[007: Licence to Kill]
Publisher=Domark Software, Inc.
Developer=Quixel
Released=1989
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.8
Controls=Controller Pad|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/007-licence-to-kill
Description=A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.<br><br>Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.

[1000cc Turbo]
Publisher=Impressions
Developer=Max Design GesMBH
Released=1990
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=1.3
Controls=Controller Pad|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/1000cc-turbo
Description=1000cc Turbo is inspired by Super Hang-On. It is a motorcycle racing game viewed from behind the bike. Road and enduro racing are featured among the 4 bikes offered. Race lengths can be between 1 and 9 laps, and you can race with either sound effects or music.

[1000 Miglia]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Commodore 64|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/1000-miglia
Description=Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. <br><br>At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race. <br><br>Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over!

[10 Great Games]
Publisher=Ubi Soft Entertainment Software
Developer=Assembly Line, The|Bitmap Brothers, The|Blue Byte Software GmbH & Co. KG|Core Design Ltd.|Creepsoft|Dinamic Software|Microïds|Realtime Games Software Ltd.|Ubi Soft Entertainment Software
Released=1991
Systems=DOS
Genre=Action|Adventure|Racing / Driving|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/10-great-games
Description=10 Great Games is a compilation featuring the following 10 games:<br><br>1. Carrier Command<br>2. Chicago 90<br>3. Downhill Challenge (aka Super Ski)<br>4. Ferrari Formula One<br>5. Jimmy Connors Pro Tennis Tour (aka Great Courts)<br>6. NightHunter<br>7. Pick 'n' Pile<br>8. Rick Dangerous<br>9. Satan<br>10. Xenon 2: Megablast

[10 Megahits Vol. 2]
Publisher=Ubi Soft Entertainment Software
Developer=Cinemaware Corporation|Dinamic Software|Intelligent Design Ltd.|Magic Bytes|Maxwell Technology Ltd.|Quixel|Red Rat Software Ltd|SNK Corporation|Tengen Inc.|Tynesoft Computer Software
Released=1990
Systems=Atari ST
Genre=Action|Adventure|Racing / Driving|Simulation|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/10-megahits-vol-2
Description=10 Megahits Vol. 2 is a compilation including the following ten games:<br><br>1. 007: Licence to Kill<br>2. Grand Prix Master<br>3. Hotshot<br>4. Ikari Warriors<br>5. Lombard RAC Rally<br>6. Rocket Ranger<br>7. Toobin'<br>8. Vixen<br>9. Wall$treet<br>10. Winter Olympia 88

[10 Megahits Vol. 3]
Publisher=Ubi Soft Entertainment Software
Developer=Addictive Games Ltd|Cinemaware Corporation|Elorg|Master Designer Software, Inc.|MC2-Microïds|Atari Games Corporation|Oxford Digital Enterprises Ltd.|System 3 Software, Ltd.|Ubi Soft Entertainment Software
Released=1991
Systems=
Genre=Action|Adventure|Racing / Driving|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/10-megahits-vol-3
Description=10 Megahits Vol. 3 is a compilation including the following ten games:<br><br>1. APB<br>2. Defender of the Crown<br>3. Football Manager 2<br>4. Highway Patrol II<br>5. Last Ninja 2: Back with a Vengeance<br>6. Ranx: The Video Game<br>7. Stunt Track Racer<br>8. Tetris<br>9. The Three Stooges<br>10.   	 Trivial Pursuit: Amiga Genus Edition

[16 Bit Hit Machine]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.|Magnetic Fields (Software Design) Ltd.
Released=1991
Systems=
Genre=Action|Racing / Driving
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/16-bit-hit-machine
Description=16 Bit Hit Machine is a compilation including the following four games:<br><br>1. Axel's Magic Hammer<br>2. Skidz<br>3. Super Cars<br>4. Switchblade

[1869]
Publisher=Max Design GesMBH
Developer=Max Design GesMBH
Released=1992
Systems=DOS
Genre=
Perspective=
Score=4.2
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/1869
Description=Trade goods between ports all over the world in this economic simulation game. <br><br>As a 19th century merchant newcomer, the player need to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. Eventually will have the money to buy more ships, create regular trade routes, and become the head of a regular trading company.<br><br>1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically you'll be planning routes, watching out for special assignments (that pay well if completed on time) and generally trying to steer clear of the shores of bankruptcy.

[1943: The Battle of Midway]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=1.6
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/1943-the-battle-of-midway
Description=The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands.<br><br>Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.

[1st Division Manager]
Publisher=Codemasters Software Company Limited, The
Developer=Cirrus Software
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=1.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/1st-division-manager
Description=1st Division Manager is a football management game where you take on a team of your choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as your name, the name of your club, your current league position, a rating and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone. Press it and you will be able to make a phone call to either the Transfer Market (for buying and selling players) or the the Bank (to get a loan). The third icon is a note book and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After match you will get reports about players being injured, results in the other matches and the finances for that week.

[1st Person Pinball]
Publisher=Tynesoft Computer Software
Developer=Cirrus Software
Released=1989
Systems=Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=1.7
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/1st-person-pinball
Description=Tynesoft were almost certainly the first people to try a first person  pinball game with this ambitious program. Up to four players could join in, including 2 computer players to show you how it's done. The game can be played from a more traditional overhead-view mode, which makes it easier to tell where the bumpers are in relation to the flippers, and is recommended for learning the game. Most of those bumpers are single-colour and arranged in a straightforward pattern. There are three different gameplay speeds and 2 possible levels of ball bounce.

[20,000 Leagues Under the Sea]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amstrad CPC|Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/20000-leagues-under-the-sea
Description=The game is based on an idea by Jules Verne.<br><br>In 5th July 1867 the government has decided on the departure of the famous ship the "Abraham Lincoln", which will leave on the trail of the sea monster. The great French professor Mr. Arronax will also take part in the expedition.<br>The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition will set on board the Nautilus, submarine navigated by Captain Nemo. The player takes the Anorax' role to find out more.<br><br>The most part of the game is spent on the Nautilus which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map he influences the route. Sometimes the player leaves the submarine to explore other locations respectively solves puzzles to receive more hints or to solve action sequences, e.g. fighting against a shark. <br><br>The game is played in real-time which means the key to success is being at the right location in the right time. This also results in various possibilities to render the game unwinnable and regular waiting times. The player also needs to watch Nemo's mood, if he angers Nemo, e.g. by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

[2 Hot 2 Handle]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Leland Corporation|SEGA Corporation|Tecmo, Ltd.
Released=1991
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/2-hot-2-handle
Description=2 Hot 2 Handle is a compilation containing the following 4 games:<br><br>1. Golden Axe<br>2. Ivan "Iron Man" Stewart's Super Off Road<br>3. Shadow Warriors<br>4. Total Recall

[3D World Boxing]
Publisher=Simulmondo
Developer=Simulmondo
Released=1992
Systems=Commodore 64|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=1.8
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/3d-world-boxing-
Description=In this boxing game you can choose from dozens of boxers with different attributes in skill areas such as Power, Defence and Punishment. You can play a single match or an entire championship.<br><br>Each match is presented by an announcer and a good looking girl, as  in real matches. The boxers are represented with realistic graphics for the epoch as large on-screen characters. Realistic scoring is awarded for each round.<br><br>There is only one type of punch available, although a 3D ring view results in realistic movement, and head-lock situations can occur.

[4-D Boxing]
Publisher=Mindscape International Ltd.
Developer=Distinctive Software, Inc.
Released=1991
Systems=Atari ST|DOS|Macintosh|PC-98
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/4-d-boxing
Description=4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. <br><br>You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

[4th & Inches]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1988
Systems=Apple II|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=1.8
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/4th-inches
Description=4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be.

[4th & Inches Team Construction Disk]
Publisher=
Developer=
Released=1988
Systems=DOS|Macintosh
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/4th-inches-team-construction-disk
Description=4th & Inches Team Construction Disk requires the 4th & Inches Game Disk. With the companion disk, create any team and any type of player for your  game. With 4th & Inches Team Construction Disk, you can create the ultimate player and the ultimate team. Assign all the stats, sizes and playing characteristics of each of your 4th & Inches players. Pit real-life pros against a team made up of your friends. Name your team, choose the jersey color and then save it to disk. The possibilities are endless.<br><br>Available options are, Option I - Select Visitors and Option II - Select Home, allow you to choose/modify any of the six teams that are provided on the disk or you may create your own team by selecting Blanks.<br>Option III - Save Visitors and Option IV - Save Home, allow you to save your create or modified teams to any formatted disk. <br>Option V - Modify Visitors and Option VI - Modify Home, are selected after you have chosen a team to modify. You can change the teams name or the jersey color. You can also alter the first string and second string players. You can even change the player's name, height, and weight. It also allows you to specify a player's experience, for example, Rookie, Leader, 2nd year. Select a player's attribute. Choose that player's available skill from a chart provided in the manual. Option VII - Team Disk Directory displays a list of all the original and newly-created teams. <br>Option VIII - Delete Team displays the teams as well. From this list you can select a team to delete, except for the original teams that cannot be erased. <br>Option IX Play 4th & Inches is selected when you are ready to play with your newly created or modified teams. Once selected, it will prompt you to insert 4th & Inches diskette. 4th & Inches loads the game and will feature the Visitors and Home teams that you created.<br>Option X - Quit will exit and save whatever modifications you have made. The manual provided supports the IBM, Tandy and Commodore Amiga.

[4 Wheel Drive]
Publisher=Gremlin Graphics Software Ltd.
Developer=IDL Group|Gremlin Graphics Software Ltd.|Magnetic Fields (Software Design) Ltd.
Released=1992
Systems=
Genre=Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/4-wheel-drive
Description=4 Wheel Drive is a compilation featuring the following 4 racing games:<br><br>1. Combo Racer<br>2. Lotus Esprit Turbo Challenge<br>3. Team Suzuki<br>4. Toyota Celica GT Rally

[4x4 Off-Road Racing]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/4x4-off-road-racing
Description=As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares.<br><br>There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

[500cc Motomanager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Commodore 64
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/500cc-motomanager
Description=In this game the player manages a 500cc motorcycling team, starting with a certain budget of around $4,000,000. The gameplay includes the economical and technical management, motorcycle riding simulation on the famous circuits such as Phillip Island, etc., and management of the racer actions during the race.<br><br>In adjustment phase you should select one of 20 racers from around the world (USA, UK, Italy, France, Australia, Japan, Germany) to enlist and select one of 14 motorcycles (Honda, Yamaha, Suzuki, Kawasaki, Cagiva, Gilera) to buy. The enlistment bonus price of racers differs based on their position and skills described by four parameters: Power, Ability, Reaction, and Courage. The price of bike differs based on its parts described by five parameters: Power, Speed, Handyness, Resistance, and Adherence. Starting with the bad racers you will eventually progress to a professionals.<br><br>In simulation phase you should accelerate/decelerate the bike, shift the gears, correctly go into bends, and finish the lap as fast as possible to get a better starting position.<br><br>In management phase you should keep an eye on the race progress and messages from the commentator, give guidelines to the racer on when to accelerate/decelerate, examine the bike's state, and win the race to earn the points and prize.<br><br>'Single track' and 'Championship' modes are allowed as well as gameplay for 1-2 players. In 2 players mode each player takes part in the game sequentially.

[5th Anniversary]
Publisher=Rainbow Arts Software GmbH
Developer=Diamond Software|Digital Dreams|Dynamic Visions|Factor 5 GmbH|Rainbow Arts Software GmbH|reLINE Software
Released=1991
Systems=Commodore 64
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/5th-anniversary
Description=Rainbow Arts' 5th Anniversary compilation contains the following 10 games:<br><br>1. Danger Freak<br>2. Garrison<br>3. Graffiti Man<br>4. Jinks<br>5. Katakis<br>6. Realm of the Trolls<br>7. Rock 'n Roll<br>8. Spherical<br>9. Star Trash<br>10. Street Cat

[5th Gear]
Publisher=Hewson Consultants Ltd.
Developer=Fantastic Four
Released=1990
Systems=Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=1.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/5th-gear
Description=The aim is to drive from the beginning of the track to the end while avoiding obstacles and eliminating (with your machine gun) other vehicles. The tracks are not roads, but maze-like obstacle courses in the wilderness. It is part maze solving, part combat, part racing against the clock.

[688 Attack Sub]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1990
Systems=DOS|Genesis|PC-98
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/688-attack-sub
Description=An early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. <br>The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew.

[7 Colors]
Publisher=Infogrames Europe SA
Developer=Gamos Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=1.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/7-colors
Description=It might be a "battle of colours", two "enemies" engaging in a "fight" to "conquer the territory" on the "battlefield". Or, despite Infogrames' martial marketing efforts, 7 Colors might just be a puzzle game with brightly colored diamonds. <br><br>In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of that color bordering on the player's territory are annexed, expanding the borders. Whoever first controls more than half of the terrain wins.<br><br>Some quirks add tactical depth: The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure.<br><br>7 Colors can be played against the computer or a human opponent, even over a local network - a rare feature at the time. Ambitious players may design their own boards with the included editor.

[9 Lives]
Publisher=Atari Corp. (UK) Ltd.
Developer=Frames
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/9-lives
Description=Claudette the cat has been kidnapped by scientists aiming to use her for experiments. Bob Cat can't allow this, and sets off to save her.<br><br>9 Lives is a platform game taking in four levels. The lengths of jumps are variable, depending on how long the joystick is pushed down for. Bonus items to be collected include rotor blades, to allow flight. <br><br>Bob cannot kill his enemies, but can temporarily stun them, by hurling his ball of string at them. Contact with enemies or hazards causes an energy bar to decrease - a life is lost once it reaches zero. As the title suggests, this can happen eight times before a ninth death ends the game.

[A-10 Tank Killer]
Publisher=Dynamix, Inc.
Developer=Dynamix, Inc.
Released=1991
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a-10-tank-killer
Description=This simulation puts you in the cockpit of the A-10 Thunderbolt II, which is also known as the "Warthog".  As the game's name implies, it is used mainly to weaken enemy tanks, but also for destroying roads and bridges <br><br>You are armed with Avenger 30mm cannons which can fire around 70 times a second. Multiple camera angles are featured. Landing is automated and an accelerated time function is on offer.<br><br>Characters have full AI to act without your involvement, and will communicate with you in-flight. Actions in one mission affect another - something you failed to destroy in one mission can attack you later.

[A-10 Tank Killer + Extra Missions]
Publisher=Kixx
Developer=Dynamix, Inc.
Released=1995
Systems=
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a-10-tank-killer-extra-missions
Description=This double pack includes version 1.5 of A-10 Tank Killer and the Campaign Set 2 add-on. In total this makes for 21 missions of simulated combat.

[A320 Airbus (Edition Europa)]
Publisher=Thalion Software
Developer=Thalion Software
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=1.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a320-airbus-edition-europa
Description=If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. <br>During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.

[A320 Airbus (Edition USA)]
Publisher=Thalion Software
Developer=Thalion Software
Released=1993
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a320-airbus-edition-usa
Description=A320 Airbus (Edition USA) is to successor of A320 Airbus (Edition Europa) which focuses on a realistic simulation of flying. The main difference is a new flying area which covers the USA between the Western and Northeastern coasts with about 240 airports. Additionally the flight physics are further improved. During gameplay the player has to fly specified routes and navigate himself by using the supplied map. There is also a training mode available.

[AAARGH!]
Publisher=Electronic Arts, Inc.
Developer=Arcadia Systems, Inc.
Released=1988
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/aaargh
Description=What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. <br><br>This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,<br><br>Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

[Abandoned Places 2]
Publisher=ICE
Developer=ArtGame
Released=1993
Systems=
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/abandoned-places-2
Description=In this dungeon-crawling RPG you must assemble a team of four brave fighters to launch an attack on Pendugmalhe, and save the kingdom of Kalynthia. The main gameplay is influenced by Dungeon Master, but features sections in the open air battling bears as well as the dungeons. <br><br>In the real-time combat sections you must choose weapons and spells instantaneously, using the mouse-based interface. You will find many villages along the way, and you can gain clues and buy supplies at these. The game's difficulty is pitched at experienced role-players; ideally those with an experienced party from the first game to load in.

[Abandoned Places: A Time for Heroes]
Publisher=Electronic Zoo
Developer=ArtGame
Released=1992
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/abandoned-places-a-time-for-heroes
Description=In this RPG, you play the role of four heroes whose mission is to save their world, Kalynthia, from the evil arch mage Bronagh.<br>Most of the time, while exploring the over world, the game is shown in a 2D top-down view. It gives you much freedom: there's more to do than just stick to the main quest. Towns have a static interface where you reach the wished location by pressing the according symbol. e.g. a church for healing up or a sage for hints.<br><br>During dungeon crawls the game switches to a 3D view and plays similar to Dungeon Master. As usual for this kind of games you see the dungeon in a small windows while your characters are shown on the right hand side of the screen. Dungeon sequences are completely in real-time. This includes combat which basically consists of clicking on a character's weapon or magic spell and then clicking on the monster. After every usage of a weapon/spell you have to wait a certain time until you can use it again.

[ABC Monday Night Football]
Publisher=Data East Corporation
Developer=Park Place Productions
Released=1991
Systems=Commodore 64|DOS|SNES
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/abc-monday-night-football
Description=ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. <br><br>You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football.

[ABC Wide World of Sports Boxing]
Publisher=Data East USA, Inc.
Developer=Acme Interactive, Inc.|Cinemaware Corporation
Released=1991
Systems=DOS
Genre=Action|Sports|Strategy
Perspective=3rd-Person Perspective
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/abc-wide-world-of-sports-boxing
Description=STORY<br>You play a rookie boxer trying to fight your way to the top. Fight bouts to win money, to pay for your training and manager. Ultimately fighting you way to the title "Champion".<br><br>GAMEPLAY<br>TV Sports Boxing introduces many elements within the game, which among others may be categorized as the following:<br><br>1. Character Creation<br>The "campaign" version in TV Sports: Boxing allows you to start "a new career" of which you have to create a new "human player". Here you can customize your boxer, generally how he looks but more importantly what stats he begins, what style of boxing (ie. Boxer, Brawler, Dancer, Defensive) and which punch packs the most (ie. Jab, Cross, Uppercut). <br><br>Managing Bouts and Training<br>At the "Training Camp" you can meet up with your manager and your trainer. <br><br>The Manager sets up bouts for you to fight in the following month. Managers can only introduce bouts relevant to their "quality" of service. Better managers may be hired as they provide better paying bouts - and higher ranking opponents (though they also ask a higher wage). You must however, fire your current manager first and have adequate funds to hire a new one.<br><br>Each bout pays a certain amount of money. Regardless if you win or lose (minus manager cuts, trainer fees and training camp expenses).<br><br>The Trainer provides you with additional training per month, depending on his/her specialty stat (ie. Power, Stamina, Footwork, etc.) If you continue a successful career, better trainers will appear offering different types of services (which they also ask a higher fee, of course).<br><br>While meeting with the Trainer, you can also purchase equipment to increase your training (stats increase). There are 3 slots available for equipment. Equipment have a certain duration of time (months) expiration before it needs to be replaced.<br><br>Additionally, you can also view your character here, to view monthly stats increase, either obtained by training or by bouts (stats increase are automatic).<br><br>Round 1 - Fight!<br>After you've arranged a bout with your manager, you can enter the appointed bout in the following month. The TV commentator gives comments on "Tale-of-the-Tape" of both boxers before the match begins, as well as the rules of the game.<br><br>The Ring<br>The match starts in a top-down perspective - here you can close in to your opponent and fight face-to-face or you can dance around the ring (usually meant to increase your stamina).<br><br>Boxing<br>The fight itself enters a 3rd person perspective screen (Player 1 on the left, Computer opponent or Player 2 on the right).<br><br>The purpose is of course to weaken your opponent and knock him down! If the stamina bar reaches zero, the opponent falls down. However, if the Head or Body reaches zero, they fall down and don't stand up! Knock Out!<br><br>Being knocked out 3 times in the same round or serious injuries is considered a T.K.O.

[Abuse]
Publisher=Alive Mediasoft
Developer=Crack dot Com
Released=1998
Systems=DOS|iPhone|Linux|Macintosh
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Internet
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/abuse
Description=It is the unimaginably distant year 2009. You are Nick Vrenna, falsely locked inside a high security prison. The genetic experiments conducted in the prison, combined with a full-scale riot that took place recently, caused all guards and inmates to be transformed into insane, aggressive mutants. Your job is to escape while stopping the genetic plague from transforming the whole world. <br><br>Abuse is a side-scrolling platformer with a lot of shooting. It's a nonlinear game, as the levels often have a few exits that lead to different areas. Your character is a cyborg equipped with various weapons; initially, you only have a weak laser rifle with unlimited ammo, but you can find more powerful guns later on, such as grenade launchers, flamethrowers or lightsabers. You move through a building complex, fighting any enemies you might encounter on the way. The enemies are mostly the mutants, but also the defense systems (such as stationary missile launchers). <br><br>While you move with the keyboard, you can aim with your mouse, so you can shoot at any angle no matter what direction you are running. On your way, you'll find elevators, teleporters, cracked walls that can be destroyed and more. <br><br>Apart from ammo and health, you can also find upgrades which have a number of beneficial effect - increasing your running speed, for example.

[Abyss]
Publisher=Free Spirit Software Inc.
Developer=Kingsoft GmbH
Released=1991
Systems=Commodore 64
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Internet
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/abyss_
Description=In this parallax side-scrolling arcade-puzzler you're in control of a little ball, that explores various mazes in search of the exit. Avoid enemy balls trying to bounce you of the maze, avoid trapdoors and other traps on your way finding the exit to the next level. The 4 levels of the game are filled with puzzles and enemies like killer drones. Various shaped blocks can slow you down, push you to the edges of the surface - falling down lets you loose 1 of your 10 lives. Those blocks can also re-direct you or push you in a specific direction. Other blocks works like doors - open and close perodically. By finding specific switches, you can use those to get access to areas that were unreachable without such an switch.

[Accolade In Action]
Publisher=Accolade Europe Ltd.
Developer=Accolade, Inc.|Artech|Distinctive Software, Inc.
Released=1990
Systems=
Genre=Action|Racing / Driving|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/accolade-in-action
Description=The Accolade In Action compilation contains the following four games:<br><br>1. 4th & Inches<br>2. Blue Angels: Formation Flight Simulation<br>3. Fast Break<br>4. Grand Prix Circuit

[Acid Attack]
Publisher=Acid Software
Developer=Acid Software|Black Magic Software
Released=1997
Systems=
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/acid-attack
Description=A compilation of three games:<br><br>1. Gloom<br>Guardian<br>SkidMarks

[Action Amiga]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gray Matter|Hewson Consultants Ltd.|Imagexcel|Sentient Software Inc.|Vortex Software
Released=1989
Systems=
Genre=Action|Adventure|Racing / Driving|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/action-amiga
Description=Gremlin's Action Amiga compilation contains the following 5 games:<br><br>1. Artura<br>2. Cybernoid: The Fighting Machine<br>3. Deflektor<br>4. Road Raider<br>5. Techno Cop

[Action Fighter]
Publisher=Firebird Software Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/action-fighter
Description=This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.<br><br>By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.<br><br>There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.<br><br>Picking up flags gives you bonus points with 10,000 points gaining you an extra life.

[Action Masters]
Publisher=Infogrames Europe SA
Developer=American Technos Inc.|Digital Integration Ltd.|SEGA Corporation|Sphere, Inc.|Tiertex Design Studios
Released=1992
Systems=
Genre=Action|Racing / Driving|Simulation|Sports|Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/action-masters
Description=Infogrames' Action Masters compilation contains the following 5 games:<br><br>1. Double Dragon II: The Revenge<br>2. F-16 Combat Pilot<br>3. Turbo Out Run<br>4. Welltris<br>5. World Class Soccer (aka Italy 1990)

[Action Pack]
Publisher=Action Sixteen
Developer=Infogrames Europe SA|Attic, The|Hewson Consultants Ltd.|New-Deal Productions S.A.|Silmarils|Systematics|Zippo Games
Released=1991
Systems=Atari ST
Genre=Action|Adventure|Racing / Driving|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/action-pack__
Description=Action Sixteen's first compilation for the 1991 Christmas season contained no less than 10 games:<br><br>1. Colorado<br>Cosmic Pirate<br>Eliminator<br>Fast Lane!: The Spice Engineering Challenge<br>Hostage: Rescue Mission<br>Le Fetich Maya<br>Safari Guns<br>Rotor<br>Sherman M4<br>Targhan

[Action Sport]
Publisher=Microïds
Developer=Infogrames Europe SA|Microïds
Released=1993
Systems=
Genre=Action|Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/action-sport
Description=Microïds' Action Sports compilation contains the following 4 games:<br><br>1. Advantage Tennis<br>2. Grand Prix 500 2<br>3. Killerball<br>4. Super Ski II

[Action Stations!]
Publisher=Internecine
Developer=Storm Computers Ltd.
Released=1991
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/action-stations
Description=Action Stations is a Naval Surface Combat Tactical Simulation covering the years 1922-1945. The game treats thoroughly in detail smoke, starshells, flares, searchlights, radar, shore batteries, stack gasses, aircraft recce and spotting, burning oil slicks, capsized hulks, weather and more. Ship classes go from PT Boats to Battleships and represent the U.S., German, British, Italian, French, Japanese, Dutch and Russian Fleets. Many "design only" classes included. In addition to 30 packaged scenarios, the build scenario feature allows you to generate an infinite number of new situations.

[The Addams Family]
Publisher=Ocean of America, Inc.
Developer=Ocean Software Ltd.
Released=1992
Systems=Atari ST|Genesis|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/addams-family
Description=The Addams Family is a platform game based on the characters and settings from the movie (which, in turn, is based on the famous 1960's television series, which in turn is based on Charles Addams cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's).<br><br>The game takes place towards the end of the movie: the Addams Family has been evicted from their home by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing.<br><br>As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully.

[Addicta Ball]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1988
Systems=Atari ST|Commodore 64|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/addicta-ball
Description=Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle.<br><br>There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time. There are also some vehicles at the bottom of the screen that can be hit. Cooperative games for two players are supported.

[Advanced Destroyer Simulator]
Publisher=Leisuresoft GmbH
Developer=Futura
Released=1991
Systems=Amstrad CPC|Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/advanced-destroyer-simulator
Description=Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986).<br><br>ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla.<br><br>There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy escorts, submarine hunts and blockade runs. Each scenario also offers an open “Delta” option where you cruise and hunt without specific objectives.<br><br>You navigate the destroyer manually, in real-time and from a first person perspective, though with the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time critical; in the course of the mission, it may be necessary to dock in allied ports for repairs, to refuel and restock on ammunition.

[Advantage Tennis]
Publisher=Infogrames Europe SA
Developer=Ikos
Released=1991
Systems=Atari ST|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/advantage-tennis
Description=A lifelike tennis simulation. The game is played with 2d characters in a 3d simulated court. The camera zooms and pans in to follow the action and give a virtual reality like movement. There are training, season and exhibition modes. The season mode is quite detailed, where you get to play a variety of competitors and in different courts around the world.

[Adventure in Humongous Cave]
Publisher=
Developer=
Released=Dec 01, 1992
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/adventure-in-humongous-cave
Description=How to best demonstrate the capabilities of your text adventure authoring system (the Master's Edition of the Adventure Game Toolkit) but to port the latest and greatest hit title using it?  Well, one outta two ain't bad -- the programmer focused on re-implementing ADVENTURE, the revolutionary mid-'70s faux-fantasy treasure-collecting cave crawl text adventure.<br><br>But why ape a project if you can't add anything new to it?  ADVENTURE was faithfully reproduced, and then enhanced: starting from the early tally of 350 points, the new content from David Platt's 550-point version was incorporated... and then further subsequent embellishments and expansions added up ultimately to 1000 mighty points of puzzling.  (The Inform port goes one further, for a "lousy last point" total of 1001.)<br><br>An additional bonus challenge to be the first to uncover 10 "secret words" contained in the game was incorporated into this release, initially boasting a cash prize of $100! ... and later left in as an optional, prizeless challenge atop the game's classic hunt for virtual treasures.

[The Adventurers]
Publisher=Core Design Ltd.
Developer=Probe Software Ltd.|Activision, Inc.|Core Design Ltd.
Released=1992
Systems=
Genre=Action|Racing / Driving|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/adventurers
Description=The Adventurers is a compilation which contains the following three games:<br><br>1. Corporation<br>2. Hunter<br>3. Overlord

[The Adventures of Maddog Williams Vol 1. in the Dungeons of Duridian]
Publisher=Game Crafters
Developer=Iliad
Released=1991
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/adventures-of-maddog-williams-vol-1-in-the-dungeons-of-duridian
Description=In The Adventures of Maddog Williams in the Dungeons of Duridian the player takes the role of Maddog Williams who wants to rescue the beautiful Princess Leoria and free her father King Thaylor. He also needs to vanquish the Evil Serak and restore peace to the lands of Duridian. <br><br>The game is a mix between adventure and RPG. Similar to early Sierra adventures the player directly controls the movements of Maddog and types in text commands to perform an action. As usual he explores his surroundings, collects items and uses them to solve puzzles. If the player meets an enemy the game switches to the fighting view. The combat is in real time and the player controls Maddog's basic movements: side steps, blocking and attacking in two different heights. There are three difficulty levels which mostly influence the combat but the lowest one also results in easier puzzles.

[The Adventures of Quik and Silva]
Publisher=
Developer=
Released=1991
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=2.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/adventures-of-quik-and-silva
Description=The Adventures of Quik and Silva is a platform game where you control a pair of small droids. You have to guide your heroes through the level by avoiding the miscellany of monsters who stand in your way. Power ups come in the form of 'P' symbols which give extra spreading power to your bullets. Extra lives and other goodies come from bouncing into the X platforms spread throughout the levels, but many of them are difficult to get at.

[The Adventures of Robin Hood]
Publisher=
Developer=
Released=1991
Systems=Atari ST|DOS
Genre=Adventure
Perspective=Isometric
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/adventures-of-robin-hood
Description=In Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." To he ultimate aim is to retake your castle, which is captured in the intro sequence. This involves bringing together your band of merry men, and killing the Sheriff and his guards. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. The whole interface is similar to Populous: you don't direct Robin directly but with icons which are placed around the screen.<br><br>The AI citizens of Sherwood go about their lives as normal, so it's another game that you can spend just watching and wandering through rather than trying to complete.

[The Adventures of Willy Beamish]
Publisher=Sierra On-Line, Inc.
Developer=Dynamix, Inc.
Released=1992
Systems=DOS|Macintosh|SEGA CD
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/adventures-of-willy-beamish
Description=Willy Beamish is a kid who likes to goof off and have fun. Naturally all the grown-ups get in the way by making him go to school, making him clean his room, etc. But now that's school's out for the summer, Willy is determined to have a good time and maybe even have his pet frog win the frog jumping contest. However Willy has a habit of getting into trouble, and naturally that means it will be a challenge to get out of it.<br><br>The Adventures of Willy Beamish is a point-and-click graphical adventure. You play Willy Beamish, an eight year-old kid who is just trying to get through life without losing his lunch money. But he'll have to deal with parents, teachers, babysitters and bratty sisters. The player must solve different puzzles to ensure Willy can progress, get out of trouble and generally avoid ending up grounded. <br><br>The in-game time progresses even if no action is taken. This means many puzzles have to be solved in a certain time frame or rely on being in the right place at the right time. A special aspect of this game is a bar which shows Willy's relationship to his parents. It gets affected by the way certain situations are resolved, e.g. it increases if Willy refuses to play with his sister, and when it is full they send Willy to a military school and the game is lost.

[African Raiders-01]
Publisher=Tomahawk
Developer=Coktel Vision
Released=1989
Systems=Atari ST|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/african-raiders-01
Description=The game tries to represent the African part of 11th Paris-Dakar rally route, which in the game takes place in Tunisia, Algeria, Niger, Burkina Faso, Mali, and Senegal in 1988-1989.<br><br>Controlling his(her) car in third-person 'behind the car' view, player should drive through the marked path in Sahara. When player loses his(her) way, he(she) may be in the sands alone and start to skid. In this situation he(she) may switch between 4x4 and 4x2 modes of the car. These modes have own opportunities and misses. The speed is limited to 87 in 4x4 mode and limited by car's parameters in 4x2 mode. But in 4x4 mode path marks may stop the car, while in 4x2 mode the car may knock the path parks off. Switching the gear, player may drive back and forth to avoid blocking of car either by path mark or by debris in the sand. Direction of the way is shown by compass as well as length of traversed path and volume of residuary fuel are displayed by indicators.<br><br>Other drivers are present on the way during day and night, therefore they should be left behind to win in the rally. There are five stages with different visible horizons:<br>1) Tunis - In Salah (5726 Km); <br>2) Ouallene - Achegour (4353 Km); <br>3) Achegour - Niamey (4587 Km); <br>4) Ouagadougou - Bamako  (4438 Km); <br>5) Bamako - Dakar (3622 Km).<br><br>So, you have to conquer the sands of Sahara, show good time on each stage, and to be the first at the finish.

[After Burner]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|SEGA 32X|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/after-burner
Description=Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.<br><br>The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.

[After Burner II]
Publisher=Activision Publishing, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Atari ST|DOS|Genesis|J2ME|NES|TurboGrafx-16
Genre=
Perspective=
Score=2.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/after-burner-ii
Description=Similar to its predecessor, the premise of After Burner II is to get on the F-14 Tomcat and fly mission after mission of shooting planes out of the sky. At your disposal is a vulcan cannon (basically a machine gun) and a limited number of missiles. In some versions of the game the guns fire automatically all the time. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.<br><br>The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. You also can speed up and slow down to deal with enemies which appear behind you.

[After the War]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/after-the-war
Description=Year 2019, Manhattan. After a nuclear war.  <br><br>Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.<br><br>There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of McJerin.

[A.G.E.]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/age
Description=Sequel to Galactic Empire.<br><br>A.G.E. (= Advanced Galactic Empire) is an early first-person space/adventure hybrid from Coktel Vision. Both games sports a fast 3D engine.  As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. <br><br>The game is similar to Elite in that you are relatively free to travel to wherever you please.

[Agony]
Publisher=Psygnosis Limited
Developer=Art & Magic S.A.
Released=1992
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/agony
Description=This horizontally-scrolling shoot 'em up features six long levels, all with detailed and mellow background graphics, aiming for a less hectic feel than contemporaries such as Project X. As a magician's apprentice, you have been turned into an owl to give you the best chance of destroying the many dark creatures to be faced, and thus discovering the secret of cosmic strength.<br><br>These dark creatures include piranhas, giant ants and mosquitoes. Extra weapons and invincibility periods can be collected.  The technical details include 3 layers of multi-directional parallax scrolling, background animation, and different title and in-game music.

[Airball]
Publisher=MicroDeal
Developer=MicroDeal
Released=1989
Systems=Apple IIgs|Atari 8-bit|Atari ST|DOS|Dragon 32/64
Genre=Adventure|Strategy
Perspective=Isometric
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/airball
Description=You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again.<br><br>These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps which can be found in the maze - but you have to leave them in time or you explode because of overpressure.

[Airborne Ranger]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=Top-Down
Score=2.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/airborne-ranger
Description=In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases:<br>Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing.<br>2. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself.<br>3. Performing the actual missions and reaching the pick-up point before time runs out. There are 12 different missions which include capturing an enemy officer, blowing up an ammunition depot, photographing an experimental aircraft and liberating P.O.W.'s<br><br>Missions take place in either an arctic, desert or temperate setting. Using the mission map the player must decide the route towards the mission objective. This might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.).<br><br>Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.

[Air Bucks]
Publisher=Impressions Games
Developer=Impressions Games
Released=1992
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.5
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/air-bucks
Description=Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more. <br><br>The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations to accommodate them. Other important industry-specific activities include designing global routes and paying for landing rights, tinkering with plane layouts and determining fares for each leg. All those decisions are made inside various menu screens. Competition consists of up to three human or AI controlled opponents and the world map is randomly generated with every new game.

[Air Combat Aces]
Publisher=Ubi Soft Entertainment Software
Developer=MicroProse Software, Inc.|Spectrum Holobyte, Inc.|Sphere, Inc.|Vektor Grafix Ltd
Released=1991
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/air-combat-aces
Description=Air Combat Aces contains the following three flight simulations:<br><br>1. Falcon<br>Gunship<br>Strike Aces

[Air Duel: 80 Years of Dogfighting]
Publisher=MicroProse Ltd.
Developer=Vektor Grafix Ltd
Released=1993
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/air-duel-80-years-of-dogfighting
Description=As the name suggests, this flight simulation gives you a chance to fly most of the famous fighter models from World War 1 to the present day. You can fly the Sopwith Camel, the Spitfire, the F-4 Phantom, the Harrier Jump Jet, the F-16 Fighting Falcon, the Fokker DR1, and the MiG-23, each with realistic and functional cockpit features.  The game offers 6 historical missions, a duel mode and a "What If?" air duel. In the latter, you can apply weapons from different time periods to aircraft, and try to shoot down a modern plane using an older one.

[Air Force Commander]
Publisher=Impressions Games
Developer=Golden Sector
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/air-force-commander
Description=In Air Force Commander the player takes command of a Middle Eastern country's air force to gain air superiority over the enemy. Like the title suggests this game focuses solely on aircraft and rocket bases. The main part of the game is spent on the overhead map where the player gives orders to his units, e.g. attacking ground targets and scouting or intercepting enemy forces. Different map views show information like targets in range, flight movements in the monitored zones or civil facilities. Another important aspect of the game is resource management: every base and unit cost resources. If these get scarce the player can shut down some bases. If the public mood gets too bad, e.g. because of destroyed civil facilities or food shortage, the player loses his commission and therefore the game.

[Air Land Sea]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.|Papyrus Design Group, Inc.
Released=1992
Systems=
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/air-land-sea
Description=A collection of three simulations:<br><br>1. 688 Attack Sub<br>F/A-18 Interceptor<br>Indianapolis 500: The Simulation

[Airstrike USA]
Publisher=Spotlight Software
Developer=Digital Integration Ltd.
Released=1990
Systems=Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/airstrike-usa
Description=Airstrike USA is an arcade action flight game, where you fly the ATF (Advanced Tactical Fighter) on various missions around the world.<br>Missions include destroying enemy submarines, radars, aircraft, bases etc.<br>In the game you watch your ATF from behind with an very simplified instrument panel at the bottom of the screen.

[Air Support]
Publisher=
Developer=
Released=Oct, 1992
Systems=Atari ST
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/air-support
Description=Strategy based war game set in the future "where wars are fought in virtual reality". What this means is that you control your forces via a top-down map (like in the popular Battle Isle) but you can switch to a 1st person 3D wireframe perspective of your units for "special missions".<br><br>The game boasted "incredibly realistic virtual 3D" which meant having to don the 3D glasses that came with the game during the wireframe 3D sections.

[Air Taxi]
Publisher=
Developer=
Released=1994
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/air-taxi
Description=Air Taxi's basic premise involves running a taxi firm in outer space. There are no drunks or kissing couples to deal with, just 3 classes of passengers, dressed in yellow, red or white. There are a number of bases on each level, and a succession of customers will appear and hail you. <br><br>When you land on that base, they tell you where to take them by giving the target base's number. Get there successfully and they financially reward you - crash and you'll lose a life and have to pay their relatives off, which can be financially crippling early in the game. Later levels add magnetic fields, hazardous terrain and adjusted gravitational systems. You can have up to five players with a joystick adapter, which is chaotic as collisions cause both players to crash.

[Akira]
Publisher=ICE
Developer=ICE
Released=1994
Systems=Amiga CD32
Genre=Action|Racing / Driving
Perspective=Platform
Score=1.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/akira
Description=Akira is a side-scrolling action game based on the anime film of the same title.<br><br>In the first few levels you have to guide the main character Kaneda through an obstruction filled road on his motorcycle. Obstacles come in the form of roadblocks, holes in the road, which must be jumped with the use of a ramp, and a variety of characters on the road who throw bombs at you. The roadblocks can only be cleared by grenades which you pick up by knocking over traffic cones. You must also make it to the end of the level without running out of fuel.<br><br>After the motorcycle levels there are five platform levels. The object of these levels is basically to kill everyone you come in contact with, each kill adding to a meter which you have to fill to complete the level.

[Aladdin's Magic Lamp]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/aladdins-magic-lamp
Description=Sideways scrolling shoot em up, where you control a genie in a magic lamp to blast your way through the waves of enemies. Destroy all the baddies in a wave to get a power-up. <br><br>As you progress through the game the enemies you meet get more and more bizarre and increasingly dangerous. You are given 5 lamps as lives at the start of the game and you will need to use them sparingly.

[Alcatraz]
Publisher=Infogrames Europe SA
Developer=221B Software Development
Released=1992
Systems=Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=1.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alcatraz
Description=As a U.S. Navy SEAL you must break into Alcatraz prison and free all of the hostages. Alcatraz is a one or two player platform game that changes perspective to a first-person view once you're inside a building. With many different weapons such as flamethrowers, machine guns, bombs, and other destructive, close combat weapons, you will be able to defeat the wild horde of terrorists. If you play with the two player option, the screen splits horizontally.

[Alfred Chicken]
Publisher=Mindscape International Ltd.
Developer=Twilight
Released=1993
Systems=Amiga CD32|Game Boy|NES|SNES
Genre=Action
Perspective=Platform
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/alfred-chicken
Description=Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka Chickens. The result is a platform game across differently-themed levels, which are finished by either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been included, and progression sometimes requires solving positional puzzles.<br><br>Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies include whales armed with guns, and stray bombs.

[Alien]
Publisher=Virgin Games, Ltd.
Developer=Probe Software Ltd.|Eden Entertainment Software Ltd.
Released=1992
Systems=Commodore 64|Game Gear|Genesis|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/alien_
Description=Alien³ is a video game based on the movie sequel of the same name. The plot of the movie picks up directly after the end of Aliens. Ellen Ripley, the main character of the Alien series, is in cryo-sleep aboard the space ship Sulaco. Unfortunately, an alien or two has stowed away on the Sulaco, and wreaked havoc within the ship.  Thus, it crash lands on the prison colony planet Fiorina 161.  Ripley and the unarmed prisoners have to figure out a way to survive the aliens terrorizing the colony until help arrives.<br><br>The game play of the various Alien³ conversions varies from platform to platform. The Genesis Alien³ game is a side-scrolling action game with large maze-like levels. In each level, you have to rescue all the trapped prisoners and then make your way to the exit, all while surviving multiple alien attacks.

[Alien Breed]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1991
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alien-breed
Description=Alien Breed is a top-down science fiction shooter somewhat inspired by the movie Alien in terms of plot and atmosphere. Gameplay, though, was obviously inspired by the Atari arcade classic Gauntlet. The game tells a typical sci-fi story of an alien invasion on the space station ISRC-4. Two space marines, Johnson and Stone, are the only human beings left to clear the base of aliens.<br><br>Moving around an alien-infested complex in a top-down view, you must at all times keep an eye not only on your energy level, but also be conservative with ammunition. Though you will find new ammo cartridges strewn around the levels, they are consumed quickly by respawning aliens that may come crawling out of the floors and walls when you least expect it. On the floors, you will also find keys for passing through locked doors. Keys must also be used with care, or you may find yourself locked out of a room containing the remaining keys that you will need in order to complete the level. Other doors are one-way, and will electrocute you if you try to pass it in the other direction. <br><br>Other major bonuses found on the floor are emergency kits for restoring your health, and credits. The credits come in handy when you find an Infotex terminal. There, you can access information about your current mission and your vital statistics, as well as buy supplies such as ammunition, weapons and keys.<br><br>Music is forfeited in this game, in favour of ambience sounds from machinery, machine gun sounds and the sounds of the aliens running around the base.

[Alien Breed 3D]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1995
Systems=Amiga CD32
Genre=Action
Perspective=1st-Person Perspective
Score=3.6
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alien-breed-3d
Description=Team 17 were famed for pushing the Amiga to its limits, with a string of hits stretching back to 1991. The first major one was Alien Breed, a Gauntlet-style shoot 'em up which had already spawned 3 sequels, including a budget-priced 'special edition'.<br><br>This release was in a similar vein, but set into a 3D context, making for the Amiga's first big Doom-style game. The 3D engine uses fairly small screen graphics, but these include full floors and ceilings with detailed shading, doors, vertical position variations, lifts and transporters. The CD version includes extra atmospheric sound, while fast processors and extra FastRAM are also supported.

[Alien Breed 3D II: The Killing Grounds]
Publisher=Ocean Software Ltd.|Team17 Software Limited
Developer=Team17 Software Limited
Released=1996
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=3.6
Controls=Joypad|Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alien-breed-3d-ii-the-killing-grounds
Description=Team 17's last ever Amiga release moved beyond the original wave of Doom-influenced Amiga games, providing full screen graphics with no loss of detail. Players have 16 levels to progress through in one-player mode, complete with all manner of nasties. A level editor is provided, which is especially useful for the 2-player game. The game is extremely challenging, but not likely to be completed quickly. The AI is quite advanced, with aliens working together and trying to adjust their approach depending on which of the many weapons you are armed with.

[Alien Breed II: The Horror Continues]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1993
Systems=
Genre=Action
Perspective=Top-Down
Score=4.3
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alien-breed-ii-the-horror-continues
Description=This has similar Gauntlet-influenced gameplay to the original Alien Breed (and the Alien Breed Special Edition '92), but with many new features. As an Interplanetary Corps soldier, you must visit a remote alien-infested colony and destroy the alien invaders. The game is split over 17 zones, each featuring numerous different aliens. As you go through the game you collect credits, which can be traded for weapons, ammunition and other enhancements through the in-game computers. Keys are collected as you progress, which must be used wisely, as there are many rooms containing bonuses that don’t have to be entered.

[Alien Breed (Special Edition 92)]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1992
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alien-breed-special-edition-92
Description=An interrim between Alien Breed and it's sequel. Gameplay is the same as its predecessor - each level is a maze to be navigated through, while fighting off horders of aliens fun. The special edition included 12 new levels and a bunch of new features. This release included the "dark missions" for the first time, where only the glowing blue eyes of the aliens were visible. Another important feature added was the ability to jump to a level by means of a code.

[Alien Breed: Tower Assault]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1994
Systems=Amiga CD32|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joypad|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alien-breed-tower-assault
Description=A scientific outpost on a far off planet has been attacked. Nothing is known about the attackers, since all communications have been destroyed. A team of marines is dispatched to investigate and destroy the unknown invaders. As their dropships enter the atmosphere and approach the base, the defence lasers, damaged in the onslaught, move into action. They launch wild bursts of laser fire at the approaching marines, who are not prepared and take heavy losses. Rookies Nash and Jordan crash-land, and must fight off the alien force.<br><br>As with the previous Alien Breed, the gameplay is viewed from above. Your soldier shoots his way through the levels, collecting keys, ammunition and credits along the way. Computers can be logged into to buy new weapons. A new 'retreat' mode allows you to fire while moving backwards.<br><br>The game is largely non-linear, as most levels have multiple exits, and the game can be moved through in different ways. There is a variety of indoor and outdoor levels, although you spend most time inside some of the multi-level towers. After activating a self-destruct mechanism, you must escape the building quickly.

[Alien Fires: 2199 AD]
Publisher=Paragon Software Corporation
Developer=Jagware
Released=1988
Systems=Atari ST|DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alien-fires-2199-ad
Description=Assume the role of a Time Lord, an immortal race of beings responsible for protecting the temporal balance of the universe from chaos and destruction, and travel to the Galaxy's End, to prevent Dr. Samuel Kurtz from travelling to the dawn of time and witnessing the Creation of all that is.<br><br>Create your Time Lord choosing from a variety of skills, including Fighting, Marksmanship, Diplomacy, Dexterity, Understanding, Tracking and Quickness.<br><br>Features colorful, three dimensional graphics and digitized rock music and sound effects.

[Alien Storm]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Genesis|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Joypad|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alien-storm
Description=The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks.<br><br>When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO.<br><br>When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it.<br><br>At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. <br><br>You can play Alien Storm by yourself, or with another person.

[Alien Syndrome]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|MSX|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/alien-syndrome
Description=Alien Syndrome is a scrolling shooter arcade conversion.<br><br>Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.<br><br>You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)

[Allan Border's Cricket]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1993
Systems=Atari ST|Commodore 64|DOS|Genesis
Genre=
Perspective=
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/allan-borders-cricket
Description=One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after the previous Graham Gooch's Test Match.<br><br>All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand.<br><br>There are 3 skill levels - Amateur, Professional and World Class. The bowling involves positioning a cursor to place the bowl, then controlling the speed/spin (depending on the type of bowler selected). Batting involves timing one of the many available shots, and fielding is largely automated.

[All Dogs Go to Heaven]
Publisher=Merit Software
Developer=Penguin Software, Inc.
Released=1990
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/all-dogs-go-to-heaven
Description=This game consists of ten arcade mini-games based on the Don Bluth animated movie with the main characters voiced by Burt Reynolds and Dom DeLouise. Charlie the dog, a good guy but a bit of a scoundrel, is bumped off by an evil 'crime lord' of a dog and ends up in heaven but yearns to go back to earth to set things right. The game starts there, if you play the story mode. Plot points from the movie are used to loosely tie the mini-games together, but you can also pick your own game. <br><br>Among the different mini-games, there's a Hangman clone, a session of The Towers of Hanoi, a run around the city to try to find the girl's house, a maze-crawl through a ventilation system, and a Rat Race that pits you as a rat called Squad Car trying to win a race against three to five other rats. There are three difficulty levels to choose from.

[Altered Beast]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|MSX|NES|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|Windows|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.7
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/altered-beast
Description=In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.<br><br>The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.<br><br>The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.

[Altered Destiny]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1991
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/altered-destiny
Description=One fine day P. J. Barrett, an ordinary human being from the planet Earth, goes to a repair shop to fix his TV set. When he comes back for it, he accidentally picks up a wrong one. No big deal? Quite on the contrary. When the unsuspecting Mr. Barrett returns home and turns the TV on, he is sucked into a portal! One moment later he finds himself on the strange planet of Daltere. Naturally, this planet needs a savior: the evil alien Helmar has stolen an artifact known as the Jewel of Light, thus endangering the entire galaxy. Now our unlikely hero has to overcome various obstacles and to save the world.<br><br>Altered Destiny is a puzzle-solving adventure game. The interface is very similar to the one used in  Les Manley games by the  same company. The navigation can be done with the mouse (point-and-click), but the game still requires text input to issue commands to the hero and to interact with the world.

[Alternate Reality: The City]
Publisher=Datasoft, Inc.
Developer=Paradise Programming
Released=1988
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/alternate-reality-the-city
Description=In this old first-person RPG, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. <br><br>In addition to standard first-person RPG's of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offered moral evaluation of your character, and depending on your actions you would be good or evil, and that affected how the environment reacted to you. Encounters were not necessarily just resolved with combat, but you could also try to trick, charm or bribe opponents, and the storyline was very non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.<br><br>Alternate Reality: The City is the first part of an unfinished series of five planned RPG's.

[The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!]
Publisher=Empire Software
Developer=Paragon Software Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/amazing-spider-man-and-captain-america-in-dr-dooms-revenge
Description=Latverian president Dr. Doom is a terrible enemy, so when he hatches a plan to blow up New York City with a stolen Atomic bomb, one Marvel superhero is not enough to stop him. As the lavishly-drawn comic bundled with the game explains, Spider-Man and Captain America must join forces to go to Latveria and foil his plans.<br><br>The main action in the game is a side-scrolling beat 'em up, in which you alternately control the two characters. They each have their own moves to deal with The Rhino, Electro and other foes. Moves are context-sensitive based on the distance between your character and the opponent. Energy bars decrease as you each take hits. After each section you get comic-book sequences as a reward, and to set the scene of the evolving story.

[The Amazing Spider-Man]
Publisher=Paragon Software Corporation
Developer=Oxford Digital Enterprises Ltd.
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/amazing-spider-man
Description=This game was developed by Paragon as one of their various Marvel Superhero games. You are Spider-Man, who must go through many levels of platform gameplay because........well, he can! Fortunately, there are many weapons to help you: you can climb walls and shoot grappling hooks-but what do you expect with Spider-Man?

[Ambermoon]
Publisher=Thalion Software
Developer=Thalion Software
Released=1993
Systems=
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ambermoon
Description=Ambermoon is the second game in Thalion's never-finished Amber trilogy that was started out by Amberstar. Set more than half a century after the first game, the plot picks up where Amberstar ended. The adventurer who was the protagonist of Amberstar is an old, dying man as the game starts out.<br>He summons his grandchild and tells him about a vision he had, of an old friend who supposedly died more than 40 years ago and warned him of a great evil rising again. He sends the youth on a quest to seek that old friend and find out what is behind that vision...<br><br>Concerning gameplay, Ambermoon is very similar to Amberstar, with a top-down view map and some first-person sequences - the latter now not being a Dungeon Master-ish "step-by-step" first-person as in the first game, but a real 3D engine, even with textured floors and ceilings. Combat is still turn-based with characters moving in a grid. Put short, gameplay is textbook old-school fantasy RPG.<br>People who've played the first game will most probably feel very at home as the interface is pretty much identical to that of Amberstar; moving is done with the number pad and toggling the pad keys between movement and actions (look at, talk to, use etc) with the enter key. The same can be achieved with the mouse; left-clicking a button performs the corresponding action while right-clicking toggles movement/action modes.

[Amberstar]
Publisher=Thalion Software
Developer=Thalion Software
Released=1992
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/amberstar
Description=Lord Tarbos brought terror to the land of Lyramion, before being locked away in a secure prison. Now, Marmion is trying to release him, with the intention of spreading horror through the land Your task is to find the 13 pieces of the Amberstar, to ensure that you can get there first <br><br>Amberstar is a top-view role-playing game. Initially you are alone, but can make contact with other characters who will hopefully join your team. 90 different spells across 3 classes are incorporated into the game, as is an auto-mapping and auto-saving system.

[A.M.C.: Astro Marine Corps]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/amc-astro-marine-corps
Description=Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.<br><br>You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.

[Amegas]
Publisher=Pandora
Developer=reLINE Software
Released=1987
Systems=
Genre=
Perspective=
Score=...
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/amegas
Description=Amegas is a Breakout variant which conforms to, and expands on the play mechanics of the established Arkanoid canon. <br><br>The basic lay remains to control a bat which slides back and forth at the bottom of the screen. Stacks of coloured bricks are arranged in patterns above. The object is being to bounce a ball to hit the bricks to make them disappear. Some bricks’ require multiple hits to destroy - visually indicated by dots shown on the face.  Some special bricks are distinguished from others by unique icons, e.g. one with a’ skull’ will result in a loss of life if hit by the ball, or one with an ‘x’ mark will cause new bricks to spawn & spread.  <br><br>At times bricks will yield colour-coded pickups which topple down and may be caught, resulting in a special power-up feature being given. A unique play facet presented here is that power-ups’ are not activated automatically, but rather are reserved - The player may utilise the last power-up collected upon clicking the right mouse button, this remains true even if a ball is lost.

[American Gladiators]
Publisher=GameTek, Inc.
Developer=Imagitec Design Inc.
Released=1992
Systems=Atari ST|DOS|Genesis|NES|SNES
Genre=Action|Simulation
Perspective=Platform
Score=0.0
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/american-gladiators
Description=American Gladiators is licensed from the popular TV show of the same name. It features a series of events testing players' strength, speed and skill against a trained team of ten 'Gladiators', five male and five female. The female characters are Ice, Gold, Lace, Blaze and Zap, most of them know by their bodybuilding achievements. Main male characters are Turbo, Nitro (he featured several US National TV commercials), Gemini, Thunder and Laser (Mr. Montana on 1986).<br><br>In total there are seven events, all viewed from third-person views. The final one is the Eliminator assault course., in which you compete directly against an opponent.

[American Tag-Team Wrestling]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/american-tag-team-wrestling
Description=Released at a budget price around the peak of the WWF's original popularity, the twist in this wrestling game is the tag-team nature of competition. Each player selects two wrestlers from those on offer, and when the one in the ring is weakened he can go to the edge of the ring and tag his team-mate, who then enters the ring and allows the other to recover.<br><br>You can either play individual matches (for one or two players) or a full tournament, with three rounds of variable length. There is no joystick-waggling in the control system, with a variety of kicks, throws and punches on offer using simple joystick motions. Once the players are close together they grapple - this gives you a chance to lift and then piledrive your opponent.

[Amiga Champions]
Publisher=Ocean Software Ltd.
Developer=SEGA Corporation|Taito Corporation|Technos Japan Corp.
Released=1989
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/amiga-champions
Description=The Amiga Champions compilation contains the following 3 games:<br><br>1. After Burner<br>2. Double Dragon<br>3. Operation Wolf

[Amiga Classix 3]
Publisher=magnussoft Deutschland GmbH
Developer=Darkage Software
Released=Jun, 2001
Systems=Macintosh|Windows
Genre=Action|Adventure|Racing / Driving|Role-Playing (RPG)|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/amiga-classix-3
Description=Amiga Classix 3 features 116 Amiga games on one Amiga/Mac/Windows-hybrid-CD, across all genres.<br><br>Since those games aren't ports, Amiga emulators (WinUAE and MacUAE) are on the disc to get those games running under Windows and the Mac.<br><br>The following 116 games, ranging from Freeware to Commercial releases, are included:<br><br>1. A Break in Duo<br>2. Amega Race<br>3. Ball Master<br>4. Battle Cars<br>5. Battle Duel<br>6. Battle Othello<br>7. Battle Ships<br>8. Behind the Iron Gate<br>9. Beneath a Steel Sky<br>10. Black Sect<br>11. Blade<br>12. Bloog<br>13. Boppin<br>14. Bubble Stones 2<br>15. Bug Splat<br>16. Chaos<br>17. Crazy Sue<br>18. Crossfire<br>19. Crystal Dragon<br>20. Death is on the way<br>21. Der Seelenturm<br>22. Der Trainer<br>23. Doctor Who<br>24. Duck Dodgers<br>25. Embryo<br>26. Epsilon 9<br>27. Evil<br>28. Explosive Chaos<br>29. Fatal Mission<br>30. Fatman<br>31. Formula 1 Manager<br>32. Frogger<br>33. G.Nius<br>34. Galactic<br>35. Go Moku<br>36. Guess Stress<br>37. Hang Mister<br>38. High Octane<br>39. Hit Puzzle<br>40. Hit Tiles 2 Special Edition<br>41. Hyperion<br>42. In the Dead of Night<br>43. Kid Pool<br>44. Kikstart<br>45. Legion<br>46. Lethal Formula<br>47. Llamatron 2112<br>48. Logic<br>49. Lord of Alcandria 3<br>50. Lure of the Temptress<br>51. Mahjong<br>52. Maupiti Island<br>53. Mega Motion<br>54. Megaball 4<br>55. Memory 95<br>56. Metagalactic Llamas<br>57. Microbes<br>58. Mine Seeker<br>59. Monster Mind<br>60. Monty the Wolf<br>61. Mortville Manor<br>62. Nanofly<br>63. Nukes R Us<br>64. Obsession Pinball<br>65. Ooze<br>66. Outzone<br>67. Paws 'n' Claws<br>68. Pharaohs Curse<br>69. Poing 5<br>70. Pork A Pork<br>71. Pure Brain<br>72. Q-Bic<br>73. R3<br>74. Rags<br>75. Rattlesnake<br>76. Realm of Maiyessae<br>77. Revenge of the Mutant Camels<br>78. Risk<br>79. Rome<br>80. Shoot Out 2<br>81. Shuffle 3<br>82. Simon 2001<br>83. Sixth Sense Investigations<br>84. Snack Man<br>85. Space Vaders<br>86. Spaceball 2000<br>87. Speed Break<br>88. Spider<br>89. Starbase 13<br>90. Stones<br>91. Strateq<br>92. Super Drive<br>93. Super Obliteration<br>94. Tactical Manager<br>95. Tactical Manager 2<br>96. Tanglewood<br>97. The Experiment<br>98. The Lost Prince<br>99. The Plubz<br>100. The Race<br>101. Toadies<br>102. Total Chaos City 2<br>103. Tower of Souls<br>104. Transplant<br>105. Tritus<br>106. Underwater Capers<br>107. Vermone 2<br>108. Virtual Karting 2<br>109. Vroom<br>110. Wheelspin<br>111. Wire Chaos<br>112. Xtreme Racing<br>113. Yagg<br>114. Zarathrusta<br>115. Ziriax<br>116. Zut Alors 2

[Amiga Gold Hits 1]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.|Diamond Software|Access Software, Inc.|Namco Limited
Released=1988
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/amiga-gold-hits-1
Description=U.S. Gold's Amiga Gold Hits compilation contains the following 4 games:<br><br>1. Bionic Commando<br>2. Jinks<br>3. Leader Board<br>4. Rolling Thunder

[Amiganoid]
Publisher=Digital Illusions CE AB
Developer=Digital Illusions CE AB
Released=1993
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/amiganoid
Description=As the name might indicate, Amiganoid is a Breakout clone made for the Amiga. It follows the gameplay of the original game closely, but it has an extra paddle on the right side of the screen. The bottom and right sides of the screen are both gaps to avoid losing the ball into. You have to destroy all bricks on the screen by bouncing a ball off the paddles. Some bricks requires two hits to break, while some others can't be destroyed at all. The longer you have the ball in the air, the quicker the and harder the game will be. When breaking all the bricks on a level you will go on to the next level. In total there is 25 different levels.

[Amiga Power Coverdisk 21]
Publisher=Future Publishing Limited
Developer=Flair Software Ltd.|Maverick Simulation|Sensible Software
Released=1992
Systems=
Genre=Action|Simulation|Sports
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/amiga-power-coverdisk-21
Description=This disk from Amiga Power magazine contains playable demo versions of Flair's Trolls and Psygnosis' Combat Air Patrol, but the item of most interest is perhaps Sensible Soccer Meets Bulldog Blighty - partly as a demo of the 92-93 edition, and also for something different.<br><br>England V Germany is on offer, with 3 modes of play - 1944, 1966 and 1993. The latter 2 are easy to explain - 1993 is a playable demo to show off the improvements to the second version, and 1966 involves playing the World Cup Final teams, in black and white (a hidden option which exists in the Custom Teams of the full game).<br><br>1944, though, involves the ball being replaced with a bomb, which can bounce awkwardly and obviously prevents heading. At random intervals it will start to glow, meaning that it's about to explode. Any players near the ball are then removed from play, and the last team to touch it get a free kick or penalty as appropriate.

[Amiga Software Extra Nr. 12]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action|Racing / Driving|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse|Hot Seat|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/amiga-software-extra-nr-12
Description=The Amiga Software Extra Nr. 12 is a Markt & Technik compilation of three low-budget games developed in Germany that were never released elsewhere. The following games are included:<br><br>1) Highway 42<br><br>The player assumes the role of a young car courier, trying to make a life by doing freight jobs. So, the basic gameplay of Highway 42 is driving from city to city in search for new assignments, where the driving part is designed as a simple racing game and the city visits as text menus, and completing these jobs for money. The earned money should be spent on fuel and car repair firstly, an surplus can be used to upgrade the car. From time to time the player can accept a quest that's mostly of the bounty-hunt or fetch-that-item kind. Furthermore, there's cities in the game world where young promising pilots can participate in price races. As these races can be dangerous and the streets out there are so, the car can be equipped with weaponry, too.<br><br>2) Warlords<br><br>Although wearing a more or less famous name, Warlords is a simple two-player board game that's not to be confused with the successful fantasy strategy franchise. The game can be played by one human player versus the computer with four difficulty levels available. Two human players can engage via hot seat option.<br><br>Gameplay itself is a stripped-down checkers variant with twelve stones each that takes place on an 8x8 board. Target of the game is to bring one stone to the other player's base line. Warlords also features a board editor.<br>  <br><br>3) Zargon<br><br>The player controls a green fighter jet from top-down that is free to fly over the whole vertically scrolling screen, but can shoot only in the scrolling direction. Besides avoiding or shooting the enemy sprites, three power-ups can be collected, namely extra lives, extra points and better ammo. When the player's jet hits an enemy or is being hit by enemy bullets, it will instantly fall back to the weakest ammunition.<br><br>The game offers only three military/naval themed background sets and one single (long) set of enemy waves, both of which are constantly repeating. The enemies are a wild mingle-mangle of objects that do not fit into a certain theme. There are hamburgers, skulls, fighter planes, satellites, coke cans and many more to fight. Furthermore, Zargon differs from other shooters in that there are no boss fights, and gameplay has no end except the player dying. Target of the game, instead, is to collect as many points as possible for an entry in the high score list.<br><br>As many Amiga action games of that time, Zargon also offers two player gameplay, here the second player controls an additional green fighter jet on the same screen.

[Amiga Spiele 1]
Publisher=
Developer=
Released=1989
Systems=
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse|Hot Seat
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/amiga-spiele-1
Description=The Amiga Spiele 1 is a Markt & Technik compilation of three low-budget games developed in Germany that were never released elsewhere. The following games are included:<br><br>1) Wikinger<br><br>As the name suggests, Wikinger is a strategical conquest game taking place in Northern Europe around 900 A.D.. The initial choice to be made is how many human players shall participate, the number ranges from five people down to zero with the latter option boiling down to watching five computer-controlled players battle it out. Of course, there are precisely five nations to choose from that are in desperate need of a leader, namely Iceland, England, Sweden, Denmark, and Norway. As the goal of the game is to conquer as much land as possible, Iceland is, for geographical reasons, by far the hardest nation to succeed with, where Denmark is the easiest.<br><br>Every nation starts the game with one single staging post that controls 10 villages. From this point forward, the most important thing is to raise some viking armies to conquer new lands which will increase the people count and, thus, the player's income. Not later than the first meeting with foreign armies, the player should have built up a working economy that will exemplarily enable him to equip his armies with weaponry and boating, build new staging posts that will harden his defense, or buy additional  wheat to compensate for bad harvests. The latter combined with a low tax rate will significantly increase the young nation's head count.<br><br>2) Gölzy's Bliff (aka Bliff)<br><br>Bliff is a simple billiard adaption with one cue ball, one other ball and one pocket. Goal of the game is to pot the other ball using the cue ball which gives the single player mode a decent feeling of minigolf, a feat also amplified by the different loadable tables that come with the game. There is a two player hot-seat mode, too, where every player has to pot the other player's ball. Furthermore, the player can design his own tables and save them to disc, thus being able to share them with fellow players.<br><br>3) Quadriga<br><br>Quadriga is a computer adaption of the popular strategy game Connect Four. Two players are to assign stones to a 7x7 board with each player's goal of connecting four of them horizontally, vertically or diagonally, while hindering the other player in doing so. The game can be played by one or two human players with the artificial intelligence of the possible computer player coming with five different IQ's. It is even possible to let two computer players battle it out, testing whether the higher difficulty levels really play better than the lower ones in the process.

[A Mind Forever Voyaging]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Apple II|Atari ST|Commodore 128|DOS|Macintosh
Genre=
Perspective=
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a-mind-forever-voyaging
Description=The year is 2031 and the world is near the brink of collapse.  A computer project by the name PRISM is the last hope, the only catch is that you are that computer program.  You just found out that you are not a person, but are in fact the world's first sentient machine. <br><br>Difficulty Level: Advanced

[Amnios]
Publisher=Psygnosis Limited
Developer=Flying Chicken Software
Released=1991
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/amnios
Description=A multi-directionally scrolling top down shoot 'em up set across 10 levels, each representing a planet whose eco-system has been infected. The controls involved thrusting and rotating, similarly to Asteroids.<br><br>There are two ways to successfully complete the level - destroy enough of the infection to allow the planet to survive, or rescue enough of the citizens, Defender-style. For each of the organs to be destroyed, a specific weapon can be created to cleanse it easier - blueprints must be collected and taken back to your ship for this. Gameplay isn't totally smooth on 68000 Amigas, but it runs perfectly from the box on even the most souped-up Amiga.

[Anarchy]
Publisher=Psyclapse|Psygnosis Limited
Developer=WJS Design
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=5.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/anarchy_
Description=As a Defender clone, Anarchy is a sidescrolling parallax shooter, in which you take on the evil Anarchists and their destructive behaviour. Your ship moves left or right on a looping level, shooting the enemies and finally the bosses. You have a single life with gradually draining energy. No less than 50 High Scores are recorded.<br><br>There are no surprises in gameplay, except the usual upgrades for your ship - X-shaped pods reveal circles, which can be collected to produce multiple fire beams, multi-directional shots, and drones with advanced cannons<br><br>The action is fast and smooth, and anybody looking for a straight shooter might take a glimpse, although the reviews from the magazines mostly ranged from bad to mid-class.<br><br>Anarchy was released under Psygnosis label Psyclapse. The manual comes in four languages: English, French, German and Italian.

[Anchorhead]
Publisher=
Developer=
Released=1998
Systems=Browser|DOS|Windows
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/anchorhead
Description=In a "grim little cul-de-sac" outside a real estate office, a young woman knocks on the agent's door for the second time.  An umbrella barely keeps the rain off her.  The odor of garbage mixed with sewage and seawater assail her sense of smell.  Aside from the full professorship offered to her husband by the local university, the move to Anchorhead seems to have little going for it.<br><br>Anchorhead is a horror-themed interactive fiction game set in a Lovecraftian dilapidated fishing village.  After a gruesome death ends the Verlac family line, a young couple, from a distant branch of the family, inherit the ancestral mansion.   The player takes on the role of the wife in this horror-themed interactive fiction game, exploring the mansion and the town, talking to its denizens, and uncovering the mystery that hangs like a miasma over the town.

[The Ancient Art of War in the Skies]
Publisher=MicroProse Software, Inc.
Developer=Evryware
Released=1993
Systems=Atari ST|DOS
Genre=Action|Simulation|Strategy
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ancient-art-of-war-in-the-skies
Description=A World War I aircraft simulator involving both side-scrolling and overhead combat. Engage in bombings of enemy territory over a 3-D scrolling map, or enter into dogfights over a sidescrolling area.  It takes a great deal of strategy to plan your missions, and choosing the right path could get you closer to winning the war.  The game also includes many real and fictional campaigns, as well as an editor to create your own.

[Ancient Domains of Mystery]
Publisher=
Developer=
Released=1995
Systems=DOS|Linux|Windows
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ancient-domains-of-mystery
Description=In Ancient Domains of Mystery, play an adventurer who has traveled to a remote mountain range to save Ancardia, the world of the game, from the forces of Chaos. The player can either continue on with this quest or join on with Chaos, depending on the choices that the player makes in the game.  <br><br>The game features a wide range of character races and classes, a point-based skill system, many subplots, and a detailed world that's inspired quite a few pieces of fan art and quite a bit of filking.

[Andromeda Mission]
Publisher=Demonware Softwarehaus GmbH
Developer=Demonware Softwarehaus GmbH
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/andromeda-mission
Description=Somewhere in the far reaches of space, an epic battle is taking place.<br><br>As a lone hero, you fly your ship into the screen Space Harrier style, though a scrolling alien planet, shooting any enemies that approach. Pods offering improved weapons are unleashed regularly After you get through the waves of aliens, you must destroy a mother ship. Then you blast off into space, fighting your way to the next planet. Can you survive all sixteen planets in the Andromeda Mission? We will see.

[Angband]
Publisher=
Developer=
Released=Mar 02, 2003
Systems=Android|DOS|Linux|Macintosh|Windows|Windows Mobile
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/angband
Description=NOTE: The above date is that of Angband's first PC port, not the date that it was first released.  Angband was first released in 1990 for UNIX.<br><br>Angband is an updated version of the game Moria, adding more monsters, character races and classes; deepening the dungeon from 50 levels to 100; and including such new features as monster pits and unique items.  The object of the game is to become powerful enough to defeat a difficult unique monster, Morgoth, at the bottom of the dungeon.

[Angel Nieto Pole 500]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/angel-nieto-pole-500
Description="Angel Nieto Pole 500" is a motorcycle game based on the 500cc World Championship, starring the Spanish legend Angel Nieto (champion of the 50cc and 125cc modalities in a lot of years since 1971 to 1985).<br><br>This game allows us to choose between an enormous number of options with the primary target to beat all our rivals. In the beginning of the game, you can choose between some game possibilities: joystick or keyboard, 1 player or 2 players, game mode, change your motorcycle characteristics, choose circuit, meteorology and load/save game.<br><br>And then, in the World Championship you can choose another option: see the stats of your competitors (his times in the trainings, records and position in start line), also you can run the official training on each circuit to be placed on the best position to start the race.<br><br>The game includes 16 circuits in total (the official of this competition), you can try it by separate to train, but if you want to win the title you must to show your abilities in each one of them since the first. Another caract of Pole 500 is the possibility to run in  training mode or Championship mode with 2 players simultaneously (in this case the screen will be sectioned horizontally).

[The Animation Classics Pack]
Publisher=ReadySoft Incorporated
Developer=Abstrax|ReadySoft Incorporated|Sullivan Bluth Interactive Media, Inc.
Released=1993
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/animation-classics-pack
Description=ReadySoft's The Animation Classics Pack contains the following three games:<br><br>1. Don Bluth's Space Ace<br>2. Dragon's Lair II: TimeWarp<br>3. Wrath of the Demon

[Annals of Rome]
Publisher=Personal Software Services
Developer=Datasoft, Inc.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/annals-of-rome
Description=Annals of Rome begins in 273BC and sets you as a Roman senator, with the ultimate aim of colonizing as much of the known world as possible, and retaining that power against Carthaginians, Vandals,  Parthians, Persians and all the other world forces. You have a strong army at your disposal, and can direct your generals as to which countries they attempt to invade.<br><br>The game is turn-based, and these turns operate in phases, beginning with the economic circumstances of population and tax income being decided - it's recommended to keep taxation taxing low unless things become desperate. The game then updates you on the statuses of your generals, and give you the chance to redistribute them to other parts of your kingdom. <br><br>Officers may rebel and cause a civil war - fortunately this can usually be pre-empted. More serious are attempts to take land from other civilizations, which take place in order and include conflicts between other groups. These, like every element of the game, are accurately historically modeled and variable in time-span as a result.

[Antago]
Publisher=
Developer=
Released=1990
Systems=Atari ST
Genre=Strategy
Perspective=Isometric
Score=4.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/antago
Description=Antago is a puzzle game played on a 5x5 square board. It can be played either against the computer, with a choice of up to 10 levels of difficulty, or against another human player. Other options allow you to play a match or start a training session, as well as select between "plain" (empty board) and "prepared" (pre-arranged balls on the board) game modes. A demo mode is also available, where the computer plays against itself.<br><br>An angel and a devil compete against each other, with the goal of aligning five "balls" in a row on the board, either horizontally, vertically or diagonally. They are moved around the board with the joystick, pushing each other as their paths cross, and strategically placing balls on the edge of the board to both disrupt their opponent's lines and try to create a line of 5 of their own balls.<br><br>Each level features different background and board graphics. There is no background music playing during the game, and only basic sound effects when the two characters push each other, place a ball on the board and win.

[Antheads: It Came from the Desert II]
Publisher=Mirrorsoft Ltd.
Developer=Cinemaware Corporation
Released=1990
Systems=
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/antheads-it-came-from-the-desert-ii
Description=The story in Antheads takes place five years after It Came From the Desert. You are Brick Nash, who has stolen plutonium and prevented nuclear tests in the desert, so the people are mad at you because they didn't get any money but some are friendly like Biff and Dusty. The police are after you and people in Lizard Breath are turning into antheads. Gameplay is similar to the main game, with a sequence of action sections linked movie-style.<br><br>Note: Requires original It Came From the Desert disks that install program will 'back up' and replace with Antheads files.

[Apano Sin]
Publisher=Vertrieb Alfred Knötig
Developer=Level One Entertainment
Released=2000
Systems=
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/apano-sin
Description=The player takes the role of a captain on a research mission in outer space. An emergency signal has been intercepted from the planetary system "Apano Sin." Now the player's job is to deactivate the out-of-control defense system of Apano Sin.<br><br>To do this, the player takes control of a small space fighter and destroys enemy space craft on top of vertical scrolling backgrounds. The ship can carry up to two different weapons systems. In total there are four different weapons: Green Flash, Blue Blizzard, Bomber and Power Cannon.<br><br>After successfully completing the moons of Apano Sin in arbitrary order, the player faces the final level on the planet itself. One unusual feature for a shoot 'em up is that enemy patterns are randomized, so that they can't be learned by heart.

[APB]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Lynx|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/apb
Description=You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road.  There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done.<br><br>The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.

[Apidya]
Publisher=Play Byte
Developer=Kaiko
Released=Apr, 1992
Systems=Windows
Genre=Action
Perspective=Side-Scrolling
Score=4.1
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/apidya
Description=A side-on scrolling shoot-em-up with a twist: You play as a wasp (actually a man turned into a wasp) seeking revenge for the death of his girlfriend, Yuri, at the hands of the evil Hexaae! Levels include going through a garden (fighting other insects) and a sub-level in the intestines of a rotting rat(!). Designed to look Japanese, this game was actually developed in Germany.

[Apocalypse]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Miracle Games
Released=1994
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/apocalypse-
Description=Apocalypse was three years in the making, and had three different programming teams involved in its development at different stages. In its simplest essence it's a helicopter-based shoot 'em up inspired by Choplifter. You must enter the jungle fortress of an evil dictator and take out his forces single-handedly. Also rescue as many POWs as possible. The levels scroll horizontally, and feature 32-colour multi-level parallax graphics. Enemies include tanks, helicopters, watch-tower patrols and howitzers.

[Apprentice]
Publisher=
Developer=
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/apprentice
Description=If you can defeat the dragon Fumo, your status as a magician will be ensured. Many have tried to rid the world of his evil, but none have been strong enough.<br><br>Gameplay scrolls sideways and is platform based, with a very cutesy and consolesque look, and 17 levels, each containing an extra hidden section. Each level has its own elemental setting, taking in the fires of Hell and the clouds and light of Heaven. The levels are full of boxes, which can be used as weapons by kicking them at enemies. <br><br>As you go you can also collect money, which can be spent in shops to buy useful extras. Many collectibles and other items exist, such as leaves (which change the effects of gravity, allowing you to jump higher and stay hanging in the air for longer), extra lives, fruit for bonus points, and balloons allowing a degree of vertical movement.

[A Prehistoric Tale]
Publisher=Thalion Software
Developer=The Lost Boys
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a-prehistoric-tale
Description=Play the role of a time traveler whose job is to rescue dinosaur eggs from an unsafe environment so they can have a chance to evolve into mammals. Your progress will be impeded by those dinosaurs that have time to hatch. Lucky for you these beasts are afraid of mice which you can set loose in certain locations.<br><br>This a non-scrolling 2-D platformer. Kill enemies by jumping on them. Alternately, hatched dinosaurs can be temporarily caged by jumping over them.<br><br>This game is essentially a remake of Dino Eggs for the Commodore 64.

[Aquanaut]
Publisher=
Developer=
Released=1995
Systems=
Genre=
Perspective=
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/aquanaut
Description=This side-view shoot ‘em up scrolls in multiple directions, moving it away from the R-Type game style and more towards Blood Money. Most of the danger comes from wall mountings or static obstacles rather than actual sentient opposition. The levels are large and multi-directional, with a map feature to help you progress through each one. Power up weapons can be collected. The gameplay is quite systematic, with a measured approach working better than a gung-ho ‘shoot first, ask questions later’ mentality.

[Aquaventura]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1992
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/aquaventura
Description=After a nuclear war, Earth's population is mostly wiped out. The survivors have build eight underwater colonies - that's all what left from humanity. Unfortunately, the nuclear war was just the beginning. An alien race, the Spurcians, made advantage from this situation. So they've conquered Earth and have taken those eight cities. Now the only survivors are inside the freight vessel Genesite, which is in orbit. On a last attempt to free the underwater colonies, the pilot Josh Aldrin (you) is send back. Meanwhile, the Spurcians destroyed the freight vessel, making you the last human on Earth. So, you are now on revenge...<br><br>Your job is now to flight with your craft above the water surface. Destroying enemy alien crafts and energy generators. When you destroyed enough generators, the energy shield from the main pyramid fails, and you can attack the level guardian. Once he is destroyed, you use the tunnel, which connects the underwater colonies, to get to the next one. You will play all eight colonies. While in the tunnel, you have the chance to collect power-ups to regenerate your ships energy (health). Inside a level, you have to live with the energy you currently have. Oh, and by the way, you have, like in reality, only a single life.

[A Question of Sport]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a-question-of-sport
Description=This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. <br><br>Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. <br><br>There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

[Arabian Nights]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=Apr, 1993
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/arabian-nights_
Description=In Arabian Nights, you play Sinbad Jr., a gardener at the royal palace who loves to sneak a peek at the princess every now and again. One day, Sinbad looks up and sees a huge demon kidnapping the princess. He dashes to save the princess, only to be caught by the palace guards and thrown in the dungeon. <br><br>There are nine levels in the game. In several levels, there are various gameplay elements which include flying on the magic carpet and racing against your opponent in a mine cart. You will also meet some characters, which if you give them an item they want, they will give you something in return.<br> <br>In other levels, you have to do things yourself. For example, obtain a snake that will set a prisoner free, or using a blow torch to open some frozen doors.<br><br>Arabian Nights comes on two floppy disks, but a CD32 version is also available on 1 CD.

[Arachnophobia]
Publisher=Walt Disney Computer Software, Inc.
Developer=BlueSky Software, Inc.
Released=1991
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/arachnophobia
Description=This simple action game is based on the Hollywood movie "Arachnophobia", produced by Steven Spielberg.<br><br>South-american spiders have overrun a large area in some areas of the United States. It's your task to clean the infested farms, houses or public buildings by using an very effective pesticide called "Toxi-Max". One of the most useful devices your character can use is an arachno-detector indicating approaching vermin.<br>The player spite is controlled from a side-view and basically only needs to use his toxic pesticide in time to defend himself from attacking spiders, just like a simple reaction game.

[Arazok's Tomb]
Publisher=Aegis International
Developer=Aegis International
Released=1987
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/arazoks-tomb
Description="From beyond the mists of time, evil is rediscovered and quickened..."<br><br>Arazok's Tomb is a traditional text adventure with illustrative graphics and occasional animations, pull-down menus and basic speech-synthesis. The text parser accepts fewer commands than used in contemporary Infocom text adventures, with a smaller vocabulary (for example, you can't "pick up" things, only "get" them.) <br><br>The plot: Mark Trade is an investigative reporter at the L.A. International Inquirer who receives a telegram from Daphney, an archaeologist friend who with her uncle Jason is excavating at the tomb called Caer Arazok in Scotland. Uncle Jason has gone missing. When Mark arrives he finds that Daphney has also disappeared. It's the player's job to find out what happened to them.

[Arcade Fruit Machine]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/arcade-fruit-machine
Description=Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).

[Arcade Pool]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1994
Systems=Amiga CD32|DOS
Genre=Simulation|Sports
Perspective=Top-Down
Score=3.8
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/arcade-pool
Description=An overhead viewed pool game designed to be easy to control. The game includes the most standard games of pool (UK and US 8-ball and the fast-paced 9-ball game), each with customisable rules, computer players of variable difficulties, and 2-player options. <br><br>There's also a Survivor mode, which is similar to the early Pool arcade game, in that you're playing alone and have to clear the table without missing more than 3 times. Speed Pool involved clearing the table as quickly as you can - 2 minutes can be considered a good time.<br><br>The game includes automatic enhancements for accelerated systems, those with more than 1Mb of memory, or the AGA chip set (so a standard A1200 wins on all 3 counts)

[Arcade Snooker]
Publisher=EMAP images|Team17 Software Limited
Developer=Team17 Software Limited
Released=1995
Systems=
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/arcade-snooker
Description=Using the game engine from Arcade Pool, Team 17 recreate the more complex game of snooker. The viewpoint is still from above, although the balls remain the same size on screen, eliminating any feeling of the table being larger than a pool table. The control system is identical to Arcade Pool, involving setting the speed before using the left button to position the shot and the right to shoot. The rules of snooker are fully recreated, other than the precise complicated miss rule. There are lots of computer opponents available, as well as a 2-player mode.

[Archer Maclean's Pool]
Publisher=
Developer=
Released=1992
Systems=Atari ST|DOS
Genre=Sports
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/archer-macleans-pool
Description=Using the game engine from Jimmy White's Whirlwind Snooker, this game recreates pool in minute detail. A bold 3D graphics engine with realistic physics and millions of shot permutations (in terms of direction, speed and spin) is at the heart of it. Three versions of pool are offered - UK and US 8-ball as well as the fast-paced all-action 9-ball game.<br><br>There are 20 computer opponents, with the hardest of them being almost unbeatable, as well as 2-player and trick-shot modes. Unlike the original release of Whirlwind Snooker, you can save more than 1 game on the disk at a time.

[Archipelagos]
Publisher=Logotron Ltd
Developer=Astral Software
Released=1989
Systems=Atari ST|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/archipelagos
Description=Archipelagos is a real-time puzzle and strategy game with an unconventional premise and equally unconventional gameplay.<br><br>In the future, man carelessly poisons the earth with nuclear waste. The polar ice caps have melted, turning the surface of the earth into many islands of decaying land masses, known as Archipelagos. Man then built systems to try to clean up the pollution, but these failed. The only life left were genetically-altered plants made in an effort to clean up the waste -- these also turned hostile. It is up to you to clean up the earth, island by island.  <br><br>Controlling a hoversphere, it is up to you to make Earth's many islands of land habitable. To do this, you need to knock out the radiation generators on each island, which can be done by knocking out each generator's power sources (there are several per island). Once these are knocked out, you have 90 seconds to get back to the generator and disable it before it melts down, taking you with it.<br><br>Obstacles, unfortunately for you, are plentiful: You can't knock out a power source unless it is connected by a "land bridge" to the generator. You have the ability to create land where needed, but this takes up energy, and you have a limited supply. Also a hindrance are the many genetically-altered entities left behind on the islands: Viral trees that poison the ground; necromancers (former hoverspheres) that now erode land instead of creating it; eco eggs that explode on touch; and aircleaners, who are ruthlessly efficient in cleaning up the air -- and everything else, including you.<br><br>The entire game plays from a 3D first-person viewpoint. A movable cursor selects where to move or what to manipulate.<br><br>There are 10,000 islands on Earth to purify. If you can make it past Archipelago #100, you are then free to select any of them.

[The Archon Collection]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1989
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/archon-collection
Description=The Archon Collection <br>contains the following games :  <br><br>  Archon<br><br>  Archon <br>    II: Adept

[Archon II: Adept]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1988
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/archon-ii-adept
Description=The sequel to the classic Archon, Archon II: Adept features a more complex board and enhanced gameplay.<br><br>Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both.<br><br>Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other face-to-face. The board also shifts from time to time, making the strategy less predictable.

[Archon: The Light and the Dark]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|Macintosh|NES|PC-88|PC Booter|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=4.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/archon-the-light-and-the-dark
Description=Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares or by removing all opposing pieces from the board. <br><br>However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat (just like in Star Control, also by Paul Reiche III). If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game.<br><br>Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc.<br><br>The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles.<br><br>Archon can be played with either one or two players.<br>The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.

[Arcticfox]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|PC-98|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/arcticfox
Description=In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. <br><br>Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed.<br><br>Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.

[Arkanoid]
Publisher=Discovery Software International, Inc.
Developer=Taito Corporation
Released=1987
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|MSX|NES|PC-88|PC-98|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/arkanoid
Description=The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.<br><br>The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.<br><br>By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.

[Arkanoid II: Revenge of Doh]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1988
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/arkanoid-ii-revenge-of-doh
Description=Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!<br><br>Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:<br><br>A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.

[Armada]
Publisher=Atari Corp. (UK) Ltd.
Developer=Turcan Research Systems Limited
Released=1989
Systems=Atari ST|DOS
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/armada_
Description=The game is another entry in a row of historic wargames by Dr. Peter Turcan. This time it is focusing on the battle of English fleet against Spanish Armada invaders, which took place near Plymouth on July 31st, 1588. You may either play as Lord Howard or Medina-Sidonia. It is also possible to play a two player game, or to take neither side (watching the computer playing both sides).<br><br>The battlefield is observed in 3D perspective, up to 30 orders are typed in certain pre-defined text format, which is combined with names of commanders, places and time of execution. You will get reports from your subordinates indicating whether or not your orders have been carried out completely besides watching the battlefield yourself.

[Armalyte]
Publisher=Thalamus Ltd
Developer=Cyberdyne Systems
Released=Sep, 1991
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=0.0
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/armalyte
Description=In the Delta region of space, the remnants of a long forgotten war remain - far beyond what those in the Terran system were used to. This technology is potentially valuable, but retrieving it from the 8 sectors will involve a lot of blasting and dodging.<br><br>Viewed from the side and scrolling horizontally, the game is in a similar vein to R-Type and Life Force / Salamander. Extra weapons are gained by shooting crystals and then collecting the resultant pod.  Weapons on offer including lasers firing vertically and outwardly, as well as faster weaponry recharging.

[Armour-Geddon]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1991
Systems=Atari ST|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/armour-geddon
Description=In Armour-Geddon, a power crazed entity is developing a devastating energy beam to wipe out all unprotected life on Earth. In a race against time you must choose and control up to six different vehicles, and use them to destroy enemy power lines and eventually the beam generator. And thus you save the Earth and all mankind.<br><br>Armour-Geddon is a nice blend of simulation and strategy, in which you get to play both the brass and the grunt. You designate your targets and choose which vehicle(s) you shall use to blow them up with.

[Armour-Geddon 2: Codename Hellfire]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1994
Systems=
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/armour-geddon-2-codename-hellfire
Description=Sequel to the previous 3D combat/strategy game from Psygnosis, in Armour-Geddon 2 your challenge is to defend the survivors of an apocalyptic disaster on earth, by destroying a satellite which aims to destroy the planet.<br><br>The game involves lots of resource management, as the neccessities to build equipment must be mined, new designs must be researched, and factory facilities are required to build them. Pre-defined missions are also handed out, including capturing strategic points and delivering resources.<br><br>The actual battles take place manually 3D, with multiple units under your control at a time, although you switch between them rather than controlling them all at once as in the Team Yankee series. The vehicles on offer include tanks, planes, hovercrafts and helicopters, all handling in considerable depth. If you have a spare Amiga, a null-modem cable and a friend, he/she can control units at the same time to help you out.

[Army Moves]
Publisher=Imagine
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/army-moves
Description=Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.<br><br>In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.<br><br>Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.

[Arnie]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/arnie
Description=A succession of terrorists must be wiped out to keep the planet safe. That job falls to Arnie, a big musclebound hero of Germanic origin.<br><br>The game's levels each scroll horizontally, as opposed to the isometric view used in the sequel. They see you trying to find positions to attack the minions, before finally reaching the end of level targets.

[Arnie 2]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1993
Systems=Commodore 64|DOS
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/arnie-2
Description=Arnie 2 is an isometric action game. Although it's obvious to which Hollywood actor the game's name alludes, Arnie 2 is not a licensed title and not based on any movie.<br><br>It is the sequel to the Amiga / C64 platform game Arnie (1992). Unlike the previous title it has been developed in-house by Zeppelin<br><br>Fast reflexes and a lust for violence are required for success here. Your average muscleman shoots and bombs his way through four enemy-infested territories: Shut down a chemical plant by blowing up enough pipeline valves. Clear an airfield from enemy soldiers, tanks and helicopters. Climb from battleship to battleship in a hostile harbor. And finally, rescue as many prisoners as possible from a jungle POW camp.<br><br>Naturally, the levels are crawling with enemies: from simple infantry armed with rifles, mortars or rocket launchers to MG teams, missile batteries and tanks. Most of the opponents are stationary and stolidly fire in a single direction; however, foxholes spew out cannon-fodder at a constant rate. To destroy such nests or efficiently dispatch groups of soldiers, Arnie has a (limited) supply of grenades. Some deceased foes drop more powerful weapons as well as invaluable first aid kits and extra lives.

[Arnold Palmer Tournament Golf]
Publisher=Elite Systems Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Atari ST|DOS|Genesis
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/arnold-palmer-tournament-golf
Description=Select your level of play, and then head for the pro shop to choose between Black Carbon, Glass Fiber, and Ceramic Clubs.<br><br>Tee off by yourself or play 18 holes with a friend. Besides the One and Two Player modes there's also a practice mode, match play (head to head), and a full-blown international tournament, where you'll stroke it out against 15 competitors.<br><br>Tournament play lasts 12 rounds, 18 holes of golf each. Most rounds are standard "stroke" play but the seventh and eighth rounds are "match" games. Things really get serious when match game ends in a tie, and players move into a sudden death play-off.<br><br>During the tournament players earn higher skill levels, more knowledgeable caddies, and more power. You'll earn a password at the end of each round of the tournament.<br><br>The game let's you play on three different courses; Japan, the United States, and Great Britain.

[Arthur: The Quest for Excalibur]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1989
Systems=Apple II|DOS|Macintosh
Genre=
Perspective=
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/arthur-the-quest-for-excalibur
Description=In this Infocom Graphic Interactive Fiction, you play the role of Arthur in search of the Excalibur sword, stolen by the evil King Lot. To aid you in your quest, you are assisted by Merlin who grants you the power to transform yourself into a variety of animals.

[Artificial Dreams]
Publisher=Prism Leisure Corporation Plc
Developer=Maxwell Technology Ltd.
Released=1988
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/artificial-dreams
Description=This slow-paced methodical shoot 'em up is viewed from top down, with your ship flying up the screen. The game's levels have a clearly square design to them, with lots of barriers to negotiate as well as aliens (which generally stay in the same vertical plane as they fly towards you).<br><br>Many squares featuring a variety of power-up type effects, such as improved weaponry, extra lives, a level warp, a device to stop the landscape's (otherwise constant) scrolling (thereby giving you a chance to 'pick off' the aliens more carefully), and one which speeds up the aliens (avoid this!). You can move backwards a short way, but it takes a few squares' worth of screen to get fully across the screen, so bear this in mind in the mazier sections.

[The Art of Chess]
Publisher=
Developer=
Released=1987
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/art-of-chess
Description=This chess simulation can be played in 2D or 3D, from multiple viewing angles and a wide choice of display colors. Pieces can also be designed using Deluxe Paint, and imported. <br><br>Art of Chess has many features making it a learning tool as well as a mere game. There are multiple skill levels, plus the option to swap sides. Board positions can be manually set up. Players can move back and forth through previous moves, allowing experimentation with different strategies and the undoing of crucial mistakes. Thirty classic games involving Grandmasters are built in, allowing players to view them move-by-move, or take part themselves from any point.

[Artura]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sentient Software Inc.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/artura
Description=Artura is a side-scrolling platform game.  The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon.  Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause.  <br><br>You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

[Arya Vaiv]
Publisher=Dongleware Verlags GmbH
Developer=Megadream Software
Released=1994
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/arya-vaiv
Description=Another representative of numerous group called 'space shooters'. With classic cosmic ship under your command you have two usual objectives to fulfill - destroy everything and try to survive. There are 4 similar levels further split into two parts. Second part is always harder because the end of it is occupied by huge/powerful boss. You start the mission with a few lives in stock and two problems: the ship is too slow and equipped with basic single fire only. Try to shoot to bits special transport so you'll be awarded with "Speed Up" (to accelerate movement of your ship) or "Power Up" (to increase power of one and only weapon in this game). Other collectible items are "500", "1000", "5000" points and finally "1 Up" (one life). There is no time to rest during the mission because you're constantly threatened by hundreds of enemies and different obstacles. Get ready for flying types like bombs, orbs, various ships and ground types like shooting turret, laser gates and many more.

[Ashes of Empire]
Publisher=Mirage Technologies (Multimedia) Ltd.
Developer=Midnight
Released=1992
Systems=DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ashes-of-empire
Description=The Confederation of Syndicalist Republics is the setting for this strategy and combat game. Much like the similar looking USSR at the time, the society is crumbling, and you are an upstart aiming to take over power for yourself ….. erm, I mean, aiming to bring peace, harmony, prosperity and happiness. <br><br>You start off in a small coastal province, and must progress by meeting people and negotiating to get them on your side – sometimes the sword is mightier than the pen, sometimes not. You must ensure that the more militant locals are pacified, and that ethnic minorities are looked after.<br><br>While those sections are all strategic, there are also some vector-based combat sections. These ensure that brawns are required along with brains, and give the game some variety.

[Assassin]
Publisher=Team17 Software Limited
Developer=Psionic Systems
Released=1992
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/assassin
Description=Side-scrolling beat-em-up in the style of Turrican and Strider. The basic storyline is that you're a top assassin (hence the title) dropped behind enemy lines in search of the evil tyrant, Midan. You must navigate his highly complex underground lair, defeating all manner of baddies, until you finally put an end to his evil deeds.<br><br>There are a variety of weapons (including your standard boomerang!) and powerups to help you along your way through the five different levels.

[Assassin Special Edition]
Publisher=Team17 Software Limited
Developer=Psionic Systems
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/assassin-special-edition
Description=Budget release of Assassin which was updated. The main player now has an arm LASER instead of the boomerang weapon in the first game, a mission was cut and layout and pick-ups were updated.

[Astaroth: The Angel of Death]
Publisher=Hewson Consultants Ltd.
Developer=Eldritch the Cat Ltd
Released=1989
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/astaroth-the-angel-of-death
Description=You must guide Ozymandias through the catacombs of Astaroth's domain. To aid you in your quest you can pick up nine different mind powers, which act as powerups. These powerups include levitation - allowing you to float, Pyrokinetics - ability to create fire with your mind, and shape shifting.<br><br>The game is in the platform style and you must jump and duck the various obstacles you encounter. The monsters you will meet include giant scorpions, beholders and fire elementals.<br><br>You will have to defeat Astaroth's 3 guardians of the soul along the way, firstly a sphinx, secondly a 3 headed hydra and finally a marlith demon. Once you have defeated the guardians you will have to face Astaroth herself in a battle of the minds using the powerups you have collected.

[Astate: La Maldiction des Templiers]
Publisher=New-Deal Productions S.A.
Developer=Calypso
Released=1990
Systems=Atari ST
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/astate-la-maldiction-des-templiers
Description=Astate is a French point-and-click adventure game with static screens and a icon-based interface. Devoid of inventory (you can carry one item at time), it visually recalls Myst. As an archaeologist the player has to search the French countryside and its Templar ruins for all the pieces of a missing statue. Each piece collected plays a short animation with part of the storyline. Clicking the right mouse button cycles through several icons, each with a specific function:<br><br>¦ A pair of boots allows travelling from one place to the other by clicking them on the right or the left side of the screen;<br><br>¦ A pick-axe and an electric drill for prospecting spots on the screen;<br><br>¦ A scanner helps finding the right spot to dig for an object;<br><br>¦ A hand picks up objects;<br><br>¦ A garbage pail gets rid of a held object .<br><br>There's several ways to die on this game, some (like walking on a dangerous spot) are instantaneous. On some occasions, the player is presented with a screen where he has to avoid falling spiders. It is also possible to get into an unwinnable situation, by getting rid of a necessary object.

[Asterix and the Magic Carpet]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1987
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/asterix-and-the-magic-carpet
Description=The game is based on famous comics, animations and  movies series about brave independent Gauls, who drink magic power potions and fight with Romans.<br><br>This time Asterix and Obelix fly on the magic carpet to India with Cacofonix, whose song can make the rain for the friendly Indian villagers. But during the travel he lost his voice. Now Asterix and Obelix have to find the cure for Cacofonix' voice and rescue Princess Orinjade, who will be sacrificed by evil Hoodunnit if it isn't raining.<br><br>During the game you watch the static cartoon scenes and choose the answers to progress in your travel. Sometimes you need an action, so it is action sequences in the game, for example, to defend the village from the robbers, etc.

[Asterix: Operation Getafix]
Publisher=
Developer=
Released=1989
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/asterix-operation-getafix
Description=Action and adventure game in which you control Asterix the hero of the Gauls and star of the Asterix & Obelix comics. In this game, you have to travel around collect items, and find a cure for Getafix, the druid of the Gauls. Getafix must be cured so that he can continue to make the potion that keeps roman soldiers away from the tiny Gaul village.

[Atomic Robo-Kid]
Publisher=Activision (UK) Limited
Developer=UPL Co., Ltd
Released=1990
Systems=Atari ST|Commodore 64|Genesis|TurboGrafx-16
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/atomic-robo-kid
Description=As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing.

[Atomino]
Publisher=Psygnosis Limited
Developer=Play Byte
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/atomino
Description=Build molecules out of the atoms provided - but watch for double, triple or four way atoms that will stop you from completing your task!

[Atomix]
Publisher=Thalion Software
Developer=TaleSoft
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/atomix
Description=Atomix is a puzzle game. On each level, you are given a couple of atoms, and your task is to arrange them into a specific shapes. <br><br>In a top-down view, you see all the atoms available for you to move, and all the directions they can connect to. Down below on the left side is a small picture of what you must get. That picture represents some molecular structure that you must complete by moving atoms horizontally and vertically. Once you move your atom, it won't stop unless it bumps into something, so you have to use other atoms as blockades to prevent it from going into unwanted areas. <br><br>There are over 50 levels, and you have limited time for each level.

[Atom Smasher]
Publisher=
Developer=
Released=1992
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/atom-smasher
Description=The basic idea behind this one comes from Pengo, with a maze containing various arrangements of blocks as well as several baddies, who are all one square in size. You kill them by firing blocks at them, which carry on moving until they hit a bad guy (in which case both are destroyed and you get some points) or another block (in which case it comes to a stop). The way the level layouts change as you play allows you to potentially box in some enemies, so you can deal with them gradually.<br><br>There are also exploding bad guys (drawn as Lemmings), so watch out for the warning as they prepare. Some blocks are icy, meaning that they can’t be pushed, and they destroy any block that hits them. Collectible power ups include a short-term baddy-freeze and short-term invincibility. There’s a co-operative 2-player mode, in which you can, unusually, harm your team-mate.<br><br>An extremely sophisticated editor was tucked away in the game, allowing you to not only design a maze and position the baddies (including regenerating ones, set to come in at any interval), but also change their speed and how frequently they fire hazards out

[A-Train]
Publisher=Brøderbund Software, Inc.
Developer=Artdink Corporation
Released=1993
Systems=DOS|Macintosh|PC-98|PlayStation|TurboGrafx CD
Genre=Simulation|Strategy
Perspective=Isometric
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a-train
Description=You play the part of the head of a railroad company, with the aim of creating your own railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for your chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses.<br><br>The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for your commuter trains.<br><br>As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.    <br><br>The stock market is also another way of making money. You can also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the new year.

[A-Train + Construction Set]
Publisher=Maxis UK Ltd.
Developer=Artdink Corporation
Released=1993
Systems=DOS
Genre=Simulation|Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a-train-construction-set_
Description=This pack combines Japanese-designed managerial game A-Train and its construction set.

[A-Train Construction Set]
Publisher=Ocean Software Ltd.
Developer=Artdink Corporation
Released=1993
Systems=DOS
Genre=Simulation|Strategy
Perspective=Isometric
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a-train-construction-set
Description=The A-Train Construction Set add-on for Maxis’ railroad management simulation A-Train is a map editor that allows modification of existing savegames and creation of new landscapes from scratch. The editor comes with six sample scenarios. Apart from that, it adds no new content to the game.

[ATR: All Terrain Racing]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1995
Systems=Amiga CD32
Genre=Racing / Driving
Perspective=Top-Down
Score=4.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/atr-all-terrain-racing
Description=ATR: All Terrain Racing is an overhead racing game from Team 17 featuring a variety of circuits including snow, forest and seaside based ones. The graphics are overhead view and scrolling, with a forced perspective nature. Most levels have long and short ways round, which adds a hint of navigation and strategy to the proceedings. Unlike the company’s earlier Overdrive, there is a variety of corners, rather than just 90-degree ones. A variety of power-ups and advancements are on offer.

[A-Type]
Publisher=Abyss
Developer=Abyss
Released=Apr, 1998
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/a-type
Description=Built around a shoot'em'up engine developed in 1994, A-Type was put together using ripped graphics from the famous R-Type for the 32K game compo at the Mekka/Symposium demo party in 1998. Though the game is superficially similar to R-Type, it features a different level layout (only one level to fit into 32 kilobytes) and different playmechanics. Your ship has autofire, and the enemies, while rather stupid, can absorb a lot of shots. The weapon upgrade pods are there, but you lack R-Type's famous "Force" as well as the charged power shots. The game does not end with a boss battle, instead the level shrinks until you crash into a greeting message!

[Aufschwung Ost]
Publisher=Bomico Entertainment Software GmbH
Developer=Sunflowers Interactive Entertainment Software GmbH
Released=1993
Systems=DOS
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/aufschwung-ost
Description=Germany, November 9th 1989: The Berlin Wall has fallen. Now it is up to the player to organize and manage the "Aufschwung Ost" (German for "Upturn East" in reference to Eastern Germany, the former GDR) in this political business sim. Gameplay takes place on two scales: A large scale (East Germany) for power plants, highways and other infrastructure and a smaller, SimCity-like city-scale for specific buildings. Besides the historic "East Germany - 1989" scenario there six more, each with different problems (high pollution, national debt,...). None of them has a "goal" though so the game goes on forever (unless you decide to resign or you're kicked out of office due to bad work).

[Aunt Arctic Adventure]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/aunt-arctic-adventure
Description=Aunt Arctic Adventure is a platform game in which the player must guide Charlie the chimp through the levels to rescue his Aunt, who has been kidnapped and taken to the Arctic to work as a circus performer.<br><br>The game supports one or two players with the second player controlling Penguin Pete. Avoid baddies such as eskimos, spiders and penguins, whilst picking up items such as bananas to score extra points.

[Austerlitz]
Publisher=Mirrorsoft Ltd.|Personal Software Services
Developer=Turcan Research Systems Limited
Released=1989
Systems=Atari ST|DOS
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=1.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/austerlitz
Description=Third entry in a row of historic wargames focussing on the Napoleonic era (the first two were Waterloo and Borodino). This time the player can re-fight the decisive battle of Austerlitz, which took place on Dec 2, 1805. You may either play as Emperor Napoleon or Czar Alexander. It is also possible to play a two player game, or to take neither side (watching the computer playing both sides).<br><br>Compared to the first two entries in the series the games' presentation and interface didn't change. You are observing the battle area through a 3-D perspective, while issuing commands by typing in certain pre-defined text elements (combined with names of commanders, places and time of execution). You will get reports from your subordinates indicating whether or not your orders have been carried out completly (this is of course besides watching the battlefield yourself).

[Autoduel]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1988
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=Racing / Driving|Role-Playing (RPG)|Simulation
Perspective=Top-Down
Score=0.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/autoduel
Description=A unique RPG based on Steve Jackson Games board game "Car Wars."  You are an average joe starting off in New York, and the object is to maximize money and maximize prestige, while doing story-based missions.  Side quests are also available for pay, as well as being able to compete in the arena for more money and prestige.

[AV8B Harrier Assault]
Publisher=Domark Software, Inc.
Developer=Simis Limited
Released=1992
Systems=Atari ST|DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/av8b-harrier-assault
Description=This game puts you behind the controls of the AV8B Harrier aircraft. You must plan a strategic assault upon the enemy island of East Timor which is heavily defended. As well as allowing you to fly the Harrier, you can also plan attacks with your ground and naval forces.<br><br>If you prefer the strategic side of things you can let the games AI fly the missions for you, whilst you concentrate on commanding the resources available to you to strike on the enemy.

[Award Winners]
Publisher=Empire Software
Developer=Anco Software Ltd.|Assembly Line, The|Bullfrog Productions, Ltd.|ReadySoft Incorporated
Released=1992
Systems=Atari ST|DOS
Genre=Action|Adventure|Sports|Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/award-winners
Description=A collection of four of the most famed games of the late 80s and early 90s. These titles offered a combination of innovation, visual splendour, challenge and playability.The games are:<br><br>Kick Off 2 - Dino Dini's football game featured an innovative control system and lots of the features which defined the genre in the early 90s.<br><br>Populous - The original God game, with hundreds of levels and impressive isometric visuals<br><br>Pipe Mania - Classic puzzle game with an abstract idea and deceptive challenge, famously described by one British magazine as "so addictive it should carry a Government health warning"<br><br>Space Ace - The conversion of Don Bluth's Laserdisc arcade epic, with stunning animation as you pursued your quest.

[Award Winners: Gold Edition]
Publisher=Empire Interactive Entertainment
Developer=Virgin Interactive Entertainment (Europe) Ltd.|Gremlin Graphics Software Ltd.|Sensible Software
Released=1994
Systems=DOS
Genre=Action|Adventure|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/award-winners-gold-edition
Description=Like the earlier Award Winners collection, this compilation featured four games with an impeccable reputation. The games are:<br><br>Sensible Soccer 92-93 - The second edition of the hugely successful football game<br><br>Jimmy White's Whirlwind Snooker - Licensed around gracious loser (and thus automatic hero in England) Jimmy White, the 3D routines and precise ball physics of this simulation were surprising<br><br>Zool - Gremlin's attempt at a Sonic/Mario style character for the Amiga, a multi-level platform game which earned review scores as high as 95%<br><br>Elite - The original trading game, the original endless game, the original space strategy game - perhaps the most original game ever. The PC version features the updated Elite Plus edition.

[Award Winners: Platinum Edition]
Publisher=Empire Interactive Entertainment
Developer=GameTek, Inc.|MicroProse Software, Inc.|DMA Design Limited
Released=1995
Systems=DOS
Genre=Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/award-winners-platinum-edition
Description=A third collection under the Award Winners brand, featuring three cerebral titles from the early 1990s:<br><br>Frontier - A decade of waiting, 2 years in the making, David Braben brought 100,000,000,000 planets to life, with missions, trading, shooting, police-evasion and more.<br><br>Civilization - Guide a tribe from 4000BC to the present day in Sid Meier's original epic God-sim.<br><br>Lemmings - The original 'save 'em up', with 120 levels across which to guide those dumb creatures by assigning skills to them.

[Awesome]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1990
Systems=Atari ST
Genre=Action|Strategy
Perspective=Top-Down
Score=3.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/awesome
Description=This multi-section space-based game was coded by Reflections, the team behind Shadow of the Beast. The plot involves an attempt to get across a harsh galaxy despite not having the funds or firepower to make it. <br><br>To reach each planet the player has to progress through numerous action sections, starting with some overhead-view shooting of rocks which break into progressively smaller blocks, a scanner tells the player roughly where they are located. This is followed by an into the screen shoot-out against an enemy flying backwards and forwards, and then the final approach to the trading centre, which involves the player progressing on foot from an overhead view, and sees contact with the enemies lose time rather than energy – the player has 3 attempts to get there in time.<br><br>Once the player reaches the planet, a trading aspect comes into play. Strategic purchase of the right equipment to boost the ship, as well as extra shields and firepower (which can be balanced depending on the next level).

[Axel's Magic Hammer]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/axels-magic-hammer
Description=Standard platform game where you control a boy with a magic hammer which he uses to batter the various nasties which stand in his way. The hammer can also be used to smash blocks which hide power ups. Power ups give you powers such as the bicycle helmet which allows you to smash the blocks by jumping into them with your head from below.<br><br>This game is like every platform game you have ever played with the hammer being the focus and the wielder but a wielder.

[Axe of Rage]
Publisher=Epyx, Inc.
Developer=Palace Software, LTD.
Released=1989
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/axe-of-rage
Description=In the sequel to Barbarian / Death Sword, the Wizard Drax is back after previous your defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore into the many tunnels in his dungeon, defeat the dangerous monsters that come between you and cold steel to Drax's throat.<br><br>The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but each have different approaches in order to defeat them. For example, You can't overhead chop a monster that's shorter than your axe. There are 4 levels of dungeons to explore before you reach Drax at the final stage.

[B-17 Flying Fortress]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1993
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/b-17-flying-fortress
Description=B-17 Flying Fortress is a simulation of the legendary heavy bomber of World War II.<br><br>After customizing one's bomber with nose art and a name, one of several randomly assigned bombing missions into Germany must be flown. The game not only features actual flight simulation, but also crew management. Each of the 10 crew members has ratings for categories like piloting, bombing and gunnery. During a mission, crew members can be reassigned to other posts if needed because of injuries. Each position including the pilot seat, the guns and the bombing sight can of course also be controlled by the player. <br><br>A historically accurate number of 25 missions must be flown and survived to complete a tour of duty.

[Baal]
Publisher=Psygnosis Limited
Developer=Psyclapse
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/baal
Description=Baal is a monster who has stolen a war machine.  You, as leader of the "Time Warriors" must destroy his minions, collect the war machine pieces (they flash yellow), and destroy Baal. You can use joystick or keyboard.

[Baby Jo in: "Going Home"]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1991
Systems=Amstrad CPC|Atari ST|DOS|TurboGrafx CD
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/baby-jo-in-going-home
Description=As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four levels while avoiding the bad-tempered animals and machines on the way? <br><br>Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a life, so collecting fresh bottles and diapers is important. <br><br>The game is multilingual (you can chose between English, French, German and Spanish).

[Backlash]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1988
Systems=Atari ST
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/backlash
Description=Game-play consists of arcade style fast and frantic reflex action from the first-person perspective, much akin to Atari's coin-op Battlezone. The game takes place on a seemingly endless flat landscape, littered with obstacles in the form of some pseudo 3D spikes protruding from the ground.  Armadas of hostile UFOs shoot fire balls at you from every direction. Your aiming reticle is in the centre of the display, and is surrounded by circular radar, which is formed by a series of small white dots, within this are numerous red dots which represent the UFO enemies. You are dealt an initial five lives, and you score points for each UFO destroyed. The game features environmental effects, such as day time turning to night, and vice versa.

[Backstage]
Publisher=RM Buch und Medien Vertrieb GmbH
Developer=Art Department Werbeagentur GmbH
Released=1993
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/backstage
Description=The year is 1993. The rock star Axel Pose is on the peak of his success and in celebration of his new album, a radio station organizes a lottery. Answer five question about this album and win a meeting with Axel Pose. This game is based on the real-life band Guns 'n' Roses and their front man Axl Rose. As a big fan, you are of course trying to buy the album immediately - but it is not as easy as it seems...<br><br>As a promotional game, Backstage is neither long nor complicated. With a standard point-and-click interface you solve puzzles and speak to people. During the whole game, an advertising message is clearly delivered urging the player to join Lifeclub, a real buyer's club for purchasing products at discounted prices.

[Back to the Future Part II]
Publisher=Konami, Inc.
Developer=Images Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/back-to-the-future-part-ii
Description=Back to the Future II is a collection of five arcade and puzzle games.<br><br>Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes:<br><br>1. Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge.<br>2. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence.<br>3. Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys.<br>4. Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking.<br>5. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955.

[Back to the Future Part III]
Publisher=Image Works|Mirrorsoft Ltd.
Developer=Probe Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/back-to-the-future-part-iii
Description=Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:<br><br>1. Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.<br><br>2. Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.<br><br>3. Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.<br><br>4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.

[Bad Company]
Publisher=Logotron Entertainment
Developer=Logotron Entertainment|Vectordean Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=1.9
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bad-company
Description=The plot of "Bad Company" is quickly told: Earth is dying and mankind needs new worlds to colonize, the Nu-Worlds. You and your (optional) companion have the task to clear those worlds from hostile alien insectoids.<br><br>"Bad Company" is played in a pseudo-3D view (third person) that very much resembles that of Space Harrier games.<br>Before you start to play you'll have to choose one of the eight offered troopers as your player character. This decision will influence gameplay later on, e.g. you won't be able to carry a specific weapon or your character is especially fast, and so on. When it comes to the action you'll be confronted with several different alien types including "level bosses".You battle these foes by using one of the four available weapon systems (equipment can be changed in the course of the game). You have full movement control over your character, meaning the screen isn't auto-scrolling like in comparable games. You can also take cover behind certain obstacles or choose to blow them up.<br><br>The game extends over four levels (the four Nu-Worlds).

[Bad Dudes]
Publisher=Imagine
Developer=Data East Corporation
Released=1988
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|NES|Zeebo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bad-dudes
Description=This six-level action game was converted from a Data East coin-op. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

[Badlands]
Publisher=Domark Software, Inc.|Tengen Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/badlands
Description=Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. <br><br>You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.

[Bad Street Brawler]
Publisher=Mirage Software
Developer=Beam Software Pty., Ltd.
Released=1994
Systems=Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bad-street-brawler
Description=Side-scroller in which you get to beat up innocent people. Although it's seems kind of strange, the game is just that: walk around the street as a wrestler wannabe and beat up grannies, blind men, gorillas and other bystanders. But try not to get beaten as the granny attempts to give you some of your own medicine by flailing her purse at you.<br><br>Kicks and punches are your basic moves at first, but as the game progresses and you advance levels, new moves and attacks become available, and new people to beat up as well. It's public mayhem way before the likes of Grand Theft Auto.

[Balance of Power]
Publisher=
Developer=
Released=1987
Systems=Apple II|Atari ST|DOS|Macintosh|MSX|PC-88
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/balance-of-power
Description=The year is 1986. You take on the role of the US President or the Russian General Secretary. You have the full industrial capacity, covert forces, and military might of your country at your command. Your job? To make your country the world's most powerful and prestigious over the course of your 8 years in office. Sounds easy, doesn't it? It would be if the other guy didn't have his finger poised over a red button that could wipe out the world! <br><br>You must use diplomacy, make treaties, issue risky, covert CIA or KGB actions, or riskier, direct military intervention to prop up 3rd world countries or help their insurgents and win them to your governmental philosophy: Capitalism or Communism. The world is a big place... and the other guy could start a nuclear war over a country as tiny as Tunisia. This game is the ultimate Cold War simulation. Every action requires careful analysis and the ability to judge your opponent (computer or human) and his reaction.<br><br>The game features 62 countries, each carefully researched with up to date (as of 1985) information regarding their government, demographics, resources, etc.  This game is very challenging, and will keep you up for hours. Be sure to try playing against a human too... it adds a whole new dimension.

[Balance of Power: The 1990 Edition]
Publisher=
Developer=
Released=1989
Systems=Apple IIgs|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/balance-of-power-the-1990-edition
Description=The objective is the same as the original Balance of Power: use your military, covert, and industrial forces to make your country the most prestigious in the world while avoiding nuclear war. However, it is now 1989, and the Communist Block is crumbling...<br><br>Chris Crawford, who rarely ever made a sequel to a computer game, was besieged by mail asking him to update his classic from a few years before to reflect the new state of the world. Russia was falling, the Iron Curtain was shattering, and smaller countries were beginning to assert their own regional power with more freedom from the bipolar world of the Cold War.<br><br>The result was the 1990 Edition. This game featured an updated database, but the most significant new features were:<br><br>1. The multipolar level, where small countries could go to war with their neighbors on their own. Of course, you could help them out (or encourage them!) by sending in military aid.<br><br>18 more countries, bringing the total to 80.<br><br>A "Crisis Advisory Board" of four people, who would give you advice during international crises. The nice thing about being a Superpower is that the little countries do whatever you tell them, but you still have to watch out for your main rivals (USSR or the US)!

[Baldies]
Publisher=Creative Edge Software
Developer=Creative Edge Software
Released=1998
Systems=DOS|Jaguar|PlayStation|SEGA Saturn|Windows
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/baldies
Description=The premise of Baldies is similar to many real-time strategy games. You start with a limited number of Baldies with which you construct buildings, increase your population, and create the necessary instruments of war. There are four classes of Baldies--builders, scientists, soldiers, and workers/breeders. Structures include small, medium, large, and huge houses as well as science labs and barracks. Each building has specific properties that assist in your destruction of the enemy.

[The Ball Game]
Publisher=Electronic Zoo
Developer=Esprit Software Programs Ltd.
Released=May, 1991
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ball-game
Description=This puzzle game features four players, any number of which can be human or computer, and is viewed from an isometric perspective. The basic gameplay is very similar to Virgin's Spot license. Your aim is to take control of the largest area of the board, which is done by moving your pieces so as for them to be next to pieces of another colour, which will then become your colour. There are three types of move – short moves which also see you retain the square you were in, jumps in which you lose the previous square, and moves using the teleporting device to move a larger distance. There are over 100 levels, which needn't be played in sequence. The board layouts feature gaps in, which must be incorporated into your strategy, to ensure that you don't leave a space next to a large number of your pieces, which would allow an opponent to swallow them up.

[Ballistix]
Publisher=Psyclapse
Developer=Reflections Interactive Limited
Released=1989
Systems=Atari ST|BBC Micro|Commodore 64|DOS|Electron|TurboGrafx-16
Genre=Action
Perspective=Top-Down
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/ballistix
Description=Psygnosis' Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode.

[Balloonacy]
Publisher=
Developer=
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/balloonacy
Description=This game can only be described as upside-down space invaders. You fly your balloon from the right of the screen to the left and then appear at the right of the screen again but one block closer to the ground. you have randomly generated building which you drop bombs on to until you have destroyed them all. To stop you getting to low you have sand bags which you can drop to gain height  you need these to dodge seagulls that are heading for your balloon.

[Ball Raider II]
Publisher=US Action
Developer=The Incredible Trio
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/ball-raider-ii
Description=Unashamed Breakout/Arkanoid clone. Use your bat to deflect the ball into the coloured bricks. Some bricks hide bonuses, which yield benefits such as an enlarged bat, laser firing ability, or multiplying the number of balls in play. You have 3 lives at the start of the game and you will find they don't last very long, unless your reflexes serve you well.

[Ballyhoo]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/ballyhoo
Description=Mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter.<br><br>"Standard" difficulty level.<br><br>Original C=64 Grey Box Contents:<br>The Traveling Circus That Time Forgot Inc. Official Souvenir Program, Circus Ticket (Sec.24 Row AA Seat 4), Purple Circus Balloon, Advertising Card for Dr. Nostrum's Wondrous Curative.

[Banana Islands]
Publisher=
Developer=
Released=1996
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/banana-islands
Description=Public domain games that are ‘influenced’ by famous games of the past usually come under one of three categories. Some are witless remakes with inept control, poor AI and ridiculous level designs, while others capture the magic of the original but add new ideas and neat technical features, while more can be seen as pure parodies, done with tongue firmly in cheek. You’ll find a bit of all 3 of those types in this Rainbow Islands-esque platform game written by a Nottingham University student.<br><br>You’re in control of a monkey, who must throw bananas at the various baddies, many of which are borrowed from Taito’s coin-op. The bananas can be used in many different ways, with the chance to hit, trap or dodge enemies. The levels resemble those in Rainbow Islands visually, but with different layouts. After a certain period of time a ‘hurry up’ message appears, causing water to flood the level – this is expanded from Rainbow Islands because the water takes longer to flow through densely-platformed areas, and a reflection effect is visible.

[Bandit Kings of Ancient China]
Publisher=Infogrames Europe SA
Developer=KOEI Co., Ltd.
Released=1991
Systems=DOS|Macintosh|MSX|NES|PC-98
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bandit-kings-of-ancient-china
Description=In the 12th century, the Emperor Hui Zhong is faced with an internal rebellion led by Imperial Minister Gao Qiu.  The Song Dynasty comes to an end, and Gao Qiu became the new ruler.  You take the role of an exiled ruler, and you must build your stats up to be able to challenge- and destroy- Gao Qiu and restore Hui Zhong to the throne.<br><br>The game is a military strategy game, like most of Koei's games, but instead of conquering a country, the goal is to depose the despotic ruler of China.  You start out lowly, and have to work your way up by conquering smaller prefectures, forming alliances, and fighting small battles.  You have to earn the right to attack Gao Qiu's home prefecture, though- he is off limits until you are powerful.

[Bangkok Knights]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bangkok-knights
Description=From the humble peasant farmers of Thailand came one of the <br>world's most devastating forms of combat, Thai Boxing - the <br>fastest, meanest and most exciting full contact sport in the <br>world of martial arts. <br><br>In this unique simulation of Muay Thai (Thai Boxing) you must <br>fight your way from the cliff ledge above your village, through <br>the jungle and into the streets of Bangkok. Only after <br>defeating all the street-wise opponents will you be granted the <br>right to fight in the famous Lumpini stadium, here you will <br>encounter the greatest exponents of the sport, the Bangkok <br>Knights.

[Bank Buster]
Publisher=
Developer=
Released=1988
Systems=Atari ST|MSX
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bank-buster
Description=The only way to break into a well-stocked bank is to head underground, and smash your way through layer after layer of earth. This makes for a game influenced by Breakout, but with many subtleties of its own.<br><br>You have full control over the bat, able to move up and down as well as left and right. The latter can be useful as only part of the bottom of the screen actually results in the ball going out of play - a wall protects much of the floor. There are inbuilt trees which can't be played through, and dynamite sticks which can clear large sections of earthing at a time.

[Banshee]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1994
Systems=Amiga CD32
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joypad|Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/banshee
Description=A vertically-scrolling shoot 'em up from the old school, with similarities to games like 1942 and SWIV. There are lots of big, brash enemy vehicles to take on, plus individual soldiers (these often lie in a pool of blood afterwards, a gruesome sight making full use of AGA graphics) and civilians. Many of the enemies have good hiding places and can emerge surprisingly, Commando-style.<br><br>There are four large levels, which also scroll a small amount horizontally, the idea being that you can evade some opposition. There's a special loop-the-loop type feature available, which can double as an attack or an evasive move.

[Barbarian]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.1
Controls=Joypad|Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/barbarian
Description=In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen.<br>When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.

[Barbarian II]
Publisher=Psygnosis Limited
Developer=Pandamonium Entertainment
Released=1991
Systems=Atari ST
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/barbarian-ii
Description=Not to be confused with Barbarian II: Dungeons of Drax - a game by Palace Software - Barbarian II is a direct sequel to an action/point’n’click hybrid released four years earlier. Developed by Pandamonium Entertainment and published by the legendary Psygnosis (Shadow of the Beast, Ork, Agony), the game continues the tale of Hegor the Barbarian.<br><br>After being improperly defeated some years ago, evil lord Necron has been reincarnated by one of his cult followers. Now only Hegor is strong, courageous, and stupid enough to face Necron and his minions.<br><br>Unlike the original Barbarian, which was an action game with a bizarre point’n’click control interface, Barbarian II plays just like a typical action/adventure title with a maze-like layout. During his adventures, Hegor will visit many interesting locales like a forest full of thugs, werewolves and spiky pits, a long, long cave, a semi-friendly human city, a dungeon, and finally Necron’s temple. All areas are huge, confusing, and full of enemies and traps.

[The Bard's Tale Construction Set]
Publisher=Interplay Productions, Inc.
Developer=Interplay Productions, Inc.
Released=1992
Systems=DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bards-tale-construction-set
Description=After three games in the Bard's Tale universe, Interplay gave fans the chance to create their own games based on the game engine. You can design your own Monsters (choosing their look from existing ones or by drawing it yourself), level layouts (from the pre-defined objects of Bard's Tale III, spells and collectible objects. Your creations can be largely hack-and-slash based, or have more of an exploration and puzzle-solving focus, by designing event sequences to be triggered at particular locations<br><br>The package comes with a sample adventure set in Isil Thania.

[The Bard's Tale III: Thief of Fate]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1991
Systems=Apple II|Commodore 64|DOS|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bards-tale-iii-thief-of-fate
Description=This sequel begins in Skara Brae - recently reduced to ruins by Tarjan, the Mad God of game one. A series of seven quests must be solved before you can track him down and do him in. Missions involve a wider variety of puzzle types due to a new command that permits you to use objects and artifacts. Other improvements include auto-mapping, new character classes, magic spells and dungeon levels (84 of them!) that vary in size and shape. You also get to visit more exotic lands than in the previous installments, for each quest takes place in its own universe: a forest world, a frozen wasteland, and one that's linked via time warps to different times on earth, from ancient Rome to the Nazis' Berlin. Characters from the previous games may be imported into this one.

[The Bard's Tale II: The Destiny Knight]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1988
Systems=Apple II|Apple IIgs|Commodore 64|DOS|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bards-tale-ii-the-destiny-knight
Description=The sequel to the popular RPG Bard's Tale. After your characters defeated the wizard Mangar the Dark and freed Skara Brae from eternal winter, all seemed well in the world. Fortunately for your employment prospects, the evil Archmage Lagoth Zanta shows up and splits the Destiny Wand into seven pieces, scattering them all over the land. The Destiny Wand has protected the lands for 700 years, and without it the realm will fall into chaos. Thus it falls upon your party to reforge the Destiny Wand. Also, one among you must ascend to the position of Archmage and use the wand to defeat Lagoth Zanta.<br><br>Bard's Tale 2 uses the same engine as the original with similar gameplay, but takes place in a much larger game world, featuring several different cities (instead of just Skara Brae). You can generate new characters or import characters from the previous Bard's Tale.

[Bar Games]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=Aug, 1990
Systems=DOS
Genre=Action|Simulation|Sports
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bar-games
Description=The best elements of the bar scene have been captured and placed on your PC.<br><br>Compete in a tournament or practice in up to 5 events, including Liar's Dice, Wet 'n' Wild, Last Call, Air Hockey and Pick-up-artist.

[Bargon Attack]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1992
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bargon-attack
Description=Bargon Attack is one of the less known adventures from Coktel Vision, though it was one of the first that introduced the unique interface that was used in many Coktel games that followed.  It was also one of the first of Coktel's games to use FMV technology in cut-scenes.<br><br>The gameplay is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future when an alien race named Bargon conquered the Earth and enslaved its people. You take a role of the young programmer who decides to put an end to the cruel aliens. You'll travel through 20 or so locations. Each one consists of 1 to 3 screens, similar to other Coktel games.<br><br>Along your travels, you'll face dangerous creatures and some strange alien technology. There are some occasions when you can die (though the option to replay the level is always available), plus the game also features several arcade sequences.

[Baron Baldric: A Grave Adventure]
Publisher=Electronic Arts Australia
Developer=Animation F/X
Released=Dec, 1992
Systems=DOS
Genre=Action
Perspective=Platform
Score=2.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/baron-baldric-a-grave-adventure
Description=Baron Baldric is quite known among Apogee fans - but the main character, Baron Baldric, was later reused for an isometric game called Mystic Towers. It is considered very rare since the registered version was only sold in the Australian territory.<br><br>The story behind Baron Baldric: A Grave Overture takes place under Castle Pedabouch. You have to search for the family treasures in the tomb: it was told that, centuries before, Baron Baldric's ancestor, Baron Lazarus Pedabouche studied an evil Wolf-Magic and turned into a cruel tyrant: fortunately, when he seized Rosie, a local milk-maid, he was stoned to death by his own subjects. Rosie died too, and was doomed to haunt the whole castle until the ancient baron was slain.<br><br>A Grave Overture reminds of classics like Impossible Mission 2 and the earlier Montezuma's Revenge because of many elements bringing the game far from the action genre. You have to find flints to light lamps when they go out, and regularly eat food to survive the maze.

[Base Jumpers]
Publisher=Rasputin Software
Developer=Shadow Software
Released=1995
Systems=Amiga CD32
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/base-jumpers
Description=Base Jumpers was the second release by Aaron and Adam Fothergill's Shadow Software outfit for publisher Rasputin and was very simple in concept. In a 2D platform gaming style, players run up to the top of towers, trying to combine 3 letter pickups to collect plain daft bonuses (there were something like 500 different 3 letter combinations) and then jump off the building and base jump down the outside. The last player to avoid the sticky out bits of the building and successfully open their parachute before becoming pavement art wins the round.

[The Basket Manager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/basket-manager
Description=In the game you as manager of Basketball team start your career with a budget of $9,000,000. The gameplay includes the economical management of the team and playing the baseketball game itself on the field.<br><br>In management phase the player has to buy a team of 8 players, and assign 5 of them for a match. The price of players differs based on their skill and experience. The experience is described by two parameters: Rookie and Veteran, and skills are described by four parameters: SP (Running speed), SK (Skill in getting set for taking shot), ST (Stamina), SH (Shooting ability). Starting with the rookies the player will eventually progress to a solid team of veterans.<br><br>In simulation phase the matches need to be won with the assigned players on the field, against another team. The player controls one of the team players, the one holding the ball a ball, or  the one currently near the ball, moving him in eight directions, trying to get the ball, or throwing the ball.<br><br>The game is available for 1-2 players.

[B.A.T.]
Publisher=Ubi Soft Entertainment Software
Developer=Computer's Dream
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=3.9
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bat
Description=B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be assigned various missions covering a wide range of spy activities and planets. <br><br>B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. (organic computer implanted on your arm), and RPG-style character development based on various stats.

[Batman Returns]
Publisher=GameTek UK Ltd.
Developer=Dentons
Released=1993
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/batman-returns________
Description=Similar to some versions on consoles, the Amiga adaptation of Batman Returns is a side-scrolling beat'em up with platform elements.<br><br>To defeat the Penguin, Batman must make his way through a number of levels, usually beating up henchmen from the Red Triangle Circus Gang with punches and kicks. There are also some special weapons, which must be collected and have limited ammunition: these include Batarangs, throwing disks or a Batrope. Some special enemies can only be defeated by applying the correct weapon.<br><br>Some levels give more weight to platforming than fighting, such as a rooftop chase with Catwoman or navigating the sewers while searching for the Penguin's lair.

[Batman: The Caped Crusader]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1988
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/batman-the-caped-crusader
Description=Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. <br><br>The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

[Batman: The Movie]
Publisher=Data East USA, Inc.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/batman-the-movie
Description=Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

[Battle Chess]
Publisher=Interplay Productions, Inc.
Developer=Interplay Productions, Inc.
Released=1988
Systems=3DO|Amiga CD32|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|NES|PC-98|Windows 3.x
Genre=Strategy
Perspective=Top-Down
Score=3.9
Controls=Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battle-chess
Description=Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. <br><br>The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. <br><br>Multi-player support can be extended to modem and/or serial port play.

[Battle Chess II: Chinese Chess]
Publisher=Interplay Productions, Inc.
Developer=Interplay Productions, Inc.
Released=1991
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=3.6
Controls=Mouse|Modem
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battle-chess-ii-chinese-chess
Description=A sequel to the original Battle Chess, this game takes on a more Chinese approach, both in the rules of the game and in the presentation. <br><br>Using a Chinese variation of the game of Chess, pieces like the Queen and Bishop are replaced by Counsellors, Ministers, and Cannon. Pieces behave differently than their European counterparts and even the board is set up differently. Two things remain the same: the ultimate goal of checkmating the opposing player's king and the Battlechess style animated battles that occur when two pieces contend for the same spot on the board.

[Battle Command]
Publisher=Ocean Software Ltd.
Developer=Realtime Games Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/battle-command
Description=Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise.<br><br>You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.

[Battle for the Ashes]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1995
Systems=DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/battle-for-the-ashes
Description=Cricket internationals are known as 'test' matches, but to many English and Australian players, most games are a mere test of ability to play in the Ashes, the fabled tours between the 2 countries taking place roughly every 18 months. Those who regard everything else as a time-filling exercise between these ancient duels between colonial power and one-time convict dumping ground will appreciate this release from Audiogenic.<br><br>Battle For the Ashes was released at budget price, as a cut down of the company's cricket game, released under various licenses worldwide offering only 5-day matches between England and Australia. Gameplay is unchanged, with batting involving precise timing and stroke selection, and bowling involving waggling to set speed or spin, with control over where the ball pitches.

[Battle for Wesnoth]
Publisher=
Developer=
Released=Sep 29, 2005
Systems=iPad|iPhone|Linux|Macintosh|Windows
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse|Internet
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battle-for-wesnoth
Description=Battle for Wesnoth is a turn-based fantasy strategy game. Various races - humans, elves, dwarfs, drakes and undead - and various factions battle for the control of the land of Wesnoth in various eras.<br><br>The strategic gameplay is simple but rather deep, similar to Genesis games "Master of Monsters" and "Warsong". The players, represented in game as high-level commander units, recruit new units, who then fight, advance in experience and eventually turn to another units.<br><br>There's both a multiplayer mode, which typically involves wiping out the enemy (or at least their commander). For single player games, there are several campaigns as well as ability to play multiplayer mode against the computer. Also included is a comprehensive map editor and a well-documented scripting language to construct new campaigns.<br><br>An open-source, community-built game that rivals commercially developed games in quality and depth.

[Battlehawks 1942]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1989
Systems=Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/battlehawks-1942
Description=Fly as an American or Japanese pilot in one of 4 operations in the Pacific Theatre during WWII. This simulation can also qualify as educational software because the manual features tons of historical information. Twelve aircraft (including variants) and about 20 types of ships are represented. First of the Lucasfilm/Lawrence Holland WWII air combat trilogy.

[Battle Isle]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battle-isle
Description=On the distant planet Chromos, the Drullian people fight the forces of Skynet-Titan, an AI out of control.<br>The player has to lead the Drull armies to victory in several battles.<br><br>A turn-based strategy game. The screen is split in two, one half for each player. While the first player can move his units, the other can attack and vice versa.<br><br>There are 16 levels to play against the computer and another 16 for 2 player competitive play.

[Battle Isle '93 - The Moon of Chromos]
Publisher=Blue Byte Software GmbH
Developer=Blue Byte Software GmbH
Released=1993
Systems=DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battle-isle-93-the-moon-of-chromos
Description=In this turn-based strategy you command military forces, which want to eliminate each other. Moving them on hexagons you have to kill every unit of opponent or conquer his headquarter to win. The plot of the game is fiction. Somewhere on the far planet the AI get control over itself and want to destroy his creators. You must stop it, progressing from easy levels to hard ones.

[Battle Isle Data Disk I]
Publisher=Blue Byte Software GmbH
Developer=Blue Byte Software GmbH
Released=1992
Systems=DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battle-isle-data-disk-i
Description=The battle for Chromos continues in this add-on to Battle Isle. It features 24 new maps for play against the computer, 8 new two-player maps and two new landscape types: ice and desert.<br><br>Gameplay is the same as in the original game: On a split screen, one player moves his units while the other player attacks and vice versa. A map is won when all enemy units are destroyed or the enemy headquarters are captured.

[Battle Master]
Publisher=Mirrorsoft Ltd.
Developer=PSS
Released=1990
Systems=Atari ST|DOS|Genesis
Genre=Action|Strategy
Perspective=Isometric
Score=2.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battle-master
Description=An early squad based combat strategy game set in a medieval style fantasy world.<br><br>The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities. <br><br>There are many traps to avoid and death is a constant in what most people would find a very tough game. <br><br>The nearest game to compare it to would be Rage Of Mages, though that has more of an RPG focus, it does bear aesthetic similarities and a squad based fantasy fighting theme.

[Battleship]
Publisher=Epyx, Inc.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.2
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battleship_
Description=What can you add to Battleship over the pencil and paper version? A computerized opponent, fairly obviously, as well as the chance to play without using up the earth’s limited paper and pen resources.  The possibility of cheating is removed as well.<br><br>Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play involves firing on a wide range initially in the hope of finding a ship, before homing in on the area in the next turn. Finally, there’s an animated sequence for each go, which is depicted as an air strike. As well as standard two-player games, there’s also a multi-player mode in which the winner’s score accumulates until he loses, allowing for a “winner stays on” structure if there are 3 or more of you.

[Battle Squadron]
Publisher=Innerprise Software, Inc.
Developer=Cope-com
Released=1989
Systems=Genesis
Genre=Action
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battle-squadron
Description=Battle Squadron is a classic arcade style shooter for 1 or 2 players.You take a space ship and fly it over a high tech hostile surface, and then into an organic setting.  <br><br>You can control the number of 'credits' you have from 1 to 3.  You choose how many lives you get.  You also get to choose the max number of enemy bullets and their speed.<br><br>You get powerups along the way that modify your weapons, and also the "Nova Smart Bomb".

[Battle Stations]
Publisher=Innerprise Software, Inc.
Developer=Maitai Entertainment
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/battle-stations
Description="U.S.S. John Young" is a 2D naval simulation with many action components. In 1995, the political situation in the Persian Gulf is running out of control. There are confrontations between Iranian, Iraqi and US military units. As the Captain of the US Destroyer U.S.S. John Young, it's your mission to secure this area. Your operations during this conflict :<br><br>1. Subhunter missions<br>2. Seek & Destroy missions<br>3. Convoy protections<br>4. War patrols

[Battlestorm]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/battlestorm
Description=A top-down space shooter that was different from most others at the time in that it did not just scroll continuously in one direction, but could scroll at different speeds in all possible directions on the X and Y axis, on the player's whim.<br><br>The game takes place above the surface of a ruined, devastated planet: each level starts within a large area, in which your ship has free movement. Avoiding surface hazards, such as auto-aiming turrets, the goal is to destroy enemy spacecraft that hover around the large area in groups. Each wave of attacks is followed by a bomb-dropping mothership, which you must hurry up and destroy before it moves off the playfield, in order to proceed to the next wave; the last mothership gives way to the boss - a gigantic spacecraft that will chase you around the playfield. Beaten it? you are transported to a short section of standard shooter fare, where the screen auto-scrolls vertically, at the end of which you face a final monstrosity. This ends the level - on to the next one.<br><br>Absorbing enemy fire will deplete your power, while collecting power-ups and destroying turrets can bring it back up somewhat. At 0% power, the game is over - although you may get an option to continue, based on how far you got.

[BattleTech: The Crescent Hawk's Inception]
Publisher=Infocom, Inc.
Developer=Westwood Associates
Released=1988
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/battletech-the-crescent-hawks-inception
Description=An interesting blend of RPG and tactical strategy with some adventure elements, Battletech follows the story of Jason Youngblood as he searches for information of his father Jeremiah, and a lost cache of 'Mech parts.

[Battletoads]
Publisher=Mindscape International Ltd.
Developer=Rare, Ltd.
Released=1994
Systems=Amiga CD32|Game Gear|Genesis|NES
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/battletoads
Description=The Dark Queen has attacked and kidnapped (toadnapped?) your best buddy.. To make matters worse, she nabbed the best looking girl around! So, what will you do? Cry? Whimper? Hide? Call the Starcops? NO! Cause you're a Battletoad! Battletoads don't cry, hide or call for help! And they certainly don't whimper! They get MAD then they get EVEN! So grab your blaster, hop on the Toadster and go get 'em!<br><br>You will control a battletoad through various levels. Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss.

[Battle Valley]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/battle-valley
Description=This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far.<br><br>Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to complete all this, and losing a life costs you 500 of these.

[Beach Volley]
Publisher=Ocean Software Ltd.
Developer=Choice Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/beach-volley
Description=While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent.<br><br>You can play against the computer (cup mode) or a second player.

[Beast Busters]
Publisher=Activision, Inc.
Developer=SNK Corporation
Released=1991
Systems=Atari ST
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/beast-busters
Description=The city is crawling with zombies, and it up to you to find out what happened and put a stop to it. The storyline plays out in text and graphics between the levels.<br><br>Beast Busters is a rail shooter similar to  Operation Wolf. The players take on the role of Johnny Justice or Sammy Stately (Paul Patriot only featured in arcade version) and must shoot their way out of the city. The arcade version had 3 mounted guns, allowing for three player simultaneous action. The home conversions support a maximum of two players.<br><br>The player must shoot everything that moves, while conserving  ammo and grenades. Your machine gun can kill everything if you hit it enough times, and you can use the grenade launcher for really deadly targets or just to clear the screen of zombie scum. <br>Grenades you can pick up along the way include standard grenades, electro grenade and napalm bombs. Onscreen zombies explode in a splatter of blood and gore.<br><br>The screen scrolls in a variety of directions, sometimes in pseudo 3D. You'll be pummelled by a LOT of enemies. Some will be shooting, throwing Molotov cocktails and knifes and other will simply jump right at you. You can shoot knifes out of the air if you aim well enough.<br><br>The bosses include a zombie punk who mutates into a dog, a freaky blob-snake-head that comes at the screen and a jeep which comes to life.

[Beavers]
Publisher=Grandslam Video Ltd.
Developer=Arc Developments
Released=1993
Systems=Amiga CD32
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/beavers
Description=The Beavers Supergroup and their megastar leader Jethro have reached number one in the Charts and are a big hit in all of the forest discos. Unfortunately, the previous number one group, The Rappin' Rabbit Rockers, are very angry at the Beavers success. They put a plan into action. Jethro's wife was kidnapped and is being held hostage. She will not be released until the Beavers are disbanded and all their master tapes are destroyed. Jethro is determined not to let his Beaver comrades down. He sets off to rescue his kidnapped wife with the help of his children.<br><br>You take the role of Jethro. The aim of the game is to make your way through each level of the game, overcoming the various Rabbits allies you will encounter. For every six levels of the game that you complete, you will be given a code so that he can continue his struggle at a later date. However, the Rabbits don't take too kindly to this, so they send their biggest and most dangerous followers to attack you just prior to him being given the code. To defeat these large beasts, use your spin attack to propel the missiles back at them. Watch out, as rocks are too heavy to bat with your tail and you will use an energy point in trying.<br><br>If fighting is not enough, you must collect Charisma Stars to maintain your charisma that you will need to complete a level. <br>There are also Life Stars which have the ability to give you another life, but to get these, you must sneak up on them or the will move out of your reach. To keep your helpful children from losing interest, you must find Raccoon Skin Hats to give as gifts to stay in their favor. There are switches serving different functions that need to be activated. Doors will have to be entered to locate secret rooms that may contain the stars or other valuable objects. There are Rubber Leaves that may be needed to access those hard to reach areas. Just try jumping on them. Sometimes to reach the top of a level, clouds may have to be used. Some are more solid than the others. Mushroom Seeds can be used to grow your own platform to access other platforms. You may come across machinery that activate lifts or send a jet of steam into the air. You will need a spanner to start these up. Its all up to you.

[Behind the Iron Gate]
Publisher=Black Legend Ltd.
Developer=Ego
Released=1995
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/behind-the-iron-gate
Description=Behind the Iron Gate is a 1st-person perspective DOOM-style game, set in a prison. The game requires the player to accomplish various small mission objectives. These objectives comprise little more than putting a key into a lock to unlock gates, which is done several times before you must activate a self-destruct sequence and escape within the required time, similarly to 	Alien Breed: Tower Assault.<br><br>As with all such games you have some enemies to foil and extra weaponry such as rockets, stun bolters and  to pick up. Game mechanics are Wolfenstein 3D-influenced, and the graphics smooth and, surprisingly, fast, though they do not vary much except in colour tint. Sound effects consist of the odd gun shot and scream and the music is designed to be atmospherically suited. Four different control systems are offered.

[Beneath a Steel Sky]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Revolution Software Ltd.
Released=1994
Systems=Amiga CD32|DOS|iPhone|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/beneath-a-steel-sky
Description=In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick.<br><br>Using the then revolutionary Virtual Theatre engine, BASS' characters can move freely independent of the player, allowing the game world to be much more dynamic than anything seen before (other than Virtual Theatre's debut game, the less popular Lure of the Temptress). Otherwise, the engine provides tried and true point-and-click adventure gameplay.<br><br>The iPhone version introduces a touch-based interface, new animated movies by Dave Gibbons, a context-sensitive hint system and a remastered audio track.

[Benefactor]
Publisher=Psygnosis Limited
Developer=Digital Illusions CE AB
Released=Jul, 1994
Systems=Amiga CD32
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/benefactor
Description=As Ben E Factor himself, you must travel through the six moons of Minniat, on which the peaceful and good-natured people of Lullyat have been kidnapped. These Merry Men each have their own potential skill once rescued, so releasing them in the right order is often essential for completing a level. Some Merry Men have grey suits - this marks them out as joyless and awkward characters which must be guided through a coloring machine.<br><br>The Miniation people have loaded the 60 levels with various nasties, ranging from slugs (slow, but must be jumped), Rock Men (those with sharp backs are more dangerous, but both are quite nippy), spiked teeth emerging from manholes, and so on. A large map is provided, and at any point you can pause the game and scroll around the map, which makes the forward planning easier.

[Berlin 1948]
Publisher=Rainbow Arts Software GmbH
Developer=Time Warp Software GmbH
Released=1989
Systems=Atari ST|DOS
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/berlin-1948
Description=Shortly after the war, several countries want to control Berlin. An atomic bomb has been smuggled into the city by the Americans. You play an American spy, whose mission is to guard this bomb and not to let Stalin have it under any circumstances.<br><br>This is one of the early examples of a 3rd person perspective point & click adventure, the interface being slightly more complicated than the famous SCUMM system.

[Bermuda Project]
Publisher=Mirrorsoft Ltd.
Developer=Graphicfinal Ltd.
Released=1987
Systems=Atari ST
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bermuda-project
Description=Stranded on an island in the Bermuda Triangle after a plane crash, you find a land with different technologies and cultures to yours. You must find a way to survive, rescue the missing passengers, and figure out how to escape and go back to familiar civilization.<br><br>Entirely mouse-driven, this graphical adventure game features dozens of objects and characters you can interact with. Objects are examined, taken or used via a couple of mouse presses. Each character you meet will have their own reasons for wanting or not wanting to help, so be careful how you react to them.

[The Best of Gremlin]
Publisher=Islona Entertainment Ltd.
Developer=Celestial Software|Core Design Ltd.|Gray Matter|Gremlin Ireland|Imagexcel|Gremlin Graphics Software Ltd.|Magnetic Fields (Software Design) Ltd.|NA.P.S. Team|Realms of Fantasy|The Warp Factory|Twilight|Vortex Software
Released=2000
Systems=Windows
Genre=Action|Adventure|Racing / Driving|Role-Playing (RPG)|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/best-of-gremlin
Description=The Best of Gremlin compilation contains 37 Amiga games from Gremlin on one CD.<br><br>The following games are included:<br><br>1. Artura<br>2. Butcher Hill<br>3. Combo Racer<br>4. Dark Fusion<br>5. Deflektor<br>6. Disposable Hero<br>7. Federation of Free Traders<br>8. Greg Norman's Ultimate Golf<br>9. Harlequin<br>10. H.A.T.E.<br>11. Impossamole<br>12. K240<br>13. Litil Divil<br>14. Pegasus<br>15. Plan 9 From Outer Space<br>16. Premier Manager<br>17. Premier Manager 2<br>18. Premier Manager 3<br>19. Premier Manager: Multi-Edit System<br>20. Road Raider<br>21. Shadow Fighter<br>22. Skidz<br>23. Spacewrecked: 14 Billion Light Years From Earth<br>24. Super Cars<br>25. Super Cars II<br>26. Super Scramble Simulator<br>27. Suspicious Cargo<br>28. Switchblade<br>29. Switchblade II<br>30. Techno Cop<br>31. Top Gear 2<br>32. Utopia<br>33. Vampire's Empire<br>34. Venus the Flytrap<br>35. Videokid<br>36. Zool<br>37. Zool 2<br><br>In addition to those games, the disc also contains an Amiga emulator so that you can run those games while using Windows.

[Best of the Best Championship Karate]
Publisher=Loriciels
Developer=Futura
Released=1992
Systems=Amstrad CPC|DOS|Game Boy|Genesis|NES|SNES
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/best-of-the-best-championship-karate
Description=Best of the Best Championship Karate is a realistic fighting game.<br>After you choose your fighter for his parameters (strength, stamina and resistance), you can choose from 55 different moves.<br>You can now train your fighter at a gym before the real fights.<br>To master the game, one must alternate training and fights, as training improves stamina, strength and resistance.<br>Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the ring !

[Betrayal]
Publisher=MicroProse Software, Inc.
Developer=Rainbird Software
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/betrayal
Description=Betrayal is a manager type strategy game. You try to gain control over various regions in order to supply your men with the necessary resources to defeat your enemies.<br><br>As the game title says, the game has a main focus on illegal and secret operations in order to weaken your opponents.

[Better Dead Than Alien!]
Publisher=
Developer=
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/better-dead-than-alien
Description=Brad Zoom takes on the Brain Eaters from the Purple Planet, in this homage to vintage action games, primarily Galaxians. There are 75 levels, accessed via passcodes.<br><br>You control a spaceship at the bottom of the screen facing upwards, firing at arrangements of aliens. You can move up and down as well as left and right as you shoot them. At set intervals an alien will emerge from the main pack and sweep down towards you. <br><br>Other levels feature Asteroids which split when shot, or a single ‘boss’ alien. Aliens with green eyeballs release power-ups, such as improved weapons, shields and bombs. You have a single life with which to survive the carnage. You get points for surviving as well as scoring, so slow but cautious play is more rewarding.

[Beverly Hills Cop]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1990
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/beverly-hills-cop
Description=Eddie Murphy became a star in the police film Beverly Hills Cop, and it was this license that Tynesoft used to create a game featuring four distinct sub-games, each of which can be practiced from the main screen in some versions. First Axel Foley visits a warehouse to shoot out some bad guys in a Green Beret-influenced sequence.<br><br>The second level (first on the C64 version) involves driving after 3 lorries full of weapons, and shooting them out one by one, Chase HQ-style. Avoid contact and stay on the road to complete this. Next you must cross the grounds of a mansion, shooting anyone who gets in your way.<br><br>The final section is set within the mansion, and is first-person 3D, although with few movement angles and only one enemy on screen at a time.

[Beyond Dark Castle]
Publisher=Activision, Inc.
Developer=Silicon Beach Software, Inc.
Released=1989
Systems=Commodore 64|Macintosh
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/beyond-dark-castle
Description=This sequel to Dark Castle has our formerly nameless hero now known as Prince Duncan continuing his adventures after he toppled the Black Knight's throne and was dropped by a gargoyle in Trouble 3. With Merlin's help, Prince Duncan finds his way behind the Black Knight's throne where there is a fireplace and mantle. At the start of each new game, Duncan tries to take a torch on the wall beside the fireplace, and the entire wall spins around to reveal a large Ante Room containing 5 pedestals for holding orbs. Your mission is to collect all 5 orbs to open a gate to lead you to a final duel with The Black Knight.  <br><br>This game has similar gameplay and 15 new levels - five of which scroll as opposed to the static screens of the past.  These 5 are: Swamp, Black Forest, East Labyrinth, West Labyrinth, and Black Knight's Showdown & The Final Battle.  There are different enemies and items such as multiple keys and a helicopter pack which lets you fly in the Swamp and Black Forest levels.  You must pick up Gas to use it also.   The game map is larger with longer levels.  Different elements present include  weapons-based fighting, mazes, bombs which are used to destroy enemies or walls, and a health system.  <br><br>Some enemies will decrease your health when hitting you instead of killing you outright. Elixirs will protect your health but it will also deplete slowly over time and can be restored by picking up food or leaving the level. There is now the option to save your game but it must be done from one of the computers in the castle's Computer Room.  There's also a new practice mode to try out levels.  When playing in Advanced mode, there's a different ending to the game than normal.

[Beyond the Ice Palace]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/beyond-the-ice-palace
Description=This platform romp has similarities to Ghosts 'N Goblins, sending you on a journey to defeat the forces of evil. You start the game with nine lives, and you'll need them although there are only 3 (large) levels, each finishing with a boss. All manner of monsters block your path and must be attacked with your horizontally-travelling daggers. Additional weapons can be collected, as can bonus orbs, and the chance to summon a spirit to attack for you on the toughest sections.

