[007: Licence to Kill]
Publisher=Domark Software, Inc.
Developer=Quixel
Released=1989
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/007-licence-to-kill
Description=A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.<br><br>Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.

[10 Megahits Vol. 2]
Publisher=Ubi Soft Entertainment Software
Developer=Cinemaware Corporation|Dinamic Software|Intelligent Design Ltd.|Magic Bytes|Maxwell Technology Ltd.|Quixel|Red Rat Software Ltd|SNK Corporation|Tengen Inc.|Tynesoft Computer Software
Released=1990
Systems=Amiga
Genre=Action|Adventure|Racing / Driving|Simulation|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/10-megahits-vol-2
Description=10 Megahits Vol. 2 is a compilation including the following ten games:<br><br>1. 007: Licence to Kill<br>2. Grand Prix Master<br>3. Hotshot<br>4. Ikari Warriors<br>5. Lombard RAC Rally<br>6. Rocket Ranger<br>7. Toobin'<br>8. Vixen<br>9. Wall$treet<br>10. Winter Olympia 88

[10th Frame]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=2.0
Controls=Keyboard|Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/10th-frame
Description=Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

[1943: The Battle of Midway]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Keyboard|Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/1943-the-battle-of-midway
Description=The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands.<br><br>Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.

[1st Division Manager]
Publisher=Codemasters Software Company Limited, The
Developer=Cirrus Software
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/1st-division-manager
Description=1st Division Manager is a football management game where you take on a team of your choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as your name, the name of your club, your current league position, a rating and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone. Press it and you will be able to make a phone call to either the Transfer Market (for buying and selling players) or the the Bank (to get a loan). The third icon is a note book and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After match you will get reports about players being injured, results in the other matches and the finances for that week.

[1st Person Pinball]
Publisher=Tynesoft Computer Software
Developer=Cirrus Software
Released=1989
Systems=Amiga|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=2.3
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/1st-person-pinball
Description=Tynesoft were almost certainly the first people to try a first person  pinball game with this ambitious program. Up to four players could join in, including 2 computer players to show you how it's done. The game can be played from a more traditional overhead-view mode, which makes it easier to tell where the bumpers are in relation to the flippers, and is recommended for learning the game. Most of those bumpers are single-colour and arranged in a straightforward pattern. There are three different gameplay speeds and 2 possible levels of ball bounce.

[20,000 Leagues Under the Sea]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amiga|Amstrad CPC|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/20000-leagues-under-the-sea
Description=The game is based on an idea by Jules Verne.<br><br>In 5th July 1867 the government has decided on the departure of the famous ship the "Abraham Lincoln", which will leave on the trail of the sea monster. The great French professor Mr. Arronax will also take part in the expedition.<br>The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition will set on board the Nautilus, submarine navigated by Captain Nemo. The player takes the Anorax' role to find out more.<br><br>The most part of the game is spent on the Nautilus which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map he influences the route. Sometimes the player leaves the submarine to explore other locations respectively solves puzzles to receive more hints or to solve action sequences, e.g. fighting against a shark. <br><br>The game is played in real-time which means the key to success is being at the right location in the right time. This also results in various possibilities to render the game unwinnable and regular waiting times. The player also needs to watch Nemo's mood, if he angers Nemo, e.g. by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

[221 B Baker St.]
Publisher=Datasoft, Inc.
Developer=IntelliCreations, Inc.|Pacific Softech Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Adventure|Strategy
Perspective=Platform
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/221-b-baker-st
Description=Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London.  After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual.  The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game.<br><br>Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together.  Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis.  Each location will have a clue, but not all clues will be useful.  <br><br>Before solving the case, players must visit Scotland Yard for a badge.  Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith.  Once a player believes they have solved the case, they must return to Baker Street and answer a quiz.  If the player is incorrect, the other players can continue.

[2 Hot 2 Handle]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Leland Corporation|SEGA Corporation|Tecmo, Ltd.
Released=1991
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/2-hot-2-handle
Description=2 Hot 2 Handle is a compilation containing the following 4 games:<br><br>1. Golden Axe<br>2. Ivan "Iron Man" Stewart's Super Off Road<br>3. Shadow Warriors<br>4. Total Recall

[3D Galax]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/3d-galax
Description=As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.

[4-D Boxing]
Publisher=Mindscape International Ltd.
Developer=Distinctive Software, Inc.
Released=1991
Systems=Amiga|DOS|Macintosh|PC-98
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/4-d-boxing
Description=4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. <br><br>You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

[4x4 Off-Road Racing]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/4x4-off-road-racing
Description=As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares.<br><br>There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

[5th Gear]
Publisher=Hewson Consultants Ltd.
Developer=Fantastic Four
Released=1989
Systems=Amiga|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/5th-gear
Description=The aim is to drive from the beginning of the track to the end while avoiding obstacles and eliminating (with your machine gun) other vehicles. The tracks are not roads, but maze-like obstacle courses in the wilderness. It is part maze solving, part combat, part racing against the clock.

[7 Colors]
Publisher=Infogrames Europe SA
Developer=Gamos Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/7-colors
Description=It might be a "battle of colours", two "enemies" engaging in a "fight" to "conquer the territory" on the "battlefield". Or, despite Infogrames' martial marketing efforts, 7 Colors might just be a puzzle game with brightly colored diamonds. <br><br>In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of that color bordering on the player's territory are annexed, expanding the borders. Whoever first controls more than half of the terrain wins.<br><br>Some quirks add tactical depth: The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure.<br><br>7 Colors can be played against the computer or a human opponent, even over a local network - a rare feature at the time. Ambitious players may design their own boards with the included editor.

[9 Lives]
Publisher=Atari Corp. (UK) Ltd.
Developer=Frames
Released=1990
Systems=Amiga
Genre=Action
Perspective=Platform
Score=3.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/9-lives
Description=Claudette the cat has been kidnapped by scientists aiming to use her for experiments. Bob Cat can't allow this, and sets off to save her.<br><br>9 Lives is a platform game taking in four levels. The lengths of jumps are variable, depending on how long the joystick is pushed down for. Bonus items to be collected include rotor blades, to allow flight. <br><br>Bob cannot kill his enemies, but can temporarily stun them, by hurling his ball of string at them. Contact with enemies or hazards causes an energy bar to decrease - a life is lost once it reaches zero. As the title suggests, this can happen eight times before a ninth death ends the game.

[A 320]
Publisher=Loriciels
Developer=Loriciels
Released=1989
Systems=Amstrad CPC
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=2.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/a-320
Description=You've parked your car near the entrance of airport terminal. The day looks good. Your flight is in a few hours, so you have time to get ready to take-off... <br><br>In the game you are a regular pilot of "A 320" airbus, who will be involved suddenly in terrorist action organized by air pirates. The plot is divided in three parts: two point-and-click adventure phases set in airport and on terrorist's island and simplified flight simulator phase between them.<br><br>During the real-time adventure phase in airport, you should move between locations, interact with people and objects to gain information on radio channels, frequency, number of route, time of take-off, which vary in each seance of gameplay.<br><br>After sitting in cockpit the game is turned in the flight sim. You should perform take-off, activate the radio, and receive a first radio transmission from pirates, who will inform you on actions you should perform or airbus will be blown up. Finally they direct your airbus with passengers to the pirate's island, where you should land it.<br><br>During the real-time adventure phase on the island you should find the pirate's house, get inside it, and defeat pirate's mastermind with a gun.<br><br>The overall gameplay is flown in first-person view, when player should move the cursor on the screen to move to certain location, collect, use or interact with items as well as talk with persons. The persons are real actors originally, but digitized slightly as well as overall environment. The game is flown in real-time and special part of screen shows the current position (parallel in time to yours) of some terrorist, who you can't see until reaching a certain point of the game.<br><br>The game is played by one person and originally made in French.

[A320 Airbus (Edition Europa)]
Publisher=Thalion Software
Developer=Thalion Software
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/a320-airbus-edition-europa
Description=If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. <br>During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

[AAARGH!]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/aaargh
Description=What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. <br><br>This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,<br><br>Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

[ABC Jumble]
Publisher=
Developer=
Released=1992
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/abc-jumble
Description=ABC Jumble is a game in high resolution for kids where you have to order the letters in the alphabet. When you are done and all letters are in order you get to see how many moves you did it in. Help is given in two ways: by playing the alphabet song and lighting up the corresponding letter and by a help screen that shows the letters in alphabetical order.

[Ace Invaders]
Publisher=Budgie UK
Developer=The Shapeshifters
Released=Nov, 1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ace-invaders
Description=Ace Invaders is a Space Invaders clone written in 68000 assembler.<br>You control your ship with the joystick and your mission is to destroy as many aliens as possible. If the action gets to heavy you can always dodge the bullets or hide behind one of your four shields, but once your shields are gone you are unprotected. You have only three lives and if an alien manages to land directly on you you lose them all at once. As in the original Space Invaders the aliens moves faster as they get fewer.<br><br>The game features two playing modes: Original Edition and Limited Edition. The difference between the two modes is that the graphics is Limited Edition is better than in the Original one and that the color scheme is changing from game to game.

[Action Fighter]
Publisher=Firebird Software Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/action-fighter
Description=This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.<br><br>By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.<br><br>There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.<br><br>Picking up flags gives you bonus points with 10,000 points gaining you an extra life.

[Action Pack]
Publisher=Action Sixteen
Developer=Infogrames Europe SA|Attic, The|Hewson Consultants Ltd.|New-Deal Productions S.A.|Silmarils|Systematics|Zippo Games
Released=1991
Systems=Amiga
Genre=Action|Adventure|Racing / Driving|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/action-pack__
Description=Action Sixteen's first compilation for the 1991 Christmas season contained no less than 10 games:<br><br>1. Colorado<br>Cosmic Pirate<br>Eliminator<br>Fast Lane!: The Spice Engineering Challenge<br>Hostage: Rescue Mission<br>Le Fetich Maya<br>Safari Guns<br>Rotor<br>Sherman M4<br>Targhan

[The Addams Family]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1992
Systems=Amiga|Genesis|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/addams-family
Description=The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's).<br><br>The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing.<br><br>As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully.

[Addicta Ball]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1987
Systems=Amiga|Commodore 64|MSX
Genre=Action
Perspective=Top-Down
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/addicta-ball
Description=Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle.<br><br>There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time. There are also some vehicles at the bottom of the screen that can be hit. Cooperative games for two players are supported.

[Advanced Destroyer Simulator]
Publisher=Futura
Developer=Futura
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/advanced-destroyer-simulator
Description=Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986).<br><br>ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla.<br><br>There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy escorts, submarine hunts and blockade runs. Each scenario also offers an open “Delta” option where you cruise and hunt without specific objectives.<br><br>You navigate the destroyer manually, in real-time and from a first person perspective, though with the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time critical; in the course of the mission, it may be necessary to dock in allied ports for repairs, to refuel and restock on ammunition.

[Advantage Tennis]
Publisher=Infogrames Europe SA
Developer=Ikos
Released=1991
Systems=Amiga|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/advantage-tennis
Description=A lifelike tennis simulation. The game is played with 2d characters in a 3d simulated court. The camera zooms and pans in to follow the action and give a virtual reality like movement. There are training, season and exhibition modes. The season mode is quite detailed, where you get to play a variety of competitors and in different courts around the world.

[The Adventures of Maddog Williams Vol 1. in the Dungeons of Duridian]
Publisher=Game Crafters
Developer=Iliad
Released=1991
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/adventures-of-maddog-williams-vol-1-in-the-dungeons-of-duridian
Description=In The Adventures of Maddog Williams in the Dungeons of Duridian the player takes the role of Maddog Williams who wants to rescue the beautiful Princess Leoria and free her father King Thaylor. He also needs to vanquish the Evil Serak and restore peace to the lands of Duridian. <br><br>The game is a mix between adventure and RPG. Similar to early Sierra adventures the player directly controls the movements of Maddog and types in text commands to perform an action. As usual he explores his surroundings, collects items and uses them to solve puzzles. If the player meets an enemy the game switches to the fighting view. The combat is in real time and the player controls Maddog's basic movements: side steps, blocking and attacking in two different heights. There are three difficulty levels which mostly influence the combat but the lowest one also results in easier puzzles.

[The Adventures of Quik and Silva]
Publisher=New Bits on the Ram
Developer=New Bits on the Ram
Released=1991
Systems=Amiga
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/adventures-of-quik-and-silva
Description=The Adventures of Quik and Silva is a platform game where you control a pair of small droids. You have to guide your heroes through the level by avoiding the miscellany of monsters who stand in your way. Power ups come in the form of 'P' symbols which give extra spreading power to your bullets. Extra lives and other goodies come from bouncing into the X platforms spread throughout the levels, but many of them are difficult to get at.

[The Adventures of Robin Hood]
Publisher=Millennium Interactive Ltd.
Developer=Millennium Interactive Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Adventure
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/adventures-of-robin-hood
Description=In Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." To he ultimate aim is to retake your castle, which is captured in the intro sequence. This involves bringing together your band of merry men, and killing the Sheriff and his guards. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. The whole interface is similar to Populous: you don't direct Robin directly but with icons which are placed around the screen.<br><br>The AI citizens of Sherwood go about their lives as normal, so it's another game that you can spend just watching and wandering through rather than trying to complete.

[Aerial  Combat 2]
Publisher=
Developer=Croft Soft Software
Released=1994
Systems=
Genre=
Perspective=
Score=1.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/aerial-combat-2
Description=Aerial  Combat 2 is a two player dogfight game written in STOS and sequel to Aerial Combat ST. Since this is a dogfight game the aim of the game is to destroy your opponent before he/she destroys you. <br><br>The game comes with three sets of backgrounds and aircraft and more can be added with data discs. The game area is one screen in size and if a player exits the screen to the left or right he/she will appear again on the opposite side. The players can only fire one shoot at a time each.<br><br>At the beginning of each combat both players have three lives. Points is awarded for shooting down the opponent, forcing opponent to crash, colliding in mid air, shooting or colliding with horizontally moving object, shooting or colliding with vertically moving object and lives left at the end of the game.

[Aerial Combat ST]
Publisher=
Developer=Croft Soft Software
Released=1994
Systems=
Genre=
Perspective=
Score=2.9
Controls=Joystick (Analog)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/aerial-combat-st
Description=Aerial Combat ST is a two player dogfight game written in STOS. Since this is a dogfight the aim is to destroy your opponent before he/she destroys you. <br><br>Backgrounds and plane types is selectable from disc and the game comes with three backgrounds and three plane types (World War 1, Present and Future). The background image is in the .PI1 Degas file-format so you can add your own backgrounds to the game. Both players have 5 lives at the start of the game. The game area is one screen in size and if a player exits the screen to the left or right he/she will appear again on the opposite side. The players can only fire one shot at a time each.

[Aerial  Kombat 3: The Final Encounter]
Publisher=
Developer=Croft Soft Software
Released=1995
Systems=
Genre=
Perspective=
Score=2.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/aerial-kombat-3-the-final-encounter
Description=Aerial  Kombat 3: The Final Encounter is a two player dogfight game written in STOS and sequel to Aerial Combat 2. Since this is a dogfight, the aim of the game is to destroy your opponent before he/she destroys you. The players can only fire one shoot at a time each.<br><br>AK3 comes with three scenarios: World War 1, Hoover-cars and Choppers, additional scenarios can be loaded from data discs. A big difference between this game and it's predecessors is that different scenarios have different map layouts and not only different graphics.

[African Raiders-01]
Publisher=Tomahawk
Developer=Coktel Vision
Released=1988
Systems=Amiga|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/african-raiders-01
Description=The game tries to represent the African part of 11th Paris-Dakar rally route, which in the game takes place in Tunisia, Algeria, Niger, Burkina Faso, Mali, and Senegal in 1988-1989.<br><br>Controlling his(her) car in third-person 'behind the car' view, player should drive through the marked path in Sahara. When player loses his(her) way, he(she) may be in the sands alone and start to skid. In this situation he(she) may switch between 4x4 and 4x2 modes of the car. These modes have own opportunities and misses. The speed is limited to 87 in 4x4 mode and limited by car's parameters in 4x2 mode. But in 4x4 mode path marks may stop the car, while in 4x2 mode the car may knock the path parks off. Switching the gear, player may drive back and forth to avoid blocking of car either by path mark or by debris in the sand. Direction of the way is shown by compass as well as length of traversed path and volume of residuary fuel are displayed by indicators.<br><br>Other drivers are present on the way during day and night, therefore they should be left behind to win in the rally. There are five stages with different visible horizons:<br>1) Tunis - In Salah (5726 Km); <br>2) Ouallene - Achegour (4353 Km); <br>3) Achegour - Niamey (4587 Km); <br>4) Ouagadougou - Bamako  (4438 Km); <br>5) Bamako - Dakar (3622 Km).<br><br>So, you have to conquer the sands of Sahara, show good time on each stage, and to be the first at the finish.

[After Burner]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|NES|SEGA 32X|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/after-burner
Description=Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.<br><br>The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.

[After Burner II]
Publisher=Activision (UK) Limited
Developer=AM R&D Dept. #2
Released=1989
Systems=Amiga|DOS|Genesis|J2ME|NES|TurboGrafx-16
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/after-burner-ii
Description=Similar to its predecessor, the premise of After Burner II is to get on the F-14 Tomcat and fly mission after mission of shooting planes out of the sky. At your disposal is a vulcan cannon (basically a machine gun) and a limited number of missiles. In some versions of the game the guns fire automatically all the time. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.<br><br>The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. You also can speed up and slow down to deal with enemies which appear behind you.

[After the War]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/after-the-war
Description=Year 2019, Manhattan. After a nuclear war.  <br><br>Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.<br><br>There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of McJerin.

[A.G.E.]
Publisher=Tomahawk
Developer=Coktel Vision
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/age
Description=Sequel to Galactic Empire.<br><br>A.G.E. (= Advanced Galactic Empire) is an early first-person space/adventure hybrid from Coktel Vision. Both games sports a fast 3D engine.  As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. <br><br>The game is similar to Elite in that you are relatively free to travel to wherever you please.

[Airball]
Publisher=MicroDeal
Developer=MicroDeal
Released=1987
Systems=Amiga|Apple IIgs|Atari 8-bit|DOS|Dragon 32/64
Genre=Adventure|Strategy
Perspective=Isometric
Score=3.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/airball
Description=You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again.<br><br>These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps which can be found in the maze - but you have to leave them in time or you explode because of overpressure.

[Airborne Ranger]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=Top-Down
Score=1.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/airborne-ranger
Description=In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases:<br>Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing.<br>2. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself.<br>3. Performing the actual missions and reaching the pick-up point before time runs out. There are 12 different missions which include capturing an enemy officer, blowing up an ammunition depot, photographing an experimental aircraft and liberating P.O.W.'s<br><br>Missions take place in either an arctic, desert or temperate setting. Using the mission map the player must decide the route towards the mission objective. This might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.).<br><br>Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.

[Air Bucks]
Publisher=Impressions Games
Developer=Impressions Games
Released=1992
Systems=Amiga|DOS
Genre=
Perspective=
Score=4.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/air-bucks
Description=Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more. <br><br>The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations to accommodate them. Other important industry-specific activities include designing global routes and paying for landing rights, tinkering with plane layouts and determining fares for each leg. All those decisions are made inside various menu screens. Competition consists of up to three human or AI controlled opponents and the world map is randomly generated with every new game.

[Air Duel: 80 Years of Dogfighting]
Publisher=MicroProse Ltd.
Developer=Vektor Grafix Ltd
Released=1993
Systems=Amiga|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/air-duel-80-years-of-dogfighting
Description=As the name suggests, this flight simulation gives you a chance to fly most of the famous fighter models from World War 1 to the present day. You can fly the Sopwith Camel, the Spitfire, the F-4 Phantom, the Harrier Jump Jet, the F-16 Fighting Falcon, the Fokker DR1, and the MiG-23, each with realistic and functional cockpit features.  The game offers 6 historical missions, a duel mode and a "What If?" air duel. In the latter, you can apply weapons from different time periods to aircraft, and try to shoot down a modern plane using an older one.

[Airstrike USA]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1990
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/airstrike-usa
Description=Airstrike USA is an arcade action flight game, where you fly the ATF (Advanced Tactical Fighter) on various missions around the world.<br>Missions include destroying enemy submarines, radars, aircraft, bases etc.<br>In the game you watch your ATF from behind with an very simplified instrument panel at the bottom of the screen.

[Air Support]
Publisher=
Developer=
Released=1993
Systems=Amiga
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/air-support
Description=Strategy based war game set in the future "where wars are fought in virtual reality". What this means is that you control your forces via a top-down map (like in the popular Battle Isle) but you can switch to a 1st person 3D wireframe perspective of your units for "special missions".<br><br>The game boasted "incredibly realistic virtual 3D" which meant having to don the 3D glasses that came with the game during the wireframe 3D sections.

[Air to Air Combat]
Publisher=
Developer=Insomnia
Released=1992
Systems=
Genre=
Perspective=
Score=2.6
Controls=Joystick (Digital)|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/air-to-air-combat
Description=Air to Air Combat is a two-player dogfight game. The game area is one screen in size and if a player exits the screen to the left or right he/she will appear again on the opposite side. Since this is a dogfight, the aim of the game is to destroy your opponent before he/she destroys you, and the first to score five kills wins. Sometimes barrage balloons appears and shooting them decreases your opponents score by one. Gravity can be turned on (default) or off. With gravity on one must make sure to always have enough speed not to stall or crash. Flying too high will make you plane engine stall because of lack of oxygen.

[Air Traffic Controller]
Publisher=Flying V soft
Developer=Flying V soft
Released=1989
Systems=
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/air-traffic-controller
Description=Air Traffic Controller is a one player game written in ST-Pascal for high resolution where you take on the role as an air traffic controller. The goal of the game is to keep going as long as possible. The game ends when: <br><br>1. A plane crashes, i.e. when it's altitude is zero in the wrong place.<br>2. A plane leaves the area at the wrong altitude or in the wrong place.<br>3. A plane lands instead of exiting the area and the other way around.<br>4. A plane lands at the wrong airport.<br>5. Two planes collide.<br><br>The radar displays jets as lower case letters and propeller planes as upper case letters, the digit attached to the letter is the planes altitude. Airports is marked with an 'a' and an arrow that shows the direction on which planes are supposed to take off or land. Beacons are represented by '*', you can tell a plane in advance to do something once it gets to a beacon. The active list shows you what planes are in the air, their altitude, where they are heading and whether delayed commands have been issued. Under 'holdings' you can also see what planes are waiting at airports fore take-off.<br><br>The game comes with 13 game files and since they are in plain ASCII (and explained in the manual) the player can easily construct his/her own game files.

[A.J.'s World of Discovery]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1991
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ajs-world-of-discovery
Description=Who's this little fellow on our screen? He's A.J., that's who. And he's about to invite you to his own "World of Discovery".<br><br>A.J.'s World of Discovery is an educational game where kids can play numerous mini-games: <br><br>1. an Arkanoid clone; <br>a funny face maker, where you can freely change facial features or randomly generate a face; <br>a simple graphics program where you can draw pictures with a variety of tools and save them to disk; <br>Matchbox car races; you can construct your own track and then race another person or a computer; <br>a keyboard that teaches to type; <br>a sticker book; <br>several jigsaw puzzles, where you are rewarded with an animated picture after you finish piecing it together; <br>educational mini-games that teach English and Maths; <br>and it's also possible to grow your own garden by planting the seeds and then watch the flowers slowly grow over time.<br><br>The game contains numerous amusing, silly animations and sounds.

[Alcatraz]
Publisher=Infogrames Europe SA
Developer=221B Software Development
Released=1992
Systems=Amiga|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/alcatraz
Description=As a U.S. Navy SEAL you must break into Alcatraz prison and free all of the hostages. Alcatraz is a one or two player platform game that changes perspective to a first-person view once you're inside a building. With many different weapons such as flamethrowers, machine guns, bombs, and other destructive, close combat weapons, you will be able to defeat the wild horde of terrorists. If you play with the two player option, the screen splits horizontally.

[A.L.C.O.N.]
Publisher=Imagine Software
Developer=Toaplan Co., Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/alcon
Description=Forward scrolling spaceship shooting game over the planet Orac, based on the Toaplan original arcade game.<br><br>Alien enemies have occupied the planet Orac in the year 2059. The Alien League Of Cosmic Nations (ALCON) has determined that you are the pilot to take the Slap Fighter (Europe) / SW475 Starfighter (US) and defeat the aliens. The main feature of the game is its pickup system. You pick up stars and then you choose which powerup you want, pick up one star and you can choose shield, two stars to choose shot, three stars to choose side shot, four for wing upgrade, five for bomb shot, six for laser shot, seven for homing missiles and eight for a shield upgrade. The homing missile is probably the most powerful weapon and the bomb is quite annoying.

[ALF: The First Adventure]
Publisher=Box Office, Inc.
Developer=Box Office, Inc.
Released=1989
Systems=Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=1.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/alf-the-first-adventure
Description=This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.

[Aliants: The Desperate Battle For Earth!]
Publisher=Keypunch Software, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1987
Systems=Atari 8-bit|Commodore 64|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/aliants-the-desperate-battle-for-earth
Description=When Earthlings decided to stop wars and explore the outer space, another menace threaten them. The Aliants species, who came from far space to conquer all and to dominate in universe. And such goal was mostly achieved by them. They conquered Earth, but some human forces were left, and you are one of them.<br><br>The game represents the story about humankind savior, you, and is divided on Arcade and Strategical parts. In the start of the game, you should approach hidden Human base "Valley Forge" and land your cruiser. To achieve this, you should in arcade mode keep crosshair in the center of the screen, while it tries to move out of the center. <br><br>After landing you should choose your origin and prove yourself in the Simulator, where you in arcade mode should burn with laser gun specific parts of the enemy starship. Completing the goal in Simulator, you will take the rank of Admiral and is ready to the main strategy part of the game.<br><br>During strategy, you, sitting in the Lexington Starship, should command your Battle Carriers on the rectangular grid map 10x10, fight with enemy ships, defend your base, and free the base captured by Aliants. It is achieved by giving orders to your units and examining their positions. You should free all captured colonies to win!

[Alien Fires: 2199 AD]
Publisher=Paragon Software Corporation
Developer=Jagware
Released=1987
Systems=Amiga|DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/alien-fires-2199-ad
Description=Assume the role of a Time Lord, an immortal race of beings responsible for protecting the temporal balance of the universe from chaos and destruction, and travel to the Galaxy's End, to prevent Dr. Samuel Kurtz from travelling to the dawn of time and witnessing the Creation of all that is.<br><br>Create your Time Lord choosing from a variety of skills, including Fighting, Marksmanship, Diplomacy, Dexterity, Understanding, Tracking and Quickness.<br><br>Features colorful, three dimensional graphics and digitized rock music and sound effects.

[Aliens]
Publisher=
Developer=
Released=Dec 14, 1992
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/aliens_
Description=Aliens is a shoot'em-up game for high-resolution only. Just like in Space Invaders you control a spaceship at the bottom of the screen and fire at enemies at the upper part of the screen. Enemies enters the screen from left or right, some will move around the upper parts of the screen a while before they start to descend while others will aim for you directly. If any of the enemies hits you or the ground you lose a life. There are 20 types of enemies and once destroyed they give you 50 to 300 points depending on type.


[Alien Storm]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Genesis|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/alien-storm
Description=The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks.<br><br>When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO.<br><br>When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it.<br><br>At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. <br><br>You can play Alien Storm by yourself, or with another person.

[Alien Syndrome]
Publisher=ACE
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Gear|MSX|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/alien-syndrome
Description=Alien Syndrome is a scrolling shooter arcade conversion.<br><br>Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.<br><br>You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)

[Allan Border's Cricket]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1993
Systems=Amiga|Commodore 64|DOS|Genesis
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/allan-borders-cricket
Description=One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after the previous Graham Gooch's Test Match.<br><br>All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand.<br><br>There are 3 skill levels - Amateur, Professional and World Class. The bowling involves positioning a cursor to place the bowl, then controlling the speed/spin (depending on the type of bowler selected). Batting involves timing one of the many available shots, and fielding is largely automated.

[Altar]
Publisher=ERE Informatique
Developer=Decroix - Garofalo
Released=1987
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/altar
Description=In this top-down arcade shooter you are a pilot of space craft,<br>breaking through a strongly defended enemy space station somewhere near Altair. Enemy guns are set either behind the indestructible borders or in free positions. All of them are shooting at you in certain directions. Flying on a scrolling playscreen, you may move in four directions and shoot<br>towards you. You should avoid the enemy bullets and blocking structures to do not to be killed. The bosses appear in certain parts, where screen-scrolling mode stops until the boss will be eliminated.<br><br>On your way 12 saving points will mark the positions, from where you'll restart after losing one of your lives. You should keep your energy level, shooting certain energy cells to increase it. Also you should shoot a combination of four letters "FIRE" to upgrade your weapon to 2nd level, or 4 items of square to add some kind of missiles for you possession.<br><br>Finishing your way after 12th saving point, you'll be transferred to the initial starting position with all points, energy, and missiles, but without weapon upgrade.

[Altered Beast]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|MSX|NES|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|Windows|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/altered-beast
Description=In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.<br><br>The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.<br><br>The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.

[Alternate Reality: The City]
Publisher=Datasoft, Inc.
Developer=Paradise Programming
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/alternate-reality-the-city
Description=In this old first-person RPG, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. <br><br>In addition to standard first-person RPG's of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offered moral evaluation of your character, and depending on your actions you would be good or evil, and that affected how the environment reacted to you. Encounters were not necessarily just resolved with combat, but you could also try to trick, charm or bribe opponents, and the storyline was very non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.<br><br>Alternate Reality: The City is the first part of an unfinished series of five planned RPG's.

[The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!]
Publisher=Empire Software
Developer=Paragon Software Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/amazing-spider-man-and-captain-america-in-dr-dooms-revenge
Description=Latverian president Dr. Doom is a terrible enemy, so when he hatches a plan to blow up New York City with a stolen Atomic bomb, one Marvel superhero is not enough to stop him. As the lavishly-drawn comic bundled with the game explains, Spider-Man and Captain America must join forces to go to Latveria and foil his plans.<br><br>The main action in the game is a side-scrolling beat 'em up, in which you alternately control the two characters. They each have their own moves to deal with The Rhino, Electro and other foes. Moves are context-sensitive based on the distance between your character and the opponent. Energy bars decrease as you each take hits. After each section you get comic-book sequences as a reward, and to set the scene of the evolving story.

[The Amazing Spider-Man]
Publisher=Paragon Software Corporation
Developer=Oxford Digital Enterprises Ltd.
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/amazing-spider-man
Description=This game was developed by Paragon as one of their various Marvel Superhero games. You are Spider-Man, who must go through many levels of platform gameplay because........well, he can! Fortunately, there are many weapons to help you: you can climb walls and shoot grappling hooks-but what do you expect with Spider-Man?

[Amazon]
Publisher=Trillium Corp.
Developer=Trillium Corp.
Released=1985
Systems=Apple II|Commodore 64|DOS|MSX
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/amazon
Description=Amazon is a graphical text adventure game by Michael Crichton. You work for the NSRT (National Satellite Resource Technology), a top secret research firm. Waiting for a transmission from a team sent to the Amazon Rainforest, you realize the expedition has gone wrong, and it is your job to travel to the Amazon Rainforest and figure out what happened.<br><br>Included in the folder is a map of the Amazon Rainforest and a technical briefing of your mission from the NSRT home office.

[Amberstar]
Publisher=Thalion Software
Developer=Thalion Software
Released=Apr 16, 1992
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/amberstar
Description=Lord Tarbos brought terror to the land of Lyramion, before being locked away in a secure prison. Now, Marmion is trying to release him, with the intention of spreading horror through the land Your task is to find the 13 pieces of the Amberstar, to ensure that you can get there first <br><br>Amberstar is a top-view role-playing game. Initially you are alone, but can make contact with other characters who will hopefully join your team. 90 different spells across 3 classes are incorporated into the game, as is an auto-mapping and auto-saving system.

[A.M.C.: Astro Marine Corps]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/amc-astro-marine-corps
Description=Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.<br><br>You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.

[American Gladiators]
Publisher=GameTek, Inc.
Developer=Imagitec Design Inc.
Released=1992
Systems=Amiga|DOS|Genesis|NES|SNES
Genre=Action|Simulation
Perspective=Platform
Score=0.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/american-gladiators
Description=American Gladiators is licensed from the popular TV show of the same name. It features a series of events testing players' strength, speed and skill against a trained team of ten 'Gladiators', five male and five female. The female characters are Ice, Gold, Lace, Blaze and Zap, most of them know by their bodybuilding achievements. Main male characters are Turbo, Nitro (he featured several US National TV commercials), Gemini, Thunder and Laser (Mr. Montana on 1986).<br><br>In total there are seven events, all viewed from third-person views. The final one is the Eliminator assault course., in which you compete directly against an opponent.

[A Mind Forever Voyaging]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Apple II|Commodore 128|DOS|Macintosh
Genre=
Perspective=
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/a-mind-forever-voyaging
Description=The year is 2031 and the world is near the brink of collapse.  A computer project by the name PRISM is the last hope, the only catch is that you are that computer program.  You just found out that you are not a person, but are in fact the world's first sentient machine. <br><br>Difficulty Level: Advanced

[Anarchy]
Publisher=Psyclapse|Psygnosis Limited
Developer=WJS Design
Released=1990
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/anarchy_
Description=As a Defender clone, Anarchy is a sidescrolling parallax shooter, in which you take on the evil Anarchists and their destructive behaviour. Your ship moves left or right on a looping level, shooting the enemies and finally the bosses. You have a single life with gradually draining energy. No less than 50 High Scores are recorded.<br><br>There are no surprises in gameplay, except the usual upgrades for your ship - X-shaped pods reveal circles, which can be collected to produce multiple fire beams, multi-directional shots, and drones with advanced cannons<br><br>The action is fast and smooth, and anybody looking for a straight shooter might take a glimpse, although the reviews from the magazines mostly ranged from bad to mid-class.<br><br>Anarchy was released under Psygnosis label Psyclapse. The manual comes in four languages: English, French, German and Italian.

[The Ancient Art of War in the Skies]
Publisher=MicroProse Software, Inc.
Developer=Evryware
Released=1993
Systems=Amiga|DOS
Genre=Action|Simulation|Strategy
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ancient-art-of-war-in-the-skies
Description=A World War I aircraft simulator involving both side-scrolling and overhead combat. Engage in bombings of enemy territory over a 3-D scrolling map, or enter into dogfights over a sidescrolling area.  It takes a great deal of strategy to plan your missions, and choosing the right path could get you closer to winning the war.  The game also includes many real and fictional campaigns, as well as an editor to create your own.

[The Ancient Art of War]
Publisher=
Developer=
Released=1990
Systems=Amstrad CPC|Apple II|DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ancient-art-of-war
Description=Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast "Barbarians", the heavily armored but slow "Knights", and the ranged "Archers". A fourth non-combatant unit type is also available: "Spies", which is only available under certain campaign rule settings.  <br><br>The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player.<br><br>Gameplay is represented in two major areas:<br><br>1. The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier;<br><br>The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.).<br><br>The difficulty setting is based on real-historical characters, (with the exception of possibly) Crazy Ivan as the easiest and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.<br><br>Construction Set<br>The game also comes with a construction set which allows the player to create own campaigns: From the story, rules to the map editor. In this game editor, the player can also tweak troops to the player's liking, such as default troop formations.<br><br>EGA/VGA Version<br>Brřderbund released an EGA/VGA version of the game in 1989, using the same game engine and scenarios of the original CGA game. Campaigns made with the construction set of the CGA version were also playable with the EGA/VGA version.

[Angel Nieto Pole 500]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/angel-nieto-pole-500
Description="Angel Nieto Pole 500" is a motorcycle game based on the 500cc World Championship, starring the Spanish legend Angel Nieto (champion of the 50cc and 125cc modalities in a lot of years since 1971 to 1985).<br><br>This game allows us to choose between an enormous number of options with the primary target to beat all our rivals. In the beginning of the game, you can choose between some game possibilities: joystick or keyboard, 1 player or 2 players, game mode, change your motorcycle characteristics, choose circuit, meteorology and load/save game.<br><br>And then, in the World Championship you can choose another option: see the stats of your competitors (his times in the trainings, records and position in start line), also you can run the official training on each circuit to be placed on the best position to start the race.<br><br>The game includes 16 circuits in total (the official of this competition), you can try it by separate to train, but if you want to win the title you must to show your abilities in each one of them since the first. Another caract of Pole 500 is the possibility to run in  training mode or Championship mode with 2 players simultaneously (in this case the screen will be sectioned horizontally).

[Annals of Rome]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/annals-of-rome
Description=Annals of Rome begins in 273BC and sets you as a Roman senator, with the ultimate aim of colonizing as much of the known world as possible, and retaining that power against Carthaginians, Vandals,  Parthians, Persians and all the other world forces. You have a strong army at your disposal, and can direct your generals as to which countries they attempt to invade.<br><br>The game is turn-based, and these turns operate in phases, beginning with the economic circumstances of population and tax income being decided - it's recommended to keep taxation taxing low unless things become desperate. The game then updates you on the statuses of your generals, and give you the chance to redistribute them to other parts of your kingdom. <br><br>Officers may rebel and cause a civil war - fortunately this can usually be pre-empted. More serious are attempts to take land from other civilizations, which take place in order and include conflicts between other groups. These, like every element of the game, are accurately historically modeled and variable in time-span as a result.

[Annihilator]
Publisher=
Developer=
Released=Nov, 1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/annihilator
Description=Annihilator is a Galaxian clone written in 68000 assembler.<br><br>Your ship is at the bottom of the screen and you control it with the joystick. The aim of the game is to destroy as many aliens as possible before you lose your only ship. On every level a large group of aliens comes down from the top of the screen to the middle of the screen and you have to move left and right to avoid them and fire your ships weapon to destroy them. At given intervals aliens will break formation and fly down the screen against you. When they reaches the bottom of the screen they will reappear at the top. Some aliens can be destroyed with only one shot while others can take several rounds before they are destroyed. As you progress in the game the aliens will move faster and in larger number. Some aliens will leave power-ups after being destroyed. These power-ups can give extra energy or time limited shields.

[Antago]
Publisher=
Developer=
Released=1990
Systems=Amiga
Genre=Strategy
Perspective=Isometric
Score=4.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/antago
Description=Antago is a puzzle game played on a 5x5 square board. It can be played either against the computer, with a choice of up to 10 levels of difficulty, or against another human player. Other options allow you to play a match or start a training session, as well as select between "plain" (empty board) and "prepared" (pre-arranged balls on the board) game modes. A demo mode is also available, where the computer plays against itself.<br><br>An angel and a devil compete against each other, with the goal of aligning five "balls" in a row on the board, either horizontally, vertically or diagonally. They are moved around the board with the joystick, pushing each other as their paths cross, and strategically placing balls on the edge of the board to both disrupt their opponent's lines and try to create a line of 5 of their own balls.<br><br>Each level features different background and board graphics. There is no background music playing during the game, and only basic sound effects when the two characters push each other, place a ball on the board and win.

[APB]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Lynx|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/apb
Description=You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road.  There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done.<br><br>The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.

[Apprentice]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga
Genre=Action
Perspective=Platform
Score=0.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/apprentice
Description=If you can defeat the dragon Fumo, your status as a magician will be ensured. Many have tried to rid the world of his evil, but none have been strong enough.<br><br>Gameplay scrolls sideways and is platform based, with a very cutesy and consolesque look, and 17 levels, each containing an extra hidden section. Each level has its own elemental setting, taking in the fires of Hell and the clouds and light of Heaven. The levels are full of boxes, which can be used as weapons by kicking them at enemies. <br><br>As you go you can also collect money, which can be spent in shops to buy useful extras. Many collectibles and other items exist, such as leaves (which change the effects of gravity, allowing you to jump higher and stay hanging in the air for longer), extra lives, fruit for bonus points, and balloons allowing a degree of vertical movement.

[A Prehistoric Tale]
Publisher=Thalion Software
Developer=The Lost Boys
Released=1990
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/a-prehistoric-tale
Description=Play the role of a time traveler whose job is to rescue dinosaur eggs from an unsafe environment so they can have a chance to evolve into mammals. Your progress will be impeded by those dinosaurs that have time to hatch. Lucky for you these beasts are afraid of mice which you can set loose in certain locations.<br><br>This a non-scrolling 2-D platformer. Kill enemies by jumping on them. Alternately, hatched dinosaurs can be temporarily caged by jumping over them.<br><br>This game is essentially a remake of Dino Eggs for the Commodore 64.

[A Question of Sport]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=1.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/a-question-of-sport
Description=This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. <br><br>Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. <br><br>There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

[Arcade Fruit Machine]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=2.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/arcade-fruit-machine
Description=Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).

[Archer Maclean's Pool]
Publisher=
Developer=
Released=1992
Systems=Amiga|DOS
Genre=Sports
Perspective=1st-Person Perspective
Score=3.6
Controls=Mouse|Hot Seat
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/archer-macleans-pool
Description=Using the game engine from Jimmy White's Whirlwind Snooker, this game recreates pool in minute detail. A bold 3D graphics engine with realistic physics and millions of shot permutations (in terms of direction, speed and spin) is at the heart of it. Three versions of pool are offered - UK and US 8-ball as well as the fast-paced all-action 9-ball game.<br><br>There are 20 computer opponents, with the hardest of them being almost unbeatable, as well as 2-player and trick-shot modes. Unlike the original release of Whirlwind Snooker, you can save more than 1 game on the disk at a time.

[Archipelagos]
Publisher=Logotron Ltd
Developer=Astral Software
Released=1989
Systems=Amiga|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/archipelagos
Description=Archipelagos is a real-time puzzle and strategy game with an unconventional premise and equally unconventional gameplay.<br><br>In the future, man carelessly poisons the earth with nuclear waste. The polar ice caps have melted, turning the surface of the earth into many islands of decaying land masses, known as Archipelagos. Man then built systems to try to clean up the pollution, but these failed. The only life left were genetically-altered plants made in an effort to clean up the waste -- these also turned hostile. It is up to you to clean up the earth, island by island.  <br><br>Controlling a hoversphere, it is up to you to make Earth's many islands of land habitable. To do this, you need to knock out the radiation generators on each island, which can be done by knocking out each generator's power sources (there are several per island). Once these are knocked out, you have 90 seconds to get back to the generator and disable it before it melts down, taking you with it.<br><br>Obstacles, unfortunately for you, are plentiful: You can't knock out a power source unless it is connected by a "land bridge" to the generator. You have the ability to create land where needed, but this takes up energy, and you have a limited supply. Also a hindrance are the many genetically-altered entities left behind on the islands: Viral trees that poison the ground; necromancers (former hoverspheres) that now erode land instead of creating it; eco eggs that explode on touch; and aircleaners, who are ruthlessly efficient in cleaning up the air -- and everything else, including you.<br><br>The entire game plays from a 3D first-person viewpoint. A movable cursor selects where to move or what to manipulate.<br><br>There are 10,000 islands on Earth to purify. If you can make it past Archipelago #100, you are then free to select any of them.

[Arcticfox]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|PC-98|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/arcticfox
Description=In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. <br><br>Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed.<br><br>Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.

[Arctic Moves]
Publisher=Dinamic Multimedia, S.A.
Developer=Dinamic Multimedia, S.A.
Released=2000
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/arctic-moves
Description=The message used our frequency, but it didn't come from any of our commanders. It couldn't be! After verifying its content, there was no room for doubt: a spaceship of our defense forces of the future had problems, but it had problems in our time. How was that possible?<br><br>The ship has been infiltrated by foreign forces and was going to crash in the Arctic zone, which was under enemy control. The question arose immediately -- Could they seize our technology of the future...? It can't be allowed!<br><br>Our best man must go into the enemy base to reach the rest of the ship and take off. Objective: to obtain our technology of the future. The mission doesn't seem easy. For that reason, it has been entrusted to Derdhal, who had already been victorious in dangerous missions in Army Moves and Navy Moves (with the same gaming style), demonstrating a deep knowledge of all the guerrilla techniques and expertise in handling computer networks.<br> <br>The U-92 submarine leads you to the enemy base. When you are above the frozen surface of the Arctic, there will be no return. Your first mission will start. Good Luck! You cannot fail.

[Arkanoid]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|BBC Micro|Commodore 64|DOS|Macintosh|MSX|NES|PC-88|PC-98|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/arkanoid
Description=The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.<br><br>The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.<br><br>By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.

[Arkanoid II: Revenge of Doh]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=
Perspective=
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/arkanoid-ii-revenge-of-doh
Description=Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!<br><br>Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:<br><br>A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.

[Armada]
Publisher=Atari Corp. (UK) Ltd.
Developer=Turcan Research Systems Limited
Released=1989
Systems=Amiga|DOS
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/armada_
Description=The game is another entry in a row of historic wargames by Dr. Peter Turcan. This time it is focusing on the battle of English fleet against Spanish Armada invaders, which took place near Plymouth on July 31st, 1588. You may either play as Lord Howard or Medina-Sidonia. It is also possible to play a two player game, or to take neither side (watching the computer playing both sides).<br><br>The battlefield is observed in 3D perspective, up to 30 orders are typed in certain pre-defined text format, which is combined with names of commanders, places and time of execution. You will get reports from your subordinates indicating whether or not your orders have been carried out completely besides watching the battlefield yourself.

[Armalyte]
Publisher=Thalamus Ltd
Developer=Cyberdyne Systems
Released=1991
Systems=Amiga|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/armalyte
Description=In the Delta region of space, the remnants of a long forgotten war remain - far beyond what those in the Terran system were used to. This technology is potentially valuable, but retrieving it from the 8 sectors will involve a lot of blasting and dodging.<br><br>Viewed from the side and scrolling horizontally, the game is in a similar vein to R-Type and Life Force / Salamander. Extra weapons are gained by shooting crystals and then collecting the resultant pod.  Weapons on offer including lasers firing vertically and outwardly, as well as faster weaponry recharging.

[Armour-Geddon]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1991
Systems=Amiga|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/armour-geddon
Description=In Armour-Geddon, a power crazed entity is developing a devastating energy beam to wipe out all unprotected life on Earth. In a race against time you must choose and control up to six different vehicles, and use them to destroy enemy power lines and eventually the beam generator. And thus you save the Earth and all mankind.<br><br>Armour-Geddon is a nice blend of simulation and strategy, in which you get to play both the brass and the grunt. You designate your targets and choose which vehicle(s) you shall use to blow them up with.

[Army Moves]
Publisher=Imagine
Developer=Dinamic Software
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/army-moves
Description=Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.<br><br>In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.<br><br>Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.

[Arnold Palmer Tournament Golf]
Publisher=Elite Systems Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|DOS|Genesis
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/arnold-palmer-tournament-golf
Description=Select your level of play, and then head for the pro shop to choose between Black Carbon, Glass Fiber, and Ceramic Clubs.<br><br>Tee off by yourself or play 18 holes with a friend. Besides the One and Two Player modes there's also a practice mode, match play (head to head), and a full-blown international tournament, where you'll stroke it out against 15 competitors.<br><br>Tournament play lasts 12 rounds, 18 holes of golf each. Most rounds are standard "stroke" play but the seventh and eighth rounds are "match" games. Things really get serious when match game ends in a tie, and players move into a sudden death play-off.<br><br>During the tournament players earn higher skill levels, more knowledgeable caddies, and more power. You'll earn a password at the end of each round of the tournament.<br><br>The game let's you play on three different courses; Japan, the United States, and Great Britain.

[Artificial Dreams]
Publisher=Prism Leisure Corporation Plc
Developer=Maxwell Technology Ltd.
Released=1988
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/artificial-dreams
Description=This slow-paced methodical shoot 'em up is viewed from top down, with your ship flying up the screen. The game's levels have a clearly square design to them, with lots of barriers to negotiate as well as aliens (which generally stay in the same vertical plane as they fly towards you).<br><br>Many squares featuring a variety of power-up type effects, such as improved weaponry, extra lives, a level warp, a device to stop the landscape's (otherwise constant) scrolling (thereby giving you a chance to 'pick off' the aliens more carefully), and one which speeds up the aliens (avoid this!). You can move backwards a short way, but it takes a few squares' worth of screen to get fully across the screen, so bear this in mind in the mazier sections.

[Artura]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sentient Software Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/artura
Description=Artura is a side-scrolling platform game.  The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon.  Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause.  <br><br>You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

[Astaroth: The Angel of Death]
Publisher=Hewson Consultants Ltd.
Developer=Eldritch the Cat Ltd
Released=1989
Systems=Amiga
Genre=Action
Perspective=Platform
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/astaroth-the-angel-of-death
Description=You must guide Ozymandias through the catacombs of Astaroth's domain. To aid you in your quest you can pick up nine different mind powers, which act as powerups. These powerups include levitation - allowing you to float, Pyrokinetics - ability to create fire with your mind, and shape shifting.<br><br>The game is in the platform style and you must jump and duck the various obstacles you encounter. The monsters you will meet include giant scorpions, beholders and fire elementals.<br><br>You will have to defeat Astaroth's 3 guardians of the soul along the way, firstly a sphinx, secondly a 3 headed hydra and finally a marlith demon. Once you have defeated the guardians you will have to face Astaroth herself in a battle of the minds using the powerups you have collected.

[Astate: La Maldiction des Templiers]
Publisher=New-Deal Productions S.A.
Developer=Calypso
Released=1990
Systems=Amiga
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/astate-la-maldiction-des-templiers
Description=Astate is a French point-and-click adventure game with static screens and a icon-based interface. Devoid of inventory (you can carry one item at time), it visually recalls Myst. As an archaeologist the player has to search the French countryside and its Templar ruins for all the pieces of a missing statue. Each piece collected plays a short animation with part of the storyline. Clicking the right mouse button cycles through several icons, each with a specific function:<br><br>¦ A pair of boots allows travelling from one place to the other by clicking them on the right or the left side of the screen;<br><br>¦ A pick-axe and an electric drill for prospecting spots on the screen;<br><br>¦ A scanner helps finding the right spot to dig for an object;<br><br>¦ A hand picks up objects;<br><br>¦ A garbage pail gets rid of a held object .<br><br>There's several ways to die on this game, some (like walking on a dangerous spot) are instantaneous. On some occasions, the player is presented with a screen where he has to avoid falling spiders. It is also possible to get into an unwinnable situation, by getting rid of a necessary object.

[Asterix and the Magic Carpet]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1987
Systems=Amiga|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/asterix-and-the-magic-carpet
Description=The game is based on famous comics, animations and  movies series about brave independent Gauls, who drink magic power potions and fight with Romans.<br><br>This time Asterix and Obelix fly on the magic carpet to India with Cacofonix, whose song can make the rain for the friendly Indian villagers. But during the travel he lost his voice. Now Asterix and Obelix have to find the cure for Cacofonix' voice and rescue Princess Orinjade, who will be sacrificed by evil Hoodunnit if it isn't raining.<br><br>During the game you watch the static cartoon scenes and choose the answers to progress in your travel. Sometimes you need an action, so it is action sequences in the game, for example, to defend the village from the robbers, etc.

[Asterix: Operation Getafix]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1989
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/asterix-operation-getafix
Description=Action and adventure game in which you control Asterix the hero of the Gauls and star of the Asterix & Obelix comics. In this game, you have to travel around collect items, and find a cure for Getafix, the druid of the Gauls. Getafix must be cured so that he can continue to make the potion that keeps roman soldiers away from the tiny Gaul village.

[Asteroidia]
Publisher=Munsie Entertainment
Developer=Munsie Entertainment
Released=1995
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/asteroidia
Description=Asteroidia is a Asteroids clone for one player. You start with five lives and gain one extra for every 20.000 points collected. You earn points by destroying as many asteroids as possible.<br><br>Instead of having a one screen game area with wrapping edges you can travel as far as you want in any direction without ever leaving the game area. Now and then alien ships will appear and they will shoot at you or chase you. Asteroids can give you between 50 and 200 points. Some times bonus items such as the shield restorer or the space guy (gives 1000 points if collected) can appear.

[Asteroids Deluxe]
Publisher=Atari Corp. (UK) Ltd.
Developer=Paradox Software
Released=1987
Systems=Atari 7800
Genre=Action
Perspective=Top-Down
Score=2.6
Controls=Joystick (Digital)|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/asteroids-deluxe
Description=A "Deluxe" version of Atari's original Asteroids, Asteroids Deluxe swaps the vector graphics for bitmaps. The basic gameplay is still the same: You fly your triangular ship around a space which wraps around the edges, filled with asteroids. Shooting the asteroids splits them into two smaller ones, until they are small enough to be destroyed. If you collide with an asteroid, you're dead, unless you activate your forcefield which will bounce the ship off the asteroids. Sometimes, a flying saucer flies through the screen, shooting everywhere. Additional asteroid shapes also show up, such as the blue target-seeking hexagons which split up into smaller triangular missiles.

[Asteroids for GEM]
Publisher=
Developer=
Released=Dec, 1999
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/asteroids-for-gem
Description=This is a fairly faithful replica of Atari's classic arcade game, Asteroids, only running in a window on the GEM desktop. As in the original, you have a ship trapped in an asteroid field. Shoot the asteroids, and they split into smaller ones, until they are eventually small enough to be destroyed completely. Your ship rotates in all directions, and the playfield wraps at the edges. In order to get out of cramped situations, you can activate your hyperspace function to be transported to a random location on the screen – hopefully with fewer asteroids. From time to time, a flying saucer will fly across the screen and shoot at you.<br>Like the arcade original, this version uses vector graphics to depict the on-screen objects (albeit rendered to a raster screen). This makes the window resizable. The game can be controlled using both keyboard and, rather uncommonly, the mouse.

[Atari Master Mind]
Publisher=
Developer=Robban Soft
Released=1992
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/atari-master-mind
Description=Atari Master Mind is a computer version of the classical board game. The computer selects a secret color combination of five colors and you have to figure it out by selecting your own combinations and let the computer evaluate them. How well your combination matches the one the computer selects is indicated by two types of dots: A white dot indicates that you have the right color but in the wrong position and a black dot indicates that you have booth the right color and right position for it.

[Atari Slalom]
Publisher=
Developer=
Released=Aug, 1993
Systems=
Genre=
Perspective=
Score=1.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/atari-slalom
Description=Atari Slalom is a kind of slalom game where you steer an Atari mouse down a track on a colorful background. The mouse wont move by itself so you have to steer it all the time. Arrows on green blocks indicates on which side you must steer the mouse. If you pass a green block on the wrong side you have to start over. A timer measures how fast you complete a course and the record time is presented at the top right corner of the screen. The game comes with five different courses and is written in 68000 assembler.

[Atomic Robo-Kid]
Publisher=Activision (UK) Limited
Developer=UPL Co., Ltd
Released=1990
Systems=Amiga|Commodore 64|Genesis|TurboGrafx-16
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/atomic-robo-kid
Description=As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing.

[Atomino]
Publisher=Psygnosis Limited
Developer=Play Byte
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/atomino
Description=Build molecules out of the atoms provided - but watch for double, triple or four way atoms that will stop you from completing your task!

[Atomix]
Publisher=Thalion Software
Developer=TaleSoft
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/atomix
Description=Atomix is a puzzle game. On each level, you are given a couple of atoms, and your task is to arrange them into a specific shapes. <br><br>In a top-down view, you see all the atoms available for you to move, and all the directions they can connect to. Down below on the left side is a small picture of what you must get. That picture represents some molecular structure that you must complete by moving atoms horizontally and vertically. Once you move your atom, it won't stop unless it bumps into something, so you have to use other atoms as blockades to prevent it from going into unwanted areas. <br><br>There are over 50 levels, and you have limited time for each level.

[Austerlitz]
Publisher=Mirrorsoft Ltd.|Personal Software Services
Developer=Turcan Research Systems Limited
Released=1989
Systems=Amiga|DOS
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/austerlitz
Description=Third entry in a row of historic wargames focussing on the Napoleonic era (the first two were Waterloo and Borodino). This time the player can re-fight the decisive battle of Austerlitz, which took place on Dec 2, 1805. You may either play as Emperor Napoleon or Czar Alexander. It is also possible to play a two player game, or to take neither side (watching the computer playing both sides).<br><br>Compared to the first two entries in the series the games' presentation and interface didn't change. You are observing the battle area through a 3-D perspective, while issuing commands by typing in certain pre-defined text elements (combined with names of commanders, places and time of execution). You will get reports from your subordinates indicating whether or not your orders have been carried out completly (this is of course besides watching the battlefield yourself).

[Autoduel]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=Racing / Driving|Role-Playing (RPG)|Simulation
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/autoduel
Description=A unique RPG based on Steve Jackson Games board game "Car Wars."  You are an average joe starting off in New York, and the object is to maximize money and maximize prestige, while doing story-based missions.  Side quests are also available for pay, as well as being able to compete in the arena for more money and prestige.

[Autorama]
Publisher=
Developer=
Released=Nov, 1990
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/autorama
Description=Autorama is a labyrinth game written in 68000 assembler. You control a racing car, and on each level you have to collect all flags before you run out of gas. Certain flags gives you more gas. Enemy cars are chasing you and they do their best to crash into you. If they get too close you can press the fire button to release a puff of smoke that will confuse them for a while. As the game progresses more enemies appear and other things which makes the game harder, like boulders, appear on the level.

[AV8B Harrier Assault]
Publisher=Domark Software, Inc.
Developer=Simis Limited
Released=1993
Systems=Amiga|DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/av8b-harrier-assault
Description=This game puts you behind the controls of the AV8B Harrier aircraft. You must plan a strategic assault upon the enemy island of East Timor which is heavily defended. As well as allowing you to fly the Harrier, you can also plan attacks with your ground and naval forces.<br><br>If you prefer the strategic side of things you can let the games AI fly the missions for you, whilst you concentrate on commanding the resources available to you to strike on the enemy.

[Avina Blue]
Publisher=
Developer=
Released=May, 1991
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/avina-blue
Description=Avina Blue is a shoot'em-up written in 68000 assembler.<br><br>Many hundred years from the computer revolution of the late 1900's software companies operates from huge satellite moons and the human spirit is almost dead. The Ego Mind rules everything and it destroys and represses any threats.  A small band of programmers operating through the name of Budgie UK have found and reclaimed some long lost spirit of creativity and programming magic. But since the Ego Mind sees this as a threat it is developing a counter measure inside an orbiting software satellite known as Avina Blue. The game that the Ego Mind develops is so powerful it will turn mankind into a race of zombies. It is your job to pilot a small spaceship inside Avina Blue and destroy the threat to mankind.<br><br>This game is similar to Chris Skellern's earlier game Runaway in that you guide a space ship at high speed through narrow passages. Unlike his earlier game this one is side-scrolling, there is plenty of enemies and you can shoot them. You have 12 lives at the beginning.

[Award Winners]
Publisher=Empire Software
Developer=Anco Software Ltd.|Assembly Line, The|Bullfrog Productions, Ltd.|ReadySoft Incorporated
Released=1992
Systems=Amiga|DOS
Genre=Action|Adventure|Sports|Strategy
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/award-winners
Description=A collection of four of the most famed games of the late 80s and early 90s. These titles offered a combination of innovation, visual splendour, challenge and playability.The games are:<br><br>Kick Off 2 - Dino Dini's football game featured an innovative control system and lots of the features which defined the genre in the early 90s.<br><br>Populous - The original God game, with hundreds of levels and impressive isometric visuals<br><br>Pipe Mania - Classic puzzle game with an abstract idea and deceptive challenge, famously described by one British magazine as "so addictive it should carry a Government health warning"<br><br>Space Ace - The conversion of Don Bluth's Laserdisc arcade epic, with stunning animation as you pursued your quest.

[Awesome]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1990
Systems=Amiga
Genre=Action|Strategy
Perspective=Top-Down
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/awesome
Description=This multi-section space-based game was coded by Reflections, the team behind Shadow of the Beast. The plot involves an attempt to get across a harsh galaxy despite not having the funds or firepower to make it. <br><br>To reach each planet the player has to progress through numerous action sections, starting with some overhead-view shooting of rocks which break into progressively smaller blocks, a scanner tells the player roughly where they are located. This is followed by an into the screen shoot-out against an enemy flying backwards and forwards, and then the final approach to the trading centre, which involves the player progressing on foot from an overhead view, and sees contact with the enemies lose time rather than energy – the player has 3 attempts to get there in time.<br><br>Once the player reaches the planet, a trading aspect comes into play. Strategic purchase of the right equipment to boost the ship, as well as extra shields and firepower (which can be balanced depending on the next level).

[Axel's Magic Hammer]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/axels-magic-hammer
Description=Standard platform game where you control a boy with a magic hammer which he uses to batter the various nasties which stand in his way. The hammer can also be used to smash blocks which hide power ups. Power ups give you powers such as the bicycle helmet which allows you to smash the blocks by jumping into them with your head from below.<br><br>This game is like every platform game you have ever played with the hammer being the focus and the wielder but a wielder.

[Axe of Rage]
Publisher=Epyx, Inc.
Developer=Palace Software, LTD.
Released=1989
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/axe-of-rage
Description=In the sequel to Barbarian / Death Sword, the Wizard Drax is back after previous your defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore into the many tunnels in his dungeon, defeat the dangerous monsters that come between you and cold steel to Drax's throat.<br><br>The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but each have different approaches in order to defeat them. For example, You can't overhead chop a monster that's shorter than your axe. There are 4 levels of dungeons to explore before you reach Drax at the final stage.

[B-17 Flying Fortress]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1993
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/b-17-flying-fortress
Description=B-17 Flying Fortress is a simulation of the legendary heavy bomber of World War II.<br><br>After customizing one's bomber with nose art and a name, one of several randomly assigned bombing missions into Germany must be flown. The game not only features actual flight simulation, but also crew management. Each of the 10 crew members has ratings for categories like piloting, bombing and gunnery. During a mission, crew members can be reassigned to other posts if needed because of injuries. Each position including the pilot seat, the guns and the bombing sight can of course also be controlled by the player. <br><br>A historically accurate number of 25 missions must be flown and survived to complete a tour of duty.

[Baal]
Publisher=Psygnosis Limited
Developer=Psyclapse
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/baal
Description=Baal is a monster who has stolen a war machine.  You, as leader of the "Time Warriors" must destroy his minions, collect the war machine pieces (they flash yellow), and destroy Baal. You can use joystick or keyboard.

[Baby Jo in: "Going Home"]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1991
Systems=Amiga|Amstrad CPC|DOS|TurboGrafx CD
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/baby-jo-in-going-home
Description=As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four levels while avoiding the bad-tempered animals and machines on the way? <br><br>Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a life, so collecting fresh bottles and diapers is important. <br><br>The game is multilingual (you can chose between English, French, German and Spanish).

[Backlash]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1987
Systems=Amiga
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/backlash
Description=Game-play consists of arcade style fast and frantic reflex action from the first-person perspective, much akin to Atari's coin-op Battlezone. The game takes place on a seemingly endless flat landscape, littered with obstacles in the form of some pseudo 3D spikes protruding from the ground.  Armadas of hostile UFOs shoot fire balls at you from every direction. Your aiming reticle is in the centre of the display, and is surrounded by circular radar, which is formed by a series of small white dots, within this are numerous red dots which represent the UFO enemies. You are dealt an initial five lives, and you score points for each UFO destroyed. The game features environmental effects, such as day time turning to night, and vice versa.

[Back to the Future Part II]
Publisher=Image Works
Developer=Images Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/back-to-the-future-part-ii
Description=Back to the Future II is a collection of five arcade and puzzle games.<br><br>Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes:<br><br>1. Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge.<br>2. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence.<br>3. Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys.<br>4. Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking.<br>5. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955.

[Back to the Future Part III]
Publisher=Image Works|Mirrorsoft Ltd.
Developer=Probe Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/back-to-the-future-part-iii
Description=Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:<br><br>1. Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.<br><br>2. Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.<br><br>3. Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.<br><br>4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.

[Bad Company]
Publisher=Logotron Entertainment
Developer=Logotron Entertainment|Vectordean Ltd.
Released=1989
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bad-company
Description=The plot of "Bad Company" is quickly told: Earth is dying and mankind needs new worlds to colonize, the Nu-Worlds. You and your (optional) companion have the task to clear those worlds from hostile alien insectoids.<br><br>"Bad Company" is played in a pseudo-3D view (third person) that very much resembles that of Space Harrier games.<br>Before you start to play you'll have to choose one of the eight offered troopers as your player character. This decision will influence gameplay later on, e.g. you won't be able to carry a specific weapon or your character is especially fast, and so on. When it comes to the action you'll be confronted with several different alien types including "level bosses".You battle these foes by using one of the four available weapon systems (equipment can be changed in the course of the game). You have full movement control over your character, meaning the screen isn't auto-scrolling like in comparable games. You can also take cover behind certain obstacles or choose to blow them up.<br><br>The game extends over four levels (the four Nu-Worlds).

[Bad Dudes]
Publisher=Imagine
Developer=Data East Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|MSX|NES|Zeebo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bad-dudes
Description=This six-level action game was converted from a Data East coin-op. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

[Badlands]
Publisher=Domark Software, Inc.|Tengen Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/badlands
Description=Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. <br><br>You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.

[Balance of Power]
Publisher=
Developer=
Released=1987
Systems=Amiga|Apple II|DOS|Macintosh|MSX|PC-88
Genre=
Perspective=
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/balance-of-power
Description=The year is 1986. You take on the role of the US President or the Russian General Secretary. You have the full industrial capacity, covert forces, and military might of your country at your command. Your job? To make your country the world's most powerful and prestigious over the course of your 8 years in office. Sounds easy, doesn't it? It would be if the other guy didn't have his finger poised over a red button that could wipe out the world! <br><br>You must use diplomacy, make treaties, issue risky, covert CIA or KGB actions, or riskier, direct military intervention to prop up 3rd world countries or help their insurgents and win them to your governmental philosophy: Capitalism or Communism. The world is a big place... and the other guy could start a nuclear war over a country as tiny as Tunisia. This game is the ultimate Cold War simulation. Every action requires careful analysis and the ability to judge your opponent (computer or human) and his reaction.<br><br>The game features 62 countries, each carefully researched with up to date (as of 1985) information regarding their government, demographics, resources, etc.  This game is very challenging, and will keep you up for hours. Be sure to try playing against a human too... it adds a whole new dimension.

[Balance of Power: The 1990 Edition]
Publisher=
Developer=
Released=1989
Systems=Amiga|Apple IIgs|DOS|Macintosh
Genre=
Perspective=
Score=3.6
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/balance-of-power-the-1990-edition
Description=The objective is the same as the original Balance of Power: use your military, covert, and industrial forces to make your country the most prestigious in the world while avoiding nuclear war. However, it is now 1989, and the Communist Block is crumbling...<br><br>Chris Crawford, who rarely ever made a sequel to a computer game, was besieged by mail asking him to update his classic from a few years before to reflect the new state of the world. Russia was falling, the Iron Curtain was shattering, and smaller countries were beginning to assert their own regional power with more freedom from the bipolar world of the Cold War.<br><br>The result was the 1990 Edition. This game featured an updated database, but the most significant new features were:<br><br>1. The multipolar level, where small countries could go to war with their neighbors on their own. Of course, you could help them out (or encourage them!) by sending in military aid.<br><br>18 more countries, bringing the total to 80.<br><br>A "Crisis Advisory Board" of four people, who would give you advice during international crises. The nice thing about being a Superpower is that the little countries do whatever you tell them, but you still have to watch out for your main rivals (USSR or the US)!

[The Ball Game]
Publisher=Electronic Zoo
Developer=Esprit Software Programs Ltd.
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/ball-game
Description=This puzzle game features four players, any number of which can be human or computer, and is viewed from an isometric perspective. The basic gameplay is very similar to Virgin's Spot license. Your aim is to take control of the largest area of the board, which is done by moving your pieces so as for them to be next to pieces of another colour, which will then become your colour. There are three types of move – short moves which also see you retain the square you were in, jumps in which you lose the previous square, and moves using the teleporting device to move a larger distance. There are over 100 levels, which needn't be played in sequence. The board layouts feature gaps in, which must be incorporated into your strategy, to ensure that you don't leave a space next to a large number of your pieces, which would allow an opponent to swallow them up.

[Ballistix]
Publisher=Psyclapse
Developer=Reflections Interactive Limited
Released=1989
Systems=Amiga|BBC Micro|Commodore 64|DOS|Electron|TurboGrafx-16
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/ballistix
Description=Psygnosis' Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode.

[Ball Park]
Publisher=Budgie UK
Developer=Gothic Domain
Released=Nov, 1991
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ball-park
Description=Ball Park is a labyrinth game in which you guide a red ball through 30 levels. Every level is filled with things like bonuses, one-way paths, keys, enemies, teleports and black holes. Once you move the ball it wont stop until it reaches a square with green arrows. Trying to move through a one-way path the wrong way will make the ball bounce. Hitting a key<br>will change the direction of a one-way arrow. Every level has a time limit so you can't think for too long before you move. You start with 3 lives and now and then you gain an extra life. The game is written in STOS.

[Ballyhoo]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|MSX|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ballyhoo
Description=Mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter.<br><br>"Standard" difficulty level.<br><br>Original C=64 Grey Box Contents:<br>The Traveling Circus That Time Forgot Inc. Official Souvenir Program, Circus Ticket (Sec.24 Row AA Seat 4), Purple Circus Balloon, Advertising Card for Dr. Nostrum's Wondrous Curative.

[Bandit]
Publisher=
Developer=
Released=Aug, 1989
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bandit_
Description=Bandit is a simplistic three wheel fruit machine simulator written in 68000 assembler. The simulator has hold, nudge and a special shootout bonus feature, which can yield up to 90 coins. <br><br>The game features a high score list with 8 places which you will enter if you quit the simulation while you have enough coins. At the start of each game you have 5 coins.

[Bangkok Knights]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Amiga|Commodore 64
Genre=Action|Sports
Perspective=Side-Scrolling
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bangkok-knights
Description=From the humble peasant farmers of Thailand came one of the <br>world's most devastating forms of combat, Thai Boxing - the <br>fastest, meanest and most exciting full contact sport in the <br>world of martial arts. <br><br>In this unique simulation of Muay Thai (Thai Boxing) you must <br>fight your way from the cliff ledge above your village, through <br>the jungle and into the streets of Bangkok. Only after <br>defeating all the street-wise opponents will you be granted the <br>right to fight in the famous Lumpini stadium, here you will <br>encounter the greatest exponents of the sport, the Bangkok <br>Knights.

[Bank Buster]
Publisher=Method Solutions LLC
Developer=Method Solutions LLC
Released=1988
Systems=Amiga|MSX
Genre=
Perspective=
Score=2.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bank-buster
Description=The only way to break into a well-stocked bank is to head underground, and smash your way through layer after layer of earth. This makes for a game influenced by Breakout, but with many subtleties of its own.<br><br>You have full control over the bat, able to move up and down as well as left and right. The latter can be useful as only part of the bottom of the screen actually results in the ball going out of play - a wall protects much of the floor. There are inbuilt trees which can't be played through, and dynamite sticks which can clear large sections of earthing at a time.

[Barbarian]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.1
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/barbarian
Description=In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen.<br>When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.

[Barbarian II]
Publisher=Psygnosis Limited
Developer=Pandamonium Entertainment
Released=1991
Systems=Amiga
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/barbarian-ii
Description=Not to be confused with Barbarian II: Dungeons of Drax - a game by Palace Software - Barbarian II is a direct sequel to an action/point’n’click hybrid released four years earlier. Developed by Pandamonium Entertainment and published by the legendary Psygnosis (Shadow of the Beast, Ork, Agony), the game continues the tale of Hegor the Barbarian.<br><br>After being improperly defeated some years ago, evil lord Necron has been reincarnated by one of his cult followers. Now only Hegor is strong, courageous, and stupid enough to face Necron and his minions.<br><br>Unlike the original Barbarian, which was an action game with a bizarre point’n’click control interface, Barbarian II plays just like a typical action/adventure title with a maze-like layout. During his adventures, Hegor will visit many interesting locales like a forest full of thugs, werewolves and spiky pits, a long, long cave, a semi-friendly human city, a dungeon, and finally Necron’s temple. All areas are huge, confusing, and full of enemies and traps.

[Bargon Attack]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1992
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bargon-attack
Description=Bargon Attack is one of the less known adventures from Coktel Vision, though it was one of the first that introduced the unique interface that was used in many Coktel games that followed.  It was also one of the first of Coktel's games to use FMV technology in cut-scenes.<br><br>The gameplay is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future when an alien race named Bargon conquered the Earth and enslaved its people. You take a role of the young programmer who decides to put an end to the cruel aliens. You'll travel through 20 or so locations. Each one consists of 1 to 3 screens, similar to other Coktel games.<br><br>Along your travels, you'll face dangerous creatures and some strange alien technology. There are some occasions when you can die (though the option to replay the level is always available), plus the game also features several arcade sequences.

[The Basket Manager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Sports
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/basket-manager
Description=In the game you as manager of Basketball team start your career with a budget of $9,000,000. The gameplay includes the economical management of the team and playing the baseketball game itself on the field.<br><br>In management phase the player has to buy a team of 8 players, and assign 5 of them for a match. The price of players differs based on their skill and experience. The experience is described by two parameters: Rookie and Veteran, and skills are described by four parameters: SP (Running speed), SK (Skill in getting set for taking shot), ST (Stamina), SH (Shooting ability). Starting with the rookies the player will eventually progress to a solid team of veterans.<br><br>In simulation phase the matches need to be won with the assigned players on the field, against another team. The player controls one of the team players, the one holding the ball a ball, or  the one currently near the ball, moving him in eight directions, trying to get the ball, or throwing the ball.<br><br>The game is available for 1-2 players.

[B.A.T.]
Publisher=Ubi Soft Entertainment Software
Developer=Computer's Dream
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=
Perspective=
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/bat
Description=B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be assigned various missions covering a wide range of spy activities and planets. <br><br>B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. (organic computer implanted on your arm), and RPG-style character development based on various stats.

[Batman: The Caped Crusader]
Publisher=Data East USA, Inc.
Developer=Special FX Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/batman-the-caped-crusader
Description=Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. <br><br>The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

[Batman: The Movie]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/batman-the-movie
Description=Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

[Battle Chess]
Publisher=Interplay Productions, Inc.
Developer=Interplay Productions, Inc.
Released=1989
Systems=3DO|Amiga|Amiga CD32|Apple II|Apple IIgs|Commodore 64|DOS|Macintosh|NES|PC-98|Windows 3.x
Genre=Strategy
Perspective=Top-Down
Score=3.6
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/battle-chess
Description=Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. <br><br>The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. <br><br>Multi-player support can be extended to modem and/or serial port play.

[Battle Command]
Publisher=Ocean Software Ltd.
Developer=Realtime Games Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/battle-command
Description=Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise.<br><br>You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.

[Battlehawks 1942]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1989
Systems=Amiga|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/battlehawks-1942
Description=Fly as an American or Japanese pilot in one of 4 operations in the Pacific Theatre during WWII. This simulation can also qualify as educational software because the manual features tons of historical information. Twelve aircraft (including variants) and about 20 types of ships are represented. First of the Lucasfilm/Lawrence Holland WWII air combat trilogy.

[Battle Isle]
Publisher=Blue Byte Software GmbH
Developer=Blue Byte Software GmbH
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/battle-isle
Description=On the distant planet Chromos, the Drullian people fight the forces of Skynet-Titan, an AI out of control.<br>The player has to lead the Drull armies to victory in several battles.<br><br>A turn-based strategy game. The screen is split in two, one half for each player. While the first player can move his units, the other can attack and vice versa.<br><br>There are 16 levels to play against the computer and another 16 for 2 player competitive play.

[Battle Master]
Publisher=Mirrorsoft Ltd.
Developer=Personal Software Services
Released=1990
Systems=Amiga|DOS|Genesis
Genre=Action|Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/battle-master
Description=An early squad based combat strategy game set in a medieval style fantasy world.<br><br>The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities. <br><br>There are many traps to avoid and death is a constant in what most people would find a very tough game. <br><br>The nearest game to compare it to would be Rage Of Mages, though that has more of an RPG focus, it does bear aesthetic similarities and a squad based fantasy fighting theme.

[Battleship]
Publisher=Epyx, Inc.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/battleship_
Description=What can you add to Battleship over the pencil and paper version? A computerized opponent, fairly obviously, as well as the chance to play without using up the earth’s limited paper and pen resources.  The possibility of cheating is removed as well.<br><br>Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play involves firing on a wide range initially in the hope of finding a ship, before homing in on the area in the next turn. Finally, there’s an animated sequence for each go, which is depicted as an air strike. As well as standard two-player games, there’s also a multi-player mode in which the winner’s score accumulates until he loses, allowing for a “winner stays on” structure if there are 3 or more of you.

[Battle Stations]
Publisher=Magic Bytes
Developer=Maitai Entertainment
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/battle-stations
Description="U.S.S. John Young" is a 2D naval simulation with many action components. In 1995, the political situation in the Persian Gulf is running out of control. There are confrontations between Iranian, Iraqi and US military units. As the Captain of the US Destroyer U.S.S. John Young, it's your mission to secure this area. Your operations during this conflict :<br><br>1. Subhunter missions<br>2. Seek & Destroy missions<br>3. Convoy protections<br>4. War patrols

[BattleTech: The Crescent Hawk's Inception]
Publisher=Infocom, Inc.
Developer=Westwood Associates
Released=1988
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=3.0
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/battletech-the-crescent-hawks-inception
Description=An interesting blend of RPG and tactical strategy with some adventure elements, Battletech follows the story of Jason Youngblood as he searches for information of his father Jeremiah, and a lost cache of 'Mech parts.

[Battle Valley]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/battle-valley
Description=This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far.<br><br>Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to complete all this, and losing a life costs you 500 of these.

[Battlezone]
Publisher=Atari Corporation
Developer=Atari, Inc.
Released=1986
Systems=Apple II|Atari 2600|Atari 8-bit|Commodore 64|PC Booter|VIC-20|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/battlezone_
Description=Atari Games' 3D tank game was ground-breaking when released to the arcades, and as such was converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.

[Battle Zone]
Publisher=Cunning & Devious Games
Developer=Cunning & Devious Games
Released=1996
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/battle-zone
Description=Battle Zone is a Worms clone and just like in the original Worms the aim of the game is to erase the other team from the map. Unlike the original game there is no time limit for the turns or the whole match.<br><br>There are two game modes: "Single Match"  and "Tournament". Tournament mode allows up to ten players to compete. Players can choose among 30 teams to play and each team consists of 4 worms. The game features 13 different landscapes with names such as City, Food and Atarist. <br><br>Every team has an arsenal that consists of 14 different things: bazooka, rocket, grenade, cluster bomb, dynamite, air strike, teleport, fire punch, tunnel, grinders, machine gun, kamikaze, plasma gun and skip go. Everything in the arsenal is limited, even the "skip go"-option which is set to 99. When firing a projectile weapon or throwing a grenade attention must be paid to the wind, both strength and direction matters.

[Beach Volley]
Publisher=Ocean Software Ltd.
Developer=Choice Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=4.4
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/beach-volley
Description=While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent.<br><br>You can play against the computer (cup mode) or a second player.

[Beast Busters]
Publisher=Activision, Inc.
Developer=SNK Corporation
Released=1991
Systems=Amiga
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/beast-busters
Description=The city is crawling with zombies, and it up to you to find out what happened and put a stop to it. The storyline plays out in text and graphics between the levels.<br><br>Beast Busters is a rail shooter similar to  Operation Wolf. The players take on the role of Johnny Justice or Sammy Stately (Paul Patriot only featured in arcade version) and must shoot their way out of the city. The arcade version had 3 mounted guns, allowing for three player simultaneous action. The home conversions support a maximum of two players.<br><br>The player must shoot everything that moves, while conserving  ammo and grenades. Your machine gun can kill everything if you hit it enough times, and you can use the grenade launcher for really deadly targets or just to clear the screen of zombie scum. <br>Grenades you can pick up along the way include standard grenades, electro grenade and napalm bombs. Onscreen zombies explode in a splatter of blood and gore.<br><br>The screen scrolls in a variety of directions, sometimes in pseudo 3D. You'll be pummelled by a LOT of enemies. Some will be shooting, throwing Molotov cocktails and knifes and other will simply jump right at you. You can shoot knifes out of the air if you aim well enough.<br><br>The bosses include a zombie punk who mutates into a dog, a freaky blob-snake-head that comes at the screen and a jeep which comes to life.

[Berlin 1948]
Publisher=Rainbow Arts Software GmbH
Developer=Time Warp Software GmbH
Released=1989
Systems=Amiga|DOS
Genre=Adventure
Perspective=Top-Down
Score=2.2
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/berlin-1948
Description=Shortly after the war, several countries want to control Berlin. An atomic bomb has been smuggled into the city by the Americans. You play an American spy, whose mission is to guard this bomb and not to let Stalin have it under any circumstances.<br><br>This is one of the early examples of a 3rd person perspective point & click adventure, the interface being slightly more complicated than the famous SCUMM system.

[Bermuda Project]
Publisher=Mirrorsoft Ltd.
Developer=Graphicfinal Ltd.
Released=1988
Systems=Amiga
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bermuda-project
Description=Stranded on an island in the Bermuda Triangle after a plane crash, you find a land with different technologies and cultures to yours. You must find a way to survive, rescue the missing passengers, and figure out how to escape and go back to familiar civilization.<br><br>Entirely mouse-driven, this graphical adventure game features dozens of objects and characters you can interact with. Objects are examined, taken or used via a couple of mouse presses. Each character you meet will have their own reasons for wanting or not wanting to help, so be careful how you react to them.

[Bert the Squirt]
Publisher=
Developer=
Released=Feb, 1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bert-the-squirt
Description=Bert the Squirt is a platform game written in STOS. The aim of the game is to collect all the fruit in each level. Use springs to jump and watch out for enemies (such as hedgehogs and larvae) and spikes. The game features 80 levels and each level has to be completed within the time limit.

[Betrayal]
Publisher=MicroProse Software, Inc.
Developer=Rainbird Software
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/betrayal
Description=Betrayal is a manager type strategy game. You try to gain control over various regions in order to supply your men with the necessary resources to defeat your enemies.<br><br>As the game title says, the game has a main focus on illegal and secret operations in order to weaken your opponents.

[Better Dead Than Alien!]
Publisher=
Developer=
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/better-dead-than-alien
Description=Brad Zoom takes on the Brain Eaters from the Purple Planet, in this homage to vintage action games, primarily Galaxians. There are 75 levels, accessed via passcodes.<br><br>You control a spaceship at the bottom of the screen facing upwards, firing at arrangements of aliens. You can move up and down as well as left and right as you shoot them. At set intervals an alien will emerge from the main pack and sweep down towards you. <br><br>Other levels feature Asteroids which split when shot, or a single ‘boss’ alien. Aliens with green eyeballs release power-ups, such as improved weapons, shields and bombs. You have a single life with which to survive the carnage. You get points for surviving as well as scoring, so slow but cautious play is more rewarding.

[Beverly Hills Cop]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1990
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/beverly-hills-cop
Description=Eddie Murphy became a star in the police film Beverly Hills Cop, and it was this license that Tynesoft used to create a game featuring four distinct sub-games, each of which can be practiced from the main screen in some versions. First Axel Foley visits a warehouse to shoot out some bad guys in a Green Beret-influenced sequence.<br><br>The second level (first on the C64 version) involves driving after 3 lorries full of weapons, and shooting them out one by one, Chase HQ-style. Avoid contact and stay on the road to complete this. Next you must cross the grounds of a mansion, shooting anyone who gets in your way.<br><br>The final section is set within the mansion, and is first-person 3D, although with few movement angles and only one enemy on screen at a time.

[Beyond the Ice Palace]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/beyond-the-ice-palace
Description=This platform romp has similarities to Ghosts 'N Goblins, sending you on a journey to defeat the forces of evil. You start the game with nine lives, and you'll need them although there are only 3 (large) levels, each finishing with a boss. All manner of monsters block your path and must be attacked with your horizontally-travelling daggers. Additional weapons can be collected, as can bonus orbs, and the chance to summon a spirit to attack for you on the toughest sections.

[Beyond the Tesseract]
Publisher=
Developer=
Released=Oct, 1988
Systems=DOS|TRS-80
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/beyond-the-tesseract
Description=Early (1983) TRS-80 BASIC text adventure game, the middle in a forgotten trilogy (sandwiched between "Project Triad" and "Codename Intrepid"), remembered for its no-holds-barred approach to math and logic concepts informing game settings and puzzles: in one section, sparking a genre cliche, one has to play a text adventure game inside the text adventure game; in another, one falls asleep and in a dream constructs a proof utilising physical representations of various components of symbolic logic; additional game areas are accessed by pushing and popping the stack, objects extruded from 2 to 3 dimensions by _y_ing them.<br><br>The supporting documentation understates when it claims the scenario for the adventure is meant to be vague -- searching for a 12-word code phrase (unlocked in chunks upon completion of certain puzzles) is just an excuse for sending an unwary player through an alien and abstract setting two words at a time (using VERB NOUN gameplay with a vocabulary of about 200.)<br><br>Later (1988) versions of this game were ported in C to Solaris, Atari ST and MS-DOS environments; more recently, in December 2003, Andrew Plotkin ported it to the interactive fiction standard of machine-independent Z-code.

[Beyond Zork: The Coconut of Quendor]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Commodore 128|DOS|Macintosh
Genre=
Perspective=
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/beyond-zork-the-coconut-of-quendor
Description=You are but a lowly peasant who has to deal with the hard times that have fallen upon the Southland of Quendor.  The enchanters have all vanished without the slightest trace and order has all but disappeared.  Undesirables <br>and monsters walk the streets.  You find yourself tested at every turn. With every success, your strength and powers grow.  Will you be able to get find the fabled Coconut of Quendor?<br><br>Difficulty Level: Advanced

[Big Business]
Publisher=Magic Bytes
Developer=Off The Wall Productions
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.7
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/big-business
Description=As CEO of a company the player's main goal will be making business decisions to stay ahead of the competitors and increase shareholder value.<br><br>A plus for this game is the comic-style graphics.

[Big Game Fishing]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/big-game-fishing
Description=Finally, after months and months of hard work in the busy metropolis you have decided to allow yourself a vacation on the limpid waters of the south seas where you will be able to engage your favorite sport : BIG GAME FISHING!<br>But natives won't lose a chance to make some money of you: if you don't want your vacation to end in 1 day, you will have to catch not only a considerable amount of fish, but also the kind and the quantity of fish requested at the beginning of each day. If you should fail, you wont be able to pay the cost of your boat and buying gas, bait, etc...<br><br>So, renting a boat for approximately $60, you are ready to catch such predator fishes as black marlin, blue marlin, swordfish, or tunny. The gameplay includes the economical and strategical management in the port or open waters and fishing simulation in the sea.<br><br>In managerial phase you should buy an equipment necessary for the fishing such as Flares, Batteries, Lines, Fuel, and Sardines, examine the variable weather, set a destination point on the map, and navigate your boat to this point. You should have appropriate amount of fuel to navigate to open waters and between the ports. The biggest fishes are waiting for you in the northern deeper waters, so you will have to make a little money in the coastal areas before venturing to the north. Also the ability to send S.O.S. signal is available in case of very bad situation.<br><br>In simulation phase you should mount a line, assign one of five bites, move the rod up/down, accelerate/decelerate the boat, throw a certain number of sardines to attract the fish, and catch the fish to earn the money and honour.<br><br>The game has a three difficulty levels, it may be saved in progress and loaded later, and the highest achievements will be stored.

[Big Nose the Caveman]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1993
Systems=Amiga|NES
Genre=Action|Adventure
Perspective=Platform
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/big-nose-the-caveman
Description=Long, long time ago (but not necessarily in a galaxy far, far away), there was a caveman named Big Nose. One day he went out of his cave and saw a pterodactyl flying around. "That will be my dinner", - thought Big Nose, took out his trusty club and ran after the winged reptile. Naturally, his quest for nutrition became much longer and more dangerous than he had ever imagined...<br><br>In this platform action game, you guide Big Nose through prehistoric levels, fighting prehistoric animals of various kinds. Big Nose starts out with his club, but will gain other, more powerful weapons. During your quest you can collect bones, which are the currency of the game. There are shops in which you can buy weapons and various spells that you'll be able to cast.

[Big Run]
Publisher=Storm
Developer=Jaleco Ltd.
Released=1992
Systems=Amiga
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/big-run
Description=Big Run is a conversion of Jaleco's arcade driving game. Take part in the gruelling Dakar rally, driving high speed through a variety of landscapes, from countryside to desert. Your car has 2 gears. You will have to beat the clock on each of the six stages, and run high enough up the racing order, to qualify for the next stage. When you use a continue, the time is reset but your position is not, making it relatively easy to complete a stage after coming close with one credit.

[Billy Boy]
Publisher=Stosser Software
Developer=Stosser Software
Released=Apr, 1997
Systems=
Genre=Action
Perspective=Platform
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/billy-boy
Description=Billy boy is a scrolling platform game written in STOS.<br><br>You find yourself in various enchanted places and to finish each level you have to find its guarding, who will let you out. Collecting yellow stars along the way gives you points. Pressing buttons along the way might reveal pink stars, these should be collected before exiting the level. Enemies such as moving trees and slime blobs will reduce your energy when touched. Almost all enemies can be jumped on so that they sink in to the ground for a while. Food items restores energy. If you catch enough balloons to spell the word bonus you start the next level with the health at 100.<br><br>The game is controlled by joystick.

[Bio Challenge]
Publisher=Palace Software, LTD.
Developer=Delphine Software International
Released=1989
Systems=Amiga
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/bio-challenge
Description=The game is set in the future where human existence is threatened. The gene code has become weaker in every generation and is getting close to frailty. Scientists build a cyborg to save human beings. To test this cyborg they send him out for a bio challenge.  You play this cyborg ( K.L.I.P.T.) and therefore you take this challenge. Your only mission is to survive!<br><br>Slightly difficult 2D platform game, with nice graphics and animations and one of the best works from Jean Baudlot in case of music (Amiga Version).

[Bionic Commando]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bionic-commando
Description=You play a soldier with a bionic arm that extends and contracts.  Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you.<br><br>Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years.

[The Bitmap Brothers Volume I]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=1992
Systems=Amiga|DOS
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bitmap-brothers-volume-i
Description=The Volume I compilation contains three games by legendary British developers The Bitmap Brothers:<br><br>1. Xenon<br>Cadaver<br>Speedball 2

[The Black Cauldron]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|DOS|PC Booter
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/black-cauldron
Description=Based on the Disney movie of the same name, The Black Cauldron focuses on the story of Taran, who is an assistant Pig-keeper in the land of Caer Dalben. One day Taran notices that one of his pigs, Hen Wen has magical powers. The Evil Horned King wants the pig so that he can locate the Black Cauldron and ultimately rule the world. Taran must now embark on a mission to rescue Hen Wen and defeat the Evil Horned King before his can discover the Cauldron's location.<br><br>The Black Cauldron is a side-view adventure game. Gameplay is similar to other Sierra adventure games of its day (such as Space Quest II or King's Quest III) but does not use a text parser. Instead the function keys are used to initiate actions. Players control Taran and can make him walk, run, swim and interact (talk) with other characters in the game. Puzzle-solving and advancement in the plot requires item manipulation of using the right item at the right time or at the right location.

[Black Gold]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/black-gold_
Description=This managerial simulation for up to 4 players has the same title as the game from reLINE, but in this game you'll work as a coal miner and build up your coal empire.<br><br>The game starts in 1900 and ends normally in 1933. One round in the game is like 1 month in real-time. You start with a small amount of money, buying workers and materials for your own coal miner career.<br><br>You can choose from 3 difficulty levels (easy, normal, hard) and several aims in the game: Building up an predetermined cash limit or predetermined coal limit, or play any chosen amount of months.<br><br>You can carry on sabotage, cause mine disasters, demoralize the mine workers and more to beat your opponents (human or computer).


[Black Jack Plus 3]
Publisher=Musicode
Developer=Musicode
Released=1991
Systems=
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/black-jack-plus-3
Description=Black Jack Plus 3 is a highly customizable Black Jack game in medium resolution for up to seven players. <br><br>Computer players can have one of seven strategies and those strategies can be edited in the strategies window. There you can set options like "max bet", insurance yes/no, etc, etc. Human players can play all by them selves or with feedback from the computer. Four different house rules can be edited. The rules include what to do when getting 17, when the dealer should be able to use double down and if the dealer should be able to surrender.<br><br>You can play with 1-9 decks and a game can consist of up to 999999 deals. The gameplay can be logged to file or printer.

[Black Lamp]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/black-lamp
Description=Black Lamp is a platform game in which you have to find and collect several colored lamps and bring them back, one by one, to a case located in the first room. There are also several types of bonuses to collect along the way, and many enemies and creatures (some flying) to fight off. The ultimate goal is to bring all the colored lamps back to the case, including the elusive Black Lamp.<br><br>The Black Lamp world is presented as a collection of rooms, all connected with ladders and/or doors, as well as outside areas where you must defend yourself by shooting or avoiding the attacking creatures.<br><br>The graphics are very sharp and colorful, and all fireplaces, candles and torches are animated.

[Blackscar Mountain]
Publisher=Budgie UK
Developer=Titan Games
Released=1991
Systems=
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blackscar-mountain
Description=Blackscar Mountain  is a text adventure written with the ST Adventure Creator.<br><br>The kingdom of Zamara is one of the most prosperous kingdoms of the world. The only thing that clouds the sky over Zamara is the curse of Blackscar. A demon, Skairos, has made the montain of Blackscar his home and he is trying to spread evil in the land. Time after time Skairos creates armies and send them to raid the surrounding contryside and time after time the royal army wipes them out. Skairos is looking for the crystal skull and the only way to banish the demon is to destroy the skull. <br><br>The players task is to venture up the Blackscar mountain, locate the crystal skull and destroy it. The adventure starts in the small village of Briarswood and the only equipment in the inventory is a magical money belt containing 45 crowns.<br><br>Almost all locations you can visit in the game are illustrated with a color picture.

[Black Sect]
Publisher=Lankhor
Developer=Lankhor
Released=1993
Systems=Amiga|DOS|Windows 3.x
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/black-sect
Description=A book of spells has been stolen. A sinister Community is terrorizing a small village in the Yorkshire Moors. It is time for you to help. Go and search for the book of spells that has disappeared. Your trail takes many days and nights over the lonely moors. You may discover the secret entrance of the black sect's hidding place. But for you the adventure has only just begun...

[Black Tiger]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/black-tiger
Description=You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

[Blade Warrior]
Publisher=
Developer=
Released=1991
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blade-warrior
Description=The world has been enslaved by Murk, and you've got to free it by collecting the seven fragments of a tablet which are in the possession of seven wizards who inhabit seven towers.<br><br>Blade Warrior is a unique game in two ways, the most obvious being the graphics. Everything in this game is seen in silhouette - as you wander around looking for magical items and killing baddies, all you see is your silhouette and the silhouette of everything around you. The background is made up of a night sky, with clouds and hills.<br><br>Secondly, the game is an unusual mix of adventuring and battling. On your way to collecting magical items and exploring the huge ingame map, you're assaulted by baddies. Then, once you have collected certain artifacts, you can conjure up spells (so long as you have the recipe) back in your tower, trade with wizards for those all important tablet pieces and get clues to the next important artifacts.

[The Blag]
Publisher=
Developer=
Released=Jun, 1991
Systems=
Genre=
Perspective=
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blag
Description=The Blag is an adventure game created with STAC. You take on the roll of Detective Constable Adrian Blunder newly transferred to the small British village Woolendon. Woolendon is a lovely place to live if you are after the <br>quiet way of life, but that was exactly what Blunder didn't want. He wanted crime and plenty of it. By the end of his first day in Woolendon things changes and he finds himself investigating a bank robbery.<br><br>The game attempts to follow the line of a police investigation of a serious crime at a quiet town, right through to <br>the eventual trial of the accused. When you think that you have conducted a sufficient investigation type court at the prompt to see how the trial goes. One can say that the game consists of two parts mixed together: exploring and questioning. In exploring mode you walk, drive, look, pick up things etc like in any other text adventure. The questioning mode is invoked by the ask command and can be used when you encounter a villager. When you think you have finished the questioning just type thanks to return to exploring mode.

[Blasteroids]
Publisher=Image Works
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/blasteroids
Description=As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. <br><br>In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control.<br>Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected. There are 3 different ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including improved weapons, shield recharges and a faster thrust) can be collected by flying into them.

[Blat]
Publisher=Infamous Cabbage
Developer=Infamous Cabbage
Released=Jun 17, 1992
Systems=
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blat
Description=Blat is a one player freeware block game that resembles Columns. As in Columns blocks in groups of three falls from the top of the screen and you have to arrange them into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 gives more points. Created sequences does not disappear all at once; if you manage to create more than one the game starts with eliminating the sequence that starts highest up to the left and moving from left to right. so if you have a horizontal sequence and a diagonal sequence booth starting at the same square you will only get points for the horizontal one and if you create a diagonal sequence and a vertical one you will only get points for the diagonal one. <br><br>To make the game more interesting there are plenty of special blocks such as dynamites, flames, clocks, hammers, and so on. Different levels have different sets of blocks, from the standard square ones to pieces that looks like they are from Pipedream/Pipe Mania. If the situation looks grim you could always use the smart bomb to ease things up.

[Blazing Thunder]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blazing-thunder
Description=The main character in this old fashioned no frills shoot 'em up is a Rambo doppelganger, which the developers may have been lucky not to be sued over. The main player is surrounded by a large tank which moves around as if you are walking it Flintstones style.<br><br>Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the bazooka-toting baddies, which emerge from hiding places or enter the screen in waves. You can do this by either shooting them or running them over with your tank. Parts of the scenery often block your path and need destroying. Once you clear the level you are confronted by a boss, which in the first level is an enormous tank which you have to disable the guns of.

[Blinky's Scary School]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blinkys-scary-school
Description=The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters (who aren't called Peter, Egon, Winston or Ray for licensing reasons). He does this by collecting the right objects to cast the all important spells.<br><br>The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to the cauldron) the objects to make an underwater diving suit must be obtained.

[Blockbuster]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blockbuster
Description=Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

[Blockout]
Publisher=California Dreams
Developer=P.Z.Karen Co. Development Group
Released=1990
Systems=Amiga|Apple IIgs|Commodore 64|DOS|Genesis|Lynx|Macintosh
Genre=
Perspective=
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blockout
Description=Blockout is a Tetris clone with an added twist: it's in 3D. You can rotate the blocks in 3D in order to fit them into the pit they are being guided into. Advanced users can play this game with odd three-dimensional pieces, or change the size of the pit, for depth of between 6 and 18 piles, and width and length of between 3 and 7.

[Blokdrop]
Publisher=
Developer=
Released=Feb, 1991
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blokdrop
Description=Blokdrop is a one player Tetris clone. Block falls down from the top in formations of four at a time. You gain points for forming horizontal lines of blocks (which then disappears). Before a game starts you may select on which level you want to start (1-9) and how many levels of blocks that should already be in play (0,4,7,10 or 14).

[Blood Money]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=3.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blood-money
Description=The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?"<br><br>The player has 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade their craft. Energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal, rather than physically doing damage.<br><br>The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires the player to duck through gaps in scenery.

[Bloodwych]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bloodwych
Description=Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D maze-like game. This games distinguishing feature is the two-player split screen support, allowing simultaneous realtime on the one computer.<br><br>Each player controls a party of four to explore a dungeon where you can also interact with some of the others there, instead of just killing them.

[Bloodwych: Data Disks Vol. 1]
Publisher=
Developer=
Released=1990
Systems=Amiga
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bloodwych-data-disks-vol-1
Description=This data disc for Bloodwych loads in a saved game from the original and thrusts your party into a new dungeon, once again having to fight the Lord of Entropy and his new monsters.<br>Apart from 25 new levels, the data disc adds 8 new spells, as well as the ability to convince monsters to join your party, which was a novel feature at the time of release.

[Blox]
Publisher=
Developer=
Released=1992
Systems=
Genre=
Perspective=
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blox_
Description=Blox is a puzzle game where you have to form rings of hexagons. <br><br>You place your pieces on the center structure to make rings.  Complete rings disappear which causes the board to<br>collapse in. You keep placing pieces until there's no more room on the board for a piece, at which point it's game over. Pieces come out from six different directions, the current direction switches automatically but you can also change it manually. <br><br>If you get stuck you can force the inner ring to collapse by nuking the board. You start out with three nukes and get a free one every 5000 points.<br><br>The game has two difficulty levels; at novice the hexagons comes in groups of three, at standard they come in groups of four. There are three types of hexagons: normal ones with color, indestructible ones that are white and heavy ones which are clear with a white outline. The last two hexagons prevent rings from collapsing.

[Blue Angels: Formation Flight Simulation]
Publisher=Accolade, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blue-angels-formation-flight-simulation
Description=Blue Angels: Formation Flight Squadron is an F/A-18 flight simulator, with a focus on Air Shows. The Blue Angels are the United States' Navy Flight Demonstration Squadron, known for tight maneuvers and precision flying. The game attempts to replicate this by offering formation flying, having to react and coordinate with other Blue Angels in the air.<br><br>The player can practice any maneuver in the simulator: dozens of high, low and flat maneuvers, Diamond 360 passes, left rolls and 4-point rolls or an entire air show for example. Other than practice events, the player can perform an air show or just go for a free flight. In the air, players fly from a 1st person perspective inside the plane or a 3rd person perspective from a chase plane behind the player. Additionally there are 4 different camera views and 3 different gameplay speeds. After the flight, an analysis is displayed of the flight and the player's performance graded.

[The Blues Brothers]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/blues-brothers
Description=The Blues Brothers are on the run from the law. Take control of either bulky Jake or nippy Elwood in this five-level platform game. You must cross a prison, a river and the big city to reach freedom. You also must find your missing records and collect these. Everything and everyone is against you, but you can pick up and throw warehouse crates to defeat your opponents.

[BMX Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bmx-simulator
Description=This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score.<br><br>There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion.

[BoBo]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/bobo
Description=The game Bobo is an cartoon style arcade game.<br>The main character is Bobo - controlled by you - he is an inmate and has been sentenced for 17 years.<br>In this game inmate Bobo must do many chores, such as peeling potatoes, ladling soup to his fellow prisoners, helping his fellow prisoners to escape, jumping electric wires and singing lullabies to his snoring cell mates.<br><br>Besides playing all events it is possible to select and play just one event.<br>Up to six player can play this game by entering their names. They play alternating not simultaneously<br><br>Each event can be played by joystick or keyboard. The specific moves you have to make vary from event to event but it come basically down to moving the joystick or keyboard keys fast from left to right. To pick things up you have to move the joystick downwards (keyboard arrow key down). Tossing things is done by moving the joystick up (when using the keyboard you have to press cursor key up).<br><br>Below you 'll find a brief description of each event:<br><br>Bobo has a job in the prisons canteen. He must serve soup to the other inmates and keep their soup plates full. To do this Bobo must move around the tables. When his supply of soup is empty he must refill it at the top of the screen where a new supply of soup is available. If his fellow inmates demand more soup they  start banging and hammering on the tables. The score of this event is based on how many plates of soup he hands out.<br><br>Peeling potatoes is not Bobo's favorite chore but he has to do it. He has to pick up a potato, then peeling it and when that's done tossing it away. Bobo scores points based on the number of potatoes he has peeled. If a potato is not fully peeled it will be tossed back.<br><br>In the next event Bobo must help his inmates to escape prison. The inmates are jumping out of their cell windows and it is Bobo's task to get them over the prison wall by moving a trampoline around. <br>The score is based on how many inmates actually can escape. Bobo must be sure to catch the inmates under the right angle with his trampoline because if he fails the inmates will crash into the prison wall.<br><br>Finally, Bobo found an way to escape prison. He must jump from wire to wire and as the wires are electrified he must take care not to be electrocuted. The score in this event based on how long Bobo can prevent being electrocuted. Bonus points can be earned by picking up the green objects that appear occasionally on the wires<br><br>In the last event Bobo has been captured by the police and returned to his cell. He can't sleep because his cell mates are snoring and to stop it he has to sing lullabies to them. He has to climb the beds and not wake his cell mates by stumbling around his cell. When all cell mates are fast asleep Bobo himself must go to bed to get some rest himself. The score in this event is based on the time Bobo is actually able to sleep himself.

[Bob Winner]
Publisher=Loriciels
Developer=Loriciels
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/bob-winner
Description=Bob Winner is searching for a lost civilisation somewhere in the desert, and has to gain three keys to access it by beating a boss in Paris, London, and New York respectively. The first two bosses are boxers, the last one is a gun-toting cowboy. The items necessary to beat the bosses are found on the preceding screens.<br><br>So far the rather weak story for this typical French side-view flip-screen action adventure that focuses not so much on combat but on avoiding rather unmotivated rolling barrels and flying insects and is remarkable mainly because of its at the time outstanding graphics.

[Bolo]
Publisher=
Developer=
Released=1987
Systems=
Genre=
Perspective=
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bolo
Description=Bolo is a "Breakout" clone with a twist. You have to destroy all the bricks on the screen using your paddle to go to the next level but, in Bolo, your paddle is not restricted to the bottom of the screen -- it can move all around the screen, giving a whole new dimension to the "breakout" concept.<br><br>The game includes two different sets of 50 levels each, randomly selected when you begin a new game. It also features 46 different types of bricks with different properties, bonuses and penalties. <br><br>The main menu allows you to access Training mode, from which you can select to play any of the 100 available layouts.<br><br>Bolo's graphics are black and white only, but the game can be played either on a monochrome or color monitor. The graphics are however much sharper on a monochrome monitor. The animations are fast and smooth, and the paddle reacts quickly to the mouse movements.

[Bomb Disposal]
Publisher=Budgie UK
Developer=Ozsoft
Released=Mar, 1992
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bomb-disposal
Description=Bomb Disposal is a puzzle game written in GFA Basic 3. The aim of the game is to disarm a bomb. You have 20 diodes which you must place in their sockets in correct order. Every diode has a number that you must match to a hidden number by placing it in the correct socket, two indicators (seq and pos) lets you know if you got the sequence and position right. Once a diode has been placed it can not be removed so a misplaced diode means that the player has to start all over again.

[Bomberman]
Publisher=Ubi Soft Entertainment Software
Developer=Hudson Soft Company, Ltd.
Released=1992
Systems=Amiga|DOS|TurboGrafx-16
Genre=Action
Perspective=Top-Down
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bomberman
Description=The black spaceman kidnapped your beloved and brought her to his chambers in the castle, far beyond your reach, over the rivers, forest and mountains. Your job is to save her, battling the sea of the enemies, with only bombs at your disposal.<br><br>The range of explosion can be upgraded with time, but if you die, the range resets to minimum and you loose your previous skills, though. Some updates can make you walk through the walls, increase your speed, and give you some other assets to aid you in your quest to save the woman you love.<br><br>This top-down action-arcade game consists of nine levels per stage, each tougher than the other, and each final consisting of the boss you'll have to deal with. You can move horizontally and vertically and lay down bombs behind you thus evaporating the enemies, but beware, 'cos you can block yourself with your own bomb, and become a victim of your own tricks if you'll play in a huff.

[Bomb Jack]
Publisher=Elite Systems Ltd.
Developer=Tehkan Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ExEn|Game Boy|J2ME|Mophun|PC-88|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bomb-jack
Description=In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs.<br><br>In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear.<br><br>The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.

[Bombs Away]
Publisher=Ninth Wave Software
Developer=Ninth Wave Software
Released=1995
Systems=
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bombs-away
Description=Bombs Away is a freeware Bomberman clone written in GFA Basic 3.5 with the Sprite Works Development Kit.<br><br>The aim of the game is to find the exit which is hidden behind one of the brick walls. Brick walls can be destroyed by placing a bomb right next to them. There is something hidden behind each wall, but not everything is worth collecting. Things you may find includes extra bombs, power increase, score bonuses and a mystery pick up. The game consists of ten levels and every level must be completed under 2 minutes and 30 seconds. <br><br>At the first level there is one enemy and as you progress the number of enemies increases, they don't lay bombs but they kill on contact. The more walls you destroy and enemies you kill the more points you get, if you leave a level without killing all enemies or destroying all the walls a large number of points will be deducted from your score. Last but not least: you only have one life.

[Bombuzal]
Publisher=
Developer=
Released=1988
Systems=Amiga|Commodore 64|DOS|SNES
Genre=Strategy
Perspective=Isometric
Score=2.9
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bombuzal
Description=Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned.<br><br>Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.

[Bomb'X]
Publisher=Mediagogo
Developer=Mediagogo
Released=1993
Systems=Amiga|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bombx
Description=Hypothesizing what sorts of adventures might be got up to in Bomberman's pants, this game provides some similar gameplay in a cartoony "adult" style -- mobile phalluses hobble around on their stubbly little testicles, collecting sex-themed bonuses (condoms for protection against STDs, jockey shorts to boost speed) and avoiding environmental hazards (viruses, AIDS, and the dreaded snapping-teeth-of-inexpertly-performed-fellation).<br><br>The player's "shot" can be used to temporarily neutralise enemies, open gaps in walls (revealing in the background a picture of a naked lady), or stun competitors in the multiplayer (up to 4 players) game.  Once enough bonuses have been collected, doff a condom and hop into the sack with the blonde in the middle of the screen.  Level layouts vary, but basic gameplay (and even the cheesecake in the background) remains much the same through 50 levels.<br><br>The multiplayer game features an additional surreal mini-game, where the alpha phalli prowl the screen's periphery around a model who seems to love nothing more than to have select garments of her clothing pawed by stretching penises with grasping hands inexplicably appearing at their ends -- you've never seen anything quite like it.

[Bonanza Bros.]
Publisher=SEGA Europe Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Genesis|SEGA Master System|TurboGrafx CD|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bonanza-bros
Description=Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. An $100 reward will be given out if Mobo and Robo are apprehended.<br><br>As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without  one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies.

[Booly]
Publisher=Loriciel SA
Developer=Algorithm Guild, The
Released=1991
Systems=Amiga|Amstrad CPC|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/booly
Description=Booly is a puzzle game with a similar concept to Gem’X in some ways. You are presented with a top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim is to turn them all to grey, but clicking on them (using the pointer you are in control of) will often cause a pattern of other squares to change to the next colour in the sequence as well. You are doing all this with a time limit for each of the 300 levels. A level designer allows you to create your own sequence of up to 1000 levels.

[Border Zone]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Apple II|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/border-zone
Description=(From the Infocom Home Page site)<br><br>Washington and Moscow are the capitals of the Superpowers, but the cold War is fought at the front: in Eastern Bloc countries like Frobnia and adjacent neutral countries like Litzenburg. In these countries, where all strangers are suspect and all actions observed, paranoia and vulnerability are inescapable. In these countries, innocent travelers get caught in the web of international espionage. This is the setting for Border Zone. Border Zone consists of three chapters. In each chapter, you play a different character (an American businessman, a Western spy, and an Eastern spy) involved in unique puzzles and goals. The chapters take place at different times and at different locations; as a player, you will get the most satisfaction if you play the chapters in order. Border Zone has a built-in clock which drives the story forward. Unlike other Infocom stories, the clock in Border Zone continues to tick even while you stop to think. So if you find yourself in a dangerous situation, you can't just sit back and relax. Whether you type in a command or not, characters will move around, events will happen, and the story will proceed.

[Borrowed Time]
Publisher=Activision, Inc.
Developer=Interplay Productions, Inc.
Released=1985
Systems=Amiga|Apple II|Commodore 64|Macintosh|PC Booter
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/borrowed-time
Description=In the game set in mid 1930s you are a private investigator Sam Harlow, who has to solve the kidnapping of his ex-wife Rita Sweeney. At the beginning, you run away from two thugs, who want to kill you for some reason. They fail and you begin to search the town for clues, asking its inhabitants for information. But if you make wrong moves then you die - killers come from nowhere and kill you.<br><br>You have to type in the verb and the noun to make an action. Location is described in text form and presented by a picture, but sometimes the picture has more information then text provides.

[Boston Bomb Club]
Publisher=Palace Software, LTD.
Developer=Silmarils
Released=1991
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=Platform
Score=2.7
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/boston-bomb-club
Description=In this humorous puzzle-action game you as one of the members of mad scientists club have to play the game with other members. Billiard table is now a puzzle maze, where opponents throw bombs, and you have to operate some mechanisms to pass the bombs in certain places. Level after level the mechanisms are added and the difficulty is raised.

[Boulder Dash]
Publisher=Electronic Arts, Inc.
Developer=First Star Software, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|BBC Micro|ColecoVision|Commodore 64|Electron|Game Boy|iPhone|MSX|NES|PC-88|PC Booter|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/boulder-dash
Description=You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.

[Boulder Dash Construction Kit]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/boulder-dash-construction-kit
Description=Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk.<br><br>All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

[Bounce Out]
Publisher=Maynard International Ltd
Developer=Go-Dax Hi-Tek Entertainment
Released=1988
Systems=
Genre=Action
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bounce-out
Description=Bounce Out is a Pac-Man clone with an isometric perspective. At the beginning of the game you have three lives and three bombs (the amount of bombs is restored at the beginning of each new level) and to advance to the next level you have to collect all the red dots. Special bonus dots give you increased speed for a short time. Monsters such as ghosts, candles and light bulbs moves around the levels and you have to avoid them, placing a bomb in an enemy's path blows him up. A map in the lower right part of the screen shows you where you are and where the monsters are.

[Bounty Hunter]
Publisher=
Developer=
Released=1990
Systems=
Genre=
Perspective=
Score=3.0
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bounty-hunter
Description=Bounty Hunter is an adventure game taking place in the wild west 1847 and you play the role of a bounty hunter. The goal of the game is to hunt down the 20 most wanted man and make the west a safer place to live.<br><br>When the game starts you are presented with a map showing seven cities, moving the mouse over a city makes the game show you city name and the time it takes to travel there. In each city there is five different places to visit: The saloon, the sheriff, the store, the doctor and the undertaker. In the saloon you can have a drink, play cards and get tips about stranger in town. Wanted men usually hangs out in the saloon and sometimes they have company. At the sheriffs office you can have a look at the wanted poster and ask about last seen outlaw. In the store you can buy ammo and food supply. It's wise to now and then visit the doctor and have him check you up. <br><br>The game is controlled both with keyboard and mouse. Map movements, menu interaction and duels is controlled with the mouse and city movements with the joystick.

[The Brainies]
Publisher=Loriciels
Developer=Atreid Concept SA
Released=1992
Systems=Amiga|Amstrad CPC|DOS|Macintosh|SNES
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/brainies
Description=This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life.<br><br>The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. <br><br>To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in and items than can optionally be picked up.

[Brat]
Publisher=Image Works
Developer=Foursfield
Released=1991
Systems=Amiga
Genre=Action|Strategy
Perspective=Isometric
Score=3.3
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/brat
Description=In Brat you must guide a baby, Nathan, through levels with features such as dynamite, bridges and holes. You do this indirectly, by specifying which direction he goes in, in a manner vaguely similar to Lemmings. You also tell him when to use objects in a simplistic manner similar to the Dizzy games.<br><br>The game combines reactions and planning in quite an original way. The character himself isn't at all cutesy, as the title implies, and that may affect your perception of the game.

[Brataccas]
Publisher=Mindscape, Inc.
Developer=Psygnosis Limited
Released=1986
Systems=Amiga
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/brataccas
Description=Brataccas is one of the very first Atari ST and Amiga games ever produced. Controlled using the mouse, it combines exploration, puzzle-solving and combat.<br><br>You play a character named Kyne, a man who has a price on his head. You must search the mining asteroid, Brattacus, to gather proof of a government plot against you and to try to stay alive. Surveillance cameras are watching you, so take any chance to disable them.<br><br>Brataccas is a place where greed and corruption rule the day.  The residents are treacherous, and while they can be bribed they are not above murder, so be careful out there.

[Breach]
Publisher=Artronic Limited
Developer=Omnitrend Software, Inc.
Released=1987
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/breach
Description=Breach is a turn-based tactical squad combat game. It introduces the team-oriented missions, RPG-style squad leader development and excellent scenario builder that would grow to be trademarks and would be refined in the sequels Breach 2 and Breach 3.<br><br>In the ten missions supplied with the retail version (and potentially infinitely more created with the included scenario builder), a squad of usually five space marines under the command of a squad leader embarks on sci-fi missions that involve hostage rescue, data retrieval or simply elimination of opponents. Squad members advance and act in turn on basis of a movement point system. <br><br>The multi-level maps consist of outside terrain and structures with several stories, connected by lifts, filled with enemies and objects. Squad members can find and use weapons such as grenades, rockets or detonation packs and tools such as Medikits, scanners or shields.<br><br>In an unique twist, the squad leader advances from mission to mission (while the rest of the team is always new), improving his basic stats with each successfully completed assignment, based on his performance. Only experienced leaders may attempt STAR-rated scenarios. If the squad leader gets killed, he is lost forever: the game deletes the corresponding leader file.

[Breach 2]
Publisher=Impressions
Developer=Omnitrend Software, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Strategy
Perspective=Isometric
Score=3.8
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/breach-2
Description=An early squad-level tactical combat game, much like the X-Com series of games and the more contemporary Laser Squad. Breach 2 features turn-based combat from an isometric point of view set in the far future. As one of the more unique aspects the squad leaders gain experience from successful missions should they survive.<br><br>Breach 2 is set in the same sci-fi universe as Omnitrend's Universe and Rules of Engagement series and shares the same backstory with those games. Breach 2 is a part of the IGS (Interlocking Game System) and compatible with the two Rules of Engagement games. This means you can use Breach 2 to resolve the tactical combat situations, boarding an enemy ship for example, you run into in the starship command simulation, which is the heart and soul of the Rules of Engagement series.<br><br>A scenario builder is included with the game, making it possible to create your own missions and trade them.

[Breakers]
Publisher=Brřderbund Software, Inc.
Developer=Synapse Software Corporation
Released=1986
Systems=Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/breakers
Description=They're expecting the Messiah any day now. If you're not him, you'd better have a real good story. The realm of the Breakers wait for their Messiah to come to them the same day you arrive. How to convince them? Good luck. <br><br>Not only is this text adventure REAL TIME but the characters move and talk the same way you and I do.

[Brian Clough's Football Fortunes]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=1.4
Controls=Keyboard
Players=2-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/brian-cloughs-football-fortunes
Description=Brian Clough's Football Fortunes is a football management computer board game suitable for two to five players. <br><br>Each player takes on the role of a club manager. The object of the game is for each manager to successfully steer his team through the season using his skill to make his team stronger as the game proceeds. Each manager competes with human and computer controlled teams in a ten strong league and the F.A. Cup. From the second season onwards, each team will also enter a European competition (League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the remaining clubs will go to the UEFA Cup). <br><br>The winner of Brian Clough's Football Fortunes is the manager who survives to the end of the game and has the highest number of game points. Game points are points awarded by the computer program, based on each managers performance in League and Cup competitions and on the amount of cash the player has left at the end of the game.

[Bride of the Robot]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1989
Systems=Amiga
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bride-of-the-robot
Description=The rarest of the Brad Stallion games, this installment in the SF sex-romp series pits our priapic hero against a machine programmed for love (or at least lust) in a quest to save supermodel Miss Galaxy from the fiendish machine and keep galactic libidos lifted... if only Brad can recover from a killer post-orgy hangover and figure out where he's supposed to go!<br><br>The typically unsophisticated Free Spirit two-word text parser is here complemented with some optional ability to mouse around the display window and click on directional arrows for navigation.  A bevy of 16-bit beauties surely await Brad's single-minded attentions... all that, plus a nostalgic look back at "Wang Laboratories" humour!

[Brides of Dracula]
Publisher=Gonzo Games
Developer=Toast Dept.
Released=1992
Systems=Amiga
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/brides-of-dracula
Description=Van Helsing is summoned to the Bistritz village to kill Dracula and his brides.<br><br>Brides of Dracula is a two-player split-screen game with <br>gameplay similar to Spy vs. Spy. Each player (human or CPU) controls either the vampire hunter Van Helsing or Count Dracula.<br><br>As Dracula, the objective is to create 13 brides by finding women, biting and leading them back to the crypt, where 13 coffins are lined up waiting for their recipients. As Van Helsing, the goal is to find 13 tools to kill Dracula, bring them back to Helsing's home and store them in the cupboard.<br><br>The collected objects and women are displayed at the bottom of the character window, along with the health bar.<br><br>Both characters can be killed by certain hazardous environments and NPCs. Some of these dangers affect only one of the characters (ghouls only attack Van Helsing, while priests and villagers only harm Dracula).<br><br>Each player starts with 3 lives. The game takes place in the church cemetery and the adjacent village.

[Bridge It]
Publisher=
Developer=
Released=1991
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bridge-it
Description=Bridge It is a board game for one player coded in GFA BASIC 3.5. The object of the game is to get from the start to the finish before the computer. The human player and the computer takes turns rolling a die and moving their piece accordingly, rolling a six means an extra roll. Scattered around the board is colored squares. Two squares of the same color are connected by a bridge. I you land on a colored square you automatically travel across the bridge to the other side, this might not always be a good thing. If you roll a six and land on a colored square  you are not affected by it.

[Bridge-it!]
Publisher=
Developer=
Released=1987
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/bridge-it__
Description=Bridge-it! is a two player board game written in GFA Basic. The aim of the game is to cross from one side to the other before your opponent. You have to construct a bridge between your two sides (red player has to construct the bridge between the top and bottom of the screen and yellow player between the left and right side of the screen). Each player has 20 bridge pieces to play with. The game area has 60 squares in it; 30 red and 30 yellow. The players build their bridges between these squares. Once a bridge piece has been placed it can not be removed and the other player can not pass it.

[Brimstone]
Publisher=Brřderbund Software, Inc.
Developer=Synapse Software Corporation
Released=1985
Systems=Atari 8-bit|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/brimstone
Description=This real time all-text tale puts you in the role of Sir Gawain, a knight of the Round Table. It takes place in a dream that traps you in the underworld of Ulro, where you must learn five magic words in order to escape. The most unusual aspect of this game is probably the perspective: the story is described in the third person, with Gawain referred to by name, unlike most other text adventures that use the second person, referring to your character as 'he'.<br><br>The hardbound book that comes with the game includes a novella-length introduction to the plot, which is identified as the first chapters of the story, into which you jump when you commence game play.

[Bubble+]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga
Genre=
Perspective=
Score=1.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bubble
Description=You control a ghost with the mouse and have to help him get a bubble from one side of the level to the other without bursting it. The ghost can be rotated with the mouse buttons and you blow the bubble by pressing space. You have to avoid sharp objects such as needles and obstacles such as candles. Fans blow the bubble off course.

[Bubble Bobble]
Publisher=Firebird Software Ltd.
Developer=Taito Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|Game Boy|Game Gear|Game Boy Color|MSX|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/bubble-bobble
Description=Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...<br><br>Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.

[Bubble Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/bubble-dizzy
Description=Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game.<br><br>You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. <br><br>After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left.

[Bubble Ghost]
Publisher=Infogrames Multimedia SA
Developer=ERE Informatique
Released=1987
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|Game Boy
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/bubble-ghost
Description=Bubble Ghost needs to blow a bubble out of his creator's castle. Your task is to guide him so as to direct the bubble through the gaps in each room. The bubble's direction is affected by which part of the ghost hits it.<br><br>Candles, fans, and other obstacles serve to make little Bubble Ghost's task harder. Bubble Ghost is invincible, but the bubble is prone to bursting if it hits anything at pace. You have five bubbles before the game is over.

[Buffalo Bill's Wild West Show]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/buffalo-bills-wild-west-show
Description=Buffalo Bill presents a collection of six Wild West themed mini-games, which hang together around humour-lead presentation and backdrops.You can play as many or as few of these as you like, and can always have another go at them if you fail.<br><br>First task is to throw knives at a spinning board upon which a surely-terrified and fortunately-skinny lady is locked  - make sure to adjust for the rotation that will occur in the time your shot takes to hit. You get points for missing as many times as possible before hitting. Event 2 is based on shooting ability and is in two stages. First you must shoot the targets of criminals (but not innocents) as they emerge from the ground, next you must shoot the bottles they throw at you from over the horizon.<br><br>Event 3 is Calf Roping, in which you must position yourself so as to be able to throw your rope around the poor cow's neck. This is followed by Bronco Riding, in which you must adjust your balance to compensate for the Bronco trying to throw you off, by pushing the joystick out to balance two bars. Level 5 starts off like the Cow Roping, as you jump onto a Steer, before a joystick-waggling section starts. Last of all is a side-scrolling game in which you jump onto a stagecoach which has been invaded by Indians, and beat up the hijacker.

[Bug Bash]
Publisher=Microtec Entertainment
Developer=Mutation Software
Released=1990
Systems=Amiga
Genre=Action|Adventure
Perspective=Platform
Score=3.2
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bug-bash
Description=Bug Bash is a horizontally scrolling platform game where you are a ladybug. The location is your home, a garden that overnight has become very untidy. Around you swarms of insects and bugs are flying about mindlessly with no interest in helping you clear up the mess. They have been brain-washed by the Evil Slug. Now you must arm yourself with a insecticide spray gun and begin your quest of restore the garden to it's normal order.<br><br>The gameplay is quite simple. You simple pick up the trash and throw it into the trash can. At the same time you should stay clear  of the bugs or insects or you will lose energy which is equivalent to health in this game. The magic mushrooms that are in the game can be shot at to regain energy. There is also other pickups that will come in handy during the game. The game is divided into days and each days ends with a boss fight, i.e. an enormous frog.

[Bug Bomber]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bug-bomber
Description=A computer’s mazelike circuitry is infected with bugs, and you have been sent in to destroy them. You are armed with bombs, mines, blockades, and various types of hatchlings, which when released will track the bugs and hopefully stop them.<br><br>The basic gameplay is inspired by Dynablaster, but it differs because there is more than one way to kill the foes off. Depending on which way you push the joystick as you press fire, you will either release a quick-exploding bomb, a proximity mine, or a hatchling. Collecting ‘EN’ symbols will restore your energy, and ‘IQ’ symbols increase the ability of your hatchlings to track and hit your foes. Be careful when placing blocks; it is possible to shut yourself in.<br><br>The single-player game gives you three lives, plus another when you complete each of the 50 levels. The multi-player game can be played in 2 different ways – co-operative (work together to clear the computer of bugs) or competitive (Dynablaster-style free-for-all destruction).

[Bug Spray]
Publisher=
Developer=
Released=Dec, 1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bug-spray
Description=Bug Spray is a game in which you have to protect your growing plant against hungry larvae and other insects. To fight of the insects you need to use cans of bug spray which are placed on shelves on the sides of the screen. There are three types of spray cans and they are effective against different types of insects. From time to time bonus items appears on the shelves. Once your flower bloom it's on to the next level. <br><br>You start the game with 5 lives and you gain an extra life every 10000 points.

[Builderland: The Story of Melba]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amiga|Amstrad CPC|TurboGrafx CD
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/builderland-the-story-of-melba
Description=The story of this game is quite simple, presented during the intro as a series of short scenes without words. Melba is an easy-going guitar player who is having a picnic with his girlfriend; suddenly, an ultra-strong, evil-looking character appears and kidnaps the poor girl, sailing away on his ship. The brave Melba swims after the ship, and finds a bottle with a map inside. Knowing now the way to the evil kidnapper's lair, Melba embarks on a journey without further hesitation!<br><br>The premise, the map with the "stages", and the side-scrolling view indicate a platform-type action game; in reality, however, Builderland is a puzzle game, somewhat similar to the famous  Lemmings. As in Lemmings, the player has no control over the protagonist himself (except on a few occasions, when "boss" enemies must be defeated by throwing certain objects at them). Instead, the player must manipulate the environment in order to build a path for Melba, deal with the enemies, etc. Melba is for the most part entirely helpless and simply walks forward automatically. Various items such as boxes, weapons, platforms, etc., must be collected and placed properly in order to save the hero from premature death.

[Bully's Sporting Darts]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1993
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bullys-sporting-darts
Description=Do you like to play darts?  Would you like to have the opportunity to play darts on your computer?  Here is your chance.<br><br>This game offers seven scoring styles such as Golf, Cricket, and the normal 501 scoring style.  Choose how you want to score the game and hop right in and play.  Aim your dart with your joystick or keyboard, then let it fly and hope you hit something good!<br><br>The game automatically scores for you so if you do not know how to score a dart game, you can still play.  Knowing what you should aim for is helpful for getting high scores, however.<br><br>The darts games included in this package are:<br><br>1. 501<br>This is the classic darts game where both players start with 501 points. Scores are reduced by the amount each player scores when it's their turn to throw. A leg ends when one player reduces their score to zero by hitting a double. A game is the best of three legs.<br><br>Round the Clock<br>The player must hit each number in turn, starting at one and ending with the bullseye. A game is the best of three legs.<br><br>Football<br>In this timed game, the number of each segment plays no part on this game.<br>Each player has a designated 'goal' area. Players take it in turns to hit a sequence of beds progressing towards the opponents goal. The winner is the player who has scored the most goals when time is up.<br><br>Tennis<br>The player serving must hit doubles, the player receiving must hit trebles.<br>A bed is highlighted on the board, this is the 'tennis ball'. The server has two chances to hit their designated bed to 'serve' the ball. If they are in successful the point goes to the receiver. If they are successful the receiver must hit their designated treble bed. This is repeated until a player fails to hit the ball. Scoring is as in tennis. A match consists of the best of three sets.<br><br>Golf<br>Only the numbers one top eighteen are used in this game, representing the eighteen holes on the golf course.<br>The object is to hit each number three times, hitting a double or a triple counts as two or three respectively, starting at one and working through to eighteen. The winner is the player to complete the game with the fewest darts<br><br>Cricket<br>In this game the players represent the batting and the bowling sides at cricket.<br>The 'bowler' attempts bowl the batsmen out by hitting the inner or the bullseye, the inner takes out one batsman, the bull takes out two.<br>Meanwhile the batting player attempts to score as highly as possible, but only points scored over forty count.<br>The team with the most runs after two innings are the winners.<br><br>Snooker<br>All numbers count in this game, numbers one to fifteen represent the fifteen red balls on the snooker table, while the remaining numbers represent the colors, sixteen being yellow and so on through to twenty being black.<br>To score, or pot a ball, that ball has to be hit by the player in sequence. The red balls must be hit once and the colored balls four times (doubles and trebles count as two and three hits respectively.) Play follows snooker in that after a red ball is potted a color must be attempted, hitting a ball out of sequence ends a turn and forfeits points etc. The player with the highest score wins.

