owns each property, and how much money they have. It is through here that you can buy houses/hotels and trade with opponents.

[Avenger]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/avenger_
Description=In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin.<br><br>Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the  Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards.<br><br>There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times.
Goodname=Avenger
NoIntro=
Tosec=Avenger

[A View to a Kill: The Computer Game]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.4
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/a-view-to-a-kill-the-computer-game
Description=You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.

[Axe of Rage]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/axe-of-rage
Description=In the sequel to Barbarian / Death Sword, the Wizard Drax is back after previous your defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore into the many tunnels in his dungeon, defeat the dangerous monsters that come between you and cold steel to Drax's throat.<br><br>The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but each have different approaches in order to defeat them. For example, You can't overhead chop a monster that's shorter than your axe. There are 4 levels of dungeons to explore before you reach Drax at the final stage.
Goodname=Axe of Rage
NoIntro=
Tosec=Ace of Aces

[Babaliba]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1984
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/babaliba
Description=Johny Jones is in Hosmimumarack's palace. There he must seize the hidden treasure in one of the rooms, kidnap the princess and rescue the companion who is prisoner in the dungeon. Once done, it's necessary to return to the main room of the palace in which you must formulate a spell joining the letters of "Babaliba", which are hidden in some place of this room. When doing it, it's necessary to consider that they should be taken in the same order they are written.<br><br>The enemies are many and arise from everywhere: armed Moors, monstrous crabs, killer spiders and dangerous crocodiles will try to make us fail in our mission. There are four different plants, each one accessible from the stairs that communicate the different parts of the palace. In the ground floor there is the dungeon, where you will find the prisoner. In the main plant, the labyrinthic gardens and the treasure, and in the above ones, the residences.
Goodname=Babaliba
NoIntro=
Tosec=Babaliba

[Back to Skool]
Publisher=Serma Software
Developer=Microsphere Computer Services Ltd.
Released=1985
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/back-to-skool
Description=In this sequel to popular Skool Daze you once again you must try and save your own neck!<br><br>Having managed to steal your report during the last few skooldaze of term, you've spent the whole holiday forging teachers' signatures and handwriting to make yourself look like the brightest, sweetest natured, most helpful little soul ever to carry a satchel.... Now all you've got to do is get it back into the Headmasters's safe!<br><br>Back to Skool follows the same gameplay style as its predecessor, but this time the school is bigger (there's a girl's section to explore) and there's a larger cast of characters. There's also more to do this time around, with more objectives to complete before you can finish the game.
Goodname=Back to Skool
NoIntro=
Tosec=Back to Skool

[Back to the Future]
Publisher=Electric Dreams Software
Developer=Electric Dreams Software
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=0.7
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/back-to-the-future_
Description=Based on the 1985 time travel flick, Electric Dreams' Back to the Future for the Commodore 64 (and ported to the ZX Spectrum) differs significantly from LJN's version on the NES.<br><br>The player takes control of teenager Marty McFly; zapped into the past by an experiment gone wrong. To preserve Marty's future existence, the player must lure Marty's mother-to-be into spending more time with his father, while avoiding the school bully. These computer-controlled characters will wander the game areas and interact with each other according to basic rules - Marty's mother will follow him around, his father will avoid the bully, the bully will knock Marty out if their paths should cross, etc.  If left to their own devices, Marty's parents will not meet and his time will run out (indicated by a fading family photo).  <br><br>The game world consists of five distinct areas, each the size of one screen. A separate &quot;hub&quot; area scrolls past the entrances to these five zones. Each of the five areas holds a collectable item, with a different effect (attract, repel, or no effect) on each character. A skateboard can also be collected to travel across the hub faster.<br><br>The player must use their collected items to keep Marty's mother and father in close proximity, while also keeping the bully away.
Goodname=Back to the Future
NoIntro=
Tosec=Back to the Future

[Back to the Future Part II]
Publisher=MCM Software
Developer=Images Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|SEGA Master System
Genre=
Perspective=
Score=1.9
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/back-to-the-future-part-ii
Description=Back to the Future II is a collection of five arcade and puzzle games.<br><br>Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes:<br><br>1. Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge.<br>2. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence.<br>3. Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys.<br>4. Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking.<br>5. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955.
Goodname=Back to the Future Part II
NoIntro=
Tosec=Back to the Future II

[Back to the Future Part III]
Publisher=Image Works
Developer=Probe Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/back-to-the-future-part-iii
Description=Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:<br><br>1. Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.<br><br>2. Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.<br><br>3. Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.<br><br>4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.
Goodname=Back to the Future Part III
NoIntro=
Tosec=Back to the Future III

[Bad Dudes]
Publisher=Imagine
Developer=Data East Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|NES|Zeebo
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bad-dudes
Description=This six-level action game was converted from a Data East coin-op. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.
Goodname=Bad Dudes
NoIntro=
Tosec=Badlands

[Badlands]
Publisher=Domark Software, Inc.|Tengen Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/badlands
Description=Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. <br><br>You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.
Goodname=Badlands
NoIntro=
Tosec=Badlands

[Bad Street Brawler]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1987
Systems=Amiga|Commodore 64|DOS|NES
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bad-street-brawler
Description=Side-scroller in which you get to beat up innocent people. Although it's seems kind of strange, the game is just that: walk around the street as a wrestler wannabe and beat up grannies, blind men, gorillas and other bystanders. But try not to get beaten as the granny attempts to give you some of your own medicine by flailing her purse at you.<br><br>Kicks and punches are your basic moves at first, but as the game progresses and you advance levels, new moves and attacks become available, and new people to beat up as well. It's public mayhem way before the likes of Grand Theft Auto.
Goodname=Bad Street Brawler
NoIntro=
Tosec=Creepy Crawler

[Ballblazer]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1985
Systems=Amstrad CPC|Apple II|Atari 5200|Atari 7800|Atari 8-bit|Commodore 64|MSX|NES
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ballblazer
Description=In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer!<br><br>Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.<br><br>The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction. <br><br>The player should also be aware that the Goldbeams move slightly every second and the distance between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first player to score will win the game.<br><br>Scoring<br><br>Close-in goals - 1 point<br>Goals near Goldbeams - 2 points<br>OTH shots - 3 points<br>Players may steal points from each other by making goals. <br>The total combined score of both players cannot accede more than 10 points.<br>A player winning 10 consecutive points automatically wins the game.
Goodname=Ballblazer
NoIntro=
Tosec=Ballblazer

[Ball Crazy]
Publisher=Mastertronic Group Ltd.
Developer=Firm, The
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ball-crazy
Description=Erik the ball must bounce around the screen in this action game. The  screens have several ledges, each of which changes colour when Erik touches it. The goal is to change them all to a specified colour, while avoiding the Chasers which try to stop him (despite the name, their movement paths are random). This must be done 4 times on each of the 8 levels, as a new layer of bricks are added above the old ones once they're finished. Several bonus items are around to make the task easier. - invincibility, extra lives, automatic layer completion, and bonus points.
Goodname=Ball Crazy
NoIntro=
Tosec=Ball Crazy

[Bank Panic]
Publisher=Dinamic Software
Developer=Sanritsu Denki Co., Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64|MSX|SEGA Master System
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bank-panic
Description=Bandits are holding up a bank and have taken people hostage, and as a gunslinger, it's your job to shoot them. The bank has 12 doors, and the bandits are behind each one of them. When they pull a gun out at you when you open a door, you have only a few seconds to shoot them before they shoot you. If you shoot them too early (ie: before he sticks his gun out at you), it is considered unfair, and you won't score any points, but if you're too late, he'll shoot you and you lose one of your three lives.If you waste too much time, a bandit will come out from one of the doors and stick dynamite on it. You must then shoot the dynamite to get rid of it. <br><br>If you're lucky, either a man or a woman will throw you a bag of gold coins. If you shoot any of these people by accident, you also lose a life. More often than not, the person will throw his/her hands up, saying "I haven't got anything". That's when they will be replaced by bandits. <br><br>Some men will carry three to five pieces of gold on top of their heads, and shooting at all of the gold will award you with a bag of gold coins. Others will be tied up with rope. If you shoot the rope, there's more money for you, because not only will you receive one bag of gold coins, but you'll get three bags of gold coins.<br><br>There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, you can shoot so many bandits before time runs out.
Goodname=Bank Panic
NoIntro=
Tosec=Black Magic

[Barbarian]
Publisher=Melbourne House
Developer=Psygnosis Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=Platform
Score=2.5
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/barbarian
Description=In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen.<br>When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.
Goodname=Barbarian
NoIntro=
Tosec=Barbarian

[Barmy Burgers]
Publisher=Blaby Computer Games
Developer=Blaby Computer Games
Released=1983
Systems=Dragon 32/64
Genre=Action
Perspective=Platform
Score=2.3
Controls=Cursor Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/barmy-burgers
Description=Burger Time clearly influenced this manic arcade action game, in which your task is to make burgers, by collecting the 4 core components in sequence. Chasing you as you do this are two sausages and eggs, contact with which costing you a life. You are armed with a pepper spray, which paralyzes them for a few seconds, but this is limited to five uses per level. When you touch the burger pieces, they drop, and can be used as weapons to stop the pursuing foods. The arrangement of platforms features many ladders, which you must use to chase and dodge the respective ingredients,
Goodname=Barmy Burgers
NoIntro=
Tosec=Barmy Burgers

[Basil the Great Mouse Detective]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/basil-the-great-mouse-detective
Description=Based on the 1986 Walt Disney animated movie, the story revolves around a mouse named Basil who lives in the basement of the famous Sherlock Holmes residence 221B Baker Street.  Basil's friend Dr. Dawson has been kidnapped by the villainous Professor Ratigan and he must search through London for clues that will lead him to the fiend's lair.<br><br>The game is a colorful platform adventure through 3 locales:  London's shops and docks, the sewers and finally the den of Ratigan.  In each area, 5 clues must be found by exploring objects such bags and sacks, cans, jars and chests found in each screen with Basil's magnifying glass.  He must pick up clues to fill 5 pockets in his coat and then he will be able to determine if some are fake (as Ratigan has scattered 8 fake clues among each locale).  Fake ones must be dropped until all 5 real clues are found then you get a clue to the level exit to go to the next locale.  If you can't find the exit, each clue can give a hint as to what direction you should go in.  <br><br>Your energy runs down as you go through the multi-level platform screens and encounter Rattigan's goons but some objects will contain cheese which restores energy or mousetraps which when laid in path of the goons will make them harmless (though they take up a pocket until used).

[Batman]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=Isometric
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/batman_
Description=Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens. <br><br>Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer.<br><br>Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were.
Goodname=Batman
NoIntro=
Tosec=Batman

[Batman: The Caped Crusader]
Publisher=Erbe Software, S.A.
Developer=Special FX Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/batman-the-caped-crusader
Description=Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. <br><br>The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.
Goodname=Batman - The Caped Crusader
NoIntro=
Tosec=Batman - The Movie

[Batman: The Movie]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/batman-the-movie
Description=Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.
Goodname=Batman - The Movie
NoIntro=
Tosec=Batman - The Movie

[Battle Command]
Publisher=Ocean Software Ltd.
Developer=Realtime Games Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Kempston Mouse|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/battle-command
Description=Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise.<br><br>You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.
Goodname=Battle Command
NoIntro=
Tosec=Battle Command

[Battle for Midway]
Publisher=PSS
Developer=PSS
Released=1985
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/battle-for-midway
Description=Intelligence reports that we have cracked a Japanese coded message. They plan to attack Midway Island and trap and destroy our naval fleet. We have dispatched Task Force 16, with carriers Enterprise and Hornet, and Task Force 17, with carrier Yorktown, to counter these plans. Good luck, gentlemen.<br><br>You are in command of the two task forces of the Pacific fleet and must destroy or drive off the Japanese carrier divisions. Do not let them take the island of Midway. You have to personally man the guns when the island or task force are attacked. As planes swoop in, shoot them down until they are gone or your gun is destroyed. We're all counting on you, sailor!

[Battle of Britain]
Publisher=Microgame Simulations
Developer=Microgame Simulations
Released=1982
Systems=
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/battle-of-britain
Description=Written entirely in BASIC, with only block graphics and simple beeps, this game allows you to direct the RAF defence against the Axis air blitz on London in 1940. The game takes place on a 31x20 map, using letters coordinates to represent each of the 620 squares of the map. <br><br>You have under your command nine squadrons based at various points in Southeast England. Radar and observers will inform you of the location of nine incoming German bomber forces heading for one of three defence points. The locations of the defence points are randomized for each game, as are the target locations of each squadron. You can't see these, but must deploy your units so as to intercept them, thus setting an air battle into motion.<br><br>You will need to scramble fighters to selected points on the map, by inputting their coordinates. You will need to take into account factors such as anticipated flight paths of the incoming bombers, fuel ranges of your squadrons as well as refuelling and re-arming times needed when they return to base.<br><br>The objective of the game is to ensure no more than 100 German bombers reach their targets by the end of the day. This number can be changed at the start of the game if you want a different difficulty level.<br><br>The game was one of the first strategy games at the time to feature near real-time play (rather than play-by-turn).
Goodname=Battle of Britain
NoIntro=
Tosec=Battle of Britain

[Battle of the Planets]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/battle-of-the-planets
Description=Battle of the Planets is based on a science-fiction children's cartoon series of the same name. Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding.<br><br>The action unfolds through the window of your craft, with various types of enemy craft approaching and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep the enemy craft in your sights until it has been destroyed. There are five status screens to keep track of - shield strength, power stability, rocket status, laser status (it can overheat with constant use) and the current situation on the planet you are defending.<br><br>To land on a planet you must fly towards its target on screen, and enter the docking bay. You will have to take out landers, using your rocket system. This is also your chance to repair and re-fuel your craft.

[Battleship]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=Sep 14, 1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/battleship_
Description=What can you add to Battleship over the pencil and paper version? A computerized opponent, fairly obviously, as well as the chance to play without using up the earth’s limited paper and pen resources.  The possibility of cheating is removed as well.<br><br>Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play involves firing on a wide range initially in the hope of finding a ship, before homing in on the area in the next turn. Finally, there’s an animated sequence for each go, which is depicted as an air strike. As well as standard two-player games, there’s also a multi-player mode in which the winner’s score accumulates until he loses, allowing for a “winner stays on” structure if there are 3 or more of you.
Goodname=Battleship
NoIntro=
Tosec=Battle Ships

[Battle Valley]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/battle-valley
Description=This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far.<br><br>Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to complete all this, and losing a life costs you 500 of these.
Goodname=Battle Valley
NoIntro=
Tosec=Battle Valley

[Battlezone]
Publisher=Quicksilva Ltd.
Developer=Atari Games Corporation
Released=1984
Systems=Apple II|Atari 2600|Atari 8-bit|Atari ST|Commodore 64|PC Booter|VIC-20
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/battlezone_
Description=Atari Games' 3D tank game was ground-breaking when released to the arcades, and as such was converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.
Goodname=Battlezone
NoIntro=
Tosec=Battle Zone

[Batty]
Publisher=Dennis Publishing
Developer=Elite Systems Ltd.
Released=1987
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/batty_
Description=Batty is influenced by Arkanoid's method of reviving the Breakout phenomenon. You control a paddle at the bottom of the screen, with the top half of the screen containing an arrangement of bricks, most of which can be destroyed. You must move the paddle left and right so as to make contact with a ball, and thus deflect it (using the walls at the sides strategically) into the bricks, some of which require multiple hits to destroy. Wipe the destructible bricks out, and you move on to the next level; fail to keep the ball in play and you lose one of your 5 lives.<br><br>Some destroyed bricks release power-up tokens, which must be 'caught' with the bat as they fall. Functions include multi-ball, a larger paddle, and the ability to 'catch' and relaunch the ball each time, which makes it a lot easier to gain access to precise bricks or areas.<br><br>Batty also has enemies flying around and dropping bombs towards you - the bombs cause your bat to stick for a second, perhaps costing a life. Many levels contain magnets at the top of the screen, which make the ball's path harder to predict. The two player mode gives each player access to half the playfield, so co-operation is required.
Goodname=Batty
NoIntro=
Tosec=Batty

[Bazooka Bill]
Publisher=
Developer=
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bazooka-bill
Description=Bazooka Bill is on a mission to rescue General MacArthur who has been kidnapped by a nasty revolutionary faction, and to get to him, he must get through five levels shooting soldiers and choppers that drop bombs on him. He deals with them by mainly using his fists, although he can pick up a variety of weapons such as knives, machine guns, flamethrowers, and, of course, bazookas. All of these weapons have a limited supply of ammunition, so it is up to the player to use them wisely. Each level is completed when Bill finding the right position.

[B.C. Bill]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|Commodore 64|Dragon 32/64|TRS-80 CoCo
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bc-bill
Description=B.C. Bill is a collect-em-up about the daily struggles of our ancestors. As the caveman Bill, you must compete with other contemporary species, such as the dinosaurs, to collect food. Whack the food with your club and drag the food back to your cave before a dinosaur eats it – or you. But food alone is not enough for survival, you must also hunt cave-wives to secure your offspring. The procedure is the same here: hit the women with your club before they're eaten by a dinosaur, and drag them by their hair back to the cave. Your score is calculated according to how many seasons you've survived, how many wives and how much offspring you have.

[BC's Quest for Tires]
Publisher=Software Projects Ltd.
Developer=Sierra On-Line, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|ColecoVision|Commodore 64|MSX|PC Booter
Genre=Action
Perspective=Side-Scrolling
Score=2.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bcs-quest-for-tires
Description=Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.
Goodname=BC's Quest for Tires
NoIntro=
Tosec=BC's Quest for Tires

[Beach-Head]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/beach-head
Description=A dictator took the control of a fortress on the island of Kuhn-Lin.<br><br>Your mission is to storm the island and recapture it. This takes place over the course of 6 different sequences. The first sequence is Aerial Reconnissance where the fleet must be moved directly past the enemy or into a hidden passage. Optional is this Hidden Passage sequence, where the player will have to manuever around mines and torpedos. Once encountering the enemy, the General Quaters sequence starts, where the player controls anti-aircraft guns shooting down enemy aircraft. The next sequence is named Battle Stations and the player must aim and fire heavy guns to aim at the enemy ships before they get too close. Following this fleet battle, the player's fleet must be manuvered to the beach. Upon reaching the Beach-head, tanks roll out and the player must keep these safe from enemy fire. In the Final Battle sequence, the Dictator is holed up in the fortress of Kuhn-Lin and 10 different targets on the fortress must be fired upon to destroy it.

[Beach-Head II: The Dictator Strikes Back!]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/beach-head-ii-the-dictator-strikes-back
Description=The Dictator from the first Beach Head game is back, but World War 2 is over. Giving himself a new name, "The Dragon", he seeks revenge against the victorious allied forces. To further these ends, he kidnaps hostages and brings them to his island fortress...<br><br>Controlling either the forces of the Allied Commander (J.P. Stryler) or the Dictator (The Dragon), you will have to perform objectives across four different sequences, each with different perspective and controls.<br><br>In Sequence 1 "Attack", the allies invade the dictators base with soldiers dropped from a helicopter. The allied forces must land their soldiers and then march them forwards taking cover at different walls. The dictator only has to shoot them down with a machine gun.<br><br>In Sequence 2 "Rescue", the hostages are being rescued. The player who controls the allies will use the machine gun to defend hostages as they cross the open courtyard. The dictator can deploy between four different weapons: Man on top of wall, Tank, Truck and Trap Door, only one of which is on the screen at any time.<br><br>In Sequence 3 "Escape", hostages are loaded onto the helicopters. The allied player will select how to place hostages on helicopters and then man the controls, avoiding attack. The dictator chooses the level of the automated defense and then aims his tanks at the helicopter. <br><br>In the final sequence, "Battle", the allied commander and the dragon finally encounter one another deep underground. They will toss poontas (throwing knives) at each other until only one is left standing.

[Beach Volley]
Publisher=Ocean Software Ltd.
Developer=Choice Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/beach-volley
Description=While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent.<br><br>You can play against the computer (cup mode) or a second player.
Goodname=Beach Volley
NoIntro=
Tosec=Beach Volley

[Beamrider]
Publisher=Activision (UK) Limited
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|Intellivision|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/beamrider
Description=Beamrider is a 3-D arcade action game. You control a beam riding spaceship on a mission to clear 99 sectors of space from hostile aliens. The spaceship is located at the bottom of the screen and it can only stop on one of five beams. You are armed with both lasers and torpedoes; torpedoes are more powerful and can destroy more enemies compared to lasers, however you only get three per level. To complete a sector, you need to destroy fifteen white flying saucers. After all saucers are destroyed, the sector sentinel passes by which can be destroyed for extra points. Each even number sector up until sector 16 will add a new type of enemy to deal with. These additional enemies will just try to slow your mission, though, only the saucers need to be destroyed to advance. Occassionally a rejeuvinator will appear; if this is collected, you can earn an extra life. But be careful, because if you accidentally shoot the rejeuvinator it will turn into an enemy!
Goodname=Beamrider
NoIntro=
Tosec=Beamrider

[Bear Bovver]
Publisher=Artic Computing
Developer=Artic Computing
Released=1983
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bear-bovver
Description=Bear Bovver stars Ted the Bear, proud owner of a new Sinclair electric truck, but not of a set of batteries for it. Parked outside a building site, he must climb to the top so as to retrieve a set of batteries. The area is patrolled, but you have some bombs to drop in the hope of snaring them. There is a Baby Bear Mode, which allows you to practice negotiating the platforms without coming under threat. The game promises multi-colour cartoon quality graphics with animation and special effects (unrealistic on the Spectrum, but people were looking for this sort of thing in those days)
Goodname=Bear Bovver
NoIntro=
Tosec=Bear Bovver

[Beatle Quest]
Publisher=Number 9 Software
Developer=Number 9 Software
Released=1985
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/beatle-quest
Description=Made with a program called The Quill, a text-adventure creation program, this game's story is based on a number of Beatles song lyrics.  Set in the year 2953, you are a Keeper of the Archives who takes care of Ancient Earth knowledge while space pioneers look for a New Earth to colonize. In your research, you come upon 'The Four Kings of EMI' and being fascinated you enter a computer simulation of a Beatles influenced world in 1960's Liverpool.<br><br>Through 150 locations you will adventure encountering   people and places from Beatles songs such as Maxwell who has a silver hammer, and Penny Lane.  Make sure to grab any food and drink as you go along as you must keep your health up.

[Beau Jolly 16K Value Pack]
Publisher=Beau Jolly
Developer=Imagine Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/beau-jolly-16k-value-pack
Description=Beau Jolly bought the rights to Imagine's back catalogue when the company hit difficulties in 1984, and quickly released two compilations of their previous releases. <br>One compilation Beau Jolly 48K Value Pack contained six 48K games.<br><br>This compilation consists of four 16K games:<br><br>1. Ah Diddums<br>2. Arcadia <br>Molar Maul<br>3. Jumping Jack

[Beau Jolly 48K Value Pack]
Publisher=Beau Jolly
Developer=Imagine
Released=1984
Systems=
Genre=Action|Adventure|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/beau-jolly-48k-value-pack
Description=Beau Jolly bought the rights to Imagine's back catalogue when the company hit difficulties in 1984, and quickly released two compilations of their previous releases. This one includes six 48K games:<br><br>1. Cosmic Cruiser<br>2. B.C. Bill<br>3. Pedro<br>4. Zzoom<br>5. Zip Zap<br>6. Alchemist
Goodname=Beau Jolly 48K Value Pack
NoIntro=
Tosec=

[Bedlam]
Publisher=M.C. Lothlorien
Developer=AWA Software
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bedlam_
Description=Bedlam is a top down maze shoot 'em up. It is set on the planet Bovryll, where you are trapped in an asylum and must escape by shooting the alien guards down. Enemies follow pre-planned paths so can be picked off in a strategic manner, especially as the early waves don't fire at you. The controls involve pressing the directional key once to face a certain direction, and a second time to make the move.
Goodname=Bedlam
NoIntro=
Tosec=Bedlam


[Behind Closed Doors]
Publisher=
Developer=
Released=1988
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/behind-closed-doors
Description=In this notably quirky cult classic you take the role of The Balrog, a large gentleman just trying to enjoy his morning, who has been locked in an outhouse by some mischief makers. With only a pencil stub, your copy of the Goblins' Gazzette. Will Balrog make it out, perhaps to wreck havoc upon those that would dare pull a prank on you while in the safety of 'the smallest room'? Or will Balrog be trapped, with naught but the commode for company and solace in his old age?

[Benny Hill's Madcap Chase]
Publisher=dk'tronics
Developer=dk'tronics
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/benny-hills-madcap-chase
Description=The late comic's risque TV show usually saw him dashing around frantically chasing after scantily-clad ladies half his age and half his weight. Colour-clashing bras would lack beauty, however, so the licensed game instead sees Benny attempting to carry out 3 levels of work for the community (he was a nice guy at heart). Unfortunately, his generosity is misconstrued as theft, so you'll have to flee as quickly as possible.<br><br>On level 1 he is taking laundry from the clothesline to the laundry basket, item by item, avoiding the local busybody, on level 2 he gathers apples whilst being chased by a tractor, and on level 3 he collects bric-a-brac, much to the police's panic.<br><br>The graphics are large and blocky, using a similar style to Don Priestley's Popeye license for DK'Tronics. The gameplay takes place on 3 depths of each side-view flick-screen, with obstacles such as lamp-posts often blocking one of those levels, requiring a quick move into the screen. Contact with these obstacles costs time, which is vital when you're being chased to your target.
Goodname=Benny Hill's Madcap Chase
NoIntro=
Tosec=Benny Hill's Madcap Chase!

[Bestial Warrior]
Publisher=Dinamic Software
Developer=Zeus Software
Released=1989
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bestial-warrior
Description=Sagar, the biggest fortress ever known to man, had become a challenge for most of the mercenaries. Many had already died in the attempt to access Sagar.<br><br>Only one person, might be able to overcome the rocky system Kerman and enter the fortress. Krugger is his name, although most of his enemies know him as Bestial Warrior.<br><br>Armed to the teeth, he will enter into the system and will need of your guidance and help to reach their goal: finding the three parts of the C70-Magnum, a devastating weapon.<br><br>During the tour you can find objects that give greater power to your weapon, extra lives, temporary immunity and load cells, which are of great importance, as those allow you to pass from one level to another after finding the screen scroll.<br><br>The enemies are of different types, all fairly heavy and aggressive, specially these known as Bartoks, which guard the exists of the different sectors and require a lot of shots to be definitely killed.
Goodname=Bestial Warrior
NoIntro=
Tosec=Bestial Warrior

[Beverly Hills Cop]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/beverly-hills-cop
Description=Eddie Murphy became a star in the police film Beverly Hills Cop, and it was this license that Tynesoft used to create a game featuring four distinct sub-games, each of which can be practiced from the main screen in some versions. First Axel Foley visits a warehouse to shoot out some bad guys in a Green Beret-influenced sequence.<br><br>The second level (first on the C64 version) involves driving after 3 lorries full of weapons, and shooting them out one by one, Chase HQ-style. Avoid contact and stay on the road to complete this. Next you must cross the grounds of a mansion, shooting anyone who gets in your way.<br><br>The final section is set within the mansion, and is first-person 3D, although with few movement angles and only one enemy on screen at a time.
Goodname=Beverly Hills Cop
NoIntro=
Tosec=Beverly Hills Cop

[Beyond the Ice Palace]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/beyond-the-ice-palace
Description=This platform romp has similarities to Ghosts 'N Goblins, sending you on a journey to defeat the forces of evil. You start the game with nine lives, and you'll need them although there are only 3 (large) levels, each finishing with a boss. All manner of monsters block your path and must be attacked with your horizontally-travelling daggers. Additional weapons can be collected, as can bonus orbs, and the chance to summon a spirit to attack for you on the toughest sections.
Goodname=Beyond the Ice Palace
NoIntro=
Tosec=Beyond the Ice Palace

[Bigfoot]
Publisher=Codemasters Software Co. Ltd.
Developer=Firm, The
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bigfoot_
Description=Footsy the Bigfoot has vowed to rescue his girlfriend, who has been locked inside a cage by a sadistic madman. To set her free, Footsy must blow the lock open using TNT, but the only problem with this is that there are two breaks in the cable that need to be repaired. So Footsy has to walk through a series of environments in an attempt to repair the cable. In the meantime, he has to jump over lava pools, throw rocks at swarms of bees, and eat spinach and fairy cakes to replenish energy he may lose along the way.

[Biggles]
Publisher=Mirrorsoft Ltd.
Developer=Dalali Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/biggles
Description=WE Johns’ tales of a brave World War 1 pilot were updated for a 1980s feature film, with a plot involving Jim, Biggles’ brother who lives in that era. Jim travels back through time to warn Biggles of a spectacular weapon the Germans have created, with the intention of changing history – for the worse.<br><br>The game is split into two separate games, and the first of these is itself split into three sub-games. The first of these is a side-view flight game, in which you must shoot down and dodge Fokkers who come at you from the right of the screen in your rickety plane, with a machine gun and bombs on board. Part two is set in modern-day London, and the characters must jump across a network of roofs in order to obtain a secret code. There are guards to avoid, and big gaps between roofs to avoid. The third part is a side-view game inspired by Green Beret, with a gun to fire at encroaching enemies, gameplay on multiple vertical levels, and grenades to collect. Lose a life in any of these and you will cycle back through them.<br><br>The second game is a more serious flight simulation however. A helicopter is beamed back in time for our intrepid hero to use. You must first go to the Allied camp to get the secret weapon’s location (and you will need the password from part one of the game for this), and then head to that location to destroy it and save the world.
Goodname=Biggles
NoIntro=
Tosec=Bristles

[Big Trouble in Little China]
Publisher=Electric Dreams Software
Developer=Focus Creative Enterprises Ltd.|Software Studios
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/big-trouble-in-little-china
Description=In this tie-in to the 1986 John Carpenter movie starring Kurt Russell, you must thwart the evil plans of Mandarin Lo Pan who has kidnapped two green-eyed girls in order to marry and sacrifice them in order to become mortal again.  You play as 3 characters, one at a time, in this action platformer: <br><br>- Jack Burton, a burly but bit dumb action hero who fights with fists and later with a "Bushmaster" gun.  Ammo must be found to be able to keep using it.<br><br>- Wang Chi, whose girlfriend along with Jack's has been kidnapped, uses Martial Arts and later a sword when found.  More swords will be needed as they will break after awhile.<br><br>- Egg Shen is a magician who has vowed to stop the ancient prophecy from coming about, and fights with magic bolts which can turn later on into more powerful lightning if magic potions are found.  <br><br>Each character has an energy status bar at bottom of screen represented by a Yin and Yang Symbol that slowly disappears but can be replenished by finding food.  A weapons symbol is shown if they possess it and magic potion symbol will give them extra strength if found.  You must alternate among the 3 characters to keep their status from falling too low and dying, and each has to pick up their own appropriate weapons.  They all can move forwards and backwards, jump, duck and attack at different heights.<br><br>They have to fight through several levels including the streets of Chinatown, where martial artist enemies await and gunmen that must be avoided until more experience is gathered. Further on, you go into the sewers where additional monsters must be avoided by jumping over them.  Then they will reach the rooms of the underground lair of Lo Pan where large-hat wearing elementals called Storms await.  The final battle takes place in the Marriage chamber where armoured warriors and the levitating Lo Pan must be vanquished in order to free the kidnapped girls.
Goodname=Big Trouble in Little China
NoIntro=
Tosec=Big Trouble in Little China

[Bionic Commando]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bionic-commando
Description=You play a soldier with a bionic arm that extends and contracts.  Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you.<br><br>Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years.
Goodname=Bionic Commando
NoIntro=
Tosec=Bionic Commando

[The Birds and the Bees II: Antics]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/birds-and-the-bees-ii-antics
Description=Boris the Bee (star of the first game) has been kidnapped by a gang of antisocial Chavs, and his fantastically-named cousin Barnabee must rescue him.<br><br>You control Barnabee as he travels through the underground ant complex, which has two different entry points from the four above-ground screens which are initially in view. In the main bulk of the game, the side view screens contain ants which must be anticipated and avoided, as they reduce your strength. The action is rather frantic at times. At the risk of being pedantic, you need to touch flowers to restore your energy through pollen.<br><br>The game arrangement is a maze, with many flowers which remove barriers elsewhere in the maze. Many individual screens are self-contained mazes, with barriers which are removed when you move or fly into them. In keeping with the maziness, many screens have more than 2 exits. Once you find Boris, you must guide him back to the surface at his speed (which, without being flippant, is slower than yours).
Goodname=Birds and the Bees II - Antics, The
NoIntro=
Tosec=Birds and the Bees 2, The - Antics

[The Birds and the Bees]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/birds-and-the-bees
Description=A huge field of flowers is a hugely attractive prospect to Boris the Bee. He is willing to cope with the risks posed by birds and wasps in order to get some of that sweet sweet honey.<br><br>The fields are viewed from the side, and most contain flowers - contact with which will utilise them and add to your score. As you collect nectar, you must return to your honey pot to deposit it, He is limited in how much he can carry, and (unusually for a game of this vintage) is slowed down by carrying too much. Also, you must block off any bears to chase after your honey pot.

[Black Beard]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/black-beard
Description=Red Beard, an old pal of Black Beard has stolen Black Beard's treasure map.<br>You as Black Beard are furious about this and you enter Red Beard his ship. On board you have to roam around looking for the map.<br>To open chests you must fire a bullet.<br>You can collect several special potions that will give you new ammo, extra life etc.<br>To prevent Red Beard's pirates to enter the ship you must use the torch to light the cannon and then you will find the map in the last chest.
Goodname=Black Beard
NoIntro=
Tosec=Blackbeard

[Black Crystal]
Publisher=Carnell Software Ltd
Developer=Carnell Software Ltd
Released=1982
Systems=Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/black-crystal
Description=Darkness has descended on the kingdom of Beroth. The evil Tobias has summoned the Black Crystal in an attempt to get revenge on the Brotherhood of Wizards for refusing him entrance. With the Black Crystal in his grasp, he is able to bring down the kingdom. It is up to the player to venture through the many realms of the kingdom and recover the seven Rings of Creation, so that they can banish Tobias and his minions and destroy the Black Crystal. <br><br>To do this, the player needs to get through six maps. The first map, the player must find some rings so that they can enter the castles on that map. While exploring the map, the player will encounter beasts which they must attack in order to continue. If they are killed, the player is returned to the sanctuary where he began the map.<br><br>When you find the rings, the player is free to enter castles where they need to find more rings in the same manner. Some aspects of the game are in text adventure format, where the player is required to enter commands to proceed through the map. <br><br>The final conflict is between you and the Lords of Chaos. If you win, the Black Crystal is destroyed and peace is restored to the land. If the player fails, everyone is doomed to eternity.
Goodname=Black Crystal
NoIntro=
Tosec=Black Crystal

[Black Hawk]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/black-hawk
Description=You are piloting the Black Hawk plane through a series of island bases, each of which has hardware such as tanks, missile launchers and planes. Destroy these to maximise the enemy's Strategic Loss Factor.<br><br>The game is split into two sections, both of which scroll up the screen.  In the first, you are in control of your missile camera, and must guide it over things to destroy by holding down fire to guide a shot and releasing to direct it. The second section is a Xevious-influenced scrolling shoot 'em up. You can't lose any of your 3 lives in the first section, but anything you do not successfully destroy during this will be out to get you in the second section.
Goodname=Black Hawk
NoIntro=
Tosec=Black Hawk

[The Black Hole]
Publisher=Quest Microsoftware
Developer=Quest Microsoftware
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/black-hole
Description=A single-screen shooter, this game puts the player in control of a small spaceship at the left hand side of the screen. A black hole pulses in the centre of the screen whilst alien spaceships stream relentlessly up and down, appearing and disappearing at the top and bottom of the screen. With two long range guns (the bullets from which are bent towards or away from the black hole) and a short range gun (whose bullets are unaffected by the black hole), the player has 6 lives to rack up as high a score as possible against the continuous alien hoard, lives being lost any time the player's ship isn't able to avoid the impact of an incoming alien spaceship.
Goodname=Black Hole, The
NoIntro=
Tosec=Black Hawk

[Black Lamp]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/black-lamp
Description=Black Lamp is a platform game in which you have to find and collect several colored lamps and bring them back, one by one, to a case located in the first room. There are also several types of bonuses to collect along the way, and many enemies and creatures (some flying) to fight off. The ultimate goal is to bring all the colored lamps back to the case, including the elusive Black Lamp.<br><br>The Black Lamp world is presented as a collection of rooms, all connected with ladders and/or doors, as well as outside areas where you must defend yourself by shooting or avoiding the attacking creatures.<br><br>The graphics are very sharp and colorful, and all fireplaces, candles and torches are animated.
Goodname=Black Lamp
NoIntro=
Tosec=Black Lamp

[Black Tiger]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/black-tiger
Description=You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.
Goodname=Black Tiger
NoIntro=
Tosec=Black Tiger

[Blade Runner]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blade-runner_
Description=Based on the movie of the same name. You have been assigned by the police force to track down and eliminate any replidroids that have landed on Earth. There are six types of replidroids, labeled Replidroid 1 through 6. The higher the number, the more intelligent it is.<br><br>The majority of the game is viewed from inside your skimmer, and inside of your skimmer are three displays that you need to pay attention to. The main display displays a radar view of your area, allowing you to navigate the streets in search of replidroids (which are represented by octagons with crosses inside them). To the right of this is a smaller display which shows the whole city and your position in relation to the replidroid's. Below this is a text readout giving information on the number and type of replidroids within the vicinity.<br><br>In the main display, your position is represented by a yellow cursor which you can use to navigate the streets with. If you find a replidroid, you can hover over it and press the fire button. Doing so will put you in pursue mode where you automatically land. <br><br>After you get out, you must hunt down said replidroid in a busy street. There is a scanner in which you can use to keep track of where it is. The replidroid is represented as a green square. The further you progress, the closer you are to them. If the replidroid gets out of range, your skimmer automatically picks you up, and you have to hunt down replidroids elsewhere. Once you catch up with it, you must match your position with theirs and shoot at them in order to get the bounty displayed in the status bar. Your scanner also shows oncoming traffic that must be avoided. What it does not show, however, is people which you must dodge. If you crash into people, the game ends.
Goodname=Blade Runner
NoIntro=
Tosec=Blade Runner

[Blasteroids]
Publisher=Image Works
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blasteroids
Description=As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. <br><br>In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control.<br>Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected. There are 3 different ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including improved weapons, shield recharges and a faster thrust) can be collected by flying into them.
Goodname=Blasteroids
NoIntro=
Tosec=Blasteroids

[Blazing Thunder]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blazing-thunder
Description=The main character in this old fashioned no frills shoot 'em up is a Rambo doppelganger, which the developers may have been lucky not to be sued over. The main player is surrounded by a large tank which moves around as if you are walking it Flintstones style.<br><br>Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the bazooka-toting baddies, which emerge from hiding places or enter the screen in waves. You can do this by either shooting them or running them over with your tank. Parts of the scenery often block your path and need destroying. Once you clear the level you are confronted by a boss, which in the first level is an enormous tank which you have to disable the guns of.
Goodname=Blazing Thunder
NoIntro=
Tosec=Blazing Thunder

[Blind Alley]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blind-alley
Description=Blind Alley depicts a sport set nearly a millennium from now, in which you are in control of a spacecraft and must defeat opposing craft. Gameplay resembles the Tron Light Cycles game, being played out on a grid, with more and more ships as the game progresses. Each craft has its own motion trail, which remains on the screen throughout the game, and a round is lost by a ship which hits one of these trails or the screen border. Control is directional rather than rotational, so attempting to reverse is fatal. This version has no 2-player mode, but supports Kempston joysticks and runs within 16K of memory.

[Blind Panic]
Publisher=Dennis Publishing
Developer=Martech
Released=1988
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blind-panic
Description=A planet has been condemned, and you are an engineer dismantling its mining facilities. It turns out that this decision is correct, as without warning its evacuation is ordered. Unfortunately, this leaves you with a limited amount of time to reach the top of the layers of platforms and ladders.<br><br>There are ladders to climb a level, gaps between ledges which need jumping, and doors which are either opened by local switches, or by colour-coded keys. Enemies fly around, but can be shot, even while you are on ladders.
Goodname=Blind Panic
NoIntro=
Tosec=Black Magic

[Blinky's Scary School]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=1.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blinkys-scary-school
Description=The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters (who aren't called Peter, Egon, Winston or Ray for licensing reasons). He does this by collecting the right objects to cast the all important spells.<br><br>The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to the cauldron) the objects to make an underwater diving suit must be obtained.
Goodname=Blinky's Scary School
NoIntro=
Tosec=Blinky's Scary School

[Blizzard Pass]
Publisher=Adventuresoft UK Ltd.
Developer=Adventuresoft UK Ltd.
Released=1986
Systems=Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blizzard-pass
Description=In this game you play the role of a man who has to try and defeat an evil wizard. The game starts with you outside a castle in the middle of a blizzard and you need to get inside quick as every move you take lowers your body temperature until you freeze to death. The game is played by typing in a direction or action you want the character to perform. There is also graphics to show you the location.
Goodname=Blizzard Pass
NoIntro=
Tosec=Blizzard Pass

[Blizzard Pass + H.A.R.D.]
Publisher=Tynesoft Computer Software
Developer=Adventuresoft UK Ltd.|IJK Software
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blizzard-pass-hard
Description=This compilation includes the games:<br><br>1. Blizzard Pass<br>2. H.A.R.D.
Goodname=Blizzard Pass + H.A.R.D.
NoIntro=
Tosec=Blizzard Pass

[Blockade Runner]
Publisher=Thorn EMI Video Ltd.
Developer=Thorn EMI Video Ltd.
Released=1983
Systems=ColecoVision|Intellivision|MSX
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blockade-runner
Description=A 3D shoot 'em up. You have to guide a fleet of four merchant space freighters to Earth with vital supplies. Hostile aliens have sighted you and forced you enter a dangerous asteroid belt. And now, you must try to avoid these asteroids, to destroy the Robot mines and alien space ships and also contend with fuel shortages and prevent the deflector shields from over-heating.
Goodname=Blockade Runner
NoIntro=
Tosec=Blockade Runner

[Blockbuster]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blockbuster
Description=Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.
Goodname=Blockbuster
NoIntro=
Tosec=Blockbusters

[Blockbusters]
Publisher=TV Games
Developer=TV Games
Released=1988
Systems=Commodore 64
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blockbusters
Description=Bob Holness hosted this fondly-remember quiz show, in which students competed to answer enough questions correctly to complete a run of answers across the board. This was the latest and most sophisticated computer version of the concept.<br><br>The exact mechanics of the game have been customized slightly. You start by choosing a question, which are all represented by the first letter of the answer. You must 'buzz in' by pressing your letter to input the answer (don't worry about exact spelling). If you get the question wrong, the computer chooses a square (seemingly with no strategy). In two player games each player has their own buzzer , and a correct answer sees you choose the next question. A digitized version of Bob's face reads out the questions - just be careful if you get any where the answer is 'organism'....
Goodname=Blockbusters
NoIntro=
Tosec=Blockbusters

[Blockbusters: Gold Run]
Publisher=Macsen Software
Developer=Macsen Software
Released=1984
Systems=Amstrad CPC
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blockbusters-gold-run
Description=After winning a best-of-three match against an opponent, competitors in the TV quiz Blockbusters faced a Gold Run for prizes. Like the main game, this took place on a 5x4 grid of interlocked hexagons, each representing a question. Correct answers turn the hexagon to your colour, and incorrect answers turn it to the opposition colour (in this case, black, blocking your path). The big difference is that the questions are multi-word, with GEM perhaps representing Green Eyed Monster. In the early days players could go on to face 5 Gold Runs, in the alter years it became 3 (probably because players who'd won so many standard games were more likely to win the big prizes). This home version is built around the same structure, and has 9 skill levels, dictating how much time you have.
Goodname=Blockbusters - Gold Run
NoIntro=
Tosec=Blockbusters - Gold Run

[Bloodwych]
Publisher=
Developer=
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.9
Controls=Cursor Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bloodwych
Description=Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D maze-like game. This games distinguishing feature is the two-player split screen support, allowing simultaneous realtime on the one computer.<br><br>Each player controls a party of four to explore a dungeon where you can also interact with some of the others there, instead of just killing them.

[Blue Max]
Publisher=Synsoft
Developer=Synapse Software Corporation
Released=1984
Systems=Atari 8-bit|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blue-max
Description=For those who know nothing of World War I or it's heroes, this game is named after Max Chatsworth, one of Britain's Flying Aces.  Chatsworth's fame began in battle, when he was out on a reconnaissance mission, and his squadron was decimated by enemy planes.  The pilot survived, and in the process shot down seven enemy fighters.  He shot down thirteen more the next month.  For these actions, Germany offered their Blue Max medal to anyone who could shoot Chatsworth down—and Chatsworth got a new nickname—Blue Max.<br><br>As Blue Max, you go out on sorties—flying missions—attacking assigned targets.  Targets include bridges, buildings, enemy planes, tanks, bridges, anti-aircraft batteries, vehicles and ships.  You progress to new missions as you take out your targets.<br><br>You must drop bombs to take out the ground targets, and this action also represents a key danger for you.  Unlike the modern bombers that drop bombs on targets far below, early aircraft engaged in semi-suicidal bombing runs.  The pilots started at high altitude, then tipped the planes nose downward towards their ground-based target, and pulled up before they hit the ground.  In the middle of the dive and pull up process, they released the bomb.  There were problems of coordination, found in the game as well—if you time it wrong, or start too low, you will crash.<br><br>This game has aroused some controversy too, which supposedly caused it to be banned in Germany.  In the course of your missions, you end up bombing houses.
Goodname=Blue Max
NoIntro=
Tosec=Blue Max

[Blue Thunder]
Publisher=Richard Wilcox Software
Developer=Richard Wilcox Software
Released=1984
Systems=Atari 8-bit|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/blue-thunder
Description=Blue Thunder is a side-scrolling shooter and tie-in with the short-lived TV series of the same name which has you piloting a new 'jetcopter' as the only survivor of an alien assault.<br>As it turns out, you're not alone after all, so you depart from your ship and fly across a sea full of heavily defended islands to reach the enemy stronghold, disable its defenses and rescue your comrades.<br><br>Should you succeed, you get to try it again at a higher difficulty level, where you'll face enemies with higher firing rates, planes, barrage balloons and missile-armed submarines. All the while you'll have to keep an eye on your dwindling fuel supply. Your jetcopter can fire at any angle it's flying, even straight down.

[BMX Kidz]
Publisher=Firebird Software Ltd.
Developer=Firebird Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bmx-kidz
Description=In this game, the player must compete against five BMX riders in a race against the clock. There are six tracks in the game, complete with stunts and wheelies that the player must accomplish in order to proceed onto the next track. Riding the bike causes energy to be lost, but soda cans can be collected to replenish it. Also, doing stunts causes the player to crash down hard, losing spokes (wheels). Replacement spokes, like the soda cans, can be collected along the way. The game ends when the player does not qualify, runs out of time, or has no spokes left.

[BMX Ninja]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bmx-ninja
Description=As a top BMX gang member, members of a rival gang have attacked you. In order to protect your street cred, and thus keep your girlfriend interested in you (can't he get someone less superficial next time?), you must defeat them all.<br><br>The game scrolls sideways, and puts you on your bike with a spin attack to deal with enemy bikes, skateboarders and scooters. 8 bikes must be beaten to move onto the next level, however this total is reset if you lose a life. There are six different settings across the US, and you can choose to play in front of any of these from the main menu.
Goodname=BMX Ninja
NoIntro=
Tosec=BMX Ninja

[BMX Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|MSX
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bmx-simulator
Description=This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score.<br><br>There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion.
Goodname=BMX Simulator
NoIntro=
Tosec=BMX Simulator

[BoBo]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bobo
Description=The game Bobo is an cartoon style arcade game.<br>The main character is Bobo - controlled by you - he is an inmate and has been sentenced for 17 years.<br>In this game inmate Bobo must do many chores, such as peeling potatoes, ladling soup to his fellow prisoners, helping his fellow prisoners to escape, jumping electric wires and singing lullabies to his snoring cell mates.<br><br>Besides playing all events it is possible to select and play just one event.<br>Up to six player can play this game by entering their names. They play alternating not simultaneously<br><br>Each event can be played by joystick or keyboard. The specific moves you have to make vary from event to event but it come basically down to moving the joystick or keyboard keys fast from left to right. To pick things up you have to move the joystick downwards (keyboard arrow key down). Tossing things is done by moving the joystick up (when using the keyboard you have to press cursor key up).<br><br>Below you 'll find a brief description of each event:<br><br>Bobo has a job in the prisons canteen. He must serve soup to the other inmates and keep their soup plates full. To do this Bobo must move around the tables. When his supply of soup is empty he must refill it at the top of the screen where a new supply of soup is available. If his fellow inmates demand more soup they  start banging and hammering on the tables. The score of this event is based on how many plates of soup he hands out.<br><br>Peeling potatoes is not Bobo's favorite chore but he has to do it. He has to pick up a potato, then peeling it and when that's done tossing it away. Bobo scores points based on the number of potatoes he has peeled. If a potato is not fully peeled it will be tossed back.<br><br>In the next event Bobo must help his inmates to escape prison. The inmates are jumping out of their cell windows and it is Bobo's task to get them over the prison wall by moving a trampoline around. <br>The score is based on how many inmates actually can escape. Bobo must be sure to catch the inmates under the right angle with his trampoline because if he fails the inmates will crash into the prison wall.<br><br>Finally, Bobo found an way to escape prison. He must jump from wire to wire and as the wires are electrified he must take care not to be electrocuted. The score in this event based on how long Bobo can prevent being electrocuted. Bonus points can be earned by picking up the green objects that appear occasionally on the wires<br><br>In the last event Bobo has been captured by the police and returned to his cell. He can't sleep because his cell mates are snoring and to stop it he has to sing lullabies to them. He has to climb the beds and not wake his cell mates by stumbling around his cell. When all cell mates are fast asleep Bobo himself must go to bed to get some rest himself. The score in this event is based on the time Bobo is actually able to sleep himself.
Goodname=BoBo
NoIntro=
Tosec=Boby

[Bob's Full House]
Publisher=Domark Software, Inc.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bobs-full-house
Description=A game based on the UK's popular game show hosted by Bob Monkhouse called "Bob's Full House". Up to 4 players can compete in a mental test of general knowledge and trivia. Based on Bingo, players had to complete lines to win prizes and completely clear their board to win the game.
Goodname=Bob's Full House
NoIntro=
Tosec=Bob's Full House

[The Boggit]
Publisher=CRL Group PLC
Developer=Delta 4 Interactive
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/boggit
Description=After Bored of the Rings parodied JRR Tolkien's classic Lord of the Rings series, Delta 4 did the same thing with its predecessor The Hobbit, preceding New Line Cinema's identical sequence by 20 years. There is a logical 3-part structure to the adventure, but there are also jokes such as the Old Ford location on the map being near a New Ford - a new Ford Sierra car.<br><br>This interactive fiction with graphics game thus features reluctant adventurer Bimbo Faggins and devious magician Grandalf attempting to gain treasure, ultimately by appearing on a TV game show. VERB NOUN inputs are used for most instructions, although you have to TALK someone before SAYing anything to them. EXAMINEing objects is crucial to progress, and to finding the best jokes.
Goodname=Boggit, The
NoIntro=
Tosec=Cue Boy

[Bogie's Super Pick: Value Pack 1]
Publisher=Top Ten Software
Developer=Creative Sparks|Essential Consultants|Mikro-Gen Ltd
Released=1988
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bogies-super-pick-value-pack-1
Description=This Value Pack contains one of the popular Wally Week series, plus three games from the Sparklers label from Creative Sparks: Herbert's Dummy Run<br>2. Black Hawk<br>3. Tarantula<br>4. Little Al<br>.
Goodname=Bogie's Super Pick - Value Pack 1
NoIntro=
Tosec=

[Bomber Bob In Pentagon Capers]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bomber-bob-in-pentagon-capers
Description=Arcade game, "inspired" by the arcade game of a similar name, popular at the time. Jump your caped superhero Bomber Bob around a series of 50 rooms in the Pentagon, avoiding meanies and collecting bombs planted by evil Kaptain Kleptor. Each room is titled with an appalling pun. Rooms have a time limit as well. Like many Speccy games of the time, it starts out very easy but quickly becomes insanely difficult.
Goodname=Bomber Bob In Pentagon Capers
NoIntro=
Tosec=Bomber Bob in Pentagon Capers

[Bomberman]
Publisher=Sinclair Research Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1983
Systems=Game Boy Advance|MSX|NES
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bomberman-
Description=Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that escaping to the surface would allow the robot to become human. Getting out would be the trick. Each room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks.<br><br>The first of the Bomberman series. Bomberman is a single player game with a top down view and simplistic controls. In fact, in addition to movement, you only have a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (4 directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. Your goal on each level is to destroy all enemies and escape through the exit before the time limit is up.. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.

[Bomb Jack]
Publisher=Elite Systems Ltd.
Developer=Tehkan Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ExEn|Game Boy|J2ME|Mophun|PC-88
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bomb-jack
Description=In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs.<br><br>In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear.<br><br>The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.
Goodname=Bomb Jack
NoIntro=
Tosec=Bomb Jack

[Bomb Jack II]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=2.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bomb-jack-ii
Description=Having saved the world in the first game, Bomb Jack is out to collect as much gold as possible, which is lying on a number of ledges. These vary between open and shut - the open ones offer more points, and an extra life is on offer for collecting 10 in a row, so if possible the route should take in the open ones in order.<br><br>Gameplay differs from the original, in that Bombjack's movement is no longer free and self-propelled. Instead, he moves flick-style between ledges, so long as one is directly within one of the 4 compass directions. Baddies can be pushed off ledges, but this uses up some of Jack's limited energy.
Goodname=Bomb Jack II
NoIntro=
Tosec=Bomb Jack II

[Bomb Scare]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bomb-scare
Description=Bomb Scare is a single player maze based puzzle game.<br><br>The Plot<br>The game is set on Neptune where an enemy alien has planted a time bomb in the space station.<br>The station has been evacuated and the player must neutralise the threat using a bomb defusing robot, ARNOLD. In order to accomplish this task, ARNOLD must first collect the necessary tools from those lying around the base. Then, when suitably equipped, the player must guide ARNOLD to the bomb in order to defuse it.<br>Naturally the aliens will attempt to thwart this attempt whenever they can.<br><br>The Game<br>The mission to defuse the bomb is time limited, a mission timer in the lower half of the screen counts down from 999. If ARNOLD runs out of time, energy, or lives the game is over and the bomb explodes destroying the entire planet<br><br>ARNOLD has six action keys. There are three movement keys, one key to move forwards and two others to rotate left or right, and three activity keys, pick up, select an object, and activate object.<br><br>The base consists of a series of rooms which map to a 16 x 9 grid, though not all the elements in the grid contain a room. There is no in-game map but the rooms are coloured to assist the player in keeping track of their location. The game also displays large arrows on the floor when there is an exit off-screen, and smaller arrows on the walls when there is an obvious doorway. Some doors only allow ARNOLD to pass through one-way.<br><br>There are eight tele-ports which allow ARNOLD to quickly move from one area of the base to another, but at the start of the game neither the player, nor ARNOLD, will have any operating instructions for them. <br><br>ARNOLD's inventory can hold five items. When an object is encountered the player positions ARNOLD over it and uses the 'Pick Up' key, the object then appears in the inventory list at the bottom of the screen. The player then has to work out what to do with each object and where, within the game, it is used.<br><br>As ARNOLD moves around the station he will encounter many small scurrying aliens. Some can be destroyed by running over them though this will sap ARNOLD's energy, others explode on contact and destroy ARNOLD. Points are scored for killing them, however ARNOLD only has a limited number of shots at his disposal.

[Bonanza Bros.]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Genesis|SEGA Master System|TurboGrafx CD|Wii|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bonanza-bros
Description=Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. An $100 reward will be given out if Mobo and Robo are apprehended.<br><br>As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without  one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies.
Goodname=Bonanza Bros.
NoIntro=
Tosec=Bonanza Bros

[Boot Camp]
Publisher=Ocean Software Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/boot-camp
Description=Boot Camp is a slight twist on the sports game genre. The player is in a military boot camp, and needs to pass a variety of training exercises so that they can eventually complete important missions. Some of the events they'll compete in are the obstacle course, firing ranges, iron man race, arm wrestling, and a fight with their instructor. Gameplay is similar to that of the Epyx Games series, with many unique events that must be completed to move on. Two players can play simultaneously, or one player against the computer.
Goodname=Boot Camp
NoIntro=
Tosec=Andy Capp

[Booty]
Publisher=
Developer=
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/booty
Description=Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure, and you play Jim the Cabin Boy as he tries to collect as much of this as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once you have cleared each one, you have 45 seconds to escape the hold and prepare for the next one.<br><br>The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order you collect these in is required.

[Bop'N Wrestle]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bopn-wrestle
Description=The company behind Way of the Exploding Fist and Fighting Warrior also tried its hand at wrestling, with this game claiming to be the first 3D combat sports game, in which you can avoid the opponent by moving up or down the screen as well as left or right.<br><br>Like any fighting game worth its salt, the game can be played with one or two players. In one-player mode there are 10 opponents to take on in sequence.<br><br>The moves on offer include almost everything you'd find in real wrestling (and I don't mean WWE) - piledrivers, arm twists, body slams and turnbuckle flies, all of which are fully animated. The whole experience includes detailed multi-colour graphics and a full rock soundtrack.
Goodname=Bop'N Wrestle
NoIntro=
Tosec=Rock 'n Wrestle

[Bored of the Rings]
Publisher=Delta 4 Interactive
Developer=Delta 4 Interactive
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bored-of-the-rings
Description=No prizes for guessing the inspiration for this one. The Great Ring needs to be returned to Mount Doom, a treacherous task to be undertaken by Fordo the Boggit. Spam, Pimply and Murky are his country-bumpkin friends, and he will later meet with Bumbadil and Hashberry, two old hippies. The main quest involves meeting up with Legoland the Elf, Giblet the Dwarf and Aragont. <br><br>In keeping with the humour, familiar locations become "the featureless plain below the pink mountain", "Lake Anadin" and the "Land of the Personal-Stereo-Wearing Goblins".<br><br>Bored of the Rings is an interactive fiction game with graphics made using Quill. The interface allows the player to take and use items using VERB NOUN commands, and talk to characters.<br><br>The game is split into three parts, accessed via passcodes. The tape also includes issue 1 of Sceptical, Delta 4's short-lived magazine on tape.
Goodname=Bored of the Rings
NoIntro=
Tosec=Bored of the Rings

[Bosconian '87]
Publisher=Mastertronic Ltd.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bosconian-87
Description=This older arcade game got a budget-priced home conversion. Fighting it out above the earth for a newly-reunited people, you must shoot out the alien craft to depend your people.<br><br>The game is a top-down shoot 'em up, with aliens to kill and rocks to destroy. Each wave has several Space Stations, and destroying these is the ultimate goal. A scanner helps you find these. <br><br>The ship can be brought to a stop, or flown in any of the four main directions. You must watch the fuel gauge, but extra fuel and improved weapons can be collected. There is a mothership which can be docked with for shielding.
Goodname=Bosconian '87
NoIntro=
Tosec=Bosconian '87

[The Boss]
Publisher=Peaksoft
Developer=Peaksoft
Released=1984
Systems=Amstrad CPC|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/boss
Description=Take control of a football team in a division below the top one, and try to lead them to glory in both league and European competition. You start with a squad of 12 players, whose names can be changed, but have room for 15 players in total, with chances to buy and sell players. You can take out a bank loan, the level of which depends on your division.<br><br>The team's formation can be customised, and as outfield players are not limited to a single position, you can customise the team's strengths and weaknesses in quite a precise way. Matches are played out by listing scorers as they happen, and are followed by a full list of the division's other results. Finances change after each match to to wages, gate receipts, and possible incidents such as riots and illegal player approaches.
Goodname=Boss, The
NoIntro=
Tosec=Chess

[Boulder Dash]
Publisher=K-Tel International (UK) Ltd
Developer=First Star Software, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|BBC Micro|ColecoVision|Commodore 64|Electron|Game Boy|iPhone|MSX|NES|PC-88|PC Booter|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/boulder-dash
Description=You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.
Goodname=Boulder Dash
NoIntro=
Tosec=Boulder Dash

[Boulder Dash Construction Kit]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/boulder-dash-construction-kit
Description=Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk.<br><br>All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.
Goodname=Boulder Dash Construction Kit
NoIntro=
Tosec=Boulder Dash - Construction Kit

[Boulder Dash III]
Publisher=Prism Leisure Corporation Plc
Developer=First Star Software, Inc.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/boulder-dash-iii
Description=The third part of the popular series, Boulder Dash III adds a sci-fi spin to the graphics (called MetalGrafik), with Rockford now wearing a spacesuit and running through a more futuristic setting.<br><br>Other than that, the 16 new scenarios are similar in gameplay to the levels of Boulder Dash I and II: Rockford still digs through a series of caves to retrieve diamonds. Once he has enough diamonds, a portal opens that takes him to the next stage. Obstacles in the caves include boulders, monsters which will kill Rockford upon touching them (but which can be eradicated by crushing them with falling boulders - some of the monsters then release a number of diamonds), and green slime that spreads through the entire cave and blocks pathways. Additionally, every level has a time limit. Several puzzle elements add variety to the game, such as walls which will turn falling boulders into diamonds.

[Boulder Dash II: Rockford's Revenge]
Publisher=Prism Leisure Corporation Plc
Developer=First Star Software, Inc.
Released=1985
Systems=Amstrad CPC|Atari 5200|Atari 8-bit|Commodore 64|MSX|PC Booter
Genre=Action
Perspective=Top-Down
Score=5.0
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/boulder-dash-ii-rockfords-revenge
Description=In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

[Bounces]
Publisher=Beyond - Challenging Software
Developer=Denton Designs
Released=1986
Systems=Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bounces
Description=Bounces is a futuristic sports game.  Two players (one of which can be computer-controlled), compete against each other to earn points.  Each game consists of two halves of 90 seconds each, one from each side of the screen.  The winner is simply the player with the most points.<br><br>There are two ways of earning points.  The first of which is to catch the bounces ball that bounces around the arena, and throw it through the goal slots, on your opponent's side of the screen.  The further into your opponent's half of the screen the slot is, the more points it is worth, bur the more difficult it is to get the ball into, particular as each player is attached to their side of the screen by a wire.<br><br>The second way is to knock your opponent down, either with your fists, or with the ball.  Being knocked down reduces stamina, as  does straying too far into the other player's side of the screen, or colliding with the wall each player is attached to.  If either player runs out of stamina, they are unresponsive until they recover.
Goodname=Bounces
NoIntro=
Tosec=Bounces

[Bounder]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bounder
Description=In Bounder, the player controls a tennis ball that constantly bounces on the screen. <br><br>The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands  hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game. <br><br>The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.
Goodname=Bounder
NoIntro=
Tosec=Bounder

[Bounty Bob Strikes Back!]
Publisher=Big Five Software|U.S. Gold Ltd.
Developer=Big Five Software
Released=1985
Systems=Atari 5200|Atari 8-bit|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bounty-bob-strikes-back
Description=Bounty Bob Strikes Back! is the sequel to Miner 2049er and features similar gameplay. As Bounty Bob, your goal is to claim every inch of 25 challenging mines. To do this, you must walk over each segment of the framework in the mines. To reach each segment of framework, you will need to figure out a way to jump, climb, or use one of the many devices occasionally available to get there. To you help you get around (or sometimes hinder progress) are ladders, slides, suction tubes, cannons, transporters, and other devices. Wandering about the mines are many dangerous mutants. If you come in contact with one of these, you will lose a life. Scattered throughout each mine are special food items; collect one of these, and you will temporarily be able to eliminate the mutants by walking into them. You will need to figure out a unique strategy for each level in order to complete it, plus there is a time limit so claim all the territory quickly!
Goodname=Bounty Bob Strikes Back!
NoIntro=
Tosec=Bounty Bob Strikes Back

[BraveStarr]
Publisher=GO!
Developer=Probe Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bravestarr
Description=The planet of New Texas is similar to the Wild West-era Texas - mystic Indians, bar-room brawlers and sharp-shooting mercenaries. The only man tough enough to keep order in such a place is Marshall Bravestarr. Stampede is the villain of the piece; he aims to bring the dead back to life as zombies for his own use.<br><br>BraveStarr is a side-scrolling action title based on the popular 80's space western cartoon series. Starting with a limited amount of time, you must find and rescue Shamen who was captured by the evil Tex Hex, to aid Stampede's plans. You get nine minutes to complete your task.<br><br>The game begins in Fort Kerium in front of the bar. You can enter buildings, to talk to people and examine rooms. Outside, you must jump around, shoot enemies and collect various power-ups they drop. Marshall BraveStarr has only one life - when he takes damage, he loses time instead of life energy.
Goodname=BraveStarr
NoIntro=
Tosec=BraveStarr

[Braxx Bluff]
Publisher=Micromega
Developer=Micromega
Released=1984
Systems=
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.4
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/braxx-bluff
Description=As a Life Corps volunteer, you have been sent to the planet Prolon, following a distress call from the team of explorers currently charting the region. First of all, you must safely land your ship on the landing strip, by paying attention to the angle the craft descends at, and keeping it in line with the smooth terrain.<br><br>Once this has been accomplished, you must walk around the planet searching for their life pod, and take it back to the ship. This must be done within a time limit, as the pod's life support system is failing. In both these sections you will score more points if your direction is correct (with 8 points the requirement for a clean landing in section one) - this acts as both a reward and a guide.
Goodname=Braxx Bluff
NoIntro=
Tosec=Braxx Bluff

[Break Away]
Publisher=Museward Ltd
Developer=PROCOM
Released=1983
Systems=
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/break-away
Description=Break-Away is a puzzle game In which the object is to score points by freeing the damsel in distress.<br><br>She's held captive by 15 bonds each of which has a letter or a number at each end. <br>To free her the player must enter the correct pair of letters and numbers before the game time expires.<br>It sounds simple but the bonds overlap and many letters and numbers, such as V, W and U, do look alike. In addition the damsel does shout for help at random intervals and this is represented by a large red block with the letters 'HELP!' which effectively hides the bonds making it impossible to trace which bond goes to where.<br><br>As soon as one level is completed there's a brief 'Thank you' message and the player is presented with another screen. With each new screen the player has progressively less time to solve the puzzle.<br><br>The game keeps track of the current score and the best score this session.

[Breakthru]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation
Released=1986
Systems=Amstrad CPC|Commodore 64|NES
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/breakthru-
Description=BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks!
Goodname=Breakthru
NoIntro=
Tosec=Breakthru

[Brian Bloodaxe]
Publisher=Edge, The
Developer=Edge, The
Released=Mar, 1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/brian-bloodaxe
Description=Brian Bloodaxe is a viking who has been stuck in an ice block for hundreds of years. After the ice has thawed out, Brian vows to conquer Britian, but little does he know he woke up in 1983. Brian must wander through 100 locations looking for the Crown Jewels and sit on the throne. Objects are scattered throughout each location, and Brian needs to figure out their purpose. Monsters – such as ducks, Daleks, Mad Scotsmen, and Turkish soldiers – roam each location making Brian's task of getting these objects difficult. Up to three objects can be carried at any one time, and they can be used to block the path of monsters or to make extra platforms. The objects do not fall when dropped, making it easier for Brian to leap across blank areas. Getting the correct objects in the correct places is a daunting task.

[Brian Clough's Football Fortunes]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=2-5 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/brian-cloughs-football-fortunes
Description=Brian Clough's Football Fortunes is a football management computer board game suitable for two to five players. <br><br>Each player takes on the role of a club manager. The object of the game is for each manager to successfully steer his team through the season using his skill to make his team stronger as the game proceeds. Each manager competes with human and computer controlled teams in a ten strong league and the F.A. Cup. From the second season onwards, each team will also enter a European competition (League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the remaining clubs will go to the UEFA Cup). <br><br>The winner of Brian Clough's Football Fortunes is the manager who survives to the end of the game and has the highest number of game points. Game points are points awarded by the computer program, based on each managers performance in League and Cup competitions and on the amount of cash the player has left at the end of the game.
Goodname=Brian Clough's Football Fortunes
NoIntro=
Tosec=Brian Clough's Football Fortunes

[The Brick]
Publisher=Delta Software, S.L.
Developer=Diabolic Soft
Released=1989
Systems=Amstrad CPC|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=2-5 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/brick
Description=The Brick is an Arkanoid clone embodied in the interior of a mechanic system. As such, you will have to help the racket (in this case, a nut), to impulse the ball in order to break as much bricks as possible, although there would be others that will be indestructible by your hit. To make your work more complex, there will be some flying enemies that will modify the trajectory of your ball and in the worst of the cases even shot at you, thus reducing your energy bar. In order to avoid being defeated by these creatures, you have one laser which just one projectile that recharges itself occasionally, so you will have to use it wisely too.
Goodname=Brick, The
NoIntro=
Tosec=Time Wreck

[Bride of Frankenstein]
Publisher=39 Steps
Developer=Ariolasoft UK
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bride-of-frankenstein
Description=You are alone in Castle Frankenstein...well, you're the only person here, anyway. Scattered about the castle and its grounds are lungs, hearts, kidneys, and brains your beau Franky needs. You must use the joystick to move around the castle and find the parts that are needed. You must also locate keys to unlock doors. But beware, for while you may be the only person here, there are other dwellers within, such ghosts and skeletons. If they touch you too much, you will have a heart attack and die.

[Bruce Lee]
Publisher=U.S. Gold Ltd.
Developer=Datasoft, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|MSX|PC-88|PC Booter
Genre=Action
Perspective=Platform
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bruce-lee
Description=The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. <br><br>In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. <br><br>On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. <br><br>There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.
Goodname=Bruce Lee
NoIntro=
Tosec=Bruce Lee

[Brum Brum]
Publisher=
Developer=
Released=1984
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/brum-brum
Description=Brum Brum is one of the earliest Formula 1 management games. Six teams compete; anything from one to six players can take part in guiding them to glory. Before each race you can buy upgrades and repairs to components such as the engine, chassis and suspension. Races are viewed from a top-down perspective of the start-finish line. After each race, extra points and funds are awarded based on the result.

[Bubble Bobble]
Publisher=Firebird Software Ltd.
Developer=Taito Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Game Boy Color|MSX|NES|SEGA Master System|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bubble-bobble
Description=Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...<br><br>Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
Goodname=Bubble Bobble
NoIntro=
Tosec=Bubble Bobble

[Bubble Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bubble-dizzy
Description=Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game.<br><br>You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. <br><br>After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left.
Goodname=Bubble Dizzy
NoIntro=
Tosec=Bubble Run

[Buck Rogers: Planet of Zoom]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1985
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|MSX|PC Booter|TI-99/4A|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/buck-rogers-planet-of-zoom
Description=Fast and furious racing game taking place on a futuristic racetrack.  Guide your spaceship between the pylons and shoot down other enemy racers.<br><br>Based on the arcade game (which is even more loosely based on the Buck Rogers comic strips).
Goodname=Buck Rogers - Planet of Zoom
NoIntro=
Tosec=Buck Rogers - Planet of Zoom

[Budokan: The Martial Spirit]
Publisher=Dro Soft
Developer=Electronic Arts, Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|MSX
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/budokan-the-martial-spirit
Description=Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high.<br><br>You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.
Goodname=Budokan - The Martial Spirit
NoIntro=
Tosec=Brook the Barbarian

[Buffalo Bill's Wild West Show]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/buffalo-bills-wild-west-show
Description=Buffalo Bill presents a collection of six Wild West themed mini-games, which hang together around humour-lead presentation and backdrops.You can play as many or as few of these as you like, and can always have another go at them if you fail.<br><br>First task is to throw knives at a spinning board upon which a surely-terrified and fortunately-skinny lady is locked  - make sure to adjust for the rotation that will occur in the time your shot takes to hit. You get points for missing as many times as possible before hitting. Event 2 is based on shooting ability and is in two stages. First you must shoot the targets of criminals (but not innocents) as they emerge from the ground, next you must shoot the bottles they throw at you from over the horizon.<br><br>Event 3 is Calf Roping, in which you must position yourself so as to be able to throw your rope around the poor cow's neck. This is followed by Bronco Riding, in which you must adjust your balance to compensate for the Bronco trying to throw you off, by pushing the joystick out to balance two bars. Level 5 starts off like the Cow Roping, as you jump onto a Steer, before a joystick-waggling section starts. Last of all is a side-scrolling game in which you jump onto a stagecoach which has been invaded by Indians, and beat up the hijacker.
Goodname=Buffalo Bill's Wild West Show
NoIntro=
Tosec=Buffalo Bill's Wild West Show

[Bugaboo (The Flea)]
Publisher=Investronica
Developer=Indescomp
Released=1983
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bugaboo-the-flea
Description=A Flea arrives to the Cebolla-7 planet on board of a space probe. This planet is an intrincate caverns labyrinth, on which our only enemy is a Pterodactilous that will do the possible to devour us, for which we will have continuously to avoid it in each attack that he makes, because he is not always present.<br><br>The objective is to find the exit of each labyrinth, and you know it since a good principle, but isn't so easy, you must to ascend very carefully, avoiding the rock projections and the branches, with sufficient care as to don't fall (and start from the ground)
Goodname=Bugaboo (The Flea)
NoIntro=
Tosec=Bugaboo the Flea

[Buggy Ranger]
Publisher=Dinamic Software
Developer=Iron Byte
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/buggy-ranger
Description=Year 2019, in a post-apocalyptic world, we must fight versus the evil machines that destroy our planet... This is the plot of Buggy Ranger, a side-scrolling shoot'em up, very similar to the "jeep stage" of one of the most famous titles of Dinamic, Army Moves.<br><br>The main difference, is that in this case, the turret of our vehicle, can fly and shoot in the air at the enemies.

[The Bulge: Battle for Antwerp]
Publisher=Argus Press Software Ltd.
Developer=Choice Software|M.C. Lothlorien
Released=1985
Systems=Commodore 64
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bulge-battle-for-antwerp
Description=This early simulation of "The Battle of the Bulge" uses a semi-realtime system for gameplay, consisting of 15 minute time-ticks and will jump to 7:00 AM of the next day as soon as midnight is reached. The game has a pause command, so you can examine the battlefield without pressure of time. Units are displayed as icons and represent a regiment, brigade or even division, each having a certain strength value. At the beginning the units are placed in their historical starting locations of Dec 16th, 1944. Orders are given by selecting an unit and pointing to a target on the map. The unit will then try to move towards the ordered location (or enemy unit), and engage into combat. During the course of the battle each side will receive a number of reinforcements appearing at predefined (historical) positions. Units will fight until completely wiped out. When this happens you will receive a message displayed in a ticker on the top of the screen. This is also the place where you receive information like weather reports, air support and incoming reinforcements.<br><br>Victory points are accumulated by destroying enemy units and taking cities (each city has a victory point value). There are some special conditions for the German side, like not taking the city of Spa in time (with intact fuel depot) will result in decreased combat value for all units. The current points are displayed at the bottom of the screen. The game will end on Jan 3rd, 1945, also showing the final points again, along with statements which sides claim victory. You can examine final unit positions and restart the game afterwards.

[Bullseye]
Publisher=Macsen Software
Developer=Macsen Software
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bullseye
Description=A computer game version of a famed TV quiz show based around the game of darts. The computer version features 2 players, both human-controlled - on TV there were 3 teams of 2 (one amateur darts player and one to answer questions)<br><br>The first round uses a custom board which is split both inwards (4 separate grades representing 30,50,100 and 200 points respectively) and around (10 sections lettered A-K, representing a different subject each). The first player must choose a category to aim at, and shoot a dart at it. If they hit one of the sections for that letter, they get that score and are asked the question. If they hit another category they get no bonus but are asked that question - if it's still there. Each players gets 3 goes at this, with increasingly tough questions worth 30,50,100 points.<br><br>Round 2 involves each player throwing 3 darts at a standard board, with the player who scores the most getting asked a question, with the value of the darts on offer. If they get it wrong, the other player gets a chance, for the points THEY scored. This is repeated 3 times.<br><br>After these 2 rounds, the player who is in front gets to aim at a board with 8 black segments, 8 red ones and the bullseye. The bully scores 50 points, the others reds score a randomly-selected value between 15 and 45, the blacks score zero, and hitting a red for the second time loses you that prize - hence the presenter's catchphrase "keep out of the black and into the red, nothing in this game for 2 in a bed".<br><br>Once the player has finished the round, they choose whether to gamble their score against the final Prize Board. 101 points must be scored in 4 darts (in the TV show it was 6 - 3 for each player)
Goodname=Bullseye
NoIntro=
Tosec=Bullseye

[Bully's Sporting Darts]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bullys-sporting-darts
Description=Do you like to play darts?  Would you like to have the opportunity to play darts on your computer?  Here is your chance.<br><br>This game offers seven scoring styles such as Golf, Cricket, and the normal 501 scoring style.  Choose how you want to score the game and hop right in and play.  Aim your dart with your joystick or keyboard, then let it fly and hope you hit something good!<br><br>The game automatically scores for you so if you do not know how to score a dart game, you can still play.  Knowing what you should aim for is helpful for getting high scores, however.<br><br>The darts games included in this package are:<br><br>1. 501<br>This is the classic darts game where both players start with 501 points. Scores are reduced by the amount each player scores when it's their turn to throw. A leg ends when one player reduces their score to zero by hitting a double. A game is the best of three legs.<br><br>Round the Clock<br>The player must hit each number in turn, starting at one and ending with the bullseye. A game is the best of three legs.<br><br>Football<br>In this timed game, the number of each segment plays no part on this game.<br>Each player has a designated 'goal' area. Players take it in turns to hit a sequence of beds progressing towards the opponents goal. The winner is the player who has scored the most goals when time is up.<br><br>Tennis<br>The player serving must hit doubles, the player receiving must hit trebles.<br>A bed is highlighted on the board, this is the 'tennis ball'. The server has two chances to hit their designated bed to 'serve' the ball. If they are in successful the point goes to the receiver. If they are successful the receiver must hit their designated treble bed. This is repeated until a player fails to hit the ball. Scoring is as in tennis. A match consists of the best of three sets.<br><br>Golf<br>Only the numbers one top eighteen are used in this game, representing the eighteen holes on the golf course.<br>The object is to hit each number three times, hitting a double or a triple counts as two or three respectively, starting at one and working through to eighteen. The winner is the player to complete the game with the fewest darts<br><br>Cricket<br>In this game the players represent the batting and the bowling sides at cricket.<br>The 'bowler' attempts bowl the batsmen out by hitting the inner or the bullseye, the inner takes out one batsman, the bull takes out two.<br>Meanwhile the batting player attempts to score as highly as possible, but only points scored over forty count.<br>The team with the most runs after two innings are the winners.<br><br>Snooker<br>All numbers count in this game, numbers one to fifteen represent the fifteen red balls on the snooker table, while the remaining numbers represent the colors, sixteen being yellow and so on through to twenty being black.<br>To score, or pot a ball, that ball has to be hit by the player in sequence. The red balls must be hit once and the colored balls four times (doubles and trebles count as two and three hits respectively.) Play follows snooker in that after a red ball is potted a color must be attempted, hitting a ball out of sequence ends a turn and forfeits points etc. The player with the highest score wins.
Goodname=Bully's Sporting Darts
NoIntro=
Tosec=Bully's Sporting Darts

[Bumpy]
Publisher=Proein S.L.
Developer=Loriciels
Released=1989
Systems=Amstrad CPC|Atari ST|MSX
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/bumpy
Description=The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, across a series of bouncy platforms. Once you have picked up all items on the screen, the exit appears so that you can go on to the next screen. <br><br>While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. <br><br>Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.
Goodname=Bumpy
NoIntro=
Tosec=Bumpy

[Buriabeast]
Publisher=Kerian U.K. Ltd.
Developer=Kerian U.K. Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/buriabeast
Description=The back story to this game is that as the last remaining member of the human race it's your task to defend the earth from the invading marauding mutant KENS. To accomplish this task you have a single tool, a shovel.<br>Thus begins a thirteen level game of ladders and platforms through which you must dig holes for the KENS to fall through, luring them into the traps if you must.<br><br>The aliens start off green. Once they fall though the first hole they become red. Get them to fall through a second hole and they become white. Get them to fall through a third and that finishes them off.<br>There are controls for left / right / up / down / dig / fill and pause,

[Butcher Hill]
Publisher=Gremlin Graphics Software Ltd.
Developer=Imagitec Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/butcher-hill
Description=Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. <br><br>In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section.<br><br>The second section has the player finding their way through dense jungle whose path lead to the enemy camp at the base of Butcher Hill. Stopping you from proceeding are soldiers that have orders to shoot you on sight. Mines are also scattered around the jungle floor and must be avoided. If players were able to obtain a compass in the first section, their current direction will be displayed at the right of the control panel. Shooting all the soldiers in the jungle gives the player extra ammunition and stamina.  <br><br>In the final section, players need to destroy the enemy camp by blowing up huts with bullets or grenades. While they are doing that, they must also be on the lookout for any soldiers that tries to leave the camp to bring back more soldiers.
Goodname=
NoIntro=
Tosec=Butcher Hill

[Buzz Off!]
Publisher=Electric Software Limited
Developer=Electric Software Limited
Released=1984
Systems=MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/buzz-off
Description=Electric Software's Buzz Off! is a basic one player arcade game starring Bertie The Bee.<br>Bertie The Bee loves ripe and sweet fruits and when he sees it, he must have it. No matter what. He flies to a fruity place where a big spider has build his web. Doesn't Bertie know or doesn't he just care?<br><br>You control Bertie across the screen and must collect pieces of fruit. When you've eaten a piece of fruit it will be replaced by a portion of the spider's web and when you get tangled in it you'll die and the spider comes down to grab and eat you.<br><br>There are ten levels of difficulty ranging from 0 to 9. When the easiest difficulty level is selected the web of the spider is not visible at the start of a game. The higher difficulty level you select the more visible will the spiders web be.
Goodname=Buzz Off!
NoIntro=
Tosec=Buzz Off!

[Byte Bitten]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/byte-bitten
Description=Sea King is the latest computer games sensation, in which you pilot a helicopter in the hope of defending your fleet from a marauding enemy. Viewed from the side, the action involves shooting down enemies, maintaining a valid airspeed, and refueling when necessary.<br><br>As you've just got hold of the game, you'd love to spend time on it. However, in this game you must first go around your large house and find each member of your family something to keep them occupied. This section of the game involves going into different rooms, avoiding monsters in the process, and bringing the correct item back to the computer room. An arrow guides you towards the correct item.<br><br>If all this sounds like too much hard work, you can simply practice Sea King, from the main menu.

[C5 Clive]
Publisher=Scorpio Gamesworld
Developer=Scorpio Gamesworld
Released=1985
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/c5-clive
Description=The C5 electric car wasn't a huge success for Sir Clive Sinclair, and it largely undid the reputation he'd built up form inventions such as the Spectrum. This budget-price game wasn't the only one to gently mock it. You star as Clive aboard the car, and must travel through a succession of screens, which alternate between two different styles.<br><br>The odd-numbered levels involve dodging hazards including trees, ghosts and brick walls to collect batteries - contact with any of these costs you a life. The objects are drawn as if 3D, but contact with any part of them is costly. The even-numbered levels play like a simplified Moon Patrol, as Clive must jump over cars and pedestrians.
Goodname=C5 Clive
NoIntro=
Tosec=C5 Clive

[Cabal]
Publisher=Ocean Software Ltd.
Developer=Tad Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cabal
Description=Cabal is a coin-op conversion of Capcom's arcade game. The mechanics of the game are simple: shoot everything in sight!<br><br>The hero (there is a two player mode) runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. You return fire by moving a target around the screen which also moves your character, so be careful not to run into a bullet.<br><br>The enemies throughout the 5 levels, come thick and fast and there are loads of them, normal foot soldiers, tanks, helicopters and end of level bosses, like submarines and war machines.<br><br>Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine- and shot-guns.
Goodname=Cabal
NoIntro=
Tosec=Cabal

[Caesar the Cat]
Publisher=Mirrorsoft Ltd.
Developer=Novotrade International, Inc.
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/caesar-the-cat
Description=Players control Caesar the Cat, who must stop mice from eating food in the cupboard. This can be done by coming into contact with the mice so that Caesar has them in its mouth, and then carrying them to the larder door that appears on the side of the screen when you do so. There are three types of mice, and the amount of points you get for carrying them to the larder door depends on the type caught, with the highest scoring mouse rather difficult to catch. Players can hold down the fire button to increase Caesar's speed so that they can easily catch the mice, but they must also avoid knocking the jars off the cupboard.<br><br>A timer is present, and it counts down during the game. The time increases for each mouse the player successfully carried to the larder door, but decreases when the mice completely eats the food, when players knock jars down, or when they try to move past the game screen. The game ends when the timer reaches zero.
Goodname=Caesar the Cat
NoIntro=
Tosec=Caesar the Cat

[Cagara]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cagara
Description=A Gypsy has placed a curse on you, shutting you out of your castle and trapping you in a sphere. To get back to your normal self you must find the Chalice of Cagara and return home with it.<br><br>The game is viewed from above, and sees you move through various maze-like sections in order to find the chalice. Contact with enemies is fatal, but your hamster Eric has helicopter blades, and can be released to see them off. Later you can collect a sword allowing you to stab enemies.
Goodname=Cagara
NoIntro=
Tosec=Cagara

[California Games]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Atari ST|Commodore 64|DOS|Genesis|J2ME|Lynx|MSX|NES|SEGA Master System|Wii
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/california-games
Description=California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun".  Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX.  The surfing event is ranked by judges, which give a score to help the players improve their routine.<br><br>The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.
Goodname=California Games
NoIntro=
Tosec=California Games

[Camelot Warriors]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/camelot-warriors
Description=If you bears to cross the door of the mystery, forget everything that you know, because you will go into in a trip without return.  Past and future worlds, black magic, hidden traps.<br><br>Take your sword with a lot of courage and never, never, direct the glance back.<br><br>In the world of Camelot have entered 4 elements of XX century: "The voice of another world", "Wisdom mirror", "The life elixir" and "The fire that doesn't burn". Will be easy to distinguish, you must take them and present them to the guardians of each world. They will be in charge of their destruction.<br><br>In "Camelot Warriors" you must surpass a different 4 worlds, filled of a lot of enemies. Forests, lakes, caverns and finally, the Castle of Camelot are awaiting you.
Goodname=Camelot Warriors
NoIntro=
Tosec=Camelot Warriors

[Cannon Ball]
Publisher=
Developer=
Released=1983
Systems=MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cannon-ball
Description=You are the Cannon Man and you have to shoot the bouncing ball. When you hit the ball it will fall apart in two or three smaller balls and If you hit those smaller balls, they will also fall apart into two or three smaller balls. And if you hit the smallest balls again they will disappear.<br>The gameplay is straightforward, you can only move from left to right and can shoot straight up. Don't get hit by the bouncing balls!

[Cannon Bubble]
Publisher=Computer Emuzone Games Studio
Developer=CEZ Team
Released=Mar 10, 2007
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cannon-bubble
Description=Cannon Bubble is a Puzzle Bobble clone with a pirate theme. As a pirate apprentice, takes control of a cannon and has to earn his captain's respect by defeating the evil Captain Blackbeard. To do so he has to complete all the 30 levels of the game. Each level has a number of cannon balls in different colors spread out over the playfield.  The goal is to clear the playfield from cannon balls by launching more cannon balls so that groups of three or more cannon balls are created. These cannon balls will then disappear. In addition to the regular cannon balls, there is bombs that makes all balls in their surroundings  disappear upon explosion, and skull which eliminate all balls of a certain color. The game can be played in single player, or in multi player against one other player.
Goodname=Cannon Bubble
NoIntro=
Tosec=Cannon Ball

[Canyon Warrior]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/canyon-warrior
Description=War has been raging for 5 years with the aliens and suddenly there's a chance to bring the conflict to a halt. The alien High Command's base has been found on a small planetoid full of dangerous canyons. Find the mothership there and blow it to bits in this vertical scrolling shoot-em-up. <br><br>The game consists of 4 heavily defended canyons (turrets, spaceships, missiles etc.), and each canyon has a big guard alien at the end. Various pickup items exist for extra weapons, shields and fuel - running out of fuel loses the game immediately. At the end of each canyon level you briefly re-dock with your supply ship and receive extra fuel and shields. The game also includes a map editor, but that deliberately limits you to editing the first 3 levels. Levels can be saved/loaded via tape. AY/FM music is supported on 128K Spectrum models.

[Capitn Sevilla]
Publisher=Dinamic Software
Developer=Hi-Score
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/capitn-sevilla
Description=Mariano Lopez, humble moustachioed vendor of morcilla sausages, is subjected to the effects of a nuclear blast.  Unconscious, his rotund body lays on the road near his morcillas and the scattered remains of his truck. Hours later he awakes, hungry, and ingests one of his radiation-imbued morcillas.<br><br>But what is this?! Mariano transforms: his muscles swell; his stature increases; his vulgar face re-arranges to present the visage of a handsome, dashing super-hero -- ready to fight the evil Professor Torrebruno!<br><br>Aside from the transformation of the hero, gameplay is as per the standard for side-scrolling platformers. The morcilla sausages that trigger his transformation are scattered around the level, making Mariano (now the bold Capitán Sevilla!) impervious to damage until the sausage is fully consumed, leaving the player back in control of the vulnerable (and hungry!) Mariano.

[Captain America in: The Doom Tube of Dr. Megalomann]
Publisher=GO!|U.S. Gold Ltd.
Developer=Adventuresoft UK Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/captain-america-in-the-doom-tube-of-dr-megalomann
Description=Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator.<br>The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serum, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the Converter quadrant.<br>The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod found in one of the quadrants.<br>You carry a nearly indestructible shield to deflect projectiles and nearly all energy beams. In some rooms, however, rotators are active and send out lethal beams. On destruction these rotators release a codeword which can be helpful in accessing later areas of the Doom Tube.<br>If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the game is played in real time, and you are given just one hour to save the world.

[Captain Blood]
Publisher=Infogrames Europe SA
Developer=ERE Informatique
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/captain-blood
Description=You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games.  Worse yet, you've been cloned.  Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy.  Because of your depleted bodily fluids, you're gradually turning into a machine.  You need to find and assimilate those clones before the transformation is complete.
Goodname=Captain Blood
NoIntro=
Tosec=Captain Blood

[Captain Dynamo]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Symbian
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/captain-dynamo
Description=Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner.<br><br>Gameplay is platform-based, with 12 vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.
Goodname=Captain Dynamo
NoIntro=
Tosec=Captain Dynamo

[Captain Fizz Meets the Blaster-Trons]
Publisher=Psyclapse
Developer=Papyrus Design Group, Inc.
Released=1989
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/captain-fizz-meets-the-blaster-trons
Description=The Blaster-Trons have invaded the planet Icarus, which is set as 20 levels on top of the last. The people can only be saved if a hero or two step forward and reach each of the 20 lifts in this Gauntlet-style game. Two players is the ideal, as gameplay is simultaneous and only ever fills half the screen for each player. Each level has doors which are locked with colour coded keys, as well as doors which can only be used in one direction, and lots of long corridors and mazy layouts. Both yourself and the aliens are armed with lethal lazers, although you can take several hits before dying.
Goodname=Captain Fizz Meets the Blaster-Trons
NoIntro=
Tosec=Captain Fizz Meets the Blaster-Trons

[Captain Planet]
Publisher=
Developer=
Released=1992
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/captain-planet
Description=Captain Planet was an amalgam of youths from around the world, and aimed to rid the world of global warming and climate change. His three foes in this game are Sly Sludge (who is trying to turn earth into a perma-sunny holiday resort, by using excess CFCs to destroy the ozone layer), Looten Plunder (who has kidnapped dolphins for experimentation) and Doctor Blight (who is destroying the rainforests).<br><br>Controlling Captain Planet himself, you start off by flying into the screen, collecting time bonus and avoiding hitting stars. Once you've hit one, the main shoot 'em up body of the game starts. The Captain runs and flies, while firing a fusion of fire, water and air. He must stop those enemies of mankind by destroying their rockets, barrels of poison and their minions. Each level ends by facing them as bosses.

[Captain Zapp]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/captain-zapp
Description=From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map.<br><br>The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out.
Goodname=Captain Zapp
NoIntro=
Tosec=Captain S

[Carlos Sainz]
Publisher=Zigurat
Developer=Zigurat
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/carlos-sainz
Description=Prepare to run as Carlos Sainz (a famous Spanish rally driver) in the World Championship, driving your Toyota Celica. You'll run on Monte Carlo, Sweden, UK, Argentina, Spain... and more Championship circuits.<br><br>You can modify the car characteristics to better accommodate each circuit. You'll run on clay, asphalt, snow...
Goodname=Carlos Sainz
NoIntro=
Tosec=Carlos Sainz

[Carrier Command]
Publisher=Rainbird Software
Developer=Realtime Games Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.1
Controls=Cursor Joystick|Kempston Joystick|Kempston Mouse|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/carrier-command
Description=Carrier Command was one of the first real-time strategy games.<br><br>You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones.  Your mission is to build a series of resource, factory, and defensive bases spanning an island chain.  The only problem?  At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission.<br><br>As you move around the islands you must decide what facilities to build and where they will best support your advance.  Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present.  You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier.<br><br>From your carrier, you can take first person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it.  The weapon payloads on your vehicles are completely configurable based on your needs.  An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire guided surface to surface missile.<br><br>Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his.
Goodname=Carrier Command
NoIntro=
Tosec=Carrier Command

[Casanova]
Publisher=Iber Soft
Developer=Iber Soft
Released=1989
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/casanova
Description=As famous seducer of XVIII century, Giacomo Casanova, you are walking on the streets of some town full of obsessed women and jealous men. Using your mandolin you should clean your way of the town inhabitants shooting the music notes at them. The amount of notes are limited as well as the amount of life and the amount of your life energy, which may be reduced by items thrown at you by town inhabitants. Lovely doves may increase your energy feeding you with eggs, which they drop during flying. Also you may climb the static chains and the ropes emerging from the magic pots, jump, and collect the brassieres increasing your score. Every contact with town inhabitant will take one of your lives out and return you to the starting position of your perilous adventure.
Goodname=Casanova
NoIntro=
Tosec=Casanova

[Cassette 50]
Publisher=Cascade Games, Ltd.
Developer=Cascade Games, Ltd.
Released=1983
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|Dragon 32/64|VIC-20
Genre=Action|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cassette-50
Description=Fifty previously-unreleased games make up this cheap compilation, making for 270K of data on the cassette, perhaps the highest tally ever. All written in BASIC, most are versions of simple arcade games, including Breakout, Pacman (Muncher) and Frogger. Sports are also well represented, with basketball, motor racing and bowls amongst others included. There's also a strategic Star Trek game, Pinball, and Tanks, and Motorway is perhaps the first game in which running over pedestrians is the objective.
Goodname=Cassette 50
NoIntro=
Tosec=

[Castle Master]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/castle-master
Description=Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. <br><br>Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. <br><br>Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.
Goodname=Castle Master
NoIntro=
Tosec=Castle Master

[Castle Master + Castle Master II: The Crypt]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/castle-master-castle-master-ii-the-crypt
Description=A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

[Cauldron]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=3.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cauldron
Description=Playing a witch, you must assemble the six ingredients required to kill off your arch-rival, an evil pumpkin. The ingredients are all located in underground buildings, each of which can only be entered once you've found the appropriate key. The keys are located overground, and you must fly around on your broom to collect them.<br><br>The overground sections play like standard shoot 'em ups, as your broom is not affected by gravity and can fire bullets using your magic energy. Bats, fireballs and even seagulls are among the many creatures trying to stop you - contact will cost you more energy than shooting at them would. There are energy recharges on offer.<br><br>Once you go underground, the gameplay becomes a test of precision platform jumping, including some Manic Miner-esque blind jumps. The six underground sections can be completed in a variety of orders, but you will sometimes reach points that cna't be completed without objects from other sections, so a lot of back-tracking is required. Although you start with nine lives, they won't last all that long at first.
Goodname=Cauldron
NoIntro=
Tosec=Cauldron

[Cauldron II: The Pumpkin Strikes Back]
Publisher=Palace Software, LTD.
Developer=RamJam Corporation, The
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=4.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cauldron-ii-the-pumpkin-strikes-back
Description=An evil witch has brought evil and darkness to the enchanted wood, wiping out all but 1 of the innocent pumpkins. As the poem in the instructions sheet explains, the only way to put things right is to capture a lock of her hair, then take it to the cauldron and cast a spell to undo things.<br><br>Controlling the pumpkin is difficult at first, as it has a very high bounce, the exact level of which can be toggled using the 5 key. Direction can only be changed when the ball is on the ground. Ricocheting into enemies costs energy, and you only gain weaponry by landing into magic pools. The starting positions are random,  making mapping advisable and increasing the initial challenge.<br><br>Even then, enemies respawn quickly, so all you're doing is buying a little time to pass them. Others can't be shot, and must be passed by possessing the right object - possibly one of the 5 you will ultimately need to vanquish the witch.
Goodname=Cauldron II - The Pumpkin Strikes Back
NoIntro=
Tosec=Cauldron II - The Pumpkin Strikes Back

[Cavelon]
Publisher=Ocean Software Ltd.
Developer=Jetsoft
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cavelon
Description=The princess is being held captive inside the castle, and it's up to you (the knight) to rescue her. In order to do this, though, you need to collect the door pieces that are scattered in the six dungeons that await you, and defeat the black wizard in the end. Time is against you, so you need to hurry up. Once you have collected all pieces, the exit door will open, and you can proceed to the next dungeons. Collect other items for bonus points and avoid other knights that will shoot at you, even when their backs are turned. To make it fair, you can shoot them. Some knights only take one hit to kill, others may take more.
Goodname=Cavelon
NoIntro=
Tosec=Cavelon

[Cavemania]
Publisher=Atlantis Software Limited
Developer=The Shaw Brothers
Released=1990
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cavemania
Description=Fed up with having Brontosaurus steaks for dinner, Ug the Caveman  has decided to try something new for a change - by navigating nine islands in search of the three pterodactyl eggs perched high in the mountains, and bringing them back to his cave one by one, making sure that not one egg breaks along the way. Unfortunately, searching for the eggs comes at a price. Ug must also leap across rivers, dodge erupting volcanoes, and use a number of rocks to kill any land-based predators that get in his way. If he comes into contact with any of these, he will lose some energy, which can be restored by collecting fruit. Once Ug has taken all three eggs to his cave, he has to collect some wheels so that he can travel to the next island.

[Cavern Fighter]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1984
Systems=VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cavern-fighter
Description=Are you willing to plow through six levels of asteroids, alien ships and defense installations, and finally a Dicator's Lair, so as to save the sleepy English town of Watford? If not, you might be better to pass on this Scramble-inspired shoot 'em up.<br><br>The caverns you fly through have the standard zig-zag walls, which must be avoided. There are no mid-level restart points, and only 3 lives, which makes things tougher
Goodname=Cavern Fighter
NoIntro=
Tosec=Cavern Fighter

[Caves of Doom]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/caves-of-doom
Description=You are trapped in the caves of the evil Lord of Doom, and must somehow find your way out. The game is platform viewed, although your character can move up and suspend at a particular level provided he has lots of fuel - fortunately pods of fuel are plentiful. Enemies patrol the screens, and there are lots of poisonous green patches to avoid - each cost you a life. Most screens have more than one exit, ensuring that a degree of exploration is required.<br><br>Lots of section are locked behind doors however, and the keys for these are not so plentiful. There are five different types of door - each of these has its corresponding key, although one of these requires 3 different pieces of key to be penetrated. A level designer is built in if you find the game too easy or too hard.
Goodname=Caves of Doom
NoIntro=
Tosec=Caves of Doom, The

[Centi-Bug]
Publisher=dk'tronics
Developer=dk'tronics
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/centi-bug
Description=This is a straightforward clone of the arcade game Centipede. A long slithering alien being gradually moves down a gridded playing area and must be shot out before it can reach the bottom, with the ability to move your ship in all 4 compass directions. Curiously, it doesn't seem to be possible to get a joystick to work in this, despite the chance to define keys.
Goodname=Centi-Bug
NoIntro=
Tosec=Centipede

[Cerius]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cerius
Description=When Rogorf, leader of the Phibiatrons, needs more iron ore, he sets out to capture the human colony Cerius and enslave its people. Armed with an Avenger IV tank (complete with blasters, smart bombs and a limited shield), your mission is to infiltrate his well-guarded lair. <br><br>Cerius is a flick-screen shoot ‘em up, characterised by your Avenger unit being unable to jump, needing instead to rely on the arrangement of teleporters in order to navigate Rogorf’s base. Push up to enter these; the same applies for the improved weapons, ammo dumps and energy boosts. Completing the levels requires considerable back-tracking, a fact made more awkward for the player by the fact that the screens reset when you leave them.<br><br>Each of the three levels contains four Guardian enemies, all of which must be destroyed. This is because they each release a letter, which must be rearranged to form the correct four-letter password for the final door.

[Chain Reaction]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chain-reaction_
Description=The Anti-Nuclear Party are up to their old tricks again. They have decided to infiltrate a nuclear power station and programmed the robots to empty the containment vault and attack all scientists inside it. To make matters worse, the entire facility will self-destruct in fifty minutes. <br><br>As one of the scientists that survived the onslaught, the player must prevent this from happening by collecting eighteen fuel canisters scattered around all seven floors of the facility and disposing of them in the pit that lies at the center of the first floor, but only one canister can be carried at a time. <br><br>If the player comes into contact with any of the robots, their radiation level increases. Once the player becomes totally contaminated, they will die. There are decontamination showers around the facility, and entering them reduces their radiation level. <br><br>Players are also equipped with a jet-pack that can be used to fly over dangerous areas.
Goodname=Chain Reaction
NoIntro=
Tosec=Chain Reaction

[Championship Baseball]
Publisher=Activision Publishing, Inc.
Developer=Dynamix, Inc.
Released=1987
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/championship-baseball
Description=In this traditional baseball simulation, gameplay takes place mainly on a split screen.One side shows an overview of the field, the other showing the batter, with the latter view disappearing when the ball is hit.<br><br>The game requires you to "draft" a team before play, composing the best possible squad based on each player's skill attributes. The game also allows a semblance of managerial control, and has an optional batting practice mode to warm up. It then allows you to play individual games, or participate in a 4 division, 24-team championship.
Goodname=Championship Baseball
NoIntro=
Tosec=Championship Baseball

[Championship Run]
Publisher=Impulze
Developer=Impulze
Released=1991
Systems=Amiga|Atari ST
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.8
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/championship-run
Description=This racing game has a similar structure to Continental Circus, as in the first race you must finish no worse than 76th out of the 100 computer cars, but in each successive race, you must do more to qualify, although there are still 100 cars. You must be careful not to run off track, or into the other cars, as this causes the car to slow.<br><br>Your car has 3 gears, and you push fire while accelerating to go up a gear, and push it while braking to go down (which makes it harder to recover speed after an incident). The circuits are full of hairpins, traffic (not all of it in direct contest with you for position) and hills - rising over those can be precarious. The races are over 4 laps, and each lap's timing is displayed on screen, along with the distance left to complete this lap.
Goodname=Championship Run
NoIntro=
Tosec=Championship Run

[Championship Sprint]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation
Released=1988
Systems=Amstrad CPC|Commodore 64|PlayStation 3
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/championship-sprint
Description=This is the sequel to the coin-op hit Super Sprint. One or two players race the 8 new tracks which once again are shown from an overhead view of the racetrack. There are some obstacles, like the whirlwind or oil-slicks, which should keep you from going around the track too easily. But Championship Sprint is not only an update with 8 new tracks. The main improvement is a complete track editor. With this you have the freedom to construct unlimited tracks, with all kind of obstacles and you even can set options like number of laps and number of players.
Goodname=Championship Sprint
NoIntro=
Tosec=Championship Sprint

[Chaos]
Publisher=
Developer=
Released=1985
Systems=
Genre=Strategy
Perspective=Top-Down
Score=4.2
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chaos
Description=Chaos is a fantasy strategy game written by Julian Gollop, who later became famous for X-Com. In it you are a wizard who battles it out against up to seven other wizards that can be both player and/or computer controlled. The last one alive wins. The game is turn based and each turn is divided in two parts. In the first you select and cast spells and movement is done in the second.<br><br>There are several different spells available. Some of them let you summon creatures to attack the opponent while others will improve your abilities or are offensive (like lightning) or defensive (summon castles). Summoning spells would include Centaurs and Horses, which can be mounted by the wizard and enable you to move across the playing board quickly. Spells can also be either Lawful, Neutral or Chaotic, so the chances of success increase if the wizard has the same alignment.

[Charlie Chaplin]
Publisher=U.S. Gold Ltd.
Developer=Canvas
Released=1988
Systems=Amstrad CPC|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/charlie-chaplin
Description=Charlie Chaplin is a unique game, in which player takes part of the world-wide famous comic. As Charlie Chaplin player has to star in films, which are much in the line of famous black-and-white masterpieces. After scene is filmed player is given opportunity to edit it. Once every scene for the movie is filmed and edited ,   player is allowed to film, star in and edit a much more expensive movie (i. e. expensive script, more props and extras).<br><br>To resemble a Charlie Chaplin movie the game is deliberately executed in two-color palette.
Goodname=Charlie Chaplin
NoIntro=
Tosec=Car Chase

[Chart Attack]
Publisher=Gremlin Graphics Software Ltd.
Developer=Capcom Co., Ltd.|Core Design Ltd.|Magnetic Fields (Software Design) Ltd.|Reflections Interactive Limited
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chart-attack
Description=Gremlin action, platform and racing games compilation.<br><br>Platform games:<br><br>1. Cloud Kingdoms (Commodore 64/128 only)<br>2. Shadow of the Beast (Spectrum/Amstrad only)<br>3. Impossamole<br>4. Ghouls and Ghosts<br><br>Racing games:<br><br>Lotus Esprit Turbo Challenge<br>5. Super Cars
Goodname=Chart Attack
NoIntro=
Tosec=Shark Attack

[Chase H.Q.]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|Game Gear|MSX|NES|SEGA Master System|TurboGrafx-16|Wii
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=5.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chase-hq
Description=As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. <br><br>However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".
Goodname=Chase H.Q.
NoIntro=
Tosec=Chase H.Q.

[Chase H.Q. II: Special Criminal Investigation]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|SEGA Master System|TurboGrafx-16|Wii
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chase-hq-ii-special-criminal-investigation
Description=Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles.<br><br>The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it.<br><br>Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.
Goodname=Chase H.Q. II - Special Criminal Investigation
NoIntro=
Tosec=Chase H.Q. II - Special Criminal Investigations

[Chequered Flag]
Publisher=Sinclair Research Ltd.
Developer=Psion Software Ltd.
Released=1982
Systems=
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chequered-flag
Description=Three different cars are on offer in this early racing game – The McFaster Special, The Psion Pegasus and the Ferretti Turbo. There are ten racetracks, including classics such as Silverstone, Monaco and Monza. There are no computerised opponents in the game, but the tracks are full of hazards such as lakes, glass hazards and oil slicks, as well as the danger of crashing, or over-revving your engine. The controls include two keys for steering in each direction, with one steering the car more rapidly, in an attempt to recreate analogue control on digital equipment. The ultimate challenge is to beat the lap record for each track.
Goodname=Chequered Flag
NoIntro=
Tosec=Chequered Flag

[Chess]
Publisher=Sinclair Research Ltd.
Developer=Mikro-Gen Ltd|Psion Software Ltd.
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chess_
Description=The classic game of chess against the computer.  The AI has ten skill levels and can effectively play both sides as the player can ask for recommendations which are calculated according to current level.  Moves are performed by typing in the coordinates and the game supports advanced moves like castling.<br><br>There is no way to save the game in progress but the screen can be copied to the ZX Printer with a single command.  The board can also be set up freely in order to test different scenarios or just to recall a game "saved" to a printout.
Goodname=Chess
NoIntro=
Tosec=Chess

[The Chessmaster 2000]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=1990
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chessmaster-2000
Description=This iteration of the Chessmaster series offers a  strong chess opponent at 12 skill levels, catering for novices to Grandmasters. Its many features include an opening library built around 71,000 moves, and the ability to print out the move history. To help novices there is a teach mode showing all legal moves, a hint move offering what the computer feels is a strong move, and the chance for the Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set challenges offer individual challenges.
Goodname=Chessmaster 2000, The
NoIntro=
Tosec=Chessmaster 2000, The

[Chicago 30's]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chicago-30s
Description=You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. <br><br>Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.
Goodname=Chicago 30's
NoIntro=
Tosec=Chicago 30's

[Chichn Itz]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1992
Systems=Amiga|Amstrad CPC|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chichn-itz
Description=Chichén Itzá is a Spanish text-adventure, the final "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time the main quest is divided in two parts: In the first half you have to satisfy all the gods demands while exploring the ruined temple and solving its mystery. In the last part you journey from hell to heaven in an effort to liberate the god Kukulkán from his prison.<br>This was the last game of Aventuras AD, and had the misfortune of being released alongside the Monkey Island games. It was considered antiquated for its time, and was partially ignored by the public.

[Chicken Chase]
Publisher=Firebird Software Ltd.
Developer=Jawx
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chicken-chase_
Description=Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. <br><br>The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks around the henhouse, its energy will decrease. It must be replenished by eating chicken feed at both sides of the henhouse. Only then will the cock move faster.<br><br>Upon entering the back room, the player must wait until one or more hearts appear at the top of the screen, as they indicate the number of eggs the mother will lay. Since there are ten nests, up to ten hearts can only appear at a give time.<br><br>When an egg sits in the nest long enough, a egg will hatch out, and the resulting chick will make its way toward the back room, ring the bell outside the door, then go on in. If one of the creatures destroy an egg, or the only egg in the nest hatches out, the player loses a life, and the game is over when all lives are lost.

[Chiller]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chiller_
Description=Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her.<br><br>The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe.
Goodname=Chiller
NoIntro=
Tosec=Chiller

[Chip's Challenge]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Lynx|Windows 3.x
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chips-challenge
Description=Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel.  However, before she'll let him in, he must prove his intelligence by passing the initiation test.  149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game.  Use tools such as keys, and special shoes to bypass obstacles.  Manipulate switches to and use dirt blocks to build bridges across waterways.  Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!
Goodname=Chip's Challenge
NoIntro=
Tosec=Chip's Challenge

[Cholo]
Publisher=Firebird Software Ltd.
Developer=Solid Image Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cholo
Description=After a nuclear war, the few survivors entered an underground tunnel network below the city of Cholo, waiting for the day when radiation has faded to a safe level. However, because the radiation was higher than anticipated, the computer malfunctioned, keeping people underground. It is your job to send a group of robot droids above the surface to disable the system.<br><br>You have a first-person view of the robot currently under control. You start with a RAT Droid named Rizzo, but can find and gain control of others including air droids. When you find the computer room you can connect your droid to the terminal and run programs such as the Pass1Txt password list for other robots.<br><br>Watch out for the robot guards who shoot at you - try to find weaponry of your own. Only a small area of Cholo is inhabitable, so listen out for Geiger Counter clicks as you get close to the wasteland areas - these will weaken your droid. A map is provided, which also indicates where the teleporters are.
Goodname=Cholo
NoIntro=
Tosec=Cholo

[Choy-Lee-Fut Kung-Fu Warrior]
Publisher=Positive
Developer=Positive
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/choy-lee-fut-kung-fu-warrior
Description=He raised from the Hell and sighed. On his face the wrath of a demon and the ambition of thousand devils. He sprouted like a bad seed in the temple of Shaolin, whose walls lodged the best fighters of all times. The destiny has decided that the last hour for the good has arrived, because the yellow devil seized the original manuscript where Cheng Heung wrote the art of the Choy Lee Fut.<br><br>Supported on the force of the five magical animals, the speed and the technique of a good apprentice, we will cross the temple of Shaolin until finding the monster and recovering the scroll. We are expert in punches, we handle the sabre with ferocity and make the flexible lance more penetrating and versatile. And all thanks to the Chi. As first action, we will have the possibility of training with the Dummies (the wood men), where we will practice the distance, the speed and the use of complementary techniques. From which we will get up ourselves into the dynamics of the fight and the confrontations hand-to-hand with the partisans of the evildoer.<br><br>The movements are varied, all of them based on the Fung-Fu techniques. With different arms we will be able to execute different movements using the same keys. Everything depends on the animal that our personage will adopt. The graphical theme also changes according to the fight scenes, including the face of the old man that observes us.
Goodname=Choy-Lee-Fut Kung-Fu Warrior
NoIntro=
Tosec=Choy-Lee-Fut Kung-Fu Warrior

[Christmas Collection]
Publisher=Hewson Consultants Ltd.
Developer=FTL - Faster Than Light|Hewson Consultants Ltd.|Thalamus Ltd
Released=1989
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/christmas-collection
Description=In 1989 this collection would have been a nice Christmas gift. At least this is what the title tells us. This collection contains 6 classic games. These games are:<br><br>1. Cybernoid II<br>2. Eliminator<br>3. Exolon<br>4. Hydrofool (Omitted in Commodore 64 release)<br>5. Lightforce<br>6. Sanxion (Omitted in ZX Spectrum release)<br>7. Uridium

[Chronos: A Tapestry of Time]
Publisher=Mastertronic Group Ltd.
Developer=Radical Tubes
Released=1987
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chronos-a-tapestry-of-time
Description=This shoot 'em up resembles many others, but was released at budget price. You're in control of space craft Chronos, which must get way out of the Mystical Dimension it has been trapped in. This means zapping through six constantly-scrolling and diverse levels of minions including balls, ships and spinning dice. The level designs are such that many sections of barriers and force fields need to be shot before you get to them. Lots of immovable blockades and blind tunnels are in place, so the route is extremely mazy. Bonus tokens can be picked up in a sequence which grows in value progressively, so be careful to pick up the earlier ones and keep the sequence going.
Goodname=Chronos - A Tapestry of Time
NoIntro=
Tosec=Chronos - A Tapestry of Time

[Chubby Gristle]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chubby-gristle
Description=Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using moving ledges.Large falls or contact with the pre-programmed hazards costs you a life.
Goodname=Chubby Gristle
NoIntro=
Tosec=Chubby Gristle

[Chuckie Egg]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1983
Systems=Android|Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Dragon 32/64|J2ME|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chuckie-egg
Description=In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong.  Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing.  The ducklings also eat the corn, however.<br><br>There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on.  However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.
Goodname=Chuckie Egg
NoIntro=
Tosec=Chuckie Egg

[Chuckie Egg II]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1985
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chuckie-egg-ii
Description=Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game.  Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore.<br><br>In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory.  Eight of each must be included.  Also, the eight parts of a toy kit must be found, to place inside the egg.<br><br>In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry.  There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things.<br><br>Despite the drastic changes from the original, the game still retains the sound effects from the original.
Goodname=Chuckie Egg II
NoIntro=
Tosec=Chuckie Egg 2

[Chuckman]
Publisher=Add-on Electronics
Developer=Add-on Electronics
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chuckman
Description=Chuckman is a bomb disposal expert faced with a 60-screen maze with 8 bombs to neutralise. To do this, he must collect a toolkit, and can only carry one of these at a time. The paths to run along are yellow, and these also feature boots chasing you (these can be trapped in holes if you first collect a spade). There are also holes which can't be passed without a wheelbarrow to repair them, and regular earthquakes destroying parts of the paths. Each maze in generated randomly, and clearing all 8 bombs produces a new maze, with 3 skill levels influencing just how tough these are.
Goodname=Chuckman
NoIntro=
Tosec=Chuckman

[Chuck Yeager's Advanced Flight Trainer]
Publisher=Dro Soft
Developer=Lerner Research
Released=1989
Systems=Amstrad CPC|Apple II|Commodore 64|DOS|Macintosh|MSX|PC-98
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/chuck-yeagers-advanced-flight-trainer
Description=In Chuck Yeager's Advanced Flight Trainer you have the chance to test pilot 14 different airplanes, such as the Bell X-1 and the Lockheed SR-71. It features 10 different viewpoints both inside and outside of the plane, with a zoom of up to 256x, and different aerodynamics for each plane.<br><br>You can do different things with the planes, from racing against a computer opponent, to practising formation and stunt flights. You can follow the testing and development programme through its evolution.<br><br>There is a "black box recorder" to replay your flights, and analysis of your performance compared to an ideal one.
Goodname=Chuck Yeager's Advanced Flight Trainer
NoIntro=
Tosec=Chuck Yeager's Advanced Flight Trainer

[Circus]
Publisher=
Developer=
Released=1983
Systems=Browser|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/circus
Description=The seventh in the Mysterious Adventure series of illustrated text adventures by Brian Howarth.  Your car has broken down, miles from anywhere.  Heading off in search of a gas station, 3 miles down the road you come upon what appears to be a Circus tent, nestled in a small valley.  Sounds and music come from inside.  As you reach the gate, suddenly there is complete silence.  You walk fearfully towards the entrance of the tent, wondering what exactly is going on here.  Maybe if you are lucky, you can find some gas here...<br><br>Around this time, the game engine was replaced with a far more powerful one.  Now the games accepted complete sentences.  You can hit ENTER to switch between graphics and all text.  This made them somewhat easier to play and less frustrating.

[Circus Games]
Publisher=Tynesoft Computer Software
Developer=Subway Software|Tynesoft Computer Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/circus-games
Description=Ladiiiieeeees and gentlemeeeeennnnn! Children of all ages!<br>The Greatest Show on Earth proudly presents...<br>Circus Games!<br><br>As a tiger trainer, you will have to put the tiger's through their various tracks. You have to do various stunts, like corkscrews and somersaults, on the trapeze.<br><br>As a tight rope walker, you need to go from one side to the other, doing handstands and somersaults along the way. There is also a lady daredevil that you do stunts with from the back of a horse.<br><br>If you do the international competition, you will have to do certain tricks for the trapeze, tight rope walker, horse trick-rider and make the tigers go through all the tricks in their routine.
Goodname=Circus Games
NoIntro=
Tosec=Circus Games

[Cisco Heat: All American Police Car Race]
Publisher=Image Works
Developer=Jaleco Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cisco-heat-all-american-police-car-race
Description=In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks.<br><br>Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out!  Use your horn to alert other road-users of your presence.
Goodname=Cisco Heat - All American Police Car Race
NoIntro=
Tosec=

[The Citadel of Chaos]
Publisher=Puffin Books Ltd.
Developer=Puffin Books Ltd.
Released=1984
Systems=Commodore 64
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/citadel-of-chaos
Description=You are a lone adventurer, trekking to the grim fort atop Craggen Rock in hopes to save the peaceful Vale of the Willow below by infiltrating the chaotic legions of the Black Tower and defeating their leader, the warlock Balthus Dire. You will rely on your spellbook, your blade, and your wits to navigate the labyrinthine corridors there and evade or escape from those of its denizens you can't easily dispatch.  The Vale is depending on you!<br><br>A very by-the-book adaptation of Steve Jackson's Fighting Fantasy gamebook #2, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.
Goodname=Citadel of Chaos, The
NoIntro=
Tosec=Revenge of Chaos

[City Bomber]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/city-bomber
Description=City Bomber is a one-key arcade game, similar to Air Attack.<br><br>You pilot a small airplane, and your mission is to bomb the city so you can land safely. It is a one-key game, so you don't control the plane, you can only drop bombs by pressing the spacebar. The plane moves from left to right across the screen, and slowly descends every time it wraps back to the left side.<br><br>At the start of the game you can choose a skill level from 1 (easiest) through 5 (hardest), and an entry wave, also 1 through 5. A higher skill level means the buildings are higher, thus more bombs are needed before you can land. There are small empty spots to the left and right side of the city, so don't waste bombs on those spots.

[CJ in the USA]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cj-in-the-usa
Description=The follow-up to CJ's Elephant Antics, in which we find that The Hunter has kidnapped CJ's brothers and sisters and trapped them at various points around the USA. Needless to say, young CJ sets off to rescue them.<br><br>The game is a standard platform title, in which you can shoot peanuts at your enemies, or use bombs you collect.<br><br>You start with 9 lives, which sounds generous, but the levels are full of spikes and bad guys which can come to get you at any point. The enemies include policemen, Indians, dogs and burly American footballers (quite a stereotypical view of Americans there). Each level has a guardian at the end.
Goodname=CJ In the USA
NoIntro=
Tosec=Pi in the Sky

[CJ's Elephant Antics]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cjs-elephant-antics
Description=CJ the baby elephant has fled captivity, and is desperate to reach his home in Africa. That means trekking halfway around the world, armed only with an infinite supply of peanuts and a handful of bombs (fortunately more can be collected as you go along).<br><br>You start with nine lives, but the game's design is such that a lot of deaths will be unexpected, so prior knowledge of the layouts is essential to get through most sections of the five levels without losing lives. The two-player mode involves the screen following the lead player, so the latter can lose lives by getting too far behind. With lots of precise jumps across vertically-progressing ledges involved, a lot of skill and timing is required.
Goodname=CJ's Elephant Antics
NoIntro=
Tosec=CJ's Elephant Antics

[Classic Arcadia 2]
Publisher=
Developer=
Released=1992
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/classic-arcadia-2
Description=The second of Alternative's Classic Arcadia compilations consisting of three unofficial clones of old arcade machine games.<br>The games in this compilation are; <br><br>1. Side A: game 1 Grebit: a version of Frogger <br>2. Side A: game 2 Crazy Er*Bert: a version of  Q*bert <br>3. Side B: game 1 Missile, also known as Aftermath a version of Missile Command

[Classic Arcadia 3]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.|Atari Games Corporation|Nihon Bussan Co., Ltd.
Released=1992
Systems=Commodore 64
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/classic-arcadia-3
Description=The third of Alternative's Classic Arcadia compilations. While the previous two compiled unofficial clones of old arcade machines, this one features two official conversions (Star Raiders II and Moon Cresta) as well as a generic pinball game (Microball).<br><br>1. Microball<br>2. Moon Cresta<br>3. Star Raiders II
Goodname=Classic Arcadia 3
NoIntro=
Tosec=

[Classic Collection No1]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1987
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/classic-collection-no1
Description=A collection of four Mikro-Gen games. They are:<br><br>1.  Stainless Steel<br>2. Frost Byte<br>3. Pyjamarama<br>4. Battle of the Planets

[Cliff Hanger]
Publisher=New Generation Software
Developer=New Generation Software
Released=1986
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cliff-hanger
Description="WANTED: El Bandito Dead or Alive." Basically you are the super hero trying to kill this bandit. In order to do this, you are given tools like an anvil, a boulder, a bomb, a boomerang, or a cannon. You basically are trying to crush him to go on. This game takes place as if you are acting the entire act out. It is very similar to the road runner and the coyote, the graphics are also very identical.
Goodname=Cliff Hanger
NoIntro=
Tosec=Cliff Hanger

[Clive Barker's Nightbreed:  The Action Game]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/clive-barkers-nightbreed-the-action-game
Description=This is the first of a planned trilogy of games based on Clive Barker's movie Nightbreed (the second game was Nightbreed: The Interactive Movie, and the third game was never released).  This is a side-scrolling action game where Boone must fight his way through Midian, fighting the Sons of the Free and the Berserkers.<br><br>There are five legs to Boone's quest as listed in the manual:<br><br>1)  Collect the 3 keys to Midian; one is located on each level.  In order to obtain the 3rd key, you must defeat the MASK (although he will subsequently escape).<br><br>2)  Work your way around the Necropolis and down through Midian to the Nightbreeds' God, BAPHOMET, who will then baptize you.  This will enable you to transform into CABAL for short periods of time.  CABAL can withstand attack better than BOONE and has greater strength than his alter ego.<br><br>3)  Open the door to the BERSERKERS chamber.<br><br>4)  Work your way up to the surface of Midian to free the Breed.  They then tell you that the MASK has your girlfriend, LORI.<br><br>5)  Descend back down and engage in the ultimate battle with the MASK.  With victory achieved, you must get back to the surface of Midian where you will be re-united with LORI.
Goodname=Clive Barker's Nightbreed -  The Action Game
NoIntro=
Tosec=Night Breed

[Cluedo]
Publisher=
Developer=
Released=1984
Systems=
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Hot Seat
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cluedo
Description=Cluedo is a version of the popular Waddington's board game known as Clue in the U.S.A.<br><br>The game is a detective / puzzle game for one to six players, though the computer will play five of these for a single player game. The objective is to determine who killed Dr Black, where they killed him, and what the murder weapon was. This is achieved by a process of elimination. Each player has three clue cards. When all of these have been accounted for, what remains unaccounted for is the solution.<br>Players can learn what other cards other players have by making suggestions. The game rules require opposing players are asked in turn if they  possess any of the items suggested and if they do one card must be revealed.<br><br>This computer game follows the board game very closely starting with rolling the dice for a high number to see who goes first.<br>After that the cards are shuffled and play commences. The dice is rolled. When it is the turn of a human player a series of options are presented<br><br>1. Roll Dice : self explanatory<br>2. Notes : is used by the player to record who & what they suspect and who & what has been eliminated<br>3. Clue Cards : the player can view their own clue cards<br>4. Passage : As in the board game, the player may surrender a turn and take a secret passage to another room<br>5. Suggestion : Ask opposing players if they possess any of the cards suggested<br>6. Accusation : used when a player has enough information to end the game<br>7. Next : used after a roll of the dice to pass control to the next player<br><br>The game also has an optional sound feature which plays music before each player, 'Colonel Bogey' before Col. mustard etc.

[Cobra]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cobra
Description=This Green Beret-style arcade game follows the plot of the film starring Sylvester Stallone. As Stallone's Cobra character you must rescue Ingrid Knutsen before the Night Slasher gets to her. There are 3 levels of gameplay, set in a city, the countryside and a factory. All have multiple ledges and platforms to negotiate.<br><br>Cobra starts without a weapon, but he is tough enough to attack with a precisely timed head-butt, although this method of killing is risky, as it will kill Cobra if mistimed. Fortunately there are weapons to pick up along the way, by picking up hamburgers. The weapons include daggers, pistols and machine guns, but all are time-limited
Goodname=Cobra
NoIntro=
Tosec=Cobra

[Cobra's Arc]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=Amstrad CPC|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cobras-arc
Description=Cobra's Arc is a curious conversational adventure in which the messages the computer send us play a fundamental role, but instead of replying to them directly, we must choose the action to do by pointing to the available icons of the actions menu, therefore this is what could be called an iconographic adventure. Also, you will find lots of places, personages and situations through the game, all of them surrounded in an atmosphere of fantasy and legend, so the action could take place in deserts, as well as inhospitable mountain ranges or mysterious walled cities.<br><br>The plot of the game turns around a fabulous treasure, an immense amount of accumulated wealth during centuries by the priests of an old culture dedicated to the adoration of the god Cobra. According to the tradition, the temple where the priests jealously kept their jewels, diamonds and objects made with the most precious metals, was constructed on a ship, reason why it resisted the great deluge.<br>Now the fortune hunters have as obsession finding at all costs the palace of the god Cobra. But for it, they will have to fulfill two objectives: killing the prince Cobra and the wizard; once they do it, they will be ready to find so incredible treasure.
Goodname=Cobra's Arc
NoIntro=
Tosec=Cobra's Arc

[Codename: MAT]
Publisher=Micromega
Developer=Micromega
Released=1984
Systems=Amstrad CPC
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/codename-mat
Description=Mission: Alien Termination involves all the knowledge of science, space combat and military tactics being implanted into the strong, agile and future-proof body of a 13-year-old boy. You play Mat, at the helm of the USS Centurion prototype fighter, and have the task for saving the world.<br><br>The game's basic space combat component is fast and smooth, with raging battles resembling Star Raiders. However, in addition to this you must plan your course carefully, both during and between fights. You also have the option of taking on command duties, directing all the other ships in the force.
Goodname=Codename - MAT
NoIntro=
Tosec=CodeMat II

[Coil Cop]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/coil-cop
Description=The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and  collect the tape, floppy disk, listing paper and ROM chip scattered throughout.<br><br>The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that squashes Thing flat. <br><br>As Thing takes damage from enemies or weights, his oil level is reduced. When Thing runs out of oil, he becomes rusted and the game ends. To move between levels, Thing must enter the pipework through a vent and bounce around the pipes to find an exit.

[Colin The Cleaner]
Publisher=IJK Software
Developer=IJK Software
Released=1987
Systems=
Genre=Adventure|Strategy
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/colin-the-cleaner
Description=In this game you play the role of a cleaner who works at a museum. The gameplay involves you collecting all the litter that has been left by school children on a school outing within a certain time limit. To hinder your task further you cannot fall of a ledge or walk down steps as this involves you losing a life. All you have to aid you are teleporters and ladders so a tactical thinking is in order to make sure you don't get trapped on top of some stairs. When you have collected all the litter an exit sign appears and you collect it to go to the next level. There are over 10 different levels in all.
Goodname=Colin The Cleaner
NoIntro=
Tosec=Colin the Cleaner

[Colin The Cleaner + Who Said That?]
Publisher=Tynesoft Computer Software
Developer=IJK Software
Released=1987
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/colin-the-cleaner-who-said-that
Description=This compilation includes the games:<br><br>1. Colin The Cleaner<br>2. Who Said That?
Goodname=Colin The Cleaner + Who Said That
NoIntro=
Tosec=Colin the Cleaner

[Coliseum]
Publisher=Kixx
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/coliseum
Description=Benurio, a merchant's son, has fallen foul of the wicked Nerio, chief of the Emperor's Praetorian Guard. Both men are trying to win the affection of the beautiful Calia - but the unscrupulous Nerio has denounced Benurio and forced him to race in the Circus Maximus. However, chariot racing is a rough business and the other participants will try to kill you before the end of the race...<br><br>You must complete four hazardous races in each of which you'll have to complete four laps, avoiding the obstacles and fighting off your opponents. They will carry weapons of increasing deadliness with which they'll try to reduce your energy, these could be hatchets (the basic weapon), but also swords, mallets, tridents, nets or lances. You can obtain anyone of them when beating its carrier.
Goodname=Coliseum
NoIntro=
Tosec=Coliseum

[Collision Course]
Publisher=U.S. Gold Ltd.
Developer=Black Run Software
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/collision-course
Description=A network of stargates has been uncovered, potentially making instantaneous travel a reality. Aboard a newly designed starship, you must explore this galaxy and loot it. The ship is flown by using left and right to rotate, and up and down to change the height, as it moves at a constant speed. It drains energy as it goes, but this can be replenished by picking up the small pods. There are mines and meteors to avoid. On each section of the game you must find the next stargate and fly into it.
Goodname=Collision Course
NoIntro=
Tosec=Collision Course

[Colony]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/colony_
Description=Mankind has established a distant colony, but the area is infested with ants, ladybirds and other parasites, all ready to cut through the perimeter fencing and eat your people's food. As a service droid it is your job to prevent this, and maximise the output.<br><br>Achieving this involves a lot of planning and resource management. There are several buildings at your disposal, containing seeds, solar panels, weaponry, fencing and traps. You must plant the seeds, use the solar panels to maximise their growth, and then harvest the finished product so as to trade it. You can carry a gun to take care of the bugs, but this needs recharging frequently, and the location of the munitions store must be determined.<br><br>When the bugs break part of the fence, you need to replace it to stop lots more coming through. This can be done more quickly by reducing the compound size, which causes the trade-off loss of growing room.
Goodname=Colony
NoIntro=
Tosec=Colony

[Colossal Adventure]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1983
Systems=BBC Micro|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/colossal-adventure
Description=Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes. You can carry up to four objects at a time; the useful ones include a newspaper, keys and sandwiches. The vocabulary includes saying spell names, DROPping items to stay within the carrying limit (and for other specific reasons), CATCHing a bird, and standard directions plus IN and OUT.
Goodname=Colossal Adventure
NoIntro=
Tosec=Classic Adventure

[Colossus Chess 4]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Simulation|Strategy
Perspective=Isometric
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/colossus-chess-4
Description=Colossus 4 Chess is a computer chess game. The game is customizable and you can monitor all your previous moves. It is even possible to see the computer thinking ahead and predicting your moves. The computer is hard to beat, and would win matches against other computer chess programs of the day. It can achieve the king-bishop-knight mate, which is the most difficult checkmate manuver possible in Chess.

[Colour Clash]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/colour-clash
Description=Colour Clash is based on Amidar, and named after the Spectrum ‘feature’ whereby moving colours don’t correctly fit the objects as they move. Through four stages (two competitive ones, alternated with bonus stages) the player must fight off an invasion of alien paint pots, and you only have a pot and a few grenades to fight back. <br><br>The player is presented with a network of interconnected lines, and must move over every line. When a rectangle has been completely enclosed, it will change colour. During this phase you must avoid contact with the many alien pots, but have a limited number of grenades to clear the screen of them. Once the screen is completely filled, you have a limited amount of time to hit them for bonus points. Level 3 is similar to this, except that any outstanding lines to fill a box must be completed in sequence; leaving the square will blank the lines out.<br><br>Level 2 is a one-press bonus game - a properly-timed press will guide an arrow down a network of lines into the specified point, for a points boost. Level 4 is a Light Cycles game – block the lines (which represent attacking pots) by using your trail to shut the space on the screen, leaving them with nowhere to move. After level 4 is completed, the game cycles through the four levels again, with increased difficulty.

[The Colour of Magic]
Publisher=Piranha
Developer=Delta 4 Interactive
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/colour-of-magic
Description=The Colour of Magic is an interactive fiction adventure (with some graphics) set on Terry Pratchett's wildly improbable Discworld.  The world, a flat disc, rests on the backs of four elephants, who in turn stand on the shell of Great A'Tuin the Turtle.  Therefore, unlike some text games which use North, South, East and West, directions in Discworld are Hubward, Rimward, Widdershins, and Turnwise.<br><br>Players control Rincewind the Wizzard, the fastest Wizzard in Discworld, who understands the finer points of survival (like it's not where you are running to, it's what you are running from).  In his adventure, based on book of the same name, he meets Discworld notables like Twoflower the Tourist, Luggage the luggage, and Death while saving Ankh-Morpork (again).
Goodname=Colour of Magic, The
NoIntro=
Tosec=Colour of Magic, The

[Comando Tracer]
Publisher=Dinamic Software
Developer=Zeus Software
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/comando-tracer
Description=In the year 2046, the Industry of Intelligent Androids (MOXAT) has created the DERGON system, a revolutionary artificial intelligence standard based on human thoughts.<br><br>Contrary to what was expected, the new system is going to be a catastrophe for mankind: those intelligent machines spread throughout the entire confederation of planets XATOR sowing death and desolation.<br><br>The only way to stop them is to destroy the planets in which they are located. With this purpose, MOXAT has been placing high-powered explosive charges for more than two years in the affected planets, and now it is time for you to detonate them.<br><br>"Comando Tracer" is an arcade game in which we control a spaceship that is able to wear weapons and ionic piles, which we will need to detonate the explosives of each planet, before we arrive to the transport platform in order to go to the next planet/level.
Goodname=Comando Tracer
NoIntro=
Tosec=Comando Tracer

[Combat Lynx]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1984
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/combat-lynx
Description=A semi-realistic helicopter battle game, viewed from behind. Allied bases must be protected from air and land attacks, and soldiers transported between them. The Combat Lynx is equipped with various weapons, including mines and heat-seeking missiles. A map enables the player to keep track of enemy forces. Includes various difficulty levels.
Goodname=Combat Lynx
NoIntro=
Tosec=Combat Lynx

[The Comet Game]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/comet-game
Description=Aimed to tie in with Halley's Comet passing close to Earth, but actually missing the boat by some time, The Comet Game is based on the idea of Halley's comet coming with bacterial life-forms capable of destroying life on earth. As a result, you must get into your high-tech spaceship, intercept the comet, and destroy those organisms. Controlling the ship's autopilot technology, you must ensure that the task is successfully completed.<br><br>You must ensure that missile attacks on the ship are unsuccessful (by shooting at the missiles before they hit a your ship, a la Missile Command, controlling a cross-hair that moves around the ship), and maintain communication with Earth, by aiming the comms beam in the right direction to get the best signal. <br><br>Keeping the computer running smoothly requires moving a line of LEDs to match what is being displayed. The fourth ongoing task is to keep the ship's crew happy. This is done in a rather surreal way, by brewing coffee and injecting it into the crew (who are in suspended animation).