[Beyond Zork: The Coconut of Quendor]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Apple II|Apple IIgs|Atari ST|Commodore 128|DOS|Macintosh
Genre=
Perspective=
Score=2.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/beyond-zork-the-coconut-of-quendor
Description=You are but a lowly peasant who has to deal with the hard times that have fallen upon the Southland of Quendor.  The enchanters have all vanished without the slightest trace and order has all but disappeared.  Undesirables <br>and monsters walk the streets.  You find yourself tested at every turn. With every success, your strength and powers grow.  Will you be able to get find the fabled Coconut of Quendor?<br><br>Difficulty Level: Advanced

[Bi-Fi 2: Action in Hollywood]
Publisher=Bi-Fi Roll
Developer=Freelance Development|Art Department Werbeagentur GmbH
Released=1994
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bi-fi-2-action-in-hollywood
Description=Bi-Fi 2: Action in Hollywood is an advertorial adventure for "Bi-Fi", a popular salami brand in Germany. Players take the role of Lukas, jobbing as a bike courier during the summer school break. One day he has to deliver the script for the new Bi-Fi commercial to the film studios. Suddenly he finds himself in a crime scene. The studio boss has been kidnapped, the spot production is being sabotaged and he is to solve the mystery.<br><br>Bi-Fi 2 is a typical point-and-click adventure game with a humorous plot. It is only available in German and is freeware.

[Big Business]
Publisher=Magic Bytes
Developer=Off The Wall Productions
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/big-business
Description=As CEO of a company the player's main goal will be making business decisions to stay ahead of the competitors and increase shareholder value.<br><br>A plus for this game is the comic-style graphics.

[Big Four]
Publisher=Starbyte Software
Developer=Goliath Games|Krisalis Software Ltd.|Starbyte Software
Released=1994
Systems=DOS
Genre=Simulation|Sports|Strategy
Perspective=Isometric
Score=2.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/big-four
Description=Starbyte's Big Four compilations contains the following four games:<br><br>1. Hannibal<br>2. Hill Street Blues<br>3. Jahangir Khan's World Championship Squash<br>4. World Championship Boxing Manager

[Big Game Fishing]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/big-game-fishing
Description=Finally, after months and months of hard work in the busy metropolis you have decided to allow yourself a vacation on the limpid waters of the south seas where you will be able to engage your favorite sport : BIG GAME FISHING!<br>But natives won't lose a chance to make some money of you: if you don't want your vacation to end in 1 day, you will have to catch not only a considerable amount of fish, but also the kind and the quantity of fish requested at the beginning of each day. If you should fail, you wont be able to pay the cost of your boat and buying gas, bait, etc...<br><br>So, renting a boat for approximately $60, you are ready to catch such predator fishes as black marlin, blue marlin, swordfish, or tunny. The gameplay includes the economical and strategical management in the port or open waters and fishing simulation in the sea.<br><br>In managerial phase you should buy an equipment necessary for the fishing such as Flares, Batteries, Lines, Fuel, and Sardines, examine the variable weather, set a destination point on the map, and navigate your boat to this point. You should have appropriate amount of fuel to navigate to open waters and between the ports. The biggest fishes are waiting for you in the northern deeper waters, so you will have to make a little money in the coastal areas before venturing to the north. Also the ability to send S.O.S. signal is available in case of very bad situation.<br><br>In simulation phase you should mount a line, assign one of five bites, move the rod up/down, accelerate/decelerate the boat, throw a certain number of sardines to attract the fish, and catch the fish to earn the money and honour.<br><br>The game has a three difficulty levels, it may be saved in progress and loaded later, and the highest achievements will be stored.

[Big Nose the Caveman]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Atari ST|NES
Genre=Action|Adventure
Perspective=Platform
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/big-nose-the-caveman
Description=Long, long time ago (but not necessarily in a galaxy far, far away), there was a caveman named Big Nose. One day he went out of his cave and saw a pterodactyl flying around. "That will be my dinner", - thought Big Nose, took out his trusty club and ran after the winged reptile. Naturally, his quest for nutrition became much longer and more dangerous than he had ever imagined...<br><br>In this platform action game, you guide Big Nose through prehistoric levels, fighting prehistoric animals of various kinds. Big Nose starts out with his club, but will gain other, more powerful weapons. During your quest you can collect bones, which are the currency of the game. There are shops in which you can buy weapons and various spells that you'll be able to cast.

[The Big Red Adventure]
Publisher=Power Computing Ltd.
Developer=Dynabyte
Released=1997
Systems=DOS
Genre=
Perspective=
Score=2.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/big-red-adventure
Description=The Big Red Adventure is a point-and-click adventure taking place in Russia after Michael Gorbatsjov's Perestroika. <br>You move your character over hand-drawn backgrounds, solving a big mystery that's taking place over an entire continent.<br><br>The story is split into three parts and in each part you control one of three characters in the game. You can play a nerdy looking guy, a brainless bodybuilder and a femme fatale.

[Big Run]
Publisher=Storm
Developer=Jaleco Ltd.
Released=1992
Systems=Atari ST
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=2.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/big-run
Description=Big Run is a conversion of Jaleco's arcade driving game. Take part in the gruelling Dakar rally, driving high speed through a variety of landscapes, from countryside to desert. Your car has 2 gears. You will have to beat the clock on each of the six stages, and run high enough up the racing order, to qualify for the next stage. When you use a continue, the time is reset but your position is not, making it relatively easy to complete a stage after coming close with one credit.

[Big Sea: The Better One Will Win]
Publisher=Starbyte Software
Developer=Cyberdyne Systems
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/big-sea-the-better-one-will-win
Description=Management simulation about production, trading and conquest set in a fantasy world with dragons and wizards.

[Biing!: Sex, Intrigue and Scalpels]
Publisher=Magic Bytes
Developer=reLINE Software
Released=1995
Systems=DOS
Genre=
Perspective=
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/biing-sex-intrigue-and-scalpels
Description=This is an erotic hospital-simulation. You must build a hospital, starting from buying a building for it, then hiring doctors, nurses and receptionists. The game is a real strategy game, featuring the common attractions and difficulties of the genre; however, it is humorous in its own way: the doctors are idiots who don't really care for their patients and the nurses have huge breasts and even do a little strip-tease from time to time

[Bill Elliott's NASCAR Challenge]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1991
Systems=DOS|NES
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bill-elliotts-nascar-challenge
Description=The signature of former champion Bill Elliott adorns one of the first few NASCAR racing games. There are six tracks, including favorites such as Watkins Glen and Talladega. The game is played through an in car view. Aerodynamic modifications and the drafting effect are incorporated. It features a practice mode as well as full races. Many brand name cars from Pontiac and Ford, fully customizable. Track details are flat shaded polygons. Instant replays are controlled by a VCR-style system.

[Bill's Tomato Game]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1992
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bills-tomato-game
Description=Bill's Tomato Game is a puzzle game similar to the ones in the Incredible Machine series. Completely mouse-controlled, the game is divided in a series of non-scrolling screens, each one being a puzzle. The main objective is to move an anthropomorphic tomato from the left side of the screen to a conveyor belt on the right side. Several objects hinder progress by squishing, perforating, exploding and destroying the tomatoes. The player has an infinite number of them, but a time constraint is in place: a timer runs in the bottom left of the screen. The tomato movement can be started and stopped by clicking a semaphore on the bottom of the screen (the screen objects move independently, with their own timing). In order to solve the levels, you pick various gadgets at the bottom of the screen and place them according to your strategy. These gadgets are:<br><br>? An electric fan that can boost and alter your tomato's trajectory;<br><br>? A trampoline where the tomato can bounce and reach new heights;<br><br>? A Jack-In-The-Box to eject the tomato upwards;<br><br>? A blocking box to stop the tomato's movement.

[Bill & Ted's Excellent Adventure]
Publisher=Capstone Software
Developer=Off The Wall Productions
Released=1991
Systems=Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bill-teds-excellent-adventure
Description=Based on the movie.<br>You control Bill & Ted- Rufus, a time travelling "dude" from the future, gives you use of a time-travelling telephone booth.  Use the phone booth to go back in time to many different eras, collect items, and get historical "dudes" to follow you.  Some "dudes" won't come unless you can bribe them with the right object.  You must get them to follow you back to modern times so you can pass a history report and keep your band, the "Wyld Stallyns" together.<br><br>At the end of the game, you are graded based on time elapsed, and "dudes" accumulated.

[Bilspel]
Publisher=
Developer=
Released=1997
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/bilspel
Description=Bilspel means "car game", and that it is, running in ANSI graphics as a BBS door. You rotate your car (a simple line) with the Z and M keys, brake with the space key and lock your speed with the return key. The different circuits have a varying degree of difficulty and graphical style, and some circuits require a 60-line terminal to work. The Sprint-style circuits can be quite intricate, and running into walls damages your car. Going the wrong way will lead to penalties.

[Bio Challenge]
Publisher=Delphine Software International
Developer=Delphine Software International
Released=1989
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/bio-challenge
Description=The game is set in the future where human existence is threatened. The gene code has become weaker in every generation and is getting close to frailty. Scientists build a cyborg to save human beings. To test this cyborg they send him out for a bio challenge.  You play this cyborg ( K.L.I.P.T.) and therefore you take this challenge. Your only mission is to survive!<br><br>Slightly difficult 2D platform game, with nice graphics and animations and one of the best works from Jean Baudlot in case of music (Amiga Version).

[Biologica!]
Publisher=
Developer=Virtualogic
Released=Nov 01, 1991
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/biologica
Description=An educational game that taught the player how life started on Earth, how biologists classify life, and how the primordial soup evolved into the first multi-cellular life forms and then simple organisms. <br><br>It featured two mini-puzzle games with 8bit graphics and sounds. The most interesting part was what I could only compare to a primitive, but still neat little version of the game of life. It let you create simple viruses, bacteria, and amoeba-like organisms using random seeds. You could then watch the items replicate and eat, and eventually die, all in 8bit color and in DOS.

[Bionic Commando]
Publisher=Capcom U.S.A., Inc.
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bionic-commando
Description=You play a soldier with a bionic arm that extends and contracts.  Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you.<br><br>Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years.

[Birds of Prey]
Publisher=Electronic Arts, Inc.
Developer=Argonaut Software Ltd.
Released=1991
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/birds-of-prey
Description=Birds of Prey is a flight sim set in a fictional battle between the Soviet Union and the Nato.<br><br>You can fly up to 40 different planes and also control the whole battle campaign.

[The Bitmap Brothers Volume I]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=1992
Systems=Atari ST|DOS
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bitmap-brothers-volume-i
Description=The Volume I compilation contains three games by legendary British developers The Bitmap Brothers:<br><br>1. Xenon<br>Cadaver<br>Speedball 2

[The Black Cauldron]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=Jun 14, 1987
Systems=Apple II|Apple IIgs|Atari ST|DOS|PC Booter
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/black-cauldron
Description=Based on the Disney movie of the same name, The Black Cauldron focuses on the story of Taran, who is an assistant Pig-keeper in the land of Caer Dalben. One day Taran notices that one of his pigs, Hen Wen has magical powers. The Evil Horned King wants the pig so that he can locate the Black Cauldron and ultimately rule the world. Taran must now embark on a mission to rescue Hen Wen and defeat the Evil Horned King before his can discover the Cauldron's location.<br><br>The Black Cauldron is a side-view adventure game. Gameplay is similar to other Sierra adventure games of its day (such as Space Quest II or King's Quest III) but does not use a text parser. Instead the function keys are used to initiate actions. Players control Taran and can make him walk, run, swim and interact (talk) with other characters in the game. Puzzle-solving and advancement in the plot requires item manipulation of using the right item at the right time or at the right location.

[Black Crypt]
Publisher=Electronic Arts, Inc.
Developer=Raven Software Corporation
Released=Mar 20, 1992
Systems=
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/black-crypt
Description=Twenty-two years ago a powerful cleric named Estoroth Paingiver was banished and sealed in a crypt. He has been gaining strength since then and is now threatening the country of Astera again. You must take control of a party of four adventurers sent to find and seal Estoroth again by recovering the lost relics that sent him into exile in the past.<br><br>Black Crypt is a first-person perspective 3D dungeon exploration game similar to the Dungeon Master and Eye of the Beholder series.

[Black Gold]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/black-gold_
Description=This managerial simulation for up to 4 players has the same title as the game from reLINE, but in this game you'll work as a coal miner and build up your coal empire.<br><br>The game starts in 1900 and ends normally in 1933. One round in the game is like 1 month in real-time. You start with a small amount of money, buying workers and materials for your own coal miner career.<br><br>You can choose from 3 difficulty levels (easy, normal, hard) and several aims in the game: Building up an predetermined cash limit or predetermined coal limit, or play any chosen amount of months.<br><br>You can carry on sabotage, cause mine disasters, demoralize the mine workers and more to beat your opponents (human or computer).


[BlackJack Academy]
Publisher=MicroIllusions
Developer=Westwood Associates
Released=1987
Systems=Apple IIgs|Commodore 64
Genre=Simulation
Perspective=Top-Down
Score=3.7
Controls=Mouse
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/blackjack-academy
Description=This Blackjack game allows from 1 to 5 players and uses pre-defined rules from Las Vegas, Downtown Vegas, Reno and Atlantic City.  There is also a custom mode where you can define your own rules.  Minimum and maximum bets are customizable as are the number of decks to be used.<br>The game includes a hint mode for the novice player that will tell you the optimal play at any given moment and also includes an optimal play chart you can take with you when you're ready to hit the real casinos.

[Black Lamp]
Publisher=
Developer=
Released=1988
Systems=Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/black-lamp
Description=Black Lamp is a platform game in which you have to find and collect several colored lamps and bring them back, one by one, to a case located in the first room. There are also several types of bonuses to collect along the way, and many enemies and creatures (some flying) to fight off. The ultimate goal is to bring all the colored lamps back to the case, including the elusive Black Lamp.<br><br>The Black Lamp world is presented as a collection of rooms, all connected with ladders and/or doors, as well as outside areas where you must defend yourself by shooting or avoiding the attacking creatures.<br><br>The graphics are very sharp and colorful, and all fireplaces, candles and torches are animated.

[Black Magic]
Publisher=EAS Software
Developer=Procovision
Released=1989
Systems=
Genre=Adventure
Perspective=Platform
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/black-magic
Description=In Black Magic your job is to move a little wizard using the joystick and collect up the diamonds in the upper and underworlds and fill baskets with them and then successfully find the exit to the level. <br><br>Besides the standard blue diamonds, if you happen to collect a green diamond, the enemies stand still momentarily. A four-carat diamond counts as four diamonds which happens to be the maximum number of diamonds that you can carry, which makes it much faster than collecting them individually. Either find your four diamonds and exit or stay and eliminate all of the enemies before exiting the level.<br><br>Collect helpful extras along the way to make your job easier. A shovel to help clear the way. A shot to destroy your enemy with one shot. A special shot will allow your shots to keep rebounding of the walls until they hit an enemy or until you intercept the shot. Lightning to destroy enemies to your right and left. Like fruit? A strawberry gives you an energy boost, a grape gives you 40 bonus points, while an apple can destroy an enemy if you are able to get it to fall on top of them. Are you up to the challenge?

[Black Sect]
Publisher=Lankhor
Developer=Lankhor
Released=1994
Systems=Atari ST|DOS|Windows 3.x
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/black-sect
Description=A book of spells has been stolen. A sinister Community is terrorizing a small village in the Yorkshire Moors. It is time for you to help. Go and search for the book of spells that has disappeared. Your trail takes many days and nights over the lonely moors. You may discover the secret entrance of the black sect's hidding place. But for you the adventure has only just begun...

[Black Tiger]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/black-tiger
Description=You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

[Black Viper]
Publisher=neo Software Produktions GmbH
Developer=Light Shock Software s.n.c.
Released=1996
Systems=Amiga CD32
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.6
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/black-viper
Description=Black Viper takes inspiration from games such as Fire and Forget and Chase H.Q., replacing the fast car with an armed motorcycle. As usual, this game takes place after a terrible nuclear war, with you playing as the son of a lost freedom fighter. <br><br>The freedom fighters try to recapture the remaining cities from the mercenaries acting on behalf of the underground people who instigated the war in the first place. To do this, you must travel from city to city on the open roads, arriving within a given time frame. This is difficult due to the crowded roads, but luckily you can blow up most other vehicles with your gun. As the game progresses, enemy vehicles become harder, requiring more shots to be taken out. Luckily, your bike may be upgraded in the shop between levels.<br><br>Black Viper has a certain arcade-ish look to its graphics, a jukebox for choosing soundtracks, and comes in both OCS and AGA versions.

[Blades of Steel]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Commodore 64|DOS|Game Boy|NES|Wii
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/blades-of-steel
Description=Based on the arcade game, Blades Of Steel is a hockey arcade action game (gameplay doesn't require the need to worry about statistics or provide the ability to customize teams.) Two players can play against each other, or one player against the computer. In one player mode there are single game and tournament mode options.  From time to time a fight may break out, which will provide a close up view of the two players. The player has control during the miniature fight game sequence, with the loser having to spend time in the penalty box.  The referee will break up fights that go on too long, and calls a few penalties such as icing. Several short clips of digitized voices are also featured.

[Blade Warrior]
Publisher=
Developer=
Released=Aug, 1991
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blade-warrior
Description=The world has been enslaved by Murk, and you've got to free it by collecting the seven fragments of a tablet which are in the possession of seven wizards who inhabit seven towers.<br><br>Blade Warrior is a unique game in two ways, the most obvious being the graphics. Everything in this game is seen in silhouette - as you wander around looking for magical items and killing baddies, all you see is your silhouette and the silhouette of everything around you. The background is made up of a night sky, with clouds and hills.<br><br>Secondly, the game is an unusual mix of adventuring and battling. On your way to collecting magical items and exploring the huge ingame map, you're assaulted by baddies. Then, once you have collected certain artifacts, you can conjure up spells (so long as you have the recipe) back in your tower, trade with wizards for those all important tablet pieces and get clues to the next important artifacts.

[Blastar]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1993
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blastar
Description=Viewed from above and set in space, Blastar is a multi-directionally scrolling shoot 'em up. Each of the 12 levels have aliens coming at you in all directions, and you must use the scanner to see where they are, and fly around taking them out. The ship has heavy inertia, so you can't brake and steer instantly. Contact with aliens weakens your ship, and eventually costs you one of your 3 lives. The game features a full techno soundtrack, with 1 Megabyte of sound and 3 Megabytes of graphics - both high figures for an OCS game. The playing area totals 400 screens, with animated backgrounds

[Blasteroids]
Publisher=Image Works
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/blasteroids
Description=As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. <br><br>In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control.<br>Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected. There are 3 different ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including improved weapons, shield recharges and a faster thrust) can be collected by flying into them.

[Blazing Thunder]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/blazing-thunder
Description=The main character in this old fashioned no frills shoot 'em up is a Rambo doppelganger, which the developers may have been lucky not to be sued over. The main player is surrounded by a large tank which moves around as if you are walking it Flintstones style.<br><br>Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the bazooka-toting baddies, which emerge from hiding places or enter the screen in waves. You can do this by either shooting them or running them over with your tank. Parts of the scenery often block your path and need destroying. Once you clear the level you are confronted by a boss, which in the first level is an enormous tank which you have to disable the guns of.

[Blind People Simulator]
Publisher=
Developer=Animators
Released=1990
Systems=Browser|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blind-people-simulator
Description=This game, as with the later Shades of Doom allows the player to navigate and fight a path through an enemy-filled maze as one might in a FPS... except solely through the use of directional audio cues to determine the relative location of obstacles and hazards.

[Blinky's Scary School]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blinkys-scary-school
Description=The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters (who aren't called Peter, Egon, Winston or Ray for licensing reasons). He does this by collecting the right objects to cast the all important spells.<br><br>The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to the cauldron) the objects to make an underwater diving suit must be obtained.

[BlitzBombers]
Publisher=Leading Edge
Developer=Red When Excited
Released=Feb 01, 1998
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/blitzbombers
Description=In the late nineties, when the devil and his aunt was making a Dynablaster clone, you had to make it really special to stand out. A British team certainly did it, and the game is one testament to the power of Blitz Basic (developed by Acid Software).<br><br>As in all Bomberman-type games, you and a number of other players are put in a maze, where you must blow away bits of the maze with bombs in order to reveal power-ups and make a path towards your enemies which you must blow up. BlitzBombers has its fair share of power-ups, ranging from the ubiquitous extra bombing range and extra bombs bonuses to light bulbs which either obscure the playfield or make it so bright that you cannot navigate. Another powerup grants you real invisibility, so that you may sneak up on your friends. Even more useful is the invincibility item.<br><br>A particular power-up allows you to play a sub-game, of which there are four:<br><br>1. PakAttack: The player who picks up the sub-game power-up is Pac-man, and the others are ghosts for him to eat up. The usual yellow dots and power-pills are of course also there.<br>BombShoot: You must shoot all bombs except for your own.<br>ShieldSearch: A golden shield is hidden on the level, the finder wins.<br>Tag: One player is "it", and must pass "it" on to another player before the time runs out.<br><br>The winner of a sub-game gets to inflict a power-up of his choice on his adversaries.<br><br>Unlike many other PD Dynablaster games, BlitzBombers has both a working one-player (adventure) mode with over a hundred levels, as well as the usual multi-player game, played either for a set number of matches (grudge match) or until everyone simply gets tired. It also has a working AI, so that computer players may fill empty chairs.<br><br>While most of the game is played in lo-res (320x256), the game can switch to hi-res (640x256) mode, so as to fit in more on-screen. This becomes necessary when the number of players rises above four, which is a possibility since this game supports not only the usual four-player adaptor supplied with Dynablaster, but also null-modem hook-up, so that up to eight players can participate at once.

[Blitzkrieg: Battle At The Ardennes]
Publisher=CDS Software Ltd
Developer=Storm Computers Ltd.
Released=1990
Systems=DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/blitzkrieg-battle-at-the-ardennes
Description=Blitzkrieg: Battle At The Ardennes is a conversion of the 1965 board game Blitzkrieg from Avalon Hill. In stead of the fictional country the original board game plays in this game features the Battle of the Bulge in the second World War. The game is a turn-based strategical wargame that plays on a map with hexagonal tiles. Each tile can represent different types of terrain, such as urban and forest, which has impacts on your units. Like the board game it features both land, naval and aerial units; this includes artillery and even V-2 Rockets. The game can be played against the computer or against another player.

[Blob]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1993
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blob
Description=This 3D puzzle game stars an amorphous blue creature, and presents you with a top-viewed world in which the character is closer to you when it's near the top of the level. A number of blocks are suspended in space, and you bounce around these trying to reach the exit, having first completed the level's objectives. These include painting certain blocks à la Q*Bert, collecting objects and rescuing other blobs by guiding them to the exit. <br><br>Additional types of block includes ones which shoot at you, cracked tiles which don't last long, sticky tiles you can't get much leverage from, and switches to make other blocks become visible or accessible. The 3D is an integral aspect of the game, with falling off ledges into oblivion causing the loss of a life.

[Blobula]
Publisher=
Developer=Pagan Games
Released=Oct 22, 2001
Systems=Windows Mobile
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blobula
Description=Blobula is a mixture of action and puzzle gameplay, where you have to clear levels by removing colored balls, which have to exit through appropriately colored holes. The balls cannot be hit directly but must be hit using a smaller ball using a mouse or a stylus. If the action becomes too hectic a glue-like substance can be released which slows down balls that enter it.<br><br>There are special challenge levels with special rules that vary from the normal levels.

[Blockbuster]
Publisher=Mindscape, Inc.
Developer=Audiogenic Software Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blockbuster
Description=Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

[Blockout]
Publisher=California Dreams
Developer=P.Z.Karen Co. Development Group
Released=1989
Systems=Apple IIgs|Atari ST|Commodore 64|DOS|Genesis|Lynx|Macintosh
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blockout
Description=Blockout is a Tetris clone with an added twist: it's in 3D. You can rotate the blocks in 3D in order to fit them into the pit they are being guided into. Advanced users can play this game with odd three-dimensional pieces, or change the size of the pit, for depth of between 6 and 18 piles, and width and length of between 3 and 7.

[Blood Money]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=3.7
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/blood-money
Description=The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?"<br><br>The player has 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade their craft. Energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal, rather than physically doing damage.<br><br>The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires the player to duck through gaps in scenery.

[BloodNet]
Publisher=GameTek, Inc.
Developer=MicroProse Software, Inc.
Released=1994
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bloodnet
Description=You play as Ransom Stark, a computer hacker, scrounger or mercenary (depending on how the player answers the opening questions when they start a new game) who finds himself caught up in a sinister affair involving an evil global megacorporation, TransTechnicals, Manhattan, a fight for Cyberspace and vampires!<br><br>Ransom Stark became stricken with Hopkins-Brie Ontology Syndrome whilst working at TransTechnicals, due to his forced extended exposure to Cyberspace while he worked there. As soon as he was diagnosed he was dismissed from TransTech and found himself homeless and hopeless. Thankfully an ingenious woman, with a personal vendetta against TransTech, named Deirdre Tackett saved his life by inserting a prototype brain implant of her own design and this restoring his grip on reality.<br><br>Over the following year Ransom became known as a reliable freelance until one day he got a job worth much more than he bargained for! His employers turned out to be vampires and as part of his 'payment', Ransom was turned into a follower of the evil head-vampire, Abraham Van Helsing -- except his brain implant kicked in allowing him to keep temporary control of his humanity.<br><br>Now Ransom must put a stop to Van Helsing's plans to take over Manhattan and control Cyberspace and hopefully save himself from being a vampire before its too late!<br><br>BloodNet is an adventure game with RPG elements.

[Bloodwych]
Publisher=
Developer=
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bloodwych
Description=Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D maze-like game. This games distinguishing feature is the two-player split screen support, allowing simultaneous realtime on the one computer.<br><br>Each player controls a party of four to explore a dungeon where you can also interact with some of the others there, instead of just killing them.

[Bloodwych: Data Disks Vol. 1]
Publisher=
Developer=
Released=1990
Systems=Atari ST
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bloodwych-data-disks-vol-1
Description=This data disc for Bloodwych loads in a saved game from the original and thrusts your party into a new dungeon, once again having to fight the Lord of Entropy and his new monsters.<br>Apart from 25 new levels, the data disc adds 8 new spells, as well as the ability to convince monsters to join your party, which was a novel feature at the time of release.

[Blue Angels: Formation Flight Simulation]
Publisher=Accolade, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blue-angels-formation-flight-simulation
Description=Blue Angels: Formation Flight Squadron is an F/A-18 flight simulator, with a focus on Air Shows. The Blue Angels are the United States' Navy Flight Demonstration Squadron, known for tight maneuvers and precision flying. The game attempts to replicate this by offering formation flying, having to react and coordinate with other Blue Angels in the air.<br><br>The player can practice any maneuver in the simulator: dozens of high, low and flat maneuvers, Diamond 360 passes, left rolls and 4-point rolls or an entire air show for example. Other than practice events, the player can perform an air show or just go for a free flight. In the air, players fly from a 1st person perspective inside the plane or a 3rd person perspective from a chase plane behind the player. Additionally there are 4 different camera views and 3 different gameplay speeds. After the flight, an analysis is displayed of the flight and the player's performance graded.

[Blue Max: Aces of the Great War]
Publisher=Mindscape International Ltd.|Three-Sixty Pacific, Inc.
Developer=Artech Studios
Released=1991
Systems=DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/blue-max-aces-of-the-great-war
Description=Blue Max is a World War I fighter plane simulator, where the player may fly fighter planes such as Fokker, Sopwith, Spad, and many other ones. <br><br>The game allows split screen gaming for two players, cooperatively or competitively, with multiple 3D camera angle features. Missions involve shooting down enemy planes, while others focus on specific targets. The game includes a very unique feature for those who chose to use it: the ability to convert the dogfights to turn-based battles fought on a hexagonal map but still maintaining the 3D view in a frozen window.

[The Blues Brothers]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/blues-brothers
Description=The Blues Brothers are on the run from the law. Take control of either bulky Jake or nippy Elwood in this five-level platform game. You must cross a prison, a river and the big city to reach freedom. You also must find your missing records and collect these. Everything and everyone is against you, but you can pick up and throw warehouse crates to defeat your opponents.

[BMX Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bmx-simulator
Description=This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score.<br><br>There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion.

[BoBo]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bobo
Description=The game Bobo is an cartoon style arcade game.<br>The main character is Bobo - controlled by you - he is an inmate and has been sentenced for 17 years.<br>In this game inmate Bobo must do many chores, such as peeling potatoes, ladling soup to his fellow prisoners, helping his fellow prisoners to escape, jumping electric wires and singing lullabies to his snoring cell mates.<br><br>Besides playing all events it is possible to select and play just one event.<br>Up to six player can play this game by entering their names. They play alternating not simultaneously<br><br>Each event can be played by joystick or keyboard. The specific moves you have to make vary from event to event but it come basically down to moving the joystick or keyboard keys fast from left to right. To pick things up you have to move the joystick downwards (keyboard arrow key down). Tossing things is done by moving the joystick up (when using the keyboard you have to press cursor key up).<br><br>Below you 'll find a brief description of each event:<br><br>Bobo has a job in the prisons canteen. He must serve soup to the other inmates and keep their soup plates full. To do this Bobo must move around the tables. When his supply of soup is empty he must refill it at the top of the screen where a new supply of soup is available. If his fellow inmates demand more soup they  start banging and hammering on the tables. The score of this event is based on how many plates of soup he hands out.<br><br>Peeling potatoes is not Bobo's favorite chore but he has to do it. He has to pick up a potato, then peeling it and when that's done tossing it away. Bobo scores points based on the number of potatoes he has peeled. If a potato is not fully peeled it will be tossed back.<br><br>In the next event Bobo must help his inmates to escape prison. The inmates are jumping out of their cell windows and it is Bobo's task to get them over the prison wall by moving a trampoline around. <br>The score is based on how many inmates actually can escape. Bobo must be sure to catch the inmates under the right angle with his trampoline because if he fails the inmates will crash into the prison wall.<br><br>Finally, Bobo found an way to escape prison. He must jump from wire to wire and as the wires are electrified he must take care not to be electrocuted. The score in this event based on how long Bobo can prevent being electrocuted. Bonus points can be earned by picking up the green objects that appear occasionally on the wires<br><br>In the last event Bobo has been captured by the police and returned to his cell. He can't sleep because his cell mates are snoring and to stop it he has to sing lullabies to them. He has to climb the beds and not wake his cell mates by stumbling around his cell. When all cell mates are fast asleep Bobo himself must go to bed to get some rest himself. The score in this event is based on the time Bobo is actually able to sleep himself.

[Bob's Bad Day]
Publisher=Psygnosis Limited
Developer=Dome Software Developments, The
Released=Oct, 1993
Systems=
Genre=Action
Perspective=Top-Down
Score=4.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bobs-bad-day
Description=The reason why Bob's having a bad day is that his head has become detached from his body, and they've been hurtled off into different places. To retrieve his body, he must progress through 50 levels, then a further 50 to escape before he can be put back together.<br><br>Gameplay involves the character being on a rotating landscape with a set number of coins placed all over it. By rotating the joystick, the player moves the landscape so that Bob moves over the coins and finds the exit. <br><br>The levels include many spikes, contact with which causes the loss of coins; if the player has no coins when contact is made, it's game over. Some level designs are fiendish, with lots of corridors and alleyways, teleports, and bricks to break through (by building up enough momentum).<br><br>There are a host of special 'power-ups' across the level as well. The simplest ones (and the first ones the player will meet) change the direction of gravity, causing the player's character to automatically 'fall' to the left when not in motion. Others include a sticky mode where Bob stops bouncing (unless the player presses the fire button), a heavier-bounce mode, and a very useful one allowing the player to 'thrust' Bob around, ideal for reaching precariously-placed coins.<br><br>Once the player reaches level 51 a further twist is added - Bob's body starts in a separate point of the level, and this must also be coaxed to the exit. The view always centers on Bob's head, even once this is in the exit, so the player will have to use the scanner alone to guide the body across - knowing that a move which benefits one can drag the other off course.

[Bocce]
Publisher=Simulmondo
Developer=Simulmondo
Released=1988
Systems=Commodore 64
Genre=Sports
Perspective=Top-Down
Score=2.2
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bocce
Description=Bowls is a game based on the sport with the same name. You start by rolling a small white ball (known as the jack). Once it has come to rest the players roll bigger and heavier bowls towards the jack. After each competitor has used up their allocated number of bowls,one player is awarded points for the number of his bowls are closer to the jack than his opponent's closest bowl.<br><br>The game screen is divided in three parts. Half of it is the lane viewed from a top down perspective, with two markers one for the position of the player and the other for the direction. The upper right part of the screen is where you change you position, direction and spin. The lower right part of the screen shows the player from the sideline. It can be played on different lanes (inside, outside and beach) and can be played against the computer or another player.

[Body Blows]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1993
Systems=DOS
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/body-blows
Description=Around the time of the Amiga version of Street Fighter 2, Amiga specialists Team 17 came up with a similar one on one beat 'em up, designed around the machine's strengths and weaknesses.<br><br>In one-player mode you have four characters to choose from - brothers Dan and Nik play identically, Lo-Ray is a Buddhist Monk, and Junior a failed boxer.<br><br>The opponents include a Ninja warrior, a businessman whose post-fight catchphrase is 'I'm sorry about that', and a thin Spanish girl. The backdrops feature lots of color and animation, varying from wrestling rings to building sites and beaches.<br><br>The control is designed around one-button controllers, with special moves generated by pushing in a certain direction and pressing fire, and one 'super special' move by holding fire for a few seconds. The real skill is in combining these moves effectively.

[Body Blows Galactic]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1993
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/body-blows-galactic
Description=In the follow-up to Body Blows, Dan and Junior (two characters from the original, based around programmers Danny Burke and Cedric McMillan Jr.) are representing Earth in an intergalactic fight competition. Five other planets are involved, each submitting 2 brav fighters - the advanced Titanica, the divided Eclipse, the prehistoric Gellorn-5, the morphed Misma, and the matriachal Feminion.<br><br>Combat works in a similar way to the original, with moves designed around a one-button controller, with special moves activated either by a particular joystick movement while jumping, or by holding the fire button to charge the move up. The one-player game sees you progress through fighting the other characters in turn. Multiplayer options include character V character and a 4/8-player tournament.

[Bograts: The Puzzling Misadventure]
Publisher=Vulcan Software Limited
Developer=Vulcan Software Limited
Released=1996
Systems=
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bograts-the-puzzling-misadventure
Description=Bograts is a side-view puzzle game involving indirect control, although unlike Lemmings you control a Parent Bograt who must guide the Red and Blue baby Bograts through each of 100 levels. This is done by clearing a path through the level for them to progress along.<br><br>Hazards include spikes, roaming enemies, trapdoors and ladders. Many levers are provided which will change the position of some of these hazards. The standard view focuses on the parent Bograt, but a mode exists to split the screen so as to allow one child to be viewed at the same time. The Bograts have different abilities and attributes, which can work both for and against you. Vulcan have used the Lemmings 2 system of a game-save system rather than Lemmings 1's passwords.

[BOH]
Publisher=EDITEL snc
Developer=EDITEL snc
Released=Apr 04, 2009
Systems=Linux|Macintosh|Windows
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/boh
Description=BOH is a top-down shooter with retro graphics and sound, somewhat comparable to Alien Breed.<br><br>As a member of the Resistance it is the player's goal to repel an invasion of unknown beings. These beings, ranging from bugs to robots to zombies (and more), will spawn indefinitely until the player finds the "Evil Masters", which have to be defeated to complete the missions. To accomplish this task one can find better weapons, shield recharges, enemy detectors and pieces of equipment, such as automappers, light sources and a 360° visor, which, due to initially limited field of vision and illumination, are essential to navigate the labyrinths which missions take place in. Exploration, indeed, represents the game's core.<br><br>Missions are entirely stand-alone, so, except for secret missions not yet unlocked, the player is allowed to select any mission he/she would like to play from the main menu. Some missions are multi-phase, meaning that the player has to complete in strict sequence the phases they are subdivided into. Each mission has a difficulty rating - the higher the difficulty the more complex its labyrinth(s) will be.<br><br>A notable aspect of the game is the fact that the setting can be completely redefined by means of themes - at the time of writing, there are 6 themes that render sci-fi/alien, medieval, underground and pseudo-vectorial environments.

[Bomberman]
Publisher=Ubi Soft Entertainment Software
Developer=Hudson Soft Company, Ltd.
Released=1991
Systems=Atari ST|DOS|TurboGrafx-16
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bomberman
Description=The black spaceman kidnapped your beloved and brought her to his chambers in the castle, far beyond your reach, over the rivers, forest and mountains. Your job is to save her, battling the sea of the enemies, with only bombs at your disposal.<br><br>The range of explosion can be upgraded with time, but if you die, the range resets to minimum and you loose your previous skills, though. Some updates can make you walk through the walls, increase your speed, and give you some other assets to aid you in your quest to save the woman you love.<br><br>This top-down action-arcade game consists of nine levels per stage, each tougher than the other, and each final consisting of the boss you'll have to deal with. You can move horizontally and vertically and lay down bombs behind you thus evaporating the enemies, but beware, 'cos you can block yourself with your own bomb, and become a victim of your own tricks if you'll play in a huff.

[Bomb Jack]
Publisher=Elite Systems Ltd.
Developer=Tehkan Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ExEn|Game Boy|J2ME|Mophun|PC-88|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bomb-jack
Description=In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs.<br><br>In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear.<br><br>The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.

[Bombuzal]
Publisher=
Developer=
Released=1988
Systems=Atari ST|Commodore 64|DOS|SNES
Genre=Strategy
Perspective=Isometric
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bombuzal
Description=Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned.<br><br>Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.

[Bomb'X]
Publisher=Mediagogo
Developer=Mediagogo
Released=1993
Systems=Atari ST|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bombx
Description=Hypothesizing what sorts of adventures might be got up to in Bomberman's pants, this game provides some similar gameplay in a cartoony "adult" style -- mobile phalluses hobble around on their stubbly little testicles, collecting sex-themed bonuses (condoms for protection against STDs, jockey shorts to boost speed) and avoiding environmental hazards (viruses, AIDS, and the dreaded snapping-teeth-of-inexpertly-performed-fellation).<br><br>The player's "shot" can be used to temporarily neutralise enemies, open gaps in walls (revealing in the background a picture of a naked lady), or stun competitors in the multiplayer (up to 4 players) game.  Once enough bonuses have been collected, doff a condom and hop into the sack with the blonde in the middle of the screen.  Level layouts vary, but basic gameplay (and even the cheesecake in the background) remains much the same through 50 levels.<br><br>The multiplayer game features an additional surreal mini-game, where the alpha phalli prowl the screen's periphery around a model who seems to love nothing more than to have select garments of her clothing pawed by stretching penises with grasping hands inexplicably appearing at their ends -- you've never seen anything quite like it.

[Bonanza Bros.]
Publisher=SEGA Europe Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Genesis|SEGA Master System|TurboGrafx CD|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bonanza-bros
Description=Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. An $100 reward will be given out if Mobo and Robo are apprehended.<br><br>As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without  one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies.

[Bonk's Adventure]
Publisher=Ubi Soft Entertainment Ltd.
Developer=Red Company Corporation
Released=1992
Systems=Game Boy|NES|TurboGrafx-16|Wii
Genre=Action
Perspective=Platform
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/bonks-adventure
Description=Prehistoric platform game where you are in control of a baby and have to guide him through the levels avoiding all manner of strange nasties.<br><br>The game is very similar to every other platform game you have ever played, but it does have its own unique features such as the ability to climb vertical walls with your teeth and do a diving head butt from a jump. Power ups come in the form of lumps of meat and give extra speed and invulnerability in the later stages.<br><br>If you have ever played chuck rock then you know what to expect from this, a bog standard platform game with a prehistoric theme.

[Booly]
Publisher=Loriciel SA
Developer=Algorithm Guild, The
Released=1991
Systems=Amstrad CPC|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/booly
Description=Booly is a puzzle game with a similar concept to Gem’X in some ways. You are presented with a top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim is to turn them all to grey, but clicking on them (using the pointer you are in control of) will often cause a pattern of other squares to change to the next colour in the sequence as well. You are doing all this with a time limit for each of the 300 levels. A level designer allows you to create your own sequence of up to 1000 levels.

[Boppin']
Publisher=KarmaSoft
Developer=Accursed Toys, Inc.
Released=May, 1992
Systems=DOS|Windows
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/boppin
Description=A group of do gooders, set on making the video game galaxy pure of evil, entrap all the villains of video games in picture patterns and it's up to the Boppin brothers to save them by matching all the pictures together, and destroying the blocks.

[Borrowed Time]
Publisher=Activision, Inc.
Developer=Interplay Productions, Inc.
Released=1986
Systems=Apple II|Atari ST|Commodore 64|Macintosh|PC Booter
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/borrowed-time
Description=In the game set in mid 1930s you are a private investigator Sam Harlow, who has to solve the kidnapping of his ex-wife Rita Sweeney. At the beginning, you run away from two thugs, who want to kill you for some reason. They fail and you begin to search the town for clues, asking its inhabitants for information. But if you make wrong moves then you die - killers come from nowhere and kill you.<br><br>You have to type in the verb and the noun to make an action. Location is described in text form and presented by a picture, but sometimes the picture has more information then text provides.

[Boston Bomb Club]
Publisher=Silmarils
Developer=Silmarils
Released=1991
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=Platform
Score=2.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/boston-bomb-club
Description=In this humorous puzzle-action game you as one of the members of mad scientists club have to play the game with other members. Billiard table is now a puzzle maze, where opponents throw bombs, and you have to operate some mechanisms to pass the bombs in certain places. Level after level the mechanisms are added and the difficulty is raised.

[Boulder Dash Construction Kit]
Publisher=Wicked Software
Developer=First Star Software, Inc.
Released=1989
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/boulder-dash-construction-kit
Description=Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk.<br><br>All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

[The Brainies]
Publisher=Loriciels
Developer=Atreid Concept SA
Released=1992
Systems=Amstrad CPC|Atari ST|DOS|Macintosh|SNES
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/brainies
Description=This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life.<br><br>The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. <br><br>To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in and items than can optionally be picked up.

[Bram Stoker's Dracula]
Publisher=Sony Imagesoft
Developer=Psygnosis Limited
Released=1993
Systems=Genesis|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bram-stokers-dracula
Description=Bram Stoker's Dracula is the title given to a number of games based on the 1992 film of the same name. Gameplay for each game varies greatly from platform to platform, but they all retain a similar plot based on the movie. The 16-bit console versions are side-scrolling hack-and-slash games.<br><br>The player controls a young lawyer named Jonathan Harker. Harker must free himself from Dracula's capture, follow him to London, and end his reign of terror.

[Brat]
Publisher=Image Works
Developer=Foursfield
Released=1991
Systems=Atari ST
Genre=Action|Strategy
Perspective=Isometric
Score=2.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/brat
Description=In Brat you must guide a baby, Nathan, through levels with features such as dynamite, bridges and holes. You do this indirectly, by specifying which direction he goes in, in a manner vaguely similar to Lemmings. You also tell him when to use objects in a simplistic manner similar to the Dizzy games.<br><br>The game combines reactions and planning in quite an original way. The character himself isn't at all cutesy, as the title implies, and that may affect your perception of the game.

[Brataccas]
Publisher=Mindscape, Inc.
Developer=Psygnosis Limited
Released=1986
Systems=Atari ST
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/brataccas
Description=Brataccas is one of the very first Atari ST and Amiga games ever produced. Controlled using the mouse, it combines exploration, puzzle-solving and combat.<br><br>You play a character named Kyne, a man who has a price on his head. You must search the mining asteroid, Brattacus, to gather proof of a government plot against you and to try to stay alive. Surveillance cameras are watching you, so take any chance to disable them.<br><br>Brataccas is a place where greed and corruption rule the day.  The residents are treacherous, and while they can be bribed they are not above murder, so be careful out there.

[Bratwurst]
Publisher=Three Little Elks
Developer=Three Little Elks
Released=May, 1995
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bratwurst
Description=Bratwurst is a two-player cave-flyer like GF2, but with a twist. Instead of using a fixed perspective with bitmap graphics, it uses vector graphics. This means that the playfield may be zoomed into and out of, which is used in order to display both ships on screen at all times without resorting to split-screen mode. When the ships are far from each other, the scene is viewed from afar, and when they are close to each other the "camera" zooms in so that only the relevant portion of the game is on-screen.<br><br>Bratwurst features a range of ships, inspired by science fiction and comics, and a range of special weapons for each ship in addition to the main cannon. It differs from most other games of the genre by supporting four simultaneous players via a four-player adaptor.<br><br>The game was first released on the Compusphere IV demo party.

[Breach]
Publisher=Artronic Limited
Developer=Omnitrend Software, Inc.
Released=1987
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/breach
Description=Breach is a turn-based tactical squad combat game. It introduces the team-oriented missions, RPG-style squad leader development and excellent scenario builder that would grow to be trademarks and would be refined in the sequels Breach 2 and Breach 3.<br><br>In the ten missions supplied with the retail version (and potentially infinitely more created with the included scenario builder), a squad of usually five space marines under the command of a squad leader embarks on sci-fi missions that involve hostage rescue, data retrieval or simply elimination of opponents. Squad members advance and act in turn on basis of a movement point system. <br><br>The multi-level maps consist of outside terrain and structures with several stories, connected by lifts, filled with enemies and objects. Squad members can find and use weapons such as grenades, rockets or detonation packs and tools such as Medikits, scanners or shields.<br><br>In an unique twist, the squad leader advances from mission to mission (while the rest of the team is always new), improving his basic stats with each successfully completed assignment, based on his performance. Only experienced leaders may attempt STAR-rated scenarios. If the squad leader gets killed, he is lost forever: the game deletes the corresponding leader file.

[Breach 2]
Publisher=Mindcraft Software, Inc.
Developer=Omnitrend Software, Inc.
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Isometric
Score=3.7
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/breach-2
Description=An early squad-level tactical combat game, much like the X-Com series of games and the more contemporary Laser Squad. Breach 2 features turn-based combat from an isometric point of view set in the far future. As one of the more unique aspects the squad leaders gain experience from successful missions should they survive.<br><br>Breach 2 is set in the same sci-fi universe as Omnitrend's Universe and Rules of Engagement series and shares the same backstory with those games. Breach 2 is a part of the IGS (Interlocking Game System) and compatible with the two Rules of Engagement games. This means you can use Breach 2 to resolve the tactical combat situations, boarding an enemy ship for example, you run into in the starship command simulation, which is the heart and soul of the Rules of Engagement series.<br><br>A scenario builder is included with the game, making it possible to create your own missions and trade them.

[Breathless]
Publisher=Power Computing Ltd.
Developer=Fields of Vision
Released=1995
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/breathless
Description=In Breathless, the human race has been enslaved by evil alien overlords. But some rebel groups haven't given up hope yet and fight against the oppressors. When one of them gets caught, they are being transformed into cyborgs and stuck in complicated mazes that function as arenas, where they have to fight for their honour and maybe their freedom.<br><br>Breathless is a first-person-shooter, where the player has to navigate various stages infested with enemies out to get them. The player has a status display at the bottom of the screen. It contains the current score, the remaining health and shield as well as energy and credits. Energy functions as a universal ammo stock, with each of the weapon depleting a certain amount. By picking up credits, the player can buy or upgrade weapons at computer terminals.<br><br>The player's goal is to reach the exit of each of the 20 levels. However, there are usually doors in the way that have to be opened by finding the right switches, or obtaining certain key cards to progress further into the maze.

[Brian Clough's Football Fortunes]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/brian-cloughs-football-fortunes
Description=Brian Clough's Football Fortunes is a football management computer board game suitable for two to five players. <br><br>Each player takes on the role of a club manager. The object of the game is for each manager to successfully steer his team through the season using his skill to make his team stronger as the game proceeds. Each manager competes with human and computer controlled teams in a ten strong league and the F.A. Cup. From the second season onwards, each team will also enter a European competition (League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the remaining clubs will go to the UEFA Cup). <br><br>The winner of Brian Clough's Football Fortunes is the manager who survives to the end of the game and has the highest number of game points. Game points are points awarded by the computer program, based on each managers performance in League and Cup competitions and on the amount of cash the player has left at the end of the game.

[Brian the Lion Starring In: Rumble in the Jungle]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1994
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/brian-the-lion-starring-in-rumble-in-the-jungle
Description=In this game, you play Brian, the lion that closely resembles the Paddle Pop mascot. You must carry out the task of rescuing your friend Chris the Crystal, who has been kidnapped by Geeza the Dragon. His other warped jungle animal friends, Barry the Bear and Graeme the Gorilla, prevent you from getting to him and rescuing your friend.<br><br>Your job is to run through each level, destroying enemies that get in your way by either "clawing" them or jumping on their heads. Along the way, collect as many crystals as you can so that you can use them at the shop to buy extra lives, credits, heavenly hit points, jinormous jumps, really raj roars (which also kills enemies), and splendid speed. There are many secret areas in a level, some will take you on a different route other than the one you take when you reach the level exit. However, you must complete certain levels in order to progress further in the game, but you can return to a level that you have completed. You are given enough time to complete the level. If you run out of time before you reach the exit, you will receive no bonus. Furthermore, you do not get to access one of the three bonus levels that you can choose from if you do.

[Bride of the Robot]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1989
Systems=Atari ST
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bride-of-the-robot
Description=The rarest of the Brad Stallion games, this installment in the SF sex-romp series pits our priapic hero against a machine programmed for love (or at least lust) in a quest to save supermodel Miss Galaxy from the fiendish machine and keep galactic libidos lifted... if only Brad can recover from a killer post-orgy hangover and figure out where he's supposed to go!<br><br>The typically unsophisticated Free Spirit two-word text parser is here complemented with some optional ability to mouse around the display window and click on directional arrows for navigation.  A bevy of 16-bit beauties surely await Brad's single-minded attentions... all that, plus a nostalgic look back at "Wang Laboratories" humour!

[Brides of Dracula]
Publisher=Gonzo Games
Developer=Toast Dept.
Released=1992
Systems=Atari ST
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/brides-of-dracula
Description=Van Helsing is summoned to the Bistritz village to kill Dracula and his brides.<br><br>Brides of Dracula is a two-player split-screen game with <br>gameplay similar to Spy vs. Spy. Each player (human or CPU) controls either the vampire hunter Van Helsing or Count Dracula.<br><br>As Dracula, the objective is to create 13 brides by finding women, biting and leading them back to the crypt, where 13 coffins are lined up waiting for their recipients. As Van Helsing, the goal is to find 13 tools to kill Dracula, bring them back to Helsing's home and store them in the cupboard.<br><br>The collected objects and women are displayed at the bottom of the character window, along with the health bar.<br><br>Both characters can be killed by certain hazardous environments and NPCs. Some of these dangers affect only one of the characters (ghouls only attack Van Helsing, while priests and villagers only harm Dracula).<br><br>Each player starts with 3 lives. The game takes place in the church cemetery and the adjacent village.

[Brutal: Paws of Fury]
Publisher=GameTek, Inc.
Developer=Software Sorcery
Released=1995
Systems=Amiga CD32|DOS|Genesis|SEGA CD|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/brutal-paws-of-fury
Description=The Dalai Llama (bad pun or what?) has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself. <br><br>Brutal: Paws of Fury is a standard one-on-one beat 'em up across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown. <br><br>During a duel, you can punch and kick your opponent, try to use special attacks on him/her, or use a "taunt" that restores a bit of your health. Each battle lasts a number of rounds (how many - that is determined in the options menu); once one combatant has won that number of times during the battle, he wins. If the computer-controlled player won, it's game over (but you can still use a continue to start the fight anew); if you won, you move on to the next opponent. Once you have defeated them, you can watch an ending animation, different depending on the character you have chosen. <br><br>Instead of beginning a whole new game, you can fight a single duel, choosing the opponent and terrain. You can choose to fight either a computer-controlled opponent or another human player. <br><br>The visuals are leant towards cutesiness, which makes a change from the gore of Mortal Kombat and the metal of Rise of the Robots.<br><br>In the console versions, you start the game without special moves, but get a new one after each successful best-of-three bout. The computer versions drop this feature, though.

[Brutal Sports Football]
Publisher=Millennium Interactive Ltd.
Developer=Teque Software Development Ltd.
Released=1993
Systems=Amiga CD32|DOS|Jaguar
Genre=
Perspective=
Score=3.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/brutal-sports-football
Description=Similar to Speedball 2 in many ways, this is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into a goal at each end, guarded by a net-minder. The ball can be thrown or kicked, and is an oval, resulting in frequent up-and-under type kicks. <br><br>The gameplay is fast and flowing, and has one rule - if you can't get the ball, get the man, and decapitate him if possible. Bonus and non-bonus items appear on the pitch, such as bombs to throw at opponents, rabbits to speed up the current player, or tortoises to slow him down. <br><br>Teams consist of humans and aliens, many of which have their own unique skills. There's a lot of blood and flailing limbs, giving things a gruesomely humorous edge. There are four leagues to progress through, plus a knockout cup and single matches.

[Bubba 'n' Stix]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1994
Systems=Amiga CD32|Genesis
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bubba-n-stix
Description=Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways.

[Bubble+]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Atari ST
Genre=
Perspective=
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bubble
Description=You control a ghost with the mouse and have to help him get a bubble from one side of the level to the other without bursting it. The ghost can be rotated with the mouse buttons and you blow the bubble by pressing space. You have to avoid sharp objects such as needles and obstacles such as candles. Fans blow the bubble off course.

[Bubble and Squeak]
Publisher=Audiogenic Software Ltd.
Developer=Fox Williams
Released=1994
Systems=Amiga CD32|Genesis
Genre=Action
Perspective=Platform
Score=3.7
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bubble-and-squeak
Description=Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well.<br><br>Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak you can be launched into an extra-high jump.<br><br>Bubble Mode is an equivalent of Super Mario mode - it allows you to jump higher, run faster and shoot more lethal weaponry (bubbles in this case). It is activated by placing a coin into a Bubblegum machine, and then jumping on Squeak's back.<br><br>In between the main platform levels there are side-view shoot 'em up sections taking place underwater – completing these earns bonuses.

[Bubble Bobble]
Publisher=Taito Software Inc.
Developer=Taito Corporation
Released=1988
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Game Boy Color|MSX|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bubble-bobble
Description=Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...<br><br>Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.

[Bubble Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bubble-dizzy
Description=Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game.<br><br>You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. <br><br>After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left.

[Bubble Ghost]
Publisher=Accolade, Inc.
Developer=ERE Informatique
Released=1988
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Game Boy
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bubble-ghost
Description=Bubble Ghost needs to blow a bubble out of his creator's castle. Your task is to guide him so as to direct the bubble through the gaps in each room. The bubble's direction is affected by which part of the ghost hits it.<br><br>Candles, fans, and other obstacles serve to make little Bubble Ghost's task harder. Bubble Ghost is invincible, but the bubble is prone to bursting if it hits anything at pace. You have five bubbles before the game is over.

[Buck Rogers: Countdown to Doomsday]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Commodore 64|DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/buck-rogers-countdown-to-doomsday
Description=Awakened from centuries long sleep in the 25th Century, Buck Rogers becomes an ancient military hero and symbol of earlier times.  As he is brought up to date, he decides to join the New Earth Organization (NEO), to fight for his home planet.<br><br>Once he had fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform.  He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you.  In the centuries that he slept, Earth colonized the solar system.  There are large groups of people on Mars, Venus and Saturn.  The colonies once existed to bring resources back to an Earth that had problems sustaining itself.<br><br>But the intervening centuries brought a power shift.  Now Earth is at the Mercy of the interstellar alliance RAM—formerly the Russian-American Mercantile, but now the superpower, based on asteroids surrounding the planet Mercury.  Mercury exploits the Earth for resources, at the expense of Earth's population.  Earth has fallen into barbarism, except for one small light—the New Earth Organization (NEO).<br><br>These "rebels" consider themselves freedom-fighters, and they are fighting for Earth's freedom from the interstellar powers.  Call it patriotism, if you will, but Buck joins them—the only person alive who can remember when Earth was supreme and healthy.<br><br>Your first task is to create a party of six characters. Then, these six new NEO recruits are trained, and are thrust into the battle for Earth.

[Budokan: The Martial Spirit]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1989
Systems=Amstrad CPC|Commodore 64|DOS|Genesis|MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/budokan-the-martial-spirit
Description=Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high.<br><br>You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.

[Buffalo Bill's Wild West Show]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/buffalo-bills-wild-west-show
Description=Buffalo Bill presents a collection of six Wild West themed mini-games, which hang together around humour-lead presentation and backdrops.You can play as many or as few of these as you like, and can always have another go at them if you fail.<br><br>First task is to throw knives at a spinning board upon which a surely-terrified and fortunately-skinny lady is locked  - make sure to adjust for the rotation that will occur in the time your shot takes to hit. You get points for missing as many times as possible before hitting. Event 2 is based on shooting ability and is in two stages. First you must shoot the targets of criminals (but not innocents) as they emerge from the ground, next you must shoot the bottles they throw at you from over the horizon.<br><br>Event 3 is Calf Roping, in which you must position yourself so as to be able to throw your rope around the poor cow's neck. This is followed by Bronco Riding, in which you must adjust your balance to compensate for the Bronco trying to throw you off, by pushing the joystick out to balance two bars. Level 5 starts off like the Cow Roping, as you jump onto a Steer, before a joystick-waggling section starts. Last of all is a side-scrolling game in which you jump onto a stagecoach which has been invaded by Indians, and beat up the hijacker.

[Bug Bash]
Publisher=Microtec Entertainment
Developer=Mutation Software
Released=1990
Systems=Atari ST
Genre=Action|Adventure
Perspective=Platform
Score=3.3
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bug-bash
Description=Bug Bash is a horizontally scrolling platform game where you are a ladybug. The location is your home, a garden that overnight has become very untidy. Around you swarms of insects and bugs are flying about mindlessly with no interest in helping you clear up the mess. They have been brain-washed by the Evil Slug. Now you must arm yourself with a insecticide spray gun and begin your quest of restore the garden to it's normal order.<br><br>The gameplay is quite simple. You simple pick up the trash and throw it into the trash can. At the same time you should stay clear  of the bugs or insects or you will lose energy which is equivalent to health in this game. The magic mushrooms that are in the game can be shot at to regain energy. There is also other pickups that will come in handy during the game. The game is divided into days and each days ends with a boss fight, i.e. an enormous frog.

[Bug Bomber]
Publisher=Global Software
Developer=Kingsoft GmbH
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bug-bomber
Description=A computer’s mazelike circuitry is infected with bugs, and you have been sent in to destroy them. You are armed with bombs, mines, blockades, and various types of hatchlings, which when released will track the bugs and hopefully stop them.<br><br>The basic gameplay is inspired by Dynablaster, but it differs because there is more than one way to kill the foes off. Depending on which way you push the joystick as you press fire, you will either release a quick-exploding bomb, a proximity mine, or a hatchling. Collecting ‘EN’ symbols will restore your energy, and ‘IQ’ symbols increase the ability of your hatchlings to track and hit your foes. Be careful when placing blocks; it is possible to shut yourself in.<br><br>The single-player game gives you three lives, plus another when you complete each of the 50 levels. The multi-player game can be played in 2 different ways – co-operative (work together to clear the computer of bugs) or competitive (Dynablaster-style free-for-all destruction).

[Builderland: The Story of Melba]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1991
Systems=Amstrad CPC|Atari ST|TurboGrafx CD
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/builderland-the-story-of-melba
Description=The story of this game is quite simple, presented during the intro as a series of short scenes without words. Melba is an easy-going guitar player who is having a picnic with his girlfriend; suddenly, an ultra-strong, evil-looking character appears and kidnaps the poor girl, sailing away on his ship. The brave Melba swims after the ship, and finds a bottle with a map inside. Knowing now the way to the evil kidnapper's lair, Melba embarks on a journey without further hesitation!<br><br>The premise, the map with the "stages", and the side-scrolling view indicate a platform-type action game; in reality, however, Builderland is a puzzle game, somewhat similar to the famous  Lemmings. As in Lemmings, the player has no control over the protagonist himself (except on a few occasions, when "boss" enemies must be defeated by throwing certain objects at them). Instead, the player must manipulate the environment in order to build a path for Melba, deal with the enemies, etc. Melba is for the most part entirely helpless and simply walks forward automatically. Various items such as boxes, weapons, platforms, etc., must be collected and placed properly in order to save the hero from premature death.

[Bully's Sporting Darts]
Publisher=
Developer=
Released=1993
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bullys-sporting-darts
Description=Do you like to play darts?  Would you like to have the opportunity to play darts on your computer?  Here is your chance.<br><br>This game offers seven scoring styles such as Golf, Cricket, and the normal 501 scoring style.  Choose how you want to score the game and hop right in and play.  Aim your dart with your joystick or keyboard, then let it fly and hope you hit something good!<br><br>The game automatically scores for you so if you do not know how to score a dart game, you can still play.  Knowing what you should aim for is helpful for getting high scores, however.<br><br>The darts games included in this package are:<br><br>1. 501<br>This is the classic darts game where both players start with 501 points. Scores are reduced by the amount each player scores when it's their turn to throw. A leg ends when one player reduces their score to zero by hitting a double. A game is the best of three legs.<br><br>Round the Clock<br>The player must hit each number in turn, starting at one and ending with the bullseye. A game is the best of three legs.<br><br>Football<br>In this timed game, the number of each segment plays no part on this game.<br>Each player has a designated 'goal' area. Players take it in turns to hit a sequence of beds progressing towards the opponents goal. The winner is the player who has scored the most goals when time is up.<br><br>Tennis<br>The player serving must hit doubles, the player receiving must hit trebles.<br>A bed is highlighted on the board, this is the 'tennis ball'. The server has two chances to hit their designated bed to 'serve' the ball. If they are in successful the point goes to the receiver. If they are successful the receiver must hit their designated treble bed. This is repeated until a player fails to hit the ball. Scoring is as in tennis. A match consists of the best of three sets.<br><br>Golf<br>Only the numbers one top eighteen are used in this game, representing the eighteen holes on the golf course.<br>The object is to hit each number three times, hitting a double or a triple counts as two or three respectively, starting at one and working through to eighteen. The winner is the player to complete the game with the fewest darts<br><br>Cricket<br>In this game the players represent the batting and the bowling sides at cricket.<br>The 'bowler' attempts bowl the batsmen out by hitting the inner or the bullseye, the inner takes out one batsman, the bull takes out two.<br>Meanwhile the batting player attempts to score as highly as possible, but only points scored over forty count.<br>The team with the most runs after two innings are the winners.<br><br>Snooker<br>All numbers count in this game, numbers one to fifteen represent the fifteen red balls on the snooker table, while the remaining numbers represent the colors, sixteen being yellow and so on through to twenty being black.<br>To score, or pot a ball, that ball has to be hit by the player in sequence. The red balls must be hit once and the colored balls four times (doubles and trebles count as two and three hits respectively.) Play follows snooker in that after a red ball is potted a color must be attempted, hitting a ball out of sequence ends a turn and forfeits points etc. The player with the highest score wins.

[Bump 'N' Burn]
Publisher=Grandslam Video Ltd.
Developer=Softeyes
Released=1994
Systems=Amiga CD32
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bump-n-burn
Description=Mario Kart is taken one step further in this racer. The computer racers include Loretta L’Amour, the Buck-Toothed Beavers, and the uncompromising Colonel Carnage, each of which have individual looking cars, varied weapons, and some attempts at humour and pathos.<br><br>The courses are quite lengthy, and are laden with hazards and power-ups such as oil slicks and homing missiles. The computer cars appear to be faster when behind you than when in front – strange.<br><br>The handling is deliberately arcadey, with fast acceleration and braking as well as the chance to brake and steer at the same time. The graphics are third-person, with a split-screen option, in the grand Mario Kart / OutRun tradition.

[Bumpy's Arcade Fantasy]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1992
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bumpys-arcade-fantasy
Description=Mixture of action and puzzle elements. Collect items by jumping back and forth between several platforms. In later levels shape and function of these platforms changes and obstacles are added.

[Bundesliga Manager]
Publisher=Software 2000
Developer=Kron Simulation Software
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=3.7
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bundesliga-manager
Description=Bundesliga Manager is a managerial simulator for a team in the top three German Soccer Leagues (Bundesliga, Zweite Liga, Regionalliga). The game contains the real player and team names of that time.<br><br>The player can handle most of the relevant aspects of a soccer team both economic and sport-wise. The user has to trade players, organize the training, handle the team's line-ups and tactics, negotiate contracts with players and sponsors, and expand the team's stadium.<br><br>The player follows his team's games as a small white dot moving horizontally over a green rectangle, simulating a ball moving on a soccer field. <br><br>Up to four players can play simultaneously in hot-seat mode.<br><br>Bundesliga Manager was the first title in Software 2000's six game series of soccer managers.

[Bundesliga Manager Professional]
Publisher=Software 2000
Developer=Kron Simulation Software
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.6
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bundesliga-manager-professional
Description=Your favorite soccer team is in the third class, has no money and no future? Take the job as a manager and lead your team in the first division.<br><br>Bundesliga Manager Professional (BMP) is a mangerial simulator from Europe's favorite sport: Soccer. BMP simulates the German Bundesliga (first, second and third division) and the German league cup (DFB-Pokal). The teams and players has real names (season 1990). <br><br>Up to 4 players can take part. You can transfer players, rise your stadium, deal for advertising, train your players. The tactics of your team can be set very individual on a small playing field. Also included are match graphics with 3D-animated goal chances.<br><br>Other features:<br>36 different injuries<br>Newspaper reports after every match<br>5 different skills<br><br>BMP is the second addition to the series.

[Bundesliga Manager Professional (Limited Edition)]
Publisher=Software 2000
Developer=Kron Simulation Software
Released=1992
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bundesliga-manager-professional-limited-edition
Description=The Limited Edition of the Bundesliga Manager Professional contains the original game plus two extra-disks (Zusatz Torszenen-Disk and Tor Ed & TeamEd). These two disks contain 40 new goal-chance-scenes plus an Editor which allows you to create your own teams and own goal-chance-scenes.

[Bunny Bricks]
Publisher=Silmarils
Developer=Silmarils
Released=1992
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Sports
Perspective=Platform
Score=1.6
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/bunny-bricks
Description=Bunny's girlfriend has been kidnapped by an ape, and 30 screens of blocks have been placed between them. Love can't climb all barriers, but a bunny skilled in baseball can smash through them, using his bat to hit each brick on each screen in turn. This sets the scene for a variant on Breakout.<br><br>The screens contain rows of bricks, some of them indestructible, and lots of doors to open for access to other sections, and dividing lines affecting where the ball can go. Power-ups are released at regular intervals. You need to press fire as the ball approaches to strike it and keep it in play.

[Bureaucracy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Apple II|Atari ST|Commodore 128|DOS|Macintosh
Genre=
Perspective=
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bureaucracy
Description=(From the Infocom Home Page)<br><br>Once upon a time, a man moved from one apartment in London to another. He dutifully notified everyone of his new address, including his bank; he went to the bank and filled out a change of address form himself. The man was very happy in his new apartment. <br><br>Then, one day, the man tried to use his credit card but couldn't. He discovered that his bank had invalidated his credit card. Apparently, the bank had sent a new card to his old address. <br><br>For weeks, this man tried to get the bank to acknowledge his change of address form. He talked to many blank officials, and filled out new forms, and tried to get a new credit card issued, but nothing worked. The man had no credit, and the bank behaved like, well, a bank. <br><br>It's a sad story, one that gets replayed every day for millions of people worldwide. Of course, sometimes it's not a bank at fault: sometimes it's the postal service, or an insurance company, or the telephone company, or an airline, or the Government. But all of us, at one time or another, feel persecuted by a bureaucracy. <br><br>You begin in your new house. As per the letter in your package, you will fly to Paris just as soon as you get some money to take you to the airport. That money should be in today's mail, so you should be off soon... unless, of course, there's been some problem with the mail. <br><br>Oh by the way: The man in our story about the bank was Douglas Adams, the principal author of this game. The bank did finally send him a letter, apologizing for the inconvenience - but they sent it to his old address.

[Burning Rubber]
Publisher=Ocean Software Ltd.
Developer=Harlequin
Released=1993
Systems=Atari ST
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/burning-rubber
Description=Despite the smutty title, the only ‘big people’ requirement is a driving license, as you’re racing through Europe and America in a variety of cars. Each level has a visual background reflecting part of the country.<br><br>The route is mapped out beforehand, but it needn’t be strictly adhered to, as the surrounding roads are all presented and can be used as you wish. The computer cars in the race will often deviate from the course as well, adding real navigation to the proceedings. You accrue damage from contact, which needs to be repaired after the race, so you need to keep some prize money coming in. <br><br>The racing is illegal, so you are pursued by police as you go, similarly to Crazy Cars 3, so make sure not to get caught, and do your dangerous driving out of their sight. You’ll have to drive on the correct side of the road and negotiate pedestrians and other traffic as well

[Burntime]
Publisher=Max Design GesMBH
Developer=Max Design GesMBH
Released=1993
Systems=DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/burntime
Description=Deserts cover the globe, cities are destroyed, the end of every civilization is near. The few survivors search for drinking water and food. They eat all they can find.<br><br>Like a Role-Playing-Game, you travel through the world and meet many computer-played characters. You want to rule the world. But there are other 3 characters with the same aim.<br><br>You spend the most game time looking at the map, which takes up several screens. The position of the 4 characters, their occupied conquests, the cities, and the health condition of your character are shown on the map. <br><br>The different settlements you can occupy are old factories, camping-grounds or ruins of old mega-cities. The five great cities are opened for all competitors and can’t be occupied. In these cities you cannot fight against your enemies. <br><br>Sometimes you meet a human for changing news, items or take them in your party. There are different classes of computer-characters: fighters, engineers or doctors for example. Every character of your party can carry up to 6 items (food, weapons). These items are produced by the settlements you control.

[Bush Buck: Global Treasure Hunter]
Publisher=Activision, Inc.
Developer=PC Globe Inc.
Released=1991
Systems=DOS
Genre=Educational|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/bush-buck-global-treasure-hunter
Description=Application software experts PC Globe Inc. made an advance into the gaming sector in the early 90’s within their field of expertise: geography. With a back catalog of several installments of the then-leading world atlas and almanac software, PC Globe, the company turned snippets of country-specific info into an educational game that mixed two-player “Identify that place” strategy with a “Get to know the globe” learning effect – can you say Carmen Sandiego?<br><br>As the sinister Otto von Slinkenrat tries to pocket the world’s treasures in his private collection, renowned adventurer Bush Buck sets out to find and secure the valuable objects for posterity. In a race around the globe, you and an opponent travel back and forth between 206 cities in 175 countries in search for clues to the treasures’ whereabouts. Cities are connected by a network of plane routes; players take turns in jetting from one destination to the next. On each visit to a city, you learn some background info – e.g. about landmarks, geography, culture.<br><br>Learning to place countries and cities on the globe is essential to finding the treasures, which are all linked to a specific place on Earth. If you know that a Samisen is a Japanese musical instrument, for example, you can make your way directly to Tokyo; if not, a set of clues that you collect on your travels will point out features of the target country and town which help narrow down your options – e.g. “It’s an island country”, “It’s in East Asia” etc. The first player to visit the target town collects the treasure and has to return it to his home base for a points reward.<br><br>For each game, the computer selects 15 out of 400 possible objects; if all are found or if both players run out of plane tickets (each flight costs one ticket), the game ends and whoever has amassed the most points wins. Three difficulty levels increase the AI strength and reduce helpful hints, making Bush Buck a challenge even for experienced globe trotters.

[Butcher Hill]
Publisher=Gremlin Graphics Software Ltd.
Developer=Imagitec Design Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/butcher-hill
Description=Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. <br><br>In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section.<br><br>The second section has the player finding their way through dense jungle whose path lead to the enemy camp at the base of Butcher Hill. Stopping you from proceeding are soldiers that have orders to shoot you on sight. Mines are also scattered around the jungle floor and must be avoided. If players were able to obtain a compass in the first section, their current direction will be displayed at the right of the control panel. Shooting all the soldiers in the jungle gives the player extra ammunition and stamina.  <br><br>In the final section, players need to destroy the enemy camp by blowing up huts with bullets or grenades. While they are doing that, they must also be on the lookout for any soldiers that tries to leave the camp to bring back more soldiers.

[Cabal]
Publisher=Capcom U.S.A., Inc.
Developer=Tad Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/cabal
Description=Cabal is a coin-op conversion of Capcom's arcade game. The mechanics of the game are simple: shoot everything in sight!<br><br>The hero (there is a two player mode) runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. You return fire by moving a target around the screen which also moves your character, so be careful not to run into a bullet.<br><br>The enemies throughout the 5 levels, come thick and fast and there are loads of them, normal foot soldiers, tanks, helicopters and end of level bosses, like submarines and war machines.<br><br>Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine- and shot-guns.

[Cadaver]
Publisher=Image Works
Developer=Bitmap Brothers, The
Released=1990
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=Isometric
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cadaver
Description=In the person of the thief Karadoc, players set out to raid the five stories of the castle Wulf.<br><br>Legend has it that it’s filled with treasure. What the legend didn’t say is that the Castle is also filled with deadly traps, riddles and monsters. Surviving is not only a question of defending your life.  Karadoc also has to prove his wit in collecting objects, putting them to the right use, mastering spells and solving tasks posed by the gods. Quick reflexes and jumping skill wouldn’t hurt either.

[Cadaver: The Payoff]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=1991
Systems=Atari ST|DOS
Genre=Action|Role-Playing (RPG)
Perspective=Isometric
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cadaver-the-payoff
Description=Dianos is dead. The Cadaver contract has been fulfilled. But Karadoc finds that collecting his reward proves more difficult than he had ever imagined...<br><br>Cadaver: The Payoff continues the story where Cadaver left off and offers four more isometric levels of fiendish puzzles and evil baddies to defeat.

[Caesar]
Publisher=Impressions Games
Developer=Impressions Games
Released=1992
Systems=Atari ST|DOS|Macintosh
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/caesar
Description=The first in the strategy series set in the Roman Empire’s peak era starts off with you as ruler of a small province, although if you’re successful you will get tougher assignments.<br><br>You must build the city, placing crucial features such as housing estates, roads, policing, water supply, social events and the like. You’re not restricted to one city – you can build another area, linked by roads, once you’ve got the first one running smoothly. You have slaves at your disposal to build and maintain everything. <br><br>All this would be easy if you had an infinite supply of money, the civilians didn’t complain about anything, there was no threat of combat, and you didn’t have to keep the people above you happy. Needless to say, all of these problems crop up.<br><br>Via the forums,  you will get public opinions, which are affected by how high taxes are, and whether people feel they’re getting value for money. If they don’t they could riot;– what will you tell the Emperor if that happens?<br><br>Barbarian threats are commonplace, so you need to maintain an army, and at times send it into battle. If you own Cohort 2, you can fight the battles using that, but otherwise you just issue the orders then learn of the result.

[California Games]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1988
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Atari ST|Commodore 64|DOS|Genesis|J2ME|Lynx|MSX|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/california-games
Description=California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun".  Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX.  The surfing event is ranked by judges, which give a score to help the players improve their routine.<br><br>The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

[California Games II]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1992
Systems=Atari ST|DOS|SEGA Master System|SNES
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/california-games-ii
Description=California Games II is the sequel to the smash hit 1988 game.<br><br>This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding.

[Campaign]
Publisher=Empire Software
Developer=Empire Software
Released=1992
Systems=DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/campaign
Description=Campaign covers some of the most important battles of the Second World War, from Sahara to the Russian campaign, and from the Battle of the Bulge to D-Day. A map editor allowing users to modify existing scenarios or to create new ones is included.<br><br>You can take involvement at many levels of a battle. You can take direct control of either driving or gunning a tank, direct groups of 16 tanks and their support units, and create a combined overall strategy factoring in supply routes. Over 150 different vehicles from both sides are featured.<br><br>It's a hard-core wargame that will like mostly to the "aficionados" of the genre. The game package includes a lot of extras: a thick "Equipment factfinder" manual (170 pages), 2 huge posters, replicas of WW2 postcards and of a newspaper.

[Campaign: From North Africa to Northern Europe]
Publisher=Empire Software
Developer=Empire Software
Released=1993
Systems=
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/campaign-from-north-africa-to-northern-europe
Description=Requiring the original Campaign game, this disk brings 25 specific scenarios into the game system. With this, most of the major land battles of the Western parts of WW2 are now covered, and they are divided between strategic planning and tank driving.

[Campaign II]
Publisher=Empire Interactive Entertainment
Developer=Empire Software
Released=1994
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/campaign-ii
Description=Campaign II is a strategy land-based wargame and the sequel to Campaign.<br><br>The game covers practically every major war from 1945 to 1991 including: Korea, Six Day War, Yom Kippur, Vietnam, Iran/Iraq and Kuwait with several scenarios in every location and accurate equipment modeling for each time frame.<br><br>It also includes 14 training maps and a scenario editor.

[Cannon Fodder]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Sensible Software
Released=1993
Systems=3DO|Amiga CD32|Atari ST|DOS|Game Boy Color|Genesis|J2ME|Jaguar|SNES|Symbian|Windows
Genre=Action|Strategy
Perspective=Isometric
Score=4.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cannon-fodder
Description=Guide a team of up to four soldiers through 72 levels of combat in this innovative top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades, which can be used to destroy groups of enemies or buildings (by pressing both buttons at once). <br><br>Each mission has a specific objective, and some feature vehicles such as tanks to make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.

[Cannon Fodder 2]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Sensible Software
Released=1994
Systems=DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.1
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cannon-fodder-2
Description=After the success of Cannon Fodder, a sequel was inevitable. The basic gameplay remained the same – guide a team of soldiers through a succession of levels populated by trees, huts and lakes. <br><br>The major change is that the plot involves time travel, rather than straightforward war situations, and this means levels taking place in different scenarios including a strange ‘Alien Planet’. <br><br>The levels include a variety of vehicles such as jeeps, tanks and helicopters, which can be used to shoot or even run down enemy soldiers. Standard bullets are joined by collectible grenades – use these wisely, as nothing else can destroy huts or vehicles. Finding strategic defence positions can be vital as well.

[Capital Punishment]
Publisher=PXL computers
Developer=clickBOOM Interactive
Released=1996
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joypad|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/capital-punishment
Description=You choose one of four warriors (Corben Wedge, Wakantanka, Sarmon or the topless Demona) and try to battle your way through a series of baddies ('Street Fighter' style) until you reach the final boss: Qwesul! On the way you get the chance to 'Rescue' the other fighters you could have chosen after you beat them in a fight. After that you get to choose which fighter to take with you into the next arena, depending on who you think will work best for that fight.

[Capone]
Publisher=Actionware Corporation
Developer=Actionware Corporation
Released=1988
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=LightGun|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/capone
Description=This is the first light-gun game for the Commodore Amiga.  The action takes place in the Capone era of 1920s Chicago.  The player is a lone gunman battling Capone’s men down the streets and alleys of the city.  The game plays much like Operation Wolf.   As the game progresses, the screen scrolls sideways and evil gangsters pop up from behind windows and buildings.  The player must take care not to hit innocent bystanders, including women, children, and pets strolling down the street.  There are also two indoor scenes, including a warehouse filled with TNT and the finale that takes place inside a bank.  Capone was released in the early years of the Amiga, and had a very unique look for its time.<br><br>Although the major selling point of Capone was it was the first light-gun game available for the Amiga, players could also play entirely with a mouse.  During mouse play, a cross-hair cursor appears on screen.  Firing is accomplished simply by hitting the mouse button, or trigger on the light-gun.

[Captain Blood]
Publisher=Mindscape, Inc.
Developer=Exxos
Released=1988
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/captain-blood
Description=You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games.  Worse yet, you've been cloned.  Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy.  Because of your depleted bodily fluids, you're gradually turning into a machine.  You need to find and assimilate those clones before the transformation is complete.

[Captain Dynamo]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Symbian|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/captain-dynamo
Description=Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner.<br><br>Gameplay is platform-based, with 12 vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.

[Captain Fizz Meets the Blaster-Trons]
Publisher=Psyclapse
Developer=Papyrus Design Group, Inc.
Released=1988
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/captain-fizz-meets-the-blaster-trons
Description=The Blaster-Trons have invaded the planet Icarus, which is set as 20 levels on top of the last. The people can only be saved if a hero or two step forward and reach each of the 20 lifts in this Gauntlet-style game. Two players is the ideal, as gameplay is simultaneous and only ever fills half the screen for each player. Each level has doors which are locked with colour coded keys, as well as doors which can only be used in one direction, and lots of long corridors and mazy layouts. Both yourself and the aliens are armed with lethal lazers, although you can take several hits before dying.

[Captain Planet and the Planeteers]
Publisher=
Developer=
Released=Nov, 1991
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/captain-planet-and-the-planeteers
Description=Based on the children's cartoon show of the same name, you play Captain Planet, the ecologically sound superhero. Along with the help of the five Planeteers (who have their own ecological special powers: Fire, Water, Wind, Earth and Heart) it's your job to clean up the polluted planet.<br><br>In this Turrican style platformer you play one of the Planeteers in the first five levels and in the final level you play as Captain Planet himself. Missions include "saving the seals" and "fixing the ozone layer".

[Captive]
Publisher=
Developer=
Released=1990
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.8
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/captive
Description=You awake in prison, without the memory of who you are, where you are and why you are imprisoned. In the corner of your cell you find a briefcase computer, which gives you the control over a unit of four droids. Now you must use these droids to find yourself, and free yourself.<br>With the help of the droids you explore tech-dungeons (its a SF-setting, but the feeling is like fantasy rpgs with robots and droids) and seek information, which lead to the next planet(s) on a path, which end marks your cell.<br>The Movement and Fighting is similar to games like Eye of the Beholder, but you can buy weapons and droid-parts in shops. The droids haven't levels like in normal rpgs, you must buy upgrades for the different parts of the droids, which make them stronger and faster. You can also buy a variety of chips, which allow the droids to see in darkness, invert the gravity or simple to shield a little period of time.

[Captive II: Liberation]
Publisher=Mindscape International Ltd.
Developer=Byte Engineers
Released=1994
Systems=Amiga CD32
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/captive-ii-liberation
Description=Liberation is the sequel to Captive, where the main character from the original is now a free man. However, your character is drawn into action once again after a political assassination and a corporate coverup by BioCorp, one of the ruling multinational companies. With aid from your four droids you are able to search the city for victims, those used in the coverups, of BioCorp. With each minor victory your intent becomes clearer - to persuade the Emperor in regaining control over the corporate hegemony. So Liberation is a very free-range game and, like Captive, you can buy better weapons, from swords to laser-rifles and enhance your droids with new equipment, e.g. numerous head-slots which plug in and give droids different abilities, ultimately driving you closer to the Emperor.

[Carcharodon: White Sharks]
Publisher=Demonware Softwarehaus GmbH
Developer=Silicon Warriors
Released=May, 1991
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/carcharodon-white-sharks
Description=A horizontal shoot-em-up in the vein of Silkworm; you fly a plane (a 'White Shark' no less) across various terrains killing baddies. The reason this game stands out the most is its innovative attempt at a weapons system, which allows the player to choose from up to 37 million weapon combinations(!).

[Cardiaxx]
Publisher=Electronic Zoo
Developer=Eclipse Design
Released=1991
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cardiaxx
Description=A Defender style shoot 'em up with a succession of waves to fight off. The background graphics aren't very detailed, but the game's extremely fast-paced. The controls are quite precise, making the barriers at the top and bottom of the screen qutie imposing. For no apparent reason, your score is written in huge numbers in the middle of the screen. Two versions of the game exist, one from Electronic Zoo, and a budget one from Team 17, which had a few minor changes.

[The Cardinal of the Kremlin]
Publisher=Accolade, Inc.
Developer=Capstone Software
Released=1991
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cardinal-of-the-kremlin
Description=The Cardinal of the Kremlin is a global management simulation.<br><br>It is the time of the Cold War. An American ground reconnaissance satellite discovers a strange structure near the northern border to Afghanistan. It is identified as project "Bright Star" - the Soviet laser ICBM defense system, capable of destroying satellites and airplanes with a beam of energy. At the same time, the USA is busy developing their own SDI project, code name "Tea Clipper". And as the race for the deployment of a space-based laser defense system begins, KGB and CIA agents swarm out to infiltrate the laboratories. Among them: The United States' top spy in Moscow, the Cardinal of the Kremlin.<br><br>Based on the popular novel of the same name by US author Tom Clancy, The Cardinal of the Kremlin puts you in the position of US project leader. Your task is to build, test and deploy a network of laser defense satellites before the Russians manage to do so. In this time of crisis, however, all your actions are overshadowed by the threat of espionage and treachery. The scientists that you hire may be geniuses, but are they trustworthy? The more technology tests you schedule, the easier it is for Russian spies to steal your knowledge. If you tighten up security on the other hand, the overprotection will throttle research efficiency. As you race against time and an invisible enemy, the word "paranoia" gains a whole new quality.<br><br>Luckily, the counter-intelligence department is at your command, too. CIA agents in Moscow not only supply you with information on the Soviet project's progress, but also on KGB operations in the USA. How accurate the reports are, however, is for you to judge. You must also supply the Afghan warlords Archer with weapons and equipment, as only he can launch a desperate attack on the Bright Star base that will hopefully throw back the Soviet project for months. You conduct battles in a simple top-down action sequence.

[Caribbean Disaster]
Publisher=Ikarion Software GmbH
Developer=Silver Style Entertainment e.K.
Released=1996
Systems=DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/caribbean-disaster
Description=Somewhere in the ocean is a little island, inhabited by a President and three ministers (of the air force, navy, and army). The island also has ten other resident citizens. Every morning the President receives money from the American and Russian embassies, which can be given to the ministers or spent to improve the President’s residence in the Arctic.<br><br>When two of the three ministers vote against the President, there is a vote of non-confidence and an election happens. Now the player has to convince the population of their leadership abilities, using the unique skills of special contacts: the chief of the Secret Police, for example, arrests political enemies (the ministers), the radio disc jockey spreads false news and the priest sells weapons.<br><br>Three types of weapons also enter into these negotiations – tanks, zeppelins and submarines, one fitting each of the Defense ministries. After every round the player can attack their political enemies in a very military fashion.

[The Carl Lewis Challenge]
Publisher=Psygnosis Limited
Developer=Teque London Ltd.
Released=1992
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/carl-lewis-challenge
Description=The game has a lot of things going for it. The game itself is a lot deeper than the title would suggest in that it is about more than just Carl Lewis. You can select from a variety of countries to enter your athletes from, and then train them to hone their abilities before the real competition begins. The events are varied and range from running the 100 meter dash to the javelin throw. And the selection of athletes is generous with a good selection of both male and female stars. (by Hugh F from underdogs)

[Carlos]
Publisher=Microïds
Developer=Microïds
Released=1994
Systems=Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/carlos
Description=You are Carlos, a fat man wearing a black beard and bright coverall. You start your travels accompanied by a parrot in the jungles full of animals. During the game you should jump your way through 5 different levels full of different inhabitants (such as clowns, rats, monkeys, golf-players, etc.), climbing the ladders, entering the passageways to teleport to another locations, using the supporting devices (such as powder kegs to jump higher), collecting the different kinds of useful items from the chests, killing the enemies jumping over them,  blowing them away summoning the limited amount of whirlwinds in the visible area, or morphing to the bull for limited amount of times. The parrot is flying over you and helping you to eliminate the flying enemies. On each level you have to gather the keys to open the gates, push some switches or levers, and collect certain items for some kind of picture.<br><br>To return to a certain level you should enter the proper password. The best scores are stored in a High Score Table.

[Carnage]
Publisher=Zeppelin Games Limited
Developer=Warped Minds
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/carnage
Description=In Carnage you race in a top-down view where every car goes with the same speed. And if you want to see the next track you must win your race; if you can't, unfortunately the game is over! In total there are 18 tracks.<br><br>After every race you earn 800 pounds, and go to a shop where you can buy necessary things for your car like nitros and mines, or equipments for upgrade.

[Carrier Command]
Publisher=Rainbird Software
Developer=Realtime Games Software Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/carrier-command
Description=Carrier Command was one of the first real-time strategy games.<br><br>You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones.  Your mission is to build a series of resource, factory, and defensive bases spanning an island chain.  The only problem?  At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission.<br><br>As you move around the islands you must decide what facilities to build and where they will best support your advance.  Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present.  You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier.<br><br>From your carrier, you can take first person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it.  The weapon payloads on your vehicles are completely configurable based on your needs.  An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire guided surface to surface missile.<br><br>Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his.

[Carthage]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1990
Systems=Atari ST
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/carthage
Description=Defending the ancient Carthagean Empire from Roman invasion is your challenge in this arcade-strategy fusion.<br><br>Your armies can be supported by catapult and elephant-mounted units, but only if these are already available and you find them first (building doesn't really come into play). Guarding the hills also gives you an advantage in combat.<br><br>Each unit becomes more skilled and happy if they win battles, but fatigue comes into play if they fight too frequently. You need to pay for the soldiers, which is done by producing goods to trade.<br><br>Actually distributing the cash appropriately involves transporting it via Chariots, which improbably leads to an arcade racing-type sequence in which you must avoid not only rocks and trees, but also Roman chariots (why they are heading in the same direction as you every single time needs explanation) - contact loses you money.

[CarVup]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/carvup
Description=Although a platform game with a decidedly cute look, Car-Vup has little in common with others of the time. The clue as to why is in the titular pun - although you don't carve anything up as such.<br><br>You're at the controls of a car across a landscape made up of colourless girders, and your task is to drive over each of these in turn, which colours them in. By default, upon reaching the end of each platform you turn around, but you can jump across the gap by pressing fire. There are enemies to avoid contact with; these follow pre-programmed movement paths.

[Casino Roulette]
Publisher=CDS Software Ltd
Developer=Cirrus Software
Released=1988
Systems=Atari ST
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/casino-roulette
Description=Casino Roulette is a Las Vegas style roulette game for up to eight players.<br>Every player starts with 5000 on hand and the game ends when the last human player runs out of cash. <br>The main game screen consists of the standard standard Las Vegas roulette betting table. When all the bets have been placed and the option "Spin Wheel" is selected an animation of a spinning roulette wheel is displayed and then the results shows up. After that the table has to be cleared before new bets can be placed. The players can view wheel and player statistics any time during the betting phase.

[Castle Kingdoms]
Publisher=Mutation Software
Developer=Mutation Software
Released=1997
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/castle-kingdoms
Description=A long time ago there was a old wizard who created a talisman that contained five gem stones. The talisman brought prosper to the land and it's inhabitants and all combined it gave much power. Then the dark lord tricked the wizard with his evil and stole the talisman. He used it to summon hordes of evil creatures. The gems were hidden in five castles and now it's your quest to recover them and save the world.<br><br>Castle Kingdoms is a isometric action adventure. You control a party of five adventures (knight, princess, warrior, elf and wizard) and must fight your way through five castles of evil. You control one character at a time and the other will follow you. While playing you will find objects that make the fight a little easier, such as health and shield potions and scrolls of different sorts.

[Castle Master]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=4.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/castle-master
Description=Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. <br><br>Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. <br><br>Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

[Castle Master + Castle Master II: The Crypt]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/castle-master-castle-master-ii-the-crypt
Description=A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

[Castle of Dr. Brain]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1992
Systems=DOS|Macintosh|PC-98
Genre=Adventure|Educational
Perspective=1st-Person Perspective
Score=3.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/castle-of-dr-brain
Description=Castle of Dr. Brain is the first in a two-part series of educational puzzle-games from Sierra. This brain-blasting game is set, how surprisingly, in Dr. Brain's castle, where the player will have to beat Dr. Brain's traps and puzzles in order to fulfill the assignment given.

[Castles]
Publisher=Interplay Productions, Inc.
Developer=Quicksilver Software, Inc.
Released=1992
Systems=Atari ST|DOS|PC-98
Genre=Simulation|Strategy
Perspective=Isometric
Score=2.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/castles
Description=Build a series of castles to gain dominion over all the land. You'll have to make decisions that will affect your favor with the Church, nobles, and peasants. Keep a strong military and a large workforce while watching the level of your treasury.

[Castles II: Siege & Conquest]
Publisher=Interplay Entertainment Corp.
Developer=Quicksilver Software, Inc.
Released=1993
Systems=Amiga CD32|DOS|Macintosh|PC-98
Genre=Simulation|Strategy
Perspective=Isometric
Score=2.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/castles-ii-siege-conquest
Description=Castles II expands on the original by changing the interface and adding video cutscenes on the CD-based versions.<br><br>You choose to be one of five feuding lords vying for the Crown. Conquering, spying, sabotage, diplomacy, whatever it takes--as long as you keep the Pope and your people happy. You have to reach 7,000 points to petition the Pope for the throne, and then you have to maintain those points for 4-5 game months to win the game. However, your rivals will attack you as soon as the Pope declares his support, so be sure you have a strong military before applying for the Papal backing.<br><br>Castle building is more efficient and easier to deal with. You can also set up pre-made castles on file so that you can place them quickly. Battles are set in a full alternate screen with the ability to place and command each unit.

[Castles: The Northern Campaign]
Publisher=Interplay Productions, Inc.
Developer=Quicksilver Software, Inc.
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/castles-the-northern-campaign
Description=The Celts have been defeated and you've built a succession of castles across the wilds of Albion. But still there is no peace. The Picts are rebelling against you in the north and now you must build more castles to defend Albion from these wild savages.<br><br>The Northern Campaign is the first campaign disk for Castles, and it includes many new features, such as new graphics, economics, new combat features (vikings, archers etc). and troop training. The Northern Campaign needs the original Castles, it can not be played by itself.

[Castlevania]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Commodore 64|DOS|Game Boy Advance|J2ME|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/castlevania
Description=Every hundred years, the dark vampire known as Dracula resurrects and terrorizes the land. A vampire hunter named Simon Belmont bravely ventures into the Count's mansion in order to defeat him. Along the way he'll have to defeat skeletons, bats, fishmen, medusa heads and other evil creatures.<br><br>Castlevania is a side-scrolling platform action game. The player taking the role of Simon Belmont is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip.  Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself.

[Catch 'Em]
Publisher=Global Software
Developer=Prestige Softwareentwicklung GmbH
Released=1992
Systems=DOS
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/catch-em-
Description=Jeff the Zookeeper isn't too good at his job (but then, when was a person with a backwards baseball cap ever good at anything (Lleyton Hewitt notwithstanding)). Hordes of monkeys have escaped from the zoo, and he must return them, alive. He does this by tempting them with bananas, of which he has a finite supply, before hitting them with a baseball bat to stun them (logically, tranquillizer darts would make more sense, but this way the game involves getting close to the monkeys, making things tougher), before boxing them up (again, the number of boxes is limited) to return safely to the zoo.<br><br>The levels on which this must be done consist of a number of platforms, ladders, ledges and the like, and are played against a time limit. Falls stun Jeff, potentially allowing the monkeys time to escape, or drop banana skins to disrupt him.

[Cave Story]
Publisher=Studio Pixel
Developer=Studio Pixel
Released=Jul 08, 2008
Systems=Linux|Macintosh|Nintendo DSi|Wii|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=4.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cave-story
Description=Cave Story begins with an amnesiac soldier finding a city of rabbits (called Mimigas).  The Mimigas are preyed on by an evil doctor, who kidnaps them for his evil experiments.  The Mimigas still remember Arthur, a hero from their past and others are awaiting for the return of Dragons.  The soldier soon falls in with Sue, a stranger to the Mimigas, but the only one who seems to know about the Dragon Eggs.  Unfortunately the doctor wants her next.<br><br>Cave Story closely resembles an NES platformer with a distinct 8-bit style and fast gameplay.  The main character collects weapons, which level up, and also finds health capsules to increase his life bar.  There are a variety of jumping puzzles and boss battles to challenge players as they explore this surprisingly large game.<br><br>Rather than a straight port, the Wii version was drastically updated with enhanced and re-drawn graphics, updated character designs, and a new English localization. It also includes a host of additional game modes such as Boss Attack to take on every boss in the game, Sanctuary Time Attack to complete a difficult maze as quickly as possible, and Curly Story where the main character is replaced by the female character Curly. The game also runs in widescreen.

[Cedric and the Lost Sceptre]
Publisher=neo Software Produktions GmbH
Developer=Alcatraz Entertainment Software
Released=1995
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cedric-and-the-lost-sceptre
Description=Young Cedric is madly in love with the Princess, but he has to prove to the King that he's worthy of her hand, despite his lack of wealth. To do this he must retrieve the King's Sceptre.<br><br>Cedric takes the basic adventure game elements of object manipulation, puzzle solving, and conversations involving choosing from a range of pre-set sentences. However, it sets them in an arcade platform context.  The options are hidden most of the time, and there’s a fair supply of bad guys to be dispatched, either with a sword or by jumping on their heads. There are 11 levels of this to negotiate, with lots of jumps to navigate. Extra lives and improved weapons can be collected along the way.

[Celtic Legends]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Isometric
Score=3.4
Controls=Keyboard|Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/celtic-legends
Description=Eskel and Sogrom are the greatest magicians in the land, and both are hungry for power. The long war between them is beginning to enter Endgame, in the Rochebrume cluster of 23 islands, each with their own special range of magic on offer.<br><br>The game is highly strategic, with icon-based controls and a turn-based structure similar to Battle Isle. You will need to destroy the rival wizard's forces on each island. It's important to hold as many castles as possible, so as to generate the maximum amount of magic. Magic is used to move and create your forces, and to weaken your opposition.

[Centerbase]
Publisher=reLINE Software
Developer=reLINE Software
Released=1992
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/centerbase
Description=Centerbase is a business simulation with many similarities to reLINE's earlier Oil Imperium. Four landlords compete for the money of tenants in a city of the future. The city is divided into four sectors, each of which houses six lots for apartment houses to be built on. Tenants not only require appropriate housing, but also water, food and energy supplies. These can be bought at the stock market, but must otherwise be acquired from food factories, water and power plants by completing different action sequences.<br><br>New lots can be acquired by buying them from the opponents (who will usually only sell when they are in financial trouble, though) or by sending a robotic attack force to occupy them. <br>Robots can also be used to collect the energy, food and water resources, thus avoiding the action sequences.<br><br>Besides the legal options of buying and selling lots, robots and resources, building apartments and setting rent levels, various shady activities are also possible. Robots can be sent on sabotage missions, bar patrons of the Sky Dim bar can be hired to steal goods or spread rumors about competitors (possibly suspending their stock market activities), and money can be won (or lost) by gambling in the Casino.<br><br>Some common but unpredictable events include natural disasters (which can damage or destroy buildings and apartments) and attacks by space pirates (which result in another action sequence).<br><br>The game can be played by one to four players. If less than four human players are available, the computer controls the remaining landlords. Different winning conditions can be set at the start of the game: from having the most tenants within five years of game time to total domination by controlling every lot in the city.

[Center Court Tennis]
Publisher=Acid Software|Guildhall Leisure Services Ltd.
Developer=Acid Software
Released=1995
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard|Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/center-court-tennis
Description=This tennis game was written in the renowned Blitz Basic programming language. It features a full career mode, in which your created player starts at the bottom of a ladder of 100 players (including stars of the era such as Sampras, Edberg and Stich), and adjusts his abilities (in areas such as service, forehand and lob) using a small amount of points. The game season features a range of tournaments, form the grand Slam events to ordianry tour events with a limited field, and it is these that you have the chance to enter at first. The game is viewed from above and slightly behind the court, a view which will be familiar to anyone who's played a Pro Tennis Tour AKA Great Courts game. Grass, clay, hardcourt and indoor grounds are provided, and individual 1 or 2 player matches can be played over 1,3 or 5 sets.

[Centerfold Squares]
Publisher=Artworx Software Co, Inc.
Developer=Artworx Software Co, Inc.
Released=1988
Systems=Atari ST|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/centerfold-squares
Description=An adult puzzle game.  Players compete against the computer with the goal of occupying the squares covering a digitized picture of a centerfold.  When you acquire a square, it disappears, revealing more of the picture.  Includes a large variety of pictures, with numerous difficulty levels.

[Centurion: Defender of Rome]
Publisher=Electronic Arts, Inc.
Developer=Bits of Magic
Released=Mar 18, 1991
Systems=DOS|Genesis|PC-98
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=4.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/centurion-defender-of-rome
Description=Starting as a young Roman legionnaire in 275BC, your job is to conquer the known world through force or diplomacy, fighting on land and sea. <br><br>Centurion: Defender of Rome is a turn-based strategy game. You start with one province, Rome, and one legion. To complete the game, you have to conquer all the provinces on the map. <br><br>One part of the game is micro-managing your provinces. You set up tax rates and make people happy by organizing games. In Rome, you can organize a chariot race, a gladiatorial combat or even a simulated naval battle; this starts an action mini-game where you control the chariot rider, gladiator or ship. <br><br>Another part of the game is military conquest. You can raise legions or strengthen them in any province you control (let's just hope there are enough men in the province, or your legion will be incomplete and weaker). There are three types of legions, each of them has a different strength. You can also move a legion to a neighbouring province. <br><br>When you enter a province you don't yet control, you can speak with the ruler there. With luck, you can convince him to give you the province for free; but this isn't very likely, and you'll often have to fight. <br><br>When your legion attacks a province, or defends one of your provinces from an invader, the game switches to an isometric view of the battlefield. You can give orders to your legion (assuming they are within the range of their commander's voice) and watch as they duke it out with the enemy forces. Eventually, one of the sides will be completely wiped out or panic and retreat. <br><br>Finally, you can buy warships and have naval battles with the enemy fleet. This is represented as an action mini-game, depicting a duel of the flagships; however, the outcome of the battle actually depends on the strength of your fleet.

[Challengers]
Publisher=
Developer=
Released=1991
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/challengers
Description=Challengers is compilation of five games:<br><br>1. Fighter Bomber<br>Kick Off<br>Jimmy Connors Pro Tennis Tour<br>Stunt Track Racer<br>Downhill Challenge

[Chamber of the Sci-Mutant Priestess]
Publisher=Data East USA, Inc.
Developer=ERE Informatique|Exxos
Released=1990
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.1
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chamber-of-the-sci-mutant-priestess
Description=Set in a post-apocalyptic world, Chamber Of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each<br>ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time? Luckily, you have a great array of amazing psionic powers to help you, and a neat point-and-click interface, in this unique graphic adventure.

[Chambers of Shaolin]
Publisher=Grandslam Entertainments Ltd.
Developer=Thalion Software
Released=1989
Systems=Amiga CD32|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/chambers-of-shaolin
Description=In the first part of the game, you will have to train your character in the various chambers of Shaolin. Each exercise, which includes balancing on trees, kicking a pendulum and dodging objects coming towards you, will improve your skills like stamina and strength. The better you do in the chambers, the easier it will be for you in part two:<br><br>Part two is a more traditional 2D fighting game where you have to advance from level to level by beating your opponents up.

[Champion Driver]
Publisher=Idea Software
Developer=Idea Software
Released=1991
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/champion-driver
Description=Champion Driver is a top-down racing game resembling Super Sprint. Five different types of cars are provided, ranging from Formula One to karts and Sportscars, each with their own handling characteristics. The races are 3 laps long and feature 8 cars. Before each race you can buy upgrades to the engine and tyres, as well as nitro boost fuel. During each race you must refuel by pulling into the pitlane, which isn't always at the start-finish line

[Champion of the Raj]
Publisher=PSS
Developer=Level 9 Computing, Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/champion-of-the-raj
Description=Set in 1800, Champion of the Raj places you in command of one of five factions (British, French, Mogul Empire, Maruthras, Sikhs or Gurkhas) vying for control of India.<br><br>Territories under your control will generate taxes which can be put towards hiring troops, improving the military, industry or law and order. Hiring troops and improving their weaponry allows players to attack and capture other territories, while investing in industry or law and order can improve the economy and reduce discontent.<br><br>Players can also choose to use negotiation to bring new territories into their empire. The result of these negotiations often hinges on winning arcade sequences, an elephant race or a tiger hunt. Arcade sequences also follow major events such as capturing the palace of an enemy empire.

[Championship Baseball]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1987
Systems=Apple II|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/championship-baseball
Description=In this traditional baseball simulation, gameplay takes place mainly on a split screen.One side shows an overview of the field, the other showing the batter, with the latter view disappearing when the ball is hit.<br><br>The game requires you to "draft" a team before play, composing the best possible squad based on each player's skill attributes. The game also allows a semblance of managerial control, and has an optional batting practice mode to warm up. It then allows you to play individual games, or participate in a 4 division, 24-team championship.

[Championship Manager]
Publisher=Domark Software, Inc.
Developer=Sports Interactive Limited
Released=Sep 01, 1992
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/championship-manager
Description=Championship Manager starts a successful series of football management games, which means that you don't actually control your players during matches, but you're in charge of choosing the starting lineup and tactics. Matches are played out through a running commentary, with the chance to interrupt it to make substitutions or tactical changes. Each player's performance is rated out of 10, and these are among the many statistics stored throughout the game.<br><br>The game features all the most important British competitions, and the database 80 league teams (each with complete squads) and 380 non-league and European teams (who you will sometimes play against, but can not purchase their players - buying overseas players is dealt with elsewhere). There are 1500 players featured, each rated on attributes such as passing, tackling and creativity, and with details such as age and nationality also stored, and 650 managers, coaches, scouts and physios.<br><br>Between matches you can purchase or sell your players and trim your squad to suit your needs. When you approach a player, and both the club and player are interested, you put in an offer and see if the club accepts it - they may request an increase. The player will have demands for contract length and wage, before a deal can be completed.<br><br>The game follows the season by splitting each week into weekday and weekend, each of which may or may not include a match, and after you have done everything you press Done, and the game progresses in time.

[Championship Manager 2]
Publisher=Eidos Interactive, Inc.
Developer=Sports Interactive Limited
Released=1997
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/championship-manager-2
Description=CM2 is a football (known as soccer to some of you) management sim. Released fall 1995 as the successor of a fine line of various versions of the original Championship Manager, CM2 soon established itself as the benchmark game for football management sims. And it's still highly popular. Despite the fact that the game consists purely of statistics and tables and no graphics at all, it's extremely addictive, and you cannot avoid not getting hooked if you're a footie fanatic. <br><br>Boasting endless features and an enormous depth, CM2 is just like managing an own, personal football team from the comfort of your own living room. Literally every famous and semi-famous player from all around the globe is featured, and it's of course possible to transfer players to and from your squad in your neverending quest for the ultimate line-up. <br><br>The game is controlled by solely using the mouse, and the menus don't contain icons or any flashy graphics -- it rather goes for informative and in-your-face text boxes, CM-style. During matches, explanatory text explains you what happens through use of the same text boxes, and you can of course modify your team just like you want to, and use the tactics of your choice. If you find that playing with only the English and Scottish leagues somewhat weakens your interest, you'll be pleased to discover that several foreign add-ons or stand-alone games are available. Once you get addicted, you'll find that you'll spend enormous amounts of time in front of your pc, and you'll get somewhat disappointed when you discover that it's impossible to play any further than 2025. Trust me, I've been there.

[Championship Manager 93/94]
Publisher=Domark Software, Inc.
Developer=Sports Interactive Limited
Released=Sep 17, 1993
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/championship-manager-9394
Description=Following the success of Championship Manager, Sports Interactive decided to put out this update for the 1993/94 season. The text based interface from the original game remains the same, but several new features has been added to the game. Some of these new features are reserve squads, transfers with international players and injury time. Also the match engine has been slightly changed to give more information. As could be expected, all statistics are up to date with the 93/94 season, including real world teams and players.

[Championship Manager 96/97]
Publisher=Eidos Interactive Ltd.
Developer=Sports Interactive Limited
Released=1997
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/championship-manager-9697
Description=Championship Manager 96/97 is a re-release of Championship Manager 2 with seasonal updates for the 1996/1997 season. The game starts with the new season, and players, managers and teams have been brought up to date, with revised histories for the English and Scottish players. It also includes bug fixes, gameplay balancing and improvements. Next to the technical aspects, it introduces the Bosman ruling that allows professional football players in the European Union to move freely to another club at the end of their term of contract with their present team.

[Championship Manager: End of Season Edition]
Publisher=Domark Software Ltd.
Developer=Intelek
Released=1994
Systems=DOS|Windows 3.x
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/championship-manager-end-of-season-edition
Description=This End of Season Edition is a updated version of Championship Manager 93/94. It adds new team data for the 93/94 season and adds all the foreign players that came to England during the season. One new background picture is also included.

[Championship Run]
Publisher=Impulze
Developer=Impulze
Released=1991
Systems=Atari ST|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/championship-run
Description=This racing game has a similar structure to Continental Circus, as in the first race you must finish no worse than 76th out of the 100 computer cars, but in each successive race, you must do more to qualify, although there are still 100 cars. You must be careful not to run off track, or into the other cars, as this causes the car to slow.<br><br>Your car has 3 gears, and you push fire while accelerating to go up a gear, and push it while braking to go down (which makes it harder to recover speed after an incident). The circuits are full of hairpins, traffic (not all of it in direct contest with you for position) and hills - rising over those can be precarious. The races are over 4 laps, and each lap's timing is displayed on screen, along with the distance left to complete this lap.

[Championship Soccer '94]
Publisher=Renegade Software
Developer=Sensible Software
Released=1992
Systems=Atari ST|SEGA CD|SNES
Genre=Sports|Strategy
Perspective=Top-Down
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/championship-soccer-94
Description=The first football (‘soccer’ to you Americans; how come your game called ‘football’ features virtually no kicks, and even then only from 2 designated players?) game to challenge the supremacy of the Kick Off series. The graphical view is from a distance overhead, making the players small on screen but making around half the pitch visible. <br><br>The basic control system involves loose control, making running with the ball (‘dribbling’ in football parlance) a skill to master, and putting the emphasis on  one-touch passing, which can be easily performed by tapping the fire button.<br><br>The game features customisable league and cup competitions as well as pre-set ones including the 1992 European Championships. There are 168 teams in total, 40 European nations, the 64 top club sides, and 64 custom teams with names ranging from self-indulgent to comical, and their details are fully editable. At club and country level, each team has 3 star players who are more gifted that the others, use them wisely.

[Champions of Dawn]
Publisher=
Developer=Zsoft
Released=1996
Systems=
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/champions-of-dawn
Description=The year is 2469. Six months ago the Earth was plunged into thermonuclear war and 96% of its population was wiped out in a matter of hours. What was left were hit by radiation poison and mutated unspeakably, and left to live as savages. Ironically the only civilized areas left on the earth were controlled by the government which started the war, CY-COR. Realizing the advantage they held over the world they took it upon themselves to wipe out what was left of humankind. For this purpose the CY-COR mutation "cleansers" were created. Their job was to get rid of whatever the bombs left behind. Fortunately a faction of these cleaners rebelled against CY-COR in an attempt to right the wrongs CY-COR had done to the planet. As the leader of the rebellion you must overthrow the CY-COR government by invading their headquarters. Caution must be taken however as their base is heavily guarded and the surrounding landscapes are dangerous. The only way to gain access into the fortress is by finding 4 crystal keys. Without these the world is surely doomed.<br><br>Champions of Dawn is a freeware RPG for the Amiga similar to Dungeon Master, with some Doom FPS elements. Like that RPG game, it is controlled by mouse and keyboard. On the screen is a box with six arrows in it. Clicking on these moves forward, backward, left, right or turn. The keyboard can also be used to control the movements. Pressing the right mouse button brings up the inventory, where objects found can be stored on slots. Besides these slots, there is a mouth icon. Dropping food items on it nourishes the character. Below the mouth, two hands surrounding a black square. Placing weapons on this square activates them. Guns are fired by clicking the left mouse button. At the top of the screen there are two yellow bars. The first one is health, the second is ammunition. Food consumption and the use of health kits boosts the former, while ammunition clips increase the latter.

[Champions of Krynn]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Apple II|Commodore 64|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/champions-of-krynn
Description=The War of the Lance is over, the dragonarmies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance.<br><br>Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective.<br><br>As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.

[The Champ]
Publisher=
Developer=
Released=1989
Systems=Commodore 64
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/champ
Description=Take your boxer to the top in this action boxing game. You start off fighting in an alleyway before finding a manager, who will guide you to the training arena. Here you must work on the punch bag, sparring and skipping rope. Eventually you will move up from small fights to the title contests. The 11 moves include high and low punches, as well as defensive moves and escapes. Full knockout rules apply, and the fighters automatically break up grappling situations.

[The Chaos Engine 2]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=1996
Systems=
Genre=Action
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/chaos-engine-2
Description=At the end of The Chaos Engine you managed to put a stop to Baron Fortesque's out of control machine, only to free the Baron himself from its clutches. Unfortunately not everything went to plan after that. During the confusion the Baron snuck away back into his own contraption and into another time period. Our two heroes decide the only way to stop him is follow him, but unfortunately luck isn't on their side...<br><br>Both players (either two human or one human and one computer controlled) are trapped within the Chaos Engine and can only escape by helping the Baron rebuild the engine. He will reward the character who helps him the most by granting him freedom, thus pitching our two heroes against each other.<br><br>Whereas The Chaos Engine was a two-player co-operative game, The Chaos Engine 2 is a two-player competitive game!

[The Chaos Engine]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=Mar, 1993
Systems=Amiga CD32|Atari ST|DOS|Genesis|J2ME|SNES
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/chaos-engine
Description=Sixteen levels (in four groups of four) await you in this long-developed Bitmap Brothers title. The basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and such in the maps. The visuals are in the 'metallic and blue' style the Bitmaps appeared to favor.<br><br>There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character.

[The Charge of the Light Brigade]
Publisher=Impressions
Developer=Impressions
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/charge-of-the-light-brigade
Description='The Charge of the Light Brigade' recreates the battle of Balaclava in 1854 during the Crimean War, when 25,000 Russian troops attempted to take control of this strategically important area from the outnumbered allied British, French and Turkish forces.  <br><br>This is a real-time strategy game and the player can change the speed at which the battle progresses. You can play either the Allies or the Russians, and choose either a computer opponent or play against another human player. <br><br>Orders can be given in two modes - 'Unit Mode' where you can give orders to individual units or 'Group Mode', where you can give orders to groups of up to 8 units. Units are represented in the game as animated soldier miniatures, allowing you to select and change groups to five different types of line, column and square formations.

[Chariots of Wrath]
Publisher=Impressions
Developer=Toxic Waste
Released=1989
Systems=Atari ST
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/chariots-of-wrath
Description=You are prince Agar of the Forgotten Kingdom. Your arch-rival, the Baron, has kidnapped the Princess Arthena, your future Queen. The player needs to guide Agar through different levels to save her. Each level however has completely different gameplay. The first one is set inside a castle with a first-person perspective where Agar needs to defend it against invading creatures by shooting them, similar to Operation Wolf. The second level is a Breakout variant. The third one a vertically-scrolling top-down shooter and the fourth one returns to the Breakout-like gameplay. The fifth one has typical platform gameplay, the sixth one returns to the mechanics of the first level and finally the seventh one is an Asteroids clone.

[Chart Attack]
Publisher=Gremlin Graphics Software Ltd.
Developer=Capcom Co., Ltd.|Gremlin Graphics Software Ltd.|Magnetic Fields (Software Design) Ltd.|Vectordean Ltd.
Released=1991
Systems=Atari ST
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/chart-attack_
Description=Differing somewhat from its 8-bit sibling, the 16-bit Chart Attack consists of four games:<br><br>1. Lotus Esprit Turbo Challenge<br>Venus the Flytrap<br>Ghouls 'n Ghosts<br>James Pond

[Chase H.Q.]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy|Game Gear|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chase-hq
Description=As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. <br><br>However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".

[Chase H.Q. II: Special Criminal Investigation]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Atari ST|Commodore 64|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chase-hq-ii-special-criminal-investigation
Description=Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles.<br><br>The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it.<br><br>Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.

[The cheap game show "Block"]
Publisher=
Developer=FumiFumiKICK
Released=Nov 23, 2006
Systems=
Genre=Action
Perspective=Top-Down
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cheap-game-show-block
Description=Tcgs-block is a Breakout game, originally for the Sony PSP, influenced by the Toho series of maniac shoot'em'ups, particularly Perfect Cherry Blossom.<br><br>The basic Breakout gameplay remains; launch balls from a paddle and bounce them at bricks. What is added, in direct reference to mania shooters, apart from manga-style girls in the background, is the frantic multi-ball gameplay. You start out with a reserve of balls of which you can launch as many as you wish to try your luck. When you run out of balls, which is more probable the more balls that are on-screen, the game is over. Nevertheless, launching several balls at once yields higher scores in accordance with the higher difficulty level. Just as in Toho games, hitting enemies – or bricks in this instance – releases score symbols that are absorbed by your bat.

[Checkmate]
Publisher=Interplay Productions, Inc.
Developer=Oxford Softworks
Released=1990
Systems=Atari ST
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/checkmate
Description=Traditional full-featured chess game with all of the standard chess features.  Difficulty is chosen by selecting one of four levels and then assigning a time limit for the computer to choose a move.  The idea is to allow infinite degrees of difficulty.<br><br>The only differentiating feature for this time period is the fact that the board is rendered in 3D, so instead of just appearing 3D, you can actually rotate the board through any angle.

[The Chessmaster 2000]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chessmaster-2000
Description=This iteration of the Chessmaster series offers a  strong chess opponent at 12 skill levels, catering for novices to Grandmasters. Its many features include an opening library built around 71,000 moves, and the ability to print out the move history. To help novices there is a teach mode showing all legal moves, a hint move offering what the computer feels is a strong move, and the chance for the Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set challenges offer individual challenges.

[Chess Player 2150]
Publisher=Oxford Softworks
Developer=Oxford Softworks
Released=1989
Systems=Atari ST|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chess-player-2150
Description=Chess Player 2150 is a chess program which played well against the other chess programs of the day and won the 1989 British Open Personal Computer Chess Championship (according to a post in ST Report International Online Magazine, November 13, 1992, No.8.45).  The author was not shy about his program's prowess.  Built into the program is a pull-down menu, giving it's performance against Chessmaster 2000, Chessmaster 2100 and Colossus X, in 10 games apiece.<br><br>The game was designed to improve as it played, so over time a game that played against good players would be much better than when it first began.  Users have the option of saving, so that the gained intelligence isn't lost.<br><br>Although the author clearly wanted the game to be used by serious chess players, he included whimsical chess pieces as well.  One set includes farm animals (sheep pawns, dog rooks, horse knights, chicken bishops, cow queens, and pig kings); Another setting includes Science-Fiction pieces that look like aliens. The game can be played in 2D or 3D, and includes digitised speech on the Amiga version.

[Chicago 90]
Publisher=Microïds
Developer=Microïds
Released=1989
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chicago-90
Description=A cool action game where you can be a gangster or policeman. As a gangster, try to avoid the police. As a cop, try to catch the gangster. 3 difficulty levels.

[Chichn Itz]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1992
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chichn-itz
Description=Chichén Itzá is a Spanish text-adventure, the final "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time the main quest is divided in two parts: In the first half you have to satisfy all the gods demands while exploring the ruined temple and solving its mystery. In the last part you journey from hell to heaven in an effort to liberate the god Kukulkán from his prison.<br>This was the last game of Aventuras AD, and had the misfortune of being released alongside the Monkey Island games. It was considered antiquated for its time, and was partially ignored by the public.

[Chiki Chiki Boys]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Atari ST|Genesis|TurboGrafx CD
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/chiki-chiki-boys
Description=This platform-based adventure was converted from a Capcom arcade game, and set in the land of Alurea. The idyllic life of the Alurean people was shattered when the King is killed by a dragon, and a range of nasties inhabit the lands. Fortunately his twin sons have come to the rescue, and you must take control of one or the other to put the world right.<br><br>The boys have differing skills - one is more skilled in sword-fighting (which you are always armed with), the other in magic (available in limited amounts on each level). You collect coins as the game goes on, and spend these in the shop on extra magic, extra lives and enhanced swords.<br><br>There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be tackled in any order. The first is straight platform action, the second involves jumping across clouds, and the third sees your characters swim. After those are completed, you must venture into the Monster Castle and finally slay the dragon.

[Chip's Challenge]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Lynx|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chips-challenge
Description=Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel.  However, before she'll let him in, he must prove his intelligence by passing the initiation test.  149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game.  Use tools such as keys, and special shoes to bypass obstacles.  Manipulate switches to and use dirt blocks to build bridges across waterways.  Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

[Chrono Quest]
Publisher=16/32 (Infomedia Diffusion) - 00394
Developer=Infomedia France
Released=1988
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chrono-quest
Description=Chrono Quest is an adventure game told in still images and text windows. Controls are implemented by various icons around the screen border. The gameplay basically is somewhere in between modern point&click adventures and graphics-supplemented interactive fiction.<br>The plot starts off some time around 1920 in the mansion of the main character's father, which was murdered and left the protagonist as the main suspect. In the course of exploring the mansion, the player finds a time machine and starts tracking down his father's murderer through the ages...

[Chrono Quest II]
Publisher=Psygnosis Limited
Developer=Infomedia France
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chrono-quest-ii
Description=This is a sequel to Chrono Quest, part of a series of games called Explora in their original French releases. After the events of the first game, you attempt to return to France of 1922, your own time period. A disorder on Explora, your time-machine, makes it use up all its metal fuel, leaving you stranded on an unknown time era. You need to find enough metal for Explora to be able to return you to your place in time. <br><br>The original point-and-click interface (text-based with auxiliary icons) was replaced by a fully icon driven one. There's a row of icons at the bottom of the screen with movement arrows, a save game icon, "get", "give", "examine", etc. The conversations with characters have a basic form of speech-synthesis which can be turned off (the full text of the dialogue is displayed either way). The game boasts 13 different locations and multiple time stages.

[Chubby Gristle]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chubby-gristle
Description=Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using moving ledges.Large falls or contact with the pre-programmed hazards costs you a life.

[Chuckie Egg]
Publisher=Pick & Choose Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1988
Systems=Android|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Dragon 32/64|J2ME|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/chuckie-egg
Description=In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong.  Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing.  The ducklings also eat the corn, however.<br><br>There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on.  However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

[Chuckie Egg II]
Publisher=Pick & Choose Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chuckie-egg-ii
Description=Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game.  Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore.<br><br>In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory.  Eight of each must be included.  Also, the eight parts of a toy kit must be found, to place inside the egg.<br><br>In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry.  There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things.<br><br>Despite the drastic changes from the original, the game still retains the sound effects from the original.

[Chuck Rock]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1991
Systems=Amiga CD32|Atari ST|Commodore 64|Game Boy|Game Gear|Genesis|SEGA CD|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chuck-rock
Description=Chuck Rock is your typical average cave man.  He likes to spend his Sunday afternoons watching football and drinking beer.  Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter.  So, Chuck is rather upset about this whole situation and you have to help him make things right.<br><br>The game is a side-scrolling platformer.  Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick.  Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.

[Chuck Rock II: Son of Chuck]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1993
Systems=Amiga CD32|Game Gear|Genesis|SEGA CD|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chuck-rock-ii-son-of-chuck
Description=The story in this Chuck Rock game takes up a little while after the end of the first game.  As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter.  Well, he was successful in his efforts, and now Chuck and Ophelia are married.  Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him.  Now it is up to Junior to rescue his dad!<br><br>The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach.

[Chuck Yeager's Advanced Flight Trainer 2.0]
Publisher=
Developer=
Released=1990
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/chuck-yeagers-advanced-flight-trainer-20
Description=Follow-up to EA's first flight trainer from the mid-eighties. A nice flight simulator offering many different planes and various flight modes such as formations, races, obstacle courses and a comprehensive flight training option. AFT 2.0 also features two high-resolution EGA modes besides the standard 320x200 resolution.

[Circus Attractions]
Publisher=Rainbow Arts Software GmbH
Developer=Golden Goblins
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/circus-attractions
Description=The famous Circus Morelli offers five exciting events: trampolining, tightrope-walking, juggling, knife-throwing and jumping clowns.<br><br>You control the artists during their sometimes dangerous stunts.<br><br>Each attraction can be practiced on its own before all five have to be performed in order in the main performance of the evening.<br><br>Each attraction also has a special two-player team mode.

[Circus Games]
Publisher=Tynesoft Computer Software
Developer=Subway Software|Tynesoft Computer Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/circus-games
Description=Ladiiiieeeees and gentlemeeeeennnnn! Children of all ages!<br>The Greatest Show on Earth proudly presents...<br>Circus Games!<br><br>As a tiger trainer, you will have to put the tiger's through their various tracks. You have to do various stunts, like corkscrews and somersaults, on the trapeze.<br><br>As a tight rope walker, you need to go from one side to the other, doing handstands and somersaults along the way. There is also a lady daredevil that you do stunts with from the back of a horse.<br><br>If you do the international competition, you will have to do certain tricks for the trapeze, tight rope walker, horse trick-rider and make the tigers go through all the tricks in their routine.

[Cisco Heat: All American Police Car Race]
Publisher=Image Works
Developer=Jaleco Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cisco-heat-all-american-police-car-race
Description=In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks.<br><br>Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out!  Use your horn to alert other road-users of your presence.

[Citadel]
Publisher=Arrakis Software
Developer=Virtual Design
Released=1995
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/citadel
Description=A revolt on a distant prison island must be foiled by you in this first-person shoot ‘em up. Reaching the control room will suffice, but a further challenge of finding the six pieces of a hidden bomb can be undertaken if you’re brave.<br><br>The game features texture-mapped visuals and a variable screen size, making it suited to anything from a humble A500 (most Doom-style games needed at least an A1200) or a well-accelerated machine.<br><br>The prison complex is on several levels, with teleporters linking different sections, and the chance to reach the final control room via several different paths. You don’t get a weapon at the start of the game, and ammunition is in shorter supply than usual, meaning that you can’t just shoot randomly and hope for the best. Another way of killing people off is to set them on fire

[CJ in the USA]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1992
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/cj-in-the-usa
Description=The follow-up to CJ's Elephant Antics, in which we find that The Hunter has kidnapped CJ's brothers and sisters and trapped them at various points around the USA. Needless to say, young CJ sets off to rescue them.<br><br>The game is a standard platform title, in which you can shoot peanuts at your enemies, or use bombs you collect.<br><br>You start with 9 lives, which sounds generous, but the levels are full of spikes and bad guys which can come to get you at any point. The enemies include policemen, Indians, dogs and burly American footballers (quite a stereotypical view of Americans there). Each level has a guardian at the end.

[CJ's Elephant Antics]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1991
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/cjs-elephant-antics
Description=CJ the baby elephant has fled captivity, and is desperate to reach his home in Africa. That means trekking halfway around the world, armed only with an infinite supply of peanuts and a handful of bombs (fortunately more can be collected as you go along).<br><br>You start with nine lives, but the game's design is such that a lot of deaths will be unexpected, so prior knowledge of the layouts is essential to get through most sections of the five levels without losing lives. The two-player mode involves the screen following the lead player, so the latter can lose lives by getting too far behind. With lots of precise jumps across vertically-progressing ledges involved, a lot of skill and timing is required.

[Classic Arcadia & Baby Arcadia]
Publisher=Alternative Software Ltd.
Developer=Bizarre
Released=1994
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/classic-arcadia-baby-arcadia
Description=This game contains 4 games: Muncher, Invasion, Rebound & Galaxy. <br>These games are clones of the famous Pac-man, Space Invaders, Arkanoid and Galaxian.<br><br>Each game has 2 versions, the Classic and the Baby. The Classic is the normal version and the Baby is the kids' version with cute graphics.

[Classic Collection: Delphine]
Publisher=U.S. Gold Ltd.
Developer=Delphine Software International
Released=1994
Systems=DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/classic-collection-delphine
Description=Five early releases from the French company, showing their progression from standard point 'n' click adventures towards fully-fledged arcade adventures with innovative visuals.<br><br>The games are:<br><br>1. Future Wars<br>2. Operation Stealth<br>3. Cruise For A Corpse<br>4. Out of This World<br>5. Flashback

[Classic Collection: Lucasfilm]
Publisher=U.S. Gold Ltd.
Developer=Lucasfilm Games LLC
Released=1994
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=5.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/classic-collection-lucasfilm
Description=A collection of the first 5 point 'n' click adventures from Lucasfilm to use the SCUMM game system. They are:<br><br>1. Maniac Mansion<br>2. Zak McKracken and the Alien Mindbenders<br>3. Indiana Jones and The Last Crusade: The Graphic Adventure<br>Loom<br>4. The Secret of Monkey Island

[Climber 5]
Publisher=
Developer=
Released=1987
Systems=Apple II|Atari 2600|Atari 8-bit|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/climber-5
Description=HOMERUN! NUTS! That's not that great a thing for you as you are the batboy and must climb the structure to retrieve the homerun ball. Be careful not to hit any moving items. This plays out rather like Donkey Kong<br><br>You begin in the bottom right or bottom center and must make your way, via ladders, to the top left to retrieve a ball. Avoid moving obstacles however you can. Be careful you do not touch an obstacle or you will lose a life and be returned to your starting point. When you get the ball, you move on to the next level.

[Clive Barker's Nightbreed:  The Action Game]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/clive-barkers-nightbreed-the-action-game
Description=This is the first of a planned trilogy of games based on Clive Barker's movie Nightbreed (the second game was Nightbreed: The Interactive Movie, and the third game was never released).  This is a side-scrolling action game where Boone must fight his way through Midian, fighting the Sons of the Free and the Berserkers.<br><br>There are five legs to Boone's quest as listed in the manual:<br><br>1)  Collect the 3 keys to Midian; one is located on each level.  In order to obtain the 3rd key, you must defeat the MASK (although he will subsequently escape).<br><br>2)  Work your way around the Necropolis and down through Midian to the Nightbreeds' God, BAPHOMET, who will then baptize you.  This will enable you to transform into CABAL for short periods of time.  CABAL can withstand attack better than BOONE and has greater strength than his alter ego.<br><br>3)  Open the door to the BERSERKERS chamber.<br><br>4)  Work your way up to the surface of Midian to free the Breed.  They then tell you that the MASK has your girlfriend, LORI.<br><br>5)  Descend back down and engage in the ultimate battle with the MASK.  With victory achieved, you must get back to the surface of Midian where you will be re-united with LORI.

[Clive Barker's Nightbreed: The Interactive Movie]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1990
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/clive-barkers-nightbreed-the-interactive-movie
Description=This is a mixture of action and adventure in a game based off of Clive Barker's movie "Nightbreed" (which is based of Barker's novella Cabal). You play Aaron Boone, the main character from both the book and the movie. Boone is attempting to get to a planet of bliss called Midian. His attempts at gaining acceptable go wrong when he is bitten by a cannibal, and the Police of Earth find Midian and set out to destroy it. Boone must stop them.<br><br>The game has several different sequences, most arcade based, trying to bring sequences from the movie to life on the computer screen. There are eight action types from driving to Midian, running from Peloquin the cannibal, or fighting 'The Mask', a serial killer whom Boone is mistaken for.

[Clockwiser: Time is Running Out...]
Publisher=Rasputin Software
Developer=Team Hoi
Released=1994
Systems=Amiga CD32|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/clockwiser-time-is-running-out
Description=On each of Clockwiser's levels (100 on Amiga/Amiga CD32 and 110 on DOS), you are presented with a level layout, and a target layout, with the aim being to transform the former to match the target. The levels consist of a collection of cogs, which can be rotated either clockwise or anti-clockwise to achieve this goal. There are lots of special blocks to help out, including bombs, diamond-producers and anti-gravity blocks. Each level has its own time limit, ranging from seconds to minutes - this doesn't start until you make your first move, and you can look around the level at your leisure before making a stab at it. Each level has its own password, which makes progression a little easier.

[Cloud Kingdoms]
Publisher=Millennium Interactive Ltd.
Developer=Electralyte
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cloud-kingdoms
Description=Baron von Bansai has stolen Terry's precious collection of crystals, and dropped them onto 32 different kingdoms, so Terry sets off to retrieve them. Viewed from above, his challenge sees him having to progress through these worlds, collecting keys to gain access to different sections, and avoiding enemy balls and bugs by jumping them where possible. There are no 'lives' as such, but there's a strict time limit of around 400 seconds for the whole game, and death puts you back to the start of the level, with time lost as well. You get an extra 80 seconds for completing each level though.<br><br>The levels feature all manner of further hazards - there are holes in the ground to avoid falling through (some visible, some hidden), arrows which force the ball in a particular direction, slippery squares making any movement's effect exaggerated, magneted squares making it impossible to jump from, and many more. Fortunately lots of power-ups, time boosts and bonus fruits are dropped onto the levels at random intervals as well.<br><br>To complete the game you must clear 8 levels, and the structure is non-linear - initially you have a choice of 4 levels, and after completing one of those you have a choice of 4 more levels (which are different depending on which level you completed first). The third and fourth levels you take on as you go through the game are chosen from a choice of 3, the fifth and sixth from a choice of two, and only those final two levels are perscribed (although they do vary depending on which levels you've already done).<br><br>Each of the 32 worlds has its own twist - Arrow Kingdom has a large amount of arrows directing you, Ice Kingdom is especially slippery, Unseen Kingdom leaves you to work out the route for yourself (other than the holes, which are all you can see), Box Kingdom involves a lot of flying over some trapped squares to grab the keys they contain before making the main jumps onto the sections which contain crystals, and so on.

[Club & Country]
Publisher=BOMS Computer Games Ltd.
Developer=Teque London Ltd.
Released=Jun, 1995
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/club-country
Description=In Club & Country the player is the coach of a English soccer team and is in charge of the athletic and financial success. He starts in the Third Division and eventually becomes the English national coach.<br>On the financial side he can buy and sell players, expand the stadium and fire or hire other staff like a groundskeeper. On the athletic side the main aspects are the training and the large tactical possibilities which can be set for every player. <br><br>The matches are displayed in a screen where the lineup of the player's and the enemy's team is given. There is no animation but there is a text commentary on the bottom of the screen. The player is able to make tactical changes during the game and substitute players. When a special event happens, e.g. a goal, a still in comic graphics is displayed.

[Clue: Master Detective]
Publisher=Leisure Genius
Developer=Dalali Software Ltd.
Released=1990
Systems=Apple II|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/clue-master-detective
Description=Licenced from Waddington Games Ltd. and Parker Brothers this game is a computer remake of the logic board cards game.<br><br>Mr. Boddy was murdered in his manor by one of his guests.<br>You have to solve the mystery of murder: find killer, weapon and place of murder.<br>Computer shuffles 30 cards, holds the murder cards and deals other cards to the players. Objective of game is to move around the manor, enter possible murder places, gather information of other player's cards, make suggestions and deduce the murder cards by a process of elimination. Number of moves is defined by thrown dice. When you are sure that you have deduced the correct solution to the murder, you must make an accusation to win the game.<br><br>3 levels of computer intelligence and difficulty for you.<br>Multiplayer is up to 10 players sitting near one computer.

[The Clue!]
Publisher=Max Design GesMBH
Developer=neo Software Produktions GmbH
Released=1994
Systems=Amiga CD32|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/clue
Description=You play Matt Stuvysant, a man of Polish descent and criminal persuasion.<br>You arrive in London with nothing but the clothes on your back and a desire to become the greatest criminal mind this century.<br>  Once getting a room and meeting some accomplices, you must begin your career. Starting with small shops and gradually working your way up to the theft of the Crown Jewels.<br><br>  The game allows you to control almost every aspect of the crime, from choosing the target building and accomplices to actually planning the burglary itself.

[COALA]
Publisher=Empire Interactive Entertainment
Developer=BitFusion Virtual Realities
Released=1995
Systems=
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/coala
Description=Despite the name conjuring up images of a cutesy platform creature, your charge in this game is in fact a helicopter armed to the teeth. The game requires at least a 68020 processor, which is understandable considering the amount of action going on at times, and the speed and visual detail this is conveyed in. It was one of the few Amiga games to include a Virtual Cockpit mode, and this can be controlled using the mouse with a quick button press.<br><br>The game’s missions are set up in such a way that you are not necessarily the lead man. The two sides fight each other irrespective of your placement, and act on instinct with unusually complex AI, meaning that the exact nature of the missions vary each time you play. The missions all involve shooting at the enemy planes, helicopters and tanks though, and there is no particular war structure in terms of the mission orders

[Code name Hell Squad]
Publisher=Digital Dreams Entertainment
Developer=Classica Entertainment
Released=2000
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/code-name-hell-squad
Description=An alien teenager runs away from home and lands on our planet. Being a troublesome adolescent, he begins to do what any young punk with superpowers would do – kill and destroy. Without any previous briefing on the subtleties of your mission, a four-man team of professional ”problem-solvers” is sent to the site to deal with the criminal.<br><br>Hellsquad is an adventure game in the Lucasfilm tradition, but with some action elements and a control mechanism that diverts from the typical point-and-click one. All movements are directly controlled with joystick or keyboard, instead of setting a target with the mouse. Using the fire button, you use your gun to shoot at enemies. Depending on your position on the screen, you may use objects on-screen on in your inventory, or use one object on another. You may switch between your four soldiers at any time, while the inactive ones regenerate their health. Since they all share the same inventory, it is possible for one character to pick up an object which can be used by a trapped character to escape, and you may also spread out to investigate different scenes with less walking around.<br><br>In-game graphics are mostly hand-drawn with rotoscoped characters for natural movements. A full motion video intro sets the scene. The writing is in the humourous point-and-click adventure tradition, with lots of cursing to spice things up.

[Code-Name: Iceman]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Atari ST|DOS
Genre=Adventure|Simulation
Perspective=3rd-Person Perspective
Score=2.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/code-name-iceman
Description=Written by Jim Walls, Codename: ICEMAN was to be the first game in a new adventure game series by Sierra. A sequel was never released, although it was mentioned in Sierra's news magazine. You control Navy officer Johnny Westland, as he takes on a secret mission dealing with the oil reserves in Tunisia. The game is a traditional adventure, with interesting James Bond-esque spy elements. A large portion of the game is also played in a (perhaps overly complex for some players) submarine simulator.

[Cohort II]
Publisher=Impressions Games
Developer=Impressions Games
Released=1993
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cohort-ii
Description=Set around 200BC to 200AD, Cohort II give you the opportunity to set up battles between Roman armies of varying size and type, between warring races of barbarians, or to pit a Roman army and barbarian horde against each other.  Over two dozen scenarios are provided (with the separate Scenario Cards) for those wishing to "draw their swords" immediately into a challenging battle.  Your computer opponent has a variety of different tactics at its disposal, and will vary them depending on how the battle progresses.  So even if you play the same scenario again and again, it won't be the same game twice.

[The Colonel's Bequest]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/colonels-bequest
Description=A murder mystery, taking place at a spooky plantation in the 1920's. College student Laura Bow is invited by her friend Lillian to come along to what has to be the most dysfunctional family gathering ever. The only problem is, various members of the family begin to mysteriously disappear! Done in the traditional Sierra adventure game style.

[The Colony]
Publisher=Mindscape, Inc.
Developer=Mindscape, Inc.
Released=1990
Systems=DOS|Macintosh
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/colony
Description=You are a Space Marshall, investigating a distress call from the colony Delta 5-5.<br><br>As you approach the planet, your ship comes in contact with a gravity well, and crash-lands. The landing drained your ship of all but minimal power, stranding you.<br><br>After putting on your Power Armor, navigating the planet's surface and stepping into the Colony itself, you must uncover what has happened to the colonists, restore power to your ship, and, optionally, rescue the colonist's children.

[Colorado]
Publisher=Silmarils
Developer=Silmarils
Released=1990
Systems=Atari ST|DOS
Genre=Action|Adventure|Simulation
Perspective=Platform
Score=2.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/colorado
Description=A survival game in which you must well, survive despite the constant threats of Indians and wildlife. The plot involves a search for a Cheyenne goldmine. The game also has many unconventional objects.

[Color Buster]
Publisher=Computec Verlag GmbH & Co. KG
Developer=Pyramid Software Studio
Released=1993
Systems=DOS|iPhone
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/color-buster
Description=Color Buster is a puzzle game, that, like all classic puzzle games is easy to get into but hard to master. On each level, you have a goal: Push color boxes of same color together to unite them, then push the resulting box into the exit tile. Each level is time limited.

[Colorix]
Publisher=
Developer=Mac Soft
Released=1992
Systems=
Genre=
Perspective=
Score=3.4
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/colorix
Description=In this puzzle game you have to match a predefined colored pattern so that you fill a certain percentage with the rotatable fragments you have before you run out of matching fragments.<br><br>For example, in level 1 you have a 12x12 square, whereby the outer ring is purple, then blue, then red, then green, and finally a yellow block in the center.<br><br>Now you have a fragment for placing into the square, which you can rotate in any of the four directions. Once you placed it, those colored blocks will become gray and can't be used anymore. This also means that the next fragment must be placed totally into the colored area, overlapping isn't possible. And of course, you can only place them in a matching area of colored blocks.<br><br>And here comes the problem. Those fragments aren't just a square, they can be in unusual complex forms, and you have to carefully think where to place them, because once set, they can't be removed. And on top of this, you only have a few seconds to think. If the timer for a fragment runs to zero, you get a new fragment, but only if you have a bomb remaining, which is used when the time runs out. When you start a level, you have 5 bombs available.<br><br>Good news are that you normally don't have to fill all blocks, before you start the level, the game will tell you how much, in percent, you have to fill.<br><br>The game offers 100 different levels, one more complex then the other. This means, that the basic geometric figure will be more complex, but also the colored patterns inside the figure.<br><br>After completing a level, you get a level code for the following level, so you don't have to play all 100 levels in one row.

[Combat Air Patrol]
Publisher=Psygnosis Limited
Developer=Maverick Simulation|Psygnosis Limited
Released=1993
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/combat-air-patrol
Description=CAP is an accurate flight simulation based around the F-14 Tomcat and the F/A-18 Hornet. Both launched from a carrier during Operation Desert Storm, you receive your missions and carry them out.<br><br>The usual options apply, like configuring your aircraft, and choosing a pilot, but there are some more unusual options, like calling in sick for a mission. This causes you to skip a mission if you don't like the sound of it, but if you use it too much command may get suspicious.<br><br>The flight model is realistic, and there are some animations. One feature missing from the PC version is the strategic side - you control the ground operations while flying to support them on the Amiga version.

[Combat Classics 3]
Publisher=Empire Interactive Entertainment
Developer=Blue Byte Software Ltd.|Empire Interactive Entertainment|MicroProse Software, Inc.
Released=1994
Systems=DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/combat-classics-3
Description=Compilation that includes the following 3 games:<br><br>1. Campaign<br>2. Gunship 2000<br>3. Historyline: 1914-1918

[Combat Course]
Publisher=Mindscape, Inc.
Developer=Cobra Soft
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/combat-course
Description=Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them.<br><br>Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades.<br><br>Level three has the player going hand-to-hand in the Combat course. The fourth level combines the previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws random elements from all the courses at the player.<br><br>To give the game replay value, there is a course construction set so that you can make your own levels. The Atari ST and Amiga versions contain digitized sound.

[Combo Racer]
Publisher=Gremlin Graphics Software Ltd.
Developer=IDL Group
Released=1990
Systems=Atari ST
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/combo-racer
Description=This racing game has novelty value if nothing else - instead of the more conventional vehicles, it sets you riding a sidecar in a game with realistic and arcade elements. The circuits are based on real ones, although the opposition (of which there are 9) are known simply by first names such as David and Paul.<br><br>The display appears to use real 3D, with some fairly terrifying directional changes, although it doesn't tilt as you turn. A full map of your position relative to your rivals is presented at the top of the screen. Crashes cause gradual engine damage, reducing your initial 140mph top speed by a slight amount each time - you'll also lose time as you rejoin. Before each race you must set a qualifying lap, which allows you multiple attempts.

[Commando]
Publisher=Capcom Co., Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari ST|BBC Micro|Commodore 64|Intellivision|MSX|NES|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/commando
Description=Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.

[Complete Chess System]
Publisher=Oxford Softworks
Developer=Oxford Softworks
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/complete-chess-system
Description=Complete Chess System is a Chess game that allows you to play a match against your computer. The game comes with a set of historical games played by pros. With a skill level similar to those of national champions the game is meant for professional chess players. The game of chess is played in top-down 2D with icons depicting the various pieces or in 3D from the player's perspective.

[The Complete Universal Military Simulator]
Publisher=Intergalactic Development Incorporated
Developer=Intergalactic Development Incorporated
Released=1993
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/complete-universal-military-simulator
Description=The Complete Universal Military Simulator is a rare hard-to-find compilation which brings together UMS: The Universal Military Simulator along with its sequel, UMS II: Nations at War. The games come packaged in a special black box-sleeve with a pull-out binder containing the manuals for UMS I, UMS II, and the UMS II Planet Editor as well as the game and scenario disks.<br><br>Also, included in this package are new scenarios for UMS II, Operation Desert Storm and the American Civil War, which come in addition to the scenarios originally released with UMS II.

[The Computer Edition of Risk: The World Conquest Game]
Publisher=Leisure Genius
Developer=Gang of Five
Released=1989
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/computer-edition-of-risk-the-world-conquest-game
Description=The Computer Edition of Risk:  The World Conquest Game is an official conversion of the classic Parker Brothers board game. Two to six human and/or computer players attempt to conquer the world with their armies.  Computer players have three different skill levels.<br><br>There are actually four major versions of the game available:  UK full game, US full game, UK short game, and US short game.  The short games have an added rule to make the game go faster.  In the UK short game, players can try to complete an assigned mission to win.  In the US short game, players try to occupy enemy HQs.  In addition to rule differences between the UK and US game, there are different graphics used for the cards.

[Conan: The Cimmerian]
Publisher=Virgin Games, Inc.
Developer=Synergistic Software, Inc.
Released=1991
Systems=DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/conan-the-cimmerian
Description=Conan: The Cimmerian was living happily as a blacksmith with his wife in the village of Irskuld, Cimmeria...until one fateful day. A group of horsemen raided his village...Conan was knocked unconscious, awakening only to find his wife and his friends butchered in the aftermath. Conan discovers architect of the slaughter was a wizard named Thoth Amon, a high priest of Cult of Set. Sword in hand, vengeance aflame, Conan now travels south in the land of Hyborea to the city of Shadizar. Here his journey of vengeance begins...<br><br>Conan: The Cimmerian is an action-adventure game with some RPG elements. The game is divided into 3 areas. The first is the overland map, where Conan may travel only between identifiable town and other locations. The second is the town map, here Conan is viewed in a horizontal 3rd Person and the last is the combat screen (or when he enters houses) where Conan is viewed in vertical 3rd Person. Conan may also view his character status and inventory sheet, anytime during the course of the game.<br><br>Gameplay consists of exploration and combat. The exploration element in the game sets Conan to find his way around towns and hidden locations, often breaking in houses and searching the premises for hidden loot. Towns consist of various places to visit, among others temples which usually offer quests, shops offering weapons and other items, and inns to stay for a health boost. NPC’s may be conversed with to seek information, while the tougher-looking types may be provoked into combat.<br><br>Combat is real-time, one-on-one with Conan on the left and the opponent on the right, consisting of only movement to the left or right and attacking. There are no defensive maneuvers. Both must now keep on attacking until the health bar of either side drops to zero. If Conan wins, he may search the remains and may find loot. At the beginning of the game, Conan may only use one sword style (swing) out of three available sword styles. Additional sword styles may be trained by a sword master.

[Conflict]
Publisher=Virgin Mastertronic Ltd.
Developer=Virgin Mastertronic Ltd.
Released=1990
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.2
Controls=
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/conflict
Description=Conflict is a political/strategy simulator, inspired by a prediction of how events in the Middle East could unfold in the 1990s. In this 1997, the Israeli prime minister dies (either by assassination or by bomb blast), and you're appointed as the new prime minister.<br><br>In the game you have to make and follow political policies regarding other countries in the Middle East, control intelligence and purchase arms, try to beat the other countries in the nuclear race and keep peace with the Palestinians and, of course, conduct battles with other countries.

[Conflict: Europe]
Publisher=Mirrorsoft Ltd.|Personal Software Services
Developer=Personal Software Services
Released=1989
Systems=Atari ST|DOS
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/conflict-europe
Description=Essentially an update of 8-bit game Theatre Europe, your task is again to play World War 3 scenarios fighting as NATO vs the Warsaw Pact. <br><br>The game uses pretty basic handling. While you can access some menus as the bottom of the screen you can see the map on the main part of the screen where each unit is indicated as small square. Your aim, of course, is to eliminate all the enemy units.<br><br>Some special actions can be selected, like deploying special units, attack with chemical weapons or even nuclear ones.

[Conflict: Korea the First Year 1950-1951]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1992
Systems=DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=4.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/conflict-korea-the-first-year-1950-1951
Description=Conflict: Korea is a detailed wargame/simulation which concentrates on the first year of the Korean war. Three historical scenarios let you become General MacArthur or the commander of the North Korean forces. A hypothetical 1995 scenario is also included. Game mechanics are similar to other games in this Strategic Simulations series of games, such as Conflict: Middle East, Second Front, and Western Front.

[Conflict: Middle East]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1991
Systems=DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/conflict-middle-east
Description=Conflict: Middle East is a detailed wargame/simulation of the Arab/Israeli Wars from 1973 until the present (1991). The action is historical and hypothetical. You can fight the entire 1973 Arab/Israeli conflict on an operational level as the Israelis or take on the more daunting task of the Arab forces. Choose the hypothetical 1990's scenario for modern day desert warfare. The game is fought at the Brigade/Division level where you will control every detail of land and air war down to the individual infantry squads, vehicles and gun tubes. You must also keep track of weather, supplies, and politics as they will impact many of your options.

[Conqueror]
Publisher=Rainbow Arts Software GmbH
Developer=PMC
Released=1990
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/conqueror
Description=Conqueror is a polygonal isometric-view tank action/strategy game with an elaborate control system (emulating "real" tank controls on normal joysticks) and two-player possibilities by switching the controls to use one joystick each for gunner and driver.<br>The goal of the game is generally to destroy all enemy tanks on the map using a preset squad of tanks of your own. The tanks on the player's side that aren't controlled by the player act on AI, but the player-controlled tank can be switched at will via an in-game map. Alternately, the player can use that map to direct tanks to other places - but even when planning troop movements on the map, the game goes on.<br>To top things off, there is also a limited amount of resources allocated to the player and can be gained by destroying enemies; these resources can then be used to buy new tanks before the start of the next mission..

[Conquest of Japan]
Publisher=Impressions Games
Developer=Impressions Games
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/conquest-of-japan
Description=Conquest of Japan is a strategy title in which you must conquer your opponents cities on the Island of Honshu in 16th century Japan. The ten cities must be occupied to win, you do this by forming armies to defend your five cities and attack those of your opponent. When a city is taken, any mobile army that came from that city is automatically disbanded. In this way, potentially overwhelming forces can be routed by conquering their cities -- but only if you can conquer the city before its army reaches its target. Depending on how the cities are located at the start of the game, you may find this to be a key part of your campaign strategy. When armies battle, the game switches from the strategic map, to a tactical one. Formations, unit orders, and moral are factors in the tactical battles.

[Conquests of Camelot: The Search for the Grail]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/conquests-of-camelot-the-search-for-the-grail
Description=Sierra graphic adventure game from the 16-color era.  Guide King Arthur as he searches for the Holy Grail in Britainnia and the Holy Land.   Merlin's spirit is an ever-present guide as Arthur travels throughout Britainnia, and to Gaza and Jersulem.  Along the way, Arthur will meet Gwynhyver, the Black Knight, and the Lady of the Lake, and he'll rescue Sir Launcelot and Sir Gawaine from danger.  Finally, he must pass the tests of the six goddesses to prove his worth and receive the Grail.

[Conquests of the Longbow: The Legend of Robin Hood]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1992
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=1.9
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/conquests-of-the-longbow-the-legend-of-robin-hood
Description=This game is set in medieval England.  You play as Robin Hood.  Your objective is to free King Richard from the French by raising money for his ransome.  There are many different endings depending on the score you get.  The game uses a mouse interface.  There are arcade sequences built into the story, but their difficulty can be adjusted, or they can be completely turned off.

[Continental Circus]
Publisher=Virgin Mastertronic Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/continental-circus
Description=The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for  next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.<br><br>The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.

[Continuum]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=May, 1991
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/continuum
Description=Continuum is a 3D game viewed from the Third person. The player will pilot a "Mobile", a craft which bounces off of the platforms that fill the rooms. The game comprises of 256 rooms, which you explore while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making it's way around the room to the doors that lead into other rooms. On the way, players will encounter many other creatures and vehicles, as well as exciting surprises, such as rooms with reversed gravity.<br><br>There are two modes two modes of play: emotion and action.<br><br>1. In action, players start in the center most room, and work their way around, while being timed. Players gain time when going into a room they haven't been in before and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends.<br>2. In emotion, players can choose to start in any of the 12 regions that reside within the 256 rooms (the 256 rooms are grouped into 12 regions).  The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.<br><br>This game is viewed 3rd person to the Mobile vehcile via a camera. The mobile rotates left and right , thrusts forward, and can move the camera up and down for optimal viewing.

[Contraption Zack]
Publisher=Mindscape, Inc.
Developer=Presage Software, Inc.
Released=1993
Systems=DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/contraption-zack
Description=It's Zack's first day on the job as a repairman at GadgetCo, and the whole factory is falling apart. He must navigate over 60 rooms, avoiding deadly traps, to find his missing tools and fix the incredibly complicated, interconnected machinery.<br><br>Contraption Zack is best described as a combination puzzle adventure and third-person isometric perspective version of The Incredible Machine.

[The Cool Croc Twins]
Publisher=Empire Software
Developer=Empire Software
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/cool-croc-twins
Description=Cool Croc Twins is a platform game where, as one of the cool crocodile twins Punk and Funk, you try to reach the beautiful crocodile girl. <br><br>To do so, you'll have to complete over 60 levels. Each level is made of a bunch of thin, floating platforms. When you approach the edge of a platform, you do not fall off - rather, you begin walking upside-down on the other side! Instead of jumping, you "reverse the gravity" of your croc, causing him to fall up or down until he lands on a platform. <br><br>You goal on each level is to light up all the bulbs by bumping them with your head. If you hit the bulb three times it will be completely lit up. Some bulbs are invisible on higher levels. There are also foes who want to stop you and who sabotage your efforts by bumping into the bulbs you've lit, turning them off. Your foes can walk on both sides of the platforms just as you and can jump from platform to platform just as you, so watch out! <br><br>The game can be played by 2 players, so if you are Funk then your friend is Punk and you can challenge each other in scores.

[Cool Spot]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1993
Systems=DOS|Game Boy|Game Gear|Genesis|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cool-spot
Description=Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots.

[Cool World]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1992
Systems=Atari ST|Commodore 64|DOS|Game Boy|NES|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cool-world
Description=A licensed game based on the live action/animation movie "Cool World"<br><br>You play Frank Harris and your task is to stop Holli Would from entering the real world.<br><br>You accomplish the levels by shooting doodles and collecting coins.<br><br>Gameplay is set by 4 World with 4 levels each.<br><br>Same as the movie, the game is based in cartoon graphics.

[Corkers Compilation]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.|Mutation Software
Released=1993
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/corkers-compilation
Description=Corkers Compilation for the Amiga contains the following four games:<br><br>1. Blob<br>2. Wonder Dog<br>3. Blastar<br>4. Cyberpunks

[Corporation]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.|Dementia
Released=1990
Systems=Atari ST|DOS|Genesis
Genre=Action
Perspective=1st-Person Perspective
Score=2.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/corporation
Description=A first person shooter that requires you to think things through rather than just attack anything that moves.  This game preceded Wolfenstein 3D by a number of years, and while the walls were not ray cast, but solid fill polygons, it was still one of the earliest simulations to tackle a human viewpoint with complete, 360 degree freedom of movement.

[Corruption]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/corruption
Description=Corruption is one of Magnetic Scrolls interactive fiction games. It is also one of the few 'real world' based games (ie: no elves, magic, etc).<br><br>You play a stockbroker on the fast track to riches when suddenly there are attempts on your life and the words 'insider dealings' floating around!