[Bumpy]
Publisher=
Developer=
Released=1989
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bumpy
Description=The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, across a series of bouncy platforms. Once you have picked up all items on the screen, the exit appears so that you can go on to the next screen. <br><br>While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. <br><br>Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.

[Bumpy's Arcade Fantasy]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1992
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bumpys-arcade-fantasy
Description=Mixture of action and puzzle elements. Collect items by jumping back and forth between several platforms. In later levels shape and function of these platforms changes and obstacles are added.

[Bundesliga Manager]
Publisher=Software 2000
Developer=Kron Simulation Software
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bundesliga-manager
Description=Bundesliga Manager is a managerial simulator for a team in the top three German Soccer Leagues (Bundesliga, Zweite Liga, Regionalliga). The game contains the real player and team names of that time.<br><br>The player can handle most of the relevant aspects of a soccer team both economic and sport-wise. The user has to trade players, organize the training, handle the team's line-ups and tactics, negotiate contracts with players and sponsors, and expand the team's stadium.<br><br>The player follows his team's games as a small white dot moving horizontally over a green rectangle, simulating a ball moving on a soccer field. <br><br>Up to four players can play simultaneously in hot-seat mode.<br><br>Bundesliga Manager was the first title in Software 2000's six game series of soccer managers.

[Bundesliga Manager Professional]
Publisher=U.S. Gold Ltd.
Developer=Kron Simulation Software
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bundesliga-manager-professional
Description=Your favorite soccer team is in the third class, has no money and no future? Take the job as a manager and lead your team in the first division.<br><br>Bundesliga Manager Professional (BMP) is a mangerial simulator from Europe's favorite sport: Soccer. BMP simulates the German Bundesliga (first, second and third division) and the German league cup (DFB-Pokal). The teams and players has real names (season 1990). <br><br>Up to 4 players can take part. You can transfer players, rise your stadium, deal for advertising, train your players. The tactics of your team can be set very individual on a small playing field. Also included are match graphics with 3D-animated goal chances.<br><br>Other features:<br>36 different injuries<br>Newspaper reports after every match<br>5 different skills<br><br>BMP is the second addition to the series.

[Bunny Bricks]
Publisher=Silmarils
Developer=Silmarils
Released=1992
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Sports
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/bunny-bricks
Description=Bunny's girlfriend has been kidnapped by an ape, and 30 screens of blocks have been placed between them. Love can't climb all barriers, but a bunny skilled in baseball can smash through them, using his bat to hit each brick on each screen in turn. This sets the scene for a variant on Breakout.<br><br>The screens contain rows of bricks, some of them indestructible, and lots of doors to open for access to other sections, and dividing lines affecting where the ball can go. Power-ups are released at regular intervals. You need to press fire as the ball approaches to strike it and keep it in play.

[Bureaucracy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Apple II|Commodore 128|DOS|Macintosh
Genre=
Perspective=
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/bureaucracy
Description=(From the Infocom Home Page)<br><br>Once upon a time, a man moved from one apartment in London to another. He dutifully notified everyone of his new address, including his bank; he went to the bank and filled out a change of address form himself. The man was very happy in his new apartment. <br><br>Then, one day, the man tried to use his credit card but couldn't. He discovered that his bank had invalidated his credit card. Apparently, the bank had sent a new card to his old address. <br><br>For weeks, this man tried to get the bank to acknowledge his change of address form. He talked to many blank officials, and filled out new forms, and tried to get a new credit card issued, but nothing worked. The man had no credit, and the bank behaved like, well, a bank. <br><br>It's a sad story, one that gets replayed every day for millions of people worldwide. Of course, sometimes it's not a bank at fault: sometimes it's the postal service, or an insurance company, or the telephone company, or an airline, or the Government. But all of us, at one time or another, feel persecuted by a bureaucracy. <br><br>You begin in your new house. As per the letter in your package, you will fly to Paris just as soon as you get some money to take you to the airport. That money should be in today's mail, so you should be off soon... unless, of course, there's been some problem with the mail. <br><br>Oh by the way: The man in our story about the bank was Douglas Adams, the principal author of this game. The bank did finally send him a letter, apologizing for the inconvenience - but they sent it to his old address.

[Burning Rubber]
Publisher=Ocean Software Ltd.
Developer=Harlequin
Released=1993
Systems=Amiga
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/burning-rubber
Description=Despite the smutty title, the only ‘big people’ requirement is a driving license, as you’re racing through Europe and America in a variety of cars. Each level has a visual background reflecting part of the country.<br><br>The route is mapped out beforehand, but it needn’t be strictly adhered to, as the surrounding roads are all presented and can be used as you wish. The computer cars in the race will often deviate from the course as well, adding real navigation to the proceedings. You accrue damage from contact, which needs to be repaired after the race, so you need to keep some prize money coming in. <br><br>The racing is illegal, so you are pursued by police as you go, similarly to Crazy Cars 3, so make sure not to get caught, and do your dangerous driving out of their sight. You’ll have to drive on the correct side of the road and negotiate pedestrians and other traffic as well

[Butcher Hill]
Publisher=Gremlin Graphics Software Ltd.
Developer=Imagitec Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/butcher-hill
Description=Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. <br><br>In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section.<br><br>The second section has the player finding their way through dense jungle whose path lead to the enemy camp at the base of Butcher Hill. Stopping you from proceeding are soldiers that have orders to shoot you on sight. Mines are also scattered around the jungle floor and must be avoided. If players were able to obtain a compass in the first section, their current direction will be displayed at the right of the control panel. Shooting all the soldiers in the jungle gives the player extra ammunition and stamina.  <br><br>In the final section, players need to destroy the enemy camp by blowing up huts with bullets or grenades. While they are doing that, they must also be on the lookout for any soldiers that tries to leave the camp to bring back more soldiers.

[Byte-Man]
Publisher=
Developer=Insomnia
Released=1992
Systems=
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/byte-man
Description=Byte-Man is a collect em up written in STOS that resembles Pac-Man a bit. You are Byte-Man and your job is to collect dots. There are 20 levels and to complete a level you must collect all the dots. If you complete a level quick enough you will receive a time bonus. Various bonus items will appear in bubbles now and then. A moving vehicle at the bottom of the screen releases enemies. These enemies lives for a certain amount of time before they disappears and are replaced with new ones.

[Cabal]
Publisher=Ocean Software Ltd.
Developer=Tad Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/cabal
Description=Cabal is a coin-op conversion of Capcom's arcade game. The mechanics of the game are simple: shoot everything in sight!<br><br>The hero (there is a two player mode) runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. You return fire by moving a target around the screen which also moves your character, so be careful not to run into a bullet.<br><br>The enemies throughout the 5 levels, come thick and fast and there are loads of them, normal foot soldiers, tanks, helicopters and end of level bosses, like submarines and war machines.<br><br>Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine- and shot-guns.

[Cadaver]
Publisher=Image Works
Developer=Bitmap Brothers, The
Released=1990
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=Isometric
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cadaver
Description=In the person of the thief Karadoc, players set out to raid the five stories of the castle Wulf.<br><br>Legend has it that it’s filled with treasure. What the legend didn’t say is that the Castle is also filled with deadly traps, riddles and monsters. Surviving is not only a question of defending your life.  Karadoc also has to prove his wit in collecting objects, putting them to the right use, mastering spells and solving tasks posed by the gods. Quick reflexes and jumping skill wouldn’t hurt either.

[Cadaver: The Payoff]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=1991
Systems=Amiga|DOS
Genre=Action|Role-Playing (RPG)
Perspective=Isometric
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cadaver-the-payoff
Description=Dianos is dead. The Cadaver contract has been fulfilled. But Karadoc finds that collecting his reward proves more difficult than he had ever imagined...<br><br>Cadaver: The Payoff continues the story where Cadaver left off and offers four more isometric levels of fiendish puzzles and evil baddies to defeat.

[Cadenza Bog]
Publisher=Cadenza Software
Developer=Cadenza Software
Released=1988
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cadenza-bog
Description=Cadenza Bog is a word game in medium or high resolution for one player. You have to make words out of 16 letters that are selected at random (but the probability that a letter appears is directly proportional to to the number of times that it appears in the dictionary file). The letters are arranged in cubes in a 4 x 4 pattern. Words must be formed from adjacent cubes and no cube can be used more than once. Every Cube has at least three and at most eight adjacent cubes. <br><br>When you think you found all possible words press quit and see if the computer can beat you. A limitation is that the computer only can find words with at most six letters in them while a human player can find words with up to eight letters. The dictionary contains 2400 words, but it is possible to switch it with a larger one. The game is written in OSS Personal Pascal 2.0.

[Caesar]
Publisher=
Developer=
Released=1989
Systems=
Genre=
Perspective=
Score=3.7
Controls=Mouse|Hot Seat
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/caesar_
Description=Caesar is a strategy game written GFA Basic 3 that takes place during the days of the Roman empire. The game starts in 200 B.C. and you can take control of one of the following states: Bosphorus, Carthage, Macedonia, Persia, Rome or Venetia. The aim of the game is to annihilate the other palyers. But it is not as easy as just to wage war on your enemies, you have to manage your economy, buy and sell food, recruit soldiers for your armies and build ships. <br><br>When it's the players turn he/she have three moves; these move can be spent on attacking other provinces, raising armies, building ships or negotiate with other empires. Each turn represents a season, so there is four turns per year. Certain actions are only available in certain seasons, you can for example only fortify a province in the summer. At the end of each round a summary is given; the status of every player is given in a global index, considering countries, capitals, ships, troops, population, gold and corn. The player with the highest<br>index, shown graphically and in figures, is winning. The index also decides the order of play. To win the game 180 index points, or more than 7 capitals are needed.


[California Games]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Commodore 64|DOS|Genesis|J2ME|Lynx|MSX|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=Mouse|Hot Seat
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/california-games
Description=California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun".  Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX.  The surfing event is ranked by judges, which give a score to help the players improve their routine.<br><br>The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

[California Games II]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1992
Systems=Amiga|DOS|SEGA Master System|SNES
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=Mouse|Hot Seat
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/california-games-ii
Description=California Games II is the sequel to the smash hit 1988 game.<br><br>This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding.

[Cameleon98]
Publisher=
Developer=
Released=1998
Systems=Windows
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse|Hot Seat
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/cameleon98
Description=Cameleon98 is a freeware remake of 7 Colors, created as an entry for the Disccover 1998 coding competition in Finland. Instead of the seven colors of the original, the palette was reduced to only four to make the gameplay faster and more casual. The objective remains the same, where two players take turns picking tiles on a multi-colored grid, to advance and expand territory. The space already conquered by each player becomes the color of the chosen tile, automatically adding any other square of the same tone touching its perimeter.<br><br>There's only support for single-play against a computer opponent, with several settings available on the options menu, changing the artificial intelligence to use one of six different strategies, switching parameters in the field generation to make it more or less random, and modifying the size of the board between four grid configurations.

[Cannon Fodder]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Sensible Software
Released=1994
Systems=3DO|Amiga|Amiga CD32|DOS|Game Boy Color|Genesis|J2ME|Jaguar|SNES|Symbian|Windows
Genre=Action|Strategy
Perspective=Isometric
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cannon-fodder
Description=Guide a team of up to four soldiers through 72 levels of combat in this innovative top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades, which can be used to destroy groups of enemies or buildings (by pressing both buttons at once). <br><br>Each mission has a specific objective, and some feature vehicles such as tanks to make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.

[Captain America in: The Doom Tube of Dr. Megalomann]
Publisher=GO!|U.S. Gold Ltd.
Developer=Adventuresoft UK Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/captain-america-in-the-doom-tube-of-dr-megalomann
Description=Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator.<br>The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serum, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the Converter quadrant.<br>The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod found in one of the quadrants.<br>You carry a nearly indestructible shield to deflect projectiles and nearly all energy beams. In some rooms, however, rotators are active and send out lethal beams. On destruction these rotators release a codeword which can be helpful in accessing later areas of the Doom Tube.<br>If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the game is played in real time, and you are given just one hour to save the world.

[Captain Blood]
Publisher=Mindscape, Inc.
Developer=Exxos
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/captain-blood
Description=You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games.  Worse yet, you've been cloned.  Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy.  Because of your depleted bodily fluids, you're gradually turning into a machine.  You need to find and assimilate those clones before the transformation is complete.

[Captain Dynamo]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Symbian|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/captain-dynamo
Description=Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner.<br><br>Gameplay is platform-based, with 12 vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.

[Captain Fizz Meets the Blaster-Trons]
Publisher=Psyclapse
Developer=Papyrus Design Group, Inc.
Released=1988
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/captain-fizz-meets-the-blaster-trons
Description=The Blaster-Trons have invaded the planet Icarus, which is set as 20 levels on top of the last. The people can only be saved if a hero or two step forward and reach each of the 20 lifts in this Gauntlet-style game. Two players is the ideal, as gameplay is simultaneous and only ever fills half the screen for each player. Each level has doors which are locked with colour coded keys, as well as doors which can only be used in one direction, and lots of long corridors and mazy layouts. Both yourself and the aliens are armed with lethal lazers, although you can take several hits before dying.

[Captain Planet and the Planeteers]
Publisher=
Developer=
Released=1992
Systems=Amiga
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/captain-planet-and-the-planeteers
Description=Based on the children's cartoon show of the same name, you play Captain Planet, the ecologically sound superhero. Along with the help of the five Planeteers (who have their own ecological special powers: Fire, Water, Wind, Earth and Heart) it's your job to clean up the polluted planet.<br><br>In this Turrican style platformer you play one of the Planeteers in the first five levels and in the final level you play as Captain Planet himself. Missions include "saving the seals" and "fixing the ozone layer".

[Captive]
Publisher=
Developer=
Released=1990
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/captive
Description=You awake in prison, without the memory of who you are, where you are and why you are imprisoned. In the corner of your cell you find a briefcase computer, which gives you the control over a unit of four droids. Now you must use these droids to find yourself, and free yourself.<br>With the help of the droids you explore tech-dungeons (its a SF-setting, but the feeling is like fantasy rpgs with robots and droids) and seek information, which lead to the next planet(s) on a path, which end marks your cell.<br>The Movement and Fighting is similar to games like Eye of the Beholder, but you can buy weapons and droid-parts in shops. The droids haven't levels like in normal rpgs, you must buy upgrades for the different parts of the droids, which make them stronger and faster. You can also buy a variety of chips, which allow the droids to see in darkness, invert the gravity or simple to shield a little period of time.

[The Carl Lewis Challenge]
Publisher=Psygnosis Limited
Developer=Teque London Ltd.
Released=1992
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/carl-lewis-challenge
Description=The game has a lot of things going for it. The game itself is a lot deeper than the title would suggest in that it is about more than just Carl Lewis. You can select from a variety of countries to enter your athletes from, and then train them to hone their abilities before the real competition begins. The events are varied and range from running the 100 meter dash to the javelin throw. And the selection of athletes is generous with a good selection of both male and female stars. (by Hugh F from underdogs)

[Carlos]
Publisher=Microďds
Developer=Microďds
Released=1994
Systems=Amiga|DOS
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/carlos
Description=You are Carlos, a fat man wearing a black beard and bright coverall. You start your travels accompanied by a parrot in the jungles full of animals. During the game you should jump your way through 5 different levels full of different inhabitants (such as clowns, rats, monkeys, golf-players, etc.), climbing the ladders, entering the passageways to teleport to another locations, using the supporting devices (such as powder kegs to jump higher), collecting the different kinds of useful items from the chests, killing the enemies jumping over them,  blowing them away summoning the limited amount of whirlwinds in the visible area, or morphing to the bull for limited amount of times. The parrot is flying over you and helping you to eliminate the flying enemies. On each level you have to gather the keys to open the gates, push some switches or levers, and collect certain items for some kind of picture.<br><br>To return to a certain level you should enter the proper password. The best scores are stored in a High Score Table.

[Carnage]
Publisher=Zeppelin Games Limited
Developer=Warped Minds
Released=1993
Systems=Amiga|Commodore 64|DOS
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/carnage
Description=In Carnage you race in a top-down view where every car goes with the same speed. And if you want to see the next track you must win your race; if you can't, unfortunately the game is over! In total there are 18 tracks.<br><br>After every race you earn 800 pounds, and go to a shop where you can buy necessary things for your car like nitros and mines, or equipments for upgrade.

[Carrier Attack]
Publisher=Budgie UK
Developer=KJB Programs
Released=Oct, 1989
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/carrier-attack
Description=Carrier Attack is a BattleShip game for one player written in STOS. Both players have 10 ships: 2 carriers, 2 battleships and 6 destroyers. When starting a game you have to place all your ships on a board consisting of 20 x 7 squares; ships can be places horizontally or vertically but every ship needs to be surrounded by free squares. After placing the ships each player takes turn and tries to hit the other players ships. The first one to sink the opponents ships wins the game.<br><br>The game can be played at 10 different difficulty levels ranging from &quot;Seaman&quot; to &quot;Kamikaze attack&quot;. On the hardest level the computer does three attacks every turn while you only get to do one.

[Carrier Command]
Publisher=Rainbird Software
Developer=Realtime Games Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/carrier-command
Description=Carrier Command was one of the first real-time strategy games.<br><br>You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones.  Your mission is to build a series of resource, factory, and defensive bases spanning an island chain.  The only problem?  At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission.<br><br>As you move around the islands you must decide what facilities to build and where they will best support your advance.  Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present.  You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier.<br><br>From your carrier, you can take first person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it.  The weapon payloads on your vehicles are completely configurable based on your needs.  An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire guided surface to surface missile.<br><br>Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his.

[Carthage]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1990
Systems=Amiga
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/carthage
Description=Defending the ancient Carthagean Empire from Roman invasion is your challenge in this arcade-strategy fusion.<br><br>Your armies can be supported by catapult and elephant-mounted units, but only if these are already available and you find them first (building doesn't really come into play). Guarding the hills also gives you an advantage in combat.<br><br>Each unit becomes more skilled and happy if they win battles, but fatigue comes into play if they fight too frequently. You need to pay for the soldiers, which is done by producing goods to trade.<br><br>Actually distributing the cash appropriately involves transporting it via Chariots, which improbably leads to an arcade racing-type sequence in which you must avoid not only rocks and trees, but also Roman chariots (why they are heading in the same direction as you every single time needs explanation) - contact loses you money.

[CarVup]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=Platform
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/carvup
Description=Although a platform game with a decidedly cute look, Car-Vup has little in common with others of the time. The clue as to why is in the titular pun - although you don't carve anything up as such.<br><br>You're at the controls of a car across a landscape made up of colourless girders, and your task is to drive over each of these in turn, which colours them in. By default, upon reaching the end of each platform you turn around, but you can jump across the gap by pressing fire. There are enemies to avoid contact with; these follow pre-programmed movement paths.

[Casino Roulette]
Publisher=CDS Software Ltd
Developer=Cirrus Software
Released=1987
Systems=Amiga
Genre=Simulation
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/casino-roulette
Description=Casino Roulette is a Las Vegas style roulette game for up to eight players.<br>Every player starts with 5000 on hand and the game ends when the last human player runs out of cash. <br>The main game screen consists of the standard standard Las Vegas roulette betting table. When all the bets have been placed and the option "Spin Wheel" is selected an animation of a spinning roulette wheel is displayed and then the results shows up. After that the table has to be cleared before new bets can be placed. The players can view wheel and player statistics any time during the betting phase.

[Castle Frankenstein]
Publisher=
Developer=
Released=1991
Systems=
Genre=Action
Perspective=Platform
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/castle-frankenstein
Description=Castle Frankenstein is a platform game in which you play a scientist who's goal is to create a monster out of a pile of bones that has gone missing. The bones are scattered throughout the first 19 levels of the game (not all levels contains bones) and all the player has to do is take them to level 20 where the monster will be created. <br><br>Each level is one screen wide and several screens high. Once you have collected all items in a level you head to the exit door at the bottom of the level and because every level has a time limit you have to move quickly. To aid the player in the game there are such floor tiles as teleporters and anti-gravity pads. There are also floor tiles that will hinder the player such as electric shock pads and tiles covered in green mould.

[Castle Master]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=1.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/castle-master
Description=Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. <br><br>Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. <br><br>Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

[Castle Master + Castle Master II: The Crypt]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/castle-master-castle-master-ii-the-crypt
Description=A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

[Castles]
Publisher=Interplay Productions, Inc.
Developer=Quicksilver Software, Inc.
Released=1991
Systems=Amiga|DOS|PC-98
Genre=Simulation|Strategy
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/castles
Description=Build a series of castles to gain dominion over all the land. You'll have to make decisions that will affect your favor with the Church, nobles, and peasants. Keep a strong military and a large workforce while watching the level of your treasury.

[Celestial Ceasars]
Publisher=
Developer=
Released=1986
Systems=
Genre=
Perspective=
Score=2.4
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/celestial-ceasars
Description=Celestial Ceasars is a space strategy/combat game in medium resolution for 1-4 players. The aim of the game is to explore as much of the grid as possible and to control as many planets as possible. The player with the highest score will win. A game can consist of any number of turns between 10 and 25. The grid consists of 20x9 squares.<br><br>Every player starts with one planet and a small fleet. In every turn you may move every fleet one square (click on a fleet, then on the destination square and then decide how many ships to send there), if you end up on an enemy planet or enemy fleet a battle will take place after the movement phase. If a player retreats from battle he/she will lose 10% of the ships in the fleet and the remaining fleet will be withheld from play for between 1 and 4 turns. After the battle phase each planet builds it's allotted number of ships (home-worlds builds 15, neutral and captured planets builds 3-6 ships). After every fifth turn a status report is displayed. The score is computed as follows: 500/controlled planet, 50/explored square and 10/ship.

[Celtic Legends]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/celtic-legends
Description=Eskel and Sogrom are the greatest magicians in the land, and both are hungry for power. The long war between them is beginning to enter Endgame, in the Rochebrume cluster of 23 islands, each with their own special range of magic on offer.<br><br>The game is highly strategic, with icon-based controls and a turn-based structure similar to Battle Isle. You will need to destroy the rival wizard's forces on each island. It's important to hold as many castles as possible, so as to generate the maximum amount of magic. Magic is used to move and create your forces, and to weaken your opposition.

[Centerfold Squares]
Publisher=CDS Software Ltd
Developer=Artworx Software Co, Inc.
Released=1988
Systems=Amiga|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.8
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/centerfold-squares
Description=An adult puzzle game.  Players compete against the computer with the goal of occupying the squares covering a digitized picture of a centerfold.  When you acquire a square, it disappears, revealing more of the picture.  Includes a large variety of pictures, with numerous difficulty levels.

[Chain Reaction]
Publisher=PBM Software
Developer=PBM Software
Released=Sep, 1991
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/chain-reaction__
Description=Chain Reaction is a Columns clone for one or two players.<br>Blocks falls down from the top of the screen in groups of three. Combine three or more blocks of the same color in lines to get points. The more blocks you can remove a time the more points you get. At the earlier levels you can rotate the blocks to best suit your needs but this is not possible on later levels. The game can be played at three levels of difficulty. The harder the game the more colors you have to deal with. Every difficulty level has it's own high score table.

[Chamber of the Sci-Mutant Priestess]
Publisher=Infogrames Multimedia SA
Developer=ERE Informatique|Exxos
Released=1989
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/chamber-of-the-sci-mutant-priestess
Description=Set in a post-apocalyptic world, Chamber Of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each<br>ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time? Luckily, you have a great array of amazing psionic powers to help you, and a neat point-and-click interface, in this unique graphic adventure.

[Chambers of Shaolin]
Publisher=Grandslam Entertainments Ltd.
Developer=Thalion Software
Released=1989
Systems=Amiga|Amiga CD32|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/chambers-of-shaolin
Description=In the first part of the game, you will have to train your character in the various chambers of Shaolin. Each exercise, which includes balancing on trees, kicking a pendulum and dodging objects coming towards you, will improve your skills like stamina and strength. The better you do in the chambers, the easier it will be for you in part two:<br><br>Part two is a more traditional 2D fighting game where you have to advance from level to level by beating your opponents up.

[Champion of the Raj]
Publisher=PSS
Developer=Level 9 Computing, Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/champion-of-the-raj
Description=Set in 1800, Champion of the Raj places you in command of one of five factions (British, French, Mogul Empire, Maruthras, Sikhs or Gurkhas) vying for control of India.<br><br>Territories under your control will generate taxes which can be put towards hiring troops, improving the military, industry or law and order. Hiring troops and improving their weaponry allows players to attack and capture other territories, while investing in industry or law and order can improve the economy and reduce discontent.<br><br>Players can also choose to use negotiation to bring new territories into their empire. The result of these negotiations often hinges on winning arcade sequences, an elephant race or a tiger hunt. Arcade sequences also follow major events such as capturing the palace of an enemy empire.

[Championship Baseball]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1987
Systems=Amiga|Apple II|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/championship-baseball
Description=In this traditional baseball simulation, gameplay takes place mainly on a split screen.One side shows an overview of the field, the other showing the batter, with the latter view disappearing when the ball is hit.<br><br>The game requires you to "draft" a team before play, composing the best possible squad based on each player's skill attributes. The game also allows a semblance of managerial control, and has an optional batting practice mode to warm up. It then allows you to play individual games, or participate in a 4 division, 24-team championship.

[Championship Manager]
Publisher=Domark Software, Inc.
Developer=Sports Interactive Limited
Released=Sep 01, 1992
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.9
Controls=Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/championship-manager
Description=Championship Manager starts a successful series of football management games, which means that you don't actually control your players during matches, but you're in charge of choosing the starting lineup and tactics. Matches are played out through a running commentary, with the chance to interrupt it to make substitutions or tactical changes. Each player's performance is rated out of 10, and these are among the many statistics stored throughout the game.<br><br>The game features all the most important British competitions, and the database 80 league teams (each with complete squads) and 380 non-league and European teams (who you will sometimes play against, but can not purchase their players - buying overseas players is dealt with elsewhere). There are 1500 players featured, each rated on attributes such as passing, tackling and creativity, and with details such as age and nationality also stored, and 650 managers, coaches, scouts and physios.<br><br>Between matches you can purchase or sell your players and trim your squad to suit your needs. When you approach a player, and both the club and player are interested, you put in an offer and see if the club accepts it - they may request an increase. The player will have demands for contract length and wage, before a deal can be completed.<br><br>The game follows the season by splitting each week into weekday and weekend, each of which may or may not include a match, and after you have done everything you press Done, and the game progresses in time.

[Championship Run]
Publisher=Impulze
Developer=Impulze
Released=1991
Systems=Amiga|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.2
Controls=Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/championship-run
Description=This racing game has a similar structure to Continental Circus, as in the first race you must finish no worse than 76th out of the 100 computer cars, but in each successive race, you must do more to qualify, although there are still 100 cars. You must be careful not to run off track, or into the other cars, as this causes the car to slow.<br><br>Your car has 3 gears, and you push fire while accelerating to go up a gear, and push it while braking to go down (which makes it harder to recover speed after an incident). The circuits are full of hairpins, traffic (not all of it in direct contest with you for position) and hills - rising over those can be precarious. The races are over 4 laps, and each lap's timing is displayed on screen, along with the distance left to complete this lap.

[Championship Soccer '94]
Publisher=Renegade Software
Developer=Sensible Software
Released=1992
Systems=Amiga|SEGA CD|SNES
Genre=Sports|Strategy
Perspective=Top-Down
Score=3.1
Controls=Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/championship-soccer-94
Description=The first football (‘soccer’ to you Americans; how come your game called ‘football’ features virtually no kicks, and even then only from 2 designated players?) game to challenge the supremacy of the Kick Off series. The graphical view is from a distance overhead, making the players small on screen but making around half the pitch visible. <br><br>The basic control system involves loose control, making running with the ball (‘dribbling’ in football parlance) a skill to master, and putting the emphasis on  one-touch passing, which can be easily performed by tapping the fire button.<br><br>The game features customisable league and cup competitions as well as pre-set ones including the 1992 European Championships. There are 168 teams in total, 40 European nations, the 64 top club sides, and 64 custom teams with names ranging from self-indulgent to comical, and their details are fully editable. At club and country level, each team has 3 star players who are more gifted that the others, use them wisely.

[Championship Water-Skiing]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/championship-water-skiing
Description=This water skiing game was known at the time for its realistic simulation.  There are only three events, but fortunately they are pleasant to play. They are slalom, free figures and, to finish, jump with ski. If at the beginning it is tricky to find a good technique, once you find it the game becomes much more tedious. The Gods Of The Sea also featured the sponsorship of a celebrity at that time: Patrice Martin.

[Championship Wrestling]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1986
Systems=Apple II|Commodore 64
Genre=Sports
Perspective=Isometric
Score=2.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/championship-wrestling
Description=Arcade-style game about wrestling, featuring 8 different characters, like K.C. Colossus or Prince Vicious, and 25 different moves, like leg drops, spin kicks, body slams, rope bouncing, flying drop kicks and the so-called "infamous" atomic drop. You can even throw your opponent off the ring. Scoring is based on the complexity of your moves.<br><br>Two-player hot-seat feature available as well, and up to 8 players can play in the same championship.

[The Chaos Engine]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=1993
Systems=Amiga|Amiga CD32|DOS|Genesis|J2ME|SNES
Genre=Action
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/chaos-engine
Description=Sixteen levels (in four groups of four) await you in this long-developed Bitmap Brothers title. The basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and such in the maps. The visuals are in the 'metallic and blue' style the Bitmaps appeared to favor.<br><br>There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character.

[The Charge of the Light Brigade]
Publisher=Impressions
Developer=Impressions
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=2.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/charge-of-the-light-brigade
Description='The Charge of the Light Brigade' recreates the battle of Balaclava in 1854 during the Crimean War, when 25,000 Russian troops attempted to take control of this strategically important area from the outnumbered allied British, French and Turkish forces.  <br><br>This is a real-time strategy game and the player can change the speed at which the battle progresses. You can play either the Allies or the Russians, and choose either a computer opponent or play against another human player. <br><br>Orders can be given in two modes - 'Unit Mode' where you can give orders to individual units or 'Group Mode', where you can give orders to groups of up to 8 units. Units are represented in the game as animated soldier miniatures, allowing you to select and change groups to five different types of line, column and square formations.

[Chariots of Wrath]
Publisher=Impressions
Developer=Toxic Waste
Released=1989
Systems=Amiga
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/chariots-of-wrath
Description=You are prince Agar of the Forgotten Kingdom. Your arch-rival, the Baron, has kidnapped the Princess Arthena, your future Queen. The player needs to guide Agar through different levels to save her. Each level however has completely different gameplay. The first one is set inside a castle with a first-person perspective where Agar needs to defend it against invading creatures by shooting them, similar to Operation Wolf. The second level is a Breakout variant. The third one a vertically-scrolling top-down shooter and the fourth one returns to the Breakout-like gameplay. The fifth one has typical platform gameplay, the sixth one returns to the mechanics of the first level and finally the seventh one is an Asteroids clone.

[Chart Attack]
Publisher=Gremlin Graphics Software Ltd.
Developer=Capcom Co., Ltd.|Gremlin Graphics Software Ltd.|Magnetic Fields (Software Design) Ltd.|Vectordean Ltd.
Released=1991
Systems=Amiga
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/chart-attack_
Description=Differing somewhat from its 8-bit sibling, the 16-bit Chart Attack consists of four games:<br><br>1. Lotus Esprit Turbo Challenge<br>Venus the Flytrap<br>Ghouls 'n Ghosts<br>James Pond

[Chase H.Q.]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy|Game Gear|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/chase-hq
Description=As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. <br><br>However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".

[Chase H.Q. II: Special Criminal Investigation]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Commodore 64|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/chase-hq-ii-special-criminal-investigation
Description=Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles.<br><br>The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it.<br><br>Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.

[Checkmate]
Publisher=Interplay Productions, Inc.
Developer=Oxford Softworks
Released=1990
Systems=Amiga
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/checkmate
Description=Traditional full-featured chess game with all of the standard chess features.  Difficulty is chosen by selecting one of four levels and then assigning a time limit for the computer to choose a move.  The idea is to allow infinite degrees of difficulty.<br><br>The only differentiating feature for this time period is the fact that the board is rendered in 3D, so instead of just appearing 3D, you can actually rotate the board through any angle.

[The Chessmaster 2000]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|MSX|ZX Spectrum
Genre=
Perspective=
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/chessmaster-2000
Description=This iteration of the Chessmaster series offers a  strong chess opponent at 12 skill levels, catering for novices to Grandmasters. Its many features include an opening library built around 71,000 moves, and the ability to print out the move history. To help novices there is a teach mode showing all legal moves, a hint move offering what the computer feels is a strong move, and the chance for the Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set challenges offer individual challenges.

[Chess Player 2150]
Publisher=Oxford Softworks
Developer=Oxford Softworks
Released=1990
Systems=Amiga|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/chess-player-2150
Description=Chess Player 2150 is a chess program which played well against the other chess programs of the day and won the 1989 British Open Personal Computer Chess Championship (according to a post in ST Report International Online Magazine, November 13, 1992, No.8.45).  The author was not shy about his program's prowess.  Built into the program is a pull-down menu, giving it's performance against Chessmaster 2000, Chessmaster 2100 and Colossus X, in 10 games apiece.<br><br>The game was designed to improve as it played, so over time a game that played against good players would be much better than when it first began.  Users have the option of saving, so that the gained intelligence isn't lost.<br><br>Although the author clearly wanted the game to be used by serious chess players, he included whimsical chess pieces as well.  One set includes farm animals (sheep pawns, dog rooks, horse knights, chicken bishops, cow queens, and pig kings); Another setting includes Science-Fiction pieces that look like aliens. The game can be played in 2D or 3D, and includes digitised speech on the Amiga version.

[Chicago 30's]
Publisher=U.S. Gold Ltd.
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/chicago-30s
Description=You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. <br><br>Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

[Chicago 90]
Publisher=Microďds
Developer=Microďds
Released=1989
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/chicago-90
Description=A cool action game where you can be a gangster or policeman. As a gangster, try to avoid the police. As a cop, try to catch the gangster. 3 difficulty levels.

[Chiki Chiki Boys]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amiga|Genesis|TurboGrafx CD
Genre=Action|Adventure
Perspective=Platform
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/chiki-chiki-boys
Description=This platform-based adventure was converted from a Capcom arcade game, and set in the land of Alurea. The idyllic life of the Alurean people was shattered when the King is killed by a dragon, and a range of nasties inhabit the lands. Fortunately his twin sons have come to the rescue, and you must take control of one or the other to put the world right.<br><br>The boys have differing skills - one is more skilled in sword-fighting (which you are always armed with), the other in magic (available in limited amounts on each level). You collect coins as the game goes on, and spend these in the shop on extra magic, extra lives and enhanced swords.<br><br>There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be tackled in any order. The first is straight platform action, the second involves jumping across clouds, and the third sees your characters swim. After those are completed, you must venture into the Monster Castle and finally slay the dragon.

[Chip's Challenge]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Lynx|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/chips-challenge
Description=Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel.  However, before she'll let him in, he must prove his intelligence by passing the initiation test.  149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game.  Use tools such as keys, and special shoes to bypass obstacles.  Manipulate switches to and use dirt blocks to build bridges across waterways.  Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

[Chiropodist in Hell]
Publisher=
Developer=
Released=Dec, 1990
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/chiropodist-in-hell
Description=Chiropodist in Hell is a text adventure created in STAC.<br><br>After a hang-gilder accident you are trapped in hell and your mission is to get out of there. You start the game at a mountain pass surrounded by huge mountains. The accident made you lose your memory and you have a verruca on the left foot. Many of the locations you visit in the game are illustrated with a color picture.

[Chrono Quest]
Publisher=Psygnosis Limited
Developer=Infomedia France
Released=1988
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/chrono-quest
Description=Chrono Quest is an adventure game told in still images and text windows. Controls are implemented by various icons around the screen border. The gameplay basically is somewhere in between modern point&click adventures and graphics-supplemented interactive fiction.<br>The plot starts off some time around 1920 in the mansion of the main character's father, which was murdered and left the protagonist as the main suspect. In the course of exploring the mansion, the player finds a time machine and starts tracking down his father's murderer through the ages...

[Chrono Quest II]
Publisher=Psygnosis Limited
Developer=Infomedia France
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/chrono-quest-ii
Description=This is a sequel to Chrono Quest, part of a series of games called Explora in their original French releases. After the events of the first game, you attempt to return to France of 1922, your own time period. A disorder on Explora, your time-machine, makes it use up all its metal fuel, leaving you stranded on an unknown time era. You need to find enough metal for Explora to be able to return you to your place in time. <br><br>The original point-and-click interface (text-based with auxiliary icons) was replaced by a fully icon driven one. There's a row of icons at the bottom of the screen with movement arrows, a save game icon, "get", "give", "examine", etc. The conversations with characters have a basic form of speech-synthesis which can be turned off (the full text of the dialogue is displayed either way). The game boasts 13 different locations and multiple time stages.

[Chubby Gristle]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/chubby-gristle
Description=Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using moving ledges.Large falls or contact with the pre-programmed hazards costs you a life.

[Chuckie Egg]
Publisher=Pick & Choose Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1988
Systems=Android|Amiga|Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|DOS|Dragon 32/64|J2ME|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/chuckie-egg
Description=In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong.  Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing.  The ducklings also eat the corn, however.<br><br>There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on.  However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

[Chuckie Egg II]
Publisher=Pick & Choose Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/chuckie-egg-ii
Description=Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game.  Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore.<br><br>In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory.  Eight of each must be included.  Also, the eight parts of a toy kit must be found, to place inside the egg.<br><br>In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry.  There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things.<br><br>Despite the drastic changes from the original, the game still retains the sound effects from the original.

[Chuck Rock]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1991
Systems=Amiga|Amiga CD32|Commodore 64|Game Boy|Game Gear|Genesis|SEGA CD|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/chuck-rock
Description=Chuck Rock is your typical average cave man.  He likes to spend his Sunday afternoons watching football and drinking beer.  Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter.  So, Chuck is rather upset about this whole situation and you have to help him make things right.<br><br>The game is a side-scrolling platformer.  Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick.  Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.

[Chuck Yeager's Advanced Flight Trainer 2.0]
Publisher=
Developer=
Released=1990
Systems=Amiga|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/chuck-yeagers-advanced-flight-trainer-20
Description=Follow-up to EA's first flight trainer from the mid-eighties. A nice flight simulator offering many different planes and various flight modes such as formations, races, obstacle courses and a comprehensive flight training option. AFT 2.0 also features two high-resolution EGA modes besides the standard 320x200 resolution.

[Circus Attractions]
Publisher=Rainbow Arts Software GmbH
Developer=Golden Goblins
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/circus-attractions
Description=The famous Circus Morelli offers five exciting events: trampolining, tightrope-walking, juggling, knife-throwing and jumping clowns.<br><br>You control the artists during their sometimes dangerous stunts.<br><br>Each attraction can be practiced on its own before all five have to be performed in order in the main performance of the evening.<br><br>Each attraction also has a special two-player team mode.

[Circus Games]
Publisher=Tynesoft Computer Software
Developer=Subway Software|Tynesoft Computer Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/circus-games
Description=Ladiiiieeeees and gentlemeeeeennnnn! Children of all ages!<br>The Greatest Show on Earth proudly presents...<br>Circus Games!<br><br>As a tiger trainer, you will have to put the tiger's through their various tracks. You have to do various stunts, like corkscrews and somersaults, on the trapeze.<br><br>As a tight rope walker, you need to go from one side to the other, doing handstands and somersaults along the way. There is also a lady daredevil that you do stunts with from the back of a horse.<br><br>If you do the international competition, you will have to do certain tricks for the trapeze, tight rope walker, horse trick-rider and make the tigers go through all the tricks in their routine.

[Cisco Heat: All American Police Car Race]
Publisher=Image Works
Developer=Jaleco Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cisco-heat-all-american-police-car-race
Description=In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks.<br><br>Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out!  Use your horn to alert other road-users of your presence.

[CJ in the USA]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1992
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cj-in-the-usa
Description=The follow-up to CJ's Elephant Antics, in which we find that The Hunter has kidnapped CJ's brothers and sisters and trapped them at various points around the USA. Needless to say, young CJ sets off to rescue them.<br><br>The game is a standard platform title, in which you can shoot peanuts at your enemies, or use bombs you collect.<br><br>You start with 9 lives, which sounds generous, but the levels are full of spikes and bad guys which can come to get you at any point. The enemies include policemen, Indians, dogs and burly American footballers (quite a stereotypical view of Americans there). Each level has a guardian at the end.

[CJ's Elephant Antics]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1991
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cjs-elephant-antics
Description=CJ the baby elephant has fled captivity, and is desperate to reach his home in Africa. That means trekking halfway around the world, armed only with an infinite supply of peanuts and a handful of bombs (fortunately more can be collected as you go along).<br><br>You start with nine lives, but the game's design is such that a lot of deaths will be unexpected, so prior knowledge of the layouts is essential to get through most sections of the five levels without losing lives. The two-player mode involves the screen following the lead player, so the latter can lose lives by getting too far behind. With lots of precise jumps across vertically-progressing ledges involved, a lot of skill and timing is required.

[Clacker]
Publisher=
Developer=
Released=1991
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/clacker
Description=Clacker is a 10 level puzzle game written in STOS. Clacker is the name of the main assembly droid in the factory of the Cosmic engineers. You have to help this droid fulfill his workload. What you have to is assemble blocks (clacks) into the specific shapes required by each level. The required shape can be 3-in-a-row or Box for example. The game area consists of two 5 x 5 squares divided by the space where Clanker moves and new blocks appears. Speed is of the essence since being too slow will make Clanker lose efficiency points and if the efficiency points reaches zero it's game over. <br><br>At the left side of the screen you can see how many clanks you have left to combine and at the right side of the screen you can see the efficiency-meter.

[Clive Barker's Nightbreed:  The Action Game]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/clive-barkers-nightbreed-the-action-game
Description=This is the first of a planned trilogy of games based on Clive Barker's movie Nightbreed (the second game was Nightbreed: The Interactive Movie, and the third game was never released).  This is a side-scrolling action game where Boone must fight his way through Midian, fighting the Sons of the Free and the Berserkers.<br><br>There are five legs to Boone's quest as listed in the manual:<br><br>1)  Collect the 3 keys to Midian; one is located on each level.  In order to obtain the 3rd key, you must defeat the MASK (although he will subsequently escape).<br><br>2)  Work your way around the Necropolis and down through Midian to the Nightbreeds' God, BAPHOMET, who will then baptize you.  This will enable you to transform into CABAL for short periods of time.  CABAL can withstand attack better than BOONE and has greater strength than his alter ego.<br><br>3)  Open the door to the BERSERKERS chamber.<br><br>4)  Work your way up to the surface of Midian to free the Breed.  They then tell you that the MASK has your girlfriend, LORI.<br><br>5)  Descend back down and engage in the ultimate battle with the MASK.  With victory achieved, you must get back to the surface of Midian where you will be re-united with LORI.

[Clive Barker's Nightbreed: The Interactive Movie]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1990
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/clive-barkers-nightbreed-the-interactive-movie
Description=This is a mixture of action and adventure in a game based off of Clive Barker's movie "Nightbreed" (which is based of Barker's novella Cabal). You play Aaron Boone, the main character from both the book and the movie. Boone is attempting to get to a planet of bliss called Midian. His attempts at gaining acceptable go wrong when he is bitten by a cannibal, and the Police of Earth find Midian and set out to destroy it. Boone must stop them.<br><br>The game has several different sequences, most arcade based, trying to bring sequences from the movie to life on the computer screen. There are eight action types from driving to Midian, running from Peloquin the cannibal, or fighting 'The Mask', a serial killer whom Boone is mistaken for.

[Cloud Kingdoms]
Publisher=Millennium Interactive Ltd.
Developer=Electralyte
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/cloud-kingdoms
Description=Baron von Bansai has stolen Terry's precious collection of crystals, and dropped them onto 32 different kingdoms, so Terry sets off to retrieve them. Viewed from above, his challenge sees him having to progress through these worlds, collecting keys to gain access to different sections, and avoiding enemy balls and bugs by jumping them where possible. There are no 'lives' as such, but there's a strict time limit of around 400 seconds for the whole game, and death puts you back to the start of the level, with time lost as well. You get an extra 80 seconds for completing each level though.<br><br>The levels feature all manner of further hazards - there are holes in the ground to avoid falling through (some visible, some hidden), arrows which force the ball in a particular direction, slippery squares making any movement's effect exaggerated, magneted squares making it impossible to jump from, and many more. Fortunately lots of power-ups, time boosts and bonus fruits are dropped onto the levels at random intervals as well.<br><br>To complete the game you must clear 8 levels, and the structure is non-linear - initially you have a choice of 4 levels, and after completing one of those you have a choice of 4 more levels (which are different depending on which level you completed first). The third and fourth levels you take on as you go through the game are chosen from a choice of 3, the fifth and sixth from a choice of two, and only those final two levels are perscribed (although they do vary depending on which levels you've already done).<br><br>Each of the 32 worlds has its own twist - Arrow Kingdom has a large amount of arrows directing you, Ice Kingdom is especially slippery, Unseen Kingdom leaves you to work out the route for yourself (other than the holes, which are all you can see), Box Kingdom involves a lot of flying over some trapped squares to grab the keys they contain before making the main jumps onto the sections which contain crystals, and so on.

[Clue: Master Detective]
Publisher=Leisure Genius
Developer=Dalali Software Ltd.
Released=1990
Systems=Amiga|Apple II|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/clue-master-detective
Description=Licenced from Waddington Games Ltd. and Parker Brothers this game is a computer remake of the logic board cards game.<br><br>Mr. Boddy was murdered in his manor by one of his guests.<br>You have to solve the mystery of murder: find killer, weapon and place of murder.<br>Computer shuffles 30 cards, holds the murder cards and deals other cards to the players. Objective of game is to move around the manor, enter possible murder places, gather information of other player's cards, make suggestions and deduce the murder cards by a process of elimination. Number of moves is defined by thrown dice. When you are sure that you have deduced the correct solution to the murder, you must make an accusation to win the game.<br><br>3 levels of computer intelligence and difficulty for you.<br>Multiplayer is up to 10 players sitting near one computer.

[Clunk]
Publisher=
Developer=
Released=Jul, 1991
Systems=
Genre=Strategy
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/clunk
Description=Clunk is a puzzle game written in STOS. The object of the game is to clear 50 rooms of blocks as fast as possible. You control the droid Clunk and have to use him to move the blocks. To remove blocks you have to place two or more blocks with the same pattern (the game features 6 different patterns) adjacent to each other. Clunk starts every level with 500 power units which will decrease over time, if you complete a level fast enough you will be able to use the remaining power units to purchase a level password and if Clunk runs out of power units it's game over.

[Cobra II]
Publisher=Loriciels
Developer=Loriciels
Released=1987
Systems=
Genre=Action
Perspective=Isometric
Score=2.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/cobra-ii
Description=Dominique, that careless girl, has been kidnapped again, and naturally it is up to Cobra and his mechanical mate, Lady, to rescue her.<br><br>Cobra II plays almost exactly as the previous game, only with new level layouts and slightly more rich gameplay. The isometric playfield is the same, and even the border decorations are the same. You control both Cobra and Lady, though optionally a second player may take control of Lady. You still shoot anything that moves, and have a stockpile of smart bombs to destroy anything that you failed to shoot. A star moves around the corners of the screen; follow it to find the exit to the next level. A new feature is that sessions can be saved and loaded at any point.

[Code-Name: Iceman]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1989
Systems=Amiga|DOS
Genre=Adventure|Simulation
Perspective=3rd-Person Perspective
Score=3.5
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/code-name-iceman
Description=Written by Jim Walls, Codename: ICEMAN was to be the first game in a new adventure game series by Sierra. A sequel was never released, although it was mentioned in Sierra's news magazine. You control Navy officer Johnny Westland, as he takes on a secret mission dealing with the oil reserves in Tunisia. The game is a traditional adventure, with interesting James Bond-esque spy elements. A large portion of the game is also played in a (perhaps overly complex for some players) submarine simulator.

[Cohort II]
Publisher=Impressions
Developer=Impressions
Released=1993
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cohort-ii
Description=Set around 200BC to 200AD, Cohort II give you the opportunity to set up battles between Roman armies of varying size and type, between warring races of barbarians, or to pit a Roman army and barbarian horde against each other.  Over two dozen scenarios are provided (with the separate Scenario Cards) for those wishing to "draw their swords" immediately into a challenging battle.  Your computer opponent has a variety of different tactics at its disposal, and will vary them depending on how the battle progresses.  So even if you play the same scenario again and again, it won't be the same game twice.

[The Colonel's Bequest]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/colonels-bequest
Description=A murder mystery, taking place at a spooky plantation in the 1920's. College student Laura Bow is invited by her friend Lillian to come along to what has to be the most dysfunctional family gathering ever. The only problem is, various members of the family begin to mysteriously disappear! Done in the traditional Sierra adventure game style.

[Colonial Conquest]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|PC-98
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/colonial-conquest
Description=Colonial Conquest is a grand strategy simulation during the late 1800's and early 1900's that puts you in charge of one of the 6 Imperialistic powers of the time (Great Britain, France,  Germany, U.S., Russia and Japan). Using diplomacy, espionage, armies and fleets these 6 countries vie for control of more than 120 minor countries and each other. Your goal in the game is to conquer as many minor nations as possible and set yourself up as the mightiest ruler on Earth. There are 3 scenarios and up to 6 people can play each as a separate nation or the computer can take charge of all the other nations.

[Colony]
Publisher=Budgie UK
Developer=The Bombout Brothers
Released=1990
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/colony__
Description=Colony is a scrolling  Missile Command clone. As in Missile Command the aim of the game is to protect bases (you have six of them) from incoming missiles. Beside ordinary missiles, blue and red multi-missiles will be fired at your bases by bombers and attack satellites. After every fifth level you are awarded with an extra base and as in missile command the game is lost when all your bases has been destroyed. The game is controlled by the joystick.


[Colorado]
Publisher=Palace Software, LTD.
Developer=Silmarils
Released=1990
Systems=Amiga|DOS
Genre=Action|Adventure|Simulation
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/colorado
Description=A survival game in which you must well, survive despite the constant threats of Indians and wildlife. The plot involves a search for a Cheyenne goldmine. The game also has many unconventional objects.

[Color Clash]
Publisher=
Developer=Animal Software
Released=1992
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/color-clash
Description=Color Clash is a platform puzzle game. The player controls a chameleon that can change into different colors, each color gives it a different skill.<br><br>The evil Dr Nippon has trapped in his experiments and you must complete all 36 stages to escape from the maze. A stage is completed when you have eaten all insects. Avoid touching the monsters or you'll explode. You can eat color blocks to change color and thus change your special ability.<br><br>Yellow, jumping ability (default).<br>Green, use your tail to break blocks or kill enemies.<br>Red, float like a helium balloon only stopped by blocks.<br>Blue, use your tongue to grab and move blocks.<br><br>There are five types of enemies you must avoid. Red grunts simply walk left and right. Green monsters can also jump down platforms. Robots try to seek you out and can also climb up platforms. There are two types of floating enemies, rockets that move from left to right and squid like creatures that go up and down. Both the chameleon and the monsters can jump down any gap at the bottom of the screen and reappear at the top. However, this doesn't work for any gaps at the left or right side of the screen.<br><br>There also are two special blocks, a grey block which kills you if you eat it and a fire block that shoots a horizontal laser beam destroying blocks and enemies in its path.

[Combat Course]
Publisher=Mindscape, Inc.
Developer=Cobra Soft
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=Action|Simulation
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/combat-course
Description=Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them.<br><br>Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades.<br><br>Level three has the player going hand-to-hand in the Combat course. The fourth level combines the previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws random elements from all the courses at the player.<br><br>To give the game replay value, there is a course construction set so that you can make your own levels. The Atari ST and Amiga versions contain digitized sound.

[Combo Racer]
Publisher=Gremlin Graphics Software Ltd.
Developer=IDL Group
Released=1990
Systems=Amiga
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/combo-racer
Description=This racing game has novelty value if nothing else - instead of the more conventional vehicles, it sets you riding a sidecar in a game with realistic and arcade elements. The circuits are based on real ones, although the opposition (of which there are 9) are known simply by first names such as David and Paul.<br><br>The display appears to use real 3D, with some fairly terrifying directional changes, although it doesn't tilt as you turn. A full map of your position relative to your rivals is presented at the top of the screen. Crashes cause gradual engine damage, reducing your initial 140mph top speed by a slight amount each time - you'll also lose time as you rejoin. Before each race you must set a qualifying lap, which allows you multiple attempts.

[Commando]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Apple II|Atari 2600|Atari 7800|BBC Micro|Commodore 64|Intellivision|MSX|NES|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/commando
Description=Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.

[The Complete Universal Military Simulator]
Publisher=Intergalactic Development Incorporated
Developer=Intergalactic Development Incorporated
Released=1993
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/complete-universal-military-simulator
Description=The Complete Universal Military Simulator is a rare hard-to-find compilation which brings together UMS: The Universal Military Simulator along with its sequel, UMS II: Nations at War. The games come packaged in a special black box-sleeve with a pull-out binder containing the manuals for UMS I, UMS II, and the UMS II Planet Editor as well as the game and scenario disks.<br><br>Also, included in this package are new scenarios for UMS II, Operation Desert Storm and the American Civil War, which come in addition to the scenarios originally released with UMS II.

[The Computer Coarse Angler]
Publisher=VFM Shareware Concept
Developer=VFM Shareware Concept
Released=1993
Systems=
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/computer-coarse-angler
Description=Coarse Angler is a one player fishing simulator written in STOS. The idea with the game is to provide an amusement for seasoned anglers and a good introduction to coarse fishing for the beginner.<br><br>From the games main menu you may select to practice, play a match or specimen hunt. There are 12 locations to fish from in the game. Among the locations are a river, a pond and a canal. If you choose to practice you may fish at any of the locations, during a match however, you are given a location. During specimen hunt you are only suppose to catch one given type of fish.<br><br>The in-game screen is split in two main parts: the fishing view to the left and the equipment window to the right. You have a plethora of equipment to experiment with, such as 10 hook sizes, four rod types and so on. As bait you may use maggots, luncheon meat, bread and so on. A log keeps track of your catches and records, etc.

[The Computer Edition of Risk: The World Conquest Game]
Publisher=Leisure Genius
Developer=Gang of Five
Released=1989
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/computer-edition-of-risk-the-world-conquest-game
Description=The Computer Edition of Risk:  The World Conquest Game is an official conversion of the classic Parker Brothers board game. Two to six human and/or computer players attempt to conquer the world with their armies.  Computer players have three different skill levels.<br><br>There are actually four major versions of the game available:  UK full game, US full game, UK short game, and US short game.  The short games have an added rule to make the game go faster.  In the UK short game, players can try to complete an assigned mission to win.  In the US short game, players try to occupy enemy HQs.  In addition to rule differences between the UK and US game, there are different graphics used for the cards.

[Computer Scrabble De Luxe]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/computer-scrabble-de-luxe
Description=Scrabble De Luxe is the computer version of the classic word game Scrabble. It follows the official board game rules.<br>It can be played at 8 different difficulty levels.<br><br>The main difference with  Computer Scrabble is that the De Luxe version has enhanced graphics, a larger dictionary and a clock timer.

[Conflict]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1990
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/conflict
Description=Conflict is a political/strategy simulator, inspired by a prediction of how events in the Middle East could unfold in the 1990s. In this 1997, the Israeli prime minister dies (either by assassination or by bomb blast), and you're appointed as the new prime minister.<br><br>In the game you have to make and follow political policies regarding other countries in the Middle East, control intelligence and purchase arms, try to beat the other countries in the nuclear race and keep peace with the Palestinians and, of course, conduct battles with other countries.

[Conflict: Europe]
Publisher=Mirrorsoft Ltd.|Personal Software Services
Developer=Personal Software Services
Released=1989
Systems=Amiga|DOS
Genre=Simulation
Perspective=Top-Down
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/conflict-europe
Description=Essentially an update of 8-bit game Theatre Europe, your task is again to play World War 3 scenarios fighting as NATO vs the Warsaw Pact. <br><br>The game uses pretty basic handling. While you can access some menus as the bottom of the screen you can see the map on the main part of the screen where each unit is indicated as small square. Your aim, of course, is to eliminate all the enemy units.<br><br>Some special actions can be selected, like deploying special units, attack with chemical weapons or even nuclear ones.

[Conqueror]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/conqueror
Description=Conqueror is a polygonal isometric-view tank action/strategy game with an elaborate control system (emulating "real" tank controls on normal joysticks) and two-player possibilities by switching the controls to use one joystick each for gunner and driver.<br>The goal of the game is generally to destroy all enemy tanks on the map using a preset squad of tanks of your own. The tanks on the player's side that aren't controlled by the player act on AI, but the player-controlled tank can be switched at will via an in-game map. Alternately, the player can use that map to direct tanks to other places - but even when planning troop movements on the map, the game goes on.<br>To top things off, there is also a limited amount of resources allocated to the player and can be gained by destroying enemies; these resources can then be used to buy new tanks before the start of the next mission..


[Conquests of Camelot: The Search for the Grail]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.8
Controls=Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/conquests-of-camelot-the-search-for-the-grail
Description=Sierra graphic adventure game from the 16-color era.  Guide King Arthur as he searches for the Holy Grail in Britainnia and the Holy Land.   Merlin's spirit is an ever-present guide as Arthur travels throughout Britainnia, and to Gaza and Jersulem.  Along the way, Arthur will meet Gwynhyver, the Black Knight, and the Lady of the Lake, and he'll rescue Sir Launcelot and Sir Gawaine from danger.  Finally, he must pass the tests of the six goddesses to prove his worth and receive the Grail.

[Continental Circus]
Publisher=Virgin Mastertronic Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/continental-circus
Description=The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for  next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.<br><br>The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.

[Continuum]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1991
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/continuum
Description=Continuum is a 3D game viewed from the Third person. The player will pilot a "Mobile", a craft which bounces off of the platforms that fill the rooms. The game comprises of 256 rooms, which you explore while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making it's way around the room to the doors that lead into other rooms. On the way, players will encounter many other creatures and vehicles, as well as exciting surprises, such as rooms with reversed gravity.<br><br>There are two modes two modes of play: emotion and action.<br><br>1. In action, players start in the center most room, and work their way around, while being timed. Players gain time when going into a room they haven't been in before and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends.<br>2. In emotion, players can choose to start in any of the 12 regions that reside within the 256 rooms (the 256 rooms are grouped into 12 regions).  The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.<br><br>This game is viewed 3rd person to the Mobile vehcile via a camera. The mobile rotates left and right , thrusts forward, and can move the camera up and down for optimal viewing.

[The Cool Croc Twins]
Publisher=Empire Software
Developer=Arcade Masters
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/cool-croc-twins
Description=Cool Croc Twins is a platform game where, as one of the cool crocodile twins Punk and Funk, you try to reach the beautiful crocodile girl. <br><br>To do so, you'll have to complete over 60 levels. Each level is made of a bunch of thin, floating platforms. When you approach the edge of a platform, you do not fall off - rather, you begin walking upside-down on the other side! Instead of jumping, you "reverse the gravity" of your croc, causing him to fall up or down until he lands on a platform. <br><br>You goal on each level is to light up all the bulbs by bumping them with your head. If you hit the bulb three times it will be completely lit up. Some bulbs are invisible on higher levels. There are also foes who want to stop you and who sabotage your efforts by bumping into the bulbs you've lit, turning them off. Your foes can walk on both sides of the platforms just as you and can jump from platform to platform just as you, so watch out! <br><br>The game can be played by 2 players, so if you are Funk then your friend is Punk and you can challenge each other in scores.

[Cool World]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1992
Systems=Amiga|Commodore 64|DOS|Game Boy|NES|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/cool-world
Description=A licensed game based on the live action/animation movie "Cool World"<br><br>You play Frank Harris and your task is to stop Holli Would from entering the real world.<br><br>You accomplish the levels by shooting doodles and collecting coins.<br><br>Gameplay is set by 4 World with 4 levels each.<br><br>Same as the movie, the game is based in cartoon graphics.

[Corporation]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.|Dementia
Released=1990
Systems=Amiga|DOS|Genesis
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/corporation
Description=A first person shooter that requires you to think things through rather than just attack anything that moves.  This game preceded Wolfenstein 3D by a number of years, and while the walls were not ray cast, but solid fill polygons, it was still one of the earliest simulations to tackle a human viewpoint with complete, 360 degree freedom of movement.

[Corruption]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/corruption
Description=Corruption is one of Magnetic Scrolls interactive fiction games. It is also one of the few 'real world' based games (ie: no elves, magic, etc).<br><br>You play a stockbroker on the fast track to riches when suddenly there are attempts on your life and the words 'insider dealings' floating around!

[Corsarios]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/corsarios
Description=As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent parts. On the first one, you will be on a wild island, a place in which we will have to face endless hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you will find a small boat which is awaiting you at the other extreme of the island.<br><br>The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks.

[Cosmic Relief: Prof. Renegade to the Rescue]
Publisher=Argus Press Software Ltd.
Developer=Teque Software Development Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cosmic-relief-prof-renegade-to-the-rescue
Description=This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding Professor Renegade. <br><br>Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest Tibetan ranges; an area populated by creatures and conditions of the professor's own design: venomous stone snakes, reptilian birds, and acid storms. Not only must your Adventurer survive these tests of courage, but he must and properly use such curious objects as spurs, a vacuum cleaner, and a unicycle.<br>Once you locate the professor and convince him to help, you'll need to help him construct an anti-asteroid deflector to prevent the destruction of earth. You must now search for high-tech tools such as an atomic pile, a 9-volt battery, and a bent coat hanger!<br><br>Use the joystick and the appropriate keys to maneuver the Adventurer across the landscape. You have 30 days to complete the mission. During the mission, the Adventurer collects various items (points are awarded for each). Some items serve little purpose; others are vital; and others only work in certain places. Only one item can be held at a time and it must be held to be used. Native bearers carry the items collected. <br><br>To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Adventurer can exchange the item held (press S) with a bearer that is closest to him. Its trial and error time. Good luck. The game comes with cheats and a map for those that require a little help.

[Cougar Force]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1990
Systems=Amiga|DOS
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cougar-force
Description=In the game you play a role of the special agent Cougar. Your mission is to penetrate the criminal's fortress to retrieve an information on new drug. The game is divided on three parts of different styles.<br><br>First one is side-scrolling action in different locations such as prison, mines, or temple. For example, you begin in the prison, from where you must escape finding the keys to open doors, fighting the guards with martial arts, avoiding the grenades and lethal obstacles, acquiring the gun, and finally jumping into the plane. <br><br>Second one is a flight simulator. For example, you have to control a plane, flying over the territory and shooting enemy planes with gun or missiles.<br><br>Third one is a motorcycle riding. You have to reach the checkpoint for 3:00 before blowing up.

[Crack Down]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crack-down
Description=Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. <br><br>The game may be played as either a one or two-player game.

[Crack'ed]
Publisher=Atari Corporation
Developer=Atari Corporation
Released=1987
Systems=Atari 2600|Atari 7800
Genre=Action
Perspective=1st-Person Perspective
Score=2.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cracked
Description=As a professional ornithologist, you're thrilled to find out that some rare South American hornbills have nested in your "old yolk tree." But while the hornbills are out feeding, a group of mischievous bluebirds, owls, and snakes begin raiding their nests and stealing eggs.<br><br>You get out your slingshot and begin hitting the marauding creatures. But you have to be careful. If you hit an egg-carrying bird, it drops the egg and you have to act fast to catch it before it hits the ground and return it to a nest. At the same time, you have to watch for snakes that may be sneaking up to nests and gobbling eggs. If you can protect the eggs long enough, you can take them to another nesting site.

[Crazy Cars]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crazy-cars
Description=Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.

[Crazy Cubes]
Publisher=KN-Soft
Developer=KN-Soft
Released=1992
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crazy-cubes
Description=Crazy Cubes is a labyrinth game for high resolution where you have to guide two or more balls to the exit.<br>Every level is made up of several different tiles; there are walls that are impassable, tiles that stops your ball and only allows it to leave the tile in a given direction, bombs, mirrors, tiles that gives bonus points and the lightning tile that can do several things (like make one ball disappear or create a bomb). You control the balls with the joystick. When you want to move the balls you have to press the fire button, else they wont move. Every level has a time limit and if you don't complete the level in that time it's game over.<br><br>At given points you will face qualifying games, that if successfully completed allows you to continue to play. You may choose between &quot;entering&quot; the arcade and play one of three qualifying games (Asteroids, Formula 1 or Lunar) or take a three question quiz with questions such as who was singer in X.

[Crazy Shot]
Publisher=Loriciel SA
Developer=Hitech Productions
Released=1989
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crazy-shot
Description=This is a rather simple shooting range game simulating what one might find in an amusement park. From the menu you can choose between six different shooting range events such as shooting at moving ducks or shooting at balloons. When you run out of time or bullets you are presented with a prize that corresponds to how well you did on the event, for example a key ring if your aim was really bad.

[CREATURES to the Rescue]
Publisher=Thalamus Ltd
Developer=Apex Computer Productions
Released=1992
Systems=Amiga|Commodore 64
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/creatures-to-the-rescue
Description=The inhabitants of the pretty but insignificant planet Blot decided to leave to find a trendier planet, and escape being called the Blotians, a most unhip name.  Until they such a planet, they call themselves the Fuzzy Wuzzies.<br><br>Their colony ship collides with an asteroid, and crash lands in the Pacific Ocean, near an unchartered island, which they colonise, calling it "The Hippest Place in The Known<br>Universe".  Unfortunately the island is also home to rather nasty demons, who can't stand the commotion caused by the happy Fuzzies, or their silly name for the island.<br><br>The demons kidnap the Fuzzy Wuzzies by hosting a massive party, then capturing them in a net, and dragging them off to the torture chambers.  The only Fuzzy not caught is Clyde Radcliff, who was already being sick in the bushes.  He wakes up in the morning with a really bad headache, and fiery halitosis, and sets out to destroy the demons, and rescue his friends.<br><br>The game consists of 3 levels, each made up of 3 of stages.  The first two stages of each level are side scrolling platformers, where Clyde must destroy the enemies by firing at them, presumably using his halitosis.  At the end of each of these stages, Clyde meets a witch, who can provide him with extra firing patterns, or upgrade those he has, in exchange for 'magic potion creatures' found during the stages.<br><br>The final stage on each level is a torture chamber, which takes place on a single screen.  Here Clyde must stop one of his friends being killed by the demons, who are using some sort of ACME device.  This is a puzzle game stage, where you must use the items in the room to kill one of the demons threatening Clyde's friend.  Clues can also be bought from the witch.  Whatever the outcome, either death will be gory, although the cartoony graphics of the game means that things aren't really graphic.

[Cricket Captain]
Publisher=D&H&nbsp;Games
Developer=The Majestic 12
Released=1989
Systems=Amiga
Genre=Action|Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/cricket-captain
Description=Cricket Captains have a much greater role than their equivalents in most sports. Most major tactical decisions during the match ultimately come under their control, as they do in this simulation, in which you can play or merely watch the match action. Teams are real but the player names are fictitious.<br><br>Your options are quite similar to those of a soccer manager. You must hire a coach, scout and physio to enable you to train your players and keep them fit, and to acquire new ones through the soccer-style transfer market. <br><br>You must select your team of 11 players before the match, with talented all-rounders more common than in real-life. The game takes in the four main tournaments of the time - a single-division league of four-day unlimited-overs matches, the Sunday League of one-day games, and two cup competitions.<br><br>The match view features a plan view of the fielding setup, and a forced-perspective view of the batsman as a shot is lined up. You must time and place your shot correctly in order to score off it. When fielding you can choose the bowler and alter the field setup.

[Crime City]
Publisher=Impressions Games
Developer=Interactive Fantastic Fiction
Released=1992
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crime-city
Description=Crime City is a classical point-and-click adventure. You play Mr. White, a poor chap who writes detective stories but wants nothing more than to be a real private investigator. It's a pretty classical story: one day, he can't really write a thing, but then, a mysterious blonde stands before his door, telling him his Father, Henry White, was arrested for murder. It's up to you to prove the police wrong.<br><br>A difference to the classical adventure exists: you need money to travel, get information or training. To get money, you can trade at the stock market. What's also different is that the time of the day really matters and that the protagonist becomes sleepy after staying up too long.

[Crime Time]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crime-time
Description=Crime Time is a more or less classical 3rd person point-and-click adventure, with the major difference that you don't click on the graphics, but on controls below the graphics. Actions are done by clicking on words, as is movement.<br><br>The story is a classical mystery setting: two friends go hitchhiking, and since it's raining so bad, they rest in a small hotel. One of the two starts to drink till he's totally out of control. He stumbles into the wrong room, gets knocked out and wakes up next to a corpse. Now, you have to prove you didn't do anything.

[Crime Wave]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Action
Perspective=Side-Scrolling
Score=0.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crime-wave
Description=A clone of the arcade game "Narc".  Control a police officer, and shoot your way through slums, inner cities, and more- eventually destroying an entire criminal organization and saving the President's gorgeous, young, and single daughter!<br><br>All graphics are digitized.

[The Crimson Crown]
Publisher=Polarware
Developer=Polarware
Released=1985
Systems=Amiga|Apple II|Commodore 64|DOS|Macintosh|PC-88
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crimson-crown
Description=In Transylvania we rescued Princess Sabrina, and met Crown Prince Erik. They return upon news of the King John the Good’s death, and learn the crown has vanished. The Vampire Lord Drakul tries to uncover its secrets to become King, and threatens its land.  <br><br>As their guide, they accompany you on their journey to reclaim the crown an amulet of immense power and rid the land of the Vampire. Certain tasks require their unique abilities, Princess Sabrina understands magic and Crown Prince Erik can use items that rightfully belongs to the heir of the throne, among other roles.<br><br>Some places seem familiar, and others are new. Recognizable ancient tree stump and the new mysterious Wizard’s castle to underground caverns. <br><br>Encounter unusual characters and creatures that roam these parts - a friendly Griffin or the wicked Witch to curious Trolls, who like shiny objects. Whenever the Sage appears speak to him, and listen to his words of wisdom. Travelers are advised to know how to answer their riddles.

[Crown]
Publisher=Starbyte Software
Developer=Omegavision
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crown
Description=Crown is a jump and run game. The goal is to travel trough six different countries to finally become king. The game is non-linear, so the player can choose which country he wants to go to. <br><br>The levels are pretty different: in England, you need to control a knight on his horse. You need to jump over all hurdles and collect all 80 shields to complete the level. In Scandinavia, you control a Viking on his boat. Here you need to collect treasure chests and avoid the whales crossing your way. In Russia, you play a Russian bear who needs to imitate the dance of a girl next to him. If he succeeds, the bystanders will give him money. In Japan, you control a small dragon which needs to jump from island to island. On his way, he needs to collect 80% of the stuff floating around or he will starve to death. In India, the small Indian boy needs to walk over the bridge, avoiding the flying bananas (?) and catch 8 mice. And finally, in Arabia, you control a dude on a flying carpet who needs to catch at least 50% of the flying lamps to stay on his carpet.

[Cruise for a Corpse]
Publisher=U.S. Gold Ltd.
Developer=Delphine Software International
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=4.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cruise-for-a-corpse
Description=Cruise for a Corpse is a graphic adventure game with a point-and-click interface.<br><br>1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the best tradition of Agatha Christie, each and every person on board has a motive for the murder.<br><br>You advance in the plot not so much by solving common object-based puzzles, but by talking to the right persons about the right subjects at the right time, thus collecting clues. You will also find pieces of evidence scattered throughout the ship. However, most items suddenly appear in cupboards and drawers that were previously empty -- an awfully unnerving process. The clock advances in ten-minute-steps whenever you discover an interesting clue, which conveniently informs you of your progress. The protagonists move around the ship; so whenever time passes, different persons to talk to might appear at certain locations.<br><br>With Cruise for a corpse, Delphines Cinematique interface reached &quot;Evolution 2&quot;. Instead of containing a fixed number of verbs, the command menu is now context-sensitive. The mouse cursor will change its appearance when moved over an interesting object; a left-click brings up a set of appropriate verbs. For example, a cupboard may be opened and searched, whereas a key can be picked up and turned. A right-click accesses the inventory. Another interesting improvement: All the persons in the game are animated polygons (see Trivia).

[Crush!]
Publisher=
Developer=
Released=Sep, 1991
Systems=
Genre=Strategy
Perspective=Platform
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crush__
Description=Crush! is a game where you have to watch out for falling bricks.<br><br>A crane at the top of the screen tries to kill you by dropping blocks on you. You have to run around and jump to avoid the blocks and to make the crane drop them in such a way that you can climb them to escape from the level. To escape you must make at least one stack of blocks as high as the walls that surround you and then get on top of that stack. Certain blocks have markings on them that indicates that they are special in some way:<br><br>1. Up arrow: Makes you jump high<br>2. Left & right arrow: Moves you in the direction of the arrow<br>3. Down arrow: destroys the column it lands on<br>4. Red spikes: kills you if you land on it<br><br>The game is written in 68000 assembler.

[Crystal Castles]
Publisher=Atari Corporation
Developer=Atari, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/crystal-castles
Description=Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

[Crystal Caverns]
Publisher=
Developer=
Released=Feb, 1990
Systems=
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crystal-caverns
Description=Crystal Caverns is a platform game coded in STOS. The aim of the game is to find three crystals hidden in a cave the size of 120 screens. Once you find a crystal you have to take it to its proper place and you can only carry one crystal at a time. The cave is filled with monsters. At some locations you can find magic spells that can aid you in your quest. You have to be careful when exploring the caves because you got only one life and there are many monsters lurking down there. The game is controlled by joystick.

[Crystal Kingdom Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Reflective Designs
Released=1993
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crystal-kingdom-dizzy
Description=The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.

[Crystals of Arborea]
Publisher=Silmarils
Developer=Silmarils
Released=1990
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/crystals-of-arborea
Description=Morgoth has taken over the world, and it is the player's task to defeat him.  In this unique first-person view RPG, the player's character plus six companions will have to find four crystals and place them on four towers to be able to fight Morgoth.  The game is a predecessor to the Ishar games, with most of the characters from your party showing up in later games.

[Curse of the Azure Bonds]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1991
Systems=Amiga|Apple II|Commodore 64|DOS|Macintosh|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/curse-of-the-azure-bonds
Description=Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse.<br><br>The second in the  Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to  Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the  AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&amp;D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

[Cutthroats]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|TI-99/4A|TRS-80
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cutthroats
Description=You live on small seaport Island called Hardscrabble -- hardly the hip place to be.  Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

[Cyberball]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|Lynx|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/cyberball
Description=After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb.<br><br>Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive.<br><br>Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives

[Cybercon III]
Publisher=U.S. Gold Ltd.
Developer=Assembly Line, The
Released=1991
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/cybercon-iii
Description=The world is in chaos, due to a computer system which was built to look after the world, but inevitably went wrong and started killing people. Only a few people remain, of which you are one, and your mission is to locate and destroy the Cybercon III computer.<br><br>The gameplay involves lots of exploration and puzzling, as you try to enter the complex and destroy or disable the hardware. Getting into the system is made easier by the presence of a secret entrance the computer doesn't know about. The computer has all manner of defences in place, which you can shoot out.

[Cyber Empires]
Publisher=Millennium Interactive Ltd.
Developer=Silicon Knights, Inc.
Released=1992
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/cyber-empires
Description=Predecessor to the highly succesful (and more complex) Fantasy Empires. A tactical and strategic turn-based game of robotic combat, land conquest, and city siege.

[Cybernetix]
Publisher=Vision Software
Developer=Vision Software
Released=1992
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=4.1
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/cybernetix
Description=A shoot'em'up with decided Defender influences, Cybernetix has you strafing back and forth across a quickly scrolling screen which wraps at both ends. As in Defender, a radar at the top warns you of obstacles and enemies which you would otherwise crash into at high speed. <br><br>The obstacles are made up of asteroids, which split up when shot. If you destroy the smaller fragments, they will release small crystals which grant you bonus points. But crystals also draw in greedy enemies. Similar to Defender and Dropzone, there is a large assortment of enemies with specific behaviours, weapons and attack patterns, such as quick, relentless hunters homing in on you, slow bombers and spinners with spread fire. Destroyed enemies release power-ups from time to time, such as shields, faster fire rates and multi-directional fire. At certain intervals are special stages with enemy bosses and fortresses.<br><br>While only the Amiga version has music on the title screen, both it and the ST version feature only sound effects and sampled speech during gameplay.

[Cybernoid II: The Revenge]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cybernoid-ii-the-revenge
Description=The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.<br><br>Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

[Cybernoid: The Fighting Machine]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cybernoid-the-fighting-machine
Description=There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. <br><br>Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.

[Cyber Snake]
Publisher=
Developer=The Bombout Brothers
Released=1992
Systems=
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/cyber-snake
Description=Cyber Snake is a "snake" game where you have to collect all the diamonds in each level before the time runs out. Every time you eat a diamond the snake grows. If you crash into a wall or into your own tail you die. Every level contains a variety of other devices, most of them potentially lethal. At the end of each level you get bonus points for remaining time and you also get a password so that you don't have to start from the beginning next time you play. Among the devices you encounter in the game are doors (which requires keys), mushrooms (which reverses the controls a short time) and bombs (explodes when activated).

[Cyberstorm]
Publisher=
Developer=
Released=Sep, 1991
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/cyberstorm
Description=Cyberstorm is a one player shoot'em-up game coded in 68000 assembler.<br><br>You have decided to take on the Imagons. The game starts at The Sea of Mesopotamia and you are armed with a laser, three smart bombs and a cloaking device. You start the game with three lives. The gameplay reminds much of that in Defender; you can steer your space ship to the left or right and at the bottom of the screen you have a scanner that shows where the enemies are. When you have destroyed all enemies in a level you advance to the next one.

[Dalek Attack]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1992
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dalek-attack
Description=In this game you play the role of the Doctor from the BBC<br>science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.

[Daleks]
Publisher=
Developer=Bloom County Software
Released=1986
Systems=Amiga|Browser|DOS|J2ME|Macintosh|Palm OS|Windows|Windows 3.x|Windows Mobile
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/daleks
Description=Following in the footsteps of the early UNIX game Robots (and perhaps from there the still-earlier BASIC game Chase?), this game puts the player in charge of a little protagonist, often claimed to be The Doctor, occupying a position on a top-down grid which is otherwise strewn, not with mines, but with those killer cyborgs which are his personal nemesis, the Daleks.  They have no long-range weapons, but if they touch him, he will find himself ex-ter-min-ated!<br><br>Fortunately for him, contact with them is as lethal to each other as it is to him.  Every time he takes a step, they all draw one square closer to him; The Doctor's cunning strategy is to manoeuvre himself so as to cause their paths to intersect and the Daleks to terminally collide, leaving a pile of rubble dangerous both to him and to subsequent Daleks -- a strategy not always possible on the narrow confines of a grid.  Fortunately for the good Doctor, where this game outdoes its predecessors is that he also has his trusty Sonic Screwdriver in hand, whose offensive use destroys all Daleks within a threatening one-square radius of him.  Also, it allows him to teleport out of harm's way to a random location on the map -- hopefully one behind a pile of Dalek rubble, and not one within a single step of a Dalek currently on the map.  In many versions both Sonic Screwdriver and Teleport use are limited.  Should The Doctor survive this onslaught, he is brought to a new grid map, generally one populated with still further Daleks.<br><br>Other features particular to some versions and absent from others include the use of graphical tiles vs. mere roguelike textmode character representation, and occasionally a conversion will use (universally unlicensed) sound effects taken from canonical Doctor Who sources; more commonly these games also offer a Last Stand command, to be used, like the "drop" in Tetris, when the player is so confident in the security of their location that they are willing to sit tight and grant the Daleks as many moves as it takes to either reach The Doctor or be rendered down into scrap metal through unforeseen collision.  Successful use of the Last Stand often results in a score bonus; unsuccessful use of it, of course, results in The Doctor's death.  (Don't worry, chances are good that he'll regenerate into a new incarnation -- not in this game, however.)<br><br>Some versions feature keyboard directional control (in which sometimes the player is granted access to diagonal movement like the Daleks are, and sometimes not), while others present The Doctor with a halo of directional arrows around him, to move him one step in the appropriate direction if an arrow is clicked upon.  Generally he also has the option of standing in place and passing a turn.

[Daley Thompson's Olympic Challenge]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/daley-thompsons-olympic-challenge
Description=The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

[Dallas]
Publisher=
Developer=
Released=1987
Systems=
Genre=
Perspective=
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dallas
Description=Dallas is a game for 2 to 6 players where you try to lead the most profitable oil company. Every player starts with $300,000 in cash. The first task is to buy an oil field (there are 12 in the game) and then some drilling equipment. When you find oil you have to buy a tank car firm and some tank car's. After each players turn he/she gets to decide the amount of oil to sell this week, the maximum value is decided by how much oil and how many tank cars the player have. The richest player after 52 weeks (a year) wins. If the competitors are doing too well one can always try to sabotage his/her operation.

[Dal'X]
Publisher=Mediagogo
Developer=Mediagogo
Released=1994
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dalx
Description=In this follow up to Bomb'X you're a little Dick and your goal is to meet your girlfriends lost in some place. To meet her you should collect the whole pieces of puzzle and get them assembled right.<br><br>That puzzle shows no less no more that the face of your girlie. Of course to assemble right the beloved face you should collect every single part of the puzzle and find out an empty nine case puzzle to be able to done it again. As always you can carry only one part with you that means you'll have to be careful when travelling through the weird landscapes.<br><br>Your task is being done harder by various type of monsters that keep running after you and often decrease your energy level. But you may shoot them with spits of sperm.<br><br>In one player mode the playfield is fullscreen and in two players mode each player gets to play in a tiny portion of window.<br><br>Each of 15 levels may be accessed via password and after certain levels the picture of your girl will be shown. High Scores table shows the list of most successful players.

[Dames Simulator]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dames-simulator
Description=Dames Simulator is a computerized version of the famous board game called Checkers. The objective, as in all checkers games, is eat all the enemy pieces, before than the opponent.<br><br>In Dames Simulator the player has the opportunity to select the color of his pieces (Black or white), the enemy level (between nine levels), the strategy (Defensive or offensive). The player can also save the game in any moment. During the game, the player has the possibility to use the hint option, for advice on the best move to make.

[Damocles: Mercenary II]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1990
Systems=Amiga
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/damocles-mercenary-ii
Description=In this sequel to the game Mercenary, the planet Eris is in danger: A comet, fittingly named "Damocles", is on a straight collision course with the planet. Within only a few hours, the comet will obliterate Eris.<br><br>It is your job to prevent this. In the maddeningly short time frame, you will have to explore the galaxy (which contains 9 planets and 19 moons) and try to find a way to stop the comet.<br><br>Just like Mercenary, you play this game in the first person perspective, this time however with detailed filled polygon graphics. You can walk on the planets, drive vehicles and fly spaceships. It is very non-linear, you can go to any planet and any moon at any time and do whatever you like. You'll have to find and use objects and examine buildings and places... and stay away from Eris if you can't destroy Damocles in time!

[Dan Dare III: The Escape]
Publisher=Virgin Mastertronic Ltd.
Developer=Probe Software Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dan-dare-iii-the-escape
Description=In the third game in the Dan Dare series, Dan has been kidnapped by the evil Treens, lead by Dan's arch enemy, the Mekon. He is taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to break free and go down into their ship. While searching it, he eventually finds an escape shuttle sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an attempt to find some.<br><br>The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the Mekon's teleporters. To get to them though, Dan needs to destroy any Treen that get in his way using a variety of weapons, bought by using a computer terminal. Along the way, the Mekon can be seen sitting around, and destroying him will more often than not reward Dan with a pod that he needs to access the teleporter. Dan can use his jet-pack to navigate the satellite, but this will eventually run out of fuel.<br><br>This is the 16-bit version of the game, which differentiates from its 8-bit cousins. As well as an introduction that leads into the game, more weapons are added, and each of the game's five levels are structured differently.

[Danny Sullivan's Indy Heat]
Publisher=Storm
Developer=Leland Corporation
Released=1992
Systems=Amiga|Commodore 64|NES
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/danny-sullivans-indy-heat
Description=Danny Sullivan, 1988 IndyCar champion and winner of the classic 'Spin & Win' Indianapolis 500 in 1985, put his name to this Super Sprint style racing game. There are 4 cars in each race, 1 or 2 player options, and 9 tracks to race on, with the Tradewest Speed Bowl the ultimate target, and is much longer but with double points (it's essentially a substitute for the licensed-elsewhere Indianapolis 500, which did pay double the usual level of IndyCar championship points for many years).<br><br>The player has limited fuel, and will run slowly if supplies run out, and the car can be damaged, although both are repairable in the pits. They get a turbo to use sparingly, which can also be recharged in the pits if they have bought more. After each race the player will get money (slightly more for a higher finish), which can be spent on upgrades such as improved power, brakes or more turbos.

[Darius+]
Publisher=Edge, The
Developer=Taito Corporation
Released=1989
Systems=Amiga|Game Boy|TurboGrafx-16|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/darius
Description=Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings.<br><br>When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus.<br><br>The plot of Darius involves the two heroes Proco Jr. and Tiat Young fighting the menaces posed by galactic fish and other sea animals again their homeworld.<br><br>What sets Darius apart from other shoot'em-ups of the time is its way of letting the player choose his path with a certain amount of freedom. At the end of each area (level), you are able to choose between one of two worlds which the area branches into. This renders a higher replay value, since there are many paths to reach the end of the game by.<br>Apart from this, the gameplay is on the simplistic side, both due to unimaginative attack waves and little interaction with the surroundings, but mainly due to the very basic powerup system, which is nowhere near the complexity of the aforementioned R-Type's and Gradius'.

[Dark Castle]
Publisher=Mirrorsoft Ltd.
Developer=Silicon Beach Software, Inc.
Released=1987
Systems=Amiga|Apple IIgs|CD-i|Commodore 64|DOS|Genesis|Macintosh
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dark-castle
Description=The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones.<br><br>The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.

[Dark Century]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=2.6
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/dark-century
Description=You control a squad of high-tech tanks and you have to destroy the enemy squad.<br>The tanks can move quickly, make sharp turns or fire in all the directions.<br><br>The graphics in 3D are very well done for a 1990 game.<br>Even if the game has a rather simplistic plot it can get quickly very addictive.

[Darklyte]
Publisher=
Developer=
Released=1993
Systems=
Genre=Strategy
Perspective=Isometric
Score=3.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/darklyte
Description=Darklyte is a turn based combat game written in STOS. You control a team of four droids who are fighting four computer controlled droids. The play area consists of 9x9 square with metal-, grass- and pit-tiles. The pits can not be passed. In the right corner of the screen you can see what weapon current droid is carrying, how many moves it has left and how much health it has. In the left corner an arrow indicates which droid you control at the moment. At the left side of the screen you have four icons: attack, end turn, scan enemy and use item. Each of the droids has six items. They can be used at any time, and when you do so they turn dark grey to show they have been used up. The six items are:<br><br>1. An injection: Restores the droids energy. <br>2. A microchip: This gives the droid 9 moves. <br>3. A powerglove: This gives the droid a greater damage on the next attack.<br>4. A shield: Better defence when you are next attacked.<br>5. A target: This makes the enemy droids confused.<br>6. A skull: This gives the droid an advantage in the next attack round. <br><br>When you destroy a droid, the players droid will receive some gold and experience points. When you have killed all enemy droids in a level the exit (in the form of stairs leading down) will appear. If your commander droid is destroyed it's game over.

[Darklyte II]
Publisher=
Developer=
Released=Dec, 1993
Systems=
Genre=Strategy
Perspective=Isometric
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/darklyte-ii
Description=Darklyte II is a turn based combat game written in STOS and the sequel to Darklyte.<br><br>Your mission is to destroy the Darklyte forces. You take control of four droids and in every level you need to wipe out the enemy team and protect your commander droid. If you lose the commander droid it's game over. The levels in the game consists of a 9x9 grid of squares. Many of the squares contain puzzle elements. There are a number<br>of pits, water, lava, and colour coded squares. There are also message squares about which can yield<br>clues. The game comes with 4 worlds with a total of 22 levels.<br><br>Every time you make a successful attack you droid will be awarded with a specific number of experience points and gold. At the left side of the screen there are six icons: Attack, End turn, Transfer gold,<br>Scan enemy droid, Use equipment, and Show droid statistics.<br><br>In the original game there were six items that the droids could equip, now you have 12 items to play with:<br><br>1. High power energy injection: Gives the droid full energy<br>2. Acceleration chip: Gives the droid 9 moves.<br>3. Power canisters: Gives the droid extra damage capabilities for 1 attack.<br>4. Shield: Gives the droid greater defence capabilities for 1 defend.<br>5. Confuser: Enemy droids will move towards the top of the grid and not to a players droid.<br>6. Skull of banishment: Gives the droid 30 points of extra damage, next attack.<br>7. Cloaking shield: For the next 3 turns enemy droids will have an 80% chance of not attempting to attack a cloaked droid.<br>8. Teleport lines: Two of your droids may change place.<br>9. Smart bomb: All enemy droids lose half their hit points. Wont work on last level.<br>10. Devastator: An enemy will lose 2 armour if successfully hit by a droid.<br>11. Cloud killer: Click on an enemy droid and it loses 20 energy units.<br>12. Lightning: For 3 attacks the droid has 20 extra damage capabilities.

[Darkman]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/darkman
Description=Based on the film by Sam Raimi.  You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant.   Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter.

[Dark-Sat]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dark-sat
Description=In the game similar to Moon Blaster, you are a pilot of ground-skimming jet sent on the  surface of some dark hostile planet to eliminate the enemies blasting them off. There are four kinds of enemies determined by brain and force in 4-points scale, and you may assign them before the start of your mission. Sitting in the cockpit in first-person view, you may speed up or turn your jet, collect different weapons such as lasers, missiles, powers, and blast the enemy tanks or environment off. You should examine the scanner to see the directions and distances of the threats, and watch the shield level until it reaches zero.

[Dark Side]
Publisher=MicroProse Ltd.
Developer=Major Developments
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dark-side
Description=In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. <br><br>Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first.<br><br>You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground tunnels.<br><br>Gameplay has more action than Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle and make quick U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and deflector devices, which can beam you into prison.

[Das Stundenglas]
Publisher=Software 2000
Developer=Weltenschmiede
Released=1990
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/das-stundenglas
Description=Das Stundenglas (“The hourglass”) is the first of three interactive fiction games by German developer Weltenschmiede (the others being Die Kathedrale and Hexuma - Das Auge des Kal). It is entirely in German.<br><br>Upon jumping into a mysterious chest, you arrive in a beautiful fairy-tale world. Yet the serenity is spoiled: the enchanted hourglass that controls the flow of time is lost, and the world has been split into two realities. Both planes are the very same land, but certain buildings and people exist only in one of the two zones. On your quest to reclaim the missing artefact, you will have to travel between the two worlds and claim a magical coin from each of the twelve inhabitants; of course, all of them ask a little favor in return for their gift…<br><br>The game contains a (generous) time limit; you have to find the hourglass in 24 days. Consequently, there is a day-night-rhythm, and the characters will wander between certain locations in a daily routine. There are two graphics for most locations to reflect day and night.<br><br>You can download Das Stundenglas for free by now; check the links section.

[David Leadbetter's Greens]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1991
Systems=Amiga|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/david-leadbetters-greens
Description=MicroProse made a change from military simulations by recreating golf in fine detail. This was the first golf game to operate in true 3D. This means that the player's stance and swing technique can be adjusted, and have a significant effect on the shot outcome. Although the manual's tutorial helps, it's harder to master than rivals such as PGA Tour Golf. There are six courses, an unprecedented number for a computer simulation, and tonnes of playing modes.

[Day of the Viper]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/day-of-the-viper
Description=The Sun League has been trying to fight back against the corrupted and oppressive Gar computer for many years. Now they have attacked a defense base. The only hope is for a Viper V droid to be sent in under your control to reactivate the planet's defenses.<br><br>To do this, you must find floppy disks that are everywhere in the station to reboot that evil computer! To complete this task, you must fight 33 types of little robots who attack you. The action is viewed in first-person 3D, with directional arrows on screen for movement and rotation.<br><br>There are 25 levels, each of which is automatically mapped as you explore it. Use turbolifts to get to them. Each object is managed by the game, and a notepad feature is provided to allow you to keep track of vital information.

[Days of Thunder]
Publisher=Mindscape International Ltd.
Developer=Argonaut Software Ltd.
Released=1990
Systems=Amiga|Commodore 64|DOS|Game Boy|NES|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/days-of-thunder
Description=Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. <br><br>You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied.  This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves.<br><br>From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you loose positions at the race. The other racers, however, never pit.<br><br>The NES version has 3rd-Person perspective only.

[D-Day]
Publisher=Loriciel SA
Developer=Futura
Released=1992
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/d-day__
Description=This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France.<br><br>The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include:<br>1. Piloting a plane over French territory to bomb strategically important places; <br>2. Landing on hostile territory as paratrooper; <br>3. Breaking through enemy lines as infantry soldier; <br>4. Driving a tank and fighting as a tank team with enemies in French village.<br><br>All kinds of gameplay differ in looks from 1st or 3rd person perspective in simulator-like missions (tank and plane respectively) to isometric (infantry) and platform (paratrooper) with corresponding actions made in all of them. All such military actions may be played as single missions or combined and also strategically managed on the map during a real-time approach in Overlord campaign. The game progress may be saved to be restored later.<br><br>Multiple options allow to turn off participation in certain or all military actions as well as adjust enemy actions including even such event as 'Hitler does not wake up'.

[Deadline]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter
Genre=
Perspective=
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/deadline
Description=You have 12 hours to solve the murder of Mr. Marshall Robner.  If it was a murder...<br>Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants.<br>Friends and family are calling this a suicide of depressed wealthy industrialist.  As <br>Chief of Detectives, you find something just doesn't smell right about this case.  You <br>go out on a quest to find a suspect, his motive, method, and opportunity.<br><br>Difficulty Level: Expert

[Dead or Alive...?]
Publisher=Budgie UK
Developer=Chaos Software
Released=1991
Systems=
Genre=
Perspective=
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dead-or-alive__
Description=Dead or Alive...? is a text adventure created using STAC. It's a rainy day and you are on your way home. You decide to take a short cut and end up in a  dead end. You see a shop you've never seen before and enter it out of curiosity. The owner offers you a strange crystal that somehow renders you unconscious. The next thing you know  you wake up in the street outside the shop, but the shop is gone and so are your memory of where you live. You do remember where your local pub is and decide to pay it a visit only to discover that the place has been boarded up and is soon to be destroyed. That comes as a chock to you and renders you unconscious once again, this time the man from the shop appears and say the word "midnight" before he disappears in a puff of smoke. Your mission is now to find out what is going on and what have happened to you.<br><br>Although this game was created using STAC there is no graphics that illustrates the different locations you visit.

[Deathbringer]
Publisher=Empire Software
Developer=Mystery Machine, The
Released=1991
Systems=Amiga|DOS
Genre=Action
Perspective=Side-Scrolling
Score=1.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/deathbringer
Description=Karn the warrior has been the scourge of a group of evil wizards for many years, and as such they have trapped a demon inside the Deathbringer Sword. Karn has this sword, and must use it to get through 30 levels to wreak his revenge.<br><br>The game is side-scrolling and beat 'em up focused. The levels are inter-connected and have multiple exits available, with over 600 screens in total. The publishers made a big deal of the level of parallax scrolling and other graphical detail in the game.

[Death Bringer]
Publisher=Spotlight Software
Developer=Pandora
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/death-bringer
Description=The land of Mezron is in turmoil. The evil wizard Azazael has been resurrected and is now on the search for five gems which will grant him ultimate Power.<br><br>You are a adventurer that has the task to stop the wizards. On your way you´ll face medusas, evil cults of priestesses and many undead foes.<br><br>The game features a nice 3D view of the world, which can be explored step by step like in many famous RPG´s in the 80ies, e.g. Bard´s Tale or Dungeon Master.

[Death Camp]
Publisher=
Developer=
Released=Nov, 1989
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/death-camp
Description=Death Camp is a text adventure created with STAC. The year is 1944 and the player is a major in the paratroop regiment. The player has been captured by the Japanese and after an unsuccessful escape attempt they have been transferred to a special prison camp call the "Death Camp". Their mission is to escape from prison camp.<br><br>Almost every location they can visit in the game is illustrated with a color picture.

[Death Sword]
Publisher=Epyx, Inc.
Developer=Palace Software, LTD.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|BBC Micro|Commodore 64|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/death-sword
Description=The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself.<br><br>This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI.  There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.

[Death Trap]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=Amiga
Genre=Action|Adventure
Perspective=Platform
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/death-trap
Description=Death Trap is a sidescrolling platform game and as such it involves both action and adventure, even if the adventuring don't go further than finding levers to get through to the next part of the map. The theme of the game is medieval fantasy and it takes place in a castle (divide into five levels) which is where the trap in the title comes from. The trap has been set up by the magician king Shankriya and has involved inviolated for five centuries. It's the players job to make things right again. The game has a wide variety of enemies from ghosts to fireball throwing magicians. Defeating some enemies gives the player the player a flask with some liquid that can be converted into spells and such.

[Dbut]
Publisher=Pandora
Developer=Image Art|Tyme and Reality
Released=Oct 01, 1990
Systems=Amiga
Genre=Action|Educational|Simulation|Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dbut
Description=A planet sits on the verge of environmental disaster. It's the player's job to find the sources and shut them down, but the slightest intervention can have ramifications on a worldwide scale.<br><br>Début features a fusion of both traditional arcade side-scroller action and a complex planet simulation. The arcade sections feature multiple levels as the player descends deeper into the planet's infrastructure, shutting down reactors, halting pollution, and eliminating bad guys.<br><br>The simulation part of this game presents a 3D satellite view of the planet, allowing the player to scan various attributes of the ecosystem below.  Both elements combine to present the player with two separate and complimentary goals that need to be fulfilled - both careful monitoring and influence of the planet, together with direct hands-on intervention.<br><br>As an added bonus, there is a sound generator called "Vibes" included that allows various loopback and reverb effects to be applied to the game's soundtrack.

[Deep Space]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1986
Systems=Amiga
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/deep-space
Description=Deeps Space is an interstellar adventure encompassing warfare and exploration. You take charge of a STRIX fighter, an advanced long range raider in which you embark on a journey to find fame and fortune.<br><br>Through your deed you earn credits with which you can purchase energy and weapons to tackle your adversaries, while negotiating meteor clusters and storms, clear minefields, steal communication satellites, and dog fight with Kogon interceptors.

[Defender of the Crown]
Publisher=Cinemaware Corporation
Developer=Master Designer Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple IIgs|Browser|CD-i|Commodore 64|DOS|Game Boy Advance|Macintosh|NES|PC Booter|Windows
Genre=
Perspective=
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/defender-of-the-crown
Description=Defender of the Crown puts you in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England.<br><br>After a short introduction by Robin of Locksley himself, you start the game with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight the three Norman lords - and sometimes your Saxon friends as well.<br><br>The game has several different styles: You may either engage in a jousting contest where you have to knock your opponent off his horse using a lance, you can go raid a castle for loot or you can attack another territory/castle.<br><br>The game was originally created on the Amiga platform in 1986 by Cinemaware with wonderful graphics by James D. Sachs and great music by Jim Cuomo, then ported to the PC whilst keeping its original appeal and quality.

[Defenders of the Earth]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/defenders-of-the-earth
Description=The Defenders of the Earth consist of veteran comic-book heroes Flash Gordon,  Lothar, the Phantom and Mandrake. Ming the Merciless has kidnapped their children, and they set off to rescue them in this action game. As Flash you journey through the side-scrolling areas of Ming's castle, shooting your way out of trouble. You can call on the assistance of the other Defenders, who can open doors and set diversions of enemies. Quick progress through the levels is needed, as Ming's security cameras are set to detect your presence.

[Deflektor]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|PC-98|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/deflektor
Description=There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways.<br><br>Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.

[Dj Vu: A Nightmare Comes True!!]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Commodore 64|DOS|Macintosh|NES|PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dj-vu-a-nightmare-comes-true
Description=Deja Vu was the first game ever made by ICOM, the makers of such famous adventure games as Shadowgate and Uninvited. It featured mouse support, a multi-window interface, and bitmapped graphics at a time when text-based interactive fiction was the norm. <br><br>In Deja Vu your character wakes up in a toilet stall of a sleazy pub with no memory of who you are or what you're doing there. To make matters worse, you soon stumble upon a very dead corpse upstairs with three bullets buried in him. Sure enough, you find there's a gun in your pocket with three bullets missing. From there you have to figure out what happened and who you are before whatever is happening to your brain turns you into a mindless vegatable. To make matters worse the cops would very much like to have a word with you about that stiff.<br><br>In 1991 a remake of this game was made for Windows 3.x, featuring improved graphics etc.

[Dj Vu II: Lost in Las Vegas]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1989
Systems=Amiga|Apple II|Apple IIgs|DOS|Macintosh|PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dj-vu-ii-lost-in-las-vegas
Description=Déjŕ Vu II: Lost in Las Vegas is the sequel to Déjŕ Vu: A Nightmare Comes True. This time you wake up in Las Vegas with great headache and realize that you are Ace Harding, who has to find $112,000 of recently murdered Chicago's racketeer Joey Siegel for his boss and Las Vegas' mobster Tony Malone. You have a choice to find money in one week or classical "or else". Just for formality you are watched by Malone's thug Stogie Martin.<br><br>During the investigation in Noir style you can collect and use items, talk to characters and make some decisions. The game has a multiple windows interface, which size and position you can change.

[Deliverance: Stormlord II]
Publisher=21st Century Entertainment Ltd.
Developer=21st Century Entertainment Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|Macintosh|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/deliverance-stormlord-ii
Description=As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit. <br><br>The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch deadly droplets of distilled doom. A bonus level is offered sporadically, allowing you to collect coins for extra lives - although you start with 9, you'll need them, as the levels are long and treacherous.

[Demon Blue]
Publisher=Microvalue
Developer=Microvalue|Hirographics
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/demon-blue
Description=In the game you are a small shaggy blue demon found himself in the dungeon full of fallen angels, gargoyles, wasps, etc. Walking through them you lose your energy, which is your life. So you have to run and jump avoiding them, collecting gems, blood drops, energy vials, and some sort of your friend-demons such as eyes and tongues. On each level you have to find the keys to open door to magical cauldron guarded by beautiful elf. Levels are decorated with statues of beautiful women, old men, dragons, swords, or eye walls.

[Demon's Tomb: The Awakening]
Publisher=Melbourne House|Mastertronic, Inc.
Developer=Silhouette Software
Released=1989
Systems=Amiga|DOS
Genre=
Perspective=
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/demons-tomb-the-awakening
Description=A famed archaeologist named Edward Lynton disappears mysteriously. Richard, his teenager son Richard sets out to discover what happened with his father. Unbeknown to him, the evil god Darsuggotha is trying to ascend from his dimension and incarnate on a heathen priest called Tzen. Richard must stop him, as the demon is bent on destroying the world.<br><br>Demon's Tomb: The Awakening is a text adventure set on England on modern times. The game starts with a prologue to the rest of the game, where the player controls the main character's father while he is fighting for his life. After this brief prelude, the story jumps to 16 years-old Richard and his search for his father in Britain's moors.<br><br>The parser is on par with the one developed by Infocom. It supports chain commands and adverb recognition, and goes beyond by adding support of mouse input and interface customization. These features are enabled on a menu that pops up when right-clicking on the screen.<br><br>The optional verb menu allows complete sentence construction with the mouse. The interface can be changed to several different ways of displaying text, from a Zorkish traditional full screen output to a scrolling window.<br><br>Some locations have a picture associated with them that can be displayed by pressing a key.<br><br>There is support for setting up macros within the game (for example, a "IN" abbreviation for "Inventory" can be set by entering DEFINE IN=INVENTORY).<br><br>The game has an online hint-system. The player gets clues by using the THINK ABOUT command with something in the game.<br><br>The game supports disk saving and loading, as well as memory saving and loading (with the commands RAM SAVE and RAM LOAD, respectively).

[Demon's Winter]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1988
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/demons-winter
Description=The land of Ymros was first encountered in Shard of Spring, and it returns in this follow up, which is viewed from above, but has a game-world 32 times the size of its predecessor. Your characters can include Humans, Elves, Dwarves and Trolls, each with different skills as well as generated and varying statistics, and one of 10 different character classes - Barbarian, Wizard and Scholar for Example. You will need to choose the right balance of these for your mission, which involves tracking down Malifon and gain revenge on the damage he has done to Ymros.<br><br>Combat takes place via close-quarters combat and spell-casting, depending on the character's abilities. Towns can be visited to buy weapons, and you can return to your camp to worship one of the various Gods and receive their gifts such as resurrection and protection.

[Dennis & Denise]
Publisher=Budgie UK
Developer=PR Software
Released=Jul, 1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dennis-denise
Description=Dennis & Denise is a platform game written in STOS.<br><br>Denise have been kidnapped by Mr X. and her wealthy dad has put up a large reward for her return. Dennis, who is heavily in debt, decides to rescue Denise so that he can get his hands on the reward. You have to guide Dennis through six levels consisting of five screens each. On your way through the level you have to watch out for spikes, guns and other traps and you also have to move fast since there is a time-limit for each screen. Several bonus items are spread out throughout the levels, these can for example contain money, teleport you or freeze you.

[Detonator]
Publisher=Budgie UK
Developer=Shoe-String Software
Released=Oct, 1990
Systems=
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/detonator
Description=Detonator is a memory game written in STOS. A bomb has been discovered aboard your vehicle and it has a color sequence detonator. You will be sent a color combination that you must enter correctly to disable the bomb. The higher the level the more complex the sequence will be. <br><br>The screen is divided into two parts: to the left you have the input area which consists of 9 color buttons arranged in a 3 x 3 pattern and to the right is the status display where you see your score, current level and remaining time.

[Deuce]
Publisher=Budgie UK
Developer=Undersoft
Released=Feb, 1992
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.4
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/deuce
Description=Deuce is a memory game written in STOS. The game can be played at three different difficulty levels; at the easiest level you play with 6 pairs, at the middle level with 24 pairs and at the hardest level with 96 pairs. The time limit for completing a game depends on the number of pairs, more pair means more time to play.

[Deuteros: The Next Millennium]
Publisher=
Developer=
Released=1991
Systems=Amiga
Genre=Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/deuteros-the-next-millennium
Description=The sequel to Millennium 2.2 (released two years prior), is a space strategy game in which you start with a minimum amount of supplies and scientific knowledge, and must expand beyond Earth to explore and colonize other planets.<br><br>As Earth has been devastated by war, the available remaining population must be trained either for research, production or as marines in order to be assigned to their different jobs. As your research team discovers new technologies and items, and your mining facilities gather the needed material, your production team can start building the items necessary to your expansion. When your first space shuttle is built, you can launch it to build an orbital factory station which, in turn, allows you to build larger interplanetary spacecraft to reach farther planets with rare minerals.<br><br>As you colonize other planets, gather new materials, and mine asteroids, you will be able to build different items not available at the beginning of the game. Certain spacecraft can later be equipped with devices to automate asteroid mining and transportation of minerals from one location to another. <br><br>The graphics of Deuteros are dark and consist of mostly static screens with basic animations. There is no background music during gameplay, only futuristic sound effects. The interface uses simple point-and-click on different icons and buttons (more functions become available as the game advances.)

[Devious Designs]
Publisher=
Developer=
Released=1991
Systems=Amiga
Genre=Action
Perspective=Platform
Score=2.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/devious-designs
Description=A scientist obsessed with Picasso's cubist paintings develops a weapon that turns everything to cubes. The United Kingdom sends a secret agent to revert the affected objects and monuments back to their original state.<br><br>Devious Designs is a puzzle game where geometric shapes have to be assembled. The player controls a 007-style secret agent that has the ability to walk on the walls, lift heavy objects and shoot. Using these, he must drag and drop the geometric pieces scattered on the screen (by standing next to them and holding the fire button) on translucent slots. Each level is a screen with a timer on the top. When the counter runs out, the level is reset and the player looses one life. Like in Bubble Bobble, various objects fall from the screen that can be collected for points, along with more useful power-ups like explosives, extra-time, extra-lives and a special block than fills a slot (it can be shot if it's not needed). Also, if the player takes too long to solve the level a random enemy appears, but it can be killed by the agent's gun.<br><br>The game starts with 6 lives and has a password system.

[Devon Aire in the Hidden Diamond Caper]
Publisher=Edge, The
Developer=Softek
Released=1989
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/devon-aire-in-the-hidden-diamond-caper
Description=An eccentric old millionaire stored all his gems and money in odd places around his mansion. When he dies, his widow is unable to find any of this, so she hires master thief Devon Aire to look in the places his criminal mindset suggests it will be stored.<br><br>Each room of the house is viewed isometrically, and contains all the features you would expect to find in a large house, from cookers and telephones to pool tables and paintings. Each one can be picked up, pushed, pulled and used, with the diamonds located in intricate and surprising places. <br><br>Due to Mr. Croucher's keen interest in experimental science, there are also monsters moving through the rooms. Contact with these reduces some of the energy on one of your 3 lives.

[D/Generation]
Publisher=
Developer=
Released=1992
Systems=Amiga|Amiga CD32|DOS|Windows 3.x
Genre=Action|Adventure|Strategy
Perspective=Isometric
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dgeneration
Description=Something has gone horribly wrong at Genoq Biolabs, Singapore. You're just a courier, sent to the building to deliver a package. Now you're trapped inside, the security system has gone crazy, genetically engineered organisms are on the rampage and things look like they could get even worse...<br><br>Make your way through 10 floors of isometric action and puzzles, trying to stay alive and discover what's going on. Talk to and rescue survivors, pick up armaments and log into computer terminals. What caused the Genoq disaster? What's inside the<br>vital package you've got to deliver? What is the D/Generation? And what is really waiting for you on the top floor of the building?

[Dick Tracy]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dick-tracy__
Description=Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna.<br>While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie.  This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons.  Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.

[Die Hard 2: Die Harder]
Publisher=
Developer=
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/die-hard-2-die-harder
Description=Die Hard 2: Die Harder is a 2D shooting gallery.<br><br>In the early 90’s, two things just wouldn’t die: Bruce Willis in the Die Hard trilogy of movies, and, well, 2D point-and-click shooters. Renowned software undertaker Grandslam was happily ready to dig the grave several inches deeper for both. The spade: a game called Die Hard 2: Die Harder.<br><br>Based on the 1990 movie Die Hard 2, the program sends you through five stages modelled after key scenes of the film. As N.Y. cop John McClane, you have to shoot terrorists invading Washington’s Dulles airport by quickly aiming a crosshair at them. You’ll successively clear the luggage center, airport annexe and runway, then chase after the bad guys on a snowmobile and finally shoot it out on the wing of the terrorist’s plane. Each stage consists of three screens; on the last one, several tougher bosses will appear. Occasionally, civilians cross the room and pray that you don’t kill them. Most dying terrorists drop power-ups, namely med-kits, armour, grenades and weapons that are more powerful or fire faster. You collect these items by shooting them in time. If you do not aim fast enough, the terrorist’s bullets will drain your health; you may die three times, but after that, John McClane bites the dust once and for all. Until you restart, that is.<br><br>For more information on the movie Die Hard 2, see the trivia and links sections.

[Disc]
Publisher=Loriciels
Developer=Loriciels
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/disc
Description=Disc is a game of fast reflexes and clever thinking. You control one player against the computer or another person. The objective is to finish off your opponents by knocking him off the platforms or by making the platform disappear by hitting the walls behind your opponents. Your weapon is a disc, which you can throw at your opponent or at the walls. The disc will ricochet off the walls, opening a wide range of angles and attacks. You can also try a direct hit at your opponents, as enough of these will eliminate him as well, but be careful - since it gives him a chance to block your disc, thus gain control of it!<br>As you progress through the levels, from Novice, through Disciple, up to a Great Guide, your rivals become tougher, platforms take longer hits to disappear, and there are more discs on the playing field.

[Disciples of Steel]
Publisher=MegaSoft Entertainment, Inc.
Developer=MegaSoft Entertainment, Inc.
Released=1991
Systems=DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/disciples-of-steel
Description=Create a party of eight characters from the usual D&D classes, and lead these characters on their quest for adventure.<br><br>The initial character development is fairly comprehensive, but the user interface for the game itself is a 2D top-down perspective with symbolic representations of everything. The game map is a simple grid with icons in various squares to denote the location of your characters, monsters, trees, etc. Combat takes place on a "zoomed-in" map of the same variety, and is turn-based.

[Disney's Duck Tales: The Quest for Gold]
Publisher=Walt Disney Computer Software, Inc.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/disneys-duck-tales-the-quest-for-gold
Description=This game follows the adventures of Scrooge McDuck and his three nephews, Huey, Dewey and Louie.<br><br>The aim of the game is shown in the introduction. Flintheart Glomgold challenges Scrooge to a competition to see who the richest duck in the world is. They each have 30 days to see who can get the most money together and finally their dispute will be settled.<br><br>Scrooge’s office is your headquarters. Here you have three options – you can go exploring for treasure, play the stock market or dive into your money bin, occasionally finding a rare coin which adds to you treasure total. You need to get some money first before you can play the stock market though.<br><br>You main source of income comes from the exploration map which hangs on the wall. From here, you can pick a destination, which you can travel to. There are four different scenarios when travelling to various parts of the world. It’s these levels that are the most fun. You can choose to go mountain climbing, jungle bashing, search a cavern, or photograph some rare animals depending on your location. On screen information tells you which scenario it is, how long the trip will take and how much the treasure is worth. There’s also an island in the Indian Ocean you can visit to check on who’s winning between you and Glomgold.<br><br>You have to fly to each location and your transport is LaunchPad McQuack! You have to take off at the airport and fly to the destination. There are obstacles along the way though, watch out for powerlines (these are really funny, you run into them and boing! bounce back); hot air balloons dropping refrigerators, anvils, 10 ton weights and pianos; cumulo nimbus clouds shooting lightening and fluffly clouds; whales blowing water out their spouts; tall mountains, rocky outcrops, fireworks, hay barns among other things. Landing on the other side requires a special skill … Launchpads! You have to crash into the airport to land! Crash the plane though and it takes two days of your valuable time limit for Gyro Gearloose to fix it.<br><br>Using Huey, Dewey and Louie, each being one of your three lives in the mountain climbing level, you must get from the base of the mountain to the top to get your treasure. Using the boys, you can hop from ledge to ledge, or when the going gets tough, use your grappling hook! This is a lot of fun and requires precision. There are also caves in the side of the mountain, which can transport you up or down the mountain. But watch out for bears in the caves. Other obstacles include falling rocks, the Beagle Boys dropping objects from above, mountain goats, Magica de Spell and more.<br><br>The jungle features Scrooges’ nephews again. Here you must use swinging vines, branches and even hippopotamus’ backs to get to the treasure. Sleeping pumas, snakes, macaws and monkeys hamper you progress.<br><br>Searching a cavern involves Scrooge, his nephews and niece, navigating a maze using the map at the bottom of the screen to get to the treasure whilst avoiding the yeti tracking them down.<br><br>Photography, with Webbigail, Scrooge’s niece, involves her taking snaps of rare animals in a forest. Some animals get you more money for your snaps than others.<br><br>Once the thirty day marker is reached, whoever has the most gold between Scrooge and Glomgold is the winner.

[Dive Bomber]
Publisher=Gremlin Graphics Software Ltd.
Developer=Acme Animation Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dive-bomber
Description=In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game.<br><br>How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on how much of each enemy's fleet you destroy are kept.

[Dizzy Collection]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dizzy-collection
Description=Compilation compiling the first five games in the Dizzy series:Dizzy (replaced by Kwik Snax on 16-bit platforms)<br><br>2. Fast Food<br>3. Treasure Island Dizzy<br>4. Fantasy World Dizzy<br>5. Magicland Dizzy<br>Fast Food is a Pac-Man style game, Kwik Snax is Pengo style, all others are arcade adventures.

[Dizzy Dice]
Publisher=Players Software
Developer=Players Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dizzy-dice
Description=Dizzy Dice is a gambling game simulating a fruit machine. You start with a fixed amount of cash. As you play and get winning combinations, you'll have to choose whether to collect or gamble what you've won. After completing the fruit machine game, you'll get the chance to play a dice game where you have to guess if the next throw will be higher or lower than the current one. <br><br>Dizzy Dice features two game modes. The first one you play as a normal fruit machine. But then there also is the bank mode, where you start with $20 and need to reach $100 to break the first bank. In total there is five banks, each requiring more cash to win. The game is controlled using the keyboard.

[Dizzy Lizzy]
Publisher=Budgie UK
Developer=The Happening Boiz
Released=Jun, 1990
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dizzy-lizzy
Description=Dizzy Lizzy is a Boulder Dash clone written in STOS. Guide Dizzy on his quest to collect diamonds. On every level you have to collect all of the diamonds before you may continue to the next level. You have to watch out for boulders, Wayne (who will only move when you stand still), dynamite and bombs. Bombs does not go off the moment they hit an obstacle, you have about five moves before they detonate. After a bomb detonates a large area becomes impassible, so the player has to be careful not to get trapped.

[Dizzy Lizzy 2: A Winters Tale]
Publisher=Budgie UK
Developer=The Happening Boiz
Released=Feb, 1991
Systems=
Genre=Action
Perspective=Top-Down
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dizzy-lizzy-2-a-winters-tale
Description=Dizzy Lizzy 2 is a Boulder Dash clone and the sequel to Dizzy Lizzy written in STOS.<br><br>You have to guide Dizzy through 40 levels. Complete a level by collecting all the parcels in it. On your quest you have to watch out for snowballs, the snowman and christmas puddings, which will explode if they fall, you get about five moves to take cover.  After a christmas pudding detonates a large area becomes impassible, so you have to be careful not to get trapped. If you die an impassable headstone will be left at the spot where you died.<br><br>The 40 levels are filled with special objects and special tiles:<br><br>1. Cake: gives bonus points.<br>2. Cracker: kills on contact.<br>3. Door: must be opened by a switch.<br>4. Earth: gives bonus points.<br>5. Ice: you can't stop while on ice tiles.<br>6. Key: you need this to open safes.<br>7. Map: displays the whole level.<br>8. Rebound: hitting this while sliding on ice will reverse your direction.<br>9. Safe: contains parcels.<br>10. Stocking: gives bonus points.<br>11. Switch: will open doors.<br>12. Transporter: moves the player to another place in the level.

[Dizzy: Prince of the Yolkfolk]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dizzy-prince-of-the-yolkfolk
Description=Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.

[Dizzy's Excellent Adventures]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software|Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|Game Gear|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dizzys-excellent-adventures
Description=A collection of five games starring the egg-shaped Dizzy character. All formats include:Kwik Snax<br>2. Panic Dizzy<br>3. Spellbound Dizzy<br>4. Dizzy: Prince of the Yolkfolk<br>Additionally, Amiga and ST versions feature Bubble Dizzy, while C64, Spectrum and Amstrad CPC versions feature the previously-unreleased Dizzy Down the Rapids

[Dogfight]
Publisher=
Developer=
Released=Feb, 1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.7
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/dogfight__
Description=Dogfight is, as the name suggests, a dogfighting game for one or two players. Player one starts on the left side of the screen and player two on the right side. Try to shot down the opponent, avoid getting hit and avoid the large airship who floats around in the airspace. If you fly too high you will lose control of the airplane and it will crash. Sometimes a truck driving at the bottom of the screen will fire a surface-to-air missile making the situation a bit harder to manage.

[Dogs of War]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/dogs-of-war_
Description=Dogs of War sets you as a freelance mercenary soldier available to take on a range of missions. These include rescuing kidnapped children, preventing terrorists from overthrowing a Government, and retrieving stolen oil paintings. The amount of money on offer for each mission depends on its difficulty.<br><br>Gameplay is influenced by Commando, with levels scrolling in a single direction at a time and featuring hordes of enemies moving towards you. Buildings and trees offer positions to hide behind, and occasionally launch safe attacks. <br><br>Before each mission you must buy your range of weapons and enough ammunition for them. These include pistols, machine guns, anti-tank devices and grenade launchers, each of which has its own strengths and weaknesses detailed.

[Dominator]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/dominator
Description=Dominator is a classic shooter game. You're in control of a small spaceship and have once again to save the earth from alien attack. You have to maneuver your craft through small passages while under permanent attack.<br><br>The first level is a vertical shooter level with your ship only in its basic configuration.<br>The later levels are horizontal scrolling and there you get your chance to improve your efficiency by collecting various power up ranging from speed-ups to tail cannons.<br><br>Typically, each stage has a final boss who needs a lot of firepower to be beaten.

[Dominium]
Publisher=Microďds
Developer=Microďds
Released=1992
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/dominium
Description=Dominium, a distant solar system discovered recently, was acclimatized by settlers from the Earth. After that it  grew rapidly, and war conflicts finally touched up the system. Peace was restored, and Galactic High Council decided to promulgate the Galactic Charter to prevent the recurrence of such events.<br><br>Military forces were taken out except elite security forces, generally members of galactic orders. The most prestigious of these orders, Galactic New Round Table, assigned you a rank of Knight, and the Grand Master of the Order gave your a first mission. It will take place on Dominium. This system threatened by a belligerent neighbor has required a military observer.<br><br>Upon your arrival after long journey in hibernation box, you were met by Selena of Antioch, Regent of Dominium. She tells you that she refused the ultimatum of her neighbor, who want to conquer Dominium. So, you have to rely on yourself and resources to defeat Dominium Baron, because your general forces are too remote to help you. Selena is grateful to your decision, and she gives you carte blanche to organize the defense of Dominium, because your starting human and material resources are very limited.<br><br>The game flows as real-time strategy. Starting with factory, you should build units to examine neighbor lands covered by Fog of War. Finding resources such as gold mines or energy deposits, you should collect them, and build more units or fill them with fuel. The map representing fields, mountains and seas, is covered with a hexagonal grid. To move unit you should point it and destination cell. After that your units are moving between cells with real-time delay, exhausting fuel points per turn. There are 8 units: Jeep, Armor, WB Carrier, Fighter, Frigate, Cruiser, Stell Cargo, and Factory. Each unit is defined by 8 parameters: Speed, Range, Fire, Shield, Tank, Radar, Capacity, and Crew. The values of parameters, which may be increased and decreased also, define the cost of unit. Advisers and Selena will contact you during gameplay and inform you on different strategical events out of your sight.<br><br>Finishing the level, 4 digits stellar code is given to you. Such level may be accessed by this code from main menu. The overall game progress may be also saved to file to be loaded later.<br><br>The game may be played by single player or by two players via cable. In two players mode may be 2 Barons or none of them.

[Dominoes]
Publisher=
Developer=
Released=1988
Systems=
Genre=Strategy
Perspective=Top-Down
Score=1.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dominoes
Description=Dominoes is tile laying game for low or high resolutions. Despite the name this game has nothing to do with the original domino game. The aim of the game is to cover the board with coloured tiles, the colour of each tile must match all of its neighbours (including the sides of the game area). Possible moves will be displayed at all times. The game area consists of a 5x5 square without the center square.

[Donald Duck's Playground]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1986
Systems=Amiga|Commodore 64|PC Booter|TRS-80 CoCo
Genre=Educational
Perspective=3rd-Person Perspective
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/donald-ducks-playground
Description=Donald Duck's Playground won several awards from educational software magazines as best educational game of the year. In it, you are Donald, working to earn money, which you then spend to buy playground equipment for your nephews Huey, Dewey and Louie to enjoy.<br><br>The first job is to guide the Amquack Express around a top-down map with 8 stations, setting the junctions to ensure that packages are delivered to the correct stations. His job in produce involves catching fruits as they are thrown at him and placing them in the correct basket. At the toy store he must sort items by shape and colour, and be careful with the security switch. His final job is at an internal US airport, soring products based on their location's delivery code.<br><br>The equipment for the playground must then be purchased and arranged, helping young minds get an appreciation of money management and cash-handling.

[Doodlebug: Bug Bash II]
Publisher=Core Design Ltd.
Developer=Mutation Software
Released=1992
Systems=Amiga
Genre=Action
Perspective=Platform
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/doodlebug-bug-bash-ii
Description=Side-scrolling platform in a very colourful cartoony style. Your aim as the "Doodlebug" is to make your way through five different levels (with three sub-levels each), killing baddies by jumping on their heads until you eventually make it to the final baddie.<br><br>The most unique thing about this game is the novel theme at its centre: You can choose between five different coloured pencils to throw at your baddies (presuming you've picked some up). If the pencil's flight path is uninterrupted then they'll draw a useful item for you: Either an Umbrella (for long falls), Ball (to be able to jump onto higher platforms), a Potion (invincibility), a Clock (stops time) and an Eraser (kills everything on screen).

[Double Dragon]
Publisher=Virgin Games, Inc.
Developer=Technos Japan Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Commodore 64|DOS|Game Boy|Game Boy Advance|Genesis|Lynx|MSX|NES|SEGA Master System|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/double-dragon
Description=Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.<br><br>Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.

[Double Dragon III: The Sacred Stones]
Publisher=Storm|Tradewest, Inc.
Developer=Technos Japan Corp.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|Genesis|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/double-dragon-iii-the-sacred-stones
Description=The final game in the trilogy.<br><br>Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.<br><br>This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in <br>their quest.<br><br>Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.<br><br>The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.

[Double Dragon II: The Revenge]
Publisher=Virgin Mastertronic Ltd.
Developer=Technos Japan Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|Genesis|MSX|NES|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/double-dragon-ii-the-revenge
Description=The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.<br><br>The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.<br><br>The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire.<br><br>The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.

[Douglas Rockmoor]
Publisher=Budgie UK
Developer=The Shapeshifters
Released=1990
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/douglas-rockmoor
Description=Douglas Rockmoor is a Boulder Dash clone. You control Douglas Rockmoor and have to dig through caves and collect diamonds to get to the next level. You have to be careful of falling rocks, falling diamonds and monsters. Hitting monster with a rock kills them, hitting them with a diamond kills them and produces more diamonds.

[Douglas Rockmoor 2]
Publisher=Budgie UK
Developer=The Shapeshifters
Released=1991
Systems=
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/douglas-rockmoor-2
Description=Douglas Rockmoor 2 is a Boulder Dash clone and sequel to Douglas Rockmoor. Once again you control Douglas Rockmoor and have to dig through caves and collect diamonds to get to the next level. You have to be careful of falling rocks, falling diamonds and monsters. Hitting monster with a rock kills them, hitting them with a diamond kills them and produces more diamonds. There are 24 levels in the game and every level has its own color scheme.

[Downhill Challenge]
Publisher=Brřderbund Software, Inc.
Developer=Microďds
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/downhill-challenge
Description=This skiing game is viewed from behind the player in 3D. There are four different events available – Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode You must pass through the pairs of gates and hit the single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, with their results compared at the end.

[Drachen von Laas]
Publisher=Attic Entertainment Software GmbH
Developer=Attic Entertainment Software GmbH
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/drachen-von-laas
Description=This is a text/graphic adventure with a serious role-playing slant. Although still fashioned with a text parser etc, this game for the first time included a character leveling system, character attributes, role-playing-like combat, a magic system and many other unique elements.<br><br>"Drachen von Laas" tells the story of two young friends who are bored with their everyday life in the medieval fantasy world of Laas. They decide to leave their little village and seek adventures. Adventures they find when they are asked to kill two mighty dragons that rampage the area of a far-away city.

[Dragon Breed]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dragon-breed
Description=Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling shoot ‘em up action, although with some vertical movement as well.<br><br>The thing which sets the game apart from every other horizontally-scrolling shoot ‘em up (except Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the dragon have firepower, and holding down the fire button increases Bahamoot’s energy bolt’s ferocity. The dragon’s tail can be controlled indirectly, and because it is indestructible, it can be used either as a shield, or as a weapon in its own right. <br><br>There are power-ups to collect by dismounting from the dragon and walking into them. These include fiery breath, bolts shot from Bahamoot’s tail, homing missiles of sorts, and lightning bolts, with only one ever active at a time. Each level has a time limit.

[Dragonflight]
Publisher=Thalion Software
Developer=Thalion Software
Released=1990
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dragonflight
Description=Dragonflight is a role playing fantasy game in which the player is seeking the immortality of the Dragon's Vale. A King can grant it if he is safely taken to the temple. <br><br>The game is viewed from above. There are 10 dungeons to explore, encompassing 12 different cities and villages, all full of NPCs to interact with. Fights with hostile creatures occur regularly, with a tactical structure to encounters. Killing enemies boosts the victor's strength. Keep an eye on your hit points and magic. Over 150 items are featured, including some complex spells.