[Commando]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari ST|BBC Micro|Commodore 64|Intellivision|MSX|NES|PC Booter
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/commando
Description=Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.
Goodname=Commando
NoIntro=
Tosec=Commando

[Computer Scrabble]
Publisher=Sinclair Research Ltd.
Developer=Psion Software Ltd.
Released=1983
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Strategy
Perspective=Top-Down
Score=4.2
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/computer-scrabble
Description=Computer Scrabble is the earliest official computer version of the popular word game. The game has an 11000-word dictionary containing the most frequently-used words in Scrabble. As a result, some very obscure words (mostly of 2 and 3 letters - keen Scrabble players will know that these are often the most profitable scoring method) are included, but common words such as 'bigot' and 'sheen' are queried by the game - simply tell it that your move is a word and it will move on trustingly.<br><br>Inputting words is done by moving the cursor across or down to the starting position of the word, and then pressing to key the word in, pressing space before the letter you wish to use a blank tile as. All words formed are accurately scored. The game can juggle your tiles and allow you to manually rearrange them, and you can watch the computer 'think' as it notices possible moves and their scoring. There are four difficulty levels, with the highest capable of combined scores over 700.
Goodname=Computer Scrabble
NoIntro=
Tosec=Computer Scrabble

[Computer Scrabble De Luxe]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/computer-scrabble-de-luxe
Description=Scrabble De Luxe is the computer version of the classic word game Scrabble. It follows the official board game rules.<br>It can be played at 8 different difficulty levels.<br><br>The main difference with  Computer Scrabble is that the De Luxe version has enhanced graphics, a larger dictionary and a clock timer.
Goodname=Computer Scrabble De Luxe
NoIntro=
Tosec=Computer Scrabble

[Confuzion]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/confuzion
Description=This is a puzzle game where you must explode all of the bombs on each level, using a spark.  The spark flows along a fuse, which is made up of a series of tiles.  These can be moved, in the manner of sliding puzzles, where there is only one gap, and tiles can be moved into the gap, creating a new gap.  The aim is then to move the tiles so the fuse forms a path from the spark to each bomb. <br><br>There is a time limit, however, and extra time is knocked off if the spark reaches a dead end.  Also some levels contain water droplets, that extinguish the spark if they touch it.
Goodname=Confuzion
NoIntro=
Tosec=Confuzion

[Conquestador]
Publisher=Erbe Software, S.A.
Developer=Erbe Software, S.A.
Released=1986
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=Platform
Score=3.6
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/conquestador
Description=Three star stones have been hidden in locked treasure chests within a castle inhabited by dragons, guards, spiders, tarantulas wizards and the like. Battle Hero Redham is brave enough to take on such a task, and it is only by obtaining these that he can rescue Taleria.<br><br>Although Redham is armed with a small supply of daggers (more can be collected), these can only be fired while he is stationary, and the graphics are drawn large so that not much is seen on each screen. This means that a lot of advance route-planning is required, although most creatures can be killed by landing on their heads (horizontal contact with them is however fatal). The tarantulas are perhaps the deadliest foe, as they move so quickly. Treasure chests are located along the route, containing various potions and poisons as well as extra weapons.
Goodname=Conquestador
NoIntro=
Tosec=Conquestador

[Contact Sam Cruise]
Publisher=Microsphere Computer Services Ltd.
Developer=Microsphere Computer Services Ltd.
Released=1986
Systems=
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/contact-sam-cruise
Description=It's Whodunit time in this licensed arcade adventure starring Sam Cruise. As Sam you must collect the clues by walking over them, with the hope of finding the killer. Money is an issue as well, as more can be collected, but it will be needed as the game goes on.<br><br>The city is awash with Gangsters, and neither they nor the police are happy with your methods or motives. Gangster bullets should be avoided if possible, as you only have the medical kits to repair the damage from 8 shots - fortunately a plethora of evasive moves are offered including rolls and somersaults. The police can be evaded by wearing disguises.<br><br>Many buildings can be entered and explored for clues, but leaving the lights on can alert people to your presence. Telephone calls play a big part in the game - initially you only have the number for your office, but this is a potential goldmine of clues, and more numbers can be obtained in a manner similar to Hacker.
Goodname=Contact Sam Cruise
NoIntro=
Tosec=Contact Sam Cruise

[Continental Circus]
Publisher=Virgin Mastertronic Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/continental-circus
Description=The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for  next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.<br><br>The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.
Goodname=Continental Circus
NoIntro=
Tosec=Continental Circus

[Contra]
Publisher=Erbe Software, S.A.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|MSX|NES|Xbox 360
Genre=Action
Perspective=Platform
Score=1.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/contra
Description=In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists.<br><br>As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.
Goodname=Contra
NoIntro=
Tosec=Cobra

[Corridors of Genon]
Publisher=New Generation Software
Developer=New Generation Software
Released=Sep, 1983
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/corridors-of-genon
Description=The Genon computer has been making life a misery throughout the Cosmos, and the time has come where it has to be neutralized. Having been selected to attempt this task, and beamed onto the planet, this is your task. You must reach the centre of the maze, crack the code to destroy it, and then make good your escape.<br><br>The game is an early use of first-person 3D with real-time movement, using a rounded wall effect, with the main hazards being doors which move up and down at pace (faster once you are near the central Corridor 30). You must stay away from the Boguls, which chase you and are unimpeded by the doors. The computer sets more of these on you as it is destroyed. Cracking the code is such an intricate task that you can practice it before playing.
Goodname=Corridors of Genon
NoIntro=
Tosec=Corridors of Genon

[Corruption]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/corruption
Description=Corruption is one of Magnetic Scrolls interactive fiction games. It is also one of the few 'real world' based games (ie: no elves, magic, etc).<br><br>You play a stockbroker on the fast track to riches when suddenly there are attempts on your life and the words 'insider dealings' floating around!
Goodname=Corruption
NoIntro=
Tosec=Corruption

[Corsarios]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/corsarios
Description=As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent parts. On the first one, you will be on a wild island, a place in which we will have to face endless hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you will find a small boat which is awaiting you at the other extreme of the island.<br><br>The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks.
Goodname=Corsarios
NoIntro=
Tosec=Corsarios

[Cosa Nostra]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1986
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cosa-nostra
Description=Mike Bronco, a super detective of great world-wide prestige, has been contracted by the Mayor of Chicago, with the purpose of fighting and eliminating the organized crime that in the 20's is threatening the city. But in spite of Mike's category, it's a really difficult work, because he must face hand-to-hand the five great Heads and their respective partisans, whom have all the city dominated and terrified.
Goodname=Cosa Nostra
NoIntro=
Tosec=Cosa Nostra

[Cosmic Relief: Prof. Renegade to the Rescue]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cosmic-relief-prof-renegade-to-the-rescue
Description=This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding Professor Renegade. <br><br>Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest Tibetan ranges; an area populated by creatures and conditions of the professor's own design: venomous stone snakes, reptilian birds, and acid storms. Not only must your Adventurer survive these tests of courage, but he must and properly use such curious objects as spurs, a vacuum cleaner, and a unicycle.<br>Once you locate the professor and convince him to help, you'll need to help him construct an anti-asteroid deflector to prevent the destruction of earth. You must now search for high-tech tools such as an atomic pile, a 9-volt battery, and a bent coat hanger!<br><br>Use the joystick and the appropriate keys to maneuver the Adventurer across the landscape. You have 30 days to complete the mission. During the mission, the Adventurer collects various items (points are awarded for each). Some items serve little purpose; others are vital; and others only work in certain places. Only one item can be held at a time and it must be held to be used. Native bearers carry the items collected. <br><br>To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Adventurer can exchange the item held (press S) with a bearer that is closest to him. Its trial and error time. Good luck. The game comes with cheats and a map for those that require a little help.
Goodname=Cosmic Relief - Prof. Renegade to the Rescue
NoIntro=
Tosec=Postman Pat 3 - To the Rescue

[Cosmic Sheriff]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cosmic-sheriff
Description=Cosmic Sheriff is a shoot 'm up game and you control Peter Jones, the Cosmic Sheriff who has to take out the rebels on a remote moon and shut down the pumps.<br><br>In the year 2023 the element cobalt has become an element of great strategic importance for the human race. The last deposit in the galaxy is on IO, the third moon of Jupiter. An extraction plant has been installed but has been sabotaged by rebels. The rebels placed pumps that will explode if their request is not agreed upon.<br><br>Orbital station TERRA-1 sends Peter Jones, the Cosmic Sheriff - controlled by the player - who is the best laser sniper of the galaxy. His mission is to deactivate the pumps and to end the saboteurs.<br><br>The station has three zones:<br><br>Zone 1. The warehouses<br><br>Zone 2. Computer and control Systems<br><br>Zone 3. The surface<br><br>Zone 1 consists of three levels and contains two pumps, zone 2 consist of 5 different levels and it is necessary to deactivate four pumps. Zone 3 consists of 9 levels and has 6 pumps that must be deactivated.<br>The pumps are always hidden behind doors, and Peter needs find and deactivate them before time runs out.<br>Locked doors can be opened by firing on them and contain a digital indicator on which you can read how many times you need to fire.<br><br>Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels.
Goodname=Cosmic Sheriff
NoIntro=
Tosec=Cosmic Sheriff

[Cosmic Wartoad]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1985
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cosmic-wartoad
Description=Is there anything uglier than a human female? The Rygellian Slime Beasts know that their enemies the Cosmic Wartoads believe that there isn't, and as such knew that turning their queen into one was the worst thing they could do. Fortunately there is a Wartoad heroic enough to seek revenge, and that is you.<br><br>The player has 90 minutes to complete the game, in which time you must cross an 8x8 grid (from top right to bottom left, moving one space at a time) whose squares have a variety of functions. The action meat of the game involves shooting out the slime fired off by the Rygellian occupants of each square, which must be destroyed for the player to take possession of any square. The player has three lives for this.<br><br>Other squares contain enhanced weapons, and the keys which are required to pass blockaded areas
Goodname=Cosmic Wartoad
NoIntro=
Tosec=Cosmic Wartoad

[Countdown]
Publisher=Macsen Software
Developer=Macsen Software
Released=1986
Systems=Amstrad CPC|BBC Micro
Genre=Educational|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/countdown_
Description=Countdown is a Channel 4 TV show which has continued into the 2010s, despite the death of original host Richard Whiteley in 2005. It's a words-and-numbers game show, and the original format of 6 letters games, 2 numbers games and a conundrum, is recreated here. There is no computer opponent, so 2 people are required.<br><br>In the letters round, a selection of 9 letters is formed by alternately choosing a vowel or consonant, and the players have 30 seconds to find the longest available word. Generated letter combinations are not always realistic with the show. As in Computer Scrabble, the full dictionary is not stored in memory, so the game will ask if the words you enter are real. The longest word scores its length, with 18 points for a 9 letter word - both players score for equal length words.<br><br>The numbers game also takes 30 seconds, and involves choosing 6 numbers from a set including 25,50,75 and 100 as well as 2 each from 1-10. Choose how many large numbers you want, and the set is chosen randomly. A three-figure target is randomly generated, and you have 30 seconds to add, subtract, multiply and divide to get as close to it as possible.<br><br>The conundrum finishes the show - it's a 9-letter anagram, which the first player to solve buzzes in to give his answer, scoring 10 points if correct.
Goodname=Countdown
NoIntro=
Tosec=Countdown

[Countdown to Doom]
Publisher=
Developer=
Released=1988
Systems=BBC Micro|DOS|Electron
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/countdown-to-doom
Description=After your spaceship's crash-landing on Doom's inhospitable surface, you emerge from the wreckage to realise that unless you can locate the necessary spare parts your ship will corrode away in a mere 400 time units. Explore a exotic new world in this classic text-adventure.
Goodname=Countdown to Doom
NoIntro=
Tosec=Countdown

[Crack Down]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|Wii|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crack-down
Description=Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. <br><br>The game may be played as either a one or two-player game.
Goodname=Crack Down
NoIntro=
Tosec=Crack Down

[Crash! Powertape July '91]
Publisher=Newsfield
Developer=Design Design|Factor 5 GmbH|Graftgold Ltd.|Newsfield|Psychadelic Hedgehog
Released=1991
Systems=
Genre=Action|Adventure|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crash-powertape-july-91
Description=The main free cassette with the July 1991 issue of Spectrum magazine Crash! came with a block of POKE cheats, as ever, as well as a demo of Turrican. There are also four complete games to play though. Two of the games had been released previously, and both had been successful many years earlier - Hewson's Dragontorc and Design Design's 2112AD.<br><br>The other two are exclusive to this cassette. Cricket Coach is a management game set in a fictitious one-day cricket league between the 17 English counties who annually played for the title at the time. Your players are roted on skill and energy, with a maximum squad size of 15 and occasional new players brought in to fill gaps. A balanced team of 11 with batsmen, bowlers and a wicket-keeper must be chosen, with your team's innings then unfolding before your eyes, and a score for your opposition generated to get a result.<br><br>In Interactive Fiction title Moon Magic 2, the spaceship is under the control of a Silicon-based Prototype Oxygen Numerising Genetic Entity, or SPONGE for short. Controlling Sponge, you are in a mess, as some money and treasure has been misplaced, and you only have a limited amount of time to find it.
Goodname=Crash! Powertape July '91
NoIntro=
Tosec=

[Crash! Powertape October 1991]
Publisher=Newsfield
Developer=Beyond - Challenging Software|First Star Software, Inc.|Llamasoft Ltd.
Released=1991
Systems=
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crash-powertape-october-1991
Description=Issue 93 of Crash! came with a cover-mounted cassette containing two full games: Doomdark's Revenge, Mike Singleton's continuation of the Lords of Midnight saga, and Spy Vs Spy, the first computer implementation of MAD magazine's characters. It also features a set of POKEs (cheats for games), plus Psychadelia, Jeff Minter's light synthesiser.
Goodname=Crash! Powertape October 1991
NoIntro=
Tosec=

[Crash Powertape September 1991]
Publisher=Newsfield
Developer=Beyond - Challenging Software|Cybadyne
Released=1991
Systems=
Genre=Action|Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=3.4
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crash-powertape-september-1991
Description=This cover-mounted magazine cassette has some relatively unusual items on, with only one former commercial game - fondly-remembered RPG/strategy hybrid Lords of Midnight. There is a playable demo of the SAM Coupé version of F-16 Combat Pilot, one of the few simulations for MGT's ill-fated 'Super Spectrum'. It also has the Voice Manipulator sound sampler, and a set of 'pokes' (tips and cheats using the Spectrum's POKE command)<br><br>Last but not least The Bobby Yazz show - rated 85% by Crash, but never released due to the intended publishers going bankrupt. This the action puzzler is set under the premise of a futuristic TV game-show, hosted by the madcap Bobby Yazz. The gameplay is divided into four distinct types of levels, with restart points after every 8 stages, and some amusing adverts (for products such as "Soapo Plus. Better than our last rubbish. It almost works" and "Kill 'Em - the nuclear game for all ages").<br><br>The first level involves moving around a maze so as to colour in every square. Flying around the levels are droids which rub out any sectors they hit, but can be killed by touching them. The third level is similar, only now you must touch a few squares (those with keys on) but the enemies are fatal to the touch. Both these levels have a number of power-ups available, via big bubbles to collect.<br><br>The second level type involves trying to navigate through a blind path, with the squares revealing themselves as you move through them. After each of the three main levels, you get to a bonus level, in which green tokens appear for a limited period of time, and a certain number must be collected to get a bonus.
Goodname=Crash Powertape September 1991
NoIntro=
Tosec=

[Crash Presents December 1989]
Publisher=Newsfield
Developer=Centuri, Inc.|Codemasters|Denton Designs|Empire Software|Mastertronic Ltd.
Released=1989
Systems=
Genre=Action|Sports|Strategy
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crash-presents-december-1989
Description=This compilation from the December 1989 edition of the Spectrum magazine Crash! came in a larger case than they usually did, and featured four formerly commercial games and two which were released exclusively by the magazine :Cosmic Wartoad<br>2. Super Stuntman<br>3. Incredible Shrinking Fireman<br>4. Locomotion<br>5. Hyper Lane<br>6. Deja-Vu<br>It also includes a demo version of Gazza's Super Soccer, and a package of cheats for other games. Both exclusive games are essentially shoot 'em ups - Hyperlane, a side-scrolling game resembling Delta and similar C64 titles, and Deja-Vu, a top-down flick-screen game superficially similar to the I,Ball games.
Goodname=Crash Presents December 1989
NoIntro=
Tosec=

[Crash Presents September 1990]
Publisher=Newsfield
Developer=Atlantis Software Limited|Hellenic Software|Mirrorsoft Ltd.|Psychadelic Hedgehog
Released=1990
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crash-presents-september-1990
Description=Issue 80 of the Spectrum magazine Crash! came with a cassette containing two previously-released game - platform arcade adventure Dynamite Dan, and Luna Atac, a platform game which was originally released by Atlantis. There's also a batch of cheats, and two exclusive games.<br><br>In Monster Munch, you must travel through 30 side-scrolling levels collecting ingredients for a spell. There are enemies to avoid, energy-boosting potions to collect (watch out for the poisoned ones though).<br><br>Solaris is a vertically-scrolling shoot 'em up in which you must wipe out aliens from a succession of planets. They come at you in waves up 4 or 5, and can be destroyed with your laser. At the end of each level you receive a points bonus for the amount of lives you have left.
Goodname=Crash Presents September 1990
NoIntro=
Tosec=

[Crazy Cars]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crazy-cars
Description=Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.
Goodname=Crazy Cars
NoIntro=
Tosec=Crazy Cars

[Crazy Golf]
Publisher=Mr. Micro Ltd.
Developer=Mr. Micro Ltd.
Released=1983
Systems=Amstrad CPC|MSX
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crazy-golf
Description=Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what pace the ball it at when it reaches the hole (it never rebounds out of it) and that rebounds are always at precise 90-degree angles without taking pace out of the ball.<br><br>Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of vertically-placed barriers with only small gaps at each end, but later holes include randomly-placed ball-sized blocks, curved barriers almost enclosing the hole, and square blockades leaving only narrow corridors to play (bounce, more effectively) the ball through. The final hole combines all these for a par-12 challenge.
Goodname=Crazy Golf
NoIntro=
Tosec=Crazy Golf

[Creepy Crawler]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/creepy-crawler
Description=Most early Mikro-Gen releases were derived from popular arcade games, and this one is no exception, giving Centipede the 16K treatment. As such, the basic gameplay involves shooting at a centipede that moves down the screen towards you, going from right to left, then down, then across the next line of the screen from left to right, and so on.<br><br>In this version you will also have to face a spider and a bug on each screen, which will fire at you before being shot out. The pace is higher than usual, which makes the lack of support for common joysticks, coupled with the choice of control keys, a potential problem.
Goodname=Creepy Crawler
NoIntro=
Tosec=Creepy Crawler

[Cricket Captain]
Publisher=D&H&nbsp;Games
Developer=The Majestic 12
Released=1990
Systems=Commodore 64
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cricket-captain_
Description=This version of Cricket Captain lacks the ability to play the matches that is featured in the others. Instead, the C64 displays a running scorecard, while on the Spectrum the whole screen is used for a top-down view of the field, with lines illustrating where each shot was played, and flash announcements of dismissals. Only balls from which a player is dismissed or a run is scored are shown.<br><br>Scouts, coaches and physios are not hired, you simply have a standard one throughout. CPU v CPU matches produce a simple result instead of a full scoreline. Minor counties are not featured; cup tournaments start from the last 16 stage<br><br>A few other changes have been made. Player abilities in each field are now rated out of 10 instead of 100, but a player's bowling style and preferred bowling style to bat against are now featured. The scout now brings information about a team's players, and then gives you the chance to buy one of them, instead of searching for players of a particular ability.
Goodname=
NoIntro=
Tosec=Cricket Captain


[Cruising on Broadway]
Publisher=
Developer=
Released=1983
Systems=Dragon 32/64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cruising-on-broadway
Description=Cruising is one of the simplest computer games possible, and one which probably has been independently invented more than one time. The concept is similar to games such as Cuthbert Goes Walkabout, in that your goal is to colour all lines on the screen while avoiding the nasties that might get in your way.<br><br>Unlike the aforementioned game, though, Cruising doesn't simply divide the screen into a grid. Instead, the lines make more intricate patterns, more so for each "grid" that you clear. Another feature is that you can make a cut in the grid so that the "chaser" can't follow you that way. Just make sure not to cut off your own escape route!

[Crystal Castles]
Publisher=U.S. Gold Ltd.
Developer=Atari, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|Atari ST|BBC Micro|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crystal-castles
Description=Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.
Goodname=Crystal Castles
NoIntro=
Tosec=Crystal Castles

[Crystal Kingdom Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Visual Impact
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Adventure
Perspective=Platform
Score=2.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crystal-kingdom-dizzy
Description=The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.
Goodname=Crystal Kingdom Dizzy
NoIntro=
Tosec=Crystal Frog, The

[Crystal Quest]
Publisher=
Developer=
Released=1985
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/crystal-quest
Description=In a Star Trek-style future, a serum to be created from three Crystals located in far-off lands is required to save humanity. Only the USS Spectrum and its brave captain (you) can do this. Unfortunately, the ship's warp drive is malfunctioning and will soon be useless, so you must quickly get to the engine room and direct yourself into a distant galaxy using the co-ordinate system. Once there you will encounter aliens and robots, and must visit some of these hostile planets. Kill foes, navigate planets and use switches in the QUILLed adventure using VERB NOUN input.

[Cup Manager]
Publisher=GTI
Developer=GTI
Released=1990
Systems=
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cup-manager
Description=Cup Manager is designed to be played by loading your team from GTi's previous The Manager, and leading them to cup glory, although you can use the default squad instead. As with the top English teams in the FA Cup, you start off in the third round, and must win 6 rounds to win the title. Between matches you can train your players and call in the physio, as well as adjusting your squad of 15 to have 11 players and 2 substitutes (who can be brought on at half time). <br><br>Tactics play a bigger role in the game than in The Manager, as before each match you are told with of the four main playing styles your opponents are using, and can then choose yours. You must also choose a penalty taker. Matches are played out by telling you which team is in possession, and alerting you to any chances and incidents. In keeping with FA Cup rules at the time, there are no penalty shoot-outs - drawn matches instead result in infinite replays until a winner is found.
Goodname=Cup Manager
NoIntro=
Tosec=Cup Manager

[Cyberball]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|Lynx|NES
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cyberball
Description=After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb.<br><br>Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive.<br><br>Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives
Goodname=Cyberball
NoIntro=
Tosec=Cyberball

[Cybernoid II: The Revenge]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cybernoid-ii-the-revenge
Description=The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.<br><br>Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

[Cybernoid: The Fighting Machine]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cybernoid-the-fighting-machine
Description=There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. <br><br>Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.
Goodname=Cybernoid - The Fighting Machine
NoIntro=
Tosec=Cybernoid - The Fighting Machine

[Cyber Rats]
Publisher=
Developer=
Released=1982
Systems=
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cyber-rats
Description=When relentless swarms of metallic rats start terrorising the neighbourhood, the call is put out to find someone who can try to put a halt to this unending rodent menace. Maybe you'll fare better than most.<br><br>With a gameplay mechanic very similar to the various Centipede games, the player controls a gun that can move across the bottom of the screen. However, unlike Centipede where the enemies are long segmented creatures that could be shot into smaller components that would then individually precede down the screen, in Cyber Rats the enemy starts off as single entities. And similar to the mushroom littered playing field of Centipede, here the playing field contains random pieces of grass that the rats will deflect downwards from if their side-to-side progression down the screen causes them to encounter them.<br><br>Destroy each wave and the game will progress and another wave of rats will instantly appear on screen. Just keep on playing, racking up a high score, until you run out of lives.

[Cyberun]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cyberun
Description=The planetary system called "Zebarema" is the only place in the universe where you can find cybernite, the hardest material known to man, and key to generating enormous power and wealth. To exploit the unique resources of the planets, a ship is constructed and sent to Zebarema.<br><br>All this boils down to a Jetpac-influenced game where you fly your ship around a hostile planet, at first picking up pieces of your ship in order to make it fully functional, then finding resources. You have a laser gun and a plasma weapon at your disposal to fight the enemies which float around or are actively hunting you. The sky is also filled with dangers such as acid rain clouds, hovering lasers and meteor showers. The undulating terrain is equally dangerous.

[The Cycles: International Grand Prix Racing]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cycles-international-grand-prix-racing
Description=As the name suggests, The Cycles simulates International Grand Prix Racing, allowing a player to compete against 9 computer rivals. Choose from three classes of bike (125, 250 and 500cc), and between 8 and 15 tracks depending on the version, at five difficulty levels (with the lower ones offering automatic gear changes). <br><br>The player can enter single races, or complete in a full season. The action is viewed from the handlebars of your bike, a novelty for motorcycle racing at the time. The game engine is similar to that used by Grand Prix Circuit, but now incorporates hills.
Goodname=Cycles - International Grand Prix Racing, The
NoIntro=
Tosec=International Ninja Rabbits

[Cyclone]
Publisher=Vortex Software
Developer=Vortex Software
Released=1985
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cyclone
Description=A cyclone is sweeping across a small group of islands. As the pilot of a lone rescue helicopter, it is up to you to locate and pick up five crates of vital medical supplies, while rescuing as many stranded islanders as you can. You will have to check your map and watch your wind force gauge, to stay out of the cyclone's way. You'll also have to keep an eye on your fuel.<br><br>Cyclone is played out in a colorful, pseudo-3D world that can be viewed from two different angles, to help you locate those pesky crates.
Goodname=Cyclone
NoIntro=
Tosec=Cyclone

[Cylon Attack]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1984
Systems=BBC Micro|Electron
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cylon-attack
Description=Cylon Attack is a pseudo 3D space shooter played from a first-person perspective and clearly based on the American TV series Battlestar Galactica where the Cylon race is featured, but not carrying an official license. The player is the only interceptor pilot on an Earth supply mothership. He has to survive the different attack waves of the enemies while defending the ship. At the start of each wave he is launched in a fighter ship and needs to destroy all enemies to survive the wave, while flying around freely.<br><br>There is only a limited amount of fuel available, but the player can return to the mothership at any time for a refuel, leaving the main base exposed for a moment. A radar map near the top of the screen shows the position of enemies and the main ship. The player's ship can climb up and down, and turn. When an alien vessel approaches, the sights (cross-hair) changes, indicating when there is a good chance of a hit. When it changes a second time, it locks onto the enemy. Only a laser weapon can be fired and it takes some time to recharge.<br><br>The screen shows the player's score, the high score, the status of the mothership, the remaining strength of the shields, the amount of fuel left, and various indicators for climb/turn ratio and the lasers.

[Cylu]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/cylu
Description=If you are to be honored with the leadership of the Ostan race, you must explore a virtual reality world, collect the 24 objects which have been hidden within, and bring them all back to the base.<br><br>Cylu is viewed isometrically, and primarily consists of solving puzzles along the lines of many Ultimate Play the Game titles. Only five objects can be carried at a time, which means the route involves a lot of back-tracking. This is slightly lessened once you find some of the teleport bays, and the key to operate them.<br><br>There are 32 numbered forcefields around the game, and these must be deactivated by finding the appropriate silicon chip. Your droid requires regular re-fueling, either from canisters located in the early sections of the game, or from the RFL unit you can pick up later.

[Dalek Attack]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dalek-attack
Description=In this game you play the role of the Doctor from the BBC<br>science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.
Goodname=Dalek Attack
NoIntro=
Tosec=Laser Attack

[Daley Thompson's Decathlon]
Publisher=Erbe Software, S.A.
Developer=Ocean Software Ltd.
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/daley-thompsons-decathlon
Description=One of the earliest person-licensed computer games, Olympic legend Daley Thompson lent his name to an old-style joystick waggling frenzy. Ten events were featured, including long and high jumps as well as the predictable sprints, which made for some gameplay variety. You have 3 lives, and lose one every time you fail at an event, which you usually get 3 attempts at. For each event you see both the qualifying time and the world record, which gives you something to aim at.
Goodname=Daley Thompson's Decathlon
NoIntro=
Tosec=Daley Thompson's Decathlon - Day 1

[Daley Thompson's Olympic Challenge]
Publisher=Erbe Software, S.A.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/daley-thompsons-olympic-challenge
Description=The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.
Goodname=Daley Thompson's Olympic Challenge
NoIntro=
Tosec=Daley Thompson's Olympic Challenge

[Daley Thompson's Super-Test]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/daley-thompsons-super-test
Description=Ten sporting events (twelve on the 128K Spectrum version) are recreated in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets.<br><br>Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate you feel you can beat and then out-waggling them.<br><br>In the triple jump you must run to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. <br><br>Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.

[The Dam Busters]
Publisher=U.S. Gold Ltd.
Developer=Sydney Development Corp.
Released=1985
Systems=Amstrad CPC|Apple II|ColecoVision|Commodore 64|DOS|MSX|PC-98
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dam-busters
Description=Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams.<br><br>This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.<br><br>When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!

[Dan Dare III: The Escape]
Publisher=Virgin Mastertronic Ltd.
Developer=Probe Software Ltd.
Released=1990
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dan-dare-iii-the-escape_
Description=In the third game in the Dan Dare series, Dan has been kidnapped by an evil alien race known as the Treens and taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to break free and goes down into their ship. While searching it, he eventually finds an escape shuttle sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an attempt to find some.<br><br>The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the Mekon's teleporters. To get to them though, Dan needs to destroy any Treen that gets in his way using a variety of weapons, brought by using a computer terminal. Along the way, the Mekon leader can be seen sitting around, and destroying him will more often than not reward Dan with a pod that he needs to access the teleporter. Dan can use his jet-pack to navigate the satellite, but this will eventually run out of fuel.
Goodname=Dan Dare III - The Escape
NoIntro=
Tosec=Dan Dare III - The Escape

[Dan Dare II: Mekon's Revenge]
Publisher=Virgin Games, Inc.
Developer=Gang of Five
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dan-dare-ii-mekons-revenge
Description=Mekon, the arch-enemy of humanity with an insatiable lust for power, is back. He’s created the SuperTreens, a genetically engineered species bent on destruction, as well as a new spaceship. As Dan Dare, you must stop him.<br><br>You have gained access to Mekon’s spaceship, which is packed with SuperTreens. When you find each one you must disable each control box before the time limit, and then reach the next level. Mekon will be trying to reach and activate each one, with the help of his existing race of Treens. Although Dan has six lives, being caught in an blast triggered by the destruction of a level without appropriate shielding is Game Over. Extra lives are scored incrementally after 50,000 points, while energy recharges can be obtained around the game.

[Dan Dare: Pilot of the Future]
Publisher=Virgin Games, Ltd.
Developer=Gang of Five
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dan-dare-pilot-of-the-future
Description=A licensed game based around the cult comic strip character, recreating his daring attempts to defeat Mekon and save the earth.<br><br>The Anastasia ship is attacked by the Treens as soon as Dan steps onto it, although fortunately he picks up a laser on board. From then on, he must act as fast as possible.<br><br>The main task is to find each of the 5 parts of a planetary-destruction mechanism to the control room, so that it can be safely diffused. He can only carry one at a time, and once he gets the back he must find the correct socket for each one. Lastly he must escape to the surface.<br><br>Contact with a Treen will see Dan kidnapped and placed in the prison area; he can get out easily enough, but will now be in a different place. Getting hit by gun blasts will weaken him gradually.
Goodname=Dan Dare - Pilot of the Future
NoIntro=
Tosec=Dan Dare - Pilot of the Future

[Dandy]
Publisher=Electric Dreams Software
Developer=RamJam Corporation, The
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dandy
Description=Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based slashing, this game's features are closest to Gauntlet, the coin-op it inspired. <br><br>You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a code will be granted - put them all together at the end of the game. Foes are released in swarms through a control box. Once all these are dead you must destroy the box, to prevent respawning.<br><br>The dungeons feature treasure, food (for energy), and spells. Be careful not to destroy these by shooting them. Each spell has a random function - disorientating, paralysing or killing the opponents on screen. Like Gauntlet you are constantly losing energy, however treasure can be traded in for energy.
Goodname=Dandy
NoIntro=
Tosec=Dandy

[Danger Mouse in Double Trouble]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/danger-mouse-in-double-trouble
Description=Baron Greenback has created a clone of Danger Mouse, and needless to say his intentions are not good. Danger Mouse naturally springs into action, across 3 distinct stages of gameplay with platform and shoot 'em up elements.<br><br>The first section involves flying along in your Aerocar, shooting as many of the bad guys as possible while avoiding as many as possible. The second involves avoiding contact with cats and monkeys, by jumping on the backs of crocodiles. The final section involves destroying the actual power unit for his Doppelganger in time to save Penfold.
Goodname=Danger Mouse in Double Trouble
NoIntro=
Tosec=Danger Mouse in Double Trouble

[Danger Mouse in the Black Forest Chateau]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1984
Systems=Commodore 64|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/danger-mouse-in-the-black-forest-chateau
Description=Danger Mouse is back, fighting fit and ready to pit his wits against the mad Baron Silas Greenback in the Black Forest Gateau. Whoops! Chateau.<br><br>Colonel K, head of a top secret department in which he does not know its names, sends Danger Mouse, along with his trusted assistant Penfold, to the Black Forest to destroy the Pi-beam, the Baron's secret weapon which poses a threat to world security. After DM says that it is an easy task, he and Penfold leave for Germany in their mousemobile. Unfortunately, finding the Pi-Beam would be difficult since the Baron has set many traps that DM needs to overcome. <br><br>Danger Mouse in the Black Forest Chateau is an adventure game which involves the player reading a description of each scene, and choosing a number of options to proceed through to the next scene. The game is played in two parts. The second part cannot be played unless the first is completed since upon completion, the player is given a code to access the second part.
Goodname=Danger Mouse in the Black Forest Chateau
NoIntro=
Tosec=Danger Mouse in The Black Forest Chateau

[Darius+]
Publisher=Edge, The
Developer=Taito Corporation
Released=1990
Systems=Amiga|Atari ST|Game Boy|TurboGrafx-16|TurboGrafx CD|Wii
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/darius
Description=Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings.<br><br>When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus.<br><br>The plot of Darius involves the two heroes Proco Jr. and Tiat Young fighting the menaces posed by galactic fish and other sea animals again their homeworld.<br><br>What sets Darius apart from other shoot'em-ups of the time is its way of letting the player choose his path with a certain amount of freedom. At the end of each area (level), you are able to choose between one of two worlds which the area branches into. This renders a higher replay value, since there are many paths to reach the end of the game by.<br>Apart from this, the gameplay is on the simplistic side, both due to unimaginative attack waves and little interaction with the surroundings, but mainly due to the very basic powerup system, which is nowhere near the complexity of the aforementioned R-Type's and Gradius'.
Goodname=Darius+
NoIntro=
Tosec=Darius

[Darkman]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/darkman
Description=Based on the film by Sam Raimi.  You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant.   Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter.
Goodname=Darkman
NoIntro=
Tosec=Darkman

[Dark Sceptre]
Publisher=Beyond - Challenging Software
Developer=Consult Software Ltd.|Maelstrom Games
Released=1988
Systems=Amstrad CPC
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dark-sceptre
Description=The game's set in the Isles of the Western Sea, where the Lord of the Isles has made a big McCock-Up. He forged the Dark Sceptre to defeat the invading Northlanders, but they seized the Sceptre and absorbed its power, becoming the Lords of the Shadow. The isles are now gripped by evil and ruled by the Sceptre, and the forces of the Isles must find and destroy the Dark Sceptre itself.<br><br>There are seven teams of warriors roaming the Isles, each indicated by a colour. Umbrarg's Warriors are the Shadow Lords, and are red, while white marks your own team. The five sets of fighters in between should begin the game neutrally, and both you and the Shadow Lords can try to beat or befriend these warriors. As you think fit.<br><br>Each team is made up of men of various qualities, from Thanes to Thralls. The Thane is the team commander, without whom the entire company will be more readily defeated. A Thrall is a simple underling, a pawn in comparison to other more complex characters like Mystics, Heralds, Savages and Assassins. Each has its own style of headwear, such has crowns, turbans and helmets.<br><br>You have indirect control over your forces, able to tell them to scan an area for hostile warriors, keep an eye out for them, or carry out various orders. You can follow, protect, threaten or ambush warriors, use spells such as Charm and Petrify (turn to stone), or give or use objects.
Goodname=Dark Sceptre
NoIntro=
Tosec=Dark Sceptre

[Dark Side]
Publisher=Incentive Software Ltd.
Developer=Major Developments
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dark-side
Description=In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. <br><br>Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first.<br><br>You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground tunnels.<br><br>Gameplay has more action than Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle and make quick U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and deflector devices, which can beam you into prison.
Goodname=Dark Side
NoIntro=
Tosec=Dark Side

[Dark Star]
Publisher=Design Design
Developer=Design Design
Released=1984
Systems=Amstrad CPC|Dragon 32/64
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dark-star
Description=Billed as the fastest vector graphics ever seen on the Spectrum up to that point, and with full colour to boot, Dark Star has similarities with the Star Wars arcade game. Viewed from your cockpit, you fly the LIAR spacecraft around the galaxy, with the hope of achieving liberation, by destroying all the Evil Lord's main bases.<br><br>You'll have to fly accurately through hyperspace tunnels, and keep moving so as to avoid enemy fire, ideally destroying enemy spaceports as well as planetary bases. There are plenty of energy dumps along the way, which you'll need to collect in order to be able to reach all 256 sectors.<br><br>The game is hugely customizable, with almost all controls redefinable, and the speed and power of the enemy variable.
Goodname=Dark Star
NoIntro=
Tosec=Dark Star

[Dawnssley]
Publisher=Top Ten Software
Developer=Top Ten Software
Released=1987
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dawnssley
Description=The Gauntlet scenario is revisited in this budget-price game in which Hobbo the Elf and Thor the Warrior are trapped underground, with 27 levels to fight through. Hobbo is armed with fireballs and Thor with axes. <br><br>Keys must be collected to open doors, spells must be collected and used as appropriate, and energy recharges can be collected. The two-player mode is competitive, with each player capable of harming each other. Monsters emerge from the walls as you travel, and must be either killed or avoided, as contact with them drains your energy.
Goodname=Dawnssley
NoIntro=
Tosec=Dawnssley

[Days of Thunder]
Publisher=Mindscape International Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|NES
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/days-of-thunder
Description=Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. <br><br>You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied.  This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves.<br><br>From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you loose positions at the race. The other racers, however, never pit.<br><br>The NES version has 3rd-Person perspective only.
Goodname=Days of Thunder
NoIntro=
Tosec=Days of Thunder

[Deactivators]
Publisher=Ariolasoft UK
Developer=Tigress Marketing
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/deactivators
Description=Deactivators is an arcade-puzzle maze game which puts you in control of a squad of bomb disposal droids. You must pick them up and quickly throw them out of the building to safety - failure to do this costs you a droid and a room (occasionally blocking off other essential rooms). The game's levels have grid-like arrangements with doors, trapdoors and poles, and increase in size as the game goes on. For both these reasons, mapping is essential.<br><br>Security droids are on patrol, but these can be tricked into falling down holes. A computer room is the hub of your activities - this allows you to use teleports and turn off force fields, via the appropriate circuit boards which are hidden throughout the levels. On later levels the gravity isn't constant and you will find rooms with distorted directional senses, increasing the precision required significantly.
Goodname=Deactivators
NoIntro=
Tosec=Deactivators

[Dead or Alive]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1987
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dead-or-alive_
Description=Bandits have overrun Dodge City, determined to escape with the loot. As the sheriff, it's your job to stop them in a game resembling Commando without the military setting. Your character has limited ammo, and can replenish this by walking over dead soldiers. You must also watch your thirst level, and head into the hotel at the top of the screen before it reaches zero. As well as the bandits, their horse regularly crosses the screen and must be avoided.<br><br>As a bonus, the Spectrum version includes a free game called A-Maze, which is unsurprisingly maze-based.
Goodname=Dead or Alive
NoIntro=
Tosec=Dead or Alive

[Death or Glory]
Publisher=CRL Group PLC
Developer=Wise Owl Software
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/death-or-glory
Description=New Stratford is under attack from a huge fleet of alien craft, and it is your job to shoot them down and save your planet. You fly around a top-view arrangement, flying into enemy craft in the hope of destroying them. You must use the fire button to destroy the mothership bases which appear in each section. Controls work on a rotational basis, and you have limited fuel.
Goodname=Death or Glory
NoIntro=
Tosec=Death or Glory

[Death Sword]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/death-sword
Description=The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself.<br><br>This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI.  There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.
Goodname=Death Sword
NoIntro=
Tosec=Death Star

[Death Wish 3]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/death-wish-3
Description=The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off.  This game is based on Death Wish 3 which came out in 1985.  A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city.<br><br>He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher.  Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies.  If you start shooting policemen, they will turn on you too.    <br>The upper half of the screen shows you the side-view of the street or building you are in.  The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left.  <br>When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.

[Deep Strike]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/deep-strike
Description=Deep Strike is set in World War 2, and you form part of a squadron attempting a dangerous mission of destroying a Nazi fuel depot. Your fighter plane is armed with guns; a team of bombers are out there with you, with one always in front.<br><br>Initially you will face a few planes flying towards you. red planes shoot at you, and later there are black 'suicide planes' which aim to take you down Kamikaze style, and 'Blue Max' planes which are extra-tough.<br><br>After the first minute or so another challenge is added, in the shape of hills to fly around or over. After this, you reach the bombing zone, in which you guide the bombers behind you and instruct them which sites to bomb.<br><br>The game is viewed from the cockpit, with displays telling you of how much damage you and the bomber have taken, and whether you are steering in the right direction. A map is build in. The controls can be set in two ways, for 'up' on the joystick either equaling 'move upwards' or 'dive' (as on a real plane).
Goodname=Deep Strike
NoIntro=
Tosec=Deep Strike

[Defenders of the Earth]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/defenders-of-the-earth
Description=The Defenders of the Earth consist of veteran comic-book heroes Flash Gordon,  Lothar, the Phantom and Mandrake. Ming the Merciless has kidnapped their children, and they set off to rescue them in this action game. As Flash you journey through the side-scrolling areas of Ming's castle, shooting your way out of trouble. You can call on the assistance of the other Defenders, who can open doors and set diversions of enemies. Quick progress through the levels is needed, as Ming's security cameras are set to detect your presence.
Goodname=Defenders of the Earth
NoIntro=
Tosec=Defenders of the Earth

[Deflektor]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|PC-98
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/deflektor
Description=There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways.<br><br>Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.
Goodname=Deflektor
NoIntro=
Tosec=Deflektor

[Dekorating Blues]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dekorating-blues
Description=Walter Wall must decorate a 101-room mansion, by running through most of the squares it is divided into. Matt Gloss is trying to stop him - in some of these rooms he can kill him in contact, in others he can run over existing paint and absorb it. Wall is armed with paste, which he can drop - for a few seconds it presents a barrier which Gloss can't cross. The rooms are intricately-shaped, with lots of corridors and junctions. Several imitate real objects - the dining room is shaped like a fork (with dead-end corridors you can get trapped into by gloss) for example. Each level must be completed within a fifty-second time limit - running out costs one of your ten lives.

[Deliverance: Stormlord II]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Macintosh
Genre=Action|Adventure
Perspective=Platform
Score=3.6
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/deliverance-stormlord-ii
Description=As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit. <br><br>The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch deadly droplets of distilled doom. A bonus level is offered sporadically, allowing you to collect coins for extra lives - although you start with 9, you'll need them, as the levels are long and treacherous.
Goodname=Deliverance - Stormlord II
NoIntro=
Tosec=Alien Storm

[Delta]
Publisher=Thalamus Ltd
Developer=Thalamus Ltd
Released=1990
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/delta
Description=This horizontally scrolling shoot 'em up with 32 levels is something of a predecessor to Armalyte. It's set in the Delta region of space, in which the Hsiffan Khanate species have a powerful presence, using their technology to steal and analyze Terran ships.<br><br>The 32 levels each feature different static hazards, as well as the actual Hsiffan forces, which come at you in programmed attack patterns. Your default ship isn't strong enough to survive half of these, so in time-honored tradition power-ups are available via a credit system. The more credits you have, the more blue tokens (offering weapons) are offered - if you don't have many, fatal-to-touch grey tokens are unleashed.
Goodname=Delta
NoIntro=
Tosec=Dzeta

[Denis Through the Drinking Glass]
Publisher=Gilsoft
Developer=Applications Software Specialists
Released=1984
Systems=Atari 8-bit|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/denis-through-the-drinking-glass
Description=Margaret Thatcher's late husband Denis was known to like a drop of gin, a fact frequently exploited by satirical magazine Private Eye. As such, this text adventure stars you as Denis, on his quest to escape Number 10 Downing Street (and Maggie) to get to the Gravedigger's Arms pub.<br><br>Denis must get a drink within 10 moves, or else it is game over. The location descriptions are written in an unusual style, set to rhyme and featuring wry observations about the drudgery of political life from Denis' unique position. Similarly, the Help feature often gives terse, sarcastic and less-than-helpful responses.<br><br>As you progress through the game, mock headlines from The Sun newspaper appear to comment on your situations. The game is written in Quill, a popular adventure creation package from Gilsoft themselves.
Goodname=Denis Through the Drinking Glass
NoIntro=
Tosec=Denis through the Drinking Glass

[Desert Hawk]
Publisher=Players Software
Developer=Players Software
Released=1986
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/desert-hawk
Description=Desert Hawk is a 2D-side-scroller shoot-em-up similar to Choplifter!- The player's mission is to fly a military helicopter behind enemy lines. Search for comrades and rescue them by landing close to them to pick them up. Three can be collected at a time, and must be returned to your base. The helicopter can only be landed on safe ground; it's onboard computer will tell you when this can be done. Enemy tanks and aircraft shoot permanently at you, with heat-seeking missiles especially dangerous. You are limited to 100 missiles and limited fuel on each level.

[Desperado 2]
Publisher=Topo Soft
Developer=Gamart
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/desperado-2
Description=In Desperado 2, the sequel to Gun.Smoke, the player is Marshall James, a sheriff sent by the State of Texas to restore order to the corrupt and violent town of Devil Stone.<br><br>The game is divided into two parts. The first one is a side-scrolling run'n gun game in the style of Sunset Riders. The second part is set in a saloon, and is a first-person shooting game like the Lethal Enforcers games.

[Deus Ex Machina]
Publisher=Automata U.K. Limited
Developer=Automata U.K. Limited
Released=1984
Systems=Commodore 64|MSX
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/deus-ex-machina
Description=Deus Ex Machina is an unusual and experimental game by Mel Croucher. In 1987 all UK records of the Department of Health and Social Security, Police and State Security are then coordinated in a central data bank. The year after, passport, censorship operations and communications were integrated. By 1994, the computer controlled all defense and internal security. Tuesday evening, the machine rebelled ...<br><br>Players take control and follow the life of a "defect", in the shape of a human body, that has formed inside the machine. It is taken through all stages of life, from cells to senility, with many quotes from and references to William Shakespeare's The Seven Ages of Man from the play As You Like It ("All the Screen's stage and all the men and women merely players. They have their exits and their entrances, and one person in their time plays many parts, their Acts being Seven Ages"). The game is advertised as audio-visual entertainment. It contains no sound, but there is a cassette tape that needs to be played along with the game. Both sides contain 23 minutes of sound, forming 46 minutes which is also the length of the game as it is meant to be played in a single sitting. The tape's soundtrack contains singing, musical compositions, and speeches by a number of famous voice actors. They vaguely clarify the different stages of the game and often tease the player based on what is happening. The full transcript of the speech is also included in the manual.<br><br>The player has to guide the defect through the different stages of life, constantly followed by the defect police. The game cannot be lost, but based on a number of actions a percentage shown all the time will vary. The player's controls consists of four directions, and the combination can form diagonal movement. The effect of the controls is different for every screen. Deus Ex Machina is based on a number of vignettes with limited gameplay. There are no win conditions for any part and controls do not appear to affect the game's progress. Screens have the player move a green dot between strings of DNA, ward off the defect police examining the body, jump over words such as "LIES" or "WAR" - where the relevance and atmosphere is generally provided through the background soundtrack. The game can be played without sound, but it does not make any sense that way. There are in-game instructions to synchronize and turn the tape.

[Devastating Blow]
Publisher=Beyond Belief
Developer=Beyond Belief
Released=1991
Systems=Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/devastating-blow
Description=This is a boxing game featuring Mike Tyson on the front cover. The player takes the role of an up and coming boxer who has won 20 fights so far against 'nobody' opponents. Now it's time to move up and take on the big boys.<br><br>Like other boxing games, it's a bit of a button masher but you've got to get your combinations right to get through the opponents guard. One side of the tape has a one player game, the other side has a two player game.

[Devil's Crown]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/devils-crown
Description=Legend has it that a group of sailors uncovered a buried treasure consisting of seven gems, and split it with the intention of running off, before being struck by a mysterious force which sinks the ship and kills them all. This leaves a wreck underwater, with 7 gems to retrieve, replace in a golden crown, and bring back to shore.<br><br>Before each of the jewels can be revealed, you must find ways to convert various flashing objects into their real physical forms. After revealing the flashing gems you must do the same to those.<br><br>The ship is made up of 40 screens, each with nasties to avoid, although a pistol comes in handy to shoot these down. You have limited oxygen, but there are vats of it on the ship, for some unclear reason.
Goodname=Devil's Crown
NoIntro=
Tosec=Evil Crown

[Devils of the Deep]
Publisher=Richard Shepherd Software Ltd
Developer=Richard Shepherd Software Ltd
Released=1983
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/devils-of-the-deep
Description=Devils Of The Deep is a single player game with keyboard controls.<br><br>The plot<br>The player takes on the rope if an intrepid explorer whose mission is to explore Atlantis, find its treasures, and take them back to his salvage vessel.<br><br>The Game<br>There are 100 separate screens to explore and the player can move between them by walking off-screen to the right or to the left, the edges of the game area / seabed are bounded by deep water trenches and are therefore impassible. <br>On the sea bed are crabs, seaweed, treasure and the tools needed to complete the mission. Find an oxygen cylinder and your character can stay underwater longer, find a knife and they can cut seaweed and eat it to maintain their strength, find a spade and they can excavate, fins a harpoon and they can defeat the giant electric eels who give the game it's name.<br>Navigation is controlled by the direction keys, and there are specific keys for picking things up, checking the inventory etc. A speed up key is available but only works if there are less than three items in the inventory.

[Devon Aire in the Hidden Diamond Caper]
Publisher=Edge, The
Developer=Softek
Released=1988
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/devon-aire-in-the-hidden-diamond-caper
Description=An eccentric old millionaire stored all his gems and money in odd places around his mansion. When he dies, his widow is unable to find any of this, so she hires master thief Devon Aire to look in the places his criminal mindset suggests it will be stored.<br><br>Each room of the house is viewed isometrically, and contains all the features you would expect to find in a large house, from cookers and telephones to pool tables and paintings. Each one can be picked up, pushed, pulled and used, with the diamonds located in intricate and surprising places. <br><br>Due to Mr. Croucher's keen interest in experimental science, there are also monsters moving through the rooms. Contact with these reduces some of the energy on one of your 3 lives.
Goodname=Devon Aire in the Hidden Diamond Caper
NoIntro=
Tosec=Agent-X in The Brain Drain Caper

[Dick Tracy]
Publisher=Proein S.L.
Developer=Titus France SA
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dick-tracy__
Description=Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna.<br>While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie.  This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons.  Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.
Goodname=Dick Tracy
NoIntro=
Tosec=Dick Tracy

[Dictator]
Publisher=dk'tronics
Developer=dk'tronics
Released=1983
Systems=BBC Micro|Commodore 64
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dictator
Description=You are the dictator of the fictional republic of Ritimba. Your task is to keep everybody happy - the army, the peasants, the land owners.... while secretly filling your personal bank account as much as possible. You've got the secret police on your side... and the guerrillas on the other one.<br><br>Every month, one of those groups makes a request. You can accept it (which might involve quite a bit of money) or deny it, making groups either happy or not.<br><br>As the old saying goes.. it's impossible to make everybody happy. So sooner or later, you'll be facing a revolution or assassination attempt. Did you purchase that helicopter or are you going to face the music?
Goodname=Dictator
NoIntro=
Tosec=Dictator

[Dive Bomber]
Publisher=Gremlin Graphics Software Ltd.
Developer=Acme Animation Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dive-bomber
Description=In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game.<br><br>How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on how much of each enemy's fleet you destroy are kept.
Goodname=Dive Bomber
NoIntro=
Tosec=City Bomber

[Dixons' Premier Collection]
Publisher=Ocean Software Ltd.|Dixon's
Developer=Ocean Software Ltd.|SNK Corporation|Taito Corporation
Released=1988
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dixons-premier-collection
Description=This compilation was bundled with +2 and +3 Spectrums purchased from the UK high street electronics chain Dixon's for a time in 1988. It featured ten games from Ocean, their Imagine sub-label, and Dinamic, whose games they published in the UK:<br><br>1. Freddy Hardest<br>2. Tank<br>3. Slap Fight<br>4. Game Over<br>5. Athena<br>6. Batman (1986)<br>7. Head Over Heels<br>8. Legend of Kage<br>9. Arkanoid<br>10. Movie
Goodname=Dixons' Premier Collection
NoIntro=
Tosec=

[Dizzy Collection]
Publisher=Codemasters
Developer=Big Red Software|Codemasters
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dizzy-collection
Description=Compilation compiling the first five games in the Dizzy series:Dizzy (replaced by Kwik Snax on 16-bit platforms)<br><br>2. Fast Food<br>3. Treasure Island Dizzy<br>4. Fantasy World Dizzy<br>5. Magicland Dizzy<br>Fast Food is a Pac-Man style game, Kwik Snax is Pengo style, all others are arcade adventures.
Goodname=Dizzy Collection
NoIntro=
Tosec=Kamikaze Collector

[Dizzy Dice]
Publisher=Players Software
Developer=Players Software
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dizzy-dice
Description=Dizzy Dice is a gambling game simulating a fruit machine. You start with a fixed amount of cash. As you play and get winning combinations, you'll have to choose whether to collect or gamble what you've won. After completing the fruit machine game, you'll get the chance to play a dice game where you have to guess if the next throw will be higher or lower than the current one. <br><br>Dizzy Dice features two game modes. The first one you play as a normal fruit machine. But then there also is the bank mode, where you start with $20 and need to reach $100 to break the first bank. In total there is five banks, each requiring more cash to win. The game is controlled using the keyboard.
Goodname=Dizzy Dice
NoIntro=
Tosec=Dizzy Dice

[Dizzy: Prince of the Yolkfolk]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dizzy-prince-of-the-yolkfolk
Description=Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.
Goodname=Dizzy - Prince of the Yolkfolk
NoIntro=
Tosec=Dizzy VI - Prince of the Yolkfolk

[Dizzy's Excellent Adventures]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software|Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Gear
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dizzys-excellent-adventures
Description=A collection of five games starring the egg-shaped Dizzy character. All formats include:Kwik Snax<br>2. Panic Dizzy<br>3. Spellbound Dizzy<br>4. Dizzy: Prince of the Yolkfolk<br>Additionally, Amiga and ST versions feature Bubble Dizzy, while C64, Spectrum and Amstrad CPC versions feature the previously-unreleased Dizzy Down the Rapids
Goodname=Dizzy's Excellent Adventures
NoIntro=
Tosec=Sam's Un-Excellent Adventure

[Dizzy: The Ultimate Cartoon Adventure]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dizzy-the-ultimate-cartoon-adventure
Description=Dizzy's world is being harassed by the evil wizard Zaks! You play as Dizzy, the anthropomorphic egg, and you must search the land for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, and Troll Brew, to make a potion to defeat Zaks with.<br><br>This is the first game in a long line of platform/adventure games starring Dizzy. In this game, like all Dizzy adventure games, gameplay is standard platformer fare, except there inventory items scattered around the world, which are necessary to overcome obstacles and progress through the game. The world expands in all four compass directions, items are frequently far away from the obstacles they are used on, and you can only hold one item in your inventory at a time (later games gave you more baggage space), so much backtracking is necessary!<br><br>One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For example, one of the first inventory items you find is birdseed. As long as birdseed is the item in your inventory, you destroy any birds you touch. But this made it necessary to juggle items excessively often, so the concept was dropped from the sequels in favor of more inventory-based puzzles.

[DJ Puff's Volcanic Capers]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dj-puffs-volcanic-capers
Description=The player is DJ Puff the fire breathing dragon, set out to fry all your enemies in one puff. The objective of the game is to collect certain 'discs' spread across the game. The discs are either placed in hard to reach places, or appear after you defeat certain types of monsters. <br><br>Basically you have to blast your way through or fly (jump) through treacherous terrain: water and bamboo sticks are one of many terrain types that can kill your character. Blasted monsters turn into 'bonus fruit' (yes, fruit) of which you can obtain for additional points.<br><br>A unique attribute of DJ Puff is that you can modify the speed to a very wide range, therefore current CPU speed can be modified to suit the player (from 'Zzzzz' speed to 'Lightning' speed)
Goodname=DJ Puff's Volcanic Capers
NoIntro=
Tosec=Dj Puff's Volcanic Eruption

[Doc the Destroyer]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1987
Systems=Commodore 64
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/doc-the-destroyer
Description=Centuries of pollution have destroyed the environment, causing the few survivors to live beneath the energy dome - outside of this havoc and dark creatures reign. Against all advice, Doc the Destroyer attempts to put things right by convincing people to return overground.<br><br>Gameplay has several distinct elements, beginning with creating a character by balancing strength, endurance, luck, charisma and intelligence. Each area you travel through is described in text, and you will be presented with options as to where to explore, hide, flee, fight etc. Fights involve the gameplay moving into one-on-one beat 'em up territory, which has several moves on the C64 version but is more timing-related on the Spectrum implementation.
Goodname=Doc the Destroyer
NoIntro=
Tosec=Doc the Destroyer

[Doctor Goo and the Samorons]
Publisher=Global Games
Developer=Global Games
Released=1991
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/doctor-goo-and-the-samorons
Description=In this game you play the role of "Doctor Goo", who has been given the task of stopping the evil Samorons from taking over the galaxy. The game is a totally unofficial version of the previous Doctor Who text adventures but the characters' names are spelled differently. You start off in your time machine and have to type commands to go to different places and solve puzzles. The style of the game is more comical with lots of jokes.
Goodname=Doctor Goo and the Samorons
NoIntro=
Tosec=Doctor Goo and the Samorons

[Doctor What!]
Publisher=CRL Group PLC
Developer=Software Foundation
Released=1986
Systems=
Genre=Adventure
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/doctor-what
Description=In this Game you play the role of 4 different Time Lords each named Dr What, Dr Where, Dr When and Dr Why. The different doctors are in separate time zones but can help each other out by altering history to aid a doctor in the future. The gameplay involves you jumping over platforms and picking up items which are used to solve various puzzles throughout the game. The game is based on the B.B.C science fiction show Doctor Who but names have been slightly altered as it isn't licensed.
Goodname=Doctor What!
NoIntro=
Tosec=Doctor What!

[Dominator]
Publisher=Electric Dreams Software
Developer=System 3 Software, Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dominator
Description=Dominator is a classic shooter game. You're in control of a small spaceship and have once again to save the earth from alien attack. You have to maneuver your craft through small passages while under permanent attack.<br><br>The first level is a vertical shooter level with your ship only in its basic configuration.<br>The later levels are horizontal scrolling and there you get your chance to improve your efficiency by collecting various power up ranging from speed-ups to tail cannons.<br><br>Typically, each stage has a final boss who needs a lot of firepower to be beaten.
Goodname=Dominator
NoIntro=
Tosec=Dominator

[Donald's Alphabet Chase]
Publisher=Disney Software
Developer=Westwood Associates
Released=1991
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/donalds-alphabet-chase
Description=Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation is displayed where Donald finds and catches that letter. There are six different screens a letter may be hiding on, and each letter features a different animation. When all of the letters have been collected, the game is over and a bonus screen is displayed.
Goodname=Donald's Alphabet Chase
NoIntro=
Tosec=Roland's Rat Race

[Donkey Kong]
Publisher=Ocean Software Ltd.
Developer=Nintendo Co., Ltd.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari 8-bit|ColecoVision|Commodore 64|Game Boy Advance|Intellivision|MSX|NES|PC Booter|TI-99/4A|TRS-80 CoCo|VIC-20|Wii
Genre=Action
Perspective=Platform
Score=3.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/donkey-kong
Description=Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.<br><br>Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out.  Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited.  From there, the levels start over at a higher difficulty.<br><br>Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights.  Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time.  Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.<br><br>Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story.  It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.
Goodname=Donkey Kong
NoIntro=
Tosec=Donkey Kong

[Don Quijote]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/don-quijote
Description=La Mancha, Spain, April of 1605...<br><br>You are Don Alonso Quijano, a Manchegan nobleman (hidalgo, more concretely) of the XVI century, whose soft spot is the cavalry novels. Everything goes more or less fine in your house, until one day your madness reaches the culminating point: you decide to take the arms and go out to travel through La Mancha. You obtain a shield-bearer, Sancho Panza, who, although not being the best on the field, will help you in the hardest situations. From this very moment you will be participant of the most incredible adventures you have ever imagined. Winds, hills, forests and inns will be witnesses of your craziest ideas such as attacking mills or challenging fierce lions, but before that, you must equipe yourself like a brave cavalier.<br><br>Your final objective, like in the novel, will be to find your beloved and infinitely appreciated, Dulcinea del Toboso.
Goodname=Don Quijote
NoIntro=
Tosec=Don Quijote

[Don't Buy This]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action|Racing / Driving|Simulation
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dont-buy-this
Description=Five games submitted to Firebird for evaluation (and potentially marketing) were collated in this collection, and as the title suggests, they are not of the highest quality. The games are called Race Ace, Fido 1, Weasel Willy, Fido 2 and Fruit Machine. The packaging is decidedly self-depreciating, with the cover photo upside down. The two Fido games involve running around a maze avoiding birds and flattening moles -  both are much the same. The other titles feature an assortment of simple ideas, unusual control systems and limited gameplay.<br>All these games are single player. All can be played with the keyboard, some can be played with a joystick.<br><br>Race Ace <br>This game is billed as providing high speed motor racing action. The game consists of a single convoluted track around which the cars race. The player decides on the speed - which is actually how fast the game runs, and the number of laps (minimum of three). When the game starts the player is behind the field of other racers. Gameplay is relatively simple as the only controls available to the player are for steering, braking and aborting the game.<br>Steering is controlled by the Z and M keys which turn the players car clockwise / counter clockwise by 90 degrees at a time.<br><br>Fido 1<br>Fido is a dog. There are moles in his garden and he must stop them digging holes. To do this the player must walk Fido top the moles, sit him down beside them and make Fido wag his tail. The tail hits the moles on the head and kills them, scoring points in the process. While Fido is sitting down he's bigger than when he's walking, this makes him vulnerable to low flying birds. Contact with a bird costs a life. There are only three action keys, walk left/right and wag.<br><br>Weasel Willy<br>Weasel Willy starts in a field around which is a wall. The objective is to walk Willy around the field avoiding contact with the wall or any of the randomly placed trees. Once Willy has started walking in any direction he will keep on walking until the direction is changed, a bit like Centipede.<br>If Willy walks long enough in any field he is transported to another field where there are more trees to avoid. The game continues through ever more complex fields until the player runs out of lives at which point a high score may be recorded. The movement keys for this game must be defined before each game starts.<br><br>Fido 2 : Puppy Power<br>This game is essentially the same as Fido 1 with the added improvement that Fido can now move up and down as well as left and right.<br>Also there are far more low flying birds to avoid. <br><br>Fruit Machine<br>The game starts the player with £1. All spins of the reels cost £0.10p. The machine has four reels and the game has hold, nudge and gamble features.
Goodname=Don't Buy This
NoIntro=
Tosec=Don't Panic

[Doomsday Castle]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/doomsday-castle
Description=The castle comprises of single-screen rooms, each with multiple exits which begin sealed, and are also sealed when used (so as to prevent backtracking). Your gun's missiles are only effective in destroying these walls whilst charged with theta radiation. Thus, you will have to shoot Urks (8 for a full recharge) along the way to keep it active. <br><br>Each room is followed by a passage, which has time-locked doors and thus involves surviving against further tough enemies - Neucleods breed rapidly to create large bolts of energy, while Orphacs bounce off walls to provide primitive security. You have 1000 points of energy, which are lost with contact with these oaming creatures.

[Double Dragon]
Publisher=Melbourne House
Developer=Technos Japan Corp.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Atari ST|Commodore 64|DOS|Game Boy|Game Boy Advance|Genesis|Lynx|MSX|NES|SEGA Master System|Wii|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/double-dragon
Description=Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.<br><br>Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.
Goodname=Double Dragon
NoIntro=
Tosec=Double Dragon

[Double Dragon III: The Sacred Stones]
Publisher=Storm|Tradewest, Inc.
Developer=Technos Japan Corp.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Genesis|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/double-dragon-iii-the-sacred-stones
Description=The final game in the trilogy.<br><br>Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.<br><br>This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in <br>their quest.<br><br>Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.<br><br>The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.
Goodname=Double Dragon III - The Sacred Stones
NoIntro=
Tosec=Double Dragon III - The Rosetta Stone

[Double Dragon II: The Revenge]
Publisher=Virgin Mastertronic Ltd.
Developer=Technos Japan Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Genesis|MSX|NES|TurboGrafx CD
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/double-dragon-ii-the-revenge
Description=The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.<br><br>The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.<br><br>The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire.<br><br>The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.
Goodname=Double Dragon II - The Revenge
NoIntro=
Tosec=Double Dragon II - The Revenge

[Double Play Adventure: Time Quest / Crystal Quest]
Publisher=
Developer=
Released=1986
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/double-play-adventure-time-quest-crystal-quest
Description=Entries in the Double Play series each contain two adventure games written with the QUILL system. In this case the games both have 'Quest' in the title:<br><br>1. Time Quest<br>2. Crystal Quest

[Double Take]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/double-take
Description=A shoot-em-up game.<br>You are a professor who can fly around. The game play area is divided into different kinds of rooms. There are two parallel universes (the "good" and "bad" - or "modern" and "ancient", if you prefer - versions of the universe), and you get sent from one universe to another at times. Part of the game is to collect items from these mirror worlds that have been swapped, and return them to their correct places, thus restoring the balance. In addition to this, you also need to shoot a lot of aliens before they shoot you, culminating with the fight against the big alien end monster.
Goodname=Double Take
NoIntro=
Tosec=Double Take

[Downhill Challenge]
Publisher=Loriciels
Developer=Microïds
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/downhill-challenge
Description=This skiing game is viewed from behind the player in 3D. There are four different events available – Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode You must pass through the pairs of gates and hit the single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, with their results compared at the end.
Goodname=Downhill Challenge
NoIntro=
Tosec=Downhill Champion

[Draconus]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1988
Systems=Atari 8-bit|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/draconus
Description=Draconus is an arcade platformer with adventure elements where the player gains control of Frognum - a beast similar to a serpent or a dragon. His mission is to destroy the Tyrant Beast, an evil ruler of the dark and dangerous world in which Frognum lives. The main weapon in the game is fire breath, but on his quest Frognum will find many magical artifacts and, thanks to those, gain new powers. <br><br>The gameplay is simple. The player just has to explore different screens, incinerate opponents and use artifacts (for example Morph Helix that transforms Frognum into a sea monster, which allows him to swim and fight underwater).

[Dragon Breed]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dragon-breed
Description=Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling shoot ‘em up action, although with some vertical movement as well.<br><br>The thing which sets the game apart from every other horizontally-scrolling shoot ‘em up (except Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the dragon have firepower, and holding down the fire button increases Bahamoot’s energy bolt’s ferocity. The dragon’s tail can be controlled indirectly, and because it is indestructible, it can be used either as a shield, or as a weapon in its own right. <br><br>There are power-ups to collect by dismounting from the dragon and walking into them. These include fiery breath, bolts shot from Bahamoot’s tail, homing missiles of sorts, and lightning bolts, with only one ever active at a time. Each level has a time limit.
Goodname=Dragon Breed
NoIntro=
Tosec=Dragon Breed

[Dragonfire]
Publisher=Cheetahsoft Ltd.
Developer=Imagic
Released=1984
Systems=Apple II|Atari 2600|ColecoVision|Commodore 64|Intellivision|TRS-80 CoCo|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dragonfire
Description=The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have different patterns of movement and firing, and as the levels progress will become faster and trickier.
Goodname=Dragonfire
NoIntro=
Tosec=Dragonfire

[Dragon's Lair]
Publisher=Software Projects Ltd.
Developer=MAGICOM
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dragons-lair_
Description=The first port of the popular arcade game Dragon's Lair to a home computer, featuring the infamous Dirk the Daring.<br><br>The game, as one would expect from the long-running Dragon's Lair series, has mixed gameplay, including platform, puzzle and arcade (in the old-fashioned choose-your-path sort of way).<br><br>This first port includes two adventures: the first is to raid the lair of Singe the Dragon (hence the classic name) and rescuing Princess Daphne, and the second, in a sort of instant sequel of the first chapter, features Dirk trying to escape from the castle, now overrun by the Lizard King and its minions.
Goodname=Dragon's Lair
NoIntro=
Tosec=Dragon's Lair

[Dragon's Lair: Escape from Singe's Castle]
Publisher=Erbe Software, S.A.
Developer=MAGICOM
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|Macintosh
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dragons-lair-escape-from-singes-castle
Description=Dirk the Daring is a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle... Dirk set out to rescue her. Due to a lack of disk and memory space in the systems of the day, the port of the arcade game, Dragon's Lair was split into two parts. The first part covered the half of the game dealing with entering Singe's Castle and saving the Princess. This second part, named Dragon's Lair II: Escape from Singe's Castle completes the game, continuing the adventure of Dirk the Daring after slaying Singe the Dragon.<br><br>Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from third-person. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive.

[Dragons of Flame]
Publisher=
Developer=U.S. Gold Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|PC-98
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dragons-of-flame
Description=Set in between the SSI's AD&D Dragonlance action games Heroes of the Lance and Shadow Sorcerer. This game follows the tradition of Heroes of the Lance with a side-scrolling, action-oriented view, a breakaway from the standard GoldBox RPGs.  Plot-wise, it also takes place between those two games, following closely the novel/game modules written by Weiss/Hickman.<br><br>You take control of one character at a time, with each hero having different abilities.

[Dragon Spirit: The New Legend]
Publisher=Domark Software, Inc.
Developer=Namco Limited
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|TurboGrafx-16|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dragon-spirit-the-new-legend
Description=Galda has decided to attack earth and it is up to you to stop him.  Galda has taken Iris, the sister of Lace captive.  You are Lace who, taking his father's sword, goes off to defeat Galda.<br><br>You have the ability to change into a dragon and are in that form throughout the game.  As a dragon, you can pick up power-ups, or upgrades, that will help you in your fight.  Upgrades can include extra heads on your dragon, health, faster shots, and more.<br><br>Fly around and destroy everything in your path.  At the end of each stage, you will need to defeat a boss.  Having good upgrades that are not lost from being hit before reaching the bosses will help.
Goodname=Dragon Spirit - The New Legend
NoIntro=
Tosec=Dragon Spirit

[Drakkar]
Publisher=Delta Software, S.L.
Developer=Diabolic Soft
Released=1989
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/drakkar
Description=Drakkar is an action game where you take the role of Erik, a viking that has been contacted by the gods and was told to to collect the three objects that will let him become the king of his people: the parchment of wisdom, the Caesar laurels and the trophy of war. But he will not face his path disarmed, the gods have given him a shield that will protect him from the Roman arrows.<br><br>Erik has travelled back in time with a magical drakkar (the ancient viking ship) and has to pass a forest that takes directly to ancient Rome, where there are his goals, but first he must consult the gods (in the game presented in the form of dragons) as the order for collecting the objects varies depending on the game.<br><br>Our hero is armed with a truncheon and shield that has been given by the gods, but the biggest drawback is that such a weapon (plus the axes that he can get later) serves only to certain enemies, while in other occasions he should just avoid any kind of contact with them.<br><br>The first group of enemies, namely the ones that can be destroyed, belongs to bats and the Roman soldiers armed with swords, maces or arches. The second group belongs to snakes and rats from the forest, fish in the ponds, the notes to the angels of heaven, which in addition to subtracting energy to Erik, leave him immobilized at the mercy of their enemies, and chandeliers, that although lethal, can just be found in the rooms near the parchment.<br><br>But not everything was going to be bad for Erik, and so, besides the shield of the gods and axes, he can also recharge part of his energy through pears and fish, succulent delicacies have been distributed for the comprehensive mapping.
Goodname=Drakkar
NoIntro=
Tosec=Drakkar

[Drazen Petrovic Basket]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Amstrad CPC|Commodore 64|DOS|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/drazen-petrovic-basket
Description="Drazen Petrovic Basket" is a game based on the great European basketball player (who dramatically died in a car accident four years later), which develops a basketball competition in the elimination mode, it is, you will start in 1/8 final and according to your results you will continue on the fight for the title or not. An interesting point of the game is that all the teams are composed by five players: one guard, two forwards and two centers, everyone with the typical characteristics of his position and with the possibility of being controlled at every moment. There are also personal faults, so if anyone of your players gets the fifth one he will be expelled of the court, but that's not all, the game also allows you to request time outs, two for each game period, giving you the possibility of changing the tactics, seeing the game stats, etc.
Goodname=Drazen Petrovic Basket
NoIntro=
Tosec=Drazen Petrovic Basket

[Dream Team]
Publisher=Ocean Software Ltd.
Developer=Imagineering Inc.|LJN, Ltd.|Twilight
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dream-team
Description=Perhaps the three biggest licenses of the early 90s are brought together in this compilation - WWF Wrestlemania, The Simpsons: Bart Vs the Space Mutants, and Terminator 2 - Judgement Day
Goodname=Dream Team
NoIntro=
Tosec=

[Dream Warrior]
Publisher=U.S. Gold Ltd.
Developer=Tarann Ltd.
Released=1988
Systems=Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dream-warrior
Description=In the future, the world is controlled by corporations rather than governments, and wars are fought in a dream world rather than in reality.  The corporations can control dream demons to defeat their foes, but resistance fighters still defy them.  The player is one of these resistance fighters hoping to rescue some friends from the control of Ocular, the mightiest of all dream demons.<br><br>Gameplay is somewhat reminiscent of Xenophobe, with the player moving through side-scrolling, space-station-like environments shooting at an endless onslaught of strange creatures.  By making good use of power-ups and gaining access to new levels, the player can eventually find Ocular, which can only be defeated if all six of its eyes are shot closed.
Goodname=Dream Warrior
NoIntro=
Tosec=Dream Warrior

[Driller Tanks]
Publisher=Sinclair Research Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1984
Systems=MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/driller-tanks
Description=Driller Tanks features a side-on view of the tank you control, which is submerged in a maze full of nasties known as Mammuts and Skorks. The aim is to first shoot them, then run them over, within a limited period of time before they wake up and reactivate. <br><br>You must walk through a particular section of maze to make it accessible for this, as any shot fired into the initial blue barriers will have no effect. At all times you must watch to ensure that none of the Mammuts reach the palace by travelling to the top of the screen. The Skorks are less harmful, but contact with them in their unfrozen state is still fatal, and they refill areas you have cleared.
Goodname=Driller Tanks
NoIntro=
Tosec=Driller Tanks

[Dr. Jekyll and Mr. Hyde]
Publisher=Essential Myth, The
Developer=Essential Myth, The
Released=1988
Systems=Atari ST
Genre=
Perspective=
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dr-jekyll-and-mr-hyde_
Description=Dr. Jekyll and Mr. Hyde is a text adventure based on the famous novel by R. L. Stevenson. In this game you play the roll of Dr. Jekyll / Mr. Hyde. The year is 1868 and you are close to the completion of your work into the human psyche. The game starts in your drawing room the night before Dr. Jekyll creates the potion that will transform him into Mr. Hyde.<br><br>The Spectrum version of the game is divided into three parts (Dichotomies, Duality and Denouement) while the Atari version is just one long game. The goal of the first part is to mix up the portion that will transform you into Mr. Hyde. In part two Mr Hyde starts dominating over Dr. Jekyll and in the last part it is time to get rid of Mr. Hyde once and for all.<br><br>The Spectrum version was created using Professional Adventure Writer and the Atari version using STAC.

[Drug Watch]
Publisher=Nottinghamshire Constabulary
Developer=Nottinghamshire Constabulary
Released=1985
Systems=
Genre=Action|Educational
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/drug-watch
Description=In this game you play the role of a teenager who is new to the big wide world. The gameplay is played very similar to Space Invaders but instead of shooting lasers at aliens you actually shoot the word "NO" at drug pushers who are shooting drugs at you. You have a resistance bar and every time a drug hits you it gets lowered until you end up dead of a drug overdose.<br>This game was published by the Nottinghamshire Constabulary as part of there "Just say NO to drugs" campaign. <br>There is even a flashing message that reads "AVOID ALL DRUGS" which is both helping you to play the game and maybe burning the message into your subconscious.
Goodname=Drug Watch
NoIntro=
Tosec=Drug Watch

[Druid]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/druid
Description=Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels. <br><br>The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. <br><br>The druid also has three other magical spells at his disposal - an invisibility spell which prevents the monsters from automatically approaching him, a golem spell which summons a helpful golem (which can be controlled by a second player), and a skull spell which destroys all on-screen enemies. The druid also carries around keys which open locked doors. But all these have very limited supplies. <br><br>On his way, the druid finds many shops. Each such shop contains some keys or charges for the druid's spells, but the druid can only pick one item from each shop. <br><br>The druid can also come across a pentagram on the ground which will restore his lost health.

[Duel Master - Blood Valley]
Publisher=Gremlin Graphics Software Ltd.
Developer=Imagitec Design Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/duel-master-blood-valley
Description=A loose adaptation of the 1986 pair of fantasy gamebooks, this game gives a solo player the opportunity to control the actions of The Quarry (player's pick of barbarian, priest or thief), a slave who is once a year selected to run free temporarily, before being run down in the valley of Gad, hunted by its cruel ruler the Archveult, and tortured to death.  Survival is possible only through escaping the valley or slaying the hunter.  (A second player has the option of controlling the pursuing Archveult simultaneously in splitscreen mode.)<br><br>The duel the game sets up is only the last of many threats -- the game imposes countless re-spawning enemies in the players' paths, needing to be endlessly slain with a tap of the attack button (and their random loot gathered with a tap of a different button) while remaining always on the move and attempting to achieve a shopping list of incremental objectives necessary for greater success, "helpfully" listed on the screen at all times in most versions.

[The Duel: Test Drive II]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Genesis|Macintosh|MSX|SNES
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/duel-test-drive-ii
Description=In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid.<br><br>Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel.
Goodname=Duel - Test Drive II, The
NoIntro=
Tosec=Who Dares Wins II

[Dun Darach]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1985
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dun-darach
Description=Dun Darach may be the first ever videogame prequel – to Tir Na Nog. As such, it features the warrior Cuchulainn of Muirmethne, in a war against the Conachta. When he and his colleague Loeg meet a beautiful woman named Skar in an inn, they do not suspect that she is a spy, and will kidnap Loeg to the secret city of Dun Darach (the 'Oak Fort' in Celtic). Cuchulainn will not stand for this, and sets off to Dun Darach to rescue him. This will involve secondary quests being completed along the way.<br><br>The game system is identical to that of Tir Na Nog – a single road of the city is shown at a time, which can be walked along to the left or right. When you come to a junction, the view can be rotated by 90 degree to allow this path to be followed. Gameplay is also similar - sword fights must be won and word-based puzzles solved, although unlike Tir Na Nog you cannot die.<br><br>Trade and money management plays a bigger part than before - objects can be offered to, sold to and stolen from others, and you get obtain jobs for money. Watch out for Ryde the policeman - if he finds you with stolen goods, everything you are carrying will be taken. You must also speak to people and enter magic rooms to obtain key information.
Goodname=Dun Darach
NoIntro=
Tosec=Dun Darach

[Dungeon Adventure]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1983
Systems=Amstrad CPC|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dungeon-adventure
Description=Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games (later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest.<br><br>There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN and FILL for example.
Goodname=Dungeon Adventure
NoIntro=
Tosec=London Adventure

[Dustin]
Publisher=Dennis Publishing
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dustin
Description=Dustin’s life of crime has caught up with him; he’s been incarcerated in the high-security WADRAS prison. In this arcade adventure, it is your job to get him out, within three hours. Getting into fight with guards, or spending too long in the restricted areas to the north, incurs a twenty-minute penalty and returns you to the opening room.<br><br>The task involves avoiding guards and manipulating valuable objects. The prison is split into three horizontal corridors, each with many rooms containing prisoners. The player can often trade objects with these prisoners, or simply beat them up instead. Once outside you can escape into safety, by crossing a ditch and then navigating a harsh rural area. The game is viewed from a forced perspective, which takes on a 3D effect while outdoors in the open.
Goodname=Dustin
NoIntro=
Tosec=Dustin

[Dynamite Dan II]
Publisher=Mirrorsoft Ltd.
Developer=Mirrorsoft Ltd.
Released=1986
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dynamite-dan-ii
Description=Implanting subliminal messages in music seemingly worked for Judas Priest - the evil Dr. Blitzen is trying to make it work for himself, by planting messages in popular records. Blitzen has used the 8 islands of Arcanium for this task - each contains a jukebox as well as a record containing a clue to the location of the secret factory in which he produces these horrors. Dynamite Dan is back to put a stop to this, by exploring the 8 islands in turn to find the pieces of the puzzle.<br><br>There are 192 screens in total - 24 on each island - all loaded with enemies on fixed attack patterns. Some move diagonally, others home in on Dan, and some move horizontally - all of them detract from Dan's energy level, eventually leading to death and failure, and some can steal objects from him. The record and jukebox are randomly placed on each go, as are the enemies. Dan can jump far, and his jumps are bigger if he has taken a run-up.<br><br>There are many objects to collect - a torch for theft protection, bomb goggles to blow doors open, foods for restored energy (and a mixer for infinite energy), and dumbells to increase jump size. All of these are used automatically. To escape each island he must also find enough fuel for his trusty Zeppelin.
Goodname=Dynamite Dan II
NoIntro=
Tosec=Dynamite Dan

[Dynamite Dx]
Publisher=Activision Publishing, Inc.
Developer=SEGA Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SEGA Master System
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dynamite-dx
Description=Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Being able to use direct-combat moves as well as collecting bonus weapons, and food for energy recharging, is pretty typical as well. Games of this type that were converted from the arcade to home computers are particularly commonplace - Renegade and the Double Dragon series are famous examples.<br><br>Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.

[Dynasty Wars]
Publisher=Erbe Software, S.A.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/dynasty-wars
Description=Conversion of the Capcom arcade to home computers. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers.<br><br>The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his spear up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be.<br><br>The game spawned a sequel in the arcades, "Warriors of fate", and is not to be confused with the PSX game of the same title, which is a one-on-one fighting game.
Goodname=Dynasty Wars
NoIntro=
Tosec=Dynasty Wars

[EastEnders]
Publisher=Macsen Software
Developer=Macsen Software
Released=1987
Systems=
Genre=Adventure
Perspective=Side-Scrolling
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/eastenders
Description=In this game you play the role of a man who has to help out different people living in Albert Square in the fictional London borough of Walford from the B.B.C soap opera Eastenders. The gameplay involves you completing mini games within a time limit. Some games involve you helping with the laundry at the laundrette, ordering fruit and vegetables for the market and even trimming the flowers at the allotment.<br>The game features many different locations from the show including the Queen Victoria public house<br>in which you have to make drinks but only using the correct classes as pouring  a glass of wine in a beer mug will lose you points.
Goodname=EastEnders
NoIntro=
Tosec=East Enders

[Echelon]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1988
Systems=Amstrad CPC|Apple II|Commodore 64|DOS
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/echelon_
Description=Space combat simulator with wire-frame graphics.  Fly around an alien planet, looking for clues to a "mysterious event" in the planet's past.<br><br>A rather novel feature allows people to play without concerning themselves with battle, or turn off the "exploration" and concentrate solely on combat.
Goodname=Echelon
NoIntro=
Tosec=Echelon

[Eddie Kidd Jump Challenge]
Publisher=Martech
Developer=Martech
Released=1985
Systems=BBC Micro|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/eddie-kidd-jump-challenge
Description=Licensed around stunt legend Eddie Kidd, this game gives you the chance to recreate his death-defying feats. You start off attempting to jump oil barrels on a bicycle, with the bigger feats of jumping a motorbike over cars come later.<br><br>You get no speedometer to help you judge speeds, but you can learn to gauge exactly how the bike handles and what it can do.<br><br>You can position the start of your run-up, with wind needing to be factored in as an affect on the distance. Wheelies can be practices on the approach ramp. The further on you land, the better the score.
Goodname=Eddie Kidd Jump Challenge
NoIntro=
Tosec=Eddie Kidd Jump Challenge

[Edd the Duck!]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/edd-the-duck
Description=On childrens TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping with the link sections. Like most child-oriented licenses of the day, his first computer outing was a platform game, scrolling vertically and resembling Rainbow Islands, although much simplified.<br><br>Edd must progress up the levels within the time limit (water will come up to drown him - presumably polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned by shooting them, which makes them safe to touch, although nothing other than Edd actually dies. The levels are all themed around particular areas of the BBC offices, including a sci-fi set and the weather room.
Goodname=Edd the Duck!
NoIntro=
Tosec=Edd the Duck

[Ed-On]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=1.4
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ed-on
Description=Ed-On is a clone of the arcade game Head On. It's a racing game where the player has to drive his car counter clockwise around a four lane circuit. Once the whole circuit has been completed, the player will move on to the next level. All around the circuit are dots, that show where the player hasn't been. The level is finished when all dots are gone. The player also must avoid the AI controlled cars that race in the opposite direction. If he would crash he loses one life. On the first level there's only one car to rise against, but the numbers increases for every level. Sometimes flags will show up on the circuit. Picking these up will give extra points. The game uses directional keys to jump between lanes, as well as speed up and slow down.

[The Eidolon]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|MSX|PC-88
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/eidolon
Description=You control a mysterious 19th-century machine named "The Eidolon" through mysterious caves.   Collect and create fireballs and encounter strange creatures like 'Greps', 'Biter Birds', 'Bottlenecks', 'Rotoflies', 'Puffer Birds' ,and 'Guardian Dragons'.   Each type of fireball you collect has different effects.  For instance Blue fireballs freeze time, and green fireballs transform one monster into another type.<br><br>This is an early first-person shooter with full 3D panoramic graphics.  This was achieved with the use of Lucasfilm Games 3D fractal technology (also used in Rescue on Fractalus and Koronis Rift)
Goodname=Eidolon, The
NoIntro=
Tosec=Exolon

[El Capitn Trueno]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.3
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/el-capitn-trueno
Description="El Capitán Trueno" (Captain Thunder) is the name of a famous Spanish comic book which tells the ongoing story of the eponymous 12th-century hero.  This is the first game dealing with the character, released to all of the Spanish-speaking world's most vital computing platforms at the time: ZX Spectrum, Amstrad CPC, MSX and MS-DOS; all  ports except for the PC version contain two different segments, the first a calmer adventure portion followed by some frenetic arcade action.<br><br>The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of his friend Abbot Estanislao de Castiglione. Along the way, the Capitán will have to face giant spiders, skeleton soldiers, enormous rats and a plethora of imaginative creatures such as the Abbot transformed into a demonic goat. The Capitán strives to triumph over all these opponents with the assistance of his friends sturdy Goliath, who though immobile can lash out with meaty fists and jump in place to cause earthquakes, and nimble Crispín, a man who can shimmy up a rope of any length.

[El Cid]
Publisher=Mastertronic Group Ltd.
Developer=Dro Soft
Released=1987
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.6
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/el-cid
Description=This is a fictitious adventure protagonized by "el Cid Campeador", a Castilian hero who contributed magnificently to the Spanish "Reconquista" (the re-conquest of the Hispanic territories which were invaded by Moors, time period which starts on 722 and ends on 1492 with the taking of the last Hispanic territory, Granada).<br><br>But talking about the game, we are on the XI century, a dark time full of incessant fights between the the good and the evil. A legend whose antiquity was lost in the abyss of the times, assured the existence a parchment that, with being read by the evil forces, would trigger such big wave of disasters that Satan would be able to seize the Earth and assure its dominion as prince of the darkness. <br><br>Our audacious protagonist, when knowing the legend of the parchment, was decided to recover it for the forces of the good, since the legend also affirmed that if this document would be read by two persons of good intentions, their effects would be annulled for ever. <br><br>With this objective in mind, he began to search the magical key, that released the spell that had hidden the parchment. But the task was not going to be simple, like him, many horsemen had decided to find the parchment, some with glory anxieties and others by less worthy reasons. Luckily for Rodrigo (el Cid), the many years of fight against the Moors had fortified their noble arm, reason why the combats by sword are no secret for him.
Goodname=El Cid
NoIntro=
Tosec=

[Elevator Action]
Publisher=Quicksilva Ltd.
Developer=Taito Corporation
Released=1987
Systems=Amstrad CPC|Atari 2600|Commodore 64|Game Boy|MSX|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/elevator-action
Description=You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.<br><br>Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them:<br><br>1. Shooting them with his gun.<br>2. Kicking them by jumping onto them.<br>3. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them.<br>4. Crushing them with an elevator.<br><br>Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark.<br><br>While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. <br><br>Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump.<br><br>Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building.<br><br>If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.
Goodname=Elevator Action
NoIntro=
Tosec=Elevator Action

[Eliminator]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/eliminator-
Description=A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.
Goodname=Eliminator
NoIntro=
Tosec=Eliminator

[Elite]
Publisher=
Developer=
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|BBC Micro|Commodore 64|DOS|MSX|NES
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/elite
Description=You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?

[Emilio Butragueo 2]
Publisher=Ocean Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Wise Owl Software
Released=1989
Systems=Amstrad CPC|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/emilio-butragueo-2
Description="Emilio Butragueño 2" is the sequel to the award-winning Emilio Butragueño Fútbol. This game consists of two parts, which are in fact two games previously released in England under a license from English player Gary Lineker- Gary Lineker's Super Skills and Gary Lineker's Hot-Shot. <br><br>On the first one, we will practice the basic skills which could be helpful for our aspirations, so in order to improve them we will have to chose difficulty level and then train flexions, displacements (with cones, flags...), ball juggling, dribbling, penalty shots, etc.<br><br>And finally, on the second part (load), we will try to win the World Cup, for that, we will choose game length, control method and our team, then, we will be playing in one of the four (rather Euro-centric in composition) groups composed by Brazil, Argentina, England, Scotland, Wales, Ulster, Ireland, France, Germany, Holland, Denmark, Spain, Italy, Poland, USSR and Uruguay.

[Emilio Butragueo Ftbol]
Publisher=Ocean Software Ltd.
Developer=Topo Soft
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|MSX
Genre=Simulation|Sports
Perspective=Top-Down
Score=3.8
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/emilio-butragueo-ftbol
Description=Emilio Butragueño Fútbol is a game branded with the moniker of the Spanish striker Butragueño, who was discovered for the rest of the world in the World Cup 1986.<br><br>The game is simply a simulation of soccer; no league, no tournament... only a match, team white against team red.

[Emilio Sanchez Vicario Grand Slam]
Publisher=Zigurat
Developer=Zigurat
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/emilio-sanchez-vicario-grand-slam
Description=In this tennis simulation, the player is Spanish tennis hero Emilio Sanchez Vicario. The player can play tennis against the computer or against a friend in two player mode.<br><br>It is possible to play just one match or a tournament. In tournament mode the player can select which grand slam to play: the Australia Open, Roland Garros, Wimbledon, and the US Open.<br><br>The player can select their opponent from a list of famous tennis players, such as Lendl, Becker, Wilander, Edberg, or McEnroe.<br><br>The game follows standard tennis rules and allows the player to hit a variety of forehand and backhand shots to any location on the court.
Goodname=Emilio Sanchez Vicario Grand Slam
NoIntro=
Tosec=Emilio Sanchez Vicario Grand Slam

[Emlyn Hughes International Soccer]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Sports
Perspective=Isometric
Score=3.4
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/emlyn-hughes-international-soccer
Description=Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. <br>One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. <br><br>Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.
Goodname=Emlyn Hughes International Soccer
NoIntro=
Tosec=Emlyn Hughes International Soccer

[Empire!]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/empire
Description=The ultimate goal in Empire! is to build a great galactic empire protected by a huge frontier shield. Before this can be achieved however, players have to complete various missions, trade with starbases and fight off invading aliens.<br><br>The ship is controlled from a top-down perspective, with four gauges indicating its energy level, temperature, radiation level and shield status. When the radiation level or temperature reach maximum, the ship is destroyed. The ship heats up when it's near a sun or firing weapons. The radiation level rises when radioactive pods are carried. When the ship is running out of fuel, it can be refueled by collecting ore from planets. Two direction finders at the bottom of the screen point towards the next starbase, mission objective or manually chosen target.<br><br>At starbases, players can accept missions and trade minerals, ore or people. These three goods can be found on planets (in form of pods). In order to land on a planet, players must enter a warp hole. Once on the planet's surface, the game switches to first-person perspective and the player has to dodge or destroy rockets fired at the ship and follow the direction finders towards pods or the "exit". Starbases need to be supplied with materials to be able to produce "performance pods" and equipment for the ship.<br><br>In order to reach other star systems, players have to fly through asteroid belts. Although some systems can only be reached with a special hyperspace pod.<br><br>Many star systems are overrun by aliens and can only be reclaimed when all aliens are wiped out. There are also systems that are infected with the plaque and players must take care not to spread it to other systems. <br><br>As the game progresses, more aliens, better equipment and new starbases appear. When all systems have been visited, players can buy starbases. When all systems are owned by the player, the game can be finished by constructing the frontier shield.

[The Empire Fights Back]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/empire-fights-back
Description=The Empire you fight for has been weakened significantly in recent years, and its space has now been filled with mines by the rebels. You have been sent out in the Air Wolf 2000, and must disable these mines by entering their 'sweet spot' down the centre. Once inside you must control your space droid so as to disable all the core spots. There are many patrol drones inside each mine - avoid these at all costs. There are five mines in total, the first four of which can be attempted in any order.
Goodname=Empire Fights Back, The
NoIntro=
Tosec=Empire Fights Back, The

[Encyclopedia of War: Ancient Battles]
Publisher=CCS
Developer=CCS
Released=1989
Systems=Amiga|Amstrad CPC|DOS
Genre=Educational|Strategy
Perspective=Top-Down
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/encyclopedia-of-war-ancient-battles
Description=This game is actually a lot like chess!  It’s a games designed to simulate pitched battles in the Ancient world. There is a set of armies available from the earliest times until the fall of the Western Roman Empire, in 475 A.D.<br><br>You can design the terrain and/or units, set-up each side’s troops and then it's just on to the battle. You are doing nothing but fighting the battle you created.<br><br>There are also some pre-designed scenarios and maps for your enjoyment.
Goodname=Encyclopedia of War - Ancient Battles
NoIntro=
Tosec=Encyclopedia of War - Ancient Battles

[Endurance]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1985
Systems=Amstrad CPC
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/endurance
Description=Endurance uses the same basic game system as CRL's Formula One, but turns its attention to motorcycle racing. As the title suggests, the six races featured are all lengthy, and include two 24-hour races for your two bikes (each with 2 riders assigned to it) to complete. Before each race you must set the bike up, trading off speed, fuel consumption and safety for the engine, and speed, safety and tyre wear for the chassis; you must also choose one of the 3 tire compounds. Options are selected using a menu-based system, mostly by clicking on words.<br><br>Races are depicted via a side-view of the bikes scrolling past the pit straight, with constant updates as to the race leader and any bike problems. You can instruct your riders as to how aggressively to race, and  must call your bikes in for pitstops to refuel, change tyres and swap riders. As in the previous game these are controlled in real-time by moving the mechanic around.
Goodname=Endurance
NoIntro=
Tosec=Endurance

[Enduro]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=0.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/enduro
Description=Enduro is an action racing game similar to Pole Position. Your goal is to last as long as you can in an enduro race; each day of the race you are required to pass a certain number of cars. If you succeed, you get to continue on, fail and you are out of the race. The driving conditions will vary as the days pass by; not only will you have to drive at different times of day with different amounts of light, but the seasons can change as well. Snow, ice, and fog will occasionally appear to make driving more treacherous. With each day that passes, the other cars will become faster and more aggressive. At the bottom of the screen is an odometer, so when the race is finally over you can see how far you made it.
Goodname=Enduro
NoIntro=
Tosec=Enduro

[Enduro Racer]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|SEGA Master System|Wii
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/enduro-racer
Description=In this game you play the role of an endurance bike racer. The gameplay involves you racing against the clock to get to the finish line and jumping over ramps. At the end of each race you get points for how many cars or bikes you have overtaken with which you can upgrade your bike.<br>There are various different terrain for you to race on including desert beach and dirt tracks plus a number of things to slow you down or even knock you off of your bike all together. The main idea is to find the best route through each level to shave off valuable seconds in order to over take more cars and bikes.<br><br>The Japanese version of the game has more Tracks than the European and US versions have. Among  them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road.
Goodname=Enduro Racer
NoIntro=
Tosec=Enduro Racer

[Energy Warrior + Molecule Man]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/energy-warrior-molecule-man
Description=This release in Mastertronic's short-lived XS series combines two of their budget games. Energy Warrior is a side-scrolling shooter originally released on its own for the C64, while Molecule Man is an isometrically-viewed puzzler released by the company in 1986
Goodname=Energy Warrior + Molecule Man
NoIntro=
Tosec=

[Engineer Humpty]
Publisher=
Developer=
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/engineer-humpty
Description=Humpty has become an engineer, and his job is to guide the spanner into the "works". When the player starts a level, the entire layout is shown which features conveyor belts and certain types of machinery, the latter which the player has to avoid. After a few seconds, it is replaced by large text and a small portion that shows the whereabouts of the spanner. As soon as the spanner is released from Humpty's grasp, it makes its way down the screen, the player can wiggle the joystick left or right to make the spanner in a different direction. The player loses one of their lives if the spanner makes contact with machinery or if it gets stuck on the edge of a conveyor belt. When the spanner is in the works, the game's border flashes and the player proceeds to the next level.

[Enigma Force]
Publisher=Beyond - Challenging Software
Developer=Denton Designs
Released=1985
Systems=Commodore 64
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/enigma-force
Description=Following the events depicted in Shadowfire, General Zoff, the republican dictator, has been captured, but he still had time to declare war on the empire. While five members of the Enigma team: Zark, Sevrina, Syylk, Maul and yourself; escort Zoff to face the Emperor’s wrath, the war flares across the galaxy. As you cross the imperial border, Zoff concentrates his awesome psionic powers on the Enigma craft’s guidance system. Moments later the ship is bucking and burning through the atmosphere of a planet. You awake, head throbbing, to find the Enigma craft wrecked and General Zoff missing …<br><br>Gameplay is very similar to it's prequel Shadowfire. Take control of your four Enigma Force members, each with different abilities, and lead them through an underground complex filled with enemy soldiers and lots of puzzles. You will often need to combine the abilities of more the one crew member to solve a single puzzle. <br><br>The user interface is completely icon-driven. Only character movement and shooting is done directly with joystick. The game is in realtime and you often need to switch between the characters because the enemy troops also move to through the complex and attack. So, gameplay can be very hectic, and the overall difficulity is very high.
Goodname=Enigma Force
NoIntro=
Tosec=Enigma Force

[Enlightenment]
Publisher=Firebird Software Ltd.
Developer=Electralyte
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Top-Down
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/enlightenment
Description=One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe.<br><br>The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items. <br><br>Matters are more complex in terms of the spell system however. 32 spells can be collected and used, including a fireshield to allow you to pass fiery areas, water and fire walls to attack immediate enemies, a deathlight to clear the area of enemies, and a teleport. You can also summon one of 4 Elemental beings, who can be controlled simultaneously to attack creatures for you. Only 8 spells can be carried at a time, but you can drop and later re-collect them.

[Epyx Action]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.|Novotrade International, Inc.
Released=1990
Systems=Commodore 64
Genre=Action|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/epyx-action
Description=Epyx Action is a compilation of five games:<br><br>1. 4x4 Off-Road Racing<br>2. California Games<br>3. Impossible Mission II<br>4. Street Sports Basketball<br>5. The Games: Winter Edition
Goodname=Epyx Action
NoIntro=
Tosec=Hyper Action

[Equinox]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/equinox_
Description=Sury Ani 7 has been a source of mined resources for many a year, but now that it is contaminated, the only way to harvest its bounty is to do so remotely. Worse still, the security system of defence droids is active, and primed to damage anything which attempts to penetrate the surface. <br><br>As such, you are in control of a Dedicated Disposal Droid in, which must eventually shut down the security system and clear the area of radioactive material. This is done by throwing it down the disposal chute on each of the 8 levels, but you only have limited time before they explode. Fuel is limited and must be found within the complex, with the retro-thrust move using it up particularly quickly. To reach the next level you must find the appropriate pass.
Goodname=Equinox
NoIntro=
Tosec=Equinox

[Escalador Loco]
Publisher=Ventamatic Software
Developer=J.G.B. Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/escalador-loco
Description=Escalador Loco is, as its title indicates (literally, a Spanish translation of Crazy Climber), an unofficial version of the classic game designed by Shigeki Fujiwara. As in Crazy Climber, our courageous protagonist must reach the top of the skyscraper while at the same time trying to avoid the objects that fall from above. In order to reach the top our hero must use the windows, but it will not be an easy task, as we should also avoid that the window we are grasping closes in front of us, otherwise he would fall to the ground and our mission would fail.
Goodname=Escalador Loco
NoIntro=
Tosec=Escalador Loco

[Escape from Pulsar 7]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/escape-from-pulsar-7
Description=Escape From Pulsar 7 is the fourth title in the Mysterious Adventure series of illustrated text adventures by Brian Howarth.  It has a science-fiction theme influenced by the hit film "Alien". The player finds themselves trapped alone on a giant space ship. The rest of the crew are dead, killed by a mutated zoo specimen.<br><br>The player's goal is ultimately that they must escape the ship in a life pod to avoid being the creature's next meal. Explore the bunks of your comrades to find the tools needed. Only useful items can be taken, so the gameplay is quite linear, with several maze sections.<br><br>These games used the Scott Adams adventure engine, and thus also have the same features - a basic 2-word parser, small vocabulary, and brief descriptions. They were similar to other adventures of the time.

[Escape from the Planet of the Robot Monsters]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Isometric
Score=1.2
Controls=Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/escape-from-the-planet-of-the-robot-monsters
Description=Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans.<br><br>It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.
Goodname=Escape from the Planet of the Robot Monsters
NoIntro=
Tosec=Escape from the Planet of the Robot Monsters

[Escape MCP]
Publisher=
Developer=
Released=1983
Systems=Commodore 64|VIC-20
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/escape-mcp
Description=In this game you play the role of of a man who has been de atomized by a rogue 6502 processor and are now trapped inside the computer. The gameplay involves you running around a maze collecting both the key which opens up the exit for the level and also the program disk. The MCP is following you all the time and if it makes contact with you you lose a life. There are also walls and blocks which switch from visible to invisible making it harder to run as you cant walk through them.
Goodname=Escape MCP
NoIntro=
Tosec=Escape MCP

[Eskimo Eddie]
Publisher=
Developer=
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/eskimo-eddie
Description=Eskimo Eddie is an arcade adventure set in the Ice Age. The game is split into two levels. The first level varies between the Commodore 64 and ZX Spectrum versions. <br><br>In the C64 version, Eddie must make his way toward Percy Penguin who has been captured by a polar bear named Growler. This can be done by navigating a series of platforms while jumping over snowballs Growler throws at him. Eddie only needs to rescue Percy once before he can move on to the next level.<br><br>In the Spectrum version, the first level has Eddie collecting Percy, who is at the top of the screen, and bring him back to the bottom. He must deal with two Growlers who swim across the screen, and avoid jagged ice holes that slide all over the screen. Eddie must rescue Percy thrice before he moves on to the next level.<br><br>In the second level, the entire screen is filled with ice blocks, which disappear one by one to form a maze. Percy appears in the middle of the maze. Four snowbugs also appear and start traveling around the maze, in an attempt to kill Percy. Percy needs to squash all snowbugs in the maze by pushing the ice blocks into them. The ice blocks can also be melted so that more space is created, allowing Percy to pass through. Any snowbug that touches the maze's electrified edges become dazed, allowing Percy to destroy them easily.

[E-SWAT: Cyber Police]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/e-swat-cyber-police
Description=Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to this unit wear a cyber-suit that contains state-of-the-art military equipment including two Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress through the ranks, which include Captain, Assistant Chief, and Chief.<br><br>ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make your way from left to right and defeat a mastermind. There are 15 stages to complete, and have you patrolling through Liberty streets, car yards, stadiums, restaurants, the CBD, construction sites, and boat docks. While you're out on patrol, you can pick up ammunition, and the amount you get varies. For example, on some levels, ammo may be worth 10 bullets, while in others, you may get 60 bullets. Once you have obtained the cyber-suit, you wear it for the duration of the game.
Goodname=E-SWAT - Cyber Police
NoIntro=
Tosec=Cyber Zone

[Eureka!]
Publisher=Domark Group Ltd.
Developer=Andromeda Software|Concept Marketing
Released=Oct 31, 1984
Systems=Commodore 64
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/eureka
Description=Eureka! consists of a series of graphic adventure games set across various points in history.  <br><br>The game has you hunting for various pieces of an ancient talisman found on the Moon.  The talisman was subjected to intense beams of the SHIVA Fusion Project lasers and the talisman shattered under the beams and each of its corners vanished.  Three of the missing pieces were found several days later - one in Australia, one in Greenland, and the last in Outer Mongolia.  However, the other five pieces are still missing.  Noted physicist Dr. Abdul Majid discovers that teach piece was catapulted in time and the five missing pieces have been traced to Prehistoric Europe, Roman Italy, Arthurian Britain, Wartime Germany, and the Modern Caribbean.<br><br>Each adventure is preceded by a short arcade game in which you could increase your 'vigour' level for the forthcoming adventure section by collecting flashing objects scattered about the level and returning them to one's base.  Your vigour level at any point in the adventure will determine whether not it is advisable to fight an opponent.  Combat occurs frequently in every adventure.  Sometimes you are attacked and must fight or run.  At others you may initiate the combat, if you feel confident.  Weapons or some form of protection will improve your chances of survival during each adventure.
Goodname=Eureka!
NoIntro=
Tosec=Eureka

[European 2]
Publisher=E&J&nbsp;Software
Developer=E&J&nbsp;Software
Released=1987
Systems=
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=1.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/european-2
Description=European 2 is a football management game in which the player takes on the European Cup in its old form as a pure knock-out competition. There are seven skill levels, which determine the quality of the player's team - alternatively each player's abilities specifically can be typed in.  The player can also import saved squads from the same company's Premier 2, as the systems used in both games are identical.<br><br>Before each match the player is shown each team's Goal Scoring Ability, which gives him some idea of how a match is likely to unfold. Full European rules on disciplinary points are included, as are away goals and penalty shoot-outs to decide ties which are level after the 2 matches.
Goodname=European 2
NoIntro=
Tosec=Eurorun

[European 5-A-Side]
Publisher=
Developer=
Released=1988
Systems=Commodore 64
Genre=Action|Simulation|Sports
Perspective=Top-Down
Score=3.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/european-5-a-side
Description=Five a side football is played indoors, in a walled arena which causes the ball to rebound at an angle when fired against it. This game gives you the chance to play this, either against a friend or the computer. The action is viewed top-down, with a slight angle giving a 3D effect, which is especially noticeable when the ball is in the air. You control the player nearest to the ball, including the goalkeeper once the ball reaches the 6-yard area, and can pass or shoot from any distance. The length of the match can be altered, as can the colour of the pitch.

[Everest Ascent]
Publisher=Richard Shepherd Software
Developer=Richard Shepherd Software
Released=1983
Systems=Commodore 64
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/everest-ascent
Description=Everest Ascent is a strategy resource management game where the player is the leader of an expedition attempting to climb Mount Everest. With a limited starting fund of £1000, the player must juggle expenses to hire sherpas, purchase equipment that may be useful in the ascent (tents, ropes, planks) as well as rations to keep everyone fed. Able to set up various base camps on the way up, the progress of the player's expedition may also result in donations being given to the player to help his efforts (which the player can find out about if he pays out for a radio for the expedition). Of course, collecting such donations and gathering new supplies and sherpas will requite returning to village to collect them. Can you keep everyone alive and strong enough to reach the summit?
Goodname=Everest Ascent
NoIntro=
Tosec=Everest Ascent

[Everyone's A Wally (The Life of Wally)]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/everyones-a-wally-the-life-of-wally
Description=Wally Week's third game introduces us to more members of his gang.  As well as his lady Wilma, his mates Tom, Dick and Harry come under your control as well, and you have to indirectly guide Wally's son Herbert. You've discovered a safe, but need to find the five parts of the code - each character is searching for a particular one. Their respective professions dictate which tasks they can perform - plumbing, electrical work and car maintenance for example. Objects must be collected and manipulated to accomplish all this. There are plenty of reaction and timing tests along the way, as well as hidden games.
Goodname=Everyone's A Wally (The Life of Wally)
NoIntro=
Tosec=Everyone's a Wally

[Every Second Counts]
Publisher=TV Games
Developer=Consult Computer Systems
Released=1988
Systems=
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Hot Seat|Same/Split-Screen Multiplayer
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/every-second-counts
Description=Every Second Counts is a computer game based on the popular UK television show of the 1980's.<br><br>This is a quiz show game for either three couples or six individuals, single players compete with a computer partner, where contestants compete to win seconds, not points. The player with the most seconds takes part in the final round where those seconds are the time they have available to compete.<br>There are six blocks of questions so the game can be played six times before some categories come up a second time.<br>The game consists of :<br><br>1. Round 1: True or False<br>This round consists of nine True / False questions. Player 1 from each team takes it in turn to answer a question. A correct answer gains the player's team two points, an incorrect answer scores nothing and knocks the team out of this round. Play continues until all questions have been asked or until there is only one team remaining.<br>2. Round 2: True or False<br>This round is identical to the previous round and is played by Player 2 from each team<br>3. General Knowledge Bonus Round<br>Both team members play in this round. Questions are asked and the team has ten attempts to answer correctly. The bonus starts at ten points and decreases with each incorrect answer<br>4. Round 3: True or False<br>This round is identical to Round 1 with four points for a correct answer<br>5. Round 4: True or False<br>This round is identical to Round 2 with four points for a correct answer<br>6. General Knowledge Bonus Round<br>The format and scoring for this round is the same as the previous bonus round<br>7. Final Round<br>The team with the greatest number of seconds competes in  this round. <br>The team chooses one of two categories of question. They take turns in answering a series of six questions within their time limit. If all questions are answered correctly then they team is presented with a further set of seven questions which they attempt to answer within the remaining time.<br><br>At the end of the final round the team's score is displayed on the Every Second Counts trophy screen.

[Exolon]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=4.3
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/exolon
Description=This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless). The scrolling is flick-screen, perhaps as the game was designed for the C64, and the Amiga version was identical to the ST's.
Goodname=Exolon
NoIntro=
Tosec=Exolon

[Exploding Fist +]
Publisher=Firebird Software Ltd.
Developer=Beam Software Pty., Ltd.
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/exploding-fist-
Description=As with IK+, the main addition of this Way of the Exploding Fist follow-up is a third player during the bouts - unlike IK+ all 3 can be human-controlled. A similar range of moves is offered to the predecessor, including attacking and defensive moves, and the moves vary in their value in terms of the points they offer within the fight, and the points they add to your score.<br><br>You start off as a rookie; to reach the first of the 10 Dans you must win 2 bouts before either of your opponents. Each bout is win by scoring 6 points, or by having the top score after 60 seconds. Finish last in any bout and you are out.<br><br>After every two rounds, a bonus game is played, which sets you in a darkened alleyway shooting at a succession of ninja heads, scoring points for each until you miss one.
Goodname=Exploding Fist +
NoIntro=
Tosec=Exploding Fist+

[Explorer]
Publisher=Electric Dreams Software
Developer=RamJam Corporation, The
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/explorer
Description=After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations. <br><br>These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.
Goodname=Explorer
NoIntro=
Tosec=Explorer

[Express Raider]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/express-raider
Description=Your aim in life is to be the greatest train robber in the Wild West, a multi-stage task recreated in this coin-op conversion. Your character has plenty of attacking kicks and punches to use on anyone who gets in his way, starting with the local banker, and then some coyotes roaming the plains, who are easier dodged than killed. After this, you find yourself atop the train, attacking a succession of guards in one-on-one beat ‘em up duels, each of which must be won outright within the time limit to avoid losing a life. Many of these shoot at you, so dodge their shots as you attack them. The game offers a practice mode, in which you have 32 lives to try to improve your skills, and a ‘normal’ mode in which you have unlimited continues as long as you can reach the high-score table with each continue – in this mode, as in the ‘advanced’ mode in which you must always start again from scratch, you have 5 lives
Goodname=Express Raider
NoIntro=
Tosec=Express Raider

[Exterminator]
Publisher=Audiogenic Software Ltd.
Developer=D. Gottlieb & Co.|Premier Technology
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=2.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/exterminator-
Description=Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks.<br><br>You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.
Goodname=Exterminator
NoIntro=
Tosec=Exterminator

[Extreme]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=3.3
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/extreme
Description=Your task in Extreme essentially involves wiping out alien pirates, across 3 distinct sections. This was essentially a spare-time pet project, so you would expect some of the most advanced graphics and special effects you'll ever see on a Spectrum.<br><br>The first level involves flying around in a ship shooting out aliens, with contact depleting your energy (and causing the screen border to flash). The second section involves travelling underwater, running into landmines to set off explosions to kill surrounding enemies. The final part sees you travelling through a  building in a huge droid, taking out everything in your path. The game is quite short, and would take around 20 minutes to play through.
Goodname=Extreme
NoIntro=
Tosec=Extreme

[F-1]
Publisher=Zigurat
Developer=Diabolic software
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/f-1
Description="F-1" is an unofficial Formula 1 racing game. You must compete along the Formula 1 season (16 circuits included). There are three game modes: Practise, Race (Single race) & Complete season. <br> <br>Before each race, you can modify aspects like tires, transmission (manual or automatic), the number of laps or the difficulty level (between three levels).<br><br>During the race, if you have problems, you have the option to stop at the boxes to repair your car.

[F-15 Strike Eagle]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|Game Boy|Game Gear|MSX|NES|PC-98|PC Booter
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/f-15-strike-eagle
Description=The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.
Goodname=F-15 Strike Eagle
NoIntro=
Tosec=F-15 Strike Eagle

[F-16 Combat Pilot]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/f-16-combat-pilot
Description=True to the aircraft’s flexibility, you pilot the F-16 in assignments as diverse as dogfights, bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting waypoints on the tactical map prior to take-off; you can also (but need not) select the armament of your plane. When you have accumulated enough flight experience, you may command entire squadrons in the fictional Operation Conquest campaign, a simple simulation of an entire war theater that already hinted at what would later become DI’s Virtual Battlefield.<br><br>F-16 Combat Pilot allows multiplayer duels via modem or serial link.
Goodname=F-16 Combat Pilot
NoIntro=
Tosec=F-16 Combat Pilot

[F-19 Stealth Fighter]
Publisher=MicroProse Ltd.
Developer=MicroProse Software, Inc.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|PC-98
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/f-19-stealth-fighter
Description=Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. Can you survive all the way to general and win the Congressional Medal of Honor?<br><br>F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealth fighter based on the data available at the time. You get full 3D graphics, 3D enemies, random objectives and enemy dispositions (so each mission will be different), dynamic radar effectiveness that depends on your position and radar cross section, enemies that search you out if you do "tickle" their defenses, even civilian aircrafts in the air, and ability to play in cold war, moderate war, or all-out war, with very different rules of engagement.
Goodname=F-19 Stealth Fighter
NoIntro=
Tosec=Project Stealth Fighter

[F40 Pursuit Simulator]
Publisher=Titus France SA
Developer=Titus France SA
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Macintosh
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/f40-pursuit-simulator
Description=You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH.<br><br>There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

[F.A Cup Football]
Publisher=Virgin Games, Ltd.
Developer=Kerian UK
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fa-cup-football
Description=F.A. Cup Football is officially licensed by the English F.A, and lets you lead your English club side to the FA Cup victory. First you have to select your team and how many players will play the game (maximum is 8). You can select formation and between 3 different game strategies, which are: attacking, balanced and defensive. Sometimes you have to answer to some questions where you have 3 choices. For example, if your player wants to leave the club, what would you do?<br><br>Like in the real F.A Cup, your opponent will be decided by a random draw. Before each match you will see your next opponent. In the game you'll see all the fixtures, and watch how the matches are going minute by minute. If your team wins, you continue to the next round (unless it was the final). Drawn matches result in replays; at this time infinite replays were used rather than penalty shoot outs. Random events such as player injuries or off-pitch problems often occur before replays.
Goodname=F.A Cup Football
NoIntro=
Tosec=FA Cup Football

[Fairlight]
Publisher=Edge, The
Developer=Edge, The
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fairlight
Description=The land of Fairlight no longer lives up to its name, its culture and society having declined over centuries. The former ruler's castle Avars is shrouded in mystery, and Isvar chooses to investigate it. Unfortunately, he finds himself trapped in a mysterious castle from which he must escape.<br><br>Viewed isometrically, Isvar's adventure features complex object manipulation: each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. The castle is guarded and full of trolls, who can weaken Isvar's energy - food and wine can restore it.

[Falcon Patrol II]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1985
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/falcon-patrol-ii
Description=Just like it's predecessor, Falcon Patrol II is a two-way side-scrolling shooter that sees the player controlling a jet fighting off different enemies. A small radar shows the positions of the enemies and landing platforms (where the jet can be refueled and re-armed). The jet is capable of shooting diagonally downwards now, and there are more versatile enemies. Apart from helicopters that directly attack the jet, there are also unarmed support helicopters that drop anti-aircraft guns and radar jammers. There are 15 levels of difficulty and the next level is reached once a certain number of helicopters is destroyed.
Goodname=Falcon Patrol II
NoIntro=
Tosec=Falcon Patrol II

[Falcon: The Renegade Lord]
Publisher=Virgin Games, Ltd.
Developer=Sentient Software Inc.
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/falcon-the-renegade-lord
Description=When man first invented time travel, he did not realize the full extent of the dangers which world accompany it. To counteract these dangers, TIME was established to watch over the time-lines and the people who used them.<br><br>Usually, TIME agents patrol the time-lines, making sure that no one interferes with events or alters the course of history. On this occasion, however, your mission is to track a renegade agent whose purpose is to causing disruptions in the space-time continuum, by patrolling the time-lines and switching artifacts between different zones. If left unchecked, these chronologically misplaced artifacts can cause massive disruptions through time, resulting in the large-scale destruction of the time zones, as well as having dire consequences for mankind.<br><br>As a time lord, it is your responsibility to reverse the damage caused by the TIME agent and end his plans by finding and replacing the offending artifacts. For assistance, you have the use of a space craft known as the "Falcon's Wing". Partially controlled by CAIN (Cybernetic Artificially Intelligent Nexus), it performs different functions that include giving out information about the residents and artifacts to be found in the time zone, and notes any disturbances that have been detected. The ship is also used to travel to these time zones. You can leave the ship once you have arrived at the time zone.<br><br>Equipped with laser gun and a jet pack, you explore the time zone while searching for any artifacts. When found, these can be picked up by walking over them and pressing the fire button. Only one artifact can be carried at any given time, so whatever it is you are carrying must be returned to the correct chronological period.<br><br>In each time zone, you are constantly under attack by the inhabitants of that era, but the inhabitants can be destroyed with your laser gun. Extra powers can be gained by collecting tokens that randomly appear. There are two types of these. "Power of Will" immobilizes inhabitants for a few seconds, and "Thinkstrike" gives you temporary invisibility.<br><br>You only have a limited amount of time in each zone. Your stamina decreases each time you get hit by an inhabitant, and when your stamina is severely depleted, you are returned to the Falcon's Wing and a time period is incurred. The mission ends when your stamina is reduced completely, or when the time limit for the mission has expired.
Goodname=Falcon - The Renegade Lord
NoIntro=
Tosec=Falcon - The Renegade Lord

[Falklands 82 - "The Empire Strikes Back"]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1986
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/falklands-82-the-empire-strikes-back
Description=Falklands '82 is a simulation of the conflict between the land forces of the United Kingdom and Argentina, over the period 21st May to 15th June 1982, following the invasion of the Falkland Islands, by the forces of the Argentina Junta.<br><br>The screen map represents the northern part of East Falkland Island, where the major part of the land combat took place.<br><br>At the beginning of a game you have to choose one of five difficulty levels and one of four landing zones.<br><br>The game is played over 25 to 30 rounds/turns. Each turn is one full day.
Goodname=Falklands 82 - The Empire Strikes Back
NoIntro=
Tosec=Star Wars II - The Empire Strikes Back

[Fallen Angel]
Publisher=Screen 7 Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fallen-angel
Description=Fallen Angel is a side scrolling fighting game similar to Double Dragon. You play the fallen angel, sent on a mission to locate the leader of a drug distribution network. Beginning in the London underground, each level will present you with two tasks to complete: find a plane ticket to reach the next level, and destroy the ring leader of the area. To do this you will need to fight the (often well armed) thugs found in the various underground train stations and on the trains themselves. Each level consists of several stations; when all the thugs in a station are defeated, you may get on the train to go to a different station. The plane ticket you are searching for may be found in any one of these stations, and the level boss will be found in the last station. You are free to complete these two tasks in any order you choose, and don't need to visit the stations in any particular order. Fallen angel has the ability to perform a variety of kicks and punches to deal with the bad guys, and can occasionally pick up weapons.
Goodname=Fallen Angel
NoIntro=
Tosec=Fallen Angel

[The Famous Five: Five on a Treasure Island]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/famous-five-five-on-a-treasure-island
Description=In terms of both interface and setting, this license was atypical of adventures at the time. Enid Blyton's Famous Five books told of jolly adventures on mysterious treasure islands played out by a group of well-mannered inquisitive youngsters. The story takes in Aunt Fanny's cottage, a fishing boat, a forest and a courtyard among other locations.<br><br>This is brought to life as an interactive fiction game, using a purely keyboard-driven interface. Descriptions are written in Blytonesque language. You can control any of the four human characters at any time, and must often swap between them. You can EXAMine and TAKE objects, TALK to people and even attack each other.
Goodname=Famous Five - Five on a Treasure Island, The
NoIntro=
Tosec=Famous Five, The - Five on a Treasure Island

[Fantastic Four]
Publisher=Adventure International
Developer=Adventure International
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fantastic-four
Description=The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics.<br>Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch.  You can switch between the 2 characters at any time during gameplay.
Goodname=Fantastic Four
NoIntro=
Tosec=Fantastic Voyage

[Fantasy World Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fantasy-world-dizzy
Description=Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.
Goodname=Fantasy World Dizzy
NoIntro=
Tosec=Fast Food Dizzy

[Fast Food]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fast-food
Description=Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.
Goodname=Fast Food
NoIntro=
Tosec=Froot Loop

[Fat Worm Blows A Sparky]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fat-worm-blows-a-sparky
Description=Fat Worm is locked inside a Spectrum's architecture, and is looking for a disk drive, in order to produce a clone of himself, which he presumably will Write Once and Read Many. He moves around the arrangement of chips, processors and boards, with the aim of finding his way through. On the way he will encounter bugs (of the insectoid type) which must be shot at, by 'blowing a sparkie' - releasing a bolt of electrical energy. Mines and impact shots can both be fired. Contact with these bugs causes them to jump on you, gradually slowing your movement and sappoing your energy. You must collect spindles in order to get rid of them.
Goodname=Fat Worm Blows A Sparky
NoIntro=
Tosec=Fat Worm Blows a Sparky

[Fernandez Must Die]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fernandez-must-die
Description=Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people.<br><br>Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up.<br><br>On each of the 8 levels you must destroy Fernandez's buildings, which are accessed through an underground network of tunnels. You're not limited to being on foot - you start off in a jeep and can also use motorbikes, tanks and similar, although losing a life destroys this. In 2-player mode you can split driving and gunning duties. When starting a new game, you always start from the point at which you died in the last game.
Goodname=Fernandez Must Die
NoIntro=
Tosec=Fernandez Must Die

[Fernando Martn Basket Master]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.2
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fernando-martn-basket-master
Description="Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 28. <br><br>The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA").<br><br>Basket Master was originally for 8 bits computers, platforms for which appeared December of 1986 after several delays.

[Feud]
Publisher=Mastertronic Group Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/feud
Description=Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. <br><br>Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.
Goodname=Feud
NoIntro=
Tosec=Feud

[Fiendish Freddy's Big Top O' Fun]
Publisher=Mindscape, Inc.
Developer=Gray Matter
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fiendish-freddys-big-top-o-fun
Description=In this game, you try to save your circus from Fiendish Freddy buying it out by preforming 6 circus acts which include...<br><br>High Diving,<br>Juggling,<br>Trapeze,<br>Knife Throw,<br>Tightrope, and<br>Cannonball<br><br>These games are rather tricky, and watch out for Fiendish Freddy who has a fiendish trick up his sleeve every time.
Goodname=Fiendish Freddy's Big Top O' Fun
NoIntro=
Tosec=Fiendish Freddy's Big Top of Fun

[The Fifth Quadrant]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fifth-quadrant
Description=After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen.<br><br>In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms.<br><br>When a robot comes into contact with the Zimen, its energy is quickly drained. When all of its energy is depleted, the robot will stop functioning, and the only way it can be restored is if a passing robot transfers its energy with the non-functional one.<br><br>The Zimen materializes suddenly in the Orion's passageways with deadly persistance, and can easily trap the outnumbered crew into a corner. To help them, the robots can throw bouncing bombs at the Zimen, gaining points when they have been destroyed. <br><br>Control panels scattered throughout the ship give a robot access to code screens. When decoded, these will unlock matter-transmitters and lifts, meaning that the robot crew can move through the ship and closer to the ultimate goal: locking into the Bridge Computer. When all four have done this, the Orion will be safe.
Goodname=Fifth Quadrant, The
NoIntro=
Tosec=Fifth Quadrant, The

[Fighter Pilot]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1983
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fighter-pilot_
Description=An area of 15000 square miles is incorporated into this combat flight simulation from specialists Digital Integration. A full cockpit view is recreated, including gauges for airspeed and vertical speed. You can take off, land and shoot it out, with full practice modes on offer. Blind flying, cross winds and air turbulence are modelled accurately and can be used for a more advanced flying experience. A map is built in, as is full recreation of the targeting facilities of a F15.
Goodname=Fighter Pilot
NoIntro=
Tosec=Fighter Pilot

[Fighting Soccer]
Publisher=Activision (UK) Limited
Developer=SNK Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fighting-soccer
Description=Football coin-op conversion. Large sprites and small playing field. Passing is not important as the main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball when you are in possession as the opposition defenders have a lot more pace than the player with the ball so games tend to be a melee in the middle of the field of players all frantically tackling each other for possession.
Goodname=Fighting Soccer
NoIntro=
Tosec=Fighting Soccer

[Fighting Warrior]
Publisher=Melbourne House
Developer=Studio B Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fighting-warrior
Description=A Pharaoh has captured a Princess and imprisoned her in a temple, and it is your job to fight through perilous lands to get her back. This takes place in a side-view beat 'em up similar to Way of the Exploding Fist. Mythical winged and dog-headed monsters and half-human hybrids are your opponents, fought one at a time. You can duck and jump, and the weapon at your disposal can be used for high, middle and low strikes. Containers offering magical powers (both good and bad) can be found and unlocked. Once inside the temple there are more foes to defeat.
Goodname=Fighting Warrior
NoIntro=
Tosec=Fighting Warrior

[Final Assault]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/final-assault
Description=Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some more luxuries such as extra rope.
Goodname=Final Assault
NoIntro=
Tosec=Final Assault

[Final Fight]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy Advance|SNES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/final-fight
Description=There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. <br><br>Final Fight is a 2D side-scrolling fighting game. <br>Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the city clearing out the gang infestation. <br>You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at your disposal.
Goodname=Final Fight
NoIntro=
Tosec=Final Frog

[The Final Matrix]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC
Genre=Action
Perspective=Isometric
Score=2.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/final-matrix
Description=An impossible mission has fallen into the most improbable hands. Poor Nimrod is sent to rescue a few of his Biopton companions from the hands of the brutal Cratons, who have imprisoned them in a chain of prison planets collectively known as "The Matrix".<br><br>Nimrod must travel throughout the galaxy, infiltrate each planet where matrix activity is detected and rescue his friends. He may use the objects left at his disposal, such as TV cameras, which provide valuable intel about each complex, the ammo crates, which contain weapons needed to defeat the disruptors and guards, and the building blocks, which can be used as protection or to activate weight sensors.<br><br>At the same time, he must avoid, if possible, the armed guards, the disruptors, which will block his way, the mines and the black ice. Once Nimrod locates a hostage, he needs  to take him to the landing zone and extract him to his spaceship in order to complete the rescue.<br><br>"The final matrix" is an isometric arcade with adventure elements, such as puzzles and traps. A novelty feature is that every matrix can be entered at any time, following no particular order, which may appeal to casual players.

[Finders Keepers]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=Platform
Score=4.0
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/finders-keepers
Description=The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you.<br><br>Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of lateral thinking), you must try to trade them for the most valuable items you can get.
Goodname=Finders Keepers
NoIntro=
Tosec=Finders Keepers

[Fire and Forget]
Publisher=Proein S.L.
Developer=Titus France SA
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fire-and-forget
Description=Restore peace on earth and collect a high score while doing so in the first one of the Fire and Forget games by Titus. Fire and Forget is a racing game in which you have to complete courses by blowing up various enemies and avoiding obstacles on the road.<br><br>The different tracks are located all over the globe. There are six courses within each level of difficulty. You have an infinite amount of lives, but when your car runs out of fuel it's game over. So be sure to pick up those power-ups.
Goodname=Fire and Forget
NoIntro=
Tosec=Fire and Forget

[Firefly]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/firefly
Description=In the game, you, as commander of the Firefly, must destroy the 'mechanoid system framework' that your enemy has created by destroying its energy source.<br><br>The framework is represented as a grid of squares or sectors.  Ultimately you must reach and destroy the power source, at the far right of the grid, whilst at the start of the game you only have access to the 'dead zone', at the far left of the grid, and those squares immediately adjacent.  This can be extended as described below.<br><br>Planetary sectors are systems with planets in them, and cannot be entered as they are the enemy's main colonies, so are too well defended.  Thus they block the path.<br><br>Unconstructed regions can be taken over, turning them into part of the dead zone, by bypassing the 'instrusion detection' alarm system.  The system involves the cursor flicking between 'thumbs up' and 'thumbs down' symbols, and you must press fire when 'thumbs up' is displayed to take over the system.  A thumbs down will scramble the squares on the grid.<br><br>The main part of the game takes place when you try to take over an occupied zone.  Here the game is a shoot-em-up, where you can move freely in two dimensions, and shoot at your enemies.  Your ammunition orbits you, and when fired takes a moment to come back to you, so you can temporarily run out of ammo if you fire too quickly.  .<br><br>In an occupied zone there are 4 energy points that you must destroy.  To destroy an energy source you must collect 4 zokas, or excess energy units from it, then enter, and select a thumbs up as  the cursor alternates between it and a thumbs down.  The cursor alternates more quickly in successive energy points.  <br><br>Teleports can be used, to move between areas, but when you attempt to use one, your ship rotates whilst pointing at a set of alternating green and red dots in a circle.  You must hit the fire button 3 times in succession, when the ship is pointing at a green dot, with the ship spinning faster each time. <br><br>If you take too much damage your ship explodes, and you lose a life, and re-enter the grid, with the occupied zone still occupied.  However, if you successfully destroy all 4 energy points, the occupied zone becomes part of the dead zone as you re-enter the grid.
Goodname=Firefly
NoIntro=
Tosec=Firefly

[Fire & Forget II]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|SEGA Master System
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fire-forget-ii
Description=Part two in the Fire and Forget series, best described as Crazy Cars (also by Titus) with weapons in a futuristic setting. This game combines the genres action and driving.<br><br>In each of the five levels you need to blow your way to the front of the death convoy and shot down the leader of a group of terrorists, who plans to blow up a city. Your machine of destruction is a car with the ability to fly.

[Firelord]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1986
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/firelord
Description=The land of Torot has been oppressed by the Evil Queen; fortunately you (as Sir Galaheart) are on hand to put things right. Initially you have no weaponry as you progress through the 500 screens of Atic Atac-influenced streets and towns, but fireballs can be collected and used against the Queen's forces.<br><br>Trading is a large part of the game, a unique aspect for a game of this type at the time. While many objects are lying around, many more must be obtained by entering the homes of people, and negotiating with them to arrange a swap. You can also attempt to steal from them, but you risk being caught and sentenced to death (losing a life in the process).
Goodname=Firelord
NoIntro=
Tosec=Firelord

[FireTrap]
Publisher=Electric Dreams Software
Developer=Data East Corporation
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/firetrap
Description=A girl is trapped on the top floor of 16 burning skyscrapers, and as a firefighter, your mission is to climb up these skyscrapers and put out the flames that shoot through the building's windows, threatening every single floor. You'll also rescue other people trapped inside. Your mission becomes difficult by falling objects and fireballs, and even the flames shoot sparks in any direction at any time.<br><br>You can use the water spray on the flames to distinguish them. Doing so will occasionally reveal cash and other special items, which include: the 3-way water spray, which allow you to extinguish flames north, east, and west of you; invincibility, to make you invincible for a few seconds; and speed, which boosts you up several floors. <br><br>You start the game with four lives. You'll lose any one of these lives by coming in contact with fire and falling objects, running out of time before rescuing the girl,  or getting the speed power-up when you are near the top of the building.
Goodname=FireTrap
NoIntro=
Tosec=Firetrap

[Fish]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fish
Description=Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish.<br><br>Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!