[Corsarios]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/corsarios
Description=As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent parts. On the first one, you will be on a wild island, a place in which we will have to face endless hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you will find a small boat which is awaiting you at the other extreme of the island.<br><br>The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks.

[Cosmic Relief: Prof. Renegade to the Rescue]
Publisher=Datasoft, Inc.
Developer=Teque Software Development Ltd.
Released=Jun, 1988
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cosmic-relief-prof-renegade-to-the-rescue
Description=This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding Professor Renegade. <br><br>Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest Tibetan ranges; an area populated by creatures and conditions of the professor's own design: venomous stone snakes, reptilian birds, and acid storms. Not only must your Adventurer survive these tests of courage, but he must and properly use such curious objects as spurs, a vacuum cleaner, and a unicycle.<br>Once you locate the professor and convince him to help, you'll need to help him construct an anti-asteroid deflector to prevent the destruction of earth. You must now search for high-tech tools such as an atomic pile, a 9-volt battery, and a bent coat hanger!<br><br>Use the joystick and the appropriate keys to maneuver the Adventurer across the landscape. You have 30 days to complete the mission. During the mission, the Adventurer collects various items (points are awarded for each). Some items serve little purpose; others are vital; and others only work in certain places. Only one item can be held at a time and it must be held to be used. Native bearers carry the items collected. <br><br>To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Adventurer can exchange the item held (press S) with a bearer that is closest to him. Its trial and error time. Good luck. The game comes with cheats and a map for those that require a little help.

[Cosmic Spacehead]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1993
Systems=DOS|Game Gear|Genesis|NES|SEGA Master System
Genre=Action|Adventure
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cosmic-spacehead
Description=Linus had crash landed on a distant planet called Earth, and made his way back home again. Trouble is, no one believes his tale of the planet he discovered! Your job is to help Linus make his way back to planet Earth so he can take some pictures to convince his friends. Gameplay consists of two parts, an adventure and arcade action. In adventure mode you can explore lands, find objects, and talk to people. Sentences can be constructed by using the pointer to select actions or objects on the screen (This is similar to the interface LucasArts used in games such as Maniac Mansion.) To reach many new locations involves the action mode, where you will need to cross treacherous landscapes and evade dangerous creatures. This portion resembles a side scrolling platform game. Once you've cleared an action sequence, you will not need to do so again if you decide to revisit a location. Whenever you wish you can receive a password allowing you to continue the game later from the same point.

[Cosmo Ranger: S.O.L. AD 2000]
Publisher=Turtle Byte
Developer=Turtle Byte
Released=1989
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cosmo-ranger-sol-ad-2000
Description=Cosmo Ranger: S.O.L. AD 2000 is a futuristic sci-fi driven side-scrolling platform and elevators’ style shoot em’ up action game. <br><br>The crux of the play chiefly consists of making your way around the decks of each of the three main levels of a space station, negotiating hostile automatons with your trusty laser blaster. Access hatches about the station can be searched, and yield helpful items such as extra health, oxygen or laser ammo. The primary objective on each of the three levels is to reactivate all of the safety computer panels. <br><br>At times during play, the station may be attacked by an armada of alien war ships. Where by you must find the on-board teleportation system on that level, in order to beam yourself to the tactical station, to man the defences, and neutralise the threat. This portion of the game takes place from the first-person perspective.

[Cougar Force]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1991
Systems=Atari ST|DOS
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cougar-force
Description=In the game you play a role of the special agent Cougar. Your mission is to penetrate the criminal's fortress to retrieve an information on new drug. The game is divided on three parts of different styles.<br><br>First one is side-scrolling action in different locations such as prison, mines, or temple. For example, you begin in the prison, from where you must escape finding the keys to open doors, fighting the guards with martial arts, avoiding the grenades and lethal obstacles, acquiring the gun, and finally jumping into the plane. <br><br>Second one is a flight simulator. For example, you have to control a plane, flying over the territory and shooting enemy planes with gun or missiles.<br><br>Third one is a motorcycle riding. You have to reach the checkpoint for 3:00 before blowing up.

[Cover Girl Strip Poker]
Publisher=Storm
Developer=Emotional Pictures
Released=1992
Systems=Commodore 64|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cover-girl-strip-poker
Description=Yet another strip poker game. What is there to say about it? <br><br>Well, here you can play with up to three players against one of eight digitized women. Each time you make a girl lose all her money, she takes off some of her clothes (4 of the 8 girls feature "movies" of the strip, which consist of half a dozen frames).<br><br>At the beginning of the game, you may select your language at the beginning and can also choose to turn the girl's comments on or off. Finally, the game features a zoom function with which you can get even bigger pixels.

[Crack]
Publisher=Linel
Developer=Linel
Released=1988
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/crack
Description=Swiss developed Arkanoid style game, with a prehistoric theme. Play is for one or two players simultaneously (including a battle-mode), and options are available for mouse and joystick controls. A comprehensive level editor is also included.<br><br>The players’ bat here is made out to look like a bone, and the ball is a spherical stone. Level backdrops are randomised pixel-painted scenes featuring different types of Dinosaurs. <br><br>The bricks to knock out sometimes contain pickups to collect, such as a laser gun, an automatic CPU controlled bat navigation mode, extra life, slow-ball etc. A pickup is immediately activated upon collection, but subsequent ones collected are not if one is active, and clicking the right mouse button will cancel out the current effect for the last pickup collected.<br><br>A bonus coconut game can be enabled from the main menu, which in turn lets you play this sub-game at predefined intervals during the course of standard play, where you control a caveman holding a pan, and the object is to catch coconuts that fall from trees with it, by moving from left to right on the single screen. Your bonus is tallied for how many coconuts you managed to catch in the allotted time.

[Crack Down]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/crack-down
Description=Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. <br><br>The game may be played as either a one or two-player game.

[Crazy Cars]
Publisher=Titus France SA
Developer=Titus France SA
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=1.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/crazy-cars
Description=Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.

[Crazy Shot]
Publisher=Loriciel SA
Developer=Hitech Productions
Released=1989
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/crazy-shot
Description=This is a rather simple shooting range game simulating what one might find in an amusement park. From the menu you can choose between six different shooting range events such as shooting at moving ducks or shooting at balloons. When you run out of time or bullets you are presented with a prize that corresponds to how well you did on the event, for example a key ring if your aim was really bad.

[Creature]
Publisher=Actionware Corporation
Developer=Actionware Corporation
Released=1990
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|LightGun|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/creature
Description=Distress calls received from deep space report hostile alien life forms, and you are the only space security captain within<br>range. Responding to the distress call, you hurry to save a spaceship, a space station which has had its reactor put on self-destruct to prevent the station from falling into the enemies hands, and the lunar base that have become infested with Creatures.<br><br>The spaceship, although seemingly abandoned by the Creature, has inside, guard dogs and beastoids that fire weapons. They were left behind by their master. You must survive their attack to find life-sustaining supplies and the key to disarm the reactor. Upon receiving these, you must safely return to your ship to start your journey to the terror-filled space station. The space station has much greater danger. You must gather more essential supplies, but more importantly, you must disarm the reactor before it self-destructs. You have the key, but where is the reactor? Once this step of your mission has been done, you must make your way back out while trying to get past the alien attack droids, acid leaks, and more vicious beastoids. The final phase is to destroy the Creature which is underground at the lunar station. You soon discover that it cannot be destroyed by your current weapons. While fending of the Creature, you must look for more provisions and the explosives needed to destroy the teleportation unit the Creature will otherwise use to send for more of his own kind. Queen Creatures will try to prevent your success. Once collected, place the explosives by the unit and set the timer. Make it back to the moon's surface with your supplies and your mission will be declared a victory.

[CREATURES to the Rescue]
Publisher=Thalamus Ltd
Developer=Apex Computer Productions
Released=1993
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/creatures-to-the-rescue
Description=The inhabitants of the pretty but insignificant planet Blot decided to leave to find a trendier planet, and escape being called the Blotians, a most unhip name.  Until they such a planet, they call themselves the Fuzzy Wuzzies.<br><br>Their colony ship collides with an asteroid, and crash lands in the Pacific Ocean, near an unchartered island, which they colonise, calling it "The Hippest Place in The Known<br>Universe".  Unfortunately the island is also home to rather nasty demons, who can't stand the commotion caused by the happy Fuzzies, or their silly name for the island.<br><br>The demons kidnap the Fuzzy Wuzzies by hosting a massive party, then capturing them in a net, and dragging them off to the torture chambers.  The only Fuzzy not caught is Clyde Radcliff, who was already being sick in the bushes.  He wakes up in the morning with a really bad headache, and fiery halitosis, and sets out to destroy the demons, and rescue his friends.<br><br>The game consists of 3 levels, each made up of 3 of stages.  The first two stages of each level are side scrolling platformers, where Clyde must destroy the enemies by firing at them, presumably using his halitosis.  At the end of each of these stages, Clyde meets a witch, who can provide him with extra firing patterns, or upgrade those he has, in exchange for 'magic potion creatures' found during the stages.<br><br>The final stage on each level is a torture chamber, which takes place on a single screen.  Here Clyde must stop one of his friends being killed by the demons, who are using some sort of ACME device.  This is a puzzle game stage, where you must use the items in the room to kill one of the demons threatening Clyde's friend.  Clues can also be bought from the witch.  Whatever the outcome, either death will be gory, although the cartoony graphics of the game means that things aren't really graphic.

[Cribbage King / Gin King]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=Sep, 1989
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cribbage-king-gin-king
Description=Play the games of Cribbage and Gin against a variety of computer opponents. Features include natural language advice, computer vs. computer, Cribbage and Gin variants, duplicate mode, and scenario set-up mode.

[Cricket Captain]
Publisher=D&H&nbsp;Games
Developer=The Majestic 12
Released=1989
Systems=Atari ST
Genre=Action|Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/cricket-captain
Description=Cricket Captains have a much greater role than their equivalents in most sports. Most major tactical decisions during the match ultimately come under their control, as they do in this simulation, in which you can play or merely watch the match action. Teams are real but the player names are fictitious.<br><br>Your options are quite similar to those of a soccer manager. You must hire a coach, scout and physio to enable you to train your players and keep them fit, and to acquire new ones through the soccer-style transfer market. <br><br>You must select your team of 11 players before the match, with talented all-rounders more common than in real-life. The game takes in the four main tournaments of the time - a single-division league of four-day unlimited-overs matches, the Sunday League of one-day games, and two cup competitions.<br><br>The match view features a plan view of the fielding setup, and a forced-perspective view of the batsman as a shot is lined up. You must time and place your shot correctly in order to score off it. When fielding you can choose the bowler and alter the field setup.

[Crime City]
Publisher=Impressions Games
Developer=Interactive Fantastic Fiction
Released=1992
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/crime-city
Description=Crime City is a classical point-and-click adventure. You play Mr. White, a poor chap who writes detective stories but wants nothing more than to be a real private investigator. It's a pretty classical story: one day, he can't really write a thing, but then, a mysterious blonde stands before his door, telling him his Father, Henry White, was arrested for murder. It's up to you to prove the police wrong.<br><br>A difference to the classical adventure exists: you need money to travel, get information or training. To get money, you can trade at the stock market. What's also different is that the time of the day really matters and that the protagonist becomes sleepy after staying up too long.

[Crime Time]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/crime-time
Description=Crime Time is a more or less classical 3rd person point-and-click adventure, with the major difference that you don't click on the graphics, but on controls below the graphics. Actions are done by clicking on words, as is movement.<br><br>The story is a classical mystery setting: two friends go hitchhiking, and since it's raining so bad, they rest in a small hotel. One of the two starts to drink till he's totally out of control. He stumbles into the wrong room, gets knocked out and wakes up next to a corpse. Now, you have to prove you didn't do anything.

[Crime Wave]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1990
Systems=Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=0.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/crime-wave
Description=A clone of the arcade game "Narc".  Control a police officer, and shoot your way through slums, inner cities, and more- eventually destroying an entire criminal organization and saving the President's gorgeous, young, and single daughter!<br><br>All graphics are digitized.

[The Crimson Crown]
Publisher=Polarware
Developer=Polarware
Released=1986
Systems=Apple II|Atari ST|Commodore 64|DOS|Macintosh|PC-88
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/crimson-crown
Description=In Transylvania we rescued Princess Sabrina, and met Crown Prince Erik. They return upon news of the King John the Good’s death, and learn the crown has vanished. The Vampire Lord Drakul tries to uncover its secrets to become King, and threatens its land.  <br><br>As their guide, they accompany you on their journey to reclaim the crown an amulet of immense power and rid the land of the Vampire. Certain tasks require their unique abilities, Princess Sabrina understands magic and Crown Prince Erik can use items that rightfully belongs to the heir of the throne, among other roles.<br><br>Some places seem familiar, and others are new. Recognizable ancient tree stump and the new mysterious Wizard’s castle to underground caverns. <br><br>Encounter unusual characters and creatures that roam these parts - a friendly Griffin or the wicked Witch to curious Trolls, who like shiny objects. Whenever the Sage appears speak to him, and listen to his words of wisdom. Travelers are advised to know how to answer their riddles.

[Croak!]
Publisher=
Developer=
Released=1992
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/croak
Description=A variation of the classic arcade game Frogger, designed to make use of the Amiga's hardware.<br><br>The basic gameplay involves guiding a frog into one of 7 home-bases at the top of the screen, which have hard barriers either side of them (avoid these). This involves first guiding him across a road, avoiding the vehicles, then over a river using moving logs.<br><br>In this version the road has a variety of machinery to dodge, ranging from standard cars to lorries - hitting one kills your frog and leaves a red splodge in that part of the screen - a nice touch. The rivers also have families of turtles appearing intermittently - these can be used to cross a level, but they don't stay up for long. There's also a 2-player mode in which both players compete to get into the same slots - player 2 using a yellow frog.<br><br>You have a 60 second time limit for each frog on the first level, and 5 lives at the start. Once all 7 slots are filled, you get a 50-point bonus for each one, and move on to the next level. Progressively you have less and less time, more traffic, less logs, and a few other difficulty elements - the part in between the road and river has a chicken marching across to avoid, and a crow swoops overhead ready to grab your frog.

[Crown]
Publisher=Starbyte Software
Developer=Omegavision
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/crown
Description=Crown is a jump and run game. The goal is to travel trough six different countries to finally become king. The game is non-linear, so the player can choose which country he wants to go to. <br><br>The levels are pretty different: in England, you need to control a knight on his horse. You need to jump over all hurdles and collect all 80 shields to complete the level. In Scandinavia, you control a Viking on his boat. Here you need to collect treasure chests and avoid the whales crossing your way. In Russia, you play a Russian bear who needs to imitate the dance of a girl next to him. If he succeeds, the bystanders will give him money. In Japan, you control a small dragon which needs to jump from island to island. On his way, he needs to collect 80% of the stuff floating around or he will starve to death. In India, the small Indian boy needs to walk over the bridge, avoiding the flying bananas (?) and catch 8 mice. And finally, in Arabia, you control a dude on a flying carpet who needs to catch at least 50% of the flying lamps to stay on his carpet.

[Cruise for a Corpse]
Publisher=Interplay Entertainment Corp.
Developer=Delphine Software International
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/cruise-for-a-corpse
Description=Cruise for a Corpse is a graphic adventure game with a point-and-click interface.<br><br>1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the best tradition of Agatha Christie, each and every person on board has a motive for the murder.<br><br>You advance in the plot not so much by solving common object-based puzzles, but by talking to the right persons about the right subjects at the right time, thus collecting clues. You will also find pieces of evidence scattered throughout the ship. However, most items suddenly appear in cupboards and drawers that were previously empty -- an awfully unnerving process. The clock advances in ten-minute-steps whenever you discover an interesting clue, which conveniently informs you of your progress. The protagonists move around the ship; so whenever time passes, different persons to talk to might appear at certain locations.<br><br>With Cruise for a corpse, Delphines Cinematique interface reached &quot;Evolution 2&quot;. Instead of containing a fixed number of verbs, the command menu is now context-sensitive. The mouse cursor will change its appearance when moved over an interesting object; a left-click brings up a set of appropriate verbs. For example, a cupboard may be opened and searched, whereas a key can be picked up and turned. A right-click accesses the inventory. Another interesting improvement: All the persons in the game are animated polygons (see Trivia).

[Crystal Dragon]
Publisher=Black Legend Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1994
Systems=
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/crystal-dragon
Description=Crystal Dragon follows the same genre and setting as Dungeon Master. It revolves around two adventurers, both controlled by you, in search for a powerful artifact. It is now in the possession of an evil wizard who has lead his minions across the world to find it and slaughtered anyone in his way. Now you must seek out and destroy this wizard in order to prevent him using the true powers of the crystal.

[Crystal Hammer]
Publisher=reLINE Software
Developer=reLINE Software
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/crystal-hammer
Description=One of the Amiga's many Arkanoid clones, Crystal Hammer is perhaps best remembered by its intro tune, which has been remixed and covered by many.<br><br>The game is all about reflecting a ball against a wall of bricks. Behind the wall of bricks live some worm-like creatures that will come out to disturb you when you've opened a hole in the wall. Prolonged contact with the creatures will kill your bat. Destroying bricks will often cause a coloured brick to come spinning down slowly. These spinning bricks are power-ups, altering your ball or bat according to their colour. You can have a sticky bat (green), a wide bat (blue), a slower ball (yellow), multiple balls (cyan), and the decidedly Arkanoid-inspired shooting bat (red). Whatever you do, don't pick up the grey brick, or you will be destroyed.

[Crystal Kingdom Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Reflective Designs
Released=1993
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/crystal-kingdom-dizzy
Description=The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.

[Crystal Quest]
Publisher=
Developer=
Released=1989
Systems=Apple IIgs|Game Boy|Macintosh|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/crystal-quest_
Description=A mouse-driven game in which the player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.<br><br>The physics of the game were quite unusual for the time; the ship does not simply follow the mouse's movement like a mouse cursor. Rather, it retains its inertia, and must be carefully guided around so it does not crash into anything. Bullets, when fired, travel in the direction of the ship's movement, requiring the player to actually travel toward enemies in order to shoot them down.<br><br>This was the first color game for the Macintosh, although it was business-as-usual for the IIgs.

[Crystals of Arborea]
Publisher=Silmarils
Developer=Silmarils
Released=1990
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.1
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/crystals-of-arborea
Description=Morgoth has taken over the world, and it is the player's task to defeat him.  In this unique first-person view RPG, the player's character plus six companions will have to find four crystals and place them on four towers to be able to fight Morgoth.  The game is a predecessor to the Ishar games, with most of the characters from your party showing up in later games.

[Cubulus]
Publisher=Software 2000
Developer=Software 2000
Released=1991
Systems=Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/cubulus
Description=How do you make an interesting computer game out of the venerable Rubik's Cube concept? According to cult programmer Tobias Richter, you view it from the top with all sides displayed, and allow the player to choose the number of sides, from 4 to 25.<br><br>A large number of different starting arrangements are offered, grouped by difficulty. Rather than having a level-based progression, you can choose any of these from the start. A number of different tunes are provided, written by Team 17 cohort Bjørn Lynne.

[Curse of Enchantia]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1992
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/curse-of-enchantia
Description=Curse of Enchantia is a graphic adventure game with an icon-based interface.<br><br>Lil' Brad didn't believe in witches until he met one. The evil hag torments the fantasy land of Enchantia, and has just summoned Brad from the Earth as an ingredient to her potion of eternal youth. Brad doesn't like this plan. And who would be better suited to rid Enchantia of the sorceress than a tender teen? Well? A heavily armed mercenary? Yeah, good point, but there's none available, I'm sorry. Brad'll have to do.<br><br>Starting in a prison cell, you help Brad free himself and find his way on the ocean floor, through a medieval city, a junk yard and an ice castle. You command Brad via an icon bar that pops up if you press the right mouse button. Our hero can perform plenty of actions, e.g. wearing, inserting, combining or fighting. Apart from steering Brad around, you do not need to click on the screen. Brad has to stand next to the object he wants fiddle with, which will then appear as an icon in the command bar.<br><br>Curse of Enchantia features an interesting design element: The game manages to do almost without written messages. There are no object descriptions - the purpose of (most) items is apparent. In the rare occasions of interaction with <br>other characters, symbols in balloons substitute words. If there is text on the screen, it's either signs or comic phrases - splash! <br> <br><br>You cannot die in Curse of Enchantia; in fact, doing potentially deadly things is often rewarded with funny animations.

[Curse of the Azure Bonds]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Apple II|Atari ST|Commodore 64|DOS|Macintosh|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/curse-of-the-azure-bonds
Description=Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse.<br><br>The second in the  Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to  Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the  AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&amp;D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

[Cutthroats]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TI-99/4A|TRS-80
Genre=
Perspective=
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cutthroats
Description=You live on small seaport Island called Hardscrabble -- hardly the hip place to be.  Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

[Cyberball]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|Lynx|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/cyberball
Description=After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb.<br><br>Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive.<br><br>Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives

[Cybercon III]
Publisher=U.S. Gold Ltd.
Developer=Assembly Line, The
Released=1991
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/cybercon-iii
Description=The world is in chaos, due to a computer system which was built to look after the world, but inevitably went wrong and started killing people. Only a few people remain, of which you are one, and your mission is to locate and destroy the Cybercon III computer.<br><br>The gameplay involves lots of exploration and puzzling, as you try to enter the complex and destroy or disable the hardware. Getting into the system is made easier by the presence of a secret entrance the computer doesn't know about. The computer has all manner of defences in place, which you can shoot out.

[Cyber Empires]
Publisher=Strategic Simulations, Inc.
Developer=Silicon Knights, Inc.
Released=1992
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/cyber-empires
Description=Predecessor to the highly succesful (and more complex) Fantasy Empires. A tactical and strategic turn-based game of robotic combat, land conquest, and city siege.

[Cybernetix]
Publisher=Vision Software
Developer=Vision Software
Released=1992
Systems=Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/cybernetix
Description=A shoot'em'up with decided Defender influences, Cybernetix has you strafing back and forth across a quickly scrolling screen which wraps at both ends. As in Defender, a radar at the top warns you of obstacles and enemies which you would otherwise crash into at high speed. <br><br>The obstacles are made up of asteroids, which split up when shot. If you destroy the smaller fragments, they will release small crystals which grant you bonus points. But crystals also draw in greedy enemies. Similar to Defender and Dropzone, there is a large assortment of enemies with specific behaviours, weapons and attack patterns, such as quick, relentless hunters homing in on you, slow bombers and spinners with spread fire. Destroyed enemies release power-ups from time to time, such as shields, faster fire rates and multi-directional fire. At certain intervals are special stages with enemy bosses and fortresses.<br><br>While only the Amiga version has music on the title screen, both it and the ST version feature only sound effects and sampled speech during gameplay.

[Cybernoid II: The Revenge]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cybernoid-ii-the-revenge
Description=The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.<br><br>Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

[Cybernoid: The Fighting Machine]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cybernoid-the-fighting-machine
Description=There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. <br><br>Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.

[CyberPunks]
Publisher=Core Design Ltd.
Developer=Mutation Software
Released=1993
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cyberpunks
Description=Join the ranks of the elite and take control of a crack team... The 501st Cyber Assault Squad. The foreign legion of the future; armed to the teeth with high-tech weapons and wearing power assisted armour, only these rock hard commandos are tough enough to take on the universe - and beyond...<br><br>Lead Raa, Gee, and Bee into battle against terrifying alien life forms, on missions that are more than just another bug-hunt. Time is running out... The drop-ship is ready to roll; and you are about to board an express elevator to hell... Going down!<br><br>You are given five missions to complete, each mission has four decks. You can use teleport pads to warp to another area of the deck. If you don't complete your mission under the given time limit, you'll fail your mission and the game ends, and stopping you from completing your mission are a horde of aliens. Some areas are guarded by a steel door, and the only way that you can open it, is by obtaining a red, green, blue, yellow, or black ID card. As well as the doors,  there are force field gates, which can be deactivated if someone in your team carries a force field key.  At the end of each mission is a boss waiting to terminate you on sight.<br><br>Raa, Gee, and Bee can carry up to six items in their inventory. The first two places are reserved for weapons. The four remaining places can be filled with ID cards, disks, smart bomb units, and shields. If one of the team members already have six items and they pick a seventh item up, then that item replaces the active inventory item (which is shown by a white border around it).<br><br>During your mission, you can access terminals which require a red, green, blue, or yellow disk which can be found either lying about, or it is dropped by an alien. These terminals allow you to bypass door circuits, view deck blueprints, and scan restricted information. The blueprints are useful if you can't find your way around a deck. Also with these terminals, you can obtain several items like force field key circuits, party shield orbs, time distortion cubes, and much more.<br><br>In between each mission, you are given a passkey, which you can enter at the title screen. This passkey lets you start a new mission later. If you haven't discovered the cheats earlier, they will be revealed when you complete the game.

[The Cycles: International Grand Prix Racing]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cycles-international-grand-prix-racing
Description=As the name suggests, The Cycles simulates International Grand Prix Racing, allowing a player to compete against 9 computer rivals. Choose from three classes of bike (125, 250 and 500cc), and between 8 and 15 tracks depending on the version, at five difficulty levels (with the lower ones offering automatic gear changes). <br><br>The player can enter single races, or complete in a full season. The action is viewed from the handlebars of your bike, a novelty for motorcycle racing at the time. The game engine is similar to that used by Grand Prix Circuit, but now incorporates hills.

[Cytron]
Publisher=Psygnosis Limited
Developer=Lunatic Software
Released=1992
Systems=
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/cytron
Description=Viewed from above, Cytron is inspired by Paradroid and Alien Breed. The robot Cytron has been sent into a research facility in which robots have gone berserk, and it must safeguard the area and rescue the trapped scientists.<br><br>The character control is skittish, meaning that the droid is hard to stop instantly, which makes progression through the levels harder. One unusual feature is that the droid can be split into town components, Cyt and Ron, in a manner similar to Head Over Heels. This comes in useful when switches must be activated in a part of the level away from the force-field they unlock, as Cyt can be sent to flick the switch so that Ron can progress through the level as soon as it is flicked.

[Dalek Attack]
Publisher=Alternative Software Ltd.
Developer=221B Software Development
Released=1992
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dalek-attack
Description=In this game you play the role of the Doctor from the BBC<br>science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.

[Daleks]
Publisher=
Developer=
Released=1992
Systems=Atari ST|Browser|DOS|J2ME|Macintosh|Palm OS|Windows|Windows 3.x|Windows Mobile
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/daleks
Description=Following in the footsteps of the early UNIX game Robots (and perhaps from there the still-earlier BASIC game Chase?), this game puts the player in charge of a little protagonist, often claimed to be The Doctor, occupying a position on a top-down grid which is otherwise strewn, not with mines, but with those killer cyborgs which are his personal nemesis, the Daleks.  They have no long-range weapons, but if they touch him, he will find himself ex-ter-min-ated!<br><br>Fortunately for him, contact with them is as lethal to each other as it is to him.  Every time he takes a step, they all draw one square closer to him; The Doctor's cunning strategy is to manoeuvre himself so as to cause their paths to intersect and the Daleks to terminally collide, leaving a pile of rubble dangerous both to him and to subsequent Daleks -- a strategy not always possible on the narrow confines of a grid.  Fortunately for the good Doctor, where this game outdoes its predecessors is that he also has his trusty Sonic Screwdriver in hand, whose offensive use destroys all Daleks within a threatening one-square radius of him.  Also, it allows him to teleport out of harm's way to a random location on the map -- hopefully one behind a pile of Dalek rubble, and not one within a single step of a Dalek currently on the map.  In many versions both Sonic Screwdriver and Teleport use are limited.  Should The Doctor survive this onslaught, he is brought to a new grid map, generally one populated with still further Daleks.<br><br>Other features particular to some versions and absent from others include the use of graphical tiles vs. mere roguelike textmode character representation, and occasionally a conversion will use (universally unlicensed) sound effects taken from canonical Doctor Who sources; more commonly these games also offer a Last Stand command, to be used, like the "drop" in Tetris, when the player is so confident in the security of their location that they are willing to sit tight and grant the Daleks as many moves as it takes to either reach The Doctor or be rendered down into scrap metal through unforeseen collision.  Successful use of the Last Stand often results in a score bonus; unsuccessful use of it, of course, results in The Doctor's death.  (Don't worry, chances are good that he'll regenerate into a new incarnation -- not in this game, however.)<br><br>Some versions feature keyboard directional control (in which sometimes the player is granted access to diagonal movement like the Daleks are, and sometimes not), while others present The Doctor with a halo of directional arrows around him, to move him one step in the appropriate direction if an arrow is clicked upon.  Generally he also has the option of standing in place and passing a turn.

[Daley Thompson's Olympic Challenge]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/daley-thompsons-olympic-challenge
Description=The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

[Dal'X]
Publisher=Mediagogo
Developer=Mediagogo
Released=1994
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dalx
Description=In this follow up to Bomb'X you're a little Dick and your goal is to meet your girlfriends lost in some place. To meet her you should collect the whole pieces of puzzle and get them assembled right.<br><br>That puzzle shows no less no more that the face of your girlie. Of course to assemble right the beloved face you should collect every single part of the puzzle and find out an empty nine case puzzle to be able to done it again. As always you can carry only one part with you that means you'll have to be careful when travelling through the weird landscapes.<br><br>Your task is being done harder by various type of monsters that keep running after you and often decrease your energy level. But you may shoot them with spits of sperm.<br><br>In one player mode the playfield is fullscreen and in two players mode each player gets to play in a tiny portion of window.<br><br>Each of 15 levels may be accessed via password and after certain levels the picture of your girl will be shown. High Scores table shows the list of most successful players.

[Damage: The Sadistic Butchering of Humanity]
Publisher=Suomi-Peli
Developer=Suomi-Peli
Released=1996
Systems=
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/damage-the-sadistic-butchering-of-humanity
Description=Damage is a violent game about the character Michael Modelcitizen. He was the perfect human who had everything but found out that it wasn’t enough, so he became crazy. You take control of Michael Modelcitizen and start the game with only a simple baseball bat inside his flat. Once outside you can walk around the huge city killing people (including old ladies and children), stealing better weapons and narcotics. By using different narcotics it is possible to enhance the strength of Michael’s body.<br><br>Watch out for the police and the military, they will try to stop you and don’t expect your baseball bat to make any impact on their equipment. If you are good enough maybe you will make it to the atom bomb in the end.

[Dames Simulator]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amstrad CPC|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dames-simulator
Description=Dames Simulator is a computerized version of the famous board game called Checkers. The objective, as in all checkers games, is eat all the enemy pieces, before than the opponent.<br><br>In Dames Simulator the player has the opportunity to select the color of his pieces (Black or white), the enemy level (between nine levels), the strategy (Defensive or offensive). The player can also save the game in any moment. During the game, the player has the possibility to use the hint option, for advice on the best move to make.

[Damocles: Mercenary II]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=Mar, 1990
Systems=Atari ST
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/damocles-mercenary-ii
Description=In this sequel to the game Mercenary, the planet Eris is in danger: A comet, fittingly named "Damocles", is on a straight collision course with the planet. Within only a few hours, the comet will obliterate Eris.<br><br>It is your job to prevent this. In the maddeningly short time frame, you will have to explore the galaxy (which contains 9 planets and 19 moons) and try to find a way to stop the comet.<br><br>Just like Mercenary, you play this game in the first person perspective, this time however with detailed filled polygon graphics. You can walk on the planets, drive vehicles and fly spaceships. It is very non-linear, you can go to any planet and any moon at any time and do whatever you like. You'll have to find and use objects and examine buildings and places... and stay away from Eris if you can't destroy Damocles in time!

[Dan Dare III: The Escape]
Publisher=Virgin Mastertronic Ltd.
Developer=Probe Software Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dan-dare-iii-the-escape
Description=In the third game in the Dan Dare series, Dan has been kidnapped by the evil Treens, lead by Dan's arch enemy, the Mekon. He is taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to break free and go down into their ship. While searching it, he eventually finds an escape shuttle sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an attempt to find some.<br><br>The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the Mekon's teleporters. To get to them though, Dan needs to destroy any Treen that get in his way using a variety of weapons, bought by using a computer terminal. Along the way, the Mekon can be seen sitting around, and destroying him will more often than not reward Dan with a pod that he needs to access the teleporter. Dan can use his jet-pack to navigate the satellite, but this will eventually run out of fuel.<br><br>This is the 16-bit version of the game, which differentiates from its 8-bit cousins. As well as an introduction that leads into the game, more weapons are added, and each of the game's five levels are structured differently.

[Danger Freak]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/danger-freak
Description=You are a stuntman and have to perform death-defying stunts, like riding a motorcycle avoiding obstacles and jumping on ramps, driving a car and jumping onto a helicopter before your car crashes against a wall, and later continue around on jetskis.<br><br>Every time you mess a trick up, the scene has to be cut. If there are too many cuts, you'll lose a "life".

[Dangerous Streets]
Publisher=Flair Software Ltd.
Developer=Micromania
Released=1994
Systems=Amiga CD32|DOS
Genre=Action
Perspective=Side-Scrolling
Score=2.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dangerous-streets
Description=Dangerous Streets is a colorful sprite-based fighting game in the vein of Street Fighter II.  Its eight characters are diverse, ranging from fashion models to a bizarre monster "custodian".<br><br>In addition to a two-player mode, the game also features single matches against the CPU and a tournament mode.  The control scheme consists of the standard weak, medium and strong punches/kicks, and both keyboard and joystick controls are supported.

[Danny Sullivan's Indy Heat]
Publisher=Storm
Developer=Leland Corporation
Released=1992
Systems=Atari ST|Commodore 64|NES
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=4.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/danny-sullivans-indy-heat
Description=Danny Sullivan, 1988 IndyCar champion and winner of the classic 'Spin & Win' Indianapolis 500 in 1985, put his name to this Super Sprint style racing game. There are 4 cars in each race, 1 or 2 player options, and 9 tracks to race on, with the Tradewest Speed Bowl the ultimate target, and is much longer but with double points (it's essentially a substitute for the licensed-elsewhere Indianapolis 500, which did pay double the usual level of IndyCar championship points for many years).<br><br>The player has limited fuel, and will run slowly if supplies run out, and the car can be damaged, although both are repairable in the pits. They get a turbo to use sparingly, which can also be recharged in the pits if they have bought more. After each race the player will get money (slightly more for a higher finish), which can be spent on upgrades such as improved power, brakes or more turbos.

[Darius+]
Publisher=Edge, The
Developer=Taito Corporation
Released=1989
Systems=Atari ST|Game Boy|TurboGrafx-16|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/darius
Description=Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings.<br><br>When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus.<br><br>The plot of Darius involves the two heroes Proco Jr. and Tiat Young fighting the menaces posed by galactic fish and other sea animals again their homeworld.<br><br>What sets Darius apart from other shoot'em-ups of the time is its way of letting the player choose his path with a certain amount of freedom. At the end of each area (level), you are able to choose between one of two worlds which the area branches into. This renders a higher replay value, since there are many paths to reach the end of the game by.<br>Apart from this, the gameplay is on the simplistic side, both due to unimaginative attack waves and little interaction with the surroundings, but mainly due to the very basic powerup system, which is nowhere near the complexity of the aforementioned R-Type's and Gradius'.

[Dark Castle]
Publisher=Mirrorsoft Ltd.
Developer=Silicon Beach Software, Inc.
Released=1987
Systems=Apple IIgs|Atari ST|CD-i|Commodore 64|DOS|Genesis|Macintosh
Genre=Action
Perspective=Platform
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dark-castle
Description=The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones.<br><br>The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.

[Dark Century]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dark-century
Description=You control a squad of high-tech tanks and you have to destroy the enemy squad.<br>The tanks can move quickly, make sharp turns or fire in all the directions.<br><br>The graphics in 3D are very well done for a 1990 game.<br>Even if the game has a rather simplistic plot it can get quickly very addictive.

[Darkman]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/darkman
Description=Based on the film by Sam Raimi.  You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant.   Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter.

[Darkmere: The Nightmare's Begun]
Publisher=Core Design Ltd.
Developer=Zero Hour Software
Released=1994
Systems=
Genre=Role-Playing (RPG)
Perspective=Isometric
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/darkmere-the-nightmares-begun
Description=Viewed isometrically, Darkmere sets you as Ebryn, the son of the former King of Darkmere, a barren cursed land, with the aim of discovering what happened, and how to put it right. The area is besieged by problems, including orcs running riot, and racial tension between different species.<br><br>A number of quests unfold as you aim to complete the task, with people offering to help if you collect a particular artifact, for example.<br><br>All combat is conducted using a magic blade. It's power level of which is boosted when you kill evil characters, and reduced when you kill good or innocent ones, which extends the feeling of a battle between good and evil.

[The Dark Queen of Krynn]
Publisher=Strategic Simulations, Inc.
Developer=MicroMagic, Inc.
Released=1992
Systems=DOS|Macintosh
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dark-queen-of-krynn
Description=The Dark Queen of Krynn is the last part in the Dragonlance RPG series using the standard game engine found in the Goldbox series (with slight enhancements).<br><br>Evil, after failing two times before, finally tries to defeat Good and conquer the world of Krynn. This time, the Dark Queen herself will take command over the forces of Evil. Her aim is to enter Krynn, which would ultimately lead to the defeat of Good. The party's task is to prevent this.<br><br>Characters from Death Knights of Krynn can be transferred.

[Dark Seed]
Publisher=Cyberdreams, Inc.
Developer=Cyberdreams, Inc.
Released=1992
Systems=Amiga CD32|DOS|Macintosh|PlayStation|SEGA Saturn
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dark-seed
Description=Dark Seed is an adventure game which capitalizes on the drawings of famous horror designer H. R. Giger as a source of background artwork and inspiration.<br><br>You play Mike Dawson, an ad company manager who, in pursuit of his goal in life to become a writer, purchases a solitary mansion in a small town called Woodland Hills. Although the low cost and hush-hush transactions when purchasing the house do raise your suspicion, the solitary environment and sheer beauty of the house crush common sense and you decide to buy the house.  That's when trouble begin. Upon reaching the house, you suddenly feel tired. You find a bed and fall asleep...<br><br>... and wake up from a terrible dream, only to find out that your life has just become a worse nightmare: an unknown source has implanted a seed of darkness in your mind, and you only have three days to find a way to stop it.

[Dark Side]
Publisher=Spotlight Software
Developer=Major Developments
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dark-side
Description=In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. <br><br>Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first.<br><br>You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground tunnels.<br><br>Gameplay has more action than Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle and make quick U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and deflector devices, which can beam you into prison.

[DarkSpyre]
Publisher=Electronic Zoo
Developer=Event Horizon Software, Inc.
Released=1991
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/darkspyre
Description=It's a role-playing game, where you take on the role of an bold hero who ventures into a 50 levels tower named Darkspyre, full of riddles and monsters. Features a rather interesting spellcasting system and a Gauntlet-like visual from above.

[Das Amiga Sport Pack]
Publisher=Media GmbH
Developer=Anirog Software|Microïds|Art Department Werbeagentur GmbH
Released=1993
Systems=
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/das-amiga-sport-pack
Description=The Das Amiga Sport Pack-compilation contains the following three games:<br><br>1. Jump Jet<br>2. Karamalz Cup<br>3. Super Ski (AKA Downhill Challenge)

[Das Boot: German U-Boat Simulation]
Publisher=Three-Sixty Pacific, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1991
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/das-boot-german-u-boat-simulation
Description=Das Boot (literally 'The Boat') simulates controlling a Type VII U-Boat for the Nazis, in an exact recreation of submarine warfare circa 1941. Both internal and external views are provided, all rendered in full 3D. Allied submarines and surface boats are attacking you from all sides - use your Hydrophone to be aware of forthcoming threads, and use the water as protection from enemy planes. You have 4 styles of torpedo on board - Contact, Acoustic, Looping and Magnetic. All orders are sent in code, to prevent sensitive information reaching Allied forces, with an Enigma code-cracking machine built in to decipher them. There are three skill levels to play at.

[Das Erbe]
Publisher=Bundesministerium für Umwelt, Naturschutz und Reaktorsicherheit
Developer=COMAD GmbH
Released=1991
Systems=DOS
Genre=Adventure|Educational
Perspective=3rd-Person Perspective
Score=1.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/das-erbe
Description=The point&click adventure "Das Erbe" (="the inheritance") puts you into the place of a youngster whose uncle dies to leave not only three millions in cash, but also an old house. The catch? You'll only get to the money, if you're able to renovate the mansion without any environmental burdens.<br><br>The game was published by German environmental authorities back in 1991 and has since been distributed for free.

[Das Stundenglas]
Publisher=Software 2000
Developer=Weltenschmiede
Released=1990
Systems=Atari ST|DOS
Genre=
Perspective=
Score=2.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/das-stundenglas
Description=Das Stundenglas (“The hourglass”) is the first of three interactive fiction games by German developer Weltenschmiede (the others being Die Kathedrale and Hexuma - Das Auge des Kal). It is entirely in German.<br><br>Upon jumping into a mysterious chest, you arrive in a beautiful fairy-tale world. Yet the serenity is spoiled: the enchanted hourglass that controls the flow of time is lost, and the world has been split into two realities. Both planes are the very same land, but certain buildings and people exist only in one of the two zones. On your quest to reclaim the missing artefact, you will have to travel between the two worlds and claim a magical coin from each of the twelve inhabitants; of course, all of them ask a little favor in return for their gift…<br><br>The game contains a (generous) time limit; you have to find the hourglass in 24 days. Consequently, there is a day-night-rhythm, and the characters will wander between certain locations in a daily routine. There are two graphics for most locations to reflect day and night.<br><br>You can download Das Stundenglas for free by now; check the links section.

[Datastorm]
Publisher=Visionary Design Technologies Inc.
Developer=Visionary Design Technologies Inc.
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/datastorm
Description=The Defender gameplay was the basis for this shoot 'em up, with a horizontally-scrolling landscape which eventually loops back on itself. Your basic task is to pick up each of the 8 pods in turn, and carry them through a portal elsewhere in the level, before going back for another one. <br><br>There are power-ups available, representing an auto-fire (Surely one of the earliest software implementations of this), extra simultaneous lasers, missiles to home in on the Landers as they attack, a level-skip, and a Super Shield.<br><br>As standard in Defender games, Lander craft are also there to pick up the pods, and these must be stopped before reaching the top of the screen, as both the Lander and Pod become fearsome enemies if they do. If you shoot the Lander, the pod drops back to the ground, for you to retrieve. Unusually, you don't have to wait for the Lander to attack before picking up a pod. <br><br>You must shoot all enemies to progress to the next level, at which point you get a bonus for the number of remaining pods. Every four levels the pods are replenished, which means that losing them on the first of each set of 4 levels (1,5,9,13 etc.) reduces your next four bonuses. If you don't save at least one pod on each level, your will have to face tougher enemies, and without your shield being replenished.

[David Leadbetter's Greens]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=Nov, 1991
Systems=Atari ST|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/david-leadbetters-greens
Description=MicroProse made a change from military simulations by recreating golf in fine detail. This was the first golf game to operate in true 3D. This means that the player's stance and swing technique can be adjusted, and have a significant effect on the shot outcome. Although the manual's tutorial helps, it's harder to master than rivals such as PGA Tour Golf. There are six courses, an unprecedented number for a computer simulation, and tonnes of playing modes.

[Dawn: A New Beginning]
Publisher=
Developer=Zsoft
Released=1996
Systems=
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dawn-a-new-beginning
Description=Dawn: A New Beginning is a freeware RPG for the Amiga similar to Dungeon Master. The game allows the player to choose between 4 robot characters with different attributes. Once one of them is selected, the player has to pick one of the missions available. The main objective of each mission is to collect money to upgrade the characters' statistics. The far left of the screen is occupied with icon boxes: The speaker turns the sound effects on/off. The arrow turns the scrolling on/off (when it's on, rotating makes the screen scroll in the selected<br>direction). The question mark shows characters stats (energy and food levels) and amount of cash. The cross is the quit option.<br><br>Movement is performed by clicking the six direction arrows below the display window, or by using the keyboard. Below the arrows are two hands. To use a weapon or object the player has to place them on these hands and click them. Besides each hand is an ammunition counter.<br><br>Right-clicking brings up the inventory screen with twelve slots for guns, ammunition, food and other objects. To the right of these slots there are 4 boxes. The hourglass pauses the game. The ZZ makes the character sleep to regain points. The use box makes the character use whatever he is carrying (food items are consumed, for example). The empty box is where armor has to be placed.<br><br>Doors are opened by clicking on them. The shop is accessed by clicking in the small screen at the top of it. Items for sale can be scrolled using the direction arrows. Gems and honey (found in boxes around the game map) can be sold for profit.<br><br>There are two types of combat, long range and short range. Short range weapons include knifes and swords while long range weapons<br>include pistols and rocket launchers. In short range combat the enemy has to be standing close. In long range combat the enemy can be anywhere in the line of fire.<br><br>The game can be saved between missions on the main menu.

[Dawn Patrol]
Publisher=Empire Interactive Entertainment
Developer=Rowan Software Ltd.
Released=Feb, 1995
Systems=DOS|PC-98
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dawn-patrol
Description=Having simulated modern-day planes with Flight of the Intruder, and World War 2 with Overlord, Rowan brought World War 1 to life in this flight simulation. It is structured around an interactive gallery with pilot biographies, all of which modify as the game goes on and events unfold. 150 missions are featured, each with fully inter-linked briefings. There are 13 different planes to fly, both British and German.

[Day of the Viper]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1989
Systems=Atari ST|DOS
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/day-of-the-viper
Description=The Sun League has been trying to fight back against the corrupted and oppressive Gar computer for many years. Now they have attacked a defense base. The only hope is for a Viper V droid to be sent in under your control to reactivate the planet's defenses.<br><br>To do this, you must find floppy disks that are everywhere in the station to reboot that evil computer! To complete this task, you must fight 33 types of little robots who attack you. The action is viewed in first-person 3D, with directional arrows on screen for movement and rotation.<br><br>There are 25 levels, each of which is automatically mapped as you explore it. Use turbolifts to get to them. Each object is managed by the game, and a notepad feature is provided to allow you to keep track of vital information.

[Days of Thunder]
Publisher=Mindscape International Ltd.
Developer=Creative Materials
Released=1990
Systems=Atari ST|Commodore 64|DOS|Game Boy|NES|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/days-of-thunder
Description=Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. <br><br>You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied.  This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves.<br><br>From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you loose positions at the race. The other racers, however, never pit.<br><br>The NES version has 3rd-Person perspective only.

[D-Day]
Publisher=Loriciel SA
Developer=Futura
Released=1993
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/d-day__
Description=This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France.<br><br>The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include:<br>1. Piloting a plane over French territory to bomb strategically important places; <br>2. Landing on hostile territory as paratrooper; <br>3. Breaking through enemy lines as infantry soldier; <br>4. Driving a tank and fighting as a tank team with enemies in French village.<br><br>All kinds of gameplay differ in looks from 1st or 3rd person perspective in simulator-like missions (tank and plane respectively) to isometric (infantry) and platform (paratrooper) with corresponding actions made in all of them. All such military actions may be played as single missions or combined and also strategically managed on the map during a real-time approach in Overlord campaign. The game progress may be saved to be restored later.<br><br>Multiple options allow to turn off participation in certain or all military actions as well as adjust enemy actions including even such event as 'Hitler does not wake up'.

[D-Day: The Beginning of the End]
Publisher=Impressions Games
Developer=Impressions Games
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/d-day-the-beginning-of-the-end
Description=The pivotal battle of World War 2 is recreated using Impressions' Micro Miniatures wargaming system. You take an overall command of the units by directing them, and can play out the individual battles yourself if you wish. The screen display uses letters to indicate the unit type, with only functional use of graphics and sound throughout.<br><br>The gameplay is turn-based, with you selecting each move for your units before activating them and letting the computer do the same. The strategic considerations include the surrounding terrain, whether the enemy forces are fortified and ready for your attack, unit morale, unit fatigue and remaining movement points. At higher difficulty levels your orders may not be followed to the letter, as the more ambitious or arrogant generals attempt their own plans.

[Deadline]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter
Genre=
Perspective=
Score=4.2
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/deadline
Description=You have 12 hours to solve the murder of Mr. Marshall Robner.  If it was a murder...<br>Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants.<br>Friends and family are calling this a suicide of depressed wealthy industrialist.  As <br>Chief of Detectives, you find something just doesn't smell right about this case.  You <br>go out on a quest to find a suspect, his motive, method, and opportunity.<br><br>Difficulty Level: Expert

[Deathbots]
Publisher=Anco Software Ltd.
Developer=Odyssey Software, Inc.
Released=1990
Systems=NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/deathbots
Description=The Mutech Corporation has created their Gamma Base on what used to be Alcatraz Island. Their attempts at creating computer intelligence has backfired, as the AI they've created has taken over the computer systems and is threatening the world! Deep in the fortress is a gamma bomb, and your goal is to penetrate the fortress to destroy the bomb before it can be used. But be careful, for many Deathbots are guarding the maze-like passageways leading to the bomb! <br><br>Gameplay is from an overhead point of view;  you'll need to find your way through the various passageways to reach the gamma bomb (located on the 8th level) and diffuse it. In addition to doorways and walls, transporters can also be found in the maze. These will instantly teleport you to a new location, and on many levels you will need to figure how to use them correctly to get past otherwise dead ends. Different types of Deathbots guard the passages; and you'll need to use the various weapons you find lying about to get past them, before they destroy you. You have a limited amount of energy. Each time you are hit by enemy fire or by a Deathbot, your energy depletes. Lose all of of your energy and a life is lost. And of course, each level ends with a large boss Deathbot. Good luck on your mission!

[Deathbringer]
Publisher=Empire Software
Developer=Mystery Machine, The
Released=1991
Systems=Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/deathbringer
Description=Karn the warrior has been the scourge of a group of evil wizards for many years, and as such they have trapped a demon inside the Deathbringer Sword. Karn has this sword, and must use it to get through 30 levels to wreak his revenge.<br><br>The game is side-scrolling and beat 'em up focused. The levels are inter-connected and have multiple exits available, with over 600 screens in total. The publishers made a big deal of the level of parallax scrolling and other graphical detail in the game.

[Death Bringer]
Publisher=Spotlight Software
Developer=Pandora
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/death-bringer
Description=The land of Mezron is in turmoil. The evil wizard Azazael has been resurrected and is now on the search for five gems which will grant him ultimate Power.<br><br>You are a adventurer that has the task to stop the wizards. On your way you´ll face medusas, evil cults of priestesses and many undead foes.<br><br>The game features a nice 3D view of the world, which can be explored step by step like in many famous RPG´s in the 80ies, e.g. Bard´s Tale or Dungeon Master.

[Death Knights of Krynn]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1991
Systems=Commodore 64|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/death-knights-of-krynn
Description=Death Knights of Krynn is the 2nd volume of the Dragonlance epic and is the sequel to Champions of Krynn. Characters from that game may be imported to this game.<br><br>This time the party faces an undead threat that turns former friends into fierce enemies and infests Krynn with hordes of decaying monsters. The party must find the origin of these nightmarish undead creatures and eliminate it in order to save Krynn from turning into a land of undead. <br><br>Like Champions of Krynn, Death Knights of Krynn introduces a different and unique character selection with the availability of the "Knight" class, unavailable in AD&D non-Dragonlance RPGs. Characters in this game may level-up to higher levels and obtain new skills as well as more powerful spells. Experienced Knights may ultimately choose one out of 3 "clans" to focus more on a different type of fighting style.<br><br>Adventuring consists of either overland map travel or the standard 1st person town adventure. The player's party consists of 6 characters (of which one must be a Knight) as well as possible NPC characters joining your party. Wandering monsters will of course attack the party on occasion so gear up and prepare for undead monster-bashing combat!

[Death Mask]
Publisher=Alternative Software Ltd.
Developer=Apache Software Limited
Released=1995
Systems=Amiga CD32
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/death-mask
Description=Doom on the 7Mhz, 16-colour, 1Mb Amiga 500 might sound unrealistic, but this is one of a handful of games that managed it, and the first full Doom-style game for the Amiga.<br><br>Unusually the multiplayer game was split-screen, which didn't really work because you could sneak a look into the other window to see where your opponent was - it's not exactly full of suspense.<br><br>The major compromises in getting the game onto the A500 are the graphics, which lack texture-mapping, and the trick-3D used where the characters don't rotate smoothly in 360 degrees, but jerk through a small range of viewpoints, a la Dungeon Master. Only half the screen is used for the actual motion as well, with the rest reserved for RPG-style artwork - which is obviously superfluous because the 2-player game doesn't have it. It's a throwback to the first Lotus game of all things. You can even turn the animation off.<br><br>In one-player mode there are 34 levels, accessed via passwords, 3 lives, and lots of powerup weapons. If one player completes the level, both advance to the next one (like Lotus 2, funnily enough. I guess I ought to think of a similarity to Lotus 3, just to complete the set). There's also the standard Death Match mode.

[Death Sword]
Publisher=Epyx, Inc.
Developer=Palace Software, LTD.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/death-sword
Description=The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself.<br><br>This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI.  There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.

[Death Trap]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=Atari ST
Genre=Action|Adventure
Perspective=Platform
Score=2.6
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/death-trap
Description=Death Trap is a sidescrolling platform game and as such it involves both action and adventure, even if the adventuring don't go further than finding levers to get through to the next part of the map. The theme of the game is medieval fantasy and it takes place in a castle (divide into five levels) which is where the trap in the title comes from. The trap has been set up by the magician king Shankriya and has involved inviolated for five centuries. It's the players job to make things right again. The game has a wide variety of enemies from ghosts to fireball throwing magicians. Defeating some enemies gives the player the player a flask with some liquid that can be converted into spells and such.

[Dbut]
Publisher=Pandora
Developer=Image Art|Tyme and Reality
Released=Oct 01, 1990
Systems=Atari ST
Genre=Action|Educational|Simulation|Strategy
Perspective=Isometric
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dbut
Description=A planet sits on the verge of environmental disaster. It's the player's job to find the sources and shut them down, but the slightest intervention can have ramifications on a worldwide scale.<br><br>Début features a fusion of both traditional arcade side-scroller action and a complex planet simulation. The arcade sections feature multiple levels as the player descends deeper into the planet's infrastructure, shutting down reactors, halting pollution, and eliminating bad guys.<br><br>The simulation part of this game presents a 3D satellite view of the planet, allowing the player to scan various attributes of the ecosystem below.  Both elements combine to present the player with two separate and complimentary goals that need to be fulfilled - both careful monitoring and influence of the planet, together with direct hands-on intervention.<br><br>As an added bonus, there is a sound generator called "Vibes" included that allows various loopback and reverb effects to be applied to the game's soundtrack.

[Deep Core]
Publisher=ICE
Developer=Dynafield Systems International
Released=1993
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/deep-core
Description=An underwater nuclear research base has been invaded by a hostile craft. Captain Dawnrazer is sent in to wipe up the aliens and other beings, and that's where you come in. Deep Core is a dark platform adventure with similarities to Gods. There are nine main levels, each of which is split into sub-levels and also has bonus sections leading off from it. Each of the 6 weapons which are on offer can be boosted in power.

[Deep Space]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1987
Systems=Atari ST
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/deep-space
Description=Deeps Space is an interstellar adventure encompassing warfare and exploration. You take charge of a STRIX fighter, an advanced long range raider in which you embark on a journey to find fame and fortune.<br><br>Through your deed you earn credits with which you can purchase energy and weapons to tackle your adversaries, while negotiating meteor clusters and storms, clear minefields, steal communication satellites, and dog fight with Kogon interceptors.

[Defender of the Crown]
Publisher=Cinemaware Corporation
Developer=Master Designer Software, Inc.
Released=1986
Systems=Amstrad CPC|Apple IIgs|Atari ST|Browser|CD-i|Commodore 64|DOS|Game Boy Advance|Macintosh|NES|PC Booter|Windows
Genre=
Perspective=
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/defender-of-the-crown
Description=Defender of the Crown puts you in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England.<br><br>After a short introduction by Robin of Locksley himself, you start the game with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight the three Norman lords - and sometimes your Saxon friends as well.<br><br>The game has several different styles: You may either engage in a jousting contest where you have to knock your opponent off his horse using a lance, you can go raid a castle for loot or you can attack another territory/castle.<br><br>The game was originally created on the Amiga platform in 1986 by Cinemaware with wonderful graphics by James D. Sachs and great music by Jim Cuomo, then ported to the PC whilst keeping its original appeal and quality.

[Defenders of the Earth]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/defenders-of-the-earth
Description=The Defenders of the Earth consist of veteran comic-book heroes Flash Gordon,  Lothar, the Phantom and Mandrake. Ming the Merciless has kidnapped their children, and they set off to rescue them in this action game. As Flash you journey through the side-scrolling areas of Ming's castle, shooting your way out of trouble. You can call on the assistance of the other Defenders, who can open doors and set diversions of enemies. Quick progress through the levels is needed, as Ming's security cameras are set to detect your presence.

[Deflektor]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|PC-98|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/deflektor
Description=There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways.<br><br>Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.

[Dj Vu: A Nightmare Comes True!!]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1987
Systems=Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|NES|PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dj-vu-a-nightmare-comes-true
Description=Deja Vu was the first game ever made by ICOM, the makers of such famous adventure games as Shadowgate and Uninvited. It featured mouse support, a multi-window interface, and bitmapped graphics at a time when text-based interactive fiction was the norm. <br><br>In Deja Vu your character wakes up in a toilet stall of a sleazy pub with no memory of who you are or what you're doing there. To make matters worse, you soon stumble upon a very dead corpse upstairs with three bullets buried in him. Sure enough, you find there's a gun in your pocket with three bullets missing. From there you have to figure out what happened and who you are before whatever is happening to your brain turns you into a mindless vegatable. To make matters worse the cops would very much like to have a word with you about that stiff.<br><br>In 1991 a remake of this game was made for Windows 3.x, featuring improved graphics etc.

[Dj Vu II: Lost in Las Vegas]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1989
Systems=Apple II|Apple IIgs|Atari ST|DOS|Macintosh|PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dj-vu-ii-lost-in-las-vegas
Description=Déjà Vu II: Lost in Las Vegas is the sequel to Déjà Vu: A Nightmare Comes True. This time you wake up in Las Vegas with great headache and realize that you are Ace Harding, who has to find $112,000 of recently murdered Chicago's racketeer Joey Siegel for his boss and Las Vegas' mobster Tony Malone. You have a choice to find money in one week or classical "or else". Just for formality you are watched by Malone's thug Stogie Martin.<br><br>During the investigation in Noir style you can collect and use items, talk to characters and make some decisions. The game has a multiple windows interface, which size and position you can change.

[Deliverance: Stormlord II]
Publisher=21st Century Entertainment Ltd.
Developer=21st Century Entertainment Ltd.
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|Macintosh|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/deliverance-stormlord-ii
Description=As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit. <br><br>The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch deadly droplets of distilled doom. A bonus level is offered sporadically, allowing you to collect coins for extra lives - although you start with 9, you'll need them, as the levels are long and treacherous.

[Deluxe Galaga 2.x]
Publisher=
Developer=
Released=May 24, 1994
Systems=
Genre=Action
Perspective=Top-Down
Score=5.0
Controls=Joypad|Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/deluxe-galaga-2x
Description=Norway's Edgar M. Vigdal has converted several classic arcade games to the Amiga in his DeLuxe series. DGalaga is a thorough remake of Namco's classic Galaga, with lots of new nooks and crannies.<br><br>Just like the original, the main game play revolves around the player's spaceship, which can only move to the left at the right, firmly situated at the bottom of the screen. At the start of each screen, an enemy wave comes flying from one or several directions until they form a tight formation at the top. One after one, they swoop down towards you and fire. If they reach the bottom of the screen, they wrap around to the top and revert to their original position. There are lots of enemy types with various kinds of armours and missiles. The gameplay is spiced up by giant enemies joining the formations and a flying saucer that flies across the top of the screen, firing target seeking missiles.<br><br>As you shoot down enemies, some will release power-ups. Common power-ups give you better fire power and fire rate, others give you extra lives, extra points or money. One special item will teleport you to the "memory station", where you play a memory game for bonuses. Another item-triggered sub-game is the asteroid field. The player must pass a long scrolling stretch of space, filled with space rocks of various sizes. Certain rocks give you money or points. Press the fire button, and you accelerate through the field. This is more dangerous, but rewarding if you pass the entire field, since you will then get a bonus score.<br><br>Once you complete a set of screens, you warp to the next level and enter the shop. Most of the game's upgrades are available here, at a price. Sometimes, the warp will malfunction, and you will be dropped off in limbo, where particularly powerful foes will strike at you. Defeat them, and you may resume your warp travel.

[Demon Blue]
Publisher=Microvalue
Developer=Microvalue|Hirographics
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joypad|Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/demon-blue
Description=In the game you are a small shaggy blue demon found himself in the dungeon full of fallen angels, gargoyles, wasps, etc. Walking through them you lose your energy, which is your life. So you have to run and jump avoiding them, collecting gems, blood drops, energy vials, and some sort of your friend-demons such as eyes and tongues. On each level you have to find the keys to open door to magical cauldron guarded by beautiful elf. Levels are decorated with statues of beautiful women, old men, dragons, swords, or eye walls.

[Demon's Tomb: The Awakening]
Publisher=Melbourne House|Mastertronic, Inc.
Developer=Silhouette Software
Released=1989
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joypad|Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/demons-tomb-the-awakening
Description=A famed archaeologist named Edward Lynton disappears mysteriously. Richard, his teenager son Richard sets out to discover what happened with his father. Unbeknown to him, the evil god Darsuggotha is trying to ascend from his dimension and incarnate on a heathen priest called Tzen. Richard must stop him, as the demon is bent on destroying the world.<br><br>Demon's Tomb: The Awakening is a text adventure set on England on modern times. The game starts with a prologue to the rest of the game, where the player controls the main character's father while he is fighting for his life. After this brief prelude, the story jumps to 16 years-old Richard and his search for his father in Britain's moors.<br><br>The parser is on par with the one developed by Infocom. It supports chain commands and adverb recognition, and goes beyond by adding support of mouse input and interface customization. These features are enabled on a menu that pops up when right-clicking on the screen.<br><br>The optional verb menu allows complete sentence construction with the mouse. The interface can be changed to several different ways of displaying text, from a Zorkish traditional full screen output to a scrolling window.<br><br>Some locations have a picture associated with them that can be displayed by pressing a key.<br><br>There is support for setting up macros within the game (for example, a "IN" abbreviation for "Inventory" can be set by entering DEFINE IN=INVENTORY).<br><br>The game has an online hint-system. The player gets clues by using the THINK ABOUT command with something in the game.<br><br>The game supports disk saving and loading, as well as memory saving and loading (with the commands RAM SAVE and RAM LOAD, respectively).

[Demon's Winter]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1989
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=2.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/demons-winter
Description=The land of Ymros was first encountered in Shard of Spring, and it returns in this follow up, which is viewed from above, but has a game-world 32 times the size of its predecessor. Your characters can include Humans, Elves, Dwarves and Trolls, each with different skills as well as generated and varying statistics, and one of 10 different character classes - Barbarian, Wizard and Scholar for Example. You will need to choose the right balance of these for your mission, which involves tracking down Malifon and gain revenge on the damage he has done to Ymros.<br><br>Combat takes place via close-quarters combat and spell-casting, depending on the character's abilities. Towns can be visited to buy weapons, and you can return to your camp to worship one of the various Gods and receive their gifts such as resurrection and protection.

[Dennis]
Publisher=Ocean Software Ltd.
Developer=Citizen Software
Released=1993
Systems=Amiga CD32|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dennis
Description=This game brings the US cartoon character Dennis the Menace's menacing treatment of poor old Mr. Wilson to the computer screen, around the time of the film also released in 1993. <br><br>Dennis is a platform game across settings such as Sewers, the Park, and Mr. Wilson’s house, each of which has an end-of-level bad guy. The in-level opposition follows standard attack patterns and can usually be avoided. The enemies regenerate as you move on, although you generally only progress from bottom-left to top-right anyway. <br><br>Some of the holes in the ground are deadly while others lead to secret rooms. Fortunately, you are given up to 9 lives at the start, and lots of extra lives are on offer throughout the game, so these are well worth checking out. A choice between music and sound effects is offered.

[Der Produzent: Die Welt des Films]
Publisher=Games 4 Europe
Developer=Silver Style Entertainment e.K.
Released=1996
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Mouse|Hot Seat
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/der-produzent-die-welt-des-films
Description=In Der Produzent: Die Welt des Films the player is a film producer. The goal is to earn one billion Deutschmark within 20 years by producing and marketing popular movies.<br><br>The first step in making a picture is of course the script which is either purchased under several scripts for sale or as a commissioned work. The next step is to employ actors and a director with values in different character traits as charisma or experience. Besides the obvious budget restrictions the player has to consider antipathies, e.g. a vain actor might not want to work under a inexperienced director. Then the player has to rent one of six studios and one of four recording studio. The last action is to set the budget of the movie in six categories such as special effects and scenery. During the shooting there is the possibility of several random events, e.g. a fire or arguments between the actors. <br><br>After the making comes the marketing of the movie. Costly is the direct marketing in movie theaters or video stores. Then the player has to care for advertising in TV, radio or magazines. On the other hand extra cash can be made with the official CD or video game. Easier is it to sell the movie to a TV station or sell the whole rights to another publisher. <br><br>The main menu is a picture of a office. There the player chooses his actions respectively submenu either by clicking on the corresponding office items or the icon bar. Every action costs time and after a certain time the round, which represents one day, ends.

[Descent: Freespace - The Great War]
Publisher=Hyperion Entertainment
Developer=Volition, Inc.
Released=2001
Systems=Windows
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.2
Controls=Joypad|Keyboard|Mouse|Internet
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/descent-freespace-the-great-war
Description=As a pilot in the Gallactic Terran Alliance (GTA), you've known the Vasudans as the enemy for a long time. But things are about to change... An unknown menace, with technology beyond both ours and Vasudans, are destroying both sides... And now... Old enemies must unite to fight this common enemy, and the dissenters and traitors on both sides...<br><br>Descent: Freespace is a new chapter in space dogfight sims. The graphics are bigger, better, with more weapons and missiles/bombs. The capships in this game are truly HUGE (kilometers long, compared to your puny fighter). It also has true online multiplayer that puts it heads and shoulders above the rest. Take fighters and bombers on attack, recon, escort, and sweep missions against enemy capships and fighters/bombers. Defend your own capships and other assets... Your rating and performance is noted after every mission, with suggestions (if applicable). You can call in reinforcements (if available), and your wingmen actually do fight intelligently, as there can be dozens of fighters flying about.

[Desert Racing of BarDos]
Publisher=
Developer=
Released=Dec 20, 2005
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/desert-racing-of-bardos
Description=The desert planet of BarDos is not a friendly planet, but that is exactly why it is sought out by some of the most crazy racing maniacs of the galaxy. They fly their racing cars there to run in a contest with few rules, where even use of weapons is allowed for reaching pole position.<br><br>Desert Racing of BarDos is the Amiga's first 3D racer where the landscape is a voxel landscape, a method that is perfect for creating soft hills and valleys. The car is also in 3D, and the camera has a lot of options for zoom, tracking and angle. Between the courses, players can upgrade their cars with new weapons and parts using their prize money. A lot of pre-rendered cut scenes are shown between each menu and setup. As a single player, you can choose to compete in the entire season or just run in single races. Two players can compete in a split-screen mode.

[Desert Strike: Return to the Gulf]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1993
Systems=DOS|Game Boy|Game Boy Advance|Game Gear|Genesis|Lynx|SEGA Master System|SNES
Genre=Action
Perspective=Isometric
Score=4.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/desert-strike-return-to-the-gulf
Description=The first game in the Strike series. A year after the Gulf War, a self styled General named Kilbaba (Muababa in the GBA version) takes over an Arab Emirate and threatens to start WWIII against its enemy in the West, the U.S. The whole world holds their breath as the President chooses you to destroy Kilbaba and his terrorist army before he launches a nuclear attack on the world!<br><br>You must fly an specially designed AH-64A Apache on a series of missions from rescuing MIAs, destroying power plants, to blowing apart SCUD missles! Take out his defenses while trying to find out Kilbaba's plans. Take on the Madman and forever rid this threat....in the desert!

[Destroyer]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1988
Systems=Apple II|Apple IIgs|Commodore 64|PC Booter
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/destroyer
Description=Destroyer is a 2D naval simulation. Players take the role of a captain controlling a United States Navy Destroyer class vessel. During World War II, the player has to command several Destroyer operations:<br><br>1. Subhunter missions<br>2. Rescue missions<br>3. Blockade runnings<br>4. Bombardment missions<br>5. Scout operations<br>6. Convoy escort

[Detroit]
Publisher=Impressions Games
Developer=Impressions Games
Released=1994
Systems=DOS
Genre=
Perspective=
Score=3.1
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/detroit
Description=Detroit puts you in the year 1908, and you are the President of an upstart car company. You will build and design cutting-edge automobiles, take care of finances and promote your products with marketing campaigns. Vintage car lovers will really enjoy the game, as it includes many classic car designs, all of which you can modify to your heart's content. As time goes by, new technologies will become available, and the industry will evolve with faster and safer cars. Competition, of course, will become tougher as your competitors catch up to your technological advantages.<br>You must then think globally -- open new factories overseas, and think of how to segment your market with different car models that do not cannibalize each other's sales.

[Deuteros: The Next Millennium]
Publisher=
Developer=
Released=1991
Systems=Atari ST
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/deuteros-the-next-millennium
Description=The sequel to Millennium 2.2 (released two years prior), is a space strategy game in which you start with a minimum amount of supplies and scientific knowledge, and must expand beyond Earth to explore and colonize other planets.<br><br>As Earth has been devastated by war, the available remaining population must be trained either for research, production or as marines in order to be assigned to their different jobs. As your research team discovers new technologies and items, and your mining facilities gather the needed material, your production team can start building the items necessary to your expansion. When your first space shuttle is built, you can launch it to build an orbital factory station which, in turn, allows you to build larger interplanetary spacecraft to reach farther planets with rare minerals.<br><br>As you colonize other planets, gather new materials, and mine asteroids, you will be able to build different items not available at the beginning of the game. Certain spacecraft can later be equipped with devices to automate asteroid mining and transportation of minerals from one location to another. <br><br>The graphics of Deuteros are dark and consist of mostly static screens with basic animations. There is no background music during gameplay, only futuristic sound effects. The interface uses simple point-and-click on different icons and buttons (more functions become available as the game advances.)

[Devious Designs]
Publisher=
Developer=
Released=1991
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/devious-designs
Description=A scientist obsessed with Picasso's cubist paintings develops a weapon that turns everything to cubes. The United Kingdom sends a secret agent to revert the affected objects and monuments back to their original state.<br><br>Devious Designs is a puzzle game where geometric shapes have to be assembled. The player controls a 007-style secret agent that has the ability to walk on the walls, lift heavy objects and shoot. Using these, he must drag and drop the geometric pieces scattered on the screen (by standing next to them and holding the fire button) on translucent slots. Each level is a screen with a timer on the top. When the counter runs out, the level is reset and the player looses one life. Like in Bubble Bobble, various objects fall from the screen that can be collected for points, along with more useful power-ups like explosives, extra-time, extra-lives and a special block than fills a slot (it can be shot if it's not needed). Also, if the player takes too long to solve the level a random enemy appears, but it can be killed by the agent's gun.<br><br>The game starts with 6 lives and has a password system.

[Devon Aire in the Hidden Diamond Caper]
Publisher=Edge, The
Developer=Softek
Released=1989
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/devon-aire-in-the-hidden-diamond-caper
Description=An eccentric old millionaire stored all his gems and money in odd places around his mansion. When he dies, his widow is unable to find any of this, so she hires master thief Devon Aire to look in the places his criminal mindset suggests it will be stored.<br><br>Each room of the house is viewed isometrically, and contains all the features you would expect to find in a large house, from cookers and telephones to pool tables and paintings. Each one can be picked up, pushed, pulled and used, with the diamonds located in intricate and surprising places. <br><br>Due to Mr. Croucher's keen interest in experimental science, there are also monsters moving through the rooms. Contact with these reduces some of the energy on one of your 3 lives.

[D/Generation]
Publisher=
Developer=
Released=1992
Systems=Amiga CD32|Atari ST|DOS|Windows 3.x
Genre=Action|Adventure|Strategy
Perspective=Isometric
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dgeneration
Description=Something has gone horribly wrong at Genoq Biolabs, Singapore. You're just a courier, sent to the building to deliver a package. Now you're trapped inside, the security system has gone crazy, genetically engineered organisms are on the rampage and things look like they could get even worse...<br><br>Make your way through 10 floors of isometric action and puzzles, trying to stay alive and discover what's going on. Talk to and rescue survivors, pick up armaments and log into computer terminals. What caused the Genoq disaster? What's inside the<br>vital package you've got to deliver? What is the D/Generation? And what is really waiting for you on the top floor of the building?

[Dick Tracy]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dick-tracy__
Description=Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna.<br>While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie.  This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons.  Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.

[Dick Tracy: The Crime-Solving Adventure]
Publisher=Disney Software
Developer=Distinctive Software, Inc.
Released=1991
Systems=DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dick-tracy-the-crime-solving-adventure
Description=You're the famous square-jawed detective in this graphic adventure.  Track down criminals and solve cases using your two-way wrist radio, squad car, and bugs you plant in the bad guys' hideouts.  Suspects behave differently depending on their personality: Some will cooperate, while others will interpret a show of force as an invitation to a gun battle.  Features characters from the comic series.

[Die Hard 2: Die Harder]
Publisher=
Developer=
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/die-hard-2-die-harder
Description=Die Hard 2: Die Harder is a 2D shooting gallery.<br><br>In the early 90’s, two things just wouldn’t die: Bruce Willis in the Die Hard trilogy of movies, and, well, 2D point-and-click shooters. Renowned software undertaker Grandslam was happily ready to dig the grave several inches deeper for both. The spade: a game called Die Hard 2: Die Harder.<br><br>Based on the 1990 movie Die Hard 2, the program sends you through five stages modelled after key scenes of the film. As N.Y. cop John McClane, you have to shoot terrorists invading Washington’s Dulles airport by quickly aiming a crosshair at them. You’ll successively clear the luggage center, airport annexe and runway, then chase after the bad guys on a snowmobile and finally shoot it out on the wing of the terrorist’s plane. Each stage consists of three screens; on the last one, several tougher bosses will appear. Occasionally, civilians cross the room and pray that you don’t kill them. Most dying terrorists drop power-ups, namely med-kits, armour, grenades and weapons that are more powerful or fire faster. You collect these items by shooting them in time. If you do not aim fast enough, the terrorist’s bullets will drain your health; you may die three times, but after that, John McClane bites the dust once and for all. Until you restart, that is.<br><br>For more information on the movie Die Hard 2, see the trivia and links sections.

[Die Kathedrale]
Publisher=Software 2000
Developer=Weltenschmiede
Released=1991
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/die-kathedrale
Description=Die Kathedrale is German interactive fiction with graphics.<br><br>The second of three German text adventure games by developer Weltenschmiede, Die Kathedrale ("The Cathedral") confronts you with a mystery centuries old and fiendishly dangerous -- located in a majestic cathedral.<br><br>By bad luck, you have been locked in the fictional cathedral of St. Peter, an impressive architectural masterpiece that has a disturbing history of inquisition and dark secrets. Even worse, a set of ancient documents tells you that you have but three days to find and disarm 15 devilish mechanisms that the medieval architect Victor Paz has hidden throughout the ancient building. The parchments give one vague clue to each mystery, but many others are concealed within the church. Why does the great organ have one lever more than it has records? Why did Victor Paz have a well drilled in the catacombs? Could the rumor of a hidden spiral staircase in one of the big columns be true? With an eye for details and an alert mind, you will uncover secrets almost everywhere in the awe-inspiring building.<br><br>Fortunately, you are not alone: the cheerful Dani accompanies you on your quest. As you travel back in time with every step into the cathedrals past, Dani is first replaced by the butler Jasper, then by the medieval monk Daniel. Your companions are vital for your progress; not only do they provide clues and carry surplus equipment, but you may also give them specific orders to help you solve puzzles: on your command, they will go to any location, operate machinery or help you move things that are too heavy for one person alone.

[Die Stadt der Lwen]
Publisher=Software 2000
Developer=Phoenics
Released=1989
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/die-stadt-der-lwen
Description="Stadt der Löwen" (City of Lions) is a follow-up to the first so-called Artventure game by Phoenics and Software 2000,  Holiday Maker. A woman named Christine travels to the Orient. She stays in Singapore, enjoying the city life, its inhabitants, and the Asian culture. However, soon this relaxing trip turns into a nightmare. A mysterious force is threatening Singapore, and it is up to you to find out what is behind it and to solve the mystery, that will take you across many locations of the Orient.<br><br>Like its predecessor, "Stadt der Löwen" features digitized pictures of live actors and real backgrounds. The interaction is performed via an icon-based interface. The game also contains some erotic images.

[Diggers]
Publisher=Millennium Interactive Ltd.
Developer=Millennium Interactive Ltd.
Released=1993
Systems=Amiga CD32|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/diggers
Description=Diggers is a Lemmings-style puzzle game where you command five alien miners ( from a choice of four clans ) and various gadgets to dig for treasure. The game is divided in excavation areas. Each area has a set amount of money you must raise before moving into the next one. To do so, you must sell your collected treasure to the bank.<br><br>You select your "Diggers" by clicking on them with the left mouse button, and making them do a desired action by right-clicking on the screen and choosing from a icon menu.<br><br>Each clan has different characteristics and stats: for example the Grablins clan resembles fantasy dwarfs and has the fastest diggers. The Quarriors clan has the strongest miners, less likely to die in a fight with enemy diggers.

[Dimo's Quest]
Publisher=Boeder Software GmbH
Developer=Infernal Byte Systems
Released=1993
Systems=CD-i|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/dimos-quest
Description=To be able to marry Princess Dori, Dimo the frog have to collect all the sweets her father King Greenfoot wants throughout the kingdom! That means over 50 levels; so help Dimo in his quest in this cute puzzle game...

[Dino Wars]
Publisher=DigiTek Software
Developer=DigiTek Software
Released=1990
Systems=Commodore 64
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dino-wars
Description=Dino Wars is a strategic board game with some similarities to chess, with combat decided by action scenes. If you ever played Archon you know the idea behind this game.<br><br>On a chess-like board (9x10 pieces in this game) you move different sorts of dinosaurs. If you hit an square on which an opponent dinosaur stands, the game changes to action mode. This is played as a beat-'em-up, in which you must beat the opponent dinosaur to win the square. Each dinosaur has it's own strategies, movement restrictions and different combat skills - which are roughly based on the historical properties of the real dinosaurs. As a result, knowing which dinosaurs are likely to win combat is crucial to the strategy.<br><br>The action scenes can be played independently of the main strategic game.

[Disc]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/disc
Description=Disc is a game of fast reflexes and clever thinking. You control one player against the computer or another person. The objective is to finish off your opponents by knocking him off the platforms or by making the platform disappear by hitting the walls behind your opponents. Your weapon is a disc, which you can throw at your opponent or at the walls. The disc will ricochet off the walls, opening a wide range of angles and attacks. You can also try a direct hit at your opponents, as enough of these will eliminate him as well, but be careful - since it gives him a chance to block your disc, thus gain control of it!<br>As you progress through the levels, from Novice, through Disciple, up to a Great Guide, your rivals become tougher, platforms take longer hits to disappear, and there are more discs on the playing field.

[Discovery: In the Steps of Columbus]
Publisher=Impressions
Developer=Golden Sector
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/discovery-in-the-steps-of-columbus
Description=Discovery: In the Steps of Columbus is a real-time strategy game of conquest and exploration. The player assumes the role of a "conquistador" as he sends his fleet of settlers to different locations on any of the 6 available new worlds. Depending on the resources they find, they'll start developing advanced settlements and cities, which can be used to start trading efforts between the fatherland and the new empire. <br><br>There are five other nations with their own colonies in each area though, so competition is fierce enough to require the game to feature a combat module. This also comes into play when negotiations with the natives fail, and on sea, when facing pirates or enemy warships.<br><br>The game features a comprehensive mouse-driven interface, as well as a choice of starting fatherland.

[Disney's Aladdin]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Virgin Interactive Entertainment, Inc.
Released=1994
Systems=DOS|Game Boy|Game Boy Color|Genesis|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/disneys-aladdin
Description=The game from Virgin based on the 1992 animated Disney film is a side-scrolling platformer.<br><br>The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.<br><br>The game's humorous animations were created by Walt Disney Feature Animation.

[Disney's Duck Tales: The Quest for Gold]
Publisher=Walt Disney Computer Software, Inc.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/disneys-duck-tales-the-quest-for-gold
Description=This game follows the adventures of Scrooge McDuck and his three nephews, Huey, Dewey and Louie.<br><br>The aim of the game is shown in the introduction. Flintheart Glomgold challenges Scrooge to a competition to see who the richest duck in the world is. They each have 30 days to see who can get the most money together and finally their dispute will be settled.<br><br>Scrooge’s office is your headquarters. Here you have three options – you can go exploring for treasure, play the stock market or dive into your money bin, occasionally finding a rare coin which adds to you treasure total. You need to get some money first before you can play the stock market though.<br><br>You main source of income comes from the exploration map which hangs on the wall. From here, you can pick a destination, which you can travel to. There are four different scenarios when travelling to various parts of the world. It’s these levels that are the most fun. You can choose to go mountain climbing, jungle bashing, search a cavern, or photograph some rare animals depending on your location. On screen information tells you which scenario it is, how long the trip will take and how much the treasure is worth. There’s also an island in the Indian Ocean you can visit to check on who’s winning between you and Glomgold.<br><br>You have to fly to each location and your transport is LaunchPad McQuack! You have to take off at the airport and fly to the destination. There are obstacles along the way though, watch out for powerlines (these are really funny, you run into them and boing! bounce back); hot air balloons dropping refrigerators, anvils, 10 ton weights and pianos; cumulo nimbus clouds shooting lightening and fluffly clouds; whales blowing water out their spouts; tall mountains, rocky outcrops, fireworks, hay barns among other things. Landing on the other side requires a special skill … Launchpads! You have to crash into the airport to land! Crash the plane though and it takes two days of your valuable time limit for Gyro Gearloose to fix it.<br><br>Using Huey, Dewey and Louie, each being one of your three lives in the mountain climbing level, you must get from the base of the mountain to the top to get your treasure. Using the boys, you can hop from ledge to ledge, or when the going gets tough, use your grappling hook! This is a lot of fun and requires precision. There are also caves in the side of the mountain, which can transport you up or down the mountain. But watch out for bears in the caves. Other obstacles include falling rocks, the Beagle Boys dropping objects from above, mountain goats, Magica de Spell and more.<br><br>The jungle features Scrooges’ nephews again. Here you must use swinging vines, branches and even hippopotamus’ backs to get to the treasure. Sleeping pumas, snakes, macaws and monkeys hamper you progress.<br><br>Searching a cavern involves Scrooge, his nephews and niece, navigating a maze using the map at the bottom of the screen to get to the treasure whilst avoiding the yeti tracking them down.<br><br>Photography, with Webbigail, Scrooge’s niece, involves her taking snaps of rare animals in a forest. Some animals get you more money for your snaps than others.<br><br>Once the thirty day marker is reached, whoever has the most gold between Scrooge and Glomgold is the winner.

[Disposable Hero]
Publisher=Gremlin Graphics Software Ltd.
Developer=Euphoria
Released=1993
Systems=Amiga CD32
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/disposable-hero
Description=This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage.<br><br>The game's power-up system is worthy of note. Rather than simply picking up new weapons, or all-purpose tokens which can be traded in at the press of a button, you collect blueprints for a total of 32 different weapons as well as upgrades to the maximum amount of power your ship can unleash at a time. Once you reach a power-up bay (which are depicted as blue domes at the base of the level), you can add or remove weapons so as to maximize your attack capabilities.

[Distant Armies: A Playing History of Chess]
Publisher=Exocet Software
Developer=Eagle Tree Software
Released=1988
Systems=
Genre=Educational|Strategy
Perspective=1st-Person Perspective
Score=4.7
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/distant-armies-a-playing-history-of-chess
Description=Think you've played chess before?  Even those who are experts at computer chess should take a look at this game.  Modern chess is only one variant offered—it has 10 versions of chess rolled onto one disk. Beginning in modern era, the program works its way back in time.  The authors mined gaming history books for versions of chess that most people have probably never heard of, both modern and ancient varieties. <br><br>The list of chess variants included are: Shatranj, Medieval Chess, Turkish Chess, Decimal Chess, Los Alamos Chess, Courier Chess, Chaturanga, Chinese Chess, Burmese Chess, and Byzantine Chess.<br><br>The oldest game on the disk is Chaturanga, a variant invented more than 1000 years ago in India.  More recent versions include Medieval and Turkish Chess, played in the middle ages.  Decimal Chess, which has a piece that combines a knight and a queen, is a modern variant of an older game.  The newest game of the group is Los Alamos Chess, which was designed to run on a MANIAC I computer with a 6x6 board.  Strangest looking of the games is Byzantine chess, which has a circular chess board.<br><br>This is not just a chess game; it is more of a survey of chess history.  The authors provide the histories of the games to place them into context with modern chess. They show how chess changed as it moved across cultures.  They cover the basics of chess—the rules, moves—and give players a glossary with chess terms.  Finally, they include a bibliography for those who want in-depth information.

[Dive Bomber]
Publisher=Gremlin Graphics Software Ltd.
Developer=Acme Animation Inc.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dive-bomber
Description=In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game.<br><br>How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on how much of each enemy's fleet you destroy are kept.

[Dizzy Collection]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dizzy-collection
Description=Compilation compiling the first five games in the Dizzy series:Dizzy (replaced by Kwik Snax on 16-bit platforms)<br><br>2. Fast Food<br>3. Treasure Island Dizzy<br>4. Fantasy World Dizzy<br>5. Magicland Dizzy<br>Fast Food is a Pac-Man style game, Kwik Snax is Pengo style, all others are arcade adventures.

[Dizzy Dice]
Publisher=Players Software
Developer=Players Software
Released=1990
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dizzy-dice
Description=Dizzy Dice is a gambling game simulating a fruit machine. You start with a fixed amount of cash. As you play and get winning combinations, you'll have to choose whether to collect or gamble what you've won. After completing the fruit machine game, you'll get the chance to play a dice game where you have to guess if the next throw will be higher or lower than the current one. <br><br>Dizzy Dice features two game modes. The first one you play as a normal fruit machine. But then there also is the bank mode, where you start with $20 and need to reach $100 to break the first bank. In total there is five banks, each requiring more cash to win. The game is controlled using the keyboard.

[Dizzy: Prince of the Yolkfolk]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dizzy-prince-of-the-yolkfolk
Description=Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.

[Dizzy's Excellent Adventures]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software|Codemasters Software Company Limited, The
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Gear|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dizzys-excellent-adventures
Description=A collection of five games starring the egg-shaped Dizzy character. All formats include:Kwik Snax<br>2. Panic Dizzy<br>3. Spellbound Dizzy<br>4. Dizzy: Prince of the Yolkfolk<br>Additionally, Amiga and ST versions feature Bubble Dizzy, while C64, Spectrum and Amstrad CPC versions feature the previously-unreleased Dizzy Down the Rapids

[Doctor Who]
Publisher=Accursed Toys, Inc.
Developer=Accursed Toys, Inc.
Released=1992
Systems=
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=4.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/doctor-who
Description=In this game you get to take control of the Doctor and try to find the key to time. The story involves you collecting the 6 pieces of the key to time which are dropped by one of the many adversaries you encounter on each level. <br><br>The doctor has only one weapon at his disposal which is his trusty sonic screwdriver which freezes all the enemies on the level for a few seconds. The doctor can trick the monsters into colliding with each other as they try to attack him.Your quest is also hampered by the master who pops up randomly through the game and steals the pieces of the key to time whilst at the same time killing you. Luckily you have 7 lives and each time you die you regenerate into a different incarnation and you have companions to help who are controlled by player 2.

[Dodge 'Em]
Publisher=
Developer=Towerbyte Software
Released=1993
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dodge-em__
Description=This is a free remake of Dodge 'Em. The player controls a race car on a track made up of several lanes which are lined with dots. The goal is to collect all of the dots to earn points and advance to the next level. The race track is broken up into four quadrants; race cars are unable to change lanes except in small gaps between these quadrants. Trying to stop the player are enemy cars which travel in the opposite direction. Crashing into an enemy car costs the player a life. Care therefore needs to be taken to switch to lanes that the enemy car isn't occupying.

[Dogfight]
Publisher=
Developer=
Released=1990
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dogfight
Description=Dogfight is a two-player game with roots in the same primordial soup as Atari's Combat and other basic dogfighting games.<br><br>The two players take sides in an split-screen air battle above France in 1916. Player one starts off as an English pilot on the left side, and player two flies his red Luftwaffe plane from the strip on the right screen. At the end of each strip is a tree, so lift-off requires precision; too early and you will stall to the ground; too late, and you will crash into a tree.<br><br>As the two players fly towards each other, the split screen is joint as they reach visual contact, and likewise split off again if they fly away from each other. If a player is shot down, he must take off again from his base, and the winner gains a point. In the time it takes for the other player to lift off, you are at liberty to fly to his base and bomb both him and his hangar. Beware, though, for there is an AA emplacement at the base. The anti air artillery alternates between slow-moving shots and explosive flak, the latter being much more difficult to avoid. If you manage to bomb the artillery, the opposing player is more or less at your mercy – at least until the artillery is regenerated or if he manages to avoid your bombs and shots to shoot you down.<br><br>To spice things up, both sides have zeppelins which enter the game from time to time. The zeppelins are big targets but fire at you with great accuracy. In the middle of the playfield is a lake, where German and English U-boats take turns. They can be bombed, but have the same firepower as the AA batteries.<br><br>Control of your plane is imperative. Climbing too fast will put you into a stall, while steep dives will speed up your plane. Flying too high will also result in a stall, though this option can be turned off. If you manage to fly straight at the very top of the screen, you can take a shortcut above the mountain at the back of each air field. This will wrap you around to the opposing end of the screen.<br><br>Written in AMOS, Dogfight will let the players go on as long as they want, so the winner is usually he who first reaches a score set according to a gentleman's agreement.

[Dogs of War]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dogs-of-war_
Description=Dogs of War sets you as a freelance mercenary soldier available to take on a range of missions. These include rescuing kidnapped children, preventing terrorists from overthrowing a Government, and retrieving stolen oil paintings. The amount of money on offer for each mission depends on its difficulty.<br><br>Gameplay is influenced by Commando, with levels scrolling in a single direction at a time and featuring hordes of enemies moving towards you. Buildings and trees offer positions to hide behind, and occasionally launch safe attacks. <br><br>Before each mission you must buy your range of weapons and enough ammunition for them. These include pistols, machine guns, anti-tank devices and grenade launchers, each of which has its own strengths and weaknesses detailed.

[Dojo Dan]
Publisher=EuroPress Software
Developer=Psionic Systems
Released=1992
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dojo-dan
Description=Control Dojo Dan through 20 massive multi-directional-scrolling levels of platforms, pickups and hand to hand combat in your quest to defeat the evil tyrant VALROG, who has taken over the land of Banzaari. Levels vary from jumping puzzles to hoverboarding, flying and buggy riding. <br><br>Some people may find the game hard, due to it's unrelenting amount of constantly attacking enemies. Luckily, the controls are simple and it's combat is very similar to the punch/kick attacks of Kung-Fu Master.  <br><br>The game was originally titled "The Woo-Lan Kid", but was re-named to suit a younger audience.

[Doman: Grzechy Ardana]
Publisher=Mirage Software
Developer=World Software
Released=1995
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/doman-grzechy-ardana
Description=Doman: Grzechy Ardana (Doman: Ardan's Sins) is a brutal beat 'em up which tells the story of Doman, a Slavic response to the famous Conan, featured in a series of Polish comic books. Playing as Doman (or his buddy Baurus) you must end the tyranny of Ardan, fighting against his footmen, archers, mages and giant guards. You'll travel through forests, villages, shores and mountains, meeting NPCs, to finally reach Satan's Claw (Ardan's castle).<br><br>The game is a side-scrolling fighting game similar to the likes of Double Dragon: our protagonist heads relentlessly to the right, occasionally stopping to fight a group of more or less competent warriors who come at him. The gameplay and graphics style is similar to that of Franko, but this time a multiplayer option is offered. This game has more moves and combos (e.g.: decapitation) that can be performed and features more weapons to choose from (sword, axe, mace etc.). The package also contains a storybook.

[Dominator]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dominator
Description=Dominator is a classic shooter game. You're in control of a small spaceship and have once again to save the earth from alien attack. You have to maneuver your craft through small passages while under permanent attack.<br><br>The first level is a vertical shooter level with your ship only in its basic configuration.<br>The later levels are horizontal scrolling and there you get your chance to improve your efficiency by collecting various power up ranging from speed-ups to tail cannons.<br><br>Typically, each stage has a final boss who needs a lot of firepower to be beaten.

[Dominium]
Publisher=Microïds
Developer=Microïds
Released=1992
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dominium
Description=Dominium, a distant solar system discovered recently, was acclimatized by settlers from the Earth. After that it  grew rapidly, and war conflicts finally touched up the system. Peace was restored, and Galactic High Council decided to promulgate the Galactic Charter to prevent the recurrence of such events.<br><br>Military forces were taken out except elite security forces, generally members of galactic orders. The most prestigious of these orders, Galactic New Round Table, assigned you a rank of Knight, and the Grand Master of the Order gave your a first mission. It will take place on Dominium. This system threatened by a belligerent neighbor has required a military observer.<br><br>Upon your arrival after long journey in hibernation box, you were met by Selena of Antioch, Regent of Dominium. She tells you that she refused the ultimatum of her neighbor, who want to conquer Dominium. So, you have to rely on yourself and resources to defeat Dominium Baron, because your general forces are too remote to help you. Selena is grateful to your decision, and she gives you carte blanche to organize the defense of Dominium, because your starting human and material resources are very limited.<br><br>The game flows as real-time strategy. Starting with factory, you should build units to examine neighbor lands covered by Fog of War. Finding resources such as gold mines or energy deposits, you should collect them, and build more units or fill them with fuel. The map representing fields, mountains and seas, is covered with a hexagonal grid. To move unit you should point it and destination cell. After that your units are moving between cells with real-time delay, exhausting fuel points per turn. There are 8 units: Jeep, Armor, WB Carrier, Fighter, Frigate, Cruiser, Stell Cargo, and Factory. Each unit is defined by 8 parameters: Speed, Range, Fire, Shield, Tank, Radar, Capacity, and Crew. The values of parameters, which may be increased and decreased also, define the cost of unit. Advisers and Selena will contact you during gameplay and inform you on different strategical events out of your sight.<br><br>Finishing the level, 4 digits stellar code is given to you. Such level may be accessed by this code from main menu. The overall game progress may be also saved to file to be loaded later.<br><br>The game may be played by single player or by two players via cable. In two players mode may be 2 Barons or none of them.

[Donald Duck's Playground]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1986
Systems=Atari ST|Commodore 64|PC Booter|TRS-80 CoCo
Genre=Educational
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/donald-ducks-playground
Description=Donald Duck's Playground won several awards from educational software magazines as best educational game of the year. In it, you are Donald, working to earn money, which you then spend to buy playground equipment for your nephews Huey, Dewey and Louie to enjoy.<br><br>The first job is to guide the Amquack Express around a top-down map with 8 stations, setting the junctions to ensure that packages are delivered to the correct stations. His job in produce involves catching fruits as they are thrown at him and placing them in the correct basket. At the toy store he must sort items by shape and colour, and be careful with the security switch. His final job is at an internal US airport, soring products based on their location's delivery code.<br><br>The equipment for the playground must then be purchased and arranged, helping young minds get an appreciation of money management and cash-handling.

[Donald's Alphabet Chase]
Publisher=Disney Software
Developer=Westwood Associates
Released=1988
Systems=Amstrad CPC|Apple II|Commodore 64|DOS|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/donalds-alphabet-chase
Description=Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation is displayed where Donald finds and catches that letter. There are six different screens a letter may be hiding on, and each letter features a different animation. When all of the letters have been collected, the game is over and a bonus screen is displayed.

[Donk!: The Samurai Duck]
Publisher=Supervision Entertainment Ltd.
Developer=Hidden, The|Supervision Entertainment Ltd.
Released=1993
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/donk-the-samurai-duck
Description=Donk is an ordinary duck who benefits from having been raised by samurai warriors, who've taught him everything they know about combat psychologies, strategies and skills. To prove himself he has set off to collect crystals from 112 levels of earth.<br><br>Once you collect the target quota of gems, you must escape form each level through one of its many exits, giving the game a similar structure to Alien Breed: Tower Assault. Magical powers can be collected along the way, including the ability to turn into an inflatable toy duck, which makes it possible to float across water. There is a simultaneous split-screen 2-player mode included as well.

[Doodlebug: Bug Bash II]
Publisher=Core Design Ltd.
Developer=Mutation Software
Released=1992
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=4.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/doodlebug-bug-bash-ii
Description=Side-scrolling platform in a very colourful cartoony style. Your aim as the "Doodlebug" is to make your way through five different levels (with three sub-levels each), killing baddies by jumping on their heads until you eventually make it to the final baddie.<br><br>The most unique thing about this game is the novel theme at its centre: You can choose between five different coloured pencils to throw at your baddies (presuming you've picked some up). If the pencil's flight path is uninterrupted then they'll draw a useful item for you: Either an Umbrella (for long falls), Ball (to be able to jump onto higher platforms), a Potion (invincibility), a Clock (stops time) and an Eraser (kills everything on screen).

[Doofus]
Publisher=Prestige Softwareentwicklung GmbH
Developer=Sphinx
Released=1993
Systems=DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/doofus
Description=Doofus is like a reverse Sleepwalker - you play a simpleton (hence the title) and must get through a series of platform levels ensuring that neither you nor your pet dog get hurt. The game unusually scrolls from right to left, with the dog simply following you. The platforms are often on different levels, providing multiple routes through the game. Most hazards in the game can be shot, but others can be avoided by jumping. A number of bonus weapons and other enhancements are on offer.

[Doppelpass]
Publisher=ASCARON Entertainment GmbH
Developer=ASCARON Entertainment GmbH
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/doppelpass
Description=This soccer management bundle contains Anstoss AKA On the Ball and the self-running add-on Anstoss World Cup Edition<br><br>In Anstoss you’re the manager of your favorite German soccer team. You start always in the first division and the game end with the descent of your team. Anstoss shows you the matches like a TV show. The highlights were shown in 3D graphics and the rest in text phrases. The CD version had audio commentary.<br><br>In Anstoss WCE you’re the team manager of a country. You have to take the qualification to the World Championship. The training is more important in this setting. The presentation is like Anstoss. You have to give interviews before important matches and after great victories or poor losses.<br><br>Both games don’t use real names – but have a great editor.

[Double-Double Bill]
Publisher=Cinemaware Corporation|Mirrorsoft Ltd.
Developer=Cinemaware Corporation|Master Designer Software, Inc.
Released=1991
Systems=
Genre=Action|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/double-double-bill
Description=This compilation contains the following 4 games:<br><br>1. TV Sports: Football<br>2. Lords of the Rising Sun<br>3. TV Sports: Basketball<br>4. Defender of the Crown

[Double Dragon]
Publisher=Melbourne House
Developer=Technos Japan Corp.
Released=1988
Systems=Amstrad CPC|Atari 2600|Atari 7800|Atari ST|Commodore 64|DOS|Game Boy|Game Boy Advance|Genesis|Lynx|MSX|NES|SEGA Master System|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/double-dragon
Description=Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.<br><br>Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.

[Double Dragon III: The Sacred Stones]
Publisher=Storm|Tradewest, Inc.
Developer=Technos Japan Corp.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Genesis|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/double-dragon-iii-the-sacred-stones
Description=The final game in the trilogy.<br><br>Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.<br><br>This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in <br>their quest.<br><br>Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.<br><br>The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.

[Double Dragon II: The Revenge]
Publisher=Virgin Mastertronic Ltd.
Developer=Technos Japan Corp.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Genesis|MSX|NES|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/double-dragon-ii-the-revenge
Description=The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.<br><br>The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.<br><br>The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire.<br><br>The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.

[Double Dribble]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Commodore 64|DOS|Game Boy|NES|Wii
Genre=
Perspective=
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/double-dribble
Description=Based on the arcade game, Double Dribble is a basketball action game for one or two players. You can select different time limits for games, select teams, and begin playing! Gameplay is entirely action, so no time needs to be spent customizing the teams or with statistics. You control each player on the team one at a time (the player with or about to receive the ball will be human controlled, with the computer taking over the other players temporarily.) Some versions feature a small amount of digitized sound effects, and close ups of slam dunks.

[Downhill Challenge]
Publisher=Brøderbund Software, Inc.
Developer=Microïds
Released=1989
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/downhill-challenge
Description=This skiing game is viewed from behind the player in 3D. There are four different events available – Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode You must pass through the pairs of gates and hit the single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, with their results compared at the end.

[Drachen von Laas]
Publisher=Attic Entertainment Software GmbH
Developer=Attic Entertainment Software GmbH
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/drachen-von-laas
Description=This is a text/graphic adventure with a serious role-playing slant. Although still fashioned with a text parser etc, this game for the first time included a character leveling system, character attributes, role-playing-like combat, a magic system and many other unique elements.<br><br>"Drachen von Laas" tells the story of two young friends who are bored with their everyday life in the medieval fantasy world of Laas. They decide to leave their little village and seek adventures. Adventures they find when they are asked to kill two mighty dragons that rampage the area of a far-away city.

[Dragon Breed]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragon-breed
Description=Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling shoot ‘em up action, although with some vertical movement as well.<br><br>The thing which sets the game apart from every other horizontally-scrolling shoot ‘em up (except Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the dragon have firepower, and holding down the fire button increases Bahamoot’s energy bolt’s ferocity. The dragon’s tail can be controlled indirectly, and because it is indestructible, it can be used either as a shield, or as a weapon in its own right. <br><br>There are power-ups to collect by dismounting from the dragon and walking into them. These include fiery breath, bolts shot from Bahamoot’s tail, homing missiles of sorts, and lightning bolts, with only one ever active at a time. Each level has a time limit.

[Dragonflight]
Publisher=Thalion Software
Developer=Thalion Software
Released=1990
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragonflight
Description=Dragonflight is a role playing fantasy game in which the player is seeking the immortality of the Dragon's Vale. A King can grant it if he is safely taken to the temple. <br><br>The game is viewed from above. There are 10 dungeons to explore, encompassing 12 different cities and villages, all full of NPCs to interact with. Fights with hostile creatures occur regularly, with a tactical structure to encounters. Killing enemies boosts the victor's strength. Keep an eye on your hit points and magic. Over 150 items are featured, including some complex spells.

[Dragon Lord]
Publisher=Spotlight Software
Developer=Outlaw
Released=1990
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragon-lord
Description=Play one of the three evil wizards all competing to find the magical talisman. To do so, the player must hatch, raise, breed dragons, and use them to spread terror and power across the land! Use these dragons and spells to conquer or help numerous villages and cities across the land while devastating the other wizards also seeking control of the land.<br><br>Dragon Lord introduces different levels of gameplay, which may be categorized as the following:<br><br>1. Alchemy<br>The game introduces a complex process of alchemy. Different ingredients have positive and negative results in combination of different types of Magick equipment used for it. Use alchemy to strengthen (or even weaken) own dragons or use them to cast spells at surrounding villages and cities (as well as some alchemical spells for the player's own benefit). Creating a too powerful spell in the Magick Laboratory may introduce an unpleasant explosion in the lab. Ingredients may be obtained through villager tribute or purchase from traveling merchants. <br><br>Note: The game is almost impossible to play without the Alchemical Table of Ingredients.<br><br>Dragon Breeding<br>The player may breed several individual dragons in the castle. Each require nurturing and patience before they can hatch and even more so after they hatch! Use alchemy spells to help strengthen the dragon eggs (or they may not hatch at all!).<br><br>Dragon Missions and Political Map<br>This feature gives a top-down perspective of the political map around the land. Send dragons to wreck havoc and terror to the surrounding villages and cities, or use them to explore the region and even protect villages and cities from enemy dragons! Attacking villages and cities may prompt them to surrender themselves under the player's control, providing the damage done is sufficient enough. This is also where the player may control the taxation of villages and cities (under player control) as well as any other information regarding them.<br><br>Dragon Combat!<br>Though optional, the player may enter manual combat (as to automatic combat) and enter a top-down, side-scrolling (vertical) arcade combat when attacking villages or cities. Here the player basically uses a dragon to burn anything that remotely looks like a structure.<br><br>Note: If there is an enemy dragon near the area, the enemy dragon will come to the defense of that village or city!

[Dragon's Lair]
Publisher=ReadySoft Incorporated
Developer=Sullivan Bluth Interactive Media, Inc.
Released=1989
Systems=Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragons-lair__
Description=Dirk the Daring was a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle, Dirk set out to rescue her. Due to limitations of the computers at the time, this  conversion of the  coin-op arcade game, Dragon's Lair only features the first half of the game, which consists of entering Singe's Castle and encountering the dragon. The adventures are continued in a second part which completes the conversion of the arcade game.<br><br>Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from third-person. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive.

[Dragon's Lair: Escape from Singe's Castle]
Publisher=ReadySoft Incorporated
Developer=Sullivan Bluth Interactive Media, Inc.
Released=1990
Systems=Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/dragons-lair-escape-from-singes-castle
Description=Dirk the Daring is a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle... Dirk set out to rescue her. Due to a lack of disk and memory space in the systems of the day, the port of the arcade game, Dragon's Lair was split into two parts. The first part covered the half of the game dealing with entering Singe's Castle and saving the Princess. This second part, named Dragon's Lair II: Escape from Singe's Castle completes the game, continuing the adventure of Dirk the Daring after slaying Singe the Dragon.<br><br>Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from third-person. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive.

[Dragon's Lair III: The Curse of Mordread]
Publisher=ReadySoft Incorporated
Developer=Don Bluth Multimedia, Inc.
Released=1992
Systems=Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragons-lair-iii-the-curse-of-mordread
Description=A sequel to the earlier coin-op, cartoon games by Don Bluth, this one has Dirk dodging through various time periods and dimensions to such memorable locales as Wonderland, a pirate ship, and even the keyboard of Ludwig von Beethoven!

[Dragon's Lair II: TimeWarp]
Publisher=ReadySoft Incorporated
Developer=Sullivan Bluth Interactive Media, Inc.
Released=1990
Systems=3DO|Atari ST|CD-i|DOS|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragons-lair-ii-timewarp
Description=In this port of the arcade sequel, you once again play Dirk the Daring, the brave and dashing knight who, with a little bit of skill and a lot of luck, must once again rescue his princess Daphne.<br><br>This time Daphne has been kidnapped through a "wrinkle in time" by the evil wizard Mordroc and it's up to you to rescue her before she is forced into marriage.<br><br>This game features every scene that was in the arcade version including scenes based on Alice in Wonderland and other classic fairy tales.

[Dragons of Flame]
Publisher=Strategic Simulations, Inc.
Developer=U.S. Gold Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|NES|PC-98|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/dragons-of-flame
Description=Set in between the SSI's AD&D Dragonlance action games Heroes of the Lance and Shadow Sorcerer. This game follows the tradition of Heroes of the Lance with a side-scrolling, action-oriented view, a breakaway from the standard GoldBox RPGs.  Plot-wise, it also takes place between those two games, following closely the novel/game modules written by Weiss/Hickman.<br><br>You take control of one character at a time, with each hero having different abilities.

[Dragon Spirit: The New Legend]
Publisher=Domark Software, Inc.
Developer=Namco Limited
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|NES|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragon-spirit-the-new-legend
Description=Galda has decided to attack earth and it is up to you to stop him.  Galda has taken Iris, the sister of Lace captive.  You are Lace who, taking his father's sword, goes off to defeat Galda.<br><br>You have the ability to change into a dragon and are in that form throughout the game.  As a dragon, you can pick up power-ups, or upgrades, that will help you in your fight.  Upgrades can include extra heads on your dragon, health, faster shots, and more.<br><br>Fly around and destroy everything in your path.  At the end of each stage, you will need to defeat a boss.  Having good upgrades that are not lost from being hit before reaching the bosses will help.

[Dragonstone]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1994
Systems=Amiga CD32
Genre=Action|Adventure
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragonstone
Description=The pseudo-sequel to Darkmere, Dragonstone has a look and feel influenced by Zelda, making it stand out from the Dungeon Master-influenced bulk of role-playing games for the Amiga.<br><br>Agon is the villain whose hordes you must destroy. The game is split across 7 multi-directional levels, taking in forests and caves in a fantasy setting. You are armed with a sword and a special energy-bolt attack, which can be charged up. Some vanquished enemies discard food or gold; there are shops in which to spend this.

[DragonStrike]
Publisher=Strategic Simulations, Inc.
Developer=Westwood Associates
Released=1990
Systems=Commodore 64|DOS|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragonstrike
Description=A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon.<br>The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

[Dragon Tiles]
Publisher=CLR Licenseware
Developer=CLR Licenseware
Released=1992
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragon-tiles
Description=A variant on Shanghai, the ancient Chinese tile game, released when the official Amiga version was long unavailable.<br><br>A number of different types of tile are used, with 4 of each. These are arranged in a particular way, with some on top of others and some next to them. The idea is to remove pairs of tiles progressively so as to leave none remaining. However, a tile can only be moved if it has nothing on top of it, and has free space to either the left or right of it.<br><br>This version has 18 different tile layouts, and the tiles have modern pictures on them, ranging from Ghostbusters and Batman logos to computer chips and patterns of atoms, which makes the tiles more disttinct and colourful, and takes the game out of its old-fashioned context.

[Dragon Wars]
Publisher=Interplay Entertainment Corp.
Developer=Interplay Entertainment Corp.
Released=1990
Systems=Apple II|Apple IIgs|Commodore 64|DOS|NES|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dragon-wars
Description=Dragon Wars takes place in the magical land of Dilmun, an island of salvation perverted into a world of horror by Namtar (as you might expect - the bad guy).<br><br>The player starts with a party of four in the city of Purgatory, equipped with nothing more than.. well - nothing. Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). <br>Other main targets are surviving, getting out of Purgatory and toppling Namtar (maybe getting some decent clothing, one or two shiny swords and the like on your way out).<br><br>Gameplay instantly reminds of the Bard's Tale series. Step-by-step first person 3D, opponents materialize out of the air. The combat system is turn based.<br><br>Unlike its (spiritual?) predecessors the game features a full-blown skill system, auto-mapping and many places to actually use all these abilities.<br>Reasonable distribution of your skill points is rather critical.

[Drakkhen]
Publisher=Data East Corporation
Developer=Infogrames Europe SA
Released=1989
Systems=Atari ST|DOS|PC-98|SNES
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/drakkhen
Description=ANHAK DRAKKHEN AGHNAHIR HURTHD!<br><br>The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen.<br><br>Drakkhen is a role-playing game with several ingenious features for its time. The eye-catcher is a mix of fast 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.

[Dream Team]
Publisher=Ocean Software Ltd.
Developer=Imagineering Inc.|LJN, Ltd.|Twilight
Released=1992
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dream-team
Description=Perhaps the three biggest licenses of the early 90s are brought together in this compilation - WWF Wrestlemania, The Simpsons: Bart Vs the Space Mutants, and Terminator 2 - Judgement Day

[DreamWeb]
Publisher=Empire Interactive Entertainment
Developer=Creative Reality
Released=1995
Systems=DOS
Genre=Adventure
Perspective=Top-Down
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dreamweb
Description=Ryan, a bartender from a dystopian future can't sleep peacefully for months. His nights are sequences of nightmares and strange dreams, days with frequent black-outs with strange visions, until one night a figure in monk attire appears to him, and tells him the story of the seven evil ones, uniting to destroy to Dreamweb, the only barrier between the world and darkness. The monk makes a proposition: Ryan becomes the deliverer: the one who would keep the Dreamweb safe by killing those who try to destroy it.<br><br>Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.<br><br>DreamWeb is a top-down adventure game set in a gritty futuristic/dystopian city. Each location takes only a small portion of the screen without panning (except an optional small zoom window in the corner that follows the cursor), with the player interacting with objects and people by simply clicking them. Ryan has a limited inventory space, and as a lot of objects can be picked up (many without any use), the player must rationalize what might be useful and just filler. Dialogue is straight forward, with no options, but still required to advance in the game (to find new locations, for instance). In situations where many adventure games often feature an indirect approach to solve a  problem, Ryan often faces himself with situations where it's "killed or be killed", which result in deaths  (sometimes of innocents).<br><br>The story isn't much developed inside the game, but the original release of the game included Diary Of a (Mad?) Man, a 40-page diary telling the descent of Ryan into madness, or his destiny, written by Stephen Marley provides a complete background to the events leading to the start of the game.

[Dream Zone]
Publisher=Baudville
Developer=JAM software
Released=1988
Systems=Apple IIgs|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dream-zone
Description=A mad scientist's elixir has turned your dreams into reality and while in this dream state; you must fight to stay alive and leave this forsaken place and return to the real world.

[Drelbs]
Publisher=
Developer=
Released=1995
Systems=
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/-drelbs
Description=In Drelbs, a set of randomly-arranged lines are already in place on the screen, and moving your character into contact with them pushes them in the direction of contact. Forming a complete square locks it into place, and it turns into a barrier. After a certain period of time, a monster may appear in a barrier which results in death if you make contact with it. After a little while the monster disappears taking the barrier with it. <br><br>After producing enough squares/barriers, one will randomly change into a stairway, which can lead you into a bonus room. Making things harder are the enemies which chase your character around the screen, again contact with these results in death.<br><br>This game is a free remake of the Commodore 64 game of the same name.

[Dribbling]
Publisher=Idea Software
Developer=Digital Minds
Released=1992
Systems=Commodore 64
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dribbling
Description=Depending on which version you have, either the Italian Serie A sides or the leading European international teams are featured. <br><br>The game is played using a top down view.  You can choose if each match should be three, six or nine minutes. When starting the game you can choose from playing a single match or a full season. When choosing single match you have to choose the two teams you want to play and whether they should be controlled by player or computer. When done with that you have some tactical options such as mentality and marking an what players that should play.

[Drivin' Force]
Publisher=Digital Magic Software Ltd.
Developer=Digital Magic Software Ltd.
Released=1990
Systems=Atari ST
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/drivin-force
Description=Great racers from all around the world compete in the Power Drift style racing game. You can choose your nationality and gender, and use joystick or mouse control.<br><br>The perspective turns with the cars for a pseudo-3D effect, aiming to convey the speed of racing in a realistic and terrifying way. Formula 1 cars, buggies and trucks are among the six different vehicle types, each of which reacts to the varied terrain in different ways. Knockout and league competitions are included, with Mini modes in which you can immediately choose your vehicle.

[The Duel: Test Drive II]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Genesis|Macintosh|MSX|SNES|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/duel-test-drive-ii
Description=In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid.<br><br>Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel.

[Dugger]
Publisher=Linel
Developer=Linel
Released=1988
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/dugger
Description=A Dig Dug clone with a prehistoric theme, which sports updated 16-bit audio visuals. Game can be played by one or two players alternately, using a single joystick, or alternatively with two joysticks.<br><br>Here you take control of caveman Herbie Stone, and enemies are Crunchy and Frugal, whom are worth 300 and 400 points respectively for standard elimination, and either is worth two thousand points if dispatched using a falling rock. <br><br>Bonus items to collect periodically appear for a short time in the centre of the display, such as a Mushroom or a Leaf.

[Dune]
Publisher=Virgin Games, Inc.
Developer=Cryo Interactive Entertainment
Released=1992
Systems=DOS|SEGA CD
Genre=Adventure|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dune
Description=Based on the legendary Frank Herbert novel of the same name and visually inspired by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam Corrino IV has given the Atreides House the rights to manage the extraction of the most precious substance in the entire universe - the Melange, commonly known as Spice in the desolate desert planet Arrakis (Dune), the only place in the universe capable of producing the substance. While everything indicates the offer is a trap orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving, as he who controls the spice, controls the universe.<br><br>The player arrives in Arrakis with the mission of contacting and convincing the Fremen tribes residing in sietches (desert settlements) near the Atreides palace to harvest the spice. Harvesting is the most important part of the game, required to purchase equipment from the smugglers and appease the emperor. To speed up the process of harvesting, the player can equip the tribes with harvesters to increase production and ornis to protect them from the gigantic protectors of the planet: Shai-Hulud - the sandworms. <br><br>However, the spice doesn't last forever and new sietches must be prospected before having a mining crew assigned, but the player cannot run Southwards forever, as the Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides Palace. Soon after the initial batches are sent to the Emperor, the player will have to actively deal with the Harkonnen, who will try to take control of player Sietches. For those, Fremen tribes can be assigned to military training with Gurney Halleck, but before doing such work Paul must have a certain reputation, gained by the control of Arrakis.<br><br>As the game advances, the player will untap Paul's latent powers, as well as meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind the ecological plans on Dune - the ultimate goal.

[Dune II: The Building of a Dynasty]
Publisher=Virgin Games, Inc.
Developer=Westwood Studios, Inc.
Released=1993
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dune-ii-the-building-of-a-dynasty
Description=The planet Arrakis (also known as Dune for its sandy landscape) is the only place in the known universe where Melange (more commonly known as the Spice) can be found. The Spice is the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides and Ordos) to compete against one another economically and bring up spice production. Competition among these houses begins peacefully but soon turns ugly as they battle each other with armed troops, advanced weaponry, and spies. The planet itself is also hostile, with dangerous sandworms inhabiting the spice fields.<br><br>Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to  the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses.  In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.<br><br>The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.<br><br>After a mission is completed, the player can select the next mission on a map of Dune. This choice determines the layout of the next map to be played, but has no effect on the overall campaign.

[Dungeon]
Publisher=
Developer=
Released=Nov 30, 1992
Systems=Atari ST|Browser|DOS|iPhone|Linux|Macintosh
Genre=
Perspective=
Score=0.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dungeon
Description=A bunch of university kids at MIT (soon to be the guiding lights behind Infocom) played the pioneering cave-crawling treasure-hunting text adventure ADVENTURE and thought "Hey, we can improve on that!"  Around June of 1977 they pooled their collected creative juices and cranked out a sassy successor in MDL on a PDP-10.  It didn't have a name, so they just used a hacker nonsense word in place of one temporarily -- "Zork."<br><br>This game presented the next in a long line of treasure-hunting protagonists with a vast Great Underground Empire to explore -- provided their lantern didn't run out of juice -- and whimsical obstacles among the Flatheadian ruins forced players to employ lateral thinking to collect wondrous treasures worth thousands of zorkmids... and deposit them in the trophy case back aboveground.  If this sounds familiar, it's no coincidence -- Zork/Dungeon is the primordial clay from which the first three games of the Zork series were fashioned, following some extensive refitting of set pieces -- due to the game's enormous size of one megabyte, making it commercially available for home microcomputers, with their limited memory and storage capabilities, was not considered a viable plan in 1979... until they came up with the idea of segmenting the giant dungeon up.<br><br>(Ports of this game also exist for VMS, the Acorn Archimedes, and the Z-code, TADS and GLK software platforms.)

[Dungeon Master]
Publisher=FTL Games
Developer=FTL Games
Released=1988
Systems=Apple IIgs|Atari ST|DOS|PC-98|SNES
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dungeon-master
Description=Select your 4 adventurers and descend into the depths of the dungeon.  <br><br>Dungeon Master was a significant enhancement to the 3D dungeon crawl type of role-playing adventure game started by Wizardry and The Bard's Tale.  The addition of a mouse-based (real-time) combat and inventory system in Dungeon Master has been repeated by the Eye of the Beholder Trilogy, Lands of Lore series, and other late-classic-era RPG games.

[Dungeon Master: Chaos Strikes Back - Expansion Set #1]
Publisher=FTL Games
Developer=FTL Games
Released=1990
Systems=Atari ST|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=1.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/dungeon-master-chaos-strikes-back-expansion-set-1
Description=The Dark Lord returns in the sequel to the award-winning Dungeon Master. Using 4 player characters created in the "Prison" (or importing your own champions from Dungeon Master), you will have to face Lord Chaos again with a challenge: to destroy 4 pieces of Corbum ore before it shatters the universe!<br><br>Comes with a Utility Disk that allows you to personalize the characters by editing their portraits and names, and provides hints if you are desperately stuck!

[Dungeon Master II: Skullkeep]
Publisher=Interplay Entertainment Corp.
Developer=FTL Games
Released=1995
Systems=DOS|Macintosh|PC-98|SEGA CD
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dungeon-master-ii-skullkeep
Description=Chaos Strikes Back was a semi-sequel to seminal RPG Dungeon Master, but a true sequel came several years later. The game fuses real-time battles with puzzle solving and travelling, although the game now auto-maps. Rain and magic usage effects are incorporated into the engine. The first part of the game is spent above ground, visiting villages with shops and temples, and trawling through forests.

[Dungeon Quest]
Publisher=Image Tech
Developer=Image Tech
Released=1989
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dungeon-quest
Description=In a far-off land, an evil force is in charge, and you set off with the intention of putting things right. Immediately you see signs of desolation and environmental failure, with lifeless and malnourished people all round. Still, you must not give up; your friend who lives amidst this needs your help. With full graphical depiction of events and places, this interactive fiction can be played purely using the keyboard, but the bottom half of the screen contains some mouse interaction for direction entry. You can move in four directions, examine and take objects, talk to people and solve puzzles.

[Dungeons, Amethysts, Alchemists 'n' Everythin']
Publisher=Atlantis Software Limited
Developer=Plasma Touch
Released=1991
Systems=Amstrad CPC|Atari ST
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dungeons-amethysts-alchemists-n-everythin
Description=A dark lord called TITE-ARZ conquers the kingdom and installs a reign of terror (that increases inflation to 59% and causes general unemployment on the population). In order to defeat him, a mighty warrior must find the magical amethyst stone that was stolen from the alchemist's tower.<br><br>Dungeons, Amethysts, Alchemists 'n' Everythin' is a text adventure with graphics - a parody of fantasy genre conventions that relies heavily on semi-adult puns for comedy. Written using Graphic Adventure Creator (which the game also parodies), it has a very basic parser, without most of the standard features of other parsers at the time (like the older and superior Infocom one). It does not support chain commands or pronoun recognition and has a very limited vocabulary.

[Dylan Dog: Gli Uccisori]
Publisher=Simulmondo
Developer=Simulmondo
Released=1992
Systems=Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=1.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dylan-dog-gli-uccisori
Description=Based on the Italian comics character Dylan Dog, London "nightmare detective", Gli Uccisori (The Murderers) is another volume created by Tiziano Sclavi himself and is a side-view action platform game with fighting, adventure, and puzzle elements.<br><br>After the nightmare Dylan saw in his dream, he received the invitation from one mysterious person to visit a mansion along with many other people. Accepting the invitation, Dylan (clothed in his signature red shirt, black jacket, and blue jeans) entered the house and took part in the sumptuous feast. But the wine was poisoned, and the part of guests were the murderers. Dylan, remembering the nightmare, just in case took the revolver with him. And here it all starts...<br><br>You as Dylan should move around the house, fight with the murderers with bare hands, with revolver, or with weapons found in the house such as knife, screwdriver, sword, or maul. You should find certain keys to open certain doors. Also after killing certain murderers, you'll be provided with certain secrets given to you by the survived guests. Main parts of the story is told in comics art-style without any literary material.<br><br>The problems for you in the mansion along the murderers are: <br> 1) the timeflow, so you should act quickly;<br>2) your life energy, so you should keep it as high as possible blocking the opponent's hits;<br>3) number of the bullets for the revolver, so you should use them wisely;<br>4) no ability to save the game, so you should break through to the finish during the single seance of the gameplay; <br>5) the mansion's owner, whose identity you'll understand at the very end.

[Dylan Dog: Through the Looking Glass]
Publisher=Simulmondo
Developer=Simulmondo
Released=1992
Systems=DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/dylan-dog-through-the-looking-glass
Description=The second game from Simulmondo based on the Italian comics character Dylan Dog, "horror detective", is a first-person view adventure game largely based on Lovecraft's literary works and their mythology (Cthulhu, the Necronomicon). While you're called to investigate on the murder of a famous archaeologist, an unprecedented volcano activity is taking place, with the scientists unable to find an explanation. The game is divided in two parts, and is quite different from other Simulmondo productions based on Dylan Dog.

[dynAMIte]
Publisher=
Developer=
Released=Mar 12, 2001
Systems=
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Joypad|Joystick (Digital)|Keyboard|Internet|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dynamite
Description=The most beloved playing mode of Dynablaster is surely its multiplayer mode. However, getting enough players together all at once for a full five-player game can be bit difficult. The solution is to play it over the net instead.<br>DynAMIte is a multiplayer network Bomberman clone which connects to various servers, just as with Quake or other more common network games. It has lots of levels, and more can be made by the users. This is one way for the various servers to stand out, by offering new levels. Similarly, new packages of sound effects and graphics may be loaded into the game to give the levels that extra touch. Users may also chat with each other during (not recommended) and between games.

[Dynamite Dx]
Publisher=Activision Publishing, Inc.
Developer=SEGA Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.7
Controls=Joystick (Analog)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dynamite-dx
Description=Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Being able to use direct-combat moves as well as collecting bonus weapons, and food for energy recharging, is pretty typical as well. Games of this type that were converted from the arcade to home computers are particularly commonplace - Renegade and the Double Dragon series are famous examples.<br><br>Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.

[Dynasty Wars]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Analog)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dynasty-wars
Description=Conversion of the Capcom arcade to home computers. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers.<br><br>The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his spear up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be.<br><br>The game spawned a sequel in the arcades, "Warriors of fate", and is not to be confused with the PSX game of the same title, which is a one-on-one fighting game.

[Dynatech]
Publisher=Magic Bytes
Developer=eleven Software
Released=1992
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/dynatech
Description=In the future, the resources of the Earth are depleted. Therefore a giant company named Dynatech was created to secure the demands of Earth through the discovery and development of distant worlds. <br><br>The player is a business man, who wants to have a share of the huge profits that are to be made by this policy. To achieve this goal, he can buy facilities and spaceships from the Dynatech corporation.  The player must compete in the interplanetary market and sometimes in cooperation with the opponents  to extract the raw material and develop customer products, food or machines. <br><br>The game is very trade-based and concentrates around the logistics of a demand-and-supply economy. There are no further gameplay options like piracy or combat, it focuses only on trade and production. The game runs in real-time and can be played by two players at once on computer. It can be compared to the modern Patrician series or  the  The Port Royale  series.

[Eagle's Rider]
Publisher=Infogrames Europe SA
Developer=Microïds
Released=1991
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/eagles-rider
Description=You are Steve Jordan, pilot of the spacejet Eagle. Cyborgs conquered the universe, but this event did not make you happy. And you decided to restore the freedom of the lifeforms discovering and destroying the mother planet of the Cyborgs. Riding the Eagle, you cruise the entire space full of asteroids, energy cells, and enemy Cyborgs' spaceships. On each stage you have to avoid the asteroids, collect energy cells, shoot the spaceships attacking you, and contact space stations (Alcor, Torius, Casiope, etc.). Finishing the stages you interrogate with space station's inhabitants to take an additional information (true or false) to find finally the coordinates of the Cyborgs' mother planet.

[Earl Weaver Baseball]
Publisher=Electronic Arts, Inc.
Developer=Mirage Graphics, Inc.
Released=1987
Systems=Apple II|DOS|PC-98
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/earl-weaver-baseball
Description=A game with teams of era's like with Babe Ruth and Willie Mays.  A game very up to date game for it's time.  Camera angles and TV style presentations.

[Earth 2140]
Publisher=e.p.i.c. interactive entertainment gmbh
Developer=TopWare Interactive
Released=Jan, 2001
Systems=DOS|Macintosh|Windows
Genre=
Perspective=
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/earth-2140
Description=It's the year 2140, earth is almost completely destroyed after numerous wars and environmental catastrophes, and the people primarily live underground. The two enemy parties are the United Civilized States and the Eurasian Dynasty. In this RTS game, both are trying to conquer as much land as possible.<br><br>Earth 2140's game concepts overlap with those of the Command & Conquer lineage - mine resources, build units, and send them into battle with an enemy which must be tracked down. The two sides have different units, with the UCS advantaged by its Mercs and robotic infantry. There are cinematic cutscenes for each mission

[Earth 2140: Mission Pack]
Publisher=e.p.i.c. interactive entertainment gmbh
Developer=TopWare Interactive
Released=Nov 22, 2001
Systems=
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Keyboard|Mouse|Internet
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/earth-2140-mission-pack
Description=This dual-format expansion for the Amiga and Mac versions of Earth 2140 contains both Mission Pack 1 and Final Conflict, thereby offering 110 new missions (80 single player ones and 30 multiplayer maps), 6 new units, 2 new buildings and one new terrain.<br><br>Additionally, this expansion adds the LAN multiplayer mode that was missing from the original release of Earth: 2140 for the Amiga.

[Eat the Whistle]
Publisher=Epic Marketing
Developer=Hurricane Studios
Released=1998
Systems=
Genre=Action|Sports
Perspective=Side-Scrolling
Score=2.8
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/eat-the-whistle
Description=Eat the Whistle is a soccer game originally released to tie in with the 1998 World Cup, held in and won by France. The full tournament is included, but custom leagues can also be created. The game's perspective is from the top with a slight angle, but scrolling sideways rather than top-bottom. <br><br>The game includes variable weather and light conditions, variable referee strictness, and different match lengths. As well as realistic soccer, there is a mode compared by the packaging to Speedball 2, with no fouls and randomly appearing power-ups.

[Eco]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1988
Systems=Atari ST
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/eco
Description=Eco is an action strategy game of sorts, which sets you in charge initially of a small single-celled organism, and challenges you to guide its evolution. Your initial tasks are to roam around finding food, and then find a potential mate. Depending on your organism's status, different predators will be after you - a radar is displayed to indicate where these are at any given time. Once this is done, you are taken to a screen displaying the species' genes, and you have the chance to modify one of them, thus resulting in evolution. Eventually you can evolve far enough to become plant, insect, fish or even human.

[Eco Phantoms]
Publisher=Electronic Zoo
Developer=Splinter Vision LTD
Released=1990
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/eco-phantoms
Description=After six years away from Earth, your delivery contract is finally over, you've been paid a fat cheque and you can't wait to get home. As your ship gets closer and closer to the old beloved blue planet, the anticipation mounts.<br>But wait! What's this? The earth is an unfamiliar, grey husk! A vast alien mothership hangs above it, mercilessly sucking out all of its natural resources. While you were away, the Eco Phantoms arrived, and did this!<br>Now, you've managed to steal an Eco zeppelin craft and have gone down to Earth, to try to reverse the planet-draining process before it's too late. The Eco Phantoms have built several domes on the planet's surface, which house their buildings and equipment. You'll have to navigate through three of these domes, learning how to operate and maintain your alien craft, gathering resources, collecting data spheres, rescuing prisoners and engaging in confrontations with the Eco forces. Eventually, if you survive long enough, you'll be able to enter the alien mothership, where you will have to reprogram the main computer, to reverse the process and restore Earth to life.<br>Eco Phantoms is quite an ambitious mix of exploration, combat and strategy.

[Edd the Duck!]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/edd-the-duck
Description=On childrens TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping with the link sections. Like most child-oriented licenses of the day, his first computer outing was a platform game, scrolling vertically and resembling Rainbow Islands, although much simplified.<br><br>Edd must progress up the levels within the time limit (water will come up to drown him - presumably polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned by shooting them, which makes them safe to touch, although nothing other than Edd actually dies. The levels are all themed around particular areas of the BBC offices, including a sci-fi set and the weather room.

[Edward Grabowski's The Blue & The Gray]
Publisher=Impressions Games
Developer=Impressions Games
Released=1994
Systems=DOS|Windows 3.x
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/edward-grabowskis-the-blue-the-gray
Description=Edward Grabowski's The Blue and the Gray gives you your chance to fight the American Civil War.  You control either the federal (blue) or Confederate (gray) army, starting in July 1861.  You have four years to defeat the other side by capturing the opposition's cities and winning military conflicts.  Play takes place at two levels: first, you move your divisions across a map of America in a turn based game at the campaign level: then when two forces meet, a Micro Miniatures battle takes place with the result having its affect on the campaign level.  <br><br>     This game gives you the chance to rewrite history, by choosing the course that the war will take.  The computer uses histroical records to determine the recruitment of forces and availability of weapons over time, so that both sides have approzimately the same "raw material" that they did in the real war.  Whether you win or lose depends on how you use them.

[Egyptian Run]
Publisher=
Developer=
Released=1989
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/egyptian-run
Description=Race across the desert in your jeep avoiding pyramids at breakneck speed. The gameplay is a simple move left and right to dodge and you cant move forwards or backwards. To hamper your driving even more is the fact that your jeep gets faster and faster the closer you get to the end of the level. There is no plot to speak of but the gameplay is simple and easy to pick up and play.The game was shareware.

[The Eire Raising Adventures of Seamus O'Mally]
Publisher=F1 Licenceware
Developer=VideoBionics
Released=1995
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/eire-raising-adventures-of-seamus-omally
Description=Seamus O'Mally, the stupidest living Irishman, reads an article on a tabloid where the English degrade Ireland. He decides to find an Englishman more thick than himself to prove his homeland intellectual superiority.<br><br>The Eire Raising Adventures of Seamus O'Mally is a freeware point-and-click adventure game. The right side of the screen is occupied by an icon bar with all the verbs: an eye for "look", a hand with an upwards arrow for "take", a hand with a downwards arrow for "drop", a hand holding a hammer for "use", a mouth for "talk", a door for "open" and two buttons for saving and loading the game. Below this bar at the bottom of the screen sits a compass, used to control the movements of Seamus. Also at the bottom are the inventory and text output windows.

[Eishockey Manager]
Publisher=Software 2000
Developer=Kron Simulation Software
Released=1993
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/eishockey-manager
Description=Eishockey Manager is a managerial simulator for a team in the German Hockey League. The game contains the real player and team names of that time.<br><br>Eishockey Manager allows the player to handle most of the relevant aspects of a hockey team both economic and sport-wise. The user has to trade players, organize the training, handle the team's line-ups and tactics, negotiate contracts with players and sponsors, and expand the team's stadium. <br><br>If the player has proven successful he gets the chance to manage the German national team competing in the world championships after the end of a season.<br><br>Your team's games can either be watched in a ticker-like text display only, or with animated, prerendered, goal-scenes.<br><br>Up to four players can play simultaneously in hot-seat mode.<br><br>As opposed to Software 2000's six game soccer manager series, Eishockey Manager remained the only hockey manager ever released by this publisher. Technically Eishockey Manager represents a step between Bundesliga Manager Professional (1991) and Bundesliga Manager Hattrick (1995).

[Eksperyment Delfin]
Publisher=MarkSoft
Developer=ART4 Comp Group
Released=1995
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/eksperyment-delfin
Description=In the year 2068, humanity managed to conquer the fourth dimension: time. Time travel becomes so widespread that a danger arises - someone may try not only to learn about the past, but also to alter history. Now it is the year 2098. The player takes on the role of special agent Dino Szmit and the job is to pursue such time-villains. The adventure begins as the player wake ups after a time travel accident...<br><br>Eksperyment Delfin (Experiment Dolphin) is a point and click adventure that allows the player to travel in time to counter a Nazi conspiracy plot that takes the player back to the year 1942 and beyond. It's based on traditional inventory puzzles, enhanced by the ability to jump not only to another location to find a needed item, but also to a different time. The few conversations the player will have feature dialog options.

[Electric Crayon Deluxe: At the Zoo]
Publisher=Polarware
Developer=Brian A. Rice, Inc.
Released=1989
Systems=
Genre=Educational
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/electric-crayon-deluxe-at-the-zoo
Description=This computer coloring book is another part in the Electric Crayon series and it has 30 pictures of different Zoo inhabitants to color.<br><br>Pictures could be colored from a palette of 16 colors. A mix button would "mix" the current color with the 15 other colors and give a total of 256 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Each picture has an educational description.<br><br>Pictures could be printed with, or without, a monthly calendar, description, message, banner, etc.

[Electric Crayon Deluxe: Dinosaurs Are Forever]
Publisher=Polarware
Developer=Brian A. Rice, Inc.
Released=1989
Systems=DOS
Genre=Educational
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/electric-crayon-deluxe-dinosaurs-are-forever
Description=This computer coloring book is another part in the Electric Crayon series and it has 26 pictures of different Dinosaurs to color.<br><br>Pictures could be colored from a palette of 16 colors. A mix button would "mix" the current color with the 15 other colors and give a total of 256 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Pictures could be printed with, or without, a monthly calendar, description, message, banner, etc.

[Electric Crayon Deluxe: Teenage Mutant Ninja Turtles: World Tour]
Publisher=Merit Software
Developer=Brian A. Rice, Inc.
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Educational
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/electric-crayon-deluxe-teenage-mutant-ninja-turtles-world-tour
Description=This computer coloring book is another part in the Electric Crayon series and it has 30 pictures of different world places, such as Kremlin, Redwood, Taj Mahal, Fuji, Alps, etc., with Teenage Mutant Ninja Turtles to color.<br><br>Pictures could be colored from a palette of 16 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Each picture has an educative description and could be printed.

[Elektrek]
Publisher=
Developer=
Released=1994
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/elektrek
Description=If Pipe Mania were a platform game, this is what it would be. You have to direct an electric current across each level, by getting to some precariously-placed switches, and alternating their position. There are lots of bad guys trying to stop you (for a not-readily-apparent reason; maybe they’re Green campaigners), and contact with them costs you a life.<br><br>The game’s most novel feature is one I’m pretty sure I’ve never seen before – it’s almost a gameplay interpretation of double buffering (the programming technique in which you have two copies of the screen, and draw graphics to the background one, swapping them once it’s all done, to speed up play and eliminate flicker). There are two sets of platforms, one behind the other, and a simple joystick motion switches you between the two.

[Elf]
Publisher=Ocean Software Ltd.
Developer=Nirvana Systems
Released=1991
Systems=Atari ST|DOS
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/elf
Description=Elf is a platform game which almost crosses into the adventure genre.  You play an elf who is out to destroy Necrilous the Not-Very-Nice. It's resonably non-linear areas in that you can go back and forth between areas.<br><br>You collect items during play and get access to different spells and attacks.

[Elfmania]
Publisher=Renegade Software
Developer=Terramarque Ltd.
Released=1994
Systems=
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=3.7
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/elfmania
Description=The King of Muhmulandia is giving up the post, and will give the honour of leading the great Elf Kingdom to whoever can beat him in a fight. To earn the honour to fight him, they will have to lead their team of fighters through six successful fights against six competitors of differing skill levels.<br><br>One-on-one beat 'em up action ensues, then, but with a few surprises along the way. You don't fight as the same fighter all the way through, but you earn coins during the fights (characters drop them when attacked, a lá many platform games) and spend these on buying improved fighters, whose punches will have more effect on opponents. To get enough money to defeat the harder opponents, one strategy is to repeatedly fight the weaker guys, and spend the money on gradually upgrading.<br><br>Also worthy of note are the graphics - more colourful and varied than you'd expect on an Amiga 500.

[Eliminator]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/eliminator-
Description=A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.

[Elite]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Apple II|Atari ST|BBC Micro|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/elite
Description=You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?

[Eliza]
Publisher=
Developer=
Released=Dec 23, 1990
Systems=Browser|Commodore 64|DOS|TRS-80
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/eliza
Description=ELIZA was the first chatterbot to make a splash in popular culture, originally written and conceived by Dr. Joseph Weizenbaum of MIT in 1966 to mockingly ape the style of a person-centered ("Rogerian") psychotherapist or counselor, largely by prompting the user to elaborate on topics sampled from previous user input.  A typical session would take the form of a typed dialogue (sometimes with simulated typing errors to further the suspension of disbelief), with the computer asking the user a series of questions and being fed responses from which to generate further questions.<br><br>ELIZA stimulated early consideration of computer artificial intelligence (or the appearance thereof), not infrequently passing the Turing test and fooling users into believing (for a little while, at least) that they were interacting with a real human being on the other end... blazing a trail subsequently followed down by Perry the Paranoid and Racter.  Additionally, the nods its conversational interface made toward natural language processing (or, again, the appearance thereof) are considered to have been influential on the early mainframe development of the interface for text adventure games such as Adventure and Zork.<br><br>Considered as a game, ELIZA is nearly the polar opposite to Emily Short's Galatea -- instead of the player probing the computer with questions, the computer probes the player with them.  Many different stories will still be revealed, but in this case, that's because it'll be people tricked by the program into telling them.

[Elvira]
Publisher=Accolade, Inc.
Developer=Horror Soft
Released=1990
Systems=Atari ST|Commodore 64|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/elvira
Description=Elvira: Mistress of the Dark is an RPG/adventure title. The game uses a first-person perspective in which the hero wanders around solving puzzles, and combating with undead creatures that have overrun Elvira’s Castle.<br><br>This game features dozens of different death sequences. If the cook in the kitchen kills you, for example, you can see your head floating in her cauldron.<br><br>The game has a real-time combat system. You have to time your attacks and blocks in order to defeat the enemy.

[Elvira II: The Jaws of Cerberus]
Publisher=Accolade, Inc.
Developer=Horror Soft
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/elvira-ii-the-jaws-of-cerberus
Description=Elvira - a horror movie star, a witch, and your girlfriend - is in trouble. A demon Cerberus has kidnapped her in order to kill her and gain her power. To save Elvira, you arrive at the studios of Black Widow Productions, where she is being held. Unfortunately, the whole studio is filled with monsters, as the horror movie sets have turned real. <br><br>Elvira II: The Jaws of Cerberus is an adventure/RPG first-person game. You begin by choosing one of the four classes for your character (which determines your starting attributes, such as Strength, Intelligence etc.). <br><br>For movement, you click the arrows in the bottom-right corner of the screen. Collecting items can be done via clicking on them in the first-person view window and dragging them into your inventory. (You can also click the "room" icon to see all the items that you've found in the room so far.) Should you encounter monsters, you fight by clicking on them. You can choose one of the four tactics (Normal, Defense, Fierce, Berserk) when fighting, and there's a number of different weapons you can find in the game. If you meet someone who doesn't want to murder you (a very rare occurrence) you can talk to him, though conversations are pretty simple and consist mainly of short phrases. <br><br>As you defeat monsters, explore the game world and cast spells (see below), you get experience. Once you have enough experience, you gain a level, and your attributes improve. <br><br>Thanks to Elvira's spellbook she gave you, you have the ability to create and cast spells. Some spells can be used to heal yourself, protect you in combat or damage your enemies, other are necessary to solve certain puzzles and make progress in the game. Creating a spell requires you to be of high enough level and to have the proper ingredients, different for every spell. The ingredients are usually gone forever once the spell is ready, so beware and don't use up any items vital for completing the game! Casting a spell requires you to use some amount of Power Points (PP), which regenerate automatically but slowly. What's more, you only get a limited number of castings when you prepare a spell, so don't waste them.

[Elvira: The Arcade Game]
Publisher=Flair Software Ltd.
Developer=Flair Software Ltd.
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/elvira-the-arcade-game
Description=A platform game based on the well-known mistress of the dark popularized by Horrorsoft's RPGs, Elvira: The Arcade Game have 2 worlds, fire and ice. The two, huge levels are not very different. There are many weapons and power-ups Elvira can pick up. You have to kill many different enemies until you have solved the game.

[Elysium]
Publisher=Magic Bytes
Developer=Deep Thought
Released=1993
Systems=DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/elysium
Description=Europe 390 A.D. - the Migration Period: As the Western Roman Empire struggles to repel migrating Germanic tribes fleeing from the incursion of the Huns into Eastern Europe, several of its provinces are breaking away seeking independence.<br><br>In "Elysium", you rule one of these independent provinces. Your goal is threefold:<br>(1) survive politically until the fall of the Western Roman Empire in 476 A.D.;<br>(2) make your country the most livable for your people, turning it into an "Elysium", an island of the blessed in those turbulent times;<br>(3) (optionally) build an empire of your own by conquering other provinces.<br><br>Your challenges are firstly foreign and secondly domestic: ward off pillaging barbarian tribes such as the Vandals or the Huns and defend against legions of Roman troops sent by the Emperor to forcibly reintegrate you into his failing Empire. This requires building, equipping and maintaining a whole army of militia, career soldiers and mercenaries, financed by a vibrant domestic economy. Thus your tasks at home include the production of agricultural and other goods and building the necessary infrastructure, trade by sea and land, law enforcement and taxation, and most importantly: stay in power by keeping the masses happy with "bread and circuses".

[Emerald Mine]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/emerald-mine
Description=A conversion of the classic Boulder Dash game. The player is deep down in a cave and have to collect emeralds and diamonds while evading monsters - and the laws of gravity, which have the annoying habit of squishing him with huge rocks if he happens to stand beneath one as it falls down.<br><br>The game also has a two-player mode where two people can rid caves of their valuables at the same time - in addition to the 80 levels, there are 20 exclusive two-player levels.

[Emlyn Hughes International Soccer]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=3.9
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/emlyn-hughes-international-soccer
Description=Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. <br>One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. <br><br>Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.

[Emmanuelle: A Game of Eroticism]
Publisher=Coktel Vision
Developer=Coktel Vision|Inférence|MDO
Released=1989
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/emmanuelle-a-game-of-eroticism
Description=This adventure is licensed from an autobiography of the rather sordid life of Maryat Rollet-Andriane. It centres around a man's efforts to attract her - suffice to say, he doesn't do so by offering her a can of Pepsi, and the game is not aimed at the young or prudish. Most of the game involves using multiple-choice dialogue to produce the correct outcome. You will visit bars, beaches, and many glamorous cities. There are also several sub-games, as you visit a casino, fend off love rivals, and face down smugglers.

[Empire Soccer 94]
Publisher=Empire Software
Developer=Graftgold Ltd.
Released=1994
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.1
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/empire-soccer-94
Description=Rather than copying Sensible Soccer or Kick Off, this football game features a number of comical and unrealistic touches. Although the view is top-down, the pitch is small and square, and the players appear huge on it. A range of moves including overhead kicks, trapping the ball and quick 1-2 passes can be mastered.<br><br>Before each match your team can choose special moves to assign to each player - power shots with ludicrous curve, super dribbling (making the ball stick to your foot), and a Barge power to push players out of the way. A full world cup tournament is offered, which up to 8 human players can partake in, as well as single exhibition matches. The action replays feature a VCR-style control.

[Empire: Wargame of the Century]
Publisher=Interstel Corporation
Developer=Northwest Software
Released=1987
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/empire-wargame-of-the-century
Description=The object of the game is simple - gain control of the entire world by using your armies to crush your opponents. You'll start off with a city, which must then produce armies, that are used to conquer more cities. The array of unit types is limited to eight, including various ships, fighter planes, ground units and a submarine. This is more than made up for by the significantly different abilities each of the units possess, and the game will mostly likely appeal to the Chess and Risk player's of the world.

[Enchanter]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/enchanter
Description=You are a dim ignorant Apprentice Enchanter, but your task is enormous.  You must save the world from a Warlock who is ruling the land with his evil powers.  You are not the first in this quest but hopefully you will be the first to succeed.  <br>You know  the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit.<br><br>Difficulty Level: Standard<br><br>Original C=64 Grey Box Shipped with the following Contents:<br>Booklet - A Brief History of Magic By Gustar Woormax, Ancient Scroll from the Circle of Enchanters, Official Wax Seal.

[Enchanter Trilogy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/enchanter-trilogy
Description=This compilation contains:<br><br>1. Enchanter<br>2. Sorcerer<br>3. Spellbreaker

[Encounter!]
Publisher=
Developer=
Released=1991
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/encounter-
Description=Encounter! is a fast paced arcade game set in a sci-fi environment which features fast moving three dimensional graphics. You command a probe vehicle with which you have to shoot down enemy saucers and homing missiles. When you have shot down the required number of enemies on one level (usually around 10-20) you get the chance to go through a "stargate". In the stargate you have to navigate through a hail of spheres coming at you at high speed. If you succeed you get to a new planet in different color scheme, if you fail you'll have to replay the previous planet. There's eight levels in total.

[Encyclopedia of War: Ancient Battles]
Publisher=CCS
Developer=CCS
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Educational|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/encyclopedia-of-war-ancient-battles
Description=This game is actually a lot like chess!  It’s a games designed to simulate pitched battles in the Ancient world. There is a set of armies available from the earliest times until the fall of the Western Roman Empire, in 475 A.D.<br><br>You can design the terrain and/or units, set-up each side’s troops and then it's just on to the battle. You are doing nothing but fighting the battle you created.<br><br>There are also some pre-designed scenarios and maps for your enjoyment.

[Endgame]
Publisher=Malinche Entertainment
Developer=Malinche Entertainment
Released=Aug 19, 2004
Systems=DOS|Linux|Windows|Windows 3.x
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/endgame
Description=A Captain's life is a hard one. After nine months of deployment first in Operation Iraqi Freedom and then running drug interdiction along the coasts of South America, your ship and crew need a break. USS Las Vegas calls at the Navy base in Sigonella, Sicily for ship replenishment and crew R&R (that's rest and relaxation for all you landlubbers). before official attachment to the US Sixth Fleet.<br><br>Your one week of desperately needed shore leave at a private villa in Tuscany is canceled the night you arrive. Before you get the chance to unpack your suitcase you're speeding back to your Ticonderoga-class Cruiser, under orders to disembark for The Strait of Gibraltar immediately. Your top priority is  to stop al qaeda from achieving their latest objective; the complete disruption of international trade through relentless terrorist attacks on maritime shipping.<br><br>Just one lost freighter can plunge the global economy into chaos as fear drives markets down and runs international trade into the ground. The fate of the modern world itself is at risk if this latest terrorist threat isn't stopped. Enter USS Las Vegas.<br><br>Traveling from the Mediterranean to the Middle East to the Far East, you are tasked with putting an end to the plans and ambitions of terrorists and rogue nations who seek to further their twisted agendas through fear and intimidation.<br><br>Your cruiser's cutting-edge technology and the world's best Special Forces ,SEAL Team 3,  are at your command as you carry out your orders to bring order to chaos across the world on this multi-mission naval techno thriller!<br><br>All of the firepower of USS Las Vegas is at your disposal and is yours to command.  From firing nuclear-armed Tomahawks to conventional missiles to giving the order to deploy the SEALs, your skills as a captain are put to the test at every turn.  You won't only face challenges from enemies abroad, your command skills will be challenged by members of your own crew. The superior strategist will win the day handily while the inferior captain may get his ship destroyed on the open seas.

[Energie-Manager]
Publisher=Bundesministerium für Wirtschaft und Technologie
Developer=Rauser Advertainment GmbH
Released=1993
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/energie-manager
Description=In a typical business simulation, your job is to open a restaurant chain. But watch it: to succeed in Energie-Manager, you will have to pay close attention to ecological aspects. Try to win eco prizes, reduce costs with power saving washing machines and water saving toilets.<br><br>The game was published by German federal authorities in the early nineties to teach children about eco-conscious business behaviour and has been distributed for free since then.

[England Championship Special]
Publisher=Grandslam Video Ltd.
Developer=Tiertex Ltd.
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/england-championship-special
Description=Featuring the English national squad in a top-down soccer game, England Championship Special represents British publisher Grand Slam's attempt to cash in on both England's respectable semi-final entry at the 1990 World Cup and the popularity of Anco's acclaimed Kick Off series.<br><br>With its 1991 release, English Championship Special is somewhat awkwardly set in between the 1990 World Cup (England made the semi finals, its best result since 1966, then lost to Germany and to Italy in the third-place match) and the European Championship of 1992, to which the "Championship Special" part of the title refers. The squad composition is based on the 1991 status quo, which means you'll go into the Euro tournament with World Cup veterans such as Waddle, Beardsley and Wright, but without 1992 players like Alan Shearer or Alan Smith, infamous substitute to Gary Lineker in the Sweden match.<br><br>While Grand Slam got the England team and manager to officially endorse the game (thus having names and photos of 20 squad members from Robson to Gascoigne), they didn't buy the Euro Championship license. You'll be playing seven out of 22 European nations for the "Champions of Europe" title in a nondescript international tournament, from group matches to finals.<br><br>Mimicking Kick Off in style and perspective, European Championship Special is geared towards high-speed play at bottom-level complexity, with only one action key for kicks and slides and heads. No cards and hardly any penalties, primitive AI and straightforward gameplay make for goals galore, and the weather system turns out to be wind velocities only, which turns out don't affect the ball at all.

[Enlightenment]
Publisher=Firebird Software Ltd.
Developer=Electralyte
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/enlightenment
Description=One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe.<br><br>The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items. <br><br>Matters are more complex in terms of the spell system however. 32 spells can be collected and used, including a fireshield to allow you to pass fiery areas, water and fire walls to attack immediate enemies, a deathlight to clear the area of enemies, and a teleport. You can also summon one of 4 Elemental beings, who can be controlled simultaneously to attack creatures for you. Only 8 spells can be carried at a time, but you can drop and later re-collect them.

[Entity]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1992
Systems=DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/entity
Description=Entity is a side-scrolling platform game in which you control a female (in her bare essentials) trying to save a planet from an evil creature (the entity) that has broken lose from it's petrified state and is about to wreak havoc. An elder informs her that she is the chosen one, whom we get to see in the intro.

[Epic]
Publisher=Ocean Software Ltd.
Developer=Digital Image Design Ltd.
Released=1992
Systems=Atari ST|DOS|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/epic
Description=The sun is about to go supernova and humanity must find a new home. All the population is packed into a huge fleet of ships and they set off for a suitable planet. Unfortunately the route goes straight through the territory of a hostile alien race, the Rexxons. <br><br>The game is a space shooter but you also get surface missions on different planets. The main emphasis on the game is the graphics which were excellent when the game was released but this meant that the game was very short with just 7 levels. There are loads of cutscenes all with music from Holst's planet suite.

[Escape from Colditz]
Publisher=Digital Magic Software Ltd.
Developer=Digital Magic Software Ltd.
Released=1991
Systems=
Genre=Action|Adventure|Role-Playing (RPG)|Strategy
Perspective=Isometric
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/escape-from-colditz
Description=Loosely based around the Gibson Games board-game, you are in control of a team of 4 POWs – a Brit, a Frenchman, an American and a Pole) and must guide them all to what many attempted and few achieved – escape from the notorious Nazi POW camp. You control each of the 4 men separately, each of them starting within their own quarters on different floors of the camp, and can always switch between them. <br><br>The gameplay has a similar feel to isometric-view Spectrum games, notably The Great Escape and Head Over Heels. Collecting and using objects is a significant part of your task – lock-picks for the low-security doors, keys for the more secure ones, German uniforms to allow you to move around freely, and shovels to dig for freedom. You must avoid entering forbidden areas – do this and you will be placed in solitary confinement and have your equipment confiscated – if you attempt to run from the guards in such areas they will shoot at you.

[Escape from the Planet of the Robot Monsters]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=2.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/escape-from-the-planet-of-the-robot-monsters
Description=Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans.<br><br>It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.