[Dragon Lord]
Publisher=Palace Software, LTD.
Developer=Outlaw
Released=1990
Systems=Amiga|DOS
Genre=
Perspective=
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dragon-lord
Description=Play one of the three evil wizards all competing to find the magical talisman. To do so, the player must hatch, raise, breed dragons, and use them to spread terror and power across the land! Use these dragons and spells to conquer or help numerous villages and cities across the land while devastating the other wizards also seeking control of the land.<br><br>Dragon Lord introduces different levels of gameplay, which may be categorized as the following:<br><br>1. Alchemy<br>The game introduces a complex process of alchemy. Different ingredients have positive and negative results in combination of different types of Magick equipment used for it. Use alchemy to strengthen (or even weaken) own dragons or use them to cast spells at surrounding villages and cities (as well as some alchemical spells for the player's own benefit). Creating a too powerful spell in the Magick Laboratory may introduce an unpleasant explosion in the lab. Ingredients may be obtained through villager tribute or purchase from traveling merchants. <br><br>Note: The game is almost impossible to play without the Alchemical Table of Ingredients.<br><br>Dragon Breeding<br>The player may breed several individual dragons in the castle. Each require nurturing and patience before they can hatch and even more so after they hatch! Use alchemy spells to help strengthen the dragon eggs (or they may not hatch at all!).<br><br>Dragon Missions and Political Map<br>This feature gives a top-down perspective of the political map around the land. Send dragons to wreck havoc and terror to the surrounding villages and cities, or use them to explore the region and even protect villages and cities from enemy dragons! Attacking villages and cities may prompt them to surrender themselves under the player's control, providing the damage done is sufficient enough. This is also where the player may control the taxation of villages and cities (under player control) as well as any other information regarding them.<br><br>Dragon Combat!<br>Though optional, the player may enter manual combat (as to automatic combat) and enter a top-down, side-scrolling (vertical) arcade combat when attacking villages or cities. Here the player basically uses a dragon to burn anything that remotely looks like a structure.<br><br>Note: If there is an enemy dragon near the area, the enemy dragon will come to the defense of that village or city!

[Dragon's Lair]
Publisher=ReadySoft Incorporated
Developer=Sullivan Bluth Interactive Media, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dragons-lair__
Description=Dirk the Daring was a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle, Dirk set out to rescue her. Due to limitations of the computers at the time, this  conversion of the  coin-op arcade game, Dragon's Lair only features the first half of the game, which consists of entering Singe's Castle and encountering the dragon. The adventures are continued in a second part which completes the conversion of the arcade game.<br><br>Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from third-person. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive.

[Dragon's Lair: Escape from Singe's Castle]
Publisher=ReadySoft Incorporated
Developer=Sullivan Bluth Interactive Media, Inc.
Released=1991
Systems=Amiga|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dragons-lair-escape-from-singes-castle
Description=Dirk the Daring is a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle... Dirk set out to rescue her. Due to a lack of disk and memory space in the systems of the day, the port of the arcade game, Dragon's Lair was split into two parts. The first part covered the half of the game dealing with entering Singe's Castle and saving the Princess. This second part, named Dragon's Lair II: Escape from Singe's Castle completes the game, continuing the adventure of Dirk the Daring after slaying Singe the Dragon.<br><br>Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from third-person. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive.

[Dragon's Lair III: The Curse of Mordread]
Publisher=ReadySoft Incorporated
Developer=Don Bluth Multimedia, Inc.
Released=1992
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dragons-lair-iii-the-curse-of-mordread
Description=A sequel to the earlier coin-op, cartoon games by Don Bluth, this one has Dirk dodging through various time periods and dimensions to such memorable locales as Wonderland, a pirate ship, and even the keyboard of Ludwig von Beethoven!

[Dragon's Lair II: TimeWarp]
Publisher=ReadySoft Incorporated
Developer=Sullivan Bluth Interactive Media, Inc.
Released=1990
Systems=3DO|Amiga|CD-i|DOS|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dragons-lair-ii-timewarp
Description=In this port of the arcade sequel, you once again play Dirk the Daring, the brave and dashing knight who, with a little bit of skill and a lot of luck, must once again rescue his princess Daphne.<br><br>This time Daphne has been kidnapped through a "wrinkle in time" by the evil wizard Mordroc and it's up to you to rescue her before she is forced into marriage.<br><br>This game features every scene that was in the arcade version including scenes based on Alice in Wonderland and other classic fairy tales.

[Dragons of Flame]
Publisher=Strategic Simulations, Inc.
Developer=U.S. Gold Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|NES|PC-98|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dragons-of-flame
Description=Set in between the SSI's AD&D Dragonlance action games Heroes of the Lance and Shadow Sorcerer. This game follows the tradition of Heroes of the Lance with a side-scrolling, action-oriented view, a breakaway from the standard GoldBox RPGs.  Plot-wise, it also takes place between those two games, following closely the novel/game modules written by Weiss/Hickman.<br><br>You take control of one character at a time, with each hero having different abilities.

[Dragon Spirit: The New Legend]
Publisher=Domark Software, Inc.
Developer=Namco Limited
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|NES|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dragon-spirit-the-new-legend
Description=Galda has decided to attack earth and it is up to you to stop him.  Galda has taken Iris, the sister of Lace captive.  You are Lace who, taking his father's sword, goes off to defeat Galda.<br><br>You have the ability to change into a dragon and are in that form throughout the game.  As a dragon, you can pick up power-ups, or upgrades, that will help you in your fight.  Upgrades can include extra heads on your dragon, health, faster shots, and more.<br><br>Fly around and destroy everything in your path.  At the end of each stage, you will need to defeat a boss.  Having good upgrades that are not lost from being hit before reaching the bosses will help.

[Drakkhen]
Publisher=Data East Corporation
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|DOS|PC-98|SNES
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/drakkhen
Description=ANHAK DRAKKHEN AGHNAHIR HURTHD!<br><br>The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen.<br><br>Drakkhen is a role-playing game with several ingenious features for its time. The eye-catcher is a mix of fast 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.

[Dream Team]
Publisher=Ocean Software Ltd.
Developer=Imagineering Inc.|LJN, Ltd.|Twilight
Released=1992
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dream-team
Description=Perhaps the three biggest licenses of the early 90s are brought together in this compilation - WWF Wrestlemania, The Simpsons: Bart Vs the Space Mutants, and Terminator 2 - Judgement Day

[Dream Zone]
Publisher=Baudville
Developer=JAM software
Released=1988
Systems=Amiga|Apple IIgs|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dream-zone
Description=A mad scientist's elixir has turned your dreams into reality and while in this dream state; you must fight to stay alive and leave this forsaken place and return to the real world.

[Drivin' Force]
Publisher=Digital Magic Software Ltd.
Developer=Digital Magic Software Ltd.
Released=1990
Systems=Amiga
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/drivin-force
Description=Great racers from all around the world compete in the Power Drift style racing game. You can choose your nationality and gender, and use joystick or mouse control.<br><br>The perspective turns with the cars for a pseudo-3D effect, aiming to convey the speed of racing in a realistic and terrifying way. Formula 1 cars, buggies and trucks are among the six different vehicle types, each of which reacts to the varied terrain in different ways. Knockout and league competitions are included, with Mini modes in which you can immediately choose your vehicle.

[Dr. Jekyll and Mr. Hyde]
Publisher=Zenobi Software
Developer=Essential Myth, The
Released=1991
Systems=ZX Spectrum
Genre=
Perspective=
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dr-jekyll-and-mr-hyde_
Description=Dr. Jekyll and Mr. Hyde is a text adventure based on the famous novel by R. L. Stevenson. In this game you play the roll of Dr. Jekyll / Mr. Hyde. The year is 1868 and you are close to the completion of your work into the human psyche. The game starts in your drawing room the night before Dr. Jekyll creates the potion that will transform him into Mr. Hyde.<br><br>The Spectrum version of the game is divided into three parts (Dichotomies, Duality and Denouement) while the Atari version is just one long game. The goal of the first part is to mix up the portion that will transform you into Mr. Hyde. In part two Mr Hyde starts dominating over Dr. Jekyll and in the last part it is time to get rid of Mr. Hyde once and for all.<br><br>The Spectrum version was created using Professional Adventure Writer and the Atari version using STAC.

[Dr. Zock]
Publisher=Peksoft
Developer=Screen Art
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=0.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dr-zock
Description=Dr. Zock is a one player break-out game. You start the game with three balls and you get an extra ball for every 3000 points. The blocks are in pixel size (except red ones that are two pixels in width) and there are four types: green ones that moves when hit and gives 10 points, yellow ones that gives 15 points, blue ones that make a red brick appear and gives 25 points and red ones which gives 50 points when hit and turns into several yellow ones.

[The Duel: Test Drive II]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|Genesis|Macintosh|MSX|SNES|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/duel-test-drive-ii
Description=In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid.<br><br>Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel.

[Dugger]
Publisher=Linel
Developer=Nightrider Software
Released=1988
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/dugger
Description=A Dig Dug clone with a prehistoric theme, which sports updated 16-bit audio visuals. Game can be played by one or two players alternately, using a single joystick, or alternatively with two joysticks.<br><br>Here you take control of caveman Herbie Stone, and enemies are Crunchy and Frugal, whom are worth 300 and 400 points respectively for standard elimination, and either is worth two thousand points if dispatched using a falling rock. <br><br>Bonus items to collect periodically appear for a short time in the centre of the display, such as a Mushroom or a Leaf.

[Dungeon]
Publisher=
Developer=
Released=Dec 06, 1992
Systems=Amiga|Browser|DOS|iPhone|Linux|Macintosh
Genre=
Perspective=
Score=0.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dungeon
Description=A bunch of university kids at MIT (soon to be the guiding lights behind Infocom) played the pioneering cave-crawling treasure-hunting text adventure ADVENTURE and thought "Hey, we can improve on that!"  Around June of 1977 they pooled their collected creative juices and cranked out a sassy successor in MDL on a PDP-10.  It didn't have a name, so they just used a hacker nonsense word in place of one temporarily -- "Zork."<br><br>This game presented the next in a long line of treasure-hunting protagonists with a vast Great Underground Empire to explore -- provided their lantern didn't run out of juice -- and whimsical obstacles among the Flatheadian ruins forced players to employ lateral thinking to collect wondrous treasures worth thousands of zorkmids... and deposit them in the trophy case back aboveground.  If this sounds familiar, it's no coincidence -- Zork/Dungeon is the primordial clay from which the first three games of the Zork series were fashioned, following some extensive refitting of set pieces -- due to the game's enormous size of one megabyte, making it commercially available for home microcomputers, with their limited memory and storage capabilities, was not considered a viable plan in 1979... until they came up with the idea of segmenting the giant dungeon up.<br><br>(Ports of this game also exist for VMS, the Acorn Archimedes, and the Z-code, TADS and GLK software platforms.)


[Dungeon Master]
Publisher=FTL Games
Developer=FTL Games
Released=1987
Systems=Amiga|Apple IIgs|DOS|PC-98|SNES
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dungeon-master
Description=Select your 4 adventurers and descend into the depths of the dungeon.  <br><br>Dungeon Master was a significant enhancement to the 3D dungeon crawl type of role-playing adventure game started by Wizardry and The Bard's Tale.  The addition of a mouse-based (real-time) combat and inventory system in Dungeon Master has been repeated by the Eye of the Beholder Trilogy, Lands of Lore series, and other late-classic-era RPG games.

[Dungeon Master: Chaos Strikes Back - Expansion Set #1]
Publisher=FTL Games
Developer=FTL Games
Released=1989
Systems=Amiga|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dungeon-master-chaos-strikes-back-expansion-set-1
Description=The Dark Lord returns in the sequel to the award-winning Dungeon Master. Using 4 player characters created in the "Prison" (or importing your own champions from Dungeon Master), you will have to face Lord Chaos again with a challenge: to destroy 4 pieces of Corbum ore before it shatters the universe!<br><br>Comes with a Utility Disk that allows you to personalize the characters by editing their portraits and names, and provides hints if you are desperately stuck!

[Dungeons, Amethysts, Alchemists 'n' Everythin']
Publisher=Atlantis Software Limited
Developer=Plasma Touch
Released=1991
Systems=Amiga|Amstrad CPC
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/dungeons-amethysts-alchemists-n-everythin
Description=A dark lord called TITE-ARZ conquers the kingdom and installs a reign of terror (that increases inflation to 59% and causes general unemployment on the population). In order to defeat him, a mighty warrior must find the magical amethyst stone that was stolen from the alchemist's tower.<br><br>Dungeons, Amethysts, Alchemists 'n' Everythin' is a text adventure with graphics - a parody of fantasy genre conventions that relies heavily on semi-adult puns for comedy. Written using Graphic Adventure Creator (which the game also parodies), it has a very basic parser, without most of the standard features of other parsers at the time (like the older and superior Infocom one). It does not support chain commands or pronoun recognition and has a very limited vocabulary.

[Dynabusters]
Publisher=Scynacore
Developer=Scynacore
Released=1993
Systems=
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dynabusters
Description=Dynabusters is a multiplayer bomb'em-up game for up to six players which reminds a lot of Dynablaster. To win you have to survive until all other players are dead. You can only die from the fire of a bomb. Sometimes items can appear under stones destroyed by bombs. At the beginning of the game you can place one bomb and it has a range of two squares, both bombs and their range can be increased by collecting power-up's. Skull power-up's have negative effects that lasts for about a minute, bottles causes the same effects as the skulls but only lasts for 20 seconds. Picking up a clock power-up will cease any negative effects immediately. The game comes with several level layouts.

[Dynamite Dx]
Publisher=Activision Publishing, Inc.
Developer=SEGA Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dynamite-dx
Description=Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Being able to use direct-combat moves as well as collecting bonus weapons, and food for energy recharging, is pretty typical as well. Games of this type that were converted from the arcade to home computers are particularly commonplace - Renegade and the Double Dragon series are famous examples.<br><br>Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.

[Dynasty Wars]
Publisher=Erbe Software, S.A.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/dynasty-wars
Description=Conversion of the Capcom arcade to home computers. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers.<br><br>The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his spear up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be.<br><br>The game spawned a sequel in the arcades, "Warriors of fate", and is not to be confused with the PSX game of the same title, which is a one-on-one fighting game.

[Eagle's Rider]
Publisher=Microďds
Developer=Microďds
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/eagles-rider
Description=You are Steve Jordan, pilot of the spacejet Eagle. Cyborgs conquered the universe, but this event did not make you happy. And you decided to restore the freedom of the lifeforms discovering and destroying the mother planet of the Cyborgs. Riding the Eagle, you cruise the entire space full of asteroids, energy cells, and enemy Cyborgs' spaceships. On each stage you have to avoid the asteroids, collect energy cells, shoot the spaceships attacking you, and contact space stations (Alcor, Torius, Casiope, etc.). Finishing the stages you interrogate with space station's inhabitants to take an additional information (true or false) to find finally the coordinates of the Cyborgs' mother planet.

[Eamon]
Publisher=
Developer=
Released=1987
Systems=Apple II|DOS
Genre=
Perspective=
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/eamon
Description=Eamon, (AKA The Wonderful World of Eamon) was one of the earliest role-playing games available for the Apple II. It was also perhaps the first ever adventure game construction set.  <br><br>The game was public domain, so it was mainly distributed in Apple user groups and by trading with friends. The main game consisted of the Eamon Master disk, which had the Main Hall and a short adventure called the Beginner's Cave.<br><br>You started the game in the Main Hall, where you created a new character or selected an old character.  Then you could buy weapons, spells, and armor and go on your adventure.  Weapons came in five different types: Axe, Bow, Mace, Spear, and Sword.  There were three types of armor: Leather, Chain, and Plate. There were several spells: Blast, a damage spell, Power, which had random effects, Heal, which healed you, and Speed, which increased your chance to hit.<br><br>Character development was fairly simple.  Your character started with random stats in three categories: Hardiness (how much you could carry and the amount of damage you could take), Agility (How good you were in combat) and Charisma (Affected the costs of items in the store and the friendliness of monsters).  You also had percentage ratings for each of the weapon types that determined, along with the armor penalty, whether you could hit or not.  These percentage ratings had a chance of going up every time you hit a monster with that type of weapon.<br><br>The game was almost entirely text-based. There were a few adventures that made use of graphics, but they were the exception rather than the rule.  You interacted with your environment using simple one or two-word adventure game commands such as ATTACK RAT, INVENTORY,  or NORTH.  There was no option to save your game in most of the adventures, so death was often quick, sudden, and final.  <br><br>Since Eamon was in the public domain, other people started writing their own adventures with the Eamon Dungeon Designer disk. You could make a good hack-and-slash adventure in an afternoon or two  or you could spend lots of time writing modifications and special effects into your game by adding to the main game program, which was written in Applesoft BASIC.  Over 240 adventures were written for the Eamon system, with themes running from fantasy to mystery to movie knock-offs (one of my favorites was the Quest for the Holy Grail).<br><br>The Eamon game was expanded over the years to include more sophisticated inventory management, shortened commands, and better monster handling.  A commercial version was sold for a while and an expanded and more sophisticated version of Eamon called Swordthrust was developed by Donald Brown, but it never enjoyed the success of it's predecessor.

[Eco]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1988
Systems=Amiga
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/eco
Description=Eco is an action strategy game of sorts, which sets you in charge initially of a small single-celled organism, and challenges you to guide its evolution. Your initial tasks are to roam around finding food, and then find a potential mate. Depending on your organism's status, different predators will be after you - a radar is displayed to indicate where these are at any given time. Once this is done, you are taken to a screen displaying the species' genes, and you have the chance to modify one of them, thus resulting in evolution. Eventually you can evolve far enough to become plant, insect, fish or even human.

[Eco Phantoms]
Publisher=Electronic Zoo
Developer=Splinter Vision LTD
Released=1990
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/eco-phantoms
Description=After six years away from Earth, your delivery contract is finally over, you've been paid a fat cheque and you can't wait to get home. As your ship gets closer and closer to the old beloved blue planet, the anticipation mounts.<br>But wait! What's this? The earth is an unfamiliar, grey husk! A vast alien mothership hangs above it, mercilessly sucking out all of its natural resources. While you were away, the Eco Phantoms arrived, and did this!<br>Now, you've managed to steal an Eco zeppelin craft and have gone down to Earth, to try to reverse the planet-draining process before it's too late. The Eco Phantoms have built several domes on the planet's surface, which house their buildings and equipment. You'll have to navigate through three of these domes, learning how to operate and maintain your alien craft, gathering resources, collecting data spheres, rescuing prisoners and engaging in confrontations with the Eco forces. Eventually, if you survive long enough, you'll be able to enter the alien mothership, where you will have to reprogram the main computer, to reverse the process and restore Earth to life.<br>Eco Phantoms is quite an ambitious mix of exploration, combat and strategy.

[Edd the Duck!]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/edd-the-duck
Description=On childrens TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping with the link sections. Like most child-oriented licenses of the day, his first computer outing was a platform game, scrolling vertically and resembling Rainbow Islands, although much simplified.<br><br>Edd must progress up the levels within the time limit (water will come up to drown him - presumably polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned by shooting them, which makes them safe to touch, although nothing other than Edd actually dies. The levels are all themed around particular areas of the BBC offices, including a sci-fi set and the weather room.

[Eden Blues]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1987
Systems=Amstrad CPC|PC Booter
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/eden-blues
Description=In this real-time adventure you are a prisoner of jail guarded by droids. And you know the roster of their duty, some of them are on beat by day, some by night. Another of them like a dogs, who is on beat all time. But you have to find the way out of labyrinth using your legs and a knack to bash the doors out.<br>With time your health is decreasing and you must find the bottles to recuperate. When you are bashing the door, your physical endurance is decreasing and you must find a food to restore it. In game you'll also find the coins for coffee dispensing machines but beware of talking portraits and other traps...

[Electric Crayon Deluxe: Teenage Mutant Ninja Turtles: World Tour]
Publisher=Merit Software
Developer=Brian A. Rice, Inc.
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Educational
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/electric-crayon-deluxe-teenage-mutant-ninja-turtles-world-tour
Description=This computer coloring book is another part in the Electric Crayon series and it has 30 pictures of different world places, such as Kremlin, Redwood, Taj Mahal, Fuji, Alps, etc., with Teenage Mutant Ninja Turtles to color.<br><br>Pictures could be colored from a palette of 16 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Each picture has an educative description and could be printed.

[Elf]
Publisher=Ocean Software Ltd.
Developer=Nirvana Systems
Released=1991
Systems=Amiga|DOS
Genre=Action
Perspective=Platform
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/elf
Description=Elf is a platform game which almost crosses into the adventure genre.  You play an elf who is out to destroy Necrilous the Not-Very-Nice. It's resonably non-linear areas in that you can go back and forth between areas.<br><br>You collect items during play and get access to different spells and attacks.

[Eliminator]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/eliminator-
Description=A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.

[Elite]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|BBC Micro|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/elite
Description=You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?

[Elite: The New Kind]
Publisher=
Developer=
Released=2001
Systems=Linux|Macintosh|Windows
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/elite-the-new-kind
Description=Elite TNK is a rewrite in C of the original assembler source code for the original BBC Elite. As such, it has the same basic gameplay, input method and look, but is portable both to systems which have never had an Elite version of their own and those which can't run their Elite version on modern hardware.<br><br>As in the original, you start out with a plain Cobra spaceship and 100 credits and it is up to you what to do; shop around, engage in piracy or fulfill missions. Or you could just enjoy the view.<br><br>The graphics run in a higher resolution than the original BBC version, and the wireframe graphics can be swapped for filled polygons and even more advanced 3D effects depending on platform and version. Input devices not thought of when Elite was first written, such as mice, can also be used.<br><br>In 2002, distribution of all versions of Elite TNK was shut down, along with further development, at the request of David Braben.

[Elvira]
Publisher=Accolade, Inc.
Developer=Horror Soft
Released=1991
Systems=Amiga|Commodore 64|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/elvira
Description=Elvira: Mistress of the Dark is an RPG/adventure title. The game uses a first-person perspective in which the hero wanders around solving puzzles, and combating with undead creatures that have overrun Elvira’s Castle.<br><br>This game features dozens of different death sequences. If the cook in the kitchen kills you, for example, you can see your head floating in her cauldron.<br><br>The game has a real-time combat system. You have to time your attacks and blocks in order to defeat the enemy.

[Elvira II: The Jaws of Cerberus]
Publisher=Accolade, Inc.
Developer=Horror Soft
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/elvira-ii-the-jaws-of-cerberus
Description=Elvira - a horror movie star, a witch, and your girlfriend - is in trouble. A demon Cerberus has kidnapped her in order to kill her and gain her power. To save Elvira, you arrive at the studios of Black Widow Productions, where she is being held. Unfortunately, the whole studio is filled with monsters, as the horror movie sets have turned real. <br><br>Elvira II: The Jaws of Cerberus is an adventure/RPG first-person game. You begin by choosing one of the four classes for your character (which determines your starting attributes, such as Strength, Intelligence etc.). <br><br>For movement, you click the arrows in the bottom-right corner of the screen. Collecting items can be done via clicking on them in the first-person view window and dragging them into your inventory. (You can also click the "room" icon to see all the items that you've found in the room so far.) Should you encounter monsters, you fight by clicking on them. You can choose one of the four tactics (Normal, Defense, Fierce, Berserk) when fighting, and there's a number of different weapons you can find in the game. If you meet someone who doesn't want to murder you (a very rare occurrence) you can talk to him, though conversations are pretty simple and consist mainly of short phrases. <br><br>As you defeat monsters, explore the game world and cast spells (see below), you get experience. Once you have enough experience, you gain a level, and your attributes improve. <br><br>Thanks to Elvira's spellbook she gave you, you have the ability to create and cast spells. Some spells can be used to heal yourself, protect you in combat or damage your enemies, other are necessary to solve certain puzzles and make progress in the game. Creating a spell requires you to be of high enough level and to have the proper ingredients, different for every spell. The ingredients are usually gone forever once the spell is ready, so beware and don't use up any items vital for completing the game! Casting a spell requires you to use some amount of Power Points (PP), which regenerate automatically but slowly. What's more, you only get a limited number of castings when you prepare a spell, so don't waste them.

[Elvira: The Arcade Game]
Publisher=Flair Software Ltd.
Developer=Flair Software Ltd.
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/elvira-the-arcade-game
Description=A platform game based on the well-known mistress of the dark popularized by Horrorsoft's RPGs, Elvira: The Arcade Game have 2 worlds, fire and ice. The two, huge levels are not very different. There are many weapons and power-ups Elvira can pick up. You have to kill many different enemies until you have solved the game.

[Emlyn Hughes International Soccer]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/emlyn-hughes-international-soccer
Description=Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. <br>One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. <br><br>Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.

[Emmanuelle: A Game of Eroticism]
Publisher=Tomahawk
Developer=Coktel Vision|Inférence|MDO
Released=1989
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/emmanuelle-a-game-of-eroticism
Description=This adventure is licensed from an autobiography of the rather sordid life of Maryat Rollet-Andriane. It centres around a man's efforts to attract her - suffice to say, he doesn't do so by offering her a can of Pepsi, and the game is not aimed at the young or prudish. Most of the game involves using multiple-choice dialogue to produce the correct outcome. You will visit bars, beaches, and many glamorous cities. There are also several sub-games, as you visit a casino, fend off love rivals, and face down smugglers.

[Empire: Wargame of the Century]
Publisher=Interstel Corporation
Developer=Northwest Software
Released=1987
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=4.7
Controls=Keyboard|Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/empire-wargame-of-the-century
Description=The object of the game is simple - gain control of the entire world by using your armies to crush your opponents. You'll start off with a city, which must then produce armies, that are used to conquer more cities. The array of unit types is limited to eight, including various ships, fighter planes, ground units and a submarine. This is more than made up for by the significantly different abilities each of the units possess, and the game will mostly likely appeal to the Chess and Risk player's of the world.

[Enchanter]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=1.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/enchanter
Description=You are a dim ignorant Apprentice Enchanter, but your task is enormous.  You must save the world from a Warlock who is ruling the land with his evil powers.  You are not the first in this quest but hopefully you will be the first to succeed.  <br>You know  the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit.<br><br>Difficulty Level: Standard<br><br>Original C=64 Grey Box Shipped with the following Contents:<br>Booklet - A Brief History of Magic By Gustar Woormax, Ancient Scroll from the Circle of Enchanters, Official Wax Seal.

[Enchanter Trilogy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/enchanter-trilogy
Description=This compilation contains:<br><br>1. Enchanter<br>2. Sorcerer<br>3. Spellbreaker

[Encounter!]
Publisher=
Developer=
Released=1991
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/encounter-
Description=Encounter! is a fast paced arcade game set in a sci-fi environment which features fast moving three dimensional graphics. You command a probe vehicle with which you have to shoot down enemy saucers and homing missiles. When you have shot down the required number of enemies on one level (usually around 10-20) you get the chance to go through a "stargate". In the stargate you have to navigate through a hail of spheres coming at you at high speed. If you succeed you get to a new planet in different color scheme, if you fail you'll have to replay the previous planet. There's eight levels in total.

[Enduro Racer]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|SEGA Master System|Wii|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=0.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/enduro-racer
Description=In this game you play the role of an endurance bike racer. The gameplay involves you racing against the clock to get to the finish line and jumping over ramps. At the end of each race you get points for how many cars or bikes you have overtaken with which you can upgrade your bike.<br>There are various different terrain for you to race on including desert beach and dirt tracks plus a number of things to slow you down or even knock you off of your bike all together. The main idea is to find the best route through each level to shave off valuable seconds in order to over take more cars and bikes.<br><br>The Japanese version of the game has more Tracks than the European and US versions have. Among  them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road.

[England Championship Special]
Publisher=Grandslam Video Ltd.
Developer=Tiertex Ltd.
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Sports
Perspective=Top-Down
Score=1.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/england-championship-special
Description=Featuring the English national squad in a top-down soccer game, England Championship Special represents British publisher Grand Slam's attempt to cash in on both England's respectable semi-final entry at the 1990 World Cup and the popularity of Anco's acclaimed Kick Off series.<br><br>With its 1991 release, English Championship Special is somewhat awkwardly set in between the 1990 World Cup (England made the semi finals, its best result since 1966, then lost to Germany and to Italy in the third-place match) and the European Championship of 1992, to which the "Championship Special" part of the title refers. The squad composition is based on the 1991 status quo, which means you'll go into the Euro tournament with World Cup veterans such as Waddle, Beardsley and Wright, but without 1992 players like Alan Shearer or Alan Smith, infamous substitute to Gary Lineker in the Sweden match.<br><br>While Grand Slam got the England team and manager to officially endorse the game (thus having names and photos of 20 squad members from Robson to Gascoigne), they didn't buy the Euro Championship license. You'll be playing seven out of 22 European nations for the "Champions of Europe" title in a nondescript international tournament, from group matches to finals.<br><br>Mimicking Kick Off in style and perspective, European Championship Special is geared towards high-speed play at bottom-level complexity, with only one action key for kicks and slides and heads. No cards and hardly any penalties, primitive AI and straightforward gameplay make for goals galore, and the weather system turns out to be wind velocities only, which turns out don't affect the ball at all.

[England Team Manager]
Publisher=Advent Software
Developer=Advent Software
Released=1990
Systems=
Genre=
Perspective=
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/england-team-manager
Description=England Team Manager is a management game for one player where you lead the English national football team.<br><br>In the competition your team will face nine other teams and the nation that is top of the league at the end of the game will be declared champions. To lead your team to victory you must take care in setting up your team and train them well. The game is completely menu driven and you make your choices by pressing the appropriate key.

[Epic]
Publisher=Ocean Software Ltd.
Developer=Digital Image Design Ltd.
Released=1992
Systems=Amiga|DOS|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/epic
Description=The sun is about to go supernova and humanity must find a new home. All the population is packed into a huge fleet of ships and they set off for a suitable planet. Unfortunately the route goes straight through the territory of a hostile alien race, the Rexxons. <br><br>The game is a space shooter but you also get surface missions on different planets. The main emphasis on the game is the graphics which were excellent when the game was released but this meant that the game was very short with just 7 levels. There are loads of cutscenes all with music from Holst's planet suite.

[Escapade]
Publisher=
Developer=
Released=1992
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/escapade
Description=In the reign of King Louis VI, in the second medieval age, many thousands of years from now the king used to imprison his victims in a lonely cell atop the sentinel tower. The cell had two exits: one unlocked and one locked. The unlocked one was one of the seven gates leading directly to hell and the other exit, which led to freedom was locked by a strange device which was always some sort of puzzle. This game features one of those puzzles.<br><br>The goal of the game is to collect the seven keys (one of each tile colour) that are needed to escape the cell. You collect a key by cover all color fields, except your chosen colour. Fourteen covering tiles are available, seven each of two different shapes (a straight one and a bent one). Pick these up using the mouse, rotate them by pressing the right mouse button and drop them at the desired location with the left mouse button. If you are successful in covering all colors but one, you will attain that color key.

[Escape]
Publisher=
Developer=
Released=1988
Systems=
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/escape
Description=Escape is a RPG-like labyrinth game for medium resolution coded in assembler. <br><br>Your mission is to find the exit of the maze. On your way to the exit you will encounter many obstacles, like bombs, magic traps, teleporters, locked doors and an infinite supply of monsters. Many things in the maze will also aid you in your quest such as bandages, first aid kits, potions, scrolls, money, weapons, rings, belts, wands, and armor. Your inventory may contain up to eight items. <br><br>When you start the game you have no health points so it is very easy to get killed right in the beginning. Your maximum health will increase every time you kill a monster.

[Escape from the Planet of the Robot Monsters]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/escape-from-the-planet-of-the-robot-monsters
Description=Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans.<br><br>It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.

[Eskimo Games]
Publisher=DigiTek Software
Developer=Maitai Entertainment
Released=1989
Systems=Amiga|Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/eskimo-games
Description=Eskimo Games takes the winter sports multi-event format and emphasises the winter rather than the sports. Operation Snowball is similar to the arcade game Cabal insofar as it resembles Operation Wolf but adds a roll manoeuvre. You must fire snowballs at people who are trying to make a catapult, and destroy the shots they aim at you.<br><br>Eggsterminator places you at the top of a cliff, which has 5 ledges containing a bird’s nest. Birds will periodically land on these and lay eggs, which you must collect. Contact with the birds themselves causes you to fall and lose time. Ice N’Igloos involves using your axe to collect ice, and taking it to your incomplete igloo to complete it. Avoid the seals, as contact with these costs you time.<br><br>Miami Ice is a clone of Tapper, except that instead of beer you are serving ice cream to people. From one side of the screen you must ensure that each line has enough ice creams sent down it to match the number of people coming. Also ensure that you are ready to collect the empty cones when these are returned. Evidently, the taste of wafers is not popular near the poles.<br><br>The final event is not present on the C64. It is Barbearian, a one-on-one fight with a polar bear. The ice melting away sets the time limit in this game.

[Essex]
Publisher=Brřderbund Software, Inc.
Developer=Synapse Software Corporation
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/essex
Description=In this real time all-text game, a sightseeing tour of the Starship Essex turns into hard work when a dying agent recruits you to find a scientist and his formula, the only tool that will empower the Federation to defeat the alien Vollchons.<br><br>The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.

[E-SWAT: Cyber Police]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/e-swat-cyber-police
Description=Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to this unit wear a cyber-suit that contains state-of-the-art military equipment including two Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress through the ranks, which include Captain, Assistant Chief, and Chief.<br><br>ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make your way from left to right and defeat a mastermind. There are 15 stages to complete, and have you patrolling through Liberty streets, car yards, stadiums, restaurants, the CBD, construction sites, and boat docks. While you're out on patrol, you can pick up ammunition, and the amount you get varies. For example, on some levels, ammo may be worth 10 bullets, while in others, you may get 60 bullets. Once you have obtained the cyber-suit, you wear it for the duration of the game.

[European Champions]
Publisher=Ocean Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1994
Systems=Amiga|DOS
Genre=Simulation|Sports
Perspective=Side-Scrolling
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/european-champions
Description=This football game aims for a higher level of realism than most of its contemporaries. The game can be viewed top-down (similar to the Kick Off games) or side-on (similar to Manchester United Europe). Three different passing modes are offered, with the aim of providing precise one-touch passing or the ability for long-range direct through-balls. The match options include 10 skill levels, variable wind, five different pitch conditions, and variable match lengths. You can play league and cup tournaments featuring up to 32 of the game’s teams, which are taken from the top clubs in top European countries.

[European Championship 1992]
Publisher=Elite Systems Ltd.
Developer=Tecmo, Inc.
Released=1992
Systems=Amiga|DOS
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/european-championship-1992
Description=Tecmo's World Cup '90 arcade game was remodeled based on the 1992 European Championships for its home computer release. The tournament's structure of the time (2 groups of 4 play each other once, top 2 go through to semi-finals followed by a final) is recreated, with any of Europe's soccer nations available to be chosen as those 8, and 1 or 2 human players choosing their team, playing on either keyboard or joystick.<br><br>The matches are played from a side-scrolling perspective. The ball sticks to the player's foot, and can be kicked or passed with a press of the fire button. The referee is fairly lenient when it comes to tough sliding tackles, although fierce contact will result in a free kick being given.

[European Football Champ]
Publisher=Domark Software, Inc.
Developer=Taito Corporation
Released=1992
Systems=Amiga|Commodore 64|SNES
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/european-football-champ
Description=This conversion of a Taito arcade game was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch.<br><br>Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.

[Evasion 2]
Publisher=
Developer=
Released=Jun, 1993
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/evasion-2
Description=Evasion 2 is a maze game where you have to collect all the dots before the time runs out. To make it harder aliens moves in the maze and if you touch them you die. After each level you are awarded with mines and extra lives. Extra lives and other power-ups (such as mines, smart bombs and freeze pills) can be gained by collecting flashing bonus tiles. <br><br>When you have completed the game once you can play it again, but this time with super-fast aliens.

[Exile]
Publisher=
Developer=
Released=1991
Systems=Amiga|Amiga CD32|BBC Micro|Commodore 64|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/exile
Description=When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened.<br><br>The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

[Exodus: Ultima III]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|MSX|NES|PC-88|PC-98
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=2.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/exodus-ultima-iii
Description=The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system.<br><br>The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him.

[Exolon]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/exolon
Description=This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless). The scrolling is flick-screen, perhaps as the game was designed for the C64, and the Amiga version was identical to the ST's.

[Explora III: Sous Le Signe Du Serpent]
Publisher=Microvalue
Developer=Infomedia France
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/explora-iii-sous-le-signe-du-serpent
Description=Explora 3 is a french point-and-click adventure game, the final sequel of the original Explora (released as Chrono Quest in English-speaking markets). The time traveling antics of the other games continue on this title, albeit in a more tangential way. You play as a writer with a severe lack of ideas that has a 3 month deadline to deliver a manuscript to his publisher. While watching TV you see your name linked to a report about a mysterious murder. It is your job to unravel this conspiracy.<br><br>The interface of the game has a more minimalist approach this time, the icons were reduced to only three revolving on the bottom-right of the screen: a magnifying glass to examine the scenario, a hand to pick and drop things, and a hammer as the "use" verb. Above these icons there is a clock: the developers added a dimension of time to the proceedings, and certain actions can only be performed at an exact time point. This installment also ditches the synthesized speech of the second game. <br><br>The games of this series share a common trait of being quite unforgiving: the player can easily get stuck on a unwinnable situation by forgetting to take some crucial object or not performing the exact action at the exact time. Death also comes swiftly and unexpected, sometimes only by opening a door at the wrong moment.

[Extase]
Publisher=Virgin Mastertronic Ltd.
Developer=Cryo Interactive Entertainment
Released=1991
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/extase
Description=The screen display in Extase depicts a symmetrical network of wires, some buttons, some fuses, some switches, and a picture of a female android in the middle. The overall aim is to restore sensory functions to the android, one in each level. All of this is done against an opponent, either human or computer, who controls the opposite half of the board.<br><br>This is done by guiding electrical pulses through each of the wires, however this can only be done once the wires have been woken up. You are in control of a cursor, which can click on the activation buttons to release a ball, which you direct using the cursor to reactivate wires on its path. Switches must be set to make all parts of this available – this can only be done when no ball is active.<br><br>Electrical sparks move around to make life harder, by destroying balls and fuses. Fortunately these can be 'zapped' using the cursor. New fuses can be generated by guiding a power beam into the fusebox, which is located centrally – simply pick up and place a generated fuse.<br><br>Better still, you can steal your opponent's, which is one of many ways the game becomes directly competitive. The two cursors cannot occupy the same space on screen, so hitting your opponent's cursor will jolt it. You can also adjust switches on both sides of the board, and summon sparks for your opponent to deal with. As the android is reactivated during the level it shows a range of facial expressions as a visual reward and measure of your progress.

[Exterminate]
Publisher=
Developer=
Released=1990
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/exterminate
Description=Exterminate is a side scrolling shoot em up game. <br><br>On a far away planet the forces of evil have begun their latest attack on mankind. The player has to battle his way through a cave to reach a huge egg fabricated by the devil himself.<br><br>The time the player has to complete the game is limited to 6000 time units and he/she has only one life, once the ships shield is gone it's game over. As the player gets deeper into the cave the enemies gets tougher and at given times boss type enemies appears. Points are awarded for every killed enemy.

[Exterminator]
Publisher=Audiogenic Software Ltd.
Developer=D. Gottlieb & Co.|Premier Technology
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/exterminator-
Description=Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks.<br><br>You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.

[Eye of Horus]
Publisher=Britannica Software
Developer=Denton Designs
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/eye-of-horus
Description=As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.

[F-15 Strike Eagle]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|Game Boy|Game Gear|MSX|NES|PC-98|PC Booter|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/f-15-strike-eagle
Description=The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.

[F-15 Strike Eagle II]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1991
Systems=Amiga|DOS|Genesis|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/f-15-strike-eagle-ii
Description=The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.<br><br>11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.

[F-16 Combat Pilot]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/f-16-combat-pilot
Description=True to the aircraft’s flexibility, you pilot the F-16 in assignments as diverse as dogfights, bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting waypoints on the tactical map prior to take-off; you can also (but need not) select the armament of your plane. When you have accumulated enough flight experience, you may command entire squadrons in the fictional Operation Conquest campaign, a simple simulation of an entire war theater that already hinted at what would later become DI’s Virtual Battlefield.<br><br>F-16 Combat Pilot allows multiplayer duels via modem or serial link.

[F-19 Stealth Fighter]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1990
Systems=Amiga|Commodore 64|DOS|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/f-19-stealth-fighter
Description=Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. Can you survive all the way to general and win the Congressional Medal of Honor?<br><br>F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealth fighter based on the data available at the time. You get full 3D graphics, 3D enemies, random objectives and enemy dispositions (so each mission will be different), dynamic radar effectiveness that depends on your position and radar cross section, enemies that search you out if you do "tickle" their defenses, even civilian aircrafts in the air, and ability to play in cold war, moderate war, or all-out war, with very different rules of engagement.

[F.1 Manager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1990
Systems=Amiga|Commodore 64
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/f1-manager__
Description=In this game the player manages a Formula 1 team, starting with a certain budget of around $6,000,000. The gameplay includes the economical and technical management and driving simulation on the famous 16 circuits.<br><br>In management phase you should select a racer from around the world to enlist, one of 10 or custom cars to buy, enlist supporting team of engineers and mechanics, modify the car for money, examine the next circuit, and adjust the car's parts.<br><br>In simulation phase you should accelerate/decelerate the car, shift the gears, correctly go into bends, and finish the laps as fast as possible to get a better position at the finish.<br><br>'Single track' and 'Championship' modes are allowed as well as gameplay for 1-2 players. In 2 players mode each player takes part in the game sequentially.

[F29 Retaliator]
Publisher=Ocean Software Ltd.
Developer=Digital Image Design Ltd.
Released=1990
Systems=Amiga|DOS|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/f29-retaliator
Description=This flight simulator puts you in the cockpit of either the F-22 or the fictional F-29.<br><br>Choose from four campaigns with increasing difficulty: a training campaign in Arizona plus real war campaigns in the Pacific, the Middle East and in Europe.<br><br>Each campaign includes a variety of missions involving both dogfights and air-to-ground attacks.

[F40 Pursuit Simulator]
Publisher=Titus France SA
Developer=Titus France SA
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/f40-pursuit-simulator
Description=You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH.<br><br>There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

[Face-Off]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga
Genre=Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/face-off-
Description=The action in this ice hockey game is viewed from a side-scrolling perspective with a semi-3D effect. The puck loosely sticks to the player as he skates, and the netminders are CPU-controlled. Fights and penalties can be turned on or off, and the length of the match can be varied. <br><br>As well as individual one or two player modes, a full managerial mode is included. This sees you take control of an international team and guide them through a full schedule of matches, including developing their skills and team-work.

[Fahrenheit 451]
Publisher=Telarium Corp.
Developer=Byron Preiss Video Productions, Inc.
Released=1986
Systems=Apple II|Commodore 64|DOS|Macintosh|MSX
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fahrenheit-451
Description=Based on Ray Bradbury's classic science fiction novel Fahrenheit 451.<br><br>In a not so distant future, books have become illegal. As Fireman Guy Montag, your role is not to save houses, but to burn them for the books inside. But, you become passionate about books and become a rebel, pursued by the authorities. With the help of the Underground, you must survive and save books from complete extinction.

[Falcon]
Publisher=Spectrum Holobyte, Inc.
Developer=Sphere, Inc.
Released=1988
Systems=Amiga|DOS|Macintosh
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.6
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/falcon
Description=The long Falcon simulation legacy of hardcore simulations of the F-16 fighter plane begins here. The plane's electronic displays and radars are simulated fully, with 4 styles of HUD. Not only can your plane barrel-roll and scissor, the enemy planes can too, with Artificial Intelligence recreating the moves of a real pilot. This was one of the earliest games to offer head-to-head play by linking two machines. It comes with a massive manual, detailing all those functions.

[Falcon Operation: Counterstrike]
Publisher=Spectrum Holobyte, Inc.
Developer=Rowan Software Ltd.
Released=1989
Systems=Amiga
Genre=Simulation
Perspective=1st-Person Perspective
Score=5.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/falcon-operation-counterstrike
Description=Objective: Total defeat of the enemy forces by destroying all the enemy industrial and ground assets.<br><br>First came the original FALCON F-16 Fighter Simulation, with all its superb flight characteristics, full weapons complement, and impressive 3-D graphics displays.  With the new mission disk, expand your FALCON world into a full campaign with all the extras.<br><br>Your "ace" pilot skills are about to be put to the ultimate test.  Today's target is the enemy power station, vital to their offensive.  Naturally the location is deep in enemy territory and to fly there avoiding all the SAM sites, MiGs and hostile tanks will require all your resourcefulness.  So far your successes have been mounting.  The last of the T-80 tanks was dangerously close to your airbase before your last Mk84 bomb dropped dead on target.  Then there was the attack on the seemingly indestructible bridge which is the main route for enemy supply trains.  With your heavy bomb load you were a real "sitting duck" for those feisty MiG-29's, but thanks to some superb maneuvering and steady nerves, you received yet another ribbon for a job well done.  But no time to reflect, here they come again..."Bogey at 6 o'clock - closing fast!"<br><br>NEW FEATURES:<br><br>1. Twelve different missions (designed for successive play to accomplish one major campaign)<br>Four moving enemy vehicles (tanks, trains, amphibious landing craft and trucks)<br>Static targets (power station, oil refinery, factory and bridges)<br>Secondary explosions<br>Enemy MiG-29's<br>New terrain<br><br>REVIEW<br>"Rather than just a few extra mission variations set in the same desert area, you get a completely new scenario, extra strategy elements, more and deadlier enemies and a graphic redesign.  It's effectively FALCON II!" 94% Rating. The One, June, 1989

[Falcon Operation: Firefight]
Publisher=Spectrum Holobyte, Inc.
Developer=Rowan Software Ltd.|Sphere, Inc.
Released=1990
Systems=Amiga
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/falcon-operation-firefight
Description=Falcon Operation: Firefight (in Europe released as Falcon Mission Disk Volume 2) allows the pilot to fly the updated Falcon F-16C in 12 new missions with a focus on air-to-ground operations to support allied ground forces in a war zone with a major escalation developing. Not only ground forces require support, but also the enemy is launching raids on friendly forces. Your support is required in both arenas...<br><br>Updated features include the AMRAAM 120A medium range air-to-air missile, the AGM-88A anti radar missile, an improved AIM-9M short range air-to-air missile, and an updated APG-68 radar. Furthermore extra enemy aircraft have been included: Mi-24 "Hind" helo and the MiG-27 "Flogger D". Another change is the option to allow multiple enemy aircraft to join the battle scene.<br><br>The 12 missions are:<br>- Heavy Metal: Knock out two enemy tanks<br>- Five Carder: Destroy four pontoon bridges<br>- Hind Hit: intercept two Mi-24 Hinds<br>- Lone Ranger: Destroy one MiG<br>- Truck Interdict: Destroy three trucks<br>- Ace High: intercept and destroy one MiG<br>- Tank Park: Hit five tanks<br>- Triple Trouble: Destroy two MiGs<br>- Dragon's Head: Damage the enemy supply line<br>- Interceptor: Kill one MiG-27 and protect the Arsenal<br>- Dragon's Tail: Damage the bridge<br>- Home Base: Destroy one MiG-27<br><br>This mission disk is an enhancement to be used together with the original Falcon package. It can be flown independently from Falcon Mission Disk Volume 1 (aka Falcon Operation: Counterstrike).

[Fallen Angel]
Publisher=Screen 7 Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fallen-angel
Description=Fallen Angel is a side scrolling fighting game similar to Double Dragon. You play the fallen angel, sent on a mission to locate the leader of a drug distribution network. Beginning in the London underground, each level will present you with two tasks to complete: find a plane ticket to reach the next level, and destroy the ring leader of the area. To do this you will need to fight the (often well armed) thugs found in the various underground train stations and on the trains themselves. Each level consists of several stations; when all the thugs in a station are defeated, you may get on the train to go to a different station. The plane ticket you are searching for may be found in any one of these stations, and the level boss will be found in the last station. You are free to complete these two tasks in any order you choose, and don't need to visit the stations in any particular order. Fallen angel has the ability to perform a variety of kicks and punches to deal with the bad guys, and can occasionally pick up weapons.

[The Famous Five: Five on a Treasure Island]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/famous-five-five-on-a-treasure-island
Description=In terms of both interface and setting, this license was atypical of adventures at the time. Enid Blyton's Famous Five books told of jolly adventures on mysterious treasure islands played out by a group of well-mannered inquisitive youngsters. The story takes in Aunt Fanny's cottage, a fishing boat, a forest and a courtyard among other locations.<br><br>This is brought to life as an interactive fiction game, using a purely keyboard-driven interface. Descriptions are written in Blytonesque language. You can control any of the four human characters at any time, and must often swap between them. You can EXAMine and TAKE objects, TALK to people and even attack each other.

[Fantasy Pak]
Publisher=Silmarils
Developer=Silmarils
Released=1992
Systems=Amiga|DOS
Genre=Adventure|Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fantasy-pak
Description=France's Silmarils were famed for their exotic fantasy settings, and this collection combines 3 of the earlier games they created:<br><br>1. Crystals of Arborea<br>2. Colorado<br>3. Boston Bomb Club

[Fantasy World Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fantasy-world-dizzy
Description=Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.

[Fascination]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1991
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fascination
Description=Fascination is a mature-themed adventure. The game is  about a business man who has invented a chemical drug that increases the sex-drive. Unfortunately he was assasinated, and you accidentally get hold of the drug sample. Your mission is to try to deliver the sample to the right person and avoid being made out as the murderer.

[Fast Food]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fast-food
Description=Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.

[Fate: Gates of Dawn]
Publisher=reLINE Software
Developer=reLINE Software
Released=Oct 25, 1991
Systems=Amiga
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fate-gates-of-dawn
Description=Fate is a role-playing game like many others of its time - first-person perspective with "steps" to take through the various environments on a quest to bring the main character, Winwood, who has been magically teleported into a parallel world by an evil wizard, back home into his own life.

[Fernandez Must Die]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fernandez-must-die
Description=Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people.<br><br>Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up.<br><br>On each of the 8 levels you must destroy Fernandez's buildings, which are accessed through an underground network of tunnels. You're not limited to being on foot - you start off in a jeep and can also use motorbikes, tanks and similar, although losing a life destroys this. In 2-player mode you can split driving and gunning duties. When starting a new game, you always start from the point at which you died in the last game.

[Ferrari Formula One]
Publisher=
Developer=
Released=1989
Systems=Amiga|Commodore 64|DOS|PC-98
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/ferrari-formula-one
Description=With the full support of Scuderia Ferrari, Formula One racing was recreated in detail in this simulation, with the top drivers and teams of 1986 to compete against for the most successful F1 team of all. You job does not start at the racetrack; perfecting the car at the Maranello factory, in the wind tunnel to sort aerodynamics, and at the test track of Fiorano, is all required to get the most competitive car you can.<br><br>You can jump straight into the races however, either as one-offs or a full championship season. Races can last from 18km to the full 300+km distance, with all the practice and qualifying sessions. Car setup at the track involves selecting wing settings, tyre compounds, fuel usage (important in the days of turbocharged engines) and the like. The action is viewed from inside the cockpit, with rear-view mirrors to help prevent collisions.

[Feud]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=0.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/feud
Description=Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. <br><br>Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

[Fiendish Freddy's Big Top O' Fun]
Publisher=Mindscape, Inc.
Developer=Gray Matter
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/fiendish-freddys-big-top-o-fun
Description=In this game, you try to save your circus from Fiendish Freddy buying it out by preforming 6 circus acts which include...<br><br>High Diving,<br>Juggling,<br>Trapeze,<br>Knife Throw,<br>Tightrope, and<br>Cannonball<br><br>These games are rather tricky, and watch out for Fiendish Freddy who has a fiendish trick up his sleeve every time.

[Fighting For Rome]
Publisher=Impressions
Developer=Impressions
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fighting-for-rome
Description=Cohort is a real-time war game of tactical battles between Roman legions. Battles are fought on one of three different terrain maps with armies of selectable size and content. Units available include foot soldiers, archers, and cavalry. Game play can be paused to give orders, and generals may rally troops.

[Fighting Sail]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fighting-sail
Description=Fighting Sail is a ship battle game written in HiSoft Basic.<br>There are two game modes: Campaign and One battle. In campaign mode you control the USS Constitution during the war of 1812. In one battle mode you can choose to control one of five different ships: Sloop, Brig, Frigate, 74 S-O-L or 100 S-O-L. After you have chosen which ship to control you see and info screen presenting your and your enemy's ships plus a historical note about the battle you will enter.<br><br>When you engaged an enemy ship you can load you cannons with four types of ammunition:<br><br>1. Single ball: standard ammunition, it has the longest range.<br>2. Chain shot: this type of ammo is used to damage the rigging<br>3. Grape shot: ammunition very effective against the crew.<br>4. Double ball: to balls loaded at once, has a maximum range of one.<br><br>If you feel confident enough to win you can board the enemy ship and let your crew fight the other crew hand to hand.

[Fighting Soccer]
Publisher=Activision, Inc.
Developer=SNK Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fighting-soccer
Description=Football coin-op conversion. Large sprites and small playing field. Passing is not important as the main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball when you are in possession as the opposition defenders have a lot more pace than the player with the ball so games tend to be a melee in the middle of the field of players all frantically tackling each other for possession.

[Final Assault]
Publisher=Epyx, Inc.
Developer=Infogrames Europe SA
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/final-assault
Description=Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some more luxuries such as extra rope.

[Final Blow]
Publisher=Storm
Developer=Taito Corporation
Released=1991
Systems=Amiga|Commodore 64|Genesis
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/final-blow
Description=Final Blow is an action game based around the sport of boxing. You can play the fighters in a sequence of knock-out competitions, (the computer versions also include a round-robin league). Rounds last one minute, with a short break in between them. As in the real sport, your aim is to knock your opponent down for 10 seconds, by gradually weakening him with a series of punches. You can block punches, to avoid them inflicting damage onto you. The ring is of a limited size, so players can be cornered, although the referee will intervene to break the boxers up if they become entangled in a stalemate position.<br><br>The genesis version is not to be confused with the Master System game of the same name, which is entirely different.

[The Final Conflict]
Publisher=Impressions
Developer=Plato
Released=1990
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/final-conflict
Description=A Risk-type game of global conquest, only with nuclear weapons and real-time action.  Click on various countries and invade to (hopefully!) expand your empire.  Setups include the standard Cold War variant and random starting countries.

[Final Fight]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy Advance|SNES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/final-fight
Description=There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. <br><br>Final Fight is a 2D side-scrolling fighting game. <br>Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the city clearing out the gang infestation. <br>You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at your disposal.

[Fire and Brimstone]
Publisher=Firebird Software Ltd.|MicroProse Ltd.
Developer=Vectordean Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fire-and-brimstone
Description=The Norse Kingdom is threatened by the Iniquitous Hel, goddess of Niflheim and purveyor of evil. Thor, the great god of law and order, has been selected by his fellow gods to travel through four Norse worlds in an attempt to stop Hel spreading evil and ruling his people. The journey will be long and ardulous. Hel has sent creatures to meet Thor, delay his progress, and kill him. A variety of pitfalls and traps await him.<br><br>To travel between worlds, Thor must collect the four segments of a key that will unlock the exit door. One segment lies inside a building, the rest are outdoors. If he fails to find all segments of the key when he gets to the exit door, then he goes back to the start of the world to search for what segments that he has missed.<br><br>Hel's creatures will try to stop him from doing this, but he can deal with them using a variety of weapons, such as fireballs and axes, and he can carry two weapons simultaneously, and can switch between them at any time. Potions can be obtained by destroying the flying creatures that go back and forth each screen. At the end of each world, Thor must defeat a much bigger creature in order to get to the exit door.

[Fire and Forget]
Publisher=Titus France SA
Developer=Titus France SA
Released=1989
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fire-and-forget
Description=Restore peace on earth and collect a high score while doing so in the first one of the Fire and Forget games by Titus. Fire and Forget is a racing game in which you have to complete courses by blowing up various enemies and avoiding obstacles on the road.<br><br>The different tracks are located all over the globe. There are six courses within each level of difficulty. You have an infinite amount of lives, but when your car runs out of fuel it's game over. So be sure to pick up those power-ups.

[Fire Brigade: The Battle for Kiev - 1943]
Publisher=Panther Games
Developer=Panther Games
Released=1989
Systems=Amiga|DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/fire-brigade-the-battle-for-kiev-1943
Description=The Fire Brigade was the 48th Panzer Korps, which was heavily involved in the battle this wargame recreates - Operation Barbarossa, Germany's attempted offensive in Russia during World War 2. The game recreates the situations at 3 dates in the attack, and you can play any of those from either side.<br><br>You have a range of units under your command, as although the battle was largely tank-based there were also infantry and air units involved. Units can be told which positions to take up, and whether to defend a spot or consciously aim to attack it. The game's AI incorporates the significance of bridges, rivers and forests as strategic points, and your units can be subject to fatigue.

[Fire & Forget II]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.5
Controls=Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/fire-forget-ii
Description=Part two in the Fire and Forget series, best described as Crazy Cars (also by Titus) with weapons in a futuristic setting. This game combines the genres action and driving.<br><br>In each of the five levels you need to blow your way to the front of the death convoy and shot down the leader of a group of terrorists, who plans to blow up a city. Your machine of destruction is a car with the ability to fly.

[Firegame]
Publisher=Budgie UK
Developer=Ozsoft
Released=Jun, 1991
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/firegame
Description=Firegame is a board game for one or two players where the objective is to collect 16 house pieces (walls, rooms, roof and windows). Several dangers lurk along the way, fire being one of them. If a fire starts you need to extinguish it using a fire pail. If no player has any buckets the fire will spread and eventually destroy all of the house pieces. If a fire has been put out burnt house pieces must be doused with an extra bucket of water before they can be acquired.<br><br>You start the game with $0. Every turn starts with a die roll then you move corresponding number of steps; if you land on a house piece you may buy it (if you have sufficient money), if you land on a fire bucket square you get a fire bucket, if you land on the fire square you start a fire, and if you land on a risk square you may choose to pick up a risk card. There are 15 different risk cards and they may have a positive or negative outcome. Every time you pass start you get $ 5000. A progress meter at the right side of the screen shows how far each player is from the goal.

[Fire & Ice]
Publisher=Renegade Software
Developer=Graftgold Creative Software
Released=1992
Systems=Amiga|Amiga CD32|DOS|SEGA Master System
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fire-ice
Description=The background story of Fire & Ice is quick to tell: A coyote (you) runs, throwing ice cubes, through various worlds. In the levels you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed.  The complete key, assembled from all the pieces, opens the door to the next world. <br><br>In this &quot;jump & run&quot; you can also get some power-ups. You can find some coyote puppies; these puppies follow you, are invulnerable, and also shoot enemies. In higher regions you find some snow-flakes; enough of these and you get a great snowball for freezing more enemies on the screen.

[Fire Power]
Publisher=MicroIllusions
Developer=Silent Software
Released=1989
Systems=Amiga|Apple IIgs|Commodore 64|DOS
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fire-power
Description=A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man....<br><br>One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.

[Firezone]
Publisher=PSS
Developer=Arcadia
Released=1988
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/firezone
Description=2160.  Beam technology, energy shields, and ground-skimming propulsion systems have revolutionized ground combat into high-speed, wide-ranging battles. World powers like the Pacific Combine and the European League spar and vie for territory with Grav tanks, striders, and Leviathans.  Take the role of a commander overseeing one of these skirmishes and match your tactical wits with the computer or another player.<br><br>Firezone translates pen-and-paper, tactical wargaming to the computer screen.  Your primary view is a hex battle map with up to seven different types of terrain, showing stacks of infantry, artillery, armor, and command bases.    There is a structured turn sequence, with players alternating movement, fire, and retaliation.  The game stretches beyond a table-top wargame by allowing hidden units and providing a map-editor with which to create your own scenarios (nine are included).

[First Samurai]
Publisher=Image Works
Developer=Vivid Image
Released=1991
Systems=Amiga|Commodore 64|DOS|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/first-samurai
Description="The Demon King descends from his mountain domain to you, the First Samurai and your master. Defenceless against the Demon's magic, you succumb to his powers, leaving the your Master to fight the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown..."<br><br>The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features.<br><br>Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. With your martial art skills, your enemy best beware with those sudden moves that may prove fatal!<br><br>The First Samurai offers a wide array of weapons, special items and other objects. Combat is usually melee, either relying on your punch or kicks or using the magical sword to slash some pretty skillful blows in whatever direction possible.<br><br>Monsters are forever regenerating but food for health is plentiful. It actually takes an effort to be killed...

[Fish]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fish
Description=Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish.<br><br>Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!

[Flames of Freedom]
Publisher=MicroProse Software, Inc.
Developer=Maelstrom Games
Released=1991
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/flames-of-freedom
Description=This sequel to Midwinter takes place years after the events of the first game.  The world has thawed and Midwinter has dissapeared beneath the ocean.  It's legacy, the Peaceful Atlantic Federation is facing an invasion by the slave trading Saharan Empire.  Between the two lie the Slave isles, a chain of islands under the oppressive thumb of the Saharans.<br><br>You are a covert operative for the Atlantic Federation.  Your mission is to conduct assassinations, enlist rebels and sabotage the Saharans operations in the slave isles.  As you carry out these open-ended missions, the islands will rebel and aid your efforts when the Saharan invasion finally comes.<br><br>Flames of freedom uses the same engine as Midwinter for land, air, and sea travel (and combat) but now, you control only a single customizable character.  A strategic map allows you to identify key islands for your cause and determine the mission objectives that will sway it's population to your cause.  Then, it's up to you to head in and carry out the mission as you see fit (perhaps guns first, perhaps with a big bag of money, perhaps just relying on your charm).<br><br>Flames of Freedom mixes first person action with strategy, vehicle combat, and diplomacy for a unique gaming experience that carries on the Midwinter legacy.

[Flight of the Intruder]
Publisher=Mirrorsoft Ltd.
Developer=Rowan Software Ltd.|Spectrum Holobyte, Inc.
Released=1991
Systems=Amiga|DOS|NES
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/flight-of-the-intruder
Description=Join "Tiger" Cole and "Cool Hands" Grafton as you command the US Naval Aviators over Vietnam. Take on MiGs, AAA, and SAM, and the unforgiving nature of carrier aviation. Configure each plane's loadout for your mission, plan your mission package, then fly your missions. Command multiple sections of planes and switch among them at will. When you're done, you can even try your hand at LANDING on an aircraft carrier.

[Flight Simulator II]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|PC-98|TRS-80 CoCo
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/flight-simulator-ii
Description=If there were any doubt as to the quality of Flight Simulator II, it should be dispelled by the knowledge that SubLOGIC went to the FAA for approval of its use in flight training.  Whether or not they actually got the approval—remember this was 1984, and such application of personal computers was new ground—they attempted to create a realistic flight simulator.<br><br>This flight simulator simulates a real aircraft, the Piper PA-23-181 Archer II.  For those with the knowledge, it offers practice with the variables of flight, including the avionics. The Atari ST-release (1986), instead, simulates the Cessna 182 single engine propeller aircraft and the Gates Learjet 25G twin engine jet. <br><br>The simulator was considered to be a second generation product.  It had many more features than first generation flight simulators, and pilots were expected to pay attention to small details.  SubLOGIC encouraged the users of the game to go to flight stores and purchase flight-training manuals and aeronautical charts to help them understand the variables within the program.  The game was oriented toward pilots-in-training, but there were options for non pilots too: the company included an easy mode, and a slightly more detailed reality mode.  These modes did not require the same level of knowledge.<br><br>Flight Simulator II was also packaged with a WWI dogfighting game, called WWI Ace.  In this game your plane is armed with bombs, machine guns, and a radar screen.  The radar screen is anachronistic for a game set in World War I, but it is there to help gameplay.

[Flimbo's Quest]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64
Genre=Action
Perspective=Platform
Score=1.3
Controls=Joystick (Digital)|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/flimbos-quest
Description=Rescuing girlfriends is a pretty common challenge in older computer games - why can't any of these ladies look after themselves? On this occasion Pearly has been kidnapped by Fransz Dandruff, so you'd better make sure he's hair today, gone tomorrow.<br><br>The gameplay is platform based, although you can move down platforms as well as up to the next one. There are lots of baddies (drawn in a cutesy style) who need shooting and offer rewards. the 7 levels are fairly short, relatively easy, and linear.

[The Flintstones]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/flintstones_
Description=The Flintstones is a game based on the popular cartoon series The Flintstones by Hanna-Barbera Productions Inc.<br><br>It's weekend! Fred Flintstone thinks of only one thing: bowling  <br>with his friend and neighbor Barney.<br>Unfortunately, his wife Wilma got other plans for him. Fred has to paint the living room and Wilma is not going to help him with it. No, she goes shopping.<br>And if that's not enough, Wilma also tells Fred that his mother-in-law is coming over.<br><br>The Flintstones game is divided in four parts.<br><br>Part 1: Painting the walls of your living room.<br>To go to the bowling alley before it is closed Fred has to paint  the walls as quickly as possible. To paint the walls Fred uses the tail of a living squirrel. <br>Pebbles tries to leap out her playpen and starts crawling around and starts scribbling on the walls. If Fred wants to put Pebbles back in the playpen then he has to drop the squirrel, that immediately starts wandering off. When Pebbles is back in the playpen Fred has to chase the squirrel and dip its tail in the paint again.<br><br>Part 2: Driving your car on the way to the bowling center.<br>Finally, when all walls are painted Fred can go to the bowling  <br>alley!<br>Fred has to drive to the bowling alley but unfortunately the roads are in a very bad condition. The road surface is dire and covered with rocks!<br>And if one of the wheels hit a bump it will break off the car and disappear into the distance.<br><br>Part 3: A bowling competition between Fred and Barney.<br>At the bowling alley the following bowling parameters can be set: the spin and speed of the ball and the starting position of the player.<br>Each turn gives two throws (except he gets a strike). A game  <br>takes ten turns. while a match takes three games.<br><br>Part 4: Saving Pebbles at a construction site.<br>On his way home Fred discovers that Pebbles has disappeared!  Don't let Wilma find that out!<br>Fred finds Pebbles at a construction site on top of some  <br>scaffolding. He has to climb the scaffolding to rescue her.<br>If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure!

[Flood]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=Platform
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/flood
Description=Flood is a side-scrolling platformer in which the player takes control of Quiffy, a strange amphibious creature, on his quest to stop the flooding of his underground world. The gameplay is familiar (it is a platformer afterall), but there are some novel ideas, such as Quiffy's ability to cling to walls and ceilings.

[Flunky]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/flunky
Description=A Flunky is a male servant who must do routine jobs for his masters; in this game you are a Flunky and your masters are the British Royal Family. There are five tasks to be undertaken – light all the fires, fetching a toy boat from the bath for Prince Andrew, some freckles for Fergie, a wig for Diana, and a mystery task for the Queen. To gain access to each room, you need the signatures of particular royals along the way. <br><br>Flunky is an arcade adventure using the same game system as other Don Priestley's Trapdoor license – large sprites overlaid onto block objects, seemingly designed around Spectrum attribute-clash issues. Many screens operate on more than 1 horizontal plane, so you can move your character in and out of the screens as well as across them. Guards will shoot at you if you attempt to access restricted areas, so be careful.

[FOFT: Federation of Free Traders]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1989
Systems=Amiga
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/foft-federation-of-free-traders
Description=Federation of Free Traders is a space simulation/exploration game that is quite similar to an earlier title, Elite. The player is able to zoom around in space while trading goods, undertake missions, or simply explore the galaxy (which consists of over 8 million planets). <br><br>There is a significant amount of playable options in FOFT and a considerable attention is paid to detail. For instance, if the player becomes tired of roaming through outer space they skim a planet or two (which plays in a similar fashion to David Braben's other game, Virus).<br><br>During the docking sequence players can create their own programs for automated functions, using a built-in BASIC like language called SIMPLE.

[The Fool's Errand]
Publisher=Miles Computing
Developer=Synergistic Software, Inc.
Released=1990
Systems=Amiga|DOS|Macintosh
Genre=
Perspective=
Score=0.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fools-errand
Description=One of the classic puzzle games.  Tells the story of the Fool, who wanders throughout the land solving puzzles to break the enchantments, discover the land's treasures, and undo evil.  Features word searches, cryptograms, jigsaw puzzles, anagrams, a Tarot-based card game, and lots of other bizarre puzzles.  Also includes an animated intro, and extended finale animation as separate executables (but you have to win before it'll let you run the finale).

[Football Crazy Challenge]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1991
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/football-crazy-challenge
Description=For this compilation Anco Software gathered their hit football game and its most popular datadisk, as well as their innovative management game:<br><br>1. Kick Off 2<br>Kick Off 2: The Final Whistle<br>Player Manager

[Football Director]
Publisher=D&H&nbsp;Games
Developer=D&H&nbsp;Games
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/football-director
Description=After the success of Football Manager, this was one of the first rival attempts. You can choose any league team to manage, although they always start in the 4th division.<br><br>You will have to hire scouting, physiotherapy and coaching staff before you can do much - you can also hire a youth team for the chance of uncovering a rough diamond. Each week there are up to 2 players available to sign, who are (like your own players) rated out of 10 for form - players with more than 5 will rarely want to play in division 4. Matches are played outside your view, with a minute-by-minute update, and all the other results afterwards.<br><br>Money management is all-important; you can improve your stadium, sell players, take out a loan, and pay for your club's insurance. Injuries and suspensions, as well as cup and eventually European matches, all add to the challenge.

[Footballer of the Year 2]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/footballer-of-the-year-2
Description=Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers.<br><br>You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team.<br><br>There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to Ł8000 a time can be won on this.

[Football Manager]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|DOS|Dragon 32/64|MSX|VIC-20|ZX Spectrum
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/football-manager
Description=The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.

[Football Manager 2]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=Jun, 1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/football-manager-2
Description=Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack / midfield / defense areas more clearly. Training allows passing length and height to be specified.

[Football Manager II: Expansion Kit]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=1990
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/football-manager-ii-expansion-kit
Description=This expansion kit for Kevin Tom's Football Manager II allows you to create and modify your own saved Football Manager II games. You can customize them to your own needs and makes it possible to use teams or players of your choice. You can create own ligues or start a game in any division you like. Design a new playing strip for your team, or modify the points for wins and draws in a newly saved game. Change Cup names or sponsor names, team colours or team/player names. Change your start fund or change your playing style and skill level ingame.

[Forbidden Quest]
Publisher=Pryority Software
Developer=Pryority Software
Released=1985
Systems=Macintosh|PC Booter
Genre=
Perspective=
Score=4.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/forbidden-quest
Description=Your one man spaceship crash lands on a barren planet. You must take it upon yourself to look for remnants of any type of civilization on the planet in 103 locations in this text adventure game.

[Forgotten Worlds]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|SEGA Master System|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/forgotten-worlds
Description=Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. <br><br>Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress.<br><br>Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.

[The Four Crystals of Trazere]
Publisher=
Developer=
Released=1992
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Isometric
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/four-crystals-of-trazere
Description=The Four Crystals of Trazere is an epic fantasy adventure through the land of Trazere.  Armies of mutants are marauding through the land and it's up to the heroes to scour the cities, dungeons, and wilderness looking for clues to the source of the evil.  <br><br>The party moves from location to location on a strategic map avoiding (or ambushing) enemy patrols and armies while trying to find the clues and items they need in isometric dungeons and cities. The game also features an intricate magic system that lets players design and customize spells.

[Fourfit]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fourfit
Description=Your task in this action puzzler is to keep the Buckingham Palace bins neatly arranged. Pieces will drop towards you and they must be arranged in a neat line, so as to activate the destruction mechanism. Unfortunately, they have not been neatly arranged, and drop towards you in a range of uneven shapes.<br><br>In case you can't tell, this is a Tetris-influenced game. It's written in GFA Basic and using single-colour shapes on a black background, with 10 skill levels.

[Fred]
Publisher=Ubi Soft Entertainment Software
Developer=Incal Product
Released=1989
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fred_
Description=Sir Fred was a brave and noble knight in love with a beautiful damsel, but evil Ultimor, an ugly dwarf with magical powers, casted a spell upon him and minimized to the size of the dwarf. Enemies were laughing at him, and other dwarfs were attacking him. What he should do? Yes, he should find and defeat Ultimor, return his size to be brave and noble enough, and to win back his belle.<br><br>The gameplay flows in 2D side-scrolling mode, where you may use your sword, throw the daggers, and avoid the enemies. You may walk, jump and run, and perform this not in one plane. Background, foreground and middle planes are available to change. The daggers should be thrown to eliminate as enemies with range weapons as flying and hard-to-reach ones. Different items should be collected such as keys, other daggers, etc. <br><br>There are several themed levels such as forest, grotto, castle, etc. in the game. To finish the level you should find the key and proceed with it to the entrance of next level. Your energy is represented by apples, and you should collect them also. Sometimes magic star appears on the level. It should be destroyed to eliminate all visible enemies. Magic potions are also differ either to give invincibility or to restore your energy.

[Freddy Hardest in South Manhattan]
Publisher=Dinamic Software
Developer=Iron Byte
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/freddy-hardest-in-south-manhattan
Description=In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game.<br><br>As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still.

[Free Climbing]
Publisher=Zafiro
Developer=Zafiro
Released=1988
Systems=ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/free-climbing
Description=This game is a simulator based on a minority sport: the free climbing. It's a climbing discipline in which you must use the hands (obviously) and special boots as ascend elements. For, and this is the key of "Free Climbing", it's necessary that the wall to climb is furrowed by cracks and spurs which the climber can use as strong-point. <br><br>This game also includes 14 different walls that we must try to climb by means of this system, but considering that we have a time limit to culminate each ascend. Our climber can independently move each one of his arms and legs, and our mission consists in finding out which of his extremities we must move to obtain a good power and strong-point to thus continue our climb.

[Freedom: Rebels in the Darkness]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amiga|Amstrad CPC|DOS
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/freedom-rebels-in-the-darkness
Description=Freedom: Rebels In The Darkness is a game that combines elements of various genres like adventure, strategy, RPG and fighting games. The main character is a rebellious black slave working on a sugar plantation that tries to incite a revolt among the slave population to gain freedom and to give comeuppance to each of their old masters.<br><br>At the start of the game there is four characters to choose, each with different statistics and abilities like "constitution" and "lock-picking". The main game screen is a map of the plantation, where you guide a small icon of the character while trying to avoid the guard dogs. If the dogs find you, they either bark and alert the owners or attack you. When they do, the screen switches to a first-person screen where you have to avoid being bitten and killed by the animal.<br><br>On the top of the screen there is four buttons, each with a unique function:<br><br>Path-finding lets you click on the map with a cursor and see a description of each hut and house.<br><br>Movement allows you to move your character. Left-clicking shows a first-person view of your surroundings. This screen can vary depending of the place where you are in the map. Most of the time is the recruitment screen, where you click on your brother slaves to amass a army. Their response is a random "yes" or "no". If you click while on a sugar field, you get the option of climbing the huts, picking the storage hut lock, or setting fire to the premises. If you click while on the housings of the owner or one of his henchmen, you get the option of either confronting the person, or running away. If you decide to confront him, the screen switches to a side-view similar to fighting games like Street Fighter, with two energy bars at the bottom, where you have to fight one of the owner's men. If you win, you have the choice of killing the person or holding him captive.<br><br>Review is the game statistics screen, where you can see your progress in the game.<br><br>Advice only starts working once you get the support of either the shaman or the medicine man. They can heal any wound sustained by dog attacks and fights.<br><br>The game accepts mouse, keyboard and joystick controls, and plays drum music and other sounds.

[Frenetic]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1991
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/frenetic
Description=The Earth has been under siege by evil aliens from the planet MOZONE for centuries. The planet can not be saved - it's time to find a new home for humanity. A heavily armed ship is sent ahead to scout for such a place - naturally, lots of MOZONE ships stand in the way.<br><br>Frenetic is a traditional vertically scrolling shoot'em'up. The action moves through eight levels, set both in space and on the ground (with such environments as a jungle planet and a water world). While most levels have a technological theme, some feature organic enemies and backgrounds, reminiscent of games like R-Type or Xenon 2. Going with tradition, each level has a huge end boss.<br><br>The player's ship can collect a variety of power-ups: lasers and missiles, shooting to the front, the back or the sides. Speed-ups and shields are also available. Power-ups are revealed by destroying certain enemies or special bonus capsules, and several are given to the player for free at the start of a level. The weapons can be upgraded by collecting the same power-up several times.<br><br>The game features a two-player mode, with two ships moving against the aliens at the same time.

[Frontier: Elite II]
Publisher=
Developer=
Released=1993
Systems=Amiga|Amiga CD32|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/frontier-elite-ii
Description=Frontier: Elite 2 is, of course, the sequel to Elite and it continues in much the same way. You have a ship and limited funds, and nowhere to go but out into space. Trade, fight, hunt criminals, work for the various governments, anything goes in Frontier. There are few, if any, limits on what you can do or where you can go. And Frontier's universe (with approx. 100,000,000,000 planets and moons) is so big you'll never see the end of it.

[Frost Byte]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/frost-byte
Description=In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the limited 'Twang' energy you have. <br><br>Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it moves, so some hazards are easier to clear from a running start. You can only jump vertically, although you have control as the character falls. Ammunition is limited, and must be collected throughout your quest.<br><br>Three sweets which enhance your character can be collected - the red one increases your speed, blue increases the height of your leap, and green means you can safely fall further. There are additional objects to pick up and use as well.

[Fruit Machine]
Publisher=
Developer=
Released=1991
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fruit-machine
Description=Fruit Machine is a four wheel fruit machine simulator for one player.<br>You start the game with Ł2.00 and every spin costs 10p. When you get a winning combination you may choose to collect the money, save it or gamble with it; if you choose to gamble there is a 1/2 chance of losing or double it. If you win the gamble you may try again and again until you either lose the money or selects one of the other options. Certain wheel combinations allows you to use the hold option. The money you can win each spin ranges from 10p to Ł10.

[Fruity]
Publisher=
Developer=
Released=1990
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fruity
Description=Fruity is a three wheel fruit machine simulator for one player written in 68000 machine code.<br>At the start of the game you may decide how many coins you'll start with, you may select any value between 1 and 999. The wheels spin in turns, first the left one and last the right one. When you have a winning combination you may collect the coins or select to gamble with them (except if you win Ł2). Certain wheel combinations allows you to use the hold option. There is a random nudge feature which gives you up to five nudges in an upward direction.<br><br>A number of fruits have numbers superimposed on them, these numbers will cause the digits on the feature line to light up. If the "Feature held" light appears the feature line will be held for the next go. If you manage to reach 15 the feature game will start, here you can win one of three prizes:<br><br>1. Cash plus: stop the middle wheel five times. All numbers superimposed on fruits will add x 10 p to the current win.<br>2. Skill stop: Stop the middle wheel on a fruit and win the amount that a line of that fruit gives.<br>3. Next win: Makes a row of the fruit the first wheel stands on and you win that amount of money.

[Frustration!]
Publisher=
Developer=
Released=1992
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/frustration
Description=Frustration is a two player word search game in high resolution.<br><br>Each player, in turn, tries to create words from a random combination of letters spread over an 11x11 grid. How many point you get for a word depends on how long it is (the longer the better), you must also have created the word within the time limit or you will score zero points in that turn. Each game lets you build 10 words. Words can only be constructed from adjacent letters and each letter square may only be used once per word.<br><br>The game has three difficulty levels. At the easies level you have 99 second to build a single word and it may have a length of 1 to 11 letters. At the normal level you have 50 seconds to build a single word which has to have at least 3 letters in it. At the hardest level you have 25 seconds to construct a word with at least 4 letters in it. Words may only be used once per game and singular and plural are counted as different words.

[Fuck Quest]
Publisher=
Developer=
Released=1998
Systems=DOS|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/fuck-quest
Description=This is a parody of the Sierra-style games like Space Quest, King's Quest, etc. Similar interface, sounds, and graphics. <br><br>This is a small game that'll make people who have played the Sierra games laugh, although I don't think anybody else will understand the point. Probably R-Rated because of not-so-subtle sexual content. Can be finished quickly.

[Fuffy]
Publisher=
Developer=
Released=1986
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.0
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/fuffy
Description=Fuffy is a Yahtzee game written in GFA Basic for 1-4 players. In every turn the player may roll the dice three times and in every roll select which dice to keep so that he/she can combine them to get the best possible score. As in the original Yahtzee-game there are 13 combinations that gives points.  The game comes with a statistics part where the player can see dice and player stats.

[Full Metal Planete]
Publisher=Infogrames Europe SA
Developer=Ludodelire
Released=1990
Systems=Amiga|Apple II|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/full-metal-planete
Description=Tie-in of the rather unknown but truly brilliant board game of the same name. Up to four players land on a planet with their motherships, trying to gather as much ore as possible within 24 game rounds.<br><br>This almost sounds like a happy, idyllic round of pick-the-flowers... if it wasn't for the truckload of tanks and destroyers that each players happens to have in the cargo area of his mothership. So the players usually spend an equal amount of time picking up ore and bashing their contenders' heads in.<br><br>The computer game is an extremely accurate conversion of the board game - virtually every aspect has been taken care of.<br><br>What's especially refreshing about this game is that it does not rely on luck - it's pure strategy. The only semi-random thing are the tides (high tide, low tide, and something inbetween) which can strand boats and engulf tanks, but even they can be partially predicted.

[Fun School 3: for 5 to 7 Year Olds]
Publisher=Database Software
Developer=Database Software
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/fun-school-3-for-5-to-7-year-olds
Description=These six small educational games star Freddy the Frog. Each uses simple controls to ensure that children can play without difficulty from the software.<br><br>Using forward, back, left and right keys Freddy must get to various important buildings as depicted on the screen. In Adding he is presented with a network of lily pads, some of which contain numbers or mathematical symbols. Land on these in the correct order to produce a correct sum. In the Toyshop, first identify toys from their names, then choose a toy at a specified price, and then combine goods to meet a specified price limit.<br><br>Electricity allows you to learn about circuits - by working out whether an existing layout will work, and modifying it so that it will. The next game involves telling the time, so as to get the prince his key. Funtext teaches information searching using a Ceefax-type environment.

[Fun School 3 for the Under 5s]
Publisher=Database Software
Developer=Database Software
Released=1990
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/fun-school-3-for-the-under-5s
Description=A friendly teddy bear is on hand to help teach the skills children should have on starting school. They are controlled using the space and return keys, so young children should be able to play with little support. Most games have multiple difficulty levels, which reveal themselves after the easiest has been solved.<br><br>If Teddy's friend is to climb the tree successfully, you must recognise which of the items in front of you can be paired up. Initially there are 6, rising to 18 as you get them right. The Gallery game involves matching pictures with the correct label, with more and more options as the game difficulty increases. In the actions game you must choose an action word and watch Teddy act it out.<br><br>To help teddy get up the steps to his beloved honey, you must correctly count the numbers of everyday objects such as teddies, trees and clouds on a screen. The Letters game takes place at the fair - matching the letters displayed will earn your Teddy an ice cream. Parents may wish to offer the same reward to their children, but should watch out for E numbers. The colouring module is less a game and more an experiment in design - choose the colours of each item to form a picture.

[Fun School 4: for 5 to 7 Year Olds]
Publisher=EuroPress Software
Developer=EuroPress Software
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/fun-school-4-for-5-to-7-year-olds
Description=Freddy the Frog presents six games designed to help school-starting children build on their numeracy and literacy skills. The rules for each game are explained in the form of short stories. Controls primarily use the cursor keys and enter.<br><br>Freddie is building a house, but can only add a log to his work if you solve a maths question. In the library, a list of book titles must be sorted into alphabetical order. <br><br>Successfully ordering letter and number sequences on the basketball court results in shots going in. Knowing which word is the opposite of the displayed one will help Freddy's diving.<br><br>In the shop you have to identify which coins pay for which items, and then total up a shopping load and work out which coins pay for it. There is also a simple typing test included.

[Fusion]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1988
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=0.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/fusion
Description=Fusion is an action game in which your job is to find nine pieces of a fusion bomb scattered over 13 levels. There are two craft at your disposal: a fighter and a detachable ground vehicle. To find the bomb pieces, many enemies and their spawning points must be destroyed. Barriers block the access to other levels and keys must be found to open them. Certain areas can only be reached by the ground craft which is not as powerful as the fighter, however - some careful planning is required.

[Future Basketball]
Publisher=Hewson Consultants Ltd.
Developer=Evil 3, The
Released=1990
Systems=Amiga
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/future-basketball
Description=One of the first Speedball clones takes the basic court layout of basketball as its inspiration. There are 5 players on each team, on a small court with 2 and 3 point shooting areas. The difference is that physical contact of a fairly violent nature is allowed, and the court is littered with mines and bombs to wound the players. Shooting involves holding down fire to get the height right, so avoid being tackled as you prepare your shot. Other basketball rules such as double-dribbling and the 25-second hand-over are unsurprisingly waived. A 3-division league is included to progress through.

[Future Wars: Adventures in Time]
Publisher=U.S. Gold Ltd.
Developer=Delphine Software International
Released=1989
Systems=Amiga|DOS|PC-98
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/future-wars-adventures-in-time
Description=Future Wars is a graphic adventure game, the first to use Delphine's proprietary Cinematique point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, you point the mouse over the desired target and execute with a left click. Small objects are depicted by enlarged drawings - once you found them. Pixel hunting is a very frequent aspect of Future Wars. Lazy players are punished with puzzle dead-ends.<br><br>What an unlikely hero! You are a window cleaner. A common, little window cleaner. Yet you discover, more due to your notorious curiosity than by mistake, a time machine in your chiefs back office. Strange? Absolutely. Your adventure in the past and the future is about to begin. The quest? Four words: Evil aliens. Beautiful girl.

[Galactic Conqueror]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/galactic-conqueror
Description=As rebel forces close in on the space station Gallion, you launch strikes against enemy-controlled planets in the most sophisticated techno-toy available to mankind, the space fighter Thunder Cloud II. <br><br>The game is a blend of action sequences in an Afterburner-esque pseudo-3D view. These sequences vary between ground combat, aerial combat and space combat, with different motion physics and enemy craft. There is also a strategic battle choices on a galactic map invaded in real-time.<br><br>The PC version uses speaker tweaks to recreate the game's tune on theoretically-inferior hardware.

[Galactic Empire]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1990
Systems=Amiga|DOS
Genre=Action|Role-Playing (RPG)|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/galactic-empire
Description=In this game you have to roam the space with your spaceship to conquer the universe. Progressing from one star system to another you'll discover new planets (friendly or hostile), engaging in space combat or conversation with other characters to further the plot. You are free to travel to wherever you please, but here the plot is much more linear, and you can't do much without running into the next event that triggers a plot advance. <br><br>The game has a sequel - A.G.E. (Advanced Galactic Empire)

[Galatea]
Publisher=
Developer=
Released=2000
Systems=Amiga|Apple II|Browser|Commodore 64|DOS|Windows
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/galatea
Description=Galatea is not like many other pieces of interactive fiction. It is a single conversation with a single NPC. However, based on your actions, there are literally dozens of outcomes.<br><br>You play as an art critic who is speaking to Galatea, who is an animate, or a sculpture with artificial intelligence. There is no set goal other than to find out all you can about Galatea.<br><br>Galatea is in Inform Z-code, so it is available for all platforms with Inform interpreters.

[Galaxy Force II]
Publisher=Activision (UK) Limited
Developer=AM R&D Dept. #2
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/galaxy-force-ii
Description=You are strapped into a spaceship to take on five dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and then collecting their carrier pods.

[The Game of Harmony]
Publisher=U.S. Gold Ltd.
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/game-of-harmony
Description=This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other globes (or the ship) via string, and the level layouts include barriers as obstacles (and ricochet points), making the Newtonian physics more complex.

[Game Over II]
Publisher=Electronic Arts, Inc.
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/game-over-ii
Description=The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and exuberant flora.<br><br>Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). You have 24 different enemies to beat throughout 4 phases and 6 levels.<br><br>This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing.

[The Games '92 - Espaa]
Publisher=Ocean Software Ltd.
Developer=Creative Materials
Released=1992
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/games-92-espaa
Description=The 1992 olympic games took place in Barcelona, Spain, and the corresponding computer game came from Ocean: The Games '92 - Espańa. The sports simulation boasts an impressive variety of diciplines, divided into three sections:<br><br>Track and Field: running, relay, hurdles, steeplechase, discus, shot putt, hammer throw, javelin, long jump, triple jump, high jump, pole vault;<br>Water Sports: free style, breast stroke, back stroke, butterfly, relay, diving;<br>Fighting: boxing, wrestling, judo, fencing.<br><br>Eliminating the different distances in single events (such as 100m, 200m, 400m and 800m freestyle), though, The Games' "over 30 events" melt down to 22; and counting only those which differ to some degree in their execution, it boils down to six: running, throwing, jumping, swimming, diving and fighting.<br><br>The Games '92 is divided in three parts: During preparation time, manage and train twelve athletes by sentencing them to gym time and daily practice. Game time advances with each action until the olympic games begin.<br>In pactice, heats and finals, you take control of your athletes and drive them to peak performances through rhythmical tapping of the cursor keys, and the occasional press of the space bar.<br>In the database section, you can read up on previous games and winning athletes, and take a look at Barcelona location maps.

[The Games: Summer Edition]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/games-summer-edition
Description=You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games.<br><br>You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition.<br><br>The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer.<br><br>If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more tricks. It also features many real facts of the history of the Olympic summer games.

[The Games: Winter Edition]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/games-winter-edition
Description=Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.

[Garfield: Big, Fat, Hairy Deal]
Publisher=Edge, The
Developer=Softek
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/garfield-big-fat-hairy-deal
Description=In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). <br><br>Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use.<br><br>Garfield needs regular food and rest - without one of these he falls asleep and it is Game Over. Contact with many foes is draining. A butcher's is one major food source.

[Garfield: Winter's Tail]
Publisher=Edge, The
Developer=Softek
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/garfield-winters-tail
Description=After a fruitful day spent on his favorite hobby (food, what else?), Garfield the cat falls asleep next to Jon's still open fridge. The chill coming out of the refrigerator induces a dream of the Swiss Alps, with Garfield going after the largest lasagna factory in the world and a mythical chicken that can lay chocolate eggs. It is the player's goal to make sure Garfield's dream comes to a happy ending before he wakes up. <br><br>Garfield: Winter's Tail comprises of three different mini-games.The first one has Garfield skiing downhill towards a ski-jump that will lead him straight to the rooftop of the lasagna factory. The second mini-game is set in the chocolate factory where the mythical chicken is employed: Garfield must ensure all the mechanical chickens in the factory are provided their chocolate supply flowing through a pipeline. Finally, he must ice-skate across a frozen lake, following the trail of chocolate footsteps left by the chicken.<br><br>As a disturbing element, Odie appears throughout the whole game. The drooling dog can steal some of the food Garfield needs to replenish his energy, but he can also tamper with the lift controls in the factory and saw holes in the frozen lake.<br><br>The three mini-games can be played in any order. However, playing the whole game from the skiing level first is the only way to be able to see the ending.

[Gateway]
Publisher=Pryority Software
Developer=Pryority Software
Released=1986
Systems=Macintosh
Genre=
Perspective=
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gateway
Description=After your uncle passed away, you inherited his house and possessions. Among the his personal items, you find a journal which indicates that somewhere in the house exists a portal to another universe. Your goal is to find it, and explore this strange other world. Can you find... the Gateway?<br><br>Like its predecessor (Forbidden Quest), Gateway is supplied with illustrated prints that provide clues not included in the text description.

[GATO]
Publisher=
Developer=
Released=1986
Systems=Apple II|Atari 8-bit|DOS|Macintosh
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gato
Description=BACKGROUND<br><br>In Gato, you play the commander of a United States submarine in the Pacific Ocean during World War II against Japanese warships.<br><br>GAMEPLAY<br><br>Gato is a 3D real-time submarine simulation game. Gameplay consists of missions where the primary directive is to navigate your submarine to track and intercept (multiple) enemy warships (patrol boats, destroyers, etc.) on the randomly created map and close in for the kill with torpedoes.<br><br>Combat itself consists of a direct visual of enemy ships (via periscope) and firing torpedoes at the correct angle to ultimately sink the ship. Be warned that although you have the element of surprise, enemy ships can fire back! <br><br>When all hell breaks loose, an identified submarine is a sitting duck to those Japanese guns. Be prepared to direct your damage control team to fix up your damaged submarine ASAP! The mission ends when you have successfully eliminated all targets in the map.

[Gauntlet]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1987
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Commodore 64|DOS|J2ME|Macintosh|MSX|NES|SEGA Master System|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gauntlet
Description=Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. <br><br>It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, has a  bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.<br><br>Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest. <br><br>Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route.  Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces your energy level.<br>Treasure is abundant throughout the levels and adds to your score.

[Gauntlet II]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|NES|PlayStation 3|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gauntlet-ii
Description=Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

[Gauntlet III: The Final Quest]
Publisher=U.S. Gold Ltd.
Developer=Tengen Inc.
Released=1991
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gauntlet-iii-the-final-quest
Description=Like in the prequels you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment.<br>These "quests" are very basic, for example you have to find object A, then bring it to B, advance to C and finally go to D to uncover the exit.<br>The big difference is the graphics. While you had a top down view in the first 2 games Gauntlet 3 has an isometric kind of view.<br>The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action again and this time they get backup by 4 new characters which include the Lizard, Neptune, Stoneman and the Iceman.

[Gazza II]
Publisher=Empire Software
Developer=Empire Software
Released=1991
Systems=Amiga|DOS
Genre=Action|Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gazza-ii_
Description=This edition of the second game licensed around England footballer Paul Gascoigne combines arcade action and management. A four-division Super League of top European clubs is featured, with the potential for multiple managers to play. You can buy, scout for and sell players, and set up individual tactical systems.<br><br>The in-game action has a side-scrolling view and close ball control. The game is tolerant of tough tackles, as these are usually successful and rarely result in a foul. You can swerve, chip and head the ball in any direction.

[Gazza's Super Soccer]
Publisher=Empire Software
Developer=Empire Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gazzas-super-soccer
Description=This was the first of the two football games licensed around Paul Gascoigne, then the most expensive player in British football history. The game is viewed top down, and can be set to either move left-right or top-bottom.<br><br>League and cup tournaments are included, as are single matches and set-piece practice sections (you have full control of these). The gameplay involves a number of advanced moves, and includes a gauge to control the exact dimensions of a kick (height and curl as well as strength), if you can use it quickly enough. Unusually, you have control over the goalkeeper, so can only blame yourself when you concede a goal. The players each have their own skills and strengths, and these develop as the game goes on – if you play well, your players become better, and more capable of facing better opposition.

[GBA Championship Basketball: Two-on-Two]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1986
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gba-championship-basketball-two-on-two
Description=GBA Championship Basketball can be played as One or Two Player vs. the Computer or Two Player with Computer Teammates and includes Practice Play.  <br>Draft your Teammates from a list of ten players whose styles are patterned after real professional superstars.<br>Practice with games like "Around the world" and "Horse", or go one-on-one with a friend.<br>You play GBA Basketball on a full court.  And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks.<br>After each game, you can read the sports page of the Gamestar Gazette to check box scores and division standings.

[Geisha]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/geisha
Description=Another so-called erotic adventure. A mad scientist kidnapped your girl-friend Eva, and wants to transform her in some sort of futuristic geisha (half machine, half human). You travel to Tokyo to prevent this from happening...<br><br>The game uses a point-and-click interface (with mouse support) and has several small sub-games included.

[Gemini Wing]
Publisher=Sales Curve Ltd., The|Virgin Games, Inc.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gemini-wing
Description=Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to you to clear up a situation scarily similar to reality in this arcade conversion.<br><br>Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections which fire at you.

[Gem Stone Legend]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gem-stone-legend
Description=The evil wizard Vangor wants to set Kohi under his domination. But you, brave bird-rider, and your Magus are against this. To defeat Vangor your Magus give you the secrets of the stone and the way to destroy it! You take the stone and promise to carry out your mission well. <br><br>The game is horizontal scrolling shoot-'em-up arcade, where you should eliminate flying enemies shooting at them with the fireballs of the bird you are riding. The fireballs style may be improved collecting power-ups. Pressing the shoot button for a longer time increase fireballs` power also.<br><br>There are five levels in the game, and it is available for 1-2 players. Two players mode is cooperative. Highest scores will be stored in 'Top 5' table.

[Gem'X]
Publisher=Demonware Softwarehaus GmbH
Developer=Kaiko
Released=1991
Systems=Amiga|Commodore 64
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gemx
Description=Like so many other puzzle games of the time, this game involves tiles of different colours, which must be manipulated to clear a succession of increasingly-difficult levels.<br><br>The basic idea is that you are presented with 2 sets of tiles, and must make the left one identical to the 'control' set on the right. The colours are defined in a sequence - red, green, blue, purple, yellow - and when you click on a tile, that tile's colour moves forward by two in that sequence (for example a blue one becomes yellow), whereas the tiles next to it move by one colour (for example, blue becomes purple). <br><br>Any that move past the end fo the sequence disappear, causing surrounding blocks to drop. You get a limited number of moves, and limited time as well. Fortuantely there are passwords, delivered by cutely-drawn naked Japanese girls (although the private parts are covered up).

[Germ Crazy]
Publisher=Electronic Zoo
Developer=Open Mind
Released=1991
Systems=Amiga
Genre=Simulation
Perspective=Top-Down
Score=4.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/germ-crazy
Description=In Germ Crazy, you play the part of a fledgling surgeon who must protect his patient from a debilitating, flesh-eating virus. The disease must be stopped by whatever means necessary; whether by antibody injections, black market drugs, amputation, or all-out germ warfare. Just be sure that your patient doesn't suffer too much surgical abuse or else he will be greeted by Mr. Grim Reaper himself. On the flipside, being too careful may result in the rapid spreading of this hideous mutant virus, and the poor victim will literally rot away until all that remains is a skeleton!<br><br>The gameplay is complex and unique, and resembles a more biological version of Sim City. There are six levels of difficulty, but even at the easiest level, Germ Crazy is a difficult game to master. The subject matter, although undeniably grim, is tempered with a sadistic sense of humor throughout.

[Get Dexter]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1987
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=Isometric
Score=1.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/get-dexter
Description=Crafton the android wants a life of freedom, away from the science experiments he is usually subjected to. Escaping the compound will require a security code, which is split into eight parts. Find the scientists who hold these to escape, in this isometric arcade adventure.<br><br>There are obstacles to interact with, and foes to work around. Contact with these drains your energy, but there are Nurse pods to recharge this. There are four types of barrier doors - red, green, blue and grey, each requiring their own keys. You are accompanied by Xunk, who can be used to help with this - he will also warn you of events as they unfold, and automatically follow you to the exit of each screen.

[GFL Championship Football]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gfl-championship-football
Description=This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen.<br><br>There are 28 teams split into four divisions; their names are fictional (including the Seagulls, Mustangs and Geronimos), and each is rated out of 3 on 8 areas of skill. Matches last for 4 quarters of either 4 or 7 minutes' in-play time. Menus to select plays or teams involve using diagonal movements for selection. <br><br>Standard Gridiron rules apply – gain 10 yards in 4 attempts (downs) without fumbling or having a pass intercepted; kick a punt or field goal if you are about to fail at this.

[Ghost Battle]
Publisher=Thalion Software
Developer=Interactive Design
Released=1991
Systems=Amiga
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ghost-battle
Description=Ghost Battle is one of the earlier games by the German company Thalion Software, who later produced such 16-bit classics as RPGs Amberstar and its sequel Ambermoon, and the platforming masterpiece Lionheart. Spanning five short yet brutally difficult worlds, the game borrows its visual style heavily from its better-known contemporaries like Shadow of the Beast and Ghosts 'n' Goblins.<br><br>A simple arcade-style action game with some rudimentary adventuring and timing based puzzles thrown in, Ghost Battle casts you as a nameless hero on a quest to rescue his, yet again, nameless girlfriend from a nameless bad guy. Enemies have a horror look and feel to them - ghouls and disembodied heads for example. Initially our hero is armed with rocks, but extra weapons can be collected for specific tasks such as the bosses who end each level.

[Ghostbusters II]
Publisher=Activision, Inc.
Developer=Foursfield
Released=1989
Systems=Amiga|Amstrad CPC|Atari 2600|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ghostbusters-ii
Description=Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.

[Ghosts 'N Goblins]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|BREW|Commodore 64|DOS|Game Boy Advance|Game Boy Color|NES|Wii|Windows Mobile|WonderSwan|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ghosts-n-goblins
Description=Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.<br><br>Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. <br><br>As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.

[Ghouls 'N Ghosts]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|Genesis|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ghouls-n-ghosts
Description=Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.<br><br>Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.<br><br>Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.

[Glob]
Publisher=
Developer=
Released=1990
Systems=
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/glob
Description=Glob is a collect-em-up game written in STOS.<br><br>You are trapped in Dr Car-acar-ton's clinic and to escape you need to eat all kinds of cakes and other delicacies that you find in the rooms of the clinic. The clinic has five floors and every floor has a different number of rooms. During your escape you will encounter many bonus items such as immunity, stop and speed. Keys will allow you to enter locked rooms. Certain rooms have been mined with time bombs, if you enter one of these rooms the bomb has to be disarmed before it blows or you will lose a life. Throughout the clinic monsters roam and if you touch one you will lose a life.<br><br>The floor of the clinic consists of tiles and there are many different tiles such as normal tiles (regular floor tiles that comes in many different colors), lava tiles (step on these and lose a life) and sliders (make you slide in a certain direction).

[Global Commander]
Publisher=Datasoft, Inc.
Developer=Martech
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/global-commander
Description=Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless.<br><br>The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.

[Global Effect]
Publisher=Millennium Interactive Ltd.
Developer=Millennium Interactive Ltd.
Released=1992
Systems=Amiga|Amiga CD32|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/global-effect
Description=Essentially similar to The Settlers AKA Serf City, Global Effect involves building up a sound local economy before going out to attack other nations and rule the world. Cities must contain housing, food sources and power supplies, which is where it gets complicated. You can choose the environmental settings of the game, in a similar way to Civilization - an icy world or a post-apocalyptic one make things much tougher.<br><br>Environmental factors play the biggest part in this game, as you have to use efficient power sources if possible. You only get a certain level of power at the start of the game, and have to build enough 'green' things to increase it further - trees are the most effective.<br><br>Once you have a fully functional city capable of supporting military units of any quality, these can be directed off into battle by giving them pre-planned flight paths which can be over-ridden if need be.<br><br>Two-player games can be played via null-modem cables, even across different systems.

[G-Loc Air Battle]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/g-loc-air-battle
Description=The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently.<br><br>The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black. <br><br>Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at.

[Gnome Ranger]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gnome-ranger
Description=Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game.<br><br>The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones.<br><br>Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an emphasis on object-manipulation and character interaction, rather than map-making.<br><br>Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. This co-operation is essential to solve many puzzles, and takes place in a world where characters have their own aims and motives. There are BRIEF and VERBOSE modes of text. The screen display adds a 'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example.

[Goal!]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Inc.
Released=1994
Systems=Amiga|DOS
Genre=Sports
Perspective=Top-Down
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/goal_
Description=Goal takes the basic gameplay of Dino Dini's previous Kick Off games, but updates most features in some way. The control is loose, making it tricky to keep the ball while dribbling, and holding down fire when the ball is at your feet will trap it, allowing you to pass it more easily.<br><br>Teams from various European countries are included, and you can customise these by moving players around, and changing the starting lineups and formations. An Arcade Challenge mode sees you play matches against each of the 5 computer team speeds, in succession, until you lose one - you can also arrange leagues or play individual matches.<br><br>A wide range of options are included, with variable wind settings, a range of pitches and referees, variable match lengths, and the chance to play up/down or left/right, a choice of close or distant view, and variable computer speed and skill (these can be combined to vary the game quite significantly).

[Gobliiins]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1992
Systems=Amiga|DOS|iPhone|Macintosh
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gobliiins
Description=Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible switch between them and control them separately. Most of the puzzles are based on coordinated actions. One can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes in 22 landscapes, each of which has puzzles which must be cleared. The characters have limited energy, which can be sapped by traps.

[Gobliins 2: The Prince Buffoon]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1992
Systems=Amiga|DOS|Windows 3.x
Genre=Adventure
Perspective=Side-Scrolling
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gobliins-2-the-prince-buffoon
Description=The second in the series of adventure-puzzle games.  In this installation, you only have two imps to control instead of three.<br><br>Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.

[The Godfather: The Action Game]
Publisher=U.S. Gold Ltd.
Developer=Creative Materials
Released=1992
Systems=Amiga|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/godfather-the-action-game
Description=Following the movie series (and released in conjunction with The Godfather III)- work your way up the Corleone family ladder over the span of 50 years, and attempt to destroy the rival families.<br><br>A walk-n-shoot game; each of the five levels represents a decade from the 1940s to the 1980s.  Shooting rivals increases your standing, while shooting innocent people lowers it.<br><br>Each level also provides the opportunity for shootouts, a reflex-testing mini-game that requires you to kill people who draw their guns as quickly as possible, while not killing those that don't draw their guns.

[GodPey]
Publisher=Reservoir Gods
Developer=Reservoir Gods
Released=May 26, 2002
Systems=
Genre=
Perspective=
Score=3.4
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/godpey
Description=Godpey, a clone of Gunpey, is all about lines. On a playfield filled with squares, tiles with diagonal and angled lines pop up from below, and it is your job to make a connection from the left to the right by moving the tiles so that the lines with their different angles connect. Moving tiles is done by moving a cursor, two tiles high, which will swap out the two tiles it is covering.<br><br>The actual story of Godpey is about a poor monkey who has lost all his vegetables. After rejecting the idea of making vegetables out of Alan Titchmarsh, he comes to the conclusion that drawing lines will somehow take him to his veggies.<br><br>Godpey features a lot of gameplay modes, unlocked by gathering experience points. While the most basic mode is just about simple connecting for as long as you can stand it, the next mode adds a stress elements since no tile must ever be pushed off the playfield. In other modes, you play against time for points, or are presented with screens already filled with tiles that you must arrange into one big branching line involving each and every tile. The final mode is the story mode, which tells the story of the monkey in pretty cut-scenes. As you level up, the monkey is adorned with a new vegetable-themed hat.<br><br>Godpey can be played alone, against a friend or against the computer.

[Gods]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=1991
Systems=Amiga|DOS|Genesis|PC-98|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gods
Description=Hercules is aiming to achieve immortality by completing the task the Gods have set him. His task is presented as a  platform adventure set in ancient Greece, featuring a variety of enemies as you play it through.<br><br>Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock.

[Goin' Down with the Captain]
Publisher=Ninth Wave Software
Developer=Ninth Wave Software
Released=1995
Systems=
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/goin-down-with-the-captain
Description=Goin' Down with the Captain is a freeware platform game written in GFA BASIC v3.5 with Sprite Works Development Kit.<br><br>While on a short trip out at see the ships pipes starts to leak. Your job as a cabin boy is to fetch all the ships life buoys inside the ship and place them in their holders on deck. You can only carry two buoys at a time so on the later levels you have to make several trips down into the ship. If you encounter a leak you can fix it simply by moving onto it. The only enemies you encounter in this game is crabs who have invaded the lower decks of the ship.<br><br>Each level is one screen wide and at least two screens deep. The game is controlled by joystick.

[Golden Axe]
Publisher=Virgin Games, Inc.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|iPhone|SEGA Master System|TurboGrafx CD|Wii|Windows|WonderSwan Color|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/golden-axe
Description=Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.<br><br>This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself.

[The Golden Path]
Publisher=Firebird Software Ltd.
Developer=Magic Logic
Released=1986
Systems=Amiga
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/golden-path
Description=Y'n Hsi is a Buddhist monk whose father was murdered by a warlord called Ch'un Kuei. In order to defeat the tyrant and regain his family's palace, he must tread the golden path, the road to transcendence.<br><br>The Golden Path is a point and click adventure game. Instead of using verbs like in Maniac Mansion, the player controls the monk with the mouse by moving a cursor shaped like a Chinese letter and clicking directly at him on the screen. Left-clicking on a spot on the ground moves the monk towards it. Left-clicking below Y'n Hsi makes him bend over to drop or pick objects on the ground. Left-clicking above his head makes him try to use the object he is holding at the moment (if it is not possible to do so, a question mark appears). Right-clicking makes him punch and kick, his defense against enemies. Every time the monk is hit, the inventory briefly flashes. A book sits at the bottom-left of the screen, and serves as a hint system of sorts. When clicking on it, a message about the screen appears with explanations to events, characters and objects. Besides the book is the inventory with four slots for objects. Left-clicking on an object places it on Y'n Hsi hands. Above the inventory is a slowly withering vine as the energy bar. It grows with the completion of certain tasks. <br><br>The main objective is to follow the golden path. Literally. On the bottom-right of the screen there is a small version of the main game screen that shows the path and its bifurcations. The character moves from screen to screen collecting things laying around, fighting the occasional enemy and using the right object at the right place.<br><br>Pressing S saves the game, while typing L loads it.

[Gold of the Americas: The Conquest of the New World]
Publisher=Starbyte Software
Developer=SSG Strategic Studies Group Pty Ltd.
Released=1989
Systems=Amiga|Apple IIgs|DOS
Genre=
Perspective=
Score=3.8
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gold-of-the-americas-the-conquest-of-the-new-world
Description=Subtitled "Conquest Of The New World". A four player strategy game in which you took the role of either England, France, Spain or Portugal and set about exploring and conquering the New World: America. This game was historically accurate so if you want to win, best be Spain :-). You had to look after your colonies, explore unknown regions and invade other players territory.

[The Gold of the Aztecs]
Publisher=U.S. Gold Ltd.
Developer=Kinetica Software
Released=1990
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gold-of-the-aztecs
Description=You are Vietnam war veteran Bret Conrad,  who becomes an adventurer. Go everywhere on the world, find gold, walk in to the jungle... One day, you receive an old map about the lost city of Quetzacotl, and it's cache of gold. You prepare your bag, gun, knife and let's go to the adventure !<br><br>In gameplay Gold Of the Aztecs is similar to Psygnosis' Barbarian (by the same author), and you must go screen by screen to finish it. Over 140 main character movements are included. There are traps at each screen like stones or dangerous bridge.

[Gold of the Realm]
Publisher=Magnetic Images
Developer=Magnetic Images
Released=1988
Systems=Amiga
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gold-of-the-realm
Description=A dying man is found on your doorstep. He hands you a map and in his dying breath, tells of a great treasure of gold located in one of four castles built by the Four Princes of the Realm. Although deserted for many years now, the gold still remains, along with only a few evil things and remnants of sorcery that watch over the treasure.<br><br>You remember a tale your grandfather has told of a disguised evil magician who had won the favor of the Four Princes and would serve as the Court Magician. They would later trust him to hide away the Realms riches within the Gray Castle, protected by his magic. But, once the gold was in his grasp, the magician rose up against the Princes, casting them out of the castles with powerful spells of magic. Legend also says demons rose up to destroy any that remained in the land, especially each of the Princes of the Realm. Very few survived to tell the tale. With only your work horse as company you leave on your quest. <br> <br>At the start of this game of exploration, you have a choice of difficulty, Easy, Medium, and Hard. The Easy level has one castle to explore with 79 different screens. The Medium level has two castles, and 159 different screens. The Hard level has four castles and 320 different screens. Each increased level of difficulty has more foes and obstacles to overcome, and more items to find. In addition, the Hard selection will randomize certain items and conditions giving 4096 possible games, which effectively makes Gold of the Realm always different whenever you start a new game.<br><br>Make your way through the castles by picking up items and using them when necessary. Pick up items by standing over the item and pressing the joystick button. The name of the item and its image will appear in the Status Bar. To use an item or drop an item from your inventory, its name must be showing in the Status Bar indicating that it is the current item. To drop an item, stand on a blank area of floor and press the joystick button once. (Items can only be dropped on wooden floors). <br><br>Avoid being touched by a spook - they will steal your current item and drop it somewhere in the Realm. Doors can be opened by standing near them and pressing the joystick button. Move up and down staircases by standing on the steps and pressing the joystick button. <br><br>Map and save often to succeed on your quest. If you have defeated all obstacles, and have the treasure, go back to your horse, and press the joystick button.

[Goldrush]
Publisher=
Developer=
Released=1987
Systems=
Genre=Action
Perspective=Platform
Score=1.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/goldrush
Description=Goldrush is a single screen multi-level Lode runner clone. <br><br>The background story tells us that its the year 3081 and you are a new class III runner. Your first mission is to recover the PosiGold stolen from the Galactic Government on the planet Supre-60. The PosiGold is located on a spaceship where every deck is guarded by a single class II droid. You carry a 4D plastic carrier bag to carry the recovered PosiGold in plus thousands of bombs.<br><br>Bombs only works on the floor and not on ladders, glass or the guard. After a while the ships computer will restore the damaged floor without any regard for what's in its place. Once a level has been cleared of stolen PosiGold the level exit will be revealed. Droids can be heat seeking or motion seeking (players choice).

[Gold Rush!]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1989
Systems=Amiga|Apple II|Apple IIgs|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gold-rush
Description=In Gold Rush!, Jerrod Wilson (the player) receives a letter from his long-lost brother (who fled the city years before when was hastily accused and convicted of a crime he didn't commit) asking him to join in Sacramento, California. If that's not enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find his brother and "strike gold" (literally).<br><br>Released late into the lifespan of Sierra's AGI engine, Gold Rush! features some tricks not seen before the more advanced SCI engine, such as enlarged characters, but it is best known for the three routes available to reach California: by land, travel by boat to reach the Atlantic shore of Panama, cross the isthmus, and then get a second boat in the Pacific shore, or making the dangerous all-boat trip by Cape Horn. Each route has it's dangers: Cholera might strike as you make your way across the Northern states or your boat might sink.. As usual with Sierra adventures, instant killing happens if the player is careless, but will also happen at random. Other important (and innovative) concept is the game being timed. If Jerrod takes too long to leave Brooklyn, passages to California increase in price, and his house devalues.

[Graeme Souness Soccer Manager]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/graeme-souness-soccer-manager
Description=Graeme Souness Soccer Manager is a basic football managing game based on the English leagues where the player is responsible for bringing a team (any available) from the Conference to the top division.<br><br>Options are limited: the player can select the starting eleven, the players being rated in both ability and fitness, explore the transfer market for signing better players and request overdraft extensions. While no player refuses the sign for your team (even if it's still on the Conference), the real game challenge is to balance finances, and avoid paying too much in wages while still in the lower divisions.

[Graffiti Man]
Publisher=Rainbow Arts Software GmbH
Developer=reLINE Software
Released=1987
Systems=Amiga|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/graffiti-man
Description=You are a graffiti artist who must get through four locations while avoiding all kinds of people that are constantly shooting projectiles or objects at you. These people include old men, police officers, skaters, and women that throw flowerpots on your head. If you come into contact with people, you will lose a life. When you get hit by a projectile or object, you lose one of your spray cans, and if you run out of these, you will also lose a life.<br><br>When you get to the end of each location, you will reach a wall where you can spray-paint on. If you spray over the specific regions, you will get rewarded for your effort. You are on a time limit on these sections, and when time runs out, you move to the next location.<br><br>When you have completed this short game, you are treated to a paint program that lets you spray-paint at your own free will, without a time limit. You can choose the size of the paint, its color and density. In the Amiga version, you can also clear the display if you make a mistake.

[Graham Taylor's Soccer Challenge]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1992
Systems=Amiga
Genre=Simulation|Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/graham-taylors-soccer-challenge
Description=Although Graham Taylor was the England international football manager at the time this game was released, you start the game managing in Division 3 of the league, and have to work your way up, either by improving your squad or by doing well enough to earn a job elsewhere. Once you can finish in the top 5 of the league, you get a password to load the international management game, in a manner similar to many of Dinamic's games.<br><br>The standard features of football management games are included, such as player transfers, team selection and organising training. You have a team of scouts who can be sent out to investigate other clubs, giving ideas on potential signings and helping you plan for future matches. A full squad of young players who could potentially challenge for the first team are on offer as well. <br><br>You can directly interact with your players, and also recieve newspaper reports assessing your team's performance. The matches are represented by fully-animated match footage, which is of a comparable visual standard to Krisalis' arcade football games.

[Grandad 2: In Search of Sandwiches]
Publisher=Grandadsoft
Developer=Grandadsoft
Released=1993
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/grandad-2-in-search-of-sandwiches
Description=Grandad 2: In Search of Sandwiches is the sequel to Grandad and The Quest for The Holey Vest. It's an adventure game written in STOS. Grandad has decided that he spends far too much time indoors so today he has decided to get some fresh air. He packs his sandwiches, gets on his trike and rides down to the local park. When he gets hungry in the early afternoon he discovers that he has misplaced his sandwiches. He is sure he misplaced them somewhere in Funland and you have to help grandad find them. Guide grandad around the park and gather clues, items and solve puzzles.

[Grandad and The Quest for The Holey Vest]
Publisher=Grandadsoft
Developer=Grandadsoft
Released=1992
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/grandad-and-the-quest-for-the-holey-vest
Description=Grandad and The Quest for The Holey Vest is an adventure game written in STOS. Grandad, who is rather old, has a habit of placing things in strange places and then forget where he has put them. One morning he wakes up and discovers that there is a bit of a nip in the air. He decides that he'll need to put on his string vest but he can't remember where it is. You have to help grandad find it. Guide grandad around his house, gather items, solve puzzles and unlock doors.

[Grand Fleet]
Publisher=Simulations Canada
Developer=Simulations Canada
Released=1989
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/grand-fleet
Description=Grand Fleet is a World War I Tactical Naval Combat Wargame/Simulation. The time frame covers from the beginning of the dreadnought era in 1906 thru the end of World War I and extending through 1920. It covers the major clashes between the Germans and British and includes a scenario generator. The player represents the senior naval commander for his side. When the game ends the player is given an after action report composed of the final victory point totals and a ship status report that will display the closing situation for each vessel involved in play.

[Grand Monster Slam]
Publisher=Rainbow Arts Software GmbH
Developer=Golden Goblins
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/grand-monster-slam
Description=Every five years the various races inhabiting the fantasy world of GHoLD meet for the Grand Monster Slam tournament to discover which is supreme. You must win a total of 9 matches to prove yourself, with two sub-games to negotiate (Revenge of the Beloms and Faulton Feeding - fortunately these can be practiced from the main menu) as well.<br><br>The basic game sees you and your opponent start with a row of six Beloms (small round creatures) which must be kicked across the pitch quickly enough to leave your opponent with all 12 at his end. When this happens you can run to his end to win. The main things to avoid during the match are being hit by a shot and kicking one into the crowd. When hit you lose time recovering, and are penalised with a Pelvan, which can cost you up to 3 Beloms, by hitting the crowd.<br><br>After every third match you must play the Faulton Feeding game, which involves aiming at six progressively-higher poles to hit the Faulton creature with the food - fail to get enough of these and you must replay the previous match. After other games you play the Revenge of the Beloms game, in which Beloms hurtle towards you and must be deflected away with your pole - failure to clear enough before one hits you reduces your score from the previous match.

[Grand Prix 500 2]
Publisher=Microďds
Developer=Microďds
Released=1991
Systems=Amiga|Amstrad CPC|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/grand-prix-500-2
Description=You can choose between 4 bikes, 12 tracks (including favourites like Brno, Suzuka and Spa), with 1 or 2 players in this Grand Prix motorcycle racing simulation. You can play a full season including qualifying modes, a single race, or simply practice a circuit to learn it and master the controls. Like the first Lotus game the game always uses a split screen; in one-player mode the top half of the screen displays the track map.

[Grand Prix 500 cc]
Publisher=Microďds
Developer=Microďds
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/grand-prix-500-cc
Description=Grand Prix 500 cc is a motorbike simulator viewed from behind your bike. It lets you ride on 12 circuits all around the world. You can play either alone or against a friend (with an unusual vertically-split screen), and in addition to the championship mode (9 laps with 6 competitors) there's a training mode (just 2 laps with 2 competitors). You can chose to race on any circuit at a time or go for the world championship mode where you race on the circuits in order.

[Grand Prix Master]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/grand-prix-master
Description=A motorcycle racing game recreating the now-defunct 80cc world motorcycle racing championship. It was licensed around Spanish ace Jorge Martinez 'Aspar', and your (and his) racing rivals including future 500cc World Champion Alex Criville.<br><br>The game features a full practice mode as well as qualifying and races. There are only 8 computer bikes, although the real life championship points system is used, meaning that the penalty for not finishing is bigger than in real life, especially as you only have 5 bikes to last the season. The game is viewed from overhead, and the controls are, unusually, direction based, so to take a straight which (in the overhead view) involves going up and to the right, you must push the joystick in that direction.

[Gravity]
Publisher=
Developer=
Released=1990
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gravity
Description=Gravity is an isometric-perspective action game whose gameplay centers around maneuvering a spaceship around a three-dimensional isometric grid in an attempt to colonise planets. Centers of gravity create "pits" on that grid, which are the basic obstacles to maneuver around.<br>An alien species called "Outies" plans on transforming all suns of the galaxy into black holes. They feed off raw energy, and as black holes are a good source of that, they attempt to create as many as possible of them. The player is sent out in a scout ship to colonise worlds in an attempt to gain resources to use for battling the Outies.

[Gravity Force]
Publisher=
Developer=
Released=1989
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gravity-force
Description=Gravity Force is a game of dexterity. You task is to pilot a small spaceship through a series of mazes spaceship and collect various cargo containers on your way. Your spaceship obeys to the law of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions.<br><br>The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as starting point in the main menu. The ten highest scores achieved will be permanently saved on disk.<br><br>There are three other game modes available: Race, Two Pilot Race and Dogfight.<br>In Race mode you can choose one of 10 available tracks and try to achieve best times. You'll have to avoid obstacles similar to the one found single player mission mode, a crash means that the race is over. If you succeed in achieving a track record it will be saved permanently also.<br>Two Pilot Race offers three different tracks. The screen is splitted into two parts. Your only task is to reach the finish line before your opponent. If you crash you'll be respawned at the starting point.<br>Dogfight offers two tracks where you can fight against another player. The player which lost all lives first is the looser.

[Great Courts 2]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1991
Systems=Amiga|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=0.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/great-courts-2
Description=Great Courts 2 is the sequel to Great Courts. <br><br>This tennis simulation has some nice features. First you create your player. You can distribute some character points (for example: speed, forehand, backhand, etc.) like a role-playing game. These skills will raise after a few winning matches. Then you must select the tournaments you will play. There are all ATP tournaments for choice-  you can also play the Davis Cup. After every tournament you get some price money. There you must play the single and double matches.<br><br>In training you can also play against a ball machine or against a friend. It's also possible to play 1 against 2.

[The Greatest]
Publisher=Beau Jolly
Developer=Virgin Games, Ltd.|Revolution Software Ltd.|Vektor Grafix Ltd
Released=1993
Systems=DOS
Genre=Adventure|Simulation|Sports
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/greatest
Description=The Greatest is a three game compilation consisting of games originally published by Virgin Games:<br><br>1. Dune (PC only)<br>2. Jimmy White's Whirlwind Snooker (Atari ST only)<br>3. Lure of the Temptress<br>4. Shuttle

[The Great Giana Sisters]
Publisher=GO!
Developer=Time Warp Productions
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/great-giana-sisters
Description=The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros.<br><br>After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. <br>  In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

[Great Napoleonic Battles]
Publisher=Impressions
Developer=Impressions
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/great-napoleonic-battles
Description=Great Napoleonic Battles is a turn-based hex wargame which not only allows players to play three epic battles from the Napoleonic Wars but also includes a construction kit to re-create any land-based battle of the Napoleonic period. <br><br>It consists of four programs: a 'Battle' program to play scenarios; a 'Mapmaker' to customise or create new maps; a 'Menmaker to create or modify units and pieces used in the battles; and a 'Warmaker' to modify rules, objectives and conditions of combat.<br><br>The game comes with three ready-made scenarios - the battles of Marengo and Waterloo, where you play the French, and the battle of Quatre Bras where you play the British. Players can choose to play either side in a user-created scenario, or create two-player scenarios.

[Greg Norman's Shark Attack! The Ultimate Golf Simulator]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/greg-normans-shark-attack-the-ultimate-golf-simulator
Description=Eight man-years of development resulted in this detailed recreation of golf, endorsed by one of the great players of the 1980s. Two courses are included, with 3D modeling of the effects of ball lie and swing style. You can disable ball effects to make it more straightforward, and weather and wind effects are optional.<br><br>Match play and stroke play are included, as are Fourball, Foursome and Greensome modes for 4 players in 2 teams of two, as well as a practice mode. The game is played from a 3D perspective, with an overhead view before each shot.

[Gremlins 2: The New Batch]
Publisher=Elite Systems Ltd.
Developer=Motivetime Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=5.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gremlins-2-the-new-batch
Description=As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance.<br><br>Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.

[Greystone]
Publisher=Malinche Entertainment
Developer=Malinche Entertainment
Released=Dec 01, 2003
Systems=Amiga|DOS|Linux|Windows|Windows 3.x
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/greystone
Description=Patients and staff are being systematically slaughtered at Greystone.  After three murders in just two weeks leave local police stumped, they turn to the New Jersey State Police for help.  You, a detective with the state police, enter Greystone undercover as a patient.  Since everyone in Greystone is a suspect nobody on Greystone's staff knows your true identity.  As far as everyone is concerned, you're just another patient with problems.<br><br>As far as text adventure games go, exploring Greystone will be challenging as there are acres of land to be explored containing forests, trails, ponds, basketball courts and even a softball field! You will make your way through underground tunnel systems, many buildings, both active and abandoned, and even the surrounding neighborhood in search of clues, evidence and witnesses as you pursue the criminal.  Interacting with several key characters in the story you're challenged to ask the right questions to the right people in addition to knowing when to tip your hand with critical evidence you'll gather. When you make your move and and arrest someone, you have to be 125% positive your case is strong enough to get your suspect convicted.<br><br>Parts of Greystone may appear haunting; you'll be walking the halls and corridors of areas long since closed as you strive to solve the mystery of Greystone.  What's even more chilling is that the murderer is seeking  you out just as much as you are seeking your culprit!<br><br>Implemented in the tradition of Infocom's Witness and Deadline, you'll be talking to witnesses, suspects and just ordinary patients.  As you explore Greystone, ask these people important questions and gather evidence as you establish motive for your prime suspect and build your case. With forty different endings, your skills as a detective will be taken to their limits.

[Gridrunner]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1989
Systems=Amiga|Atari 8-bit|Commodore 64|Dragon 32/64|VIC-20|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/gridrunner
Description=This is an arcade game in the style of Centipede.  You control a ship, at the bottom of a grid.  Moving toward you in a zig-zag is a chain of pods.  The object is to shoot them before they get the ship.  As the pods are shot, the dead pod remains on the screen, as a blocker to your bullets. The live pods on either side form two new chains, both moving toward you.<br><br>Further complicating the game are two guns outside the grid, shooting at your ship from beneath and from your left side.  You are able to move into the grid, toward the pod-chain, to avoid the guns.  The combination puts pressure on you, from front, back and the side.

[Guided Missile]
Publisher=
Developer=
Released=Feb, 1991
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/guided-missile
Description=Guided Missile is an action game for two players where each player controls 8 guided missiles. The aim of the game is to destroy the opponents four installations, just press fire and try to steer the missile to a suitable target. Player one controls the bottom of the screen and player two the top part. The game was created using STOS.

[The Guild of Thieves]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/guild-of-thieves
Description=As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing for a puzzle - something else will screw it up more.

[Gunship]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|MSX|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/gunship
Description=Gunship depicts the Western world's finest attack helicopter:  The AH-64A Apache.  This simulation recreates the weapons, flight systems, and performance of the real machine.  You control an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missles for duels with enemy helicopters.<br><br>Gunship starts with flight training at a base in the USA.  Tutorials teach you to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the USSR and it's Warsaw Pact allies in Western Europe.

[Guy Spy and the Crystals of Armageddon]
Publisher=ReadySoft Incorporated
Developer=ReadySoft Incorporated
Released=1993
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/guy-spy-and-the-crystals-of-armageddon
Description=In this interactive cartoon you are brave English soldier, who must stop Fascist Von Max, who wants to build a Doomsday Machine with the special crystals. On every level you have to do something different such as shooting the foes, different fights, several chases, etc. Progressing in game allows you to watch the very colorful animation of perilous adventure.<br><br>Part of Sullivan Bluth's games group (Space Ace 1-2, Dragon's Lair 1-3).

[Hack]
Publisher=
Developer=
Released=1986
Systems=DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hack
Description=Hack is the precursor to NetHack, both members of the family of text-based Rogue-like games.  The gameplay of Rogue and its descendants is the quintessential computer role-playing game (RPG):  Choose a character class and venture forth into the dungeon to fight monsters and gain treasure.<br><br>Like all descendants of Rogue, Hack is displayed from a top-down view, painted with text characters.  The player ventures throughout the dungeon, visiting rooms connected by thin corridors.  Gameplay is turn-based, with the turn beginning with the player's action (move, attack, eat, cast spell, etc.).  Commands are mapped to various letters of the keyboard, including "i" for inventory, "e" for eat food, etc. with one exception:  Attacking a monster involves running into it, so the "attack" function shares the same keys as movement.<br><br>Hack is one of the first significant deviations from Rogue, notable by the rich interaction possible in the game world:  Simple actions result in complex (yet logical) reactions.  For example, it is not uncommon to throw a boomerang only to miss the target and have it return to hit the player; or kill a monster that has the ability to turn you to stone as an attack, then accidentally step on its carcass on the way out and turn to stone; or having a bolt of fire from a magic wand ricochet around the room, hit the player, and cause his magic scrolls to catch on fire; etc.  In addition, monsters and objects have secondary, hidden properties; for example, killing and eating a leprechaun will result in the player randomly teleporting to different locations.<br><br>Hack was originally written by Jay Fenlason, then heavily modified by Andries Brouwer.  Hack was ported to several different operating systems in 1986, then all the versions were merged into a single port by Mike Stephenson called NetHack, which deviated sufficiently significantly from any one version of Hack that it is considered a new game.

[Hacker]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|MSX|PC-88|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hacker
Description=Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the adventure as a real hacker would do, lacking information of what is to come, only driven by your ambition. Consequently, the game opens with a plain text screen, prompting you for the login password. To break into the system is the first puzzle you've got to solve.<br><br>Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. When delivered to the correct city, you can exchange these items for a piece of evidence. If all evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades wasn't hard enough, frequent system malfunctions and security checks test your skill as well...