[Fist II: The Legend Continues]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fist-ii-the-legend-continues
Description=The Way of the Exploding Fist is a martial arts doctrine ensuring that you possess a range of powerful punches, uppercuts, roundhouse kicks and flying kicks. As an evil warlord has enslaved your people, courtesy of his many henchmen and mercenaries, you will need them as you journey to his mountainous hideout to destroy him.<br><br>The game is no longer a single screen sequence of Yie Ar Kung Fu style duels, but is more influenced by Renegade, although with strict martial arts moves. However, a combat practice program is also provided, which plays much more similarly to the original game. The action takes place on different levels, which are reached by traversing ladders. There are many doorways to walk through, which cause a switch in the usually-scrolling display.
Goodname=Fist II - The Legend Continues
NoIntro=
Tosec=Fist II - The Legend Continues

[Five Star Games]
Publisher=Beau Jolly
Developer=Microsphere Computer Services Ltd.|Mikro-Gen Ltd|Software Communications Ltd.
Released=1987
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/five-star-games
Description=Beau Jolly largely focused on compilations throughout their existence and this collection contains a quintet of titles:<br><br>1. Back to Skool (Microsphere)<br>2. Equinox (Mikro-Gen)<br>3. Spindizzy (Electric Dreams)<br>4. Three Weeks In Paradise (Mikro-Gen)<br>5. Zoids (Martech)
Goodname=Five Star Games
NoIntro=
Tosec=Oriental Games

[Five Star Games 2]
Publisher=Beau Jolly
Developer=Five Ways Software|Graftgold Ltd.|RamJam Corporation, The|Vortex Software
Released=1987
Systems=
Genre=Action|Adventure|Strategy
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/five-star-games-2
Description=As with the original collection, five critically-acclaimed games featured in this collection:<br><br>Dandy(Electric Dreams)<br>2. Cauldron 2(Palace)<br>3. Quazatron(Hewson)<br>4. Alien Highway(Vortex)<br>5. Strike Force Cobra(Piranha)
Goodname=Five Star Games 2
NoIntro=
Tosec=Oriental Games

[Flight Simulation]
Publisher=Sinclair Research Ltd.
Developer=Psion Software Ltd.
Released=1982
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/flight-simulation
Description=In an era when flight simulation for the masses was starting to become a reality, this program offered Spectrum users the chance to experience the feel of a small airplane. Each aspect of control is recreated, from taking off to landing, with control and navigation tested along the way. <br><br>In total there are 13 controls used, including joystick and rudder movement, throttle control, flap and undercarriage adjustment, navigation beacon control, and an inbuilt map. The map shows the locations of the two airports, as well as some of the key landmarks, and is used to ensure that you are heading in the right direction to land. Your in-flight computer is there to aid landing and navigating, with all the standard dials and lights built-in.
Goodname=Flight Simulation
NoIntro=
Tosec=Flight Simulation

[The Flintstones]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/flintstones_
Description=The Flintstones is a game based on the popular cartoon series The Flintstones by Hanna-Barbera Productions Inc.<br><br>It's weekend! Fred Flintstone thinks of only one thing: bowling  <br>with his friend and neighbor Barney.<br>Unfortunately, his wife Wilma got other plans for him. Fred has to paint the living room and Wilma is not going to help him with it. No, she goes shopping.<br>And if that's not enough, Wilma also tells Fred that his mother-in-law is coming over.<br><br>The Flintstones game is divided in four parts.<br><br>Part 1: Painting the walls of your living room.<br>To go to the bowling alley before it is closed Fred has to paint  the walls as quickly as possible. To paint the walls Fred uses the tail of a living squirrel. <br>Pebbles tries to leap out her playpen and starts crawling around and starts scribbling on the walls. If Fred wants to put Pebbles back in the playpen then he has to drop the squirrel, that immediately starts wandering off. When Pebbles is back in the playpen Fred has to chase the squirrel and dip its tail in the paint again.<br><br>Part 2: Driving your car on the way to the bowling center.<br>Finally, when all walls are painted Fred can go to the bowling  <br>alley!<br>Fred has to drive to the bowling alley but unfortunately the roads are in a very bad condition. The road surface is dire and covered with rocks!<br>And if one of the wheels hit a bump it will break off the car and disappear into the distance.<br><br>Part 3: A bowling competition between Fred and Barney.<br>At the bowling alley the following bowling parameters can be set: the spin and speed of the ball and the starting position of the player.<br>Each turn gives two throws (except he gets a strike). A game  <br>takes ten turns. while a match takes three games.<br><br>Part 4: Saving Pebbles at a construction site.<br>On his way home Fred discovers that Pebbles has disappeared!  Don't let Wilma find that out!<br>Fred finds Pebbles at a construction site on top of some  <br>scaffolding. He has to climb the scaffolding to rescue her.<br>If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure!
Goodname=Flintstones, The
NoIntro=
Tosec=Time Flies

[Flunky]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/flunky
Description=A Flunky is a male servant who must do routine jobs for his masters; in this game you are a Flunky and your masters are the British Royal Family. There are five tasks to be undertaken – light all the fires, fetching a toy boat from the bath for Prince Andrew, some freckles for Fergie, a wig for Diana, and a mystery task for the Queen. To gain access to each room, you need the signatures of particular royals along the way. <br><br>Flunky is an arcade adventure using the same game system as other Don Priestley's Trapdoor license – large sprites overlaid onto block objects, seemingly designed around Spectrum attribute-clash issues. Many screens operate on more than 1 horizontal plane, so you can move your character in and out of the screens as well as across them. Guards will shoot at you if you attempt to access restricted areas, so be careful.
Goodname=Flunky
NoIntro=
Tosec=Flunky

[Football Director]
Publisher=D&H&nbsp;Games
Developer=D&H&nbsp;Games
Released=1986
Systems=Atari ST|Commodore 64
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/football-director
Description=After the success of Football Manager, this was one of the first rival attempts. You can choose any league team to manage, although they always start in the 4th division.<br><br>You will have to hire scouting, physiotherapy and coaching staff before you can do much - you can also hire a youth team for the chance of uncovering a rough diamond. Each week there are up to 2 players available to sign, who are (like your own players) rated out of 10 for form - players with more than 5 will rarely want to play in division 4. Matches are played outside your view, with a minute-by-minute update, and all the other results afterwards.<br><br>Money management is all-important; you can improve your stadium, sell players, take out a loan, and pay for your club's insurance. Injuries and suspensions, as well as cup and eventually European matches, all add to the challenge.
Goodname=Football Director
NoIntro=
Tosec=Football Director

[Footballer of the Year]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Sports
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/footballer-of-the-year
Description=Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility.<br><br>The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league.
Goodname=Footballer of the Year
NoIntro=
Tosec=Footballer of the Year

[Footballer of the Year 2]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/footballer-of-the-year-2
Description=Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers.<br><br>You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team.<br><br>There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.
Goodname=Footballer of the Year 2
NoIntro=
Tosec=Footballer of the Year 2

[Football Manager]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=1982
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Dragon 32/64|MSX|VIC-20
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/football-manager
Description=The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.
Goodname=Football Manager
NoIntro=
Tosec=Football Manager

[Football Manager 2]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=Jun, 1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/football-manager-2
Description=Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack / midfield / defense areas more clearly. Training allows passing length and height to be specified.
Goodname=Football Manager 2
NoIntro=
Tosec=Football Manager 2

[Football Manager: World Cup Edition 1990]
Publisher=Addictive Games Ltd
Developer=Bedrock Software
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/football-manager-world-cup-edition-1990
Description=Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make tactical corrections.

[Forbidden Planet]
Publisher=Design Design
Developer=Design Design
Released=1986
Systems=Amstrad CPC
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/forbidden-planet
Description=The Evil Lord has set up a system of defences on the Forbidden Planet, to help him return to power. It is your job to destroy them, skimming the planet's surface and blasting them out. Forbidden Planet is viewed form the cockpit of your craft, with the action displayed in vector graphics. You must shoot out Anti-Aircraft towers and guided missiles for points, while avoiding the damage they can inflict. As well as controls, options include limiting some of the sound effects, and arranging the in-game display in 3 different ways.
Goodname=Forbidden Planet
NoIntro=
Tosec=Forbidden Planet

[The Forest of Doom]
Publisher=Puffin Books Ltd.
Developer=Puffin Books Ltd.
Released=1984
Systems=Commodore 64
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/forest-of-doom
Description=A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.<br><br>A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.
Goodname=Forest of Doom, The
NoIntro=
Tosec=Dungeons of Doom

[The Forest]
Publisher=Phipps Associates
Developer=Phipps Associates
Released=1983
Systems=
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/forest
Description=Are there any other orienteering simulations featured in MobyGames? I doubt it, making this recreation of 37 kilometres of forest quite an intriguing oddity.<br><br>A map of the area is supplied, with 10 checkpoints marked out, each of which must be reached. The landscape includes realistically mapped features, such as marshland, buildings, mine-shafts and different types of trees, each of which will make motions lower or more tiring. The exact angle at which you move varies slightly with each step, meaning that you'll have to be careful to stay on course.
Goodname=Forest, The
NoIntro=
Tosec=Tempest

[Forgotten Worlds]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System|TurboGrafx CD|Wii
Genre=Action
Perspective=Platform
Score=3.0
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/forgotten-worlds
Description=Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. <br><br>Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress.<br><br>Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.
Goodname=Forgotten Worlds
NoIntro=
Tosec=Forgotten Worlds

[Formula 1 Simulator]
Publisher=Spirit Software
Developer=Spirit Software
Released=1984
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/formula-1-simulator
Description=In this simulation you can race ten international circuits, including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Osterreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap.<br><br>The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.
Goodname=Formula 1 Simulator
NoIntro=
Tosec=Formula 1 Simulator

[Formula One]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1983
Systems=Amstrad CPC
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=3.6
Controls=Kempston Joystick|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/formula-one
Description=Shortly after Football Manager became a sensation, the sports management concept was applied to the high-pressure dollar-intensive world of Formula 1 racing. The top six teams of the early 80s are featured (Ferrari, Williams, Renault and McLaren as well as the now-defunct Brabham and Lotus), and you can choose which one to manage. Your first tasks are to choose your two sponsors and two drivers, with all the day's top names as well as 6 'rookie' drivers, who are cheap, but there's no guarantee of getting a good one.<br><br>Once the game is properly underway, you must buy engine and chassis upgrades, and can improve the quality of your pitcrew - all of which eats into your budget. Your cars must be raceworthy to be able to race. After qualifying you must choose your tyres for each car - rain can be a factor, and the game informs you of the expected conditions before the race.<br><br>The races are depicted via a timing board which displays the top 6 in the order, images of the cars flashing by (with a distinction made as cars come into the pits), and messages detailing crashes, spins and technical problems. Your drivers can be called in for pitstops, which involves moving a man around to undo each tyre in sequence, which is hardly realistic but does add some arcade skill and variation.
Goodname=Formula One
NoIntro=
Tosec=Formula One

[Four Great Games: Volume 2]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/four-great-games-volume-2
Description=This collection of four games was released for £3.99, and advertises this fact on the cover by stating that the games cost less than £1 each. The collection includes a space shooter, an isometric action game, a Light Cycles game and a Spy Hunter-style vertical car-based shooter:Battle of the Planets<br>2. Bubble Run<br>3. Discs of Death<br>4. Stainless Steel

[The Fourth Protocol]
Publisher=Hutchinson Computer Publishing
Developer=Electronic Pencil Co. Ltd., The
Released=Jun 20, 1985
Systems=Amstrad CPC|Commodore 64|PC Booter
Genre=Adventure|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fourth-protocol
Description=This interactive fiction computer game is based on the bestselling Cold War spy novel by Frederick Forsyth released in 1984 by Hutchinson publishing.  As the novel's hero John Preston, you have been appointed head of the C1(A), an agency of the British Secret Intelligence Service. You uncover a plot, named AURORA, to take power in the Soviet Union hatched by a secret faction of high-level minds.  In order to stop their plan you read a lot of info found in Top Secret folders, set wiretaps, monitor and interrogate suspects and informants, and gather facts and clues.  <br><br>The game has three main sections - The NATO Documents, The Bomb and The SAS Assault. A secret code must be gained in order to proceed from one to the next. Unique icon-based graphics provide the means to conduct your investigation though they're not mouse-clickable (you have to browse the icons using the space bar).  Interesting plot twists and developments happen during the game and are communicated to you with text-only descriptions.
Goodname=Fourth Protocol, The
NoIntro=
Tosec=Fourth Protocol, The

[Foxx Fights Back]
Publisher=Image Works
Developer=Dentons
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=3.7
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/foxx-fights-back
Description=Usually, it would be farmers who get sent out of the house by their lady to go off and shoot some potential food. Denton Designs reversed the roles here though, and put you in control of a fox, out for revenge.<br><br>You'll be foraging both above and below ground, with rabbits and hens on offer to kill, and apples and milk (yes, I know foxes are purely carnivorous) can be collected. All of this must be brought back to the home before to complete each level. All manner of nasties are thrown at you, including eggs (from hens), nuts (from squirrels) and rocks (from badgers)
Goodname=Foxx Fights Back
NoIntro=
Tosec=Foxx Fights Back

[Frank Bruno's Boxing]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.6
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/frank-brunos-boxing
Description=Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name  to this boxing game which replicates Punch-Out. As Frank, you must take on 8 progressively tough boxers to win the title.  <br><br>The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard.<br><br>Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down.
Goodname=Frank Bruno's Boxing
NoIntro=
Tosec=Frank Bruno's Boxing

[Frankie Goes to Hollywood]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/frankie-goes-to-hollywood
Description=Playing a thoroughly drab, mundane and predictable character, your aim is to become interesting enough to reach the Pleasuredome. After discovering a gruesome murder, your interest in something greater than the routine of 80s Liverpool is awoken.<br><br>You explore the streets and houses in the search of a way out. The main basis of the game involves picking up objects and using them in the correct way - most objects have more than one potential use, and misusing them is the only way the game can be lost. There are several sub-games along the way, including shoot 'em ups, a maze and a jigsaw puzzle.
Goodname=Frankie Goes to Hollywood
NoIntro=
Tosec=Frankie Goes to Hollywood

[Frank N Stein]
Publisher=
Developer=
Released=1984
Systems=Amstrad CPC
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/frank-n-stein
Description=Mr. Stein is keen to build monsters, using the bones he has throughout his mansion. Each time he must collect the parts required, in the correct order, by navigating away around the platforms. He can only jump while on spring spaces; other landscape features include ice and slime to affect movement, and fireman's poles. Enemies moving around on preset paths include spiders, tanks and lobsters. <br><br>Once all parts are connected Frank must activate the switch on the monster's case. This takes you onto a screen in which you must reach the top right, avoiding the balls the monster throws down at you as they roll along the platforms.

[Fred]
Publisher=Quicksilva Ltd.
Developer=Indescomp
Released=1983
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.6
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fred
Description=You are Fred, an intrepid archaeologist, interested in visiting the pyramid of Tootiecarmoon looking for a new experience, and in search of treasures and great adventures.<br><br>The game consists of 6 levels, on which you must obtain treasures  and - of course - a map that allows you to leave the labyrinthine pyramid alive.<br><br>You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order to defend yourself from those disagreeable enemies you have at your disposition a gun (with limited bullets), but some enemies are immune to guns, and you must jump or avoid them.
Goodname=Fred
NoIntro=
Tosec=Fred

[Freddy Hardest]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX|PC Booter
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/freddy-hardest
Description=The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure.
Goodname=Freddy Hardest
NoIntro=
Tosec=Freddy Hardest

[Freddy Hardest in South Manhattan]
Publisher=Dinamic Software
Developer=Iron Byte
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/freddy-hardest-in-south-manhattan
Description=In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game.<br><br>As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still.
Goodname=Freddy Hardest in South Manhattan
NoIntro=
Tosec=Freddy Hardest in South Manhattan

[Free Climbing]
Publisher=Zafiro
Developer=Zafiro
Released=1988
Systems=Atari ST
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/free-climbing
Description=This game is a simulator based on a minority sport: the free climbing. It's a climbing discipline in which you must use the hands (obviously) and special boots as ascend elements. For, and this is the key of "Free Climbing", it's necessary that the wall to climb is furrowed by cracks and spurs which the climber can use as strong-point. <br><br>This game also includes 14 different walls that we must try to climb by means of this system, but considering that we have a time limit to culminate each ascend. Our climber can independently move each one of his arms and legs, and our mission consists in finding out which of his extremities we must move to obtain a good power and strong-point to thus continue our climb.
Goodname=Free Climbing
NoIntro=
Tosec=Free Climbing

[Freez' Bees]
Publisher=Silversoft
Developer=Grisewood & Dempsey Computer Publishing
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/freez-bees
Description=This action game takes its basic gameplay from Pengo, with 10 different speeds of play. It sets you as a penguin aiming to kill off a swarm of bees by pushing bricks so as to hit them as they move around, without letting them touch you. If a brick hits another brick or the wall without hitting a bee, it stops where it is, thereby changing the layout of the level and perhaps making it easier or harder to reach or avoid the bees.<br><br>Before the bees hatch, their pods are highlighted in red - if you can touch these before they hatch, you get a points bonus and limit the number of bees to be faced. After completing each screen you may get a bonus, if you complete it fast enough.
Goodname=Freez' Bees
NoIntro=
Tosec=Freez'Bees

[Frenzy]
Publisher=Quicksilva Ltd.
Developer=Stern Electronics, Inc.
Released=1983
Systems=ColecoVision
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/frenzy
Description=Frenzy is the sequel to Berzerk and gameplay is similar. You are chased around a maze of rooms by various robots and your player must avoid their lasers and shoot them back to destroy them. There's only so much time the player can stay in a room before a "Robot Attacks" occurs and a smiley face of death moves in on the player.  In Frenzy there are also reflective mirrors in place of certain walls which reflects shots back and allow you to ricochet your fire. Also unique to Frenzy are four "device rooms" with a special icon in the center of the room that may be destroyed for bonus points and a special effect within that room.
Goodname=Frenzy
NoIntro=
Tosec=Frenzy

[Friday the 13th]
Publisher=Domark Software, Inc.
Developer=Domark Software, Inc.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/friday-the-13th_
Description=Jason is hiding in the forest, waiting to avenge his mother's death, when a party of teenagers visit the eerie Crystal Lake holiday camp close to the killer's filthy grotto. Jason puts on his hockey mask and sharpens his machete, ready for a razor-edges massacre.<br><br>Ten of your friends are lose in the surroundings of Crystal Lake. Jason is out there to hunt them down. It's up to you to find him and kill him before he kills you. Luckily there are a lots of weapons to be found in the scenery, ranging from small knives to chainsaws. Unfortunately Jason is looking like a normal player until he attacks or is attacked. So it's up to you to identify him and end the nightmare by killing Jason.<br>Depending on the number of friends surviving you'll get bonus points just to start over again with a different character.
Goodname=Friday the 13th
NoIntro=
Tosec=Friday the 13th

[Frightmare]
Publisher=Cascade Games, Ltd.
Developer=Floppy
Released=1988
Systems=Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/frightmare
Description=This is a platform-game, where you play as a man who's experiencing a horrible nightmare. And if you die in it, you die for real...<br><br>Your mission is to survive long enough to wake up. For every room you visit, another 6 minutes goes by, and at 8:12 the alarm clock will ring, and save your life.<br><br>Your secondary objective is to increase your dream-state. You start with a "bad dream", but by killing monsters, and collecting chalices, you can get much worse dreams, like "horrible dream" or "deadly vision". Your dream-state is displayed in text-form at the top of the screen, and does not affect the game in any other way.<br><br>This is a horror game, and you will face zombies, bats, ghosts, and other terrifying creatures. If they touch you, you lose one of your five lives. You can collect different items, like guns, crucifixes, clocks, and other stuff. Your inventory can hold up to three items at once.<br><br>You can kill some enemies with the gun, but many are immune to it. Crucifixes can freeze enemies, and clocks slows them down.<br><br>The game consists of a huge maze of interconnected rooms. It's easy to get lost, and the game is almost impossible to complete, even if you cheat. So this is for anyone who wants a big challenge.
Goodname=Frightmare
NoIntro=
Tosec=Frightmare

[Frost Byte]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/frost-byte
Description=In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the limited 'Twang' energy you have. <br><br>Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it moves, so some hazards are easier to clear from a running start. You can only jump vertically, although you have control as the character falls. Ammunition is limited, and must be collected throughout your quest.<br><br>Three sweets which enhance your character can be collected - the red one increases your speed, blue increases the height of your leap, and green means you can safely fall further. There are additional objects to pick up and use as well.
Goodname=Frost Byte
NoIntro=
Tosec=Frost Byte

[Fruit Machine Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1987
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fruit-machine-simulator
Description=Billed as 'The first real Fruit Machine Simulator' this is a game for 1 - 4 players that starts you off with £1.50p and sets about helping the player lose it.<br><br>Though not based on a specific machine, it has features that fruit machines of the 1980's had such as Cash Box, Nudge Box, Skill Climb, Winning Streak, Cash Gamble, Hold, Mega-hold, and more.<br><br>The money that the player has is represents as a number of coins, £1, 50p, 20p, and 10p. The player selects which coins to feed into the machine by the number keys.<br>All stakes are 10p. After entering the coins, game-play is a simple matter of pressing the space bar to spin the reels and see whether a winning combination comes up.<br><br>Whenever a win is awarded the player gets the option to either gamble the win or to take the cash.<br>Feature wins<br>Some symbols on the reels have numbers on them. Should these appear on the winning line the letters of the CASH BASH light up. Rarely these letters light up part way and stay lit for the next spin. Other symbols have a '?' on them, these trigger a feature in which all the unlit letters of the CASH BASH feature flash randomly and the player has to stop them flashing at a time when all are lit.<br>If, by either means, all the letters of this feature light up the player gets a chance at the bonus features. There are four of these and they represented by flashing lights, the player stops the lights flashing and is awarded the corresponding lit feature.<br><br>The Skill Climb starts with four columns of lights representing coins, column 1 is 10p's, column 2 is 20p's, column 3 is 50p's and column 4 is £1's The lights flash on and off and the player must stop them flashing by pressing an action key. <br>If the player stops the lights at the bottom of the column then they lose<br>If the player stops the lights part way up the column then they win an amount equivalent to all the lights lit<br>If the player stops the lights at the top of the column then the player progresses to the next column where the coins are worth more and the lights flash faster.<br><br>The Cash Box is an sum of money that builds during play and is awarded should the player select this feature<br><br>The Nudge Box is a number of nudges that builds during play and is awarded should the player select this feature<br><br>The Winning Streak is a series of spins each one guaranteed to win something<br><br>Randomly throughout the game reels can be held or nudged. Rarely, reels can be held after a win

[Fruit Machine Simulator 2]
Publisher=Codemasters
Developer=Codemasters
Released=1990
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fruit-machine-simulator-2
Description=This is the sequel to Codemaster's  Fruit Machine Simulator and is programmed by the same people who developed the original.<br><br>It is a game for 1 - 4 players. Each player is given £1.50 stake money which is represented as a series of coins. These coins are fed into the machine by pressing the appropriate action key, zero feeds in £1 for example.<br><br>Once the machine has been fed all the player has to do is spin the reels and see what happens. When a winning combination appears the game offers the chance to gamble it for a higher or lower win<br><br>Some symbols have numbers on them. If these appear on the winning line they light corresponding number of letters in the MEGA-TREK feature. When all letters are lit the game activates the feature and the player can advance through the feature to higher winnings. Randomly the game will hold the MEGA-TREK lights from one spin to the next increasing the chances of triggering the feature.<br>There are some reels with '?' on them, these cause all the unlit lights to flash randomly and the player can activate the feature by pressing the action key when the last light is lit.<br><br>The game also has many other standard features such as hold and nudge together with special features including<br><br>1.  Shuffle-Nudge box where you can shuffle the reels but each shuffle costs a nudge<br><br>  Winner-Spinner where the reels spin until you stop them to select the best win<br><br>  4 Coin boxes

[Full Throttle]
Publisher=
Developer=
Released=1984
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/full-throttle-
Description=This early motorcycle racing game uses an enhanced version of the 3D Deathchase game engine. This time the view is from behind your bike, so this is visible on screen. The road itself moves sideways, a detail which is part of fairly advanced 3D routines for the time. Contact with the 39 computer bikes will cause your bike to slow, and probably cost you several places. 11 circuits are featured, including favourites such as Spa, Donington and Misano. Races can be set for up to five laps, and times are recorded for comparisons.

[Fun School 3: for 5 to 7 Year Olds]
Publisher=Database Software
Developer=Database Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fun-school-3-for-5-to-7-year-olds
Description=These six small educational games star Freddy the Frog. Each uses simple controls to ensure that children can play without difficulty from the software.<br><br>Using forward, back, left and right keys Freddy must get to various important buildings as depicted on the screen. In Adding he is presented with a network of lily pads, some of which contain numbers or mathematical symbols. Land on these in the correct order to produce a correct sum. In the Toyshop, first identify toys from their names, then choose a toy at a specified price, and then combine goods to meet a specified price limit.<br><br>Electricity allows you to learn about circuits - by working out whether an existing layout will work, and modifying it so that it will. The next game involves telling the time, so as to get the prince his key. Funtext teaches information searching using a Ceefax-type environment.
Goodname=Fun School 3 - for 5 to 7 Year Olds
NoIntro=
Tosec=

[Fun School 3 for the Under 5s]
Publisher=Database Software
Developer=Database Software
Released=1991
Systems=Amiga|Atari ST|Commodore 64
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fun-school-3-for-the-under-5s
Description=A friendly teddy bear is on hand to help teach the skills children should have on starting school. They are controlled using the space and return keys, so young children should be able to play with little support. Most games have multiple difficulty levels, which reveal themselves after the easiest has been solved.<br><br>If Teddy's friend is to climb the tree successfully, you must recognise which of the items in front of you can be paired up. Initially there are 6, rising to 18 as you get them right. The Gallery game involves matching pictures with the correct label, with more and more options as the game difficulty increases. In the actions game you must choose an action word and watch Teddy act it out.<br><br>To help teddy get up the steps to his beloved honey, you must correctly count the numbers of everyday objects such as teddies, trees and clouds on a screen. The Letters game takes place at the fair - matching the letters displayed will earn your Teddy an ice cream. Parents may wish to offer the same reward to their children, but should watch out for E numbers. The colouring module is less a game and more an experiment in design - choose the colours of each item to form a picture.
Goodname=Fun School 3 for the Under 5s
NoIntro=
Tosec=Quest for the Power Rod

[Fun School 4: for 5 to 7 Year Olds]
Publisher=EuroPress Software
Developer=EuroPress Software
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/fun-school-4-for-5-to-7-year-olds
Description=Freddy the Frog presents six games designed to help school-starting children build on their numeracy and literacy skills. The rules for each game are explained in the form of short stories. Controls primarily use the cursor keys and enter.<br><br>Freddie is building a house, but can only add a log to his work if you solve a maths question. In the library, a list of book titles must be sorted into alphabetical order. <br><br>Successfully ordering letter and number sequences on the basketball court results in shots going in. Knowing which word is the opposite of the displayed one will help Freddy's diving.<br><br>In the shop you have to identify which coins pay for which items, and then total up a shopping load and work out which coins pay for it. There is also a simple typing test included.
Goodname=Fun School 4 - for 5 to 7 Year Olds
NoIntro=
Tosec=

[Future Games]
Publisher=Mastertronic Group Ltd.
Developer=Zarathrustra
Released=1986
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/future-games
Description=One of the first future sport simulations, Future Games involves five tough events on the surface of the moon. After each event, you have to drive to the next one across potentially hostile terrain using your skimmer.<br><br>The first event involves dodging through the defenses of a hostile computer system, with on-screen arrows guiding your route. The second is a super-charged game of dodge-ball – avoiding plasma spheres that are being fired at you, while the third involves shooting at everything from a target range. The fourth event entails destroying atomic badgers, while the final one involves running away (read ‘joystick-waggling’) from a hungry beast.
Goodname=Future Games
NoIntro=
Tosec=Future Games

[Future Knight]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/future-knight
Description=You control Future Knight and your space craft has crashed on a remote and hostile planet and the aliens took your love interest hostage. <br>First you have to find a way out of your huge and maze-like space craft.<br><br>The aliens have already invaded your space craft and are now wandering through your craft looking for new technology. Use your laser gun to blow them to Kingdom Come.<br>Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and defeat the huge robot aliens and rescue your love interest.
Goodname=Future Knight
NoIntro=
Tosec=Future Knight

[Galaxian]
Publisher=Atarisoft
Developer=Namco Limited
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|MSX|NES|PC-88|PC Booter|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/galaxian
Description=Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
Goodname=Galaxian
NoIntro=
Tosec=Galaxian

[Galaxy Force II]
Publisher=Activision (UK) Limited
Developer=AM R&D Dept. #2
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Genesis|Wii|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/galaxy-force-ii
Description=You are strapped into a spaceship to take on five dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and then collecting their carrier pods.
Goodname=Galaxy Force II
NoIntro=
Tosec=Galaxy Force

[Galletron]
Publisher=Mastertronic Ltd.
Developer=Remote Programming
Released=1987
Systems=Amstrad CPC
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/galletron
Description=After nuclear wars of the past, the planet Galletron has been isolated for many years, but it's now visible again, and still a beautiful place. If the Aarls take charge of it, the results for nearby planets could be catastrophic, so the Federation of Interplanetary Trustees (FIT) have send you in to ensure this doesn't happen.<br><br>First you must head to 9 nearby planets and destroy their sophisticated communications systems (the Aarls have technology to beam solid matter around the universe), before heading for Galletron itself. You have two distinct guns, one for destroying enemies and one for destroying locked security doors. Use of these drains the ship's energy, which can be replenished by picking up tokens. Control is by rotating the ship and then thrusting it forward or backwards.
Goodname=Galletron
NoIntro=
Tosec=Galletron

[The Game of Harmony]
Publisher=U.S. Gold Ltd.
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/game-of-harmony
Description=This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other globes (or the ship) via string, and the level layouts include barriers as obstacles (and ricochet points), making the Newtonian physics more complex.
Goodname=Game of Harmony, The
NoIntro=
Tosec=Temple of Terror

[Game Over]
Publisher=Imagine
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX|PC Booter
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/game-over
Description=In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer.<br><br>As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first.
Goodname=Game Over
NoIntro=
Tosec=Game Over

[Game Over II]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|PC Booter
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/game-over-ii
Description=The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and exuberant flora.<br><br>Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). You have 24 different enemies to beat throughout 4 phases and 6 levels.<br><br>This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing.

[Game Set & Match]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Gamestar|CDS Software Ltd|Imagine|Konami Co., Ltd.|New Generation Software
Released=1987
Systems=
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/game-set-match
Description=This compilation contains an assortment of Sports games, taking in several different sports as well as arcade conversions, games originating from US companies, titles from New Generation and CDS, and licenses of professional athletes of the time:<br><br>1. GBA Championship Basketball<br>2. World Series Baseball<br>3. Super Soccer<br>4. Hyper Sports<br>5. Konami's Tennis<br>6. Ping Pong<br>7. Daley Thompson's Supertest<br>8. Barry McGuigan World Championship Boxing<br>9. Jonah Barrington's Squash<br>10. Pool
Goodname=Game Set & Match
NoIntro=
Tosec=Day of the Match

[Game Set & Match 2]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Dinamic Software|Electric Dreams Software|CDS Software Ltd|Atari Games Corporation|Tynesoft Computer Software
Released=1988
Systems=
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Hot Seat|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/game-set-match-2
Description=Game Set & Match 2 is a compilation of re-issued sporting games, taking in several different sports as well as arcade conversions. It is the sequel to Ocean's earlier compilation, Game Set & Match.<br><br>The games in this compilation are: <br><br>1. Super Bowl <br>2. Winter Olympiad 88<br> <br>The game in this compilation does not support a joy-stick.<br>3. Basket Master <br>4. Ian Botham's Test Match<br>5. Super Hang-On <br>6. Match Day II <br>7. Nick Faldo Plays the Open <br>8. Championship Sprint<br>9. Steve Davis Snooker<br>10. Track and Field<br><br>The game Track and Field is a port of an arcade game developed by Konami in 1984. Details of the original game and the platforms it was ported to can be found here.<br>The port to the ZX Spectrum included in this release was not sold commercially and was only issued within this compilation.<br>The game is for one or two players and can be played with either a keyboard or a joystick. There are six mini-games , the 100m dash, long jump, the hurdles, the javelin, the hammer and the high jump. Each with four degrees of difficulty easy, normal, difficult and awesome.<br><br>The games can be played individually or as a tournament where the player(s) must meet a qualifying time / distance in order to progress to the next sport.

[The Games: Summer Edition]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/games-summer-edition
Description=You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games.<br><br>You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition.<br><br>The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer.<br><br>If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more tricks. It also features many real facts of the history of the Olympic summer games.
Goodname=Games - Summer Edition, The
NoIntro=
Tosec=Games, The - Summer Edition

[The Games: Winter Edition]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/games-winter-edition
Description=Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.
Goodname=Games - Winter Edition, The
NoIntro=
Tosec=Games, The - Winter Edition

[Gangsters]
Publisher=CCS
Developer=P. Boulton Software
Released=1983
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gangsters
Description=Starting in January 1920, become a mob leader and dominate Spectral City. You must earn your money from casinos, brothels, distilleries and speakeasies, buying the number you feel will be most profitable. Recruit gang members and decide what percentage of their effort is on protecting you, rather than your assets – if either is under-protected, one of the rival gangs could take it. <br><br>Bribes must be offered to police officers to keep them sweet – too low a number and they will still raid one of your establishments. Alternatively you can tip them off about the activities of a rival, but beware of repercussions. To take power from other gangs, you can either attempt to assassinate them, or launch raids on their buildings –ideally uncovering their secret arms cache. Again, expect revenge attacks. <br><br>The game is played in turns lasting a month of game time, after which you are updated on your rivals’ finances and any new acquisitions of theirs.
Goodname=Gangsters
NoIntro=
Tosec=Gangsters

[Garfield: Big, Fat, Hairy Deal]
Publisher=Edge, The
Developer=Softek
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/garfield-big-fat-hairy-deal
Description=In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). <br><br>Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use.<br><br>Garfield needs regular food and rest - without one of these he falls asleep and it is Game Over. Contact with many foes is draining. A butcher's is one major food source.

[Garfield: Winter's Tail]
Publisher=Edge, The
Developer=Softek
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/garfield-winters-tail
Description=After a fruitful day spent on his favorite hobby (food, what else?), Garfield the cat falls asleep next to Jon's still open fridge. The chill coming out of the refrigerator induces a dream of the Swiss Alps, with Garfield going after the largest lasagna factory in the world and a mythical chicken that can lay chocolate eggs. It is the player's goal to make sure Garfield's dream comes to a happy ending before he wakes up. <br><br>Garfield: Winter's Tail comprises of three different mini-games.The first one has Garfield skiing downhill towards a ski-jump that will lead him straight to the rooftop of the lasagna factory. The second mini-game is set in the chocolate factory where the mythical chicken is employed: Garfield must ensure all the mechanical chickens in the factory are provided their chocolate supply flowing through a pipeline. Finally, he must ice-skate across a frozen lake, following the trail of chocolate footsteps left by the chicken.<br><br>As a disturbing element, Odie appears throughout the whole game. The drooling dog can steal some of the food Garfield needs to replenish his energy, but he can also tamper with the lift controls in the factory and saw holes in the frozen lake.<br><br>The three mini-games can be played in any order. However, playing the whole game from the skiing level first is the only way to be able to see the ending.
Goodname=Garfield - Winter's Tail
NoIntro=
Tosec=Garfield - Winter's Tail

[Gauntlet]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1986
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|J2ME|Macintosh|MSX|NES|SEGA Master System|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gauntlet
Description=Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. <br><br>It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, has a  bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.<br><br>Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest. <br><br>Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route.  Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces your energy level.<br>Treasure is abundant throughout the levels and adds to your score.
Goodname=Gauntlet
NoIntro=
Tosec=Gauntlet

[Gauntlet II]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|NES|PlayStation 3
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gauntlet-ii
Description=Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.
Goodname=Gauntlet II
NoIntro=
Tosec=Gauntlet II

[Gauntlet III: The Final Quest]
Publisher=U.S. Gold Ltd.
Developer=Tengen Inc.
Released=1991
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gauntlet-iii-the-final-quest
Description=Like in the prequels you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment.<br>These "quests" are very basic, for example you have to find object A, then bring it to B, advance to C and finally go to D to uncover the exit.<br>The big difference is the graphics. While you had a top down view in the first 2 games Gauntlet 3 has an isometric kind of view.<br>The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action again and this time they get backup by 4 new characters which include the Lizard, Neptune, Stoneman and the Iceman.
Goodname=Gauntlet III - The Final Quest
NoIntro=
Tosec=Gauntlet III - The Final Quest

[Gauntlet: The Deeper Dungeons]
Publisher=U.S. Gold Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gauntlet-the-deeper-dungeons
Description=This is an expansion pack for the original Gauntlet. It has 512 new action packed dungeons. Unfortunately there is no other new content besides the dungeons.
Goodname=Gauntlet - The Deeper Dungeons
NoIntro=
Tosec=Gauntlet - The Deeper Dungeons

[Gazza II]
Publisher=Empire Software
Developer=Active Minds
Released=1990
Systems=Commodore 64
Genre=Sports
Perspective=Top-Down
Score=3.0
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gazza-ii
Description=In the game inspired by legendary English footballer Paul 'Gazza' Gascoigne, you play matches with your favourite international team.. Moving in eight directions on a side-scrolling pitch, you also can control the power of your kick. Teams you choose are different in difficulty - Brazil is more powerful team then Albania. But you can't play in Premier League or a knockout championship. Two human players can play against each other, although only one can use a joystick on some versions.
Goodname=Gazza II
NoIntro=
Tosec=Gazza II

[Gazza's Super Soccer]
Publisher=Empire Software
Developer=Empire Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gazzas-super-soccer
Description=This was the first of the two football games licensed around Paul Gascoigne, then the most expensive player in British football history. The game is viewed top down, and can be set to either move left-right or top-bottom.<br><br>League and cup tournaments are included, as are single matches and set-piece practice sections (you have full control of these). The gameplay involves a number of advanced moves, and includes a gauge to control the exact dimensions of a kick (height and curl as well as strength), if you can use it quickly enough. Unusually, you have control over the goalkeeper, so can only blame yourself when you concede a goal. The players each have their own skills and strengths, and these develop as the game goes on – if you play well, your players become better, and more capable of facing better opposition.
Goodname=Gazza's Super Soccer
NoIntro=
Tosec=Gazza's Super Soccer

[GBA Championship Basketball: Two-on-Two]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1987
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gba-championship-basketball-two-on-two
Description=GBA Championship Basketball can be played as One or Two Player vs. the Computer or Two Player with Computer Teammates and includes Practice Play.  <br>Draft your Teammates from a list of ten players whose styles are patterned after real professional superstars.<br>Practice with games like "Around the world" and "Horse", or go one-on-one with a friend.<br>You play GBA Basketball on a full court.  And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks.<br>After each game, you can read the sports page of the Gamestar Gazette to check box scores and division standings.
Goodname=GBA Championship Basketball - Two-on-Two
NoIntro=
Tosec=GBA Championship Basketball

[Gee Bee Air Rally]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gee-bee-air-rally
Description=Gee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky.<br><br>The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to be completed against a time limit, while avoiding contact with the other planes. You must stay within the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast rate (so don't think of short-cutting the track). After every second successful race, you take on a bonus track, in which balloons must be hit for points.
Goodname=Gee Bee Air Rally
NoIntro=
Tosec=GeeBee Air Rally

[Gemini Wing]
Publisher=Sales Curve Ltd., The|Virgin Games, Inc.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gemini-wing
Description=Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to you to clear up a situation scarily similar to reality in this arcade conversion.<br><br>Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections which fire at you.
Goodname=Gemini Wing
NoIntro=
Tosec=Gemini Wing

[Genghis Khan]
Publisher=Positive
Developer=Crom Software
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/genghis-khan_
Description=Genghis Khan is basically a strategy game, but not just. A very important part of your ability as governor will depend on your arcade experience when it comes to conquering the territories surrounding Mongolia. You mission will be to invade the Chinese Empire, and for that you must tear down the Great Wall using gunpowder.<br><br>Unfortunately it will not be available from the beginning, so you will have to conquer Baghdad where the secrets of gunpowder manufacture are kept, and then dedicate your task in destroying the barrier that prevents you from the victory. But it will not be that easy, you will also have to defeat several enemies of varying difficulty.<br><br>The game makes you choose between arcade, strategy or a mixture of both. In the first category you must use the joystick to defeat the owner of the chosen land. The screen turns into a side-scrolling game in which a Mongol warrior, sword in hand, must face the enemy hordes. Each soldier you kill equalizes to five in total, and every blow you receive means a loss of five units of yours.
Goodname=Genghis Khan
NoIntro=
Tosec=Leviathan

[Geoff Capes Strongman]
Publisher=Martech
Developer=Software Communications Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/geoff-capes-strongman
Description=At a time when multi-event sports simulations where all the rage, Martech produced one licensed by a successful shot-putter and strongman. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left.<br><br>The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which adds an element of strategy and memory-testing.<br><br>During each event, the 8 muscles are displayed on either side of the screen, and as one comes into use it will flash. Controlling a cursor, you must click on this as quickly as possible to achieve maximum effect. Any energy unused on each muscle is kept over for future events.
Goodname=Geoff Capes Strongman
NoIntro=
Tosec=Geoff Capes Strongman

[Gerbil Riot of '67]
Publisher=
Developer=
Released=1992
Systems=Amstrad CPC|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gerbil-riot-of-67
Description=Owing more than a little to Robert Arnstein's TRS-80 escape-from-the-asylum text adventure classic Bedlam, this whimsical romp casts the player as an inmate with second ideas about remaining inside the institution walls.  It's not such a strange place, halls and stairways, but to make up for it the nuthouse is packed with a host of peculiar one-personality-trait characters (some of them the staff!), each of whom neatly play one-off roles in simple, if occasionally arbitrary puzzles.<br><br>While there are no gerbils to be found on the grounds (their riot is firmly in the background; your part in it is why you were incarcerated), you will conduct a meaningful exchange with a squirrel demanding an object-combination puzzle the likes of which wouldn't become standard until the days of the graphical adventure game.

[GFL Championship Football]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gfl-championship-football
Description=This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen.<br><br>There are 28 teams split into four divisions; their names are fictional (including the Seagulls, Mustangs and Geronimos), and each is rated out of 3 on 8 areas of skill. Matches last for 4 quarters of either 4 or 7 minutes' in-play time. Menus to select plays or teams involve using diagonal movements for selection. <br><br>Standard Gridiron rules apply – gain 10 yards in 4 attempts (downs) without fumbling or having a pass intercepted; kick a punt or field goal if you are about to fail at this.
Goodname=GFL Championship Football
NoIntro=
Tosec=GFL Championship Football

[Ghostbusters]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|Commodore 64|MSX|NES|PC Booter|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ghostbusters
Description=Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.<br><br>Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to  maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.<br><br>As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly  successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.
Goodname=Ghostbusters
NoIntro=
Tosec=Ghostbusters

[Ghostbusters II]
Publisher=Activision, Inc.
Developer=Foursfield
Released=1989
Systems=Amiga|Amstrad CPC|Atari 2600|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ghostbusters-ii
Description=Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.
Goodname=Ghostbusters II
NoIntro=
Tosec=Ghostbusters II

[Ghosts 'N Goblins]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|BREW|Commodore 64|DOS|Game Boy Advance|Game Boy Color|NES|Wii|Windows Mobile|WonderSwan
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ghosts-n-goblins
Description=Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.<br><br>Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. <br><br>As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.
Goodname=Ghosts 'N Goblins
NoIntro=
Tosec=Ghosts 'n' Goblins

[Ghost Town]
Publisher=Adventuresoft UK Ltd.
Developer=Adventure International
Released=1985
Systems=Apple II|Browser|Commodore 64|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ghost-town
Description=The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill.  Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.
Goodname=Ghost Town
NoIntro=
Tosec=Ghost Town

[Ghouls 'N Ghosts]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Genesis|SEGA Master System|TurboGrafx-16|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ghouls-n-ghosts
Description=Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.<br><br>Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.<br><br>Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.
Goodname=Ghouls 'N Ghosts
NoIntro=
Tosec=Ghouls 'n' Ghosts

[Giant's Revenge]
Publisher=Thor Computer Software
Developer=Thor Computer Software
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/giants-revenge
Description=Giant's Revenge is the sequel to Jack and the Beanstalk. Jack was last seen crushing the giant into the depths of the earth. Several months have gone by and Jack's life seems to be dull and deary once more. He woke up one morning to find a hole recently dug underneath his garden, where the giant had fallen to Earth with a huge thud. Jack approached the hole and saw a strange glow coming from inside the depths. Having explored its wonders, Jack returns to the side of the hole which the giant created, with a scroll in his hand. <br><br>The giant had only been dazed by the fall and had built a series of underground caverns, which are now his domain. The giant is seeking revenge, telling Jack that there are lots of treasures underground, including the “Elixir of Life”. A series of traps await Jack in all seven caverns. Jack can jump over these traps and can jump to certain spots in the caverns, but he must be careful where he treads or he will fall to his death.

[GI Hero]
Publisher=Firebird Software Ltd.
Developer=Blitter Animations
Released=1988
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gi-hero
Description=You play as an American soldier, spreading havoc among soviet soldiers somewhere deep in the jungle and underground caverns.<br><br>The game plays as a side scrolling action game. You walk around in a maze of jungle and underground caverns while navigation is aided by a satellite link. Other tools you have at your disposal include some mines, wire cutters and a tracking beacon.<br><br>You can also get a trained dog that gives you an even better edge against your enemies.

[Give My Regards to Broad Street]
Publisher=Argus Press Software Ltd.
Developer=Concept Software Ltd.
Released=1985
Systems=Commodore 64
Genre=Racing / Driving|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/give-my-regards-to-broad-street
Description=Based on a flop 1984 movie of the same name, you play as music star Paul McCartney whose master tape for his new album has been accidentally erased.  The engineers have managed to recover all the tracks except the first single "No More Lonely Nights".  The group's backer, Rath, has given you until midnight on Saturday to remix the track and McCartney must drive around London searching out 7 band members who each have part of the tune then return to Abbey Road Studios in order to complete the track.  You must read each person's profile to anticipate their movement and go to major London locations or subway Tube stations where they might appear.  <br><br>The upper two-thirds of the screen usually shows a top-down view of the roads and your car as you guide it.  It then will show a scene when you encounter a band member.  The lower portion of the screen is your car's on-board computer showing an image of the next person to meet, the Tube station they will go in or out of and the time remaining.  There's also a small map of your surrounding location and a blip showing where you are, and also the name of the nearest Tube station and the remaining time and music parts in your quest.  As you drive the roads, you must avoid crashes and Rath's thugs who will be following you.  You must also time your arrivals at the Tube stations because if you arrive too early and wait around too long, a parking authority will clamp your car.

[Glider Rider]
Publisher=Quicksilva Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/glider-rider
Description=The World Government has taken the decision to wipe out the Abraxas Corporation, a weaponry-dealing regime that has helped dictators and terrorists for decades. As a member of the elite Silent But Deadly force, you have been sent in to destroy their plastic island, most importantly their 10 reactors. The twist is that you are expected to do this on board a rickety hang-glider.<br><br>Everything on the island must be bombed using your grenades, but the most efficient method of travel is to hug the ground and stay low, so a balance must be found to be in the sky at the right times. Each reactor is protected by lasers, although by running into the nearest control tower these can be sent haywire for long enough to allow you to jump in and destroy them.
Goodname=Glider Rider
NoIntro=
Tosec=Glider Rider

[Global Commander]
Publisher=Martech
Developer=Martech
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/global-commander
Description=Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless.<br><br>The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.
Goodname=Global Commander
NoIntro=
Tosec=Bionic Commando

[G-Loc Air Battle]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Gear|Genesis|SEGA Master System
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/g-loc-air-battle
Description=The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently.<br><br>The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black. <br><br>Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at.
Goodname=G-Loc Air Battle
NoIntro=
Tosec=GeeBee Air Rally

[Glug Glug]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/glug-glug
Description=As a deep sea diver, you sense an opportunity to gain untold wealth from the large number of treasures which have drifted to the bottom of the ocean. You do this by attaching yourself to your diving station and moving down the infested waters, grabbing an item of treasure and moving it back up to the station.<br><br>Various fish are around, including crabs, piranhas and squids, all of which move in their own ways, and can be shot with your gun. Worst of all are the sharks which can cut through your cord - make sure they do not swim above you close to the line. The cord can go through other fish safely and unimpeded, but contact with the fishes themselves costs you a life. You have 32 screens to plunder.
Goodname=Glug Glug
NoIntro=
Tosec=Glug Glug

[Gnasher]
Publisher=R&R&nbsp;Software
Developer=R&R&nbsp;Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gnasher
Description=Gnasher is a game based on the classic Pac-Man.<br><br>Like most other Pac-Man clones gameplay stays very close to the original tried and tested formula. The player controls a chomping yellow blob, Gnasher, and must manoeuvre Gnasher around a maze chomping on dots. When all the dots have been cleared the player progresses to the next level.<br><br>In the centre of the maze are four ghosts who will chase Gnasher and, if Gnasher is caught one of his three lives are lost. Around the maze are four energy pills that Gnasher can eat. For a short time after eating one of these pills the ghosts turn blue and are vulnerable allowing Gnasher to eat them and gain bonus points.<br><br>Game features : <br><br>1. Save feature<br>2. Extra life at 10,000 points<br>3. Bonus fruit<br>4. High Score feature<br>5. Sound<br>6. Colour<br>7. Starts easy and becomes progressively harder

[Gnome Ranger]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gnome-ranger
Description=Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game.<br><br>The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones.<br><br>Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an emphasis on object-manipulation and character interaction, rather than map-making.<br><br>Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. This co-operation is essential to solve many puzzles, and takes place in a world where characters have their own aims and motives. There are BRIEF and VERBOSE modes of text. The screen display adds a 'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example.
Goodname=Gnome Ranger
NoIntro=
Tosec=Gnome Ranger

[Gobble A Ghost]
Publisher=CDS Microsystems
Developer=CDS Microsystems
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gobble-a-ghost
Description=Gobble A Ghost is a clone of the classic arcade game 'Pac-Man'.<br>The player moves around a maze gobbling up dots. Living in the maze are four ghosts who try to stop the player gobbling all the dots. Being caught by the ghosties costs a life. <br>In the maze are four special dots called 'power pills'. for a short period of time after eating a power pill the player can gobble not on dots but can gain extra points by gobbling the ghosts as well. During this period the ghosts all turn blue, any chomped ghosts re-appear in the centre of the maze.<br><br>There are only four action keys in this game ; up, down (1 / Q) &amp; left and right (9 / 0). Once the Gobbler starts moving, he'll keep moving so quick fingers are needed to turn corners in the maze when being pursued. It is possible for both player and ghosts to go off-screen at the centre and re-appear on the other side<br><br>The objective is to keep playing for a high score. The centre of the maze displays the score for the current game and the highest score of the session.

[The Gold Collection II]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation|Datasoft, Inc.|Access Software, Inc.|Atari Games Corporation|Rare, Ltd.
Released=1986
Systems=
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gold-collection-ii
Description=A compilation of six successful games, spread across 2 cassettes. They include arcade conversions, US titles marketed and converted to the Spectrum by US Gold, and two of Ultimate Play the Game's arcade adventures. The games are:<br><br>Beach Head 2<br>2. Pentagram<br>2. Knightlore<br>3. Bounty Bob Strikes Back<br>4. Kung-Fu Master<br> and Pole Position
Goodname=Gold Collection II, The
NoIntro=
Tosec=

[The Gold Collection]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gold-collection
Description=A compilation of six successful games by US Gold, spread across 2 cassettes.<br><br>The games in this compilation are;<br><br>1. Tape 1, side A: Beach-Head  <br>2. Tape 1, side B: Zaxxon <br>3. Tape 1, side B: Blue Max <br>4. Tape 2, side A: Tapper <br>5. Tape 2, side B: Buck Rogers: Planet of Zoom <br>6. Tape 2, side B: Spy Hunter

[Golden Axe]
Publisher=Virgin Games, Inc.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|iPhone|SEGA Master System|TurboGrafx CD|Wii|Windows|WonderSwan Color|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/golden-axe
Description=Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.<br><br>This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself.
Goodname=Golden Axe
NoIntro=
Tosec=Golden Axe

[Golden Basket]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/golden-basket
Description="Golden Basket" is a basketball simulator with many difficulty levels (including the usual NBA) and also the typical options like redefining the keyboard, possibility of playing against the computer or a friend, choosing the length of every match and even a demo mode to see how the game works. Also, the refree respects millimetrically the rules of the International Basketball Federation, therefore, you should know all of them if you want to enter in competition.
Goodname=Golden Basket
NoIntro=
Tosec=Golden Basket

[The Golden Baton]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/golden-baton
Description=Your mission is to retrieve the Golden Baton, a priceless artifact worshipped by your race for eons. It maintains balance and keeps peace in the land, but now it has been stolen! Many have searched for it, none have returned. The player will face wolves and crabs, navigate a boat trip, and deal with a magical crystal. Most of the way, you use one object in some way to gain another.<br><br>Golden Baton uses the Scott Adams adventure engine, and thus has the same features - a basic 2-word parser, limited vocabulary (object names plus standard words such as EXAMINE, WEAR and DROP), and brief descriptions.  Although primitive by later standards, these compare favourably to other IF of the time.

[Gold Mine]
Publisher=
Developer=
Released=Aug, 1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gold-mine
Description=You play a miner who tunnels underground to explore abnormalities which may be turn out to be gold, underground streams or various sorts of rock abnormality (which may affect the tunnels you've already dug or the route of new ones)<br><br>Each return to the pithead reduces net earnings, but if you leave it too late you may overload the lift or run out of energy. The overall aim is to find all the gold without becoming trapped underground or going bankrupt. <br><br>A version with enhanced graphics and sound was later ported to the 256K MGT SAM Coupe.

[Gold, Silver, Bronze]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gold-silver-bronze
Description=Promising "23 ways to achieve sporting immortality", this collection features Epyx's earliest Olympic games - Winter Games, as well as exclusive Spectrum conversions of Summer Games and its sequel.

[Gonzzalezz]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gonzzalezz
Description=Gonzzalezz is a side-scrolling platform game from Spain. The main protagonist is a Mexican stereotype (complete with sombrero and huge mustache), that has an obsession with the traditional siesta. The game is divided in two loads:<br><br>? In the first one, Gonzalez must escape his own nightmare. He moves by executing precise jumps in one big level divided in seven sections, a surreal landscape littered with dangerous objects like flying vacuum-cleaners, disembodied hands, etc. The Q key is the jump button, while the O and P move him left and right respectively.<br><br> ? In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one large level divided in sections. He can collect or drop these by crouching with the A key and can use them with the SPACE bar.
Goodname=Gonzzalezz
NoIntro=
Tosec=Gonzzalezz

[Goody]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=Amstrad CPC|DOS|MSX
Genre=Strategy
Perspective=Platform
Score=4.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/goody
Description=In "Goody" you are a thief with a mission to break into a Spanish bank. For you need the appropriate tools, such as a torch and pincers. In your road toward the bank, you must avoid policemen, gorillas, kung-fu experts, women sweeping and paper airplanes... that is to say, the typical problems to those that any thief would face. The game is an arcade adventure of those of using the correct object in the correct place, similar to Jet Set Willy.
Goodname=Goody
NoIntro=
Tosec=Goody

[The Goonies]
Publisher=U.S. Gold Ltd.
Developer=Datasoft, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/goonies_
Description=Datasoft's The Goonies is one of the most fondly-remembered games in the genre of platform action-adventure-puzzle games for which Datasoft was known (other games included Conan: Hall of Volta, Bruce Lee, and Zorro, all well-regarded classics).<br><br>The game is licensed from the internationally-beloved Steven Speilberg film of the same name, in which a motley crew of suburban kids in Astoria, Oregon, must save their homes from being foreclosed upon and find their salvation in a treasure map leading to an old pirate ship in a cavern.  However, they must maneuver around an eccentric family of Italian criminals -- the Fratellis -- on the lam, who are also on the trail of the treasure.<br><br>The game is divided into a series of eight screens based on scenes from the film, each of which contains unique and creative puzzles that must be solved by coordinating the activities of two of the kids from the Goonies (and in the last screen, the elephant-man-like Sloth) without getting killed by deadly bats, homicidal Fratellis, flying demon-skull thingies, or other environmental hazards.  For example, in one screen one player must wind up and hold a winch that lifts a large stone so that the other player can pass it, run backward on a ball floating in deadly water, bypass a series of three water buckets going up and down that kill you if you do not time your passage underneath correctly, jump to the top of a rail, and slide across to grab the key to the door below -- and all this without getting hit by a wandering bat.<br><br>One of the characteristic elements of this series of games is that it was organized more like an arcade game than an adventure game; the game kept a score and a high score, you got a certain number of lives, which would be replenished at certain points or at certain score totals, and there was no save feature.  In other words, the game had to be played all in one sitting, near-perfectly, to see the ending.  As might be expected, not many people finished these games.  (However, nowadays with emulators and memory-state-saving features, this is no longer such a frustrating problem.)<br><br>The Goonies can be played single-player, with the joystick button used to switch between the two characters on-screen, or cooperatively, with each player controlling one of the characters.
Goodname=Goonies, The
NoIntro=
Tosec=Dr. Genius

[Gradius]
Publisher=Konami Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|Game Boy|MSX|NES|PC-88|TurboGrafx-16|Wii
Genre=Action
Perspective=Side-Scrolling
Score=4.1
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gradius
Description=The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating.
Goodname=Gradius
NoIntro=
Tosec=Darius

[Graeme Souness Soccer Manager]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/graeme-souness-soccer-manager
Description=Graeme Souness Soccer Manager is a basic football managing game based on the English leagues where the player is responsible for bringing a team (any available) from the Conference to the top division.<br><br>Options are limited: the player can select the starting eleven, the players being rated in both ability and fitness, explore the transfer market for signing better players and request overdraft extensions. While no player refuses the sign for your team (even if it's still on the Conference), the real game challenge is to balance finances, and avoid paying too much in wages while still in the lower divisions.
Goodname=Graeme Souness Soccer Manager
NoIntro=
Tosec=Graeme Souness Soccer Manager

[Grand National]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1985
Systems=Amiga
Genre=Action|Simulation|Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grand-national
Description=Every aspect of the famous horse race, held over the daunting hurdles course at Aintree in Liverpool every April, is recreated here. Before each race you can place bets on up to five horses, with the odds calculated realistically, even taking betting tax into account. When choosing which horses to back, and which one to actually ride, you must consider the 'going' (what condition the ground surface is in) and which horses are likely to suit your style.<br><br>Once the race is underway you must direct the horse left and right (weaving across other horses can cause disqualification in the post-race Steward's Enquiry), jump at the right time to clear each hurdle, and crack the whip to speed up the horse. During the race you will be told how many horses are still running, as well as your own position and the identity of the leader.
Goodname=Grand National
NoIntro=
Tosec=Grand National

[Grandpa Joe Plays the Open]
Publisher=Global Games
Developer=Global Games
Released=1986
Systems=
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grandpa-joe-plays-the-open
Description=As Grandpa Joe, your target is complete the Glenlackofeagles course's 18 holes of golf within 72 shots - averaging four on each. This is no typical golf course however - it contains patches of astroturf, which cause the ball to change direction at random, as well as rough patches which slow the ball down. The course is displayed from above, with invisible walls surrounding the screen causing 180-degree rebounds.<br><br>Inputting shots is done by inputting a compass direction (such as 'n' or 'sw') and a shot weight in pixels. Everything is calculated in BASIC, a fact apparent from the standard input command.
Goodname=Grandpa Joe Plays the Open
NoIntro=
Tosec=Grandpa Joe Plays the Open

[Grand Prix Circuit]
Publisher=Accolade Europe Ltd.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grand-prix-circuit
Description=Formula One racing is recreated in detail in this simulation. You can drive a McLaren, Ferrari or Williams car, each with different qualities, around the real-life Formula One circuits including Monaco, Suzuka and the original Hockenheim circuit characterized by long straights. Rival drivers also have their own styles and strengths, and to win the World Championship you will have to master these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s F1. Graphics are sprite-based.
Goodname=Grand Prix Circuit
NoIntro=
Tosec=Grand Prix Driver

[Grand Prix Master]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Racing / Driving
Perspective=Top-Down
Score=3.8
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grand-prix-master
Description=A motorcycle racing game recreating the now-defunct 80cc world motorcycle racing championship. It was licensed around Spanish ace Jorge Martinez 'Aspar', and your (and his) racing rivals including future 500cc World Champion Alex Criville.<br><br>The game features a full practice mode as well as qualifying and races. There are only 8 computer bikes, although the real life championship points system is used, meaning that the penalty for not finishing is bigger than in real life, especially as you only have 5 bikes to last the season. The game is viewed from overhead, and the controls are, unusually, direction based, so to take a straight which (in the overhead view) involves going up and to the right, you must push the joystick in that direction.
Goodname=Grand Prix Master
NoIntro=
Tosec=Grand Prix Master

[Grand Prix Selection]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation|SEGA Enterprises Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grand-prix-selection
Description=Compilation including the following 3 racing games:<br><br>1. Championship Sprint<br>2. Super Hang-On<br>3. Super Sprint

[Grand Prix Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grand-prix-simulator
Description=Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator. <br><br>There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up.<br><br>The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
Goodname=Grand Prix Simulator
NoIntro=
Tosec=Grand Prix Simulator

[Grand Prix Simulator 2]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Racing / Driving
Perspective=Top-Down
Score=1.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grand-prix-simulator-2
Description=A sequel to the previous Grand Prix Simulator, a popular Super Sprint style racing game.<br><br>As before, the action is viewed from overhead across a succession of tracks featuring hairpins, oil slicks and similar hazards. You must complete each race within the time limit; and time left after one race is added to your allowance on the next one. After the race you can view a replay.<br><br>The two main new features are a 3-player mode (there are always 3 cars present in total) and a damage meter which mean that repeat contract with barriers or other cars hampers your performance.
Goodname=Grand Prix Simulator 2
NoIntro=
Tosec=Grand Prix Simulator

[Granny's Garden]
Publisher=4Mation Educational Resources Ltd
Developer=4Mation Educational Resources Ltd
Released=1983
Systems=Amstrad CPC|BBC Micro|Commodore 64
Genre=Adventure|Educational
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grannys-garden_
Description=An indelible memory for the entire '80s cohort of UK schoolchildren, this educational game, originally released in 1983 on the BBC Micro, solicits textual input from the player regarding the correct approach and technique for rescuing three pairs of royal children from a wicked witch.  A variety of puzzle types with a wide and whimsical supporting cast kept classes of kids debating the correct course of action through an array of different environments, progress through each tracked courtesy of a password system.<br><br>Some 15 or so years later, the game's developers eventually released a multimedia-enhanced remake of it for modern operating systems.
Goodname=Granny's Garden
NoIntro=
Tosec=Dangerous Gardens

[The Graphic Adventure Creator]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1986
Systems=Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/graphic-adventure-creator
Description=The Graphic Adventure creator is a tool to create interactive fiction games. A utility to draw background graphics is included, but it is also possible to create text-only games.<br><br>You're allowed to define up to 255 nouns, 255 verbs, 255 adverbs and 9999 rooms, as long as your adventure doesn't get bigger than 23k. For an adventure to work, it is also necessary to define several conditions (i.e. what happens if certain conditions are true/false). <br><br>Conditions are divided into high priority, low priority and local conditions. High priority conditions are checked before the player can input any commands. Their uses include checking whether the player is still alive, or letting certain non-interactive events happen (upon entering a room, for example).<br>Local priority conditions are checked after player input and deal with things local to a particular room e.g. whether certain objects are in that room. Low priority conditions work similar to local priority conditions with the difference that they are not confined to  individual rooms, and check ,for example, which objects you are carrying.<br><br>The parser features it-detection and understands multiple commands per line (e.g. take box and open it).<br><br>To make creating games a little easier, GAC includes a quick start file  with many preset verbs and messages like "take", "look", "What now?", "Pardon?" etc., that are commonly used in adventures. Also included are two short "sample" adventures, one with graphics and one text only.
Goodname=Graphic Adventure Creator, The
NoIntro=
Tosec=Classic Adventure

[Great Britain Limited]
Publisher=Simon Hessel Software
Developer=Simon Hessel Software
Released=1982
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/great-britain-limited
Description=Great Britain Limited sets you as both the Prime Minister and Chancellor of Great Britain, giving you responsibility for every element of the land's economy. You are initially presented with key statistics for unemployment and inflation (and some sample prices), as well as your party's budget, and from that must set taxes (from alcohol and petrol rates to general Corporation Tax and VAT) and benefits. You can then assign money to special projects, such as improving the transport system and providing more jobs for school leavers. Once these decisions have been made, the results on the economy and on your popularity rating are shown.<br><br>The game continues like this for four turns, representing four years. At this point, you must prepare for an election. You have 1000 units of PR to assign, spreading it between inflation, unemployment, overseas aid and law & order, depending on what you feel your Government's problem areas are. You have three attempts at doing this to improve your publicity rating. The election results then unfold, updating every time one of the four parties gains 10 extra seats. If successful, you have a second term of this.
Goodname=Great Britain Limited
NoIntro=
Tosec=Great Britain Limited

[The Great Escape]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1986
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Isometric
Score=4.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/great-escape
Description=The Great Escape is an isometric action-adventure game.<br><br>Gather round, kids, and listen to grandpa tell of his time as a prisoner of war in Germany. ‘Twas back in 1942. Those were rough times, lads. Rough times. Been shot down in my plane. Darn shame it was, it being a good plane and all. Next I know, there’s this group of German soldiers standing round me, and off we go to a P.O.W. camp. Big thing, that, plenty of guards all around with a keen eye on your every move, and full of unfortunate souls like myself. Just that they do naught but sit all day and sob and generally be no great help when it comes to doing the Great Escape. But not me, no sir! I showed them Germans, I did, and I was out of their fashionable high security “he who comes here, stays here” camp in no time. You wanna hear that story? Bet you do!<br><br>Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are numerous ways to freedom – back doors, cracked fences, even underground tunnels. However, you have to plan your escape while obeying the strict rules of the camp. <br><br>Number one: Daily program. You have to attend two roll calls a day, one meal, one exercise, and stay in bed at night. Failure to appear at any of these events will result in the alarm being rung. When you do not touch the controls, your protagonist will move automatically, going to all important events. You have to detect and use gaps in the time-table to explore the camp. <br><br>Rule number two: guard rooms are off limits. If a soldier catches you in a room that is forbidden, you will be placed in solitary confinement. Of course, you have to enter restricted parts of the camp to find items crucial for your escape. The moral flag will turn from green to red to indicate that you are in an area where you shouldn’t be. <br><br>Rule no three: no prisoner may carry forbidden objects. When you are caught in a suspicious situation, you will be stripped of all items that you found so far. To avoid that, you have to deposit objects in a safe place. You need to find keys to open locked doors, uniforms for camouflage, flashlights to see in dark tunnels, and many more. <br><br>Rule number four: guard commands are to be obeyed at all times. The German soldiers patrol on fixed routes and have a line of sight. You have to learn the guard’s routes and sneak past their backs to avoid detection when breaking out. If you are caught, your morale will decrease. If your morale reaches zero, your will to escape is broken.
Goodname=Great Escape, The
NoIntro=
Tosec=Yogi's Great Escape

[Gremlins 2: The New Batch]
Publisher=Topo Soft
Developer=Erbe Software, S.A.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=Platform
Score=5.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gremlins-2-the-new-batch
Description=As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance.<br><br>Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.
Goodname=Gremlins 2 - The New Batch
NoIntro=
Tosec=Gremlins 2 - The New Batch

[Gremlins: The Adventure]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gremlins-the-adventure
Description=Based on the movie of the same name, Gremlins: The Adventure is an interactive fiction game by Brian Howarth, author of the Mysterious Adventures series. Players take the role of Billy, who has already been tricked into feeding Gizmo after midnight, and now Kingston Falls is in danger of being overrun with Gremlins.  With Gizmo's help, Billy must save the town before it is too late.<br><br>There are some animated graphics in this one.  The game has less than 50 locations, though time is a factor - the gremlins home in on Billy with every move he makes, so there is no chance to dawdle. The design means that deaths are more frequent than in most adventures. It uses the same parser as the other Adventure International games of this era.

[Grid Iron 2]
Publisher=Alternative Software Ltd.
Developer=Clockwize Software Developments
Released=1989
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grid-iron-2
Description=This (American) football management game uses a menu-driven system. There are 16 teams to choose from; the Dolphins, Packers and 49ers are all in there. Players are rated out of 10 on skill, energy and form. Player trading is handled in a soccer-style transfer market, rather than with a US 'draft' format - mid-season trades for money are common. Matches have no direct tactical input, and are viewed from remote highlight shots, which do not have the distinct pitch markings of the original (an old Softstone game released under three different names).
Goodname=Grid Iron 2
NoIntro=
Tosec=Grid Iron 2

[Grid Run And Pontoon]
Publisher=Arcade Ltd.
Developer=Arcade Ltd.
Released=1983
Systems=
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grid-run-and-pontoon
Description=Two previously-unreleased games make up this compilation. Grid Run is an action game, played out on a simple maze with lanes of dots, which must be collected in the same way as Pacman, by moving in and out of the lanes (the car moves automatically at a set speed). The computer drone cars must be avoided,<br><br>Pontoon recreates the classic card game, in which the player is dealt 2 cards and has the objective of getting as close to 21 without exceeding it. The computer plays aces logically, and results are fully assessed on screen.
Goodname=Grid Run And Pontoon
NoIntro=
Tosec=Grid Patrol

[Gridrunner]
Publisher=Century Software
Developer=Llamasoft Ltd.
Released=1983
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|Dragon 32/64|VIC-20
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gridrunner
Description=This is an arcade game in the style of Centipede.  You control a ship, at the bottom of a grid.  Moving toward you in a zig-zag is a chain of pods.  The object is to shoot them before they get the ship.  As the pods are shot, the dead pod remains on the screen, as a blocker to your bullets. The live pods on either side form two new chains, both moving toward you.<br><br>Further complicating the game are two guns outside the grid, shooting at your ship from beneath and from your left side.  You are able to move into the grid, toward the pod-chain, to avoid the guns.  The combination puts pressure on you, from front, back and the side.
Goodname=Gridrunner
NoIntro=
Tosec=Gridrunner

[Ground Attack]
Publisher=Silversoft
Developer=Silversoft
Released=1982
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ground-attack
Description=A horizontally scrolling shooter in the Scramble style, Ground Attack puts you in the pilot seat of a spaceship, navigating your way into a series of narrowing caverns. You have to avoid (or preferably destroy with your forward mounted laser) the missiles that launch when you get near, and bomb the fuel dumps, whilst at the same time navigating the tortuously undulating cavern floor and ceiling.<br><br>With 9 different speed settings to play the game at, the gameplay can be tailored to your personal skill level. With no final goal, it's simply a matter of racking up as high a score as you can before your lives run out.
Goodname=Ground Attack
NoIntro=
Tosec=Ground Attack

[Ground Force Zero]
Publisher=Titan Programs
Developer=Titan Programs
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ground-force-zero
Description=In Ground Force Zero you control a plane low on fuel as it approaches a built-up city (which is generated randomly for each game). To avoid disaster for yourself you must destroy the buildings below you, which are of different heights. You do this by pressing the 'b' key as you pass over a building, which releases a bomb which destroys the top few levels of a building.  If your plane is on the same level as a standing piece of building, it will crash, meaning Game Over. There are 10 skill levels, with the higher numbers generating taller buildings and thus reducing your margin for missing the taller ones first.
Goodname=Ground Force Zero
NoIntro=
Tosec=Ground Force Zero

[The Growing Pains of Adrian Mole]
Publisher=Virgin Games, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/growing-pains-of-adrian-mole
Description=Using the same game engine and structure as Level 9's game of The Secret Diary of Adrian Mole, the book's follow-up was recreated on computer. The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.
Goodname=Growing Pains of Adrian Mole, The
NoIntro=
Tosec=Growing Pains of Adrian Mole, The

[Grumpy Gumphrey Supersleuth]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1985
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/grumpy-gumphrey-supersleuth
Description=Gilbert Gumphrey is a veteran store detective, whose tasks range from the complex to the mundane. They include putting out fires, rescuing children, killing ducks, and getting the boss his afternoon cup of tea. Failure to do any of these successfully can lead to the sack.<br><br>Grumpy Gumphrey Supersleuth is made up of 39 screens of puzzles. Each room is viewed in forced-perspective 3D, and the perspective of a room is not always the same as the perspective you entered it – however the initial movement into the main space of the room is automated. A task is dictated to you at the base of the screen, with instruction on where to find the objects you need. Watch out for an umbrella, keys and a skateboard among other things. You can hold multiple objects, cycling through them with the 'S' key.
Goodname=Grumpy Gumphrey Supersleuth
NoIntro=
Tosec=Grumpy Gumphrey Supersleuth

[Guerrilla War]
Publisher=Imagine
Developer=SNK Corporation
Released=1988
Systems=Amstrad CPC|Commodore 64|NES|PC Booter
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/guerrilla-war
Description=A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style.<br><br>The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss.
Goodname=Guerrilla War
NoIntro=
Tosec=Guerrilla War

[The Guild of Thieves]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/guild-of-thieves
Description=As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing for a puzzle - something else will screw it up more.
Goodname=Guild of Thieves, The
NoIntro=
Tosec=Pyramid of Rameses

[Gunboat]
Publisher=Accolade Europe Ltd.
Developer=Accolade, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|DOS|TurboGrafx-16
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gunboat
Description=Gunboat is a 2D action simulation. You take control of a U.S. Gunboat in several conflict zones.<br><br>Your Gunboat carries a crew of four men:<br><br>- A first-class petty officer who serves as boat captain and pilot<br>- A gunner’s mate, who controls the forward guns<br>- An engine man, who takes care of the engines and serves as midship gunner<br>- A seaman who controls the aft guns<br><br>All four men are cross-trained in each other’s tasks … redundancy becomes crucial if one or two crew members are wounded or dead.<br><br>Be careful on the rivers ...!<br><br>Anchors aweigh!
Goodname=Gunboat
NoIntro=
Tosec=Gunboat

[Gunfighter]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gunfighter
Description=In Gunfighter you play a Wild West Sheriff, whose town is under attack from a group of outlaws who have taken the ownership rights for several homes. You receive warnings of the presence of a particular outlaw, and must patrol the streets shooting it out with them. The Doc's can give you an extra life, at a cost of $500. Red Indians and potholes in the road mean that you have to concentrate on more than merely the outlaws. You are limited to carrying six bullets - enter the Sheriff's office to gain more. A casino sub-game is included, allow you to gamble some of your money.

[Gunrunner]
Publisher=Hewson Consultants Ltd.
Developer=Cybadyne
Released=1987
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gunrunner
Description=Planet Zero is in an indefinite ice-age, and its people can only survive via a network of pipes supplying heated nuclear power. The inhabitants of planet Destrovia have come to steal as much of the plutonium being used as possible, and it's your job to stop them.<br><br>Essentially you do this by flying from left to right and shooting those alien waves. You must jump over many boxes and other barriers, but can use these to gain a safe place. Bonus items on offer include 3-way fire, a 'poison' smart bomb, a shield and a jet-pack. Each of these has a limited length of time in use, but if you are carrying one, you lose the item rather than a life.
Goodname=Gunrunner
NoIntro=
Tosec=Gunrunner

[Gunship]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|PC-98
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gunship
Description=Gunship depicts the Western world's finest attack helicopter:  The AH-64A Apache.  This simulation recreates the weapons, flight systems, and performance of the real machine.  You control an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missles for duels with enemy helicopters.<br><br>Gunship starts with flight training at a base in the USA.  Tutorials teach you to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the USSR and it's Warsaw Pact allies in Western Europe.
Goodname=Gunship
NoIntro=
Tosec=Gunship

[Gun.Smoke]
Publisher=Topo Soft
Developer=Capcom Co., Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX|NES
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gunsmoke
Description=Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level has a particular target enemy, although his or her henchmen must also be taken out.<br><br>Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before you die rather than just once. There are scenes in which you raft up a river and use the tracks of a railway line.<br><br>On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this.
Goodname=Gun.Smoke
NoIntro=
Tosec=Gunsmoke

[G.U.T.Z.]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gutz
Description=You must destroy a giant alien being in orbit around the earth ... from the inside!<br><br>The game is a shoot-em-up, where you explore 16 maze-like levels, shooting various enemies that live within the alien.  There are various objects to help you, including different weapons (effective against different enemies), and a map of each level. <br><br>You must destroy 4 of the alien's organs, the kidneys, heart, lungs and finally the brain, that appear on the 4th, 8th, 12th and 16th level respectively.  However, to destroy each organ you need to find the 3 parts of a weapon that can bypass that organ's defences.<br><br>The levels are interconnected, and although progress is mostly from level 1 to level 2, etc, some backtracking may be needed to find all the weapon components.
Goodname=G.U.T.Z.
NoIntro=
Tosec=B.A.R.F.

[Gyron]
Publisher=Firebird Software Ltd.
Developer=Torus
Released=1985
Systems=
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.5
Controls=Cursor Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gyron
Description=Gyron is made up of two mazes,  there's the Atrium,  an easier and more linear maze which acts as an introduction to the game and the Necropolis,  which is much more difficult. The object of Necropolis is to find the "Place of Wisdom" hidden somewhere deep within the maze. You control a craft called the "Hedroid". <br><br>Vector graphics allow for fast forward acceleration or slower more precise movements. Collisions with the maze walls can cause damage to the Hedroid,  collisions at greater speed cause greater damage, too much damage and it's back to square one<br><br>Towers are positioned on top of the maze walls,  they can only shoot in the direction they are facing,  but get in their line of fire and it'll be almost instant death. Shooting the towers from behind can have a variety of effects,  and you'll need to do this to get through the game - the tower can turn,  disappear(possibly re-appear elsewhere) and change the orientation of other towers - this can result in new routes becoming available or perhaps ending up suddenly in the line of fire. Very large and dangerous spheres move in fixed patterns around the maze,  you'll have to time your passage past them carefully as contact results in instant death.  The scanner indicates the maze paths/walls,  position and orientation of towers and the movement of the spheres - shooting towers can have an effect in areas of the maze not covered by the local range of the scanner<br><br>A couple of tactics to avoid the towers line of sight involve using the spheres as cover,  and hugging the wall of the trench at the base of the towers. Both the Atrium and Necropolis mazes have twelve zones - indicated by the colour of the spinning icosahedron.
Goodname=Gyron
NoIntro=
Tosec=Baron

[Gyron Arena]
Publisher=
Developer=
Released=1985
Systems=
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gyron-arena
Description=Gyron Arena was created for the final play offs of the Gyron competition,  and released at a budget price,  gameplay is identical. The cassette inlay introduction gives some good background info on the game;<br><br>"On a cold grey morning in the middle of London thirty people gathered in a very ordinary office block. These people, in the age range 14 to 60, had one thing in common. They had completed one of the most difficult computer games ever devised; GYRON NECROPOLIS, and were brought together to compete in the grand final play off. Their task? Complete the GYRON ARENA game in the shortest possible time. The prize? A brand new Porsche 924 motor car or £12,500 cash. Further competitions were held in Spain and Denmark simultaneously with London to give foreign finalists the chance to claim the prize. The winner came from the Spanish heat, who finished the game in a blistering 18 minutes! Here is your opportunity to play the ARENA game used in the final ... Bet you can't beat 18 minutes!"

[Gyroscope]
Publisher=Melbourne House
Developer=Catalyst Coders
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Isometric
Score=3.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/gyroscope
Description=Releasing a game which resembles a well-known arcade game before any official license can be released was always a challenge for publishers, and in this case Melbourne House released a game similar to Marble Madness. Controlling a gyroscope, you most navigate your way down a sloping track full of hazards. The viewpoint is in fixed isometric 3D, with hazards including buildings, ramps and drops. The gyroscope accelerates quickly and takes time to slow down, so it is easy to go into a screen too fast.<br><br>Failing to keep the gyroscope spinning freely as it navigates these costs you one of your seven lives. You are also playing within a time limit - losing a life sees you return to the start of a level without regaining lost time, but running out of time sees you lose a life, but be able to continue from where you were left with a new set of time (so, as with Chase HQ, completing tricky levels can take 2 or 3 lives at first). <br><br>You get time bonuses for completing a screen, points bonuses for completing one of the seven four-screen levels, and an extra life for reaching 1000 points.<br>At the end of level 7, you will get 1000 points for each remaining lives, doubling your current amount of lives. You will then start again at level 1 but mirrored by the vertical axis (you are now climbing from the bottom of screen to the top).<br>After level 14 (level 7 mirror), you will again win 1000 points for each remaining lives and then the game loop on level 1 (not mirrored).
Goodname=Gyroscope
NoIntro=
Tosec=Gyroscope

[Hacker]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|PC-88
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hacker
Description=Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the adventure as a real hacker would do, lacking information of what is to come, only driven by your ambition. Consequently, the game opens with a plain text screen, prompting you for the login password. To break into the system is the first puzzle you've got to solve.<br><br>Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. When delivered to the correct city, you can exchange these items for a piece of evidence. If all evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades wasn't hard enough, frequent system malfunctions and security checks test your skill as well...
Goodname=Hacker
NoIntro=
Tosec=Hacker

[Hacker II: The Doomsday Papers]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|PC Booter
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hacker-ii-the-doomsday-papers
Description=Hacker II: The Doomsday Papers is a real-time strategy game.<br>It is the sequel to Hacker <br><br>Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - although nobody knows why a serious hacker might want to crack a help service for computer games...). However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, again,  involves a robot drone and you're the one at the remote control. Although this time, it's not the whole globe that's your playground, but a high security facility in Russia, where the plans for global domination are hidden.<br><br>In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, you've got to trick the observers. By tapping the surveillance system you can see what cameras are currently active and which rooms they monitor. Your task is to bypass the video signal of the right cameras with a taped recording of an empty room, so that your drone is hidden from the view. You control four monitors, which you may freely switch to show the security monitor, the radar map, VCR output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It is.
Goodname=Hacker II - The Doomsday Papers
NoIntro=
Tosec=Hacker II - The Doomsday Papers

[Halls of the Things]
Publisher=Crystal Computing
Developer=Design Design
Released=1983
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Top-Down
Score=4.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/halls-of-the-things
Description=Using the gaming engine and graphical style that would be seen again in The Warlock Of Firetop Mountain, Halls Of The Things places our adventurous hero in a randomly generated tower. A long hallway with seven doorways in it at the start offers the player the opportunity to enter dungeon areas of varying difficulty (easiest and more open at the top, hardest at the bottom). In these areas of the tower, the player can explore, finding treasure and elixir bottles (which can be used to replenish the player's magic). Of course, things aren't that simple. The Things roam the various corridors and will chase and attack the player on sight, even going so far as to disguise themselves as ordinary objects until the player comes in range. Fortunately, the player has sword and bow, as well as magical spells, to defend and heal himself. Will this be enough for you to raise a fortune in loot or will The Things see you to your doom?
Goodname=Halls of the Things
NoIntro=
Tosec=Halls of the Things

[Hammer Boy]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hammer-boy
Description=Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole.<br><br>Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay.<br><br>This game is based on the comic book hero.
Goodname=Hammer Boy
NoIntro=
Tosec=Hammer Boy

[Hammerfist]
Publisher=Activision (UK) Limited
Developer=Vivid Image
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hammerfist
Description=In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements.<br><br>You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all enemies, as well as taking out the robots which keep the doors locked.
Goodname=Hammerfist
NoIntro=
Tosec=Hammerfist

[Hammer-Head]
Publisher=Zigurat
Developer=Postum Soft
Released=1992
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hammer-head
Description=Hammer-Head is a horizontal-scrolling platform game. We take the role of Top, a secret agent, and we must to advance around the levels striking our enemies with the head.<br><br>During the development of the phases we will be able to take a number of items, that on having finished every level we will be able to change for energy, time, lives extra or a " mini companion " controlled by the computer.

[Hampstead]
Publisher=
Developer=
Released=1984
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hampstead
Description=To enter the upmarket borough of Hampstead you will need taste, refinement, and money. As you currently have only a dole check and a run-down flat, achieving this might be quite an effort. You will need to gain entry into esteemed places and meet with characters who can help boost your status. Buy a cottage, use London's transport system and meet with models. Take your chances in life and aim for the top in this interactive fiction game, one of several this duo developed for Melbourne House.

[Handicap Golf]
Publisher=
Developer=
Released=1984
Systems=Commodore 64|Dragon 32/64
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/handicap-golf
Description=A very BASIC (as in written in BASIC language) golf game seen from above, Handicap Golf works by letting you enter the angle you want to hit your ball, using the digits of the clock, and the force of your strike on a scale between 0 and 250. An additional variable affecting the outcome is the wind, which is displayed when you input your numbers. Each hole covers one screen and features woods, bunkers and dams. Being written in BASIC, Handicap Golf uses slowly drawn text characters for graphics.

[The Happiest Days of Your Life]
Publisher=
Developer=
Released=1986
Systems=Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/happiest-days-of-your-life
Description=The Headmaster of a private school has his wallet stolen one day and blames one of the school boys for it. The school boy, who has the reputation of getting into trouble far too many times, must prove his innocence by exploring the school grounds and the nearby town, collecting items and taking them to the right place. <br>Each location that the boy visits have names, with some of them providing a clue on the tasks that must be accomplished there. <br><br>A wide variety of items can be collected, and these include a stereo, a cassette tape, a school tie, and a mortar board. Only two items can be carried at a time, and the boy can jump over certain items if he does not want to collect them. <br><br>The school itself is empty, except for deadly objects that float around the room whenever the boy is present and prevent him from getting the required items. Contact with these objects drain the boy's energy, but this energy can be restored by getting food. Once his energy reaches zero, he loses one of his lives. If all his lives are lost, the boy faces expulsion.

[H.A.R.D]
Publisher=IJK Software
Developer=IJK Software
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hard
Description=In this game you play the role of a robot whose aim it is to kill all the robots in a factory. The gameplay involves you shooting a path though blocks to get to the next screen. There are also different kinds of robots to shoot which are blocking your path. Some robots cannot be destroyed and move up and down the screen you have to time it right to move past them. The blocks that have to be removed require two blasts from your laser to destroy them so quick reflexes are in order as standing about for to long can be hazardous. You have a bar which says KAPUT and each time you are hit a letter of it lights up, when the whole word is lit up its game over.
Goodname=H.A.R.D
NoIntro=
Tosec=B.A.R.F.

[HardBall!]
Publisher=Advance Software Ltd.
Developer=Accolade, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|Genesis|Macintosh|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hardball
Description=Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played.
Goodname=HardBall!
NoIntro=
Tosec=Hardball

[Hard Drivin']
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|Lynx
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hard-drivin
Description=Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... <br><br>The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. <br><br>Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. <br><br>The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.
Goodname=Hard Drivin'
NoIntro=
Tosec=Hard Drivin'

[Harrier Attack!]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1983
Systems=Amstrad CPC|Commodore 64
Genre=Action|Simulation
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/harrier-attack
Description=Harrier Attack is viewed from the side, and instantly resembles titles such as Wings of Fury and Jetstrike. You're on board a Harrier and must reach the enemy island, destroying planes and ground installations as you go, then destroy their base and fly back to yours. Your Harrier is armed with both bombs and a gun. You must be careful not to fly at full speed throughout your journey as fuel is limited. There are 5 difficulty levels - the latter ones increase the volume and pace of the enemy, and add more mountains to avoid.

[Harvey Headbanger]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/harvey-headbanger
Description=Rotund drinkers Harvey Headbanger and Hamish Highball are at war in this single-screen action duel with a strategic edge. Walking across each of the 64 squares will turn them to your colour. Create a 3x3 box of these squares to release cocktails (of your own colour, so only you can use them) and top up your energy. Contact costs each player energy, but the player with a higher energy level can get up first. The aim to win a point is to trap your opponent inside a box of your squares. You can play to anything from 1 to 10 points, and at 5 difficulty levels in a one-player game.

[H.A.T.E.]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hate
Description=Hostile All-Terrain Encounters await in this shoot 'em up notable for it's unusual diagonal scroll, which is similar to Costa Panayi's previous Highway Encounter series. As nobody is qualified to take the enemy on, your task is to complete the 30 levels of training (the actual war could've been the basis for a sequel, although this never happened).<br><br>The levels alternate between controlling a Star Fighter plane and a Ground Assault Vehicle; the latter is faster but is confined to ground motion. The plane can move up and down to make dodging the simulated enemy fire easier. This generally comes at you in waves, although there are also ground installations.<br><br>Central to the game is to shoot at the cases of plasma crystals, and then fly over these so as to carry them to the end of the level. Dying loses you one of these crystals if you have at least one, or a life if you do not. Completing a level with at least 2 crystals is effectively a restart point as well, as when you die you are sent back to a level in which you collected at least 2.
Goodname=H.A.T.E.
NoIntro=
Tosec=B.A.R.F.

[Hawk Storm]
Publisher=Players Software
Developer=Players Software
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hawk-storm
Description=Hawk Storm is a brave warrior living on the planet Edos, and its citizens look up to him for survival. Edos has only one source of energy: the giant capacitoid crystals, capable of storing energy by day and regenerate that energy during the icy cold nights. Having realized this, the evil Nevik warriors decided to steal all but two of these crystals, making it impossible to sustain normal life on the planet. As a result, all of the people are forced to go in a Life Suspension Program, except Hawk, who must recover all thirty-two stolen crystals if Edos is to survive.<br><br>The Neviks are scattered throughout Edos to make sure that Hawk does not succeed in his quest, but Hawk can collect up to three different weapons – shields, mines, and stryders – that can be used against them. Also scattered around are various hazards such as firepits, slimeballs, spikes, and gun turrets, which can cause Hawk to lose some energy if he collides into them. There are several objects which Hawk can use to his advantage. Energy pods can restore his energy, lifts can be used to reach higher platforms, and teleports can take him to different areas.

[Head Coach]
Publisher=
Developer=
Released=1986
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/head-coach
Description=An early American Football strategy game from the same stable as Kevin Tom's pioneering Football Manager, which gives the player the role of Head Coach of an NFL American Football team and the responsibility of building up the squad by trading players and draft picks, selecting the offense, defence and kicker and calling the plays each week during the regular season games. Games are played out with simple graphics depicting rush, line plunge and pass plays as well as field goal attempts. Successful teams advance to the playoffs and possibly to the Super Bowl. An unusual feature is the College Draft in which draft picks were used to select new players for the next season. The master "Head Coach" would aim to win the trophy in three consecutive seasons on the highest level of the game.

[Head Over Heels]
Publisher=Erbe Software, S.A.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|MSX
Genre=Action|Adventure
Perspective=Isometric
Score=3.6
Controls=Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/head-over-heels
Description=Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).<br><br>The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.
Goodname=Head Over Heels
NoIntro=
Tosec=Head over Heels

[Heartland]
Publisher=Odin Computer Graphics Ltd.
Developer=Odin Computer Graphics Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.5
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/heartland
Description=Heartland's meta-referential plot involves a struggle between good and evil, as depicted in a book, the last six pages of which have become lost. As a result, you must dive into the game's world to complete the story, and ensure that evil doesn't win, by saving the white pages and destroying the black ones.<br><br>There are six levels, all with distinctly cutesy themes and colourful graphics. The level layouts are extremely complicated, and you have to make your way back to base after each one, before being transported onto the next one, all within a time limit. The levels are full of wizards who must be shot, as well as a small amount of character interaction.
Goodname=Heartland
NoIntro=
Tosec=Heartland

[Heavy Metal]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/heavy-metal
Description=This multi-genre military action game puts player in the seat of tactical commander of mechanized forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius. <br><br>There are three kinds of combat simulations:<br>1. MBT (main battle tank M1A1 Abrams), where in first-person view you should sit in tank's cockpit, command your gunner and driver, and eliminate surrounding enemies;<br><br>2. FAV (fast attack vehicle XR311), where in third-person view you should drive your vehicle in desert, shoot scattered obstacles and enemy helicopters, and avoid the bombs dropped from the skies ;<br><br>3. ADAT (air defense anti-tank M1132A), where in first-person view you should shoot air and ground enemies, surrounding your statical position.<br>Performing useful actions in each mode, you'll gain points, and gathering 5,000 points in each mode will give you a seat of Tactical Commander. Here you'll be able to continue your actions on the field, or perform some tactical moves using the map, which is very similar to the territory, including and surrounding Western Germany.

[Heavy on the Magick]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1986
Systems=Amstrad CPC
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/heavy-on-the-magick
Description=With full graphics throughout, Heavy on the Magick aimed the standard adventure style at a wider audience. Axil the Able is stuck in Collodon's pile, and he must find a way out. At the start, the game will randomly generate his Skill, Stamina and Luck - you can regenerate these if you don't like the initial values. As you play your experience statistic will increase.<br><br>The graphics are created in memory before being copied onto the screen; this causes some pixellated areas, but there's a full examine option with some helpful hints as to the item's benefit/risk.<br><br>The lair is on many levels, and most rooms have multiple exits across the 8 compass directions. Vampires and Werewolves are among the many creatures which guard the corridors - you use magic to kill or freeze these, although some can be beaten back by possessing certain objects.
Goodname=Heavy on the Magick
NoIntro=
Tosec=Heavy on the Magick

[Helichopper]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/helichopper
Description=Your people's clones are trapped behind an electric fence on each of the 23 levels of this action game. To rescue them you must pull up next to the fence and wait for them to cross, before placing them into one of the gaps on the left of the screen. The correct one to place the clone into cycles through in sequence. On each level a set number of these must be rescued.<br><br>The difficulty is that a swamp lies between the fence and the safety zone, and it is constantly spawning creatures who kill you on contact. You are armed with bombs with kill in a direct downward trajectory, so will be using the top area of the screen a lot. Although you can slot into one of the home-cells and wait for the sequence to cycle round, this runs the risk of becoming trapped in the section as the swamp-creatures encroach. The colour of the swamp things dictates the score but not the difficulty. On later levels there are static hazards on screen, as well as enemies firing at you.

[Hellfire Attack]
Publisher=Martech
Developer=Akaido Arcade Systems
Released=1988
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hellfire-attack
Description=Your SuperCobra assault helicopter is the most advanced of its kind, oozing with missiles and full of power, ready to blow everything in its path into the weeds. All it needs now is a capable pilot; hopefully you can fit the bill.<br><br>The action is spread over day and night levels, across different types of terrain. On each level you must destroy a set number of aircraft to move onto the next level - otherwise the level loops back to the start. Extra lives can be collected throughout, and your plane is armed with smart bombs to use when the action is especially hectic.
Goodname=Hellfire Attack
NoIntro=
Tosec=Hellfire Attack

[Helter Skelter]
Publisher=Audiogenic Software Ltd.
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|Electron
Genre=Action
Perspective=Top-Down
Score=5.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/helter-skelter
Description=Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level.<br>On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.
Goodname=Helter Skelter
NoIntro=
Tosec=Helter Skelter

[Hercules]
Publisher=Power House, The
Developer=Quantum Productions
Released=1986
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hercules
Description=The 16-bit box calls this ‘The Ultimate Challenge’ and they’re not kidding; this flick-screen platform game is one of the toughest you’ll come across. In the 8-bit versions Hercules has some titanic tasks to complete, whilst in the 16-bit versions his daughter Yolanda has been cursed and can only free herself by completing the same tasks.<br><br>Unusually, the game’s dozens of screens are given in a random order, with a different one after you lose each life. You have no weapon with which to harm the various creatures that lurk within. The pace of the enemies is quite hectic, but the real unique feature is that you must keep moving – each platform is set on fire a few seconds after you first touch it.
Goodname=Hercules
NoIntro=
Tosec=Hercules

[Hercules: Slayer of the Damned]
Publisher=Cygnus Software Ltd.
Developer=Cygnus Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hercules-slayer-of-the-damned
Description=In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. <br>The King of Argos gives him 12 labours that he has to fulfill.<br><br>These twelve labours are symbolized by icons that appear occasionally on the screen. You have to collect these labours while fighting off skeletons that carry swords.  The fights take place in ancient Greek temples amongst other places.<br>If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it with a well placed blow.<br>If all twelve labours have been collected he must face the the end boss of the game, the mighty Minotaur.
Goodname=Hercules - Slayer of the Damned
NoIntro=
Tosec=Hercules - Slayer of the Damned

[H.E.R.O.]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hero
Description=There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch.
Goodname=H.E.R.O.
NoIntro=
Tosec=B.A.R.F.

[The Heroes of Karn]
Publisher=Interceptor Software
Developer=Interceptor Software
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/heroes-of-karn
Description=A long time ago, before the rise of the empire of Karn, evil creatures attacked the lands of Beren, the last of the Mountain Kings. Only four men, who would become known as the four heroes of Karn, survived the massacre and managed to flee. However, they were soon caught and put under a spell. The player takes on the role of the legendary Stranger from "a land where men can fly and machines can think", and must rescue the four heroes and retrieve the treasures of the realm.<br><br>Heroes of Karn is an Interactive Fiction game with graphics and more unusually, music. You can type in commands to manipulate objects, solve puzzles or attack enemies. While it is not possible to have conversations with NPCs, you can give them orders to do certain tasks.
Goodname=Heroes of Karn, The
NoIntro=
Tosec=Heroes of Karn

[Heroes of the Lance]
Publisher=Strategic Simulations, Inc.
Developer=U.S. Gold Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|PC-88|PC-98|SEGA Master System
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/heroes-of-the-lance
Description=Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal.<br><br>The gameplay consists of horizontal fighting with a maze like map using doors to change the view.  The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time.  Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives.<br><br>One of the AD&D games that takes a break from the usual RPG style.
Goodname=Heroes of the Lance
NoIntro=
Tosec=Heroes of the Lance

[Hero Quest]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Windows 3.x
Genre=Strategy
Perspective=Isometric
Score=3.6
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hero-quest
Description=The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board.<br><br>Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.
Goodname=Hero Quest
NoIntro=
Tosec=Hero Quest

[Hero Quest: Return of the Witch Lord]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=3.4
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hero-quest-return-of-the-witch-lord
Description=A Hero Quest expansion pack with a set of new quests (adapted from a similar expansion to the original board game). This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. Return of the Witch Lord plays similarly to the original game, but as the manual warns, is more difficult.<br><br>For the DOS version of the game, the expansion pack was only available through the Hero Quest + Hero Quest: Return of the Witch Lord bundle.
Goodname=Hero Quest - Return of the Witch Lord
NoIntro=
Tosec=Hero Quest - Return of the Witch Lord

[Higgledy Piggledy]
Publisher=
Developer=
Released=Apr 01, 2005
Systems=
Genre=Strategy
Perspective=Platform
Score=3.6
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/higgledy-piggledy
Description=Interplanetary Pig Farmer Eadwig Addlethorpe owns a series of magnificent pig farms on a large planetoid in the belt of debris between Mars and Jupiter. Unlike their earthbound relatives, Eadwig's stock have evolved hollow bones and powerful wings which enable them to fly, which makes things rather awkward for our hero. As you can imagine, these free range flying pigs are not easy to catch, so the swineherd extraordinaire has installed a number of teleporters in order to send them off to the pig processing plant.  The difficulty lies in directing the pigs to the teleporter, and that's where you come in.
Goodname=Higgledy Piggledy
NoIntro=
Tosec=Huxley Pig

[High Frontier]
Publisher=Activision (UK) Limited
Developer=Software Studios
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/high-frontier
Description=When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development.<br><br>The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks.<br><br>The Research & Development screen is the first port of call. It is split into six components, to which you must assign money and staff. The President will give the order to arm or disarm your units (including the activation code). Once you have working SDIs and the permission codes, you can launch them using the Shield screen.<br><br>Espionage and Reconnaissance cameras are located to keep track of enemy development, although these figures are not always precise. The Threats screen lets you keep track of enemy resources and moods. The World screen effectively moves the game forward in time.
Goodname=High Frontier
NoIntro=
Tosec=High Frontier

[Highlander]
Publisher=Ocean Software Ltd.
Developer=Canvas
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/highlander
Description=The 1986 cult film Highlander is the basis of this adaptation, which reduces the film to its swordfighting scenes. Taking the role of the immortal Highlander Connor MacLeod, the player has to win three consecutive battles against increasingly skilled opponents: MacLeod's teacher Ramirez, a character named Fizir, and finally the mighty Kurgan, the main antagonist of the movie.<br><br>A battle is won by depleting the enemy of his energy. Energy is lost by being hit, or by attempting an attack that is blocked by the enemy. To win, a combination of attacking and parrying moves is necessary, of which several are available depending on the character's stance (standing or crouched) and the direction the joystick is pushed.<br><br>Two players can engage in a duel in two-player mode.
Goodname=Highlander
NoIntro=
Tosec=Highlander

[Highway Encounter]
Publisher=Vortex Software
Developer=Vortex Software
Released=1985
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/highway-encounter
Description=In this isometric 3D action-strategy game, the player uses a Vorton droid to push a bomb to the end of the highway into an alien base. There are 30 screens, most of them filled with hazards trying to block (like barrels) or destroy (mines and aliens) your bomb. <br><br>The perspective and guidance concept are not the game's only original features; there are 4 more bombs with you, representing your extra lives - pushing you forward on your mission. If these other Vortons are destroyed, one of your extra lives is lost without the player being able to use it.

[Hijack]
Publisher=Electric Dreams Software
Developer=Electric Dreams Software|Paradise Software
Released=1986
Systems=Amstrad CPC
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=4.3
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hijack
Description=You are the head of the US Government’s Hijack Division, and you are called into action when a group of terrorists hijack a vehicle. You have three potential ways to foil them – get enough money to bribe them, use political influence to over-rule them, or bring in military force. To achieve any of these tasks, you will need to work with the President, FBI and CIA agents, Military and Political Advisers, and other staff including the Secretary to keep you in contact with them. You have a time limit, which the President can attempt to extend with the hijackers if you request this.<br><br>You control your characters left-right movement through the buildings directly, including entering lifts to switch rooms, but moving the controller up or down moves a cursor along rows of icons at the top and bottom of the screen. The screen also has graphs to indicate your current political, military and financial situations.<br><br>Most important of these are the chances to interact with other staff members, provided they are in the room. There are at least two requests you can make to each of them – The President can be asked for more support, an FBI Agent can question staff to ensure that there is no inside information. CIA Agents can give information about the hijackers, with 3 levels of detail, the more advanced ones taking longer. Press releases must be issued to ensure good publicity (and thus keep the President on your side) and funds raised to help with a financial solution.<br><br>Your final target is to go to the scene of the hijack and negotiate with the terrorists. You can bring your key advisers with you, to increase the chance of a correct outcome.
Goodname=Hijack
NoIntro=
Tosec=Hijack

[Hit Pak: 6 Pak]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.|Ernieware|Gargoyle Games Ltd|Palace Software, LTD.|Software Projects Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hit-pak-6-pak
Description=This compilation contains:<br><br>1. Scooby Doo<br>2. Fighting Warrior<br>3. 1942<br>4. Sacred Armour of Antiriad (aka Rad Warrior)<br>5. Jet Set Willy II: The Final Frontier<br>6. Split Personalities<br>7. Duet (listed as a bonus game)
Goodname=Hit Pak - 6 Pak
NoIntro=
Tosec=

[The Hobbit]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1982
Systems=Amstrad CPC|Apple II|Commodore 64|MSX|PC Booter
Genre=
Perspective=
Score=3.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hobbit
Description=Relive Tolkien's The Hobbit as Bilbo Baggins.  A piece of  Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin.<br><br>The implementation is rich enough that you can play entirely without pictures if you wish.  Also, gameplay happens in realtime, uncommon for interactive fiction.
Goodname=Hobbit, The
NoIntro=
Tosec=Sai Combat

[Hollywood Poker]
Publisher=Diamond Software
Developer=Golden Games
Released=1987
Systems=Amiga|Atari ST|Commodore 64
Genre=Strategy
Perspective=1st-Person Perspective
Score=1.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hollywood-poker
Description=This strip poker game features 4 women (including a former Miss Germany), each consisting of 5 scanned photos. The game is accompanied by an intro and outro tune.
Goodname=Hollywood Poker
NoIntro=
Tosec=Hollywood Poker

[Hong Kong Phooey: No.1 Super Guy]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hong-kong-phooey-no1-super-guy
Description=A very straightforward adventure platform game where you play as Hong Kong Phooey himself to help fight crime. In this game Baron Von Bankjob has escaped from jail and it is up to Hong Kong Phooey to find him. The game starts off with the trademark scene of Hong Kong Phooey jumping out of his file cabinet as seen on the animated TV show. From there on you must maneuver yourself through each of the levels full of obstacles like the Baron's thugs, collapsing platforms, conveyor belts, oil and acid patches. Hong Kong Phooeys health is displayed via the "Hong Kong Phooey Book of Kung Fu" meter located on the bottom left of the screen. Collect drinks to help replenish your health, unlock doors and activate switches to help advance further into the level to find Baron Von Bankjob and bring him to justice.
Goodname=Hong Kong Phooey - No.1 Super Guy
NoIntro=
Tosec=Hong Kong Phooey

[Hopper]
Publisher=PSS
Developer=PSS
Released=1983
Systems=BBC Micro|Electron|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hopper
Description=Hopper borrows the Frogger style of gameplay, for one of many games inspired by the arcade hit.The road has 6 lanes to cross, each very densely populated with traffic. Permanent logs and temporary turtles are used to get across the river, and reach one of the 5 homecells. After filling all of them the game moves up to a higher difficulty level. A range of keys can be used for each control function.
Goodname=Hopper
NoIntro=
Tosec=Hopper

[Hoppin' Mad]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hoppin-mad
Description=The player controls four bouncing balls that must make their way through twelve environments ranging from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of the balls must deal with several hazards, by jumping over them or crushing them. Collision with any of these will cause a ball to burst. <br><br>The player can speed up or slow down the balls, or control their height, to make it easy to avoid these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons have been collected, the player is transported to the next environment, and when they have managed to get through all twelve environments, the player is transported back to the first environment.

[Horace Goes Skiing]
Publisher=Sinclair Research Ltd.
Developer=Psion Software Ltd.
Released=1982
Systems=Commodore 64|Dragon 32/64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/horace-goes-skiing
Description=A more accurate title for this would be "Horace Goes Skiing, but only if he can brave a Frogger clone first", as you start the game by having to reach the ski shop to get skis, and then get back across to reach the slopes. The road is full of cars and bikes, contact with each of which costs $10 in ambulance fees out of your starting $40, and the skis themselves cost $10.<br><br>The actual skiing section has a pseudo-3D view, similar to a roving camera mounted above the course. Your task is to cut between the red and blue sets of flags, without hitting any of the trees on the course. Light contact with these will allow you to carry on; heavy contact breaks your skis and sends you back to the first section of the game (which you also return to after completing each of the courses).
Goodname=Horace Goes Skiing
NoIntro=
Tosec=Horace Goes Skiing

[Horace & The Spiders]
Publisher=Investronica
Developer=Beam Software Pty., Ltd.|Psion Software Ltd.
Released=1983
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/horace-the-spiders
Description=A short platformer with three stages.  First Horace must jump over spiders while running forward.  The next stage is reached by jumping up to a hill.  Second stage involves Horace trying to cross over a ravine using the threads weaved by the spiders above.  Horace must time his jumps from thread to thread and avoid being reeled in by the nasty spiders.  In the last stage Horace must stomp out holes in the spider-web so that the arachnids will come and try to repair it.  That is when they are vulnerable and Horace can try to kill them by stomping them to death.
Goodname=Horace & The Spiders
NoIntro=
Tosec=Horace & the Spiders

[Hostage: Rescue Mission]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|MSX|NES
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hostage-rescue-mission
Description=Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.
Goodname=Hostage - Rescue Mission
NoIntro=
Tosec=Space Saving Mission

[Hot Rod]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hot-rod
Description=Hot Rod is a top-view racing game influenced by Super Sprint, in which three miniature cars race to complete a race as quickly as possible, by rotating, accelerating and braking at the right moments. You start with limited fuel, but more can be collected as you cover the track. Hitting hazards can cause your car to explode, thus costing time as it is replaced.<br><br>Unusually the racetracks are linear rather than lap-based, so each round involves covering a section of track once. After each race, you can purchase upgrades at the shop, depending on how much money you earned in the previous race.<br><br>Only part of the circuit is shown at a time, and this scrolls following the leader. If you fail to keep up with this, your car is moved forward on the track, with a penalty fuel deduction. This is slightly similar to the system later used in head-to-head games of Micro Machines, and is especially punishing while you are on roads travelling horizontally and the leading CPU car is travelling vertically, as it makes the margin for error much smaller.
Goodname=Hot Rod
NoIntro=
Tosec=Hot-Rod

[Hotshot]
Publisher=Prism Leisure Corporation Plc
Developer=Maxwell Technology Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hotshot
Description=A simple two-player game released to much marketing fanfare, Hotshot places you and another player (either another person or an AI robot) in an arena split down the middle into two save for a hole about half the screen's height for the ball to travel through, with a series of bricks on each side to destroy.<br><br>The aim of the game is to destroy your own bricks before your opponent can destroy his. This is achieved by catching the small by pointing your suction device at it and holding fire, and then releasing in the needed by letting go of the button. This is easier said than done, as the ball neither moves in a straight line or according to the natural rules of.gravity.<br><br>Should either player be hit with the ball and not catch it properly, they will be knocked down and possession of the ball is passed to the other player.
Goodname=
NoIntro=
Tosec=Hotshot

[The House Jack Built]
Publisher=Thor Computer Software
Developer=Thor Computer Software
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/house-jack-built
Description=After collecting heaps of treasures from his previous two adventures, Jack and the Beanstalk and Giant's Revenge, Jack was able to afford his own house which has several rooms, some basement rooms and caves, a garden, a large maze, and even a roof that leads up to the moon where there are more locations to explore. Jack arrives at the living room and has to go around the house collecting objects. All this luxury comes at a price for Jack; his pets do not like his new house and have gone amok. Jack must be careful not to get in their way.<br><br>Unlike the other two games, the player is free to go wherever they like, not just on a very narrow, preset path. If the player touches any pets, this will result in a loss of life. In this case, Jack returns to the location where he died, instead of having to start over. The score is by percentage of collected objects.

[Howard the Duck]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/howard-the-duck
Description=Your two best friends Phil and Beverly have been captured by a dark overlord! He is keeping them captive in an active volcano, and you need to rescue them. As Howard the Duck, master of Quack Fu, you need to make your way through the maze-like landscapes, and jump or fight the many obstacles blocking the path using kicks and punches. Water must be navigated around, because this 'superhero' duck can't swim. Or fly without the parachute you regularly use.<br><br>Quicksand, enemy mutants and more will all get in your way before you can finally parachute into the volcano and defeat the dark overlord! Howard the Duck is based on 'Escape From Volcano island', a cartoon featuring Howard, but was released to tie in with the movie of the same name.
Goodname=Howard the Duck
NoIntro=
Tosec=Howard the Duck

[How to be a Complete Bastard]
Publisher=Virgin Games, Ltd.
Developer=Sentient Software Inc.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=Isometric
Score=3.7
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/how-to-be-a-complete-bastard
Description=This game is based around cult ‘alternative comedian’ Ade Edmondson’s book of the same name. Having gate-crashed a party full of sophisticated well-behaved types, you must do everything you can to be seen as hateful, yobbish and immature – a Complete Bastard.<br><br>The house has several rooms, each of which are filled with objects which are of use, as well as unlimited supplies of food, alcohol and coffee, which control how drunk you are at a time – some awful actions force you to be sober, others force you to be drunk. The game also displays whether you need the toilet (or, more accurately, any part of the house that would cause offence), whether you need to fart, and how strong-smelling these are.<br><br>The rooms can all be viewed from multiple angles, and 2 can be viewed at a time through a split-screen view.<br><br>To win, you need to prove to all 16 party guest that you are a complete bastard.
Goodname=How to be a Complete Bastard
NoIntro=
Tosec=How to be a Complete Bastard

[How to be a Hero]
Publisher=Mastertronic Ltd.
Developer=Xcel
Released=1987
Systems=Amstrad CPC
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/how-to-be-a-hero
Description=This Gauntlet-inspired arcade adventure has three separate challenges, each of which can be loaded from the main screen. All are viewed from above, and involve shooting enemies (contact with whom drains your energy). Your health is represented by gradually-withering pineapples, which are recharged by eating food.<br><br>The first is set in Egypt - you are locked inside a treasure-packed temple, and must escape through seven locked doors, each of which has its own key. The second sees you on a doomed spaceship, needing to collect security passes and circuit board pieces. The third is in a city full of mutants - escape passages are locked and a crucial document is in 24 pieces.<br><br>The minimum target of escaping involves collecting keys - note that each barrier has only one way of being opened. To be a true hero, you must collect the sets of 24 treasure pieces/circuit board pieces/torn document pieces within the levels.
Goodname=How to be a Hero
NoIntro=
Tosec=How to be a Hero

[Hudson Hawk]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hudson-hawk
Description=Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them.
Goodname=Hudson Hawk
NoIntro=
Tosec=Hudson Hawk

[The Hulk]
Publisher=Adventure International
Developer=Adventure International
Released=1984
Systems=Atari 8-bit|Browser|Commodore 64|DOS
Genre=
Perspective=
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hulk
Description=1st in the Questprobe Marvel Comics series.  Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics.  You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellhole.
Goodname=Hulk, The
NoIntro=
Tosec=

[Human Killing Machine]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/human-killing-machine
Description=In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. <br><br>In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent.<br><br>Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.
Goodname=Human Killing Machine
NoIntro=
Tosec=Human Killing Machine

[Humphrey]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/humphrey
Description=Everything began after the opening of the last film of our attractive protagonist. When finalizing the projection, everybody was pending of the exit of Humphrey and when this one appeared, well, that seemed uncontrollable.<br><br>All fans jumped on his back and began to embrace, to kiss, to clear the clothes to him... just a little bit and had been the first film actor  attacked in public.<br><br>Humphrey finished in hospital with all kind of contusions and a nervous crisis that him left postrated in the bed during several months. When he recovered, he changed of house with the intention to obtain some privacy and to avoid that they took place more incidents like the one than took to the hospital.<br><br>But it seems that our friend was nothing lucky. The decorator had painted all the rooms with different colors that Humphrey had chosen and that caused certain alteration in his deranged nervous system.
Goodname=Humphrey
NoIntro=
Tosec=Humphrey

[Humpty Dumpty in the Garden]
Publisher=
Developer=
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/humpty-dumpty-in-the-garden
Description=Humpty Dumpty now has his own garden. His task is to make flowers grow before the weeds outgrow them. He does this by running around and turning on water valves to release the water into the pipes. Turning them off blocks the water from proceeding through the pipes. When Humpty waters enough flowers, he proceeds to the next level. The game ends when weeds outgrow the flowers.

[Humpty Dumpty meets the Fuzzy Wuzzies]
Publisher=
Developer=
Released=1984
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/humpty-dumpty-meets-the-fuzzy-wuzzies
Description=In this puzzle game, Humpty must make his way to the exit, to do this, you rotate the maze 90 degrees, causing him to fall. The maze must continually be rotated not to navigate to the exit, but also to avoid three types of enemies - bombs, snappers, and of course, the Fuzzy Wuzzies. If he comes into contact with these, he will go splat. Teleports take Humpty to different places, while going through the exit takes Humpty to the next maze. There are 18 mazes in total.

[Hunchback]
Publisher=Ocean Software Ltd.
Developer=Century Electronics
Released=1984
Systems=Amstrad CPC|BBC Micro|Commodore 64|DOS|Dragon 32/64|MSX|VIC-20
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hunchback
Description=Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour.  Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously!  Succeed, against all odds, and you get to do it again, but faster!  Even an able-bodied protagonist would have a hard time juggling all these threats, but I have a feeling a dedicated player with patience and good timing can overcome them.  Let's call it a hunch.
Goodname=Hunchback
NoIntro=
Tosec=Hunchback

[Hunchback II: Quasimodo's Revenge]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hunchback-ii-quasimodos-revenge
Description=The archetype of the Hunchback of Notre Dame really isn't terribly nuanced: he jumps around towers, ringing bells, rescuing Esmeralda and being generally physically unattractive.  Here he does all of these things, in a more platform-oriented take than the original, clambering up dangling ropes as they rise and fall, avoiding environmental threats such as rabid bats, thrown hatchets and enormous grinding clockwork gears all in the pursuit of small bells strewn across each screen's platforms.  Gathering all the bells permits you to advance higher up the tower, at the top of which the damsel in distress awaits your homely visage.
Goodname=Hunchback II - Quasimodo's Revenge
NoIntro=
Tosec=Hunchback II - Quasimodo's Revenge

[Hunchback: the Adventure]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hunchback-the-adventure
Description=As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale.<br><br>Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title.<br><br>You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you don't do so by jumping over pits and ducking under arrows (and, uh, participating in organised sporting events)!  Instead, you navigate sites in, around and under Paris, including the Cathedral of Notre Dame, collecting inventory items to use to solve puzzles and overcome minions of the Bishop and Cardinal -- foes who no longer cause you to lose a life at the merest contact.<br><br>The narrative does sustain a bit of garbling along the way in the transition from high literature to action arcade game and back to crypto-literary interactive fiction, but they take what they've learned about design along the way and present things clearly, possessions and companions continually visually indicated above a baroque text input/output field.  The interface is as intuitive as those of the prior games in the franchise, despite the enormous gulf between their respective styles of gameplay.  Now you can give your twitchy fingers a rest and let your brain take over for a while.
Goodname=Hunchback - the Adventure
NoIntro=
Tosec=Hunchback - The Adventure

[Hunchy]
Publisher=Mr. Micro Ltd.
Developer=Mr. Micro Ltd.
Released=1983
Systems=
Genre=Action
Perspective=Platform
Score=2.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hunchy
Description=Everyone wanted a cut of Ocean's success with Hunchback, but not everyone wanted to pay Century for its licensing rights.  Fortunately, physical deformities are in the public domain, and so a spree of look-alike, play-alike, sound-alike games were released.  Give the hunchback the affectionate nickname of Hunchy and the legal department reports we're good to go! (... as long as one of the other rip-off artists doesn't have the balls to sue us for infringing on their infringement 8)<br><br>This hunchback runs along the crennelated top of a castle's ramparts, jumping over pits and spear-thrusting guards and dodging fireballs.  I don't know if it's that they negatively effect gameplay or if they're just difficult to implement, but the original game's frequently-dropped elements of the pursuing guard and the swinging-on-ropes were omitted here also; in their place however are some new elements to delight, confound and complicate, including heart-shaped bonuses to collect and a rippling moving platform (a magic carpet?), providing safe passage (provided you are a precise jumper) over otherwise-impassable fiery pits.  Also, though it doesn't have any impact on gameplay, it must be noted that the masses of billowing clouds scrolling along the background are quite easy on the eyes, a refreshing contrast to the typical stark black backdrop.<br><br>Were Mr. Micro threatened with litigation for the unauthorized use of hunched backs?  Perhaps it was just the laziness of code re-use?  Either way, this title ended up enjoying further success down the road refashioned with new sprites into the game one letter different, Punchy... a clone of a clone.
Goodname=Hunchy
NoIntro=
Tosec=Hunchy

[Hundra]
Publisher=Dinamic Software
Developer=Zeus Software
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hundra
Description=Jorund, king of the Vikings, and father of our protagonist, has fallen for the deceits of Loki, Viking God of the lie. This deceit had as consequence the confinement of Jorund in the kingdom of Lukx, from where nobody has ever returned.<br><br>Because of this deceit the Viking king has profaned the prohibited garden of the Norns. In there are found a great part of the treasure that the Gods keep jealous, as well as some of the nymphs more beautiful than ever a human eye has contemplated.<br><br>Before such attractiveness, Jorund fell for the deceit of Loki and profaned the garden. The wrath of the Gods fell on him and their punishment did not take long: they would border to him to perpetuity to the kingdom of Lukx, where their inhabitants would give good account of the bones of our protagonist.<br><br>But Hundra was not resigned to that her father died in that exile, and therefore, could not reach Valhalla, paradise of the viking warriors.<br><br>Decided to change the fate of her father, she went to the Viking Mount Olympus where she convinced the Gods that her father had been deceived. They admitted their mistake, and saw that the punishment had been excessive; but their decisions were irrevocable and there was no way to save Jorund from his terrible end. Hundra offered to go to the kingdom of Lukx, and gather three sacred gems, stolen a long time ago from the Gods, to rescue her father.
Goodname=Hundra
NoIntro=
Tosec=Hundra

[Hungry Horace]
Publisher=Melbourne House|Beam Software Pty., Ltd.
Developer=Psion Software Ltd.
Released=1982
Systems=Commodore 64|Dragon 32/64
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hungry-horace
Description=This was one of the Spectrum’s earliest Pac-Man-influenced games, taking place on a quick succession of small levels. The level designs have a lot of complex corridors and side-lines, as well as at least one wrap-around section and one tunnel – the ghosts may well be waiting for you at the end of this. Each level features one power-pill to put to use, and an increasing number of enemies as you progress. Unlike most games of the style, after collecting all the dots you must progress through an exit at the right of the screen, so it might be worth planning your path through the dots so as to finish near this.
Goodname=Hungry Horace
NoIntro=
Tosec=Hungry Horace

[The Hunt for Red October]
Publisher=Grandslam Entertainments Ltd.
Developer=Oxford Digital Enterprises Ltd.
Released=1988
Systems=Amiga|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hunt-for-red-october
Description=In this adaptation of Tom Clancy's popular novel, you play the part of Captain Marko Ramius attempting to defect to the US.  Once into the Atlantic, you must rendezvous with the US Navy and fake the destruction of the Red October.  Your crew is not aware of the defection -- but the Soviet Navy is, and will try to stop you at any cost.
Goodname=Hunt for Red October, The
NoIntro=
Tosec=Pasion por el Water


[Hydra]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Lynx
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hydra
Description=If being the best speedboat racer in the world were all there was to life, you'd live on easy street.  But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting.<br><br>Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section.  Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes.  Collect crystals along the way to boost your speed or shields.
Goodname=Hydra
NoIntro=
Tosec=Hydra

[Hydrofool]
Publisher=FTL - Faster Than Light
Developer=Carter Follis Software Associates
Released=1987
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=Isometric
Score=3.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hydrofool
Description=After his improbable success in Sweevo's World, the world's least capable robot is back, and must go to the heavily-polluted Deathbowl and clean it up. The Deathbowl's four plugs must be removed, in order, so as to drain the poisonous water and allow it to be refilled. <br><br>The specific objects required to clear each plug must be obtained, in many cases by shooting the enemies who hold them - a task made harder by the fact that contact with them is fatal, you start without weaponry, and no weapon has unlimited ammunition. Whirlpools and bubbles must be used to reach the various areas of the Deathbowl. Contact with water causes Sweevo to start rusting, although oil can be picked up to limit the effect. The game is viewed isometrically, and features over 200 screens of action and puzzles (more in 128K mode).
Goodname=Hydrofool
NoIntro=
Tosec=Hydrofool

[Hypaball]
Publisher=
Developer=
Released=1987
Systems=Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hypaball
Description=Hypaball is a two player futuristic sports game, played between the Hawks (human) and the Vipers (human or CPU). Choose your three-man team from a pool of 10 players, each with slightly different stats for strength, agility and speed. <br><br>The teams have to pass and catch a ball and shoot it to a moving basket in the middle of the screen. Two players are in the air (one in each half of the arena), while the third remains on the ground to collect an otherwise-dead ball. You simultaneously control the grounder and the air player nearer the ball - they move left and right in unison, but only the air player responds to up-down movements. Players can only hold possession for 2.5 seconds, in order to keep the games fast and frantic.

[Hyperbowl]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hyperbowl
Description=Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular pitch visible at a time.  Each player controls one of the 10 available spaceships, each with their own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows the positions of both ships and the ball, so that things don't become disorientating.<br><br>The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with the ship or by shooting at it with your craft's beam (which does not injure or impede the opposition craft in any way). In either case the ball moves in a semi-random direction similar to the one you directed it in, but can rebound off the plus-shaped divots in the wall unexpectedly.<br><br>The game lasts for 5 minutes, or until a player reaches the winning score of 9. Each of the three skills levels is a 5-tier tournament of increasing difficulty.
Goodname=Hyperbowl
NoIntro=
Tosec=Hyperbowl

[Hyper Sports]
Publisher=Imagine
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|Commodore 64|MSX
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hyper-sports
Description=Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one.<br><br>Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.
Goodname=Hyper Sports
NoIntro=
Tosec=Hyper Sports

[Hysteria]
Publisher=Software Projects Ltd.
Developer=Special FX Software Ltd.
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/hysteria
Description=A fanatical sect has changed mankind's future by summoning a previously extinct primeval entity in our past. You, a sole survivor of the once elite 'time corps' have been chosen by the federation of law and order to combat the entity in three time zones: Ancient Greece, Dark Ages and Space.<br><br>The game, controlled by joystick, has you moving the time warrior in horizontal-scrolling parallax levels.<br>You have to collect nine pieces that assemble to a face of the primeval entity who must be battled.<br><br>Meanwhile, the locals in each time zone do not like time warriors and throw and fire everything at you. Luckily, you are carrying an energy conversion kit that changes some shot objects and enemies into valuable weapons and armoury.<br>Good luck, you will need it!
Goodname=Hysteria
NoIntro=
Tosec=Hysteria

[I-Alien]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/i-alien
Description=After a nuclear war, humanity's livestock has been extinct and the survivors travel the galaxy in search for new sources of protein.<br>Players take control of an alien that has been captured by one of the human ships. Seen from a side-view perspective, the alien must find it's way through the ship, going through color-coded transporters, jumping over and dodging obstacles and blasting numerous enemies. Sometimes, defeated enemies drop items that increase firepower, replenish health or reverse the controls. Fellow prisoners can be rescued to gain extra lives. The main goal however, is to find a bomb that has been planted on the ship before the timer reaches zero. Once this is achieved, the alien can exit the ship and try to make its way to the inside of his home planet where an escape pod is hidden.
Goodname=I-Alien
NoIntro=
Tosec=I Alien

[Ian Botham's Test Match]
Publisher=
Developer=
Released=1985
Systems=Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ian-bothams-test-match
Description=Ian Botham's Test Match is a one or two player cricketing game that can be played using a keyboard or a joystick.<br><br>There are three game modes, a limited over game, a one day match or a test match, each option taking progressively longer to complete.<br>The player can choose between the 'armchair cricket' mode where the game supplies names for all team members, or the 'personal team selection' mode where the player enters their own teams names.<br><br>At the start of the game the player is presented a cricket pitch, on which the bowler, the wicket keeper together and two opposing batsmen are already positioned. <br>The player then positions nine fielders around the pitch ready for the first over. Fielders are placed by moving the fielder icon around the pitch with the arrow keys and pressing 'Fire' when the player is in the correct position. <br><br>Bowling : Before any over commences the player selects the type of bowler, this can be fast, medium, spin, or bouncer. Once this is done the player presses the 'Fire' key and the game positions the bowler behind the wicket, he takes a run up and delivers a ball. This is repeated until the over is complete.<br><br>Batting : In a single player game the computer will start as the batting team. <br>When the player is batting they must select where they wish to hit the ball that's just been bowled. This is done by holding down the 'Fire' key while pressing the numeric keys to select a direction. Directions can be changed at will right up until the time the 'Fire' key is released. The ball should be struck at the last possible moment for<br>maximum strength.<br><br>Fielding : Once the ball has been batted the player has the chance to select a fielder to chase the ball to try to prevent it reaching the boundary. If the ball touches the running fielder or any of the stationary fielders, it is either caught or thrown at the wicket to attempt to run the batsman out. Fielders may be repositioned at the start of each over. Dismissal appeals for, say leg-before-wicket (LBW), is not automatic as appeals may be rejected by the umpire.

[I,Ball]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/iball
Description=Terry Ball (terrible, geddit?) has kidnapped Lover Ball, No Ball, Eddy Ball and Glow Ball, and I,Ball must rescue them through 16 stages. The gameplay is shoot 'em up based, with the 16 levels scrolling vertically. They are full of hazards ranging from step-like sequences of blocks and metallic edges, to Terry Ball's unleashed devices including microwave ovens and crabs. The initial weapons is quite puny, but collecting discs allows upgrades to be obtained, including multi-directional fire and turbo boosts. You have four lives, but must complete each level within a time limit.

[I Ball II]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/i-ball-ii
Description=After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level.<br><br>Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers.

[The Ice Temple]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1986
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ice-temple
Description=Nick Razor's pride and joy was his brand new 'Hot Hatchback' Space Cruiser.  He had spent all his last salary cheque, earned as a galactic dust man, on buying it.  Then it is stolen and the careless thieves press the hyperspace button by accident.<br><br>Nick traces his 'wheels' to the remote Ice Temple and discovers that, far from being the innocent entertainment centre it claims, the building is a thermionic reactor being controlled by aliens to remove the planet's energy.<br><br>The whole planet is cooling down at such a rapid rate that it is turning into an icy waste and the Aliens are using the energy to fuel rocket warships destined to conquer the Earth.<br><br>In order to destroy the dastardly plan Nick must remove all eight pieces of the reactor and dump them down the refuse-crusher chutes.  It's not going to be easy and will use all Nick's past working experience but Nick is mankind's only hope!
Goodname=Ice Temple, The
NoIntro=
Tosec=Kai Temple

[I.C.U.P.S.]
Publisher=Thor Computer Software
Developer=Odin Computer Graphics Ltd.
Released=1986
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/icups
Description=You want to become a special agent for I.C.U.P.S. (International Commission for Universal Problem Solving), but before they can accept you, you have to pass two tests that make up two different parts of the game.<br><br>The first part is shown from a top-down perspective. You are in control of a space ship and are under attack from different kinds of enemies. Most enemy ships are not lethal in themselves, but have either the ability to shoot up, down, or sideways. To defeat them, you can shoot upwards or push them towards the edge of the screen.<br><br>The second part of the game is shown from a side-scrolling perspective and begins once you reach the enemy star ship. In it, you control a robot with a jet-pack and must find four parts of a bomb that are scattered throughout the large ship, while shooting lots of insect-like enemies.
Goodname=
NoIntro=
Tosec=I.C.U.P.S.