[Eskimo Games]
Publisher=DigiTek Software
Developer=Maitai Entertainment
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/eskimo-games
Description=Eskimo Games takes the winter sports multi-event format and emphasises the winter rather than the sports. Operation Snowball is similar to the arcade game Cabal insofar as it resembles Operation Wolf but adds a roll manoeuvre. You must fire snowballs at people who are trying to make a catapult, and destroy the shots they aim at you.<br><br>Eggsterminator places you at the top of a cliff, which has 5 ledges containing a bird’s nest. Birds will periodically land on these and lay eggs, which you must collect. Contact with the birds themselves causes you to fall and lose time. Ice N’Igloos involves using your axe to collect ice, and taking it to your incomplete igloo to complete it. Avoid the seals, as contact with these costs you time.<br><br>Miami Ice is a clone of Tapper, except that instead of beer you are serving ice cream to people. From one side of the screen you must ensure that each line has enough ice creams sent down it to match the number of people coming. Also ensure that you are ready to collect the empty cones when these are returned. Evidently, the taste of wafers is not popular near the poles.<br><br>The final event is not present on the C64. It is Barbearian, a one-on-one fight with a polar bear. The ice melting away sets the time limit in this game.

[E.S.S Mega]
Publisher=Tomahawk
Developer=Coktel Vision
Released=1991
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ess-mega
Description=E.S.S. Mega (European Space Simulator Mega) is a space shuttle simulation that strikes a balance between realism and playability. <br>There is a lot of eye-catching 3D-modelled graphics. There’s a wealth of information in the in-game space database, and quite a lot of gameplay depth. E.S.S. Mega is one long campaign that emphasizes on micro-level decisions (e.g. how much fuel to carry) then macro-level space program policies. You will first equip the space shuttle with cargo, crew, and energy. Then you will launch, pilot, and land it on a “shuttle carrier”. When your shuttle is safely orbiting Earth, you will send up and maintain satellites, build and manage a space station.

[E-SWAT: Cyber Police]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/e-swat-cyber-police
Description=Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to this unit wear a cyber-suit that contains state-of-the-art military equipment including two Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress through the ranks, which include Captain, Assistant Chief, and Chief.<br><br>ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make your way from left to right and defeat a mastermind. There are 15 stages to complete, and have you patrolling through Liberty streets, car yards, stadiums, restaurants, the CBD, construction sites, and boat docks. While you're out on patrol, you can pick up ammunition, and the amount you get varies. For example, on some levels, ammo may be worth 10 bullets, while in others, you may get 60 bullets. Once you have obtained the cyber-suit, you wear it for the duration of the game.

[European Champions]
Publisher=Ocean Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1993
Systems=Atari ST|DOS
Genre=Simulation|Sports
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/european-champions
Description=This football game aims for a higher level of realism than most of its contemporaries. The game can be viewed top-down (similar to the Kick Off games) or side-on (similar to Manchester United Europe). Three different passing modes are offered, with the aim of providing precise one-touch passing or the ability for long-range direct through-balls. The match options include 10 skill levels, variable wind, five different pitch conditions, and variable match lengths. You can play league and cup tournaments featuring up to 32 of the game’s teams, which are taken from the top clubs in top European countries.

[European Championship 1992]
Publisher=Elite Systems Ltd.
Developer=Tecmo, Inc.
Released=1992
Systems=Atari ST|DOS
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/european-championship-1992
Description=Tecmo's World Cup '90 arcade game was remodeled based on the 1992 European Championships for its home computer release. The tournament's structure of the time (2 groups of 4 play each other once, top 2 go through to semi-finals followed by a final) is recreated, with any of Europe's soccer nations available to be chosen as those 8, and 1 or 2 human players choosing their team, playing on either keyboard or joystick.<br><br>The matches are played from a side-scrolling perspective. The ball sticks to the player's foot, and can be kicked or passed with a press of the fire button. The referee is fairly lenient when it comes to tough sliding tackles, although fierce contact will result in a free kick being given.

[European Football Champ]
Publisher=Domark Software, Inc.
Developer=Taito Corporation
Released=1992
Systems=Atari ST|Commodore 64|SNES
Genre=Action|Sports
Perspective=Side-Scrolling
Score=2.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/european-football-champ
Description=This conversion of a Taito arcade game was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch.<br><br>Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.

[Euro Soccer]
Publisher=Flair Software Ltd.
Developer=Flair Software Ltd.
Released=1992
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/euro-soccer
Description=The game represents the most powerful European teams of 1992 season. England, Germany, Scotland, Netherlands, Italy, Spain, France, and Sweden proposed their best teams of their Premier Divisions such as Bayern München, Manchester United, Celtic, Ajax, AC Milan, Real Madrid, FC Barcelona, Monaco, IFK Göteborg, etc. for player's choice.<br><br>Gameplay flows in side view, where soccer players are controlled either by human or CPU. There are two modes of the game. The first one is "Friendly match" for 2 players only in a case if joystick is installed along with keyboard. The second one is "Euro Cup tournament" for 1 player. Different options such as the match length (2/4/6/8 minutes), weather conditions (wet/dry), formation of the teams (4-4-2/4-3-3/4-2-4), and national anthems (on/off) may be adjusted.<br><br>Simulation of the team players` actions lies in the following. When the ball is near the player of your team, this player is selected as active and becomes controllable. As this player you should run to the player of the opposite team and take the ball, after that you may run with the ball, which is stuck to your feet, give a pass to another player of your team, or strike a ball. Your player may be moved in 8 directions. Your goalkeeper keep your gates by himself. Camera follows the ball but with some delay, so the ball often is not in the center of the playscreen as well as nearest player of your team is not visible.<br><br>There is no ability to save the game in progress. So tournament should be played from the very beginning 'til the end during single seance of the game execution.

[Excellent Card Games]
Publisher=Tower
Developer=Tower
Released=1994
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/excellent-card-games
Description=Five card games are brought to life in this title – Baroness (AKA Five Piles), Frustration, Yukon, Stonewall and Black Maria. The basic game mechanics offer straightforward visuals, a range of card sets, saveable statistics, and click-to-drop or drag-and-drop control options.<br><br>Black Maria is a three-player game, which is similar to Hearts but with the opposite objective – i.e. you must hold the hearts and queens. The others are all solitaire, with Baroness and Frustration being largely luck based and involving matching cards up so they add to 13 in Baroness (aces low; kings go automatically) or 10 in Frustration (face cards pair with cards from the same rank). <br><br>Stonewall and Yukon both involve getting the cards to the foundations, which are built up in suit, and moving cards on the main play area (the ‘tableau’) by playing, for example, a red nine on a black 8. Yukon is a famed strategic game, notable for allowing multiple cards to be moved even if they aren’t in sequence, and presenting some cards face-down and some face-up, while Stonewall alternates the cards, with a face-up one on top of a face-down one.

[The Executioner]
Publisher=Hawk
Developer=Avant Garde
Released=1991
Systems=
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/executioner
Description=A simple little game that is a later reworking of the ancient game, Thrust. With the full effects of gravity and Newtonian physics in action to make control more challenging, you fly around a side-scrolling level shooting enemies and avoiding contact with the scenery.<br><br>There are a few additional twists. You must collect bits of a key (which you need to be able to kill the baddie at the end), and pick up prisoners (whom you can then torture to learn the whereabouts of other bits of the key). There's also a shop where you can sell your prisoners as slaves (provided you haven't tortured them to death) in return for powerups for your ship.

[Exile]
Publisher=
Developer=
Released=1991
Systems=Amiga CD32|Atari ST|BBC Micro|Commodore 64|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/exile
Description=When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened.<br><br>The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

[Exodus: The Last War]
Publisher=Blittersoft
Developer=Sland Media
Released=2000
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/exodus-the-last-war
Description=None of the major Real Time Strategy games have been released for the Amiga, either as official releases or unofficial ports, and this is one of a handful of titles with a comparable set of features to the Command & Conquer titles. The Zelds and the Moroi are at war, and only one can survive. Whichever side you take on, you have 20 different missions to win.<br><br>Basic gameplay involves building facilities to produce the units required to conquer your opposition. These include tanks, planes and various infantry units with different strengths and weaknesses - most are available to both sides. The more advanced units can only be produced by building factories and research facilities. All of this cost money, which is obtained through mining.<br><br>There is variety and the game's missions, as some involve attempting to survive in a tough position, others involve escorting a convoy, and there are levels conducted entirely at sea.

[Exodus: Ultima III]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX|NES|PC-88|PC-98
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=2.5
Controls=Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/exodus-ultima-iii
Description=The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system.<br><br>The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him.

[Exolon]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/exolon
Description=This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless). The scrolling is flick-screen, perhaps as the game was designed for the C64, and the Amiga version was identical to the ST's.

[Explora III: Sous Le Signe Du Serpent]
Publisher=Microvalue
Developer=Infomedia France
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/explora-iii-sous-le-signe-du-serpent
Description=Explora 3 is a french point-and-click adventure game, the final sequel of the original Explora (released as Chrono Quest in English-speaking markets). The time traveling antics of the other games continue on this title, albeit in a more tangential way. You play as a writer with a severe lack of ideas that has a 3 month deadline to deliver a manuscript to his publisher. While watching TV you see your name linked to a report about a mysterious murder. It is your job to unravel this conspiracy.<br><br>The interface of the game has a more minimalist approach this time, the icons were reduced to only three revolving on the bottom-right of the screen: a magnifying glass to examine the scenario, a hand to pick and drop things, and a hammer as the "use" verb. Above these icons there is a clock: the developers added a dimension of time to the proceedings, and certain actions can only be performed at an exact time point. This installment also ditches the synthesized speech of the second game. <br><br>The games of this series share a common trait of being quite unforgiving: the player can easily get stuck on a unwinnable situation by forgetting to take some crucial object or not performing the exact action at the exact time. Death also comes swiftly and unexpected, sometimes only by opening a door at the wrong moment.

[Exploration]
Publisher=Software 2000
Developer=Software 2000
Released=1994
Systems=DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/exploration
Description=Exploration is a strategy-simulation game set during the Age of Sail.  From the time of Vasco da Gama and Columbus (the late 1400s) to the French Revolution (1789), you are put in charge of a nation's imperial destiny.  This means financing voyages, assembling crews, sending out land and sea expeditions, founding colonies, and occasionally engaging other European powers for global dominance.<br><br>Exploration may seem familiar to players of Civilization, Colonization, Conquest of the New World, Gold of the Americas, and even Sid Meier's Pirates!, as they borrow from exploration and cover a similar topic.

[Extase]
Publisher=Virgin Mastertronic Ltd.
Developer=Cryo Interactive Entertainment
Released=1991
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/extase
Description=The screen display in Extase depicts a symmetrical network of wires, some buttons, some fuses, some switches, and a picture of a female android in the middle. The overall aim is to restore sensory functions to the android, one in each level. All of this is done against an opponent, either human or computer, who controls the opposite half of the board.<br><br>This is done by guiding electrical pulses through each of the wires, however this can only be done once the wires have been woken up. You are in control of a cursor, which can click on the activation buttons to release a ball, which you direct using the cursor to reactivate wires on its path. Switches must be set to make all parts of this available – this can only be done when no ball is active.<br><br>Electrical sparks move around to make life harder, by destroying balls and fuses. Fortunately these can be 'zapped' using the cursor. New fuses can be generated by guiding a power beam into the fusebox, which is located centrally – simply pick up and place a generated fuse.<br><br>Better still, you can steal your opponent's, which is one of many ways the game becomes directly competitive. The two cursors cannot occupy the same space on screen, so hitting your opponent's cursor will jolt it. You can also adjust switches on both sides of the board, and summon sparks for your opponent to deal with. As the android is reactivated during the level it shows a range of facial expressions as a visual reward and measure of your progress.

[Exterminator]
Publisher=Audiogenic Software Ltd.
Developer=D. Gottlieb & Co.|Premier Technology
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=1.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/exterminator-
Description=Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks.<br><br>You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.

[Eye of Horus]
Publisher=Britannica Software
Developer=Denton Designs
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/eye-of-horus
Description=As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.

[Eye of the Beholder]
Publisher=Strategic Simulations, Inc.
Developer=Westwood Associates
Released=1991
Systems=DOS|PC-98|SEGA CD|SNES
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/eye-of-the-beholder
Description=Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles.<br><br>Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. The starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time. Fight over a dozen different monster varieties and cast over 40 spells. A point-and-click interface makes exploring, fighting, spellcasting and handling objects easy.

[Eye of the Beholder II: The Legend of Darkmoon]
Publisher=Strategic Simulations, Inc.
Developer=Westwood Associates
Released=1992
Systems=DOS|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/eye-of-the-beholder-ii-the-legend-of-darkmoon
Description=In the sequel to Eye of the Beholder, the Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple.<br><br>Eye of the Beholder II: The Legend of Darkmoon is, like its predecessor, a first-person role-playing game based on the 2nd Edition AD&D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes. <br><br>A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.

[Eye of the Storm]
Publisher=Rebellion Developments Ltd.
Developer=Rebellion Developments Ltd.
Released=1993
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/eye-of-the-storm
Description=It is 2124, and alien life has been found in our own solar system. The location of this life is just as surprising as its existence; There is a whole ecosystem living within the incredibly hostile atmosphere of the gas giant, Jupiter.<br><br>When these findings became public, and the hostile nature of some of the creatures became known, the 'eye' of Jupiter was declared a frontier zone. Of course, it wasn't long before someone thought of a great way to make money out of our new neighbours and the first Hunters were dispatched from earth. Now TVs across the globe display nightly broadcasts of Hunters engaged in blood-thirsty combat with the inhabitants of Jupiter. Does no-one care that these new life-forms are being wiped out in the name of mass entertainment?<br><br>Well, I.C.E. care. The Interstellar Conservation Executive has sent you, its newest recruit, off to Jupiter to study and document all the lifeforms you can find. You make money not by killing them, but by filming their actions. You can then use this money to upgrade your ship's engines and descend lower into Jupiter's atmosphere, to discover even weirder creatures. You'll also find people who want you to collect rare objects for them (also in exchange for cash), you'll find strange alien artefacts that may or may not help you in your quest and you'll probably have to engage in a few fights with the Hunters. It's a little sick, but these images will be broadcast to the audiences back home, too, so you'll make more money from that. Still, better to kill an evil Hunter from earth than a peaceful space whale from Jupiter, right?

[F-117A Nighthawk Stealth Fighter 2.0]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1993
Systems=DOS|Macintosh|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/f-117a-nighthawk-stealth-fighter-20
Description=The sequel to F-19 Stealth Fighter - take America's premiere stealth fighter out for a spin in several battle areas, including the Persian Gulf, Cuba, and even Vietnam.  There are various scenarios for each, with air-to-air or ground missions, in "cold war" and full-scale war situations.  Players can build up their pilot ranks through completed missions and medals.<br><br>The game actually has two flight modes. In the "authentic" mode, you have only 2 weapon bays, but you have higher stealth rating. In the "theoretical" mode, you have 4 weapon bays like F-19 Stealth Fighter, but your plane is easier to detect due to a lower stealth rating.

[F-15 Strike Eagle II]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1991
Systems=Atari ST|DOS|Genesis|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/f-15-strike-eagle-ii
Description=The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.<br><br>11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.

[F-16 Combat Pilot]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/f-16-combat-pilot
Description=True to the aircraft’s flexibility, you pilot the F-16 in assignments as diverse as dogfights, bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting waypoints on the tactical map prior to take-off; you can also (but need not) select the armament of your plane. When you have accumulated enough flight experience, you may command entire squadrons in the fictional Operation Conquest campaign, a simple simulation of an entire war theater that already hinted at what would later become DI’s Virtual Battlefield.<br><br>F-16 Combat Pilot allows multiplayer duels via modem or serial link.

[F17 Challenge]
Publisher=Team17 Software Limited
Developer=Holodream Software
Released=1993
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/f17-challenge
Description=A third-person racing game featuring real Formula 1 cars and circuits, which represented Team 17's first attempt at the genre.<br><br>There are two gameplay modes, Arcade and Normal - in Arcade mode you have to finish in the top 3 each time, whereas in Normal mode you accumulate the appropriate points, irrespective of one or two bad results. There are 3 difficulty levels, and the number of laps is variable.<br><br>The field includes 22 cars (you can choose between a Ferrari, Williams, McLaren and Benetton), and contact with these (or with the kerbing or roadside barriers) inflicts damage on your car. This may get bad enough that you have to pit for repairs (if you don't make it to the pits and have more contact, you may get forced out altogether). Avoiding the slower cars you come up to lap can be crucial.

[F-19 Stealth Fighter]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1990
Systems=Atari ST|Commodore 64|DOS|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/f-19-stealth-fighter
Description=Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. Can you survive all the way to general and win the Congressional Medal of Honor?<br><br>F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealth fighter based on the data available at the time. You get full 3D graphics, 3D enemies, random objectives and enemy dispositions (so each mission will be different), dynamic radar effectiveness that depends on your position and radar cross section, enemies that search you out if you do "tickle" their defenses, even civilian aircrafts in the air, and ability to play in cold war, moderate war, or all-out war, with very different rules of engagement.

[F.1 Manager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1989
Systems=Atari ST|Commodore 64
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/f1-manager__
Description=In this game the player manages a Formula 1 team, starting with a certain budget of around $6,000,000. The gameplay includes the economical and technical management and driving simulation on the famous 16 circuits.<br><br>In management phase you should select a racer from around the world to enlist, one of 10 or custom cars to buy, enlist supporting team of engineers and mechanics, modify the car for money, examine the next circuit, and adjust the car's parts.<br><br>In simulation phase you should accelerate/decelerate the car, shift the gears, correctly go into bends, and finish the laps as fast as possible to get a better position at the finish.<br><br>'Single track' and 'Championship' modes are allowed as well as gameplay for 1-2 players. In 2 players mode each player takes part in the game sequentially.

[F1 World Championship Edition]
Publisher=Domark Software, Inc.
Developer=Peakstar Software
Released=1995
Systems=Genesis
Genre=Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/f1-world-championship-edition
Description=A Formula 1 game with real teams & drivers, from the 1994<br>season. Including Benetton, Ferrari, Williams, Jordan, Lotus,<br>Minardi, Tyrrell & McLaren. <br><br>Also there are 16 circuits including the <br>Monaco Grand Prix, so you can race for real against the<br>might of Schumacher & Hill.

[F29 Retaliator]
Publisher=Ocean Software Ltd.
Developer=Digital Image Design Ltd.
Released=1989
Systems=Atari ST|DOS|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/f29-retaliator
Description=This flight simulator puts you in the cockpit of either the F-22 or the fictional F-29.<br><br>Choose from four campaigns with increasing difficulty: a training campaign in Arizona plus real war campaigns in the Pacific, the Middle East and in Europe.<br><br>Each campaign includes a variety of missions involving both dogfights and air-to-ground attacks.

[F40 Pursuit Simulator]
Publisher=Titus France SA
Developer=Titus France SA
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/f40-pursuit-simulator
Description=You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH.<br><br>There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

[F/A-18 Interceptor]
Publisher=Electronic Arts, Inc.
Developer=Intellisoft, Inc.
Released=1988
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fa-18-interceptor
Description=F/A-18 Interceptor is a flight simulator in which you can fly either a F-16 Falcon or a F/A-18 Hornet jet. The game is set in the Bay Area; you can either just fly around, perform several maneuvers, or fly one of six missions that are set in the Cold War. In those missions, you have to protect the president's Air Force One, intercept enemy aircraft, rescue a downed pilot, and save the city of San Francisco from being blasted into oblivion by a nuclear cruise missile.

[Face-Off]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Atari ST
Genre=Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/face-off-
Description=The action in this ice hockey game is viewed from a side-scrolling perspective with a semi-3D effect. The puck loosely sticks to the player as he skates, and the netminders are CPU-controlled. Fights and penalties can be turned on or off, and the length of the match can be varied. <br><br>As well as individual one or two player modes, a full managerial mode is included. This sees you take control of an international team and guide them through a full schedule of matches, including developing their skills and team-work.

[Faces]
Publisher=Spectrum Holobyte, Inc.
Developer=Sphere, Inc.
Released=1991
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/faces
Description=Rotating falling blocks in a set way is the aim in this follow-up to Tetris and Welltris, but the concept here is very different. The falling shapes represent parts of people's faces, which must be arranged and rotated to form complete human-looking faces, ideally matching that of a famous person or other face. You can use a paint package to draw a face to import, which each of the 60 faces has appropriate background music. There are 10 difficulty levels and an optional head-to-head mode.

[The Faery Tale Adventure: Book I]
Publisher=MicroIllusions
Developer=MicroIllusions
Released=1987
Systems=Commodore 64|DOS|Genesis
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/faery-tale-adventure-book-i
Description=You take on the role of three brothers wandering through the magical land of Holm. Real-time interaction reminiscent of Ultima 7. An extremely large world, touted at the time as the largest game world ever created, about 17,000 computer screens worth of terrain.

[Falcon]
Publisher=Spectrum Holobyte, Inc.
Developer=Sphere, Inc.
Released=1989
Systems=Atari ST|DOS|Macintosh
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/falcon
Description=The long Falcon simulation legacy of hardcore simulations of the F-16 fighter plane begins here. The plane's electronic displays and radars are simulated fully, with 4 styles of HUD. Not only can your plane barrel-roll and scissor, the enemy planes can too, with Artificial Intelligence recreating the moves of a real pilot. This was one of the earliest games to offer head-to-head play by linking two machines. It comes with a massive manual, detailing all those functions.

[Falcon Operation: Counterstrike]
Publisher=Spectrum Holobyte, Inc.
Developer=Rowan Software Ltd.
Released=1989
Systems=Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/falcon-operation-counterstrike
Description=Objective: Total defeat of the enemy forces by destroying all the enemy industrial and ground assets.<br><br>First came the original FALCON F-16 Fighter Simulation, with all its superb flight characteristics, full weapons complement, and impressive 3-D graphics displays.  With the new mission disk, expand your FALCON world into a full campaign with all the extras.<br><br>Your "ace" pilot skills are about to be put to the ultimate test.  Today's target is the enemy power station, vital to their offensive.  Naturally the location is deep in enemy territory and to fly there avoiding all the SAM sites, MiGs and hostile tanks will require all your resourcefulness.  So far your successes have been mounting.  The last of the T-80 tanks was dangerously close to your airbase before your last Mk84 bomb dropped dead on target.  Then there was the attack on the seemingly indestructible bridge which is the main route for enemy supply trains.  With your heavy bomb load you were a real "sitting duck" for those feisty MiG-29's, but thanks to some superb maneuvering and steady nerves, you received yet another ribbon for a job well done.  But no time to reflect, here they come again..."Bogey at 6 o'clock - closing fast!"<br><br>NEW FEATURES:<br><br>1. Twelve different missions (designed for successive play to accomplish one major campaign)<br>Four moving enemy vehicles (tanks, trains, amphibious landing craft and trucks)<br>Static targets (power station, oil refinery, factory and bridges)<br>Secondary explosions<br>Enemy MiG-29's<br>New terrain<br><br>REVIEW<br>"Rather than just a few extra mission variations set in the same desert area, you get a completely new scenario, extra strategy elements, more and deadlier enemies and a graphic redesign.  It's effectively FALCON II!" 94% Rating. The One, June, 1989

[Falcon Operation: Firefight]
Publisher=Spectrum Holobyte, Inc.
Developer=Rowan Software Ltd.|Sphere, Inc.
Released=1990
Systems=Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/falcon-operation-firefight
Description=Falcon Operation: Firefight (in Europe released as Falcon Mission Disk Volume 2) allows the pilot to fly the updated Falcon F-16C in 12 new missions with a focus on air-to-ground operations to support allied ground forces in a war zone with a major escalation developing. Not only ground forces require support, but also the enemy is launching raids on friendly forces. Your support is required in both arenas...<br><br>Updated features include the AMRAAM 120A medium range air-to-air missile, the AGM-88A anti radar missile, an improved AIM-9M short range air-to-air missile, and an updated APG-68 radar. Furthermore extra enemy aircraft have been included: Mi-24 "Hind" helo and the MiG-27 "Flogger D". Another change is the option to allow multiple enemy aircraft to join the battle scene.<br><br>The 12 missions are:<br>- Heavy Metal: Knock out two enemy tanks<br>- Five Carder: Destroy four pontoon bridges<br>- Hind Hit: intercept two Mi-24 Hinds<br>- Lone Ranger: Destroy one MiG<br>- Truck Interdict: Destroy three trucks<br>- Ace High: intercept and destroy one MiG<br>- Tank Park: Hit five tanks<br>- Triple Trouble: Destroy two MiGs<br>- Dragon's Head: Damage the enemy supply line<br>- Interceptor: Kill one MiG-27 and protect the Arsenal<br>- Dragon's Tail: Damage the bridge<br>- Home Base: Destroy one MiG-27<br><br>This mission disk is an enhancement to be used together with the original Falcon package. It can be flown independently from Falcon Mission Disk Volume 1 (aka Falcon Operation: Counterstrike).

[Fallen Angel]
Publisher=Screen 7 Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fallen-angel
Description=Fallen Angel is a side scrolling fighting game similar to Double Dragon. You play the fallen angel, sent on a mission to locate the leader of a drug distribution network. Beginning in the London underground, each level will present you with two tasks to complete: find a plane ticket to reach the next level, and destroy the ring leader of the area. To do this you will need to fight the (often well armed) thugs found in the various underground train stations and on the trains themselves. Each level consists of several stations; when all the thugs in a station are defeated, you may get on the train to go to a different station. The plane ticket you are searching for may be found in any one of these stations, and the level boss will be found in the last station. You are free to complete these two tasks in any order you choose, and don't need to visit the stations in any particular order. Fallen angel has the ability to perform a variety of kicks and punches to deal with the bad guys, and can occasionally pick up weapons.

[The Famous Five: Five on a Treasure Island]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/famous-five-five-on-a-treasure-island
Description=In terms of both interface and setting, this license was atypical of adventures at the time. Enid Blyton's Famous Five books told of jolly adventures on mysterious treasure islands played out by a group of well-mannered inquisitive youngsters. The story takes in Aunt Fanny's cottage, a fishing boat, a forest and a courtyard among other locations.<br><br>This is brought to life as an interactive fiction game, using a purely keyboard-driven interface. Descriptions are written in Blytonesque language. You can control any of the four human characters at any time, and must often swap between them. You can EXAMine and TAKE objects, TALK to people and even attack each other.

[The Fantastic Adventures of Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1993
Systems=DOS|Game Gear|Genesis|NES|SEGA Master System
Genre=Action|Adventure
Perspective=Platform
Score=4.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fantastic-adventures-of-dizzy
Description=The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower.<br><br>The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone. <br><br>Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower.

[Fantasy Manager: The Computer Game]
Publisher=Anco Software Ltd.
Developer=Playtime Software
Released=1994
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/fantasy-manager-the-computer-game
Description=In Fantasy Manager you create your own football team either alone or with up to 15 other human players. The game is based on a british TV show that was broadcasted at the time of its release. You start the game £25 millions on the bank, but you have no players in your squad  so you must buy these. They are all real Premier League players that cost between less than a million up to 5 millions. When you have a complete team you just play match after match and you can earn som more money that can be used to buy new players. The matches show highlight sequences where you get to know what happened, e.g. goal, corner or foul.

[Fantasy Pak]
Publisher=Silmarils
Developer=Silmarils
Released=1992
Systems=Atari ST|DOS
Genre=Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fantasy-pak
Description=France's Silmarils were famed for their exotic fantasy settings, and this collection combines 3 of the earlier games they created:<br><br>1. Crystals of Arborea<br>2. Colorado<br>3. Boston Bomb Club

[Fantasy World Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fantasy-world-dizzy
Description=Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.

[Fascination]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1991
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fascination
Description=Fascination is a mature-themed adventure. The game is  about a business man who has invented a chemical drug that increases the sex-drive. Unfortunately he was assasinated, and you accidentally get hold of the drug sample. Your mission is to try to deliver the sample to the right person and avoid being made out as the murderer.

[Fast Break]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1989
Systems=Apple IIgs|Commodore 64|DOS
Genre=Action|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/fast-break
Description=Fast Break is an action/strategy basketball game for one or two players. You play three on three (guard, center, and forward) on the whole court with 3, 6, 9, or 12 minute quarters. At the start of the game you can customize your team by choosing from a variety of different players, each with their own strengths and weaknesses. Included are 14 different plays you can use during the game along with the playmaker which lets you design your own plays. Players can be substituted or the playbook modified by calling timeouts or waiting for the end of a quarter.

[Fast Food]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/fast-food
Description=Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.

[Fate: Gates of Dawn]
Publisher=reLINE Software
Developer=reLINE Software
Released=May 01, 1991
Systems=Atari ST
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fate-gates-of-dawn
Description=Fate is a role-playing game like many others of its time - first-person perspective with "steps" to take through the various environments on a quest to bring the main character, Winwood, who has been magically teleported into a parallel world by an evil wizard, back home into his own life.

[Fatman: The Caped Consumer]
Publisher=Black Legend Ltd.
Developer=I/O Product
Released=1993
Systems=DOS
Genre=Action
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fatman-the-caped-consumer
Description=One night, when Roy Fat was home, thugs from the evil Thindicate corporation kidnap Roy's old lady while she watches television, and the only way that Roy is going to get her back is to trade her for the Duplicator, and the complete documentation that came with it.<br><br>There are seven stages to the game, and there are three levels each in the first stage, only two in the rest. The object of the game is to eat all the food that there is in the level. Once all food is eaten by Roy, a tone will sound, meaning that the gate that leads Roy into the next level will be open. Stopping him from doing this is insects and other wildlife, including rats, birds, bats, and many more. Roy is able to fix this, however, by using a variety of weapons like his foot, his fat tummy, carrots, mushroom bombs, and my personal favorite, his burp. He can also jump in the air and land on his ass to get rid of enemies. <br><br>If he touches an enemy, he loses one of his lives. If he loses all his lives, the game is over.  Once Roy has collected all the food in a stage, he has to face a boss that is usually much bigger than him.<br>Fatman can also pass flags, which lets him continue where he left off if he loses a life. Besides enemies, other hazards need to be looked out for, including spike, spikeballs, water, and fire.

[Fears]
Publisher=Manyk Ltd
Developer=BOMB Software
Released=1995
Systems=Amiga CD32
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/fears
Description=One of the numerous Doom style games for the Amiga in the mid 90s. Like Gloom, it was published by Guildhall Leisure, who gave the Amiga a lot of time in that era.<br><br>Fears took the approach of having full-screen, though relatively low-resolution, graphics. The level landscapes feature lots of stairways and lifts, giving it a psuedo-3D feel. The game is played across 30 levels., with a level designer also included. The one-player game has 3 difficulty levels, while multi-player action is available via a null-modem cable.

[The Feeble Files]
Publisher=e.p.i.c. interactive entertainment gmbh
Developer=Adventure Soft Publishing Ltd.
Released=Feb 08, 2002
Systems=Macintosh|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=1.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/feeble-files
Description=This is a humorous point and click adventure game from the creator of the Simon the Sorcerer series of games. You play an alien called Feeble (who is voiced by Robert Llewyllyn, best known for his role in the science-fiction sitcom, Red Dwarf). He lives in a world controlled by the Omni-Brain, which aims to keep everybody happy and successful. As such, unhappy people are killed, and over a million laws exist.<br><br>Feeble works for the Ministry of Galactic Uncertainty's crop-circle division, which involves creating crop circles on less advanced planets than his own, as a way to cause panic on those planets and stifle their intellectual development.<br><br>As Feeble, your goal is to overthrow this system. Devious behaviour is required to achieve this. Over 5000 lines of spoken dialogue are included, as well as 80 locations.

[Fernandez Must Die]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fernandez-must-die
Description=Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people.<br><br>Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up.<br><br>On each of the 8 levels you must destroy Fernandez's buildings, which are accessed through an underground network of tunnels. You're not limited to being on foot - you start off in a jeep and can also use motorbikes, tanks and similar, although losing a life destroys this. In 2-player mode you can split driving and gunning duties. When starting a new game, you always start from the point at which you died in the last game.

[Ferrari Formula One]
Publisher=
Developer=
Released=1988
Systems=Atari ST|Commodore 64|DOS|PC-98
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ferrari-formula-one
Description=With the full support of Scuderia Ferrari, Formula One racing was recreated in detail in this simulation, with the top drivers and teams of 1986 to compete against for the most successful F1 team of all. You job does not start at the racetrack; perfecting the car at the Maranello factory, in the wind tunnel to sort aerodynamics, and at the test track of Fiorano, is all required to get the most competitive car you can.<br><br>You can jump straight into the races however, either as one-offs or a full championship season. Races can last from 18km to the full 300+km distance, with all the practice and qualifying sessions. Car setup at the track involves selecting wing settings, tyre compounds, fuel usage (important in the days of turbocharged engines) and the like. The action is viewed from inside the cockpit, with rear-view mirrors to help prevent collisions.

[Feud]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/feud
Description=Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. <br><br>Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

[The Fidelity Chessmaster 2100]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=1990
Systems=Apple IIgs|Commodore 64|DOS
Genre=
Perspective=
Score=3.0
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/fidelity-chessmaster-2100
Description=An update/modification to Chessmaster 2000, adding 640x200 graphics for nicer displays, many tutorial and "expert" options, and a plethora of other features too numerous to mention here.

[Fields of Glory]
Publisher=MicroProse Ltd.
Developer=MicroProse Ltd.
Released=1994
Systems=Amiga CD32|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fields-of-glory
Description=Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815.<br><br>The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.

[Fiendish Freddy's Big Top O' Fun]
Publisher=Mindscape, Inc.
Developer=Gray Matter
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/fiendish-freddys-big-top-o-fun
Description=In this game, you try to save your circus from Fiendish Freddy buying it out by preforming 6 circus acts which include...<br><br>High Diving,<br>Juggling,<br>Trapeze,<br>Knife Throw,<br>Tightrope, and<br>Cannonball<br><br>These games are rather tricky, and watch out for Fiendish Freddy who has a fiendish trick up his sleeve every time.

[FIFA International Soccer]
Publisher=Electronic Arts, Inc.
Developer=Extended Play Productions
Released=1994
Systems=3DO|DOS|Game Boy|Game Gear|Genesis|SEGA CD|SEGA Master System|SNES
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/fifa-international-soccer
Description=The game that started the best-selling series licensed by football's world governing body, this first installment in the long running series used a dimetric (colloquially known as "isometric") viewpoint, previously unusual in football games but quickly imitated by several titles. The televisual presentation, one of the unique points of the early EA Sports titles, with hosts introducing the matches, was another thing making the game stand out from a market dominated by Sensible Soccer and Kick Off games.<br><br>Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates  continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.

[Fighting For Rome]
Publisher=Impressions Games
Developer=Impressions Games
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/fighting-for-rome
Description=Cohort is a real-time war game of tactical battles between Roman legions. Battles are fought on one of three different terrain maps with armies of selectable size and content. Units available include foot soldiers, archers, and cavalry. Game play can be paused to give orders, and generals may rally troops.

[Fighting Soccer]
Publisher=Activision, Inc.
Developer=SNK Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=1.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/fighting-soccer
Description=Football coin-op conversion. Large sprites and small playing field. Passing is not important as the main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball when you are in possession as the opposition defenders have a lot more pace than the player with the ball so games tend to be a melee in the middle of the field of players all frantically tackling each other for possession.

[Fightin' Spirit]
Publisher=neo Software Produktions GmbH
Developer=Light Shock Software s.n.c.
Released=1996
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=4.7
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/fightin-spirit
Description=Fightin' Spirit is a one-on-one beat 'em up centred around a competition by a gang overlord to find new heavies for his organisation. Ten tough-nuts have come forward, such as Burke the squaddie and Eric the biker. Many of these have special moves in which they can turn into an animal - Tong Lee can become a tiger and Lorente a puma.<br><br>Special moves are selected using a combination of joystick/pad movements followed by a tap of fire. The game can be played with or without blood, and in a turbo speed mode, with tournament and tag-team options for potential multi-player tournaments. The game supports CD32 controllers as well as one-button joysticks.

[Final Assault]
Publisher=Epyx, Inc.
Developer=Infogrames Europe SA
Released=1988
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=3.5
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/final-assault
Description=Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some more luxuries such as extra rope.

[Final Blow]
Publisher=Storm
Developer=Taito Corporation
Released=1991
Systems=Atari ST|Commodore 64|Genesis
Genre=Action|Sports
Perspective=Side-Scrolling
Score=2.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/final-blow
Description=Final Blow is an action game based around the sport of boxing. You can play the fighters in a sequence of knock-out competitions, (the computer versions also include a round-robin league). Rounds last one minute, with a short break in between them. As in the real sport, your aim is to knock your opponent down for 10 seconds, by gradually weakening him with a series of punches. You can block punches, to avoid them inflicting damage onto you. The ring is of a limited size, so players can be cornered, although the referee will intervene to break the boxers up if they become entangled in a stalemate position.<br><br>The genesis version is not to be confused with the Master System game of the same name, which is entirely different.

[The Final Conflict]
Publisher=Impressions
Developer=Plato
Released=1990
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/final-conflict
Description=A Risk-type game of global conquest, only with nuclear weapons and real-time action.  Click on various countries and invade to (hopefully!) expand your empire.  Setups include the standard Cold War variant and random starting countries.

[Final Fight]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy Advance|SNES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/final-fight
Description=There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. <br><br>Final Fight is a 2D side-scrolling fighting game. <br>Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the city clearing out the gang infestation. <br>You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at your disposal.

[Fire and Brimstone]
Publisher=Firebird Software Ltd.|MicroProse Ltd.
Developer=Vectordean Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fire-and-brimstone
Description=The Norse Kingdom is threatened by the Iniquitous Hel, goddess of Niflheim and purveyor of evil. Thor, the great god of law and order, has been selected by his fellow gods to travel through four Norse worlds in an attempt to stop Hel spreading evil and ruling his people. The journey will be long and ardulous. Hel has sent creatures to meet Thor, delay his progress, and kill him. A variety of pitfalls and traps await him.<br><br>To travel between worlds, Thor must collect the four segments of a key that will unlock the exit door. One segment lies inside a building, the rest are outdoors. If he fails to find all segments of the key when he gets to the exit door, then he goes back to the start of the world to search for what segments that he has missed.<br><br>Hel's creatures will try to stop him from doing this, but he can deal with them using a variety of weapons, such as fireballs and axes, and he can carry two weapons simultaneously, and can switch between them at any time. Potions can be obtained by destroying the flying creatures that go back and forth each screen. At the end of each world, Thor must defeat a much bigger creature in order to get to the exit door.

[Fire and Forget]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/fire-and-forget
Description=Restore peace on earth and collect a high score while doing so in the first one of the Fire and Forget games by Titus. Fire and Forget is a racing game in which you have to complete courses by blowing up various enemies and avoiding obstacles on the road.<br><br>The different tracks are located all over the globe. There are six courses within each level of difficulty. You have an infinite amount of lives, but when your car runs out of fuel it's game over. So be sure to pick up those power-ups.

[Fire Brigade: The Battle for Kiev - 1943]
Publisher=Panther Games
Developer=Panther Games
Released=1989
Systems=Atari ST|DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/fire-brigade-the-battle-for-kiev-1943
Description=The Fire Brigade was the 48th Panzer Korps, which was heavily involved in the battle this wargame recreates - Operation Barbarossa, Germany's attempted offensive in Russia during World War 2. The game recreates the situations at 3 dates in the attack, and you can play any of those from either side.<br><br>You have a range of units under your command, as although the battle was largely tank-based there were also infantry and air units involved. Units can be told which positions to take up, and whether to defend a spot or consciously aim to attack it. The game's AI incorporates the significance of bridges, rivers and forests as strategic points, and your units can be subject to fatigue.

[Fire Force]
Publisher=ICE
Developer=ICE
Released=1992
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fire-force
Description=This shoot 'em up scrolls horizontally with gameplay on a number of different levels, similarly to Green Beret. You play an elite soldier dropped behind enemy lines who must take out the enemy forces. You can choose your weapons and ammunition before starting, including a wide range of guns as well as grenades and a trusty pocket-knife. You'll have to avoid land mines and destroy bridges along the way. Defeated enemies release further weapons.

[Fire & Forget II]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fire-forget-ii
Description=Part two in the Fire and Forget series, best described as Crazy Cars (also by Titus) with weapons in a futuristic setting. This game combines the genres action and driving.<br><br>In each of the five levels you need to blow your way to the front of the death convoy and shot down the leader of a group of terrorists, who plans to blow up a city. Your machine of destruction is a car with the ability to fly.

[Fire & Ice]
Publisher=Renegade Software
Developer=Graftgold Creative Software
Released=1992
Systems=Amiga CD32|Atari ST|DOS|SEGA Master System
Genre=Action
Perspective=Platform
Score=4.3
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fire-ice
Description=The background story of Fire & Ice is quick to tell: A coyote (you) runs, throwing ice cubes, through various worlds. In the levels you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed.  The complete key, assembled from all the pieces, opens the door to the next world. <br><br>In this &quot;jump & run&quot; you can also get some power-ups. You can find some coyote puppies; these puppies follow you, are invulnerable, and also shoot enemies. In higher regions you find some snow-flakes; enough of these and you get a great snowball for freezing more enemies on the screen.

[Fire Power]
Publisher=MicroIllusions
Developer=Silent Software
Released=1988
Systems=Apple IIgs|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=3.9
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fire-power
Description=A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man....<br><br>One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.

[Fireteam 2200]
Publisher=RAW Entertainment, Inc.
Developer=SimSystems
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fireteam-2200
Description=Fireteam 2200 is a tactical wargame set in the 23rd century. You take the role of the leader of a taskforce (or "Fireteam") tasked with undergoing a series of missions. <br><br>As with most war games you get to assemble your crew and select your scenario, while the action itself takes place in a top-down map from which you view your deployed units and issue orders such as movement commands, weapon assignations and, of course, who to fire at. You can build a squadron of up to 16 units starting with a base budget that allows you to choose from 30 different combat units and 25 different weapon types.<br><br>Features modem head-to-head multiplayer gameplay for up to two players across platforms (meaning an Amiga player can show a DOS player how it's done).

[Firezone]
Publisher=PSS
Developer=Arcadia
Released=1989
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/firezone
Description=2160.  Beam technology, energy shields, and ground-skimming propulsion systems have revolutionized ground combat into high-speed, wide-ranging battles. World powers like the Pacific Combine and the European League spar and vie for territory with Grav tanks, striders, and Leviathans.  Take the role of a commander overseeing one of these skirmishes and match your tactical wits with the computer or another player.<br><br>Firezone translates pen-and-paper, tactical wargaming to the computer screen.  Your primary view is a hex battle map with up to seven different types of terrain, showing stacks of infantry, artillery, armor, and command bases.    There is a structured turn sequence, with players alternating movement, fire, and retaliation.  The game stretches beyond a table-top wargame by allowing hidden units and providing a map-editor with which to create your own scenarios (nine are included).

[The First Mile]
Publisher=Malinche Entertainment
Developer=Malinche Entertainment
Released=Jul 15, 2005
Systems=DOS|Linux|Macintosh|Windows|Windows 3.x
Genre=
Perspective=
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/first-mile
Description=Driving cross country brings the natural urges of food and gasoline. Turning off the highway and into the sleepy little town of Dead Rock, you  unwittingly drive right into a hellish nightmare.<br><br>Trapped in Dead Rock with no obvious escape route, this text adventure game puts you at odds with the minions of hell itself. While exploring the town and the surrounding area you'll be challenged with puzzles, hellish creatures and interesting people of every kind. Some folks in town will need your help, others will offer to help while some will try and stop you.<br><br>With nearly 250 rooms to explore running the range from shops in town to coal mines to a very strange place very far from Dead Rock, adventurers will have hours of fun tackling the challenges as they unravel the dark secrets behind the malevolent force trying to take over.  There's only one way out of Dead Rock but several different ways to get there.

[First Samurai]
Publisher=Image Works
Developer=Vivid Image
Released=Nov, 1991
Systems=Atari ST|Commodore 64|DOS|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/first-samurai
Description="The Demon King descends from his mountain domain to you, the First Samurai and your master. Defenceless against the Demon's magic, you succumb to his powers, leaving the your Master to fight the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown..."<br><br>The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features.<br><br>Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. With your martial art skills, your enemy best beware with those sudden moves that may prove fatal!<br><br>The First Samurai offers a wide array of weapons, special items and other objects. Combat is usually melee, either relying on your punch or kicks or using the magical sword to slash some pretty skillful blows in whatever direction possible.<br><br>Monsters are forever regenerating but food for health is plentiful. It actually takes an effort to be killed...

[Fish]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=4.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fish
Description=Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish.<br><br>Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!

[Fish Fillets]
Publisher=ALTAR interactive
Developer=ALTAR interactive
Released=Oct 10, 2004
Systems=Linux|Macintosh|Windows
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fish-fillets
Description=Fish Fillets is a challenging puzzle game. The player's goal in each level is to guide two fish, one large and one small, to the exit by moving various objects around. The fish can lift objects and push them along surfaces, and some objects (steel ones) can only be moved by the bigger fish. Be careful though, if an object falls onto or is pushed onto one of your fish the fish will die.<br><br>The seventy levels are arranged into eight branches which open up as the game goes on, so the player has a bigger choice of puzzles to try. Careful thought and planning is needed to ensure that the fish can escape unharmed.

[Five-A-Side Soccer]
Publisher=Croteam Ltd.
Developer=Croteam Ltd.
Released=1998
Systems=
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/five-a-side-soccer
Description=Football Glory gets a makeover in this recreation of five-a-side football. The basic game engine is much the same, with identical menu systems and similar styling to the team selection (albeit with less players). Gameplay is similar to Sensible Soccer, with loose ball control (although there are 3 options for this), small playing sprites and an emphasis on ground passing, plus a few speech bubble comments when the ball goes dead.<br><br>Two distinct sets of 5-a-side rules are featured, English and International, with full explanations of the differences built into the game. There are seven different pitch surfaces, ranging form grass and Astroturf to concrete and plastic, as well as the option of playing without a fence keeping the ball constantly in play. Tournaments and friendlies can be played, using either club or international teams.

[Flames of Freedom]
Publisher=MicroProse Software, Inc.
Developer=Maelstrom Games
Released=1991
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/flames-of-freedom
Description=This sequel to Midwinter takes place years after the events of the first game.  The world has thawed and Midwinter has dissapeared beneath the ocean.  It's legacy, the Peaceful Atlantic Federation is facing an invasion by the slave trading Saharan Empire.  Between the two lie the Slave isles, a chain of islands under the oppressive thumb of the Saharans.<br><br>You are a covert operative for the Atlantic Federation.  Your mission is to conduct assassinations, enlist rebels and sabotage the Saharans operations in the slave isles.  As you carry out these open-ended missions, the islands will rebel and aid your efforts when the Saharan invasion finally comes.<br><br>Flames of freedom uses the same engine as Midwinter for land, air, and sea travel (and combat) but now, you control only a single customizable character.  A strategic map allows you to identify key islands for your cause and determine the mission objectives that will sway it's population to your cause.  Then, it's up to you to head in and carry out the mission as you see fit (perhaps guns first, perhaps with a big bag of money, perhaps just relying on your charm).<br><br>Flames of Freedom mixes first person action with strategy, vehicle combat, and diplomacy for a unique gaming experience that carries on the Midwinter legacy.

[Flamingo Tours]
Publisher=Sayonara Software
Developer=Sayonara Software
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/flamingo-tours
Description=In Flamingo Tours you are  the manager of a travel agency. With your starting money you have to reserve hotel rooms, buy buses, charter planes or hire some cruising ships. If you are successful over time, you can open more bureaus all over Germany. If you don’t have enough money you can go to the local bank for some credits. The game has 3 difficulty levels, and 4 players can play hot-seat together.

[Flashback: The Quest for Identity]
Publisher=U.S. Gold Ltd.
Developer=Delphine Software International
Released=1992
Systems=3DO|CD-i|DOS|Genesis|iPhone|Jaguar|Macintosh|SEGA CD|SNES
Genre=Action
Perspective=Platform
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/flashback-the-quest-for-identity
Description=The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.<br><br>"Flashback" is a platform action adventure. You navigate Conrad over the platforms, performing various moves. You can simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground. To defend yourself, you shoot enemies with your gun and also use various objects (such as stones) to harm or to distract them.

[Fleuch 2.0]
Publisher=
Developer=
Released=1993
Systems=
Genre=Action
Perspective=Top-Down
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fleuch-20
Description=Fleuch is a conservative version of Thrust, which was never ported to the Amiga. You fly your spaceship above a landscape rendered in primitive graphics, a landscape guarded by small gun emplacements. Your goal is to fly your spaceship through – and into – the terrain, in order to pick up a ball with your towing line, and fly it out of the underground mazes and up in the sky. The problem is that you have gravity to contend with, as well as the inertia of yourself and the ball; flying carelessly with the ball in tow will set you and the ball into a pendulum-like course and you may end up in a wall. You have a cannon to shoot the gun pods with.

[Flies Attack on Earth]
Publisher=Softgold Computerspiele GmbH
Developer=Ego Software
Released=Jul 31, 1993
Systems=DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/flies-attack-on-earth
Description=First person adventure game playing in a dark future (year 2356) on Earth. The planet was struck by an asteroid infested by insects that spread a deadly disease over the planet. Soon after mankind was totally extinguished on Earth a few remaining scientists on Mars plan a time travel operation to save the planet.

[Flight of the Amazon Queen]
Publisher=Renegade Software
Developer=Interactive Binary Illusions
Released=1995
Systems=DOS|iPhone|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/flight-of-the-amazon-queen
Description=Joe King is the hero of this point and click adventure. His plane is carrying actress Faye Russell when it crash lands in a remote jungle, and he must battle through 100 screens of adventure and puzzle. The game's feel is influenced by hammy B-movies, and the characters are quite stereotyped and comic. As standard in point and click adventures, a set of icons at the bottom of the screen allow you to interact with visible characters and items in the main view area.

[Flight of the Intruder]
Publisher=Mirrorsoft Ltd.
Developer=Rowan Software Ltd.|Spectrum Holobyte, Inc.
Released=1991
Systems=Atari ST|DOS|NES
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/flight-of-the-intruder
Description=Join "Tiger" Cole and "Cool Hands" Grafton as you command the US Naval Aviators over Vietnam. Take on MiGs, AAA, and SAM, and the unforgiving nature of carrier aviation. Configure each plane's loadout for your mission, plan your mission package, then fly your missions. Command multiple sections of planes and switch among them at will. When you're done, you can even try your hand at LANDING on an aircraft carrier.

[Flight Simulator II]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|PC-98|TRS-80 CoCo
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/flight-simulator-ii
Description=If there were any doubt as to the quality of Flight Simulator II, it should be dispelled by the knowledge that SubLOGIC went to the FAA for approval of its use in flight training.  Whether or not they actually got the approval—remember this was 1984, and such application of personal computers was new ground—they attempted to create a realistic flight simulator.<br><br>This flight simulator simulates a real aircraft, the Piper PA-23-181 Archer II.  For those with the knowledge, it offers practice with the variables of flight, including the avionics. The Atari ST-release (1986), instead, simulates the Cessna 182 single engine propeller aircraft and the Gates Learjet 25G twin engine jet. <br><br>The simulator was considered to be a second generation product.  It had many more features than first generation flight simulators, and pilots were expected to pay attention to small details.  SubLOGIC encouraged the users of the game to go to flight stores and purchase flight-training manuals and aeronautical charts to help them understand the variables within the program.  The game was oriented toward pilots-in-training, but there were options for non pilots too: the company included an easy mode, and a slightly more detailed reality mode.  These modes did not require the same level of knowledge.<br><br>Flight Simulator II was also packaged with a WWI dogfighting game, called WWI Ace.  In this game your plane is armed with bombs, machine guns, and a radar screen.  The radar screen is anachronistic for a game set in World War I, but it is there to help gameplay.

[Flimbo's Quest]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/flimbos-quest
Description=Rescuing girlfriends is a pretty common challenge in older computer games - why can't any of these ladies look after themselves? On this occasion Pearly has been kidnapped by Fransz Dandruff, so you'd better make sure he's hair today, gone tomorrow.<br><br>The gameplay is platform based, although you can move down platforms as well as up to the next one. There are lots of baddies (drawn in a cutesy style) who need shooting and offer rewards. the 7 levels are fairly short, relatively easy, and linear.

[The Flintstones]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/flintstones_
Description=The Flintstones is a game based on the popular cartoon series The Flintstones by Hanna-Barbera Productions Inc.<br><br>It's weekend! Fred Flintstone thinks of only one thing: bowling  <br>with his friend and neighbor Barney.<br>Unfortunately, his wife Wilma got other plans for him. Fred has to paint the living room and Wilma is not going to help him with it. No, she goes shopping.<br>And if that's not enough, Wilma also tells Fred that his mother-in-law is coming over.<br><br>The Flintstones game is divided in four parts.<br><br>Part 1: Painting the walls of your living room.<br>To go to the bowling alley before it is closed Fred has to paint  the walls as quickly as possible. To paint the walls Fred uses the tail of a living squirrel. <br>Pebbles tries to leap out her playpen and starts crawling around and starts scribbling on the walls. If Fred wants to put Pebbles back in the playpen then he has to drop the squirrel, that immediately starts wandering off. When Pebbles is back in the playpen Fred has to chase the squirrel and dip its tail in the paint again.<br><br>Part 2: Driving your car on the way to the bowling center.<br>Finally, when all walls are painted Fred can go to the bowling  <br>alley!<br>Fred has to drive to the bowling alley but unfortunately the roads are in a very bad condition. The road surface is dire and covered with rocks!<br>And if one of the wheels hit a bump it will break off the car and disappear into the distance.<br><br>Part 3: A bowling competition between Fred and Barney.<br>At the bowling alley the following bowling parameters can be set: the spin and speed of the ball and the starting position of the player.<br>Each turn gives two throws (except he gets a strike). A game  <br>takes ten turns. while a match takes three games.<br><br>Part 4: Saving Pebbles at a construction site.<br>On his way home Fred discovers that Pebbles has disappeared!  Don't let Wilma find that out!<br>Fred finds Pebbles at a construction site on top of some  <br>scaffolding. He has to climb the scaffolding to rescue her.<br>If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure!

[Flood]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/flood
Description=Flood is a side-scrolling platformer in which the player takes control of Quiffy, a strange amphibious creature, on his quest to stop the flooding of his underground world. The gameplay is familiar (it is a platformer afterall), but there are some novel ideas, such as Quiffy's ability to cling to walls and ceilings.

[Floor 13]
Publisher=Virgin Games, Inc.
Developer=PSI Software Designers
Released=1992
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/floor-13
Description=Somewhere in London is a secret organization that is based on 13th floor of an office building. The sole purpose for this organization’s existence is to keep the current British government in power at any cost - specifically, that means keeping the current Prime Minister keeps ahead of his competition in the polls.<br><br>Floor 13 is a management simulation controlled by a menu-based system (similar to Darklands) and is presented in black and white for a film noir feel. Players take the role of the Director General in this secret organization, and are given a target date of 20 days to attend to their duties. During this period, performance will be evaluated based on the Prime Minister's polling results. If the PM is doing well, the agency will be expanded and will have more equipment and services available to handle the situations it will encounter later in the game. If the PM is behind, Floor 13 risks reduction in the number of services it has available or the even player's continued employment. After each successful 20 day period, another 20 days are added to the calendar, full of new problems and objectives.<br><br>During the time between target dates, players will have to deal with various problems, both externally and internally. Some examples include: saving the son of the U.S. President from terrorists, breaking up a drug ring controlled by a VIP recently honored by the Queen, or even prevent a scientist in the British space agency from publicly stating that their latest achievement has been a total sham (shades of the film "Capricorn One"). While you are completing these tasks there is another secret society that will pressure you to have its goals completed, and this may very well interfere with the missions officially assigned to Floor 13.<br><br>The Floor 13 organization is not a benevolent one and players will need to do some rather unpleasant things to ensure that the democratic machine runs smoothly. Examples of activities include: searching and looting people’s homes, calling in commando units for heavy assault purposes, wire-tapping and trailing people without bothering to go through legal channels, discrediting notable people through the media and infiltrating established organizations. At times, you might even need to detain citizens and torture them (the torture bits can get rather graphic at times, though it's doled out through a text report), or even assassinate troublesome proles (one of the few political policy games, along with Shadow President and CyberJudas, to allow for such an activity). However if players become too eager at performing these "black hat" activities, they may draw too much attention to the agency and may summon the attention of a certain "Mr. Garcia" (who is good at helping noisy Director Generals fly through office windows).

[Fly Harder]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1993
Systems=Amiga CD32|Commodore 64
Genre=Action|Simulation
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fly-harder
Description=Your homeland's precious limited energy is being taken advantage of by the evil Thargoid Empire, and you and your spaceship must do something about it. There are 8 bases to enter, with the aim of using energy pods to cause the reactors to overload and thus malfunction.<br><br>The game is viewed side-on, resembling the ST classic Oids quite strongly; which is to say that gravity and motion physics dictate the ship's motion strongly. The 8 levels all have plenty of enemies on offer, both wall-mountings and actual ships, as well as enhanced weapons and extra fuel and shield energy. The ship can take some damage, and repairs itself over time (for no logical reason), which is one of the few things that gives you a hope of getting anywhere early on. Losing a life causes all the enemy turrets to replenish, emphasizing the restart points and making things more maze-based and methodical.

[Flyin' High]
Publisher=APC&TCP
Developer=P.U.R.E. Design
Released=Jul, 1997
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/flyin-high
Description=Without any substantial background story or colourful characters to back it up, Flyin' High is all about racing.<br><br>One of the few fully 3D racing games on the Amiga, you must race your car on 20 tracks divided into four worlds; city, forest, jungle and arctic. Spread out on the tracks are not only obstacles, but also money which must be picked up so that you may mend or upgrade your car between the races. If the computer drivers are not interesting enough for you, you and three of your friends may race simultaneously in split-screen mode. Apart from tyre and engine upgrades, you also have a limited weapons arsenal to slow down the competition.

[Flyin' High Data Disk 2]
Publisher=APC&TCP
Developer=P.U.R.E. Design
Released=Aug, 1998
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/flyin-high-data-disk-2
Description=The second set of data disks for Flyin' High contains two additional worlds. The first one, called the night world, is put in what looks like a haunted graveyard, complete with skeletons and even the grim reaper. The second world is the USA world, taking place in a wild west-inspired desert.

[Flyin' High Data Disks]
Publisher=APC&TCP
Developer=P.U.R.E. Design
Released=Nov, 1997
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/flyin-high-data-disks
Description=The first update for Flyin' High contains two new worlds; the lava world takes place in something that is easiest described as hell, and the space world takes place on race tracks laid out in an asteroid field. The disks also updates the main game to version 1.05.

[FOFT: Federation of Free Traders]
Publisher=Spotlight Software
Developer=Gremlin Graphics Software Ltd.
Released=1989
Systems=Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/foft-federation-of-free-traders
Description=Federation of Free Traders is a space simulation/exploration game that is quite similar to an earlier title, Elite. The player is able to zoom around in space while trading goods, undertake missions, or simply explore the galaxy (which consists of over 8 million planets). <br><br>There is a significant amount of playable options in FOFT and a considerable attention is paid to detail. For instance, if the player becomes tired of roaming through outer space they skim a planet or two (which plays in a similar fashion to David Braben's other game, Virus).<br><br>During the docking sequence players can create their own programs for automated functions, using a built-in BASIC like language called SIMPLE.

[The Fool's Errand]
Publisher=Miles Computing
Developer=Synergistic Software, Inc.
Released=1990
Systems=Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=0.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fools-errand
Description=One of the classic puzzle games.  Tells the story of the Fool, who wanders throughout the land solving puzzles to break the enchantments, discover the land's treasures, and undo evil.  Features word searches, cryptograms, jigsaw puzzles, anagrams, a Tarot-based card game, and lots of other bizarre puzzles.  Also includes an animated intro, and extended finale animation as separate executables (but you have to win before it'll let you run the finale).

[Football Crazy Challenge]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1991
Systems=Atari ST
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/football-crazy-challenge
Description=For this compilation Anco Software gathered their hit football game and its most popular datadisk, as well as their innovative management game:<br><br>1. Kick Off 2<br>Kick Off 2: The Final Whistle<br>Player Manager

[Footballer of the Year 2]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/footballer-of-the-year-2
Description=Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers.<br><br>You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team.<br><br>There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.

[Football Glory]
Publisher=Black Legend Ltd.
Developer=Croteam Ltd.
Released=Nov 06, 1994
Systems=DOS
Genre=Sports
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/football-glory
Description=From Croatia came this overhead view football game resembling Sensible Soccer. The standard selection of competitions are on offer, with a full range of club and national competitions.<br><br>Far more moves are possible in this one though, including overhead kicks, backheelers, riding tackles and even some impressive overhead kicks, all of which need practice to be perfected. Passing works in a similar way to Sensible, but requiring a longer tap, and giving more versatility in where the pass is placed. Extra details such as an on-screen referee and a zoom feature on replays are included. Kits can be edited in more detail than most games of the time as well.

[Football Limited]
Publisher=Software 2000
Developer=Kron Simulation Software
Released=1994
Systems=DOS
Genre=
Perspective=
Score=3.2
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/football-limited
Description=Bundesliga Manager Hattrick is a German football (soccer) management simulation, the sequel to Bundesliga Manager Professional. The player or players (up to four) take the reigns of their favourite teams and try to lead them to both sportive and economical success.<br><br>For example, you can take out loans, invest money in real estate, buy new players, send them to training camps, strike advertisement deals, expand your stadium, select training methods and decide upon tatics and formation.<br><br>The latter two can still be modified as required during matches which are presented in a new "realitymode", one of bigger changes from previous installments of the series. Instead of just seeing a pre-calculated textual representation of the match, little pixelated player now move around the field and you can see where the ball is going and adopt your strategy accordingly.

[Football Manager]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Dragon 32/64|MSX|VIC-20|ZX Spectrum
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/football-manager
Description=The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.

[Football Manager 2]
Publisher=Prism Leisure Corporation Plc
Developer=Addictive Games Ltd
Released=Jun, 1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/football-manager-2
Description=Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack / midfield / defense areas more clearly. Training allows passing length and height to be specified.

[Football Manager: World Cup Edition 1990]
Publisher=Addictive Games Ltd
Developer=Bedrock Software
Released=1990
Systems=Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/football-manager-world-cup-edition-1990
Description=Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make tactical corrections.

[Forgotten Worlds]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/forgotten-worlds
Description=Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. <br><br>Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress.<br><br>Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.

[Formula 1 3D]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/formula-1-3d
Description=Unlike its C64 relative, Formula 1 3D: F.1 Manager II, this game is a pure first-person driver simulator.<br><br>Selecting one of the famous Formula 1 cars (McLaren, Tyrrell, Williams, Brabham, Footwork Arrows, Lotus, Leyton House, Benetton, Dallara, Minardi, Ligier, Ferrari, Larrousse), you should win a race at Autodromo Nazionale Monza of Formula One Italian Grand Prix. The game is flown in two stages: Qualification and Race itself.<br><br>During the Qualification you should drive as fast as possible through the circuit to be set in a better position at start of the race. Also you should drive fast to meet the checkpoints or game will be over.<br><br>During the Race you should also meet the checkpoints, challenge other pilots, and be the first at the finish.<br><br>The game is available for 1-2 players (in two players mode each player drives the car consequently), it has 3 difficulty levels (automatic gear at easy level), and highest results will be stored in Hall of Fame.

[Formula 1 Masters]
Publisher=ESP Software
Developer=Amivision
Released=1996
Systems=
Genre=Simulation|Strategy
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/formula-1-masters
Description=You can try your hand at managing a Formula 1 team of your choice in this simulation. First of all you must choose your team and sign deals with drivers and engine and tyre suppliers, all from within your budget – pit crews must be hired and engine performance maximised within the remaining budget.<br><br>Between races you must select tyre compounds and wing settings for the circuit, and can peruse championship standings and records. The races are depicted form a side-view of the cars completing the laps, with any position changes, retirements or changes in track conditions reported. You can call your drivers in for new tyres, although refuelling isn’t a feature.

[Formula One]
Publisher=Domark Software, Inc.
Developer=Lankhor
Released=1993
Systems=DOS|Game Gear|Genesis|SEGA Master System
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/formula-one_
Description=F1 is an Official Formula One Racing Game. There are two modes of play available: "Arcade", "Grand Prix". In both of these modes you complete a certain number of laps (4, 8, or 12) and select which circuit that you want to race on. The circuits include San Marino, France, Britain, Germany, Italy, Portugal, Japan, and Australia. Some circuits are easy, while some are difficult. <br><br>There are slight differences between the two modes. For instance, "Arcade" allows you to select the circuit in any order that you like, whereas "Grand Prix" only allows you to fine-tune your car before starting a race. You also need to race a circuit in the order that they appear on the circuit selection screen, but you can skip a track if you want. <br><br>F1 is a 1-2 player game, meaning that if you have another player handy, you can compete against each other.

[Fortress]
Publisher=F1 Licenceware
Developer=F1 Licenceware
Released=1994
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/fortress
Description=As the Yellow tribe on a remote island, you must ultimately conquer every territory against your two rivals in this strategic God-game. The look has a very cutesy non-serious edge, and the whole feel of the game is casual. Your men fight with catapults and ride on horseback. You must keep some on guard duties, balancing this against how many you send off to attack other territories, in which case you must wait and see the outcome. You get more men as the game goes on, ultimately increasing the status of your bases, and this isn’t dependent on how many are kept back, unlike Megalomania’s breeding effect.

[Fortress Underground]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1987
Systems=Atari 8-bit|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fortress-underground
Description=A hostile power station has been discovered in a huge underground cavern.  Your mission is to destroy it.  Your battle chopper is equiped with a cannon and a limited supply of fuel.  As you navigate the maze-like cavern avoid the bad guys shooting at you and head for the nearest way-point where you can rest for a minute, save your game and refuel your helicopter.

[Foundation Gold]
Publisher=
Developer=
Released=2000
Systems=
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/foundation-gold
Description=This was the final version of a real-time strategy game influenced by Command & Conquer and The Settlers. This package features the 40 levels from the Director's Cut edition, and the 40 levels from the Undiscovered Land add-on disk, as well as varied difficulty levels.<br><br>The game features 20 different buildings, many of which require resources produced or modified from another building. As well as knights, your population includes Maidens (breeding is covered more realistically than most God-sims, in which the guys seem to reproduce by magic), Wizards (who can use the bodies of the dead to create buildings) and peasants, who can be trained to become guards, who can graduate into being full soldiers. Combat can be initiated by sending soldiers into enemy terrain, and attack methods such as arson can be taught to the peasants. There are 4 distinctly different types of landscape - Summer, Winter, Lava and Gloomy.

[The Four Crystals of Trazere]
Publisher=
Developer=
Released=1992
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Isometric
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/four-crystals-of-trazere
Description=The Four Crystals of Trazere is an epic fantasy adventure through the land of Trazere.  Armies of mutants are marauding through the land and it's up to the heroes to scour the cities, dungeons, and wilderness looking for clues to the source of the evil.  <br><br>The party moves from location to location on a strategic map avoiding (or ambushing) enemy patrols and armies while trying to find the clues and items they need in isometric dungeons and cities. The game also features an intricate magic system that lets players design and customize spells.

[Franko: The Crazy Revenge]
Publisher=Mirage Software
Developer=World Software
Released=1994
Systems=DOS
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/franko-the-crazy-revenge
Description=Alex and Franko were a pair of great friends, born in times where Poland was morphing from communist country into something else. Lost in the world, they couldn't find them self in the new reality. Living in the Polish city of Szczecin, the two were growing up in a rather unfriendly neighborhood. Mastering martial arts, they found their life tough but very interesting. Until one day a band of thugs attacked them. After a long fight, when Franko was able to see and feel again, he saw a body of his friend, and in his ears he still heard the laughter of the band's leader, Klocek. Now it's time for revenge.<br><br>Franko is a classical Double Dragon-style action game. With excessive amount of blood and violence, it is suitable for mature audiences only. The player walks right through the streets of a Polish city (decorated with typical decor of the communist era). On his way, he faces various kinds of enemies, from punks, through karatekas, to infamous Communist law enforcement groups like ZOMO. The enemies can be fought with a variety of hand-to-hand blows and moves, though some of them carry guns.

[Fred]
Publisher=Ubi Soft Entertainment Software
Developer=Incal Product
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fred_
Description=Sir Fred was a brave and noble knight in love with a beautiful damsel, but evil Ultimor, an ugly dwarf with magical powers, casted a spell upon him and minimized to the size of the dwarf. Enemies were laughing at him, and other dwarfs were attacking him. What he should do? Yes, he should find and defeat Ultimor, return his size to be brave and noble enough, and to win back his belle.<br><br>The gameplay flows in 2D side-scrolling mode, where you may use your sword, throw the daggers, and avoid the enemies. You may walk, jump and run, and perform this not in one plane. Background, foreground and middle planes are available to change. The daggers should be thrown to eliminate as enemies with range weapons as flying and hard-to-reach ones. Different items should be collected such as keys, other daggers, etc. <br><br>There are several themed levels such as forest, grotto, castle, etc. in the game. To finish the level you should find the key and proceed with it to the entrance of next level. Your energy is represented by apples, and you should collect them also. Sometimes magic star appears on the level. It should be destroyed to eliminate all visible enemies. Magic potions are also differ either to give invincibility or to restore your energy.

[Freddy Hardest in South Manhattan]
Publisher=Dinamic Software
Developer=Iron Byte
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/freddy-hardest-in-south-manhattan
Description=In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game.<br><br>As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still.

[Freeciv]
Publisher=
Developer=
Released=Jun 23, 1997
Systems=Linux|Macintosh|Windows
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/freeciv
Description=This is a freeware remake of Civilization, originally SGI IRIX, later expanded to all possible platforms. The goal is to be a good multiplayer version of Civ and to be true to Sid Meier’s version. The game can be configured to be very close to the original DOS Civ and to Civ II, but not to any other versions of Civilization. It is a turn-based multiplayer strategy game (but humans players move simultaneously), in which each player becomes the leader of a civilization, fighting to become the greatest ruler. The game ends when there is only one nation is left, when the final year has been reached or when a player builds and launches a spaceship, which reaches Alpha Centauri first.<br><br>Freeciv is maintained and constantly improved by an international team of coders and enthusiasts with full multiplayer options and extensive multilanguage support. The game comes with different modpacks that incorporate the rules of the different Civilization games as well as the popular settings of Freeciv players. You can create your own maps with the civworld editor as well. The map editor, doesn't exist in a ready-to-run release yet.

[Freedom: Rebels in the Darkness]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amstrad CPC|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/freedom-rebels-in-the-darkness
Description=Freedom: Rebels In The Darkness is a game that combines elements of various genres like adventure, strategy, RPG and fighting games. The main character is a rebellious black slave working on a sugar plantation that tries to incite a revolt among the slave population to gain freedom and to give comeuppance to each of their old masters.<br><br>At the start of the game there is four characters to choose, each with different statistics and abilities like "constitution" and "lock-picking". The main game screen is a map of the plantation, where you guide a small icon of the character while trying to avoid the guard dogs. If the dogs find you, they either bark and alert the owners or attack you. When they do, the screen switches to a first-person screen where you have to avoid being bitten and killed by the animal.<br><br>On the top of the screen there is four buttons, each with a unique function:<br><br>Path-finding lets you click on the map with a cursor and see a description of each hut and house.<br><br>Movement allows you to move your character. Left-clicking shows a first-person view of your surroundings. This screen can vary depending of the place where you are in the map. Most of the time is the recruitment screen, where you click on your brother slaves to amass a army. Their response is a random "yes" or "no". If you click while on a sugar field, you get the option of climbing the huts, picking the storage hut lock, or setting fire to the premises. If you click while on the housings of the owner or one of his henchmen, you get the option of either confronting the person, or running away. If you decide to confront him, the screen switches to a side-view similar to fighting games like Street Fighter, with two energy bars at the bottom, where you have to fight one of the owner's men. If you win, you have the choice of killing the person or holding him captive.<br><br>Review is the game statistics screen, where you can see your progress in the game.<br><br>Advice only starts working once you get the support of either the shaman or the medicine man. They can heal any wound sustained by dog attacks and fights.<br><br>The game accepts mouse, keyboard and joystick controls, and plays drum music and other sounds.

[Frenetic]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1991
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/frenetic
Description=The Earth has been under siege by evil aliens from the planet MOZONE for centuries. The planet can not be saved - it's time to find a new home for humanity. A heavily armed ship is sent ahead to scout for such a place - naturally, lots of MOZONE ships stand in the way.<br><br>Frenetic is a traditional vertically scrolling shoot'em'up. The action moves through eight levels, set both in space and on the ground (with such environments as a jungle planet and a water world). While most levels have a technological theme, some feature organic enemies and backgrounds, reminiscent of games like R-Type or Xenon 2. Going with tradition, each level has a huge end boss.<br><br>The player's ship can collect a variety of power-ups: lasers and missiles, shooting to the front, the back or the sides. Speed-ups and shields are also available. Power-ups are revealed by destroying certain enemies or special bonus capsules, and several are given to the player for free at the start of a level. The weapons can be upgraded by collecting the same power-up several times.<br><br>The game features a two-player mode, with two ships moving against the aliens at the same time.

[Fright Night]
Publisher=MicroDeal
Developer=MicroDeal
Released=1988
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fright-night
Description=Fright Night is based on the 1985 Columbia Pictures movie of the same name.  You play vampire Jerry Dandridge in this arcade style adventure game.  You prowl the rooms of the mansion searching for victims.  You have to dodge the Crucifixes thrown at you and sink your teeth into anything that looks tasty.  Once you've drained the blood of all your victims, you can proceed to the next level.  Keep an eye out for the unhealthy as they will drain your lifeforce; too much bad blood and you're a dead vampire.  You can run back to your coffin if you're low on health to regenerate, as well, you must be back in your coffin before the sun comes up, or you're a toasty vampire.

[Frontier: Elite II]
Publisher=
Developer=
Released=1993
Systems=Amiga CD32|Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/frontier-elite-ii
Description=Frontier: Elite 2 is, of course, the sequel to Elite and it continues in much the same way. You have a ship and limited funds, and nowhere to go but out into space. Trade, fight, hunt criminals, work for the various governments, anything goes in Frontier. There are few, if any, limits on what you can do or where you can go. And Frontier's universe (with approx. 100,000,000,000 planets and moons) is so big you'll never see the end of it.

[Frost Byte]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/frost-byte
Description=In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the limited 'Twang' energy you have. <br><br>Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it moves, so some hazards are easier to clear from a running start. You can only jump vertically, although you have control as the character falls. Ammunition is limited, and must be collected throughout your quest.<br><br>Three sweets which enhance your character can be collected - the red one increases your speed, blue increases the height of your leap, and green means you can safely fall further. There are additional objects to pick up and use as well.

[Fugger]
Publisher=Bomico Entertainment Software GmbH
Developer=The Electronic Ballhaus
Released=1988
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fugger
Description=Die Fugger is an economy simulation combining elements of games like Kaiser and Hanse. Up to six players can compete on one machine.<br><br>You're an impoverished nobody in Germany in the year 1500. However, the death of an uncle leads you to inherit 20 barrels of beer and 500 Talers of money. Start your career heading forwards to getting an renowned and rich member of the society. There are six goods to trade, across 11 different cities. But there's a lot more to do then only trading with goods: attack your opponents or bribe them or build alliances with other players.

[Full Contact]
Publisher=Team17 Software Limited
Developer=Team 7 International
Released=Jul, 1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/full-contact
Description=A platform fighting game that you can play in several different ways. You can fight against your friend or a foe on the same computer, using two joysticks, or joystick + keyboard combination. You can play tournament, or as a solo, fighting through the serious of computer AI controlled fighters (even a dog), with one tougher then the other. The reward is as usual, being top on the top 10 list.

[Full Metal Planete]
Publisher=Infogrames Europe SA
Developer=Ludodelire
Released=1989
Systems=Apple II|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/full-metal-planete
Description=Tie-in of the rather unknown but truly brilliant board game of the same name. Up to four players land on a planet with their motherships, trying to gather as much ore as possible within 24 game rounds.<br><br>This almost sounds like a happy, idyllic round of pick-the-flowers... if it wasn't for the truckload of tanks and destroyers that each players happens to have in the cargo area of his mothership. So the players usually spend an equal amount of time picking up ore and bashing their contenders' heads in.<br><br>The computer game is an extremely accurate conversion of the board game - virtually every aspect has been taken care of.<br><br>What's especially refreshing about this game is that it does not rely on luck - it's pure strategy. The only semi-random thing are the tides (high tide, low tide, and something inbetween) which can strand boats and engulf tanks, but even they can be partially predicted.

[Fun School 3: for 5 to 7 Year Olds]
Publisher=Database Software
Developer=Database Software
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fun-school-3-for-5-to-7-year-olds
Description=These six small educational games star Freddy the Frog. Each uses simple controls to ensure that children can play without difficulty from the software.<br><br>Using forward, back, left and right keys Freddy must get to various important buildings as depicted on the screen. In Adding he is presented with a network of lily pads, some of which contain numbers or mathematical symbols. Land on these in the correct order to produce a correct sum. In the Toyshop, first identify toys from their names, then choose a toy at a specified price, and then combine goods to meet a specified price limit.<br><br>Electricity allows you to learn about circuits - by working out whether an existing layout will work, and modifying it so that it will. The next game involves telling the time, so as to get the prince his key. Funtext teaches information searching using a Ceefax-type environment.

[Fun School 3 for the Under 5s]
Publisher=Database Software
Developer=Database Software
Released=1991
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fun-school-3-for-the-under-5s
Description=A friendly teddy bear is on hand to help teach the skills children should have on starting school. They are controlled using the space and return keys, so young children should be able to play with little support. Most games have multiple difficulty levels, which reveal themselves after the easiest has been solved.<br><br>If Teddy's friend is to climb the tree successfully, you must recognise which of the items in front of you can be paired up. Initially there are 6, rising to 18 as you get them right. The Gallery game involves matching pictures with the correct label, with more and more options as the game difficulty increases. In the actions game you must choose an action word and watch Teddy act it out.<br><br>To help teddy get up the steps to his beloved honey, you must correctly count the numbers of everyday objects such as teddies, trees and clouds on a screen. The Letters game takes place at the fair - matching the letters displayed will earn your Teddy an ice cream. Parents may wish to offer the same reward to their children, but should watch out for E numbers. The colouring module is less a game and more an experiment in design - choose the colours of each item to form a picture.

[Fun School 4: for 5 to 7 Year Olds]
Publisher=EuroPress Software
Developer=EuroPress Software
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fun-school-4-for-5-to-7-year-olds
Description=Freddy the Frog presents six games designed to help school-starting children build on their numeracy and literacy skills. The rules for each game are explained in the form of short stories. Controls primarily use the cursor keys and enter.<br><br>Freddie is building a house, but can only add a log to his work if you solve a maths question. In the library, a list of book titles must be sorted into alphabetical order. <br><br>Successfully ordering letter and number sequences on the basketball court results in shots going in. Knowing which word is the opposite of the displayed one will help Freddy's diving.<br><br>In the shop you have to identify which coins pay for which items, and then total up a shopping load and work out which coins pay for it. There is also a simple typing test included.

[Fury of the Furries]
Publisher=Kalisto
Developer=Atreid Concept SA
Released=1993
Systems=Amiga CD32|DOS|Macintosh
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fury-of-the-furries
Description=In Fury of the Furries, you control a cute, round creature called Tiny, who must defeat "the wicked one" who has captured the King, and turned all the Tinies into mindless monsters. Fortunately your Tiny has special powers. It can transform himself into a swimmer, rock eater, fireball spitter, or rope swinger during its quest.<br><br>The game takes place on a huge island separated into eight regions: Desert, Lagoon, Forest, Pyramids, Mountains, Factory, Village, and finally the Castle.<br><br>For the US release, the title was changed to 'Pac-In-Time'. It's exactly the same game. Only the characters were changed : the not-so-known European Tinies (from the Skweek, Super Skweek, Tiny Skweeks/Brainies/Tinies games) were replaced by the widely known Pac-Man.

[Fusion]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1988
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fusion
Description=Fusion is an action game in which your job is to find nine pieces of a fusion bomb scattered over 13 levels. There are two craft at your disposal: a fighter and a detachable ground vehicle. To find the bomb pieces, many enemies and their spawning points must be destroyed. Barriers block the access to other levels and keys must be found to open them. Certain areas can only be reached by the ground craft which is not as powerful as the fighter, however - some careful planning is required.

[Future Basketball]
Publisher=Hewson Consultants Ltd.
Developer=Evil 3, The
Released=1990
Systems=Atari ST
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/future-basketball
Description=One of the first Speedball clones takes the basic court layout of basketball as its inspiration. There are 5 players on each team, on a small court with 2 and 3 point shooting areas. The difference is that physical contact of a fairly violent nature is allowed, and the court is littered with mines and bombs to wound the players. Shooting involves holding down fire to get the height right, so avoid being tackled as you prepare your shot. Other basketball rules such as double-dribbling and the 25-second hand-over are unsurprisingly waived. A 3-division league is included to progress through.

[Future Classics Collection]
Publisher=LIVE Studios, Inc.
Developer=LIVE Studios, Inc.
Released=1990
Systems=DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=0.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/future-classics-collection
Description=The Future Classics Collection is a collection of five distinctly-themed games that stress action and strategy equally.  The programmers of the games had previously worked for Cinemaware and MicroProse.<br><br>The gameplay of the five games is extremely varied:<br><br>DiskMan:  Backup your computer disks; collect as many disks as you can, avoiding all hazards along the way and inserting the disks into the disk drive to open the exit to the next level.<br><br>Tankbattle:  Work your way across a battlefield to capture the opposing coat of arms to open the exit to the next level.  Avoid turrets, bombs, and other obstacles.<br><br>Lost 'N Maze:  Quickly travel through the corridors of the maze until you locate the keys to the exit.  Collect various power-ups and bonus points along the way.<br><br>Diet Riot:  Put all the junk food stores out of business by having your man gather all the food crates for each store and throw them in the dumpster.  Beware of junk food -- eating it slows you down and threatens you with a heart attack; you can "work out" using the exercise equipment to speed back up, as well as eating healthy food.<br><br>Blockalanche:  An isometric-view Tetris clone, with the differences of being able to select your next piece (if you're quick enough) and being only able to rotate your block around one axis.<br><br>The gameplay options are also quite varied:  Each game can be played one player alone, two players alternately, two players simultaneously, or one player against one of three computer personalities -- including split-screen play for head-to-head competition.

[Future Wars: Adventures in Time]
Publisher=Interplay Productions, Inc.
Developer=Delphine Software International
Released=1990
Systems=Atari ST|DOS|PC-98
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/future-wars-adventures-in-time
Description=Future Wars is a graphic adventure game, the first to use Delphine's proprietary Cinematique point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, you point the mouse over the desired target and execute with a left click. Small objects are depicted by enlarged drawings - once you found them. Pixel hunting is a very frequent aspect of Future Wars. Lazy players are punished with puzzle dead-ends.<br><br>What an unlikely hero! You are a window cleaner. A common, little window cleaner. Yet you discover, more due to your notorious curiosity than by mistake, a time machine in your chiefs back office. Strange? Absolutely. Your adventure in the past and the future is about to begin. The quest? Four words: Evil aliens. Beautiful girl.

[Fuzzball]
Publisher=System 3 Software, Ltd.
Developer=Scangames Norway AS
Released=1991
Systems=
Genre=Action
Perspective=Platform
Score=2.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/fuzzball_
Description=A lot of creatures called fuzzballs, are released in an old wizards castle by his young apprentice. The young man is also turned into one of the fluffy creatures himself, by accident. The old wizard gets a little upset, and orders the apprentice to get rid of the fuzzballs swarming all over his castle. If he succeeds, the wizard will turn him back to human form again.<br><br>This is a platform game, with 50 levels. To complete each level, you'll have to collect all the treasures, while at the same time avoiding, or killing, various enemies. You will face mostly other fuzzballs, but also other creatures. Each level is only a single Bubble Bobblish screen, but can take a while to complete anyway.<br><br>Touching an enemy once means instant death, and if you don't complete a level in time, you will be killed by mosquitoes entering the screen. To succeed in Fuzzball, you'll have to plan every move carefully, otherwise you'll die very quickly.

[Gadget - Lost in Time]
Publisher=Electronic Sound and Pictures
Developer=Synergy
Released=1993
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gadget-lost-in-time
Description=The game is a combination of two genres, platformer and quiz game. Gadget, the main character, has invented a time machine and uses it to go back to the dinosaur age. In order to return, he must obtain a crystal to power the time machine. This allows him to go forward in time to the next major age. <br><br>The crystal is only available to collect after answering enough questions. The questions are scattered around each level, in the form of some object from that era and are multiple choice. A question only appears in one location at a time, and answering a question incorrectly results in it moving to the next location. Gadget can stun enemies by jumping on them, and get rid of them by picking them up and throwing them.

[Galactic Conqueror]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=1.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/galactic-conqueror
Description=As rebel forces close in on the space station Gallion, you launch strikes against enemy-controlled planets in the most sophisticated techno-toy available to mankind, the space fighter Thunder Cloud II. <br><br>The game is a blend of action sequences in an Afterburner-esque pseudo-3D view. These sequences vary between ground combat, aerial combat and space combat, with different motion physics and enemy craft. There is also a strategic battle choices on a galactic map invaded in real-time.<br><br>The PC version uses speaker tweaks to recreate the game's tune on theoretically-inferior hardware.

[Galactic Empire]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1990
Systems=Atari ST|DOS
Genre=Action|Role-Playing (RPG)|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/galactic-empire
Description=In this game you have to roam the space with your spaceship to conquer the universe. Progressing from one star system to another you'll discover new planets (friendly or hostile), engaging in space combat or conversation with other characters to further the plot. You are free to travel to wherever you please, but here the plot is much more linear, and you can't do much without running into the next event that triggers a plot advance. <br><br>The game has a sequel - A.G.E. (Advanced Galactic Empire)

[Galactic Warrior Rats]
Publisher=Summit Software
Developer=Mikev Design
Released=1992
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/galactic-warrior-rats
Description=Einstein, Newton and Darwin are the Galactic Warrior Rats, mutant hybrids who come under your control in this top-down multi-directional shooter. Their plan is to save the badly polluted planet Smeaton Five by destroying its robotic defences and the computer primed to explode it. <br><br>Many enemies must be shot down along the way, but most release credits when shot – wait a few seconds for these to appear. You have three lives, with each rat representing a life, which means that all upgrades are lost when you lose a life, and each rat’s protective biosphere has the ability to withstand a few shots. Before heading into the action, you can spend your initial 500 credits on upgrades and weaponry. Your movement features a degree of inertia, making it harder to stop short of a position.

[Galatea]
Publisher=
Developer=
Released=2000
Systems=Apple II|Atari ST|Browser|Commodore 64|DOS|Windows
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/galatea
Description=Galatea is not like many other pieces of interactive fiction. It is a single conversation with a single NPC. However, based on your actions, there are literally dozens of outcomes.<br><br>You play as an art critic who is speaking to Galatea, who is an animate, or a sculpture with artificial intelligence. There is no set goal other than to find out all you can about Galatea.<br><br>Galatea is in Inform Z-code, so it is available for all platforms with Inform interpreters.

[Galaxy '89]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/galaxy-89
Description=Galaxy 89 is a Galaga clone. The player controls a spaceship that can only move left and right at the bottom of the screen. The aim of the game is to destroy as many enemy waves as possible without losing all of the extra lives.<br><br>Pressing the fire button fires a shot at the enemy attack waves, which enter the screen from different edges. The only other movement possible for the player is a diagonal shot, by moving the controller in the opposite direction they want to fire. The game gets gradually harder with waves appearing behind the player or large amounts of enemy shots the player has to avoid.<br><br>Having its roots in an arcade game, the objective of Galaxy 89 is to gain the highest possible score. Destroying waves of enemies gives the player points, as well as the bonus rounds considering mostly of cannon fodder-type enemies that occur after clearing a certain number of waves.

[Galaxy Force II]
Publisher=Activision (UK) Limited
Developer=AM R&D Dept. #2
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/galaxy-force-ii
Description=You are strapped into a spaceship to take on five dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and then collecting their carrier pods.

[The Game of Harmony]
Publisher=Accolade, Inc.
Developer=Assembly Line, The
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=4.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/game-of-harmony
Description=This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other globes (or the ship) via string, and the level layouts include barriers as obstacles (and ricochet points), making the Newtonian physics more complex.

[The Game of Life]
Publisher=Linel
Developer=Linel
Released=1992
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/game-of-life
Description=The Game of Life is a real-time puzzle game.<br><br>Calling itself modestly "the ultimate cell simulation", the Game of Life tries to recreate the processes inside a simple organic structure. This body consists of five different types of cells: The proto cells (the "flesh") will grow quickly and aimless, unless you border them with skin. To control proto growth, you can install control cells; they consume energy produced by support cells. Sense cells will provide you with information about the well-being of your organic entity. <br><br>The basic cells will grow all by themselves, but also rot if left unattended. Your task is control: Move or destroy unwanted cell blocks, build and link a power supply throughout the structure, prevent decay and (in later missions) virus attacks. There are 99 levels to fulfill. Early ones make you rebuild a given design; later on, you'll have to reach goals like a certain amount of energy stockpiled. The time for each mission is limited.

[Gamers' Delight]
Publisher=
Developer=
Released=1994
Systems=Amiga CD32
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gamers-delight
Description=Gamers' Delight is a compilation of 41 games for Amigas with CD-ROM, CD32 and CDTV. All games were developed by Harald Müller. The CD contains:<br><br>1. Alien Hunter<br>2. AmiMind<br>3. Bomber 2000<br>4. Filou<br>5. Flotte<br>6. Fireball<br>7. Flotte<br>8. Galaga 94<br>9. Go Kevin Go<br>10. Happy Monster<br>11. JumpMan<br>12. Labyrinth<br>13. Logik<br>14. Marble<br>15. Mau Mau<br>16. Missile<br>17. Mover<br>18. Moving<br>19. Multi Zocker<br>20. Paint It<br>21. Patience<br>22. Patience II<br>23. Patience III<br>24. Piece in Space<br>25. Pipe Master 2<br>26. Rescue<br>27. Rescue 2<br>28. Reverse<br>29. Rollerball<br>30. Rolling Stones<br>31. Roundabout<br>32. Senso<br>33. Skat<br>34. Snake<br>35. Soko<br>36. Space Bomber 2<br>37. Space Dunk<br>38. Spacer<br>39. Speed Worms<br>40. Stones<br>41. Walls

[The Games '92 - Espaa]
Publisher=Ocean Software Ltd.
Developer=Creative Materials
Released=1992
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/games-92-espaa
Description=The 1992 olympic games took place in Barcelona, Spain, and the corresponding computer game came from Ocean: The Games '92 - España. The sports simulation boasts an impressive variety of diciplines, divided into three sections:<br><br>Track and Field: running, relay, hurdles, steeplechase, discus, shot putt, hammer throw, javelin, long jump, triple jump, high jump, pole vault;<br>Water Sports: free style, breast stroke, back stroke, butterfly, relay, diving;<br>Fighting: boxing, wrestling, judo, fencing.<br><br>Eliminating the different distances in single events (such as 100m, 200m, 400m and 800m freestyle), though, The Games' "over 30 events" melt down to 22; and counting only those which differ to some degree in their execution, it boils down to six: running, throwing, jumping, swimming, diving and fighting.<br><br>The Games '92 is divided in three parts: During preparation time, manage and train twelve athletes by sentencing them to gym time and daily practice. Game time advances with each action until the olympic games begin.<br>In pactice, heats and finals, you take control of your athletes and drive them to peak performances through rhythmical tapping of the cursor keys, and the occasional press of the space bar.<br>In the database section, you can read up on previous games and winning athletes, and take a look at Barcelona location maps.

[The Games: Summer Edition]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.7
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/games-summer-edition
Description=You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games.<br><br>You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition.<br><br>The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer.<br><br>If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more tricks. It also features many real facts of the history of the Olympic summer games.

[The Games: Winter Edition]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1989
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/games-winter-edition
Description=Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.

[Garfield: Big, Fat, Hairy Deal]
Publisher=Edge, The
Developer=Softek
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.7
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/garfield-big-fat-hairy-deal
Description=In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). <br><br>Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use.<br><br>Garfield needs regular food and rest - without one of these he falls asleep and it is Game Over. Contact with many foes is draining. A butcher's is one major food source.

[Garfield: Winter's Tail]
Publisher=Edge, The
Developer=Softek
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/garfield-winters-tail
Description=After a fruitful day spent on his favorite hobby (food, what else?), Garfield the cat falls asleep next to Jon's still open fridge. The chill coming out of the refrigerator induces a dream of the Swiss Alps, with Garfield going after the largest lasagna factory in the world and a mythical chicken that can lay chocolate eggs. It is the player's goal to make sure Garfield's dream comes to a happy ending before he wakes up. <br><br>Garfield: Winter's Tail comprises of three different mini-games.The first one has Garfield skiing downhill towards a ski-jump that will lead him straight to the rooftop of the lasagna factory. The second mini-game is set in the chocolate factory where the mythical chicken is employed: Garfield must ensure all the mechanical chickens in the factory are provided their chocolate supply flowing through a pipeline. Finally, he must ice-skate across a frozen lake, following the trail of chocolate footsteps left by the chicken.<br><br>As a disturbing element, Odie appears throughout the whole game. The drooling dog can steal some of the food Garfield needs to replenish his energy, but he can also tamper with the lift controls in the factory and saw holes in the frozen lake.<br><br>The three mini-games can be played in any order. However, playing the whole game from the skiing level first is the only way to be able to see the ending.

[Garrison]
Publisher=Rainbow Arts Software GmbH
Developer=Digital Dreams
Released=1987
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/garrison
Description=Top-down action adventure/puzzle game very similar to Gauntlet.<br>Up to five characters fight their way through over 100 dungeon levels taking on hordes of enemies, collecting potions, gold, scrolls, keys and magic items along the way.<br>Each player character has different strengths and weaknesses<br>so the game plays best in multiplayer mode because some levels really benefit from particular capabilities eg. speed or magic. The enemies also have a large variety of attacks, some fire projectiles at you, some engage you in hand to hand combat, some just drain your health when they touch you and some attack you with magic.

[Gateway to the Savage Frontier]
Publisher=Strategic Simulations, Inc.
Developer=Beyond Software, Inc.
Released=1991
Systems=Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gateway-to-the-savage-frontier
Description=Overhead view RPG based on the paper-based Advanced Dungeons & Dragons: Forgotten Realms.  First in the "Savage Frontier" series, but follows other AD&D/SSI products.  Story line requires you to stop marauding invaders "from afar."

[Gauntlet II]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|NES|PlayStation 3|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gauntlet-ii
Description=Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

[Gauntlet III: The Final Quest]
Publisher=U.S. Gold Ltd.
Developer=Tengen Inc.
Released=1991
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gauntlet-iii-the-final-quest
Description=Like in the prequels you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment.<br>These "quests" are very basic, for example you have to find object A, then bring it to B, advance to C and finally go to D to uncover the exit.<br>The big difference is the graphics. While you had a top down view in the first 2 games Gauntlet 3 has an isometric kind of view.<br>The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action again and this time they get backup by 4 new characters which include the Lizard, Neptune, Stoneman and the Iceman.

[Gazza II]
Publisher=Empire Software
Developer=Empire Software
Released=1991
Systems=Atari ST|DOS
Genre=Action|Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gazza-ii_
Description=This edition of the second game licensed around England footballer Paul Gascoigne combines arcade action and management. A four-division Super League of top European clubs is featured, with the potential for multiple managers to play. You can buy, scout for and sell players, and set up individual tactical systems.<br><br>The in-game action has a side-scrolling view and close ball control. The game is tolerant of tough tackles, as these are usually successful and rarely result in a foul. You can swerve, chip and head the ball in any direction.

[Gazza's Super Soccer]
Publisher=Empire Software
Developer=Empire Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gazzas-super-soccer
Description=This was the first of the two football games licensed around Paul Gascoigne, then the most expensive player in British football history. The game is viewed top down, and can be set to either move left-right or top-bottom.<br><br>League and cup tournaments are included, as are single matches and set-piece practice sections (you have full control of these). The gameplay involves a number of advanced moves, and includes a gauge to control the exact dimensions of a kick (height and curl as well as strength), if you can use it quickly enough. Unusually, you have control over the goalkeeper, so can only blame yourself when you concede a goal. The players each have their own skills and strengths, and these develop as the game goes on – if you play well, your players become better, and more capable of facing better opposition.

[GBA Championship Basketball: Two-on-Two]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1986
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gba-championship-basketball-two-on-two
Description=GBA Championship Basketball can be played as One or Two Player vs. the Computer or Two Player with Computer Teammates and includes Practice Play.  <br>Draft your Teammates from a list of ten players whose styles are patterned after real professional superstars.<br>Practice with games like "Around the world" and "Horse", or go one-on-one with a friend.<br>You play GBA Basketball on a full court.  And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks.<br>After each game, you can read the sports page of the Gamestar Gazette to check box scores and division standings.

[Gear Works]
Publisher=Hollyware Entertainment
Developer=Idea Software
Released=1993
Systems=Commodore 64|DOS|Game Gear
Genre=Strategy
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gear-works
Description=This top-down puzzle game starts with a screen featuring a number of red cogs at different parts of the screen, and a grid of pegs (which become less complete on later levels). Your task on each level is to use a number of gears of one of 3 different sizes to ensure that all the pegs are linked together. All this has to be completed before the engine overheats.<br><br>Making life harder are two creatures with the peculiar name ‘Poffins’. One of these goes around removing pegs, and the other causes the engine to overheat further. They can be shot out of the way, or have gears placed over them to stop them.<br><br>There’s also a bonus round, which is a fruit machine, only with cogs and other things from the game rather than fruit.

[Gee Bee Air Rally]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gee-bee-air-rally
Description=Gee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky.<br><br>The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to be completed against a time limit, while avoiding contact with the other planes. You must stay within the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast rate (so don't think of short-cutting the track). After every second successful race, you take on a bonus track, in which balloons must be hit for points.

[Geisha]
Publisher=Coktel Vision
Developer=Coktel Vision|MDO
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=1.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/geisha
Description=Another so-called erotic adventure. A mad scientist kidnapped your girl-friend Eva, and wants to transform her in some sort of futuristic geisha (half machine, half human). You travel to Tokyo to prevent this from happening...<br><br>The game uses a point-and-click interface (with mouse support) and has several small sub-games included.

[Gemini Wing]
Publisher=Sales Curve Ltd., The|Virgin Games, Inc.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gemini-wing
Description=Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to you to clear up a situation scarily similar to reality in this arcade conversion.<br><br>Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections which fire at you.

[GemStone ][]
Publisher=
[GemStone ][]
Developer=Simutronics Corporation
[GemStone ][]
Released=Apr, 1988
[GemStone ][]
Systems=Apple II|Apple IIgs|DOS|Macintosh
[GemStone ][]
Genre=
[GemStone ][]
Perspective=
[GemStone ][]
Score=...
[GemStone ][]
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
[GemStone ][]
Players=1-2 Players
[GemStone ][]
Rating=
[GemStone ][]
Url=http://www.mobygames.com/game/amiga/gemstone-
[GemStone ][]
Description=The first playable version of the GemStone series, as GemStone I was a prototype only, GemStone ][  is an early text-based online multiplayer game, in the genre of medieval fantasy, in a world called Elanthia. There were four possible professions: Warriors, mages, clerics, and thieves. <br><br>GemStone ][ was the most popular game on the early GEnie online service, running from April 1988 until January 1, 1990, when it was entirely replaced by GemStone III.

[Gem Stone Legend]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gem-stone-legend
Description=The evil wizard Vangor wants to set Kohi under his domination. But you, brave bird-rider, and your Magus are against this. To defeat Vangor your Magus give you the secrets of the stone and the way to destroy it! You take the stone and promise to carry out your mission well. <br><br>The game is horizontal scrolling shoot-'em-up arcade, where you should eliminate flying enemies shooting at them with the fireballs of the bird you are riding. The fireballs style may be improved collecting power-ups. Pressing the shoot button for a longer time increase fireballs` power also.<br><br>There are five levels in the game, and it is available for 1-2 players. Two players mode is cooperative. Highest scores will be stored in 'Top 5' table.

[Gem'X]
Publisher=Demonware Softwarehaus GmbH
Developer=Kaiko
Released=1991
Systems=Atari ST|Commodore 64
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joypad|Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gemx
Description=Like so many other puzzle games of the time, this game involves tiles of different colours, which must be manipulated to clear a succession of increasingly-difficult levels.<br><br>The basic idea is that you are presented with 2 sets of tiles, and must make the left one identical to the 'control' set on the right. The colours are defined in a sequence - red, green, blue, purple, yellow - and when you click on a tile, that tile's colour moves forward by two in that sequence (for example a blue one becomes yellow), whereas the tiles next to it move by one colour (for example, blue becomes purple). <br><br>Any that move past the end fo the sequence disappear, causing surrounding blocks to drop. You get a limited number of moves, and limited time as well. Fortuantely there are passwords, delivered by cutely-drawn naked Japanese girls (although the private parts are covered up).

[Genetic Species]
Publisher=Vulcan Software Limited
Developer=Marble Eyes Development
Released=1998
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=4.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/genetic-species
Description=Genetic Species is an award winning first-person 3D shooter, set in the grim 22nd century. Ruthless corporations dominate the world and only the CFA (Counter Force Alliance) dare oppose them. Upon entering the game, several corporate bases have been attacked by an unknown force and it's your mission to investigate these attacks. To do this, you play as a BioShifter, which is a unit capable of taking control of living creatures as well as cyborgs and droids via their electronic implants. The gameplay in Genetic Species is familiar and like most shooters, the emphasis is on action. Still, the game contains many original items and weapons, some of which are quite unique and allows you to tune down the killing.

[Genghis Khan]
Publisher=Infogrames Europe SA
Developer=KOEI Co., Ltd.
Released=1991
Systems=DOS|MSX|NES
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/genghis-khan
Description=In a few words: Conquer all you can.<br>You have two options: Mongol conquest or World conquest. In the first campaign as Temujin (later known as Genghis Khan), you must unite all the little tribes of Mongolia. You can use force or diplomacy.<br>In the second campaign, you can be one of four characters. As in the first campaign, you must unite all the countries.

[Germ Crazy]
Publisher=Electronic Zoo
Developer=Open Mind
Released=1991
Systems=Atari ST
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/germ-crazy
Description=In Germ Crazy, you play the part of a fledgling surgeon who must protect his patient from a debilitating, flesh-eating virus. The disease must be stopped by whatever means necessary; whether by antibody injections, black market drugs, amputation, or all-out germ warfare. Just be sure that your patient doesn't suffer too much surgical abuse or else he will be greeted by Mr. Grim Reaper himself. On the flipside, being too careful may result in the rapid spreading of this hideous mutant virus, and the poor victim will literally rot away until all that remains is a skeleton!<br><br>The gameplay is complex and unique, and resembles a more biological version of Sim City. There are six levels of difficulty, but even at the easiest level, Germ Crazy is a difficult game to master. The subject matter, although undeniably grim, is tempered with a sadistic sense of humor throughout.

[Get Out]
Publisher=Cinesra Software
Developer=Cinesra Software
Released=1998
Systems=
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/get-out
Description=Get Out is a top-down Breakout clone with highly polished graphics. The gameplay is orthodox, with the only addition being the ten powerups dropped from destroyed bricks, and the usual kinds of "soft" and "hard" bricks, the latter requiring several hits to be destroyed. Certain blocks are even indestructible. The powerups are: Fast ball, slow ball, bonus points, extra life, smaller bat, bigger bat, double balls, smart bomb and reverse controls.<br><br>Get Out has 16 levels, and has a polished, demo scene-ish graphical look (not surprising, since at least one of the creators is a member of Oxyron). Though it runs on all Amigas, only those with AGA machines get to see the 3-D animated intro.

[Gettysburg: The Turning Point]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1988
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gettysburg-the-turning-point
Description=Gettysburg: The Turning Point is a grand tactical simulation of the most famous, well known and arguably the most decisive battle of the Civil War fought at the little town of Gettysburg, Pennsylvania from July 1 to July 3, 1863.<br><br>The game uses a refined version of SSI's Antietam game system and is played in 42 turns each representing 1 hour of real time over a 3 day period.. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. <br><br>The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.

[GFL Championship Football]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gfl-championship-football
Description=This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen.<br><br>There are 28 teams split into four divisions; their names are fictional (including the Seagulls, Mustangs and Geronimos), and each is rated out of 3 on 8 areas of skill. Matches last for 4 quarters of either 4 or 7 minutes' in-play time. Menus to select plays or teams involve using diagonal movements for selection. <br><br>Standard Gridiron rules apply – gain 10 yards in 4 attempts (downs) without fumbling or having a pass intercepted; kick a punt or field goal if you are about to fail at this.

[Ghost Battle]
Publisher=Thalion Software
Developer=Interactive Design
Released=1991
Systems=Atari ST
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ghost-battle
Description=Ghost Battle is one of the earlier games by the German company Thalion Software, who later produced such 16-bit classics as RPGs Amberstar and its sequel Ambermoon, and the platforming masterpiece Lionheart. Spanning five short yet brutally difficult worlds, the game borrows its visual style heavily from its better-known contemporaries like Shadow of the Beast and Ghosts 'n' Goblins.<br><br>A simple arcade-style action game with some rudimentary adventuring and timing based puzzles thrown in, Ghost Battle casts you as a nameless hero on a quest to rescue his, yet again, nameless girlfriend from a nameless bad guy. Enemies have a horror look and feel to them - ghouls and disembodied heads for example. Initially our hero is armed with rocks, but extra weapons can be collected for specific tasks such as the bosses who end each level.

[Ghostbusters II]
Publisher=Activision, Inc.
Developer=Foursfield
Released=1989
Systems=Amstrad CPC|Atari 2600|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ghostbusters-ii
Description=Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.

[Ghosts 'N Goblins]
Publisher=Capcom Co., Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|BREW|Commodore 64|DOS|Game Boy Advance|Game Boy Color|NES|Wii|Windows Mobile|WonderSwan|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ghosts-n-goblins
Description=Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.<br><br>Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. <br><br>As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.

[Ghouls 'N Ghosts]
Publisher=Capcom U.S.A., Inc.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|Genesis|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ghouls-n-ghosts
Description=Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.<br><br>Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.<br><br>Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.

[Giana's Return]
Publisher=
Developer=
Released=Jun 28, 2010
Systems=Dreamcast|Linux|Macintosh|Windows
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gianas-return
Description=Giana's Return is an unofficial (i.e. fan-made) sequel to the classic Great Giana Sisters. The Evil Swampy has stolen the magic ruby, which enabled Giana and her sister Maria to wake up from their dream in the first game. Moreover, Swampy has fallen in love with Maria and kidnapped her. It is now up to Maria to go back to the dream land to rescue Maria and get back the ruby.<br><br>The game, like its predecessor, is a classic 2D side scroller. Giana needs to pass through various levels in seven different worlds. She can jump on enemies to kill them, or find a magic ball which turns her into Punk Giana, who can shoot enemies with fire balls.

[Giddy 3: The Retro Eggsperience]
Publisher=
Developer=
Released=Feb, 2009
Systems=DOS|Macintosh|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/giddy-3-the-retro-eggsperience
Description=The world is under attack from robot stompers from beyond the clouds, and the egg-shaped super hero Giddy has to save the day!<br><br>Giddy 3 is a freeware clone of Dizzy and its sequels. Intended as parody of that classic series, it also stars an anthropomorphic egg that must collect objects in order to solve puzzles. At the left side of the top of the screen there is the counter for lives and three stars as the energy bar. If the egg touches any of the enemies, this energy bar decreases, and when it is completely drained the egg dies and the player loses a life. On the top-right side there is the accumulated number of coins collected by the character. The player controls Giddy by using the Q and W to move left and right, respectively. Pressing P makes Giddy jump, and the SPACE bar brings up the inventory (a cloud with descriptive text pops up on the screen). Q and W cycle through the collected paraphernalia, and pressing the SPACE bar makes an attempt to use the selected object. When a light bulb lights up (when Giddy walks over certain spots), pressing ENTER displays a hint about one of the puzzles.<br><br>One of the main differences of this installment compared to the previous ones is the addition of side-scrolling instead of the traditional flip-screen. Also, this is the first time in the series that music and sound effects could be played simultaneously.

[Giddy II: Hero in an Egg Shell]
Publisher=
Developer=
Released=1994
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/giddy-ii-hero-in-an-egg-shell
Description=While watching television, Giddy learns that an alien spaceship has descended over Cutesville. It starts to send strange waves that modify the behaviour of objects. Suddenly the TV transforms into a jar of pickles. Giddy decides to fight the menace, and return his homeland to normality. But first, he is going to eat the pickles...<br><br>Giddy 2 is an Amiga freeware clone of Dizzy and its sequels. Intended as parody of that classic series, it also stars an anthropomorphic egg that must collect objects in order to solve puzzles. On the top screen there are three heart-shaped energy bars for the three lives of the character. If the egg touches any of the enemies, this energy bar decreases, and when it is completely drained the egg explodes with an onomatopoeic "SPLAT!", and the player loses a life. On the top-right side there is the accumulated number of coins collected by the character. Below both items is a black strip that displays the inventory content when in use mode (pressing the SPACE bar enters the use mode, where the player moves the joystick left or right to cycle through the assembled inventory, and hits FIRE to use the selected object).

[Global Commander]
Publisher=Datasoft, Inc.
Developer=Martech
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/global-commander
Description=Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless.<br><br>The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.

[Global Domination]
Publisher=Impressions Games
Developer=Impressions Games
Released=1993
Systems=DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/global-domination
Description=In the near future, the world is divided in 5 power nations that will fight  until the conquest of all the world<br>You could use the tactics, spying and diplomacy to made it. The rest of little powers will fall under your control. The peace will be the goal, the peace when you are the only one leader on the world

[Global Effect]
Publisher=Millennium Interactive Ltd.
Developer=Millennium Interactive Ltd.
Released=1992
Systems=Amiga CD32|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/global-effect
Description=Essentially similar to The Settlers AKA Serf City, Global Effect involves building up a sound local economy before going out to attack other nations and rule the world. Cities must contain housing, food sources and power supplies, which is where it gets complicated. You can choose the environmental settings of the game, in a similar way to Civilization - an icy world or a post-apocalyptic one make things much tougher.<br><br>Environmental factors play the biggest part in this game, as you have to use efficient power sources if possible. You only get a certain level of power at the start of the game, and have to build enough 'green' things to increase it further - trees are the most effective.<br><br>Once you have a fully functional city capable of supporting military units of any quality, these can be directed off into battle by giving them pre-planned flight paths which can be over-ridden if need be.<br><br>Two-player games can be played via null-modem cables, even across different systems.

[Global Gladiators]
Publisher=Virgin Games, Inc.
Developer=Virgin Games, Inc.
Released=1993
Systems=Game Gear|Genesis|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=1.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/global-gladiators
Description=Global Gladiators is a fairly standard platform game with the most notable fact being that the characters were created and licensed from McDonalds (yes, THE McDonalds).<br><br>While playing through the game's 12 levels you'll notice McDonalds logos, burgers and all sorts of family restaurant type stuff as you take Mick and Mack (the game's protagonists) on a journey to clean up "Monsters of Slime World", "Toxi-Town" and more.

[Globdule]
Publisher=Psygnosis Limited
Developer=Ex Animo Designs
Released=1993
Systems=
Genre=Action
Perspective=Platform
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/globdule
Description=One of not-nearly-enough games to star an amorphous blob, Globdule sees your character moving around a level by sliding along walls, or jumping off them onto a nearby surface. Each level has a set amount of fruit, all of which must be collected by crossing its path, before reaching the exit. This must all be done within a time limit, and many levels involve collecting keys to unlock doors which are located elsewhere. There are enemies after the first few levels, who must be killed by hitting them, then their eyes must be collected as they wander off. You can withstand 7 hits on each life, but losing a life resets the level.

[G-Loc Air Battle]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/g-loc-air-battle
Description=The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently.<br><br>The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black. <br><br>Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at.

[Gloom]
Publisher=Guildhall Leisure Services Ltd.
Developer=Black Magic Software
Released=1995
Systems=Amiga CD32
Genre=Action
Perspective=1st-Person Perspective
Score=4.5
Controls=Joypad|Joystick (Digital)|Keyboard|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gloom
Description=As the title implies, Gloom is an attempt at recreating Doom for the Amiga. In 1995 this was a big target for programmers, as it was felt that the Amiga 1200 was capable of bringing the first person 3D action to life.<br><br>Gloom was written by New Zealand's respected Acid Software team, and published by Guildhall who supported the Amiga heavily in its later years. The emphasis was placed on action, rather than collecting keys and negotiating through maps.

[Gloom Deluxe]
Publisher=Guildhall Leisure Services Ltd.
Developer=Black Magic Software
Released=1996
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gloom-deluxe
Description=Gloom Deluxe is essentially an upgrade to the previous Gloom. It includes the same levels, but with improved graphics and more options to optimize the graphic display. Another major change is the addition of a two-player coop mode for the single player campaign.<br><br>In contrary to the original game, Gloom Deluxe also works on an upgraded Amiga 500.

[Gnome Ranger]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gnome-ranger
Description=Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game.<br><br>The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones.<br><br>Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an emphasis on object-manipulation and character interaction, rather than map-making.<br><br>Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. This co-operation is essential to solve many puzzles, and takes place in a world where characters have their own aims and motives. There are BRIEF and VERBOSE modes of text. The screen display adds a 'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example.

[Goal!]
Publisher=Virgin Games, Ltd.
Developer=Dini & Dini Productions
Released=1993
Systems=Atari ST|DOS
Genre=Sports
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/goal_
Description=Goal takes the basic gameplay of Dino Dini's previous Kick Off games, but updates most features in some way. The control is loose, making it tricky to keep the ball while dribbling, and holding down fire when the ball is at your feet will trap it, allowing you to pass it more easily.<br><br>Teams from various European countries are included, and you can customise these by moving players around, and changing the starting lineups and formations. An Arcade Challenge mode sees you play matches against each of the 5 computer team speeds, in succession, until you lose one - you can also arrange leagues or play individual matches.<br><br>A wide range of options are included, with variable wind settings, a range of pitches and referees, variable match lengths, and the chance to play up/down or left/right, a choice of close or distant view, and variable computer speed and skill (these can be combined to vary the game quite significantly).

[Gobliiins]
Publisher=Sierra On-Line, Inc.
Developer=Coktel Vision
Released=1992
Systems=Atari ST|DOS|iPhone|Macintosh
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gobliiins
Description=Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible switch between them and control them separately. Most of the puzzles are based on coordinated actions. One can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes in 22 landscapes, each of which has puzzles which must be cleared. The characters have limited energy, which can be sapped by traps.

[Gobliins 2: The Prince Buffoon]
Publisher=Sierra On-Line, Inc.
Developer=Coktel Vision
Released=1992
Systems=Atari ST|DOS|Windows 3.x
Genre=Adventure
Perspective=Side-Scrolling
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/gobliins-2-the-prince-buffoon
Description=The second in the series of adventure-puzzle games.  In this installation, you only have two imps to control instead of three.<br><br>Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.

[Goblins Quest 3]
Publisher=Sierra On-Line, Inc.
Developer=Coktel Vision
Released=1993
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/goblins-quest-3
Description=The third in the series of the weird adventure-puzzle games. This time you only have one Goblin to control. This was predictable just by the name of the game (the word 'Goblins' lost another 'i').<br><br>This time we control Blount, a lonely goblin travelling through the country of Foliander. Almost at the beginning he will fall in love, but his girl gets kidnapped (shouldn't it be goblinapped?) and so he has to go through the same kind of mind breaking puzzles to rescue her (and help lots of others 'weirdoes' in the meantime).

[The Godfather: The Action Game]
Publisher=U.S. Gold Ltd.
Developer=Creative Materials
Released=1992
Systems=Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/godfather-the-action-game
Description=Following the movie series (and released in conjunction with The Godfather III)- work your way up the Corleone family ladder over the span of 50 years, and attempt to destroy the rival families.<br><br>A walk-n-shoot game; each of the five levels represents a decade from the 1940s to the 1980s.  Shooting rivals increases your standing, while shooting innocent people lowers it.<br><br>Each level also provides the opportunity for shootouts, a reflex-testing mini-game that requires you to kill people who draw their guns as quickly as possible, while not killing those that don't draw their guns.

[Gods]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=Mar, 1991
Systems=Atari ST|DOS|Genesis|PC-98|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gods
Description=Hercules is aiming to achieve immortality by completing the task the Gods have set him. His task is presented as a  platform adventure set in ancient Greece, featuring a variety of enemies as you play it through.<br><br>Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock.

[Golden Axe]
Publisher=Virgin Games, Inc.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|iPhone|SEGA Master System|TurboGrafx CD|Wii|Windows|WonderSwan Color|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/golden-axe
Description=Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.<br><br>This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself.

[Golden Oldies Volume 1: Computer Software Classics]
Publisher=Software Country
Developer=Software Country
Released=1986
Systems=Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/golden-oldies-volume-1-computer-software-classics
Description=Probably the first retro-collection ever foisted upon the buying public.  A collection of four classic computer games (well, three computer games and an adaptation of an electronic video game.)  Play Eliza, Conway's Life, Crowther's Adventure, or Al Alcorn's Pong.<br><br>All four games are liberal adaptations - there is no standard Eliza, and this version seems to lack compared to others. Pong is an ASCII rendition of the game (and includes a remake with color!). Life, however, includes various pre-formed populations, including the infamous glider-gun that figures prominently in Steven Levy's book Hackers.

[The Golden Path]
Publisher=Firebird Software Ltd.
Developer=Magic Logic
Released=1986
Systems=Atari ST
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/golden-path
Description=Y'n Hsi is a Buddhist monk whose father was murdered by a warlord called Ch'un Kuei. In order to defeat the tyrant and regain his family's palace, he must tread the golden path, the road to transcendence.<br><br>The Golden Path is a point and click adventure game. Instead of using verbs like in Maniac Mansion, the player controls the monk with the mouse by moving a cursor shaped like a Chinese letter and clicking directly at him on the screen. Left-clicking on a spot on the ground moves the monk towards it. Left-clicking below Y'n Hsi makes him bend over to drop or pick objects on the ground. Left-clicking above his head makes him try to use the object he is holding at the moment (if it is not possible to do so, a question mark appears). Right-clicking makes him punch and kick, his defense against enemies. Every time the monk is hit, the inventory briefly flashes. A book sits at the bottom-left of the screen, and serves as a hint system of sorts. When clicking on it, a message about the screen appears with explanations to events, characters and objects. Besides the book is the inventory with four slots for objects. Left-clicking on an object places it on Y'n Hsi hands. Above the inventory is a slowly withering vine as the energy bar. It grows with the completion of certain tasks. <br><br>The main objective is to follow the golden path. Literally. On the bottom-right of the screen there is a small version of the main game screen that shows the path and its bifurcations. The character moves from screen to screen collecting things laying around, fighting the occasional enemy and using the right object at the right place.<br><br>Pressing S saves the game, while typing L loads it.

[Gold of the Americas: The Conquest of the New World]
Publisher=SSG Strategic Studies Group Pty Ltd.
Developer=SSG Strategic Studies Group Pty Ltd.
Released=1990
Systems=Apple IIgs|Atari ST|DOS
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gold-of-the-americas-the-conquest-of-the-new-world
Description=Subtitled "Conquest Of The New World". A four player strategy game in which you took the role of either England, France, Spain or Portugal and set about exploring and conquering the New World: America. This game was historically accurate so if you want to win, best be Spain :-). You had to look after your colonies, explore unknown regions and invade other players territory.

[The Gold of the Aztecs]
Publisher=U.S. Gold Ltd.
Developer=Kinetica Software
Released=1991
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gold-of-the-aztecs
Description=You are Vietnam war veteran Bret Conrad,  who becomes an adventurer. Go everywhere on the world, find gold, walk in to the jungle... One day, you receive an old map about the lost city of Quetzacotl, and it's cache of gold. You prepare your bag, gun, knife and let's go to the adventure !<br><br>In gameplay Gold Of the Aztecs is similar to Psygnosis' Barbarian (by the same author), and you must go screen by screen to finish it. Over 140 main character movements are included. There are traps at each screen like stones or dangerous bridge.

[Gold of the Realm]
Publisher=
Developer=
Released=1988
Systems=Atari ST
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/gold-of-the-realm
Description=A dying man is found on your doorstep. He hands you a map and in his dying breath, tells of a great treasure of gold located in one of four castles built by the Four Princes of the Realm. Although deserted for many years now, the gold still remains, along with only a few evil things and remnants of sorcery that watch over the treasure.<br><br>You remember a tale your grandfather has told of a disguised evil magician who had won the favor of the Four Princes and would serve as the Court Magician. They would later trust him to hide away the Realms riches within the Gray Castle, protected by his magic. But, once the gold was in his grasp, the magician rose up against the Princes, casting them out of the castles with powerful spells of magic. Legend also says demons rose up to destroy any that remained in the land, especially each of the Princes of the Realm. Very few survived to tell the tale. With only your work horse as company you leave on your quest. <br> <br>At the start of this game of exploration, you have a choice of difficulty, Easy, Medium, and Hard. The Easy level has one castle to explore with 79 different screens. The Medium level has two castles, and 159 different screens. The Hard level has four castles and 320 different screens. Each increased level of difficulty has more foes and obstacles to overcome, and more items to find. In addition, the Hard selection will randomize certain items and conditions giving 4096 possible games, which effectively makes Gold of the Realm always different whenever you start a new game.<br><br>Make your way through the castles by picking up items and using them when necessary. Pick up items by standing over the item and pressing the joystick button. The name of the item and its image will appear in the Status Bar. To use an item or drop an item from your inventory, its name must be showing in the Status Bar indicating that it is the current item. To drop an item, stand on a blank area of floor and press the joystick button once. (Items can only be dropped on wooden floors). <br><br>Avoid being touched by a spook - they will steal your current item and drop it somewhere in the Realm. Doors can be opened by standing near them and pressing the joystick button. Move up and down staircases by standing on the steps and pressing the joystick button. <br><br>Map and save often to succeed on your quest. If you have defeated all obstacles, and have the treasure, go back to your horse, and press the joystick button.

[Gold Rush!]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1989
Systems=Apple II|Apple IIgs|Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/gold-rush
Description=In Gold Rush!, Jerrod Wilson (the player) receives a letter from his long-lost brother (who fled the city years before when was hastily accused and convicted of a crime he didn't commit) asking him to join in Sacramento, California. If that's not enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find his brother and "strike gold" (literally).<br><br>Released late into the lifespan of Sierra's AGI engine, Gold Rush! features some tricks not seen before the more advanced SCI engine, such as enlarged characters, but it is best known for the three routes available to reach California: by land, travel by boat to reach the Atlantic shore of Panama, cross the isthmus, and then get a second boat in the Pacific shore, or making the dangerous all-boat trip by Cape Horn. Each route has it's dangers: Cholera might strike as you make your way across the Northern states or your boat might sink.. As usual with Sierra adventures, instant killing happens if the player is careless, but will also happen at random. Other important (and innovative) concept is the game being timed. If Jerrod takes too long to leave Brooklyn, passages to California increase in price, and his house devalues.

[Gordian Tomb]
Publisher=Computec Verlag GmbH & Co. KG
Developer=X-ample Architectures
Released=1991
Systems=Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/gordian-tomb
Description=Gordian Tomb is a flip-screen platform/adventure game from Germany. Montezuma's Revenge seems to be a major influence on the overall design. The main protagonist is a relic hunter that must explore a pyramid to find a secret treasure room. He must pick up and use various tools on his way to overcome obstacles and access unreachable areas. Objects are collected by colliding with them. In order to be able to collect an object, the player must first find the screen where it has to be used. Otherwise, the object can't be taken and the game gives a warning in the hint area: "Later dude!". The protagonist has to avoid death by wild animals, dangerous environments and supernatural phenomena. On the top of the screen there is the ever-decreasing timer. Below that is displayed a hint (if available) about the screen, usually describing what object can be used. At the bottom there are several slots for the paraphernalia collected, and below that images of the protagonist as the number of lives.<br><br>The game starts with a 32 minutes time limit and 8 lives, and has no form of saving progress.

[G.P. Tennis Manager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Commodore 64
Genre=Simulation|Sports
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/gp-tennis-manager
Description=In this game you manage a tennis player, starting with $30,000 (Amiga) or $50,000 (C64) at the bottom of Top 100 list, where such legends as Ivan Lendl, Andre Agassi, Pete Sampras, etc. present. The gameplay includes the economical management in office and playing the tennis on the famous courts of four playground kinds.<br><br>In management phase you should select one of the five young rookie players from France, Italy, USA, Germany, or Sweden. Each player is defined by parameters: right/left handed, resistance, shape, service, forehand, backhand, volley, dropshot, age, height, and weight. After selection you should pay an admission fee for tournament, buy and select a racket, attract the sponsor, and examine the stats of the nearest opponent. After the finish of tournament player may either train his stats for certain amount of money, or rest to restore the shape. Starting with the rookie player you will eventually progress to a World No. 1 professional.<br><br>During simulation phase you may either let players to finish the games automatically, or manually control your player to beat more powerful opponents. <br>Gameplay in Amiga version flows in first-person views of both opponents on the same screen. You may choose a one of four directions to serve the ball with a racket, while computer automatically move your position on the field and provides accuracy of your service based on current stats of your player. <br>Gameplay in C64 version flows in top-down scrolling view. You may move in eight directions, and serve the ball with a racket.<br><br>The career years (1-5), difficulty level (1-3), and number of players (1-5) may be adjusted before the game starts. 'Practice' and 'Game' modes are allowed as well as ability to load a saved game. In multiplayer modes each player takes part in the managerial phase sequentially, but may simultaneously play a match at the court.

[Graeme Souness Soccer Manager]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/graeme-souness-soccer-manager
Description=Graeme Souness Soccer Manager is a basic football managing game based on the English leagues where the player is responsible for bringing a team (any available) from the Conference to the top division.<br><br>Options are limited: the player can select the starting eleven, the players being rated in both ability and fitness, explore the transfer market for signing better players and request overdraft extensions. While no player refuses the sign for your team (even if it's still on the Conference), the real game challenge is to balance finances, and avoid paying too much in wages while still in the lower divisions.

[Graffiti Man]
Publisher=Rainbow Arts Software GmbH
Developer=reLINE Software
Released=1987
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/graffiti-man
Description=You are a graffiti artist who must get through four locations while avoiding all kinds of people that are constantly shooting projectiles or objects at you. These people include old men, police officers, skaters, and women that throw flowerpots on your head. If you come into contact with people, you will lose a life. When you get hit by a projectile or object, you lose one of your spray cans, and if you run out of these, you will also lose a life.<br><br>When you get to the end of each location, you will reach a wall where you can spray-paint on. If you spray over the specific regions, you will get rewarded for your effort. You are on a time limit on these sections, and when time runs out, you move to the next location.<br><br>When you have completed this short game, you are treated to a paint program that lets you spray-paint at your own free will, without a time limit. You can choose the size of the paint, its color and density. In the Amiga version, you can also clear the display if you make a mistake.

[Graham Taylor's Soccer Challenge]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1992
Systems=Atari ST
Genre=Simulation|Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/graham-taylors-soccer-challenge
Description=Although Graham Taylor was the England international football manager at the time this game was released, you start the game managing in Division 3 of the league, and have to work your way up, either by improving your squad or by doing well enough to earn a job elsewhere. Once you can finish in the top 5 of the league, you get a password to load the international management game, in a manner similar to many of Dinamic's games.<br><br>The standard features of football management games are included, such as player transfers, team selection and organising training. You have a team of scouts who can be sent out to investigate other clubs, giving ideas on potential signings and helping you plan for future matches. A full squad of young players who could potentially challenge for the first team are on offer as well. <br><br>You can directly interact with your players, and also recieve newspaper reports assessing your team's performance. The matches are represented by fully-animated match footage, which is of a comparable visual standard to Krisalis' arcade football games.

[Grand Fleet]
Publisher=Simulations Canada
Developer=Simulations Canada
Released=1988
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/grand-fleet
Description=Grand Fleet is a World War I Tactical Naval Combat Wargame/Simulation. The time frame covers from the beginning of the dreadnought era in 1906 thru the end of World War I and extending through 1920. It covers the major clashes between the Germans and British and includes a scenario generator. The player represents the senior naval commander for his side. When the game ends the player is given an after action report composed of the final victory point totals and a ship status report that will display the closing situation for each vessel involved in play.

[Grand Monster Slam]
Publisher=Rainbow Arts Software GmbH
Developer=Golden Goblins
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/grand-monster-slam
Description=Every five years the various races inhabiting the fantasy world of GHoLD meet for the Grand Monster Slam tournament to discover which is supreme. You must win a total of 9 matches to prove yourself, with two sub-games to negotiate (Revenge of the Beloms and Faulton Feeding - fortunately these can be practiced from the main menu) as well.<br><br>The basic game sees you and your opponent start with a row of six Beloms (small round creatures) which must be kicked across the pitch quickly enough to leave your opponent with all 12 at his end. When this happens you can run to his end to win. The main things to avoid during the match are being hit by a shot and kicking one into the crowd. When hit you lose time recovering, and are penalised with a Pelvan, which can cost you up to 3 Beloms, by hitting the crowd.<br><br>After every third match you must play the Faulton Feeding game, which involves aiming at six progressively-higher poles to hit the Faulton creature with the food - fail to get enough of these and you must replay the previous match. After other games you play the Revenge of the Beloms game, in which Beloms hurtle towards you and must be deflected away with your pole - failure to clear enough before one hits you reduces your score from the previous match.

[Grand National]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=ZX Spectrum
Genre=Action|Simulation|Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/grand-national
Description=Every aspect of the famous horse race, held over the daunting hurdles course at Aintree in Liverpool every April, is recreated here. Before each race you can place bets on up to five horses, with the odds calculated realistically, even taking betting tax into account. When choosing which horses to back, and which one to actually ride, you must consider the 'going' (what condition the ground surface is in) and which horses are likely to suit your style.<br><br>Once the race is underway you must direct the horse left and right (weaving across other horses can cause disqualification in the post-race Steward's Enquiry), jump at the right time to clear each hurdle, and crack the whip to speed up the horse. During the race you will be told how many horses are still running, as well as your own position and the identity of the leader.

[Grand Prix 500 2]
Publisher=Microïds
Developer=Microïds
Released=1991
Systems=Amstrad CPC|Atari ST|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/grand-prix-500-2
Description=You can choose between 4 bikes, 12 tracks (including favourites like Brno, Suzuka and Spa), with 1 or 2 players in this Grand Prix motorcycle racing simulation. You can play a full season including qualifying modes, a single race, or simply practice a circuit to learn it and master the controls. Like the first Lotus game the game always uses a split screen; in one-player mode the top half of the screen displays the track map.

[Grand Prix Circuit]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amstrad CPC|Apple IIgs|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/grand-prix-circuit
Description=Formula One racing is recreated in detail in this simulation. You can drive a McLaren, Ferrari or Williams car, each with different qualities, around the real-life Formula One circuits including Monaco, Suzuka and the original Hockenheim circuit characterized by long straights. Rival drivers also have their own styles and strengths, and to win the World Championship you will have to master these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s F1. Graphics are sprite-based.

[Grand Prix Master]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/grand-prix-master
Description=A motorcycle racing game recreating the now-defunct 80cc world motorcycle racing championship. It was licensed around Spanish ace Jorge Martinez 'Aspar', and your (and his) racing rivals including future 500cc World Champion Alex Criville.<br><br>The game features a full practice mode as well as qualifying and races. There are only 8 computer bikes, although the real life championship points system is used, meaning that the penalty for not finishing is bigger than in real life, especially as you only have 5 bikes to last the season. The game is viewed from overhead, and the controls are, unusually, direction based, so to take a straight which (in the overhead view) involves going up and to the right, you must push the joystick in that direction.

[Gravity]
Publisher=
Developer=
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gravity
Description=Gravity is an isometric-perspective action game whose gameplay centers around maneuvering a spaceship around a three-dimensional isometric grid in an attempt to colonise planets. Centers of gravity create "pits" on that grid, which are the basic obstacles to maneuver around.<br>An alien species called "Outies" plans on transforming all suns of the galaxy into black holes. They feed off raw energy, and as black holes are a good source of that, they attempt to create as many as possible of them. The player is sent out in a scout ship to colonise worlds in an attempt to gain resources to use for battling the Outies.

[Gravity Force]
Publisher=
Developer=
Released=1989
Systems=Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gravity-force
Description=Gravity Force is a game of dexterity. You task is to pilot a small spaceship through a series of mazes spaceship and collect various cargo containers on your way. Your spaceship obeys to the law of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions.<br><br>The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as starting point in the main menu. The ten highest scores achieved will be permanently saved on disk.<br><br>There are three other game modes available: Race, Two Pilot Race and Dogfight.<br>In Race mode you can choose one of 10 available tracks and try to achieve best times. You'll have to avoid obstacles similar to the one found single player mission mode, a crash means that the race is over. If you succeed in achieving a track record it will be saved permanently also.<br>Two Pilot Race offers three different tracks. The screen is splitted into two parts. Your only task is to reach the finish line before your opponent. If you crash you'll be respawned at the starting point.<br>Dogfight offers two tracks where you can fight against another player. The player which lost all lives first is the looser.

[Gravity Force 2]
Publisher=
Developer=Bits Productions
Released=Jun, 1994
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gravity-force-2
Description=GF2, as it is known to its friends, is one of the most advanced cave-flyers available. Borrowing its name and looks from the original Gravity Force by Kingsoft, which was an advanced Thrust clone, it diverts from its namesake by being a two-player-only game.<br><br>GF2 stands out not only because of its clean graphics and sense of humour, but also because of its enormous range of preferences in order to customise the physics variables and capabilities of the players ship so as to make the game perfectly suited to each player. Furthermore, it has a stunning amount of levels on varying themes, more of which could be created with the level editor (available to registered users).<br><br>The different levels of GF2 are split up into themes such as Grass Worlds, Lego Worlds, Slime Worlds and Boring Worlds. Each player starts out on his home base with a fully loaded ship. The objective is simply to destroy the player by any means possible, be they to simply shoot him down, bomb him or to ram him into a wall, thereby depleting his shields. If your shields, fuel or ammunition is running low, you must return to your (or even you opponent's) base to refuel. However, landing makes you vulnerable to enemy bombardments.<br><br>Apart from the plain dogfighting levels, GF2 also offers a large amount of race levels, where the players race around a maze-like level where they must pass check points. Flying your ship around these levels is not as easy as it may seem, since you must fight gravity, just as in Thrust, but unlike Asteroids.<br><br>GF2 was part, if not the progenitor, of the cave-flying trend that hit the Amiga in the mid-nineties, alongside games such as Bratwurst or Turboraketti.

[Gravity Power]
Publisher=
Developer=Bits Productions
Released=1995
Systems=
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/gravity-power
Description=Gravity Power was a specially licensed version of Gravity Force II for the staff of Amiga Power magazine. As such it was only released on that magazine's issue 50 cover disk.<br><br>Gravity Power took the tiny arrow ship from the classic Asteroids, put in another one and made them fight against each other, with the aid of astonishing weaponry and refueling pads, and with the impediment of lethal landscapes, tricky tunnels and automatic wall-mounted ship-seeking cannons.<br><br>You could also, if you wanted to, fly under the water and, if you really wanted to, use the Gravity Force II editor to build your own levels.

[Great Courts 2]
Publisher=Blue Byte Software GmbH|Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1991
Systems=Atari ST|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/great-courts-2
Description=Great Courts 2 is the sequel to Great Courts. <br><br>This tennis simulation has some nice features. First you create your player. You can distribute some character points (for example: speed, forehand, backhand, etc.) like a role-playing game. These skills will raise after a few winning matches. Then you must select the tournaments you will play. There are all ATP tournaments for choice-  you can also play the Davis Cup. After every tournament you get some price money. There you must play the single and double matches.<br><br>In training you can also play against a ball machine or against a friend. It's also possible to play 1 against 2.

[The Great Giana Sisters]
Publisher=GO!
Developer=Time Warp Productions
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/great-giana-sisters
Description=The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros.<br><br>After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. <br>  In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

[Great Napoleonic Battles]
Publisher=Impressions
Developer=Impressions
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/great-napoleonic-battles
Description=Great Napoleonic Battles is a turn-based hex wargame which not only allows players to play three epic battles from the Napoleonic Wars but also includes a construction kit to re-create any land-based battle of the Napoleonic period. <br><br>It consists of four programs: a 'Battle' program to play scenarios; a 'Mapmaker' to customise or create new maps; a 'Menmaker to create or modify units and pieces used in the battles; and a 'Warmaker' to modify rules, objectives and conditions of combat.<br><br>The game comes with three ready-made scenarios - the battles of Marengo and Waterloo, where you play the French, and the battle of Quatre Bras where you play the British. Players can choose to play either side in a user-created scenario, or create two-player scenarios.

[Greenies]
Publisher=
Developer=
Released=1995
Systems=
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/greenies
Description=An arena-style fight to the death for up to three players (human or computer). Assume the role of an ogre a troll or a goblin and take apart the other players in an attempt to be the last man standing. The larger characters have more health and muscle power, whilst the smaller characters are faster and can carry more items – the choice is up to you.<br><br>The action takes place in a maze filled with all sorts of nasty weapons including grenades, rockets, chainsaws, baseball bats, TNT, mines, rocket launchers and magic potions.<br><br>There is also a one-player adventure mode in which you go up against computer controlled Greenies as a knight character.  In this more puzzle-oriented mode you must find the treasure on 25 different levels and reach the exit alive in order to complete the game.<br><br>Imagine a cross between Dungeon Master and Spy Vs Spy and you're not far off the mark.

[Greg Norman's Shark Attack! The Ultimate Golf Simulator]
Publisher=Melbourne House
Developer=Gremlin Graphics Software Ltd.
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/greg-normans-shark-attack-the-ultimate-golf-simulator
Description=Eight man-years of development resulted in this detailed recreation of golf, endorsed by one of the great players of the 1980s. Two courses are included, with 3D modeling of the effects of ball lie and swing style. You can disable ball effects to make it more straightforward, and weather and wind effects are optional.<br><br>Match play and stroke play are included, as are Fourball, Foursome and Greensome modes for 4 players in 2 teams of two, as well as a practice mode. The game is played from a 3D perspective, with an overhead view before each shot.

[Gremlins 2: The New Batch]
Publisher=Elite Systems Ltd.
Developer=Motivetime Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.3
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gremlins-2-the-new-batch
Description=As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance.<br><br>Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.

[Greystone]
Publisher=Malinche Entertainment
Developer=Malinche Entertainment
Released=Dec 01, 2003
Systems=Atari ST|DOS|Linux|Windows|Windows 3.x
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/greystone
Description=Patients and staff are being systematically slaughtered at Greystone.  After three murders in just two weeks leave local police stumped, they turn to the New Jersey State Police for help.  You, a detective with the state police, enter Greystone undercover as a patient.  Since everyone in Greystone is a suspect nobody on Greystone's staff knows your true identity.  As far as everyone is concerned, you're just another patient with problems.<br><br>As far as text adventure games go, exploring Greystone will be challenging as there are acres of land to be explored containing forests, trails, ponds, basketball courts and even a softball field! You will make your way through underground tunnel systems, many buildings, both active and abandoned, and even the surrounding neighborhood in search of clues, evidence and witnesses as you pursue the criminal.  Interacting with several key characters in the story you're challenged to ask the right questions to the right people in addition to knowing when to tip your hand with critical evidence you'll gather. When you make your move and and arrest someone, you have to be 125% positive your case is strong enough to get your suspect convicted.<br><br>Parts of Greystone may appear haunting; you'll be walking the halls and corridors of areas long since closed as you strive to solve the mystery of Greystone.  What's even more chilling is that the murderer is seeking  you out just as much as you are seeking your culprit!<br><br>Implemented in the tradition of Infocom's Witness and Deadline, you'll be talking to witnesses, suspects and just ordinary patients.  As you explore Greystone, ask these people important questions and gather evidence as you establish motive for your prime suspect and build your case. With forty different endings, your skills as a detective will be taken to their limits.

[Gridrunner]
Publisher=Mental Image Software Design
Developer=Llamasoft Ltd.
Released=1991
Systems=Atari 8-bit|Atari ST|Commodore 64|Dragon 32/64|VIC-20|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gridrunner
Description=This is an arcade game in the style of Centipede.  You control a ship, at the bottom of a grid.  Moving toward you in a zig-zag is a chain of pods.  The object is to shoot them before they get the ship.  As the pods are shot, the dead pod remains on the screen, as a blocker to your bullets. The live pods on either side form two new chains, both moving toward you.<br><br>Further complicating the game are two guns outside the grid, shooting at your ship from beneath and from your left side.  You are able to move into the grid, toward the pod-chain, to avoid the guns.  The combination puts pressure on you, from front, back and the side.

[Guardian]
Publisher=Guildhall Leisure Services Ltd.
Developer=Acid Software
Released=1994
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/guardian-
Description=Resembling Starfox in many ways, Guardian is a fast and furious shoot 'em up. You skim over the surface of a planet, shooting enemies down as quickly as you can, with the hope of protecting as may of the installations as possible - the more you save, the quicker you get extra lives.<br><br>Plenty of power-ups are offered during the game, including enhanced weaponry and shields. The game is viewed in full 3D, and the camera angle can be adjusted. CD32 controllers are recommended, although keyboard and mouse are also available.

[The Guild of Thieves]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=4.1
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/guild-of-thieves
Description=As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing for a puzzle - something else will screw it up more.

[Guldkorn Expressen]
Publisher=Svenska OTA AB
Developer=SilverRock Productions
Released=1991
Systems=Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=2.2
Controls=Joystick (Digital)|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/guldkorn-expressen
Description=Produced as a product tie-in with OTA's honey puff cereal, Guldkornexpressen (or Kalaspuffsexpressen) revolves around the brand's bear mascot, who drives a train filled with honey puffs. His task on each level is to pick up boxes of the cereal, add honey and drive the train to the end of the level, where the cargo is loaded into a big box of Guldkorn.<br><br>It is not just a straight forward career along the tracks, though. Switches must be set back and forth for the train to go on the right tracks, there are rocks and fallen trees on the track, and you must keep your speed so as not to crash into things. Fortunately for Puff the bear, he has a honeybee friend. By tapping the joystick button, you activate the bee. It is the bee's task to activate the switches and to operate the honey tap. If you hold in the joystick button, you activate an action menu to deal with obstacles. You can choose to jump over fallen trees, throw dynamite at rocks or to let the bear jump out and dig away dirt from the tracks.

[Gulp!]
Publisher=
Developer=
Released=1994
Systems=Amiga CD32
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/gulp
Description=The Earth is flooded, humanity is on the brink of extinction. The distress signal from planet Earth reaches a far away underwater planet and the inhabitants decide to rescue us. They send a spaceship with Captain Gulp and the Aquarons towards our star system and it's the player's job to see that they are successful!<br><br>In Gulp!, the player controls a number of fish swimming in water filled tubes. The game takes its inspiration from Lemmings - like in the aforementioned game, you have to pick specific "jobs" for some of your fish to solve the puzzles in each level. A lot of the gameplay revolves around flipping switches in the correct order to alter the water flow within the pipes. In some of the later levels, the fish crew has to be split in multiple groups to finish the stages. The goal of each level is to get the fish to the exit, and all this has to be done within a time limit.

[Gunbee F-99: The Kidnapping of Lady Akiko]
Publisher=APC&TCP
Developer=Twin Eagles
Released=Oct, 1998
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gunbee-f-99-the-kidnapping-of-lady-akiko
Description=The planet of Valstyx is being threatened by strange beasts and weird machines, controlled by the vile Lord Khenmir. Khenmir is looking for the five crystals owned by Princess Akiko, crystals which will grant him even greater power...<br>The only one standing in the way of Lord Khenmir is Kiara McGuire and her ultimate instrument of destruction: Gunbee F-99.<br><br>Gunbee is basically a direct clone of Twinbee, even mimicking it down to level layouts. As in its role model, you pilot a spaceship with boxing gloves shooting down cute enemies. Shooting into clouds will release bells, which when shot change colours, acting as different powerups for your "bee".

[Gunboat]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1991
Systems=Amstrad CPC|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gunboat
Description=Gunboat is a 2D action simulation. You take control of a U.S. Gunboat in several conflict zones.<br><br>Your Gunboat carries a crew of four men:<br><br>- A first-class petty officer who serves as boat captain and pilot<br>- A gunner’s mate, who controls the forward guns<br>- An engine man, who takes care of the engines and serves as midship gunner<br>- A seaman who controls the aft guns<br><br>All four men are cross-trained in each other’s tasks … redundancy becomes crucial if one or two crew members are wounded or dead.<br><br>Be careful on the rivers ...!<br><br>Anchors aweigh!

[Gunship]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1989
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gunship
Description=Gunship depicts the Western world's finest attack helicopter:  The AH-64A Apache.  This simulation recreates the weapons, flight systems, and performance of the real machine.  You control an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missles for duels with enemy helicopters.<br><br>Gunship starts with flight training at a base in the USA.  Tutorials teach you to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the USSR and it's Warsaw Pact allies in Western Europe.

[Gunship 2000]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1993
Systems=Amiga CD32|DOS|PC-98
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gunship-2000
Description=Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. Updated graphics engine has much more detailed terrain variation with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. Crew learn and grow in experience as they survive and succeed. A full mission recorder allows you to view EVERY member of your team as they fight or die. Plenty of weapons are available for your side from the latest Hellfire missiles and Sidearm anti-radar missiles to the old fashioned chain gun and gun pods are available for your use. The enemy can be well armed as well, from deadly 2S6 gun/missile combo to old-fashion ZSU-23, even the occasional MiGs.

[Gunshoot]
Publisher=Axxiom
Developer=micro-partner Software GmbH
Released=1988
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/gunshoot
Description=A complete clone of Bank Panic (West Bank). You are the hero John Brayn with the order to protect the bank of Laramie. There are 12 doors through which bandits or innocents could appear. Shoot the bandits before they shoot you, and don't shoot the innocents.<br><br>There are gold coins to win if you shoot at them, but this is not always easy because some innocents have them in hand; so take care, good aim and good luck.

[Guy Spy and the Crystals of Armageddon]
Publisher=ReadySoft Incorporated
Developer=ReadySoft Incorporated
Released=1992
Systems=Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/guy-spy-and-the-crystals-of-armageddon
Description=In this interactive cartoon you are brave English soldier, who must stop Fascist Von Max, who wants to build a Doomsday Machine with the special crystals. On every level you have to do something different such as shooting the foes, different fights, several chases, etc. Progressing in game allows you to watch the very colorful animation of perilous adventure.<br><br>Part of Sullivan Bluth's games group (Space Ace 1-2, Dragon's Lair 1-3).

[Hacker]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|PC-88|ZX Spectrum
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hacker
Description=Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the adventure as a real hacker would do, lacking information of what is to come, only driven by your ambition. Consequently, the game opens with a plain text screen, prompting you for the login password. To break into the system is the first puzzle you've got to solve.<br><br>Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. When delivered to the correct city, you can exchange these items for a piece of evidence. If all evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades wasn't hard enough, frequent system malfunctions and security checks test your skill as well...

[Hacker II: The Doomsday Papers]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hacker-ii-the-doomsday-papers
Description=Hacker II: The Doomsday Papers is a real-time strategy game.<br>It is the sequel to Hacker <br><br>Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - although nobody knows why a serious hacker might want to crack a help service for computer games...). However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, again,  involves a robot drone and you're the one at the remote control. Although this time, it's not the whole globe that's your playground, but a high security facility in Russia, where the plans for global domination are hidden.<br><br>In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, you've got to trick the observers. By tapping the surveillance system you can see what cameras are currently active and which rooms they monitor. Your task is to bypass the video signal of the right cameras with a taped recording of an empty room, so that your drone is hidden from the view. You control four monitors, which you may freely switch to show the security monitor, the radar map, VCR output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It is.

[Hgar The Horrible]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1991
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hgar-the-horrible
Description=Hägar The Horrible is a Jump'n'Run game based on the popular comics by Dik and Chris Browne. At the beginning of each levels, Hägar's wife Helga gives him a list of items he has to collect in the current stage. Apart from fetching the items, the only goal is to reach the exit. Hägar is equipped with his normal shield and sword to fight enemies, but can also find more powerful extra weapons.

[Halls of Montezuma: A Battle History of the United States Marine Corps]
Publisher=SSG Strategic Studies Group Pty Ltd.
Developer=SSG Strategic Studies Group Pty Ltd.
Released=1990
Systems=Apple II|Commodore 64|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/halls-of-montezuma-a-battle-history-of-the-united-states-marine-
Description=The military is often painted in terms of precision.  Orders are expected to be followed exactly.  But what happens when those giving the orders are blind?  Blindness is a fact of life for commanders, who have to wait for their men to call in with information.  This game puts the player in the shoes of a Corps commander—a man responsible for several divisions—for the lives of thousands of men.  The player will command some of the most famous battles in U.S. history, and will have to deal with the same lack of face-to-face contact that plagues every higher-level military leader.<br><br>In this game the player replays historical battles in the wars with Mexico, World War I, World War II and the Korean War.<br><br>Think for a moment about war from the perspective of the Marine.  Out in the field, their duty is to carry out orders to the best of their ability.  They must try to cope with the unexpected that interferes with their progress—weather, enemies, terrain, fatigue, lack of supplies... Unfortunately, it is a fact that there is a disconnect between soldiers in the field and the commanders in the command centers. Commanders don't have a personal connection to each person under them.  They rely on those underneath them to report in...<br><br>This game gives some insight to the problems of command.  There are hundreds of units to keep track of, and the player needs a way to keep them organized.  The units become symbols on a map-board.  Contact with the units is limited to the reports that they send back and the orders that the player sends out.  Once the orders are given, the situation is really out of your control.  Will they be able or willing to follow orders exactly?  What happens if they are interrupted by the enemy, by weather, by terrain.  Is the information on enemy movements accurate, or did the player just send a division (thousands of men) to their deaths?<br><br>Most soldiers and Marines have never had the opportunity to see just what goes on inside the command centers, where the orders that they must follow come from.  This game recreates the command center.

[Hammer Boy]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hammer-boy
Description=Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole.<br><br>Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay.<br><br>This game is based on the comic book hero.

[Hammerfist]
Publisher=Activision (UK) Limited
Developer=Vivid Image
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hammerfist
Description=In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements.<br><br>You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all enemies, as well as taking out the robots which keep the doors locked.

[Hannibal]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hannibal
Description=In this turn-based game you play a role of Carthagean warlord Hannibal in his struggle with Roman Empire. Managing resources derived from mines and rised by economy, you recruit armies (people, horses, elephants), siege cities, win the battles, and expand your influence from Africa to Europe.

[Hanse: Die Expedition]
Publisher=Ascon GmbH
Developer=Ascon GmbH
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hanse-die-expedition
Description=Hanse makes you a trader in the 13th Century. Your hometown is Lübeck – a well known German seaport. With a ship and some money you want to become mayor of Lübeck. For this you must open stores in other cities – for example Riga, Malmö or Nowgorod. Every town has a special good (wool, furs or honey). After returning to Lübeck you sell these goods for a variable price. In Lübeck is a dockyard. There you can buy new ships. In Lübeck is also a bank for taking a credit. After marrying a woman and becoming childs you have to buy a teacher for your kids. You can send your childs on a expedition to find new cities. But after your death one kid should be in Lübeck. Then this child take possession of your store. Sometimes you were attacked by pirates or another countries. Then you have to place your cannons on a small strategic map for a automatically fight.<br><br>The game ends after 250 years or when you become mayor of Lübeck or no child can take possession of your store.

[Harald Hrdtand: Kampen om de rene tnder]
Publisher=Colgate-Palmolive A/S
Developer=SilverRock Productions
Released=1992
Systems=Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/harald-hrdtand-kampen-om-de-rene-tnder
Description=Harald Hardtooth is a tooth with a face, arms, legs and a bowtie, armed with a tube of toothpaste. He must use this toothpaste to shoot all manner of bacteria enough times to kill (erode?) them. The levels are made up of a sequence of platforms, which run across most of the level. Harald Hardtooth can always jump up one level, or jump down as far as necessary to reach the next ledge under him without incurring damage, although falling off the bottom of the level costs you a life. Energy is lost through contact with the bacteria, and you have a limited supply of toothpaste, with a need to collect more as the game goes on. You can also collect enhanced weaponry such as double firing.

[HardBall!]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|Genesis|Macintosh|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=1.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hardball
Description=Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played.

[HardBall II]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=DOS|Macintosh
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hardball-ii
Description=The sequel to the pioneering Accolade baseball game with many new features, including better graphics and animation and authentic major league ballparks.

[Hard Drivin']
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|Lynx|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=2.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hard-drivin
Description=Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... <br><br>The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. <br><br>Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. <br><br>The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

[Hard Drivin' II]
Publisher=Domark Software, Inc.
Developer=Tengen Inc.
Released=1991
Systems=Atari ST|DOS
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hard-drivin-ii
Description=Tengen's arcade racing game Hard Drivin' featured bold 3D polygon graphics and a chaotic feeling of speed. By all accounts, the home versions weren't really good enough, so Domark had a second attempt at making a good computer game out of it.<br><br>Many of the bugs in the original, such as cars appearing through the hills, are gone. The frame rate of the game increases slightly, with the controls being more reliable. A 2-player mode has been added. There are also 4 new tracks and a course designer.

[Hard 'n' Heavy]
Publisher=reLINE Software
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hard-n-heavy
Description=Jump and Run game during which a little robot (named 'Heavy' respectively 'Metal') runs through five side scrolling worlds (a la Mario). Various enemies hinder progress and can be killed using an upgradable weapons system based on bouncing balls and a flamethrower. Extras and 'diamonds' can be collected from shooting or otherwise destroying rocks and walls. There are two playing modes available, one player or two players.<br><br>Extra lives will be earned depending on the number of diamonds collected. Warp Zones and hidden entrances allow access to secret zones in the levels. Each world ends with a boss monster.

[Hard Nova]
Publisher=Electronic Arts, Inc.
Developer=Malibu Interactive
Released=1991
Systems=Atari ST|DOS
Genre=Action|Adventure|Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hard-nova
Description=Take control of your own team of high-tech mercenaries in this sci-fi role-playing game.  Pick your team and take on dozens of missions in four star systems, each increasing in difficulty and profitability.  Gameplay features three different real-time combat systems: deep space, air combat within a planet's atmosphere, and ground battles on the surface.

[Hare Raising Havoc]
Publisher=Walt Disney Computer Software, Inc.
Developer=BlueSky Software, Inc.
Released=1991
Systems=DOS
Genre=Adventure
Perspective=Side-Scrolling
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hare-raising-havoc
Description=You need to help Roger Rabbit get out of each room he is stuck in so he can capture Baby Herman before Mommy returns home.  You will want to try using everything around Roger.  Make him pull, push, kick, slide, and jump on objects to see if they'll help him escape. A timer appears on the screen to show how much time Roger has left.

[Harlequin]
Publisher=Gremlin Graphics Software Ltd.
Developer=The Warp Factory
Released=1992
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/harlequin
Description=Harlequin grew up living in Chimerica - paradise for any inquisitive child with its vast acres of surprise. When he left it to find a more challenging and mature world, it gradually withered away, and its many inhabiting creatures turned nasty. Harlequin must return to neutralise them.<br><br>He does this by firing hearts of love at them, as contact with any of them is fatal. The gameplay is platform-based, with lots of vertical ascents to be made, and features lots of bonuses and hidden sections.