[Hacker II: The Doomsday Papers]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Commodore 64|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hacker-ii-the-doomsday-papers
Description=Hacker II: The Doomsday Papers is a real-time strategy game.<br>It is the sequel to Hacker <br><br>Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - although nobody knows why a serious hacker might want to crack a help service for computer games...). However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, again,  involves a robot drone and you're the one at the remote control. Although this time, it's not the whole globe that's your playground, but a high security facility in Russia, where the plans for global domination are hidden.<br><br>In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, you've got to trick the observers. By tapping the surveillance system you can see what cameras are currently active and which rooms they monitor. Your task is to bypass the video signal of the right cameras with a taped recording of an empty room, so that your drone is hidden from the view. You control four monitors, which you may freely switch to show the security monitor, the radar map, VCR output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It is.

[Hammer Boy]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hammer-boy
Description=Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole.<br><br>Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay.<br><br>This game is based on the comic book hero.

[Hammerfist]
Publisher=Activision (UK) Limited
Developer=Vivid Image
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hammerfist
Description=In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements.<br><br>You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all enemies, as well as taking out the robots which keep the doors locked.

[HardBall!]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Commodore 64|DOS|Genesis|Macintosh|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hardball
Description=Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played.

[Hard Drivin']
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|Lynx|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hard-drivin
Description=Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... <br><br>The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. <br><br>Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. <br><br>The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

[Hard Drivin' II]
Publisher=Domark Software, Inc.
Developer=Tengen Inc.
Released=1991
Systems=Amiga|DOS
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=2.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hard-drivin-ii
Description=Tengen's arcade racing game Hard Drivin' featured bold 3D polygon graphics and a chaotic feeling of speed. By all accounts, the home versions weren't really good enough, so Domark had a second attempt at making a good computer game out of it.<br><br>Many of the bugs in the original, such as cars appearing through the hills, are gone. The frame rate of the game increases slightly, with the controls being more reliable. A 2-player mode has been added. There are also 4 new tracks and a course designer.

[Hard 'n' Heavy]
Publisher=reLINE Software
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Commodore 64
Genre=Action
Perspective=Platform
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hard-n-heavy
Description=Jump and Run game during which a little robot (named 'Heavy' respectively 'Metal') runs through five side scrolling worlds (a la Mario). Various enemies hinder progress and can be killed using an upgradable weapons system based on bouncing balls and a flamethrower. Extras and 'diamonds' can be collected from shooting or otherwise destroying rocks and walls. There are two playing modes available, one player or two players.<br><br>Extra lives will be earned depending on the number of diamonds collected. Warp Zones and hidden entrances allow access to secret zones in the levels. Each world ends with a boss monster.

[Hard Nova]
Publisher=Electronic Arts, Inc.
Developer=Malibu Interactive
Released=1991
Systems=Amiga|DOS
Genre=Action|Adventure|Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hard-nova
Description=Take control of your own team of high-tech mercenaries in this sci-fi role-playing game.  Pick your team and take on dozens of missions in four star systems, each increasing in difficulty and profitability.  Gameplay features three different real-time combat systems: deep space, air combat within a planet's atmosphere, and ground battles on the surface.

[Harlequin]
Publisher=Gremlin Graphics Software Ltd.
Developer=The Warp Factory
Released=1992
Systems=Amiga
Genre=Action
Perspective=Platform
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/harlequin
Description=Harlequin grew up living in Chimerica - paradise for any inquisitive child with its vast acres of surprise. When he left it to find a more challenging and mature world, it gradually withered away, and its many inhabiting creatures turned nasty. Harlequin must return to neutralise them.<br><br>He does this by firing hearts of love at them, as contact with any of them is fatal. The gameplay is platform-based, with lots of vertical ascents to be made, and features lots of bonuses and hidden sections.

[Harley-Davidson: The Road to Sturgis]
Publisher=Mindscape International Ltd.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Action|Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/harley-davidson-the-road-to-sturgis
Description=It's just 10 days away from the great bike drop bash happening at Sturgis South Dakota, and you're miles away!<br><br>Ride your Harley through the open countryside to get there in time.  You must dodge fallen rocks, automobiles, outrun the police, and rescue a few wayward females with car troubles along the way.<br><br>During your adventure, you'll be required to upgrade your motorcycle, join cycling events in local towns, and talk to natives in the local stores.<br><br>Once you get to Sturgis, then the real fun begins!

[Harrier Mission]
Publisher=Anco Software Ltd.
Developer=Anirog Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|Electron|MSX
Genre=Simulation
Perspective=Top-Down
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/harrier-mission
Description=Is anyone better placed to write a simulation of a Jump Jet than someone who flies them for a living? With any luck, no - Vaughan Dow is behind this attempt at an accurate recreation of his day job.<br><br>You can take on one of four statuses, from Flight Lieutenant right up to Group Captain, with a practice mode also included. You must use guidance missiles and close-range guns, while paying attention to your fuel level, and the wind on higher difficulties.

[H.A.T.E.]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hate
Description=Hostile All-Terrain Encounters await in this shoot 'em up notable for it's unusual diagonal scroll, which is similar to Costa Panayi's previous Highway Encounter series. As nobody is qualified to take the enemy on, your task is to complete the 30 levels of training (the actual war could've been the basis for a sequel, although this never happened).<br><br>The levels alternate between controlling a Star Fighter plane and a Ground Assault Vehicle; the latter is faster but is confined to ground motion. The plane can move up and down to make dodging the simulated enemy fire easier. This generally comes at you in waves, although there are also ground installations.<br><br>Central to the game is to shoot at the cases of plasma crystals, and then fly over these so as to carry them to the end of the level. Dying loses you one of these crystals if you have at least one, or a life if you do not. Completing a level with at least 2 crystals is effectively a restart point as well, as when you die you are sent back to a level in which you collected at least 2.

[Hawaiian Odyssey Scenery Adventure]
Publisher=subLOGIC
Developer=subLOGIC
Released=1989
Systems=Amiga
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=4.2
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/hawaiian-odyssey-scenery-adventure
Description=Hawaiian Odyssey Scenery Adventure is a scenery add-on for subLOGIC Flight Simulator II for Atari ST and Amiga series computers. This Scenery Disk covers the nine major islands of Hawaii, focussing on Honolulu, Pearl Harbor and the Mauna Loa volcano. It differs from the regular Scenery Disks in that it includes a scenery adventure to explore the beautiful Hawaiian islands. Experimental Scenery Locations support this adventure, and can be chosen as take off locations. One of these locations will throw the pilot in a time/space warp... Seventeenth-century ship, Seven Portals, 8,000 foot keyboard, and goddess Pele, are few keywords that describe this adventure.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are twelve other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan. Additionally there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Hawkeye]
Publisher=Thalamus Ltd
Developer=Boys Without Brains
Released=1989
Systems=Amiga|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/hawkeye
Description=A bi-directional horizontally scrolling platform game, Hawkeye has the player in control of an SLF (Synthetic Life Form) controlled from an underground bunker by the Xamoxians. On each level, the eyes of the hawks in the status panel flash to indicate the direction to travel in to find a puzzle piece. Four pieces are needed to complete the level, but there were also other pickups such as ammo and energy. There were 12 levels to complete plus a hidden bonus level.<br><br>The player has a choice of four different weapons. The basic pistol had unlimited ammo but did little damage. The machine gun had a faster rate of fire, the laser did more damage and most powerful of all was the rocket launcher - but all three soon ran out of ammo.<br><br>The game features parallax scrolling backgrounds and large numbers of enemies (including large rhinos, triceratops and gorillas).

[Head Coach v3]
Publisher=
Developer=
Released=1991
Systems=Amiga
Genre=
Perspective=
Score=...
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/head-coach-v3
Description=A microcomputer port of an old mainframe game, Head Coach simulates the NFL American football league from a dry manager's point of view, with a lot of text-heavy ANSI screens. Amiga/ST version 3 comes with player data for the 1991/1992 NFL season.<br><br>Each 40-minute match offers 26 offensive plays and 21 defensives. Use the strengths of individual players, based on continuously updated stats, to exploit the weaknesses of the opposing players. Running yards, passing yards, kick-off returns, punt returns and other statistics will reveal all there is to know about your team. As your players grow old, you can replace them using drafts from the college league.

[Head Over Heels]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=1.6
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/head-over-heels
Description=Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).<br><br>The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.

[Heavy Metal]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/heavy-metal
Description=This multi-genre military action game puts player in the seat of tactical commander of mechanized forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius. <br><br>There are three kinds of combat simulations:<br>1. MBT (main battle tank M1A1 Abrams), where in first-person view you should sit in tank's cockpit, command your gunner and driver, and eliminate surrounding enemies;<br><br>2. FAV (fast attack vehicle XR311), where in third-person view you should drive your vehicle in desert, shoot scattered obstacles and enemy helicopters, and avoid the bombs dropped from the skies ;<br><br>3. ADAT (air defense anti-tank M1132A), where in first-person view you should shoot air and ground enemies, surrounding your statical position.<br>Performing useful actions in each mode, you'll gain points, and gathering 5,000 points in each mode will give you a seat of Tactical Commander. Here you'll be able to continue your actions on the field, or perform some tactical moves using the map, which is very similar to the territory, including and surrounding Western Germany.

[Heimdall]
Publisher=Core Design Ltd.
Developer=8th Day, The
Released=1992
Systems=Amiga|DOS|SEGA CD
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=4.0
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/heimdall
Description=You play as Heimdall, a demi-god based in Norse mythology. Heimdall's job is to protect the entrance to Asgard, the home of the gods, from all evil, including the terrible Ragnarok, when all the evil forces come together to try and destroy the gods and ultimately everything. <br><br>Unfortunately Ragnarok is on its way and if that wasn't bad enough, Loki, god of mischief, has hidden Thor's hammer, Odin's sword and Frey's spear in three worlds. You, as the newly mortalized Heimdall, must visit each of these worlds to collect the god's weapons.<br><br>The first is Midgard (or Earth), the second is Utgard (the world of the giants) and the third is Asgard itself, the home of the gods. Each world has around 15 islands and each island has countless rooms.<br><br>When you start your mission you are given three sub-games to complete. How well you complete these games determines Heimdall's stats (strength, agility etc) as well as how many people he can choose from to make up his party. If you don't do well then you won't get the full 30 characters to choose from and some of the better ones will not be available to you.<br><br>The first sub-game is the Axe Throwing Contest. Here you must throw axes at a young barmaid tied to a stock by her pig-tails. The idea is to hit the pig-tails and not her! Unfortunately because Heimdall is a bit drunk, your cursor wobbles all over the place! The second sub-game is Pig Catching (where you must chase and hopefully catch a pig in its pen) and the third is the Long Boat Fight (where you must try and get to the other side of the long boat without being thrown overboard).<br><br>Once you've done this it's time to wander around the isometric landscape solving puzzles and killing baddies (in a similar style to Cadaver) until you eventually find one of the god's missing weapons.

[Hellfire Attack]
Publisher=Martech
Developer=Akaido Arcade Systems
Released=1988
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/hellfire-attack
Description=Your SuperCobra assault helicopter is the most advanced of its kind, oozing with missiles and full of power, ready to blow everything in its path into the weeds. All it needs now is a capable pilot; hopefully you can fit the bill.<br><br>The action is spread over day and night levels, across different types of terrain. On each level you must destroy a set number of aircraft to move onto the next level - otherwise the level loops back to the start. Extra lives can be collected throughout, and your plane is armed with smart bombs to use when the action is especially hectic.

[Hellowoon: Das Geheimnis des Zauberstabs]
Publisher=ariolasoft GmbH
Developer=Dragonware Games
Released=1987
Systems=Amiga|Commodore 64
Genre=
Perspective=
Score=...
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/hellowoon-das-geheimnis-des-zauberstabs
Description=In a world called Boran, the evil sorcerer Kronos decides he has to put an end to King Aaron's rule. Aaron however is protected by the white mage Gandalf, who fights a terrible battle of magic against Kronos. At the end of the battle, both sorcerers are killed and Gandalf's staff is broken in two parts. Now Kronos' evil helper Hellowoon saw his chance at bringing the land under his control. He set up a reign of terror, but there was one more thing he needed: Zarrak, who is Aaron's son.<br><br>The player assumes Zarrak's role, and the game begins with Zarrak waking up in a prison cell, bound by a chain to the wall. Hellowoon is a text-adventure, so all actions are controlled by words entered into the parser. Each room does however have its own graphical representation at the top of the screen. During the course of the game, the player may learn a total of three magical spells that can be used to defend themselves against foes.

[Hellraider]
Publisher=Atari Corp. (UK) Ltd.
Developer=Frames
Released=1989
Systems=Amiga|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/hellraider
Description=You are a commander of HMS Raider, on a daring privateer raid into the extremities of the planet Hell. Your mission is to collect diamonds from this hellish planet. Fly around, collect diamonds and shoot all incoming enemies. <br><br>Only your HMS Raider can collect diamonds. There are four fighters inside your Raider, called Orbitals. You can use them to survey the area and destroy enemies while your mothership keeps collecting diamonds automatically or by another player. If orbital is used, camera follows it, so stay close to Raider if another player is controlling it. It is hard to collect diamonds if can't see them or yourself)

[Helter Skelter]
Publisher=Audiogenic Software Ltd.
Developer=Assembly Line, The
Released=1989
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.9
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/helter-skelter
Description=Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level.<br>On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.

[Hercules]
Publisher=Millennium Interactive Ltd.
Developer=Quantum Productions
Released=1990
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/hercules
Description=The 16-bit box calls this ‘The Ultimate Challenge’ and they’re not kidding; this flick-screen platform game is one of the toughest you’ll come across. In the 8-bit versions Hercules has some titanic tasks to complete, whilst in the 16-bit versions his daughter Yolanda has been cursed and can only free herself by completing the same tasks.<br><br>Unusually, the game’s dozens of screens are given in a random order, with a different one after you lose each life. You have no weapon with which to harm the various creatures that lurk within. The pace of the enemies is quite hectic, but the real unique feature is that you must keep moving – each platform is set on fire a few seconds after you first touch it.

[Heroes of the Lance]
Publisher=Strategic Simulations, Inc.
Developer=U.S. Gold Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|NES|PC-88|PC-98|SEGA Master System|ZX Spectrum
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/heroes-of-the-lance
Description=Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal.<br><br>The gameplay consists of horizontal fighting with a maze like map using doors to change the view.  The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time.  Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives.<br><br>One of the AD&D games that takes a break from the usual RPG style.

[Hero Quest]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=3.3
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hero-quest
Description=The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board.<br><br>Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

[Hero Quest: Return of the Witch Lord]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hero-quest-return-of-the-witch-lord
Description=A Hero Quest expansion pack with a set of new quests (adapted from a similar expansion to the original board game). This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. Return of the Witch Lord plays similarly to the original game, but as the manual warns, is more difficult.<br><br>For the DOS version of the game, the expansion pack was only available through the Hero Quest + Hero Quest: Return of the Witch Lord bundle.

[Hero's Quest: So You Want To Be A Hero]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Amiga|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/heros-quest-so-you-want-to-be-a-hero
Description=Do you want to be a hero? If so, then there is a good job waiting for you! Here is the little town of Spielburg, populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs, even a Thieves Guild, except a strong, brave hero that would protect it. Are you interested?<br><br>Hero's Quest: So You Want To Be A Hero is an adventure/RPG hybrid. Visually very similar to other Sierra's &quot;quest&quot; titles (Space Quest, Leisure Suit Larry, and others), but the gameplay, beside the usual exploration, conversations with characters, and solving an occasional puzzle, involves real-time combat and character development. You can play the game as either a fighter, a mage, or a thief. The choice of class will influence not only the combat, but also many other events in the game. You develop your skills by fighting, practicing, climbing, throwing, etc. Many of those activities are necessary to successfully complete the game. You interact with the game world by typing commands or conversation topics.

[Hex]
Publisher=Software Express
Developer=Mark of the Unicorn
Released=1986
Systems=Amiga
Genre=Role-Playing (RPG)|Strategy
Perspective=Isometric
Score=2.1
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hex
Description=Hex is a turn-based strategy game, played out on a grid of hexagons, each linked to up to 5 other tiles. You face one or two of the 12 computer opponents (various animals including a jellyfish, a dodo, and a morphing elemental character) depending on the level, each of whom claims a colour, and aims to step on every square to turn in their colour a lá Q*Bert. Whenever a tile is touching another of the same colour, those tiles become linked (think in terms of how a country forms an alliance with another), and you must activate them all to see any difference.<br><br>The game rewards successful completion of levels by offering spells, ranging from faster movement to position swapping to 'confuse' sells which change the colour the squares appear in. These are selected form a drop-down menu using the mouse.

[High Roller]
Publisher=Mindscape, Inc.
Developer=Mirrorsoft Ltd.
Released=1986
Systems=Commodore 64|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/high-roller
Description=High Roller is a 1st-person Harrier jet plane simulator, developed with the aid of the British Aerospace.<br><br>Your sole mission is to destroy a terrorist headquarters 500 miles from your base, encountering ground forces to destroy and Mig-23 opponents to dogfight on your way. Another obstacle is learning to fly the peculiar Harrier, with it's Vertical thrusts, for example.<br><br>At your disposal are a series of weapons, like bombs and missiles, and a number of instruments with which you can control your plane, as one would expect from a simulation (radars, inventories, fuel indicators).

[Highway Patrol II]
Publisher=Titus France SA
Developer=MC2-Microďds
Released=1990
Systems=Amiga|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/highway-patrol-ii
Description=In Highway Patrol II, players assume the role of a police officer trying to capture runaway felons before they reach the county border.  Players begin by choosing a target villain, with tougher ones earning a bigger bonus, and making it easier to achieve promotions. Gameplay is from the officer's viewpoint, looking through the windshield of his cruiser.<br><br>Players chase the criminals and must get them to pull over by using  intimidation (siren) or force (shotgun).  Players navigate to the criminal's whereabouts by use of the compass and map. Chasing the villain often means venturing off the road and driving through the desert. Traffic is the most obvious hazard in the game, contact with innocents cost promotion points. Other difficulties include: a flat tire, gangsters shooting back, running out of gas, or engine failure due to heat.

[Hillsfar]
Publisher=Strategic Simulations, Inc.
Developer=Westwood Associates
Released=1989
Systems=Amiga|Commodore 64|DOS|NES|PC-98
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hillsfar
Description=Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold!<br><br>Hillsfar is a "single-hero" role playing game (in comparison to other Advanced Dungeons & Dragons RPGs, where the player usually controls a group of characters). A combination of 1st person perspective (when traveling in the city of Hillsfar) and 3rd person perspective (usually in some action-style mini-quests) viewpoints.<br><br>As a would-be-hero, four classes are available in a randomly generated mission-based plot: Thief, Mage, Fighter or Cleric. Each class, to a certain extent, has a different approach for completing quests.<br><br>In Hillsfar, gameplay usually consists of various "mini-games" that are needed to complete the quests or missions provided at the local guild by the guild master. These mini-games include, but are not limited to:<br><br>1. Fighting at the Arena (3rd Person Perspective)<br>Competing at the Archery Range (1st Person Perspective)<br>Exploring buildings or mazes (Top-down Perspective)<br>Riding a horse while avoiding obstacles (3rd Person Perspective/Side-Scrolling)<br>Locking picking doors and chests (1st Person Perspective)<br><br>Unlike most RPGs, there isn't any "randomly generated monster combat" in Hillsfar. RPG combat only occurs in the Arena.

[Hill Street Blues]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=2.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hill-street-blues
Description=Hill Street Blues is a top-down action / strategy mix.<br><br>“Let’s be careful out there!”<br><br>Based on the ‘80s TV drama series Hill Street Blues, this game puts you in the role of Captain Furillo of the Hill Street police department. Crime rates are soaring in the precinct, and it’s up to your team of nine officers (all well-known from the series and with digitized portraits) to keep the streets safe.<br><br>Your officers move on foot or by car on a 2D top-down map of the city, complete with real-time traffic. True to the series, each day starts with a roll call from Sgt. Esterhaus. Once on duty, listen to radio operator A.J. Hill report crimes every few minutes. Deploy officers to the scene, help the victim and call an ambulance or coroner; next, identify and find the suspect. Some criminals may flee, others even shoot at you. Give chase or open fire if necessary. When the bad guy is arrested, a court trial may follow.<br><br>Hill Street Blues is controlled entirely with the mouse via a set of icons – that’s everything but intuitive, especially when directing a single officer through the streets. Since there will soon be multiple crimes all over the city, the challenge is to co-ordinate multiple officers simultaneously and keep track of cases and suspects. If your success rate is high enough, you will ultimately be promoted to chief of police.

[The Hitchhiker's Guide to the Galaxy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Browser|Commodore 128|Commodore 64|DOS|Macintosh|PC Booter|TI-99/4A|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hitchhikers-guide-to-the-galaxy
Description=You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff.  Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless).  You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor.  He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear.  It must be a Thursday; you’ve never quite gotten the hang of Thursdays.<br><br>The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and Steven Meretzky and based on Adams’ BBC radio series, television series, and the series of subsequent novelizations.  It’s one of the classic Interactive Fiction games produced by Infocom, labeled as Science Fiction and has a Standard Level of Difficulty.  Though divergent from the source material, the main characters, locations, and concepts are here.  Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide.  DON’T PANIC!<br><br>Original C=64 Grey Box Contents:<br>Megadodo Publications Advertising Booklet for your very own Hitchhiker's Guide to the Galaxy complete with Fluff, Destruct orders for your home and planet, a nice red button with the words DON'T PANIC printed in large yellow letters, a pair of Joo Janta 200 Super-Chromatic Peril-Sensitive Sunglasses, No Tea, and your very own Microscopic Space Fleet. All this can be yours, for the low, low price of only 59.99 Altairian Dollars.

[H Mec 2]
Publisher=Stax
Developer=Stax
Released=1993
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/h-mec-2
Description=H Mec 2 is the sequel to H Mec and a Pac-Man clone. After the first game our hero retired to France and thought that the adventures were over. But now the ghosts are back and they want to electrocute H Mec.<br><br>The aim of the game is to collect as many pills as possible and complete as many mazes as possible. Beware of the ghosts and traps. To earn lots of points you have to be fast, if you don't collect a pill within 5 seconds from the last one points will start getting deducted from your total score and if you are really slow you will lose a life. Walls can hide bonuses, such as extra time, level warp or an extra life.

[Hollywood Hijinx]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hollywood-hijinx
Description=(From The Infocom Homepage Entry)<br><br>As a child, you spent most of your summers with your Aunt Hildegarde and Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt Hildegarde his loving (and very rich) wife. They had no children of their own, but you and your cousins loved their house, their parties, the Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric -- but that added to their charm. <br><br>Aunt Hildegarde kept the house when Uncle Buddy passed away. And now that she's suddenly died, you remember her unusual will. You will inherit the entire estate -- probably worth millions if you can spend just one night in the house and on the grounds, find a treasure or two. But if you can't then you inherit nothing. <br><br>And so Hollywood Hijinx begins with you being dropped off in front of a dark house, not to far from Hollywood ...

[Hollywood Poker]
Publisher=Diamond Software
Developer=Golden Games
Released=1987
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hollywood-poker
Description=This strip poker game features 4 women (including a former Miss Germany), each consisting of 5 scanned photos. The game is accompanied by an intro and outro tune.

[Hong Kong Phooey: No.1 Super Guy]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hong-kong-phooey-no1-super-guy
Description=A very straightforward adventure platform game where you play as Hong Kong Phooey himself to help fight crime. In this game Baron Von Bankjob has escaped from jail and it is up to Hong Kong Phooey to find him. The game starts off with the trademark scene of Hong Kong Phooey jumping out of his file cabinet as seen on the animated TV show. From there on you must maneuver yourself through each of the levels full of obstacles like the Baron's thugs, collapsing platforms, conveyor belts, oil and acid patches. Hong Kong Phooeys health is displayed via the "Hong Kong Phooey Book of Kung Fu" meter located on the bottom left of the screen. Collect drinks to help replenish your health, unlock doors and activate switches to help advance further into the level to find Baron Von Bankjob and bring him to justice.

[Hook]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1992
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hook_
Description=Peter Banning is an ordinary suburban dad with two kids - or so everyone thinks. What not even his family know is his past as Peter Pan, scourge of Captain Hook in JM Barrie's children's fiction. Captain Hook gains revenge on Banning by stealing his two children, so Peter must return to Neverland, return to eternal childhood, and get them back.<br><br>It's a point and click adventure, and the pirate setting ensures that it recalls the Monkey Island games. The top 2/3 of the screen features a visual depiction of the area Peter is in, which a row of icons along the bottom can be selected to alter the function of a mouse click. These include looking at an object, picking it up, talking to people, using objects to solve problems (often in combination with others), and giving objects to others.

[Horror Zombies from the Crypt]
Publisher=Millennium Interactive Ltd.
Developer=Astral Software
Released=1990
Systems=Amiga|DOS
Genre=Action
Perspective=Platform
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/horror-zombies-from-the-crypt
Description=Horror Zombies from the Crypt pays homage to the horror genre of the 1950's by creating Count Frederick Valdemar (our hero of the game), the gothic mansion he enters, and the creatures he is going to meet there like vampires, zombies, ghouls and many other scary things that cinema fans can easily remember. You have six levels to pass where each level promising one hundred "all-action" screens...

[Hostage: Rescue Mission]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|BBC Micro|Commodore 64|DOS|Macintosh|MSX|NES|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hostage-rescue-mission
Description=Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

[Hostile Reception]
Publisher=Budgie UK
Developer=Budgie UK
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hostile-reception
Description=Hostile Reception is a multi screen shoot'em-up game written in STOS.<br><br>You must destroy the evil Slians and restore peace to the planet. You fire you gun to the left and may move between screens by moving your ship to that side of the screen you desire to move to. Some aliens gives power-ups when destroyed. The game can be played at four different difficulty levels.

[Hot Rod]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hot-rod
Description=Hot Rod is a top-view racing game influenced by Super Sprint, in which three miniature cars race to complete a race as quickly as possible, by rotating, accelerating and braking at the right moments. You start with limited fuel, but more can be collected as you cover the track. Hitting hazards can cause your car to explode, thus costing time as it is replaced.<br><br>Unusually the racetracks are linear rather than lap-based, so each round involves covering a section of track once. After each race, you can purchase upgrades at the shop, depending on how much money you earned in the previous race.<br><br>Only part of the circuit is shown at a time, and this scrolls following the leader. If you fail to keep up with this, your car is moved forward on the track, with a penalty fuel deduction. This is slightly similar to the system later used in head-to-head games of Micro Machines, and is especially punishing while you are on roads travelling horizontally and the leading CPU car is travelling vertically, as it makes the margin for error much smaller.

[Hotshot]
Publisher=Prism Leisure Corporation Plc
Developer=Maxwell Technology Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=1.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hotshot
Description=A simple two-player game released to much marketing fanfare, Hotshot places you and another player (either another person or an AI robot) in an arena split down the middle into two save for a hole about half the screen's height for the ball to travel through, with a series of bricks on each side to destroy.<br><br>The aim of the game is to destroy your own bricks before your opponent can destroy his. This is achieved by catching the small by pointing your suction device at it and holding fire, and then releasing in the needed by letting go of the button. This is easier said than done, as the ball neither moves in a straight line or according to the natural rules of.gravity.<br><br>Should either player be hit with the ball and not catch it properly, they will be knocked down and possession of the ball is passed to the other player.

[The Hound of Shadow]
Publisher=Electronic Arts, Inc.
Developer=Eldritch Games
Released=1989
Systems=Amiga|DOS
Genre=
Perspective=
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hound-of-shadow
Description=A text adventure game set in HP Lovecraft themes in 1920's. <br><br>The game's character generation routine was unusual. It was an ambitious project that was meant to carry over to a game series called "Timeline" which never happened. You had to guide the character's career through WWI, professions, as he or she gets skill points to distribute. Not many games had skills at all, let alone the plethora of skills to choose from in this game.<br><br>The text part of the game is a supernatural thriller where you have to escape the curse of the Hound of Shadow in 1920's London. It opens with a friend taking you to a seance to debunk. Strange things happen and you discover that you are under a curse. You research history and lore in musty bookstores, and the London Library to gather information about the Hound. As you play, you are likely to learn about mythology, and the occult, too. <br><br>There is a time limit, though, the Hound will get you eventually if you don't get on the ball.

[Hoverforce]
Publisher=Millennium Interactive Ltd.
Developer=Astral Software
Released=1990
Systems=Amiga|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hoverforce
Description=Hoverforce takes place in the year 2050 where enemies known as 'alterants' have taken control of the city by distributing mind controlling drugs. You play with a 3-D view from a hovercraft in an attempt to destroy all alterants and stop the drug runs they make.

[Hoyle Official Book of Games: Volume 1]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Amiga|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hoyle-official-book-of-games-volume-1
Description=Play six different card games (Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage, and Klondike Solitaire) against 0-3 computer opponents (as appropriate for each game).  <br><br>There are 18 available computer opponents, including characters from other Sierra games (Colonel Henry Dijon, Shelly LeBlanc, Officer Sonny Bonds, Larry Laffer, King Graham, Roger Wilco and Princess Rosella), Sierra employees (Warren Schwader and Jerry Moore) and their children, and others.  The different opponents play the different games at different skill levels, and are broken up into "Serious" and "Not-So-Serious" categories.  All the opponents will taunt you (in character) as you play (though you can turn off in-game conversation if it's too distracting).

[Hoyle Official Book of Games: Volume 2]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Amiga|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hoyle-official-book-of-games-volume-2
Description=The sequel to Hoyle's Book Of Games. There are lots of games in this edition, but all of them are Solitare games. So if you like playing many different versions of solitare, buy volume 2 of hoyles book of games!

[Huckleberry Hound in Hollywood Capers]
Publisher=Alternative Software Ltd.
Developer=Quex Development Ltd.
Released=1993
Systems=Amiga|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/huckleberry-hound-in-hollywood-capers
Description=Based on the famous animated series created by Hanna-Barbera Productions about sweet blue dog Huckleberry 'Huck' Hound that speaks with southern drawl and wants to find the appropriate job.<br><br>So Huck as amateur Hollywood actor should complete many acts in the different scenes (Under World, Sea World, Canyon World, and Sky World), which may be available later by entering the proper code, using three takes.<br><br>The goal of gameplay is to clear each level of diamonds (increasing your score), hearts (increasing your bone energy), and Oscar (increasing your score also) jumping from the bottom of the level to its top and vice versa. Different obstacles such as lethal drops, flying balls, sticky, icy, or moving ground, teleports, inhabitants of the four Worlds, etc. are present on your way, and your jumping skill allows you to avoid them. Your take is finished if you loose your current bone energy. <br><br>Highest score will be stored. After completing the game once you may replay it again, but the gameplay will be harder. Bonus level is also available.

[Hudson Hawk]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/hudson-hawk
Description=Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them.

[Human Killing Machine]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/human-killing-machine
Description=In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. <br><br>In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent.<br><br>Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.

[The Humans]
Publisher=GameTek, Inc.
Developer=Imagitec Design Inc.
Released=1993
Systems=Amiga|DOS|Game Boy|Genesis|Jaguar|Lynx|SNES
Genre=Strategy
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/humans
Description=Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around each scrolling puzzle, and teamwork is essential to success.  <br><br>Tasks can include finding objects (like a spear) on the screen, or trying to reach a specific destination which may require the use of objects you have discovered so far. Each level has a time limit, when time runs out the level can be restarted.

[Hunter]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1991
Systems=Amiga
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/hunter
Description=You're one of an an elite band of soldiers pitted against an overwhelming enemy who controls most of the world. Take on various missions ranging from assassination to demolition in an effort to defeat the enemy within a time limit.<br><br>Fully 3D, you have the choice to go anywhere you please during any mission. A focus is put on freedom of choice; there's no one way to complete a mission. You can take control of any vehicle in the game, and these range from riding pedal bikes and windsurfing, to vans and ambulances, to tanks and armoured cars, to battleships and helicopters. Your arsenal includes grenades, explosives, various gadgets and a handgun, though deadlier weapons are mounted on some of the vehicles. Or if you prefer, you can acquire an enemy uniform and sneak in rather than blast your way through.<br><br>There are also many structures to be found, many containing regular citizens who may be interacted with (talking to them, bribing them...), though there are also more specialised structures which may contain vehicles, ammo, or anything you might find useful to your mission.

[The Hunt for Red October]
Publisher=Datasoft, Inc.
Developer=Oxford Digital Enterprises Ltd.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/hunt-for-red-october
Description=In this adaptation of Tom Clancy's popular novel, you play the part of Captain Marko Ramius attempting to defect to the US.  Once into the Atlantic, you must rendezvous with the US Navy and fake the destruction of the Red October.  Your crew is not aware of the defection -- but the Soviet Navy is, and will try to stop you at any cost.


[Hydra]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Lynx|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/hydra
Description=If being the best speedboat racer in the world were all there was to life, you'd live on easy street.  But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting.<br><br>Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section.  Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes.  Collect crystals along the way to boost your speed or shields.

[Hyperforce]
Publisher=
Developer=
Released=1989
Systems=Amiga|Commodore 64
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/hyperforce_
Description=The player represents a space pilot whose STATRON system is heavily damaged by opposition fire. A single mission remains before you can head for home.<br><br>The aim of the game is to pass through a series of chambers collecting the pods which will appear at random around the screen. However, as you attempt to do this the chamber walls will advance upon you, absorbing the pods as they move.You can shoot at the walls to force them to retreat but as they move back will erase the pods behind them. It is possible to drag back some of the walls, but once again the pods will disappear as the walls are pulled back.

[I,Ball]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/iball
Description=Terry Ball (terrible, geddit?) has kidnapped Lover Ball, No Ball, Eddy Ball and Glow Ball, and I,Ball must rescue them through 16 stages. The gameplay is shoot 'em up based, with the 16 levels scrolling vertically. They are full of hazards ranging from step-like sequences of blocks and metallic edges, to Terry Ball's unleashed devices including microwave ovens and crabs. The initial weapons is quite puny, but collecting discs allows upgrades to be obtained, including multi-directional fire and turbo boosts. You have four lives, but must complete each level within a time limit.

[Ikari Warriors]
Publisher=Data East Corporation
Developer=SNK Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Commodore 64|MSX|NES|PC Booter|Windows|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/ikari-warriors
Description=A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.

[Ikari Warriors II: Victory Road]
Publisher=Imagine
Developer=SNK Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|NES|PC Booter|Windows|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/ikari-warriors-ii-victory-road
Description=Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year.<br><br>This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.

[Illusion]
Publisher=
Developer=
Released=1987
Systems=
Genre=Action
Perspective=Platform
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/illusion
Description=Illusion is a colorful break-out game for one player. The theme of the game is computers so the bricks are arranged as logos of computer companies (Amiga, Apple, etc). The player starts the game with four lives and there are no power-ups. However, you do get an extra life now and then.

[The Immortal]
Publisher=Electronic Arts, Inc.
Developer=Sandcastle
Released=1990
Systems=Amiga|Apple II|Apple IIgs|DOS|Genesis|NES
Genre=Action|Adventure
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/immortal
Description=The Immortal is an isometric action-adventure game.<br><br>Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of <br>isometric death await.<br><br>The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards. In short: You want to see what challenge lies in the next room.<br><br>The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords.

[Imperium]
Publisher=Electronic Arts, Inc.
Developer=The Intelligent Games Co.
Released=1990
Systems=Amiga|DOS
Genre=
Perspective=
Score=2.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/imperium
Description=Imperium is a game of galactic conquest similiar to Master of Orion or Stars!.<br><br>It features depth and strategy, and good AI. In-game graphics are rare. The game mainly uses written statistics.

[Impossamole]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/impossamole
Description=Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians. <br><br>As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.<br><br>The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.

[Impossible Mission II]
Publisher=Epyx, Inc.
Developer=Novotrade International, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/impossible-mission-ii
Description=You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

[In 80 Days Around the World]
Publisher=Rainbow Arts Software GmbH
Developer=Fantastic Software
Released=1987
Systems=Amiga|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/in-80-days-around-the-world
Description=Based on a tale first scripted by Jules Verne. You start as Phileas Fogg in the Reform Club of London where Fogg boasts that he is able to traverse the world in 80 days. The nobs of the Reform Club force him to bet all he owns: 20.000 GBP. Together with your Butler Passepartout you set off on 2nd October to your great adventure. <br><br>Half the time of the game you play as Phileas Fogg, half the time as Butler Passepartout. The screen shows a world map, a puffing train in the corner indicates the speed level you travel, a money bag indicates your finances and 2 buttons exist where you can bribe (to speed up the train) and play cards (to increase your financials). Action parts are arcade-styled, normally side-scrolling platform-action in which you have to collect items for your further travel. The first action-adventure parts starts in India, where you  control Passepartout running through the Jungle to a temple where you have to collect something for your further adventures. While running through the jungle, Indians drop things on you and throw  spears after you. You must beware of fall traps and make the exit in time or your adventure is over.<br><br>Your next stop take place in Japan - here you have to catch acrobats on your shoulders. Next action part in America: Beware of dodging wolves! Afterwards you must copy the dance of an indian medicine-man if you don't want to end as an Indian snack... Finally after returning to England you have to master the Dungeons of London. Are you able to return within 80 days to the Reform Club?

[Incredible Shrinking Sphere]
Publisher=Electric Dreams Software
Developer=Foursfield
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/incredible-shrinking-sphere
Description=The Incredible Shrinking Sphere of the title comes under your control in this isometric maze game which has similarities to Marble Madness and Spindizzy. The ball needs to be guided from the start of a level to the end, through 4 linked sections.<br><br>Various functioning squares must be used to your advantage. Uniquely these include changes to the ball's size, as well as it's physics. Revolving squares randomly fire the ball off in another direction, and ramps shoot you in the current direction at high speed. Weapons can be collected, as can shields - both of which are required to avoid some of the hazards on show. Black holes are always fatal however.

[Indiana Jones and The Fate of Atlantis: The Action Game]
Publisher=LucasArts
Developer=Attention to Detail Limited
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/indiana-jones-and-the-fate-of-atlantis-the-action-game
Description=Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.

[Indiana Jones and the Last Crusade: The Action Game]
Publisher=Lucasfilm Games LLC|U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|Game Gear|Genesis|MSX|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/indiana-jones-and-the-last-crusade-the-action-game
Description=As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. <br><br>This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

[Indiana Jones and The Last Crusade: The Graphic Adventure]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1989
Systems=Amiga|DOS|Macintosh|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/indiana-jones-and-the-last-crusade-the-graphic-adventure
Description=It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader.<br><br>The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on and off. Most locations are from the movie, but some further scenes are added.<br><br>In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.<br><br>Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics.

[Indiana Jones and the Temple of Doom]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/indiana-jones-and-the-temple-of-doom
Description=The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy you must complete several cycles of the following 3 types of levels:Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.<br>2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track.<br>3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.<br>With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.

[Indian Mission]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amiga
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/indian-mission
Description=Professor of occult sciences Clark Bokel has found that Tai, old Hindu, hided secret manuscripts in old house in Normandy before his death. Taking his Colt just in case, Clark decided to visit this house. During his searches, he understands that 4 cursed gods will awake soon and he should stop them. To achieve this, he should travel to Indian city Nagpour and further to the plateau, where he should unite 3 skills allowed him to turn into fire, mouse, and bird, in order to fight the cursed gods. Finally, to get to their territory he should pass through temple gardens labyrinth, acquiring the keys and following path of light.<br><br>The game mechanics is similar to simplified Gobliiins game, but this time character is single with ability to turn into three other beings. On each stage, which is flowed frequently but not always on one screen, player should collect items, such as bullets, knives, or sprays to use them on blocking opponents to make a pass. Also some additional items such as key, money, passport, airline ticket, or skills should be collected to finish the stage. Player should even fly in the helicopter, or travel in boat. Time is flowing and player should perform his mission in certain time period.

[Infestation]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1990
Systems=Amiga|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/infestation_
Description=The Alpha 2 research colony on Xelos has been invaded by aliens, wiping out the crew and laying 167 of their eggs, all waiting to hatch into a lethal alien infestation. Superhero Kal Solar is the only one who can prevent a catastrophe, and that's where you come in.<br><br>The game is viewed in 3D from Solar's perspective, with a full HUD built into his helmet showing direction, health and supplies. Other HUDs also allow you to check whether the current air is breathable (you have limited oxygen), as well as one built into your Jetpack.<br><br>There are two movement modes, one of which allows you to pan the view and the other allows you to shoot. Objects have to be picked up and used, computers operated, and an infra-red kit located and used. To win the game you will have to destroy all the eggs, and then shut the compound down and escape in time.

[Infidel]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/infidel
Description=You've been marooned by your crew in the vast wasteland of the Egyptian Desert.  The burning heat causes you to think you are a brave explorer of fortune, but you have already been branded an Infidel.  You are more likely to starve to death than finding the gold and riches that are hidden in the pyramids.  <br><br>Difficulty Level: Advanced

[Ingrid's Back!]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ingrids-back
Description=Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor. <br><br>Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests can be played in any order, although they logically follow on from each other. She is accompanied by Flopsy the dog in the first 2 parts, and her cousin Daisy in the third.<br><br>Ingrid's Back uses the same game system as the original, and other contemporary Level 9 titles such as Knight Orc . Giving instructions to other characters (including Flopsy) and jumping around the map using GO TO and FOLLOW commands. A living and breathing world of people travelling, trading and relaxing underpins it all, and plays a part in most puzzles.

[Insanity Fight]
Publisher=MicroDeal
Developer=Linel
Released=1987
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/insanity-fight
Description=This shoot 'em up scrolls vertically at constant speed. As well as waves of aliens, there are lots of mounted structures to be shot before they can shoot you. One regular enemy is a large spaceship, similar to the goose in SWIV. You have five lives initially (with extras on offer for every 15,000 points), and the screen displays how many enemies you've killed thus far. It also displays the high score and (unusually) a bar indicating how high up the high score table you've reached.

[Inspektor Griffu]
Publisher=ariolasoft GmbH
Developer=Tale Software
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/inspektor-griffu
Description=Inspektor Griffu is a German detective mystery and a mixture between a graphical and a text adventure.<br>Features of the former are mouse control, button interface and graphical representation of the environment. The text output is a trademark of IF and can be found in this game.<br>You play as Inspektor Griffu who was chosen because no one better was available and your task is to solve a murder case in one day. Every action you make eats up some minutes and if you don't reach the solution in time it's Game Over for you. Interrogate the village habitants, search for clues and finally, find the murderer.

[International 3D Tennis]
Publisher=Palace Software, LTD.
Developer=Sensible Software
Released=1990
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/international-3d-tennis
Description=International 3D Tennis is a tennis game with ten camera angles, 1 or 2 players, 64 different computer opponents with 15 skill levels, 72 tournaments based on real events and 4 court surfaces (grass, clay, carpet and cement).  You can choose 22 tournaments and play in a full tennis season. Other features is to learn to play topspin and backspin balls, four player ability levels (amateur, semi-pro, pro and ace), TV tennis theme tunes and Any-time save option. The game uses vector graphics that gives it a 3D look.

[International Karate]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|DOS|MSX|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=Platform
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/international-karate
Description=International Karate is a simple one on one beat 'em up. The characters are shown from the side, the aim is to beat your opponent using the different karate moves.<br>Depending on the move, the player will get a full or half-point. You need two full points to beat your opponent, or at least have more points when time runs out.<br><br>On your journey you'll visit 8 different places spread all over the world, like Sydney, Egypt or New York.<br>At the end of each stage you'll get to play little bonus games.<br><br>While beating enemies the player will increase in belts, starting from the white belt.

[International Karate +]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1988
Systems=Amiga|Amiga CD32|Amstrad CPC|Commodore 64|Game Boy Advance|PlayStation|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/international-karate-
Description=International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves.<br><br>Each of the moves scores a different number of points and if you come last in a particular round you are eliminated.<br><br>There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode.<br><br>All in the pursuit of that elusive black belt...

[International Rugby Challenge]
Publisher=Domark Software, Inc.
Developer=Oxford Mobius
Released=1993
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/international-rugby-challenge
Description=The follow-up to Rugby: The World Cup. The game features more options than before, with an icon-driven menu system including different control choices and match lengths.<br><br>Controls are similar to the original game, but tackling is now harder and requires more precise player placement, and rucks and mauls are implemented. As before, the scrums involve joystick-waggling, and are crucial to advancing the ball. Conversions are taken from a separate 3D view.

[International Rugby Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1989
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/international-rugby-simulator
Description=Seven-a-side rugby union is brought to life in this budget game.  The action is viewed from the side, although kicks to the posts are played from a behind-the-posts perspective. Scrums and line-outs are incorporated for as realistic a game as possible given the player restriction. A tournament can be played with up to 8 players, with as many computer teams as required to fill the gaps.<br><br>In the ST version the tactical side of the game is very complex - seventeen different formations are on offer. Other gameplay variables can be set - player stamina (lower values forcing you to play a more conservative game), how long a player takes to recover from a tackle, and the standard strengths of passes and kicks, pus some very complicated mathematical coefficients. The ability to rename teams, change kits and alter the match lengths seem banal by comparison.

[International Soccer Challenge]
Publisher=MicroStyle
Developer=Red Rat Software Ltd
Released=1990
Systems=Amiga|DOS
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/international-soccer-challenge
Description=International Soccer Challenge is loosely a sequel to MicroProse Soccer and it has many similarities to the original, including the way the ball sticks to your player's foot. The major difference is the visual perspective, which is in pure 3D, viewed just behind the ball as you move up the pitch, with full polygons and some shading. You have a radar on screen to allow you to see where your team-mates are, which reduces the disadvantage of not being able to look behind you.<br><br>Two tournaments are featured - a superleague and a recreated World Cup, as well as practice modes. By moving the joystick as you shoot, you can adjust the direction and height of a pass or shot, allowing for a wide range of moves.

[International Sports Challenge]
Publisher=Empire Software
Developer=Harlequin
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/international-sports-challenge
Description=International Sports Challenge let you and up to 3 friends compete in 6 different sports and 21 separate events. You can choose from any mixture of individual events (over 2000 combinations) or play them in sequence with the 26-mile marathon.<br><br>Sports available are:<br>- Marathon, <br>- Diving: one- and two-meter springboard, five-meter platform, or medley competition. More than 40 total dives are available.<br>- Show-jumping: difficulty levels include Gymkhana, National, International and World.<br>- Swimming:  50-, 100- or 200-metre races, using breast-stroke, butterfly or freestyle. You can also swim the 200-metre medley (50 metres each of breast-stroke, freestyle, back-stroke and butterfly). <br>- Cycling: 1000- and 2000-metre courses in sprint or pursuit racing.<br>- Shooting: skeet, trap, boar (moving) or target shooting.<br><br>While some events are purely rendered in 2D (marathon, diving, swimming, shooting), some other are a mixture of flat-shaded 3D and sprites (show-jumping, cycling).

[International Truck Racing]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Commodore 64
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.6
Controls=Joystick (Digital)|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/international-truck-racing
Description=This overhead view racing game is a serious simulation of the exciting sport of truck racing. This explains the apparently slow, jerky scrolling and rickety collisions, as this is how real trucks handle.<br><br>There are 6 trucks in each race, which take place across famed international circuits. Every couple of laps you must refuel, which is done by driving into the pits and collecting the flag in your car’s colour. The top 3 finishers in each race score points, and you must finish in the top 3 to progress to the next round.

[Interphase]
Publisher=Image Works
Developer=Assembly Line, The
Released=1989
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/interphase
Description=Dreams are made by The Dreamtrack Corporation, a group of evil subliminal-messengers whose intention is to destroy the minds of the minority of people capable of interpreting other people's dreams and live them out through entertainment. That's the story in this distinctly Cyberpunk-inspired title, and you play Chad, the man who discovers this secret, and aims to put an end to it.<br><br>Your task on each level is to clear a path for Kaf-E, your girlfriend, to be able to progress to the heart of the Dreamtrack HQ, getting past each of the myriad of security systems they have built up. A map must be used to navigate the route through the systems, with lots of information readily available.<br><br>The basic gameplay sees you darting through 3D tunnels using the mouse, and is like a prototype Descent, with your ship kitted out with cannons and missiles, with each enemy better dealt with by one or the other.<br><br>As well as ensuring your own survival, you must guide Kaf-E through the levels by blasting out the correct sections to clear a path for her. As she has no intelligence, and simply walks into walls, this element can be compared to Lemmings.

[Into the Eagle's Nest]
Publisher=Pandora
Developer=Pandora
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=2.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/into-the-eagles-nest
Description=Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible.<br><br>There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one.

[Invaders]
Publisher=
Developer=
Released=1991
Systems=
Genre=Action
Perspective=Platform
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/invaders
Description=Invaders is a Space Invaders clone. A large group of aliens ordered in 5 rows with 9 columns moves back and forth on the screen and every time they change direction they descend a bit. The more of them you kill the faster the remaining ones will move. Kill every alien in the wave to continue to the next level. Now and then a flying saucer will travel across the screen; killing it will yield additional bonus points.

[Inve$t]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=2.2
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/invet
Description=Big Business, stripped down to the bare essentials: Make lots of money in this turn-based management simulation by buying companies and selling the goods they produce. Invest is all about, well, investment - fresh cash flows directly into new businesses, new shares and new company improvements in a never-ending cycle of productivity.<br><br>Up to four human players can compete for market dominance; the computer takes vacant places. Whoever amasses the most money or builds a monopoly in one of the six business areas (from pharmaceuticals to space engineering) wins. Tension rises as hired saboteurs and spies infiltrate companies to cause maximum damage - unless they are caught by a detective on guard. <br><br>Invest is a German game and was never published in any other language.

[I Play: 3-D Soccer]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Amiga|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/i-play-3-d-soccer
Description=I Play 3D Soccer is one of the earliest 3D football games. You take control of a single player, viewing the action from right behind his perspective. Signalling for your team-mates to pass you the ball is a key gameplay element - don't expect to just watch your team win with no contribution from you. When you gain possession (or press the button while not in possession) your player automatically turns to face the goal.<br><br>Only single matches are on offer. There are ten skill levels; match lengths and team kits can also be modified. Two-player matches are split-screen. Unlike Sensible Soccer and Kick Off 2, the offside rule is featured.

[Iron Lord]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/iron-lord
Description=Iron Lord is an action/adventure in the middle ages, with hand-drawn graphics.<br><br>After returning from journeys far away, you find your ancestral castle in ruins, and hear rumors that a huge army is marching towards your land. Your only hope is to raise an army and fight back, but after your long absence you are an unknown heir to the land. To raise the army you need to win the respect of the people, by traveling through your land and accomplishing tasks, win competitions, and finally gather enough men to fight the army.

[Iron Trackers]
Publisher=Microďds
Developer=Microďds
Released=1989
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/iron-trackers
Description=Transport on Quad bikes is the only available form of transportation in a post nuclear disaster world, and it is your occupation. It is very dangerous, and you need to survive racing from city to city. Equipping your Quad with different weapons and engines, you should choose your route and traverse swamp roads, inner city streets, and forest tracks to complete your mission. <br><br>In your quest you will encounter Mutant Appendages that will drag you into the murky depths of the swamp; fences, walls, barriers, and traps which you must avoid; primitive natives, and wild animals; police vehicles and Urban Warriors who will stop at nothing to catch and kill you.<br><br>The game is third-person racing action arcade, where the player controls a Quad and shoots the enemies with the weapon chosen for it.<br><br>Gameplay is available for one or two players. In two players mode the screen is split on two sides, and each player may play in cooperative or competitive mode.

[Ishar 2: Messengers of Doom]
Publisher=Silmarils
Developer=Silmarils
Released=1993
Systems=Amiga|DOS
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ishar-2-messengers-of-doom
Description=Ishar 2: Messengers of Doom is the sequel to Ishar: Legend of the Fortress.<br><br>Following the defeat of Krogh and the banishment of the powers of chaos, Ishar became a cultural and intellectual centre in Kendoria. Over time people came to the island and settled there and a city, named "Zach's Island" developed. Shandar, a monk of chaos, entered the city along with settlers from the northern lands. His trading in hallucinogens soon made him rich and powerful. Eventually Shandar controlled "Zach's Island" and had many followers and worshippers. He built a strong fortress, a second Ishar, to challenge the empire.<br><br>In the sequel you can import saved characters from Ishar, or create your own team.<br><br>In the game you have to explore the magic land (dungeons, tree-cities, mountain paths with real graded height effect), fight the enemies, join the allies and relax in towns, which even have medieval nightclubs. <br><br>Now the area is 3 times bigger, and innovation is your ability  to use pet animals as allies in battles, and create magic potions. There are day and night cycles.

[Ishar 3: The Seven Gates of Infinity]
Publisher=Silmarils
Developer=Silmarils
Released=1994
Systems=Amiga|DOS|Windows
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ishar-3-the-seven-gates-of-infinity
Description=In the third installment of Ishar you can import characters both from Ishar or Ishar 2.<br><br>Now you have to travel through Portals of Time to pursuit of the dragon of Sith, last survivor of the Great Black Dragons. Exploring the magic lands, joining the allies and fighting the enemies you must protect the Citadel.

[Ishar: Legend of the Fortress]
Publisher=Silmarils
Developer=Silmarils
Released=1992
Systems=Amiga|DOS
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ishar-legend-of-the-fortress
Description=Ishar : Legend of the Fortress is the sequel to the Crystals of Arborea.<br><br>Morgoth and Morgula, the black god and his witch wife who were defeated in the previous game, had a child, Krogh. Their evil progeny is based in the fortress Ishar, which means "unknown" in the elven tongue, and has plans to reduce to population of Kendoria to slavery.<br>The player takes the role of a traveler who, with the aid of up to five companions, battles through the fortress to defeat Krogh and stop the spread of the powers of chaos.

[Ishar Trilogy]
Publisher=Silmarils
Developer=Silmarils
Released=1995
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ishar-trilogy
Description=After the success of Silmarils' Eye of the Beholder-influenced RPG trilogy, they released this collection of all 3 games:<br><br>Ishar - Legend of the Fortress<br>2. Ishar 2 - Messengers of Doom<br>3. Ishar 3 - The Seven Gates of Infinity<br><br>Characters from earlier games can be imported into the later ones, ensuring that you get advantage of successful experience as your party improves through the sequence of adventures they face.

[Island Strike: The Ultimate Conflict]
Publisher=Stosser Software
Developer=Stosser Software
Released=1996
Systems=
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/island-strike-the-ultimate-conflict
Description=Island Strike: The Ultimate Conflict is a shoot'em-up game in which you control a helicopter. You have to rescue lost soldiers and blow up bridges. <br><br>The game is set in the early 21st Century when the world faces its deadliest challenge yet. D.C. Genoce, a ruthless billionaire, has used his fortune to purchase key areas of the world. Now he is planning to take over the world with the aid of his army who were made redundant after the cold war. This must be stopped and that's why you are fighting.<br><br>As you fight your way through the islands you have to keep an eye on your ammo, armour and fuel meters. You can find extra ammo, armour and fuel on the ground but there is only a limited supply. To aid you in your quest you have a co-pilot and depending on his skill you gain some extra help (extra help on map info, extra fuel, extra armour and extra ammo).

[Italia 1990]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/italia-1990
Description=Up to four human players can do battle in this budget-priced football game, with competitive and team 2-player options. Eight teams compete to win the greatest tournament of all, with matches of between 5 and 90 minutes length, viewed from above and scrolling up and down. The kits are always red and yellow. Standard football mechanics are implemented, including throw-ins, penalties, fouls, corners and goal kicks.<br><br>The game also includes a Circuit Training mode, in which you can try 100m sprints, dribbling practice, weight-lifting and press-ups.

[Ivanhoe]
Publisher=Ocean Software Ltd.
Developer=Ocean France
Released=1990
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ivanhoe
Description=A scrolling beat 'em up along the lines of the Streets of Rage series. Our hero is armed with a sword. He must progress through lots of tough levels in order to save the princess. He has various ways of slashing at opponents with his sword. The game features large characters with animation indicating clumsy lumbering movement.

[Ivan "Iron Man" Stewart's Super Off Road]
Publisher=Virgin Mastertronic Ltd.
Developer=Leland Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|Game Gear|Genesis|Lynx|NES|SEGA Master System|SNES|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ivan-iron-man-stewarts-super-off-road
Description=Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.<br><br>Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits<br><br>Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version)  in this conversion of a classic arcade game.

[Iznogoud]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=Dec 30, 1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/iznogoud
Description=This game from 1987 is based on the adventures of the French comic book character Iznogoud.   You are in the role of the Grand Vizier Iznogoud, whose only thought is to depose the Caliph of magical Baghdad and become "Caliph instead of the Caliph!"  To accomplish this aim, you must wander around and interact with characters around you, acquiring objects along the way that may or may not be useful, and figure out how all this will help you achieve your goal.<br><br>During the game, you have 4 different methods of interacting with other characters: you can give objects to them, you can threaten them, you can flatter them, and you can throw a tantrum.  Depending on the character, these actions will elicit different responses--or none altogether.  You will need objects for various things, and objects are all acquired from other characters.  Some characters are helpful, others are not.  But the right combination of your actions will help you to become Caliph instead of the Caliph, while the wrong ones will often land you in a cell beneath the palace.  Just be careful not to lose your own head in the process!

[Jabato]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jabato
Description=Jabato is an adventure composed of six parts, each one with its own independent argument, but subtly related to the main plot. In each geographic area you will have different problems, interlaced within a series of "custom pictures" which gather part of Europe and North  Africa as they were in the first century BC. It was the time of the Roman Empire splendor, their legions extend and dominate the known world, but in each one of their provinces the inhabitants breathe freedom and make their own rules, codes and rituals. In Hispania, Jabato became a legendary figure, prototype of the implacable hero in the fight against the evil but with a great heart. In this history you will assume the role of this fabulous personage. <br><br>But it won't be easy: instead of living one of his moments of greatness, you will incarnate a defeated Jabato, without friends, prisoner in a dirty Roman jail with the bitter feeling that his beloved Claudia is captive in a distant land. Your final mission will be to avoid that her could be sacrificed by the fanatical sect of the Egyptian sub-world. For it, on the first part, you must liberate yourself from the Roman yoke and search for company. Multiple adventures are awaiting you soon in the Galia and Hispania. The second part begins in Cesarea, in which you must enter in the heart of Africa and obtain the keys that could allow you to survive in the lands of the mythical tombs, sacred Pharaohs and great mysteries. If you survive, you will fight the final battle against the terrible forces of the dark wisdom.

[Jack Nicklaus' Greatest 18 Holes of Major Championship Golf]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|Macintosh|MSX|NES|TurboGrafx-16
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jack-nicklaus-greatest-18-holes-of-major-championship-golf
Description=Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game.

[Jaguar XJ220]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1992
Systems=Amiga|SEGA CD
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jaguar-xj220
Description=In the early nineties, the Jaguar XJ220 was the fastest serial-produced car ever. Core Design acquired the right to build a game around it, in a move to counter Gremlin's immensely successful Lotus series.<br><br>Just like Lotus, Jaguar XJ200 is a view from behind racer. There are 32 tracks all over the world, with varying road conditions and animated weather conditions such as rain and fog in England, snow in Switzerland, and tumbleweed crossing the street in Egypt. You race your Jaguar in a constructor grand prix, with opponents running for Porsche, Ferrari and other famous makers. Between races, you must mend the damage your car has sustained, which eats up your prize money. Background music is selected through a dashboard CD player, which also features some rather uninspiring radio stations.<br><br>The game can also be played in a two-player split-screen mode and features a track editor for when you tire of the built-in courses.

[Jahangir Khan World Championship Squash]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jahangir-khan-world-championship-squash
Description=Squash simulations are something of a rarity, and it was this niché that Krisalis aimed one of their many sports simulations into. The rules of squash are accurately recreated, with a realistic court layout (viewed isometrically) and a need to hit legal shots. Three different ball speeds, variable match lengths and an 'easy' mode are on offer. Different tournament types are on offer, at 'club' and 'tournament' levels, with a customisable ladder system of multiple divisions to rise up. There is a full roster of opponents to play in one-off or tournament modes.

[James Bond: The Stealth Affair]
Publisher=U.S. Gold Ltd.
Developer=Delphine Software International
Released=1990
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/james-bond-the-stealth-affair
Description=This game is a graphic adventure game with a point-and-click interface.<br><br>My profession? I work in... well... the information business. Oh no, spy is such an ugly word. I prefer the term "special agent". No, I cannot talk about my mission, for obvious reasons. Only so much: You probably heard of the disappearance of the high-tech stealth plane. I thought so. To imagine that it might have fallen in the wrong hands... Whom I have in mind? Well, terrorists, for example. Yes, huge, secret terrorist organizations plotting crimes on a global scale. You know, the kind of totalitarian gang which is led by a mad, thoroughly evil genius from his giant underground base. Don't worry, the CIA is already searching for the plane. Yes, I'm certain. If you would please excuse me now, my plane is about to depart. Oh, just to a beautiful, jungle-island banana republic. Holiday? I don't think so...<br><br>The game is controlled by the same pop-up command menu consisting of six verbs that was introduced in Delphine's debut Future Wars. However, it's been slightly improved and does now allow interaction with your inventory, like examining and combining items. You get to toy around with a whole load of typical special agent's gadgets, beginning with a passport forgery kit and ending with explosive cigarettes. Apart from solving puzzles, you've got to make it through some arcade sequences: escape the labyrinth, dive with limited breath, dodge the evil guy's minions. Although not as frequent as in Future Wars, pixel hunting and the occasional dead-end are still annoying "features" in The Stealth Affair.

[James Pond 2: Codename: RoboCod]
Publisher=Millennium Interactive Ltd.
Developer=Vectordean Ltd.
Released=1991
Systems=Amiga|Amiga CD32|Commodore 64|DOS|Game Boy|Game Boy Advance|Game Gear|Genesis|Nintendo DS|PlayStation|PlayStation 2|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/james-pond-2-codename-robocod
Description=In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.<br><br>The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

[James Pond: Underwater Agent]
Publisher=Millennium Interactive Ltd.
Developer=Vectordean Ltd.
Released=1990
Systems=Amiga|Genesis
Genre=Action
Perspective=Platform
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/james-pond-underwater-agent
Description="James Pond" is (obviously) a parody on the famous agent 007 stories. You control Pond, a fish-like creature, who has to complete several missions, while making his way through levels full of dangers and hostile creatures. It is not a typical "jump and run" game: instead of breezing through large levels, Pond has to complete unique missions for each game area: free hostages, detonate a structure, find keys, etc. It is possible to exit a level only after having completed the objective. Many missions are timed.

[Japan Scenery Disk]
Publisher=subLOGIC
Developer=subLOGIC
Released=1988
Systems=Amiga|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/japan-scenery-disk
Description=Japan Scenery Disk is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers Tokyo to Osaka area in great details. Highlights of this scenery are: downtown Tokyo, Palace grounds, Mt Fuji, Shin Kansen bullet train network and Osakajo castle. Furthermore the airports are highly detailed and include towers. This will provide scenery for VFR flights, while the provided navaids will allow for IFR flights.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 12 other Scenery Disks that cover the continental US, and one additional Scenery Disks covers Western Europe, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure. Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Jaws: The Computer Game]
Publisher=Screen 7 Ltd.
Developer=Intelligent Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jaws-the-computer-game
Description=As Amity Island's Police Chief Brodie, it is your responsibility to stop the lethal shark Jaws from killing the residents and tourists. The Mayor is keeping an eye on you, and wants the job done as quickly and cheaply as possible.<br><br>Unfortunately, the main weapon which must be used to finally kill Jaws has been broken into four pieces, which are located along the sea bed in different places. As you explore the 150-plus screens of the game, you must shoot the other fish - some can be shot using your standard weapon, while others (those which flash) must be shot using special limited bullets.<br><br>You also have responsibility for closing beaches, which removes the risk of a shark attack, but also costs the area business, especially on hot days, and irritates the Mayor.

[Jet]
Publisher=subLOGIC
Developer=subLOGIC
Released=1988
Systems=Amiga|Apple II|Commodore 64|DOS|Macintosh|PC-98
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/jet
Description=Based on subLOGIC's classic Flight Simulator.  Choose either an F-16 Fighting Falcon for land missions or an F-18 Hornet for missions starting at sea from an aircraft carrier.  You can practice flying and aerobatics in "free flight" mode, dogfight against Soviet MiGs, launch strikes against land or sea based targets, watch a demo, or load a subLOGIC scenery disk.  For either combat mode, you get to select which missiles and bombs your plane will have.<br><br>Most of the indicators a real jet fighter would have are present:  altimeter, heading, frame loading, gear status, brake status, fuel level, radar, attitude, and range.  You can turn a few of these on and off.  Controls consist of either the joystick or numeric keypad for steering and other keys to handle your optional indicators, landing gear, weapons, and even the eject button!  Lastly, if you want a different perspective, you can get a view from the control tower instead of your cockpit.

[Jet Set Willy]
Publisher=
Developer=Software Projects Ltd.
Released=1998
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|Dragon 32/64|Electron|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/jet-set-willy
Description=Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.<br><br>Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.

[The Jetsons: The Computer Game]
Publisher=Hi-Tec Software Ltd.
Developer=221B Software Development
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/jetsons-the-computer-game
Description=The famous animated TV series by Hanna-Barbera spawned a film, and ultimately this licensed game, which contains 8 levels alternating between side-scrolling dodge-and-manipulate and driving gameplay. All four members of the Jetson family have a themed level.<br><br>The driving sections take place within George's Jetcar, and you must slow down for the speed-limited areas and beware of black holes.<br><br>At the beginning of the game you are George Jetson, labourer of the Spacely Space Sprockets company in 2062. Your boss Mr. Spacely wants you to work, but you want to collect money and have a fun. So after the boss ordinary order you can explore the company as usually, collect money bills and useful items, avoiding dangerous robotic mechanisms and Mr. Spacely himself. <br><br>On further levels, other Jetsons family members must do the same things, but at their own locations. Level 2 involves taking Jane out of her booby-trapped home, level 3 sees Judy trying to get a kiss form pop heartthrob Jet Screamer, and finally Elroy is locked in at school and has to escape.<br><br>You have to activate the items hidden behind the hatches with buttons. These allow you to progress on level, for example, fix an elevator with wrench. Time presses and you have to complete your mission quickly.

[Jewels of Darkness]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jewels-of-darkness
Description=This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains:<br><br>1. Adventure Quest<br>2. Colossal Adventure<br>2. Dungeon Adventure

[Jimmy Connors Pro Tennis Tour]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Lynx|SNES|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/jimmy-connors-pro-tennis-tour
Description=Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on multiple court types.<br><br>Using crosshairs, aim your ball to the other side of the court and hope you hit where you want.  If you are lucky, you might even score an Ace.  If not, you will need to be ready to return your opponent's return.  Run back and forth as you try to keep hitting the ball over the net until your opponent misses, or you do.  When you hit the ball, you will want to attempt changing the direction and speed of the ball to throw your opponent off balance.  This is the real challenge of any tennis game.

[Jimmy White's Whirlwind Snooker]
Publisher=Virgin Games, Inc.
Developer=Virgin Games, Inc.
Released=1991
Systems=Amiga|DOS|Genesis
Genre=Sports
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/jimmy-whites-whirlwind-snooker
Description=A 3D snooker simulator. The table and cue can be turned through almost any angle, with shot strength and spin as required too. An on-screen dotted white line shows the path of your ball, including the next bounce.<br><br>There is also a "trick-shot" mode, allowing you to recreate classic snooker trick shots (well, not the one with the basket. Or with the cues lying on the table. Or the one with the girl lying on her back with the pink ball in her mouth. But you know).<br><br>And if you dawdle too long, the balls pull faces at you. Honest!

[Jim Power in "Mutant Planet"]
Publisher=Loriciel SA
Developer=Digital Concept|Loriciel SA
Released=1992
Systems=Amiga|Amstrad CPC|DOS|TurboGrafx CD
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/jim-power-in-mutant-planet
Description=Jim Power was a hero who one day while travelling through the forest, encountered a dimensional rift into a strange new world. Luckily Jim always travels armed and now he'll need to fight his way past several monsters into a monster stronghold to find his way back home.<br><br>Jim Power is a side-scrolling platform game, a side-scrolling shooter and a top-view shooter game depending on the level. Jim Power for the most part can jump and has an upgradable gun weapon. He must find fight enemies, bosses and obtain various keys to progress through the levels. Jim also has a "Smart Bomb" power attack which can clear the screen of enemies. In shooter levels, Jim's spaceship only has the ability to shoot and move around the screen avoiding obstacles.

[Jinks]
Publisher=Rainbow Arts Software GmbH
Developer=Diamond Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari 7800|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/jinks
Description=Jinks added a largely new concept to the Breakout type games,offering much freer paddle movement ( both horizontally and vertically), a horizontally scrolling screen and the ability to flip the triangular paddle as needed.<br><br>The objective is to survive on the planet Jinks - an exploration mission on this resource-rich planet has gone wrong. As hazards, there are objects that can destroy the paddle or make it smaller. There is also the ability to shake the screen if the ball is in a looping position.

[Jinxter]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jinxter
Description=Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you.<br><br>And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first. <br><br>Jinxter is an interactive fiction with graphics title that takes a realistic world of people and situations, and then plays with the boundaries to create a strange and puzzling world. Characters are all getting on with their own tasks, and getting them to help you is usually a case of making sure something's in it for them.<br><br>Dialogue aims to add a comic touch to proceedings. Puzzles can often be solved in multiple ways, but the most obvious way is not always the correct one. Due to the presence of a Guardian, you can't actually die.

[Joan of Arc: Siege and the Sword]
Publisher=Rainbow Arts Software GmbH
Developer=Chip
Released=1989
Systems=Amiga|DOS
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/joan-of-arc-siege-and-the-sword
Description=In the 14th century, England has a presence in France, and as Charles, it's up to you to get rid of them. You are heir to the throne, and will have power if you can recapture the city of Rheims from the English, with Joan's help as everybody else thinks it's a lost cause.<br><br>Combat is one major aspect of this arcade-strategy hybrid. Armies are made up of archers, cavalry and foot soldiers, whose movement and firing angle must be controlled. Storming a city also involves defeating some staunch defences.<br><br>Once you have overall control, your goal is to reunite France, by retaking each city in turn. You must raise taxes so as to have the adequate funds (but don't let provinces become unhappy, they can rebel), and use this money to fund a big army. Sometimes the pen is mightier than the sword though - many devious diplomatic tactics are available, including bribery and poison.

[Jocky Wilson's Compendium of Darts]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1993
Systems=Amiga|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jocky-wilsons-compendium-of-darts
Description=Zeppelin's second game licensed from the successful darts player has a much wider scope than the previous Jocky Wilson's Darts Challenge. The control system involves directing a hand which guides the dart, but this is constantly moving in a random arc, reflecting realistic jitters but making accurate aiming difficult at first. The standard 501 darts rules are among the six games included.<br><br>The other games include variants loosely based on football (hit the bulls-eye to start scoring, then a double adds one goal to your score) and bowls (in which a 'jack' dart is thrown by one player, and the aim is to get your darts as close to it as possible). There are also Ten-Dart century (score exactly 100 with 10 darts), Shanghai (where only darts thrown at a particular area can score) and Scram (where one player shoots to successively knock sectors out of play, and the opponent must score as much as possible from the others).

[Joe Blade]
Publisher=Players Software
Developer=Players Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/joe-blade
Description=Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has kidnapped them in different areas of his base. Along the way he will find six bombs which must be activated, leaving him with only 20 minutes to rescue everyone.<br><br>Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. The screens are linked in various ways, and contain a number of keys which must be used correctly.

[Joe Blade II]
Publisher=Players Software
Developer=Players Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/joe-blade-ii
Description=As Players Software correctly predicted, London in 1995 is an unfriendly unsafe city ran by thugs. Innocent civilians who leave the house will almost certainly face violence. An acclaimed hero since his successes in the original, Joe Blade is the man to put things right - if he can kill 100 thugs and rescue 20 civilians within ten minutes, the thugs will retreat and the city will be saved.<br><br>As Joe, you must move through the streets and kill these thugs, by kicking them in the head (they have body armour). As in the first game, the streets are flick-screen and have many doorways linking them. Rescuing civilians involves touching them before completing a sub-game within a minute.<br><br>There are four subgame variants of increasing difficulty, all based around a 1-2-3-4 sequence of numbers. The first involves simply stopping the cursor as each one appears in order - pressing the wrong one sends you back to having to find a 1. In the second, the numbers are on screen in random order, a cursor cycling through them - press fire to swap the two numbers currently highlighted. In the third, you are presented with two jumbled sets and must put one of them in order, by swapping numbers across the two sets. In the fourth, you must form the sequence by swapping an ever-changing number into the right place, by pressing fire at the right moment.

[John Barnes European Football]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1992
Systems=Amiga|Amiga CD32
Genre=Action|Sports
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/john-barnes-european-football
Description=Released to coincide with the 1992 European Football Championships, and licensed around Jamaican-born Liverpool star John Barnes.<br><br>The gameplay is superficially similar to Krisalis' previous Manchester United Europe title. The action is viewed from side-on and overhead, giving a slight forced perspective. <br><br>Unlike Manchester United Europe, only a small amount of the pitch is visible at a time, which makes the game faster, but amkes long-range passing harder (perhaps to make the game more like Barnes' own style)<br><br>Control is precise and the ball sticks to your feet to some extent. The only teams included are the 8 qualifiers for the 1992 European Championships, and that is the only tournament. You can play either as the nearest player to the ball, ro always be Barnes.

[John Lowe's Ultimate Darts]
Publisher=
Developer=
Released=Nov, 1989
Systems=Amiga|Commodore 64
Genre=Sports
Perspective=1st-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/john-lowes-ultimate-darts
Description=John Lowe won the World Darts Championship twice, and puts his name to this combination of darts-based games. There are 10 difficulty levels to take on. Only part of the board is on screen at a time, with the screen scrolling as you move the arrow from your perspective. This makes some targets much harder to hit than others.<br><br>A practice mode is included, alongside standard 501 and round-the-board games, plus variants loosely based around soccer and cricket. In the former, the player who scores higher with each set of 3 darts gains territory (so in reality it’s more like US Football). The cricket variant sees players alternate in batting and bowling roles – in the former points are converted to runs; in the latter, hit the bullseye to get batsmen out.

[Journey to the Center of the Earth]
Publisher=Chip
Developer=Chip
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/journey-to-the-center-of-the-earth_
Description=First computerised version of the novel written by Jules Verne, Journey to the Center of the Earth is a mix of action and adventure.<br><br>You play the role of a scientist who is on the way to prove that Arne Saknussem's scroll is true, i.e. he really discovered the center of the Earth. You'll have to find your way through the volcano Knessel, avoiding falling rocks, and mammoths alike !<br><br>All in all, Journey to the Center of the Earth is an early exploration game paved with many mini-games.

[Joust]
Publisher=Atari Corporation
Developer=Williams Electronics Inc.
Released=1986
Systems=Atari 2600|Atari 5200|Atari 7800|Atari 8-bit|Lynx|Macintosh|NES|PC Booter|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/joust
Description=In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures.<br><br>Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl.<br><br>The game was novel for its time for being one of the few two-player simultaneous games in the arcade.

[J.R.R. Tolkien's War in Middle Earth]
Publisher=Melbourne House
Developer=Synergistic Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=Side-Scrolling
Score=4.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/jrr-tolkiens-war-in-middle-earth
Description=Simultaneously a medieval war strategy game and a roleplaying game, this one covers all of Middle Earth pretty definitively.  Play alternates between overhead maps where the player controls strategic forces in real time, and scrolling wilderness screens where combat between characters and monsters can take place.

[Jumble Up]
Publisher=
Developer=
Released=1994
Systems=
Genre=
Perspective=
Score=1.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jumble-up
Description=Jumble Up is a jigsaw puzzle written in STOS.<br><br>The game loads a user supplied image and creates a puzzle with 50 pieces out of it. The game can load Degas-files in both low and high resolution or low resolution Neochrom images. Left click and hold the mouse button to select and move a piece; if you drop it in the right place it will stay there, otherwise it will return to where it came from. Right clicking while playing will show you how the picture looks like unscrambled<br><br>The game comes with three pictures.

[Jumping Ghost]
Publisher=
Developer=
Released=Feb, 1992
Systems=
Genre=Action
Perspective=Platform
Score=1.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/jumping-ghost
Description=Jumping Ghost is a one screen multilevel platform game where the aim of each level is to make it to the top of the screen. Every screen consists of seven lines with at least one hole in. These lines move across the screen from left to right or right to left and you have to make the ghost jump between lines to reach the top. The higher the level the more complex the pattern of holes in the lines will be and the faster the lines will move.

[Jumpin' Jackson]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga
Genre=Action|Strategy
Perspective=Top-Down
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/jumpin-jackson
Description=Jumpin' Jackson is a top-down puzzle game. Jackson hops around a game board, picking up records (anyone remember vinyl?) and putting them down on record players. Each record carries one instrument's part of a tune, and as the records are put down, the tune builds up. Once all the records are spinning, the tune and level are completed.<br><br>Blocking your way are a variety of violent musical instruments - violins, trumpets, bass drums.

[Jupiter's Masterdrive]
Publisher=Ubi Soft Entertainment Software
Developer=P.O.F. Corporation
Released=1990
Systems=Amiga
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/jupiters-masterdrive
Description=Jupiter and its moons are colonized, and are an ideal setting for motor racing. 3 lap races featuring 3 cars each take place, viewed from above. Weapons which can throw a car off course are commonplace, as are short cuts and speed-boosting pads (which do not always follow a conventional racing line). As well as the races, there are timed money-collecting bonus duels on enclosed circuits.<br><br>You are one of the competitors, either in single races or a full season. Money is won for results, and collected as it lies on track. This can be spent on improvements such as engine and armor upgrades, as well as more powerful races.

[Karateka]
Publisher=Brřderbund Software, Inc.
Developer=Brřderbund Software, Inc.
Released=1988
Systems=Amstrad CPC|Apple II|Atari 7800|Atari 8-bit|Commodore 64|DOS|NES|PC-98|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/karateka
Description=The evil Akuma has destroyed your homeland, killed many of your friends and kidnapped your Princess Mariko. Fortunately, you are skilled in Martial Arts, so your inevitable quest to reach Akuma's palace has a chance of success.<br><br>The game is viewed from the side and features a succession of increasingly-difficult opponents. All the standard karate kicks and punches are available to both you and your foes. The game's design was serious and realistic, and the game featured lots of cutscenes to develop the story.

[Karting Grand Prix]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1988
Systems=Amiga|DOS
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/karting-grand-prix
Description=With 8 circuits to race on against 2 opponents (one of which can also be human-controlled), this racing game is viewed from above and resembles Super Sprint and early budget-price imitations such as Grand Prix Simulator. Tracks can be races in the wet, dry or on ice - don't forget to alter the tyre selection to suit. Contact with other cars weakens these tyres and can eventually cause punctures. Each race is of a varying number of laps depending on the track's length and complexity. Sound effects have been sampled, giving the game a realistic sound unusual at the time.

[Kennedy Approach]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1988
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Simulation
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kennedy-approach
Description=An air traffic control simulator.<br><br>Guide planes across the screen through the USA, from varying airports. A simple mouse-based game, with fairly simple radar-a-like graphics. You must set the flight level (height), speed and direction of the aircraft passing through your jurisdiction and guide them to their correct airports. Do try and keep them apart!

[Kenny Dalglish Soccer Manager]
Publisher=Cognito
Developer=Cognito
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kenny-dalglish-soccer-manager
Description=By 1989 Kenny Dalglish scarcely played for Liverpool, and was almost entirely concentrating on his role as manager, so a football management game with no arcade action featuring his license made sense. The game is purely icon- and menu-driven, perhaps the first step in dragging the genre into the 90s. Whichever team you took charge of start from the 4th division. Match highlights can be selected - these are viewed from the side and show goals and near-misses, although they can be turned off.<br><br>You start with squads of over 20 players from which to choose your team of 11, each given a straightforward ability rating. Formations can be selected by placing each player in a precise position alongside the formation of the opposition team, using a fairly advanced system for the time. Via a separate menu you can consult with the chairman (to see if he's happy with your efforts), the physio (to check for injuries), the scout (who comes up with players you might like to purchase) and so on.

[Kenny Dalglish Soccer Match]
Publisher=Impressions Games
Developer=Impressions Games
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=1.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kenny-dalglish-soccer-match
Description=Kenny Dalglish was a hugely successful player for Celtic, Liverpool and Scotland, before becoming the first person to win the English league championship while both playing and managing (for Liverpool in 1985, also winning the FA Cup that year). This was his second licensed game, and is a side-scrolling action game featuring single matches played between a team in red and a team in blue, each of which can be any of 9 skill levels. Matches can be varied between 10 and 90 minutes. The ball is loosely controlled in a manner similar to the Kick off series, although it isn’t possible to pass the ball a short distance, so an element of hitting and hoping comes into play, especially as the ball can’t be curved far. The ball bounces quite heavily, and is very difficult to shoot on target from closer than 30 yards or so.

[Khalaan]
Publisher=Titus France SA
Developer=Chip
Released=1990
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/khalaan
Description=Khalaan is an interesting strategy game of empire building set in the ancient Arabic world. Turn based, it requires you to establish trade, raise armies, and manage your economy to build a strong empire. You can expand your empire through conquest and diplomacy. Turns are seasonal, and military, naval, and trade caravans are the tools of empire.

[Kick Off]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|NES|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/kick-off
Description=Kick Off was the first football game of its kind, having a top down view and unlike other football games of that time the ball was not glued to the feet of the players. Playing Kick Off requires skills in boll control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of players. You can play in a league consisting of 8 teams. The teams in the league are on the whole evenly matched but have different styles of play with players attribute to match that style. There is 12 different referees in the game.

[Kick Off 2]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=2.3
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/kick-off-2
Description=The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s).<br><br>Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.

[Kick Off 2: Return To Europe]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1991
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/kick-off-2-return-to-europe
Description=Return to Europe is a data disk for Kick Off 2 that allows the player to participate in three major European Competitions: the UEFA Cup, the Cup Winners Cup and the European Cup. This was topical in the UK, as English clubs had just been readmitted into Europe, having been banned for several years following the Heysel stadium disaster of 1985.<br><br>The competitions are at different skill levels. The European Cup is the toughest of the three competitions. Each competition contains 32 teams that can be edited. The player can also load teams from the Giants of Europe data disk as well as from Player Manager. Tactics can be loaded from the Winning Tactics data disk.

[Kick Off 2: The Final Whistle]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1991
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/kick-off-2-the-final-whistle
Description=The Final Whistle is a data disc for Kick Off 2 that improves the gameplay and adds some new features. Among the features there is new tactics implementation (positioning and movement depends on whether the team is defending or attacking), new corner kicks that give better control of the height, shot power, bias and curling of the ball, improved control of goal kicks and throw ins, additional player attribute Flair that determines whether the player will play a passing or make a solo attempt at the goal, new controls that allows the player to make Flick Balls and Overhead Kicks, choice to play with offside rules, new 2 players team mode, new kits and pitches and if you have an expanded Amiga extra sound effects and improved graphics.

[Kick Off 2: Winning Tactics]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1991
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/kick-off-2-winning-tactics
Description=Winning Tactics is a collection of tactics for Kick Off 2, Kick Off 2: The Final Whistle and Player Manager. There are ten Double Tactics available for The Final Whistle and ten Single Tactics for Kick Off 2 and Player Manager. There are a variety of tactics for attacking, defending, setting an Off Side trap in the Final Whistle and to deal with desperate situations for instance attacking when the ball is lost or defending a slender lead against a strong opponent.

[Kick Off: Extra Time]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1989
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/kick-off-extra-time
Description=The Data Disc for Kick Off adds these new features: Four new surfaces (wet, soggy, hard and artificial) that have effects on the speed ,travel and bounce of the ball as well as the pace and stamina of the players, Cross Winds, Four new tactics (Blitz, Lockout, Criss Cross and Falcon), new attributes for the players, faster pace, leagues at the Reserve, National and International level and twenty new referees.

[Kid Gloves]
Publisher=Millennium Interactive Ltd.
Developer=Millennium Interactive Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kid-gloves
Description=Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend.<br><br>The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens.<br><br>The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.

[Kid Gloves II: The Journey Back]
Publisher=Millennium Interactive Ltd.
Developer=Digital Magic Software Ltd.
Released=1992
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kid-gloves-ii-the-journey-back
Description=A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword.<br><br>Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.

[Killdozers]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/killdozers
Description=Killdozers is a tank based game where you have to make your way to deliver a scientist prisoner and then rush to the exit in a limited time.The game is viewed from the top and features a full game editor where you can create new levels and play with them.<br><br>The main originality of the game is in the combat; you have three different type of weapons that give you damage to different role playing like characteristics. The blue bullets attacks the armour of the tanks, the green the shield and the red the life. When you reduce armour, shield or life points from your opponent, you increase your own. This opens up new strategic possibilities like for example, eating the shield of an opponent with green bullets to better kill it with the red ones.The opponents are able to fight together using a number of strategies.

[Killerball]
Publisher=Microďds
Developer=Microďds
Released=1991
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Sports
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/killerball
Description=In the dark future the new brutal sports game will be invented - Killerball - a blend of American Football, Roller-Skating, and Pinball. The three leagues (Elite, Major and Minor) will differ by the level of brutality. The action takes place in a circular rink. Each team of five players should put the iron ball in the small hole of the opposite team to make a score, and do not allow the players of another team to make the same. Each team player has health indicator, which will decrease during the game, because the only way to take the ball is to knock down the opponent in any brutal way. Each match during the season has time limit, but it may be finished also if all the players of any team will be unconscious and at least one ball will be put in the hole.<br><br>The game has a training mode, where you may play a single match with a computer or another human player, and tournament mode, where eight teams controlled either by computer or human players will fight for the victory. Tournament progress may be saved and restored.

[Killing Cloud]
Publisher=Image Works
Developer=Vektor Grafix Ltd
Released=1991
Systems=Amiga|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=4.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/killing-cloud
Description=Killing Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor). <br><br>In this maelstrom, the Black Angel gang is terrorising the public.<br>The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions.  Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the smog, so time is crucial in these missions.<br><br>In addition to outflying the enemy on your hoverbike, the player must carefully pre-position ground forces to arrest him when he is brought down, using Pick-Up Pods. Once arrested, a suspect must be interrogated to release enough information to know what the next threat is.

[The Killing Game Show]
Publisher=Psygnosis Limited
Developer=Raising Hell Productions
Released=1990
Systems=Amiga|Genesis
Genre=Action
Perspective=Platform
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/killing-game-show
Description=This is a vertical platformer with horizontal wrap-around. For the entertainment of the futuristic masses, you play a criminal that has been inserted into a mechanical body with the promise that if you succeed in surviving through all the levels (there are many and they are hard), you will be set free.<br>   You start each level at the bottom, near pooling liquid which will soon rise, at your immediate peril. Navigate the level from bottom to the exit at the top before the liquid rises and kills you. There are many other foes that fly around, causing you damage and basically annoying you to spit.<br>   Most levels must be navigated through a series of keyed gates, doors, or portals. These shaped keys are scattered around the map and must by picked up and used only on the gates they match individually.<br>   Twist: You can only carry one special weapon (triple shot, laser beam, or vertical shot) and one tool (key, liquid-freeze, or a red herring) at a time.<br>   This game requires a lot of memorization of enemy movement patterns and optimum routes.<br>   A unique feature is that when you die, you can watch a replay and take over at any point to continue your game.<br>   You can also hit the HELP button at the start of each level to view a map, helping you plan your route.

[Kingmaker]
Publisher=U.S. Gold Ltd.
Developer=TM Games
Released=1993
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=2.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kingmaker
Description=Based on Avalon Hill's board game of the same name, Kingmaker is a strategy game set during the War of the Roses period of medieval England. You can play either York, or Lancaster, and your goal is to get your choice for royal heir crowned king of England. You do this by granting titles to people favorable to your cause, and eliminating those who would oppose it. Kingmaker has a simplistic combat interface, rather concentrating on politics and dirty tricks as the strategies of choice.

[The King of Chicago]
Publisher=Mirrorsoft Ltd.
Developer=Cinemaware Corporation
Released=1989
Systems=Amiga|DOS|Macintosh
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/king-of-chicago
Description=With Al Capone out of the picture, Chicago's prohibition-era profit is up for grabs. Are you merciless and cunning enough to gain it by whatever means are required? Every action you take has complex long-term consequences which are not always obvious at the time.<br><br>You must keep your people on your side, watching what you say and do, knowing that an overthrow could be hatched at any moment. Look after your woman as well - who's going to respect a single mobster? The money has to be juggled in these ways, not forgetting to reach an 'understanding' with the Mayor to avoid any negative attentions.

[King's Quest]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|DOS|Macintosh|PC Booter|SEGA Master System
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kings-quest
Description=King's Quest is an adventure game where you play Sir Graham, a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent will hand over the crown. During his travels, Graham will meet characters that will either help or hinder him. <br><br>You move Graham around with arrow keys, and perform actions by typing commands into the game, usually a verb/noun sequence. Some of the puzzles in the game rely on fairy tales, and a good knowledge of them is needed to complete them.

[King's Quest III: To Heir is Human]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|DOS|TRS-80 CoCo
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kings-quest-iii-to-heir-is-human
Description=The king and queen gave birth to two children, Alexander and Rosella, and the kingdom was once peaceful. It wasn't long until Alexander was snatched from his crib and things started to take a turn for the worse. A three-headed dragon threatens the ever-peaceful Daventry, and requires a maiden to be sacrificed every year. Rosella is the chosen one.<br><br>Alexander, meanwhile, is taken to a faraway land of Llewdor. Named Gwydion, Alexander becomes a slave to an evil wizard called Manannan who prepares to kill Alexander on his 18th birthday, for fear that he would discover the wizard's spells and use them against him. <br><br>King's Quest III: To Heir is Human is an adventure game; as in any other game using the AGI engine, you move your hero, Alexander, with arrow keys and control his actions by typing commands (which are typically verb/noun phrases).

[King's Quest II: Romancing the Throne]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1985
Systems=Amiga|Apple II|Apple IIgs|DOS|PC Booter
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kings-quest-ii-romancing-the-throne
Description=After having recovered the three treasures, King Graham has been crowned king. Now having needing a queen for companionship, Graham searches the land for a maiden, but to no avail, so he turns to the magic mirror for help. The mirror shows him a beautiful girl locked away in a quartz tower in a faraway land of Kolyma, and must find three keys that are used to unlock the door that will lead to her. <br><br>King's Quest II: Romancing the Throne is a graphic adventure game. As is typical for Sierra's AGI games, players move Graham around with arrow keys and perform actions by typing commands in the interface, which are usually a verb/noun sequence. Like the first game, a good knowledge of fairy tales is required to solve some puzzles.

[King's Quest IV: The Perils of Rosella]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Amiga|Apple II|Apple IIgs|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kings-quest-iv-the-perils-of-rosella
Description=King Graham and Queen Valanice were glad to have their children back. Graham thinks that it is time to pass onto them his old adventurers' hat. When he throws it across the room, he suffers a heart attack and collapses on the floor, and he is carried off to bed. The only way that Graham's health can be restored is by retrieving the magic fruit in the faraway land of Tamir. A beautiful fairy called Genesta offers Rosella the chance to be transported to the land, and find the fruit. But once she gets transported, she cannot be sent back unless she helps the fairy regain her talisman that was stolen by the evil witch, Lolotte. <br><br>King's Quest IV: The Perils of Rosella is the first game in the series to have a female as a lead character. As Rosella, you will meet characters that will either help or hinder you. You move Rosella around with arrow keys, and perform actions by typing commands. <br><br>Unlike the previous King's Quest games, which used the AGI engine, KQ IV uses the new SCI engine; the most visible effect is that the game is paused while you're typing, giving you time to give even the longest commands.

[Klax]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 5200|Atari 7800|BBC Micro|Commodore 64|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|Lynx|MSX|NES|PC-88|PC-98|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/klax
Description=An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

[Klomanager - Spl mir das Lied vom Kot]
Publisher=Wendtware
Developer=Wendtware
Released=1995
Systems=
Genre=
Perspective=
Score=3.5
Controls=Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/klomanager-spl-mir-das-lied-vom-kot
Description=The task of the game is to successfully manage six toilet lots and earn more money than your competition. You can furnish your lots with different kinds of toilet seats ranging from a normal plastic one to a very expensive platinum one. You also need to supply your visitors with toilet paper which also comes in several quality classes from normal paper to silk. For the finally touch you can add some items in the toilet room like soap or condom dispensers.<br><br>Depending on the quality, cleanliness and price of your toilets, you will get more or less visitors at the end of each round. To boost revenue a bit more, you can also launch three different ad-campaigns.<br><br>But you're not alone in the city. Up to four players can compete against each other. Each player can also launch a sabotage attack on the lot of the enemy to increase his repair costs or send the health office down to check if the lots are clean.

[Knightmare]
Publisher=
Developer=
Released=1991
Systems=Amiga
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/knightmare__
Description=A team of adventurers seek out four magic objects in the dungeons of Dunshelm: The Shield of Justice, the Sword of Freedom, the Cup of Life and the Crown of Glory. Equipped with these, they hope to destroy the evil Lord Fear. Treguard, the dungeon master of the Knightmare castle, appears as an oracle to help in their quest.<br><br>Knightmare is a role-playing game and the second videogame adaptation of the homonymous British television series. It is very similar to the games of the Captive series, as it was developed by the same author. As in those games the interface is mouse-based, clearly inspired by the Dungeon Master one: the left mouse-button interacts with the environment, while the right button executes character actions. Movement can be controlled by left-clicking on the movement buttons on the screen or by using the keyboard. Once a weapon or an object is equipped, clicking on it brings up a menu with its actions. Knives, for example, have a menu with "stab", "swing" and "hack". A empty hand shows a menu with "punch" and "kick". The wand shows a list of available spells.<br><br>The game allows saving at any moment, but only loads saved games through the start menu. This means that in order to load a saved game, the player has to reset the game or intentionally kill the party.

[Knight Orc]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/knight-orc
Description=As Gringleguts the Orc, you swear revenge on all humankind for the treatment of your race. This game plays for real; EACH person and creature goes on about their daily lives as if they would be. So, if your at one area and you come back and that thing or person is gone, they are in another location. Also deciding factors of this play a key role to the game's outcome!

[Knights of the Sky]
Publisher=MicroProse Ltd.
Developer=MicroProse Ltd.
Released=1991
Systems=Amiga|DOS|PC-98
Genre=
Perspective=
Score=3.4
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/knights-of-the-sky
Description=Based on sighting reports, the Hun ace must be here somewhere... <br><br>You thought as the wind races through the open cockpit while you struggle to hide in the clouds while maintaining a lookout all around. A group of friendly bombers just flew past, and you decided to hang back a bit and see what that would stir up. <br><br>There! A flash of red in the corner of your vision. You are mine this time... you thought, as you turned the craft and advanced the throttle to maximum, and charged the guns.  <br><br>Knights of the Sky is a World War I flight combat sim where you pilot one of the 20 different crafts available (each handles differently!) as you engage in simple missions or join a full campaign where you will progress through World War I where you will go on variety of missions, patrols, and even encounter enemy aces. You can engage balloons and blimps, enemy fighters and bombers, even strafe group targets such as supply trains. <br><br>Its main feature is capability of modem link so you can challenge fellow modem owners to dogfights, something that none of its contemporaries had.

[The Koshan Conspiracy]
Publisher=Ubi Soft Entertainment Software
Developer=Computer's Dream
Released=1993
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.5
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/koshan-conspiracy
Description=This second part of the BAT series takes place in ROMA 2, the most important city of the planet Shedishan. The United Galaxies Organization has contacted the "Bureau of Astral Troubleshooters (BAT) in order to investigate the murder of a BAT agent named Sylvia Hatford who tried to uncover the businesses of a mysterious dealer of important raw materials. You are playing the second agent, Jehan Menais, now involved in the dangerous investigations.<br><br>The game itself is a mixture between graphics adventure, space combat simulator and strategy game. The adventure part is realized in a classic 2D point-and-click environment, the space combat can be best described as a small version of Firebird's Elite and the various small arcade games included can either be played in a strategic mode or an arcade mode where your reaction skills are required.

[The Kristal]
Publisher=Addictive Games Ltd
Developer=Fissionchip Software
Released=1989
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/kristal
Description=Become a swashbuckling pirate named Francis Drake and find the fabled Kristal Of Konos and return it to it's rightful resting place. TONS of added side adventures as well!

[Krypton Egg]
Publisher=HitSoft
Developer=HitSoft
Released=1989
Systems=Amiga|DOS|iPhone|Palm OS|Windows|Windows Mobile
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/krypton-egg
Description=Krypton Egg is a Breakout clone. Like in all such games, your goal on each level is to break all the bricks with a ball, which you bounce with a paddle, and try to save it from falling out of the level. <br><br>Some bricks have a random power-up within them. There are many various power-ups (most beneficial, some of them harmful), such as: lengthening/shortening our paddle, enlarging or duplicating our ball, adding thrusters to the paddle so that it can fly, adding various weapons so that the paddle can shoot and destroy bricks, and many more. <br><br>Occasionally, various monsters will appear on the playfield and begin flying around. Most of those are harmless and do nothing except interfering with the ball (if it hits them, it bounces off). However, some monsters will destroy your paddle if they touch it. <br><br>Each few levels, there comes a special action sequence where you try to defend yourself from a horde of incoming monsters, or defeat a boss by shooting it and avoiding its missiles.

[Kubes]
Publisher=Digital Dimension
Developer=Digital Dimension
Released=1993
Systems=
Genre=Strategy
Perspective=Platform
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kubes
Description=Kubes is a puzzle game written in STOS where you have to arrange falling blocks of similar colors into groups. When you get a vertical or horizontal group it will disappear and you get some points. When the blocks reaches the top of the game area it's game over. Before the game starts you may select which level to start on and how many blocks a group has to have before it disappears. You can not move individual blocks but you can move whole rows; move the marker to the row you want to move and then use the keys to move that row to the left or right.

[Kwik Snax]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/kwik-snax
Description=Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle.  Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal.

[La Aventura Espacial]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/la-aventura-espacial
Description=A supercomputer in the most remote part of a distant galaxy has become crazy and threatens to destroy the planet. You have been chosen to be the central link of the support command which will try to give a solution for it. But don't worry, you have been educated and trained in the Golden Ring space station, the hardest survival school of the galactic confederation.<br><br>Besides, your ship is equipped with the ultimate devices which will allow you to travel safely by the well-known universe. The Combat Mode, where you can activate a panel with a system to locate and to destroy your enemies and the Control System via Menus, both make La Aventura Espacial a new concept in the graphic-conversational adventure.<br><br>First of all, your mission is to find your companions, whom are distributed by all the universe, and together with them you must arrive to the central base of the Dark Threat. There, you will have to deal one on one with the computer. It's not an easy task, but you are the last hope of the humanity. All the galaxy has its destiny in your hands.

[La Aventura Original]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/la-aventura-original
Description=In the mid-'70s, an unusual phenomenon took place: two Americans, Willie Crowther and Don Woods wrote the first text adventure game: it was the Original Adventure and was written in Fortran for a DEC PDP-10 and occupied more than 300 K of memory. It gathered a cult following from the elite programmers who knew how to connect to the data bank where it was located, and like all cults, it had its first "martyrs"; several important programmers were fired after becoming "addicted" to it, found playing it late at night while understood to be working overtime instead.<br><br>In the United States it was the base that inspired Scott Adams to begin with his famous adventures. In Great Britain, Peter Austin, founder of Level 9, the most prestigious English adventure game company, confessed to be impelled by it from his beginnings as a game designer (one of his first adventures was a version of the Original Adventure). In Spain, there was a similar story, since the first Spanish company dedicated exclusively to text adventures (Aventuras AD), made its reputation based on a game curiously called "La Aventura Original" (yes, based on the legendary one), the fruit of 8 months of investigation and work.<br><br>This version, aside from being in Spanish, has with several points worth mentioning, such as having more than 100 detailed locations with graphical illustrations; a special routine of exit descriptions (indispensable for guiding the adventurer through this complex world); and the possibility of using accents, "ń"'s and opening interrogation and exclamation signs. As well, every object of your inventory is described in text and graphic form. The characters also use the PSI system, so they are not mere objects with human names, but will listen to you and respond -- but most importantly, will act according to how you treat them.

[La Corona Mgica]
Publisher=OMK Software
Developer=OMK Software
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/la-corona-mgica
Description=This game is based on the Spanish animation series of the same name, broadcast on Televisión Espańola during the late eighties, so as in the TV series, the action will take place in the System of the Double Sun, composed of seven planets (some inhabited and some not) and twelve moons; but the planet we should take care of is the third, where our friends live, ruled by King Brigal and his son, Prince Zalk.<br><br>Rahman, the all-powerful wizard of the kingdom, is in possession of the Magic Crown, a mysterious crown with far-reaching powers which keeps the balance of forces between him and the wicked witch Idun and her armies, led by the sinister Zohak, the witch's vizier. They live on the last three planets in the System, the Lost Planets, and you, throughout six arcade levels, must try to recover the crown, for it, you will have to deal with fantastic creatures, evil wizards and witches, helped by your strength and magical powers, until arriving at the final encounter with Rahman.

[La Diosa de Cozumel]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/la-diosa-de-cozumel
Description=The scene chosen for this adventure, the first one of the "Ci-U-Than" trilogy, is the Yucatan, a mysterious land in which legends say there are a lot of dangers, hidden treasures, unsolved mysteries, temples filled with traps... in short, the ingredients to which the good adventurer is used to deal with.<br><br>The adventure is developed in the island of Cozumel, where you must guide an archaeologist who had an incident. He was sailing towards it perfectly equipped, when an unfortunate shipwreck left him without anything. Do not think he only lost the map or the machete, no, he lost everything, including the trousers and the underclothes, reason why it's quite possible that an entrance in San Marcos, coastal town near the place of the shipwreck, would carry serious problems with the justice. The main mission of the adventure is to discover all the hidden secrets of the island and then be able to escape from it.<br><br>This game uses the habitual commands of the previous AD adventures, plus the inclusion of some PSI characters, it means, personages with own personality, decision capacity, different behavior according to the development of the adventure, that is, personages who must be treated as if they were real since their reactions can vary from a game to another. Some improvements like the objects treatment system have been incorporated (which include all their qualities); a better graphical detail; a score system that it indicates you which actions are positive and which negative, etc.

[L'Affaire...]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=DOS|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/laffaire
Description=Raymond Pardon was a gentle man. Maybe too gentle. Due to non-ability to defend himself against the accusation, he has spent last six years in a prison for a hold-up he did not commit. But the things were even worse: in addition to six years of imprisonment he lost his lovely wife, Mylčne. <br><br>Who was involved in this affair? To discover the truth, you as Raymond should perform your own investigation in seven European cities: Barcelona, Paris, Cannes, Rome, Amsterdam, Hamburg and London. In turns you'll behave as a gangster or as a journalist. It is up to you to perform the investigation in cold blood despite the lies and hired assassins. Someone must pay!<br><br>The gameplay flows as adventure in first-person view. You choose the place to visit and examine the objects there. Moving the cursor on the scene, you set its part in focus and may interact with it. Some of the objects may be added to your inventory and used later, some of the persons may share a valuable information with you, some of them may be hostile.<br><br>The game supports several languages: French, German, English, Italian, Dutch, and Spanish.

[Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=Platform
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lagaf-les-aventures-de-moktar-vol-1-la-zoubida
Description=Moktar is an Arabian man who is lost in the big city. You must bring him back to the Arab world. The game is a platform game, essentially the same as Titus the Fox, with a different main character.

[Lamborghini: American Challenge]
Publisher=Titus France SA
Developer=Titus France SA
Released=1992
Systems=Amiga|Amiga CD32|Amstrad CPC|Commodore 64|DOS|Game Boy|SNES
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lamborghini-american-challenge
Description=Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.<br><br>The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.<br><br>When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.<br><br>Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.<br><br>Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

[Lancaster]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1989
Systems=Amiga
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lancaster
Description=This is a flight simulator where you get to play the gunner of a Lancaster bomber in WW2. The bombing runs are split into two different game segments. <br><br>During the first cockpit-view section, you approach the site to be bombed and have to shoot down enemy forces in order to stay alive, by controlling the crosshair using the mouse and firing on incoming planes and bombs. Then, while flying over the target area in a top-down view, you have to direct the plane using the mouse, and drop your limited number of bombs on specific targets.

[Lancelot]
Publisher=Mandarin Software
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|Macintosh|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lancelot
Description=Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. <br><br>Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you´ll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival.<br><br>The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.

[Larn]
Publisher=
Developer=
Released=Jul 07, 1988
Systems=DOS|Linux
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/larn
Description=NOTE: The last known version of this game was released in 1991.<br><br>This game was one of the first roguelikes (CRPG dungeon crawls with top-down or isometric graphics and a high degree of randomization; Rogue, Diablo and Nethack are examples) with a wilderness and more than one dungeon.  In this game, you are searching the Caverns of Larn for a cure for your daughter's strange disease.

[Laser Squad]
Publisher=Blade Software Ltd.
Developer=Target Games Limited
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/laser-squad
Description=Laser Squad is by the same designer as Microprose's classic X-Com: UFO Defense. It brings to the table an immersive gameplay environment as well as many innovative ideas that weren't available in any other game of the time.<br><br>In Laser Squad you control a group of "marine"-like soldiers (and the occasional cyborg). Before taking them into battle, you must buy them weapons and armour with a predetermined amount of credits, taking into account the individual abilities of your squad. Unlike X-COM, the soldiers do not gain experience over time.<br><br>There are 3 missions in turn - in The Assassins you must face down Sterner Regnix and his guards, Moonbase assault challenges you to destroy the OmniCorp database, and Rescue From the Mines eschews violence in favour of a rescue mission. These are viewed from above and progress in turns. Laser Squad also features a 2-player "hotseat"-type gaming option.

[Last Duel: Inter Planet War 2012]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/last-duel-inter-planet-war-2012
Description=Last Duel follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets.<br><br>The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky.<br><br>Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

[Last Ninja 2: Back with a Vengeance]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/last-ninja-2-back-with-a-vengeance
Description=With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. <br><br>Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. <br><br>Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. <br><br>There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.

[Last Ninja 3]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1991
Systems=Amiga|Amiga CD32|Commodore 64|Wii
Genre=Action|Adventure
Perspective=Isometric
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/last-ninja-3
Description=The third in the Last Ninja series sees you as Armakuni, the Last Ninja.  He is drawn again into a battle with evil Shogun Kunitoki.  The battle will take place among the temples of Tibet, the source of the Last Ninja's mystical strength.  The Shogun intends to corrupt these Buddhist temples, to destroy the source of power for Armakuni and his emerging Ninja brotherhood.  Armakuni must stop the Shogun's evil scheme.<br><br>The game retains the mix of martial arts combat (hand-to-hand and with various weapons), puzzles involving various objects you find on your way, and navigating your way around obstacles.  However, it also introduces Bushido, necessary to complete each level.  Bushido is earned by fighting honorably, by fighting enemies with the same weapon as them or in hand-to-hand combat, and not fleeing from a battle.<br><br>The levels correspond to the elements that combine to make up a Ninja's power, Earth, Water, Wind, Fire and Void.

[Leader Board]
Publisher=Access Software, Inc.
Developer=Sculptured Software, Inc.|Access Software, Inc.
Released=1986
Systems=Amiga
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/leader-board_
Description=When converting the original Leader Board golf simulation to the 16-bit systems, Sculptured took advantage of the power of these systems by adding trees, bunkers and rough, thus increasing the variety of the challenge. The same basic features still exist in terms of shot styles, and in the way a 72-hole contest can be arranged through a variation of the 4 provided 18-hole courses. Hold the left mouse button while moving the mouse to affect shot angle, then use the right button to fire the shot away.

[League Challenge]
Publisher=Atlantis Software Limited
Developer=Hypa Hypa Designs
Released=1991
Systems=Amiga|Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=0.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/league-challenge
Description=An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life.<br><br>You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly.<br><br>Matches are played out via a succession of short animations, in which the home side wears red and the away side blue. At full time you are told how many injuries were incurred. The league season features 15 matches, one against each team, with the top two teams gaining promotion.

[Leander]
Publisher=Psygnosis Limited
Developer=Traveller's Tales Ltd.
Released=1991
Systems=Amiga|Genesis
Genre=Adventure
Perspective=Platform
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/leander
Description=Leander travels through this platform adventure game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna.<br><br>The controls are very simple and easy to understand - jump, walk or attack. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the 3 worlds, you will be given a password so you can resume later after running out of lives.

[Leather Goddesses of Phobos]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/leather-goddesses-of-phobos
Description=The year is 1936 and suddenly you are abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of earth. You've been a  If you fail to escape and save humanity, the Leather Goddesses will turn the earth into their pleasure dome.<br><br>Leather Goddesses of Phobos is an text-adventure with a sense of humor. The player uses standard commands in the text parser to observe his environment and pick up items. The game's "naughtiness" level can be adjusted between Tame (G), Suggestive (PG) and Lewd (R).<br><br>Difficulty Level:  Standard

[Leatherneck]
Publisher=MicroDeal
Developer=MicroDeal
Released=1988
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=2.7
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/leatherneck
Description=A squad of four tough-guy soldiers have to take out some foes in a jungle. As the game starts, four soldiers are depicted, with any who are not present to play killed immediately - a joystick adaptor is required for 3 or 4 player games.<br><br>Leatherneck resembles Ikari Warriors - waves of soldiers move down the screen shooting at you, and you must shoot them before the bullets make contact. You are armed with grenades to take out mounted turrets, or kill a wide range of enemies at once, but watch out for enemy grenades. There are extra ammunition crates and improved weapons to pick up - waggle the joystick to toggle which one you are using.<br><br>Unusually, your shots are long-range and take effect instantly. You cannot change the direction you are facing, instead having the ability to strafe.

[LED Storm]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/led-storm
Description=By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.<br><br>The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps,  or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. <br><br>The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.

[Le Fetiche Maya]
Publisher=Silmarils
Developer=Silmarils
Released=1990
Systems=Amiga|DOS
Genre=Racing / Driving|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/le-fetiche-maya
Description=As an intrepid explorer, buy equipments, tools. and head into the wild Yucatan jungles to find the mysterious Mayan fetish. <br><br>Two modes are available: a platform mode and a 3D mode where the player drives a Jeep.

[Legend of Djel]
Publisher=Tomahawk
Developer=Coktel Vision|Inférence
Released=1989
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/legend-of-djel
Description=Point-and-Click adventure (without mouse support on the DOS version). You play the role of a gnome named Djel. You have three basic missions: Find the daughter of Azeulisses, brew a magic potion for Theros and try to obtain a certain amount of Gold for the starving members of Kal's tribe. In the beginning these persons give you some items to support you on your quest.

[Legend of Faerghail]
Publisher=reLINE Software
Developer=Electronic Design Hannover
Released=1990
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/legend-of-faerghail
Description=Legend of Faerghail is role-playing game with an interface similar to that of the Bard´s Tale Series or Dragon Wars, although it is a little more complex.<br><br>You can create a party of six members and then try to stop a crusade of slaughter of the elvish race, that has been corrupted by an unspeakable evil. The game is played across 8 large dungeons with over 1000 rooms each, with 80 different foes in total. The game is very complex and therefore intended for an experienced player only...

[Legend of the Sword]
Publisher=Rainbird Software
Developer=Silicon Software
Released=1988
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/legend-of-the-sword
Description=The evil sorcerer Suzar and his army of mutated humanoids attacked the land of Anar and defeated its bravest warriors in a bloody battle. You were the only one who was able to escape. You were picked up by a royal merchant ship and brought to the king Darius. The people of Anar know the ancient legends, that tells about magical sword and shield, whose power alone is able to defeat Suzar. You and five other adventurers have volunteered to venture into the wilderness of Anar and to retrieve the magical items.<br><br>Legend of the Sword is a fantasy adventure game with slight RPG elements (top-down view, day and night cycle, world map exploration, traditional RPG plot, etc.). But the core gameplay is that of a pure puzzle-solving adventure. You interact with the environment by typing commands, and only a few of them are represented by icons (movement in eight directions as well as going in and out).

[Legends of Future Past]
Publisher=Inner Circle Software
Developer=Inner Circle Software
Released=Apr 01, 1992
Systems=Amiga|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/legends-of-future-past
Description=Legends of Future Past was one of the earliest commercial text-based massively multiplayer online role-playing games (MMORPGs), originally offered through Sprintnet, the CompuServe dial-up network, and later the Internet.<br><br>The game introduced one of the first (if not the first) crafting systems in an MMORPG. Players could harvest resources including ores, herbs, and skins, then use them to make weapons, armor, and enchanted items. The game system was skill-based; players were not constrained to pre-made class archetypes. There were no level caps and some very dedicated players attained levels in the hundreds.<br><br>Set in the &quot;Shattered Realms,&quot; a world featuring a blend of fantasy and ancient technology, most of the action in the game revolved around the city of Fayd, which served as the hub of activity for adventures, intrigue, and role-playing events. Some of the races included: aelfen (an elf-like species), drakin (a race of dragon-men that ultimately resulted in player-created languages and cultural institutions), ephemerals (a wraith-like species that could not be harmed unless the player chose to manifest themselves), highlander (think dwarves), humans (the only people who could utilize ancient technology), murg (a proud warrior race), mechanoids (artificial beings), and wolflings (a race of shapechangers).

[Legends of Valour]
Publisher=U.S. Gold Ltd.
Developer=Synthetic Dimensions
Released=1993
Systems=Amiga|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/legends-of-valour
Description=The city of Mittledorf is in chaos - an evil cousin of the King is oppressing the people. Your cousin Sven is not evil though, so when he disappears, you head to Mitteldorf to try to track him down.<br><br>Legends of Valour is a role-playing game using a similar movement system to Ultima Underworld. You walk through the world in real time, passing texture-mapped buildings. The complex gameworld is over a mile squared and includes 40 miles of underground tunnels, as well a thousands of characters getting on with their daily business.<br><br>When designing your character, you can customise his or her looks, and this affects your likelihood of being befriended or fought. To make any inroads into finding Sven, you will need to join  professional Guilds and complete quests. You have spells available to you, but will need to acquire more as the game progresses.

[Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1989
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/leisure-suit-larry-goes-looking-for-love-in-several-wrong-places
Description=Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) is the second game in Al Lowe's Leisure Suit Larry series. Continuing the plot of the previous game, the swinging single Larry Laffer, has finally found his true love and is happily living with her. Right? Wrong!.. Because Larry is mercilessly thrown out by his great love and is left all alone, penniless, and womanless, in Los Angeles. Accidentally, Larry comes into contact with KGB agents who will pursue him all over the globe from now on. And there is also the evil doctor Noontonyt plotting evil schemes on a remote tropical island... Looks like Larry will have to forget about his women-related problems for now... or is it so?<br><br>The second Leisure Suit Larry game introduces an improved engine (allowing for full-screen graphics and mouse control for movement). There are less puzzles than in the previous game, and more ways to die.

[Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/leisure-suit-larry-iii-passionate-patti-in-pursuit-of-the-pulsat
Description=Passionate Patti in Pursuit of the Pulsating Pectorals! is the third game in Al Lowe's Leisure Suit Larry series. The protagonist Larry Laffer has finally found the woman of his dreams, and can happily live with her together on the beautiful tropical island... until he gets thrown out of the house by his wife. His boss, who happens to be his (now ex-) father-in-law, fires him. Larry is all alone, without a woman, without a job, on an island that has long ceased to be a "tropical paradise" and became exploited by entertainers, lawyers, and alike. But never despair! Dressed in his irresistible leisure suit, Larry is about to conquer the world (or at least its female population) anew. Watch out, fairer sex, because Larry is back to his swinging self!<br><br>Passionate Patti uses the same text-based interface and the same graphical engine as the previous game. Unlike the two previous Larry games, you not only control Larry, but also - in the second half of the game - the enigmatic and beautiful pianist Patti, helping them to reach an ending that will finally bring happiness into Larry's life.

[Leisure Suit Larry in the Land of the Lounge Lizards]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|DOS|Macintosh|TRS-80 CoCo
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/leisure-suit-larry-in-the-land-of-the-lounge-lizards
Description=Leisure Suit Larry in the Land of the Lounge Lizards is the first game in Al Lowe's Leisure Suit Larry series, largely inspired by the text adventure Softporn Adventure.<br><br>Larry, the game's protagonist, is a short, tacky, balding, leisure suit-wearing kinda guy who's constantly searching for his next score. His combination of stupidity and brashness gets Larry into trouble. The object is to get him out of trouble in traditional adventure fashion, finding and manipulating objects as you thread your way through the story line. The content is comedic and adult-oriented. A graphical interface is used with a text parser to input commands. Typical of Sierra games, progress is tracked through a set amount of points, awarded for advancement or minor actions.

[Lemmings]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=Mar, 1991
Systems=3DO|Amiga|Amiga CD32|Amstrad CPC|CD-i|Commodore 64|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|Macintosh|NES|PC-98|SEGA Master System|SNES|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.8
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lemmings
Description=Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.<br><br>You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.

[Lemmings 2: The Tribes]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1993
Systems=Amiga|DOS|Game Boy|Genesis|SNES
Genre=Strategy
Perspective=3rd-Person Perspective
Score=2.5
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lemmings-2-the-tribes
Description=The sequel to one of the most famous games ever now has a much more significant plot. The Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces.<br><br>Across the 120 levels there are over 60 skills, although no more than 10 are in use on each screen. The Classic tribe has the ones form the original and is perhaps the best option for first-time players. <br><br>The others range from digging methods such as a scooper (diagonally downwards) and club basher (horizontal), building skills such as a planter (takes time to produce the desired raise to the landscape) and a sand pourer, and various methods of movement including a Pole-Vaulter and a Skater (the only Lemmings who can cross ice). Some of these are only subtly different to others, and their exact uses are unclear, but there are 4 Trainer levels where you can select any combination of skills and experiment.<br><br>Unlike the first game, you are rewarded for saving as many Lemmings as possible, rather than simply passing or failing. The ultimate aim is to save all 60 Lemmings through all levels, thereby earning a Gold Medal for that tribe - Silver and Bronze are also on offer. You can also go back over levels in the hope of saving more Lems. <br><br>Because there are 12 tribes, and you can switch between them at any point, you have to be stuck 12 times in order to be unable to progress. The game saves your progress rather than using passwords as in the first game.

[Leonid]
Publisher=Orthodox
Developer=Orthodox
Released=1992
Systems=
Genre=
Perspective=
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/leonid
Description=Leonid is a Tetris clone in high resolution for one player written in GFA Basic.<br><br>At the main menu the player may select whether they want to play with pieces consisting of four or five blocks, which level setup they would prefer (there are eight to choose from), and how fast the pieces should drop.<br><br>The main game screen is divided into three parts: the actual Tetris game is to the left, the score and such things are in the middle, and to the right is a picture of Leonid Brezhnev (other communist leaders may also appear). Every block has a circle on it that marks the point of rotation.<br><br>Players can use the mouse to shoot at the blocks to make them disappear or at the picture of Brezhnev. Shooting at the picture gets players extra bonus points, but shooting at blocks decreases their score.

[Les Portes du Temps]
Publisher=Legend Software
Developer=Legend Software
Released=1989
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/les-portes-du-temps
Description=The year is 2112. Scientific base "Neuronix" based on Alaska reported that deadliest virus AX 415 has infected some of its employees. They encircled itself by power field to prevent any outside infection. But the base has the center of teleportation in time - "Transtemporix", and some employees mad of their fate has used it to run away the base and put in danger the present society and ancient big civilizations.<br><br>You, Agent Martix, was chosen by Jimonson Government to be responsible for carrying out the mission on eliminating the individuals infected by virus, who has spreading out the Neuronix in the times. A Cyborg RX-22 will accompany you during all length of your mission because of his remarkable knowledge of ancient civilizations stored in several gigabytes of its RAM and invisibility to anybody except you.<br><br>The Epochs you will visit include:<br>1) Alaska ( 2112 A.D. ) - present days on the base "Neuronix";<br>2) Central Europe ( 85002 B.C. ) - first Homosapiens in  Paleolithic;<br>3) Highlands of Scotland ( February 16th, 1135 ) - feudal lords and castles near Loch-Ness;<br>4) Incan Empire ( June 25th, 1527 ) - Indians, Capital of Empire, and Holiday of the Sun;<br>5) Japan ( May 12th, 1535 ) - castle in Edo city, shoguns, Japanese culture.<br><br>This text adventure game was made in French.

[Lethal Weapon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1992
Systems=Amiga|Commodore 64|DOS|Game Boy|NES|SNES
Genre=Action
Perspective=Side-Scrolling
Score=2.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lethal-weapon
Description=In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete four main missions, before taking on a final bonus one. For each mission you can choose the appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you have to stop the crimes in your beloved L.A.<br><br>Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the mall. Fourthly, you have to sneak into an office complex to free a hostage, Leo Getz. And finally, you have to find out and stop an ex-police sergeant, who is supplying armor-piercing bullets to local criminals.

[Lethal Xcess: Wings of Death II]
Publisher=Eclipse Software Design
Developer=Eclipse Software Design
Released=Dec, 1991
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=4.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lethal-xcess-wings-of-death-ii
Description=After the events of Wings of Death, the once evil sorcerer Sagyr has been reintegrated into society and only does good things with his magic. Unfortunately, one day he stumbles upon a curse which releases an evil witch called Xandrilia. She immediately conquers the world and teleports Sagyr 3 000 years into the future. Using a spaceship, his only hope to free the world is to destroy the planet Metallycha, where Xandrilia's heirs live.<br><br>Just like its predecessor, Lethal Xcess is a vertically scrolling shooter. The graphics are less fantasy-oriented than its predecessor, in favour of a combination between high technology and plantlife. Your spaceship no longer morphs according to powerups picked up, but the basic weapon system is still there, only expanded. Eight different weapon systems are now available, each of which can be upgraded multiple times. Other powerups are extra speed, smart bombs and autofire. The skull-shaped "power-down" also rear their ugly heads again.<br><br>Technologically, LX has also undergone great upgrades since its prequel. The playfield is now larger, and up to 150 sprites can be displayed on screen on the Atari ST, more on STE machines. Lethal Xcess manages to look just as good on an ST as on an Amiga, without ever looking like a bad ST port on the Amiga. In fact, the game was put out on dual-format disks which boot both on Amigas and Ataris. Another new feature is a simultaneous two-player mode.

[Let's Go Memo!]
Publisher=
Developer=
Released=1997
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lets-go-memo
Description=Let's Go Memo! is a memory game written in GFA BASIC 3.5. The game can be played by one or two players and is controlled by the mouse. Let's Go Memo comes with four different sets of cards (Alphabet, Couleur, Kanji and standard) but since the card-files are in PI1-format you can easily create your own set of cards (there is even a template-file included so that you get the right size for the cards). The game area consists of 6 x 10 memory cards.

[Life & Death]
Publisher=Mindscape, Inc.
Developer=Software Toolworks, Inc., The
Released=1991
Systems=Amiga|DOS|Macintosh|PC-98
Genre=
Perspective=
Score=3.1
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/life-death
Description=Life & Death is a game which casts you as a doctor in a hospital. Your job is to diagnose patients and administer appropriate therapies, or even perform surgery when necessary. <br><br>To diagnose a patient, you have to press on his or her abdomen, to see which portions of the stomach cause pain. Basing on this knowledge, you can choose a therapy for him (observation, medication or referring to another specialist) or administer a X-Ray or ultrasound scan to get more information about his illness. <br><br>In some cases, surgery will be necessary. You're the surgeon and you have to perform the operation very carefully, adhering strictly to the procedures, preserving hygiene, and maintaining care when cutting up the patient. <br><br>Should you mistakenly administer the wrong therapy, or kill your patient at the operating table, you're kicked into the medical school, where you're given hints as to what you've done wrong.

[The Light Corridor]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=4.4
Controls=Joystick (Analog)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/light-corridor
Description=The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. You control a bat, which must 'serve' the ball into play, and then follow it through the level, deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the obstacles are all static, but moving barriers add timing, reactions and luck to proceedings.<br><br>There are also several bonus objects, which are collected by passing through them. These include an L for an extra ball and dual rectangles to give you a second bat which moves around at random.<br><br>The game also comes with a full level editor, allowing you to design new levels and save them to tape or disk.

[Line of Fire]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/line-of-fire
Description=Unusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless.<br><br>The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while riding tanks and speedboats as well as being on foot. The levels are set in locations such as the enemy camp, the jungle, a ruined city and the final flight back to your base.

[Little Computer People]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|PC-88|PC-98|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=2.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/little-computer-people
Description=This is the mother of The Sims. When you load the game for the first time and personalise it with your name you'll see a house with several rooms like a kitchen, living room, bed room, etc. After some time of waiting a little person will appear and check out the house with all its rooms to see if he likes it. If he likes it, he will move in shortly and bring his dog along with him. That's where the real "game" starts and thats what it will be like every time you'll load the game from then. You see the house and the little person living in it, doing all kinds of stuff people do in their daily routine. He'll cook, eat, feed his dog, read newspapers, watch TV and from time to time he will write you a letter to let you know what he feels or what things he misses. To keep it more gamelike, you can "talk" to him in form of typing commands like "feed dog". You can also play cards with him and send him food or a present.<br>There is no aim in this game other than to interact with your LCP.

[Little Puff in Dragonland]
Publisher=Codemasters
Developer=Consult Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/little-puff-in-dragonland
Description=Puff is a poor little dragon who decides to explore the world beyond his home - Dragonland. Unfortunately, he is now lost and wants to go back home! Puff is too little to do this adventure by himself so you have to guide him through many levels, solving puzzles, avoiding traps and find all four parts of the pass to get back into Dragonland.

[Live and Let Die]
Publisher=Domark Software, Inc.
Developer=Elite Systems International Ltd.
Released=1988
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/live-and-let-die
Description=You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire.

[Liverpool: The Computer Game]
Publisher=Grandslam Video Ltd.
Developer=Arc Developments
Released=1993
Systems=Amiga
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/liverpool-the-computer-game
Description=In 1992, Liverpool FC had been the UK's leading club for most of the previous 30 years, although their FA Cup success that year proved to be their last major trophy for nearly a decade. Arc Developments' licensed game features a third-person 3D view similar to Striker, with a small area of the screen in detail at a time, although there is also a scanner to view where players are on the full pitch.<br><br>Playing as Liverpool, you can play either the full season, single matches, a 2-player friendly, or the FA Cup in season. Each Liverpool player has a full profile (although they all look the same on the pitch, and are all depicted as white), and the formation and team lineup can be chosen.<br><br>The ball roughly sticks to your foot, and player control is transferred to the player nearest to the ball by tapping fire, even if he is not close enough to the ball to be in view. Tapping fire as the ball comes to you will attempt a one-touch pass in the direction the joystick is pointing. Unusually, aftertouch is optional.

[Livingstone, I Presume?]
Publisher=Alligata Software Ltd.
Developer=Opera Soft S.A.
Released=1986
Systems=Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/livingstone-i-presume
Description=Livingstone, I Presume? was one of the most famous games of Opera Soft. It is a video adventure technologically almost identical to Goody (also Opera's) but this game has a more complex map and an obligation to alternate among three weapons and a pole that you have from the beginning of the game.<br><br>The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the XIX century. There the resemblance to reality ends, and turns into a platform game.

[Livingstone Supongo 2]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/livingstone-supongo-2
Description=This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state.<br><br>Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.

[Llamatron: 2112]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/llamatron-2112
Description=A clone of the original Robotron, Llamatron uses the same principle but ups the action level, graphics and sound. For those who haven't played Robotron, the aim is simply to control you character (in this case a llama), shoot all the various monsters and rescue all the innocents (sheep). <br><br>Your weapon is always on automatic fire and you shoot in the direction you are facing but if you hold the fire button it locks the gun in that direction allowing you to move around.  Various power-ups are presented to you during the game and two-player support is also in there.

[Locomotion]
Publisher=Kingsoft GmbH
Developer=Prestige Softwareentwicklung GmbH
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/locomotion
Description=Locomotion is an arcade-puzzle game in which you are presented with a top-down view of a railway network with a number of stations and junctions. Trains are released from stations at random intervals, each with a destination station. Your job is to get a set number of them to this destination within a time limit. <br><br>You control a cursor which can click on each of the junctions, toggling their positions. When trains reach a junction which is not set in a direction they can move through, they will stop until you move it. When they reach the wrong station they simply reverse and continue. If two trains make contact, they are lost, and a penalty is accrued.

[Lode Runner]
Publisher=Brřderbund Software, Inc.
Developer=Brřderbund Software, Inc.
Released=1989
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|J2ME|Macintosh|MSX|NES|PC-88|PC Booter|VIC-20|Wii|WonderSwan|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lode-runner
Description=The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.<br><br>The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.<br><br>This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

[Log!cal]
Publisher=
Developer=
Released=1991
Systems=Amiga|Commodore 64|DOS|Game Boy Color
Genre=Action|Strategy
Perspective=Top-Down
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/logcal
Description=Logical is a bizarre puzzle game in which you have to arrange colored balls (green, purple, blue or yellow) to form quartets in any of several locations on the game board. These locations are, in fact, balls you can spin, then send any of the balls in them through the connection path (have a look at the screenshots).

[Lombard RAC Rally]
Publisher=Mandarin Software
Developer=Red Rat Software Ltd
Released=1988
Systems=Amiga|DOS
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lombard-rac-rally
Description=This is a driving simulation is which you get to drive all the stages in the Lombard RAC rally. The game includes day and night stages, along with different weather conditions such as fog and snow. There is also a workshop option where you can repair and tweak your car to get a bit of extra speed. The game's main innovation is that the screen display is from behind the front seats - you can see the driver adjusting the steering wheel and gearstick, and the co-driver holds a map which changes colour as the track is covered.