[Ikari Warriors]
Publisher=Elite Systems Ltd.
Developer=SNK Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Atari ST|Commodore 64|MSX|NES|PC Booter|Windows
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Kempston Mouse|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ikari-warriors
Description=A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.
Goodname=Ikari Warriors
NoIntro=
Tosec=Ikari Warriors

[Ikari Warriors II: Victory Road]
Publisher=Imagine
Developer=SNK Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES|PC Booter|Windows
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ikari-warriors-ii-victory-road
Description=Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year.<br><br>This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.
Goodname=Ikari Warriors II - Victory Road
NoIntro=
Tosec=Ikari Warriors

[Imagination]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/imagination
Description=Imagination is an Interactive Fiction game that includes four different adventures that parody other well known games. Their names are: 2002 - A Very Odd Day in Space, The Lords of Half Past Nine, Panic Miner and Raid over Margate. Each game presents you with a unique setting and different challenges. To solve Imagination, you have to enter these games and solve various puzzles that sometimes require you to use an item from one game in another game.
Goodname=Imagination
NoIntro=
Tosec=Imagination

[I'm in Shock]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/im-in-shock
Description=Having travelled the galaxy in an attempt to defeat an alien race, you return home to find that they have taken over and destroyed your world. Still, while you're still alive, there is hope for the way of life you know and love.<br><br>From the bottom of the screen, you shoot upwards towards a wave of aliens who float around the top section of the screen, gradually moving towards the bottom, which would mean losing a life. Although some can be shot directly, the main trick is to use an array of diagonally-angled blocks to deflect shots upward to hit them, often off more than one of them. Control is via the keyboard, but (as with many early Spectrum games) a wide range of keys can be used.
Goodname=I'm in Shock
NoIntro=
Tosec=I'm in Shock

[Impossaball]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/impossaball
Description=Impossaball puts you in control of a ball, and sets you in a checkered 3D environment with walls and ceilings. The ball bounces on the spot as standard, but can be directed to move, or bounce higher to gain momentum. Your task is to land on every cylinder in the level, so as to squash them down to ground level. Lots of spikes protrude in the levels, which must be avoided. Magic rings are both friend and foe - the first contact increases your remaining time, but a further contact loses a life. Other obstacles cause the ball to rebound, which could be good or bad depending on the situation.
Goodname=Impossaball
NoIntro=
Tosec=Impossaball

[Impossamole]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|TurboGrafx-16
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/impossamole
Description=Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians. <br><br>As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.<br><br>The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.
Goodname=Impossamole
NoIntro=
Tosec=Impossamole

[Impossible Mission]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 7800|Commodore 64|PC-88|SEGA Master System|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/impossible-mission
Description=You play a secret agent on a quest to stop the evil Professor<br>Elvin Atombender, who is believed to be tampering with national security computers. You must penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a password to use in the main control room.<br><br>The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value.
Goodname=Impossible Mission
NoIntro=
Tosec=Impossible Mission

[Impossible Mission II]
Publisher=Epyx, Inc.
Developer=Novotrade International, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/impossible-mission-ii
Description=You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
Goodname=Impossible Mission II
NoIntro=
Tosec=Impossible Mission II

[Incredible Shrinking Fireman]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/incredible-shrinking-fireman
Description=Sid the Fireman's life is ruined when he falls into a shrinking machine, whilst dealing with a fire at a shrinking factory. To return to his full glory, he must find five parts of a stretching machine.<br><br>The end result is a side-view arcade adventure, in which obstacles must be used to clear paths to obtain all five parts. Many screens have multiple exits, which are not always obvious. Ghosts and ghouls  on fixed patterns must be avoided.
Goodname=Incredible Shrinking Fireman
NoIntro=
Tosec=Incredible Shrinking Fireman, The

[Incredible Shrinking Sphere]
Publisher=Electric Dreams Software
Developer=Foursfield
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/incredible-shrinking-sphere
Description=The Incredible Shrinking Sphere of the title comes under your control in this isometric maze game which has similarities to Marble Madness and Spindizzy. The ball needs to be guided from the start of a level to the end, through 4 linked sections.<br><br>Various functioning squares must be used to your advantage. Uniquely these include changes to the ball's size, as well as it's physics. Revolving squares randomly fire the ball off in another direction, and ramps shoot you in the current direction at high speed. Weapons can be collected, as can shields - both of which are required to avoid some of the hazards on show. Black holes are always fatal however.
Goodname=Incredible Shrinking Sphere
NoIntro=
Tosec=Incredible Shrinking Sphere

[Indiana Jones and The Fate of Atlantis: The Action Game]
Publisher=LucasArts|U.S. Gold Ltd.
Developer=Attention to Detail Limited
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/indiana-jones-and-the-fate-of-atlantis-the-action-game
Description=Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.
Goodname=Indiana Jones and The Fate of Atlantis - The Action Game
NoIntro=
Tosec=Indiana Jones and the Fate of Atlantis

[Indiana Jones and the Last Crusade: The Action Game]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Genesis|MSX|NES|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/indiana-jones-and-the-last-crusade-the-action-game
Description=As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. <br><br>This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.
Goodname=Indiana Jones and the Last Crusade - The Action Game
NoIntro=
Tosec=Indiana Jones and the Last Crusade

[Indiana Jones and the Temple of Doom]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/indiana-jones-and-the-temple-of-doom
Description=The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy you must complete several cycles of the following 3 types of levels:Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.<br>2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track.<br>3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.<br>With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.
Goodname=Indiana Jones and the Temple of Doom
NoIntro=
Tosec=Indiana Jones and the Temple of Doom

[Indoor Soccer]
Publisher=Magnificent 7
Developer=Magnificent 7
Released=1986
Systems=Amstrad CPC|BBC Micro|Electron
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/indoor-soccer
Description=Indoor football is recreated in this game notable for the large amount of colour clash during play. There are walls around the pitch, off which the ball ricochets in play, and 5 players on each team. There are no dead-ball plays other than centres and penalties. 3 skill levels are available, as are 2-player games. Off-the-ball fighting is a common feature of the game, which can lead to penalties being awarded.
Goodname=Indoor Soccer
NoIntro=
Tosec=Indoor Soccer

[Infiltrator]
Publisher=U.S. Gold Ltd.
Developer=Chris Gray Enterprises Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/infiltrator
Description=The game is combination of first-person helicopter simulator and isometric/3rd-person espionage action/adventure.<br><br>You as Johnny McGibbitts, ace pilot and neurosurgeon has given a mission against the "Mad Leader". You have to fly in helicopter behind enemy lines and make a diversion there. You can fool the choppers into believing that you are a one of bad guys, and also you can show false documents to guards in enemy camp. If they aren't fooled then you can use spray of sleeping gas or even a grenade. There are many houses in the camp, which has many rooms, which has many useful items, but you often don't need them because of the limit of time for operation.
Goodname=Infiltrator
NoIntro=
Tosec=Infiltrator

[Ingrid's Back!]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ingrids-back
Description=Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor. <br><br>Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests can be played in any order, although they logically follow on from each other. She is accompanied by Flopsy the dog in the first 2 parts, and her cousin Daisy in the third.<br><br>Ingrid's Back uses the same game system as the original, and other contemporary Level 9 titles such as Knight Orc . Giving instructions to other characters (including Flopsy) and jumping around the map using GO TO and FOLLOW commands. A living and breathing world of people travelling, trading and relaxing underpins it all, and plays a part in most puzzles.
Goodname=Ingrid's Back!
NoIntro=
Tosec=Strip Jack

[The Inheritance: Panic in Las Vegas]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/inheritance-panic-in-las-vegas
Description=A shady character called Peter Stone receives a telegram from a notary telling that his rich aunt passed away in Las Vegas. With the included airplane ticket he must travel to meet the notary and arrange the details of the inheritance.<br><br>The Inheritance: Panic in Las Vegas is a French adventure game, an early entry in the point-and-click sub-genre. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the SPACE bar. A handbag in the right side serves as the inventory and can be minimized to an icon at the bottom. The game is divided in three loads. At the end of each load, the player receives a password for the next one:<br><br>?The first load is entitled "In the building", where the player must leave his apartment and go to the airport. The airplane leaves at 11:20, and this game section starts at 11:10. Besides this time limit, progress is further hindered by the other tenants that appear at each floor. They demand the return of borrowed goods. The player can search other apartments, steal money and threaten the other residents with weapons (this last option can lead to an instantaneous death).<br><br>?"At the airport" is the second load, where the player must embark on the airplane to Las Vegas. There is terrorists and other annoyances to be dealt with.<br><br>?The final load is called "In Las Vegas", where the player must find the notary, while raising some necessary money (a testament clause says that in order to inherit the money Peter has to raise 1 million dollars by playing games at the casinos).
Goodname=Inheritance - Panic in Las Vegas, The
NoIntro=
Tosec=

[Inspector Gadget and the Circus of Fear]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1987
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/inspector-gadget-and-the-circus-of-fear
Description=When the International Circus comes to town, a mysterious series of disappearances begin, and Inspector Gadget is called into help. Once his involvement is discovered, Penny and Brains are kidnapped, making Gadget's task bigger. This involves getting through each side-scrolling level, avoiding the meanies by jumping them, and reaching the final target. There are many holes which lead to different sections of levels. The C64 version adds an icon system allowing you to collect and use your gadgets.
Goodname=Inspector Gadget and the Circus of Fear
NoIntro=
Tosec=Inspector Gadget and the Circus of Fear

[International 3D Tennis]
Publisher=Palace Software, LTD.
Developer=Sensible Software
Released=1990
Systems=Amiga|Atari ST|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/international-3d-tennis
Description=International 3D Tennis is a tennis game with ten camera angles, 1 or 2 players, 64 different computer opponents with 15 skill levels, 72 tournaments based on real events and 4 court surfaces (grass, clay, carpet and cement).  You can choose 22 tournaments and play in a full tennis season. Other features is to learn to play topspin and backspin balls, four player ability levels (amateur, semi-pro, pro and ace), TV tennis theme tunes and Any-time save option. The game uses vector graphics that gives it a 3D look.
Goodname=International 3D Tennis
NoIntro=
Tosec=International 3D Tennis

[International 5-A-Side]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Commodore 64
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/international-5-a-side
Description=This game aims to recreate five-a-side football as accurately as possible, from a side-on forced perspective. The main tournament involves 8 international teams, with 2 skill levels and variable match lengths.<br><br>Five a side football differs from the full game in many ways. The teams consist of 4 outfield players and a goalkeeper – the outfield players can’t encroach into the goal area (which is a semi-circle rather than a rectangle). The arena is walled, making judging ricochets important, and the ball can’t be hit above head height.
Goodname=International 5-A-Side
NoIntro=
Tosec=International Karate

[International Football]
Publisher=D&H&nbsp;Games
Developer=D&H&nbsp;Games
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/international-football
Description=Take over managing a European international football team in this budget game. An initial team of 11 players and 2 substitutes is selected automatically for you from the roster of 24 squad members and another 16 'hopefuls', but you can move these at will. You can choose your team's formation, playing style and tactics, to give you a fighting chance of qualifying from the 4-team groups to reach the major championships. Team training must also be organised. During the match you can see which part of the pitch the ball is in (Premier Manager later used a similar system) as well as updates on key moments.
Goodname=International Football
NoIntro=
Tosec=International Football

[International Karate]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|Wii
Genre=Action|Sports
Perspective=Platform
Score=1.6
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/international-karate
Description=International Karate is a simple one on one beat 'em up. The characters are shown from the side, the aim is to beat your opponent using the different karate moves.<br>Depending on the move, the player will get a full or half-point. You need two full points to beat your opponent, or at least have more points when time runs out.<br><br>On your journey you'll visit 8 different places spread all over the world, like Sydney, Egypt or New York.<br>At the end of each stage you'll get to play little bonus games.<br><br>While beating enemies the player will increase in belts, starting from the white belt.
Goodname=International Karate
NoIntro=
Tosec=International Karate

[International Karate +]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1987
Systems=Amiga|Amiga CD32|Amstrad CPC|Atari ST|Commodore 64|Game Boy Advance|PlayStation|Wii
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.5
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/international-karate-
Description=International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves.<br><br>Each of the moves scores a different number of points and if you come last in a particular round you are eliminated.<br><br>There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode.<br><br>All in the pursuit of that elusive black belt...
Goodname=International Karate +
NoIntro=
Tosec=International Karate+

[International Rugby Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/international-rugby-simulator
Description=Seven-a-side rugby union is brought to life in this budget game.  The action is viewed from the side, although kicks to the posts are played from a behind-the-posts perspective. Scrums and line-outs are incorporated for as realistic a game as possible given the player restriction. A tournament can be played with up to 8 players, with as many computer teams as required to fill the gaps.<br><br>In the ST version the tactical side of the game is very complex - seventeen different formations are on offer. Other gameplay variables can be set - player stamina (lower values forcing you to play a more conservative game), how long a player takes to recover from a tackle, and the standard strengths of passes and kicks, pus some very complicated mathematical coefficients. The ability to rename teams, change kits and alter the match lengths seem banal by comparison.
Goodname=International Rugby Simulator
NoIntro=
Tosec=International Rugby Simulator

[International Tennis]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/international-tennis_
Description=International Tennis lets up to four players play tennis on three different courts (grass, clay and asphalt), each with their own ball bounce. The game can be played using different match variations. You can play singles with men (five sets) or women (three sets) or play mixed with both in doubles. You can choose to take control of all players or choose a cpu-vs-cpu match. The action is seen from a third person perspective as standard is with tennis games.
Goodname=International Tennis
NoIntro=
Tosec=International 3D Tennis

[Into the Eagle's Nest]
Publisher=Pandora
Developer=Pandora
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/into-the-eagles-nest
Description=Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible.<br><br>There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one.
Goodname=Into the Eagle's Nest
NoIntro=
Tosec=Into the Eagle's Nest

[Invaders]
Publisher=
Developer=
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/invaders_
Description=Invaders is a Space Invaders clone, that tries to be as accurate a colour version ever possibly can be for the ZX Spectrum. The player has three ships to spend with four bases to hide behind and must destroy the invading alien army before they get to the Earth. The rows of aliens begin at the top of the screen and the player controls his ship on the bottom of the screen and has try to shot as many as possible down. After all the aliens are shot down another level will be entered which has more and tougher aliens. From time to time a flying saucer appears at the top of the screen. Shooting this down gives the player extra points.

[Invasion]
Publisher=Mastertronic Group Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/invasion
Description=Strategy games with a real-time movement element didn't begin with Dune 2, and this was one early implementation of the concept. Your army has landed on an alien planet and has the intention of destroying their weather control station, and ideally as many of their units as possible.<br><br>The action is viewed from above, and you use a cursor to direct units, and automatically target and attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical overview approach, but the bombs are particularly vital.
Goodname=Invasion
NoIntro=
Tosec=Invasion

[Iron Lord]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.5
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/iron-lord
Description=Iron Lord is an action/adventure in the middle ages, with hand-drawn graphics.<br><br>After returning from journeys far away, you find your ancestral castle in ruins, and hear rumors that a huge army is marching towards your land. Your only hope is to raise an army and fight back, but after your long absence you are an unknown heir to the land. To raise the army you need to win the respect of the people, by traveling through your land and accomplishing tasks, win competitions, and finally gather enough men to fight the army.
Goodname=Iron Lord
NoIntro=
Tosec=Iron Lord

[The Island of Dr. Destructo]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/island-of-dr-destructo
Description=You are leading a mission to destroy Dr. Destructo's array of ships, and ultimately his island hideout, over 21 levels. You do this by flying a plane over a limited area, and shooting his planes so that they fall and inflict damage on the target item, which is large at the bottom of the screen. Multiple shots on a particular spot will ultimately cause a water-spout; three waterspouts and the ship (or island) will sink. <br><br>Some enemy beings can be shot down, but others are indestructible and require evasive action. You are also armed with a bomb, which can be used to inflict precise damage once per level. One of the features of this game is that it uses a day/night cycle.

[Ivan "Iron Man" Stewart's Super Off Road]
Publisher=Virgin Mastertronic Ltd.
Developer=Leland Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Genesis|Lynx|NES|SEGA Master System|SNES
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ivan-iron-man-stewarts-super-off-road
Description=Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.<br><br>Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits<br><br>Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version)  in this conversion of a classic arcade game.
Goodname=Ivan Iron Man Stewart's Super Off Road
NoIntro=
Tosec=Ivan 'Ironman' Stewart's Super Off Road Racer

[Jabato]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jabato
Description=Jabato is an adventure composed of six parts, each one with its own independent argument, but subtly related to the main plot. In each geographic area you will have different problems, interlaced within a series of "custom pictures" which gather part of Europe and North  Africa as they were in the first century BC. It was the time of the Roman Empire splendor, their legions extend and dominate the known world, but in each one of their provinces the inhabitants breathe freedom and make their own rules, codes and rituals. In Hispania, Jabato became a legendary figure, prototype of the implacable hero in the fight against the evil but with a great heart. In this history you will assume the role of this fabulous personage. <br><br>But it won't be easy: instead of living one of his moments of greatness, you will incarnate a defeated Jabato, without friends, prisoner in a dirty Roman jail with the bitter feeling that his beloved Claudia is captive in a distant land. Your final mission will be to avoid that her could be sacrificed by the fanatical sect of the Egyptian sub-world. For it, on the first part, you must liberate yourself from the Roman yoke and search for company. Multiple adventures are awaiting you soon in the Galia and Hispania. The second part begins in Cesarea, in which you must enter in the heart of Africa and obtain the keys that could allow you to survive in the lands of the mythical tombs, sacred Pharaohs and great mysteries. If you survive, you will fight the final battle against the terrible forces of the dark wisdom.
Goodname=Jabato
NoIntro=
Tosec=Jabato

[Jackal]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|NES
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jackal
Description=The enemy army has captured too many of your forces. Being held in P.O.W. camps, these soldiers are effectively out of the war... unless some kind of rescue operation can be mounted. Heavy Forces are too slow and visible to be of any use, but perhaps something smaller and lighter may make it in where larger forces would fail. A small jeep, maybe two, crewed by about 4 people.... minimal enough not to represent too much of a loss and yet suitable enough to aid in rescue. But of course, if these brave men want to succeed AND come back alive; they'll need to fight like animals... they'll need to fight like jackals...<br><br>Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your gernades (upgradable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
Goodname=Jackal
NoIntro=
Tosec=Jackal

[Jack and the Beanstalk]
Publisher=Thor Computer Software
Developer=Thor Computer Software
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jack-and-the-beanstalk
Description=Jack and the Beanstalk has the player controlling Jack, a young boy determined to steal the giant's treasures. The game consists of four levels. In the first level, Jack must climb a beanstalk to the top while avoiding worms, spiders, and birds. Jack may obtain a weapon in this level and use it to kill them. In the second level, Jack climbs a series of brick walls while avoiding the same enemies, and collects the money bag at the top and leaves the screen in the upper-left. On level three, Jack climbs the fireplace to get to the golden goose in the cage, then climbs down a ladder to the bottom. Finally, level four has Jack climb up the giant to reach the table, where a huge money bag resides. The game ends when Jack completes his objective or when all of his lives are lost.

[Jack Charlton's Match Fishing]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1985
Systems=Commodore 64
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jack-charltons-match-fishing
Description=Those of you who know Jack Charlton from his days as Republic of Ireland football manager may think this game is about his habit of investigating the histories of English footballers in the hope of finding a solitary Irish grandparent so as to qualify the player for his team. In reality however, he's also known for his love of fishing.<br><br>Up to 8 players can join in, each of whom are awarded a 'peg' - essentially a random position along a lake. The types of fish you are likely to face in each area are detailed before you start - pike, roach and bream are among the most common. Using this information you can decide which type of rod to use, choose your bait, and decide how deep to fish - experts in the subject will be fine here.<br><br>During the main part of the game, one of the 8 bays will flash - the player fishing form this peg must press the relevant number as quickly as possible, then watch a short animation depicting the result, which is a function of how quickly you press the key, and of whether you have the right equipment.
Goodname=Jack Charlton's Match Fishing
NoIntro=
Tosec=Jack Charlton's Match Fishing

[Jackle & Wide]
Publisher=Bulldog Software
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jackle-wide
Description=As you go from room to room you have to find the items which will stop you changing into Dr Jackle for good. On the way round the rooms, you come across different puzzles to solve and items to pick up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like spikes and green bottles!

[Jackpot]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1982
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jackpot
Description=Jackpot is a fruit machine game that simulates the game-play of a fruit machine of the 1980's.<br>It is fully featured for machines of that era with such features as hold, nudges, gamble nudges, gamble winnings and a feature box.<br>The nudge and hold features of the simulation are explained in four detailed animated help screens at the start of the game.<br><br>You start with an initial stake of 200 and each go costs 10p. Winnings, should there be any, can be collected or gambled.<br>The game has fruit symbols, in colour and sound effects.  Five symbols are shown per reel which is a great help when using the nudge feature (which allows nudges up as well as down). There is a 'nudge feature box and the number of nudges awarded, up to sixteen, depends upon which symbols in this box are lit.<br><br>Once the game has loaded you press one button to put a coin into the machine, only one coin can be loaded at a time, and the simulation will tell you if you the hold feature is available. Once this has been dealt with another key is used to start the simulation. The reels spin and when they stop you may, or more likely, may not have won. Occasionally nudges are available and action keys are used to nudge the reels up or down to try and get a winning line. That's all there is to the game. Repeat the above until all the money has gone.<br><br>There is no auto nudge, there is no 'cash climb' feature, nothing else because back when this simulation was developed such features were rare.

[Jack the Nipper]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jack-the-nipper
Description=Jack the Nipper is a platform game that contains 50 screens packed with action.<br><br>Jack is an evil and wicked toddler. You play Jack and you have to cause as much trouble without being penalized for it. To see how naughty you've been there is a naughtyometer at the bottom of the screen.<br><br>To cause some mayhem Jack must jump on things, pick up objects and drop those at places where they cause the most trouble to grown-ups.<br><br>The various objects can be found all over town and at Jack's home.<br>The game starts at Jack's home but Jack can walk out the door and go into town to, for example, blow up the police station, kill all flowers or free prisoners. Try to get a credit card and do some serious shopping!<br><br>The first thing you should look for is you peashooter and fire peas at various objects or persons. Toot your horn to frustrate grown-ups or animals.<br><br>The naughtier your the higher your naughtyometer goes up!<br>The game comes to an end as the naughtyometer reaches 100%.<br>Cause as much trouble as you can... but don't get spanked for it by grown-ups!
Goodname=Jack the Nipper
NoIntro=
Tosec=Jack the Nipper

[Jack the Nipper... II in Coconut Capers]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=Platform
Score=3.9
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jack-the-nipper-ii-in-coconut-capers
Description=Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand. <br><br>The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs.<br><br>As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon).

[Jack the Ripper]
Publisher=CRL Group PLC
Developer=St. Bride's School
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jack-the-ripper_
Description=This game was made just short of the 100th anniversary of England's most notorious serial killer, who gruesomely murdered at least five women in 1888. After accidentally killing someone, you become a suspect. You must prove that you are innocent, without the police hauling you in as they search for a scapegoat.<br><br>Jack the Ripper is interactive fiction with occasional graphics, based closely on real events of the Ripper. The parser accepts full sentences, and instructions can be qualified with adverbs such as 'slowly' and 'quietly'.  The game is split into three parts, including digitised graphics (of the author's sisters) representing Ripper victims.
Goodname=Jack the Ripper
NoIntro=
Tosec=Jack the Ripper

[Jahangir Khan World Championship Squash]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=Isometric
Score=...
Controls=Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jahangir-khan-world-championship-squash
Description=Squash simulations are something of a rarity, and it was this niché that Krisalis aimed one of their many sports simulations into. The rules of squash are accurately recreated, with a realistic court layout (viewed isometrically) and a need to hit legal shots. Three different ball speeds, variable match lengths and an 'easy' mode are on offer. Different tournament types are on offer, at 'club' and 'tournament' levels, with a customisable ladder system of multiple divisions to rise up. There is a full roster of opponents to play in one-off or tournament modes.

[Jai Alai]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=Amstrad CPC|Commodore 64|DOS|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=1.0
Controls=Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jai-alai
Description="Jai Alai" is a game based on the Basque handball (or Basque "pelota"), a sport original from the Basque country which is very popular in the whole Spain, but also to a lesser extent in some regions of the United States since the early XX century, the times of the European migrations.<br><br>The games are disputed between two teams (composed of two players each one), with a scoring system very similar to the one of table tennis; it is, we will be able to score if we are in possession of the serve, in opposite case, our successes will only allow us to recover it. But instead of a net, we will have to play with a wall, using it as our "third player".
Goodname=Jai Alai
NoIntro=
Tosec=Jai Alai

[Jail Break]
Publisher=Konami UK Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jail-break
Description="The warden has been taken hostage. Free him, no matter what the cost."<br><br>As a policeman, the object of the game is to fire on escaped convicts who have taken the warden hostage, and in order to do this, you must make your way through downtown streets, a park, a bridge, and eventually, a prison. By rescuing hostages along the way, you can obtain a number of weapons, such as a pistol and a tear gas gun, and you can select them by using the weapons select area at the bottom of the screen. Be careful: If you shoot any hostages, you will lose whatever weapons that you have.
Goodname=Jail Break
NoIntro=
Tosec=Jail Break

[Jason's Gem]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jasons-gem
Description=Your mission here is to guide Jason through 15 screens in order to claim a legendary gem for himself. First you must guide the spaceship down the screen onto a teleport platform. Next you venture downwards through the caves, shooting out gaps where neccessary. The latter 2/3 of your journey are accomplished on foot. Only then can you change the course of history, and erase the by-the-numbers poetry featured in the inlay.
Goodname=Jason's Gem
NoIntro=
Tosec=Jason's Gem

[Jasper!]
Publisher=Micromega
Developer=Micromega
Released=1984
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jasper
Description=Jasper the mouse must face 22 screens in this platform puzzler. Tonnes of objects are placed throughout the game, and each has a specific use. You select these using the 1-5 number keys, which tells you that only 5 objects can be carried at a time, which makes for a certain degree of backtracking. The screens are full of adversaries like cats, spiders and wasps, all of which must be avoided, as contact loses you a life. Methodical planning of your route before you start, and inch-perfect timing and key-pressing once you do, are essential for progress - charging in headlong is unlikely to produce anything but a dead mouse (and a dead keyboard after you hit it)
Goodname=Jasper!
NoIntro=
Tosec=Jasper

[Jaws: The Computer Game]
Publisher=Screen 7 Ltd.
Developer=Intelligent Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=1.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jaws-the-computer-game
Description=As Amity Island's Police Chief Brodie, it is your responsibility to stop the lethal shark Jaws from killing the residents and tourists. The Mayor is keeping an eye on you, and wants the job done as quickly and cheaply as possible.<br><br>Unfortunately, the main weapon which must be used to finally kill Jaws has been broken into four pieces, which are located along the sea bed in different places. As you explore the 150-plus screens of the game, you must shoot the other fish - some can be shot using your standard weapon, while others (those which flash) must be shot using special limited bullets.<br><br>You also have responsibility for closing beaches, which removes the risk of a shark attack, but also costs the area business, especially on hot days, and irritates the Mayor.
Goodname=Jaws - The Computer Game
NoIntro=
Tosec=Viz - The Computer Game

[Jetpac]
Publisher=Ashby Computers and Graphics Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1983
Systems=VIC-20
Genre=Action
Perspective=Platform
Score=3.9
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jetpac
Description=Jetman has crash-landed on a distant planet, with ledges suspended in mid-air and populated by various nasties, and he must escape and find his way home. Your first task is to retrieve each of the three parts of his spaceship, in order, and carry them over the base part. After this, you must collect enough fuel to be able to fly away, again by picking it up and dropping it over the ship (you don't have to actually make contact with the ship in doing this). Once you've filled the ship up, you can fly on to the next level, in which you must again refuel.<br><br>Each level contains various bad guys, with different attack patterns; you have a lazer to shoot them for points, and must avoid contact with them. Diamonds can be collected for bonus points, and you get an extra life after every 10,000 points.
Goodname=Jetpac
NoIntro=
Tosec=Jetpac

[Jet Set Willy]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1984
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Dragon 32/64|Electron|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jet-set-willy
Description=Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.<br><br>Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.
Goodname=
NoIntro=
Tosec=Jet Set Willy

[Jet Set Willy II: The Final Frontier]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1985
Systems=Amiga|Commodore 64|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jet-set-willy-ii-the-final-frontier
Description=This platform game is the sequel of Jet Set Willy. Again has each room its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.
Goodname=
NoIntro=
Tosec=Jet Set Willy II - The Final Frontier

[The Jetsons: The Computer Game]
Publisher=Hi-Tec Software Ltd.
Developer=221B Software Development
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jetsons-the-computer-game
Description=The famous animated TV series by Hanna-Barbera spawned a film, and ultimately this licensed game, which contains 8 levels alternating between side-scrolling dodge-and-manipulate and driving gameplay. All four members of the Jetson family have a themed level.<br><br>The driving sections take place within George's Jetcar, and you must slow down for the speed-limited areas and beware of black holes.<br><br>At the beginning of the game you are George Jetson, labourer of the Spacely Space Sprockets company in 2062. Your boss Mr. Spacely wants you to work, but you want to collect money and have a fun. So after the boss ordinary order you can explore the company as usually, collect money bills and useful items, avoiding dangerous robotic mechanisms and Mr. Spacely himself. <br><br>On further levels, other Jetsons family members must do the same things, but at their own locations. Level 2 involves taking Jane out of her booby-trapped home, level 3 sees Judy trying to get a kiss form pop heartthrob Jet Screamer, and finally Elroy is locked in at school and has to escape.<br><br>You have to activate the items hidden behind the hatches with buttons. These allow you to progress on level, for example, fix an elevator with wrench. Time presses and you have to complete your mission quickly.
Goodname=Jetsons - The Computer Game, The
NoIntro=
Tosec=Subbuteo - The Computer Game

[Jewels of Darkness]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jewels-of-darkness
Description=This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains:<br><br>1. Adventure Quest<br>2. Colossal Adventure<br>2. Dungeon Adventure
Goodname=Jewels of Darkness
NoIntro=
Tosec=Realm of Darkness

[Jimmy Connors Pro Tennis Tour]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Lynx|SNES
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jimmy-connors-pro-tennis-tour
Description=Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on multiple court types.<br><br>Using crosshairs, aim your ball to the other side of the court and hope you hit where you want.  If you are lucky, you might even score an Ace.  If not, you will need to be ready to return your opponent's return.  Run back and forth as you try to keep hitting the ball over the net until your opponent misses, or you do.  When you hit the ball, you will want to attempt changing the direction and speed of the ball to throw your opponent off balance.  This is the real challenge of any tennis game.
Goodname=Jimmy Connors Pro Tennis Tour
NoIntro=
Tosec=Pro Tennis Tour

[Jimmy's Soccer Manager]
Publisher=
Developer=
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jimmys-soccer-manager
Description=This football management game is vaguely linked to Jimmy Greaves, a successful former footballer who in the early 90s co-hosted (with former Liverpool player Ian St. John) the vaguely satirical football magazine programme “Saint and Greavsie”. The player manages Kettering Town of Division 5 (the same as the real-life Conference) and must lead them to league and cup glory, climbing through the divisions.<br><br>The player begins with a squad of 13 players, and must select 11 of these to form the team (formations are not considered). Players can be transfer listed, which allows CPU teams to bid on them, although bids for any player can be received via telephone at any time. When signing players, there are three available each week, although only one bid may be placed. The cost of admission to matches can also be set. Players will occasionally contact you to request wage rises.<br><br>Matches are played through via a constantly moving timer, with the score and goalscorers displayed as they change. There is no training, or substitutions during the matches.

[Jinxter]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jinxter
Description=Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you.<br><br>And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first. <br><br>Jinxter is an interactive fiction with graphics title that takes a realistic world of people and situations, and then plays with the boundaries to create a strange and puzzling world. Characters are all getting on with their own tasks, and getting them to help you is usually a case of making sure something's in it for them.<br><br>Dialogue aims to add a comic touch to proceedings. Puzzles can often be solved in multiple ways, but the most obvious way is not always the correct one. Due to the presence of a Guardian, you can't actually die.
Goodname=Jinxter
NoIntro=
Tosec=Fighter

[Jocky Wilson's Compendium of Darts]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jocky-wilsons-compendium-of-darts
Description=Zeppelin's second game licensed from the successful darts player has a much wider scope than the previous Jocky Wilson's Darts Challenge. The control system involves directing a hand which guides the dart, but this is constantly moving in a random arc, reflecting realistic jitters but making accurate aiming difficult at first. The standard 501 darts rules are among the six games included.<br><br>The other games include variants loosely based on football (hit the bulls-eye to start scoring, then a double adds one goal to your score) and bowls (in which a 'jack' dart is thrown by one player, and the aim is to get your darts as close to it as possible). There are also Ten-Dart century (score exactly 100 with 10 darts), Shanghai (where only darts thrown at a particular area can score) and Scram (where one player shoots to successively knock sectors out of play, and the opponent must score as much as possible from the others).
Goodname=Jocky Wilson's Compendium of Darts
NoIntro=
Tosec=Jocky Wilson's Compendium of Darts

[Joe Blade]
Publisher=Players Software
Developer=Players Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/joe-blade
Description=Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has kidnapped them in different areas of his base. Along the way he will find six bombs which must be activated, leaving him with only 20 minutes to rescue everyone.<br><br>Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. The screens are linked in various ways, and contain a number of keys which must be used correctly.
Goodname=Joe Blade
NoIntro=
Tosec=Joe Blade

[Joe Blade II]
Publisher=Players Software
Developer=Players Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/joe-blade-ii
Description=As Players Software correctly predicted, London in 1995 is an unfriendly unsafe city ran by thugs. Innocent civilians who leave the house will almost certainly face violence. An acclaimed hero since his successes in the original, Joe Blade is the man to put things right - if he can kill 100 thugs and rescue 20 civilians within ten minutes, the thugs will retreat and the city will be saved.<br><br>As Joe, you must move through the streets and kill these thugs, by kicking them in the head (they have body armour). As in the first game, the streets are flick-screen and have many doorways linking them. Rescuing civilians involves touching them before completing a sub-game within a minute.<br><br>There are four subgame variants of increasing difficulty, all based around a 1-2-3-4 sequence of numbers. The first involves simply stopping the cursor as each one appears in order - pressing the wrong one sends you back to having to find a 1. In the second, the numbers are on screen in random order, a cursor cycling through them - press fire to swap the two numbers currently highlighted. In the third, you are presented with two jumbled sets and must put one of them in order, by swapping numbers across the two sets. In the fourth, you must form the sequence by swapping an ever-changing number into the right place, by pressing fire at the right moment.
Goodname=Joe Blade II
NoIntro=
Tosec=Joe Blade II

[John Elway's Quarterback]
Publisher=Virgin Mastertronic Ltd.
Developer=Leland Corporation
Released=1990
Systems=Amstrad CPC|Commodore 64|NES|PC Booter
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/john-elways-quarterback
Description=In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action.  Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters.  Graphics are simple: one team has blue uniforms, the other team red ones.  The human player gets control of the quarterback on offense and the middle linebacker on defense.  The play perspective is top-down and vertical-scrolling.  Choose from 9 offensive--mostly passing--plays and 6 defensive plays.  Teams have 9 players each.
Goodname=John Elway's Quarterback
NoIntro=
Tosec=Quarterback

[Jonah Barrington's Squash]
Publisher=New Generation Software
Developer=New Generation Software
Released=1985
Systems=Amstrad CPC|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jonah-barringtons-squash
Description=For many years this was the only squash game in existence, and it's licensed by one of the top stars of the 80s. Jonah calls the score, and claimed that the program could boost a player's squash skills, as well as provide entertainment.<br><br>Jonah Barrington's Squash features one and two player modes, with 4 difficulty levels. Accurate rebounds are implemented, and the ball's bounce is visible from its shadow. Realistic tactics appear to produce the correct effects, in terms of playing attacking or defensive.
Goodname=Jonah Barrington's Squash
NoIntro=
Tosec=Jonah Barrington's Squash

[J.R.R. Tolkien's War in Middle Earth]
Publisher=Melbourne House
Developer=Maelstrom Games
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Role-Playing (RPG)|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jrr-tolkiens-war-in-middle-earth
Description=Simultaneously a medieval war strategy game and a roleplaying game, this one covers all of Middle Earth pretty definitively.  Play alternates between overhead maps where the player controls strategic forces in real time, and scrolling wilderness screens where combat between characters and monsters can take place.
Goodname=J.R.R. Tolkien's War in Middle Earth
NoIntro=
Tosec=War in Middle Earth

[Jump]
Publisher=Zigurat
Developer=Zigurat
Released=1992
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jump
Description=This arcade game is a cross between Breakout and Space Invaders. Player controls an electromechanical robot, who walks along the top of a wall consisting of bricks and jumps on it. A line of bugs is coming to him from the bottom of the screen in vertical direction, while the bomb is flying in horizontal direction in the center. Bugs may be killed by jumping on the wall, which results in a brick falling from its bottom. The number of jumps is equal to the bottom brick's distance from the robot. Flying bomb may eliminate the brick until it reaches the bug, but if the bug is killed, its bad or good soul will fly to the top, where robot may collect it and make influence on his mood. After the bug is eliminated, another one will start to crawl from the bottom. There is a snail moving in horizontal direction at the very bottom of the screen, which is mostly covered by the bugs crawling to the top, and it may be hit by brick in case of success also. <br><br>The player is transferred to another level after necessary quantity of the bugs is killed. But beware! Robot's energy is exhausted, when bug is crawling upon him, and the robot becomes non-functional if the bugs reached the very top of the screen or if the robot falls off the wall.

[Jumping Jack]
Publisher=Imagine
Developer=Imagine
Released=1983
Systems=Atari 8-bit|Dragon 32/64
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/jumping-jack
Description=Reaching the tops of 20 screens is the aim of Jack's life. The ledges go right across the screen, with gaps emerging at random intervals, through which Jack must aim. He can move along each ledge, and must avoid holes which open, as they can cause him to drop further. Later levels add aliens, snakes and all manner of other hazards, as well as an increasing number of holes. The control combination is unusual, and only comfortable on earlier Spectrum models - the game has no joystick mode.
Goodname=Jumping Jack
NoIntro=
Tosec=Jumping Jack

[Kai Temple]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kai-temple
Description=Kai Temple is a simple platform game. The player is trapped inside the temple and must escape. Their only weapons are a dagger and a lethal kick!<br><br>The player has just four chances to escape before it's game over. Guards at the temple fall into two categories; Divas, who can be defeated with the dagger, and Ninjas who will only succumb to close combat.<br><br>The player must also ring a bell whenever they come across one.<br><br>To make things a little tougher, the game screen also has a tendency to flip upside down without warning, usually disorienting the player at a vital moment!

[Kamikaze]
Publisher=Codemasters
Developer=Digital Design
Released=1991
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kamikaze
Description=In Kamikaze, the player flies their small plane toward the left edge of the level, shooting or avoiding other planes, as well as soldiers and missile launchers on the ground. The player also needs to look out for a certain plane carrying dynamite and shoot it down. <br><br>Once the dynamite has been collected, the player makes their way toward the left edge of each level where they have to crash into the castle gate in order to rescue the hostages trapped inside. Another plane takes the place of the damaged one, and the players uses this plane to take the hostages back to base. The plane can only carry two hostages, so return trips to the castle are usually required. Once all hostages in the level have been returned to base, the player proceeds to the next level.
Goodname=Kamikaze
NoIntro=
Tosec=Kamikaze

[Kane]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kane
Description=There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback.<br><br>The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout.<br><br>The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order to wrestle control of it.
Goodname=Kane
NoIntro=
Tosec=Kane

[Karateka]
Publisher=Ariolasoft UK
Developer=Brøderbund Software, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 7800|Atari 8-bit|Atari ST|Commodore 64|DOS|NES|PC-98
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/karateka
Description=The evil Akuma has destroyed your homeland, killed many of your friends and kidnapped your Princess Mariko. Fortunately, you are skilled in Martial Arts, so your inevitable quest to reach Akuma's palace has a chance of success.<br><br>The game is viewed from the side and features a succession of increasingly-difficult opponents. All the standard karate kicks and punches are available to both you and your foes. The game's design was serious and realistic, and the game featured lots of cutscenes to develop the story.
Goodname=Karateka
NoIntro=
Tosec=Karateka

[Karnov]
Publisher=Electric Dreams Software
Developer=Data East Corporation
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|Macintosh|NES|PC Booter
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/karnov
Description=Karnov, the fire-breathing Russian, is seeking the Lost Treasure of Babylon.  He runs, swims, jumps, climbs, and flies through nine levels of gameplay.
Goodname=Karnov
NoIntro=
Tosec=Karnov

[Kat Trap]
Publisher=Streetwise
Developer=Design Design
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kat-trap
Description=In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide to return to Earth.  When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. Hercules is kidnapped and  taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get rid of the Kat Men and rescue Hercules. <br><br>To do this, MT-ED has to explore fourteen environments and deal with deadly creatures that are within each environment, with each type of creature requiring a certain type of weapon to be defeated. These weapons - including lasers, water bombs, grenades, and rockets - can be picked up along the way, and MT-ED can switch between them with ease. If MT-ED comes into contact with any of the creatures, he is kicked into the air and gets stunned for a few seconds. If this happens, he loses one of his lives. Not all creatures are deadly; some of them will steal whatever weapons MT-ED is carrying at the time.<br><br>Besides using weapons to kill, MT-ED also has the ability to jump over creatures that may be too slow for him to shoot. When MT-ED finally rescues Hercules, a sub-game needs to be completed. When MT-ED completed this sub-game, the Kat Men's Central Computer is disabled and the Kat Men go back where they came from.

[Kayleth]
Publisher=Adventuresoft UK Ltd.
Developer=Adventuresoft UK Ltd.
Released=1986
Systems=Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kayleth
Description=The Zyroneans were an advanced, pacifistic civilization until the arrival of the tyrant Kayleth. Sending down armies of androids from his space ship, he enslaved the planet Zyron and forced its inhabitants to work in mines and gather Chromazin, a rare mineral, for him. You are a Zyronean who has made a plan to free the planet from Kayleth' reign. However, as the game begins, you find yourself trapped in an unknown place with no memory of the events that led you to this situation. In order to find out where you are, what happened to you and ultimately save your home planet, you will have to interact with several (android) characters, solve various puzzles and survive encounters with ferocious creatures.
Goodname=Kayleth
NoIntro=
Tosec=Kayleth

[Kenny Dalglish Soccer Manager]
Publisher=Impressions
Developer=Cognito
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kenny-dalglish-soccer-manager
Description=By 1989 Kenny Dalglish scarcely played for Liverpool, and was almost entirely concentrating on his role as manager, so a football management game with no arcade action featuring his license made sense. The game is purely icon- and menu-driven, perhaps the first step in dragging the genre into the 90s. Whichever team you took charge of start from the 4th division. Match highlights can be selected - these are viewed from the side and show goals and near-misses, although they can be turned off.<br><br>You start with squads of over 20 players from which to choose your team of 11, each given a straightforward ability rating. Formations can be selected by placing each player in a precise position alongside the formation of the opposition team, using a fairly advanced system for the time. Via a separate menu you can consult with the chairman (to see if he's happy with your efforts), the physio (to check for injuries), the scout (who comes up with players you might like to purchase) and so on.
Goodname=Kenny Dalglish Soccer Manager
NoIntro=
Tosec=Kenny Dalglish Soccer Manager

[Kenny Dalglish Soccer Match]
Publisher=Impressions Games
Developer=Impressions Games
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kenny-dalglish-soccer-match
Description=Kenny Dalglish was a hugely successful player for Celtic, Liverpool and Scotland, before becoming the first person to win the English league championship while both playing and managing (for Liverpool in 1985, also winning the FA Cup that year). This was his second licensed game, and is a side-scrolling action game featuring single matches played between a team in red and a team in blue, each of which can be any of 9 skill levels. Matches can be varied between 10 and 90 minutes. The ball is loosely controlled in a manner similar to the Kick off series, although it isn’t possible to pass the ball a short distance, so an element of hitting and hoping comes into play, especially as the ball can’t be curved far. The ball bounces quite heavily, and is very difficult to shoot on target from closer than 30 yards or so.
Goodname=Kenny Dalglish Soccer Match
NoIntro=
Tosec=Kenny Dalglish Soccer Match

[Kick Boxing]
Publisher=Firebird Software Ltd.
Developer=Soft Designs Ltd.
Released=1987
Systems=
Genre=Action
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kick-boxing
Description=Take on Mick the Meat Kicker in this martial arts simulation. The game takes place in a garden, with lots of space for combat, and is viewed isometrically. You have 3 levels of kick and 2 levels of punch available to you, each activated by pressing fire with the joystick pushed in the appropriate direction. Making contact will score you points and weaken your opponent's energy bar. Both fighters are shirtless, and can be hard to distinguish in the heat of the action.
Goodname=Kick Boxing
NoIntro=
Tosec=Kickboxing

[Kick Off]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|NES
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kick-off
Description=Kick Off was the first football game of its kind, having a top down view and unlike other football games of that time the ball was not glued to the feet of the players. Playing Kick Off requires skills in boll control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of players. You can play in a league consisting of 8 teams. The teams in the league are on the whole evenly matched but have different styles of play with players attribute to match that style. There is 12 different referees in the game.
Goodname=Kick Off
NoIntro=
Tosec=Kick Off

[Kick Off 2]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=Top-Down
Score=2.6
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kick-off-2
Description=The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s).<br><br>Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.
Goodname=Kick Off 2
NoIntro=
Tosec=Kick Off 2

[Kids on Keys]
Publisher=Spinnaker Software Corporation
Developer=Spinnaker Software Corporation
Released=1984
Systems=Atari 8-bit|Commodore 64|DOS|TRS-80 CoCo|VIC-20
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kids-on-keys
Description=This is a collection of three mini-games designed to drill in some basic reading and typing skills to the young microcomputer user of the early '80s.  The first of the three games (each with four skill levels, demanding faster reflexes) presents the player with falling letters which must be typed correctly before hitting the bottom of the screen... and eventually the game's mascot floats down defying the player to type in an entire word.  The second game takes word-typing as a given skill, as the player is now in charge of typing in the full names of icons of common household objects gradually floating down the screen.  In the third game, an object is named on the bottom of the screen and the player must punch in the correct number corresponding to the object's icon, displayed on screen.<br><br>The second and third games have bonus rounds whose gameplay is as the regular rounds, except that the icons are now partially obscured, demanding a certain exercise of player memory faculties.
Goodname=Kids on Keys
NoIntro=
Tosec=Kids on Keys

[Kikstart 2]
Publisher=Mastertronic Group Ltd.
Developer=Mr Chip Software
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kikstart-2
Description=Based around the Kikstart TV show, the game allows you to recreate all those death-defying stunts in the comparative safety of your home.  Viewed from the side, there are many hazards to avoid along the way. Some of these include steps to jump over, tyres and hedges to plough through at maximum speed, and mud which will slow you down.<br><br>24 courses are built in, and you can choose a set of 5 of these to race at a time, or let the computer choose them at random. More importantly, a course designer allowing you to create one of your own is included, with full control of the placement of the many hazards..
Goodname=Kikstart 2
NoIntro=
Tosec=Kikstart 2

[Kikstart: Off-Road Simulator]
Publisher=Mastertronic Group Ltd.
Developer=Mr Chip Software
Released=1985
Systems=Atari 8-bit|Commodore 64
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kikstart-off-road-simulator
Description=This motorcycling stunt game is complete with simultaneous split screen two player action. You also have the option to test your skills in a one player game against the clock. <br>The object of the game is to guide your rider as quickly and carefully as possible through three out of the eight courses you get to choose from before each race. <br>Every course has its own level of difficulty and a unique layout of trees, car's, bus's and pools of water for you to avoid by jumping your bike over.<br>You can use your joystick or keyboard to accelerate, decelerate, wheelie and jump your bike from start to finish.
Goodname=Kikstart - Off-Road Simulator
NoIntro=
Tosec=Turbo Boat Simulator

[Killed Until Dead]
Publisher=U.S. Gold Ltd.
Developer=Artech
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/killed-until-dead
Description=Killed Until Dead is a sophisticated mystery game with a leaning towards humor. The player has to solve every aspect of a murder case before it happens. The five biggest mystery writers in the world have gathered together at a hotel and one of them will be offing another unless Hercule Holmes can crack the case.  <br><br>Gameplay is a cross between the board-game Clue and the paper-based logic puzzles in which the player must eliminate clues in sequence. To solve the forthcoming murder, you will have to search the suspects' rooms and confront them with the evidence and set the hotel's security cameras to record secret meetings. <br><br>By questioning the suspects as to what they know about certain people, rooms and objects, they may reveal combinations they know will not be involved in the murder - perhaps if it involves the gun, the killer will not be Lord Peter Flimsey, for example.  However, there's a catch. If he accuses the wrong suspect, he might be the one who's Killed Until Dead - they don't take kindly to false accusation.
Goodname=Killed Until Dead
NoIntro=
Tosec=Killed Until Dead

[Kindercomp]
Publisher=Spinnaker Software Corporation
Developer=Spinnaker Software Corporation
Released=1984
Systems=Atari 8-bit|Commodore 64|PC Booter|TRS-80 CoCo|VIC-20
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kindercomp
Description=An early learning game for kids aged 3-8.  This program is a collection of 6 learning games:<br><br>Draw, Scribble, Names, Sequence, Letters and Match.<br><br>Kindercomp helps children improve their reading and counting skills as well as familiarizing them with the computer keyboard.
Goodname=Kindercomp
NoIntro=
Tosec=Tinderbox

[Kinetik]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kinetik
Description=Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and X in that order and reach the end to win.<br><br>There are foes to avoid or shoot – some take objects you have but most merely drain some of your energy. Some walls can also be shot out. Some rooms have white spots which affect gravity and drag you inwards.<br><br>Avoid contact with red walls as these drain energy; all others are harmless. There are teleporters to help you navigate the game, and power-ups which remove the complex physics.

[The King's Keep]
Publisher=
Developer=
Released=1986
Systems=
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kings-keep
Description=The King's Keep is a graphical arcade adventure. The player is imprisoned inside a castle keep belonging to their father, King Harold the Heartless.<br><br>The aim is to escape the confines of the Keep by talking to other characters and collecting and swapping objects.<br><br>Interaction is achieved by pressing fire and selecting options from a pop-up menu. Many of the other characters have mini-quests that will ultimately allow you to leave the keep via the drawbridge.

[Klax]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 5200|Atari 7800|Atari ST|BBC Micro|Commodore 64|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|Lynx|MSX|NES|PC-88|PC-98|SEGA Master System|TurboGrafx-16
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/klax
Description=An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.
Goodname=Klax
NoIntro=
Tosec=Klax

[Knight Lore]
Publisher=Ashby Computers and Graphics Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1984
Systems=Amstrad CPC|BBC Micro|MSX|NES
Genre=Action|Adventure
Perspective=Isometric
Score=4.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/knight-lore
Description=Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. <br><br>The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instuctions in favour of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.
Goodname=Knight Lore
NoIntro=
Tosec=Knight Lore

[Knightmare]
Publisher=Activision, Inc.
Developer=Focus Creative Enterprises Ltd.|MD Software
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/knightmare_
Description=Knightmare was a popular childrens' television programme set in a medieval fantasy world, in which 3 players guided a fourth through a maze using a virtual reality system. In the first licensed game you have been trapped in Damonia Castle and must somehow escape.<br><br>Viewed in 3D, you move your character around the rooms, while most other actions are activated using a verb-noun command system. By pressing the first letter of the first word (open, close, dig and so on) and pressing enter once you've got the right word, you can then choose the second word (options are context-sensitive; for example 'door' only appears if you stand near one). <br><br>Plenty of puzzles must be solved along the way. Two advisers are present, one good and one bad, but each time you call for advice only one will answer, and you have to work out for yourself whether the clue is kosher. <br><br>Your health is indicated by a candle graphic, the higher this is the healthier you are. You start without weaponry or spells, but these can be collected and used, including a rain cloud to freeze everything, Casper the magic key, and a cast-iron anvil to crush all evil.
Goodname=Knightmare
NoIntro=
Tosec=Knightmare

[Knight Orc]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/knight-orc
Description=As Gringleguts the Orc, you swear revenge on all humankind for the treatment of your race. This game plays for real; EACH person and creature goes on about their daily lives as if they would be. So, if your at one area and you come back and that thing or person is gone, they are in another location. Also deciding factors of this play a key role to the game's outcome!
Goodname=Knight Orc
NoIntro=
Tosec=Knight Force

[Knight Rider]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Commodore 64
Genre=Action|Adventure|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/knight-rider
Description=Knight Rider is a game based on the popular television series of the 1980's. The main characters in the series, and the game are KITT - a computerised car with more gadgets than a Bond car, and Michael Knight the driver.<br><br>The plot starts when Michael's boss, Deven discovers that a terrorist group are seeking to disrupt key meetings between East and West and may even be trying to start a third world war.<br><br>The game is based around five missions, four of which are related to the story and are listed below, and a random plot.<br><br>1. The Democratic Convention<br>2. The U.N. Conference<br>3. The Trades Conference<br>4. The Presidential Dinner<br><br>Each mission has a defined time for completion. The game play is a combination of first person driving and shooting together with some top down adventure type action. <br><br>With each mission the player must drive to a designated location to start. Along the way they will be attacked by waves of missile firing helicopters. <br>The player can choose to drive, and let KITT do the shooting, or let KITT drive so the player can do the shooting. Points are gained for the number of helicopters downed and both the player and KITT are more accurate when being driven slowly, however this eats into the mission time which affects the chance of a successful completion.<br><br>Once at the target location the player must manoeuvre Michael around a room filled with crates and guards to look for clues, then it's on to the next location.

[Knight Tyme]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/knight-tyme
Description=After rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century aboard the peaceful trade starship USS Pisces. He must find a way back to his own time.<br><br>Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the player interacts with the environment through the "Windimation" system: pressing a button brings up a window with a list of commands (pick up/drop/take/give an object, examine, command a character, read something, cast a spell and wear/unwear object). The player can scroll through these with the movement keys, and execute them with the same button used before. Spaceflight is part of the gameplay as the ship must visit several different planets. The spaceship has to be refueled, otherwise the character will be stuck forever in space. There are rooms that kill the knight instantaneously. Usually there is a puzzle associated with these rooms that must be solved in order to access them.
Goodname=Knight Tyme
NoIntro=
Tosec=Knight Tyme

[Knot in 3D]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/knot-in-3d
Description=Light Cycles games involve guiding a beam of light around a screen, against opponents who do the same thing. The aim is to corner an opponent so as to cause him to run into your trail. What they rarely involve is 3D graphics; in this variant they do.<br><br>Your beam is either yellow or green, while opposition 'Chaser' beams are red and blue. Hitting a beam invokes Faults, gradually reducing this line to zero, which means Game Over. A guide to the Density of space (how many lines there are) is also on screen, alongside your score, which advances when another beam hits yours. <br><br>The longer you survive, the more chasers are added. There are three speed levels available.

[Knuckle Busters]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/knuckle-busters
Description=By 2133, crime is so out-of-control that a more advanced solution than prison is required - offenders have their minds and bodies reprogrammed to turn them into constructive and subservient citizens. As one of the few to refuse such treatment, you escape, and must find your way to freedom, through the six areas of the city, and ultimately through the city walls.<br><br>You have a limited amount of time to finally escape from the city, as it is set to self-destruct. Enemies to take on with your punches and kicks include the guards and five other Re-Formed people. You must find enough food and water to sustain you as you go, as well as keys to escape and bonus items (often hidden) such as extra energy and points bonuses.
Goodname=Knuckle Busters
NoIntro=
Tosec=Knuckle Busters

[Kobyashi Naru]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64|PC Booter
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kobyashi-naru
Description=Split into knowledge, wisdom and understanding sections, the Kobyashi Naru trial must be completed in order to gain immortal status. Collect the required objects from each one in this adventure game.<br><br>The game offers pictures of each location and significant objects, and a textual description of each location, but beyond this the game system is atypical of 1980s adventures, especially those originating on cassette. A set of icons is displayed in the top half of the screen, which are selected to activate movement, item manipulation, analysing the scene (by selecting specific words of text), and actions like ascending, throwing and swimming. Puzzle solving always uses objects either in the scene description or your inventory.

[Kokotoni Wilf]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kokotoni-wilf
Description=Kokotoni Wilf has been sent on a bold journey through time, to recover the seven pieces of the Dragon Amulet. There are 63 screens across 6 times zones to trek through in order to find these star-like objects.<br><br>These screens are viewed from the side, and resemble Jet Set Willy, except that Wilf can fly through them and hover at a precision point. With hazards ranging from dinosaurs to spears to spaceships, and pieces located in hard-to-reach places, you will need this extra skill, especially as you have no weaponry. Most screens have more than 2 exits, but some are dead ends or lead directly into hazardous points. On each world you can immediately access the first 3 screens.
Goodname=Kokotoni Wilf
NoIntro=
Tosec=Kokotoni Wilf

[Komando II]
Publisher=Ultrasoft, s.r.o.
Developer=Microtech Systems
Released=Dec, 1992
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Kempston Joystick|Kempston Mouse|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/komando-ii
Description=It's obvious right from the title that Komando II was inspired by the classic Commando. The main objective of this game is to guide your soldier through the eight territories contaminated by deadly radioactivity. At the end of the last territory is a helicopter that will take you back to your homeland – Slovakia. <br><br>Each territory is filled with military installments so expect to see a lot of bunkers, watchtowers, tents, hangars, fences, foxholes, vehicles and also one tank. You start the game armed with a bunch of grenades and the "Curevoj" machine gun (equipped with an unlimited ammunition) but it's possible to get some special weapons. Just find a bound prisoner (there are few in every territory), release him free and you'll be awarded with a limited supply of grenades, bazooka or flamethrower. All these weapons will be really useful because the number of enemies is endless and they're not only shooting but sometimes also throwing grenades or playing with the flamethrower. There are also two main differences compared to original Commando – your soldier won't die during the contact with enemy soldiers and the game is time limited. This time limit is represented by slowly but constantly growing % of radioactivity so don't stop and move forward or the game is over.
Goodname=Komando II
NoIntro=
Tosec=Commando

[Konami's Golf]
Publisher=Imagine Software
Developer=Konami Co., Ltd.
Released=1986
Systems=Amstrad CPC|MSX
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/konamis-golf
Description=Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and ball lie must be taken into account. <br><br>The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play.
Goodname=Konami's Golf
NoIntro=
Tosec=Konami's Golf

[Konami's Tennis]
Publisher=Imagine Software
Developer=Konami Co., Ltd.
Released=1986
Systems=MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/konamis-tennis
Description=Released in 1984, Konami's Tennis plays much like Atari's Realsports Tennis but with  ladies instead of men. The game can be played by one player against the CPU, two player singles or two player doubles. A referee in the tower tells whether the ball is in or not. Serving and shooting is a simple matter of timing against the 3D animated ball, and you need not worry whether it is to the left or right of your player. Certain features uncommon at the time, such as net balls and a ball fetching boy, are also supported.
Goodname=Konami's Tennis
NoIntro=
Tosec=Konami's Tennis

[Kong]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1983
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kong
Description=This game is a Spectrum variant of Nintendo's smash hit Donkey Kong.. The object of the game is to rescue the damsel in distress. She's distressed because Kong has kidnapped (gorillanapped?) her.<br><br>Kong sits at the top right of the screen with the aforementioned damsel who occasionally shouts 'Help' in text. You're at the bottom left of the screen and to rescue the maiden you must traverse a series of inclined girders and ladders.<br><br>Just to make it interesting, Kong sees you and starts rolling barrels and other obstacles down the girders towards you. These must be avoided by jumping over them, or smashing them with a hammer. There are 4 screens to complete and points are scored for smashing barrels, collecting gems, and completing screens.

[Kong's Revenge]
Publisher=Zigurat
Developer=Zigurat
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kongs-revenge
Description=Kong's Revenge is an action game based on Donkey Kong. It is divided into two parts.<br><br>In the first part, the player must climb to the top of five buildings and must defeat one of Kong's minions on each one. Throughout the level, the player must avoid barrels and fire balls, and activate levers to move platforms. <br><br>The second part, which can only be accessed when the first one is completed, is a simple side-scrolling run 'n' gun game. While still avoiding barrels and other objects, the player must shoot at enemies. Finally, they have to defeat Kong and save the girl.

[Koronis Rift]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|MSX|TRS-80 CoCo
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/koronis-rift
Description=You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in one of Lucasfilms earliest games.<br><br>The Ancients abandoned the planet, leaving behind many different artifacts and ships, which you can loot. Send your droid to retrieve modules and try to figure out what the ancient technology is for. It could be batteries, shields or even weapons, to help you fight the trigger-happy saucers that want you dead.<br><br>The game uses fractal graphics, the terrain is vast and detailed, and the story behind it is quite complex, considering the type of game.
Goodname=Koronis Rift
NoIntro=
Tosec=Koronis Rift

[The Korth Trilogy 1: Escape from Arkaron]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action|Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/korth-trilogy-1-escape-from-arkaron
Description=The Korth Trilogy is a series of children's Science fiction adventure books written by Peter K. McBride and published by Puffin Books Ltd. in the early 1980's.<br>The three books in this series are ;<br><br>1. The Korth Trilogy 1 : Escape from Arkaron<br>2. The Korth Trilogy 2 : Besieged<br>3. The Korth Trilogy 3 : Into the Empire<br><br>Each book was released with an accompanying cassette containing a series of mini-games that tie in with sections of the book. <br>This is the first book / set of games in the series. A full description has not been provided as this would reveal the storyline of the book.<br>The mini games contained on the accompanying cassette are ;<br><br>1. Test run : Side 1, game 1.<br>In this game the player must guide a space ship through an asteroid field and dock with a space station. The space ship works on 'real' physics, i.e. the thrusters are fired to achieve a velocity and that velocity remains until the reverse thrusters are used to slow down. Docking is achieved when all distance to the station in all three axes has been reduced to zero.<br>4. Prisoner : Side 1, game 2.<br>Here the player must explore a fortress and release the captives. Initially the top down game screen is completely black, corridors are revealed as the player moves into them. There are guards in some corridors and these must be dealt with.<br>5. Raid : Side 2, game 1.<br>The player must guide three freedom fighters, Xenia, Griff and Arkon on a raid where the objective is to do as much damage as possible and leave. The game screen is a 16 x 16 square grid populated by a perimeter fence, buildings to be destroyed and guards. The player gives orders to each character in turn, move up, fire left etc. These are then executed by the game which also moves the guards. orders can be issued singly or up to six orders can be given in advance.<br><br>At the end of each mini game the player is offered the chance to replay. There is no automatic progression between the games, after each the Spectrum must be reset and the next game loaded.

[The Korth Trilogy 2: Besieged]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action|Adventure|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/korth-trilogy-2-besieged
Description=The Korth Trilogy is a series of children's Science fiction adventure books written by Peter K. McBride and published by Puffin Books Ltd. in the early 1980's.<br>The three books in this series are ;<br><br>1. The Korth Trilogy 1 : Escape from Arkaron<br>2. The Korth Trilogy 2 : Besieged<br>3. The Korth Trilogy 3 : Into the Empire<br><br>Each book was released with an accompanying cassette containing a series of mini-games that tie in with sections of the book. <br>This is the second book / set of games in the series. A full description has not been provided as this would reveal the storyline of the book.<br>The mini games contained on the accompanying cassette are ;<br><br>1. Simulator : Side 1, game 1.<br> This is a combat simulator. The player is presented with information on weapons and the Korth ships before being given a chance to use them. This is a top down, 2-D, game where the player must select and use the weapons in the right combination from an appropriate range<br>4. Landfall : Side 1, game 2.<br>This game is a version of Lunar Lander. The player must guide a space ship to a successful landing on a planet surface with mountains and plains with limited fuel. There are four controls, left / right which re-orient the ship through 90 degrees, and thrust / reverse thrust which control speed.<br>5. Alpha : Side 2, game 1.<br>This is a top down explore / maze game. The player must explore the Alpha base to locate and reprogram the computer. To do this they must find the way out of each level, usually a lift or stairs, open doors, shoot guards etc. <br><br>At the end of each mini game the player is offered the chance to replay. There is no automatic progression between the games, after each the Spectrum must be reset and the next game loaded.

[The Korth Trilogy 3: Into the Empire]
Publisher=
Developer=
Released=1983
Systems=
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/korth-trilogy-3-into-the-empire
Description=The Korth Trilogy is a series of children's Science fiction adventure books written by Peter K. McBride and published by Puffin books in the early 1980's.<br>The three books in this series are ;<br><br>1. The Korth Trilogy 1 : Escape from Arkaron<br>2. The Korth Trilogy 2 : Beseiged<br>3. The Korth Trilogy 3 : Into the Empire<br><br>Each book was released with an accompanying cassette containing a series of mini-games that tie in with sections of the book. <br>This is the third book / set of games in the series. A full description has not been provided as this would reveal the storyline of the book.<br>The mini games contained on the accompanying cassette are ;<br><br>1. Fog : In this game one, two or three symbols are placed on the game screen and the player must position their scooter and shoot Korth guards while being careful not to their allies.<br>4. Oldren : This is a turn based game in which the player has command of nine units and must attack the Oldren radar station. This is defended by three strongholds, half a dozen guards and a force field. Two of the players units can punch a hold in the force field but this exists for one turn only. The object is to take the radar station but if too many units are killed the game is lost<br>5. Empire : This is a resource management game in which the player must run the Korth Empire in the absence of the Imperial computer. There are three main resources to control, metal, fuel and bathmud, together with the number of ships, and guards needed to quash planetary uprisings <br><br>At the end of each mini game the player is offered the chance to replay. There is no automatic progression between the games, after each the Spectrum must be reset and the next game loaded.

[Krakout]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/krakout
Description=Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom.<br><br>There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life).<br><br>The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you!
Goodname=Krakout
NoIntro=
Tosec=Krakout

[The Krypton Factor]
Publisher=TV Games
Developer=Consult Computer Systems
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Educational|Simulation
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/krypton-factor
Description=In this game you take the role of a contestant in the TV game show The Krypton Factor. The gameplay is divided up into different types of mental skill including Observation in which you are told a story and shown a picture. The story is then told again but with subtle changes along with the picture which alters. You must then type in what text has changed and also what has altered on the picture. There are also mathematical puzzles involving you remembering a sequence and working out the sum quickly as the clock is ticking away. As the game progresses there are also physical tasks to do including moving the Ergobuggy around a course and finishing off with a general knowledge quiz.
Goodname=Krypton Factor, The
NoIntro=
Tosec=Krypton Factor, The

[Kung Fu]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1984
Systems=
Genre=Action|Simulation
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kung-fu
Description=This martial arts simulation features large and detailed characters drawn in line form. In the one player game you have 3 lives, losing one every time your opponent defeats you in a fight, and your target is to reach the black belt status and then defend it repeatedly. As well as launching attacking moves, you must be able to back away to avoid taking hits yourself. Once you hit your opponent (knocking off a Yin-Yang symbol) he becomes weaker for the next few seconds, and thus easier to knock down again. A slow motion action replay is built in.
Goodname=Kung Fu
NoIntro=
Tosec=Kung-Fu

[Kung-Fu Master]
Publisher=U.S. Gold Ltd.
Developer=Irem Corp.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 7800|Commodore 64|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kung-fu-master
Description=A conversion of the arcade game of the same name, which itself is loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns.<br><br>Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. <br><br>Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself.
Goodname=Kung-Fu Master
NoIntro=
Tosec=Kung-Fu Master

[Kwik Snax]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/kwik-snax
Description=Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle.  Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal.
Goodname=Kwik Snax
NoIntro=
Tosec=Dark Star

[La Abada del Crimen]
Publisher=MCM Software
Developer=Opera Soft S.A.
Released=1988
Systems=Amstrad CPC|DOS|MSX
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.3
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/la-abada-del-crimen
Description=The development of the game is based on the Umberto Eco's novel "The Name of the Rose", on which Guillermo de Baskerville along with its intrepid disciple Adzo de Melk have the order on the part of Abad of an Abbey (Abadía) forgotten of the hand of God, to clarify certain crimes that are granted to the hand of the Devil. With this attractive argument we became jumbled of such way in the game that until we do not solve it we are condemned to moor itself of permanent form to the computer.

[La Aventura Espacial]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/la-aventura-espacial
Description=A supercomputer in the most remote part of a distant galaxy has become crazy and threatens to destroy the planet. You have been chosen to be the central link of the support command which will try to give a solution for it. But don't worry, you have been educated and trained in the Golden Ring space station, the hardest survival school of the galactic confederation.<br><br>Besides, your ship is equipped with the ultimate devices which will allow you to travel safely by the well-known universe. The Combat Mode, where you can activate a panel with a system to locate and to destroy your enemies and the Control System via Menus, both make La Aventura Espacial a new concept in the graphic-conversational adventure.<br><br>First of all, your mission is to find your companions, whom are distributed by all the universe, and together with them you must arrive to the central base of the Dark Threat. There, you will have to deal one on one with the computer. It's not an easy task, but you are the last hope of the humanity. All the galaxy has its destiny in your hands.
Goodname=La Aventura Espacial
NoIntro=
Tosec=Aventura

[La Aventura Original]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/la-aventura-original
Description=In the mid-'70s, an unusual phenomenon took place: two Americans, Willie Crowther and Don Woods wrote the first text adventure game: it was the Original Adventure and was written in Fortran for a DEC PDP-10 and occupied more than 300 K of memory. It gathered a cult following from the elite programmers who knew how to connect to the data bank where it was located, and like all cults, it had its first "martyrs"; several important programmers were fired after becoming "addicted" to it, found playing it late at night while understood to be working overtime instead.<br><br>In the United States it was the base that inspired Scott Adams to begin with his famous adventures. In Great Britain, Peter Austin, founder of Level 9, the most prestigious English adventure game company, confessed to be impelled by it from his beginnings as a game designer (one of his first adventures was a version of the Original Adventure). In Spain, there was a similar story, since the first Spanish company dedicated exclusively to text adventures (Aventuras AD), made its reputation based on a game curiously called "La Aventura Original" (yes, based on the legendary one), the fruit of 8 months of investigation and work.<br><br>This version, aside from being in Spanish, has with several points worth mentioning, such as having more than 100 detailed locations with graphical illustrations; a special routine of exit descriptions (indispensable for guiding the adventurer through this complex world); and the possibility of using accents, "ñ"'s and opening interrogation and exclamation signs. As well, every object of your inventory is described in text and graphic form. The characters also use the PSI system, so they are not mere objects with human names, but will listen to you and respond -- but most importantly, will act according to how you treat them.
Goodname=La Aventura Original
NoIntro=
Tosec=Agent Orange

[Labyrinthion]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/labyrinthion
Description=A flick screen action adventure game in the vein of UPG's Atic Atac in which an adventurer is trapped in a labyrinth and to escape he must collect the missing pieces of a magic scroll. To achieve this the player has to navigate the 256 rooms of the  labyrinth, fending of the various creatures that lurk within it. To aid the adventurer in this task, a variety of weapons and tools are scattered around the labyrinth such as over sized fly swatters and buckets of water. This game was released on the little known "Budgie" budget arm of Alligata Software.

[La Corona Mgica]
Publisher=OMK Software
Developer=OMK Software
Released=1990
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/la-corona-mgica
Description=This game is based on the Spanish animation series of the same name, broadcast on Televisión Española during the late eighties, so as in the TV series, the action will take place in the System of the Double Sun, composed of seven planets (some inhabited and some not) and twelve moons; but the planet we should take care of is the third, where our friends live, ruled by King Brigal and his son, Prince Zalk.<br><br>Rahman, the all-powerful wizard of the kingdom, is in possession of the Magic Crown, a mysterious crown with far-reaching powers which keeps the balance of forces between him and the wicked witch Idun and her armies, led by the sinister Zohak, the witch's vizier. They live on the last three planets in the System, the Lost Planets, and you, throughout six arcade levels, must try to recover the crown, for it, you will have to deal with fantastic creatures, evil wizards and witches, helped by your strength and magical powers, until arriving at the final encounter with Rahman.

[La Diosa de Cozumel]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/la-diosa-de-cozumel
Description=The scene chosen for this adventure, the first one of the "Ci-U-Than" trilogy, is the Yucatan, a mysterious land in which legends say there are a lot of dangers, hidden treasures, unsolved mysteries, temples filled with traps... in short, the ingredients to which the good adventurer is used to deal with.<br><br>The adventure is developed in the island of Cozumel, where you must guide an archaeologist who had an incident. He was sailing towards it perfectly equipped, when an unfortunate shipwreck left him without anything. Do not think he only lost the map or the machete, no, he lost everything, including the trousers and the underclothes, reason why it's quite possible that an entrance in San Marcos, coastal town near the place of the shipwreck, would carry serious problems with the justice. The main mission of the adventure is to discover all the hidden secrets of the island and then be able to escape from it.<br><br>This game uses the habitual commands of the previous AD adventures, plus the inclusion of some PSI characters, it means, personages with own personality, decision capacity, different behavior according to the development of the adventure, that is, personages who must be treated as if they were real since their reactions can vary from a game to another. Some improvements like the objects treatment system have been incorporated (which include all their qualities); a better graphical detail; a score system that it indicates you which actions are positive and which negative, etc.
Goodname=La Diosa de Cozumel
NoIntro=
Tosec=Razas de Noche

[La Espada Sagrada]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/la-espada-sagrada
Description=La Espada Sagrada is an arcade-videoadventure mix that consists of 3 phases, 2 of them inspired by the classic videoadventure genre of the eighties and the third being a classical arcade game.<br><br>The hero player (Atahualpa Yupanqui) aims to obtain 'The Sacred Sword', and problems through the 2 early stages must be solved in order to find it. Then in a third phase full of action, take advantage of that sword to be victorious.<br><br>The two early stages have no side scrolling, while the third one is an arcade with horizontal scroll and non-stop action and big sprites.<br><br>To access levels 2 and 3 you need a code, which is provided once you finish the previous one.
Goodname=La Espada Sagrada
NoIntro=
Tosec=Espada Sagrada La

[La Guerra de las Vajillas]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/la-guerra-de-las-vajillas
Description=Karapalo emperor, leader of the imperialistic forces, and his vaguely cleaned up lieutenant Darth Water, the cavalier with the most stinky breath of the galaxy, are the responsibles of the most tyrannic government the Universe has ever known. Only few planets and hundreds of men stay rebels to the oppression of the empire. You, Martín Luke Skywalker, are one of them.<br><br>You live in the Tutuflex planet, a desertic place located thousands of years light from our Solar System. Centuries ago, their inhabitants lived calmly and peacefully without more preoccupations than annually collecting the fruits of the plantations of giant turnips, the only source of wealth of the planet. Tutuflex saw with certain unconcern how the forces of the Empire, long ago a reduced group of mercenaries of the worst kind, became one of the most powerful armies of the universe subduing an always rising number of planets, everything seemed so distant…<br><br>Until a sad day, the forces of the empire arrived, and before the pacific inhabitants of Tutuflex had time to ask themselves what it was happening, they erased by laser all sign of life and peace of the surface of the planet.<br><br>Now you are a man without land, without family, without future… in your heart there's only place for resentment and revenge.<br><br>Having explained this, it would look (and indeed looks) as one of the most dramatic ways to start an adventure, if it wasn't because it's actually a parody of Star Wars ("La Guerra de las Galaxias", not "Vajillas", in Spanish). Besides title, you will also notice that all names of characters, places, etc have been modified in order to make the Spanish user more familiar -in a non-serious way- with them. Add to it that even the most tense situations will have a joke surrounding them, and as a result you have the first integral humorous adventure ever made in Spain.
Goodname=La Guerra de las Vajillas
NoIntro=
Tosec=Guerra de las Vajillas, La

[Lancelot]
Publisher=Mandarin Software
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lancelot
Description=Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. <br><br>Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you´ll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival.<br><br>The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.
Goodname=Lancelot
NoIntro=
Tosec=Lancelot

[Lap of the Gods]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lap-of-the-gods
Description=You have been trapped in a vortex by the Gods of Zzam. To escape you must bring them their crystals, which are buried within 16 chambers.These each contain 3 effigies, which must be collected to allow you to transport onto new levels and gain extra powers to allow you to track down the crystals within that chamber.<br><br>You can thrust upwards using a jet propulsion pack, but this is limited in energy.The minions of the Gods must be avoided, as contact with them causes you to lose irreplaceable effigies and thus lose a 'life'. To activate the special powers, and find out what they do, a Spellbound-style menu system is activated by pressing fire.
Goodname=Lap of the Gods
NoIntro=
Tosec=Lap of the Gods

[Laser Snaker]
Publisher=Poppy Soft
Developer=Poppy Soft
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=4.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/laser-snaker
Description=Laser Snaker puts you in control of a hungry snake, which must travel around the screen eating all the variously colored balls. As each one is consumed, the snake becomes longer, making it harder to maneuver around the various obstacles on the levels. These include barriers and blobs (the latter move, the former don't; both can be shot if necessary) and rival snakes. These travel around collecting the balls, which makes clearing the level quicker, but reduces the number of points on offer. You can shoot at any part of these, which cuts off the part beyond the impact point.<br><br>Beyond the initial 'trainee' mode, in which progress through level after level will probably only be stopped by sheer boredom, there are 10 speed settings. The 5 difficulty levels determine how many snakes must be faced, and how restrictive the walls of the levels are. Some levels have a flashing blue section in the centre. Reach this to clear the screen and gain an extra live (you start with 3).
Goodname=Laser Snaker
NoIntro=
Tosec=Laser Snaker

[Laser Squad]
Publisher=Blade Software Ltd.
Developer=Target Games Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=4.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/laser-squad
Description=Laser Squad is by the same designer as Microprose's classic X-Com: UFO Defense. It brings to the table an immersive gameplay environment as well as many innovative ideas that weren't available in any other game of the time.<br><br>In Laser Squad you control a group of "marine"-like soldiers (and the occasional cyborg). Before taking them into battle, you must buy them weapons and armour with a predetermined amount of credits, taking into account the individual abilities of your squad. Unlike X-COM, the soldiers do not gain experience over time.<br><br>There are 3 missions in turn - in The Assassins you must face down Sterner Regnix and his guards, Moonbase assault challenges you to destroy the OmniCorp database, and Rescue From the Mines eschews violence in favour of a rescue mission. These are viewed from above and progress in turns. Laser Squad also features a 2-player "hotseat"-type gaming option.
Goodname=Laser Squad
NoIntro=
Tosec=Laser Squad

[Laser Zone]
Publisher=Century Software
Developer=Salamander Software
Released=1983
Systems=Commodore 64|Dragon 32/64|VIC-20
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/laser-zone
Description=One of Jeff Minter's early eighties shoot'em'ups in his typical frantical style, Laser Zone has you controlling not one, but two "zone gunners" in a constrained playfield. Controlled with only one joystick, you move one zone gunner on a vertical wall and one at the bottom. Wave upon wave of nasties come into the zone, and must be shot down before they reach either wall, where neither gun can reach them and they advance toward you. You can try to escape perpetually, since your movements wrap around the screen borders, at least until another enemy has reached your wall, but it is better to use up one of your electro bolts that will erase everything on the screen.
Goodname=Laser Zone
NoIntro=
Tosec=Laser Zone

[Last Duel: Inter Planet War 2012]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/last-duel-inter-planet-war-2012
Description=Last Duel follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets.<br><br>The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky.<br><br>Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

[Last Mission]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/last-mission_
Description=After some shameful deeds, your people hate you and have put you in exile, but respect your skills as a combat pilot. Thus, they have sent you on a suicide mission to wipe out their enemy and keep them from future harassment.<br><br>The game is viewed from above, with progression vertically up the screen, but a control system in which the ship rotates at an angle with a press of left or right. Your ship has smart bombs installed, and its basic weapon can be improved by collecting the tokens which shot enemies can release.
Goodname=Last Mission
NoIntro=
Tosec=Last Mission

[The Last Mission]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1987
Systems=Amstrad CPC|MSX|PC Booter
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/last-mission
Description=The Last Mission is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake.<br><br>You control a tank-like robot which can be divided in <br>two: you rotate caterpillar and head-canyon, and the head part can fly off on its own. However,the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot's two parts.
Goodname=Last Mission, The
NoIntro=
Tosec=Last Mission

[Last Ninja 2: Back with a Vengeance]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/last-ninja-2-back-with-a-vengeance
Description=With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. <br><br>Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. <br><br>Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. <br><br>There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.
Goodname=Last Ninja 2 - Back with a Vengeance
NoIntro=
Tosec=

[Las Vegas Video Poker]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/las-vegas-video-poker
Description=With 20 coins in your hand, you approach the electronic poker machine confidently, with the aim of making a killing. There are several winning hands, with a Royal Flush paying out at 250-1, a Royal Flush at 50-1 and Four of a Kind at 20-1. Smaller winnings can be scored with multiple pairs or pairs of 'face cards'. There are five skill levels, and four different values of money to play with. After the initial draw you can choose which cards to hold in the hope of getting the best possible combination together. There is no opponent to play, and thus no bluffing involved.
Goodname=Las Vegas Video Poker
NoIntro=
Tosec=Las Vegas Casino

[Lazy Jones]
Publisher=Terminal Software
Developer=Terminal Software
Released=1984
Systems=Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lazy-jones
Description=Welcome to the World of Lazy Jones. You play the role of a janitor in this game, a lazy janitor that sneaks into back rooms and plays computer games. You can move around from floor to floor, and go into the back rooms and play the old (and I mean old) computer games that are in these rooms. Be careful you wouldn't want to get caught by security guards that are roaming the floors. There are 18 rooms to choose from, there are 3 that actually aren't games, and of course everyones favorite, the one that isn't a classic game, but you are just trying to get drinks off of the bartender, while avoiding the drunk.
Goodname=Lazy Jones
NoIntro=
Tosec=Lazy Jones

[Leader Board]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/leader-board
Description=Access' long line of golf simulations started with Leader Board. Hold down the fire button to set the pace, then press it for hook and slice if needed. Greens are sloped, so be sure to factor this in. Four 18-hole courses are provided, and a 4-round match can consist of any combination of these, with up to 4 players joining in. <br><br>There are three skill levels - novice players just have to hit the ball at the right speed in the right direction with the right club. Amateurs must be precise with the snap, to set the desired level of hook or slice - conventional wisdom in golf is to work on eliminating it first, then adding it back in - while the professional level also adds wind fluctuations.
Goodname=Leader Board
NoIntro=
Tosec=Leaderboard

[League Challenge]
Publisher=Atlantis Software Limited
Developer=Hypa Hypa Designs
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Electron
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/league-challenge
Description=An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life.<br><br>You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly.<br><br>Matches are played out via a succession of short animations, in which the home side wears red and the away side blue. At full time you are told how many injuries were incurred. The league season features 15 matches, one against each team, with the top two teams gaining promotion.
Goodname=League Challenge
NoIntro=
Tosec=League Challenge

[Leapfrog]
Publisher=CDS Microsystems
Developer=CDS Microsystems
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/leapfrog
Description=Leapfrog is a single player variant of Frogger.<br><br>The player takes control of a frog sitting by the side of the road. The frog wants to go home but to get there the frog must first cross a busy road and then he must cross a raging river.<br><br>The player can move the frog forwards, backwards, left and to the right. Using these controls the player must take the frog safely across four lanes of traffic travelling in alternate directions at different speeds. If a car or a lorry runs over the frog then that frog is no more.<br><br>Once the frog has crossed the road there's a chance for the player to take a rest before helping the frog cross the river. This frog cannot swim but all is not lost. In the river are lily pads and logs which the current is dragging along in different directions and at different speeds. Unlike the road, where it was important to avoid the traffic, here and the only way to cross the river is to hop from lily pad to log until the other side is reached.<br><br>Should the poor frog mistime his jump and land inn the water, or be swept off the edge of the screen, then that frog is no more.<br><br>At the far bank is a series of bays. In almost every occasion it is important that the frog jumps safely to land. However a dragonfly, the frogs favourite food, sometimes sits in one of these bays and jumping onto the dragonfly scores additional points. Watch out though because the dragonfly is sometimes replaced by an alligator and jumping onto him is as fatal as landing in the water.<br><br>Points are scored for every move forward the frog makes and for getting a frog safely home. <br>Each game consists of five frogs and getting all of them home safely scores a bonus, as does catching the dragonfly.<br><br>Once all frogs have got home, the game continues with more frogs and additional hazards including frog-eating snakes and fish.

[LED Storm]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/led-storm
Description=By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.<br><br>The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps,  or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. <br><br>The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.
Goodname=LED Storm
NoIntro=
Tosec=L.E.D. Storm

[The Legend of Kage]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX|NES|Wii
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/legend-of-kage
Description=You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi.  Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task.  Levels include the forest, moat, inside and outside of the castle.  These levels repeat as the seasons change.  The gameplay is side scrolling.  Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken.  The game can be challenging at times though because the player dies in one hit.  2-players are supported, but must take turns.
Goodname=Legend of Kage, The
NoIntro=
Tosec=Legend of Kage

[Leisure Genius presents Monopoly]
Publisher=
Developer=
Released=1985
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/leisure-genius-presents-monopoly
Description=This version of the classic board game supports several graphic formats and offers some different options. From 2 to 8 players can play the game, and they can all be computer players if you wish. This allows you to just sit back and watch as the computer takes over.  You can choose to play a short game with a specified time limit, or a standard game, and there is a save game feature.<br><br>All actions are handled entirely by keyboard. Questions appear in the center area of the board (for buying property, for instance). Pressing the first letter of a word from the top bar takes that action (Q for Quit as an example). Player stats can be viewed on the screen.
Goodname=Leisure Genius presents Monopoly
NoIntro=
Tosec=

[Lemmings]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1991
Systems=3DO|Amiga|Amiga CD32|Amstrad CPC|Atari ST|CD-i|Commodore 64|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|Macintosh|NES|PC-98|SEGA Master System|SNES|Windows 3.x
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.4
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lemmings
Description=Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.<br><br>You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.
Goodname=Lemmings
NoIntro=
Tosec=Lemmings

[Life Force]
Publisher=Imagine
Developer=Konami Industry Co. Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX|NES|TurboGrafx-16|Wii
Genre=Action
Perspective=Side-Scrolling
Score=1.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/life-force
Description=In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.
Goodname=Life Force
NoIntro=
Tosec=Air Force

[The Light Corridor]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/light-corridor
Description=The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. You control a bat, which must 'serve' the ball into play, and then follow it through the level, deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the obstacles are all static, but moving barriers add timing, reactions and luck to proceedings.<br><br>There are also several bonus objects, which are collected by passing through them. These include an L for an extra ball and dual rectangles to give you a second bat which moves around at random.<br><br>The game also comes with a full level editor, allowing you to design new levels and save them to tape or disk.
Goodname=Light Corridor, The
NoIntro=
Tosec=Light Corridor, The

[Light  Cycle]
Publisher=Kryptronic
Developer=PSS
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/light-cycle
Description=This was an early Spectrum interpretation of the Tron Light Cycles game style, in which the players (two on here, with the option of human or computer opposition) control a beam of light, which constantly extends as you move automatically. They must move it around an arena so as to cause their opponent's beam to crash into part of their's, or into the wall. This can be done by moving yours tightly around, so as to cram your opponent into a small space.<br><br>The control method of this version involves up, down, left and right controls, with instant death (and the resultant multi-colour display in the border) occurring from trying to double back on yourself, or hitting any part of your own beam. There are 7 speed level on offer.
Goodname=Light  Cycle
NoIntro=
Tosec=Light Cycle

[Lightforce]
Publisher=FTL - Faster Than Light
Developer=Carter Follis Software Associates
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lightforce
Description=The Regulus system has been attacked by alien forces, and you are the only Terran fighter in place to clear the area and rescue the captured hostages.<br><br>The game is a vertically-scrolling shoot 'em up with 5 levels. The first of these involves clearing their defences to reach the alien sector, then you face the jungle, ice and desert planets, before reaching the final alien compound. The game's enemies have a variety of attack patterns and formations, as well as varied and colourful appearance.
Goodname=Lightforce
NoIntro=
Tosec=Light Force

[Line of Fire]
Publisher=SEGA Europe Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/line-of-fire
Description=Unusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless.<br><br>The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while riding tanks and speedboats as well as being on foot. The levels are set in locations such as the enemy camp, the jungle, a ruined city and the final flight back to your base.
Goodname=Line of Fire
NoIntro=
Tosec=Line of Fire

[Little Computer People]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|PC-88|PC-98
Genre=Simulation
Perspective=Platform
Score=4.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/little-computer-people
Description=This is the mother of The Sims. When you load the game for the first time and personalise it with your name you'll see a house with several rooms like a kitchen, living room, bed room, etc. After some time of waiting a little person will appear and check out the house with all its rooms to see if he likes it. If he likes it, he will move in shortly and bring his dog along with him. That's where the real "game" starts and thats what it will be like every time you'll load the game from then. You see the house and the little person living in it, doing all kinds of stuff people do in their daily routine. He'll cook, eat, feed his dog, read newspapers, watch TV and from time to time he will write you a letter to let you know what he feels or what things he misses. To keep it more gamelike, you can "talk" to him in form of typing commands like "feed dog". You can also play cards with him and send him food or a present.<br>There is no aim in this game other than to interact with your LCP.
Goodname=Little Computer People
NoIntro=
Tosec=Little Computer People

[Little Puff in Dragonland]
Publisher=Codemasters Software Company Limited, The
Developer=Consult Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/little-puff-in-dragonland
Description=Puff is a poor little dragon who decides to explore the world beyond his home - Dragonland. Unfortunately, he is now lost and wants to go back home! Puff is too little to do this adventure by himself so you have to guide him through many levels, solving puzzles, avoiding traps and find all four parts of the pass to get back into Dragonland.
Goodname=Little Puff in Dragonland
NoIntro=
Tosec=Little Puff in Dragonland

[Live Ammo]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Denton Designs|Dinamic Software|Konami Ltd.|Platinum Productions
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Racing / Driving|Simulation
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/live-ammo
Description=Live Ammo is a compilation of five games:<br><br>1. Army Moves<br>2. Green Beret<br>3. Rambo: First Blood Part II<br>4. The Great Escape<br>5. Top Gun
Goodname=Live Ammo
NoIntro=
Tosec=Side Arms

[Live and Let Die]
Publisher=Domark Software, Inc.
Developer=Elite Systems International Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/live-and-let-die
Description=You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire.
Goodname=Live and Let Die
NoIntro=
Tosec=007 - Live and Let Die

[The Living Daylights]
Publisher=Domark Software, Inc.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/living-daylights
Description=The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer.<br><br>Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.
Goodname=Living Daylights, The
NoIntro=
Tosec=007 - The Living Daylights

[Livingstone, I Presume?]
Publisher=Alligata Software Ltd.
Developer=Opera Soft S.A.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action|Adventure
Perspective=Platform
Score=4.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/livingstone-i-presume
Description=Livingstone, I Presume? was one of the most famous games of Opera Soft. It is a video adventure technologically almost identical to Goody (also Opera's) but this game has a more complex map and an obligation to alternate among three weapons and a pole that you have from the beginning of the game.<br><br>The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the XIX century. There the resemblance to reality ends, and turns into a platform game.

[Livingstone Supongo 2]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/livingstone-supongo-2
Description=This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state.<br><br>Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.
Goodname=Livingstone Supongo 2
NoIntro=
Tosec=Livingstone Supongo

[Lode Runner]
Publisher=Software Projects Ltd.
Developer=Brøderbund Software, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|J2ME|Macintosh|MSX|NES|PC-88|PC Booter|VIC-20|Wii|WonderSwan
Genre=Action
Perspective=Platform
Score=4.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lode-runner
Description=The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.<br><br>The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.<br><br>This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
Goodname=Lode Runner
NoIntro=
Tosec=Lode Runner

[Lone Wolf: The Mirror of Death]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1991
Systems=Amstrad CPC|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lone-wolf-the-mirror-of-death
Description=In this out-of-canon adventure of gamebook hero Kai Master Lone Wolf, the player controls the dashing adventurer scaling the interior of warlock Gorazh's sinister magic tower Kazan-Gor -- an inverted pyramid, broadening as it gets higher -- in pursuit of a Lorestone of Nyxator located at the very top.  Imprisoned in his flick-screen tower, Gorazh has filled it with monsters and traps, the most insidious of which was a magic mirror, Dhazag-Oud, whose seven shards reflect back superior counterparts of whoever gazes upon them (and which subsequently result in boss battles.)<br><br>The gameplay largely skips over the choose-your-own-adventure sequences of Lone Wolf's gamebook roots and instead just initially prompts the player to select four of eight Kai skills (eg. Mindshield, Sixth Sense, Healing) to use (with restrictions) over the course of his tower travails.  From there, the player controls Lone Wolf's movements, skill use and attack strategies using the keyboard controls.

[Loopz]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|Game Boy|Lynx|NES
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/loopz
Description=A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions.<br><br>Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.<br><br>Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. <br><br>Game B is about unlocking bonus boards of the game by reaching a certain score. and uses a bonus multiplier method depending on loop difficulty.<br><br>The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.
Goodname=Loopz
NoIntro=
Tosec=Loopz

[Lords of Chaos]
Publisher=Blade Software Ltd.
Developer=Mythos Games Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lords-of-chaos
Description=Turn-based strategy game based on Julian Gollop's earlier games, Chaos and Laser Squad. The setting is pure fantasy - the Old World is wrecked by magical discharges, and the wizards who attempted to keep it balanced ultimately gave up, and used their skill to create a new world. These Lords of Chaos (up to four, played either by human or computer) may now battle for control of this world.<br><br>The idea of the game is to escape the level within a certain number of moves (preferably carrying lot of treasure and having killed the evil wizard Torquemada). Along the way you can use wizardry weapons and spells (there are 45 in total, created by combining ingredients) to conjure up mystical creatures like dragons and unicorns, but unfortunately so can Torquemada. Worlds include marshlands, castles and forests.
Goodname=Lords of Chaos
NoIntro=
Tosec=Lords of Chaos

[Lords of Midnight]
Publisher=
Developer=
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=4.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lords-of-midnight_
Description=The Lords of Midnight brings to life this epic land, as Doomdark's forces aim to wrest control of its 4000 screens. Your initial party of the task contains four fighters - Luxor the Moonprince, Morkin (his son), Corleth the Fey and Rothron the Wise, each of whom has their own characteristics. Many more lords can be recruited as the game progresses, with names such as Lord Dreams, Lord Blood and the Utarg of Utarg. If Luxor is killed, only Morkin remains under human control.<br><br>The game can be won in two ways - by overthrowing the full might of Doomdark's forces, or by stealing the moon ring back from its location (a task only Morkin can attempt), meaning that the game can be played as a straight strategy title or an RPG of sorts.<br><br>The land of Midnight includes lakes, keeps, plains and forests (the Fey are usually located here). You can always look in each of the 8 compass directions, meaning that the game features 32000 views - a remarkable tally in systems of this size.<br><br>Doomdark's forces, the Foul, move at night, giving the game a turn-based structure. Your characters can also die at the hands of dragons, skulkrin and wolves.

[Lords of Midnight 2: Doomdark's Revenge]
Publisher=Beyond - Challenging Software
Developer=Beyond - Challenging Software
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=4.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lords-of-midnight-2-doomdarks-revenge
Description=The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor's side.<br><br>The game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.<br><br>The characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn't automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game).<br><br>There are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.
Goodname=Lords of Midnight 2 - Doomdark's Revenge
NoIntro=
Tosec=Lords of Midnight, The

[Lords of Time]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1983
Systems=Amstrad CPC|BBC Micro|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lords-of-time
Description=Doctor Who references are obvious in this adventure - you play a time travelling hero, who faces a group of Time Lords as they attempt to rewrite human history. To do this, you must collect nine objects which have an hourglass symbol on, from nine different time zones. You will encounter tigers and an Ice Queen in the Ice Age, a guard and a frog in the middle ages, a Cyberman in the future, and more mundane tasks in the present day. To enter different time zones, go into the grandfather clock in your home (the starting location) and activate one of the nine cogs.<br><br>Lords of Time is played by typing commands to guide your character, moving in compass directions and with standard commands such as OPEN DOOR, GET GLASS and EXAMINE CAR. Objects you will encounter include keys, an emerald and a petrol can.
Goodname=Lords of Time
NoIntro=
Tosec=Lords of Chaos

[Lorna]
Publisher=Erbe Software, S.A.
Developer=Topo Soft
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lorna
Description=Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place.<br><br>This game follows the standard style of "go ahead and kill all anything that interpose on your way", those "friends" that will want to complicate your existence will be a varied mutant monsters, and, to defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can use your always effective assault-rifle. <br><br>This game is based on the popular Alfonso Aspiriz's comic book.
Goodname=Lorna
NoIntro=
Tosec=Lorna

[Los Angeles SWAT]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=2.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/los-angeles-swat
Description=The streets of Los Angeles are not safe. Lately, the kids are sick and tired of parents ordering them about and telling them what to do, so they decide to go out on the streets and threaten to club every policeman who gets in their way, making the streets not safe for the public, not even for little old ladies who decide to take a walk on a sunny day.<br><br>The bad news is: you're a police officer patrolling the streets, and you have two other police officers at your side. Your job is to shoot the little troublemakers that approach you. These troublemakers are harmless at a distance, but they are known to throw fire bombs at a few policemen. When you are killed by one of the troublemakers, one of the policemen replaces you as the one who gets to control the streets. If there is no policemen left, the game is over.<br><br>There are also turret guns located on top of buildings that fire, so you just can't stay on the footpath and hope not to get clobbered by the troublemakers. You just have to cross the road which is dangerous for a policeman in situations like this. When you come to the intersection, you'll come face-to-face with a gang, and you must shoot each gang member before they have a chance to leave you for dead. Once you've shoot all remaining gang members, a man appears holding a woman hostage. The object here is to shoot the man to free her. If you shoot the woman instead, you'll sacrifice 1000 points.<br><br>Your score increases when you walk, but score more points if you manage to shoot a troublemaker. You'll lose 100 points for killing a lady walking down the footpath.

[Los Inhumanos]
Publisher=Delta Software, S.L.
Developer=Delta Software, S.L.
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/los-inhumanos
Description="Los lnhumanos" is a game in which our objective will be to rescue the girl who has been kidnapped by another enemy group called "Los Rokopiedras". Besides capturing our beloved, they have also committed an excess which is what really did upset Zufuru, the inhuman protagonist of this history: they have destroyed his dear Simca 1000, a unique car, full of memories of our friend.<br><br>And, as this history occurs in the city of the skyscrapers, the distant New York, Zufuru will have to cross the famous Central Park in order to find the resting four pieces of his little car. Only when all of them would be on his possession he will be able to accede to the Empire State, the second level of the game and where his beloved is located.<br><br>For the most curious, this game debts its name to a Spanish pop music group which had quite succes during the eighties, period in which they produced some of the most danced songs on the Spanish youthful and universitary circles, that's also why you can listen to some of their most famous songs during the game, as well as seeing their mascot on the game.
Goodname=Los Inhumanos
NoIntro=
Tosec=

[Los Pjaros de Bangkok]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/los-pjaros-de-bangkok
Description=The story begins when the detective Pepe Carvalho (or in this case, you), receives a mysterious phone call from Bangkok by an old friend, Teresa Marsé, who is requesting you to come there to her help as she claims some people want to kill her.<br><br>With this information, you meet all her family in the travel agency which took her to Bangkok, where his guide informs everyone about what happened: "In Bangkok, Teresa met a young native -Archit- for which she falls in love, but he turns out to be a a diamond smuggler. Teresa has the "great" idea to convince him to steal diamonds of his boss, Jungle Kid, but the latter's son discovers it, Archit and had no other choice but to kill him. Now the whole Thai Mafia pursues them, and it will be difficult for them to escape."<br><br>With all this, nobody seems to want to go to in the search for Teresa or hire someone to travel. You get to convince his father that something must be done, and you get chosen as a volunteer after discussing the trip price with the owner of the agency. But he refuses to give you more than 200,000 búths for the travel...<br><br>After a long journey by plane you finally arrive in Bangkok, and you do not know where to start looking. You just know that you have to go to the Spanish embassy in Bangkok, where the ambassador will explain in greater depth your mission.<br><br>Los Pájaros de Bangkok is a conversational adventure based on the novel of the same title, written by Manuel Vázquez Montalbán.

[Los Templos Sagrados]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/los-templos-sagrados
Description=Los Templos Sagrados is a Spanish text-adventure, the sequel to La Diosa de Cozumel, and the second "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time around the player searches the ruins of the Yucatán peninsula for the lost mayan temple of Chichén Itzá.
Goodname=Los Templos Sagrados
NoIntro=
Tosec=Lost Temple, The

[Lotus Esprit Turbo Challenge]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.5
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lotus-esprit-turbo-challenge
Description=The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton.<br><br>The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger.<br><br>You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation filling the other half. In most races you will have to make a pitstop for fuel in order to reach the finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with these (or the other cars) will slow you, but there is no car damage model.
Goodname=Lotus Esprit Turbo Challenge
NoIntro=
Tosec=Lotus Esprit Turbo Challenge

[Luna Crabs]
Publisher=Micromega
Developer=Micromega
Released=1983
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/luna-crabs
Description=Very simple game with very simple control (left, fire, right). Don't expect some informations, menus or even settings. The action starts right after the game is loaded.<br><br>You're located on one of the Saturnian moons armed with guided missile cannon. The moon isn't vacant but inhabited by aggressive crabs. These creatures are descending from horizon near to you and than starts shooting. After some time they're returning back and than down again (unless you kill them of course). Your only defense is side-stepping and firing. There is no real level advance, only new hordes of Luna crabs and 5 lives in your possession.
Goodname=Luna Crabs
NoIntro=
Tosec=Luna Crabs

[Lunar Jetman]
Publisher=Ultimate - Play the Game
Developer=Ultimate - Play the Game
Released=1983
Systems=
Genre=
Perspective=
Score=3.9
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/lunar-jetman
Description=Unfortunately, it seems like the crudely assembled multi-stage rocket that Jetman created in his first video-game outing (Jetpac) could have been put together a little better. With the rocket disintegrating about him in warp space, Jetman manages to crash land on a previously undiscovered planet, inhabited by hundreds of aliens intent of the total destruction of Earth. Oh no! Save us, Jetman!<br><br>Lunar Jetman has a graphical feel to it that is very similar to the original Jetpac game, but the gameplay is quite a bit different. Jetman's jetpac this time only has limited fuel, and that can prove hazardous when those pesky aliens come looking for him. Fortunately, Jetman also has a lunar rover at his disposal. Inside this he can replenish his jetpac's fuel supply as well as travel unmolested about the planet's surface. Unfortunately, the lunar rover can only travel across flat land, so the player must find and set down bridging units to allow the rover to traverse over any craters blocking the way.<br><br>Blocking the way to what, you ask? Well, each level has an alien base somewhere. Jetman must locate a bomb (which can be carried on the back of the rover), take it to the base and destroy it before the level's timer runs out. Taking too long results in missiles being launched to destroy the Earth and Jetman himself.<br><br>The game contains multiple levels, each obviously more hazardous and tricky than the last, and the player continues playing, racking up points until he runs out of lives.
Goodname=Lunar Jetman
NoIntro=
Tosec=Lunar Jetman

[Macadam Bumper]
Publisher=Personal Software Services
Developer=ERE Informatique
Released=1985
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Simulation
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/macadam-bumper
Description=A single classical-style pinball table is provided in this simulation. A table editor is also provided - this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. <br><br>Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of table gives you a bonus. Gain as many points as possible to rack up a high score.
Goodname=Macadam Bumper
NoIntro=
Tosec=Macadam Bumper

[Mach 3]
Publisher=Loriciels
Developer=Loriciels
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mach-3
Description=Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.
Goodname=Mach 3
NoIntro=
Tosec=Catch 23

[Madballs]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/madballs
Description=On the planet Orb live a gang of notorious Madballs who decide what is passed through parliament. They have no leader, and this is where a ball simply known as Dust Brain comes in. It is his quest to persuade the other Madballs on the planet to join him in his quest for power, and he does this by bumping them off the multi-directionally scrolling platforms. Once a Madball has been persuaded, it appears in a tube at the bottom of the screen. When a Madball ends up in the tube, Dust Brain must find the 'downtube' exit so that he can pursue other Madballs. <br><br>While searching for other Madballs, Dust Brain encounters many obstacles that include trampolines, springboards, catapults, ramps, pyramids, and oil slicks; and these obstacles can either help or hinder Dust Brain. Each platform has its own dustbin, and if Dust Brain bounces over this, he changes into a Madball already in the tube. Also, he will make contact with three bureaucrats who will make his task harder, but they can also be pushed of the edge of platforms, giving Dust Brain plenty of time to bounce around before the bureaucrats have the chance to resurrect themselves.<br><br>Each Madball has its own speed and strength, and it can be difficult for a strong Madball to fall off a platform. Each of them also have their own energy source, which include cabbages, fish heads, bones, and Coke. When eight Madballs have been persuaded, this tube is full. When the active Madball falls off the platform, another one takes its place. When the last Madball in the tube falls off the platform, his quest for power has failed.

[Mad Cars]
Publisher=
Developer=
Released=1984
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mad-cars_
Description=Mad Cars is a very simple top down vertical scrolling racing game.<br><br>In this game you control a racing car and you race along a road avoiding obstacles such as water on the track which makes you skid. Any contact with another car or the sides of the track is instantly fatal.<br>The road is dead straight all the time but occasionally it narrows and widens fractionally. The roadside scenery does change, it starts as a race track, later it becomes a bridge over water, there's a section through farmland, and another through desert, then the scenery starts to repeat.<br><br>The does not seem to have an end, a final destination. The object of the game seems to be to drive for as long as possible to set a high score.

[Mad Martha]
Publisher=Mikro-Gen Ltd
Developer=Saturn Developments Limited
Released=1983
Systems=
Genre=
Perspective=
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mad-martha
Description=This (mostly) text adventure game places you in the role of hen-pecked hero, Henry Littlefellow. Seeking entertainment once in his life, your goal is to steal back your wages from your wife's purse and head off to the bright lights of the nearby casino (and other establishments) for a night of fun. Unfortunately, your axe-wielding maniac wife won't let things be that simple, and even escaping the house will be tricky without stumbling in the dark or waking the baby and alerting her to your sneaky plan. <br><br>Mad Martha is primarily a standard text adventure game, however the user is also presented with the odd arcade section (such as collecting £'s of money whilst avoiding the family cat, or dodging frogger-style across a road to go back home and collect the car keys), to break up the game flow. Getting into the casino leads you to the final challenge.
Goodname=Mad Martha
NoIntro=
Tosec=Mad Martha

[Mad Mix]
Publisher=U.S. Gold Ltd.
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=Isometric
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mad-mix
Description=Mad Mix is a Pac-Man variant, with a typical bird's eye view for each level and pellets you must eat in order to get to the next stages. Navigate the maze you're trapped in and gobble up food while trying to avoid the ghosts that are chasing you.<br><br>As a Pac-Man variant, there are some changes made to distinguish itself. Some levels offer transformative powers. These include being turned into a hippopotamus - which allows you to step on ghosts - and a vacuum cleaner - to clean up pellets corrupted by a wandering enemy. On some levels, you can also briefly turn the protagonist into a spaceship or a tank, where you can shoot ghosts from a fixed vantage point.<br><br>As with most arcade titles at the time, there is no true ending; the game loops back to the first level when you finish the last one.
Goodname=Mad Mix
NoIntro=
Tosec=Matrix

[Mad Mix 2: En el castillo de los fantasmas]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mad-mix-2-en-el-castillo-de-los-fantasmas
Description=Peace had arrived finally at "Cocovillage" thanks to the good work made by Mad Mix, who had become the worthy successor of his grandfather. But the nightmare had still not finished, because a few miles away, in the town of his cousin Ope, "Cococastle" (a place crowned by a phantasmagoric Castle), it was happening a strange phenomena. All the indications made think that a "coco", survivor of "Cocovillage", had converted the Castle into his dwelling, establishing in addition a maleficent alliance with the sinister inhabitants from that place. The terror had seized the inhabitants of "Cococastle", and only Mad can give back the tranquillity to the pacific inhabitants of this village.<br><br>The game consists in eating all the "coconuts" (small ball species that are dispersed through all the Castle) which appear at every moment. Once you have finished with all the coconuts of the level you will pass to the following stay of the Castle of the Ghosts, this is the mechanic until you have been able to explore all its corners. However, you shouldn't care only in eating all the "coconuts", but in addition you will have to be very kind trying to not collide with any of the inhabitants of the terrific Castle, as well as to avoid the different traps (or using them in your own benefit) while taking helpful -some with really curious effects- objects.

[Mad Nurse]
Publisher=
Developer=
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mad-nurse
Description=In Mad Nurse you take on the role of a midwife in a maternity hospital. In this hospital the babies run amok, leaving their cots to stick their fingers into electrical sockets, drink whatever medications they can get their hands on, fall down lift shafts and engage in other fatal activities. This makes it difficult for a trainee nurse such as yourself to bring them under control and it's your job to keep them alive.<br><br>Every time a baby jumps out of its cot, you must chase after it and rescue it from potential harm by picking it up and putting it back into its cot. <br>The hospital ward is on three floors linked by a lift. Babies appear randomly at the left of the screen on any of the floors and crawl towards the right of the screen where, if they survive that long, they will fall down the lift shaft. To rescue the little dears you must run to them, pick them up, run to the nearest cot and put them down.<br><br>The player has three  lives, or trainee nurses, to play with. A nurse is fired if too many babies die on a ward.  Keep enough babies alive on your ward for long enough and your nurse moves onto the next ward. Advance through sufficient wards and you get another life (a new trainee is assigned to you).<br>Points are awarded for babies picked up and put into their cots and for medicine bottles picked up. Also, to aid you in your task to save the babies you have a gas button that, when pressed, stops all the babies in their tracks while leaving your nurse free to move around.<br><br>The game has three levels of difficulty. The easy or 'No Problem'' level starts on ward 8, the intermediate or 'Problem!' level starts at ward 16, and the hard or 'Fat Chance' level starts at ward 24.

[Magic Carpet]
Publisher=
Developer=
Released=1985
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/magic-carpet_
Description=Aladdin must venture through three caves in search of the legendary magic lamp. While searching for the lamp, he must avoid many hazards such as bouncing boulders, deadly portcullises, moving walls, vampire bats, and a treacherous elevator. If Aladdin makes contact with these hazards, he falls off his magic carpet and is returned to the start of the cave. Once he has made his way to the third cave, he must find some way to get the lamp, which is guarded by a huge fire-breathing dragon. When he has this, Aladdin goes back to the first cave to get another magic lamp.

[Magic Johnson's Fast Break]
Publisher=Virgin Mastertronic Ltd.
Developer=Arcadia Systems, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|NES
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/magic-johnsons-fast-break
Description=Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on.<br><br>Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, and bigger bucks if you win.<br><br>Each game lasts four three-minute, real-life quarters. In between quarters, you can review stats such as field goal percentage, three-pointers made, rebounds, and steals. If the score is tied at the final buzzer, you play additional quarters until someone wins.<br><br>You control one player at a time. An arrow appears on-screen above the head of the player you're running. Just hit B to switch players. You can play against the computer or up to three friends.
Goodname=Magic Johnson's Fast Break
NoIntro=
Tosec=Magic Johnson's Basketball

[Magicland Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=Platform
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/magicland-dizzy
Description=Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people.
Goodname=Magicland Dizzy
NoIntro=
Tosec=Panic Dizzy

[Magic Meanies]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/magic-meanies
Description=The plot is that you're a good wizard called Meltec, who turns lead into gold. For plot related reasons all the lead is in the neighbouring country of Zeldor and guarded by the evil Magic Meanies, so to get the lead you tele-port in and steal it.<br><br>The game starts just after you've teleported in and the action starts almost immediately. <br>The game screen is a green field with black paths on it. The Magic Meanies run around these paths and if they catch you, you lose a life. Scattered around are blue 'lead' crystals and a magic cherry and using cursor keys you march through the greenness to collect them. As you do so you create new paths which eventually the Magic meanies will find and will run down to catch you. If you cut across one of the pre-existing paths they are patrolling they'll find you much faster.<br><br>Once you start moving in any direction you keep moving until you hit the edge of the screen or get caught.<br><br>If it looks like you're about to get caught you have five crystal balls that you can fire at the chasing 'Meanies.One shot kills one meanie and every 'Meanie that gets killed is replaced, so wiping them out and cleaning up the crystals at leisure is not an option. In addition you can only fire in the direction you're traveling so you must turn and fire very quickly if there's a 'Meanie that's getting really really close.<br>Also scattered around the greenness are red apples. These can be pushed into tunnels to block the 'Meanies or if you're really quick and really clever you can undermine one so that it falls onto a 'Meanie and kills it.<br><br>The game has a 'skill level' that is pre-set to 1 but can be any number between 1 and 9. Points are scored for 'Meanies killed and crystals collected. You move to the next level when the magic cherry has been collected.<br>The game is over when all three lives have been lost, then you get to enter your name - if you've achieved a high score for this session, before being returned to the start screen to play again.<br><br>This game requires quick thinking and nimble fingers to play. Some old reviews called it a clone of Mr. Do!. If you have not played that game then the best way to describe the game-play is that its like a cross between the 'being chased around a maze' element of Pac-Man and the dig new tunnels/paths element of Digger with a shooty bit thrown in. It .

[Mag Max]
Publisher=Imagine Software
Developer=Nihon Bussan Co., Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|NES
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mag-max
Description=An alien menace has attacked the worlds of civilization and laid waste to their planets. However before the being conquered, a group of scientists has managed to create one last weapon and hidden it underground. The name of the weapon is Mag Max and only it might be able to defeat the alien invaders. Mag Max however is incomplete and for security reasons, his component parts are scattered across the land. Through their collection, Mag Max's strength increases.<br><br>Mag Max is a side-scrolling shooter game. At the beginning, Mag Max is only a tiny little fighter craft that can fire low-powered projectiles. As component pieces are found; such as a head, legs and a laser lance, Mag Max's offensive power increases. Access to the underworld can be granted through small dark craters on the landscape. Once in the underworld, Mag Max's weapons vary slightly as do the enemies (there are no stationary objects underground). Enemy fire or contact on each of the components will destroy that component. Fire on the main fighter will destroy Mag Max. At the end of each level awaits a boss creature.
Goodname=Mag Max
NoIntro=
Tosec=Blue Max

[Magnetron]
Publisher=Firebird Software Ltd.
Developer=Graftgold Ltd.
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/magnetron-
Description=Magnetron was a follow-up to Quazatron.<br><br>Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction.<br><br>Throughout the space station were computer screens to give information, in a very similar method to Paradroid. Enemies came in various types and had different weapons, with each showing a rank and droid number on the front. By standing still and holding down fire, KLP-2 entered grapple mode. Now he could run into an enemy and try to take control. This gave a 9x9 grid of symbols. Rearranging the bottom row disarmed the detonator and allowed KLP-2 to steal energy for a recharge. Rearranging all three rows allowed KLP-2 to take over the other robot and use its abilities and weapons.<br><br>Once at the reactor, KLP-2 could add or remove a rod at a time. The aim was either to overload (by getting a big positive number) or shut down (by getting a big negative number). With all four reactors shut down, the lights dimmed and KLP-2 went to a beam pad to move on to the next station.
Goodname=Magnetron
NoIntro=
Tosec=Magnetron

[Mailstrom]
Publisher=Ocean Software Ltd.
Developer=Reptile Industries
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mailstrom
Description=The objective in Mailstrom is to collect sacks of letters from post boxes and take them to the mail depot where there they are sorted. Letters can then be collected and these must be delivered to the appropriate houses. <br><br>The player, naturally, takes the role of postman Mike Nasty and has to overcome obstacles to complete this seemingly simple set of tasks. One of these obstacles is that the postman does not initially have any keys to open the post boxes and so must be use whatever comes to hand, grenades, rocket launcher, etc in order to collect the mail. In addition to this some of the locals are quite aggressive and attack on sight. Injuries sustained in these attacks can be healed by a visit to the hospital.<br>The locals can be dealt with / killed off but killing either an innocent civilian too often gets the player arrested and ends the game, as does killing the policeman.<br><br>The key arrangement is a little tricky to get used to, Q - P moves the player up, A - L moves the player down, Z - > are alternately left and right, while the 1 - 0 keys are the equivalent of action keys in that they open up a sub menu of options that the aforementioned keys are used to select.<br><br>In a parody of the TV series 'Knightrider' the post van comes equipped with SKIT 2000, a computer that gives 'helpful' messages such as 'You've killed an innocent Mike' and 'You can't take much more of this Mike' while a local is beating up the postman.

[Majik]
Publisher=
Developer=
Released=1988
Systems=Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/majik_
Description=King Markham lies in his deathbed. Before he passes away, he holds on to the desperate hope that he will be united with his only son and heir, Prince Gideon, before he passes away. However, it is rumored that Gideon is being held captive in the evil clutches of Domir – for only Gideon himself can unite the Clans of the Reaches and prevent Dolmir's intended domination. Piradon, a great magician, has the task of rescuing Gideon, but accomplishing this task will be most difficult as his magical powers are limited in the lands he is about to journey.<br><br>Majik is a first-person adventure where players must perform certain tasks in order to proceed through the game. The four arrow icons allow movement in any direction (N, S, E, or W), and can turn either white or red. If the icon is white, the player can travel in that direction, otherwise the icon is red. Next to the arrows is another icon, and selection this will present players with several verbs such as VIEW, LOOK, SEARCH, and SLEEP. Any objects and people are displayed in the OBJECT and PEOPLE window, respectively.

[Mambo]
Publisher=Positive
Developer=Positive
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mambo
Description=Mambo, the most intrepid secret agent of the galaxy, has to fulfill a dangerous mission: entering into an enemy base The base is filled with crazy guardians who wouldn't hesitate in shooting against the smallest movement or launching missiles that could constitute a serious danger for humanity. They are not the kind of people anyone would allow to run freely through the streets.<br><br>Once inside the camp, the first action will consist in cornering the four captains, to snatch each of their codified cards. Simultaneously, it's necessary to find two security computers: one opens the door of the subterranean base and the other allows access to the control room. Finally, you should arrive at this room and activate the missiles with the cards. You will then need to leave the base.
Goodname=Mambo
NoIntro=
Tosec=Mambo

[The Manager]
Publisher=GTI
Developer=GTI
Released=1990
Systems=
Genre=
Perspective=
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/manager
Description=This straight-to-budget title is a comparatively uncomplicated football management game. You start by choosing one of the 8 teams in the bottom division, and must eventually make them the best club in the country.<br><br>Your squad is restricted to 15 players, who are randomly generated at the start with ability and fitness levels set. Players can be improved through training (which can be set at five different intensity levels - the higher ones add the risk of players being injured in training) and by the physio.<br><br>You can hire up to 3 scouts, each of whom will present a possible transfer target each week, so it can take time for the right players to become available. You can also sign free transfers in any position each week, but these will need considerable training to become adequate. Existing players can be sold on as well. You must gradually upgrade the stadium and consider adding a plastic pitch, while avoiding exceeding your overdraft limit.<br><br>Matches are played out by displaying the current scores in all matches in the division, with the border flashing when there's a goal in your game. Substitutions can be made at half-time.
Goodname=Manager, The
NoIntro=
Tosec=Cup Manager

[Manchester United]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/manchester-united
Description=A football management simulation with an arcade component where you manage the world's most famous football team. Lead them through a season to see how many trophies you can win. You can pick your dream team for the positions you want and see how they do in the championships.<br><br>The management side lets you choose and configure your team, choosing training schedules to develop your players and viewing their skills.<br><br>The arcade side can be used purely as a hands off simulation, or as a way to have a direct effect on the result.
Goodname=Manchester United
NoIntro=
Tosec=Manchester United

[Manchester United Europe]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/manchester-united-europe
Description=Play your favourite team as they make their way through the European Football championships. You can either select your team and let the computer's AI battle out each match, or take over control of the players and put the ball in the back of the net yourself.<br><br>This was Krisalis' second game in the sport genre, a sequel to Manchester United - The Official Computer Game.
Goodname=Manchester United Europe
NoIntro=
Tosec=Manchester United Europe

[Mandragore]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1986
Systems=Apple II|Commodore 64|MSX
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mandragore
Description=Mandragore is a role playing adventure game that was originally released in France.<br><br>The kingdom was at peace under King Jorian. When he was killed in a freak accident that peace was shattered as Lord Yarod-Nor took control and began a reign of tyranny and evil. The player leads a party of four characters (with the option to either define your own characters or take a  predefined group) through the land to eventually challenge, confront and defeat Yarod-Nor in his own castle.<br>Before that can be done the group must explore nine chateaux each of which contains a problem and clues that are useful later in the game, battle assorted and unusual monsters, enter villages to trade, and develop your characters skills.<br><br>The four predefined characters are<br><br>1. Syrela : a human female minstrel,<br>2. Podus : a male dwarf thief,<br>3. Gelth : a male elf wizard, and<br>4. Torlin : a male mi-orc ranger<br><br>Each character has values for the following attributes, constitution, strength, knowledge, wisdom, dexterity, and appearance. When creating your own characters there is a maximum of 80 points can be assigned to these attributes with none having more than 20 points or less than 5.<br><br>Character control is unusual and consists of abbreviated commands. The whole party moves as a single unit so to move North, South, East or West the player just has to type N, s, E, or W.<br>When the party comes on an enemy the commands take the form<br><br>1. character : each character in the party is referred to by a number in the range 1 - 4<br>5. command : only the first two characters need to be typed<br>6. target : objects and enemies are referred to by letter<br><br>So when a monster is encountered typing 3 will select Gelth, typing AT will command Gelth to ATtack, and typing A will instruct Gelth to attack the first target. When the party acquires weapons it is possible to extend the command to specify the weapon to be used.

[Man Hunt]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/man-hunt
Description=Man Hunt is an arcade game for the Spectrum where the objective is to survive long enough to accumulate a high score.<br><br>The story behind the game is that the player's character is exploring on a distant world, collecting dilithium crystals, when they encounter an area containing both acid pools and crystals. At this point they are surprised by a number of aliens who move in a direct line towards them. The only way the character can survive is to move in such a way that an acid pool is directly between themselves and the alien because the alien will then walk into the acid pool and perish.<br><br>Points are scored for aliens who perish, either in acid pools or by colliding, and crystals collected.<br><br>The game starts with four aliens and fifteen acid pools. When these four aliens are destroyed, five more take their place. <br>The number of acid pools decreases as the game progresses until at level 8 there is only one pool left.<br><br>The player has only one life per game and there is no save game feature.

[Manic Miner]
Publisher=
Developer=
Released=1983
Systems=Amstrad CPC|BBC Micro|Commodore 64|DOS|Dragon 32/64|Game Boy Advance|MSX|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/manic-miner
Description=You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time (air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all elements to be found in a classic platform game.
Goodname=Manic Miner
NoIntro=
Tosec=Manic Miner

[Man Trap]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/man-trap
Description=Man Trap is a deceptively simple arcade game for the Spectrum where the objective is to survive for as many levels as possible. There is no save game. The player has only one life per game, a single mistake and the game must be replayed.<br><br>The player's character starts off at the bottom of the screen. The object is to get to the top of the screen by jumping on to platforms. Only one unused platform is shown at a time and the player must jump either left or right to reach it. <br>If the player jumps the wrong way their character dies and the game is over. The same happens if the player takes too long to make their jump. Fast reflexes are a must in this game.<br><br>On later levels some platforms have man traps on them - hence the game's name.

[Mantronix]
Publisher=Probe Software Ltd.
Developer=Syrox Developments, Ltd.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mantronix
Description=Mantronix is an arcade game where the player controls a small robot and must use it to explore an alien world, kill guards, and collect treasures.<br><br>The player takes the role of a recently promoted bounty hunter of the Planetary Law Federation. They embark on a mission to the planet Zybor where four dangerous criminals are hiding. All previous attempts to deal with these desperadoes have failed. <br>The planet is inhabited by a race of humanoids who have been programmed to protect these criminals, and it is littered with valuable items. The Galaxy Police issue a termination order for the first of the evil miscreants and stage is therefore set for a lot of killing and scavenging.<br><br>Naturally this is dangerous work so rather than explore and fight in person, the player controls a robot, the Mantronix, who does all the real work.<br><br>In addition to fulfilling your mission of killing the guards to get to the bad guys and scavenging as much as possible, the player must find eight power cubes and reverse the direction of a series of conveyor belts in order to acquire fuel for the journey home.

[Mapsnatch]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1984
Systems=
Genre=
Perspective=
Score=3.0
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mapsnatch
Description=Mapsnatch is a Risk-oriented game, with the difference that in this game the armies belong to current times, the scene occurs in the European continent and clashes are not limited to space frontier.<br><br>There are the game options offered: play against the computer, against another player or two of them. When you choose one of these the computer deals the cards. They show the name of the territory you're in charge of and the kind of army you have in it. In this context, you must bear in mind that when it comes to a destroyer, five armies are assigned, if it's a reactor the armies are four, and if a tank, three.<br><br>In every turn, the player can choose from attacking, placing armies or requesting information. When it decides to attack, it will appear on the left side of the screen the picture of  the country that is being attacked, and at the right side, the attacker. Then throw the dice that will determine who is the victor, (bear in mind that you can throw as many dices as armies you dispose of in the territory.
Goodname=Mapsnatch
NoIntro=
Tosec=Map Snatch

[Marauder]
Publisher=Hewson Consultants Ltd.
Developer=Arcanum Software Developments
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/marauder
Description=Captain C T Cobra has the task of travelling through planet Mergatron where the jewels of Ozymandias have been placed by their captors. The road is long and tough but he has a Battlecar at his disposal.<br><br>You play Cobra as he journeys vertically, taking out the mounted turrets and enemy cars as he goes. There are also colored turrets to shoot at - each colour represents a particular change to your car's performance (there are a few temporary negative ones alongside the upgrades). You have 16 smart bombs, which may sound generous, but just watch them go. A boss must be beaten at the end of each level.
Goodname=Marauder
NoIntro=
Tosec=Marauder

[Marble Madness Construction Set]
Publisher=Melbourne House
Developer=Melbourne House|Atari Games Corporation
Released=1986
Systems=Amstrad CPC
Genre=Action
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/marble-madness-construction-set
Description=Marble Madness involved guiding a ball through precarious levels with drops, ramps, and enemies to avoid for fear of losing time or being sent back to the start of a screen. The initial home licensing was split – Electronic Arts converted the arcade game itself to several systems, whilst Melbourne House provided their own level set, but more significantly designed an environment allowing players to create their own levels.<br><br>Angled and slanted ramps can be placed anywhere, either on a blank screen or to edit an existing level. Enemies can be placed anywhere, these will follow their own paths once you play the game. Time / points bonuses and oil slicks can also be added to the levels. A complete block of levels can be saved to create a game set of its own. Designs can be tested out before being committed to storage.
Goodname=Marble Madness Construction Set
NoIntro=
Tosec=Marble Madness - Construction Set

[Marble Madness Deluxe Edition]
Publisher=Melbourne House
Developer=Melbourne House|Atari Games Corporation
Released=1987
Systems=Amstrad CPC
Genre=Action
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/marble-madness-deluxe-edition
Description=Marble Madness Construction Set gave enthusiasts of the arcade game Marble Madness a chance to create their own layouts that was not seen in any of the other home versions. However, it lacked a direct conversion of the arcade's level designs, which is where this Deluxe Edition comes in. Alongside an improved version of the construction set, the original game is converted, although without multicoloured graphics.
Goodname=Marble Madness Deluxe Edition
NoIntro=
Tosec=Marble Madness - Deluxe Edition

[Mario Bros.]
Publisher=Ocean Software Ltd.
Developer=Nintendo Co., Ltd.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 5200|Atari 7800|Atari 8-bit|Commodore 64|Game Boy Advance|NES|PC-88|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mario-bros
Description=Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.<br><br>The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective.<br>Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.<br><br>For the two player mode, the first to collect the set amount of coins wins.
Goodname=Mario Bros.
NoIntro=
Tosec=Mario Bros

[Marsport]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1985
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/marsport
Description=Marsport is the first (and ultimately only) game in an unfinished trilogy set in the 25th century. Humanity is at war with the Sept alien race, and they are now in a position to invade Earth, as they have the plans for their protective sphere. You play John Marsh, a soldier turned leader who must go to Mars and locate the original plans.<br><br>Marsport uses the same game system as Tir Na Nog and Dun Darach, although a 3D effect is incorporated into the graphics. A single path is displayed on screen at a time, and the view is rotated at junctions. The Warriors and Warlords must be shot down using weaponry, making this Gargoyle's most action-driven adventure up to this point.<br><br>The Marsport is split into ten distinct sections with their own functions, such as Stores, Administration and Computers. There are robots to interact with, for gaining information or objects. Pairs of objects can be combined to manufacture new ones. A central computer locks out many sections until it can be found and disabled. You will have to shoot the Sept before they can touch you, and also be wary of Warden robots which may malfunction and mistake you for a Sept.
Goodname=Marsport
NoIntro=
Tosec=Marsport

[MASK]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mask_
Description=MASK is game based on a popular animated TV series of the mid 1980's. In addition to the TV series, entitled M.A.S.K., an acronymn for Mobile Armored Strike Kommand, there was also a series of books, authored by Kenneth Harper and illustrated by Bruce Hogarth, and comics. A new line of toys was produced to accompany each TV series.<br><br>The stories all centre around the M.A.S.K. organisation led by the fearless Matt Tracker. M.A.S.K. agents wear helmets or masks to protect their identities and to give them super powers which help in their fight against the criminal V.E.N.O.M. organisation. They drive super powered vehicles which can transform.<br>V.E.N.O.M., aka the Vicious Evil Network of Mayhem, are the bad guys. They are by Miles Mayhem one time friend of Matt and co-founder of MASK who betrayed Matt long ago. <br><br>There are four areas to the game and in all Matt must drive his Thunderhawk vehicle around the game area, avoiding V.E.N.O.M.'s armoured vehicles and tanks while accomplishing tasks in a specific order.<br>In area 1 : Boulder Hill, his first task is to recover his own mask and later an abducted agent. However it's not just a case of driving around until the agent is found. Matt must first and collect a scanner which will direct him the missing agent (who will be hidden). However the agent cannot be picked up until his mask has been collected and the scanner will not function until the four pieces of the security key have been collected and assembled. Items, including bombs, are collected by driving over them. Bombs are Matt's only weapon against V.E.N.O.M.'s tanks and, as bombs do, they will damage Matt and his vehicle if he's too close to the explosion.<br><br>The remainder of the game consists of three more areas, Prehistoric, Far Future, and VENOM Base each of which have two abducted agents to rescue.

[MASK II]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mask-ii
Description=MASK II is a single player side scrolling shoot-em-up and is the second game in the M.A.S.K (Mobile Armored Strike Kommand) series that was based on a TV series / comic / toy license of the mid 1980's. <br>The M.A.S.K organisation is once again battling the bad guys in the form of the criminal V.E.N.O.M. (Vicious Evil Network of Mayhem) organisation in their transformer like vehicles. This game consists of three missions:<br> <br>Mission one is about destroying an oil refinery that V.E.N.O.M. have set up in the middle east as part of their bid to control oil prices<br>Mission two starts with a tribe in the jungle who worship a fabulous ruby. V.E.N.O.M. have stolen the ruby and are using it in a laser ray gun. It is M.A.S.K.'s job to destroy the laser and to return the ruby to the tribe in the jungle.<br>Mission three sees V.E.N.O.M. holding the president of the P.N.A. hostage and the mission is to rescue him and get him to the summit talks in time to sign a peace treaty.<br><br>In each mission the player starts by selecting three M.A.S.K. agents. These should be chosen with care as the agents drive different vehicles and completing each mission will require having the right agent and their vehicle at your disposal. <br>Once into the game the player has five lives with which they must complete their mission by driving, flying and hydro-planing across the varied terrain, battling V.E.N.O.M. vehicles, overcoming obstacles, and picking up power-ups along the way.

[Master Chess]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/master-chess
Description=The ancient game of chess is recreated here, with all the traditional rules and game concepts. The game is in 2D, as the programmers felt this was the most effective use of available memory. Controls involve moving a pointer over the square to move a piece from, pressing space, then moving to the destination square and pressing space again. You can set the amount of time players (human and computer) have to plan moves, although an over-ride option to force a move instantly also exists. You can save and reload games, and at any point can move pieces either from current settings or from scratch, to completely customise the game or play out classic positions.
Goodname=Master Chess
NoIntro=
Tosec=Master Chess

[Master of Magic]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/master-of-magic-
Description=Thelric the Wizard has kidnapped you by beaming you into his world, and will only set you free if you recover for him the Amulet of Immortality. The game engine is menu-driven, using the joystick to select options from menus to activate each of the game's main functions. The screen display has both top down and side-view representations of what is going on around you, plus measures of your mind and body health, and an inventory.<br><br>To help, Thelric teaches you four spells - a magic missile to attack creatures, a burn spell which works over a wide radius, a spell to drain enemy energy, and a magical shield. Additional weapons (including daggers and a mace) and potions can be collected throughout your quest.
Goodname=Master of Magic
NoIntro=
Tosec=Master of Magic, The

[Masters of the Universe: Super Adventure]
Publisher=U.S. Gold Ltd.
Developer=Adventure International (UK)
Released=1987
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/masters-of-the-universe-super-adventure
Description=This interactive fiction title (one of three licensed Masters of the Universe titles released in the mid 1980s) might suit the more intellectual He-Man fans. Skeletor has developed an Earthquaker device, which uses hypnotic rays to control a horde of Rockbinders -  gigantic boulder beasts capable of gnawing through solid rock. As the game starts, the beasts are tunnelling beneath the Shadowlands and approaching Eternia. As Adam AKA He-Man, can you stop Skeletor and his evil plan before it is too late?<br><br>The game is reasonably easy by adventure standards, and uses a largely two-word parser with commands such as ENLIST, EXAMINE and FIT. Time saving commands include GET ALL and DROP ALL, and BOM (back one move) for undoing mistakes.
Goodname=Masters of the Universe - Super Adventure
NoIntro=
Tosec=Masters of the Universe - The Super Adventure

[Masters of the Universe: The Arcade Game]
Publisher=U.S. Gold Ltd.
Developer=Adventuresoft UK Ltd.
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/masters-of-the-universe-the-arcade-game
Description=In a spin-off from one the most popular cartoon franchises of the day, the evil Skeletor has captured the magic-giving Ilearth Stone . This allows him to take control of Castle Grayskull, kidnap the Sorceress, and create a horde of fighters to attack He-Man's palace. He-Man must first rescue Orko from an 'imprison' spell (by collecting the right ingredients to cast a counter-spell), before taking on the full horror of the defences Skeletor has placed around the Ilearth stone.<br><br>He Man must use the Sword of Power to destroy the foes he faces throughout his journey, which is horizontally-scrolling. He-Man has a limited amount of time to complete his task, and a limited Body Shield to protect him for combat harm.
Goodname=Masters of the Universe - The Arcade Game
NoIntro=
Tosec=Masters of the Universe - The Arcade Game

[Masters of the Universe: The Movie]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/masters-of-the-universe-the-movie
Description=The Cosmic Key has fallen through time and space and landed on Earth. Find it before Skeletor does or Eternia and the universe will suffer.<br><br>This is an adaption of the motion picture Masters of the Universe. You, as He-Man, must find the eight chords to the Cosmic Key. Along the way, you must fight Skeletor's minions. First, you fight in the streets and try to find a chord hidden in the streets. After you enter the scrapyard, you will meet and fight Blade and Karg to the death in a hand to hand beat 'em up to get another key. In Charlie's Electronics Store, you aim your cross-hair to shoot oncoming enemies who guard a chord. Later, make your way to the rooftops and fight a laser battle on a flying disk. After all eight chords are retrieved, go mano-a-mano with Skeletor in the final battle.

[The Master]
Publisher=Artic Computing
Developer=Dinky
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/master
Description=Jasper is watching a horror movie after a hard day's grave-digging, when he falls asleep and is transported into the film. The battle to defeat the Vampire Master is underway, and Jasper must complete the job if he is ever to wake up again.<br><br>Jump through the 8 screens, collecting all the crosses before going through the exit, and avoiding snakes and other hazards. Watch out for booby traps, and make sure not to touch the crosses when they have become burning effigies - either of these indiscretions costs one of your nine lives. The Master must be defeated five times before the world is finally safe.
Goodname=Master, The
NoIntro=
Tosec=Test Master

[Match Day II]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/match-day-ii
Description=The original Match Day was the first serious football game to hit the Spectrum, and this sequel emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes are given to allow you to restore these to the same state another day.<br><br>Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature of the game was the Diamond Deflection System, which mathematically calculated the angle and pace of any rebounds.
Goodname=Match Day II
NoIntro=
Tosec=Match Day II

[Match of the Day]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Atari ST|Commodore 64
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/match-of-the-day
Description=There was a massive wave of football management games in 1992, and this was Zeppelin's contender. It was licensed around the BBC's football highlights programme famed for its classic theme music. The standard options exist (such as training, transfers and tactics) but the control system is unique. A diary is presented on the table, and you have to drag the icons for the activities you want to focus that amount of time on. This not only makes the presentation and style unusual, but also accurately represents the limited amount of time a real manager has.
Goodname=Match of the Day
NoIntro=
Tosec=Match of the Day

[Matrix: Gridrunner 2]
Publisher=Salamander Software
Developer=Llamasoft Ltd.
Released=1984
Systems=Atari 8-bit|Commodore 64|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/matrix-gridrunner-2
Description=Attack of the Mutant Camels is sequel to Gridrunner.  In this Centipede style game you play a retired captain of a starship, one of those who had won the previous war against aliens.  You come out of retirement because the aliens are back, tougher than ever.  Thus a second gridwar begins.<br><br>You pilot your ship and shoot at chains of pods coming at you.  As you hit the pods, they break into smaller independent chains.  The aliens seem to have a sense of humor, though.  Each pod in the chain coming at you looks like a...camel.  Flying camels from outer space.<br><br>As you start shooting the camels, you are attacked by guns from the bottom of the screen and from the left side of the screen.  Even worse, a human traitor has joined the aliens, and when he appears on the screen, running across the grid on top, the guns get very accurate at shooting you.  Luckily you can shoot traitors.<br><br>Other twists include deflectors, which turn your bullets and even ricochet them back at you.  The enemy fires back too.  And as you advance in level, the enemy changes the direction of their attack.
Goodname=Matrix - Gridrunner 2
NoIntro=
Tosec=Gridrunner

[Max Headroom]
Publisher=Quicksilva Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/max-headroom
Description=This game is based on a 1984 British television movie which led to a 14-episode television series that ran in 1987 in the U.S.  It's an early cyberpunk vision set "twenty minutes in the future" where powerful corporations rule and compete for television ratings and consumer dollars.  Edison Carter is an investigative reporter for Network 23 seeking to free his alter ego Max Headroom, a cybernetic construct of his mind that was stored after Edison was involved in a motorcycle accident and the last thing he saw before losing consciousness was a "Max Headroom" sign going into a tunnel.  Max lives in computers and can appear on any screen, television or any electronic device.  The character is actually Matt Frewer in a latex mask, edited so as to appear jittery and stuttering like an early computer model.  <br><br>In the game, Max has been abducted by Network 23 and you must retrieve him from somewhere in the 11 top floors of their high-rise building starting at the 200th floor.  Security systems protect each floor and you have to find and enter the correct codes to gain access from the elevators.  Each floor seen in isometric view, has lines representing walls of various rooms with doors and office furniture.  Robots will chase and fire at you and decrease your health level as shown on the biomonitor at bottom of screen.  Also indicated are the floor number and time left.  On the right side of screen are 4 icons for Reporter E. Carter which open a door, call elevator, view through camera, or allow movement to run around the floor.  On the left side are icons for Controller T. Jones (Theora helps you hack into systems) to show you the floor and computer circuits.  <br><br>When entering a security code, it takes the form of an LED digit over which you must move a pointer over a row of circuit lines in order to activate various segments to form a desired digit.  Each segment will remain lit only temporarily so when time runs out you must ensure that the letter is fully lit or your code will fail.  In that event, you must make your way across the floor to the second elevator and try again.

[M.A.X.: Maximum Action Xtra]
Publisher=U.S. Gold Ltd.
Developer=Factor 5 GmbH|Jaleco Ltd.|Lucasfilm Games LLC|Sales Curve Ltd., The
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/max-maximum-action-xtra
Description=This compilation includes the following games:<br><br>1. SWIV<br>2. Saint Dragon<br>3. Turrican 2<br>4. Night Shift
Goodname=M.A.X. - Maximum Action Xtra
NoIntro=
Tosec=

[Maziacs]
Publisher=dk'tronics
Developer=dk'tronics
Released=1983
Systems=Commodore 64|MSX
Genre=Action
Perspective=Platform
Score=4.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/maziacs
Description=Maziacs is a maze game. The maze in Maziacs has no edges but has around 100 locations and a new maze is generated at each game start. The aim of Maziacs is to find the treasure and take it to the point the game started.<br><br>All scattered over the maze are prisoners, food, swords and treasures for you to collect but you are chased by monsters that will attack you.<br><br>A sword can only kill one Maziac, a hostile and horrible monster and it's only possible to carry one item at the time. Without a sword, you can still fight Maziacs, but your chances of victory are much lower. <br><br>You need to collect food or you will die of starvation.<br><br>To find the treasure you should ask the prisoners who can show you the way, but only for a short distance. The route will turn yellow for a short time.<br><br>The prisoners will also tell you the way back to your starting point.<br>As you can only carry one item at the time it is best to kill as many Maziacs on your way to the treasure.
Goodname=Maziacs
NoIntro=
Tosec=Maziacs

[Mean Streak]
Publisher=Mirrorsoft Ltd.
Developer=Dalali Software Ltd.
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mean-streak
Description=In the future, most people travel using Matter Transporters, but to Rebels this is dull. They have taken the abandoned orbital road and turned it into the Battletrack. You take your Mean Streak motorcycle and set out to dart through this dangerous Mad Max style world, with the aim of getting though these tough isometrically-viewed roads. You are armed, but so are the Outcasts you must face.<br><br>Hazards include walls, gaps in the road and oil slicks. A scanner at the bottom of the screen gives some advanced warning. You can pick up improved weaponry, extra fuel, and boxes of oil, which you can drop into the paths of onrushing bikes. As well as shooting other bikes, you can ram them into walls at the side of the road, or into the aforementioned hazards.
Goodname=Mean Streak
NoIntro=
Tosec=Mean Streak

[Mega-Apocalypse]
Publisher=Martech
Developer=Martech
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mega-apocalypse
Description=It is a very strange universe really - isn´t it? All those millions of planets and moons and stars and comets swirling about in the vastness of space. Imagine what fun it would be to explore - to boldly go where no boldly goer had boldly gone before - unless they happened to live there. <br><br>Latest research from the Institute of Advanced Research (I.A.R.) indicated that there are quite a lot of planets with things living on them. Some of these things are pretty intelligent like us really. Other of these things are really stupid, like whelks, for example. <br><br>Anyway, to cut a long story short, you have been selected to explore the universe, boldly seeking out strange and exciting new worlds. If you find any, your instructions are quite clear. <br><br>BLAST THE LIVING DAYLIGHTS OUT OF THEM!!
Goodname=Mega-Apocalypse
NoIntro=
Tosec=Mega-Apocalypse

[Mega-Bucks]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mega-bucks
Description=A teenager inherits a mansion from his uncle Maxabillion Brainbox III, within which is hidden his vast fortune. In this flip screen adventure (similar to the "Magic Knight" series) our hero must search the sprawling mansion before his time limit runs out and a bizarre security system locks down the Mansion for good. The house and it's grounds have been littered with clues and puzzles by the lad's uncle, creating the worlds biggest treasure hunt. To find the hidden fortune the prospective billionaire has to creatively use the items that litter the mansion, from tape recorders to fire extinguishers, garden shears to a sick budgie and and leave the mansion with Mega-bucks.