[Harley-Davidson: The Road to Sturgis]
Publisher=Mindscape International Ltd.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Atari ST|DOS
Genre=Action|Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/harley-davidson-the-road-to-sturgis
Description=It's just 10 days away from the great bike drop bash happening at Sturgis South Dakota, and you're miles away!<br><br>Ride your Harley through the open countryside to get there in time.  You must dodge fallen rocks, automobiles, outrun the police, and rescue a few wayward females with car troubles along the way.<br><br>During your adventure, you'll be required to upgrade your motorcycle, join cycling events in local towns, and talk to natives in the local stores.<br><br>Once you get to Sturgis, then the real fun begins!

[Harpoon]
Publisher=PSS
Developer=Applied Computing Services, Inc.|Three-Sixty Pacific, Inc.
Released=1991
Systems=DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/harpoon
Description=A modern naval battle simulator based on Larry Bond's popular Harpoon board-game from 1980. The game features 13 possible Cold War scenarios, each of which can be affected by multiple factors.<br><br>You can choose from an authentic arsenal of over 100 Soviet and NATO weapons. Use sensors, radars and sonar to track enemy ships. Crucial information on capabilities can be checked from the informative database. <br><br>Several Battleset data disks and a Scenario editor were later released.

[Harpoon & Battleset 2]
Publisher=Electronic Arts, Inc.
Developer=Applied Computing Services, Inc.|Three-Sixty Pacific, Inc.
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/harpoon-battleset-2
Description=This release of Harpoon includes the original game and its 'Showdown In the North Atlantic' Battleset, as well as the second Battleset, 'The North Atlantic Convoys'. The program disk itself is updated to support additional Battlesets (at least 2 more exist: Battleset 3: The Mediterranean Conflict and The Indian Ocean / Persia Gulf). It also now supports the the Scenario Editor.

[Harpoon Battleset 3: The MED Conflict]
Publisher=Electronic Arts, Inc.
Developer=Three-Sixty Pacific, Inc.
Released=1992
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/harpoon-battleset-3-the-med-conflict
Description=Scenario Disk for the modern naval battle simulator based on Larry Bond's popular Harpoon board-game from 1980. Brings 16 new naval scenarios for use with Harpoon, 3 main allignments of allies: East vs. West, West vs. Arab, Arabs vs. Israelis, Countries included: Egypt, France, Greece, Iraq, Israel, Italy, Libya, Syria, Turkey, US, USSR. Over 60 new platforms, including hydrofoils, helicopter cruisers, attack helicopters, German-type 209 Submarines, and Mirage Fighter Bombers.

[Harrier Combat Simulator]
Publisher=Mindscape, Inc.
Developer=Eigen Software
Released=1988
Systems=Commodore 64|PC Booter
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/harrier-combat-simulator
Description=Take control of a Harrier jet in this early flight sim. Includes many realistic options such as V/STOLs, VIFF, heat-seeking missiles, friend-or-foe radar, and Mach 1+ speeds. Pilot a Harrier over Grenada in '84, avoiding SAMs, enemy planes, and battalions of tanks.

[Harrier Mission]
Publisher=Anco Software Ltd.
Developer=Anirog Software
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Electron|MSX
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/harrier-mission
Description=Is anyone better placed to write a simulation of a Jump Jet than someone who flies them for a living? With any luck, no - Vaughan Dow is behind this attempt at an accurate recreation of his day job.<br><br>You can take on one of four statuses, from Flight Lieutenant right up to Group Captain, with a practice mode also included. You must use guidance missiles and close-range guns, while paying attention to your fuel level, and the wind on higher difficulties.

[H.A.T.E.]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hate
Description=Hostile All-Terrain Encounters await in this shoot 'em up notable for it's unusual diagonal scroll, which is similar to Costa Panayi's previous Highway Encounter series. As nobody is qualified to take the enemy on, your task is to complete the 30 levels of training (the actual war could've been the basis for a sequel, although this never happened).<br><br>The levels alternate between controlling a Star Fighter plane and a Ground Assault Vehicle; the latter is faster but is confined to ground motion. The plane can move up and down to make dodging the simulated enemy fire easier. This generally comes at you in waves, although there are also ground installations.<br><br>Central to the game is to shoot at the cases of plasma crystals, and then fly over these so as to carry them to the end of the level. Dying loses you one of these crystals if you have at least one, or a life if you do not. Completing a level with at least 2 crystals is effectively a restart point as well, as when you die you are sent back to a level in which you collected at least 2.

[Hattrick!]
Publisher=Ikarion Software GmbH
Developer=Ikarion Software GmbH
Released=1996
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hattrick
Description=Saturday - half past 3 p.m.<br>Ideal soccer weather for soccer. The stadium is sold out. The fans are singing the team hymn.<br>You're team is 2 points behind the leader. This is the match of the year for you and your team. The next 90 minutes will decide over success or failure. You have to win if your team want to be next year in the first division. The pressure is mighty. You have to calm your nerves.<br><br>You sit on the hottest seat in soccer. You are the manager of your favorite team and have to lead your the team from the amateur division into the European first class.<br><br>Hattrick! is another German soccer manager. There are two different modes. The serious and the funny one. The difference you see in the game newspaper reviews.

[Hawaiian Odyssey Scenery Adventure]
Publisher=subLOGIC
Developer=subLOGIC
Released=1989
Systems=Atari ST
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hawaiian-odyssey-scenery-adventure
Description=Hawaiian Odyssey Scenery Adventure is a scenery add-on for subLOGIC Flight Simulator II for Atari ST and Amiga series computers. This Scenery Disk covers the nine major islands of Hawaii, focussing on Honolulu, Pearl Harbor and the Mauna Loa volcano. It differs from the regular Scenery Disks in that it includes a scenery adventure to explore the beautiful Hawaiian islands. Experimental Scenery Locations support this adventure, and can be chosen as take off locations. One of these locations will throw the pilot in a time/space warp... Seventeenth-century ship, Seven Portals, 8,000 foot keyboard, and goddess Pele, are few keywords that describe this adventure.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are twelve other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan. Additionally there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Hawkeye]
Publisher=Thalamus Ltd
Developer=Boys Without Brains
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=2.5
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hawkeye
Description=A bi-directional horizontally scrolling platform game, Hawkeye has the player in control of an SLF (Synthetic Life Form) controlled from an underground bunker by the Xamoxians. On each level, the eyes of the hawks in the status panel flash to indicate the direction to travel in to find a puzzle piece. Four pieces are needed to complete the level, but there were also other pickups such as ammo and energy. There were 12 levels to complete plus a hidden bonus level.<br><br>The player has a choice of four different weapons. The basic pistol had unlimited ammo but did little damage. The machine gun had a faster rate of fire, the laser did more damage and most powerful of all was the rocket launcher - but all three soon ran out of ammo.<br><br>The game features parallax scrolling backgrounds and large numbers of enemies (including large rhinos, triceratops and gorillas).

[Head Coach v3]
Publisher=
Developer=
Released=1991
Systems=Atari ST
Genre=
Perspective=
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/head-coach-v3
Description=A microcomputer port of an old mainframe game, Head Coach simulates the NFL American football league from a dry manager's point of view, with a lot of text-heavy ANSI screens. Amiga/ST version 3 comes with player data for the 1991/1992 NFL season.<br><br>Each 40-minute match offers 26 offensive plays and 21 defensives. Use the strengths of individual players, based on continuously updated stats, to exploit the weaknesses of the opposing players. Running yards, passing yards, kick-off returns, punt returns and other statistics will reveal all there is to know about your team. As your players grow old, you can replace them using drafts from the college league.

[Head Over Heels]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=1.5
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/head-over-heels
Description=Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).<br><br>The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.

[Heart of China]
Publisher=Sierra On-Line, Inc.
Developer=Dynamix, Inc.
Released=1991
Systems=DOS|Macintosh
Genre=
Perspective=
Score=4.1
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/heart-of-china
Description=This romantic adventure is somewhat reminiscent of films such as "Raiders of the Lost Ark". Guide former WWI ace Jake Masters through 1930s Asia as he attempts to rescue the beautiful Kate Lomax, the kidnapped daughter of a ruthless American land baron. The game uses a point and click system for interaction and object manipulation. The storyline twists and turns throughout the game's 72-hour timespan, and many puzzles have multiple solutions. There are also optional short arcade sequences.

[Heart of the Dragon]
Publisher=Electronic Zoo
Developer=Avatar Consulting
Released=1990
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/heart-of-the-dragon
Description=An interesting game that attempts to mix a simple adventure with a side-on beat-em-up. You play as Tommy Lee, who with the help of Master Chi must defeat the evil Li-Kuan.<br><br>As mentioned the game is split into two parts: The adventure section where you wander around the map collection magical items and the fighting section, which is a standard 2D beat-em-up.<br><br>The game was noted in its time for pushing technical boundaries by having 192 colors on the screen at once!

[Heavy Metal]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/heavy-metal
Description=This multi-genre military action game puts player in the seat of tactical commander of mechanized forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius. <br><br>There are three kinds of combat simulations:<br>1. MBT (main battle tank M1A1 Abrams), where in first-person view you should sit in tank's cockpit, command your gunner and driver, and eliminate surrounding enemies;<br><br>2. FAV (fast attack vehicle XR311), where in third-person view you should drive your vehicle in desert, shoot scattered obstacles and enemy helicopters, and avoid the bombs dropped from the skies ;<br><br>3. ADAT (air defense anti-tank M1132A), where in first-person view you should shoot air and ground enemies, surrounding your statical position.<br>Performing useful actions in each mode, you'll gain points, and gathering 5,000 points in each mode will give you a seat of Tactical Commander. Here you'll be able to continue your actions on the field, or perform some tactical moves using the map, which is very similar to the territory, including and surrounding Western Germany.

[Heimdall]
Publisher=Virgin Games, Inc.
Developer=8th Day, The
Released=1991
Systems=Atari ST|DOS|SEGA CD
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/heimdall
Description=You play as Heimdall, a demi-god based in Norse mythology. Heimdall's job is to protect the entrance to Asgard, the home of the gods, from all evil, including the terrible Ragnarok, when all the evil forces come together to try and destroy the gods and ultimately everything. <br><br>Unfortunately Ragnarok is on its way and if that wasn't bad enough, Loki, god of mischief, has hidden Thor's hammer, Odin's sword and Frey's spear in three worlds. You, as the newly mortalized Heimdall, must visit each of these worlds to collect the god's weapons.<br><br>The first is Midgard (or Earth), the second is Utgard (the world of the giants) and the third is Asgard itself, the home of the gods. Each world has around 15 islands and each island has countless rooms.<br><br>When you start your mission you are given three sub-games to complete. How well you complete these games determines Heimdall's stats (strength, agility etc) as well as how many people he can choose from to make up his party. If you don't do well then you won't get the full 30 characters to choose from and some of the better ones will not be available to you.<br><br>The first sub-game is the Axe Throwing Contest. Here you must throw axes at a young barmaid tied to a stock by her pig-tails. The idea is to hit the pig-tails and not her! Unfortunately because Heimdall is a bit drunk, your cursor wobbles all over the place! The second sub-game is Pig Catching (where you must chase and hopefully catch a pig in its pen) and the third is the Long Boat Fight (where you must try and get to the other side of the long boat without being thrown overboard).<br><br>Once you've done this it's time to wander around the isometric landscape solving puzzles and killing baddies (in a similar style to Cadaver) until you eventually find one of the god's missing weapons.

[Heimdall 2: Into the Hall of Worlds]
Publisher=Core Design Ltd.
Developer=8th Day, The
Released=1994
Systems=Amiga CD32|DOS
Genre=Role-Playing (RPG)
Perspective=Isometric
Score=3.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/heimdall-2-into-the-hall-of-worlds
Description=Isometric adventure platform game. Wandering mystic worlds in search of answers, weapons, and a hot meal. You can change shape into male/female as you go along.

[Heirs to the Throne]
Publisher=German Design Group
Developer=German Design Group
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=2.2
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/heirs-to-the-throne
Description=Fantasy-themed strategic/managerial wargame. The premise is that in a vast continent made up of warring fiefdoms a king arose and unified the whole land. Eventually the once warring barons agreed that they couldn't live peacefully with each other and the king was assassinated while the sole heir was conveniently out fighting in the Crusades. You play one of this barons who must expand his starting territory and conquer the entire kingdom. Gameplay is phase-based and you have to do all sort of things from commanding armies and devicing combat strategies to managing your budding villages and fiefdoms by collecting taxes, recruiting, and balancing your checkbook.<br><br>The game includes a series of gameplay options to modify and create your own game modes. You can select the size of the kingdom, the amount of territory to be explored, the chances of random events, and there's even an option that makes the game a race against the clock as you try to get the kingdom before the rightful heir returns. Includes hot-seat multiplayer support for up to 4 players.

[Helicopter Mission]
Publisher=Bundeswehr
Developer=Rauser Advertainment GmbH
Released=1994
Systems=DOS
Genre=Action|Simulation
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/helicopter-mission
Description=In this game you control the battle chopper to fight the enemies and to claim own victory. Progressing from level to level your foes are increased and your missions are lightly changed. Main idea is to kill everybody on screen and to avoid the enemy's fire.

[Hellfire Attack]
Publisher=Martech
Developer=Akaido Arcade Systems
Released=1988
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hellfire-attack
Description=Your SuperCobra assault helicopter is the most advanced of its kind, oozing with missiles and full of power, ready to blow everything in its path into the weeds. All it needs now is a capable pilot; hopefully you can fit the bill.<br><br>The action is spread over day and night levels, across different types of terrain. On each level you must destroy a set number of aircraft to move onto the next level - otherwise the level loops back to the start. Extra lives can be collected throughout, and your plane is armed with smart bombs to use when the action is especially hectic.

[Hellowoon: Das Geheimnis des Zauberstabs]
Publisher=ariolasoft GmbH
Developer=Dragonware Games
Released=1987
Systems=Atari ST|Commodore 64
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hellowoon-das-geheimnis-des-zauberstabs
Description=In a world called Boran, the evil sorcerer Kronos decides he has to put an end to King Aaron's rule. Aaron however is protected by the white mage Gandalf, who fights a terrible battle of magic against Kronos. At the end of the battle, both sorcerers are killed and Gandalf's staff is broken in two parts. Now Kronos' evil helper Hellowoon saw his chance at bringing the land under his control. He set up a reign of terror, but there was one more thing he needed: Zarrak, who is Aaron's son.<br><br>The player assumes Zarrak's role, and the game begins with Zarrak waking up in a prison cell, bound by a chain to the wall. Hellowoon is a text-adventure, so all actions are controlled by words entered into the parser. Each room does however have its own graphical representation at the top of the screen. During the course of the game, the player may learn a total of three magical spells that can be used to defend themselves against foes.

[Hellraider]
Publisher=Atari Corp. (UK) Ltd.
Developer=Frames
Released=1989
Systems=Atari ST|DOS
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hellraider
Description=You are a commander of HMS Raider, on a daring privateer raid into the extremities of the planet Hell. Your mission is to collect diamonds from this hellish planet. Fly around, collect diamonds and shoot all incoming enemies. <br><br>Only your HMS Raider can collect diamonds. There are four fighters inside your Raider, called Orbitals. You can use them to survey the area and destroy enemies while your mothership keeps collecting diamonds automatically or by another player. If orbital is used, camera follows it, so stay close to Raider if another player is controlling it. It is hard to collect diamonds if can't see them or yourself)

[Help! Charity Compilation]
Publisher=Acclaim Entertainment Ltd.
Developer=Virgin Games, Ltd.|Electronic Arts, Inc.|Imagitec Design Inc.|Red Rat Software Ltd|Sensible Software
Released=1994
Systems=
Genre=Action|Racing / Driving|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/help-charity-compilation__
Description=Help! Charity Compilation is a British game compilation with all profits going towards child charities including ChildLine and The Prince's Trust. It contains six games:<br><br>1. Cool Spot<br>2. Desert Strike: Return to the Gulf<br>3. The Humans<br>4. Pushover<br>5. Road Rash<br>6. Sensible Soccer: European Champions: 92/93 Edition

[Helter Skelter]
Publisher=Audiogenic Software Ltd.
Developer=Assembly Line, The
Released=1990
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/helter-skelter
Description=Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level.<br>On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.

[Hercules]
Publisher=Millennium Interactive Ltd.
Developer=Quantum Productions
Released=1990
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=1.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hercules
Description=The 16-bit box calls this ‘The Ultimate Challenge’ and they’re not kidding; this flick-screen platform game is one of the toughest you’ll come across. In the 8-bit versions Hercules has some titanic tasks to complete, whilst in the 16-bit versions his daughter Yolanda has been cursed and can only free herself by completing the same tasks.<br><br>Unusually, the game’s dozens of screens are given in a random order, with a different one after you lose each life. You have no weapon with which to harm the various creatures that lurk within. The pace of the enemies is quite hectic, but the real unique feature is that you must keep moving – each platform is set on fire a few seconds after you first touch it.

[Heretic II]
Publisher=Titan Computer GbR
Developer=Raven Software Corporation
Released=Jul 10, 2000
Systems=Linux|Macintosh|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joypad|Keyboard|Mouse|Internet
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/heretic-ii
Description=The medieval land of Parthoris is swept by a mysterious plague. Its infected inhabitants descend into madness. Corvus, the protagonist of the  first Heretic, finds a way to escape from his home town, but is still contaminated by the plague. Since he possesses one of the ancient Tomes of Power, he is not immediately affected by the plague; but sooner or later, he will have to succumb to it. Before that happens, Corvus must find who or what was causing the plague in the first place...<br><br>Heretic II is a third-person fantasy shooter game with the camera chasing behind the character. The perspective is pretty much the only thing that breaks with the tradition of the  series. The core gameplay still consists mainly of exploring the large fantasy-themed levels, using medieval weapons (mainly long-ranged) and spells to deal with the plethora of enemies. Despite the third-person view, jumping and environmental puzzles are used as moderately as it is usual in first-person shooters.

[Heroes of the Lance]
Publisher=Strategic Simulations, Inc.|U.S. Gold Ltd.
Developer=U.S. Gold Ltd.
Released=Nov, 1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|PC-88|PC-98|SEGA Master System|ZX Spectrum
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/heroes-of-the-lance
Description=Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal.<br><br>The gameplay consists of horizontal fighting with a maze like map using doors to change the view.  The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time.  Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives.<br><br>One of the AD&D games that takes a break from the usual RPG style.

[Hero Quest]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=3.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hero-quest
Description=The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board.<br><br>Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

[Hero Quest + Hero Quest: Return of the Witch Lord]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1992
Systems=Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hero-quest-hero-quest-return-of-the-witch-lord
Description=This compilation includes:<br><br>1. Hero Quest (base game)<br>2. Hero Quest: Return of the Witch Lord (expansion)<br><br>For the DOS version, this bundled title was the only release of the expansion pack.

[Hero Quest II: Legacy of Sorasil]
Publisher=Gremlin Interactive Ltd.
Developer=Gremlin Interactive Ltd.
Released=1994
Systems=Amiga CD32
Genre=Role-Playing (RPG)
Perspective=Isometric
Score=3.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hero-quest-ii-legacy-of-sorasil
Description=The isometric role-playing game engine of the original Hero Quest license is reused in this sequel, set in the evil-infested land of Rhia. There are now 9 large missions to take on, with a largely linear progression in the order these are played. You can choose a team of 4 from 8 character classes, adding rangers, mystics, elves and clerics to the original game's 4. The exact abilities of these can be customized before you start.<br><br>The game is controlled using action icons at the bottom of a screen to set the basic instructions to move, fight, open doors, search for keys and so on. Characters can move individually, allowing for diverse strategies based on the specific strengths and weaknesses of these characters.

[Hero Quest: Return of the Witch Lord]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hero-quest-return-of-the-witch-lord
Description=A Hero Quest expansion pack with a set of new quests (adapted from a similar expansion to the original board game). This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. Return of the Witch Lord plays similarly to the original game, but as the manual warns, is more difficult.<br><br>For the DOS version of the game, the expansion pack was only available through the Hero Quest + Hero Quest: Return of the Witch Lord bundle.

[Hero's Quest: So You Want To Be A Hero]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Atari ST|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=2.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/heros-quest-so-you-want-to-be-a-hero
Description=Do you want to be a hero? If so, then there is a good job waiting for you! Here is the little town of Spielburg, populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs, even a Thieves Guild, except a strong, brave hero that would protect it. Are you interested?<br><br>Hero's Quest: So You Want To Be A Hero is an adventure/RPG hybrid. Visually very similar to other Sierra's &quot;quest&quot; titles (Space Quest, Leisure Suit Larry, and others), but the gameplay, beside the usual exploration, conversations with characters, and solving an occasional puzzle, involves real-time combat and character development. You can play the game as either a fighter, a mage, or a thief. The choice of class will influence not only the combat, but also many other events in the game. You develop your skills by fighting, practicing, climbing, throwing, etc. Many of those activities are necessary to successfully complete the game. You interact with the game world by typing commands or conversation topics.

[Hex]
Publisher=Software Express
Developer=Mark of the Unicorn
Released=1986
Systems=Atari ST
Genre=Role-Playing (RPG)|Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hex
Description=Hex is a turn-based strategy game, played out on a grid of hexagons, each linked to up to 5 other tiles. You face one or two of the 12 computer opponents (various animals including a jellyfish, a dodo, and a morphing elemental character) depending on the level, each of whom claims a colour, and aims to step on every square to turn in their colour a lá Q*Bert. Whenever a tile is touching another of the same colour, those tiles become linked (think in terms of how a country forms an alliance with another), and you must activate them all to see any difference.<br><br>The game rewards successful completion of levels by offering spells, ranging from faster movement to position swapping to 'confuse' sells which change the colour the squares appear in. These are selected form a drop-down menu using the mouse.

[Hexuma: Das Auge des Kal]
Publisher=Software 2000
Developer=Weltenschmiede
Released=1992
Systems=DOS
Genre=
Perspective=
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hexuma-das-auge-des-kal
Description=Hexuma - Das Auge des Kal is interactive fiction with graphics and a point-and-click interface.<br><br>This German-only game is the last of three text adventures created by the Weltenschmiede team, the other two being Das Stundenglas and Die Kathedrale. Hexuma sends you into an old, supposedly haunted mansion, which turns out to be a gateway to six different periods in Earth’s history. Travel from the age of dinosaurs to the distant future and bring back six crystal shards to battle the sinister god Kal.<br><br>Otherwise a conventional text adventure in its design and functionality, Hexuma is aiming for the versatility record: the game knows six different ways to enter a command. You can simply type it in. You can click on objects in the graphic window to trigger the most probable action. You can piece your sentence together in an icon menu. You can consult a list of pre-fabricated commands tailored to the situation. You can click on any word in the text screen to copy it in the command bar. And, strangest of all, you can enter your command letter by letter with the mouse on a display of a keyboard. Talk about German diligence.<br><br>There are a few puzzle dead-ends, so you might consider saving frequently.

[High Energy]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA|ERE Informatique|Titus France SA
Released=1990
Systems=
Genre=Action|Racing / Driving|Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/high-energy
Description=Included in this compilation are the following 5 games:<br><br>1. Teenage Queen<br>2. Tintin on the Moon<br>3. Fire and Forget<br>4. North & South<br>5. Hostage: Rescue Mission

[High Seas Trader]
Publisher=Impressions Games
Developer=Impressions Games
Released=1995
Systems=DOS
Genre=Action|Adventure|Role-Playing (RPG)|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/high-seas-trader
Description=A more focussed effort than the earlier Impressions game Merchant Colony, High Seas Trader puts you in the shoes of a young impoverished nobleman who must take to the high seas (where else?) in order to regain fame and fortune.<br><br>You'll trade in a variety of goods, deal with banks and merchants, acquire property, and outfit your ship with guns, equipment, and crew.  Sailing is done from a first person perspective behind the ship's wheel.  The seas are, of course, never safe; pesky pirates will attempt to intercept you and relieve you of your worldly possessions.

[Highway Patrol II]
Publisher=Titus France SA
Developer=MC2-Microïds
Released=1989
Systems=Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/highway-patrol-ii
Description=In Highway Patrol II, players assume the role of a police officer trying to capture runaway felons before they reach the county border.  Players begin by choosing a target villain, with tougher ones earning a bigger bonus, and making it easier to achieve promotions. Gameplay is from the officer's viewpoint, looking through the windshield of his cruiser.<br><br>Players chase the criminals and must get them to pull over by using  intimidation (siren) or force (shotgun).  Players navigate to the criminal's whereabouts by use of the compass and map. Chasing the villain often means venturing off the road and driving through the desert. Traffic is the most obvious hazard in the game, contact with innocents cost promotion points. Other difficulties include: a flat tire, gangsters shooting back, running out of gas, or engine failure due to heat.

[Hillsea Lido]
Publisher=Vulcan Software Limited
Developer=Vulcan Software Limited
Released=1995
Systems=
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hillsea-lido
Description=Hillsea Lido puts you in charge of seaside amusement facilities loosely based around a beach near Vulcan's Hampshire base. Each of the sites is rented out to various small businesses, in return for a cut of their profits. You can put various events on, and must advertise them locally. The area must be kept clean and tidy by hiring, and facilities and food available. The game's structure is day-by-day, with different tasks and opportunities on each of them - this is the only major difference from Bullfrog's Theme Park.

[Hillsfar]
Publisher=Strategic Simulations, Inc.
Developer=Westwood Associates
Released=1989
Systems=Atari ST|Commodore 64|DOS|NES|PC-98
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hillsfar
Description=Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold!<br><br>Hillsfar is a "single-hero" role playing game (in comparison to other Advanced Dungeons & Dragons RPGs, where the player usually controls a group of characters). A combination of 1st person perspective (when traveling in the city of Hillsfar) and 3rd person perspective (usually in some action-style mini-quests) viewpoints.<br><br>As a would-be-hero, four classes are available in a randomly generated mission-based plot: Thief, Mage, Fighter or Cleric. Each class, to a certain extent, has a different approach for completing quests.<br><br>In Hillsfar, gameplay usually consists of various "mini-games" that are needed to complete the quests or missions provided at the local guild by the guild master. These mini-games include, but are not limited to:<br><br>1. Fighting at the Arena (3rd Person Perspective)<br>Competing at the Archery Range (1st Person Perspective)<br>Exploring buildings or mazes (Top-down Perspective)<br>Riding a horse while avoiding obstacles (3rd Person Perspective/Side-Scrolling)<br>Locking picking doors and chests (1st Person Perspective)<br><br>Unlike most RPGs, there isn't any "randomly generated monster combat" in Hillsfar. RPG combat only occurs in the Arena.

[Hill Street Blues]
Publisher=DigiTek Software
Developer=Krisalis Software Ltd.
Released=1992
Systems=Atari ST|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=2.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hill-street-blues
Description=Hill Street Blues is a top-down action / strategy mix.<br><br>“Let’s be careful out there!”<br><br>Based on the ‘80s TV drama series Hill Street Blues, this game puts you in the role of Captain Furillo of the Hill Street police department. Crime rates are soaring in the precinct, and it’s up to your team of nine officers (all well-known from the series and with digitized portraits) to keep the streets safe.<br><br>Your officers move on foot or by car on a 2D top-down map of the city, complete with real-time traffic. True to the series, each day starts with a roll call from Sgt. Esterhaus. Once on duty, listen to radio operator A.J. Hill report crimes every few minutes. Deploy officers to the scene, help the victim and call an ambulance or coroner; next, identify and find the suspect. Some criminals may flee, others even shoot at you. Give chase or open fire if necessary. When the bad guy is arrested, a court trial may follow.<br><br>Hill Street Blues is controlled entirely with the mouse via a set of icons – that’s everything but intuitive, especially when directing a single officer through the streets. Since there will soon be multiple crimes all over the city, the challenge is to co-ordinate multiple officers simultaneously and keep track of cases and suspects. If your success rate is high enough, you will ultimately be promoted to chief of police.

[Hired Guns]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1993
Systems=DOS
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hired-guns
Description=Hired Guns is an action/adventure/RPG hybrid using square-based movements, à la Dungeon Master, in which up to four players can take part and set in a futuristic setting. The screen is split into 4 parts (or 3 in case 3 players play together), each one representing the viewpoint of the characters, these being selected from a team of 12 available mercenaries.<br><br>If one player plays alone, he will control all 4 characters, using the mouse to navigate between each character viewpoints. A follow mode is available to avoid tedious numerous amounts of clicking when moving several characters. If two players play together, then each player will use a mouse to control two characters.<br><br>In three or four-player mode, players can freely choose to control their characters via either a joystick/joypad or some of the predefined keyboard layouts or a mouse. When 4 people play together, the screen will display 4 viewpoints, like in 1 and 2-player modes. In 3-player mode, the top of the screen displays two viewpoints for player 1 and 2, but the lower part of the screen displays a single viewpoint, centered, for player 3.<br><br>Three game modes are available.<br>The Training mode features 5 simple maps on which the player(s) can learn how to move, use inventory items etc...<br><br>The Full Campaign mode takes the player(s) to the far reaches of the Luyten planetary system, on the planet Graveyard. Battling through more than 20 theaters of engagement, your team of mercenaries test their limits of military prowess in order to wipe out all threats on the planet surface. To this end, they have to make their way through the different missions and gather 4 fusion power core rings, before entering the final mission in the Spaceport.<br><br>Finally, in Short Action game mode, the player(s) can choose between 17 maps. On those maps, the player(s) will have to fight some enemies to reach the exit within a specified time limit. Additionally, when more than one player takes part in the mission, players will compete with each other since only the first to reach the exit will win.

[Historyline: 1914-1918]
Publisher=Blue Byte Studio GmbH
Developer=Blue Byte Studio GmbH
Released=1992
Systems=DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.4
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/historyline-1914-1918
Description=A turn-based strategy game set in World War I, using a similar engine and gameplay system to Battle Isle<br><br>Both players act simultaneously on a split screen. While one player can move his units, the other can attack and vice versa. The results of battles are shown in animated sequences.<br><br>Terrain affects the performance of units, and seasons affect the likely terrain. Different units are introduced as the game and war progress, with more air and sea battles later on.<br><br>There are 24 single-player maps in the game, which can be played from either the German or French perspective. In addition, there are 12  two-player maps.<br><br>The game also includes a lot of information about the period: after each mission, historical facts about two months of wartime are displayed.

[The Hitchhiker's Guide to the Galaxy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 128|Commodore 64|DOS|Macintosh|PC Booter|TI-99/4A|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hitchhikers-guide-to-the-galaxy
Description=You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff.  Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless).  You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor.  He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear.  It must be a Thursday; you’ve never quite gotten the hang of Thursdays.<br><br>The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and Steven Meretzky and based on Adams’ BBC radio series, television series, and the series of subsequent novelizations.  It’s one of the classic Interactive Fiction games produced by Infocom, labeled as Science Fiction and has a Standard Level of Difficulty.  Though divergent from the source material, the main characters, locations, and concepts are here.  Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide.  DON’T PANIC!<br><br>Original C=64 Grey Box Contents:<br>Megadodo Publications Advertising Booklet for your very own Hitchhiker's Guide to the Galaxy complete with Fluff, Destruct orders for your home and planet, a nice red button with the words DON'T PANIC printed in large yellow letters, a pair of Joo Janta 200 Super-Chromatic Peril-Sensitive Sunglasses, No Tea, and your very own Microscopic Space Fleet. All this can be yours, for the low, low price of only 59.99 Altairian Dollars.

[Hits for Six: Volume Seven]
Publisher=Prism Leisure Corporation Plc|Prism Leisure GmbH
Developer=Hewson Consultants Ltd.|Silmarils|Simulmondo|Sleepless Knights
Released=1994
Systems=DOS
Genre=Action|Adventure|Racing / Driving|Simulation|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hits-for-six-volume-seven
Description=The following six games come within this compilation:<br><br>1. Special Forces<br>2. 3D World Boxing<br>3. Blade Warrior<br>4. 1000 Miglia<br>5. Tower Toppler<br>6. Windsurf Willy

[Hockey League Simulator]
Publisher=Bethesda Softworks LLC
Developer=Bethesda Softworks LLC
Released=1989
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/hockey-league-simulator
Description=Hockey League Simulator allows you to design and manage your own customized league<br>or create current or classic leagues from the past.

[Hoi]
Publisher=Hollyware Entertainment
Developer=Team Hoi
Released=1992
Systems=
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hoi
Description=Hoi is a small green dinosaur, who must venture through 5 levels to reach the area in which female dinosaurs live, in the hope of finding a perfect match. <br><br>Although the gameplay is platform-rooted, there are variations, with levels introducing jet-packs and SCUBA diving. The final level features advanced strobe effects - the packaging wisely warns epileptics to stop after level 4. <br><br>There are lots of switches on the levels, as well as moving and controllable platforms. There aren't many bad guys around, the levels are large and maze-like, and big falls kill Hoi, so a methodical approach is required.

[Hole-In-One Miniature Golf]
Publisher=
Developer=
Released=1988
Systems=Apple IIgs|Commodore 64|DOS
Genre=Sports
Perspective=Top-Down
Score=4.4
Controls=Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hole-in-one-miniature-golf
Description=Hole-In-One Miniature Golf provides an overhead view of each hole. The game play is controlled entirely with the mouse. You place the ball on the starting pad and click the left mouse button. Once you have placed the ball, "stretch" a line from the ball to the pointer. The direction the line is pointing is the direction the ball will go. The length of the line or the distance between the pointer and the ball is relative to the power on the shot. Once you are satisfied, click the left mouse button to putt the ball. <br><br>You are allowed to go three shots over par. Any more than that and you will get a penalty stroke and must advance to the next hole (or player). You can also get one stroke penalty for going into a water hazard. Your scorecard will be displayed after the first nine holes but can be viewed at anytime using the Options Menu. After completing the course the scorecard will be displayed again. You can print your scores or exit to continue. <br><br>The game features five complete 18-hole courses with different themes including a Tutorial Course that walks the player through every aspect of game play, a Classics Course which is patterned after the basic traditional miniature golf course, an Intermediate Course that adds more obstacles, elevations and difficulty, an adventurous Fantasy Course with designs ranging from castles to pinball and the Expert Course for those who master the game. The game can be installed on a hard drive.

[Holiday Lemmings]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1993
Systems=DOS|Macintosh
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/holiday-lemmings
Description=Based on the original classic game Lemmings, Holiday Lemmings was a small stand-alone game that was released during the early 1990s holiday seasons.  It features classic Lemmings gameplay, only with Christmas-themed levels.  The basic objective is to use the Lemmings' special abilities to create a path to the exit that all the Lemmings can follow.  Your goal is to try and keep as many Lemmings alive as possible.

[Holiday Maker]
Publisher=Software 2000
Developer=Phoenics
Released=1988
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/holiday-maker
Description=The first of Phoenics' and Software 2000 Artventures series, "Holiday Maker" tells the story of four young people who decided to spend their vacation on an uninhabited island. Before long a series of strange events and accidents take place, so that the youths soon find themselves in the midst of a murder mystery.<br><br>This is an adventure game that utilizes digital  pictures with live actors and photorealistic still backgrounds. The interaction with the game world is done via an icon-based interface.

[Hollywood Hijinx]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hollywood-hijinx
Description=(From The Infocom Homepage Entry)<br><br>As a child, you spent most of your summers with your Aunt Hildegarde and Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt Hildegarde his loving (and very rich) wife. They had no children of their own, but you and your cousins loved their house, their parties, the Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric -- but that added to their charm. <br><br>Aunt Hildegarde kept the house when Uncle Buddy passed away. And now that she's suddenly died, you remember her unusual will. You will inherit the entire estate -- probably worth millions if you can spend just one night in the house and on the grounds, find a treasure or two. But if you can't then you inherit nothing. <br><br>And so Hollywood Hijinx begins with you being dropped off in front of a dark house, not to far from Hollywood ...

[Hollywood Pictures]
Publisher=Starbyte Software
Developer=Sayonara Software
Released=1995
Systems=DOS
Genre=
Perspective=
Score=3.5
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hollywood-pictures
Description=With 20000 dollars in your pockets and a cinema with 5 movie rooms you are starting to make a great movie maker career. First you buy some old, real-named movies (for example Star Wars, Evil Dead, etc) for showing them in your cinema. You can fix the prices for the tickets individual. Each movie room can have up to 5 performances a day. When you earned enough money you can do some more interesting things. Producing your own movie. Either you buy a shooting script or you make your own one by clicking some pretended words and choosing a film genre. After this you must select some actors and a director for your forthcoming blockbuster. At least you look for the locality, special effects, film music and more things. After all your movie will be rated by a jury and earns (it is to be hoped) your capital for the next blockbuster.

[Hollywood Poker]
Publisher=Diamond Software
Developer=Golden Games
Released=1987
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hollywood-poker
Description=This strip poker game features 4 women (including a former Miss Germany), each consisting of 5 scanned photos. The game is accompanied by an intro and outro tune.

[Home Alone]
Publisher=Capstone Software
Developer=Manley & Associates, Inc.
Released=1991
Systems=DOS
Genre=Action
Perspective=Platform
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/home-alone
Description=This is a platform game based on the movie "Home Alone". Kevin's family went on vacation, but they forgot about him, so now he's home alone. Now there are two burglars who want to break into the house.<br>Kevin has to prevent the burglars from kidnapping him, by riddling the house with traps.<br><br>The player controls Kevin through the mansion in a side perspective. He has one hour before the burglars will break into the house. In this hour, the player has to set up various traps in order to make the burglars give up on capturing Kevin.<br>After this hour, the burglars break in, and the traps become active. <br>Each trap deals 5 damage to a burglar, and the first shot of Kevin's BB gun deals another 5. During this phase, the screen always tells in which room each burglar is at the moment. The game is won by dealing 50 damage to each burglar.

[Hong Kong Phooey: No.1 Super Guy]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=1.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hong-kong-phooey-no1-super-guy
Description=A very straightforward adventure platform game where you play as Hong Kong Phooey himself to help fight crime. In this game Baron Von Bankjob has escaped from jail and it is up to Hong Kong Phooey to find him. The game starts off with the trademark scene of Hong Kong Phooey jumping out of his file cabinet as seen on the animated TV show. From there on you must maneuver yourself through each of the levels full of obstacles like the Baron's thugs, collapsing platforms, conveyor belts, oil and acid patches. Hong Kong Phooeys health is displayed via the "Hong Kong Phooey Book of Kung Fu" meter located on the bottom left of the screen. Collect drinks to help replenish your health, unlock doors and activate switches to help advance further into the level to find Baron Von Bankjob and bring him to justice.

[Hook]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1992
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hook_
Description=Peter Banning is an ordinary suburban dad with two kids - or so everyone thinks. What not even his family know is his past as Peter Pan, scourge of Captain Hook in JM Barrie's children's fiction. Captain Hook gains revenge on Banning by stealing his two children, so Peter must return to Neverland, return to eternal childhood, and get them back.<br><br>It's a point and click adventure, and the pirate setting ensures that it recalls the Monkey Island games. The top 2/3 of the screen features a visual depiction of the area Peter is in, which a row of icons along the bottom can be selected to alter the function of a mouse click. These include looking at an object, picking it up, talking to people, using objects to solve problems (often in combination with others), and giving objects to others.

[Horror Zombies from the Crypt]
Publisher=Millennium Interactive Ltd.|U.S. Gold Ltd.
Developer=Astral Software
Released=1990
Systems=Atari ST|DOS
Genre=Action
Perspective=Platform
Score=2.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/horror-zombies-from-the-crypt
Description=Horror Zombies from the Crypt pays homage to the horror genre of the 1950's by creating Count Frederick Valdemar (our hero of the game), the gothic mansion he enters, and the creatures he is going to meet there like vampires, zombies, ghouls and many other scary things that cinema fans can easily remember. You have six levels to pass where each level promising one hundred "all-action" screens...

[Hostage: Rescue Mission]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1988
Systems=Amstrad CPC|Apple IIgs|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|MSX|NES|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hostage-rescue-mission
Description=Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

[Hotel Detective]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hotel-detective
Description=In this game you play the role of a detective who is hunting murderers in a hotel. The gameplay involves you moving down the corridor and waiting for the doors to open to see if the killer is hiding in there. The mouse is used to control the crosshairs and holding down the right mouse button combined with moving the mouse left or right will move you along the corridor. There is a symbol at the bottom right of the screen which roughly guides you to where the killer is hiding but you have to be sure it’s the killer as if you shoot an innocent hotel guest you will lose a life. Time is also ticking away so you have to be quick in finding the killer.

[Hot Rod]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hot-rod
Description=Hot Rod is a top-view racing game influenced by Super Sprint, in which three miniature cars race to complete a race as quickly as possible, by rotating, accelerating and braking at the right moments. You start with limited fuel, but more can be collected as you cover the track. Hitting hazards can cause your car to explode, thus costing time as it is replaced.<br><br>Unusually the racetracks are linear rather than lap-based, so each round involves covering a section of track once. After each race, you can purchase upgrades at the shop, depending on how much money you earned in the previous race.<br><br>Only part of the circuit is shown at a time, and this scrolls following the leader. If you fail to keep up with this, your car is moved forward on the track, with a penalty fuel deduction. This is slightly similar to the system later used in head-to-head games of Micro Machines, and is especially punishing while you are on roads travelling horizontally and the leading CPU car is travelling vertically, as it makes the margin for error much smaller.

[Hotshot]
Publisher=Prism Leisure Corporation Plc
Developer=Maxwell Technology Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/hotshot
Description=A simple two-player game released to much marketing fanfare, Hotshot places you and another player (either another person or an AI robot) in an arena split down the middle into two save for a hole about half the screen's height for the ball to travel through, with a series of bricks on each side to destroy.<br><br>The aim of the game is to destroy your own bricks before your opponent can destroy his. This is achieved by catching the small by pointing your suction device at it and holding fire, and then releasing in the needed by letting go of the button. This is easier said than done, as the ball neither moves in a straight line or according to the natural rules of.gravity.<br><br>Should either player be hit with the ball and not catch it properly, they will be knocked down and possession of the ball is passed to the other player.

[The Hound of Shadow]
Publisher=Electronic Arts, Inc.
Developer=Eldritch Games
Released=1989
Systems=Atari ST|DOS
Genre=
Perspective=
Score=2.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hound-of-shadow
Description=A text adventure game set in HP Lovecraft themes in 1920's. <br><br>The game's character generation routine was unusual. It was an ambitious project that was meant to carry over to a game series called "Timeline" which never happened. You had to guide the character's career through WWI, professions, as he or she gets skill points to distribute. Not many games had skills at all, let alone the plethora of skills to choose from in this game.<br><br>The text part of the game is a supernatural thriller where you have to escape the curse of the Hound of Shadow in 1920's London. It opens with a friend taking you to a seance to debunk. Strange things happen and you discover that you are under a curse. You research history and lore in musty bookstores, and the London Library to gather information about the Hound. As you play, you are likely to learn about mythology, and the occult, too. <br><br>There is a time limit, though, the Hound will get you eventually if you don't get on the ball.

[Hoverforce]
Publisher=Millennium Interactive Ltd.
Developer=Astral Software
Released=1990
Systems=Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hoverforce
Description=Hoverforce takes place in the year 2050 where enemies known as 'alterants' have taken control of the city by distributing mind controlling drugs. You play with a 3-D view from a hovercraft in an attempt to destroy all alterants and stop the drug runs they make.

[Hoyle Official Book of Games: Volume 1]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hoyle-official-book-of-games-volume-1
Description=Play six different card games (Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage, and Klondike Solitaire) against 0-3 computer opponents (as appropriate for each game).  <br><br>There are 18 available computer opponents, including characters from other Sierra games (Colonel Henry Dijon, Shelly LeBlanc, Officer Sonny Bonds, Larry Laffer, King Graham, Roger Wilco and Princess Rosella), Sierra employees (Warren Schwader and Jerry Moore) and their children, and others.  The different opponents play the different games at different skill levels, and are broken up into "Serious" and "Not-So-Serious" categories.  All the opponents will taunt you (in character) as you play (though you can turn off in-game conversation if it's too distracting).

[Hoyle Official Book of Games: Volume 2]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hoyle-official-book-of-games-volume-2
Description=The sequel to Hoyle's Book Of Games. There are lots of games in this edition, but all of them are Solitare games. So if you like playing many different versions of solitare, buy volume 2 of hoyles book of games!

[Hoyle Official Book of Games: Volume 3]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1992
Systems=DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hoyle-official-book-of-games-volume-3
Description=Six board games are transformed to the computer screen in the third Hoyle's release. Snakes & Ladders, Backgammon, Yacht / Yahtzee, Checkers, Dominoes and Pachisi / Parcheesi all feature, with animated graphics and sound effects. As there is no time-sensitive action, and the game rules are familiar, these packs were designed to appeal to a wider range of people than most computer games.<br><br>At least one human player is required - other players can be human or computer. The 18 computer opponents from the first Hoyle's game return, many of them modeled on other Sierra characters such as Larry Laffer, and again some play 'good' and some play 'evil'.

[Huckleberry Hound in Hollywood Capers]
Publisher=Alternative Software Ltd.
Developer=Quex Development Ltd.
Released=1993
Systems=Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/huckleberry-hound-in-hollywood-capers
Description=Based on the famous animated series created by Hanna-Barbera Productions about sweet blue dog Huckleberry 'Huck' Hound that speaks with southern drawl and wants to find the appropriate job.<br><br>So Huck as amateur Hollywood actor should complete many acts in the different scenes (Under World, Sea World, Canyon World, and Sky World), which may be available later by entering the proper code, using three takes.<br><br>The goal of gameplay is to clear each level of diamonds (increasing your score), hearts (increasing your bone energy), and Oscar (increasing your score also) jumping from the bottom of the level to its top and vice versa. Different obstacles such as lethal drops, flying balls, sticky, icy, or moving ground, teleports, inhabitants of the four Worlds, etc. are present on your way, and your jumping skill allows you to avoid them. Your take is finished if you loose your current bone energy. <br><br>Highest score will be stored. After completing the game once you may replay it again, but the gameplay will be harder. Bonus level is also available.

[Hudson Hawk]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hudson-hawk
Description=Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them.

[Hugo]
Publisher=NBG EDV Handels- und Verlags GmbH
Developer=ITE Media ApS (Interactive Television Entertainment)
Released=1996
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hugo
Description=The evil witch Hexana kidnapped Hugo's family and he has to rescue them. This game contains five ported levels from the popular TV show:<br><br>1. Level 1/1: Hugo is driving on a draisine and has to dodge oncoming trains and dead ends by changing the tracks. On the right side of the screen is a map of the route.<br>2. Level 1/2: Hugo has to cross a forest and has to dodge several obstacles by jumping over them.<br>3. Level 2/1: Hugo is climbing a mountain and has to dodge oncoming stones by jumping over them.<br>4. Level 2/2: Hugo is flying a airplane and has to dodge oncoming balloons.<br>5. Level 3: You have to choose between three ropes. If you choose the right one your points get doubled.<br><br>In every playthrough you have to beat three levels which you choose beforehand. You have to select either 1/1 or 1/2 and either 2/1 or 2/2. Because the levels were created for a TV show were you had to control Hugo with your phone buttons, the controls are simple: Depending on the level there are just two or three buttons to press at the right time.<br><br>The levels contained in Hugo were originally released as Hugo - Pa Nye Eventyr and Hugo - Pa Nye Eventyr II.

[Human Killing Machine]
Publisher=GO!
Developer=Tiertex Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=Joystick (Analog)|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/human-killing-machine
Description=In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. <br><br>In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent.<br><br>Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.

[Humans 3: Evolution - Lost in Time]
Publisher=GameTek, Inc.
Developer=Imagitec Design Inc.
Released=1996
Systems=Amiga CD32|DOS
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/humans-3-evolution-lost-in-time
Description=Zoo keepers from an alien world have scoured human history to steal 7 important figures from different epochs, and it is your job to rescue them. First you will have to explore four worlds to find the 6 pieces of their Time Machine, avoiding the chasing aliens.<br><br>Unlike Humans 2, this is a full sequel to the game known as Evolution: Dino Dudes on some systems with a new game engine, rather than merely a data disk with new levels. <br><br>As before the gameplay is influenced by Lemmings. Each of your characters have their own abilities, including fire-creation, grabbing and smashing, which must be used in conjunction to beat the puzzles before you. Passwords are offered for each level.

[The Humans: Insult to Injury]
Publisher=GameTek UK Ltd.
Developer=Imagitec Design Inc.
Released=1993
Systems=DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/humans-insult-to-injury
Description=Available in both stand-alone and add-on forms, The Jurassic Levels is presumably named to cash in on the then-current Jurassic Park hype. It contains 80 additional levels for the Lemmings-influenced puzzler Evolution: Dino Dudes (known as The Humans in the UK). The objects collected during the first game are available from the start, so puzzles are immediately more complex.

[The Humans]
Publisher=GameTek, Inc.|Mirage Technologies (Multimedia) Ltd.
Developer=Imagitec Design Inc.
Released=1992
Systems=Atari ST|DOS|Game Boy|Genesis|Jaguar|Lynx|SNES
Genre=Strategy
Perspective=Platform
Score=3.2
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/humans
Description=Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around each scrolling puzzle, and teamwork is essential to success.  <br><br>Tasks can include finding objects (like a spear) on the screen, or trying to reach a specific destination which may require the use of objects you have discovered so far. Each level has a time limit, when time runs out the level can be restarted.

[Hunter]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1991
Systems=Atari ST
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hunter
Description=You're one of an an elite band of soldiers pitted against an overwhelming enemy who controls most of the world. Take on various missions ranging from assassination to demolition in an effort to defeat the enemy within a time limit.<br><br>Fully 3D, you have the choice to go anywhere you please during any mission. A focus is put on freedom of choice; there's no one way to complete a mission. You can take control of any vehicle in the game, and these range from riding pedal bikes and windsurfing, to vans and ambulances, to tanks and armoured cars, to battleships and helicopters. Your arsenal includes grenades, explosives, various gadgets and a handgun, though deadlier weapons are mounted on some of the vehicles. Or if you prefer, you can acquire an enemy uniform and sneak in rather than blast your way through.<br><br>There are also many structures to be found, many containing regular citizens who may be interacted with (talking to them, bribing them...), though there are also more specialised structures which may contain vehicles, ammo, or anything you might find useful to your mission.

[The Hunt for Red October]
Publisher=Grandslam Video Ltd.
Developer=Audio Visual Magic Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hunt-for-red-october_
Description=Based on the movie of the same name which was adapted from the best-seller by<br>Tom Clancy. As Jack Ryan (a CIA officer) you must find out if Red October's<br>mission is to DEFECT and if that is the situation try to prevent a possible deadly<br>war. Red October is Russia's top secret nuclear missile submarine which is heading<br>West on her maiden voyage...<br><br>The game is divided into 5 different action sequences in which you must perform<br>various abilities like jumping from a helicopter, navigating big and <br>small submarines through deep and narrow channels while trying to avoid from<br>many obstacles.


[Hybris]
Publisher=Discovery Software International, Inc.
Developer=Cope-com
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hybris
Description=Hybris is a classic vertically scrolling shoot-em-up which has its roots firmly with arcade stalwarts like Capcom’s 1942.<br><br>The back story takes place in 2461 A. D. and concerns an Earth colony being lost on an alien planet known as Jurica. The space station Hybris cannot establish communications with the colony. So a scout ship must be sent on a rescue mission over this seemingly desolate desert-like expanse to find the colonists, and subsequently return them to safety. Warning: Inbound Hostiles . .!<br><br>The game is for one, and the player can select from two Ace pilots  - J.P. Maverick or K. Lovett. You navigate the scout ship around the screen at will. The aim is to shoot everything that moves, whilst outmanoeuvring enemy fire. One contends with spiralling waves of alien nasties which move into the play area from multiple direction’s something akin to Galaga, as well as stationary gun turrets & other surface installations that periodically spew projectiles.<br><br>At times a power cube bonus will drift onto the screen. Which upon being shot by the player, will reveal a strength upgrade feature for the scout ship. Each subsequent upgrade collected will progressively beef up the ship (which is visually realised in real-time), in turn increasing your firepower. The scout ship can also be expanded on the fly into unique power configurations attributed to which cube bonus has been collected. You also have control of a smart-bomb feature which can relieve sticky situations.

[Hydra]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Lynx|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hydra
Description=If being the best speedboat racer in the world were all there was to life, you'd live on easy street.  But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting.<br><br>Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section.  Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes.  Collect crystals along the way to boost your speed or shields.

[Hyperforce]
Publisher=Prism Leisure Corporation Plc
Developer=Virgin Mastertronic Ltd.
Released=1989
Systems=Atari ST|Commodore 64
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/hyperforce_
Description=The player represents a space pilot whose STATRON system is heavily damaged by opposition fire. A single mission remains before you can head for home.<br><br>The aim of the game is to pass through a series of chambers collecting the pods which will appear at random around the screen. However, as you attempt to do this the chamber walls will advance upon you, absorbing the pods as they move.You can shoot at the walls to force them to retreat but as they move back will erase the pods behind them. It is possible to drag back some of the walls, but once again the pods will disappear as the walls are pulled back.

[Ian Botham's Cricket]
Publisher=Celebrity Software International Ltd.
Developer=Gamart|Mason Software
Released=1992
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ian-bothams-cricket
Description=The game uses the name of genuine cricketer and adheres to the one-day cricket 1991 rules interpreted by developers for the guidance.<br><br>Contested by two teams of eleven players each, cricket is a very technical bat-and-ball game played on a grass oval-shaped field, in the centre of which are a flat strip of ground, called a cricket pitch, and two wooden wickets placed at each end of the pitch. <br><br>The bowler, a player from the fielding team, bowls a hard, fist-sized cricket ball from the vicinity of one wicket towards the other. The ball usually bounces once before reaching the batsman, a player from the opposing team. In defence of the wicket, the batsman plays the ball with a wooden cricket bat. Meanwhile, the other members of the bowler's team stand in various positions around the field as fielders, players who retrieve the ball in an effort to stop the batsman scoring runs, and if possible to get him or her out. The batsman — if he or she does not get out — may run between the wickets, exchanging ends with a second batsman (the "non-striker"), who has been waiting near the bowler's wicket. Each completed exchange of ends scores one run. Runs are also scored if the batsman hits the ball to the boundary of the playing area. The match is won by the team that scores more runs.<br><br>Choosing between a bowler, or a batsman, game player defines the role of its team. During the match game player may control all his team players, nearest to the ball to achieve the main goal. Power, direction, and the moment should be used properly to achieve it more successfully. <br><br>Eight countries (England, New Zealand, Australia, Sri Lanka, South Africa, India, West Indies, and Pakistan) are available to select and game player/players may be appointed either to CPU, which has a three difficulty levels, or to human.

[If It Moves, Shoot It!]
Publisher=Martech
Developer=Emerald Software Ltd.
Released=1988
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/if-it-moves-shoot-it
Description=It is up to you to combat the Korts and free the lost settlers in this classic-style top-down shooter.  Newer and more advanced weapons are available the more waves of aliens you destroy.  And remember the advice of your forefathers:  If it moves, shoot it!

[Ikari Warriors]
Publisher=Data East Corporation
Developer=SNK Corporation
Released=1988
Systems=Amstrad CPC|Atari 2600|Atari 7800|Atari ST|Commodore 64|MSX|NES|PC Booter|Windows|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ikari-warriors
Description=A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.

[Ikari Warriors II: Victory Road]
Publisher=Imagine
Developer=SNK Corporation
Released=1989
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES|PC Booter|Windows|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=5.0
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ikari-warriors-ii-victory-road
Description=Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year.<br><br>This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.

[The Immortal]
Publisher=Electronic Arts, Inc.
Developer=Sandcastle
Released=1990
Systems=Apple II|Apple IIgs|Atari ST|DOS|Genesis|NES
Genre=Action|Adventure
Perspective=Isometric
Score=4.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/immortal
Description=The Immortal is an isometric action-adventure game.<br><br>Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of <br>isometric death await.<br><br>The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards. In short: You want to see what challenge lies in the next room.<br><br>The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords.

[Imperium]
Publisher=Electronic Arts, Inc.
Developer=The Intelligent Games Co.
Released=1990
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/imperium
Description=Imperium is a game of galactic conquest similiar to Master of Orion or Stars!.<br><br>It features depth and strategy, and good AI. In-game graphics are rare. The game mainly uses written statistics.

[Impossamole]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/impossamole
Description=Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians. <br><br>As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.<br><br>The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.

[Impossible Mission 2025]
Publisher=MicroProse Ltd.
Developer=MicroProse Ltd.
Released=May, 1994
Systems=Amiga CD32
Genre=Action|Adventure
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/impossible-mission-2025
Description=The evil Elvin Atombender returns in this modernized version of Epyx's original classic. Elvin has assembled a crack team of robots within his high-security tower - the only way to stop him unleashing them is to destroy them first.<br><br>Gameplay is puzzle-oriented as before, although the levels are now scrolling, and as such much larger than before. Each one contains objects to pick up to enable you to take on the level's final puzzle of putting them together in sliding-block form. There are lots of bonus games, ranging from a Simon title to standard shoot 'em ups.<br><br>A bonus for old-timers is provided in the form of a near-perfect remake of the C64 original.

[Impossible Mission II]
Publisher=Epyx, Inc.
Developer=Novotrade International, Inc.
Released=1988
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/impossible-mission-ii
Description=You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

[In 80 Days Around the World]
Publisher=Rainbow Arts Software GmbH
Developer=Fantastic Software
Released=1987
Systems=Atari ST|Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/in-80-days-around-the-world
Description=Based on a tale first scripted by Jules Verne. You start as Phileas Fogg in the Reform Club of London where Fogg boasts that he is able to traverse the world in 80 days. The nobs of the Reform Club force him to bet all he owns: 20.000 GBP. Together with your Butler Passepartout you set off on 2nd October to your great adventure. <br><br>Half the time of the game you play as Phileas Fogg, half the time as Butler Passepartout. The screen shows a world map, a puffing train in the corner indicates the speed level you travel, a money bag indicates your finances and 2 buttons exist where you can bribe (to speed up the train) and play cards (to increase your financials). Action parts are arcade-styled, normally side-scrolling platform-action in which you have to collect items for your further travel. The first action-adventure parts starts in India, where you  control Passepartout running through the Jungle to a temple where you have to collect something for your further adventures. While running through the jungle, Indians drop things on you and throw  spears after you. You must beware of fall traps and make the exit in time or your adventure is over.<br><br>Your next stop take place in Japan - here you have to catch acrobats on your shoulders. Next action part in America: Beware of dodging wolves! Afterwards you must copy the dance of an indian medicine-man if you don't want to end as an Indian snack... Finally after returning to England you have to master the Dungeons of London. Are you able to return within 80 days to the Reform Club?

[The Incredible Crash Dummies]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Gray Matter
Released=1994
Systems=Game Boy|Game Gear|Genesis|SEGA Master System|SNES
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/incredible-crash-dummies
Description=At a time when computer games were being blamed for violence, bad language, epilepsy and everything else the ‘moral majority’ needed a scapegoat for, Virgin gave us: The Road Safety Game. Or not, as this is a standard platform game with a twist of questionable taste and purpose. <br><br>You play a crash test dummy, trying to progress through levels filled with hazards such as cars and fireballs, within the time limits. Contact with each of these loses you a limb, and once you have none left, contact means game over. Since the character isn’t handicapped by missing limbs in any way, in practical terms you can think of these as hit points  especially as there are screwdrivers to pick up which restore one limb.

[Incredible Shrinking Sphere]
Publisher=Electric Dreams Software
Developer=Foursfield
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/incredible-shrinking-sphere
Description=The Incredible Shrinking Sphere of the title comes under your control in this isometric maze game which has similarities to Marble Madness and Spindizzy. The ball needs to be guided from the start of a level to the end, through 4 linked sections.<br><br>Various functioning squares must be used to your advantage. Uniquely these include changes to the ball's size, as well as it's physics. Revolving squares randomly fire the ball off in another direction, and ramps shoot you in the current direction at high speed. Weapons can be collected, as can shields - both of which are required to avoid some of the hazards on show. Black holes are always fatal however.

[Indiana Jones and the Fate of Atlantis]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1992
Systems=DOS|Macintosh|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/indiana-jones-and-the-fate-of-atlantis
Description=Indiana Jones is back! The great archaeologist and adventurer has to solve a grand mystery once again, aided by his trusty whip, his sharp wit, and his courage. A man who calls himself Mr. Smith is interested in a certain ancient statue. When the unsuspecting Indy hands it over to the client, he finds out that Mr. Smith is in fact a colonel in the Nazi army! Why was he so interested in that statue? A girl who had once worked together with Indy, the pretty red-haired (and a bit troublesome) Sophia, tells him the whole thing must have a connection with the legendary lost continent Atlantis. Gathering clues from all over the world, Indy and Sophia embark on their greatest journey!<br><br>Fate of Atlantis is not a movie spin-off, but an independent adventure with a brand new story. The gameplay utilizes LucasArts' famous SCUMM system, with action verbs the player chooses from a menu; the objects that can be interacted with are highlighted. The game contains many puzzles of various kinds (mostly inventory-based) and dialogues with multiple choices. There are also a couple of hand-to-hand fights against the Nazis. The middle part of the game can be played in three &quot;modes&quot;: co-operation (Indy and Sophia), adventure (Indy alone), and action (Indy alone, with less puzzles and more action). In each mode there are different locations to visit, different puzzles to solve, and different characters to meet.

[Indiana Jones and The Fate of Atlantis: The Action Game]
Publisher=LucasArts|U.S. Gold Ltd.
Developer=Attention to Detail Limited
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=1.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/indiana-jones-and-the-fate-of-atlantis-the-action-game
Description=Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.

[Indiana Jones and the Last Crusade: The Action Game]
Publisher=Lucasfilm Games LLC|U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Genesis|MSX|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/indiana-jones-and-the-last-crusade-the-action-game
Description=As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. <br><br>This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

[Indiana Jones and The Last Crusade: The Graphic Adventure]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1989
Systems=Atari ST|DOS|Macintosh|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/indiana-jones-and-the-last-crusade-the-graphic-adventure
Description=It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader.<br><br>The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on and off. Most locations are from the movie, but some further scenes are added.<br><br>In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.<br><br>Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics.

[Indiana Jones and the Temple of Doom]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/indiana-jones-and-the-temple-of-doom
Description=The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy you must complete several cycles of the following 3 types of levels:Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.<br>2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track.<br>3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.<br>With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.

[Indianapolis 500: The Simulation]
Publisher=Electronic Arts, Inc.
Developer=Papyrus Design Group, Inc.
Released=1990
Systems=DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/indianapolis-500-the-simulation
Description=The famous Indianapolis 500 Mile race, held annually at the Indianapolis Motor Speedway on the Memorial Day weekend, is one of the most famous automobile racing events in North America. The event is simulated here using 3D polygon graphics to recreate the  33 cars in the race.  Players are able to choose their car and customize it with a variety of options. Modifications include wing down-force, tire pressures, wheel stagger (making the right-side wheels larger, to compensate for the banked corners) and turbo output (which provides boost, but stresses the engine and uses more fuel).<br><br>After qualifying (by performing during four laps and taking the average) players can race over 10, 30, 60 or the full 200 laps. Lower modes remove car damage and the 'full-course yellow' system, the absence of these can make for repeat carnage including traffic collisions and huge pile-ups.

[Indian Mission]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Atari ST
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/indian-mission
Description=Professor of occult sciences Clark Bokel has found that Tai, old Hindu, hided secret manuscripts in old house in Normandy before his death. Taking his Colt just in case, Clark decided to visit this house. During his searches, he understands that 4 cursed gods will awake soon and he should stop them. To achieve this, he should travel to Indian city Nagpour and further to the plateau, where he should unite 3 skills allowed him to turn into fire, mouse, and bird, in order to fight the cursed gods. Finally, to get to their territory he should pass through temple gardens labyrinth, acquiring the keys and following path of light.<br><br>The game mechanics is similar to simplified Gobliiins game, but this time character is single with ability to turn into three other beings. On each stage, which is flowed frequently but not always on one screen, player should collect items, such as bullets, knives, or sprays to use them on blocking opponents to make a pass. Also some additional items such as key, money, passport, airline ticket, or skills should be collected to finish the stage. Player should even fly in the helicopter, or travel in boat. Time is flowing and player should perform his mission in certain time period.

[Infection]
Publisher=Digital Wizardry
Developer=Digital Wizardry
Released=1994
Systems=
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/infection
Description=Infection is an PD Othello-type game. Starting in the corners, players take it in turns to place a marker of their colour on the grid. An existing marker can be moved two places away, or a new marker can be created within one space of a player's existing marker. If the marker is placed directly next to an opponent's marker, it will take over that marker's position. The game finishes either when the board is full (the player with the most markers wins) or there is only one player with markers left on the board (having taken over all other markers). <br><br>Up to four players can take part, and they can either be human controlled or CPU controlled. There are nine different board layouts, some featuring barriers dividing parts of the board.

[Infestation]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1990
Systems=Atari ST|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/infestation_
Description=The Alpha 2 research colony on Xelos has been invaded by aliens, wiping out the crew and laying 167 of their eggs, all waiting to hatch into a lethal alien infestation. Superhero Kal Solar is the only one who can prevent a catastrophe, and that's where you come in.<br><br>The game is viewed in 3D from Solar's perspective, with a full HUD built into his helmet showing direction, health and supplies. Other HUDs also allow you to check whether the current air is breathable (you have limited oxygen), as well as one built into your Jetpack.<br><br>There are two movement modes, one of which allows you to pan the view and the other allows you to shoot. Objects have to be picked up and used, computers operated, and an infra-red kit located and used. To win the game you will have to destroy all the eggs, and then shut the compound down and escape in time.

[Infidel]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/infidel
Description=You've been marooned by your crew in the vast wasteland of the Egyptian Desert.  The burning heat causes you to think you are a brave explorer of fortune, but you have already been branded an Infidel.  You are more likely to starve to death than finding the gold and riches that are hidden in the pyramids.  <br><br>Difficulty Level: Advanced

[Infiltrator]
Publisher=
Developer=
Released=Aug, 1994
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/infiltrator_
Description=Not the most complex game in the world, Infiltrator is a two player action game. Each player controls a cube (one is red, the other blue) and the game is played out on the slippery floor of an arena, with a goal at either end and a line halfway through. The aim is to reach your opponent's goal without making contact with him. If there is contact, the point goes to the player whose half the contact took place in. This makes for a lot of dodging around, weighing up whether to make a mad dash for the goal, or to simply wait for a better opening without taking an immediate risk.

[Ingrid's Back!]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ingrids-back
Description=Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor. <br><br>Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests can be played in any order, although they logically follow on from each other. She is accompanied by Flopsy the dog in the first 2 parts, and her cousin Daisy in the third.<br><br>Ingrid's Back uses the same game system as the original, and other contemporary Level 9 titles such as Knight Orc . Giving instructions to other characters (including Flopsy) and jumping around the map using GO TO and FOLLOW commands. A living and breathing world of people travelling, trading and relaxing underpins it all, and plays a part in most puzzles.

[Inherit the Earth: Quest for the Orb]
Publisher=Softgold Computerspiele GmbH
Developer=Dreamers Guild, The|New World Computing, Inc.
Released=1995
Systems=Amiga CD32|DOS|iPhone|Linux|Macintosh|PC-98|Windows|Windows Mobile
Genre=Adventure
Perspective=Isometric
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/inherit-the-earth-quest-for-the-orb
Description=In this game you are Rif, a young fox, who is falsely accused of stealing the magical orb of storms. This orb is capable of predicting when storms will arrive. Obviously this is important to farmers, but it is just as important to the boar tribe, for their supply of mud.<br><br>You'll have to find the Orb and the real thief, to clear your name, save your girlfriend and prevent war with the boar tribe. While your doing this you'll encounter a much larger mystery: What is the origin of the tribes? Legend has it that the humans gave the animals the power of thought and speech, and then vanished. Who were they and what happened to them?

[Innocent Until Caught]
Publisher=Psygnosis Limited
Developer=Divide By Zero, Ltd.
Released=1994
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/innocent-until-caught
Description=Innocent until caught is a graphic adventure game with an icon-based point-and-click interface.<br><br>Jack T. Ladd is a thief, his hunting-ground is the whole galaxy, and at the moment, he's in big trouble. He's got 20 days to pay his taxes - or else the interstellar tax agency will hunt him down. Termination is a viable punishment for tax offenders in these days, you know. Stranded blank on the barren, run-down planet Tayte, Jack decides that he has to make some cash. Quick.<br><br>Innocent until caught is pretty standard in terms of design and interface. Nice ideas include a mini-window at the bottom left of the screen which is alternately a mini-map of the area (showing all exits) and a looking glass for detecting small items. Also, the plot is illustrated by a few rendered sequences, some of the first used in adventure games.

[Insanity Fight]
Publisher=MicroDeal
Developer=Linel
Released=1987
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/insanity-fight
Description=This shoot 'em up scrolls vertically at constant speed. As well as waves of aliens, there are lots of mounted structures to be shot before they can shoot you. One regular enemy is a large spaceship, similar to the goose in SWIV. You have five lives initially (with extras on offer for every 15,000 points), and the screen displays how many enemies you've killed thus far. It also displays the high score and (unusually) a bar indicating how high up the high score table you've reached.

[Inspektor Griffu]
Publisher=ariolasoft GmbH
Developer=Tale Software
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/inspektor-griffu
Description=Inspektor Griffu is a German detective mystery and a mixture between a graphical and a text adventure.<br>Features of the former are mouse control, button interface and graphical representation of the environment. The text output is a trademark of IF and can be found in this game.<br>You play as Inspektor Griffu who was chosen because no one better was available and your task is to solve a murder case in one day. Every action you make eats up some minutes and if you don't reach the solution in time it's Game Over for you. Interrogate the village habitants, search for clues and finally, find the murderer.

[Intelligent Strategy Games 10]
Publisher=Oxford Softworks
Developer=Oxford Softworks
Released=1993
Systems=DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/intelligent-strategy-games-10
Description=It is a collection of ten classical board games. Each of them runs from a common menu. These games are Draughts, Go, Renju, 4-in-a-line, Othello, Gomoku, Backgammon, Chinese Chess, Chess, and Bridge.

[International 3D Tennis]
Publisher=Palace Software, LTD.
Developer=Sensible Software
Released=1990
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/international-3d-tennis
Description=International 3D Tennis is a tennis game with ten camera angles, 1 or 2 players, 64 different computer opponents with 15 skill levels, 72 tournaments based on real events and 4 court surfaces (grass, clay, carpet and cement).  You can choose 22 tournaments and play in a full tennis season. Other features is to learn to play topspin and backspin balls, four player ability levels (amateur, semi-pro, pro and ace), TV tennis theme tunes and Any-time save option. The game uses vector graphics that gives it a 3D look.

[International Karate +]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1988
Systems=Amiga CD32|Amstrad CPC|Atari ST|Commodore 64|Game Boy Advance|PlayStation|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/international-karate-
Description=International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves.<br><br>Each of the moves scores a different number of points and if you come last in a particular round you are eliminated.<br><br>There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode.<br><br>All in the pursuit of that elusive black belt...

[International Open Golf Championship]
Publisher=Ocean Software Ltd.
Developer=RISC
Released=1993
Systems=Amiga CD32|DOS
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/international-open-golf-championship
Description=Ocean presents in association with Pringle of Scotland an international open golfing experience. The game features many and varied forms of golf including skins, foursomes, matchplay, strokeplay, practice and fourball with the action taking place over a wide variety of terrain and locations. All of the expected levels of difficulty are also available starting of as an amateur, working through to professional standard and for the few amongst us even master level. The landscape is realistically portrayed in real-time 3D, with bird's eye tracking shots of your strokes giving the player the full story on each and every shot allowing the player to get a better understanding of each course. Also included is the ability to take your character and shot statistics with you on a floppy disc around to your friend's house, invaluable if you want to start off with the correct handicap.

[International Rugby Challenge]
Publisher=Sega Ozisoft Pty Ltd.
Developer=Oxford Mobius
Released=1993
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/international-rugby-challenge
Description=The follow-up to Rugby: The World Cup. The game features more options than before, with an icon-driven menu system including different control choices and match lengths.<br><br>Controls are similar to the original game, but tackling is now harder and requires more precise player placement, and rucks and mauls are implemented. As before, the scrums involve joystick-waggling, and are crucial to advancing the ball. Conversions are taken from a separate 3D view.

[International Sensible Soccer]
Publisher=Renegade Software
Developer=Sensible Software
Released=1994
Systems=Amiga CD32|DOS|Genesis|Jaguar|SNES
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/international-sensible-soccer
Description=Released alongside the 1994 World Cup, this was the first version of Sensible Soccer to feature teams from outside Europe. The World Cup tournament is featured in full, and you can adjust which 24 teams this features, a particularly crucial feature for English and French fans, as their nations failed to qualify. For the first time in the series an on-screen referee is featured. The club team data has been updated to take into account transfers and kit changes since the previous version. Gameplay is much the same as previous editions, being viewed from above with small sprites and loose ball control.

[International Soccer]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1994
Systems=DOS
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/international-soccer
Description=Released to coincide with the 1994 World Cup, this one has an overhead view similar to Sensible Soccer. Real teams are provided at both club and national level – although, contrary to what the packaging claimed, the player names are invented. The players vary in speed, and in which skills (such as heading, overhead kicks, close control and shooting) they are competent in. Running with the ball generally works better than passing. Plenty of tournaments are offered, as is the chance to edit team data and kits. One advantage it has over the original Sensible Soccer is onscreen referees and linesmen.

[International Soccer Challenge]
Publisher=MicroStyle
Developer=Red Rat Software Ltd
Released=1990
Systems=Atari ST|DOS
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/international-soccer-challenge
Description=International Soccer Challenge is loosely a sequel to MicroProse Soccer and it has many similarities to the original, including the way the ball sticks to your player's foot. The major difference is the visual perspective, which is in pure 3D, viewed just behind the ball as you move up the pitch, with full polygons and some shading. You have a radar on screen to allow you to see where your team-mates are, which reduces the disadvantage of not being able to look behind you.<br><br>Two tournaments are featured - a superleague and a recreated World Cup, as well as practice modes. By moving the joystick as you shoot, you can adjust the direction and height of a pass or shot, allowing for a wide range of moves.

[International Sports Challenge]
Publisher=Empire Software|Harlequin
Developer=Harlequin
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/international-sports-challenge
Description=International Sports Challenge let you and up to 3 friends compete in 6 different sports and 21 separate events. You can choose from any mixture of individual events (over 2000 combinations) or play them in sequence with the 26-mile marathon.<br><br>Sports available are:<br>- Marathon, <br>- Diving: one- and two-meter springboard, five-meter platform, or medley competition. More than 40 total dives are available.<br>- Show-jumping: difficulty levels include Gymkhana, National, International and World.<br>- Swimming:  50-, 100- or 200-metre races, using breast-stroke, butterfly or freestyle. You can also swim the 200-metre medley (50 metres each of breast-stroke, freestyle, back-stroke and butterfly). <br>- Cycling: 1000- and 2000-metre courses in sprint or pursuit racing.<br>- Shooting: skeet, trap, boar (moving) or target shooting.<br><br>While some events are purely rendered in 2D (marathon, diving, swimming, shooting), some other are a mixture of flat-shaded 3D and sprites (show-jumping, cycling).

[International Tennis]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1993
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/international-tennis_
Description=International Tennis lets up to four players play tennis on three different courts (grass, clay and asphalt), each with their own ball bounce. The game can be played using different match variations. You can play singles with men (five sets) or women (three sets) or play mixed with both in doubles. You can choose to take control of all players or choose a cpu-vs-cpu match. The action is seen from a third person perspective as standard is with tennis games.

[International Truck Racing]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/international-truck-racing
Description=This overhead view racing game is a serious simulation of the exciting sport of truck racing. This explains the apparently slow, jerky scrolling and rickety collisions, as this is how real trucks handle.<br><br>There are 6 trucks in each race, which take place across famed international circuits. Every couple of laps you must refuel, which is done by driving into the pits and collecting the flag in your car’s colour. The top 3 finishers in each race score points, and you must finish in the top 3 to progress to the next round.

[Interphase]
Publisher=Image Works
Developer=Assembly Line, The
Released=1989
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/interphase
Description=Dreams are made by The Dreamtrack Corporation, a group of evil subliminal-messengers whose intention is to destroy the minds of the minority of people capable of interpreting other people's dreams and live them out through entertainment. That's the story in this distinctly Cyberpunk-inspired title, and you play Chad, the man who discovers this secret, and aims to put an end to it.<br><br>Your task on each level is to clear a path for Kaf-E, your girlfriend, to be able to progress to the heart of the Dreamtrack HQ, getting past each of the myriad of security systems they have built up. A map must be used to navigate the route through the systems, with lots of information readily available.<br><br>The basic gameplay sees you darting through 3D tunnels using the mouse, and is like a prototype Descent, with your ship kitted out with cannons and missiles, with each enemy better dealt with by one or the other.<br><br>As well as ensuring your own survival, you must guide Kaf-E through the levels by blasting out the correct sections to clear a path for her. As she has no intelligence, and simply walks into walls, this element can be compared to Lemmings.

[In the Dead of Night]
Publisher=Trecision S.p.A.
Developer=Trecision S.p.A.
Released=1994
Systems=DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/in-the-dead-of-night
Description=In this game you are private investigator Tom Scool.  You have been hired by a dishonest jewel collector to sneak into a famous actress' chalet, posing as the double of well-known thriller writer Eric Wells, and to steal her precious gem "Vesnú". But the actress was killed by one of her guests and because of snowstorm you have to wait for police and try to solve this murder case by yourself. Every character has their own personality and you have to find their weakest places, talking to all of them and collecting the items which are available for your inventory.<br><br>The game supports English and Italian languages.

[Into the Eagle's Nest]
Publisher=Mindscape, Inc.
Developer=Pandora
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/into-the-eagles-nest
Description=Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible.<br><br>There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one.

[Inve$t]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/invet
Description=Big Business, stripped down to the bare essentials: Make lots of money in this turn-based management simulation by buying companies and selling the goods they produce. Invest is all about, well, investment - fresh cash flows directly into new businesses, new shares and new company improvements in a never-ending cycle of productivity.<br><br>Up to four human players can compete for market dominance; the computer takes vacant places. Whoever amasses the most money or builds a monopoly in one of the six business areas (from pharmaceuticals to space engineering) wins. Tension rises as hired saboteurs and spies infiltrate companies to cause maximum damage - unless they are caught by a detective on guard. <br><br>Invest is a German game and was never published in any other language.

[I Play: 3-D Soccer]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Atari ST|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/i-play-3-d-soccer
Description=I Play 3D Soccer is one of the earliest 3D football games. You take control of a single player, viewing the action from right behind his perspective. Signalling for your team-mates to pass you the ball is a key gameplay element - don't expect to just watch your team win with no contribution from you. When you gain possession (or press the button while not in possession) your player automatically turns to face the goal.<br><br>Only single matches are on offer. There are ten skill levels; match lengths and team kits can also be modified. Two-player matches are split-screen. Unlike Sensible Soccer and Kick Off 2, the offside rule is featured.

[I Play: 3D Tennis]
Publisher=Simulmondo
Developer=Simulmondo
Released=1992
Systems=Commodore 64|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/i-play-3d-tennis
Description=This tennis simulation followed up Simulmundo's 3D World Boxing, while 3D World Soccer was the final game in the series. There is some sports management involved as the player you choose (from pre-built selection or from your own creation) can improve his skills (forehand, backhand, serve, volley, etc.) as he wins matches and prize money and moves up in the rankings.  <br><br>There's 4 different play options: Singles Match, Singles Tournament, Grand Slam, and ATP Tour.  You must be qualified to play for the last two options based on your current ranking.  Beating opponents ranked higher will move your own ranking higher more quickly.<br><br>The playing view is directly from behind the player but as you approach the net it is scaled to always be appropriate for what the player would see from that vantage point. The players are viewed in large well-animated forms and even the backgrounds of crowd scenes are also animated.  At the bottom of the screen there are player's photos and ability bar graphs as well as a small overhead view of the player's positions on the court.

[Iron Lord]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/iron-lord
Description=Iron Lord is an action/adventure in the middle ages, with hand-drawn graphics.<br><br>After returning from journeys far away, you find your ancestral castle in ruins, and hear rumors that a huge army is marching towards your land. Your only hope is to raise an army and fight back, but after your long absence you are an unknown heir to the land. To raise the army you need to win the respect of the people, by traveling through your land and accomplishing tasks, win competitions, and finally gather enough men to fight the army.

[Iron Trackers]
Publisher=Microïds
Developer=Microïds
Released=1989
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/iron-trackers
Description=Transport on Quad bikes is the only available form of transportation in a post nuclear disaster world, and it is your occupation. It is very dangerous, and you need to survive racing from city to city. Equipping your Quad with different weapons and engines, you should choose your route and traverse swamp roads, inner city streets, and forest tracks to complete your mission. <br><br>In your quest you will encounter Mutant Appendages that will drag you into the murky depths of the swamp; fences, walls, barriers, and traps which you must avoid; primitive natives, and wild animals; police vehicles and Urban Warriors who will stop at nothing to catch and kill you.<br><br>The game is third-person racing action arcade, where the player controls a Quad and shoots the enemies with the weapon chosen for it.<br><br>Gameplay is available for one or two players. In two players mode the screen is split on two sides, and each player may play in cooperative or competitive mode.

[Ishar 2: Messengers of Doom]
Publisher=Silmarils
Developer=Silmarils
Released=1993
Systems=Atari ST|DOS
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ishar-2-messengers-of-doom
Description=Ishar 2: Messengers of Doom is the sequel to Ishar: Legend of the Fortress.<br><br>Following the defeat of Krogh and the banishment of the powers of chaos, Ishar became a cultural and intellectual centre in Kendoria. Over time people came to the island and settled there and a city, named "Zach's Island" developed. Shandar, a monk of chaos, entered the city along with settlers from the northern lands. His trading in hallucinogens soon made him rich and powerful. Eventually Shandar controlled "Zach's Island" and had many followers and worshippers. He built a strong fortress, a second Ishar, to challenge the empire.<br><br>In the sequel you can import saved characters from Ishar, or create your own team.<br><br>In the game you have to explore the magic land (dungeons, tree-cities, mountain paths with real graded height effect), fight the enemies, join the allies and relax in towns, which even have medieval nightclubs. <br><br>Now the area is 3 times bigger, and innovation is your ability  to use pet animals as allies in battles, and create magic potions. There are day and night cycles.

[Ishar 3: The Seven Gates of Infinity]
Publisher=Silmarils
Developer=Silmarils
Released=1994
Systems=Atari ST|DOS|Windows
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ishar-3-the-seven-gates-of-infinity
Description=In the third installment of Ishar you can import characters both from Ishar or Ishar 2.<br><br>Now you have to travel through Portals of Time to pursuit of the dragon of Sith, last survivor of the Great Black Dragons. Exploring the magic lands, joining the allies and fighting the enemies you must protect the Citadel.

[Ishar: Legend of the Fortress]
Publisher=Silmarils
Developer=Silmarils
Released=1992
Systems=Atari ST|DOS
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ishar-legend-of-the-fortress
Description=Ishar : Legend of the Fortress is the sequel to the Crystals of Arborea.<br><br>Morgoth and Morgula, the black god and his witch wife who were defeated in the previous game, had a child, Krogh. Their evil progeny is based in the fortress Ishar, which means "unknown" in the elven tongue, and has plans to reduce to population of Kendoria to slavery.<br>The player takes the role of a traveler who, with the aid of up to five companions, battles through the fortress to defeat Krogh and stop the spread of the powers of chaos.

[Ishar Trilogy]
Publisher=Silmarils
Developer=Silmarils
Released=1995
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ishar-trilogy
Description=After the success of Silmarils' Eye of the Beholder-influenced RPG trilogy, they released this collection of all 3 games:<br><br>Ishar - Legend of the Fortress<br>2. Ishar 2 - Messengers of Doom<br>3. Ishar 3 - The Seven Gates of Infinity<br><br>Characters from earlier games can be imported into the later ones, ensuring that you get advantage of successful experience as your party improves through the sequence of adventures they face.

[Ishido: The Way of Stones]
Publisher=Accolade, Inc.
Developer=Software Resources International
Released=1990
Systems=DOS|Game Boy|Genesis|Lynx|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ishido-the-way-of-stones
Description=Ishido is a solitaire board game played with tiles (like Shanghai).  The objective is to place all of the tiles onto the board and obtain the highest possible score by following specific rules of play.  It is a solitaire game.  There are ways to play that can dramatically increase the score, which makes the game very strategic in nature.  Additionally, when desired, the player can get an oracle reading by asking a question...the question is answered when the player makes a very elegant play (4 way match).  <br><br>There is also a "construction set" where players can create their own tiles and backgrounds.  But the game comes with numerous tile sets and backgrounds.

[The Island of Lost Hope]
Publisher=Digital Concepts
Developer=Digital Concepts
Released=1989
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/island-of-lost-hope
Description=The Island of Lost Hope is a text-adventure with a pirate theme. The parser has standard Infocom-like abilities: it understands pronouns, chain commands,etc.<br>You play a character whose ship was attacked by a pirate called Captain Black. Stranded on a small island, one day you have the chance to infiltrate the captain's vessel and exact your revenge.<br>The screen is divided in 5 parts:<br>- a top-left porthole where the graphics and the odd animation are displayed;<br>- a compass in the center in the form of a skull that can be clicked with the sword-shaped cursor for movement (its use is optional, the player can also type the cardinal points and the up and down directions directly on the parser screen);<br>- a top-right map that shows your current position and the explored surrounding area;<br>- the screen bottom, the larger part of it being reserved for the parser and its messages;<br>- the smaller right-bottom inventory that lists your possessions.<br>No music, but there is some sound, mostly soothing splash noises from the sea.

[stanbul Efsaneleri: Lale Savalar]
Publisher=SiliconWorx
Developer=SiliconWorx
Released=1994
Systems=DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.5
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/stanbul-efsaneleri-lale-savalar
Description=Istanbul Efsaneleri: Lale Savaþçýlarý is one of the first Turkish games (first CRPG) ever developed for PCs. The game consists of a lot of different different spells (actually swear words from turkish) and a very different character system.<br><br>The story takes place in an alternative Istanbul. You start with a group of four Turkish youngsters who were playing football near an abandoned auto-park. When the ball accidentally went inside the building and of course the youngsters after the ball, they all find themselves in a medieval looking Istanbul. They use all of their training (swearing as spells, waste baskets as shields, and turnips as weapons) to overcome the dangers of this mysterious and evil-infested medieval looking Istanbul, and return to their homes.<br><br>The gameplay is from the first-person perspective. You control your party with the keyboard and find your way in the 2d environment. The combats are from an isometric point of view and turn-based.

[Italia 1990]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Atari ST
Genre=Sports
Perspective=Top-Down
Score=0.8
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/italia-1990
Description=Up to four human players can do battle in this budget-priced football game, with competitive and team 2-player options. Eight teams compete to win the greatest tournament of all, with matches of between 5 and 90 minutes length, viewed from above and scrolling up and down. The kits are always red and yellow. Standard football mechanics are implemented, including throw-ins, penalties, fouls, corners and goal kicks.<br><br>The game also includes a Circuit Training mode, in which you can try 100m sprints, dribbling practice, weight-lifting and press-ups.

[Italy '90 Soccer]
Publisher=Simulmondo
Developer=Dardari Bros.
Released=1988
Systems=Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/italy-90-soccer
Description=In the game, trying to predict the events of 1990 World Cup <br>held in Italy, you may choose a team to play soccer and to win the championship.<br><br>On the field in third person side-scrolling view you may control the player with the ball or player nearest to the ball, moving him in eight directions, trying to get the ball, and performing the kick. Pressing the 'kick' key down will increase the power of the kick. The number of players in the field is unusual and consists of 7 players for each team including goalkeeper.<br><br>The game is available for 1-8 players, and it has slightly different range of computer AI's levels, game speeds, match durations, and countries in Amiga/C64 versions.

[It Came from the Desert]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1989
Systems=DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/it-came-from-the-desert
Description=It Came From the Desert is an action-adventure game that derives its inspiration from the many cult-horror B-Movies of the 50's and 60's, the 1954 film Them in particular. The player plays the part of Dr. Greg Bradley, a geologist and the newest resident in town. Eager to satisfy his scientific mind, Bradley sets out to examine the crash-site of a mysterious meteor, but what he finds is not at all what he had been looking for.<br><br>The game takes place all over Lizard Breath, and there are several different types of action / interaction. The adventure part of the game is very linear, guiding the player in a fairly set sequence of action sections. These include first-person bug shooting, scrolling overhead shooting, and a chase sequence.

[Ivanhoe]
Publisher=Ocean Software Ltd.
Developer=Ocean France
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=2.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ivanhoe
Description=A scrolling beat 'em up along the lines of the Streets of Rage series. Our hero is armed with a sword. He must progress through lots of tough levels in order to save the princess. He has various ways of slashing at opponents with his sword. The game features large characters with animation indicating clumsy lumbering movement.

[Ivan "Iron Man" Stewart's Super Off Road]
Publisher=Virgin Mastertronic Ltd.
Developer=Leland Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Genesis|Lynx|NES|SEGA Master System|SNES|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ivan-iron-man-stewarts-super-off-road
Description=Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.<br><br>Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits<br><br>Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version)  in this conversion of a classic arcade game.

[I was a Cannibal for the FBI]
Publisher=Aegis International
Developer=Artesian Software Labs
Released=1991
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/i-was-a-cannibal-for-the-fbi
Description=The FBI sends an agent to deal with cannibals on a desert island.<br><br>I was a Cannibal for the FBI is an open-source freeware text adventure. It has a basic parser without the standard features of the older Infocom one like recognition of chain commands and adverbs.<br><br>The game's main objective is to escape the island and avoid being eaten by the cannibals.<br><br>Amiga version<br><br>The Amiga version was originally distributed in an appendix for a book about programming (the handbook for the Visionary Interactive Editor, included with the software) by John Olsen, the game's author. <br><br>One main difference is in the use of the mouse, as objects can only be taken by dragging and dropping them on windows. Objects and places can also be examined by clicking them on the picture and inventory windows.<br><br>The inventory window at the top-right of the screen holds a maximum of 6 objects. Objects on the room appear either embedded on the location or inside a strip at the right of the picture window. Below the inventory there is a click-able compass and besides it the up and down buttons. Blocked directions have a muted color, while the possible exits have a normal color. Below the compass, there are five buttons: HELP (displays some basic information regarding the interface), DIG (to unearth objects when possible), LOAD (loads the saved game), SAVE (saves the game) and QUIT (exits the game).

[Jabato]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jabato
Description=Jabato is an adventure composed of six parts, each one with its own independent argument, but subtly related to the main plot. In each geographic area you will have different problems, interlaced within a series of "custom pictures" which gather part of Europe and North  Africa as they were in the first century BC. It was the time of the Roman Empire splendor, their legions extend and dominate the known world, but in each one of their provinces the inhabitants breathe freedom and make their own rules, codes and rituals. In Hispania, Jabato became a legendary figure, prototype of the implacable hero in the fight against the evil but with a great heart. In this history you will assume the role of this fabulous personage. <br><br>But it won't be easy: instead of living one of his moments of greatness, you will incarnate a defeated Jabato, without friends, prisoner in a dirty Roman jail with the bitter feeling that his beloved Claudia is captive in a distant land. Your final mission will be to avoid that her could be sacrificed by the fanatical sect of the Egyptian sub-world. For it, on the first part, you must liberate yourself from the Roman yoke and search for company. Multiple adventures are awaiting you soon in the Galia and Hispania. The second part begins in Cesarea, in which you must enter in the heart of Africa and obtain the keys that could allow you to survive in the lands of the mythical tombs, sacred Pharaohs and great mysteries. If you survive, you will fight the final battle against the terrible forces of the dark wisdom.

[Jack Nicklaus' Greatest 18 Holes of Major Championship Golf]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1988
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|MSX|NES|TurboGrafx-16
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jack-nicklaus-greatest-18-holes-of-major-championship-golf
Description=Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game.

[Jack Nicklaus presents The Great Courses of The U.S. Open]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1991
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jack-nicklaus-presents-the-great-courses-of-the-us-open
Description=This is another add-on to original American Jack Nicklaus' Greatest 18 Holes of Major Championship Golf or its European remake Jack Nicklaus' Unlimited Golf & Course Design contains the following courses:<br>Pebble Beach Golf Links<br>2. Oakmont Country Club<br>3. Baltusrol Golf Club

[Jack Nicklaus presents The International Course Disk]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1989
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jack-nicklaus-presents-the-international-course-disk
Description=This first add-on to original American Jack Nicklaus' Greatest 18 Holes of Major Championship Golf or its European remake Jack Nicklaus' Unlimited Golf & Course Design contains the following courses:<br>Australian Golf Club (Australia)<br>2. St. Creek Golf Club (Japan)<br>3. St. Mellion Golf &amp; Country Club (England)

[Jack Nicklaus presents The Major Championship Courses of 1989]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1989
Systems=Commodore 64|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jack-nicklaus-presents-the-major-championship-courses-of-1989
Description=This is another add-on to original American Jack Nicklaus' Greatest 18 Holes of Major Championship Golf or its European remake Jack Nicklaus' Unlimited Golf & Course Design contains the following courses:<br>Oak Hill Country Club (U.S. Open Championship)<br>2. Royal Troon Golf Club (British Open Championship)<br>3. Kemper Lakes Golf Club (PGA Championship)

[Jack Nicklaus presents The Major Championship Courses of 1990]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1991
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jack-nicklaus-presents-the-major-championship-courses-of-1990
Description=This is another add-on to original American Jack Nicklaus' Greatest 18 Holes of Major Championship Golf or its European remake Jack Nicklaus' Unlimited Golf & Course Design contains extra course disk including:<br>Medinah Country Club (U.S. Open Championship)<br>2. St. Andrews Old Course (British Open Championship)<br>3. Shoal Creek (PGA Championship)

[Jack Nicklaus presents The Major Championship Courses of 1991]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1991
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jack-nicklaus-presents-the-major-championship-courses-of-1991
Description=This is another add-on to original American Jack Nicklaus' Greatest 18 Holes of Major Championship Golf or its European remake Jack Nicklaus' Unlimited Golf & Course Design contains the following courses:<br>Hazeltine National Golf Club (U.S. Open Championship)<br>2. Birkdale Golf Club (British Open Championship)<br>3. Crooked Stick Golf Club (PGA Championship)

[Jack Nicklaus' Unlimited Golf & Course Design]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1990
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jack-nicklaus-unlimited-golf-course-design
Description=Another golf game, featuring an extensive course designer as a value-added feature. Similar to Links or PGA Tour Golf, both of which came out around the same time.

[Jaguar XJ220]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1992
Systems=Atari ST|SEGA CD
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jaguar-xj220
Description=In the early nineties, the Jaguar XJ220 was the fastest serial-produced car ever. Core Design acquired the right to build a game around it, in a move to counter Gremlin's immensely successful Lotus series.<br><br>Just like Lotus, Jaguar XJ200 is a view from behind racer. There are 32 tracks all over the world, with varying road conditions and animated weather conditions such as rain and fog in England, snow in Switzerland, and tumbleweed crossing the street in Egypt. You race your Jaguar in a constructor grand prix, with opponents running for Porsche, Ferrari and other famous makers. Between races, you must mend the damage your car has sustained, which eats up your prize money. Background music is selected through a dashboard CD player, which also features some rather uninspiring radio stations.<br><br>The game can also be played in a two-player split-screen mode and features a track editor for when you tire of the built-in courses.

[Jahangir Khan World Championship Squash]
Publisher=
Developer=
Released=May, 1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jahangir-khan-world-championship-squash
Description=Squash simulations are something of a rarity, and it was this niché that Krisalis aimed one of their many sports simulations into. The rules of squash are accurately recreated, with a realistic court layout (viewed isometrically) and a need to hit legal shots. Three different ball speeds, variable match lengths and an 'easy' mode are on offer. Different tournament types are on offer, at 'club' and 'tournament' levels, with a customisable ladder system of multiple divisions to rise up. There is a full roster of opponents to play in one-off or tournament modes.

[James Bond: The Stealth Affair]
Publisher=Interplay Productions, Inc.
Developer=Delphine Software International
Released=1990
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/james-bond-the-stealth-affair
Description=This game is a graphic adventure game with a point-and-click interface.<br><br>My profession? I work in... well... the information business. Oh no, spy is such an ugly word. I prefer the term "special agent". No, I cannot talk about my mission, for obvious reasons. Only so much: You probably heard of the disappearance of the high-tech stealth plane. I thought so. To imagine that it might have fallen in the wrong hands... Whom I have in mind? Well, terrorists, for example. Yes, huge, secret terrorist organizations plotting crimes on a global scale. You know, the kind of totalitarian gang which is led by a mad, thoroughly evil genius from his giant underground base. Don't worry, the CIA is already searching for the plane. Yes, I'm certain. If you would please excuse me now, my plane is about to depart. Oh, just to a beautiful, jungle-island banana republic. Holiday? I don't think so...<br><br>The game is controlled by the same pop-up command menu consisting of six verbs that was introduced in Delphine's debut Future Wars. However, it's been slightly improved and does now allow interaction with your inventory, like examining and combining items. You get to toy around with a whole load of typical special agent's gadgets, beginning with a passport forgery kit and ending with explosive cigarettes. Apart from solving puzzles, you've got to make it through some arcade sequences: escape the labyrinth, dive with limited breath, dodge the evil guy's minions. Although not as frequent as in Future Wars, pixel hunting and the occasional dead-end are still annoying "features" in The Stealth Affair.

[James Clavell's Shogun]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1988
Systems=Apple II|DOS|Macintosh
Genre=
Perspective=
Score=3.5
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/james-clavells-shogun
Description=In this Infocom interactive adaptation of James Clavell's Shogun novel, you play John Blackthorne, the first Englishman to set foot on Japanese soil.

[James Pond 2: Codename: RoboCod]
Publisher=Millennium Interactive Ltd.
Developer=Vectordean Ltd.
Released=1991
Systems=Amiga CD32|Atari ST|Commodore 64|DOS|Game Boy|Game Boy Advance|Game Gear|Genesis|Nintendo DS|PlayStation|PlayStation 2|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/james-pond-2-codename-robocod
Description=In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.<br><br>The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

[James Pond 3: Operation Starfish]
Publisher=Millennium Interactive Ltd.
Developer=Millennium Interactive Ltd.|Vectordean Ltd.
Released=1994
Systems=Amiga CD32|Genesis|SNES
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/james-pond-3-operation-starfish
Description=Unlike the  first game of the series, that was a mission-based game, and the  second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, "James Pond 3" is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountain sides and other tricky areas. Once again, he has to oppose the evil scientist Maybe and his minions.

[James Pond: Underwater Agent]
Publisher=Millennium Interactive Ltd.
Developer=Vectordean Ltd.
Released=1990
Systems=Atari ST|Genesis
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/james-pond-underwater-agent
Description="James Pond" is (obviously) a parody on the famous agent 007 stories. You control Pond, a fish-like creature, who has to complete several missions, while making his way through levels full of dangers and hostile creatures. It is not a typical "jump and run" game: instead of breezing through large levels, Pond has to complete unique missions for each game area: free hostages, detonate a structure, find keys, etc. It is possible to exit a level only after having completed the objective. Many missions are timed.

[Japan Scenery Disk]
Publisher=subLOGIC
Developer=subLOGIC
Released=1988
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/japan-scenery-disk
Description=Japan Scenery Disk is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers Tokyo to Osaka area in great details. Highlights of this scenery are: downtown Tokyo, Palace grounds, Mt Fuji, Shin Kansen bullet train network and Osakajo castle. Furthermore the airports are highly detailed and include towers. This will provide scenery for VFR flights, while the provided navaids will allow for IFR flights.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 12 other Scenery Disks that cover the continental US, and one additional Scenery Disks covers Western Europe, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure. Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Jaws: The Computer Game]
Publisher=Screen 7 Ltd.
Developer=Intelligent Design Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jaws-the-computer-game
Description=As Amity Island's Police Chief Brodie, it is your responsibility to stop the lethal shark Jaws from killing the residents and tourists. The Mayor is keeping an eye on you, and wants the job done as quickly and cheaply as possible.<br><br>Unfortunately, the main weapon which must be used to finally kill Jaws has been broken into four pieces, which are located along the sea bed in different places. As you explore the 150-plus screens of the game, you must shoot the other fish - some can be shot using your standard weapon, while others (those which flash) must be shot using special limited bullets.<br><br>You also have responsibility for closing beaches, which removes the risk of a shark attack, but also costs the area business, especially on hot days, and irritates the Mayor.

[Jet]
Publisher=subLOGIC
Developer=subLOGIC
Released=1988
Systems=Apple II|Atari ST|Commodore 64|DOS|Macintosh|PC-98
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.1
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jet
Description=Based on subLOGIC's classic Flight Simulator.  Choose either an F-16 Fighting Falcon for land missions or an F-18 Hornet for missions starting at sea from an aircraft carrier.  You can practice flying and aerobatics in "free flight" mode, dogfight against Soviet MiGs, launch strikes against land or sea based targets, watch a demo, or load a subLOGIC scenery disk.  For either combat mode, you get to select which missiles and bombs your plane will have.<br><br>Most of the indicators a real jet fighter would have are present:  altimeter, heading, frame loading, gear status, brake status, fuel level, radar, attitude, and range.  You can turn a few of these on and off.  Controls consist of either the joystick or numeric keypad for steering and other keys to handle your optional indicators, landing gear, weapons, and even the eject button!  Lastly, if you want a different perspective, you can get a view from the control tower instead of your cockpit.

[JETPilot]
Publisher=
Developer=
Released=Nov, 1996
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jetpilot
Description=The last commercial flight simulator to be released for the Amiga for at least ten years, JetPilot offered simulation of two NATO combat air planes that were already well on their way of being replaced in most air forces around the world (A bit like the Amiga at that point in time, the cynical reader might think), namely the English Electric Lightning and the Lockheed F-104 Starfighter. Additionally, the aging MiG-21 is on offer for that retro Warzaw Pact taste.<br><br>Branding itself as "The pinnacle of realistic flight simulation", JetPilot makes no attempts to conceal the intricacies of real-life piloting. The aircraft are available in a wide range of different specifications, along with real-life airfields from around northern Europe. The environment may be fine-tuned to your preferences, not only for time of year and day, but also for temperature, winds and air pressure. Communications between aircraft and with the tower is also handled with accuracy, and with a bit of Vulcan Software's trademark speech technology.<br><br>Striving for realism, JetPilot does what no other Amiga simulator had done before by ignoring digital joysticks. Mouse or analogue joystick are your only main control options, with the mouse also being used for moving your head around the cockpit and accessing its functions. The keyboard is also put to ample use.<br><br>Despite being a late release, JetPilot still clings to the proven filled polygons for graphics rendition, but offers support for higher resolutions and flicker-free graphics on applicable machines.

[Jet Set Willy II: The Final Frontier]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1992
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jet-set-willy-ii-the-final-frontier
Description=This platform game is the sequel of Jet Set Willy. Again has each room its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.

[The Jetsons: George Jetson and the Legend of Robotopia]
Publisher=MicroIllusions
Developer=Dreamers Guild, The
Released=1989
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jetsons-george-jetson-and-the-legend-of-robotopia
Description=The Jetsons: George Jetson and the Legend of Robotopia is an Interactive Adventure with graphics. It is based on The Jetsons, an American animated television series produced by Hanna-Barbera Productions in 1962.<br><br>Join George Jetson on an adventure as he visits alien worlds and attempts to outwit hostile tribes of Aborigibots while attempting to hold onto his job.<br><br>The game screen is divided into seven areas. Each area serves a different function as you play the game. A Stage area which displays what George sees. If you see an object of interest here, double-click on it get a description of that object in the Narration area., where everything that happens in the game is described. The Cast area displays a portrait of George. Whenever there is someone else in the area, their portrait too will be displayed. Click twice on their portrait to get a description of the person or to interact with them. If you are successful in striking up a conversation, the Action area displays choices of comments made by George. Click once on the choice you feel is the right one. There is a Layout area that provides an overhead view of the area that George is in. Red circles indicate exits. The Command Buttons area displays command buttons for George to use, each with a different symbol. These buttons allow George to Interact, Look, Go, Open, Close and Give. Using these in conjunction with clicking on objects in the other areas allow George to interact with other objects or individuals. The final area is the Inventory area. Drag objects found into this area. If you want to look inside something that is in the inventory, just click on it and then on the Open button .<br><br>Since there is much to do, there is a Save menu allowing you to save your place to continue at a later date. Later just use the same menu to choose Load, and the adventure starts where you had left off.

[The Jetsons: The Computer Game]
Publisher=Hi-Tec Software Ltd.
Developer=221B Software Development
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jetsons-the-computer-game
Description=The famous animated TV series by Hanna-Barbera spawned a film, and ultimately this licensed game, which contains 8 levels alternating between side-scrolling dodge-and-manipulate and driving gameplay. All four members of the Jetson family have a themed level.<br><br>The driving sections take place within George's Jetcar, and you must slow down for the speed-limited areas and beware of black holes.<br><br>At the beginning of the game you are George Jetson, labourer of the Spacely Space Sprockets company in 2062. Your boss Mr. Spacely wants you to work, but you want to collect money and have a fun. So after the boss ordinary order you can explore the company as usually, collect money bills and useful items, avoiding dangerous robotic mechanisms and Mr. Spacely himself. <br><br>On further levels, other Jetsons family members must do the same things, but at their own locations. Level 2 involves taking Jane out of her booby-trapped home, level 3 sees Judy trying to get a kiss form pop heartthrob Jet Screamer, and finally Elroy is locked in at school and has to escape.<br><br>You have to activate the items hidden behind the hatches with buttons. These allow you to progress on level, for example, fix an elevator with wrench. Time presses and you have to complete your mission quickly.

[Jetstrike]
Publisher=Rasputin Software
Developer=Shadow Software
Released=1994
Systems=Amiga CD32|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jetstrike
Description=MIS, the FBI, NASA, the KGB, MOSSAD and even top secret agents from the North Beckinsdale Pigeon Fancier's Association swung into action immediately. They were swiftly halted in their tracks when they received a top level order warning of a massive campaign of bribery of government officials in all countries. It appeared that any overt attempt to destroy SPUDD would result in the downfall of most of the world's governments. SPUDD-controlled leaders would soon rise to replace them.<br><br>As the situation has worsened by the day, and SPUDD's forces have grown from strength to strength, the various agencies have now put together an underground task force which they hope will combat the growing threat. This elite task force comprises one agent (yourself - nice of you to volunteer by the way), a highly trained mechanic called Harry, and a field support officer to assign missions. The plan is that you will "borrow" aircraft from local air forces and carry out secret strike missions on SPUDD forces while they are still small enough to have to stay hidden. Hopefully, by damaging their supply lines, factories and control centres, you should be able to ruin their plans of world domination. However, if you wreck too many expensive aircraft, your sponsors will not be able to cover for you, resulting in your sent back to the secret agent's Basic Training School.<br><br>In Jetstrike you must stop the devious SPUDD forces by attacking them with your "borrowed" aircraft. Your Commanding Officer will give you a mission objective which you have to try to achieve without being shot down, blown up or crashing into mountains.<br><br>Jetstrike is an 2D side-scrolling action game like Brøderbund’s Wings of Fury. The great difference between these games is, in Jetstike it’s possible to use 32 aircraft and 6 helicopters in several combat-missions or to be a part of the Aerolympics.

[Jewels of Darkness]
Publisher=Firebird Licensees Inc.
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jewels-of-darkness
Description=This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains:<br><br>1. Adventure Quest<br>2. Colossal Adventure<br>2. Dungeon Adventure

[Jimmy Connors Pro Tennis Tour]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Lynx|SNES|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jimmy-connors-pro-tennis-tour
Description=Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on multiple court types.<br><br>Using crosshairs, aim your ball to the other side of the court and hope you hit where you want.  If you are lucky, you might even score an Ace.  If not, you will need to be ready to return your opponent's return.  Run back and forth as you try to keep hitting the ball over the net until your opponent misses, or you do.  When you hit the ball, you will want to attempt changing the direction and speed of the ball to throw your opponent off balance.  This is the real challenge of any tennis game.

[Jimmy White's Whirlwind Snooker]
Publisher=Virgin Games, Inc.
Developer=Virgin Games, Inc.
Released=1991
Systems=Atari ST|DOS|Genesis
Genre=Sports
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jimmy-whites-whirlwind-snooker
Description=A 3D snooker simulator. The table and cue can be turned through almost any angle, with shot strength and spin as required too. An on-screen dotted white line shows the path of your ball, including the next bounce.<br><br>There is also a "trick-shot" mode, allowing you to recreate classic snooker trick shots (well, not the one with the basket. Or with the cues lying on the table. Or the one with the girl lying on her back with the pink ball in her mouth. But you know).<br><br>And if you dawdle too long, the balls pull faces at you. Honest!

[Jim Power in "Mutant Planet"]
Publisher=Loriciel SA
Developer=Digital Concept|Loriciel SA
Released=1992
Systems=Amstrad CPC|Atari ST|DOS|TurboGrafx CD
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jim-power-in-mutant-planet
Description=Jim Power was a hero who one day while travelling through the forest, encountered a dimensional rift into a strange new world. Luckily Jim always travels armed and now he'll need to fight his way past several monsters into a monster stronghold to find his way back home.<br><br>Jim Power is a side-scrolling platform game, a side-scrolling shooter and a top-view shooter game depending on the level. Jim Power for the most part can jump and has an upgradable gun weapon. He must find fight enemies, bosses and obtain various keys to progress through the levels. Jim also has a "Smart Bomb" power attack which can clear the screen of enemies. In shooter levels, Jim's spaceship only has the ability to shoot and move around the screen avoiding obstacles.

[Jinks]
Publisher=Rainbow Arts Software GmbH
Developer=Diamond Software
Released=1988
Systems=Amstrad CPC|Atari 7800|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jinks
Description=Jinks added a largely new concept to the Breakout type games,offering much freer paddle movement ( both horizontally and vertically), a horizontally scrolling screen and the ability to flip the triangular paddle as needed.<br><br>The objective is to survive on the planet Jinks - an exploration mission on this resource-rich planet has gone wrong. As hazards, there are objects that can destroy the paddle or make it smaller. There is also the ability to shake the screen if the ball is in a looping position.

[Jinxter]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jinxter
Description=Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you.<br><br>And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first. <br><br>Jinxter is an interactive fiction with graphics title that takes a realistic world of people and situations, and then plays with the boundaries to create a strange and puzzling world. Characters are all getting on with their own tasks, and getting them to help you is usually a case of making sure something's in it for them.<br><br>Dialogue aims to add a comic touch to proceedings. Puzzles can often be solved in multiple ways, but the most obvious way is not always the correct one. Due to the presence of a Guardian, you can't actually die.

[Joan of Arc: Siege and the Sword]
Publisher=Brøderbund Software, Inc.
Developer=Chip
Released=1989
Systems=Atari ST|DOS
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/joan-of-arc-siege-and-the-sword
Description=In the 14th century, England has a presence in France, and as Charles, it's up to you to get rid of them. You are heir to the throne, and will have power if you can recapture the city of Rheims from the English, with Joan's help as everybody else thinks it's a lost cause.<br><br>Combat is one major aspect of this arcade-strategy hybrid. Armies are made up of archers, cavalry and foot soldiers, whose movement and firing angle must be controlled. Storming a city also involves defeating some staunch defences.<br><br>Once you have overall control, your goal is to reunite France, by retaking each city in turn. You must raise taxes so as to have the adequate funds (but don't let provinces become unhappy, they can rebel), and use this money to fund a big army. Sometimes the pen is mightier than the sword though - many devious diplomatic tactics are available, including bribery and poison.

[Jocky Wilson's Compendium of Darts]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1993
Systems=Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jocky-wilsons-compendium-of-darts
Description=Zeppelin's second game licensed from the successful darts player has a much wider scope than the previous Jocky Wilson's Darts Challenge. The control system involves directing a hand which guides the dart, but this is constantly moving in a random arc, reflecting realistic jitters but making accurate aiming difficult at first. The standard 501 darts rules are among the six games included.<br><br>The other games include variants loosely based on football (hit the bulls-eye to start scoring, then a double adds one goal to your score) and bowls (in which a 'jack' dart is thrown by one player, and the aim is to get your darts as close to it as possible). There are also Ten-Dart century (score exactly 100 with 10 darts), Shanghai (where only darts thrown at a particular area can score) and Scram (where one player shoots to successively knock sectors out of play, and the opponent must score as much as possible from the others).

[Joe Blade]
Publisher=DigiTek Software
Developer=Players Software
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/joe-blade
Description=Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has kidnapped them in different areas of his base. Along the way he will find six bombs which must be activated, leaving him with only 20 minutes to rescue everyone.<br><br>Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. The screens are linked in various ways, and contain a number of keys which must be used correctly.

[Joe Blade II]
Publisher=Interceptor Software
Developer=Players Software
Released=1990
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=0.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/joe-blade-ii
Description=As Players Software correctly predicted, London in 1995 is an unfriendly unsafe city ran by thugs. Innocent civilians who leave the house will almost certainly face violence. An acclaimed hero since his successes in the original, Joe Blade is the man to put things right - if he can kill 100 thugs and rescue 20 civilians within ten minutes, the thugs will retreat and the city will be saved.<br><br>As Joe, you must move through the streets and kill these thugs, by kicking them in the head (they have body armour). As in the first game, the streets are flick-screen and have many doorways linking them. Rescuing civilians involves touching them before completing a sub-game within a minute.<br><br>There are four subgame variants of increasing difficulty, all based around a 1-2-3-4 sequence of numbers. The first involves simply stopping the cursor as each one appears in order - pressing the wrong one sends you back to having to find a 1. In the second, the numbers are on screen in random order, a cursor cycling through them - press fire to swap the two numbers currently highlighted. In the third, you are presented with two jumbled sets and must put one of them in order, by swapping numbers across the two sets. In the fourth, you must form the sequence by swapping an ever-changing number into the right place, by pressing fire at the right moment.

[Joe & Mac: Caveman Ninja]
Publisher=Elite Systems Ltd.|Motivetime Ltd.
Developer=Data East Corporation
Released=1992
Systems=DOS|Game Boy|Genesis|NES|SNES|Zeebo
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/joe-mac-caveman-ninja
Description=Play Joe and Mac as cavemen ninjas in a multi-level platform area where the player has to jump and club incoming enemies.

[John Barnes European Football]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1992
Systems=Amiga CD32|Atari ST
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/john-barnes-european-football
Description=Released to coincide with the 1992 European Football Championships, and licensed around Jamaican-born Liverpool star John Barnes.<br><br>The gameplay is superficially similar to Krisalis' previous Manchester United Europe title. The action is viewed from side-on and overhead, giving a slight forced perspective. <br><br>Unlike Manchester United Europe, only a small amount of the pitch is visible at a time, which makes the game faster, but amkes long-range passing harder (perhaps to make the game more like Barnes' own style)<br><br>Control is precise and the ball sticks to your feet to some extent. The only teams included are the 8 qualifiers for the 1992 European Championships, and that is the only tournament. You can play either as the nearest player to the ball, ro always be Barnes.

[John Lowe's Ultimate Darts]
Publisher=
Developer=
Released=Nov, 1989
Systems=Atari ST|Commodore 64
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/john-lowes-ultimate-darts
Description=John Lowe won the World Darts Championship twice, and puts his name to this combination of darts-based games. There are 10 difficulty levels to take on. Only part of the board is on screen at a time, with the screen scrolling as you move the arrow from your perspective. This makes some targets much harder to hit than others.<br><br>A practice mode is included, alongside standard 501 and round-the-board games, plus variants loosely based around soccer and cricket. In the former, the player who scores higher with each set of 3 darts gains territory (so in reality it’s more like US Football). The cricket variant sees players alternate in batting and bowling roles – in the former points are converted to runs; in the latter, hit the bullseye to get batsmen out.

[John Madden Football]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1992
Systems=Genesis|SNES
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/john-madden-football_
Description=Unlike the first computer versions, this game originated on consoles and focuses on the action on the field instead of detailed strategy. There is still a detailed range of moves available, all grouped for quick selection.<br><br>Game play modes include regular season, playoffs and sudden death. The game features 16 regular teams plus one All-Madden team, each with their own strengths and weaknesses. Play actions include selecting a pass recipient as a play unfolds, block tackles, dives and sackings. Different weather conditions come into play when it's wet, snowy or muddy.

[Jonathan]
Publisher=Software 2000
Developer=Phoenics
Released=Feb, 1993
Systems=DOS
Genre=
Perspective=
Score=2.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jonathan
Description=German small-town quietness erupts in a whirl of obscure horror, aggression and uninhibited sexuality as an ancient force stirs and warps minds. As Kronstadt drifts into chaos in the course of eleven days in November, a teenager bound to the wheelchair dabbles in Celtic mysticism and discovers his talent for magic. Bourgeois bliss, late-80’s youth culture, occultism and photorealistic nudity mix into a psychedelic nightmare that stands out as the most perplexing German adventure game.<br><br>The successor to Holiday Maker and Stadt der Löwen, and Phoenics’ (formerly PM Entertainment) third (and last) adventure game, Jonathan was a child of the dusk of Germany’s vibrant Amiga scene, where a maximum of finesse met a new minimum of public interest. <br><br>Jonathan is unconventional to the brink of schizophrenia, both in style and gameplay. The actual adventure actions in a colorless, messy interface are contrasted with the sumptuous high-res artworks of the frequent cutscenes. Many of these revolve around the members of the protagonist Jonathan’s clique, who are essential to the game – the disabled young man must rely on their help to do things he is unable to do. <br><br>As the game switches perspective and explores the minds of Jonathan’s friends, it focuses on their sexuality with a unabashed bluntness that should have shocked the pampered German audience, had anyone bought it.

[Journey: The Quest Begins]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1989
Systems=Apple II|DOS|Macintosh
Genre=
Perspective=
Score=4.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/journey-the-quest-begins
Description=You play the role of an apprentice food merchant, travelling with a party of four adventurers in this fantasy game. Unlike other Infocom games, this one requires no typing; the game interface provides you with a multiple choice of actions that you select in order to make the story progress.

[Journey to the Center of the Earth]
Publisher=Chip
Developer=Chip
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/journey-to-the-center-of-the-earth_
Description=First computerised version of the novel written by Jules Verne, Journey to the Center of the Earth is a mix of action and adventure.<br><br>You play the role of a scientist who is on the way to prove that Arne Saknussem's scroll is true, i.e. he really discovered the center of the Earth. You'll have to find your way through the volcano Knessel, avoiding falling rocks, and mammoths alike !<br><br>All in all, Journey to the Center of the Earth is an early exploration game paved with many mini-games.

[J.R.R. Tolkien's The Lord of the Rings, Vol. I]
Publisher=Interplay Productions, Inc.
Developer=Interplay Productions, Inc.
Released=1991
Systems=DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=4.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jrr-tolkiens-the-lord-of-the-rings-vol-i
Description=This is a fantasy role playing game based on the "Lord of the Rings" trilogy by J.R.R. Tolkien. This game covers the first novel in the trilogy. Although the game follows the book, it also adds plenty of its own elements. Your quest is to carry the one ring to Mordor, and destroy it, thus saving Middle Earth from destruction.

[J.R.R. Tolkien's War in Middle Earth]
Publisher=Melbourne House
Developer=Synergistic Software, Inc.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=Side-Scrolling
Score=4.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jrr-tolkiens-war-in-middle-earth
Description=Simultaneously a medieval war strategy game and a roleplaying game, this one covers all of Middle Earth pretty definitively.  Play alternates between overhead maps where the player controls strategic forces in real time, and scrolling wilderness screens where combat between characters and monsters can take place.

[Jumpin' Jackson]
Publisher=
Developer=
Released=1990
Systems=Atari ST
Genre=Action|Strategy
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jumpin-jackson
Description=Jumpin' Jackson is a top-down puzzle game. Jackson hops around a game board, picking up records (anyone remember vinyl?) and putting them down on record players. Each record carries one instrument's part of a tune, and as the records are put down, the tune builds up. Once all the records are spinning, the tune and level are completed.<br><br>Blocking your way are a variety of violent musical instruments - violins, trumpets, bass drums.

[Jump 'N' Roll]
Publisher=Computec Verlag GmbH & Co. KG
Developer=D-Lite
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/jump-n-roll
Description=A remake of the Commodore 64 games Trailblazer and Cosmic Causeway, Jump ‘N’ Roll involves guiding a rendered spherical object through a succession of landscapes. There are theoretically more than 9 levels; I say “theoretically” because the 9th one appears to be impossible. The landscapes are always 5 squares wide, and while many of these are just standard squares, there are several different types, differentiated by colour. There are black holes which cause the ball to drop, costing you valuable time, although you get a limited number of jumps on each level, which are accessed by pressing fire. Yellow squares speed the ball up, while red slows it down. Green causes the ball to stick and be immovable until it clears that section, purple reverses the left and right control, while blue gives a free jump (be careful not to miss the next jump pads while in the air though). Points are given depending on how far you progress in each level, and how quickly you complete it.

[Jungle Strike]
Publisher=Ocean Software Ltd.
Developer=Electronic Arts, Inc.
Released=1994
Systems=Amiga CD32|DOS|Game Boy|Genesis|SNES
Genre=Action
Perspective=Isometric
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jungle-strike
Description=Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs. <br><br>Because of this threat, you're hired again to battle these two characters, following their paths in the jungles of South America. Armed with the Commache, numerous other vehicles, and destructive weapons, you must take out their private army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the side. Take out the evil duo and forever rid this threat.....in the jungle!

[Jupiter's Masterdrive]
Publisher=Ubi Soft Entertainment Software
Developer=P.O.F. Corporation
Released=1990
Systems=Atari ST
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jupiters-masterdrive
Description=Jupiter and its moons are colonized, and are an ideal setting for motor racing. 3 lap races featuring 3 cars each take place, viewed from above. Weapons which can throw a car off course are commonplace, as are short cuts and speed-boosting pads (which do not always follow a conventional racing line). As well as the races, there are timed money-collecting bonus duels on enclosed circuits.<br><br>You are one of the competitors, either in single races or a full season. Money is won for results, and collected as it lies on track. This can be spent on improvements such as engine and armor upgrades, as well as more powerful races.

[Jurassic Park]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1993
Systems=DOS
Genre=Action
Perspective=1st-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/jurassic-park
Description=A game based on the hit movie Jurassic Park.<br><br>The game starts just after the T-Rex pushes the visitor's van into it's pit. You play the role of Dr. Alan Grant, so you have to find Tim and Lex, take them to the Visitor's center and get everybody out of the island. But this time it won't be half as easy as it was on the movie.<br><br>The game is split in two missions, played in two different ways. The first mission is to take Tim and Lex back to their grandfather and is (almost exclusively) played from a top-down perspective. The second mission involves getting the power back on line and returning alive, so everybody can leave the island and is played like a FPS (First Person Shooter).

[K240]
Publisher=Gremlin Graphics Software Ltd.
Developer=Celestial Software
Released=1994
Systems=
Genre=Strategy
Perspective=Isometric
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/k240
Description=A space-based resource management game,loosely a sequel to the earlier Utopia.<br><br>You start building your community on an asteroid, whose natural resources must be mined and put to use. You must use generators to power the mines and their auxilliary buildings such as storage facilities, which must be maintained. All of this costs money, but the mined resources can be sold or used.<br><br>Problems you face include pollution, collisions with other asteroids, worker discontent and alien unrest. Battles against the aliens indigenous to the area must be fought, making building and maintaining a space fleet a priority.

[Kajko i Kokosz]
Publisher=Seven Stars Multimedia
Developer=Seven Stars Multimedia
Released=1994
Systems=DOS|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kajko-i-kokosz
Description=A pair of inseparable friends - smart, short, yet brave Kajko and his buddy, big, bald, fat, strong & gluttonous Kokosz - must face again the notorious Zbójcerze (Rogueknights) and their evil plot set to conquer the peaceful village of Mirmilowo. The early medieval setting and fantasy themes resemble "Asterix & Obelix".<br><br>Kajko i Kokosz is a classic point & click adventure game, based on a popular Polish comic book series featuring the same characters. You can switch between the two characters at will, and some actions have to be done with a specific character. The controls are pretty simple - to interact with the environment, you just have to click. You have a limited space in your inventory, but you can take an object from your inventory and drop it anywhere at any time. The game graphics feature original artwork created by the creator of the series, Janusz Christa, thus retaining the "look & feel" of the comic books.

[Kampfgruppe]
Publisher=
Developer=
Released=1987
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kampfgruppe
Description=A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. The Game puts the player in command of either a German or Russian battle group. Kampfgruppe provides four historical and an infinite number of randomly created scenarios.<br><br>The historical scenarios: "Meeting engagement east of Bryansk" (July 7, 1942), "Attempted relief of Stalingrad" (December 17, 1942), "Attack toward Kiev" (November 3, 1943), "Attack toward Berlin" (March 22, 1945).<br><br>The game will automatically end after 20 turns (30 if there is an assault battle being played). However a game may be ended earlier or continue after it has ended if all sides agree. At the end of the game victory points will be awarded which will determine whether the battle was a draw or a marginal,substantive or decisive victory.

[Kargon]
Publisher=APC&TCP
Developer=APC&TCP
Released=1996
Systems=
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kargon
Description=Kargon takes place in fantasy land far, far away, where the good King Kargon is killed by his twin brother in order to claim the throne. However, the demons the king's brother Lo-Dama had conjured and ordered to kill his brother murder him as well. With lack of another relative as a successor, a tournament is proclaimed to find a mighty wizard which will become the new king. The game starts at the point where only 10 participants are in the tournament, and the player then tries to defeat the last remaining rivals in up to ten rounds.<br><br>Kargon can described as Dungeon Master meets Dynablaster. The wizards fight in a dungeon filled with traps and monsters, which is displayed in the style of Dungeon Master, i.e. ego perspective, 90-degree turns and field-by-field movement. The contestants then try to blast each other to bits using spells, potions and other devices. Multiplayer for two player is supported.

[Karting Grand Prix]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1988
Systems=Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/karting-grand-prix
Description=With 8 circuits to race on against 2 opponents (one of which can also be human-controlled), this racing game is viewed from above and resembles Super Sprint and early budget-price imitations such as Grand Prix Simulator. Tracks can be races in the wet, dry or on ice - don't forget to alter the tyre selection to suit. Contact with other cars weakens these tyres and can eventually cause punctures. Each race is of a varying number of laps depending on the track's length and complexity. Sound effects have been sampled, giving the game a realistic sound unusual at the time.

[Katakis]
Publisher=Rainbow Arts Software GmbH
Developer=Factor 5 GmbH
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/katakis_
Description=Katakis on the Amiga is, like its counterpart on the C64, a shoot'em'up heavily influenced by R-Type.<br><br>It's a single space ship versus the machine intelligences from the planet Katakis in six side-scrolling levels. The R-Type influence is apparent in many ways: from the design of the player's ship and some enemies to the weapons system and even some of the level designs (for example, one level is a battle against a giant enemy ship reminiscent of R-Type's third level).<br><br>The player's ship is equipped with a standard forward-aiming weapon. Further powerups to be collected include a three-directional scattershot that can be upgraded from two to eight projectiles. A reflective laser bounces off the floors and ceiling to cause further damage. Also available is an autoseeker and a power shot which must be charged by holding on to the fire button. The R-Type influence on the weapons is most obvious with up to two protection satellites hovering above and below the ship, as well as the R-Ball, an indestructible object that can be docked to the front of the ship and be used as both a weapon and a shield (and thus is basically the same as R-Type's Force).<br><br>The game offers a two-player mode, with two players taking turns.

[Keef the Thief: A Boy and His Lockpick]
Publisher=Electronic Arts, Inc.
Developer=Naughty Dog, Inc.
Released=1989
Systems=Apple IIgs|DOS
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/keef-the-thief-a-boy-and-his-lockpick
Description=Play Keef the Thief, a promising young thief who finds himself on the outskirts of the Mercon the Merchant City. Considering the penalty of thievery is the removal of certain body parts, our young hero must be careful in his profession and ultimately (among others) train himself to access and steal from the city treasury.<br><br>Keef the Thief: A Boy and His Lockpick is a first-person perspective role-playing game while in adventure mode (turn-based). In combat, it changes into a real-time first-person perspective setting. The game itself was set to be a parody type game, clearly identifiable from various descriptions in the game and enemy names during combat. <br><br>The aim of the game among others is to steal everything in site. At least in the city. The game map itself besides the city included various dungeons, jungles and, an arena among others.<br><br>The game introduces four vital elements of game play: Thievery, Adventuring, Combat, and Alchemy:<br><br>1. Thievery<br>The thievery element is based on the ability to disarm traps before the player can loot treasure. There are many houses or other places where the player can steal valuable objects (at least within the city walls). The higher the skills, the more options the player has to rightly pick which course the player wants to choose to disarm a trap.<br><br>Adventuring<br>When the player has stolen everything valuable from underwear to gold crowns from the city, eventually the player will have to venture outside the city into the unknown depths of the surrounding jungle. There are a lot of places that has yet to be discovered in the game. Just be sure to be well equipped with armor and weapons. Monsters have a bad habit of popping up, almost always!<br><br>Combat<br>The first-person real-time combat setting comes complete with a top-down radar indicating the player's positioning and the enemies. In the combat screen the player can melee to victory or just shoot them from a distance. That is if the player has the appropriate weapons available.<br><br>Alchemy<br>For the most part it's alchemy, though magic spells are also created through this process. Collecting ingredients is one thing, experimenting on what works is another. Sometimes the player may get lucky and find a recipe. Sometimes.

[Keith's Quest]
Publisher=F1 Licenceware
Developer=HandMade Games
Released=1996
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/keiths-quest
Description=A teenager fishmonger's apprentice called Keith has to rescue his friend from an enchantment casted by the evil Magician Minto.<br><br>Keith's Quest is a point-and-click adventure. Following the Monkey Island standards, the bottom of the screen is divided between the verbs (with icons for look, give, use, open, talk, take, close, push and pull) and the inventory. Like in several games, a map is utilized to transport the character to distant locations. Gameplay varies a bit with the inclusion of mini-games (one of them is a videogame arcade sequence). The options menu allows the player to turn on or off the screen scrolling, and save or load the game.

[Kennedy Approach]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1989
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Simulation
Perspective=Top-Down
Score=2.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kennedy-approach
Description=An air traffic control simulator.<br><br>Guide planes across the screen through the USA, from varying airports. A simple mouse-based game, with fairly simple radar-a-like graphics. You must set the flight level (height), speed and direction of the aircraft passing through your jurisdiction and guide them to their correct airports. Do try and keep them apart!

[Kenny Dalglish Soccer Manager]
Publisher=Cognito
Developer=Cognito
Released=1989
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kenny-dalglish-soccer-manager
Description=By 1989 Kenny Dalglish scarcely played for Liverpool, and was almost entirely concentrating on his role as manager, so a football management game with no arcade action featuring his license made sense. The game is purely icon- and menu-driven, perhaps the first step in dragging the genre into the 90s. Whichever team you took charge of start from the 4th division. Match highlights can be selected - these are viewed from the side and show goals and near-misses, although they can be turned off.<br><br>You start with squads of over 20 players from which to choose your team of 11, each given a straightforward ability rating. Formations can be selected by placing each player in a precise position alongside the formation of the opposition team, using a fairly advanced system for the time. Via a separate menu you can consult with the chairman (to see if he's happy with your efforts), the physio (to check for injuries), the scout (who comes up with players you might like to purchase) and so on.

[Kenny Dalglish Soccer Match]
Publisher=Impressions Games
Developer=Impressions Games
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kenny-dalglish-soccer-match
Description=Kenny Dalglish was a hugely successful player for Celtic, Liverpool and Scotland, before becoming the first person to win the English league championship while both playing and managing (for Liverpool in 1985, also winning the FA Cup that year). This was his second licensed game, and is a side-scrolling action game featuring single matches played between a team in red and a team in blue, each of which can be any of 9 skill levels. Matches can be varied between 10 and 90 minutes. The ball is loosely controlled in a manner similar to the Kick off series, although it isn’t possible to pass the ball a short distance, so an element of hitting and hoping comes into play, especially as the ball can’t be curved far. The ball bounces quite heavily, and is very difficult to shoot on target from closer than 30 yards or so.

[The Keys to Maramon]
Publisher=Mindcraft Software, Inc.
Developer=Mindcraft Software, Inc.
Released=1991
Systems=Commodore 64|DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/keys-to-maramon
Description=Set in the same world as Magic Candle, and using a modified engine from said game.<br><br>This is a single player rpg more aimed at a novice. Your job is to clear out all the monsters infesting the cellars, dungeons and dark corners of Maramon.

[KGB]
Publisher=Virgin Games, Inc.
Developer=Cryo Interactive Entertainment
Released=1992
Systems=DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kgb
Description=It is August 1991, the USSR has only a few days left before its tremendous collapse and KGB officer Maksim Rukov has been moved, without explanation, to the newly formed Department P which investigates KGB corruption and roots out possible double-agents and traitors.<br><br>Sent to investigate the mysterious death of a private detective, Rukov quickly uncovers a nefarious plot by top-level KGB generals to oust President Gorbachev.<br><br>Players take the role of Rukov in 1st person perspective. The game features a Point and Click interface and the ability to rewind to review scenes for important clues.<br><br>In the enhanced CD-ROM version: Conspiracy, the famous actor Donald Sutherland stars as Rukov's father and voices the part in the help sections of the game.

[Khalaan]
Publisher=Rainbow Arts Software GmbH
Developer=Chip
Released=1990
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/khalaan
Description=Khalaan is an interesting strategy game of empire building set in the ancient Arabic world. Turn based, it requires you to establish trade, raise armies, and manage your economy to build a strong empire. You can expand your empire through conquest and diplomacy. Turns are seasonal, and military, naval, and trade caravans are the tools of empire.

[Kick Off]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/kick-off
Description=Kick Off was the first football game of its kind, having a top down view and unlike other football games of that time the ball was not glued to the feet of the players. Playing Kick Off requires skills in boll control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of players. You can play in a league consisting of 8 teams. The teams in the league are on the whole evenly matched but have different styles of play with players attribute to match that style. There is 12 different referees in the game.

[Kick Off 2]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kick-off-2
Description=The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s).<br><br>Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.

[Kick Off 2: Giants of Europe]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kick-off-2-giants-of-europe
Description=Giants of Europe is a data disk for Kick Off 2. It contains 32 of Europe’s most famous teams. All players have been created with attributes and skill that reflect the skills and personality of the real players. The teams can be loaded in the Return to Europeand Final Whistle data discs.

[Kick Off 2: Return To Europe]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1991
Systems=Atari ST
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kick-off-2-return-to-europe
Description=Return to Europe is a data disk for Kick Off 2 that allows the player to participate in three major European Competitions: the UEFA Cup, the Cup Winners Cup and the European Cup. This was topical in the UK, as English clubs had just been readmitted into Europe, having been banned for several years following the Heysel stadium disaster of 1985.<br><br>The competitions are at different skill levels. The European Cup is the toughest of the three competitions. Each competition contains 32 teams that can be edited. The player can also load teams from the Giants of Europe data disk as well as from Player Manager. Tactics can be loaded from the Winning Tactics data disk.

[Kick Off 2: The Final Whistle]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1991
Systems=Atari ST
Genre=Sports
Perspective=Top-Down
Score=4.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kick-off-2-the-final-whistle
Description=The Final Whistle is a data disc for Kick Off 2 that improves the gameplay and adds some new features. Among the features there is new tactics implementation (positioning and movement depends on whether the team is defending or attacking), new corner kicks that give better control of the height, shot power, bias and curling of the ball, improved control of goal kicks and throw ins, additional player attribute Flair that determines whether the player will play a passing or make a solo attempt at the goal, new controls that allows the player to make Flick Balls and Overhead Kicks, choice to play with offside rules, new 2 players team mode, new kits and pitches and if you have an expanded Amiga extra sound effects and improved graphics.

[Kick Off 2: Winning Tactics]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1991
Systems=Atari ST
Genre=Sports
Perspective=Top-Down
Score=1.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kick-off-2-winning-tactics
Description=Winning Tactics is a collection of tactics for Kick Off 2, Kick Off 2: The Final Whistle and Player Manager. There are ten Double Tactics available for The Final Whistle and ten Single Tactics for Kick Off 2 and Player Manager. There are a variety of tactics for attacking, defending, setting an Off Side trap in the Final Whistle and to deal with desperate situations for instance attacking when the ball is lost or defending a slender lead against a strong opponent.

[Kick Off 3]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1994
Systems=DOS|Genesis|SNES
Genre=Sports
Perspective=Isometric
Score=1.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kick-off-3
Description=The third entry in the Kick Off series is the first that offers a isometric view instead of the old top-down view. In the game there are four competitions (World Cup Finals, League, Knock Out Cup and the challenge). There is several options for game speed and ball control to suit both novice and skilled gamers. Each of the 32 teams in the game has a distinct style of play, ensuring that no two games are alike. Each team also has "key players", such as Liberos and Wingers, who play a pivotal role in how that team plays. Kick Off 3 offers two styles of play: Arcade and Simulation. The difference is that in the Arcade mode you can switch of rules to focus purely on reflexes.

[Kick Off 96]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=Jun, 1996
Systems=DOS|Windows
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kick-off-96
Description=Kick Off 96 gives you the chance to take part in the European Championships in England 1996.  Kick Off 96 can be played with several perspectives, including overhead and isometric, and offers the same pacey gameplay that made its’ prequels famous. If Euro 96 isn´t enough you could play with 49 international teams plus 750 club teams, totally 15.000 real players varied skill levels.  If that´s still not enough you can also create your own leagues and teams.

[Kick Off: Extra Time]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1989
Systems=Atari ST
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kick-off-extra-time
Description=The Data Disc for Kick Off adds these new features: Four new surfaces (wet, soggy, hard and artificial) that have effects on the speed ,travel and bounce of the ball as well as the pace and stamina of the players, Cross Winds, Four new tactics (Blitz, Lockout, Criss Cross and Falcon), new attributes for the players, faster pace, leagues at the Reserve, National and International level and twenty new referees.

[Kid Chaos]
Publisher=Ocean Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1994
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kid-chaos
Description=Kid Chaos is transported from the stone age into an unknown world by evil scientists from the future. Now he must fight his way through artificial environments such as the Secret Garden, Toxic Wasteland, Toy Factory, Techno Fortress, and the Ruined City to reach the time machine that can transport him back home.<br><br>Kid does this by running through the level, destroying all wildlife and several destruction targets, then leave the level by the exit door, which remain closed until Kid has destroyed all destruction targets. He destroys by swinging his club in the air and hitting them. He can also whiz if he's running fast, which enable him to discover hidden passages through walls that usually contain apples and power-ups. These are also found if Kid manages to jump really high in the air and lands on a platform that usually lead to secret passages.<br><br>There are five levels and four sections to complete in all of them (a total of twenty levels) and Kid start each level with three lives. During the level, if he loses health just by touching wildlife, or if the time expires, he is warped out of the level, loses a life, and has to restart the level at the checkpoints he passes through. His health can be restored either by waiting for the health meter to reach 99 (the boring way) or collecting apples (the smart way), but as Kid progresses further throughout the game, these apples become rare as well as his destruction targets. <br><br>Once he leaves a level, Kid is given a statistics screen, telling him the percentage of destruction he has caused, how much wildlife he has killed, how many apples he collected, and other extras. These "extras" probably include how much more of his destruction targets he broke beyond the requirement.<br><br>As mentioned earlier, if Kid jumps really high to reach a platform, he can get power-ups, giving him such wonderful things like extra lives, extra time, or extra health. He can also collect a life token. If he manages to find three life tokens within the same section, then he is awarded an extra life as well.<br><br>Every fourth level, Kid will be faced with a challenge, and the object of these is usually to kill something, but there's always a catch for these challenges. For example, in Toy Factory, he has to shoot teddy bears at least ten times to blow them up, while avoiding shooting at ducks; and in Techno Fortress, he's presented with a game similar to Space Invaders, but only this time, there are no barriers. <br><br>Kid Chaos starts off easily, but the further he progresses in the game, the higher the damage factor. Early in the game, he is allowed to hit so much wildlife before he loses a life, but as he progresses through each level, he can't afford to be hit not even once. Some levels in the game are quite tricky. Some levels require him to race through the level under a very strict time limit, while others contain a huge destruction target and he can't afford to miss any of these targets.<br><br>The game uses a password system, that allows you to resume at the start of each level. In terms of the gameplay, one of the cheats say it all.

[Kid Gloves]
Publisher=Millennium Interactive Ltd.
Developer=Millennium Interactive Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kid-gloves
Description=Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend.<br><br>The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens.<br><br>The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.

[Kid Gloves II: The Journey Back]
Publisher=Millennium Interactive Ltd.
Developer=Digital Magic Software Ltd.
Released=1992
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=1.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kid-gloves-ii-the-journey-back
Description=A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword.<br><br>Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.

[Kikstart 2]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kikstart-2
Description=Based around the Kikstart TV show, the game allows you to recreate all those death-defying stunts in the comparative safety of your home.  Viewed from the side, there are many hazards to avoid along the way. Some of these include steps to jump over, tyres and hedges to plough through at maximum speed, and mud which will slow you down.<br><br>24 courses are built in, and you can choose a set of 5 of these to race at a time, or let the computer choose them at random. More importantly, a course designer allowing you to create one of your own is included, with full control of the placement of the many hazards..

[Killerball]
Publisher=Microïds
Developer=Microïds
Released=1991
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Sports
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/killerball
Description=In the dark future the new brutal sports game will be invented - Killerball - a blend of American Football, Roller-Skating, and Pinball. The three leagues (Elite, Major and Minor) will differ by the level of brutality. The action takes place in a circular rink. Each team of five players should put the iron ball in the small hole of the opposite team to make a score, and do not allow the players of another team to make the same. Each team player has health indicator, which will decrease during the game, because the only way to take the ball is to knock down the opponent in any brutal way. Each match during the season has time limit, but it may be finished also if all the players of any team will be unconscious and at least one ball will be put in the hole.<br><br>The game has a training mode, where you may play a single match with a computer or another human player, and tournament mode, where eight teams controlled either by computer or human players will fight for the victory. Tournament progress may be saved and restored.

[Killing Cloud]
Publisher=Image Works
Developer=Vektor Grafix Ltd
Released=1991
Systems=Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/killing-cloud
Description=Killing Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor). <br><br>In this maelstrom, the Black Angel gang is terrorising the public.<br>The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions.  Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the smog, so time is crucial in these missions.<br><br>In addition to outflying the enemy on your hoverbike, the player must carefully pre-position ground forces to arrest him when he is brought down, using Pick-Up Pods. Once arrested, a suspect must be interrogated to release enough information to know what the next threat is.

[The Killing Game Show]
Publisher=Psygnosis Limited
Developer=Raising Hell Productions
Released=1990
Systems=Atari ST|Genesis
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/killing-game-show
Description=This is a vertical platformer with horizontal wrap-around. For the entertainment of the futuristic masses, you play a criminal that has been inserted into a mechanical body with the promise that if you succeed in surviving through all the levels (there are many and they are hard), you will be set free.<br>   You start each level at the bottom, near pooling liquid which will soon rise, at your immediate peril. Navigate the level from bottom to the exit at the top before the liquid rises and kills you. There are many other foes that fly around, causing you damage and basically annoying you to spit.<br>   Most levels must be navigated through a series of keyed gates, doors, or portals. These shaped keys are scattered around the map and must by picked up and used only on the gates they match individually.<br>   Twist: You can only carry one special weapon (triple shot, laser beam, or vertical shot) and one tool (key, liquid-freeze, or a red herring) at a time.<br>   This game requires a lot of memorization of enemy movement patterns and optimum routes.<br>   A unique feature is that when you die, you can watch a replay and take over at any point to continue your game.<br>   You can also hit the HELP button at the start of each level to view a map, helping you plan your route.

[Kingdoms of Germany]
Publisher=Starbyte Software
Developer=Realism Entertainment
Released=1995
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kingdoms-of-germany
Description=Based on the engine of Kingdoms of England, the game represents the same game, but flown now in the German lands. As its predecessor, the game is turn-based medieval strategy game for up to six humans or computer opponents. Each player assumes the role of a Lord in control of a Kingdom with up to twenty armies to command in an attempt to become Sole Ruler and King of Medieval Germany.<br><br>From the very beginning of the game, you are placed in complex control of your kingdom. Using the mouse as controller and its cursor as your powerful finger, you must build your skills not only as the leader of a Campaign Army but skillfully manage the infrastructure of your kingdom.<br><br>There are two game scenarios:<br>1. Against up to six human opponents. The scenario is based upon each player's ability to build his Kingdom into a society, which must prosper to enable the player to create the wealth to expand the growth required to increase the size and strength of his army, which will enable him to strategically conquer his opponents territory in his quest to become King of Germany.<br><br>2. Head-to-head against computer opponents. In this scenario the human player must gain the skills as outlined in scenario one, but he is pitched against War Lords (up to five) who play by different rules, their aim is to gain wealth by conquest with no thought of development. They act as barbarians. It is up to human players to use the more constructive approach to outwit the computer player.

[Kingmaker]
Publisher=U.S. Gold Ltd.
Developer=TM Games
Released=1993
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kingmaker
Description=Based on Avalon Hill's board game of the same name, Kingmaker is a strategy game set during the War of the Roses period of medieval England. You can play either York, or Lancaster, and your goal is to get your choice for royal heir crowned king of England. You do this by granting titles to people favorable to your cause, and eliminating those who would oppose it. Kingmaker has a simplistic combat interface, rather concentrating on politics and dirty tricks as the strategies of choice.

[The King of Chicago]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation|Master Designer Software, Inc.
Released=1987
Systems=Atari ST|DOS|Macintosh
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/king-of-chicago
Description=With Al Capone out of the picture, Chicago's prohibition-era profit is up for grabs. Are you merciless and cunning enough to gain it by whatever means are required? Every action you take has complex long-term consequences which are not always obvious at the time.<br><br>You must keep your people on your side, watching what you say and do, knowing that an overthrow could be hatched at any moment. Look after your woman as well - who's going to respect a single mobster? The money has to be juggled in these ways, not forgetting to reach an 'understanding' with the Mayor to avoid any negative attentions.

[Kingpin: Arcade Sports Bowling]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1995
Systems=Amiga CD32|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kingpin-arcade-sports-bowling
Description=Kingpin: Arcade Sports Bowling is a bowling game with support to 6 players, who can be human or CPU-controlled. Player statistics can be built up as you play<br><br>On the the bottom right of the bowling alley screen there is a power gauge that can be altered pressing the Up and Down keyboard arrow keys / joypad buttons. Pressing the Left and Right keys changes the position of your avatar, and hitting Enter / fire makes a small moving arrow appear in the bowling lane. It shows the direction your character will throw the ball when you hit Enter / fire again.

[King's Bounty]
Publisher=New World Computing, Inc.
Developer=New World Computing, Inc.
Released=1991
Systems=Apple II|Commodore 64|DOS|Genesis|PC-98
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=4.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kings-bounty
Description=As a knight, paladin, barbarian or sorceress, amass an army of creatures to take on the local baddies and search for the Sceptre of Order.  A turn based game with a time limit that decreases depending on the skill level you play at.<br><br>Depending on your allegiance, you will initially start with a different set of creatures, though the king will not mind whether you're his knight or barbarian. Game consists of four maps, each with more mean creatures to control and meaner opponents to fight, but acquiring those maps early will let you find and buy some mean creatures that will help you easily conquer prior maps.<br><br>You can see all the enemies on the map and can literally clear the map of enemies, though random can appear in your castles if you leave them unprotected after the conquest. With each conquered castle (assuming the castle is occupied by the enemy you are currently after), you will get a level up, after first two level-ups king will promote you and you'll be able to recruit cavalries from the castle, after four more promotions you'll be able to recruit knights. All the other creatures are found outside the king's castle and can be recruited no matter the level, although your level determines the quantity of creatures you can find for recruitment, but take care of your money because if you don't have enough for your army's salary, they will desert or turn against you.<br><br>There are also two artifacts per each map that will also uncover the map of the place holding the King's Sceptre. The moment you find the sceptre and bring it back to the king, the game will end even if you happen to find it very early in the game.<br><br>As for tougher enemies, like the final one having hundreds of dragons and demons, they can also be defeated, but not by the army you can muster in one go. But when you're defeated, you respawn back at the king's castle and start with almost nothing but your money, however, the enemy in the castle will be left without those creatures lost in the battle, unless some of the new comes to aid him as every week the population increases.

[King's Quest]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1987
Systems=Apple II|Apple IIgs|Atari ST|DOS|Macintosh|PC Booter|SEGA Master System
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kings-quest
Description=King's Quest is an adventure game where you play Sir Graham, a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent will hand over the crown. During his travels, Graham will meet characters that will either help or hinder him. <br><br>You move Graham around with arrow keys, and perform actions by typing commands into the game, usually a verb/noun sequence. Some of the puzzles in the game rely on fairy tales, and a good knowledge of them is needed to complete them.

[King's Quest III: To Heir is Human]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1986
Systems=Apple II|Apple IIgs|Atari ST|DOS|TRS-80 CoCo
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kings-quest-iii-to-heir-is-human
Description=The king and queen gave birth to two children, Alexander and Rosella, and the kingdom was once peaceful. It wasn't long until Alexander was snatched from his crib and things started to take a turn for the worse. A three-headed dragon threatens the ever-peaceful Daventry, and requires a maiden to be sacrificed every year. Rosella is the chosen one.<br><br>Alexander, meanwhile, is taken to a faraway land of Llewdor. Named Gwydion, Alexander becomes a slave to an evil wizard called Manannan who prepares to kill Alexander on his 18th birthday, for fear that he would discover the wizard's spells and use them against him. <br><br>King's Quest III: To Heir is Human is an adventure game; as in any other game using the AGI engine, you move your hero, Alexander, with arrow keys and control his actions by typing commands (which are typically verb/noun phrases).

[King's Quest II: Romancing the Throne]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1987
Systems=Apple II|Apple IIgs|Atari ST|DOS|PC Booter
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kings-quest-ii-romancing-the-throne
Description=After having recovered the three treasures, King Graham has been crowned king. Now having needing a queen for companionship, Graham searches the land for a maiden, but to no avail, so he turns to the magic mirror for help. The mirror shows him a beautiful girl locked away in a quartz tower in a faraway land of Kolyma, and must find three keys that are used to unlock the door that will lead to her. <br><br>King's Quest II: Romancing the Throne is a graphic adventure game. As is typical for Sierra's AGI games, players move Graham around with arrow keys and perform actions by typing commands in the interface, which are usually a verb/noun sequence. Like the first game, a good knowledge of fairy tales is required to solve some puzzles.

[King's Quest IV: The Perils of Rosella]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Apple II|Apple IIgs|Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kings-quest-iv-the-perils-of-rosella
Description=King Graham and Queen Valanice were glad to have their children back. Graham thinks that it is time to pass onto them his old adventurers' hat. When he throws it across the room, he suffers a heart attack and collapses on the floor, and he is carried off to bed. The only way that Graham's health can be restored is by retrieving the magic fruit in the faraway land of Tamir. A beautiful fairy called Genesta offers Rosella the chance to be transported to the land, and find the fruit. But once she gets transported, she cannot be sent back unless she helps the fairy regain her talisman that was stolen by the evil witch, Lolotte. <br><br>King's Quest IV: The Perils of Rosella is the first game in the series to have a female as a lead character. As Rosella, you will meet characters that will either help or hinder you. You move Rosella around with arrow keys, and perform actions by typing commands. <br><br>Unlike the previous King's Quest games, which used the AGI engine, KQ IV uses the new SCI engine; the most visible effect is that the game is paused while you're typing, giving you time to give even the longest commands.

[King's Quest V: Absence Makes the Heart Go Yonder!]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1991
Systems=DOS|Macintosh|PC-98|Windows 3.x
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kings-quest-v-absence-makes-the-heart-go-yonder
Description=On a beautiful sunny day, King Graham of Daventry decides to take a stroll in the woods surrounding his castle.  When he returns, he discovers with horror that his home, Daventry Castle, has completely disappeared!  Graham is at a loss, and wonders how this could have happened, when a talking owl named Cedric appears.  He tells him that he saw the whole thing, and that an evil wizard named Mordack whisked the entire castle away, along with Graham's family in it.  Cedric offers to take him to his homeland, Serenia, where his master, the wizard Crispin resides.  Surely Crispin will be able to help King Graham rescue his family from Mordack's clutches.<br><br>King's Quest V: Absence Makes the Heart Go Yonder is an adventure game, and the first from Sierra to use a point-and-click mouse interface.  Rather than typing commands on a keyboard to interact with the game world and use the arrow keys to walk around, King's Quest V instead simplifies all actions down to base commands.  To access the different cursors, the player can move the mouse to the top of the screen, revealing a hidden menu with each of the different actions, as well as game options and the inventory bag.  By clicking the "Walk" cursor on the screen, Graham will walk as close as he can to the appropriate area.  Clicking the "Eye" cursor on items will provide a description, the same as typing "Look at".  The "Hand" cursor is a multipurpose cursor that can be used to push, pull, interact with and pick up objects.  The "Head" cursor is used to talk to people (and in the strange world of King's Quest, often objects and animals, too).  Players can also right-click to cycle through the different available cursors.  Inventory that Graham picks up now gets placed into a bag.  By clicking on the bag, this opens up a sub-window that displays all the inventory that Graham currently has.  In here, players can look at or interact with objects, combine them with other objects, or pick them up to use them in the game environment as another cursor.<br><br>As with most Sierra games, it is quite possible to die.  Bumping into witches, poisonous scorpions, falling off edges of cliffs, dying of thirst in the desert, and many other objects, locations and characters will send Graham to an untimely demise.  The player must be cautious as they explore Serenia - frequent game saving across multiple files is usually the best course of action to make sure that you don't get stuck or have to start right from the game's very beginning.

[King's Quest VI: Heir Today, Gone Tomorrow]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1994
Systems=DOS|Macintosh|Windows 3.x
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kings-quest-vi-heir-today-gone-tomorrow
Description=For months Prince Alexander of Daventry has shut himself away from the world, thinking only of Princess Cassima, who he met while imprisoned in King's Quest V: Absence Makes the Heart Go Yonder. Eventually he can take it no longer, and he hires a ship to search for the Land of the Green Isles located on the edge of the world. After months of searching he finally sets sight upon the island kingdom, only for a freak storm to strike the ship, destroying it and leaving him the only survivor. His troubles are far from over, however, as he soon finds out that the King and Queen have passed away, the Greens Isles are on the brink of war, and his beloved Princess Cassima may even be held prisoner by the royal vizier.<br><br>For Alexander to save the Isles, he must travel between the Land's four magical islands, each based on myth and fables, and encounter people and strange beasts that will either help or hinder him. Alexander must be careful as well, because, as with all the King's Quest games, poor choices or missteps will often prove fatal for the Prince. Puzzles are solved linearly, although late in the game there are two completely different paths to take to reach the final confrontation. Like its predecessor, actions are performed using a point-and-click interface. The CD-ROM version of the game includes both DOS and Windows versions, full speech, a 50-meg introduction, and the Girl in the Tower theme song.