[Loom]
Publisher=U.S. Gold Ltd.
Developer=Lucasfilm Games LLC
Released=1990
Systems=Amiga|DOS|Macintosh|TurboGrafx CD|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/loom
Description=Loom is an adventure game from LucasFilm. What sets Loom apart from other adventure games (in direct comparison with Sierra's) is its unique interface: you do not carry items around, but rather manipulate existing items through the use of spells. The spells themselves are woven through playing magical notes on a special distaff. Loom also features three difficultly levels, and differentiates them by changing the way the interface works: Standard features the distaff at the bottom of the screen but notes aren't written, whereas Expert doesn't have the distaff and you have to replay the spells by hearing alone.<br><br>In Loom you play the role of Bobbin Threadbare, a young man from the Guild of Weavers who just turned 17. Although you do not know why, you are outcast from the guild and blamed for the lack of prosperity in recent times.<br>After the Council of Elders is attacked and the Elders are turned into swans, you as Bobbin must set forth on a journey to find the swans and try to restore order to the Guild of Weavers.

[Loopz]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|Game Boy|Lynx|NES|ZX Spectrum
Genre=
Perspective=
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/loopz
Description=A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions.<br><br>Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.<br><br>Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. <br><br>Game B is about unlocking bonus boards of the game by reaching a certain score. and uses a bonus multiplier method depending on loop difficulty.<br><br>The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

[Lords of Chaos]
Publisher=Blade Software Ltd.
Developer=Mythos Games Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lords-of-chaos
Description=Turn-based strategy game based on Julian Gollop's earlier games, Chaos and Laser Squad. The setting is pure fantasy - the Old World is wrecked by magical discharges, and the wizards who attempted to keep it balanced ultimately gave up, and used their skill to create a new world. These Lords of Chaos (up to four, played either by human or computer) may now battle for control of this world.<br><br>The idea of the game is to escape the level within a certain number of moves (preferably carrying lot of treasure and having killed the evil wizard Torquemada). Along the way you can use wizardry weapons and spells (there are 45 in total, created by combining ingredients) to conjure up mystical creatures like dragons and unicorns, but unfortunately so can Torquemada. Worlds include marshlands, castles and forests.

[Lords of Conquest]
Publisher=Electronic Arts, Inc.
Developer=Eon Software, Inc.
Released=1988
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lords-of-conquest
Description=Lords of Conquest is influenced by the boardgame Risk. You and your opponent start by selecting countries in turn from a map. This can be randomly generated based on requested numbers of countries and volumes of water, chosen from one of the 19 predefined ones, or created using the inbuilt editor.<br><br>Your army possesses infantry, cavalry and a water fleet. Natural or produced resources such as gold and iron are identified - countries containing these might be the best ones to invade.You can play at 4 skill levels, and decide how big a factor luck is. With calculations settled by the computer, players can concentrate on the power games.

[Lords of Doom]
Publisher=Starbyte Software
Developer=Attic Entertainment Software GmbH
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lords-of-doom
Description=In a desert town, suddenly werewolves, vampires, mummies and zombies appear, feasting on the population until only a ghost town of undead is left. The player controls a squad team that is brought in to rid the city of the undead in this action adventure.

[Lorna]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lorna
Description=Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place.<br><br>This game follows the standard style of "go ahead and kill all anything that interpose on your way", those "friends" that will want to complicate your existence will be a varied mutant monsters, and, to defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can use your always effective assault-rifle. <br><br>This game is based on the popular Alfonso Aspiriz's comic book.

[Lost Dutchman Mine]
Publisher=Magnetic Images
Developer=Magnetic Images
Released=1989
Systems=Amiga|DOS
Genre=Adventure|Simulation
Perspective=Top-Down
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lost-dutchman-mine
Description=One of the most exhaustedly researched games I've ever played; you're an old timer looking for the &quot;Lost Dutchman Mine&quot;. The game begins you with a scarce amount of gold to buy the items you'll need to not only survive in the desert, but for gold panning and you'll need that pick axe! Along the way, you'll encounter those other folks that'll run you out of the area with shotguns and pistols! Watch out! A poisonous snake can end it all or if you're lucky you can make it back into town to the doc for a cure. Good luck old timer - if you're ever gonna search the Superstition Mountains with luck - well, you get my drift.<br><br>EVERY TIME you play, the game changes everything; the map, supplies available and more.

[Los Templos Sagrados]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/los-templos-sagrados
Description=Los Templos Sagrados is a Spanish text-adventure, the sequel to La Diosa de Cozumel, and the second "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time around the player searches the ruins of the Yucatán peninsula for the lost mayan temple of Chichén Itzá.

[Lost Patrol]
Publisher=Ocean Software Ltd.
Developer=Shadow Development
Released=1990
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=2.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lost-patrol
Description=You and your squad are on their way back from R&R in Saigon to your operations base when Viet Cong guerillas force your helicopter to crash land in the Central Highlands of Vietnam. It's now your responsibility to lead the remaining survivors to the nearest U.S. base, evading or facing an elusive and dangerous enemy on his own grounds.<br><br>Most of the time, you'll see a map of the country on the screen and navigate your men through the country. It's important to watch your men's health and morale by getting them food, water, ammo and letting them rest, etc. When reaching certain spots on the map, e.g. a native village, the game presents the current situation in a nice graphic scene. Sometimes you'll run into V.C. snipers, patrols, whole ambushes or encounter minefields. Then the game offers some small arcade sequences like firing your guns or fighting it out in desperate hand-to-hand combat. The progress of your party is accompanied by video sequences from the Vietnam War.

[Lotus Esprit Turbo Challenge]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lotus-esprit-turbo-challenge
Description=The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton.<br><br>The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger.<br><br>You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation filling the other half. In most races you will have to make a pitstop for fuel in order to reach the finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with these (or the other cars) will slow you, but there is no car damage model.

[Lotus: The Ultimate Challenge]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1992
Systems=Amiga|DOS|Genesis
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lotus-the-ultimate-challenge
Description=Licensed by the classic British car company, this game featured 2 modes of play - one has you racing against 19 computer rivals (with witty names such as Alain Phosphate and Crash-Hard Banger), and the other pits you against the clock. <br><br>There are 13 different types of races, ranging from Motorways to night-time to sections punctuated by roadworks, and some are lap-based with others being simple A-B. 2 players could play on a split screen mode.<br><br>The game's crowning glory, however, was the RECS editor, which allowed you to create courses of your own, with theoretically millions possible.

[Lotus Turbo Challenge 2]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1991
Systems=Amiga|Genesis
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lotus-turbo-challenge-2
Description=This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.<br><br>You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint.  Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track.<br><br>You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form the original is joined by a Lotus Elan convertible, which is slower but has better grip. <br><br>You can play through the set of tracks either full-screen or in split-screen mode with another player. On Amiga and ST the game allows you to link two machines, each of which can have two human players. If one player successfully completes one of the 8 courses, all players can continue onto the next one.

[Lucky Luke]
Publisher=Cedic Vifi
Developer=Coktel Vision
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lucky-luke_
Description=This multi-genre game is based on the famous comics series about Lucky Luke, a good cowboy who draws his gun and shoots quicker than his shadow.<br><br>It was decided to construct a railway line to connect the East and West of the United States. Two companies argued about the establishment of this line. You were chosen to protect the quality of the line and to do not give it away to the competitor.<br><br>In the beginning, Lucky Luke should move around the town and find out the bandits preventing him from travel on the train. During arcade shooting he should shoot all of them on the streets and inside the saloon.<br><br>After train stops in front of the boulder on the rails, Lucky Luke has to find the way to this boulder to blow it up with a bomb collecting the useful items and using them in adventure mode. During these actions he'll encounter four Daltons and Apache's leader.<br><br>The next trial is a puzzle, where Lucky Luke has to connect the branch lines for the train switching the points on the railway.<br><br>And the last one is to solve the problem of water between Comanches and the Ranch owners in the place where quality will be checked finally.

[Lupercalia]
Publisher=
Developer=
Released=Feb 14, 2008
Systems=Amiga|Browser|DOS|Linux|Macintosh|Windows
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lupercalia
Description=Lupercalia is an interactive fiction game where you have to save the poor shepherd from the wolves. You'll meet some strange travellers and entities such as Pan or the Greenman, and you can play from a young man or woman point of view.<br><br>Initially this game was only released in French.

[Lupo Alberto: The VideoGame]
Publisher=Idea Software
Developer=Idea Software
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/lupo-alberto-the-videogame
Description=Funny Italian platform game from Idea software. Released in 1990, the game was developed first for Amiga, then for PC-DOS. Game consists in 10 level in which Lupo Alberto (or Maria the hen, his girlfriend) must find a place to make love. Every other character is an enemy, first of all the dog Mose.<br><br>This game is based on the comics Lupo Alberto, born in 70s from the pencil of Silver, an Italian cartoonist that have released another funny character named Cattivik (in the 80s).<br><br>Good graphics (above all for Amiga), nice music and simple gameplay gave this game a lot of popularity in Italy and Germany.

[Lure of the Temptress]
Publisher=Virgin Games, Inc.
Developer=Revolution Software Ltd.
Released=1992
Systems=Amiga|DOS|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/lure-of-the-temptress
Description=The medieval town of Turnvale has fallen into the hands of the evil sorceress Selena. She is controlling an army of an orc-like warrior race Skorl, who serve her with devotion. The Skorl hate humans and have terrorized the town and the nearby land. Diermot is an ordinary fellow who was captured by the Skorl and thrown into prison. His first task will be to escape. After gaining his freedom, Diermot will also have to find out how to liberate his entire homeland from the clutches of the villains.<br><br>This adventure game utilizes a special system called Virtual Theater. Non-playable characters will walk around and perform different actions regardless of your interaction with them. There is a variety of options and commands, including the possibility of interaction with a supporting character, whom you can give orders in order to solve some of the game's puzzles.

[The Lurking Horror]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/lurking-horror
Description=(From the Infocom Home Page site)<br><br>In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a snowstorm to get to the Computer Center and finish work on an assignment. But the snowstorm has turned into a raging blizzard, and has trapped you in a complex of buildings late at night. You are not alone, fortunely ... or perhaps, unfortunately. Thus you begin the story, unaware that anything may be wrong beneath or within the veneer of the quiet campus.

[M1 Tank Platoon]
Publisher=MicroProse Ltd.
Developer=MicroProse Software, Inc.
Released=1990
Systems=Amiga|DOS|PC-98
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/m1-tank-platoon
Description=A very encompassing game that allowed players to issue orders to Tanks, AA units, Aircraft, Artillery and Infantry in a campaign against Warsaw Pact units in Europe, while specifically controlling a platoon of 4 M1 tanks.  The player could jump into the position of the driver, gunner or commander of any of the tanks to view the world from a 1st person perspective, or work from a tactical map to command all his forces.  Characters in the M1 platoon actually increased in skill as they survived battles.

[Macadam Bumper]
Publisher=Accolade, Inc.
Developer=ERE Informatique
Released=1988
Systems=Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/macadam-bumper
Description=A single classical-style pinball table is provided in this simulation. A table editor is also provided - this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. <br><br>Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of table gives you a bonus. Gain as many points as possible to rack up a high score.

[Mach 3]
Publisher=Loriciels
Developer=Loriciels
Released=1987
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mach-3
Description=Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.

[Mad Mix]
Publisher=U.S. Gold Ltd.
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mad-mix
Description=Mad Mix is a Pac-Man variant, with a typical bird's eye view for each level and pellets you must eat in order to get to the next stages. Navigate the maze you're trapped in and gobble up food while trying to avoid the ghosts that are chasing you.<br><br>As a Pac-Man variant, there are some changes made to distinguish itself. Some levels offer transformative powers. These include being turned into a hippopotamus - which allows you to step on ghosts - and a vacuum cleaner - to clean up pellets corrupted by a wandering enemy. On some levels, you can also briefly turn the protagonist into a spaceship or a tank, where you can shoot ghosts from a fixed vantage point.<br><br>As with most arcade titles at the time, there is no true ending; the game loops back to the first level when you finish the last one.

[Maelstrom]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=1.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/maelstrom__
Description=Maelstrom is a vertical scrolling shoot 'em up game written in 68000 assembler. You control a spaceship and have to battle you way through asteroid fields and waves of enemy spaceships. The length of each level is determined by how fast the player kills the enemies; for every killed enemy the energy meter to the right on the screen goes up a bit and when it reaches 100% the player has completed the level.  As the game progresses levels takes longer and longer to complete. When a level has been completed the earned points for the level is added to the players score.<br><br>The game comes with no background story, but level names such as &quot;Border patrols&quot; suggests that the designer had some kind of story in mind.

[Magic Boy]
Publisher=Empire Software
Developer=Blue Turtle
Released=1993
Systems=Amiga|DOS|SNES
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/magic-boy
Description=Join Magic Boy as he attempts to become a master wizard, and he does this by shooting enemies, putting them in a bag, and throwing them away. He also must get through four areas: Sand Land, Wet World, Plastic Place, and Future Zone. There are also several power-ups that help him on his quest.

[Magic Fly]
Publisher=Electronic Arts, Inc.
Developer=Eigen Software
Released=1990
Systems=Amiga
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/magic-fly
Description=Your enemy have designed a new fighter craft, the Moth. The only prototype is held in a network of caves within an asteroid, heavily protected by 30 different types of craft. As a pilot of the T2 'Magic Fly' craft, it is your job to find and destroy the Moth.<br><br>You fly through a set of tunnels presented in a mixture of vectors and solid 3D, with arrows guiding you as to which way to go. The ship's damage is split into ten areas, and the auto-repair feature can be set to prioritise these. Energy resources are limited, and must be allocated across different areas of the ship.<br><br>Accurate steering and shooting are not enough – puzzles protect the route, and these will take some pondering. You are armed with multiple weapons (types of lasers, mines, a rear-gunning-droid and various guiding missiles), each of which has its own use. You also have an on-board map and radar, as well as a turbo facility.

[Magicland Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/magicland-dizzy
Description=Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people.

[Magic Lines]
Publisher=Thalion Software
Developer=Tale Software
Released=1990
Systems=Amiga
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/magic-lines
Description=In this puzzle game you should fill all empty vials with magical red substance resembling the blood. To do this you should move the tiles and combine the pipe system, manipulating the free cell of tiles mosaic like it is done in famous "Fifteen puzzle". Some tiles become immovable with the increase of level number. Some vials may change the direction of substance movement. Filling the vials will give increase your score. The time is running, and you should do your job quickly.<br><br>Three difficulty levels are available. Best scores will be written in Highscore table.

[Magic Pockets]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=1991
Systems=Amiga|DOS
Genre=Action
Perspective=Platform
Score=4.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/magic-pockets
Description=In Magic Pockets, you play the cool Bitmap Kid who has really deep (!) pockets that can store virtually anything. Your mission is to get back your toys which were stolen by some cute looking creatures.<br><br>During your journey, you will travel through four huge worlds where you will blow out a variety of enemies. But this game isn't yet another mindless shoot'em up -- there are a lot of clever surprises awaiting you too.<br><br>You can give more damage if you press the fire key longer. Further, your weapon changes its shape and features according to the requirements of each world.<br><br>One of the best features of Magic Pockets is the incredible athletic capabilities of the Bitmap Kid. You can jump really high by stepping on your whirlwinds, and can even destroy all the creatures you hit after falling down from a high place. These are no special features -- they are all your "normal" capabilities. In addition, you can drive a bike, dive, and even fly when you get special items. Best of all, there are a lot of those in the game.

[The Magnetic Scrolls Collection]
Publisher=Virgin Games, Ltd.
Developer=Magnetic Scrolls
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/magnetic-scrolls-collection
Description=More than a compilation, this collection brings three Magnetic Scrolls' hits, now enhanced to run under Wonderland's Magnetic Windows game environment:<br><br>1. Fish! - The Seven Deadly Fins, an inter-dimensional group of anarchists, are on the loose. 'THE PROJECT' has been sabotaged... can you, a mere goldfish, save the day? Fish! is full of what you least expect, lacking all that's rational and devoid of all good sense.<br><br>Corruption - Outwardly you're on the fast track to success in the City. But what corruption lurks menacingly just beneath the glittering facade? Corruption is a racy thriller where the only person you can trust is yourself.<br><br>The Guild of Thieves - How sneaky can you get? The answer is 'VERY' to stand an earthly chance of qualifying for entry into the famed Guild of Thieves. In The Guild of Thieves, treasure abounds but can you find and steal it all?

[Magnetik Tank]
Publisher=Loriciels
Developer=Loriciels
Released=1987
Systems=Amstrad CPC|DOS
Genre=Action
Perspective=Isometric
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/magnetik-tank
Description=This is an immersive isometric game where you start by having no clue about your mission. You drive a tank which moves under heavy inertia via directional controls, and bumps into walls and can only shoot.  <br><br>Gameplay resembles titles such as Alien 8 and Sweevo's World. Some blocks can be pushed, some move after you shoot them, while some can be used for lifts. Most rooms have multiple exits, but some are locked and others aren't on the same vertical level. Avoid lasers and blocks, solve puzzles by pushing or triggering blocks, and finally solve your quest.

[Magocracy]
Publisher=
Developer=
Released=Oct 01, 2004
Systems=Amiga|DOS|Linux|Windows
Genre=Action|Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/magocracy
Description=The heirless King Ardashir I of the Magocratic Kingdom of Persis is falling ill, and before dying intends to name a wizardly successor based on the outcome of a sorcerous tournament to the death.  The main contenders:<br><br>1. Balthazar, the king's seer and master of scrying;<br>2. General Loge, leader of Persis' armies, a War Mage with a focus on flame magic;<br>3. the beguiling enchantress Lilith, queen of neighboring Partha;<br>4. Rhiannon the conjuror, daughter of a druid and barbarian chief, strong in nature spells;<br>5. Uzume, a mysterious summoner;<br><br>and you, an urchin with a handful of cantrips to help survive the streets at night, visiting in hopes of learning a thing or two about magic use by observing the proceedings -- but accidentally, and terrifyingly, thrown into the competition unarmed and outclassed.  To survive, you need to somehow win the competition.<br><br>An unusually MUD-like entry in the 2004 IF Compo (placing 18th), this game pits the player against an array of stronger opponents in an enclosed castle complex, all interacted with through a robust TADS text adventure interface.  Since the emphasis is on survival, not storytelling, descriptions and character interactions are terse and to-the-point -- more Colossal Cave than Zork, with a generous helping of Legend of the Red Dragon mellowing the difference.<br><br>A winning strategy involves thorough exploration of the environment, scavenging arcane knowledge and artifacts from the grimoires of adversaries slain by other competitors, and having the dumb luck to be in the right place at the right time to do so. By the end of the game you should have tamed the denizens of the castle's dungeon, mastered the respective sorcerous schools of all your ex-rivals, brought life to inanimate objects and brought back from the dead extinct monsters to do your bidding -- leaving you in a position for kingship to seem a far more plausible possibility than when you started.  But to get there, you're going to have to tread lightly and do a heckuva lot of hackenslash RPG-style stat-building.

[Major Motion]
Publisher=MichTron Corp.
Developer=MichTron Corp.
Released=1986
Systems=Amiga
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/major-motion
Description=In Major Motion, The Draconian League have taken over the roads and made them dangerous for ordinary road users. You are in control of a car, driving up a vertically scrolling road with occasional forks in it, making the game similar to . <br><br>The car is mounted with guns, and so are many enemy cars, but cars can be rammed off the road as well as shot. Watch out for other enemy vehicles such as helicopters though; be sure to avoid their bullets.<br><br>You can drive into the back of open lorries to gain upgraded weapons. Weapons are activated via keyboard presses, which makes the game more difficult than it would otherwise be. Sound and music sampled from suitably action-packed films aims to add to the atmosphere.

[Malta Storm]
Publisher=Simulations Canada
Developer=Simulations Canada
Released=1989
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/malta-storm
Description=Malta Storm is an simulation of the battle for the Mediterranean that took place between December 1941 and August 1942. It's a turn based war game that's entirely text based. Each turn is three weeks long and for each you'll have to make decisions on both strategic and operational plans. In the strategic part you set up priorities, and in the operational part you give orders to the different groups. After a turn you'll get intelligence to help you with your strategies. You can play as both axis and allies.

[Manchester United]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/manchester-united
Description=A football management simulation with an arcade component where you manage the world's most famous football team. Lead them through a season to see how many trophies you can win. You can pick your dream team for the positions you want and see how they do in the championships.<br><br>The management side lets you choose and configure your team, choosing training schedules to develop your players and viewing their skills.<br><br>The arcade side can be used purely as a hands off simulation, or as a way to have a direct effect on the result.

[Manchester United Europe]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/manchester-united-europe
Description=Play your favourite team as they make their way through the European Football championships. You can either select your team and let the computer's AI battle out each match, or take over control of the players and put the ball in the back of the net yourself.<br><br>This was Krisalis' second game in the sport genre, a sequel to Manchester United - The Official Computer Game.

[Manga Puzzle]
Publisher=Paradize
Developer=Paradize
Released=2003
Systems=
Genre=
Perspective=
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/manga-puzzle
Description=Manga Puzzle is a picture puzzle game where you reorder scrambled manga pictures of girls. The player can use the keyboard or joystick to slide the pieces in place. Once a picture has been successfully assembled just press a key for the next picture. The game has a total of 43 pictures.

[Manhunter 2: San Francisco]
Publisher=Sierra On-Line, Inc.
Developer=Evryware
Released=1990
Systems=Amiga|DOS|Macintosh
Genre=
Perspective=
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/manhunter-2-san-francisco
Description=Picking up immediately where Manhunter: New York left off, Manhunter 2: San Francisco has the player crash-landing their stolen ship in the City by the Bay after trying unsuccessfully to keep up with enigmatic serial killer Phil.  Left with no alternatives, the player assumes the identity of a local Manhunter and solves more crimes for the alien Orbs while searching for Phil and working for the local human resistance.<br><br>Manhunter 2 presents the same urban decay and oppressive alien invader regime as visualized in the original, this time using streets and landmarks from the Bay Area. The Golden Gate Bridge, Coit Tower, Alcatraz prison, and the TransAmerica Pyramid all receive alien makeovers. New puzzles, new characters, and new investigations await as the player tracks Phil by his string of strangled corpses.<br><br>All concepts and gameplay elements from Manhunter: New York return.  The player again uses the MAD tracking device to follow suspects provided by the alien Orbs and uses clues found through first-person location investigation to discover the suspects' name.  Occasional arcade sequences bring mixed challenges, and though they cannot be skipped, a new difficulty option has been implemented. The same point-and-click gameplay (no typing required) is used to navigate the game world.

[Manhunter: New York]
Publisher=Sierra On-Line, Inc.
Developer=Evryware
Released=1988
Systems=Amiga|Apple IIgs|DOS
Genre=
Perspective=
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/manhunter-new-york
Description=The Earth has been invaded by the Orb Alliance, and a tightly restricted regime instituted for the humans that remain. Brown monk robes are the only garments allowed, speaking is a capital offense, and every human has been implanted with a tracking chip recording their every move. To track down criminals, the Orbs enlist "Manhunters" - humans given access to advanced technology and selected to be a combination of police officers and bounty hunters. The player controls one such Manhunter as he unravels a conspiracy inside the decaying heart of the New York ruins, and a mysterious serial killer on the loose.<br><br>Each chapter begins with the Orbs assigning the player's nameless Manhunter with a crime (such as murder) or target to investigate. The player gains leads through the use of the "MAD" computer, which displays the logs of all civilian movement in an area in an overhead map view.  By starting with the victim and following the people who encountered him that day, the player can then go to a first-person investigation view at various New York landmarks to find clues to the suspect's identity.  At the end of the day, the player must report the correct name of their suspect to the Orbs.<br><br>Manhunter uses a modified version of Sierra's AGI interpreter, with a rudimentary point-and-click interface used to locate and uncover clues at the investigation sites. At various times throughout the investigation, the player will also have to directly control the Manhunter in arcade-style challenges, like dodging gang attacks or throwing knives between a bar patron's fingers.

[Maniac Mansion]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1989
Systems=Amiga|Apple II|Commodore 64|DOS|NES
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/maniac-mansion
Description=The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy.<br><br>Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.

[Manical Drop]
Publisher=ATIPYK Developments
Developer=ATIPYK Developments
Released=May 03, 2008
Systems=
Genre=Strategy
Perspective=Platform
Score=2.4
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/manical-drop
Description=Manical Drop is a puzzle game for one or two players based on Magical Drop from Data East. This is a puzzle game in which different blocks are falling down and you must match at least three blocks of the same type to make them disappear and to prevent them from crushing you. The player is running sideways on the bottom of the screen, and is moving the blocks to make them change shapes and match each other. The player can hold several blocks of the same type at once.<br><br>In single player mode the width of the game area can be set to any value between three and 19, in two player mode it can be set to any value between three and nine. Special blocks can be turned on or off before the game starts<br><br>The game is written in C and uses the GODLIB by Reservoir Gods.

[Marble Madness]
Publisher=Electronic Arts, Inc.
Developer=Atari Games Corporation
Released=1986
Systems=Amiga|Apple II|Apple IIgs|BlackBerry|Commodore 64|Game Boy|Game Gear|Game Boy Color|Genesis|NES|PC Booter|SEGA Master System
Genre=Action
Perspective=Isometric
Score=3.6
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/marble-madness
Description=A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

[Masterblazer]
Publisher=Lucasfilm Games LLC|Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1991
Systems=Amiga|DOS
Genre=Action|Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=2.4
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/masterblazer
Description=Masterblazer is both a remake of and a follow-up to the Lucasfilm Games classic Ballblazer.<br><br>Ballblazer is a futuristic sport played in vehicles called "Rotofoils". The play field is a large rectangle made out of squares. The object of the game is to get a ball called "Plasmorb" into the goal, which moves along the edge of the play field. Otherwise, the rules are simple : "Three minutes, two players, one victor!"<br><br>The game is played in first-person on a split screen and can be played by either one or two players.<br><br>In addition to the original Ballblazer game, Masterblazer offers two new playing options: a Tournament Mode and a Rotofoil Race.

[Mata Hari]
Publisher=Loriciels
Developer=Loriciels
Released=1989
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/mata-hari
Description=Super spy MATA HARI (also known as an exotic/erotic dancer and courtesan) has just entered the embassy, where the double agent WALLS is prisoned under high surveillance. It is necessary that you help her because her mission is perilous. <br><br>She will have to eliminate one after another all security guards (humans and robots) by shooting them from her pistol, avoid flying robo-droids by standing in doggy-style pose, and acquire the number of secret code for the electronic doors by threatening the embassy employees. <br><br>Queen of explosive, she will have to collect the dynamites scattered within embassy and blow up the strong doors and safes, where diskettes (CPC) / keys (ST) are hidden, which allow to reach the upper floors by the elevator. Every wrong move of MATA HARI means her coma and every coma of MATA HARI throws her into embassy's hospital, from where she may exit optionally (in Amstrad CPC version) or fighting with a guard (in Atari ST version).

[Match]
Publisher=
Developer=
Released=Apr, 1990
Systems=
Genre=
Perspective=
Score=4.0
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/match
Description=Match is a matching game written in GFA Basic where you have to match stone tiles so that you could draw a line between them. Two similar stones can be removed if they are:<br> <br>Adjacent<br>2. Connect-able via a line<br>3. Connect-able via a line with one edge<br>4. Connect-able via a line with two edges<br><br>The game has three game levels:<br><br>1. Level 1, Stage 1-11: Easy to difficult<br>5. Level 2, Stage 1-4: Predefined levels<br>6. Level 3, Stage 1-?: Changing stone-sets, random sizes<br><br>The game runs on time and when the time is up it's game over

[Match of the Day]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=2.2
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/match-of-the-day
Description=There was a massive wave of football management games in 1992, and this was Zeppelin's contender. It was licensed around the BBC's football highlights programme famed for its classic theme music. The standard options exist (such as training, transfers and tactics) but the control system is unique. A diary is presented on the table, and you have to drag the icons for the activities you want to focus that amount of time on. This not only makes the presentation and style unusual, but also accurately represents the limited amount of time a real manager has.

[Maupiti Island]
Publisher=Ubi Soft Entertainment Software
Developer=Lankhor
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/maupiti-island
Description=Maupiti Island is a nonlinear police investigation with graphics in 2D and is the sequel to Mortville Manor. <br><br>Whilst famous detective Jerome Lange is at sea, a cyclone (Harry) approaches and obliges his ship to put in at Maupiti Island until the weather calms. Then, as if things were not bad enough already, a woman called Marie disappears from the island!  Lange gives up on his holiday to investigate, and discovers many hidden secrets lurking beneath the surface of Maupiti Island.

[Mavis Beacon Teaches Typing!]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=1988
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=Educational
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mavis-beacon-teaches-typing
Description=Beautiful African female teacher Mavis Beacon enlists you in class to learn the touch typing. The lessons are explained on chalkboard, and you have to type the proposed words with the certain set of keys by typing them with proper fingers. The keyboard and fingers are shown as well as the text rows necessary to be typed and typed by you. The first lesson begins with "ASDF" keys of Standard QWERTY keyboard, but the Dvorak keyboard is also supported and may be adjusted before the gameplay.<br><br>Also in the game the Arcade Racing is present. You should type the scrolling text as fast as possible to win a race with drivers of different skills. The skills of drivers and speed of typing are increased from level to level.<br><br>Progress Graphing is present to show your progress with over 20 graphs of different parameters. You may use this information to create your own lessons.<br><br>The multiple settings of gameplay may be adjusted, your actions and types of games may be explained by help and Mavis` comments, and your progress is saved.

[M.A.X.: Maximum Action Xtra]
Publisher=U.S. Gold Ltd.
Developer=Factor 5 GmbH|Jaleco Ltd.|LucasArts|Random Access|Sales Curve Ltd., The
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/max-maximum-action-xtra
Description=This compilation includes the following games:<br><br>1. SWIV<br>2. Saint Dragon<br>3. Turrican 2<br>4. Night Shift

[Mc Coy]
Publisher=
Developer=
Released=1994
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mc-coy
Description=Mc Coy is a clone of Dr. Mario, without Mario and running in a GEM window. The objective is the same as in the original – take the falling pills with two different colours, twist and arrange them until you form lines of four pills of the same colour. To complicate things, the playfield has got some viruses, which must be eliminated using pills of the same colour. Once all the viruses are eliminated, the level is clear.

[M.C. Kids]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1993
Systems=Amiga|Commodore 64|DOS|Game Boy|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mc-kids
Description=The Hamburglar has stolen Ronald's bag of magic tricks!  In this 2D platformer, it's up to you to play as Mick or Mac and get it back.  Go across various lands and meet McDonald's characters as you travel to places like Ronald's Clubhouse, Birdie's Treehouse, and the Hamburglar's Hideout as you collect Ronald's cards.  <br><br>To kill the many animal enemies you will find, you must collect bricks and throw them. In some sections you will travel along water in a dinghy; also watch for moving platforms and bonus sections, The game features seven different worlds with over 30 main levels and nine bonus levels.

[Mean 18]
Publisher=Accolade, Inc.
Developer=Microsmiths, Inc.
Released=1986
Systems=Amiga|Apple IIgs|Atari 7800|DOS
Genre=
Perspective=
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mean-18
Description=Pebbele Beach and St. Andrews are two of the courses on offer in this golf simulation, released in the early years of 16-bit technology. The three-click control system was used, whereby the first click starts the swing, the second sets the power, and the third sets draw or fade.<br><br>Beginner and Expert difficulty options are given - the latter mode has more pronounced draw and fade effects, making the timing of the third click even more crucial. You can also choose between regular and professional tees - in the latter option the distance on the holes is longer, and the computer doesn't choose the best club automatically. Because long drives aren't a crucial aspect of many of the holes, the Begginer/Expert setting is a bigger factor on your likely scoring. A uniquie feature for the day was the course designer, which was quite versatile with practice.

[Mean Streets]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mean-streets
Description=Private investigator Tex Murphy is hired to investigate the murder of a university professor. It turns out that he was one of eight scientists involved in Project Overlord, a mission to remotely control people. You soon learn of the deaths of other related figures. Suspects may include the British intelligence head, a surveillance company owner, and the professor's daughter.<br><br>Tex's first adventure (and the only one released for systems other than DOS or Windows PCs) takes you through the seedy West Coast world of 2033. The game is icon-driven, with object puzzles less significant than detective deduction and character interaction. <br><br>Mean Streets features dozens of characters to interact with by asking questions or offering bribes. Fights often arise, but a diplomatic approach is more successful with characters whose guilt is unproven. Although it is largely an adventure game, travel between cities involves piloting your Lotus Speeder in a flight simulation section.

[Mega lo Mania]
Publisher=Image Works
Developer=Sensible Software
Released=1991
Systems=Amiga|DOS|Genesis|SNES
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mega-lo-mania
Description=First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of All Battles' has its own surprises. <br><br>Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles.<br> <br>Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly.<br><br>Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up then the at previous level.<br><br>If there is more then just one enemy, you can make an alliance until you crush the other one - three of you can form an alliance against fourth enemy. For what its worth, a certain numeric level of defence is always stronger from the same level of attacker, and men that are not armed (conscripts) can only kill enemy soldiers, not destroy or attack enemy fort.<br><br>The main thing as it always is in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making a perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents. <br><br>You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again.

[Mega Lo Mania & First Samurai]
Publisher=Ubi Soft Entertainment Software
Developer=Sensible Software|Vivid Image
Released=1992
Systems=Amiga
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mega-lo-mania-first-samurai
Description=The collapse of Robert Maxwell's Mirrorsoft empire in late 1991 had disasterous effects on the UK computer games market, as the Mirrorsoft and Imageworks labels published some great games not long beforehand. UbiSoft stepped in to buy the rights to these two, and issued them as a great-value double pack.<br><br>Mega Lo Mania was an original strategy game with an evolutionary theme and distinct humour, as you battled with 3 other would-be Gods for control of 27 territories before facing the final Mother of All Battles.<br><br>First Samurai was an arcade adventure set in medieval Japan, with your character aiming to avenge the killing of his master.

[Mega Phoenix]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/mega-phoenix
Description=Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a coin-op version was later made by Gaelco. The game is a single-screen shoot ‘em up in which the player moves left to right while shooting several waves. There is a shield function available, which lasts for a short period of time (after which it must recharge to be used again) and it paralyses the craft while active.<br><br>The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty.

[Mega Sports]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics|Epyx, Inc.
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/mega-sports
Description=Mega Sports compiles some of Epyx's multiple-event sports games from the 80s. Some of these titles were converted to some of these systems specially for this collection, or were only ever released on other compilations for those formats. The games are:Winter Games<br>2. Summer Games<br>3. Summer Games II<br>4. The Games: Summer Edition<br>5. The Games: Winter Edition<br>6. California Games

[MegaTraveller 1: The Zhodani Conspiracy]
Publisher=Empire Software
Developer=Paragon Software Corporation
Released=1991
Systems=Amiga|DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/megatraveller-1-the-zhodani-conspiracy
Description=Based on the MegaTraveller table-top science-fiction game, your task in The Zhodani Conspiracy is to prevent war breaking out between the Zhodani Consulate and the Imperium - Zhodani officials have bribed some of their Imperium counterparts to try and bring about a war between the two sides.<br><br>In this role-playing game character creation is the first task. Characters can be created and then put through a choice of five military careers to gain skills and experience semi-randomly (there are more than 70 talents and abilities), or you can simply compose your squad of five from the pre-defined roster.<br><br>In total there are 28 planets grouped within 8 solar systems, and there's not much space free of adventure and mystery. 30 different types of cargo exist for interplanetary trading and bartering. Combat takes place in real-time, you can control any one of your characters while giving orders to the others.

[Memorise]
Publisher=Carraz editions
Developer=Carraz editions
Released=1989
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/memorise
Description=Momorise is a memory game for all ages. The goal is to memorise a board of six objects along a determined amount of time (more or less according to the difficulty level selected), and later, place these objects at the correct place in a empty board.<br><br>The player can select the length of the game (from 3 to 24 boards to play) and the difficulty level (between six levels).

[Menace]
Publisher=Psyclapse
Developer=DMA Design Limited
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/menace
Description=Six ruthless dictators have collaborated to create the planet Draconia, which contains some of the most gruesome and harmful life-forms imaginable, all indulging in some rather unsavoury actions. Thus, you must go in your spaceship to destroy them all.<br><br>The game is a side-scrolling R-Type-influenced shoot 'em up consisting of six visually-diverse levels. Waves of enemies come towards you to be shot, and reveal tokens, which when shot at will cycle through several available weapons. These include lasers, cannons, improved ship power and a shield.

[Mercenary: Compendium Edition]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mercenary-compendium-edition
Description=A compilation of Paul Woakes's innovative 3D exploration and flight game, and the  Second City expansion pack. For some systems this was a compilation of previously-released titles, for others it was the only release for either part of the gameworld.

[Mercenary III : The Dion Crisis]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1991
Systems=Amiga
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mercenary-iii-the-dion-crisis
Description=This is the third part of the Mercenary trilogy. Following on from where Damocles left off. <br>You once again, find yourself in a race against time to save the galaxy, this time from the evil 'PC Bil' <br><br>Again the non linear nature of this series is taken further in the vast number of ways you can stop the tyrant, exploration of the games large number of planets and moons - will reveal clues of the many different routes you can take to achieve this goal. <br><br>Run for president, become a property tycoon - or a violent 'eco' terrorist. The 'go anywhere, do anything' motto is still in full effect in this first person perspective action adventure.

[Merchant Colony]
Publisher=Impressions Games
Developer=Impressions Games
Released=1991
Systems=Amiga|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/merchant-colony
Description=Merchant Colony is more ambitious in scope than its title suggests.  You are charged with the development of not just one colony, but an entire colonial empire during the Age of Exploration.  <br><br>Actually, you're also a merchant prince as well...so you must not only found colonies, but build ships, load them with trade goods and commodities, and do everything you can to turn a profit through the exchange of goods at ports across the globe.  Other nations (under control of the AI) will try to compete with you, and perhaps even make war on you.

[Mercs]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Genesis|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mercs
Description=Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. <br><br>You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. <br><br>Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.

[Metal Mutant]
Publisher=Palace Software, LTD.
Developer=Silmarils
Released=1991
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=Platform
Score=1.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/metal-mutant
Description=Metal Mutant is an action game, where you control the eponymous machine, sent to the planet Kronox to find and destroy the insane computer AROD 7. Each level is not side-scrolling fluidly, but is divided into separate screens; upon getting to the edge of one screen you move to the next one. <br><br>The Metal Mutant has the ability to transform into 3 different forms: humanoid, dinosaur and tank. Each form has different capabilities. For instance, the humanoid form can jump and the tank can shoot missiles. You'll need to change form often depending on the situation, as most obstacles and enemies can be only beaten by a specific form. <br><br>Throughout the game, apart from fighting enemies (and bosses), jumping, climbing and so on, you will find additional upgrades which will give you more abilities. You'll also encounter recharge station where you can regain health.

[Metro Cross]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/metro-cross
Description=Simple side-scrolling game, where you play a skater who has to pass a set of obstacles in order to reach the end of the level.<br><br>You can skate up or down in the screen, or even jump, to be safe from the pipes you encounter on the way. As the game progresses, obstacles are more frequent and more challenging, but the essence is the same. Timing is everything in this game.

[Mwilo]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amiga|Amstrad CPC|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/mwilo
Description=Méwilo is a 1st person point & click adventure game that plays on the Caribbean island Martinique. You, an expert in paranormal phenomena, arrive by ship at the town St Pierre on Martinique on May 7, 1902, a day before volcano Mount Pelée will erupt and destroy the town. You are invited by your friends, Genevičve and Michel Hubert-Destouches to investigate what is happening in their house, which seems to be haunted by a zombie. It's your task to find out what has happened and to find a way to let your friends live in peace again. <br><br>With a "colibri cursor" you can click on a map to visit various locations on the island (thanks to your own paranormal abilities you can explore places as a colibri). By investigating/interrogating the player also learns about the  history of the island (especially during an extensive multiple choice puzzle). Some of the puzzles require that the player types in the right answer. <br>The game has a small inventory (with three slots) and a scoring system with a maximum of 99 points. It includes some animations, music and sound. It was published in a German and French version. The manual includes a short story by the Martinician author Patrick Chamoiseau and a calalou recipe; the package contains an audio tape by the Martinician band Malavoi.

[Miami Vice]
Publisher=Capstone Software
Developer=Capstone Software
Released=1989
Systems=DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/miami-vice
Description=Take on the roles of Crockett and Tubbs in this computer game adaption of the 1980s TV series.  Gameplay consists of eight levels spanning several different mini-games in one package.  Climb through warehouses in search of contraband, drive a sports car, and race a speedboat after<br>the bad guys.

[Mickey Mouse: The Computer Game]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mickey-mouse-the-computer-game
Description=The Ogre King and his minions have taken over Disney Castle, and it's Mickey's task to win it back. The game starts on a sequence of stairways, up which Mickey must move, shooting any creatures that get in his way. Eventually you will come to a door and go through it, at which point the second section of the game begins.<br><br>These are viewed from above, and see Mickey negotiate his way through a multi-screen maze, with multiple exits on each screen. Ghosts and ogres block his path, but he's armed with a water pistol for the former and an axe for the latter, both of which need replenishing regularly. Some doors require keys to move through.<br><br>There are several sub-games, including Pac-Man and Donkey Kong-derived games. To win the game you must finally beat the Ogre King.

[Mickey's Runaway Zoo]
Publisher=Walt Disney Computer Software, Inc.
Developer=Westwood Associates
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mickeys-runaway-zoo
Description=In Mickey’s Runaway Zoo both Mickey and Goofy team up to return all of the animals back to the zoo. This is done by a series of screens for young children to start visually identifying numbers incorporated into vivid color landscapes. <br><br>When the child finds a number and presses the matching number on the keyboard, they are rewarded by a quick set of animations. Each animation shows that numeric amount of animals entering the wagon for return to the zoo.

[MicroLeague Baseball]
Publisher=MicroLeague Multimedia, Inc.
Developer=MicroLeague Multimedia, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|PC Booter
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/microleague-baseball
Description=Microleague eschew action in favor of strategy for this licensed baseball game. The real-life teams and players are included, as well as classic teams from the past - lots of data disks where released featuring additional lineups. Each play is graphically shown, with a running commentary detailing how it unfolds.<br><br>A wide range of strategies are available. You can bring the stand-in players in, and instruct players as to how aggressively to play when opportunities arise, with 7 distinct batting strategies. When fielding you have options on field placement and bowling style - use the fastball and curveball wisely. Players will sometimes pick up injuries (the correct level of warming up can reduce this risk), or argue with the umpire over controversial decisions.

[Microprose Pro Soccer]
Publisher=MicroProse Software, Inc.
Developer=Sensible Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/microprose-pro-soccer
Description=Arcade-style soccer game. It has two different parts: Indoor and Outdoor.<br><br>The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).<br><br>The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).

[Midi-Maze]
Publisher=Hybrid Arts, Inc.
Developer=Xanth Software F/X, Inc.
Released=1987
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard|Mouse|MIDI
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/atari-st/midi-maze
Description=Midi-Maze, played on Atari STs linked up via MIDI cables, is probably the first multiplayer first-person shooter for home micros, and a descendent of the original Maze War from the 70s.<br><br>Naturally, this game is quite dissimilar to the FPS games of today. The game is set in a typical maze with only 90° corners instead of the multi-level free layouts of a modern FPS, and all graphics are drawn with filled polygons only. Weapon systems are limited to a plain gun with a small reloading interval. And all the participants are big, floating smiling faces. Up to 16 players may compete simultaneously, but those who wish to train before a match can do it alone against drones. It is possible both to play one against all or to team up.

[Midnight Resistance]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|Genesis|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|MIDI
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/atari-st/midnight-resistance
Description=The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.<br><br>Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. <br><br>Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.

[Midwinter]
Publisher=Rainbird Software
Developer=Maelstrom Games
Released=1989
Systems=Amiga|DOS
Genre=Action|Role-Playing (RPG)|Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/midwinter
Description=Midwinter is a 1st Person strategy/role playing game with some first person shooting, and a unique story line. Attempt to defeat "General Masters" by blowing up his headquarters but first get past a multitude of patrols,recruiting new characters as you go,defeating cunning terrain,sabotaging enemy installations and a whole host of other options.<br><br>Controlling up to 32 characters, you must defend an immense playing area of over 160,000 square miles. You can ski, hang-glide, snow-buggy or travel by cable car across glacial landscape, shooting, sniping and sabotaging the intruders as you go.<br><br>Utilising a fractal generated landscape Midwinter submerged the player in a landscape of snowy peaks and desolate plains.

[MiG-29 Fulcrum]
Publisher=Domark Software Ltd.
Developer=Simis Limited
Released=1991
Systems=Amiga|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mig-29-fulcrum_
Description=The MiG-29 plane, nicknamed Fulcrum by the West, features in this flight simulation, professionally modeled by former British Aerospace flight simulator designers. You are armed with cannons, rockets and Air-to-Air and Air-to-Ground missiles. Aerodynamics, blackouts and physics are all recreated. There are six missions to take on, starting with your basic training. <br><br>After this, there are four diverse missions with colour-coded identification, and a final extra-tough mission you can only do once you have successfully completed the others. The missions involve arctic reconnaissance, dogfighting over the Great Wall of China, an oil refinery, and destroying terrorist infrastructure. Your final task involves destroying a nuclear plant in the desert. Missions have primary and secondary objectives affecting scoring.

[MiG-29M Super Fulcrum]
Publisher=Domark Group Ltd.
Developer=Simis Limited
Released=1991
Systems=Amiga|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mig-29m-super-fulcrum
Description=Taking off from where MiG-29 Fulcrum left off, Simis created a new simulator based around the top-modern MiG-29M. The M model has been equipped with modernised avionics, a fly-by-wire system and stronger engines.<br><br>As opposed to its predecessor, Super Fulcrum takes place in one big scenario instead of single missions. Your task is to represent the Soviet Union in a UN force sent to South America to defend a small country that is being threatened by a bigger and stronger neighbour. The game is relatively open-ended, allowing you to fulfill your missions in the way you see fit instead of monitoring your every step. All missions and their results are handled in your pilot's log.

[Mig-29 Soviet Fighter]
Publisher=Codemasters
Developer=Codemasters
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mig-29-soviet-fighter
Description=The closest comparison to this action game would be Afterburner, a game which was overdue a decent home computer re-creation. You view the game slightly behind your plane, which must shoot out enemy planes, tanks and installations while avoiding their fire. You are armed with different kinds of weapons including downward bombs, air-to-air missiles and a nuclear bomb. More of each of these can be picked up by collecting the parachutes which are dropped into your path. There are mountain ranges, deserts and arctic scenes to clear along the way, with big boss planes to face.

[Mighty Bombjack]
Publisher=Elite Systems Ltd.
Developer=Tecmo, Ltd.
Released=1990
Systems=Amiga|Commodore 64|DOS|NES|Wii
Genre=Action
Perspective=Platform
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mighty-bombjack
Description=The sequel to the original Bomb Jack, Mighty Bombjack brings side scrolling to the series, and brings it closer to a platform game rather than the arcade / puzzle likeness of the first one.<br><br>Once again you play as the bomb-hungry caped superhero. Collect the bombs for points and avoid being touched by the different monsters that spawn from crates and the like.<br><br>The game now features new scenarios like clouds and forests, as well as the usual sphinx and pyramids backgrounds of the original title.

[Mike Read's Computer Pop Quiz]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mike-reads-computer-pop-quiz
Description=BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from the 50s to the 80s. You can play against the computer or another human; either way, select a specialist subject and 2 team-mate graphics (all representing white people). The overall style and presentation are very similar to Elite's earlier A Question of Sport license.<br><br>In the first round you select one of twelve random questions from the Jukebox, each of which has four options. A correct answer earns you two points, while an incorrect answer gives your opponent the chance to steal for one point. In round 2 you get three clues to name a star - you get three points for guessing from one clue, two points from two, and one point if you need all 3. In round three, choose an Easy question (from your category) for one point, or a Hard one (from someone else's) for two.<br><br>Round four asks you to Guess The Year that a set of events happened in, with scoring the same as round 2. Then comes the quickfire round - answer up to nine questions in 45 seconds, with a 2-second penalty for an incorrect answer. Finally, the six remaining Jukebox pictures are revealed and answered.

[Millennium: Return to Earth]
Publisher=Electric Dreams Software
Developer=Software Studios
Released=1989
Systems=Amiga|DOS
Genre=
Perspective=
Score=4.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/millennium-return-to-earth-
Description=Millennium: Return to Earth is the forerunner to Deuteros: The Next Millennium and has a premise similar to Sierra's Outpost. Set in the 22nd century, the Earth has been destroyed, and the player's mission is to re-establish human colonization of other worlds, beginning with just one outpost and a few hundred survivors on the moon. Success requires maintaining life support, mining and producing resources for more colonies, and defense against a powerful alien race bent on humanity's destruction.

[Millipede]
Publisher=Atari Corporation
Developer=Atari, Inc.
Released=1986
Systems=Atari 2600|Atari 8-bit|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/millipede
Description=Millipedes, cousins of the Centipede, are all over the garden. This will ruin anything trying to grow there unless they are stopped. But there are other insects as well; spiders, bees, dragonflies and earwigs. Nature is dangerous. Luckily, there's a bug zapper that can shoot arrows at these insects and destroy them.<br><br>Millipede is the sequel to Centipede, and features similar gameplay, but with a new swarm of insects! The goal is to destroy the multi-segmented millipede as it traverses its way through the mushroom forest towards the bottom of the screen. When all millipede segments have been destroyed, the player will progress to the next, more difficult level. Millipedes and other creatures are all worth a different amount of points. Occasionally dynamite will appear on the screen, which will explode if shot by the bug zapper. With a well timed shot, numerous millipede segments (and other insects as well) can be taken out as they pass by.

[Mindbender]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magic Bytes
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mindbender
Description=Mindbender uses similar gameplay principles to Deflektor, which means that you have indirect control over a beam of light. On each of the 50 levels you must guide it from a starting point to an ending point, taking out all the enemies along the way. Rotating each of the many mirrors on the level to send the beam onto the points the enemies hover over does this – reaching many of them will involve several attempts at finding the right combination of angles. Rotating barriers, light bulb switches and locked sections must all be taken into account, but there are also magic balloons later on. All this must be done within a time limit, and directing the beam back into itself causes overloads and must be avoided, Tron-style.

[Mindfighter]
Publisher=Activision (UK) Limited
Developer=Abstract Concepts|Infinite Imaginations
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mindfighter
Description=The computer game of an Anna Popkess book (which was originally bundled with the game) uses an interactive fiction System Without A Name, or SWAN for short. It’s set in a post-apocalyptic world of guards desperately attempting to retain order over mobs of genetically-mutated thugs, with extensive use of the death penalty. <br><br>Into this maelstrom steps Robin, an 11-year-old psychic beamed forward in time from before the drama. Adjusting to a completely different form of life, Robin must learn to survive and get adequate food, and ultimately infiltrate this vicious police state.<br><br>Encounters with other characters are frequent, of whom some retain a semblance of old humanity. Daryl, Alison and Matthew all come in handy, and must be coaxed into doing what you wish. Examining objects often gives few clues, so the detail in the manual is vital, although few of the objects are vastly different from familiar 20th century artifacts. Two levels of object descriptions exist, allowing for faster or more immersive play.

[Mind Games]
Publisher=Beau Jolly
Developer=PSS|Turcan Research Systems Limited
Released=1990
Systems=Amiga
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/mind-games
Description=Mind Games is a collection of three games war-games by Peter Turcan:<br><br>1. Austerlitz<br>Conflict: Europe<br>Waterloo

[Mind-Roll]
Publisher=Epyx, Inc.
Developer=Silent Software|Thalamus Ltd
Released=1988
Systems=Amiga|Commodore 64|DOS|TRS-80 CoCo
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/mind-roll
Description=In Mind-Roll you play a rolling eyeball in an attempt to find your way through numerous mazes. Each maze features different puzzles to solve and objects such as keys to collect in order to find the destination. There is a limited amount of time to solve each maze.

[Mindshadow]
Publisher=Activision, Inc.
Developer=Interplay Productions, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/mindshadow
Description=At the beginning of Mindshadow you find yourself on a lonely beach in a lifeless hut.  With a headache and no memory. <br><br>The object of the game is to completely regain your memory.  As you progress in the game a word or phrase will trigger memories of the past.  Like most adventure games the fun of the game is centered on discovery of you and your surroundings.

[Mind Warp]
Publisher=Atari ST Review
Developer=Storm Games
Released=1992
Systems=
Genre=
Perspective=
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/mind-warp
Description=Mind Warp is a Tetris clone written in STOS. Formations of three or four blocks falls from the top of the game area and you have to arrange them into lines so that they disappear. When forming the tenth line you will reach the next level. The falling speed of the block formations will increase with the level. From level three pre-placed blocks will start to appear in each level, making them trickier.

[Mindwheel]
Publisher=Brřderbund Software, Inc.
Developer=Synapse Software Corporation
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mindwheel
Description=This real time all-text game puts you in the role of a Mind Adventurer, asked to journey back through the minds of four deceased residents of your planet in search of the Wheel of Wisdom. The Wheel is the only thing that can restore your planet from the state of chaos it's now in.<br><br>The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.

[Minos]
Publisher=Pressimage
Developer=Pressimage
Released=1987
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/minos
Description=Minos is a first person labyrinth game with 40 levels. The aim of each level is to first find a key and then the exit door. At the start of the game you can choose which level you want to play. At the start of every level you have one torch. You have to find the exit before the torch goes out or else it's game over. On later levels you can find extra torches lying on the floor in the labyrinth and you can carry up to three extra torches, four if you don't have the key.

[Missile Alert!]
Publisher=
Developer=
Released=Apr, 1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/missile-alert
Description=Missile Alert! is a missile command variant for one or two players written in 68000 assembler. You have to protect you tank and radar station from incoming missiles. Destroy the missiles and enemy planes before they do to much damage to the city (5 hits = game over). Ammo is limited and you can aim with the cursor or with the tank.

[Mission]
Publisher=Loriciels
Developer=Loriciels
Released=1987
Systems=Amstrad CPC|DOS
Genre=Action
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/mission_
Description=In this isometric action game you are an agent in combining suit with laser helmet, descended to a factory to find and kill another agent Halox, who stole the formula for the bomb MEGATRON and who wanted to sell it to enemies. <br><br>You should explore 80 rooms, walking from one room to another. Each room has one entrance and one exit, and it is filled with mechanical enemies and different useful mechanisms such as elevators, teleports, directional platforms, etc. You should move in four directions to avoid the enemies, or you may shoot them to break them for some period of time. One of 5 kinds of combining suits and helmets are available in certain rooms to increase your health energy, which may be decreased by collision with enemies.<br><br>The highest score will be saved.

[Mission Elevator]
Publisher=Axxiom
Developer=Eurogold
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mission-elevator
Description=A bomb has been set by terrorists to blow up a sky-scraping hotel in which the FBI’s Central Intelligence Unit is located, and you must diffuse it. <br>Reaching the room itself is no easy task, as the hotel is split into segments of 8 floors, and you can’t move onto the next one without the emergency key, which the porter has hold of – he must be located. Each of these has one eighth of the secret stop code, and these must be entered in order to finally diffuse the bomb. Secrets can be gleaned from the opposing hijackers, and from the barman. In some cases furniture can be used to your advantage. <br>The whole game is similar to Impossible Mission, requiring lots of logic, puzzle-solving and structured thought.

[Mission X]
Publisher=
Developer=
Released=Apr, 1993
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mission-x_
Description=Mission X is a vertically scrolling shooter in which you pilot an air plane.<br><br>The game features four levels with lots of both airborne and ground based enemies. Many of the enemies produces power-ups when destroyed, but not all power-ups are useful. When you lose a life a powerful explosion will erase all enemies within a certain range to give you a fighting chance when continuing with your mission. You start with three lives and with every 10.000 points you gain an extra life.<br><br>The game is written in Pure C and assembler and works both in low and high resolution.

[Mixed-Up Mother Goose]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mixed-up-mother-goose_
Description=Mixed-Up Mother Goose is a classic "Sierra-style" adventure game for kids, based on the various classic nursery rhymes (Humpty Dumpty, etc.).  All the rhymes from all over the land have gotten mixed up, and it is up to the child to find the missing pieces and give them back to who needs them.

[Moebius: The Orb of Celestial Harmony]
Publisher=
Developer=
Released=1987
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/moebius-the-orb-of-celestial-harmony
Description=Khantun is traditionally a peaceful land, with no army or wars. Former leader Kaimen has turned to using his powers for evil, and the land has not withstood his aggression. The Holy Ones have been kidnapped, the land instead ruled by an evil group of monks. It is down to the player to vanquish Kaimen and restore the path of righteousness.<br><br>The game combines top-viewed role playing elements with combat action. The player explores the lands, but when encountering unfriendly people the player must fight, using swords or martial arts moves, as well as long-range missiles and magical powers.

[Monster Business]
Publisher=Eclipse Software Design
Developer=Eclipse Software Design
Released=1991
Systems=Amiga
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/monster-business
Description=Monster Business is influenced by vintage platformers such as Mr. Do and Dig Dug. Bob owns a zoo, but the creatures (monkeys, snakes and all the rest) have gone on the rampage and must be stopped.<br>Its levels contain ledges, ramps, and similar, and scroll vertically. Bob must aim his short range gun at them for long enough to cause them to explode, then release to send them up the screen, and ideally hit them again, to release as many bonus fruits as possible. This must all be done within a time limit – complete it before being told to hurry up and you get a time bonus.

[Monster Pack Volume 1]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited|Reflections Interactive Limited
Released=1991
Systems=Amiga
Genre=Action|Adventure|Racing / Driving|Simulation|Strategy
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/monster-pack-volume-1
Description=This Psygnosis compilation includes:<br><br>1. Infestation<br>2. Nitro<br>3. Shadow of the Beast

[Monster Pack Volume 2]
Publisher=Psygnosis Limited
Developer=Raising Hell Productions|Reflections Interactive Limited
Released=1991
Systems=Amiga
Genre=Adventure|Strategy
Perspective=Platform
Score=1.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/monster-pack-volume-2
Description=This Psygnosis compilation includes:<br><br>1. Shadow of the Beast II<br>2. The Killing Game Show<br>3. Awesome

[Monty Python's Flying Circus]
Publisher=Virgin Games, Inc.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.9
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/monty-pythons-flying-circus
Description=Monty Python's Flying Circus is an arcade style game based on the UK television series of the same name. Players control one of the "Mr. Gumbies" and maneuver him through multiple screens, throwing fish at flying feet and similarly surreal enemies. Periodically the game cuts away to a non-sequitur aside, such as a lesson on "the larch," or a quick game of breakout.

[Moon Blaster]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/moon-blaster
Description=In Moon Blaster you are a pilot of a ground-skimming space jet landed on the surface of moons to eliminate the enemies blasting them off. There are three kinds of moon - sand, green and ice, and you may visit all or only one of them. Sitting in the cockpit, you may speed up or turn your space jet, and blast off the enemy. Keep an eye on the scanner to see which directions and distances have threats, and watch the shield level - one this reaches zero, a shot will force you to eject. Points are accumulated for shots fired and time survived.

[Moonmist]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/moonmist
Description=(From the instruction manual)<br><br>In Moonmist, you are a famous young American detective. An old friend, Tamara Lynd, has written you a letter (included in the package), asking for your help. And so you have travelled to England to test your detective skills.<br><br>As the story begins, you are outside Tresyllian Castle - the old, dark, hauntingly beautiful castle where Tamara now lives. Tamara greets you, and you meet some interesting guests. But your visit soon turns to mystery, as a trail of riddles and clues leads you to a hidden valuable treasure.<br><br>But Tamara is worried about a ghost that is tormenting her. What does the ghost want? Is it jealous of her? Does the ghost want the hidden treasure for itself? Or is the ghost a fake - just someone dressing up to frighten Tamara? If so, why?<br><br>Some of the characters in the game will treat you differently whether you play as a male or female character, and the game comes with four different variations (choosen at the start by picking a color).<br><br>Difficulty Level: Introductory

[Moon Patrol]
Publisher=Atari Games Corporation
Developer=Irem Corp.
Released=1987
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|Commodore 64|MSX|PC Booter|TI-99/4A|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/moon-patrol
Description=The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.

[Moonshine Racers]
Publisher=Millennium Interactive Ltd.
Developer=Peakstar Software
Released=1991
Systems=Amiga|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/moonshine-racers
Description=Ike and Billy Joe are running illegal booze around the US, and you must take control of their vehicle and make sure they complete each part of their journey. The action is viewed from above and behind the car, in a similar manner to the OutRun and Lotus games. <br><br>Gameplay is a sort of reverse Chase H.Q., as you aim to flee Sheriff Sam's staff, without destroying your car or running out of time. As well as typical car upgrades, between stages you can also buy maps, which will help you plan your route.<br><br>The game's atmosphere includes banjo-based background music and CB radio sounds, for that authentic Midwest feel.

[Moonwalker]
Publisher=U.S. Gold Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/moonwalker
Description=Moonwalker is broken up into 4 levels. <br>The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville.<br>Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski.<br>Level 3 has you defending yourself in Club 30 against Mr Big's task force.<br>And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.

[Moria]
Publisher=
Developer=
Released=Jul 09, 1992
Systems=Amiga|DOS|Macintosh
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/moria
Description=Moria is a popular and influential member of the roguelike RPGs. It features several innovations, like a town level and dungeons levels that are bigger than one screen, and was the first open source and freeware roguelike.<br><br>The goal of Moria is to descend in the dungeons of Moria and defeat the evil Balrog who is cowardly hiding on the lowest level. Other than this, there are no other references to J.R.R. Tolkien in this game.<br><br>You begin the game by creating your character, choosing your sex and one of eight available races. You can then roll your stats and, when you got some which suit you, choose your class from six available classes (you can only some of them, depending on your stats). After entering a name, you're ready to roll.<br><br>The game is entirely played in turns, feature text-only graphics showing your environment from above, and is played by entering character commands.<br><br>You start in town, where you can visit several shops to buy weapons, armor, torches, food and other useful -- and sometimes magic -- items. You can barter with the shopkeepers to get reduced prices.<br><br>The dungeon levels are randomly generated. They contain a variety of monsters, some of which invisible, and items, as well as traps and secret doors. Each level has more than one exit. As in other roguelikes, you explore the dungeons, kill monsters as you go, and try to accumulate as much treasure as possible.

[Mortville Manor]
Publisher=Lankhor
Developer=Lankhor
Released=1988
Systems=Amiga|Amstrad CPC|DOS
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mortville-manor
Description=Mortville Manor is an adventure game of Jerome Lange.  In 1951, someone is murdered in an impressive manor and it's up to Jerome Lange to solve the case.  But beware: something otherworldly is going on here...

[MOT]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mot
Description=Who is MOT ?<br>MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), which can travel through the planes of time and space as easily as you go from your bedroom to the kitchen. <br><br>Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house from time to time or eating all the food in your fridge during the night.<br>And of course,  when you tried to explain to your parents that it wasn't you but MOT who crushed their car, they sent you to a psychiatrist.<br><br>But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ?

[Motorbike Madness]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/motorbike-madness
Description=Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

[Motrhead]
Publisher=Virgin Games, Ltd.
Developer=Kaitsu Software
Released=1992
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=4.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/motrhead
Description=You are Lemmy - the leader of the heavy metal band Motörhead. Your fellow band members have been kidnapped by fans of other music genres. Our bass-guitar-wielding hero goes on a Double Dragon-esque journey in this side-scrolling beat 'em up. On each level Lemmy heads right, occasionally stopping to fight a group of enemies who pop up in hopes of beating him up. <br><br>Throughout 6 levels, each of them representing a different genre, you'll not only beat up the enemies with your trusty instrument, but also use various powers - such as an incinerating belch or a deadly bass guitar solo. You'll need to collect powerups that come out of defeated enemies - some of them will heal you, some will give you the energy necessary to use for your powers. After each level (except for the last one) you play a short minigame.

[Mouse Trap]
Publisher=Tynesoft Computer Software
Developer=Microvalue
Released=1987
Systems=Amiga
Genre=Action
Perspective=Platform
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/mouse-trap_
Description=This platform game challenges you to guide a mouse around a screen collecting goodies - varying from cheese to cakes to balloons. You will have to jump over flowers, dodge bouncing balls, dinosaurs and dinosaurs amongst other things - contact with any of these loses a life. Movement is achieved along ledges, via clouds, moving platforms and up ladders. Short falls can be withstood, but larger ones (or heavy landings from jumps) are fatal. Once they have all been collected you must reach the door, doing all of this within the time limit, depicted by a picture of a diffusing bomb

[Movie Premiere]
Publisher=
Developer=
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/movie-premiere
Description=Compilation with four movie-licensed games, includes:<br><br>1. Back to the Future Part II<br>2. Days of Thunder<br>3. Gremlins 2: The New Batch<br>4. Teenage Mutant Hero Turtles

[Mr Dice]
Publisher=
Developer=
Released=Jun, 1991
Systems=
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mr-dice
Description=Mr Dice is a puzzle game written in STOS. You control Mr Dice at the bottom of the screen and you have to arrange dice in the right combination to make them disappear and get points. By removing dice in specific order you can create combos which gives you extra points. You may choose freely how many eyes it should be on the die you are about to use. As the game progresses the dice will move downwards and when they reach the bottom of the screen it's game over.

[Mr Dig]
Publisher=
Developer=
Released=Feb, 1990
Systems=
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mr-dig
Description=Mr Dig is a conversion of the Atari 8-bit game Mr. Do! coded in STOS. <br>As Mr Dig you have to collect all the cherries in each level. If you collect a group of six at a time you will get bonus points. Collecting crystals gives you 1000 points. Now and then letters will appear in the level, if you collect the word BONUS you will get an extra life and a smart bomb (smart bombs will kill all monsters in the level when used). Monsters roam the levels and they kill you on contact. You can kill the monsters by dropping apples on them. If you don't finish the level fast enough the monsters will become bored and mutate. At the start of the game you have three lives and two smart bombs.

[Mr. Heli]
Publisher=Firebird Software Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mr-heli
Description=It is 2999 and Mr Muddy threatens your planet. Fortunately you have a fully armed large helicopter with which to attack his sadistic minions. You hop aboard and fly through four side-view levels, primiarly scrolling left to right but with some variant, each of which ends with a boss.<br><br>As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to your cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and you will buy this weapon. When your energy bar runs out you lose a life; when this happens you lose all your money.

[Mudpies]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/mudpies
Description=Mudpies is an early release for the Atari ST and is best described as a single screen, overhead, arcade shooter played for high scores.<br><br>Similar in style to Robotron the player takes control of Arnold, a young boy who has disrupted a circus by throwing pies at the clowns. The clowns however are not happy and soon they begin throwing things back. <br><br>By controlling Arnold, the player must navigate around the play area avoiding angry clowns and hitting them with pies to collect points. Clowns will attack by throwing juggling clubs and if hit by a clown or club will be sent to the First Aid tend and loose a life. Three trips to First Aid and it's game over. (Extra visits awarded for each 10,000 points scored).<br><br>Arnold also has a food meter to keep an eye on which must be replenished to keep him moving. Picking up burgers, fries and shakes are just what he needs but overfeeding is just as bad as under feeding however and if the meter gets too low or high he will slow to half speed.<br><br>There are six main rooms in the game which can be left when the  doors become open, some rooms are Random Challenge rooms and have no pies to pick up for ammunition. If you can get out without getting caught you are awarded big bonus points. Also, after every 20,000 points you can exit into the Mudslinging Round, here the clowns are stationary and do not attack but are still deadly if ran into.<br><br>The game has support for two players with play alternating between each life lost.

[M.U.D.S. - Mean Ugly Dirty Sport]
Publisher=
Developer=
Released=1991
Systems=Amiga|DOS
Genre=Action|Sports
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)|Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/muds-mean-ugly-dirty-sport
Description=M.U.D.S. (Mean Ugly Dirty Sports) is a slightly humorous but definitely violent game in which the game itself is won by scoring at least 7 out of 14 goals or by killing enough of the opposing team. Tackles, pummelings, being thrown into the moat -where a shark-like thing will eat you if you don't get out on time- are just some of the things that can happen to your team.<br><br>Ofcourse, there are more ways to win: bribing the opposing team, the referee, or the creature which is used as the ball are worth considering.<br><br>Should your team need a little extra morale, just pick a fight, or buy and sell players on the slave market whenever you like.<br><br>M.U.D.S. vaguely resembles Speedball in the sense that you try to throw the ball in the opponent's goal, but that's where the resemblance ends for me.

[Multi Pakman]
Publisher=Stosser Software
Developer=Stosser Software
Released=1994
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/multi-pakman
Description=Multi Pakman is a multiplayer Pac-Man clone. Two players (or one and the computer) competes for the highest score. The game features three kinds of special items: score bonuses, the question mark and death. If you run across a question mark you may get one of several different bonuses, such as reversed joystick controls or extra points. If you run across the death item you lose a life. If the time runs out before the lives runs out it's on to the next level and the same thing happens if all the dots are eaten. Once it's game over you get to see player statistics and the high score table.

[Mumbo Jumbo]
Publisher=
Developer=
Released=1992
Systems=
Genre=
Perspective=
Score=1.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mumbo-jumbo
Description=Mumbo Jumbo is a one player word guessing game in high resolution. Before you start a game you may choose how many letter the word should consist of; it may be any value between 3 and 12. Then the computer presents you with the word with the letters mixed up. You job is now to type in the correct word. Puzzles can be printed or saved to disk.

[The Munsters]
Publisher=Alternative Software Ltd.
Developer=Teque Software Development Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/munsters
Description=The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life.

[Murder!]
Publisher=U.S. Gold Ltd.
Developer=Creative Materials
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/murder
Description=After personalizing your character, you enter the game where everyone is a suspect. The murder has occurred and whoever did it is nicely camouflaged within the party crowd in the house. However, the time is crucial as you have limited time (2 hours or so) to solve the mystery and make an arrest. With skills at your disposal, you will be able to take fingerprints from almost anything, write in your detective notebook about conversations you find intriguing, and slowly but surely, outlining your suspect. Alas, many love affairs, plots, intrigues and what all not among other characters may be uncovered in your investigations, but that mustn't cloud your judgment for why you are here, to solve the Murder!

[Murders in Space]
Publisher=Infogrames Europe SA
Developer=Hitech Productions
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/murders-in-space
Description=Murders in Space is the sequel to Murders in Venice, an adventure game that is played in a first person perspective. Now, we have Murders in Space, a 3rd-person perspective mystery that has you trying to solve a crime in deep space. You do this by asking questions and being in the right place at the right time.

[Murders in Venice]
Publisher=Infogrames Europe SA
Developer=Cobra Soft
Released=1989
Systems=Amiga|Amstrad CPC|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/murders-in-venice
Description=Terrorists plotting against the city of Venice have set a five-hour deadline - as a private detective, it is your job to stop them in that time frame.<br><br>Motion in this mouse-controlled adventure is achieved by clicking on directional arrows, but pay attention to everything you see. You carry an organiser with which you take notes, make illustrations and store information. Your camera can be used to photograph suspicious clues and persons so you can show them to other suspects as evidence later. <br><br>The game plays out in real time so timing and patience are everything, as there are points where you have to wait for certain characters to appear at a certain place at a certain time.

[Mystical]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/mystical
Description=Acquiring the title of Supreme Magician, you should travel from the Marsh of Eternal Stench to the Garden of Eden, facing danger and humour, and trying to survive the deluge of monsters, thoroughly determined to stop you!<br><br>In this vertical scrolling action you should avoid the contact with enemies and their attacks, or eliminate them. You may move on the screen in four directions, collect the items, drink potions and read the scrolls to acquire the certain magical powers. The powers such as firebolts or genie assistant varies as well as your enemies such as monks, doctors, and walking trees, and everything was made with a certain sense of humor.<br><br>The best scores will be written in High Scores table.

[Myth]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1989
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/myth
Description=Magnetic Scrolls' last adventure before the introduction of their 'Magnetic Windows' format, Myth is classic interactive fiction.<br><br>Myth is set in Ancient Greece, place of myth and legend. Hence the title. You are are Poseidon, the Sea God. You have to journey to the Underworld to get the Dark Helment of Hades.<br><br>Its basically a tiny treasure hunt game where you get to play Poker with Charon and Death.<br><br>It is a very short game with a cunning puzzle or two.

[NARC]
Publisher=
Developer=
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/narc
Description=Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit.  Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.<br><br>Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big himself. You have two ways you can deal with them: either put a bullet in them or make arrests. Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it is important not to waste all of your missiles: you might need them later when you deal with later enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine.<br><br>More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards.  Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: go on rampages?

[Narco Police]
Publisher=Dinamic Software
Developer=Iron Byte
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|PC Booter|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=2.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/narco-police
Description=In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and position three squads of elite cops on the perimeter, and guide them through the enemy's network of tunnels. Once through you must level the factory with explosives.<br><br>The loadout and starting positions are predefined, but you can change the loadout, choosing from two types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor.<br><br>The game plays like a strategic third person shooter. You control the commander of the current squad, and can switch between the three. Also, there are computer terminals scattered around that can turn off some of the automated defenses and cameras.

[Navcom 6: The Persian Gulf Defense]
Publisher=
Developer=
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/navcom-6-the-persian-gulf-defense
Description=Commanding a Naval Cruiser, you must work to protect the waters in the Persian Gulf.  There are three missions to choose from, Convoy Escort, Patrol, or Dawn of Death.<br><br>If you choose Convoy Escort, you'll need to protect the convoy from any enemies deciding to attack the convoy.  Or patrol the waters and destroy all enemies you find.  Enemies can be other ships, jets, or even mines.  Just be sure not to shoot the good guys.

[Navy Moves]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/navy-moves
Description=My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.<br><br>At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.<br><br>"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.

[Navy Seals]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/navy-seals_
Description=Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then fleeing the scene. <br><br>You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen.

[Neighbours]
Publisher=Impulze
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Isometric
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/neighbours_
Description=This racing game is set in the Ramsay Street universe of the Australian soap opera, which was hugely popular in the UK at the time. Nominally you play Scott Robinson, riding his skateboard in races against between one and four fellow characters – Mike Young on another skateboard, Charlene Ramsay in a go-kart, her brother Henry on a lawnmower, and Matt Robinson on a motorcycle. The eight races take in Ramsay Street, the Lassiter’s Complex, Erinsborough High School, and Anson’s Corner. There are three boards available (two on the Spectrum), trading top speed off against manoeuvrability.<br><br>Gameplay involves guiding your craft through a series of gates around a forced-perspective course. There are three levels of hazard presence available – hazards include kangaroos, emus and other (stereotypically Australian) animals, Bouncer the dog, grotty old Mrs. Mangel, and traffic bollards. Contact with any of these costs you time, and popularity (reflected by a Neighbours logo fading out along the bottom of the screen – collecting litter will restore this).

[NetHack]
Publisher=
Developer=
Released=1993
Systems=Amiga|Browser|DOS|iPhone|Linux|Macintosh|Windows
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/nethack
Description=NetHack is a text-only (although some graphical versions exist) roguelike role-playing game. The objective is to find the Amulet of Yendor and sacrifice it to your deity. <br><br>In the beginning, you choose one of the classes - there are some traditional ones, like Priest or Knight, but also unusual ones like Tourist or Caveman. Then, you find yourself on the 1st level of the dungeon, along with your pet that will accompany you and help you in combat. On each level, you have to find an exit to the lower level; on the way, you'll find countless monsters to fight, as well as items to collect. Sometimes, you come upon a shop, where you can buy or sell items. <br><br>Items you find can be blessed (more effective than normal), but sometimes are cursed (less effective, or outright harmful). Eating the corpses of fallen enemies is an important part of the game, since many creatures give you special abilities or immunities when eaten. <br><br>While the above description might seem brief, NetHack is, in fact, a very complex and merciless game - there are lots of ways to die. <br><br>Since NetHack is a roguelike, everything is represented as a top-down view of the current dungeon level, where the walls, the floor, and all items, characters and monsters are ASCII characters.

[Netherworld]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/netherworld
Description=In this game you are trapped in Netherworld. With your space ship you have to make your way through different levels with a hostile environment. Under a time limit you have to collect diamonds to get to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots more.<br>Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses to ease the time limit, shield restore or items that give you invulnerability.

[Never Mind]
Publisher=Psygnosis Limited
Developer=M.C. Lothlorien
Released=1989
Systems=Amiga|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/never-mind
Description=Your task is to reconstruct a series of pictures by collecting scattered tiles and placing them in the right sequence. It's an apparently simple assignment on the surface, but don't be fooled. You will also have to cope with tile-pinching chess pieces, dissolving tiles and causeways, transporter tiles, and a horrendously tight time limit.

[The New Zealand Story]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|Genesis|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/new-zealand-story
Description=One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. <br><br>If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. <br><br>In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen  meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water.

[Nicky 2]
Publisher=Microďds
Developer=Microďds
Released=1993
Systems=Amiga|DOS|iPhone
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/nicky-2
Description=The sequel to Nicky Boom; this time Nicky must find out who has been removing ladders and blocking off caves in his homeland. The gameplay is essentially platform, with multi-directional maze-like levels. Beating the obstructions requires occasional brainwork – hidden ladders are easy enough to uncover, and there are lots of hidden sections to look for. The levels are colourful, and the game has a cute look making it appear suited to younger players.  Mirrors are placed around the levels, which transport you to a random place.

[Nicky Boom]
Publisher=Microďds
Developer=Microďds
Released=1992
Systems=Amiga|DOS|iPhone
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/nicky-boom
Description=Evil sorceress Zoldrane casted an evil spell upon your Grandfather. As Nicky, you must find a way to defeat Zoldrane, and to get an elixir from her chest that will cure Grandfather.<br><br>During the travels, Nicky is able to move around the levels, jump over obstacles, and duck to avoid flying threats. Nicky must collect gems, flying bombs, dynamite, keys, and other specific objects. These are used for tasks such as building a bridge over river throwing logs, climbing ladders, using teleporters, or to break the walls to find the secret areas. <br><br>Enemy creatures are taken out by throwing apple remnants at them or jumping on them. Nicky's energy is drained if he makes contact with them in any other way. As you do all this, a score is calculated, and then listed in the high score table. Passwords are offered to allow you to resume from a previously-reached level.

[Nigel Mansell's Grand Prix]
Publisher=Martech
Developer=DJL Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/nigel-mansells-grand-prix
Description=Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game.<br><br>Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk. <br><br>F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).

[Nigel Mansell's World Championship]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1992
Systems=Amiga|Amiga CD32|Amstrad CPC|DOS|Game Boy|Genesis|NES|SNES|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/nigel-mansells-world-championship
Description=Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.<br><br>Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

[Night Crawlers]
Publisher=
Developer=
Released=Sep, 1986
Systems=
Genre=Simulation
Perspective=Top-Down
Score=3.2
Controls=Keyboard|Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/night-crawlers
Description=Night Crawlers is a game for one to four players who has to guide their worms so that they get as much points as possible.<br><br>The game board consists of 400 dots arranged so that each dot has six neighbors. The board wraps on all sides. Worms eat their way from dot to neighboring dot leaving a trail behind them. A worm can not follow the trail left by another worm but must strike out in a new direction. If a worm takes the last trail leading from a dot it wins one point. If a worm enters a dot which has no free exit lines it dies.<br><br>Even the human controlled worms act autonomously, but if they encounter a situation that's new to them they will wait for input from the player. The input will be stored in the worms memory so that it can recall how to act in that situation in the future. Each worm has a memory that makes it able to remember how it should act in given situations. Every worms memory can be erased. If computer controlled worms encounter a situation they don't recognise they will act at random.

[NightHunter]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1988
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/nighthunter
Description=NightHunter is a Dracula based action/adventure in which you actually get to play as Count Dracula. Dracula will have the ability to transform into a bat and a werewolf.  Your goal is to locate holy medallions in order to create total chaos on Earth.  Of course, Van Helsing and his band of vampire hunters are on your trail, so they must be avoided so you don't get dusted.  Enemies encountered include priests with holy water, vultures, and even the police.<br><br>NightHunter is a traditional side scrolling platform game that is made up of 30 levels.  Each level has 20 screens.  To advance to the next level 8 objects must be collected; 3 parchments and 5 keys.  Every 5th level you obtain one of the medallions.<br><br>Beware of daybreak! You will die if you don't locate a crypt to protect yourself from the sunlight.

[Night Shift]
Publisher=Lucasfilm Games LLC
Developer=Attention to Detail Limited
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/night-shift
Description=Night Shift is a strange platform/puzzle combo of a game. <br><br>Thriving Toy Company seeks energetic employee to operate unconventional machine. Generous rewards in store for you... if you can meet the challenge!<br><br>1. Master the BEAST to crank out action figures from Star Wars(r), Indiana Jones(r) and your favourite LucasArts games. You must meet your quota each night.<br>IF YOU FAIL, YOU'RE FIRED!<br>Make your quota! Get a raise! Get a bonus! Get a bigger quota!<br>Fend off nasty lawyers and furry pests.<br>Make it all the way from the assembly line to the mansion on the hill!<br><br>(from the back of the box)<br><br>Gameplay is divided into 6 different kinds of shifts, each with its own assignments (provide power, use wrench to tighten bolts, etc.)  You will use tools throughout the game, and will be awarded with bonus items (hourglass for extra time, cash bonus for extra points).

[Nine Princes in Amber]
Publisher=Telarium Corp.
Developer=Telarium Corp.
Released=1985
Systems=Apple II|Commodore 64|DOS|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/nine-princes-in-amber
Description=This interactive fiction game is based on Roger Zelazny's fantasy novels Nine Princes In Amber (1970) and The Guns of Avalon (1972).<br><br>The game begins with you as Prince Corwin forced to compete against your eight scheming noble brothers and sisters for the throne of Amber at the center of the one true world. Corwin must travel across the dimensions to this fascinating realm and from there rally forces against those who would oppose him. Unfortunately, things do not always proceed as planned.<br><br>When you wake up, you know little of this, as you have been knocked unconscious and pummeled with drugs. All you have is the address of your scheming sister.<br><br>The game is largely based around interaction with other characters, and can end in 40 different ways depending on how these work.

[Ninja]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ninja_
Description=This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies.<br><br>You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.

[Ninja Rabbits]
Publisher=
Developer=
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=3.3
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ninja-rabbits
Description=The rabbit you control has ninja skills and an appropriate costume. Ninja Rabbits is a platform game where you usually go to the right, except sometimes you must go down into the sewers or metro and fight there. Enemies on various levels include street thugs, ninjas, bears and frogs.<br><br>Most screens have more than one enemy, but you only fight one at a time. Be careful to avoid the bouncing dots, as these sap your energy. This is depicted as a carrot which gets smaller as it fades - collect extra carrots to recharge it.

[Ninja Remix]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.5
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ninja-remix
Description=This is an updated version of Last Ninja 2: Back With a Vengeance, which was also published by System 3. The differences are a short Intro, some minor graphic changes and a remixed Soundtrack.<br>Gameplay is exactly the same as in Last Ninja 2.

[Ninja Spirit]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ninja-spirit
Description=Conversion of a ninja-based action game that has the player leading Moonlight through numerous enemy-riddled levels on a quest to exact revenge against his father's murderer. To accomplish this task Moonlight is armed with a katana, shurikens, bombs, and a sickle and chain weapon. Each weapon offers its own advantages and must be used at certain times to overcome specific obstacles or opponents. <br><br>The game's coin-op origins are evident in the fact that it does not have passwords or saves. To compensate for this, however, adjustable difficulty settings were added.

[The Ninja Warriors]
Publisher=Virgin Mastertronic Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|SEGA CD|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ninja-warriors
Description=Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor screens side by side. The Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible. <br><br>The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical body parts.<br><br>As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.

[Nitro]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1990
Systems=Amiga
Genre=Racing / Driving
Perspective=Top-Down
Score=3.6
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/nitro
Description=A racing game in which four cars - up to three of them can be controlled by players - complete for the first place in over 20 levels.<br><br>These levels are divided into four themes, and a few of them are played at night: Although it's hard enough to tell which way to go in the eight-way-scrolling maps during the day, you're sure to hit many barriers and walls at night when only your headlights give you any clues about where to go.<br><br>Depending on how well you raced, you'll get money to upgrade your car - and you'll also need to refuel your car! There are three types of cars to choose from, and depending on what kind of terrain a level is on, making the right choice here can give you the edge.

[No Exit]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/no-exit
Description=No Exit is a side-view martial arts beat 'em up, similar in style to IK+. Each fight must be won within a time limit. You can specify your character's ability quite precisely, trading off Vivacity against Efficiency and Resistance against Strength. Your character has a special destructive mode, which can be accessed 3 times This turns the character into a werewolf and increased the level of damage you can inflict.

[Nord and Bert Couldn't Make Head or Tail of It]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Apple II|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/nord-and-bert-couldnt-make-head-or-tail-of-it
Description=(From the Infocom Home Page)<br><br>See if you can cut the mustard with your use of idioms, those commonly-used expressions that don't really make any sense on their own. <br>Or try to hit the nail on the head with the right cliche. <br><br>Be nimble and be quick when you come across a gadget that's jacketed in possibilities. <br><br>Explore a house where every room literally has its own personality. <br><br>Also sky your thrill--er, try your skill--at spoonerisms, those rascally transpositions of sounds by which you can turn a happy Sam into a sappy ham. <br><br>No bard is barred from using homonyms, if you write the right stuff and know now to find the bazaar in the bizarre. <br><br>And don't forget to act the part when you end up on center stage in a 1950's-style situation comedy.

[North & South]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/north-south
Description=Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.<br><br>In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.<br><br>The game also offers a two-player-mode.

[NorthStar]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sentient Software Inc.
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/northstar
Description=The Northstar space station has been overrun by aliens, with all reports suggesting that the crew didn't survive. It's your job to progress through its floors, wipe out the aliens and restore order.<br><br>What this entails is essentially a case of walking from left to right taking out everything you see. You are armed with a lance, which you can use from some distance, although you can only attack in one direction at a time, although aliens can come at you from all around, many of them using some wicked patterns. There are ledges to be climbed; the lance can be used to hoist your way up.<br><br> Enemies often give off bubbles (for points) or stars (collect for an extra life). You are limited in the amount of oxygen you have to complete a level, and you  have 4 lives, one of which is lost on contact.

[No Second Prize]
Publisher=Thalion Software
Developer=Thalion Software
Released=1992
Systems=Amiga
Genre=Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=2.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/no-second-prize
Description=There is indeed no second prize in this race between 6 of the world’s toughest riders. First prize is the one remaining model of the greatest motorbike the world has ever seen, incidentally.<br><br>The graphics are polygon based, with lots of roadside detail, and leaning into corners to maximise turn-in leads to the graphics to tilt appropriately. The control is mouse-based, allowing for slight adjustments to be made and ensuring that the controls are realistic but not impossible. As well as your five rivals, there are lots of Sunday riders on the roads, distinguished by having brown bikes, so make sure to avoid these.<br><br>This was one of the first games to feature video-style replays, allowing you to find the exact moment you want to replay, from any part of the race, and view it at normal speed, double-speed, or freeze-frame. The camera angles on offer here include one that follows the bike, one that views the track from the side, and a TV-style chase view.

[Obitus]
Publisher=Psygnosis Limited
Developer=Scenario Developments
Released=1991
Systems=Amiga|DOS|SNES
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/obitus
Description=Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wils aim is to find the secret to how he was transported here and discover a way back.<br><br>The gameplay consists of a combination of arcade elements and first person view much like Eye of the Beholder and Dungeon Master.  One of the more remarkable features is in the first person mode, rather than having just 4 directs to face and flicking between them there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel.<br><br>The arcade elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks.  Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.

[Obliterator]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1988
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/obliterator
Description=You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. <br><br>Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape.

[The Obscure Naturalist]
Publisher=
Developer=
Released=1990
Systems=
Genre=
Perspective=
Score=4.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/obscure-naturalist
Description=The Obscure Naturalist is a text adventure created with STAC.<br><br>The game is set in the early summer and at the start you are sitting on the head wall of a dam enjoying the nature. Suddenly a large and very rare Heron flies over your head. You follow it's flight with your binoculars and you see that it has a nest and young chicks. If you could get a close-up picture of them it would make you world famous. The aim of the game is to get to the island where the nest is and take that photo.

[Obsession]
Publisher=Unique Development Studios Sweden
Developer=Unique Development Studios Sweden
Released=Dec 02, 1994
Systems=Amiga
Genre=Action|Simulation
Perspective=Top-Down
Score=3.3
Controls=Keyboard|Hot Seat
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/obsession
Description=This is a pinball simulator with four different tables, each with its own set of graphics, music, sound effects and gameplay<br><br>The table themes centre around underwater action, a spy mission, Paris-Dakar and baseball.<br><br>The game does not feature any multi-ball but several play-modes and a highscore table.

[Off Shore Warrior]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|DOS
Genre=
Perspective=
Score=3.0
Controls=Keyboard|Hot Seat
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/off-shore-warrior
Description=Society has become ultra-peaceful, but some retain a lust for violence and carnage. Off-shore racing fills that void perfectly in this behind-the-boat racer, which resembles Titus's earlier Fire & Forget.<br><br>Four X1 boats armed with missiles tough it out over circuits set up in lakes and lined with rocks, desperately trying to avoid finishing last, as this will eliminate them from future competition. Contact with other boats can also be harmful, and will cost you time.

[Ogre]
Publisher=
Developer=
Released=1986
Systems=
Genre=Strategy
Perspective=Top-Down
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ogre_
Description=Ogre is a char-set war game for medium or high resolution. You command a force of infantry, armor, and howitzers pitted against a large cybernetic tank, the Ogre. Your mission is to destroy the Ogre, or at least render it immobile, before it reaches and destroys your command post. The game based on a MicroGame with the same name created by Steve Jackson in 1977.<br><br>The battlefield is represented by dots and stars marks craters. The units at your disposal are: howitzer (H), heavy tank (T), missile tank (M), GEV (G), infantry (1-9 depending on strength) and the command post (C). When you have placed all of your units the Ogre (represented by an O) shows up at the left of the screen. After the Ogre appears the real game starts and it consist of 5 phases:<br><br>1. 1: You may move your units.<br>2. 2: Units within firing range of the Ogre may fire.<br>3. 3: You may move your GEV:s.<br>4. 4: The Ogre moves.<br>5. 5: The Ogre fires at everything in range, disabled units will be replaced with their corresponding lower case letter and destroyed units will be removed from the game.<br><br>These phases is repeated until you or the Ogre wins.


[Oh No! More Lemmings]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1992
Systems=Amiga|DOS|Macintosh
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/oh-no-more-lemmings
Description=Although a standalone game, Oh No! More Lemmings is basically an add-on to Lemmings. The game features 100 new levels, and all new graphics and music.

[Oh No! Not More Radioactive Mineshafts!]
Publisher=Stax
Developer=Stax
Released=1993
Systems=
Genre=Strategy
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/oh-no-not-more-radioactive-mineshafts
Description=Oh No! Not More Radioactive Mineshafts! is a collect'em-up game for one player.<br>You have been dumped at the bottom of a huge mineshaft and in order to escape you must escape from each level of this gigantic mineshaft. To complete a level you must do one of two things: either collect as many of the blocks as possible or collect a specific number of each coloured block within the time limit.<br><br>Blocks of different colors falls from the top of the screen down to the bottom and then slides to the left or right. The blocks has to be collected in the air by hitting them with your head or you will lose a life. Blocks appear at random so there is no guarantee that you can collect the right combination of blocks to complete the level. The faster a block moves the more points it gives.

[Oids]
Publisher=FTL Games
Developer=FTL Games
Released=1987
Systems=Macintosh
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/oids
Description=Oids may be described as a cross between the classic arcade games Gravitar and Choplifter including a game editor for creating your own planetoids and galaxies.<br><br>You control a V-Wing fighter on many different planetoids to rescue and free a race of android slaves, the "Oids" of the game's title. The spacecraft controls are similar to a lunar-lander. Turn and thrust because gravity is always pulling at your ship. If your ship crashes into a mountain or any other obstruction on the ground, it will explode.<br><br>To survive against the various defenses on the planetoids (enemy spaceships, rockets and more) your ship is equipped with two different weapons and an energy shield. Flying around and using the energy shield costs fuel. You can refuel by landing next to a fuel base.<br><br>The main objective on each of your missions is to rescue all the Oids on each planetoid in the galaxy. To rescue the Oids, you must first destroy the factories in which they are held captive. Use only single shoots to avoid killing the Oids. Once you have blasted a factory open, the Oids will run out and wave to you. Find a flat surface nearby and land your ship. Once eight Oids have climbed aboard, or you have rescued all the Oids on the planetoid, it's time to dock with your mother-ship to complete your rescue mission.

[Oliver & Company]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1989
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/oliver-company
Description=You are Oliver, a cat from the Disney movie "Oliver & Company". The game is 3rd person perspective arcade scroller.<br><br>Plot is same as in the movie. Oliver is homeless cat that teams up with a gang of dogs and their poor but good owner in New York. You control Oliver through mouse and keyboard and you move around in various places such as the dog gang's home, New York streets and Jenny's mansion. You must score 1000 points to get to next levels. You score points by collecting hot dogs on the street and by catching flying dog biscuits.

[Omar Sharif on Bridge]
Publisher=Oxford Softworks
Developer=Oxford Softworks
Released=1992
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/omar-sharif-on-bridge
Description=This Bridge game has built-in tutorial mode which makes it easy for novice players to start enjoying the game right away. Omar Sharif himself will guide you through the rules, and the sample hands show you the best bid or play to make in a variety of situations.<br><br>For the more experienced player, you can dive right in and start playing on  your own, but Omar is only a mouse click away should you need some advice at any point in the game.

[Omega]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Amiga|Apple II|Apple IIgs|Commodore 64|DOS|PC-98
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/omega_
Description=Omega is a new direction in game design. The plot is innocent enough: futuristic tanks battling. There is a twist, however: the tanks are controlled by computers. It's your job, as the player, not to control the tanks in real time, but to learn a programming language designed for the game to build an artificial intelligence that will allow the tank to survive. Omega includes a massive manual that needs to be read before tackling the game.

[Omnicron Conspiracy]
Publisher=Image Works
Developer=First Star Software, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/omnicron-conspiracy
Description=As a Star Police Captain, your job is to maintain peace in the Universe.  Bust up an intergalactic drug ring in an odyssey involving pyramids, giant artichokes, a big conspiracy, and the Universe.

[Once Upon A Time: Abracadabra]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1991
Systems=Amiga
Genre=Action|Adventure|Educational
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/once-upon-a-time-abracadabra
Description=Abracadabra is another part in Once Upon A Time series and interactive book for kids similar to another part in the series Baba Yaga. <br><br>Some time have passed since the dragon brought a child to one of the four houses in the kingdom. Child has grown and became a brave guy. One night his parents went out of home for some reason, and evil wizard Satanicus stole the very precious item of your parents. To do not make your parents upset, you decide to return this item.<br><br>During the 7 chapters you'll switch between three modes of the game:<br>1) Searching an object in first-person view via point and click;<br>2) Move through the forest, jumping, ducking, and using a weapon in third-person side view;<br>3) Fighting with the one of big bosses in first-person view via point and click.<br><br>Three difficulty levels are available. Finishing the game, player may replay the game starting from the one of four certain game parts. The game is available in English, Spanish, German, Italian, and French languages.

[Once Upon A Time: Baba Yaga]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1991
Systems=Amiga
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/once-upon-a-time-baba-yaga
Description=Baba Yaga is an interactive book for kids that alternates between two main views: A first-person view with a point-and-click mouse interface, where the player has to click on spots on the screen to find objects and fight monsters, and a third-person view with keyboard controls for arcade sequences in the forest, where the player jumps, crouches and fight monsters in his way out. The plot revolves around a magical glove that was stolen by the witch Baba Yaga.

[Once Upon A Time: Little Red Riding Hood]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1991
Systems=Amiga|DOS
Genre=Action|Adventure|Educational
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/once-upon-a-time-little-red-riding-hood
Description=Based on Charles Perrault's tale, the game is an interactive book for kids and another part in the Once Upon A Time series.<br><br>The player can take the role of both Little Red Riding Hood and the Wolf. Depending on this choice, the game has different objectives.<br><br>As Little Red Riding Hood, the player should:<br><br>1. gather all items necessary to bring the cake to your Grandmother or find the houses of lost animals in a first-person perspective point-and-click view<br>2. travel through the forest catching butterflies, or collect the nuts brought by friends, and avoid the wasps in a third-person perspective side view<br>3. interact with the Wolf and knock him out with a stick in first-person perspective point-and-click view<br><br>As the Wolf, the player should:<br><br>1. gather all items necessary to go hunting or chase the animals out of their houses in a first-person perspective point-and-click view<br>4. travel through the forest catching birds or squirrels to eat, and avoid his old foe Raven in a third-person perspective side view<br>5. interact with Little Red Riding Hood and knock her out with his claws in a first-person perspective point-and-click view<br><br>Three difficulty levels are available. After finishing the game, the player can replay the game starting from one of five 'checkpoints'.

[One Step Beyond]
Publisher=Ocean Software Ltd.
Developer=Red Rat Software Ltd
Released=1993
Systems=Amiga|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/one-step-beyond
Description=The star of the game is Colin Curly, a dog, who loves Quavers (snack). It was a stormy night and Colin was playing his favorite game Pushover. Accidentally, Colin has been digitized and curlified into his computer at the moment he completed the final level of the game. Colin has been trapped inside his own computer and an amazing array of challenges are standing between him and the escape from this electronic nightmare.<br><br>You have to move Colin Curly from the ENTRY packet to the EXIT packet by jumping from one platform to the next. Colin can only escape from a level if ALL the platforms have shut before he reaches the exit.<br><br>As Colin steps off a platform, it will slide shut behind him, never to open again unless it has special properties.  So, it is important to work out the correct route to follow in order to close all the platforms before Colin reaches the EXIT while still being able to move around the level.

[Onslaught]
Publisher=Hewson Consultants Ltd.
Developer=Realms
Released=1989
Systems=Amiga|DOS|Genesis|Xbox 360
Genre=Action
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/onslaught_
Description=As a highly respected warrior, you are attempting to conquer as many regions as possible. This is a three-stage task, as first you must fight through hordes of fighters simply to reach the castle, and then you have to climb the various sections of the castle, before battling with its existing inhabitant.<br><br>The bulk of the game is side-scrolling platform hack 'n' slash action, with mines to avoid on the route. You can collect a number of spells, and select them using the function keys. Your physical and mental energy are measured separately throughout the game, and must both be kept high.

[Onyx]
Publisher=
Developer=
Released=1990
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/onyx
Description=Onyx is a side scrolling shoot em up game coded in 68000 machine code in which the player controls a spaceship. <br><br>The game scrolls from right to left and as the game progress the enemies travels faster and faster. The enemies comes in groups and once a group has been eliminated a fuel bonus appears at the position of the last enemy, this bonus has to be collected before it lands on the ground where it becomes inaccessible. The game ends when the player runs out of fuel.

[Oo-Topos]
Publisher=
Developer=
Released=1987
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/oo-topos
Description=While transporting a load of precious cargo for your homeworld of Earth, hostile aliens cause your ship to crash land on the planet of Oo-Topos and take you captive. Your goal is to bust out of prison, reclaim the ship's cargo, and perform the impromptu ships repairs necessary to get off the alien planet.<br><br>Oo-Topos is interactive fiction with optional graphics to illustrate the proceedings.

[Ooze: Creepy Nites]
Publisher=
Developer=
Released=1989
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ooze-creepy-nites
Description=Ooze - a illustrated text adventure:<br>Your uncle Chez Burger left you a house called Carfax Abbey, placed in a little town in the southeast of Salom's Lot. As Ham Burger you are heir to something evil and sinister on a frightening and exciting journey into the world of ghosts and demons.

[Operation Angelica]
Publisher=
Developer=
Released=Aug, 1989
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/operation-angelica
Description=Operation Angelica is a game where you drive a field ambulance and have to save wounded soldiers in the field. Mines and attack jest makes your mission more difficult. There are nine scenes and at the start of each scene you have 14 stretchers in your ambulance. You don't have to complete a level to move to the next one, just press F1 when you feel for a new level. Holding down the joysticks fire button while driving will paint a line after the ambulance making it possible to retrace a known safe route. The game is coded in 68000 assembler.

[Operation: Cleanstreets]
Publisher=Infogrames Europe SA
Developer=Silmarils
Released=1988
Systems=Amiga|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/operation-cleanstreets
Description=You're Dirty Harry and you need to find and beat up dealers to get drugs and burn them outside the town, which will regain your energy. This is the Silmarils' first game. In 9 screens, you can fight with ninjas, amazons, punks and other thugs and low-lives, and you've only your hands and feets for that !<br><br>You start in a street, a punk in front of you, beat him him up and he'll drop his drugs, continue to the stairs to find a guy with a chainsaw, beat him and keep his drugs. Go outside town to burn the drugs in a barrel to regain life and return to the dark side to make the streets safer.

[Operation Harrier]
Publisher=U.S. Gold Ltd.
Developer=Creative Materials
Released=1990
Systems=Amiga|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/operation-harrier
Description=Operation Harrier is an action game starring Britain's famous VTOL aircraft. It uses an enhanced version of the Rotoscape system first used in Creative Materials' earlier Rotox: the own plane is seen from the top and when steering left or right the polygonally rendered background rotates around it. A new addition is the ability to change altitude. <br><br>The game consists of several missions, each with a specific goal like destroying an enemy cruiser or power plant or defending an airfield from enemy fighters. Before a mission, the Harrier can be armed with a variety of weapons, including air-to-air and air-to-ground missiles as well as two types of bombs. Standard armament is a forward-firing cannon with unlimited ammunition. A radar screen and a map help finding the enemy during a mission. Fuel is limited, but in some missions in-air refueling is possible. While the Harrier can survive a few hits, it can also be repaired (and refueled) after mission's end. Sometimes it is also possible to make a mid-mission resupply landing at a friendly base.

[Operation Thunderbolt]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|SNES|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/operation-thunderbolt
Description=Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.<br><br>There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you can get special items like bulletproof vests, rocket bombs, and different weapons.<br><br>You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or grenades are thrown at you, you 'll lose energy, and once you're energy is depleted,  you lose one of your three lives. You can lose a lot of energy by killing hostages on purpose,  and you can't easily avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the mission that involves you fighting terrorists on a plane,  proves to be difficult because a woman in a blue dress stands up and gets in the line of fire, and you have to very careful when you're going to use rocket bombs.<br><br>There are two endings to this game, and which ending you can watch will depend on the number of hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss.

[Operation Wimp]
Publisher=Budgie UK
Developer=The Bombout Brothers
Released=Feb, 1991
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=0.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/operation-wimp
Description=Operation Wimp is a simple reflex game written in STOS. The background story is that you have managed to trap the mad wargamer Evil Eddy in your computer and now he is trying to escape via one of your video games. You can not stop him but the longer you delay him the less powerful he will be when he escapes. <br><br>When you play, Eddy will charge out of the screen at you and you must then move the mouse over his head and press the left mouse button to stop his advance. If you fail to stop him he will hit the screen and bounce off. If he hits the screen too many times the screen will break and he escapes. For every time you hit him he will gain some speed.<br><br>The player can load his/her own background image or draw one in the game.

[Operation Wolf]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/operation-wolf
Description=You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?<br><br>Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. <br><br>You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. <br><br>Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.

[Orbiter]
Publisher=Spectrum Holobyte, Inc.
Developer=Sphere, Inc.
Released=1988
Systems=DOS|Macintosh
Genre=
Perspective=
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/orbiter
Description=Obiter is a space shuttle simulator based on the actual commands and procedures used by NASA.  It simulates the experience of launching, landing, and performing the delicate missions required of the NASA astronauts.  Random problems such as mechanical failures will arise as you try to complete your mission and return safely.  This will test your knowledge about the shuttle and mechanics of space flight.

[Oriental Games]
Publisher=
Developer=
Released=1990
Systems=Amiga|Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/oriental-games
Description=The Oriental Games offer skilled martial artists the chance to prove themselves in Kung Fu, Kendo and the relatively brutal Kyo-Kus-Hin-Kai., using “courage, skill and flare” (sic) according to the packaging. It makes for a series of one-on-one fights viewed from the side.<br><br>Kendo involves using a stick as your weapon, whereas Kung Fu various punches and kicks and Kyo-Kus-Hin-Kai involves head butts and flying attacks. You can jump over opponents; a quick tap of the fire button turns you around. You have an energy bar with 5 blocks of gradually decreasing colours, which drops when you are hit and increases as you pass time without being hit. Impressive moves earn you bonus Merit Awards.<br><br>On the 16-bit versions, there are 3 skill levels (Novice, Professional and Master), digitised sound, and an editor to set up joystick moves. The 8-bit versions lack these niceties, but include an extra discipline, Sumo; these are played in sequence rather than by choice.

[The Original]
Publisher=
Developer=
Released=1993
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/original
Description=The Original is a Boulder Dash clone for 1-4 players.<br>The game comes with 90 levels and in each of them you have to collect a specific amount of gems before the level exit opens. You have three lives at the beginning and if you get hit by a gem, boulder or monster you lose a life. You have to complete each level within the time limit or you lose a life.

[Ork]
Publisher=Psygnosis Limited
Developer=WJS Design
Released=1991
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=4.3
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/ork
Description=Ork tells the story of a young alien military cadet Ku-Kabul, who is beamed town to the surface of Ixion - the planet of trials. Once on the surface, he must complete 5 survival boot camps and become the Legion-Command Officer or die trying.<br><br>A sidescrolling action-adventure developed by WJS Design and published by Psygnosis (Shadow of the Beast, Leander), Ork features five expansive levels characteristic of Psygnosis games of the era. While slightly similar to the same firm's earlier Killing Game Show, Ork's presentation is more polished, and the gameplay is less hectic. <br><br>In addition to blasting enemies, the player must complete tasks reminiscent of adventure games. Examples including locating and delivering a payment to a gate keeper, finding a specific key to open a door, or locating an orb to deflect lasers.

[Out Board]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amstrad CPC
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/out-board
Description=You as speedboat racer enters the championship taking place along the waterways of six cities (Paris, Venice, Amsterdam, London, New York, and Sydney). Kissed by a lovely woman and wearing the helmet, you should win the race accelerating and avoiding other competitors to do not crash into them or the debris in the water. In each waterway you must complete six laps, and at each end of the course, there are buoys which you must approach slowly in order to turn around. The other competitors are ill-mannered, regularly get in your way and want to throw you off the speedboat, so you often has to teach them a lesson of courtesy.

[Out of This World]
Publisher=U.S. Gold Ltd.
Developer=Delphine Software International
Released=1991
Systems=3DO|Amiga|Apple IIgs|DOS|Game Boy Advance|Genesis|Macintosh|SNES|Symbian|Windows|Windows 3.x
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/out-of-this-world
Description=You play Lester, a young physics professor, who suddenly finds himself in a strange alien world after a lightning struck during his particle experiment. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens, who together with him escapes from the prison, helps him on his dangerous quest. Friendship can overcome all the obstacles.<br><br>Out of This World is an action adventure game, where the adventuring element is concealed behind what looks like a typical platform shooter. The gameplay is based mainly on physical and environmental puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated through the use of a gun you find near the beginning of the game; the gun can be used to create a shield from behind which you can safely fire. <br><br>The game is divided into levels, each one of which can be accessed by typing a code you learn after having completed the level. If you die (which is often) you restart the level anew. The game features vector graphics and animated cut scenes.

[OutRun]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Gear|Genesis|J2ME|MSX|SEGA Master System|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/outrun
Description=Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.<br><br>Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game.

[OutRun Europa]
Publisher=U.S. Gold Ltd.
Developer=Probe Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Game Gear|SEGA Master System|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/outrun-europa
Description=The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or music.

[Overlander]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/overlander
Description=Overlander sees Elite attempt a Roadblasters style driving game with shooting overtones, with the action viewed from behind your armour-plated well-armed car. It all takes place in a post-apocalyptic universe in which a lot of money can be earned by transporting goods form place to place, but the large gangs of Overlanders who already do this are keen to stop you.<br><br>Two missions are on offer at a time, one tougher but more lucrative than the other, with half the money paid upfront and the other half on successful completion. Before setting off, you can buy upgrades such as turbo chargers, armour and enhanced weapons, each of which has a limited lifespan. Attacks from other vehicles can come either from guns or attempting ramming, and the roads are poorly-maintained and hazardous, so be careful, or better yet be violent first.

[Overlord]
Publisher=
Developer=
Released=Aug, 1990
Systems=
Genre=Strategy
Perspective=Isometric
Score=2.0
Controls=Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/overlord__
Description=Overlord is a board game created using Talespin.<br><br>The overlord is an evil being who has been challenged by the timelords. They try to construct magical pyramids that will focus their energies so that they can beat the overlord. You are one of the timelords and you must construct the three levels that a pyramid contains. You must then also be powerful enough to warp to the top of the pyramid so that you may become the new overlord. <br><br>The board is divided into 8 squares (planes) and in the middle there is a void where the pyramid will be constructed. You start the game on square 4 with 0 energy, if you don't move to the next square on your turn you will gain one energy unit. Movement around the board is clock-wise and if you complete a lap you will gain maximum power which is 5. As your pyramid grows you will attract attention from the overlord and he might send his evil insectoids after you. An insectoid will survive for one lap an if it during that lap ends up on the same square as you you die and it's game over.<br><br>Up to four players (one for each element) compete to become the new overlord.


[Overscan Invaders]
Publisher=
Developer=
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/overscan-invaders
Description=Overscan Invaders is a Space Invaders clone that relies on the overscan technique giving the player 32 colors on the screen at the same time (instead of 16) and at a higher resolution than the standard one. <br><br>Gameplay is straight forward: a large group of aliens moves from side to side on the screen and you have to destroy them all before they reach the bottom of the screen. For every alien you destroy the rest will move a bit faster. Now and then a flying saucer will move across the top of the screen, shooting it will give you bonus points. You have to watch out for the aliens lasers, you have three shield blocks that will protect you but they wont last forever.

[Oxyd]
Publisher=Dongleware Verlags GmbH
Developer=Dongleware Verlags GmbH
Released=1990
Systems=Amiga|DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/oxyd
Description=You control a black orb that is trapped in a puzzle like labyrinth.  A level is called a landscape and there are 200 landscapes to solve. The main gameplay element consists of opening the so-called oxydstones. You can bump against a oxydstone and a colored symbol will appear. Uncover two of the same colors and they will stay open, making it a memory-like game. Open all oxydstones to solve a landscape.<br><br>To make things more interesting there are walls, pitfalls, quicksand, one-way walls, breakable tiles, reflecting lasers (for Deflektor-like puzzle solving), movable blocks (for Sokoban-like puzzle solving), tiles that crumble away when roll over them, doors, switches etc. Some of the landscapes contain items that you can pick up and use. Items include pieces of paper with hints, umbrellas that give you the ability to float, bombs to blow up walls, a spring to jump across gaps.<br><br>To mix up the gameplay, every tenth landscape is a meditation landscape where you simultaneously control several green orbs. Manoeuvre each of the orbs into a pit to solve these landscapes.

[P47 Thunderbolt]
Publisher=Firebird Software Ltd.
Developer=NMK Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/p47-thunderbolt
Description=The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times.<br><br>You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.

[Pacific Islands]
Publisher=Empire Software
Developer=Mystery Machine, The
Released=1992
Systems=Amiga|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/pacific-islands
Description=Sequel to the 1990 bestseller game Team Yankee.<br><br>While using the same split screen interface as the predecessor, the game now features an enhanced graphics engine, showing the game world much more detailed as it has been shown in Team Yankee.<br><br>The game is still a mixture of a realistic tank simulation and a strategy wargame. Whereas the predecessor uses the story from the book, this game's story is fictional. A Soviet communist has occupied the Yama Yama Isles in the South Pacific which are an important strategic base in this area. You'll have to regain control of the islands in five missions.

[Pac-Land]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|Lynx|MSX|NES|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pac-land
Description=Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. <br><br>There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.

[Pacman for GEM]
Publisher=
Developer=
Released=Dec, 1998
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pacman-for-gem
Description=Pacman for GEM is a conversion of the classic arcade game running in a window on the GEM desktop. Like the arcade version, and unlike most home versions, the playfield has a vertical orientation. It is no straight conversion, however, with all levels being new (and creatable by users) and the number of ghosts on-screen being variable. Ten levels are contained in the standard distribution. While the standard look mimics the original Pac-Man, the tilesets are user-creatable, in the form of standard ST resource files. Another sample tileset comes with the game. Steering is handled via keyboard, and the game is system-friendly, running on anything from an old ST (low-res screens are too small to fit the standard tileset, though) to powerful 68060-based clones and with both standard TOS and replacement operating systems.

[Pac-Mania]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Amstrad CPC|BREW|Commodore 64|Genesis|J2ME|MSX|NES|SEGA Master System|Zeebo|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pac-mania
Description=Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

[Pacman on E's]
Publisher=Digital Dreams
Developer=Digital Dreams
Released=1994
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pacman-on-es
Description=Pacman on E's is a colorful Pac-Man clone for one or two players coded in 68000 assembler. The aim of the game is to collect the yellow dots in every level. At given intervals bonus items will appear at the players starting point, these can give you extra points, extra life or something less good like turbo enemies. The game features a total of 100 levels.<br><br>During two player games special power-ups will appear that makes the game more interesting, effects can be things like "reverse joystick directions" or "Inflict 'it' upon a player".

[The Pairs are Gone]
Publisher=Paradize
Developer=Paradize
Released=2008
Systems=
Genre=Strategy
Perspective=Top-Down
Score=4.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pairs-are-gone
Description=The Pairs are Gone is a puzzle game where you have to eliminate cards from the board. The cards must be eliminated pairwise and this can be done horizontally, vertically, or diagonally (gives most points). If you end up with cards that can't be removed you lose a life and when all lives are gone you lose the game. <br><br>The game consists of 25 levels and as you progress you will have to remove more and more cards and new cards will also show up.<br><br>The game is heavily inspired by one of the mini games in Super Mario Bros<br> on the Nintendo DS. The DMA music is ripped from the N64 game Mario Party and the graphics comes from Zoo Keeper.

[Paladin]
Publisher=Artronic Limited
Developer=Omnitrend Software, Inc.
Released=1988
Systems=Amiga|DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/paladin
Description=The Paladin is the ultimate warrior on the battlefield, he leads forces and is the master of swordsmanship. But Paladins are not born with these abilities. They must be trained and tested in many missions to obtain knighthood.<br><br>Paladin is an overhead turn-based strategy game played on various tiles. Players take a phase followed by enemies taking a phase. All actions, including movement will use up some of a character's MP (Movement Points). Possible actions include movement, opening doors, picking up items, using items, casting spells or attacking friends and foes on adjacent squares. Each quest is loaded up individually, though some quests may contain multiple maps. The paladin is the only character who can be transfered to any map and the only character to gain experience and new abilities.<br><br>The game features a level editor for creation of one's own quests, the game itself comes with 10 quests. New Paladins are also built from this editor. One paladin ("Brandon") comes ready-made with the game.

[Paladin II]
Publisher=Impressions Games
Developer=Omnitrend Software, Inc.
Released=1992
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/paladin-ii
Description=The Order of Paladins are called upon at various times to undertake all sorts of tasks. As the young apprentice to the order, Brandon, it will be your job to lead a party of brave warriors through several unique and different quests on a variety of objectives.<br><br>Characters may be imported from Omnitrend's original Paladin game or from Breach 2. Additionally a Quest builder tool is included to author your own game maps and objectives.

[Pandora]
Publisher=Firebird Software Ltd.
Developer=PSI Software Designers
Released=1988
Systems=Amiga|Commodore 64
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pandora
Description=The generation ship Pandora has been set to infect the Earth with a nasty spore of deadly flowers. You have to stop this ship with the help of all the people on board that are still alive. The only person that can stop the ship is you. When you arrive, you have to get ID from the entry officer, or else you get frazzled by a roof lazer. The time limit to destroy this ship before it begins infesting the Earth with spores is 999 seconds.

[Pang]
Publisher=Ocean Software Ltd.
Developer=Mitchell Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.9
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pang
Description=Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. <br><br>Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. <br><br>You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.

[Panza Kick Boxing]
Publisher=Loriciel SA
Developer=Futura
Released=1990
Systems=Amiga|Amstrad CPC|DOS|TurboGrafx-16
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/panza-kick-boxing
Description=Endorsed by André Panza, this game brings Thai kick boxing to the PC, and gives you nice graphics and smooth animations along with over 35 moves.<br><br>Use the training gym to build up your character's abilities until you feel ready to take on an opponent. You also have the ability to customize your attacks.<br><br>When you are ready, go to the ring to take on various opponents as you try to become the best kick boxer in the game. Punch, kick, block... can you survive the fight and emerge as the winner?

[Paperboy]
Publisher=Elite Systems Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|BBC Micro|BlackBerry|Commodore 64|DOS|Electron|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|NES|SEGA Master System|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/paperboy
Description=Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.

[Paperboy 2]
Publisher=Mindscape International Ltd.
Developer=Tengen Inc.
Released=1992
Systems=Amiga|Amstrad CPC|DOS|Game Boy|Game Gear|Genesis|NES|SNES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/paperboy-2
Description=You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :)

[Parabellum]
Publisher=
Developer=
Released=May, 1989
Systems=
Genre=Action
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/parabellum
Description=Parabellum is a multi-screen platform game written in STOS.<br><br>In an earlier life you were a terrible person and as punishment for this you have been confined to the depths of hell for centuries. Now a chance for freedom has arrived! The aim of the game is to escape hell. You have to move from room to room until you reach the exit. In every room there is four candles of different colors which you have to collect in a certain order. When you have collected all four candles you are allowed to pick up the key which allows you to progress to the next room. The order in which the candles has to be collected varies between rooms. Various monsters will also try to stop you on your quest and there is a time limit. Every room also contains four bonus items: extra life, freeze enemies, pause timer and bonus points.

[Paradroid 90]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1990
Systems=Amiga
Genre=Action|Strategy
Perspective=Top-Down
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/paradroid-90
Description=Paradroid 90 is a remake of the game Paradroid (released in 1985 for the Commodore 64) for the 16bit platforms Amiga and Atari ST.<br><br>A fleet of space freighters carry a cargo of battle and security robots to help in the defence of Basmyth. Alien ships were bombarding the freighters with disorienting beams which drove the robots crazy. The human officers were eliminated, leaving the ships open for occupation by alien forces. At this point the players mission starts...<br><br>You control a cybernetic influence device (ID) which has been teleported aboard the first freighter to eliminate all the droids and robots. Two ways are possible to clean the ship decks representing the action part and the more strategy part of the game: Shooting (action) to destroy the robots or connecting itself into an other robot's brain (strategy) and take temporarily control of it.<br><br>It's possible to play the game as a simple shoot-em-up game, but the main part of Paradroid 90 is the transfer game to take control of other droids.

[Paragliding]
Publisher=Loriciel SA
Developer=Atreid Concept SA
Released=1991
Systems=Amiga|DOS
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/paragliding
Description=The game is an enhanced remake of the original Paraplane for Amstrad CPC.<br><br>Different stages of player's skills allow you to play a different types of games. <br>While Practicing you may complete the exercises to train yourself in main gameplay actions such as taking off, landing, flowing using air currents, etc. <br>While Strolling you may explore the flags/balloons positions and relief of the four places of the world (Arabic Desert, Green Alps, Snow Mountains, and American Canyon), where paragliding events are set.<br>While Competition you may, choosing one of eight nations of players (Japanese, English, American, Spanish, Russian, French, German, and Italian), to make a score, collecting the flags and balloons and taking into account the time flowing.<br>While Championship you with up to 4 players may challenge each other completing one after another the different events such as speed, precision, technique, etc. <br>High scores are saved in the Hi-Score Table.<br><br>The gameplay includes enjoying the intro music, taking off, paragliding using air currents and clouds, avoiding the static and dynamic obstacles, collecting the flags and balloons, and landing.<br><br>The game was made in French/English/German/Spanish.

[Parasol Stars: The Story of Bubble Bobble III]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1992
Systems=Amiga|Game Boy|NES|TurboGrafx-16|Wii
Genre=Action
Perspective=Platform
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/parasol-stars-the-story-of-bubble-bobble-iii
Description=This sequel to Rainbow Islands sees a return to the gameplay of Bubble Bobble, but with Bub and Bob in their now-human forms.<br><br>The boys must clear a series of screens of bad guys - who take slightly more esoteric forms than the angry caterpillars from Rainbow Islands - and again pick up a whole bunch of power-ups.<br><br>But this time they're armed with umbrellas! Oh, okay then, parasols...

[Passengers on the Wind]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/passengers-on-the-wind
Description=Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely.<br><br>As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity.<br><br>The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.

[Passengers on the Wind II]
Publisher=Infogrames Entertainment SA
Developer=Infogrames Entertainment SA
Released=1988
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/passengers-on-the-wind-ii
Description=Passengers On the Wind II allows players to decide the fate of the heroes and direct all of them so that they reach their aim. Players will discover many locations, directions, and events; and will live different stories according to the directions that he makes the characters take. Everything is controlled using either the keyboard or the joystick.<br><br>Players are both the director and the heroes. The screen is divided into three main elements: a graphical section where the action takes place; a section showing the character players are directing; and the section containing text, from which players decide the action. <br><br>The player can take several actions during the game: saving a game, viewing flashbacks (in slow or fast motion), or intervention on the central graphic screen to make the action develop. <br><br>The game is split into seven episodes which players have to gradually make their way through. In each, a main scene is displayed in the graphical section, and by simple confirmation players can make the characters appear.<br><br>To avoid restarting the game at the beginning each time, players are given an opportunity to save the situation in progress. In this case, a blank, formatted disk is required to save these situations.

[Passing Shot]
Publisher=Mirrorsoft Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/passing-shot
Description=This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. <br><br>There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team.<br><br>The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.

[The Patrician]
Publisher=Ascon GmbH
Developer=Ascon GmbH
Released=Jun, 1992
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Mouse|Hot Seat
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/patrician
Description=The Patrician is set in medieval times, and focuses on the trading efforts of the Hanseatic League. You (and up to 3 other players) struggle for money and respectability. You should build up sea routes between the 16 cities in the North and East Sea. You aim is to be governor of your hometown. For this you need much money and a high respectability. The game ends, when you win the elect to the Ältermann,– the highest rank in this century.<br><br>You earn money by buying goods cheap and sell them for higher price. With the first profits you can buy new ships (out of 4 different types) or stores. <br><br>Humourous but not necessary are battles against pirates. For these, you can buy weapons for your ships and go with ships from other traders to hunt the pirates.

[The Pawn]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pawn
Description=The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt.<br><br>The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed by the code into the computer. Therefore, those with only a pirated copy would struggle to complete the game.<br><br>Your score and the number of locations visited are both displayed in the title bar. The parser allows whole words to be deleted and unaccepted previous entries to be re-edited.

[Pegasus]
Publisher=Gremlin Graphics Software Ltd.
Developer=Optimus Software Ltd
Released=1991
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pegasus
Description=In this game, an evil demon called Satan has spread chaos in the world, and someone has to stop him. This is where you come in. <br>Playing as the hero Perseus, you have to go to 5 different worlds, each with its own theme, and kill Satan's guardians (end of level bosses). <br>A friendly wizard has also given you a magical flying horse called Pegasus, to help you in your quest.<br><br>Each world has 10 levels, and half of them are played flying on Pegasus back, and the other half walking, without your magical horse. When flying, the game plays like a Shoot'em up, but when walking, it's a platform game, and you have to rely on your sword.<br><br>You can buy weapon upgrades and other bonuses, if you collect enough diamonds. They can be found spread out all over the levels, and fallen enemies drop them sometimes as well. If your health drops too low, you can also heal yourself by spending some diamonds.<br><br>After every world, you get a password, letting you continue from the same place the next time you play. That's fortunate, because this game takes a long time to complete.

[Peking 2.0]
Publisher=
Developer=
Released=Feb 11, 1993
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/peking-20
Description=A game named after an East-Asian city is invariably either a variation on the Shanghai or the Towers of Hanoi theme. Peking is a version of the aforementioned, for the Atari ST series.<br><br>The point is to identify pairs of tiles in a pyramid arrangement viewed from above, thereby removing them from the stack. Only tiles which are not covered by other tiles can be removed, which calls for care when choosing which tiles to remove in which order.<br><br>Version 2.0 of Peking is well-endowed with options, allowing you to save and load games, save screenshots, an undo function and a function to identify pairs when you are lost. Even more cheat-oriented is the option to remove tiles from the pile Additionally, two players can play at once, each player being given a set number of seconds to find a pair before relinquishing to mouse to the opponent. When the game is ended, the score for each player is calculated.<br><br>To vary things a bit, a number of tilesets are integrated in the game. Apart from the traditional mahjongg tiles, there is a set of flags, a traffic sign set and a set of pictogrammes. The game runs in both colour and black and white, in high and low resolutions.

[Peking 3.0]
Publisher=Pink Panther Produktion
Developer=Pink Panther Produktion
Released=Apr 22, 2003
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/peking-30
Description=Peking 3 is a thorough modernisation of version 2.0, rewritten to take advantage of advances in hardware since 1993. It is now fully GEM compliant, and works on anything from a lowly Atari ST to a modern ST clone or in replacement operating systems.<br><br>The basic game is still the same Shanghai, where you eliminate pairs of tiles in a pyramid. While the old version had four different tilesets built in, version 3 keeps tiles as separate data files, which can be downloaded or created by the user. A set of traditional tiles in three different resolutions is part of the standard package, with more available at the game's homepage, including cards, flags, traffic signs, a christmas theme as well as a high resolution mahjongg tileset digitised from actual pieces.<br><br>Not only the tiles can be changed, but also the layout, which is stored as separate files. No longer is the game limited to the typical Shanghai pyramid. The backdrop colour can be altered, and there is a floating toolbar for retracting or suggesting moves. The two-player mode is still available, as are all the other features of version 2.0.

[Perry Mason: The Case of the Mandarin Murder]
Publisher=Telarium Corp.
Developer=Paisano Productions
Released=1985
Systems=Apple II|Commodore 64|DOS|MSX
Genre=Adventure|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/perry-mason-the-case-of-the-mandarin-murder
Description=Interactive text adventure with graphics.  Very much influenced by infocom whodunnit type games.<br><br>A woman is in jail after her rich husband is found dead.  Prove her innocence!

[Persian Gulf Inferno]
Publisher=Magic Bytes
Developer=micro-partner Software GmbH
Released=1990
Systems=Amiga|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/persian-gulf-inferno
Description=The story is told quick enough: in 1990, terrorists capture the world's largest oil reserve and threaten to blow up an atomic bomb if their demands are not met. You are (as always) the only hope of mankind and so on.<br><br>Persian Gulf Inferno is a side scrolling action/shooting game. You control your character, who is at first equipped with a handgun and two explosives, around the oil rig, shooting terrorists left & right and trying to disarm the bomb before it goes boom. You can of course aquire more weapons like the SPA-S semi shotgun and machine guns.

[Personal Nightmare]
Publisher=Horror Soft
Developer=Horror Soft
Released=1989
Systems=Amiga|DOS|Windows
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/personal-nightmare
Description=A horror adventure from Horrosoft. <br>Your father is the pastor of your village. A strange letter from him made you decide to return to your village, only to find out your father is no where to be found, and everyone is being hostile and strange.<br>After a while you will find out evil forces have taken over the people of the village and your job is to find out how to kill some devil creatures ( like a vampire ) and figure out what truly is going on.

[Peter Beardsley's International Football]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque London Ltd.
Released=1988
Systems=Amiga|Commodore 64|MSX|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=0.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/peter-beardsleys-international-football
Description=Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. The only playing option is the European Championship tournament of the day, although you can choose the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia and Yugoslavia are all still complete). Two players can compete in these groups, but there's no guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) can't be quit out of.<br><br>The gameplay features variable strength kicks, determined by how long you hold the fire button for. In a break with realistic physics, the ball ricochets back in the direction it came from. Goalkeepers stay on the goal-line rather than using the whole penalty box.

[Peter Pan]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amiga|Amstrad CPC
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=2.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/peter-pan_
Description=This is the story of a boy who wouldn't grow up...<br><br>In Peter Pan, you, somewhat, follow the story of Peter and Wendy.<br><br>In the Darling children's bedroom, you must click the various objects to find Peter's shadow.<br><br>Next, everyone flies to Neverland and you see the island's map. Click the item that moves, which is the Indian village.<br><br>Here, you must navigate a watery maze, gathering floating items. Be careful that the Indian brave in his canoe doesn't catch you or you'll lose a life.<br><br>After that, it is off to the Lost Boys' village. You must run a maze, gathering flowers, while avoiding a pirate.<br><br>Then, it is off to the Mermaid Lagoon. You must click on each mermaid so Peter can jump rocks to get to Wendy. <br><br>After that, you move to a tree with a playhouse. You must click around to find the hiding children, like hide-and-seek.<br><br>Finally, it is off to Captain Hook's ship, the Jolly Roger, where you must run a maze, avoiding three pirates, to get to and rescue Wendy. This will send Hook packing and win the game.

[Phantasie]
Publisher=
Developer=
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/phantasie
Description=The island of Gelnor has been taken over by The Black Knights, who demand sacrifices and homage as they travel from town to town.  Defeat them and their master, Nikademus!<br><br>Phantasie is a classic role-playing game, and one of the first to introduce a "bank" for storing money in addition to expanding on the classic Wizardry-style gameplay of building your own adventuring party with traveling from town to town via the countryside, overhead views of dungeons, and multiple styles of attack.

[Phantasie II]
Publisher=
Developer=
Released=1986
Systems=Apple II|Atari 8-bit|Commodore 64|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/phantasie-ii
Description=Phantasie II is the sequel to the role-playing game Phantasie. Nothing has changed substantially: the gameplay and the graphics are identical to Phantasie. The adventuring party travels from town to town using a overview map of the countryside. There are many dungeons to explore and many different monsters to battle.<br><br>Again the Dark Lord Nikademus is the players' evil opponent, having fashioned an evil orb and cast a curse on the beautiful island of Ferronrah, enslaving its people. The players' mission is to find and destroy the evil orb.