[Megachess]
Publisher=MCM Software
Developer=Genesis Soft|Iber Soft
Released=1988
Systems=Amstrad CPC|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/megachess
Description="Megachess" is a program with modest graphics but certainly with a great intelligence, a proof of that are its 6 difficulty levels, all of them very well differentiated. On the other hand, this game also has an analysis option that can be very useful at the time of practicing or taking to board one of those listings which are so frequent on the press.
Goodname=Megachess
NoIntro=
Tosec=Mega Chess

[Megacorp]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/megacorp
Description=In the XXII century the universe is dominated by two major forces born after decades of major wars: the Empire and the Hark Federation. Being both of them expansionist governments, frictions in their borders are almost constant.<br><br>Within the Empire, the biggest power after the emperor himself, are the Mega Corporations, financial partnerships that control every aspect of people's lives. With power of life and death, these Mega-Corp, as they are familiarly known, extend their tentacles by the Cosmos in search of riches to extract or eventually snatch.<br><br>The federal system consists in the "adoption" under its tutelage of technologically poor planetary systems in general, although rich in material or manpower that are invariably employed in improving the resources of the originary Hark planets.<br><br>"Megacorp" is a conversational adventure with static graphics in which you will take part of the Imperial federation. Your exact mission would be guiding your operative agent to get control of the situation on the GEA-3 planet. You should, helping rebel groups, overthrow the government, now in the hands of The Federation.<br><br>Your craft will land on the forest surrounding the rebel base. Cross the lake, pass police checks and find your link to be identified by their status as merchant in fur, from here follow his instructions. The mission is risky but the reward is great, if you make GEA-3 planet be part of the Empire, you will get immensely rich.
Goodname=Megacorp
NoIntro=
Tosec=Mega-Corp

[Meganova]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/meganova
Description=Hi, my name is Philip Sunset, but my friends call me "long hands" and my office is one of the best remunerated of the galaxy, I am an illegal appropriator of objects that I do not own, although there are people who vulgarly call it "thief". And this time I am involved in a very undesirable situation. The thing is that I took the Sprocket System "landed", apparently one of the most secret treasures of the Drowhar army. But, as usual, these boys are not very happy and have decided to convert me into cosmic phosphate, something that wouldn't be so easy for them. I was contracted as a pilot by the Terra-1 confederation interstellar forces, although it wouldn't be bad at all if you could help me...
Goodname=Meganova
NoIntro=
Tosec=Meganova

[Mega Phoenix]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mega-phoenix
Description=Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a coin-op version was later made by Gaelco. The game is a single-screen shoot ‘em up in which the player moves left to right while shooting several waves. There is a shield function available, which lasts for a short period of time (after which it must recharge to be used again) and it paralyses the craft while active.<br><br>The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty.
Goodname=Mega Phoenix
NoIntro=
Tosec=Megaphoenix

[Mega Sports]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics|Epyx, Inc.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mega-sports
Description=Mega Sports compiles some of Epyx's multiple-event sports games from the 80s. Some of these titles were converted to some of these systems specially for this collection, or were only ever released on other compilations for those formats. The games are:Winter Games<br>2. Summer Games<br>3. Summer Games II<br>4. The Games: Summer Edition<br>5. The Games: Winter Edition<br>6. California Games
Goodname=Mega Sports
NoIntro=
Tosec=Hyper Sports

[The Menagerie]
Publisher=Zenobi Software
Developer=Stormbringer Software
Released=1990
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/menagerie
Description=The Menagerie is a text adventure with graphics with a lot of references to The Hitchhikers Guide To The Galaxy. You take the role of Jim, a vampire. The game starts with that you are searched after by the police for your attacks of the citizens of the town. The police lose track of you and you come in contact with aliens who strike you with a blue ray which causes you to pass out. When you wake up you get to know that you are now a resident of a menagerie, specialising in unusual species. The problem is that your life expectancy has been reduced and to overcome this problem you have to find the Bloodstone of Baal. The game contains reportedly 70 locations.
Goodname=Menagerie, The
NoIntro=
Tosec=Cup Manager

[Mercenary]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1987
Systems=Atari 8-bit|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mercenary
Description=Due to an engine malfunction, your spaceship crashes on the planet Targ. Unlike your trusty vessel, you survive the crash and now have to find a way to get away from this planet. But hey, while you're at it, you might as well try to get some money off your unplanned stay on Targ.<br><br>You're a mercenary, and it just so happens that the two races on the planet are at war. So why not use that to your advantage and do some favors for each race... against cash?<br><br>You play this game in a first-person perspective with vector graphics. There's a huge planet for you to explore, you can walk around on it or take airborne vehicles to reach elevated locations.
Goodname=Mercenary
NoIntro=
Tosec=Sorcery

[Mercenary: Compendium Edition]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mercenary-compendium-edition
Description=A compilation of Paul Woakes's innovative 3D exploration and flight game, and the  Second City expansion pack. For some systems this was a compilation of previously-released titles, for others it was the only release for either part of the gameworld.

[Mercenary: Escape from Targ - The Second City]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1988
Systems=Atari 8-bit|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mercenary-escape-from-targ-the-second-city
Description=Mercenary: The Second City is an expansion disk for Mercenary, which features the same gameplay and controls.<br><br>Following the successes over Targ's Central City, the controller of the BENSON computer relaxes and enjoys himself. Soon however, he grows bored and starts looking around for new challenges on the still hazardous Planet Targ. Rumors about the Palyar Commander's brother-in-law living in the southern hemisphere suggest that this may be a good challenge. In this Second City, the battle between Palyars and Mechanoids still rages... and nothing is as it seems.

[Mercs]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Genesis|SEGA Master System|Wii
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mercs
Description=Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. <br><br>You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. <br><br>Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.
Goodname=Mercs
NoIntro=
Tosec=Mercs

[Metal Army]
Publisher=Players Software
Developer=Delos Software
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/metal-army
Description=General Ironside's Metal Army of thuggish louts has invaded a nuclear power station in Slough and are threatening to blow it up. As Joe Blade is busy (cross-references to other Players releases were common in their inlays), freelance heavy Harry Chainsaw is brought in to deactivate their bomb.<br><br>Gameplay is a fairly conventional platform shoot 'em up with maze elements. Your weapon is powerful enough to destroy Ironside's forces, but needs to be recharged regularly. Hazards to be avoided include laser bolts, falling crushers and gas and electric discharges.
Goodname=Metal Army
NoIntro=
Tosec=Metal Army

[Metro Cross]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/metro-cross
Description=Simple side-scrolling game, where you play a skater who has to pass a set of obstacles in order to reach the end of the level.<br><br>You can skate up or down in the screen, or even jump, to be safe from the pipes you encounter on the way. As the game progresses, obstacles are more frequent and more challenging, but the essence is the same. Timing is everything in this game.
Goodname=Metro Cross
NoIntro=
Tosec=Metro-Cross

[Miami Chase]
Publisher=Codemasters
Developer=Team 7 International
Released=1991
Systems=Amiga|Commodore 64
Genre=Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/miami-chase
Description=Your name is Don Ferrari - tough cop. In the hope of boosting his re-election chances, the Mayor of Miami has set you a task. Aboard a souped-up F40 you have 48 hours to rid the city of 7 most notorious crime lords, by any means necessary.<br><br>Your objective is to drive around Miami, looking for red cars and shooting them away, within a time limit for each level. Avoid hitting buildings or other cars, and don't shoot too many civilian cars or you are history. If you drive erratically in the vicinity of other cop cars they will stop you, costing valuable time. You can use a map of the city to help you find your targets.
Goodname=Miami Chase
NoIntro=
Tosec=Maze Chase

[Miami Vice]
Publisher=Ocean Software Ltd.
Developer=Canvas
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/miami-vice__
Description=In this spin-off from a popular TV cop show of the 1980s, Crockett and Tubbs are trying to smash a drugs ring bossed by Mr. J. You have to start at the bottom, initially busting the casual dealers before reaching their suppliers, and ultimately the casino-dwelling honchos. <br><br>This is done through a combination of driving and shooting, through an overhead rendition of Miami. When crooks are stopped they will often provide valuable information, although sometimes they can only be stopped by shooting them. <br><br>When you learn of a meeting, you can enter it on foot, either to gain evidence or make an arrest - but remember that a joint full of crooks will not simply allow you to do your civic duty. This is all done against a time limit, with a one-minute penalty for crashing the car.
Goodname=Miami Vice
NoIntro=
Tosec=Miami Vice

[Michel Futbol Master + Super Skills]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/michel-futbol-master-super-skills
Description=In 1989 arrived at our screens a game of the world of soccer: Michel Futbol Master + Super Skills, carried out by the ex-player of Real Madrid, Michel. As habitual on Dinamic games, this game consists of two loads clearly differentiated:<br><br>-Load 1: Super Skills (tests), This load has the objective to initiate you  on the game play, it consists of 5 tests, starting with cones dribbling, ball control (you must obtain that the ball will not touch the ground with a frontal viewing), passing (you must assist your companion to score), shooting (the inverse of the previous) and penalty shoot out (with frontal view again, you must calculate your shoot). <br><br>-Load 2: Michel Futbol Master (Championship), in this load we will play the 88's EuroCup celebrated in Germany, and we will be able to choose between 8 European teams: Italy, Denmark, Germany, Spain, URSS, Holland, England and Ireland. The simulator has cenital view, in game you can calculate the shot's power and height, and also, the simulator allows you to see and listen (with digital sound) the real names of all players.
Goodname=Michel Futbol Master + Super Skills
NoIntro=
Tosec=Michel Futbol Master

[Mickey Mouse: The Computer Game]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mickey-mouse-the-computer-game
Description=The Ogre King and his minions have taken over Disney Castle, and it's Mickey's task to win it back. The game starts on a sequence of stairways, up which Mickey must move, shooting any creatures that get in his way. Eventually you will come to a door and go through it, at which point the second section of the game begins.<br><br>These are viewed from above, and see Mickey negotiate his way through a multi-screen maze, with multiple exits on each screen. Ghosts and ogres block his path, but he's armed with a water pistol for the former and an axe for the latter, both of which need replenishing regularly. Some doors require keys to move through.<br><br>There are several sub-games, including Pac-Man and Donkey Kong-derived games. To win the game you must finally beat the Ogre King.
Goodname=Mickey Mouse - The Computer Game
NoIntro=
Tosec=Viz - The Computer Game

[Microball]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/microball
Description=A pinball game for up to four players. The game features one simple pinball table. Lighting up the letters ABC at the top of the table scores 10,000 points. (The letters can be rotated by the player.) Also includes most of the usual pinball features, including bonus multipliers.
Goodname=Microball
NoIntro=
Tosec=Microball

[Microprose Pro Soccer]
Publisher=MicroProse Software, Inc.
Developer=Sensible Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/microprose-pro-soccer
Description=Arcade-style soccer game. It has two different parts: Indoor and Outdoor.<br><br>The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).<br><br>The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).
Goodname=Microprose Pro Soccer
NoIntro=
Tosec=Microprose Soccer

[Midnight Resistance]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Genesis
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/midnight-resistance
Description=The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.<br><br>Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. <br><br>Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.
Goodname=Midnight Resistance
NoIntro=
Tosec=Midnight Resistance

[Mig-29 Soviet Fighter]
Publisher=Codemasters
Developer=Codemasters
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mig-29-soviet-fighter
Description=The closest comparison to this action game would be Afterburner, a game which was overdue a decent home computer re-creation. You view the game slightly behind your plane, which must shoot out enemy planes, tanks and installations while avoiding their fire. You are armed with different kinds of weapons including downward bombs, air-to-air missiles and a nuclear bomb. More of each of these can be picked up by collecting the parachutes which are dropped into your path. There are mountain ranges, deserts and arctic scenes to clear along the way, with big boss planes to face.
Goodname=Mig-29 Soviet Fighter
NoIntro=
Tosec=Mig 29 Soviet Fighter

[Mike Gunner]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mike-gunner
Description=You are Mike Gunner, the most effective detective in the country, who has been hired to end with all the criminals of Robbland city, perhaps the most dangerous city on Earth. You must have very warm nerves, very cold head and especially the most prepared to pull the trigger.<br><br>Mike Gunner is a shooting-gallery Operation Wolf-style game, requiring the Gun Stick accessory. The player will have to adjust the contrast and brightness of your screen, in order to gain optimum performance.<br><br>Thorough the game you will find people who shouldn't shot at: for example kids or policemen, all of them easily identifiable. But be careful, others will appear disguised as peaceful musicians, and in the least expected moment they will show they are not so friendly.
Goodname=Mike Gunner
NoIntro=
Tosec=Mike Gunner

[Mike Read's Computer Pop Quiz]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mike-reads-computer-pop-quiz
Description=BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from the 50s to the 80s. You can play against the computer or another human; either way, select a specialist subject and 2 team-mate graphics (all representing white people). The overall style and presentation are very similar to Elite's earlier A Question of Sport license.<br><br>In the first round you select one of twelve random questions from the Jukebox, each of which has four options. A correct answer earns you two points, while an incorrect answer gives your opponent the chance to steal for one point. In round 2 you get three clues to name a star - you get three points for guessing from one clue, two points from two, and one point if you need all 3. In round three, choose an Easy question (from your category) for one point, or a Hard one (from someone else's) for two.<br><br>Round four asks you to Guess The Year that a set of events happened in, with scoring the same as round 2. Then comes the quickfire round - answer up to nine questions in 45 seconds, with a 2-second penalty for an incorrect answer. Finally, the six remaining Jukebox pictures are revealed and answered.
Goodname=Mike Read's Computer Pop Quiz
NoIntro=
Tosec=Mike Read's Pop Quiz

[Mikie]
Publisher=Imagine
Developer=Konami Corporation
Released=1986
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mikie
Description=Mikie puts you in charge of Mikie, a high school student who likes to win hearts of every girl that he can lay his eyes on. <br><br>There are several classrooms to explore like the Quantum Physics Room, Locker Room, Canteen, the Aerobics Dancing Class, and the Playground. In each classroom, Mikie has to collect all the hearts that are found in each classroom to form a message. In order to collect these hearts, Mikie must stand somewhere near them and shout out. There are two type of hearts: small  and large. Mikie needs to shout out only once to collect the small hearts, and multiple times to collect the large ones. When a message is formed, Mikie can exit the classroom through a door marked OUT.<br><br>Stopping him from collecting the hearts is the teacher, the chef, and the janitor. The teacher is the worst one. When he is unable to  catch you, he works up a sweat, and eventually, throws his teeth at you. When his teeth hits Mikie, he loses one of his three lives. In later classrooms, Mikie can throw stuff at his enemies in order to stun them for several seconds (for instance, the basketballs in the locker room, and the chickens in the canteen). The janitor isn't as bad because he walks much slower than the others.<br><br>In between levels, you have to enter the next classroom through a door marked IN without being caught, but you can do at least two things to pass time: Steal some lunch, and open one of the unmarked doors to receive a punch, a kick, or the chance to see a naked lady with breasts. Beware that if you take too long in the hallway and don't travel between floors, a bucket slides across the screen real fast and attempt to slip you.<br><br>If you're good enough at the game, you can enter a high score, and if you fail to enter anything, the game will assume that you are Clint Eastwood.
Goodname=Mikie
NoIntro=
Tosec=Mikie

[Milk Race]
Publisher=Mastertronic Group Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/milk-race
Description=The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among others. <br><br>The roads are strewn with potholes, and cars and other bikes make things more treacherous. Time-trials are sprung on you at random, and these must be completed in the allotted time.<br><br>You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be picked up to boost your energy.
Goodname=Milk Race
NoIntro=
Tosec=Milk Race

[Mindfighter]
Publisher=Activision (UK) Limited
Developer=Abstract Concepts|Infinite Imaginations
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mindfighter
Description=The computer game of an Anna Popkess book (which was originally bundled with the game) uses an interactive fiction System Without A Name, or SWAN for short. It’s set in a post-apocalyptic world of guards desperately attempting to retain order over mobs of genetically-mutated thugs, with extensive use of the death penalty. <br><br>Into this maelstrom steps Robin, an 11-year-old psychic beamed forward in time from before the drama. Adjusting to a completely different form of life, Robin must learn to survive and get adequate food, and ultimately infiltrate this vicious police state.<br><br>Encounters with other characters are frequent, of whom some retain a semblance of old humanity. Daryl, Alison and Matthew all come in handy, and must be coaxed into doing what you wish. Examining objects often gives few clues, so the detail in the manual is vital, although few of the objects are vastly different from familiar 20th century artifacts. Two levels of object descriptions exist, allowing for faster or more immersive play.
Goodname=Mindfighter
NoIntro=
Tosec=Mindfighter

[Mindshadow]
Publisher=Activision, Inc.
Developer=Interplay Productions, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mindshadow
Description=At the beginning of Mindshadow you find yourself on a lonely beach in a lifeless hut.  With a headache and no memory. <br><br>The object of the game is to completely regain your memory.  As you progress in the game a word or phrase will trigger memories of the past.  Like most adventure games the fun of the game is centered on discovery of you and your surroundings.
Goodname=Mindshadow
NoIntro=
Tosec=Mindshadow

[Mindtrap]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mindtrap
Description=This abstract puzzler promises 999,999 different levels, with a game design bearing some relation to sliding-block games. You are presented with up to 24 coloured and spotted (like dice) blocks, arranged in columns of up to 4. The task is to arrange these so that they are lined up in columns matching their number.<br><br>You are in control of a crosshair, which can be moved to cover four blocks. Holding fire while pushing left or right and hovering it over a group of 4 will move the four blocks around in sequence. Things can get harder when the level arrangement results in blocks having to be moved through sections with a column of only 2, or when some parts of the arena lack cogs, meaning that you can't move on those sections. Later in the game you'll have to work on multiple floors at the same time, switching blocks between them.
Goodname=Mindtrap
NoIntro=
Tosec=Mindtrap

[Mined-Out]
Publisher=Microparadise Software
Developer=Quicksilva Ltd.
Released=1983
Systems=Dragon 32/64
Genre=Strategy
Perspective=Top-Down
Score=2.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mined-out
Description=The semi-amusingly-named Mined-Out involves guiding a character across a screen covered with mines. He can move in any of the four main directions. At each point he is told how many of these four squares have mines in, but not the exact locations of the mines, making completion a precarious challenge. There are 8 skill levels, each with progressively more and more mines. After each level you are showed an 'action replay' of your path, as well as a full diagram of where each mine was.
Goodname=Mined-Out
NoIntro=
Tosec=Mined-Out

[Mini-Putt]
Publisher=Electronic Arts Ltd.
Developer=Artech Digital Entertainments, Inc.
Released=1988
Systems=Commodore 64|DOS|Game Boy|NES
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mini-putt
Description=Mini Putt is a miniature golf game that offers 4 courses, Deluxe, Classic, Traditional and Challenge. Up to 4 players can either play a game or practice any hole on any course. Each course offers its own difficulty level. Deluxe and Challenge have difficult hills and course layouts. The Challenge being the more difficult course. The Classic offers animated bridges and other obstacles. The traditional is your standard miniature golf course which requires well placed bank shots.<br><br>To make a shot, using the joystick, move the crosshair in the approximate direction and distance where you wish the ball to go. When you are ready to shoot, hit the fire button. You will notice the level rise in the power bar. When the bar reaches the desired distance, press the fire button again. When you release the fire button, the bar starts to move back down. The mark where you stopped the bar moving indicates the power with which you hit the ball. When the bar reaches the bottom of the power bar, it moves horizontally on the accuracy bar. In the middle of the accuracy bar is the center line. Too much to the left of center, it pulls to the left. Too much to the right of center, it pulls to the right. Press the fire button at the right moment to hit the ball. If the course proves to be too tough, visit the Practice course option. Not all of us can be a pro.
Goodname=Mini-Putt
NoIntro=
Tosec=Mini-Putt

[Missile Defence]
Publisher=
Developer=
Released=1983
Systems=
Genre=
Perspective=
Score=2.2
Controls=Cursor Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/missile-defence
Description=Missile Defence is a clone of Missile Command. The gameplay is the same. The player has to defend six cities from ballistic missiles that comes from the sky. To his help the player has three batteries mounted at the bottom of the screen, which are controlled by moving a crosshair across the screen. However, when using a joystick to control the player can only use the center battery. In addition to the missiles there is planes flying across the screen, dropping more missiles. When all the cities are destroyed, the game is over.

[Mission Elevator]
Publisher=Kixx
Developer=Eurogold
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mission-elevator
Description=A bomb has been set by terrorists to blow up a sky-scraping hotel in which the FBI’s Central Intelligence Unit is located, and you must diffuse it. <br>Reaching the room itself is no easy task, as the hotel is split into segments of 8 floors, and you can’t move onto the next one without the emergency key, which the porter has hold of – he must be located. Each of these has one eighth of the secret stop code, and these must be entered in order to finally diffuse the bomb. Secrets can be gleaned from the opposing hijackers, and from the barman. In some cases furniture can be used to your advantage. <br>The whole game is similar to Impossible Mission, requiring lots of logic, puzzle-solving and structured thought.
Goodname=Mission Elevator
NoIntro=
Tosec=Mission Elevator

[Mission Omega]
Publisher=
Developer=
Released=1986
Systems=Commodore 64
Genre=Strategy
Perspective=Top-Down
Score=1.3
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mission-omega
Description=Omega is the codename for a mysterious alien craft which has appeared in space, armed with potentially destructive missiles. Your task is to reach it, and then disable its four reactors and escape within a hour - this way it can be explored, and its technology exploited, without it firing a missile or falling into enemy hands.<br><br>You do this by guiding a robot droid through the corridors and rooms which make up the ship. You control the game using an icon system, and your first task is to configure the robot with the weapons and power supply you feel will be the most effective. Rather than individually directing each move, you can use the inbuilt map to plot a course for the robot.
Goodname=Mission Omega
NoIntro=
Tosec=Mission Omega

[Molar Maul]
Publisher=Imagine Software
Developer=Imagine Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/molar-maul
Description=Molar Maul is a single player game in which the object is to score points by fighting tooth decay. In this game the score starts at 1600 and the player seeks to keep it as low as possible.<br><br>The Plot<br>Scientists have established that the teeth in the mouth are under constant attack from a form of bacteria called Dentorium Kamikazium (a.k.a. DK), a bacteria that destroys teeth while destroying itself. It has been learned, however, that though DK appears to die DK in fact it does not. DK now appears to be indestructible, it rejuvenates and comes back to do more damage.<br>Recent research has developed a new chemical, DKX 11, which interrupts the DK rejuvenation cycle and can extend the life of the tooth by 90%<br><br>The game<br>The player has three toothbrushes / lives and an unlimited supply of Imagico, a toothpaste containing DKX 11.<br>The game screen is an open mouth. Sweets and other goodies appear in the centre of the mouth causing the DK's to wake up and start attacking teeth. <br>The player manouvres the tooth brush onto the toothpaste tube where a squirt of Imagico is applied, then the toothbrush is used on the teeth under attack to repel the DK's<br><br>Gameplay<br>The game screen consists of an open mouth with 32 teeth.. <br>Teeth start out white and change colour as they are attacked, moving through the colours to black when they are destroyed.<br>At the top of the screen is the current score, represented as a 'decay level', and which starts at 1600. This decreases whenever a tooth is cleaned and increases whenever a tooth is attacked. The initial condition of the teeth is yellow, not white, so when the game starts the player already has work to do.<br><br>On the top right of the screen is a green bar indicating how much toothpaste is left in the tube.<br>In the centre of the mouth is a red area where the DKs live. It is here that sweets and things appear causing the DKs to become active and attack the teeth.<br>Below this area is the current toothpaste tube to which the toothbrush must be applied before it can be of any use.

[Molecule Man]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|Linux|MSX|Windows
Genre=Adventure
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/molecule-man
Description=Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate.<br><br>Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. <br><br>Viewed isometrically, the screen designs are intentionally surreal, each taking on an unlikely distorted real-world theme. If you find the initial level layouts too easy, too hard or too dull, you can design a new set with the bundled maze editor.
Goodname=Molecule Man
NoIntro=
Tosec=Blue Max

[Monkey Bizness]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/monkey-bizness
Description=Donkey Kong provides the basic gameplay for this platforms-and-ladders game comprising 8 screens. You start at the bottom of each one, and must reach the top to ultimately rescue the princess from the evil ape. The ape throws barrels at you, which roll along the platforms and down the gaps, and kill you on contact. <br><br>Mallets and umbrellas are dotted around the screen - umbrellas make you safe from falls. Mallets make you safe from contact with barrels - these last a limited amount of time, and stop you from jumping, so waiting near a ladder in case a barrel comes towards you is a major gameplay element. Later levels add extra hazards such as disappearing barrels, gaps in the ladders you must climb, and springs to help you up.

[Monte Carlo Casino]
Publisher=Codemasters Software Company Limited, The
Developer=Supersonic Software Ltd.
Released=1989
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/monte-carlo-casino
Description=This is a 'Casino simulator' consisting of five games at which you can gamble your virtual money. The player starts with $10.000 and the object is to win as much money as possible at one of five gambling games. These games can be played in any order and, if the player's had enough of, say, poker then they can choose to stop and pay any other game. All the games are explained in the cassette inlay.<br><br>1 million dollar fruit machine - <br>The easiest way to gamble, just press a key to spin the reels. Each spin costs $1,000.<br><br>Blackjack - <br>Also known as 'Pontoon' and 'Vignt-et-un'. To win the face value of the players cards must exceed that of the dealers but must be lower than 21<br><br>Roulette - <br>Use action keys to determine how much is being bet, the odds for your bet, and then position your chips on the table. Up to 10 bets can be placed at a time.<br><br>Poker - <br>The game is five card draw poker and the player plays against the dealer. The aim is to beat the dealer by either having a better hand or bluffing the dealer into quitting.<br>After cards have been dealt both the player and the dealer can stay, bet or drop/fold. If both the player and the dealer remain in the game then cards can be exchanged and a second round takes place after which cards are shown and the hand is won/lost.<br><br>Craps - <br>This is a dice game where bets are placed on the anticipated spot value of the next throw. The player chooses the stake to be wagered and then the type of bet to be made, 'big six', 'big eight', 'pass line bet' etc. <br><br>The game features authentic rules.

[Monty on the Run]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/monty-on-the-run
Description=Monty Mole was imprisoned due to his coal theft in Wanted: Monty Mole, and rescued by Sam Stoat in Monty is Innocent. Now he has to get out of Britain while he still can.<br><br>Like the original, the game is a flick-screen platformer with puzzly leanings. Learning the movement paths of enemies, and the timing sequence of the crushers, and working out a path across the screen by using the offered ropes and platforms. Not all parts of all screens can be accessed at once.<br><br>You will need to collect money and other items along the way. Before starting the game, you must choose five items from a selection of 21 to form your 'Freedom Kit' – correct selections are essential to complete the game, and a degree of trial and error is required to know which ones are correct.
Goodname=Monty on the Run
NoIntro=
Tosec=Monty on the Run

[Monty Python's Flying Circus]
Publisher=Virgin Games, Inc.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/monty-pythons-flying-circus
Description=Monty Python's Flying Circus is an arcade style game based on the UK television series of the same name. Players control one of the "Mr. Gumbies" and maneuver him through multiple screens, throwing fish at flying feet and similarly surreal enemies. Periodically the game cuts away to a non-sequitur aside, such as a lesson on "the larch," or a quick game of breakout.
Goodname=Monty Python's Flying Circus
NoIntro=
Tosec=Monty Python's Flying Circus

[Moon Alert]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1984
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/moon-alert
Description=The Moon Buggy style of games are viewed from the side, and involve trying to guide a Buggy across the jagged surface of the moon, shooting out rocks and occasional aliens in the process. In most games of the type, the moon setting affects the surface but not the atmosphere, yet in this implementation Ocean have attempted to add a feeling of gravity in the way the buggy moves.<br><br>The game features over 300 screens worth of gameplay, split into 26 sections which are identified by the letters of the alphabet. These markers also act as restart points for when you lose one of your 3 lives. The aliens drop bombs at you, which must be dodged.
Goodname=Moon Alert
NoIntro=
Tosec=Moon Alert

[Moon Cresta]
Publisher=Incentive Software Ltd.
Developer=Nihon Bussan Co., Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|Commodore 64|Dragon 32/64
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/moon-cresta
Description=Converting Nichibutsu's arcade shoot 'em up to home systems of the day, Moon Cresta was a rare deviation from complex adventure/strategy games from Incentive (of Freescape fame).<br><br>The action involves moving along the base of the screen, while wave after wave of aliens come towards you. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear you must manually dock, with a points bonus on offer.
Goodname=Moon Cresta
NoIntro=
Tosec=Moon Cresta

[Moonlight Madness]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/moonlight-madness
Description=Your scout duty takes you into the heavily booby-trapped home of an eccentric old professor, who suddenly collapses. His pills are locked in a safe at the other side of the building. It's your job to fetch them, and save the old man's life.<br><br>Gameplay is similar to Jet Set Willy, with each screen requiring a pre-planned path to cross it, and lots of doors to open. Falls will cost you a life, even if you land on something flat.
Goodname=Moonlight Madness
NoIntro=
Tosec=Moonlight Madness

[Moonsweeper]
Publisher=Cheetahsoft Ltd.
Developer=Imagic
Released=1983
Systems=Atari 2600|ColecoVision|Commodore 64|MSX|TI-99/4A
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/moonsweeper
Description=In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can descend to the surface. As you sweep along the surface, you will see stranded miners which need to be rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you survive and rescue six miners (the maximum your ship can carry), then you may take off from the surface by using the accelerator rings. There are several different types of moons found in this quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon torpedoes and shields (though you will lose points while using the shield).
Goodname=Moonsweeper
NoIntro=
Tosec=Moonsweeper

[Moonwalker]
Publisher=U.S. Gold Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/moonwalker
Description=Moonwalker is broken up into 4 levels. <br>The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville.<br>Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski.<br>Level 3 has you defending yourself in Club 30 against Mr Big's task force.<br>And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.
Goodname=Moonwalker
NoIntro=
Tosec=Moonwalker

[Mordon's Quest]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mordons-quest
Description=You have a reputation as a worthy and capable adventurer. One day you encounter an old man named Mordon, who explains that he is one of the Ancient Ones, who have been guiding universes in a positive way for centuries. However, they have been dying out through old age, and so have built a time machine. <br><br>A younger Ancient One named Bostafer scuppered this, destroying the machine in the hope of using it to make himself immortal. Can you retrieve all the pieces from time and space before Bostafer?The pieces have attained mythical status in some cultures, so retrieving them may not be an easy task.<br><br>Mordon's Quest is a pure-text IF game containing 150 locations and understanding over 400 words. Items you will find early in the game include a blowpipe, a black pearl and a crystal orb. Commands include CLIMB, SACRIFICE and INSERT, as well as standard movement and object-retrieval methods.

[Mortadelo y Filemn II]
Publisher=Dro Soft
Developer=Animagic S.A.
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mortadelo-y-filemn-ii
Description=The famous crazy-scientist Dr. Bacterio was experimenting with hens to let them grow to the size of a horse, thus trying definitively to end the hunger in the world.  But, as was habitual in his experiments, he had failed in his objective and now a gang of uncontrolled hens is circulating around the city putting eggs on the street.  But certain special eggs have the capacity to turn one person into a hen (or at least that's what they believed) if the egg crushes on his head.<br><br>Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga, "Mortadelo y Filemón", known as "Clever & Smart" or "Flip & Flop" outside Spain.

[MOT]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mot
Description=Who is MOT ?<br>MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), which can travel through the planes of time and space as easily as you go from your bedroom to the kitchen. <br><br>Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house from time to time or eating all the food in your fridge during the night.<br>And of course,  when you tried to explain to your parents that it wasn't you but MOT who crushed their car, they sent you to a psychiatrist.<br><br>But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ?
Goodname=MOT
NoIntro=
Tosec=

[Motorbike Madness]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=Isometric
Score=1.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/motorbike-madness
Description=Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.
Goodname=Motorbike Madness
NoIntro=
Tosec=Motorbike Madness

[Motos]
Publisher=Mastertronic Group Ltd.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/motos
Description=In this game, you control a bumper car, and the object is to bump your opponents off the gameboard while they do the same to you, and once you have managed to bump all your opponents off the board, you move on to the next round. If you take too long to complete a round, a fireball will strike one of the tiles on the board, causing them to collapse and making it more likely that you or your opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, making it easier for opponents to fall down the gap that will be left there.
Goodname=Motos
NoIntro=
Tosec=Motos

[Moto X Simulator]
Publisher=Codemasters
Developer=Supersonic Software Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/moto-x-simulator
Description=Riding a dirt bike you must complete the stages within a time limit. There are 5 skills sections on tough mountain terrain, and 4 relatively smooth time trials. Hazards such as sand dunes, logs, rocks and gullies are out to stop you. You'll have to wheelie to clear the rocks and before hitting jumps, angling the bike so as to aim for the same slope as the land, and make sure to land on the back wheel to avoid falling. Any infraction loses you one of your bikes - you start with 3 but get a new one after successfully completing a stage.
Goodname=Moto X Simulator
NoIntro=
Tosec=BMX Simulator

[Mountain Bike Racer]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Atari 8-bit|Commodore 64|MSX
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mountain-bike-racer
Description=This budget game is essentially Kikstart without the engines. It's viewed from the side, with 12 courses to complete within their respective time limits. You control the bike by setting the speed and jumping at the right moments. Hazards to negotiate include hills, walls, rocks, spikes and ice. Some of these can be circumnavigated by buying the right add-ons from the shop after each race. The amount of money you have to spend is dependent upon how quickly you completed the previous race.
Goodname=Mountain Bike Racer
NoIntro=
Tosec=Mountain Bike Racer

[Mountains of Ket]
Publisher=
Developer=
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mountains-of-ket
Description=Your society is suffering from frequent attacks by forces from the east, lead by Vran Verusbel and princess Delphia. You have been charged with murder, and have only one option to escape death - travel east and kill Vran and Delphia. The only safe way to cross the mountains is to find a secret path leading to an underground passageway. You are not fully trusted, so an implant known as Edgar is fitted - it will know when you are not sticking to the task, and kill you if that happens.<br><br>Mountains of Ket is an interactive fiction game with role-playing elements. Throughout the game your prowess, energy and luck are developed. You will have to buy items off merchants, as well as finding them in convenient places. Combat takes place on a round-by-round basis will full textual commentary.

[Movie]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=Isometric
Score=3.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/movie
Description=The feel of a gangster movie is recreated isometrically in this game. You play a private detective who has the task of retrieving a vital cassette from a Mob boss' hideout. Two twin girls are in the area - one is on your side, the other is connected to the mob. Needless to say, you will have to work out who you can trust.<br><br>You control the detective with either directional (key or joystick press corresponds to motion) or rotational (forward to move, left or right to rotate) control. Pressing fire activates the main command menu, which allows you to pick up or drop objects, use your gun, and communicate with people. You can carry 3 items at a time; a command exists to swap between them.

[Movie Premiere]
Publisher=Elite Systems Ltd.
Developer=Creative Materials|Daisysoft|Images Design|Motivetime Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/movie-premiere
Description=Compilation with four movie-licensed games, includes:<br><br>1. Back to the Future Part II<br>2. Days of Thunder<br>3. Gremlins 2: The New Batch<br>4. Teenage Mutant Hero Turtles

[Mr. Heli]
Publisher=Firebird Software Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|TurboGrafx-16|Wii
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mr-heli
Description=It is 2999 and Mr Muddy threatens your planet. Fortunately you have a fully armed large helicopter with which to attack his sadistic minions. You hop aboard and fly through four side-view levels, primiarly scrolling left to right but with some variant, each of which ends with a boss.<br><br>As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to your cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and you will buy this weapon. When your energy bar runs out you lose a life; when this happens you lose all your money.
Goodname=Mr. Heli
NoIntro=
Tosec=Mr. Heli

[Mr. Wimpy: The Hamburger Game]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1984
Systems=BBC Micro|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mr-wimpy-the-hamburger-game
Description=Mr. Wimpy is a one-player game, where the character controls Mr. Wimpy whose favorite hobby is making tasty hamburgers. In level one, you are required to bring back each ingredient (cheese, beef patty, and sausage) separately on each of the three trays provided. <br><br>Once you have done this, you'll advance a level where the gameplay changes a la Burger Time. The object is to make four burgers, and you do this by running over ingredients including either cheese or lettuce, beef patties, and the two hamburger buns, to make them fall onto the level below you without coming in contact with evil onions, hot dogs, and egg yolks. If you are unfortunate enough to come in contact with these nasties, you'll lose one of your five lives, unless you sprinkle pepper on them. Note that you only have a limited supply of pepper, so to get more, you need to travel to the top level and get cups of coffee or sundaes that move around the screen. Another way to deal with these enemies is to wait until one of them gets under an ingredient, and squash them by running over the ingredient. They will get squashed only to get resurrected somewhere on the screen.<br><br>When the ingredients are at the bottom level and you run over them, they will drop onto one of the four burgers at the bottom of the screen. When you make all four burgers, you proceed to the next level. The more levels you proceed, the more difficult your quest is.
Goodname=Mr. Wimpy - The Hamburger Game
NoIntro=
Tosec=Viz - The Computer Game

[Ms. Pac-Man]
Publisher=Atarisoft
Developer=General Computer Corporation|Midway
Released=1985
Systems=Apple II|Atari 2600|Atari 5200|Atari 7800|Atari 8-bit|BlackBerry|Commodore 64|Game Boy|Game Gear|Genesis|iPhone|iPod Classic|Lynx|NES|PC Booter|SEGA Master System|SNES|TI-99/4A|VIC-20|Xbox 360
Genre=Action
Perspective=Top-Down
Score=3.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ms-pac-man
Description=In 1982, a sequel to the  incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man.  This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.<br><br>Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit  while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics.  One touch from any of these ghosts means a loss of life for Ms. Pac-Man.<br><br>Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.<br><br>Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
Goodname=Ms. Pac-Man
NoIntro=
Tosec=Ms. Pac-Man

[Mugsy]
Publisher=Melbourne House
Developer=Melbourne House
Released=1984
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mugsy
Description=Chicago in the 30s. You are an aspiring boss of a criminal organization and plan to make big money. Easier said than done, though - you will have to decide how much money to spend on money and how much to invest. And doing a good job might be bad for your health, since other organizations might hire hitmen to eliminate you.<br><br>The game features stylish graphics and is presented - not unlike King of Chicago - through conversations with other goons of your mob. And if you lose all your money or men, you will get the unforgettable message by your right-hand man... "What a schmuck you are, Mugsy."
Goodname=Mugsy
NoIntro=
Tosec=Mugsy

[Mugsy's Revenge]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=Commodore 64
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mugsys-revenge
Description=As in the original Mugsy this strategy game is presented in a highly visual style with lots of detailed comic-book style stills and short animations. As a gangster in 1919, you see an opportunity to make money by illegally supplying alcohol during the Prohibition era in the US. Hints as to all decisions in the game are given through textual conversations with your assistants - these can include how much booze to produce, how big a bribe to give, and whether to invest in your own Speakeasy bar later on.<br><br>Unlike the original game, there are also some arcade sequences, involve running around and shooting down the police as they try to arrest you. After each of the game's 10 years you receive a screen updating you on your progress, as well as a special one if you and your business survives the full decade.
Goodname=Mugsy's Revenge
NoIntro=
Tosec=Mugsy's Revenge

[Multi Sports]
Publisher=Dinamic Software
Developer=Alucine Soft|Dinamic Software|Positive
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/multi-sports
Description=Multi Sports is a pack composed of the following games:<br><br>1. Basket Master<br>Aspar GP Master<br>Choy-Lee-Fut Kung-Fu Warrior<br>Michel Fútbol Master + Super Skills<br>Simulador Profesional de Tenis
Goodname=Multi Sports
NoIntro=
Tosec=Hyper Sports

[Muncher]
Publisher=Silversoft
Developer=Silversoft
Released=1982
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/muncher
Description=Muncher was one of the many Spectrum games to use the Pac Man game concept. The main change here is that the booth in the centre contains bonus fruit, instead of launching the ghosts, and that a key must be picked up to open it and grab the fruit. As ever, you must avoid the ghosts and collect the dots, with power-pills on offer so as to make the ghosts edible, for bonus points as so as to buy some time.
Goodname=Muncher
NoIntro=
Tosec=Muncher

[Mundial de Ftbol]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mundial-de-ftbol
Description=The world cup of Opera gathers the confrontations of the twenty-four teams which participated in Italy '90, besides offering options of pre-world cup, training and demo mode. If we chose the last one, we will see the computer playing all the matches in the same order the FIFA fixed them. The programmers have also distributed the abilities of every team according to the world ranking position they were occupying in that moment.<br><br>During the training, our team will practice on the turf all the time we could need. Once done, we will enter in the world cup mode, in which we can load/save game or start the competition. Chosen the teams, we will play (or see) the matches according to the developing of the world cup. Ampler is the fan of possibilities in the pre-world cup mode, since we will play with those teams we would have selected, being them controlled by another player or the computer.

[The Munsters]
Publisher=Alternative Software Ltd.
Developer=Teque Software Development Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/munsters
Description=The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life.

[Mutants]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mutants
Description=In the distant future, human beings have outposts all over the galaxies, but wars and aggression have not died out. Neither has opposition to potential exploitation or environmental damage; your resistance movement has discovered that Macro-Genetic Mutoids (Mutants) are being bred purely to be used as weapons. <br><br>Controlling the familiarly-named Rainbow Warrior in this top-view shooter, you must fly to each of the 15 mutant-breeding zones, collecting their self-destruct pods, and taking all of these to the control room. You are armed with missiles, torpedos and a shield, and can use one of these at a time. The control zone is hazardous, and any contact is destructive, but reaching its target will recharge your three lives; thus, it can be worth doing this before you have completed all 15 zones.<br><br>The gameplay element of having short levels with a single specific target to account for resembles Hunter's Moon.
Goodname=Mutants
NoIntro=
Tosec=Mutants

[Mutan Zone]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mutan-zone
Description=Scorpio was one of the most beautiful space colonies of all the galaxy and its raw materials were one of the fundamental points of the terrestrial wealth. But, one day, the explosion of a Supernova altered the genes of the inhabitants of the planet, turning them into strange beings who hate the human specie and want to destroy it. In such a situation, the Earth space services sent a series of scientists in order to study the mutation and the way for solving it. But they were captured and forced to work for the scorpians in the creation of a definitive weapon that would make disappear our planet of the Solar System. Only a Rainbow-Command could avoid it and your help will be indispensable for the attainment of the mission.<br><br>The game is composed of two parts, within which there are two introduction sub-games that will allow you to obtain some additional lives before starting the game itself. On the first part you will have to face a series of natural obstacles while shooting to everything with strange looks, for that, you count with a laser and a cosmic hammer, but you also should take batteries for your portable radar that informs to you of the enemy situation. <br><br>Once finished this part, you will start the last one, in which you must be careful in not crashing your newly-acquired motorcycle with the multiple obstacles you will find, at the same time you get rid of the mutants, whereas you go to the laboratory where you will have to liberate the kidnapped scientists.  It won't be easy - you will find the head of the mutants who is anxious to give you a warm welcome.
Goodname=Mutan Zone
NoIntro=
Tosec=Mutan Zone

[Mystery of the Nile]
Publisher=Zigurat
Developer=Made in Spain
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mystery-of-the-nile
Description=In this unofficial adaptation of the film "The Jewel of the Nile", three travelers have been captured by a dictatorial regime in an Arab country. They must escape the country at once, and the player is the only one who can help them.<br><br>In the initial screens all three tourists need to be reunited from their different prison cells. Each character also needs to find their weapon of choice, those being grenades, a pistol and an umbrella. Control between any of the travelers can be switched at any moment by typing 1, 2 or 3.<br><br>Once the three travelers are reunited, every screen acts as a puzzle of sorts: the player is given a few seconds to strategically place each character before enemies appear. When they do, two of the characters will react automatically to the enemies, and the player will directly control the last character. If all enemies in the screen are eliminated and the three characters survive, they will advance to the next screen.

[Mystical]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mystical
Description=Acquiring the title of Supreme Magician, you should travel from the Marsh of Eternal Stench to the Garden of Eden, facing danger and humour, and trying to survive the deluge of monsters, thoroughly determined to stop you!<br><br>In this vertical scrolling action you should avoid the contact with enemies and their attacks, or eliminate them. You may move on the screen in four directions, collect the items, drink potions and read the scrolls to acquire the certain magical powers. The powers such as firebolts or genie assistant varies as well as your enemies such as monks, doctors, and walking trees, and everything was made with a certain sense of humor.<br><br>The best scores will be written in High Scores table.
Goodname=Mystical
NoIntro=
Tosec=Mystical

[Myth]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=2.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/myth
Description=Magnetic Scrolls' last adventure before the introduction of their 'Magnetic Windows' format, Myth is classic interactive fiction.<br><br>Myth is set in Ancient Greece, place of myth and legend. Hence the title. You are are Poseidon, the Sea God. You have to journey to the Underworld to get the Dark Helment of Hades.<br><br>Its basically a tiny treasure hunt game where you get to play Poker with Charon and Death.<br><br>It is a very short game with a cunning puzzle or two.
Goodname=Myth
NoIntro=
Tosec=Mot

[Myth: History in the Making]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Amiga|Amiga CD32|Amstrad CPC|Commodore 64|NES
Genre=Action
Perspective=Platform
Score=4.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/myth-history-in-the-making
Description=In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.<br><br>Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.<br><br>Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path with a variety of weapons - in the beginning you have only fists to defend yourself, but later you'll find more powerful weapons, such as swords and axes. There are many various types of enemies, different on every level. Typically, enemies keep appearing and coming at you from all sides, no matter how many of them you kill - so you have to keep moving. <br><br>Some obstacles in the game require not only brute force, but also a bit of thinking and puzzle-solving (and guesswork) to get past.
Goodname=Myth - History in the Making
NoIntro=
Tosec=Myth - History in the Making

[Mythos]
Publisher=Opera Soft S.A.
Developer=Comix
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/mythos
Description=After Ulises, Mythos is the second game published by Opera Soft based on the Greek mythology.<br><br>Mythos is a side-scrolling action game. In the game the player controls an archer centaur called Ahyzar, who must recover the seven lost magic coins of his god Krosar. To accomplish this the player must go through the Olympus. With only three lives to find the coins the player must try to avoid or destroy, all the mythological creatures that cross Ahyzar's path.

[Naanas]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/naanas
Description=In Naanas you play as a man who's trying to catch bananas that a naughty monkey is dropping from a canopy, whilst avoiding coconuts which make you lose a life if they hit you. <br><br>You have 3 different movements in all - left, right and jump (this is needed if you miss a banana, as you lose a life if you slip on it). The game is played on a single screen, and you just have to keep going to see how high a score you can get.

[NARC]
Publisher=Ocean Software Ltd.
Developer=Williams Electronic Games, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/narc
Description=Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit.  Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.<br><br>Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big himself. You have two ways you can deal with them: either put a bullet in them or make arrests. Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it is important not to waste all of your missiles: you might need them later when you deal with later enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine.<br><br>More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards.  Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: go on rampages?
Goodname=NARC
NoIntro=
Tosec=NARC

[Narco Police]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|PC Booter
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/narco-police
Description=In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and position three squads of elite cops on the perimeter, and guide them through the enemy's network of tunnels. Once through you must level the factory with explosives.<br><br>The loadout and starting positions are predefined, but you can change the loadout, choosing from two types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor.<br><br>The game plays like a strategic third person shooter. You control the commander of the current squad, and can switch between the three. Also, there are computer terminals scattered around that can turn off some of the automated defenses and cameras.
Goodname=Narco Police
NoIntro=
Tosec=Narco Police

[NATO Assault Course]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nato-assault-course
Description=In NATO Assault Course, one or two players compete in an obstacle course as one of four characters - the Hitman, the Ninja, the Flame, and Tommo. To do this, they must accomplish certain tasks including jumping over brick walls, crawling through pipes, jumping over fire pits, crawl across a tightrope, and using their weapon to fire at targets. The winner is the first one over the finish line. The game includes a course designer that allows players to design their own courses, then compete in them.

[Navy Moves]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/navy-moves
Description=My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.<br><br>At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.<br><br>"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.
Goodname=Navy Moves
NoIntro=
Tosec=Navy Moves

[Navy Seals]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/navy-seals_
Description=Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then fleeing the scene. <br><br>You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen.
Goodname=Navy Seals
NoIntro=
Tosec=Navy SEALs

[Neighbours]
Publisher=Impulze
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/neighbours_
Description=This racing game is set in the Ramsay Street universe of the Australian soap opera, which was hugely popular in the UK at the time. Nominally you play Scott Robinson, riding his skateboard in races against between one and four fellow characters – Mike Young on another skateboard, Charlene Ramsay in a go-kart, her brother Henry on a lawnmower, and Matt Robinson on a motorcycle. The eight races take in Ramsay Street, the Lassiter’s Complex, Erinsborough High School, and Anson’s Corner. There are three boards available (two on the Spectrum), trading top speed off against manoeuvrability.<br><br>Gameplay involves guiding your craft through a series of gates around a forced-perspective course. There are three levels of hazard presence available – hazards include kangaroos, emus and other (stereotypically Australian) animals, Bouncer the dog, grotty old Mrs. Mangel, and traffic bollards. Contact with any of these costs you time, and popularity (reflected by a Neighbours logo fading out along the bottom of the screen – collecting litter will restore this).
Goodname=Neighbours
NoIntro=
Tosec=Neighbours

[NEIL Android]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/neil-android
Description=In the year 2099, the spaceship EPIC makes another one of her journeys when she is suddenly caught in a plasma storm, forcing her off course into unmapped. Due to the damaged caused by the storm, the EPIC was forced to land on an uninhabited planet to make urgent repairs. While on the planet, the ship's crew had no idea that an unknown virus made its way onto the ship. Upon returning to the EPIC's home base of Altontron, the crew became aware that the ship had been infected by the alien life form.<br><br>They have sent an android called NEIL to get rid of the aliens. Each room of the ship contains nine green aliens that NEIL needs to destroy. As well as these aliens, there are also robots that come in the room from time to time. When shot, these robots leave behind cells, which give NEIL extra ammunition, allow him to replenish his air supply, or use a smart bomb which kills all aliens in the room. Finding a turbo lift allows NEIL to travel between floors.
Goodname=NEIL Android
NoIntro=
Tosec=N.E.I.L. Android

[Nemesis the Warlock]
Publisher=Martech
Developer=Creative Reality
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nemesis-the-warlock
Description=2000AD hero Nemesis must defeat the evil Torquemada, the Grand Master of Termight, and the hordes of Terminators he has dispatched. The game is set on a succession of 30 single-screen levels comprising of networks of platforms. You are armed with a gun (with limited ammunition) and a sword, and must kill a set amount of Terminators on each level. Terminators follow a set pattern, so you can work out which ledges they will reach next. Dead Terminators remain on the screen - when you are not doing well, Torquemata can sometimes turn these into vicious scythe-wielding zombies.
Goodname=Nemesis the Warlock
NoIntro=
Tosec=Nemesis the Warlock

[Nether Earth]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Strategy
Perspective=Isometric
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nether-earth
Description=Nether Earth is arguably the first classic real time strategy. In a distant future there is a war between humans and ancient race of aliens called Insignian. On mysterious planet there are four bases to conquer and to win a war - Kerberus, Tarras, Faretra and Diolkos. Only way, how to fight, is to use factories to build giant battle robots, similar to Mech units in other games. Commanding robots, capturing factories and defeating enemy in realtime - is primary goal for player.<br><br>In Nether Earth is player controlling small flying robot, instead of mouse cursor in Dune 2 and later RTS games. With this robot you can enter a factory, design your unique battle robot from few parts like wheels, antigrav, radar, laser gun or nuclear weapon. After that you have to command your robot. Artifical Intelligence is great for a time, but in though times is possible to control robot manualy. Every captured factory means difference in tactics, because of power ballance. Computer AI has no advantage of you, its pure strategy in real time.

[Netherworld]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/netherworld
Description=In this game you are trapped in Netherworld. With your space ship you have to make your way through different levels with a hostile environment. Under a time limit you have to collect diamonds to get to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots more.<br>Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses to ease the time limit, shield restore or items that give you invulnerability.

[The Neverending Story II]
Publisher=Linel
Developer=Linel
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/neverending-story-ii
Description=The Neverending Story II is a bizarre platform game which is largely based on the movie. The concept is simple: you're Bastian, and are called forth once again by the Childlike Empress to save Fantasia, the Land of Dreams.<br><br>The game itself is indeed a platformer where you have to outrun giants (as in the movie) or push them over ledges. With every level you will be awarded with another advancement in the plot, usually a few pages written on a "book".
Goodname=Neverending Story II, The
NoIntro=
Tosec=Neverending Story, The

[The Neverending Story]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/neverending-story
Description=The Neverending Story is a text adventure based on the movie by Wolfgang Petersen (rather than the novel by Michael Ende).<br><br>The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from the "Real World" to believe in it again in order to be saved from falling into oblivion.<br><br>The player takes control of the young hero Atreyu who is the only one who can find the savior of Fantasia. The game uses different pictures to show the player's current location as well as the items he is holding, which companions are with him and any events that might be taking place. The game's parser has been deliberately kept simple (it has a vocabulary of about 40 words) in order to allow more room for the game data.
Goodname=Neverending Story, The
NoIntro=
Tosec=Neverending Story, The

[New Wheels John?]
Publisher=
Developer=
Released=1985
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/new-wheels-john
Description=New Wheels John? challenges you to run a used-car showroom. You must purchase facilities, giving you a choice between a sophisticated lavish operation or a shonky cheapskate outfit. You pick up cars to sell at auction, or by trading existing cars. Auctions involve upping your bids gradually against those of others. Once you have a car, it must be prepared for sale; do it properly or cheaply, the choice is yours. You must set the price of each car, with the Guideline amount, year and mileage to be considered.<br><br>Customers will either request a particular car, or tell you their price range. Choose which car to offer them from your stock, and decide whether to accept their bid. Others will want to sell or part-exchange their own cars. If they want a test drive, poorly-serviced cars will be found out. Random events include visits from the police, safety experts and salesmen.<br><br>Real model names (Capri, Corolla, 343) are featured, but not all the manufacturers are.

[The New Zealand Story]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Genesis|NES|SEGA Master System|TurboGrafx-16|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/new-zealand-story
Description=One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. <br><br>If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. <br><br>In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen  meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water.
Goodname=New Zealand Story, The
NoIntro=
Tosec=New Zealand Story, The

[Nick Faldo Plays The Open]
Publisher=Mind Games
Developer=Concept Software Ltd.
Released=1985
Systems=Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nick-faldo-plays-the-open
Description=Nick Faldo Plays The Open is a golfing game for one player. The object is to complete a round of golf in as few strokes as possible.<br><br>Game features :<br><br>1. based on a real course the Royal St. George's golf course of Sandwich, England,<br>2. keyboard of joystick control,<br>3. definable keys,<br>4. options to play either a full round, play out (holes 1 - 9), play in (holes 10-18), or play any individual hole.<br><br>Game play :<br>The game screen is divided horizontally into two parts. Initially the top half of the screen is used to display the game setup menus, control method, keyboard key definition, etc. Once this has been completed the top half of the screen displays the map of the course and the bottom half of the screen is used to set up each stroke. The map in the top half of the screen can be toggled between a large or small scale view to enable the player to line up their shot.<br><br>The lower half of the screen consists of seven 'windows'. Two of these are information and show wind speed,and course information such as length and par for the current hole, strokes taken for this hole and for the match so far. A third toggles between a large and a small scale map of the course, three more set up the stroke and the last plays the stroke.<br>To make a stroke the player first moves the cursor to the club selection box where they can cycle through the available clubs :- putter, driver, wedge, 3 and 5 woods, a 3, 5, 7 and 9 irons.<br><br>The player then sets both the strength and direction of the shot before moving the cursor to the central box where a little animation plays, the caddy hands over the appropriate club and the shot is played. As the stroke is being played it is possible to fine-tune the shot and adjust the direction and strength.<br><br>Once the ball has been struck in the lower part of the screen, the upper part of the screen shows a top down view of the ball travelling over the course. When the ball has come to rest the player repeats the cycle until the ball is in the hole. The process is repeated until the game is complete

[Nigel Mansell's Grand Prix]
Publisher=Martech
Developer=DJL Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=3.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nigel-mansells-grand-prix
Description=Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game.<br><br>Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk. <br><br>F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).
Goodname=Nigel Mansell's Grand Prix
NoIntro=
Tosec=Nigel Mansell's Grand Prix

[Nigel Mansell's World Championship]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1993
Systems=Amiga|Amiga CD32|Amstrad CPC|Atari ST|DOS|Game Boy|Genesis|NES|SNES
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nigel-mansells-world-championship
Description=Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.<br><br>Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.
Goodname=Nigel Mansell's World Championship
NoIntro=
Tosec=Nigel Mansell's World Championship

[Nightflite]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1982
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nightflite
Description=Full flight simulation was offered in this innovative early release. Landing at night (so as to keep the graphics simple and the running speed high on a 3.54Mhz system), you must take off, climb, control the plane mid air, and then land successfully. As well as basic steering, rudders, flaps, wheels and airspeed come under your control. There are five different flight challenges featured, including navigation as well as flight skills, plus a rolling demo on startup. A full instrument panel is provided for each of these, allowing you to judge speeds and distances.
Goodname=Nightflite
NoIntro=
Tosec=Nightflite

[Night Gunner]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/night-gunner
Description=Night Gunner is set in World War II, and loosely simulates the Lancaster plane, but despite this, and despite being from Digital Integration, the game is more of a shoot 'em up than a flight simulator. <br><br>It's primarily split into shooting and bombing phases, the first of which is viewed from the cockpit, and sees the player shooting at balloons, planes (which are hostile) and big bombers. Damage can affect the engines, which affects the player's performance -  when 3 engines are destroyed, the plane crashes. Damage to the gun turret causes slower shooting, and eventually deprives the player of the ability to aim.<br><br>The bombing sections include high-level and low-level attacks, each with limited ammunition. High-level runs often involve intercepting shots before they can hit you, while on the low level runs there is a constant risk of hitting the ground, or being hit by enemy fire.
Goodname=Night Gunner
NoIntro=
Tosec=Night Gunner

[NightHunter]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nighthunter
Description=NightHunter is a Dracula based action/adventure in which you actually get to play as Count Dracula. Dracula will have the ability to transform into a bat and a werewolf.  Your goal is to locate holy medallions in order to create total chaos on Earth.  Of course, Van Helsing and his band of vampire hunters are on your trail, so they must be avoided so you don't get dusted.  Enemies encountered include priests with holy water, vultures, and even the police.<br><br>NightHunter is a traditional side scrolling platform game that is made up of 30 levels.  Each level has 20 screens.  To advance to the next level 8 objects must be collected; 3 parchments and 5 keys.  Every 5th level you obtain one of the medallions.<br><br>Beware of daybreak! You will die if you don't locate a crypt to protect yourself from the sunlight.
Goodname=NightHunter
NoIntro=
Tosec=Night Hunter

[Nightshade]
Publisher=Ultimate - Play the Game
Developer=Ultimate - Play the Game
Released=1985
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=Isometric
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nightshade__
Description=Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the minds of the others. Many have gone there, none have returned - can you be the first?<br><br>Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 3 hits from the various roaming monsters - turning from white to yellow to green as you take them - but a 4th costs you one of your five lives. Objects can be thrown at these foes, but only if you have any.<br><br>The map is made up of medieval-style buildings, which are visible while you are on the outside but whose roofs lift when you enter them, to ensure full visibility. There are four super-villains to destroy (a mad monk, a skeleton, a ghost, and Mr Grimreaper), and you must find the right objects to do this.
Goodname=Nightshade
NoIntro=
Tosec=Nightshade

[Night Shift]
Publisher=U.S. Gold Ltd.
Developer=Attention to Detail Limited
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Macintosh
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/night-shift
Description=Night Shift is a strange platform/puzzle combo of a game. <br><br>Thriving Toy Company seeks energetic employee to operate unconventional machine. Generous rewards in store for you... if you can meet the challenge!<br><br>1. Master the BEAST to crank out action figures from Star Wars(r), Indiana Jones(r) and your favourite LucasArts games. You must meet your quota each night.<br>IF YOU FAIL, YOU'RE FIRED!<br>Make your quota! Get a raise! Get a bonus! Get a bigger quota!<br>Fend off nasty lawyers and furry pests.<br>Make it all the way from the assembly line to the mansion on the hill!<br><br>(from the back of the box)<br><br>Gameplay is divided into 6 different kinds of shifts, each with its own assignments (provide power, use wrench to tighten bolts, etc.)  You will use tools throughout the game, and will be awarded with bonus items (hourglass for extra time, cash bonus for extra points).
Goodname=Night Shift
NoIntro=
Tosec=Night Shift

[Ninja]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ninja_
Description=This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies.<br><br>You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.
Goodname=Ninja
NoIntro=
Tosec=Ninja

[Ninja Master]
Publisher=Firebird Software Ltd.
Developer=Tron Software
Released=1986
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ninja-master
Description=Ninja Master combines four small sub games into one. <br><br>You are a trainee ninja. You want to impress your peers and become a true ninja. The time for the annual games has come around and you must compete and succeed at these games to achieve your goal. The games consist of four tests:<br><br>Test 1: The arrow test<br>Arrows fly at you from off-screen, both right and left, high, middle and low. You mist stop them hitting you by punching or kicking the arrow, so not only do you have to hit the right key, you have to do it at just the right time.<br><br>Test 2: Breaking a block of wood<br>Two keys are designated 'Right power' and 'Left power'. You must hit these alternately to build up as much power as you can within a time limit. With enough power the wood breaks and the crowd cheers.<br><br>Test 3: The Shuriken star test<br>Similar to the arrow test, stars fly at you from off-screen and must be blocked by hitting the right key at the right time. However the starts travel faster and, 'coz you're using your ninja sword and not your fist & feet, you have greater range so there's less time to react.<br><br>Test 4: The blow dart test<br>Here you must use a blow-gun to hit targets<br><br>In all tests there is a qualifying score and you have three attempts to beat that score.<br>Succeed and you progress on to the next test.<br>Fail and it's back to the beginning.

[Ninja Remix]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ninja-remix
Description=This is an updated version of Last Ninja 2: Back With a Vengeance, which was also published by System 3. The differences are a short Intro, some minor graphic changes and a remixed Soundtrack.<br>Gameplay is exactly the same as in Last Ninja 2.

[Ninja Scooter Simulator]
Publisher=Silverbird Software Ltd.
Developer=Sysoft
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ninja-scooter-simulator
Description=Use your scooter to roar through these mean streets within a tough time limit, in a side-scrolling Metrocross-style game. Barriers, rough ground and ramps are in the way, as are other scooter riders from level 3 onwards. You will have to swerve or jump around them. Using jumps requires positioning and timing your landing successfully so as not to fall.<br><br>The action is side-scrolling, with 5 different positions on the screen featuring a variety of clear spaces and hazards. Time bonuses and speed boosts are available.
Goodname=Ninja Scooter Simulator
NoIntro=
Tosec=Ninja Scooter Simulator

[Ninja Spirit]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|TurboGrafx-16|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ninja-spirit
Description=Conversion of a ninja-based action game that has the player leading Moonlight through numerous enemy-riddled levels on a quest to exact revenge against his father's murderer. To accomplish this task Moonlight is armed with a katana, shurikens, bombs, and a sickle and chain weapon. Each weapon offers its own advantages and must be used at certain times to overcome specific obstacles or opponents. <br><br>The game's coin-op origins are evident in the fact that it does not have passwords or saves. To compensate for this, however, adjustable difficulty settings were added.
Goodname=Ninja Spirit
NoIntro=
Tosec=Ninja Spirit

[The Ninja Warriors]
Publisher=Virgin Mastertronic Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SEGA CD|TurboGrafx-16|Wii
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ninja-warriors
Description=Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor screens side by side. The Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible. <br><br>The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical body parts.<br><br>As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.
Goodname=Ninja Warriors, The
NoIntro=
Tosec=Bestial Warrior

[Nodes of Yesod]
Publisher=Odin Computer Graphics Ltd.
Developer=Odin Computer Graphics Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nodes-of-yesod
Description=Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to investigate. It turns out that the source of the signals is a strange monolith. The aim of the game is to destroy this monolith.<br><br>Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys.
Goodname=Nodes of Yesod
NoIntro=
Tosec=Nodes of Yesod

[No Limits]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amstrad CPC
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/no-limits
Description=A double pack featuring the conversion of Capcom's U.N. Squadron, alongside Strider 2, the follow-up to their coin-op. Spectrum and Amstrad tapes are included in the same pack.
Goodname=No Limits
NoIntro=
Tosec=Spirits

[N.O.M.A.D.]
Publisher=Erbe Software, S.A.
Developer=Ocean Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nomad_
Description=Cyrus T. Gross has built the TALOS asteroid and directed it towards earth. Only the Nemesis Organisation's Mobile Attack Droid 471 can save humanity now. <br><br>In N.O.M.A.D., players take control of the Mobile Attack Droid 471 as it ventures through the city, in this top-view shooter. Players begin with four lives. The Droid moves with considerable inertia (although some rooms disable this), and control involves using left and right to rotate it, pushing forward to provide thrust in the direction it is facing, and pushing backwards to reverse. <br><br>The early part of the route is linear, but later on there are junctions to plan around. Moving enemies, spawning points and wall-mounted guns are the main threats. There are many switches along the walls, which open the sealed doors located throughout the levels, although a switch doesn't automatically operate on the nearest door. The game features regular checkpoints, which will restore the droid to that point after the lose a life. Points are awarded constantly for survival, and for shooting the enemies and other targets.
Goodname=N.O.M.A.D.
NoIntro=
Tosec=N.O.M.A.D.

[Nonamed]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nonamed
Description=So you want to be a Knight of the King Abdul Honeickam Gargoy, young countryman? I can see that you are accurate with the arch, fast with the sword, and tough in hand-to-hand combat... but you need to prove that you're brave enough!<br><br>My boy, you'll be locked in the Castle with no name. You've to survive the nightmare world inside... and escape alive! Others have tried without success, and were sadly transformed into ogres by the evil mage Nirlem. Good luck!<br><br>This was one of the first games by Dinamic. It's a challenging side-scrolling game with Ghosts N' Goblins style gameplay, with some strange monsters (you know, the Castle was previously owned by Alucard!) and potions that can help you a bit. By the way... you can climb ropes, and will frequently need to.
Goodname=Nonamed
NoIntro=
Tosec=Nonamed

[Nonterraqueous]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nonterraqueous
Description=The planet Nonterraqueous is controlled by a master computer. You control a robot seeker drone trying to find and destroy this machine. <br><br>You start with a laser and can get bombs but at swap stations you can change form. This new form cannot drop bombs or shoot lasers but it is not harmed by acid drops. You also have psyche stations that can reload you psyche but be careful. If you overload it you will be destroyed.<br><br>You don't HAVE to change form for the acid drops. If you're quick and lucky enough, you can just avoid them.<br><br>If you touch a proton thruster, an acid drop touches you in your acid vulnerable form, you overload you psyche, your psyche goes to zero or you're too low when you drop a bomb, you die.

[North & South]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/north-south
Description=Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.<br><br>In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.<br><br>The game also offers a two-player-mode.
Goodname=North & South
NoIntro=
Tosec=North & South

[NorthStar]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sentient Software Inc.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/northstar
Description=The Northstar space station has been overrun by aliens, with all reports suggesting that the crew didn't survive. It's your job to progress through its floors, wipe out the aliens and restore order.<br><br>What this entails is essentially a case of walking from left to right taking out everything you see. You are armed with a lance, which you can use from some distance, although you can only attack in one direction at a time, although aliens can come at you from all around, many of them using some wicked patterns. There are ledges to be climbed; the lance can be used to hoist your way up.<br><br> Enemies often give off bubbles (for points) or stars (collect for an extra life). You are limited in the amount of oxygen you have to complete a level, and you  have 4 lives, one of which is lost on contact.
Goodname=NorthStar
NoIntro=
Tosec=North Star

[Nosferatu the Vampyre]
Publisher=Piranha
Developer=Design Design
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/nosferatu-the-vampyre
Description=This game shares two major similarities to The Great Escape - firstly, it's licensed around a venerable film, using the setting to new effect. Secondly, it's isometrically-viewed (with monochrome graphics, even on the capable-of-far-better C64) and features full object interaction of the Filmation style - this is taken further here, as the physics of the objects are varied by their shape and centre of gravity.<br><br>There are three stages to complete. In the first you play Johnathan Harker, who must retrieve some papers (he works for an Estate Agent's) and escape the castle. The second level introduces Johnathan's wife Lucy, and van Helsing, with play switching between the three. Lucy's role is slightly different as it is she who pursues the vampire itself, and she takes on the task alone in level 3.<br><br>Food must be collected to keep the characters' strength up, and crucifixes and candles can be picked up to help matters.
Goodname=Nosferatu the Vampyre
NoIntro=
Tosec=Nosferatu the Vampyre

[Now Games 2]
Publisher=Virgin Games, Ltd.
Developer=Elite Systems Ltd.|Gargoyle Games Ltd|Palace Software, LTD.
Released=1985
Systems=
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/now-games-2
Description=The second in a series of five compilations, Now Games 2 features five previously-released games, all highly rated by the magazines other than World Cup Football, which is better known for being recycled by U.S. Gold as World Cup Carnival:<br><br>1. Airwolf<br>2. Cauldron<br>3. Chuckie Egg 2<br>4. Tir Na Nog<br>5. World Cup Football
Goodname=Now Games 2
NoIntro=
Tosec=Pub Games

[NY Warriors]
Publisher=Virgin Mastertronic Ltd.
Developer=Synergistic Software, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ny-warriors
Description=NY Warriors is a top down action game in which you must face various armed gangs in a post apocalyptic New York and finish various missions. A fairly common shooter game, it is fairly true to the formula for such games, lots of enemies, lots of shooting and joystick action. Various weapons can be picked up for use as you progress to enhance your firepower. The atmosphere is maintained with details such as snoring bums and packs of stray dogs, also with some darkly cyber-punkish artwork.
Goodname=NY Warriors
NoIntro=
Tosec=Ikari Warriors

[Oberon 69]
Publisher=G.LL. Software S.A.
Developer=Diabolic Soft
Released=1990
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/oberon-69
Description=You find yourself in a world where the air has become unbreathable and Sun's light barely reaches planet Earth. With your planet almost desertic, many cities began to be built in other planets of the solar system. But... in Oberon, the fourth satellite, there appeared an strange life form, which did just awake from its lethargy. The worst of all is that these new creatures have started attacking the human populations, even if they are babies!<br><br>Without wasting any more second, you decide to go to Oberon to save the few babies still alive, before they are eaten by these monsters. Once there, your mission would be to find the babies and send them to planet Earth in a safe way. For this, you will have to buy a cryogenic valve for each one of them in the ATMs of the Company, in order to provide them more safe travel. When you finish the mission, you will have to buy a ticket back to Earth.<br><br>Oberon 69 is an arcade platformer where you will have to use your pistol to kill larvae, tentacles, robots, alien queens and her eggs, with the advantage that you can make frontal or vertical shots.
Goodname=Oberon 69
NoIntro=
Tosec=Oberon 69

[Obliterator]
Publisher=Dro Soft
Developer=Psygnosis Limited
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/obliterator
Description=You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. <br><br>Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape.
Goodname=Obliterator
NoIntro=
Tosec=Obliterator

[Ocean Conqueror]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ocean-conqueror
Description=As a submarine pilot within a war, your task is to destroy enemy munitions convoys in your sector. There are eight destroyers and four transports to destroy, within a time limit of 18 hours. You are armed with torpedos and guided missiles (upon firing one, control inputs are applied to the missile, rather than the ship). You also have a long range radar and a static map with co-ordinates. Controls are complex, with the periscope and rudder coming under your direct control.

[The Official Father Christmas]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/official-father-christmas
Description=The game is set on Christmas Eve, with Santa (Father Christmas) rushing to deliver presents to the entire world.<br><br>After the player enters his/her name (which is used later in the personal letter to Santa), the first level takes the form of a flip-screen collecting game with Santa at home gathering the scattered pieces of his sleigh. If he collides with one of the elves running around, the item he is carrying is lost and has to be found again.<br><br>The player chooses six presents they want (computer, doll, book, etc.), which are listed on their letter to Santa. Santa then collects the presents as they fall from the top of the screen.<br><br>Finally Santa can deliver the presents, riding his sleigh over several horizontally-scrolling continents. The presents are dropped with parachutes and should be delivered to the homes indicated by arrows. Clouds and aeroplanes can knock them off course.
Goodname=Official Father Christmas, The
NoIntro=
Tosec=Official Father Christmas, The

[Oh Mummy]
Publisher=Gem Software
Developer=Gem Software
Released=1984
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/oh-mummy
Description=The pyramids of ancient Egypt are known to be full of treasure, but it will take a brave man to uncover them, as the spirits have sent guardians to protect them.<br><br>In this game you play an archaeologist, and mummies are after you. You have to run through a matrix (inside a pyramid), and make sure you unveil every treasure by walking around all 4 sides of each square. It's presented in a 2D top down view.
Goodname=Oh Mummy
NoIntro=
Tosec=Oh Mummy!!

[Ol, Toro]
Publisher=Americana Software Limited
Developer=Dinamic Software
Released=1985
Systems=Amstrad CPC
Genre=Simulation
Perspective=3rd-Person Perspective
Score=1.8
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ol-toro
Description=Olé, Toro is an early game (though not the first) dedicated to the Spanish tradition of bullfighting. Here you will play the role of the bullfighter, who is situated in the middle of the screen. He will have to avoid the repeated attacks the brave animal will try to commit against him by appearing on the right. For that, you should develop an accurate technique and learn the exact moment you need to press the keys in order to activate every move. Otherwise, you will most probably pass the next days in the Plaza's hospital.

[Olli & Lissa 3: The Candlelight Adventure]
Publisher=Cartoon Time
Developer=Hard & Software
Released=1990
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/olli-lissa-3-the-candlelight-adventure
Description=This is the third game starring the doggie duo, and it features Olli's attempt to retrieve the parts for his car which have been stolen and scattered all over the Spooky Castle. Finding these and reassembling the car is done in several stages. First you must find a magnifying glass, and use this to examine the screens thoroughly to find each part. Once you obtain the car part, you will need a spanner to be able to do anything with it. Armed with these, you must head to the basement, to be able to put it back together.<br><br>Bonus items can be found, ranging from essential keys and candlelight recharges to extra lives and telephones.
Goodname=Olli & Lissa 3 - The Candlelight Adventure
NoIntro=
Tosec=Olli & Lissa III - The Candlelight Adventure

[Olli & Lissa: The Ghost of Shilmore Castle]
Publisher=Firebird Software Ltd.
Developer=D&K&nbsp;Softwaredevelopments&nbsp;|Ionis&nbsp;Software&nbsp;International
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/olli-lissa-the-ghost-of-shilmore-castle
Description=Panic at Shilmore Castle! For years it is inhabited by ghost Sir Humphrey and his pals Olli and Lisa but it is bought up by Eugine Portcullis III Jnr who wants to break it down and ship it to the States, bit by bit.<br>Being rather attached to his castle, Sir Humphrey wants to scare Eugene away for good. Unfortunately, Sir Humphrey has lost his ability to make himself invisible. He can only regain his power by mixing special ingredients that Olli must find.<br><br>In this flick-screen platform game you control Olli who must find each ingredient and return it one after another to Sir Humphrey within a set time limit.<br>In each screen there are spooks, snakes and bats as well as dangerous gapes to avoid. Olli cannot really die, but when touched by a baddie he gets set back at the start of a screen costing valuable time.<br><br>Collect all eight ingredients and Eugine Portcullis III Jnr. will be scared away for good.
Goodname=Olli & Lissa - The Ghost of Shilmore Castle
NoIntro=
Tosec=Olli & Lissa - The Ghost of Shilmoore Castle

[Olympic Spectacular]
Publisher=Database Software
Developer=Database Software
Released=1984
Systems=Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/olympic-spectacular
Description=Eleven Track 'N' Field style events are recreated in this joystick-waggling based game. Five are simple running events of different distances ranging from 100 meters to 1500 meters. Unlike Daley Thompson's Decathlon the longer events don't involve a different technique, or different performance measurements, making the 1500m quite tiring. There are also three throwing events (Javelin, Discus and Hammer), and the High / Long / Triple Jump events. Each event has a pre-defined world record to chase.
Goodname=Olympic Spectacular
NoIntro=
Tosec=Olympic Spectacular

[Omega Run]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1984
Systems=
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/omega-run
Description=Fanatics have captured the building in which the destructive Doomsday device is stored, and have set it to explode. This gives you 25 minutes to reach the building and destroy it.<br><br>Viewed from the cockpit of your vehicle, Omega Run is a 3D shoot 'em up cum flight simulator. Your cockpit dials include a timer, altimeter, damage report and a long-range scanner. Enemy mounted laser beams and anti-aircraft fire must be dodged, while re-fuelling is required mid-game The game can be customised in may ways to fine tune the exact difficulty.
Goodname=Omega Run
NoIntro=
Tosec=Omega Run

[Omni-Play Horse Racing]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/omni-play-horse-racing
Description=In Sport of Kings up to four human players can manage a successful horse racing stable. Choose which races to enter your horses into, and which jockeys to hire for them. Details of each horse and jockey's form, plus the conditions, should be used to help you make the right choices. After this, races are displayed from a side-view perspective.
Goodname=Omni-Play Horse Racing
NoIntro=
Tosec=Classic Racing

[One Hundred and Eighty]
Publisher=
Developer=
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/one-hundred-and-eighty
Description=One of the earliest darts simulations, the game has nine skill levels. Taking a shot involves two stages: First, players watch a cursor move around the board and press Enter to stop it on the desired number. After this, a small representation of the number's section, complete with double, treble and off-the-board areas, is shown - players press enter again to stop this in the desired place. As in real darts, the single-score area is largest, with higher scores being a smaller area to hit. The 'bust' rule is different to a real game of darts: busting loses a score from one dart, not the whole set of three, although it does end the player's turn. Otherwise, rules are the same as the real game - players toss darts at a board of scores, aiming for a score between 501 to zero, finishing with a double or the Bullseye.

[One Man and His Droid]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/one-man-and-his-droid
Description=Control a droid on the planet Andromadous trying to herd Ramboids (alien sheep) into a teleporter. First the droid has to travel through a chamber filled with constantly moving Ramboids. Then the Ramboids must be herded towards the teleport receptor in a particular order. As well as the droid's standard movement mode, it can also tunnel or dig through the caverns. In later levels, the cavern designs become more complex and moving blocks create further problems.
Goodname=One Man and His Droid
NoIntro=
Tosec=One Man and his Droid

[Opera Super Sports]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/opera-super-sports
Description=Opera Super Sports is a compilation of five sport games:<br><br> Angel Nieto Pole 500<br> Golden Basket<br> Jai Alai<br> Mundial de Fútbol<br> Poli Díaz

[Operation Thunderbolt]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SNES
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/operation-thunderbolt
Description=Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.<br><br>There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you can get special items like bulletproof vests, rocket bombs, and different weapons.<br><br>You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or grenades are thrown at you, you 'll lose energy, and once you're energy is depleted,  you lose one of your three lives. You can lose a lot of energy by killing hostages on purpose,  and you can't easily avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the mission that involves you fighting terrorists on a plane,  proves to be difficult because a woman in a blue dress stands up and gets in the line of fire, and you have to very careful when you're going to use rocket bombs.<br><br>There are two endings to this game, and which ending you can watch will depend on the number of hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss.
Goodname=Operation Thunderbolt
NoIntro=
Tosec=Operation Thunderbolt

[Operation Wolf]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii
Genre=Action
Perspective=1st-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/operation-wolf
Description=You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?<br><br>Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. <br><br>You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. <br><br>Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.
Goodname=Operation Wolf
NoIntro=
Tosec=Operation Wolf

[Orbiter]
Publisher=
Developer=
Released=1982
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/orbiter_
Description=Orbiter is an adaptation of the classic Defender arcade game. You control a craft that is flying over a rocky terrain. Aliens appear in waves, fly along the terrain and occasionally try and abduct humans. Your role is to protect the humans. There are infinite levels of the game, each progressively harder and harder, each with more challenging aliens for you to combat.

[Oriental Games]
Publisher=
Developer=
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/oriental-games
Description=The Oriental Games offer skilled martial artists the chance to prove themselves in Kung Fu, Kendo and the relatively brutal Kyo-Kus-Hin-Kai., using “courage, skill and flare” (sic) according to the packaging. It makes for a series of one-on-one fights viewed from the side.<br><br>Kendo involves using a stick as your weapon, whereas Kung Fu various punches and kicks and Kyo-Kus-Hin-Kai involves head butts and flying attacks. You can jump over opponents; a quick tap of the fire button turns you around. You have an energy bar with 5 blocks of gradually decreasing colours, which drops when you are hit and increases as you pass time without being hit. Impressive moves earn you bonus Merit Awards.<br><br>On the 16-bit versions, there are 3 skill levels (Novice, Professional and Master), digitised sound, and an editor to set up joystick moves. The 8-bit versions lack these niceties, but include an extra discipline, Sumo; these are played in sequence rather than by choice.

[Oriental Hero]
Publisher=Firebird Software Ltd.
Developer=Tron Software
Released=1987
Systems=
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/oriental-hero
Description=The sequel to Ninja Master is a straight martial arts game, set in a contest in Outer Mongolia. The contest is played out over 4 rounds, each of which ends with a fight with a proven champion. The Indian Cobra for 300 points, a war unit for 400, and a Russian Master for 500 are the first 3 big challenges. Eventually you must beat Zerwin the Magician to take the ultimate title of Oriental Hero. The usual range of moves are on offer, with kicks and punches rather than fireball special moves.
Goodname=Oriental Hero
NoIntro=
Tosec=Oriental Hero

[Ostron]
Publisher=Softek
Developer=Softek
Released=1983
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ostron
Description=Riding an Ostrich, you must do battle with buzzard-mounted knights. Rather than shooting at them or fighting hand-to-hand, the combat is resolved simply - you must be above the buzzard to defeat it, otherwise you lose one of your five lives. There are ledges in the landscape, to increase the strategic nature of finding a winning position. Each scene contains a set number of knights to be vanquished - lose a life and you must restart the screen. Four types of opposition are faced, increasing in speed and skill - Blue Bearers, Green Chasers, Red Knaves and Dark Knights.
Goodname=Ostron
NoIntro=
Tosec=Ostron

[Outcast]
Publisher=
Developer=
Released=Oct, 1987
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/outcast_
Description=Exorcism should be good driving out evil. Or so the old benign Wizard was taught as a sprog. But he had just been exorcised by the forces of evil. Cast out from his village, stripped of his powers and spells and transformed into a hideously ugly parody of a human, he wandered the wastelands.<br><br>Slowly his powers began to return. He must return to his protectorate and recover his spells and reap his revenge on the evil that ruled where was once Kind Lord and Master. On the outskirts a page of his great book of spells blew into his weak grasp. "Hakumba". He cried and in a twinkling lifted into the air. Soon his powers might be restored and his wards rescued from the forces of the night...<br><br>Create spells by combining items you find in the environment and use them to locate and destroy the Skull of Doom.

[OutRun]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|Genesis|J2ME|MSX|SEGA Master System|SEGA Saturn|TurboGrafx-16
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/outrun
Description=Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.<br><br>Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game.
Goodname=OutRun
NoIntro=
Tosec=Out Run

[OutRun Europa]
Publisher=SEGA Corporation|U.S. Gold Ltd.
Developer=Probe Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Gear|SEGA Master System
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/outrun-europa
Description=The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or music.
Goodname=OutRun Europa
NoIntro=
Tosec=Out Run Europa

[Overlander]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/overlander
Description=Overlander sees Elite attempt a Roadblasters style driving game with shooting overtones, with the action viewed from behind your armour-plated well-armed car. It all takes place in a post-apocalyptic universe in which a lot of money can be earned by transporting goods form place to place, but the large gangs of Overlanders who already do this are keen to stop you.<br><br>Two missions are on offer at a time, one tougher but more lucrative than the other, with half the money paid upfront and the other half on successful completion. Before setting off, you can buy upgrades such as turbo chargers, armour and enhanced weapons, each of which has a limited lifespan. Attacks from other vehicles can come either from guns or attempting ramming, and the roads are poorly-maintained and hazardous, so be careful, or better yet be violent first.
Goodname=Overlander
NoIntro=
Tosec=Overlander

[P47 Thunderbolt]
Publisher=Firebird Software Ltd.
Developer=NMK Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx-16
Genre=Action
Perspective=Side-Scrolling
Score=3.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/p47-thunderbolt
Description=The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times.<br><br>You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.

[Pacific War]
Publisher=CCS
Developer=CCS
Released=1984
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pacific-war
Description='Pacific War' recreates the  carrier duels between the US Navy and Imperial Japanese Navy at the battle of Guadalcanal in 1942.<br><br>The player takes control of the US forces consisting of three carrier task forces, as well as land-based aircraft at Henderson Field. The computer controls six task forces, which you must first find by sending search planes along flight paths to selected points on the map. Once found, torpedo planes and dive bombers can be sent to the contact points - assuming the Japanese haven't found you first!
Goodname=Pacific War
NoIntro=
Tosec=Pacific War

[Pack Powersports]
Publisher=Zigurat
Developer=Made in Spain|Zigurat
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pack-powersports
Description=Compilation of four sport games by Zigurat. The games included are:<br><br>1. Carlos Sainz<br>Emilio Sánchez Vicario Grand Slam<br>Paris-Dakar<br>Sito Pons 500cc Grand Prix

[Pac-Land]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Lynx|MSX|NES|TurboGrafx-16
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pac-land
Description=Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. <br><br>There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.
Goodname=Pac-Land
NoIntro=
Tosec=Pac-Land

[Pac-Man]
Publisher=Atarisoft
Developer=Namco Limited
Released=1983
Systems=Android|Apple II|Atari 2600|Atari 5200|Atari 8-bit|BlackBerry|Commodore 64|Game Boy|Game Boy Advance|Game Gear|Intellivision|iPhone|MSX|Neo Geo Pocket Color|NES|PC-88|PC-98|PC Booter|TI-99/4A|VIC-20|Wii|Xbox 360
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pac-man
Description=One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.<br><br>Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde).  One touch from any of these ghosts means a loss of life for Pac-Man.<br><br>Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze.  During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points.  This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.<br><br>Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
Goodname=Pac-Man
NoIntro=
Tosec=Pac-Man

[Pac-Mania]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BREW|Commodore 64|Genesis|J2ME|MSX|NES|SEGA Master System|Zeebo
Genre=Action
Perspective=Isometric
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pac-mania
Description=Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!
Goodname=Pac-Mania
NoIntro=
Tosec=Pac-Mania

[Panama Joe]
Publisher=Sinclair Research Ltd.
Developer=Parker Brothers
Released=1984
Systems=
Genre=Action
Perspective=Platform
Score=2.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/panama-joe
Description=As the rap-style manual explains, this traditional platform game sees Panama Joe attempting to collect treasure from Montezuma's Palace, by progressing through a maze of platform screens. The levels contain various hazards and enemies travelling on fixed patterns, who must be dodged by jumping them. Progression through the screens isn't always linear as one room often requires a key which is located a couple of rooms away. <br><br>The screens have ladders to climb/descend, ropes to grab and descend, gaps to jump, on/off platforms to navigate via timing, keys to collect, doors to unlock and rolling log platforms to run across quickly. Items such as torches, gems and swords can also be collected. The game has 3 difficulty levels.
Goodname=Panama Joe
NoIntro=
Tosec=Panama Joe

[Pang]
Publisher=Ocean Software Ltd.
Developer=Mitchell Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|TurboGrafx CD
Genre=Action
Perspective=Platform
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pang
Description=Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. <br><br>Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. <br><br>You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.
Goodname=Pang
NoIntro=
Tosec=Pang

[Panzadrome]
Publisher=Ariolasoft UK
Developer=RamJam Corporation, The
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/panzadrome
Description=As the pilot of an underpowered tank with stone wheels and a single-shot turret, you must take out the full force of tanks which inhabit the island of Panzadrome, which is split into 64 flick-screen regions. Nothing unusual there, but the tanks and mounted turrets of Panzadrome are robotic, and controlled by a central computer. Plasma vents send their power throughout the network, and are destructible but heavily protected by tanks – these are thus your main target.<br><br>Upgrades to your tank can be purchased from robot factories, each of which offers a single product. The most important of these is the Polycrete, which allows you to repair the huge impassable craters that are left in the ground by enemy fire. This adds a puzzle element to the game, as you aim to kill tanks in wide areas where possible, to prevent boxing yourself in. Keep an eye on the scanner in order to avoid landmines, and don’t allow your shields to be destroyed.
Goodname=Panzadrome
NoIntro=
Tosec=Panzadrome

[Panzer Attack]
Publisher=M.C. Lothlorien
Developer=M.C. Lothlorien
Released=1984
Systems=MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/panzer-attack
Description=Panzer Attack is a computerised wargame similar to the board-game Risk, representing World War II's crucial Battle of the Bulge. The player represents General Hodges, a commander of the US forces, while the computer always plays the German side. The gameplay is turn-based - you move all your tanks using map references, then the computer does the same.<br><br>You have to try to protect your fuel dumps against the Germans. The difficulty can be determined by setting how many German divisions are attacking - the default is 200. Intelligence advice you receive is not always accurate, so pay attention to what you can see on the map.

[Paperboy]
Publisher=Elite Systems Ltd.
Developer=Atari Games Corporation
Released=1986
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|BBC Micro|BlackBerry|Commodore 64|DOS|Electron|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|NES|SEGA Master System|Xbox 360
Genre=Action
Perspective=Isometric
Score=3.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/paperboy
Description=Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.
Goodname=Paperboy
NoIntro=
Tosec=Paperboy

[Paperboy 2]
Publisher=Mindscape International Ltd.
Developer=Tengen Inc.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|Game Gear|Genesis|NES|SNES
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/paperboy-2
Description=You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :)
Goodname=Paperboy 2
NoIntro=
Tosec=Paperboy 2

[Paris-Dakar]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=Amiga|Amstrad CPC|DOS|MSX
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/paris-dakar
Description=Paris-Dakar is a rally simulator in which the player controls a wide variety of variables, including the state of the car (gasoline, water, damages, gear box...) and the race route (always accessible), among others. If needed, the player can refuel, buy water or whatever else is required from the powerboats in Europe or the tankers in Africa. Prices of these essential materials aren't always very reasonable, given the player's meagre starting wallet, motivating players to earn higher sponsorships through strong performance in the race.<br><br>There are three different stages: one in Europe, another one in the desert of the Sahara, and finally a crossing of the Tenere desert before arriving in Dakar.
Goodname=Paris-Dakar
NoIntro=
Tosec=Paris-Dakar

[Park Patrol]
Publisher=Firebird Software Ltd.
Developer=Activision, Inc.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/park-patrol
Description=Do you have what it takes to become a park ranger? This game will test you to see if you're really up to the job. You play a park ranger, whose job is to collect twelve items scattered around the park, such as soda cans, bottles, and balls. Unfortunately, getting these items is not as easy as it sounds, as your task gets difficult by swimmers, swamps, snakes, turtles, and ants. To make matters worse, your energy gets depleted quickly, so to restore it, you can either return to your hut, or snatch food off an ant's back in later levels. More often than not, some of the turtles will follow you into the lake. If they enter the lake, you can run them over for 500 points before they decide to jump back out again.<br><br>Besides collecting items, you also must rescue swimmers that are about to drown in the lake. Fail to rescue a swimmer in a limited amount of time, and you'll also drown, and the same can be said if you bump into snakes. Rather than collecting items, you  can also roll on logs. Doing this will earn you 5000 points if you manage to roll for a long time. There are five levels of Park Patrol to complete, and once you complete all of them, the diffculty level gets higher and the game becomes much more difficult. To give you an example, the turtles will stop at nothing to kill you, and there will be more than one swimmer to rescue at once.<br><br>This game can have two players. Park Patrol even provides you with a menu, in which you can alter the number of turtles, ants, swamps, swimmers, and snakes in each of the five levels. With the menu, you can have none of these in every level, but what's the fun of completing a level without any enemies to avoid? Also, you can play as a boy or a girl.
Goodname=Park Patrol
NoIntro=
Tosec=Park Patrol

[Passing Shot]
Publisher=MCM Software
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/passing-shot
Description=This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. <br><br>There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team.<br><br>The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.
Goodname=Passing Shot
NoIntro=
Tosec=Passing Shot

[The Pawn]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=1.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pawn
Description=The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt.<br><br>The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed by the code into the computer. Therefore, those with only a pirated copy would struggle to complete the game.<br><br>Your score and the number of locations visited are both displayed in the title bar. The parser allows whole words to be deleted and unaccepted previous entries to be re-edited.
Goodname=Pawn, The
NoIntro=
Tosec=Tai-Pan

[Paws]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/paws
Description=In Paws you play a cat whose ten kittens have wandered off. With Bull Dog Billy and his Bully gang on the loose, this is a situation no responsible mother could allow. In this Atic Atac-style arcade adventure, you must move through the screens rescuing your kittens (carrying one at a time) and bringing them back to your home.<br><br>The game screens include a built-up city (with the barriers drawn as imitations of common high street UK brands of the time, including Lloyds Bank and John Menzies), a forest, and a run-down inner city with litter. The dogs are on the prowl - shoot them using your yarn balls. Ammunition and food can be collected. If you take too long dealing with the dogs, they will form into a pack, which means Game Over. Other than that, you have nine lives.

[Pedro]
Publisher=Imagine
Developer=Creative Technology Group Ltd.
Released=1984
Systems=BBC Micro|Commodore 64|Dragon 32/64|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pedro
Description=Pedro's flower gardens are famed throughout Mexico - unfortunately for him, information as to their quality appears to have reached the animal kingdom. His prized flowers are under attack from hordes of animals, which must be stopped.<br><br>Pedro's task is to set up blockades and barriers to cut off the animals' routes to his flowers. He will have to take multiple trips to block off any particular path. Smaller animals can also be stopped by stamping on them.<br><br>When flowers are eaten, Pedro must replenish them by planting seeds - allowing time for them to grow, as the game is lost if all the seeds are gone. As well as the animals, he must watch out for the Tramp, who tries to steal his seeds.<br><br>The game is viewed in a 3D forced perspective, although movement is purely 2D.
Goodname=Pedro
NoIntro=
Tosec=Pedro

[Penalty Soccer]
Publisher=Artronic Limited
Developer=Clockwize Software Developments
Released=1990
Systems=Amstrad CPC|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/penalty-soccer
Description=Penalty Soccer is a football game with easy rules: save 10 penalties before the striker scores 10. For every victory you qualify to the next level. For each level the game goes faster and your goalkeeper moves slower. Totally there is ten levels. Before the game starts you can choose who to take the penalty and this represents the difficulty level. In total there are eight levels with Keegan being the easiest and Maradona the most difficult.
Goodname=Penalty Soccer
NoIntro=
Tosec=Penalty Soccer

[Penetrator]
Publisher=Melbourne House
Developer=Melbourne House
Released=1982
Systems=Commodore 64|TRS-80
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/penetrator
Description=Penetrator involves guiding your ship through a horizontally-scrolling arrangement of caverns, in a manner similar to Scramble. The ship must avoid crashing into the surface of the caverns (which have a jagged pattern of being higher in some parts than in others), or the mounted radar bases or seeker missiles. Fortunately you are armed with both a forward-shooting laser and downward-arcing bombs.<br><br>The game has a training mode, which is useful to help you practice the game with infinite lives, as well as a simultaneous 2-player mode. There's also an editor allowing you to design the cavern layout yourself, and save your creations to tape.
Goodname=Penetrator
NoIntro=
Tosec=Penetrator

[Perico Delgado Maillot Amarillo]
Publisher=Erbe Software, S.A.
Developer=Topo Soft
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/perico-delgado-maillot-amarillo
Description="Perico Delgado Maillot Amarillo", a game based on the Spanish champion, was one of the first cycling simulators that reproduced accurately the ups and downs of one of the hardest sports. Here you can run in a singular test (after seeing the informative track profile), divided each one in four parts completely different and in which your reflections will be continuously put on approval. <br><br>Try to start the race in first position and obtain a perfect rate in your pedaling, at the same way you avoid the dangerous fans in smooth land; run in the hardest of the mountain ports in continuous struggle against the chronometer; descend at full speed through a street flooded of curves and finally arrive to the exciting final sprint, showing that you are worthy to take the yellow jersey.
Goodname=Perico Delgado Maillot Amarillo
NoIntro=
Tosec=Perico Delgado Maillot Amarillo

[Perseus & Andromeda]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/perseus-andromeda
Description=Perseus & Andromeda is Number 9 in the Mysterious Adventures series. As the title implies, this one involves Greek mythology involving characters Perseus and Andromeda. Hero Perseus must slay Medusa and rescue Princess Andromeda  who will then become his bride. To accomplish this, he must arm himself with a sword, shield and sandals.<br><br>This game follows the Perseus mythology story closely (as seen in the movie "Clash of the Titans" for example).  Many puzzles involve giving an object to someone, who then gives Perseus another object. Entering temples and praying can produce plot-advancing events.<br><br>Around this time, the game engine was redone to allow complete sentences instead of the more primitive 2-word Scott Adams parser that had been used previously, although early versions of the game may have still used the cruder parser.

[Peter Beardsley's International Football]
Publisher=Zafiro
Developer=Teque London Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|MSX
Genre=Action|Sports
Perspective=Side-Scrolling
Score=0.6
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/peter-beardsleys-international-football
Description=Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. The only playing option is the European Championship tournament of the day, although you can choose the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia and Yugoslavia are all still complete). Two players can compete in these groups, but there's no guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) can't be quit out of.<br><br>The gameplay features variable strength kicks, determined by how long you hold the fire button for. In a break with realistic physics, the ball ricochets back in the direction it came from. Goalkeepers stay on the goal-line rather than using the whole penalty box.
Goodname=Peter Beardsley's International Football
NoIntro=
Tosec=Peter Beardsley's International Football

[Peter Shilton's Handball Maradona!]
Publisher=Argus Press Software Ltd.
Developer=Grandslam Entertainments Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/peter-shiltons-handball-maradona
Description=Rather than attempting to simulate the whole of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.
Goodname=Peter Shilton's Handball Maradona!
NoIntro=
Tosec=Peter Shilton's Handball Maradona

[Phantomas]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/phantomas
Description=Phantomas is a Jet Set Willy influenced platform game consisting of 80 rooms. The task is to reach a millionaire's mansion and 'borrow' as much as possible from it. First you must reach the mansion by passing through a junkyard, then negotiate the palace and its maze of traps, then escape through underground caverns. You have a single life, contact with enemies will drain this gradually, but squares of energy can be collected en route. You get transport between levels in different ways, including rockets and helicopters.
Goodname=Phantomas
NoIntro=
Tosec=Phantomas

[Pheenix]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pheenix
Description=Pheenix is a classic shooter, similar to Space Invaders: In five different screens, you have to shoot birds whose droppings prove harmful for your spaceship. Luckily, you can activate a shield that will protect your vessel for a short time (you can't shoot during that time either though).<br><br>While the five different screens are similar, each one is unique in its way: In the third screen, you first see eggs flying around before the birds hatch and start unloading on you. And in the fifth screen, you have to destroy the enemy mothership.

[PHM Pegasus]
Publisher=Electronic Arts, Inc.
Developer=Lucasfilm Games LLC
Released=1988
Systems=Amstrad CPC|Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/phm-pegasus
Description=PHM Pegasus is a combination simulation and action game. You control a naval hydrofoil missile boat, and need to complete a variety of different missions. Some of the missions include destroying all enemy vessels in a given area, surveillance requiring you to identify the location of enemy ships (without sinking them!), or to escort a supply ship through hostile territory. As missions are successfully completed you earn points based on how successful the mission was, and with increasing points you can advance in rank, from deck mopper up to admiral. Your performance on one mission won't have an affect on future ones, and you can choose to play missions out of order as well.  Several missions include other craft you can control to help out (both ships and helicopters). A time compression mode is included, which can be used to reduce the amount of time waiting to arrive at a destination, or even left on to make the action sequences more challenging.
Goodname=PHM Pegasus
NoIntro=
Tosec=P.H.M. Pegasus

[Pick 'n Pile]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari 2600|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pick-n-pile
Description=Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over.<br><br>In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get in the way or be arranged to help out, death heads which diminish time more quickly, and flower pots which can't be moved.
Goodname=Pick 'n Pile
NoIntro=
Tosec=Rock 'n Roll

[Pictionary: The Game of Quick Draw]
Publisher=Domark Software Ltd.
Developer=Oxford Mobius
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pictionary-the-game-of-quick-draw
Description=Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered.<br><br>These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.

[Pimania]
Publisher=Automata U.K. Limited
Developer=Automata U.K. Limited
Released=1982
Systems=BBC Micro|Dragon 32/64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pimania
Description=You are a normal person, finding oneself in the strange world of Piland, a surreal place containing the secret of the wondrous Golden Sundial of Pi. After figuring out how to properly enter Piland, you must find clues to the Sundial's location, with the help (and hindrance) of the Piman, a strange little creature with distinct likes and dislikes. The Sundial is not actually in the game - it was the prize of a contest, won using the clues within the game.
Goodname=Pimania
NoIntro=
Tosec=Pimania

[Pinball Wizard]
Publisher=CP Software
Developer=Sagittarian Software
Released=1983
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pinball-wizard
Description=Those 8-bit computers aims to play a mean pinball in this early release. There is a single table, featuring 2 sets of flippers at the base, and 4 bumpers on each side, allowing for multiple ricochets. Above these are a set of scoreless bumpers, each of which has a gap in between and a letter above, which spell out 'Sagittarian' along the top - hit them all to turn them into bonus lights. An accumulating bonus is also kept, which increases in increments of 50. Sticky bonuses are also provided, and hitting the 'hi' one often enough increases the value of the bumpers
Goodname=Pinball Wizard
NoIntro=
Tosec=Pinball Wizard

[Ping Pong]
Publisher=Imagine
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=
Perspective=
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ping-pong
Description=From Konami's coin-op, Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.
Goodname=Ping Pong
NoIntro=
Tosec=Pingo

[Pipe Dream]
Publisher=Empire Software
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|BBC Micro|Commodore 64|DOS|Electron|Game Boy|Macintosh|NES|SNES|Windows 3.x
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pipe-dream
Description=Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.<br><br>Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to  replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.<br><br>Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".
Goodname=Pipe Dream
NoIntro=
Tosec=Pipe Line

[Pippo]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pippo
Description=This single-screen top-down action puzzler stars Pippo, a cute creature who must change the colour of each square on a screen. There are 32 levels – the concept is that the number of times a square must be stepped on to change it to the right colour starts at one and increases every four levels, but there’s a bug in the game meaning that odd-numbered levels always need one change, and even-numbered levels always need two. The levels are on 6x4 grids, although these include lots of holes, which Pippo must avoid. <br><br>There are also many nasties patrolling the area – some kill him, while others reset any previous colour changes but can be killed on contact (The Bobby Yazz Show has a similar design on this element). Pacman-style power pills temporarily change enemies into harmless springs. The game features a lot of technical effects and hardware tricks, including full-screen numbers using the normally-blank border.
Goodname=Pippo
NoIntro=
Tosec=Pippo

[Piso Zero]
Publisher=Zigurat
Developer=Zigurat
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/piso-zero
Description=In "Piso Zero" the player takes the role of Mac, a hero that must rescue the people of 15 buildings that are now under the control of the evil Calawarr brothers and his army.<br><br> To rescue the hostages, the player must find along every stage the hostages, and take them to the exit of the building, avoiding the enemies. In each stage the player must rescue a different number of hostages. To do this our hero has a limited time and a unlimited ammo.<br><br> There are a high-scores table for the best players.

[Pitfall II: Lost Caverns]
Publisher=Activision Publishing, Inc.
Developer=Activision Publishing, Inc.
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|MSX|PC Booter|TRS-80 CoCo
Genre=Action|Adventure
Perspective=Platform
Score=5.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pitfall-ii-lost-caverns
Description=You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint.
Goodname=Pitfall II - Lost Caverns
NoIntro=
Tosec=Pitfall II - Lost Caverns

[Pit-Fighter]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Genesis|Lynx|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pit-fighter
Description=Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects.  Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.
Goodname=Pit-Fighter
NoIntro=
Tosec=Pit-Fighter

[Planetoids]
Publisher=Sinclair Research Ltd.
Developer=Psion Software Ltd.
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/planetoids
Description=An Asteroids clone.  You control a spaceship in a planetoid field, trying to avoid hitting them and at the same time break them into smaller pieces with your space gun.  Your spaceship can turn on its axis, thrust forward, and escape from tight situations using the hyperspace.  At times an alien spaceship appears and fires a cluster bomb you must also avoid.
Goodname=Planetoids
NoIntro=
Tosec=Planetoids

[Platoon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES
Genre=Action
Perspective=1st-Person Perspective
Score=4.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/platoon
Description=The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them.<br><br>The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door. The enemy has booby-trapped the area and are launching airstrikes, so the danger is not all from enemy ground soldiers.<br><br>The next section is in first-person 3D, as you move through a network of tunnels in search of flares and a compass. There are 3 distinct control methods, changing from the standard motion when an enemy appears (this puts you in control of a cross-hair for more accurate targeting), and when you enter a room to search.<br><br>After escaping this you settle in a bunker overnight, and have a limited amount of flares with which to locate incoming enemy, and must then shoot them before they can shoot you. The jungle airstrike from the film is the next moment - you have two minutes to rush into a safe position to the north, using your compass for guidance.<br><br>Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst trapped in a foxhole to prevent him wiping you out.
Goodname=Platoon
NoIntro=
Tosec=Platoon

[Plexar]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/plexar
Description=Before being wiped out by a virus, the Miracle Engineers build a network of stunning roadways linking the 16 islands of Plexar. Many have tried to work out how to use these; none have returned alive - could you be the one?<br><br>There are two types of road to be negotiated to reach each of the control towers, one of which is constantly moving and the other is fully controllable. Both play in a similar manner to Trailblazer, with a 3D view as you guide the ball across different types of squares (differentiated via shading rather than colors, as the graphics are monochromatic to avoid the Spectrum's colour clash problems). On the constant moving sections you can jump variable distances, while dodging hazards is more important on the controllable sections.<br><br>Once inside the tower, gameplay changes to a top-down view, seeing you try to avoid contact with the control robots to make the tower safe.
Goodname=Plexar
NoIntro=
Tosec=

[Plotting]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|NES
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/plotting
Description=Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.<br><br>Converted from a Taito coin-op.
Goodname=Plotting
NoIntro=
Tosec=Plotting

[Plummet]
Publisher=Interceptor Software
Developer=Interceptor Software
Released=1984
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/plummet
Description=The Mayor of New York has gone to open the city's latest skyscraper, but has got stuck in the malfunctioning lift. As a Superhero for hire, you must climb the building using the stairs, and bring enough ropes to be able to tie the lift up and winch it down safely.<br><br>The levels of the building are portrayed across 3 screens, scrolling vertically. You must pick up one of the many ropes which are located throughout the floors, take it up to the top of the shaft on the third screen, then collect another and do the same.<br><br>You'll have to suspend your disbelief a little with regard to the hazards stopping you doing this - security men who must be shot (why aren't they on your side?) (you can only shoot while in possession of a rope, by the way); falling bits of ceiling on the top screen (rather shoddy building?); and fire doors which are fatal to the touch unless you shoot them open.
Goodname=Plummet
NoIntro=
Tosec=Plummet

[Plus One: Gnasher + Spectipede]
Publisher=Mastertronic Ltd.
Developer=R&R&nbsp;Software
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/plus-one-gnasher-spectipede-
Description=This release is part of Mastertronic's Plus One series. It offers two games from their 199 Range on one cassette, one game on each side. The games in this compilation are;<br><br>1. Gnasher, a Pac-Man clone, and<br>2. Spectipede, a Centipede clone.

[P.O.D.: Proof of Destruction]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pod-proof-of-destruction
Description=Gridrunner provides the gameplay for this top-view budget shooter with 25 levels, challenging you to survive until the time runs out.You start with three lives, but get an extra one (up to a maximum of five) when a level is completed. The time goal is not reset when you lose a life.<br><br>You guide a small spacecraft around a screen representing your people's power grid, moving it in the four compass directions along the grid lines. Aliens fire in all directions, so there are no 'safe spots' in which you will not get hit. Their shots cut lines out of the grid, preventing motion along that space for the few seconds it takes to reform. Every fourth level deviates from the norm by simply forcing you to shoot aliens for bonus points. Lives can still be lost during and gained after these.
Goodname=P.O.D. - Proof of Destruction
NoIntro=
Tosec=Proof of Destruction

[Pogo]
Publisher=Ocean Software Ltd.
Developer=R&R&nbsp;Software
Released=1983
Systems=
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pogo
Description=To escape the Planet of Steps, Pogo must paint each of the 28 steps set colour on each of the 16 levels of what boils down to a Q*Bert-style game. On the first four levels he must only step on each square once to change its colour, after that this must be done twice. Trying to stop Pogo are a range of enemies including glass balls (which comes down from the top), scorpions (which move from side-to-side) and snakes (which pursue Pogo). There are flying saucers at the side of the screen - jump onto these to return to the top of the screen. After completing each level a bonus is awarded.
Goodname=Pogo
NoIntro=
Tosec=Pogo

[Pole Position]
Publisher=Atarisoft
Developer=Namco Limited
Released=1983
Systems=Atari 2600|Atari 5200|Atari 8-bit|BBC Micro|Commodore 64|DOS|Intellivision|TI-99/4A|Vectrex|VIC-20
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pole-position
Description=Pole Position is the conversion of the arcade racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.<br><br>Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap.<br><br>Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position, is the Pole Position.<br><br>During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over. Completing the race by reaching finishing line will grant the player 200 points per each second left on the Race Timer, bonus score for distance covered, and passing bonus points.<br><br>Scoring<br><br>1. Every 5 meters driven: 50 points<br>Passing Car Bonus: 50 points per racing car<br>Time Bonus: 200 points per second left on the Race Timer<br><br>Positions<br><br>1. Pole Position - Lap Time: 58"50 seconds - 4,000 points<br>2nd Position - Lap Time: 60"00 seconds - 2,000 points<br>3rd Position - Lap Time: 62"00 seconds - 1,400 points<br>4th Position - Lap Time: 64"00 seconds - 1,000 points<br>5th Position - Lap Time: 66"00 seconds - 800 points<br>6th Position - Lap Time: 68"00 seconds - 600 points<br>7th Position - Lap Time: 70"00 seconds - 400 points<br>8th Position - Lap Time: 73"00 seconds - 200 points
Goodname=Pole Position
NoIntro=
Tosec=Pole Position

[Poli Daz]
Publisher=Opera Soft S.A.
Developer=Cande Software
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Sports
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/poli-daz
Description=Poli Diaz is a boxing game protagonized by the Spanish boxing star of the late eighties, Policarpio Díaz. This game uses an isometric perspective where two boxers revolve around the center of the ring, with no possibility of going back, and we observe it from a corner of the quadrilateral. The options menu is the usual: one or two player mode, choose the control type and the number of assaults and lenght of the same.<br><br>Our first opponent will be a sparring, that without offering much opposition, will allow us to learn about the control of the game. After this weak opponent is defeated, you will have to fight (in order) for the titles of Spain, Europe and the World against other opponents.<br><br>"Poli Diaz" has two different modes of control, one of attack and other of defence. In the former, and with the appropriate combination of hits and movement, we will attack the contrary, and in the second we will cover of the  punches that undoubtedly fall over us. In this context, using a joystick could be recommendable.

[Poogaboo: La Pulga 2]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/poogaboo-la-pulga-2
Description="Poogaboo: La Pulga 2" is the sequel to Indescomp's Bugaboo (The Flea). Conserving the same gaming style and argument of his predecessor, now, you will find a lot of enemies: flies, spiders, flying dragons..., etc etc; the dragon only can be avoided, but the flies can be eaten and as a result, your time to abandon the cave will be increased. The caves are filled of randomly placed rocks and you can jump to left, right or up to jump on them and manage to find the exit.
Goodname=Poogaboo - La Pulga 2
NoIntro=
Tosec=Bugaboo the Flea

[Pool]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1983
Systems=
Genre=Sports
Perspective=Top-Down
Score=4.0
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pool
Description=Pool is a fairly simple game using cue-ball physics and concepts, played on a standard 6 pocket table. As well as the cue ball there are 3 red and 3 blue balls.With each shot you are aiming to pot one of these - the score being either 10 (red) or 20 (blue) multiplied by the level of the game, and by how many shots it took you to pot one. If you go through 3 shots without potting anything, or commit a foul stroke, a life is lost - you start with 4. Once you've cleared the table, you move onto the next level, where scores are multiplied. 2 human players can play alternately, with each one aiming to outscore the other.
Goodname=Pool
NoIntro=
Tosec=Pool


[Popeye]
Publisher=dk'tronics
Developer=dk'tronics
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/popeye_
Description=The object of the game is to collect hearts and deliver them to Olive Oyle to keep her 'lovemeter' topped up. Points are scored for hearts delivered.<br>Bluto, UFO's, witches etc try to stop you. Some hearts are behind locked doors so you've got to find the right key to open the door and get them while others can be grabbed simply by jumping up to get them.<br>Somewhere there's a fruit machine for which you need to collect 'spin' items.<br><br>The game boasts a 'clever multidimensional effect' which allows Popeye to go behind the scenery and go through doors.

[Popeye 2]
Publisher=Alternative Software Ltd.
Developer=Bizarre Developments
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/popeye-2
Description=Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep.<br><br>Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level.<br><br>The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl.<br><br>Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.

[Postman Pat]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/postman-pat
Description=Kids TV favourite Postman Pat aims to stamp his authority on the games scene by delivering a first-class licensed game. Your job is to guide Pat and his van around a particularly busy day of work.First you go to the post office where Mrs Goggins will give you the letters or parcel to be delivered.You will also have to help herding Peter Fogg's sheep, and do all this against a time limit. The game includes  a rendition of the show's music, as well as two difficultly levels - according to the inlay the easy version is for children, and the harder one for 'the serious gamer'.
Goodname=Postman Pat
NoIntro=
Tosec=Postman Pat

[Postman Pat 2]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/postman-pat-2
Description=Postman Pat's rounds for this morning take him through the streets to several different houses, all indicated by black arrows. Unfortunately, his van has broken down, so he must do his rounds on foot. The first job is to find a collect the pile of letters. Watch out for stray hens. Make sure to drink plenty of tea to ensure that he is up to the tasks.<br><br>That is not all he must do though - being a pillar of the community he is always prepared to help out when his friends need a favour. These may involve collecting and using objects (only one can be carried at a time), or finding other people such as Ted Glenn the handyman. A top-down map guides you as you complete each task.
Goodname=Postman Pat 2
NoIntro=
Tosec=Postman Pat 2

[Postman Pat 3: To the Rescue]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/postman-pat-3-to-the-rescue
Description=Postman Pat 3 is a Paperboy-style game. Pat agrees to help deliver telephone directories on behalf of his friend Delivery Man Dan, who's broken his leg. The play controls Pat's van, and must deliver directories to as many houses as possible whilst avoiding obstacles and without running out of fuel. There are five days in which deliveries may be attempted and failure to deliver enough of the directories in the five days may result in Dan losing his job. Licenced game of the Postman Pat television series, and sequel to Postman Pat and Postman Pat 2. The TV show's theme music is used as the in-game music.

[Post Mortem]
Publisher=Iber Soft
Developer=Genesis Soft
Released=1988
Systems=MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/post-mortem_
Description=A ZX Spectrum programmer decides to write a new game about death called "Post Mortem". One night, while working on it, he is visited by death itself that claims him by electrocution. He goes to the Purgatory, where he learns that he must find three items to be able to reincarnate: a "concentrated miracles" pill, a videotape with his future recorded and a reincarnation certificate.<br><br>Post Mortem is a Spanish adventure game with an icon-based interface similar to the one in Cobra's Arc. The screen is divided in five areas:<br><br>- at the top of the screen there is a window for the illustrative graphics;<br><br>- to the right of that there is a window for the collected items;<br><br>- next comes the game title and the developer name;<br><br>- in the middle of the screen there is another window for the text output;<br><br>- and at the bottom there is a tray with all the icons. They are, from left to right:<br><br>? Three pairs of feet pointing to the left, upwards and right  to go west, up/north and east respectively;<br><br>? A magnifying glass to look around;<br><br>? Two speech balloons with the words "Sí" and "No" ("Yes" and "No") to answer occasional questions;<br><br>? A "Help" flag as a on-line hint system;<br><br>? A text description of the keyboard controls: "O - Left P - Right N - Interact;<br><br>? A "STOP" sign as a pause button.<br><br>The player interacts with these icons by moving a animated mouse with the keyboard (O to move it left, P to make it go right) over the desired icon and selecting it by either pressing the SPACE bar or the N key. The game has several instantaneous death screens, with no hint of the danger ahead. Therefore, gameplay is basically a trial-and-error affair, without any form of saving progress.
Goodname=Post Mortem
NoIntro=
Tosec=Post Mortem

[Potsworth]
Publisher=Hi-Tec Software Ltd.
Developer=Visual Impact
Released=1992
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/potsworth
Description=Potsworth the well-spoken dog and his Midnight Patrol chums (Rosie, Nick, Carter, Keiko and Freddy) were stars of a successful cartoon, one of the many Hanna-Barbera IPs turned into licensed games by Hi-Tec. The Nightmare Prince has stolen the Grand Dozer's sleep potion, and the pieces have been placed around the Dream Zone. The Midnight Patrol race into action to restore Dozer's decent night's sleep.<br><br>The game takes place across 5 levels of platform action. There are many switches, which are activated by pushing crates onto them. Moving platforms and small ledges ensure a test of timing and planning. There are hidden paths and bonuses to uncover, and dying always puts you back where you die with an invincibility period. Each character has its own special weapon or feature, all activated by hitting the fire key or button.
Goodname=Potsworth
NoIntro=
Tosec=Molesworth

[Power]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/power
Description=Mankind has spread throughout the solar system into vast colonies, which are under alien threat. The bad guys have anti-matter machines capable of destroying the planets' power source. You must destroy these before they can reach Critical Mass.<br><br>Your journey involves travelling primarily to the east, in a hovering craft. It is rotated with left and right movements, and accelerated with forward motion. Laser and shield strength are limited and monitored on screen. Use them wisely, as hostile aliens and mines line the route. Get shot down and you re-emerge with a jet pack, now directed to the bay which can give you a new craft. <br><br>The force-field gates near the power planets are guarded by turrets which must be shot down. The mission then boils down the insides of the plant, which must be destroyed before its tractor beam has sucked you into the core.
Goodname=Power
NoIntro=
Tosec=Joker

[Power Drift]
Publisher=Activision (UK) Limited
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|SEGA Saturn|TurboGrafx-16
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/power-drift
Description=Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.<br><br>There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. <br><br>Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down. <br><br>Finish all 5 stages in a level and you’ll be presented with a bonus level.
Goodname=Power Drift
NoIntro=
Tosec=Power Drift

[Powerplay: The Game of the Gods]
Publisher=Players Software
Developer=Arcana Software Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/powerplay-the-game-of-the-gods
Description=As one of the four great Gods Apollo, Hermes, Hecate and Aphrodite, choose a team of four mighty warriors to fight for you in the Powerplay tournament to prove who is the greatest. This battle will be fought out not using swords or knives, but with knowledge - gameplay takes the form of a complex quiz on a chess-like board.<br><br>You have four playing pieces, which start off arranged as a cross in one corner of the isometrically-viewed board. The squares are split into four different colours, which each represent a particular broad Trivial Pursuit-style subject area. The question has four possible answers, and a correct answer allows you to move your piece one space, perhaps onto one of the four white teleport squares (which randomly places it on one of those four squares).<br><br>When a piece lands on the same square as an opposition piece, a challenge ensues, which plays out like a quiz show, with questions asks in quick fire and the first player to answer gaining a point if right and losing one if wrong. The losing piece drops down a skill level.<br><br>Once a piece reaches 25 Wisdom Points, it can mutate up a skill level - this makes it harder to beat, but makes the questions it faces harder.
Goodname=Powerplay - The Game of the Gods
NoIntro=
Tosec=Powerplay - Game of the Gods

[Powerplay-Xtra]
Publisher=Newsfield
Developer=Lucasfilm Games LLC|Newsfield|Psychadelic Hedgehog|Remsoft
Released=1991
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/powerplay-xtra
Description=Alongside a demo of Night Shift, four complete unreleased games feature on this cassette. Atlantis founder Graham Shaw offers Hunter, a Duck Hunt meets Operation Wolf fusion, in which shooting animals within the time limit, shooting bombs before they hit the ground, and shooting the gamekeeper before he shoots you, are the tasks.<br><br>Confused is an arcade puzzler in which the aim is to clear 13 screens of bombs, by walking to each bomb using a network of vertical teleports and on-off platforms.<br><br>Cult Spec-Chum Andrey Remic is behind the other two games. A Shadow on Glass in an interactive fiction game with graphics, while Space Worm is played out on a large grid, with the bulk of the game being short action sequences of your worm shooting everything, plus some squares in which bonus lives can be won.
Goodname=Powerplay-Xtra
NoIntro=
Tosec=Powerama

[Predator]
Publisher=Activision, Inc.
Developer=GlenHills Graphics Co.|Source the Software House Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/predator
Description=Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithfully conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times.<br><br>The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.
Goodname=Predator
NoIntro=
Tosec=Predator

[Predator 2]
Publisher=Image Works
Developer=Arc Developments
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/predator-2
Description=Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it.<br><br>The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine guns and rocket launchers to be had. You can't go in all-guns-blazing however, as killing a single innocent causes Harrington to lose his job
Goodname=Predator 2
NoIntro=
Tosec=Predator 2

[Premier 2: Superleague]
Publisher=E&J&nbsp;Software
Developer=E&J&nbsp;Software
Released=1987
Systems=
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/premier-2-superleague
Description=Premier 2: Superleague is a standard football management game, in which you take charge of a team in the 16 team super-league and aim for league success. You can choose your team and substitutes for each match, with injuries and suspensions to factor in as the season goes on. You can use the substitutes at half-time or later in the matches (which last for 90 seconds of real -time). Between matches you can buy and sell players, each of which have ratings up to 9 for ability and form.
Goodname=Premier 2 - Superleague
NoIntro=
Tosec=Premier II - Superleague

[President]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/president
Description=Become the President of a small country and make sure to win elections every two years in this strategy game. You must ensure that hunger and disease are minimised, but will spend most of your term enhancing your nation’s finances and military, before using these resources to please people at the last minute.<br><br>Your land includes hidden resources, as well as land for building roads, food production and military bases. Units can be built and deployed. You must ensure that there is enough oil, which is often set up through trade with other nations.

[The Price of Magik]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/price-of-magik
Description=In the final instalment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted.<br><br>The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling.<br><br>18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.
Goodname=Price of Magik, The
NoIntro=
Tosec=Prince of Persia

[Prince Clumsy]
Publisher=Cartoon Time
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/prince-clumsy
Description=Like so many brave men before him, Prince Clumsy has been lured into a tough adventure to save the woman of his dreams. The route to the castle in which her ugly sister has imprisoned her is treacherous and goes both indoors and out. You're armed with a dagger to face the many henchmen infesting the areas. Bread and ale can be collected to restore your health, and there are lots of points bonuses on offer. Less pleasant are the super glue, ball & chain (ironic given that he's chasing a potential wife) and poison.
Goodname=Prince Clumsy
NoIntro=
Tosec=Prince, The

[Prince of Persia]
Publisher=Magic Soft
Developer=Brøderbund Software, Inc.
Released=1995
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|iPhone|Macintosh|NES|SEGA CD|SEGA Master System|SNES|TurboGrafx CD
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/prince-of-persia
Description=The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br><br>Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br><br>The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.
Goodname=Prince of Persia
NoIntro=
Tosec=Prince of Persia

[Prison Riot]
Publisher=Players Software
Developer=Players Software
Released=1990
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/prison-riot
Description=Seven prisoners have incited a minor riot, and you are the one who must prevent it from becoming a major riot. You have 15 minutes to find them and throwing them from the roof, but you must first complete a short word-unscrambling puzzle sequence to diffuse their booby-traps.<br><br>The bulk of the game is a flick-screen fighting game, similar to the Joe Blade series. Prisoners can be attacked with your rifle, or by kicking them in the head. Any other contact drains energy, and you have only one life. Keys are required to open security doors; these plus extra bullets and energy can be collected as you go.
Goodname=Prison Riot
NoIntro=
Tosec=Prison Riot

[Privateer]
Publisher=M.C. Lothlorien
Developer=M.C. Lothlorien
Released=1983
Systems=
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/privateer
Description=Privateer is a single player game with three distinctly different stages or missions. There are three levels of difficulty to the game. The player does not play the Privateer, instead they play the captain of a British gunboat sent to track and sink Privateers.<br><br>Stage 1:<br>Before the player can engage the privateers they must deal with a shore battery. The game screen consists of a light blue sky and a dark blue sea and off to the left is a cliff upon which the dastardly French have built a gun battery.This is represents Jutland, a part of Denmark, which overlooks the passage between the Baltic Sea and the North Sea. <br>The player controls a small gunboat that is randomly placed on the sea. The game asks for two numbers, an elevation, which controls the range of your shot, and the delay which is how long after firing before your shell explodes. When both numbers have been entered and the shell has fired, a graphic shows the track of the projectile. If the fuse is too short then the shell will explode in mid air. If the elevation is hopelessly wrong the shell will fall short or explode high above the French battery. If the shell is close to the battery then this alerts the guards and they will start shooting back. The game continues with both sides taking turns until one side is successful. If the player is successful then they progress to stage 2, otherwise it's back to the start of Stage 1 for another attempt.<br><br>Stage 2:<br>The game screen shows the players ship in red at the top of the screen and a series of privateers at the bottom of the screen moving left to right. The player must manoeuvre their ship close to the privateer and keep it close for two or three seconds. The ship's movement is controlled by the arrow keys. <br>The objective is not to catch, nor to collide with, the privateer but to get within firing range. <br>There are five privateers to catch and each turn is different because the wind conditions vary. Failure to catch any results in dismissal and the end of the game. <br>Getting, and staying within range of the privateer triggers stage 3.<br><br>Stage 3:<br>The game screen changes and shows the privateer on the horizon. The privateer starts shooting almost immediately and scores hit after hit on the players gun boat. The player cannot return fire until their first mate, Mr Bush, reports that the guns are ready. Then the player aims their guns, using keys 1 - 9, and returns fire

[Pro Boxing Simulator]
Publisher=Superior Software Ltd.
Developer=Superior Software Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|Electron
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pro-boxing-simulator
Description=On ST and Amiga features a full range of jabs, uppercuts and weaves. All fights take place to realistic WBA rules, as you aim to rise the rankings and fight for the title. The crowd frequently shout encouragement and insults, which are displayed using speech bubbles.<br><br>The 8-bit game is a little different, featuring illegal moves such as kicks and groin punches. There is a referee, so you'll have to wait for him to look away before using those moves. Fights last 15 rounds, and a knockout ends that round, not the entire fight.
Goodname=Pro Boxing Simulator
NoIntro=
Tosec=Lightning Simulator

[Prodigy]
Publisher=Electric Dreams Software
Developer=MD Software
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/prodigy
Description=The tyrannical Wardlock has created two humanoids within his mechanical world, for his own amusement. Solo the Synthelman must lead Nejo the baby out of this nightmare and to safety.<br><br>There are four worlds to get through, Ice Zone, VegieZone, Tech Zone and Fire Zone. These are linked via teleports and all full of nasties to fend off and protect Nejo from. The Ice Zone contains oxygen bubbles which must be popped to keep you breathing well. Nejo needs feeding and taking to the showers regularly.<br><br>The game is viewed isometrically and smoothly scrolls, unlike other isometric games of the day.
Goodname=Prodigy
NoIntro=
Tosec=Prodigy

[Professional Ski Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/professional-ski-simulator
Description=Players have to guide a skier down the piste in the specified time limit. The ski is against a competitor but the clock is the main enemy because if the player doesn't cross the finishing posts in time it is game over.<br><br>The controls are fairly simple: left and right on the joystick rotates the skier and the fire button propels the player character forward with his sticks. Avoid obstacles such as trees, gates or log cabins.

[Professional Snooker Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/professional-snooker-simulator
Description=This game lets you play snooker from a bird's eye view of the table. All the game play is here from putting spin on the cue ball, to judging how much power to hit the cue ball with, and also nominating a colour after a legal pot. Also in the game there is a practise mode, where you can place the balls on the table as you wish. Action replays are provided.

[Professional Tennis Simulator]
Publisher=Sinclair Research Ltd.
Developer=Alucine Soft
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/professional-tennis-simulator
Description=In this game you will have the possibility to play seven different championships, including the four Grand Slams, so, depending on the competition, you will play on clay, grass or synthetic surface while facing someone of the 11 best ATP players. You also will have the option to train with another player, the computer or using the ball-launcher machine. With the serve training and choosing equipment and surface, you will also improve your game on all the possible conditions. <br><br>If this game is called a simulator it's because: your shots will be different depending on the net distance, the effect and direction of the ball in serve will be defined by you, besides, you will have a total control of the ball direction, shot power and shot style on the moment of the impact (according to the pressed keys), you will be able to access to game stats on every moment, and finally, you will have the possibility of choosing racket and slippers (all of them adapted for every situation).

[Pro Golf]
Publisher=
Developer=
Released=1986
Systems=Commodore 64
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pro-golf
Description=Sunningdale and Pebble Beach golf courses are provided in this strategic golf game. Up to four players can take part in single round, tournament (featuring 18 players over four rounds) or practice modes.<br><br>The game is viewed from overhead, with the entire hole on a single screen. The player must choose a club, then a shot power, and then a shot direction, before executing the planned shot by pressing space once to start the swing, and again to execute it – imprecise timing can impart draw or fade onto the shot. On the green you must choose the shot power before the direction, taking an overall slope into account. There is no indication as to how far the ball is from the hole.

[Prohibition]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/prohibition
Description=Prohibition is a shoot'em up taking place in New York in 1930. The town is overrun by gangsters and you're hired by the police to rid the town of them.<br><br>The gameplay is simple: you're facing a row of buildings, a gangster pops up and you have to shoot him before the on-screen timer goes empty and he shoots you first. You can hide until the timer restarts but this is limited too. <br>At the end of each stage is a bonus round where you have to shoot gangsters in a room, with no more ability to hide and a faster timer.<br>As you progress through each stage, the game will become faster, and enemies will become harder to find and to hit.<br>Of course, your goal is to reach the end of the game with the highest possible score.
Goodname=Prohibition
NoIntro=
Tosec=Prohibition

[Project Future]
Publisher=Micromania
Developer=Micromania
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/project-future
Description=Your first mission out of Space College could hardly be tougher - penetrate the SS Future spaceship, and activate its self-destruct function, to prevent it crashing into earth. This means walking through 256 screens of minions, and getting each part of the protection code.<br><br>The droids emerge from particular points of the level, and constantly regenerate, so your path must be precisely navigated. You can collect a suit of armour for protection, improved weaponry (the initial unit only fires horizontally), and a high-speed scooter - each of which last for the next 3 screens. Extra lives can be collected en route.
Goodname=Project Future
NoIntro=
Tosec=Project Future

[Pro Powerboat Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Optimus Software Ltd
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Racing / Driving|Sports
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pro-powerboat-simulator
Description=If this 'simulator' is to be believed, powerboat racing is a chaotic race across a number of largely one-directional tracks with fjords and inlets forcing you down one of two lanes, and sections where a bridge needs to be cleared by hitting a ramp at the right speed beforehand (as you jump over these, you can land so as to skim off other boats). Your boat is fitted with bombs, which can be placed so as to force the other boats to run over them, gaining you points. Extra bombs and fuel litter the course, often close to the banks, which you must avoid contact with, for fear of crashing your boat. When this happens you are forced into the next one, which is, as if by magic, available at a convenient point just beforehand. A helicopter flies overhead, dropping bombs which you must avoid, and often obscuring your view. The other boats often crowd together attempting to force you into the wall.<br><br>As with all the Codemasters budget titles, realism goes out of the window, with an emphasis on simple instantaneous action.
Goodname=Pro Powerboat Simulator
NoIntro=
Tosec=Turbo Boat Simulator

[Pro Skateboard Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pro-skateboard-simulator
Description=Codemasters applied the fast-pitching 3D isometric graphics of Marble Madness to this recreation of skateboarding. There are 7 levels of gameplay, each featuring a skate park and then a cross-country section with a top-down view.<br><br>In the skate park you have to collect all the flags, without leaving the tarmac too much, and within a strict time limit. In the cross-country event you must skate between a series of flags. This time there are hazards such as trees and buildings to avoid hitting.
Goodname=Pro Skateboard Simulator
NoIntro=
Tosec=4 Soccer Simulators

[Pro Tennis Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga|Atari ST
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pro-tennis-simulator
Description=This tennis game offers bare-bones action for one or two players. There are 3 computer skill levels on offer, and matches can be 1, 3 or 5 sets. The gameplay is viewed from above and behind the net, with a slight 3D effect. The type of shot played is determined by how high the ball is as you hit it. The full service rules are implemented, and the fire button must be pressed once to throw the ball up, and a second time to hit it with the racket.
Goodname=Pro Tennis Simulator
NoIntro=
Tosec=Pro Tennis Tour

[Prowler]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|PC Booter
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/prowler
Description=Prowler sends you deep into space, to Ursa Minor Delta-V, where the Peradusins are on the attack (companies were starting to run out of subtle ways to re-identify Russia; perhaps it's a good job they weren't 'the enemy' for much longer). Fortunately you have at your disposal a Northall Q15 helicopter-jet hybrid, with advanced weaponry, a zoomable radar and strong shields.<br><br>Rescue on Fractalus is a good guide to what to expect - the action is first-person and depicted in 3D, with hovercrafts and aircraft among your potential targets. There are various game modes including air and ground combat of varying intensity levels, as well as 5 skill levels and full training modes, as well as ten set-piece scenarios.The tactical screen must be used to pick out troublesome sectors and launch advance attacks on them.
Goodname=Prowler
NoIntro=
Tosec=Prowler

[Prv Akcia]
Publisher=Ultrasoft, s.r.o.
Developer=Microtech Systems
Released=Jul, 1992
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/prv-akcia
Description=You're shortly member of the city police, still called 'greenhorn' by your fellows. One day, in the middle of your routine patrol a single shot breaks the silence. It doesn't take too long to realize that the shot came from the city bank. While other people running away, you're nerveless and ready with loaded gun. A few moments later you enter assaulted bank. This is your first serious case, your FIRST ACTION.<br><br>The main objective of this action game is to find and liberate captured hostages (director and his secretary) inside the bank. Armed with the pistol and slightly protected with the bullet-proof vest (which represent your 1 and only life) you have to also eliminate all 10 gangsters. But before you'll disable last bad guy, lock up entrance to the bank so he won't escape and close emergency shaft so he won't use helicopter prepared on the roof.