[King's Table: The Legend of Ragnarok]
Publisher=GameTek, Inc.
Developer=Imagitec Design Inc.
Released=1993
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kings-table-the-legend-of-ragnarok
Description=A version of an old Norse board game called King's Table. The game has black and white teams, like chess, but each team has different pieces and a different raison d'etre. <br><br>The white team has a total of 13 pieces, the most important one being Odin the King, who starts in the centre of the 10x10 board and moves in the same way as a chess King, whereas black has 20 pawns and four other pieces. White wins if Odin can reach one of the corner squares; black wins if it surrounds Odin on all 4 sides. The pawns actually move the same way as chess queens, but pieces are captured by surrounding them on 2 sides (although some special pieces must be surrounded on 3 sides). The specials are chosen from the selection at the start of the game, and have a variety of abilities, some 'borrowed' from chess.<br><br>The presentation of this interpretation is similar to Battle Chess, with bold 3D graphics and lots of animation.

[Klax]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amstrad CPC|Atari 2600|Atari 5200|Atari 7800|Atari ST|BBC Micro|Commodore 64|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|Lynx|MSX|NES|PC-88|PC-98|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/klax
Description=An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

[Knightmare]
Publisher=
Developer=
Released=1991
Systems=Atari ST
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/knightmare__
Description=A team of adventurers seek out four magic objects in the dungeons of Dunshelm: The Shield of Justice, the Sword of Freedom, the Cup of Life and the Crown of Glory. Equipped with these, they hope to destroy the evil Lord Fear. Treguard, the dungeon master of the Knightmare castle, appears as an oracle to help in their quest.<br><br>Knightmare is a role-playing game and the second videogame adaptation of the homonymous British television series. It is very similar to the games of the Captive series, as it was developed by the same author. As in those games the interface is mouse-based, clearly inspired by the Dungeon Master one: the left mouse-button interacts with the environment, while the right button executes character actions. Movement can be controlled by left-clicking on the movement buttons on the screen or by using the keyboard. Once a weapon or an object is equipped, clicking on it brings up a menu with its actions. Knives, for example, have a menu with "stab", "swing" and "hack". A empty hand shows a menu with "punch" and "kick". The wand shows a list of available spells.<br><br>The game allows saving at any moment, but only loads saved games through the start menu. This means that in order to load a saved game, the player has to reset the game or intentionally kill the party.

[Knight Orc]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/knight-orc
Description=As Gringleguts the Orc, you swear revenge on all humankind for the treatment of your race. This game plays for real; EACH person and creature goes on about their daily lives as if they would be. So, if your at one area and you come back and that thing or person is gone, they are in another location. Also deciding factors of this play a key role to the game's outcome!

[Knights and Merchants: The Shattered Kingdom]
Publisher=e.p.i.c. interactive entertainment gmbh
Developer=Joymania Development
Released=Feb, 2002
Systems=Linux|Macintosh|Windows
Genre=Simulation
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/knights-and-merchants-the-shattered-kingdom
Description=Knights & Merchants is a game very similar to Settlers II, and that's not really a coincidence, as they were made by the same lead programmer, who started his own company (Joymania). <br><br>In K&M you start building a base and gain resources, and after that you make an army and try to attack the enemy. It's a mix between a godsim and a RTS game. <br><br>The game features resolutions up to 1024x768 with high-detail landscapes in 3D, with 2D-bitmap buildings placed upon it.

[Knights of the Crystallion]
Publisher=
Developer=
Released=May, 1990
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/knights-of-the-crystallion
Description=A city has been formed from the bones of a long-dead Orodrid creature, and you are from one of the families that controls this. Finding and hatching a Crystallion egg, which is located within the Tsirit (skull). This involves several distinct stages of gameplay.<br><br>The Tsirit involves navigating maze-like monster-infested pathways, armed with plasma bolts and a protective suit. Within this you will encounter Bosu, a marble-based game played on a board. The Proda involves placing matching pairs of crystals in such a way that they will be charged by beams of light. <br><br>All the while, you must play the Haresh section, to keep your family under control. This involves financial trading; getting a fair price for the goods you produce, and buying the right amounts of food, clothes and other essentials. Money must also be donated to the Tsirit.

[Knights of the Sky]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1991
Systems=Atari ST|DOS|PC-98
Genre=
Perspective=
Score=3.4
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/knights-of-the-sky
Description=Based on sighting reports, the Hun ace must be here somewhere... <br><br>You thought as the wind races through the open cockpit while you struggle to hide in the clouds while maintaining a lookout all around. A group of friendly bombers just flew past, and you decided to hang back a bit and see what that would stir up. <br><br>There! A flash of red in the corner of your vision. You are mine this time... you thought, as you turned the craft and advanced the throttle to maximum, and charged the guns.  <br><br>Knights of the Sky is a World War I flight combat sim where you pilot one of the 20 different crafts available (each handles differently!) as you engage in simple missions or join a full campaign where you will progress through World War I where you will go on variety of missions, patrols, and even encounter enemy aces. You can engage balloons and blimps, enemy fighters and bombers, even strafe group targets such as supply trains. <br><br>Its main feature is capability of modem link so you can challenge fellow modem owners to dogfights, something that none of its contemporaries had.

[The Koshan Conspiracy]
Publisher=Ubi Soft Entertainment Software
Developer=Computer's Dream
Released=Nov, 1992
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.0
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/koshan-conspiracy
Description=This second part of the BAT series takes place in ROMA 2, the most important city of the planet Shedishan. The United Galaxies Organization has contacted the "Bureau of Astral Troubleshooters (BAT) in order to investigate the murder of a BAT agent named Sylvia Hatford who tried to uncover the businesses of a mysterious dealer of important raw materials. You are playing the second agent, Jehan Menais, now involved in the dangerous investigations.<br><br>The game itself is a mixture between graphics adventure, space combat simulator and strategy game. The adventure part is realized in a classic 2D point-and-click environment, the space combat can be best described as a small version of Firebird's Elite and the various small arcade games included can either be played in a strategic mode or an arcade mode where your reaction skills are required.

[Kreuz As "Poker"]
Publisher=
Developer=
Released=1989
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/kreuz-as-poker
Description=Kreuz As "Poker" (German for ace of clubs) is a slot machine poker game. The objective is to win as many games as possible to gain a high score.<br><br>After inserting a coin of a specific value, the game begins. A certain amount of points has to be selected as the initial bet. Now five cards are being dealt to the player, and they have the option to hold some of the cards, or choose getting an entire new set of cards. The player can decide to double the initial bet, although this will only pay if the second set of cards has a higher value than the first one. If after the second set, the player still hasn't won anything, the round is over and the player has to set the initial bet again.<br><br>In case the player has won the round, they can now choose to risk everything or take the points earned. The risk variant plays out with a multiplier light going from 1x to 64x. If the player presses the space bar at the right point of time, the light will go up one step. At any point, the player can choose to take the points earned. If they miss the correct time frame, they lose all points gained in this round.<br><br>There is one more feature in case the player didn't win anything after two sets of cards have been dealt. If the player has an ace of clubs and another card of the same colour, one of the bonus jackpot lights will light up. If all LEDs are lit, 5000 bonus points are awarded.

[The Kristal]
Publisher=Cinemaware Corporation
Developer=Fissionchip Software
Released=1989
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kristal
Description=Become a swashbuckling pirate named Francis Drake and find the fabled Kristal Of Konos and return it to it's rightful resting place. TONS of added side adventures as well!

[Krusty's Fun House]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Audiogenic Software Ltd.
Released=1993
Systems=DOS|Game Boy|Game Gear|Genesis|NES|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/krustys-fun-house
Description=Krusty the Clown's Fun House has been overrun by rats.  You must help him to herd the rats into trap machines to clear them out.  In order to do so, Krusty must manipulate his environment to set up pathways so that the rats are headed in the right direction.  Objects that Krusty move around include blocks, fans, and pipe pieces.<br><br>The trap machines are operated by other recognizable Simpson's characters:  Bart, Homer, Sideshow Mel, and Corporal Punishment.

[Krypton Egg]
Publisher=Rainbird Software
Developer=HitSoft
Released=1990
Systems=Atari ST|DOS|iPhone|Palm OS|Windows|Windows Mobile
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/krypton-egg
Description=Krypton Egg is a Breakout clone. Like in all such games, your goal on each level is to break all the bricks with a ball, which you bounce with a paddle, and try to save it from falling out of the level. <br><br>Some bricks have a random power-up within them. There are many various power-ups (most beneficial, some of them harmful), such as: lengthening/shortening our paddle, enlarging or duplicating our ball, adding thrusters to the paddle so that it can fly, adding various weapons so that the paddle can shoot and destroy bricks, and many more. <br><br>Occasionally, various monsters will appear on the playfield and begin flying around. Most of those are harmless and do nothing except interfering with the ball (if it hits them, it bounces off). However, some monsters will destroy your paddle if they touch it. <br><br>Each few levels, there comes a special action sequence where you try to defend yourself from a horde of incoming monsters, or defeat a boss by shooting it and avoiding its missiles.

[Kwik Snax]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/kwik-snax
Description=Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle.  Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal.

[La Aventura Espacial]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/la-aventura-espacial
Description=A supercomputer in the most remote part of a distant galaxy has become crazy and threatens to destroy the planet. You have been chosen to be the central link of the support command which will try to give a solution for it. But don't worry, you have been educated and trained in the Golden Ring space station, the hardest survival school of the galactic confederation.<br><br>Besides, your ship is equipped with the ultimate devices which will allow you to travel safely by the well-known universe. The Combat Mode, where you can activate a panel with a system to locate and to destroy your enemies and the Control System via Menus, both make La Aventura Espacial a new concept in the graphic-conversational adventure.<br><br>First of all, your mission is to find your companions, whom are distributed by all the universe, and together with them you must arrive to the central base of the Dark Threat. There, you will have to deal one on one with the computer. It's not an easy task, but you are the last hope of the humanity. All the galaxy has its destiny in your hands.

[La Aventura Original]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/la-aventura-original
Description=In the mid-'70s, an unusual phenomenon took place: two Americans, Willie Crowther and Don Woods wrote the first text adventure game: it was the Original Adventure and was written in Fortran for a DEC PDP-10 and occupied more than 300 K of memory. It gathered a cult following from the elite programmers who knew how to connect to the data bank where it was located, and like all cults, it had its first "martyrs"; several important programmers were fired after becoming "addicted" to it, found playing it late at night while understood to be working overtime instead.<br><br>In the United States it was the base that inspired Scott Adams to begin with his famous adventures. In Great Britain, Peter Austin, founder of Level 9, the most prestigious English adventure game company, confessed to be impelled by it from his beginnings as a game designer (one of his first adventures was a version of the Original Adventure). In Spain, there was a similar story, since the first Spanish company dedicated exclusively to text adventures (Aventuras AD), made its reputation based on a game curiously called "La Aventura Original" (yes, based on the legendary one), the fruit of 8 months of investigation and work.<br><br>This version, aside from being in Spanish, has with several points worth mentioning, such as having more than 100 detailed locations with graphical illustrations; a special routine of exit descriptions (indispensable for guiding the adventurer through this complex world); and the possibility of using accents, "ñ"'s and opening interrogation and exclamation signs. As well, every object of your inventory is described in text and graphic form. The characters also use the PSI system, so they are not mere objects with human names, but will listen to you and respond -- but most importantly, will act according to how you treat them.

[The Labyrinth of Time]
Publisher=Wyrmkeep Entertainment Co
Developer=Terra Nova Development
Released=May 25, 2005
Systems=Amiga CD32|DOS|iPhone|Linux|Macintosh|Windows
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/labyrinth-of-time
Description=King Minos has commissioned a labyrinth bridging time and space which will allow Minos to rule the earth.  You have been chosen to save the world by destroying the labyrinth. Many mazes and puzzles are involved.

[La Colmena]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1992
Systems=DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/la-colmena
Description="La Colmena" was one of the last releases of Opera Soft and one of the few commercial erotic games edited in Spain.<br><br>This videogame is inspired by an erotic table game (The Pyramid of Love), the purpose of which is to join together several adult people. During the course of the game, the participants will have to surpass certain tests and challenges.  In the later portions of game, the tests will be more and more stimulating, and the participants will be taking off their clothes.<br><br>La Colmena has many different subgames, like the roulette, blackjack, poker, etc. and during the game many general thematic questions need to be answered. The game has tons of humor too.

[La Diosa de Cozumel]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/la-diosa-de-cozumel
Description=The scene chosen for this adventure, the first one of the "Ci-U-Than" trilogy, is the Yucatan, a mysterious land in which legends say there are a lot of dangers, hidden treasures, unsolved mysteries, temples filled with traps... in short, the ingredients to which the good adventurer is used to deal with.<br><br>The adventure is developed in the island of Cozumel, where you must guide an archaeologist who had an incident. He was sailing towards it perfectly equipped, when an unfortunate shipwreck left him without anything. Do not think he only lost the map or the machete, no, he lost everything, including the trousers and the underclothes, reason why it's quite possible that an entrance in San Marcos, coastal town near the place of the shipwreck, would carry serious problems with the justice. The main mission of the adventure is to discover all the hidden secrets of the island and then be able to escape from it.<br><br>This game uses the habitual commands of the previous AD adventures, plus the inclusion of some PSI characters, it means, personages with own personality, decision capacity, different behavior according to the development of the adventure, that is, personages who must be treated as if they were real since their reactions can vary from a game to another. Some improvements like the objects treatment system have been incorporated (which include all their qualities); a better graphical detail; a score system that it indicates you which actions are positive and which negative, etc.

[Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lagaf-les-aventures-de-moktar-vol-1-la-zoubida
Description=Moktar is an Arabian man who is lost in the big city. You must bring him back to the Arab world. The game is a platform game, essentially the same as Titus the Fox, with a different main character.

[Lamborghini: American Challenge]
Publisher=Titus France SA
Developer=Titus France SA
Released=1992
Systems=Amiga CD32|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|SNES
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lamborghini-american-challenge
Description=Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.<br><br>The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.<br><br>When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.<br><br>Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.<br><br>Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

[Lancaster]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1989
Systems=Atari ST
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lancaster
Description=This is a flight simulator where you get to play the gunner of a Lancaster bomber in WW2. The bombing runs are split into two different game segments. <br><br>During the first cockpit-view section, you approach the site to be bombed and have to shoot down enemy forces in order to stay alive, by controlling the crosshair using the mouse and firing on incoming planes and bombs. Then, while flying over the target area in a top-down view, you have to direct the plane using the mouse, and drop your limited number of bombs on specific targets.

[Lancelot]
Publisher=Datasoft, Inc.
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX|ZX Spectrum
Genre=
Perspective=
Score=4.3
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lancelot
Description=Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. <br><br>Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you´ll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival.<br><br>The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.

[Laser Squad]
Publisher=MicroIllusions
Developer=Target Games Limited
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/laser-squad
Description=Laser Squad is by the same designer as Microprose's classic X-Com: UFO Defense. It brings to the table an immersive gameplay environment as well as many innovative ideas that weren't available in any other game of the time.<br><br>In Laser Squad you control a group of "marine"-like soldiers (and the occasional cyborg). Before taking them into battle, you must buy them weapons and armour with a predetermined amount of credits, taking into account the individual abilities of your squad. Unlike X-COM, the soldiers do not gain experience over time.<br><br>There are 3 missions in turn - in The Assassins you must face down Sterner Regnix and his guards, Moonbase assault challenges you to destroy the OmniCorp database, and Rescue From the Mines eschews violence in favour of a rescue mission. These are viewed from above and progress in turns. Laser Squad also features a 2-player "hotseat"-type gaming option.

[Last Action Hero]
Publisher=Psygnosis Limited
Developer=Dome Software Developments, The
Released=1994
Systems=DOS|Game Boy|Game Gear|Genesis|NES|SNES
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/last-action-hero
Description=Danny Madigan is watching a sneak preview of the latest film of his favourite hero, Jack Slater, when he is mysteriously catapulted inside the screen; now standing next to his favourite idol. You are Jack Slater, an action movie hero, who takes on the ax maniac “The Ripper”, who is holding a school under siege, and Benedict, a villain who wants to use Danny’s ticket to bring terror to the real world.<br><br>The game, based on the film of the same name, starring Arnold Schwarzenegger, is very different for each platform. For most of them, the gameplay can be split up into two parts: side-scrolling fighting levels and wild car chases on the streets.

[Last Battle]
Publisher=Elite Systems Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Commodore 64|Genesis
Genre=Action
Perspective=Side-Scrolling
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/last-battle-
Description=Last Battle is a side-scroller and one of the early games available for the Sega Genesis.  Basically, you are the rebel hero who single handed (or footedly) will fight an entire enemies army for freedom of your people.  Standard karate fighter side-scroller fare.

[Last Duel: Inter Planet War 2012]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/last-duel-inter-planet-war-2012
Description=Last Duel follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets.<br><br>The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky.<br><br>Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

[The Last Inca]
Publisher=Axxiom
Developer=ZeexSoft
Released=1989
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/last-inca
Description=The Last Inca is a traditional text-adventure with a sparse use of graphics. The evil wizard Zulphosi was imprisoned by the three great wizards of the Galapagos islands. After their death he escapes and starts seeking a magical object, the "crown of power", to fulfill his revenge against the wizards' allies, the Inca nation. The player controls a Inca hero in a quest to find several treasures, including the fore-mentioned crown, in order to thwart Zulphosi's plans.<br>The game has a basic parser that accepts chain commands and pronouns. Some objects are described but not recognized, and nonsensical messages are very common (sometimes while talking to a game character, a game object starts to answer the input questions, i.e. "the jar says" and so forth). The functions keys have ten predefined commands that can be altered by the mouse-click menu (it can also print the text and switch the music on and off).

[Last Ninja 2: Back with a Vengeance]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/last-ninja-2-back-with-a-vengeance
Description=With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. <br><br>Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. <br><br>Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. <br><br>There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.

[Last Ninja 3]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1991
Systems=Amiga CD32|Atari ST|Commodore 64|Wii
Genre=Action|Adventure
Perspective=Isometric
Score=4.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/last-ninja-3
Description=The third in the Last Ninja series sees you as Armakuni, the Last Ninja.  He is drawn again into a battle with evil Shogun Kunitoki.  The battle will take place among the temples of Tibet, the source of the Last Ninja's mystical strength.  The Shogun intends to corrupt these Buddhist temples, to destroy the source of power for Armakuni and his emerging Ninja brotherhood.  Armakuni must stop the Shogun's evil scheme.<br><br>The game retains the mix of martial arts combat (hand-to-hand and with various weapons), puzzles involving various objects you find on your way, and navigating your way around obstacles.  However, it also introduces Bushido, necessary to complete each level.  Bushido is earned by fighting honorably, by fighting enemies with the same weapon as them or in hand-to-hand combat, and not fleeing from a battle.<br><br>The levels correspond to the elements that combine to make up a Ninja's power, Earth, Water, Wind, Fire and Void.

[The Last Refuge]
Publisher=
Developer=
Released=1994
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/last-refuge
Description=The sudden and unexpected return of evil swept the land like a hurricane. The unprepared armies tried their best to defend the kingdom but could not drive back the up rush, thus forcing the king to withdraw the remainder to the defense of a handful of castles. As the main part of the army was destroyed within the first days all castles are practically defenseless. So it was proclaimed that the man who succeeds in repulsing the evil up rush may win the hand of princess Kana and inherit the throne. You take a chance.<br><br>The Last Refuge is a freeware Space Invaders clone for the Amiga, distributed on disk 728 of the Fred Fish collection. As a knight, the player has to fend off an invading army and protect the castle walls. One variation to the formula is the addition of power-ups hidden inside chests. These are marked with a symbol to differentiate each type:<br><br>- The weapons chests have a red symbol, and come with a single shot, double shot, light beam, bombs, guided shot and "unknown" power-ups.<br><br>- There is a brown symbol on the spell chests. They contain slow/speed, weaken/strengthen, kill all visible and "unknown" spells.<br><br>- The extras chests have a black symbol. They come with stop time, protection, shield, super shot, "unknown" and extra life power-ups.

[Leader Board]
Publisher=Access Software, Inc.
Developer=Sculptured Software, Inc.|Access Software, Inc.
Released=1986
Systems=Atari ST
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/leader-board_
Description=When converting the original Leader Board golf simulation to the 16-bit systems, Sculptured took advantage of the power of these systems by adding trees, bunkers and rough, thus increasing the variety of the challenge. The same basic features still exist in terms of shot styles, and in the way a 72-hole contest can be arranged through a variation of the 4 provided 18-hole courses. Hold the left mouse button while moving the mouse to affect shot angle, then use the right button to fire the shot away.

[League Challenge]
Publisher=Atlantis Software Limited
Developer=Hypa Hypa Designs
Released=1991
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/league-challenge
Description=An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life.<br><br>You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly.<br><br>Matches are played out via a succession of short animations, in which the home side wears red and the away side blue. At full time you are told how many injuries were incurred. The league season features 15 matches, one against each team, with the top two teams gaining promotion.

[Leander]
Publisher=Psygnosis Limited
Developer=Traveller's Tales Ltd.
Released=1991
Systems=Atari ST|Genesis
Genre=Adventure
Perspective=Platform
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/leander
Description=Leander travels through this platform adventure game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna.<br><br>The controls are very simple and easy to understand - jump, walk or attack. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the 3 worlds, you will be given a password so you can resume later after running out of lives.

[Leather Goddesses of Phobos]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/leather-goddesses-of-phobos
Description=The year is 1936 and suddenly you are abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of earth. You've been a  If you fail to escape and save humanity, the Leather Goddesses will turn the earth into their pleasure dome.<br><br>Leather Goddesses of Phobos is an text-adventure with a sense of humor. The player uses standard commands in the text parser to observe his environment and pick up items. The game's "naughtiness" level can be adjusted between Tame (G), Suggestive (PG) and Lewd (R).<br><br>Difficulty Level:  Standard

[Leatherneck]
Publisher=MicroDeal
Developer=MicroDeal
Released=1988
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/leatherneck
Description=A squad of four tough-guy soldiers have to take out some foes in a jungle. As the game starts, four soldiers are depicted, with any who are not present to play killed immediately - a joystick adaptor is required for 3 or 4 player games.<br><br>Leatherneck resembles Ikari Warriors - waves of soldiers move down the screen shooting at you, and you must shoot them before the bullets make contact. You are armed with grenades to take out mounted turrets, or kill a wide range of enemies at once, but watch out for enemy grenades. There are extra ammunition crates and improved weapons to pick up - waggle the joystick to toggle which one you are using.<br><br>Unusually, your shots are long-range and take effect instantly. You cannot change the direction you are facing, instead having the ability to strafe.

[LED Storm]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/led-storm
Description=By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.<br><br>The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps,  or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. <br><br>The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.

[Le Fetiche Maya]
Publisher=Silmarils
Developer=Silmarils
Released=1990
Systems=Atari ST|DOS
Genre=Racing / Driving|Strategy
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/le-fetiche-maya
Description=As an intrepid explorer, buy equipments, tools. and head into the wild Yucatan jungles to find the mysterious Mayan fetish. <br><br>Two modes are available: a platform mode and a 3D mode where the player drives a Jeep.

[Legend of Djel]
Publisher=Tomahawk
Developer=Coktel Vision|Inférence
Released=1989
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/legend-of-djel
Description=Point-and-Click adventure (without mouse support on the DOS version). You play the role of a gnome named Djel. You have three basic missions: Find the daughter of Azeulisses, brew a magic potion for Theros and try to obtain a certain amount of Gold for the starving members of Kal's tribe. In the beginning these persons give you some items to support you on your quest.

[Legend of Faerghail]
Publisher=reLINE Software
Developer=Electronic Design Hannover
Released=1990
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/legend-of-faerghail
Description=Legend of Faerghail is role-playing game with an interface similar to that of the Bard´s Tale Series or Dragon Wars, although it is a little more complex.<br><br>You can create a party of six members and then try to stop a crusade of slaughter of the elvish race, that has been corrupted by an unspeakable evil. The game is played across 8 large dungeons with over 1000 rooms each, with 80 different foes in total. The game is very complex and therefore intended for an experienced player only...

[The Legend of Kyrandia]
Publisher=Virgin Games, Inc.
Developer=Westwood Studios, Inc.
Released=1992
Systems=DOS|Macintosh|PC-98|Windows 3.x
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/legend-of-kyrandia
Description=The Legend of Kyrandia was the first in a trilogy of adventures from Westwood. In this game you play the role of Brandon, grandson of Kallak - a wizard of the realm of Kyrandia. Malcolm, a psychotic jester imprisoned in the past by Kallak, has broken free and wishes to take over the land as well as lay down his revenge. He turns Kallak into stone leaving him with only his eyes, so that Kallak is not denied his tears for Kyrandia's sake.<br><br>This is where Brandon steps in; returning home shortly afterwards only to find that his grandfather has been turned into stone, Brandon is being told by a messenger from the Realm of the Land that he has been chosen to embark on a journey that will rid this realm of Malcolm and his evil.<br><br>You have a goal now, and you have a quest to prove yourself not only a hero, but a worthy heir to the crown and ultimately of becoming a king.<br><br>Throughout your journey you'll collect many items which will be same size in your inventory as on screen, and will even look the same (not like in LucasArts' games) and you'll learn how to master magic. Available spells include disappearing, healing yourself, summoning ice upon fire and shifting into a wisp.<br><br>Note that CD version of this game contains full speech: the main character, Brandon is voice-acted by Joseph D. Kucan who we all know as Kane in Westwood's later Command & Conquer series.

[Legend of the Red Dragon]
Publisher=Robinson Technologies
Developer=Robinson Technologies
Released=1989
Systems=DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/legend-of-the-red-dragon
Description=SysOp Seth Able Robinson puts his money where his mouth is and cobbles together a BBS door game for his Amiga board after finding a dearth of other similar offerings for his platform. The framework is textbook RPG -- choose your class, fight monsters to loot money to upgrade equipment and earn experience points to advance in levels until you become sufficiently hardened through battle to vanquish the Red Dragon, scourge of the land. (Really, that's the whole story!) Input is handled through multiple choice selections; output is dished up as colourful text.<br><br>The above minimalist formula doesn't yet describe the makings of a successful game until you factor in a few additional elements -- the unexpected complexity suggested by unpredictable random events manifesting just when you think you've got the gameplay down pat on auto-pilot; the lackadaisical sense of rude & lewd adolescent humour (whatever, dude) permeating the fantasy world, more Rabelais than Tolkien; and, of course, playing against your friends, not just to compete against their high score, but directly pitting your character in combat against theirs (played by the computer) -- then looting their corpse to add insult to injury and boost your bragging rights, broadcast in the daily bulletin to all active players!<br><br>Individual SysOp customizations and an explosion of user-made IGMs (in-game modules) expand the play experience enormously from board to board, leaving the player with a vague notion of the framework of what they're going to get next... but keeping the specifics sufficiently jumbled with selections from a deep bag of tricks to keep them on their toes.

[Legend of the Sword]
Publisher=Rainbird Software
Developer=Silicon Software
Released=1988
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/legend-of-the-sword
Description=The evil sorcerer Suzar and his army of mutated humanoids attacked the land of Anar and defeated its bravest warriors in a bloody battle. You were the only one who was able to escape. You were picked up by a royal merchant ship and brought to the king Darius. The people of Anar know the ancient legends, that tells about magical sword and shield, whose power alone is able to defeat Suzar. You and five other adventurers have volunteered to venture into the wilderness of Anar and to retrieve the magical items.<br><br>Legend of the Sword is a fantasy adventure game with slight RPG elements (top-down view, day and night cycle, world map exploration, traditional RPG plot, etc.). But the core gameplay is that of a pure puzzle-solving adventure. You interact with the environment by typing commands, and only a few of them are represented by icons (movement in eight directions as well as going in and out).

[Legends]
Publisher=Guildhall Leisure Services Ltd.
Developer=Krisalis Software Ltd.
Released=1996
Systems=Amiga CD32|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/legends
Description=An alien race watched the wars on Earth as television shows. After a period of peace threatens the ratings, two alien scientists go back in time on various continents of the planet and start to deploy modern weaponry on them. When they return to the present, Earth is engulfed in chaos. A British scientist discovers the conspiracy and using his new invention, the soul transfer machine, sends a boy called Billy to be incarnated on a native of the different time periods.<br><br>Legends is an action-adventure with Zelda-inspired gameplay. The player controls a character pertinent to the time period (an American Indian from 1400 A.D. - America, a knight from medieval England, a Chinese warrior from Imperial China, an Egyptian acolyte from ancient Egypt, and Billy in the alien spaceship). <br><br>These characters collect objects and coins to buy items, weapons to fight the enemies and hearts to increase the health bar (located on the top-left of the screen). Pressing 1, 2 and 3 switches between the available weapons. Other characters provide clues and level objectives. Each epoch has bosses to be defeated and mini-games (for example, on the Chinese level there's a race on the Great Wall). After solving each time period, the game displays a password that can be entered at the start on the main screen. There is no form of saving progress while playing the main game.

[Legends of Future Past]
Publisher=Inner Circle Software
Developer=Inner Circle Software
Released=Apr 01, 1992
Systems=Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/legends-of-future-past
Description=Legends of Future Past was one of the earliest commercial text-based massively multiplayer online role-playing games (MMORPGs), originally offered through Sprintnet, the CompuServe dial-up network, and later the Internet.<br><br>The game introduced one of the first (if not the first) crafting systems in an MMORPG. Players could harvest resources including ores, herbs, and skins, then use them to make weapons, armor, and enchanted items. The game system was skill-based; players were not constrained to pre-made class archetypes. There were no level caps and some very dedicated players attained levels in the hundreds.<br><br>Set in the &quot;Shattered Realms,&quot; a world featuring a blend of fantasy and ancient technology, most of the action in the game revolved around the city of Fayd, which served as the hub of activity for adventures, intrigue, and role-playing events. Some of the races included: aelfen (an elf-like species), drakin (a race of dragon-men that ultimately resulted in player-created languages and cultural institutions), ephemerals (a wraith-like species that could not be harmed unless the player chose to manifest themselves), highlander (think dwarves), humans (the only people who could utilize ancient technology), murg (a proud warrior race), mechanoids (artificial beings), and wolflings (a race of shapechangers).

[Legends of Valour]
Publisher=U.S. Gold Ltd.
Developer=Synthetic Dimensions
Released=1993
Systems=Atari ST|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/legends-of-valour
Description=The city of Mittledorf is in chaos - an evil cousin of the King is oppressing the people. Your cousin Sven is not evil though, so when he disappears, you head to Mitteldorf to try to track him down.<br><br>Legends of Valour is a role-playing game using a similar movement system to Ultima Underworld. You walk through the world in real time, passing texture-mapped buildings. The complex gameworld is over a mile squared and includes 40 miles of underground tunnels, as well a thousands of characters getting on with their daily business.<br><br>When designing your character, you can customise his or her looks, and this affects your likelihood of being befriended or fought. To make any inroads into finding Sven, you will need to join  professional Guilds and complete quests. You have spells available to you, but will need to acquire more as the game progresses.

[Leisure Genius presents Monopoly]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/leisure-genius-presents-monopoly
Description=This version of the classic board game supports several graphic formats and offers some different options. From 2 to 8 players can play the game, and they can all be computer players if you wish. This allows you to just sit back and watch as the computer takes over.  You can choose to play a short game with a specified time limit, or a standard game, and there is a save game feature.<br><br>All actions are handled entirely by keyboard. Questions appear in the center area of the board (for buying property, for instance). Pressing the first letter of a word from the top bar takes that action (Q for Quit as an example). Player stats can be viewed on the screen.

[Leisure Suit Larry 1:  In the Land of the Lounge Lizards]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1991
Systems=DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/leisure-suit-larry-1-in-the-land-of-the-lounge-lizards
Description=Leisure Suit Larry 1: In the Land of the Lounge Lizards is a remake of the first game in the Leisure Suit Larry series. It introduces a new interface. Instead of typing commands, you perform the desired actions by choosing appropriate icons and then clicking on the objects you want to interact with. The graphics are now 256 color VGA, and there is much more music than in the original.

[Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1992
Systems=DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/leisure-suit-larry-5-passionate-patti-does-a-little-undercover-w
Description=Passionate Patti Does a Little Undercover Work! is the fourth game in Al Lowe's Leisure Suit Larry series. Protagonist Larry Laffer fell off a boat during a cruise and  sustained amnesia, forgetting how he and Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. As in the third game, two different characters with their own story are pursued. The goal is to bring Larry and Patti together while you fulfil Patti's undercover work.

[Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1989
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/leisure-suit-larry-goes-looking-for-love-in-several-wrong-places
Description=Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) is the second game in Al Lowe's Leisure Suit Larry series. Continuing the plot of the previous game, the swinging single Larry Laffer, has finally found his true love and is happily living with her. Right? Wrong!.. Because Larry is mercilessly thrown out by his great love and is left all alone, penniless, and womanless, in Los Angeles. Accidentally, Larry comes into contact with KGB agents who will pursue him all over the globe from now on. And there is also the evil doctor Noontonyt plotting evil schemes on a remote tropical island... Looks like Larry will have to forget about his women-related problems for now... or is it so?<br><br>The second Leisure Suit Larry game introduces an improved engine (allowing for full-screen graphics and mouse control for movement). There are less puzzles than in the previous game, and more ways to die.

[Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/leisure-suit-larry-iii-passionate-patti-in-pursuit-of-the-pulsat
Description=Passionate Patti in Pursuit of the Pulsating Pectorals! is the third game in Al Lowe's Leisure Suit Larry series. The protagonist Larry Laffer has finally found the woman of his dreams, and can happily live with her together on the beautiful tropical island... until he gets thrown out of the house by his wife. His boss, who happens to be his (now ex-) father-in-law, fires him. Larry is all alone, without a woman, without a job, on an island that has long ceased to be a "tropical paradise" and became exploited by entertainers, lawyers, and alike. But never despair! Dressed in his irresistible leisure suit, Larry is about to conquer the world (or at least its female population) anew. Watch out, fairer sex, because Larry is back to his swinging self!<br><br>Passionate Patti uses the same text-based interface and the same graphical engine as the previous game. Unlike the two previous Larry games, you not only control Larry, but also - in the second half of the game - the enigmatic and beautiful pianist Patti, helping them to reach an ending that will finally bring happiness into Larry's life.

[Leisure Suit Larry in the Land of the Lounge Lizards]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1987
Systems=Apple II|Apple IIgs|Atari ST|DOS|Macintosh|TRS-80 CoCo
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/leisure-suit-larry-in-the-land-of-the-lounge-lizards
Description=Leisure Suit Larry in the Land of the Lounge Lizards is the first game in Al Lowe's Leisure Suit Larry series, largely inspired by the text adventure Softporn Adventure.<br><br>Larry, the game's protagonist, is a short, tacky, balding, leisure suit-wearing kinda guy who's constantly searching for his next score. His combination of stupidity and brashness gets Larry into trouble. The object is to get him out of trouble in traditional adventure fashion, finding and manipulating objects as you thread your way through the story line. The content is comedic and adult-oriented. A graphical interface is used with a text parser to input commands. Typical of Sierra games, progress is tracked through a set amount of points, awarded for advancement or minor actions.

[Leisure Suit Larry: Triple Pack]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/leisure-suit-larry-triple-pack
Description=Leisure Suit Larry: Triple Pack is a compilation of the first 3 Leisure Suit Larry games on floppy disk:<br><br>1. Leisure Suit Larry in the Land of the Lounge Lizards (32 color remake)<br>2. Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)<br>3. Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals!

[Lemmings]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=Feb 14, 1991
Systems=3DO|Amiga CD32|Amstrad CPC|Atari ST|CD-i|Commodore 64|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|Macintosh|NES|PC-98|SEGA Master System|SNES|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.1
Controls=Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lemmings
Description=Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.<br><br>You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.

[Lemmings 2: The Tribes]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1993
Systems=Atari ST|DOS|Game Boy|Genesis|SNES
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lemmings-2-the-tribes
Description=The sequel to one of the most famous games ever now has a much more significant plot. The Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces.<br><br>Across the 120 levels there are over 60 skills, although no more than 10 are in use on each screen. The Classic tribe has the ones form the original and is perhaps the best option for first-time players. <br><br>The others range from digging methods such as a scooper (diagonally downwards) and club basher (horizontal), building skills such as a planter (takes time to produce the desired raise to the landscape) and a sand pourer, and various methods of movement including a Pole-Vaulter and a Skater (the only Lemmings who can cross ice). Some of these are only subtly different to others, and their exact uses are unclear, but there are 4 Trainer levels where you can select any combination of skills and experiment.<br><br>Unlike the first game, you are rewarded for saving as many Lemmings as possible, rather than simply passing or failing. The ultimate aim is to save all 60 Lemmings through all levels, thereby earning a Gold Medal for that tribe - Silver and Bronze are also on offer. You can also go back over levels in the hope of saving more Lems. <br><br>Because there are 12 tribes, and you can switch between them at any point, you have to be stuck 12 times in order to be unable to progress. The game saves your progress rather than using passwords as in the first game.

[The Lemmings Chronicles]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1995
Systems=DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.9
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lemmings-chronicles
Description=More lemming action this time with new skills and obstacles for them to overcome. Three islands to adventure on each featuring a different tribe of Lemmings to save. They are as follows, Classic Lemmings, Egyptian Lemmings, or the Shadow Lemmings.

[Lemmings & Oh No! More Lemmings]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1993
Systems=DOS|Macintosh|PlayStation|Windows
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lemmings-oh-no-more-lemmings
Description=This port contains two complete games from the classic puzzle series.  There are 209 levels to work through, all featuring the classic Lemmings formula: the player must assign roles (digger, climber, etc.) to marching Lemmings in order to prevent them from meeting terrible fates.

[Les Manley in: Search for the King]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1991
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/les-manley-in-search-for-the-king
Description=This is a classic text-parser-with-moving-onscreen-actors adventure game from the early 90's.  In this game you are a tech specalist for a company.  (Basically Les is the poster child for nerds all over the US.)  Your goal is to win the Search for Elvis contest and win the heart of the girl of your dreams.  You might even wind up a superstar.

[Les Portes du Temps]
Publisher=Legend Software
Developer=Legend Software
Released=1989
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/les-portes-du-temps
Description=The year is 2112. Scientific base "Neuronix" based on Alaska reported that deadliest virus AX 415 has infected some of its employees. They encircled itself by power field to prevent any outside infection. But the base has the center of teleportation in time - "Transtemporix", and some employees mad of their fate has used it to run away the base and put in danger the present society and ancient big civilizations.<br><br>You, Agent Martix, was chosen by Jimonson Government to be responsible for carrying out the mission on eliminating the individuals infected by virus, who has spreading out the Neuronix in the times. A Cyborg RX-22 will accompany you during all length of your mission because of his remarkable knowledge of ancient civilizations stored in several gigabytes of its RAM and invisibility to anybody except you.<br><br>The Epochs you will visit include:<br>1) Alaska ( 2112 A.D. ) - present days on the base "Neuronix";<br>2) Central Europe ( 85002 B.C. ) - first Homosapiens in  Paleolithic;<br>3) Highlands of Scotland ( February 16th, 1135 ) - feudal lords and castles near Loch-Ness;<br>4) Incan Empire ( June 25th, 1527 ) - Indians, Capital of Empire, and Holiday of the Sun;<br>5) Japan ( May 12th, 1535 ) - castle in Edo city, shoguns, Japanese culture.<br><br>This text adventure game was made in French.

[Lethal Weapon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1992
Systems=Atari ST|Commodore 64|DOS|Game Boy|NES|SNES
Genre=Action
Perspective=Side-Scrolling
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lethal-weapon
Description=In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete four main missions, before taking on a final bonus one. For each mission you can choose the appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you have to stop the crimes in your beloved L.A.<br><br>Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the mall. Fourthly, you have to sneak into an office complex to free a hostage, Leo Getz. And finally, you have to find out and stop an ex-police sergeant, who is supplying armor-piercing bullets to local criminals.

[Lethal Xcess: Wings of Death II]
Publisher=Eclipse Software Design
Developer=Eclipse Software Design
Released=Dec, 1991
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lethal-xcess-wings-of-death-ii
Description=After the events of Wings of Death, the once evil sorcerer Sagyr has been reintegrated into society and only does good things with his magic. Unfortunately, one day he stumbles upon a curse which releases an evil witch called Xandrilia. She immediately conquers the world and teleports Sagyr 3 000 years into the future. Using a spaceship, his only hope to free the world is to destroy the planet Metallycha, where Xandrilia's heirs live.<br><br>Just like its predecessor, Lethal Xcess is a vertically scrolling shooter. The graphics are less fantasy-oriented than its predecessor, in favour of a combination between high technology and plantlife. Your spaceship no longer morphs according to powerups picked up, but the basic weapon system is still there, only expanded. Eight different weapon systems are now available, each of which can be upgraded multiple times. Other powerups are extra speed, smart bombs and autofire. The skull-shaped "power-down" also rear their ugly heads again.<br><br>Technologically, LX has also undergone great upgrades since its prequel. The playfield is now larger, and up to 150 sprites can be displayed on screen on the Atari ST, more on STE machines. Lethal Xcess manages to look just as good on an ST as on an Amiga, without ever looking like a bad ST port on the Amiga. In fact, the game was put out on dual-format disks which boot both on Amigas and Ataris. Another new feature is a simultaneous two-player mode.

[Lethal Zone]
Publisher=Computec Verlag GmbH & Co. KG
Developer=Double Density
Released=1991
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lethal-zone
Description=Lethal Zone is a German horizontal shooter in the same vein as the R-Type series of games. You control a spaceship and you shoot enemy ships and obstacles, while avoiding projectiles and crashing on any surface. Holding the fire button and releasing it increases the power of your shots, while hitting it repeatedly lets out a stream of them. The destroyed enemies occasionally leave behind power-ups that can be collected. They increase and modify the power of your shots. You start with 5 lives, and at each 50.000 points you receive an extra one. The games has four levels, each with a unique "boss" enemy at the end.

[Life & Death]
Publisher=Mindscape International Ltd.
Developer=Software Toolworks, Inc., The
Released=1991
Systems=Atari ST|DOS|Macintosh|PC-98
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/life-death
Description=Life & Death is a game which casts you as a doctor in a hospital. Your job is to diagnose patients and administer appropriate therapies, or even perform surgery when necessary. <br><br>To diagnose a patient, you have to press on his or her abdomen, to see which portions of the stomach cause pain. Basing on this knowledge, you can choose a therapy for him (observation, medication or referring to another specialist) or administer a X-Ray or ultrasound scan to get more information about his illness. <br><br>In some cases, surgery will be necessary. You're the surgeon and you have to perform the operation very carefully, adhering strictly to the procedures, preserving hygiene, and maintaining care when cutting up the patient. <br><br>Should you mistakenly administer the wrong therapy, or kill your patient at the operating table, you're kicked into the medical school, where you're given hints as to what you've done wrong.

[The Light Corridor]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/light-corridor
Description=The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. You control a bat, which must 'serve' the ball into play, and then follow it through the level, deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the obstacles are all static, but moving barriers add timing, reactions and luck to proceedings.<br><br>There are also several bonus objects, which are collected by passing through them. These include an L for an extra ball and dual rectangles to give you a second bat which moves around at random.<br><br>The game also comes with a full level editor, allowing you to design new levels and save them to tape or disk.

[Light Force]
Publisher=Ocean Software Ltd.
Developer=Delphine Software International|Factor 5 GmbH|Ocean France|Software Studios
Released=1990
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/light-force
Description=This compilation contains four games.<br><br>1. Bio Challenge<br>2. IK+<br>3. R-Type<br>4. Voyager

[Line of Fire]
Publisher=SEGA Europe Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/line-of-fire
Description=Unusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless.<br><br>The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while riding tanks and speedboats as well as being on foot. The levels are set in locations such as the enemy camp, the jungle, a ruined city and the final flight back to your base.

[Links: Championship Course: Bountiful Golf Course]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1992
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/links-championship-course-bountiful-golf-course
Description=Additional course for Links: The Challenge of Golf, featuring the Bountiful Municipal Golf Course in Bountiful, Utah.

[Links: Championship Course: Firestone Country Club]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1992
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/links-championship-course-firestone-country-club
Description=Additional course for Links: The Challenge of Golf, featuring the Firestone Country Club's South Course in Akron, Ohio.

[Links: The Challenge of Golf]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1992
Systems=DOS|SEGA CD
Genre=
Perspective=
Score=2.1
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/links-the-challenge-of-golf
Description=Links redefined what golf on the PC should look and play like; it migrated golf from a sports game to a simulation.  Good use of VGA's 256 colors made for a realistic course with trees, water, sandtraps, and the fairway.  The addition of ball physics, mulligans, changing the lie of the ball, real digitized environmental sounds (even through the PC speaker), and the ability to view a replay (even from multiple angles) gave PC golf games a new echelon of quality to match.  <br><br>Links catapulted to the top rung of the golf simulation ladder and the series has managed to stay there for over a decade.

[Lionheart]
Publisher=Thalion Software
Developer=Thalion Software
Released=1992
Systems=
Genre=Action
Perspective=Platform
Score=4.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/lionheart
Description=As Valdyn aka "Lionheart", you will have to travel deep into the territory of your king's enemy to retrieve a stolen holy relic which happens to be named "Lionheart" as well.<br><br>The game itself is a platform/hack'n'slay affair, similar to Rastan. You proceed through the world that is scrolling in all directions and cut everything to pieces with your trusty sword that is cocky enough to come close to you.

[The Lion King]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Westwood Studios, Inc.
Released=1994
Systems=DOS|Game Boy|Game Gear|Genesis|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lion-king
Description=Young Simba just can't wait to be king. His father is the current King of the Savannah and the young prince is able to frolic the lands at will; jumping on and around other subjects of this animal kingdom. When Simba's father, King Mufasa, is killed and his evil brother Scar takes over the kingdom, Simba is banished from the lands of his birthright and has to grow up fast, honing his skills, for the day of his return.<br><br>The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie. <br><br>As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your &quot;roar meter&quot; to charge. <br><br>As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen). <br><br>The game features no in-game save function, and it needs to be replayed from the beginning every time.

[Liquid Kids]
Publisher=
Developer=Taito Corporation
Released=Aug, 2003
Systems=SEGA Saturn|TurboGrafx-16|Wii
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/liquid-kids
Description=In Mizubaku Daibouken, you play Hipopo the Hippopotamus who must venture through a large number of enemy-packed levels in search for his missing girlfriend, as well as rescuing other hippo-like creatures along the way. The game features moving platforms, collapsible floors, boats, water-wheels, and plants that can be watered, causing them to grow and allowing you to reach much higher platforms.<br><br>Hipopo is supplied with magical water globes, which can be thrown at enemies to freeze them. Once frozen, the enemies can be kicked and destroyed completely. If idle for a few seconds, enemies will unfreeze themselves and continue their business. Every two levels is a boss that needs to be defeated in order to proceed to the next one.

[Little Computer People]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|PC-88|PC-98|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/little-computer-people
Description=This is the mother of The Sims. When you load the game for the first time and personalise it with your name you'll see a house with several rooms like a kitchen, living room, bed room, etc. After some time of waiting a little person will appear and check out the house with all its rooms to see if he likes it. If he likes it, he will move in shortly and bring his dog along with him. That's where the real "game" starts and thats what it will be like every time you'll load the game from then. You see the house and the little person living in it, doing all kinds of stuff people do in their daily routine. He'll cook, eat, feed his dog, read newspapers, watch TV and from time to time he will write you a letter to let you know what he feels or what things he misses. To keep it more gamelike, you can "talk" to him in form of typing commands like "feed dog". You can also play cards with him and send him food or a present.<br>There is no aim in this game other than to interact with your LCP.

[Little Puff in Dragonland]
Publisher=Codemasters Software Company Limited, The
Developer=Consult Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/little-puff-in-dragonland
Description=Puff is a poor little dragon who decides to explore the world beyond his home - Dragonland. Unfortunately, he is now lost and wants to go back home! Puff is too little to do this adventure by himself so you have to guide him through many levels, solving puzzles, avoiding traps and find all four parts of the pass to get back into Dragonland.

[Live and Let Die]
Publisher=Domark Software, Inc.
Developer=Elite Systems International Ltd.
Released=1988
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/live-and-let-die
Description=You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire.

[Liverpool: The Computer Game]
Publisher=Grandslam Video Ltd.
Developer=Arc Developments
Released=1992
Systems=Atari ST
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/liverpool-the-computer-game
Description=In 1992, Liverpool FC had been the UK's leading club for most of the previous 30 years, although their FA Cup success that year proved to be their last major trophy for nearly a decade. Arc Developments' licensed game features a third-person 3D view similar to Striker, with a small area of the screen in detail at a time, although there is also a scanner to view where players are on the full pitch.<br><br>Playing as Liverpool, you can play either the full season, single matches, a 2-player friendly, or the FA Cup in season. Each Liverpool player has a full profile (although they all look the same on the pitch, and are all depicted as white), and the formation and team lineup can be chosen.<br><br>The ball roughly sticks to your foot, and player control is transferred to the player nearest to the ball by tapping fire, even if he is not close enough to the ball to be in view. Tapping fire as the ball comes to you will attempt a one-touch pass in the direction the joystick is pointing. Unusually, aftertouch is optional.

[Livingstone Supongo 2]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/livingstone-supongo-2
Description=This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state.<br><br>Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.

[Llamatron: 2112]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/llamatron-2112
Description=A clone of the original Robotron, Llamatron uses the same principle but ups the action level, graphics and sound. For those who haven't played Robotron, the aim is simply to control you character (in this case a llama), shoot all the various monsters and rescue all the innocents (sheep). <br><br>Your weapon is always on automatic fire and you shoot in the direction you are facing but if you hold the fire button it locks the gun in that direction allowing you to move around.  Various power-ups are presented to you during the game and two-player support is also in there.

[Locomotion]
Publisher=Kingsoft GmbH
Developer=Prestige Softwareentwicklung GmbH
Released=Nov, 1992
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=4.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/locomotion
Description=Locomotion is an arcade-puzzle game in which you are presented with a top-down view of a railway network with a number of stations and junctions. Trains are released from stations at random intervals, each with a destination station. Your job is to get a set number of them to this destination within a time limit. <br><br>You control a cursor which can click on each of the junctions, toggling their positions. When trains reach a junction which is not set in a direction they can move through, they will stop until you move it. When they reach the wrong station they simply reverse and continue. If two trains make contact, they are lost, and a penalty is accrued.

[Log!cal]
Publisher=
Developer=
Released=1991
Systems=Atari ST|Commodore 64|DOS|Game Boy Color
Genre=Action|Strategy
Perspective=Top-Down
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/logcal
Description=Logical is a bizarre puzzle game in which you have to arrange colored balls (green, purple, blue or yellow) to form quartets in any of several locations on the game board. These locations are, in fact, balls you can spin, then send any of the balls in them through the connection path (have a look at the screenshots).

[Lollypop]
Publisher=Softgold Computerspiele GmbH
Developer=Brain Bug
Released=1995
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lollypop
Description=Sweet she is and sweets she wants. Young Lolly wakes up and has an incredibly appetite for candy. For chocolate, and for caramel and gingerbread, and for cookies and crisps and marshmallows and lemonade and bubblegum and jelly bears and ice and cream and sugar frosted chocolate bombs. All right, we’ve all had such moments. But Lolly is a doll. Animated by a stroke of lightning, she suddenly has life, a sweet tooth and a quest: Onward to the land where candy grows and the refrigerators never run out!<br><br>It’s a hostile world for small, innocent and rather hungry little dolls – that’s why you’ve got to help Lolly find her way through eight big levels in this jump’n’run game. After the escape from the toy factory, the way to the promised land leads through places like a ghost town, a snow world and even Lolly’s own cottony dreams. The way is far from safe: plenty of traps and monsters threaten a doll’s life, but good timing, athletic leaps and an ample supply of lollipops to fling at obtrusive enemies help mastering any challenge. In desperate situations, Lolly can take a snapshot with her pocket camera, which instantly destroys all opponents on the screen. Huge level bosses guard the exit of each world; defeating the mega-monsters requires specific tactics. <br><br>Fortunately, there is support: chests contain key items (to unlock different parts of each level), power-ups and plenty of sweets, of course. On the downside, the boxes may also yield harmful objects that jumble up Lolly’s controls or even hurt her. Tender dolls of that model can sustain three hits before they break apart. There’s a time limit for each level, so sucking popsicles in a corner won’t do. You cannot save the game, but you get a personal passcode after each level.

[Lombard RAC Rally]
Publisher=Mandarin Software
Developer=Red Rat Software Ltd
Released=1988
Systems=Atari ST|DOS
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lombard-rac-rally
Description=This is a driving simulation is which you get to drive all the stages in the Lombard RAC rally. The game includes day and night stages, along with different weather conditions such as fog and snow. There is also a workshop option where you can repair and tweak your car to get a bit of extra speed. The game's main innovation is that the screen display is from behind the front seats - you can see the driver adjusting the steering wheel and gearstick, and the co-driver holds a map which changes colour as the track is covered.

[Loom]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1990
Systems=Atari ST|DOS|Macintosh|TurboGrafx CD|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/loom
Description=Loom is an adventure game from LucasFilm. What sets Loom apart from other adventure games (in direct comparison with Sierra's) is its unique interface: you do not carry items around, but rather manipulate existing items through the use of spells. The spells themselves are woven through playing magical notes on a special distaff. Loom also features three difficultly levels, and differentiates them by changing the way the interface works: Standard features the distaff at the bottom of the screen but notes aren't written, whereas Expert doesn't have the distaff and you have to replay the spells by hearing alone.<br><br>In Loom you play the role of Bobbin Threadbare, a young man from the Guild of Weavers who just turned 17. Although you do not know why, you are outcast from the guild and blamed for the lack of prosperity in recent times.<br>After the Council of Elders is attacked and the Elders are turned into swans, you as Bobbin must set forth on a journey to find the swans and try to restore order to the Guild of Weavers.

[Loopz]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|Game Boy|Lynx|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/loopz
Description=A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions.<br><br>Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.<br><br>Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. <br><br>Game B is about unlocking bonus boards of the game by reaching a certain score. and uses a bonus multiplier method depending on loop difficulty.<br><br>The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

[Lords of Chaos]
Publisher=Blade Software Ltd.
Developer=Mythos Games Ltd.
Released=May, 1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=4.6
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lords-of-chaos
Description=Turn-based strategy game based on Julian Gollop's earlier games, Chaos and Laser Squad. The setting is pure fantasy - the Old World is wrecked by magical discharges, and the wizards who attempted to keep it balanced ultimately gave up, and used their skill to create a new world. These Lords of Chaos (up to four, played either by human or computer) may now battle for control of this world.<br><br>The idea of the game is to escape the level within a certain number of moves (preferably carrying lot of treasure and having killed the evil wizard Torquemada). Along the way you can use wizardry weapons and spells (there are 45 in total, created by combining ingredients) to conjure up mystical creatures like dragons and unicorns, but unfortunately so can Torquemada. Worlds include marshlands, castles and forests.

[Lords of Doom]
Publisher=Starbyte Software
Developer=Attic Entertainment Software GmbH
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lords-of-doom
Description=In a desert town, suddenly werewolves, vampires, mummies and zombies appear, feasting on the population until only a ghost town of undead is left. The player controls a squad team that is brought in to rid the city of the undead in this action adventure.

[Lords of the Realm]
Publisher=Impressions Games
Developer=Impressions Games
Released=1994
Systems=DOS|Windows
Genre=Strategy
Perspective=Top-Down
Score=3.4
Controls=Keyboard|Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lords-of-the-realm
Description=The English throne lies empty in 1268 A.D.  You and 5 lords are locked in a struggle for the crown.  Reap the benefits of successful feudal governing, castle-building, castle-sieging, and land battle to conquer your rivals and claim the kingdom.<br><br>You must keep your serfs fed and happy.  Then assign them to farming, herding, building, military and other tasks.  Design your own castles or build them using actual historical blueprints.  Then lay siege to your neighbors' castles and fight out land battles in tactical detail.

[Lords of the Rising Sun]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1989
Systems=CD-i|TurboGrafx CD
Genre=Action|Strategy
Perspective=Top-Down
Score=4.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/lords-of-the-rising-sun
Description=Japan, 12th century. After your father has been murdered, you set out on a quest to become Shogun to restore the honor of your family.<br><br>You'll have to defeat all your enemies - including your brother.<br><br>Most of the time, you'll move your troops through the big map of Japan - as soon as something happens, you'll have to fight your enemies in action sequences, such as a Gauntlet-like fortress attack or defending against a Ninja assassin. If two troops collide, a battle might ensue in which you'll have to use all your strategical wits to guide your men to victory.<br><br>In the CD-i version the informative sequences include life actor FMVs and voice acting as well as new background art.

[Lorna]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/lorna
Description=Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place.<br><br>This game follows the standard style of "go ahead and kill all anything that interpose on your way", those "friends" that will want to complicate your existence will be a varied mutant monsters, and, to defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can use your always effective assault-rifle. <br><br>This game is based on the popular Alfonso Aspiriz's comic book.

[Lost Dutchman Mine]
Publisher=Magnetic Images
Developer=Magnetic Images
Released=1989
Systems=Atari ST|DOS
Genre=Adventure|Simulation
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lost-dutchman-mine
Description=One of the most exhaustedly researched games I've ever played; you're an old timer looking for the &quot;Lost Dutchman Mine&quot;. The game begins you with a scarce amount of gold to buy the items you'll need to not only survive in the desert, but for gold panning and you'll need that pick axe! Along the way, you'll encounter those other folks that'll run you out of the area with shotguns and pistols! Watch out! A poisonous snake can end it all or if you're lucky you can make it back into town to the doc for a cure. Good luck old timer - if you're ever gonna search the Superstition Mountains with luck - well, you get my drift.<br><br>EVERY TIME you play, the game changes everything; the map, supplies available and more.

[Los Templos Sagrados]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/los-templos-sagrados
Description=Los Templos Sagrados is a Spanish text-adventure, the sequel to La Diosa de Cozumel, and the second "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time around the player searches the ruins of the Yucatán peninsula for the lost mayan temple of Chichén Itzá.

[Lost Patrol]
Publisher=Ocean Software Ltd.
Developer=Shadow Development
Released=1990
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lost-patrol
Description=You and your squad are on their way back from R&R in Saigon to your operations base when Viet Cong guerillas force your helicopter to crash land in the Central Highlands of Vietnam. It's now your responsibility to lead the remaining survivors to the nearest U.S. base, evading or facing an elusive and dangerous enemy on his own grounds.<br><br>Most of the time, you'll see a map of the country on the screen and navigate your men through the country. It's important to watch your men's health and morale by getting them food, water, ammo and letting them rest, etc. When reaching certain spots on the map, e.g. a native village, the game presents the current situation in a nice graphic scene. Sometimes you'll run into V.C. snipers, patrols, whole ambushes or encounter minefields. Then the game offers some small arcade sequences like firing your guns or fighting it out in desperate hand-to-hand combat. The progress of your party is accompanied by video sequences from the Vietnam War.

[The Lost Treasures of Infocom]
Publisher=Activision (UK) Limited
Developer=Infocom, Inc.
Released=1992
Systems=Apple IIgs|DOS|Macintosh
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lost-treasures-of-infocom
Description=Compilation of 20 Infocom titles:<br><br>1. Ballyhoo<br>2. Beyond Zork: The Coconut of Quendor<br>3. Deadline<br>4. Enchanter<br>5. The Hitchhiker's Guide to the Galaxy<br>6. Infidel<br>7. Lurking Horror<br>8. Moonmist<br>9. Planetfall<br>10. Starcross<br>11. Stationfall<br>12. Sorcerer<br>13. Spellbreaker<br>14. Suspect<br>15. Suspended<br>16. The Witness<br>17. Zork I: The Great Underground Empire<br>18. Zork II: The Wizard of Frobozz<br>19. Zork III: The Dungeon Master<br>20. Zork Zero: The Revenge of Megaboz

[The Lost Vikings]
Publisher=Interplay Productions, Inc.
Developer=Silicon & Synapse, Inc.
Released=1993
Systems=Amiga CD32|DOS|Game Boy Advance|Genesis|SNES
Genre=Action|Strategy
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lost-vikings
Description=Three Vikings, Eric the Swift, Olaf the Stout and Baleog the Fierce, were kidnapped by the alien Tomator, the evil Croutonian ruler, who is collecting unique life forms to display in his gallery. The three Vikings will have to combine their unique skills to defeat Tomator, as well as a vast array of aliens, robots, giant snails, big lizards and more.<br><br>The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead of one character who can jump, run, shoot, collect items, flip switches and so on, there are three different characters, each with his own skills. Eric the Swift can jump, run and bash through walls with his tough helmet. Olaf the Stout has a shield which can block attacks, function as an air glider or as a step to stand on. Baleog the Fierce can shoot things with his arrows (including switches) or kill things with his sword. The player has to use the three Vikings as a team if he wants to get past the increasingly difficult levels and puzzles.<br><br>The player controls one Viking at a time, but can switch between them at any point. The Vikings have limited space in their inventory which they can use to keep various items. Each Viking has three health points, and if he loses them all from confrontations with dangers, he dies (some threats kill instantly), and the level must be restarted.

[Lotus Esprit Turbo Challenge]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lotus-esprit-turbo-challenge
Description=The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton.<br><br>The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger.<br><br>You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation filling the other half. In most races you will have to make a pitstop for fuel in order to reach the finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with these (or the other cars) will slow you, but there is no car damage model.

[Lotus: The Ultimate Challenge]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1992
Systems=Atari ST|DOS|Genesis
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lotus-the-ultimate-challenge
Description=Licensed by the classic British car company, this game featured 2 modes of play - one has you racing against 19 computer rivals (with witty names such as Alain Phosphate and Crash-Hard Banger), and the other pits you against the clock. <br><br>There are 13 different types of races, ranging from Motorways to night-time to sections punctuated by roadworks, and some are lap-based with others being simple A-B. 2 players could play on a split screen mode.<br><br>The game's crowning glory, however, was the RECS editor, which allowed you to create courses of your own, with theoretically millions possible.

[Lotus Trilogy]
Publisher=Gremlin Interactive Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1994
Systems=Amiga CD32
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lotus-trilogy
Description=This collection features the whole trilogy:<br>Lotus Esprit Turbo Challenge<br>2. Lotus Turbo Challenge 2<br>3. Lotus 3: The Ultimate Challenge<br> The first game features lap-based racing against 19 other cars. The second game involves driving to checkpoints against the clock, with 8 distinct settings and a full screen single-player mode. The third game adds the RECS course creator, and combines lap-based racing and checkpoint-based racing from the original, with 5 new settings.

[Lotus Turbo Challenge 2]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1991
Systems=Atari ST|Genesis
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lotus-turbo-challenge-2
Description=This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups.<br><br>You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint.  Reaching each of these extends your time, and any remaining time is turned into bonus points if you successfully complete the track.<br><br>You have two cars at your disposal, which the game chooses automatically for each level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form the original is joined by a Lotus Elan convertible, which is slower but has better grip. <br><br>You can play through the set of tracks either full-screen or in split-screen mode with another player. On Amiga and ST the game allows you to link two machines, each of which can have two human players. If one player successfully completes one of the 8 courses, all players can continue onto the next one.

[owca gw]
Publisher=L.K. Avalon
Developer=L.K. Avalon
Released=1996
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/owca-gw
Description="Increased activity of mutated Werraksian's reptiles has been noticed. Everyone who kills mutant reptile will be awarded. We're looking for hunters with strong character, reflexes and steel nerves. Ruthlessness and great ambitions will be welcome. Apart from cash, you'll get teleporting capsule and two weeks holiday on Marsian lagoon. This advert is only for determined - family-man are asked to avoid recruitment offices."<br><br>This is what you can find about the game in manual, but what can you find in the game? Lowca Glów (Headhunter) is just another platform game where you have to kill enemies, collect points (here: heads) and go to exit.

[LucasArts Classic Adventures]
Publisher=U.S. Gold Ltd.
Developer=Lucasfilm Games LLC
Released=1993
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lucasarts-classic-adventures
Description=A bundle containing five classic adventure games from LucasArts (hence the name).  This package includes:<br><br>1. Maniac Mansion<br>2. Zak McKracken and the Alien Mindbenders<br>3. Loom<br>4. The Secret of Monkey Island<br>5. Indiana Jones and the Last Crusade

[Lupercalia]
Publisher=
Developer=
Released=Feb 14, 2008
Systems=Atari ST|Browser|DOS|Linux|Macintosh|Windows
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lupercalia
Description=Lupercalia is an interactive fiction game where you have to save the poor shepherd from the wolves. You'll meet some strange travellers and entities such as Pan or the Greenman, and you can play from a young man or woman point of view.<br><br>Initially this game was only released in French.

[Lupo Alberto: The VideoGame]
Publisher=Idea Software
Developer=Idea Software
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/lupo-alberto-the-videogame
Description=Funny Italian platform game from Idea software. Released in 1990, the game was developed first for Amiga, then for PC-DOS. Game consists in 10 level in which Lupo Alberto (or Maria the hen, his girlfriend) must find a place to make love. Every other character is an enemy, first of all the dog Mose.<br><br>This game is based on the comics Lupo Alberto, born in 70s from the pencil of Silver, an Italian cartoonist that have released another funny character named Cattivik (in the 80s).<br><br>Good graphics (above all for Amiga), nice music and simple gameplay gave this game a lot of popularity in Italy and Germany.

[Lure of the Temptress]
Publisher=Virgin Games, Ltd.
Developer=Revolution Software Ltd.
Released=1992
Systems=Atari ST|DOS|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lure-of-the-temptress
Description=The medieval town of Turnvale has fallen into the hands of the evil sorceress Selena. She is controlling an army of an orc-like warrior race Skorl, who serve her with devotion. The Skorl hate humans and have terrorized the town and the nearby land. Diermot is an ordinary fellow who was captured by the Skorl and thrown into prison. His first task will be to escape. After gaining his freedom, Diermot will also have to find out how to liberate his entire homeland from the clutches of the villains.<br><br>This adventure game utilizes a special system called Virtual Theater. Non-playable characters will walk around and perform different actions regardless of your interaction with them. There is a variety of options and commands, including the possibility of interaction with a supporting character, whom you can give orders in order to solve some of the game's puzzles.

[The Lurking Horror]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=4.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/lurking-horror
Description=(From the Infocom Home Page site)<br><br>In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a snowstorm to get to the Computer Center and finish work on an assignment. But the snowstorm has turned into a raging blizzard, and has trapped you in a complex of buildings late at night. You are not alone, fortunely ... or perhaps, unfortunately. Thus you begin the story, unaware that anything may be wrong beneath or within the veneer of the quiet campus.

[M1 Tank Platoon]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1990
Systems=Atari ST|DOS|PC-98
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/m1-tank-platoon
Description=A very encompassing game that allowed players to issue orders to Tanks, AA units, Aircraft, Artillery and Infantry in a campaign against Warsaw Pact units in Europe, while specifically controlling a platoon of 4 M1 tanks.  The player could jump into the position of the driver, gunner or commander of any of the tanks to view the world from a 1st person perspective, or work from a tactical map to command all his forces.  Characters in the M1 platoon actually increased in skill as they survived battles.

[Mach 3]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mach-3
Description=Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.

[Mad News]
Publisher=
Developer=
Released=1995
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/mad-news
Description=Mad News is another German business-simulation. You are chief-editor of a boulevard-newspaper. With spectacular stories you try to push your newspaper edition (and your account). You also can earn money with commercials in your paper. Two other papers are in competition with you.<br><br>This is the unofficial sequel to Mad TV.

[Mad TV]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1991
Systems=DOS
Genre=
Perspective=
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/mad-tv
Description=Mad TV sets you in the role of Arnie (though that can be fixed...), an average guy watching some television late at night, when you see a woman you absolutely must meet.  The next day, as you wander around the television station looking for her, you run into the boss of Mad TV. Having just fired his executive producer, he hires you. (You're not limited to Mad TV, however; you can also hire yourself in one of the competing stations, Fun TV or Sun TV). <br><br>Your objective in this game is to push your ratings to the top by buying and selling movies and features, choosing the news, and even producing your own shows.  You must also earn money by putting in commercials.  Be careful, if you don't show commercials by their due date, you'll end up owing, instead of earning. And all this while trying to impress the woman you saw on TV.

[Maelstrom]
Publisher=Empire Interactive Entertainment
Developer=P.A.S. Systems
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/maelstrom
Description=A space strategy game with a good deal of adventure-like plot elements mixed in.  After the last great war, a small and previously unnoticed planet, Zokbar J, seized the opportunity and pounced on the broken pieces, creating the "Syndicate," which now vies for domination of the galaxy.  You defected, and now control Harmony, a large Fitzholium miner, and can manage your planets' resources to build a fleet and defeat the Syndicate.

[MAG!!!]
Publisher=Greenwood Entertainment Software GmbH
Developer=Independent Arts Software GmbH
Released=1996
Systems=Amiga CD32|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mag_
Description=MAG!!! puts the player in the place of the lead editor and publisher of a computer games review magazine in the late 1980s/early 1990s. Up to four players can take turns playing MAG!!!. There are three ways to win the game, one of which has to be chosen at the start of the game: being the publisher with the greatest market share, net worth or score.<br><br>Players can choose to publish magazines for IBM-PC, Amiga, Atari ST, C64 or CPC computers. Other vital decisions include choosing publishing in black and white or colour, selecting the right kind of editors to work for the player's magazine and what columns to include in the magazine. It is also important to stay in contact with game publishers since they might provide the player with exclusive games to review. Depending on the difficulty selected at the beginning of the game, players have between 13 and 5 minutes to complete one month's issue.

[Magic Boy]
Publisher=Empire Software
Developer=Blue Turtle
Released=1993
Systems=Atari ST|DOS|SNES
Genre=Action
Perspective=Platform
Score=2.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/magic-boy
Description=Join Magic Boy as he attempts to become a master wizard, and he does this by shooting enemies, putting them in a bag, and throwing them away. He also must get through four areas: Sand Land, Wet World, Plastic Place, and Future Zone. There are also several power-ups that help him on his quest.

[Magic Fly]
Publisher=Electronic Arts, Inc.
Developer=Eigen Software
Released=1990
Systems=Atari ST
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/magic-fly
Description=Your enemy have designed a new fighter craft, the Moth. The only prototype is held in a network of caves within an asteroid, heavily protected by 30 different types of craft. As a pilot of the T2 'Magic Fly' craft, it is your job to find and destroy the Moth.<br><br>You fly through a set of tunnels presented in a mixture of vectors and solid 3D, with arrows guiding you as to which way to go. The ship's damage is split into ten areas, and the auto-repair feature can be set to prioritise these. Energy resources are limited, and must be allocated across different areas of the ship.<br><br>Accurate steering and shooting are not enough – puzzles protect the route, and these will take some pondering. You are armed with multiple weapons (types of lasers, mines, a rear-gunning-droid and various guiding missiles), each of which has its own use. You also have an on-board map and radar, as well as a turbo facility.

[Magic Island: The Secret of Stones]
Publisher=Signum
Developer=Arda Team
Released=1995
Systems=Amiga CD32
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/magic-island-the-secret-of-stones
Description=Classical dungeon RPG with step-by-step movement from Czech Arda Team. You are playing the son of an old warrior, who gave you a letter for his friend. There starts a long journey, you found this old friend dead and you discover the history of this friendship. The whole game is most similar to Ishar series – outdoor locations, realtime combat and pretty graphics. Unfortunately this game has some minor problems with technical issues – don't even try run this game on Amiga with turbocard. On other hand there is lot of original things like alchemist receipts and growing up your characters. For example – there is more than twenty ingredients like mushrooms, fern, witches hair or dry dog turd, which you can mix up, even in original manual there aren't all combinations to learn. Your party has four people and each of them has few statistics and skills. If you gain enough experiences to level up, you can choose from skills or attributes. This way you can learn how to use magic even with a fighter.

[Magic Johnson's Fast Break]
Publisher=Virgin Mastertronic Ltd.
Developer=Arcadia Systems, Inc.
Released=1989
Systems=Amstrad CPC|Commodore 64|DOS|NES|ZX Spectrum
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/magic-johnsons-fast-break
Description=Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on.<br><br>Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, and bigger bucks if you win.<br><br>Each game lasts four three-minute, real-life quarters. In between quarters, you can review stats such as field goal percentage, three-pointers made, rebounds, and steals. If the score is tied at the final buzzer, you play additional quarters until someone wins.<br><br>You control one player at a time. An arrow appears on-screen above the head of the player you're running. Just hit B to switch players. You can play against the computer or up to three friends.

[Magicland Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/magicland-dizzy
Description=Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people.

[Magic Lines]
Publisher=Thalion Software
Developer=Tale Software
Released=1990
Systems=Atari ST
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/magic-lines
Description=In this puzzle game you should fill all empty vials with magical red substance resembling the blood. To do this you should move the tiles and combine the pipe system, manipulating the free cell of tiles mosaic like it is done in famous "Fifteen puzzle". Some tiles become immovable with the increase of level number. Some vials may change the direction of substance movement. Filling the vials will give increase your score. The time is running, and you should do your job quickly.<br><br>Three difficulty levels are available. Best scores will be written in Highscore table.

[Magic Pockets]
Publisher=Renegade Software
Developer=Bitmap Brothers, The
Released=Oct, 1991
Systems=Atari ST|DOS
Genre=Action
Perspective=Platform
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/magic-pockets
Description=In Magic Pockets, you play the cool Bitmap Kid who has really deep (!) pockets that can store virtually anything. Your mission is to get back your toys which were stolen by some cute looking creatures.<br><br>During your journey, you will travel through four huge worlds where you will blow out a variety of enemies. But this game isn't yet another mindless shoot'em up -- there are a lot of clever surprises awaiting you too.<br><br>You can give more damage if you press the fire key longer. Further, your weapon changes its shape and features according to the requirements of each world.<br><br>One of the best features of Magic Pockets is the incredible athletic capabilities of the Bitmap Kid. You can jump really high by stepping on your whirlwinds, and can even destroy all the creatures you hit after falling down from a high place. These are no special features -- they are all your "normal" capabilities. In addition, you can drive a bike, dive, and even fly when you get special items. Best of all, there are a lot of those in the game.

[The Magnetic Scrolls Collection]
Publisher=Virgin Games, Ltd.
Developer=Magnetic Scrolls
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/magnetic-scrolls-collection
Description=More than a compilation, this collection brings three Magnetic Scrolls' hits, now enhanced to run under Wonderland's Magnetic Windows game environment:<br><br>1. Fish! - The Seven Deadly Fins, an inter-dimensional group of anarchists, are on the loose. 'THE PROJECT' has been sabotaged... can you, a mere goldfish, save the day? Fish! is full of what you least expect, lacking all that's rational and devoid of all good sense.<br><br>Corruption - Outwardly you're on the fast track to success in the City. But what corruption lurks menacingly just beneath the glittering facade? Corruption is a racy thriller where the only person you can trust is yourself.<br><br>The Guild of Thieves - How sneaky can you get? The answer is 'VERY' to stand an earthly chance of qualifying for entry into the famed Guild of Thieves. In The Guild of Thieves, treasure abounds but can you find and steal it all?

[Magocracy]
Publisher=
Developer=
Released=Oct 01, 2004
Systems=Atari ST|DOS|Linux|Windows
Genre=Action|Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/magocracy
Description=The heirless King Ardashir I of the Magocratic Kingdom of Persis is falling ill, and before dying intends to name a wizardly successor based on the outcome of a sorcerous tournament to the death.  The main contenders:<br><br>1. Balthazar, the king's seer and master of scrying;<br>2. General Loge, leader of Persis' armies, a War Mage with a focus on flame magic;<br>3. the beguiling enchantress Lilith, queen of neighboring Partha;<br>4. Rhiannon the conjuror, daughter of a druid and barbarian chief, strong in nature spells;<br>5. Uzume, a mysterious summoner;<br><br>and you, an urchin with a handful of cantrips to help survive the streets at night, visiting in hopes of learning a thing or two about magic use by observing the proceedings -- but accidentally, and terrifyingly, thrown into the competition unarmed and outclassed.  To survive, you need to somehow win the competition.<br><br>An unusually MUD-like entry in the 2004 IF Compo (placing 18th), this game pits the player against an array of stronger opponents in an enclosed castle complex, all interacted with through a robust TADS text adventure interface.  Since the emphasis is on survival, not storytelling, descriptions and character interactions are terse and to-the-point -- more Colossal Cave than Zork, with a generous helping of Legend of the Red Dragon mellowing the difference.<br><br>A winning strategy involves thorough exploration of the environment, scavenging arcane knowledge and artifacts from the grimoires of adversaries slain by other competitors, and having the dumb luck to be in the right place at the right time to do so. By the end of the game you should have tamed the denizens of the castle's dungeon, mastered the respective sorcerous schools of all your ex-rivals, brought life to inanimate objects and brought back from the dead extinct monsters to do your bidding -- leaving you in a position for kingship to seem a far more plausible possibility than when you started.  But to get there, you're going to have to tread lightly and do a heckuva lot of hackenslash RPG-style stat-building.

[MahjonggTiles]
Publisher=
Developer=
Released=Aug 01, 2000
Systems=
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mahjonggtiles
Description=MahjonggTiles is a system-friendly version of the old ”mahjongg solitaire” (or ”Shanghai”, running in a window on any public screen.<br><br>The typical features of any Shanghai variant are available:<br><br>1. Undo move/suggest move<br>Different tilesets<br>Different tile arrangements<br>Timed games<br><br>The MahjonggTiles puts a lot of emphasis on the visual side of things. The direction of shadows can be defined, as can the window backdrop. Not only is a range of tilesets available, but more can be drawn by the user. A range of different tile arrangements, apart from the usual ”Dragon", can be loaded and even created using a bundled editor. For really lazy players, the game can be set to always show all available matching tiles. Rather uniquely, there is a store of removed bricks for browsing, similar to the history in your web browser. If you find that a tile you need has been removed earlier, you find it in the tile history in chronological removal order and can recall all moves back to that tile.

[Major Motion]
Publisher=MicroDeal
Developer=MichTron Corp.
Released=1988
Systems=Atari ST
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/major-motion
Description=In Major Motion, The Draconian League have taken over the roads and made them dangerous for ordinary road users. You are in control of a car, driving up a vertically scrolling road with occasional forks in it, making the game similar to . <br><br>The car is mounted with guns, and so are many enemy cars, but cars can be rammed off the road as well as shot. Watch out for other enemy vehicles such as helicopters though; be sure to avoid their bullets.<br><br>You can drive into the back of open lorries to gain upgraded weapons. Weapons are activated via keyboard presses, which makes the game more difficult than it would otherwise be. Sound and music sampled from suitably action-packed films aims to add to the atmosphere.

[Malta Storm]
Publisher=Simulations Canada
Developer=Simulations Canada
Released=1989
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/malta-storm
Description=Malta Storm is an simulation of the battle for the Mediterranean that took place between December 1941 and August 1942. It's a turn based war game that's entirely text based. Each turn is three weeks long and for each you'll have to make decisions on both strategic and operational plans. In the strategic part you set up priorities, and in the operational part you give orders to the different groups. After a turn you'll get intelligence to help you with your strategies. You can play as both axis and allies.

[Manchester United]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/manchester-united
Description=A football management simulation with an arcade component where you manage the world's most famous football team. Lead them through a season to see how many trophies you can win. You can pick your dream team for the positions you want and see how they do in the championships.<br><br>The management side lets you choose and configure your team, choosing training schedules to develop your players and viewing their skills.<br><br>The arcade side can be used purely as a hands off simulation, or as a way to have a direct effect on the result.

[Manchester United Europe]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=4.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/manchester-united-europe
Description=Play your favourite team as they make their way through the European Football championships. You can either select your team and let the computer's AI battle out each match, or take over control of the players and put the ball in the back of the net yourself.<br><br>This was Krisalis' second game in the sport genre, a sequel to Manchester United - The Official Computer Game.

[Manchester United Premier League Champions]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1994
Systems=Amiga CD32|DOS
Genre=Action|Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/manchester-united-premier-league-champions
Description=After Manchester United won the English League championship for the first time since 1967, it was no surprise that Krisalis re-used their existing license for a third licensed football game. Little did they know that the club was entering an unprecedented run of success that has continued well into the 2000s.<br><br>The basic control system will be familiar to anyone who’s played  a Kick Off game, as it involves holding fire to trap the ball under your player’s foot, and releasing fire to pass, although the ball will be kicked onwards if it is moving fast when it comes to you. Other gameplay features include diving headers, variable pitch conditions, penalty shoot-outs and accurate deflections. 2500 players featured in the game all had a range of varied ability statistics, as well as different skin tones.<br><br>As well as individual matches and custom-created tournaments (which have much the same range of features as Sensible Soccer, plus full calculation of injury and suspension severities, including disciplinary points and differing injury lengths), you can play out a full season of matches for any club in England’s top 5 divisions – all domestic league and cup matches are included, with promotions and relegations taking place after each season. The Tacti-Grid editor allows for advanced match tactics to be configured and experimented with.

[Manchester United: The Double]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1995
Systems=DOS
Genre=Simulation|Sports
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/manchester-united-the-double
Description=Krisalis’ fourth licensed Manchester United game – the title refers to their success in winning both the Premier League and the FA Cup in the same (93-94) season –- something only six clubs have achieved.<br><br>The gameplay is overhead view, and has much in common with Kick Off, offering loose control, a range of moves, and an emphasis on short passing. It’s not easy at first, but persistence reaps rewards, especially with a two-button controller.<br><br>Making life easier is the Tacti-Grid tactics editor, which allowed you to customise tactics by instructing players on exactly where they go when the ball is in a particular position. The editor is the most comprehensive ever seen in an action football game, allowing you to rename players, change their appearance and skills, transfer them across clubs, move clubs around the divisions, change their kits, and more.

[Manhunter 2: San Francisco]
Publisher=Sierra On-Line, Inc.
Developer=Evryware
Released=1990
Systems=Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=3.2
Controls=Joystick (Analog)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/manhunter-2-san-francisco
Description=Picking up immediately where Manhunter: New York left off, Manhunter 2: San Francisco has the player crash-landing their stolen ship in the City by the Bay after trying unsuccessfully to keep up with enigmatic serial killer Phil.  Left with no alternatives, the player assumes the identity of a local Manhunter and solves more crimes for the alien Orbs while searching for Phil and working for the local human resistance.<br><br>Manhunter 2 presents the same urban decay and oppressive alien invader regime as visualized in the original, this time using streets and landmarks from the Bay Area. The Golden Gate Bridge, Coit Tower, Alcatraz prison, and the TransAmerica Pyramid all receive alien makeovers. New puzzles, new characters, and new investigations await as the player tracks Phil by his string of strangled corpses.<br><br>All concepts and gameplay elements from Manhunter: New York return.  The player again uses the MAD tracking device to follow suspects provided by the alien Orbs and uses clues found through first-person location investigation to discover the suspects' name.  Occasional arcade sequences bring mixed challenges, and though they cannot be skipped, a new difficulty option has been implemented. The same point-and-click gameplay (no typing required) is used to navigate the game world.

[Manhunter: New York]
Publisher=Sierra On-Line, Inc.
Developer=Evryware
Released=1988
Systems=Apple IIgs|Atari ST|DOS
Genre=
Perspective=
Score=2.9
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/manhunter-new-york
Description=The Earth has been invaded by the Orb Alliance, and a tightly restricted regime instituted for the humans that remain. Brown monk robes are the only garments allowed, speaking is a capital offense, and every human has been implanted with a tracking chip recording their every move. To track down criminals, the Orbs enlist "Manhunters" - humans given access to advanced technology and selected to be a combination of police officers and bounty hunters. The player controls one such Manhunter as he unravels a conspiracy inside the decaying heart of the New York ruins, and a mysterious serial killer on the loose.<br><br>Each chapter begins with the Orbs assigning the player's nameless Manhunter with a crime (such as murder) or target to investigate. The player gains leads through the use of the "MAD" computer, which displays the logs of all civilian movement in an area in an overhead map view.  By starting with the victim and following the people who encountered him that day, the player can then go to a first-person investigation view at various New York landmarks to find clues to the suspect's identity.  At the end of the day, the player must report the correct name of their suspect to the Orbs.<br><br>Manhunter uses a modified version of Sierra's AGI interpreter, with a rudimentary point-and-click interface used to locate and uncover clues at the investigation sites. At various times throughout the investigation, the player will also have to directly control the Manhunter in arcade-style challenges, like dodging gang attacks or throwing knives between a bar patron's fingers.

[Maniac Mansion]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1989
Systems=Apple II|Atari ST|Commodore 64|DOS|NES
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/maniac-mansion
Description=The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy.<br><br>Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.

[Marble Madness]
Publisher=Electronic Arts, Inc.
Developer=Atari Games Corporation
Released=1986
Systems=Apple II|Apple IIgs|Atari ST|BlackBerry|Commodore 64|Game Boy|Game Gear|Game Boy Color|Genesis|NES|PC Booter|SEGA Master System
Genre=Action
Perspective=Isometric
Score=4.1
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/marble-madness
Description=A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

[Marbles]
Publisher=
Developer=
Released=1991
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/marbles
Description=Marbles is a puzzle game where you control a blue marble in an abstract tile based world with the aim of reaching the goal tile on each stage. Before you can do so you must collect all gems on the stage. You move one square at a time, and tiles that you roll over will disappear after you have visited them. Thus you must plan your route carefully so make sure that you do not get trapped and have to start over.<br><br>Some tiles have special functions, symbolized by its icons. There are one-way arrows, teleports, keys that open keyholes, deadly skulls and bombs that remove them. Most such tiles can be moved around: By right clicking on it you put it in your "pocket" (shown at the left side of the screen). Now you can right click on another tile and the two will be swapped. By moving tiles around like this you can rearrange the level tiles to create a route that takes you to the goal!<br><br>The game is divided into several "worlds", each with its own music and background image. Each world contains a number of stages, and a password feature allows you to jump directly to a world. The game also contains a level editor if you want to build your own levels.<br><br>The game was published as freeware on the 17bit PD library (disk 3305). In 2002 a sequel called Marbles Deluxe was released for the PC.

[Marvin-mask]
Publisher=
Developer=
Released=1996
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/marvin-mask
Description=A rather advanced implementation of the classic "Worm" game for BBSes, Marvin-mask puts you in the shoes of a worm which runs around in an assortment of (sysop-creatable) mazes in full ANSI colour, eating apples and fat which makes the worm grow. The game is over when the worm collides with itself, the walls or boulders. Some level additionally have invisible walls. The worm is controlled using the Z and M keys, thereby turning the worm clockwise or counter-clockwise.

[Marvin's Marvellous Adventure]
Publisher=21st Century Entertainment Ltd.
Developer=Infernal Byte Systems
Released=1994
Systems=Amiga CD32
Genre=Action
Perspective=Platform
Score=4.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/marvins-marvellous-adventure
Description=One of the most console-style platformers ever seen on the Amiga, Marvin has approximately 60 levels to battle through. There are stars to collect, extra lives on offer, slides, tubes, ladders, caterpillars to move across, and bonus fruit to collect.<br><br>The levels are inhabited by typical enemies, some of which are killed by jumping on their heads, while others must be kicked or shot (once you collect a weapon).<br><br>Many of the annoyances which plague platform games, such as blind jumps and spikes appearing at random, are deliberately absent from this. The graphics are intentionally cute, using the AGA chip-set for 256 colours.

[Masterblazer]
Publisher=LucasArts
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Atari ST|DOS
Genre=Action|Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/masterblazer
Description=Masterblazer is both a remake of and a follow-up to the Lucasfilm Games classic Ballblazer.<br><br>Ballblazer is a futuristic sport played in vehicles called "Rotofoils". The play field is a large rectangle made out of squares. The object of the game is to get a ball called "Plasmorb" into the goal, which moves along the edge of the play field. Otherwise, the rules are simple : "Three minutes, two players, one victor!"<br><br>The game is played in first-person on a split screen and can be played by either one or two players.<br><br>In addition to the original Ballblazer game, Masterblazer offers two new playing options: a Tournament Mode and a Rotofoil Race.

[Master Mind]
Publisher=
Developer=
Released=Mar 26, 1997
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/master-mind
Description=Master Mind is a simple clone of the classic board game with the same name. A color code is hidden at the top. You have 10 tries to figure it out by trying different color combinations. Black and white pins tell you if how many correct colors you have - white means that a pin is in the right place, black that the selection does include that color pin, but in a different place. By using logic you can crack the code!

[Master Ninja: Shadow Warrior of Death]
Publisher=Paragon Software Corporation
Developer=Paragon Software Corporation
Released=1988
Systems=Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/master-ninja-shadow-warrior-of-death
Description=Defend your country from the evil forces of Sanjo in Paragon's first commercial game, Master Ninja.  <br><br>This is a traditional side-view fighting game, in which you also have many special weapons to use in defeating your foe, such as blindness powder, throwing stars, and katanas. A practice mode is provided before the game itself starts.

[Match of the Day]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=1.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/match-of-the-day
Description=There was a massive wave of football management games in 1992, and this was Zeppelin's contender. It was licensed around the BBC's football highlights programme famed for its classic theme music. The standard options exist (such as training, transfers and tactics) but the control system is unique. A diary is presented on the table, and you have to drag the icons for the activities you want to focus that amount of time on. This not only makes the presentation and style unusual, but also accurately represents the limited amount of time a real manager has.

[Math Blaster Plus!]
Publisher=
Developer=
Released=1989
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/math-blaster-plus
Description=An updated version of the older Math Blaster! educational game.  Unlike the previous version, this one's not in BASIC!<br><br>A new GUI greets users, called the "Davidson Student Desktop Interface"- this allows people to switch from one portion of the game to the next  without all that nasty _typing_.<br><br>The math is broken down into five subjects- addition, subtraction, multiplication, division, and fractions/decimals/percents.  The game itself is broken into 5 activities-<br><br>Countdown- a flash-card style "game" with no scoring or timing.  A problem, with answer, is shown on screen- upon command, the same problem appears sans answer, and must be answered correctly.<br><br>Ignition- problems appear, and upon a correct answer, motivational messages and animations pop up.  The player has two chances to answer correctly, and receives a scoreboard at the end showing number of problems, number solved, etc.  (This scoreboard appears in the next two listed activities.)<br><br>Lift-off- problems appear, with answer, but missing an internal component (like 2 * _ = 12).  Three chances per problem are given to answer correctly.  Once again, there are encouraging messages and animations- and a certificate of achievement may be printed out.<br><br>Orbit- three problems appear on-screen with portions of each in boxes; these boxes may contain errors and need to be changed by the player.  Each correct answer earns a star, and the player can attempt to answer twice.  This one also can print a certificate of achievement.<br><br>Blasternaut- the action-oriented math activity- you control a Blasternaut that must get into a rocket aimed at the correct answer to a shown problem.  Bonus points are awarded if you can rescue floating Blasternauts- apparently slamming into them with the nosecone of a huge rocket constitutes help.<br><br>The math problems contained within aren't randomly generated, but are pre-written lessons (which are handily printed in the instruction manuals.)  Math Blaster Plus! can be used to create new lessons, can be used in a classroom setting to track individual students' performance, and can print stored lessons as paper-based quizzes/tests for more traditional (and more boring) use.

[Maupiti Island]
Publisher=Lankhor
Developer=Lankhor
Released=1990
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/maupiti-island
Description=Maupiti Island is a nonlinear police investigation with graphics in 2D and is the sequel to Mortville Manor. <br><br>Whilst famous detective Jerome Lange is at sea, a cyclone (Harry) approaches and obliges his ship to put in at Maupiti Island until the weather calms. Then, as if things were not bad enough already, a woman called Marie disappears from the island!  Lange gives up on his holiday to investigate, and discovers many hidden secrets lurking beneath the surface of Maupiti Island.

[Mavis Beacon Teaches Typing!]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=1988
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=Educational
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mavis-beacon-teaches-typing
Description=Beautiful African female teacher Mavis Beacon enlists you in class to learn the touch typing. The lessons are explained on chalkboard, and you have to type the proposed words with the certain set of keys by typing them with proper fingers. The keyboard and fingers are shown as well as the text rows necessary to be typed and typed by you. The first lesson begins with "ASDF" keys of Standard QWERTY keyboard, but the Dvorak keyboard is also supported and may be adjusted before the gameplay.<br><br>Also in the game the Arcade Racing is present. You should type the scrolling text as fast as possible to win a race with drivers of different skills. The skills of drivers and speed of typing are increased from level to level.<br><br>Progress Graphing is present to show your progress with over 20 graphs of different parameters. You may use this information to create your own lessons.<br><br>The multiple settings of gameplay may be adjusted, your actions and types of games may be explained by help and Mavis` comments, and your progress is saved.

[M.A.X.: Maximum Action Xtra]
Publisher=U.S. Gold Ltd.
Developer=Factor 5 GmbH|Jaleco Ltd.|LucasArts|Random Access|Sales Curve Ltd., The
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/max-maximum-action-xtra
Description=This compilation includes the following games:<br><br>1. SWIV<br>2. Saint Dragon<br>3. Turrican 2<br>4. Night Shift

[M.C. Kids]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1992
Systems=Atari ST|Commodore 64|DOS|Game Boy|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mc-kids
Description=The Hamburglar has stolen Ronald's bag of magic tricks!  In this 2D platformer, it's up to you to play as Mick or Mac and get it back.  Go across various lands and meet McDonald's characters as you travel to places like Ronald's Clubhouse, Birdie's Treehouse, and the Hamburglar's Hideout as you collect Ronald's cards.  <br><br>To kill the many animal enemies you will find, you must collect bricks and throw them. In some sections you will travel along water in a dinghy; also watch for moving platforms and bonus sections, The game features seven different worlds with over 30 main levels and nine bonus levels.

[Mean 18]
Publisher=Accolade, Inc.
Developer=Microsmiths, Inc.
Released=1986
Systems=Apple IIgs|Atari 7800|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mean-18
Description=Pebbele Beach and St. Andrews are two of the courses on offer in this golf simulation, released in the early years of 16-bit technology. The three-click control system was used, whereby the first click starts the swing, the second sets the power, and the third sets draw or fade.<br><br>Beginner and Expert difficulty options are given - the latter mode has more pronounced draw and fade effects, making the timing of the third click even more crucial. You can also choose between regular and professional tees - in the latter option the distance on the holes is longer, and the computer doesn't choose the best club automatically. Because long drives aren't a crucial aspect of many of the holes, the Begginer/Expert setting is a bigger factor on your likely scoring. A uniquie feature for the day was the course designer, which was quite versatile with practice.

[Mean Arenas]
Publisher=ICE
Developer=Nite Time Games
Released=1993
Systems=Amiga CD32
Genre=Action|Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Analog)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mean-arenas
Description=You have entered a game show where you need to collect all gold coins scattered throughout the 22 arenas in order to enter the next one. There are four types of arenas: "Robo Zones", "Dungeon Zones", "Rainbow Zones", and "Starship Zones". Besides the gold coins, each arena is filled with monsters, hazards, and weapons which you must look out for. Use the map to help you locate these.<br><br>As you progress through the arenas, there are new challenges which you must face such as multi-level arenas, locked doors and passages, slippery surfaces, and much more. Also scattered throughout the arenas is the letter "B", which when collected will award you a letter that make up the word CREDIT. When you have formed the word, you will be awarded an extra credit. Besides the standard arenas, there are also speed arenas, which are more difficult than the others. The object of these arenas is to get past more obstacles and gather as many coins as you can before the time expires.<br><br>In each arena, you will receive messages from time to time, as well as a password, which you can enter to resume that game from that arena.

[Mean Streets]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mean-streets
Description=Private investigator Tex Murphy is hired to investigate the murder of a university professor. It turns out that he was one of eight scientists involved in Project Overlord, a mission to remotely control people. You soon learn of the deaths of other related figures. Suspects may include the British intelligence head, a surveillance company owner, and the professor's daughter.<br><br>Tex's first adventure (and the only one released for systems other than DOS or Windows PCs) takes you through the seedy West Coast world of 2033. The game is icon-driven, with object puzzles less significant than detective deduction and character interaction. <br><br>Mean Streets features dozens of characters to interact with by asking questions or offering bribes. Fights often arise, but a diplomatic approach is more successful with characters whose guilt is unproven. Although it is largely an adventure game, travel between cities involves piloting your Lotus Speeder in a flight simulation section.

[Medieval Warriors]
Publisher=Merit Software
Developer=Soundware
Released=1991
Systems=DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/medieval-warriors
Description=Before the days of the real-time strategy game such as the WarCraft series, there was Medieval Warriors, which is a turn-based fantasy strategy game that looks like an early prototype of the RTS genre.<br><br>In Medieval Warriors, you control either the Blue team or the Red team, each with twelve warriors. There are four maps, or battlefield terrains, where the battles take place, and each of them presents different obstacles and challenges. For instance, in "Frontier Outpost," teams are placed in separate forts divided by a forest and a pond; in "Castle Keep," however, it is just a maze of rooms and hallways.<br><br>Each of the twelve warriors are distinct with their own stats, such as move range and hit points, and they can also equip different weapons, such as a bow or a sword. They even have their own names. Strategic decisions such as the formation of your party as well as their position on the terrain must be made to take advantage of their strengths and protect their weaknesses. You must also be able to determine which weapon to use, and since weapons are expendable, you have to be careful not to waste anything. <br><br>While you can choose to play against a computer opponent, you can also play against a human player over a modem.

[Megaball]
Publisher=
Developer=
Released=1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/megaball
Description=Megaball is an Arkanoid variant with 50 levels, plus a level designer in the registered version, which inspired the DX-Ball series. The basic gameplay involves using a paddle to hit an arrangement of blocks, with the aim being to remove them all. There is an area above the blocks - getting the ball into this can cause a shot to remove lots of balls quickly.<br><br>Like any Arkanoid-style game, there are power-ups, which are released by hitting particular blocks, and must be caught using the paddle. They include a bigger paddle, laser guns mounted onto each side of the paddle (making it quicker to remove the blocks) and a level-skip, but watch out for the 'kill player' icon. Not all bricks clear with one hit, and some remain on the screen but in a different colour to show that they've been hit.

[Mega Blast]
Publisher=L.K. Avalon
Developer=Crossroads
Released=1995
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mega-blast
Description=Mega Blast is a game based upon simple rules popularized by such classic titles like Dyna Blaster or Bomberman. A couple of players are placed in a maze and each of them have time-bombs at disposal. The goal is to eliminate adversaries; players can achieve this by detonating an explosive when enemy is in its range.<br><br>The walls and obstructions will initially make it difficult for you to move, but most of them are not resistant to explosions, so you can blast your way through. When you knock down a part of the maze, it may reveal a hidden bonus, like increased firepower, additional bombs, and so on. The most important thing, and the core concept of the game, is that bombs have delayed explosion time. You have to be very careful and pay attention where you place them, so that it won't turn out later that not only you did no harm to your enemy, but took your own life instead.<br>	<br>Mega Blast also introduces such new gameplay features as:<br><br>Flying bombs. The player has a possibility to throw them in four directions. Bombs are bouncing off themselves and screen edges, exploding when they reach other bombs' field of fire, or spontaneously, after some time. This offers many new possibilities and enriches gameplay strategy.<br><br>Bonuses. Apart from standard bonuses (prizes found under destroyed walls) such as increased fire range, or additional bombs, the game introduces surprise items. Those may have a positive effect (ability for the player to walk through walls, increased moving speed, unlimited fire range) as well as a quite undesirable one (bombs spontaneously falling out of player's hands, exchange of places with another character, or mixed up controls).

[Megafortress]
Publisher=Three-Sixty Pacific, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1992
Systems=DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/megafortress
Description=An interesting flight sim based on the premise of Dale Brown's Flight of the Old Dog novel. The player is in command of a crew flying a super modified and experimental B-52 bomber, outfitted with the latest weapons and stealth technology (in the novel, it was more advanced than the B-1 Excalibur, the Strategic Air Command's most advanced bomber).<br><br>The game campaign mostly takes place in Iraq, but there is 1 mission that takes the bomber to the old Soviet Union like in the novel.

[Mega lo Mania]
Publisher=Image Works
Developer=Sensible Software
Released=1991
Systems=Atari ST|DOS|Genesis|SNES
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mega-lo-mania
Description=First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of All Battles' has its own surprises. <br><br>Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles.<br> <br>Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly.<br><br>Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up then the at previous level.<br><br>If there is more then just one enemy, you can make an alliance until you crush the other one - three of you can form an alliance against fourth enemy. For what its worth, a certain numeric level of defence is always stronger from the same level of attacker, and men that are not armed (conscripts) can only kill enemy soldiers, not destroy or attack enemy fort.<br><br>The main thing as it always is in strategy games is to be the sole survivor and lead your men to victory, experimenting on vicious technologies, equipping your men, making a perfect soldiers out of them, produce shields, weapons, planes... to dominate the world and crush your opponents. <br><br>You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again.

[Mega Lo Mania & First Samurai]
Publisher=Ubi Soft Entertainment Software
Developer=Sensible Software|Vivid Image
Released=1992
Systems=Atari ST
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mega-lo-mania-first-samurai
Description=The collapse of Robert Maxwell's Mirrorsoft empire in late 1991 had disasterous effects on the UK computer games market, as the Mirrorsoft and Imageworks labels published some great games not long beforehand. UbiSoft stepped in to buy the rights to these two, and issued them as a great-value double pack.<br><br>Mega Lo Mania was an original strategy game with an evolutionary theme and distinct humour, as you battled with 3 other would-be Gods for control of 27 territories before facing the final Mother of All Battles.<br><br>First Samurai was an arcade adventure set in medieval Japan, with your character aiming to avenge the killing of his master.

[Mega Phoenix]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mega-phoenix
Description=Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a coin-op version was later made by Gaelco. The game is a single-screen shoot ‘em up in which the player moves left to right while shooting several waves. There is a shield function available, which lasts for a short period of time (after which it must recharge to be used again) and it paralyses the craft while active.<br><br>The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty.

[Mega Sports]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics|Epyx, Inc.
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mega-sports
Description=Mega Sports compiles some of Epyx's multiple-event sports games from the 80s. Some of these titles were converted to some of these systems specially for this collection, or were only ever released on other compilations for those formats. The games are:Winter Games<br>2. Summer Games<br>3. Summer Games II<br>4. The Games: Summer Edition<br>5. The Games: Winter Edition<br>6. California Games

[MegaTraveller 1: The Zhodani Conspiracy]
Publisher=Empire Software
Developer=Paragon Software Corporation
Released=1991
Systems=Atari ST|DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/megatraveller-1-the-zhodani-conspiracy
Description=Based on the MegaTraveller table-top science-fiction game, your task in The Zhodani Conspiracy is to prevent war breaking out between the Zhodani Consulate and the Imperium - Zhodani officials have bribed some of their Imperium counterparts to try and bring about a war between the two sides.<br><br>In this role-playing game character creation is the first task. Characters can be created and then put through a choice of five military careers to gain skills and experience semi-randomly (there are more than 70 talents and abilities), or you can simply compose your squad of five from the pre-defined roster.<br><br>In total there are 28 planets grouped within 8 solar systems, and there's not much space free of adventure and mystery. 30 different types of cargo exist for interplanetary trading and bartering. Combat takes place in real-time, you can control any one of your characters while giving orders to the others.

[MegaTraveller 2: Quest for the Ancients]
Publisher=Empire Software
Developer=Paragon Software Corporation
Released=1992
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/megatraveller-2-quest-for-the-ancients
Description=300,000 years ago, the ancients ruled the galaxy.  It's now ~4000 AD and they're long gone.  Unfortunately, one of their pyramids has started spewing slime that threatens to engulf the entire planet of Rhylanor.  The player's party of adventurers must scour four subsectors of the Spinward Marches looking for clues to solve the crisis before Rhylanor is destroyed.<br><br>MT2 is a very faithful adaptation of the Traveller role-playing game with over 100 fully explorable planets (most with multiple cities and each with it's own sub-quests) and a non-linear story line.

[Memorise]
Publisher=Carraz editions
Developer=Carraz editions
Released=1989
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/memorise
Description=Momorise is a memory game for all ages. The goal is to memorise a board of six objects along a determined amount of time (more or less according to the difficulty level selected), and later, place these objects at the correct place in a empty board.<br><br>The player can select the length of the game (from 3 to 24 boards to play) and the difficulty level (between six levels).

[Menace]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=3.9
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/menace
Description=Six ruthless dictators have collaborated to create the planet Draconia, which contains some of the most gruesome and harmful life-forms imaginable, all indulging in some rather unsavoury actions. Thus, you must go in your spaceship to destroy them all.<br><br>The game is a side-scrolling R-Type-influenced shoot 'em up consisting of six visually-diverse levels. Waves of enemies come towards you to be shot, and reveal tokens, which when shot at will cycle through several available weapons. These include lasers, cannons, improved ship power and a shield.

[Mentor]
Publisher=MarkSoft
Developer=ART4 Comp Group
Released=1994
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mentor
Description=In this retrospective story (the game opens with an interview with the band members) we find out how Romek, our hero, managed to assemble his rock band "Mentor". Of course music stars like to spice up their lives a bit, so expect this story to be totally wacky and incredible (mysterious tropical island, contact with aliens).<br><br>The gameplay is somewhat reminiscent of Gobliins - the player must clear a "stage" before moving to a next one - but we do get more freedom to roam later on. Tricky inventory-based puzzles are accompanied with a lot of humor. Almost all conversations are automatic.

[Mercenary: Compendium Edition]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mercenary-compendium-edition
Description=A compilation of Paul Woakes's innovative 3D exploration and flight game, and the  Second City expansion pack. For some systems this was a compilation of previously-released titles, for others it was the only release for either part of the gameworld.

[Mercenary III : The Dion Crisis]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1991
Systems=Atari ST
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mercenary-iii-the-dion-crisis
Description=This is the third part of the Mercenary trilogy. Following on from where Damocles left off. <br>You once again, find yourself in a race against time to save the galaxy, this time from the evil 'PC Bil' <br><br>Again the non linear nature of this series is taken further in the vast number of ways you can stop the tyrant, exploration of the games large number of planets and moons - will reveal clues of the many different routes you can take to achieve this goal. <br><br>Run for president, become a property tycoon - or a violent 'eco' terrorist. The 'go anywhere, do anything' motto is still in full effect in this first person perspective action adventure.

[Merchant Colony]
Publisher=Impressions Games
Developer=Impressions Games
Released=1991
Systems=Atari ST|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/merchant-colony
Description=Merchant Colony is more ambitious in scope than its title suggests.  You are charged with the development of not just one colony, but an entire colonial empire during the Age of Exploration.  <br><br>Actually, you're also a merchant prince as well...so you must not only found colonies, but build ships, load them with trade goods and commodities, and do everything you can to turn a profit through the exchange of goods at ports across the globe.  Other nations (under control of the AI) will try to compete with you, and perhaps even make war on you.

[Mercs]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=May, 1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Genesis|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.7
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mercs
Description=Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. <br><br>You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. <br><br>Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.

[Metal Law]
Publisher=New Bits on the Ram
Developer=New Bits on the Ram
Released=1992
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/metal-law
Description=Neo York, 2057. The city is ruled by terror, and only E-F-I-S-T (En-Forcement Iron Suit Troopers) can restore freedom!<br><br>Metal Law is a fairly basic platform action game where you go from left to right, shooting pretty much everything that moves and collecting gems for score and powerups.

[Metal Mutant]
Publisher=Silmarils
Developer=Silmarils
Released=1991
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=Platform
Score=2.2
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/metal-mutant
Description=Metal Mutant is an action game, where you control the eponymous machine, sent to the planet Kronox to find and destroy the insane computer AROD 7. Each level is not side-scrolling fluidly, but is divided into separate screens; upon getting to the edge of one screen you move to the next one. <br><br>The Metal Mutant has the ability to transform into 3 different forms: humanoid, dinosaur and tank. Each form has different capabilities. For instance, the humanoid form can jump and the tank can shoot missiles. You'll need to change form often depending on the situation, as most obstacles and enemies can be only beaten by a specific form. <br><br>Throughout the game, apart from fighting enemies (and bosses), jumping, climbing and so on, you will find additional upgrades which will give you more abilities. You'll also encounter recharge station where you can regain health.

[Mwilo]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amstrad CPC|Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mwilo
Description=Méwilo is a 1st person point & click adventure game that plays on the Caribbean island Martinique. You, an expert in paranormal phenomena, arrive by ship at the town St Pierre on Martinique on May 7, 1902, a day before volcano Mount Pelée will erupt and destroy the town. You are invited by your friends, Geneviève and Michel Hubert-Destouches to investigate what is happening in their house, which seems to be haunted by a zombie. It's your task to find out what has happened and to find a way to let your friends live in peace again. <br><br>With a "colibri cursor" you can click on a map to visit various locations on the island (thanks to your own paranormal abilities you can explore places as a colibri). By investigating/interrogating the player also learns about the  history of the island (especially during an extensive multiple choice puzzle). Some of the puzzles require that the player types in the right answer. <br>The game has a small inventory (with three slots) and a scoring system with a maximum of 99 points. It includes some animations, music and sound. It was published in a German and French version. The manual includes a short story by the Martinician author Patrick Chamoiseau and a calalou recipe; the package contains an audio tape by the Martinician band Malavoi.

[Miami Chase]
Publisher=Codemasters
Developer=Team 7 International
Released=1990
Systems=Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=Side-Scrolling
Score=4.1
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/miami-chase
Description=Your name is Don Ferrari - tough cop. In the hope of boosting his re-election chances, the Mayor of Miami has set you a task. Aboard a souped-up F40 you have 48 hours to rid the city of 7 most notorious crime lords, by any means necessary.<br><br>Your objective is to drive around Miami, looking for red cars and shooting them away, within a time limit for each level. Avoid hitting buildings or other cars, and don't shoot too many civilian cars or you are history. If you drive erratically in the vicinity of other cop cars they will stop you, costing valuable time. You can use a map of the city to help you find your targets.

[Mickey Mouse: The Computer Game]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mickey-mouse-the-computer-game
Description=The Ogre King and his minions have taken over Disney Castle, and it's Mickey's task to win it back. The game starts on a sequence of stairways, up which Mickey must move, shooting any creatures that get in his way. Eventually you will come to a door and go through it, at which point the second section of the game begins.<br><br>These are viewed from above, and see Mickey negotiate his way through a multi-screen maze, with multiple exits on each screen. Ghosts and ogres block his path, but he's armed with a water pistol for the former and an axe for the latter, both of which need replenishing regularly. Some doors require keys to move through.<br><br>There are several sub-games, including Pac-Man and Donkey Kong-derived games. To win the game you must finally beat the Ogre King.

[Mickey's Runaway Zoo]
Publisher=Disney Software
Developer=Westwood Associates
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mickeys-runaway-zoo
Description=In Mickey’s Runaway Zoo both Mickey and Goofy team up to return all of the animals back to the zoo. This is done by a series of screens for young children to start visually identifying numbers incorporated into vivid color landscapes. <br><br>When the child finds a number and presses the matching number on the keyboard, they are rewarded by a quick set of animations. Each animation shows that numeric amount of animals entering the wagon for return to the zoo.

[MicroLeague Baseball]
Publisher=MicroLeague Multimedia, Inc.
Developer=MicroLeague Multimedia, Inc.
Released=1987
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|PC Booter
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/microleague-baseball
Description=Microleague eschew action in favor of strategy for this licensed baseball game. The real-life teams and players are included, as well as classic teams from the past - lots of data disks where released featuring additional lineups. Each play is graphically shown, with a running commentary detailing how it unfolds.<br><br>A wide range of strategies are available. You can bring the stand-in players in, and instruct players as to how aggressively to play when opportunities arise, with 7 distinct batting strategies. When fielding you have options on field placement and bowling style - use the fastball and curveball wisely. Players will sometimes pick up injuries (the correct level of warming up can reduce this risk), or argue with the umpire over controversial decisions.

[Micro Machines]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1993
Systems=CD-i|DOS|Game Boy|Game Gear|Genesis|NES|SEGA Master System|SNES
Genre=Racing / Driving
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/micro-machines
Description=If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on.<br><br>These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework.<br><br>Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life.<br><br>The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks.

[Microprose Pro Soccer]
Publisher=MicroProse Software, Inc.
Developer=Sensible Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/microprose-pro-soccer
Description=Arcade-style soccer game. It has two different parts: Indoor and Outdoor.<br><br>The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).<br><br>The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).

[Midnight Resistance]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|Genesis|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/midnight-resistance
Description=The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.<br><br>Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. <br><br>Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.

[Midwinter]
Publisher=Rainbird Software
Developer=Maelstrom Games
Released=1990
Systems=Atari ST|DOS
Genre=Action|Role-Playing (RPG)|Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/midwinter
Description=Midwinter is a 1st Person strategy/role playing game with some first person shooting, and a unique story line. Attempt to defeat "General Masters" by blowing up his headquarters but first get past a multitude of patrols,recruiting new characters as you go,defeating cunning terrain,sabotaging enemy installations and a whole host of other options.<br><br>Controlling up to 32 characters, you must defend an immense playing area of over 160,000 square miles. You can ski, hang-glide, snow-buggy or travel by cable car across glacial landscape, shooting, sniping and sabotaging the intruders as you go.<br><br>Utilising a fractal generated landscape Midwinter submerged the player in a landscape of snowy peaks and desolate plains.

[MiG-29 Fulcrum]
Publisher=Domark Software Ltd.
Developer=Simis Limited
Released=1991
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mig-29-fulcrum_
Description=The MiG-29 plane, nicknamed Fulcrum by the West, features in this flight simulation, professionally modeled by former British Aerospace flight simulator designers. You are armed with cannons, rockets and Air-to-Air and Air-to-Ground missiles. Aerodynamics, blackouts and physics are all recreated. There are six missions to take on, starting with your basic training. <br><br>After this, there are four diverse missions with colour-coded identification, and a final extra-tough mission you can only do once you have successfully completed the others. The missions involve arctic reconnaissance, dogfighting over the Great Wall of China, an oil refinery, and destroying terrorist infrastructure. Your final task involves destroying a nuclear plant in the desert. Missions have primary and secondary objectives affecting scoring.

[MiG-29M Super Fulcrum]
Publisher=Domark Group Ltd.
Developer=Simis Limited
Released=1991
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mig-29m-super-fulcrum
Description=Taking off from where MiG-29 Fulcrum left off, Simis created a new simulator based around the top-modern MiG-29M. The M model has been equipped with modernised avionics, a fly-by-wire system and stronger engines.<br><br>As opposed to its predecessor, Super Fulcrum takes place in one big scenario instead of single missions. Your task is to represent the Soviet Union in a UN force sent to South America to defend a small country that is being threatened by a bigger and stronger neighbour. The game is relatively open-ended, allowing you to fulfill your missions in the way you see fit instead of monitoring your every step. All missions and their results are handled in your pilot's log.

[Mig-29 Soviet Fighter]
Publisher=Codemasters
Developer=Codemasters
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mig-29-soviet-fighter
Description=The closest comparison to this action game would be Afterburner, a game which was overdue a decent home computer re-creation. You view the game slightly behind your plane, which must shoot out enemy planes, tanks and installations while avoiding their fire. You are armed with different kinds of weapons including downward bombs, air-to-air missiles and a nuclear bomb. More of each of these can be picked up by collecting the parachutes which are dropped into your path. There are mountain ranges, deserts and arctic scenes to clear along the way, with big boss planes to face.

[Might and Magic II: Gates to Another World]
Publisher=New World Computing, Inc.
Developer=New World Computing, Inc.
Released=1990
Systems=Apple II|Commodore 64|DOS|Genesis|Macintosh|MSX|PC-88|PC-98|SNES
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/might-and-magic-ii-gates-to-another-world
Description=The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.<br><br>A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

[Might and Magic III: Isles of Terra]
Publisher=New World Computing, Inc.
Developer=New World Computing, Inc.
Released=1992
Systems=DOS|Macintosh|PC-98|SEGA CD|SNES|TurboGrafx CD
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/might-and-magic-iii-isles-of-terra
Description=The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of  use was central to the gameplay and interface, and the plot included piles of new twists and turns.<br><br>Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

[Mighty Bombjack]
Publisher=Elite Systems Ltd.
Developer=Tecmo, Ltd.
Released=1990
Systems=Atari ST|Commodore 64|DOS|NES|Wii
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mighty-bombjack
Description=The sequel to the original Bomb Jack, Mighty Bombjack brings side scrolling to the series, and brings it closer to a platform game rather than the arcade / puzzle likeness of the first one.<br><br>Once again you play as the bomb-hungry caped superhero. Collect the bombs for points and avoid being touched by the different monsters that spawn from crates and the like.<br><br>The game now features new scenarios like clouds and forests, as well as the usual sphinx and pyramids backgrounds of the original title.

[Mike Read's Computer Pop Quiz]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mike-reads-computer-pop-quiz
Description=BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from the 50s to the 80s. You can play against the computer or another human; either way, select a specialist subject and 2 team-mate graphics (all representing white people). The overall style and presentation are very similar to Elite's earlier A Question of Sport license.<br><br>In the first round you select one of twelve random questions from the Jukebox, each of which has four options. A correct answer earns you two points, while an incorrect answer gives your opponent the chance to steal for one point. In round 2 you get three clues to name a star - you get three points for guessing from one clue, two points from two, and one point if you need all 3. In round three, choose an Easy question (from your category) for one point, or a Hard one (from someone else's) for two.<br><br>Round four asks you to Guess The Year that a set of events happened in, with scoring the same as round 2. Then comes the quickfire round - answer up to nine questions in 45 seconds, with a 2-second penalty for an incorrect answer. Finally, the six remaining Jukebox pictures are revealed and answered.

[Mikro Mortal Tennis]
Publisher=CPU Italian Systems
Developer=Skywards Software
Released=1996
Systems=
Genre=Sports
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mikro-mortal-tennis
Description=Halfway between "Sensible Soccer" and a comedic version of "Mortal Kombat", this title is still recognized in Europe as one of the funniest and most playable titles for Amiga.<br><br>Its gameplay resembles closely that of "Sensible Soccer" and it is played with a single-button joystick. The goal of the single-player mode is, analogously to "Mortal Kombat", to defeat a series of adversaries organized on a vertically scrolling mountain. The goal is to obtain the trophy which also is a dimensional key whose narrative role serves to solve the initial situation as presented in the introductory animated scenes.<br><br>Special moves take after fighting videogames and horror movies. The game also features homing missiles and fireballs.<br><br>Fully developed in Italy by a small independent team in 1995.

[Millennium: Return to Earth]
Publisher=Paragon Publishing
Developer=Software Studios
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/millennium-return-to-earth-
Description=Millennium: Return to Earth is the forerunner to Deuteros: The Next Millennium and has a premise similar to Sierra's Outpost. Set in the 22nd century, the Earth has been destroyed, and the player's mission is to re-establish human colonization of other worlds, beginning with just one outpost and a few hundred survivors on the moon. Success requires maintaining life support, mining and producing resources for more colonies, and defense against a powerful alien race bent on humanity's destruction.

[Mindbender]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magic Bytes
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mindbender
Description=Mindbender uses similar gameplay principles to Deflektor, which means that you have indirect control over a beam of light. On each of the 50 levels you must guide it from a starting point to an ending point, taking out all the enemies along the way. Rotating each of the many mirrors on the level to send the beam onto the points the enemies hover over does this – reaching many of them will involve several attempts at finding the right combination of angles. Rotating barriers, light bulb switches and locked sections must all be taken into account, but there are also magic balloons later on. All this must be done within a time limit, and directing the beam back into itself causes overloads and must be avoided, Tron-style.

[Mindfighter]
Publisher=Activision (UK) Limited
Developer=Abstract Concepts|Infinite Imaginations
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mindfighter
Description=The computer game of an Anna Popkess book (which was originally bundled with the game) uses an interactive fiction System Without A Name, or SWAN for short. It’s set in a post-apocalyptic world of guards desperately attempting to retain order over mobs of genetically-mutated thugs, with extensive use of the death penalty. <br><br>Into this maelstrom steps Robin, an 11-year-old psychic beamed forward in time from before the drama. Adjusting to a completely different form of life, Robin must learn to survive and get adequate food, and ultimately infiltrate this vicious police state.<br><br>Encounters with other characters are frequent, of whom some retain a semblance of old humanity. Daryl, Alison and Matthew all come in handy, and must be coaxed into doing what you wish. Examining objects often gives few clues, so the detail in the manual is vital, although few of the objects are vastly different from familiar 20th century artifacts. Two levels of object descriptions exist, allowing for faster or more immersive play.

[Mind Games]
Publisher=Beau Jolly
Developer=PSS|Turcan Research Systems Limited
Released=1990
Systems=Atari ST
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mind-games
Description=Mind Games is a collection of three games war-games by Peter Turcan:<br><br>1. Austerlitz<br>Conflict: Europe<br>Waterloo

[Mind-Roll]
Publisher=Epyx, Inc.
Developer=Silent Software|Thalamus Ltd
Released=1988
Systems=Atari ST|Commodore 64|DOS|TRS-80 CoCo
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mind-roll
Description=In Mind-Roll you play a rolling eyeball in an attempt to find your way through numerous mazes. Each maze features different puzzles to solve and objects such as keys to collect in order to find the destination. There is a limited amount of time to solve each maze.

[Mindshadow]
Publisher=Activision, Inc.
Developer=Interplay Productions, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mindshadow
Description=At the beginning of Mindshadow you find yourself on a lonely beach in a lifeless hut.  With a headache and no memory. <br><br>The object of the game is to completely regain your memory.  As you progress in the game a word or phrase will trigger memories of the past.  Like most adventure games the fun of the game is centered on discovery of you and your surroundings.

[Mind Walker]
Publisher=Commodore Electronics Ltd.
Developer=Synapse Software Corporation
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mind-walker
Description=A mentally disturbed professor must enter his own brain to repair it, changing into different forms to overcome the obstacles and puzzles. The aim of the first level was to connect a path from a certain location to a specific crystal in the brain by using the correct avatars with the correct landscape type, all the while defending against hostile enemies (that decreased in frequency as the player approached the destination). In the second level, the player had to guide the avatar around a maze full of pulsing neurons to locate a pyramidal “shard of sanity” using audio cues. Touching a neuron while it pulsed meant instant death, so good timing was required to collect the pyramid and return to the neuron-surrounded exit. The last stage required the player to complete a Rorschach-inspired colour-cycling puzzle in order to replace the shard. The levels looped several times before the restoration of the physicist’s sanity.

[Minskies: The Abduction]
Publisher=Guildhall Leisure Services Ltd.
Developer=Binary Emotions
Released=1997
Systems=
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/minskies-the-abduction
Description=Minskies Furballs is not a port, but a spiritual clone of Puyo Puyo. In a tournament against a cast of crazy characters, you must guide and rotating falling pairs of cats of different colours to make up colour combinations. When four or more cats make contact, they are eliminated, and those above fall down, thereby possibly triggering a chain reaction. Chain reactions will make fish and boulders fall down into your opponent's playfield, blocking his progress. Eliminating blocks will sometimes give you special weapons which can be used to eliminate cats and blocks from the screen.<br><br>The game can be played in a two-player mode or against crazy cartoon opponents such as the ugly pie Boo Cake, Hawkings the hawk or the slimy Greebo, who express their mood using both samples and small animations. If you win money in the match, you can gamble in a fruit machine. In two-player mode, each player can have a handicap.

[The Miracle Piano Teaching System]
Publisher=
Developer=
Released=1991
Systems=DOS|Genesis|Macintosh|NES|SNES
Genre=Educational
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/miracle-piano-teaching-system
Description=The Miracle Piano Teaching System teaches piano to beginning / intermediate players using a combination of scripted lessons, dynamically created lessons, and piano-themed video games. The original version came bundled with a custom piano keyboard. Later versions work with any MIDI keyboard.

[Misja Harolda: Zaginiony w systemie]
Publisher=MarkSoft
Developer=ART4 Comp Group
Released=1995
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/misja-harolda-zaginiony-w-systemie
Description=Misja Harolda: Zaginiony w systemie (Harold's Mission: Lost in the system) is a point-and-click adventure game. Although his harmless looks may fool you at first, know that Harold is a mercenary assassin - and this time he is hired to get rid of Virus, who is terrorizing the world of Pixels. As these names may suggest, the action takes place in a fantasy-like interior of a computer, which happens to look - to our surprise - more like a run-down town than a cyberpunk "information highway".<br><br>This point'n'click adventure features conversations with dialogue options - wrong choices may even lead to your demise. Another thing that makes it "Sierra-like" is that it also keeps track of your score.

[Mission Elevator]
Publisher=Axxiom
Developer=Eurogold
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mission-elevator
Description=A bomb has been set by terrorists to blow up a sky-scraping hotel in which the FBI’s Central Intelligence Unit is located, and you must diffuse it. <br>Reaching the room itself is no easy task, as the hotel is split into segments of 8 floors, and you can’t move onto the next one without the emergency key, which the porter has hold of – he must be located. Each of these has one eighth of the secret stop code, and these must be entered in order to finally diffuse the bomb. Secrets can be gleaned from the opposing hijackers, and from the barman. In some cases furniture can be used to your advantage. <br>The whole game is similar to Impossible Mission, requiring lots of logic, puzzle-solving and structured thought.

[Mixed-Up Mother Goose]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1991
Systems=DOS
Genre=Adventure|Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mixed-up-mother-goose
Description=This is an updated version of Roberta Williams' Mixed-Up Mother Goose. This version utilizes Sierra's SCI game interpreter and features enhanced graphics and sound.<br><br>The gameplay remains the same as the previous version; all of the nursery rhymes in Mother Goose Land have become mixed up! Your goal is to set things straight by locating missing items for each of the fairy tale characters in the land. When wandering around the land you can talk to the different characters (each from a different nursery rhyme) to find out what item it is they need; for example, Little Bo Peep is looking for her sheep and Jack Be Nimble lost his candle stick. The items are scattered about the land, and when you locate one pick it up and return it to the appropriate character. When successful, the complete nursery rhyme will play with the lyrics appearing on screen. You can only carry one item at a time, so you may need to remember where you spotted or dropped items not being carried! Also, each time the game is played objects will be in a new location. Included with the game is a map of Mother Goose Land which may help you locate the different fairy tale characters.


[Mnemotron]
Publisher=
Developer=
Released=1995
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mnemotron
Description=Mnemotron is a simple, two-player game of Concentration - with the added twist that there are animated images on the tiles. There are two game modes - one of them is 'training' (allows you to solve any single level), and the other one is 'game' (you play through all the available level in sequence.) There is a high score table for the best solvers. <br><br>You can play with another human or with a computer (there are a few AI skill levels available). <br><br>During the game, you click on any two covered tiles; if they match, a nice, short tune plays (different for each picture). You get score for uncovering the tiles; once all of them are uncovered, the player with the higher score wins the level.

[Mobile Warfare]
Publisher=Epic Marketing
Developer=Applaud Software Ltd
Released=1998
Systems=
Genre=Strategy
Perspective=Isometric
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mobile-warfare
Description=Mobile Warfare is a turn based strategy game. The game starts with a mission briefing in the office of General Armstrong. The government in Romania has been overthrown. In your first mission you are to clear the village of Ploiesti from terrorists so that the UN forces can make way to the village and assess the situation from there. After the briefing you are taken to the game screen where you can see the whole battlefield from an isometric view. To the right of this is the information area where you can see your units statistics (attack, defend and movement points), a compass for unit movement and options.<br><br>Several units are available in Mobile Warfare. Some of them are riflemen, nurses, tanks and bazooka men. Units are moved around on the battlefield one block at a time. To attack an opposing unit you have to be adjacent to it. Once your unit is next to the target, you must move one more square in the direction of the target, and the combat will begin. You can also destroy some non-unit objects, for example one mission where civilians are held hostage and you have to use your bazooka man to blow a hole in the fence that surrounds the hostages.

[Moebius: The Orb of Celestial Harmony]
Publisher=
Developer=
Released=1987
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/moebius-the-orb-of-celestial-harmony
Description=Khantun is traditionally a peaceful land, with no army or wars. Former leader Kaimen has turned to using his powers for evil, and the land has not withstood his aggression. The Holy Ones have been kidnapped, the land instead ruled by an evil group of monks. It is down to the player to vanquish Kaimen and restore the path of righteousness.<br><br>The game combines top-viewed role playing elements with combat action. The player explores the lands, but when encountering unfriendly people the player must fight, using swords or martial arts moves, as well as long-range missiles and magical powers.

[Monkey Island 2:  LeChuck's Revenge]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1992
Systems=DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/monkey-island-2-lechucks-revenge
Description=Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace! Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop! However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?<br><br>Monkey Island 2: LeChuck's Revenge is an adventure game which is a sequel to The Secret of Monkey Island. It utilizes the same command-based SCUMM interface (you click the verb, then click on the object you want to interact with) and branching dialogue system (while talking to other characters, you choose one of possible responses) that were used in its predecessor. The game features hand-painted graphics, many new locations, and plenty of challenging puzzles to solve.

[Monster Business]
Publisher=Eclipse Software Design
Developer=Eclipse Software Design
Released=1991
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/monster-business
Description=Monster Business is influenced by vintage platformers such as Mr. Do and Dig Dug. Bob owns a zoo, but the creatures (monkeys, snakes and all the rest) have gone on the rampage and must be stopped.<br>Its levels contain ledges, ramps, and similar, and scroll vertically. Bob must aim his short range gun at them for long enough to cause them to explode, then release to send them up the screen, and ideally hit them again, to release as many bonus fruits as possible. This must all be done within a time limit – complete it before being told to hurry up and you get a time bonus.

[Monster Pack Volume 1]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited|Reflections Interactive Limited
Released=1991
Systems=Atari ST
Genre=Action|Adventure|Racing / Driving|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/monster-pack-volume-1
Description=This Psygnosis compilation includes:<br><br>1. Infestation<br>2. Nitro<br>3. Shadow of the Beast

[Monster Pack Volume 2]
Publisher=Psygnosis Limited
Developer=Raising Hell Productions|Reflections Interactive Limited
Released=1991
Systems=Atari ST
Genre=Adventure|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/monster-pack-volume-2
Description=This Psygnosis compilation includes:<br><br>1. Shadow of the Beast II<br>2. The Killing Game Show<br>3. Awesome

[Monty Python's Flying Circus]
Publisher=Virgin Games, Inc.
Developer=Core Design Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.3
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/monty-pythons-flying-circus
Description=Monty Python's Flying Circus is an arcade style game based on the UK television series of the same name. Players control one of the "Mr. Gumbies" and maneuver him through multiple screens, throwing fish at flying feet and similarly surreal enemies. Periodically the game cuts away to a non-sequitur aside, such as a lesson on "the larch," or a quick game of breakout.

[Moonbase]
Publisher=Wesson International
Developer=Wesson International
Released=1991
Systems=DOS
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/moonbase
Description=Moonbase, the Lunar Colony Simulator puts the player in command of a base on the moon. You have to supply the oxygen, water, power, heat and shelter for the entire colony. Starting with a virgin lunar plain rich in minerals and elements (but alien to everything human), you establish your shelters and life support facilities while keeping an eye on your population, supplies, and support levels from earth. You succeed only if your city becomes self-sufficient.

[Moon Blaster]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/moon-blaster
Description=In Moon Blaster you are a pilot of a ground-skimming space jet landed on the surface of moons to eliminate the enemies blasting them off. There are three kinds of moon - sand, green and ice, and you may visit all or only one of them. Sitting in the cockpit, you may speed up or turn your space jet, and blast off the enemy. Keep an eye on the scanner to see which directions and distances have threats, and watch the shield level - one this reaches zero, a shot will force you to eject. Points are accumulated for shots fired and time survived.

[Moonmist]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/moonmist
Description=(From the instruction manual)<br><br>In Moonmist, you are a famous young American detective. An old friend, Tamara Lynd, has written you a letter (included in the package), asking for your help. And so you have travelled to England to test your detective skills.<br><br>As the story begins, you are outside Tresyllian Castle - the old, dark, hauntingly beautiful castle where Tamara now lives. Tamara greets you, and you meet some interesting guests. But your visit soon turns to mystery, as a trail of riddles and clues leads you to a hidden valuable treasure.<br><br>But Tamara is worried about a ghost that is tormenting her. What does the ghost want? Is it jealous of her? Does the ghost want the hidden treasure for itself? Or is the ghost a fake - just someone dressing up to frighten Tamara? If so, why?<br><br>Some of the characters in the game will treat you differently whether you play as a male or female character, and the game comes with four different variations (choosen at the start by picking a color).<br><br>Difficulty Level: Introductory

[Moonshine Racers]
Publisher=Millennium Interactive Ltd.
Developer=Peakstar Software
Released=1991
Systems=Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/moonshine-racers
Description=Ike and Billy Joe are running illegal booze around the US, and you must take control of their vehicle and make sure they complete each part of their journey. The action is viewed from above and behind the car, in a similar manner to the OutRun and Lotus games. <br><br>Gameplay is a sort of reverse Chase H.Q., as you aim to flee Sheriff Sam's staff, without destroying your car or running out of time. As well as typical car upgrades, between stages you can also buy maps, which will help you plan your route.<br><br>The game's atmosphere includes banjo-based background music and CB radio sounds, for that authentic Midwest feel.

[Moonstone: A Hard Days Knight]
Publisher=Mindscape International Ltd.
Developer=Mindscape International Ltd.
Released=1991
Systems=DOS
Genre=
Perspective=
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/moonstone-a-hard-days-knight
Description=Something's happening in these lands, and the only hope seems to be the moonstone. You, as a chosen knight from the druids are about to find it and bring it back. The game can be played from 1 to 4 players at once, with no difference between solo and multiplayer as no matter how many players play, the story stays the same for everyone. However, if you choose to play with only one player/knight, the other three will be the computer rivals. Wandering through the map, you can visit enchanted places, towns where you can buy equipment or try your luck in gambling, but mostly visited places on the map will be cabins which represents the places where certain enemy beasts are. Each spot has about two or more beasts which after defeating them can be rewarding in a certain way, depending on game's randomize placement.<br><br>Also, for example, if the place has three beasts and you kill two before you die, next time you (or some other player) go back there, there'll be only one beast left to fight. It's also possible for two players to run into each other and, once defeating the other, the one who prevails can steal the other player's money and/or weapons. Thus, searching for the moonstone begins, but that's only half of the story. The rest unfolds once you find it.

[Moonwalker]
Publisher=U.S. Gold Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/moonwalker
Description=Moonwalker is broken up into 4 levels. <br>The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville.<br>Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski.<br>Level 3 has you defending yourself in Club 30 against Mr Big's task force.<br>And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.

[Moria]
Publisher=
Developer=
Released=1988
Systems=Atari ST|DOS|Macintosh
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/moria
Description=Moria is a popular and influential member of the roguelike RPGs. It features several innovations, like a town level and dungeons levels that are bigger than one screen, and was the first open source and freeware roguelike.<br><br>The goal of Moria is to descend in the dungeons of Moria and defeat the evil Balrog who is cowardly hiding on the lowest level. Other than this, there are no other references to J.R.R. Tolkien in this game.<br><br>You begin the game by creating your character, choosing your sex and one of eight available races. You can then roll your stats and, when you got some which suit you, choose your class from six available classes (you can only some of them, depending on your stats). After entering a name, you're ready to roll.<br><br>The game is entirely played in turns, feature text-only graphics showing your environment from above, and is played by entering character commands.<br><br>You start in town, where you can visit several shops to buy weapons, armor, torches, food and other useful -- and sometimes magic -- items. You can barter with the shopkeepers to get reduced prices.<br><br>The dungeon levels are randomly generated. They contain a variety of monsters, some of which invisible, and items, as well as traps and secret doors. Each level has more than one exit. As in other roguelikes, you explore the dungeons, kill monsters as you go, and try to accumulate as much treasure as possible.

[Morph]
Publisher=Millennium Interactive Ltd.
Developer=Millennium Interactive Ltd.
Released=1993
Systems=Amiga CD32|SNES
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/morph
Description=Young Morris Rolph has been trapped in limbo due to a malfunction on Dr Krankenpot's new teleport machine (how come characters with German-sounding names in computer games and films are always evil or stupid? Even Darth Vader sounds German.). Now he's been split into his 4 component parts, represented by liquid, gas, a hard ball and a bouncy ball, and he must get through 24 levels (36 on the special A1200 version - mirroring the game's plot-line of improved technology causing more problems for Morris) to retrieve the parts of the machine so it can be rebuilt to bring him back to life.<br><br>The gameplay is vaguely influenced by Lemmings, as the levels are populated by lots of points which can't be crossed in all forms - walls, fires, gaps, thornbushes and suchlike. You get a set number of transformations on each level, although extra ones can be picked up at times, and there are heaters and freezers dotted around which cause transformations in some states. All this is done against a time limit. Like Lemmings 2, you can take on the next level in each of the worlds at any time, so you have to be stuck 4 times before you can't progress.

[Mortal Kombat]
Publisher=Acclaim Entertainment, Inc.|Virgin Interactive Entertainment (Europe) Ltd.
Developer=Midway
Released=1993
Systems=DOS|Game Boy|Game Gear|Genesis|SEGA CD|SEGA Master System|SNES
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mortal-kombat
Description=Five Hundred years ago, an ancient and well respected Shaolin fighting tournament, held every 50 years, was corrupted by an evil and elderly sorcerer by the name of Shang Tsung.  Shang was accompanied by Prince Goro, a warrior of the Shokan race (a four armed half-human/half-dragon). Knowing that if ten tournaments in a row were won by the Outworld champion, the Earth Realm would be conquered by evil and fall into darkness, Shang entered Goro in the tournament and had him defeat the great Kung Lao. Goro has been  reigning supreme as the undefeated fighting champion for five hundred years now. As the last tournament required draws near, Raiden, Thunder God and protector of the Earth Realm, enacts a plan to tip the scales in the humans favor, Seven fighters step into the arena on Shang Tsung's mysterious island: Shaolin warrior Liu Kang, Special Forces operative Sonya Blade, the mercenary thug Kano, fame-seeking actor Johnny Cage, the ice wielding Lin Kuei warrior Sub-Zero and his undead adversary Scorpion, and Raiden himself.<br><br>Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one on one kombat, allowing each player to perform a variety of punches, kicks, and special moves in order to defeat their opponent.  When the opponent faces their second round loss, the winner can perform a finishing move called a "Fatality" on the loser.  The Fatality is a move unique to each fighter that graphically kills the loser in a blood-soaked finale.<br><br>Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay.

[Mortal Kombat II]
Publisher=Acclaim Entertainment, Inc.
Developer=Midway Games, Inc.
Released=1994
Systems=DOS|Game Boy|Game Gear|Genesis|PlayStation|PlayStation 3|SEGA 32X|SEGA Master System|SEGA Saturn|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mortal-kombat-ii
Description=The Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang Tsung of the Outworld. The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional credits, as well as the usual two player mode including same character duels.<br><br>To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature.

[Morton Strikes Back]
Publisher=Confused Pelican Software
Developer=Confused Pelican Software
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/morton-strikes-back
Description=This platform game sees the player control Morton, and have to guide him through levels to reach the end of the game. The game has a 'dispensable plot' in which Morton must complete the game in order to prove himself to his parents. Variations on the standard platform levels include underwater levels, and 'rescue the penguins' where penguins follow Morton and he must guide them safely to the exit. Morton can kill most bad guys by jumping on them, but some have spikes on their back to prevent this. Extra points can be earned by collecting fruit which is scattered around the levels. There are four different difficulty modes, which allow the players to progress through a variety from a total of 80 levels.

[Mortville Manor]
Publisher=Lankhor
Developer=Lankhor
Released=1988
Systems=Amstrad CPC|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mortville-manor
Description=Mortville Manor is an adventure game of Jerome Lange.  In 1951, someone is murdered in an impressive manor and it's up to Jerome Lange to solve the case.  But beware: something otherworldly is going on here...

[MOT]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mot
Description=Who is MOT ?<br>MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), which can travel through the planes of time and space as easily as you go from your bedroom to the kitchen. <br><br>Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house from time to time or eating all the food in your fridge during the night.<br>And of course,  when you tried to explain to your parents that it wasn't you but MOT who crushed their car, they sent you to a psychiatrist.<br><br>But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ?

[Motorbike Madness]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/motorbike-madness
Description=Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

[Motor City]
Publisher=Max Design GesMBH
Developer=Max Design GesMBH
Released=Dec, 1994
Systems=DOS
Genre=
Perspective=
Score=4.0
Controls=Joypad|Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/motor-city
Description=In Motor City you are the President of an upstart car company. You have the control just about everything, from designing cars and opening branches throughout Europe to hiring workers and engineers. You have to build larger and larger factories. The game starts at the beginning of the 20th century and takes you slowly forward to the modern ages and the technical revolutions.

[Motrhead]
Publisher=Virgin Games, Inc.
Developer=Kaitsu Software
Released=1992
Systems=Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=3.7
Controls=Joypad|Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/motrhead
Description=You are Lemmy - the leader of the heavy metal band Motörhead. Your fellow band members have been kidnapped by fans of other music genres. Our bass-guitar-wielding hero goes on a Double Dragon-esque journey in this side-scrolling beat 'em up. On each level Lemmy heads right, occasionally stopping to fight a group of enemies who pop up in hopes of beating him up. <br><br>Throughout 6 levels, each of them representing a different genre, you'll not only beat up the enemies with your trusty instrument, but also use various powers - such as an incinerating belch or a deadly bass guitar solo. You'll need to collect powerups that come out of defeated enemies - some of them will heal you, some will give you the energy necessary to use for your powers. After each level (except for the last one) you play a short minigame.

[Mouse Trap]
Publisher=Tynesoft Computer Software
Developer=Microvalue
Released=1987
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=Joypad|Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/mouse-trap_
Description=This platform game challenges you to guide a mouse around a screen collecting goodies - varying from cheese to cakes to balloons. You will have to jump over flowers, dodge bouncing balls, dinosaurs and dinosaurs amongst other things - contact with any of these loses a life. Movement is achieved along ledges, via clouds, moving platforms and up ladders. Short falls can be withstood, but larger ones (or heavy landings from jumps) are fatal. Once they have all been collected you must reach the door, doing all of this within the time limit, depicted by a picture of a diffusing bomb

[Movie Premiere]
Publisher=Elite Systems Ltd.
Developer=Creative Materials|Daisysoft|Images Software Ltd.|Motivetime Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/movie-premiere
Description=Compilation with four movie-licensed games, includes:<br><br>1. Back to the Future Part II<br>2. Days of Thunder<br>3. Gremlins 2: The New Batch<br>4. Teenage Mutant Hero Turtles

[Mr. Blobby]
Publisher=Millennium Interactive Ltd.
Developer=Millennium Interactive Ltd.
Released=1994
Systems=DOS
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mr-blobby
Description=Basically a remake of the SNES game Super Troll Islands, but superficially incorporating TV character Mr Blobby, who was famous for crushing people and shouting "Blobbitty Blobbitty Blobby" or words to that effect, neither of which he does in the game.<br><br>It's essentially a platform game, but the 60 levels are reliant on you colouring in enough of the screen, by walking over it. Power ups are on offer, and the levels include some interesting design features, including ladders, spikes and springs to bounce off.<br><br>You can switch between the 3 characters (Mr Blobby, Mrs Blobby and Baby Blobby) at any point, and only lose once all 3 are out of lives. There are plenty of bad guys around, all looking identical and following pre-programmed attack paths.

[Mr. Heli]
Publisher=Firebird Software Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mr-heli
Description=It is 2999 and Mr Muddy threatens your planet. Fortunately you have a fully armed large helicopter with which to attack his sadistic minions. You hop aboard and fly through four side-view levels, primiarly scrolling left to right but with some variant, each of which ends with a boss.<br><br>As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to your cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and you will buy this weapon. When your energy bar runs out you lose a life; when this happens you lose all your money.

[Mr. Nutz: Hoppin' Mad]
Publisher=Ocean Software Ltd.
Developer=NEON Software GmbH
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mr-nutz-hoppin-mad
Description=Similarities with the other Mr. Nutz game only go as far as the title and main character, although both are side-scrolling platform games. Mr. Nutz the squirrel is holidaying on Peanut Planet when he's called into action to save the local people from a race of chickens. Nutz can fly, swim and dive through the planet on his quest. The level layouts include tunnels and warp zones. Bonus items and additional weapons including bombs are available along the way.

[M.U.D.S. - Mean Ugly Dirty Sport]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1991
Systems=Atari ST|DOS
Genre=Action|Sports
Perspective=Top-Down
Score=2.0
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/muds-mean-ugly-dirty-sport
Description=M.U.D.S. (Mean Ugly Dirty Sports) is a slightly humorous but definitely violent game in which the game itself is won by scoring at least 7 out of 14 goals or by killing enough of the opposing team. Tackles, pummelings, being thrown into the moat -where a shark-like thing will eat you if you don't get out on time- are just some of the things that can happen to your team.<br><br>Ofcourse, there are more ways to win: bribing the opposing team, the referee, or the creature which is used as the ball are worth considering.<br><br>Should your team need a little extra morale, just pick a fight, or buy and sell players on the slave market whenever you like.<br><br>M.U.D.S. vaguely resembles Speedball in the sense that you try to throw the ball in the opponent's goal, but that's where the resemblance ends for me.

[The Munsters]
Publisher=Alternative Software Ltd.
Developer=Teque Software Development Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/munsters
Description=The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life.

[Murder!]
Publisher=
Developer=
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/murder
Description=After personalizing your character, you enter the game where everyone is a suspect. The murder has occurred and whoever did it is nicely camouflaged within the party crowd in the house. However, the time is crucial as you have limited time (2 hours or so) to solve the mystery and make an arrest. With skills at your disposal, you will be able to take fingerprints from almost anything, write in your detective notebook about conversations you find intriguing, and slowly but surely, outlining your suspect. Alas, many love affairs, plots, intrigues and what all not among other characters may be uncovered in your investigations, but that mustn't cloud your judgment for why you are here, to solve the Murder!

[Murders in Space]
Publisher=Infogrames Europe SA
Developer=Hitech Productions
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/murders-in-space
Description=Murders in Space is the sequel to Murders in Venice, an adventure game that is played in a first person perspective. Now, we have Murders in Space, a 3rd-person perspective mystery that has you trying to solve a crime in deep space. You do this by asking questions and being in the right place at the right time.

[Murders in Venice]
Publisher=Infogrames Europe SA
Developer=Cobra Soft
Released=1989
Systems=Amstrad CPC|Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/murders-in-venice
Description=Terrorists plotting against the city of Venice have set a five-hour deadline - as a private detective, it is your job to stop them in that time frame.<br><br>Motion in this mouse-controlled adventure is achieved by clicking on directional arrows, but pay attention to everything you see. You carry an organiser with which you take notes, make illustrations and store information. Your camera can be used to photograph suspicious clues and persons so you can show them to other suspects as evidence later. <br><br>The game plays out in real time so timing and patience are everything, as there are points where you have to wait for certain characters to appear at a certain place at a certain time.

[Myst]
Publisher=PXL computers
Developer=Cyan, Inc.
Released=1997
Systems=3DO|CD-i|iPhone|Jaguar|Macintosh|Nintendo DS|PlayStation|PSP|SEGA Saturn|Windows|Windows 3.x|Windows Mobile
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/myst
Description=You have just stumbled upon a most intriguing book, a book titled Myst. You have no idea where it came from, who wrote it, or how old it is. Reading through its pages provides you with only a superbly crafted description of an island world. But it's just a book, isn't it? As you reach the end of the book, you lay your hand on a page. Suddenly your own world dissolves into blackness, replaced with the island world the pages described. Now you're here, wherever here is, with no option but to explore.<br><br>Myst is a first-person point-and-click adventure where the player controls a character known as The Stranger. Magically transported into the world described in the book, he needs to explore Myst Island and solve its mysteries. The game is presented as a series of static scenes where the player acts with the environment by clicking and manipulating objects. There are no enemies and it is not possible to die. Through Myst Island, the game is further divided into mini-worlds set in different ages accessed through different books.<br><br>The PSP version adds new adventure scenarios and includes widescreen support.<br><br>The DS version includes a completely new age, the Rime Age, and, next to a code rewrite, includes new and re-mastered sound effects and video clips.

[Mystical]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/mystical
Description=Acquiring the title of Supreme Magician, you should travel from the Marsh of Eternal Stench to the Garden of Eden, facing danger and humour, and trying to survive the deluge of monsters, thoroughly determined to stop you!<br><br>In this vertical scrolling action you should avoid the contact with enemies and their attacks, or eliminate them. You may move on the screen in four directions, collect the items, drink potions and read the scrolls to acquire the certain magical powers. The powers such as firebolts or genie assistant varies as well as your enemies such as monks, doctors, and walking trees, and everything was made with a certain sense of humor.<br><br>The best scores will be written in High Scores table.

[Myth]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1989
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/myth
Description=Magnetic Scrolls' last adventure before the introduction of their 'Magnetic Windows' format, Myth is classic interactive fiction.<br><br>Myth is set in Ancient Greece, place of myth and legend. Hence the title. You are are Poseidon, the Sea God. You have to journey to the Underworld to get the Dark Helment of Hades.<br><br>Its basically a tiny treasure hunt game where you get to play Poker with Charon and Death.<br><br>It is a very short game with a cunning puzzle or two.

[Myth: History in the Making]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1992
Systems=Amiga CD32|Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/myth-history-in-the-making
Description=In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.<br><br>Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.<br><br>Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path with a variety of weapons - in the beginning you have only fists to defend yourself, but later you'll find more powerful weapons, such as swords and axes. There are many various types of enemies, different on every level. Typically, enemies keep appearing and coming at you from all sides, no matter how many of them you kill - so you have to keep moving. <br><br>Some obstacles in the game require not only brute force, but also a bit of thinking and puzzle-solving (and guesswork) to get past.

[Napalm: The Crimson Crisis]
Publisher=PXL computers
Developer=Ablaze Entertainment|clickBOOM Interactive
Released=1998
Systems=
Genre=Strategy
Perspective=Top-Down
Score=4.7
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/napalm-the-crimson-crisis
Description=The first major Command & Conquer style game for the Amiga, in which intelligent robots have rebelled and are attempting to wipe out humanity. You can play as either side, and must face a succession of missions, all of which involve attempting to wipe out the opposition's base and units.<br><br>The two sides have a subtly different range of units, but all the same buildings must be produced to produce and service these. Oil must be mined for money, and the enemy AI is particularly keen on cutting off your resources if it feels that you don't have many units. This is just one example of a fairly complex AI routine, which combines with some unusual level designs to make the game quite challenging and lifelike.

[NARC]
Publisher=Ocean Software Ltd.
Developer=Williams Entertainment Inc.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/narc
Description=Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit.  Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.<br><br>Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big himself. You have two ways you can deal with them: either put a bullet in them or make arrests. Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it is important not to waste all of your missiles: you might need them later when you deal with later enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine.<br><br>More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards.  Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: go on rampages?

[Narco Police]
Publisher=Dinamic Software
Developer=Iron Byte
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|PC Booter|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/narco-police
Description=In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and position three squads of elite cops on the perimeter, and guide them through the enemy's network of tunnels. Once through you must level the factory with explosives.<br><br>The loadout and starting positions are predefined, but you can change the loadout, choosing from two types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor.<br><br>The game plays like a strategic third person shooter. You control the commander of the current squad, and can switch between the three. Also, there are computer terminals scattered around that can turn off some of the automated defenses and cameras.

[Naughty Ones]
Publisher=Interactivision A/S
Developer=Melon Dezign
Released=1994
Systems=Amiga CD32
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/naughty-ones
Description=The Naughty Ones come under your control in this old-fashioned platform game. Each screen is separate from the others, and involves trying to collect a key and then progress through the exit. Enemies are best dealt with by shooting one of your longer-range weapons towards them and waiting for it to hit them - this will release at least one coin, for points. Improved weapons can be collected, each of which functions for a limited number of shots.  Bonus items are often located in the more precarious parts of the level, leading you to choose whether to risk losing a life, and going back to the start of the screen (although previously killed creatures remain dead when you lose a life)

[Navcom 6: The Persian Gulf Defense]
Publisher=
Developer=
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=3.6
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/navcom-6-the-persian-gulf-defense
Description=Commanding a Naval Cruiser, you must work to protect the waters in the Persian Gulf.  There are three missions to choose from, Convoy Escort, Patrol, or Dawn of Death.<br><br>If you choose Convoy Escort, you'll need to protect the convoy from any enemies deciding to attack the convoy.  Or patrol the waters and destroy all enemies you find.  Enemies can be other ships, jets, or even mines.  Just be sure not to shoot the good guys.

[Navy Moves]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/navy-moves
Description=My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.<br><br>At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.<br><br>"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.

[Navy Seals]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/navy-seals_
Description=Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then fleeing the scene. <br><br>You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen.

[Nebulus 2: Pogo a gogo]
Publisher=21st Century Entertainment Ltd.
Developer=Infernal Byte Systems
Released=Sep, 1991
Systems=
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nebulus-2-pogo-a-gogo
Description=This is a sequel to highly rated Nebulus (known as "Tower Toppler" in the US). The gameplay is much the same except this time Pogo must topple the towers and then repair them aswell! Why? Well the storyline this time around is that the evil crime boss known as "The Uncle" has taken the seven Towers of Life (which produce oxygen for their respective planets) ransom!<br><br>Because the Galactic Government does not deal with terrorists, they've sent construction worker, Pogo, to deal with the problem. This is where you come in. Pogo must (as before) make it to the top of the seven towers whilst avoiding all the baddies and traps that have been laid there for him. Once he gets to the top, the tower is toppled. Now he must would over 80% of the crumbling platforms to return power back to the tower before he can move on.<br><br>There are three new subgames and several new features in Nebulus 2, such as Jumping Boots, Rockets and Magnets (for pulling Pogo up to higher platforms).

[Necronom]
Publisher=Linel
Developer=Lunatic Software
Released=1991
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/necronom
Description=A side-viewed horizontally-scrolling space shoot 'em up. There are a wide variety of targets to hit or avoid, some stationary, some with programmed attack paths and others with artificial intelligence to close in on you. The graphics have a very metallic look, similar to Cybernoid in a way. There aren't many power-ups on offer, and you aren't too dependent on them to be able to survive. However, an auto-fire joystick is strongly recommended.

[Neighbours]
Publisher=VideoBionics
Developer=VideoBionics
Released=1991
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/neighbours
Description=In this game you play the role of a detective trying to get enough evidence to get Paul Robinson arrested. The game is set in Ramsey Street where the Australian soap is set. The game is a first person point and click which uses stills from the actual program and you can interact with various characters off of the program. Moving around the street involves clicking on the direction on the compass and interacting with people and objects is done by clicking on the relative button.


[Neko]
Publisher=
Developer=
Released=Jan 27, 1993
Systems=Macintosh|Palm OS|Windows|Windows 3.x
Genre=Simulation
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/neko
Description=A kind of proto-Catz, Neko places an animated cat in a window on your desktop.  While this is more of a software toy than a "game" per se, certainly you play with it: Neko chases the mouse cursor, scratching at the window borders if they get in the way.  Leave the mouse idle for long enough and Neko will groom and go to sleep; move it suddenly and Neko will awaken, to resume the chase!