[Phantasie III : The Wrath of Nikademus]
Publisher=
Developer=
Released=1987
Systems=Amiga|Apple II|Commodore 64|DOS|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/phantasie-iii-the-wrath-of-nikademus
Description=The final chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest.<br><br>Sounds like the story in Phantasie part one and part two, but the game got some improvements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells at different ranks of the enemy. Wounds are specified by body location and extent of injury.

[Phantasm]
Publisher=Exocet Software
Developer=Exocet Software
Released=1988
Systems=Amiga|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/phantasm
Description=Some people have very interesting dreams, and you are one of those people. Your subconscious has created a moon infested with evil beings, and a Pegasus ground-skimmer with which to destroy them.<br><br>The chances are that you played Tau Ceti shortly before bedtime, as Phantasm has much in common with that game's action elements. Armed with lasers and homing missiles, you must take down the aliens before the shoot you.

[Phantom Zone]
Publisher=Budgie UK
Developer=Prime Time
Released=Apr, 1992
Systems=
Genre=
Perspective=
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/phantom-zone
Description=Phantom Zone is an adventure game created with STAC<br><br>You are the adventurer and collector of rare artifacts Dan Yell Flint. You share your interest in the acquisition of antiques and archaeological finds with your grandmother. One day after she returns from a holiday she calls to see you. When you meet her she gives you a mirror, which she tells you she found in a little curiosity shop in Forshibad. At home you place the mirror in your drawing room and don't give it much thought, but every time you enter the room it feels like the mirror is calling out to you. Upon closer inspection you find an arcane inscription in the mirror and before you know it you are trapped in the mirror. Your quest is to escape from the strange world in the mirror.

[Phobia]
Publisher=
Developer=
Released=1989
Systems=Amiga|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/phobia
Description=The evil Phobos has created 15 planets full of danger, each of them representing things humans commonly fear. The levels include ones based around spiders, snakes, dentists and similar, surely including something to scare anyone. To rescue the Galactic Emperor, you must negotiate all of these.<br><br>The action is mostly one-dimensional blasting, but with distinct sections of flying to a level, flying around it, and then navigating an underground cavern. A simultaneous 2-player mode exists to make  things a little less daunting.

[Photon Storm]
Publisher=Atari Corp. (UK) Ltd.
Developer=Llamasoft Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/photon-storm
Description=As with all Jeff Minter games, this has a definite distinctive look and feel (although no Llamas or lawnmowers this time). It's a top-down shoot 'em up resembling Sinistar, with the unusual twist of being mouse-controlled, using the left button to fire and the right button to thrust. You can rotate the direction of fire while holding fire down, allowing you to move one way and fire another way (another Minter tradition - witness Llamatron). A Boost function exists to power up your ship, including plutonium pods which unusually can be collected and harvested by the end-of-level enemies as well as your own ship. After the main levels you must steer the ship through a tight tunnel, avoiding contact with the walls.

[Pick 'n Pile]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari 2600|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/pick-n-pile
Description=Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over.<br><br>In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get in the way or be arranged to help out, death heads which diminish time more quickly, and flower pots which can't be moved.

[PicrossST]
Publisher=
Developer=
Released=May 01, 2008
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/picrossst
Description=PicrossST is a nonogramme puzzle game for the Atari ST, similar to Nintendo's Picross series.<br><br>The player is presented with a grid, surrounded by numbers on the top and left sides. These numbers represent the number of squares on that row or column that shall be filled. On a 15x15 grid, a number fifteen means that the entire row or column should form a straight line across the grid, whereas the numbers ”10, 3” on the left mean that that row should have one line of 10 filled squares and another shorter line of 3 squares. These lines must have at least one blank square to separate them. Using deduction, it is possible to fill in all the right squares, thereby forming a simple picture.<br><br>The implementation in PicrossST starts out with the program choosing to reveal a row and column at random to help the player out. After that, he is on his own. Using the mouse, squares can either be coloured or marked as presumably empty, a bit like Minesweeper. Marking a blank square as empty is punished with a time deduction, which means that you can trade time for hints.<br><br>Two players may play at once, but in a cooperative manner. The game also comes with a grids editor for constructing puzzles of your own.

[PicrossST: AC 2008 Edition]
Publisher=
Developer=
Released=Apr 23, 2008
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/picrossst-ac-2008-edition
Description=PSTAC2k8E is a special tournament edition of PicrossST released on the Atari Convention 2008 in France.<br><br>Like the ”real” PicrossST, it is a ”nonogramme” puzzle where a grid must be filled according to numbers placed on its sides. However, the AC 2008 edition is a test of endurance and fast thinking. All puzzles are random-generated so that it is not possible to solve the puzzle by trying to see a picture in it. Furthermore, it is very unforgiving, with a fast countdown. Time is added to the countdown when the player marks a filled cell in the grid correctly. Controversely, erroneously filling a cell results in a big deduction on the time available. The aim is to get as high a score as possible, rather than just playing for leisure.

[Pictionary: The Game of Quick Draw]
Publisher=Domark Software Ltd.
Developer=Oxford Mobius
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=2.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pictionary-the-game-of-quick-draw
Description=Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered.<br><br>These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.

[Pinball Dreams]
Publisher=21st Century Entertainment Ltd.
Developer=Digital Illusions CE AB
Released=1995
Systems=Amiga|DOS|Game Boy|Game Gear|iPhone|PSP|SNES
Genre=Action
Perspective=Top-Down
Score=1.0
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/pinball-dreams
Description=The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. <br><br>The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box.<br><br>The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape orientation.

[Pinball Magic]
Publisher=
Developer=
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/pinball-magic
Description=Pinball Magic is for one or two players, working through a sequence of twelve tables. Each one has several letters on screen, usually in more than one place. Runnig the ball over each letter opens the exit; pass through this to reach the next screen. Completing a screen gives both players a new set of the 5 balls they start the game with.<br><br>Tables look similar to 1950s designs, with 'mushroom' bumpers, points-based targets. A more electronic feel is added by 'black holes' yielding an extra life, a set of bricks to be cleared on one level, and an integrated 'fruit machine' segment on another.

[Pipe Dream]
Publisher=Empire Software
Developer=Assembly Line, The
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|BBC Micro|Commodore 64|DOS|Electron|Game Boy|Macintosh|NES|SNES|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/pipe-dream
Description=Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.<br><br>Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to  replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.<br><br>Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".

[Pirates of the Barbary Coast]
Publisher=Starsoft Development Laboratories, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1986
Systems=Atari 8-bit|Commodore 64|DOS
Genre=Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pirates-of-the-barbary-coast
Description=A business/strategy/RPG-like simulation.<br><br>You play as a captain named Articus whose daughter is kidnapped by Bloodthroat, a "lecherous pirate".  You must raise 50,000 gold pieces as ransom, by transporting goods and battling nefarious high-seas pirates.

[Pit-Fighter]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|Genesis|Lynx|SEGA Master System|SNES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pit-fighter
Description=Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects.  Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.

[Plan 9 From Outer Space]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Ireland
Released=1992
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/plan-9-from-outer-space
Description=The movie; Plan 9.....the critics hated it. But, the producer of the film has noticed that it's been stolen by Bela Lugosi's double. Find him. Track him. For God's sake - just keep a straight head when you enter this part of the movie lot and town. Some of the most misguided people roam here! Most important.....get the film back!

[Planetfall]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/planetfall
Description=It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol.  All generations since then have served in the Patrol.  Now it's your turn and two years into you are still a lowly Ensign Seventh Class.  Your direct report, Blather, is really making your life miserable.  Are you really Stellar Patrol material?<br><br>Difficulty Level: Standard

[Planet of Lust]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1989
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/planet-of-lust
Description=The player once again steps into the, er, thong of meaty galactic hero Brad Stallion, this time aiming to thwart the schemes of Dr. Dildo by rescuing Princess Orgasma of the pleasure planet Erotica, again with the help of handy shipboard computer Sandie.  The lessons learned in the first game are reiterated here -- mainly, when to take Brad's clothes off and when to put them back on.<br><br>This is still accomplished through a text parser, feeling your way around the world by scrutinizing brief descriptions and static, non-interactive screens colourfully illustrating available exits and the objects of your interest and desire.

[Platinum]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=Platform
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/platinum
Description=A compilation of four coin-op titles sprung out of the cooperation between U.S. Gold and Capcom:<br><br>1. Strider<br>Black Tiger<br>Forgotten Worlds<br>Ghouls n' Ghosts

[Platoon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/platoon
Description=The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them.<br><br>The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door. The enemy has booby-trapped the area and are launching airstrikes, so the danger is not all from enemy ground soldiers.<br><br>The next section is in first-person 3D, as you move through a network of tunnels in search of flares and a compass. There are 3 distinct control methods, changing from the standard motion when an enemy appears (this puts you in control of a cross-hair for more accurate targeting), and when you enter a room to search.<br><br>After escaping this you settle in a bunker overnight, and have a limited amount of flares with which to locate incoming enemy, and must then shoot them before they can shoot you. The jungle airstrike from the film is the next moment - you have two minutes to rush into a safe position to the north, using your compass for guidance.<br><br>Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst trapped in a foxhole to prevent him wiping you out.

[Plax Atax]
Publisher=
Developer=Insomnia
Released=1991
Systems=
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/plax-atax
Description=Plax Atax is a shoot em up game written in STOS. This is a one screen game that takes place in a mouth. You control a tube of toothpaste and your job is to eliminate the bacterias before they destroy too many of the teeth. Every level lasts for 20 seconds and then a level bonus is computed and the teeth restored for the next level.

[Player Manager]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=Amiga
Genre=Action|Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/player-manager
Description=You can become the Player-Manager of a third division football team in this innovative action-strategy hybrid. The game features over 1000 fictional individual players to buy and sell, each with 8 different physical and mental skills rated, and you can choose which position to play these in. Four tactical systems are provided, but you can design your own and put it to the test in various situations using a raytrace system. Training sessions are presented visually, allowing you to pinpoint the exact ability and potential of a player.<br><br>The playing side of the game uses the Kick Off game engine. After a few seasons your player's ability fades and you eventually have to retire form playing and concentrate on management. You can however save your team and import it into Kick Off 2

[Playhouse Strip Poker]
Publisher=Eurosoft
Developer=Playhouse
Released=1988
Systems=Amiga|DOS|MSX
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/playhouse-strip-poker
Description=European answer to American Artworx Strip Poker, this game introduces one girl in MSX1 original version and two girls with different names and slightly different looks in other versions (Amiga, Atari ST, DOS versus MSX2).<br><br>The playmate welcomes you in her apartment and proposes a card game. The game is a poker, and when player loses another $100, some part of her dress will be removed. The goal is to keep your clothes on and to make a girl completely naked.<br><br>The graphics in original MSX1 game is different, but other versions tries to keep conceptual design of original.

[Plotting]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy|NES|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/plotting
Description=Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.<br><br>Converted from a Taito coin-op.

[Plundered Hearts]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/plundered-hearts
Description=(From the Infocom Home Page)<br><br>Plundered Hearts is set in the late 1600s, where you are living the genteel life of a beautiful young Englishwoman. You have received news that your dear father is ailing, and so you are travelling to the West Indies to care for him. As the story opens, the ship you are aboard is attacked by pirates, and you are carried off by the dashing pirate captain! But this does not dissuade you from your determination to find your father. Along the way, you shall encounter danger, adventure ... and more than a touch of romance.

[Plutos]
Publisher=Microvalue
Developer=Tynesoft Computer Software
Released=1987
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/plutos
Description=Plutos is a vertically-scrolling shoot 'em up featuring a succession of waves, containing what's reputed to be the first simultaneous 2-player mode on the ST or Amiga. Many of the enemies you face are waves of laser fodder with movement patterns taking them around the screen, with gun turrets and firing enemies as well, to fight or avoid. You start with 4 lives, and get an extra one (and a 5000 point bonus) after every level.<br><br>In many similar shoot 'em ups, you have unlimited fuel but must pick up ammunition recharges or increased powerups. Plutos lacks weapon upgrades, but rather inventively forces you to refuel, by shooting at posts which contain fuel (there are also bays for 500 bonus points marked out). Each level finishes with an enemy with eyes shooting at you, and from level 3 there are teeth mounted in front which fire at you.

[Poker Night]
Publisher=
Developer=
Released=1989
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/poker-night
Description=Poker Night is a poker game for one player in medium resolution written in GFA Basic. You play against five computer players and all have $248 in cash at the beginning. At every new hand the game variant can change, it's up to the dealer. The variants are: 5 card draw, 5 card stud or 7 card stud. Betting limit can be either $1-$2, $5-$10 or $25-$50, if you have less money that four times the maximum betting limit you can take a loan.

[Police Quest 2: The Vengeance]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1989
Systems=Amiga|DOS|PC-98
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/police-quest-2-the-vengeance
Description=Little time has passed since the events of Police Quest, when Sonny climbed the ranks of the Lytton police department and became the key element in the arrest of Jesse Baines, the notorious Drug Lord. After the trial, Sonny's application to the Homicide division was accepted and proposed to Marie, who had her prostitution charges dropped and started a new life away from the streets. Life was good... until Baines escaped, taking advantage of a low-security prison and an inexperienced correctional officer. Sonny is now in danger from a vengeful Baines and is saddled with his new chain-smoker partner Keith. Sonny goes to the field again to capture Baines, but things are about to get awfully personal...<br><br>Using Sierra's new SCI engine, the graphics are more vibrant than in the first game, but gameplay remains basically the same, with the player ordering Sonny to move to a place in the scene (either using the directional keys or the new mouse interface) and a parser interface to interact with the gameworld. Game sequences are more varied, and include a shooting range, an underwater search or searching the inside of an escape vehicle. The driving sequences are gone, and the player can relax while reading the chatter between Sonny and Keith as they move from location to location.<br>The approach to the game, however, is radically different. While the first (for a large part) is based on street police work, this sequel is oriented into forensics field work such as collecting evidences that link Baines into the happenings of the game.

[Police Quest: In Pursuit of the Death Angel]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/police-quest-in-pursuit-of-the-death-angel
Description=Sonny Bonds is a small town policeman who must fight against the rising tide of drugs in his city. The game is based on real police procedure and adheres carefully to following the rules of police work. Beginning as a patrol officer and working into detectives, Sonny will chase down the infamous Death Angel and put an end to his criminal underworld.<br><br>A typical Sierra parser game built with the popular AGI engine, Police Quest differs from the others release by the company in the realism of the setting and travelling, that is done by car, controlled by the player  using a overhead view (instead of the cabbie of Leisure Suit Larry or walking around in Space Quest). Some sections of the game require the player to be efficient driving the car (as there are a fair number of chases, and traffic rules also apply to the player).

[Pool of Radiance]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1988
Systems=Amiga|Apple II|Commodore 64|DOS|Macintosh|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pool-of-radiance
Description=You and and your party first help the city of Phlan defeat the evils that threaten it, then search for the legendary Pool of Radiance.  <br><br>The first in a series of successful "gold box" AD&D games for SSI, you create your party and maneuver it through 1st-perspective dungeons and overhead-view turn-based sequences.

[Popeye 2]
Publisher=Alternative Software Ltd.
Developer=Bizarre Developments
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/popeye-2
Description=Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep.<br><br>Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level.<br><br>The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl.<br><br>Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.

[Populous]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1989
Systems=Amiga|DOS|Genesis|Macintosh|PC-98|SEGA Master System|SNES|TurboGrafx-16
Genre=Strategy
Perspective=Isometric
Score=4.1
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/populous
Description=You play a god, gaming against other gods in a celestial game of conquest.  To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god.<br><br>Each god starts out with a single human, dumped into the middle of the wilderness.  Sometimes there is inhabitable land in sight, sometimes not.  To get win, you must change the landscape, creating flat land for your followers to build on.  The more followers you have you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same.<br><br>When you have enough followers, you can make the leader of your people into a hero.  He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy.  When he gets there, he will engage in holy warfare upon your enemy's people.  He will burn; he will kill.  And he won't stop until they're all dead... or he is.<br><br>But you don't have to let your people have all the fun; the god's have other tools as well.  You can drown your enemies one at a time with your land lowering powers.  Submerge their towns in swamps. Raise a volcano in the middle of their best farmland.  Even better, you can flood the land and drain all the people who didn't build on high-ground. <br><br>And when you win, you'll have 500 more worlds to conquer.  A god's play is just never done.

[Populous II: Trials of the Olympian Gods]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1992
Systems=Amiga|DOS|Genesis|Macintosh|PC-98|SNES
Genre=Strategy
Perspective=Isometric
Score=4.2
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/populous-ii-trials-of-the-olympian-gods
Description=Populous II continues the "god game" genre pioneered by Bullfrog's classic Populous.  In PII, you're an unproven immortal who must fight your way through an entire pantheon of Greek gods, each with his or her own strategy and attacks, and ultimately enter into a showdown with Zeus himself.<br><br>The gameplay mechanics are similar to Populous, but PII features a wider array of spells, digitized sound, and high-resolution graphics to give the spell effects extra punch.  Multiplayer is supported via serial link and dial-up.

[Populous: The Final Frontier]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1989
Systems=Amiga
Genre=Strategy
Perspective=Isometric
Score=4.0
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/populous-the-final-frontier
Description=Data Disk for Populous. This adds a single new landscape with 500 levels to Populous. The landscape is themed as to be based on another planet. The colonists from Earth follow your god, and the indigenous inhabitants of the planet follow the enemy god. As usual build, multiply and conquer.

[Populous & The Promised Lands]
Publisher=Hit Squad, The
Developer=Bullfrog Productions, Ltd.
Released=1993
Systems=Amiga
Genre=Simulation|Strategy
Perspective=Isometric
Score=5.0
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/populous-the-promised-lands-
Description=A double pack of the original classic God-sim Populous, and the Promised Lands data disk, which adds five new worlds, each with a distinctly different setting to the main game.

[Populous: The Promised Lands]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1989
Systems=Amiga|DOS|PC-98|TurboGrafx CD
Genre=Strategy
Perspective=Isometric
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/populous-the-promised-lands
Description=This Data Disk for Populous adds five new landscape types: Wild West, Silly Land, Block Land, Révolution Française and Bit Plains. The types can be used to create new maps in Paint Map mode and the disk also has 500 new maps for Conquest mode.

[Portal]
Publisher=Activision, Inc.
Developer=Nexa Corporation
Released=1986
Systems=Amiga|Apple II|Commodore 64|Macintosh|PC Booter
Genre=
Perspective=
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/portal
Description=Portal is a computer novel.<br><br>Where are all the humans? Upon returning from your 100 year voyage in the milky way, you find earth empty and abandoned. Between the decaying remnants of civilization, you discover a terminal for Worldnet, the global network that recorded all human activities. The answer must lie deep in its database. Anxious, you log on.<br><br>Portal is a unique attempt of creating and adapting a novel specifically for the computer. The story of the boy Peter Devore, his incredible discovery and the mysterious portal are told by an AI named Homer, who reconstructs it piece by piece out of database fragments. As the plot develops, you acquire accompanying information by accessing eleven additional databases - for example a historical archive, military files or social backgrounds. As you switch between the databases to uncover new details, an extensive sci-fi story unfolds.

[Postman Pat]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/postman-pat
Description=Kids TV favourite Postman Pat aims to stamp his authority on the games scene by delivering a first-class licensed game. Your job is to guide Pat and his van around a particularly busy day of work.First you go to the post office where Mrs Goggins will give you the letters or parcel to be delivered.You will also have to help herding Peter Fogg's sheep, and do all this against a time limit. The game includes  a rendition of the show's music, as well as two difficultly levels - according to the inlay the easy version is for children, and the harder one for 'the serious gamer'.

[Postman Pat 3: To the Rescue]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/postman-pat-3-to-the-rescue
Description=Postman Pat 3 is a Paperboy-style game. Pat agrees to help deliver telephone directories on behalf of his friend Delivery Man Dan, who's broken his leg. The play controls Pat's van, and must deliver directories to as many houses as possible whilst avoiding obstacles and without running out of fuel. There are five days in which deliveries may be attempted and failure to deliver enough of the directories in the five days may result in Dan losing his job. Licenced game of the Postman Pat television series, and sequel to Postman Pat and Postman Pat 2. The TV show's theme music is used as the in-game music.

[Power Drift]
Publisher=Activision Publishing, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/power-drift
Description=Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.<br><br>There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. <br><br>Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down. <br><br>Finish all 5 stages in a level and you’ll be presented with a bonus level.

[Powerdrome]
Publisher=
Developer=
Released=1988
Systems=Amiga|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/powerdrome_
Description=The Powerdrome racing series is now into its 24th year of high-speed high-octane action. Why race on flat 2D circuits when you can charge through a multi-textured half-pipe in small aircraft? Typhoon Racing have taken up the challenge, and entered you in their machine.<br><br>There are 6 different circuits, with hazards including chicanes, tunnels and crusher gates. Shading to the sections marks out whether a corner or dive is coming up. There are 5 computer opponents to race against in one player mode, while a data link cable allows 2-player games.<br><br>Each planet has its own atmosphere, and your machine's filters will need to be set to take account of this. Rain on some circuits necessitates a pitstop for a changeover. You are armed with afterburners, which can provide a speed use in open air but should not be overused. The Amiga version allows you to adjust the sensitivity of the controls - either way, joystick is easier to use but mouse is seen as ultimately being faster.

[PowerMonger]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1990
Systems=Amiga|DOS|Genesis|Macintosh|PC-98|SEGA CD|SNES
Genre=Strategy
Perspective=Isometric
Score=3.7
Controls=Joystick (Digital)|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/powermonger
Description=Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.<br><br>The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game.  Two-player games via modem links are available on computer versions.

[Powermonger: World War 1 Edition]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1991
Systems=Amiga
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/powermonger-world-war-1-edition
Description=This add-on to Powermonger features 175 new territories to conquer. Gameplay is unchanged from the main game. You settle the land, research new equipment, deal in diplomacy and send your troops to enemy settlements to conquer them. The World War 1 theme shows in the graphics and in designations. The overall game map is that of Europe in 1914, your officers now wear WW1 uniforms, sheep have become deer and weapons are now rifles, bi-planes and tanks.

[Powerplay: The Game of the Gods]
Publisher=Arcana Software Limited
Developer=Arcana Software Limited
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/powerplay-the-game-of-the-gods
Description=As one of the four great Gods Apollo, Hermes, Hecate and Aphrodite, choose a team of four mighty warriors to fight for you in the Powerplay tournament to prove who is the greatest. This battle will be fought out not using swords or knives, but with knowledge - gameplay takes the form of a complex quiz on a chess-like board.<br><br>You have four playing pieces, which start off arranged as a cross in one corner of the isometrically-viewed board. The squares are split into four different colours, which each represent a particular broad Trivial Pursuit-style subject area. The question has four possible answers, and a correct answer allows you to move your piece one space, perhaps onto one of the four white teleport squares (which randomly places it on one of those four squares).<br><br>When a piece lands on the same square as an opposition piece, a challenge ensues, which plays out like a quiz show, with questions asks in quick fire and the first player to answer gaining a point if right and losing one if wrong. The losing piece drops down a skill level.<br><br>Once a piece reaches 25 Wisdom Points, it can mutate up a skill level - this makes it harder to beat, but makes the questions it faces harder.

[Power Up]
Publisher=Ocean Software Ltd.
Developer=Factor 5 GmbH|Rainbow Arts Software GmbH|SEGA Corporation|Taito Corporation
Released=1991
Systems=Amiga|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/power-up
Description=A collection of five action-packed games, with 2 of Rainbow Arts' technically-advanced original titles alongside 3 of Ocean's own arcade conversions. The list is: <br><br>1. Rainbow Islands<br>2. Chase H.Q.<br>3. Altered Beast<br>4. Turrican<br>5. X-Out

[Predator]
Publisher=Activision, Inc.
Developer=Activision, Inc.|Software Studios
Released=1988
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/predator
Description=Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithfully conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times.<br><br>The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.

[Predator 2]
Publisher=Image Works
Developer=Arc Developments
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/predator-2
Description=Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it.<br><br>The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine guns and rocket launchers to be had. You can't go in all-guns-blazing however, as killing a single innocent causes Harrington to lose his job

[Prehistorik]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/prehistorik
Description=Prehistorik is a side-view platform game with superficial similarity to Chuck Rock, although the games were developed simultaneously in different countries. You control a neanderthal who must march through hostile pre-historic environments seeking food and keeping himself safe. Some food can be found in caves, but it mainly exists in living animal forms.<br><br>These include fire-breathing Pyro-Tax dragons, the Turtosaurus, and the Bad Bat. Each of these must be clubbed to death, some taking up to 5 hits, and then walked over. Some other enemies are indestructible, with the monkeys who throw coconuts at you particularly fiendish.<br><br>You will have to complete the level within the time limit, and avoid contact with these foes. However, bombs and improved weapons can be collected, as can extra lives, time bonuses and an improved jump.

[Premier Collection]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.|Imagitec Design Inc.
Released=1988
Systems=Amiga
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/premier-collection
Description=Featured games in this compilation:<br>Zynaps<br>2. Nebulus<br> <br>Exolon<br>3. Netherworld

[Premier Collection II]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.|Novagen Software Ltd|Realms
Released=1989
Systems=Amiga
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/premier-collection-ii
Description=Featured titles in this compilation:<br>Eliminator<br>2. Custodian<br>3. Mercenary<br>4. Backlash

[Premier Collection III]
Publisher=Hewson Consultants Ltd.
Developer=Astral Software|Elite Systems Ltd.|Hewson Consultants Ltd.
Released=1990
Systems=Amiga
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/premier-collection-iii
Description=Featured titles in this compilation:<br>Archipelagos<br>2. Quadralien<br>3. Cybernoid 2: The Revenge<br>4. Battleships

[Premier Manager]
Publisher=Gremlin Graphics Software Ltd.
Developer=Realms of Fantasy
Released=1992
Systems=Amiga|DOS|Genesis
Genre=
Perspective=
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/premier-manager
Description=The first game in Gremlin's series of football management games. You start off managing a team in the Conference (the fifth tier of English football) and aim to progress up the leagues, either by improving your existing team or earning jobs at better clubs elsewhere.<br><br>The features at your disposal include selecting training regimes, planning tactics for each match based on your opposition's strengths and weaknesses, scouting for new players including youth prospects, and arranging sponsorship and stadium improvements (so as to attract more fans).<br><br>The transfer system is a crucial part of the game, as you aim to sign players (who are broadly rated in each of the main skill areas) up against other teams who want them, and sell off players you don't need. You have an overdraft available, but make sure not to exceed it.<br><br>The game supports up to 4 players, whose matches all take place at the same time. You can make tactical changes and substitutions mid-match.

[Premier Manager 2]
Publisher=Gremlin Interactive Ltd.
Developer=Realms of Fantasy
Released=1994
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.1
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/premier-manager-2
Description=This football management game featured all five national English leagues. You started off managing one of the teams in the Conference, and had to try to reach the Premier league and win European competitions, either by improving your current club or by doing well enough to earn job offers elsewhere.<br><br>For each match you had to select the team, and choose a formation and a set of match tactics - intensity of tackling, height and length of passes, and shooting range could all be varied. In total there were almost 500 permutations of these options, as well as 18 basic formations.<br><br>You could sign players from other clubs, which involved making a financial offer to both club and payer and hoping that no other club offered more. Players who's contracts had expired could be signed for no club fee - so make sure all your players are under contract.<br><br>You also had to negotiate sponsorship deals, plan ground improvements, ensure that injured players got the right treatment, set up training schedules, and hire backroom staff (such as coaches and scouts).

[President Elect: 1988 Edition]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/president-elect-1988-edition
Description=President Elect:1988 Edition is an updated version of the original President Elect adding the campaign data for the upcoming (at the time) 1988 election. The game is a comprehensive computer simulation of a presidential campaign from Labor Day to election night. The game can be played by 3 players each assuming the role of campaign manager/candidate. The game proceeds through 9 weekly turns where the player decides how and where to concentrate their campaign efforts. Weekly polls are provided to give the players an idea on how they are doing. On election night the returns come in on a minute to minute basis until a winner is determined. The election night may be simulated in real time (2-6 hours) or the votes may be counted in 15 seconds. President Elect has seven historical scenarios (from 1960 to 1988) or a virtually unlimited number of hypothetical or ahistorical scenarios.

[The President is Missing]
Publisher=MicroProse Ltd.
Developer=Cosmi Corporation
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=4.0
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/president-is-missing
Description=The President of the USA and other heads of state were kidnapped! It's up to you as a special investigator to find them. In this text-based adventure mystery you must wade through piles of information, and send agents into the field to investigate suspects, all in the hopes of catching the culprits and saving the world leaders.

[Prime Time]
Publisher=First Row Software Publishing, Inc.
Developer=First Row Software Publishing, Inc.
Released=1988
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/prime-time
Description=Don't you hate it when your favorite TV show gets cancelled?  Prime Time from First Row Software lets you be the moron who cancels all of the intelligent but low-rated TV shows in favor of popular pseudo-dramatic tripe and identical sitcoms.  Take on the duties of a TV network executive in this highly unusual simulation game.  Pick the shows you want to air, from 160 regular programs and 15 network specials.  Plan a schedule, recruit advertisers, bump shows around optimal time slots, but whatever you do, keep the ratings high if you want to keep your job.

[Prince Clumsy]
Publisher=Codemasters
Developer=Codemasters
Released=1990
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.5
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/prince-clumsy
Description=Like so many brave men before him, Prince Clumsy has been lured into a tough adventure to save the woman of his dreams. The route to the castle in which her ugly sister has imprisoned her is treacherous and goes both indoors and out. You're armed with a dagger to face the many henchmen infesting the areas. Bread and ale can be collected to restore your health, and there are lots of points bonuses on offer. Less pleasant are the super glue, ball & chain (ironic given that he's chasing a potential wife) and poison.

[Prince of Persia]
Publisher=Brřderbund Software, Inc.
Developer=Brřderbund Software, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Apple II|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|iPhone|Macintosh|NES|SEGA CD|SEGA Master System|SNES|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/prince-of-persia
Description=The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br><br>Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br><br>The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.

[Pro Boxing Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Acclaim Studios Teesside
Released=1990
Systems=Amiga|Commodore 64|Electron|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/pro-boxing-simulator
Description=On ST and Amiga features a full range of jabs, uppercuts and weaves. All fights take place to realistic WBA rules, as you aim to rise the rankings and fight for the title. The crowd frequently shout encouragement and insults, which are displayed using speech bubbles.<br><br>The 8-bit game is a little different, featuring illegal moves such as kicks and groin punches. There is a referee, so you'll have to wait for him to look away before using those moves. Fights last 15 rounds, and a knockout ends that round, not the entire fight.

[Professional Ski Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=2.0
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/professional-ski-simulator
Description=Players have to guide a skier down the piste in the specified time limit. The ski is against a competitor but the clock is the main enemy because if the player doesn't cross the finishing posts in time it is game over.<br><br>The controls are fairly simple: left and right on the joystick rotates the skier and the fire button propels the player character forward with his sticks. Avoid obstacles such as trees, gates or log cabins.

[ProFlight]
Publisher=HiSoft Ltd
Developer=HiSoft Ltd
Released=1990
Systems=Amiga
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/proflight
Description=ProFlight simulates a Panavia Tornado F Mk3. Through the accompanying 134 page manual, the budding pilot is guided through: an overview of the Tornado and its history, the cockpit functions, flight theory, advanced flying techniques, combat and maneuvers. Added up this gives a indepth insight as to what it takes and feels like to operate and fly the Tornado.<br><br>ProFlight aims to incorporate every detail of flight. Accurate taileron, rudder and elevator effects are present at all angles of pitch and roll. You can reach airspeeds of over Mach 2, yet speeds are precise to 0.0006knots, your position within the 200 nautical miles of terrain is accurate to 0.00001ft, and your angle of flight to 0.01 degrees. <br><br>You have radar-guided and heat-seeking missiles at your disposal. Gravity and wheel braking have their effects on motion. Waypoint navigation helps you find your way through this vast world, and a full heads-up display brings the crucial information to you.

[Prohibition]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=0.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/prohibition
Description=Prohibition is a shoot'em up taking place in New York in 1930. The town is overrun by gangsters and you're hired by the police to rid the town of them.<br><br>The gameplay is simple: you're facing a row of buildings, a gangster pops up and you have to shoot him before the on-screen timer goes empty and he shoots you first. You can hide until the timer restarts but this is limited too. <br>At the end of each stage is a bonus round where you have to shoot gangsters in a room, with no more ability to hide and a faster timer.<br>As you progress through each stage, the game will become faster, and enemies will become harder to find and to hit.<br>Of course, your goal is to reach the end of the game with the highest possible score.

[Project Neptune]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/project-neptune
Description=Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed.

[Projectyle]
Publisher=Electronic Arts, Inc.
Developer=Eldritch the Cat Ltd
Released=1990
Systems=Amiga
Genre=Action|Sports
Perspective=Top-Down
Score=4.7
Controls=Joystick (Analog)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/projectyle
Description=Projectyle is a single or multiplayer (1 to 3 players) hockey-type sports game of the future. It features smooth-scrolling, frantic action, colorful graphics and digital music.<br><br>A total of five goal rooms, arranged in the shape of a cross, are connected with tunnels. The camera smoothly follows the puck/ball (the "projectyle") and scrolls to the adjacent rooms when entering one of the connecting tunnels. Each player, whether computer-controlled or not, has a room in which his own goal is located (their "defense" zone.) A fourth room -- the Frantic Zone -- contains a goalmouth for each player, while the central room, where action begins, allows access to the four other rooms.<br><br>The object of the game is for each player to protect their own goal while trying to bring the puck/ball into the other players' rooms to score a goal. Bonuses appear randomly in the rooms, allowing the player who passes on them to gain some benefits, such as freezing the other players for a few seconds, gaining extra stamina, or sealing exits.<br><br>The game supports up to 3 player simultaneous quick action single game play, and can support up to 8 players in leagues of varying lengths.  League/tournament play supports player/team management, including training, injuries and position reassignment.

[Prophecy 1: The Viking Child]
Publisher=Electronic Zoo
Developer=DMA Systems Ltd.|Imagitec Design Ltd.|Wired
Released=1990
Systems=Amiga|DOS|Lynx
Genre=Action
Perspective=Side-Scrolling
Score=3.7
Controls=Joystick (Analog)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/prophecy-1-the-viking-child
Description=Cartoony side-scroller where you take the role of, as the title states, a viking child, in his quest to free his friends and family, held by the evil god Loki inside the Great Halls of Valhalla.<br><br>Fight your way through 16 levels with diverse scenarios, including medieval castles and mountains. Spread throughout the levels are shops in which you can buy potions and other magical items to help you along the way. Before you finally face the Dark Lord Loki, you must also defeat the 8 Apprentices of Darkness.<br><br>The game features colorful graphics and 22 different tunes to make the whole trip a bit more pleasant.

[The Prophecy]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1992
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Analog)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/prophecy
Description=This point and click adventure takes a fantasy setting, in which you play a Wizard deemed to be ‘good’ taking on a less good one. To  fulfill the prophecy you have been given in a limited time of 3 days, he must go on 3 quests, solving various puzzles along the way to be rewarded 3 grains of sand, that he must place in a hourglass to kill an evil wizard. Objects around the levels are always detected by the cursor, making each screen and the challenges within quick to comprehend. Generally you have to solve each puzzle in sequence.<br><br>Like the company's Gobliins Series, the interface is simplified to allow for fast progress, and ensure that the biggest challenge is solving the puzzles, not working out which object-verb combination the programmers had in mind, amidst a wall of ‘I don’t understand’ type messages. The game experiments with the toning of the graphics, using a faux-sepia style outside and some bright colours inside, which changes the atmosphere somewhat.

[Pro Powerboat Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Optimus Software Ltd
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/pro-powerboat-simulator
Description=If this 'simulator' is to be believed, powerboat racing is a chaotic race across a number of largely one-directional tracks with fjords and inlets forcing you down one of two lanes, and sections where a bridge needs to be cleared by hitting a ramp at the right speed beforehand (as you jump over these, you can land so as to skim off other boats). Your boat is fitted with bombs, which can be placed so as to force the other boats to run over them, gaining you points. Extra bombs and fuel litter the course, often close to the banks, which you must avoid contact with, for fear of crashing your boat. When this happens you are forced into the next one, which is, as if by magic, available at a convenient point just beforehand. A helicopter flies overhead, dropping bombs which you must avoid, and often obscuring your view. The other boats often crowd together attempting to force you into the wall.<br><br>As with all the Codemasters budget titles, realism goes out of the window, with an emphasis on simple instantaneous action.

[Pro Tennis Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/pro-tennis-simulator
Description=This tennis game offers bare-bones action for one or two players. There are 3 computer skill levels on offer, and matches can be 1, 3 or 5 sets. The gameplay is viewed from above and behind the net, with a slight 3D effect. The type of shot played is determined by how high the ball is as you hit it. The full service rules are implemented, and the fire button must be pressed once to throw the ball up, and a second time to hit it with the racket.

[Psicotic]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Top-Down
Score=1.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/psicotic
Description=Psicotic is a multi-screen shoot'em up game coded in STOS. Aliens from the planet ZzalazZ has almost destroyed earth and as head of Earth Security you have to avenge your dead fellow humans. The intergalactic bank has agreed to pay you three things for every alien ship you render defenceless:<br>1. 3 credits<br>2. 500 or 1000 points bonus<br>3. 1 part of a bomb<br>Once you get all the bomb parts you can assemble a bomb powerful enough to destroy the whole alien fleet. <br><br>One alien ship consists of five screens. After destroying all enemies in one screen you are presented with a bonus: a credit, a bonus token or a piece of the bomb. Once you have destroyed an entire ship you can participate in the intergalactic banks code game where you can win 0, 1 or 2 bonus credits. I you fail to win the bonus game you will lose all credits you collected on the level. After the bonus game you will be transferred to a shop where you can spend your credits on various equipment or points.<br><br>As you progress in the game the number of enemies you encounter will increases and they will also be faster and fire faster bullets.

[Psion Chess]
Publisher=
Developer=
Released=1986
Systems=Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/psion-chess
Description=Psion Chess is programmed by Richard Lang, a computer chess champion in the 80s and programmer of some of the most advanced dedicated chess computers of the epoque. The Atari ST version of Psion Chess is said to be a mildly modified version of his "Amsterdam program" which won the 1985 world computer chess championships.<br><br>Gamewise, Psion Chess has both 2D and fixed-perspective 3D views of the board, visible both from the black and white sides, a full range of handicaps, move suggestions, solutions for mate problems up to 10 levels, remi offers and most other options a demanding chess player can ask for. A library of 50 master parties is also available for viewing.<br><br>The Atari ST version has a ranking of 1960, whereas the Mac version has been rated at 1793 over 80 parties.

[Psyborg]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1992
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/psyborg
Description=You are a psyborg named Duncan Norton, who must travel through the vortex from a space vessel trapped in a galaxy very far from Earth. An alien race is threatening to take over 38 planets and you've got to stop them. <br><br>Starting from Anacreon, you will mentally pass through the Krypton, Kalgan, Zorgon, Terminus, Trantor, and finally Sol systems. Each stellar system has a certain number of planets, which you will traverse from one to another. <br><br>The game is a first-person virtual reality race, where you run as fast as possible on the tiles that are formed in a pentagonal prism. At the starting point you accelerate, and then change the facets of the prism in order to avoid falling through the gaps. When the tile's path  spirals, you may decelerate your velocity. Time runs out, and you must refill your time meter by standing on tiles marked with a "T". Standing on certain tiles that are marked with shapes of different blinking colors will give you a different amount of points. Special actions, such as jumping from one part of prism to another as well as teleporting forward and back, may be performed. Save points are placed on the track but the number of prism facets may change during your run.<br><br>Finishing the race to each planet will give you a password, which may be used later to start from this point. The best scores will be written in High Scores table.<br><br>The game is available for 1 or 2 players.

[Psycho]
Publisher=Box Office, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=2.2
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/psycho
Description=Psycho is a graphic adventure game with a key-based verb interface.<br><br>A set of jewels has been stolen. At the time of the theft, a curator was with the jewels, so he got stolen, too. And who's the suspect? Norman Bates, of course. The next night, a daring detective drives out to the sinister Bates Motel. His plan: a) find the jewels, b) free the curator and c) take a nice hot shower, should time suffice.<br><br>Psycho is entirely controlled with the keyboard: direction keys for moving your character around, shortcut keys for performing actions. You need to stand close to an interesting object in order to examine it. Adversaries will appear at random throughout the house, putting you to sleep by touch and thus draining your precious time -- you've only got four hours to solve the case. You may shoot the enemies as soon as you find a weapon. As there is no other option for character interaction, this is how you'll deal with the Bates family as well.

[Pub Darts]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/pub-darts
Description=180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets.<br><br>If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw.<br>Regardless against whom you play they will become better as you progress towards the final.<br><br>A practice mode helps you to become familiar and more skillful at throwing the darts.<br><br>The game can be played by one or two players.

[Puffy's Saga]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/puffys-saga
Description=Puffy and his fortuitously-named girlfriend Puffyn are trapped in an alien world full of threats, traps and surprises. Taking control of one or the other (Puffy is more powerful but Puffyn can move faster) you must find your way through.<br><br>Puffy's Saga is an overhead view maze game that represents a cutesy variant of Gauntlet. Each of the 20 levels has a quota of dots to eat before the level is completed. These levels are inhabited by foes who surround you and reduce your energy on contact. Meat restores 100 energy points each time - this total can go beyond its starting level of 500. You are armed with a gun, which not only kills foes but also turns many of them into edible energy-giving snacks.<br><br>Keys must be collected and used to open doors. Magic Goms allow you to use a map or a fire-bolt. Other available bonuses include invincibility periods and teleporting.

[The Punisher]
Publisher=Edge, The
Developer=Edge, The
Released=1990
Systems=Amiga|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/punisher
Description=When his family was gunned down by gangsters, Frank Castle became The Punisher.  As Judge, Jury, and Executioner, The Punisher is cleaning up New York City one dead criminal at a time.  However, if The Punisher can raise $500,000, he can pay off an informant for the location of the biggest criminal in Manhattan, The Kingpin.  Working with a time limit and financed by The Trust, The Punisher only has a short time to complete enough missions to raise that much money.<br><br>The Punisher primarily plays from a top-down perspective, where the player moves The Punisher through the streets and alleys of New York, entering buildings and taking out enemies with a range of weaponry.  The Punisher also drives to locations in his Battle Van, where the player controls the van from a first-person perspective, to the mission’s address.  The Punisher also has a scrolling mode when The Punisher scuba dives and knifes underwater assailants on the way to boats.

[Purple Saturn Day]
Publisher=ERE Informatique
Developer=Exxos
Released=1989
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/purple-saturn-day
Description=Every 4 galactic-years, alien athletes from every inhabited planet in the galaxy gather to compete in the Purple Saturn Day games. Four interplanetary events await the player: Pilot a ship through time and space, race around the rings of Saturn, solve a fast-moving electronic puzzle and navigate a futuristic obstacle course.<br><br>Although not an official entry in the series, this game is in the same vein as Epyx's popular Games "series" titles.

[Push 'n' Shove]
Publisher=
Developer=Digi Tallis
Released=1992
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/push-n-shove
Description=Push 'n' Shove is a freeware puzzle game coded in STOS. The goal of each level is to push blocks into their corresponding holes. Blocks have different shapes and so does the holes. Some floor tiles are special: allowing travel in one direction only, etc.

[Pushover]
Publisher=Ocean Software Ltd.
Developer=Red Rat Software Ltd
Released=1992
Systems=Amiga|DOS|SNES
Genre=Action|Strategy
Perspective=Platform
Score=2.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/pushover
Description=You're playing a small ant that is willing to help a friend in rather inconvenient situation. Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got himself so carried away that he lost the balance, and a bag of cookies fell deep down into an ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your friend.<br><br>Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. It's path is filled up with boulders, and all the gates, and you must travel the quest to find the cookies. After each different place inside, you'll fins a small bag of cookie, and bring it back to your friend doggie.<br><br>The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, so when you push the exact one, all must fall, and the one that marks the end must fall the last, or the door will stay shut permanently. Beside we know that ants are very easy, and can live almost every fall, you cannot practice that, so if you jusp from a little bit too high position, don't expect much, but to retry the level.<br><br>Every block, or boulder in a game has a different markings. Like for example, the yellow ones are bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits it, it'll continue falling back to the other side. Some bricks explode when you push them, or other brick hits them, and that way they leave the hole, so your brick can continue spining, or yet again, not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, like building a bridge on that place, some go high and when hit the top, they stick to it, and push, or not, the brick in front of them. Anyway, that's the game basics.<br><br>Each level gives you the new code/password, so you can continue from the position where you ended each time you type that code. Perspective of your ant is like in any other platform game, and you control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve each level in a hurry.

[Puzznic]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy|MSX|NES|PlayStation|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/puzznic
Description=The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.<br><br>There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)<br><br>The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.

[Quadralien]
Publisher=Logotron Ltd
Developer=Astral Software
Released=1988
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=1.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/quadralien
Description=Quadralien is a real-time puzzle game in the tradition of Sokoban.<br><br>The future: Mankind's space stations throughout the solar system are powered by a huge space reactor, called Astra. Astra is about to break down. The enemy race of Quadraliens has captured the reactor; now, contamination is rising and total failure is imminent. The last chance are six remotely controlled droids, which are to clean Astra and destroy the Quadrailen mother in Astras core.<br><br>You're controlling two robots in each of the 19 levels, cleaning up the contamination on your way. Gameplay is a variation of Sokoban: You've got to push spheres in the right direction to clear the way. However, the spheres are magnetically charged, meaning that they repell or attract each other. You've got to consider chain reactions. <br><br>Before entering a level, you may chose which robots to take with you. Each droid has different abilities, like higher range of movement, higher capacity to carry contaminated materials, or a magnetic charge of its own.  You can blast your way out of hopeless situations with a limited number of detonators, and you may restart every level with already removed contamination staying removed. However, there's a time limit for the whole game in form of reactor core temperature and energy, so be quick!

[Quadrel]
Publisher=
Developer=
Released=1991
Systems=Amiga|Amstrad CPC|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=4.4
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/quadrel
Description=Quadrel is a puzzle game in which you must fill each piece of the selected layout with different colored paints, without painting two adjacent pieces the same color.<br><br>At the beginning of a game, you can select the desired image or layout, as well as whether you wish to play with unlimited time or not. You can also select the "Imposed" game mode, in which the game points which piece you must fill next. Each layout has a set amount of paint available for use, in four different colors: red, green, blue and yellow. The amount of brush stokes left for each color is indicated on your palette. Some layouts have a large amount of a particular color and a very small amount of another, while other layouts have a more even amount of each color. The goal is to plan well from the start, so as to avoid running out of a particular color that will be needed to finish the layout.<br><br>The game can be played in solitaire mode, against the computer, or against another human player on the same screen. There are no sound effects during gameplay, only music. If you manage to finish a layout, you can enter your name in a high score table.

[Quartz]
Publisher=
Developer=
Released=1989
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/quartz
Description=Quartz is a shoot 'em up with a variety of sections. The first section (and every odd-numbered one) is viewed from above and scrolls in every direction. As well as standard attack waves, there are large red/blue/yellow balls which split on impact a lá Asteroids, and once the smallest ones are destroyed they release tokens. Once you have collected 9 of each, you can choose a power-up form a range including various weapons, restart points (which effectively gives infinite continues when used with an emulator's 'snapshot' feature) and repairs to the ship. Destroying the whole of standard waves gives combined tokens which add one to each of the three colours.<br><br>The even-numbered waves scroll in a single direction, but include waves coming at you from other directions, even from within the screen in 3D. You can have up to 3 power-ups stored on your ship at a time, and choose one to activate by pressing F1-F3 - they all have limited firepower. Unusually, when you have no lives left, death results not in game over, but the loss of one of your power-ups (chosen by you).

[Quasar]
Publisher=Loriciels
Developer=Decroix - Garofalo
Released=Sep, 1986
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/quasar
Description=You are a pilot of space jet in this top view arcade game. On 15 levels from one to another you should eliminate the maintenance of certain kind placed on the asteroids of different forms, which complexity is increased with level's number. Hostile space crafts as attack you as want to collide with you as kamikaze. You may shoot them with a weapon and move in four directions on the screen to avoid them or their shots. <br><br>Between the levels to acquire a bonus you (without ability to shoot) should break through different arcade sequences such as fly through the series of small asteroids, or enemy space jets, or acquire the bullets or enhanced weapon avoiding the collisions. <br><br>Each collision means decrease of your available space jets, which quantity may increase with the score. Also the amount of bullets for each your space jets on each level is limited so shoot wisely. <br><br>Finishing the game you may be enlisted in High Score table.

[Quatris]
Publisher=
Developer=
Released=Nov, 1991
Systems=
Genre=Strategy
Perspective=Platform
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/quatris
Description=Quatris is a puzzle game for one player coded in STOS.<br><br>The aim of the game is to stop the quats from filling the play-room. A quat is a square block and it can be of one of four different types. The quats falls into the play-room in groups of four (arranged as a square) and they can be destroyed in two different ways: either by forming a 2x2 box of similar quats or by forming a line of at least four similar quats (lines may be horizontal, vertical or diagonal). Forming lines gives more points. <br><br>The game ends when the time runs out, or when the play-room gets totally flooded with quats.

[Quattro Power Machines]
Publisher=Codemasters
Developer=Codemasters
Released=1993
Systems=Amiga
Genre=Action|Racing / Driving|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/quattro-power-machines
Description=One of the handful of Quattro collections Codemasters released for 16-bit systems, these 4 games encompass road and racing cars, powerboats and helicopters:<br><br>Nitro Boost Challenge<br>2. Pro Powerboat Simulator<br>3. Violator<br>4. Super Grand Prix

[Querg Draughts]
Publisher=
Developer=
Released=1994
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/querg-draughts
Description=Querg Draughts is a checkers game in medium resolution written in C for one player.<br><br>The game can be played at 11 different difficulty levels. At level one the computer may use 0,5 seconds to calculate it's next move and at level 11 it may use 4 minutes. To make a move just click on the piece you want to move and then on the square you want to move it to. Only legal moves are allowed. If you change your mind after clicking on a piece just click on it again to cancel the move.

[Quest for Tanda]
Publisher=
Developer=
Released=Aug, 1991
Systems=
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=1.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/quest-for-tanda
Description=Quest for Tanda is a RPG based on Robert Asprins Myth-series written in GFA Basic.<br><br>You are one of Aahz's knights and his daughter, Tanda, has been kidnapped. It is the evil Istvan who is behind it and he is demanding a ransom of 1.000.000 gold. Now it's your job to rescue her. You can choose to play one of three characters: Skeeve, Garkin or Frumple. Your adventure takes place in the land of Khlad, a land with two castles and six towns. A grid divides the map into 8 x 7 squares. At the games main menu you can select you desired action: Rest, Eat, Drink, Move, Cast spell, check your stats or remind yourself of your quest. After each move there might be a fight.<br><br>There are two difficulty settings; hard and easy. If you select hard you have to search for the boat (Istvan lives on an island) by going to various towns and listen to the hints the towns people offers you. If you select easy you can ignore that and go straight to the town on the North Peninsula and someone there will tell you how to defeat Istvan.

[The Quest for the Time-Bird]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/quest-for-the-time-bird
Description=Based on the graphic novel of the same name, this computer game Quest for the Time-Bird is a marvellous saga whose principal ingredients are action, danger, suspense, fantasy and magic.<br><br>You have nine days to complete your quest by exploring this vast unknown world of wizards and spells with Roxanna, daughter of Mara the witch and Bragon, a retired knight who once again goes back into life of danger, all for the great Quest of the Time-Bird!

[Questron II]
Publisher=SSI
Developer=Westwood Associates
Released=1988
Systems=Amiga|Apple II|Apple IIgs|Commodore 64|DOS
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/questron-ii
Description=As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title.<br><br>Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.

[Quizz]
Publisher=
Developer=
Released=1987
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/quizz
Description=Quizz is a quiz game in medium resolution for one player written in GFA Basic.<br><br>The game comes with 59 questions and every question has four possible answers. The points you get from answering a question decreases with time. The maximum points that can be earned from answering a question varies between the difficulty levels: novice = 10, regular = 20 and professional = 30. The questions can be edited within the program and you can also load you own files with questions.

[r0x]
Publisher=
Developer=
Released=May, 2009
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/r0x
Description=The main idea of the r0x gameplay is avoid floating rock particles in vast space. While you avoid rocks, you can increase your score by collecting treasure, save some floating astronauts and collect extra ships and bombs. Game keeps track of best highscores in Arcade mode. In addition to Arcade mode, there is also a two-player battle mode where players compete by saving the floating astronauts.<br><br>Game won the Outline 2009 demoparty's game development competition.

[Rabbit Jump]
Publisher=ST-Log
Developer=Reisoft
Released=1988
Systems=
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rabbit-jump
Description=Rabbit Jump is a collect'em-up game where you control a fox who acts as a spring board for a rabbit. You have to help the rabbit collect all the carrots in each level. The carrots travels in three rows at the upper part of the screen. When all carrots in a row has been collected you get some bonus points: 100 points for the lowest row, 500 points for the middle row and 1000 points for the highest row. As you progresses through the levels the number of carrots in the rows increases.

[Race Drivin']
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1992
Systems=Amiga|DOS|Game Boy|Genesis|SNES
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/race-drivin
Description=Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a  timer expires. There are several checkpoints around the track which increase player's time as he passes. <br><br>Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars.

[Radio Controlled Racer]
Publisher=Byte Back
Developer=Cloud Nine Developments
Released=1991
Systems=Amiga
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/radio-controlled-racer
Description=Although purporting to feature radio controlled cars, this is essentially a standard Super Sprint style racing game, which one or two players can join in. It's viewed from above, with the races lasting for 4 laps of close-quarters racing between 4 cars, with the computer providing the extras.There are 8 basic circuit layouts, featuring bridges, tight short-cuts, chicanes and hairpins.There are also arrow-shaped patches of ice which can cause the car to get away from you.The race ends when the leader finishes, with the other cars frozen on the spot and given their final positions based on where they are in that millisecond

[Railway Motion]
Publisher=MicroWare Datentechnik
Developer=MicroWare Datentechnik
Released=1987
Systems=
Genre=Strategy
Perspective=Top-Down
Score=1.8
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/railway-motion
Description=Railway Motion is a sliding puzzle in high resolution for one or two player. <br><br>The aim of the game is to make a clear path for a train through each level, you do this by moving around tiles so that you get a connected route from start to finish. You can only move tiles that have an empty square as a neighbour, tiles marked block can't be moved at all. The game comes with 13 levels, all in the size of 10 x 7 tiles. <br><br>You start the game with 250 points and a bonus of 250. The score and bonus will decrease over time and when a level is complete the bonus will be added to the score and the new values are transferred to the next level. When the bonus reaches 0 it will go back to 250 at the next level and start to decrease again.

[Rainbow Islands]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy Color|NES|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/rainbow-islands
Description=Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.<br><br>Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.<br><br>By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.

[Rainbow Warrior]
Publisher=MicroStyle
Developer=Source the Software House Ltd.
Released=1989
Systems=Amiga|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=2.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rainbow-warrior
Description=Named after the Greenpeace ship that was sunk in the 1980's, this was an environmentally themed game. There were seven different campaigns, with each one featuring a different style of game inspired by actual Greenpeace actions. These included blocking pipes to stop the release of nuclear waste (while avoiding mutated wildlife), stopping waste from being dumped at sea, saving a whale and stopping acid rain. While the games were rather simplistic, it was interesting to see it at the time, released on the Microstyle label (set up by Microprose as "games for adults", aiming at a mature audience, after the acquisition of Telecomsoft).

[Rally Cross Challenge]
Publisher=Anco Software Ltd.
Developer=Ultra Graphix
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.2
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/rally-cross-challenge
Description=Rallycross racing was once popular on the BBC, featuring super-modified cars racing against each other on tracks combining tarmac and gravel sections. Rally Cross Challenge sees Anco bring it to life in top-view Super Sprint style.<br><br>There are six different circuits, and four cars in the game - 16-bit users with a Microdeal joystick adapter can have all four of these controlled by human players, other users are limited to 2-player. Computer cars have varying personalities and abilities. You must finish in the top 3 to move on to the next race.<br><br>The opportunity to upgrade your car comes after each race, with the points you earn from race results (4,2,1 for the top 3). There are six categories of upgrades - turbo, steering, traction, aerodynamics, repair time and brakes.

[Rambo III]
Publisher=Taito America Corporation
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rambo-iii
Description=Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.<br><br>In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.<br><br>Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.

[Rampage]
Publisher=Activision, Inc.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari 8-bit|Commodore 64|DOS|Lynx|NES|SEGA Master System|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rampage
Description=George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.<br><br>Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human

[Rampart]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1992
Systems=Amiga|Commodore 64|DOS|Game Boy|Game Boy Color|Genesis|Lynx|NES|SEGA Master System|SNES
Genre=Action|Strategy
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rampart
Description=Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player,  and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC.

[Rana Rama]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rana-rama
Description=The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog.<br><br>Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has to enter it, in a manner similar to the Switchblade games.<br><br>The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different types of power you have (power, offence, defence and effect). When you meet a warlock you enter a mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in sequence you must form the full word in as little time as possible. This system of having a sub-game for collecting upgrades is similar to the ‘grappling’ concept in Paradroid.<br><br>This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump through space. Lose a life and you lose all these powers, and losing another life means it’s Game Over.

[Ranx: The Video Game]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ranx-the-video-game
Description=This action / adventure game is adapted from the Italian comic book "Ranx ŕ New-York" by Stefano Tamburini and Tanino Liberatore. You're Ranx, a cyborg in a Cyberpunk-style world. A lethal virus is spreading, and the President has caught it, so you must go to New York with the antidote to save him. After this, you must rescue your girlfriend in Rome. <br><br>You will fight with ninjas, gays, Chinese and others, using your kicks and punches. You can pick up items including pieces for later repairs and items which can be sold when you talk to other characters. Destroy street lamps to get money, but make sure the police don't see you. Enjoy the violence!

[Raving Mad]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.|Jaleco Ltd.|Vectordean Ltd.
Released=1993
Systems=Amiga
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/raving-mad
Description=Three platform action games with a cutesy feel come together in this compilation:<br><br>James Pond 2: Codename: RoboCod, the second James Pond game in which our intrepid hero must prevent Dr Maybe from ruining Christmas.<br><br>Rodland, a conversion of Jaleco's coin-op in which fairies Tam & Rit must rescue their mum by using a stick to thump enemies against the ground<br><br>Mega Twins, another arcade game involving sibling, who must kill the dragon who murdered their Father the King.

[R.B.I. Baseball 2]
Publisher=Domark Software, Inc.
Developer=Tengen Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rbi-baseball-2
Description=R.B.I. Baseball 2 features all 26 major league teams, each with a full roster of players. You can choose any National or American League team. You can even play one of the 1989 All-Star squads.<br><br>R.B.I. Baseball 2 has One Player and Two Player options as well as a Password mode to enable you to play a full season (one game against every team in the division). In addition, a watch mode provides you with the best seat in the house for a computer-controlled match up.<br><br>R.B.I. Baseball 2 is similar to the original R.B.I. Baseball in terms of gameplay. This time around the game uses the teams and statistics from the 1989 season. Just as in the original, you get to see what it's like to step up to the plate as Ricky Henderson, pitch the ball like Nolan Ryan, and catch a line drive like Ozzie Smith.

[Reach for the Skies]
Publisher=Virgin Games, Ltd.
Developer=Rowan Software Ltd.
Released=1993
Systems=Amiga|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/reach-for-the-skies
Description=Reach for the Skies is a combat flight sim focused on WWII's famous "Battle of Britain", splitting the battle into four stages and giving you the option to take part for either the Royal Air Force or the German Luftwaffe. As well as piloting a plane, you can also take on Controller duties, of planning which planes to deploy where on each day, trying to minimise losses. <br><br>Eight planes are simulated, from Hurricanes and Spitfires to Ju88s and BF110s, each with their own cockpit displays and characteristics. When playing as the Germans, protecting the fragile and slow Ju88 bombers is crucial. There is a practice mode with indestructible planes, realism levels can be adjusted, and time can be accelerated while an enemy plane is not in sight.

[The Real Ghostbusters]
Publisher=Activision Publishing, Inc.
Developer=Data East Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/real-ghostbusters
Description=After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a cartoon TV series was created, which this converted Data East arcade game is based on. You control a Ghostbuster, who has 10 levels full of ghosts to clear up.<br><br>This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also appears as a power-up, which hovers around your character killing ghosts on contact.

[Realm of the Trolls]
Publisher=GO!
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/realm-of-the-trolls
Description=The trolls are posing a threat to humanity, and it's your job to sort them out in this traditional-style platform game, which features over 200 screens. You have a gun and bolts of energy available to protect you. The graphics have detailed sprites but very plain backdrops, in an attempt to create a mood. Unusually a construction kit is included, allowing you to design your own levels down to the last detail. Another novelty is the option of mouse control on 16-bit systems, a seemingly impractical option for a platform game.

[Realms]
Publisher=Virgin Games, Inc.
Developer=Graftgold Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=Isometric
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/realms
Description=Realms is a medieval real-time strategy game located in a fictive kingdom where the player just has been named king. Your kingdom is threatened by the surrounding realms of different rulers and it is your task to defend yourself and expand your own kingdom in order to become ruler of all realms.<br><br>The game features 125,000 square miles of fractally-generated landscape, 128 armies with many thousand members each. You can order your armies into different battle formations and conquer countless towns with their inhabitants and its gold treasures

[Realms of Arkania: Blade of Destiny]
Publisher=U.S. Gold Ltd.
Developer=Attic Entertainment Software GmbH
Released=1993
Systems=Amiga|DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/realms-of-arkania-blade-of-destiny
Description=This is the first part of a computer trilogy of Germany´s most popular and successful P&P-RPG "Das Schwarze Auge".<br><br>You can create a party of six characters to explore a lovely crafted world called Aventurien. Each player is represented by a very detailed skill and attribute system, which is as complex as the well known AD&D game system.<br><br>In the first part of the trilogy, it is your task to stop Orkish hordes from plundering human settlements in the borderlands of Aventurien. Therefore you´ll have to recover a mysterious sword forged by cyclops, called "Die Schicksalsklinge (=Blade of Destiny)". Little is known about this sword and it will take a while to discover it and its secrets.

[Red Heat]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/red-heat
Description=Red Heat is based on the Walter Hill film of the same name, starring Arnold Schwarzenegger and James Belushi. You take control of Soviet detective Ivan Danko (played by Schwarzenegger), who travels to Chicago in pursuit of the fearsome Georgian drug lord Victor Rosta. <br><br>The game is essentially a side-scrolling beat'em up in the vein of Vigilante. As Danko, you proceed across four levels which follow the movie's original setting, where you are constantly attacked by members of the Cleanheads, a group of drug-dealers who are in business with Victor Rosta. To eliminate hostiles you can either punch them (slow but long-ranged) or head-butt them (close-ranged but faster). The only defensive move available is crouching, so as to avoid being hit - there is no jumping or any other evasive tactics. Occasionally, you can get hold of a handgun and fire six shots at the villains. Other items you can pick up will boost your health, make you temporarily invulnerable or give you access to bonus levels.<br><br>One peculiarity of Red Heat is its widescreen-like game area, and the fact that all characters are drawn from the waist up. This may find partial explanation in the first level, set in a Russian sauna where, as in the original movie scene, all characters are not wearing clothes.

[Red Lightning]
Publisher=SSI
Developer=SSI
Released=1989
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/red-lightning
Description=Red Lightning is an operational level wargame of a potential conflict in central Europe between NATO and the Warsaw Pact. It's a game of a hypothetical World War III in the early 1990's. As the Soviet player, the mission is to sweep aside NATO forces and capture the Ruhr. As the NATO commander, the mission is to stop the Russion invasion.

[Red Storm Rising]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1989
Systems=Amiga|Commodore 64|DOS|PC-98
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/red-storm-rising
Description=The Soviet Union, under severe pressure after destruction of one of their biggest oil refineries, must secure a new source of oil, and to do that, they must disable the West... which means they must invade Europe and fight NATO to a standstill... And the only way NATO can prevent that from happening is to reinforce their forces with convoys from the US and other countries. <br><br>You are in command of one of the US attack submarines. You must hold the ocean against the Soviet navy at all costs, or the land battle will go badly. Part submarine simulator, part dynamic campaign, and part WW3 simulation, Red Storm Rising is an amazing look at modern warfare.

[Renegade]
Publisher=Imagine
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/renegade
Description=This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.

[The Return of Jusse]
Publisher=
Developer=
Released=Jun, 1993
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/return-of-jusse
Description=The Return of Jusse is a game set on the planet Vainox where you have to rescue survivors from a disaster.<br><br>Jusse have returned to planet Vainox to warn the inhabitants of the city Zelus-5 about a virus cloud heading their way. At the same time he also tells them how to protect themselves from the lethal virus. Unfortunately only eight persons listened to Jusse and took shelter in protective cocoons. You now have to find and collect these 8 cocoons and return them to your mother ship before the time runs out. You can only carry one cocoon at a time so you have to move quickly to collect them all.<br><br>You control your lander type ship by firing its thrusters so that you avoid contact with both ground and other obstacles, you have infinite fuel so you don't have to worry about running out of it. Use the laser to destroy sentinels and steel doors and use the grab to collect the cocoons. If the ship comes in contact with anything else than the cocoons you it will lose shield energy; to recharge the shield you have to dock with the mother ship.

[Return of the Mutant Camels]
Publisher=Mastertronic Ltd.
Developer=Llamasoft Ltd.
Released=1988
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/return-of-the-mutant-camels
Description=Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare.<br><br>The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you can drop miniature versions of yourself, as bombs.<br><br>After completing a level or losing a life, the player can move to a level adjacent to the current one within a 10x10 grid. You can also purchase improved shields, energy recharges, or improved weaponry such as bigger or 'smart' bullets.

[Revelation]
Publisher=Krisalis Software Ltd.
Developer=Teque London Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/revelation
Description=Revelation is an abstract puzzle game based around cracking codes on safes. Each of the 80-plus levels is a top-down view of an arrangement of locks and dials, which must be aligned so as to unlock each section by having identical colors touching each other. Not all locks can be moved however, and all of this must be done within a time-limit. Your time to collect the gold (by opening each of the 9 doors in sequence in the hope of finding lots of bling) is limited by how long you took to crack the code. There is a bonus game to unlock, as well as extra lives and special power-ups. A password system ensures that a level need only be cleared once.

[Revenge of Defender]
Publisher=Logotron Ltd
Developer=Hidden Treasures
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/revenge-of-defender
Description=A side scrolling shooter, the object is to defend your colonies from various waves of attacking aliens. Revenge of Defender features layered scrolling screens, and new background artwork and enemies for each of 7 levels.

[Revenge of the Mutant Camels]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/revenge-of-the-mutant-camels
Description=This typically zany Jeff Minter  title sets you as a mutated camel, with an optional support one mimicking your moves elsewhere. The hordes of enemies to be taken on include falling umbrellas and drinks machines. Shot enemies release tokens ranging from points bonuses and energy recharges to control-reversers and poison.<br><br>Speaking of controls, the game uses the same system as Llamatron, which means that you fire automatically in the direction you're moving, but pressing the fire button allows you to rotate the direction of fire while immobile. This allows enemies in different parts of the screen to be attacked from less precarious positions.

[Rick Dangerous]
Publisher=Microplay Software
Developer=Core Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|iPhone|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rick-dangerous
Description=You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe.  However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base.<br><br>Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.

[Rick Dangerous 2]
Publisher=MicroStyle
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rick-dangerous-2
Description=Your role as Rick Dangerous demands that you stop the Fat Guy and his evil plans to help an alien race take over control of our world. The journey takes in Hyde Park, Ice Caverns, Forest and Atomic Mines. He must solve positional puzzles and memorise the locations of laser bolts and booby traps, as well as avoiding enemies including robots, penguins and nomads. As in the first game, a fifth level is unlocked after you complete the four standard levels.<br><br>Rick can climb ladders and crawl through tight spaces. He is equipped with a laser gun and six little bombs, but can also punch with some effect. The controls are very easy to understand: pressing fire+up shoots the gun, pressing fire+down places a bomb, pressing fire+bottom-left/bottom-right makes Rick slide a bomb along the floor in the specified direction.

[Rick Davis's World Trophy Soccer]
Publisher=Melbourne House
Developer=Novotrade International, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/rick-daviss-world-trophy-soccer
Description=This football simulation focuses on international football, allowing you to play a tournament or single friendly matches. Up to 8 human players can be involved in the tournament. Options include three skill levels, variable match lengths and a choice of sound or music (or both on some versions).<br><br>The match is viewed from the side, although it switches to a 3D view when the ball is close to the goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming cross-hair.

[Rings of Medusa]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/rings-of-medusa
Description=Rings of Medusa is a mixture of strategy, role-playing and business-simulation game. Located in a medieval setting, you take over the part of the son of the former king of this kingdom. Unfortunately an evil sorceress, called Medusa, has taken control of the country and is now dominating the people.<br><br>Your task is to find five magical rings that will give you the power to overthrow the sorceress and claim back your heritage. In the beginning you'll try to earn money by doing trade between different towns or try your luck at bounty hunting or at treasure hunts. Once you've earned enough money to maintain a larger army, you'll send forth your men to search for the rings which are in the possession of large soldier of fortune armies rallying the lands.<br><br>Sometimes you'll take part in small arcade sequences like sword fighting, sea fights or control your army on the battle field.

[Rings of Zilfin]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rings-of-zilfin
Description=Rings of Zilfin is an unusual, but relatively unknown early fantasy solo RPG by Ali N. Atabek, who went on to create the Magic Candle series. It was meant for beginners to computer RPGs, featuring no character creation, simple game play and movie-like cut scenes, concentrating more on atmosphere than on character stats.<br><br>The background: Long ago, the Zilfins (mighty wizards) established an enchanted realm of peace and property in Batiniq. They created two rings of power which, worn together, made the wearer invincible. Unfortunately, the evil necromancer Lord Dragos has found one of these rings and has come to great power. The only hope to prevent him finding the second one is Reis, a young boy possessing some innate magical ability. In the introduction, Reis barely escapes Dragos' minions, and leaves his home village. <br><br>After "character creation" (giving Reis an optional other name and selecting one of 10 difficulty levels, which affect your starting resources), you start your quest to find the Zilfins and their second ring and to develop your magical abilities on the way.<br><br>The game features a huge world with over 100 villages and towns in four kingdoms. Each town has up to three buildings you can enter -- shops with items to buy and sell, inns to eat and drink and rest, amongst others --, and also people you can talk to (careful, some are shape shifters!), sometimes offering valuable information. There are also a few dungeons and some caves to explore, but most of the game is played in towns or travelling between them.<br><br>When leaving a location, the game shows a map where you can select the direction off your next target. While travelling between locations, the game shows an interesting side scrolling view. You can set your walking speed, which influences your fatigue, and stop when you encounter pools or plants. Pools can be drunk from (may have positive or negative effects), and the plants can be gathered and eaten later. Some plants have special effects, there are "magic mushrooms" and some other healing and boosting plants. This plant system is one of the things that distinguishes this game.<br><br>While travelling, you may also encounter Lord Dragos' minions, which results in some pseudo-real time combat. The monsters are often quite unusual, like Barvils (mutated bats), Basurs (flying skulls) or Zumagin (the death ray demon). Protected by different armors, you can attack with arrows or swords or by casting spells. The game makes a difference between ground-based and air-bourne monsters -- the latter cannot be attacked with swords, of course.<br><br>The spell system is quite simple. There are three spell levels: Apprentice, Master and Grand Master, each one lets you know more and more powerful spells. Casting a spell always costs some fatigue, and you have to prepare the spell first.<br> <br>The game is highly non-linear and there are several approaches possible. For example, it is possible to make money by trading, buying cheap items in one town and selling them in another town -- which, in fact, is the only way to make money in the beginning. All commands are given by pressing keys, like "G" for getting things or "C" for casting spells. The game may be saved when exiting towns and loaded at the main menu.

[Ripcord]
Publisher=Inner Fire Software
Developer=Inner Fire Software
Released=1986
Systems=
Genre=
Perspective=
Score=2.0
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/ripcord
Description=Ripcord is a small game where you have to make sure that a parachute jumper lands in the designated area. A plane crosses the screen from right to left and by clicking the left mouse button you decide where the guy will jump, a click on the right mouse button will then release the parachute. The target area will move between jumps and sometimes wind affects the jumper. When wind affects the jump it is important to release the chute at the right time, however there is no indication of any winds until the parachute is released. <br><br>A game consists of  8 jumps. There is no music in the game, only sound effects.

[Risky Woods]
Publisher=Electronic Arts, Inc.
Developer=Dinamic Software|Zeus Software
Released=1992
Systems=Amiga|DOS|Genesis
Genre=Action
Perspective=Platform
Score=2.8
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/risky-woods
Description=Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.

[RoadBlasters]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|Genesis|Lynx|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.2
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/roadblasters
Description=RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. <br><br>Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies.  On many levels collecting fuel is critical otherwise you won't be able to reach the finish line.

[Road Raider]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gray Matter
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/road-raider
Description=It is the future, and a holocaust has swept over the world.<br><br>Now, in a post-apocalyptic environment, you are set to destroy the evil Dr. A Noid, who had turned people to zombies with his artificial food called "SLU".<br><br>First, you drive through the city with your ATV, destroying enemy vehicles and avoiding mines and gun turrets. There are several buildings you can explore.<br><br>In those buildings, you walk from room to room in a gauntlet-style setting, shooting zombies and avoiding traps. You'll find ammunition, food, and hopefully the pass to the Arena.<br><br>The Arena is the third part of the game: This is a deadly destruction derby where you have to steer your ATV through the treacherous maze and destroy all the enemy vehicles by pushing them into the holes in the ground.<br><br>After surviving the Arena, you'll proceed to the next city - until you get to face Dr. A Noid himself.

[Road Rash]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1992
Systems=Amiga|Game Boy|Game Gear|Game Boy Color|Genesis|SEGA Master System
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/road-rash
Description=Road Rash is an aggressive motorcycle racing game where the player assumes the role of a biker who takes part in a series of illegal races across the U.S.A. Starting at the back of the pack the objective is always to finish first on a linear course, overtaking the other bikers. This is achieved by driving very well or by playing it dirty, knocking opponents of their bikes using clubs, crowbars or your bare hands. The other racers fight back in a similar fashion and there are also hazards. All the races take place on the regular road with normal traffic (in both directions) and the cops, as well as occasional oil slicks and stray cows.<br><br>By winning races you can get promoted to a stronger division and earn cash with which you can buy a better bike. Whenever you're knocked off your bike or hit something you will have to run back to your bike and lose valuable time, plus your bike will suffer some damage. When the player crashes with cops nearby, it is possible to get busted and then you have to forfeit the race.<br><br>Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous.

[Road Runner]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1987
Systems=Amstrad CPC|Atari 2600|Commodore 64|DOS|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/road-runner
Description=This game is based on an arcade game that was released by Atari.<br><br>You play the Road Runner. You must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. You must also eat birdseed along the way or you will become faint and Wile E. will catch you.<br><br>You can get points for eating birdseed and making Wile E. get hit by trucks, falling rocks, etc.<br><br>The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The Atari 2600 version is one or two player, alternating. The Atari 2600 version also has another difference in that you don't HAVE to eat the birdseed but you can for the points. This may have been due to programming constraints on the Atari 2600.

[Roadwar 2000]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Commodore 64|DOS|PC-88|PC-98
Genre=Adventure|Strategy
Perspective=Top-Down
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/roadwar-2000
Description=Post-apocalypic strategy game where you control a gang of warriors traveling across, battling mutants and other gangs and looting towns.

[Roadwar Europa]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/roadwar-europa
Description=Europe is suffering the same bio-war that has devastated America in Roadwar 2000. In Roadwar Europe, maniacal terrorists have destroyed one city and are threatening the entire continent. The player and his gang are its last hope. Player's mission is to locate and disarm the bio-bombs, and destroy the terrorist headquarters along with its leaders.

[Roadwars]
Publisher=Melbourne House
Developer=Arcadia Systems, Inc.
Released=1987
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/roadwars
Description=In Road Wars you are set charging up a long hilly road, trying to make a road safe after a protection malfunction. Crucially, this involves shooting out the barriers at the side of the road (and avoiding falling into the gaps they create). You always play against another droid, who can be treated as friend or foe - pushing them into the gap at the side you've just created is a particularly neat trick, especially when playing a human opponent.<br><br>You are armed with a laser gun, which can be directed seperately from your main direction of motion. The roads include a range of hazards, including barriers and spikes, although bonus weaponry and a speed-up can be gained. Contact with these (or your opponent) will gradually drain your shields, and once these are gone you have little chance of surviving for long.

[Robbo]
Publisher=L.K. Avalon
Developer=xLand Games
Released=1994
Systems=Atari 8-bit|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/robbo
Description=In this puzzle game, you have to guide a robot through many levels involving such hazards as lasers and enemies. This game features smooth scrolling playfields and plenty of different things to do - from blowing up bombs to pushing crates around.

[Robin Hood: Legend Quest]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/robin-hood-legend-quest
Description=One of numerous games to take the Robin Hood setting, and Codemasters' third, this is a platform adventure with puzzle solving elements, with similarities to Gods. Robin must rescue Maid Marion from the clutches of the Sheriff of Nottingham, collecting treasure along the way. Robin is armed with a bow and arrow with which to take out gargoyles, trolls and the like. The level designs are long and maze-like, with a need to collect keys and uncover secret passageways in order to find all sections of them, and the gold they contain. Many of the moving platforms are only activated by collecting a key for them from elsewhere.

[Robin Smith's International Cricket]
Publisher=Challenge Software
Developer=Challenge Software
Released=1991
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/robin-smiths-international-cricket
Description=Although then a successful cricket player, Robin Smith licensed a management game. Playing against the computer, you can play a single match or a series of 3 or 5 one-day matches, as one of the top 7 international sides. These matches can be anywhere between 40 and 60 overs per side in length.<br><br>First you select your team off 11 based on their battling, bowling and wicket-keeping abilities. A coin toss decides who bats first, after which you choose your tactics for the upcoming over, based on weather and wicket conditions. The bowling side has 9 field layouts to choose from. <br><br>The action is represented from a top-down view of the whole field, with a running commentary as to the results of each stroke, showing what type of shot was played, who fielded the ball, and how many runs were scored.

[Robinson's Requiem]
Publisher=Daze Marketing Ltd.
Developer=Silmarils
Released=1994
Systems=3DO|Amiga|DOS|Macintosh
Genre=Adventure|Role-Playing (RPG)|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/robinsons-requiem
Description=In the far future humanity has achieved faster-than-light space travel, but the galaxy is still a big unknown place. To chart the stars and planets explorers named "Robinsons" are sent on scouting tours of duty. Most of the time the Robinsons sent away are individuals deemed dangerous to society and whose ships are sabotaged.<br><br>You play one of these Robinsons who gets stranded on a mysterious alien planet on which a telepathic woman is also stranded. As it turns out she knows a way to get off the planet, but she needs your help to escape.<br><br>Gameplay consists of first person roleplaying with the emphasis placed on character modeling and survival. Take a dip when it's cold and you'll sure catch the flu, don't treat an infected injury and amputation is on the way, etc. You must fashion your own tools from whatever you can find on the planet and the game uses pre-rendered sprites over voxel technology terrain for graphics.

[RoboCop]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|MSX|NES|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/robocop
Description=Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...<br><br>Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.

[RoboCop 2]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/robocop-2
Description=RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.

[RoboCop 3]
Publisher=Ocean Software Ltd.
Developer=Digital Image Design Ltd.
Released=1992
Systems=Amiga|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/robocop-3_
Description=F29 Retaliator authors DID developed this particular use of the Robocop license, and produced something different from most film licenses. While it featured a succession of levels based around sections of the movie, these were highly varied and presented in polygon 3D graphics. These can be played in any order in the Arcade mode, or in planned sequence in the Movie Adventure mode, which follows the film's plot of Japanese investors wishing to replace Robocop with their Robot Ninja designs, and thus expecting him to prove himself as superior.<br><br>The first task is a car chase resembling Chase HQ, in which a mazey section of road must be followed efficiently. There are several first-person 3D shooing sections,. in which you must use a target to shoot down punks and invaders, without harming civilians. Robocop also takes to the skies in a simulation of his new Gyropack flying device. Also, he must do battle with his intended replacement in a fixed-perspective beat 'em up section.

[Robotron: 2084]
Publisher=Atari Corporation
Developer=Williams Electronic Games, Inc.
Released=1987
Systems=Apple II|Atari 5200|Atari 7800|Atari 8-bit|BBC Micro|Commodore 64|Lynx|PC Booter|TI-99/4A|VIC-20|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/robotron-2084
Description=This is a port of the arcade game of the same name.<br><br>You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.

[Robozone]
Publisher=Image Works
Developer=Arc Developments
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/robozone
Description=A nearby planet is emitting a dangerous level of pollution, so you must go in destroy the source. The game is split into three levels, all of which are shoot 'em up based but in different ways. The first level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed section as you close in on destroying the emitter.

[Rocket Ranger]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1988
Systems=Amiga|Apple IIgs|Commodore 64|DOS|NES
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rocket-ranger
Description=In the 1940s, the Nazis built a base on the moon and plan to use a mysterious substance called Lunarium to reduce people's intelligence. However, in the 21st Century time travel has been mastered, as have jet-propulsion backpacks, plus some cataclysmic weaponry and advanced code-breaking equipment. Thus, you are sent back in time to change the result of the war using this technology to find their five rocket factories and destroy the moon base.<br><br>The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.

[Rockfall]
Publisher=SOS Software
Developer=SOS Software
Released=Feb, 1992
Systems=
Genre=Action
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rockfall
Description=Rockfall is a Boulder Dash clone written in 68000 assembler where you on every level (there is a total of 48 levels in the game) have to collect all the diamonds before the time runs out. Be careful of boulders because they will only stay still on flat surfaces and once they fall you cannot out run them. At later levels monsters and pulsators will start to appear. There can be up to 4 of each in a level. Both monsters and pulsators has to be disposed of in one way or another. Monsters walks randomly in the level while pulsators always follows the walls and they will always turn left if they have to choose direction. Monsters can be killed using boulders while you need to use traps to kill pulsators.  <br><br>At the start of the game you have 180 seconds to complete the first level. For following levels, you get an extra 120 seconds in addition to what you have left from the previous level. If the timer reaches zero it's game over.

[Rockfall 2: The Perils of Spud]
Publisher=SOS Software
Developer=SOS Software
Released=1992
Systems=
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rockfall-2-the-perils-of-spud
Description=Rockfall 2 - The Perils of Spud is a Boulder Dash clone and sequel to Rockfall. You control Spud and the aim of the game is to collect all the diamonds on every level before the time runs out. Before you start a new level you will see a map of the level and various bits of information about the level. As you dig and collect diamonds you have to be careful of boulders, because they will only stay still on flat surfaces and once they fall you cannot out run them. Monsters and pulsators will try to stop you in your quest and they have to be killed in order to complete the level. Monsters will follow Spud around the screen and can be killed using boulders. Pulsators always follows the walls and the will always turn left if they have to choose direction. To kill a pulsator you have to guide it into a trap where it will turn into a diamond. <br><br>In some levels you will encounter teleporters. They will teleport Spud to another position in the level, but they can only be used once. All teleporters must be used before a level can be completed.<br><br>A password system lets you start on any level you visited so far. Rockfall 2 also comes with a built in level editor (a included level can be edited once you have completed it and received it's editor code). Each set of levels have their own high score list which is saved to disc. 2 sets of levels are included with the game, representing a total of 90 levels. The default set is completely new, unlike the other set which is based on those levels which came with Rockfall Special Edition.

[Rockfall 3]
Publisher=SOS Software
Developer=SOS Software
Released=1995
Systems=
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rockfall-3
Description=Rockfall 3 is a Boulder Dash clone and sequel to Rockfall 2. The game comes with two executable files -one for 520 K systems and one for 1 Meg systems. <br><br>The player controls Yaj and the aim of the game is to collect all the diamonds on every level (there is a total of 30 levels in the game) before the time runs out. Every level is a square the size of four screens. Monsters, pulsators and deadly skulls will try to stop the player in their quest and they have to be killed in order to complete the level. Monsters will follow Spud around the screen and can be killed using boulders. Pulsators always follows the walls and the will always turn left if they have to choose direction. To kill a pulsator you have to guide it into a trap where it will turn into a diamond. There can be up to 16 monsters and pulsators in a level (4 per screen). On their quest the player will also encounter various bonus items such as maps and watches and if they collect the letters B, O, N, U, S they will get a big bonus.<br><br>In some levels the player will encounter teleporters. They will take Yaj to another point in the level. There can be up to 16 teleporters in one level, but they can only be used once. Switch operated doors and blockades that appear from nowhere is also things that are new in Rockfall 3. <br><br>Rockfall 3 comes with a built-in level editor, a password and editor code system, and savable high score tables.

[Rockfall Special Edition]
Publisher=SOS Software
Developer=SOS Software
Released=Mar 31, 1992
Systems=
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rockfall-special-edition
Description=Rockfall Special Edition is an enhanced version of the original Rockfall written in 68000 assembler. You control Spud and aim of the game is to collect all the diamonds on every level before the time runs out. Be careful of boulders because they will only stay still on flat surfaces and once they fall you cannot out run them. At later levels monsters and pulsators will start to appear. There can be up to 4 of each in a level. Both monsters and pulsators has to be disposed of in one way or another. Monsters walks randomly in the level while pulsators always follows the walls and the will always turn left if they have to choose direction. Monsters can be killed using boulders while you need to use traps to kill pulsators. After completing a level you will gain a time bonus of 120 seconds that will be added to your remaining time. <br><br>New in this version is the possibility to continue the game from the level you died at, redrawn graphics and the possibility to use new sets of levels.

[Rockford: The Arcade Game]
Publisher=Mastertronic Group Ltd.
Developer=Arcadia Systems, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rockford-the-arcade-game
Description=This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And there are enemies to make your life (even more) difficult.

[Rock 'n Roll]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=5.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rock-n-roll
Description=Rock 'n Roll is a real-time puzzle game.<br><br>You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay?<br>You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. <br>The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?

[Rock Star Ate My Hamster]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rock-star-ate-my-hamster
Description=You are Cecil Pitt, a wannabe rock star manager. You must choose from 1-4 rock stars (with names such as Tina Turnoff and Wacko Jacko) to manage by viewing their audition tapes. Once you chosen your artists you then have to choose what kind of gear to get them - spanking new, second hand or dodgy. The dodgy gear is dirt cheap but you might pay for your choice later on in the game.<br><br>To make your group a star, you have options such as practicing, publicity stunts, and buying gifts for your stars. Each action you choose advances the calendar by one day and you have until December to achieve your ultimate aim of superstardom - represented by a line graph which rises or falls depending on the performance of your band's releases.<br><br>Once your band has recorded their first album you can choose to release the single and/or the album. The single needs a video to go with it which costs varying amounts of cash depending on which director you choose. You can choose to go for publicity, but this can be risky as there is a chance that one of your rock stars will be in the papers as an ex-rock star who died in any of many strange ways (all that's missing is a 'bizarre gardening accident'). Publicity affects your sales directly and also affects the crowds who attend your gigs. You lose the game if either you run out of money, or all of your rock stars die.

[Rodland]
Publisher=Storm
Developer=Jaleco Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy|NES|Symbian|Windows Mobile|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.9
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/rodland
Description=Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. <br><br>There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.<br><br>When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices which can be used to kill other enemies.<br><br>Each level also contains a certain amount of fruit. If you can collect all of this (with some bad guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an invaluable extra life.<br><br>In the Game Boy version the difficulty lies slightly lower because the player can use his wand even when climbing ladders.

[Rogue]
Publisher=
Developer=
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|Linux|TRS-80 CoCo|ZX Spectrum
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=1.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/rogue
Description=This classic dungeon-crawl uses ASCII characters (letters and some symbols) and basic colors to depict a rogue's epic adventure through the infamous Dungeon of Doom. Using a host of weapons and items, he explores the dark dungeons one step at a time in turn-based mode. There are 25 different types of monsters, symbolized with their initial letter (L for Leprechaun for instance) and they have different abilities and modes of attack. The dungeons are different each time you play the game. In their deepest level the greatest prize awaits...

[Rogue Trooper]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/rogue-trooper
Description=Rogue Trooper is a Genetic Infantryman (G.I.) of the future whose entire battalion was wiped out on their first mission in the Quartz Zone of Nu Earth. Rogue must navigate many platform levels and several first person style flying levels to get to the root of the treachery. He is assisted by three bio chips containing the personalities of three of his dead buddies; Gunnar, Helm and Bagman - unfortunately, Bagman's silicon is deteriorating. The plot is helped along with comic pages between levels.<br><br>This game is based on the long running and extremely popular 2000 AD comic character of the same name.

[The Rollercoaster Experience]
Publisher=Software Solutions
Developer=Software Solutions
Released=1995
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/rollercoaster-experience
Description=The Rollercoaster Experience is a puzzle game where you have to connect the beginning of a track with the end before a ball a ball starts to follow the track. The game consists of 100 levels.<br><br>When a level starts you get a number of different tiles to build a track from, you have to use all the pieces else you will lose the ball. If you have to build a track that requires more pieces than you were given at the beginning of the level you are free to move pieces that the ball have passed to new positions. You get extra bonus if you let the ball start rolling before the start timer reaches zero.

[Roller Coaster Rumbler]
Publisher=Tynesoft Computer Software
Developer=Subway Software|Tynesoft Computer Software
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/roller-coaster-rumbler
Description=Nearly 5 years before Rebel Assault and other fully-rendered CD-ROM titles popularised the rail-shooter gameplay, Tynesoft used it for a game with an unusual setting. You are on board a roller coaster which has been layered with targets to shoot out. <br><br>The roller coaster follows its natural path, swinging from side to side and up and down, while you aim a turret at the targets and shoot them out. After completing its cycle, the roller coaster reverses, moving through the same area moving backwards. A co-operative two player mode exists, in which each player controls a crosshair. Make sure to hang on as the ride turns.

[Rolling Ronny]
Publisher=Virgin Games, Ltd.
Developer=Starbyte Software
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rolling-ronny
Description=Who says being an errand boy is dull ? Take Rolling Ronny - he's the coolest dude in town. Help him rollerskate and shoot his way through nine levels of parkland, city streets, office complexes and even the underground sewers to his final destination at the other side of town.<br>Collect cash by running errands for the inhabitants of this weird and wonderful town to earn enough money for a bus ticket to the next part of this barmy game.

[Rolling Thunder]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rolling-thunder
Description=Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game.

[Roll 'N Nudge]
Publisher=
Developer=
Released=1990
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/roll-n-nudge
Description=Roll 'N Nudge is a basic four wheel fruit machine simulator for one player. <br>You start with 40 coins. Some wheel combinations enables the nudge option so that you can move the wheels a bit, other combinations enables the hold option and some even lets you gamble for high prizes, but the gambling option may backfire and make you lose some coins. When you run out of coins you may restart with 40 new coins or exit to GEM.

[Rorke's Drift]
Publisher=Impressions
Developer=Plato
Released=1990
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rorkes-drift
Description=This game recreates the battle in 1879 where a British outpost at Rorke's Drift manned by 137 men managed to repel an attack by force of over 4,000 Zulu warriors.<br><br>This is a real-time strategy game where the player can pause the game and issue orders during a command mode, after which the orders are carried out and the battle progresses. You can only play as the British and two scenarios are available - one where the Zulus will attack according to the historical Order of Battle and deployment, and the other where the Zulus vary their strategy of attack.<br><br>Individual troops are represented in the game as animated soldier miniatures, with the player being able to move individual soldiers, resolve individual hand-to-hand combat situations and order a variety of different firing positions for each soldier.

[Rotor]
Publisher=Arcana Software Limited
Developer=Systematics
Released=1989
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rotor
Description=You control a battle tank (the Rotor) which hovers in a 2D-labyrinth. Gravity pulls heavily on the Rotor, making it fall towards the ground. As any contact with walls or enemies is deadly, your main task is to avoid that. You may rotate your tank freely and accelerate via an afterburner, thus manoeuvring through the corridors -- imagine a mix of Asteroids and Lunar Lander to get an idea of the physics.<br><br>Scattered throughout the 18 different fortresses are boxes. Shoot these open to find either a) Fuel: this will replenish your supply, which is drained by shooting and accelerating. b) Sun crystals: Collect all to finish the mission. c) Bombs. They will explode in 30 to 60 seconds, destroying your ship. You can avoid that by leaving the screen quickly, or by picking the bomb up; this earns you major credits, but your ship drops much faster due to increased weight. d) Pearls. Collecting these advance the upgrade counter by one to three steps; you may activate the current upgrade at any time, which will improve your rotation speed, engine strength, weapon, shield etc. Boxes are emptied by carefully flying very, very close to them and activating a tractor field.<br><br>As if gravity and accurate flying wasn't challenging enough, the game also confronts you with various enemies. All of these are immobile and fire in a straight line; the sheer mass of them makes avoiding the bullets a difficult task nevertheless. Apart from turrets, there are attractors and repulsors who'll smash you into walls, and force fields that need to be deactivated by finding and shooting a switch.<br><br>The tricky labyrinths together with the short supply of fuel, weight constraints and clever upgrade system make Rotor more a game of tactics and accuracy than arcade action. Wild shooting and careless flying will deplete your fuel in no time; you'll have to progress carefully to discern traps in time.

[Rotox]
Publisher=U.S. Gold Ltd.
Developer=Creative Materials
Released=1990
Systems=Amiga|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rotox
Description=In this 3D Rotoscoped landscape the player controls Rotox the robot, which is required to to eradicate any form of mechanized existence on each of the levels. Each level is comprised of nine sectors, which are not all linked together. At the beginning of each level you drop in from above and get a general overview of the level. <br><br>Planning a path from sector to sector often involves using moving pathways. The sectors are heavily defended, but weapons can be picked up throughout. When a sector is cleared of robots, the screen flashes and the player is free to move on to the next sector.

[Roulette]
Publisher=
Developer=
Released=1989
Systems=
Genre=Simulation
Perspective=Top-Down
Score=2.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/roulette
Description=Roulette is a one player roulette game written i Laser C. You start with a bank roll of $10.000 and you have five different markers to place bet's with: $1,$5, $25, $100 and $500. There is no goal or high score and when you run out of money there is no way to continue so you have to restart the computer.

[Round the Bend!]
Publisher=Impulze
Developer=Wisemen Productions Ltd.
Released=1991
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/round-the-bend
Description=Kids TV show Round the Bend was set in a fictitious comic factory - one with amazingly even more toilet humor than the real things. In this licensed game Doc Croc has blown up the printing press, and Lou Brush must go through the sewers to retrieve all 8 pages.<br>After selecting a section from the initial screen of pipes, gameplay involves moving through scrolling platform sections in order to reach the sheets. Once this is done each page is played out as a single-screen multi-layered screen. The specific settings are influenced by the TV show, including Doc Croc’s Nursery Crimes, The False Teeth Versus the Atomic Banana, and Kenny McTickle and His Magic Kilt.

[R-Type]
Publisher=Electric Dreams Software
Developer=Irem Corp.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy|iPhone|J2ME|MSX|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/r-type
Description=R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.<br><br>The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).<br><br>The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.

[R-Type II]
Publisher=Activision (UK) Limited
Developer=Irem Corp.
Released=1991
Systems=Amiga|Game Boy
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/r-type-ii
Description=The second R-Type brings more of the same shoot-em up action.<br>Gameplay is identical to the previous R-Type, except you now have two new weapons.<br><br>There are six levels, with themes similar to the previous game.  Notable parts include an underwater battle in level 2, and a giant Bydo fleet in level 3.<br><br>The Game Boy version of R-Type 2 is missing 1 level and both of the new weapons from the original arcade game.

[Rubicon]
Publisher=21st Century Entertainment Ltd.
Developer=Twisted Minds
Released=1992
Systems=Amiga|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rubicon
Description=Rather tastelessly, the plot of this one concerns a catastrophic nuclear accident in Russia. You must trek through seven levels inhabited by mutated super-intelligent animals in order to diffuse each nuclear reactor.<br><br>Gameplay is a Gryzor style flip-screen run'n'gun shooter (with occasional jetpack flights), with fairly unrelenting action. Power-ups are issued by a canister which you'll have to control in order to gain the weapon you want. The difficulty level is pitched high, as with Project X which was released at a similar time.

[Ruff and Reddy in the Space Adventure]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments|Twilight
Released=1990
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ruff-and-reddy-in-the-space-adventure
Description=Due to an accident involving Professor Flipnoodles' Pocket Rocket (would you trust a scientist called Flipnoodles? I certainly wouldn't, especially as mad scientists cause so many computer game plot disasters) the Hanna Barbera characters have been hurtled into space. The Lilli-Punies have kidnapped them, and will only let them free if they can rescue their missing compatriots.<br><br>The search starts on the surface of the planet, but also takes Ruff underground into the cavernous regions the Lilli-Punies live in. These have lots of water, which Ruff must avoid. Plenty of extra lives can be collected along the way, with solving puzzles as important as good reactions and dexterity.

[Rugby: The World Cup]
Publisher=Domark Software, Inc.
Developer=Walking Circles
Released=1991
Systems=Amiga|Commodore 64
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rugby-the-world-cup
Description=An official licensed game of the 1991 Rugby World Cup, bringing a sport rarely seen on home computers to life. The game recreates the exact structure of the tournament, and includes all 16 teams. <br><br>The gameplay has been simplified slightly, in the aim of creating a more flowing and less complicated game. As a result, scrums are frequent, penalties are absent, and a flowing running game is favoured. The teams are of different abilities, reflecting their real life skills.

[Runaway]
Publisher=
Developer=
Released=Jan, 1990
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/runaway
Description=Runaway is a action game written in 68000 assembler. You have to guide a small drone ship through the tunnels of the moon. Due to a power drive control system failure the ship cannot slow down. You have plenty of fuel but you have to be careful so that you don't crash into the walls. You have six tries to save the drone ship. A sort of radar map on the right side of the screen shows you how far it is to safety.

[The Running Man]
Publisher=Grandslam Entertainments Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/running-man
Description=Inspired on the movie with the same name with A. Schwarzenegger, you are an ex-cop presumed guilty for the murder of many civils. In jail, one day, you can escape and go to the airport to go away. Unfortunately, you are captured again but for other person now. Not the state, a director of a show called running man. This show is the most popular hobby in future, everybody play money. A guy (you) are hunted by professional killers, he must runs and stay alive for win money. So with the four levels, you must fight with your hunters and go quickly to the end of levels if you want recovery freedom one day...

[Run the Gauntlet]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1989
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/run-the-gauntlet
Description=Competitors in this ITV television game show had to show their prowess on a range of vehicles including Buggys, Speedboats, Quad Bikes, Jetskis and Inflatables. Players of this licensed version must do the same, on horizontally and vertically scrolling levels on land and water. Many levels include enemy droids as well as inbuilt hazards, all of which must be avoided. The main unique event is The Hill, an assault course which takes place on foot.<br><br>Up to three human players can take turns to contest the various events. The exact sequence of events is randomized each time, which makes the loading from cassette potentially slow and frustrating

[RVF Honda]
Publisher=MicroStyle
Developer=MicroStyle
Released=1989
Systems=Amiga
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/rvf-honda
Description=RVF Honda puts you on board a realistically-modeled RC30 bike, with the task of becoming world champion. Initially you race at Clubman level on fictitious local tracks (one of which is set in MicroProse's old UK home of Tetbury), before moving up to UK and then World championship racing if you're good enough.<br><br>Each class of racing has 8 computer opponents, with the top 7 finishers in each of the championship's 8 races scoring points, and the races can be set to 5,10, 15 or 20 laps. The game's graphics appear to feature sprite-based bikes atop polygon scenery, which makes for very fast gameplay. <br><br>The circuits feature puddles of water to upset the bike's handling, and oil, which causes you to crash. It takes time to remount the bike and get back up to speed by revving it back up (more realistic than most motorbike games at the time, but frustrating as you suffer for mistakes more), and after a couple of crashes the bike's dashboard fails, making it much harder to ride competitively.<br><br>There is a two-player null-modem link-up mode, which can support an ST racing against an Amiga if you have the right cable.

[Sabre Team]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1992
Systems=Amiga|Amiga CD32|DOS
Genre=Strategy
Perspective=Isometric
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sabre-team
Description=A Sabre Team is a squad of four elite soldiers charged with some of the toughest hostage-rescue, building-storming and the like that Western forces have ever attempted. In this turn-based strategic simulation you must choose a team of four of these from the 8 available, and take them to victory in five increasingly tough missions. Even before you get into the main gameplay, there is a lot of strategy involved in choosing weaponry, as they make different amounts of noise when used (reducing the stealth potential) and their ammunition is of varying weight.<br><br>In each turn you have limited action points per soldier, which must be used for all movement, firing and reloading moves. The maps are viewed isometrically, with a compass used to indicate the directions of movement, and where the incoming fire emanated from.

[Safari Guns]
Publisher=Infogrames Europe SA
Developer=New-Deal Productions S.A.
Released=1989
Systems=Amiga|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/safari-guns
Description=You are on safari to make a photo report to save the local animal world from extinction.<br><br>How the game works is simple. Animals will move into the screen and, after some time, leave the screen. Meanwhile you must photograph them.<br><br>Besides the animals, there also poachers, which have to be shot with your real weapon. Kill them fast, or they will kill you.<br><br>If you kill an animal, then you get some penalty points.<br><br>The game itself offers different locations, from the desert to the jungle and a variety of different animals, like zebras, elephants, and others.

[Safe as House]
Publisher=Budgie UK
Developer=Ven'ra Productions
Released=Feb, 1990
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/safe-as-house
Description=Safe as House is a version of the classic monopoly board game for one to eighth players written in GFA Basic. Just like in the original game you buy streets, build houses and try to drive your opponents to bankruptcy. The name of the streets can be British, Irish or American. On each turn the player(s) is presented with a menu with 7 choices: Build, Mortgage, Unmortgage, Trade, Information, Resign and Roll the dice. Classic monopoly rules apply such as you have to buy a free property when you land on it (if you can't afford it it will be auctioned out) and if you roll doubles three times in a row you have to go to jail (without passing go).

[Saint and Greavsie]
Publisher=Grandslam Entertainments Ltd.
Developer=Core Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/saint-and-greavsie
Description=Saint and Greavsie is a sports trivia game where one to four players have to answer sport-related questions. Players start by throwing a ball across a series of stadiums. To the left of these stadiums is a green bar, and the higher the green bar, the greater the distance the ball will go. <br><br>Depending on where the ball lands, the player has to answer three types of questions from one of four question packs. Home questions (worth one point) are generally related to modern football and are the easiest to answer. Away questions (worth two points) are generally related to football in the 1960s and '70s with teasers about 'golden oldies'. Finally, derby questions (worth three points) will test your knowledge of football trivia, and these questions are fun as well as factual. Players can choose to answer the question or pass onto the next player. If the player chooses to answer a question correctly, a penalty shootout is given which involves the player kicking a goal to score bonus points.<br><br>The winner of the game is declared after all players have completed 21 or 42 matches (when one league season is completed). The winner is the player who has the most points.

[Saint Dragon]
Publisher=Storm
Developer=NMK Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/saint-dragon
Description=Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by man these beings have superior firepower and attack capabilities, and can only really be beaten by one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that is the role you take in this horizontally scrolling shoot 'em up.<br><br>Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even your last life; there are continues on offer as well) you don't lose any of your power-up weaponry, but the restart points are quite far apart. The game's main unique feature is the armoured tail you have, which can be used to ward off attackers and can do considerable damage on its own if well-used.

[Sam in Monster's Garden]
Publisher=
Developer=
Released=1995
Systems=
Genre=Action
Perspective=Platform
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sam-in-monsters-garden
Description=Sam in Monster's Garden is a freeware collect-'em-up game not completely unlike Dig Dug. As Sam you have to collect fruits and flowers. As you dig your way to the flowers and fruits you have to watch out for the apples, if they don't have enough supporting ground underneath they will fall down and they can crush you to death.<br><br>Every level is free of monster when it starts but after a while monsters starts to appear. There are two types of monsters: yellow ones and lilac ones. The yellow monsters can only follow existing paths while the lilac ones digs new ones.

[SantaFly]
Publisher=Reservoir Gods
Developer=Reservoir Gods
Released=Dec 25, 2002
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/santafly
Description=SantaFly is a christmas-themed rehash of SuperFly, with Father Christmas replacing the vehicles of the original. As the story goes, Santa's mischievous helpers have run away with items essential to christmas. It therefore stands to reason that Santa must fly in his sleigh through undulating landscapes and pick up these items; snow, presents, christmas trees, stars and every child's favourite gift – Ataris. Each level is completed when Santa picks up a set number of items, just as in the Starsearch mode of Superfly.

[Santa Paravia and Fiumaccio]
Publisher=Keypunch Software, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1988
Systems=Amiga|Apple II|Browser|Commodore 64|DOS|Macintosh|TRS-80|Windows
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Hot Seat
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/santa-paravia-and-fiumaccio
Description=An intermediary step in complexity between the brutally basic HAMURABI and more sophisticated modern titles such as Civilization, Santa Paravia and Fiumaccio ushers you into a Merchant Prince setting, governing over a 15th-century Italian city-state, competing with the savage forces of nature and against up to 5 (7 in some later versions) other players in the hot-seat, seeing who can rise through the ranks to claim titles from COUNT, to MARQUIS, GRAND DUKE (and, finally, H.R.H. KING.)<br><br>At its heart the game is, as are its predecessors, about bean-counting -- weighing your current reserves of grain (measured in steres) against your population's food demands, wondering how many gold florins the market price for your surplus will net, and how many hectares of land that'll permit you to purchase... and whether that investment will come back to haunt you the following turn if the weather shifts from feast to famine, when you have plenty of dirt and nothing growing in it to feed your grumbling populace.  However, the game cleans up real nice, and cute graphical depictions may help you to forget that your debauched Renaissance rule largely consists of moving debits and credits back and forth across a virtual ledger.<br><br>Varying difficulty levels help you find your own comfort zone in which to engage bad harvest conditions, worse real-estate prices and, worst of all, the endless appetites of what must amount to hundreds of thousands of rats, endlessly nibbling at your reserves.  Surplus capital can be sunk into blue-chip investments such as marketplaces and mills, palaces, cathedrals and private armies.  If, after commissioning them all, you find you don't have so much surplus capital after all, you can always cook the books by adjusting several different flavours of taxes, tariffs and customs fees... but tamper too much and your local economy will be stifled!<br><br>Nearly every downturn in this game has an equal and opposite check, or at least a balance, to keep it from demolishing your estate in a single swoop... however, early versions of this game, as with many titles of its era, may cruelly and arbitrarily cut your rule short with a random death.  All the more reason to carpe diem and do the best with what you've got, while you've got it.

[Sapiens]
Publisher=Loriciel SA
Developer=Myriad
Released=Oct, 1987
Systems=Amstrad CPC|DOS|Windows
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sapiens
Description=Sapiens is an adventure/arcade game that brings you back 100,000 years ago for discovering the everyday life of the Homo Sapiens Neandertalensis.You play as a young hunter from the Light-Foot tribe, and as such you'll have to explore your territory, keep up friendly contacts with the other tribes, trade objects, make assegai heads and fight for your life...<br>One key to survival is to know your environment: learning the location of the springs, the hunting territories full of rabbits, the gloomy plains where wolves are on the prowl and the other tribe's camps is paramount.

[Sarakon]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sarakon
Description=A simple variation of the classic game of  Mahjongg (also known as Shanghai). Each of the 40 levels consist of rows and piles of tiles, patterned with symbols such as butterflies and masks. Pair them up within the time limit to move on a level. The difficulty is that a tile can only be moved if it has no tile on top of it, and a gap either to the left or right (or both). Careful planning ahead is required if all tiles are to be cleared.

[Sargon III]
Publisher=
Developer=
Released=1988
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sargon-iii
Description=The Sargon series were the connisseur's chess games at the time. This edition includes variable move times, ranging from 5 seconds to infinity. Moves can be undone and you can swap sides during the game. The search feature displays its calculations as you play, which can be useful to learn from. Special tactical situations, opening move sequences and checkmate practices can be loaded in for learning purposes.

[SAS Combat Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Optimus Software Ltd
Released=1989
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sas-combat-simulator
Description=This action game is similar to Konami’s arcade game Green Beret. It scrolls from left to right, and the levels include ladders and platforms. A constant stream of enemies face you, and can be dispatched with either your machine gun, or one of your limited (but replenishable) supply of grenades. <br><br>The Codemasters logo appears liberally in the game, representing a variety of bonus items. These include jeeps and tanks which give you much more protection, and smart bombs and rapid fire.

[Satan]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|PC Booter|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/satan
Description=Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you can make the journey to defeat your foes and rescue the other wizards in the second part. As with so many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a password (provided at the end of part one) is input.<br><br>Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and you are also working against a time limit on each section. As well as your magical powers (which are stronger in part two), you can collect swords to attack, as well as lightning bolts which can be collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be spent at shop sections on rechargers, shields and teleporters amongst other things.

[Savage]
Publisher=Firebird Software Ltd.
Developer=Probe Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/savage
Description=Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level.<br><br>You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her. <br><br>The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups

[Scapeghost]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scapeghost
Description=You were successful police officer Alan Chance, until you were killed during a raid on drug dealers, who managed to take a hostage in the process. People have assumed that you died as a result of your own mistakes. <br><br>Now you have returned as a ghost, with psychic powers in place of your physical ones. Starting out at your own funeral, you must follow conversations to find clues. One early task is to find items which boost your physical abilities. You have help from other deceased beings, starting with pub owner Joe Danby.<br><br>Scapeghost was Level 9's final adventure game, and it is in the same format as the existing ones, which makes for a text parser with additional graphics. Puzzles require instructions to be given to other characters. The game is split into 3 days, each of which can be played independently of each other - November Graveyard, Haunted House and Poltergeist.

[Scary]
Publisher=
Developer=
Released=Oct, 1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scary
Description=In Scary you have to save your girlfriend from a haunted house. You control a bat and you have to avoid both traps and enemies such as ghosts and flying axes when you fly from room to room in the house. Enemies can be shot but you have limited ammunition so it is better to think first and then fire.

[Scenery Disk 1]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scenery-disk-1
Description=Scenery Disk 1 is a scenery add-on for subLOGIC Flight Simulator II,  Microsoft Flight Simulator 1.0 and  2.x. It covers aeronautical sectionals in detail of Dallas / Fort Worth, Houston, San Antonio and Brownsville.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit / C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 2]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scenery-disk-2
Description=Scenery Disk 2 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Phoenix, Albuquerque and El Paso.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 3]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scenery-disk-3
Description=Scenery Disk 3 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of San Francisco, Los Angeles and Las Vegas.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 4]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scenery-disk-4
Description=Scenery Disk 4 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Klamath Falls (some of the airports provided: Redding, Eureka, Ontario), Seattle (airports: Tacoma, Portland, Renton) and Great Falls (airports: Helena, Cody, Eureka).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 5]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scenery-disk-5
Description=Scenery Disk 5 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Salt Lake City (some of the airports provided: Boise, Logan, Fairfield), Cheyenne (airports: Rapid City, Denver, Douglas), and Denver (airports: Aspen, Colorado Springs, Pueblo).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 6]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scenery-disk-6
Description=Scenery Disk 6 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Omaha (some of the airports provided: Columbus, Omaha, Des Moines), Wichita (airports: Akron, Wichita, Dodge City), and Kansas City (airports: Kansas City, Springfield, Topeka).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk "Western European Tour"]
Publisher=subLOGIC
Developer=subLOGIC
Released=1988
Systems=Amiga|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scenery-disk-western-european-tour
Description=Scenery Disk "Western European Tour" is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the following areas of Western Europe:<br>- Southern UK - details of London, Stonehenge, Chalk Figures.<br>- Northern France - Paris, Eiffel Tower, Tour Montparnasse, Sacre Coeur Cathedral<br>- Southern West Germany - Detailed cities of Munich, Frankfurt, Stuttgart and Nurnberg.<br>- Bonus cities: Helsinki and Moscow (Red Square).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 12 other Scenery Disks that cover the continental US, and one additional Scenery Disks cover Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure. Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Schoolyard Slaughter]
Publisher=
Developer=Sickworld Software
Released=1989
Systems=Amiga|Windows 3.x
Genre=Action
Perspective=1st-Person Perspective
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/schoolyard-slaughter
Description=Schoolyard Slaughter is a simple game (albeit an offensive one) wherein players earn points for shooting school children in the head for sport.<br><br>The gameplay echoes that of the standard point-and-click shooters that were commonly being produced at the time, and features crudely drawn children darting across a fixed backdrop at varying speeds. One hundred points are awarded for each successful headshot, along with a brief animation of the unfortunate victim collapsing in a pool of his or her blood.<br>The player receives extra ammo for every thousand points, and the game ends when the player runs out of bullets. After the game, players can qualify to enter their name into the "Sportsman Journal" (a high score list) if their body count is impressive enough.

[Scooby-Doo and Scrappy-Doo]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scooby-doo-and-scrappy-doo
Description=This licensed platform games sets you as Scrappy Doo, with the aim of trekking through four levels to rescue Scooby and Shaggy. As his name suggests, Scrappy is adept at using his fists to vanquish many of these foes. The layout of the castle and the route to it features lots of ladders, ledges and gaps to negotiate. Bonus lives (via Scooby Snacks), invincibility periods and extra points (burgers) are on offer throughout the game. Many of these are in precariously-placed areas that require precise timing and considerable risk to reach.

[Scrabble]
Publisher=U.S. Gold Ltd.
Developer=Cygnus Cybernetics Corporation
Released=1993
Systems=Amiga|DOS
Genre=Educational|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/scrabble_____
Description=Scrabble is a licensed version of the popular Spear's  game developed by U.S. Gold Ltd. <br><br>Scrabble is a word game for 2 - 4 players. <br>It is played by forming inter-locking words, cross-word style, on a Scrabble playing board. The Scrabble board is a grid on which there are bonus squares, playing a letter on one of these squares doubles or triples the score for either the letter or the entire word.<br>Players have seven letters, or tiles, each and at the end of each turn they take new letters from a pile, unseen, to replace the letters used. <br><br>This game has the following features ;<br><br>1. multi-player game<br> 2, 3, or 4 players can play the game together. Players can be human or computer controlled.<br>2. sound effects and music<br>3. a practice mode<br>This mode of play enables the following features, <br><br>1. no time limit,<br>4. a hint mode where the game shows the best move with the letters at the players disposal,<br>5. an advice feature which, after the player has taken their turn, shows how many higher scoring moves could have been made, <br>6. the option to see what tiles remain unplayed,<br>7. a peek facility that allows the player to see other player's tiles<br>8. if an illegal word is played it will not be allowed but the player will not lose their turn,<br><br>a competition mode<br>In this mode each player has 25 minutes in which to play all of their game moves and for each minute over that limit the player is fined 10 points<br>The 'hint' and 'advice' features of the practice session are not available and the 'unused letters' option will show only the number of letters and not a full breakdown of the tiles remaining. If it is the players move ten the timer cannot be stopped, and the game cannot be saved and re-loaded.<br>Only game scores achieved in competition mode will be entered into the 'Top Scores' table.<br><br>This game is based on the Chambers English Dictionary and the Official Scrabble Words books current at the time of release

[Scramble Spirits]
Publisher=Grandslam Entertainments Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/scramble-spirits
Description=Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided.

[Screaming Wings]
Publisher=Red Rat Software Ltd
Developer=Red Rat Software Ltd
Released=1987
Systems=Amiga|Atari 8-bit
Genre=Action
Perspective=Top-Down
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/screaming-wings
Description=A top-down vertically scrolling shoot ‘em up with a World War 2 feel resembling 1942. You pilot your aeroplane through 9 levels of forests, fields and oceans. You’ll be facing hordes of enemy planes and their bullets, contact with which costs you one of your 3 lives. You can dart slightly off the screen to dodge bullets, similarly to SWIV. A number of power-ups are available, including a drone weapon which will shoot from the opposite position as you (for example, if you’re 75% of the way across the screen, it will be 25% of the way across).

[S.D.I.]
Publisher=Cinemaware Corporation
Developer=Master Designer Software, Inc.
Released=1986
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sdi
Description=Save the earth from a fanatical Russian group that wants to end life as we know it!  Atop a special space station, you repair defense satellites, battle rocket fighters in outer space, and destroy launched missiles before they hit their target to save the planet--or try to rescue your Russian Commander lover held hostage on a space station halfway around the world?

[SDI: Strategic Defense Initiative]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sdi-strategic-defense-initiative
Description=This arcade conversion is based around classic-style shoot 'em up action. It puts you in control of a satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the mouse left and right to direct the targeting, move it up and down to increase the range, and use the joystick to move the satellite and thus avoid any contact.<br><br>Each level is split into defensive and offensive stages. On defensive levels you must stop each unit as it heads towards the earth, a lá Missile Command. Offensive stages follow the old 'shoot it before it becomes a danger' philosophy, being free-flying shoot 'em up sections among a network of destructible (but worth saving) platforms.

[Seastalker]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|TRS-80 CoCo
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/seastalker
Description=You must save the Aquadome!  But is it in more danger from an inside traitor, or a vicious sea monster? As a famous inventor and scientist, you will use your inventions and skills to save the day.

[Seconds Out]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1988
Systems=Amiga
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/seconds-out
Description=Seconds Out lets you fight five boxers on your way to being world champion.<br><br>You see your own boxer in front of you, transparent, so you can see your opponent who you have to beat. Apart from the initial opponent, each one has a special move. You use the joystick, but unleashing head and body blows. You can win due to KO or points. Between the rounds, you play the trainer trying to make your boxer fit again; through joystick-waggling he releases smelling salts and a drink of water.

[The Secret of Monkey Island]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1991
Systems=Amiga|DOS|Macintosh|SEGA CD
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/secret-of-monkey-island
Description=Deep in the Caribbean lies Melee Island, ruled by the beautiful governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death! As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. You are Guybrush Threepwood, a young man whose only wish is to become a real pirate. At the Scumm Bar you meet three pirates who tell you'll have to complete three difficult tasks in order to be worthy of this title. Could Guybrush ever suspect that while trying to complete those tasks, he will encounter the governor Elaine Marley, fall in love with her, and face the anger of the dreadful ghost pirate LeChuck?! This is when Guybrush' adventure truly begins!<br><br>The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface first introduced in  Maniac Mansion: you construct commands for Guybrush by clicking on the appropriate verb, and then clicking on the inventory item or an object in the room you want to interact with. It is the first LucasArts' adventure game in which it is impossible to get irrevocably stuck or to die. The branching dialogue system, where you choose one of the available responses while talking to people, allows you to talk to characters in different ways without fearing a wrong choice. There are plenty of inventory-based puzzles to solve, and even "insult swordfighting" to participate in, where Guybrush has to prove his wit is as sharp as his sword!

[Sensible Soccer: European Champions: 92/93 Edition]
Publisher=Renegade Software
Developer=Sensible Software
Released=1992
Systems=Amiga|Amiga CD32|DOS|Game Gear|Genesis|J2ME|Jaguar|SEGA CD|SEGA Master System
Genre=Action|Sports
Perspective=Top-Down
Score=3.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sensible-soccer-european-champions-9293-edition
Description=With the original Sensible Soccer having sold hugely, this updated version was released some months later (and then used as the basis for the later console versions). The teams are updated, with the sides present in the 92-93 European tournaments included, and the player names updated to take transfers into account. <br><br>The game was tidied up and changed in a number of areas. The most significant change is the addition of red and yellow cards for discipline (2 yellow card offenses or one ‘professional foul’ (denying your opponent a clear goal-scoring opportunity) results in that player being sent off). The goalkeepers have been improved in skill, and the 1994 World Cup Qualifying tournament was added.

[The Sentry]
Publisher=
Developer=
Released=1987
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sentry_
Description=A surreal and very original game by Geoff Crammond<br><br>The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel,  a statue-like being with an energy draining stare,  you begin at the lowest.  "Energy" plays an important role,  there's a constant amount in the game world and each object is worth a certain number of units - including you.<br><br>The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. <br><br>The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze,  or rather the square you are standing on can be seen,  you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher,  and may be lower than your current level) before the Sentinel begins absorbing your energy,  when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to,  making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created,  trees to block The Sentinels view and boulders can be stacked to gain higher ground. <br><br>There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie"  which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.<br><br>Sentinel Returns is a remake very true to the original.

[The Seven Gates of Jambala]
Publisher=Grandslam Entertainments Ltd.
Developer=Thalion Software
Released=1990
Systems=Amiga|Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/seven-gates-of-jambala
Description=The Seven Gates of Jambala is a  Jump & Run game. Business with people to come continues, really tough mystery to escape from Jambala. Beware of the mystery traps, the doors behind which the player know not what. Some items will guarded and the player must destroy the big boss in order to get it.

[Seventh Heaven]
Publisher=
Developer=
Released=Jun, 1991
Systems=
Genre=
Perspective=
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/seventh-heaven
Description=Seventh Heaven is a text adventure created in STAC.<br>You play a man who four years ago was diagnosed with an terminal illness. The doctor told you that you had at most five years left to live. After two nervous breakdowns and a suicide attempt you got locked up in a secure psychiatric ward. During recreation periods in the garden you used to sleep on a bench and there you dreamt dreams, dreams that hinted of a promise. The dreams told you about the astral plane. <br><br>Every time you sleep on the bench you travel to the astral plane. The astral plane is divided into seven levels and at the start of the game you only have access to the first level. To gain access to a new level you have to complete a specific task. On the seventh level you'll find the cure for your illness.

[Sex Olympics]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1991
Systems=Amiga|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sex-olympics
Description=Sex Olympics is one of a very few adult-oriented computer game attempts of its era, marking fictitious sci-fi porn star Brad Stallion's final huzzah.  This adventure game has a mouse-driven interface that allows players to click on objects in order to solve puzzles, including the use of some, ahem, specialised actions not commonly found in adventure games<br><br>The game takes place in a (sadly) fictional universe where the player controls dashing hero Brad Stallion, in competition with arch-enemy Dr. Dildo in the interplanetary Sex Olympics. The goal of this futuristic sporting event is to seduce women (well, nubile females of various species) from different planets faster than the lothario Dr. Dildo does. This is achieved either by seducing them through old-fashioned questing and the solution of adventure-game puzzles or by thwarting the good doctor from obtaining certain items he needs in order to keep his groove on.  Faster, higher, stronger!

[Sex Vixens From Space]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sex-vixens-from-space
Description=Dashing hero-heartthrob of the future Brad Stallion is assigned by the Federated Government to locate and neutralize "The Tribe" -- a band of space-Amazon raiders spreading interstellar terror with their emasculating Sex-ray guns.  With the assistance of Sandie, a shipboard computer, the player must guide Brad through two planetary environments, a space station, and his own streamlined vessel -- the Big Thruster.  As for the various women he will encounter in his journeys?  We'll put it this way: when you only have one tool at your disposal, every problem you encounter looks like a toolbox.

[Seymour Goes to Hollywood]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/seymour-goes-to-hollywood
Description=Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself.<br><br>Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and besides that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.

[Shackled]
Publisher=U.S. Gold Ltd.
Developer=Data East USA, Inc.
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/shackled
Description=A multi-player, multi-level labyrinth/maze game in the genre of Gauntlet; originally an arcade game. Players take the role of Kevin, who is trying to rescue his friends from their jail cells. As prisoners are released, they will attempt to follow Kevin, and also attack nearby enemies. Kevin's goal is to lead each prisoner to the exit, and onto the next level. Some levels have hidden passages which lead to bonus/secret levels.<br><br>As with any Gauntlet-style game, finding enough keys to deal with each door is crucial.  Kevin can pick up weapons such as grenades and boomerangs,  and other enhancing objects such as faster movement, a smart-bomb diamond, and other bonus objects for points.

[Shadow Dancer]
Publisher=U.S. Gold Ltd.
Developer=SEGA Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/shadow-dancer
Description=Shadow Dancer is a one-player game in which you control Shinobi. With the help of your dog, you must kill your enemies while you venture through locations such as airports, railroads, waterfalls, sewers, and more.  Furthermore, you must find and disarm several bombs along the way before you leave each. You also have the option of using magic against enemies, which may consist of tornadoes or fireballs.<br><br>There are five missions you must complete; and each one has different objectives such as obstructing the enemies deadly mission, disrupting the enemy's supply route, raiding the enemy's industrial units, attacking the enemy's underground forces, and liberating and securing the shuttle's base. Each mission consists of three stages and there is a boss on each of the mission's final stages. <br><br>What's good about the dog, you say? Well, if you tell it to, the dog will maul enemies (provided that the dog barks at them when you face them) and distract them long enough so that you can shoot at them. Remember that you have a limited time to do this, as the enemy will eventually kick the dog off him. This causes the dog to yelp and shrink, making him powerless against them.

[Shadowgate]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1987
Systems=Amiga|Apple IIgs|DOS|Macintosh|NES|Windows 3.x
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/shadowgate
Description=Using the same graphical interface as Deja Vu, Shadowgate is an adventure game set in a fantasy world. Players take the part of an adventurer sent to the ancient keep of Shadowgate on a quest to find a mystic artifact known as the Staff of Ages and stop the evil Warlock Lord from summoning a horrific demon known as the Behemoth. However Shadowgate has become infested with the Warlock Lord's demonic minions, not to mention the castle's still functional booby-traps.<br><br>Unlike Deja Vu, death comes at you suddenly, unexpectedly, and most of all OFTEN. Such simple acts as pulling the wrong switch or opening the wrong door can cause you to be skewered by a booby-trap or disemboweled by a monster. It's allso worth mentioning the fact that if your torch burns out (this happens quite regularly) and you forget to light a new one, you'll trip in the dark and break your neck.<br><br>A Windows 3.x update to this game was created in 1991.

[Shadowlands]
Publisher=Domark Software, Inc.
Developer=Teque London Ltd.
Released=1992
Systems=Amiga|DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/shadowlands
Description=Viewed isometrically, this role-playing game saw you leading a party of four intrepid souls on a mission to restore peace to the land. Sixteen levels awaited them, all filled with traps and monsters. Spells could be collected as the game went on, and multiple ones cast in quick succession. The characters could be split, and sent off on different routes and tasks to save time.<br><br>The game’s title was inspired by its innovative use of light, or rather of darkness. Nothing could be seen without the torches your characters had; these meant that vision faded outside their circular arc. You had to manoeuvre the torch around to reveal secret areas, and it could be used to ward off some monsters, although it alerted others to your presence.

[Shadow of the Beast]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|Genesis|Lynx|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/shadow-of-the-beast
Description=While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father.<br>As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.<br><br>Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score  by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.

[Shadow of the Beast II]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1991
Systems=Amiga|Genesis|SEGA CD
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/shadow-of-the-beast-ii
Description=Essentially a side-on scrolling beat 'em up in the vain of Way of the Exploding Fist, but with an epic storyline and puzzles a-plenty.<br><br>The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step.

[Shadoworlds]
Publisher=Krisalis Software Ltd.
Developer=Teque London Ltd.
Released=1992
Systems=Amiga|DOS
Genre=Role-Playing (RPG)
Perspective=Isometric
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/shadoworlds
Description=In this sequel to Shadowlands, you find yourself commanding a team of explorers through a deserted space-station, trying to discover what happened to the crew. Along the way you must solve puzzles, fight baddies and do masses and masses of exploring.<br><br>You have four characters to control in this real time RPG, and the designers have done their best to remove all the numbers usually involved in RPG's (dexterity/wisdom etc) and replaced them with friendlier looking graphical bars. Another good idea is the way you can put your characters in formation instead of having to move them one at a time. The other big innovative game system is the clever use of light: Teque's "Photoscaping" system which means you can only see a few feet in front of you and you can use flares and torches to light up areas.

[Shadow Sorcerer]
Publisher=Strategic Simulations, Inc.
Developer=U.S. Gold Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Isometric
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/shadow-sorcerer
Description=A tie-in with the Dragonlance series of novels.  The player controls a party of four adventurers that have just rescued 800 slaves and must shepherd them through the wilderness before the evil Dragon army catches up with them.  There are three levels to the game: <br><br>1. Strategic, where the player must move the refugees safely through the wilderness.<br>2. Tactical, where the party explores dungeons and other areas of interest, searching for information and treasure to assist the escape.<br>3. Political, where the players must deal with the refugee leaders and convince them to continue following the party.<br><br>All three take place in real-time with the evil dragons constantly on the adventurers heels slowly picking off the escapees.

[Shadow Warriors]
Publisher=Ocean Software Ltd.
Developer=Tecmo, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/shadow-warriors
Description=Shadow Warriors is a direct port of the arcade version of Ninja Gaiden. It is a beat'em up in the veins of Double Dragon featuring Ryu Hayabusa, a ninja who must fight members of an evil cult who seek to fulfil Nostradamus' end of the world prophecies.<br><br>Ryu Hayabusa can attack his enemies using his his bare hands and feet or using a sword (for a limited time). He can also perform moves such as a flying neck throw, a back flip and hang kicks, performed while hanging in scenario objects. Throwing enemies against objects such as phone cabins, oil drums or dumpsters will destroy them, revealing power ups such as health items and swords. At some points, Ryu will have to perform acrobatic moves to carry on. He has a life bar starting with 5 units.<br><br>The game takes place in United States' locations such as Las Vegas, North Carolina, Los Angeles, the Grand Canyon and Brooklyn. The enemies in those stages are mostly of the same 5 kinds, including Jason Vorhees' look-alikes and other masked men. There is a boss fight at the end of each stage.<br><br>A two-player co-operative game is also featured. Whenever the player dies, a continue screen will appear showing Ryu chained to a table while a circular saw descends upon him.