[Psi-5 Trading Company]
Publisher=U.S. Gold Ltd.
Developer=Accolade, Inc.
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/psi-5-trading-company
Description=Psi-5 Trading company puts the player in command of a space freighter crewed by a host of quirky aliens.  The player must pilot the ship through pirate-infested space and needs to decide whether to fight off or attempt to evade the space robbers.  Time is short and commands must be timely and prudent as numerous emergencies crop up as the ship is attacked and systems fail or are destroyed. The player is challenged to get the precious cargo to its destination!
Goodname=Psi-5 Trading Company
NoIntro=
Tosec=Psi 5 Trading Company

[Pssst]
Publisher=Ashby Computers and Graphics Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pssst
Description=Growing the best Thyrgodian Megga Chrisanthodil possible is the sole purpose of Robbie the Robot. When insects invade his garden, he has to stop them ruining his work. He has a canister of insect repellent, a smoke-bomb and a startling streamer, each placed on walls at the side of his garden. Each will stun any particular vermin, but you will need to find out exactly what kills what.<br><br>As the plant grows, aided by the timely addition of compost bags, leaves will start to shoot outwards. The more leaves there are, the quicker it will grow (a simple incorporation of the concept of photosynthesis being boosted by having more sunlight absorbed), so don't let the bugs near it - those whose programmed movement path takes them towards an existing leaf should be your priority. Once the plant is high enough, it flowers and you move onto another level, where increasingly tough foes are on the prowl.
Goodname=Pssst
NoIntro=
Tosec=Pssst

[Psycho Pigs UXB]
Publisher=U.S. Gold Ltd.
Developer=Jaleco Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/psycho-pigs-uxb
Description=The object of this game is to get rid of your opponents (pigs) by throwing bombs at them. When they are thrown, the bombs will count down from the number shown on the bomb, and explode when they reach zero. But they will explode immediately once they hit their target, regardless of the countdown. Items can be picked up along the way that will help you defeat opponents. One of them is a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of their holes.
Goodname=Psycho Pigs UXB
NoIntro=
Tosec=Psycho Pig U.X.B.

[Psycho Soldier]
Publisher=Imagine Software
Developer=SNK Corporation
Released=1988
Systems=Amstrad CPC|Commodore 64|Windows
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/psycho-soldier
Description=Sequel to Athena, the 2d side-scroller which starred a "kawaii" version of the greek goddess Athena as she set out to find adventure in the mortal world.<br><br>Changing her bikini for a Japanese schoolgirl uniform, Athena uses her new psychic powers (hence "psycho" soldier... erm... yep, anyway...) to clear a post-apocalyptic world of its mutant inhabitants with the help of her friend Kensu (thus allowing simultaneous 2 player gameplay).<br><br>Gameplay consists of the usual run 'n jump fare typical of the genre with the added feature of a constantly scrolling background, which added to the many "option"-style power-ups and Athena's own psychic blasts make the game a strange shooter/platformer hybrid.
Goodname=Psycho Soldier
NoIntro=
Tosec=Psycho Soldier

[Pub Darts]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pub-darts
Description=180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets.<br><br>If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw.<br>Regardless against whom you play they will become better as you progress towards the final.<br><br>A practice mode helps you to become familiar and more skillful at throwing the darts.<br><br>The game can be played by one or two players.

[Pub Games]
Publisher=Alligata Software Ltd.
Developer=Dollarsoft
Released=1986
Systems=
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Hot Seat|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pub-games
Description=Pub games is a themed compilation of seven games that have been popular in public houses (drinking establishments) in the United Kingdom for decades. <br>This package is aimed at young teens with the inlay card containing words like 'Here's your chance to find out what it's like in those smoke-filled haunts of adulthood'.<br>All the games are two player games of the 'hot seat' variety - with the exception of Table Football where both players have their own action keys<br>The games can be played either as a 'Full Pub Games Run' - which takes the player(s) through all the games and will take around two hours to complete, or a practice mode which allows the player(s) to select and games in any order.<br><br>Scoring in each game is self explanatory but in the 'Full Pub Games Run' players win £1 per game so the winner at the end of the run is the one with the most money.<br><br>The games are split on both sides of the cassette<br>Side 1 - Menu, Darts, Bar Billiards, and Dominoes<br>Side 2 - Table Football, Pontoon, Poker, and Skittles<br><br>The Menu.<br>You must go through this at the start of the game to enter the players names and choose which mode is being used, 'full run' or practice mode. <br><br>Darts<br>This is played as the best of three games starting at either 501 or 301 and finishing on a double. In the pub run the winner of each game gets £1.<br>There's a choice of colours for the dart board.<br>Predefined keys are used to position the cursor over the board to make the shot, however the cursor does not stay in one place, it circles erratically, so the skill is in pressing the 'fire' key as it passes over the desired target. Every dart will hit the board though it is possible not to score by either missing the scoring segments or hitting the wire.<br>When a shot is made there's a little animation on the left of the screen showing a man throwing a dart. No option for lady players though. <br><br>Bar Billiards<br>This game is played with eight balls (7 white and one red). The object is to pot any ball down any of the nine holes in the table. The red ball starts on the table and any score made with it in any break is doubled. Any foul shot, a ball returning to baulk, failing to hit another ball in play, or knocking down a skittle, ends and zero's the break. As in the 'real' game, for the first ten minutes balls potted are returned. After that the balls are not returned and the game continues until all balls have been potted. An on-screen timer is provided.<br>To play this game predefined keys are used to position the cue ball, and the cue, and to set the power of the shot.<br>Only one game is played in the 'pub run' and the winner gets £1.<br><br>Dominoes<br>Both players are dealt a set of dominoes. These are displayed face down so that they cannot be seen. As each player takes their turn they reveal their remaining dominoes, select one, and position it on the board using predefined keys. <br>This is played as the best of three games and the winner of each game gets £1. <br><br>Table Football<br>This is the only game that requires two players to use the keyboard at the same time.<br>This isn't really a pub game, this is the game that's in fun-fairs, arcades, student common rooms and the break room of some enlightened work places around the world. It's the game with players on metal rods that slide and twist to block and shoot the ball past a keeper into a net.<br>Players have one key each action up/down/back/kick but they have three lines of 'men' to maneuver. The game gets round this by only applying the action key to the line of men nearest to the ball.<br>Once the ball is kicked it keeps on moving until it is either kicked again or a goal is scored. No getting stuck in the corners here!<br>In the 'Pub Run' this game is played as 'best of three' games with nine balls per game and the winner of each game gets £1, the practice mode is best of three games. <br><br>Pontoon<br>Otherwise known as Blackjack. Each player starts with a £10 stake and you can bet between £1 and £5 per hand.Bets are placed and after the second card is dealt players can twist, stick or buy. No sticking is allowed below 16.<br>The game is played as ten consecutive hands for each player and in the 'Pub Run, the final kitty is added to your score, so this is one game where one player can leap ahead of their opponent.<br><br>Poker<br>Here the player is again given a £10 stake and is dealt a series of ten consecutive hands. Players do not compete against each other, they gamble on the hand they can make. The game pays out 2-1 for a pair, 4-1 for 2 pairs, 6-1 for a flush, 8-1 for a prial (three of a kind), 10-1 for a run, full house, or four of a kind, and 20-1 for a running flush. Again in the 'Pub Run, the final kitty is added to your score which means a good win here with a high value hand could be all a player needs to win the match.<br>For each hand of cards dealt the player chooses which cards to reject. The entire hand can be re-dealt if necessary.<br><br>Skittles<br>In the 'pub run' this is played as the best of five games with ten balls per game. Players get £1 per win or per draw<br>The practice game is played as five games with two balls per player per game.<br>A lane is drawn on screen and six skittles are set at the end of it. The ball to be bowled moves back and forth  at the end of the lane 'nearest' to the player. A target moves back and forth at the end of the lane behind the skittles - but at a different speed. When the two are positioned to give the perfect bowling line the player hits a key, launches the ball and watches the results. It's very hard not to hit something, and equally hard to knock them all down.<br>Each player bowls all their balls consecutively. Ten points are awarded per skittle knocked down. All skittles are reset for each ball bowled.

[Puffy's Saga]
Publisher=MCM Software
Developer=Ubi Soft Entertainment Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/puffys-saga
Description=Puffy and his fortuitously-named girlfriend Puffyn are trapped in an alien world full of threats, traps and surprises. Taking control of one or the other (Puffy is more powerful but Puffyn can move faster) you must find your way through.<br><br>Puffy's Saga is an overhead view maze game that represents a cutesy variant of Gauntlet. Each of the 20 levels has a quota of dots to eat before the level is completed. These levels are inhabited by foes who surround you and reduce your energy on contact. Meat restores 100 energy points each time - this total can go beyond its starting level of 500. You are armed with a gun, which not only kills foes but also turns many of them into edible energy-giving snacks.<br><br>Keys must be collected and used to open doors. Magic Goms allow you to use a map or a fire-bolt. Other available bonuses include invincibility periods and teleporting.
Goodname=Puffy's Saga
NoIntro=
Tosec=Puffy's Saga

[Pulse Warrior]
Publisher=Mastertronic Group Ltd.
Developer=Silhouette Software
Released=1988
Systems=Commodore 64
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pulse-warrior
Description=Who needs weaponry when you're trying to save the earth from the invasion of the beings of Cirrus Major? Hopefully you don't, because the method of fending off the attack across the 108 zones of the game is rather more unusual.<br><br>The Earth of the 22nd century has massive solar platforms for receiving energy direct from the sun, and these produce massive pulses of energy discharge. The idea is that you fly into these and direct them at angles so as to hit and destroy the Cirran invaders. The more pulses you have touched before unleashing a shot, the more powerful it will be, but you must be careful not to cause your ship to overheat.
Goodname=Pulse Warrior
NoIntro=
Tosec=Pulse Warrior

[Punchy]
Publisher=Mr. Micro Ltd.
Developer=Mr. Micro Ltd.
Released=1983
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/punchy
Description=Punchy is set, as the name might suggest, in a theater setting. It is an adaptation of "Punch & Judy": you are the hunchback Bobby, your goal is to make your way across sixteen theater stages to rescue the beautiful Judy from the Punch. Each stage is filled with the typical hazards of a traditional play, like crocodiles, custard pies and rotten tomatoes, as well as the pits that must be crossed via moving platforms. You'll sometimes have the chance to catch a sausage flying around in the air as you move along.<br><br>Even though it is a rather early game, the Spectrum version features some interesting speech samples using a technique that was very uncommon at that time.
Goodname=Punchy
NoIntro=
Tosec=Punchy

[Purple Saturn Day]
Publisher=Infogrames Europe SA
Developer=Exxos
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=
Perspective=
Score=3.1
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/purple-saturn-day
Description=Every 4 galactic-years, alien athletes from every inhabited planet in the galaxy gather to compete in the Purple Saturn Day games. Four interplanetary events await the player: Pilot a ship through time and space, race around the rings of Saturn, solve a fast-moving electronic puzzle and navigate a futuristic obstacle course.<br><br>Although not an official entry in the series, this game is in the same vein as Epyx's popular Games "series" titles.
Goodname=Purple Saturn Day
NoIntro=
Tosec=Purple Saturn Day

[Puzznic]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|MSX|NES|PlayStation|TurboGrafx-16
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/puzznic
Description=The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.<br><br>There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)<br><br>The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.
Goodname=Puzznic
NoIntro=
Tosec=Puzznic

[Pyjamarama]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1984
Systems=Amstrad CPC|Commodore 64|Windows
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pyjamarama
Description=Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life.<br><br>The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active. <br><br>As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.
Goodname=Pyjamarama
NoIntro=
Tosec=Pyjamarama

[Pyracurse]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/pyracurse
Description=The Sinu tribe of South America have long been a mystery to explorers. Their God Xipe Totec demanded regular human sacrifices to retain his power, and he is still feared when Sir Pericles Pemberton-Smythe heads off to investigate his tomb. He disappears, leading his daughter Daphne to assemble a team to track him down, which is where the player comes in.<br><br>The team is made up of Daphne, her fiance Professor Kite, a drunken journalist known as 'Legless' O'Donnell, and her trusty dog Frozbie. You can control any of these in turn, and order them to lead the other members of the team. The Professor is the smartest at solving the puzzles you will encounter, Daphne takes after her father as a natural explorer, O'Donnell is physical strong, and Frozbie is good at rooting around uncovering hidden objects.<br><br>The Tombs are isometrically-viewed, with the perspective revealing some areas and concealing others. Zombies and other monsters wandering through the tomb must be avoided.<br><br>Each member can carry 3 objects, which are used to solve these puzzles - some objects are limited to certain characters. Options such as switching character, movement mode and object use are activated by pressing fire to bring up a menu, and using left and right to select the option.

[Quackshot]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quackshot
Description=As a night watchman at a toy factory, you are faced with a horde of rampaging toys to shoot out - toy soldiers, clockwork snakes and suchlike. You have a stun gun as well as some duck-busting bombs. There are bonuses available along the way. You will need to collect keys and navigate your way through the tight corridors (and tight time limits) that make up the game's 16 screens. The game automatically detects the presence of Sinclair or Kempston joysticks, and has a pause facility as well as an automatic rolling demo mode.
Goodname=Quackshot
NoIntro=
Tosec=Quack-Shot

[Quadrax]
Publisher=
Developer=
Released=1994
Systems=DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quadrax
Description=Quadrax is a puzzle game where two characters have to be moved to a predefined place in logical levels. As the entire screen is filled with obstacles, the characters need to help each other get around by flipping switching, moving stone blocks, opening doors, and using lifts. It was originally released for the ZX Spectrum with 50 levels. The PC version conversion contains 100 levels, with variations on the same themes.

[Quartet]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quartet
Description=Your job is to basically find the end-of-level boss, and then defeat it to obtain the key that will open the level exit, but your task is made difficult by the planet's inhabitants. Get the jet-pack to make it easier to navigate the level and shoot any inhabitants that get in the way. These inhabitants will leave behind something that you can get to increase your score, and the inhabitants will eventually regenerate. If any one of them touches you while you have the jet-pack, you land on the ground or the nearest platform, and have to get it again; and the same rule applies to the key.
Goodname=Quartet
NoIntro=
Tosec=Quartet

[Quattro Arcade]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-arcade
Description=The Quattro series featured 4 games on one tape, in this case:<br><br>1. 3D Starfighter<br>2. Fruit Machine Simulator<br>3. Grand Prix Simulator 2<br>4. Advanced Pinball Simulator
Goodname=Quattro Arcade
NoIntro=
Tosec=Mastercode

[Quattro Cartoon]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-cartoon
Description=Quattro Cartoon is a compilation of four games which were all originally published under Codemasters' Cartoon Time label, and have particularly direct appeal to younger players: <br><br>1. Frankenstein Jr.<br>Little Puff In Dragon Land<br>2. Olli & Lissa 3<br>2. Wizard Willy
Goodname=Quattro Cartoon
NoIntro=
Tosec=Quazatron

[Quattro Combat]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-combat
Description=This is from Codemasters' Quattro series of four-game compilations, featuring four of their original budget titles. Commando and Green Beret are among the influences on show:<br><br>SAS Combat Simulator <br>2. Ninja Massacre<br>3. Arcade Flight Simulator<br>4. Thunderbolt (Commodore 64) or Death Stalker (Spectrum & Amstrad)
Goodname=Quattro Combat
NoIntro=
Tosec=Sai Combat

[Quattro Firepower]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-firepower
Description=Quattro Firepower belongs to Codemasters' Quattro compilation series. It includes the following four games:<br><br>1. 3D Starfighter<br>2. Mig-29 Soviet Fighter<br>3. Operation Gunship<br>4. Terra Cognita
Goodname=Quattro Firepower
NoIntro=
Tosec=Battle Field

[Quattro Mega Stars]
Publisher=Codemasters
Developer=Big Red Software|Codemasters|Consult Software Ltd.
Released=1992
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-mega-stars
Description=Released in the last days of the 8-bit systems, this compilation from the Quattro series featured games from three of their most established characters and a well-known literary favourite:<br><br>CJ's Elephant Antics<br>2. Little Puff in Dragon Land<br>3. Big Foot<br>4. Sky High Stuntman
Goodname=Quattro Mega Stars
NoIntro=
Tosec=

[Quattro Power]
Publisher=Codemasters
Developer=Codemasters
Released=1990
Systems=
Genre=Action|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-power
Description=10 wheels, from the side, top-down or behind the car, on tarmac, gravel and water, all against the clock, based on Outrun, Kikstart and Spy Hunter - it can only be one of Codemasters' 4-game collections:Moto X Simulator<br>2. Twin Turbo V8<br>3. Pro Powerboat Simulator<br>4. ATV Simulator
Goodname=Quattro Power
NoIntro=
Tosec=Battle Zone

[Quattro Racers]
Publisher=Codemasters
Developer=Digital Persuasion|Supersonic Software Ltd.
Released=1991
Systems=
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-racers
Description=Quattro Racers belongs to Codemasters' Quattro compilation series. It includes the following four games:<br><br>1. ATV Simulator<br>2. BMX Simulator 2<br>3. BMX Freestyle<br>4. Championship Jet Ski Simulator
Goodname=Quattro Racers
NoIntro=
Tosec=Enduro Racer

[Quattro Skills]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-skills
Description=This is from Codemasters' Quattro series of four-game compilations. All four games had previously been released, and all can be classed as sports games.<br><br>Professional Skateboard Simulator<br>2. 11-A-Side Soccer<br>3. Pro Tennis Simulator<br>4. International Rugby Simulator
Goodname=Quattro Skills
NoIntro=
Tosec=Battle Ships

[Quattro Sports]
Publisher=Codemasters
Developer=Arcana Software Limited|Codemasters
Released=1990
Systems=Commodore 64
Genre=Sports
Perspective=Isometric
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-sports_
Description=This is from Codemasters' Quattro series of four-game compilations, featuring four of their original budget titles:<br><br>BMX Simulator<br>2. <br>   Grand Prix Simulator<br><br>3. Professional Ski Simulator<br>4.  Pro Snooker Simulator
Goodname=Quattro Sports
NoIntro=
Tosec=Winter Sports

[Quattro Super Hits]
Publisher=Codemasters
Developer=Optimus Software Ltd|Codemasters|Zeit Corporation
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quattro-super-hits
Description=This is from Codemasters' Quattro series of four-game compilations, featuring four of their original budget titles:<br><br>Super Stuntman<br>2. Super Tank Simulator<br>3. Super Hero<br>4. KGB Super Spy
Goodname=Quattro Super Hits
NoIntro=
Tosec=Winter Sports

[Quazatron]
Publisher=Erbe Software, S.A.
Developer=Graftgold Creative Software
Released=1986
Systems=
Genre=Action
Perspective=Isometric
Score=3.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quazatron
Description=Quazatron started life as Steve Turner's port of Commodore 64 shoot 'em up Paradroid , by his longtime partner Andy Braybrook, but during the design process he decided to change the view to an isometric one, as this would suit the system more. Knowledge of Paradroid is an advantage (not least because it's a splendid game), as most aspects of the game overlap, including the plot, which sets you as the renegade robot KLP-2, armed with experimental technology to attack enemy droids. <br><br>Your task is to deactivate robots, which can be done in a number of ways - shooting them, gaining control of them so as to deactivate them (known as 'grappling') or pushing them off their circuits. Knowing which method to use in each situation can only come from practice. Grappling is done from a separate screen, and involves aiming at the enemy droid's 12 sectors so as to turn at least 7 of them to your colour. When this is done successfully you can harvest some of the droid's components for your own use - a clear grappling victory gives you more chance of these elements being undamaged and usable.
Goodname=Quazatron
NoIntro=
Tosec=Quazatron

[The Quest for the Holy Grail]
Publisher=
Developer=
Released=1984
Systems=Commodore 64
Genre=
Perspective=
Score=1.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/quest-for-the-holy-grail
Description=The Quest for the Holy Grail falls into the genre of a text adventure game but in addition to the text there are simple pictures which help add to the descriptions of the locations you are in and add to the atmosphere as you move around the game world.<br><br>You take on the role of the knight Sir Tappin, who is on a mission to track down the Holy Grail. You must navigate your way around the villages and countryside of medieval England to track down the clues that will help you on your quest. You will need to find objects to help you negotiate your way past the characters dotted along the way, such as the White Rabbit and the Knight Who Says Nic. The Quest for the Holy Grail is a trip through a possible version of history, with a liberal sprinkling of humour thrown in too.

[The Race Against Time]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/race-against-time
Description=The Race Against Time is a game based on Sport Aid '88, a global program of sport, music, and carnival, cultivating in the simultaneous 10km world-wide run that took place on September 11, 1988. Millions of people around the world joined the campaign to help children worldwide by fighting hunger, poverty, and disease.<br><br>Players take on the role of Omar Khalifa, the legendary Sudanese athlete who has decided to participate. Starting from the El Mowheli relief camp in Sudan, he has limited time to raise a flag and light a flame in each of the six continents. Khalifa's journey has him pass famous landmarks such as the Statue of Liberty, the United Nations, the Leaning Tower of Pisa, Mt. Rushmore, the Sydney Opera House, the Colosseum, and the Eiffel Tower. There are multiple routes on each continent.<br><br>Khalifa can pick up objects to help him reach places, but only one object can be carried at a time. He can also get an hourglass which will give him more time. The run is over when Khalifa runs out of time or when he comes into contact with dangers he must face.

[Rad Ramp Racer]
Publisher=Virgin Mastertronic Ltd.
Developer=Virgin Mastertronic Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rad-ramp-racer
Description=Players race against the computer or another player in three courses, performing jumps and collecting tokens under two minutes, using either skates or BMX bikes. The action is split horizontally with the skate-wielding player competing in the top-half of the screen, while the bottom-half is occupied by the BMX rider. The player with the highest score wins. Rad Ramp Racer comes with a course designer, letting the player edit any of the three courses and playing them normally.
Goodname=Rad Ramp Racer
NoIntro=
Tosec=Rad Ramp Racer

[Rad Warrior]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1986
Systems=Amstrad CPC|Apple II|Commodore 64|DOS|MSX|TRS-80 CoCo
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rad-warrior
Description=As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, and enables him to float.<br><br>This means that the game has two distinct styles, with your character limited to jumping, and with only rocks (located around the screens) to throw. Once he finds the suit he can fly around the ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based themselves. You will need to recharge the suit at times, and also take it off to pass through tight caverns.
Goodname=Rad Warrior
NoIntro=
Tosec=Blade Warrior

[Raid Over Moscow]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|BBC Micro|Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/raid-over-moscow
Description=The USSR has launched a huge attack on the USA, and the only hope for the free world is for you (as leader of a US Squadron of fighters) to destroy their defense bases. This is done in a multi-stage action game with some similarities to the same developer's Beach Head. All the mini-games must be completed before the time limit on the bomb is expired.<br><br>The first thing you will see is a missile being launched; the game then takes you to your hangar, from which you must quickly launch as many ships as possible, a task made difficult by the limited gravity. You must then fly it into Soviet airspace in a side-view shoot 'em up section, in which staying low keeps you safe from radars, and quick reactions see you shoot enemy fighters and avoid trees.<br><br>The next scene takes place on a single-screen view, with five windows to shoot through, and enemies aiming at you to be avoided. You then reach the base, and must shoot out approaching enemies. Finally, you must use discs onto a wall, such that they rebound to hit maintenance robots, with the ultimate goal of causing the base to overheat, the Soviet attack to be thwarted, and the US to be saved.
Goodname=Raid Over Moscow
NoIntro=
Tosec=Raid over Moscow

[Rainbow Islands]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy Color|NES|SEGA Master System|TurboGrafx CD
Genre=Action
Perspective=Platform
Score=3.6
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rainbow-islands
Description=Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.<br><br>Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.<br><br>By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.
Goodname=Rainbow Islands
NoIntro=
Tosec=Cannibal Island

[Rally Cross Challenge]
Publisher=Anco Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rally-cross-challenge
Description=Rallycross racing was once popular on the BBC, featuring super-modified cars racing against each other on tracks combining tarmac and gravel sections. Rally Cross Challenge sees Anco bring it to life in top-view Super Sprint style.<br><br>There are six different circuits, and four cars in the game - 16-bit users with a Microdeal joystick adapter can have all four of these controlled by human players, other users are limited to 2-player. Computer cars have varying personalities and abilities. You must finish in the top 3 to move on to the next race.<br><br>The opportunity to upgrade your car comes after each race, with the points you earn from race results (4,2,1 for the top 3). There are six categories of upgrades - turbo, steering, traction, aerodynamics, repair time and brakes.
Goodname=Rally Cross Challenge
NoIntro=
Tosec=Rally Cross Simulator

[Rally Driver]
Publisher=Hill MacGibbon
Developer=Five Ways Software
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rally-driver
Description=Rather than creating a pure arcade game, Five Ways aimed at creating a true simulation of rallying that also had educational value. As such, a full map of the area is provided, a degree of route-planning is required, with each road having its own properties. Some have a higher possible speed, some are more likely to flood when it rains, and some are prone to being closed.<br><br>You can get information on current conditions (and avoid a 50-second penalty) by stopping at a checkpoint. The hazards featured in the game are unusual - spectators running onto the track and stray farm animals must be avoided, and a definite penalty is imposed for driving the wrong way down a road. The race is in three stages, and drivers are eliminated after each of the first 2.
Goodname=Rally Driver
NoIntro=
Tosec=Rally Driver

[R.A.M.]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ram_
Description=Fox is a member of the special corps CEO, and his next assignment is in the Soviet city of Chernovska. The last CEO member who was sent there went missing after sending a report on a new military project called RAM.<br><br>R.A.M. is a side-scrolling action platformer where the player takes control of Fox. When the game begins Fox has landed far away from his objective and he needs to cross several areas packed with enemy soldiers. At first, Fox has to rely on his assault rifle and his hand grenades, but later on he can use stationary guns and even vehicles. The vehicles need fuel, and their clever use is essential in succeeding.

[Rambo: First Blood Part II]
Publisher=Ocean Software Ltd.
Developer=Platinum Productions
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rambo-first-blood-part-ii__
Description=Tough Vietnam veteran John Rambo is called back into action after some soldiers are taken hostage in a PoW camp. His orders are to simply capture photographic evidence of the war crimes taking place, but after finding a close friend tied up, he decides to wipe them all out by himself. This being Hollywood, chances are that he will succeed.<br><br>Ocean's interpretation of his challenge recreates Commando fairly closely. You move up the screen, taking out enemies – these respawn, so there is no value in not moving upwards as quickly as possible. Find strategic positions from which to attack. Touch each hostage you find to free them.<br><br>You have knives and grenades, but using the latter alerts the enemy as to your presence, making life harder. Extra weapons such as rocket launchers and machine guns can be collected en route.
Goodname=Rambo - First Blood Part II
NoIntro=
Tosec=

[Rambo III]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rambo-iii
Description=Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.<br><br>In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.<br><br>Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.
Goodname=Rambo III
NoIntro=
Tosec=Rambo III

[Rampage]
Publisher=Activision, Inc.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari 8-bit|Atari ST|Commodore 64|DOS|Lynx|NES|SEGA Master System|TRS-80 CoCo
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rampage
Description=George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.<br><br>Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human
Goodname=Rampage
NoIntro=
Tosec=Rampage

[Ramparts]
Publisher=GO!
Developer=Future Concepts Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ramparts
Description=Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, but with a medieval theme, and players are giant knights instead of monsters. The game is for one or two players simultaneously, and each has the opportunity to enter in a five-character name before play begins, which will subsequently be displayed next to individual scores during play. <br><br>The game takes place on a single screen, where the player(s) can move left and right on one foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the individual buildings until each, and all collapses. Buildings will often overlap, requiring some to be taken down before others. Players will be harassed by witches, goblins, archers and the like. <br><br>The back story concerns two knights, Sir Griswold and Sir Larkin, who have had a curse set upon them to be transformed into giants by the Evil One, and they must quest for the fiend, so that they may be restored to mere mortals.
Goodname=Ramparts
NoIntro=
Tosec=Ramparts

[Rana Rama]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rana-rama
Description=The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog.<br><br>Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has to enter it, in a manner similar to the Switchblade games.<br><br>The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different types of power you have (power, offence, defence and effect). When you meet a warlock you enter a mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in sequence you must form the full word in as little time as possible. This system of having a sub-game for collecting upgrades is similar to the ‘grappling’ concept in Paradroid.<br><br>This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump through space. Lose a life and you lose all these powers, and losing another life means it’s Game Over.
Goodname=Rana Rama
NoIntro=
Tosec=Rana Rama

[Rapid Fire]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rapid-fire
Description=An undercover cop must destroy a warehouse owned by a group of bank robbers. This is achieved by reaching the master level where the central power electrode is stored, but in order to reach this level, the previous levels must be negotiated. The cop also has to shoot various thugs with his machine gun, which overheats after heavy use.<br><br>At the end of some levels, a plasma computer needs to be destroyed before the cop can proceed to the next level. This is done by shooting the rotating plasma vent where bolts are fired toward the cop.

[Rapscallion]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1984
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rapscallion
Description=Rapscallion the Rogue has captured the ownership rights to your castle, and imprisoned you out in the wilderness. Fortunately, your friend the Princess has transformed you into a bird, allowing you to escape and begin your quest for vengeance in this arcade adventure.<br><br>The screens are linked in a maze fashion, with most having multiple exits, and each has its own hazards. These include marauding cats, dual spikes that close in on you, bolts of electricity fired out from linked points, spiders, and loads more. The graphical style is large and blocky, and certainly out of the ordinary. You can change between a fly and a bird, each of which is immune to some hazards. When you lose a life, you change into a ghost, which can fly around unimpeded, but can’t do anything productive, so your first task is to find a pixie and change back.
Goodname=Rapscallion
NoIntro=
Tosec=Rapscallion

[Rasputin]
Publisher=
Developer=
Released=1986
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rasputin
Description=Rasputin: The Crusader's Quest is a complex and challenging single player  'search the dungeons to find the jewel' type of game.<br><br>The Plot<br>The spirit of Rasputin lives on in the netherworld. There, using the power of the Jewel of the Seven Planets, he intends to wreak havoc on the universe.<br>The player takes on the role of a crusader and, armed only with a sword and a shield, must destroy the Jewel to put an end to Rasputin's schemes. <br>To reach the Jewel the player must first enter the netherworld and neutralise the eight magic spells that Rasputin has cast to protect it.<br>The netherworld takes the form of a court-yard from which doors take the player to different dimensions. Within each dimension there are magic stones that the player must step on to absorb their magic power and turn them from the dark side to the light.. When, finally, the player has absorbed all the runes in a dimension, Rasputin will release a bigger and more dangerous monster from the dark side which, when slain, will give up a rune that will counteract one of the eight magic spells.<br>There are also four rune stones to collect and these give protection when they attempt to neutralise the magic spells, except that the runes are colour coded and the player must have the right rune for the spell that's being broken.<br>In addition there are all sorts of traps, pitfalls and nasty netherworld creatures that will either try to kill or sap the players energy. <br><br>The Game<br>The game can be played with either a keyboard or a joystick. There is no difficulty setting and no keyboard re-definition. <br>There are only six action keys. Left / right rotates the character who can either walk or jump forward. There are two keys for fighting, one to use the shield and one to use the sword. Using either of these uses up their energy, indicated by a dual power bar in the lower right of the screen.<br>The actual game consists of a series of rooms which may or may not have anything useful in them. The player has to work out how to cross the room in order to progress in the game. Items to collected are usually guarded by denizens of the netherworld who the player must either fight or creep past.<br>Failing or dying in this game does not mean that the whole game has to be replayed. The game re-animates the player at the start of that section, doorway of the room to replay that section again. However each reanimation consumes some of the players life force and when that's gone the game has to be reloaded.

[Rastan]
Publisher=Imagine
Developer=Taito Corporation
Released=1988
Systems=Amstrad CPC|Apple IIgs|Commodore 64|DOS|Game Gear|MSX|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rastan
Description=Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom.<br><br>The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your weapon) and jewelery for bonus points.
Goodname=Rastan
NoIntro=
Tosec=Rastan

[Raster Runner]
Publisher=Mastertronic Ltd.
Developer=Hitech Studio Designs
Released=1990
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/raster-runner
Description=Set in the future, the object of Raster Runner is to guide your bike around the arena while trying to surround your opponent with the energy trail your bike leaves behind. Your opponent is doing the same. When one of the bikes crash, the player who took control a bike loses one life. A crash can be avoided by activating a force field, but only up to three can be activated. The player who loses all of their lives loses the game, while the other player wins. To assist you, a small overview map can be used to keep track of the bikes.
Goodname=Raster Runner
NoIntro=
Tosec=Raster Runner

[Rasterscan]
Publisher=Mastertronic Group Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX|PC Booter
Genre=Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rasterscan
Description=Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid repaired, after which you must regain control of the power generator and the engines.<br><br>The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. Before any power can be generated and the ship's scanner accessed, a leak must be fixed by finding and using a piece of spare piping.
Goodname=Rasterscan
NoIntro=
Tosec=Rasterscan

[Raw Recruit]
Publisher=Mastertronic Group Ltd.
Developer=Software Creations Ltd.
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/raw-recruit
Description=Anyone aiming to prove himself a soldier must prove his physical ability, reactions, stamina and sheer courage. As the Raw Recruit of the title, six events make up this challenge. To quality you must complete all six events, but you can continue the game to rack up as good a score as possible even if you fail to complete one.<br><br>The first event takes place on a Rifle Range, with a requirement of hitting 16 targets to qualify; the later Pistol Range is similar but adds hostages.There are also Cross Country and Assault course events, involving running and jumping over hazards, and a Tug-O-War and Fitness challenges for pure strength and stamina testing.
Goodname=Raw Recruit
NoIntro=
Tosec=Raw Recruit

[R.B.I. Baseball 2]
Publisher=Domark Software, Inc.
Developer=Tengen Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Sports
Perspective=3rd-Person Perspective
Score=5.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rbi-baseball-2
Description=R.B.I. Baseball 2 features all 26 major league teams, each with a full roster of players. You can choose any National or American League team. You can even play one of the 1989 All-Star squads.<br><br>R.B.I. Baseball 2 has One Player and Two Player options as well as a Password mode to enable you to play a full season (one game against every team in the division). In addition, a watch mode provides you with the best seat in the house for a computer-controlled match up.<br><br>R.B.I. Baseball 2 is similar to the original R.B.I. Baseball in terms of gameplay. This time around the game uses the teams and statistics from the 1989 season. Just as in the original, you get to see what it's like to step up to the plate as Ricky Henderson, pitch the ball like Nolan Ryan, and catch a line drive like Ozzie Smith.
Goodname=R.B.I. Baseball 2
NoIntro=
Tosec=R.B.I. 2 Baseball

[Ready Steady Go]
Publisher=
Developer=
Released=1988
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ready-steady-go
Description=Ready Steady Go is a series of mini games for one or two players and can be played by keyboard or joystick. <br>The mini games must be completed in order and, in single player mode the computer provides an opponent and a qualifying score must be achieved before you can progress to the next game.<br><br>Game 1 : Track Hurdling<br>In this game the player(s) must hit left and right action keys in order to build up speed around a track. As a hurdle is approached the player(s) hit the 'Fire' key to make their player jump. The race is is over five laps and there is no need to steer or guide your player around the track, the game does that for you. <br><br>Game 2 : Canoeing<br>The objective is to row four lengths of the course within a qualifying time and to remain afloat at the end. The course is spread over two 'flip screens' that partially overlap and the player(s) must negotiate both hazardous rocks and a current.<br>As in all these mini games the players must hit left and right action keys in order to build up speed with, in this game, the added complication that holding down an action key is also how you steer.<br>In two player mode, player one rows first and keeps on rowing until they have qualified. Player two's turn commences when player one has qualified.<br><br>Game 3 : 3D Track Cycling<br>The objective is to complete 12 laps within a qualifying time. There are three lanes in which the player can ride with the outside lane being the fastest. There are some basic rules. A player cannot change lanes if that position is occupied. Going to fast into a bend increases the likelihood of a skid, and hitting an opponents bike from behind gives them a speed boost and causes the player to slow down.<br>As with canoeing, the left & right action keys are used both to gain speed and to steer.<br><br>Game 4 : 3D Penalty Saving<br>The player starts in goal and must face 10 penalty strikes. There are seven different directions in which the player can dive, and two different speeds. The goalie can dive before the goal is kicked but can only dive once.<br>As with the other games, player 1 goes first and this players turn is repeated until enough shots are saved then, if in two player mode, player two gets a turn.

[The Real Ghostbusters]
Publisher=Activision (UK) Limited
Developer=Data East Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/real-ghostbusters
Description=After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a cartoon TV series was created, which this converted Data East arcade game is based on. You control a Ghostbuster, who has 10 levels full of ghosts to clear up.<br><br>This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also appears as a power-up, which hovers around your character killing ghosts on contact.
Goodname=Real Ghostbusters, The
NoIntro=
Tosec=Ghostbusters

[Realm of the Undead]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/realm-of-the-undead
Description=An arcade adventure, the action in Realm Of The Undead takes place over three stages.<br><br>In the first stage, the player finds himself in the gardens of the Dark Lord's (Dracula's) domain, carrying three cloves of garlic. The player is advised to explore to collect more garlic, whilst avoiding the tarantulas that roam through the garden. Finding the secret exit will progress the player to the next stage.<br><br>In the second stage, the player explores the castle dungeons, avoiding vampire bats and more tarantulas, freeing trapped villagers whilst looking for the mystical entrance that will transport the player to the third and final stage of the game.<br><br>In the last stage, the player must explore the zombie-infested area around Dracula's own coffin to find the hammer and stake necessary to rid the land of the Dark Lord's menace. Moving into various areas will awaken Dracula to your presence, however, and send him in search of your blood. Three bites from the Dark Lord and you're sent back to stage one to start over again.

[Rebel]
Publisher=Virgin Games, Ltd.
Developer=Gang of Five
Released=1987
Systems=Commodore 64
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rebel
Description=In the future, working conditions in agridustrial combine compounds are a step back to slavery, with no prospects, long hours and poor treatment. One day THX2240 (an obvious George Lucas reference) decides she's had enough, and steals a Crowd Control vehicle to escape.<br><br>Escaping from the whole 10-level complex is a big task though, as each of the many compounds has its own locks. These can be removed using mirrors to guide a solar beam onto the locks, weakening them. There are patrol guards trying to stop you, and each time you fire a beam and it fails to open a door, you lose a life. The action is viewed from above with a pseudo-3D feel.
Goodname=Rebel
NoIntro=
Tosec=Rebel

[Rebel Planet]
Publisher=U.S. Gold Ltd.
Developer=Adventuresoft UK Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rebel-planet
Description=You play the part of an agent of SAROS, the Terran resistance movement against their imperial alien overlords, the Arcadians. Disguised as a merchant, you will fly your ship, the Caydia, to three different colony planets -- Tropos, Halmuris, and Arcadion -- to rendezvous with underground freedom fighters and gather the intelligence you require to destroy the central computer of the Arcadian hivemind, liberating humanity!<br><br>An adaptation of Robin Waterfield's Fighting Fantasy gamebook #18, published the previous year, this computer game version rejects the Choose-Your-Own-Adventure gameplay design of the book in favour of a more open-ended text adventure model, albeit one with a restrictive text parser.  Most elements of the trademark Fighting Fantasy RPG system, including the randomness of even simulated die-rolls, have been streamlined out, leaving only metrics for damage taken and hunger (hitherto untracked in the books.)  Carrying limits, while atypical in FF gamebooks, are enforced here as in the original book.<br><br>A further new dynamic includes the strict timetable of the space traffic control towers -- you need to have wrapped up your business planetside before your launch window comes up, otherwise you're out of luck.  In keeping with the game's sci-fi setting (in both rural and urban flavours), you will find extensive use of objects such as your limcom, nutritious hcaps (tasty like dead Zorkons, num num!), and the indispensable lite-kube.  Combat has been largely phased out in favour of an extension of the gamebook's espionage theme of ciphers and passwords, magic words with the power of plot advancement.<br><br>A version of this game also came out for the BBC Micro.
Goodname=Rebel Planet
NoIntro=
Tosec=Rebel Planet

[Rebelstar]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC
Genre=Strategy
Perspective=Top-Down
Score=4.2
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rebelstar
Description=A turn-based, tactical squad combat game for one or two players, from the creator of the later X-COM series.<br><br>Moonbase Delta may look like an unassuming mining colony, but in fact, it is the secret location of the ISAAC super-computer, used by the Empire to break the Rebels' secret codes. The Rebelstar Raiders' mission is to break in, get past the patrolling robot guards and destroy the computer. It won't be easy.<br><br>Your Raiders each have a specific number of action points per move, which can be allocated to movement, firing and object manipulation. Keys, medical kits and repair droids are among the available objects. Shots can be precise, point-blank (less points used, but less prospect of success), wide-range, or opportunist.

[Rebelstar II: Alien Encounter]
Publisher=Silverbird Software Ltd.
Developer=Target Games Limited
Released=1988
Systems=
Genre=Strategy
Perspective=Top-Down
Score=4.4
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rebelstar-ii-alien-encounter
Description=A turn-based, tactical squad combat game from Julian Gollop, creator of the X-COM series.<br><br>An alien race is threatening the galaxy. It is up to the Rebelstar Raiders to infiltrate the aliens' home base on the planet Thray 6. They have to get in, steal some alien eggs for research purposes, then get out - fast. There is only a limited time until the rescue ship must leave the planet, and the Raiders had better be on board.<br><br>Rebelstar II features a dangerous scenario on a hostile world. Slash through jungles, wade through deadly swamps and enter the alien base, where the Queen sits, guarding her eggs.
Goodname=Rebelstar II - Alien Encounter
NoIntro=
Tosec=Rebel Star II - Alien Encounter - 1 Player

[Red Arrows]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|BBC Micro|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/red-arrows
Description=The activities of the RAF's famous aircraft display team are brought to life in this simulation. The player can take part in loops, rolls and flypasts, working in tandem with friendly pilots as little as 6ft away, flying at over 300 miles per hour. <br><br>Instructions are given in-flight; follow the requested height and direction to maximise the visual appeal of the routine and to avoid collisions. Thrust and steering can be automated in flight; this invokes a scoring penalty but allows new players to master the more complex functions.

[Red Hawk]
Publisher=Melbourne House
Developer=Silhouette Software
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/red-hawk
Description=By shouting 'Kwah!' ordinary Kevin Oliver can transform himself into superhero Redhawk, a power you must use in this cartoon adventure. As you travel the city you must pay attention to your popularity ratings - you can play the game either to perform good or evil. <br><br>The game uses a text parser with a vocabulary allowing for actions such as walking, looking around, arresting people, hitting them, using objects, or waiting in a set position for a set amount of time - every action sees time get used up. Standard input methods such as using AND or commas to delimit multiple commands, and leaving out words like THE and SOME are implemented.<br><br>Being in Redhawk mode uses up energy, so this must be used sparingly.The screen display is in comic book style, with the last 3 drawings on screen at each time.
Goodname=Red Hawk
NoIntro=
Tosec=Redhawk

[Red Heat]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/red-heat
Description=Red Heat is based on the Walter Hill film of the same name, starring Arnold Schwarzenegger and James Belushi. You take control of Soviet detective Ivan Danko (played by Schwarzenegger), who travels to Chicago in pursuit of the fearsome Georgian drug lord Victor Rosta. <br><br>The game is essentially a side-scrolling beat'em up in the vein of Vigilante. As Danko, you proceed across four levels which follow the movie's original setting, where you are constantly attacked by members of the Cleanheads, a group of drug-dealers who are in business with Victor Rosta. To eliminate hostiles you can either punch them (slow but long-ranged) or head-butt them (close-ranged but faster). The only defensive move available is crouching, so as to avoid being hit - there is no jumping or any other evasive tactics. Occasionally, you can get hold of a handgun and fire six shots at the villains. Other items you can pick up will boost your health, make you temporarily invulnerable or give you access to bonus levels.<br><br>One peculiarity of Red Heat is its widescreen-like game area, and the fact that all characters are drawn from the waist up. This may find partial explanation in the first level, set in a Russian sauna where, as in the original movie scene, all characters are not wearing clothes.

[Red Moon]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/red-moon
Description=The Red Moon Crystal is the only source of Magik in the land, and stabilizes the forces of the world. This crystal has been stolen and as a result, the land has fallen into chaos. A single powerful magician is sent to rescue the Crystal from the castle where it's hidden. <br><br>Red Moon is an graphical interactive fiction game. Players assume the role of the wizard on his quest to recover the crystal. They will have the use of many weapons and a dozen magical spells. Combat is a key element of the game: both the magician and enemy opponents have hit points, in the style of RPGs. Spellcasting requires certain objects to be collected, and many spells must also be cast on a specific target. Various objects will be found during the adventure, including garlic, pills and a mask.
Goodname=Red Moon
NoIntro=
Tosec=Red Door

[Renegade]
Publisher=Imagine
Developer=Taito Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES|SEGA Master System|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/renegade
Description=This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.
Goodname=Renegade
NoIntro=
Tosec=Renegade

[Renegade III: The Final Chapter]
Publisher=Imagine
Developer=Ocean Software Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/renegade-iii-the-final-chapter
Description=Renegade 3 was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for. There are many surface hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at different heights, allowing you to deal with each of the diverse foes.
Goodname=Renegade III - The Final Chapter
NoIntro=
Tosec=Renegade III - The Final Chapter

[Repton Mania]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/repton-mania
Description=This is a compilation of the first two games of the Repton series of top-down puzzle games for the ZX Spectrum. <br><br>You control the reptilian creature Repton, who must strategically dig, move boulders and avoid monsters (that hatch from eggs and chase Repton) to collect diamonds in an underground maze. The boulders roll downward and must be carefully managed in order to keep paths open and squash monsters. <br><br>The first game comprises of 12 levels which can be skipped to via passwords from the main menu. The second game introduces several new elements to the gameplay and puzzles. It is also a single large level which the player teleports from place to place in and must complete in one go.

[Repulsar]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/repulsar
Description=Repulsar takes its cue from Missile Command; shots are being fired at your planet's six major cities, and you are in control of the planetary defences. With limited firepower for each wave, you must destroy all incoming shots before they reach the ground and destroy a city. <br><br>Shots which hit your base reduce the amount of ammunition you have left. Once a wave is cleared, you get a points bonus for the cities left and for unused shots. This version also has planes flying around your airspace, to destroy (for a points bonus) before they can unleash further shots. Keyboard and joystick versions are loaded from opposite sides of the tape.

[Rescate En El Golfo]
Publisher=Opera Soft S.A.
Developer=True Soft
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rescate-en-el-golfo
Description=The game is classic a beat-'em-up.<br><br>A Jumbo jet full of passengers is hijacked by Iraqi terrorists and they are threatening to blow the plane up.<br><br>One of the passengers happens to be the girl friend of Ricky. Can you as Ricky fight off all of the terrorists and rescue the hostages on the plane?
Goodname=Rescate En El Golfo
NoIntro=
Tosec=Rescate en el Golfo

[Rescue]
Publisher=
Developer=
Released=1988
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rescue_
Description=Aliens are attacking the research station. As the security chief you have to guide the scientists to the rescue ship, along with their experiments, when they each wake up and start running around. Rescue as many as you can, because one of them has the answer to winning the whole war, but you don't know which. And don't forget to collect fuel for the trip.
Goodname=Rescue
NoIntro=
Tosec=Rescue


[Rescue from Atlantis]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rescue-from-atlantis
Description=The advanced civilization of the planet Somerset built a gigantic exploratory spaceship called Atlantis, and sent it to research the planet Earth. After the completion of its task, the ship submerged to an oceanic abyss. The D.A.G. ("giant-looking depredators"), a war-mongering civilization, took possession of Atlantis with the intention of conquering Somerset and the universe. Somerset sends a hero to rescue Atlantis from the enemy, and return it home.<br><br>Rescue from Atlantis is a Spanish side-scrolling action-adventure game divided in three loads:<br><br>1.  In the first load, the hero must find a way to gain entrance to the camouflage city built on top of Atlantis. This level starts with the bathysphere being dropped from the sky into the ocean by a spaceship. Once it hits the bottom, the player can guide it by using O and P to move left and right, respectively. Q makes it go up, and A cycles through its inventory. The bathysphere is armed with a laser gun that can be fired by pressing the SPACE bar. Hitting M ejects the protagonist from the bathysphere as to explore more strait entrances. Once out, M also serves as the GET, DROP, ENTER and USE button. There are objects scattered on the sea floor to be collected and used. The bathysphere also comes with some useful paraphernalia:<br><br>? A laser pistol to kill the enemy and the sea life;<br>? A jetpack to reach higher places;<br>? A portable computer to connect with the main one in Atlantis;<br>? A mould to fabricate gold bars. There are some gold nuggets on the submersed caves (to melt them the player has to find a source of heat);<br>? A first-aid kit that can only be used once.<br><br>The player investigates a complex of aquatic tunnels while collecting the needed tools for the task ahead. At the top of the screen there are two horizontal bars. The leftmost indicates the oxygen level (there are places on the levels that replenish it). The one in the right side is the bathysphere fuel level, once empty the vessel will stop moving. The player must find sources of fuel to make it swim again. Amongst the two bars sits the inventory of both the bathysphere and the character. At the bottom of the screen there are two scores and a plant between them. The plant is the energy level of the character, it changes with every hit he/she/it receives. The left score is the current score, the one on the right is the top score. In this first load, the main danger comes from the creatures of the sea: octopuses, sharks and abyssal fishes take a bit of the energy when the character touches them.<br><br> In the second load the bathysphere enters the city that was raised on Atlantis, now under the sea and in ruins. Guarding the entrance to the ship is Korx, a powerful D.A.G. mage. The main objective of this level is to find a way to destroy him (he is invulnerable to the laser weapons). Besides the animals of the previous load, the character has to fight hammerheads and some alien creatures.<br><br> The final load sees the bathysphere entering Atlantis. The ship is a mechanical labyrinth, with lifts and sentinel robots. The main objective is to find the computer room, where the hero can activate the ship and bring it back to Somerset.<br><br>The game has a password system: after solving each load, an alphanumeric code is displayed on the screen. The code is generated based on the actions accomplished. The second and third load require this code to start. It is possible to reach an unwinnable situation by failing to collect or assemble the necessary objects for the completion of a later level.
Goodname=Rescue from Atlantis
NoIntro=
Tosec=Rescue from Atlantis

[Rescue on Fractalus!]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1986
Systems=Amstrad CPC|Apple II|Atari 5200|Atari 8-bit|Commodore 64|TRS-80 CoCo
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rescue-on-fractalus
Description=Rescue on Fractalus is an action game played from a 3D first person point of view. Your mission is to rescue stranded pilots on the planet of Fractalus. You begin each mission from the mother ship, and when your quota of pilots has been rescued you must return there so you can move on to the next level. To help locate the pilots and navigate the tricky terrain, your spaceship is equipped with various instruments, such as a compass, altimeter, and scanner. Your enemy, the Jaggi's, have numerous forces on this planet and will be attempting to stop you. Gun emplacements, flying saucers, and the Jaggi themselves are all capable of destroying your ship if you don't destroy them first. To defend yourself from these threats, your ship is equipped with torpedoes. As the levels progress, the Jaggi defenses become more aggressive, and you will even need to fly some night missions where visibility is limited!
Goodname=Rescue on Fractalus!
NoIntro=
Tosec=Rescue on Fractalus

[Return to Eden]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/return-to-eden
Description=The command robots of Snowball have found the colonisable planet Eden, and already set about colonising this lush verdant planet. Not easy though - native plants and animals have adapted and fought back at the threat to their territory. A walled area now encloses the city, which is crumbling around you.<br><br>When Snowball 9 reaches the planet, Commander Kim Kimberley is filmed apparently committing a murder. As Kim, you must escape from the 'justice' of crazed robot droids. Snowball 9's landing is made dangerous due to the robots malfunctioning.<br><br>Return to Eden is an interactive fiction game which sets you as Kim, and challenges you to enter and survive within the robot city. Strange and surreal outcomes about - what do you get when you plant a brick? The world includes a bank, a theme park, the Corridors of Power, and a Starbike.<br><br>Unlike its predecessor, it features graphics, with over 200 illustrative pictures featured. adds the ability to type while the screen is updating. Vocabulary is simplified - a new IT command refers to the last-mentioned object, and clothing can be WEAR'ed without being GET'ted first.
Goodname=Return to Eden
NoIntro=
Tosec=Return to Earth

[Return to Oz]
Publisher=U.S. Gold Ltd.
Developer=Kaos
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/return-to-oz
Description=Based on the overlooked but dark in tone 1985 Walt Disney movie Return To Oz which was a non-musical sequel to The Wizard Of Oz, this combined story elements from L. Frank Baum's novels Ozma Of Oz and The Marvelous Land Of Oz.  The game plot follows the movie pretty closely.  After returning to Kansas, no one believes Dorothy's story. When she can't sleep, Auntie Em seeks help from a doctor who wants to give her scary tests in an insane asylum. Dorothy escapes and finds herself back in the Land of Oz where she learns the Nome King has taken over and has destroyed the Emerald City and the Yellow Brick Road.  Your new companion is Billina the chicken who in Oz can talk.  You will meet a scarecrow named Jack Pumpkinhead, and a robot named Tik-Tok, among others.  Dorothy must stop the Nome King and the witch Mombi who wants Dorothy's head for her collection, and restore Princess Ozma to the throne.<br><br>There is a command line at bottom of screen with the following options: Look, Talk, Search, Get, List, and Leave. List shows you all the items you are carrying and shows you a sub-menu to Drop or Use an item.  The top of the screen offers a text description of the graphics scene shown.  As the game is intended for kids, when you select a command that is allowed on a particular screen, the person or objects on screen will flash to show what can be done and where.  Hitting the space bar moves the cursor to the next available option available.

[Reversi]
Publisher=
Developer=
Released=1982
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/reversi__
Description=A computer conversion of the popular board game, play against the computer with a choice of nine skill levels or against a friend with the computer acting as umpire.<br><br>There's a few extra features, including an action replay enabling the player to cycle backwards or forwards through each move, resuming play from any point and the option of setting up custom starting positions.

[Rex]
Publisher=Martech
Developer=Creative Reality
Released=1988
Systems=Amstrad CPC
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rex
Description=Rex the dinosaur is fed up of the environmental damage being done by a nearby nuclear plant. As a result, he takes to the heavily-guarded tunnels that lead to it, with the intention of ridding the world of nuclear power forever.<br><br>The game is viewed from the side in a flick-screen format. Rex jumps and shoots, staking out various walking and flying enemies. Walking on to a Beam Pad means that upon losing a life, you will resume from the screen on which you died. As enemies are dying, keep shooting at them to keep increasing your score.<br><br>There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and can only be used if you have enough. Collect a bubble when you weapon is at the top level and you will collect an improved weapon.
Goodname=Rex
NoIntro=
Tosec=Rex

[Rick Dangerous]
Publisher=Firebird Software Ltd.
Developer=Core Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|iPhone
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rick-dangerous
Description=You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe.  However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base.<br><br>Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.
Goodname=Rick Dangerous
NoIntro=
Tosec=Rick Dangerous

[Rick Dangerous 2]
Publisher=MicroStyle
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rick-dangerous-2
Description=Your role as Rick Dangerous demands that you stop the Fat Guy and his evil plans to help an alien race take over control of our world. The journey takes in Hyde Park, Ice Caverns, Forest and Atomic Mines. He must solve positional puzzles and memorise the locations of laser bolts and booby traps, as well as avoiding enemies including robots, penguins and nomads. As in the first game, a fifth level is unlocked after you complete the four standard levels.<br><br>Rick can climb ladders and crawl through tight spaces. He is equipped with a laser gun and six little bombs, but can also punch with some effect. The controls are very easy to understand: pressing fire+up shoots the gun, pressing fire+down places a bomb, pressing fire+bottom-left/bottom-right makes Rick slide a bomb along the floor in the specified direction.

[Rick Davis's World Trophy Soccer]
Publisher=Virgin Mastertronic Ltd.
Developer=Novotrade International, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rick-daviss-world-trophy-soccer
Description=This football simulation focuses on international football, allowing you to play a tournament or single friendly matches. Up to 8 human players can be involved in the tournament. Options include three skill levels, variable match lengths and a choice of sound or music (or both on some versions).<br><br>The match is viewed from the side, although it switches to a 3D view when the ball is close to the goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming cross-hair.

[Rider]
Publisher=Virgin Games, Ltd.
Developer=Oz Software
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rider
Description=As an MI5 agent (at one of seven skill levels, 001 to 007) you must infiltrate enemy terrain to explore it, in advance of your nation's next war. This job is done in two stages. First, you parachute in to the area, and must land on top of a motorcycle, supplied by the resistance movement. These are scrolling along the screen at random intervals, with three different colours of bikes and different (randomly-altering) points values for these. Guide your man left and right to ensure that he reaches the ground as one of the bikes passes.<br><br>Successfully land on a bike and you reach phase 2, which is the motorcycle-riding action. A minefield is presented in front of you, and you must weave left and right, adjusting your speed as you go, to avoid mines and other obstacles. Points are awarded depending on how far you progress - complete it and you are promoted, ensuring that things repeat at a higher speed. Up to five players can take part, in turn.
Goodname=Rider
NoIntro=
Tosec=Rider

[Rigel's Revenge]
Publisher=Mastertronic Ltd.
Developer=Smart Egg Software
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rigels-revenge
Description=The Re-Unification War is in full swing throughout the 22nd Century Galaxy, during your career as reporter Harper. When you are sent to Rigel V, your partner Elliott is killed by a bomb, and attempts to communicate some instructions to you as he fades. You catch part of them, telling you to proceed eastwards, disarm a device protected by andriod guards, and find a light-guide. In this text adventure, you set about doing precisely those things. Solutions have a sense of realism - you have to dive to avoid bullets and use a mine detector. Objects include an Identicard, a Jetcycle and dipswitches. Input is mostly VERB NOUN, but a few commands require fine-tuning.
Goodname=Rigel's Revenge
NoIntro=
Tosec=Rigel's Revenge

[River Raid]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|Intellivision|MSX|PC Booter
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/river-raid
Description=River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying.<br><br>The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life.
Goodname=River Raid
NoIntro=
Tosec=River Raid

[RoadBlasters]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Genesis|Lynx|NES
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.2
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/roadblasters
Description=RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. <br><br>Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies.  On many levels collecting fuel is critical otherwise you won't be able to reach the finish line.
Goodname=RoadBlasters
NoIntro=
Tosec=Road Blasters

[Road Racers]
Publisher=
Developer=
Released=1983
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/road-racers
Description=Road Racers is a simple racing game. There are just two keys to use in this game and they steer left and right. There's no accelerate key and no brake key - you start moving and you keep moving. You start in a maze and the object is to steer your car around the maze collecting flags. For each flag you are awarded ten points. <br>If you don't steer and you come to a corner then the game steers for you, there's no crashing into walls. Gameplay is really about turning when you want, not when the game makes you, well that and avoiding other cars.<br><br>There are three other cars and they start at the bottom of the maze at the same time as you. They travel at the same speed as you, they home in on you, they are very hard to avoid and crashing into them is the end.You get three lives and a bonus if you get 1000 points.

[Road Raider]
Publisher=Gremlin Graphics Software Ltd.
Developer=Chris Gray Enterprises Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/road-raider
Description=It is the future, and a holocaust has swept over the world.<br><br>Now, in a post-apocalyptic environment, you are set to destroy the evil Dr. A Noid, who had turned people to zombies with his artificial food called "SLU".<br><br>First, you drive through the city with your ATV, destroying enemy vehicles and avoiding mines and gun turrets. There are several buildings you can explore.<br><br>In those buildings, you walk from room to room in a gauntlet-style setting, shooting zombies and avoiding traps. You'll find ammunition, food, and hopefully the pass to the Arena.<br><br>The Arena is the third part of the game: This is a deadly destruction derby where you have to steer your ATV through the treacherous maze and destroy all the enemy vehicles by pushing them into the holes in the ground.<br><br>After surviving the Arena, you'll proceed to the next city - until you get to face Dr. A Noid himself.
Goodname=Road Raider
NoIntro=
Tosec=Road Racer

[Road Runner]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1987
Systems=Amstrad CPC|Atari 2600|Atari ST|Commodore 64|DOS|NES
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/road-runner
Description=This game is based on an arcade game that was released by Atari.<br><br>You play the Road Runner. You must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. You must also eat birdseed along the way or you will become faint and Wile E. will catch you.<br><br>You can get points for eating birdseed and making Wile E. get hit by trucks, falling rocks, etc.<br><br>The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The Atari 2600 version is one or two player, alternating. The Atari 2600 version also has another difference in that you don't HAVE to eat the birdseed but you can for the points. This may have been due to programming constraints on the Atari 2600.
Goodname=Road Runner
NoIntro=
Tosec=Road Runner

[Road Runner and Wile E. Coyote]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/road-runner-and-wile-e-coyote
Description=The cartoons of Road Runner trying to flee Wile E. Coyote (and inevitably cause him to fall into a trap) are recreated in this action game. You control Road Runner himself in two distinct stages, each of which are repeated four times with increasing difficulty.<br><br>In the first Road Runner must peck as much seed from the ground of a single screen as he can, while avoiding the myriad traps and dangers Wile E. Coyote throws at him from the sky. The more seed you can peck, the better your chances will be in take 2.  This involves running away from Wile E, jumping the traps he has laid and finally reaching the safety of a big drop, which you will clear and watch Wile E. fall through, just like the cartoons.
Goodname=Road Runner and Wile E. Coyote
NoIntro=
Tosec=Road Runner and Wile E. Coyote

[Roadwars]
Publisher=Melbourne House
Developer=Arcadia Systems, Inc.
Released=1988
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/roadwars
Description=In Road Wars you are set charging up a long hilly road, trying to make a road safe after a protection malfunction. Crucially, this involves shooting out the barriers at the side of the road (and avoiding falling into the gaps they create). You always play against another droid, who can be treated as friend or foe - pushing them into the gap at the side you've just created is a particularly neat trick, especially when playing a human opponent.<br><br>You are armed with a laser gun, which can be directed seperately from your main direction of motion. The roads include a range of hazards, including barriers and spikes, although bonus weaponry and a speed-up can be gained. Contact with these (or your opponent) will gradually drain your shields, and once these are gone you have little chance of surviving for long.
Goodname=Roadwars
NoIntro=
Tosec=Road Wars

[Robin Hood: Legend Quest]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1993
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robin-hood-legend-quest
Description=One of numerous games to take the Robin Hood setting, and Codemasters' third, this is a platform adventure with puzzle solving elements, with similarities to Gods. Robin must rescue Maid Marion from the clutches of the Sheriff of Nottingham, collecting treasure along the way. Robin is armed with a bow and arrow with which to take out gargoyles, trolls and the like. The level designs are long and maze-like, with a need to collect keys and uncover secret passageways in order to find all sections of them, and the gold they contain. Many of the moving platforms are only activated by collecting a key for them from elsewhere.
Goodname=Robin Hood - Legend Quest
NoIntro=
Tosec=Robin Hood - Legend Quest

[Robin of Sherwood: The Touchstones of Rhiannon]
Publisher=Adventure International (UK)
Developer=Adventure International (UK)
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robin-of-sherwood-the-touchstones-of-rhiannon
Description=Robin of Sherwood is based on a 1980s UK TV retelling of the legendary hero. Robin is trapped inside the Sheriff's castle with Scarlett and Much. Once escaped, Herne the Hunter will inform him that he must find the six Touchstones of Rhiannon, as dictated by the Prophecies of Gildas. You are constantly evading recapture from the Sheriff, also having to deal with nuns, magicians and taxmen and the challenges they set you for rewards. There are graphics for almost every location, many of them animated. The screen layout and command set are typical of Brian Howarth's adventures - mostly two word commands.
Goodname=Robin of Sherwood - The Touchstones of Rhiannon
NoIntro=
Tosec=Robin of Sherwood - The Touchstones of Rhiannon

[Robin Smith's International Cricket]
Publisher=Challenge Software
Developer=Challenge Software
Released=1990
Systems=Amiga|Atari ST|Commodore 64
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robin-smiths-international-cricket
Description=Although then a successful cricket player, Robin Smith licensed a management game. Playing against the computer, you can play a single match or a series of 3 or 5 one-day matches, as one of the top 7 international sides. These matches can be anywhere between 40 and 60 overs per side in length.<br><br>First you select your team off 11 based on their battling, bowling and wicket-keeping abilities. A coin toss decides who bats first, after which you choose your tactics for the upcoming over, based on weather and wicket conditions. The bowling side has 9 field layouts to choose from. <br><br>The action is represented from a top-down view of the whole field, with a running commentary as to the results of each stroke, showing what type of shot was played, who fielded the ball, and how many runs were scored.
Goodname=Robin Smith's International Cricket
NoIntro=
Tosec=Robin Smith's International Cricket

[RoboCop]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|NES|TRS-80 CoCo
Genre=Action
Perspective=1st-Person Perspective
Score=4.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robocop
Description=Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...<br><br>Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.
Goodname=RoboCop
NoIntro=
Tosec=Robocop

[RoboCop 2]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robocop-2
Description=RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.

[RoboCop 3]
Publisher=Ocean Software Ltd.
Developer=Probe Software Ltd.
Released=1992
Systems=Commodore 64|Game Gear|Genesis|NES|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robocop-3
Description=RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies.
Goodname=RoboCop 3
NoIntro=
Tosec=Robocop 3

[robotfindskitten]
Publisher=
Developer=
Released=Apr 01, 2003
Systems=Android|Amiga|Apple II|Browser|Commodore 64|DOS|Dreamcast|J2ME|Linux|Macintosh|Palm OS|TI-99/4A
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robotfindskitten
Description=In robotfindskitten, the name is the game: You are robot, and you have to find kitten. Sounds simple. <br><br>Problems start with the fact that there are other objects which are not kitten! Even worse: You don't know which objects are kitten and which are not! The only way to differentiate them both is touching. If you touch a non-kitten, you get some quirky phrase, otherwise: robotfindskitten!<br><br>The game is a mindless yet meditative and (due to its idiosyncratic humour) quite fun lo-fi adventure-oid with some similarities to roguelikes (all-ASCII, single player, top-down randomized dungeon) and others to Progress Quest. <br><br>It also comes with an impressive base of platforms, having been ported to over 20 systems, encompassing old and new, consoles and home computers. Particularly interesting is the OpenGL 3D Windows version aptly named robotfindskitten3d.

[Robot Messiah]
Publisher=Alphabatim
Developer=Alphabatim
Released=1985
Systems=
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robot-messiah
Description=Like all robots on the Androids' planet, SID has a desolate existence of hard work and little pleasure. After a meeting with a renegade android philosopher called Socrates, SID decides to break out and attempt to gain freedom and independence.<br><br>To do this he will have to find three envelopes, which are located in three distinct sections of gameplay. The first is platform-based, involving jumping across rocky ledges to pick up objects and bring them back to the main computer at the start of the level. Part two puts you at the wheel of a car, picking up energy pills and using a (limited) shield to fend off attackers. The third part is a maze of sorts, and after this is completed you must make your way back to the computer through the caves again.
Goodname=Robot Messiah
NoIntro=
Tosec=Robot Messiah

[Robotron: 2084]
Publisher=Atarisoft
Developer=Williams Electronic Games, Inc.
Released=1984
Systems=Apple II|Atari 5200|Atari 7800|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Lynx|PC Booter|TI-99/4A|VIC-20|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robotron-2084
Description=This is a port of the arcade game of the same name.<br><br>You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.
Goodname=Robotron - 2084
NoIntro=
Tosec=Robotron 2084

[Robozone]
Publisher=Image Works
Developer=Arc Developments
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/robozone
Description=A nearby planet is emitting a dangerous level of pollution, so you must go in destroy the source. The game is split into three levels, all of which are shoot 'em up based but in different ways. The first level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed section as you close in on destroying the emitter.
Goodname=Robozone
NoIntro=
Tosec=Robozone

[Rocco]
Publisher=Gremlin Graphics Software Ltd.
Developer=Armid
Released=1985
Systems=Amstrad CPC|MSX
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rocco
Description=Our Stallone-inspired hero has four fights to win before becoming champion boxer in this sports game. Cimbel Lin, Ted Matare, Jansen Sino and Fighter Bull must be dealt with in order, with fights getting tougher as you progress.The action is viewed in 3D, from behind your boxer and with a full view of your opponent. A health bar is provided for each player, going from green to red as hits are scored. When the strength goes down to zero, a punch will floor your opponent - either player can be seen hitting the floor when a knockout blow is struck. Three knockouts are required to win a fight.
Goodname=Rocco
NoIntro=
Tosec=Rocco

[Rockford: The Arcade Game]
Publisher=Mastertronic Ltd.
Developer=Arcadia Systems, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rockford-the-arcade-game
Description=This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And there are enemies to make your life (even more) difficult.
Goodname=Rockford - The Arcade Game
NoIntro=
Tosec=Toi Acid Game

[Rockman]
Publisher=Mastertronic Ltd.
Developer=Smiling Assassin
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rockman
Description=Rockman is hungry for mushrooms, and must grab them from the treacherous prehistoric screens of this action game. To get to many of them, he will have to push boulders out of the way. He can't jump, but the levels each contain some long red vertical beams which allow the player to move up and down within them. Enemies move on a pseudo-random pattern and must be avoided. There are also skulls to avoid contact with, as this will cost him a life - as will going too long without eating a mushroom. Passwords allow the player to return to a later level.
Goodname=Rockman
NoIntro=
Tosec=Rockman

[Rock 'n Roll]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rock-n-roll
Description=Rock 'n Roll is a real-time puzzle game.<br><br>You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay?<br>You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. <br>The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?
Goodname=Rock 'n Roll
NoIntro=
Tosec=Rock 'n Roll

[Rock'N Roller]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|DOS|MSX
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rockn-roller
Description=Rock'N Roller is a game similar to the game Rally X, in Rock'N Roller the player takes control of a buggy, that must find, in each of the 30 stages, the six parts of a prototype car, that are hidden in the stages. In each stage there are three enemy types: speed cars, armed jeeps, and a giant helicopter equipped with missiles. Additionally there are varied traps (like dangerous bridges, oil spots, mines, red semaphores, etc.) that must be avoided and a limited amount of fuel that must be taken into consideration.

[Rock Star Ate My Hamster]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=
Perspective=
Score=3.8
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rock-star-ate-my-hamster
Description=You are Cecil Pitt, a wannabe rock star manager. You must choose from 1-4 rock stars (with names such as Tina Turnoff and Wacko Jacko) to manage by viewing their audition tapes. Once you chosen your artists you then have to choose what kind of gear to get them - spanking new, second hand or dodgy. The dodgy gear is dirt cheap but you might pay for your choice later on in the game.<br><br>To make your group a star, you have options such as practicing, publicity stunts, and buying gifts for your stars. Each action you choose advances the calendar by one day and you have until December to achieve your ultimate aim of superstardom - represented by a line graph which rises or falls depending on the performance of your band's releases.<br><br>Once your band has recorded their first album you can choose to release the single and/or the album. The single needs a video to go with it which costs varying amounts of cash depending on which director you choose. You can choose to go for publicity, but this can be risky as there is a chance that one of your rock stars will be in the papers as an ex-rock star who died in any of many strange ways (all that's missing is a 'bizarre gardening accident'). Publicity affects your sales directly and also affects the crowds who attend your gigs. You lose the game if either you run out of money, or all of your rock stars die.
Goodname=Rock Star Ate My Hamster
NoIntro=
Tosec=Rock Star Ate my Hamster

[The Rocky Horror Show]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rocky-horror-show
Description=Play as either Brad or Janet to rescue the other, in this computer adaptation of the hit Broadway Musical The Rocky Horror Picture Show.<br><br>Search the castle for pieces of the Medusa machine to free your partner from stone and escape the castle before it blasts off. Each one must be taken to the De-Medusa machine, only carrying one at a time. You must collect keys and disable force fields along the way.<br><br>Other characters in the game will hinder your progress by stealing and hiding your clothes or other objects you may be carrying.  Watch out for Riff-Raff or he'll shoot you with his laser gun.  And if Eddie thaws out and escapes from the freezer, he'll run you over with his motorcycle.
Goodname=Rocky Horror Show, The
NoIntro=
Tosec=Rocky Horror Show, The

[Rodland]
Publisher=Storm
Developer=Jaleco Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|NES|Symbian|Windows Mobile
Genre=Action
Perspective=Platform
Score=1.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rodland
Description=Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. <br><br>There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.<br><br>When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices which can be used to kill other enemies.<br><br>Each level also contains a certain amount of fruit. If you can collect all of this (with some bad guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an invaluable extra life.<br><br>In the Game Boy version the difficulty lies slightly lower because the player can use his wand even when climbing ladders.
Goodname=Rodland
NoIntro=
Tosec=Rod-Land

[Rod Pike's Horror Compilation]
Publisher=
Developer=
Released=1988
Systems=Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rod-pikes-horror-compilation
Description=A compilation of three illustrated text horror games by Rod Pike:<br><br>1. Dracula<br>2. Frankenstein<br>3. Wolfman

[Rogue]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|Linux|TRS-80 CoCo
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rogue
Description=This classic dungeon-crawl uses ASCII characters (letters and some symbols) and basic colors to depict a rogue's epic adventure through the infamous Dungeon of Doom. Using a host of weapons and items, he explores the dark dungeons one step at a time in turn-based mode. There are 25 different types of monsters, symbolized with their initial letter (L for Leprechaun for instance) and they have different abilities and modes of attack. The dungeons are different each time you play the game. In their deepest level the greatest prize awaits...

[Rollaround]
Publisher=Mastertronic Group Ltd.
Developer=Mr Chip Software
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rollaround
Description=In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no scrolling across them as such. On each level you are set a target number of crosses of each colour  to collect, with less and less leeway as to how many of the different ones are required as the game goes on.<br><br>There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn plain squares into either crosses or holes, both of which invert the status of the crosses and holes respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop the timing and slow the aliens) are also present.
Goodname=Rollaround
NoIntro=
Tosec=Rollaround

[Roller Coaster]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=2.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/roller-coaster
Description=A theme park may not seem like a typical platform game setting, compared to standards such as magical islands, abandoned castles and dank underground complexes. Elite's interpretation of setting a game there involves running and jumping through the complex to collect abandoned money.<br><br>The park features 60 screens, which are arranged in a non-linear way. They feature standard theme park attractions such as log flumes, big wheels and bumper cars. All of these can be jumped onto as they move, and can take you through the screens, either to get onto the next one quickly, or to help reach the awkwardly-placed money. You start with 10 lives, which can be lost through falling too far, or landing on water or fire hazards.
Goodname=Roller Coaster
NoIntro=
Tosec=Roller Coaster

[Rolling Thunder]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rolling-thunder
Description=Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game.
Goodname=Rolling Thunder
NoIntro=
Tosec=Rolling Thunder

[Room Ten]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/room-ten
Description=On the low-gravity worlds of the Galcorp, there is not much to do, so the corporation invents a new sport, played in low-gravity rooms. In essence it's a 3D Pong game, with the aim being to hit a ball towards the other player in such a way that he will be unable to return it. When the ball hits the back wall their opponent scores 5 points, with the first player to reach 35 being declared the winner.<br><br>The screen is split into two, showing the view of each player, with the bat in the middle to start with. The game speed can be altered from adagio (slow) to vivace (fast), and the skill of the computer player can be altered, as can the screen colour. A 2-player option is included
Goodname=Room Ten
NoIntro=
Tosec=Room Ten

[Round the Bend!]
Publisher=Impulze
Developer=Wisemen Productions Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/round-the-bend
Description=Kids TV show Round the Bend was set in a fictitious comic factory - one with amazingly even more toilet humor than the real things. In this licensed game Doc Croc has blown up the printing press, and Lou Brush must go through the sewers to retrieve all 8 pages.<br>After selecting a section from the initial screen of pipes, gameplay involves moving through scrolling platform sections in order to reach the sheets. Once this is done each page is played out as a single-screen multi-layered screen. The specific settings are influenced by the TV show, including Doc Croc’s Nursery Crimes, The False Teeth Versus the Atomic Banana, and Kenny McTickle and His Magic Kilt.
Goodname=Round the Bend!
NoIntro=
Tosec=Round the Bend!

[Royal Birkdale Championship Golf]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1983
Systems=
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/royal-birkdale-championship-golf
Description=One of Britain's great golf courses is recreated in this early sports simulation. Like Ocean's other early licensed sports title Daley Thompson's Decathlon, the game is split into two individually-loaded parts, with the front 9 on side 1 of the cassette and the back 9 on side 2.<br><br>Shot direction is selected by typing a compass direction value from 0 to 360, before choosing from the 10 clubs available, which include a sand iron and 2 drivers which can only be used on the tee or fairway. After this you can choose the relative percentage weight of the shot. A random wind effect can be switched on or off, affecting the game's difficulty. The release of the shot must be timed to set the level of draw and fade.<br><br>Once you reach the green you will have to consider the strength of the slope. Putting involves holding the P key to start the pace meter rising, then press it again to set the final pace of the shot.
Goodname=Royal Birkdale Championship Golf
NoIntro=
Tosec=Royal Birkdale - Championship Golf

[R-Type]
Publisher=Electric Dreams Software
Developer=Irem Corp.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|iPhone|J2ME|MSX|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/r-type
Description=R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.<br><br>The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).<br><br>The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.
Goodname=R-Type
NoIntro=
Tosec=R-Type

[The Rubicon Alliance]
Publisher=Reaktor Software
Developer=Ariolasoft UK
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rubicon-alliance
Description=In this intergalactic 3D action-flight-simulation your mission is to save the Rubicon, an constructed anti-matter zone that was made by the alliance of the eight planets of the Hyturian system. In 2746 after many centuries of war between the eight planets of the system, they decided to build up this anti-matter zone around the entire system as protection against each others. It worked fine for several decades - the peace remained unthreatened. But now the time has come that the Rubicon barrier has been breached, by the entry of a new planet and its hostile home race, the Space Thugs. Enter your Starfox fighter, save the whole system, and find out who breached the system.<br><br>The action is viewed from the cockpit of your starfighter, which is equipped with lasers and side/rear-view mirrors. It also has a status log detailing your weapons and current threats, and an advanced 3-dimensional navigation system called the Holocube. Controlled from a separate screen, the Holocube allows you to rotate a 3D image of space and plot the co-ordinates of your journey. <br><br>The player must manually navigate through wormholes for fast travel - contact with the edges drains your shield. Electrical and ion storms are a constant hazard - the easiest way to avoid these is to use the general log to note their co-ordinates. Weapons can be upgraded<br><br>Starfox features eight missions to be completed in order. The first is to shoot down 60 Space Thugs.

[Ruff and Reddy in the Space Adventure]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments|Twilight
Released=1990
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ruff-and-reddy-in-the-space-adventure
Description=Due to an accident involving Professor Flipnoodles' Pocket Rocket (would you trust a scientist called Flipnoodles? I certainly wouldn't, especially as mad scientists cause so many computer game plot disasters) the Hanna Barbera characters have been hurtled into space. The Lilli-Punies have kidnapped them, and will only let them free if they can rescue their missing compatriots.<br><br>The search starts on the surface of the planet, but also takes Ruff underground into the cavernous regions the Lilli-Punies live in. These have lots of water, which Ruff must avoid. Plenty of extra lives can be collected along the way, with solving puzzles as important as good reactions and dexterity.
Goodname=Ruff and Reddy in the Space Adventure
NoIntro=
Tosec=Ruff and Reddy in The Space Adventure

[Run Baby Run]
Publisher=Firebird Software Ltd.
Developer=Micro Gold
Released=1983
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/run-baby-run
Description=Run Baby Run is unusual among games of this vintage in that it sets you as the 'bad' guy - in this case a getaway driver attempting to flee the scene of a robbery. Six police cars will immediately give chase, and your task is to block them off so as to cause them to collide with each other. <br><br>A seventh car is on guard at the entrance (the bottom left of the screen) and this will chase you, armed with a rocket launcher, once all 6 other cars have crashed. You must reach the southern wall without being hit to complete the level. <br><br>There are five of these, with the cars becoming faster as you progress. 8 speed levels are available, with more points available on the faster ones.
Goodname=Run Baby Run
NoIntro=
Tosec=Run Baby Run

[Runestone]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/runestone
Description=Runestone takes the panoramic views and multiple characters of Lords of Midnight and allies them to adventure-style features. There are NPCs who have specific roles in the storyline, move in real-time, and can be given instructions. You have the ability to directly enter buildings, and a changing score is constantly kept.<br><br>The land of Belorm consists of Warriors, Wizards and Elves. The Great Wizards ensured centuries of peace, before legions of orcs attacked from the Northern Wastes. A series of sneak attacks weakened Belorm, the last of them killing Elwin. However, the Great Book leads Greymarel the Wizard to believe that Kordomir is the mythical Dark One, and the greatest threat. Now Belorm and can only be saved if Greymarel, Eliador (the last of the Elves), and Morval the Warrior can find the Runestone, a sacred device sculpted by Zaphir the Great Wizard.<br><br>Commands are input from the keyboard. You can move in a direction by typing (for example) GO or MOVE E, or alternatively can LOOK E and then GO – only N/S/E/W movement is offered, so moving northeast requires 2 moves. Instructions for other characters are issued using TELL or ASK. When issuing combat instructions, you can specify the target orc and the weapon to be used. Chain commands are accepted<br><br>Greymarel has little spell-casting ability as the game starts, but can gain many as they are discovered. He also has many strange relics, which may prove to be of use. Key NPCs include Chronos the Wise, Quester the Hermit and Brunor the Bold. The Great Waters separate the north from the south; they must be crossed via boats.

[The Running Man]
Publisher=Grandslam Entertainments Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/running-man
Description=Inspired on the movie with the same name with A. Schwarzenegger, you are an ex-cop presumed guilty for the murder of many civils. In jail, one day, you can escape and go to the airport to go away. Unfortunately, you are captured again but for other person now. Not the state, a director of a show called running man. This show is the most popular hobby in future, everybody play money. A guy (you) are hunted by professional killers, he must runs and stay alive for win money. So with the four levels, you must fight with your hunters and go quickly to the end of levels if you want recovery freedom one day...
Goodname=Running Man, The
NoIntro=
Tosec=Evening Star

[Run the Gauntlet]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/run-the-gauntlet
Description=Competitors in this ITV television game show had to show their prowess on a range of vehicles including Buggys, Speedboats, Quad Bikes, Jetskis and Inflatables. Players of this licensed version must do the same, on horizontally and vertically scrolling levels on land and water. Many levels include enemy droids as well as inbuilt hazards, all of which must be avoided. The main unique event is The Hill, an assault course which takes place on foot.<br><br>Up to three human players can take turns to contest the various events. The exact sequence of events is randomized each time, which makes the loading from cassette potentially slow and frustrating
Goodname=Run the Gauntlet
NoIntro=
Tosec=Run the Gauntlet

[Rupert and the Toymaker's Party]
Publisher=
Developer=
Released=1985
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rupert-and-the-toymakers-party
Description=The first digital outing of Rupert Bear, a classic British cartoon character that has been appearing in newspaper Daily Express since 1920.<br><br>Rupert has made himself late for his chums' party. The route to the party is through the evil Toymaker's castle.<br>In this platform game, each level is three screens long and consists of three floors connected by stairways that Rupert has to leap up or down. Collect all party invitations but watch out for marching toy soldiers, birds, planes and Jack-out-of-the-boxes. Touch any of them and Rupert loses one of his initial four lives.<br>Luckily white-coloured baddies are willing to cooperate. Jump on them and they will transport Rupert to platforms that initially seem unreachable.<br><br>Once all party invitations are collected, a door to the next level will open. In all seven platform levels in the castle must be negotiated before Rupert can attend the party.

[Rush'n Attack]
Publisher=Imagine
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|DOS|MSX|NES|Xbox 360
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rushn-attack
Description=Depending on which title you use, and how you interpret it, this game is about a guy who a)rushes in before attacking b)attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), or c)wears a rather goofy hat. One way or another, this arcade conversion arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters.<br><br>There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters
Goodname=Rush'n Attack
NoIntro=
Tosec=Afghan Attack

[Rygar]
Publisher=U.S. Gold Ltd.
Developer=Tecmo, Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|Lynx|SEGA Master System|Wii
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/rygar_
Description=An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...<br><br>Originally released on the arcades, Rygar is a side-scrolling action game. The player controls the titular hero, advancing through stages populated by hostile creatures. Beside the Diskarmor, a weapon that looks like a shield with a chain attached to it, the hero can use a variety of other weapons, including projectiles that can be fired in four directions. Various "powers" are scattered through the levels and can be collected. The effects of these powers include increasing the fire power of the equipped weapon, adding time to the clock, temporary invisibility, extra points, etc.
Goodname=Rygar
NoIntro=
Tosec=Rygar


[Saboteur]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/saboteur
Description=Saboteur combines platform, beat 'em up and adventure elements, setting you as a lone samurai trying to infiltrate an enemy complex. You are capable of all manner of ninja-style moves including kicks and punches, as well as using weaponry. You must travel through an underground complex linked mainly by platforms and ladders, before triggering a bomb and escaping the complex. Your energy recharges if you stay still, so finding areas free of guards (kill these for money) and dogs (avoid them; killing them gains you nothing) is useful, especially as you only have one life. There's plenty of object manipulation involved, although only one item can ever be carried at a time.
Goodname=Saboteur
NoIntro=
Tosec=Saboteur

[Saboteur II]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/saboteur-ii
Description=The ninja hero of the original Saboteur game has been killed, and his sister Nina is out to avenge this injustice. She has an array of kung-fu moves on offer, and must put them to use through 700 screens of action. The game design is very similar to the original, right down to the unusual background graphical style. The sections of the game are on multiple levels, separated mainly by ladders, and with lots of weapons and ammunition to pick up along the way. To beat the game you'll have to collect tapes and collect a 14-part computer code.
Goodname=Saboteur II
NoIntro=
Tosec=Saboteur

[Sabre Wulf]
Publisher=Ashby Computers and Graphics Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=Jul, 1984
Systems=Amstrad CPC|BBC Micro|Commodore 64
Genre=Action|Adventure
Perspective=Top-Down
Score=4.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sabre-wulf
Description=The ACG amulet (a reference to Ultimate's formal name of Ashby Computers and Graphics), has been split into four pieces, which are located in different parts of a jungle, and you're the intrepid explorer sent to locate them.<br><br>The game takes place on a thoroughly huge map, and the viewed area often includes section which overlap and can't be reached directly, due to the huge shrubs and trees which are used as borders.<br><br>The gameplay has many similarities to Ultimate's earlier Atic Atac title (even though they charged almost twice as much for it). It combines shooting (creatures such as spiders and hippos are among the many ferocious delights on show), and puzzle solving, largely involving manoeuvring objects. Once you run out of lives, the game tells you the percentage completed; chances are you'll be surprised that hours of exploration only cover half of it.
Goodname=Sabre Wulf
NoIntro=
Tosec=Sabre Wulf

[Sabrina]
Publisher=MCM Software
Developer=Iber Soft
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sabrina
Description=When a person reaches elevated levels of popularity, the eager eyes of some programmers nail in him, and with these lucid minds they begin to emanate ideas that end up materializing into a program, or at least a commercial. This is the case with this Italian youngster singer of overwhelming personality that enters by the hand of Iber Soft to the world of videogames.<br><br>The game develops the eventful journeys that a popular singer -Sabrina- must suffer to be able to be transferred from the airport to the nearest television studios. In order to arrive there, she must cross a town whose inhabitants seem to be a little dis-conformed with their way to be, to act and, mainly, to dress.<br><br>Your mission will be to guide Sabrina in this arduous way, avoiding or eliminating as more as possible enemies. They are of several kinds, although all of them have an aspect in common: they are normal and current people of whom you can be found in the street to dozens. Thus, for example, the typical housewives, the knifer, the aggressive punkie, the exorcist priest, the old woman with her indispensable cane and a long list of others of citizen tipisms.
Goodname=Sabrina
NoIntro=
Tosec=Sabrina

[The Saga of Erik the Viking]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/saga-of-erik-the-viking
Description=In this text adventure, you play the role of Erik the Viking.  Upon returning home, you find your farm abandoned; your family has been kidnapped.  You gather the things you need for a journey, and go rescue them.<br><br>This game combines text adventure with graphics.  The graphics illustrate the places you go, and are drawn on the screen as you watch.  The display doesn't load a photo.  Rather, a pen races around the screen, drawing the pictures in.  While the picture is being drawn, the screen flickers.<br><br>Although the pictures slow the game down a bit, they are done in a style reminiscent of Viking-age farms. In one scene, you are placed in the center of a longhouse, and they show the depression in the floor, just as can be seen in books.
Goodname=Saga of Erik the Viking, The
NoIntro=
Tosec=Saga of Erik the Viking, The

[Sai Combat]
Publisher=Mirrorsoft Ltd.
Developer=Mirrorsoft Ltd.
Released=1986
Systems=Amstrad CPC
Genre=Action|Simulation
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sai-combat
Description=Sai Combat features real-life combat, in the Japanese style of Sai Karate AKA Kendo. The difference from standard karate is the presence of a large stick for each player, which is used to inflict much of the damage. Your challenge in a one-player game is to progress through the Belts and Dans, by winning every fight. Each hit scores you points depending on how tough a maneuver it is deemed to be- three hits must be impacted to move up a level. A player's energy level, or Chi, is depicted by a white dragon turning green or red as weakened.
Goodname=Sai Combat
NoIntro=
Tosec=Sai Combat

[Saimazoom]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1984
Systems=MSX
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/saimazoom
Description=This game consists in directing an explorer through a gigantic map in the search of four coffee coats which are distributed on it. In the territory where the action takes place we can find rivers, fences, trees, rocks and some more things which can suppose an obstacle for accomplishing the mission. All that together with the presence of killer indigenous serpents which will try to finish with us.<br><br>The map has 100 screens that we must cross if we want to find the four coats. Nevertheless, it's necessary to consider that at least one of them is always located inside the cave, which we will only be able to open if previously we found the key. There are also many objects distributed on the way that can help us: boats to cross rivers, tips to break rocks, machetes to cut to the vegetation, etc.
Goodname=Saimazoom
NoIntro=
Tosec=Saimazoom

[Saint and Greavsie]
Publisher=Grandslam Entertainments Ltd.
Developer=Core Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/saint-and-greavsie
Description=Saint and Greavsie is a sports trivia game where one to four players have to answer sport-related questions. Players start by throwing a ball across a series of stadiums. To the left of these stadiums is a green bar, and the higher the green bar, the greater the distance the ball will go. <br><br>Depending on where the ball lands, the player has to answer three types of questions from one of four question packs. Home questions (worth one point) are generally related to modern football and are the easiest to answer. Away questions (worth two points) are generally related to football in the 1960s and '70s with teasers about 'golden oldies'. Finally, derby questions (worth three points) will test your knowledge of football trivia, and these questions are fun as well as factual. Players can choose to answer the question or pass onto the next player. If the player chooses to answer a question correctly, a penalty shootout is given which involves the player kicking a goal to score bonus points.<br><br>The winner of the game is declared after all players have completed 21 or 42 matches (when one league season is completed). The winner is the player who has the most points.

[Saint Dragon]
Publisher=Storm
Developer=NMK Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX|TurboGrafx-16
Genre=Action
Perspective=Side-Scrolling
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/saint-dragon
Description=Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by man these beings have superior firepower and attack capabilities, and can only really be beaten by one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that is the role you take in this horizontally scrolling shoot 'em up.<br><br>Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even your last life; there are continues on offer as well) you don't lose any of your power-up weaponry, but the restart points are quite far apart. The game's main unique feature is the armoured tail you have, which can be used to ward off attackers and can do considerable damage on its own if well-used.
Goodname=Saint Dragon
NoIntro=
Tosec=Saint Dragon

[Samantha Fox Strip Poker]
Publisher=Martech
Developer=Software Communications Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/samantha-fox-strip-poker
Description=In this game, you play 5-card or 7-card stud poker, depending on the system. You are playing against Samantha Fox, a well known model and singer in the UK. The game is strip poker so, the more you win, the less she wears.
Goodname=Samantha Fox Strip Poker
NoIntro=
Tosec=Samantha Fox Strip Poker

[Samurai Warrior: The Battles of Usagi Yojimbo]
Publisher=Firebird Software Ltd.
Developer=Beam Software Pty., Ltd.
Released=1988
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/samurai-warrior-the-battles-of-usagi-yojimbo
Description=With the Roger Rabbit film (and game) successful, and the Jive Bunny phenomenon shaking up charts worldwide, perhaps it was time to redress the balance away from wimpy rabbits. Stan Sakai's comic character set in the 17th century did this, being capable of a range of martial arts moves. In this licensed game he'll need them to save Japan from being taken over by evil.<br><br>The game is side-scrolling and has large beat 'em up elements, but also incorporates Karma. Negative actions such as needless violence will be punished with a loss of Karma, while positives ones (such as bribing those who give Karma) are rewarded. When in combat, energy gauges display the condition of both yourself and your rival. Money collected can be spent on food for energy boosts.
Goodname=Samurai Warrior - The Battles of Usagi Yojimbo
NoIntro=
Tosec=Samurai Warrior - The Battles of Usaji Yojimbo

[Santa's Xmas Caper]
Publisher=Zeppelin Games Limited
Developer=Reflective Designs
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/santas-xmas-caper
Description=A Christmas-themed horizontally scrolling shoot-'em-up. Santa is attempting to make his annual gift-delivering journey while battling renegade pixies. As Santa and Rudolph journey over seasonal landscapes, the pixies attack with presents and bombs. Santa can retaliate by throwing his own presents at them. The game is divided into three main sections: Lapland, the Atlantic Ocean, and present delivering.
Goodname=Santa's Xmas Caper
NoIntro=
Tosec=Santa's Christmas Capers

[Sanxion]
Publisher=Thalamus Ltd
Developer=Thalamus Ltd
Released=1989
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sanxion
Description=Sanxion is a side-scrolling shoot'em up where you fight your way through wave after wave of colourful enemies, using a futuristic looking aeroplane. The screen is divided in two, with one third at the top of the screen showing a bird's eye panoramic view of the surroundings and your plane, and the two thirds at the bottom showing the actual battlefield. The scrolling speed is controlled by the player, as the scrolling slows down when the plane nears the left side of the screen, and picks up speed as the plane moves towards the middle. Sanxion does not feature any end-bosses or power-ups, instead the player is treated to a non-lethal bonus stage after each completed level, where the aim is to shoot, collect or avoid obstacles in a race against time.
Goodname=Sanxion
NoIntro=
Tosec=Starion

[Saracen]
Publisher=U.S. Gold Ltd.
Developer=IntelliCreations, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/saracen
Description=A combination puzzle/action game from Datasoft.  In each of the 100 levels, the player moves a crusader through an obstacle filled maze trying to reach the Saracen Chief and detonate a bomb next to him.  The chief does not move, instead remaining in a set position.<br><br>Along the way, he must avoid roaming guards, bouncing cannonballs, and other traps.  The crusader is armed with a bow and can pick up directionally specific arrows that are used to stop guards or destroy walls. The arrows being limited to shooting in one of the four compass directions is exacerbated by only being able to carry one object (key, arrow or bomb) at a time. For these reasons, the game's puzzle leanings and the need for a methodical approach are strong.<br><br>There is generally only one way to solve each level and proper use of the given tools is key to finding it.
Goodname=Saracen
NoIntro=
Tosec=Saracen

[SAS Combat Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Optimus Software Ltd
Released=1989
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sas-combat-simulator
Description=This action game is similar to Konami’s arcade game Green Beret. It scrolls from left to right, and the levels include ladders and platforms. A constant stream of enemies face you, and can be dispatched with either your machine gun, or one of your limited (but replenishable) supply of grenades. <br><br>The Codemasters logo appears liberally in the game, representing a variety of bonus items. These include jeeps and tanks which give you much more protection, and smart bombs and rapid fire.
Goodname=SAS Combat Simulator
NoIntro=
Tosec=S.A.S. Combat Simulator

[Satan]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|PC Booter
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/satan
Description=Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you can make the journey to defeat your foes and rescue the other wizards in the second part. As with so many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a password (provided at the end of part one) is input.<br><br>Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and you are also working against a time limit on each section. As well as your magical powers (which are stronger in part two), you can collect swords to attack, as well as lightning bolts which can be collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be spent at shop sections on rechargers, shields and teleporters amongst other things.
Goodname=Satan
NoIntro=
Tosec=Satan

[Savage]
Publisher=Firebird Software Ltd.
Developer=Probe Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/savage
Description=Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level.<br><br>You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her. <br><br>The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups
Goodname=Savage
NoIntro=
Tosec=Savage

[Savage Island Part One]
Publisher=Tynesoft Computer Software
Developer=Adventure International
Released=1987
Systems=Apple II|Atari 8-bit|Browser|Commodore 64|TRS-80
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/savage-island-part-one
Description=Savage Island is the only multi-part game in Scott Adams' adventure series, all of which have a very similar parser and interface.  At the completion of this game, players receive a password which allows part two to be played. The Savage Island games are also probably the most difficult adventures in the series!<br><br>The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. <br><br>The island holds a great secret, which will not be discovered until both parts of the game have been completed.
Goodname=Savage Island Part One
NoIntro=
Tosec=Space Island

[Scapeghost]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scapeghost
Description=You were successful police officer Alan Chance, until you were killed during a raid on drug dealers, who managed to take a hostage in the process. People have assumed that you died as a result of your own mistakes. <br><br>Now you have returned as a ghost, with psychic powers in place of your physical ones. Starting out at your own funeral, you must follow conversations to find clues. One early task is to find items which boost your physical abilities. You have help from other deceased beings, starting with pub owner Joe Danby.<br><br>Scapeghost was Level 9's final adventure game, and it is in the same format as the existing ones, which makes for a text parser with additional graphics. Puzzles require instructions to be given to other characters. The game is split into 3 days, each of which can be played independently of each other - November Graveyard, Haunted House and Poltergeist.
Goodname=Scapeghost
NoIntro=
Tosec=Scapeghost

[Sceptre of Bagdad]
Publisher=Atlantis Software Limited
Developer=Productive Playtime
Released=1987
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sceptre-of-bagdad
Description=You're Caliph - king of Iraq. An evil wizard from distant land broke into your palace, transforming it into a maze of traps and puzzles, and taking the sacred Sceptre of Bagdad. Unless you can recover it, your spell as ruler is finished.<br><br>Featuring lots of enemies to dodge, platform-style jumps and object manipulation, the game resembles the Dizzy games, with a Jet Set Willy-influenced setting. There are many objects you need to use, but you can only carry two at a time. You have 3 lives with which to complete the game.
Goodname=Sceptre of Bagdad
NoIntro=
Tosec=Sceptre of Bagdad

[Scooby Doo]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scooby-doo
Description=Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up.<br><br>Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over,  springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.
Goodname=Scooby Doo
NoIntro=
Tosec=Scooby Doo

[Scooby-Doo and Scrappy-Doo]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scooby-doo-and-scrappy-doo
Description=This licensed platform games sets you as Scrappy Doo, with the aim of trekking through four levels to rescue Scooby and Shaggy. As his name suggests, Scrappy is adept at using his fists to vanquish many of these foes. The layout of the castle and the route to it features lots of ladders, ledges and gaps to negotiate. Bonus lives (via Scooby Snacks), invincibility periods and extra points (burgers) are on offer throughout the game. Many of these are in precariously-placed areas that require precise timing and considerable risk to reach.

[Score 3020]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Amstrad CPC|MSX
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/score-3020
Description=This game consists in disputing an exciting pinball game against a computer. But not a normal one, since its resources are unlimited and arranges of a huge army of mechanical exterminators ready to finish with us. The game objective is to lead a radioactive ball through 20 different boards full of dangers each one. On the left part of the screen we will find an indicator of radioactive energy that will be very important throughout the game, because, while the indicator is over half, we will be able to destroy the movable enemies when hitting against them, but if it is below this limit will not only not destroy the enemies, but in addition the firings of these will repel the trajectory of our ball. All the elements of the game have a specific utility and its knowledge is fundamental for trying to complete the route that will lead us to the last board.
Goodname=Score 3020
NoIntro=
Tosec=Score 3020

[Scott Adams' Graphic Adventure #10: Savage Island Part One]
Publisher=Tynesoft Computer Software
Developer=Adventure International
Released=1984
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scott-adams-graphic-adventure-10-savage-island-part-one
Description=This is the enhanced version of the original all-text Scott Adams Adventure, Savage Island Part One.  The main addition is, of course, illustrations for each location.  Otherwise the game remains essentially the same as the original.
Goodname=Scott Adams' Graphic Adventure #10 - Savage Island Part One
NoIntro=
Tosec=Adventure Number 10 - Savage Island Part 1

[Scott Adams' Graphic Adventure #1: Adventureland]
Publisher=Adventure International
Developer=Adventure International
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scott-adams-graphic-adventure-1-adventureland
Description=SAGA#1: Adventureland was an update of the text-only Adventureland. It had many additional features including: Hi-Res graphics, Text-to-Speech hardware support, upper- and lowercase support for display (but not for input). <br><br>Gameplay was very similar to the original. You still used the same one or two word commands to move about and manipulate objects. The RETURN key toggled back and forth between graphics and text.<br><br>The objective of the game is to collect all the treasures.  There are all sorts of places to explore above and below ground. You have to outwit and escape many creatures during your quest including a dragon, a bear, and a hive of bees.
Goodname=Scott Adams' Graphic Adventure #1 - Adventureland
NoIntro=
Tosec=Adventure Number 01 - Adventureland

[Scott Adams Scoops]
Publisher=U.S. Gold Ltd.
Developer=Adventure International
Released=1987
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scott-adams-scoops
Description=A compilation of four of the Scott Adams adventures.  It contains:<br><br>1. Pirate Adventure<br>2. Strange Odyssey<br>3. Voodoo Castle<br>4. Buckaroo Banzai
Goodname=Scott Adams Scoops
NoIntro=
Tosec=Scout Troop

[Scramble Spirits]
Publisher=Grandslam Entertainments Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX|SEGA Master System
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scramble-spirits
Description=Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided.
Goodname=Scramble Spirits
NoIntro=
Tosec=Scramble Spirits

[Screen Heroes]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=
Genre=Action|Adventure|Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/screen-heroes
Description=Screen Heroes is a compilation of games by Ocean  which are all based on films or television series'. This compilation was released in conjunction with Dixons, a UK retailer of home electrical goods that at one time included computers, consoles and games.<br>The games in this compilation are;<br><br>1. Rambo: First Blood Part II<br>2. Miami Vice<br>3. Frankie Goes to Hollywood<br>4. Highlander<br>5. Street Hawk<br>6. Knight Rider<br>7. Daley Thompson's Super-Test

[Scuba Dive]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1983
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scuba-dive
Description=Take on the role of a fearless pearl diver, as you plunge into the unknown ocean depths! You'll be swimming with sharks, squid, jellyfish and all manner of strange and deadly creatures. When you find a clam, wait for its shell to open, then swoop down and grab your prize! Descend further, to find larger clams with bigger pearls. And if you go deeper still, you may find cave systems with ancient treasures to be taken. That is, if your oxygen holds out and you can get past the waving tentacles of the octopuses which guard these forbidden places!<br><br>Once you've taken as much as you can find, you'll have to make it back to the surface. Climb aboard your boat, offload your booty, then strap on a fresh oxygen tank and take to the waters once more.
Goodname=Scuba Dive
NoIntro=
Tosec=Scuba Dive

[Scuba Kidz]
Publisher=Silverbird Software Ltd.
Developer=Silverbird Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scuba-kidz
Description=Players take on the role of a scuba driver, and it is up to them to navigate a series of underwater caves in search of their kidnapped friends. While exploring these caves, their air supply depletes so they must go up to the surface to refuel on air. Finding an air tank enables players to swim underwater for a longer period of time. If players have no air left, the game is over. <br><br>Useful items can be found scattered around the sea floor. These items include keys, which are used to unlock passages; bubble power, which allows players to trap creatures in bubbles which burst; extra speed; and monster suit, which scares off the creatures. Some passages are blocked by walls, and players must use their bubble power to destroy the wall.<br><br>Between caves, players have to destroy a shark which makes its way across the screen. If players make contact with the shark, their air supply diminishes. When the shark is destroyed, players proceed to the next cave. Later ones have less open surface, trickier passages, and faster creatures.

[Scumball]
Publisher=Mastertronic Ltd.
Developer=Software Creations Ltd.
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/scumball
Description=The city's sewer system has been infested by monsters, and LINDA, a maintenance droid, has been sent down to flush them out with her laser gun. Different monsters have various effects on her: some will terminate LINDA on sight, while others simply drain her power. Her power can be replenished by getting batteries scattered around the sewers. Also, contact with other hazards such as water, spike pits, and pods results in her immediate termination.<br><br>LINDA may encounter a giant slime monster while navigating the sewers. Her primary objective is to destroy this monster, which take eight hits to kill. LINDA's laser gun will have no effect on the monster. So she has to collect eight grenades that are scattered around the sewers. LINDA can only carried one grenade at a given time.<br><br>LINDA begins with five lives, but extra lives are awarded in the sewers, as well as bonuses and mystery objects. A report card at the end of the game shows, among other things, kills made, lives lost and collected, the time of completion, final score, and overall progress.
Goodname=Scumball
NoIntro=
Tosec=Scumball

[SDI: Strategic Defense Initiative]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sdi-strategic-defense-initiative
Description=This arcade conversion is based around classic-style shoot 'em up action. It puts you in control of a satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the mouse left and right to direct the targeting, move it up and down to increase the range, and use the joystick to move the satellite and thus avoid any contact.<br><br>Each level is split into defensive and offensive stages. On defensive levels you must stop each unit as it heads towards the earth, a lá Missile Command. Offensive stages follow the old 'shoot it before it becomes a danger' philosophy, being free-flying shoot 'em up sections among a network of destructible (but worth saving) platforms.
Goodname=SDI - Strategic Defense Initiative
NoIntro=
Tosec=S.D.I. - Strategic Defence Initiative

[Seas of Blood]
Publisher=Adventure International (UK)
Developer=Adventuresoft UK Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/seas-of-blood
Description=You are an intrepid pirate captain, commanding the corsair crew of the dread vessel the Banshee through the shipping lanes of Khul's so-called Inland Sea on an avaricious quest: to amass a hold full of lucre through treasure-hunting and outright plunder, transporting it safely through the troubled waters from wretched Tak in the north to the distant southern isle of Nippur.<br><br>A loose adaptation (using many of the original's locations and situations, but often in new, streamlined ways) of Andrew Chapman's Fighting Fantasy gamebook #16, published earlier the same year, while this computer game version still ignores the gamebooks' Choose-Your-Own-Adventure multiple-choice design in favour of a limited two-word text-game-with-graphics interface, important elements of the FF system rejected in the earlier Adventure Soft conversion of Temple of Terror have been re-integrated into this adaptation -- notably the trademark Fighting Fantasy SKILL & STAMINA RPG stats-management and (simulated) random die-rolling for tracking damage and resolving combat.  (Players hoping for the books' third dynamic are, well, out of LUCK.)<br><br>An additional extraordinary element is carried over from the gamebook: ship-to-ship combat, with your crew manifest standing in to represent an analogue to your boat's STAMINA score (ability to sustain further damage) -- handy to maintain at high levels while attempting to fend off menaces both nautical and land-based drawn from many fabulous and folkloric sources including Homer's Odyssey and the annals of Arabian hero Sinbad the Sailor.  The conversion also continues the imposition of the text adventure convention of carry limits unknown in the gamebook, as well as pre-set character stats.  Perhaps in an attempt to increase the game's length (at the cost of its replayability), mutually exclusive side-quests from the gamebook all become mandatory stops here toward a larger new goal of not merely maximising one's treasure-accumulation, but systematically denuding the entire coast of anything shiny and not nailed down.
Goodname=Seas of Blood
NoIntro=
Tosec=Seas of Blood

[The Secret Diary of Adrian Mole Aged 13]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/secret-diary-of-adrian-mole-aged-13
Description=Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire and observational humour into the diary of a confused teenager. It might sound like an odd idea for a computer game, but Level 9 felt that there was an adventure in there.<br><br>Most of the major characters from the book appear, including Adrian's warring parents and their respective flings, his sweetheart Pandora, his best mate Nigel, school bully Barry Kent, and curmudgeonly pensioner Bert Baxter. The game didn't use many typed commands. You would read passages of text (many of them from the book) and be given 3 choices as to what to do, which would lead to other events unfolding. Your aim throughout all of this was to make Adrian as popular as possible.

[Secret Mission]
Publisher=Adventure International
Developer=Adventure International
Released=1985
Systems=Apple II|Atari 8-bit|Browser|Commodore 64|Dragon 32/64|PC-88|TI-99/4A|TRS-80|VIC-20
Genre=
Perspective=
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/secret-mission
Description=This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.
Goodname=Secret Mission
NoIntro=
Tosec=Deadly Mission

[Sector 90]
Publisher=Quicksilva Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=0.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sector-90
Description=Sector 90 is a side scrolling action game where the player has to fight his way into the inner-ring of a concentric-circled enemy base, plant an explosive and then have got 90 seconds to get out again. Throughout the game the game, the player will find various puzzles / locks / keys / enemies to defeat on his way.  The enemies consist solely of a single type of robot, and the puzzles are all very simple (played on the status panel ) and simply involve hitting some sort of 'choose' key at the correct split-second.

[The Sentry]
Publisher=
Developer=
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sentry_
Description=A surreal and very original game by Geoff Crammond<br><br>The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel,  a statue-like being with an energy draining stare,  you begin at the lowest.  "Energy" plays an important role,  there's a constant amount in the game world and each object is worth a certain number of units - including you.<br><br>The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. <br><br>The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze,  or rather the square you are standing on can be seen,  you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher,  and may be lower than your current level) before the Sentinel begins absorbing your energy,  when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to,  making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created,  trees to block The Sentinels view and boulders can be stacked to gain higher ground. <br><br>There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie"  which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.<br><br>Sentinel Returns is a remake very true to the original.

[SeXoniX]
Publisher=
Developer=Tankard
Released=1996
Systems=DOS|J2ME
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sexonix
Description=XoniX games are generally a spin off from Taito's Qix, in which the player traces outlines on a flat playfield, avoiding being touched by enemies while vulnerable tracing, and tries to close off complete rectangular portions of the screen.  Early versions would "fill in" completely-traced areas with geometric patterns, but sooner or later some cloner would hit on the notion that there are some background images players would find even more pleasant -- here, as you might have guessed by the game's name, what the player gradually reveals are images of attractive women in compromising positions.

[Seymour Goes to Hollywood]
Publisher=Codemasters
Developer=Big Red Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/seymour-goes-to-hollywood
Description=Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself.<br><br>Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and besides that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.
Goodname=Seymour Goes to Hollywood
NoIntro=
Tosec=Frankie Goes to Hollywood

[Sgrizam]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sgrizam
Description=The mission of this game consists in rescuing a princess who has been kidnapped by the evil inhabitants of the Kindos planet, whom, in addition, have robbed the fabulous treasure of the Imperial Palace. This assignment has been entrusted to you by Emperor Cophenix II, who promised to give you the hand of his gorgeous daughter, plus half of his possessions. <br><br>The adventure starts in the entrance of the Kindos castle, you will have to cross the different passages which lead to the jail Princess Doxaphin is locked up. You will have to avoid certain enemies and face others. You can duck, jump or pull out your sword to aim an accurate thrust at your adversaries. But be careful, all these movements have to be made with extreme precision. Otherwise you will lose one of your three valuable lives.
Goodname=Sgrizam
NoIntro=
Tosec=Sgrizam

[Shackled]
Publisher=U.S. Gold Ltd.
Developer=Data East USA, Inc.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shackled
Description=A multi-player, multi-level labyrinth/maze game in the genre of Gauntlet; originally an arcade game. Players take the role of Kevin, who is trying to rescue his friends from their jail cells. As prisoners are released, they will attempt to follow Kevin, and also attack nearby enemies. Kevin's goal is to lead each prisoner to the exit, and onto the next level. Some levels have hidden passages which lead to bonus/secret levels.<br><br>As with any Gauntlet-style game, finding enough keys to deal with each door is crucial.  Kevin can pick up weapons such as grenades and boomerangs,  and other enhancing objects such as faster movement, a smart-bomb diamond, and other bonus objects for points.
Goodname=Shackled
NoIntro=
Tosec=Shackled

[Shadow Dancer]
Publisher=U.S. Gold Ltd.
Developer=SEGA Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shadow-dancer
Description=Shadow Dancer is a one-player game in which you control Shinobi. With the help of your dog, you must kill your enemies while you venture through locations such as airports, railroads, waterfalls, sewers, and more.  Furthermore, you must find and disarm several bombs along the way before you leave each. You also have the option of using magic against enemies, which may consist of tornadoes or fireballs.<br><br>There are five missions you must complete; and each one has different objectives such as obstructing the enemies deadly mission, disrupting the enemy's supply route, raiding the enemy's industrial units, attacking the enemy's underground forces, and liberating and securing the shuttle's base. Each mission consists of three stages and there is a boss on each of the mission's final stages. <br><br>What's good about the dog, you say? Well, if you tell it to, the dog will maul enemies (provided that the dog barks at them when you face them) and distract them long enough so that you can shoot at them. Remember that you have a limited time to do this, as the enemy will eventually kick the dog off him. This causes the dog to yelp and shrink, making him powerless against them.
Goodname=Shadow Dancer
NoIntro=
Tosec=Shadow Dancer

[Shadowfax]
Publisher=Postern Ltd.
Developer=Postern Ltd.
Released=1983
Systems=Commodore 64|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shadowfax
Description=Aiee! An endless stream of Nazgul! Control Gandalf on his great white horse as you zap your way through them. Avoid being hit by those black riders, while racking up points by blasting with Gandalfs magic lightening bolts.<br><br>The game never ends as you progress down through the rows of ring wraiths. The horse graphics are based on the famed photographic series of a galloping horse by Eadweard Muybridge.
Goodname=Shadowfax
NoIntro=
Tosec=Shadowfax

[Shadowfire]
Publisher=Beyond - Challenging Software
Developer=Denton Designs
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shadowfire
Description=General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire would be in great danger, and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take care of the situation.<br><br>Players take control of all six mercenaries and have one hour and forty minutes to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter, Zark Montor, the team leader, is an expert in unarmed combat and the only translator of the group, Servina Maris is the only character who can pick locks, Torik is an avian with thorough knowledge of explosives, Maul is a slow combat droid and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.<br><br>Controls are completely icon based and the screen is divided into six sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.<br><br>From the main game screen (enigma team screen) players can choose one of the six characters and access four sub-screens:<br><br>Character status screen:<br>Shows a character's speed, strength, stamina (health) and carried weight.<br><br>Object screen:<br>Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items or use special items.<br><br>Movement screen:<br>Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.<br><br>Battle screen:<br>During battles, characters can scan the location to count and identify their enemies, move, attack with their equipped weapon, defend or retreat.
Goodname=Shadowfire
NoIntro=
Tosec=Shadowfire

[Shadow of the Beast]
Publisher=Gremlin Graphics Software Ltd.
Developer=Reflections Interactive Limited
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Genesis|Lynx|SEGA Master System|TurboGrafx CD
Genre=Action
Perspective=Platform
Score=2.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shadow-of-the-beast
Description=While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father.<br>As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.<br><br>Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score  by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.
Goodname=Shadow of the Beast
NoIntro=
Tosec=Shadow of the Beast

[The Shadows of Mordor]
Publisher=Melbourne House
Developer=Faceless Programmers' Corporation
Released=1987
Systems=Amstrad CPC|Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shadows-of-mordor
Description=An officially licensed J.R.R. Tolkien "Lord of the Rings"<br>text adventure game based on the second part of the trilogy<br>- "The Two Towers".<br>You can select to play as either Frodo or Sam. The game follows the plot of the book closely and many locations have accompanying illustrations. Unusually for a text adventure game the action happens in real time so if you sit there thinking of what to do next, things will happen in the game eg. creatures will move from location to location.
Goodname=Shadows of Mordor, The
NoIntro=
Tosec=A Shadow on Glass

[Shadow Warriors]
Publisher=Erbe Software, S.A.
Developer=Tecmo, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shadow-warriors
Description=Shadow Warriors is a direct port of the arcade version of Ninja Gaiden. It is a beat'em up in the veins of Double Dragon featuring Ryu Hayabusa, a ninja who must fight members of an evil cult who seek to fulfil Nostradamus' end of the world prophecies.<br><br>Ryu Hayabusa can attack his enemies using his his bare hands and feet or using a sword (for a limited time). He can also perform moves such as a flying neck throw, a back flip and hang kicks, performed while hanging in scenario objects. Throwing enemies against objects such as phone cabins, oil drums or dumpsters will destroy them, revealing power ups such as health items and swords. At some points, Ryu will have to perform acrobatic moves to carry on. He has a life bar starting with 5 units.<br><br>The game takes place in United States' locations such as Las Vegas, North Carolina, Los Angeles, the Grand Canyon and Brooklyn. The enemies in those stages are mostly of the same 5 kinds, including Jason Vorhees' look-alikes and other masked men. There is a boss fight at the end of each stage.<br><br>A two-player co-operative game is also featured. Whenever the player dies, a continue screen will appear showing Ryu chained to a table while a circular saw descends upon him.

[Shanghai Warriors]
Publisher=Players Software
Developer=One Week Productions
Released=1989
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shanghai-warriors
Description=Shanghai Warriors is a side-scrolling fighting game featuring three levels: an airport, a military base, and a harbor. The main character can jump, punch, and kick, just like the enemies. While the kick has a slightly longer range, the punch is a little faster. To gain an advantage over the enemies, it is possible to pick up various weapons including a machine-gun, throwing knives, or shurikens. Ammunition for all weapons is limited. Unlike many similar fighting games, there are no end-of-level bosses in the game.

[Shao Lin's Road]
Publisher=Edge, The
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shao-lins-road
Description=The arcade follow-up to Yie Ar Kung Fu switches from the one-on-one style into a platform beat 'em up design. You play Lee, who has become trapped in the Temple by the Triads, and must escape by over-powering them. Each section of the game is on several levels (which you can jump up and down) and scrolls. Balls of energy are sometimes released when you kill a Triad - grab this and it becomes a powerful weapon you can hurl at an opponent. Most enemies can be killed with standard kicks, but each level has a Super Triad who can only be killed through magic.
Goodname=Shao Lin's Road
NoIntro=
Tosec=Shao-Lin's Road

[Sharkey's 3D Pool]
Publisher=Firebird Software Ltd.
Developer=Aardvark Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sharkeys-3d-pool
Description=Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.<br><br>There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.
Goodname=Sharkey's 3D Pool
NoIntro=
Tosec=American 3D Pool

[Sharkey's Moll]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sharkeys-moll
Description=Operation Wolf and The Untouchables combine for this action game set in 1920s Chicago. You play Lieutenant Sharkey, who has been sent out to wipe out Rubbers Malone and his henchmen.<br><br>You have control over the gun, which you move across the screen as the game scrolls steadily from left to right, and must kill as many of the henchmen as you can - otherwise they will shoot at you and reduce your energy level. You are armed with a limited amount of ammo plus a few Molotov Cocktails to throw - both of these can be replenished from bonus items. As well as on the streets, enemies also appear in cars and through windows (there's a special bonus for shooting these). At the end of each level you meet an informant, who must not be shot, as this destroys the entire level of work.
Goodname=Sharkey's Moll
NoIntro=
Tosec=Agatha's Folly

[Sherlock]
Publisher=Melbourne House
Developer=Melbourne House
Released=1984
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sherlock
Description=In this text and graphics adventure mystery game you are the world's greatest sleuth - Sherlock Holmes. Teamed up with Doctor Watson and dealing with the inept Inspector Lestrade, you must solve a double murder in Leatherhead. As well as studying the clues, you must interrogate NPCs, who will react differently if they know certain information.<br><br>Time is important to the game - you have a limited amount, and must make use of trains which come at varying times. Unusually, the descriptive text given by the game is kept separate from entered commands, which are stored at the bottom of the screen.
Goodname=Sherlock
NoIntro=
Tosec=Shellshock

[Sherlock Holmes: The Case of the Beheaded Smuggler]
Publisher=Mental Images
Developer=Mental Images
Released=1988
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sherlock-holmes-the-case-of-the-beheaded-smuggler
Description=A text adventure in which the player takes up the mantle of Sherlock, called upon to investigate into the business of George Wathley. His cousin Victor is suspicious that George has been importing contraband and wants the famous sleuth to turns his skills to discover the truth.

[Shinobi]
Publisher=Virgin Games, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shinobi
Description=You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go.<br><br>Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas.<br><br>Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.
Goodname=Shinobi
NoIntro=
Tosec=Shinobi

[Ship Of Doom]
Publisher=Artic Computing
Developer=Artic Computing
Released=1982
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ship-of-doom
Description=While on a reconnaissance flight, your ship has been drawn by a Graviton Beam onto an Alien Cruiser. Fred, your pet android, informs you that the cruiser is on a Humanoid slave mission, its aim to seek out Humanoid planets from which samples are taken and their brains replaced by microchips. Your aim is to free your ship by pressing the control button in the main computer room. Of course, expect various hazards and puzzles to be in your way. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'insert key into hole' have to be split into two commands.

[Ship of the Line]
Publisher=Richard Shepherd Software
Developer=Richard Shepherd Software
Released=1982
Systems=Commodore 64
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ship-of-the-line
Description=Ship of the Line sets you as a naval commander in the 17th century who is looking to obtain fame and fortune. When you come into contact with an enemy ship you have the chance to fight them (either by shooting at them or boarding the ship with some of your crew), or attempt to run away. If you survive the fight you will be updated on how much manpower is left and what state the ship is in. After several days your ship will probably need repair or restocking; at this point you must return to port. This is when your bosses will comment on your performance;– ideally they will offer you a promotion to a bigger ship.
Goodname=Ship of the Line
NoIntro=
Tosec=Ship of the Line

[Shockway Rider]
Publisher=FTL - Faster Than Light
Developer=Carter Follis Software Associates
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shockway-rider
Description="Shockway Rider" is an action game taking place in some distant future where every big city is surrounded by moving pedestrian walkways called shockways. The goal of the game is to complete a full circle on the shockway, which consists of three lanes moving at different speed. Obstacles are provided by gang members and angry citizens who block the shockways and have to be fought off with weapons or bare fists.
Goodname=Shockway Rider
NoIntro=
Tosec=Shockway Rider

[Short Circuit]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/short-circuit_
Description=A freak bolt of lightning has made Robot 5 gain human feelings, and his makers at Nova Robotics are keen to open him up and find out how this happened. 5 therefore feels desperate to escape, and survive in the wider world.<br><br>The game is split into two parts, which differ from the Commodore 64 game of the same name, and can each be played independently. The first is viewed in third-person 3D, as our hero moves from room to room through various doors. Objects can be picked up to allow him to jump and fire. You can use objects in your possession, take them by searching desks, or link to some of the available computers to use their functionality.<br><br>In the second stage, armed with jumping and shooting abilities, Number 5 must simply escape as quickly as he can. Guards and Other robots are giving chase, and should be shot. Your robot becomes increasingly depressed when he kills wildlife, and this can eventually cost you a life, so make sure you jump or duck around them.
Goodname=Short Circuit
NoIntro=
Tosec=Short Circuit

[Show Jumping]
Publisher=Alligata Software Ltd.
Developer=Code Monkeys Ltd., The
Released=1986
Systems=
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/show-jumping
Description=The smartly-dressed and graceful world of Show Jumping is recreated here, with support for up to 8 human players. There are six courses of increasing difficulty. Before taking to the course you get a plan-view of the course, with the hazards lettered to indicate the order in which they must be taken.<br><br>There is a 100-second time limit on each course, with 20 penalty points resulting in disqualification. Hitting a hazard triggers a four-point penalty, while the horse refusing a jump leads to a three-point penalty - three of those means automatic disqualification. The action is side-viewed, with the horse rotated 30 degrees by pushing left or right, with timing the jumps crucial.
Goodname=Show Jumping
NoIntro=
Tosec=Show Jumping

[Shuttle Simulator]
Publisher=
Developer=
Released=1984
Systems=Atari 8-bit|Commodore 64|Dragon 32/64|TRS-80 CoCo
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/shuttle-simulator
Description=This game is an early simulation of NASA's space shuttle, on a mission to retrieve a failed satellite. Most of the controls are handled using the joystick. The mission is comprised of five different stages:<br><br>1. Launch: After an automatic lift-off out of Earth's gravity, you guide the shuttle to a rendezvous point.<br>Park: With the satellite in sight, approach it until you are right next to it.<br>Arm: Use the robot arm to catch the floating satellite and bring it into the cargo space of the shuttle.<br>Entry: Just like the launch stage, but without throttle control, you guide the shuttle to a target box indicated in the plotter instrument.<br>Final approach: From an outside view of the shuttle, try to decelerate at the same time as dropping to an altitude of zero.<br><br>The main view is from the cockpit, with a small stripe in the centre dedicated to the outside view, and the rest comprised of instruments and indicators. All of these instruments, indicating the stages of the mission, the attitude of the craft and its course, as well as altitude and speed, are functional. Certain parts of the mission are moved to an outside view for pædagogical reasons. To make the game more beginner-friendly, the mission is not aborted if a certain stage is not fulfilled, but points are awarded for how well each stage is completed.

[Side Arms Hyper Dyne]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx-16
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/side-arms-hyper-dyne
Description=Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.
Goodname=Side Arms Hyper Dyne
NoIntro=
Tosec=Side Arms

[Sidewalk]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sidewalk
Description=You are supposed to take your girlfriend to the Live Aid rock concert tonight; unfortunately, thieves have stolen and dismantled your motorcycle. You realise this at 3pm, and must find and reassemble all the parts in order to arrive at your girl's home by 7.30pm. Fail, and she will go with the loathsome John instead.<br><br>The game is a time-limited adventure, in which you must walk through the mean city streets, by directing the player sprite into, out of and across the screen. When you meet people you are told of their physique and job, and can interrogate them about your bike (resulting in set dialogues), run away, or fight. This results in a one-on-one beat 'em up element, with punches, kicks and a headbutt available. Your strength is represented by a glass of beer going from full to empty - when it's empty you are dead. There is a bar in which to recharge your energy (the dangers of riding a motorcycle after drinking alcohol have not been incorporated into this logic).
Goodname=Sidewalk
NoIntro=
Tosec=Sidewalk

[Siege]
Publisher=Postern Ltd.
Developer=Postern Ltd.
Released=1983
Systems=BBC Micro|Commodore 64|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/siege_
Description=Siege is a simple arcade game where the player is defending a medieval castle. You stand at the top of the castle wall and have to throw stones at the attackers who are climbing up the wall. Often you will be able to take down multiple enemies as one falling man catches another. As time goes by the enemies will move faster and faster. When the enemy reaches the top of the wall the game is over. The more attackers you knock off the higher score you'll get.
Goodname=Siege
NoIntro=
Tosec=Siege

[Silent Service]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|NES|PC-98|PC Booter
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/silent-service
Description=You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. <br><br>You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. <br><br>How well will you do when matched against history?
Goodname=Silent Service
NoIntro=
Tosec=Silent Service

[Silent Shadow]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/silent-shadow
Description=Silent Shadow is an arcade with a small aerofighter as protagonist. The objective of the game is to get unharmed with maximum discretion a huge bomber to destroy the enemy fleet in the Persian Gulf. To do so the player has a modern and sophisticated fighter whose power, speed and ability can get to create false images on the radar, making it worthy of the Silent Shadow nickname.<br><br>To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and the enemy fleet). The idea is not to depart too much from the bomber to avoid being hit by enemy fire, being destroyed and ending the game, but neither should you go too  slow because you could clash with the bomber, then losing the few opportunities you have. Expansionary pumps are available that can destroy all enemies in sight. The game allows collaborative game where up to 2 players can take one aerofighter.
Goodname=Silent Shadow
NoIntro=
Tosec=Silent Shadow

[Silicon Dreams]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/silicon-dreams
Description=This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems.<br><br>Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games.<br><br>Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its passengers. When you are awakened prematurely from hibernation, you know something's wrong!<br><br>Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from destroying Snowball 9.<br><br>Worm in Paradise: You have to find as much information about the city as possible, obtain money, and then become a member of the governing party of Eden.
Goodname=Silicon Dreams
NoIntro=
Tosec=Castle of Dreams

[Silkworm]
Publisher=Virgin Mastertronic Ltd.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action
Perspective=Side-Scrolling
Score=1.9
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/silkworm
Description=Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on land as well as in the air.<br><br>Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!).
Goodname=Silkworm
NoIntro=
Tosec=Silkworm

[SimCity]
Publisher=Erbe Software, S.A.
Developer=Maxis Software Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|PC-98|SNES|Wii|Windows 3.x
Genre=Simulation
Perspective=Top-Down
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/simcity
Description=SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.<br><br>Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.<br><br>The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.
Goodname=SimCity
NoIntro=
Tosec=Sim City

[The Simpsons: Bart vs. the Space Mutants]
Publisher=Erbe Software, S.A.
Developer=Imagineering Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|Genesis|NES|SEGA Master System
Genre=Action
Perspective=Platform
Score=1.0
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/simpsons-bart-vs-the-space-mutants
Description=Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield.<br><br>On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.<br><br>The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of the bar.<br><br>Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game.
Goodname=Simpsons - Bart vs. the Space Mutants, The
NoIntro=
Tosec=Simpsons - Bart vs the Space Mutants

[Sinbad]
Publisher=Atlantis Software Limited
Developer=Atlantis Software Limited
Released=1984
Systems=
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sinbad
Description=As Sinbad the pirate, you have not been successful recently, and there is mutiny brewing among your crew. The only way to appease them is to find your father’s buried treasure, hidden underground on Corinthia. Trogs and Soldier Ants heavily guard the island, but you have your trusty sword to help. Make sure your food and water levels stay high enough by regularly checking your status.<br><br>Viewed from a first-person view, Sinbad must navigate the building in single steps, moving in the current direction or rotating each time. Each of the 54 rooms has a pattern on its door giving some idea of its function. Some are empty, but many contain either objects or hazards (though there is no clue as to whether it is an object or a hazard). Objects include a Compass, a Bag of Gold Coins, a Treasure Chest, and the Magic Lamp, and are automatically collected. The hazards are either a magnet (damaging your compass), Trogs (who are defeated by checking the letter on its shield and pressing the appropriate letter key to jab him with the sword). Soldier Ants are scared into submission (using your torch) in the same way, but they will still lurk menacingly. The third type of room is a Clue Room, which requires the Magic Lamp, and sees you gain a hint from the Wizard.<br><br>There are six skill levels – not only do they increase the number of Trogs and Ants, they also change the letter you must press to defeat them. The position in the alphabet of the killing key is the value of the letter displayed, plus the skill level (so if you see H on level 3, press K, for example.
Goodname=Sinbad
NoIntro=
Tosec=Sinbad

[Sinbad & the Golden Ship]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sinbad-the-golden-ship
Description=In their war against the Greeks, the Persians constructed a Golden Ship to give them the advantage. Alas, before reaching land a tentacle attacked the captain, damaging the ship and throwing him into the sea. As that captain, you must return to your ship, work out what's going on, and reach some dry land, and then the bulk of this two-part interactive fiction with graphics title begins.<br><br>Tasks include escaping past quicksand, casting spells, clearing a ravine and navigating through caves. The commands include standard movement, searching and inventory functions, as well as lots more to work out for yourselves, aided by over 100 illustrations.
Goodname=Sinbad & the Golden Ship
NoIntro=
Tosec=Sinbad & the Golden Ship

[Sinclair User DoubleHits 5]
Publisher=ECC Publications Ltd.
Developer=Denton Designs|Taito Corporation
Released=1990
Systems=
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sinclair-user-doublehits-5
Description=As with most DoubleHits tapes from Sinclair User, this features a complete former commercial game (Denton Designs' early arcade adventure Gift From the Gods) and a playable demo (of arcade puzzle conversion Puzznic). It also contains tips and cheats for many well-known games.
Goodname=Sinclair User DoubleHits 5
NoIntro=
Tosec=

[Sinclair User Six of the Best 1]
Publisher=ECC Publications Ltd.
Developer=Ocean Software Ltd.|Realtime Games Software Ltd.|Tecmo, Ltd.|Topo Soft
Released=1990
Systems=
Genre=Action|Adventure|Racing / Driving|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sinclair-user-six-of-the-best-1
Description=This compilation (named after a colloquial British expression for the six smacks involved in corporal punishment) contains six complete games plus a playable demo. The cover statements '6 full price games' and 'over £60's worth' aren't strictly true - 3 of these games were only released on budget in the UK.<br><br>Rygar<br>2. Titanic<br>3. Soloman's Key<br>4. Silent Shadow<br>5. Colloseum<br>6. Tai Pan<br>7. Plus a demo of Battle Command
Goodname=Sinclair User Six of the Best 1
NoIntro=
Tosec=Dollars in the Dust

[Sir Fred]
Publisher=Mikro-Gen Ltd
Developer=Made in Spain
Released=1986
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sir-fred
Description=The whistle of the leaves with the wind of the forest is brutally interrupted by the appearance of a solitary figure between the branches of the shrubs. The sharping air of the North threat with tearing the clothes of the great horseman, "Sir Fred".  His rabid preoccupation for the kidnapping of the princess whom he loves does not appear reflected in his imperturbable expression. He only stops for a moment, with a fleeting blowing to fix, like an arrow, his glance on the walls of the castle and to tighten the teeth with desperation. He never faced so many and so big dangers. In each bend, in each stay of the great castle of Beni-Gómez it's awaiting him, threatening, the death. But there is no space for the doubt nor to lie down back. The decision is already taken. The ground runs, it almost flies under the firm and implacable push of his feet... <br><br>Guide Sir Fred, through the different rooms of the castle, until finding his beloved princess. Take into account that she can be prisoner in different stays, and pay attention to the objects you can find on the way; they will help you to avoid the dangers which are distributed through all the adventure.
Goodname=Sir Fred
NoIntro=
Tosec=Sir Fred

[Sir Lancelot]
Publisher=Melbourne House
Developer=Studio B Ltd.
Released=1984
Systems=Amstrad CPC
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sir-lancelot-
Description=In this Manic Miner variant Sir Lancelot is exploring a castle in the hope of finding treasures. He must navigate his way through 24 platform screens (in a predefined order on the Spectrum but in any order on the Amstrad), collecting every object on each one to reveal the exit within a time limit. <br><br>There are enemies on fixed attack paths to avoid - Lancelot has no weapon but can jump, and survive any length of fall. Avoiding contact is thus a case of jumping out of their way, and using lower ledges to strategically time his moves. There are sections you can freely climb but not descend, so timing and forward planning are important. Contact with any of these costs one of your four lives, and resets the screen to its starting position.
Goodname=Sir Lancelot
NoIntro=
Tosec=Sir Lancelot

[Sirwood]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sirwood
Description=The dark magician Amargol has stolen the magic golden shield from the Nargoot village. The player, as Arn, a courageous shepherd, must recover the shield before four days have passed. Otherwise the power of the shield will be taken by Amargol.<br><br>Sirwood is a side-scrolling action game with a few adventure elements. Along three stages (the forest, the caves and the Amargol's castle), the player must destroy all the enemies and finally, recover the golden shield.