[Nemac IV]
Publisher=ZenTek
Developer=ZenTek
Released=1996
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nemac-iv
Description=In 2048, all of Earth's defenses was handed over to three neural computers called Nemac I, II and III constructed by the three ruling alliances of the planet. Each computer was stored in a separate HQ. During the North-South Wars of 2057-2065 one of the HQs was infiltrated by commando units, which lead to the creation of an even more secure and powerful super computer called Nemac IV stored in a high-tech bunker deep underground. Nemac IV controls all the automated military arsenal in the world. However, a problem occured: a simulation meant to test Nemac IVs capabilities went horribly wrong when the super computer didn't notice that it was only a simulated assault on its physical systems in the bunker. This lead to the computer assuming its own makers were its enemies. Now it's up to the player to stop Nemac IV from launching its nuclear arsenal on its own troops before it's too late.<br><br>Nemac IV is a first person shooter where the player remotely controls a FIKM-7 robot and has to destroy Nemac IV's reactor core at the bottom of the bunker. To defend against the enemy drones, the player has a chaingun, a plasma gun, grenades and bombs. Unlike other FPS games, weapons don't have to be picked up, but they are instead available right from the start. The player only has to ensure a full stock of ammo. The weapons can also be fired simultaneously by pressing their individual fire buttons all at once. Besides ammunition, bonus health can also be picked up.<br><br>The levels contain doors which are sometimes locked by a key code that can be obtained at a computer. Nemac IV also contains small puzzles, where after pressing a switch, the player has to find the shortest route to the respective door before it closes again. To aid the player in navigating the 40 levels, a auto-map can be overlayed on top of the game screen.

[Nemac IV (Director's Cut)]
Publisher=ZenTek
Developer=ZenTek
Released=1997
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nemac-iv-directors-cut
Description=The Director's Cut of Nemac IV is the name given to the CD-release of the game. The only difference to the floppy version is the addition of rendered video sequences.

[NetHack]
Publisher=
Developer=
Released=1988
Systems=Atari ST|Browser|DOS|iPhone|Linux|Macintosh|Windows
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/nethack
Description=NetHack is a text-only (although some graphical versions exist) roguelike role-playing game. The objective is to find the Amulet of Yendor and sacrifice it to your deity. <br><br>In the beginning, you choose one of the classes - there are some traditional ones, like Priest or Knight, but also unusual ones like Tourist or Caveman. Then, you find yourself on the 1st level of the dungeon, along with your pet that will accompany you and help you in combat. On each level, you have to find an exit to the lower level; on the way, you'll find countless monsters to fight, as well as items to collect. Sometimes, you come upon a shop, where you can buy or sell items. <br><br>Items you find can be blessed (more effective than normal), but sometimes are cursed (less effective, or outright harmful). Eating the corpses of fallen enemies is an important part of the game, since many creatures give you special abilities or immunities when eaten. <br><br>While the above description might seem brief, NetHack is, in fact, a very complex and merciless game - there are lots of ways to die. <br><br>Since NetHack is a roguelike, everything is represented as a top-down view of the current dungeon level, where the walls, the floor, and all items, characters and monsters are ASCII characters.

[Netherworld]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/netherworld
Description=In this game you are trapped in Netherworld. With your space ship you have to make your way through different levels with a hostile environment. Under a time limit you have to collect diamonds to get to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots more.<br>Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses to ease the time limit, shield restore or items that give you invulnerability.

[NetNuclear]
Publisher=Studio Stök
Developer=Studio Stök
Released=Mar 24, 2010
Systems=Linux|Macintosh|Windows
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse|Internet
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/netnuclear
Description=NetNuclear is an unofficial remake of the classical Nuclear War. NetNuclear not only offers the possibility of multiplayer matches, but also extends the game to other platforms, like Linux and Macintosh. Since the source code has been released, the remake can be ported into any other system that complies with certain technological requirements.<br><br>The game itself hasn't changed at all. The concept is still the same: to blow all opponents into stone age. Following the same premise, the AI is still random, featuring the same mocking events like the cow catapult bombing.<br><br>The TCP/IP supports up to five players, adding AI opponents to the vacant seats, since the game requires  each to face four foes.

[Netrek]
Publisher=
Developer=
Released=Feb 28, 1993
Systems=Linux|Macintosh|Windows
Genre=Action|Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Mouse|Internet
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/netrek
Description=Netrek is essentially a "Star Trek" themed multiplayer "team Spacewar", where 2 teams of up to 8 players each command starships and dogfight the other team in real time (from a 2D top-down perspective), while conquering "planets" that form the effective playing field.<br><br>Netrek, originally called XTrek II debuted in 1988 at the University of California Berkeley. It was the first team game on the net, and probably the first game to use both TCP and UDP. It evolved from XTrek, which was written at UCB in 1986 for use by X Windows terminals. XTrek in turn was heavily influenced by PLATO Empire. Netrek league play started in 1992. <br><br>There are a number of variants, including Bronco, Netrek Hockey, Sturgeon, Chaos, and Paradise. Bronco is the dominant form. <br><br>Netrek is open source and free to play. Servers usually run on Unix systems (including Macintosh), with clients available for Windows (98 thru Vista), Macintosh (OS X 10.4, PPC or Intel), and Linux (and other Unixes).

[Neuromancer]
Publisher=Interplay Productions, Inc.
Developer=Interplay Productions, Inc.
Released=1989
Systems=Apple II|Apple IIgs|Commodore 64|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/neuromancer
Description=Based on the cyberpunk novel by William Gibson.  In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City.  Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace.  Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies.  When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases.  Within all this information is the bizarre secret of this world of inbred corporations.

[The Neverending Story II]
Publisher=Linel
Developer=Linel
Released=1990
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/neverending-story-ii
Description=The Neverending Story II is a bizarre platform game which is largely based on the movie. The concept is simple: you're Bastian, and are called forth once again by the Childlike Empress to save Fantasia, the Land of Dreams.<br><br>The game itself is indeed a platformer where you have to outrun giants (as in the movie) or push them over ledges. With every level you will be awarded with another advancement in the plot, usually a few pages written on a "book".

[Never Mind]
Publisher=Psygnosis Limited
Developer=M.C. Lothlorien
Released=1989
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/never-mind
Description=Your task is to reconstruct a series of pictures by collecting scattered tiles and placing them in the right sequence. It's an apparently simple assignment on the surface, but don't be fooled. You will also have to cope with tile-pinching chess pieces, dissolving tiles and causeways, transporter tiles, and a horrendously tight time limit.

[The New Zealand Story]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|Genesis|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/new-zealand-story
Description=One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. <br><br>If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. <br><br>In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen  meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water.

[Nick Faldo's Championship Golf]
Publisher=Grandslam Video Ltd.
Developer=Arc Developments
Released=1993
Systems=Amiga CD32|Commodore 64|DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/nick-faldos-championship-golf
Description=Arc Developments created a 3D game world called Reality3 for this simulation, licensed around one of Britain's top players. There are two courses, plus a hidden 9-hole course on Mars with reduced gravity, with match play and stroke play options against one of 8 varied-difficulty computer players.<br><br>The control system is quite unusual, as the strength of the shot is chosen before you start the swing, but you have to click within a range to activate the shot, and this range is narrower if your shot is intended to be more powerful. An extra click can be made to add wrist snap, which increases the shot's power. The wind calculation is more complicated than most games of the era, and the rough is harder to play out of than usual, as you can't make slight stance adjustments easily.

[Nicky 2]
Publisher=Microïds
Developer=Microïds
Released=1993
Systems=Atari ST|DOS|iPhone
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/nicky-2
Description=The sequel to Nicky Boom; this time Nicky must find out who has been removing ladders and blocking off caves in his homeland. The gameplay is essentially platform, with multi-directional maze-like levels. Beating the obstructions requires occasional brainwork – hidden ladders are easy enough to uncover, and there are lots of hidden sections to look for. The levels are colourful, and the game has a cute look making it appear suited to younger players.  Mirrors are placed around the levels, which transport you to a random place.

[Nicky Boom]
Publisher=Microïds
Developer=Microïds
Released=1992
Systems=Atari ST|DOS|iPhone
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/nicky-boom
Description=Evil sorceress Zoldrane casted an evil spell upon your Grandfather. As Nicky, you must find a way to defeat Zoldrane, and to get an elixir from her chest that will cure Grandfather.<br><br>During the travels, Nicky is able to move around the levels, jump over obstacles, and duck to avoid flying threats. Nicky must collect gems, flying bombs, dynamite, keys, and other specific objects. These are used for tasks such as building a bridge over river throwing logs, climbing ladders, using teleporters, or to break the walls to find the secret areas. <br><br>Enemy creatures are taken out by throwing apple remnants at them or jumping on them. Nicky's energy is drained if he makes contact with them in any other way. As you do all this, a score is calculated, and then listed in the high score table. Passwords are offered to allow you to resume from a previously-reached level.

[Nigel Mansell's Grand Prix]
Publisher=Martech
Developer=DJL Software Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nigel-mansells-grand-prix
Description=Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game.<br><br>Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk. <br><br>F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).

[Nigel Mansell's World Championship]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1992
Systems=Amiga CD32|Amstrad CPC|Atari ST|DOS|Game Boy|Genesis|NES|SNES|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/nigel-mansells-world-championship
Description=Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.<br><br>Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

[NightHunter]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nighthunter
Description=NightHunter is a Dracula based action/adventure in which you actually get to play as Count Dracula. Dracula will have the ability to transform into a bat and a werewolf.  Your goal is to locate holy medallions in order to create total chaos on Earth.  Of course, Van Helsing and his band of vampire hunters are on your trail, so they must be avoided so you don't get dusted.  Enemies encountered include priests with holy water, vultures, and even the police.<br><br>NightHunter is a traditional side scrolling platform game that is made up of 30 levels.  Each level has 20 screens.  To advance to the next level 8 objects must be collected; 3 parchments and 5 keys.  Every 5th level you obtain one of the medallions.<br><br>Beware of daybreak! You will die if you don't locate a crypt to protect yourself from the sunlight.

[Nightlong: Union City Conspiracy]
Publisher=PXL computers
Developer=Trecision S.p.A.
Released=Oct, 2000
Systems=Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nightlong-union-city-conspiracy
Description=Set in a futuristic world not unlike that of Blade Runner, you play an ex-intelligence/military operative investigating the disappearance of someone which has endangered your friend, Hugh (mayor of Union city).  As the plot develops, you realise that things are not entirely what they seem and that someone is involved in a conspiracy so big, it will bring the city to its knees.<br><br>The interface is simple and suitable for most age groups.

[Night Shift]
Publisher=Lucasfilm Games LLC
Developer=Attention to Detail Limited
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/night-shift
Description=Night Shift is a strange platform/puzzle combo of a game. <br><br>Thriving Toy Company seeks energetic employee to operate unconventional machine. Generous rewards in store for you... if you can meet the challenge!<br><br>1. Master the BEAST to crank out action figures from Star Wars(r), Indiana Jones(r) and your favourite LucasArts games. You must meet your quota each night.<br>IF YOU FAIL, YOU'RE FIRED!<br>Make your quota! Get a raise! Get a bonus! Get a bigger quota!<br>Fend off nasty lawyers and furry pests.<br>Make it all the way from the assembly line to the mansion on the hill!<br><br>(from the back of the box)<br><br>Gameplay is divided into 6 different kinds of shifts, each with its own assignments (provide power, use wrench to tighten bolts, etc.)  You will use tools throughout the game, and will be awarded with bonus items (hourglass for extra time, cash bonus for extra points).

[Ninja]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ninja_
Description=This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies.<br><br>You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.

[Ninja Gaiden II: The Dark Sword of Chaos]
Publisher=GameTek, Inc.
Developer=Tecmo, Inc.
Released=1991
Systems=DOS|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ninja-gaiden-ii-the-dark-sword-of-chaos
Description=A year after the events of the original Ninja Gaiden, a new villain named Ashtar receives word of Jaquio's defeat. Ashtar uses this opportunity to hatch a new plan to plunge the world into darkness. The ninja, Ryu Hayabusa, hits the trail to destroy all manner of vile creatures entering the world while fighting his way to destroy Ashtar, his Dark Sword of Chaos, and whatever else is behind the evil.<br><br>Ninja Gaiden II: The Dark Sword of Chaos is a fast paced, side scrolling action game in the tradition of the original Ninja Gaiden game. Ryu is a ninja who can run, jump, and slash with his ninja sword. He can also attach to vertical walls and climb up and down, which is an ability missing in the previous game. Powerups are hidden everywhere throughout the levels. These powerups include fireballs and ninja stars as before; a unique new powerup is the ninja shadow. Ryu can collect up to 2 ninja shadows that follow his every movement and use the same weapons at the same time that Ryu strikes.<br><br>Ninja Gaiden II tells its story through liberal use of cinematic scenes interspersed between the action levels. Different levels feature a variety of environmental interaction; e.g., one level has Ryu on a high mountain where snow is falling fast and the wind is blowing hard. The shifting direction of the snowfall indicates how the wind is blowing and Ryu has to fight against the breeze. In a night level, much of the environment is dark and is illuminated only sporadically by flashes of lightning.

[Ninja Rabbits]
Publisher=
Developer=
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ninja-rabbits
Description=The rabbit you control has ninja skills and an appropriate costume. Ninja Rabbits is a platform game where you usually go to the right, except sometimes you must go down into the sewers or metro and fight there. Enemies on various levels include street thugs, ninjas, bears and frogs.<br><br>Most screens have more than one enemy, but you only fight one at a time. Be careful to avoid the bouncing dots, as these sap your energy. This is depicted as a carrot which gets smaller as it fades - collect extra carrots to recharge it.

[Ninja Remix]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ninja-remix
Description=This is an updated version of Last Ninja 2: Back With a Vengeance, which was also published by System 3. The differences are a short Intro, some minor graphic changes and a remixed Soundtrack.<br>Gameplay is exactly the same as in Last Ninja 2.

[Ninja Spirit]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ninja-spirit
Description=Conversion of a ninja-based action game that has the player leading Moonlight through numerous enemy-riddled levels on a quest to exact revenge against his father's murderer. To accomplish this task Moonlight is armed with a katana, shurikens, bombs, and a sickle and chain weapon. Each weapon offers its own advantages and must be used at certain times to overcome specific obstacles or opponents. <br><br>The game's coin-op origins are evident in the fact that it does not have passwords or saves. To compensate for this, however, adjustable difficulty settings were added.

[The Ninja Warriors]
Publisher=Sales Curve Ltd., The
Developer=Taito Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|SEGA CD|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ninja-warriors
Description=Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor screens side by side. The Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible. <br><br>The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical body parts.<br><br>As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.

[Nippon Safes, Inc.]
Publisher=Dynabyte
Developer=Dynabyte
Released=1993
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nippon-safes-inc
Description=Nippon Safes, Inc. is the predecessor to Big Red Adventure, both being cartoon adventure games by Italian developer Dynabyte. As in its followup, here players take the role of three different heroes (though, opposite to Goblins series, one at time). They are Doug, the smart safe cracker; Dino, the strong, but dumb, boxer; and Donna, the sexy club dancer. <br><br>The game takes place in Tokyo. While all three characters explore almost the same areas, each of the heroes has its own story to follow and puzzles to solve. You can choose which character would you like to play first, and which - lastly. When you have finished all three sub-plots, you'll get a final with all three characters acting altogether.<br><br>The game features cartoonish, comics-style graphics, unique icon-based interface and non-linear plot. It is also full of Italian humor, and the game is played more like a comedy, rather then crime-based adventure.

[Nitro]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1990
Systems=Atari ST
Genre=Racing / Driving
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/nitro
Description=A racing game in which four cars - up to three of them can be controlled by players - complete for the first place in over 20 levels.<br><br>These levels are divided into four themes, and a few of them are played at night: Although it's hard enough to tell which way to go in the eight-way-scrolling maps during the day, you're sure to hit many barriers and walls at night when only your headlights give you any clues about where to go.<br><br>Depending on how well you raced, you'll get money to upgrade your car - and you'll also need to refuel your car! There are three types of cars to choose from, and depending on what kind of terrain a level is on, making the right choice here can give you the edge.

[Nobunaga's Ambition]
Publisher=KOEI Corporation
Developer=KOEI Co., Ltd.
Released=1988
Systems=DOS|Game Boy|Genesis|MSX|NES|PC-88|PC-98|SNES|TurboGrafx CD|Wii|WonderSwan
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/nobunagas-ambition
Description=In the 16th century, Japan's Sengoku ("Warring States") period divided the nation into numerous feudal states, each ruled by a daimyo. These daimyos would often go to war with each other. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. <br><br>Nobunaga's Ambition is a turn-based strategy game which can be played in different modes. Gameplay is similar to Koei's better known Romance of the Three Kingdoms game. Players begin by selecting either a 17 regions scenario or a larger 50 scenario. Then, the player must select a daimyo, each of which is rated attributes in several categories; Age, Health, Ambition, Luck, Charm and IQ. As the game progresses, these values change depending on events in the game. The age value represents a time limit of sorts, as an elderly daimyo becomes increasingly likely to die of old age or sickness.<br><br>During each of turn (one per season), players can issue one of several commands from a menu. They include: Recruiting new soldiers, Training the army, Buying  Weapons, Increasing Peasant morale, Forming alliances or Hiring Ninjas to bribe &amp; assassinate. When one player attacks another, there is a war fought over the defender's region. Battles are fought in an overhead-view hex battle map. Each player takes turn moving units and issuing orders, which include attack, move, bribe and surrender. The goal is to defeat all of the enemy units (or force them into surrender). Army units each have a certain weakness against other types of enemies, and are also affected by the terrain.

[Noddy's Big Adventure]
Publisher=
Developer=
Released=1993
Systems=
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/noddys-big-adventure
Description=Noddy's Big Adventure is an edutainment game aimed at children aged 3-7 years. The game features characters from Enid Blyton's Noddy books and TV series. There are seven mini-games within the game. These are a memory game (Tricky Trees), a reading game (Bert's Scrapbook), several matching games (Can You Find Me? and Noddy's Kitchen), a math game (Noddy's Scales), a sorting game (Beach sorter) and Picnic Attack, which is not intended to be educational, where the player squirts water at crabs to keep them away from the food. The games are linked together via a world map where the player can drive Noddy's car from one activity to another, as well as picking up and dropping off passengers (which serves no purpose in the game).<br><br>As a bonus feature, a Noddy themed word processor is included allowing the player to construct stories using a combination of words and pictures. The balance between relying on the pictures, and an increased emphasis on using words varies depending on the difficulty level.

[Noddy's Playtime]
Publisher=
Developer=
Released=1992
Systems=
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/noddys-playtime
Description=Noddy's Playtime is an edutainment game aimed at children between 3 to 8 years old. The game is based around Enid Blyton's Noddy books, and the accompanying TV series. It consists of several mini-games, accessed by a driving section where the player drives Noddy's car between different places in Toytown. The games are: Railway Station (memory game), Post Office (maths), Market Place (reading), Chimney House (music), Noah's Ark (jigsaw puzzle), Farm Yard (matching), N & B Works (odd-one-out) and Noddy's Paint Pot (art). The different ages that the game is aimed at are catered for by having three different difficulty levels which make the games harder for older children.

[No Exit]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1990
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=0.0
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/no-exit
Description=No Exit is a side-view martial arts beat 'em up, similar in style to IK+. Each fight must be won within a time limit. You can specify your character's ability quite precisely, trading off Vivacity against Efficiency and Resistance against Strength. Your character has a special destructive mode, which can be accessed 3 times This turns the character into a werewolf and increased the level of damage you can inflict.

[No Greater Glory: The American Civil War]
Publisher=Strategic Simulations, Inc.
Developer=Space Time Simulations
Released=1992
Systems=DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=2.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/no-greater-glory-the-american-civil-war
Description=No Greater Glory puts you in the shoes of Abraham Lincoln or Jefferson Davis during the American Civil War. You make the great strategic, political, and economic decisions that will determine the fate of the American people for centuries to come. You will lead the government, mobilize the armies, pick the generals, and guide their movements. The epic struggle will ebb and flow - from Northern Virginia to Southern Louisiana, from St. Louis to Jacksonville, Florida. In the end, victory will come because of your strategic skills, your economic management, and your political acumen. No Greater Glory is an all-embracing simulation of national leadership during one of America's greatest crisis.

[Noiz2sa]
Publisher=ABA Games
Developer=ABA Games
Released=Nov 18, 2005
Systems=Windows
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/noiz2sa
Description=The official description for Noiz2sa is "abstract shootem up game", and indeed it is. Noiz2sa takes the mechanisms of the "mania shooter" (the modern kind of shoot'em'up with extreme amounts of bullets on the screen at the same time) and removes all graphical touches. Instead, all graphics are rendered in flat polygons.<br><br>Your goal is to fly your ship through ten abstract levels while avoiding being hit by the barrages of enemy bullets. Unlike orthodox shooters, your ship is only vulnerable at its very core, the "sweet spot" if you will. As long as the trajectory of enemy bullets doesn't cut through the core of your ship, they will pass through you without hurting you. In order to better navigate the bullet clusters, you have a slow-down key which slows down your own movements so that you gain more precision.<br><br>Shooting down enemies makes them release green stars which give you bonus points, but no weapons upgrades or smart bombs are available; the goal is simply to survive using your plain cannon. In addition to the ten normal levels, there are four endless levels, where the aim is to survive as long as possible, thereby gaining a higher high score.<br><br>Noiz2sa makes use of the special BulletML markup language for defining bullet patterns.

[Nord and Bert Couldn't Make Head or Tail of It]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Apple II|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nord-and-bert-couldnt-make-head-or-tail-of-it
Description=(From the Infocom Home Page)<br><br>See if you can cut the mustard with your use of idioms, those commonly-used expressions that don't really make any sense on their own. <br>Or try to hit the nail on the head with the right cliche. <br><br>Be nimble and be quick when you come across a gadget that's jacketed in possibilities. <br><br>Explore a house where every room literally has its own personality. <br><br>Also sky your thrill--er, try your skill--at spoonerisms, those rascally transpositions of sounds by which you can turn a happy Sam into a sappy ham. <br><br>No bard is barred from using homonyms, if you write the right stuff and know now to find the bazaar in the bizarre. <br><br>And don't forget to act the part when you end up on center stage in a 1950's-style situation comedy.

[North & South]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/north-south
Description=Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.<br><br>In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.<br><br>The game also offers a two-player-mode.

[No Second Prize]
Publisher=Thalion Software
Developer=Thalion Software
Released=1992
Systems=Atari ST
Genre=Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=3.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/no-second-prize
Description=There is indeed no second prize in this race between 6 of the world’s toughest riders. First prize is the one remaining model of the greatest motorbike the world has ever seen, incidentally.<br><br>The graphics are polygon based, with lots of roadside detail, and leaning into corners to maximise turn-in leads to the graphics to tilt appropriately. The control is mouse-based, allowing for slight adjustments to be made and ensuring that the controls are realistic but not impossible. As well as your five rivals, there are lots of Sunday riders on the roads, distinguished by having brown bikes, so make sure to avoid these.<br><br>This was one of the first games to feature video-style replays, allowing you to find the exact moment you want to replay, from any part of the race, and view it at normal speed, double-speed, or freeze-frame. The camera angles on offer here include one that follows the bike, one that views the track from the side, and a TV-style chase view.

[Nova 9: Return of Gir Draxon]
Publisher=Sierra On-Line, Inc.
Developer=Dynamix, Inc.
Released=1992
Systems=DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nova-9-return-of-gir-draxon
Description=It has been two years since the Stellar 7 war. Gir Draxon, the villain, has not been found. Nova 9 has just issued a distress call... Captain John Alex, takes the experimental Raven II tank to investigate the distress call... <br><br>Nova 9 is the sequel to Dynamix's Stellar 7, a futuristic "tank" shooter, and features similar gameplay. Played from a first person perspective in the cockpit of your tank, the goal is to destroy all of the various enemies found on nine planets. John Alex's tank, the Raven II, is equipped with various weaponry and a long range scanner to help in the mission. It is also equipped with a cloaking device for emergencies. Additional power-ups such as pickup energy and enhancement modules can be either beamed in or "salvaged" from the enemy wreckage.

[Nuclear War]
Publisher=U.S. Gold Ltd.
Developer=New World Computing, Inc.
Released=1989
Systems=DOS
Genre=
Perspective=
Score=3.5
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/nuclear-war
Description=In Nuclear War you have to blow the opposition to smithereens - you have four opposing factions. You can either drop the bomb on them using a bomber, fire a missile, or try to lure their population using propaganda.<br><br>Ocassionally a random event occurs, for example aliens would land on one of the factions and the population suddenly grows, or someone throws cows at the opposition, causing a major stampede and killing millions.

[NY Warriors]
Publisher=Virgin Mastertronic Ltd.
Developer=Arcadia Systems, Inc.|Synergistic Software, Inc.
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ny-warriors
Description=NY Warriors is a top down action game in which you must face various armed gangs in a post apocalyptic New York and finish various missions. A fairly common shooter game, it is fairly true to the formula for such games, lots of enemies, lots of shooting and joystick action. Various weapons can be picked up for use as you progress to enhance your firepower. The atmosphere is maintained with details such as snoring bums and packs of stray dogs, also with some darkly cyber-punkish artwork.

[Obitus]
Publisher=Psygnosis Limited
Developer=Scenario Developments
Released=1991
Systems=Atari ST|DOS|SNES
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/obitus
Description=Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wils aim is to find the secret to how he was transported here and discover a way back.<br><br>The gameplay consists of a combination of arcade elements and first person view much like Eye of the Beholder and Dungeon Master.  One of the more remarkable features is in the first person mode, rather than having just 4 directs to face and flicking between them there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel.<br><br>The arcade elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks.  Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.

[Obliterator]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1988
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/obliterator
Description=You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. <br><br>Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape.

[Obsession]
Publisher=Unique Development Studios Sweden
Developer=Unique Development Studios Sweden
Released=Jun 01, 1995
Systems=Atari ST
Genre=Action|Simulation
Perspective=Top-Down
Score=3.1
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/obsession
Description=This is a pinball simulator with four different tables, each with its own set of graphics, music, sound effects and gameplay<br><br>The table themes centre around underwater action, a spy mission, Paris-Dakar and baseball.<br><br>The game does not feature any multi-ball but several play-modes and a highscore table.

[Ocean Trader]
Publisher=Software 2000
Developer=Software 2000
Released=1995
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ocean-trader
Description=You have to build up a trading company in this game. The only way of transport available is by ship. There are 100 harbours wih 32 different goods available. You can design you own ships when you've got enough money for it. But be patient on spending it, a little storm can cost you your existence if you're playing without thinking. Also other happenings like UN-embargos, quarantines or fees for menacing the nature can take effect of your business.

[Off Shore Warrior]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/off-shore-warrior
Description=Society has become ultra-peaceful, but some retain a lust for violence and carnage. Off-shore racing fills that void perfectly in this behind-the-boat racer, which resembles Titus's earlier Fire & Forget.<br><br>Four X1 boats armed with missiles tough it out over circuits set up in lakes and lined with rocks, desperately trying to avoid finishing last, as this will eliminate them from future competition. Contact with other boats can also be harmful, and will cost you time.

[Ogre]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX|PC-88|PC-98
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/ogre
Description=A direct computer conversion of Steve Jackson's board game of supertanks going against superinfantry with superhowitzers. Plays exactly like the board game.

[Oh No! More Lemmings]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1991
Systems=Atari ST|DOS|Macintosh
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.1
Controls=Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/oh-no-more-lemmings
Description=Although a standalone game, Oh No! More Lemmings is basically an add-on to Lemmings. The game features 100 new levels, and all new graphics and music.

[Oh Yes... More Worms!]
Publisher=
Developer=
Released=1996
Systems=
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/oh-yes-more-worms
Description=Not officially connected with Team 17, and with a title referencing the Lemmings data disk, this CD contains around 1000 levels for Worms, the strategy game which originated on the Amiga. Bonus material making it easier to create levels yourself is also included.

[Oliver & Company]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1989
Systems=Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/oliver-company
Description=You are Oliver, a cat from the Disney movie "Oliver & Company". The game is 3rd person perspective arcade scroller.<br><br>Plot is same as in the movie. Oliver is homeless cat that teams up with a gang of dogs and their poor but good owner in New York. You control Oliver through mouse and keyboard and you move around in various places such as the dog gang's home, New York streets and Jenny's mansion. You must score 1000 points to get to next levels. You score points by collecting hot dogs on the street and by catching flying dog biscuits.

[OloFight]
Publisher=The Real Ologram
Developer=The Real Ologram
Released=Jan 05, 1999
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/olofight
Description=Hundreds of thousands of years into the future, the descendants of mankind live on artificial planets in a solar system far away from the long ago destroyed planet Earth. One day, an evil being finds out the secret of the energy produced within the deserted planet of Kobaia, and he does not intend to use that power for the good of his fellow man. Warriors from all the planets in the system set out to stop him. However, being descendents of the warlike mankind, they will not hesitate to fight each other as well...<br><br>With this premise, Olofight is a futuristic beat'em'up. Eight characters are available to choose from, each with their own special powers. Apart from the usual kicks, jumps and punches, which are accessible through a simple system tailored for one-button joysticks, four special attacks are available by loading a power meter. These attacks are expendible, though, so once the allotted number of attacks have been used up, the fighters will have to rely on their conventional powers. When an opponent is defeated, you can learn special moves from them, and customise your moves before matches.<br><br>Four one-player modes are available: <br><br>1. The story mode takes you through the entire character gallery one at a time. The survival mode does the same but doesn't reset your life bar at the beginning of each fight; the challenge here is how many opponents you can defeat in a row.Time attack mode gives you a set time limit to finish your opponents.Single battle lets you fight any character you want and then return to the menu.<br><br>Of course, a two-player mode is also available.<br><br>The developers of Olofight put a lot of emphasis on technicalities. The game uses a lot of colours, more than is usually available on an AGA screen (early previews made claims of using the HAM-8 mode with 262 144 colours, which would be a world first). All characters and backgrounds are raytraced, as in Rise of the Robots, and the background features both several layers of parallax scrolling and perspective distortion on the ground.

[Omar Sharif on Bridge]
Publisher=Oxford Softworks
Developer=Oxford Softworks
Released=1992
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/omar-sharif-on-bridge
Description=This Bridge game has built-in tutorial mode which makes it easy for novice players to start enjoying the game right away. Omar Sharif himself will guide you through the rules, and the sample hands show you the best bid or play to make in a variety of situations.<br><br>For the more experienced player, you can dive right in and start playing on  your own, but Omar is only a mouse click away should you need some advice at any point in the game.

[Omega]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1990
Systems=Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|PC-98
Genre=
Perspective=
Score=2.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/omega_
Description=Omega is a new direction in game design. The plot is innocent enough: futuristic tanks battling. There is a twist, however: the tanks are controlled by computers. It's your job, as the player, not to control the tanks in real time, but to learn a programming language designed for the game to build an artificial intelligence that will allow the tank to survive. Omega includes a massive manual that needs to be read before tackling the game.

[Omnicron Conspiracy]
Publisher=Epyx, Inc.
Developer=First Star Software, Inc.
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/omnicron-conspiracy
Description=As a Star Police Captain, your job is to maintain peace in the Universe.  Bust up an intergalactic drug ring in an odyssey involving pyramids, giant artichokes, a big conspiracy, and the Universe.

[Omni-Play Basketball]
Publisher=SportTime
Developer=DesignStar Consultants, Inc.
Released=1989
Systems=Commodore 64|DOS
Genre=Sports
Perspective=Side-Scrolling
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/omni-play-basketball
Description=Two distinct basketball games are offered in this package, with 3 skill levels and sets of players. One recreates the real game closely, offering a full league for 1 or 2 human players, which can be saved to disk. The other is faster-paced, with the Flow-Control feature for easier shooting. <br><br>Shot time limit and match length can be varied, as can kit and court colours. Long range shots and slam-dunks are all available. The game features 9 years of historical statistics for teams and players.

[Omni-Play Horse Racing]
Publisher=SportTime
Developer=DesignStar Consultants, Inc.
Released=1989
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/omni-play-horse-racing
Description=In Sport of Kings up to four human players can manage a successful horse racing stable. Choose which races to enter your horses into, and which jockeys to hire for them. Details of each horse and jockey's form, plus the conditions, should be used to help you make the right choices. After this, races are displayed from a side-view perspective.

[Once Upon A Time: Abracadabra]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1991
Systems=Atari ST
Genre=Action|Adventure|Educational
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/once-upon-a-time-abracadabra
Description=Abracadabra is another part in Once Upon A Time series and interactive book for kids similar to another part in the series Baba Yaga. <br><br>Some time have passed since the dragon brought a child to one of the four houses in the kingdom. Child has grown and became a brave guy. One night his parents went out of home for some reason, and evil wizard Satanicus stole the very precious item of your parents. To do not make your parents upset, you decide to return this item.<br><br>During the 7 chapters you'll switch between three modes of the game:<br>1) Searching an object in first-person view via point and click;<br>2) Move through the forest, jumping, ducking, and using a weapon in third-person side view;<br>3) Fighting with the one of big bosses in first-person view via point and click.<br><br>Three difficulty levels are available. Finishing the game, player may replay the game starting from the one of four certain game parts. The game is available in English, Spanish, German, Italian, and French languages.

[Once Upon A Time: Baba Yaga]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1991
Systems=Atari ST
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/once-upon-a-time-baba-yaga
Description=Baba Yaga is an interactive book for kids that alternates between two main views: A first-person view with a point-and-click mouse interface, where the player has to click on spots on the screen to find objects and fight monsters, and a third-person view with keyboard controls for arcade sequences in the forest, where the player jumps, crouches and fight monsters in his way out. The plot revolves around a magical glove that was stolen by the witch Baba Yaga.

[Once Upon A Time: Little Red Riding Hood]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1991
Systems=Atari ST|DOS
Genre=Action|Adventure|Educational
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/once-upon-a-time-little-red-riding-hood
Description=Based on Charles Perrault's tale, the game is an interactive book for kids and another part in the Once Upon A Time series.<br><br>The player can take the role of both Little Red Riding Hood and the Wolf. Depending on this choice, the game has different objectives.<br><br>As Little Red Riding Hood, the player should:<br><br>1. gather all items necessary to bring the cake to your Grandmother or find the houses of lost animals in a first-person perspective point-and-click view<br>2. travel through the forest catching butterflies, or collect the nuts brought by friends, and avoid the wasps in a third-person perspective side view<br>3. interact with the Wolf and knock him out with a stick in first-person perspective point-and-click view<br><br>As the Wolf, the player should:<br><br>1. gather all items necessary to go hunting or chase the animals out of their houses in a first-person perspective point-and-click view<br>4. travel through the forest catching birds or squirrels to eat, and avoid his old foe Raven in a third-person perspective side view<br>5. interact with Little Red Riding Hood and knock her out with his claws in a first-person perspective point-and-click view<br><br>Three difficulty levels are available. After finishing the game, the player can replay the game starting from one of five 'checkpoints'.

[One-on-One]
Publisher=
Developer=
Released=1985
Systems=Apple II|Atari 7800|Atari 8-bit|ColecoVision|Commodore 64|Macintosh|PC Booter|TRS-80 CoCo
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/one-on-one
Description=Control either Julius Erving or Larry Bird in front of a single basket, in a game of one on one.  The user can select to play either to a certain score or for a certain amount of time.  When on offense, the player can rotate to keep away from his rival, take a shot from a distance or move in to the basket for special up-close slam-dunks.  When on defense, you can try to take your rival's ball or jump up to block a shot.  Particularly good set-ups get a slow-motion replay.  You can even smash the glass on the backboard, which will send an irate janitor onto the court to clean up the mess.

[onEscapee]
Publisher=Sadeness Software
Developer=Invictus Team
Released=Dec, 1997
Systems=Windows
Genre=Action|Adventure
Perspective=Platform
Score=3.8
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/onescapee
Description=A 3D action adventure similar to Delphine's classics like Flashback. Daniel White is our would-be hero, having been abducted by aliens and ended up on a dumping planet; alone, abandoned and with little chance of returning to civilization or stopping the mysterious alien race in question from continuing to abduct humans.<br><br>The game's graphics engine includes full reflections, waterfalls, puddles, and 600 frames of animation on Daniel alone. All this runs at a credible 18fps on a 68020 system, and a potential 25fps on faster systems.<br><br>There are 7 levels to get through before things come to an end, containing lots of puzzles as well as tough action moments, many of the puzzles being timing-sensitive. You can die in several different ways, each one bringing an animated sequence to life.  There is plenty of help for the early puzzles, which increases the chance of you becoming hooked, and allows you to adjust to the combat system.

[One Step Beyond]
Publisher=Ocean Software Ltd.
Developer=Red Rat Software Ltd
Released=1993
Systems=Atari ST|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/one-step-beyond
Description=The star of the game is Colin Curly, a dog, who loves Quavers (snack). It was a stormy night and Colin was playing his favorite game Pushover. Accidentally, Colin has been digitized and curlified into his computer at the moment he completed the final level of the game. Colin has been trapped inside his own computer and an amazing array of challenges are standing between him and the escape from this electronic nightmare.<br><br>You have to move Colin Curly from the ENTRY packet to the EXIT packet by jumping from one platform to the next. Colin can only escape from a level if ALL the platforms have shut before he reaches the exit.<br><br>As Colin steps off a platform, it will slide shut behind him, never to open again unless it has special properties.  So, it is important to work out the correct route to follow in order to close all the platforms before Colin reaches the EXIT while still being able to move around the level.

[Onslaught]
Publisher=Hewson Consultants Ltd.
Developer=Realms
Released=1989
Systems=Atari ST|DOS|Genesis|Xbox 360
Genre=Action
Perspective=Platform
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/onslaught_
Description=As a highly respected warrior, you are attempting to conquer as many regions as possible. This is a three-stage task, as first you must fight through hordes of fighters simply to reach the castle, and then you have to climb the various sections of the castle, before battling with its existing inhabitant.<br><br>The bulk of the game is side-scrolling platform hack 'n' slash action, with mines to avoid on the route. You can collect a number of spells, and select them using the function keys. Your physical and mental energy are measured separately throughout the game, and must both be kept high.

[On the Ball]
Publisher=Ascon GmbH
Developer=Ascon GmbH
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/on-the-ball
Description=On The Ball is a soccer manager simulation that differentiates itself from the others by its novel emphasis on the psychological aspects of the game.<br> The game gives you, as team manager, full control over not just the strategies but even on what kind of "pep talk" you can give during half-time and PR moves to enhance public perception. Choose the host country, and lead your team from Qualification to World Cup in World Cup Edition and lead your English team to win the championship in League Edition.

[On the Ball: World Cup Edition]
Publisher=Ascon GmbH
Developer=Ascon GmbH
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/on-the-ball-world-cup-edition
Description=This is an unusual take on the football management game, which features virtually no statistics. Up to four managers can join in, to lead their chosen team through the World Cup, from qualifying to the actual tournament. Tactics and training are hugely important due to the game's short time frame.<br><br>The players each have individual personalities, and these have been factored in during the game. Sometimes players will drink too much, fall in love, or have personality clashes with their team-mates or with you, all of which have to be factored in. The press will ask you loaded questions, so be careful how you answer.<br><br>At half-time in each match you can single out a particular player for praise or criticism - if the team feels that you were unfair, their performance might fade. The World Cup is emulated accurately, other than having 2 points for a win instead of 3. The colourful match graphics and oil-painted stills are the same in style as those in the League Edition.

[Ooops Up]
Publisher=Demonware Softwarehaus GmbH
Developer=Silicon Warriors
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ooops-up
Description=In this game, you are a space traveller lost in space. You have to travel to 100 stars (or levels), to collect the necessary components to build a new space-ship, one that is able to get you back to earth.<br><br>The game plays a lot like the more well-known Pang. Each level is a single screen, and to complete it, you have to destroy some bouncing asteroids. If you touch one of them, or the time runs out, you lose one life.<br><br>Your weapon is some sort of harpoon, that can only shoot straight up. When it hits an asteroid, the asteroid splits into two smaller versions of itself, unless it's already the smallest variant. If that's the case, it finally gets destroyed. When all asteroids are destroyed, you travel to the next star. Repeat this 100 times, and your ship will be completed, and the game is won.<br><br>You can also get different bonus-items, such as a gun, time-stoppers, shields making you temporarily invulnerably, and other stuff.

[Oo-Topos]
Publisher=
Developer=
Released=1986
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/oo-topos
Description=While transporting a load of precious cargo for your homeworld of Earth, hostile aliens cause your ship to crash land on the planet of Oo-Topos and take you captive. Your goal is to bust out of prison, reclaim the ship's cargo, and perform the impromptu ships repairs necessary to get off the alien planet.<br><br>Oo-Topos is interactive fiction with optional graphics to illustrate the proceedings.

[Ooze: Creepy Nites]
Publisher=
Developer=
Released=1989
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.8
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ooze-creepy-nites
Description=Ooze - a illustrated text adventure:<br>Your uncle Chez Burger left you a house called Carfax Abbey, placed in a little town in the southeast of Salom's Lot. As Ham Burger you are heir to something evil and sinister on a frightening and exciting journey into the world of ghosts and demons.

[Operation: Cleanstreets]
Publisher=Brøderbund Software, Inc.
Developer=Silmarils
Released=1988
Systems=Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=2.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/operation-cleanstreets
Description=You're Dirty Harry and you need to find and beat up dealers to get drugs and burn them outside the town, which will regain your energy. This is the Silmarils' first game. In 9 screens, you can fight with ninjas, amazons, punks and other thugs and low-lives, and you've only your hands and feets for that !<br><br>You start in a street, a punk in front of you, beat him him up and he'll drop his drugs, continue to the stairs to find a guy with a chainsaw, beat him and keep his drugs. Go outside town to burn the drugs in a barrel to regain life and return to the dark side to make the streets safer.

[Operation Harrier]
Publisher=U.S. Gold Ltd.
Developer=Creative Materials
Released=1990
Systems=Atari ST|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/operation-harrier
Description=Operation Harrier is an action game starring Britain's famous VTOL aircraft. It uses an enhanced version of the Rotoscape system first used in Creative Materials' earlier Rotox: the own plane is seen from the top and when steering left or right the polygonally rendered background rotates around it. A new addition is the ability to change altitude. <br><br>The game consists of several missions, each with a specific goal like destroying an enemy cruiser or power plant or defending an airfield from enemy fighters. Before a mission, the Harrier can be armed with a variety of weapons, including air-to-air and air-to-ground missiles as well as two types of bombs. Standard armament is a forward-firing cannon with unlimited ammunition. A radar screen and a map help finding the enemy during a mission. Fuel is limited, but in some missions in-air refueling is possible. While the Harrier can survive a few hits, it can also be repaired (and refueled) after mission's end. Sometimes it is also possible to make a mid-mission resupply landing at a friendly base.

[Operation Thunderbolt]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|SNES|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/operation-thunderbolt
Description=Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.<br><br>There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you can get special items like bulletproof vests, rocket bombs, and different weapons.<br><br>You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or grenades are thrown at you, you 'll lose energy, and once you're energy is depleted,  you lose one of your three lives. You can lose a lot of energy by killing hostages on purpose,  and you can't easily avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the mission that involves you fighting terrorists on a plane,  proves to be difficult because a woman in a blue dress stands up and gets in the line of fire, and you have to very careful when you're going to use rocket bombs.<br><br>There are two endings to this game, and which ending you can watch will depend on the number of hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss.

[Operation Wolf]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/operation-wolf
Description=You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?<br><br>Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. <br><br>You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. <br><br>Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.

[Orbit 2000]
Publisher=Byte Back
Developer=Cloud Nine Developments
Released=1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/orbit-2000
Description=Orbit 2000 is a clone of the classic arcade game Galaga and was released as a budget game on the Amiga.<br>Controlling a little spaceship at the bottom of the screen, level by level shoot an alien horde that is slowly troddling down from the top of the screen. Quick reflexes are needed as sometimes an alien breaks from the formation, hurling with great speed towards the player.

[Oriental Games]
Publisher=
Developer=
Released=1990
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/oriental-games
Description=The Oriental Games offer skilled martial artists the chance to prove themselves in Kung Fu, Kendo and the relatively brutal Kyo-Kus-Hin-Kai., using “courage, skill and flare” (sic) according to the packaging. It makes for a series of one-on-one fights viewed from the side.<br><br>Kendo involves using a stick as your weapon, whereas Kung Fu various punches and kicks and Kyo-Kus-Hin-Kai involves head butts and flying attacks. You can jump over opponents; a quick tap of the fire button turns you around. You have an energy bar with 5 blocks of gradually decreasing colours, which drops when you are hit and increases as you pass time without being hit. Impressive moves earn you bonus Merit Awards.<br><br>On the 16-bit versions, there are 3 skill levels (Novice, Professional and Master), digitised sound, and an editor to set up joystick moves. The 8-bit versions lack these niceties, but include an extra discipline, Sumo; these are played in sequence rather than by choice.

[Ork]
Publisher=Psygnosis Limited
Developer=WJS Design
Released=1991
Systems=Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=4.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ork
Description=Ork tells the story of a young alien military cadet Ku-Kabul, who is beamed town to the surface of Ixion - the planet of trials. Once on the surface, he must complete 5 survival boot camps and become the Legion-Command Officer or die trying.<br><br>A sidescrolling action-adventure developed by WJS Design and published by Psygnosis (Shadow of the Beast, Leander), Ork features five expansive levels characteristic of Psygnosis games of the era. While slightly similar to the same firm's earlier Killing Game Show, Ork's presentation is more polished, and the gameplay is less hectic. <br><br>In addition to blasting enemies, the player must complete tasks reminiscent of adventure games. Examples including locating and delivering a payment to a gate keeper, finding a specific key to open a door, or locating an orb to deflect lasers.

[Oscar]
Publisher=Flair Software Ltd.
Developer=Flair Software Ltd.
Released=1993
Systems=Amiga CD32|DOS|SNES
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/oscar
Description=Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes – the Academy Award!). <br><br>If you have enough Oscars you solve the level. You can choose the levels in every order you want. In the levels you must jump on platforms to discover the level. <br><br>You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no opponents. First the white rabbit. He gives you a extra continue. Second a red elephant. Touch him for using as save point in level.

[Out of This World]
Publisher=Interplay Productions, Inc.
Developer=Delphine Software International
Released=1991
Systems=3DO|Apple IIgs|Atari ST|DOS|Game Boy Advance|Genesis|Macintosh|SNES|Symbian|Windows|Windows 3.x
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/out-of-this-world
Description=You play Lester, a young physics professor, who suddenly finds himself in a strange alien world after a lightning struck during his particle experiment. Now he must fight for his life, first with his bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the aliens, who together with him escapes from the prison, helps him on his dangerous quest. Friendship can overcome all the obstacles.<br><br>Out of This World is an action adventure game, where the adventuring element is concealed behind what looks like a typical platform shooter. The gameplay is based mainly on physical and environmental puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated through the use of a gun you find near the beginning of the game; the gun can be used to create a shield from behind which you can safely fire. <br><br>The game is divided into levels, each one of which can be accessed by typing a code you learn after having completed the level. If you die (which is often) you restart the level anew. The game features vector graphics and animated cut scenes.

[OutRun]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|Genesis|J2ME|MSX|SEGA Master System|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/outrun
Description=Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.<br><br>Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game.

[OutRun Europa]
Publisher=U.S. Gold Ltd.
Developer=Probe Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Gear|SEGA Master System|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/outrun-europa
Description=The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or music.

[Out to Lunch]
Publisher=Mindscape International Ltd.
Developer=Mindscape International Ltd.
Released=1994
Systems=Amiga CD32|SNES
Genre=Action
Perspective=Platform
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/out-to-lunch
Description=Pierre Le Chef is famed worldwide for his mouth-watering recipes involving the freshest ingredients. So, when the vegetables start attempting to run away from him, he has no choice but to chase after them.<br><br>Out To Lunch is a platform game set across 6 countries, starting off in Switzerland and finishing in Paris. To recollect the vegetables he must first stun them, either by firing at them or jumping on them, then walk over them, in a manner similar to Fire & Ice. Unusually, the game was converted from the SNES to the Amiga, not the other way around.

[Overdrive]
Publisher=Team17 Software Limited
Developer=Psionic Systems
Released=1993
Systems=DOS
Genre=Action|Racing / Driving|Sports
Perspective=Top-Down
Score=3.1
Controls=Joystick (Digital)|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/overdrive
Description=This is a topdown racing game similar to Micro Machines in which the player gets to control 4x4s, buggies, super sports cars and GP cars etc.<br><br>Race around 20 gruelling courses across five different terrains. Featuring super smooth, fast scrolling, excellent colour graphics with 2 player support.

[Overlander]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/overlander
Description=Overlander sees Elite attempt a Roadblasters style driving game with shooting overtones, with the action viewed from behind your armour-plated well-armed car. It all takes place in a post-apocalyptic universe in which a lot of money can be earned by transporting goods form place to place, but the large gangs of Overlanders who already do this are keen to stop you.<br><br>Two missions are on offer at a time, one tougher but more lucrative than the other, with half the money paid upfront and the other half on successful completion. Before setting off, you can buy upgrades such as turbo chargers, armour and enhanced weapons, each of which has a limited lifespan. Attacks from other vehicles can come either from guns or attempting ramming, and the roads are poorly-maintained and hazardous, so be careful, or better yet be violent first.

[Overlord]
Publisher=Virgin Mastertronic Ltd.
Developer=Probe Software Ltd.
Released=1990
Systems=Atari ST|Commodore 64|DOS|NES
Genre=
Perspective=
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/overlord-
Description=Overlord is a real-time strategic warfare game where the player must manage large standing armies, economic capital, and political stability throughout a number of extra-dimensional star systems. <br><br>As the dictatorial ruler of the Epsilon Galaxy, the player has obtained complete, indisputable authority. However, during a scientific experiment in hyperdrive technology, Epsilon scientists discovered four "buffer" dimensions, each containing a number of barren planets that exist between the Epsilon Galaxy and another alien dimension. Unfortunately, the most powerful empires from these alternate dimensions have also just discovered these zones through their own experiments. The player must battle these alien species for control of these buffer worlds, to ensure that their rule in the Epsilon Galaxy remains intact.<br><br>To make the new planets useful in the player's campaign, they can purchase terraforming equipment which can transform them into tropical Gaian-esque worlds which are ideal for agriculture, mineral-rich and heavily volcanic worlds, desert planets capable of producing vast amounts of energy, or ecologically balanced planets that can support large cities which are readily able to generate significant income through taxation. In addition, the player can mine for resources and tax their citizens to raise money, construct spaceship-buildings to feed the populace, enlist soldiers and equip them, buy battle cruisers or other craft to move from planet to planet, and so on. The player can fight battles, colonize planets, and even spy on alien races. The end goal is to ensure that the other alien races do not gain the upper hand by conquering these four new dimensions before the player can.<br><br>The player cannot retreat from battle, as the only way to shut down the hyperspace link from their universe to Epsilon would be by vaporizing the player's homeworld, which is where the hyperspace generator is located. Politically (at the very least), this is not an option.<br><br>Blood will have to be shed for supremacy of the hyperspace planets, and for the player to become Overlord of these four new dimensions plus their own.


[Over the Net]
Publisher=Merit Software
Developer=Dardari Bros.
Released=1991
Systems=Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/over-the-net
Description=In Over the Net you can play Volleyball matches lasting 1, 3 or 5 sets, with each set being won by the first player to reach 15 points. Teams include the Rollers, CoCo, the Beach Boys (obvious pun in their name) and the in-house Geniases. The action is viewed from the side, with the full court visible. When fire is not pressed, joystick motions move your player in this direction; when it is, they attempt to hit the ball in that direction. As in real volleyball, the ball hitting the ground on your side of the net, or going out of bounds without bouncing, costs you a point.

[Oxyd]
Publisher=Dongleware Verlags GmbH
Developer=Dongleware Verlags GmbH
Released=1992
Systems=Atari ST|DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/oxyd
Description=You control a black orb that is trapped in a puzzle like labyrinth.  A level is called a landscape and there are 200 landscapes to solve. The main gameplay element consists of opening the so-called oxydstones. You can bump against a oxydstone and a colored symbol will appear. Uncover two of the same colors and they will stay open, making it a memory-like game. Open all oxydstones to solve a landscape.<br><br>To make things more interesting there are walls, pitfalls, quicksand, one-way walls, breakable tiles, reflecting lasers (for Deflektor-like puzzle solving), movable blocks (for Sokoban-like puzzle solving), tiles that crumble away when roll over them, doors, switches etc. Some of the landscapes contain items that you can pick up and use. Items include pieces of paper with hints, umbrellas that give you the ability to float, bombs to blow up walls, a spring to jump across gaps.<br><br>To mix up the gameplay, every tenth landscape is a meditation landscape where you simultaneously control several green orbs. Manoeuvre each of the orbs into a pit to solve these landscapes.

[P47 Thunderbolt]
Publisher=Firebird Software Ltd.
Developer=NMK Co. Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.7
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/p47-thunderbolt
Description=The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times.<br><br>You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.

[Pacific Islands]
Publisher=Empire Software
Developer=Mystery Machine, The|Oxford Digital Enterprises Ltd.
Released=1992
Systems=Atari ST|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pacific-islands
Description=Sequel to the 1990 bestseller game Team Yankee.<br><br>While using the same split screen interface as the predecessor, the game now features an enhanced graphics engine, showing the game world much more detailed as it has been shown in Team Yankee.<br><br>The game is still a mixture of a realistic tank simulation and a strategy wargame. Whereas the predecessor uses the story from the book, this game's story is fictional. A Soviet communist has occupied the Yama Yama Isles in the South Pacific which are an important strategic base in this area. You'll have to regain control of the islands in five missions.

[Pac-Land]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|Lynx|MSX|NES|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pac-land
Description=Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. <br><br>There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.

[Pac-Mania]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1988
Systems=Amstrad CPC|Atari ST|BREW|Commodore 64|Genesis|J2ME|MSX|NES|SEGA Master System|Zeebo|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/pac-mania
Description=Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

[Paladin]
Publisher=Omnitrend Software, Inc.
Developer=Omnitrend Software, Inc.
Released=1988
Systems=Atari ST|DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/paladin
Description=The Paladin is the ultimate warrior on the battlefield, he leads forces and is the master of swordsmanship. But Paladins are not born with these abilities. They must be trained and tested in many missions to obtain knighthood.<br><br>Paladin is an overhead turn-based strategy game played on various tiles. Players take a phase followed by enemies taking a phase. All actions, including movement will use up some of a character's MP (Movement Points). Possible actions include movement, opening doors, picking up items, using items, casting spells or attacking friends and foes on adjacent squares. Each quest is loaded up individually, though some quests may contain multiple maps. The paladin is the only character who can be transfered to any map and the only character to gain experience and new abilities.<br><br>The game features a level editor for creation of one's own quests, the game itself comes with 10 quests. New Paladins are also built from this editor. One paladin ("Brandon") comes ready-made with the game.

[Paladin II]
Publisher=Impressions Games
Developer=Omnitrend Software, Inc.
Released=1992
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/paladin-ii
Description=The Order of Paladins are called upon at various times to undertake all sorts of tasks. As the young apprentice to the order, Brandon, it will be your job to lead a party of brave warriors through several unique and different quests on a variety of objectives.<br><br>Characters may be imported from Omnitrend's original Paladin game or from Breach 2. Additionally a Quest builder tool is included to author your own game maps and objectives.

[Pandora]
Publisher=Firebird Software Ltd.
Developer=PSI Software Designers
Released=1988
Systems=Atari ST|Commodore 64
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/pandora
Description=The generation ship Pandora has been set to infect the Earth with a nasty spore of deadly flowers. You have to stop this ship with the help of all the people on board that are still alive. The only person that can stop the ship is you. When you arrive, you have to get ID from the entry officer, or else you get frazzled by a roof lazer. The time limit to destroy this ship before it begins infesting the Earth with spores is 999 seconds.

[Pang]
Publisher=Ocean Software Ltd.
Developer=Mitchell Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pang
Description=Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. <br><br>Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. <br><br>You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.

[Panza Kick Boxing]
Publisher=Loriciels
Developer=Futura
Released=1990
Systems=Amstrad CPC|Atari ST|DOS|TurboGrafx-16
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/panza-kick-boxing
Description=Endorsed by André Panza, this game brings Thai kick boxing to the PC, and gives you nice graphics and smooth animations along with over 35 moves.<br><br>Use the training gym to build up your character's abilities until you feel ready to take on an opponent. You also have the ability to customize your attacks.<br><br>When you are ready, go to the ring to take on various opponents as you try to become the best kick boxer in the game. Punch, kick, block... can you survive the fight and emerge as the winner?

[Panzer Battles]
Publisher=Electronic Arts, Inc.
Developer=SSG Strategic Studies Group Pty Ltd.
Released=1991
Systems=Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/panzer-battles
Description=Panzer Battles is a hex board game style WWII war game. The game is based on the same engine originally used in Battlefront. The included Scenario package has forces and battles involving Soviet, German, British, American forces.You command corps of units in an effort to achieve the objectives laid out in the scenario briefing which follow actual battles during the war. With several scenarios included, and an excellent scenario editor it allows for extended gameplay.

[Paperboy]
Publisher=Elite Systems Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Apple IIgs|Atari ST|BBC Micro|BlackBerry|Commodore 64|DOS|Electron|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|NES|SEGA Master System|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/paperboy
Description=Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.

[Paperboy 2]
Publisher=Mindscape International Ltd.
Developer=Tengen Inc.
Released=1992
Systems=Amstrad CPC|Atari ST|DOS|Game Boy|Game Gear|Genesis|NES|SNES|ZX Spectrum
Genre=
Perspective=
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/paperboy-2
Description=You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :)

[Paradroid 90]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1990
Systems=Atari ST
Genre=Action|Strategy
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/paradroid-90
Description=Paradroid 90 is a remake of the game Paradroid (released in 1985 for the Commodore 64) for the 16bit platforms Amiga and Atari ST.<br><br>A fleet of space freighters carry a cargo of battle and security robots to help in the defence of Basmyth. Alien ships were bombarding the freighters with disorienting beams which drove the robots crazy. The human officers were eliminated, leaving the ships open for occupation by alien forces. At this point the players mission starts...<br><br>You control a cybernetic influence device (ID) which has been teleported aboard the first freighter to eliminate all the droids and robots. Two ways are possible to clean the ship decks representing the action part and the more strategy part of the game: Shooting (action) to destroy the robots or connecting itself into an other robot's brain (strategy) and take temporarily control of it.<br><br>It's possible to play the game as a simple shoot-em-up game, but the main part of Paradroid 90 is the transfer game to take control of other droids.

[Paragliding]
Publisher=Loriciel SA
Developer=Atreid Concept SA
Released=1991
Systems=Atari ST|DOS
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/paragliding
Description=The game is an enhanced remake of the original Paraplane for Amstrad CPC.<br><br>Different stages of player's skills allow you to play a different types of games. <br>While Practicing you may complete the exercises to train yourself in main gameplay actions such as taking off, landing, flowing using air currents, etc. <br>While Strolling you may explore the flags/balloons positions and relief of the four places of the world (Arabic Desert, Green Alps, Snow Mountains, and American Canyon), where paragliding events are set.<br>While Competition you may, choosing one of eight nations of players (Japanese, English, American, Spanish, Russian, French, German, and Italian), to make a score, collecting the flags and balloons and taking into account the time flowing.<br>While Championship you with up to 4 players may challenge each other completing one after another the different events such as speed, precision, technique, etc. <br>High scores are saved in the Hi-Score Table.<br><br>The gameplay includes enjoying the intro music, taking off, paragliding using air currents and clouds, avoiding the static and dynamic obstacles, collecting the flags and balloons, and landing.<br><br>The game was made in French/English/German/Spanish.

[Parasol Stars: The Story of Bubble Bobble III]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1992
Systems=Atari ST|Game Boy|NES|TurboGrafx-16|Wii
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/parasol-stars-the-story-of-bubble-bobble-iii
Description=This sequel to Rainbow Islands sees a return to the gameplay of Bubble Bobble, but with Bub and Bob in their now-human forms.<br><br>The boys must clear a series of screens of bad guys - who take slightly more esoteric forms than the angry caterpillars from Rainbow Islands - and again pick up a whole bunch of power-ups.<br><br>But this time they're armed with umbrellas! Oh, okay then, parasols...

[Paris-Dakar]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/paris-dakar
Description=Paris-Dakar is a rally simulator in which the player controls a wide variety of variables, including the state of the car (gasoline, water, damages, gear box...) and the race route (always accessible), among others. If needed, the player can refuel, buy water or whatever else is required from the powerboats in Europe or the tankers in Africa. Prices of these essential materials aren't always very reasonable, given the player's meagre starting wallet, motivating players to earn higher sponsorships through strong performance in the race.<br><br>There are three different stages: one in Europe, another one in the desert of the Sahara, and finally a crossing of the Tenere desert before arriving in Dakar.

[Passengers on the Wind]
Publisher=
Developer=
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/passengers-on-the-wind
Description=Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely.<br><br>As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity.<br><br>The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.

[Passing Shot]
Publisher=Mirrorsoft Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/passing-shot
Description=This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. <br><br>There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team.<br><br>The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.

[The Patrician]
Publisher=Ascon GmbH
Developer=Ascon GmbH
Released=Jun, 1992
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/patrician
Description=The Patrician is set in medieval times, and focuses on the trading efforts of the Hanseatic League. You (and up to 3 other players) struggle for money and respectability. You should build up sea routes between the 16 cities in the North and East Sea. You aim is to be governor of your hometown. For this you need much money and a high respectability. The game ends, when you win the elect to the Ältermann,– the highest rank in this century.<br><br>You earn money by buying goods cheap and sell them for higher price. With the first profits you can buy new ships (out of 4 different types) or stores. <br><br>Humourous but not necessary are battles against pirates. For these, you can buy weapons for your ships and go with ships from other traders to hunt the pirates.

[The Pawn]
Publisher=Firebird Software Ltd.
Developer=Magnetic Scrolls
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pawn
Description=The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt.<br><br>The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed by the code into the computer. Therefore, those with only a pirated copy would struggle to complete the game.<br><br>Your score and the number of locations visited are both displayed in the title bar. The parser allows whole words to be deleted and unaccepted previous entries to be re-edited.

[Payback]
Publisher=Blittersoft
Developer=Apex Designs
Released=Feb, 2001
Systems=Game Boy Advance|iPhone|Macintosh
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/payback
Description=Influenced by Grand Theft Auto, Payback is set across 4 different cities totaling 100 square kilometers of landscape. You can perform all manner of illegal activities to try to achieve wealth, including carjackings, murders, shootings and run-overs. <br><br>Stealing vehicles is the real meat of the game, as these must be used for the various missions, which are obtained by walking over to phone boxes, as in GTA. There are dozens of these, all with different handling characteristics, and include trucks, buses and even boats.<br><br>The mission structures are non-linear, meaning that how you perform in one part can affect how later parts unfold, and the game includes Perspective Corrected 3D graphics with realistic shadows and rotational effect, as well as a full 3D soundtrack of aggressive rap and mid-tempo rock.

[Pegasus]
Publisher=Gremlin Graphics Software Ltd.
Developer=Optimus Software Ltd
Released=1991
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pegasus
Description=In this game, an evil demon called Satan has spread chaos in the world, and someone has to stop him. This is where you come in. <br>Playing as the hero Perseus, you have to go to 5 different worlds, each with its own theme, and kill Satan's guardians (end of level bosses). <br>A friendly wizard has also given you a magical flying horse called Pegasus, to help you in your quest.<br><br>Each world has 10 levels, and half of them are played flying on Pegasus back, and the other half walking, without your magical horse. When flying, the game plays like a Shoot'em up, but when walking, it's a platform game, and you have to rely on your sword.<br><br>You can buy weapon upgrades and other bonuses, if you collect enough diamonds. They can be found spread out all over the levels, and fallen enemies drop them sometimes as well. If your health drops too low, you can also heal yourself by spending some diamonds.<br><br>After every world, you get a password, letting you continue from the same place the next time you play. That's fortunate, because this game takes a long time to complete.

[PegIt]
Publisher=
Developer=
Released=Mar, 1994
Systems=Macintosh|Windows
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pegit
Description=PegIt is in many ways inspired by the board game Peg Solitaire. Each level in the game represents a board. You start each level with a number of PegIts. The objective is to remove all but one PegIt from the board. This is done by moving one PegIt over another which is removed. The amount of moves (or jumps as they are called) is limited so you will fail if you make any unnecessary jumps. The PegIts can jump in four direction and must jump over one space. The can't land on top of each others. <br><br>To make the game a little bit more difficult, some boards features different objects. Some of these are: Blockers, which can't be jumped over, Trampolines, which allows you to make more than one jump at a time, Teleports and Bombs.

[The Perfect General Scenario Disk: World War II Battle Set]
Publisher=Ubi Soft Entertainment Software
Developer=White Wolf Productions
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/perfect-general-scenario-disk-world-war-ii-battle-set
Description=The first scenario disk for The Perfect General adds the following historical battles from World War II to the game:<br><br>1. 1944 - Pegasus Bridge1943 - Sicily1942 - Guadalcanal1943 - Kasserine Pass1943 - Gafsa1944 - Anzio1944 - Utah Beach1944 - Omaha Beach1945 - Okinawa1944 - Saipan1942 - Gazala-Bir Hacheim1945 - Iwo Jima1944 - Arnhem1941 - Oahu1942 - Kharkov<br>This scenario disk requires that The Perfect General be installed in your system.

[The Perfect General]
Publisher=Quantum Quality Productions
Developer=White Wolf Productions
Released=1991
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/perfect-general
Description=A simplified combat game that uses basic units with defined attributes and capabilities. Includes several scenarios (from simple to complex) with varied strategic and tactical options, allowing for virtually thousands of different games within each scenario. The computer will play either or both commanders. <br><br>The game uses a rectangular battle arena with an underlying hexagonal grid structure, typical of most war games. The game is turn-based.

[Perihelion]
Publisher=Psygnosis Limited
Developer=Morbid Visions
Released=1993
Systems=
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/perihelion
Description=The six characters under your control in this visually exotic RPG have been genetically engineered so as to be resistant to a virus which has been spread by an evil being in the futuristic land of Perihelion. The character races include Bionecrons, Symbions and various cross-breeds.<br><br>The gameplay is controlled from a set of initial icons, with each character's vital statistics accessible from this screen as well as inventory, combat and travel options. Large distances can be traversed simply by issuing directions and letting the characters follow them. The cities have very detailed buildings, but there is little variety between them. Combat is a regular feature of the game, although its occurance is always planned and controlled.

[Persian Gulf Inferno]
Publisher=Innerprise Software, Inc.
Developer=Parsec Software
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/persian-gulf-inferno
Description=The story is told quick enough: in 1990, terrorists capture the world's largest oil reserve and threaten to blow up an atomic bomb if their demands are not met. You are (as always) the only hope of mankind and so on.<br><br>Persian Gulf Inferno is a side scrolling action/shooting game. You control your character, who is at first equipped with a handgun and two explosives, around the oil rig, shooting terrorists left & right and trying to disarm the bomb before it goes boom. You can of course aquire more weapons like the SPA-S semi shotgun and machine guns.

[Personal Nightmare]
Publisher=Horror Soft
Developer=Horror Soft
Released=1989
Systems=Atari ST|DOS|Windows
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/personal-nightmare
Description=A horror adventure from Horrosoft. <br>Your father is the pastor of your village. A strange letter from him made you decide to return to your village, only to find out your father is no where to be found, and everyone is being hostile and strange.<br>After a while you will find out evil forces have taken over the people of the village and your job is to find out how to kill some devil creatures ( like a vampire ) and figure out what truly is going on.

[Peter Beardsley's International Football]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque London Ltd.
Released=1988
Systems=Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=1.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/peter-beardsleys-international-football
Description=Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. The only playing option is the European Championship tournament of the day, although you can choose the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia and Yugoslavia are all still complete). Two players can compete in these groups, but there's no guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) can't be quit out of.<br><br>The gameplay features variable strength kicks, determined by how long you hold the fire button for. In a break with realistic physics, the ball ricochets back in the direction it came from. Goalkeepers stay on the goal-line rather than using the whole penalty box.

[Peter Pan]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amstrad CPC|Atari ST
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/peter-pan_
Description=This is the story of a boy who wouldn't grow up...<br><br>In Peter Pan, you, somewhat, follow the story of Peter and Wendy.<br><br>In the Darling children's bedroom, you must click the various objects to find Peter's shadow.<br><br>Next, everyone flies to Neverland and you see the island's map. Click the item that moves, which is the Indian village.<br><br>Here, you must navigate a watery maze, gathering floating items. Be careful that the Indian brave in his canoe doesn't catch you or you'll lose a life.<br><br>After that, it is off to the Lost Boys' village. You must run a maze, gathering flowers, while avoiding a pirate.<br><br>Then, it is off to the Mermaid Lagoon. You must click on each mermaid so Peter can jump rocks to get to Wendy. <br><br>After that, you move to a tree with a playhouse. You must click around to find the hiding children, like hide-and-seek.<br><br>Finally, it is off to Captain Hook's ship, the Jolly Roger, where you must run a maze, avoiding three pirates, to get to and rescue Wendy. This will send Hook packing and win the game.

[PGA European Tour]
Publisher=Ocean Software Ltd.
Developer=Dome Software Developments, The
Released=1994
Systems=Amiga CD32|DOS|Game Boy|Genesis|Nintendo 64|SNES|Windows
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/pga-european-tour
Description=European Tour is best thought of as a remake of the original game, rather than a sequel as such. It features 5 courses from across Europe, and 60 top European pros, rather than the US-leaned lineup of the original. The graphics are much more detailed and colorful, as you'd expect considering the intervening years of advances in programming skill.<br><br>The control system is the standard three-click method used in most golf games, but you can now define intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured effect, and an imperfect one exaggerating the effect.<br><br>As well as the Stroke Play games of the original (where you count the total score across the whole round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to win as many individual holes as possible) and Skins (the same, but with money) modes as well.

[PGA Tour Golf]
Publisher=Electronic Arts, Inc.
Developer=Sterling Silver Software
Released=1991
Systems=DOS|Game Gear|Genesis|Macintosh|SEGA Master System|SNES
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.6
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pga-tour-golf
Description=PGA Tour Golf introduced many of the conventions commonly seen in the genre since. The three-click control method (the first to start the swing, the second setting power and over-swing, the third setting draw or fade) allowed for a multitude of different shots, and required a sense of timing. <br><br>Four courses are included, one of them a fantasy 'links' course designed by the programmers. Some of the holes are fiendish, with bunkers, water hazards and trees, and the need to plan strategies to get the best approach to the green.<br><br>When playing a tournament there are 60 opponents, each representing top US golfers - ten of these appear with tactical advice for each hole.

[PGA Tour Golf: Tournament Course Disk]
Publisher=Electronic Arts, Inc.
Developer=Sterling Silver Software
Released=1992
Systems=DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pga-tour-golf-tournament-course-disk
Description=Three new courses are provided in this data disk for the original PGA Tour Golf. All are real-life courses – Southwind, Scottsdale and Eagle Trace.

[Phantasie]
Publisher=
Developer=
Released=1987
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.5
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/phantasie
Description=The island of Gelnor has been taken over by The Black Knights, who demand sacrifices and homage as they travel from town to town.  Defeat them and their master, Nikademus!<br><br>Phantasie is a classic role-playing game, and one of the first to introduce a "bank" for storing money in addition to expanding on the classic Wizardry-style gameplay of building your own adventuring party with traveling from town to town via the countryside, overhead views of dungeons, and multiple styles of attack.

[Phantasie Bonus Edition]
Publisher=U.S. Gold Ltd.
Developer=Strategic Simulations, Inc.|Westwood Associates
Released=1990
Systems=DOS
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/phantasie-bonus-edition
Description=This compilation contains three role-playing games from SSI:<br><br>1. Phantasie<br>2. Phantasie III : The Wrath of Nikademus<br>3. Questron 2

[Phantasie III : The Wrath of Nikademus]
Publisher=
Developer=
Released=1987
Systems=Apple II|Atari ST|Commodore 64|DOS|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.0
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/phantasie-iii-the-wrath-of-nikademus
Description=The final chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest.<br><br>Sounds like the story in Phantasie part one and part two, but the game got some improvements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells at different ranks of the enemy. Wounds are specified by body location and extent of injury.

[Phantasm]
Publisher=Exocet Software
Developer=Exocet Software
Released=1988
Systems=Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/phantasm
Description=Some people have very interesting dreams, and you are one of those people. Your subconscious has created a moon infested with evil beings, and a Pegasus ground-skimmer with which to destroy them.<br><br>The chances are that you played Tau Ceti shortly before bedtime, as Phantasm has much in common with that game's action elements. Armed with lasers and homing missiles, you must take down the aliens before the shoot you.

[Phobia]
Publisher=
Developer=
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/phobia
Description=The evil Phobos has created 15 planets full of danger, each of them representing things humans commonly fear. The levels include ones based around spiders, snakes, dentists and similar, surely including something to scare anyone. To rescue the Galactic Emperor, you must negotiate all of these.<br><br>The action is mostly one-dimensional blasting, but with distinct sections of flying to a level, flying around it, and then navigating an underground cavern. A simultaneous 2-player mode exists to make  things a little less daunting.

[Photon Storm]
Publisher=Atari Corp. (UK) Ltd.
Developer=Llamasoft Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/photon-storm
Description=As with all Jeff Minter games, this has a definite distinctive look and feel (although no Llamas or lawnmowers this time). It's a top-down shoot 'em up resembling Sinistar, with the unusual twist of being mouse-controlled, using the left button to fire and the right button to thrust. You can rotate the direction of fire while holding fire down, allowing you to move one way and fire another way (another Minter tradition - witness Llamatron). A Boost function exists to power up your ship, including plutonium pods which unusually can be collected and harvested by the end-of-level enemies as well as your own ship. After the main levels you must steer the ship through a tight tunnel, avoiding contact with the walls.

[Pick 'n Pile]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amstrad CPC|Apple IIgs|Atari 2600|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pick-n-pile
Description=Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over.<br><br>In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get in the way or be arranged to help out, death heads which diminish time more quickly, and flower pots which can't be moved.

[Pictionary: The Game of Quick Draw]
Publisher=Domark Software Ltd.
Developer=Oxford Mobius
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/pictionary-the-game-of-quick-draw
Description=Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered.<br><br>These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.

[Pillmania]
Publisher=Focus Design
Developer=Focus Design
Released=1994
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/pillmania
Description=Pillmania is a Dr. Mario style game. The player must move falling different coloured pills onto viruses to remove them from the bottle. Each pill is split into two halves, with each side having it's own colour. Match the pills to the colour of the virus, and with four in a row, they will be removed from the bottle. Play by yourself for points, or against a friend to be the first to clear your bottle.

[Pinball Brain Damage]
Publisher=APC&TCP
Developer=Mind's Eye Entertainment
Released=1997
Systems=
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/pinball-brain-damage
Description=PinballBD is the Amiga's most technically advanced pinball game. Whereas Pinball Illusions first made multiball feasible by switching from lores to hires-interlaced, Pinball Brain Damage usually runs in hires (640x256) with a lot of overscan, switchable to superhires-interlaced (1280x512) for a greater overview of the table.<br><br>Only two tables come with the game. The first, and easier one, Hypervolution, has cars as its theme. Get a driver's licence, tune up your car and drive away from the police. The second one, Magnetic Whirlpool, is inspired by B-movies. Featuring a lot of advanced ramps and tunnels, you must avoid the monsters and sometimes play a sub-game on the LCD.<br><br>Though two tables may seem like little compared to other games, the CD version of PinballBD comes with a bonus in the form a table editor, continuing the tradition set by the likes of Pinball Construction Set in a much more modern setting.<br><br>Putting emphasis on realism, PinballBD not only allows you to set the tilt of the table, but also simulates eight different kinds of materials on the table, with different rebounds as a result.

[Pinball Dreams]
Publisher=21st Century Entertainment Ltd.
Developer=Digital Illusions CE AB
Released=Mar 13, 1992
Systems=Atari ST|DOS|Game Boy|Game Gear|iPhone|PSP|SNES
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pinball-dreams
Description=The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. <br><br>The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box.<br><br>The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape orientation.

[Pinball Fantasies]
Publisher=21st Century Entertainment Ltd.
Developer=Digital Illusions CE AB
Released=Oct, 1992
Systems=Amiga CD32|DOS|Game Boy|iPhone|Jaguar|PlayStation|PlayStation 3|PSP|SNES
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Keyboard|Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pinball-fantasies
Description=After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.

[Pinball Illusions]
Publisher=21st Century Entertainment Ltd.
Developer=Digital Illusions CE AB
Released=1995
Systems=Amiga CD32|DOS
Genre=Action
Perspective=Top-Down
Score=4.4
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pinball-illusions
Description=Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas.<br><br>New to this version is multiball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.

[Pinball Magic]
Publisher=
Developer=
Released=1990
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pinball-magic
Description=Pinball Magic is for one or two players, working through a sequence of twelve tables. Each one has several letters on screen, usually in more than one place. Runnig the ball over each letter opens the exit; pass through this to reach the next screen. Completing a screen gives both players a new set of the 5 balls they start the game with.<br><br>Tables look similar to 1950s designs, with 'mushroom' bumpers, points-based targets. A more electronic feel is added by 'black holes' yielding an extra life, a set of bricks to be cleared on one level, and an integrated 'fruit machine' segment on another.

[Pinball Mania]
Publisher=21st Century Entertainment Ltd.
Developer=Spidersoft Limited
Released=1995
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pinball-mania
Description=Digital Illusions was not involved in the fourth title in 21st Century's pinball series, with this version instead being developed by veteran pinball game producers Spidersoft. <br><br>Four tables are featured: Kick Off centres around soccer/football, Jail Break is set in a prison, Tarantula reflects Spidersoft's name and logo as it features a rampant spider, and Jackpot is based around gambling.<br><br>There are sequences of lights to activate, ramps to guide the ball through, and flippers to keep it in play. Multiball can be activated in set ways, to bring a second ball into play. The flippers are not as powerful as in previous games in the series.

[Pinball Prelude]
Publisher=Effigy Software
Developer=Effigy Software
Released=1995
Systems=Amiga CD32|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pinball-prelude
Description=The central theme of the pinball game Pinball Prelude is time. The first table is set in the past and features a dinosaur setting, with table elements being not easily recognizable as such since they blend into the environment. The second table is set in the present and at the same time the most conventional of the three design-wise. The third table plays in the future and contains five flippers in total.<br><br>Some of the features include a hi-res mode for multi-ball, vertical and horizontal scrolling of the playfield and a rubber ball, which behaves much differently than the standard steel sphere.

[Pioneer Plague]
Publisher=Mandarin Software
Developer=Terrific Software
Released=1988
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/pioneer-plague
Description=The Starion Cluster is under threat from the Pioneer Plague, which is spreading to every planet and destroying its lifeforms, having over-riden its original programming to merely transform uninhabitible planets into lush verdant lands for human colonization. The only solution is to fly to each of these planets and shoot out the pods from which the Plague hatches.<br><br>The gameplay essentially has 3 different sections. The main shooting action involves taking out as many of the pods as possible, while avoiding being shot by the Plague's self-generating protection robots. The more pods you destroy on each level, the easier the next levels will be. <br><br>Before each level you must fly to it through a mouse-controlled 3D section - completing the task quickly will again make your task easier. One unique feature is the ability to program the attack paths that your ship's two probes will follow when deployed - this is done by moving the joystick in the appropriate set of directions, producing five options which can be activated in-game.

[Pipe Dream]
Publisher=Lucasfilm Games LLC
Developer=Assembly Line, The
Released=1989
Systems=Amstrad CPC|Apple II|Atari ST|BBC Micro|Commodore 64|DOS|Electron|Game Boy|Macintosh|NES|SNES|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/pipe-dream
Description=Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.<br><br>Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to  replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.<br><br>Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".

[Pit-Fighter]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Genesis|Lynx|SEGA Master System|SNES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/pit-fighter
Description=Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects.  Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.

[Pizza Tycoon]
Publisher=Software 2000
Developer=Cybernetic Corporation
Released=1994
Systems=DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=4.4
Controls=Keyboard|Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pizza-tycoon
Description=Pizza Tycoon is a strategy game where you are an aspiring pizza chef, who wants to start the best pizza chain in the world. You begin by choosing a character you want to be (they differ in appearance and abilities, but the most important factor is the amount of money they have at the start). <br><br>Then you choose one of the cities in the USA or Europe, where you will rent the building that will become your first pizza restaurant. Before you open it, however, you have to buy furniture, decor and floors (there's a huge choice); hire some cooks and waiters; add some pizzas to your menu, and buy ingredients (you can buy at various shops, which offer various quality of the ingredients). Once this is all ready, you can open your first restaurant and then advertise it via fliers, billboards, newspaper or TV ads. <br><br>Creating your own pizzas, either to include into your menu or to take part in pizza-making competitions, is an important part of the game. You begin with an empty dough, and you're free to add a lot of various vegetables, meat, fruits or herb onto it. Remember that various people like various ingredients - if your restaurant is in a district populated mostly by kids, you can expect that a pizza made of sweet things will be popular. Also, specific ingredients rise and fall in popularity; if the newspaper announces that pineapples are bad for health, then sales of your Pineapple Pizza might plummet!<br><br>But while earning money as a honest citizen can be fun, it's even more exciting to get involved with the Underworld and buy weapons to devastate your competitor's restaurant, or do missions for the Mafia (which usually involve picking up something at a specific place at a specific time, and bringing it somewhere else at a different time). But beware, as this can bring you problems, either from the law or from the Mafia itself.

[Plan 9 From Outer Space]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Ireland
Released=1992
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/plan-9-from-outer-space
Description=The movie; Plan 9.....the critics hated it. But, the producer of the film has noticed that it's been stolen by Bela Lugosi's double. Find him. Track him. For God's sake - just keep a straight head when you enter this part of the movie lot and town. Some of the most misguided people roam here! Most important.....get the film back!

[Planetfall]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/planetfall
Description=It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol.  All generations since then have served in the Patrol.  Now it's your turn and two years into you are still a lowly Ensign Seventh Class.  Your direct report, Blather, is really making your life miserable.  Are you really Stellar Patrol material?<br><br>Difficulty Level: Standard

[Planet of Lust]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1989
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/planet-of-lust
Description=The player once again steps into the, er, thong of meaty galactic hero Brad Stallion, this time aiming to thwart the schemes of Dr. Dildo by rescuing Princess Orgasma of the pleasure planet Erotica, again with the help of handy shipboard computer Sandie.  The lessons learned in the first game are reiterated here -- mainly, when to take Brad's clothes off and when to put them back on.<br><br>This is still accomplished through a text parser, feeling your way around the world by scrutinizing brief descriptions and static, non-interactive screens colourfully illustrating available exits and the objects of your interest and desire.

[Platinum]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/platinum
Description=A compilation of four coin-op titles sprung out of the cooperation between U.S. Gold and Capcom:<br><br>1. Strider<br>Black Tiger<br>Forgotten Worlds<br>Ghouls n' Ghosts

[Platoon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/platoon
Description=The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them.<br><br>The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door. The enemy has booby-trapped the area and are launching airstrikes, so the danger is not all from enemy ground soldiers.<br><br>The next section is in first-person 3D, as you move through a network of tunnels in search of flares and a compass. There are 3 distinct control methods, changing from the standard motion when an enemy appears (this puts you in control of a cross-hair for more accurate targeting), and when you enter a room to search.<br><br>After escaping this you settle in a bunker overnight, and have a limited amount of flares with which to locate incoming enemy, and must then shoot them before they can shoot you. The jungle airstrike from the film is the next moment - you have two minutes to rush into a safe position to the north, using your compass for guidance.<br><br>Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst trapped in a foxhole to prevent him wiping you out.

[Player Manager]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=Atari ST
Genre=Action|Sports|Strategy
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/player-manager
Description=You can become the Player-Manager of a third division football team in this innovative action-strategy hybrid. The game features over 1000 fictional individual players to buy and sell, each with 8 different physical and mental skills rated, and you can choose which position to play these in. Four tactical systems are provided, but you can design your own and put it to the test in various situations using a raytrace system. Training sessions are presented visually, allowing you to pinpoint the exact ability and potential of a player.<br><br>The playing side of the game uses the Kick Off game engine. After a few seasons your player's ability fades and you eventually have to retire form playing and concentrate on management. You can however save your team and import it into Kick Off 2

[Player Manager 2]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1995
Systems=DOS
Genre=
Perspective=
Score=3.3
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/player-manager-2
Description=Player Manager 2 sets you as an international-standard soccer player who's stepped into being a player-manager at a lower-division side. The challenge is to reach the Premier League and survive.<br><br>Most of the standard features of management games are present, including pre-match tactics (which are fairly customizable), a full transfer market including short-term loan deals, detailed player statistics (presented visually), ground improvements and coaching.<br><br>Playing the matches is optional, as you can simply watch instead. There are 4 playing views, and you can play in position or as a team. Initially your player is by far the best in the team, so choose his position and use him wisely. Once you reach retirement age you can only play the matches for 3 out of every 4 seasons (which is poorly explained by an 'assistant manager' concept, but is more likely an attempt to make the game harder. This would make little sense though, because scoring is very, very hard in player-manager mode).<br><br>Before each match you get a video report from renowned pundit Alan Hansen, as well as some form notes which are said to be Hansen's.

[Playhouse Strip Poker]
Publisher=Eurosoft
Developer=Playhouse
Released=1988
Systems=Atari ST|DOS|MSX
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/playhouse-strip-poker
Description=European answer to American Artworx Strip Poker, this game introduces one girl in MSX1 original version and two girls with different names and slightly different looks in other versions (Amiga, Atari ST, DOS versus MSX2).<br><br>The playmate welcomes you in her apartment and proposes a card game. The game is a poker, and when player loses another $100, some part of her dress will be removed. The goal is to keep your clothes on and to make a girl completely naked.<br><br>The graphics in original MSX1 game is different, but other versions tries to keep conceptual design of original.

[The Playroom]
Publisher=Atari Europe S.A.S.U.
Developer=Creative Materials
Released=1992
Systems=Apple II|DOS|Macintosh
Genre=Educational
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/playroom
Description=The Playroom is an educational game which is set in the locale of a child's bedroom. Almost everything on the screen can be clicked on, and the child will be rewarded by games, activities, or at least an amusing animation. In this first of what eventually became a trilogy of games including The Treehouse, and The Backyard, children are encouraged to use the mouse by the wide range of interactivity with items on the screen. Games and activities encourage creativity, the learning of numbers, and letters, and the development of critical thinking.

[Plotting]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy|NES|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/plotting
Description=Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.<br><br>Converted from a Taito coin-op.

[Plundered Hearts]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/plundered-hearts
Description=(From the Infocom Home Page)<br><br>Plundered Hearts is set in the late 1600s, where you are living the genteel life of a beautiful young Englishwoman. You have received news that your dear father is ailing, and so you are travelling to the West Indies to care for him. As the story opens, the ship you are aboard is attacked by pirates, and you are carried off by the dashing pirate captain! But this does not dissuade you from your determination to find your father. Along the way, you shall encounter danger, adventure ... and more than a touch of romance.

[Plutos]
Publisher=Microvalue
Developer=Tynesoft Computer Software
Released=1987
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/plutos
Description=Plutos is a vertically-scrolling shoot 'em up featuring a succession of waves, containing what's reputed to be the first simultaneous 2-player mode on the ST or Amiga. Many of the enemies you face are waves of laser fodder with movement patterns taking them around the screen, with gun turrets and firing enemies as well, to fight or avoid. You start with 4 lives, and get an extra one (and a 5000 point bonus) after every level.<br><br>In many similar shoot 'em ups, you have unlimited fuel but must pick up ammunition recharges or increased powerups. Plutos lacks weapon upgrades, but rather inventively forces you to refuel, by shooting at posts which contain fuel (there are also bays for 500 bonus points marked out). Each level finishes with an enemy with eyes shooting at you, and from level 3 there are teeth mounted in front which fire at you.

[Pocket Rockets]
Publisher=Riggs International
Developer=Riggs International
Released=1988
Systems=Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/pocket-rockets
Description=Pocket Rockets is an action-style motorcycle racing game. It introduces a new kind of race into the genre: drag racing. You can race against the clock or championship record.<br><br>There are four motorcycles to choose from:<br><br>1. Suzuki Katana<br>2. Kawasaki Ninja<br>3. Yamaha FZR<br>4. Honda Hurricane

[Poing]
Publisher=
Developer=
Released=1992
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/poing
Description=A variation on the basic Breakout theme of having a bat at one end of the screen, using it to direct a ball into hitting each of a grid of blocks. In this adaptation the game is unusually played from left to right. Your task is not to eliminate every block, but to gain access to the back wall, by removing the blocks in front of it, and hit it 10 times, at which point you can go through it onto the next screen.<br><br>Sets of 8 screens are grouped together, and when you lose the ball on that level you get hurtled back through the previous ones (an idea seemingly taken from the MSX game Break In) at high speed. If you manage to catch the ball on one of them, you can continue from that level, trying to force the ball back through the end of the level, and get back to where you were.<br><br>On each level, the value of the different colours of blocks varies - the points schedule is listed a the side of the screen. Some blocks score onto your bonus rather than directly, others require multiple hits to be removed, and most sets of blocks will regenerate once all are removed - which gives you a chance to increase your score, and also adds points to your bonus.<br><br>The levels also contain a variety of bonus bricks, which are revealed as you remove the blocks on top of them and must be hit again to activate. These include bonus multipliers, extra balls, transformations to the ball's physics, and extra lives. There are 5 skill levels, and 2 players can play alternately.

[Poing 6]
Publisher=
Developer=
Released=Feb 22, 1998
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.8
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/poing-6
Description=The sixth installment in the Poing series comes with a levelset entirely about mathematics. Bounce you ball, in a horizontal Break Out-style, against bricks building up numbers, mathematical signs and formulas. <br><br>Everything from the previous Poings is there; hit the right wall ten times to open the way up to the next level, and if you miss your ball, it comes hurtling back through the previous levels. There is an overwhelming amount of special blocks altering environment and ball physics, graphical effects in every corner, and semi-randomised music.<br><br>Apart from the levelset, the game engine has been revised. A new two-player &quot;squash&quot; mode is available. If you don't have a friend to play against, the computer will analyse your skill level and create a balanced drone player for you to spar against. A new &quot;wheel of fortune&quot; block gives you the chance to earn high point values when the ball lands in a trap block. Two other new block types are the teleporter blocks, which transport your ball to another place on the screen, and a block which diverts the ball in a straight line to the left at high speed.

[Police Quest 2: The Vengeance]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1989
Systems=Atari ST|DOS|PC-98
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/police-quest-2-the-vengeance
Description=Little time has passed since the events of Police Quest, when Sonny climbed the ranks of the Lytton police department and became the key element in the arrest of Jesse Baines, the notorious Drug Lord. After the trial, Sonny's application to the Homicide division was accepted and proposed to Marie, who had her prostitution charges dropped and started a new life away from the streets. Life was good... until Baines escaped, taking advantage of a low-security prison and an inexperienced correctional officer. Sonny is now in danger from a vengeful Baines and is saddled with his new chain-smoker partner Keith. Sonny goes to the field again to capture Baines, but things are about to get awfully personal...<br><br>Using Sierra's new SCI engine, the graphics are more vibrant than in the first game, but gameplay remains basically the same, with the player ordering Sonny to move to a place in the scene (either using the directional keys or the new mouse interface) and a parser interface to interact with the gameworld. Game sequences are more varied, and include a shooting range, an underwater search or searching the inside of an escape vehicle. The driving sequences are gone, and the player can relax while reading the chatter between Sonny and Keith as they move from location to location.<br>The approach to the game, however, is radically different. While the first (for a large part) is based on street police work, this sequel is oriented into forensics field work such as collecting evidences that link Baines into the happenings of the game.

[Police Quest 3: The Kindred]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1992
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/police-quest-3-the-kindred
Description=The third police quest game opens as Sonny Bond's wife is brutally attacked by the brother of Jessie Bains.  Combined with ritualistic killings in the city and his wife clinging to life in the hospital, Bonds must catch the killer and find the attacker of his wife.

[Police Quest: In Pursuit of the Death Angel]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1987
Systems=Apple II|Apple IIgs|Atari ST|DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/police-quest-in-pursuit-of-the-death-angel
Description=Sonny Bonds is a small town policeman who must fight against the rising tide of drugs in his city. The game is based on real police procedure and adheres carefully to following the rules of police work. Beginning as a patrol officer and working into detectives, Sonny will chase down the infamous Death Angel and put an end to his criminal underworld.<br><br>A typical Sierra parser game built with the popular AGI engine, Police Quest differs from the others release by the company in the realism of the setting and travelling, that is done by car, controlled by the player  using a overhead view (instead of the cabbie of Leisure Suit Larry or walking around in Space Quest). Some sections of the game require the player to be efficient driving the car (as there are a fair number of chases, and traffic rules also apply to the player).

[Pool of Radiance]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Apple II|Atari ST|Commodore 64|DOS|Macintosh|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/pool-of-radiance
Description=You and and your party first help the city of Phlan defeat the evils that threaten it, then search for the legendary Pool of Radiance.  <br><br>The first in a series of successful "gold box" AD&D games for SSI, you create your party and maneuver it through 1st-perspective dungeons and overhead-view turn-based sequences.

[Pools of Darkness]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1992
Systems=DOS|Macintosh|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/pools-of-darkness
Description=Ten years have passed since the events described in  Pool of Radiance, and the heroes return to the city where it all started, Phlan. The city is thriving, and looks quite idyllic; but a sinister force is lurking deep in the shadows... After the heroes leave to escort the council member Sasha on a diplomatic assignment, the evil Lord Bane sends four of his most feared lieutenants to destroy the cities of Faerun and twist our dimension. The goal is clear: explore the land and rid it of the evil, by taking on Bane's minions one by one...<br><br>Pools of Darkness is the fourth of  Gold Box series of classic-style  AD&D-based role-playing games. The gameplay is quite similar to other games of this type. At the start of the game, the player creates a party of characters (up to 6). Classic AD&D races (dwarf, elf, half-elf, gnome, etc.), character classes (fighter, paladin, monk, wizard, etc.), alignments (Good/Evil and Lawful/Chaotic axis), and statistics (strength, intelligence, wisdom, etc.) are there for the player to choose and adjust. Once the party is created, the player begins the exploration of the city of Phlan. Upon exiting the city, the player explores a top-down map, visiting dungeons and other locations of interest, as well as engaging in combat.<br><br>The turn-based combat is done in similar style as other Gold Box games: the player navigates characters one by one on the top-down battle field, assigning various commands. Experience points are gained after successfully defeating enemies. Enemies appear randomly on the world map as well as in dungeons.

[Popeye 2]
Publisher=Alternative Software Ltd.
Developer=Bizarre
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/popeye-2
Description=Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep.<br><br>Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level.<br><br>The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl.<br><br>Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.

[Populous]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1989
Systems=Atari ST|DOS|Genesis|Macintosh|PC-98|SEGA Master System|SNES|TurboGrafx-16
Genre=Strategy
Perspective=Isometric
Score=3.9
Controls=Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/populous
Description=You play a god, gaming against other gods in a celestial game of conquest.  To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god.<br><br>Each god starts out with a single human, dumped into the middle of the wilderness.  Sometimes there is inhabitable land in sight, sometimes not.  To get win, you must change the landscape, creating flat land for your followers to build on.  The more followers you have you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same.<br><br>When you have enough followers, you can make the leader of your people into a hero.  He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy.  When he gets there, he will engage in holy warfare upon your enemy's people.  He will burn; he will kill.  And he won't stop until they're all dead... or he is.<br><br>But you don't have to let your people have all the fun; the god's have other tools as well.  You can drown your enemies one at a time with your land lowering powers.  Submerge their towns in swamps. Raise a volcano in the middle of their best farmland.  Even better, you can flood the land and drain all the people who didn't build on high-ground. <br><br>And when you win, you'll have 500 more worlds to conquer.  A god's play is just never done.

[Populous II: Trials of the Olympian Gods]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=Nov, 1991
Systems=Atari ST|DOS|Genesis|Macintosh|PC-98|SNES
Genre=Strategy
Perspective=Isometric
Score=3.9
Controls=Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/populous-ii-trials-of-the-olympian-gods
Description=Populous II continues the "god game" genre pioneered by Bullfrog's classic Populous.  In PII, you're an unproven immortal who must fight your way through an entire pantheon of Greek gods, each with his or her own strategy and attacks, and ultimately enter into a showdown with Zeus himself.<br><br>The gameplay mechanics are similar to Populous, but PII features a wider array of spells, digitized sound, and high-resolution graphics to give the spell effects extra punch.  Multiplayer is supported via serial link and dial-up.

[Populous: The Final Frontier]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1989
Systems=Atari ST
Genre=Strategy
Perspective=Isometric
Score=4.0
Controls=Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/populous-the-final-frontier
Description=Data Disk for Populous. This adds a single new landscape with 500 levels to Populous. The landscape is themed as to be based on another planet. The colonists from Earth follow your god, and the indigenous inhabitants of the planet follow the enemy god. As usual build, multiply and conquer.

[Populous & The Promised Lands]
Publisher=Hit Squad, The
Developer=Bullfrog Productions, Ltd.
Released=1993
Systems=Atari ST
Genre=Simulation|Strategy
Perspective=Isometric
Score=5.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/populous-the-promised-lands-
Description=A double pack of the original classic God-sim Populous, and the Promised Lands data disk, which adds five new worlds, each with a distinctly different setting to the main game.

[Populous: The Promised Lands]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1989
Systems=Atari ST|DOS|PC-98|TurboGrafx CD
Genre=Strategy
Perspective=Isometric
Score=3.8
Controls=Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/populous-the-promised-lands
Description=This Data Disk for Populous adds five new landscape types: Wild West, Silly Land, Block Land, Révolution Française and Bit Plains. The types can be used to create new maps in Paint Map mode and the disk also has 500 new maps for Conquest mode.

[Portal]
Publisher=Activision, Inc.
Developer=Nexa Corporation
Released=1986
Systems=Apple II|Atari ST|Commodore 64|Macintosh|PC Booter
Genre=
Perspective=
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/portal
Description=Portal is a computer novel.<br><br>Where are all the humans? Upon returning from your 100 year voyage in the milky way, you find earth empty and abandoned. Between the decaying remnants of civilization, you discover a terminal for Worldnet, the global network that recorded all human activities. The answer must lie deep in its database. Anxious, you log on.<br><br>Portal is a unique attempt of creating and adapting a novel specifically for the computer. The story of the boy Peter Devore, his incredible discovery and the mysterious portal are told by an AI named Homer, who reconstructs it piece by piece out of database fragments. As the plot develops, you acquire accompanying information by accessing eleven additional databases - for example a historical archive, military files or social backgrounds. As you switch between the databases to uncover new details, an extensive sci-fi story unfolds.

[Ports of Call]
Publisher=Aegis International
Developer=Aegis International
Released=1987
Systems=DOS|iPhone
Genre=Simulation
Perspective=Top-Down
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/ports-of-call
Description=Ports of Call gives you the job of a shipowner. First you have to choose your hometown and after that you have to buy your first used ship. Then you have to charter freight and bring it to its destination. With this profit you can buy new ships and so on and on. You also have to repair your ships regularly. If you do not your ships will sink to the oceans.<br><br>Ports of Call is a classic German business simulation with some action sequences. In this sequences you must steer your ship into the port or have to rescue some shipwrecked people.<br><br>Up to 4 captains can play at one computer.

[Postman Pat]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/postman-pat
Description=Kids TV favourite Postman Pat aims to stamp his authority on the games scene by delivering a first-class licensed game. Your job is to guide Pat and his van around a particularly busy day of work.First you go to the post office where Mrs Goggins will give you the letters or parcel to be delivered.You will also have to help herding Peter Fogg's sheep, and do all this against a time limit. The game includes  a rendition of the show's music, as well as two difficultly levels - according to the inlay the easy version is for children, and the harder one for 'the serious gamer'.

[Postman Pat 3: To the Rescue]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/postman-pat-3-to-the-rescue
Description=Postman Pat 3 is a Paperboy-style game. Pat agrees to help deliver telephone directories on behalf of his friend Delivery Man Dan, who's broken his leg. The play controls Pat's van, and must deliver directories to as many houses as possible whilst avoiding obstacles and without running out of fuel. There are five days in which deliveries may be attempted and failure to deliver enough of the directories in the five days may result in Dan losing his job. Licenced game of the Postman Pat television series, and sequel to Postman Pat and Postman Pat 2. The TV show's theme music is used as the in-game music.

[Pot Panic]
Publisher=
Developer=
Released=1991
Systems=Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pot-panic
Description=Pot Panic is a puzzle game resembling a simpler version of Klax. You are the pot washer at a large restaurant. As the restaurant is extremely busy at the moment, the pots have a tendency to keep tumbling down. You have to stack the pots so that five pots of each respective type are stacked one on top of the other. As soon as you have managed this, the pots will immediately disappear and you will have space for new ones.

[P.O.W.]
Publisher=Actionware Corporation
Developer=Actionware Corporation
Released=1988
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=2.5
Controls=LightGun|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pow
Description=P.O.W. is the second light-gun game for the Commodore Amiga similar in style to Operation Wolf. The premise is to rescue a group of trapped US soldiers from hostile territory.<br><br>The game takes place in following locations and terrains: jungle, bridge, village, armory, swamp, radio tower, prison camp and beach. Armed with your machine gun and a few rockets you must shoot enemy soldiers and vehicles (tanks, helicopters, submarines) while avoiding the innocent bystanders. You can also shoot bonus icons that include additional ammo and health.<br><br>The screen is scrolling sideways and play became faster as the game progress. There are three levels of difficulty and three corresponding maps a player could follow.

[Powder]
Publisher=Verkosoft Publishing
Developer=Five Stars VG Studio
Released=Apr 30, 1998
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/powder
Description=Powder is a sidescrolling "shmup" for the Amiga, made in a slightly cartoonish style much like many shooters for the SNES and PC Engine. The system is rather straight-forward; instead of a long range of power-ups, you have a reconfigurable ship, with five modes, which can be alternated by pressing the space bar or second joystick button. The first mode has spread fire firing forward at three angles, the second mode is a kind of gatling beam gun, firing a long blast from three rotating pipes. The third mode has a battery of rocket launchers firing in the direction you are travelling. This means that you can dive-bomb enemies or intercept them from below. The missiles have a very short range, though.<br><br>Powder has a graphical style reminiscent of Irem's old games (not R-Type, mind you), or Hudson's for that matter. Even though it is made for the OCS chipset, which was 13 years old when Powder was released, it features many small graphical touches such as reflections in windows and landscapes with a lot of detail. Each stage has several sub-bosses which halt the otherwise forced scrolling. Although the game is mostly horizontally scrolling, the playfield is at least one and a half screens high, allowing for high manoeuvrability, and with certain portions of the game scrolling diagonally as well.

[Power Drift]
Publisher=Activision Publishing, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/power-drift
Description=Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.<br><br>There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. <br><br>Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down. <br><br>Finish all 5 stages in a level and you’ll be presented with a bonus level.

[Power Drive]
Publisher=U.S. Gold Ltd.
Developer=Rage Software Ltd.
Released=1994
Systems=Amiga CD32|DOS|Game Gear|Genesis
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/power-drive
Description=Power Drive is an arcade racing game based around rally driving. Handbrake turns and lurid powerslides are both possible, and the steering is suitably loose.<br><br>There are 3 types of stages - individual time-trials, head-to-head races against the computer, and some skill tests. There are 8 rounds of gameplay, set across countries ranging from Sweden to Kenya.  You get prize money for winning races, and it costs money to repair damage.

[Powerdrome]
Publisher=
Developer=
Released=1989
Systems=Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/powerdrome_
Description=The Powerdrome racing series is now into its 24th year of high-speed high-octane action. Why race on flat 2D circuits when you can charge through a multi-textured half-pipe in small aircraft? Typhoon Racing have taken up the challenge, and entered you in their machine.<br><br>There are 6 different circuits, with hazards including chicanes, tunnels and crusher gates. Shading to the sections marks out whether a corner or dive is coming up. There are 5 computer opponents to race against in one player mode, while a data link cable allows 2-player games.<br><br>Each planet has its own atmosphere, and your machine's filters will need to be set to take account of this. Rain on some circuits necessitates a pitstop for a changeover. You are armed with afterburners, which can provide a speed use in open air but should not be overused. The Amiga version allows you to adjust the sensitivity of the controls - either way, joystick is easier to use but mouse is seen as ultimately being faster.

[Power-Games]
Publisher=
Developer=
Released=1994
Systems=Amiga CD32
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/power-games
Description=Power-Games is a compilation of over 500 games for the Amiga, CD32 and CDTV. The games are stored both unpacked and as compressed LHA archives on the CD-ROM. When booting the CD on a CD32, a graphical menu is displayed where compatible games can be selected and launched by genre. However, some of the games require either a mouse, a keyboard or both. The games are mostly freeware and shareware, with a couple of commercial demos available as well.

[PowerMonger]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1990
Systems=Atari ST|DOS|Genesis|Macintosh|PC-98|SEGA CD|SNES
Genre=Strategy
Perspective=Isometric
Score=3.8
Controls=Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/powermonger
Description=Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 territories on the way to world conquest. Several other leaders have the same goal.<br><br>The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game.  Two-player games via modem links are available on computer versions.

[Powermonger: World War 1 Edition]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1991
Systems=Atari ST
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/powermonger-world-war-1-edition
Description=This add-on to Powermonger features 175 new territories to conquer. Gameplay is unchanged from the main game. You settle the land, research new equipment, deal in diplomacy and send your troops to enemy settlements to conquer them. The World War 1 theme shows in the graphics and in designations. The overall game map is that of Europe in 1914, your officers now wear WW1 uniforms, sheep have become deer and weapons are now rifles, bi-planes and tanks.

[The Power Pack]
Publisher=Beau Jolly
Developer=Bitmap Brothers, The|Cinemaware Corporation|Red Rat Software Ltd
Released=1991
Systems=
Genre=Action|Adventure|Racing / Driving|Role-Playing (RPG)|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/power-pack
Description=A compilation consisting of four different titles in four different genres:<br><br>1. Xenon 2: Megablast, the award winning shoot'em up.<br>TV Sports Football, an animated American football game.<br>Bloodwych, an RPG.<br>Lombard RAC Rally, a rally game.

[Powerplay: The Game of the Gods]
Publisher=Arcana Software Limited
Developer=Arcana Software Limited
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/powerplay-the-game-of-the-gods
Description=As one of the four great Gods Apollo, Hermes, Hecate and Aphrodite, choose a team of four mighty warriors to fight for you in the Powerplay tournament to prove who is the greatest. This battle will be fought out not using swords or knives, but with knowledge - gameplay takes the form of a complex quiz on a chess-like board.<br><br>You have four playing pieces, which start off arranged as a cross in one corner of the isometrically-viewed board. The squares are split into four different colours, which each represent a particular broad Trivial Pursuit-style subject area. The question has four possible answers, and a correct answer allows you to move your piece one space, perhaps onto one of the four white teleport squares (which randomly places it on one of those four squares).<br><br>When a piece lands on the same square as an opposition piece, a challenge ensues, which plays out like a quiz show, with questions asks in quick fire and the first player to answer gaining a point if right and losing one if wrong. The losing piece drops down a skill level.<br><br>Once a piece reaches 25 Wisdom Points, it can mutate up a skill level - this makes it harder to beat, but makes the questions it faces harder.

[Power Up]
Publisher=Ocean Software Ltd.
Developer=Factor 5 GmbH|Rainbow Arts Software GmbH|SEGA Corporation|Taito Corporation
Released=1991
Systems=Atari ST|Commodore 64
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/power-up
Description=A collection of five action-packed games, with 2 of Rainbow Arts' technically-advanced original titles alongside 3 of Ocean's own arcade conversions. The list is: <br><br>1. Rainbow Islands<br>2. Chase H.Q.<br>3. Altered Beast<br>4. Turrican<br>5. X-Out

[P. P. Hammer and His Pneumatic Weapon]
Publisher=Demonware Softwarehaus GmbH
Developer=Traveling Bits Production
Released=1991
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/p-p-hammer-and-his-pneumatic-weapon
Description=In this platform game featuring over 2500 screens, our hero is in search of hidden treasures across worlds such as caves and castles, and must collect it all to advance onto the next level. The twist, as you may guess from the title, is that his weapon is a hammer which can be used to burrow into the ground. The blocks quickly reappear though, which can be fatal if they trap him, but can also be used by the cunning player to trap an enemy. <br><br>Not all the platforms and transporters on the levels are visible, which guarantees an element of Rick Dangerous-style trial and error. You have six lives, which isn't much considering that failing to complete a level within the time limit costs a life, and contact with enemies is costly (you can't drill through them Worms-style)

[Precious Metal]
Publisher=Ocean Software Ltd.
Developer=Bitmap Brothers, The|Exxos|Taito Corporation|Titus France SA
Released=1989
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/precious-metal
Description=This compilation contains four games:<br><br>1. Arkanoid: Revenge of Doh<br>2. Captain Blood<br>3. Crazy Cars<br>4. Xenon

[Predator]
Publisher=Activision, Inc.
Developer=Software Studios|Source the Software House Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/predator
Description=Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithfully conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times.<br><br>The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.

[Predator 2]
Publisher=Konami, Inc.
Developer=Arc Developments
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/predator-2
Description=Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it.<br><br>The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine guns and rocket launchers to be had. You can't go in all-guns-blazing however, as killing a single innocent causes Harrington to lose his job

[Prehistorik]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/prehistorik
Description=Prehistorik is a side-view platform game with superficial similarity to Chuck Rock, although the games were developed simultaneously in different countries. You control a neanderthal who must march through hostile pre-historic environments seeking food and keeping himself safe. Some food can be found in caves, but it mainly exists in living animal forms.<br><br>These include fire-breathing Pyro-Tax dragons, the Turtosaurus, and the Bad Bat. Each of these must be clubbed to death, some taking up to 5 hits, and then walked over. Some other enemies are indestructible, with the monkeys who throw coconuts at you particularly fiendish.<br><br>You will have to complete the level within the time limit, and avoid contact with these foes. However, bombs and improved weapons can be collected, as can extra lives, time bonuses and an improved jump.

[Premier Collection]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.|Imagitec Design Inc.
Released=1988
Systems=Atari ST
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/premier-collection
Description=Featured games in this compilation:<br>Zynaps<br>2. Nebulus<br> <br>Exolon<br>3. Netherworld

[Premier Collection II]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.|Novagen Software Ltd|Realms
Released=1989
Systems=Atari ST
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/premier-collection-ii
Description=Featured titles in this compilation:<br>Eliminator<br>2. Custodian<br>3. Mercenary<br>4. Backlash

[Premier Collection III]
Publisher=Hewson Consultants Ltd.
Developer=Astral Software|Elite Systems Ltd.|Hewson Consultants Ltd.
Released=1990
Systems=Atari ST
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/premier-collection-iii
Description=Featured titles in this compilation:<br>Archipelagos<br>2. Quadralien<br>3. Cybernoid 2: The Revenge<br>4. Battleships

[Premiere]
Publisher=Core Design Ltd.
Developer=8th Day, The
Released=1992
Systems=Amiga CD32
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/premiere
Description=Six film reels have been stolen from your film studios by a rival company. In this platform game, your mission is to rescue from within the sets and backstage rooms they have been hidden in. Backstage sections are entered through doors, and weapons can often be collected in these.<br><br>The sets are themed around six different genres of film, and the backdrops, weapons and enemies fit these sections. There is a slapstick comedy played out in black and white (complete with greyscale background) a cartoon  with lots of Road Runnering and goofy facial expressions, a Wild West romp, Sci-Fi complete with aliens, and so on. After each platform level you will have to pass through a film scene - piloting a runaway mine-cart, navigating a scrolling shoot 'em up level, or similar.

[Premier Manager]
Publisher=Gremlin Graphics Software Ltd.
Developer=Realms of Fantasy
Released=1992
Systems=Atari ST|DOS|Genesis
Genre=
Perspective=
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/premier-manager
Description=The first game in Gremlin's series of football management games. You start off managing a team in the Conference (the fifth tier of English football) and aim to progress up the leagues, either by improving your existing team or earning jobs at better clubs elsewhere.<br><br>The features at your disposal include selecting training regimes, planning tactics for each match based on your opposition's strengths and weaknesses, scouting for new players including youth prospects, and arranging sponsorship and stadium improvements (so as to attract more fans).<br><br>The transfer system is a crucial part of the game, as you aim to sign players (who are broadly rated in each of the main skill areas) up against other teams who want them, and sell off players you don't need. You have an overdraft available, but make sure not to exceed it.<br><br>The game supports up to 4 players, whose matches all take place at the same time. You can make tactical changes and substitutions mid-match.

[Premier Manager 2]
Publisher=Gremlin Graphics Software Ltd.
Developer=Realms of Fantasy
Released=1993
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.9
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/premier-manager-2
Description=This football management game featured all five national English leagues. You started off managing one of the teams in the Conference, and had to try to reach the Premier league and win European competitions, either by improving your current club or by doing well enough to earn job offers elsewhere.<br><br>For each match you had to select the team, and choose a formation and a set of match tactics - intensity of tackling, height and length of passes, and shooting range could all be varied. In total there were almost 500 permutations of these options, as well as 18 basic formations.<br><br>You could sign players from other clubs, which involved making a financial offer to both club and payer and hoping that no other club offered more. Players who's contracts had expired could be signed for no club fee - so make sure all your players are under contract.<br><br>You also had to negotiate sponsorship deals, plan ground improvements, ensure that injured players got the right treatment, set up training schedules, and hire backroom staff (such as coaches and scouts).

[Premier Manager 3]
Publisher=Gremlin Interactive Ltd.
Developer=Realms of Fantasy
Released=1994
Systems=DOS
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=3.4
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/premier-manager-3
Description=In the Premier Manager series you lead a team from the Conference, the fifth division of English football, into the Premier League and onto European glory. Sign the right players and sell the bad ones to improve your squad. As in previous games in the series, the telephone puts you in touch with your staff, such as coaches to improve your players' skills and a scout to find new players. Stadium improvements (room for more supporters, undersoil heating, a better supporters' club) and sponsorship (assigning a brand to each piece of the stands around and above the pitch) are largely unchanged from PM2.<br><br>New to this version is the Assistant Manager - if you can sign a quality one, he can do jobs such as training for you. Tactical depth is increased in PM3 - each player can be assigned a position on the pitch depending on which sector the ball is in, in a manner similar to Sensible World of Soccer. Match coverage is fuller than in earlier versions, with an isometrically-viewed pitch displaying each touch in detail, helping you work our why your team lost 5-0, and how to stop it happening again.

[Premier Manager 3 De-Luxe]
Publisher=Gremlin Interactive Ltd.
Developer=Binary Emotions|Realms of Fantasy
Released=1995
Systems=DOS
Genre=Sports|Strategy
Perspective=Isometric
Score=...
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/premier-manager-3-de-luxe
Description=This is a compilation of Premier Manager 3 and its Multi-Edit Construction set. PM3 has been updated to 1995-1996 season data, with promoted and relegated teams moved divisions and player transfers activated - this means that previous saved games aren't compatible.

[Premier Multi-Edit System]
Publisher=Gremlin Interactive Ltd.
Developer=Realms of Fantasy
Released=1995
Systems=DOS
Genre=Sports|Strategy
Perspective=Isometric
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/premier-multi-edit-system
Description=This editing system for Premier Manager 3 allows you to edit almost every aspect of the default database. You can change the names and abilities of each player, and transfer them to other teams. You can choose which divisions each club starts in, and can manage any of these, rather than having to start from the Conference league. You can even insert European teams to create a Superleague-type setup. The length of time particular injuries keep a player out for can be changed, as can the points system of the league. Once you've saved the changes and started the edited game, you can load it back into the Multi-Edit System and make further changes.

[Premier Picks]
Publisher=
Developer=
Released=1993
Systems=
Genre=Sports|Strategy
Perspective=Top-Down
Score=3.4
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/premier-picks
Description=Premier Picks is an unusual card game based around football (soccer). The game takes the form of a 'season' of variable length involving the 20 real-life Premier League teams of the time (name can be edited, but displayed kits can't). Players pick one of the 18 visible cards, to dictate the result of the match.<br><br>There are several different types of cards in the game - your overall aim is to get more goal cards than the opposition. The other cards include free kicks (which give you another pick), substitutions (which replace that card with another), and penalties (in which you have to run the pointer across the screen, clicking on as many cards as possible - you have a few seconds to find a goal card). The game is split into 2 halves, and each of those has a card which immediately ends the half.<br><br>Before each half there's a 'card reveal' feature, which, depending on when you click to stop the pointer, reveals between 1 and 6 cards. This has numerous tactical implications, and is the main skill aspect in the game.

[The President is Missing]
Publisher=Cosmi Corporation
Developer=Cosmi Corporation
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/president-is-missing
Description=The President of the USA and other heads of state were kidnapped! It's up to you as a special investigator to find them. In this text-based adventure mystery you must wade through piles of information, and send agents into the field to investigate suspects, all in the hopes of catching the culprits and saving the world leaders.

[The Price is Right]
Publisher=PCSL Software GmbH
Developer=GameTek, Inc.
Released=1991
Systems=Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/price-is-right
Description=GameTek's home version of the classic game show The Price is Right. Bob Barker and the Beauties are not present, but a multitude of pricing games from the show, as well as the wheel and the showcase, have been faithfully replicated. <br><br>Four (or a maximum of eight, counting both rounds - the programme suggests switching players) contestants can play, with the computer filling in for the rest. Whether bidding on Contestant's Row or playing a pricing game, contestants will attempt to closely guess the price of an item provided. All items in the game are often-unintentionally-humorous misspellings of recognizable brand names, to avoid trademark infringement.<br><br>Pricing games include the Mountain Climbing (in which your 3 guesses must be less than $300 away in total, otherwise a goat will push you over the edge), Safe Cracking (in which you have 3 possibilities for each part of the price, and must correctly guess it) and the Dice Game (in which you accept or reject random rolls to get the real price).<br><br>There is a persistent Hall of Fame with winners and their scores, and a parser for guessing/bidding prices. Players have to type in their price guesses, and answer to the math of how "off" they were, as they would if they were on the show.

[Primal Rage]
Publisher=Time Warner Interactive Ltd.
Developer=Atari Games Corporation
Released=1995
Systems=3DO|DOS|Game Boy|Game Gear|Genesis|Jaguar|PlayStation|SEGA 32X|SEGA Saturn|SNES
Genre=Action
Perspective=Side-Scrolling
Score=3.1
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/primal-rage
Description=A meteor struck the Earth, and caused great chaos. Seven gods from ancient times awoke, and are now attempting to take control of the post-apocalyptic world.<br><br>Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match.

[Prime Mover]
Publisher=Psygnosis Limited
Developer=Interactivision A/S
Released=1993
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/prime-mover
Description=Prime Mover is a motorcycle racing action game, viewed from behind the bike. There are twelve riders and five bikes (with different top speeds, acceleration and handling) to choose from. The full championship includes 12 races against a field of seven riders (computer opponents are loosely named after real riders of the day – Rain Wayney and Lucie Kavanora for example). <br><br>Circuits are set around the world, with various weather effects, with a rendition of each national anthem played on the pre-race screen. Handling is loose and arcadey. It is not possible to fall off – contact with hazards or other bikes simply results in you losing time.

[Prime Time]
Publisher=First Row Software Publishing, Inc.
Developer=First Row Software Publishing, Inc.
Released=1988
Systems=Atari ST|DOS
Genre=
Perspective=
Score=2.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/prime-time
Description=Don't you hate it when your favorite TV show gets cancelled?  Prime Time from First Row Software lets you be the moron who cancels all of the intelligent but low-rated TV shows in favor of popular pseudo-dramatic tripe and identical sitcoms.  Take on the duties of a TV network executive in this highly unusual simulation game.  Pick the shows you want to air, from 160 regular programs and 15 network specials.  Plan a schedule, recruit advertisers, bump shows around optimal time slots, but whatever you do, keep the ratings high if you want to keep your job.

[Prince Clumsy]
Publisher=Codemasters
Developer=Codemasters
Released=1990
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/prince-clumsy
Description=Like so many brave men before him, Prince Clumsy has been lured into a tough adventure to save the woman of his dreams. The route to the castle in which her ugly sister has imprisoned her is treacherous and goes both indoors and out. You're armed with a dagger to face the many henchmen infesting the areas. Bread and ale can be collected to restore your health, and there are lots of points bonuses on offer. Less pleasant are the super glue, ball & chain (ironic given that he's chasing a potential wife) and poison.

[Prince of Persia]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Amstrad CPC|Apple II|Atari ST|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|iPhone|Macintosh|NES|SEGA CD|SEGA Master System|SNES|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/prince-of-persia
Description=The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br><br>Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br><br>The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.

[Pro Boxing Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Acclaim Studios Teesside
Released=1991
Systems=Atari ST|Commodore 64|Electron|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/pro-boxing-simulator
Description=On ST and Amiga features a full range of jabs, uppercuts and weaves. All fights take place to realistic WBA rules, as you aim to rise the rankings and fight for the title. The crowd frequently shout encouragement and insults, which are displayed using speech bubbles.<br><br>The 8-bit game is a little different, featuring illegal moves such as kicks and groin punches. There is a referee, so you'll have to wait for him to look away before using those moves. Fights last 15 rounds, and a knockout ends that round, not the entire fight.

[Professional Ski Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/professional-ski-simulator
Description=Players have to guide a skier down the piste in the specified time limit. The ski is against a competitor but the clock is the main enemy because if the player doesn't cross the finishing posts in time it is game over.<br><br>The controls are fairly simple: left and right on the joystick rotates the skier and the fire button propels the player character forward with his sticks. Avoid obstacles such as trees, gates or log cabins.

[Profezia]
Publisher=Genias
Developer=Trecision S.p.A.
Released=1991
Systems=
Genre=
Perspective=
Score=2.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/profezia
Description=Profezia is set sometime during the Middle Ages, in a mountain area between the two Italian regions of Abruzzo and Lazio. The player takes control of a mercenary who has been hired to retrieve a golden crown from the castle of Capistrello, where Duke Attilio intends to use it on an ancient Pagan rite.<br><br>Profezia is an adventure game with a multiple-choice interface: as opposed to classic adventures where the player is free to roam around the game world (or part of it), the storyline in Profezia develops automatically. Whenever an action is to be taken, the player is presented with a set of choices, which will affect the rest of the adventure.<br><br>It is worth noting that there is no unique path to complete the game: the player may follow alternate branches, provided that the actions which follow are coherent with their previous choices.

[ProFlight]
Publisher=HiSoft Ltd
Developer=HiSoft Ltd
Released=1991
Systems=Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/proflight
Description=ProFlight simulates a Panavia Tornado F Mk3. Through the accompanying 134 page manual, the budding pilot is guided through: an overview of the Tornado and its history, the cockpit functions, flight theory, advanced flying techniques, combat and maneuvers. Added up this gives a indepth insight as to what it takes and feels like to operate and fly the Tornado.<br><br>ProFlight aims to incorporate every detail of flight. Accurate taileron, rudder and elevator effects are present at all angles of pitch and roll. You can reach airspeeds of over Mach 2, yet speeds are precise to 0.0006knots, your position within the 200 nautical miles of terrain is accurate to 0.00001ft, and your angle of flight to 0.01 degrees. <br><br>You have radar-guided and heat-seeking missiles at your disposal. Gravity and wheel braking have their effects on motion. Waypoint navigation helps you find your way through this vast world, and a full heads-up display brings the crucial information to you.

[Project Buzz Bar]
Publisher=
Developer=
Released=1992
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/project-buzz-bar
Description=Project Buzz Bar combines gameplay elements from Asteroids and Defender. On each level there are several men to rescue by flying over them. They float loose in space amongst different types of enemy ships, many of which fire at you.  Your ship is constantly moving due to a strong gravitational pull from the planet's surface, making it harder to direct the ship at first. The game is written in Blitz BASIC 2, and not only is the source code provided, it scrolls through it on the title screen.

[Project Neptune]
Publisher=Epyx, Inc.
Developer=Infogrames Europe SA
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/project-neptune
Description=Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed.

[Project-X]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1992
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/project-x
Description=Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.<br><br>These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).<br><br>Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.<br><br>Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).

[Projectyle]
Publisher=Electronic Arts, Inc.
Developer=Eldritch the Cat Ltd
Released=1990
Systems=Atari ST
Genre=Action|Sports
Perspective=Top-Down
Score=4.6
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/projectyle
Description=Projectyle is a single or multiplayer (1 to 3 players) hockey-type sports game of the future. It features smooth-scrolling, frantic action, colorful graphics and digital music.<br><br>A total of five goal rooms, arranged in the shape of a cross, are connected with tunnels. The camera smoothly follows the puck/ball (the "projectyle") and scrolls to the adjacent rooms when entering one of the connecting tunnels. Each player, whether computer-controlled or not, has a room in which his own goal is located (their "defense" zone.) A fourth room -- the Frantic Zone -- contains a goalmouth for each player, while the central room, where action begins, allows access to the four other rooms.<br><br>The object of the game is for each player to protect their own goal while trying to bring the puck/ball into the other players' rooms to score a goal. Bonuses appear randomly in the rooms, allowing the player who passes on them to gain some benefits, such as freezing the other players for a few seconds, gaining extra stamina, or sealing exits.<br><br>The game supports up to 3 player simultaneous quick action single game play, and can support up to 8 players in leagues of varying lengths.  League/tournament play supports player/team management, including training, injuries and position reassignment.

[Prophecy 1: The Viking Child]
Publisher=Electronic Zoo
Developer=DMA Systems Ltd.|Imagitec Design Ltd.|Wired
Released=1990
Systems=Atari ST|DOS|Lynx
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/prophecy-1-the-viking-child
Description=Cartoony side-scroller where you take the role of, as the title states, a viking child, in his quest to free his friends and family, held by the evil god Loki inside the Great Halls of Valhalla.<br><br>Fight your way through 16 levels with diverse scenarios, including medieval castles and mountains. Spread throughout the levels are shops in which you can buy potions and other magical items to help you along the way. Before you finally face the Dark Lord Loki, you must also defeat the 8 Apprentices of Darkness.<br><br>The game features colorful graphics and 22 different tunes to make the whole trip a bit more pleasant.

[The Prophecy]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1992
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/prophecy
Description=This point and click adventure takes a fantasy setting, in which you play a Wizard deemed to be ‘good’ taking on a less good one. To  fulfill the prophecy you have been given in a limited time of 3 days, he must go on 3 quests, solving various puzzles along the way to be rewarded 3 grains of sand, that he must place in a hourglass to kill an evil wizard. Objects around the levels are always detected by the cursor, making each screen and the challenges within quick to comprehend. Generally you have to solve each puzzle in sequence.<br><br>Like the company's Gobliins Series, the interface is simplified to allow for fast progress, and ensure that the biggest challenge is solving the puzzles, not working out which object-verb combination the programmers had in mind, amidst a wall of ‘I don’t understand’ type messages. The game experiments with the toning of the graphics, using a faux-sepia style outside and some bright colours inside, which changes the atmosphere somewhat.

[Pro Powerboat Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Optimus Software Ltd
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Top-Down
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/pro-powerboat-simulator
Description=If this 'simulator' is to be believed, powerboat racing is a chaotic race across a number of largely one-directional tracks with fjords and inlets forcing you down one of two lanes, and sections where a bridge needs to be cleared by hitting a ramp at the right speed beforehand (as you jump over these, you can land so as to skim off other boats). Your boat is fitted with bombs, which can be placed so as to force the other boats to run over them, gaining you points. Extra bombs and fuel litter the course, often close to the banks, which you must avoid contact with, for fear of crashing your boat. When this happens you are forced into the next one, which is, as if by magic, available at a convenient point just beforehand. A helicopter flies overhead, dropping bombs which you must avoid, and often obscuring your view. The other boats often crowd together attempting to force you into the wall.<br><br>As with all the Codemasters budget titles, realism goes out of the window, with an emphasis on simple instantaneous action.

[Prospector in the Mazes of Xor]
Publisher=Logotron Entertainment
Developer=Astral Software
Released=1989
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/prospector-in-the-mazes-of-xor
Description=Xor involves guiding two characters through 15 complex mazes to collect all the balloons within a move limit. Hazards such as boulders, volatile ducks and teleports make this harder.<br><br>In this update, 15 new levels have been added. The characters are now called Herb and Pip. A full level designer is also included.

[Pro Tennis Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Atari ST|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/pro-tennis-simulator
Description=This tennis game offers bare-bones action for one or two players. There are 3 computer skill levels on offer, and matches can be 1, 3 or 5 sets. The gameplay is viewed from above and behind the net, with a slight 3D effect. The type of shot played is determined by how high the ball is as you hit it. The full service rules are implemented, and the fire button must be pressed once to throw the ball up, and a second time to hit it with the racket.

[Psyborg]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1992
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/psyborg
Description=You are a psyborg named Duncan Norton, who must travel through the vortex from a space vessel trapped in a galaxy very far from Earth. An alien race is threatening to take over 38 planets and you've got to stop them. <br><br>Starting from Anacreon, you will mentally pass through the Krypton, Kalgan, Zorgon, Terminus, Trantor, and finally Sol systems. Each stellar system has a certain number of planets, which you will traverse from one to another. <br><br>The game is a first-person virtual reality race, where you run as fast as possible on the tiles that are formed in a pentagonal prism. At the starting point you accelerate, and then change the facets of the prism in order to avoid falling through the gaps. When the tile's path  spirals, you may decelerate your velocity. Time runs out, and you must refill your time meter by standing on tiles marked with a "T". Standing on certain tiles that are marked with shapes of different blinking colors will give you a different amount of points. Special actions, such as jumping from one part of prism to another as well as teleporting forward and back, may be performed. Save points are placed on the track but the number of prism facets may change during your run.<br><br>Finishing the race to each planet will give you a password, which may be used later to start from this point. The best scores will be written in High Scores table.<br><br>The game is available for 1 or 2 players.

[Psycho]
Publisher=Box Office, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=1.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/psycho
Description=Psycho is a graphic adventure game with a key-based verb interface.<br><br>A set of jewels has been stolen. At the time of the theft, a curator was with the jewels, so he got stolen, too. And who's the suspect? Norman Bates, of course. The next night, a daring detective drives out to the sinister Bates Motel. His plan: a) find the jewels, b) free the curator and c) take a nice hot shower, should time suffice.<br><br>Psycho is entirely controlled with the keyboard: direction keys for moving your character around, shortcut keys for performing actions. You need to stand close to an interesting object in order to examine it. Adversaries will appear at random throughout the house, putting you to sleep by touch and thus draining your precious time -- you've only got four hours to solve the case. You may shoot the enemies as soon as you find a weapon. As there is no other option for character interaction, this is how you'll deal with the Bates family as well.

[Pub Darts]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/pub-darts
Description=180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets.<br><br>If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw.<br>Regardless against whom you play they will become better as you progress towards the final.<br><br>A practice mode helps you to become familiar and more skillful at throwing the darts.<br><br>The game can be played by one or two players.

[Puffy's Saga]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/puffys-saga
Description=Puffy and his fortuitously-named girlfriend Puffyn are trapped in an alien world full of threats, traps and surprises. Taking control of one or the other (Puffy is more powerful but Puffyn can move faster) you must find your way through.<br><br>Puffy's Saga is an overhead view maze game that represents a cutesy variant of Gauntlet. Each of the 20 levels has a quota of dots to eat before the level is completed. These levels are inhabited by foes who surround you and reduce your energy on contact. Meat restores 100 energy points each time - this total can go beyond its starting level of 500. You are armed with a gun, which not only kills foes but also turns many of them into edible energy-giving snacks.<br><br>Keys must be collected and used to open doors. Magic Goms allow you to use a map or a fire-bolt. Other available bonuses include invincibility periods and teleporting.

[Puggsy]
Publisher=Psygnosis Limited
Developer=Traveller's Tales Ltd.
Released=1994
Systems=Genesis|SEGA CD
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/puggsy
Description=Puggsy is a platform game with a combination of action and puzzle-solving elements. You control the the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is find the spaceship so you can get off the planet and return home.  To do this, you will need to make your way from the start to the exit of numerous levels which take place in a variety of environments. Throughout each level are a variety of objects which you can pick up; on many of the levels you will need to figure out how to use the objects available to you in order to reach the exit. Some objects can used (like a gun or keys), and objects may be thrown, moved around and stacked. Of course, each level will also have a variety of bad guys wandering about which will cost Puggsy one of his lives if he's caught. On your quest there will also be six evil guardians which will need to be defeated before you get your spaceship back!

[The Punisher]
Publisher=Edge, The
Developer=Edge, The
Released=Jul 01, 1990
Systems=Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/punisher
Description=When his family was gunned down by gangsters, Frank Castle became The Punisher.  As Judge, Jury, and Executioner, The Punisher is cleaning up New York City one dead criminal at a time.  However, if The Punisher can raise $500,000, he can pay off an informant for the location of the biggest criminal in Manhattan, The Kingpin.  Working with a time limit and financed by The Trust, The Punisher only has a short time to complete enough missions to raise that much money.<br><br>The Punisher primarily plays from a top-down perspective, where the player moves The Punisher through the streets and alleys of New York, entering buildings and taking out enemies with a range of weaponry.  The Punisher also drives to locations in his Battle Van, where the player controls the van from a first-person perspective, to the mission’s address.  The Punisher also has a scrolling mode when The Punisher scuba dives and knifes underwater assailants on the way to boats.

[Purple Saturn Day]
Publisher=Epyx, Inc.
Developer=ERE Informatique|Exxos
Released=1989
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/purple-saturn-day
Description=Every 4 galactic-years, alien athletes from every inhabited planet in the galaxy gather to compete in the Purple Saturn Day games. Four interplanetary events await the player: Pilot a ship through time and space, race around the rings of Saturn, solve a fast-moving electronic puzzle and navigate a futuristic obstacle course.<br><br>Although not an official entry in the series, this game is in the same vein as Epyx's popular Games "series" titles.

[Pushover]
Publisher=Ocean Software Ltd.
Developer=Red Rat Software Ltd
Released=1992
Systems=Atari ST|DOS|SNES
Genre=Action|Strategy
Perspective=Platform
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/pushover
Description=You're playing a small ant that is willing to help a friend in rather inconvenient situation. Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got himself so carried away that he lost the balance, and a bag of cookies fell deep down into an ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your friend.<br><br>Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. It's path is filled up with boulders, and all the gates, and you must travel the quest to find the cookies. After each different place inside, you'll fins a small bag of cookie, and bring it back to your friend doggie.<br><br>The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, so when you push the exact one, all must fall, and the one that marks the end must fall the last, or the door will stay shut permanently. Beside we know that ants are very easy, and can live almost every fall, you cannot practice that, so if you jusp from a little bit too high position, don't expect much, but to retry the level.<br><br>Every block, or boulder in a game has a different markings. Like for example, the yellow ones are bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits it, it'll continue falling back to the other side. Some bricks explode when you push them, or other brick hits them, and that way they leave the hole, so your brick can continue spining, or yet again, not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, like building a bridge on that place, some go high and when hit the top, they stick to it, and push, or not, the brick in front of them. Anyway, that's the game basics.<br><br>Each level gives you the new code/password, so you can continue from the position where you ended each time you type that code. Perspective of your ant is like in any other platform game, and you control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve each level in a hurry.

[Putty]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1992
Systems=Amiga CD32|SNES
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/putty
Description=Putty is a platform game where the lead character is... a blob of putty. He has been expelled from Putty Moon by Dazzledaze the wizard and his assistant Dweezil the Cat. Your job is to lead the character round the platform levels making use of his special abilities to rescue and destroy.<br><br>When moving, Putty has a natural bounce, and his eyes are loosely attached, moving after his body after falls (as a visual effect). He has many moves available - he can stretch himself to traverse larger gaps between (or move up/down) platforms, unleash a long-range punch, explode (which works like a smart bomb, clearing the screen of enemies) or flatten himself into a puddle on the floor (to absorb anything that walks over him).

[Puzznic]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|MSX|NES|PlayStation|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/puzznic
Description=The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.<br><br>There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)<br><br>The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.

[Pyramid Power]
Publisher=COMPUTE! Publications, Inc.
Developer=COMPUTE! Publications, Inc.
Released=Oct, 1986
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/pyramid-power
Description=This simplistic clone of Q*Bert features familiar gameplay -- the player must move around on a pyramid changing the color of blocks by stepping on them while avoiding monsters and falling rocks.  There are even teleport disks on each side of the pyramid which can transport the player back to the top in an emergency.

[QIX]
Publisher=Taito Corporation
Developer=Taito America Corporation
Released=1989
Systems=Apple II|Apple IIgs|Atari 5200|Atari 8-bit|Commodore 128|Commodore 64|DOS|Game Boy|J2ME|Lynx|NES
Genre=Action
Perspective=Top-Down
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/qix
Description=In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.

[Quadralien]
Publisher=Logotron Ltd
Developer=Astral Software
Released=1988
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/quadralien
Description=Quadralien is a real-time puzzle game in the tradition of Sokoban.<br><br>The future: Mankind's space stations throughout the solar system are powered by a huge space reactor, called Astra. Astra is about to break down. The enemy race of Quadraliens has captured the reactor; now, contamination is rising and total failure is imminent. The last chance are six remotely controlled droids, which are to clean Astra and destroy the Quadrailen mother in Astras core.<br><br>You're controlling two robots in each of the 19 levels, cleaning up the contamination on your way. Gameplay is a variation of Sokoban: You've got to push spheres in the right direction to clear the way. However, the spheres are magnetically charged, meaning that they repell or attract each other. You've got to consider chain reactions. <br><br>Before entering a level, you may chose which robots to take with you. Each droid has different abilities, like higher range of movement, higher capacity to carry contaminated materials, or a magnetic charge of its own.  You can blast your way out of hopeless situations with a limited number of detonators, and you may restart every level with already removed contamination staying removed. However, there's a time limit for the whole game in form of reactor core temperature and energy, so be quick!

[Quadrel]
Publisher=
Developer=
Released=1991
Systems=Amstrad CPC|Atari ST|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.9
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/quadrel
Description=Quadrel is a puzzle game in which you must fill each piece of the selected layout with different colored paints, without painting two adjacent pieces the same color.<br><br>At the beginning of a game, you can select the desired image or layout, as well as whether you wish to play with unlimited time or not. You can also select the "Imposed" game mode, in which the game points which piece you must fill next. Each layout has a set amount of paint available for use, in four different colors: red, green, blue and yellow. The amount of brush stokes left for each color is indicated on your palette. Some layouts have a large amount of a particular color and a very small amount of another, while other layouts have a more even amount of each color. The goal is to plan well from the start, so as to avoid running out of a particular color that will be needed to finish the layout.<br><br>The game can be played in solitaire mode, against the computer, or against another human player on the same screen. There are no sound effects during gameplay, only music. If you manage to finish a layout, you can enter your name in a high score table.

[Quake]
Publisher=PXL computers
Developer=id Software, Inc.
Released=1998
Systems=DOS|Linux|Macintosh|Nintendo 64|SEGA Saturn|Windows|Windows Mobile|Zeebo
Genre=Action
Perspective=1st-Person Perspective
Score=4.6
Controls=Joystick (Digital)|Keyboard|Mouse|Internet|Modem|Null-modem cable
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/quake
Description=An enemy with the codename ''Quake'', which is believed to come from another dimension, is using teleporter gates to invade Earth. The player takes the role of a nameless soldier who arrives at his base only to find out Quake has overrun it and killed everyone. Somewhere in the base there must be a teleporter to Quake's realm. The mission is clear: take the fight to the enemy, overcoming countless hordes of monsters, and exact revenge.<br><br>id Software's followup to Doom and Doom II, "Quake" is a first-person shooter. Its main technological innovation is the use of a true 3D engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.<br><br>In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels.<br><br>Unlike Doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of Quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors.<br><br>The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel.  Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the Thunderbolt, which discharges electrical energy.<br><br>Quake was one of the first games playable natively over the Internet in addition to LANs. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.

[Quake II]
Publisher=Hyperion Entertainment
Developer=id Software, Inc.
Released=Oct 09, 2002
Systems=Linux|Macintosh|PlayStation|Windows|Zeebo
Genre=Action
Perspective=1st-Person Perspective
Score=3.6
Controls=Joypad|Keyboard|Mouse|Internet
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/quake-ii
Description=A sequel in name only, this follow up to id’s 1996 Quake, is a first-person shooter revolving around the Earth-Strogg war. The Strogg alien race threatens the Earth, but Earth has launched a counter-offensive, Operation Alien Overlord. Overlord takes the battle to the Strogg homeworld with the ultimate objective of securing their capital city and killing their ruler.<br><br>As a FPS, Quake II contains a variety of weapons including the fall back Blaster, the Railgun, and the secret BFG10K. Health, armor, and ammunition pick-ups can be found during levels, as can the classic Quake’s Quad Damage power-up. Game play involves mowing down alien opponents as the player progresses through levels, completing in-game objectives. Quake II also comes with multiplayer support for Deathmatches.

[Quantox]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/quantox
Description=The warrior queen's kingdom of Quantox is under attack by enemy hordes. She can only win by defeating the 32 attack waves to bring peace to her land.<br><br>Quantox is a multi-directional shoot-em-up taking place in a rectangular arena. There are six entrances to the arena, which spit out enemy waves the player has to destroy with their spaceship. The player's shots bounce off the arena walls, but only travel for a certain time before they disappear. Once an enemy has been hit, it can be destroyed by ramming it. If the player is not quick enough, the enemy attacker returns to its initial state and is now harder to make vulnerable and gains additional speed.<br><br>From time to time, special power-ups appear in the arena. Some of them have a positive effect, like added weapons range or a stronger shield. After completing some levels, mini games are available which can earn the player credits they can exchange for better weapons in a shop.

[Quartz]
Publisher=
Developer=
Released=1989
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/quartz
Description=Quartz is a shoot 'em up with a variety of sections. The first section (and every odd-numbered one) is viewed from above and scrolls in every direction. As well as standard attack waves, there are large red/blue/yellow balls which split on impact a lá Asteroids, and once the smallest ones are destroyed they release tokens. Once you have collected 9 of each, you can choose a power-up form a range including various weapons, restart points (which effectively gives infinite continues when used with an emulator's 'snapshot' feature) and repairs to the ship. Destroying the whole of standard waves gives combined tokens which add one to each of the three colours.<br><br>The even-numbered waves scroll in a single direction, but include waves coming at you from other directions, even from within the screen in 3D. You can have up to 3 power-ups stored on your ship at a time, and choose one to activate by pressing F1-F3 - they all have limited firepower. Unusually, when you have no lives left, death results not in game over, but the loss of one of your power-ups (chosen by you).

[Quattro Power Machines]
Publisher=Codemasters
Developer=Optimus Software Ltd|Codemasters
Released=1993
Systems=Atari ST
Genre=Action|Racing / Driving|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/quattro-power-machines
Description=One of the handful of Quattro collections Codemasters released for 16-bit systems, these 4 games encompass road and racing cars, powerboats and helicopters:<br><br>Nitro Boost Challenge<br>2. Pro Powerboat Simulator<br>3. Violator<br>4. Super Grand Prix

[Quest for Glory II: Trial by Fire]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=2.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/quest-for-glory-ii-trial-by-fire
Description=The sequel to the first Quest for Glory game takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently. Something, or someone, is behind those troubles. It is your task to find out what is going on, to get acquainted with the many inhabitants of Shapeir and to prove once more you are worthy of your heroic title!<br><br>Just like its predecessor, "Trial by Fire" is an adventure game with text-based interface, puzzles to solve, and characters to talk to, mixed with a role-playing character development system and battles. You can play as either a fighter, a thief, or a wizard, and also become a paladin in this game. The combat is action-based. You gain better parameters by fighting enemies, training, and performing other actions.

[The Quest for the Time-Bird]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/quest-for-the-time-bird
Description=Based on the graphic novel of the same name, this computer game Quest for the Time-Bird is a marvellous saga whose principal ingredients are action, danger, suspense, fantasy and magic.<br><br>You have nine days to complete your quest by exploring this vast unknown world of wizards and spells with Roxanna, daughter of Mara the witch and Bragon, a retired knight who once again goes back into life of danger, all for the great Quest of the Time-Bird!

[The Quest of Agravain]
Publisher=Codemasters
Developer=Codemasters
Released=1992
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/quest-of-agravain
Description=A long time ago, Lord Agravain roamed the land of Riva in his quest for the Elixir of Youth, the only hope for the all the ageing knights.<br><br>The Quest of Agravain is a platform game where the player controls a medieval knight armed with a sword. The main objective is to reach the exit door at the top of each level. Pressing the fire button makes Lord Agravain thrust his sword forward. Pressing fire while holding down makes him throw a weapon (the default one is a small lance). Like in Ghosts 'N Goblins, when the knight is hit he loses his armor. If he is attacked while semi-nude, he dies. There are several power-ups scattered throughout the 4 sets of levels (a cross paralyzes the enemies, a star gives invulnerability, etc). The game starts with three lives and has no form of saving progress.

[Questron II]
Publisher=Strategic Simulations, Inc.
Developer=Westwood Associates
Released=1988
Systems=Apple II|Apple IIgs|Atari ST|Commodore 64|DOS
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/questron-ii
Description=As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title.<br><br>Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.

[Quik the Thunder Rabbit]
Publisher=Titus France SA
Developer=Stywox
Released=1994
Systems=Amiga CD32|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/quik-the-thunder-rabbit
Description=This platform game has much in common with console games of the era. There are 4 worlds including ice, desert and fields, and have multiple routes through. The bad guys are cutesy. You get past them by spinning at them, although jumping over them is often sufficient. Power-ups on offer include speed ups, energy, food and water (Quik’s thirst and hunger are measured separately). The bonus levels involve jumping through time, by finding the right doors.

[Quiwi]
Publisher=
Developer=
Released=1987
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/quiwi
Description=Quiwi is a quiz game for up to eight players taking turns. Players must answer questions from one of six different main topics like geography, art and literature or history and politics. After clicking the mouse once, an archer fires an arrow at a target that rotates colours corresponding to each of the main topics. The colour that is in the middle of the target once the arrow hits will be the topic for the next question. If the colour happens to be black, the player can directly select the topic of their choice.<br><br>Once a question has been asked, the player must first think about the answer and then reveal it by clicking on a button. If the player was correct, they can choose a "right" button, otherwise there are "wrong" and "no score" buttons. A right answer increases the player's score for the corresponding topic.

[Qwak]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1993
Systems=Game Boy Advance|iPhone|Macintosh|Symbian|Windows
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/qwak
Description=In this game, you play a duck and the object of the game is to get the highest score without losing all your lives. This can be achieved by getting all the fruit and gems in the level, or killing off enemies. There are 80 levels to complete and once you complete all of them, the levels are repeated. <br><br>You exit each level by collecting all the gold keys then entering through the door that opens. You have a certain amount of time to complete the level before spikes fall down the level. There are eight areas, all consisting of ten levels. At the end of each area, there is a guardian waiting for you, and again, you have a certain amount of time to defeat them.<br><br>You kill enemies by throwing orange-colored eggs at them, and in the earlier levels, they go down in one or two shots, but in later levels, you'll find out that all of them take more than two shots to bring down, so your orange balls would be useless here. The solution is to get a special power-up that will give you chocolate eggs.<br><br>Besides gold keys, you can also collect silver keys. This lets you unlock a gate, giving you access to more shots or power-ups. There are also booby traps in the level, such as spikes, and some parts of a level are blocked off by spikes. Get a mushroom and they turn into flowers that you can pick up. Beware, getting another mushroom will make them turn into spikes again. <br><br>Apart from the normal levels, there are challenges where you have to complete a level and get all the fruit as you can under a 20-second time limit. Depending on gameplay, there are  also tricks where the last key you have to get flies away and you have to catch it. Other tricks include turning on the lights to see enemies, and running away from the "happy ghost". You'll receive bonus points at the end of the level if you manage to collect every gem in the level.<br><br>Qwak can be played as either a one or two player game. The game was released at budget price, and later on a CD double pack with Alien Breed '92.

[Race Drivin']
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1992
Systems=Atari ST|DOS|Game Boy|Genesis|SNES
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/race-drivin
Description=Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a  timer expires. There are several checkpoints around the track which increase player's time as he passes. <br><br>Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars.

[Racter]
Publisher=Mindscape, Inc.
Developer=Inrac Corporation
Released=1986
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/racter
Description=From the Racter FAQ:<br>In 1984, William Chamberlain published a book called "The Policeman's Beard is Half Constructed" (Warner Books, NY. 0-446-38051-2, paper $9.95). The introduction claims: "With the exception of this introduction, the writing in this book was all done by computer." <br><br>The authorship is attributed to RACTER, originally "written in compiled BASIC on a Z80 with 64k of RAM."Racter strings together words according to "syntax directives", and the illusion of coherence is increased by repeated re-use of text variables.  This gives the appearance that Racter can actually have a conversation with the user that makes some sense, unlike Eliza, which just spits back what you type at it.  Of course, such a program has not been written to perfection yet, but Racter comes somewhat close.  <br><br>Since some of the syntactical mistakes that Racter tends to make cannot be avoided, the decision was made to market the game in a humorous vein, which the marketing department at Mindscape dubbed "tongue-in-chip software" and "artificial insanity".

[Radio Controlled Racer]
Publisher=Byte Back
Developer=Cloud Nine Developments
Released=1991
Systems=Atari ST
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/radio-controlled-racer
Description=Although purporting to feature radio controlled cars, this is essentially a standard Super Sprint style racing game, which one or two players can join in. It's viewed from above, with the races lasting for 4 laps of close-quarters racing between 4 cars, with the computer providing the extras.There are 8 basic circuit layouts, featuring bridges, tight short-cuts, chicanes and hairpins.There are also arrow-shaped patches of ice which can cause the car to get away from you.The race ends when the leader finishes, with the other cars frozen on the spot and given their final positions based on where they are in that millisecond

[Rainbow Islands]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy Color|NES|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rainbow-islands
Description=Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.<br><br>Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.<br><br>By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.

[Rainbow Warrior]
Publisher=MicroStyle
Developer=Source the Software House Ltd.
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rainbow-warrior
Description=Named after the Greenpeace ship that was sunk in the 1980's, this was an environmentally themed game. There were seven different campaigns, with each one featuring a different style of game inspired by actual Greenpeace actions. These included blocking pipes to stop the release of nuclear waste (while avoiding mutated wildlife), stopping waste from being dumped at sea, saving a whale and stopping acid rain. While the games were rather simplistic, it was interesting to see it at the time, released on the Microstyle label (set up by Microprose as "games for adults", aiming at a mature audience, after the acquisition of Telecomsoft).

[Rally Championships]
Publisher=Flair Software Ltd.
Developer=InSide Team
Released=1994
Systems=DOS
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/rally-championships
Description=In the game you buy one of the best rally cars, like Lancia Delta of Toyota Celica, drive it on different locations in time race. Driving on the track using accelerator, you collect money and other items. After the qualification you drive on a track to win a race and to get a prize. After that you can repair, improve, or even change your car using your money. The main goal is to win all championships.

[Rally Cross Challenge]
Publisher=Anco Software Ltd.
Developer=Ultra Graphix
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/rally-cross-challenge
Description=Rallycross racing was once popular on the BBC, featuring super-modified cars racing against each other on tracks combining tarmac and gravel sections. Rally Cross Challenge sees Anco bring it to life in top-view Super Sprint style.<br><br>There are six different circuits, and four cars in the game - 16-bit users with a Microdeal joystick adapter can have all four of these controlled by human players, other users are limited to 2-player. Computer cars have varying personalities and abilities. You must finish in the top 3 to move on to the next race.<br><br>The opportunity to upgrade your car comes after each race, with the points you earn from race results (4,2,1 for the top 3). There are six categories of upgrades - turbo, steering, traction, aerodynamics, repair time and brakes.

[Rambo III]
Publisher=Taito America Corporation
Developer=Ocean Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rambo-iii
Description=Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.<br><br>In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.<br><br>Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.

[Rampage]
Publisher=Activision, Inc.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1989
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari 8-bit|Atari ST|Commodore 64|DOS|Lynx|NES|SEGA Master System|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rampage
Description=George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.<br><br>Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human

[Rampart]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1992
Systems=Atari ST|Commodore 64|DOS|Game Boy|Game Boy Color|Genesis|Lynx|NES|SEGA Master System|SNES
Genre=Action|Strategy
Perspective=Top-Down
Score=4.4
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rampart
Description=Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player,  and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC.

[ranTrainer]
Publisher=
Developer=
Released=1994
Systems=DOS
Genre=Simulation|Sports
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/rantrainer
Description=ranTrainer is an economic simulation were the player coaches a soccer team from the Bundesliga, the highest German soccer league. The main menu is a static screen which represents the player's office. By clicking on certain items he can switch to other menu screens. There are several settings the player can use to influence the athletic success of his team, e.g. training, player market or tactical settings.<br><br>The matches itself are shown in real time isometric view. During the match the player can react to the proceedings on the field, e.g. by changing his tactics. The eponymous German soccer show "ran" is represented in the game with videos which are shown in the half-time and the end of the matches were host Johannes B. Kerner and commentator Werner Hansch analyze the results.

[Ranx: The Video Game]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ranx-the-video-game
Description=This action / adventure game is adapted from the Italian comic book "Ranx à New-York" by Stefano Tamburini and Tanino Liberatore. You're Ranx, a cyborg in a Cyberpunk-style world. A lethal virus is spreading, and the President has caught it, so you must go to New York with the antidote to save him. After this, you must rescue your girlfriend in Rome. <br><br>You will fight with ninjas, gays, Chinese and others, using your kicks and punches. You can pick up items including pieces for later repairs and items which can be sold when you talk to other characters. Destroy street lamps to get money, but make sure the police don't see you. Enjoy the violence!

[Raving Mad]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.|Jaleco Ltd.|Vectordean Ltd.
Released=1993
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/raving-mad
Description=Three platform action games with a cutesy feel come together in this compilation:<br><br>James Pond 2: Codename: RoboCod, the second James Pond game in which our intrepid hero must prevent Dr Maybe from ruining Christmas.<br><br>Rodland, a conversion of Jaleco's coin-op in which fairies Tam & Rit must rescue their mum by using a stick to thump enemies against the ground<br><br>Mega Twins, another arcade game involving sibling, who must kill the dragon who murdered their Father the King.

[R.B.I. Baseball 2]
Publisher=Domark Software, Inc.
Developer=Tengen Inc.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rbi-baseball-2
Description=R.B.I. Baseball 2 features all 26 major league teams, each with a full roster of players. You can choose any National or American League team. You can even play one of the 1989 All-Star squads.<br><br>R.B.I. Baseball 2 has One Player and Two Player options as well as a Password mode to enable you to play a full season (one game against every team in the division). In addition, a watch mode provides you with the best seat in the house for a computer-controlled match up.<br><br>R.B.I. Baseball 2 is similar to the original R.B.I. Baseball in terms of gameplay. This time around the game uses the teams and statistics from the 1989 season. Just as in the original, you get to see what it's like to step up to the plate as Ricky Henderson, pitch the ball like Nolan Ryan, and catch a line drive like Ozzie Smith.

[Reach for the Skies]
Publisher=Virgin Games, Ltd.
Developer=Rowan Software Ltd.
Released=1993
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/reach-for-the-skies
Description=Reach for the Skies is a combat flight sim focused on WWII's famous "Battle of Britain", splitting the battle into four stages and giving you the option to take part for either the Royal Air Force or the German Luftwaffe. As well as piloting a plane, you can also take on Controller duties, of planning which planes to deploy where on each day, trying to minimise losses. <br><br>Eight planes are simulated, from Hurricanes and Spitfires to Ju88s and BF110s, each with their own cockpit displays and characteristics. When playing as the Germans, protecting the fragile and slow Ju88 bombers is crucial. There is a practice mode with indestructible planes, realism levels can be adjusted, and time can be accelerated while an enemy plane is not in sight.