[Shanghai]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Commodore 64|DOS|Lynx|Macintosh|MSX|SEGA Master System|TurboGrafx-16|TRS-80 CoCo
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/shanghai
Description=Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of many computer versions.<br><br>The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.<br><br>This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode.

[Sharkey's 3D Pool]
Publisher=Firebird Software Ltd.
Developer=Aardvark Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/sharkeys-3d-pool
Description=Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.<br><br>There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

[Sharkey's Moll]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sharkeys-moll
Description=Operation Wolf and The Untouchables combine for this action game set in 1920s Chicago. You play Lieutenant Sharkey, who has been sent out to wipe out Rubbers Malone and his henchmen.<br><br>You have control over the gun, which you move across the screen as the game scrolls steadily from left to right, and must kill as many of the henchmen as you can - otherwise they will shoot at you and reduce your energy level. You are armed with a limited amount of ammo plus a few Molotov Cocktails to throw - both of these can be replenished from bonus items. As well as on the streets, enemies also appear in cars and through windows (there's a special bonus for shooting these). At the end of each level you meet an informant, who must not be shot, as this destroys the entire level of work.

[Sherman M4]
Publisher=Loriciels
Developer=Futura
Released=1989
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/sherman-m4
Description=Sherman M4 is a 3D tank simulator. It is set in World War II and includes 3 campaigns; Normandy, Ardennes and Desert. You have up to four M4s, two jeeps and artillery support to complete each mission. The Germans have four different kinds of tanks, bunkers etc. Objectives include destroying bridges, capturing towns, rescuing jeeps and destroying convoys. You can drive one tank at a time and give the others movement orders on a map. They will automatically attack enemies they encounter. The map is also used for moving jeeps and calling artillery strikes. Your tanks can be repaired, refueled and rearmed if you capture hangers in some missions. Before each mission you can alter several realism options as well as the enemy moral, experience and commander.

[Shinobi]
Publisher=Sales Curve Ltd., The
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/shinobi
Description=You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go.<br><br>Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas.<br><br>Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.

[Shoot 'em up Construction Kit]
Publisher=Palace Software, LTD.
Developer=Sensible Software
Released=1989
Systems=Amiga|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/shoot-em-up-construction-kit-
Description=Shoot 'em Up Construction Kit is more of a utility than a game. It allows the user to create a huge variety of top down shooters with a simple set of utilities allowing the player to draw, animate and move all of the games sprites, create sound effects and backgrounds for many levels, and set up games rules.<br><br>The package comes complete with 4 games already made on it, to demonstrate the techniques involved. These include: "Slap and Tickle" (set in space), "Outlaw" (a wild west game) "Transputer Man" (with a strong sci-fi setting) and "Celebrity Squares".

[Shufflepuck Cafe]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Amstrad CPC|DOS|Macintosh|NES
Genre=Sports
Perspective=1st-Person Perspective
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/shufflepuck-cafe
Description=One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal.<br><br>There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.

[Shuttle: The Space Flight Simulator]
Publisher=Virgin Games, Inc.
Developer=Vektor Grafix Ltd
Released=1992
Systems=Amiga|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/shuttle-the-space-flight-simulator
Description=An old, but very realistic space shuttle simulator. The package contains, in addition to two game disks, a very thick manual and a large sheet (A2 size, maybe) displaying the cockpit instruments of the shuttle. To successfully fly the missions, the player must learn a great number of dials and how to use every single instrument, located in nine different cockpit panels. The controls can be used with mouse, but keyboard shortcuts are essential for quick operation. In addition to cockpit views, there are various external views, from which you can see the shuttle e.g. in launch pad and in orbit. If you do not use time advance or time skip options during the game, playing one mission can last for days. Going through the proper pre-launch countdown takes five hours, for example.

[Side Arms Hyper Dyne]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/side-arms-hyper-dyne
Description=Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

[Sidewalk]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/sidewalk
Description=You are supposed to take your girlfriend to the Live Aid rock concert tonight; unfortunately, thieves have stolen and dismantled your motorcycle. You realise this at 3pm, and must find and reassemble all the parts in order to arrive at your girl's home by 7.30pm. Fail, and she will go with the loathsome John instead.<br><br>The game is a time-limited adventure, in which you must walk through the mean city streets, by directing the player sprite into, out of and across the screen. When you meet people you are told of their physique and job, and can interrogate them about your bike (resulting in set dialogues), run away, or fight. This results in a one-on-one beat 'em up element, with punches, kicks and a headbutt available. Your strength is represented by a glass of beer going from full to empty - when it's empty you are dead. There is a bar in which to recharge your energy (the dangers of riding a motorcycle after drinking alcohol have not been incorporated into this logic).

[SideWinder]
Publisher=Mastertronic Group Ltd.
Developer=Synergistic Software, Inc.
Released=1988
Systems=Amiga|PC Booter
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/sidewinder
Description=This vertically scrolling shoot 'em up varies from the standard for this style of game, as it also features a degree of horizontal scrolling. The screen area moves across as you reach the edge of the screen and reveals a whole new range of enemies. These include lots of static turrets as well as cannon-fodder waves of enemies.<br><br>There are 6 levels and each level starts and ends with you travelling through a tunnel, and emerging on the other side faced with a new graphical setting, be it industrial, space or woodland. After clearing the last level the tunnel leads back to the first level, so there is no real ending to the game. There are no end bosses, instead each level ends with a more difficult part with a large ground structure and increased enemies and turrets. There are 3 difficulty levels to choose from, and a 2 player mode.<br><br>Interestingly, the game was not only released for Amiga and PC, but also as a coin-op  machine for arcades. The arcade version is identical to the Amiga version, the arcade PCB  even contains parts of the Amiga operating system.

[Sid Meier's Civilization]
Publisher=MicroProse Ltd.
Developer=MPS Labs
Released=1993
Systems=Amiga|DOS|Macintosh|PC-98|SNES|Windows 3.x
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sid-meiers-civilization
Description=Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri.<br><br>As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring lands to get food (without it, your city won't survive or grow), production (used to build military units and buildings) and trade (which can be exchanged for money, science (see below) or luxuries that make people happy. You decide how much trade you want to invest into each of these areas.) You have to make sure that your people are in a good mood; if they get too unhappy, the city will collapse into disorder, and won't produce anything until you fix the situation. <br><br>If you're ambitious, you can build Wonders of the World - epic constructions, such as the Pyramids or the Hoover Dam. Each Wonder is an unique thing, and only one of each can exist in the world. They give you a lot of benefits if you complete them, but they take a long time to build, and many of them will eventually stop working. <br><br>There are other nations in the world, and there are also barbarians, so you'll have to invest into the military to protect yourself and to attack. Sure, you can sign peace treaties with other nations, and even exchange scientific knowledge with them (although sometimes they'll demand tribute from you), but eventually you'll probably have to fight. You control each of your military units on the world map, attacking your opponents' units and cities (possibly taking over them). <br><br>Not all units are for combat though. Settlers are used to build cities, create roads (for easier travel of your units) and improve the land around cities, increasing production. Diplomats can be sent to foreign cities to negotiate with the other nations or create embassies, but they can also bribe enemy units to join you and conduct espionage and sabotage in the enemies' cities. Caravans can be sent to faraway cities to increase trade in their home city, and they can also help in building Wonders of the World. <br><br>Scientific progress is an important part of the game. The more science your cities produce, the faster you research new technologies. Initially, you'll be finding out about the wonders of Alphabet or Bronze Working, but late in the game you'll be researching Computers and Robotics. Most technologies give you some new units, buildings and other things, although some have more interesting effects - for example, after inventing the Automobile, you'll find out that your citizens started producing pollution. Pollution is a bad thing; if there's too much of it, global warming may occur. <br><br>How your cities prosper depends partially on the type of government that your nation has. Initially you're living in Despotism, but this can stunt growth of your civilization, so it's a good idea to switch to something else - Monarchy, Republic, Democracy or Communism.

[Sid Meier's Pirates!]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Commodore 64|DOS|Macintosh|NES|PC-98|PC Booter
Genre=Action|Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sid-meiers-pirates
Description=Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented. <br><br>The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.  <br><br>The game is educational, as you will learn about piracy through the thoroughly researched manual. You'll smell the sea salt as you participate in wild sword fights, desperate sea battles, and daring attacks by land!

[Sid Meier's Railroad Tycoon]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1991
Systems=Amiga|DOS|PC-98
Genre=Simulation|Strategy
Perspective=Top-Down
Score=3.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sid-meiers-railroad-tycoon
Description=With $100000 in the bank after taking out loans and selling stocks, it's time to start a railroad! Choose from 4 scenarios across two continents with randomly generated resources, and design your own railroad that moves people and goods across the country. Use the revenue to continue expanding, while keeping control of your company and appeasing your stock holders with growth and revenues. Play the stock market with company assets. Drive your competitors out of business with buyouts and rate wars. Multiple types of resources to carry (roughly grouped as slow freight, fast freight, passengers, mail) and convert, own facilities to maximize profit (buy a steel mill and the conversion from iron ore to steel makes money for YOU). Use the latest available technology to your advantage (new locomotives). Your objective is to retire with a huge bonus (based on your company's assets) and become the President or the Prime Minister (depending on which continent). <br><br>The game is essentially a bird's-eye-view real-time strategy game with aspects of building and stock market manipulation. Each fiscal period is 2-years, which corresponds to 1-day of track time. Build different sizes of stations to take care of different local needs, create trains that switch consists at different stations and maximize throughput. Upgrade/retire/modify trains as times change. The faster the trains arrive, the more money they earn. Multiple options will keep you busy as each game is different.

[Silent Service]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Commodore 64|DOS|NES|PC-98|PC Booter|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/silent-service
Description=You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. <br><br>You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. <br><br>How well will you do when matched against history?

[Silent Service II]
Publisher=MicroProse Software, Inc.
Developer=MPS Labs
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/silent-service-ii
Description=World War II is raging. The US has suffered an attack at Pearl Harbor, and most of its battleships are lost. The few remaining US carriers are fighting a desperate war against the Japanese surface fleets. But the US has a secret weapon: sleek, silent, deadly... you are a Submarine Commander!<br><br>The action is viewed from within the submarine. Watch out for your speed, direction and depth. This game features 9 types of submarines to choose from, 10 types of torpedoes to fire, 14 Japanese surface ships (9 warships, 5 transport), and the entire Pacific Ocean as your battleground. The seven missions all recreate real US navy engagements. Can you sink the Yamato???

[Silicon Dreams]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/silicon-dreams
Description=This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems.<br><br>Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games.<br><br>Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its passengers. When you are awakened prematurely from hibernation, you know something's wrong!<br><br>Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from destroying Snowball 9.<br><br>Worm in Paradise: You have to find as much information about the city as possible, obtain money, and then become a member of the governing party of Eden.

[Silkworm]
Publisher=Virgin Mastertronic Ltd.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/silkworm
Description=Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on land as well as in the air.<br><br>Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!).

[SimCity]
Publisher=Infogrames Europe SA
Developer=Maxis Software Inc.
Released=1990
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|Macintosh|PC-98|SNES|Wii|Windows 3.x|ZX Spectrum
Genre=Simulation
Perspective=Top-Down
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/simcity
Description=SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.<br><br>Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.<br><br>The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.

[SimCity: Terrain Editor]
Publisher=Infogrames Europe SA
Developer=Maxis Software Inc.
Released=1991
Systems=Amiga|DOS|Macintosh
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/simcity-terrain-editor
Description=SimCity: Terrain Editor enables you to edit your city's environment by placing rivers, lakes, islands, trees, etc. You can as well clean instantaneously all man-made features of an existing city. 9 to 18 ready to use cities are also included. <br><br>This is an add-on to the original 1989's SimCity which did not offer such a feature.

[SimEarth: The Living Planet]
Publisher=Ocean Software Ltd.
Developer=Maxis Software Inc.
Released=1991
Systems=Amiga|DOS|Macintosh|SEGA CD|SNES|TurboGrafx CD|Wii|Windows 3.x
Genre=Educational|Simulation
Perspective=Top-Down
Score=3.8
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/simearth-the-living-planet
Description=The most ambitious and far-reaching of Maxis’ Sim lineage, Sim Earth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s inhabitants into the stars, from its humble single-celled roots.<br><br>The main threats you face include pollution, disease, famine, war and global warming. The controls available to you include the chance to move mountains and continents, creating different levels of species, and unleash tidal waves and earthquakes so as to reshape your planet. All of these things take from your limited energy, which must be replenished.

[The Simpsons: Bart vs. the Space Mutants]
Publisher=Acclaim Entertainment, Inc.|Ocean Software Ltd.
Developer=Imagineering Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Gear|Genesis|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Platform
Score=1.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/simpsons-bart-vs-the-space-mutants
Description=Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield.<br><br>On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.<br><br>The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of the bar.<br><br>Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game.

[The Simpsons: Bart vs. the World]
Publisher=Acclaim Entertainment, Inc.|Virgin Games, Inc.
Developer=Arc Developments
Released=1993
Systems=Amiga|Game Gear|NES|SEGA Master System
Genre=Action|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/simpsons-bart-vs-the-world
Description=This game is actually a compilation of smaller games belonging to different genres. Krusty the clown appears in the beginning of the game and presents a menu with five games to play (one of which is not available from the start): A jump-and-run game, where Bart must find an exit on a ship, while enemies fire at him and try to prevent him from reaching the exit; a card game, where you have five tries to find hidden cards on a board; a simple jigsaw puzzle; a series of trivia questions concerning the Simpsons; and finally, a platform-skateboard game (available only after you have completed the ship level). Needless to say all games are connected to the famous TV series "The Simpsons".

[Simulcra]
Publisher=MicroStyle
Developer=Graftgold Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/simulcra
Description=The Simulcra unit was thought to be the last best hope for peace. International disputes could be battled out in a simulated environment, in a world with no real guns or bombs. Unfortunately, the system malfunctioned and began generating real weapons and tanks to attack the outside world.<br><br>You are the man charged with putting a stop to all of this. In your ground-skimming SRV, remove the power lines that keep Simulcra functional. Shoot out each of the energy projectors which block your path to clear each of the 30 matrices.<br><br>The action is viewed from immediately behind you, showing a world of pathways and gaps which rotate as you move your craft, which can also reverse. You will have to fight off guns, planes and everything else the embattled system can throw at you. Destroying these releases pods which give extras such as improved weaponry and extra energy when collected. A full map of the area is provided.

[Sinbad and the Throne of the Falcon]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1988
Systems=Amiga|Apple IIgs|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sinbad-and-the-throne-of-the-falcon
Description=Take to the high seas as Sinbad the sailor. You have been asked for help by the Princess to defeat the Black Prince and his minions from hell. You will fight pirates and genies, find romance and heartbreak, comedy and tragedy.<br><br>Sinbad is a more action-oriented game than other adventure/strategy releases from Cinemaware. Featuring loads of arcade sequences and limited decision making.

[Skidoo]
Publisher=Tomahawk
Developer=Coktel Vision
Released=1989
Systems=Amiga|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/skidoo
Description=The game represents Ski-Doo, a 6-month length trek set in the snowy woods of North Eastern Canada. Riding  snow scooters, participants try to survive in this white desert, hunting for the wild animals and finding warm places following the routes to the cities. Visiting 25 cities along the way, 10 contestants take part in a wild race on ice-circuit to win money. You are one  such participant, and you should survive and come to the finish of the overall trek in the first place.<br><br>This single-player game is shown in a 3rd-person view, while you are controlling your driver, riding a snow scooter, to accelerate/decelerate and turn left/right. As time goes, night will fall after the day and so on. At the same time  food and heat levels will decrease, so you should always  need to raise them up. The view will be switched to 1-st person, while you are hunting for animals to increase food level.

[Skrull]
Publisher=16/32 (Infomedia Diffusion) - 00394
Developer=16/32 (Infomedia Diffusion) - 00394
Released=1988
Systems=Amiga
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/skrull
Description=The world of Light is vanishing... No more glimmer, no more warmth, not even the slightest spark. Only you, Skrull the Barbarian, the incredible bastard son of the unnatural love between the Sun Woman and the Shadow Man, can free the Light again. But the gloomy world of Darkness is full of dangers...<br><br>The game represents a Barbarian clone, where you should select the available icon to allow your protagonist seen in third-person side-scrolling view perform the action. Right and left mouse buttons clicks invoke opposite actions. For example, left mouse button click on 'Move Left' icon will move Skrull left, while right mouse button click will move him right. There are seven icons to use: Stop, Move, Run, Jump, Use Sword, Up, Down. Several items may be collected in three inventory slots to be used later. In particular, such item may be a key dropped from dead Dragon to unlock a certain door.<br><br>The environment is labyrinth of dark, damp, and dangerous caves with many obstacles such as gaps to be jumped over and many different enemies such as tarantulas, vampire bats, or dragons. The key to world of Light's salvation lies hidden somewhere here and should be found by you finally.

[Skull & Crossbones]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation|Tengen Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/skull-crossbones
Description=Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose).<br><br>Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.

[Skull-Diggery]
Publisher=Nexus Productions Ltd.
Developer=Nexus Productions Ltd.
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/skull-diggery
Description=Skull-Diggery is a Boulder Dash-clone for medium resolution. As in the original game you have to collect a certain number of gems in each level to complete it. As you dig your way to the gems you have to be careful so that you don't get crushed by a skull. In some levels there are monsters, if you hit a monster with a skull it will explode and destroy anything within 3x3 square, this can be used to open up walls to sealed gem rooms. Sometimes you have to convert skulls to gems to get enough of them to complete the level.

[Skweek]
Publisher=Loriciels|U.S. Gold Ltd.
Developer=Loriciels
Released=1989
Systems=Amiga|Amstrad CPC|DOS|Game Gear|TurboGrafx-16
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/skweek
Description=The Skweeks lived in harmony for centuries, being a naturally peaceful peoples, until Pitark arrived. He ruined their bright pink land by removing the colour, and it was only after he died that they had the opportunity to clean the land up. Your job is to travel through the 99 continents and clean each one in sequence.<br><br>Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is instantly fatal. Some squares contain arrows which force you in a particular direction, while there are also blockades to avoid. Bomb squares blow up surrounding squares but give you time to move away from them as they do this, while Shortcut squares allow you to move to another teleport-type square by pushing the joystick in its direction.

[SkyChase]
Publisher=Image Works
Developer=Maxis Software Inc.
Released=1988
Systems=Amiga|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/skychase
Description=Take to the skies and fight your opponent (computer or human) on a split screen or null-modem link.  Takeoffs and landings are handled automatically, so players can focus on shooting each other down. Flyby replays are featured for crashes, so you can gloat over each victory. In one-player mode, the view from your opponent's plane is optional; either way you have a scanner to help locate them. Different levels of ammunition and missile stock can be set, to make for a variety of gameplay options. After the game has been ran for 3 hours, a hidden 'paper plane' mode is added, alongside a roster of topline machines such as the F-16 and MiG-29.

[Skyfox]
Publisher=Electronic Arts, Inc.
Developer=Raymond E. Tobey, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|PC-88|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/skyfox
Description=Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top speed of Mach IV.  The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, enemy planes and the mothership.  Use the radar to locate enemy vehicles, and the long-range scanner to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and on fuel levels - you can dock at the base to refuel.

[Skyfox II: The Cygnus Conflict]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/skyfox-ii-the-cygnus-conflict
Description=Pilot a starfighter on a variety of missions, from locating lost artifacts to destroying the enemy, in this early 1st-person shooter in space.

[Sky Shark]
Publisher=Firebird Software Ltd.
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sky-shark
Description=Sky Shark is a top-down shooter similar to Raiden.  You start off with four lives and three bombs.  With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades.  (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.)  Includes three difficulty levels and two-player support.

[Slayer]
Publisher=Hewson Consultants Ltd.
Developer=Imperial Software Designs
Released=1989
Systems=Amiga|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/slayer_
Description=As the ruthless Slayer you have hordes of enemies to wipe out in this horizontally-scrolling shooter. The paths are narrow and treacherous in a similar way to Scramble, so shooting out the wall-mounted installations is important. There are plenty of bonus weapons and shields available however, and 5 lives in total. Each of the 3 levels ends with a boss to defeat.

[Sleeping Gods Lie]
Publisher=Empire Software
Developer=Oxford Digital Enterprises Ltd.
Released=1989
Systems=Amiga|DOS
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sleeping-gods-lie
Description=Sleeping Gods Lie is a first person role-playing game, set in the eight kingdoms of Tessara. Taking the role of a dying priest you set out on a quest to find and wake N'Gnir, an Old God rumoured to slumber in one of the kingdoms.<br><br>Sleeping Gods Lie offers you 94 different landscapes, a wide variety of weapons and items and over a 100 independently controlled characters.

[Sleepwalker]
Publisher=Ocean Software Ltd.
Developer=CTA Developments
Released=1993
Systems=Amiga|Amiga CD32|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=1.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sleepwalker
Description=CTA's original IP stars a toon dog called Ralph who must stop his sleepwalking master Lee from waking up. Ralph must bridge gaps, beat up baddies, stop Lee falling into water, inflate his own body and float above obstacles, and generally be a selfless version of man's best friend.<br><br>Between each of the major levels, there is a dream sequence where Ralph can collect various tokens and trigger what he "really" thinks should happen to Lee.<br><br>The are six huge parallax scrolling main levels and five bonus levels. There are several full motion video sequences setting the story.<br><br>There is also a special Amiga 1200 version which has enhanced full motion video and in game graphics.

[Sliders]
Publisher=Palace Software, LTD.
Developer=Microďds
Released=1991
Systems=Amiga|Amstrad CPC|DOS
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/sliders
Description=A simple enough futuristic sports game that isn't a world away from Marble Madness. You control a ball over a futuristic landscape, the idea being to find the puck that's hidden somewhere in the level and "herd" it back to your starting point. Sounds simple enough, except for one thing, there's another player (either computer or human) trying to do the same thing.<br><br>This results in incredibly hectic gameplay. Add this to the fact that sometimes you're negatively charged to the puck (and thus kick it away) or positively charged (so the puck sticks to you) and you're in for a crazy time!

[Sliding Puzzler]
Publisher=
Developer=
Released=Feb, 1988
Systems=
Genre=Strategy
Perspective=Top-Down
Score=1.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sliding-puzzler
Description=Sliding Puzzler is a slining puzzle game written in GFA Basic. The game loads any Neochrome or Degas picture that the player enters and divides it into squares that are then shuffled.

[Slightly Magic]
Publisher=Codemasters
Developer=Astonishing Animations
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/slightly-magic
Description=Slightly Magic is a platformer-adventure game not unlike Codemasters' own Dizzy and Seymour series, but is generally shorter and easier than most other games of that genre.<br><br>In Slightly Magic you are cast as Slightly - mischievous nephew of legendary wizard Bigwiz, who has suddenly taken off on some urgent business, leaving his castle in disarray with dragons and magical spells running amok. One of the dragons kidnaps the princess, and now Slightly has to save her.<br><br>In addition to standard inventory puzzles of Dizzy games, Slightly Magic introduces a magic system that requires multiple objects to be combined in order to achieve effects ranging from frightening the enemies to turning the player into a fish.

[Sly Spy: Secret Agent]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sly-spy-secret-agent
Description=With a clear James Bond influence, Sly Spy must stop terrorists destroying parts of the city in this collection of sub-games. Roughly half of these (starting with level 2, and alternating from there on) are side-scrolling Green Beret-influenced offerings, not entirely dissimilar to a great many Ocean movie licenses. There are bad guys to shoot and bullets to avoid, with boxes to climb up on and strategic positions to shoot from behind cover.<br><br>The first level involves skydiving down the screen and shooting at the agents as they themselves fall - complete this and you'll safely parachute to the ground. There's a motorbike chase, in which you must shoot out and dodge agents. Two underwater levels follow, in which more enemies and some sharks must be shot. Before reaching the final multiple-enemy showdown in a missile factory full of the baddies from the game.

[Smash Hit]
Publisher=
Developer=
Released=1992
Systems=
Genre=Sports
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/smash-hit
Description=Smash Hit is a tennis game for one player.<br><br>You can choose between thee difficulty levels: "Easy", "Tough" and "Far out man!" and your opponent can use one of three playing styles: "Defensive", "All-round" and "Aggressive". You have a top down view of the tennis court and you always play the guy in white closest to the bottom of the screen. A game can consist of one, two or five sets.

[Smash T.V.]
Publisher=Acclaim Entertainment, Inc.
Developer=Williams Electronic Games, Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Game Gear|Genesis|NES|SEGA Master System|SNES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/smash-tv
Description=The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.<br><br>Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.

[Snoopy: The Cool Computer Game]
Publisher=Edge, The
Developer=Edge, The
Released=1989
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/snoopy-the-cool-computer-game
Description=A simple adventure game for young players where you play Snoopy as the main character solving various puzzles in the area.<br><br>The basic idea is manipulating objects by picking them up and dropping them at certain areas, which will result in a new sequence to the plot. <br><br>You can use either a keyboard or joystick to play the game and there are only 5 actions you can perform: Move left, Move right, Jump, Pickup/Drop and Object Information.

[Snowstrike]
Publisher=Epyx, Inc.|U.S. Gold Ltd.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/snowstrike
Description=You must fly an F14-LBC "Rapier" on a series of missions all along Colombia. You've land missions like free flight, destroy drug labs, bomb drug refineries, destroy drug stores and destroy drug convoy. You've aircraft carrier missions like free flight, destroy enemy aircraft carriers, destroy drug ships and destroy enemy oil supplies. <br>In the air you can fight the MiG-27, Su-27, MiG-29 and MiG-31 armed with heat or radar guided missiles!<br><br>You can choose to be an existing pilot or to create a new one. <br>You can choose between 2 levels of difficulty: beginner (less enemy attacks) or expert (the most dangerous).<br>The weather will affect the mission. The good weather will be great for training, and the stormy will be dangerous but great for attacks, as you can hide into the clouds and approach the enemy unnoticed.<br>You'll have a copilot that will help you telling what's going on every moment. <br>You can avoid missiles using your skills, using chaff or... if you can't, you can use your parachute!

[Soldier of Light]
Publisher=ACE
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/soldier-of-light
Description=You play Xain, the Soldier of Light who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling shoot ‘em up, putting you in control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost.<br><br>The planets Lagto, Cleemans and Cleemalt are all available for selection immediately. These each have their own settings – Cleedos is desert, Cleemalt cavernous and Lagto lush and verdant. After completing each planet you must successfully fly to the next one.

[Sol Negro]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sol-negro
Description=A millenarian spell, transmitted from parents to children, turned the muscular Bully into a fish and the indomitable Mónica into a hawk. Every full moon one of them suffers a transformation and the other recovers his normal form, which prevents them to be together. Only an extraordinary phenomenon can break the spell, something as extraordinary as a sun eclipse... the Black Sun. In order to break the spell, Bully must free Mónica (the hawk) of her cage for, turned he in fish, arrive on time together at the sacred submarine temple of the sun, a grotto located beyond the borders of the city submerged of Hidrionis, just at the moment in which the moon is embraced with the sun and a huge shade crosses the planet.<br><br>The objective in the first stage is to rescue Mónica, turned a hawk, for which you will have to locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the help of a jet pack and a M-92 rifle laser; once done, face together with her all the dangers until arriving at the magical palace. The second stage is developed at the heart of the ocean. Mónica must protect Bully in his form of fish and together with him arrive at the submarine grotto. Mónica counts with an aquatic propellent and a hydro leak pistol with which she will have to defended herself against the submarine enemies.

[Solomon's Key]
Publisher=U.S. Gold Ltd.
Developer=Tecmo, Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|NES|PC Booter|SEGA Master System|Wii|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/solomons-key
Description=Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.

[Sonic Boom]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sonic-boom
Description=Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.

[Sooty's Fun With Numbers]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sootys-fun-with-numbers
Description=Six short mathematical tests aimed at children up to 7 years of age come together in this package. Sooty the silent magical bear is one of the UK’s most enduring children’s characters, and his friends Sweep the squeaking dog and Soo the talking bear join him here. The games can be played with little or no computer knowledge, and feature full graphics.<br><br>In Magic Numbers the player must count how many wands Sooty has on the screen. Sweep’s Bones involves moving bones from a pile on the right (Sweep’s stash) to the left (the ones he will enjoy today). Soo’s Hats is an addition test. In Bigger/Smaller you are presented with 2 numbers, and asked to select the biggest or smallest, which Sooty will magic away with his wand. Order Order presents a line of numbers, some of which are filled in, and challenges the player to select the others (which are randomly arranged elsewhere on the screen) and place them in the correct positions. Soo’s Race brings these skills together – you are asked a succession of questions, and answering them correctly will see Sooty’s car move along a track, and hopefully win its race against Sweep.

[Sorcerer]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sorcerer
Description=Your close friend and mentor Belboz is missing.  Before his disappearance you noticed that he wasn't quite the same.  Belboz could possible be the most powerful Enchanter in the land, and this worries you.  You must find out what has become of your good friend.  Hopefully his powers won't be used against you.<br><br>Difficulty Level: Advanced<br><br>Original C=64 Grey Box Contained:<br>Booklet - Popular Enchanting, Booklet - Field Guid to the Creatures of Frobozz

[Sorcerer Lord]
Publisher=Mirrorsoft Ltd.
Developer=Personal Software Services
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sorcerer-lord
Description=Sorcerer Lord is a medieval fantasy game of tactical warfare.<br><br>The evil Shadowlord's army is threatening to overrun the peaceful country of Galanor. The alliance of races in Galanor isn't very fond of suppression, slavery or extinction, so they are preparing for war -- it's your job to coordinate the Galanorian defense.<br><br>Movement and combat are turn-based. You and the Shadowlord alternately recruit new troops, move armies on a 2D hex-map of the land and try to conquer the enemies garrisons. The outcome of fights is shown as plain text only. Although the gameplay is quite simple, there are a few tactical knacks like certain races fighting more fiercely in certain terrain types, fatigue levels and basic statistics for army leaders. Despite the game's title, magic is a rather unimportant element of chance in battles and not under your direct control.<br><br>The game contains a time limit; you've got 40 turns in easy level, less in advanced levels.

[Soul Crystal]
Publisher=Starbyte Software
Developer=Avantgardistic Arts
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/soul-crystal
Description=Your name is Dave, and these are your first holidays you're spending alone, without your parents. You're resting in a hotel near a mysterious loch in scottland. You go swimming in the lake and dive through a waterfall - on the other side of it, you're finding yourself in a strange fantasy-like world.<br><br>The game is a mixture of a graphical- and textadventure. All actions can be performed by typing or by clicking on the icons.

[Space 1889]
Publisher=Empire Software
Developer=Paragon Software Corporation
Released=1990
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/space-1889
Description=A role-playing adventure set in the "future" as seen by Victorian era science fiction writers.  Players explore the far corners of the Earth (Atlantis, King Tut's tomb etc...) and travel between planets on ships made of martian "liftwood" (invented by none other than Thomas Edison).  Based on GDW's pencil and paper roleplaying game.  Similar in design to Paragon's MegaTraveller series.

[Space Ace]
Publisher=ReadySoft Incorporated
Developer=ReadySoft Incorporated
Released=1989
Systems=3DO|Amiga|Apple IIgs|CD-i|DOS|iPhone|Jaguar|Macintosh|SEGA CD|Windows
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/space-ace
Description=Following the successful gameplay of Dragon's Lair, Don Bluth released this second conversion of his Laserdisc games series.<br><br>You're playing Dexter, a guy fighting the evil madman Borf who has kidnapped your girlfriend Kimberly and is now threatening the world with his dreaded weapon, the "Infanto Ray" which turns adults into small children.<br><br>The game plays like a comic strip - visuals are similar to many cartoon movies. In each scene you only have to decide which direction of the keyboard has to be hit in order to avoid one of the countless death screens and to advance to the next screen...

[Space Ace II: Borf's Revenge]
Publisher=ReadySoft Incorporated
Developer=ReadySoft Incorporated
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/space-ace-ii-borfs-revenge
Description=Another Laserdisc conversion of one of Don Bluth’s cartoons: Space Ace II: Borf’s Revenge continues the saga of young cadet Dexter, who tries to free his love Kimberly from the clutches of the evil nemesis Borf. In critical situations, the meek Dexter can transform into his mighty alter ego Space Ace. Thus empowered, he has to defeat Borf’s minions.<br><br>Space Ace II is a essentially a cartoon strip in which our hero will encounter numerous hazards. You have to avoid traps and enemies by pressing the right key at the right time: cursor keys for movements, Insert key to shoot. You never control Dexter directly, you just choose an appropriate direction. Each of the 27 seconds-long scenes requires one to three keystrokes. If your decision is wrong, the cartoon will end with a death animation, and Dexter will lose one of his three lives. So you’re basically trying to keep the strip running. Timing is crucial; you will need to press keys in the exact second. Luckily, you’re allowed to save your progress at four fixed points.<br><br>Space Ace II is ported to the PC from the original arcade Laserdisc version. The result is a cut version due to space restraints. Although Space Ace II comes on 12(!) low density 5 1/4&quot; discs, most scenes are shortened noticeably.

[Space Conquest: A Galactic Odyssey]
Publisher=
Developer=
Released=1989
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/space-conquest-a-galactic-odyssey
Description=It is the year 2112. You are the captain of a colonization starship for the Association of Solar Systems in the Neublinn Galaxy, ordered on a routine colonization mission of nine solar systems. But before you can begin your task, you receive a notice that a powerful alien race called the Mancer has entered the galaxy to threaten your position. The AOSS wants you to eliminate them, but in order to pull off this dangerous task, you must enlist the help of new colonies in the galaxy to help ensure your victory.<br><br>Explore nine different solar systems and colonize up to 80 different planets. Create teams of crew members to monitor and manage colonies, while engaging in battles with the Mancer fleet. You must fulfill both objectives to succeed in your mission.

[Space Crusade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/space-crusade
Description=Space Crusade is a science fiction strategy game converted from the Games Workshop/Milton Bradley boardgame, in which you control a commander and four marines who are sent on different missions aboard hostile alien starships. Your commander starts off as a sergeant, but he can work his way through the ranks. The game allows three players, each commanding one marine chapter each. The alien team is `played` by the computer. <br><br>The game is a literal conversion of the board game in the same vein as Gremlin's earlier Hero Quest. It can be best described as a turn-based board game in which the player must fulfill the primary and secondary objectives to complete the mission, which usually involves elimination of entire alien force on board or destruction of mothership etc. This game features unique 3D close-ups during the battle scenes, a feature which was later adopted by games like the X-Com series.

[Space Gun]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/space-gun
Description=2039 A.D. Man begins deep space exploration in search of new life forms and usable fuel sources. What he discovers is trouble.<br><br>Until now, the success of past explorations was causing the space effort to grow by leaps and bounds. Until now, the explorers had found little more than fungus and small insects as alternative<br>lifeforms. Until now, the chief dangers had been <br>those posed by the hostile environment of space. Until now, the aliens had not known about THEM.<br><br>On the ragged edge of the galaxy, other creatures that roam the stars discover humans and spaceships to be excellent sources of food and other resources. Prepared at the worst for clashes with rival exploration teams, the human crews can do little to<br>defend themselves as wave upon wave of nightmare<br>creatures descend upon their ships and bases.<br><br>In response to their distress calls, the Federation has assembled a series of rescue teams, lead by their best military sharpshooters, to deal with the alien menace. As the leader of one of these teams, you must gun down the intruders and pick up the human survivors. Brave the maze of dark corridors that may lead to a deadly shootout between you and legions of monsters. Pick up survivors and extra ammo on the way.

[Space Harrier]
Publisher=Elite Systems Ltd.
Developer=AM R&D Dept. #2
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Gear|NES|PC-88|SEGA 32X|SEGA Master System|SEGA Saturn|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Analog)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/space-harrier
Description=Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!

[Space Harrier II]
Publisher=Grandslam Entertainments Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Commodore 64|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Analog)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/space-harrier-ii
Description=Space Harrier II follows (very closely) in the footsteps of its predecessor and involves you (a Space Harrier) going off to save "Fantasy Land". This combined with the many flashing gaudy colors the game throws at you leads me to believe that it was born out of a bad acid trip.<br><br>There are 13 stages to complete by jetting around and blasting bad guys and bosses as they approach. The game is played from behind the main character and the landscape rushes up in 3D similar to the effect used in many car games such as Outrun.<br><br>The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well.

[Space Quest II: Chapter II - Vohaul's Revenge]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/space-quest-ii-chapter-ii-vohauls-revenge
Description=So you thought you'd seen the last of Sludge Vohaul? Think again! Like every evil scientist is supposed to, Vohaul returns with an even meaner scheme. This time he intends to infest the planet Xenon with thousands of genetically engineered door-to-door life insurance salesmen. The last thing he wants is you, ace-janitor Roger Wilco, messing things up and so you are captured and brought to the planet Labion to spend the rest of your days working in Vohaul's mines. Fortunately the shuttle that takes you to the mines crashes and you're the only survivor.<br><br>Can you survive the dangers of the jungle planet Labion?<br>Can you stop the evil Sludge Vohaul?<br><br>Space Quest 2: Vohaul's Revenge is the second game in Sierra's humorous Space Quest series of adventure games. It's a classic adventure game with a text-parser: you move Roger Wilco around with arrow keys, and interact with the world by typing commands. As in every Space Quest game, there are lots of ways to die.

[Space Quest III: The Pirates of Pestulon]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1989
Systems=Amiga|DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/space-quest-iii-the-pirates-of-pestulon
Description=Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint. All this and he might be expected to get the high score playing Astro Chicken (tm) also!<br><br>Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular game, there is also a simple non-scrolling Astro Chicken game that's playable, as well as a radar screen representation for ship-to-ship space combat.

[Space Quest: The Sarien Encounter]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/space-quest-the-sarien-encounter
Description=Roger Wilco is one of the most important men on the starship Arcada: he is the janitor! Just when he was doing what he does best (dozing off in a closet), the shrill sound of an alarm penetrated the air. Arcada is attacked by the evil Sariens! Before you realize what is going on, you discover that you are the only survivor. The Sariens have killed the entire crew and stolen the valuable Star Generator. Your immediate task will be to find a way to leave Arcada, that is about to explode in fifteen minutes. And then you'll have to show the Sariens why they should never mess with brave intergalactic janitors!<br><br>Space Quest: The Sarien Encounter is a humorous sci-fi adventure game, made with Sierra's AGI engine. You move Roger around with arrow keys and interact with the game world by typing commands. There's a lot of puzzles to solve, and plenty of situations where you'll have to use your wit to save Roger from death.

[Space Racer]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/space-racer
Description=A top of the line space race game. Filled with action! Try to reach the finish first. Blast your opponents if they try to pass you.

[Space Rogue]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1990
Systems=Amiga|Apple II|Commodore 64|DOS|Macintosh|PC-98
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/space-rogue
Description=The Princess Blue was a trading vessel. While cruising through space, it happened upon a derelict ship floating in space. Only one crew member was allowed to investigate the abandoned ship. Suddenly, Manchi raiders appeared on the viewscreen. The Manchi managed to ambush and destroy the Princess Blue. As the only surviving crew member from the Princess Blue, you swear revenge... but it's a big and expensive universe. In order to upgrade and repair the ship, you'll need credits. Which could be obtained through trading or hunting down pirates or maybe a special mission or two. There's also the matter of finding those who are responsible for the death of the Princess Blue. Following their trail will require obtaining information from several different characters.<br><br>Space Rogue is a space simulation, a predecessor to Origin's better known Wing Commander series and specifically, Wing Commander: Privateer. Space flight takes place in two different modes: Cruise Flight, which is ideal for travelling quickly, and Newtonian Flight, which works best for combat and precision flying. Each planetary system has a variety of destinations and obstacles to travel through via a top-down navigational map. <br><br>Interstellar travel, between systems, is done by finding a Malir Gate and using it to reach hyperspace. While in hyperspace, the game becomes a simple 'tunnel' game where you must manually control the ship not to hit any of the walls. Also hyperspace travel eats away at your ship, so the faster you can get through them, the more armor your ship retains. Finally, when docked on most locations, the game shows your pilot from a top-view and you can walk to different shops/bars/characters.

[Space School Simulator: The Academy]
Publisher=
Developer=
Released=1987
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/space-school-simulator-the-academy
Description=Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets.<br><br>The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances.<br><br>Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.

[Space Station Oblivion]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/space-station-oblivion
Description=A 3D strategy / action game featuring scaling and rotating polygon graphics.  You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside.  For each sector, you must locate the build-up area, then drill to release<br>the pressure.  Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

[Spacewrecked: 14 Billion Light Years From Earth]
Publisher=Gremlin Graphics Software Ltd.
Developer=Celestial Software
Released=1990
Systems=Amiga|DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/spacewrecked-14-billion-light-years-from-earth
Description=In this sci-fi RPG you are sent to a fleet of spaceships which have been invaded by aliens who escaped during a routine mission. This involves walking around and fighting off any aliens you encounter, while collecting keys for the doors. A toxic coolant must be handled carefully if this is to be achieved. 6 programmable robots can help with repair chores The game's control system has a direction pad for moving and inventory mapping.

[Special Forces]
Publisher=MicroProse Software, Inc.
Developer=Sleepless Knights
Released=1992
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/special-forces
Description=Special Forces is a top-down arcade shooting game with a dash of strategy.<br><br>It is the sequel to Airborne Ranger.<br><br>When times are rough, the American people rely on their army. And when times are rough, the American army relies on their special forces. A small group of highly trained, superbly skilled, well-armed and clean-shaven elite soldiers boldly go where no man has gone before. At least no honest man.<br><br>Special Forces let's you control a team of four in a top-down view and setting reminiscent of Jagged Alliance, only that the time ticks continuously. Consequently, strategy and stealth stand back behind Gauntlet-style arcade action. Moving alone or in squad formation, you shoot enemy soldiers and blow up bunkers, always quick to go in and quicker yet to go out. Goals vary from deploying laser targeting systems for air strikes to assassinations to rescue missions; some assignments take place under cover of darkness, with night vision systems coloring the landscape a gloomy green.<br><br>16 missions take you to four different parts of the world, from the terrorist's arctic ice to the drug cartel's native jungle. Before hopping into the helicopter, you may choose four soldiers out of eight, each with different special abilities, and equip each one. Reading the text briefings is crucial, as the game won't warn you if you go on a bombing raid without any explosives. Also, the higher the difficulty level you choose, the less accurate is the info that you get on your targets, so you'll have to search the area. Luckily, a detailed map provides an overview. As enemies respawn and ammo depletes, some men may not make it back. Those who do can be awarded medals and promotions, which will boost their morale and increase their stats.

[Speedball]
Publisher=Image Works
Developer=Bitmap Brothers, The
Released=1988
Systems=Amiga|Commodore 64|DOS|NES|SEGA Master System
Genre=Action|Sports
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/speedball
Description=The original future sport game, Speedball is played out on a small court with five players on each team, making it more frantic than the more famous sequel. The ball must be thrown into the goal at your opponent's end. Any amount of physical contact can be made, and there are no illegal ways to get the ball or the goal.<br><br>Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games.

[Speedball 2: Brutal Deluxe]
Publisher=Image Works
Developer=Bitmap Brothers, The
Released=Nov, 1990
Systems=Amiga|Amiga CD32|Commodore 64|DOS|Game Boy|Game Boy Advance|Genesis|J2ME|SEGA Master System|Windows Mobile|Xbox 360
Genre=Action|Sports
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/speedball-2-brutal-deluxe
Description=Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses.<br><br>You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve the ball. Power-ups and tokens appear on the pitch, including ones to make your players extra-tough or freeze the opponents.<br><br>The sides of the pitch each include a score multiplier, which you can run the ball through to increase the value of your scoring - the opposition can sometimes immediately grab the ball and nullify this. There are also 5 stars which are worth 2 points each if you hit them (more if you have the multiplier activated), but these can also be cancelled out by the opposition hitting the same star, and their points values only become set after the half. Next to the stars there are 'portals' which throw the ball out the opposite side of the pitch, in the direction it was going.<br><br>You get money for the results, and by collecting the silver tokens which appear on the pitch at random intervals. Between each match you can spend these either on improving your existing players as far as they can go, or on buying better ones and fitting them into the team. Your original players can only be improved to a certain extent, so remembering where your signed players are and making use of them is important.<br><br>A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition.

[Speedboat Assassins]
Publisher=Virgin Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/speedboat-assassins
Description=Terrorists have seized control of some of the world's most prestigious harbours, such as London and New York. As a tough marine commando, you have been sent in to launch the counter-attacks.<br><br>Sensibly, your boss drops you into the action in front of a mine field, and with no armour. Negotiate the mine field and you come into the main body of action, in which weaponry can be collected either from that which is left lying around, or by docking with a supply helicopter when it comes into view. Enemy ships are all around and must be taken out. Clear these and you reach the towers, which must be shot down, and finally a 'boss' ship to complete the level.

[Speed Buggy]
Publisher=Elite Systems Ltd.
Developer=Tatsumi Electronics Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|J2ME|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/speed-buggy
Description=Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out.<br><br>Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points. <br><br>There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.

[Spellbound Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spellbound-dizzy
Description=Spellbound Dizzy is a continuation of the adventures of the egg and his friends, this time containing over 100 screens with individual names. Dizzy has trapped himself in a strange world whilst experimenting with a spell book, and must find his way out. Gameplay is mostly similar to the previous games, combining puzzle-solving and object manipulation with arcade-style jumps and hazard-dodging. Lateral thinking is required to decipher the riddles found on scrolls. There are also extra arcade sections on a runaway mine-cart and for a spot of scuba-diving.

[Spellbreaker]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spellbreaker
Description=(From the instruction manual)<br><br>Welcome to the world of the Enchanter saga - a world founded on magic, where guilds of magicians have mastered the powers of sorcery; a world now threatened with destruction.<br><br>You distinguished yourself among the young Enchanters by defeating the evil warlock Krill, whose attempt to subjugate the land was thwarted by your cleverness, as your inexperience allowed you to succeed where others might have failed. This earned you a place on the Circle of Enchanters, second only to the great Belboz the Necromancer. Then Belboz himself was nearly destroyed, and your rescue of him from the evil demon Jeearr earned you the ultimate honor given a mage, the leadership of the Circle of Enchanters.<br><br>Now, a crisis has befallen the kingdom. Magic itself seems to be failing. Spells fail to work or go strangely awry, the populace is confused and restive, and even the Enchanters Guild is baffled. A great conclave of the Guildmasters is ordained, and it is at this conclave that the final conflict between good and evil begins to unfold.<br><br>Difficulty Level: Expert<br><br>Original Grey Box Contains:<br>Frobozz Magic - Magic Equipment Catalog, Enchanter's Guild Pin, Enchanter trading cards

[Spherical]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/spherical
Description=Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks.<br><br>Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead.

[Spidertronic]
Publisher=ERE Informatique
Developer=Decroix - Garofalo
Released=1988
Systems=Amiga
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spidertronic
Description=In Spidertronic the player gets to take control of a robotic spider moving through a world of isometric levels. Each level consists of tiles that make out the spider's web. Problem is that the web is under siege by odd spherical creatures. This has lead to some passageways being broken and now it's up to our little spider to repair the damage done. The aim then is to rebuild these parts of each level so that the spider can move on to the next. This is done with the use of coloured tiles. The HUD shows a flashing dot that indicates what colour is needed. The spider then has to find a tile in that colour and move it to the tile that needs to be repaired. Once this is all done the spider gets access to a teleporter and can move on to the next level. The spider isn't alone however. It has to be careful not to come into contact with the balls that move around the web. Balls can be destroyed by building a web in front of them. They won't be gone for long though since they will respawn after just a few seconds.

[Spike in Transilvania]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1991
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spike-in-transilvania
Description=After a rough crossing of the North Sea, Spike the Viking is  washed ashore.  He ends up in Transilvania, which seems to be just an ordinary village.  However, he finds out that his shipmates have been captured, and are being imprisoned in the dungeons of the local castle.  Spike must rescue his friends from the mysterious castle, but first he has to escape from the (apparently friendly) villager's house where he finds himself, as the door won't open.<br><br>The game is a mix of puzzles and action.  The action involves you dodging various enemies, such as dogs, ghosts, bats, etc, and avoiding the many traps in the dungeons of the castle.<br><br>You only have a limited amount of energy, and if you lose all of it by touching enemies or traps, you lose a life.  If you lose all your lives you lose the game.<br><br>The puzzles, which are mostly fairly simple, involve both the use of objects, such as money to bribe a guard, and switches that perform various functions, such as deactivating traps.  <br><br>Keys are very important, as they are needed to unlock your shipmates' cells.  Some cells are protected by guards, who must be tempted away somehow to get to the cells they are guarding.

[Spindizzy Worlds]
Publisher=
Developer=
Released=1990
Systems=Amiga|PC-98|SNES
Genre=Action
Perspective=Isometric
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spindizzy-worlds
Description=On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.<br><br>You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.

[Spirit of Adventure]
Publisher=Starbyte Software
Developer=Attic Entertainment Software GmbH
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spirit-of-adventure
Description=In a medieaval fantasy world, strange drugs appear that create an addiction among the population. It appears that they are all coming from one central point that is controlled by a mysterious stranger. The player controls a group of heroes in this role-playing game as he tries to find out the origins of the drug and to break down on the man who is responsible for them.

[Spirit of Excalibur]
Publisher=Virgin Mastertronic Ltd.
Developer=Synergistic Software, Inc.
Released=1990
Systems=Amiga|Apple IIgs|DOS|Macintosh
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spirit-of-excalibur
Description=A spiritual descendant of War in Middle Earth, Spirit of Excalibur uses the same engine to tell the tale of what befell Camelot after the death of King Arthur. <br><br>You play the role of the regent who holds the throne while chaos spreads through Britain. The game is broken into a number of episodes, which carry the overall plot of trying to restore Arthur's kingdom to some semblance of what it once was. Early episodes involve gathering the Knights of the Round Table, who have broken their fellowship. Because of their general distrust and dislike of certain other members, many knights will only return if asked by certain people and/or are given the correct incentive. Ultimately, you will wage a war on the sons of Mordred, who vie for the same throne their father did and stop the machinations of Morgan LeFay<br><br>The game is played on two different levels. The first is a real time map where groups move about from place to place. At any time (or when a group encounters another or a place of importance) you can switch to a 'scene' level, which is a side-view of the group currently highlighted. Here you can pick up, drop, and manipulate quest items.

[Spitting Image: The Computer Game]
Publisher=Domark Software Ltd.
Developer=Walking Circles
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spitting-image-the-computer-game
Description=This game is based on the long-running British satirical television show with puppet likenesses of political figures and celebrities.  A prophet determines that a world war will occur in seven years instigated by a mysterious leader.  To avoid this, one ruler of the world must be determined in this beat 'em up involving six rulers: U.S.A.'s Ronald Regan, the U.K.'s Margaret Thatcher, the USSR's Mikhail Gorbachev, South Africa's PW Botha, Iran's Ayathollah Khomeini, and Pope John Paul II.<br><br>Having chosen which to play as, you travel to an opponent's country to engage in a best-of-three fight that is judged by Queen Elizabeth II on a postage stamp.  You attack each opponent on the ground as well as jumping in the air and each character has a special move like Thatcher's head-butt or Khomeini's beard whip.  You can also call for help twice from an aide who will usually throw a projectile at your opponent.<br>  <br>If you manage to defeat all 5 opponents, you will meet the mysterious leader in a final showdown in a mud-wrestling pit in the dark where you will only be able to see the eyes of the characters.  You can also play 2-player fights, one against another on the same computer.

[Sporting Triangles]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1989
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sporting-triangles
Description=A licensed version of a British TV game show from the late 1980s.<br><br>The game features 3 players, all either human or computer. Each chooses a category of questions out of 12 on offer - some are for a single sport (such as soccer or cricket) while others a more general (such as Indoor Sport and Pot Luck).<br><br>Four of the seven rounds involve each player being asked a question, which could be from one of the 3 selected categories, or it could be general sport. A die is rolled, and the colour of its final position on the board indicates the type of question.<br><br>The other 3 rounds include Hit For Six, in which you get a succession of clues and have to work out which of the 6 named people they refer to - get it as quickly as you can to maximize your score.<br><br>The Jigsaw round involves identifying a club crest, pitch for a particular sport or similar, with a piece added to the picture after each incorrect guess. Again the score declines the more guesses you need. There's an 'on the buzzer' questions round at the end.

[Spot]
Publisher=Virgin Mastertronic Ltd.
Developer=Virgin Mastertronic Ltd.
Released=1991
Systems=Amiga|DOS|Game Boy|NES
Genre=Strategy
Perspective=Top-Down
Score=4.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spot
Description=A puzzle game loosely featuring licensing from the 7Up soft drink. The gameplay involves up to 4 players, which can be either human or computer, each taking on spots of a particular colour. Starting from opposite corners, they take it in turns to move, either by 'reproducing' one of their spots to form another one in an adjacent square, or by making a jump, losing the square you did have but taking one two spaces away.<br><br>When a piece lands next to one of another colour, that piece changes colour into that of their opponent. The winner of each round is either the last player with any pieces left, or the player who has the most pieces left when the level is full.

[Spy vs. Spy]
Publisher=Wicked Software
Developer=First Star Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|NES|SEGA Master System|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spy-vs-spy
Description=M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine.<br><br>The black crow and the white crow are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance).<br><br>Fights ensue when both spies enter the same room.  Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.

[Spy vs. Spy III: Arctic Antics]
Publisher=Wicked Software
Developer=First Star Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/spy-vs-spy-iii-arctic-antics
Description=The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an arctic island. Once again they're doing their thing - wandering round the island searching for items and setting traps to kill each other (or more frequently themselves).

[The Spy Who Loved Me]
Publisher=Domark Software, Inc.
Developer=Kremlin, The
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/spy-who-loved-me
Description=You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.

[Stack Up]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stack-up-
Description=A good alternate title for this one would be Rows - not the kind you have when your wife finds lipstick on your shirt collar, but as an equivalent of Columns. The gameplay is essentially the same - groups of 3 variably-colored blocks fall towards the bottom of a 6x18 grid, and you must arrange them into groups of 3 of the same colour - except that the blocks are grouped horizontally rather than vertically.<br><br>Each individual brick falls as far as it can when you place the trio, so they won't necessarily all end up on the same line. Blocks fall as far as possible to fill gaps when lines are completed, so there are never gaps in the arrangement the way you get in Tetris. Each level sets you a target number of lines to form - 4 or 5 in a row count as 2 and 3 lines respectively for this calculation, a lá Klax. Horizontal lines score the least, with diagonals the most lucrative and vertical in between (this change from Columns makes sense considering the different building method).

[StarBlade]
Publisher=Silmarils
Developer=Silmarils
Released=1990
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/starblade
Description=StarBlade is an epic space-opera, set in the vastness of the Orion galazy, the year 3001.<br>The human race has been decimated to a series of small hi-tech colonies by the ruthless, insectile Cephalhydras.<br>To finally wipe out humanity, Cephalhydras geneticist have produced Genolyn, a hideously mutated Queen brood-mother, who will spawn a legion of super warriors...<br>Your mission, to board "StarBlade", the most technically advanced starcruiser in the galaxy and to find and eliminate Genolyn before she starts to breed...

[Star Command]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1988
Systems=Amiga|DOS
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/star-command
Description=Star Command is a quite unknown sci-fi role-playing game by SSI, designed by Phantasie designer Winston Douglas Wood. It features a huge universe to be discovered, detailed character generation and development, a mass of items, some exotic aliens and tactical space and squad-level combat, similar to SSI's Pool of Radiance released the same year and other games of the Gold Box series. The game has nothing to do with Star Command Deluxe or Star Command: Revolution.<br><br>The game plays in a distant future. Earth is a distant memory, having been destroyed long ago. The small human population is concentrated in a small portion of the galaxy, called "The Triangle" due to its form, and threatened from its neighbors: The Alpha border is plagued by pirates, recently united under a certain "Blackbeard", the Beta border is frequently ambushed by an intelligent insect-like alien race who is thought to plan an all-out war. The third border leads to largely unknown territory with space-faring robots of unclear origin. The only hope for mankind is the Star Command, the headquarter of military forces. You control a spaceship crew, trying to secure peace by completing missions issued by Star Command.<br><br>Game starts at Startport Luna, where you first will have to assemble and equip your crew and buy a starship before rushing out saving humanity.<br><br>Assembling the crew, i.e. character generation, is quite detailed and done by first recruiting and then training characters. Each character has seven basic stats like Strength and Intelligence. If the stats look okay, you select one of four classes (Pilots for flying ships and communicating with aliens, Marines for espionage, Soldiers for fighting, and finally Espers with strange psi powers). The character now has to be trained for eight years; each year, you select a skill to be trained, and, if you're lucky, the character increases his skill -- he may also learn nothing. Skills can be trained more than once, increasing the effective skill level. All in all, there are 18 skills, with a different set available for each class. Some trainings does not improve skills, but basic stats -- Special Forces, for example, increases speed and accuracy.<br><br>Character usually start out as Privates, but they the rank can be increased by going to Officer's school. There are 13 ranks up to Grand Admiral, with increasing pay -- money is sparse, so this may be a good choice. Then again, it may be not. Later in the game, with enough funds, you can create clones of your character to replace him when he dies. Character also age during play.<br><br>After you have created your crew, it's time to spend your money. First of all, you need a spaceship -- there are nine different ships, with different attributes like armor or fuel capacity. The ship may be upgraded by several systems, including from engines, guns, shields, drop ships, computers, etc. Finally, you have to equip your crew, again choosing among a vast selection of armor, weapons and miscellaneous items. Having a fully equipped crew at your disposal, you're now ready to get some mission from the Space Command and launch your ship!<br><br>While in space, you are shown a view of the environment, with commands at the bottom and the crew or ship status on the right. The galaxy is quite big, consisting of 32x32 sectors, each containing several systems, with each one having up to 10 planets. You can select the view, changing from Galaxy Scan (showing the whole galaxy) to Long Range Scan (showing 8x8 sectors) to Sector Scan (all systems and starports of a sector) to System Scan (the star and its planets) to Visual Scan (direct view of a planet, starport or space station with its statistics).<br><br>While travelling through space, you may encounter ships. The game then switches to turn-based tactical combat -- but that may include peaceful interaction. In each turn, you first have a selection of communication strategies -- bargain, plead, ask, demand, even impersonate a deity are possible. Then you can move and rotate your ship, and finally, you can fire.<br><br>Some situations, for example when you're boarding an enemy ship or while travelling on land, you can engage in squad combat, which closely resembles spaceship combat, but is influenced gravity, atmosphere and terrain.<br><br>One some missions, you will have to explore underground complexes, which may contains traps and other specials events.<br><br>There are 17 missions all in all, but they have no time limit, so you can do other things -- and you should, like trying to get some cash. Additionally, some missions are randomly generated, so each game differs somewhat. Character get training after each completed mission, but they can also pay for it, which is very expensive.<br><br>All in all, the game play is simple to learn, but quite complex and addictive despite the crude graphics and nearly non-existent sound, as the game emphasizes on character development and atmosphere.

[Starcross]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=2.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/starcross
Description=The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes.<br><br>In STARCROSS, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different.<br><br>The ship's computer handles the functions of navigation and routine maintenance. You watch the sophisticated mass detector as it unceasingly scans the vicinity for uncharted masses. To assuage the tedium of your long trip, you browse through the compact tape library, a compendium of human knowledge and culture. But the drone of the ship gradually lulls you into a deep sleep.<br><br>As you sleep, you dream of the riches which would be yours if your search for a quantum black hole is successful. Little do you suspect that the alarm on your mass detector is about to jolt you out of your dream - but not to grapple with the long-sought black hole. Your quest has taken an unexpected turn, for you are destined to rendezvous with a gargantuan alien spaceship from the outer fringes of the galaxy.

[Stardust]
Publisher=Bloodhouse Ltd.
Developer=Bloodhouse Ltd.
Released=1995
Systems=Amiga|DOS
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stardust
Description=Stardust is basically Asteroids, but with a lot of gameplay modifications. There are 30 standard levels split into 5 worlds. The 6 levels a world is made of can be completed in any order. However, you must fight an end-of-level bad guy once you have finished the 6th level of a world. While each level has the standard disintegrating rocks to destroy, all but 2 of them have extra bad guys, with a range of attack patterns.<br><br>There are a number of different weapons available, which are collected by moving your ship so that it crosses their paths as they float through space. Each of these can be powered up - some weapons start strong but can't be powered up as much as others; fortunately you can power up one weapon while using another. Extra lives, shield enhancements and a smart bomb are also on offer. <br><br>Along with the standard levels, there are also 4 tunnel levels, which involve shooting what you can and dodging everything else as you dart through a ray-traced 3D tunnel, and 2 optional Thrust-style bonus levels in which lives can be won or lost.

[Star Fleet I: The War Begins]
Publisher=Interstel Corporation
Developer=Cygnus
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS
Genre=
Perspective=
Score=4.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/star-fleet-i-the-war-begins
Description=In Star Fleet I: The War Begins, you are a cadet fresh out of Starfleet Academy and have assigned to command your first U.G.A.S. Starship! The Federation is currently at war with Krellans and Zaldrons, so choose your first ship from the Federation starport and prepare for your first mission!<br><br>The graphics of the PC version of Star Fleet I: The War Begins are represented by ASCII characters. Everything from your starship, the mainframe to torpedoes are all ASCII characters. <br><br>Gameplay<br>Gameplay consists of fulfilling the target number enemy kills mentioned in the mission briefing in a specified amount of time. Higher levels demands more kills and less time requirements. Gameplay consists of 2 major areas:<br><br>1. Main Computer and Navigation<br>Your starship is equipped with state of the art navigation equipment. The main screen displays your main visual display, consisting of the main star chart map, your current position and visual displays. Other sections/information of the starship maybe accessed through the appropriate buttons.<br><br>Navigation may be conducted automatically or manually. Standard navigation (automatically) is conducted by accessing the main computer and setting out a course. Higher levels may result on random events during navigation (such as electrical storms, running into asteroids or enemy ships). <br><br>Each map is randomly generated and also uncharted. Each quadrant is represented by numbers, where each number refers to: Stars, Starbases and number of enemy ships. Your starship is also equipped with long-ranged sensors to view adjacent quadrants an well as short-ranged sensors to view your current surroundings. For even further exploration, your starship also has probes to scan far-away quadrants. <br><br>Combat: Starships, Starbases, and Marines<br>Combat is the essence of gameplay in Star Fleet I: The War Begins. Entities in a combat situation may consist of the following: Your starship, enemy Krellan starships (max 5 per quadrant), enemy cloaked Zaldron starships (usually one per quadrant), allied Starbase  and Space Marines.<br><br>Combat initiates when your starship enters a hostile quadrant (portrayed by a red number on the main map), usually patrolled by a minimum of 1 (one) Krellan starship. Red Alert is automatically set (unless configured otherwise) resulting the rising of shields and direct attack by enemy starships. <br><br>Enemy starships are either Krellan starships or the Zaldron cloaked. Krellan starships fire only phasors to soften up your shields. Although your starship is greatly over-matched compared to a single Krellan starship, numerous enemy ships will prove very dangerous. Zaldron starships are unique as they have the ability to cloak (invisible on the both map screens). Zaldrons also use phasers as their main weapon.<br><br>This type of combat consists of either eliminating all hostiles in the present quadrant (by destroying the enemy ships) or by capturing those ships (and optionally delivering them to a starbase). Your main arsenal consist of Phaser, Torpedoes and Mines. Torpedoes are reserved for direct destruction of enemy vessels. Phasers are usually reserved for the intent of disabling an enemy vessel for capturing purposes. Mines are used to damage enemy vessels that have the bad habit of moving around when eluding your torpedoes.<br><br>Capturing enemy vessels may only be conducted when the enemy vessel is disabled (by phasers or other means). Space Marines then must board the adjacent ship and automatic combat occurs between your space marines and the enemy crew. If successful, the enemy ship will be captured as well as some power reserves and enemy prisoners. Be warned that enemy prisoners or enemy spies may board your ship without your knowing and damage your ships systems (indicated by "Intruder Alert"). The enemy ship may then be towed to be transported to a Starbase.<br><br>If enemies prove to much for you and your heavily damaged ship, you can opt for "Self-Destruction". Be warned, you will survive but it may hamper your mission score greatly.<br><br>Unique combat situations refer to "Starbase Under Attack" where an allied Starbase is under attack by enemy starships, requiring your immediate attention for rescue.<br><br>After successfully completing a mission, your mission success is rated: Number of enemies destroyed, captured, starbases rescued, etc. You will then be considered for a promotion or a commendation for a medal!

[Starflight]
Publisher=Electronic Arts, Inc.
Developer=Binary Systems
Released=1990
Systems=Amiga|Commodore 64|DOS|Genesis|Macintosh
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/starflight
Description=A long time ago, a great empire comprised of Humans, Velox, Thrynn and Elowan ruled the stars. The Empire's currency was an energy source called Endurium. But something happened and this empire is no more. Furthermore, the small colony world named Arth has forgotten this heritage and technology. 1000 years have since passed and the people of Arth have rediscovered archaeological evidence of their empire. Using these discoveries, they create spaceships and form the Interstel corporation to govern the fleet. It's time to take the first steps back into space... but could it be the same enemy that destroyed the Empire still exists?<br><br>Starflight is a space exploration game. The player must first form a crew, assign their positions and customize the spaceship before blasting off from spacedock. Once out into space, the standard interface allows access to different crew members and navigation. The entire galaxy is unknown and it's up to the player to travel to distant planets to explore and land on them. Using a top-down interface, a planetary lander will venture out with the task of  finding minerals and biological data to transport back to Starport. These resources can then be used to train crew members and improve the ship. Different alien races control the galaxy and it will be up to the player to engage them diplomatically or engage them in combat. Successful exploration of the galaxy and alien cultures will yield clues and new leads as to the fate of the Empire.

[Starglider]
Publisher=Rainbird Software
Developer=Argonaut Software Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/starglider
Description=The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. <br><br>Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles.<br><br>The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. There are several control options to decide exactly how the craft works, with fixed or floating sighting, and the option of automatic centering, allowing you to balance the game between easy sighting and advanced shooting ranges.<br><br>Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot is required to complete this job, at which point you move up to the next, harder, level.

[Starglider 2]
Publisher=Rainbird Software
Developer=Argonaut Software Ltd.
Released=1988
Systems=Amiga|DOS|PC-98|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/starglider-2
Description=More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. <br><br>As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.<br><br>The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.

[Stargoose Warrior]
Publisher=
Developer=
Released=1988
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=1.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/stargoose-warrior
Description=Star Goose a top-down space shooter in which you move through a semi-3D environment shooting rounds and missiles at your enemies.  Occasionally, the player can enter a tunnel and collect upgrades (ammo, shield or fuel) by climbing the walls of the tunnel to run into powerups.

[The Star Portal]
Publisher=
Developer=
Released=1988
Systems=DOS
Genre=
Perspective=
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/star-portal
Description=The Star Portal is a text adventure created with AGT.<br><br>The earth is recovering from a time of unrest and the exploration of the solar system has halted. You are the adventuring type, the one that goes of to exotic places and searches for treasures. While having a drink in one of the local pubs, you got into a conversation with a fellow who had obviously been drinking too much. During the conversation he made several references to a secret installation on Mars, and the alien artifact within it. After that night you spent six month and most of your money to track down the truth to this rumor. You found a member of the third martian expedition, the expedition that found the artifact, who tells you the story about it. It looks like a large vid-phone booth, but with a single lever inside it instead of a phone. It turns out that this seems to be a sort of teleporter, sending things to random, far of locations. Some locations are so far away that it takes radio waves five or eight years to reach the earth. The WorldGow got scared and suppressed the story and a guarded building was constructed around the artifact.<br><br>You set of to mars aboard a supply ship for the only guard at the installation. The ship did not land at the artifact and most of your equipment was lost during a sand storm. You are now in the middle of the martian desert and you have to find your way to the installation and see what you can do with the artifact.

[Starquake]
Publisher=Mandarin Software
Developer=Bubble Bus Software
Released=1988
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/starquake
Description=As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core.<br><br>The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game.<br><br>The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be used to allow limited vertical movement, but these disappear after a few seconds each use.

[Star Raiders]
Publisher=Atari Corporation
Developer=Atari, Inc.
Released=1986
Systems=Atari 2600|Atari 5200|Atari 8-bit
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/star-raiders
Description=As the pilot of an interstellar starship, your mission is to destroy all of the Krylon fighters which are closing in on your starbases! There are three different types of fighters roaming throughout the galaxy; cruisers, fighters, and basestars. With the help of your galactic map, you can find the sectors of the galaxy where these fighters are located and then warp there to destroy them. When all of the fighters in a sector are destroyed, you can warp to a new location for the next battle. Be sure to keep an eye on your starships energy; warping to new locations, being hit by enemy fire, or colliding with an asteroid will drain your energy. If you completely run out of energy, your starship will be destroyed, however you can warp back to a starbase to refuel at any time. Returning to a starbase will also repair other types of damage your starship can receive, such as faulty engines, loss of your shield, and faulty photon torpedoes. When all of the Krylon that are visible on your galactic map have been destroyed, you win this round and can advance in rank (or even be demoted if you performed poorly on a mission).  The games difficulty will gradually increase as you rise in rank from ships cook up to captain.

[STAR Scenery Disk: San Francisco Area & The Bay Area]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Amiga|Atari 8-bit|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/star-scenery-disk-san-francisco-area-the-bay-area
Description=STAR Scenery Disk: San Francisco Area is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the area of San Francisco in great detail through providing a higher amount of buildings, landmarks and more detailed display of airport layouts. Additionally, an optional fog layer can be turned on, which is not available in other Scenery Disks or in the standard Flight Simulator software.<br><br>STAR Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 12 other regular Scenery Disks that cover the continental US, two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64).

[Star Trap]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amstrad CPC
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/star-trap
Description=Year is 2189, humanity has visited numerous galaxies due to the hyper-space engines. In search of adventure and exotics of the distant lands you have signed contract for 5 years with the Intergalactic Company to work on the Space Lines. For your first trip you were appointed as technician trainee on the freighter AMPELOS. The freighter left Achernar VI in direction of Tau Ceti II. Some hours later you were in the room of piloting when suddenly all alarms start... What is that? You have only 8 hours to discover it.<br><br>You start to explore the freighter AMPELOS. Robots became uncontrollable and attack you. They are surely behind the commander's death. Happily, the computer can help you to deactivate them. But your adventure is only beginning and already the cap of the dead commander (peace to his soul) reveal a number, which you remembers quickly.<br><br>The gameplay flows as the icon-based first-person adventure. You may move in available directions and do the actions via set of  icons, which are "Take", "Put", "Look at", "Examine", "Use", and some new such as "Listen", "Recharge" (a battery, a weapon). Another icon allows you to start a dialogue, for example, with the navigator or the doctor. You can then ask them simple questions from predefined words such as "HOW TO DEACTIVATE ROBOTS?" and you'll hear the words pronounced. At the right side of the screen you'll see the objects in your possessions and useful information: health, fatigue, your ammunition, your reservation of air (if you are wearing a combine suit). When you arrive in a place, you should use the icon to look at the place (the eye), sometimes several times to discover objects. Then (and before taking the object) you should use the magnifier on the object, because it can't be used on the object already put in inventory. <br><br>Amstrad CPC version of the game is port of Atari ST version and use only 4 colours.

[Star Trek: The Rebel Universe]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|DOS
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=2.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/star-trek-the-rebel-universe
Description=Starfleet Command is attempting to contain a rapidly growing Federation mutiny in the Sagittarius Arm. Every Federation starship set to discover the nature of the problem has also mutinied and joined the Klingons. To avoid the mutiny spreading to the entire Federation, Starfleet plans to wrap the entire area in a Klein Sphere, sealing it off forever.<br><br>In a last attempt to find out what is happening, Starfleet sends in the Enterprise before the Sphere is set up. Its five year mission is to attempt to discover what is causing the defections, and hopefully stop them. If you fail in your mission, the Sphere will be made permanent, if you succeed the Sphere will be dropped, avoiding a potential war with the Romulans.<br><br>The game is basically a graphical adventure with some real-time combat and piloting. The game progresses by flying to planets, beaming down on them, and retrieving any items you find. There are several possible solutions to the game, with clues found along the way.

[Star Wars]
Publisher=Domark Software, Inc.
Developer=Atari, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 5200|Atari 8-bit|BBC Micro|ColecoVision|Commodore 64|DOS|Electron|Macintosh|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/star-wars
Description=Conversion of Atari Games' first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

[Star Wars: Return of the Jedi]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/star-wars-return-of-the-jedi
Description=The arcade game from Atari based on the third Star Wars movie features three action sequences inspired by the film. <br><br>First, you control Princess Leia on a speeder bike racing through the forests on Endor. You have to evade trees and deal with enemy troopers by shooting at them or luring them into Ewok traps.<br><br>In the second sequence, you control Chewbacca who has captured an Imperial AT-ST Walker, evading tree traps and shooting at enemy walkers. In this sequence, the perspective sometimes switches to the Millennium Falcon which you must guide through a fleet of enemy Star Destroyers and TIE Fighters.<br><br>In the final sequence, the Millennium Falcon enters the Death Star and has to make its way to the reactor, surviving more TIE Fighters and laser turrets. Once the reactor is destroyed, you have to get out again before the explosion engulfs the ship.<br><br>After the Death Star has been destroyed, the game restarts at the first sequence, but with a higher difficulty.

[Star Wars: The Empire Strikes Back]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/star-wars-the-empire-strikes-back__
Description=The arcade game from Atari Games based on the second Star Wars movie features four action sequences inspired by the film. The graphical style is similar to the first Star Wars game, using vector graphics with a first-person perspective.<br><br>The first sequence takes place on the ice planet Hoth, where the player must destroy Imperial probe droids. The droids send transmissions to the Empire that can also be targeted and destroyed. Once enough transmissions have been sent, the Empire attacks.<br><br>In the second sequence, the player has to fend off Imperial walkers, either by shooting a limited number of tow cables at their feet or by targeting a small area at their head with lasers. But sooner or later, the Rebel base's power generator will be destroyed and the evacuation begins.<br><br>In the third sequence, the Millennium Falcon has to destroy TIE Fighters in space.<br><br>In the fourth and final sequence, the Falcon must navigate through an asteroid field, avoiding collisions.<br><br>Once the four sections have been completed, the game restarts at a higher difficulty level.

[The Star Wars Trilogy]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/star-wars-trilogy
Description=As the title indicates, this compilation contains three Star Wars games:<br><br>1. Star Wars<br>2. Star Wars: The Empire Strikes Back<br>3. Star Wars: Return of the Jedi

[Stationfall]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stationfall
Description=(From Infocom Home Page site)<br><br>After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was nonexistent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil. In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union. You are a native of the planet Gallium, one of the most politically powerful but culturally barren worlds in the Union. Your great-great-grandfather was a founding officer of the Stellar Patrol, and for five generations, your family has served in the Patrol. It was always taken for granted that you would sign up as soon as you came of age. Once in the Patrol, you discovered that the exciting career promised in all the Patrol recruitment brochures was nonsense. Your life was drudgery and demerits. The one time you got to see an exotic planet was right after a big parade, when they needed a detail to sweep up all the confetti. Then came your big moment: shipwrecked on a seemingly deserted world, you met an exuberant robotic companion named Floyd. Together, the two of you discovered the secret of that mysterious planet, Resida, and saved it from near destruction. As a result of your heroics, you were offered, and quickly accepted, a juicy promotion. Good-bye Ensign Seventh Class -- hello Lieutenant First Class! No more scrubwork! No more bathroom details! No more cleaning groth cages! Finally, your life in the Stellar Patrol would be as exciting as those brochures had promised! Oh, how naive you'd been. Your daily routine simply replaced tedious scrubwork with tedious paperwork. Since your planetfall on Resida, five long years have dragged by, without a single event worthy of note. Why, just look at today's "thrilling" assignment: scooting over to Space Station Gamma Delta Gamma 777-G 59/59 Sector Alpha-Mu-79 to pick up a supply of Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms...

[ST Checkers]
Publisher=
Developer=
Released=Dec, 1986
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/st-checkers
Description=ST Checkers is a computer version of the classic board game checkers for one player. <br><br>There are seven levels of difficulty, what you alter is the maximum time the computer is allowed to calculate its next move. Level 0 allow it to think for 5 seconds and level 6 for 8 hours. After every computer move you have to press the left mouse button to execute it. The game is playable in medium or high resolution.

[Steel Talons]
Publisher=Atari Corporation
Developer=Atari Games Corporation
Released=1995
Systems=Genesis|Lynx|SNES
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/steel-talons
Description=Steel Talons brought realism-oriented helicopter combat to the arcades, and later to home systems. The action is viewed from behind your helicopter, with the 3D polygon world rotating around you, taking in mountains, rivers and deserts. <br><br>There are 12 missions in total, each of which requires you to destroy targets in a set time limit. There are also training and head-to-head (against a CPU-controlled drone) modes. <br><br>You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or other vehicles will damage or destroy your helicopter.

[Steg the Slug]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/steg-the-slug
Description=Steg the slug has to feed his family of "T'yungunz".  To do this he must blow bubbles to catch the grubs that they feed on and guide them through the level by blowing on them or nudging them past any obstacles in the way to the nest where T'yungunz live.  To complete a level, you must make sure that a certain number of T'yungunz are fully fed so they go to sleep.  If they don't get enough food then eventually they die.<br><br>The levels are full of contraptions such as bellows, and obstacles such as spikes and fire that will burst the bubbles.  Some of these can be activated or deactivated using various switches.<br><br>Usually Steg navigates each level by walking on the floor, and also he can climb up the walls and even walk on the ceiling.  There are also devices he can contruct out of the parts from the Acme Bionic Bitz Catalogue, such as the Rocket Pack, and Bionic Legs, which allow different ways of getting around each level.

[Stellar Crusade]
Publisher=
Developer=
Released=1988
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/stellar-crusade
Description=Stellar Crusade is a two player game of exploitation and conquest on an interstellar scale. Two rival factions, The League and The People's Holy Republic, compete over a span of decades for control of a small, but richly endowed, star cluster in a remote arm of the galaxy. <br><br>The league is always controlled by the human player while the PHR may be either human or computer controlled. Each game turn represents three months and is divided into three phases with the PHR going first in each of the first two phases. The economic phase is where you do all your economic planning, expansion of industrial facilities and production of ships and military units. In the movement phase you'll issue orders for any covert operations, move ships, passengers and cargo between systems. The resolution phase is simultaneous and executed entirely by the computer.<br><br>The game will automatically end after the number turns specified in the scenario you're playing or if certain scenario specific conditions are met.

[Steve Davis World Snooker]
Publisher=CDS Software Ltd
Developer=Binary Design, Ltd.
Released=1989
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=2.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/steve-davis-world-snooker
Description=Steve Davis World Snooker is an updated 16-bit version of CDS' earlier 8-bit Steve Davis game.  It offers not only snooker (with ten or fifteen red balls), but also other cue sports: Pool (UK and USA versions) and Billiards (English and Carom - no pockets). These can all be single player, two player or human versus computer (In the guise of Steve Davis). The program has six different levels of playing skill. The view is fixed overhead, however you can zoom in on the table. Slow motion replays are included.<br><br>The game also has a practice mode, in which lines indicate what the results of a shot will be, and balls can be moved around to set up trick shots.

[ST Keno]
Publisher=COMPUTE! Publications, Inc.
Developer=COMPUTE! Publications, Inc.
Released=1988
Systems=
Genre=
Perspective=
Score=2.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/st-keno
Description=ST Keno is a keno simulation in low or high resolution for one player. You may select 1 to 15 out of 80 numbers and hope that yours will be selected when the computer chooses the 20 winning ones. You start with $1000 in cash and may bet between $1 and so much money you have each game. Depending on how many numbers you have selected the number of needed correct one varies from 1 to 7. Selecting more numbers gives you chance to win more money. Once you win you may choose to try to double the money won; you have to guess if the number the computer selects will be odd or even.

[ST Krak]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1987
Systems=
Genre=
Perspective=
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/st-krak
Description=ST Krak is a colorful break-out game for one player.<br><br>Every level has two passages at the upper part of the screen, one to the left and one to the right. If there is an arrow here you can use the passage to go to the next (right) or previous (left) level. You can of course also advance to the next level the usual way; by eliminating all removable bricks from the level. Certain bricks give special bonuses, such as black ones which enables your ball to cut through the bricks like a hot knife cuts butter. If you take too long to complete a level a thing will appear and start to move around the screen; every tile it touches will be altered. <br><br>A level editor enables the player to create his/her own levels.

[Stone Age]
Publisher=Grandslam Video Ltd.
Developer=Stonehenge Soft Art
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=4.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stone-age
Description=Stone Age is a challenging puzzle game where you are in control of a dinosaur and you have to make him reach the exit of each cave. The dinosaur can only walk on certain blocks on the level: some are just ordinary blocks, some are movable in the direction the arrow points, some crumble after you walk on them, and some have coloured keys which are needed to get past locks of the same colour.<br><br>The game has two difficulty modes, one giving you more time to complete the levels than the other, and every time you run out of time, you lose a life. The levels are coded so you don't lose your progress when you quit, although you'll lose any score gained.<br><br>The graphics are simple and cartoony, and the levels come in a variety of scenarios. The game also includes a Jukebox, which allows you to customize the played tracks much like a playlist editor.

[Storm Across Europe]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/storm-across-europe
Description=The game allows to simulate World War II in Europe on a grand strategic scale. The player controls land, sea and air action and has to manage limited resources for production and advanced research.<br><br>There are 6 historical scenarios included in the game, and they are labelled after the turn that they start on, from Autumn '39 to Summer '44. A scenario builder can be brought into action for players wanting to change the starting situation. It allows for the modification of an area's terrain type, population or raw material points it contains. The player can transfer units or change the beginning levels of the major powers like research and reinforcement.<br><br>Each game turn represents three months of action. The game map covers every part of the European conflict - from North Africa to Sweden, from Gibraltar to the Ural Mountains in Russia.

[Stormball]
Publisher=
Developer=
Released=1991
Systems=Amiga
Genre=Sports
Perspective=3rd-Person Perspective
Score=1.9
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stormball
Description=Futuristic sports game roughly based on Pong. The idea is to hit the ball into the other half of the area (hopefully going over some point scoring blocks on the way) and hope that it bounces back off the far wall back into your hands (and so you can take another shot). That's of course while your opposition tries to catch the ball for themselves and score some points with it.<br><br>You have to pay to play someone and so you "gamble" your entry fee: Lose and you lose your money, win the match and you win more money. Eventually you have enough to challenge the sport's star players and win some big bucks!

[Stormbringer]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stormbringer
Description=Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure.<br><br>As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided.

[Stormlord]
Publisher=Hewson Consultants Ltd.
Developer=RazorSoft, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|Symbian|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stormlord
Description=Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them.<br><br>As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.

[Storm Master]
Publisher=Silmarils
Developer=Silmarils
Released=1992
Systems=Amiga|DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/storm-master
Description=Eoliae is a remote land where myth meets truth, and where winds shows only the power of gods moving armies from front to front, while diplomacy is still 'hanging' in the air full of crossing winds. The chaos was born as the Great master was murdered, and evil Sharkaan is threatening all of the Eoliae land. You must learn the power of the winds, gain the knowledge for trade and diplomacy, build windmills and strike your enemy where it hurts the most. Only try doing that and stay alive.

[Stratego]
Publisher=
Developer=
Released=1991
Systems=Amiga|Commodore 64|DOS|Macintosh|PC-98
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stratego_
Description=The board game Stratego is a more elaborate version of Capture the Flag. Each player starts with 40 pieces; made up by the flag, 5 bombs, and an assortment of 9 types of military units. <br><br>After these have been placed, each player takes it in turn to move their pieces. Other than scouts (which are the least powerful) the units can only move one space at a time.The flag and bombs can't be moved during the game, so watch out for any squares the computer does not move when it otherwise logically should, and these could be your goal.<br><br>When you choose a square occupied by an opposition piece, combat arises, and the higher-numbered piece is lost from the game. You have no way of knowing what strength the opposition pieces are until you have hit them. <br><br>This computerized interpretation has 3 different board layouts, a selection of automatic setups with different strategic benefits, and a demo mode.

[Street Cat]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/street-cat
Description=Sports game featuring you, the cat with various stages.<br>Your task is the pass various obstacle courses, each more difficult than the last.<br><br>Events include:<br>The City Park<br>Inner City Interlude<br>The Underground Sewer<br>The Bowling Pub

[Street Fighter]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|TurboGrafx CD|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/street-fighter
Description=You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.<br><br>After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. <br><br>The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. <br><br>It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.

[Street Fighter II]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1992
Systems=Amiga|Commodore 64|DOS|SNES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/street-fighter-ii
Description=The original Street Fighter II is a famous fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has their own reasons for wanting to win against the others.<br><br>Each character contains his own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depending on the characters orientation (ducking, airborne or standing still). Street Fighter 2 made famous the "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex.<br><br>Street Fighter 2 is one of the most cloned fighting games and its effects on gameplay and fighting games specifically can not be understated. Street Fighter 2 is responsible for making popular several different elements.

[Street Rod]
Publisher=California Dreams
Developer=Magic Partners
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/street-rod
Description=Year is 1963 and you're one of the hotshots aspiring to be king of the county. You're given a small sum of money to buy your first car. Tune it for maximum performance and off you go. In the diner where other hotshots are waiting to take your prized possession, you race for money and pink slips and if you win, you get to take home their cars! <br><br>The game's interface is relatively easy and fun to use. You have your own garage as the interface itself. Options are in the form of the garage's elements such as the clock for the game's main menu and the newspaper as your source for buying cars and parts. Add to that a third person with an attitude that talks to you as you play It's really a neat idea by which up to now, no other racing games have that style. You feel that you're living a virtual world as opposed to just going from menu to menu. Another realistic part is the ability for you to sell your car and haggle

[Strider]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/strider
Description=The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all.<br><br>Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses.

[Strider 2]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/strider-2_
Description=Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held.<br><br>The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected.

[Strike Aces]
Publisher=Activision (UK) Limited
Developer=Vektor Grafix Ltd
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/strike-aces
Description=Strike Aces is a flight simulator designed to give players a feel for the quick decision-making process that real pilots need to fly. It takes place at the Strategic Air Command Bombing and Navigation Competition, a real-life event that occurs every year at Ellsworth Air Force Base in South Dakota. The best aircrews from around the world and some of the best aircraft come to participate in a series of three missions that are constantly monitored, with points awarded to aircrews in various categories. In the end, the aircrew that has gained the post points receives the Curtis E. LeMay trophy. In this game, you are the pilot of one of these aircrews with a choice of flying one of six aircraft, and your missions will pit you against any of seven additional enemy aircraft (although you will not get to fly them). To practice flying, you can do a Free Flight; when you're ready to compete, you will get to complete a series of 16 missions. You can also design your own missions, if you like.

[Strike Fleet]
Publisher=Electronic Arts, Inc.
Developer=Lucasfilm Games LLC
Released=1991
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/strike-fleet
Description=Strike Fleet is the unofficial sequel to PHM Pegasus which was developed by Lucasfilm Games in 1987. But instead of simulating hydrofoils you can now command a complete fleet of war ships into several missions. These missions are related to political events that were of interest when the first version of the game was released in 1987. <br><br>As captain of the fleet you can switch between different ships of your fleet and even command helicopters to support your mission.

[Strike Force Harrier]
Publisher=Mirrorsoft Ltd.
Developer=H&H&nbsp;Software
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/strike-force-harrier
Description=Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator.<br><br>Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and landing) is correctly implemented, although more traditional horizontal take-offs should be used when space permits. The full range of weapons are provided; experience will tell you which to use in which situations, based on enemy volume and range.

[Striker]
Publisher=Rage Software Ltd.
Developer=Rage Software Ltd.
Released=1992
Systems=Amiga|Amiga CD32|DOS|Genesis|SNES
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/atari-st/striker
Description=The first game in the long-running soccer series, which stood out from the crowd with a unique forced perspective 3D view rather than a simple overhead one. The players are drawn large and there is a large scanner to assist with long passing. However, the standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a more useful strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered.

[Strip Poker 2 Plus]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/atari-st/strip-poker-2-plus
Description=Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. <br><br>You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.

[Strip Poker: A Sizzling Game of Chance]
Publisher=Artworx Software Co, Inc.
Developer=Artworx Software Co, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/strip-poker-a-sizzling-game-of-chance
Description=You are a male player, who wants to undress your woman opponent playing cards. In 5-card poker, you bet own money for a round and if you are lucky, then collect winnings and watch your opponent undress. Your opponent removes clothing every time she loses one hundred dollars. You must make her strip five times to win.<br><br>The master disk contains two opponents, Suzi and Melissa, but you may acquire Data disks to add other opponents like Marlena, Candi, etc.

[Strip Poker II]
Publisher=Artworx Software Co, Inc.
Developer=Artworx Software Co, Inc.
Released=1988
Systems=Amiga|Apple IIgs|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/strip-poker-ii
Description=What can I say that isn't already implied by the title?  This is a computer version of five-card draw poker featuring photos of women who wear fewer clothes the better you do, all rendered in digitized graphics.  The basic game includes two models, Suzi and Melissa, but expansion disks were also available.

[STrivia]
Publisher=Antic Publishing
Developer=Antic Publishing
Released=1987
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/strivia
Description=STrivia is a humorous quiz game for one player written in BASIC. Every question has five possible answers. The game comes with only three questions but the question sets are stored in plain text files so it is easy to create home made question sets.

[Stryx]
Publisher=Psyclapse
Developer=Psygnosis Limited
Released=1989
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stryx
Description=You star as half-robot operative Stryx. Dome City is under attack by KILLER CYBORG ASSASSINS! You navigate Stryx through numerous levels on foot, hovercrafts and some weird round eyeball-type flying craft. It's basic side scrolling action/arcade whackiness. This game was released for IBM PC, Amiga and Atari ST systems.

[S.T.U.N. Runner]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Lynx|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stun-runner
Description=Based on the 1989 Atari Games (not to be confused with Atari Corporation, producers of the Lynx) coin-op by Ed Rotberg.  It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.<br><br>There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft.  Shoot or avoid them.  If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily.  The more shields you have at the finish line, the more bonus points you get.  Getting hit with no shields does not kill you, however.  There are no lives in this game.  The only way to lose is to fail to cross the finish line.<br><br>Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible.  By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.<br><br>Note that there is no accelerator in this game.  Your craft always goes full speed, unless you hit something.  Then you will slow down, but quickly accelerate back to full speed.  Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad.  Your only controls are steering left and right and aiming the gun on top of your craft up and down.

[Stunt Track Racer]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/stunt-track-racer
Description=Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.<br><br>Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind.  Don't damage your engine too much; severe dents will show up during your next race.<br><br>Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.

[ST Vegas]
Publisher=
Developer=
Released=1991
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/st-vegas
Description=ST Vegas is a collection of five common casino games: Roulette, Poker, Black Jack and Slots. At the start of the game you have $500. Bet limits are $20 for poker, $200 for Black Jack & Roulette and $5 for slots. The game's graphics are heavily inspired by Vegas Gambler.

[Sub Battle Simulator]
Publisher=Epyx, Inc.
Developer=Digital Illusions, Inc.
Released=1988
Systems=Amiga|Apple II|Commodore 64|DOS|Macintosh|TRS-80 CoCo
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/sub-battle-simulator
Description=Sub Battle Simulator is set in World War 2, with the player on the American or German side. Six different submarines are simulated in a total of 60 missions. You will have to navigate, using five different levels of mapping, and plan attacks based on weather and surroundings, paying close attention to the radar. Watch out for torpedoes and Sonars.<br><br>This was the first submarine simulation to include aircraft as opponents. You can choose to remain on the surface and defend yourself with your guns, or dive and hope to avoid the bomb and/or strafing that'll surely follow.

[Subbuteo]
Publisher=Electronic Zoo
Developer=Goliath Games
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/subbuteo
Description=Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for. <br><br>With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).

[Substation]
Publisher=Unique Development Studios Sweden
Developer=Unique Development Studios Sweden
Released=May 01, 1995
Systems=
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.9
Controls=Jaguar Pad|Keyboard|MIDI
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/substation
Description=This is a FPS shooter for the Atari ST(E). The game has no texturemapping but instead ground-shaded walls. The game features the STE enhanced sound chip for the sound effects.<br><br>The story in short centres around an underwater base taken over by aliens. You have to enter the game as a marine and investigate what has happened down there.<br><br>The game also supports multiplayer with multiple Ataris connected via the Midi-port.

[Summer Challenge]
Publisher=Thunder Mountain
Developer=Tynesoft Computer Software
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/summer-challenge
Description=Five events are on offer in this Olympics-style sports game. These can be played individually or as part of a complete tournament, with the chance to choose your nationality first. The events are Hurdles, Triple Jump, Skeet Shooting, Diving and Fencing. Each event's control system involves rotating the joystick and pressing fire at the correct moments. The Fencing is viewed isometrically, and the skeet shooting from a 3D view positioned behind the competitor, which typify the unusual approaches taken to the events, rather than filling the game with 10 or more generic by-the-numbers offerings.

[SunDog: Frozen Legacy]
Publisher=FTL Games
Developer=FTL Games
Released=1985
Systems=Apple II
Genre=Adventure
Perspective=Top-Down
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/sundog-frozen-legacy
Description=You just inherited a one-man star freighter - the SunDog - from an uncle who died under mysterious circumstances. You also inherited the contract he signed to aid in the building of a colony for a religious group. You have three tasks to perform: find the location of the colony; find, buy, and deliver goods needed for its construction; and locate the cryogenically-frozen colonists needed to populate the colony.

[Supaplex]
Publisher=
Developer=Digital Integration Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=4.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/supaplex
Description=Supaplex is a puzzle game reminiscent of Boulder Dash; find the exit while collecting all Infotrons and avoiding the Zonks that can kill you.

[Superbike Challenge]
Publisher=Brřderbund Software, Inc.
Developer=MC2-Microďds
Released=1987
Systems=Commodore 64|DOS
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/superbike-challenge
Description=Superbike Challenge brings 1000cc motorbikes to life for a one or two player race. Unusually, the screen is split horizontally, with your action only ever using half of the screen. You can play a full season of races, or run at one of the 12 tracks as a stand-alone race (including Assen, Mugello, the old Hockenheim and Spa). A manual gearbox option and 3 skill levels ensure that you can't master the game immediately. Full information on your speed and revs, the race order and course layout are on screen at all times.<br><br>Superbike Challenge is an updated version of Grand Prix 500 cc, with a better menu and title screen and some different in-game graphics.

[Super Breakout]
Publisher=Atari Corporation
Developer=Atari, Inc.
Released=1987
Systems=Atari 2600|Atari 5200|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/super-breakout
Description=Super Breakout features similar gameplay to the original, but with several new game variations. Your goal is to earn as many points as possible by destroying the bricks at the top of the playfield. To do this, you need to use the paddle at the bottom of the screen to keep a bouncing ball within the playfield. There are four different game variations included. The first is 'Breakout', and plays the same as the original game. <br><br>This leaves three new gameplay concepts. In 'Progressive' the brick walls will slowly drop towards the bottom of the screen and the ball moves progressively faster and faster. When there's room, a new layer of bricks will appear at the top. <br><br>The other two games add a second paddle. In 'Double Breakout' you have two balls to keep in play and score with. In 'Cavity' there is a single ball in play when you start, but two additional balls trapped within the bricks. These are freed when their surrounding bricks are destroyed.

[Super Break-Out]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Platform
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/super-break-out
Description=Super Break-Out is a break-out game in high resolution for one player.<br><br>The game features 40 different bricks and many power-ups/bonuses and several types of monsters. Bonuses are marked with letters or numbers and will fall down if you hit the right brick. Among them you may find two or five extra balls, lots of bonus points and kill all the monsters.<br><br>You get 100 points for every normal brick you hit, 2500 points for completing a level, 400 points for each bonus you catch and 100 points for every monster you kill.<br><br>When you lost all your bats you are given the choice to either continue at the last level, start new at the beginning or quit <br><br>With the included level editor anyone can make his/her own levels.

[Supercars]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/supercars
Description=This is a top-view racing game, stylistically influenced by Super Sprint, from the company who later produced the Lotus series of games.<br><br>There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on the usual handling and power upgrades, as well as forward-shooting missiles. You must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game<br><br>You can upgrade your car throughout the game via the shop section. You are given an initial price, but also a number of options of things to say to the salesman – get the right combination and the price will drop.

[Supercars II]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1991
Systems=Amiga
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/supercars-ii
Description=The follow up to Magnetic Fields' earlier racing game develops the format in several ways. As before, the racing is overhead view and against a field of 9 computer cars, with championship points awarded for finishing positions. The computer drivers now take on the humourous names from Lotus 1, such as 'Ayrton Sendup' and 'T Hairy Bootson'. The most noticeable addition is a split screen 2 player mode. <br><br>The power ups have been changed around from the original, with the handling improvements gone, so as to put more of an emphasis on learning to control the slippery cars. These have been replaced by further weapons and more engine upgrades.<br><br>The questions from the original have been replaced by mock driving test questions about stopping distances and the like - as before, money and points are won and lost depending on your answers.

[Super Cauldron]
Publisher=Titus France SA
Developer=Titus France SA
Released=1993
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/super-cauldron
Description=Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. You play a witch (although the character looks decidedly masculine, for no apparent reason), and have to negotiate four worlds, each split into bite-size chunks. <br><br>The levels are populated with bats, trolls and snakes, which have programmed attack patterns and follow you off the screen. You can collect and cast up to 12 spells, which are accessed using the cursor or function keys (the manual amusingly refers to Amigas having F11 and F12 keys, which they don't). These include upgraded weapons (the default one isn't especially powerful), and help such as magic staircases and a metal melter. Some sections of water kill you, other identical ones take you to different sections.

[Super Cycle]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/super-cycle
Description=A motorbike racing game strongly resembling Sega's Hang-On titles. The game is viewed from behind the bike, which tilts as you turn. You are racing against the clock, although there are lots of other bikes on track to avoid and ride around. There are 3 skill levels, which affect the amount of time you have to complete the level, and the bonus offered if you manage to (the amount of time left, divided by a set number, bigger on lower levels). Your bike has 3 gears and appears to have a top speed of around 120 MPH. After every 2 races there's a bonus round in which you must pick up as many tokens as possible in the time limit.

[SuperFly]
Publisher=Reservoir Gods
Developer=Reservoir Gods
Released=Dec 13, 2002
Systems=Jaguar
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/superfly_
Description=SuperFly is an extremely, extremely simple game. Or at least its controls are. Your task is to fly a vehicle at a steady pace through a scrolling cave system, with your only method of input being a single button. Press the button to give your vessel lift, release it and gravity will do its work. At all times, you must avoid crashing into the top and bottom of the cave, and avoid the obstacles which appear a screen apart. It is all rather similar to Dragonwing.<br><br>To spice things up, SuperFly has everything a modern game must have (save for complex controls and 3D graphics). It has different game modes, different vessels, a system of experience points to lock up new areas and modes, a picture gallery, a jukebox and even a gamma setting.<br><br>As you start out the game with zero experience, you can only "fly" your submarine in the most basic game mode, Freeflight. Here, you only fly on for as long as you can handle, amassing points until you luck up the next mode; Starsearch. Now, your object is to pick up a specified number of stars while flying through the caves. After that comes the Stage mode, which is like Freeflight, only you fly towards a goal, which is farther and farther removed the more stages you complete. The Hunter mode is like Freeflight but with stars added, but here the goal is to simply collect as many as possible instead of a set number.<br><br>The final mode to be unlocked is the Story mode. Through introductory pictures between the stages, it tells the story of our hero, Dr. James Snuggles who must go all the way to the moon to save his girlfriend Kylie. You start out in your submarine as usual, until you reach your helicopter. Fly the helicopter between the clouds, and you might reach the spaceship. After that, you put on jetboots and fly like Superman to save Kylie. All these vessels (and boots) are eventually locked up for use in all modes.

[Super Grand Prix]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amiga
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/super-grand-prix
Description=An updated 16-bit version of Codemasters' Grand Prix Simulator. As before, the basic gameplay resembles Super Sprint, with an overhead view of simple tracks incorporating hairpins, oil slicks and underpasses.<br><br>The game now features 4 modes of play - Formula 1 cars, motorbikes, drag racers, and a mode featuring a variety of vehicles. These include those 3 as well as police cars, go-karts and a tank, which is too slow to be competitive but allows you to shoot out the other cars, and can be a blockade as you try to lap it.<br><br>Up to 6 cars can be featured in each race, and you can race over 3,4 or 5 laps. Four human players are supported, 2 on joysticks and 2 on keyboard

[Super Hang-On]
Publisher=Electric Dreams Software
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.5
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/super-hang-on
Description=This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  <br><br>This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.

[Superheroes]
Publisher=Domark Software Ltd.
Developer=Kremlin, The|System 3 Software, Ltd.|Tiertex Ltd.
Released=1991
Systems=Amiga|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/superheroes
Description=Four "heroes" in one pack:<br><br>1. Last Ninja 2<br>Indiana Jones and the Last Crusade<br>Strider 2<br>James Bond: The Spy Who Loved Me

[Super Huey UH-IX]
Publisher=U.S. Gold Ltd.
Developer=Cosmi Corporation
Released=1988
Systems=Amiga|Apple II|Atari 7800|Atari 8-bit|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=1.6
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/super-huey-uh-ix
Description=Super Huey UH-IX is a helicopter simulation game. You are the pilot of the experimental helicopter UH-1XA and you need to test it out in several game modes. In the flight school mode, you can learn how to fly. The computer will guide you through takeoff, flight, and landing. In reality mode, you will need to fly a mission to locate and bomb an enemy base and return home safely. The last mode is arcade mode where you have an unlimited amount of ammo to try and shoot down as many enemy aircraft as possible. The game is played from a first person view of the cockpit which is complete with radar and various instruments to help you fly.

[Super League Manager]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1995
Systems=Amiga|Amiga CD32
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/super-league-manager
Description=This football management game is unique for two main reasons. Firstly, it's set in a completely fictitious game-world, with fantasy teams and players. You start off managing Folkford United, the worst team in the country, with players including Brian Evans, Nicky Moody and Bruce Roberts, and rival teams include Oldcastle, Marwick and Stoke Berry.<br><br>The second difference is the lack of statistics for player details. Instead, sentences such as 'best in defence, can also play in midfield. Has been playing reasonably well. Signed for Ł100,000 from Oldcastle 2 years ago. Current value around Ł150,000' are used, and its through playing matches and noting player ratings that you interpret how good a defender he is.<br><br>Another break with convention is an attempt at a human side, with players and fans communicating with you, offering advice, praise or semi-literate criticism.<br><br>The training feature is more complex than usual, requiring you to select 3 activities (from a selection such as passing, gym work and lap running) for each player each week - players will complain if they feel your selections are boring or unhelpful.<br><br>If you own either Emlyn Hughes' International Soccer (for the standard versions) or Wembley International Soccer (for the Amiga 1200 version) you can play around 1 match in 6, and watch all the others - otherwise you simply see a progressive score update, and can intervene with substitutions or tactical changes.

[Super Monaco GP]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=1.8
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/super-monaco-gp
Description=Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible.<br><br>The Genesis version of Super Monaco adds a complete career mode, however.  In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car.  By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title.

[Super Pierrot]
Publisher=Universal Co., Ltd.
Developer=Universal Co., Ltd.
Released=1990
Systems=Amiga|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Jaguar Pad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/super-pierrot
Description=This game is the sequel to Mr. Do's Wild Ride and the fourth title in the "Mr. Do!" series. You control Mr. Do, a clown, and guide him trough a field with varying elevation levels, with balls placed on it. You must collect those balls to replenish your weapon, a ball that you throw at your enemies. A trail (shown as a line) follows you while moving around. The area you moved turns gray and will be uncovered. All the balls in that gray area turn into cherries. And, if you do the same with the cherries, they will be upgraded to oranges. The oranges can be upgraded to lemons and finally the lemons upgraded to pineapples. Hidden under the field is a letter (in the shape of a coin), which can be used for the "EXTRA" at the top of the screen. When any of the letters that spell the word "EXTRA" are collected an army of enemies that follows you show up and one of those enemies holds the letter that you touched.<br>To obtain the letter you must kill that enemy. Now you can collect the other letters. When you obtained all the letters that spell the word "EXTRA" you will receive a bonus.<br>On the field are logs, which can be unleashed by walking next to the side that is propped up. The log rolls down and kills all enemies it rolls over. But be careful! It can kill you too! To continue to the next round, you can kill all enemies or collect all the balls or fruits.

[Super Quintet]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/super-quintet
Description=A compilation of five titles by French developer Infogrames:<br><br>1. Bubble Ghost<br>2. Warlock's Quest<br>3. Chamonix Challenge<br>4. Passengers on the Wind I<br>5. Passengers on the Wind II

[Super Scramble Simulator]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/super-scramble-simulator
Description=Super Scramble Simulator recreates the sport of scrambling/ motorcross, but in a manner similar to the Kikstart TV show and games. The basic aim is to ride a motocross bike through hazardous courses within the time limits.<br><br>The game uses a split-screen display, with a big window viewed from the side as well as a longer-range aerial view - the latter is useful for dodging hazards to the left or right, as the side-view doesn't demonstrate these accurately. The bike has 3 gears, and you must use a low gear to go uphill. You will need to do wheelies to ensure good landings from the big jumps, and to clear divots in the ground.

[Super Seymour Saves the Planet]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/super-seymour-saves-the-planet
Description=In the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is highlighted and is worth more points than the others, but will explode after a short countdown. Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from above, some must be hit from below.

[Super Ski II]
Publisher=Microďds
Developer=Microďds
Released=1992
Systems=Amiga|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/super-ski-ii
Description=In the sequel to Super Ski, six ski events are available - Super Giant, Bobsleigh, Slalom, Ski Jump, Moguls, and Downhill. Set in famous resorts of French Alps  such as Val-d'Isčre, Courchevel, or La Tania, ski events may be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode. <br><br>Almost all events show the player from behind, except Moguls, where screen is scrolling down with players` progress, and Ski Jump, where player should come to camera from the far view. Player should avoid obstacles, stay on a route, and pass the gates in Slalom-like events; stay on the route in Bobsleigh, finish in first place with more style and jumps in Moguls, and jump good in Ski Jump.<br><br>1-2 players mode is available.

[Super Skweek]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amiga|Amstrad CPC|Lynx
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/super-skweek
Description=Super Skweek is a game inspired by the wide success of Chip's Challenge, and share some elements of that puzzler while combining other elements from games such as Pengo.<br><br>In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both.  Some tiles react in various ways when you walk on them, like exploding.  <br><br>Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles.  There is also a shop you can enter to purchase items.  Finally, levels have a time limit for completion.

[Super Sprint]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation
Released=1987
Systems=Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/super-sprint
Description=A conversion of the arcade game, Super Sprint is a racing game for one or two players. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.

[Superstar Ice Hockey]
Publisher=Mindscape International Ltd.
Developer=DesignStar Consultants, Inc.
Released=1988
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=Sports
Perspective=Side-Scrolling
Score=4.4
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/superstar-ice-hockey
Description=In Superstar Ice Hockey you control one of 20 NHL teams. The game has no license so you can't play with the stars. There are 4 groups with 5 teams. After the regular season the best 2 teams of every group are qualified for the playoffs. Worth mentioning is that you are playing always the center - the other players are controlled by the CPU. In the multiplayer mode you can only play friendly games.

[Superstar Indoor Sports]
Publisher=Mindscape, Inc.
Developer=DesignStar Consultants, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/superstar-indoor-sports
Description=Four Indoor Sports are compiled in this entry to DesignStar's SportTime line of recreations. Ten-Pin Bowling, Air Hockey, Darts and (except on the Commodore 64) Ping Pong are featured. The menus and options screens have the same feel as Clubhouse Sports. Each game has computer opponents at multiple skill levels plus human-versus-human and demo modes, and matches can consist of varying numbers of rounds, with other options depending on the game.<br><br>Ten-pin bowling is played from a side-on view, although once the shot has been taken you see the results unfold from the bowler's view. There are three stages to taking a shot. Move the player up and down to line up his run-up, pressing fire to set the position. Then, do the same to set the angle of the shot. Finally, after pressing fire to start the run-up, press it again to time the release of the ball, as close to the line as possible.<br><br>Darts has 4 skill and 3 speed levels, and players can play to 301, 501 or 701, to vary game length or provide a handicapping system. You can also set whether scoring must start or end with a double. Viewed from behind the board, you must first line up the dart, then set the dart's curvature and power by stopping a curved gauge on the right, then a rising power bar on the left. The view then changes twice - first a behind-the-player view to show the dart's approach, then a close-up of the board to show where it landed.<br><br>Air Hockey plays for five minutes, or until someone has scored 12 points. The view is above the pitch but angled so as to emphasize the goal at the top.<br><br>Ping-Pong features a handicapping system - six ability areas can be graded from 1-5, to ensure a closely-matched game. Again the view is from behind one court. To impart direction onto a shot, the angle must be pressed at the same time as the fire button.

[Susan (A lustful Game)]
Publisher=
Developer=
Released=1988
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/susan-a-lustful-game
Description=Susan is a text adventure created with the Adventure Game Toolkit. The aim of the game is for the player to score in bed with their girlfriend Susan. The character starts the game outside Susan's house, virtually empty-handed of anything useful toward fulfilling several of Susan's requests, all of which must be overcome before realistically entertaining any hope of getting her into bed. To find the objects of her eye, the player must visit several other locations beyond her house, such as the player's house, the park, and the confusing nexus of a construction yard-cum-maze.

[Suspect]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter
Genre=
Perspective=
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/suspect
Description=You are a suspected murderer and time is running out because the police are ready to throw the books at you.  If you ever want to return to your normal life of being a reporter you better prove your innocence.  However, the real murderer probably watching your every move -- so be carefull.<br><br>Difficulty Level: Advanced

[Suspended]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=4.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/suspended
Description=(From the instruction manual)<br><br>You are the Central Mentality on an advanced semi-automated planet. You were supposed to sleep - in limited cryogenic suspension - for the next 500 years, 20 miles beneath the surface of the planet, while the great Filtering Computers maintained all surface systems. But the computers have taken you out of suspension because something is terribly wrong: the weather has become brutal, food production is dangerously low, and the Transportation System is malfunctioning, causing unprecedented accidents and casualties. The planet is in chaos.<br><br>You are physically immobilized. But you have six robots at your disposal, and you must manipulate them strategically to bring the Filtering Computers back into balance. Each robot has a distinct perception of the world and offers you specific abilities - one offers you sight; a second, hearing; a third, access to information in the computer memory banks. Through the robots, you must save the planet from destruction.

[Swap]
Publisher=Microďds
Developer=Microďds
Released=1993
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=Strategy
Perspective=Platform
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/swap
Description=In this puzzle board game you should swap the tiles to make the sequence of tiles of the same color to eliminate them.<br>Shape of tiles varies from big and small squares to triangles or hexagons. If tiles have no neighbor tiles you may take appropriate tiles from the pocket of the limited size to eliminate the rest of the tiles. Finishing the level, player will be transferred to the higher level if the results of the current level were high enough for such level. But to finish level successfully, player should acquire the certain number of points and to be qualified for the next level. The difficulty also raises and depends on quantity of colours, the shape of the tiles, and time limit presence. Undo moves are also present, but such moves decrease your final results. Game may be saved in progress and loaded later. <br><br>Best scores and levels will be written in High Score Table.

[Switch]
Publisher=MegaBusters
Developer=MegaBusters
Released=1994
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/switch
Description=Switch is a top-down puzzle game where you control a humanoid character, trying to reach the exit on each level. In order to get out of each level, you need to skillfully walk on arrows (you can only walk off an arrow in the direction it's pointing to); master the operation of levers and buttons (they allow you to rotate some arrows around); jump through teleporters; collect keys and open doors with them; and watch out for crumbling floors (once you pass over one, it disappears and you cannot go back).

[Switchblade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=Dec, 1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/switchblade
Description=The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.<br><br>The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.

[Switchblade II]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Lynx
Genre=Action
Perspective=Platform
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/switchblade-ii
Description=As Hiro, you must once again defeat the ninja lord Havok.  Using ninja throwing stars and other weapons, you must defeat the minions of Havok to reach him.<br><br>Switchblade II is a side-scrolling platform action game.  One key aspect of the game is obtaining coins from defeated enemies, which can be traded at shops for extra lives, energy, and weapons.

[S.W.I.V.]
Publisher=Storm
Developer=Random Access|Sales Curve Ltd., The
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/swiv
Description=SWIV was an original vertical scrolling shooter that was an unofficial follow-up to Sales Curve's hit conversion of the side scroller Tecmo arcade game Silkworm.<br><br>One player controlled a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles passed over water. As well as a host of blaster fodder the game also included a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.

[Table Tennis Simulation]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1989
Systems=Amiga
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/table-tennis-simulation
Description="Realistic life on a table tennis table" is the poorly-translated promise for this recreation of a popular indoor game. You can play a full season of tournaments, with world rankings updated as you go. Singles and doubles matches are on offer, and their lengths are variable. A full ball-machine training mode is offered, which allows you to face a succession of shots, with a choice of shot styles and speeds to allow you to hone problem areas of your game. Two player matches can also be played, and mouse or joystick control are supported.

[Tactical Manager]
Publisher=Black Legend Ltd.
Developer=Talking Birds
Released=1994
Systems=Amiga|DOS
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/tactical-manager
Description=Following success with the mail-order Football Tactician series, Talking Birds entered the mainstream with this retitled version. It's a football management game, setting you in charge of one of the teams in the top 2 English divisions of the time and giving you control over transfers, tactics and training regimes as you aim to guide your team to success. Initially you can only manage the lower teams, but if you succeed over a few seasons you will become respected enough to have a chance to get the top roles.<br><br>The focus is on ultra-realism, which makes it very hard to quickly transform a club's fortunes, as there is a lack of money at many of the smaller teams and attracting players is harder than in the Premier Manager series and similar. Matches are viewed from top-down highlights, with 3 levels of detail (goals-only, highlights and kick-by-kick) offered.

[Tai-Pan]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/tai-pan
Description=You wish to make your fortune in China, in this adaptation of James Clavell's book. First job is to get enough of a loan to buy a ship; once you have this, and get a crew either by paying them or simply kidnapping them, you can begin trading.<br><br>The game has 3 main stages, and a number of different gameplay elements, largely allowing you choose your own path. Initially you walk the streets trying to get the right elements and people, then you head out onto the waters to head to other trading cities. Upon approaching other ships you can board them and do battle with their inhabitants.

[Taito's Super Space Invaders]
Publisher=Domark Software, Inc.
Developer=Taito Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Gear|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/taitos-super-space-invaders
Description=Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery!  Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from.

[Tales of the Unknown: Volume I - The Bard's Tale]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Commodore 64|DOS|Macintosh|NES|PC-98|ZX Spectrum
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tales-of-the-unknown-volume-i-the-bards-tale
Description=The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night.<br><br>Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar. <br><br>Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things.

[Talespin]
Publisher=
Developer=
Released=1988
Systems=Amiga
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/talespin
Description=Talespin is an adventure game creation system made by Mark Heaton and his family (wife and their five children), which allows you to create interactive graphic- and text-oriented adventure games, demos, books, tutorials, or whatever application you can think of. It offers graphics, 100 development commands, mouse control, no copy protection, hard drive support, and Telltale, a run-only module that allows users without Talespin to see your work.<br><br>Talespin also includes two sample adventure games: The Grail made by 19-year-old Rudyard Heaton and The Wolf made by another artist<br><br>The design idea that drives Talespin is a "page" built from drawings, text, and sound. Conditions and variables control the text, graphic, and action/solution possibilities, and all pages are linked to form a complete story sequence. The Chain To Title At Page option lets you connect one story to another, linking new or continuing tales across more than one disk.<br><br>The paint/drawing program offers Pencil, Spray, Mini-Spray, Block, Blob, Line, and Fill functions. The Lens option allows magnification of a screen area for detailed work; Undo removes the most recent drawing action. Although Talesplin can handle 512 colors, the ST can display only 16 at a time (due to a hardware limitation); therefore, all drawings on a page must use the same palette. Pictures can be copied from other stories as well as sounds.<br><br>Variables let you control the flow of text entries and drawings. Variables must be defined (CONVERSATION, for example), set to a level, and given conditions that will determine further text actions or movement to different pages. The proper setting of variables, their values, and their conditions provides for more than one action or solution for a given puzzle or problem.<br><br>All the menu selections are controlled with the mouse: the pointer highlights, the left button selects. Clicking the right button brings up the dvelopment menu. The only oddity about Talespin concerns text. Clicking a character's head brings up a bubble, within which will appear the currently available choices. The mouse pointer is used to highlight either question; the left button selects it; the program will then take the appropriate action.

[Tangram]
Publisher=Thalion Software
Developer=Thalion Software
Released=1991
Systems=Amiga
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tangram
Description=For around 4000 years the Chinese have been enthralled by this puzzle concept. It consists of a set of 7 shapes, representing squares, triangles and trapezoids, which must be arranged to form a pre-defined pattern. In this version there are 200, representing things such as animals and buildings.<br><br>The shapes are on the right of the screen, and you move the mouse cursor over one to select it, then place it onto the shape as required. They can be rotated using the right mouse button. <br><br>All this is done against a time limit. As well as points for clearing a level, you get bonus time for completing them with time to spare. This bonus time can then be used on later levels if you run out of the allotted time. Once you have no bonus time, you can dig into your main score to provide more time.<br><br>There are two difficulty levels - the Novice level sees time elapse half as quickly as the Expert mode, and presents the levels in an approximate order of difficulty, whereas in Expert mode they are in randomised order.

[Tank Battle]
Publisher=
Developer=
Released=Feb, 1990
Systems=
Genre=Action
Perspective=Top-Down
Score=1.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tank-battle
Description=Tank Battle is a two player tank duel game written in STOS. Two players take control over a tank each and then try to kill the opponent. The game area consists of one screen with some obstacles in. Bullets will bounce on the wall so care must be taken when firing. There are six different map layouts and number of kills to win can be adjusted.

[Targhan]
Publisher=Loriciel SA
Developer=Silmarils
Released=1989
Systems=Amiga|Amstrad CPC|DOS|Macintosh
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/targhan
Description=The game takes place in medieval times a la Golden Axe. The plot is your typically standard fare: lone warrior travels the land far and wide killing all manner of beasts with the end goal in mind to kill an evil lord who has gotten too big for his britches.

[Tass Times in Tonetown]
Publisher=Activision, Inc.
Developer=Brainwave Creations|Interplay Productions, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|Commodore 64|PC Booter
Genre=
Perspective=
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tass-times-in-tonetown
Description=Your grandfather has invented a device which makes real everything he can see in his dream. All the strange places and creatures he can dream about really exist in an alternate reality. One of those creatures, named Franklin Snarl, traveled through the device to our reality and kidnapped Gramps, teleporting him into the crazy world of Tonetown. He hopes that Gramps will always remain asleep, which assures Snarl's own existence!<br><br>Now it's up to you, the hero of the game to travel to the alternate dimension of Tonetown and to rescue your grandfather. You interact with the environment by either typing in commands, or choosing one of the action icons available as interface. The game, therefore, combines text-based interaction with the more modern "point and click" approach.

[Tau Ceti]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/tau-ceti
Description=A space simulation with elements from a number of other genres mixed in.  Your mission is to destroy a robot army that has taken over a planet.  Gameplay includes arcade sequences, where you fly your ship around and shoot the enemy robots; strategy elements, as you attempt to navigate and locate parts to repair the defense system; and even text-adventure elements, in the form of giving commands to your ship's computer.

[T-Bird]
Publisher=Virgin Mastertronic Ltd.
Developer=PAL Developments
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/t-bird
Description=Players control a Foourd T-Bird, a transportation system capable of great speeds up to 1346 mph. Their job is to destroy the swarms of aliens – including flying saucers, tie fighters, space jellyfish, unidentifiable blobs, and the like – and dodge their fire. This can be achieved by shooting them with the standard zapper or use a smart missile to destroy everything in sight. <br><br>When an entire swarm is destroyed, getting the token that appears give the player a roving sight, sideways-firing missiles, extra lives, extra missiles, and so on. Between each swarm, a meteor shower appears, and players need to avoid being hit. At the end of each level, players have to destroy a guardian to proceed to the next, and the smart missiles cannot be used to destroy them.

[Team]
Publisher=Impact Software Development
Developer=Impact Software Development
Released=1995
Systems=
Genre=Action|Sports
Perspective=Top-Down
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/team
Description=This top-down soccer game has a similar long-range look to Sensible Soccer. The ball runs close to the player, but some fine control is required. Passing involves pushing the controller in the pass direction while hitting fire. <br><br>The English Premiership teams of the time are included, with 22 man squads and 8 formation options. You can play individual matches or league or cup tournaments. Match lengths can be set between 2 and 20 minutes, with 3 levels of wind, 3 levels of referee toughness, and 5 pitch styles. Replays can be viewed in 3 speeds, and stored for later viewing.

[Team Suzuki]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Action|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/team-suzuki
Description=Team Suzuki uses official support to simulate motorcycle racing using polygon graphics. The action is viewed from the cockpit. Contact with other bikes or the scenery gradually increases the damage percentage, which will eliminate you at 100%. Crashing results in an external replay of your final moments.<br><br>Joystick and mouse control options exist, with the mouse being ultimately faster but harder to learn. 125, 250 and 500cc options exist, with the difficulty higher on the more powerful bikes. You can contest a full season, single race, or simply practice on a free track. <br><br>16 circuits are featured, from Suzuka and Misano to Rijeka and Philip Island, with races over 5-50 laps. Your opponents are seven factory Suzuki riders from various classes at the time, including 1993 500cc World Champion Kevin Schwantz.

[Team Yankee]
Publisher=Empire Software
Developer=Oxford Digital Enterprises Ltd.
Released=1990
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/team-yankee
Description=In this tank simulation game based on Harold Coyle's New York Times N° 1 Bestseller of the same name, Team Yankee is a squad of crack tank drivers and gunners. They are in the latest tanks, such as the well known Abrams M1, Bradley M2, T-72 and T-62, armed with lasers, machine guns and SABOTs . As Commander Sean Bannon, you must use these resources correctly in five missions ranging from defending a hill to attacking a centre through a forest.<br><br>The control interface of the game is somewhat unique as it features a four-way split screen with different control options in order to grant direct orders to four individual platoons of tanks. The game simulates  instruments of war including thermal imaging in a very detailed manner, as well as giving access to scrolling maps of the battlefield as combat unfolds.

[Techno Cop]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gray Matter|Imagexcel
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/techno-cop
Description=Techno Cop is set in the near future. You are a cop who seeks to clear his town of all the criminal scum. The game consists of two parts; one driving-action and one sidescrolling-action. In the first part you drive around in your red Ferrari and destroy hostile cars; in the second part, you turn somersaults over gaps, use elevators and shoot lots of enemies until you reach the boss. After having killed / caught the villain, it's back to the road again for the next mission.

[Teenage Mutant Ninja Turtles]
Publisher=Image Works
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/teenage-mutant-ninja-turtles
Description=With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.<br><br>Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.<br><br>Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.

[Teenage Mutant Ninja Turtles II: The Arcade Game]
Publisher=Image Works
Developer=Konami Co., Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/teenage-mutant-ninja-turtles-ii-the-arcade-game
Description=April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself.<br><br>Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade game made by Konami during the height of the cartoon series' popularity. Depending on the version of the game, up to two, three or four players can take part in the action. The game plays like a simplified Double Dragon. While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns and are thus more dangerous. At the end of each level, players encounter a boss (or in certain cases two bosses working in tandem, such as Bebop and Rocksteady).<br><br>The NES version of the game features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers.

[Teenage Queen]
Publisher=Infogrames Europe SA
Developer=ERE Informatique|Exxos
Released=1988
Systems=Amiga|Amstrad CPC|DOS|Nintendo DS
Genre=
Perspective=
Score=4.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/teenage-queen
Description=In this interactive poker game you meet in a park the beautiful female roller-skater, who is very interested in strip playing. During the game you come to night club, where the female shows her real body...

[Tee Off!]
Publisher=Impressions
Developer=Impressions
Released=1989
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tee-off
Description=Tee Off is an overhead view gold game using mouse control. There are four courses on offer - Sunnymede, Runcorn, Petersfield and Overbridge. Beginner, amateur and pro modes are offered, affecting the distances to the pin. Shot placement involves a 3-click routine to set pace and spin, with a full range of clubs (but no on-screen reminder of their maximum distance). Holes incorporate bunkers, trees and sand-traps, although trees are not considered to be Out of Bounds - on occasion you can end up having to play shots from atop a tree.

[Tempest]
Publisher=Atari Corporation
Developer=Atari, Inc.
Released=1989
Systems=Amstrad CPC|BBC Micro|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/tempest
Description=99 Hyperspatial Wireways have long been crucial to man's ability to travel quickly through space. Thus, when aliens invade them, it becomes necessary to fly into and clear them.<br><br>Tempest is a shooter using wire-frame graphics. Each Wireway is taken on in turn, and has a network of lines guiding the movement paths of both yourself and the aliens. You remain on the outside and keep shooting as the aliens move towards you. Any that reach the outside are fatal to touch, thus limiting your range of movement greatly if 2 or more achieve this. Some aliens move sideways - in dealing with these, plan ahead allowing for the time your shots to take to travel.<br><br>You have a Super Zapper, which can be used once on each level to wipe out all aliens currently active, but this scores no points.

[Temple of Apshai Trilogy]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/temple-of-apshai-trilogy
Description=The Temple of Apshai Trilogy includes updated graphical versions of three classic Apshai games:<br><br>1. Dunjonquest: Temple of Apshai<br>2. Dunjonquest: Upper Reaches of Apshai<br>3. Dunjonquest: Curse of Ra

[Tennis]
Publisher=France Images Logiciels
Developer=DL Research
Released=1986
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tennis______
Description=Tennis is a freeware tennis game for 1-2 players in medium resolution. A 0 player mode lets you watch the computer play against itself. At given intervals the two player changes sides. As in real tennis you win a set if you have won 6 games and is in the lead by at least 2 games. Best of 5 sets wins the match. Game messages such as "OUT" and "SECOND SERVE" is displayed at the bottom of the screen. The game can be played using joystick, keyboard or mouse.

[Tennis Cup II]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1992
Systems=Amiga|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tennis-cup-ii
Description=This tennis simulation recreates all the rules of the sport, from tie-breaks to break points. The action is viewed from behind one of the players, also featuring a split-screen option. You can play singles and doubles matches over 1,3 or 5 sets. There are 4 different types of court - grass, quick, hard and clay. You can play single matches, practice using a ball machine which fires a succession of shots at you, or play a season made up of major tournaments such as the Grand Slam events, the Masters and the ATP Cup. Player abilities can be adjusted to suit different styles of play.

[Terminator 2: Judgment Day]
Publisher=Ocean Software Ltd.
Developer=LJN, Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/terminator-2-judgment-day
Description=The game consists of several actions parts linked together. All parts are different, each resembling typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each level a small cutscene from the movie is shown.

[Terrorpods]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1987
Systems=Amiga|Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/terrorpods
Description=Just because a region is bleak, desolate and inhospitable doesn't mean it lacks value. The planet Colian is a case in point; it has plentiful stocks of tough metal Aluma, the explosive Detonite, and the energy giving Quaza crystals. The units which are mining them are under the control of the Empire, and are forced to produce destructive Terrorpod units.<br><br>The rival Federation attempts to shut this operation down, and sends you to the surface in a Defence Strategy Vehicle. Your task is to find each of the six bases before the Empire can destroy evidence of them. Destroy all the Terrorpods in order to reach the bases.<br><br>The action is viewed from your DSV, as you move and shoot at any encroaching Terrorpods. Colian has a heavy inertia field, so you are always moving. You have guided missiles at your disposal, although these use up some of your limited Detonite stocks. Missiles will also be aimed at you; avoid these.<br><br>As all this action unfolds, you are trying to ensure that enough components can be produced in the mines, and can be retrieved in order to go towards the Federation's own building efforts. Collect the resultant products to attach them to your DSV.

[Terry's Big Adventure]
Publisher=Shades
Developer=Gametec
Released=1989
Systems=Amiga|Commodore 64
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/terrys-big-adventure
Description=Terry's Big Adventure looks and feels somewhat similar to Mario's, being a side-scrolling platform game using stylised block graphics and lots of ledges to climb up and around. Terry is armed with a yo-yo which can be directed as a weapon by pushing the joystick as you hold down fire - an idea later repeated by Trolls. On this occasion the use of the yo-yo  causes Terry to recoil slightly, so be careful that this does not push him off a ledge or into the path of another enemy.<br><br>There are 12 levels in total, incorporating many rivers to cross as well as hordes of hedgehogs, snails and similar to kill. Hidden bonus objects and time extensions can be found.  When you start a new game you start form the last level you reached, so you effectively have unlimited continues.

[Test Drive]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1987
Systems=Amiga|Apple II|Commodore 64|DOS|PC-98
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/test-drive
Description=This mix of racing simulation and arcade game consists of driving a choice of 5 sports cars on a mountain strip at the fastest speed possible without getting caught by the cops.  To avoid them, use your radar detector -- or just try to outrun them if they spot you.  Manual stickshift only, so make sure you don't redline or you'll blow your engine.

[Test Drive II Car Disk: Muscle Cars]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/test-drive-ii-car-disk-muscle-cars
Description=This addon for Test Drive II features 5 legendary cars like a 1963 Corvette Sting Ray, a 1968 Shelby GT500 Cobra, a 1967 Pontiac GTO, a 1969 COPO 9560 ZL-1 Camaro and a 1969 Dodge Charger Daytona. As usual the original game is needed to enjoy the addon.

[Test Drive II Car Disk: The Supercars]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|Apple IIgs|Commodore 64|DOS
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/test-drive-ii-car-disk-the-supercars
Description=This addon for Test Drive II features 5 new cars which you can use to race the tracks. The cars include: '88 Lotus Turbo Esprit, Ferrari Testarossa, Porsche 911 RUF, '88 Lamborghini Countach 5000S and a '89 Corvette ZR1. As for every addon the main program is needed to enjoy the new cars.