[Sito Pons 500cc Grand Prix]
Publisher=Zigurat
Developer=Zigurat
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sito-pons-500cc-grand-prix
Description="Sito Pons" is a popular motorcycle game based on the same named Spanish motorcycle driver. It was the Zigurat's second fruitful game dedicated to a national pilot (the first game was Carlos Sainz).<br><br>In this game, we will pilot as Sito Pons -obviously- on the 500cc World Championship, through 14 exciting circuits, starting the official training to classify, and later running on the race.
Goodname=Sito Pons 500cc Grand Prix
NoIntro=
Tosec=Sito Pons 500cc Grand Prix

[Skateboard Kidz]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC
Genre=Action|Racing / Driving|Sports
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/skateboard-kidz
Description=Vertically scrolling action game with monochromatic graphics. Control your skating kid along zig-zagging paths, avoiding obstacles, jumping ramps, etc. Jump over the letters S, K, A, T and E to collect sections of bronze, silver and gold skateboards. Collect litter for extra points. Eventually you come head to head with another skater, whom you must race to the finish.
Goodname=Skateboard Kidz
NoIntro=
Tosec=Skateboard Kidz

[Skate Crazy]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/skate-crazy
Description=Pull on your skates and get down to the local car park where your prowess on eight wheels is put to the test in the 'Car Park Challenge'. <br><br>The player grooves his way around one level of the car park which has been turned into a multidirectionally scrolling arena for the gladiators of roller racing. Kick cans over, litter to collect and obstacles to avoid in the shape of cones, ramps, sand, bouncing balls, flying frisbees, mazes of tyres and rocks, and even other skaters. Finishing each level is a battle against time to negotiate a series of gates in a set order, the next gate being signified by a row of dots which flash between its flags. <br><br>To complete rounds successfully, though, suitably impressive stunts and tricks are carried out to appease a set of four judges. Each have a card which they periodically display at the bottom of the screen, notifying the player of his progress. When the player's energetic jumping skills have gained enough points to qualify, he skates through the finishing gate and has his performance rated. Failing to qualify forces the player to skate around the car park against the clock, picking up a set number of pieces of litter. Beating a level allows the player to skate to the level's exit ramp, from where he chooses to move up to the next level or leave the car park and move onto the next part of the game, 'The Skate Crazy Championship Course'. <br><br>This section of the game is a race against time over four horizontally scrolling cityscapes of platforms and ramps, with the player building up speed on his skates using a paced joystick waggling movement. Ground level obstacles and gaps in the floor are crossed with leaps of controllable strength and items at head height are avoided by judicious ducking. Birds and other creatures also spell doom for the heroic skater, unless he is able to avoid them or throw things at them. <br><br>Points are scored in this section by picking up extra skating paraphernalia, such as pads, clothes, skates and litter.

[Skate or Die]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1989
Systems=Amstrad CPC|Apple IIgs|Commodore 64|DOS|NES|Wii
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/skate-or-die
Description=Skate or Die incorporates five distinct styles of skating, which can be attempted individually or in turn. You skate around a menu room to choose which one to attempt. Before taking off you can visit Rodney's skate shop to buy equipment.<br><br>The first event is freestyle, in which your aim is to score as many points as possible in 10 attempts. Judges determine how much style and skill you have shown. The High Jump uses the same equipment, only this time your task is to jump as high as possible at the end of the ramp.<br><br>The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over. <br><br>The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around.
Goodname=Skate or Die
NoIntro=
Tosec=Skate or Die

[Skool Daze]
Publisher=Microsphere Computer Services Ltd.
Developer=Microsphere Computer Services Ltd.
Released=1985
Systems=Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/skool-daze
Description=This highly original game concept sets you as Eric, a typical scamp of a schoolboy whose school report is due, and it is so bad that his parents can't be allowed to see it. This means retrieving it from the headmaster's safe, by obtaining every piece of the pass-code from the teachers, by hitting each of the shields with your catapult.<br><br>All this has to be done around all the rigors of a typical school day. you must go to class when the bell goes, or else it's detention, and the other kids will often play around to block you. The game's Artificial Intelligence means that events continue to unfold around you in the other rooms and corridors.
Goodname=Skool Daze
NoIntro=
Tosec=Skool Daze

[Skull]
Publisher=Games Machine Ltd.
Developer=Games Machine Ltd.
Released=1984
Systems=Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/skull
Description=In the game, make your way through a maze, collecting treasure. Try to avoid the skull(s) in the maze at your level as they will kill you. Watch out for trap doors and holes as these drop you into a deeper part of the maze, which is harder. You can collect crosses, jewels and two kinds of coins. You begin with a map but the map slowly rolls itself up then you rely on memory and/or luck.
Goodname=Skull
NoIntro=
Tosec=Skull

[Skull & Crossbones]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/skull-crossbones
Description=Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose).<br><br>Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.
Goodname=Skull & Crossbones
NoIntro=
Tosec=Skull & Crossbones

[Skyfox]
Publisher=Ariolasoft UK
Developer=Raymond E. Tobey, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|PC-88
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/skyfox
Description=Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top speed of Mach IV.  The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, enemy planes and the mothership.  Use the radar to locate enemy vehicles, and the long-range scanner to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and on fuel levels - you can dock at the base to refuel.
Goodname=Skyfox
NoIntro=
Tosec=Skyfox

[Sky Runner]
Publisher=Cascade Games, Ltd.
Developer=Cascade Games, Ltd.
Released=1987
Systems=Commodore 64|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sky-runner
Description=You are descending in the skimmer on the hostile planet to eliminate Harvester. But you may do this only in a skybike, which should be dropped down from the skimmer.<br><br>The gameplay is flown in third-person perspective, while you are controlling your vehicle (skimmer or skybike) always flying forward. Moving left or right allows you to avoid the obstacles such as trees, accelerating and decelerating changes the speed, and shooting keeps you alive. Harvester is a boss, which appears after certain number of enemies will be eliminated, and it should be destroyed. <br>Upon defeating the harvester the game awards the player with money, and loops back to the moment of time, when player controlled the skimmer. Collision with any obstacle means game over.<br><br>Hi-score table allows you to see the most successful Skyrunners.

[Sky Shark]
Publisher=Firebird Software Ltd.
Developer=Taito Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sky-shark
Description=Sky Shark is a top-down shooter similar to Raiden.  You start off with four lives and three bombs.  With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades.  (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.)  Includes three difficulty levels and two-player support.
Goodname=Sky Shark
NoIntro=
Tosec=Shark

[Sline, the Celtic Barbarian]
Publisher=Martech
Developer=Creative Reality
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sline-the-celtic-barbarian
Description=The last of the evil Drune Wizards who have been ruling Lyonesse is dead. Don't get the champagne out yet though, because his evil power lives on until his name (which, as with all the Drunes, is a closely-guarded secret) is said. The only person who knows it is his daughter, who is trapped in Small Sky Tower. This, coupled with the fact that she's reputedly beautiful, is all the incentive Slaine needs to track her down.<br><br>The game system is unusual - known as REFLEX, it is menu-based, but these menus appear and disappear in real-time, meaning that the game has a constant aspect of pressure and time-sensitivity. You must collect and examine objects, map your way through Lyonesse, and use your mighty sword where needed. Slaine must keep an eye on his Warp rating, which drops in unsuccessful combat but is replenished either by physical (eating food) or mental (the high of winning a battle, or having a run of time without one) factors, and has a big effect on his performance.

[Slap Dab]
Publisher=Anirog Software
Developer=Anirog Software
Released=1983
Systems=VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/slap-dab
Description=Slap Dab is a top down arcade action game where you take the role of Sam the Painter. The point is simply to paint the whole screen. However, it's not as simple as it sounds when you are chased by undercoat monsters who want nothing more that to pull the bristles out of Sam's brush. The monsters can only move on painted areas. From time to time Sam must return to the paint-pot to refill his bucket. Therefore it's necessary to leave some unpainted areas, so you can return to the depot. Naturally, as you progress in the game it gets harder for each new level. You have three lives to your disposal before it's game over.
Goodname=Slap Dab
NoIntro=
Tosec=Slap Dab

[Slightly Magic]
Publisher=Codemasters
Developer=Astonishing Animations
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/slightly-magic
Description=Slightly Magic is a platformer-adventure game not unlike Codemasters' own Dizzy and Seymour series, but is generally shorter and easier than most other games of that genre.<br><br>In Slightly Magic you are cast as Slightly - mischievous nephew of legendary wizard Bigwiz, who has suddenly taken off on some urgent business, leaving his castle in disarray with dragons and magical spells running amok. One of the dragons kidnaps the princess, and now Slightly has to save her.<br><br>In addition to standard inventory puzzles of Dizzy games, Slightly Magic introduces a magic system that requires multiple objects to be combined in order to achieve effects ranging from frightening the enemies to turning the player into a fish.
Goodname=Slightly Magic
NoIntro=
Tosec=Slightly Manic

[The Slugger]
Publisher=Imagine
Developer=Platinum Productions
Released=1985
Systems=Amstrad CPC|Commodore 64|PC Booter
Genre=
Perspective=
Score=4.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/slugger
Description=In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. <br><br>The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end until the pitcher has the ball back (unless it is a home run). Features include stealing bases, pitching curve balls, or customizing the colors of each team.<br><br>The game has been presented with considerable glitz, with cheerleaders on screen between innings and lots of advertising boards and other slogans.
Goodname=Slugger, The
NoIntro=
Tosec=Orc Slayer

[Sly Spy: Secret Agent]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sly-spy-secret-agent
Description=With a clear James Bond influence, Sly Spy must stop terrorists destroying parts of the city in this collection of sub-games. Roughly half of these (starting with level 2, and alternating from there on) are side-scrolling Green Beret-influenced offerings, not entirely dissimilar to a great many Ocean movie licenses. There are bad guys to shoot and bullets to avoid, with boxes to climb up on and strategic positions to shoot from behind cover.<br><br>The first level involves skydiving down the screen and shooting at the agents as they themselves fall - complete this and you'll safely parachute to the ground. There's a motorbike chase, in which you must shoot out and dodge agents. Two underwater levels follow, in which more enemies and some sharks must be shot. Before reaching the final multiple-enemy showdown in a missile factory full of the baddies from the game.
Goodname=Sly Spy - Secret Agent
NoIntro=
Tosec=Sly Spy - Secret Agent

[S*M*A*S*H*E*D]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/smashed
Description=Pigseye Peers is a newly-qualified surgeon sent to join the mobile military hospital unit in Korea - the Strangest Mobile Army Surgical Hospital East of Detroit, or S*M*A*S*H*E*D for short. Thus, the game is a clear spoof of the very popular TV series, M*A*S*H*. It is an adventure using text inputs with occasional graphics.<br><br>Your job is to get a still back, but you have no idea where it is nor how to get it - the supplied instructions offer little more than a command list. Usually, you will get a description of the room, as well as a listing of items, vehicles, and possible exits. To go in another direction, all you need to do is just enter the first letter of the direction that you want to go (eg: N for north).

[Smash T.V.]
Publisher=Ocean Software Ltd.
Developer=Williams Electronic Games, Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Gear|Genesis|NES|SEGA Master System|SNES|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/smash-tv
Description=The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.<br><br>Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.
Goodname=Smash T.V.
NoIntro=
Tosec=Smash TV

[Snooker]
Publisher=Microbyte
Developer=Artic Computing
Released=1983
Systems=
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/snooker
Description=The game of snooker was surging in popularity in the early 80s, and this was one of the first interpretations of the sport for the Spectrum (at least three others called simply 'Snooker' exist). Shot direction is achieved by rotating a line which comes off the cue ball, which can be steered in either direction at slow or fast speed, and the shot's pace is set by pressing a letter key, allowing for 26 different shot strengths, A being the lightest and Z the hardest. As well as playing full matches, you can set up practice shots by moving the cue-ball.<br><br>The game uses a slightly simplified version of the game's rules,<br>with only 9 reds, and therefore the maximum possible score is only 99, rather than 147 in a full game. The touching ball and free ball rules aren't featured, which make it possible to cheat, either exploiting the former absence by playing 'push shots', or the latter by rolling into a colour to play an impossible snooker, immediately getting the foul points back and probably leaving yourself a good position.
Goodname=Snooker
NoIntro=
Tosec=Snooker

[Snoopy: The Cool Computer Game]
Publisher=Edge, The
Developer=Edge, The
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/snoopy-the-cool-computer-game
Description=A simple adventure game for young players where you play Snoopy as the main character solving various puzzles in the area.<br><br>The basic idea is manipulating objects by picking them up and dropping them at certain areas, which will result in a new sequence to the plot. <br><br>You can use either a keyboard or joystick to play the game and there are only 5 actions you can perform: Move left, Move right, Jump, Pickup/Drop and Object Information.

[Snowball]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1983
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/snowball
Description=Snowball 9 was sent to Colonize Eridani A, with robots sent to prepare the territory around 100 years before human beings arrive, but something went wrong en route. Commander Kim Kimberley became aware of this when she was abruptly awoken from hibernation.<br><br>Snowball is an interactive fiction game, which uses compression techniques to provide 7000 rooms in computers of this size. Kim must go from her hibernation chamber to the ship controls, and then work them to guide the ship safely to Eridani. Commands like INVENTORY, EXAMINE, TAKE and USE are available. Objects include a drinks machine, a bed, green foam, Kevlar and a silver tray.
Goodname=Snowball
NoIntro=
Tosec=Football

[Snowstrike]
Publisher=Epyx, Inc.|U.S. Gold Ltd.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/snowstrike
Description=You must fly an F14-LBC "Rapier" on a series of missions all along Colombia. You've land missions like free flight, destroy drug labs, bomb drug refineries, destroy drug stores and destroy drug convoy. You've aircraft carrier missions like free flight, destroy enemy aircraft carriers, destroy drug ships and destroy enemy oil supplies. <br>In the air you can fight the MiG-27, Su-27, MiG-29 and MiG-31 armed with heat or radar guided missiles!<br><br>You can choose to be an existing pilot or to create a new one. <br>You can choose between 2 levels of difficulty: beginner (less enemy attacks) or expert (the most dangerous).<br>The weather will affect the mission. The good weather will be great for training, and the stormy will be dangerous but great for attacks, as you can hide into the clouds and approach the enemy unnoticed.<br>You'll have a copilot that will help you telling what's going on every moment. <br>You can avoid missiles using your skills, using chaff or... if you can't, you can use your parachute!
Goodname=Snowstrike
NoIntro=
Tosec=Snowstrike

[Soccer Pinball]
Publisher=
Developer=
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/soccer-pinball
Description=Soccer Pinball is a pinball game with eight round split across three tables. On the soccer-themed levels, a 'goal' is guarded by 'defenders' who must be removed by hitting them. Score three goals to reach the next level - initially you will face another soccer-based table with more defenders. Other football-themed elements include 'throw-in' positions from the side and pop-up players to toggle for points. <br><br>On the Amiga version, the later tables have a casino and gambling as a theme. Gameplay is fundamentally the same - hit the correct targets in sequence to advance, with other targets adding to your score.

[Soccer Star]
Publisher=Cult Games
Developer=Cult Games
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/soccer-star
Description=In Soccer Star you are trying to be the best football manager with the best team. At the beginning you have to start with a team from the bottom division, as you are a new manager. As the seasons go on you can start buying better players and try winning every game so you get promoted to next division; your goal is to win the divisions and the cup. As in the real world of football you have to look after your finances with overheads, spy fees and wages. The game can be saved for later resumption.

[SoftAid]
Publisher=Quicksilva Ltd.
Developer=Ocean Software Ltd.|Beyond - Challenging Software|Edge, The|Elite Systems Ltd.|Fantasy Software|Psion Software Ltd.|Quicksilva Ltd.|Realtime Games Software Ltd.|Thor Computer Software|Virgin Games, Inc.
Released=1985
Systems=
Genre=Action|Adventure|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/softaid
Description=As part of their efforts to raise money for the undernourished children of Africa, Bob Geldof's Band-Aid Trust collaborated with Quicksilva to produce compilations of games. These were released for several home computers, each featuring a largely different roster of games, as well as the Band Aid single "Do They Know It's Christmas?". The Spectrum version contains:<br><br>1. Spellbound(Beyond)<br>2. Starbike(Edge)<br>3. Kokotoni Wilf(Elite)<br>4. The Pyramid(Fantasy)<br>5. Horace Goes Ski-ing(Melbourne House)<br>6. Gilligan's Gold(Ocean)<br>7. Ant Attack(Quicksilva)<br>8. 3D Tank Duel(Realtime)<br>9. Jack and the Beanstalk(Thor)<br>10. Sorcery(Virgin)
Goodname=SoftAid
NoIntro=
Tosec=Sorti

[Soldier of Fortune]
Publisher=Firebird Software Ltd.
Developer=Graftgold Ltd.
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/soldier-of-fortune_
Description=Krillys has stolen the Zodiac Power Source and broken it into six pieces, and Sarnak has been sent to find it and hopefully rescue his friends Teron, Gorman and Tartarus. He travels through the Ebbedown Forest initially, with gameplay similar to Ghosts and Goblins. <br><br>The journey is largely from left to right, although downward movements through gaps and upward movements on rotating platforms are also frequent. Some drops can be fatal, but mostly those which have a platform in close reach, so these are avoidable and not purely random. There are many magic teleports en route, and the high trees narrow the journey. Extra lives (via collecting 8 crystals) and improved weaponry are on offer throughout your quest.
Goodname=Soldier of Fortune
NoIntro=
Tosec=Soldier of Fortune

[Soldier of Light]
Publisher=ACE
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/soldier-of-light
Description=You play Xain, the Soldier of Light who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling shoot ‘em up, putting you in control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost.<br><br>The planets Lagto, Cleemans and Cleemalt are all available for selection immediately. These each have their own settings – Cleedos is desert, Cleemalt cavernous and Lagto lush and verdant. After completing each planet you must successfully fly to the next one.
Goodname=Soldier of Light
NoIntro=
Tosec=Soldier of Light

[Solid Gold]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics|Artech|Chris Gray Enterprises Inc.|Access Software, Inc.|Atari Games Corporation
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/solid-gold
Description=Compilation of games marketed in Europe by US Gold<br><br>Featuring:<br><br>1. Gauntlet<br>2. Ace of Aces<br>3. Leaderboard<br>4. Winter Games<br>5. Infiltrator
Goodname=Solid Gold
NoIntro=
Tosec=

[Sol Negro]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sol-negro
Description=A millenarian spell, transmitted from parents to children, turned the muscular Bully into a fish and the indomitable Mónica into a hawk. Every full moon one of them suffers a transformation and the other recovers his normal form, which prevents them to be together. Only an extraordinary phenomenon can break the spell, something as extraordinary as a sun eclipse... the Black Sun. In order to break the spell, Bully must free Mónica (the hawk) of her cage for, turned he in fish, arrive on time together at the sacred submarine temple of the sun, a grotto located beyond the borders of the city submerged of Hidrionis, just at the moment in which the moon is embraced with the sun and a huge shade crosses the planet.<br><br>The objective in the first stage is to rescue Mónica, turned a hawk, for which you will have to locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the help of a jet pack and a M-92 rifle laser; once done, face together with her all the dangers until arriving at the magical palace. The second stage is developed at the heart of the ocean. Mónica must protect Bully in his form of fish and together with him arrive at the submarine grotto. Mónica counts with an aquatic propellent and a hydro leak pistol with which she will have to defended herself against the submarine enemies.
Goodname=Sol Negro
NoIntro=
Tosec=Sol Negro

[Solo]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/solo
Description=You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. Everything was going fine until someday you left your home and found a deserted street, but almost instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if these dudes are real, why shouldn't it be real too?<br><br>Solo is another of the Opera games designed to be used with the Gun Stick, quite similar on its development to Opera's Trigger. Also, in spite of this game's solitary name, there will be the option to play a 2 players cooperative mode.
Goodname=Solo
NoIntro=
Tosec=Solo

[Solomon's Key]
Publisher=U.S. Gold Ltd.
Developer=Tecmo, Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|PC Booter|SEGA Master System|Wii
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/solomons-key
Description=Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.
Goodname=Solomon's Key
NoIntro=
Tosec=Solomon's Key

[Sonic Boom]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sonic-boom
Description=Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.
Goodname=Sonic Boom
NoIntro=
Tosec=Sonic Boom

[Son of Blagger]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/son-of-blagger
Description=Players control Slippery Sid, who is an espionage agent and son of Blagger. Like the first game, the task is to collect a series of keys scattered around the level. Sid must navigate a series of platforms while jumping over robots that guard the keys. Once Sid collects all the keys, he can make his way to the next level by going through a doorway. Like his father, Sid has a limited time to perform this task, and he loses one of his lives if he fails to collect all of them, or if he falls long distances.
Goodname=Son of Blagger
NoIntro=
Tosec=Son of Blagger

[Sooty's Fun With Numbers]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sootys-fun-with-numbers
Description=Six short mathematical tests aimed at children up to 7 years of age come together in this package. Sooty the silent magical bear is one of the UK’s most enduring children’s characters, and his friends Sweep the squeaking dog and Soo the talking bear join him here. The games can be played with little or no computer knowledge, and feature full graphics.<br><br>In Magic Numbers the player must count how many wands Sooty has on the screen. Sweep’s Bones involves moving bones from a pile on the right (Sweep’s stash) to the left (the ones he will enjoy today). Soo’s Hats is an addition test. In Bigger/Smaller you are presented with 2 numbers, and asked to select the biggest or smallest, which Sooty will magic away with his wand. Order Order presents a line of numbers, some of which are filled in, and challenges the player to select the others (which are randomly arranged elsewhere on the screen) and place them in the correct positions. Soo’s Race brings these skills together – you are asked a succession of questions, and answering them correctly will see Sooty’s car move along a track, and hopefully win its race against Sweep.
Goodname=Sooty's Fun With Numbers
NoIntro=
Tosec=

[Sorcerer Lord]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sorcerer-lord
Description=Sorcerer Lord is a medieval fantasy game of tactical warfare.<br><br>The evil Shadowlord's army is threatening to overrun the peaceful country of Galanor. The alliance of races in Galanor isn't very fond of suppression, slavery or extinction, so they are preparing for war -- it's your job to coordinate the Galanorian defense.<br><br>Movement and combat are turn-based. You and the Shadowlord alternately recruit new troops, move armies on a 2D hex-map of the land and try to conquer the enemies garrisons. The outcome of fights is shown as plain text only. Although the gameplay is quite simple, there are a few tactical knacks like certain races fighting more fiercely in certain terrain types, fatigue levels and basic statistics for army leaders. Despite the game's title, magic is a rather unimportant element of chance in battles and not under your direct control.<br><br>The game contains a time limit; you've got 40 turns in easy level, less in advanced levels.
Goodname=Sorcerer Lord
NoIntro=
Tosec=Sorcerer Lord

[Sorcerer of Claymorgue Castle]
Publisher=Adventure International
Developer=Adventure International
Released=1985
Systems=Apple II|Atari 8-bit|Browser|Commodore 64|DOS|Dragon 32/64|TI-99/4A|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sorcerer-of-claymorgue-castle
Description=Number 13 in the Adventure series from Scott Adams, and the first which was never released in all-text format (except for BBC, Electron, Dragon and TRS-80 versions).  Solon, the Master Wizard has lost the 13 Stars of Power.  It is up to you, his faithful apprentice, to retrieve them from Claymorgue Castle.<br><br>This is similar to the other SAGA games in the series.  Additionally, there is some use of magic of course!
Goodname=Sorcerer of Claymorgue Castle
NoIntro=
Tosec=Sorcerer's Castle

[Sorcery]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1984
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sorcery
Description=You are one of the last four remaining great sorcerers. When Necromancer kidnaps the other three, it is your task to rescue them within a time limit in this action adventure hybrid. <br><br>The player must fly through 17 screens including wastelands, a river and the woods, collecting items and keys to access other screens. Avoid evil ghosts and sorcerers, as they will drain your limited (but replenishable) energy. The final destination is Stonehenge, where the player must kill Necromancer using one of the three potential objects discovered during your journey.

[S.O.S.]
Publisher=
Developer=
Released=1986
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sos_
Description=Sydney the Droid has crash-landed his plane on Alpha Five, and he must search the city for the plane radio so that he can signal a rescue team to his location. While searching for the radio, Sydney must also avoid being eaten by robots that patrol the city. When he gets eaten, one of Sydney's three lives are lost and Sydney restarts from his present location.<br><br>His progress is blocked by several obstacles, including computer terminals, fences, and barriers, but these are removed by using them with objects found elsewhere. <br><br>The game is broken up into days, and as time passes, the city eventually gets dark, making progress impossible without a lantern. The bottom half of the game screen shows Sydney's status as well as what he is carrying.

[Soul of a Robot]
Publisher=Mastertronic Ltd.
Developer=Action Byte
Released=1985
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/soul-of-a-robot
Description=To save planet Nonterraqueous from a malfunctioning evil computer, its people have built a robot to attack the super-computer. Cunningly, it was designed with such tortured feelings that it can only be happy in successful death, so you must take it to the computer to blow itself up.<br><br>The game is a succession of 256 platform-based screens, each of which has many obstacles and hazards. There are 5 levels of jump intensity, and the correct one must be used to clear each hazard and reach the next jump. The maze is split into 3 sections, with the computer in the last of these, and these can only be reached via a teleport.
Goodname=Soul of a Robot
NoIntro=
Tosec=Souls of Darkon

[Soviet]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|DOS|MSX
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/soviet
Description=Set during the collapse of the Soviet Union, this arcade style game puts the player in control of a Soviet tank. This tank must explore the areas of Vilnius and Baku and rescue all Russian citizens. Meanwhile, the rebel armies will attack with everything they have.<br><br>The game uses an overhead view of the battlefield and multi-directional scroll. The gameplay is reminiscent of games like SWIV, but the need to rescue a certain number of hostages to complete the level adds a limited strategy element: the goal of the game is not to defeat the enemies, a task literally impossible as they re-spawn within seconds, but to rescue the hostages before being blown up.

[Space Ace]
Publisher=Gremlin Graphics Software Ltd.
Developer=Probe Software Ltd.|Hewson Consultants Ltd.|Namco Limited|Sentient Software Inc.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-ace__
Description=This is a compilation that contains the following 7 games:<br><br>1. Cybernoid: The Fighting Machine<br>2. Exolon<br>3. NorthStar<br>4. Trantor the Last Stormtrooper<br>5. Venom Strikes Back<br>6. Xevious<br>7. Zynaps
Goodname=Space Ace
NoIntro=
Tosec=Race Ace

[Space Crusade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-crusade
Description=Space Crusade is a science fiction strategy game converted from the Games Workshop/Milton Bradley boardgame, in which you control a commander and four marines who are sent on different missions aboard hostile alien starships. Your commander starts off as a sergeant, but he can work his way through the ranks. The game allows three players, each commanding one marine chapter each. The alien team is `played` by the computer. <br><br>The game is a literal conversion of the board game in the same vein as Gremlin's earlier Hero Quest. It can be best described as a turn-based board game in which the player must fulfill the primary and secondary objectives to complete the mission, which usually involves elimination of entire alien force on board or destruction of mothership etc. This game features unique 3D close-ups during the battle scenes, a feature which was later adopted by games like the X-Com series.
Goodname=Space Crusade
NoIntro=
Tosec=Space Crusade

[Space Gun]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SEGA Master System
Genre=Action
Perspective=1st-Person Perspective
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-gun
Description=2039 A.D. Man begins deep space exploration in search of new life forms and usable fuel sources. What he discovers is trouble.<br><br>Until now, the success of past explorations was causing the space effort to grow by leaps and bounds. Until now, the explorers had found little more than fungus and small insects as alternative<br>lifeforms. Until now, the chief dangers had been <br>those posed by the hostile environment of space. Until now, the aliens had not known about THEM.<br><br>On the ragged edge of the galaxy, other creatures that roam the stars discover humans and spaceships to be excellent sources of food and other resources. Prepared at the worst for clashes with rival exploration teams, the human crews can do little to<br>defend themselves as wave upon wave of nightmare<br>creatures descend upon their ships and bases.<br><br>In response to their distress calls, the Federation has assembled a series of rescue teams, lead by their best military sharpshooters, to deal with the alien menace. As the leader of one of these teams, you must gun down the intruders and pick up the human survivors. Brave the maze of dark corridors that may lead to a deadly shootout between you and legions of monsters. Pick up survivors and extra ammo on the way.
Goodname=Space Gun
NoIntro=
Tosec=Space Gun

[Space Harrier]
Publisher=Elite Systems Ltd.
Developer=AM R&D Dept. #2
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|NES|PC-88|SEGA 32X|SEGA Master System|SEGA Saturn|TurboGrafx-16|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-harrier
Description=Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!
Goodname=Space Harrier
NoIntro=
Tosec=Space Harrier

[Space Harrier II]
Publisher=Grandslam Entertainments Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Genesis|Wii|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-harrier-ii
Description=Space Harrier II follows (very closely) in the footsteps of its predecessor and involves you (a Space Harrier) going off to save "Fantasy Land". This combined with the many flashing gaudy colors the game throws at you leads me to believe that it was born out of a bad acid trip.<br><br>There are 13 stages to complete by jetting around and blasting bad guys and bosses as they approach. The game is played from behind the main character and the landscape rushes up in 3D similar to the effect used in many car games such as Outrun.<br><br>The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well.
Goodname=Space Harrier II
NoIntro=
Tosec=Space Harrier II

[Space Hunter]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1986
Systems=Commodore 64
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-hunter
Description=There is no food left on earth, and none of the previous expeditions into space have retrieved any, perhaps due to the marauding alien races guarding it. Your job is to be the hero who brings back enough food transporters to help people survive. There are 15 star systems to search, and successful voyages through these will push your rank up through the 11 available.<br><br>A radar is provided to help you identify enemy ships, as well as more precise co-ordinates relative to the targeted ship. The status of your fuel load, ammunition and shields are constantly measured.  <br><br>To obtain food (and refuel and replenish supplies), you must land on a planet and roam the surface, at which point the view changes from 3D to top-down, and the gameplay takes on a mazey aspect.
Goodname=Space Hunter
NoIntro=
Tosec=Space Hunter

[Space Intruders]
Publisher=Quicksilva Ltd.
Developer=Quicksilva Ltd.
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-intruders
Description=In the pilot seat of his Calurian Cannon Ship, the player finds himself at the Forts of Falnon (massive defense and refueling stations), responding to a mayday message requesting help. However, it appears our hero has arrived too late. No-one remains alive in the Forts and suddenly a warning light strobes on the console alerting him of an incoming battle formation of Alien Intruders. Taking cover behind the defensive Forts, the player must move his Cannon Ship, avoiding the curling cords of deadly energy being fired from the alien attack ships. The only way to stop these aliens is to blast them with bolts of Caluric laser fire. You must stop them here before other more defenseless civilizations succumb to this evil menace from the stars!<br><br>One of many Space Invaders clones for the ZX Spectrum.
Goodname=Space Intruders
NoIntro=
Tosec=Space Intruders

[Space Racer]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-racer
Description=A top of the line space race game. Filled with action! Try to reach the finish first. Blast your opponents if they try to pass you.
Goodname=Space Racer
NoIntro=
Tosec=Space Racer

[Space Raiders]
Publisher=Sinclair Research Ltd.
Developer=Psion Software Ltd.
Released=1982
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-raiders
Description=Space Raiders is a Space Invaders clone. The player has three ships available and must destroy the invading alien army before they get to the Earth.
Goodname=Space Raiders
NoIntro=
Tosec=Space Raiders

[Space School Simulator: The Academy]
Publisher=
Developer=
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=4.2
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-school-simulator-the-academy
Description=Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets.<br><br>The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances.<br><br>Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.

[Space Shuttle: A Journey into Space]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 5200|Atari 8-bit|Commodore 64|MSX
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-shuttle-a-journey-into-space
Description=Space Shuttle is a simulation game where you are the pilot of space shuttle Discovery. Your goal is to launch the Discovery, establish an orbit around the Earth, open the cargo bay doors and recover a satellite to perform repairs, and finally land the Discovery successfully, all while using as little fuel as possible. Each time the complete mission is accomplished, it will then repeat at a higher difficulty level (in the higher difficulty levels the satellite has a more erratic flight path). The game is played from a first person perspective in the space shuttle cockpit where you can control everything from the shuttles engines to cargo bay doors. When the game is over you will be given a ranking which is based on the number of successful dockings and the amount of fuel that was used. In addition to the full flight mode, two easier game variations (autosimulator and simulator mode) are included. The autosimulator mode is the easiest; the computer will control the flight (you can take over at any point you wish) and the controls are simplified. The simulation mode is closer to the full game, however you have an unlimited amount of fuel so there is no time pressure, and the computer will help compensate for inaccurate maneuvering.
Goodname=Space Shuttle - A Journey into Space
NoIntro=
Tosec=Space Shuttle - A Journey into Space

[Space Station Oblivion]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-station-oblivion
Description=A 3D strategy / action game featuring scaling and rotating polygon graphics.  You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside.  For each sector, you must locate the build-up area, then drill to release<br>the pressure.  Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.
Goodname=Space Station Oblivion
NoIntro=
Tosec=Space Station Zebra

[Space Walk]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1984
Systems=Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/space-walk
Description=In this space game the player steers an astronaut to collect the stray satellite that is roaming in space. To do this he has to avoid or shoot the asteroids and other spacemen. Once it has been collected, the player has to keep his finger on the trigger to take the item to the spaceship. The level is completed when the satellite is inside the ship and the game then moves on to the next level, where the asteroids and other spacemen become a little faster.

[Spaghetti Western Simulator]
Publisher=Zeppelin Games Limited
Developer=Cygnus Software Ltd.
Released=1990
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spaghetti-western-simulator
Description=As Clint Westband the player is cast a bounty hunter to go after the desperadoes of the Wild West. Roaming around the streets he has to shoot the bandits to get more bounty and on the way he can collect dynamite to blow up objects), extra money bags and keys to open doors. There are also items to pick up to kill the ghosts, scorpions and hornets as these zap energy and eventually kill Clint. Make sure not to shoot innocent bystanders or a part of the collected bounty has to be given back.

[Special Delivery: Santa's Christmas Chaos]
Publisher=Creative Sparks
Developer=Dalali Software Ltd.
Released=1984
Systems=Atari 8-bit|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/special-delivery-santas-christmas-chaos
Description=In the main, horizontally scrolling section, Santa rides his sleigh and tries to collect presents being dropped by his helpers while avoiding clouds and mountains. The presents from the Red Devil should be avoided. If enough are collected, Santa can land on a house to deliver the presents personally. (Otherwise he can only drop them down the chimneys while flying.)<br><br>Going down the chimney means having to dodge flames from below and snowballs from above. Once inside the house, Santa can leave the presents under the Christmas tree, get the key to the door and leave. He fails if he wakes any of the sleepwalking children who are running from room to room.
Goodname=Special Delivery - Santa's Christmas Chaos
NoIntro=
Tosec=Santa's Christmas Capers

[Spectipede]
Publisher=R&R&nbsp;Software
Developer=R&R&nbsp;Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spectipede
Description=Spectipede is a one or two player game based on the classic Centipede and is one of many similar Centipede clones. The object of the game is to play for as long as possible to achieve a high score.<br><br>The gameplay stays very close to the original tried and tested formula. The Spectipede lives in a forest that the player is entering. It starts out at the top of the screen and works its way down, changing direction whenever it encounters an obstacle such as a tree, mushroom or the edge of the screen. The player is at the bottom of the screen and must shoot the Spectipede it reaches the bottom of the screen and they are devoured. whenever the Spectipede is shot it will break into two pieces which will move independently.<br><br>In addition to the Spectipede itself, flees will jump from the beast and descend towards the player. These require two shots to kill them and they speed up when first hit. As the fleas descend they drop mushrooms onto the screen. Also roaming across the screen are scorpions. These poison the mushrooms and ant Spectipede hitting a poisoned mushroom will immediately drop to the bottom of the screen towards the player. The player must also watch out for a spider which makes random appearances and tries to attack the player.<br><br>Points are scored for each Spectipede segment, flea, scorpion & spider killed with a bonus awarded when an entire screen is cleared. The player starts with three lives and an extra life is awarded for every 20,000 points scored.

[Spectral Invaders]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spectral-invaders
Description=Earth is under attack from fleets of alien space ships. Conveniently lined up in nice grids, the aliens sweep side to side, dropping one row each time they reach the edge of the screen. Avoiding their bombs, the player has a tank that can trundle left and right at the bottom of the screen, hiding behind gradually crumbling buildings for cover, and has to shoot the aliens before they can land. Yes, that's right, it's a version of Space Invaders for the Spectrum.
Goodname=Spectral Invaders
NoIntro=
Tosec=Spectral Invaders

[Speedboat Assassins]
Publisher=Virgin Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/speedboat-assassins
Description=Terrorists have seized control of some of the world's most prestigious harbours, such as London and New York. As a tough marine commando, you have been sent in to launch the counter-attacks.<br><br>Sensibly, your boss drops you into the action in front of a mine field, and with no armour. Negotiate the mine field and you come into the main body of action, in which weaponry can be collected either from that which is left lying around, or by docking with a supply helicopter when it comes into view. Enemy ships are all around and must be taken out. Clear these and you reach the towers, which must be shot down, and finally a 'boss' ship to complete the level.
Goodname=Speedboat Assassins
NoIntro=
Tosec=Speedboat Assassin

[Speed Buggy]
Publisher=Elite Systems Ltd.
Developer=Tatsumi Electronics Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|J2ME
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=0.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/speed-buggy
Description=Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out.<br><br>Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points. <br><br>There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.
Goodname=Speed Buggy
NoIntro=
Tosec=Moon Buggy

[Speed King 2]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/speed-king-2
Description=This is a motorcycle racing game viewed from behind the bike. In the one-player game you start behind the 19 other bikes, while the split-screen 2-player game is a simple head-to-head. Gears are automatic, and the bike reaches almost 200km/h. Running off the track causes a gradual loss of speed, while hitting other bikes can cause your speed to drop to zero. Circuits featured are modeled on real tracks including Brands Hatch, Monza and Daytona. You can set the number of laps.
Goodname=Speed King 2
NoIntro=
Tosec=Speed King 2

[Speed Zone]
Publisher=Mastertronic Ltd.
Developer=PAL Developments
Released=1988
Systems=Amstrad CPC|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/speed-zone
Description="Speed Zone" is a vertically scrolling shoot'em up with a classic style.<br><br>The player, who flies a latest-generation spacecraft, must destroy all the alien hordes who want to destroy the space federation. The spaceship has a shield with a limited amount of energy. This energy protects the ship from the alien craft's shots. When the energy shield has reached its limit, the player loses one of three lives.

[Spellbound]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Adventure|Role-Playing (RPG)
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spellbound
Description=Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell.<br><br>The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation. <br><br>All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.
Goodname=Spellbound
NoIntro=
Tosec=Spellbound

[Spellbound Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software
Released=1991
Systems=Amiga|Atari ST|Commodore 64
Genre=Adventure
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spellbound-dizzy
Description=Spellbound Dizzy is a continuation of the adventures of the egg and his friends, this time containing over 100 screens with individual names. Dizzy has trapped himself in a strange world whilst experimenting with a spell book, and must find his way out. Gameplay is mostly similar to the previous games, combining puzzle-solving and object manipulation with arcade-style jumps and hazard-dodging. Lateral thinking is required to decipher the riddles found on scrolls. There are also extra arcade sections on a runaway mine-cart and for a spot of scuba-diving.
Goodname=Spellbound Dizzy
NoIntro=
Tosec=Spellbound

[Spherical]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spherical
Description=Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks.<br><br>Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead.
Goodname=Spherical
NoIntro=
Tosec=Spherical

[Spider-Man]
Publisher=Adventure International
Developer=Adventure International
Released=1984
Systems=Atari 8-bit|Browser|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spider-man
Description=The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison.<br><br>As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help you deal with these situations correctly.
Goodname=Spider-Man
NoIntro=
Tosec=Spideron

[Spike]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spike_
Description=Spike wishes to find the fabled Magic Dream Sphere, which will make his every wish come true. As such, he must journey through the mysterious and treacherous caverns of the land of Golden Dreams.<br><br>Gameplay is platform based, in the style of Manic Miner. Each screen consists of a network of bridges, with precise placement and careful planning usually more important than quick reactions, especially as Spike can't be controlled mid-jump. Keys must be collected and switches toggled en route. Once Spike has retrieved the Orb, he must travel back through the screens with it, ensuring that it remains under his control.

[Spike in Transilvania]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1991
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spike-in-transilvania
Description=After a rough crossing of the North Sea, Spike the Viking is  washed ashore.  He ends up in Transilvania, which seems to be just an ordinary village.  However, he finds out that his shipmates have been captured, and are being imprisoned in the dungeons of the local castle.  Spike must rescue his friends from the mysterious castle, but first he has to escape from the (apparently friendly) villager's house where he finds himself, as the door won't open.<br><br>The game is a mix of puzzles and action.  The action involves you dodging various enemies, such as dogs, ghosts, bats, etc, and avoiding the many traps in the dungeons of the castle.<br><br>You only have a limited amount of energy, and if you lose all of it by touching enemies or traps, you lose a life.  If you lose all your lives you lose the game.<br><br>The puzzles, which are mostly fairly simple, involve both the use of objects, such as money to bribe a guard, and switches that perform various functions, such as deactivating traps.  <br><br>Keys are very important, as they are needed to unlock your shipmates' cells.  Some cells are protected by guards, who must be tempted away somehow to get to the cells they are guarding.
Goodname=Spike in Transilvania
NoIntro=
Tosec=Spike in Transylvania

[Spindizzy]
Publisher=Electric Dreams Software
Developer=Electric Dreams Software
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spindizzy
Description=As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with<br><br>Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
Goodname=Spindizzy
NoIntro=
Tosec=Spindizzy

[Spirits]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spirits
Description=You're in a castle, where a series of magical phenomena have been taking place: a young girl and a military armor have been victims of an enchantment. Its author, an evil warlock and our main enemy, has adopted the form of an eagle and has also requested help of a legion of ghosts, monsters, demons, werewolves and other kinds of despicable creatures, that will try to avoid that we can reach their master.<br><br>Once we get started, our immediate goal will consist in the following: In the first place, as every classic magician, we should go in search of our crystal ball. Once we have it, we are going to be able to see which are the movements of all the relevant personages in the story (the young lady, the armor and the eagle), also, it's going to show us where are the resting two elements required for our adventure: the magic wand (with which we will counter-enchant the girl) and the book of spells (essential to break the spell of the armor). <br><br>Here it is where the graphical innovations of the program will occupy the an important place in the game. All these monitorings above mentioned are possible because the screen is divided in two zones. In the superior part we will see the adventures of our personage. Simultaneously, in the inferior zone, there will appear the exact place of the castle in which the object or personage we are looking for is located.
Goodname=Spirits
NoIntro=
Tosec=Spirits

[Spitfire '40]
Publisher=Mirrorsoft Ltd.
Developer=Novotrade International, Inc.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|Electron|MSX
Genre=Simulation
Perspective=1st-Person Perspective
Score=1.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spitfire-40
Description=This flight simulation sets you as a young Spitfire pilot in 1940, when World War 2 is hotting up in the skies over the south of England. The program is viewed from within the cockpit, with the instrument panel viewed by pressing Space. The pilot will have to co-ordinate landing gear, brakes and ruddering, and use a map to navigate and find targets. Loops, rolls and split-S moves are all incorporated in the simulation logic.<br><br>The game can generate random combat situations - for example, 6 enemies 10 miles away, 1500 feet into the air. Once you have established a strong flight record you can take on the missions. Additionally there are practice modes for both flying and combat.
Goodname=Spitfire '40
NoIntro=
Tosec=Spitfire '40

[Spitting Image: The Computer Game]
Publisher=Domark Software Ltd.
Developer=Walking Circles
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spitting-image-the-computer-game
Description=This game is based on the long-running British satirical television show with puppet likenesses of political figures and celebrities.  A prophet determines that a world war will occur in seven years instigated by a mysterious leader.  To avoid this, one ruler of the world must be determined in this beat 'em up involving six rulers: U.S.A.'s Ronald Regan, the U.K.'s Margaret Thatcher, the USSR's Mikhail Gorbachev, South Africa's PW Botha, Iran's Ayathollah Khomeini, and Pope John Paul II.<br><br>Having chosen which to play as, you travel to an opponent's country to engage in a best-of-three fight that is judged by Queen Elizabeth II on a postage stamp.  You attack each opponent on the ground as well as jumping in the air and each character has a special move like Thatcher's head-butt or Khomeini's beard whip.  You can also call for help twice from an aide who will usually throw a projectile at your opponent.<br>  <br>If you manage to defeat all 5 opponents, you will meet the mysterious leader in a final showdown in a mud-wrestling pit in the dark where you will only be able to see the eyes of the characters.  You can also play 2-player fights, one against another on the same computer.

[Splat!]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1983
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/splat_
Description=A spider must be guided safely through a maze, eating all the patches of grass. The screen scrolls in four directions, and the walls of the level are in a different pattern on each level, and must always be avoided for fear of losing a life. The main thing making life harder is that the level is always scrolling in random directions, and contact with the wall at the edge of the screen costs you a life. As a result, careful planning is required to ensure that you don't get trapped into a corner. There are seven levels of increasing difficulty to get through.
Goodname=Splat!
NoIntro=
Tosec=Splat!

[Split Personalities]
Publisher=Domark Software, Inc.
Developer=Ernieware
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/split-personalities
Description=Sliding block puzzle games were one of the many non-electronic forms of entertainment re-made with new twists for the digital age. The basic premise involves being presented with 1 of 10 pictures (representing famous figures such as Ronald Reagan, Maggie Thatcher, Lady Diana and even Sir Clive Sinclair), with the complete picture presented at the side of the screen. You must move your cursor onto the, pick up a piece, and place it onto the main playing area, ensuring that you can move the others into place. Unlike with the plastic versions there are 16 pieces to fit into 20 spaces, allowing more leeway in terms of continual sliding. The complications in this version include gaps in the playing area which swallow pieces and return them to the bank, a time limit, bombs which have to be moved off the screen to avoid losing a life, and bonus objects to be moved in specific ways for bonus points.
Goodname=Split Personalities
NoIntro=
Tosec=Split Personalities

[Spooked]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spooked
Description=As an experienced ghoul-chaser, you think you can handle anything when you get a call to explore a haunted mansion. You soon realize that you're wrong, however, and you'll need all of your skills to deal with 384 screens of spookiness.<br><br>It's an arcade adventure, with ghosts to avoid as they cause your character to fall off course, sometimes down a screen or two. Collecting bugs and beetles allows you to use one of the cauldrons to produce spells to kill enemies. You have 4 minutes on each life, although more can be picked up from the many egg-timers around the screens. The game keeps track of your 'Scaredyness factor' and adjusts the game difficulty to help struggling players accordingly.<br><br>The eventual target is to collect items to turn into letters - earning enough of these allows you to play a Hangman game against the 'spooky old man'.
Goodname=Spooked
NoIntro=
Tosec=Spooked

[Spookyman]
Publisher=
Developer=
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spookyman
Description=Spookyman is a Pac Man clone  for 1 or 2 players.<br><br>The game consists of a maze around which the player maneuvers a sprite that looks like a chomping banana. Also in the maze are four different coloured ghosts that must be avoided, and standard spots, power-up spots and a special red spot all of which need to be chomped. <br>The game screen also displays, current score, best score, number of lives left and a countdown timer.

[Sporting Triangles]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sporting-triangles
Description=A licensed version of a British TV game show from the late 1980s.<br><br>The game features 3 players, all either human or computer. Each chooses a category of questions out of 12 on offer - some are for a single sport (such as soccer or cricket) while others a more general (such as Indoor Sport and Pot Luck).<br><br>Four of the seven rounds involve each player being asked a question, which could be from one of the 3 selected categories, or it could be general sport. A die is rolled, and the colour of its final position on the board indicates the type of question.<br><br>The other 3 rounds include Hit For Six, in which you get a succession of clues and have to work out which of the 6 named people they refer to - get it as quickly as you can to maximize your score.<br><br>The Jigsaw round involves identifying a club crest, pitch for a particular sport or similar, with a piece added to the picture after each incorrect guess. Again the score declines the more guesses you need. There's an 'on the buzzer' questions round at the end.
Goodname=Sporting Triangles
NoIntro=
Tosec=Spitting Image

[Sports-A-Roni]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Hot Seat|Same/Split-Screen Multiplayer
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sports-a-roni
Description=Alternative World Games Is a series of mini games based around the theme of an Olympiad for the non-sporting minded. It is intended to be a spoof on all serious sporting simulations.<br><br>There are eight games in this compilation, some are one player and some are two player. The minimum number of players names that can be entered is two, the game setup insists that a second player is named because thee are two player games. The maximum number of names that can be entered is six.<br><br>The game menu selection screen has been designed to look like a bank of nine TV screens. Each TV is displaying a sporting channel name. The player selects the channels to be played and presses 'Fire'. This causes an animation to commence on the appropriate TV. The player can select either one or all eight games. Channel nine is used to allow the player to select between competition and practice modes.<br><br>At the end of each game the scores are displayed. After the last game has been played the game displays the medal table, there can be a long wait while the game reads to the end of the tape to find this program.<br>When the selected game(s) have been played the medal table is displayed and the gaming session is over. If further game-play is desired, e.g. for a rematch, then the whole game must be reloaded and the player selection process has to be repeated.<br><br>The eight games are;<br><br>1. The Sack Race<br>This race takes place in Mexico. The objective is to be the first across the finish line. Speed is achieved by pressing left / right alternately while using the up / down keys to steer around open man-hole covers which are the obstacles in this event. Players can play against each other or the computer.<br><br>2. The Pile Of Plates<br>This race takes place in Pisa, Italy. Each player takes it in turn to compete. before starting the up / down keys are used to set the number of plates to be carried. Once set the same keys are used to determine the speed at which the character moves, too fast and plates will fall. A countdown timer starting at 100 is used to ensure that the race is completed in a reasonable time. When the characters are moving the left / right keys can be used to move the characters arms to counteract the wobble.<br>Points are scored for speed of completion, number of plates carried and points are lost for plates dropped, thus a player who carries eight plates across successfully will score more points than a player who started with 30 and finished with 14.<br><br>3. Boot Throwing<br>This event takes place in Italy by the Colosseum. Each player has three turns to see who can throw the boot the furthest. There is a choice of a throwing the boot empty, which means it's lighter so the player has longer to build up speed, or a boot full of water, which is heavier but takes more effort.<br>The player uses the left / right action keys to make the character swing the boot around in a circle. A power indicator shows how much speed has built up, swing for too long however and your character will get tired and lose that turn. At an appropriate point in the swing the player presses 'FIRE'. When all players have thrown the furthest throw wins.<br><br>4. River Jump<br>Each player has three attempts to pole-jump the river. The character starts with their pole up in the air. When the 'FIRE' key is pressed the character automatically starts to run, the player has no control over the speed. However, the pole is heavy and will tend to droop, if it hits the ground while the character is still running then they will fall over. To be successful the character must approach the river with the pole in a (near) horizontal position, if this achieved the character will automatically dip their pole into the river and the player must hit 'FIRE' again to make them release their grip on the pole and, hopefully, land on the other side.<br>5. Pole Climbing<br>This takes place in a castle courtyard and it is a two player game. Players can play each other or they can play against the computer. It is a time limited game where the object is to climb to the top of the pole, collect a bottler of champagne, and safely slide back down inside 5 minutes.<br>The player makes their character climb by repeatedly pressing a specific sequence of up / fire / down. For every failed sequence the character slides down the pole, too many slides and the character will fall off., Descending too quickly with the champagne will cause the player to drop the bottle and fail.<br><br>6. Run Up The Wall<br>This game takes place in Venice. Players take it in turns to have three runs at the wall. As they reach the wall they must jump, this causes the character to run up the wall. A further action key is required to place the hat on the wall and, if all keys are pressed done correctly, the character's hat will stick to the wall and the highest hat wins.<br>The player does not, however, start with a hat. In their run up to the wall they must time their approach so that they are beneath a passing parrot who drops one hat per run. A jump without a hat does not score.<br><br>7. Pillow Fight<br>This game is set in Venice, Italy. It is a two player game which starts with the players pairing off against each other or against the computer. <br>The two characters are on board a gondola and must bash each other with pillows until time expires or one falls in the water.<br>There are specific key combinations for right / left / overhead strikes and blocks. Points are scored for successful strikes. The player who falls into the water loses. Each player fights only once, the player with the highest number of points wins<br><br>8. Pogo Stick<br>This game is set in Greece among the ruins of a ancient temple. It is a timed event. each player takes turns to pogo around the ruins popping balloons. Points are scored for each balloon burst and the course must be completed in nine minutes, fifty-nine seconds.

[Spy Hunter]
Publisher=SEGA Enterprises Ltd.|U.S. Gold Ltd.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|ColecoVision|Commodore 64|NES|PC Booter
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spy-hunter
Description=A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter.
Goodname=Spy Hunter
NoIntro=
Tosec=Spy Hunter

[Spy-Trek Adventure]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spy-trek-adventure
Description=As Mike the Spy, you must explore several European countries, in search of some all-important plans. This will involve getting onto a plane using fake ID, flying without a plane to Switzerland, and then onto Venice. Objects you will encounter include an umbrella, an onion, and a fishing line.<br><br>This adventure is written using GAC (Graphic Adventure Creator); as such, most of the screen features visual representations of your surroundings, with text input at the bottom of the screen. Commands are object-sensitive - if you have just GETted a hat, WEAR IT will mean 'WEAR HAT'. The standard commands are joined by a few which you will only need in one situation. Simple directional commands (w, s, up and so on) are used less frequently than in most IF games.

[Spy vs. Spy]
Publisher=Beyond - Challenging Software
Developer=First Star Software, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|NES|SEGA Master System
Genre=Action|Strategy
Perspective=Platform
Score=4.7
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spy-vs-spy
Description=M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine.<br><br>The black crow and the white crow are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance).<br><br>Fights ensue when both spies enter the same room.  Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.
Goodname=Spy vs. Spy
NoIntro=
Tosec=Spy vs Spy

[Spy vs. Spy III: Arctic Antics]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spy-vs-spy-iii-arctic-antics
Description=The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an arctic island. Once again they're doing their thing - wandering round the island searching for items and setting traps to kill each other (or more frequently themselves).
Goodname=Spy vs. Spy III - Arctic Antics
NoIntro=
Tosec=Spy vs Spy III - Arctic Antics

[Spy vs. Spy: The Island Caper]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|MSX
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spy-vs-spy-the-island-caper
Description=A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile.<br><br>There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.
Goodname=Spy vs. Spy - The Island Caper
NoIntro=
Tosec=Spy vs Spy II - The Island Caper

[Spy vs. Spy Trilogy]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spy-vs-spy-trilogy
Description=This is a compilation of the first three Spy vs. Spy games for the Amstrad CPC, Atari 8-bit, Commodore 64 and ZX Spectrum.<br><br>The included games are:<br><br>1. Spy vs. Spy<br>2. Spy vs. Spy: The Island Caper<br>3. Spy vs. Spy III: Arctic Antics<br><br>The disk versions have a menu you select your desired game from. For the tape versions, you simply insert the correct tape or side.
Goodname=Spy vs. Spy Trilogy
NoIntro=
Tosec=Spy vs Spy

[The Spy Who Loved Me]
Publisher=Domark Software, Inc.
Developer=Kremlin, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/spy-who-loved-me
Description=You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.
Goodname=Spy Who Loved Me, The
NoIntro=
Tosec=007 - The Spy Who Loved Me

[Stack Up]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stack-up-
Description=A good alternate title for this one would be Rows - not the kind you have when your wife finds lipstick on your shirt collar, but as an equivalent of Columns. The gameplay is essentially the same - groups of 3 variably-colored blocks fall towards the bottom of a 6x18 grid, and you must arrange them into groups of 3 of the same colour - except that the blocks are grouped horizontally rather than vertically.<br><br>Each individual brick falls as far as it can when you place the trio, so they won't necessarily all end up on the same line. Blocks fall as far as possible to fill gaps when lines are completed, so there are never gaps in the arrangement the way you get in Tetris. Each level sets you a target number of lines to form - 4 or 5 in a row count as 2 and 3 lines respectively for this calculation, a lá Klax. Horizontal lines score the least, with diagonals the most lucrative and vertical in between (this change from Columns makes sense considering the different building method).
Goodname=Stack Up
NoIntro=
Tosec=Stack Up

[Stainless Steel]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stainless-steel
Description=Ricky Steel is a feared renegade with a mechanical arm to fire bullets, and his Class A101 armoured yet amphibious Nightwind car is Stainless. He lives in a Mad Max-inspired world, but Dr. Vardos has sent a horde of androids to destroy it. Take control of Steel and stop this, in this Spy Hunter-style vertically scrolling road-based shooter. <br><br>The game is split into four sections. You begin on foot, and must travel up the screen to reach the Nightwind. Helicopters and other foes must be shot or avoided, and their bullets avoided. You then enter your vehicle and drive up the screen, dealing with similar hazards. The controls involve pushing forward to accelerate and pushing down to reverse. Level 2 involves taking to the water, attacking submarines using bombs. The final showdown involves hunting down and killing Vardos, despite the attentions of animal-shaped asteroids and other hazards.<br><br>The scanner along the bottom of the screen is crucial to spotting foes as they approach. You have a limited shield, turned on and off by pressing space, and limited fuel which is recharged by collecting fuel circles which float by.

[Starbike]
Publisher=Edge, The
Developer=Edge, The
Released=1984
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/starbike
Description=The Starbike is sent out into space to rescue lost yellow aliens on a succession of levels. These must be picked up in turn and taken to the depository in order to ensure their safety. A scanner exists elsewhere to direct you to the next alien to save. The scanner will tell you when there are no more aliens; at this point you must return to the lander at which you start the level (it's near the depository) to move on. Leaving a level without saving all the aliens sees you get a scoring penalty.<br><br>There are plenty of other things out to stop you, from hostile aliens to space debris. Your Starbike has automatic fire, and is steered left or right, with thrust applied using the fire button to take you up the screen - releasing sees you drop back down gradually. You have one life, but can take four hits to the shield before a fifth is fatal.
Goodname=Starbike
NoIntro=
Tosec=Starbike

[Star Control]
Publisher=Accolade, Inc.
Developer=Toys for Bob
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis
Genre=
Perspective=
Score=3.5
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-control
Description=Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. <br>The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate.<br><br>The game has two modules: the Melee, in which you can simply blast the computer or another player to smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets; or, should you wish for a more challenging game, lets you play one of 9 preset scenarios.
Goodname=Star Control
NoIntro=
Tosec=Star Control

[Star Dust]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-dust
Description=The Blodroid Empire has launched a mass attack on Earth. Fortunately, its entire network of ships use shields powered remotely from a single generator located on their homeworld. As a feared pilot, you must fly your Astrohunter spaceship through hostile territory to destroy it.<br><br>The journey is viewed from above. The threat is from nine increasingly-tough Supercruisers, which have the ability to launch spaceships, missiles and mines. These must all be avoided or shot out. In this part of the game, you have four lives, represented by shields which deplete as you take hits.<br><br>The last Supercruiser contains the six all-important Generator panels. This final phase of the game takes place on foot, as you destroy them with projectiles. You must then return to your ship before everything explodes and takes you with it.

[Starfire]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1983
Systems=
Genre=Strategy
Perspective=1st-Person Perspective
Score=1.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/starfire-
Description=The Earth Space Agency sure has had some problems lately. All but one of its starships have been wiped out by those ruthless Xtardan aliens. How will mankind survive with just one ship against such a menace? I sure hope it manages to find a capable commander to lead the attack...<br><br>Yes, you're the commander of the only ship standing between Earth and an alien menace. Select the difficulty of game you wish to play and this will dictate how many alien ships you must hunt down and how many battlestations are present that you can recharge at. Navigating your ship about the randomly generated 10x10 grid of quadrants, you must hunt down the enemy ships and destroy them before your time runs out. Of course, asteroid fields and suchlike wait to be discovered if you jump into various uncharted sectors, but that's part of the fun of space travel.<br><br>With a heavy "Star Trek" feel to the game (see the front cover, or the damage screen in game, to see what I mean), and the quadrant jumping, the game has a similar feel to Starship Enterprise, but this game came out first.
Goodname=Starfire
NoIntro=
Tosec=Starfire

[Star Firebirds]
Publisher=Insight Software
Developer=Insight Software
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-firebirds
Description=The Star Firebirds are a dangerous alien race which must be wiped out before they can attack your people. This makes for a shoot 'em up with your ship at the bottom of the screen, shooting upwards as it dodges the Firebirds as they shoot down the screen. To clear each of the 64 waves you must destroy a set amount of each of the two types of Firebirds. <br><br>You have a standard cannon as well as a hyperspace super-move, which can wipe out several Firebirds at once. Each wave finishes with a super-baddy to be shot several times in between its efforts at raining shots down on you.
Goodname=Star Firebirds
NoIntro=
Tosec=Star Firebirds

[Starglider]
Publisher=Rainbird Software
Developer=Argonaut Software Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.7
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/starglider
Description=The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. <br><br>Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles.<br><br>The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. There are several control options to decide exactly how the craft works, with fixed or floating sighting, and the option of automatic centering, allowing you to balance the game between easy sighting and advanced shooting ranges.<br><br>Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot is required to complete this job, at which point you move up to the next, harder, level.
Goodname=Starglider
NoIntro=
Tosec=Starglider

[Starglider 2]
Publisher=Rainbird Software
Developer=Argonaut Software Ltd.
Released=1989
Systems=Amiga|Atari ST|DOS|PC-98
Genre=Action
Perspective=1st-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/starglider-2
Description=More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. <br><br>As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.<br><br>The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.
Goodname=Starglider 2
NoIntro=
Tosec=Starglider

[Starion]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/starion
Description=Aliens using a time machine have changed several crucial events in earth history. As Starion, a rookie starfighter pilot in 2010AD, you must correct these, in a hybrid of puzzle and action.<br><br>There are 243 sectors to correct, each representing a year. After selecting one, you are involved in first-person space dogfighting, viewed from within your cockpit. Pay attention to your multi-directional scanner to locate ships and mines. There are also indicators for your fuel and oxygen levels, pitch and yaw, and engine temperature.<br><br>Shot enemies release letters, which must then be flown over. Once an area is cleared, you must use the letters to form a word. Then, fly through the time gate, and decide which historical event the word relates to.

[Star Paws]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-paws
Description=The Tasty Space Griffin, a rare, bird-like creature, is considered a delicacy and has acquired great value. On the moon of a distant planet, mercenaries have been secretly breeding the Tasty Space Griffin and plan to flood the market in order to destabilize it, which they hope will allow them to seize power. Because of an error on part of the notoriously unreliable series seven astroplex, the task to destroy this evil plot rests in the paws of the ill-prepared Captain Rover Pawstrong.<br><br>Players take control of Pawstrong and must help him chase and kill all 20 Space Griffins on (and below) the surface of the moon. The looping playing area is presented from a side-scrolling perspective, with the bottom of the screen showing  a radar indicating the position of Pawstrong and the Space Griffin he is chasing. Pawstrong's health is represented by a cooked Griffin which disappears over time, but gets replenished when a Griffin is caught. The most straight forward and least effective way to catch a Space Griffin is to simply jump on it. It is advisable however, to use some of the items that can be picked up from boxes randomly dropped on the moon's surface by a spaceship. These items include transportation devices like anti-gravity pads or rockets, weapons such as rocket launchers or explosives and food that replenishes some of Pawstrong's health. A mining lamp is needed to see inside the mines under the surface of the moon. Here, Pawstrong can also pick up ammunition for his weapon. When he finds and uses a matter transporter, he is taken to a different part of the moon from where he can attack The Space Griffin with his catapult-style weapon. Finally, a bonus puzzle can be found which requires the player to rearrange a picture, similar to Split Personalities, within a time limit.
Goodname=Star Paws
NoIntro=
Tosec=Star Paws

[Starquake]
Publisher=Zafiro
Developer=Bubble Bus Software
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/starquake
Description=As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core.<br><br>The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game.<br><br>The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be used to allow limited vertical movement, but these disappear after a few seconds each use.
Goodname=Starquake
NoIntro=
Tosec=Starquake

[Star Raiders II]
Publisher=Electric Dreams Software
Developer=Atari Corporation
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-raiders-ii
Description=The Zylons have returned to attack the Celos IV star system. In this 3D shoot-'em-up, the player takes control of the Liberty Star and must warp to threatened planets to battle the Zylon Fly Fighters and Destroyers. The Zylon Squadrons can also be attacked while in transit, and friendly Space Stations allow refueling. To achieve victory, the Zylon Attack Bases on their own planets must be destroyed. The game ends if the Liberty Star runs out of fuel, or if all cities are destroyed by Zylons.
Goodname=Star Raiders II
NoIntro=
Tosec=Star Raiders II

[Star Rank Boxing]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=4.2
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-rank-boxing
Description=20 tough computer opponents, finishing with legendary champion Barry McGuigan himself, await in this early boxing game. The fights take place in a full 3D arena, with a range of hooks, jabs and cross-punches available, aimed to the head or body.<br><br>Before you start you must create your character, including his appearance and initial abilities, and choose one of five play styles. You can start off as a New Pro or a Contender - the latter option means tougher fights form the word go, but you start halfway up the rankings. A full training options is included, allowing you to work on your boxer's abilities to best prepare for the next fight.
Goodname=Star Rank Boxing
NoIntro=
Tosec=Star Wars Droids

[Starship Enterprise]
Publisher=Silversoft
Developer=Silversoft
Released=1983
Systems=
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.8
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/starship-enterprise
Description=The Romulan Empire has attacked the Federation and virtually obliterated it. Only your ship remains operational, which leaves you on a solo mission to locate and wipe out the aggressive Romulan presence.<br><br>Starship Enterprise places you in the captain's chair of the most famous starship in the Federation universe. A strategy exploration combat game, the gameplay isn't a fast shoot-em-up against numerous alien ships, but more strategical with the player accessing various shipboard controls (navigation computer, scanners, weapons controls, damage reports, etc.) as individual screens in game. The player's goal is to hunt out all the Romulan warships and destroying them.<br><br>The game's universe seemed vast (64 quadrants of space, each with 64 sectors to explore in each), and a randomly generated universe at each game start-up, and varying levels of difficulty, means that the game contains quite a lot of replayability.
Goodname=Starship Enterprise
NoIntro=
Tosec=Starship Enterprise

[Starstrike II]
Publisher=Realtime Games Software Ltd.
Developer=Realtime Games Software Ltd.
Released=1986
Systems=Amstrad CPC
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/starstrike-ii
Description=In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself.<br><br>Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game. <br><br>The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game.
Goodname=Starstrike II
NoIntro=
Tosec=Starstrike II

[Star Warrior]
Publisher=Visions (Software Factory) Ltd.
Developer=Visions (Software Factory) Ltd.
Released=1982
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-warrior
Description=There are three distinct sections to this space shooter. The first is Galaxians-inspired, with waves of aliens coming down the screen towards you firing at you, with your craft able to move vertically or horizontally (wrapping around sideways). Section 2 involves moving down the screen whilst avoiding a multi-directional asteroid field. The final phase of the game involves reaching a target in the centre of the screen, whilst avoiding a constantly tracking Cyborg unit and having to reach the bottom of the screen to refuel. These then loop with increasing difficulty.
Goodname=Star Warrior
NoIntro=
Tosec=Star Warrior

[Star Wars]
Publisher=Domark Software, Inc.
Developer=Atari, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 5200|Atari 8-bit|Atari ST|BBC Micro|ColecoVision|Commodore 64|DOS|Electron|GameCube|Macintosh
Genre=Action
Perspective=1st-Person Perspective
Score=4.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-wars
Description=Conversion of Atari Games' first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.
Goodname=Star Wars
NoIntro=
Tosec=Star Wars

[Star Wars: Droids]
Publisher=Mastertronic Group Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-wars-droids
Description=Droids: Escape From Aaron is based off the Star Wars Saturday morning animated series that ran from 1985-1986. The series followed the adventures of the droid duo C-3PO and R2-D2.<br><br>In this platformer/RPG/puzzle title, the droids find themselves prisoners of the Fromm Gang, and must escape a series of traps and hostile droids and traps, including seekers, droid maintenence crews and various droid guards. <br><br>Threepio and Artoo must make their way through the Fromm Gang's prison, a mining level and a research level in order to escape their captors and be reunited with their master, Thall Joben.

[Star Wars: Return of the Jedi]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-wars-return-of-the-jedi
Description=The arcade game from Atari based on the third Star Wars movie features three action sequences inspired by the film. <br><br>First, you control Princess Leia on a speeder bike racing through the forests on Endor. You have to evade trees and deal with enemy troopers by shooting at them or luring them into Ewok traps.<br><br>In the second sequence, you control Chewbacca who has captured an Imperial AT-ST Walker, evading tree traps and shooting at enemy walkers. In this sequence, the perspective sometimes switches to the Millennium Falcon which you must guide through a fleet of enemy Star Destroyers and TIE Fighters.<br><br>In the final sequence, the Millennium Falcon enters the Death Star and has to make its way to the reactor, surviving more TIE Fighters and laser turrets. Once the reactor is destroyed, you have to get out again before the explosion engulfs the ship.<br><br>After the Death Star has been destroyed, the game restarts at the first sequence, but with a higher difficulty.
Goodname=Star Wars - Return of the Jedi
NoIntro=
Tosec=Star Wars III - Return of the Jedi

[Star Wars: Return of the Jedi - Death Star Battle]
Publisher=Sinclair Research Ltd.
Developer=Parker Brothers
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-wars-return-of-the-jedi-death-star-battle
Description="Death Star Battle" is loosely based on the events of "Star Wars, Part 6: Return of the Jedi". Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following blow up of the station you must avoid collision with Death Star debris.<br><br>After successful destruction the game will restart with increased difficulty (faster enemies, faster Death Star build up, etc).<br><br>Overall difficulty can also be adjusted before starting the game.
Goodname=Star Wars - Return of the Jedi - Death Star Battle
NoIntro=
Tosec=Return of the Jedi - Death Star Battle

[Star Wars: The Empire Strikes Back]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64
Genre=Action
Perspective=1st-Person Perspective
Score=4.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-wars-the-empire-strikes-back__
Description=The arcade game from Atari Games based on the second Star Wars movie features four action sequences inspired by the film. The graphical style is similar to the first Star Wars game, using vector graphics with a first-person perspective.<br><br>The first sequence takes place on the ice planet Hoth, where the player must destroy Imperial probe droids. The droids send transmissions to the Empire that can also be targeted and destroyed. Once enough transmissions have been sent, the Empire attacks.<br><br>In the second sequence, the player has to fend off Imperial walkers, either by shooting a limited number of tow cables at their feet or by targeting a small area at their head with lasers. But sooner or later, the Rebel base's power generator will be destroyed and the evacuation begins.<br><br>In the third sequence, the Millennium Falcon has to destroy TIE Fighters in space.<br><br>In the fourth and final sequence, the Falcon must navigate through an asteroid field, avoiding collisions.<br><br>Once the four sections have been completed, the game restarts at a higher difficulty level.
Goodname=Star Wars - The Empire Strikes Back
NoIntro=
Tosec=Star Wars II - The Empire Strikes Back

[The Star Wars Trilogy]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/star-wars-trilogy
Description=As the title indicates, this compilation contains three Star Wars games:<br><br>1. Star Wars<br>2. Star Wars: The Empire Strikes Back<br>3. Star Wars: Return of the Jedi

[Steg the Slug]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/steg-the-slug
Description=Steg the slug has to feed his family of "T'yungunz".  To do this he must blow bubbles to catch the grubs that they feed on and guide them through the level by blowing on them or nudging them past any obstacles in the way to the nest where T'yungunz live.  To complete a level, you must make sure that a certain number of T'yungunz are fully fed so they go to sleep.  If they don't get enough food then eventually they die.<br><br>The levels are full of contraptions such as bellows, and obstacles such as spikes and fire that will burst the bubbles.  Some of these can be activated or deactivated using various switches.<br><br>Usually Steg navigates each level by walking on the floor, and also he can climb up the walls and even walk on the ceiling.  There are also devices he can contruct out of the parts from the Acme Bionic Bitz Catalogue, such as the Rocket Pack, and Bionic Legs, which allow different ways of getting around each level.
Goodname=Steg the Slug
NoIntro=
Tosec=Greg the Egg

[Steve Davis Snooker]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1984
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|Electron|MSX
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/steve-davis-snooker
Description=Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit remake.<br><br>Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance<br><br>As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.
Goodname=Steve Davis Snooker
NoIntro=
Tosec=Steve Davis Snooker

[Stifflip & Co.]
Publisher=Palace Software, LTD.
Developer=Binary Vision Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stifflip-co
Description=Count Chameleon recognises the importance of the game of cricket to the power of the British Empire, and knows that a simple Rubbertronic Ray to scupper the ball's bounce is all it takes to bring their power down. You control the team of Viscount Stifflip, Professor Braindeath, Colonel R G Bargie and Miss Primbottom, as they attempt to stop him.<br><br>The bulk of the game is icon-driven, and allows you to switch between the four characters at will. The control options are all described in slangy English terms, so instead of talking to characters you 'Chinwag' with them, and fights are called 'Fisticuffs'. These are a key aspect of the game, requiring prompt arcade reactions and correct move selection, especially as using the low blow too often results in a character being wiped out.
Goodname=Stifflip & Co.
NoIntro=
Tosec=Stifflip & Co.

[Stonkers]
Publisher=Imagine
Developer=Imagine
Released=1984
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stonkers
Description=An early attempt at a strategy war game with a loosely fictitious setting, although the game map resembles the coastline of northern Europe. The planning and deploying stage of the battle has been handled for you - your units are all in position and ready to attack or defend. The main factor of the game region is that most of it is covered by a river, with only one bridge, the guarding of which is of huge strategic importance - although there are also different gradients to consider. Two map zooms are provided, one for a wider impression of the area and the other for a close view of the individual units. Information about the progress of the war and individual battles is constantly being provided.
Goodname=Stonkers
NoIntro=
Tosec=Stonkers

[Stop the Express]
Publisher=Sinclair Research Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1984
Systems=Commodore 64|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stop-the-express
Description=The ITA Express is under the control of the vicious Redmen, and cannot be allowed to continue its momentum. This is where you come in as a Security Guard, as you start on top of the final carriage of the train and must walk across it, jumping over the gaps, to reach the front. Redmen must be kicked into oblivion with a precise contact before they can throw you off the train; they will also throw knives, which must be ducked. <br><br>You can turn the tables thanks to the Snakebird, which will pick you up if you jump into it, and allow you to drop on top of a Redman. You have a limited amount of time to reach the front, indicated by the ground moving backwards as the train moves forwards. In the second part of the game you are inside the train, trying to survive long enough for the whole thing to begin again with increased difficulty.
Goodname=Stop the Express
NoIntro=
Tosec=Stop the Express

[Storm]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX|PC Booter
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/storm
Description=Una Cum has abducted Storm's wife Corrine and locked her in his well-guarded laboratory. Storm and his Wizard friend set off to have her in a top-down arcade game similar to Gauntlet. You run around rooms which are all the same size, killing monsters and collecting treasure. A simultaneous 2-player mode is on offer.
Goodname=Storm
NoIntro=
Tosec=Storm

[Stormbringer]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stormbringer
Description=Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure.<br><br>As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided.
Goodname=Stormbringer
NoIntro=
Tosec=Stormbringer

[Stormlord]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|Symbian
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stormlord
Description=Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them.<br><br>As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.
Goodname=Stormlord
NoIntro=
Tosec=Stormlord

[Strange Loop]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1984
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/strange-loop
Description=Strange Loop is a arcade adventure game with 240 different rooms and each room is filled with a dangerous swarf.<br><br>You, in a space suit and with a laser gun, have to regain control of a factory located in Outer Space. The factory, where robots are produced, has been taken over by aliens and they are reprogramming the robots to take over planet Earth.<br>To take over control of the factory you have to reach the central Control Room but to get there you have to overcome many obstacles and collect several objects.<br>These objects can be used to perform several tasks of which some must be done before you take over the computer by stopping it.<br>Fuel and patches for your suit can be picked up and retrieve items such as rings and spanners, which are given out by robots or just left around on the floor.<br><br>Strange Loop has an option to save and load the current game status.
Goodname=Strange Loop
NoIntro=
Tosec=Strangeloop

[Streaker]
Publisher=Bulldog Software
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/streaker
Description=You are a streaker with not a stitch on you, in the streets. As you go from room to room you must try and collect as much of your clothing as possible; the more clothes you find the more areas of the game you can go to. You can pick items up such as food to keep your energy up; some shops will only open at different times to make things difficult. Be quick to find your clothes or they can get pinched.

[Street Cred Football]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/street-cred-football
Description=Removing the corporate poshness and ambition of modern football, this Players title gives you a basic street match for one or two human players. Hitting the crate which is used to represent a goal more times than the opponent to win is the only rule. Your team of 5 players is selected from a pool of 24, including representations of the programmers as well as Joe Blade and other Players characters, and these can be placed at will around the pitch. Once in play you control the player nearest the ball, with full passing and shooting control available. Dirty challenges are not only permitted but encouraged.
Goodname=Street Cred Football
NoIntro=
Tosec=Street Cred Football

[Street Fighter]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx CD|Wii|Windows
Genre=Action
Perspective=Side-Scrolling
Score=1.3
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/street-fighter
Description=You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.<br><br>After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. <br><br>The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. <br><br>It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.
Goodname=Street Fighter
NoIntro=
Tosec=Street Fighter

[Street Fighter II]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS|SNES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/street-fighter-ii
Description=The original Street Fighter II is a famous fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has their own reasons for wanting to win against the others.<br><br>Each character contains his own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depending on the characters orientation (ducking, airborne or standing still). Street Fighter 2 made famous the "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex.<br><br>Street Fighter 2 is one of the most cloned fighting games and its effects on gameplay and fighting games specifically can not be understated. Street Fighter 2 is responsible for making popular several different elements.
Goodname=Street Fighter II
NoIntro=
Tosec=Street Fighter

[Street Hawk]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Amstrad CPC
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/street-hawk
Description=After an intensive 18-month research program, Jesse Mach's super bike is finally ready to hit the mean streets.<br><br>Jesse has vowed to avenge the death of his best friend, and goes on a mission to take down the villains whether they may be. But Jesse need not look no further than the street. The baddies are driving XR3's, so all it would take is one laser blast in the XR3 fuel tank, and the cars are immobilized.<br><br>Zooming along, the player has to serve through traffic, dodging the bullets fired by the bad guys and eliminating carloads of criminals while taking care not to kill innocent citizens. As well as the built-in lasers, Jesse's bike can leap into the air, and a well-timed spring can avoid a collision. A crash or a blast from a villain's gun is not fatal, as the bike can take a fair bit of damage before it is immobilized. Reckless driving is not tolerated, and if too many civilians are killed, the police will be in pursuit. If the police catches up with the bike, the game ends. However, the turbo facility can be used to make a quick getaway.<br><br>After driving along, the player needs to keep an eye on the gauges that indicate the condition of the lasers, the damage inflicted on the bike, and the engine temperature. Points are awarded for each of the villain's car blown up and for each civilian overtaken. While driving, Jesse receives a message regarding a break-in at the liquor store. It is up to him to take it slowly so that he can arrive there safely.<br><br>At the liquor store, you must destroy three villains who run out of the store and attempt to escape in their getaway van. All of the villains must be shot before the second mission can begin. This mission involves another chase sequence, only this time a high bonus is awarded for killing off a major underworld figure who is driving a black sedan. Once the sedan gets destroyed, Jesse and his bike can return to base for a refit so the major confrontation with the leader can begin. To complete the game, the leader must be blown out of his Porsche.

[Street Sports Basketball]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/street-sports-basketball
Description=Taking basketball out of poshly-decorated arenas with hotdog sellers, cheerleaders and pre-game entertainments, Epyx presented basketball played as it is by kids all over America. Four different courts are provided - the schoolyard, the alleyway, the parking lot and the backyard. Each of these has its own hazards to play around, such as oil slicks and potholes. The standard basketball dunks, passes and steals are on offer. An opposition player drilling the ball into you sees you gain possession.<br><br>One or two players can join in, choosing their team of 3 from the 10 kids you are offered, each with different abilities. There are 3 computer difficulty levels.
Goodname=Street Sports Basketball
NoIntro=
Tosec=Street Sports Basketball

[Strider]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System|TurboGrafx CD
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/strider
Description=The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all.<br><br>Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses.
Goodname=Strider
NoIntro=
Tosec=Strider

[Strider 2]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Gear|Genesis|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/strider-2_
Description=Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held.<br><br>The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected.
Goodname=Strider 2
NoIntro=
Tosec=Strider

[Strike Aces]
Publisher=Activision (UK) Limited
Developer=Vektor Grafix Ltd
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/strike-aces
Description=Strike Aces is a flight simulator designed to give players a feel for the quick decision-making process that real pilots need to fly. It takes place at the Strategic Air Command Bombing and Navigation Competition, a real-life event that occurs every year at Ellsworth Air Force Base in South Dakota. The best aircrews from around the world and some of the best aircraft come to participate in a series of three missions that are constantly monitored, with points awarded to aircrews in various categories. In the end, the aircrew that has gained the post points receives the Curtis E. LeMay trophy. In this game, you are the pilot of one of these aircrews with a choice of flying one of six aircraft, and your missions will pit you against any of seven additional enemy aircraft (although you will not get to fly them). To practice flying, you can do a Free Flight; when you're ready to compete, you will get to complete a series of 16 missions. You can also design your own missions, if you like.
Goodname=Strike Aces
NoIntro=
Tosec=Side Arms

[Strike Force Cobra]
Publisher=Piranha
Developer=Five Ways Software
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Strategy
Perspective=Isometric
Score=...
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/strike-force-cobra
Description=The Enemy has kidnapped the world's top computer scientists, and is intent on cracking into your supercomputer. Strike Force Cobra must penetrate his hideout, crack his computer codes, and rescue the scientists before any of this can be done. To crack the code you use a DLB (Digital Lock Breaker) which is more effective when more numbers have been found, and the scientists give these when rescued.<br><br>Your team of four members of varying nationalities is chosen from a pool of 8, each with their own strengths and weaknesses. The game is viewed isometrically, and you move the characters (one at a time) through the lair, shooting down intruders and clearing any traps for the other members to go through.
Goodname=Strike Force Cobra
NoIntro=
Tosec=Strike Force Cobra

[Strike Force Harrier]
Publisher=Mirrorsoft Ltd.
Developer=H&H&nbsp;Software
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/strike-force-harrier
Description=Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator.<br><br>Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and landing) is correctly implemented, although more traditional horizontal take-offs should be used when space permits. The full range of weapons are provided; experience will tell you which to use in which situations, based on enemy volume and range.
Goodname=Strike Force Harrier
NoIntro=
Tosec=Strike Force Harrier

[Strip Poker 2 Plus]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/strip-poker-2-plus
Description=Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. <br><br>You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.
Goodname=Strip Poker 2 Plus
NoIntro=
Tosec=Strip Poker II+

[Strontium Dog: The Killing]
Publisher=Quicksilva Ltd.
Developer=Channel 8 Software
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/strontium-dog-the-killing
Description=Mutant bounty hunter Johnny Alpha makes the leap from the pages of 2000 AD to the Spectrum in The Killing, an action game based on a storyline from the comic.<br><br>The Killing is an annual competition, where the galaxy's most notorious criminals and murderers meet to fight to the death. Johnny Alpha joins the contest with two goals: to kill all the criminals (and collect the bounty on their heads) and to get to the evil despots organizing the bloodsport.<br><br>Seen from above, the player controls Johnny on his way through a maze of more than 200 rooms. 93 other contestants are present in the maze, and all must be vanquished to win. Most can simply be shot with Johnny's blaster. Some encounters based on situations from the comic require a different approach though: ambushes await at the medical stations, and Johnny must fire an electro flare into a station to knock out the occupants. Special enemies include the evil android Steelkreeg and cunning killer Barnak Spraks, who enjoys playing dead, waiting for his moment to strike.

[Stryker in the Crypts of Trogan]
Publisher=Codemasters
Developer=Simmer Software
Released=1992
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stryker-in-the-crypts-of-trogan
Description=As a noble and righteous wizard, you must beat the evil Trogan the Diabolical. This involves travelling through flick-screen Switchblade style environments both above and below ground. Using your sword, you must flatten Trogan's many henchmen, and avoid skeletons. You have limited energy, but can collect top-ups. Tokens to both improve and weaken your weaponry are also scattered throughout.<br><br>The Amstrad version adds a silhouetted backdrop (similar to that in the C64 version) when ran on the Amstrad Plus, making it the only cassette-based game released in the UK to cater to the system.
Goodname=Stryker in the Crypts of Trogan
NoIntro=
Tosec=Stryker - In the Crypts of Trogan

[S.T.U.N. Runner]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Lynx
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stun-runner
Description=Based on the 1989 Atari Games (not to be confused with Atari Corporation, producers of the Lynx) coin-op by Ed Rotberg.  It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.<br><br>There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft.  Shoot or avoid them.  If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily.  The more shields you have at the finish line, the more bonus points you get.  Getting hit with no shields does not kill you, however.  There are no lives in this game.  The only way to lose is to fail to cross the finish line.<br><br>Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible.  By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.<br><br>Note that there is no accelerator in this game.  Your craft always goes full speed, unless you hit something.  Then you will slow down, but quickly accelerate back to full speed.  Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad.  Your only controls are steering left and right and aiming the gun on top of your craft up and down.
Goodname=S.T.U.N. Runner
NoIntro=
Tosec=S.T.U.N. Runner

[Stuntman Seymour]
Publisher=Codemasters Software Company Limited, The
Developer=Reflective Designs
Released=1992
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stuntman-seymour
Description=Stuntman Seymour is a side-scrolling platform game. The protagonist, Seymour, as a stuntman must make his way through four movie sets with different themes. <br><br>There are numerous enemies on each level, and collision with an enemy or its projectile, or falling into water causes Seymour to lose a life (he has 5 of them). Seymour can defend himself by shooting bullets that travel forward, or tossing bombs that fly directly upwards and then fall (there's a limited amount of bombs, but more can be collected on the way.) The levels also have score-giving items to collect. At the end of each level, Seymour fights a giant boss that jumps around and tosses bombs.

[Stunt Track Racer]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=1.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/stunt-track-racer
Description=Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.<br><br>Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind.  Don't damage your engine too much; severe dents will show up during your next race.<br><br>Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.

[Styx]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1983
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.2
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/styx_
Description=Navigating the fabled River Styx is a three-stage challenge in this arcade game. Initially you must make your way through an arrangement of walls, shooting out spiders as you go, before reaching the back door and opening it. Next, you find yourself in a river, avoiding and shooting piranhas (unlike the other two sections, in this one you travel from right-to-left, rather than left-to-right). Finally, you must pass through the Infernal Regions under the seas, ultimately taking on the Dark One, before repeating all of this with increased difficulty. Losing one of your three lives sends you back to the first section of the difficulty block.
Goodname=Styx
NoIntro=
Tosec=Styx

[Subbuteo]
Publisher=Electronic Zoo
Developer=Goliath Games
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/subbuteo
Description=Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for. <br><br>With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).
Goodname=Subbuteo
NoIntro=
Tosec=Bubbler

[Subway Vigilante]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/subway-vigilante
Description=A fighting game which pits you as beret-wearing Guardian Angel-style vigilante against criminals in the London Underground subway system. Using the subway map to locate trouble hotspots, you then travel by train to confront the violent criminals in the stations. Once a station is cleared of bad guys move on to another location to do your vigilante duty.
Goodname=Subway Vigilante
NoIntro=
Tosec=Subway Vigilante

[Super Bike TransAm]
Publisher=Codemasters Software Co. Ltd.
Developer=Codemasters Software Co. Ltd.
Released=1989
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-bike-transam
Description=Take control of your Super Bike and race through 5 stages within the time limit to win. The stage themes in order are, Desert, City, Maze, Jumps and Arctic. Player controls bike speed (up to 200mph), direction and height, through the ability to jump. This is used to jump over canyons and other elements that block the road. The player must reach the stage markers within a time limit to continue. Time bonuses are awarded based on how well the player did.
Goodname=Super Bike TransAm
NoIntro=
Tosec=Superbike Trans-Am

[Super Bowl]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-bowl
Description=Super Bowl XX, in which Chicago trounced New England 46-10, is recreated in this action/strategy hybrid, which also features computer AI for a solo match on the C64 version (Spectrum owners can only practice plays on their own). When kicking, the player controls the kick's strength and accuracy by pressing fire, so the direction isn't under direct control, and punts can only be returned if they are caught on the full.<br><br>When selecting the play, a distinction is made between long and short passing plays. You select the recipient when the ball is in play by moving the cursor which appears and pressing fire. If a catch is made, you can take control of any player, which needn't be the player running for the end-zone. Running and Special Teams plays are also on offer of course.<br><br>When on the defense, the player has 4 main positional strategies to choose from, and can specify individual markers, and a player to simply track the ball carrier. Any individual player can be controlled once the action begins, and holding down fire allows you to change this player as the play unfolds.
Goodname=Super Bowl
NoIntro=
Tosec=Superbowl

[Supercars]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/supercars
Description=This is a top-view racing game, stylistically influenced by Super Sprint, from the company who later produced the Lotus series of games.<br><br>There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on the usual handling and power upgrades, as well as forward-shooting missiles. You must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game<br><br>You can upgrade your car throughout the game via the shop section. You are given an initial price, but also a number of options of things to say to the salesman – get the right combination and the price will drop.

[Super Cycle]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=1.4
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-cycle
Description=A motorbike racing game strongly resembling Sega's Hang-On titles. The game is viewed from behind the bike, which tilts as you turn. You are racing against the clock, although there are lots of other bikes on track to avoid and ride around. There are 3 skill levels, which affect the amount of time you have to complete the level, and the bonus offered if you manage to (the amount of time left, divided by a set number, bigger on lower levels). Your bike has 3 gears and appears to have a top speed of around 120 MPH. After every 2 races there's a bonus round in which you must pick up as many tokens as possible in the time limit.
Goodname=Super Cycle
NoIntro=
Tosec=Super Cycle

[Super G-Man]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-g-man
Description=Realistic physics and gravity make an appearance in this scrolling shoot 'em up. G-Man is a space geologist who is sent on a research mission, but misses the moonbus back (maybe he's not so 'super' then). To get back to safety, he'll have to navigate the Sea of Dreams and its nightmarish hordes of alien beings. Contact with rock faces, landmines or those aliens will cost you a life. You are armed with a laser and your Jetpac, which will need recharges of ammunition and fuel - these are dotted along the jagged surface and will require precise positioning to retrieve. There are several teleports along the surface, which will advance you a short way through the level.
Goodname=Super G-Man
NoIntro=
Tosec=Super Gran

[Super Hang-On]
Publisher=Electric Dreams Software
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-hang-on
Description=This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  <br><br>This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.
Goodname=Super Hang-On
NoIntro=
Tosec=Super Hang-On

[SuperHero]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=1.9
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/superhero
Description=Five guardians threaten the peaceful existence of the people, and it’s you who’s been entrusted with saving them. <br><br>Lots of goodies have been hidden around the worlds to help you, ranging from swords and Power Boots to advanced ones such as Teleport Keys and an ESP Gauge, which guides you direction-wise. Many of these are only visible once you have the helmet. <br><br>After each Guardian dies you get a Deadzone bonus level, which can earn you an extra life if you escape unscathed. An advanced player status screen is included.

[Superheroes]
Publisher=Domark Group Ltd.
Developer=Kremlin, The|System 3 Software, Ltd.|Tiertex Ltd.
Released=1991
Systems=Amiga|Atari ST
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/superheroes
Description=Four "heroes" in one pack:<br><br>1. Last Ninja 2<br>Indiana Jones and the Last Crusade<br>Strider 2<br>James Bond: The Spy Who Loved Me
Goodname=Superheroes
NoIntro=
Tosec=Super Hero

[Super Monaco GP]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Gear|Genesis|SEGA Master System
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=0.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-monaco-gp
Description=Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible.<br><br>The Genesis version of Super Monaco adds a complete career mode, however.  In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car.  By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title.
Goodname=Super Monaco GP
NoIntro=
Tosec=Super Monaco GP

[Super Nudge 2000]
Publisher=Virgin Mastertronic Ltd.
Developer=PAL Developments
Released=1989
Systems=Amstrad CPC
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-nudge-2000
Description=Super Nudge 2000 is a fruit machine simulator for one player.<br><br>The game allows the player 10, 20 or 30 credits to start and when all credits have been used the player can, if their winnings are high enough, enter their name on a high-score table<br><br>The machine has five reels. Reels 1-4 are game reels that spin to provide a winning or losing line. Reel five contains the numbers 0-5 and wt the end of each spin the corresponding number of lights in the SUPERNUDGE feature is lit. When all lights are lit the feature is activated. <br>Reel five also has a 'SKILL' symbol which, if displayed, causes all unlit lights to flash and the player can activate the SUPERNUDGE feature by pressing the action key when all lights are lit.<br>Randomly, after each spin, the game will retain the lit feature lights for the next spin.<br><br>When a winning line is displayed the player must gamble the win for either a higher or lower win. If a higher win is achieved the process is repeated until the player either achieves the maximum win possible or fails to advance.

[Super Pipeline II]
Publisher=Taskset Ltd.
Developer=Taskset Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-pipeline-ii
Description=The follow-up to Super Pipeline adds new enemies and 16 levels. The player controlled the (white-suited) foreman in charge of keeping the pipeline flowing to fill a number of barrels (which increased on later levels, up to 3). Two types of enemy run onto the pipe - those that can make a hole (commonly drills, a blowtorch and the earthenware jug) and pests (spiders, lobsters and so on). Once a hole is made in the pipe, the foreman must guide a (green-suited) workman to the hole so it can be repaired. While the workman is mending the leak, he is vulnerable to being knocked off the pipe. <br><br>The foreman is equipped with a gun to shoot enemies, but he can also be knocked off the pipe by the monsters. To make matters more complicated, the lobster can only be attacked from behind (due to its shell) and the "Shower of Tacks" on later levels cannot be shot at all.
Goodname=Super Pipeline II
NoIntro=
Tosec=Super Pipeline II

[Super Robin Hood]
Publisher=Codemasters
Developer=Codemasters
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-robin-hood
Description=Robin Hood, the world's first socialist, pushes wealth redistribution to one side here - his only concern is rescuing Maid Marion from the clutches of the Sheriff of Nottingham. This will involve crossing Sherwood Forest, before entering his castle and progressing through it's enemy-strewn rooms.<br><br>Gameplay is flick-screen and platform-based. Spiders and guards' darts must be avoided - contact with these drains your energy from its initial 99, as does falling any distance, although health tablets can be collected. Hearts must be collected from each screen, as must keys to operate the medieval lifts.
Goodname=Super Robin Hood
NoIntro=
Tosec=Super Robin Hood

[Super Scramble Simulator]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-scramble-simulator
Description=Super Scramble Simulator recreates the sport of scrambling/ motorcross, but in a manner similar to the Kikstart TV show and games. The basic aim is to ride a motocross bike through hazardous courses within the time limits.<br><br>The game uses a split-screen display, with a big window viewed from the side as well as a longer-range aerial view - the latter is useful for dodging hazards to the left or right, as the side-view doesn't demonstrate these accurately. The bike has 3 gears, and you must use a low gear to go uphill. You will need to do wheelies to ensure good landings from the big jumps, and to clear divots in the ground.
Goodname=Super Scramble Simulator
NoIntro=
Tosec=Super Scramble Simulator

[Super Seymour Saves the Planet]
Publisher=Codemasters
Developer=Big Red Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-seymour-saves-the-planet
Description=In the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is highlighted and is worth more points than the others, but will explode after a short countdown. Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from above, some must be hit from below.
Goodname=Super Seymour Saves the Planet
NoIntro=
Tosec=Super Seymour Saves the Planet

[Super Soccer]
Publisher=Imagine Software
Developer=Imagine Software
Released=1984
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-soccer__
Description=Super Soccer is a football simulation developed for the Spectrum 48/128 by Imagine Software in 1984.<br>It can be controlled by keyboard or joystick, and can be played by either a single player or up to eight players in tournament mode.<br><br>The object is to use your players to kick a ball into the opposing teams net. The team with the most goals at the end of the playing period wins. There is a game timer at the top of the screen and this stops while waiting for the game to restart or for a free kick. There are five definable action keys for left/right/up/down and kick. Each team has only one active player at any one time. That is the player to whom the action keys apply. Active players have a small 'halo' above their heads to indicate who they are. If the active player strays too far away from the ball for too long the player nearest to the ball becomes the active player. So the game is simply a matter of positioning the active player next to the ball and kicking it. Except that it it is not that simple. Opposing players will tackle your player to take control of the ball, the ball may go out of play, kicks may go further than expected or may be blocked. <br><br>To add to the realism, when a goal is scored the players of that team can be seen jumping up and down and before the game can restart they have to jog back across the centre circle to their own half.<br><br>The main menu offers the following options:<br><br>1.  Number of players : this can be single player or up to eight. If more than two players is selected then the game defaults to tournament mode.<br><br>  Mode of play : whether single match, tournament, or practice<br><br>  Time of game : The game length defaults to 10 minutes but can be set to 20 or 30 minutes<br><br>  Level of play : there are three levels of difficulty, the default level is 1<br><br>  Colour editor : This allows the player to change the colour of the pitch, the border, and the strip of each team. <br><br>  Names editor : The teams have the names of major English clubs of the 1980's. Use this option to change an existing team your favourite if you want to play as Barcelona, Miami or Rotherham.

[Super Sprint]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-sprint
Description=A conversion of the arcade game, Super Sprint is a racing game for one or two players. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.
Goodname=Super Sprint
NoIntro=
Tosec=Super Sprint

[Super Spy]
Publisher=Richard Shepherd Software Ltd
Developer=Richard Shepherd Software Ltd
Released=1982
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-spy_
Description=In Super Spy a jet fighter carrying a nuclear warhead has has disappeared under mysterious circumstances while out on a training exercise and no wreckage has been found. The player has been summoned by the Spy Master and given a mission to find the jet fighter and defuse the deadly cargo.<br><br>Super Spy starts as a text adventure game in which the player is a James Bond style character who has to negotiate their way past the people and the puzzles to achieve the objectives. Once the players has found their way far enough the game changes into 3D graphic maze for the player to find their way to the goal and complete the mission.

[Superstar Indoor Sports]
Publisher=Advance Software Ltd.
Developer=DesignStar Consultants, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/superstar-indoor-sports
Description=Four Indoor Sports are compiled in this entry to DesignStar's SportTime line of recreations. Ten-Pin Bowling, Air Hockey, Darts and (except on the Commodore 64) Ping Pong are featured. The menus and options screens have the same feel as Clubhouse Sports. Each game has computer opponents at multiple skill levels plus human-versus-human and demo modes, and matches can consist of varying numbers of rounds, with other options depending on the game.<br><br>Ten-pin bowling is played from a side-on view, although once the shot has been taken you see the results unfold from the bowler's view. There are three stages to taking a shot. Move the player up and down to line up his run-up, pressing fire to set the position. Then, do the same to set the angle of the shot. Finally, after pressing fire to start the run-up, press it again to time the release of the ball, as close to the line as possible.<br><br>Darts has 4 skill and 3 speed levels, and players can play to 301, 501 or 701, to vary game length or provide a handicapping system. You can also set whether scoring must start or end with a double. Viewed from behind the board, you must first line up the dart, then set the dart's curvature and power by stopping a curved gauge on the right, then a rising power bar on the left. The view then changes twice - first a behind-the-player view to show the dart's approach, then a close-up of the board to show where it landed.<br><br>Air Hockey plays for five minutes, or until someone has scored 12 points. The view is above the pitch but angled so as to emphasize the goal at the top.<br><br>Ping-Pong features a handicapping system - six ability areas can be graded from 1-5, to ensure a closely-matched game. Again the view is from behind one court. To impart direction onto a shot, the angle must be pressed at the same time as the fire button.
Goodname=Superstar Indoor Sports
NoIntro=
Tosec=Indoor Sports

[SuperStar Soccer]
Publisher=Gremlin Graphics Software Ltd.
Developer=SportTime
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/superstar-soccer
Description=Much of the design and programming of Superstar Ice Hockey (by many of the same programmers) is revised to provide a six-a-side soccer game. You can control any combination of centre-forward, goalkeeper (on the C64) and manager. For much of the game you are merely the centre-forward as the action unfolds around you - don't be afraid to track back and help out. <br><br>The ball sticks closely to a player, who can pass, shoot, head or bicycle-kick it. Goalkeepers are penalised for retaining possession for too long (a rule later adapted for use in real-life football). Match length can be between 6 and 90 minutes, by toggling the speed at which time moves. Fouls are fully implemented.<br><br>Single matches can be played in the cassette version, but the disk version adds a full-season structure. 64 English teams are split into 4 divisions of 16, with a season consisting of either 7 or 15 matches.
Goodname=SuperStar Soccer
NoIntro=
Tosec=Super Soccer

[Super Stuntman]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-stuntman
Description=This action shoot ‘em up has an unusual setting, pitching you as a movie stuntman trying to complete the toughest scenes of the latest blockbuster. <br><br>The scenes include desert chases, forest rallying and Grand Canyon jumps. There are 7 levels in total, each teeming with ‘bad guys’ and scenery obstacles. You score points for each enemy you shoot down. <br><br>Unusually, you get bonuses for crashing anything up to twice (as this can be perceived to maximize the action stakes for the film), but a third crash means Game Over.
Goodname=Super Stuntman
NoIntro=
Tosec=Super Stuntman

[Super Tank Simulator]
Publisher=Codemasters
Developer=Optimus Software Ltd
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-tank-simulator
Description=8 challenging zones of battle await you in your role as a tank driver. The game is viewed from above, with rotational control and forward/reverse power for the tank. The routes to travel along are narrow and varied, so some exploration is required – some paths are inevitably safer and faster than others. The walls are particularly useful as they are strong enough to deflect shots, so you can often attack from safe positions round a corner.<br><br>Opposition includes gun turrets firing at you, enemy tanks and landmines. You start with a standard gun, which must be held down longer to take out tougher foes, but can collect smart bombs and shields. A first-person viewpoint section follows each of these sections, with the sighting under your control, and more helicopters and jeeps to take on.
Goodname=Super Tank Simulator
NoIntro=
Tosec=Super Tank Simulator

[SuperTed]
Publisher=Longman Group Ltd.
Developer=Micromega
Released=1984
Systems=
Genre=Action|Strategy
Perspective=Top-Down
Score=1.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/superted
Description=Texas Pete and his dastardly cronies Bulk and Skeleton are at large in Creepy Castle, and their plan is to blow it sky-high. Your mission in game is to catch them all and put them behind bars before the bomb goes off.<br><br>Move SuperTed about the maze of corridors of the castle to catch each of the villains individually and guide them to jail before the time runs out. Take too long to catch them all and any crook already caught may break free and need to be recaptured. Also, various items sticking out the edges of the maze will cause you to lose your superpowers which you'll need to re-energize by collecting one of the various bowls of red blancmange (!?) scattered about.
Goodname=SuperTed
NoIntro=
Tosec=Super Ted

[Super Trolley]
Publisher=Mastertronic Group Ltd.
Developer=Icon Design Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-trolley
Description=Super Trolley recreates all the fun of shelf-stacking as a computer game. Your task is to keep the shelves stocked and the floors clean. First up you must collect the stock to be placed on the shelves, then move it to the appropriate part of the supermarket. Over 30 foods are featured, ranging from bread and milk to eggs and carrots. Each section of the supermarket has its own isometrically-viewed screen. The shoppers are there to get in your way, and other hazards include vandalising kids, un-house-trained dogs and moronic shoppers who don't take their item off the top of the shelves. The ultimate aim of the game is to do so well that you can take over as manager.
Goodname=Super Trolley
NoIntro=
Tosec=Super Trolley

[Super Trux]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1989
Systems=Amstrad CPC|Commodore 64
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/super-trux
Description=The Super Trux trophy is a hectic truck race across nine European cities. As one of the participants, you need to drive your truck through different tracks in places like London, Brussels or Paris and finish each section in the designated time. <br><br>Every track features hazards, like ups and downs which limit your visibility, roadworks reducing the road to a single line, and the many other participant trucks. At the end of every track the road forks and the player can choose the next stage in their route. This feature, taken from Sega's "OutRun", makes every trip a new challenge.

[Supreme Challenge]
Publisher=Beau Jolly
Developer=Artronic Limited|Realtime Games Software Ltd.|Software Creations Ltd.|Spectrum Holobyte, Inc.|Torus
Released=1988
Systems=Commodore 64
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/supreme-challenge
Description=Supreme Challenge is a compilation that contains the following five games:<br><br>1. Starglider<br>2. Elite<br>3. The Sentinel<br>4. Tetris<br>5. ACE 2
Goodname=Supreme Challenge
NoIntro=
Tosec=Soccer Challenge

[Survival]
Publisher=Macmillan Ltd.|Sinclair Research Ltd.
Developer=Five Ways Software
Released=1984
Systems=
Genre=Educational|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/survival
Description=Survival aims to teach children about nature, by simulating the lives of six distinct creatures - lions, hawks, mice, robins, butterflies and flies. The player takes control of one, and must move it through the game's simulated world, ensuring it's survival. This involves keeping its energy and water levels high enough, finding food, and avoiding predators and poachers. The world includes ice caps, jungles, towns and freshwater, which affect different creatures in different scientifically-accurate ways.<br><br>Some animals have a longer-range view of the the world than others, which makes it easier to spot opportunities and threats. Turns last longer for animals with longer lifespans. As you move around, so do the other animals so there is an element of luck in getting food - don't let your creature get too hungry.
Goodname=Survival
NoIntro=
Tosec=Survival

[Survivor]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/survivor_
Description=Survivor is a platform game in which you take the uncomfortable role of the "bad one". This time, you will be a ruthless alien wandering around in a gigantic spaceship which contains the last vestiges of the species which once extended thorough the entire Universe. Unfortunately for these species, Survivor (you) wants his race to be the only existing one.<br><br>With such an evil purpose, you will move in different zones of the spaceship erasing all the species you encounter , including their babies. Your main weapon to do so will be a recalcitrant liquid, which you will be able to throw from your mouth. You are, however not immortal, and in order to recharge you energy you will have to eat some humans.
Goodname=Survivor
NoIntro=
Tosec=Survivor

[The Survivors]
Publisher=Atlantis Software Limited
Developer=Atlantis Software Limited
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/survivors
Description=Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors.<br><br>Seen from a top-down perspective, The Survivors plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.

[Sweevo's World]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1986
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=Isometric
Score=3.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sweevos-world
Description=The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less serious approach to the genre. Sweevo can enter the world through four different vertical levels, and must use lifts and holes to cross through these to solve many puzzles.<br><br>You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy can be recharged by scaring the Geese and picking up the tokens this reveals. The main score is a percentage, although several other totals are kept - most unusually 'Brownie Points', through contact with the brownies.
Goodname=Sweevo's World
NoIntro=
Tosec=Sweevo's World

[Switchblade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/switchblade
Description=The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.<br><br>The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.
Goodname=Switchblade
NoIntro=
Tosec=Switchblade

[S.W.I.V.]
Publisher=Storm
Developer=Sales Curve Ltd., The
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=1.8
Controls=Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/swiv
Description=SWIV was an original vertical scrolling shooter that was an unofficial follow-up to Sales Curve's hit conversion of the side scroller Tecmo arcade game Silkworm.<br><br>One player controlled a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles passed over water. As well as a host of blaster fodder the game also included a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.
Goodname=S.W.I.V.
NoIntro=
Tosec=B.A.R.F.

[Swords & Sorcery]
Publisher=PSS
Developer=PSS
Released=1985
Systems=Amstrad CPC
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/swords-sorcery
Description=The catacombs of Zob are believed to contain untold wealth and fortune, and this is enough to tempt you. That means entering an imposing dungeon filled with strange foes - Mages, Servants of Set, Revenent Guardians and many more. After taking 14 days of training to build up your skills, or taking the default combinations, your magic and swordplay must face the challenge.<br><br>Swords and Sorcery is a dungeon-crawler that uses the proprietary MIDAS system to present a first-person visual representation of your position, in a manner similar to Bard's Tale. This is on the left of the screen, with a map of your surroundings on the right, and text messages detailing your current situation below.<br><br>Below even that are the menus, which are activated by moving a highlight bar left and right before selecting the correct option. Enemies you meet can be threatened, bribed or grovelled to. You can activate any spells you collect, including un-poison, weaken enemy, and freeze enemy.<br><br>Watch out for magical barriers and traps, and use the transporters to your advantage. When you encounter magic would will have to test it to determine its use or detriment.<br><br>The Armour of Zob is split into several pieces, which would will hopefully find on your quest. There are also extra swords and shields to collect, plus some treasure as a reward.
Goodname=Swords & Sorcery
NoIntro=
Tosec=Swords & Sorcery

[The Sydney Affair]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/sydney-affair
Description=Promoted to a rank of Senior Sergeant of Investigations Brigade in Saint-Etienne (Loire), you've already proved yourself in L'affaire Vera Cruz (The Vera Cruz Affair). Your chiefs rest all their hopes upon your abilities and commit a new case to you, L'affaire Sydney (The Sydney Affair).<br><br>Mr. James Sydney has just been shot in the head. The assassin, who fired from the opposite building, should know the habits of the victim, because (s)he spent all the day at the same place there... So you go with your team to the crime scene to collect the clues and follow the possible traces.<br><br>The game as its predecessor flows in two parts: crime scene investigation to collect the evidence, and work with telex machine to gain information about possible suspects.<br><br>The crime scene now includes two screens (street with Sydney's body and assassin's apartment). You should collect all possible evidence moving the marker on the screen and examining the objects scattered at the scenes as well as the body itself.<br><br>With telex machine you should perform investigation according to the police procedures. Different actions are possible here such as sending messages within Diamond Network to receive the replies, printing the notes, contacting other Police services to gain the new information, comparing the evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, and arresting finally. To specify the subject for each action you should type it.

[Tai-Chi Tortoise]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=2.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tai-chi-tortoise
Description=Vincent Ratatoui isn't nice - EDAM well stole the world's cheeses, and did a GOUDA job of it, making the world a GRUYERE place. Tai-Chi Tortoise goes EMMENTAL, and sets off to retrieve it all. He must travel CAERPHILY through over 100 screens of platform and ladders action, but he's no BABYBEL, and his martial arts training makes him FETA than most, so it can be done.<br><br>Plenty of objects must be collected en route, and put to use - things such as a spade and jump shoes. Some of the ledges can be stood on, while others disappear when you stand on them (though they all regenerate if you leave and re-enter the screen)
Goodname=Tai-Chi Tortoise
NoIntro=
Tosec=Tai-Chi Tortoise

[Tai-Pan]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=5.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tai-pan
Description=You wish to make your fortune in China, in this adaptation of James Clavell's book. First job is to get enough of a loan to buy a ship; once you have this, and get a crew either by paying them or simply kidnapping them, you can begin trading.<br><br>The game has 3 main stages, and a number of different gameplay elements, largely allowing you choose your own path. Initially you walk the streets trying to get the right elements and people, then you head out onto the waters to head to other trading cities. Upon approaching other ships you can board them and do battle with their inhabitants.
Goodname=Tai-Pan
NoIntro=
Tosec=Tai-Pan

[Taito's Super Space Invaders]
Publisher=Domark Software, Inc.
Developer=Taito Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|SEGA Master System
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/taitos-super-space-invaders
Description=Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery!  Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from.
Goodname=Taito's Super Space Invaders
NoIntro=
Tosec=Super Space Invaders

[Tales of the Unknown: Volume I - The Bard's Tale]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tales-of-the-unknown-volume-i-the-bards-tale
Description=The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night.<br><br>Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar. <br><br>Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things.

[Tank]
Publisher=Ocean Software Ltd.
Developer=SNK Corporation
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tank
Description=Your country has been taken over by a brutal dictator, and you must wipe out his forces and defences. You control a tank (surprisingly enough) armed with machine guns and cannons in this top-view scrolling shoot 'em up with arcade roots. Arrows guide you as to the optimal route.<br><br>Available tokens to collect include fuel and equipment. Destroy enemy tanks and bases with the cannons, and infantrymen with the machine gun. There are rivers to cross using bridges, landmines, and enemy installations to beware of.
Goodname=Tank
NoIntro=
Tosec=Tank

[Tank Trax]
Publisher=Mastertronic Ltd.
Developer=Amoeba Software
Released=1984
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tank-trax
Description=Tank Trax is a single screen arcade-strategy game featuring two human-controlled tanks in combat. A randomly generated set of mountains and valleys is created, and the tanks are placed upon this. Each player then takes it in turn to direct shots at each other by setting their pace and angle, factoring in the wind as well as the placement of the tanks. Battles can be played at night, resulting in invisible enemy tanks. Although Kempston joysticks are supported, keyboard control is perfectly adequate.
Goodname=Tank Trax
NoIntro=
Tosec=Tank Trax

[Tapper]
Publisher=SEGA Enterprises, Inc.|U.S. Gold Ltd.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|BBC Micro|ColecoVision|Commodore 64|PC Booter
Genre=
Perspective=
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tapper
Description=Tapper is an action game where you're a beer tapper (barman) and have to serve beer to demanding customers. There are four customers, each has its own lane lengthier than the previous one, whom you have to keep at bay. If they reach the end of the lane without receiving their beer, you're a goner; if you miss one and accidentally spill beer needlessly you lose a life and should one of them throw you back the mug and you fail to catch it, you lose a life as well.<br><br>Occasionally a bizarre icon will appear on one of the lines and, should you grab it, will invoke a &quot;cabarette&quot;-style show which will keep some of the customers occupied.<br><br>The Xbox 360 version includes bonus rounds, as well as co-op and versus multiplayer modes, also online, along with achievements.
Goodname=Tapper
NoIntro=
Tosec=Tapper

[Target Plus]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/target-plus
Description=Target Plus requires that you have the Gun Stick accessory. It means that your success will depend on whether you have a good shot or not. Game options will be selected with a shot as well.<br><br>This game consists of two parts which can be played independently, all of being related to aim shooting. The second part does include a 1 or 2 players mode.<br><br>In the first part you will have to shot at plates flying in the air, accounting for a total of 12, if you hit at least 6 the you will pass to the next round of this first part. You have 3 shots for every two plates, so you have to be effective on a regular basis. Once you have passed this round, you will have to aim at a total of 7 targets, your goal is to hit at least 3 of them, here you only have one shot available for each objective. If you are lucky enough, the stage will be restarted with increased difficulty.<br><br>In the second part of the game your objective will be to protect a juicy cooked chicken to be mercilessly attacked by spiders or voracious wasps that emerge from everywhere. Your mission would be to shot at them before they can absorb its substance till just leaving the bones. But it will not be easy, as time goes on insects will be more numerous, so if you find it pertinent, you can request the help from a second player. Do not let them spoil your dish...
Goodname=Target Plus
NoIntro=
Tosec=Target Plus

[Target: Renegade]
Publisher=Erbe Software, S.A.
Developer=Imagine
Released=1988
Systems=Amstrad CPC|Commodore 64|NES
Genre=Action
Perspective=Side-Scrolling
Score=4.3
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/target-renegade
Description=Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one player.
Goodname=Target - Renegade
NoIntro=
Tosec=Renegade

[Tarzan]
Publisher=Martech
Developer=Martech
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tarzan
Description=According to African legend, a human baby was abandoned in the forest. Found and brought up by a she-ape named Kala, he grew to learn the ways of the jungle and the language of the beasts. Years later, as John Clayton, Lord of Greystoke, he was brought back to England to claim his rightful inheritance. However, he occasionally returns to the wild to become Tarzan, Lord of the Jungle.<br><br>Now is one of those occasions. Tarzan has returned to the jungle with his wife, Lady Jane Greystoke, but their holiday came to an end when Usanga, evil chief of the Wamabo, kidnaps Jane to force Tarzan into retrieving the seven gemstones that were stolen from his tribal shrine. These gemstones are believed to be the Eyes of the Rainbow, representing each color of the spectrum. Tarzan has been given three days to find the gemstones, otherwise Jane will be eaten by the tribal pet, Sheeta the Panther.<br><br>After consulting his information sources, Tarzan learns that the Eyes of the Rainbow have been scattered around the dense jungle by a family of pesky chimps. Tarzan's quest involves navigating dark caves, crevasses, swamps, and treacherous quicksand. <br><br>Objects, such as the rope and torch, need to be found if Tarzan wants to find each gemstone. Throughout the quest, hazards such asheadhunters, lions, snakes, spiders, quicksands, and pits are encountered. If Tarzan comes into contact with any of these hazards, he becomes stunned for an hour and the on-screen timer shrinks accordingly. Fortunately, he can punch creatures, allowing him to escape them.<br><br>If Tarzan manages to find all seven gemstones within the time limit and deliver them to Usanga, Jane will be released. If not, she will become nothing more than another bowl of jungle soup.
Goodname=Tarzan
NoIntro=
Tosec=Tarzan

[Tarzan Goes Ape!]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tarzan-goes-ape
Description=You play Tarzan, who the witch doctor has turned into a monkey. To change back to his human form,  you need to collect six ingredients - necklace, mask, plant, crossbones, a bottle, and gem - and place them in his cauldron. While you are doing this, you deal with various forms of wildlife; such as snakes, birds, lizards, and cannibals; by stoning them to death. Fruit can be picked up for bonus points. There are two types of skulls that are scattered through each level.  One that gives you reverse controls, and one that causes loss of life. When Tarzan has obtained all six ingredients, you proceed onto the next level. In between these, you play a bonus level where the object is to collect a number of gems before time runs out.
Goodname=Tarzan Goes Ape!
NoIntro=
Tosec=Tarzan Goes Ape

[Tau Ceti]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=5.0
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tau-ceti
Description=A space simulation with elements from a number of other genres mixed in.  Your mission is to destroy a robot army that has taken over a planet.  Gameplay includes arcade sequences, where you fly your ship around and shoot the enemy robots; strategy elements, as you attempt to navigate and locate parts to repair the defense system; and even text-adventure elements, in the form of giving commands to your ship's computer.
Goodname=Tau Ceti
NoIntro=
Tosec=Tau Ceti

[T-Bird]
Publisher=Virgin Mastertronic Ltd.
Developer=PAL Developments
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/t-bird
Description=Players control a Foourd T-Bird, a transportation system capable of great speeds up to 1346 mph. Their job is to destroy the swarms of aliens – including flying saucers, tie fighters, space jellyfish, unidentifiable blobs, and the like – and dodge their fire. This can be achieved by shooting them with the standard zapper or use a smart missile to destroy everything in sight. <br><br>When an entire swarm is destroyed, getting the token that appears give the player a roving sight, sideways-firing missiles, extra lives, extra missiles, and so on. Between each swarm, a meteor shower appears, and players need to avoid being hit. At the end of each level, players have to destroy a guardian to proceed to the next, and the smart missiles cannot be used to destroy them.
Goodname=T-Bird
NoIntro=
Tosec=T-Bird

[Technician Ted]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1984
Systems=Amstrad CPC
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/technician-ted
Description=Ted is an enthusiastic worker at a computer chip factory, which takes the form of dozens of hazardous platform screens, most of which lead to more than 2 other rooms, through holes in the floor and ceiling as well as a lift. Each room is littered with moving sprites as well as lava pits and dangerous drops, all of which will drain the energy from Ted's single life.<br><br>Ted has 21 tasks to complete in this 8 1/2 hour-day, but it is largely up to him to find out what they are, and which order to do them in. The full day includes trips to the canteen, photocopier, power generator and the boss' office - logic will give you clues as to when these are to be accomplished.<br><br>He knows that solving one problem can change the nature of another, due to the program's advanced Event Processing. In each room, two flashing boxes must be hit, sometimes within a time limit, and Ted knows the location of the first few of these. On the technical side the game promises a full uninterrupted soundtrack and super-smooth animation.
Goodname=Technician Ted
NoIntro=
Tosec=Technician Ted

[Techno Cop]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gray Matter|Imagexcel
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/techno-cop
Description=Techno Cop is set in the near future. You are a cop who seeks to clear his town of all the criminal scum. The game consists of two parts; one driving-action and one sidescrolling-action. In the first part you drive around in your red Ferrari and destroy hostile cars; in the second part, you turn somersaults over gaps, use elevators and shoot lots of enemies until you reach the boss. After having killed / caught the villain, it's back to the road again for the next mission.
Goodname=Techno Cop
NoIntro=
Tosec=Techno-Cop

[Teenage Mutant Ninja Turtles]
Publisher=
Developer=
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/teenage-mutant-ninja-turtles
Description=With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.<br><br>Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.<br><br>Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.

[Teenage Mutant Ninja Turtles II: The Arcade Game]
Publisher=Image Works
Developer=Konami Co., Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|Xbox 360
Genre=Action
Perspective=Platform
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/teenage-mutant-ninja-turtles-ii-the-arcade-game
Description=April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself.<br><br>Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade game made by Konami during the height of the cartoon series' popularity. Depending on the version of the game, up to two, three or four players can take part in the action. The game plays like a simplified Double Dragon. While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns and are thus more dangerous. At the end of each level, players encounter a boss (or in certain cases two bosses working in tandem, such as Bebop and Rocksteady).<br><br>The NES version of the game features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers.
Goodname=Teenage Mutant Ninja Turtles II - The Arcade Game
NoIntro=
Tosec=Teenage Mutant Hero Turtles - The Coin-Op

[Tempest]
Publisher=Electric Dreams Software
Developer=Atari, Inc.
Released=1987
Systems=Amstrad CPC|Atari ST|BBC Micro
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tempest
Description=99 Hyperspatial Wireways have long been crucial to man's ability to travel quickly through space. Thus, when aliens invade them, it becomes necessary to fly into and clear them.<br><br>Tempest is a shooter using wire-frame graphics. Each Wireway is taken on in turn, and has a network of lines guiding the movement paths of both yourself and the aliens. You remain on the outside and keep shooting as the aliens move towards you. Any that reach the outside are fatal to touch, thus limiting your range of movement greatly if 2 or more achieve this. Some aliens move sideways - in dealing with these, plan ahead allowing for the time your shots to take to travel.<br><br>You have a Super Zapper, which can be used once on each level to wipe out all aliens currently active, but this scores no points.
Goodname=Tempest
NoIntro=
Tosec=Tempest

[Temple of Terror]
Publisher=Adventuresoft UK Ltd.
Developer=Adventuresoft UK Ltd.
Released=1987
Systems=Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/temple-of-terror
Description=You are a solitary adventurer, chosen by the sage Yaztromo to save the land of Allansia from Malbordus, the sinister champion of the Dark Elves, by beating him through the inhospitable wastes of the Desert of Skulls to the fabulous lost city of Vatos.  There you must brave cruel monsters, ancient deathtraps, fanatical disciples of the cult of Leesha, and the cat-and-mouse depredations of the sinister killer known as the Messenger of Death in your quest to recover the powerful Dragon artefacts before Malbordus can find them and utilise their mystical power to fuel his campaign of carnage.<br><br>A loose adaptation (using many of the original's characters, locations, situations and puzzles but often in new configurations) of Ian Livingstone's Fighting Fantasy gamebook #14, published two years prior, this computer game version merges the gamebook's Choose-Your-Own-Adventure design to the Adventure International text-game-with-graphics model developer Adventure Soft had grown familiar with republishing.  This curious hybrid yields some alternate puzzle solutions that wouldn't have been possible in the original gamebook format, but often imposes extraneous constraints such as carry limits and step-by-step sequences of actions that the book would have effortlessly bundled together in a single multiple-choice paragraph selection.  Curiously, considering the ease with which computers automate data management, the designers chose to reject the trademark Fighting Fantasy SKILL, STAMINA, LUCK RPG stats-management -- distancing the conversion from unfair elements of randomness but placing a new emphasis on adventure game inventory puzzles.<br><br>A version of this game also came out for the BBC Micro.
Goodname=Temple of Terror
NoIntro=
Tosec=Temple of Terror

[Ten Little Indians]
Publisher=
Developer=
Released=1984
Systems=Atari 8-bit|Browser|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ten-little-indians
Description=Number 10 in the Mysterious Adventures series of interactive fiction is inspired by the Agatha Christie book "And Then There were None". The player's aim is to find the gold statue, formed by Major Johnstone-Smythe from most of his assets shortly before his death. The Major also made 10 worthless copies in various colours, and hid them in and around his mansion. Only the 10 'little indian' figurines, assembled together, would reveal the location of the final golden one. These figurines are hidden behind and under ordinary household objects, and in various hiding places.<br><br>Around this time, Scott Adams' game engine was redone to allow complete sentences instead of the more primitive 2-word input that had been used previously. Brian Howarth gained the chance to use this in the Mysterious Adventures games, although early versions of the game may have still used the cruder parser.

[Tenpin Challenge]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tenpin-challenge
Description=Tenpin Challenge was a budget choice for ten-pin bowling enthusiasts to play the game at home. Up to four players can take part, with a choice of five ball weights. The computer does the scoring automatically, taking bonus points for strikes and spares into account. Your high scores can be saved to cassette.<br><br>Taking a shot has three stages. First you must aim the shot  by moving a cursor left and right. then, you must set the spin, by stopping a spinning diagram as it quickly moves through the 360 degrees. Finally you set the pace, by holding down the 'a' key for the right length of time, with no power gauge to guide you. Once this is done you will see the shot outcome, with a split screen showing the ball moving sideways at first, and then towards (and hopefully into) the bunch of pins, which are then moved and replaced as necessary.

[Terminator 2: Judgment Day]
Publisher=Ocean Software Ltd.
Developer=LJN, Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/terminator-2-judgment-day
Description=The game consists of several actions parts linked together. All parts are different, each resembling typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each level a small cutscene from the movie is shown.
Goodname=Terminator 2 - Judgment Day
NoIntro=
Tosec=Terminator 2 - Judgement Day

[Terminus: The Prison Planet]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1986
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/terminus-the-prison-planet
Description=Throughout the known universe, a lifestyle of constant education and minimal pleasure is being enforced by the System. The Wanglers are the main group of rebels to this, and their leader Brains has been imprisoned in the empire's compound. A team of four Wanglers, each with distinct characteristics with affect gameplay - the flying Mobod and Xann, climbing expert Magno, and the bouncing Spex - come to the rescue<br><br>The compound is split into 512 screens, and you can switch between the four characters when you come to a teleport. Each has limited battery power for the special suits which protect them - fortunately this can be recharged. There are plenty of guards to take out
Goodname=Terminus - The Prison Planet
NoIntro=
Tosec=Terminus - The Prison Planet

[Terra Cognita]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/terra-cognita
Description=Mining Engineers working on the planet Krion have inadvertently triggered its destruction, and must escape in this vertically-scrolling shoot 'em up. There are over 100 screens to fly through, and they include many barriers and narrow paths, as well as force fields. There are also time-shift fields - some move you forward, but some send you back to the start.<br><br>Enemies are in short supply - the game's feel resembles Artificial Dreams (from the same designer). You have limited fuel and must collect fuel tokens to recharge this. Other available powerups include points bonuses, extra lives, changes to the constant speed of scrolling, and invincibility from force fields (although not enemies).

[Terra Cresta]
Publisher=Imagine Software
Developer=Nihon Bussan Co., Ltd.
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/terra-cresta_
Description=The high-tech Terra Cresta ship should be capable of wiping out alien forces on a disputed planet. You're the pilot, and must shoot out every ship, defence tower and minefield you find as you fly around its surface. <br><br>The action is viewed from above, scrolling only at the top, leaving you with a set journey to follow. You are limited to 2 bullets on screen at a time, so each shot should be tactically considered.<br><br>Power-ups are released by numbered buildings - shoot the building and then fly immediately in front of it to collect them. Once you have a a power-up Formation Mode, which gives you multiple firing positions as the ship splits of itself, is an option.
Goodname=Terra Cresta
NoIntro=
Tosec=Terra Cresta

[Terrahawks]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1984
Systems=
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/terrahawks
Description=Like perennial license favourite Thunderbirds, Terrahawks was written by Gerry Anderson, featured puppets, and was set in space. It is this latter element that the licensed game is built around, as you aim to pass Terrahawk Pilot Training.<br><br>To succeed, you must be able to deal with a black hole, which will take amazing thought and reaction speed. Having been sucked in you must fly through the vortex, reaching it by shooting out the monoliths which block your path. You must be careful not to collide with these more than 5 times, as that is all your shield can withstand. Also, avoid running out of fuel by flying as low among the monoliths as you can - the higher line is safer but consumes fuel much faster. There are 9 stratums of increasing difficulty to survive.
Goodname=Terrahawks
NoIntro=
Tosec=Terrahawks

[Terror-Daktil 4D]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/terror-daktil-4d
Description=You're in your plane flying over the jungles of South America. Suddenly the engines fail and the captain cannot land safely because there's a volcano ahead, so you crash (The game actually starts with an introduction consisting of a couple of announcements from the captain, in text, and a slide show of shots representing the flight and subsequent crash. This can be skipped if necessary) You wake up the next day some distance from the crash and, in the distance, you see the Terror Daktils gathering! Luckily, in the nearby valley there are three cannons. You drag one onto the plateau and shoot the Terror Daktils as they attack<br><br>Shoot waves of attacking beasts and keep shooting them. You must survive for six days and six nights, if you can do this a rescue plane will reach you.<br>Only one cannon ball can be in flight at a time and they do fly like cannon balls. There's no cross hairs, and no straight line of flight, the cannon balls travel in an arc towards the flock that moves back and forth in the distance. <br>Occasionally one will swoop towards you. If it can be shot it scores highly, however if it strikes the cannon then that's a life lost. Points are scored for each type of Daktil killed, (first row, second row, third row, swooping) and night time kills score double.

[Terrormolinos]
Publisher=Melbourne House
Developer=Melbourne House
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/terrormolinos
Description=As with most Melbourne House adventures, Terrormolinos has a real-world setting. You play a family man taking his wife and kids on a holiday they will never forget, for all the wrong reasons. Avoid the bulls and sharks, take care to avoid heatstroke, and make sure your family doesn't run off.<br><br>Getting there and simply surviving all the hazards the brochure 'forgot' to mention is a challenge in itself, but you must also take 10 holiday snaps to prove what you got up to.<br><br>The game is structured similarly to a real holiday. There are day trips to go on, which provide extra photo opportunities. A few Spanish phrases such as 'QUE QUIRE USTED' ('what do you want?') and 'UNA<br>HABITACION' ('a room') are included; the manual details these. The parser is primarily VERB NOUN.
Goodname=Terrormolinos
NoIntro=
Tosec=Terrormolinos

[Terrorpods]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|MSX
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/terrorpods
Description=Just because a region is bleak, desolate and inhospitable doesn't mean it lacks value. The planet Colian is a case in point; it has plentiful stocks of tough metal Aluma, the explosive Detonite, and the energy giving Quaza crystals. The units which are mining them are under the control of the Empire, and are forced to produce destructive Terrorpod units.<br><br>The rival Federation attempts to shut this operation down, and sends you to the surface in a Defence Strategy Vehicle. Your task is to find each of the six bases before the Empire can destroy evidence of them. Destroy all the Terrorpods in order to reach the bases.<br><br>The action is viewed from your DSV, as you move and shoot at any encroaching Terrorpods. Colian has a heavy inertia field, so you are always moving. You have guided missiles at your disposal, although these use up some of your limited Detonite stocks. Missiles will also be aimed at you; avoid these.<br><br>As all this action unfolds, you are trying to ensure that enough components can be produced in the mines, and can be retrieved in order to go towards the Federation's own building efforts. Collect the resultant products to attach them to your DSV.
Goodname=Terrorpods
NoIntro=
Tosec=Terrorpods

[Test Match + One Day Cricket]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1983
Systems=Amstrad CPC
Genre=Simulation|Sports|Strategy
Perspective=Top-Down
Score=2.3
Controls=Keyboard
Players=2-5 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/test-match-one-day-cricket
Description=This cricket management game can be played in two different ways, featuring one-day matches on side B, and the full length test matches (featuring two innings each, played over five six-hour days) on side A. A program detailing the instructions and game system (including some precise explanations of the mathematics used by the game to calculate the results of each bowl) loads before the main game.<br><br>By default the game features England and Australia, although you can manually type in different team names. Before each over the bowling team must choose their bowler, while the batting team chooses its two opening players, and which play should come in after each dismissal. Both batsmen and bowlers are number in descending order of ability. The action is viewed form above, and when a shot is played the batting team must decide whether to run or not - after each run the positions are updated and the decision made again.
Goodname=Test Match + One Day Cricket
NoIntro=
Tosec=International Cricket

[Tetris]
Publisher=Mirrorsoft Ltd.
Developer=Spectrum Holobyte, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|MSX|TRS-80 CoCo
Genre=
Perspective=
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tetris
Description=The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game.  Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears.  If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over.  Difficulty increases by dropping the pieces faster and faster over time.<br><br>Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms.  It takes 2 minutes to learn, but a lifetime to master.
Goodname=Tetris
NoIntro=
Tosec=Tetris

[Tetris 2]
Publisher=Ultrasoft, s.r.o.
Developer=Fuxoft
Released=1991
Systems=
Genre=Action
Perspective=Top-Down
Score=5.0
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tetris-2-
Description=Take basic Tetris, add a few refreshing ideas with possibility of 2 players game and you have Tetris 2.<br><br>Menu of the game offers 2 modes - "Normal Tetris" and "Tetris 2".<br><br>First mode isn't nothing more than classic tetris. Geometric shapes randomly generated from 7 basic kinds fall from the top to the bottom. The aim is to form these shapes into coherent<br>horizontal 1,2,3 or 4-lines so they will disappear. This mode offer various rates of falling shapes. Also, it's possible to switch on another 7 special kinds of shapes.<br><br>Second mode is much more interesting. There is 99 different rounds prepared. Almost each round is partly filled with some diagram created by particular shapes (which of course increases difficulty of the game). Every round contains objective(s) to complete. 3 kinds of objectives does exist - "Fulfill Your Quota", "Destroy All Bricks" and "Survive xx Seconds". If you'll fail, you're advancing to the next round with loss of 1 life. But no worries, each 5th round is bonus and you can obtain extra life. As well as the first mode it's possible to play with 7 basic kinds of shapes or with 7 basic+7 special kinds of shapes.
Goodname=Tetris 2
NoIntro=
Tosec=Tetris 2

[Theatre Europe]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/theatre-europe
Description=This game covers the first 30 days of what was then feared to be the next war in Europe. You can choose to be the supreme commander of the NATO or the Warsaw Pact. In your control are air and ground units. These are backed up by your ability to make strategic nuclear/chemical attacks.<br><br>As the Warsaw Pact commander your task is to break the lines of the NATO alliance, which you see is a powerful invasion force, poised on your border. Your first task is to take over West Germany.<br><br>As NATO commander your task is to stop the Russian invasion. Hold the lines on West Germany's border. You will achieve this by preventing the occupation of West Germany.<br><br>Your computer opponent can play in three different ways. Nuclear weapons can be disabled for a Beginner game, while the thought processes can be either rational or unpredictable.<br><br>Gameplay is turn-based and primarily strategic, but some scenes can be played out in optional action sequences.
Goodname=Theatre Europe
NoIntro=
Tosec=Theatre Europe

[They Sold a Million]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Ultimate - Play the Game|Software Projects Ltd.|U.S. Gold Ltd.
Released=1985
Systems=
Genre=Action|Adventure|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/they-sold-a-million
Description=The first compilation of what would become the They Sold a Million series.<br>This release features:<br><br>1. Daley Thompson's Decathlon (Interplay)<br>2. Beach-Head ( U.S. Gold Ltd.)<br>3. Jet Set Willy (Software Projects Ltd.)<br>4. Sabre Wulf (Ultimate Play The Game)

[They Sold a Million 3]
Publisher=Ocean Software Ltd.
Developer=Activision Publishing, Inc.|Ocean Software Ltd.|Data East USA, Inc.|Digital Integration Ltd.|Platinum Productions
Released=1986
Systems=
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/they-sold-a-million-3
Description=Four hugely successful titles make up this compilation, although unlike the earlier editions of the series, licensed titles dominate - which is quite a good barometer for the way the industry was going at that time. The games are:<br><br>Fighter Pilot (Digital Integration)<br>2. Kung-Fu Master (US Gold)<br>3. Rambo (Ocean)<br>4. Ghostbusters (Activision)
Goodname=They Sold a Million 3
NoIntro=
Tosec=They Stole a Million

[They Sold a Million II]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Datasoft, Inc.|D&L Research|Ashby Computers and Graphics Ltd.
Released=1986
Systems=Amstrad CPC
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/they-sold-a-million-ii
Description=The second entry in this series of compilations (featuring games with combined all-format sales of over 1 million) contains sport, action and arcade adventure games:<br><br>1. Match Day<br>2. Match Point<br>3. Bruce Lee<br>4. Knight Lore
Goodname=They Sold a Million II
NoIntro=
Tosec=They Stole a Million

[They Stole a Million]
Publisher=39 Steps
Developer=Tigress Marketing
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Adventure|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/they-stole-a-million
Description=In They Stole a Million you are The Boss, a would-be criminal mastermind out to seek his fortune the dishonest way. To do this you will have to hire a team of criminals, with skills ranging from explosives to driving - these will each seek an upfront payment and a percentage cut of the eventual profits. You will have to buy information and plans on potential targets - an art gallery and bank for example. Menu options reveal pop-up windows of information and sub-menus.<br><br>Planning the raid itself is your next task. An overhead view of the site is prevented, with your information on doors and storage locations all readily available. You move each member around the map to give them orders, using a displayed clock to ensure that the action timings overlap correctly. Many options bring up sub-menus of icons.<br><br>During the actual crime, you wait outside, with a walkie-talkie to issue orders. Keep an eye out for police cars, as their presence may for you to freeze, or run off with what you have so far. You can enter the site to help out, but this leaves you defenceless if the police arrive.
Goodname=They Stole a Million
NoIntro=
Tosec=They Stole a Million

[Thomas the Tank Engine & Friends]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|SNES
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/thomas-the-tank-engine-friends
Description=Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, other trains and vehicles through your route! Based on the famous television and railway series, this game is designed for ages 3 and up.
Goodname=Thomas the Tank Engine & Friends
NoIntro=
Tosec=Thomas the Tank Engine and Friends

[The Thompson Twins Adventure]
Publisher=Computer and Video Games Magazine
Developer=Quicksilva Ltd.
Released=1984
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/thompson-twins-adventure
Description=The Thompson Twins were a popular 80's music pop trio who took their name from the Tin Tin comic book.  In issue 36 of Computer & Video Games magazine dated 10/84, there was attached to the cover, a free flexi-disc which contained a message from the group plus this adventure game program imprinted in the grooves.  Commodore 64 owners had to mail-in an order to receive their free flexi-disc.  You could load the program into the Spectrum by connecting a lead from the headphone socket of your record player to the EAR input on the computer.  Otherwise, you could tape the disc's contents to a cassette player and load the cassette into the computer (this was only way for the Commodore 64).<br><br>  <br>The story is related to their hit single "Doctor! Doctor!" and begins with the Thompson Twins on a beach and then a cave.  Typical of text adventures, you enter directional commands: north, south, east, west as well as in, out, up, down.  Other commands such as look, take, read, dig, and inv (to see what items you are holding in your inventory) are useful.  You must find any items along the way and use them where appropriate.  As part of the promotion, whoever could get through the adventure and find the secret of the Doctor's potion by November 16, had a chance to win a meeting backstage with the group at one of their concerts and other prizes.  Due to delays in producing the Commodore 64 flexi-discs, the deadline was extended to December 31 for those computer owners.

[Thor]
Publisher=Proein S.L.
Developer=Proein S.L.
Released=1988
Systems=MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/thor
Description=The kingdom of Asgard is in danger and only one of its Gods has the sufficient power to save it: Thor, the God of the thunder. The origin of this danger has been the death of Balder, son of Odin, God of Gods, who died by means of a dagger involved in green leafs. But in this kind of mystical histories there is always a bad guy, Loki, who was the one in charge to order this murder after knowing the prophecy: the death of Balder would bring the decline of the Gods, that would be attacked by a litter of rabid wolves without mercy. And that is indeed what our protagonist must prevent. <br><br>For it, he must destroy a series of eggs, where the components of the litter of wolves are being developed, which are located in a castle (where the game will take place) in the distant territories of Vendha, where the children of the devil Surtur guard them jealously awaiting for your arrival. Your means to end with them as well as with other smaller enemies, will be to project thunders against them, the blows of your magic hammer, and of course, your ability with the keyboard.
Goodname=Thor
NoIntro=
Tosec=Thor

[Three Weeks in Paradise]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1986
Systems=Amstrad CPC|Windows
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/three-weeks-in-paradise
Description=This place would indeed be paradise, were it not for the fact that the Can Nibbles inhabit it. Herbert and Wilma Week are trapped by them, so Wally has become the third Week in paradise in his attempt at rescuing them.<br><br>This is an arcade adventure resembling the other Wally Week games, although it represents David Perry's design debut. There are many animals to avoid including stinging bees and butterflies, but the toughest foe is the Indian chief, best avoided with a well-timed jump. There are multi-stage puzzles to solve on each screen, and a limit of carrying 2 objects at a time.<br><br>The setting is largely jungle, but there are forests, beaches and huts amongst other things to explore as well. Movement between screens is generally from left to right, but you will go into the screen via signposted sections, and occasionally travel vertically as well.
Goodname=Three Weeks in Paradise
NoIntro=
Tosec=Three Weeks in Paradise

[Throne of Fire]
Publisher=Melbourne House
Developer=Consult Computer Systems
Released=1987
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/throne-of-fire
Description=This was Consult Computer Systems first major collaboration with Mike Singleton. It is a slash 'em up 1 or 2 player game in which you play one of 3 princes, each out to defeat his brothers and gain control of the castle. You can see the 2 players simultaneously side by side. <br><br>You navigate to the different rooms by selecting the windows on the scrolling castle display on the bottom of the screen. These windows are colour coded to whichever prince controls that particular room. The rooms are displayed as a view from the window showing exits left, right and forward (which can move you up or down). There is a neat animation when a player dies showing blood dribbling down the screen.
Goodname=Throne of Fire
NoIntro=
Tosec=Throne of Fire

[Through the Trap Door]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/through-the-trap-door
Description=In his previous adventure, Berk had to complete tasks that were given by his master, the Bad Tempered Thing, and had to deal with his creatures that lurk from underneath the Trap Door. Now one day, Berk, along with his friend Drutt, decided to explore his domain by going through the Trap Door.<br><br>You take control of both Drutt and Berk, swapping between them with the fire button. They need to solve a series of puzzles and deal with new creatures along the way. There are four regions to explore, and opening locked doors give access to later regions. Scattered throughout the regions are sweets and toadstools which, when consumed, will provide Berk with special characteristics. Progress is made by using the two characters together, as Drutt can reach places that Berk cannot.

[Thrust]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Atari 2600|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Electron|Vectrex
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/thrust
Description=Thrust took a unique game style by bringing realistic physics and inertia-based movement into arcade games, directly influencing titles like Oids, not to mention the same author's Exile from Audiogenic. The action is viewed from the side, with the graphics drawn in vectors, in keeping with the mathematical nature of everything that unfolds.<br><br>As a Resistance fighter, the player must fly into enemy lines in order to steal Klystron Pods to power more advanced starships, using your tractor beam to take them. A network of mounted guns are aiming to shoot the player down – these can be disabled by shooting their power source, but eventually this will explode, forcing the player to flee. Some of the later levels feature reverse gravity, which is where things really get difficult.

[Thrust II]
Publisher=
Developer=
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/thrust-ii
Description=The physics-based gameplay of the original Thrust is back and the controls of your craft are basically the same - swivel left and right, and thrust. While the essence of the game remains very similar there are some differences second time round. <br><br>The Federal Resistance has captured an artificial planet of great strategic importance in the war against the Galactic Empire. However, the purification of the planet's atmosphere is not yet complete.<br><br>You must search the planet for 16 orbs, the majority of which lie below the surface, these are required for the construction of an atmospheric processor. This will involve descending into the maze-like tunnels of the planet, avoiding (or destroying) a variety of androids in your path and returning to the surface with the orbs in tow. <br><br>Only one orb can be picked up at a time and they must be put in place at a designated site on the surface. Once an orb is picked up a timer begins counting down; if it's not in place in time the entire planet is destroyed! If your craft (or an orb that has been picked up) collides with the walls or the androids that patrol the passageways then it is instantly destroyed, a shield (life) is lost and play is resumed from a nearby location. Weapon pickups destroy all enemies on the screen of a specific type but can only be used for a limited time. <br><br>Instead of the individual levels in the original game, there is only one game world in Thrust II and the orbs are scattered about in different places; they are also of varying masses and affect the handling of your craft differently.

[Thunderbirds]
Publisher=Grandslam Entertainments Ltd.
Developer=Grandslam Entertainments Ltd.|Teque Software Development Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/thunderbirds_
Description=International Rescue is made up of George Tracy, Brains Hackenback, and Tracy's five sons, each of whom has a Thunderbird craft of their own. They have four missions to complete in turn.<br><br>Each of these involves a two-man squad, whom you can switch between at any time. Each must select the correct objects to bring beforehand. You will have to move through the screens via lifts and ladders, avoid hazards and solve puzzles.<br><br>Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it explodes. During this mission, you discover evidence of the miner's construction, so must break into a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue to ransom, so you must finally travel to his lair to stop him.
Goodname=Thunderbirds
NoIntro=
Tosec=Thunderbirds

[ThunderBlade]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|SEGA Master System|TurboGrafx-16
Genre=Action
Perspective=1st-Person Perspective
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/thunderblade
Description=Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. <br><br>The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.<br><br>The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.
Goodname=ThunderBlade
NoIntro=
Tosec=Thunder Blade

[Thundercats]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/thundercats
Description=This license of the children's TV show set it as a Ghosts 'N Goblins-style hack-n-slash adventure. The Thundercat must defeat Mumm-Ra's forces, which range from dwarves to bats. Although you start with only a sword, more can be collected by attacking the various containers through the levels - later weapons can destroy these enemies quicker, and allow attacks from a distance. Reaching the end of each level sees bonuses for time and kills. The path through the game can be varied on later levels, so you can play it through more than once and find new sections, even though the individual levels only scroll left-to-right.
Goodname=Thundercats
NoIntro=
Tosec=Thundercats

[Tie Break]
Publisher=Ocean Software Ltd.
Developer=Starbyte Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tie-break
Description=This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot.<br><br>The game supports up to 16 players in singles matches on a variety of court surfaces.  It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events.  An early attempt at TV-style coverage is offered.
Goodname=Tie Break
NoIntro=
Tosec=Jail Break

[Tiger Road]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx-16
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tiger-road
Description=This arcade conversion is a  beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.
Goodname=Tiger Road
NoIntro=
Tosec=Tiger Road

[Tilt]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tilt
Description=Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.
Goodname=Tilt
NoIntro=
Tosec=Hit

[Time and Magik: The Trilogy]
Publisher=Mandarin Software
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/time-and-magik-the-trilogy
Description=In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures:Lords of Time<br>2. Red Moon<br>3. The Price of Magik<br>The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics.
Goodname=Time and Magik - The Trilogy
NoIntro=
Tosec=Samurai Trilogy

[Time-Gate]
Publisher=Quicksilva Ltd.
Developer=Quicksilva Ltd.
Released=1983
Systems=
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/time-gate
Description=In a universe terrorized by enemy ships, Earth has been invaded and taken over by an alien race going by the name of the Squarm. In possession of the interstellar spaceship Void-Runner 1, the player (an elite member of the Temporal Brotherhood) must travel from sector to sector in space in search of Time-Gates which will transport the player back in time. This is all in an attempt to get closer to their goal of finding the enemy headquarters in the distant past and destroying it.<br><br>Each particular period of time places the player in a sector of space, depicted by a 6x3 radar grid in the bottom corner of the screen. The player can warp between the different areas (which are usefully depicted ahead of time as containing enemy ships and/or planets) in search of the elusive Time-Gate which could be in any area. Fighting with enemy ships takes place in a 3D view out the cockpit window, and damage sustained can be repaired by landing on the various planets, although you may of course have to battle aliens to be able to land.
Goodname=Time-Gate
NoIntro=
Tosec=Time-Gate

[The Time Machine]
Publisher=
Developer=
Released=1983
Systems=Browser
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/time-machine
Description=The first in the Mysterious Adventure series of illustrated text adventures by Brian Howarth.   You are a newspaper reporter, come to investigate the eccentric professor who lives all by himself out on the moors.  When you get there, you find the place deserted though.  Ultimately you must rescue the professor by finding 3 missing prisms which control his time machine, which are lost in time.<br><br>These games used the Scott Adams adventure engine, and thus also had the same limitations - a basic 2-word parser, limited vocabulary, and brief descriptions.  Nevertheless, they were quite remarkable for their time, with little else on the market quite like them.

[Times of Lore]
Publisher=MicroProse Software, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/times-of-lore
Description=A simple action-RPG following the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong.<br><br>Gameplay consists of moving your character in real-time through various terrains, like forests, towns, and dungeons. The player gathers basic items, like health and magic potions, and increasingly powerful weapons as you progress through the story. Conversations are handled through keyphrases. Combat is real-time as well, against a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.
Goodname=Times of Lore
NoIntro=
Tosec=Times of Lore

[Time Trax]
Publisher=Argus Press Software Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/time-trax
Description=Dark forces have set out to destroy the fabric of time, by opening eight space-time continuum portals. Each one is guarded by a great mind, who must have a relevant object returned to them before they will allow you to seal the portals. Doing this requires formulating a spell from the runes the Minds give you.<br><br>All of this is played out in a combination of side-view action and icon-based object manipulation. Starting in your living room as you search for a weapon and its bullets, you move along a network of levels and ladders, avoiding or shooting the many foes you encounter. Pressing down and fire together brings up a menu allowing you to pick up items, swap them with Guardians, and cast spells (with the chance to test them first).
Goodname=Time Trax
NoIntro=
Tosec=Time Trax

[Tintin on the Moon]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tintin-on-the-moon
Description=Hergé's famous cartoon character is brought to life in this multi-stage action game, specifically based around the episode of the same name. In many details the story was similar to the real moon landings, then many years off. <br><br>A more accurate title for the game would be 'Tintin Gets to the Moon', as reaching it is your challenge. The game is split into two distinct types of sections; the first of these involves guiding the rocket through space. Steer it to avoid contact with asteroids, and to collect eight red spheres. Yellow spheres boost energy, and so should be collected.<br><br>This is followed by a platform-based battle, as the evil Captain Jurgen has tied up several crew members, planted time bombs, and started several fires. Use your extinguisher on Jurgen and the fires, and touch the bombs and crew members to solve those problems. Turn gravity off to reach the more troublesome bombs.
Goodname=Tintin on the Moon
NoIntro=
Tosec=Tintin on the Moon

[Tir Na Nog]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tir-na-nog
Description=The first of a trilogy of similarly-designed titles from Gargoyle Games, Tir Na Nog is a complex mix of arcade and adventure elements done in an innovative way. The game is viewed from the side, and to change direction you must rotate the view.<br><br>You play Cuchulainn, and you must restore the Sidhe race to its former position of intelligence, enlightenment and civilization. This can be done by retrieving the four pieces of the Seal of Calum, which was shattered when the Great Enemy invaded.<br><br>Many puzzles are presented in the form of cryptic text messages (displayed in a neat pseudo-Celtic font), ranging form 'find my crown for a gift' to 'The backdoor key is me' - lateral thinking is required to interpret these messages. <br><br>The action side of things is challenging, especially before you have found a good sword or mace. When you die, you return to the start of the game, but the settings of objects are left exactly as they were - making it important to regularly save the game, as it's possible to lose weaponry in a situation so precarious that you have little chance of retrieving it without suffering more combat.
Goodname=Tir Na Nog
NoIntro=
Tosec=Tir Na Nog

[Titan]
Publisher=Titus Ltd.
Developer=Titus France SA
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx-16
Genre=Action|Strategy
Perspective=Top-Down
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/titan
Description=Titan is a 2D arcade game / puzzle game hybrid.<br><br>For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice.<br><br>The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key – a very useful option in tricky situations.<br><br>Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.

[Titanic]
Publisher=Erbe Software, S.A.
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/titanic
Description=After developing a new suit for diving in deep waters, Urine and Deepman decide to use it to search for the Titanic. This dive will be useful to test the new suit, but also to find the secrets that are hidden in the lost ship.<br><br>Fight against all kind of sea lifeforms to make your way to the Titanic. Find the secret that was lost with the ship.
Goodname=Titanic
NoIntro=
Tosec=Titanic

[Titanic Blinky]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/titanic-blinky
Description=Arthur J. Hackensack, an insane Texas billionaire bent on conquering the world, kidnaps professor Frobisher Goonhilly, a paranormal scientist working on a matter transformation weapon. As a demonstration of its powers, Arthur transforms the Isle of White into a giant custard slice, New York into a bath sponge and the Eiffel Tower into a toast rack. The ghost Blinky, secret agent for S.P.E.C.T.R.E. (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality Endangerment), infiltrates the madman's sea ship (the newly raised SS Titanic) armed with an ectoplasmic gun and a case full of disguises.<br><br>Titanic Blinky is a platform adventure and a clone of Dizzy, replacing the egg protagonist with a slightly effeminate ghost. As in that game, the aim is to collect objects (by pulling down on the movement controls) to solve puzzles. One main difference from Dizzy is the fact that Blinky carries a gun with infinite ammunition. There's an energy bar at the bottom of the screen that gets depleted every time Blinky touches an enemy. When it's empty, Blinky literally flips over and the player loses one life. The game starts with three lives, and there's no form of saving progress.
Goodname=Titanic Blinky
NoIntro=
Tosec=Titanic Blinky

[TLL: Tornado Low Level]
Publisher=Vortex Software
Developer=Vortex Software
Released=1984
Systems=Commodore 64
Genre=Action|Simulation
Perspective=Top-Down
Score=3.4
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tll-tornado-low-level
Description=TLL sets you as a skilled pilot who must take on a tough mission - shooting out six discs representing enemy strongholds in build-up areas. This must be done by lowering your altitude as you approach each one, making it crucial to avoid trees and buildings which are closer to ground level.<br><br>The action is viewed from above using a psuedo-3D display, and scrolls vertically in a manner similar to SWIV. At the side of the screen your altitude and fuel level are displayed, as well as an all-important mini-map. You will frequently have to refuel, which is done by touching down on the carrier. You don't have direct control over the plane's speed, a fact which takes the game out of the realms of simulation somewhat.
Goodname=TLL - Tornado Low Level
NoIntro=
Tosec=T.L.L. - Tornado Low Level

[TNT]
Publisher=Domark Group Ltd.
Developer=Atari Games Corporation|Namco Limited
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tnt
Description=Five arcade conversions from the Tengen brand make up this collection:<br><br>1. APB<br>2. Dragon Spirit<br>3. Hard Drivin'<br>4. Toobin'<br>5. Xybots
Goodname=TNT
NoIntro=
Tosec=

[Tobruk: The Clash of Armour]
Publisher=PSS
Developer=Data Design Systems
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tobruk-the-clash-of-armour
Description=The battle for Tobruk in May-July 1942 was one of the key battles of the North African front in World War 2. Rommel lead the Axis forces to a victory, taking out Allied forces which were gathered to densely mine a strategic defensive area of Libya. In this tactical wargame, players can do the same. Taking the six Allied supply points is crucial to your mission's success.<br><br>You must guide the movement and attacks of your units. You can also call in aircraft and engineer support. The game is turn-based; once you have given your orders, the Allies do the same. Unit damage is progressively calculated. Unlike the Allies, you use mobile suppliers, which you also command. They should be kept in range of your units (with no Allied forces in between).<br><br>The game includes optional action sequences, which can be practised outside the main game. You control navigation, driving and gunning (with turrets and machine guns) for individual units, from a first-person view.<br><br>The Amstrad version has an additional mode - by linking 2 CPCs via a special lead, a simultaneous two-player strategy-only game is set up, in which one player represents the Allies.
Goodname=Tobruk - The Clash of Armour
NoIntro=
Tosec=

[Toi Acid Game]
Publisher=Iber Soft
Developer=Iber Soft
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/toi-acid-game
Description=Toi Acid Game begins while the protagonist, the Toi, is having a date in a discotheque with his girlfriend, Zoi. And then, there appears the usual crazy scientist, in this case called Dr Acid, who kidnaps the hero's girlfriend with the intention to provide diversion to his diabolic creations. The small and roundish friend cannot allow this, so he goes quickly to her rescue.<br><br>In order to accomplish it, he will have to face four different levels in which all kind of tiny beasts will try to cut his way. Thus, on the first stage, the disco, he will have to avoid some crude dudes, siphons, drinks which fall from above, etc., whereas he desperately looks for the eight plates that will allow the access to the next levels, which are: the beach, the pirate ship, and finally, the Acid House.
Goodname=Toi Acid Game
NoIntro=
Tosec=Toi Acid Game

[Tomahawk]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tomahawk
Description=Flight simulation specialists Digital Integration turned their attention to helicopter flight in this recreation of the AH-64 Apache. All the controls are realistically simulated, so the airspeed is dependent on the height of the vehicle, and you can move horizontally using the rudder option as well as rolling left and right. If using a Sinclair joystick interface you can use both ports to have all these controls accessible on dual joysticks, just like the real thing. Either way, a full instrument panel allows monitoring of these.<br><br>You are armed with cannons, rockets and anti-tank missiles, each of which has its target set up independently, but only one can be loaded at once. Flight options include day/night, clear/cloudy and air turbulence on/off, allowing beginners and experts to find a suitable setting. Scenery includes trees, mountains and pylons, while enemy targets include helicopters, turrets and tanks.
Goodname=Tomahawk
NoIntro=
Tosec=Tomahawk

[Tomb of Syrinx]
Publisher=Power House, The
Developer=Black Knight Software
Released=1987
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tomb-of-syrinx
Description=The Tomb of Syrinx is legendary among would-be explorers; nobody has ever escaped it. You aim to be the first, which will mean collecting its five keys. The Immune Guardians make life harder, but fortunately you are armed with a laser gun to stun (and in some cases kill) them. <br><br>There are snakes, mummies and other Egyptian-themed nasties to contend with as well, generated at random and following random movement paths and bouncing off the many walls and obstacles. They change colour depending on how many more shots they need to be killed, following the Spectrum's BASIC colour codes (blue need one shot, red needs two, magenta three).<br><br>The game uses block-scrolling, moving along as you reach the edge of the screen - although the level design ensures that you will not hit unforseen enemies this way.
Goodname=Tomb of Syrinx
NoIntro=
Tosec=Tomb of Syrinx

[Toobin']
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy Color|MSX|NES
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/toobin
Description=Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.
Goodname=Toobin'
NoIntro=
Tosec=Toobin'

[Top Cat in Beverly Hills Cats]
Publisher=Hi-Tec Software Ltd.
Developer=David A. Palmer Productions
Released=1990
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/top-cat-in-beverly-hills-cats
Description=Top Cat is in Beverly Hills to track down Benny the Ball and prevent him gaining the contents of a will that is not rightly his, and find the rightful heiress. <br><br>The game is a top-down puzzler of sorts. An object manipulation mode is used to pick up and use objects when necessary. Extra milk (for energy) and fruit (for points) can be collected. Skateboarders must be avoided as they can take objects and randomly move them.<br><br>The members of your gang must all be gathered up on the first level, and must be kept on your side by ensuring that your energy doesn't drop too low.
Goodname=Top Cat in Beverly Hills Cats
NoIntro=
Tosec=Top Cat in Beverly Hills Cats

[Top Gun]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/top-gun
Description=The Tom Cruise film featured an F-14 Tomcat plane, and this licensed game recreates this. Viewed from the cockpit in full 3D, the game is a straight head-to-head duel, against another player or the computer. You are armed with missiles (while put you in control of a small target zone, which must reman over your opponent for 3 seconds), flares and cannons (which overheat when overused)- use these more wisely than your opponent. Pay attention to speed and altitude too. The computer has 3 planes to throw at you, of which the last is the toughest, while each player in a 2-player game also has 3 'lives'.
Goodname=Top Gun
NoIntro=
Tosec=Top Gun

[Total Eclipse]
Publisher=Incentive Software Ltd.
Developer=Major Developments
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/total-eclipse
Description=Uses 3D system called Freescape developed by Incentive Software Ltd. <br><br>A pyramid has been built to destroy anything that blocks the sun and now a total eclipse is about to occur.  Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some foes.
Goodname=Total Eclipse
NoIntro=
Tosec=Total Eclipse

[Total Recall]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1991
Systems=Amstrad CPC|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/total-recall
Description=Based on the movie of the same name, Total Recall puts you in charge of Douglas Quaid, who must find a way to Mars in order to find the answers to his two questions: why is he being hunted, and who is hunting him. In order to do this, Quaid must go through level after level of beating up bad guys that get in his way.<br><br>Some of the levels differ in gameplay, and range between action and driving scenes. The action scenes mainly require you to collect some items before leaving the level. You have only one chance to complete the current level, which means that if your energy is lost, the game ends. Energy is lost if you are attacked by an obstacle, or if you are shot at by an enemy. You can gain more energy by either collecting some pills or a heart, depending on the platform.
Goodname=Total Recall
NoIntro=
Tosec=Total Recall

[Tour 91]
Publisher=Topo Soft
Developer=Topo Soft
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tour-91
Description=Tour 91 is an action cycling game from Topo Soft (like Perico Delgado Maillot Amarillo, the other cycling game of this company).<br><br>You must choose a cyclist and compete in a cycling race of four stages. The first stage is against the time. The second stage is a plane stage. The third stage is a mountain stage, and the last stage is a sprint stage. Before competing, you have the option to practise each individual stage.

[Tournament Tennis]
Publisher=Microbyte
Developer=D&L&nbsp;Research
Released=1984
Systems=Amstrad CPC|ColecoVision|Commodore 64|DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tournament-tennis
Description=Most of the conventions that became standard for tennis simulations appear in this early title - indeed many were pioneered by it. Matches can be played at quarter-final, semi-final or final level - winning at one level automatically moves you onto the next one. They can last for 3 or 5 sets, with a player requiring a 2-game lead to win a set, although a tie-break comes in at 6-6 in all but the final set.<br><br>The view is pseudo-3D, from above the court, and features a shadow on the ball to give a more realistic appearance and make it easier to judge its height. Spectators turn their heads to view the action, and ball-boys run on to the court to retrieve a dead ball. Shot speed, direction and spin can all be applied, and forehand and backhand strokes are both available.

[Tower Toppler]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 7800|Atari ST|Commodore 64|DOS|Game Boy|NES|Symbian|Wii
Genre=
Perspective=
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tower-toppler
Description=You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. <br><br>You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. <br><br>The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.<br><br>Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.
Goodname=Tower Toppler
NoIntro=
Tosec=Hopper Copper

[Toy Bizarre]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/toy-bizarre
Description=As a worker at a toy store, you must stop the toy robots from taking over the store, before they take over you. Stop the valves that are getting these toys released in order to control where they land on the floor. Make sure you are ready for those safety checks, turn off the valves before you are hit by hefty Hilda. Stop the toys by jumping over them, or by stunning them. Once you finish doing this, next hour, things start up again.
Goodname=Toy Bizarre
NoIntro=
Tosec=Toy Bizarre

[Toyota Celica GT Rally]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/toyota-celica-gt-rally
Description=A detailed recreation of rallying licensed from Toyota Great Britain. Driving on gravel, asphalt and ice is involved, with each race made up of a series of short stages to complete. After each stage, your times are compared with those of your rivals, whose names are subtly changed from the real drivers of the day. Up to four human players can be involved, taking it in turns.<br><br>As visibility is sometimes low, and the exact curvature of a corner isn't always obvious from the apex, a co-driver is provided to give pace notes. These can be adjusted before you take to the track, specifying what is defined as 'hard left' and how early the warning should be given.<br><br>The steering sensitivity can be adjusted, and you can choose between automatic centering, and a push-the-opposite-way-to-centre mode, but more unusual is the option to race with the steering directions reversed - definitely one for advanced players.
Goodname=Toyota Celica GT Rally
NoIntro=
Tosec=Toyota Celica GT Rally

[Tracksuit Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tracksuit-manager
Description=Tracksuit Manager varied the conventional Football Manager game style in a number of ways. You take charge of an international team aiming to qualify for and then play in the European Championships and World Cup. This means there is no transfer market, just a pool of 100 eligible players from which a squad of 22 is selected. You can view reports on each player's ability and form at any stage of the squad and team selection process. You can arrange friendly matches to try out players and ensure that the squad plays together as much as possible.<br><br>The matches are presented as a running commentary, with a small graphic indicating which area of the pitch the ball is in. A wide range of tactical options are available to dictate the team's passing style, defensive approach and so on, and in another first you can give specific instructions to individual players (maybe telling a particularly pacy defender to man-mark a dangerous opposition winger instead of staying in a set position).
Goodname=Tracksuit Manager
NoIntro=
Tosec=Track Suit Manager

[Trailblazer]
Publisher=Gremlin Graphics Software Ltd.
Developer=Mr Chip Software
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/trailblazer
Description=An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump these holes by pressing fire, although you have a limited number of these for each level, and adjust the speed by pulling the joystick forward or backwards.  You face a time limit on each of the 21 levels, although your time is boosted every time you complete one. A simultaneous 2-player mode is included, similar to the split-screen mode in the Lotus games (by the same authors).
Goodname=Trailblazer
NoIntro=
Tosec=Trailblazer

[The Train: Escape to Normandy]
Publisher=Accolade, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1988
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/train-escape-to-normandy
Description=In the months before France is liberated by the Allies in World War 2, Germany tries to take Paris' collection of classic paintings. As Resistance member Pierre LeFeu, helped by wounded former engineer Le Duc, must prevent this happening, but taking the paintings by train to Normandy and Allied control.<br><br>Once in control of the train, you must set the throttle level, ensure that there is enough coal in the furnace, control the speed, and ensure that steam is released when necessary. Use the provided map, and the communications network once released, to plan the strategic side of your mission. Each station has coal and water supplies which may be needed to keep the train running.<br><br>You must raid railway stations in order to get track switches into the right position. Both this and the initial capture of the train involve aiming at the enemy, current indicated point, and ducking before their bullets can hit you. Taking control of bridges is similar - you control a cannon and must take aim.
Goodname=Train - Escape to Normandy, The
NoIntro=
Tosec=Train, The - Escape to Normandy

[Transylvanian Tower]
Publisher=Richard Shepherd Software Ltd
Developer=Richard Shepherd Software Ltd
Released=1982
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/transylvanian-tower
Description=Transylvanian Tower is a single player maze game in which the player must explore five levels of Count Kreepie's castle, kill him, and find his stash of loot.<br>The castle has over five different hundred rooms to explore. Some contain items that can be used but the inventory is limited to only three items at any one time, and this includes weapons, so it's important to collect just what's important. The items/weapons available are: the golden ring, an invisible cloak, a magic apple, a special floor plan, a clove of garlic, a mirror, a knife, a mirror, a dagger, a sword, a silver cross and your gun - which is limited to 10 shots. <br>If the player is killed at any time on level 2 and beyond, the game is over and they are returned to the start of level one.<br><br>Level 1:<br>This is an exploration level. A floor plan may be obtained at any time by pressing the 'h' key.<br><br>Level 2:<br>On this level the player will encounter bats and objects. Bats are bad things and must be killed. If enough bats are killed the player will be transported to level 3. If insufficient bats are killed the player will be transported to a random room on level 2. There are sealed rooms and it is possible to be transported into one. Fortunately one of the objects encountered is a magic ring that allows the player to move through two walls, so it is advisable to carry this to avoid having to replay the game.<br>The 'h' key can again be used to view the floor plan, but this time it's only available when a bat has been killed.<br><br>Levels 3 & 4:<br>These play as level 2 but all bats must be shot through the heart<br><br>Level 5:<br>This is where the evil Count Kreepie resides. Only one off the items you come across will kill the count. This, as the game says, "will force you to find all the objects so you can try them out". After killing the count you will receive a map showing where his treasure is, but you must still fight the bats on the way there.<br><br>The game can be saved when necessary, but only after thirty minutes of gameplay. Control is by cursor only. Keys 5-8 move the player in the appropriate direction, key 6 rotates the character 90 degrees to the left, so pressing the 6 key twice means you're retracing your steps. Transfer between levels can take up to two minutes because a new maze is generated for each game.

[Trantor the Last Stormtrooper]
Publisher=GO!
Developer=Probe Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/trantor-the-last-stormtrooper
Description=In this game you play the role of a man who has been stranded on an alien planet after his space ship<br>explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.
Goodname=Trantor the Last Stormtrooper
NoIntro=
Tosec=Trantor - The Last Stormtrooper

[Tranz Am]
Publisher=Ashby Computers and Graphics Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1983
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.2
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tranz-am
Description=Tranz Am is set in a post-apocalyptic world, placing you on the ruins of America. Eight Great Cups of Ultimate are scattered around the country, and you must collect these in your vehicle.<br><br>Fuel is in short supply, and you must drive over one of the fuel pumps to refill. Contact with trees costs you a life, as does contact with the Black Patrol Cars. The gameworld has an invisible border, which causes the car to reverse automatically, so watch out that this doesn't cause a crash. There is a map at the side of the screen, which locates the fuel and your car, but obviously not the Cups.
Goodname=Tranz Am
NoIntro=
Tosec=Tranz Am

[The Trap Door]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/trap-door
Description=Berk is trying to obtain a chest of treasure from within a castle inhabited by the Bad Tempered Thing. This involves completing five tasks, although a learner mode in which only 4 are required is also provided. The first task is to provide a can of worms, whilst crushed eyeballs must be provided for task two. You then need to boil Slimies, fry eggs (getting them is a dilemma in itself), and then force everything back into the trapdoor. These tasks must be completed before Thing’s Angry Meter reaches its limit.<br><br>As fans of the TV show will recall, the Trap Door of the title seals in numerous strange monsters, and in the game some are harmful and some are a hindrance, depending on the task at hand, so be careful which ones are released. Remember to close it, as spooks will be released if you do not – these require food to be pacified. Boni and Drutt appear regularly – the former giving cryptic morsels of advice, and the latter eating spiders and getting in the way. You can prepare for one task while completing another, so pay attention to items which may be useful, and think about what they are likely to be used in conjunction with.
Goodname=Trap Door, The
NoIntro=
Tosec=Green Door

[Trashman]
Publisher=Microbyte
Developer=New Generation Software
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/trashman
Description=While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game.<br><br>Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings -  a third sees you out of a job.<br><br>Setting foot on the grass causes the onus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.
Goodname=Trashman
NoIntro=
Tosec=Trashman

[Traxx]
Publisher=Quicksilva Ltd.
Developer=Llamasoft Ltd.
Released=1983
Systems=VIC-20
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/traxx
Description=Traxx is a simple action game, with 9 speed settings and a 2 player mode. You are presented with a grid of 24 squares, each of which has lines around it, and your task is to colour in the whole grid. this is done by moving across these lines so as to colour each square individually. If you overshoot the one of the edges, or are forced to go into a different direction, you lose any lines which have been coloured on that block. Each square that you colour must already be next to one which is already coloured, but any sides which have already been used as part of another completed row needn't be re-coloured. Trying to stop you doing this are up to 9 aliens, each of which costs you a life on contact. After completing a level you get 10 seconds to eat the aliens for points, a lá Pac-Man
Goodname=Traxx
NoIntro=
Tosec=Traxx

[TRAZ]
Publisher=Cascade Games, Ltd.
Developer=Cascade Games, Ltd.
Released=1989
Systems=Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/traz
Description=Transformable Arcade Zone is a Breakout clone with multiple paddles, 64 levels and a built-in level construction set.<br><br>Each level can have different set of paddles, sometimes one at the top and one at the bottom, sometimes one left one right, sometimes four stacked-up etc. This gives each level a distinctly new gameplay.<br><br>There are unbreakable blocks, monster generators (also unbreakable) and glass refractors that change the balls movement angle as it passes through.<br><br>After a level is cleared, the player must choose the next level by moving on a 8x8 grid of levels.

[Treasure Hunt]
Publisher=Macsen Software
Developer=Macsen Software
Released=1986
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/treasure-hunt_
Description=Treasure Hunt is a game based on a popular UK television series of the 1980's.<br>In the program, contestants were given cryptic clues and which led from one location to another. They had to decipher these clues and direct a real-life TV presenter and her camera crew to those locations in a helicopter.<br><br>The game follows the same pattern. It comes with a 60+ page book containing extracts from Ernest Benn's 'Blue Book' guides to England, Scotland and Wales, however the instructions do say  that a large scale map would be useful too.<br>The game consists of four hunts<br><br>1. Greater London<br>2. South Devon<br>3. Anglesey<br>4. The Fife Peninsular<br><br>The best way to describe the game is to follow one of the clues. <br>The third hunt is based on and around Anglesey, an island off the North West coast of Wales. <br>The first clue is 'Pass lop-sided nobleman to the place of churning water to replace missing member'. <br>The player is given 10 seconds to read the clue and then the game begins. <br>Reading the book the player will find that to the west of the start location is the Anglesey Column which is dedicated to the Marquis of Anglesey who lost a leg at Waterloo, hence lop-sided.<br>A little further away is Llanfair P. G., noted for having one of the longest place names in the world and which, when translated, refers to a rapid whirlpool, hence churning water. <br>Both of these are pointers to the first destination. <br>The helicopter on the ground by the Menai Bridge. The player instructs the pilot to 'TAKE OFF' and then types the name of the town / geographic feature that they think the clue refers to. After a while the helicopter lands and the player is either given the next clue, or is told 'No Clue Here'.

[Treasure Island Dizzy]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action
Perspective=Platform
Score=3.5
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/treasure-island-dizzy
Description=This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island.
Goodname=Treasure Island Dizzy
NoIntro=
Tosec=Treasure Island

[Tremor]
Publisher=Americana Software Limited
Developer=Americana Software Limited
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tremor
Description=This is an arcade action maze game. You control a Miracloid droid around a 400-room map, avoiding 20 types of enemy whilst collecting 10 jewel-shaped "qigit" objects. Each "qigit" must be dropped onto an associated dock, somewhere else on the map. Controls are left/right/thrust/jump/fire (similar to JetPac). There are power-ups etc. in some rooms. <br><br>Gameplay is mainly about exploration, with some quick reactions called for when enemies spawn in tricky situations. You can only hold 3 objects at any one time, so a certain amount of swapping and dropping objects is required. The game intro featured some 1-bit sampled speech.
Goodname=Tremor
NoIntro=
Tosec=Tremor

[Trigger]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/trigger
Description=Crazy Park is a place not recommended for people who want to have a peaceful existence, because the murderers, thieves and other thugs converted it in their home. But of course, as in every other story where some bad guys take a place which doesn't belong to them, there will appear a guy ready to end with them.<br><br>Trigger is a game with a 1st person perspective where you have to make use of your Gun Stick accessory. The game has a side scroll by which you will see a multitude of enemies emerging. Some of them will shot at you, others will launch grenades, knives... there will even be exhibitionists. But don't go too fast, there will be other persons to which you should not shot at, otherwise points would be reduced from your marker. Also, there will also appear some objects that will recharge your ammunition.
Goodname=Trigger
NoIntro=
Tosec=Frogger

[Trilogy]
Publisher=
Developer=
Released=1988
Systems=Commodore 64|PC Booter
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/trilogy
Description=Three Interactive Adventure Games, released independently for some systems but also in this compilation:<br><br>VENOM: You embark on a quest, travelling through the land in search of the evil plaguing the land.<br><br>KOBYASHI NARU: Three quests await you as you seek to join three items that belong to the Immortals.<br><br>SHARD OF INOVAR: As an apprentice, you must take over your master's role. But, you must first find the Shard Of Inovar before the first rains hit to cast your spells....

[Trivial Pursuit]
Publisher=Domark Software, Inc.
Developer=Oxford Digital Enterprises Ltd.
Released=1986
Systems=Amiga|Amiga CD32|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|SEGA Master System
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/trivial-pursuit
Description=This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports.<br><br>Two game modes are available:- single player (which involves answering questions against the clock) and multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right.<br><br>The question categories are exactly the same as the board game, however two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. <br><br>One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.
Goodname=Trivial Pursuit
NoIntro=
Tosec=Crystal Quest

[Trivial Pursuit 2: A New Beginning]
Publisher=Domark Software, Inc.
Developer=Oxford Mobius
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/trivial-pursuit-2-a-new-beginning
Description=After recreating the original board game as closely as possible with the first licensed game, Oxford did something different with the sequel. Each player now controls a spaceship, and the overall aim is to convince the Elders of the planet Genus  to accept your people's plan to colonize it.<br><br>The Elders are all located in different parts of the galaxy, and can only be reached by travelling through the galaxy answering questions correctly, and answering a specific question once you get there. As a result, the gameplay isn't vastly different from the original. <br><br>The six question categories are the same as the original, and there are 50 levels of question to clear, but the big difference is that the question category is random, so players who are only knowledgeable in one or two areas are no longer at an advantage.
Goodname=Trivial Pursuit 2 - A New Beginning
NoIntro=
Tosec=Trivial Pursuit II - A New Beginning

[Tuareg]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tuareg
Description=Life has never been too quiet in Marrakesh, but lately things have been getting harder.  Ait-Amar, the daughter of the sultan, has been kidnapped by a group of Berbers and they are forcing him to give half of his fortune within three days.<br><br>But as you know, with every kidnapping of a princess there's always an hero ready to rescue her, and Ben-Yussef, our protagonist, has been the chosen one this time to get into the labyrinthine and dangerous Kasbah in order to affront the kidnappers and rescue the handsome daughter of the Sultan.<br><br>As expected, it will be a hard task, because although there are some local residents willing to give clues in exchange for some coins, others will try to steal everything they can. Besides these two types of Moors, deep in the Kasbah there are women to which you can steal their money, policemen that will take your weapons, and thugs who are at the doors of the houses that you must enter in order to find the princess.<br><br>Like any human being, Ben-Yussef must replenish his strength in inns and restaurants and rest in hotels or hostels, implying a significant economic outlay. You can also buy new weapons in the armouries prepared to this effect, bearing in mind that depending on the neighborhood, these elements may also vary in price.
Goodname=Tuareg
NoIntro=
Tosec=Tuareg

[Turbo Boat Simulator]
Publisher=Silverbird Software Ltd.
Developer=Mind's Eye
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/turbo-boat-simulator
Description=You are aboard a powerful boat, deep in enemy territory, and must get through this to make it back in one piece. To help you do this, allied planes drop pieces of the map onto the water, all of which must be collected to complete the level. Gameplay is side-scrolling, and the boat can be steered up and down the screen as well as accelerated in either direction. <br><br>The waterways have many mounds and blockades in place, as in Spy Hunter.  Enemy boats and planes shoot at you, and also drop mines.
Goodname=Turbo Boat Simulator
NoIntro=
Tosec=Turbo Boat Simulator

[Turbo Cup]
Publisher=Loriciels
Developer=Loriciels
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/turbo-cup
Description=Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois. <br><br>After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind causes you to spin but does not affect your rival, although side-on contact is usually beneficial. There are hazards off the track to avoid, and hitting the grass at speed causes a spin.
Goodname=Turbo Cup
NoIntro=
Tosec=Tube Cube

[Turbo Esprit]
Publisher=Erbe Software, S.A.
Developer=Durell Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/turbo-esprit
Description=Turbo Esprit puts you in control of a Lotus Esprit cop car, with the challenge of breaking up a drugs gang and protecting the innocent.<br><br>A map is built into the car, which can instantly show the positions of the baron's cars - this is crucial because you can't interrupt them before the initial deal is done, as this will simply make them leave and try again another time.<br><br>The game's environment is large and varied, with traffic lights, junctions and zebra crossings accurately implemented, and pedestrians to avoid. The roads are multi-laned, and at the end of each road you can turn across, which makes the game's perspective shift in a flick-screen manner. One unusual feature for the time is a saveable high-score table.
Goodname=Turbo Esprit
NoIntro=
Tosec=Turbo Esprit

[Turbo Girl]
Publisher=Dinamic Software
Developer=Gamesoft
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/turbo-girl
Description=Turbo Girl, well-known by that name in all the Galaxy, lieutenant of the body of immediate intervention of the korg army, has been chosen to fulfill a suicidal mission: Three "Elder" (strange cybernetic beings) intercept the provisions of the colony supported by a ship-robot army; she must destroy them.<br><br>Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten.
Goodname=Turbo Girl
NoIntro=
Tosec=Turbo Girl

[Turbo Out Run]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/turbo-out-run
Description=The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.<br><br>There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.

[Turbo the Tortoise]
Publisher=Codemasters
Developer=Visual Impact
Released=1992
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/turbo-the-tortoise
Description=After Doctor Mulliner and his assistant Beckett make a mistake using Cybernetic technology prototypes, Mulliner’s pet tortoise Wal is given super powers. The only way a working machine can be built is for this tortoise to travel through time and collect the required parts from six time periods (Prehistoric, Ice Age, Egyptian, Mediaeval, 20th Century and the Future).<br><br>Taking the role of Turbo the Tortoise, the player must travel through six side-scrolling platform levels, each of them well-guarded by enemies. Limited weaponry can be collected, although jumping on the heads of these foes will also kill them. Turbo must allow for moving platforms, switches, fragile platforms and water hazards. Enhancements and extra lives are in hard-to-reach places, often only accessible by using enemy heads as launch pads.
Goodname=Turbo the Tortoise
NoIntro=
Tosec=Turbo the Tortoise

[Turmoil]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1984
Systems=MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/turmoil_
Description=Bug Byte's Turmoil is a platform game starring Mick The Mechanic. <br>He works for Sheik Abdul Al Kohol, the dictator of El Khazi, who is known for his fabulous car collection.<br>Because Sheik Abdul Al Kohol doesn't pay Mick The Mechanic to well - he's getting payed in sheep's eye balls - he is going to steel the sheiks cars.<br><br>To do that he has to collect oil for the car to make it drive off to the next screen. However, The sheiks cars are protected by fanatical and murderous Arabian bodyguards.<br><br>Mick has to climb on and of ladders to collect the oil in his oil can and when the can is full pouring it down the grid into the car. Mick can also spill a drip of oil to let an Arabian bodyguard slip (or himself if done wrong).<br>Tools that appear occasionally on various places on the screen will give special bonuses when these tools are collected and returned to the workshop.<br><br>The cars in the garage are not visible at first. When oil is poured into the grid the car becomes more and more visible. The car becomes fully visible when it is full of oil.<br><br>The game features 26 screens and each screen has a different maze-like lay-out that contains multiple hazards and obstacles like springboards, walls that disappear, conveyor belts, elevators and rope swings. The cars become more expensive when you progress in the game.
Goodname=Turmoil
NoIntro=
Tosec=Turmoil

[Turrican]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|Genesis|TurboGrafx-16
Genre=Action
Perspective=Platform
Score=3.2
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/turrican
Description=Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.<br><br>Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.
Goodname=Turrican
NoIntro=
Tosec=Turrican

[Turrican II: The Final Fight]
Publisher=Rainbow Arts Software GmbH
Developer=Factor 5 GmbH
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/turrican-ii-the-final-fight
Description=Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up.<br><br>Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss.<br><br>Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.<br><br>Turrican can get some different weapons for his arm cannon:<br><br>1. The bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up;<br>The laser, which can shoots beams as large as Turrican himself when maxed out;<br> the multiple shot beam, which can shoot up to five beams covering approximately a 90 degree angle.<br><br> <br>The Turrican suit weaponry is not limited to the arm cannon however:<br><br>1. He also can fire a continuous beam, activated by holding the fire button. This beam can be rotated around Turrican, so it is possible to blast things below him in this way;<br>Additionally, he can fire power lines by pressing the space bar, resulting in two energy bars as high as the screen going from the Turrican suit to the left and right of the screen, severely damaging enemies in the process;<br>If the space bar is pressed when the hero is crouching, the Turrican will morph into a shuriken shape. In this state, it will roll to the left or the right, damaging enemies while being invincible and small bombs can be dropped by pressing the fire button;<br>Finally, the most powerful attack, which can only be used one time per life, can be delivered by pressing the fire button and the space bar at the same time. The Turrican suit will morph into a shuriken shape and fly around the screen for several seconds, while firing shots of the different weapons in multiple directions.
Goodname=Turrican II - The Final Fight
NoIntro=
Tosec=Turrican II - The Final Fight

[Tusker]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tusker
Description=Finding the mysterious Elephant's Graveyard in Africa was your Father's lifelong quest. When he disappears you are determined to find out what might have happened to him, and what secrets may lie within.<br><br>This side scrolling arcade adventure is split into three stages, taking in the harsh and barren desert, an underground network of caves, and a tough tribal jungle. The natives are hostile to your presence, and weaponry must be found to fend them off, although its use does little to put the natives at ease initially. The machete to cut through the jungle is equally important. At many other points you will need to use objects you have found along the way. The backgrounds are in full 3D and can serve to obscure the character when he is behind trees or rocks.
Goodname=Tusker
NoIntro=
Tosec=Tusker

[TV Special]
Publisher=TV Games
Developer=Consult Computer Systems|TV Games
Released=1991
Systems=
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Hot Seat|Same/Split-Screen Multiplayer
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/tv-special
Description=TV Special is a compilation of three games based on popular UK television shows of the 1980s<br><br>1. Every Second Counts<br>Blockbusters<br>The Krypton Factor

[Twice Shy]
Publisher=Mosaic Publishing
Developer=RamJam Corporation, The
Released=1986
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/twice-shy
Description=Twice Shy is a thriller written by Dick Francis in and published in 1981. <br>This game is a text based adventure that puts you in the role of Jonathan Derry, a physics teacher in a comprehensive school in the south of England. <br>Dick Francis is famed for his complex thrillers based around the English horse racing scene and this game is based around one of his classics. Without giving too much of the plot away, the story is based around some Spectrum software cassettes, horse racing and the bad guys who want them. <br>As well as the adventure game itself there is a racing game which can be run either independently as a free-standing game, or part of the adventure, when the game requires the player to go to a race-course to look for clues.<br><br>The text interpreter is easy to use and has a wide vocabulary. It accepts simple commands such as Go South, South and even 'S' as well as more complex combined commands such as 'Go south, east, north and open the door'. Commands can be given to other game characters by typing "Say to Jane 'Tell me about Ted'", and "Sarah 'Go south and open the door'"<br><br>It is possible to save the game and restart from a saved position.

[Twin Turbo V8]
Publisher=Codemasters Software Co. Ltd.
Developer=Scope Soft
Released=1989
Systems=Amstrad CPC
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/twin-turbo-v8
Description=This road racing game features five stages, taking in day and night driving. Each stage has a variety of twists and turns, blind bends, hills and opponents to avoid. Player controls car with steering, accelerate/brake and can shift between two gears, low and high. The player must reach the stage markers within a time limit to continue. Time bonuses are awarded based on how well the player did.
Goodname=Twin Turbo V8
NoIntro=
Tosec=Tinderbox

[TwinWorld: Land of Vision]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH & Co. KG
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/twinworld-land-of-vision
Description=After the Cariken family became complacent, the land of Gaspar ceased to be ruled as well. This left the way clear for evil men such as  Maldur the druid to step in and slaughter the family, shattering their magical amulet. By computer game plot standards he did a good job - only one of the family survived, and the amulet was broken into 23 pieces. <br><br>As Ulopa, the sole survivor, you must reclaim the pieces. They are spread across 23 levels of platforming action, combining the surface with some underground tunnels. The levels are of course packed with monsters. You have 3 types of weapons with different functionality; switching between them at the right moments is vital. You can also collect upgrades from the carcasses of dead enemies. Other upgrades such as springs and a parachute can also be found.
Goodname=TwinWorld - Land of Vision
NoIntro=
Tosec=Sword and Shield

[Twister: Mother of Charlotte]
Publisher=System 3 Software, Ltd.
Developer=Sensible Software
Released=1986
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/twister-mother-of-charlotte
Description=The evil Twister has a plan to ruin humanity, and only you can stop her. This involves travelling through your inner thoughts to gather the required symbols.<br><br>The first level is platform-based and scrolls into the screen, with platforms arranged as with the grid in hopscotch, with one in the middle followed by one to either the left and right, then another in the middle. You must collect crystals, as well as packs of 8 shots (you start with 20), whilst shooting as many of Charlotte's minions as you can.<br><br>On the second level you must collect 'Ultimate Power' by collecting each of those 13 levels, from a 3D room with full floor and ceiling interaction, by quickly swapping between the 2 surfaces, shooting and avoiding enemies in the process. Level four (of six) adds a rocket launcher, allowing you to move around the whole screen. Eventually you must face down and shoot the Twister in the throat to kill her.
Goodname=Twister - Mother of Charlotte
NoIntro=
Tosec=

[Type-Rope]
Publisher=
Developer=
Released=1985
Systems=
Genre=
Perspective=
Score=0.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/type-rope
Description=In Type-Rope, the player enters the role of Mistertronic, who has to rescue his friends who have been captured by a dreaded thread. To untie the captured characters the player has to remove each thread by typing in the letters and numbers that appear on each side of each thread. When all threads are gone the character is free, and the game moves on to the next. The player earns points for each thread he unties, and the quicker he is, the more points will he get. For each character there's a time limit. This gets shorter for every rescued character.

[Uchi Mata]
Publisher=Martech
Developer=Martech
Released=1987
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/uchi-mata
Description=Uchi Mata is a unique tournament-based Judo fighting game in which you play as a judoka in the ultimate tournament.<br><br>The game is played from a non-scrolling side view. You control your fighter and attempt to get within striking distance of your opponent, however you don't attack directly with your attack button. Instead, your attack command puts you in a fighting stance that allows you to input a series of directional moves. That, combined with the correct feet placement of both fighters (which can be seen in a helpful window) allows you to unleash specific throws and offensive maneuvers that form the basis of the combat in the game. A stamina and health bar also keep your attacks in check, as you may need to rest and build up your strength in order to perform effective attacks.
Goodname=Uchi Mata
NoIntro=
Tosec=Uchi Mata

[Ugh!]
Publisher=
Developer=
Released=1984
Systems=Commodore 64|Dragon 32/64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ugh_
Description=Ugh is a caveman who must prepare himself for the oncoming ice age. To survive, he must gather food, which comes in the shape of the eggs of the local pterodactyl, "Pterry". Armed with only a spear, Ugh must go from his cave to the top of the mountain and rob Pterry's nest. Pterry, flying at the top of the screen, defends his nest by dropping rocks. The scent of human flesh also brings out the local tyrannosaurus rex, who hunts Ugh back and forth on the mountain paths. Ugh can use his spear to kill either beast, but the spear must be used carefully, since only one can be carried. Ugh must also drop the spear in order to be able to carry the pterodactyl eggs back to his cave.

[Ulises]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ulises
Description=The witch Circe imprisoned twelve virgins for a ritual sacrifice. Ulysses, the Greek hero, recently washed away on the beach after a storm destroyed his ship and its crew, is summoned by the populace to rescue the kidnapped women. In exchange, they promise to help him return to Itaca, his home. To aid in his quest, he receives from a wise elder a magical hammer.<br><br>Ulises is a side-scrolling platform game from Spain. Although Spanish, the game has almost no text, only four words: "Opera Soft", the name of the company; "Ulises", the spanish name of the character, and the word "Fin" at the end (spanish for "The End"). The Ulysses character moves from left to right throwing hammers to kill an incessant wave of enemies. The game doesn't have levels, but sections within one expansive level. Precise jumps are required to clear abysses and gorges, and to avoid collision with dangerous objects. The SPACE bar makes the character throw the hammer forward. O and P move Ulysses left or right, respectively. Q is the jump/move up button, and A is the crouch/move down button. The game starts with three lives, and each rescued damsel adds an extra one. There isn't any form of saving progress.
Goodname=Ulises
NoIntro=
Tosec=Ulises

[The Ultimate Collection]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH|Creepsoft|Dinamic Software|Ubi Soft Entertainment Software
Released=1991
Systems=
Genre=Action|Adventure|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/ultimate-collection
Description=The Ultimate Collection is a compilation that features the following six games:<br><br>1. Pro Tennis Tour<br>2. Zombi<br>3. Stunt Car Racer<br>4. Skate Wars<br>5. A.M.C.: Astro Marine Corps<br>6. After the War
Goodname=Ultimate Collection, The
NoIntro=
Tosec=

[Underground]
Publisher=SYSTEM 4 de España, S.A.
Developer=SYSTEM 4 de España, S.A.
Released=1988
Systems=MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/underground
Description=“Underground” is a platform game which style slightly reminds to Dinamic's Abu Simbel Profanation. The objective of our protagonist is to gather eight objects distributed by the extensive mapping of the game, in a correct and logical order, otherwise they will tansform into deadly weapons if you touch them when you shouldn't. Unlike in other programs of its kind there's not an only way to cross, there are many and it's up to your intuition, which in most of cases will not give with the correct way. There are three kinds of enemies, who together with the traps and the obstacles distributed by all the structure will increase the difficulty and also the addiction.
Goodname=Underground
NoIntro=
Tosec=Underground

[Underwurlde]
Publisher=Ashby Computers and Graphics Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1984
Systems=Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/underwurlde
Description=Sabreman’s second game (following Sabre Wulf and preceding Knight Lore and Pentagram) finds him trapped in an underground cavern network, split into nearly 600 side-viewed screens. There are three ways to escape, each protected by a guardian who can be killed using one of the three major weapons you can locate – a dagger, a torch and a knife.<br><br>As you explore the levels, you will encounter randomly-moving nasties, who can’t kill you but can knock you off your path and cause you to fall. Eagles can grab and drop you in mid-air. Falls of much more than a screen’s height cost you a life, although extra ones are available. Jewels can be collected for temporary invincibility.<br><br>The game’s screens are functionally split into Castle and Caverns, with the castle screens higher up. Moving across the castles involves a lot of blind jumps, often deliberately bouncing off fortuitously-placed objects such as flower pots. In the caverns, use a rope to hook onto the ceilings and move up and down – if you have found it. How many screens deep you are is noted on screen at all times.
Goodname=Underwurlde
NoIntro=
Tosec=Underwurlde

[The Unorthodox Engineers: The Pen and the Dark]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/unorthodox-engineers-the-pen-and-the-dark
Description=This text only adventure is based on one of the chapters of the Science Fiction short story series "The Unorthodox Engineers" by Colin Kapp.<br>You take on the role of the protagonist Lieutenant Fritz van Noon and his band of "Unorthodox Engineers" as Dr. Maxwell Courtney asks you to try and discover the purpose of the indestructible pillar of darkness and its mysterious penumbral shadow, (hence the name "The Pen") which was (obviously?) left by an alien race on this otherwise normal planet. And you also have to solve the riddle of contra-energy.<br>The objective of the story is outlined to the player during the opening stages of the adventure. The book with the short story that comes along with the game helps the player to better understand the story and contains some vital clues to solve some of the adventure's puzzles.

[U.N. Squadron]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/un-squadron
Description=Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios.<br> You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm.<br> The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88.<br> The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......
Goodname=U.N. Squadron
NoIntro=
Tosec=UN Squadron

[The Untouchables]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/untouchables
Description=You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.
Goodname=Untouchables, The
NoIntro=
Tosec=Untouchables, The

[Uridium]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1986
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Wii
Genre=Action
Perspective=Side-Scrolling
Score=4.5
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/uridium
Description=Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use.<br><br>You must pilot your craft through some of the hardest levels ever created and shoot down all the enemy space craft and ground weapons, and avoid the many indestructible hazards. <br><br>The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to left depending on where the current targets are, in a manner more similar to Defender than most shoot 'em ups.
Goodname=Uridium
NoIntro=
Tosec=Uridium

[V]
Publisher=Ocean Software Ltd.
Developer=Kaos
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/v
Description=There were two popular sci-fi television miniseries called V in 1983 and V: The Final Battle in 1984 which led to one season of a television weekly series also in 1984-1985.  The plot involved an alien invasion of Earth by a reptilian race known as "The Visitors".  In this game, you play as Mike Donovan, a resistance leader who enters the visitors' huge spaceship in order to blow up its reactor by setting explosives at key points.  <br><br>The aliens will try to stop you as will surveillance, cleaner, maintenance, and security robots.   If you touch any robots or are shot by them, a static charge will cause your hearbeat to increase.  If this happens several times you have to rest or it could kill you.  In 8 different laboratories you will find formulas for Red Dust which is lethal to the aliens - releasing it into air purification plants will kill many of them and also slow the robots. You can use a laser or when its charge runs out, you can jump over or roll under enemies.   <br><br>The gamescreen has three sections. The middle and upper are corridors you are going through and one above or below you. The bottom of the screen is a communiputer with various sections. One allows you to monitor the aliens' messages and to send messages of your own to confuse them; another shows your score and time remaining, and levels of health and laser power. There's a six-button menu: pause/quit, ship info, lay explosives, return to game, display secury code, and info on anti-Visitor red dust formula.  Also, there's six number keys (the aliens count in base 6) which you need to type in security codes to unlock doors.  You can also move between levels using teleport pads.  Finding the key points in the ship is crucial before you set the explosives which will be on a timer so you have a chance to get out before they blow the ship up.

[Vagan Attack]
Publisher=Atlantis Software Limited
Developer=Atlantis Software Limited
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/vagan-attack
Description=As a Federation Commander, you are in control of your Andromeda ship when the warrior Vagan race attacks. Only your quick man-management and combat strategy nous can save your presence in the galaxy (made up of 4096 sectors across the 64 quadrants) in this Star Trek-influenced game.<br><br>At all stages many commands are available to you, which are typed in using 2 letter codes. Instructions include activating the propulsion engines, firing one of your weapons, viewing the scanner to get either a short- or long-range view of the area, or viewing a damage report. Your supply of weaponry is recharged and damage repaired by docking at a Starbase. Time passes as you make your decisions, and attacks on Starbases must be warded off within set time limits.
Goodname=Vagan Attack
NoIntro=
Tosec=Vagan Attack

[The Valley]
Publisher=
Developer=
Released=1982
Systems=Commodore 64|DOS
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/valley
Description=The Valley is an ancient graphical roguelike RPG with an easy to use interface and a quite detailed and nearly-realtime combat system for its time.<br><br>The background story is all but non-existent, suffice to say that you're the hero and you want to explore the name-providing Valley to slay monsters and find treasure. Classic!<br><br>Character creation is equally quick and easy -- enter your name and choose one of five classes (Warrior, Wizard, Cleric, Barbarian and the not-so-common Thinker), differing by their magic and fighting abilities.<br><br>After that tedious work, you're ready to explore the Valley and its contents. You start out at a one of two castles, where you can rest and save your game. The road between the castles is safe, but every other place is teeming with monsters, magic places (upgrading or downgrading your stats) and, of course, treasure. The valley also contains a multi-level tower as well as some swamps and forests, which feature some other dungeons.<br><br>The game is played in a turn-based manner, except fighting which is timed delay. As you only have half a second or so to enter your next move, it gets quite challenging. It is also quite sophisticated for its time: You can attack the monster's head, body or legs, or you can cast one of three magic spells. Of course, some monsters can do the same to you. Finally, you may sometimes surprise a monster, getting a free attack or the choice to retreat (which is not possible in a normal fight).<br><br>Each level is randomly generated at the beginning of the game. The game provides a saving mechanism with 10 possible save games. Despite its simple graphics, the quick and easy gameplay and the challenging combat make this game quite advanced for its time.

[Vampire]
Publisher=Codemasters
Developer=Dinamic Software
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/vampire
Description=Your mission here is really obscure. You must destroy the evil Count Dracula who is devastating the region. The scenario of your nightmare will be the Castle of this malevolent personage.  Throughout 95 horrifying rooms you will be besieged by his slaves, try to avoid them and obtain the greater amount of food as possible. If you reunite the 5 keys and you introduce them in its 5 corresponding bolts you would have done a very important part of the mission. In order to obtain each key you must find a certain object and fix it in the "generator by pedals", if you do it well you will be able to jump the enormous pit. The second part of your mission consists in opening the 6 magical counter-windows pressing the suitable switches. Finally, search for the hammer and the stake and walk quickly to the superior part of the castle to take the cross. At this moment you will be teleported to the space to get rid of the final confrontation in which you will be able to use the laser weapon and the self-propelled knapsack.

[Vampire's Empire]
Publisher=Dro Soft
Developer=Magic Bytes
Released=1988
Systems=Amiga|Atari ST|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/vampires-empire
Description=Vampire's Empire casts you as Doctor Van Helsing, making another attempt to rid the world of Dracula. The world consists of 160 side-view screens, with others accessed via push-scrolling, but must be freed of vampires within a time limit.<br><br>Van Helsing's method of killing is to use mirrors to reflect his beam of light onto them. He must always keep this under control. Bats and snakes must be avoided, as they cost Van Helsing energy. Coffins must be avoided, as they release nasties which will chase you.
Goodname=Vampire's Empire
NoIntro=
Tosec=Vampire's Empire

[Vectorball]
Publisher=Mastertronic Group Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/vectorball
Description=This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on.<br><br>The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it (the length of a shot is affected by pushing the joystick up or down with fire pressed) as you can't run with the ball, or hold onto it for long. The main novel idea in the game is the shaping of the pitches, which are viewed in full 3D and have bumps and big divots all around.
Goodname=Vectorball
NoIntro=
Tosec=Vector Ball

[Vendetta]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/vendetta
Description=You, a former army hero, have to save your brother (a military scientist who developed the ultimate weapon) and his little daughter who are kidnapped by blood-thirsty terrorists. The same terrorists you have fought  some years ago. <br>The cops think you are somehow involved in the kidnapping, and so your job is obvious: rescue your family members and wash your name clear.<br><br>The gameplay could be compared with the Last Ninja series. It has an isometric view and  no scrolling. You can pick up useful items like weapons, which blink when you enter a screen containing such an item.

[VENOM Strikes Back]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/venom-strikes-back
Description=VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's.<br><br>The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two games has been based around the transformer like vehicles used by M.A.S.K., not so in this game.<br>In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never see his son alive again.<br><br>Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son and steal a rocket back to earth. <br>In his quest he is helped by special masks that give him special powers. For example one mask will give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, and this number is reduced each time the mask is used so eventually the mask will need replacing.<br><br>At the end of each level as Matt progresses to the next the player gets a code word. This codeword can be typed in when the game is re-loaded allowing the player to restart at the new level.

[Vera Cruz]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/vera-cruz
Description=You are Detective Sergeant in the Crime Squad at Saint Etienne (Loire). As an Officer of the Police, you are capable of leading any criminal investigation. As you took your post up, you were called to investigate what the press are fast terming "L'affaire Vera Cruz"(The Vera Cruz Affair).<br><br>Prostitute Vera Cruz sprawled on the floor in her "Forest" apartment was found by caretaker. The pool of blood poured from a bullet wound in her chest. It was believed to be a case of suicide with a gun as the weapon involved. But you have to prove that it was a murder.<br><br>The gameplay flows in two parts: crime scene investigation to collect the evidence, and work with telex machine to gain information about possible suspects.<br><br>At the crime scene, you should collect all possible evidence moving the marker on the screen and examining the objects scattered at the scene as well as the body itself.<br><br>With telex machine you should perform investigation according to the police procedures. Different actions are possible here such as sending messages within Diamond Network to receive the replies, printing the notes, contacting other Police services to gain the new information, comparing the evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, and arresting finally. To specify the subject for each action you should type it.

[The Very Big Cave Adventure]
Publisher=CRL Group PLC
Developer=St. Bride's School
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/very-big-cave-adventure
Description=Essentially a graphical version of Colossal Cave, The Very Big Cave Adventure has the player navigating around a forest, collecting treasures and dealing with strange creatures. It involves reading a description of each scene, then typing in one- or two-word commands to perform an action, with some of them providing some humor to the player. Directions can be abbreviated as N, E, S, W.
Goodname=Very Big Cave Adventure, The
NoIntro=
Tosec=Very Big Cave Adventure, The

[Viaje Al Centro De La Tierra]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/viaje-al-centro-de-la-tierra
Description=In this Jules Verne inspired game you are gonna take a journey to the center of the earth.<br>This game consist of three parts.<br>In the first part you have to solve a puzzle by putting the parts in the correct order.<br><br>In the second part you control three characters at the same time. Each character carries its own objects and attributes, while they enter the volcano on their way to the center of the earth. They have to pass water cascades, geysers and eventually a lake with a monster.<br><br>In the third part you have to choose one of the three ways to get to the surface of the earth.<br>Each route is different and has its own dangers like tigers, carnivorous plants and quick sand.
Goodname=Viaje Al Centro De La Tierra
NoIntro=
Tosec=Viaje al Centro de la Tierra

[Video Olympics]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1984
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/video-olympics_
Description=Video Olimpic is a game with Olympic background where you should take part in some of the most popular athletic events, these include 100 meter dash, hammer throw, long jump and 110 meter hurdles. For completing the game you should take part in each of them in order, and could just pass to the following one by reaching the qualifying mark previously specified. The gameplay follows the same mechanic of Konami's Track & Field, meaning that your actions will involve grades, repeated and quick button presses, etc.
Goodname=Video Olympics
NoIntro=
Tosec=Video Olympics

[Vigilante]
Publisher=U.S. Gold Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX|SEGA Master System|TurboGrafx-16|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/vigilante
Description=Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. <br><br>The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress.
Goodname=Vigilante
NoIntro=
Tosec=Vigilante

[Vindicators]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|NES
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/vindicators
Description=The Tangent Empire are preparing to attack the earth with their convoy of tanks, and it is you who has been sent forward to destroy the 14 space stations which make up the potential invasion threat.<br><br>There are 3 sub-levels on each station, which can be played in any order. The action scrolls in every direction, with you guiding your tank-link droid around to shoot the opposition droids. The tank takes a while to steer, making it initially harder to avoid contact with those enemies. Each level contains energy stars, which can be traded in for upgrades such as improved weapons and extra speed after each level.
Goodname=Vindicators
NoIntro=
Tosec=Vindicators

[Virtual Reality Studio]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/virtual-reality-studio
Description=This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created.<br><br>A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.
Goodname=Virtual Reality Studio
NoIntro=
Tosec=Total Reality Delusion

[Virtual Worlds: The 3D Game Collection]
Publisher=Domark Software Ltd.
Developer=Incentive Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/virtual-worlds-the-3d-game-collection
Description=This compilation includes the following 4 games:<br><br>1. Driller<br>2. Total Eclipse<br>3. Castle Master<br>4. Castle Master II: The Crypt

[Virus]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/virus_
Description=Aliens have infested Earth, and are spreading a deadly virus throughout the planet. Needless to say, they must be stopped, and fast. The time pressure (your score upon completing a level is based on the uninfected percentage of the land) is only one difficult aspect of this shooter.<br><br>Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticking out and full gravity. Controlling your spaceship involves balancing the direction and height as well as thrusting to the right speed. A scanner tells you where the aliens are.

[Vixen]
Publisher=Martech
Developer=Intelligent Design Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/vixen
Description=The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them out and restore the planet to humanity.<br><br>Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.
Goodname=Vixen
NoIntro=
Tosec=Vixen

[Voidrunner]
Publisher=Mastertronic Ltd.
Developer=Llamasoft Ltd.
Released=1987
Systems=Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/voidrunner
Description=The final conflict in the droid wars is up ahead in Jeff Minter's Voidrunner, the second sequel to Gridrunner. After the defeat in the Matrix wars the droids are out for revenge, preparing a nuke to destroy the earth. Therefore a corps of pilots are sent to the droid home planet with the objective to eliminate every single droid.<br><br>Gameplay is similar to Gridrunner. Like in Centipede, the enemies move in a pattern down the screen and the player have to shoot them before they reach the ship. There's also the zapper, a vertically moving line, that occasionally pulses. If the player ship is on the same line when this happen, it will die.<br><br>The enemies come in many different flavours. The most common ones just explodes when hit, bouncing predictable around the screen. We also have the Gridrunner style aliens that when hit leaves a pod that needs to be destroyed. Typical for a Minter games, you'll also fight furry animals like camels and goats.<br><br>New in Voidrunner is that you don't just have one ship, but four. In early levels the ships will move around in a cluster. Later in the game some of your ships will have inverted motion. Some of these formations will have the ships shooting in different directions. Handy when you have enemies coming in from behind.
Goodname=Voidrunner
NoIntro=
Tosec=Voidrunner

[Volcanic Dungeon]
Publisher=Carnell Software Ltd
Developer=Carnell Software Ltd
Released=1983
Systems=Dragon 32/64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/volcanic-dungeon
Description=After a terrible confrontation between forces of evil from another universe and the elves, dwarves and animals, the seeds of ”the mother of all trees” were lost. The only being knowing where to find the seeds, without which nothing will grow, is the elfin princess Edora. Your task is to find and rescue the princess from the Volcanic Dungeon, where the witch Magra, the last member of the evil alliance, holds her captive.<br><br>Volcanic Dungeon has the same basic gameplay as a Rogue-like dungeon crawler, but with a text adventure interface. You start the game at an unidentified spot in the dungeon, and must find your way using a map in the manual. The dungeon is filled with fiery pits and wandering monsters. In the different chambers, you find weapons and equipment necessary to fight the enemy. All the while, you must manage your water supply (if you manage to find the princess, it diminishes twice as fast). A magic ring displayed on-screen tells you how strong the witch is.<br><br>All controls use single keys, and your inventory is also displayed as single letters, just as in Hack and similar games.

[Volos]
Publisher=
Developer=
Released=2006
Systems=VIC-20
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/volos
Description=Originally made for annual comp.sys.sinclair Crap Game Compo, Volos is a small and very basic game (even programmed in BASIC) where you as the ancient Slavonic god of cattle and fertility, Volos (represented by a bull's head) must attract cows into a hole and then land on them. The cow's market (?) value varies constantly, and pressing the attract button at the right moment is vital to quickly increasing your score. Your score is multiplied by your vicinity to the cow, but don't fall into the hole before the cow!

[Voodoo Castle]
Publisher=Adventuresoft UK Ltd.
Developer=Adventure International
Released=1984
Systems=Atari 8-bit|Browser|Commodore 64|PC-88|TI-99/4A|TRS-80|VIC-20
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/voodoo-castle
Description=The Count of Monte Cristo was eventually consumed entirely by his drive for revenge.  Count Cristo, on the other hand, is merely the victim of a Voodoo curse an enemy hexed him with... an external plague more possible to reverse.  Starting the game standing over his coffin, you wander the length and breadth of his castle in pursuit of a recipe and the verbal and material components needed to cast an antidote to counter his occult menace.  It contains good-luck charms, the sorts of mad scientist chemical concoctions that might well yield a Jekyll-and-Hyde transformation, a flighty medium and her crystal ball, and no small quantity of juju, useful for all sorts of voodoo applications.  All that and a chimneysweep trapped in the flue!  The player will navigate all these and more with the trademark Adventure International VERB NOUN two-word text parser.
Goodname=Voodoo Castle
NoIntro=
Tosec=Colditz Castle

[Voyage into the Unknown]
Publisher=Mastertronic Ltd.
Developer=Amoeba Software
Released=1984
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/voyage-into-the-unknown
Description=In an era where games developers on the Spectrum wrote tight machine code games to squeeze performance from the computer, Mastertronic released this game that had been written in Spectrum Basic. Containing no audio, slow graphic drawing, and undocumented controls, the game quickly became notorious for its low quality in comparison with other Spectrum titles.<br><br>The inlay blurb states you are one of the survivors of Earth's Great War and, on hearing new that forces of the Death Star are about to make a final move against Earth, you decide to take control a space ship you just happen to find, intent on setting off and finding some all powerful Crystal, negotiating a Maze of Total Blackness, locating the Death Star, and presumably destroying it.<br><br>Unfortunately, the blurb also states the "your knowledge of space ships is minimal", and this is reflected in game. No instructions are present anywhere, and even getting off the first screen requires pressing random buttons to start the ship ("E"ngine, "P"ower, "I"gnition, if you're interested). Things don't improve once you have launched and at most screen you have to guess what key might do something, or what the 'futuristic jargon' shown on screen ("Time Warp Chuck Out", or encountering a "Buke") might mean.
Goodname=Voyage into the Unknown
NoIntro=
Tosec=Voyage into the Unknown

[Wacky Darts]
Publisher=Codemasters
Developer=Big Red Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|MSX
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Fuller Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wacky-darts
Description=The bar-room game of darts involves aiming small projectiles at a circular board. The board is divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, worth 25 points. <br><br>Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top.<br><br>Both of these games are recreated in this simulation. The movement of the cursor you use to aim is slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of being as drunk as most darts players).<br><br>Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of varying difficulties. Each of them has a short profile, and use a different object to hit the board.
Goodname=Wacky Darts
NoIntro=
Tosec=Wacky Darts

[Wacky Races]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wacky-races_
Description=You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon series in this action title with superficial racing overtones. Your aim is to complete each course in a particular position, which is achieved either by waiting for them to suffer enough damage to drop out of the race, or by inflicting that damage yourself. Your car is armed with a forward-shooting arrow to impale the opposition cars, and deal with the many hazards the races throw at you, including boulders and rabbits, which can be taken out for points. <br><br>The action is viewed from the side, scrolling horizontally as you progress, and vertically when you need to jump or duck over the bigger hazards, which must be avoided Moon Patrol style, meaning that you must often time one jump properly so as to be able to make the next one successfully. In some sections of the road you can duck down onto another set of roads, which may or may not be less hazardous. Falling into thin air costs you a life, while heavy impacts deduct some of your energy points. When the view doesn’t show the next section, and the correct course is not clear, an arrow appears to direct you.
Goodname=Wacky Races
NoIntro=
Tosec=Wacky Races

[Wanted: Monty Mole]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1984
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wanted-monty-mole
Description=Monty Mole is keen to steal as much coal as he can, and if possible, obtain control of coal production. Once he's got the loot, his job is to escape through the castle.<br><br>Gameplay is a flick-screen platform affair, with 21 screens full of challenges. Expect to be confronted by man-eating fish, crushing machines and precision-jumping tasks. All manner of objects can be collected, sometimes by taking a more precarious route through a screen, adding a real puzzle element to the game.
Goodname=Wanted - Monty Mole
NoIntro=
Tosec=Wanted! Monty Mole

[The Warlock of Firetop Mountain]
Publisher=Puffin Books Ltd.
Developer=Crystal Computing
Released=1984
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/warlock-of-firetop-mountain
Description=Based on the Fighting Fantasy book of the same title (very loosely, bearing a far closer resemblance to CC's earlier Halls of the Things), the game places the player in the vast labyrinth beneath Firetop Mountain. Avoiding the orcs, spiders and slime moulds that patrol the tunnels and rooms, the sword and bow wielding player must find and collect 15 keys and then find the Warlock's treasure chest (drawing the invincible Warlock away to gain access to it) in order to escape with the treasure therein.<br><br>With the maze randomly generated each time the game is played, the user is presented with a unique exploring experience for each game.
Goodname=Warlock of Firetop Mountain, The
NoIntro=
Tosec=Warlock of Firetop Mountain, The

[War Machine]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/war-machine
Description=Only you can save the world from destruction, by finding four parts of the weapon to use against the Alien Syndicate's evil leader. This task must be completed within 80 minutes, although you have five lives available.<br><br>Gameplay mainly involves propelling your jumpsuit-backed and powerfully-armed character through the levels, destroying the alien forces as he goes. The levels have lots of pieces of ledges and spikes all around, which must be planned around, as well as lava pits. There is extra weaponry and ammunition to collect along the way. Your main weapon can be fired in any direction, but you can't move and fire at the same time unless you're firing to the left or right.
Goodname=War Machine
NoIntro=
Tosec=War Machine

[Waterloo]
Publisher=M.C. Lothlorien
Developer=M.C. Lothlorien
Released=1985
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/waterloo_
Description=This was the first in Lothlorien's Warmaster series of Strategy wargames and re-creates the epic battle in 1815 when Napoleon met his final defeat at the hands of a combined British, Dutch and Prussian army at Waterloo.<br><br>In the game, you command Napoleon's forces against the combined Anglo-Dutch army of Wellington (controlled by the computer). The computer also controls the Prussian forces, which arrive at a later phase of the game. Your objective is to rout the Anglo-Dutch army at Waterloo, while leaving enough men to deal with the Prussian threat coming from Ligny. <br><br>Infantry and cavalry units are available for both sides (no artillery), each with varying degrees of strength and morale. Terrain effects play an important role in the effectiveness of units - the Anglo-Dutch forces, for example, occupy ridges and farmhouses which increase their defensive capabilities.
Goodname=Waterloo
NoIntro=
Tosec=Waterloo

[Waxworks]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/waxworks_
Description=Number 11 and final entry in the Mysterious Adventures series. You've spent a fun day at the local fair.  Now you decide to head over to the waxworks for some fun.  But you are tired.  You lie down for a snooze...<br><br>It turns out you are trapped in the Waxworks.  Is it all a dream though?   Around this time, the game engine was redone to allow complete sentences instead of the more primitive 2-word Scott Adams parser that had been used previously although early versions of the game may have still used the cruder parser.

[The Way of the Exploding Fist]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/way-of-the-exploding-fist
Description=This menacingly-titled beat 'em up was the first in many martial arts titles from Australia's Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, somersaults and roundhouse kicks.<br><br>The move executed each time is defined based on the character's direction, the joystick/keyboard positioning, and on whether the fire button is depressed, in a system which became standard on single-button control systems.<br><br>To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, whereas a less forceful contact offers half a point - the best moves also offer more points. In the one-player game, you advance through a Dan by winning two successive bouts, and a single win for the opponent means game over. The champion in a two-player duel is decided by points after 4 rounds.
Goodname=Way of the Exploding Fist, The
NoIntro=
Tosec=Way of the Exploding Fist, The

[The Way of the Tiger]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Triple Scroll
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/way-of-the-tiger
Description=Three distinct side-scrolling beat 'em up game sections await in this title, licensed from a series of Fighting Fantasy-style books. As Avenger, you must clear the world of evil so as to protect the innocent, using your superior strength. <br><br>The combat is split into Hand-to-Hand, Pole Fighting and Samurai Sword fighting, each of which are loaded separately from across 2 cassettes - a novelty at the time. In each mode there are 16 moves available, varying depending on whether fire (or the space bar in keyboard mode) is pressed. The moves are arranged logically, and reverse depending on the character's facing direction, similarly to the Exploding Fist games.
Goodname=Way of the Tiger, The
NoIntro=
Tosec=A Day in the Life

[We Are the Champions]
Publisher=Ocean Software Ltd.
Developer=Bally Midway Manufacturing Co., Inc.|Atari Games Corporation|Palace Software, LTD.|System 3 Software, Ltd.|Taito Corporation
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/we-are-the-champions
Description=This compilation pack of fighting and racing games includes the following titles:<br><br>1. Barbarian: The Ultimate Warrior<br>2. International Karate +<br>3. Rampage<br>4. Renegade<br>5. Super Sprint
Goodname=We Are the Champions
NoIntro=
Tosec=Treble Champions

[WEC Le Mans]
Publisher=Imagine
Developer=Coreland|Konami Industry Co. Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=3.2
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wec-le-mans
Description=Recreating the famous Le Mans 24 race, although fortunately not in real-time, Konami's coin-op found its way onto the home systems. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. <br><br>As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try not to stray onto the grass as this slows you down.
Goodname=WEC Le Mans
NoIntro=
Tosec=WEC Le Mans

[Wells & Fargo]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wells-fargo
Description=In this stage coach game you control two characters (in one player mode, in two player mode you can choose your character), the rider of the stage coach and the man on top of the stage coach, the riffle man.<br><br>A new stage coach service has been set up by Wells and Fargo. And it is your job to protect the transported cargo. The stage coach route goes through hostile territories and it is full of hazards.<br><br>You have to keep the stage coach on the road (as the stage coach rider) and shoot hostile hazards (as the man with the riffle).
Goodname=Wells & Fargo
NoIntro=
Tosec=Wells & Fargo

[Welltris]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA|Doka
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/welltris
Description=Welltris, which is the first Tetris sequel, is originally designed by Alexey Pajitnov (the <br>creator of Tetris) with Andrei Sgenov. <br><br>It has the same gameplay concept as Tetris; simply all the player has to do is to rotate and <br>maneuver the falling pieces into a proper position in order to form complete layers <br>in the rectangular playground. But Welltris changes this rectangular arena into a four<br>sided well with grid-like walls and bottom where the falling pieces can be moved from <br>wall to wall within the well. Form the pieces into solid rows either horizontally or vertically<br>on the bottom of the well. <br><br>Billed itself as Tetris in three dimensions.
Goodname=Welltris
NoIntro=
Tosec=Welltris

[Werewolves of London]
Publisher=Mastertronic Ltd.
Developer=Ariolasoft UK
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/werewolves-of-london
Description=A curse has turned you into a werewolf, which is surely bad news for your employment and relationship prospects. The only way to rid yourself of the curse is to kill all the relatives of those who inflicted it. The more you kill, the more the police want to capture and jail you, but with the right equipment you can get out and continue your murderous rampage.<br><br>The game is an arcade adventure viewed at an angle. Collect as many objects as you can from people, including Underground tickets to get around London more quickly, torches and manhole cover removers to access and function in dark areas, and bandages to repair shot wounds. These objects can be stored for later use, even inside your jail cell.
Goodname=Werewolves of London
NoIntro=
Tosec=Werewolves of London

[Wheelie]
Publisher=Microsphere Computer Services Ltd.
Developer=Microsphere Computer Services Ltd.
Released=1983
Systems=
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=3.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wheelie
Description=In Wheelie you ride a Zedexaki bike (a combination of the famous Kawasaki brand and the ZX in ZX Spectrum), but this is no ordinary racing game. You are trapped in Nightmare Park, and must find an escape before you can race the Ghost Rider.<br><br>The park is made up of four linked levels of road, which you can move up and down at by finding a ramp headed in that direction and moving the joystick in that direction. Standard direction changes on each piece of road must also be navigated.<br><br>There are many creatures to avoid or jump over - mutant kangaroos and hedgehogs for starters. Standard hazards such as ramps and school buses are dealt with by pulling a wheelie - in this case, jumping at the last possible moment while at top speed
Goodname=Wheelie
NoIntro=
Tosec=Wheelie

[Wheels of Fire]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation|SEGA Corporation|Taito Corporation
Released=1991
Systems=Amiga|Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wheels-of-fire
Description=Four arcade-converted racing games feature in this compilation, named after a song by rock group Cream - Turbo Outrun, Hard Drivin', Power Drift, and Chase HQ.
Goodname=Wheels of Fire
NoIntro=
Tosec=

[Where Time Stood Still]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1988
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=Isometric
Score=4.3
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/where-time-stood-still
Description=While flying three members of the same family, your planes crash-lands in an area where it soon becomes clear that time has stood still - dinosaurs still roam the area, and the humans are primitive and carnivorous. Your task is to guide them to safety through the complex isometrically viewed world (using the same basic game engine as Denton Designs' Great Escape license).<br><br>Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as sea monsters, precarious mountainous ledges and dilapidated bridges. Objects including weapons and first aid kits can be collected. Each character has his own distinct behaviors - one becomes hungry easily, while another is only really competent while his fiancé survives. Although the ultimate aim is to save all four characters, you can continue while at least one is alive.
Goodname=Where Time Stood Still
NoIntro=
Tosec=Where Time Stood Still

[Who Dares Wins II]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|MSX
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/who-dares-wins-ii
Description=Eight invaded townships must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who have been tied to trees along the way. You begin at the bottom of the first screen and slowly make your way upwards; enemies pop up from all sides, walking around and shooting, and you have to dodge their shots while trying to shoot them yourself. The foes make good use of the decoy opportunities of the terrain, and you must do the same to have a chance. The levels include rivers with narrow bridges, potholes, and train-lines.<br><br>Extra supplies are dropped in as you progress through the game, as are extra lives in addition to your starting 5.
Goodname=Who Dares Wins II
NoIntro=
Tosec=Who Dares Wins II

[Who Said That?]
Publisher=Tynesoft Computer Software
Developer=IJK Software
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/who-said-that
Description=In this game you play the role of the Whizzkid. The gameplay involves you collecting letters from the mouths in the corners of the screen and placing them in the sentence to spell out a famous saying. To hinder your progress are spinning wheels which both hurt you if you make contact and steal the letters from the sentence and take them back to the mouths where you have to go and collect them again. There is however a spray can that you can use to get the letter back off of a wheel. After completing a level you are told as the title suggests Who Said That.
Goodname=Who Said That
NoIntro=
Tosec=Who Said That

[Wibstars]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=Icon Design Ltd.
Released=1986
Systems=
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wibstars
Description=You play the part of a software / hardware distributor in the 8-bit days. Buy computers and games then sell them to shops for a profit, perhaps collecting some more on the way from sloppy rivals that drop stuff out of the back of their trucks.  Beware though, getting to the shops is only half the battle, there's a whole load of platforms and traps to pass as well.   Gameplay varies between vertical scroller and side-on platformer.

[Wild West Seymour]
Publisher=Codemasters
Developer=The Big Red Software Company Ltd.
Released=1992
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wild-west-seymour
Description=You are Seymour, a round, happy fellow with legs and arms. You are an aspiring film producer, and you're about to fulfill your dream: producing a hit western movie. <br><br>But everything goes awry when an enigmatic fellow known only as "El Bandeeto" destroys your script and litters your equipment all over your studio. Your goal is to retrieve these things and then to safely arrive at the shooting location. <br><br>Wild West Seymour is an action/adventure game similar to the famous Dizzy series. It consists of 4 levels (film studio, town, desert and prairie) where you have to use both your wits and your reflex to get the necessary items and use them to solve puzzles. You can hold up to 3 items at once, which forces you to do some skillful inventory management. Beware of dangers, such as deep water, which can damage you - you have a limited number of lives!
Goodname=
NoIntro=
Tosec=Wild West Seymour

[Winter Challenge: World Class Competition]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1988
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/winter-challenge-world-class-competition
Description=This is a winter sports game that lets you compete in five Olympic events:  Downhill skiing, Biathlon, Slalom, Ski Jump and Bob Sled. It is very similar to offerings like Winter Games from Epyx.<br><br>In Downhill skiing, you must avoid the obstacles and make it to the bottom of the hill, by swerving left and right and adjusting your speed by pushing the joystick forward and back. The Slalom is similar, involving skiing around flags.<br><br>In the ski jump, you must position the skis for a proper landing. In the bobsled event, you must carefully control the angles so your bobsled doesn't flip.  The Biathlon event combines skiing to shooting ranges and shooting the targets archery-style.
Goodname=Winter Challenge - World Class Competition
NoIntro=
Tosec=

[Winter Games]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Atari 7800|Atari ST|Commodore 64|Macintosh|MSX|NES|PC-88|PC Booter|Wii
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/winter-games
Description=Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.
Goodname=Winter Games
NoIntro=
Tosec=Winter Games

[Winter Sports]
Publisher=Electric Dreams Software
Developer=Software Images
Released=1985
Systems=Amstrad CPC
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=2.2
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/winter-sports
Description=Eight winter sports events are recreated in this Epyx-style action game. Three variations on skiing are included - Downhill, Slalom and Giant Slalom, which involve setting the correct speed and direction change as you steam through the gates. These events have a split-screen view displaying different angles at once, as to the Bobsled, Speed Skating, Bobsled and Biathlon (all bar the latter are vertically-split). As it includes target shooting, the Biathlon is one of the more challenging events. The game also includes an Ice Hockey mode as something of a bonus.
Goodname=Winter Sports
NoIntro=
Tosec=Winter Sports

[Witchfiend / Odd Job Eddie]
Publisher=Strobe
Developer=Strobe
Released=1985
Systems=
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/witchfiend-odd-job-eddie
Description=Two previously released action games from Strobe make up this 128K double pack - Witchfiend and Odd Job Eddie.
Goodname=Witchfiend  Odd Job Eddie
NoIntro=
Tosec=Odd Job Eddie

[The Witch's Cauldron]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1985
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/witchs-cauldron
Description=The Witch's Cauldron is a text adventure with graphics where the protagonist is turned into a slimy toad by the witch Hazel, apparently inspired by the classic fairy tale The Frog King. Imprisoned on the witch's island, the player needs to get the main character back to his original form by collecting ingredients and mixing them into the cauldron, with complementary adventure game puzzles.<br><br>During the game, the player will transform into various creatures, such as a bat, a cat or an ape, while trying to regain the human form. The screen has been divided horizontally in a graphic representation of the scene (top) and a lower part for the text description and commands. The scenes are not shown from a first-person perspective. Instead, the player is able to see its form in a third-person view from the side, showing the current location in relation to the objects.<br><br>There are about 100 rooms to explore and some puzzles require a specific form. If a shape change happens to quickly, it becomes possible to miss out on items.
Goodname=Witch's Cauldron, The
NoIntro=
Tosec=Witch's Cauldron, The

[Wiz]
Publisher=Melbourne House
Developer=Silhouette Software
Released=1987
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wiz
Description=The good land of Midgard and the evil land of Neflheim have long been joined together by a powerful spell, which has long been acceptable, but now the evil is starting to seep through. As a novice Wizard you aim to earn enough points to become a top-level wizard and cast the spell which might blast the worlds apart. Unfortunately, the powerful wizards feel this is too dangerous, and will set out to stop you any way they can.<br><br>The gameplay resembles Gauntlet, as your wizard is viewed from above and shoots bolts of magic at enemies. There are in fact four control modes - the other three allow you to prepare more advanced spells, learn them by reading the books, and buy additional spells. Spells must be prepared in real-time, and miscasting a spell can have disastrous effects.
Goodname=Wiz
NoIntro=
Tosec=Wiz

[The Wizard of Akyrz]
Publisher=
Developer=
Released=1983
Systems=Browser|Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wizard-of-akyrz
Description=The Wizard of Akyrz is the eighth game in the in the Mysterious Adventures series. The player begins in the royal palace, where the king asks him to save his daughter from an evil wizard. If the player should succeed, his reward will be priceless.<br><br>Most instructions are either 90-degree compass moves, or VERB NOUN commands such as GET PAINTING, FIT CHAIN and CLIMB TREE. On the player's journey he will discover treasures, which must be stored in a special room, reached via a spell. <br><br>Around this time, the Mysterious Adventures game engine was redone to allow complete sentences, instead of the 2-word Scott Adams parser that had been used previously.

[Wizard's Lair]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1985
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action|Adventure
Perspective=Top-Down
Score=4.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wizards-lair
Description=Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars explorer Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.<br><br>The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (which meant that you'd often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, and delimits some sections of the screens.
Goodname=Wizard's Lair
NoIntro=
Tosec=Wizard's Lair

[Wizards Spell]
Publisher=Tynesoft Computer Software
Developer=IJK Software
Released=1986
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wizards-spell
Description=Many years ago, Isluidir the Wizard had great power, before an Evil Wizard came from afar to do battle. When a slave stole Isluidir's spell book, he had  no hope of victory, and was doomed to a life of imprisonment. You are his only hope - he offers great riches if you can return his spells. You are assisted on your journey by the Wizard's friend Zod, who will offer advice and encouragement. Wizards Spell is a textual adventure in which half the screen is taken up by visual representations of your surroundings.
Goodname=Wizards Spell
NoIntro=
Tosec=Wizards Spell

[Wizard Warz]
Publisher=GO!
Developer=Canvas
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wizard-warz
Description=Wizard Warz is an overhead view action RPG using "classic" graphics. You start of the game as an apprentice wizard with four minor spells, and aim to defeat 7 master wizards to become the chief wizard yourself. To aid you in your quest you must return six treasures to their rightful owners and find more powerful spells. <br><br>There are also numerous monsters to fight on your travels, each with their own strengths and weaknesses to your offensive magical barrage.<br><br>You can also use a familiar to help your mission - for example, having a crow will let you see the furthest distance.
Goodname=Wizard Warz
NoIntro=
Tosec=Wizard Warz

[Wizball]
Publisher=Ocean Software Ltd.
Developer=Sensible Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|PC Booter
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wizball
Description=In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies.<br><br>The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained.<br><br>But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently.<br><br>The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.
Goodname=Wizball
NoIntro=
Tosec=Wizball

[Wolfan]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wolfan
Description=Only Wolfan the Barbarian can put things right in a land overflowing with evil and violence, by killing an enemy known as The Nasty One. As Wolfan, you must travel through this isometrically-viewed world to find and kill The Nameless One, restoring the peace of King Richard's reign.<br><br>Fairlight is an obvious inspiration here, with the screens displayed in a variety of monochrome combinations. There are lots of objects to pick up and trade with other monsters, although many monsters are more keen to kill. Magic frogs allow you to slay wizards for a limited period, donkeys can be ridden to allow faster travel, and Soothsayers can reveal knowledge.
Goodname=Wolfan
NoIntro=
Tosec=Wolfman

[Wolfman]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wolfman
Description=You wake up one morning, covered in blood but seemingly uninjured. Could the rumours about a Werewolf's curse having returned be true, and could you be the one struck with this curse? Yes, they could.<br><br>The game is split into three parts, played through the eyes of a different character each time. In the first you are the Werewolf's host, and must beat the curse back. Sex is added to ultra-violence in part 2; you play the woman who loves him, and must survive a night of passion. In part 3 you play the host again, and must reach Fi Shan monastery to find the cure.

[Wonder Boy]
Publisher=Activision, Inc.
Developer=Westone Co., Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|Game Gear|SEGA Master System|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wonder-boy
Description=Just when things were going great with Tom-Tom and his girlfriend Tanya, some thug of a woodland king had to kidnap her and hide her away, and Tom-Tom doesn't have a clue where. That's why he has to explore deep dark forests, cross endless oceans, climb treacherous slopes, survive endless volcanoes, and even walk through clouds. But Tom-Tom will never be totally alone. You see, when he goes through the exotic locations, he has to come face to face with its inhabitants, like bees, spiders, snakes, coal-kids, frogs, bats, snails, coyotes, and octopuses, to name a few. The hatchet is Tom-Tom's only line of defense against these menaces.<br><br>There are ten areas, each containing four rounds each, but the tenth area can't be accessed unless Tom-Tom collects all the dolls during his rescue mission. During his journey, he can break open different eggs that will reveal hatchets, skateboards, mushrooms, milk, and even guardian angels. You can ride the skateboard through each round, as long as you don't collide with an inhabitant. When you complete each round while still riding the skateboard, you'll start the next round still riding it. As you progress through each round, your vitality will start to get low, but it can be increased by getting milk, mushrooms, potato chips,or fruit that appear everywhere you go. As well as the normal eggs, there are also speckled eggs that must be avoided, otherwise the God of Death will be released, and once he follows you, you'll lose vitality much quickly. At the end of every fourth round, there is a king waiting to destroy you with his fireballs or lightning bolts.<br><br>There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round.
Goodname=Wonder Boy
NoIntro=
Tosec=Wonder Boy

[Wonder Boy in Monster Land]
Publisher=Activision, Inc.
Developer=Westone Co., Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|SEGA Master System|TurboGrafx-16|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wonder-boy-in-monster-land
Description=Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. Word of Tom-Tom's dangerous adventure soon spread throughout Wonder Land. The people were very proud of him and gave Tom-Tom the highest honor of all - the legendary name of Wonder Boy. With the evil King defeated, Wonder Land returned to its peaceful state, and for over one decade, the kingdom was a paradise, and everything and everyone lived happily together.<br><br>Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope.<br><br>There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health.
Goodname=Wonder Boy in Monster Land
NoIntro=
Tosec=Winter Wonderland

[World Championship Boxing Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/world-championship-boxing-manager
Description=Manage a stable of 3 wannabe heavyweight world champions in this unusual twist of the standard football management style. The option are selected through an icon-based system, representing your office.<br><br>Training your fighters involves deciding which areas they should work on, considering their strengths and weaknesses and any damage inflicted in previous fights, and those of their next opponent. <br><br>There are 97 of these in the game, so reaching the top of the rankings will take 15-20 fights, just like real life. Choosing a beatable opponent, but one who can get your fight as high up the Friday Night bill as possible, negotiating the best financial deal, and a mutually agreeable dare, are the main considerations.<br><br>Two different governing bodies are included in the game, each with subtly different rules, and a fight in one set of rules won’t be viewed quite as significantly by the other.<br><br>The matches are presented from the commentary box, with the 2 expert analysts exchanging textual descriptions of the key punches, and who is dong the best (a clue to how any judges’ decision would go). Before and during the fights you can instruct your man as to what tactics to adopt.
Goodname=World Championship Boxing Manager
NoIntro=
Tosec=World Championship Boxing Manager

[World Championship Soccer]
Publisher=Elite Systems Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/world-championship-soccer
Description=This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament. This is identical to the real 1990 World Cup.<br><br>Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend.<br><br>The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. Whereas later sports games often carry heavy focus on the attention to detail, this game is rather simplified -- you can only control the player closest to the ball, for example, and it is missing many of the rules of soccer such as penalty flags and offsides.
Goodname=World Championship Soccer
NoIntro=
Tosec=World Championship Soccer

[World Class Leader Board]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|Game Gear|Genesis|SEGA Master System
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/world-class-leader-board
Description=Before the long-running Links series, Access produced the Leader Board lineage, which concludes here. Wind, snap and power are the main considerations as you dodge the bunkers, water and rough which make for more complex courses than the 8-bit versions of the original.<br><br>A course editor is provided.  The courses provided include real courses like St. Andrews, a fictional designs such as The Gauntlet, which as the name suggests is designed to push your skills to the maximum.<br><br>The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay.
Goodname=World Class Leader Board
NoIntro=
Tosec=World Class Leaderboard

[World Class Rugby]
Publisher=Audiogenic Software Ltd.
Developer=Dentons
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/world-class-rugby
Description=Like Domark's Rugby: The World Cup, this was released alongside the 1991 Rugby World Cup, which was won by New Zealand in a final against England. Recreating this full 16-team event is an option, as are individual friendly matches and an 8-team league.<br><br>Options are highly customisable - there are 10 skill levels, variable match lengths, the option to play without offsides, and variable pitch conditions. Replays can be enabled for each try, and then saved to disk. The accurate rules of rugby are recreated, including scrums, line-outs, penalties and drop goals.
Goodname=World Class Rugby
NoIntro=
Tosec=World Class Rugby

[World Class Soccer]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/world-class-soccer
Description=Released to tie in with the 1990 football World Cup, US Gold put together a lavish package for the game, including a wall chart to fill in with the results, a booklet full of information on the tournament, and even a trivia quiz booklet.<br><br>The game itself is top-down and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.
Goodname=World Class Soccer
NoIntro=
Tosec=World Cup Soccer

[World Cup Carnival]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=Amstrad CPC|Commodore 64
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/world-cup-carnival
Description=World Cup Carnival became the first FIFA officially licensed title, starting the line that still runs to this day. Initially planned as a US Gold in-house title, time constraints after a failed first attempt forced them to acquire Artic's World Cup Football, and fit the game with licensing tags and 'feelies' including a badge and wallchart, to release the game in time for the competition.<br><br>In the Commodore 64 and Amstrad CPC versions, ten teams are available, in the ZX Spectrum the selection is extended to the 24 participating teams.in the real World Cup. In any of the platforms, the competition is limited to eight teams. A training mode with juggling and penalty taking and saving is also included in all versions. There are no formation settings, and matches last for 3 minutes.
Goodname=World Cup Carnival
NoIntro=
Tosec=World Cup Carnival

[World Games]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|MSX|NES|PC Booter|SEGA Master System|Wii
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=1.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/world-games
Description=Olympics style sports game.  Compete in several events including:<br>Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber Toss, Pole Vault, Platform Diving.
Goodname=World Games
NoIntro=
Tosec=World Games

[The Worm in Paradise]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/worm-in-paradise
Description=Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?<br><br>The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.
Goodname=Worm in Paradise, The
NoIntro=
Tosec=Three Weeks in Paradise

[Worse Things Happen at Sea]
Publisher=Silversoft
Developer=Mind's Eye
Released=1984
Systems=
Genre=Action
Perspective=Platform
Score=2.4
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/worse-things-happen-at-sea
Description=Taking control of a robot ship captain, your task is to ensure that the ship travels successfully from port to port. Sadly the ship isn't particularly well-sealed, and soon starts letting water in. Every time one of these leaks appears, it is your job to get to the appropriate deck (there are 11 in total) and seal it.<br><br>Completing this task each time involves using the hatches to access the room, picking up a sealing patch, and then using it to plug the leak, before draining any water which did get in from the area. Robots and water don't mix, so you'll only be able to withstand any water for a short amount of time.
Goodname=Worse Things Happen at Sea
NoIntro=
Tosec=Worse Things Happen at Sea

[Wriggler]
Publisher=Romantic Robot
Developer=Devonshire House
Released=1985
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wriggler
Description=One of the few games to set you as a maggot, in Wriggler you must negotiate the four stages of the Maggot Marathon. This involves trekking through a garden, a shrubbery, an underground lair, and finally a mansion. <br><br>Viewed form above the game is maze-based, with lots of Atic Atac style sections where you can see other parts of the level on the same screen, but can't access them because the design of the maze puts something in the way. Graphics are quite large and chunky - this is perhaps the closest anyone came to borrowing Rapscallion's unusual visual design.<br><br>You have an energy bar which decreases constantly, and contact with the ants, spiders and the rest of the sickly creatures reduces this further. Fortunately you can obtain apples, cherries, cups of tea (I suspect a generation of sadistic 10-year-olds started trying to ply worms with caffeine as a result of this) and other foodstuffs to recharge this. These can be eaten immediately or stored for later use, however you can only hold one object at a time. Many other items are needed to get past situations during the game, so be careful what you keep to avoid too much backtracking through the 256 screens.
Goodname=Wriggler
NoIntro=
Tosec=Wriggler

[WWF Wrestlemania]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/wwf-wrestlemania_
Description=At the height of the World Wrestling Federation's European fame came this crunching recreation of the elaborate hammed-up action. Hulk Hogan, The Ultimate Warrior or the British Bulldog can come under your control.<br><br>You play either in practice matches (against the hopefully-misnamed Mr Perfect) or in a sequence of 5 matches to win the Wrestlemania Belt. Your opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, your opponents will deliver a taunt, which you must respond to as creatively as possible.<br><br>The game is a beat 'em up viewed from a forced perspective above and behind the action. Your aim is to pin your opponent to the ground for 3 seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin.<br><br>Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, waggle the joystick to ensure you win the grapple.
Goodname=WWF Wrestlemania
NoIntro=
Tosec=WWF Wrestle Mania

[Xcel]
Publisher=Activision, Inc.
Developer=Program Techniques Ltd.
Released=1985
Systems=Amstrad CPC
Genre=Action|Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/xcel
Description=In a period of advanced technology, humanity created 30 Sentinel planets - advanced technological devices that were designed to protect us forever. Inevitably these rebel, and destroy everything in their path. Some years later, with society having declined, they must be destroyed, and this is where you come in.<br><br>Gameplay has several elements, with the first task being to locate a Sentinel and guide your ship to it. Two inbuilt computers can be used to help you with this. Next you must land on the planet's surface, avoiding contact with anything as you head for the ground.<br><br>The main bulk of the game sees you walk around the planet's surface, destroying all the alien craft you can find. These include dark creatures such as Tri-Syncs and Mirobs.
Goodname=Xcel
NoIntro=
Tosec=Xcel

[Xecutor]
Publisher=ACE
Developer=Cybadyne
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=4.5
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/xecutor
Description=Published by ACE Software and developed by Cybadyne, who are also responsible for a very similar game named Master Blaster, this shoot-em-up embarks you and possibly a friend in multiplayer on a quest to defeat the Zedar. <br>The concept of the gameplay is simple, but the game is hard to master or even complete, necessitating a memorization of the patterns in which the enemies or end-level bosses attack. <br>It can be controlled with either the keyboard, a joystick or any combination between the two.<br>The game was advertised as the "first coin-op style game for the Spectrum to feature options for 1 player or 2 players (on screen as the same time!)"

[Xeno]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/xeno
Description=Xeno is a future sport resembling Air Hockey. Each of the two players (the second being either human or computer controlled) controls a ground skimmer, which is aiming to hit a puck so as to knock it into their opponent's goal. This is done in a turn-based manner, in which each player controls a movement line which sets up their intended move before it is enacted. <br><br>The arena is surrounded by walls, so rebounds (of both the puck and the skimmers) have to be factored into your shot selection. You are not required to hit the puck with a shot, so some shots can be defensive-minded. You can toggle between 1 and 9 seconds for the shot time, and between 1 and 9 minutes for the length of each of the four quarters.
Goodname=Xeno
NoIntro=
Tosec=Xeno

[Xenon]
Publisher=Melbourne House
Developer=Bitmap Brothers, The
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Action
Perspective=Top-Down
Score=3.1
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/xenon
Description=Xenon is the obscure and mysterious predecessor to the much better known Xenon 2: Megablast. The game is actually nothing like its sequel, with completely different control scheme and gameplay. The plot overlaps however, with the Xenites making their first attempt to control the galaxy.<br><br>Xenon is essentially an overhead shooter, where the player controls the ship and moves around the screen. However, the difference between Xenon and its sequel is that here the player actually controls the movement of the playfield (up or down) by simply moving the ship in the direction of choice. To do this in the sequel, players need to slam your ship against the bottom of the screen and pull back on the stick in order to reverse-scroll the playfield.<br><br>It also features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where players can't shoot them). To combat these the player can transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units.<br><br>In Xenon, upgrades are taken from destroyed enemies.
Goodname=Xenon
NoIntro=
Tosec=Xenon

[Xenophobe]
Publisher=MicroStyle
Developer=Bally Midway Manufacturing Co., Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Atari ST|Commodore 64|Lynx|NES
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/xenophobe
Description=Xenos.  The very name strikes fear into every colonist's heart.  A distress call is received from space stations orbiting your homeworld, then silence.  A single ship escapes, piloted by a battered man who tells the tale of pods that hatch into acid-spitting Xenos.<br><br>A small band of engineers has been dispatched to combat the Xeno threat before it takes over all the space stations and, eventually, your homeworld.  Assemble your band of engineers and fight the Xenos on each station, striving to either clear it or abandon it.  You start out with a standard issue laser, but can pick up additiona weapons as you find them, including Phasers, Lightning Rifles, Poofer guns, and bombs.<br><br>Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987.  Gameplay premise and setting is heavily inspired/influenced by the movie Aliens.
Goodname=Xenophobe
NoIntro=
Tosec=Xenophobe

[Xevious]
Publisher=Erbe Software, S.A.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|Apple II|Atari 7800|Atari ST|Commodore 64|Game Boy Advance|NES|PC-88|SEGA Master System|Wii|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/xevious
Description=It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want their planet back; but without us. Our only defense is the prototype Solvalou Fighter Plane. With this plane we can fight the deadly Domogram Rovers; the Toroid Patrol Fleets and the Zoshi Death Squads. <br><br>Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air.
Goodname=Xevious
NoIntro=
Tosec=Xevious

[Xor]
Publisher=Logotron Entertainment
Developer=Astral Software
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|Electron
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/xor
Description=Magus and Questor are trapped in the 15 mazes of Xor. These include Dolly's Revenge, Patience Pending and The Decoder, and can be played in any order. Before going through the exit, they must collect every balloon from within the levels. All of this must be done in a limit of 2000 moves.<br><br>The characters have differing abilities, and can be swapped between at any time. Hazards to avoid include bombs, falling boulders and barriers. Four pieces of the map can be found and collected.<br><br>Prospector in the Mazes of Xor is an Amiga update adding extra levels and a level editor.
Goodname=Xor
NoIntro=
Tosec=Xor

[X-Out]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/x-out
Description=In principle, this is yet another (technically very impressive) horizontally scrolling shoot-'em-up. The interesting twist about the scenario is that it doesn't play in space like the similar game R-Type and most of its clones - instead, the fight between good and evil is underwater.<br><br>Through five levels, you have to shoot countless enemies, complete with the obligatory mid-level and end-level bosses. The most innovative part of this game comes after a level when you get to purchase new weapons - instead of simply buying upgrades, you can customize your ship by placing your new weapons anywhere on it.
Goodname=X-Out
NoIntro=
Tosec=X-Out

[Xybots]
Publisher=Domark Group Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Lynx|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/xybots
Description=Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, depending on your point of view. With either one or two players, you must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played co-operatively, although bullets from one player can harm the other.<br><br>The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often it's good to send one player forward and let the other play the waiting game, as in Gauntlet.
Goodname=Xybots
NoIntro=
Tosec=Xybots

[Yabba Dabba Doo!]
Publisher=Quicksilva Ltd.
Developer=Taskset Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/yabba-dabba-doo
Description=In Yabba Dabba Doo the player has to help Fred win Wilma's heart. To do this he must build a house by collecting rocks and putting them in the right place. There are obstacles to this, small rocks get in the way, turtles bite your ankles and pterodactyls drop rocks on you too. Also while you're away neighbours will pinch bits.<br>Once the house is built, you have to get Fred a car so that he can get to the quarry to work, thus earning enough money to hire a dino crane to put the roof on. Progress is measured by points, these are gained as you build the house, get to work and finally find Wilma.

[Yahtzie]
Publisher=
Developer=
Released=1983
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/yahtzie
Description=Yahtzie is a by-the-book early home implementation of the five-dice strategy game often known as Yahtzee. Up to four players can take part, with any number of them being human or CPU. The five dice are displayed from top to bottom on the right of the screen, with a scorecard with each player's scores is on the left. After rolling the five dice, you can see what the current totals would score you, and then choose which dice to roll again - R235 would re-roll the second, third and fifth dice. Each move option has a number next to it, moving down in sequence - S2 scores the second one (twos), S11 the eleventh (a large straight) and so on.

[Yenght]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1984
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/yenght
Description=This adventure consists in crossing the mysterious world of Yenght, trying to find the Source of Youth, indispensable condition to manage to culminate the adventure successfully. The game begins with a complicated labyrinth, in which is necessary to find: first, a key, and later, the exit. In order to do it, it's necessary to make a map of the labyrinth since with no additional help, it would be really difficult to find the exit without being destroyed by some of the enemies who live there. Once outside, the real adventure begins. But it's advisable to make another map, otherwise it's possible to arrive at places where it's very difficult to exit from, and well, it's even possible to return to the labyrinth since there are remote parts which communicate with it.
Goodname=Yenght
NoIntro=
Tosec=Pengy

[Yes, Prime Minister]
Publisher=Mosaic Publishing
Developer=Oxford Digital Enterprises Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=
Perspective=
Score=5.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/yes-prime-minister
Description=A week in the life of the British Prime Minister.  But not just any Prime Minister, this game puts you in the shoes of Prime Minister James (Jim) Hacker from the classic BBC television comedy "Yes, Prime Minister".  <br><br>Much like most political simulations, you must balance your popularity with the needs of your party, the meddling of foreign governments, and the small minded incompetence of the civil servants that surround you.  All of this is played out with multiple choice dialogues between Hacker and the other cast members of the series (complete with lo-res digital pictures).  The dry humor of the show abounds as you must deal with crises such as the French refusing to continue work on the channel tunnel until Waterloo station is renamed.  Fans of the show will recognize much of the material and non-fans should still find enough laughs to keep them interested.

[Yie Ar Kung-Fu]
Publisher=Imagine
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron|MSX|NES|Wii|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/yie-ar-kung-fu
Description=Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master.  Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment.  Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones.  Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy.
Goodname=Yie Ar Kung-Fu
NoIntro=
Tosec=Yie Ar Kung-Fu

[Yie Ar Kung-Fu 2: The Emperor Yie-Gah]
Publisher=Imagine Software
Developer=Konami Co., Ltd.
Released=1987
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron|MSX
Genre=Action
Perspective=Platform
Score=0.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/yie-ar-kung-fu-2-the-emperor-yie-gah
Description=Sequel of the popular arcade game, Yie Ar Kung-Fu. It follows Lee-Young's quest to become a Kung-Fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee-Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks.
Goodname=Yie Ar Kung-Fu 2 - The Emperor Yie-Gah
NoIntro=
Tosec=Yie Ar Kung-Fu II

[Yogi Bear]
Publisher=Piranha
Developer=Dalali Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/yogi-bear
Description=Dalali Software are described as "Smarter than the average software house" in the introduction to this licensed arcade adventure. Yogi must travel across Yellowstone Park to rescue his friend Boo-Boo, who has been kidnapped. Travel through 198 screens to reach him, collecting six toffee apples en route - these are converted into a code which allows Boo-Boo to be rescued without his kidnapper raising a fuss.<br><br>The park scrolls sideways, with Yogi moving into and out of the layered screens. It contains animals who can harm you on contact, as well as black holes and water hazards. Contact with the park ranger or tourists is also forbidden. Yogi must watch his energy level, which is kept up by swiping fish and pick-a-nick baskets. Boo-Boo must be rescued before he and Yogi have to hibernate for the winter.
Goodname=Yogi Bear
NoIntro=
Tosec=Yogi Bear

[Your Sinclair 6-Pack March 1991]
Publisher=Future Publishing Limited
Developer=Probe Software Ltd.|Dalali Software Ltd.|Future Publishing Limited|Gargoyle Games Ltd|Gremlin Graphics Software Ltd.
Released=1991
Systems=
Genre=Action|Simulation
Perspective=Platform
Score=2.5
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/your-sinclair-6-pack-march-1991
Description=Six items was the most ever given away with a single issue of Your Sinclair magazine up to this time. These included playable demo versions of Back to the Future 3 and Switchblade, and some POKE cheats for top games such as Shadow of the Beast.<br><br>There are also 3 complete games. Two were once commercial releases - Dun Darach  is the sequel to Tir Na Nog and sees Cuchulainn heading to the Secret City to find Loeg, while Biggles is a 2-part game based around the famous cartoon strip hero.<br><br>Exclusive to this cassette is Earth Shaker, a Boulder Dash-influenced action game in which the hero must run around mazes collecting diamonds and reaching an exit within the time limit, avoiding being squashed by diamonds which fall when he removes the ground from under him, or trapping himself behind rocks. Other gameplay elements include fire, teleports, fire squares and bubbles to extinguish them, and tags to make the gravity 'fall' upwards - sometimes required to release trapped diamonds.
Goodname=Your Sinclair 6-Pack March 1991
NoIntro=
Tosec=

[Your Sinclair Beaut Box March 1993]
Publisher=Future Publishing Limited
Developer=Beyond Belief|Future Publishing Limited|Target Games Limited
Released=1993
Systems=
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/your-sinclair-beaut-box-march-1993
Description=The second 'Beaut Box' cover-mounted cassette from Your Sinclair magazine features Rebelstar, Julian Gollop's influential strategy game. There are two other full games - platform game The Pathetic Pablo Bros (which was the result of a programming project within the magazine), and shoot 'em up Soldier One (which was due to be published by Beyond Belief when they went bankrupt in 1993 - many of their games surfaced in this way. Additionally there's Ultra-208, which increases the usable capacity of +3 disks to 208K, and a Megademo called No More Intelligence 2.
Goodname=Your Sinclair Beaut Box March 1993
NoIntro=
Tosec=

[Your Sinclair Four Pack December 1990]
Publisher=Future Publishing Limited
Developer=Gargoyle Games Ltd|Gremlin Graphics Software Ltd.|Psygnosis Limited|Reflections Interactive Limited
Released=Dec, 1990
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/your-sinclair-four-pack-december-1990
Description=Issue 60 of Your Sinclair magazine came with a cassette featuring a variety of former commercial games - an isometric arcade adventure, a side-view beat 'em up, and a Breakout-influenced gameShockway Rider<br>2. Krakout<br>3. Sweevo's World<br>4. Plus a rolling demo of Shadow of the Beast
Goodname=Your Sinclair Four Pack December 1990
NoIntro=
Tosec=

[Your Sinclair Four Pack October 1990]
Publisher=Future Publishing Limited
Developer=Binary Design, Ltd.|CRL Group PLC|Gang of Five|Leland Corporation
Released=Oct, 1990
Systems=
Genre=Action|Adventure|Racing / Driving|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/your-sinclair-four-pack-october-1990
Description=Your Sinclair Four Pack October 1990 is the first ready-boxed covertape compilation from Your Sinclair magazine. It features four titles owned by Virgin Mastertronic (although Tau Ceti was originally released by CRL). Altogether the compilation includes:<br>Tau Ceti<br>2. Rebel<br>3. Feud<br>4. a one-track demo of Super Off-Road.
Goodname=Your Sinclair Four Pack October 1990
NoIntro=
Tosec=

[Your Sinclair Magnificent 7 February 1992]
Publisher=Future Publishing Limited
Developer=CCS|Hewson Consultants Ltd.|Hi-Tec Software Ltd.|Atari Games Corporation|Scope Designs|Technos Japan Corp.
Released=1992
Systems=
Genre=Action|Racing / Driving|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/your-sinclair-magnificent-7-february-1992
Description=Buyers of the February 1992 issue of Your Sinclair magazines received this cassette free with it, the star attraction arguably being Super Sprint, converting the original top-down close-quarters racing game. The other free commercial game is the Hewson shoot 'em up 3D Lunattack. <br><br>Demo versions of Double Dragon 3, Hi-Tec's Road Runner & Wile E. Coyote license, and the wargame Avalanche, and a package of Poke cheats, are also featured.<br><br>There's also an exclusive game called Space 7. You drive an AV8 android with the aim of locating the Space 7 Control Computer. The android has no weapons, so the enemies must be avoided - as much high-speed contact with the many trees and obstacles. The droid has two modes - in Autocar mode movement is faster, but you must be in the slower Android mode to use objects.
Goodname=Your Sinclair Magnificent 7 February 1992
NoIntro=
Tosec=

[Your Sinclair Magnificent 7 July 1991]
Publisher=Future Publishing Limited
Developer=CCS|Dinamic Software|Electric Dreams Software|Gargoyle Games Ltd|Paradise Software|Tartan Software
Released=Jun, 1991
Systems=
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/your-sinclair-magnificent-7-july-1991
Description=The cover-mounted cassette with issue 67 of Your Sinclair magazine contained an exclusive game, and one which had never previous been released outside of a compilation. The former is Brainsport, a puzzle game inspired by Soko Ban. The screen displays a maze with corridors of varying lengths, some bricks, and the same number of designated spaces to park bricks in. Bricks can be pushed by the player's character, who follows the same maze restrictions as the bricks, but only a single brick can be pushed in any direction. This, coupled with the narrow corridors, can cause the player to get stuck. Points are not awarded until a level is completed; these are made up of points for the level difficulty, points for each block, and a bonus if the level is completed quickly enough. Each level also has passwords.<br><br>The second game which had not previously been on wide release is Double Agent, an unusual interactive fiction title. Only two members of a team send to the planet Marego survived an enemy attack, and they only exist as shells of themselves who can be guided by your instructions. Therefore, when guiding them on a mission to collect the energy-giving substances you need from this doomed planet, you can swap between the two players. This happens automatically ever time one of them moves, but can also be triggered by the player.<br><br>There are also two former commercial games - Activision's terrorist-fighting adventure Hijack and Hewson's early 3D shooter Ad Astra. Additionally there are demo versions of retro-style shooter Megaphoenix and strategy game Cromwell at War, and POKE cheats for several games.
Goodname=Your Sinclair Magnificent 7 July 1991
NoIntro=
Tosec=

[Zampabolas]
Publisher=SYSTEM 4 de España, S.A.
Developer=BITamina
Released=1989
Systems=Amstrad CPC|DOS|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zampabolas
Description=Zampolas is an unofficial conversion of the classic board game called Hungry Hungry Hippos. The game has only a multiplayer mode (2 to 4 players), and doesn't feature an AI computer player. Players can choose between 2 boards, and can play a 10, 20 or 30 ball game.

[Zaxxon]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1985
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|Intellivision|MSX|PC Booter|TRS-80|TRS-80 CoCo|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zaxxon
Description=The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.<br><br>Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, with the game looping with increased difficulty if you can survive the first time. There are 3 distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.
Goodname=Zaxxon
NoIntro=
Tosec=Zaxxon

[Zenji]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|MSX
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zenji
Description=Zenji is an action/strategy game where you control a rolling face throughout a maze. Each section of the maze can be rotated by the face. The goal is to turn the entire maze green by connecting each section of the maze to the source at the center of the screen. After all sections of the maze have been connected, you can move on to the next, more challenging level. In addition to having a time limit to complete your task, you need to avoid the flames and sparks which wander about the maze. From time to time a number will appear in a maze section and count down from 9 to 0. If you touch the number before it disappears, bonus points are earned. As the levels progress, the mazes become larger, trickier and more flames will appear.
Goodname=Zenji
NoIntro=
Tosec=Zenji

[Zipper Flipper]
Publisher=Sinclair Research Ltd.
Developer=R.E.D / SUNSHINE
Released=1984
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard|Sinclair Joystick|Hot Seat
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zipper-flipper
Description=Zipper Flipper is an early pinball game for the ZX Spectrum 48k.<br><br>There is one table and two flippers. The theme for the table is 'Fruit Machine'. Around the table are pockets corresponding to symbols on a fruit machine. landing in these scores between 5 and 50 points depending on the symbol. There are also two round bumpers that score 25 points per hit.<br><br>On the right of the table is a wall of coloured bricks. Whenever a ball hits this wall it knocks out a brick. Eventually enough bricks have been removed for the ball to enter the chamber beyond. This is where the 'Fruit machine' element comes into play. <br><br>Within the chamber are three switches. The ball rests on one of these switches and, while it's there, the player can move one of the three reels on a fruit machine display by pressing the 'FIRE' key. These reels are multiply the scores of the bonus pockets. <br>Landing in a pocket with the same symbol as the right hand reel scores the value of that pocket. If both the right hand reel and the centre reel are the same then landing in that pocket scores 4 times the pocket value. If all three reels show the same symbol then landing in that pocket scores 9 times the pocket's value.<br><br>The player gets five balls per turn, after 10,000 has been reached another ball is awarded.<br><br>The control keys are a little odd. To move the plunger down any of keys 1,2,3,4 & 5 can be used, to move it up any of the 6,7,8,9,& 0 keys can be used. These keys all duplicate the same function so, for example, using key 4 does not move the plunger further or faster than using key 2.<br><br>Flipper control is also unusual. There are two flippers and they point down towards the bottom of the screen. Using keys on the left of the keyboard causes the flippers so swing up to the left, clockwise, and keys on the right cause the flippers to swing counter clockwise.<br>That means keys Q,W,E,R,T and A,S,D,F,G, and Z,X,C,V all move the flipper to the left. keys Y,U,I,O,P and H,J,K,L, and B,N,M, Symbol Shift all move to the right<br><br>The in-game menu also has an odd control method. To move between the numbered options, keys 1-5 move down the list, keys 6-0 move up the list. A list item is selected by moving to it and pressing 'ENTER'.<br><br>This game plays music at the menu and during the game there's a ping of a dong whenever the ball touches something.

[Zoids]
Publisher=Martech
Developer=Electronic Pencil Co. Ltd., The
Released=1986
Systems=Amstrad CPC|Commodore 64|MSX
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zoids
Description=In this game you are a visiting Earthman, caught in the war between ancient enemies. After you crashed, you joined your rescuers in their war for survival. You are the blue side; your enemies are colored red. You control a gigantic battle-robot, called a Zoid, to attack and defeat other Zoids.<br><br>The action takes place from within the cockpit. You have to learn a new way of looking at the world, as your only contact with outside is through the instrument panels of the Zoid. This is not intuitive--it takes some reading, some experimentation, and lots of practice.<br><br>What you see on the screen while playing is the cockpit control panels.  The computer displays your health and the health of your battle robot both visually and audibly.  You see your heartbeat and the bot has a similar heartbeat.  You also hear you heartbeats, and these tell you how your combined overall health is.<br><br>Other features of the cockpit include a radar-style map that shows your Zoid in relation to the world around you.  The map includes terrain features, and anything your instruments pick up is put on the map.  All your game controls are displayed around the map, the railgun, shields, jamming, missiles, and general information panels.
Goodname=Zoids
NoIntro=
Tosec=Bolos

[Zombi]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zombi
Description=In Zombi you control a team of four intrepid travelers, who have landed their helicopter on the roof of a shopping centre in the hope of finding fuel. The problem is that, with Hell full, Zombies are walking the earth, devouring humans as they please.<br><br>Zombi is a point and click adventure game in which you control the four characters (Alexandre, Sylvie, Yannick and Patrick) in turn, taking each of them individually through the abandoned complex. Lots of potentially-useful items have been left behind, some stored in cupboards - work out what they could be used for. <br><br>Try to find a weapon with which to attack the zombies - bare-hands fighting only works for a few attempts before your character is worn out. Dead zombies should be placed in the freezer in the basement to stop them re-emerging. You have free rein over the shopping mall, and can use the bed shops to rest and the food shops for nourishment. Be wary of the dark and zombie-filled basement though.
Goodname=Zombi
NoIntro=
Tosec=Zombi

[Zombies]
Publisher=Ariolasoft UK
Developer=BRAM Inc.
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zombies_
Description=A platform game, where you have to fight zombies, snakes, spiders and an array of other creatures in order to survive.<br><br>The real catch in this one is that the dungeons you must go through make use of visual effects, similar to those in M.C. Escher's work, to create physically impossible scenarios, hence the name, that make for some intriguing puzzles aside from the fighting.<br><br>The game features a total of 13 dungeons with 129 different rooms, and even let's you jump in the game in cooperative mode with another player.
Goodname=Zombies
NoIntro=
Tosec=Zombi

[Zona 0]
Publisher=
Developer=
Released=1991
Systems=Amstrad CPC|DOS|MSX
Genre=Racing / Driving|Strategy
Perspective=Isometric
Score=...
Controls=Kempston Joystick|Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zona-0
Description=A directly TRON-inspired (though unlicensed) variety of the snake game, Zona 0 puts the player in control of a "light cycle" that zooms across an enclosed grid with other bikes, each leaving impassable lines in their wake.  As the play field gets cluttered up with these trails, it gets more and more difficult to avoid accidentally driving in to one, veering sharply with 90-degree turns.  The player's goal is to outlast the computer-operated light bikes, proceeding to the next level.

[Zorro]
Publisher=U.S. Gold Ltd.
Developer=Datasoft, Inc.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zorro_
Description=All the ingredients from the Zorro story feature in this action game - a kidnapped senorita, an evil enemy leader (Colonel Garcia) and his henchmen and of course the obligatory swordfight!<br><br>This computer version of Zorro is a strange beast, he can leap across buildings, fall 50 feet and land like a feather, with neither a scratch to his head or a crease in his cape. He can also perform masterful tricks, such as balancing a large plant pot on his head, while simultaneously climbing up a ladder.<br><br>Zorro has similar platform gameplay to the same company's Bruce Lee game, but with a slower pace and more puzzle elements. There are 20 different screens in the game, with The Ole Hotel screen being used continually throughout the game. The player must overcome various puzzles, including the branding of a bull and catapulting into the air via a conveniently left spring board and a dazed Garcia guard!
Goodname=Zorro
NoIntro=
Tosec=Zorro

[Z-Pilot]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/z-pilot
Description=You pilot the Z-Fighter. By cybernetic control, your brain becomes one with the ship and your every thought becomes motion. Destroy all attacking aliens. Fail, and the known universe will be overrun by the bloodthirsty aliens. A true shoot-em-up. The joystick controls all motion. Fire button fires.<br><br>Destroy alien encounters and score points. The higher the level, the greater the challenge. The greater the challenge, the larger the points received.<br>After destroying 10 aliens, an energy unit will appear. If you destroy this, you will free an energy capsule. Chase and collect the capsule to obtain energy bombs.<br><br>Once you have gathered several energy bombs, you can blast a hole through the moving force barrier surrounding the Transporter Unit. Create a large enough hole and you will be able to warp through hyperspace to the next level. Complete all 4 levels and the universe is saved and you are a hero.
Goodname=Z-Pilot
NoIntro=
Tosec=Camelot

[Zub]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zub
Description=Zub is a cartoon platform game, the first title developed by the brothers Ste Pickford and John Pickford as a team. In a humorous twist, every creature in the game is named Zub, including the main character. The player controls Zub, an alien warrior that received a mission from his Emperor Zub of the Zub galactic empire: to retrieve the Green Eye of Zub, a powerful artifact.<br><br>Zub must ride the intergalactic elevators to reach other planets and continue the search for the Eye. The worlds are very empty, featuring a few platforms and sparsely populated by dangerous monsters called Zubs. Zub must hop to the existing platforms, position them next to each other, and keep jumping and alternating between them to ascend to the top of the level and move to the next planet. The Zubs float around the scene following the hero, trying to touch and drain some of the health energy, and have to be killed with the laser gun.

[ZX Columns]
Publisher=Compiler Software
Developer=Compiler Software
Released=Mar 05, 2005
Systems=
Genre=
Perspective=
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard|Sinclair Joystick
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zx-columns
Description=ZX Columns is a remake inspired by the Tetris based game of Columns, for the Sinclair ZX Spectrum.<br><br>The gameplay is largely identical to the game on which it's based, and involves forming a group of 3 or more gems with the same colour in a horizontal, vertical or diagonal line in order to remove them from the game grid.<br>ZX Columns also features a unique white gem which removes all the gems of the colour it comes into contact with.<br>As you remove gems from the grid you will gain points, the points will increase the gameplay level which in turn increases the speed that the gems come down.

[Zybex]
Publisher=
Developer=
Released=1989
Systems=Atari 8-bit|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Sinclair Joystick|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zybex
Description=Zybex is a horizontally scrolling shoot 'em up inspired by Side Arms and Nemesis/Gradius. The players took control of prisoners trying to win freedom from a galactic prison. At the end of each level they earned a crystal, opening access to the later levels of the game.<br><br>There are 16 levels in total, with numbers 2-12 immediately available after completing the first - the player can go through them in any order. However, levels 13-16 are locked until the player earns enough crystals.<br><br>The weapon system is quite unique - the player constantly fires, and the fire button is simply used to change the current weapon. The basic weapon is the Orbiter, which the player always has. Picking up weapon icons increases the power of a weapon by 1 up to the maximum of power level 4. Dying reduces the current weapon by 1 power level, or loses it if the weapon is power 1 (with the exception of the Orbiter). As the weapons get more power, their fire rate becomes faster and the bullets stronger. The five weapons are Orbiter, 8-way (upgrades from 2 to 4 to 6 to 8 way fire), Railgun (powerful single bullet which gets longer) Pulse (fires straight forward and gains diagonal fire at power 3/4) and Wall (another forward fire, which gains size).

[Zynaps]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Cursor Joystick|Keyboard|Sinclair Joystick
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zynaps
Description=This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are on offer as well, which you'll certainly need, especially as you have to go back a long way when losing a life.
Goodname=Zynaps
NoIntro=
Tosec=Zynaps

[Zythum]
Publisher=
Developer=
Released=Sep, 1986
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Cursor Joystick|Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zythum
Description=The Zythum is a magical drink, which, when imbibed, generates unknown powers. It lies hidden in the depths of a forbidding castle, which can only be reached by crossing four extremely hostile territories, each of which is guarded by custodians who must never be allowed to touch you.<br><br>You have 8 minutes to cross each land. If this time runs out, you will have failed in your quest and the game will end. If a custodian gets you, you will lose one of your 3 lives.

[Zzoom]
Publisher=Imagine
Developer=Imagine
Released=1983
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Kempston Joystick|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/zx-spectrum/zzoom
Description=Protecting refugees is your main aim here, although initially the blood-curdling screams if you shoot them can be more satisfying. You are flying a Ground Skimmer, complete with advanced flight computer.<br><br>The game is viewed in 3D, with you flying into a scrolling screen, which was quite a technical advance at the time. Enemies come at your from all angles and must be shot down before they can reach the refugees. You must make sure not to hit the ground or make contact with the enemies, as this will gradually weaken your shield.

Goodname=Zzoom
NoIntro=
Tosec=Zzoom