[Test Drive II Scenery Disk: California Challenge]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|Apple IIgs|Commodore 64
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/test-drive-ii-scenery-disk-california-challenge
Description=This add on features a border to border race through the Golden State, divided into 7 stages, which are: The California/Oregon Border to the Trees of Mystery, Trees of Mystery to Eureka, Eureka to Rockport, Rockport to San Francisco, San Francisco to Carmel, Carmel to Santa Barbara and Santa Barbara to Mexico.<br>This Add on requires a copy of Test Drive II.

[Test Drive II Scenery Disk: European Challenge]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|Apple IIgs|Commodore 64
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/test-drive-ii-scenery-disk-european-challenge
Description=This addon for Test Drive II features a race through Europe. Racing through the stages you cross following countries: The Netherlands, Germany, Switzerland, Italy, France and Spain.

[Tetris]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Commodore 64|DOS|Macintosh|MSX|TRS-80 CoCo|ZX Spectrum
Genre=
Perspective=
Score=3.5
Controls=Keyboard|Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/tetris
Description=The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game.  Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears.  If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over.  Difficulty increases by dropping the pieces faster and faster over time.<br><br>Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms.  It takes 2 minutes to learn, but a lifetime to master.

[Thai Boxing]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 128|Commodore 64
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Keyboard|Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/thai-boxing
Description=Thai Boxing is a one on one fighting game shown from an isometric perspective. Different joystick combinations let your fighter perform high, middle or low attacking moves as well as dodge or block his opponent's attacks. Fighters receive scores for successful attacks. The more difficult or effective the attack, the higher the score. Unless one fighter is knocked out, the fighter who has the highest score at the end of three rounds wins.<br><br>Although the game is shown from an isometric perspective, it is not possible to move in three dimensions.

[Thalion: The First Year]
Publisher=Thalion Software
Developer=Thalion Software|The Care Bears
Released=1990
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Keyboard|Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/thalion-the-first-year
Description=A compilation of four games from the Atari ST's most renowned publisher – Thalion:<br><br>1. Chambers of Shaolin<br>Leavin' Teramis<br>Seven Gates of Jambala<br>Warp<br>Also included in the package is a Thalion T-shirt.

[Their Finest Hour: The Battle of Britain]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1990
Systems=Amiga|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/their-finest-hour-the-battle-of-britain
Description=The second of Lucasfilm Games' air combat simulations and follow-up to Battlehawks 1942, Their Finest Hour recreates the Battle of Britain during WWII in the summer of 1940.<br><br>Players can fly both for the German Luftwaffe and the British Royal Air Force.<br><br>On the British side, two planes are available: the Spitfire and the Hurricane. For the Germans, there is the fighter Bf 109, the heavy fighter/fighter bomber Bf 110, the infamous Ju 87 Stuka dive bomber, and the three light/medium bombers Do 17, He 111 and Ju 88.<br><br>Next to training missions for every plane, there are several historical combat missions to be flown. In accordance with history, most RAF missions consist of defense assignments - intercepting and destroying German bombers. Most Luftwaffe missions are attack runs - either flying the bomber escort or the bombers themselves. In the heavier planes, not only can the pilot of the plane be controlled, but also the gunner(s), and, in the bombers, the bombardier.<br><br>The special Campaign Mode allows one to actually change the historical outcome of the Battle of Britain. On a strategic map, planes must be organized into groups and assigned to missions, one of which must be flown. The outcome of that mission affects those of all others and also the status of the overall campaign. The British side wins by simply surviving for a certain time or by destroying enough German aircraft. The German side wins by destroying enough RAF fighters, either in the air or on the ground.<br><br>Also included in the game is a mission builder for designing custom missions, and a film playback option for reviewing recorded flight footage.

[Their Finest Missions: Volume One]
Publisher=U.S. Gold Ltd.
Developer=Lucasfilm Games LLC
Released=1991
Systems=Amiga|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/their-finest-missions-volume-one
Description=Mission pack for Their Finest Hour: The Battle of Britain .  Includes 23 new missions, and one experienced pilot for each of the planes in the game.

[Theme Park Mystery]
Publisher=Image Works
Developer=Joined Up Writing Software
Released=1990
Systems=Amiga|DOS
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/theme-park-mystery
Description=Theme Park Mystery is a strange adventure game set in the mysterious world of gypsies, magic and supernatural powers where nothing is quite what it seems. Your routine life is disrupted forever when you use a discarded tokens in the fortunetelling machine.<br>Use the tokens to get a ticket from the Zoltan Wizard fortune telling machine at the Train Station to journey through the four worlds of Dragonland, Dreamland, Futureland and Yesterdayland.  Find out what drove the fun seekers away and your uncle insane.  Hunt for hidden keys, fiery torches and supernatural potions to help you avenge your uncle's death.  Terror Awaits!

[The Third Courier]
Publisher=Accolade, Inc.
Developer=Synergistic Software, Inc.
Released=1990
Systems=Amiga|Apple IIgs|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=1.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/third-courier
Description=The Third Courier is set in the era of the 'cold war', and the action takes place in Germany. The player is an American spy, and his mission is to recover stolen NATO defense plans.<br><br>You start off in your apartment, which contains a computer, bugging equipment and an answerphone, as well as useful items such as money and a passport. A compass on screen is used to move around, with symbols appearing on the left and right of the status screen to indicate when something important is to the west or east of you. <br><br>You will have to explore the city streets, with the aid of taxis and the Autobahn. Talk to important people and buy key objects, and then sneak around spying on anyone who seems suspicious. Encounters with enemy agents, muggers and tramps can turn violent; when they do, use your gun quickly to ensure they are shot first.

[Third Reich]
Publisher=Avalon Hill
Developer=Thalean Software
Released=1992
Systems=Amiga|PC-98
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/third-reich
Description=Based on the Avalon Hill boardgame, Third Reich lets you play not only as Hitler and his staff, but also as the allied powers. The scenario is limited to the European theatre.<br><br>The game is played in rounds of three months, split into several phases such as declaration of war, movement, battle and construction.<br><br>You begin the game by declaring war. Which front you open up first will determine the further development of the war. Warring nations are split into two kinds – great military powers such as the allies and the axis, and neutral states.<br><br>One resource to be househeld with is your gross national product. This is the resource that will be expended when you build up your armies, and eventually send them to war.<br><br>The game has a multitude of scenarios, each with its own goals; just killing your enemy is not the best way to win, if at all.<br><br>Just as in the board game, the action takes place on a hexagon map of Europe.

[Thriller]
Publisher=Two men at work
Developer=Two men at work
Released=1993
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/thriller
Description=Thriller is a collect'em-up game in high resolution for one player.<br><br>You control a ball that moves on a track and have to collect a certain number of hearts to be able to move to the next level. To make things harder there are traps on the track and balls that moves in the opposite direction. The "enemy" balls doesn't appear before you roll into the ball activation square. It has a changing number on it that will decide how many balls that will appear (1-4) at the beginning. The rest of the balls will follow after a while. Hitting a ball or a trap means losing one life, when the number of lives are at zero it's game over.

[Thrust]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Atari 2600|Atari 8-bit|BBC Micro|Commodore 64|Electron|Vectrex|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/thrust
Description=Thrust took a unique game style by bringing realistic physics and inertia-based movement into arcade games, directly influencing titles like Oids, not to mention the same author's Exile from Audiogenic. The action is viewed from the side, with the graphics drawn in vectors, in keeping with the mathematical nature of everything that unfolds.<br><br>As a Resistance fighter, the player must fly into enemy lines in order to steal Klystron Pods to power more advanced starships, using your tractor beam to take them. A network of mounted guns are aiming to shoot the player down – these can be disabled by shooting their power source, but eventually this will explode, forcing the player to flee. Some of the later levels feature reverse gravity, which is where things really get difficult.

[Thunderbirds]
Publisher=Grandslam Entertainments Ltd.
Developer=Grandslam Entertainments Ltd.|Teque Software Development Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/thunderbirds_
Description=International Rescue is made up of George Tracy, Brains Hackenback, and Tracy's five sons, each of whom has a Thunderbird craft of their own. They have four missions to complete in turn.<br><br>Each of these involves a two-man squad, whom you can switch between at any time. Each must select the correct objects to bring beforehand. You will have to move through the screens via lifts and ladders, avoid hazards and solve puzzles.<br><br>Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it explodes. During this mission, you discover evidence of the miner's construction, so must break into a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue to ransom, so you must finally travel to his lair to stop him.

[ThunderBlade]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/thunderblade
Description=Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. <br><br>The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.<br><br>The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.

[Thunder Burner]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1991
Systems=Amiga|Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/thunder-burner
Description=You are a pilot of some robot/spacejet transformer on some deserted planet full of cacti and enemy ships. You may turn left/right at the angle of 45 degrees, move at the angle of 45 degrees, accelerate/decelerate speed of your moving, shoot, and metamorphose into a spacejet at will. During 12 levels of gameplay enemies fly towards you, and you should shoot them or avoid them, because each meeting with the enemy means decreasing the number of instances of your transformer. You'll also need to collect spheres to maintain your fuel levels. When all instances of your spacejet will be lost you may be enlisted in the High Score Table.

[Thundercats]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/thundercats
Description=This license of the children's TV show set it as a Ghosts 'N Goblins-style hack-n-slash adventure. The Thundercat must defeat Mumm-Ra's forces, which range from dwarves to bats. Although you start with only a sword, more can be collected by attacking the various containers through the levels - later weapons can destroy these enemies quicker, and allow attacks from a distance. Reaching the end of each level sees bonuses for time and kills. The path through the game can be varied on later levels, so you can play it through more than once and find new sections, even though the individual levels only scroll left-to-right.

[Thunderhawk AH-73M]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/thunderhawk-ah-73m
Description=Thunderhawk AH-73M a 3D action/simulation helicopter game.<br>You are a pilot of MERLIN, an elite command, which<br>is commanded by the United Nations. Their task is it to defuse and prevent crisis situations approximately around the globe in time that these expand to genuine conflicts. With MERLIN you fly the new Thunderhawk AH-73M combat helicopter against conflicts in the whole world.

[Thunderstrike]
Publisher=
Developer=
Released=1990
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/thunderstrike
Description=Thunderstrike is a 3d spaceship shooter set in the year 2238, using a non-textured polygon graphics engine. As a pilot in the "Ground Defense Games", you must make your way through several arenas built on different planets. You can choose from four different ships, each with different properties (better/worse acceleration, top speed, or turning speed).<br><br>When you enter the arena, you are given several pyramids that you must defend from robotic drones sent out to collapse them. In addition to defending your pyramids, you must destroy the spawning centers that spawn not only drones, but an array of robotic fighters to hunt you down.<br><br>When you destroy a fighter, sometimes it will leave behind an upgrade pod (shield, turbo, power, or twin-fire). There are also tracks that you can latch your ship onto to travel the perimeter of the arena quickly.<br><br>At the end of each round, your performance is reviewed, and if you did good, your ship is upgraded and you move on to the next round.

[Tie Break]
Publisher=Ocean Software Ltd.
Developer=Starbyte Software
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/tie-break
Description=This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot.<br><br>The game supports up to 16 players in singles matches on a variety of court surfaces.  It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events.  An early attempt at TV-style coverage is offered.

[Tiger Road]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tiger-road
Description=This arcade conversion is a  beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.

[Time and Magik: The Trilogy]
Publisher=Datasoft, Inc.
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/time-and-magik-the-trilogy
Description=In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures:Lords of Time<br>2. Red Moon<br>3. The Price of Magik<br>The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics.

[Time Bandit]
Publisher=MichTron Corp.
Developer=MichTron Corp.
Released=1985
Systems=Amiga|DOS|Dragon 32/64|TRS-80 CoCo
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Joystick (Analog)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/time-bandit
Description=Time Bandit is a Gauntlet-style arcade game with text adventure elements.<br><br>Having nothing to do with the Terry Gilliam movie Time Bandits, this game utilises the time-travel theme for a fast-paced variation on the good old Gauntlet concept. Your bandit visits 16 different worlds throughout time to grab as much loot as possible and, in the long run, do some universe-saving stuff as well.<br><br>Each of the 16 locations -- featuring such varied places like a medieval arena, a bomb factory, a wrecked spaceship and a ghost town -- is basically a labyrinth filled with treasure and -- you guessed it -- monsters. You've got to dodge these or blast them with your weapon, while collecting keys, opening doors and searching for the exit. Although theoretically each location consists of 16 sub-levels, these are merely the basic layout flipped or mirrored, some items redistributed and the monster speed increased. After completing a level, you return to the world map, where you may freely choose the next challenge (nice) and save your game (very nice).<br><br>Interestingly, Time Bandit tries to spice up the fast arcade action with text adventure scenes. Due to this strange mixture, you will occasionally bump into persons or computer consoles with which interaction is possible. For example, you've got to explore and repair the damaged spaceship Excalibur. However, the parser is crude at best; you'll have to know exactly what to do, or else you will trigger no reaction. <br><br>Gaming veterans will discover a score of elements of and allusions to arcade classics, such as Gauntlet (obviously), Pac-Man, Centipede, Bomberman, and others.

[Time Race]
Publisher=Loriciel SA
Developer=Cistar
Released=1990
Systems=Amiga|DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Analog)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/time-race
Description=The game is a strategical puzzle action, where you have to eliminate the playfield filling it with the tiles of different colors until the time will be exhausted. Each playfield represents a certain period of the human evolution such as Prehistory, Crusades, Prohibition or Berlin Wall. On each level some animation takes place, and you should perform your goal until it logically finishes. <br><br>The tiles are triangles of different colors, sometimes combined in groups, appear in one corner of the playfield and should be put in another place based on the player's strategy in the way to do not block the path for other tiles. When four triangle tiles with adjacent tiles of different colors formed a square, this square will be eliminated from playfield with its part and no tiles may be placed or moved here. Adjacent tiles of the same colors will be eliminated from playfield, but playfield will remain untouched. Tiles may be moved on the playfield and rotated over the center of the square. Also playfield may include different obstacles, which may influence on moving/rotation of your tiles to make it more difficult, and they should be avoided in any possible way.<br><br>Finishing the level will give you the code, which may be used later to access this level. There are 30 levels available to play.

[Time Runner]
Publisher=
Developer=
Released=1989
Systems=Amiga
Genre=Adventure
Perspective=Platform
Score=...
Controls=Joystick (Analog)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/time-runner
Description=Captain Crumble travels through time and space.His mission to capture the 'Teazles' mischievous creatures that have escaped the intergalactic zoo. Captain Crumble must use his jet-pack to negotiate the maze-like words without interfering with or altering time/history. Time Runner has three worlds to explore: 1.Hunted Mansion: Avoid Ghosts and paranormal activity, Find secret passages. 2. Aztec Jungle: Avoid jungle wildlife. 3. Moon Caverns: Explore space caves and don't touch the aliens! There is also a inter-level shoot-em up section that links the levels together.

[Times of Lore]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/times-of-lore
Description=A simple action-RPG following the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong.<br><br>Gameplay consists of moving your character in real-time through various terrains, like forests, towns, and dungeons. The player gathers basic items, like health and magic potions, and increasingly powerful weapons as you progress through the story. Conversations are handled through keyphrases. Combat is real-time as well, against a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.

[Time Soldiers]
Publisher=Electrocoin
Developer=Alpha Denshi Co., Ltd.
Released=1989
Systems=Amiga|Commodore 64|SEGA Master System
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/time-soldiers
Description=You are a Time Soldier, who is asked to rescue five warriors from different time periods: Sirius in the "Primitive Age", Laplace in the "Age of Rome", Dymos in "The World Wars", Alpha in the "Age of Rome", and Altair in "Future World". Each one of them is guarded by one of Gylend's henchmen, but to get to them, you must fight off other enemies that are specific to each time era. Some of these enemies will drop weapons that you can pick up and use. You can use several teleports scattered in each time era to travel to another.

[Tintin on the Moon]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tintin-on-the-moon
Description=Hergé's famous cartoon character is brought to life in this multi-stage action game, specifically based around the episode of the same name. In many details the story was similar to the real moon landings, then many years off. <br><br>A more accurate title for the game would be 'Tintin Gets to the Moon', as reaching it is your challenge. The game is split into two distinct types of sections; the first of these involves guiding the rocket through space. Steer it to avoid contact with asteroids, and to collect eight red spheres. Yellow spheres boost energy, and so should be collected.<br><br>This is followed by a platform-based battle, as the evil Captain Jurgen has tied up several crew members, planted time bombs, and started several fires. Use your extinguisher on Jurgen and the fires, and touch the bombs and crew members to solve those problems. Turn gravity off to reach the more troublesome bombs.

[Tip Off]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1992
Systems=Amiga|DOS|Game Boy
Genre=Sports
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tip-off
Description=After the success with Kick Off and its sequel, Anco tried their hand at basketball. This basketball game has like the Kick Off games a top down view and the action is quite pacey, a trademark for many football games of the day (Kick Off in particular). The teams in the game are British but you can edit them using the built-in utilities. <br><br>The game also has a tactics designer and the option to change the kits of each team. You can play either single matches or a full league competition. Tip Off can be played by four players simultaneously, so can play co-op with a friend against the computer, or just compete against one or two other players.

[Titan]
Publisher=Titus France SA
Developer=Titus France SA
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=3.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/titan
Description=Titan is a 2D arcade game / puzzle game hybrid.<br><br>For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice.<br><br>The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key – a very useful option in tricky situations.<br><br>Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.

[Titanic Blinky]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/titanic-blinky
Description=Arthur J. Hackensack, an insane Texas billionaire bent on conquering the world, kidnaps professor Frobisher Goonhilly, a paranormal scientist working on a matter transformation weapon. As a demonstration of its powers, Arthur transforms the Isle of White into a giant custard slice, New York into a bath sponge and the Eiffel Tower into a toast rack. The ghost Blinky, secret agent for S.P.E.C.T.R.E. (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality Endangerment), infiltrates the madman's sea ship (the newly raised SS Titanic) armed with an ectoplasmic gun and a case full of disguises.<br><br>Titanic Blinky is a platform adventure and a clone of Dizzy, replacing the egg protagonist with a slightly effeminate ghost. As in that game, the aim is to collect objects (by pulling down on the movement controls) to solve puzzles. One main difference from Dizzy is the fact that Blinky carries a gun with infinite ammunition. There's an energy bar at the bottom of the screen that gets depleted every time Blinky touches an enemy. When it's empty, Blinky literally flips over and the player loses one life. The game starts with three lives, and there's no form of saving progress.

[Titus the Fox: To Marrakech and Back]
Publisher=Titus France SA
Developer=Titus France SA
Released=1992
Systems=Amiga|Amstrad CPC|DOS|Game Boy|Game Boy Color
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/titus-the-fox-to-marrakech-and-back
Description=In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. <br><br>There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance.

[TNT]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation|Namco Limited
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tnt
Description=Five arcade conversions from the Tengen brand make up this collection:<br><br>1. APB<br>2. Dragon Spirit<br>3. Hard Drivin'<br>4. Toobin'<br>5. Xybots

[Toki]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1991
Systems=Amiga|Commodore 64|Genesis|iPhone|Lynx|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/toki
Description=The hero of the game is a young jungle-man named Toki. One day the evil wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save her, he is turned into a monkey! Now Toki has to find Dr. Stark in his palace, to rescue Wanda, and to become a human being again!<br><br>It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon";  for example, if he finds an upgrade, he can spit fireballs. <br><br>This game is ported from an older arcade version.

[Tom and the Ghost]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1990
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tom-and-the-ghost
Description=Seven-years-old Tom and his mother are visiting the old castle in Scotland, while evil sorcerer kidnapped the mother. Tom was very upset, but the brave ghost Sir Reginald Arrow appears to help Tom. Evil sorcerer kidnapped his beloved 500 years ago to sacrifice her for Lucifer. Tom's mother may become the last victim in the sequence of dark ritual, and Sir Arrow has only 24 hours to stop the ritual and free Tom's mother. <br><br>In the game you are controlling Sir Arrow. He may walk; jump; duck; use weapon; collect, combine and use items. Tom is near, but he should be kept in good mood. He may help you to beat monsters, but his energy is exhausting and he should be fed with Hamburgers and Milkshakes. When he is upset, you should give him a Teddy Bear. All such items as well as many others required to progress in the game such as different weapons, magic harp, or lighter, etc. are scattered within the castle. The huge doors either keep bonus items increasing your score, or monsters, or clues to solve the riddles. Tom may walk on his own, and you should blow in whistle to call him back and do not loose him. <br><br>Many enemies are trying to get your life energy out, so kill or avoid them. Do not loose Tom, keep an eye on his stats, and do not allow to scare him to death. Just find his mother, and revenge for all the victims.

[Toobin']
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Game Boy Color|MSX|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/toobin
Description=Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

[Top Cat in Beverly Hills Cats]
Publisher=Hi-Tec Software Ltd.
Developer=David A. Palmer Productions
Released=1990
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/top-cat-in-beverly-hills-cats
Description=Top Cat is in Beverly Hills to track down Benny the Ball and prevent him gaining the contents of a will that is not rightly his, and find the rightful heiress. <br><br>The game is a top-down puzzler of sorts. An object manipulation mode is used to pick up and use objects when necessary. Extra milk (for energy) and fruit (for points) can be collected. Skateboarders must be avoided as they can take objects and randomly move them.<br><br>The members of your gang must all be gathered up on the first level, and must be kept on your side by ensuring that your energy doesn't drop too low.

[Top Gun]
Publisher=Mindscape, Inc.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=1.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/top-gun
Description=The Tom Cruise film featured an F-14 Tomcat plane, and this licensed game recreates this. Viewed from the cockpit in full 3D, the game is a straight head-to-head duel, against another player or the computer. You are armed with missiles (while put you in control of a small target zone, which must reman over your opponent for 3 seconds), flares and cannons (which overheat when overused)- use these more wisely than your opponent. Pay attention to speed and altitude too. The computer has 3 planes to throw at you, of which the last is the toughest, while each player in a 2-player game also has 3 'lives'.

[The Top League]
Publisher=Ubi Soft Entertainment Software
Developer=Bitmap Brothers, The|Cinemaware Corporation|Core Design Ltd.|Maelstrom Games|Sphere, Inc.
Released=1991
Systems=Amiga
Genre=Action|Adventure|Role-Playing (RPG)|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/top-league
Description=A compilation of five games from various genres, with no discernible theme, Top League consists of:<br><br>1. Rick Dangerous II<br>Falcon<br>Midwinter<br>Speedball 2<br>TV Sports Football

[Total Eclipse]
Publisher=MicroProse Ltd.
Developer=Major Developments
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/total-eclipse
Description=Uses 3D system called Freescape developed by Incentive Software Ltd. <br><br>A pyramid has been built to destroy anything that blocks the sun and now a total eclipse is about to occur.  Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some foes.

[Total Recall]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1990
Systems=Amiga
Genre=Action|Racing / Driving
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/total-recall_
Description=Doug Quaid is a mild-mannered construction worker with a gorgeous wife in an apartment on futuristic Earth.  Plagued by restless feelings and dreams of Mars, he heads to Rekall, Inc to purchase a commercial memory implant of a Martian vacation ("cheaper, better, and safer than the real thing"). However, the implant procedure uncovers latent memories of Quaid's real life as a secret agent for the Martian government. Pursued relentlessly by his former employers, Quaid must fight from Earth to Mars in a battle to reclaim his past and secure his future.<br><br>Total Recall for the Amiga and Atari ST has players controlling Quaid as he fights through seven levels on Earth and Mars.  The game alternates between platforming levels and driving levels.  Platforming levels require Quaid to fight guards and find the exit. The player can duck to avoid bullets, and fight back with both captured weapons and meaty Schwarzenegger fists. The first level requires the player to locate items to open the exit, and a later level has the player switching control between Quaid and resistance fighter Melina to solve a puzzle.<br><br>Driving levels are high-speed side-scrolling runs, with the player's vehicle moving at a fixed speed.  The player must dodge passing traffic, or blow them apart with weapons. If they survive to the end, they must defeat a mobile "boss" vehicle to end the level.  Cutscenes appear between certain levels that tell the plot of the movie and set up the next scene.

[Touring Car Racer]
Publisher=Byte Back
Developer=Cloud Nine Developments
Released=1991
Systems=Amiga
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/touring-car-racer
Description=This game offers a simulation of the popular British Touring Car Championship of the early 90s. Four different cars are featured, from Toyota, BMW, Nissan and Vauxhall, which make up the 24-car grid. The game features accurate re-creations of Brands Hatch, Silverstone, Donington Park and Oulton Park. You can practice each track, or do single races or championships, over 3,5 or 7 laps, although you always start 10th on the grid with no qualifying. The race is viewed from above and behind your car, similarly to the Lotus Challenge series.

[Tower of Babel]
Publisher=MicroProse Ltd.
Developer=MicroProse Ltd.
Released=1989
Systems=Amiga
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/tower-of-babel
Description=The Zapper, Pusher and Grabber robots were dropped onto the planet of the Shinerians, but are now desperate to return home. They have killed off the Shinerian race, but must climb a high tower, negotiating all the traps it holds, before they can contact their masters.<br><br>Each robot's name indicates what their main function and purpose is, and these skills must be combined for success. Each section has its own task - collecting energy pods and destroying mines and bombs for example. The creatures which fill the towers must be avoided, or used to your advantage.<br><br>The game is viewed through a rotating camera with variable zoom, giving the game an advanced 3D feel for the day. A level designer has also been included.

[Towers II: Plight of the Stargazer]
Publisher=JV Games, Inc.
Developer=JV Games, Inc.
Released=1995
Systems=Jaguar|Windows
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/towers-ii-plight-of-the-stargazer
Description=Towers II, Plight of the Stargazer, a single-player, single-character, first-person RPG, is the sequel to Towers which was released for the Falcon system.<br><br>This game begins where the first one left off - you and your party are shipwrecked on the island of Lamini. The crew has spent several months making repairs to their ship, but before they are able to leave the Sheriff of Lamini pleads for help. It seems that one of the island's highest ranking council members, the wizard Lord Daggan, has completely lost his senses. All sorts of strange and unusual things have been happening. He has been ranting and raving, blowing things up, and digging up the corpses of dead mystics. Daggan has remained locked up inside his castle and no one sent to confront him has been heard from since. So naturally you accept the quest.<br><br>Begin by selecting a character from the four available: Merton, the wizard; Tasler, the boy; Andros, the circus performer; or Gerand, the fighter. Then roll until you get the statistics you like for Strength, Intelligence, Wisdom, Dexterity and Constitution. Each of the characters has his own specialty.<br><br>The entire game takes place within Daggan's tower. There are 11 floors, which you can move between freely via stairs, teleporters, and the occasional levitation through a hole in the floor. There are no shops for buying and selling, so you must use what you find in the castle. As you progress through the levels, various mini-quests present themselves (charging an artifact, forging a sword, for instance). Most puzzles have been designed so they can be solved two different ways. Music plays throughout the game and the sounds of doors opening and closing, your footsteps, monster footsteps, etc. can be heard.

[Towers: Lord Baniff's Deceit]
Publisher=JV Games, Inc.
Developer=JV Games, Inc.
Released=1993
Systems=Game Boy Color
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/towers-lord-baniffs-deceit
Description=On their way to help in the battle against Sargon, a crew of adventurers each skilled in their own way encounter a storm that rips a hole in their ship. Safely reaching Lamini, or Land of Towers, the friendly people of the land help repair the damaged ship. As the crew members are looking for a job, they meet the Mayor of the town who is in need of messengers. He tells the adventurers that Lord Baniff has not been heard from in weeks, and that he needs them to seek him out in his Tower and bring word of his condition. Entering the doorway into the Tower, the entrance collapses behind them and they must find their way out.<br><br>The gameplay is similar to other first-person realtime D&D games like the Eye of the Beholder series, though not as complex. There are four characters in the game and you choose one to control. Spell incantations are learned from scrolls and are cast by combining the correct syllables. There are 15 levels to explore and tons of monsters and items to find. You can play the game in cooperative mode with another player using a link cable.

[Tower Toppler]
Publisher=U.S. Gold Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 7800|Commodore 64|DOS|Game Boy|NES|Symbian|Wii|ZX Spectrum
Genre=
Perspective=
Score=4.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/tower-toppler
Description=You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. <br><br>You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. <br><br>The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.<br><br>Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

[Toyota Celica GT Rally]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=4.5
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/toyota-celica-gt-rally
Description=A detailed recreation of rallying licensed from Toyota Great Britain. Driving on gravel, asphalt and ice is involved, with each race made up of a series of short stages to complete. After each stage, your times are compared with those of your rivals, whose names are subtly changed from the real drivers of the day. Up to four human players can be involved, taking it in turns.<br><br>As visibility is sometimes low, and the exact curvature of a corner isn't always obvious from the apex, a co-driver is provided to give pace notes. These can be adjusted before you take to the track, specifying what is defined as 'hard left' and how early the warning should be given.<br><br>The steering sensitivity can be adjusted, and you can choose between automatic centering, and a push-the-opposite-way-to-centre mode, but more unusual is the option to race with the steering directions reversed - definitely one for advanced players.

[Tracker]
Publisher=
Developer=
Released=1987
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/tracker
Description=Tracker is a mouse-controlled vector-graphics 3D strategy game depicting an ultra-violent TV show of the future. As a contestant, the player's mission is to be the first to ever complete it successfully. The task involves commanding a fleet of Skimmers charged with destroying various groups of combat vehicles, including Cycloids, Scouts and Defenders. Short and long-range scanners are available to aid in this.<br><br>The game takes place in a maze world containing a number of distinct sectors, each of which has its own type of enemy present. The Communication Centre powers the Cycloids, and are protected by the Defenders. Once these are taken out, the Centerpoint Sector must be destroyed to complete the level.

[Tracksuit Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/tracksuit-manager
Description=Tracksuit Manager varied the conventional Football Manager game style in a number of ways. You take charge of an international team aiming to qualify for and then play in the European Championships and World Cup. This means there is no transfer market, just a pool of 100 eligible players from which a squad of 22 is selected. You can view reports on each player's ability and form at any stage of the squad and team selection process. You can arrange friendly matches to try out players and ensure that the squad plays together as much as possible.<br><br>The matches are presented as a running commentary, with a small graphic indicating which area of the pitch the ball is in. A wide range of tactical options are available to dictate the team's passing style, defensive approach and so on, and in another first you can give specific instructions to individual players (maybe telling a particularly pacy defender to man-mark a dangerous opposition winger instead of staying in a set position).

[Trader 2]
Publisher=Croft Soft Software
Developer=Croft Soft Software
Released=1996
Systems=
Genre=
Perspective=
Score=2.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/trader-2
Description=Trader 2 is a trading game coded in STOS. The game is set in the middle ages (starting year is 1357) and you start your career as a trader in Bristol with only a sloop, one crew member and just under 1000 pounds at your disposal. There are seven different goods you can trade with: Corn, Wood, Spices, Salt, Wool, Gems and Ale. <br>You can also arm your ships and its crew with four different weapons: Cannons, Guns, Bows and Swords. Arming your fleet can be a good idea since merchant ships might attract the attention of pirates. When you have loaded you ship and hired enough crew you can select between seven different cities to trade with (there are eight cities in the game): London, Brugge, Hamburg, Luebeck, Malmoe, Riga and Novgorod.<br><br>Random events such as floods affects the prices of certain types of goods. When you have earned some money you can expand your merchant fleet with new ships. In Trader 2 there are three types of ships, all with different cargo capacity: Hulk (100 tons), Merchantman (60 tons) and Sloop (20 tons).<br><br>The game has no sound and is controlled with the mouse.

[Traders: The Intergalactic Trading Game]
Publisher=Linel
Developer=Linel
Released=1992
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/traders-the-intergalactic-trading-game
Description=Pit your business and marketing skills against as many as three other competitors while raising and lowering your buying and selling prices for a variety of goods on the interplanetary market.  You can produce goods, such as perfume, by planting your fields with flowers.  You'll have to purchase raw materials, such as water, which may raise the price of your finished products.

[Trailblazer]
Publisher=Mindscape, Inc.
Developer=Mr Chip Software
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/trailblazer
Description=An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump these holes by pressing fire, although you have a limited number of these for each level, and adjust the speed by pulling the joystick forward or backwards.  You face a time limit on each of the 21 levels, although your time is boosted every time you complete one. A simultaneous 2-player mode is included, similar to the split-screen mode in the Lotus games (by the same authors).

[Transarctica]
Publisher=Silmarils
Developer=Silmarils
Released=1993
Systems=Amiga|DOS
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=2.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/transarctica
Description=The Viking Union has a very dominant role in your society, as they control the vast railway networks. Could they be to blame for the disappearance of the sun and the resultant ice age? As a train captain, you must find out and overthrow them.<br><br>Transarctica is a strategic trading and combat game, rather like Elite in many ways. You must keep your train running, and make sure there is enough fuel. When you reach towns you can trade with local people, with each city having a primary function. These towns often contain useful information to put you on the right track in your mission. You are in possession of slaves, who are traded just like other commodities.<br><br>Contact with other trains results in combat. Buy upgrades to boost your performance in combat, to increase your chance of fending off the Viking Union.

[Transylvania]
Publisher=Polarware
Developer=Polarware
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|iPhone|Macintosh|PC-88
Genre=
Perspective=
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/transylvania
Description=Transylvania is an adventure with optional graphics, and a VERB NOUN interface. Two weeks ago, Princess Sabrina suddenly vanished and remained unseen since. King John the Good asks any travellers to help in locating her - you volunteer. <br><br>As you begin your quest in the dark forests of Transylvania, beware of the evil that lurks. You will encounter strange creatures like a vampire and a goblin, and experience strange things. Most importantly, a werewolf is constantly chasing you, until you find the pistol and bullets necessary to kill it. Remember fellow traveller, take care...

[Trantor the Last Stormtrooper]
Publisher=GO!
Developer=Probe Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/trantor-the-last-stormtrooper
Description=In this game you play the role of a man who has been stranded on an alien planet after his space ship<br>explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.

[Treasure Island]
Publisher=Windham Classics
Developer=Byron Preiss Video Productions, Inc.
Released=1985
Systems=Apple II|Commodore 64|DOS|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/treasure-island_
Description=Jim Hawkins is a young boy working on "Admiral Benbow", his parent's inn. One day a sea captain named Billy Bones takes a room at the inn and stays for several months. A blind man called Pew arrives and shows something to Billy that gives him a heart attack. Jim witness everything and runs to aid the captain, who tells him about his sea chest and his relationship with Captain Flint, a famous pirate. After her dies Jim grabs the key dangling from the corpse and opens the dead captain's chest to collect the last payment. He finds a packet inside, and decides to take it to two aristocratic acquaintances of his, Dr. Livesey and Squire John Trelawney. They discover a diary and a treasure map, and decide to travel to the island in search of the booty.<br><br>Treasure Island is a text adventure, an adaptation of the homonymous classic 1883 Scottish novel. Unlike the book, the game is written in second person. Otherwise, it follows the original plot closely: the player assumes the role of Jim Hawkins, and has to perform the same actions as the character in the novel. This leads to a more claustrophobic design, as players without knowledge of the book have to guess what to do next. To help alleviate that problem, other characters act as some sort of on-line hint system. The player can ASK them ABOUT anything and they will provide clues when these are available. The parser accepts most of the Infocom's standard features like pronouns and chain commands.

[Treasure Island Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/treasure-island-dizzy
Description=This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island.

[Treasure Trap]
Publisher=Electronic Zoo
Developer=Doodlebug Designs Ltd.|Emerald Software Ltd.
Released=1990
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=Isometric
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/treasure-trap
Description=1829: The Esmerelda, a cargo ship carrying gold, sinks to the bottom of the ocean.<br><br>1927: A treasure hunter called Howard Kelp dons a diving suit and searches for the bullion in the wreck.<br><br>Treasure Trap is an isometric action adventure similar to Head Over Heels, but less abstract in its theme. The player guides the diver in a series of rooms (100 total) where the main goal is to collect gold. The main hazard encountered is the sea life that occupied the vacant ship. The character has no weapons, but carries a limited amount of "smart fishes", trained piranhas that attack and destroy all the enemies in the room. Since the player starts with 2 fishes and only receives a new one at each 80 gold bars collected, most of the time the enemies have to be avoided by staying away or jumping over them. Stacking boxes and other objects stops the fauna from getting to the character (and also allows access to high places). There's an air gauge that is constantly depleting at the bottom-right of the screen. It can be filled with the compressed air tanks scattered in some rooms. Some doors require geometric-shaped keys. These can be collected and stored in three slots at the bottom-left of the screen. The game allows saving at each 50 gold collected.

[Trex Warrior: 22nd Century Gladiator]
Publisher=Thalion Software
Developer=Thalion Software
Released=1991
Systems=Amiga
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/trex-warrior-22nd-century-gladiator
Description=In the 22nd Century, Gladiator battles are highly important. You are Trex Veteran Riano Bolor, and you must fight up to 5 Planets with 30 sundry enemies. You fight in your world and if you win you are the champion of your world and journeys to the next battle to fight and win for the champion.<br><br>If you win a battle you win credits to buy new equipment and weapons, which can also be sold on to pay towards improved kit. The degree of difficulty will higher and higher, as the enemies are increasingly skilled and well-equipped, and you must to plan your strategy to win the battle.

[Triad Volume 1]
Publisher=Psygnosis Limited
Developer=Argonaut Software Ltd.|Master Designer Software, Inc.|Psygnosis Limited
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/triad-volume-1
Description=This compilation includes three games:<br>1. Barbarian<br> from  Psygnosis.<br>Defender of the Crown<br>2. Starglider

[Triad Volume 2]
Publisher=Psygnosis Limited
Developer=Psyclapse|DMA Design Limited
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/triad-volume-2
Description=This compilation includes three games, two from Psygnosis themselves:Tetris<br>2. Menace<br>3. Baal

[Triad Volume 3]
Publisher=Psygnosis Limited
Developer=Bitmap Brothers, The|Cinemaware Corporation|DMA Design Limited
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Action|Adventure|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/triad-volume-3
Description=This compilation includes three games:<br>1. Speedball<br>2. Blood Money<br>3. Rocket Ranger

[Trifide]
Publisher=Pressimage
Developer=Decroix - Garofalo
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/trifide
Description=Insects from Trifid Nebula attacked Earth, and you should defend the native planet from the invaders.<br><br>The game is a platform arcade shooter, where you should control your space craft in top-down view on static levels. During 99 levels the enemies of certain kinds are flying in certain different paths and shooting at you in one direction. The Challenge occurs on each level number divisible by 5. During the challenge indestructible probe with AI helps the programmed flying enemies to defeat you. The Super Challenge occurs on 33, 66, and 99 levels, and it means that enemies of various kinds will fly in certain different paths and will shoot at you. <br><br>Killing each enemy will increase your score. When you kill all the enemies on the level, you'll be awarded with the bonus points. If you'll progress in the game without being killed, your space craft will be upgraded as visually as by number of bullets you may shoot at once. 3 levels of your space craft is available.<br><br>Finishing the 99th level you'll be transferred to the 1st level again with all your points, upgrades, and lives. When all your lives will be exhausted, you may be enlisted in High Score table based on your scores.

[Trinity]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Commodore 128|DOS|Macintosh
Genre=
Perspective=
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/trinity
Description=(From Infocom Home Page fan site)<br><br>You're neither an adventurer nor a professional trill-seeker. You're simply an American tourist in London, enjoying a relaxing stroll through the famous Kensington Gardens. When World War III starts and the city is vaporized moments after the story begins, you have no hope of survival. Unless you enter another time, another place, another dimension. Escaping the destruction of London is not the end of your problems, but rather the beginning of new, more bizarre riddles. You'll find yourself in an exotic world teeming with giant fly traps, strange creatures, and other inconveniences. Time and space will behave with their own intricate and mischievous logic. You'll visit fantastic places and acquire curious objects as you seek to discover the logic behind your newfound universe. And if you can figure out the patter of events, you'll wind up in the New Mexico desert, minutes before the culmination of the greatest scientific experiment of all time: the world's first atomic explosion, code-named Trinity.

[Triple Action Volume 5]
Publisher=Prism Leisure Corporation Plc
Developer=Dinamic Software|Titus France SA|Westwood Associates
Released=1993
Systems=Amiga|DOS
Genre=Adventure|Racing / Driving|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/triple-action-volume-5
Description=Prism Leisure mainly released compilations and budget titles in the early 1990s, and the Triple Action series tended to have one well-known game alongside two Rave From the Grave obscurities, and that's the case here.<br><br>Titus' Crazy Cars III got great reviews at the time, as a racing game with a complex structure, great AI and lots of variety.<br><br>The collection also includes Dinamic's Grand Prix Master AKA Aspar GP Master, a top-down motorcycle racing simulation, and BattleTech: The Crescent Hawk's Inception, Westwood's strategy/adventure game set in a universe of giant robotic exoskeletons.

[Trivial Pursuit]
Publisher=Domark Software, Inc.
Developer=Oxford Digital Enterprises Ltd.
Released=1988
Systems=Amiga|Amiga CD32|Amstrad CPC|Atari 8-bit|Commodore 64|DOS|MSX|SEGA Master System|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/trivial-pursuit
Description=This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports.<br><br>Two game modes are available:- single player (which involves answering questions against the clock) and multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right.<br><br>The question categories are exactly the same as the board game, however two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. <br><br>One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.

[Trivial Pursuit 2: A New Beginning]
Publisher=Domark Software, Inc.
Developer=Oxford Mobius
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/trivial-pursuit-2-a-new-beginning
Description=After recreating the original board game as closely as possible with the first licensed game, Oxford did something different with the sequel. Each player now controls a spaceship, and the overall aim is to convince the Elders of the planet Genus  to accept your people's plan to colonize it.<br><br>The Elders are all located in different parts of the galaxy, and can only be reached by travelling through the galaxy answering questions correctly, and answering a specific question once you get there. As a result, the gameplay isn't vastly different from the original. <br><br>The six question categories are the same as the original, and there are 50 levels of question to clear, but the big difference is that the question category is random, so players who are only knowledgeable in one or two areas are no longer at an advantage.

[Trivia Master]
Publisher=
Developer=
Released=1987
Systems=
Genre=
Perspective=
Score=2.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/trivia-master
Description=Trivia Master is a quiz game in medium resolution for one player written in OSS Personal Pascal.<br><br>A game consists of 10 questions and to every question you get four possible answers; if you select the wrong one a beep sounds and you are presented with the right answer. For every right answer you get 10 points. The questions are stored in a plain text-file so anyone can write his/her own set of questions and load them into the program.

[Trivia Quiz]
Publisher=
Developer=
Released=1987
Systems=
Genre=
Perspective=
Score=3.2
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/trivia-quiz
Description=Trivia Quiz is a quiz game in medium resolution for one or two players written in GFA Basic.<br><br>Every question you get has four possible answers, a right answer is awarded with 10 points. The game comes with 150 questions. At the beginning of the game you may choose to play a game with all the questions, half of them or with only 1/4 of them.

[Trolls]
Publisher=
Developer=
Released=Jul, 1993
Systems=
Genre=Adventure
Perspective=Top-Down
Score=3.0
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/trolls_
Description=Trolls is a kind of maze game coded in 68000 assembler.<br><br>Little Billy is always fantasizing and day-dreaming. It has gone so far that he even has forgot his friends and family. To teach him a lesson a spirit has zapped him into a world of fantasy and danger. You have to guide Billy through 9 levels so that he may escape the fantasy world. Every level is filled with traps and trolls will chase you.<br><br>To avoid traps you have to keep an eye on the "Trap meter" on the right side of the screen, this will tell you if you are close to a trap (but not where it is). To see the traps you have to collect and use magic pebbles. The exit is located at the top of each maze. Since it's a fantasy world you have infinite lives.

[Trump Castle: The Ultimate Casino Gambling Simulation]
Publisher=Capstone Software
Developer=Capstone Software
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Simulation
Perspective=Platform
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/trump-castle-the-ultimate-casino-gambling-simulation
Description=In this game, become a gambler in Donald Trump's casino-hotel "Trump Castle". The six casino games are available: BlackJack, Craps, Keno, Poker, Roulette, and Slots.<br><br>The game bet limits are set at $10,000 by default, but this can be changed. Players can also increase or decrease bets at each table. Experienced gamblers may be enlisted in High Scores Table.

[Turbo Cup]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/turbo-cup
Description=Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois. <br><br>After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind causes you to spin but does not affect your rival, although side-on contact is usually beneficial. There are hazards off the track to avoid, and hitting the grass at speed causes a spin.

[Turbo GT]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1987
Systems=
Genre=Racing / Driving
Perspective=Platform
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/turbo-gt
Description=In the game you are a racer on the circuit with three other racers. Entire track is visible on the playscreen and gameplay is flowed in top-down view. You may turn left or right, and accelerate your car, which drives much faster than other cars. Finishing 5 laps on each track of different shape, players must come in first to participate in next race. Otherwise, the game will be over. Sometimes your car can be immobilized for the rest of the race.<br><br>The game is available for 1 or 2 players. In 2 players mode one player should use keyboard and another player should use joystick to play simultaneously,  while in 1 player mode player may choose between the controllers.

[Turbo Out Run]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/turbo-out-run
Description=The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.<br><br>There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.

[Turn It]
Publisher=Kingsoft GmbH
Developer=Tale Software
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=Platform
Score=4.0
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/turn-it
Description=In this Mahjongg variant the player has to remove the tiles with the same marks from the board until all the board is completely empty. The elimination of tiles is allowed if these tiles are projected on the same line with no other tiles in their projection path. There are a certain number of same items on each level. The player can mark the tiles, or cancel the action to change the decision. The dead-ends exist if the strategy of tiles elimination was incorrect. Games are time-limited and a certain number of 'next move' suggestions are available during gameplay.<br><br>The game sports three difficulty levels as well as a 1 or 2-player mode. The best scores are saved in the high score table.

[Turrican]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|Game Boy|Genesis|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.0
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/turrican
Description=Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.<br><br>Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.

[Turrican II: The Final Fight]
Publisher=Rainbow Arts Software GmbH
Developer=Factor 5 GmbH
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/turrican-ii-the-final-fight
Description=Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up.<br><br>Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss.<br><br>Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.<br><br>Turrican can get some different weapons for his arm cannon:<br><br>1. The bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up;<br>The laser, which can shoots beams as large as Turrican himself when maxed out;<br> the multiple shot beam, which can shoot up to five beams covering approximately a 90 degree angle.<br><br> <br>The Turrican suit weaponry is not limited to the arm cannon however:<br><br>1. He also can fire a continuous beam, activated by holding the fire button. This beam can be rotated around Turrican, so it is possible to blast things below him in this way;<br>Additionally, he can fire power lines by pressing the space bar, resulting in two energy bars as high as the screen going from the Turrican suit to the left and right of the screen, severely damaging enemies in the process;<br>If the space bar is pressed when the hero is crouching, the Turrican will morph into a shuriken shape. In this state, it will roll to the left or the right, damaging enemies while being invincible and small bombs can be dropped by pressing the fire button;<br>Finally, the most powerful attack, which can only be used one time per life, can be delivered by pressing the fire button and the space bar at the same time. The Turrican suit will morph into a shuriken shape and fly around the screen for several seconds, while firing shots of the different weapons in multiple directions.

[Tusker]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tusker
Description=Finding the mysterious Elephant's Graveyard in Africa was your Father's lifelong quest. When he disappears you are determined to find out what might have happened to him, and what secrets may lie within.<br><br>This side scrolling arcade adventure is split into three stages, taking in the harsh and barren desert, an underground network of caves, and a tough tribal jungle. The natives are hostile to your presence, and weaponry must be found to fend them off, although its use does little to put the natives at ease initially. The machete to cut through the jungle is equally important. At many other points you will need to use objects you have found along the way. The backgrounds are in full 3D and can serve to obscure the character when he is behind trees or rocks.

[TV Sports: Football]
Publisher=Mirrorsoft Ltd.
Developer=Cinemaware Corporation
Released=1989
Systems=Amiga|Commodore 64|DOS|TurboGrafx-16
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/tv-sports-football
Description=Before Electronic Arts sought to imitate television coverage of sports with their EA Sports titles, Cinemaware had the same idea, initially applying it to (American) Football. Cutscenes follow dramatic moments in the match, and each match is preceded by a TV-style introduction. The game is primarily action-based, although you also choose your plays before executing them. You then bring the passes and runs to life on the pitch itself. You can play single matches or full leagues, with any of the NFL teams of the time.

[TwinWorld: Land of Vision]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH & Co. KG
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/twinworld-land-of-vision
Description=After the Cariken family became complacent, the land of Gaspar ceased to be ruled as well. This left the way clear for evil men such as  Maldur the druid to step in and slaughter the family, shattering their magical amulet. By computer game plot standards he did a good job - only one of the family survived, and the amulet was broken into 23 pieces. <br><br>As Ulopa, the sole survivor, you must reclaim the pieces. They are spread across 23 levels of platforming action, combining the surface with some underground tunnels. The levels are of course packed with monsters. You have 3 types of weapons with different functionality; switching between them at the right moments is vital. You can also collect upgrades from the carcasses of dead enemies. Other upgrades such as springs and a parachute can also be found.

[Twot Tot and the Mansion of Madness]
Publisher=
Developer=
Released=1992
Systems=
Genre=Action|Strategy
Perspective=Platform
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/twot-tot-and-the-mansion-of-madness
Description=Twot Tot and the Mansion of Madness is a multi-screen platform game where you have to collect items and use them solve puzzles.<br><br>Twot Tot is trapped in the Mansion of Madness and you have to help him escape. To be able to escape Twot has to befriend the inmates of the mansion. You will often find that the inmates block Twots way and that they demand payment for passage, what kind of payment they want varies from inmate to inmate. When you explore the mansion you will encounter many items which can be used to solve the problems Twot Tot encounters, but you can only carry two at a time and sometimes two or more items has to be combined to solve a problem. The place is infested with bugs which must be avoided, if they hit Twot he loses one life and he's only got seven. In some room you will find poems and anagrams and these can give you useful information if they are solved.

[Tycoon]
Publisher=
Developer=
Released=Oct, 1988
Systems=
Genre=
Perspective=
Score=2.4
Controls=Mouse
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/tycoon
Description=Tycoon is a management game coded in Fast BASIC.<br>You start the game with $ 100 m in cash and a share price at 250. The game area consist of two islands which are yours (and you competitors) to exploit. The aim of the game is to make as much money as possible by operating mines, drill for oil and gas or trading with shares. Events happens in real time during the game but they player(s) has to press the next button in order to execute the turns orders. Every turn you can explore, test drill, build stuff, check out your mines or trade with shares. <br><br>Exploration can be made in four different ways: "Aerial", "soil", "gravi" or "test drill". The stock market contains 13 different companies (not counting companies owned by players) whose shares can be traded.

[Typhoon Thompson in Search for the Sea Child]
Publisher=Brřderbund Software, Inc.
Developer=Dan Gorlin Productions
Released=1989
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/typhoon-thompson-in-search-for-the-sea-child
Description=Typhoon Thompson was an unusual game where you had to fly round an ocean and shoot at various unusual beasts.<br><br>The plot was that the "Sea Child" was stolen and Typhoon Thompson sent in to rescue it, with the guidance of a few strange, cowled ghost-types (who would occasionally be nasty to poor old TT).<br><br>The game never played like a "shoot-'em-up" - too much persistant firing was never much use - and required more tactics.

[Ultima II: Revenge of the Enchantress]
Publisher=
Developer=
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC-88|PC-98
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=4.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ultima-ii-revenge-of-the-enchantress
Description=The sequel to Ultima featured several improvements over the original, such as separate town and world maps, and the concept of traveling through time gates into different eras on Earth. Other than that the gameplay is pretty much the same as in Ultima I, with your single character roaming the land fighting monsters and looking for key items.<br><br>In the original Ultima a hero from a certain third rate blue planet orbiting an insignificant yellow sun came to the world of Sosaria and slew the evil wizard Mondain before he could fulfill his dreams of universal domination. Thus peace was brought to Sosaria, and the hero hailed as a champion of the people of all time. <br><br>Unfortunately, Mondain happened to have a young apprentice/lover named Minax who is understandably upset over his death. Using her considerable powers, Minax travels through time and space to the hero's homeworld of Earth and instigates a nuclear war, thus serving the dual purpose of working out her frustration as well as erasing the hero from history. Of course, as the hero, this works out rather badly for you, and so with the help of Lord British you must travel through time and somehow find Minax and prevent the events which culminate in the destruction of Earth.

[Ultima IV: Quest of the Avatar]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|MSX|NES|PC-88|PC-98|SEGA Master System
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ultima-iv-quest-of-the-avatar
Description=The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal. <br><br>Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the "eight virtues" and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the "right thing to do". The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.<br><br>This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre. <br><br>Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.

[The Ultimate Arena]
Publisher=STeam
Developer=STeam
Released=1994
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/ultimate-arena
Description=The story of the game is inspired by popular games of the same time, such as Speedball and Smash T.V.: In the not-too-distant future, the most popular television show lets contestants battle it out in an all-out fighting match called the Ultimate Arena.<br><br>What this turns out to be is a man-versus-man fighting game with digitised graphics, which was ŕ la mode in American coin-ops at the time, such as Pit-Fighter and Mortal Kombat, complete with sprays of blood for every hit. On the Atari, the sprites aren't quite as large as in arcade games, though.<br><br>At the start of a one-player game, two characters are available to play with: Terry from France and Sandy from London. All seven characters are available to choose from in two-player mode.<br><br>Each player has the usual assortment of 18 jumps, kicks and punches, most of which are easily executed with a normal Atari joystick, as well as a few special moves. Some carry weapons, while some can fire energy bolts. Instead of the common best-out-of-three system, sudden death is enforced, so a opponent must be beaten on the first attempt. If you do so, another stands in line. Being pushed into a corner is also more dangerous than other similar games, since the ringside is electrified. Stay close to the centre of the arena, or you will be burnt to a crisp.<br><br>Released at the far end of the Atari's commercial life, Ultimate Arena is notable for being one of few STE-only games, which makes the digitised sounds and graphics more natural than had it been a normal ST game.

[Ultima VI: The False Prophet]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1991
Systems=Amiga|Commodore 64|DOS|PC-98|SNES
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/ultima-vi-the-false-prophet
Description=This is the first Ultima game to be created first for the PC and then converted later to other home computer systems rather than the other way around. Because of this, the game is larger and richer in its graphical environment and interactivity.<br><br>In this conclusion to the Second Trilogy, you, the Avatar, are summoned back to save Britannia from the Gargoyles, a strange race of beings who have taken control of the Eight Shrines of Virtue.  Conceived to be evil by the people of Britannia, the Gargoyles are discovered to be struggling for survival against ancient forces you had not imagined. You must help the Gargoyle race by learning their culture, language and vocabulary. Adventure with your companions Iolo, Shamino and Dupre in this gigantic world riddled with monsters and puzzles.<br><br>The game features a top-down interface, animated graphics in vivid colors as well as original music, sound effects and thousands of objects to be manipulated.

[Ultima V: Warriors of Destiny]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Amiga|Apple II|Commodore 64|DOS|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=2.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ultima-v-warriors-of-destiny
Description=Ultima V uses the basics of the Ultima IV engine, an overhead perspective of Britannia or one of many towns or dungeons, which use a rosette-compass 3D view. Many actions are expanded, including much more world interactivity and much deeper characters than the 'signpost' NPCs of Ultima IV.<br><br>In Ultima V, you, the Avatar and Hero of Britannia, are called back to deal with a new threat - the tyrant Blackthorn, who, after the disappearance of Lord British, now rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. Behind Blackthorn are the Shadowlords, anti-thesis to the three Principles. Their meaning and origin are explored later in the game, rounding out an immersive world and very meaningful plot.

[UMS II: Nations at War]
Publisher=Rainbird Software
Developer=Intergalactic Development Inc.
Released=1990
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ums-ii-nations-at-war
Description=Sequel to the original Universal Military Simulator of 1988, this release continues the game concept of its predecessor and allows the player total control of nearly every aspect of a battle.<br><br>In the original program, three scenarios are included: Invasion of the Allies in Normandy 1944, Battles of Alexander the Great in 334 B.C. and Napoleon´s greatest battles at Trafalgar, Austerlitz, Borodino and Waterloo.<br><br>Also included is the UMS Planet Edition which lets the player create their own scenarios.

[UMS: The Universal Military Simulator]
Publisher=Rainbird Software
Developer=Intergalactic Development Inc.
Released=1987
Systems=Amiga|DOS
Genre=Strategy
Perspective=Isometric
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/ums-the-universal-military-simulator
Description=UMS (Universal Military Simulator) attempts to cover the ground of games like Empire and go beyond, simulating almost every aspect of warfare in a realistic manner. Battles can range from ancient history to a science-fiction future, with famed battled such as Gettysburg and the Battle of Hastings built in. The view system operates at multiple levels, from a single unit up to the whole theater.<br><br>However, there is no naval element whatsoever and the design pays little attention to extremely important wargaming concepts like fog of war.<br><br>The game spawned a sequel, UMS II.

[Uninvited]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1987
Systems=Amiga|Commodore 64|DOS|Macintosh|NES|Windows 3.x|Windows Mobile
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/uninvited
Description=Another game using the graphical adventure interface found in Déjŕ Vu and Shadowgate, Uninvited comes with a "horror" theme.<br><br>While driving on a lonely road at night, a strange figure blocks your vision causing you to swerve and crash your car. When you regain consciousness, you find that your brother is missing (in the NES-Version it's your sister who is missing). The only place he could have gone is a creepy old mansion which looms in front of you. With nowhere else to go, you enter the mansion in search of your brother. It turns out the mansion once belonged to an old wizard and his apprentice, and somehow it has become infested with the Undead.

[Universe 3]
Publisher=Impressions Games
Developer=Omnitrend Software, Inc.
Released=1989
Systems=Amiga|DOS
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/universe-3
Description=Unlike the first two games in the series, which fell into the roleplaying and resource-management category, Universe 3 poses true logic-based puzzles for you to solve. Your characters move about in much the same way as their counterparts in Breach, Omnitrend's tactical combat RPG.<br><br>You set out to escort a diplomat on a trip to the hyperspace booster (a key element of Universe 2) to investigate the disappearance of shipments from Earth to this remote corner of the star map. The story takes a quick twist when you and your crew are captured, forcing you to rack up some criminal charges during your escape. You'll spend the rest of your time looking for evidence about the missing shipments, which will clear you of the charges as well as wrap up the mystery.

[Unreal]
Publisher=Ubi Soft Entertainment Software
Developer=Art & Magic S.A.
Released=1991
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/unreal-
Description=Unreal is an action/adventure that is completely unrelated to the popular FPS from 1998 with the same name. Unreal is a magical world where you must save Princess Isolde, your true love, from the evil Polymorphic, the Master of Darkness.<br><br>Unreal is made up of 8 levels and contains a mixture of 2D and 3D graphics.  The environment is also completely interactive - you can run up and down hills and slide through the snow but you have to be careful to not fall of the top of a cliff.<br><br>On each level you will be faced with puzzles and battles and you need to get the high score you pass to the next level.  If your health reaches zero you will die and the game is over.  Fortunately, your health is replenished at the end of each level.

[U.N. Squadron]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|SNES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/un-squadron
Description=Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios.<br> You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm.<br> The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88.<br> The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......

[The Untouchables]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/untouchables
Description=You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.

[Uridium]
Publisher=Mindscape International Ltd.
Developer=Graftgold Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|DOS|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/uridium
Description=Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use.<br><br>You must pilot your craft through some of the hardest levels ever created and shoot down all the enemy space craft and ground weapons, and avoid the many indestructible hazards. <br><br>The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to left depending on where the current targets are, in a manner more similar to Defender than most shoot 'em ups.

[Utopia: The Creation of a Nation]
Publisher=Gremlin Graphics Software Ltd.
Developer=Celestial Software
Released=1991
Systems=Amiga|DOS|SNES
Genre=Strategy
Perspective=Isometric
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/utopia-the-creation-of-a-nation
Description=Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. <br><br>You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. <br><br>Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat.

[Utopia: The New Worlds]
Publisher=Gremlin Graphics Software Ltd.
Developer=Celestial Software
Released=1992
Systems=Amiga|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/utopia-the-new-worlds
Description=The New Worlds is a data disk add-on to the strategy game Utopia. It supplies ten new worlds to work through, each of which has a new alien race to encounter. These include the Sarturians, The Rako-Gorda, and a tribe of humans who had previously colonised. The planets themselves also vary in terms of areas to develop.

[Valgus]
Publisher=
Developer=
Released=Aug 11, 1990
Systems=
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/valgus
Description=Valgus is a one to two player Tetris clone. <br>In every level you have to clear a specific number of lines and when this is done you get bonus based on how many completely free lines it is to the top of the game area. Levels after level one will already have blocks in them when you begin. In two player mode the player who finish a level first will get an extra 1000 points bonus.<br><br>In this game the block formations has names such as Bosco, Iggy and Tyrone.

[Vampire's Empire]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magic Bytes
Released=1988
Systems=Amiga|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/vampires-empire
Description=Vampire's Empire casts you as Doctor Van Helsing, making another attempt to rid the world of Dracula. The world consists of 160 side-view screens, with others accessed via push-scrolling, but must be freed of vampires within a time limit.<br><br>Van Helsing's method of killing is to use mirrors to reflect his beam of light onto them. He must always keep this under control. Bats and snakes must be avoided, as they cost Van Helsing energy. Coffins must be avoided, as they release nasties which will chase you.

[Vaxine]
Publisher=U.S. Gold Ltd.
Developer=Assembly Line, The
Released=1990
Systems=Amiga|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/vaxine
Description=In this first person driver/shooter, the player must protect a body's base cells from attack by evil infecting cells.  The field of battle is a toroidal grid on which your tri-colored half-sphere base cells sit awaiting your protection.  The invading cells (also tri-colored spheres) attempt to bond together into groups and destroy your bases.  You destroy the infecting cells by lobbing antibodies (also tri-colored spheres) at them.  Hit an infector with the right color shot and it is destroyed.  The catch is that you have a limited amount of each color of ammunition.  Run out of a color and the game is over.  The situation is also complicated by Spitters, enemies that appear and spew out new attacking cells if you take too long to complete a level.

[Vectorball]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=2.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/vectorball
Description=This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on.<br><br>The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it (the length of a shot is affected by pushing the joystick up or down with fire pressed) as you can't run with the ball, or hold onto it for long. The main novel idea in the game is the shaping of the pitches, which are viewed in full 3D and have bumps and big divots all around.

[Vegas Gambler]
Publisher=California Dreams
Developer=Logical Design Works, Inc.
Released=1987
Systems=Amiga|Apple IIgs|Commodore 64|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/vegas-gambler
Description=Vegas Gambler is a casino game for one player which features four common casino games: Video Poker, Roulette, Black Jack and Slots. <br><br>At the start of the game you have $500 to bet with. The betting limits are $200 for Black Jack and Roulette and $5 for Video Poker and Slots. Once you have placed a bet you only need to hit play, the computer will automatically bet the same amount of money again and again, however if you play roulette you have to manually place your bet on the game board. Once you run out of money you may chose between borrowing another $500 or quit. The game features a save/load function for one game.

[Vengeance of Excalibur]
Publisher=Virgin Games, Inc.
Developer=Synergistic Software, Inc.
Released=1992
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/vengeance-of-excalibur
Description=This follow-on to Arthurian RPG adventure Spirit of Excalibur, Vengeance of Excalibur picks up where the old one ended.   While power in Britain has been restored after the death of King Arthur and the destruction of evil sorceress Morgan Le Fay a terrible force has been unleashed.  The demonic Shadowmaster, a dark summoning of the slain witch, is terrorizing Britain entrapping the King and stealing the fair court enchantress, Nineve.  You must command the knights of the kingdom to find and destroy the vile beast.  <br><br>The gameplay takes place in seven acts or episodes and features a mix of RPG, adventure, and simple strategy game (for combat) elements.  The gameworld itself is rich and diverse (loosely based on medieval Spain) featuring dozens of towns, cities, and castles.  Traveling from location to location takes place on an overhead map, while each actual location consists of picturesque hand-painted backdrops depicting the type of environment it is set in.  The interface is entirely mouse-driven (although keyboard short-cuts are also present), iconic, and streamlined to make it accessible to inexperienced game players.

[Venus the Flytrap]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1990
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=1.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/venus-the-flytrap
Description=After humanity destroys the earth through over-population and excess pollution, it becomes essential to send a robotic fly through to clean it up. You take control of the fly, shooting out the mutated creatures and plants. You must get through 8 worlds, including Frozen Wastes, Caverns and Death Valley.<br><br>Most sentient creatures release a ball when killed; shoot this to release one of many features such as enhanced weaponry, faster movement, an extra life, or negative ones like losing a life or having your controls reversed. As the game progresses the levels become more intricate and platform-based.

[Vermeer]
Publisher=ariolasoft GmbH
Developer=ariolasoft GmbH
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/vermeer
Description=All centers around Walther von Grünschild, a rich merchant and patron of the arts from Berlin, whose art collection was stolen. Now he sends his four nephews into the world to regain his paintings. The most successful of them becomes his heir. The game starts in 1918 and ends when von Grünschild dies. One round equals one day. The length of a round can be chosen between five seconds and infinite.<br><br>In auctions the missing pictures are sold from time to time. But to buy them the player obviously needs money. This is gained by opening up to 24 plantations in the Third World. There the player either grows coffee, cacao, tea or tobacco. After the harvesting the goods get shipped to warehouses in New York or London where the player sells it to interested companies. The player has to be on-site for every action which means an important part of the game is to plan ahead where he has to go during the next days. Another way to win money is gambling at horse races.<br><br>Besides his business the player can visit art schools to gain the ability to distinguish real paintings from fake ones. This is useful during the auctions because it is annoying to buy a forgery. Another way is to hire a middleman to attend anonymous to the auctions. This way the other players don't know he tries to buy a certain painting and it gets cheaper. Of course the middleman can't profit from the player's expertise and is more likely to buy a forgery. In Chicago the player can hire robbers to steal paintings from his competitors.

[Veteran]
Publisher=Infogrames Europe SA
Developer=Software Horizons
Released=1988
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=2.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/veteran
Description=The Operation Wolf arcade game was the obvious inspiration for this shoot 'em up. As a lone soldier you must shoot your way through waves of soldiers, tanks and helicopters, armed with only bullets and grenades. You aim at these by controlling a crosshair with the mouse, using the left button to shoot bullets and the right button to fire grenades. You are limited for both of these, but more can be collected as they appear throughout the game by shooting them. Your strength is limited and deteriorates as you get hit - avoid letting it drop to zero.

[Viaje Al Centro De La Tierra]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/viaje-al-centro-de-la-tierra
Description=In this Jules Verne inspired game you are gonna take a journey to the center of the earth.<br>This game consist of three parts.<br>In the first part you have to solve a puzzle by putting the parts in the correct order.<br><br>In the second part you control three characters at the same time. Each character carries its own objects and attributes, while they enter the volcano on their way to the center of the earth. They have to pass water cascades, geysers and eventually a lake with a monster.<br><br>In the third part you have to choose one of the three ways to get to the surface of the earth.<br>Each route is different and has its own dangers like tigers, carnivorous plants and quick sand.

[Videokid]
Publisher=Gremlin Graphics Software Ltd.
Developer=Twilight
Released=1992
Systems=Amiga
Genre=Action
Perspective=Platform
Score=2.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/videokid
Description=Imagine being teleported into five diverse movie worlds - Medieval, Wild West, Science-Fiction, Gangster and Horror, and having to fight your way out. That's the situation which befalls couch-potato Billy when a new video recorder malfunctions.<br><br>Gameplay has some similarities to Mega Twins, with multi-directional scrolling through each level. Billy must face (amongst other things) knights and gargoyles in Medieval world, cowboys and then Indians in the Wild West, spaceships and aliens in Sci-Fi world, biplanes and squad cars in 1930s Chicago, and ghosts and skeletons in horror world.<br><br>Fortunately many upgrades to your initial missiles are available, with the laser being the best of all. These weapons can be upgraded to fire in more directions, with smart bombs and shields also available.

[Vigilante]
Publisher=U.S. Gold Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/vigilante
Description=Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. <br><br>The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress.

[The Village]
Publisher=
Developer=
Released=1990
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/village
Description=The Village is a text adventure created with STAC.<br><br>You are a computer expert who have been hired to work on a secret project. The project is so secret that everyone who work on it lives in a highly protected village. You have been working there for three years and you contract is near it's end when you notice how some of your colleagues disappears. There are rumors about a termination programme floating about. You must now escape from the village as soon as possible.

[Vindicators]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/vindicators
Description=The Tangent Empire are preparing to attack the earth with their convoy of tanks, and it is you who has been sent forward to destroy the 14 space stations which make up the potential invasion threat.<br><br>There are 3 sub-levels on each station, which can be played in any order. The action scrolls in every direction, with you guiding your tank-link droid around to shoot the opposition droids. The tank takes a while to steer, making it initially harder to avoid contact with those enemies. Each level contains energy stars, which can be traded in for upgrades such as improved weapons and extra speed after each level.

[Violator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=2.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/violator
Description=A multi-level vertically scrolling shoot 'em up along similar lines to SWIV. You fly a plane through inhospitable landscapes full of enemy fighters and gun turrets. Most of the planes come at you in formation, firing easily-visible orange bullets at you, and can be either shot or avoided. The turrets are capable of rotating in 8 directions and aiming at you as best they can, so be careful to dodge their bullets. <br><br>There are also larger vehicles which fly down the screen in a direct vertical line. The helicopters hold power-ups including extra weapons (which you only get for a limited number of shots; this is the one time where holding down fire constantly (on an auto fire joystick) isn't hugely beneficial), speed-ups and energy recharge (once your vehicle's damage reaches 100%, you lose that one of your 5 lives). The planes are huge and fire a constant volley at you, but offer a huge 5,000 points if taken down. At the end of each level an even bigger plane comes at you, weaving from left to right while gradually moving down the screen (and eventually out of the bottom of the screen and back through the top).

[Virtual Reality Studio]
Publisher=Domark Software, Inc.
Developer=Domark Software, Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/virtual-reality-studio
Description=This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created.<br><br>A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

[Virtual Reality Studio 2.0]
Publisher=Domark Software Ltd.
Developer=Incentive Software Ltd.
Released=1992
Systems=Amiga|DOS
Genre=Educational
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/virtual-reality-studio-20
Description=As you would expect, "Virtual Reality Studio 2.0" (VRS2) is "Virtual Reality Studio" (VRS) with enhancements.  There are double the number of controls and commands available in VRS for added complexity and flexibility.  You can now create transparent objects or objects that fade.  Rounded objects such as flexicubes and spheres are now possible.  There's a sound effects editor so that your virtual creations need no longer be silent and the program now comes with a library of pre-designed 3D "clipart" for those of you who are too lazy to design everything from scratch.  <br><br>Like the original VRS, the program comes packaged with a tutorial on VHS video cassette for those who don't like to read manuals and your VR creations can be saved as stand-alone programs that don't need VRS2 to run.

[Virtual Reality Vol. 2]
Publisher=Elite Systems Ltd.
Developer=Astral Software|Millennium Interactive Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/virtual-reality-vol-2
Description=A five game compilation focusing on the science-fiction topic.<br>Members of this compilation are Hoverforce AKA Resolution 101, Virus, Weird Dreams, Thunderstrike and The Sentinel.

[Virtual Worlds: The 3D Game Collection]
Publisher=Domark Software Ltd.
Developer=Incentive Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/virtual-worlds-the-3d-game-collection
Description=This compilation includes the following 4 games:<br><br>1. Driller<br>2. Total Eclipse<br>3. Castle Master<br>4. Castle Master II: The Crypt

[Virus]
Publisher=
Developer=
Released=1988
Systems=Amiga|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.1
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/virus_
Description=Aliens have infested Earth, and are spreading a deadly virus throughout the planet. Needless to say, they must be stopped, and fast. The time pressure (your score upon completing a level is based on the uninfected percentage of the land) is only one difficult aspect of this shooter.<br><br>Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticking out and full gravity. Controlling your spaceship involves balancing the direction and height as well as thrusting to the right speed. A scanner tells you where the aliens are.

[Vixen]
Publisher=Martech
Developer=Intelligent Design Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=2.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/vixen
Description=The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them out and restore the planet to humanity.<br><br>Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.

[Volfied]
Publisher=Empire Software
Developer=Taito Corporation
Released=1991
Systems=Amiga|Commodore 64|DOS|Genesis|J2ME|TurboGrafx-16|Wii
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/volfied
Description=Volfied is a home conversion of an arcade coin-op developed by Taito in the late '80s. The game is very similar to Qix -- the player takes control of an object whose purpose is to roam the screen, forming shapes and removing them from the play field. By way of reward, a picture is gradually revealed in the removed areas of the screen. The borders of the area which the player has not cleared become the border of the area the player's pointer can move along.<br><br>The player's object must avoid contact with any of the enemies which float around the screen, as this will weaken and eventually destroy it. Barriers limit which parts of the border boxes can be formed through. The goal is to clear 80% or more of the screen, and each additional percent adds bonus points.<br><br>As an arcade conversion this game allows for one or two player games in three difficulty levels, but offers no passwords or saved games across its numerous levels.

[Voodoo Girl:  Queen of the Darned]
Publisher=
Developer=
Released=2002
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/voodoo-girl-queen-of-the-darned
Description=You control Voodoo Girl as she wanders a surreal, idealised mythological Haiti on a shopping errand picking up ingredients for a new recipe her spiritual mentor Mama Houngan is cooking up: nothing out of the ordinary -- just a coconut, some blowfish venom, yellow grave mold, eye of newt, Thorazine, and, oh yes, "the mythical Golden Cauldron, said to be located in the Land of Dreams."  How about a litre of milk, while I'm at it?<br><br>In pursuit of the items on this bizarre shopping list (the Cauldron has been fractured into numerous pieces, by the way -- the game's not as short as it might initially seem) you will travel high and low through varied environments -- dodging falling rocks on a cliffside, investigating a cave hidden behind a waterfall; you'll gaze upon a mountaintop rainbow and keep careful note of passages in a subterranean labyrinth ("The Incredibly Twisty Maze-Like Cave").  You'll even win a dance contest!  Through it all you'll encounter characters straight out of Vodoun folklore, from peaceful Rada loa to angry Petro loa and the notorious Baron Samedi, all along the way to a final showdown with the Dream King himself!  All this subversive occultism in a game with little violence and no obscene language (so the author's little brother could play 8)

[Voyager]
Publisher=Ocean Software Ltd.
Developer=Ocean France
Released=1989
Systems=Amiga
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/voyager_
Description=The Voyager II space probe found us some impressive images of outer space. However, it was later found by the people of Roxiz, who locate Earth and decide to invade it, by establishing bases on each of Saturn's 10 moons. As former POW Luke Snayles, you must destroy each of these fleets of 80 aliens, before they can be dispatched.<br><br>Voyager is viewed from on board the craft, and is a first person shoot 'em up using polygon graphics. You start with a laser and a few bombs, but can collect extra weaponry and the ability to fly through the mothership. Not all enemies can be killed simply by shooting them, so there is a tactical element to the slaughter.

[Vroom]
Publisher=
Developer=
Released=1991
Systems=Amiga|DOS
Genre=Action|Racing / Driving|Simulation|Sports
Perspective=1st-Person Perspective
Score=4.5
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/vroom
Description=Vroom is a Formula 1 car racing game that can be played either in arcade or simulation mode. The main options screen allows you to select manual or automatic transmission, number of laps, and training, single race, or full season. The multiplayer option allows two players to race against each other on separate computers.<br><br>Each track, with different layouts and background graphics, includes many tight curves, steep grades and inclines, as well as tunnels and a pit stop.<br><br>The player-controlled car has working side-view mirrors, which allow you to view the actual action behind you, as well as a working speedometer and gear display.<br><br>The game features a colorful mix of 3D and 2D graphics, realistic sound effects, and blazing fast, smooth animations.

[Wacky Darts]
Publisher=Codemasters
Developer=Big Red Software
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|MSX|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/wacky-darts
Description=The bar-room game of darts involves aiming small projectiles at a circular board. The board is divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, worth 25 points. <br><br>Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top.<br><br>Both of these games are recreated in this simulation. The movement of the cursor you use to aim is slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of being as drunk as most darts players).<br><br>Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of varying difficulties. Each of them has a short profile, and use a different object to hit the board.

[Wacky Races]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/wacky-races_
Description=You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon series in this action title with superficial racing overtones. Your aim is to complete each course in a particular position, which is achieved either by waiting for them to suffer enough damage to drop out of the race, or by inflicting that damage yourself. Your car is armed with a forward-shooting arrow to impale the opposition cars, and deal with the many hazards the races throw at you, including boulders and rabbits, which can be taken out for points. <br><br>The action is viewed from the side, scrolling horizontally as you progress, and vertically when you need to jump or duck over the bigger hazards, which must be avoided Moon Patrol style, meaning that you must often time one jump properly so as to be able to make the next one successfully. In some sections of the road you can duck down onto another set of roads, which may or may not be less hazardous. Falling into thin air costs you a life, while heavy impacts deduct some of your energy points. When the view doesn’t show the next section, and the correct course is not clear, an arrow appears to direct you.

[Walls of Illusion]
Publisher=Motelsoft
Developer=Motelsoft
Released=1993
Systems=
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/walls-of-illusion
Description=Walls of Illusion is an RPG similar to Dungeon Master and other dungeon crawlers. Your party of four starts with nothing. No weapons, no armour and no spells. So you must collect these before engaging in combat. Since the enemies are superior the use of tactics becomes more important. You will come across a lots of traps and other obstacles during your journey through the dungeon. Like normal in role playing games you gain experience for defeating your enemies and after awhile you will get to a new level.

[Wall Street]
Publisher=
Developer=
Released=1988
Systems=
Genre=
Perspective=
Score=4.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wall-street
Description=Wall Street is a stock market simulation game in medium resolution written in GFA Basic. You start the game with $10,000 in cash and the goal is to make at least $1,000,000 in a year. There are 16 companies on the games stock market and if you are unsure which shares to buy you can consult one of three brokers. The brokers all have different strategies and a consultation costs $50. After each turn you are presented with the present status screen that tells you how well you are doing. At any time during the game you can have a look at the market index.

[Wargame Construction Set]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1988
Systems=Amiga|Atari 8-bit|Commodore 64|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wargame-construction-set
Description=WCS lets you design and play turn-based strategic battles. You can create scenarios in many different time periods including modern day, ancient times, 1800's, and in the future. You have complete control over all the units, and can customize their firepower, movement points, strength, aggressiveness, etc.<br><br>Supports 1 or 2 players. Comes with 8 pre-made scenarios.

[Warhead]
Publisher=
Developer=
Released=1990
Systems=Amiga
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=4.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/warhead
Description=Strategy and action are combined in this 3D space game. The setting involves a mysterious race of beings attacking humanity for an unknown reason, and the FOE-57 Spacecraft being humanity’s only hope.<br><br>Once you’re into space, the craft is directed using the mouse. The keyboard controls offer autopilot modes, multiple weapons including Mines and Stinger missiles, an HUD display, multiple viewpoints, targeting and navigation, all of which must be used as appropriate. The menus feature some cinematic-feeling link screens, and some moody music.

[War in the Gulf]
Publisher=Empire Software
Developer=Oxford Digital Enterprises Ltd.
Released=1993
Systems=Amiga|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.7
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/war-in-the-gulf
Description=A third game in the tank combat series, following from Team Yankee (whose story and setting came from a book) and Pacific Islands (set in an imaginary 1995 war). The third game imagines a situation in which Iraq invades Kuwait for a second time.<br><br>The series' main distinguishing feature was the way you always viewed all 4 tanks in a platoon at the same time, via a split screen. Action here is purely mouse-driven. The AI has been significantly updated from previous games in the series. A full roster of tanks and weapons are included, with Iraq mainly using Soviet machinery. A major consideration involves destroying particular buildings for money, and preventing other particular ones being destroyed, also for financial reasons.

[Warlock: The Avenger]
Publisher=Millennium Interactive Ltd.
Developer=Electralyte
Released=1991
Systems=Amiga|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/warlock-the-avenger
Description=A follow-up to the mid-80s Gauntlet clone Druid, which saw the series move up onto 16-bit systems.<br><br>The gameplay involves guiding your character through a succession of 8 mazes. The standard bad guys are there, as are items to pick up including health and extra weapons.<br><br>The game gives you one life, whcih represents the gradually declining amount of energy. You should get further on each go, with the difficulty curve being quite precise.<br><br>As a bonus, an exclusive conversion of Druid is included.

[War Machine]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/war-machine
Description=Only you can save the world from destruction, by finding four parts of the weapon to use against the Alien Syndicate's evil leader. This task must be completed within 80 minutes, although you have five lives available.<br><br>Gameplay mainly involves propelling your jumpsuit-backed and powerfully-armed character through the levels, destroying the alien forces as he goes. The levels have lots of pieces of ledges and spikes all around, which must be planned around, as well as lava pits. There is extra weaponry and ammunition to collect along the way. Your main weapon can be fired in any direction, but you can't move and fire at the same time unless you're firing to the left or right.

[Warship]
Publisher=SSI
Developer=SSI
Released=1988
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/warship
Description=Tactical wargame of naval engagements in the WW2 Pacific theatre. There are four historical battles to choose from, plus a custom scenario builder to make 'what-if' scenarios. Both, IJN and USN forces, can be controlled by humans. The game-engine is much the same as the one used in SSI's Battle Cruiser, which wasn't released for IBM PCs.

[Warzone]
Publisher=Digital Dimension
Developer=Digital Dimension
Released=1993
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Mouse|Hot Seat
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/warzone
Description=Warzone is duel game written in STOS for up to six players. The aim of the game is to destroy the other players guns before the get you. Every turn you choose ammunition, set the angle and power of you gun and fire. Every player can have up to three guns.

[War Zone]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1991
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse|Hot Seat
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/war-zone
Description=As the name implies, War Zone is a game mainly about shooting, shooting, some hostages rescuing (or shooting if you want) and also shooting.<br><br>The game consist of 8 top-down scrolling missions in which you're controlling Arnold-like soldier armed with basic machine gun. Each mission is taking place in different location with little repetitive signs further in the game. Starting point is at the jungle, but you will also visit some kind of stores, sewers and factories. Your task is to get at the end of mission and destroy main boss. Throughout your way a lot of enemies is waiting for you. Expect heavy resistance by infantry armed with machine guns, guided missiles and grenades. Of course, enemies are using plenty of vehicles so prepare for trains, tanks, helicopters, jeeps and even one submarine. Luckily you aren't reliant to machine gun only. Shoot boxes with "W" sign and arm yourself with better/stronger weapons like grenades thrower, flammer, guided missiles launcher or laser. Also watch carefully for hostages. If you release one, you'll be awarded with points or health-pack.

[Waterloo]
Publisher=Strategic Simulations, Inc.
Developer=Turcan Research Systems Limited
Released=1989
Systems=Amiga|DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/waterloo
Description=Waterloo, arguably the most famous battle in history, was fought on June 18, 1815 between the French Forces of the Emperor Napoleon Bonaparte and the English and combined Allied forces under the Duke of Wellington and Prussian forces under Field Marshall Blucher.<br><br>Waterloo the game was a revolutionary new concept in wargaming when it was published in 1989. Waterloo dispensed with the normal overview given to wargame commanders and instead gave a player the same point of view as real commanders on the field of battle.<br><br>Your orders in an age of pre-radio communication must pass through an elaborate chain of command with varying levels of success in the execution of those orders. Your orders may even be ignored if there is better local intelligence or your officers lack the skill or courage to perform them. You as the commander (Napoleon or Wellington) must even deal with a time delay in the occurrence in events and the time it takes for those events to be relayed back to HQ and the time it takes to issue orders and see those orders carried out. A text parser is used to issue orders during the game. The battle ends at 9:30 pm at which time full battle reports will become available and the results assessed. You are also given the option to review the battlefield.The game is solitaire only and the playing time is 10-20 hours.

[Wayne Gretzky Hockey]
Publisher=Bethesda Softworks LLC
Developer=Bethesda Softworks LLC
Released=1989
Systems=Amiga|DOS|Macintosh|NES
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wayne-gretzky-hockey
Description=The first of three Wayne Gretzky games from Bethesda. It contains everything that could be found in a hockey rink, from big hits and fighting to icings and offsides. It's not only about what is on the ice but also outside, offering the player plenty of coaching options and gives you the ability to create your own players and teams

[Weird Dreams]
Publisher=
Developer=
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/weird-dreams
Description=A severely ill man is on the operating table when a Daemon named Emily trapping you in your own subconscious. To escape you must find four orbs, which are trapped within a selection of esoteric mini-games set within the darkest Dali-influenced recesses of the mind.<br><br>Weird Dreams is a third-person-puzzle type game with very strange levels including feeding a wasp cotton candy, beating up hopping totem poles with fish from the sky, and an encounter with a baked chicken in a haunted house.<br><br>The game comes with a "short novel" that explains the plot in detail and serves as copy protection ( the "enter word on page 4, paragraph 5, line 6. word 8" type).

[Welltris]
Publisher=Infogrames Europe SA
Developer=Doka|Sphere, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/welltris
Description=Welltris, which is the first Tetris sequel, is originally designed by Alexey Pajitnov (the <br>creator of Tetris) with Andrei Sgenov. <br><br>It has the same gameplay concept as Tetris; simply all the player has to do is to rotate and <br>maneuver the falling pieces into a proper position in order to form complete layers <br>in the rectangular playground. But Welltris changes this rectangular arena into a four<br>sided well with grid-like walls and bottom where the falling pieces can be moved from <br>wall to wall within the well. Form the pieces into solid rows either horizontally or vertically<br>on the bottom of the well. <br><br>Billed itself as Tetris in three dimensions.

[Western Games]
Publisher=Magic Bytes
Developer=micro-partner Software GmbH
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/western-games
Description=Western Games has six Wild West themed sport-style events. In Arm Wrestling you must pull the joystick back when the arm in the central display has entered a strong phase and press the button to prop the arm up then hope for the best. <br><br>The Beershooting event requires you to shoot a 5 beer glass targets faster than your opponent, but this is not too easy if you get nervous.Player 1 moves the joystick to the right to draw their gun, while Player 2 must move theirs to the left. Once the gun is drawn, the crosshairs are used to line up the target. Press the joystick button to fire. A beating heart shows the degree of your nervousness in the display. <br><br>Quid-spitting requires that you bite off the right amount of tobacco and chew it to just the right consistency before you determine what angle to spit it into the pot. This requires some fancy joystick handling. To lift your arm and bite off the quid, you must move the joystick forward.To chew, you must move the joystick fast to the left and right. Don't chew it too long or too short. To stop chewing, you must move the joystick forward. Once that is done you must pull the stick back to determine the strength. Click and hold the joystick button to determine the right angle. Press the joystick button to spit. Timing is the key. <br><br>The Milking event has a rhythmically heaving udder indicating the beat that you must move the joystick. To fill the cans, the joystick must be moved in a predetermined pattern, but it must be moved rythmically with the udder. You can elbow your opponent to get the upper hand by moving your joystick to the right and pressing the joystick button. <br><br>Dancing requires a complicated routine of joystick movements to do certain dance moves while keeping the beat. Lose the beat and the other guys bash the piano player on the head causing him to stop playing. You must buy the piano player another beer to have him resume playing. <br><br>The Eating competition is the final event. Dip the spoon into the stew. Balance the spoon. Slurp. Chew. Swallow. and drink. Simple? No. If you get some out of order, you get delayed by belching. Dip the spoon by moving the joystick back. Balance the spoon by moving the joystick to the left and right.; Once leveled, slurp. Chew by again moving the joystick to the right and left. To swallow, pull the joystick back and press the joystick button. Finish it off with a drink before you dip the spoon in again, by moving the joystick forward.

[Wheel of Fortune]
Publisher=
Developer=
Released=1987
Systems=
Genre=
Perspective=
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/atari-st/wheel-of-fortune_____
Description=Wheel of Fortune is q quiz game written in GFA Basic that simulates the famous TV game show , where you guess letters until you can guess the phrase (a phrase can be "Thing", "Title", "Person", etc.). A game can be played by two or three players and consists of three rounds. The game come with 20 puzzle files and every file contains 104 puzzles.

[Wheels of Fire]
Publisher=Domark Software, Inc.
Developer=Midway Games West, Inc.|SEGA Corporation|Taito Corporation
Released=1991
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wheels-of-fire
Description=Four arcade-converted racing games feature in this compilation, named after a song by rock group Cream - Turbo Outrun, Hard Drivin', Power Drift, and Chase HQ.

[Where in the World is Carmen Sandiego? (Enhanced)]
Publisher=Brřderbund Software, Inc.
Developer=Sculptured Software, Inc.|Brřderbund Software, Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Apple IIgs|DOS|Genesis|SNES
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/where-in-the-world-is-carmen-sandiego-enhanced
Description=You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography. <br><br>Remake of the original Where in the World is Carmen Sandiego?. Features enhanced VGA graphics, sound effects, and joystick support.

[Where Time Stood Still]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1988
Systems=DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/where-time-stood-still
Description=While flying three members of the same family, your planes crash-lands in an area where it soon becomes clear that time has stood still - dinosaurs still roam the area, and the humans are primitive and carnivorous. Your task is to guide them to safety through the complex isometrically viewed world (using the same basic game engine as Denton Designs' Great Escape license).<br><br>Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as sea monsters, precarious mountainous ledges and dilapidated bridges. Objects including weapons and first aid kits can be collected. Each character has his own distinct behaviors - one becomes hungry easily, while another is only really competent while his fiancé survives. Although the ultimate aim is to save all four characters, you can continue while at least one is alive.

[Who Framed Roger Rabbit]
Publisher=Buena Vista Software
Developer=Silent Software
Released=1988
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/who-framed-roger-rabbit
Description=Roger Rabbit has been framed for the murder of Marvin Acme, head of the Acme Corporation. Acme's will states that upon his death, Toon Town would be left ot the Toons, but the will is nowhere to be found. You have to find the will and save your wife, Jessica, from Judge Doom and his weasels.<br><br>The game takes place in Hollywood, 1947, where Toons are alive. There are 4 levels in the game, 2 of which are driving levels (levels 1 & 3). Roger and Benny the cab have to beat the weasels to the destination, while dodging cars, trams and Judge Doom's dip which is scattered on the road. There are pick-ups to help you on your way.<br><br>Level 2 is the Ink & Paint Club. The will is on one of the tables. Roger has to pick up all the pieces of paper the penguin waiters put down, whilst avoiding the alcohol and gorilla bouncer.<br><br>Level 4 has you in Judge Dooms warehouse trying to save your wife, Jessica from the dip truck. You have to use gags to progress and make the weasels laugh themselves to death, literally!

[Wild West World]
Publisher=Software 2000
Developer=Software 2000
Released=1990
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/wild-west-world
Description=Wild West World is a strategy game in which you build up an economic empire in the old west of the 1800's. Farming, ranching, mining, and hunting, are all methods for generating cash to buy land and build your economic empire. Employees of various trades must be hired, farms, ranches, and mines established, and all must be kept supplied with livestock, food, and tools. Eventually, the only way to grow, will be to play dirty tricks on your competition, which include the hire of a gang of outlaws to harass or eliminate them, to bribe Indians to burn them out and kill their workers, and more.

[Will Harvey's Music Construction Set]
Publisher=Electronic Arts, Inc.
Developer=Intersect Software Corp.
Released=1987
Systems=Apple II|Apple IIgs|Atari 8-bit|Commodore 64|PC Booter
Genre=
Perspective=
Score=2.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/will-harveys-music-construction-set
Description=Compose and play a musical score using an easy graphical interface and toolkit.  Use a pointer to drag notes, sharps, and other music nomenclature directly onto a staff, then play your creation.  You can cut, copy, and paste entire sections of music, as well as print your masterpiece.

[Will Harvey's Zany Golf]
Publisher=Electronic Arts, Inc.
Developer=Sandcastle
Released=1988
Systems=Amiga|Apple IIgs|DOS|Genesis
Genre=Sports
Perspective=Isometric
Score=2.4
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/will-harveys-zany-golf
Description=Using the mouse to determine the direction and strength of your putts, you must navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by bouncing hamburgers, windmills, etc.  Courses have several twists; one is a mad scientists's lab, another is a pinball table.  The final hole is especially bizarre, themed around energy.<br><br>You start with 3 strokes, but get the par for each hole added on, if you reach it in time -  run out of strokes, and your game is over. You can earn bonus strokes by finding hidden bonuses and by completing courses quickly.  Up to 4 players at a time can take part in this game, with anyone badly over par being eliminated as the game progresses.

[Willow]
Publisher=Mindscape, Inc.
Developer=MidNite Entertainment Group Inc.
Released=1988
Systems=Amiga|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/willow
Description=Based on the movie. Willow consists of various action sequences which recreate different scenes from the movie including an escape from the dungeons, lost in the ice caves, escaping from guards in the woods, and others. The player can go through all the sequences in order, or read the story in the form of a scrolling manuscript and click on keywords to jump to a particular action sequence.

[WindowBall]
Publisher=
Developer=
Released=1986
Systems=
Genre=
Perspective=
Score=0.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/windowball
Description=WindowBall is a small GEM based break-out game for all resolutions.<br><br>A level consists of 50 bricks ordered in five rows. Bricks in the first row gives 60 points and the value increases with 10 points per row, so the bricks in the highest row gives 100 points. <br><br>There are two game modes: catch and Throw. When playing catch you can press and hold down the right mouse button to catch the ball. You may also select if the bricks takes one or two hits before they are destroyed. <br><br>You start with four lives. There are no power-up's and no extra lives.

[Windsurf Willy]
Publisher=Silmarils
Developer=Silmarils
Released=1988
Systems=Amiga|Amstrad CPC|DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/windsurf-willy
Description=Windsurf Willy offers 1 or 2 player windsurfing action at 3 different skill levels. You're the contestant in 15 different locations, in which you must show 4 judges your skills, from speed to trick-surfing as you ride those waves. Points are awarded based how artistic the technique was. Judging the flow of the waves, and avoiding wreckage and other hazards, is crucial to maximising the score.

[Wings of Death]
Publisher=Thalion Software
Developer=Thalion Software
Released=1990
Systems=Amiga
Genre=Action
Perspective=Top-Down
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wings-of-death
Description=Wings of Death is a vertically scrolling shoot'em'up with a fantasy setting. You start out as a small insect, flying through a deranged castle filled with hostile animals and monsters.<br><br>The upgrade system is rich, and differs somewhat from genre conventions. As you upgrade, your insect turns into a more powerful bat or a mighty dragon. Shooting enemies reveals the various upgrades, and picking up several upgrades of the same kind upgrades that particular weapon level after level. Enemies may also release anti-powerups, marked by a skull. These will downgrade your weapon or draw your energy level.<br><br>After fighting the end boss of the castle, a three-headed dragon, you move onto a jungle, a swamp and further... That is, if you survive. Wings of Death has an unparalleled number of bullets and enemy objects on-screen for its time and platform, the maximum number being reported as 95. Coded by former demo programmers, the game also runs in full 50 or 60 Hz scrolling while playing digitised music even on an Atari ST, thanks to inventive hardware tricks used in few other commercial games. It also utilises the extra colour palettes of the Atari STe.

[Winnie the Pooh in the Hundred Acre Wood]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1985
Systems=Amiga|Apple II|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/winnie-the-pooh-in-the-hundred-acre-wood
Description=Early this morning, a strong wind went through the hundred acre wood and picked up many objects and scattered them about. It is your job to locate all the objects, determine who the proper owners are, and return them. You had better hurry though, before the wind returns again! Along the way you'll meet all the familiar Winnie The Pooh characters including Eeyore, Owl, Tigger, and Piglet. <br><br>The game's interface involves no typing, instead the cursor keys are used to choose from a list of actions specific to the current location or situation, pick up and drop objects, and navigate around the wood.

[Winter Challenge: World Class Competition]
Publisher=Thunder Mountain
Developer=Tynesoft Computer Software
Released=1988
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/winter-challenge-world-class-competition
Description=This is a winter sports game that lets you compete in five Olympic events:  Downhill skiing, Biathlon, Slalom, Ski Jump and Bob Sled. It is very similar to offerings like Winter Games from Epyx.<br><br>In Downhill skiing, you must avoid the obstacles and make it to the bottom of the hill, by swerving left and right and adjusting your speed by pushing the joystick forward and back. The Slalom is similar, involving skiing around flags.<br><br>In the ski jump, you must position the skis for a proper landing. In the bobsled event, you must carefully control the angles so your bobsled doesn't flip.  The Biathlon event combines skiing to shooting ranges and shooting the targets archery-style.

[Winter Games]
Publisher=Epyx, Inc.
Developer=Action Graphics
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Atari 7800|Commodore 64|Macintosh|MSX|NES|PC-88|PC Booter|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/winter-games
Description=Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.

[Winzer]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/winzer
Description=Winzer (German for vintner) is a business simulation about the cultivation of wine.<br><br>Choose a vineyard in southern Germany, cultivate and harvest grapes, press wine and sell it on the national or international markets. The quality of your wine depends on the type of vines, when the grapes are harvested and how they are fertilized.<br><br>You must deal with hiring personnel and buying equipment, registering your wines with the authorities and advertising your products. You can also sabotage your competitors or illegally water down your wines.<br><br>You win by reaching a score of 1000 points. Points are awarded by registering wines, creating high quality sparkling wines or placing high in regional or national wine competitions.

[Wishbringer]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|TRS-80 CoCo
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wishbringer
Description=(From the Infocom Home Page site)<br><br>In Wishbringer, you're a postal clerk in a small seaside village called Festeron. You deliver a strange envelope to a magic shop, and discover that an old woman's black cat has been kidnapped by "the Evil One." The old woman asks for your help, and when you leave the magic shop, you find yourself trapped in a nightmare world. Your once-quit town is now full of goons, trolls, vultures, fortress-like towers, and assorted wickedness. You become entangled in the struggle between Good and Evil; extraordinary help is found only in unusual places. Everyone seeks to possess a magic stone of dreams known as Wishbringer; but only you can find it and use its powers to make your town safe again. And you only have a few hours! <br><br>Difficulty Level: Introductory<br><br>Original C=64 Grey Box Contents:<br>Booklet - Local History Series No. 4 - The Legend of Wishbringer, Wishbringer Glow-In-The-Dark Stone, Primary Postal Grid (Map) Postal Zones of Festeron, Antharia & Vicinity, Letter from The Evil One to the proprietor of Ye Olde Magick Shoppe demanding the return of the stone.

[The Witness]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh|PC Booter|TRS-80 CoCo
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/witness
Description=In The Witness, you are a police detective working near Los Angeles. The year is 1938, and on this stormy February night a wealthy but frightened man has asked you for protection. In spite of your best efforts, a death will occur, and you will have twelve hours to solve the mystery and try to arrest the killer. If you think you have enough evidence against one or more suspects to convince a jury of their guilt, you can arrest them and conclude the case.

[Wizard's Crown]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wizards-crown
Description=Perilous quest for a priceless crown! Create a band of adventurers and cover the land for the stolen crown of the Emperor.<br><br>Tactical combat, top down role playing fun in the very classic SSI mould.<br><br>Your party of 8 characters must travel the scrolling landscape, combing towns, villages, mazes of streets and descend into dungeons.

[Wizard Warz]
Publisher=GO!
Developer=Canvas
Released=1987
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wizard-warz
Description=Wizard Warz is an overhead view action RPG using "classic" graphics. You start of the game as an apprentice wizard with four minor spells, and aim to defeat 7 master wizards to become the chief wizard yourself. To aid you in your quest you must return six treasures to their rightful owners and find more powerful spells. <br><br>There are also numerous monsters to fight on your travels, each with their own strengths and weaknesses to your offensive magical barrage.<br><br>You can also use a familiar to help your mission - for example, having a crow will let you see the furthest distance.

[Wizball]
Publisher=Ocean Software Ltd.
Developer=Sensible Software
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|PC Booter|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wizball
Description=In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies.<br><br>The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained.<br><br>But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently.<br><br>The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.

[Wizkid: The Story of Wizball II]
Publisher=Ocean Software Ltd.
Developer=Sensible Software
Released=1992
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wizkid-the-story-of-wizball-ii
Description=Wizkid is the sequel to Wizball.<br><br>This game deviates from the original in many ways. The screen does not scroll and Wizkid does not bounce around like his predecessor. You have full control over Wizkid and his movements. You have to move him around the screen, bashing into bricks (which comes in different shapes and sizes) so that the flying bricks collide with the onscreen enemies. Once you have cleared the screen of all the enemies, coins are dropped. You must pick these up quickly before the disappear and you proceed to the next screen. <br><br>Killing multiple enemies with a single brick releases a bubble. this will sometimes offer a nose (to juggle bricks) or teeth (letting you grab hold of bricks), but more often it releases a coloured bubble. These go together to form tunes, as patterned at the top of the screen. Once you complete a tune, you are taken to a shop where you can buy items needed to progress to the next stage.<br><br>If you bash all the bricks on a screen and haven't removed all the enemies, you are often taken to a puzzle screen, where you must solve Crossword 2091 for bonus money. You have a number of words you must put on the screen but they must all overlap each other and use each other's letters. Each move has a time limit. If you don't complete it you are taken back to the game.<br><br>Wizkid also features pockets in which you can store items. When exiting a shop you can choose either to exit as a head, or a body, which is Wizkid with arms and legs. You are now limited by gravity and can jump around and use onscreen objects such as ringing bells or cranking wells. You may also come across interactive elements which you will need to use with items in your pockets. You will need to solve puzzles to complete most levels.

[Wolfchild]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1992
Systems=Amiga|Game Gear|Genesis|SEGA CD|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wolfchild
Description=Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx.<br><br>As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies.

[WolfPack]
Publisher=Mirrorsoft Ltd.
Developer=NovaLogic, Inc.
Released=1991
Systems=Amiga|DOS|Macintosh
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wolfpack
Description=In this WW2 combat simulation one or two players can take command of one of three different sets of naval vessels. German U-boats, U.S. destroyers or Allied merchant ships are there, waiting for the right commands. They operate in small groups, just as the real things did in WW2. Full status screens tell you what state your boat is in at any time. It's possible to play one of the twelve built-in scenarios or an self-created scenario. The game has no career mode.

[Wonder Boy in Monster Land]
Publisher=Activision, Inc.
Developer=Westone Co., Ltd.
Released=1989
Systems=Amiga|Commodore 64|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wonder-boy-in-monster-land
Description=Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. Word of Tom-Tom's dangerous adventure soon spread throughout Wonder Land. The people were very proud of him and gave Tom-Tom the highest honor of all - the legendary name of Wonder Boy. With the evil King defeated, Wonder Land returned to its peaceful state, and for over one decade, the kingdom was a paradise, and everything and everyone lived happily together.<br><br>Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope.<br><br>There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health.

[Wonderland]
Publisher=Virgin Mastertronic Ltd.
Developer=Magnetic Scrolls
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wonderland
Description=Based on Lewis Carroll's classic novel, Wonderland gives players the opportunity to experience Alice's dream for themselves, in this large and<br>detailed adventure game.

[Wordbid]
Publisher=
Developer=
Released=1991
Systems=
Genre=
Perspective=
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/wordbid
Description=Wordbid is a one player word guessing game. At the beginning of each round you get to know how many letters the current word has and how many vowels there are in the word. You start the game with $200 in cash and for every wrong guess you lose $20 and for every right guess you earn $10. If you think you can guess the whole word press enter and type it. If you guessed right next round starts. The game is over when you run out of cash.

[World Championship Boxing Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/world-championship-boxing-manager
Description=Manage a stable of 3 wannabe heavyweight world champions in this unusual twist of the standard football management style. The option are selected through an icon-based system, representing your office.<br><br>Training your fighters involves deciding which areas they should work on, considering their strengths and weaknesses and any damage inflicted in previous fights, and those of their next opponent. <br><br>There are 97 of these in the game, so reaching the top of the rankings will take 15-20 fights, just like real life. Choosing a beatable opponent, but one who can get your fight as high up the Friday Night bill as possible, negotiating the best financial deal, and a mutually agreeable dare, are the main considerations.<br><br>Two different governing bodies are included in the game, each with subtly different rules, and a fight in one set of rules won’t be viewed quite as significantly by the other.<br><br>The matches are presented from the commentary box, with the 2 expert analysts exchanging textual descriptions of the key punches, and who is dong the best (a clue to how any judges’ decision would go). Before and during the fights you can instruct your man as to what tactics to adopt.

[World Championship Soccer]
Publisher=Elite Systems Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Commodore 64|DOS|Genesis|SEGA Master System|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/world-championship-soccer
Description=This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament. This is identical to the real 1990 World Cup.<br><br>Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend.<br><br>The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. Whereas later sports games often carry heavy focus on the attention to detail, this game is rather simplified -- you can only control the player closest to the ball, for example, and it is missing many of the rules of soccer such as penalty flags and offsides.

[World Circuit]
Publisher=MicroProse Ltd.
Developer=MicroProse Ltd.
Released=1991
Systems=Amiga|DOS
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/atari-st/world-circuit
Description=Formula 1 Grand Prix is the first instalment of what would quickly become the Formula 1 simulation series for the PC in the 1990's. Designed and programmed by racing game specialist Geoff Crammond (REVS, Stunt Track Racer), Grand Prix 1 did not only introduce a multitude of features previously unknown to computer racing simulations, but also sported a physics engine that was, at its time, unmatched in its complexity and realism. Grand Prix 1 features:<br><br>1. 3D graphics out of filled, unshaded polygons on PC and Amiga - the PC version has pavement and lawn textures. The sheer number of track-side details (down to billboards and camera cranes) forced any computer below a decent 386 DX to its knees.<br><br>2. Working rear mirrors. Though they show only cars and no scenery, they are invaluable for blocking overtakers.<br><br>3. Collisions with flying debris and actual crude damage models: wings are visibly bent after crashes.<br><br>4. Wet weather that influences traction. No rain graphics, but a fog effect obscures your vision when you drive in another car's splash water.<br><br>5. An extensive tuning part that greatly influences the performance of your car. In-race setup allows you to adjust gear ratios, brake balance, wing downforce and tires during each visit to the box.<br><br>6. Six optional driving aids that help F1 rookies finish their race: toggle best line and suggested gear displays to learn track tactics, or have auto brakes, auto gears, self-righting spins and indestructability improve your driving.<br><br>7. A replay system that lets you watch race scenes from three different views, including track-side cameras.<br><br>Formula 1 Grand Prix includes all 16 international GP circuits of 1991. You may drive them in quick race mode, single race or a full championship. The 18 teams and 35 drivers and their performance are based on the 1991 season, but the game doesn't include real names. You can edit and save team and driver names by hand.<br><br>While the Amiga version allows multiplayer races in hotseat mode, the PC version originally had solo races only. In 1993, the v1.05 update added modem support (and a couple of other improvements). Find it in the related links section.

[World Class Leader Board]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Commodore 64|DOS|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/atari-st/world-class-leader-board
Description=Before the long-running Links series, Access produced the Leader Board lineage, which concludes here. Wind, snap and power are the main considerations as you dodge the bunkers, water and rough which make for more complex courses than the 8-bit versions of the original.<br><br>A course editor is provided.  The courses provided include real courses like St. Andrews, a fictional designs such as The Gauntlet, which as the name suggests is designed to push your skills to the maximum.<br><br>The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay.

[World Class Rugby]
Publisher=Audiogenic Software Ltd.
Developer=Dentons
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/atari-st/world-class-rugby
Description=Like Domark's Rugby: The World Cup, this was released alongside the 1991 Rugby World Cup, which was won by New Zealand in a final against England. Recreating this full 16-team event is an option, as are individual friendly matches and an 8-team league.<br><br>Options are highly customisable - there are 10 skill levels, variable match lengths, the option to play without offsides, and variable pitch conditions. Replays can be enabled for each try, and then saved to disk. The accurate rules of rugby are recreated, including scrums, line-outs, penalties and drop goals.

[World Class Soccer]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/world-class-soccer
Description=Released to tie in with the 1990 football World Cup, US Gold put together a lavish package for the game, including a wall chart to fill in with the results, a booklet full of information on the tournament, and even a trivia quiz booklet.<br><br>The game itself is top-down and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

[World Fighting Championship]
Publisher=
Developer=
Released=1993
Systems=
Genre=Action
Perspective=Platform
Score=3.7
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/world-fighting-championship
Description=World Fighting Championship is a beat'em-up game written in GFA Basic 3.5. Nine of the worlds greatest fighters have entered the world fighting championship, all with the goal to become the champion. You can choose among three of them to play. The game is a standard beat'em-up game, win two rounds to win a match to continue. When your character gets hit his special power-meter increases, when it reaches to top you can do a power attack.

[World Games]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Commodore 64|MSX|NES|PC Booter|SEGA Master System|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/world-games
Description=Olympics style sports game.  Compete in several events including:<br>Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber Toss, Pole Vault, Platform Diving.

[Wrath of the Demon]
Publisher=ReadySoft Incorporated
Developer=Abstrax
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/wrath-of-the-demon
Description=The mighty wizard Anthrax, in an attempt to usurp authority over the kingdom, has summoned a horrifying Demon. The Demon makes good on his chartered task by summoning a horde of monsters to lay waste to the kingdom at large. Fortuitously, a random stranger is strolling nearby the kingdom and realizes that only he can beat back the foul creatures.<br><br>After some encouragement from the king, your adventurer begins the game by horseback, jumping over obstacles, beating flying creatures, and collecting potions on the ground.<br>Afterward, the hero must proceed on foot and destroy creatures with his blade as well as additional potions and weapons he will find on his deadly quest.

[Wreckers]
Publisher=Audiogenic Software Ltd.
Developer=Denton Designs
Released=1991
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=Isometric
Score=3.2
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/wreckers
Description=Wreckers is an isometric sci-fi action game with strategy elements.<br><br>Robotic droids roll quietly through the corridors of space station Beacon 04523N, automated computers calculate routes for interstellar traffic. Three human officers sleep in cryogenic tanks, awakened only for routine system checks – or in case of an emergency. With a hum, the cryogenic control springs on-line as Beacon’s long-range sensors detect incoming lifeforms.<br><br>Controlling one of the on-board officers, you have to defend the station against swarms of plasmodian spores (the “Wreckers”) showering down on Beacon and seeping into its four sections. While the spores approach, you can suck them out of space with a gigantic hoover-like space hose. Once they settle onto the stations hull, jump into the space suit and spray infected areas with a cleansing agent. Undetected spores will seep into the station’s corridors, where you must hunt them down with a plasma shots and avoid being shot in return.<br><br>In addition, up to ten droids are under your (indirect) control. Ranging from cleaners to fighters to engineers, these automatons will act independently, but can be sent to key locations within the station -- i.e. infected areas. As your officer gains experience through battles, he will be promoted to higher ranks, enabling him to construct more efficient fighter robots in the station’s droid factory.<br><br>Since plasmodians running rampant in the station will cause system malfunctions, your main goal is to clear infections quickly and make sure that Beacon continues to function properly. To make things worse, an self-destruct mechanism will explode the station in 60 minutes unless all signs of spore activity cease. <br><br>Effective droid construction and assignment, quick reactions to approaching swarms and good reflexes thus combine into a challenging race against time that makes Wreckers stand out as a clever twist of the “alien invasion” action archetype.

[WWF European Rampage]
Publisher=Ocean Software Ltd.
Developer=Arc Developments
Released=1992
Systems=Amiga|Commodore 64|DOS
Genre=Action|Sports
Perspective=Side-Scrolling
Score=2.8
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/wwf-european-rampage
Description=Ocean's second Wrestling game is tag-team-based, taking you through four fights around major European cities. You assemble your 2-man team from Hulk Hogan, The Ultimate Warrior, Brett 'Hitman' Hart and Macho Man Randy Savage.<br><br>Combat takes place both in and out of the ring, although you can't spend more than 10 seconds at a time outside the ring. Once you stun an opponent you can throw them, which inflicts real damage to their energy bar. You can make lots of combination moves, including jumping off the ropes and landing on an opponent to pin him.

[WWF Wrestlemania]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/wwf-wrestlemania_
Description=At the height of the World Wrestling Federation's European fame came this crunching recreation of the elaborate hammed-up action. Hulk Hogan, The Ultimate Warrior or the British Bulldog can come under your control.<br><br>You play either in practice matches (against the hopefully-misnamed Mr Perfect) or in a sequence of 5 matches to win the Wrestlemania Belt. Your opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, your opponents will deliver a taunt, which you must respond to as creatively as possible.<br><br>The game is a beat 'em up viewed from a forced perspective above and behind the action. Your aim is to pin your opponent to the ground for 3 seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin.<br><br>Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, waggle the joystick to ensure you win the grapple.

[Xenomorph]
Publisher=Pandora
Developer=Pandora
Released=1990
Systems=Amiga|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/xenomorph
Description=You have landed your crippled ship at the Atargis mining station. The platform was deserted and no one answered your radio calls. Now you are forced to enter the station and find a way to get off the asteroid. Hopefully whatever happened to the 200 personnel in the labyrinth of mines under the station won't happen to you too.<br><br>Xenomorph is a first person RPG. Like the Dungeon Master series everything happens in real time. You move around in 10 foot steps and can turn 90 degrees. You have two hands to fight and use items with, a belt and holster for quick access to weapons as well as an inventory for carrying things.<br><br>The objective of the game is to find parts to repair your ship. You must also find food and water for sustenance and guns, grenades and mines for self defense. Other items can help you during your mission such as environmental suits, security passes and a motion detector. Data disks found throughout the station will fill in the story.

[Xenon]
Publisher=Melbourne House
Developer=Bitmap Brothers, The
Released=Jan, 1988
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/xenon
Description=Xenon is the obscure and mysterious predecessor to the much better known Xenon 2: Megablast. The game is actually nothing like its sequel, with completely different control scheme and gameplay. The plot overlaps however, with the Xenites making their first attempt to control the galaxy.<br><br>Xenon is essentially an overhead shooter, where the player controls the ship and moves around the screen. However, the difference between Xenon and its sequel is that here the player actually controls the movement of the playfield (up or down) by simply moving the ship in the direction of choice. To do this in the sequel, players need to slam your ship against the bottom of the screen and pull back on the stick in order to reverse-scroll the playfield.<br><br>It also features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where players can't shoot them). To combat these the player can transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units.<br><br>In Xenon, upgrades are taken from destroyed enemies.

[Xenon 2: Megablast]
Publisher=Image Works
Developer=Assembly Line, The|Bitmap Brothers, The
Released=1989
Systems=Amiga|DOS|Game Boy|Genesis|PC-98|SEGA Master System
Genre=Action
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/xenon-2-megablast
Description=Xenon 2: Megablast is vertically scrolling space shooter, in which you have to pass several levels, filled with waves of enemies, that all end with a level boss creature. Each group of enemies you destroy grants you a cash reward and every once in a while you enter Colin's Bargain Basement, where you can use this cash to purchase upgrades for your ship like better weapons, speed & health upgrades etc. Some upgrades can also be picked up during the levels.<br><br>The first part of the game has an organic feel to it, while the second part of the game features mechanical enemies. As there are some maze-like sections with dead-ends in the game, your spaceship  scrolls backwards when you keep pressing the down key.<br><br>A typical Bitmap Brothers smash, the game is also famous for its soundtrack by British electronica group Bomb The Bass.

[Xenophobe]
Publisher=MicroStyle
Developer=Bally Midway Manufacturing Co., Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Commodore 64|Lynx|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/xenophobe
Description=Xenos.  The very name strikes fear into every colonist's heart.  A distress call is received from space stations orbiting your homeworld, then silence.  A single ship escapes, piloted by a battered man who tells the tale of pods that hatch into acid-spitting Xenos.<br><br>A small band of engineers has been dispatched to combat the Xeno threat before it takes over all the space stations and, eventually, your homeworld.  Assemble your band of engineers and fight the Xenos on each station, striving to either clear it or abandon it.  You start out with a standard issue laser, but can pick up additiona weapons as you find them, including Phasers, Lightning Rifles, Poofer guns, and bombs.<br><br>Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987.  Gameplay premise and setting is heavily inspired/influenced by the movie Aliens.

[Xevious]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|Apple II|Atari 7800|Commodore 64|Game Boy Advance|NES|PC-88|SEGA Master System|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/xevious
Description=It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want their planet back; but without us. Our only defense is the prototype Solvalou Fighter Plane. With this plane we can fight the deadly Domogram Rovers; the Toroid Patrol Fleets and the Zoshi Death Squads. <br><br>Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air.

[Xiphos]
Publisher=Electronic Zoo
Developer=Voodoo
Released=1990
Systems=Amiga|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/xiphos
Description=As usual, a computer has been put in control of vast stretches of an intergalactic empire. As usual, it has failed and locked the entire area into limbo. As usual, you're the one who has to sort this mess out, by reaching the computer and destroying it.<br><br>Unfortunately, the area en route to it is vast and treacherous, with lots of obstacles to shoot out, and you will need to trade your items in order to get enough fuel to get there.<br><br>The gameplay resembles Elite, involving first-person space shooting and trading.

[Xor]
Publisher=Atari Corporation
Developer=Astral Software
Released=1987
Systems=Amstrad CPC|Commodore 64|Electron|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/xor
Description=Magus and Questor are trapped in the 15 mazes of Xor. These include Dolly's Revenge, Patience Pending and The Decoder, and can be played in any order. Before going through the exit, they must collect every balloon from within the levels. All of this must be done in a limit of 2000 moves.<br><br>The characters have differing abilities, and can be swapped between at any time. Hazards to avoid include bombs, falling boulders and barriers. Four pieces of the map can be found and collected.<br><br>Prospector in the Mazes of Xor is an Amiga update adding extra levels and a level editor.

[X-Out]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/x-out
Description=In principle, this is yet another (technically very impressive) horizontally scrolling shoot-'em-up. The interesting twist about the scenario is that it doesn't play in space like the similar game R-Type and most of its clones - instead, the fight between good and evil is underwater.<br><br>Through five levels, you have to shoot countless enemies, complete with the obligatory mid-level and end-level bosses. The most innovative part of this game comes after a level when you get to purchase new weapons - instead of simply buying upgrades, you can customize your ship by placing your new weapons anywhere on it.

[X-Trivia]
Publisher=
Developer=
Released=Apr, 1988
Systems=
Genre=
Perspective=
Score=2.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/x-trivia
Description=X-Trivia is a quiz game in medium resolution for one player written in C.<br><br>A game can consist of 10, 25 or 50 questions. Subjects are loaded from file and the game comes with four of them: General, History, Sport and TV. Every question has four possible answers. Once every question has been answered you get to see the results.

[Xybots]
Publisher=Domark Group Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Commodore 64|Lynx|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/xybots
Description=Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, depending on your point of view. With either one or two players, you must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played co-operatively, although bullets from one player can harm the other.<br><br>The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often it's good to send one player forward and let the other play the waiting game, as in Gauntlet.

[Yogi's Big Clean Up]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1992
Systems=Amiga
Genre=Action
Perspective=Platform
Score=2.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/yogis-big-clean-up
Description=This licensed game sees Yogi Bear doing something constructive. Across five levels, he must locate or repair eight key items. After clearing Jellystone Park of litter, he must go underwater to fix its water supply. He must then explore a swamp to fix Ranger Smith's bike, find misplaced objects in a film studio, and finally reassemble the bed within his cave.<br><br>This takes place over platform-style levels, with lots of enemies to be avoided or shot, plus moving platforms and falls. He is armed with a bubble weapon, which is not required on the final level. Collecting pic-a-nic baskets will recharge Yogi's energy.

[Yuppi's Revenge]
Publisher=ariolasoft GmbH
Developer=ariolasoft GmbH
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/yuppis-revenge
Description=In Yuppi's Revenge the player is assuming the position of a Harvard graduate, suddenly faced with typical managerial problems concerning the leadership of a multinational oil company. The goal is to earn as many monetary rewards and decorations as possible. Drilling for oil, dealing with oil tankers, or trading shares are just a few of the available chances. However, status in society also plays a magnificent role.<br><br>Up to four players can compete with each other. Even certain unfair practices can be conducted in order to prevail over the opponents.

[Zak McKracken and the Alien Mindbenders]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1988
Systems=Amiga|Commodore 64|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zak-mckracken-and-the-alien-mindbenders
Description=Zak McKracken is a tabloid reporter (and not a very good one at that).  Based upon a psychadelic dream, Zak one day realizes that something is wrong -- Space Aliens are dumbifying the general public through the telephone system.  Zak must stop this, but he can't do it alone.  After finding a magic crystal (or some sort of crystal), Zak manages to get the help of Anthropologist, Annie, and her friends, Melissa and Leslie.  Between the four characters (all of which you control), you can destroy the dumbifying devices and save the earth.  Not too bad for a tabloid reporter.

[Zero 5]
Publisher=Caspian Software Ltd.
Developer=Caspian Software Ltd.
Released=1994
Systems=Jaguar
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Jaguar Pad|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zero-5
Description=Zero 5 was one of the last Telegames releases for the Jaguar, right before Worms. It is a wild space-shooter, placing you in control of a small and manuverable fighter craft, or a powerful warship, depending upon which level you play.<br><br>Taking on the role of a pilot, you must defend the earth from alien attack with dozens of missions needed to succeed. Your tour of duty includes travelling through deep space to meet enemy convoys head on and shooting across asteroid and planet surfaces taking out installations.<br><br>There are 3 different play modes:<br><br>1. HIT-PAK Mode - Somewhat like a variation on the Missle Command 3D VR mode. You are in a turret with four guns to blast everything in sight, including asteroids in several levels. No powerups make it more difficult.<br><br>2. BAMBAM Mode - Consists of piloting around in the fighter, shooting every object that moves, in 360 degrees. Includes power-ups for weapons, shields, and score.<br><br>3. TRENCH Mode - Star Wars style shooting in your BAMBAM fighter, you run along a trench. Also includes power-ups.

[Zero Gravity]
Publisher=EAS Software
Developer=EAS Software
Released=1988
Systems=Amiga|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Jaguar Pad|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zero-gravity
Description=At its most basic level, Zero Gravity can be thought of as a Pong game, as the player controls a bat which must be used to hit a ball as it comes towards you. The main twist is that the gameplay is completely 3-dimensional, with control over the horizontal and vertical positions of the bat. The game uses a split-screen view, with the top half from player 1's perspective, and the bottom from player's 2, even when only one player is human.<br><br>Each time you get the ball past your opponent's bat, a score is added to a tally, and a number of points are awarded. Along the side-wall of the playing arena there are 8 tokens to be hit, awarding extra points, speeding the game up, deducting points from your opponent, and so on.

[Zerphod]
Publisher=
Developer=
Released=1987
Systems=
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zerphod
Description=Zerphod is a mouse controlled 3D labyrinth game. The aim of the game is to collect three globules before the time runs out. You select your movement by choosing it from the menu to the upper right. You are not alone in the labyrinth, two monsters prowls the halls of the labyrinth and if they get you it's game over. A map in the right corner of the screen helps you keep track of your and the monsters positions.

[Zombi]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zombi
Description=In Zombi you control a team of four intrepid travelers, who have landed their helicopter on the roof of a shopping centre in the hope of finding fuel. The problem is that, with Hell full, Zombies are walking the earth, devouring humans as they please.<br><br>Zombi is a point and click adventure game in which you control the four characters (Alexandre, Sylvie, Yannick and Patrick) in turn, taking each of them individually through the abandoned complex. Lots of potentially-useful items have been left behind, some stored in cupboards - work out what they could be used for. <br><br>Try to find a weapon with which to attack the zombies - bare-hands fighting only works for a few attempts before your character is worn out. Dead zombies should be placed in the freezer in the basement to stop them re-emerging. You have free rein over the shopping mall, and can use the bed shops to rest and the food shops for nourishment. Be wary of the dark and zombie-filled basement though.

[Zombie Apocalypse]
Publisher=Stax
Developer=Stax
Released=Nov, 2003
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=2.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zombie-apocalypse
Description=Zombie Apocalypse is a mouse controlled shoot-em-up where the goal is to kill as many zombies possible before you run out of energy. In every level you have to kill a certain number of zombies to be victorious. Some zombies that appears will throw hand grenades at you. Left mouse button is for normal fire and the right one is for throwing grenades. Ammo is limited but boxes with extra ammo will drop from the sky now and then (red boxes for bullets and green ones for grenades).

[Zone Warrior]
Publisher=Electronic Arts, Inc.
Developer=Imagitec Design Ltd.
Released=1991
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zone-warrior
Description=In the distant future of the 30th century, the Earth is under attack by evil aliens, known as the Geeks. Their attempts at conquest have thus far proven unsuccessful due to humanity's advanced technology. But that might soon change: the Geeks have captured experimental time travel technology aboard an Earth defence satellite. Their plan is to travel into the past, disrupting the development of human technology, making conquest easy in the future. Our last hope is a lone soldier sent after the aliens. He must save Earth's scientists and destroy the Geeks in different time zones.<br><br>Zone Warrior is a side-scrolling platform game with exploration and shooting elements. It consists of five levels: Prehistoric, Egyptian, Medieval, Japanese and Future zones. Various enemies stand in the way, fitting the respective time period: dinosaurs and cavemen in prehistoric times, pharaohs in Egypt, robots in the future. The player's blaster can be upgraded to three- and five-way shots by collecting power-ups. Also available are various bombs and mines and a flamethrower. Levels are large and consists of distinct sections interconnected by doors and gates. To help navigating them, parts of a level map can be found. To complete a level, a number of hostages must be rescued and the Geek Commander destroyed. The Commander is located behind a security door, and a key must be found to open it. Also in each level is an armoury with some especially powerful weapons useful in defeating the Commander.

[Zool]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1993
Systems=Amiga|Amiga CD32|DOS|Game Boy|Game Gear|Genesis|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zool
Description=His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. <br><br>In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do.<br><br>In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk).

[Zork III: The Dungeon Master]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Browser|Commodore 64|DOS|Macintosh|MSX|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zork-iii-the-dungeon-master
Description=In the third game of the famous adventure game series  Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?<br><br>Like its predecessors, "Zork III: The Dungeon Master" is a text adventure game. You read descriptions of rooms and then interact with the game by typing commands. As all early Zork games, it is very easy to get stuck in the game, so you'll have to reload several times in order to find the correct way.

[Zork II: The Wizard of Frobozz]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Browser|Commodore 64|DOS|Macintosh|MSX|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zork-ii-the-wizard-of-frobozz
Description=Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, the game is set in the Great Underground Empire, but this time the main goal is to face off against the titular Wizard. <br><br>Like its predecessor, Zork II plays like any other text adventure: there are no graphics - only text - and the player types commands such as "lift cage" or "examine robot".

[Zork: The Great Underground Empire]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Browser|Commodore 64|DOS|Macintosh|MSX|PC-98|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zork-the-great-underground-empire
Description=Zork: The Great Underground Empire is a classic text adventure game.  The player begins as an "adventurer" standing near a white house in a nice forest, but soon descends into the Great Underground Empire, where most of the game takes place. The player's quest is to collect the Nineteen Treasures of Zork. <br><br>As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates with the player via text, and the player interacts with the game by typing commands, such as "examine mailbox" or "take torch". For movement, the player types in geographical directions (such as "north" or "east" - or just "n" and "e"), and can check what items are being carried with the "inventory" command (or just "i"). <br><br>Zork was ported over from mainframes in the late 1970s. It is one of the first "text adventures" and is widely considered to be one of the great classics of the genre which reached the peak of its popularity in the '80s.

[Zork Trilogy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/atari-st/zork-trilogy
Description=The Zork Trilogy is a compilation of all three of Infocom's original Zork games - Zork I, Zork II and Zork III -- and including the famous and ultimate feelie: the "Zorkmid Coin". This pioneering IF work was originally called Dungeon; it was too large for most computers at the time, and was broken into three sections, which became the original Zork Trilogy.<br><br>The Original Zork Trilogy<br><br>Zork I: The Great Underground Empire<br>This is the first game in the trilogy that started it all, in which you are introduced to the Land of Quendor, also known as the Great Underground Empire. Your only starting equipment is an Elven sword, and an old brass lantern. You must battle the Thief and the Troll, and outwit the Cyclops, as well as sail the mighty Aragain River, and go Over The Rainbow. You must fetch each of the twenty treasures of Zork, return them to the Trophy Case, and then find the entrance to Zork II.<br><br>Zork II: The Wizard of Frobozz<br>Here you meet the Wizard of Frobozz, a senile mage who can only cast spells beginning with the letter "F".  These include "Freeze", "Fatigue", and "Fudge." (The last one turns things into... fudge.)  Also found here is the infamous Carousel Room, the unicorn, and the dragon. Your mission is to get all three orbs and free the demon, so you can get the wand from the wizard and move on to Zork III.<br><br>Zork III: The Dungeon Master<br>Zork III ties up the loose ends left by the first two Zorks. Here, you find out your purpose for being in Quendor. Also, you finally find the spot where you must utter the words "Hello Sailor", a phrase that has become a running gag in the series.

[Z-Out]
Publisher=Rainbow Arts Software GmbH
Developer=Advantec Software
Released=1991
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/z-out
Description=Like its predecessor X-Out, Z-Out is a side-scrolling shoot 'em up. A horde of largely-organic enemies threaten the safety of your planet, and they must be destroyed over the course of six levels.There are power-ups available, but the game is less centered around these than some are. <br><br>Whilst some shoot 'em ups are much easier with a second player, Z-Out takes design steps to legislate against this. In a 2-player game, most power-ups are unavailable, and even those which are only come into effect on level 3. Another variation is that the 1-player mode uses restart points, but the 2-player mode does not, so as to keep both players in the same place.

[Zynaps]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/atari-st/zynaps
Description=This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are on offer as well, which you'll certainly need, especially as you have to go back a long way when losing a life.