[Reach for the Stars: The Conquest of the Galaxy]
Publisher=
Developer=
Released=1988
Systems=Apple II|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/reach-for-the-stars-the-conquest-of-the-galaxy
Description=Reach for the Stars is the original "spaceploitation" game.  The player has the opportunity to name his civilization and those of his (up to three) AI opponents before he begins his attempt at galactic domination.  The game is very bare bones by modern standards: the 2D galaxy map is marked only by planets and their names in few different colors.  Also, there is no diplomacy and no player control over tactical combat.<br><br>What remains is a hard-core game of grand strategic and economic production.  The player must tweak his planets, build ships, research new tech levels, and deploy fleets.  A nice feature of the game is that just about all of the underlying dynamics can be altered and customized by the player, which means that Reach for the Stars is infinitely replayable.

[The Real Ghostbusters]
Publisher=Activision Publishing, Inc.
Developer=Data East Corporation
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/real-ghostbusters
Description=After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a cartoon TV series was created, which this converted Data East arcade game is based on. You control a Ghostbuster, who has 10 levels full of ghosts to clear up.<br><br>This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also appears as a power-up, which hovers around your character killing ghosts on contact.

[Realm of the Trolls]
Publisher=GO!
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/realm-of-the-trolls
Description=The trolls are posing a threat to humanity, and it's your job to sort them out in this traditional-style platform game, which features over 200 screens. You have a gun and bolts of energy available to protect you. The graphics have detailed sprites but very plain backdrops, in an attempt to create a mood. Unusually a construction kit is included, allowing you to design your own levels down to the last detail. Another novelty is the option of mouse control on 16-bit systems, a seemingly impractical option for a platform game.

[Realms]
Publisher=Virgin Games, Inc.
Developer=Graftgold Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/realms
Description=Realms is a medieval real-time strategy game located in a fictive kingdom where the player just has been named king. Your kingdom is threatened by the surrounding realms of different rulers and it is your task to defend yourself and expand your own kingdom in order to become ruler of all realms.<br><br>The game features 125,000 square miles of fractally-generated landscape, 128 armies with many thousand members each. You can order your armies into different battle formations and conquer countless towns with their inhabitants and its gold treasures

[Realms of Arkania: Blade of Destiny]
Publisher=U.S. Gold Ltd.
Developer=Attic Entertainment Software GmbH
Released=1993
Systems=Atari ST|DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/realms-of-arkania-blade-of-destiny
Description=This is the first part of a computer trilogy of Germany´s most popular and successful P&P-RPG "Das Schwarze Auge".<br><br>You can create a party of six characters to explore a lovely crafted world called Aventurien. Each player is represented by a very detailed skill and attribute system, which is as complex as the well known AD&D game system.<br><br>In the first part of the trilogy, it is your task to stop Orkish hordes from plundering human settlements in the borderlands of Aventurien. Therefore you´ll have to recover a mysterious sword forged by cyclops, called "Die Schicksalsklinge (=Blade of Destiny)". Little is known about this sword and it will take a while to discover it and its secrets.

[Rebel Charge at Chickamauga]
Publisher=SSI
Developer=SSI
Released=1987
Systems=Apple II|Atari 8-bit|Commodore 64|DOS
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/rebel-charge-at-chickamauga
Description=Rebel Charge at Chickamauga is a tactical simulation of the South's last major offensive thrust during the American Civil War. <br><br>The game uses a refined version of SSI's Gettysburg game system and is played in 13 turns each representing two hours of real time over a two day period. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate, and Advanced) and can be played against another person or the computer can play either side.

[Rectangle]
Publisher=Turtle Byte
Developer=Turtle Byte
Released=1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/rectangle
Description=Rectangle is fundamentally a variation of Konami’s Quarth with some Arkanoid style elements. <br><br>The basic lay takes’ place on a single screen - the player controls a small character on the bottom of the display which can be moved to the extreme left and right of the play-field. Tetris-like block shapes descend from the top of the screen. The player can shoot projectiles which become square units upon contacting the blocks. <br><br>The aim of the play is to form rectangles or squares by way of filling in the remaining space on the vertical, or horizontal level of the blocks to score points, and when all are cleared, the next level is unlocked. Some blocks contain an ever-cycling power up - which if converted, will cause a bonus collectable to fall, e.g. giving the ability to eliminate blocks with one shot, faster player movement & shots, or even transform the players’ sprite into a bat & ball for Breakout inspired play.  <br><br>The game is divided into phases - called worlds, which consists of three levels, of which each world has a unique visual theme. A six-digit code is given at the successful conclusion of each world in order to keep progress.

[Red Baron]
Publisher=Sierra On-Line, Inc.
Developer=Dynamix, Inc.
Released=1992
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/red-baron
Description=Red Baron puts you in the pilot's seat of actual World War I fighter aircraft. This game features 28 different aircraft from both the Allied and the German sides presented in actual 3D graphics. Start a career as a pilot and rise through the ranks to become the most feared ace in the skies, or participate in a variety of single missions including simple fighter sweeps, balloon-busting, zeppelin hunting, or take on an actual WWI ace in one-on-one combat. If you're good enough, you may even be able to take on the infamous Manfred von Richtofen, the Red Baron himself.

[Red Heat]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/red-heat
Description=Red Heat is based on the Walter Hill film of the same name, starring Arnold Schwarzenegger and James Belushi. You take control of Soviet detective Ivan Danko (played by Schwarzenegger), who travels to Chicago in pursuit of the fearsome Georgian drug lord Victor Rosta. <br><br>The game is essentially a side-scrolling beat'em up in the vein of Vigilante. As Danko, you proceed across four levels which follow the movie's original setting, where you are constantly attacked by members of the Cleanheads, a group of drug-dealers who are in business with Victor Rosta. To eliminate hostiles you can either punch them (slow but long-ranged) or head-butt them (close-ranged but faster). The only defensive move available is crouching, so as to avoid being hit - there is no jumping or any other evasive tactics. Occasionally, you can get hold of a handgun and fire six shots at the villains. Other items you can pick up will boost your health, make you temporarily invulnerable or give you access to bonus levels.<br><br>One peculiarity of Red Heat is its widescreen-like game area, and the fact that all characters are drawn from the waist up. This may find partial explanation in the first level, set in a Russian sauna where, as in the original movie scene, all characters are not wearing clothes.

[Red Lightning]
Publisher=SSI
Developer=SSI
Released=1989
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/red-lightning
Description=Red Lightning is an operational level wargame of a potential conflict in central Europe between NATO and the Warsaw Pact. It's a game of a hypothetical World War III in the early 1990's. As the Soviet player, the mission is to sweep aside NATO forces and capture the Ruhr. As the NATO commander, the mission is to stop the Russion invasion.

[Red Mars]
Publisher=Elbox Computer|Power Computing Ltd.
Developer=FRM Software
Released=1999
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/red-mars
Description=Red Mars is a combination of real-time and turn-based strategy. Your main goal is to destroy the opposition (up to three players or CPU-controlled enemies can be played simultaneously) by achieving the highest level of technology possible. Gameplay is divided into two parts. In the RTS part you have to build new buildings, army, and prospect ground for minerals with a special unit called Pioneer. When you encounter enemy with your army, all combat becomes turn-based. The game has unique way of producing units. Each robot contains five parts: left hand, legs, torso, head and right hand. All can be combined to create almost an unlimited amount of different types of robots.<br><br>Multiplayer is available as play-by-email.

[Red Storm Rising]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1990
Systems=Atari ST|Commodore 64|DOS|PC-98
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/red-storm-rising
Description=The Soviet Union, under severe pressure after destruction of one of their biggest oil refineries, must secure a new source of oil, and to do that, they must disable the West... which means they must invade Europe and fight NATO to a standstill... And the only way NATO can prevent that from happening is to reinforce their forces with convoys from the US and other countries. <br><br>You are in command of one of the US attack submarines. You must hold the ocean against the Soviet navy at all costs, or the land battle will go badly. Part submarine simulator, part dynamic campaign, and part WW3 simulation, Red Storm Rising is an amazing look at modern warfare.

[Red Zone]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=Oct, 1992
Systems=
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/red-zone
Description=Red Zone sees Psygnosis attempt to simulate motorcycle racing using 3D polygon graphics, in a similar way to Team Suzuki and No Second Prize. Ten different circuits are featured in the game's championship, although there are no bike setup options. The graphical detail level can be set, which affects the game's running speed and smoothness. <br><br>The mouse is used for control, with options to vary the sensitivity of the response as well as the skill of the opposition. The game keeps track of how many times you punted an opponent off, and how many times you endangered one with your riding.

[Reederei]
Publisher=ariolasoft GmbH
Developer=Digital Artists
Released=1988
Systems=Commodore 64
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.2
Controls=Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/reederei
Description=Reederei is a turn-based trading game where players can buy and sell goods to make profit. The game is totally menu driven and there are no action sequences. <br><br>While playing, players try to run an Hamburg based maritime company. On each turn, each player has an option to send their ship to another seaport, buy goods from there and return to Hamburg where they can sell it for a good price. Players are also expected to buy ships to enhance their ship convoy thus increasing their buying quota from other seaports.<br><br>The goal of the game is to increase company value to a certain score. This score depends on the game difficulty. First player reaches this score (either human or computer) wins the game.

[Reflexity Pinball Challenge]
Publisher=Computec Verlag GmbH & Co. KG
Developer=Hitech Studio Designs
Released=1992
Systems=
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/reflexity-pinball-challenge
Description=Reflexity Pinball Challenge is a German pinball game. It has support to four players and features three tables with an Alien-inspired theme. There's a multiball feature: an U-shaped magnet on the tables holds up to three balls and releases them when a fourth touches the third. Each player starts with four balls. The player switches tables by hitting the teleporter with the ball. The teleporter area opens when a certain amount of points is reached (150,000 points for the second table, and 600,000 points for the third). A bonus table with a timer appears after teleporting.

[Regnum]
Publisher=
Developer=
Released=1989
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/regnum
Description=Regnum is a turn-based strategy game for up to six players. To win the game, players have to either conquer all cities on the map or be the only remaining player in the game. Human and computer players alternate after each turn.<br><br>Each player starts out with one city at the beginning of a new game. Cities produce goods such as food, gold, energy and raw materials. These goods can be traded on a market which is used by all players. Cities which are not conquered yet produce goods that can be bought on the market. The goods are used to finance and supply the player's armies, forts ands ships as well as the construction of new cities. Each city produces only one type of good, which can be selected by the player.<br><br>Moving a unit costs energy, which is recharged after each round. Small armies can be combined to generate even larger armies. Players can attack each other simply by moving their army onto a field occupied by an enemy. Defenders in general have a higher defense value, while larger armies have greater attack values.<br><br>Regnum is controlled entirely with the mouse and viewed in a top-down perspective, with two scroll bars for horizontal and vertical scrolling. All strategic decisions can be made from a menu on the right of the screen.

[Renegade]
Publisher=Taito America Corporation
Developer=Taito Corporation
Released=1989
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/renegade
Description=This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.

[Renegade Legion: Interceptor]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1991
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=1.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/renegade-legion-interceptor
Description=Adaptation of the board game from FASA, the game offers a space fighter phased combat, in both skirmish and a campaign mode.<br><br>You can play as either side, The Terran Overlord Goverment or the Commwealth Rebels.

[Return of the Mutant Camels]
Publisher=Mastertronic Ltd.
Developer=Llamasoft Ltd.
Released=1988
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/return-of-the-mutant-camels
Description=Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare.<br><br>The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you can drop miniature versions of yourself, as bombs.<br><br>After completing a level or losing a life, the player can move to a level adjacent to the current one within a 10x10 grid. You can also purchase improved shields, energy recharges, or improved weaponry such as bigger or 'smart' bullets.

[Return to Atlantis]
Publisher=Electronic Arts, Inc.
Developer=ISD
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/return-to-atlantis
Description=Someone is trying to destroy the earth's oceans. As you are an expert on deep-sea diving and underwater combat, it's up to you to stop it. After planning your mission, choosing equipment and healing yourself from your Viceroy mobile base, you must dive into the oceans with your helpful robotic drone RUF and complete a series of 14 missions to save the world.  <br><br>There are around 100,000 unique locations to be explored in this 3-D side scrolling game, which is a cross between arcade style action and a role playing game. There are lots of things to explore and experiment with as you travel back to Atlantis. You will meet and question many NPCs throughout the game - talk to them carefully and wisely to gleam key information.

[Reunion]
Publisher=Grandslam Video Ltd.
Developer=Amnesty Design
Released=1994
Systems=DOS
Genre=
Perspective=
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/reunion
Description=In the 27th century, centuries have peace have allowed great scientific progress in the development of the first interstellar warp drive. Two research ships, designated Explorer-1 and Explorer-2, are outfitted with experimental drive and sent to find new planets of colonization. Only Explorer-2 returns back to Earth. Refiited as a colony vessel, Explorer-2 is once again ready to embark when peace is disrupted. At this same time, a planet-wide rebellion stages a coup and overthrows the government. The Explorer-2, crewed by a loyalist space crew barely escapes and leaves the solar system. Years later, the Explorer-2 arrives damaged at it's destination and a colony is set up, naming it New Earth. After many generations, the colony is self-sufficient enough to develop a mission: Explore nearby space, research new technologies, harvest resources, develop a space fleet and eventually... reconquer and reunify with the Earth.<br><br>Reunion is a strategy game where players must manage the resources and development of a colony. From a central command area, players select from among different menus to control different aspects of the colony. Many of these menus also need the appropriate personnel in charge (commanders), whose skills and price tag vary. Typical menus include: The research screen where specific areas are selected, the production/buy menu which turns resources into goods, the colony building menu where construction can be scheduled and the colony's facilities managed, the galactic map where new planets are chosen for a closer look, and eventually colonization. Players can also consult with their commanders or go to "space local", the nearby bar for all the gossip. In order to produce new material, the player has six different minerals to mine and discover on various planets in the solar system.

[Revelation]
Publisher=Krisalis Software Ltd.
Developer=Teque London Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/revelation
Description=Revelation is an abstract puzzle game based around cracking codes on safes. Each of the 80-plus levels is a top-down view of an arrangement of locks and dials, which must be aligned so as to unlock each section by having identical colors touching each other. Not all locks can be moved however, and all of this must be done within a time-limit. Your time to collect the gold (by opening each of the 9 doors in sequence in the hope of finding lots of bling) is limited by how long you took to crack the code. There is a bonus game to unlock, as well as extra lives and special power-ups. A password system ensures that a level need only be cleared once.

[Revenge of Defender]
Publisher=Epyx, Inc.
Developer=Hidden Treasures
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/revenge-of-defender
Description=A side scrolling shooter, the object is to defend your colonies from various waves of attacking aliens. Revenge of Defender features layered scrolling screens, and new background artwork and enemies for each of 7 levels.

[Revenge of the Mutant Camels]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/revenge-of-the-mutant-camels
Description=This typically zany Jeff Minter  title sets you as a mutated camel, with an optional support one mimicking your moves elsewhere. The hordes of enemies to be taken on include falling umbrellas and drinks machines. Shot enemies release tokens ranging from points bonuses and energy recharges to control-reversers and poison.<br><br>Speaking of controls, the game uses the same system as Llamatron, which means that you fire automatically in the direction you're moving, but pressing the fire button allows you to rotate the direction of fire while immobile. This allows enemies in different parts of the screen to be attacked from less precarious positions.

[Revive: C64 Classics]
Publisher=
Developer=
Released=Jul 17, 2003
Systems=Windows
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/revive-c64-classics
Description=This is a compilation that according to the box contains around 3000 Commodore 64 games. The games are in original C64 formats, so any system with an emulator can run them, but only Amiga and PC emulators are included on the CD. Also included is 10000 audio tracks plus SID players to run them with.

[Rick Dangerous]
Publisher=Microplay Software
Developer=Core Design Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|iPhone|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rick-dangerous
Description=You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe.  However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base.<br><br>Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.

[Rick Dangerous 2]
Publisher=MicroStyle
Developer=Core Design Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rick-dangerous-2
Description=Your role as Rick Dangerous demands that you stop the Fat Guy and his evil plans to help an alien race take over control of our world. The journey takes in Hyde Park, Ice Caverns, Forest and Atomic Mines. He must solve positional puzzles and memorise the locations of laser bolts and booby traps, as well as avoiding enemies including robots, penguins and nomads. As in the first game, a fifth level is unlocked after you complete the four standard levels.<br><br>Rick can climb ladders and crawl through tight spaces. He is equipped with a laser gun and six little bombs, but can also punch with some effect. The controls are very easy to understand: pressing fire+up shoots the gun, pressing fire+down places a bomb, pressing fire+bottom-left/bottom-right makes Rick slide a bomb along the floor in the specified direction.

[Rick Davis's World Trophy Soccer]
Publisher=Melbourne House
Developer=Novotrade International, Inc.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rick-daviss-world-trophy-soccer
Description=This football simulation focuses on international football, allowing you to play a tournament or single friendly matches. Up to 8 human players can be involved in the tournament. Options include three skill levels, variable match lengths and a choice of sound or music (or both on some versions).<br><br>The match is viewed from the side, although it switches to a 3D view when the ball is close to the goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming cross-hair.

[Rings of Medusa]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rings-of-medusa
Description=Rings of Medusa is a mixture of strategy, role-playing and business-simulation game. Located in a medieval setting, you take over the part of the son of the former king of this kingdom. Unfortunately an evil sorceress, called Medusa, has taken control of the country and is now dominating the people.<br><br>Your task is to find five magical rings that will give you the power to overthrow the sorceress and claim back your heritage. In the beginning you'll try to earn money by doing trade between different towns or try your luck at bounty hunting or at treasure hunts. Once you've earned enough money to maintain a larger army, you'll send forth your men to search for the rings which are in the possession of large soldier of fortune armies rallying the lands.<br><br>Sometimes you'll take part in small arcade sequences like sword fighting, sea fights or control your army on the battle field.

[Rise of the Dragon]
Publisher=Sierra On-Line, Inc.
Developer=Dynamix, Inc.
Released=1991
Systems=DOS|Macintosh|SEGA CD
Genre=
Perspective=
Score=3.9
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rise-of-the-dragon
Description=A futuristic adventure game that borrows graphical elements from Blade Runner (in fact, the title character's name is "Blade Hunter").  You must find out what is killing--by horrible, spontaneous mutation--inhabitants of the city, before it's too late.  An oriental cult, drugs, and street informants are among the places you find clues.

[Rise of the Robots]
Publisher=Time Warner Interactive, Inc.
Developer=Instinct Design|Mirage Technologies (Multimedia) Ltd.
Released=1994
Systems=3DO|Amiga CD32|CD-i|DOS|Game Boy|Game Gear|Genesis|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rise-of-the-robots
Description=You are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI.<br><br>Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button.

[Risky Woods]
Publisher=Electronic Arts, Inc.
Developer=Dinamic Software|Zeus Software
Released=1992
Systems=Atari ST|DOS|Genesis
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/risky-woods
Description=Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.

[RoadBlasters]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|Genesis|Lynx|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/roadblasters
Description=RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. <br><br>Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies.  On many levels collecting fuel is critical otherwise you won't be able to reach the finish line.

[Roadkill]
Publisher=Acid Software
Developer=Vision Software
Released=1994
Systems=Amiga CD32
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=4.4
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/roadkill-
Description=Set in the future, Roadkill is a racing game featuring all manner of gruesome additions. There are 9 computer opponents in each race, and you must finish in the top 3 every time. Rockets and homing missiles can be collected so as to shoot the rival cars out. The tracks feature inbuilt hazards and treacherous shortcuts<br><br>Money is a big factor in all of this - the higher you finish in a race, the more you get; it can be collected during the race; each car you destroy gives you more money than the previous one, as you go for the Jackpot and then the Super Jackpot.

[Road Raider]
Publisher=Mindscape, Inc.
Developer=Gray Matter
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/road-raider
Description=It is the future, and a holocaust has swept over the world.<br><br>Now, in a post-apocalyptic environment, you are set to destroy the evil Dr. A Noid, who had turned people to zombies with his artificial food called "SLU".<br><br>First, you drive through the city with your ATV, destroying enemy vehicles and avoiding mines and gun turrets. There are several buildings you can explore.<br><br>In those buildings, you walk from room to room in a gauntlet-style setting, shooting zombies and avoiding traps. You'll find ammunition, food, and hopefully the pass to the Arena.<br><br>The Arena is the third part of the game: This is a deadly destruction derby where you have to steer your ATV through the treacherous maze and destroy all the enemy vehicles by pushing them into the holes in the ground.<br><br>After surviving the Arena, you'll proceed to the next city - until you get to face Dr. A Noid himself.

[Road Rash]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1992
Systems=Atari ST|Game Boy|Game Gear|Game Boy Color|Genesis|SEGA Master System
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/road-rash
Description=Road Rash is an aggressive motorcycle racing game where the player assumes the role of a biker who takes part in a series of illegal races across the U.S.A. Starting at the back of the pack the objective is always to finish first on a linear course, overtaking the other bikers. This is achieved by driving very well or by playing it dirty, knocking opponents of their bikes using clubs, crowbars or your bare hands. The other racers fight back in a similar fashion and there are also hazards. All the races take place on the regular road with normal traffic (in both directions) and the cops, as well as occasional oil slicks and stray cows.<br><br>By winning races you can get promoted to a stronger division and earn cash with which you can buy a better bike. Whenever you're knocked off your bike or hit something you will have to run back to your bike and lose valuable time, plus your bike will suffer some damage. When the player crashes with cops nearby, it is possible to get busted and then you have to forfeit the race.<br><br>Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous.

[Roadwar 2000]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|PC-88|PC-98
Genre=Adventure|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/roadwar-2000
Description=Post-apocalypic strategy game where you control a gang of warriors traveling across, battling mutants and other gangs and looting towns.

[Roadwar Europa]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/roadwar-europa
Description=Europe is suffering the same bio-war that has devastated America in Roadwar 2000. In Roadwar Europe, maniacal terrorists have destroyed one city and are threatening the entire continent. The player and his gang are its last hope. Player's mission is to locate and disarm the bio-bombs, and destroy the terrorist headquarters along with its leaders.

[Roadwars]
Publisher=Melbourne House
Developer=Arcadia Systems, Inc.
Released=1987
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/roadwars
Description=In Road Wars you are set charging up a long hilly road, trying to make a road safe after a protection malfunction. Crucially, this involves shooting out the barriers at the side of the road (and avoiding falling into the gaps they create). You always play against another droid, who can be treated as friend or foe - pushing them into the gap at the side you've just created is a particularly neat trick, especially when playing a human opponent.<br><br>You are armed with a laser gun, which can be directed seperately from your main direction of motion. The roads include a range of hazards, including barriers and spikes, although bonus weaponry and a speed-up can be gained. Contact with these (or your opponent) will gradually drain your shields, and once these are gone you have little chance of surviving for long.

[Roberta Williams' King's Quest I: Quest for the Crown]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1990
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/roberta-williams-kings-quest-i-quest-for-the-crown
Description=A complete rework of the original King's Quest, using Sierra's 16-color SCI game interpreter. Graphics were remade, and new music was added.<br><br>Fans' opinions of the results vary.

[Robin Hood: Legend Quest]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1993
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/robin-hood-legend-quest
Description=One of numerous games to take the Robin Hood setting, and Codemasters' third, this is a platform adventure with puzzle solving elements, with similarities to Gods. Robin must rescue Maid Marion from the clutches of the Sheriff of Nottingham, collecting treasure along the way. Robin is armed with a bow and arrow with which to take out gargoyles, trolls and the like. The level designs are long and maze-like, with a need to collect keys and uncover secret passageways in order to find all sections of them, and the gold they contain. Many of the moving platforms are only activated by collecting a key for them from elsewhere.

[Robin Hood: The Legend of Sherwood]
Publisher=
Developer=
Released=Nov 29, 2006
Systems=Linux|Macintosh|Windows
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/robin-hood-the-legend-of-sherwood
Description=Lead the men in green pants through the Sherwood Forrest and fight the evil Sheriff of Nottingham. Robin Hood is a teambased realtime-strategy game from the developers of Desperados. You can control up to six different characters with different trades in a mixture of realtime-action, strategy and sneaking... You have to kill enemies, make them drunk (Friar Tuck's special ability) and investigate the area... All six characters have different special abilities and weapons. If you don't want to kill people, make them unconscious and tie them up with Stutely, for example... Robin Hood is much like other team-based rts - as Desperados or Commandos - just with the trashy-touch of the old Robin Hood movies... :) So, a lot of tactical and strategical knowledge is needed to free the land from the evil Sheriff of Nottingham...

[Robin Smith's International Cricket]
Publisher=Challenge Software
Developer=Astros Productions
Released=Sep, 1991
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=2.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/robin-smiths-international-cricket
Description=Although then a successful cricket player, Robin Smith licensed a management game. Playing against the computer, you can play a single match or a series of 3 or 5 one-day matches, as one of the top 7 international sides. These matches can be anywhere between 40 and 60 overs per side in length.<br><br>First you select your team off 11 based on their battling, bowling and wicket-keeping abilities. A coin toss decides who bats first, after which you choose your tactics for the upcoming over, based on weather and wicket conditions. The bowling side has 9 field layouts to choose from. <br><br>The action is represented from a top-down view of the whole field, with a running commentary as to the results of each stroke, showing what type of shot was played, who fielded the ball, and how many runs were scored.

[Robinson's Requiem]
Publisher=Silmarils
Developer=Silmarils
Released=1994
Systems=3DO|Atari ST|DOS|Macintosh
Genre=Adventure|Role-Playing (RPG)|Simulation
Perspective=1st-Person Perspective
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/robinsons-requiem
Description=In the far future humanity has achieved faster-than-light space travel, but the galaxy is still a big unknown place. To chart the stars and planets explorers named "Robinsons" are sent on scouting tours of duty. Most of the time the Robinsons sent away are individuals deemed dangerous to society and whose ships are sabotaged.<br><br>You play one of these Robinsons who gets stranded on a mysterious alien planet on which a telepathic woman is also stranded. As it turns out she knows a way to get off the planet, but she needs your help to escape.<br><br>Gameplay consists of first person roleplaying with the emphasis placed on character modeling and survival. Take a dip when it's cold and you'll sure catch the flu, don't treat an infected injury and amputation is on the way, etc. You must fashion your own tools from whatever you can find on the planet and the game uses pre-rendered sprites over voxel technology terrain for graphics.

[RoboCop]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1989
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|MSX|NES|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/robocop
Description=Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...<br><br>Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.

[RoboCop 2]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/robocop-2
Description=RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.

[RoboCop 3]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Digital Image Design Ltd.
Released=1992
Systems=Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/robocop-3_
Description=F29 Retaliator authors DID developed this particular use of the Robocop license, and produced something different from most film licenses. While it featured a succession of levels based around sections of the movie, these were highly varied and presented in polygon 3D graphics. These can be played in any order in the Arcade mode, or in planned sequence in the Movie Adventure mode, which follows the film's plot of Japanese investors wishing to replace Robocop with their Robot Ninja designs, and thus expecting him to prove himself as superior.<br><br>The first task is a car chase resembling Chase HQ, in which a mazey section of road must be followed efficiently. There are several first-person 3D shooing sections,. in which you must use a target to shoot down punks and invaders, without harming civilians. Robocop also takes to the skies in a simulation of his new Gyropack flying device. Also, he must do battle with his intended replacement in a fixed-perspective beat 'em up section.

[RoboSport]
Publisher=Ocean Europe Limited
Developer=Maxis Software Inc.
Released=1992
Systems=DOS|Macintosh|Windows 3.x
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse|Hot Seat|Internet|Modem|Null-modem cable
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/robosport
Description=A creative turn-based strategy game. Form a team of robots serving different roles and program them to eliminate the enemy from the arena. <br><br>You have 5 different types of robots at your disposal, each with it's own weaponry and capabilities. The competition is run in a number of intervals giving you time to reprogram your robots and set them loose to destroy your opponent. <br><br>This game includes multiplayer options for both multi-computer setups and hot seat play. There is no luck and reflexes are not a factor. Only the one with the best strategy will prevail.

[robotfindskitten]
Publisher=
Developer=
Released=Jan 28, 2003
Systems=Android|Apple II|Browser|Commodore 64|DOS|Dreamcast|J2ME|Linux|Macintosh|Palm OS|TI-99/4A|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/robotfindskitten
Description=In robotfindskitten, the name is the game: You are robot, and you have to find kitten. Sounds simple. <br><br>Problems start with the fact that there are other objects which are not kitten! Even worse: You don't know which objects are kitten and which are not! The only way to differentiate them both is touching. If you touch a non-kitten, you get some quirky phrase, otherwise: robotfindskitten!<br><br>The game is a mindless yet meditative and (due to its idiosyncratic humour) quite fun lo-fi adventure-oid with some similarities to roguelikes (all-ASCII, single player, top-down randomized dungeon) and others to Progress Quest. <br><br>It also comes with an impressive base of platforms, having been ported to over 20 systems, encompassing old and new, consoles and home computers. Particularly interesting is the OpenGL 3D Windows version aptly named robotfindskitten3d.

[Robozone]
Publisher=Image Works
Developer=Arc Developments
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/robozone
Description=A nearby planet is emitting a dangerous level of pollution, so you must go in destroy the source. The game is split into three levels, all of which are shoot 'em up based but in different ways. The first level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed section as you close in on destroying the emitter.

[Rock Challenge]
Publisher=ReadySoft Incorporated
Developer=Fighting Chance, Ltd.
Released=1988
Systems=
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.7
Controls=Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rock-challenge
Description=Play alone or challenge up to 3 of your friends in this Rock Trivia game.  The game screen is laid out much like a Jeopardy board and players take turns at clicking on a square to reveal a multiple choice question.  Get it right and you gain points, get it wrong and it's the next players turn.  The game ends when at least 3 of the 4 questions in each category have been answered correctly.  The questions revolve around Rock music and cover the 1950's-1980's.  He who finishes with the most points wins.

[Rocket Ranger]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1988
Systems=Apple IIgs|Atari ST|Commodore 64|DOS|NES
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rocket-ranger
Description=In the 1940s, the Nazis built a base on the moon and plan to use a mysterious substance called Lunarium to reduce people's intelligence. However, in the 21st Century time travel has been mastered, as have jet-propulsion backpacks, plus some cataclysmic weaponry and advanced code-breaking equipment. Thus, you are sent back in time to change the result of the war using this technology to find their five rocket factories and destroy the moon base.<br><br>The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.

[Rockford: The Arcade Game]
Publisher=Mastertronic Group Ltd.
Developer=Arcadia Systems, Inc.
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rockford-the-arcade-game
Description=This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And there are enemies to make your life (even more) difficult.

[Rock 'n Roll]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/rock-n-roll
Description=Rock 'n Roll is a real-time puzzle game.<br><br>You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay?<br>You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. <br>The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?

[Rocks 'n' Diamonds]
Publisher=Artsoft Entertainment
Developer=Artsoft Entertainment
Released=Oct 02, 2005
Systems=DOS|Linux|Macintosh|Windows
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard|Internet|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rocks-n-diamonds
Description=Rocks 'n' Diamonds is a puzzle game, based on the concept of Boulder Dash. The player's goal on each level is to collect all the gems and reach the exit, avoiding hazards (such as falling rocks or hostile monsters) and solving puzzles (e.g. skillfully digging sand from under rocks so that they fall in the right way, giving access to some gems). <br><br>The game comes with a level editor, and with 4 sets of levels, which are converted versions of levels from the classic games: Boulder Dash, Supaplex, Emerald Mine... and Sokoban, a different puzzle game where the player's goal is to push objects into proper places. The Supaplex levels feature the graphics from the original Amiga game. <br><br>An enterprising level designer will quickly find out that the level editor contains tons of possible elements to cram into the map - there are countless types of monsters, many different types of gems, some keys and doors, switches, and other interesting elements. <br><br>The game can be played with up to 4 players simultaneously on one computer.

[Rock Star Ate My Hamster]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rock-star-ate-my-hamster
Description=You are Cecil Pitt, a wannabe rock star manager. You must choose from 1-4 rock stars (with names such as Tina Turnoff and Wacko Jacko) to manage by viewing their audition tapes. Once you chosen your artists you then have to choose what kind of gear to get them - spanking new, second hand or dodgy. The dodgy gear is dirt cheap but you might pay for your choice later on in the game.<br><br>To make your group a star, you have options such as practicing, publicity stunts, and buying gifts for your stars. Each action you choose advances the calendar by one day and you have until December to achieve your ultimate aim of superstardom - represented by a line graph which rises or falls depending on the performance of your band's releases.<br><br>Once your band has recorded their first album you can choose to release the single and/or the album. The single needs a video to go with it which costs varying amounts of cash depending on which director you choose. You can choose to go for publicity, but this can be risky as there is a chance that one of your rock stars will be in the papers as an ex-rock star who died in any of many strange ways (all that's missing is a 'bizarre gardening accident'). Publicity affects your sales directly and also affects the crowds who attend your gigs. You lose the game if either you run out of money, or all of your rock stars die.

[Rodland]
Publisher=Storm
Developer=Jaleco Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy|NES|Symbian|Windows Mobile|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.7
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rodland
Description=Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. <br><br>There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.<br><br>When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices which can be used to kill other enemies.<br><br>Each level also contains a certain amount of fruit. If you can collect all of this (with some bad guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an invaluable extra life.<br><br>In the Game Boy version the difficulty lies slightly lower because the player can use his wand even when climbing ladders.

[Rogue]
Publisher=Epyx, Inc.
Developer=Artificial Intelligence Design
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|Linux|TRS-80 CoCo|ZX Spectrum
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rogue
Description=This classic dungeon-crawl uses ASCII characters (letters and some symbols) and basic colors to depict a rogue's epic adventure through the infamous Dungeon of Doom. Using a host of weapons and items, he explores the dark dungeons one step at a time in turn-based mode. There are 25 different types of monsters, symbolized with their initial letter (L for Leprechaun for instance) and they have different abilities and modes of attack. The dungeons are different each time you play the game. In their deepest level the greatest prize awaits...

[Rogue Trooper]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Atari ST
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/rogue-trooper
Description=Rogue Trooper is a Genetic Infantryman (G.I.) of the future whose entire battalion was wiped out on their first mission in the Quartz Zone of Nu Earth. Rogue must navigate many platform levels and several first person style flying levels to get to the root of the treachery. He is assisted by three bio chips containing the personalities of three of his dead buddies; Gunnar, Helm and Bagman - unfortunately, Bagman's silicon is deteriorating. The plot is helped along with comic pages between levels.<br><br>This game is based on the long running and extremely popular 2000 AD comic character of the same name.

[Roller Coaster Rumbler]
Publisher=Tynesoft Computer Software
Developer=Subway Software|Tynesoft Computer Software
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/roller-coaster-rumbler
Description=Nearly 5 years before Rebel Assault and other fully-rendered CD-ROM titles popularised the rail-shooter gameplay, Tynesoft used it for a game with an unusual setting. You are on board a roller coaster which has been layered with targets to shoot out. <br><br>The roller coaster follows its natural path, swinging from side to side and up and down, while you aim a turret at the targets and shoot them out. After completing its cycle, the roller coaster reverses, moving through the same area moving backwards. A co-operative two player mode exists, in which each player controls a crosshair. Make sure to hang on as the ride turns.

[Rolling Ronny]
Publisher=Virgin Games, Ltd.
Developer=Starbyte Software
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rolling-ronny
Description=Who says being an errand boy is dull ? Take Rolling Ronny - he's the coolest dude in town. Help him rollerskate and shoot his way through nine levels of parkland, city streets, office complexes and even the underground sewers to his final destination at the other side of town.<br>Collect cash by running errands for the inhabitants of this weird and wonderful town to earn enough money for a bus ticket to the next part of this barmy game.

[Rolling Thunder]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rolling-thunder
Description=Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game.

[Romance of the Three Kingdoms]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1989
Systems=DOS|J2ME|MSX|NES|PC-88|PC-98|SNES|WonderSwan
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/romance-of-the-three-kingdoms
Description=Based on the events of the Three Kingdoms era in China (3rd century), and on Luo Guanzhong's famous novel Sanguo Yanyi, you take command of one of the many warlords rivaling for control after the Yellow Turban Rebellion.<br><br>This strategy/RPG game introduces hundreds of historically real characters of the Three Kingdoms era. The main purpose of the game is to be supreme ruler of the remnants of the falling Han Dynasty. To do this you have to build a mighty empire by conquering provinces and recruiting generals worthy of command. Fight massive battles, triumph over natural disasters and capture the enemy stronghold is the name of the game. In the end, can you unite China?

[Romance of the Three Kingdoms II]
Publisher=KOEI Corporation
Developer=KOEI Co., Ltd.
Released=1991
Systems=DOS|Genesis|MSX|NES|PC-98|SNES
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/romance-of-the-three-kingdoms-ii
Description=The sequel to Romance of the Three Kingdoms. The game concept is still the same, though they did improve a lot of features that one may consider 'disturbing' from RTK I (e.g. Generals dying easily due to disease, etc.). RTK can be said to be much more 'stable' where players no longer have to worry that much about time length in the game, as the game take a slower time rate to allow the players to build up their forces without much interference. The RTK II gameplay and interface is closely similar to Nobunaga's Ambition II.

[Romantic Encounters at the Dome]
Publisher=MicroIllusions
Developer=MicroIllusions
Released=1988
Systems=DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/romantic-encounters-at-the-dome
Description=Althought the title may cause it to appear pornographic, Romantic Encounters at the Dome, is actually more of a text based adventure that journeys deep into human behavior studies.  It takes place at an important social event, where you try to pick up members of the opposite sex and either get your desires quinched, or be rejected, depending on what they think of you by your social interactions.

[Rome: Pathway to Power]
Publisher=Millennium Interactive Ltd.
Developer=Firstlight
Released=Nov, 1992
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Isometric
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rome-pathway-to-power
Description=Set in Ancient Rome, you start life as a poor slave in Herculaneum, which along with Pompeii was destroyed by the eruption of Mt. Versuvius. Eventually you travel to Rome and climb the social ladder, becoming a Captain in the army, a Senator and eventually Emperor of Rome. Four of the game's six levels are adventure style romps, while in the other two levels you control an army in an attempt to conquer an enemy of Rome. The game is made all the more interesting by the little details to be seen around the levels; from naked people running around the Baths, to buying slaves to fight in the Gladiatorial games. There are also RPG aspects to the game, especially in the way you have the freedom to choose how to deal with various problems.

[R.O.M. Gold: Rings of Medusa]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rom-gold-rings-of-medusa
Description=This is a remake of Rings of Medusa. Basically identical to the original in gameplay, the remake offers enhanced graphics, hardware supported sound and an improved interface.

[Rorke's Drift]
Publisher=Impressions
Developer=Plato
Released=1990
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rorkes-drift
Description=This game recreates the battle in 1879 where a British outpost at Rorke's Drift manned by 137 men managed to repel an attack by force of over 4,000 Zulu warriors.<br><br>This is a real-time strategy game where the player can pause the game and issue orders during a command mode, after which the orders are carried out and the battle progresses. You can only play as the British and two scenarios are available - one where the Zulus will attack according to the historical Order of Battle and deployment, and the other where the Zulus vary their strategy of attack.<br><br>Individual troops are represented in the game as animated soldier miniatures, with the player being able to move individual soldiers, resolve individual hand-to-hand combat situations and order a variety of different firing positions for each soldier.

[Rotor]
Publisher=Arcana Software Limited
Developer=Systematics
Released=1989
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rotor
Description=You control a battle tank (the Rotor) which hovers in a 2D-labyrinth. Gravity pulls heavily on the Rotor, making it fall towards the ground. As any contact with walls or enemies is deadly, your main task is to avoid that. You may rotate your tank freely and accelerate via an afterburner, thus manoeuvring through the corridors -- imagine a mix of Asteroids and Lunar Lander to get an idea of the physics.<br><br>Scattered throughout the 18 different fortresses are boxes. Shoot these open to find either a) Fuel: this will replenish your supply, which is drained by shooting and accelerating. b) Sun crystals: Collect all to finish the mission. c) Bombs. They will explode in 30 to 60 seconds, destroying your ship. You can avoid that by leaving the screen quickly, or by picking the bomb up; this earns you major credits, but your ship drops much faster due to increased weight. d) Pearls. Collecting these advance the upgrade counter by one to three steps; you may activate the current upgrade at any time, which will improve your rotation speed, engine strength, weapon, shield etc. Boxes are emptied by carefully flying very, very close to them and activating a tractor field.<br><br>As if gravity and accurate flying wasn't challenging enough, the game also confronts you with various enemies. All of these are immobile and fire in a straight line; the sheer mass of them makes avoiding the bullets a difficult task nevertheless. Apart from turrets, there are attractors and repulsors who'll smash you into walls, and force fields that need to be deactivated by finding and shooting a switch.<br><br>The tricky labyrinths together with the short supply of fuel, weight constraints and clever upgrade system make Rotor more a game of tactics and accuracy than arcade action. Wild shooting and careless flying will deplete your fuel in no time; you'll have to progress carefully to discern traps in time.

[Rotox]
Publisher=U.S. Gold Ltd.
Developer=Creative Materials
Released=1990
Systems=Atari ST|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rotox
Description=In this 3D Rotoscoped landscape the player controls Rotox the robot, which is required to to eradicate any form of mechanized existence on each of the levels. Each level is comprised of nine sectors, which are not all linked together. At the beginning of each level you drop in from above and get a general overview of the level. <br><br>Planning a path from sector to sector often involves using moving pathways. The sectors are heavily defended, but weapons can be picked up throughout. When a sector is cleared of robots, the screen flashes and the player is free to move on to the next sector.

[Round the Bend!]
Publisher=Impulze
Developer=Wisemen Productions Ltd.
Released=1991
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/round-the-bend
Description=Kids TV show Round the Bend was set in a fictitious comic factory - one with amazingly even more toilet humor than the real things. In this licensed game Doc Croc has blown up the printing press, and Lou Brush must go through the sewers to retrieve all 8 pages.<br>After selecting a section from the initial screen of pipes, gameplay involves moving through scrolling platform sections in order to reach the sheets. Once this is done each page is played out as a single-screen multi-layered screen. The specific settings are influenced by the TV show, including Doc Croc’s Nursery Crimes, The False Teeth Versus the Atomic Banana, and Kenny McTickle and His Magic Kilt.

[R-Type]
Publisher=Electric Dreams Software
Developer=Irem Corp.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy|iPhone|J2ME|MSX|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/r-type
Description=R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.<br><br>The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).<br><br>The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.

[R-Type II]
Publisher=Activision (UK) Limited
Developer=Irem Corp.
Released=1991
Systems=Atari ST|Game Boy
Genre=Action
Perspective=Side-Scrolling
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/r-type-ii
Description=The second R-Type brings more of the same shoot-em up action.<br>Gameplay is identical to the previous R-Type, except you now have two new weapons.<br><br>There are six levels, with themes similar to the previous game.  Notable parts include an underwater battle in level 2, and a giant Bydo fleet in level 3.<br><br>The Game Boy version of R-Type 2 is missing 1 level and both of the new weapons from the original arcade game.

[Rubicon]
Publisher=21st Century Entertainment Ltd.
Developer=Twisted Minds
Released=1992
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=4.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rubicon
Description=Rather tastelessly, the plot of this one concerns a catastrophic nuclear accident in Russia. You must trek through seven levels inhabited by mutated super-intelligent animals in order to diffuse each nuclear reactor.<br><br>Gameplay is a Gryzor style flip-screen run'n'gun shooter (with occasional jetpack flights), with fairly unrelenting action. Power-ups are issued by a canister which you'll have to control in order to gain the weapon you want. The difficulty level is pitched high, as with Project X which was released at a similar time.

[Ruff and Reddy in the Space Adventure]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments|Twilight
Released=1990
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ruff-and-reddy-in-the-space-adventure
Description=Due to an accident involving Professor Flipnoodles' Pocket Rocket (would you trust a scientist called Flipnoodles? I certainly wouldn't, especially as mad scientists cause so many computer game plot disasters) the Hanna Barbera characters have been hurtled into space. The Lilli-Punies have kidnapped them, and will only let them free if they can rescue their missing compatriots.<br><br>The search starts on the surface of the planet, but also takes Ruff underground into the cavernous regions the Lilli-Punies live in. These have lots of water, which Ruff must avoid. Plenty of extra lives can be collected along the way, with solving puzzles as important as good reactions and dexterity.

[Ruffian]
Publisher=Explosive-Software
Developer=Moonstruck
Released=1994
Systems=
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ruffian
Description=A platform adventure played across 17 levels, starring one of the younger videogame characters you’ll see. The game scrolls in multiple directions, although you are mostly progressing vertically, with levels designed so that one slip can see you falling a long way – this is similar to Rainbow Islands, but the levels are considerably longer, and it happens right from level one, making it more significant. Hits with the bad guys cause your percentage of energy to deplete. Each level is time-limited, and you get continues as well as lives. There is an surveillance element to positioning, with characters often camouflaging themselves behind backgrounds, and it being possible to use hills to hide, and get to attack creatures that would otherwise be much tougher foes.

[Ruff 'n' Tumble]
Publisher=Renegade Software
Developer=Wunderkind
Released=1994
Systems=
Genre=Action
Perspective=Platform
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ruff-n-tumble
Description=Ruff Rogers has lost his marbles - in the literal sense of the small round balls used to play a game on drains. He's been armed with a gun to retrieve them from 16 levels of side-scrolling platform shooting.<br><br>The gun you start with isn't especially powerful, but various machine guns and flamethrowers can be collected, which make much lighter work of the enemies. Your character can jump and duck responsively, and fire at all angles.<br><br>There are 3 different colours of marbles, which a quota to recover from each level. Collecting enough of each particular colour sees all similar ones turned to coins, which can go towards extra lives and points bonuses. Switches are built into the levels; these act as restart points.

[Rugby: The World Cup]
Publisher=Domark Software, Inc.
Developer=Walking Circles
Released=Nov, 1991
Systems=Atari ST|Commodore 64
Genre=Sports
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rugby-the-world-cup
Description=An official licensed game of the 1991 Rugby World Cup, bringing a sport rarely seen on home computers to life. The game recreates the exact structure of the tournament, and includes all 16 teams. <br><br>The gameplay has been simplified slightly, in the aim of creating a more flowing and less complicated game. As a result, scrums are frequent, penalties are absent, and a flowing running game is favoured. The teams are of different abilities, reflecting their real life skills.

[Rules of Engagement]
Publisher=Mindcraft Software, Inc.
Developer=Omnitrend Software, Inc.
Released=1991
Systems=DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rules-of-engagement
Description=A mouse-driven starship command simulation, with a user interface known as LYCAR, and similar to the LCARS system from the TV show Star Trek: The Next Generation .<br><br>First of all you have create yourself as Fleet Commander and assign a mission, with previously adjusted Star System, Ships, Captains, and Aliens has objectives, which you must achieve to complete it. So the main gameplay lays in completing the missions where you control your starship using tactical, communication, and simulation skills. If you are successful, your commander will receive promotions and honors.<br><br>Due to the Interlocking Game System owners of Breach 2 can use this to play out the game's battles. Also, a Mission Editor is present, where you may create a mission choosing the Star System, Ships, and Aliens involved.

[Rules of Engagement 2]
Publisher=Impressions Games
Developer=Omnitrend Software, Inc.
Released=1993
Systems=DOS
Genre=
Perspective=
Score=2.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rules-of-engagement-2
Description=Rules of Engagement 2 is a mouse-driven starship command simulation in which the player assigns ships and captains to task forces under his/her command, while maintaining direct control of a flagship. The user interface is something like a functional version of the LCARS system from the TV show Star Trek: The Next Generation.<br><br>The game is also part of the IGS (Interlocking Game System) and compatible with Breach 2, allowing the player to command the troops via that game (e.g. when boarding an enemy ship).<br><br>A full campaign editor is included with the game, making it possible to create missions and campaigns and even share them with others.

[The Running Man]
Publisher=Grandslam Entertainments Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/running-man
Description=Inspired on the movie with the same name with A. Schwarzenegger, you are an ex-cop presumed guilty for the murder of many civils. In jail, one day, you can escape and go to the airport to go away. Unfortunately, you are captured again but for other person now. Not the state, a director of a show called running man. This show is the most popular hobby in future, everybody play money. A guy (you) are hunted by professional killers, he must runs and stay alive for win money. So with the four levels, you must fight with your hunters and go quickly to the end of levels if you want recovery freedom one day...

[Run the Gauntlet]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1989
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/run-the-gauntlet
Description=Competitors in this ITV television game show had to show their prowess on a range of vehicles including Buggys, Speedboats, Quad Bikes, Jetskis and Inflatables. Players of this licensed version must do the same, on horizontally and vertically scrolling levels on land and water. Many levels include enemy droids as well as inbuilt hazards, all of which must be avoided. The main unique event is The Hill, an assault course which takes place on foot.<br><br>Up to three human players can take turns to contest the various events. The exact sequence of events is randomized each time, which makes the loading from cassette potentially slow and frustrating

[RVF Honda]
Publisher=MicroStyle
Developer=MicroStyle
Released=1990
Systems=Atari ST
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/rvf-honda
Description=RVF Honda puts you on board a realistically-modeled RC30 bike, with the task of becoming world champion. Initially you race at Clubman level on fictitious local tracks (one of which is set in MicroProse's old UK home of Tetbury), before moving up to UK and then World championship racing if you're good enough.<br><br>Each class of racing has 8 computer opponents, with the top 7 finishers in each of the championship's 8 races scoring points, and the races can be set to 5,10, 15 or 20 laps. The game's graphics appear to feature sprite-based bikes atop polygon scenery, which makes for very fast gameplay. <br><br>The circuits feature puddles of water to upset the bike's handling, and oil, which causes you to crash. It takes time to remount the bike and get back up to speed by revving it back up (more realistic than most motorbike games at the time, but frustrating as you suffer for mistakes more), and after a couple of crashes the bike's dashboard fails, making it much harder to ride competitively.<br><br>There is a two-player null-modem link-up mode, which can support an ST racing against an Amiga if you have the right cable.

[Sabre Team]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1992
Systems=Amiga CD32|Atari ST|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sabre-team
Description=A Sabre Team is a squad of four elite soldiers charged with some of the toughest hostage-rescue, building-storming and the like that Western forces have ever attempted. In this turn-based strategic simulation you must choose a team of four of these from the 8 available, and take them to victory in five increasingly tough missions. Even before you get into the main gameplay, there is a lot of strategy involved in choosing weaponry, as they make different amounts of noise when used (reducing the stealth potential) and their ammunition is of varying weight.<br><br>In each turn you have limited action points per soldier, which must be used for all movement, firing and reloading moves. The maps are viewed isometrically, with a compass used to indicate the directions of movement, and where the incoming fire emanated from.

[Safari Guns]
Publisher=Infogrames Europe SA
Developer=New-Deal Productions S.A.
Released=1989
Systems=Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/safari-guns
Description=You are on safari to make a photo report to save the local animal world from extinction.<br><br>How the game works is simple. Animals will move into the screen and, after some time, leave the screen. Meanwhile you must photograph them.<br><br>Besides the animals, there also poachers, which have to be shot with your real weapon. Kill them fast, or they will kill you.<br><br>If you kill an animal, then you get some penalty points.<br><br>The game itself offers different locations, from the desert to the jungle and a variety of different animals, like zebras, elephants, and others.

[Saint and Greavsie]
Publisher=Grandslam Entertainments Ltd.
Developer=Core Design Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/saint-and-greavsie
Description=Saint and Greavsie is a sports trivia game where one to four players have to answer sport-related questions. Players start by throwing a ball across a series of stadiums. To the left of these stadiums is a green bar, and the higher the green bar, the greater the distance the ball will go. <br><br>Depending on where the ball lands, the player has to answer three types of questions from one of four question packs. Home questions (worth one point) are generally related to modern football and are the easiest to answer. Away questions (worth two points) are generally related to football in the 1960s and '70s with teasers about 'golden oldies'. Finally, derby questions (worth three points) will test your knowledge of football trivia, and these questions are fun as well as factual. Players can choose to answer the question or pass onto the next player. If the player chooses to answer a question correctly, a penalty shootout is given which involves the player kicking a goal to score bonus points.<br><br>The winner of the game is declared after all players have completed 21 or 42 matches (when one league season is completed). The winner is the player who has the most points.

[Saint Dragon]
Publisher=Storm
Developer=NMK Co. Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/saint-dragon
Description=Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by man these beings have superior firepower and attack capabilities, and can only really be beaten by one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that is the role you take in this horizontally scrolling shoot 'em up.<br><br>Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even your last life; there are continues on offer as well) you don't lose any of your power-up weaponry, but the restart points are quite far apart. The game's main unique feature is the armoured tail you have, which can be used to ward off attackers and can do considerable damage on its own if well-used.

[Sam & Max and Day of the Tentacle Classic Adventures Pack]
Publisher=AmigaKit.com
Developer=LucasArts
Released=Jul 13, 2005
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sam-max-and-day-of-the-tentacle-classic-adventures-pack
Description=This compilation contains the Sam & Max Hit the Road and Day of the Tentacle speech versions, as well as a Grim Fandango demo movie, all on a single disc. Also included is a reference card on how to properly run the games with sound. There are no manuals, neither on the CD nor printed.

[Santa Paravia and Fiumaccio]
Publisher=Keypunch Software, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1988
Systems=Apple II|Atari ST|Browser|Commodore 64|DOS|Macintosh|TRS-80|Windows
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/santa-paravia-and-fiumaccio
Description=An intermediary step in complexity between the brutally basic HAMURABI and more sophisticated modern titles such as Civilization, Santa Paravia and Fiumaccio ushers you into a Merchant Prince setting, governing over a 15th-century Italian city-state, competing with the savage forces of nature and against up to 5 (7 in some later versions) other players in the hot-seat, seeing who can rise through the ranks to claim titles from COUNT, to MARQUIS, GRAND DUKE (and, finally, H.R.H. KING.)<br><br>At its heart the game is, as are its predecessors, about bean-counting -- weighing your current reserves of grain (measured in steres) against your population's food demands, wondering how many gold florins the market price for your surplus will net, and how many hectares of land that'll permit you to purchase... and whether that investment will come back to haunt you the following turn if the weather shifts from feast to famine, when you have plenty of dirt and nothing growing in it to feed your grumbling populace.  However, the game cleans up real nice, and cute graphical depictions may help you to forget that your debauched Renaissance rule largely consists of moving debits and credits back and forth across a virtual ledger.<br><br>Varying difficulty levels help you find your own comfort zone in which to engage bad harvest conditions, worse real-estate prices and, worst of all, the endless appetites of what must amount to hundreds of thousands of rats, endlessly nibbling at your reserves.  Surplus capital can be sunk into blue-chip investments such as marketplaces and mills, palaces, cathedrals and private armies.  If, after commissioning them all, you find you don't have so much surplus capital after all, you can always cook the books by adjusting several different flavours of taxes, tariffs and customs fees... but tamper too much and your local economy will be stifled!<br><br>Nearly every downturn in this game has an equal and opposite check, or at least a balance, to keep it from demolishing your estate in a single swoop... however, early versions of this game, as with many titles of its era, may cruelly and arbitrarily cut your rule short with a random death.  All the more reason to carpe diem and do the best with what you've got, while you've got it.

[Santa's Xmas Caper]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/santas-xmas-caper
Description=A Christmas-themed horizontally scrolling shoot-'em-up. Santa is attempting to make his annual gift-delivering journey while battling renegade pixies. As Santa and Rudolph journey over seasonal landscapes, the pixies attack with presents and bombs. Santa can retaliate by throwing his own presents at them. The game is divided into three main sections: Lapland, the Atlantic Ocean, and present delivering.


[Sarakon]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/sarakon
Description=A simple variation of the classic game of  Mahjongg (also known as Shanghai). Each of the 40 levels consist of rows and piles of tiles, patterned with symbols such as butterflies and masks. Pair them up within the time limit to move on a level. The difficulty is that a tile can only be moved if it has no tile on top of it, and a gap either to the left or right (or both). Careful planning ahead is required if all tiles are to be cleared.

[Sarcophaser]
Publisher=Rainbow Arts Software GmbH
Developer=Hack and Slay
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sarcophaser
Description=This horizontally-scrolling shoot 'em up puts you in control of a Sarcophaser souped-up spaceship. Waves of enemies must be faced, including arrays of dots through which a path must be obtained. Most vanquished foes release tokens, which can be traded in for one of the 5 available enhancements, including double-fire, reverse fire and bombs. There is a guardian at the end of each level.

[Sargon III]
Publisher=
Developer=
Released=1988
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sargon-iii
Description=The Sargon series were the connisseur's chess games at the time. This edition includes variable move times, ranging from 5 seconds to infinity. Moves can be undone and you can swap sides during the game. The search feature displays its calculations as you play, which can be useful to learn from. Special tactical situations, opening move sequences and checkmate practices can be loaded in for learning purposes.

[SAS Combat Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Optimus Software Ltd
Released=1990
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sas-combat-simulator
Description=This action game is similar to Konami’s arcade game Green Beret. It scrolls from left to right, and the levels include ladders and platforms. A constant stream of enemies face you, and can be dispatched with either your machine gun, or one of your limited (but replenishable) supply of grenades. <br><br>The Codemasters logo appears liberally in the game, representing a variety of bonus items. These include jeeps and tanks which give you much more protection, and smart bombs and rapid fire.

[Satan]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|PC Booter|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/satan
Description=Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you can make the journey to defeat your foes and rescue the other wizards in the second part. As with so many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a password (provided at the end of part one) is input.<br><br>Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and you are also working against a time limit on each section. As well as your magical powers (which are stronger in part two), you can collect swords to attack, as well as lightning bolts which can be collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be spent at shop sections on rechargers, shields and teleporters amongst other things.

[Savage]
Publisher=Microplay Software
Developer=Probe Software Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/savage
Description=Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level.<br><br>You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her. <br><br>The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups

[Scapeghost]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1989
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scapeghost
Description=You were successful police officer Alan Chance, until you were killed during a raid on drug dealers, who managed to take a hostage in the process. People have assumed that you died as a result of your own mistakes. <br><br>Now you have returned as a ghost, with psychic powers in place of your physical ones. Starting out at your own funeral, you must follow conversations to find clues. One early task is to find items which boost your physical abilities. You have help from other deceased beings, starting with pub owner Joe Danby.<br><br>Scapeghost was Level 9's final adventure game, and it is in the same format as the existing ones, which makes for a text parser with additional graphics. Puzzles require instructions to be given to other characters. The game is split into 3 days, each of which can be played independently of each other - November Graveyard, Haunted House and Poltergeist.

[Scenery Disk 1]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scenery-disk-1
Description=Scenery Disk 1 is a scenery add-on for subLOGIC Flight Simulator II,  Microsoft Flight Simulator 1.0 and  2.x. It covers aeronautical sectionals in detail of Dallas / Fort Worth, Houston, San Antonio and Brownsville.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit / C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 2]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scenery-disk-2
Description=Scenery Disk 2 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Phoenix, Albuquerque and El Paso.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 3]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/scenery-disk-3
Description=Scenery Disk 3 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of San Francisco, Los Angeles and Las Vegas.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 4]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scenery-disk-4
Description=Scenery Disk 4 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Klamath Falls (some of the airports provided: Redding, Eureka, Ontario), Seattle (airports: Tacoma, Portland, Renton) and Great Falls (airports: Helena, Cody, Eureka).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 5]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scenery-disk-5
Description=Scenery Disk 5 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Salt Lake City (some of the airports provided: Boise, Logan, Fairfield), Cheyenne (airports: Rapid City, Denver, Douglas), and Denver (airports: Aspen, Colorado Springs, Pueblo).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk 6]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scenery-disk-6
Description=Scenery Disk 6 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Omaha (some of the airports provided: Columbus, Omaha, Des Moines), Wichita (airports: Akron, Wichita, Dodge City), and Kansas City (airports: Kansas City, Springfield, Topeka).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Scenery Disk "Western European Tour"]
Publisher=subLOGIC
Developer=subLOGIC
Released=1988
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scenery-disk-western-european-tour
Description=Scenery Disk "Western European Tour" is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the following areas of Western Europe:<br>- Southern UK - details of London, Stonehenge, Chalk Figures.<br>- Northern France - Paris, Eiffel Tower, Tour Montparnasse, Sacre Coeur Cathedral<br>- Southern West Germany - Detailed cities of Munich, Frankfurt, Stuttgart and Nurnberg.<br>- Bonus cities: Helsinki and Moscow (Red Square).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 12 other Scenery Disks that cover the continental US, and one additional Scenery Disks cover Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure. Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.

[Schoolyard Slaughter]
Publisher=
Developer=
Released=1992
Systems=Atari ST|Windows 3.x
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/schoolyard-slaughter
Description=Schoolyard Slaughter is a simple game (albeit an offensive one) wherein players earn points for shooting school children in the head for sport.<br><br>The gameplay echoes that of the standard point-and-click shooters that were commonly being produced at the time, and features crudely drawn children darting across a fixed backdrop at varying speeds. One hundred points are awarded for each successful headshot, along with a brief animation of the unfortunate victim collapsing in a pool of his or her blood.<br>The player receives extra ammo for every thousand points, and the game ends when the player runs out of bullets. After the game, players can qualify to enter their name into the "Sportsman Journal" (a high score list) if their body count is impressive enough.

[Scooby-Doo and Scrappy-Doo]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scooby-doo-and-scrappy-doo
Description=This licensed platform games sets you as Scrappy Doo, with the aim of trekking through four levels to rescue Scooby and Shaggy. As his name suggests, Scrappy is adept at using his fists to vanquish many of these foes. The layout of the castle and the route to it features lots of ladders, ledges and gaps to negotiate. Bonus lives (via Scooby Snacks), invincibility periods and extra points (burgers) are on offer throughout the game. Many of these are in precariously-placed areas that require precise timing and considerable risk to reach.

[Scorched Tanks]
Publisher=
Developer=
Released=Mar, 1993
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scorched-tanks
Description=This game could easily be disregarded as just yet another Scorched Earth clone. But with the improved graphics and sound offered by the Amiga, and a huge array of weapons to buy, it's an excellent game in its own right.<br><br>Up to 4 players can battle it out against each other, or computer opponents, through multiple rounds. Players earn money by damaging each other, which they can then spend on weapons and shields between each round.

[Scrabble]
Publisher=U.S. Gold Ltd.
Developer=Cygnus Cybernetics Corporation
Released=1993
Systems=Atari ST|DOS
Genre=Educational|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/scrabble_____
Description=Scrabble is a licensed version of the popular Spear's  game developed by U.S. Gold Ltd. <br><br>Scrabble is a word game for 2 - 4 players. <br>It is played by forming inter-locking words, cross-word style, on a Scrabble playing board. The Scrabble board is a grid on which there are bonus squares, playing a letter on one of these squares doubles or triples the score for either the letter or the entire word.<br>Players have seven letters, or tiles, each and at the end of each turn they take new letters from a pile, unseen, to replace the letters used. <br><br>This game has the following features ;<br><br>1. multi-player game<br> 2, 3, or 4 players can play the game together. Players can be human or computer controlled.<br>2. sound effects and music<br>3. a practice mode<br>This mode of play enables the following features, <br><br>1. no time limit,<br>4. a hint mode where the game shows the best move with the letters at the players disposal,<br>5. an advice feature which, after the player has taken their turn, shows how many higher scoring moves could have been made, <br>6. the option to see what tiles remain unplayed,<br>7. a peek facility that allows the player to see other player's tiles<br>8. if an illegal word is played it will not be allowed but the player will not lose their turn,<br><br>a competition mode<br>In this mode each player has 25 minutes in which to play all of their game moves and for each minute over that limit the player is fined 10 points<br>The 'hint' and 'advice' features of the practice session are not available and the 'unused letters' option will show only the number of letters and not a full breakdown of the tiles remaining. If it is the players move ten the timer cannot be stopped, and the game cannot be saved and re-loaded.<br>Only game scores achieved in competition mode will be entered into the 'Top Scores' table.<br><br>This game is based on the Chambers English Dictionary and the Official Scrabble Words books current at the time of release

[Scramble Spirits]
Publisher=Grandslam Interactive Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/scramble-spirits
Description=Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided.

[Screaming Wings]
Publisher=Red Rat Software Ltd
Developer=Red Rat Software Ltd
Released=1987
Systems=Atari 8-bit|Atari ST
Genre=Action
Perspective=Top-Down
Score=0.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/screaming-wings
Description=A top-down vertically scrolling shoot ‘em up with a World War 2 feel resembling 1942. You pilot your aeroplane through 9 levels of forests, fields and oceans. You’ll be facing hordes of enemy planes and their bullets, contact with which costs you one of your 3 lives. You can dart slightly off the screen to dodge bullets, similarly to SWIV. A number of power-ups are available, including a drone weapon which will shoot from the opposite position as you (for example, if you’re 75% of the way across the screen, it will be 25% of the way across).

[Scrolling Walls]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scrolling-walls
Description=Another Break-out game, but in this game you'll find much more than the usual extras. The game features walls that scroll (hence the name of the game) towards the player. The game levels depict flags of various countries.

[Scum Haters]
Publisher=
Developer=
Released=1990
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/scum-haters
Description=In this game you play the role of a vigilante who is going on a personal mission to kill all the criminals in crime infested east London. The gameplay involves you driving a car up the screen and shooting at criminals with your rocket launcher. The criminals have lots of different weapons at there disposal including cars with rocket launchers and guns.

[S.D.I.]
Publisher=Cinemaware Corporation
Developer=Master Designer Software, Inc.
Released=1987
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sdi
Description=Save the earth from a fanatical Russian group that wants to end life as we know it!  Atop a special space station, you repair defense satellites, battle rocket fighters in outer space, and destroy launched missiles before they hit their target to save the planet--or try to rescue your Russian Commander lover held hostage on a space station halfway around the world?

[SDI: Strategic Defense Initiative]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sdi-strategic-defense-initiative
Description=This arcade conversion is based around classic-style shoot 'em up action. It puts you in control of a satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the mouse left and right to direct the targeting, move it up and down to increase the range, and use the joystick to move the satellite and thus avoid any contact.<br><br>Each level is split into defensive and offensive stages. On defensive levels you must stop each unit as it heads towards the earth, a lá Missile Command. Offensive stages follow the old 'shoot it before it becomes a danger' philosophy, being free-flying shoot 'em up sections among a network of destructible (but worth saving) platforms.

[Seastalker]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80 CoCo
Genre=
Perspective=
Score=3.0
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/seastalker
Description=You must save the Aquadome!  But is it in more danger from an inside traitor, or a vicious sea monster? As a famous inventor and scientist, you will use your inventions and skills to save the day.

[Second Front: Germany Turns East]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/second-front-germany-turns-east
Description=For the advanced wargamer, "Second Front: Germany turns East" is a division-level strategic game on a grand scale. The map extends from Berlin in the West to Stalingrad in the East, and covers the entire Russian Front. Players command over 150 German divisions and over 200 Soviet divisions, with asset information available to the individual tank, plane and infantry squad level.

[Second Samurai]
Publisher=Psygnosis Limited
Developer=Vivid Image
Released=Nov, 1993
Systems=Genesis
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/second-samurai
Description=At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving.<br><br>As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.

[Seconds Out]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1988
Systems=Atari ST
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/seconds-out
Description=Seconds Out lets you fight five boxers on your way to being world champion.<br><br>You see your own boxer in front of you, transparent, so you can see your opponent who you have to beat. Apart from the initial opponent, each one has a special move. You use the joystick, but unleashing head and body blows. You can win due to KO or points. Between the rounds, you play the trainer trying to make your boxer fit again; through joystick-waggling he releases smelling salts and a drink of water.

[The Secret of Monkey Island (Demo Version)]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1991
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/secret-of-monkey-island-demo-version
Description=The Secret of Monkey Island (Demo Version) is a demo version for The Secret of Monkey Island. Guybrush Threepwood finds himself in the harbor town of Melee Island but is trapped from leaving it: a troll blocks the exit and won't let Guybrush pass until he knows the magic phrase.<br><br>To solve the game the player has to explore the (shortened) town and solve a few basic puzzles which are partly not present in the full version of the game. He also needs to chat with several persons known from the game which all have new dialogue, e.g. the voodoo lady talks about some features of the commercial version and Guybrush constantly cracks jokes about this being a demo.<br><br>The game uses the same control scheme as the most Lucasfilm adventures at the time. On the bottom of the screen are nine verbs displayed. The player clicks on of these verbs and then on an item in the game world to issue a command, e.g. picking something up.

[The Secret of Monkey Island]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1991
Systems=Atari ST|DOS|Macintosh|SEGA CD
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/secret-of-monkey-island
Description=Deep in the Caribbean lies Melee Island, ruled by the beautiful governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death! As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. You are Guybrush Threepwood, a young man whose only wish is to become a real pirate. At the Scumm Bar you meet three pirates who tell you'll have to complete three difficult tasks in order to be worthy of this title. Could Guybrush ever suspect that while trying to complete those tasks, he will encounter the governor Elaine Marley, fall in love with her, and face the anger of the dreadful ghost pirate LeChuck?! This is when Guybrush' adventure truly begins!<br><br>The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface first introduced in  Maniac Mansion: you construct commands for Guybrush by clicking on the appropriate verb, and then clicking on the inventory item or an object in the room you want to interact with. It is the first LucasArts' adventure game in which it is impossible to get irrevocably stuck or to die. The branching dialogue system, where you choose one of the available responses while talking to people, allows you to talk to characters in different ways without fearing a wrong choice. There are plenty of inventory-based puzzles to solve, and even "insult swordfighting" to participate in, where Guybrush has to prove his wit is as sharp as his sword!

[Secret of the Silver Blades]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=Jul 29, 1991
Systems=Commodore 64|DOS|Macintosh|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/secret-of-the-silver-blades
Description=The heroes from Pool of Radiance and Curse of the Azure Bonds return once again.  This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them.  The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades...<br><br>The gameplay is quite similar to that of the previous Gold Box games. Following the  AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no &quot;world map&quot; traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.

[Seek and Destroy]
Publisher=Mindscape International Ltd.
Developer=Vision Software
Released=1993
Systems=Amiga CD32|DOS
Genre=Action
Perspective=Top-Down
Score=5.0
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/seek-and-destroy
Description=Most of the fundamentals of this game work in a similar way to Desert Strike. You pilot a helicopter or a three-barreled tank through 14 increasingly tough multi-phase missions, each of which is preceded by a full briefing and a shopping phase. <br><br>Before each phase you can enter the shop and upgrade your weaponry, paying with golden medals gathered during previous phases. Your starting weapons are the chain gun and rockets/tank shells. Every weapon has three upgrade levels. After that, you can decide how much ammunition for each weapon you want to load into your vehicle's weapon bays, switch between the tank and the chopper (which can only be done between phases, and some of them don't give you the choice), choose one of the three special weapons and adjust the fuel/armor/speed characteristics. All these preparations are surprisingly complex for a shooter like this, and a bad configuration can make the game really hard (no fuel in the middle of the desert, or a paper-thin armor are just two examples)<br><br>Missions are set in the desert and jungle as well as over the sea and in snowy regions. Most often your objectives are, obviously, to seek and destroy, while performing some rescue operations and gathering as much powerups as you can. The powerups consist of ammunition, fuel, medals, and others. A scanner is installed into the vehicle to guide you, as is a mapping system and a limited shield.<br><br>Unusually, the game only scrolls vertically even though you have full directional movement. When you rotate the direction the ground moves underneath you, ensuring a more realistic effect and smartly mimicking motion effects.

[Sensible Golf]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Sensible Software
Released=1995
Systems=DOS|Windows 3.x
Genre=Sports
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/sensible-golf
Description=Sensible Golf is a 2D golf simulation.<br><br>Having been quite successful with their cute action soccer game Sensible Soccer, Sensible Software decided that the concept of "No fuss, just fun" could be applied to other sports, too. They chose golf.<br><br>Sensible Golf is not an accurate simulation of golf, but an action adaptation of the sport streamlined for quick and easy gameplay. Consequently, complications such as wind and terrain heights are not featured, although the green has little arrows indicating the slopes. Apart from that, the player's only concerns are the water and sand hazards, and the distance to the hole. As a result, Sensible Soccer is instead a practice in target shooting, rather than a golf game.<br><br>Striking involves only two action: Aiming the pointer in the desired direction, and pressing the action button three times. The game uses the well-known three-click-control, with which you set power and swerve of the strike. The computer automatically suggests a proper club, but the player may change it manually. A pop-up map helps one find their bearing. <br><br>The courses are fictional, composed from a pool of holes which often appear in multiple courses, sometimes with minor variations. Play modes include single 18-hole rounds, a complete season and a tournament. Up to 72 human players may participate in the latter.

[Sensible Massacre]
Publisher=
Developer=
Released=1994
Systems=
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sensible-massacre
Description=Putting the basic visual style from Sensible Soccer to a new use, Sensible Massacre sets you as an England goalkeeper faced with hordes of Dutch strikers running towards you (as a patriotic dig after the Dutch football team prevented the English one from qualifying for the 1994  World Cup). You are armed with an infinite supply of bombs, and must use these to kill the guys before they can reach the goal-line. They are aimed by using a crosshair controlled by the mouse, and fired with the left button. It's essentially Missile Command, so aiming the bombs slightly in front of where the players are at that moment, so as to allow for the time the bomb takes to explode and the distance the strikers can travel in that time. Bombs leave craters in the pitch, although these don't appear to affect the motion of the players, and is purely cosmetic<br><br>You can choose how long the game lasts, how fast the opposition is, and the color of the pitch. After the game, you are told how many players are 'home' (killed by you) and how many are 'away' (reached the goal-line successfully); the observant among you will notice the Cannon Fodder overlap.

[Sensible Soccer: European Champions: 92/93 Edition]
Publisher=Renegade Software
Developer=Sensible Software
Released=1992
Systems=Amiga CD32|Atari ST|DOS|Game Gear|Genesis|J2ME|Jaguar|SEGA CD|SEGA Master System
Genre=Action|Sports
Perspective=Top-Down
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sensible-soccer-european-champions-9293-edition
Description=With the original Sensible Soccer having sold hugely, this updated version was released some months later (and then used as the basis for the later console versions). The teams are updated, with the sides present in the 92-93 European tournaments included, and the player names updated to take transfers into account. <br><br>The game was tidied up and changed in a number of areas. The most significant change is the addition of red and yellow cards for discipline (2 yellow card offenses or one ‘professional foul’ (denying your opponent a clear goal-scoring opportunity) results in that player being sent off). The goalkeepers have been improved in skill, and the 1994 World Cup Qualifying tournament was added.

[Sensible Train-Spotting]
Publisher=Sensible Software
Developer=Sensible Software
Released=Sep, 1995
Systems=
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sensible-train-spotting
Description=A small man in an anorak with a Thermos flask sits on a bench by some busy train lines and notes down the train numbers as they go.<br><br>All the joy (?) of trainspotting but from the comfort of your computer, your task is to tick off the numbers of various trains as you see them come past your position. The game difficulty increases as you progress, to a point where there are 16 train numbers to tick off and five train lines in front of you, with everything masking everything else.

[Sensible World of Soccer]
Publisher=Renegade Software
Developer=Sensible Software
Released=1994
Systems=DOS
Genre=Action|Sports
Perspective=Top-Down
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sensible-world-of-soccer
Description=Greatly enhanced version of "Sensible Soccer". Virtually any important soccer league in the world is included in this game, with some countries not only having premier / first division, but 2nd, 3rd, and more divisions. All important international competitions are also included (club- and national-team based). The game has a career mode, where you may play up to 20 seasons as player manager or manager only. During a career as a coach you're not tied to one club / national team, meaning if you're good enough one (or more) big clubs make offers to you to coach their team. This works both ways. [AFAICanProve] All teams featured in this game have "real" players (names, strengths, weaknesses, etc.) from the ~1995 season. The management part of the game allows you to buy any of these players (which number 24,000 in total) if you have enough money (and a free slot in your team, of course).<br><br>Besides the player manger career, one may play friendly matches, single season of any competion, and custom competions (can be made from scratch or based on a real one). Teams participating in these competitions can be chosen from any country. All / Any teams may be played by human or computer.

[Sensible World of Soccer '96/'97]
Publisher=Renegade Software
Developer=Sensible Software
Released=1996
Systems=DOS|Xbox 360
Genre=Sports
Perspective=Top-Down
Score=3.9
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sensible-world-of-soccer-9697
Description=The updated Sensible World of Soccer, with more up-to-date-teams and less of the bugs from the previous version.<br><br>SWOS is a top down football/management game, with either quick game or 20-year career player-manager options. The games are set to last 3 minutes, but the 20-year career can suck in your entire life for a few months. The graphics are kept very small so the player can orientate themselves on the pitch without need for a radar. The controls are simple, easy to get used to and very effective. In the full career mode you can jump from club-to-club buying any of the game's 29000+ players, as well as play around with team tactics.<br><br>And you can choose from 1400 teams over the five continents.

[Sensible World of Soccer: European Championship Edition]
Publisher=Renegade Software
Developer=Sensible Software
Released=Apr 14, 1996
Systems=DOS
Genre=Sports
Perspective=Top-Down
Score=4.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sensible-world-of-soccer-european-championship-edition
Description=A "sequel" of sorts to Sensible Software's 1996 Sensible World of Soccer, a great conversion of the company's famous Amiga football (soccer) game. Based on the teams that played in Euro '96 tournament, SWOS: European Championship Edition sports new features that make the game even more addictive than SWOS, including the ability to pull off looping headers and curved passes, trial players, international management, and more charming cartoony graphics such as animated crowd and goal celebrations. Like its spiritual predecessor SWOS, the PC version of SWOS: ECE features digitized match commentary and funny animation sequences

[The Sentry]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sentry_
Description=A surreal and very original game by Geoff Crammond<br><br>The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel,  a statue-like being with an energy draining stare,  you begin at the lowest.  "Energy" plays an important role,  there's a constant amount in the game world and each object is worth a certain number of units - including you.<br><br>The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. <br><br>The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze,  or rather the square you are standing on can be seen,  you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher,  and may be lower than your current level) before the Sentinel begins absorbing your energy,  when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to,  making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created,  trees to block The Sentinels view and boulders can be stacked to gain higher ground. <br><br>There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie"  which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.<br><br>Sentinel Returns is a remake very true to the original.

[Serf City: Life is Feudal]
Publisher=Blue Byte Software GmbH & Co. KG
Developer=Blue Byte Software GmbH & Co. KG
Released=1993
Systems=DOS
Genre=Simulation|Strategy
Perspective=Isometric
Score=4.0
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/serf-city-life-is-feudal
Description=A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others.<br><br>The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones).<br><br>Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production). <br><br>To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost.<br><br>The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics.<br>The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps.<br>The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates.<br>These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.

[Sesame Street Crayon: Numbers Count]
Publisher=Polarware
Developer=Brian A. Rice, Inc.
Released=1987
Systems=Apple II|Commodore 64
Genre=Educational
Perspective=Platform
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/sesame-street-crayon-numbers-count
Description=This computer coloring book is another part in the Electric Crayon series and it has 30 pictures featuring 1-10 numbers. Each picture includes the number of certain items, this number as digit written in some way and this number written as word (for example, three rabbits in the three magic hats or ten bones for a dog) with famous characters from Sesame Street to color.<br><br>Pictures could be colored from a palette of 16 colors. A mix button would "mix" the current color with the 15 other colors and give a total of 256 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Pictures could be printed with or without a monthly calendar, description, or message.<br><br>In Amiga version pictures could be colored from a palette of 24 colors and with mix gives a total of 576 colors. Voices are also present in this version.

[Sesame Street Crayon: Opposites Attract]
Publisher=Polarware
Developer=Brian A. Rice, Inc.
Released=1987
Systems=Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/sesame-street-crayon-opposites-attract
Description=This computer coloring book is another part in the Electric Crayon series and it has 30 pictures of different opposites such as Above/Below, Enter/Exit, Short/Long, etc., with famous characters from Sesame Street to color.<br><br>Pictures could be colored from a palette of 16 colors. A mix button would "mix" the current color with the 15 other colors and give a total of 256 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Pictures could be printed with or without a monthly calendar, description, or message.

[The Seven Cities of Gold]
Publisher=Electronic Arts, Inc.
Developer=Ozark Softscape
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|PC Booter
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/seven-cities-of-gold
Description=In the game the player took on the role of Christopher Columbus and the later Spanish conquistadors as you explored the New World (or a randomly generated map). As you established forts and missions and brought back gold to Spain you would receive promotions from the Queen of Spain. The game featured a large world to explore and came up with some clever arcade sequences to simulate the interaction of the Natives and Spanish who did not speak the same language. The historical map accurately spreads out the Native population of the New World in 1492 and some historical situations can be simulated such as whether to get the gold of the Aztec and Incas by trade or conquest.

[The Seven Gates of Jambala]
Publisher=Grandslam Entertainments Ltd.
Developer=Thalion Software
Released=1990
Systems=Amiga CD32|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/seven-gates-of-jambala
Description=The Seven Gates of Jambala is a  Jump & Run game. Business with people to come continues, really tough mystery to escape from Jambala. Beware of the mystery traps, the doors behind which the player know not what. Some items will guarded and the player must destroy the big boss in order to get it.

[Sex Olympics]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1991
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sex-olympics
Description=Sex Olympics is one of a very few adult-oriented computer game attempts of its era, marking fictitious sci-fi porn star Brad Stallion's final huzzah.  This adventure game has a mouse-driven interface that allows players to click on objects in order to solve puzzles, including the use of some, ahem, specialised actions not commonly found in adventure games<br><br>The game takes place in a (sadly) fictional universe where the player controls dashing hero Brad Stallion, in competition with arch-enemy Dr. Dildo in the interplanetary Sex Olympics. The goal of this futuristic sporting event is to seduce women (well, nubile females of various species) from different planets faster than the lothario Dr. Dildo does. This is achieved either by seducing them through old-fashioned questing and the solution of adventure-game puzzles or by thwarting the good doctor from obtaining certain items he needs in order to keep his groove on.  Faster, higher, stronger!

[Sex Vixens From Space]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sex-vixens-from-space
Description=Dashing hero-heartthrob of the future Brad Stallion is assigned by the Federated Government to locate and neutralize "The Tribe" -- a band of space-Amazon raiders spreading interstellar terror with their emasculating Sex-ray guns.  With the assistance of Sandie, a shipboard computer, the player must guide Brad through two planetary environments, a space station, and his own streamlined vessel -- the Big Thruster.  As for the various women he will encounter in his journeys?  We'll put it this way: when you only have one tool at your disposal, every problem you encounter looks like a toolbox.

[Seymour Goes to Hollywood]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/seymour-goes-to-hollywood
Description=Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself.<br><br>Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and besides that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.

[Shadow Dancer]
Publisher=U.S. Gold Ltd.
Developer=SEGA Corporation
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadow-dancer
Description=Shadow Dancer is a one-player game in which you control Shinobi. With the help of your dog, you must kill your enemies while you venture through locations such as airports, railroads, waterfalls, sewers, and more.  Furthermore, you must find and disarm several bombs along the way before you leave each. You also have the option of using magic against enemies, which may consist of tornadoes or fireballs.<br><br>There are five missions you must complete; and each one has different objectives such as obstructing the enemies deadly mission, disrupting the enemy's supply route, raiding the enemy's industrial units, attacking the enemy's underground forces, and liberating and securing the shuttle's base. Each mission consists of three stages and there is a boss on each of the mission's final stages. <br><br>What's good about the dog, you say? Well, if you tell it to, the dog will maul enemies (provided that the dog barks at them when you face them) and distract them long enough so that you can shoot at them. Remember that you have a limited time to do this, as the enemy will eventually kick the dog off him. This causes the dog to yelp and shrink, making him powerless against them.

[Shadow Fighter]
Publisher=Gremlin Interactive Ltd.
Developer=NA.P.S. Team
Released=1994
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadow-fighter
Description=Shadow Fighter was one of the few Mortal Kombat influenced beat 'em ups released for the Amiga. There are 16 fighters, each with their own home country and arena, plus Pupazz, a puppet you could repeatedly attack to practice moves. The usual sequence of best-of-3 fights is on offer, with variable difficulty and optional blood. The control system is designed around a one-button controller, but still offers 25 moves for each player, with special moves executed by spinning the joystick round 180 degrees. Each arena features multi-layer parallax, with up to 80 colors.

[Shadowgate]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1987
Systems=Apple IIgs|Atari ST|DOS|Macintosh|NES|Windows 3.x
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.1
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadowgate
Description=Using the same graphical interface as Deja Vu, Shadowgate is an adventure game set in a fantasy world. Players take the part of an adventurer sent to the ancient keep of Shadowgate on a quest to find a mystic artifact known as the Staff of Ages and stop the evil Warlock Lord from summoning a horrific demon known as the Behemoth. However Shadowgate has become infested with the Warlock Lord's demonic minions, not to mention the castle's still functional booby-traps.<br><br>Unlike Deja Vu, death comes at you suddenly, unexpectedly, and most of all OFTEN. Such simple acts as pulling the wrong switch or opening the wrong door can cause you to be skewered by a booby-trap or disemboweled by a monster. It's allso worth mentioning the fact that if your torch burns out (this happens quite regularly) and you forget to light a new one, you'll trip in the dark and break your neck.<br><br>A Windows 3.x update to this game was created in 1991.

[Shadowlands]
Publisher=Domark Software, Inc.
Developer=Teque London Ltd.
Released=1992
Systems=Atari ST|DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Isometric
Score=3.5
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadowlands
Description=Viewed isometrically, this role-playing game saw you leading a party of four intrepid souls on a mission to restore peace to the land. Sixteen levels awaited them, all filled with traps and monsters. Spells could be collected as the game went on, and multiple ones cast in quick succession. The characters could be split, and sent off on different routes and tasks to save time.<br><br>The game’s title was inspired by its innovative use of light, or rather of darkness. Nothing could be seen without the torches your characters had; these meant that vision faded outside their circular arc. You had to manoeuvre the torch around to reveal secret areas, and it could be used to ward off some monsters, although it alerted others to your presence.

[Shadow of the Beast]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|Genesis|Lynx|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadow-of-the-beast
Description=While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father.<br>As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.<br><br>Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score  by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.

[Shadow of the Beast 3: Out of the Shadow]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1992
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadow-of-the-beast-3-out-of-the-shadow
Description=You play Aarbron, and you must again face Maletoth, the Beast Lord, in order to free yourself from his curse. In order to be powerful enough to meet Maletoth, you need to collect four items: The Skull of Louq-Garou, the Quintessence of Being, Pendek's Mace and the Crystals of Hodag. These four items are spread across four levels: Forest of Zeakros, Caves of Bidhur, Fort Dourmoor, and Nosthomak.<br><br>This is the third and final game in the Shadow of the Beast series. In the first game your character was a beast and you belonged to Maletoth as a Beast Messenger. In the second game, you have developed more into a human-like being, but Maletoth and his aid Zelek were not destroyed. His sister is kidnapped by Maletoth and you, Aarbron, seeks out to rescue her. In the third game, you have developed to a human. Zelek was killed when you rescued your sister, but Maletoth is still alive, and he must be destroyed for you to be free from his curse.<br><br>The gameplay is a combination of action and puzzle solving, with an emphasis on the latter. Typical puzzles involves levers and chains moving hooks, bridges, and doors.

[Shadow of the Beast II]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1990
Systems=Atari ST|Genesis|SEGA CD
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadow-of-the-beast-ii
Description=Essentially a side-on scrolling beat 'em up in the vain of Way of the Exploding Fist, but with an epic storyline and puzzles a-plenty.<br><br>The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step.

[Shadoworlds]
Publisher=Krisalis Software Ltd.
Developer=Teque London Ltd.
Released=1992
Systems=Atari ST|DOS
Genre=Role-Playing (RPG)
Perspective=Isometric
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadoworlds
Description=In this sequel to Shadowlands, you find yourself commanding a team of explorers through a deserted space-station, trying to discover what happened to the crew. Along the way you must solve puzzles, fight baddies and do masses and masses of exploring.<br><br>You have four characters to control in this real time RPG, and the designers have done their best to remove all the numbers usually involved in RPG's (dexterity/wisdom etc) and replaced them with friendlier looking graphical bars. Another good idea is the way you can put your characters in formation instead of having to move them one at a time. The other big innovative game system is the clever use of light: Teque's "Photoscaping" system which means you can only see a few feet in front of you and you can use flares and torches to light up areas.

[Shadow Sorcerer]
Publisher=Strategic Simulations, Inc.
Developer=U.S. Gold Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Isometric
Score=1.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadow-sorcerer
Description=A tie-in with the Dragonlance series of novels.  The player controls a party of four adventurers that have just rescued 800 slaves and must shepherd them through the wilderness before the evil Dragon army catches up with them.  There are three levels to the game: <br><br>1. Strategic, where the player must move the refugees safely through the wilderness.<br>2. Tactical, where the party explores dungeons and other areas of interest, searching for information and treasure to assist the escape.<br>3. Political, where the players must deal with the refugee leaders and convince them to continue following the party.<br><br>All three take place in real-time with the evil dragons constantly on the adventurers heels slowly picking off the escapees.

[Shadow Warriors]
Publisher=Ocean Software Ltd.
Developer=Tecmo, Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shadow-warriors
Description=Shadow Warriors is a direct port of the arcade version of Ninja Gaiden. It is a beat'em up in the veins of Double Dragon featuring Ryu Hayabusa, a ninja who must fight members of an evil cult who seek to fulfil Nostradamus' end of the world prophecies.<br><br>Ryu Hayabusa can attack his enemies using his his bare hands and feet or using a sword (for a limited time). He can also perform moves such as a flying neck throw, a back flip and hang kicks, performed while hanging in scenario objects. Throwing enemies against objects such as phone cabins, oil drums or dumpsters will destroy them, revealing power ups such as health items and swords. At some points, Ryu will have to perform acrobatic moves to carry on. He has a life bar starting with 5 units.<br><br>The game takes place in United States' locations such as Las Vegas, North Carolina, Los Angeles, the Grand Canyon and Brooklyn. The enemies in those stages are mostly of the same 5 kinds, including Jason Vorhees' look-alikes and other masked men. There is a boss fight at the end of each stage.<br><br>A two-player co-operative game is also featured. Whenever the player dies, a continue screen will appear showing Ryu chained to a table while a circular saw descends upon him.

[Shanghai]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|Lynx|Macintosh|MSX|SEGA Master System|TurboGrafx-16|TRS-80 CoCo
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shanghai
Description=Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of many computer versions.<br><br>The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.<br><br>This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode.

[Shanghai '93 Plus]
Publisher=Good4ALARF Software
Developer=Good4ALARF Software
Released=1993
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shanghai-93-plus
Description=Shanghai '93 is a shareware Mahjongg game for the Amiga. Players can choose different sets of tiles to use and play the game in two modes: the 144 tile Dragon mode or the 100 tile Camel mode.<br><br>Like many other Mahjongg games, players move the mouse across the screen and click on two identical tiles to remove them from play. However only tiles that are exposed can be removed, making the strategy to know what order to remove them in. The game is won when all tiles are removed.<br><br>The player's screen always features a menu that allows the game to be restarted, a new game to be created, able to undo a move or finally forfeit the game and peek at the computer's suggested method of removing them.<br><br>Shanghai '93 Plus is the registered version of Shanghai '93 and adds extra tiles and extra levels.

[Shaq Fu]
Publisher=Ocean Software Ltd.
Developer=Delphine Software International
Released=1994
Systems=Game Boy|Genesis|SNES
Genre=Action
Perspective=Side-Scrolling
Score=2.6
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/shaq-fu
Description=While en route to a charity game in Tokyo, basketball star Shaquille O'Neill (called "Shaq" for short) is drawn into an alternate dimension by a local man who believes only Shaq can save his grandson. Once there, he must fight a succession of 11 opponents, one at a time, with gameplay resembling Street Fighter 2 or Mortal Kombat.<br><br>The game's graphics used similar rotoscoping techniques (similar to those used in Flashback or Prince of Persia) making Shaq's 7'2" frame is represented. As well as the story mode, the player can play individual fights, either with 1 or 2 players, although one human player must always be Shaq. Shaq can jump a huge distance, although he struggles to block.

[Sharkey's 3D Pool]
Publisher=Firebird Software Ltd.
Developer=Aardvark Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=1.8
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/sharkeys-3d-pool
Description=Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.<br><br>There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

[Sharkey's Moll]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sharkeys-moll
Description=Operation Wolf and The Untouchables combine for this action game set in 1920s Chicago. You play Lieutenant Sharkey, who has been sent out to wipe out Rubbers Malone and his henchmen.<br><br>You have control over the gun, which you move across the screen as the game scrolls steadily from left to right, and must kill as many of the henchmen as you can - otherwise they will shoot at you and reduce your energy level. You are armed with a limited amount of ammo plus a few Molotov Cocktails to throw - both of these can be replenished from bonus items. As well as on the streets, enemies also appear in cars and through windows (there's a special bonus for shooting these). At the end of each level you meet an informant, who must not be shot, as this destroys the entire level of work.

[Sherlock: The Riddle of the Crown Jewels]
Publisher=Infocom, Inc.
Developer=Challenge Inc.
Released=1988
Systems=Apple II|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=2.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sherlock-the-riddle-of-the-crown-jewels
Description=(From the Infcom Home Page site)<br><br>In The Riddle of the Crown Jewels, you play the role of Doctor Watson. You have received an urgent summons to the rooms of your good friend Sherlock Holmes by his landlady, Mrs. Hudson. Normally you are not up and about so early on a Saturday. But here you are, outside the Baker Street residence, and not a moment too soon; for the fog has thickened and travel without a lamp has become impossible.

[Sherman M4]
Publisher=
Developer=
Released=1989
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sherman-m4
Description=Sherman M4 is a 3D tank simulator. It is set in World War II and includes 3 campaigns; Normandy, Ardennes and Desert. You have up to four M4s, two jeeps and artillery support to complete each mission. The Germans have four different kinds of tanks, bunkers etc. Objectives include destroying bridges, capturing towns, rescuing jeeps and destroying convoys. You can drive one tank at a time and give the others movement orders on a map. They will automatically attack enemies they encounter. The map is also used for moving jeeps and calling artillery strikes. Your tanks can be repaired, refueled and rearmed if you capture hangers in some missions. Before each mission you can alter several realism options as well as the enemy moral, experience and commander.

[Shinobi]
Publisher=Sales Curve Ltd., The
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/shinobi
Description=You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go.<br><br>Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas.<br><br>Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.

[Shogo: Mobile Armor Division]
Publisher=Titan Computer GbR
Developer=Monolith Productions, Inc.
Released=May 05, 2001
Systems=Linux|Macintosh|Windows
Genre=Action
Perspective=1st-Person Perspective
Score=3.8
Controls=Keyboard|Mouse|Internet
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/shogo-mobile-armor-division
Description=It is the far future; you are Sanjuro, a commander in the army of United Corporate Authority and a pilot of a Mobile Combat Armor (a giant walking robot). The UCA is fighting the Fallen, a terrorist organization. This conflict has its victims: your brother, best friend and love interest died while completing a mission years ago, and only recently you got over it completely. Now you are given a mission to find and kill Gabriel, a new leader of the Fallen. But during this assignment, ghosts of the past will come back...<br><br>Shogo: Mobile Armor Division is a first-person shooter that incorporates ideas from anime and the MechWarrior concept.<br><br>On some levels, you control Sanjuro while he's on foot, infiltrating enemy buildings and fighting with handheld firearms. Those levels are typically difficult, since Sanjuro has little health and dies quickly, although - of course - he can find health power-ups, more powerful weapons and ammo. Occasionally, allies will fight alongside you, although they typically die or leave you quickly. <br><br>On other levels, you pilot a MCA (you can choose one of the four MCAs, which differ a little in characteristics.) This giant robot can walk, jump and crouch just like a human being, and controlling it is very similar to controlling Sanjuro. You will guide this colossus through city districts swarming with enemy soldiers and mecha. <br><br>The game has an intricate storyline. At one point, it is possible to make a choice that will affect the rest of the plot and the ending.

[Shoot 'em up Construction Kit]
Publisher=Palace Software, LTD.
Developer=Sensible Software
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse|Internet
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/shoot-em-up-construction-kit-
Description=Shoot 'em Up Construction Kit is more of a utility than a game. It allows the user to create a huge variety of top down shooters with a simple set of utilities allowing the player to draw, animate and move all of the games sprites, create sound effects and backgrounds for many levels, and set up games rules.<br><br>The package comes complete with 4 games already made on it, to demonstrate the techniques involved. These include: "Slap and Tickle" (set in space), "Outlaw" (a wild west game) "Transputer Man" (with a strong sci-fi setting) and "Celebrity Squares".

[Shufflepuck Cafe]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1989
Systems=Amstrad CPC|Atari ST|DOS|Macintosh|NES
Genre=Sports
Perspective=1st-Person Perspective
Score=3.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shufflepuck-cafe
Description=One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal.<br><br>There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.

[Shuttle: The Space Flight Simulator]
Publisher=Virgin Games, Inc.
Developer=Vektor Grafix Ltd
Released=1992
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/shuttle-the-space-flight-simulator
Description=An old, but very realistic space shuttle simulator. The package contains, in addition to two game disks, a very thick manual and a large sheet (A2 size, maybe) displaying the cockpit instruments of the shuttle. To successfully fly the missions, the player must learn a great number of dials and how to use every single instrument, located in nine different cockpit panels. The controls can be used with mouse, but keyboard shortcuts are essential for quick operation. In addition to cockpit views, there are various external views, from which you can see the shuttle e.g. in launch pad and in orbit. If you do not use time advance or time skip options during the game, playing one mission can last for days. Going through the proper pre-launch countdown takes five hours, for example.

[Side Arms Hyper Dyne]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/side-arms-hyper-dyne
Description=Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

[SideShow]
Publisher=Actionware Corporation
Developer=Actionware Corporation
Released=Jan 12, 1989
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=LightGun|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sideshow
Description=This is the third light-gun game for the Commodore Amiga.  It is a collection of eight arcade-style games that take place at a carnival.  The scenario is that the player arrives at the carnival and has tokens to play the various mini-games.  These mini-games include shooting balloons, throwing knives at a clown, the water dunk tank, the haunted hill, shooting balls, a hammer strength test, and the clock shoppe.<br><br>This was one of the first video games that allowed players to import their own images and place themselves inside the game (referred to as ‘InterActor’ on the game box).

[SideWinder]
Publisher=Mastertronic Group Ltd.
Developer=Synergistic Software, Inc.
Released=1988
Systems=Atari ST|PC Booter
Genre=Action
Perspective=Top-Down
Score=2.6
Controls=LightGun|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sidewinder
Description=This vertically scrolling shoot 'em up varies from the standard for this style of game, as it also features a degree of horizontal scrolling. The screen area moves across as you reach the edge of the screen and reveals a whole new range of enemies. These include lots of static turrets as well as cannon-fodder waves of enemies.<br><br>There are 6 levels and each level starts and ends with you travelling through a tunnel, and emerging on the other side faced with a new graphical setting, be it industrial, space or woodland. After clearing the last level the tunnel leads back to the first level, so there is no real ending to the game. There are no end bosses, instead each level ends with a more difficult part with a large ground structure and increased enemies and turrets. There are 3 difficulty levels to choose from, and a 2 player mode.<br><br>Interestingly, the game was not only released for Amiga and PC, but also as a coin-op  machine for arcades. The arcade version is identical to the Amiga version, the arcade PCB  even contains parts of the Amiga operating system.

[Sid Meier's Civilization]
Publisher=MicroProse Software, Inc.
Developer=MPS Labs
Released=1992
Systems=Atari ST|DOS|Macintosh|PC-98|SNES|Windows 3.x
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sid-meiers-civilization
Description=Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri.<br><br>As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring lands to get food (without it, your city won't survive or grow), production (used to build military units and buildings) and trade (which can be exchanged for money, science (see below) or luxuries that make people happy. You decide how much trade you want to invest into each of these areas.) You have to make sure that your people are in a good mood; if they get too unhappy, the city will collapse into disorder, and won't produce anything until you fix the situation. <br><br>If you're ambitious, you can build Wonders of the World - epic constructions, such as the Pyramids or the Hoover Dam. Each Wonder is an unique thing, and only one of each can exist in the world. They give you a lot of benefits if you complete them, but they take a long time to build, and many of them will eventually stop working. <br><br>There are other nations in the world, and there are also barbarians, so you'll have to invest into the military to protect yourself and to attack. Sure, you can sign peace treaties with other nations, and even exchange scientific knowledge with them (although sometimes they'll demand tribute from you), but eventually you'll probably have to fight. You control each of your military units on the world map, attacking your opponents' units and cities (possibly taking over them). <br><br>Not all units are for combat though. Settlers are used to build cities, create roads (for easier travel of your units) and improve the land around cities, increasing production. Diplomats can be sent to foreign cities to negotiate with the other nations or create embassies, but they can also bribe enemy units to join you and conduct espionage and sabotage in the enemies' cities. Caravans can be sent to faraway cities to increase trade in their home city, and they can also help in building Wonders of the World. <br><br>Scientific progress is an important part of the game. The more science your cities produce, the faster you research new technologies. Initially, you'll be finding out about the wonders of Alphabet or Bronze Working, but late in the game you'll be researching Computers and Robotics. Most technologies give you some new units, buildings and other things, although some have more interesting effects - for example, after inventing the Automobile, you'll find out that your citizens started producing pollution. Pollution is a bad thing; if there's too much of it, global warming may occur. <br><br>How your cities prosper depends partially on the type of government that your nation has. Initially you're living in Despotism, but this can stunt growth of your civilization, so it's a good idea to switch to something else - Monarchy, Republic, Democracy or Communism.

[Sid Meier's Colonization]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=May 31, 1995
Systems=DOS|Macintosh|Windows
Genre=Simulation|Strategy
Perspective=Top-Down
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sid-meiers-colonization
Description=Sid Meier's Colonization is a strategy game which puts you in the role of Viceroy of the New World. You are sent by your King and country to establish colonies in the newly-discovered Americas that lie to the west. You face many of the same challenges that faced colonial organizers of the time-competition<br>from other Old World powers, strange native cultures, the problems of establishing profitable trade programs, and the problems of organizing an army from a rag-tag band of colonists.<br><br>The game begins with the European discovery of the Americas (1500) and continues until approximately the time of the American<br>Revolution (1800). In the beginning of the game you are given a trading/exploration ship and a small group of colonists. You have no knowledge of what lies ahead of your ship, so you must explore until you find a suitable spot to lay down your first colony. As your<br>colonies grow larger and larger, you inevitably encounter native populations and are confronted with competing imperial powers from the Old World.<br><br>Each of your colonies is populated by a number of colonists, who you can assign to various tasks. Some chop wood, mine for ore and collect plants outside the colony, some others stay inside to turn those raw materials into more valuable cargo - such as rum (made from sugar), coats (made of furs) or hammers (made of lumber). Hammers which aren't a cargo you can sell, but represent the speed with which you construct new buildings in your colony. Some colonists are specialists, and thus are more effective at a certain job. <br><br>The cargo you collect and produce is an important thing. You can take it to Europe to sell, and earn money to buy some other necessary things, hire colonists (though new, willing colonists appear in Europe by themselves) or buy ships and artillery. You can also trade it with the Indians or colonies of other nations. <br><br>You'll construct various buildings in your colonies. They have a lot of different functions: some of them can improve the speed with which you produce valuable cargo, others allow you to defend yourself from attacks more easily or construct ships and artillery. Some buildings require you to spend a number of valuable Tools when constructed, though you can make new Tools out of ore. <br><br>As you explore the land, you'll come across the Indian villages and some "places of interest" which can be investigated. A colonist that enters an Indian village can be welcomed with open hands, and the natives will reveal a map of nearby lands, or teach him a profession. Investigating places of interest has various consequences: sometimes you'll find nothing, sometimes you'll be killed for trespassing on ancient burial ground, but sometimes you'll find treasure! (Taking this treasure to Europe can be difficult though - if you don't have a sufficiently big ship, the King will agree to transport it for you... if you give him 50% of the gold). <br><br>To defend yourself from enemies, you'll want to have some military units. Just give a colonist a musket and he'll turn into a Soldier, give him a horse, and he's a Scout or a Dragoon. However, such a warrior is typically inexperienced, though he might gain military experience in battle. Artillery is also good at defense, but don't try to leave your colonies with it - in the open field, it is useless. <br><br>As you progress in the game, you'll feel that working for the King is getting more and more annoying, especially since he keeps raising your taxes, thus decreasing your income from sold goods. Your colonies produce "Liberty Bells", which increase rebel sentiment in the colonies. If the majority of colonists supports your yearning for freedom, you can declare independence. But when you do that, you'll have to deal with the King's expeditionary force arriving to teach you a lesson. If you manage to defeat all his incoming armies and emerge victorious from the American Revolutionary War, you've won!

[Sid Meier's Covert Action]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1991
Systems=DOS
Genre=Action|Adventure|Simulation
Perspective=Top-Down
Score=4.3
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sid-meiers-covert-action
Description=As special agent Maximilian (or Maxine) "Max" Remington, you are the premier anti-terror agent in the world. CIA have received tips and clues about some suspicious activities of some known bad guys... Gather enough evidence through house search, wiretaps, etc. Decode any messages you discover to unravel additional clues. Each operation will be handled by multiple people. Figure out the crime BEFORE it happens and get enough evidence to find the true mastermind behind the whole thing... Then chase down and arrest the suspects via car chases or go into the house arrest the suspect yourself. Can you arrest all the masterminds? <br><br>Covert Action is best described as a secret agent simulator, with a heavy dose of puzzle and some top-down shooter action. You'll follow the hints all over the world, surveil suspect safehouses, apply wiretaps (which is a puzzle sequence), even go inside and check each and every drawer without arousing suspicion (by keeping VERY quiet). If you're discovered, you'll need to AVOID car chases or you'll end up shooting it out with the bad guys. You can also "tail" a suspect (with multiple cars) and see if you can find another safehouse or more headquarters to search for clues. You have silenced pistol (or Uzi) and three different types of grenades, plus other high-tech toys. As you get closer to the mastermind, the plot gets more intricate, timeline gets shorter, code breaking is tougher, and enemy harder to take out...

[Sid Meier's Pirates!]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1990
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|NES|PC-98|PC Booter
Genre=Action|Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=3.9
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sid-meiers-pirates
Description=Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented. <br><br>The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.  <br><br>The game is educational, as you will learn about piracy through the thoroughly researched manual. You'll smell the sea salt as you participate in wild sword fights, desperate sea battles, and daring attacks by land!

[Sid Meier's Railroad Tycoon]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1991
Systems=Atari ST|DOS|PC-98
Genre=Simulation|Strategy
Perspective=Top-Down
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sid-meiers-railroad-tycoon
Description=With $100000 in the bank after taking out loans and selling stocks, it's time to start a railroad! Choose from 4 scenarios across two continents with randomly generated resources, and design your own railroad that moves people and goods across the country. Use the revenue to continue expanding, while keeping control of your company and appeasing your stock holders with growth and revenues. Play the stock market with company assets. Drive your competitors out of business with buyouts and rate wars. Multiple types of resources to carry (roughly grouped as slow freight, fast freight, passengers, mail) and convert, own facilities to maximize profit (buy a steel mill and the conversion from iron ore to steel makes money for YOU). Use the latest available technology to your advantage (new locomotives). Your objective is to retire with a huge bonus (based on your company's assets) and become the President or the Prime Minister (depending on which continent). <br><br>The game is essentially a bird's-eye-view real-time strategy game with aspects of building and stock market manipulation. Each fiscal period is 2-years, which corresponds to 1-day of track time. Build different sizes of stations to take care of different local needs, create trains that switch consists at different stations and maximize throughput. Upgrade/retire/modify trains as times change. The faster the trains arrive, the more money they earn. Multiple options will keep you busy as each game is different.

[Silent Service]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|NES|PC-98|PC Booter|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/silent-service
Description=You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. <br><br>You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. <br><br>How well will you do when matched against history?

[Silent Service II]
Publisher=MicroProse Software, Inc.
Developer=MPS Labs
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/silent-service-ii
Description=World War II is raging. The US has suffered an attack at Pearl Harbor, and most of its battleships are lost. The few remaining US carriers are fighting a desperate war against the Japanese surface fleets. But the US has a secret weapon: sleek, silent, deadly... you are a Submarine Commander!<br><br>The action is viewed from within the submarine. Watch out for your speed, direction and depth. This game features 9 types of submarines to choose from, 10 types of torpedoes to fire, 14 Japanese surface ships (9 warships, 5 transport), and the entire Pacific Ocean as your battleground. The seven missions all recreate real US navy engagements. Can you sink the Yamato???

[Silicon Dreams]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/silicon-dreams
Description=This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems.<br><br>Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games.<br><br>Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its passengers. When you are awakened prematurely from hibernation, you know something's wrong!<br><br>Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from destroying Snowball 9.<br><br>Worm in Paradise: You have to find as much information about the city as possible, obtain money, and then become a member of the governing party of Eden.

[Silkworm]
Publisher=Virgin Mastertronic Ltd.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/silkworm
Description=Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on land as well as in the air.<br><br>Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!).

[SimAnt: The Electronic Ant Colony]
Publisher=Maxis Software Inc.
Developer=Maxis Software Inc.
Released=1992
Systems=DOS|Macintosh|PC-98|SNES|Windows 3.x
Genre=Simulation
Perspective=Isometric
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/simant-the-electronic-ant-colony
Description=SimAnt explores the detail of the lives of ants, as you take full control of an ant colony. Build up your colony to conquer the other colonies in the yard. Foes include spiders and humans - make their lives a misery by invading their homes. A Quick Game option focuses on battles with other groups of ants, and a full Tutorial mode is provided. Biological detail of real ants is provided, to help make the package more educational.

[SimCity]
Publisher=Maxis Software Inc.
Developer=Maxis Software Inc.
Released=1989
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|PC-98|SNES|Wii|Windows 3.x|ZX Spectrum
Genre=Simulation
Perspective=Top-Down
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/simcity
Description=SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.<br><br>Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.<br><br>The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.

[SimCity 2000]
Publisher=Maxis UK Ltd.
Developer=Maxis Software Inc.
Released=1994
Systems=DOS|Game Boy Advance|Macintosh|Nintendo 64|PlayStation|PlayStation 3|PSP|SEGA Saturn|SNES|Windows|Windows 3.x
Genre=Simulation|Strategy
Perspective=Isometric
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simcity-2000
Description=SimCity 2000 is the successor to the ground breaking city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.<br><br>This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can make trade. Finally, instead of the poll in the first game you now have the option of reading several newspapers to get an idea of your progress.

[SimCity Classic]
Publisher=Maxis Software Inc.
Developer=Maxis Software Inc.
Released=1994
Systems=Windows|Windows 3.x
Genre=Simulation
Perspective=Top-Down
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simcity-classic
Description=The original version of SimCity, ported to the Windows environment.  Features better ease of use, and individual windows that can be sized to taste.

[SimCity De Luxe]
Publisher=Infogrames Europe SA
Developer=Maxis Software Inc.
Released=1993
Systems=DOS
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simcity-de-luxe
Description=This package is a combination of SimCity, SimCity: Terrain Editor and Architecture 1.

[SimCity Graphics Set 1: Ancient Cities]
Publisher=Infogrames Europe SA
Developer=Maxis Software Inc.
Released=1992
Systems=DOS
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simcity-graphics-set-1-ancient-cities
Description=This add-on for the original release of SimCity adds three different alternate looks to the game: Ancient Asia, Medieval Times and Wild West.  Gameplay is unchanged by installation of the Graphics Set, but all in-game graphics and text are replaced.  Buildings all look different, and the various events and disasters are reinterpreted and given a different flavor.

[SimCity Graphics Set 2: Future Cities]
Publisher=Infogrames Europe SA
Developer=Maxis Software Inc.
Released=1992
Systems=DOS
Genre=Simulation
Perspective=3rd-Person Perspective
Score=4.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simcity-graphics-set-2-future-cities
Description=This add-on for the original release of SimCity adds three different alternate looks to the game: Future U.S.A., Future Europe and Moon Colony. Gameplay is unchanged by installation of the Graphics Set, but all in-game graphics and text are replaced. Buildings all look different, and the various events and disasters are reinterpreted and given a different flavor.

[SimCity & Populous]
Publisher=Infogrames Europe SA
Developer=Bullfrog Productions, Ltd.|Maxis Software Inc.
Released=1991
Systems=DOS
Genre=Simulation|Strategy
Perspective=Isometric
Score=4.6
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simcity-populous
Description=This "double feature" brings two of the most popular games of the late 1980s. The Games are:<br>Sim City and Populous

[SimCity: Terrain Editor]
Publisher=Infogrames Europe SA
Developer=Maxis Software Inc.
Released=1989
Systems=Atari ST|DOS|Macintosh
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simcity-terrain-editor
Description=SimCity: Terrain Editor enables you to edit your city's environment by placing rivers, lakes, islands, trees, etc. You can as well clean instantaneously all man-made features of an existing city. 9 to 18 ready to use cities are also included. <br><br>This is an add-on to the original 1989's SimCity which did not offer such a feature.

[SimEarth: The Living Planet]
Publisher=Mindscape International Ltd.
Developer=Maxis Software Inc.
Released=1992
Systems=Atari ST|DOS|Macintosh|SEGA CD|SNES|TurboGrafx CD|Wii|Windows 3.x
Genre=Educational|Simulation
Perspective=Top-Down
Score=3.1
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simearth-the-living-planet
Description=The most ambitious and far-reaching of Maxis’ Sim lineage, Sim Earth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s inhabitants into the stars, from its humble single-celled roots.<br><br>The main threats you face include pollution, disease, famine, war and global warming. The controls available to you include the chance to move mountains and continents, creating different levels of species, and unleash tidal waves and earthquakes so as to reshape your planet. All of these things take from your limited energy, which must be replenished.

[SimLife]
Publisher=Mindscape International Ltd.
Developer=Maxis Software Inc.
Released=1993
Systems=DOS|Macintosh|Windows 3.x
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simlife
Description=A complex game in which you can create your own ecosystems, animals or vegetables, then watch them eat, evolve, mate, or die.<br><br>Feel free to create funky animals! How about a giant snail that would have to eat several trees each day to survive - or a small kangaroo that would lay eggs and eat only bugs?<br>You can even edit their DNA code, and make your animals mutate.

[Simon the Sorcerer]
Publisher=Adventuresoft Ltd.
Developer=Adventuresoft Ltd.
Released=1994
Systems=Amiga CD32|DOS|iPhone|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simon-the-sorcerer
Description=Simon is just an ordinary boy in an extra-ordinary world. A world in which he must rescue Calypso the Wizard by embarking on a long challenging quest.<br><br>The game is a point-and-click adventure, using a typical interface with words such as ‘Use’, ‘Open’, ‘Walk To’ (unlike Lucasarts’ SCUMM games a simple click on that area of the screen won’t do) and ‘Pick Up’ (again, a double-click on the item doesn’t suffice – these two features extend game time significantly)<br><br>The game’s plot has a number of references and spoofs to fantasy and fairy tales, with the Three Billy Goats Gruff involved in a particularly significant scene. The humor is very British in places, with lots of dry sarcasm, and lots of Simpsons-esque self-references to the fact that this is a computer game. The levels are non-linear in layout, with puzzles spread across the lands.

[Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe]
Publisher=e.p.i.c. interactive entertainment gmbh
Developer=Adventure Soft Publishing Ltd.
Released=Jan, 2001
Systems=DOS|iPhone|Macintosh|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simon-the-sorcerer-ii-the-lion-the-wizard-and-the-wardrobe
Description=A sequel to Simon the Sorcerer, this second game in the series gives us more mis-adventures from our teenaged sorcerer (of some sort). Thrown into another dimension by his own wardrobe, Simon starts the heroic mission (of some sort) to find -- another wardrobe that could get him back home. Equipped with his pointy sorcerer's hat (of some sort), he will also rescue the world (again) from the evil Sordid.<br><br>A point-and-click adventure in a style similar to the first Simon game, only technologically improved.

[The Simpsons: Bart vs. the Space Mutants]
Publisher=Ocean Software Ltd.
Developer=Imagineering Inc.
Released=Sep, 1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|Genesis|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simpsons-bart-vs-the-space-mutants
Description=Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield.<br><br>On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.<br><br>The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of the bar.<br><br>Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game.

[The Simpsons: Bart vs. the World]
Publisher=Acclaim Entertainment, Inc.|Virgin Games, Inc.
Developer=Arc Developments
Released=1993
Systems=Atari ST|Game Gear|NES|SEGA Master System
Genre=Action|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simpsons-bart-vs-the-world
Description=This game is actually a compilation of smaller games belonging to different genres. Krusty the clown appears in the beginning of the game and presents a menu with five games to play (one of which is not available from the start): A jump-and-run game, where Bart must find an exit on a ship, while enemies fire at him and try to prevent him from reaching the exit; a card game, where you have five tries to find hidden cards on a board; a simple jigsaw puzzle; a series of trivia questions concerning the Simpsons; and finally, a platform-skateboard game (available only after you have completed the ship level). Needless to say all games are connected to the famous TV series "The Simpsons".

[Simulcra]
Publisher=MicroStyle
Developer=Graftgold Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/simulcra
Description=The Simulcra unit was thought to be the last best hope for peace. International disputes could be battled out in a simulated environment, in a world with no real guns or bombs. Unfortunately, the system malfunctioned and began generating real weapons and tanks to attack the outside world.<br><br>You are the man charged with putting a stop to all of this. In your ground-skimming SRV, remove the power lines that keep Simulcra functional. Shoot out each of the energy projectors which block your path to clear each of the 30 matrices.<br><br>The action is viewed from immediately behind you, showing a world of pathways and gaps which rotate as you move your craft, which can also reverse. You will have to fight off guns, planes and everything else the embattled system can throw at you. Destroying these releases pods which give extras such as improved weaponry and extra energy when collected. A full map of the area is provided.

[Sinbad and the Throne of the Falcon]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1987
Systems=Apple IIgs|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sinbad-and-the-throne-of-the-falcon
Description=Take to the high seas as Sinbad the sailor. You have been asked for help by the Princess to defeat the Black Prince and his minions from hell. You will fight pirates and genies, find romance and heartbreak, comedy and tragedy.<br><br>Sinbad is a more action-oriented game than other adventure/strategy releases from Cinemaware. Featuring loads of arcade sequences and limited decision making.

[Sink or Swim]
Publisher=Zeppelin Games Limited
Developer=Odysseus Software
Released=1993
Systems=DOS|Game Gear|Genesis|SNES
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sink-or-swim
Description=Your name is Kevin Codner – rescue mariner extraordinaire, answering the distress call of a sinking cruise liner, the SS Lucifer. You set off in your little submarine and board the ship where a horde of passengers desperately need your keen oversight and "shipsmarts".<br><br>In 60 levels you have to rescue as many passengers (dubbed the Dim Passengers) as possible. At the beginning the passengers fall through a tube in the level. Similar to Lemmings you have to find a way for the passengers to the exit of the level. In order to do so, you must blast hindrances such cargo boxes and bulkheads with bombs or, when no bombs are left, reposition the boxes with a crane. There are also conveyor belts in the levels. If the belt moves in the wrong way, the passengers either can't use it or may even be transported to their dooms, being dropped off into water, fire or steam jets. You can usually choose the direction of the belts by pulling a lever.<br><br>There are several types of scenarios that Kevin Codner (you) are faced with throughout the game. Of course the puzzles get progressively more difficult, involving things like patching up cracked pipes to stop a lethal jet of steam from cooking the distressed passengers. You can blast away obstacles and stack crates in creative manners. For instance, you can have them fall onto each other to form a bridge across a gap or to provide shielding from fire. This is usually done by hoisting them onto conveyor belts using a crane.<br><br>Each level has a certain "save limit", meaning you have to save at least a certain amount of passengers. This again is akin a bit towards Lemmings, and lots of levels have a built-in time limit, represented be water pouring into the compartment, rising ominously. When the water rises high enough, the passengers will get carried along with it, and they can only swim for a short period of time before getting exhausted and drowning, so you'd better be on time with some assistance.<br><br>At the end of each level you receive a password (again, Lemmings-style) so that you may pick up your game from the current level without having to progress through them all from the get-go.

[Sixth Sense Investigations]
Publisher=Epic Marketing
Developer=CineTech
Released=1998
Systems=Amiga CD32
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sixth-sense-investigations
Description=Sixth Sense Investigations is a game in the same style as the old LucasArts adventure games. The story is about a crazy young man who has the ability to communicate with the spirit of a sarcastic man. A friend, who thinks of himself as a detective, profits from the abilities of his friend, by using his skills to solve the most bizarre problems of the rich.

[Skaut Kwatermaster]
Publisher=L.K. Avalon
Developer=L.K. Avalon
Released=1995
Systems=DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/skaut-kwatermaster
Description=What can go wrong on a scout summer camp in a dull village? A lake and forest are nearby, as is an old army base, with an old rusty tank making up for a great playground... but now it's your job to rescue a fellow Girl Guide that got trapped inside the tank!<br><br>The wacky graphical style and silly jokes were obviously inspired by Day of the Tentacle. The interface is simple and the default action (out of 6 basic commands) is usually highlighted. Just like with other point'n'click adventures from L.K. Avalon, the map allows jumping between locations, saving us tedious walking.

[Skeleton Krew]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1995
Systems=Amiga CD32|Genesis
Genre=Action
Perspective=Isometric
Score=4.2
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/skeleton-krew
Description=The game takes place in the year 2062. A baddy named Moribund Kadaver has assumed control of a cryogenics plant near Monstro City. Kadaver is apparently a former mortician who has dabbled in cryogenics ever since he purchased Deadly Enforcement Aggressive Destruction Incorporated, aka DEAD Inc. Now he has the power to unleash mutants called Psykogenix on the population of Monstro City! The Military Ascertainment Department (MAD) has decided to call upon the world's most vicious mercenaries: the Skeleton Krew.<br><br>Skeleton Krew has you choosing between three members of the deadly organization: Spine, Joint, and Rib. The object of the game is to make it through four planets on your way to stop Kadaver's nefarious plans.<br><br>The areas include Earth, Mars, Venus and finally the Psykogenesis Planet, where you will infiltrate DEAD HQ. A second player can join in for simultaneous play, and you can continue your game via passwords. Skeleton Krew features three difficulty levels.

[Skidoo]
Publisher=Tomahawk
Developer=Coktel Vision
Released=1989
Systems=Atari ST|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/skidoo
Description=The game represents Ski-Doo, a 6-month length trek set in the snowy woods of North Eastern Canada. Riding  snow scooters, participants try to survive in this white desert, hunting for the wild animals and finding warm places following the routes to the cities. Visiting 25 cities along the way, 10 contestants take part in a wild race on ice-circuit to win money. You are one  such participant, and you should survive and come to the finish of the overall trek in the first place.<br><br>This single-player game is shown in a 3rd-person view, while you are controlling your driver, riding a snow scooter, to accelerate/decelerate and turn left/right. As time goes, night will fall after the day and so on. At the same time  food and heat levels will decrease, so you should always  need to raise them up. The view will be switched to 1-st person, while you are hunting for animals to increase food level.

[Ski or Die]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1990
Systems=Commodore 64|DOS|NES
Genre=
Perspective=
Score=1.6
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ski-or-die
Description=Ski or Die is a winter-themed extreme sports game in which the player can competes in 5 different events:<br><br>1. Downhill Blitz: Downhill skiing event in which the player can make large jumps over chasms and perform stunts in the moguls section<br><br>2. Innertube Trash: Two players descend a mountain in innertubes. Score points by picking up items, perforating your opponents tire with a knife or fork and finishing first.<br><br>2. Acro Aerials: Ski down a ramp and score points by performing acrobatic jumps.<br><br>3. Snowball Blast: First person snowball fight. Score points by taking out little that attack your snow fortress.<br><br>4. Snowboard Half-Pipe: Put on your snowboard and score as much points as possible in a limited amount of time by performing tricks inside a half-pipe.<br><br>Practice a single event or try the tournament. The tournament mode has hot-seat multiplayer support.

[Skrull]
Publisher=16/32 (Infomedia Diffusion) - 00394|Infogrames Europe SA
Developer=16/32 (Infomedia Diffusion) - 00394
Released=1988
Systems=Atari ST
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/skrull
Description=The world of Light is vanishing... No more glimmer, no more warmth, not even the slightest spark. Only you, Skrull the Barbarian, the incredible bastard son of the unnatural love between the Sun Woman and the Shadow Man, can free the Light again. But the gloomy world of Darkness is full of dangers...<br><br>The game represents a Barbarian clone, where you should select the available icon to allow your protagonist seen in third-person side-scrolling view perform the action. Right and left mouse buttons clicks invoke opposite actions. For example, left mouse button click on 'Move Left' icon will move Skrull left, while right mouse button click will move him right. There are seven icons to use: Stop, Move, Run, Jump, Use Sword, Up, Down. Several items may be collected in three inventory slots to be used later. In particular, such item may be a key dropped from dead Dragon to unlock a certain door.<br><br>The environment is labyrinth of dark, damp, and dangerous caves with many obstacles such as gaps to be jumped over and many different enemies such as tarantulas, vampire bats, or dragons. The key to world of Light's salvation lies hidden somewhere here and should be found by you finally.

[Skull & Crossbones]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/skull-crossbones
Description=Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose).<br><br>Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.

[Skweek]
Publisher=Loriciels
Developer=Loriciels
Released=1989
Systems=Amstrad CPC|Atari ST|DOS|Game Gear|TurboGrafx-16
Genre=Action|Strategy
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/skweek
Description=The Skweeks lived in harmony for centuries, being a naturally peaceful peoples, until Pitark arrived. He ruined their bright pink land by removing the colour, and it was only after he died that they had the opportunity to clean the land up. Your job is to travel through the 99 continents and clean each one in sequence.<br><br>Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is instantly fatal. Some squares contain arrows which force you in a particular direction, while there are also blockades to avoid. Bomb squares blow up surrounding squares but give you time to move away from them as they do this, while Shortcut squares allow you to move to another teleport-type square by pushing the joystick in its direction.

[SkyChase]
Publisher=Image Works
Developer=Maxis Software Inc.
Released=1988
Systems=Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/skychase
Description=Take to the skies and fight your opponent (computer or human) on a split screen or null-modem link.  Takeoffs and landings are handled automatically, so players can focus on shooting each other down. Flyby replays are featured for crashes, so you can gloat over each victory. In one-player mode, the view from your opponent's plane is optional; either way you have a scanner to help locate them. Different levels of ammunition and missile stock can be set, to make for a variety of gameplay options. After the game has been ran for 3 hours, a hidden 'paper plane' mode is added, alongside a roster of topline machines such as the F-16 and MiG-29.

[Skyfox]
Publisher=Electronic Arts, Inc.
Developer=Raymond E. Tobey, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|PC-88|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/skyfox
Description=Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top speed of Mach IV.  The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, enemy planes and the mothership.  Use the radar to locate enemy vehicles, and the long-range scanner to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and on fuel levels - you can dock at the base to refuel.

[Skyfox II: The Cygnus Conflict]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/skyfox-ii-the-cygnus-conflict
Description=Pilot a starfighter on a variety of missions, from locating lost artifacts to destroying the enemy, in this early 1st-person shooter in space.

[Sky Shark]
Publisher=Firebird Software Ltd.
Developer=Taito Corporation
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sky-shark
Description=Sky Shark is a top-down shooter similar to Raiden.  You start off with four lives and three bombs.  With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades.  (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.)  Includes three difficulty levels and two-player support.

[Skyworker]
Publisher=Bundesministerium für Wirtschaft und Technologie
Developer=Art Department Werbeagentur GmbH
Released=1994
Systems=DOS
Genre=Adventure|Educational|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/skyworker
Description=It's the 22nd century. To unburden the situation in the crowded cities huge platforms with research facilities, factories and living areas have been built in the sky. You play a young man or woman who has just finished school and gets the chance to live in SkyCity, one of those platforms. But there is one condition. You have to find an apprenticeship within three months if you don't want to be sent back to the surface.<br><br>Skyworker is an adventure by the German Federal Ministry for Economics and Labour that simulates the application process for an apprenticeship. In fact, Skyworker is a life simulation.     With your teleporter you visit different locations in the city like a bar, a casino, drugstores or shops where you can buy things and meet people who give you tips about applications or other locations in the city. To earn money you can do temporary jobs which are presented as a mini-game in which you have to arrange figures by their appearance for instance.<br><br>Within three months you have to find an apprenticeship. If you are not sure for what job you want to apply for you can go to career counselling. In multiple choice questions they try to find out which job suits to you. Afterwards you can go to a training center where you can improve your skills.<br><br>After having created a curriculum vitae you can contact enterprises and are invited to an interview in which the boss tries to find out if you have appropriate skills and are informed about the content of the job you are applying for. The next day you get either a declination or an invitation to an aptitude test. The test consists of 14 exercises about general education, logical thinking and mathematics. If you pass the test, you have the job but the game won't be over yet...

[Slam Tilt]
Publisher=21st Century Entertainment Ltd.
Developer=Liquid Dezign HB
Released=1996
Systems=Windows
Genre=Simulation
Perspective=Top-Down
Score=3.9
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/slam-tilt
Description=Liquid Dezign featured many of the Digital Illusions team who developed 21st Century's hit pinball games, and after the generally-disliked Pinball Mania from another team, they produced one last Amiga pinball game.<br><br>The game features four different tables, each with different layouts and features. A large number of sub-games are included, as well as a variety of animations on the LCD panel at the top. Each table has multi-ball features, with the view automatically switching to full-screen when this is activated. in total there are six different viewpoints, and no less than 47 different game modes are promised.

[Slayer]
Publisher=Hewson Consultants Ltd.
Developer=Imperial Software Designs
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/slayer_
Description=As the ruthless Slayer you have hordes of enemies to wipe out in this horizontally-scrolling shooter. The paths are narrow and treacherous in a similar way to Scramble, so shooting out the wall-mounted installations is important. There are plenty of bonus weapons and shields available however, and 5 lives in total. Each of the 3 levels ends with a boss to defeat.

[Sleeping Gods Lie]
Publisher=Empire Software
Developer=Oxford Digital Enterprises Ltd.
Released=1989
Systems=Atari ST|DOS
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/sleeping-gods-lie
Description=Sleeping Gods Lie is a first person role-playing game, set in the eight kingdoms of Tessara. Taking the role of a dying priest you set out on a quest to find and wake N'Gnir, an Old God rumoured to slumber in one of the kingdoms.<br><br>Sleeping Gods Lie offers you 94 different landscapes, a wide variety of weapons and items and over a 100 independently controlled characters.

[Sleepwalker]
Publisher=Ocean Software Ltd.
Developer=CTA Developments
Released=1993
Systems=Amiga CD32|Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sleepwalker
Description=CTA's original IP stars a toon dog called Ralph who must stop his sleepwalking master Lee from waking up. Ralph must bridge gaps, beat up baddies, stop Lee falling into water, inflate his own body and float above obstacles, and generally be a selfless version of man's best friend.<br><br>Between each of the major levels, there is a dream sequence where Ralph can collect various tokens and trigger what he "really" thinks should happen to Lee.<br><br>The are six huge parallax scrolling main levels and five bonus levels. There are several full motion video sequences setting the story.<br><br>There is also a special Amiga 1200 version which has enhanced full motion video and in game graphics.

[Sliders]
Publisher=Palace Software, LTD.
Developer=MC2-Microïds
Released=Sep, 1991
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sliders
Description=A simple enough futuristic sports game that isn't a world away from Marble Madness. You control a ball over a futuristic landscape, the idea being to find the puck that's hidden somewhere in the level and "herd" it back to your starting point. Sounds simple enough, except for one thing, there's another player (either computer or human) trying to do the same thing.<br><br>This results in incredibly hectic gameplay. Add this to the fact that sometimes you're negatively charged to the puck (and thus kick it away) or positively charged (so the puck sticks to you) and you're in for a crazy time!

[Slightly Magic]
Publisher=Codemasters
Developer=Astonishing Animations
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/slightly-magic
Description=Slightly Magic is a platformer-adventure game not unlike Codemasters' own Dizzy and Seymour series, but is generally shorter and easier than most other games of that genre.<br><br>In Slightly Magic you are cast as Slightly - mischievous nephew of legendary wizard Bigwiz, who has suddenly taken off on some urgent business, leaving his castle in disarray with dragons and magical spells running amok. One of the dragons kidnaps the princess, and now Slightly has to save her.<br><br>In addition to standard inventory puzzles of Dizzy games, Slightly Magic introduces a magic system that requires multiple objects to be combined in order to achieve effects ranging from frightening the enemies to turning the player into a fish.

[Sly Spy: Secret Agent]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sly-spy-secret-agent
Description=With a clear James Bond influence, Sly Spy must stop terrorists destroying parts of the city in this collection of sub-games. Roughly half of these (starting with level 2, and alternating from there on) are side-scrolling Green Beret-influenced offerings, not entirely dissimilar to a great many Ocean movie licenses. There are bad guys to shoot and bullets to avoid, with boxes to climb up on and strategic positions to shoot from behind cover.<br><br>The first level involves skydiving down the screen and shooting at the agents as they themselves fall - complete this and you'll safely parachute to the ground. There's a motorbike chase, in which you must shoot out and dodge agents. Two underwater levels follow, in which more enemies and some sharks must be shot. Before reaching the final multiple-enemy showdown in a missile factory full of the baddies from the game.

[Smash T.V.]
Publisher=Acclaim Entertainment, Inc.
Developer=Williams Electronic Games, Inc.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Gear|Genesis|NES|SEGA Master System|SNES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/smash-tv
Description=The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.<br><br>Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.

[Snakeman]
Publisher=
Developer=
Released=Sep 09, 1995
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/snakeman
Description=Snakeman is a public domain Oil's Well style game. The idea is to extend a snake down into a maze to collect 'dots'. The body of the snake extends into the maze, and this can't be crossed over, however you may retract the snake in order to take a different route through the maze or to avoid enemies. Should an enemy make contact with your snake, you lose a life. A level is cleared by collecting all the dots in it. Bonus items are scattered around the levels, which reward the player with extra time, points or lives if collected.<br><br>Snakeman was programmed in the AMOS programming language.

[Snoopy: The Cool Computer Game]
Publisher=Edge, The
Developer=Edge, The
Released=1989
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/snoopy-the-cool-computer-game
Description=A simple adventure game for young players where you play Snoopy as the main character solving various puzzles in the area.<br><br>The basic idea is manipulating objects by picking them up and dropping them at certain areas, which will result in a new sequence to the plot. <br><br>You can use either a keyboard or joystick to play the game and there are only 5 actions you can perform: Move left, Move right, Jump, Pickup/Drop and Object Information.

[Snow Bros. Nick & Tom]
Publisher=
Developer=Toaplan Co., Ltd.
Released=2006
Systems=Game Boy|Genesis|NES
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/snow-bros-nick-tom
Description=Nick and Tom are two Princes living the dream with two beautiful princesses. When suddenly the evil King Scorch freezes Prince Nick and Tom and kidnaps the Princesses. Now Nick and Tom find themselves with abilities dealing with snow and ice. These two Snow Brothers will need to hunt down the evil King Scorch and rescue the princesses.<br><br>Snow Bros. is a fixed-screen platform game where players must defeat all enemies on each level (screen), 50 altogether. The Snow Bros use  snow as their weapon, throwing it at the enemies to stun them. When lots of snow is thrown at an enemy, it becomes covered in a flurry and unable to move. These can be rolled into  giant snowballs and pushed or kicked into other enemies. If left alone, enemies will eventually  defrost and become angry at the player. The enemy filled snowballs are a much stronger weapon then the regular handful of snow and are the only effective weapon Nick and Tom have against the bosses.

[Snowstrike]
Publisher=Epyx, Inc.|U.S. Gold Ltd.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/snowstrike
Description=You must fly an F14-LBC "Rapier" on a series of missions all along Colombia. You've land missions like free flight, destroy drug labs, bomb drug refineries, destroy drug stores and destroy drug convoy. You've aircraft carrier missions like free flight, destroy enemy aircraft carriers, destroy drug ships and destroy enemy oil supplies. <br>In the air you can fight the MiG-27, Su-27, MiG-29 and MiG-31 armed with heat or radar guided missiles!<br><br>You can choose to be an existing pilot or to create a new one. <br>You can choose between 2 levels of difficulty: beginner (less enemy attacks) or expert (the most dangerous).<br>The weather will affect the mission. The good weather will be great for training, and the stormy will be dangerous but great for attacks, as you can hide into the clouds and approach the enemy unnoticed.<br>You'll have a copilot that will help you telling what's going on every moment. <br>You can avoid missiles using your skills, using chaff or... if you can't, you can use your parachute!

[Soccer Kid]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1994
Systems=3DO|Amiga CD32|DOS|Game Boy Advance|Jaguar|PlayStation|SNES
Genre=Action
Perspective=Platform
Score=4.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/soccer-kid
Description=Aliens attempting to steal the World Cup have crashed as they tried to flee, and the Cup has been broken, its pieces scattered around the globe. As Soccer Kid, you must retrieve it. During your journey you will visit Britain, Italy, Russia, Japan, and finally the States.<br><br>Soccer Kid is a platform game with some unique elements.  As the name implies, you have to kill your enemies with your ball. Football-style tricks of keeping the ball in the air and under control are especially useful - headers and overhead kicks can be played with practice. You gain access to the pieces by collecting 11 Player Cards across each world.<br><br>There is a saving feature that gives you the ability to save between each country (but not between individual levels).

[Soccer Pinball]
Publisher=
Developer=
Released=1992
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/soccer-pinball
Description=Soccer Pinball is a pinball game with eight round split across three tables. On the soccer-themed levels, a 'goal' is guarded by 'defenders' who must be removed by hitting them. Score three goals to reach the next level - initially you will face another soccer-based table with more defenders. Other football-themed elements include 'throw-in' positions from the side and pop-up players to toggle for points. <br><br>On the Amiga version, the later tables have a casino and gambling as a theme. Gameplay is fundamentally the same - hit the correct targets in sequence to advance, with other targets adding to your score.

[Soccer Superstars]
Publisher=Flair Software Ltd.
Developer=Flair Software Ltd.
Released=1995
Systems=Amiga CD32|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/soccer-superstars
Description="Soccer Superstars" is a 2D side-scrolled football game in which you can chose from 32 international teams to take part in either friendly games or cup tournaments. They can be played against the computer or against both computer and a friend, but there is also a "demo mode" in which you will be able to see an entire tournament -or a friendly match- being just an spectator. You are also free to modify team line-ups (all composed by real national player names), select basic formation systems, game length, etc. Also, the game interface is multi-language.

[Soccer Team Manager]
Publisher=Summit Software
Developer=Summit Software
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/soccer-team-manager
Description=Your primary role is to manage a soccer team, and watch as they develop after each match, which earns or loses you money, without ever seeing or taking part in on field action.<br><br>Chose from British and Italian football leagues to custom your own team from selection of top players to hire, fire or exchange with another club. Decisions made will determine their success, chose poorly and it reflects in the overall results. To help in the process, you can review their salaries and receive weekly financial information after a game. <br>Pick avenue for your team to play, some are more expensive then others as are the top teams you play against. A good crowd turn out helps to boast profits as you gain a percentage of total ticket sales.

[Software Manager]
Publisher=Kaiko
Developer=Kaiko
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/software-manager
Description=In this game, you run your own software company. Your responsibility is to hire and fire programmers and artists, buy decent concepts, then do your best to get the project done - and finally see if it is better than your competitors' products!

[Software Tycoon: Der Spielemanager]
Publisher=e.p.i.c. interactive entertainment gmbh
Developer=destraX Entertainment Software GbR
Released=2002
Systems=Linux|Macintosh|Windows
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/software-tycoon-der-spielemanager
Description=Software Tycoon lets you try your hands on managing a game development company. You start your business in the early nineteen-eighties, with a certain amount of money to invest. You have to handle all aspects of the business. This includes designing game concepts, hiring employees for the different aspects of game development, assigning tasks of a current project to them, packaging and production of a finished game plus marketing and sales. Along with that you can grant money to research efforts that will enhance the base technology of the different development areas (like moving from 4-color graphics to 256-color graphics). Also, research will all you to use "new" game genres. Game concepts can also be spiced-up with movie licenses, if you were able to obtain them in an auction-like bidding process.<br><br>Any finished game can be released to the "game shop" from where you can control its sale price and watch statistics on the monthly and all-time top selling games. This also includes those of your competitors. For newly released games of any company you can also read an abstract magazine review, which rates the different aspects of them. If you are able to deliver quality games it will increase your overall reputation.<br><br>Software Tycoon offers several scenarios in which you have to achieve a certain goal (like producing a game that gets the "game of the year" award) and a "free-style" mode with no certain goal.

[Soldier of Light]
Publisher=ACE
Developer=Taito Corporation
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/soldier-of-light
Description=You play Xain, the Soldier of Light who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling shoot ‘em up, putting you in control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost.<br><br>The planets Lagto, Cleemans and Cleemalt are all available for selection immediately. These each have their own settings – Cleedos is desert, Cleemalt cavernous and Lagto lush and verdant. After completing each planet you must successfully fly to the next one.

[Solitaire Royale]
Publisher=Spectrum Holobyte, Inc.
Developer=Software Resources International
Released=1988
Systems=DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/solitaire-royale
Description=This was an early commercial instance of Card Solitaire.  There are 8 different solitaire games, including Klondike, Calculation, and Three Shuffles and a Draw. You can also play "Aunt Anne's Tour" where you play all 8 in row, trying for the highest combined score, and 3 children's games. In addition, there are 10 different choices for deck art.

[Solitaire's Journey]
Publisher=Quantum Quality Productions
Developer=Quantum Quality Productions
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/solitaires-journey
Description=One-hundred and five solitaire games rendered in beautiful graphics (for 1992).  Games have full rules and will allow different users to "log into" the game and keep averages and high scores.<br><br>Players can also build their own "tournaments" by selecting a sub-set of the games and playing for the highest score.<br><br>"Quests" allow users to play solitaire games to navigate through a graphical house to find treasure.

[Sol Negro]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/sol-negro
Description=A millenarian spell, transmitted from parents to children, turned the muscular Bully into a fish and the indomitable Mónica into a hawk. Every full moon one of them suffers a transformation and the other recovers his normal form, which prevents them to be together. Only an extraordinary phenomenon can break the spell, something as extraordinary as a sun eclipse... the Black Sun. In order to break the spell, Bully must free Mónica (the hawk) of her cage for, turned he in fish, arrive on time together at the sacred submarine temple of the sun, a grotto located beyond the borders of the city submerged of Hidrionis, just at the moment in which the moon is embraced with the sun and a huge shade crosses the planet.<br><br>The objective in the first stage is to rescue Mónica, turned a hawk, for which you will have to locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the help of a jet pack and a M-92 rifle laser; once done, face together with her all the dangers until arriving at the magical palace. The second stage is developed at the heart of the ocean. Mónica must protect Bully in his form of fish and together with him arrive at the submarine grotto. Mónica counts with an aquatic propellent and a hydro leak pistol with which she will have to defended herself against the submarine enemies.

[Sonic Boom]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/sonic-boom
Description=Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.

[Sooty's Fun With Numbers]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sootys-fun-with-numbers
Description=Six short mathematical tests aimed at children up to 7 years of age come together in this package. Sooty the silent magical bear is one of the UK’s most enduring children’s characters, and his friends Sweep the squeaking dog and Soo the talking bear join him here. The games can be played with little or no computer knowledge, and feature full graphics.<br><br>In Magic Numbers the player must count how many wands Sooty has on the screen. Sweep’s Bones involves moving bones from a pile on the right (Sweep’s stash) to the left (the ones he will enjoy today). Soo’s Hats is an addition test. In Bigger/Smaller you are presented with 2 numbers, and asked to select the biggest or smallest, which Sooty will magic away with his wand. Order Order presents a line of numbers, some of which are filled in, and challenges the player to select the others (which are randomly arranged elsewhere on the screen) and place them in the correct positions. Soo’s Race brings these skills together – you are asked a succession of questions, and answering them correctly will see Sooty’s car move along a track, and hopefully win its race against Sweep.

[Sorcerer]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sorcerer
Description=Your close friend and mentor Belboz is missing.  Before his disappearance you noticed that he wasn't quite the same.  Belboz could possible be the most powerful Enchanter in the land, and this worries you.  You must find out what has become of your good friend.  Hopefully his powers won't be used against you.<br><br>Difficulty Level: Advanced<br><br>Original C=64 Grey Box Contained:<br>Booklet - Popular Enchanting, Booklet - Field Guid to the Creatures of Frobozz

[Sorcerer Lord]
Publisher=Mirrorsoft Ltd.
Developer=Personal Software Services
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sorcerer-lord
Description=Sorcerer Lord is a medieval fantasy game of tactical warfare.<br><br>The evil Shadowlord's army is threatening to overrun the peaceful country of Galanor. The alliance of races in Galanor isn't very fond of suppression, slavery or extinction, so they are preparing for war -- it's your job to coordinate the Galanorian defense.<br><br>Movement and combat are turn-based. You and the Shadowlord alternately recruit new troops, move armies on a 2D hex-map of the land and try to conquer the enemies garrisons. The outcome of fights is shown as plain text only. Although the gameplay is quite simple, there are a few tactical knacks like certain races fighting more fiercely in certain terrain types, fatigue levels and basic statistics for army leaders. Despite the game's title, magic is a rather unimportant element of chance in battles and not under your direct control.<br><br>The game contains a time limit; you've got 40 turns in easy level, less in advanced levels.

[Soul Crystal]
Publisher=Starbyte Software
Developer=Avantgardistic Arts
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/soul-crystal
Description=Your name is Dave, and these are your first holidays you're spending alone, without your parents. You're resting in a hotel near a mysterious loch in scottland. You go swimming in the lake and dive through a waterfall - on the other side of it, you're finding yourself in a strange fantasy-like world.<br><br>The game is a mixture of a graphical- and textadventure. All actions can be performed by typing or by clicking on the icons.

[Space 1889]
Publisher=Empire Software
Developer=Paragon Software Corporation
Released=1991
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-1889
Description=A role-playing adventure set in the "future" as seen by Victorian era science fiction writers.  Players explore the far corners of the Earth (Atlantis, King Tut's tomb etc...) and travel between planets on ships made of martian "liftwood" (invented by none other than Thomas Edison).  Based on GDW's pencil and paper roleplaying game.  Similar in design to Paragon's MegaTraveller series.

[Space Ace]
Publisher=ReadySoft Incorporated
Developer=ReadySoft Incorporated
Released=1989
Systems=3DO|Apple IIgs|Atari ST|CD-i|DOS|iPhone|Jaguar|Macintosh|SEGA CD|Windows
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-ace
Description=Following the successful gameplay of Dragon's Lair, Don Bluth released this second conversion of his Laserdisc games series.<br><br>You're playing Dexter, a guy fighting the evil madman Borf who has kidnapped your girlfriend Kimberly and is now threatening the world with his dreaded weapon, the "Infanto Ray" which turns adults into small children.<br><br>The game plays like a comic strip - visuals are similar to many cartoon movies. In each scene you only have to decide which direction of the keyboard has to be hit in order to avoid one of the countless death screens and to advance to the next screen...

[Space Ace II: Borf's Revenge]
Publisher=Empire Software
Developer=ReadySoft Incorporated
Released=1992
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-ace-ii-borfs-revenge
Description=Another Laserdisc conversion of one of Don Bluth’s cartoons: Space Ace II: Borf’s Revenge continues the saga of young cadet Dexter, who tries to free his love Kimberly from the clutches of the evil nemesis Borf. In critical situations, the meek Dexter can transform into his mighty alter ego Space Ace. Thus empowered, he has to defeat Borf’s minions.<br><br>Space Ace II is a essentially a cartoon strip in which our hero will encounter numerous hazards. You have to avoid traps and enemies by pressing the right key at the right time: cursor keys for movements, Insert key to shoot. You never control Dexter directly, you just choose an appropriate direction. Each of the 27 seconds-long scenes requires one to three keystrokes. If your decision is wrong, the cartoon will end with a death animation, and Dexter will lose one of his three lives. So you’re basically trying to keep the strip running. Timing is crucial; you will need to press keys in the exact second. Luckily, you’re allowed to save your progress at four fixed points.<br><br>Space Ace II is ported to the PC from the original arcade Laserdisc version. The result is a cut version due to space restraints. Although Space Ace II comes on 12(!) low density 5 1/4&quot; discs, most scenes are shortened noticeably.

[Space Conquest: A Galactic Odyssey]
Publisher=ComputerEasy
Developer=Starsoft Development Laboratories, Inc.
Released=1990
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-conquest-a-galactic-odyssey
Description=It is the year 2112. You are the captain of a colonization starship for the Association of Solar Systems in the Neublinn Galaxy, ordered on a routine colonization mission of nine solar systems. But before you can begin your task, you receive a notice that a powerful alien race called the Mancer has entered the galaxy to threaten your position. The AOSS wants you to eliminate them, but in order to pull off this dangerous task, you must enlist the help of new colonies in the galaxy to help ensure your victory.<br><br>Explore nine different solar systems and colonize up to 80 different planets. Create teams of crew members to monitor and manage colonies, while engaging in battles with the Mancer fleet. You must fulfill both objectives to succeed in your mission.

[Space Crusade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/space-crusade
Description=Space Crusade is a science fiction strategy game converted from the Games Workshop/Milton Bradley boardgame, in which you control a commander and four marines who are sent on different missions aboard hostile alien starships. Your commander starts off as a sergeant, but he can work his way through the ranks. The game allows three players, each commanding one marine chapter each. The alien team is `played` by the computer. <br><br>The game is a literal conversion of the board game in the same vein as Gremlin's earlier Hero Quest. It can be best described as a turn-based board game in which the player must fulfill the primary and secondary objectives to complete the mission, which usually involves elimination of entire alien force on board or destruction of mothership etc. This game features unique 3D close-ups during the battle scenes, a feature which was later adopted by games like the X-Com series.

[Space Crusade: The Voyage Beyond]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Rapier Design
Released=1992
Systems=
Genre=Adventure|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/space-crusade-the-voyage-beyond
Description=After the success of the original Space Crusade, Gremlin Graphics created 10 new levels. These had higher difficulty than the previous ones, and included new monsters and game features. This edition includes the original game and the new levels, making for 22 levels in total; a lower-priced pack with just the new levels was also released at the same time.

[Space Crusade: The Voyage Beyond (Data Disk)]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Rapier Design
Released=1992
Systems=
Genre=Adventure|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/space-crusade-the-voyage-beyond-data-disk
Description=Ten additional levels for the licensed strategy game Space Crusade are provided in this add-on pack, which requires the original game disk for verification (a double pack with both the original disk and the new levels was released simultaneously). As in the first game, you command a team of space marines into dangerous battles with alien foes.<br><br>The difficulty level is pitched higher than the previous level set. There are new weapons and orders, some of which require a commander who has received several promotions by playing through the levels in the original game. There are new monsters, and teleport pads are added. Background music is added, and a few visual effects have been enhanced.

[Space Gun]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)|LightGun|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/space-gun
Description=2039 A.D. Man begins deep space exploration in search of new life forms and usable fuel sources. What he discovers is trouble.<br><br>Until now, the success of past explorations was causing the space effort to grow by leaps and bounds. Until now, the explorers had found little more than fungus and small insects as alternative<br>lifeforms. Until now, the chief dangers had been <br>those posed by the hostile environment of space. Until now, the aliens had not known about THEM.<br><br>On the ragged edge of the galaxy, other creatures that roam the stars discover humans and spaceships to be excellent sources of food and other resources. Prepared at the worst for clashes with rival exploration teams, the human crews can do little to<br>defend themselves as wave upon wave of nightmare<br>creatures descend upon their ships and bases.<br><br>In response to their distress calls, the Federation has assembled a series of rescue teams, lead by their best military sharpshooters, to deal with the alien menace. As the leader of one of these teams, you must gun down the intruders and pick up the human survivors. Brave the maze of dark corridors that may lead to a deadly shootout between you and legions of monsters. Pick up survivors and extra ammo on the way.

[Space Harrier]
Publisher=Elite Systems Ltd.
Developer=AM R&D Dept. #2
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|NES|PC-88|SEGA 32X|SEGA Master System|SEGA Saturn|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-harrier
Description=Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!

[Space Harrier II]
Publisher=Grandslam Entertainments Ltd.
Developer=SEGA Corporation
Released=1990
Systems=Atari ST|Commodore 64|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-harrier-ii
Description=Space Harrier II follows (very closely) in the footsteps of its predecessor and involves you (a Space Harrier) going off to save "Fantasy Land". This combined with the many flashing gaudy colors the game throws at you leads me to believe that it was born out of a bad acid trip.<br><br>There are 13 stages to complete by jetting around and blasting bad guys and bosses as they approach. The game is played from behind the main character and the landscape rushes up in 3D similar to the effect used in many car games such as Outrun.<br><br>The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well.

[Space Hulk]
Publisher=
Developer=
Released=1993
Systems=DOS|PC-98
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-hulk
Description=Space Hulk is a real-time conversion of the original board game by Games Workshop set in the Warhammer 40,000 universe.<br><br>Players control a squad of Space Marines in an maze allowing 90 degree turns which they may view through multiple first person cameras or using an overhead map. Their mission: to wipe out the Genestealers, a vicious alien race inhabiting the derelict ships.<br><br>The 5-man squad (sometimes accompanied by another), encased in Terminator armors and armed with long range and melee weapons, can be given tactical orders (executed simultaneously) via map - with an option to temporarily freeze time (to give player more room for thinking).<br><br>The game features 51 missions, including tutorial and original Deathwing campaign. The CD-ROM re-release adds extra 9 missions and more digitized speech (in slightly better quality).

[Space Job]
Publisher=
Developer=
Released=1993
Systems=DOS
Genre=
Perspective=
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-job
Description=In an unique and interesting experiment, German department store giant Karstadt created a game that was advertisement and job recruitment in one box, and used its retail power to push it in the market at mid-price level.<br><br>Space Job is in essence a scifi life simulation; a 2350 adolescent strives for the fastest spaceship, the most beautiful girlfriend and the best career, but strictly within the confines of Karstadt's interplanetary empire. Starting as a trainee in one of four department store sections, you earn job reputation through stoic repetition of menial tasks - learning product prices by heart, sorting items in shelves, tidying up the storeroom in a Sokoban-style crate pushing subgame.<br><br>The quicker you do your daily chores, the more time remains for entertainment and private development - fitness training, gambling, movies, flirting, night school. An energy system balances your daily activities with periods of rest. Show endurance and personal progress, and promotion will unlock the full glory of department store management.<br><br>Despite its advertising character and indecent product placement, Space Job mediates commercialism with lots of tongue-in-cheek humor and light-hearted wordplay.

[Space Legends]
Publisher=Empire Software
Developer=ORIGIN Systems, Inc.|Paragon Software Corporation|Realtime Games Software Ltd.
Released=1993
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-legends
Description=This compilation contains the following games:<br><br>1. Elite Plus<br>2. MegaTraveller 1: The Zhodani Conspiracy<br>3. Wing Commander

[Space Quest II: Chapter II - Vohaul's Revenge]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1988
Systems=Apple II|Apple IIgs|Atari ST|DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-quest-ii-chapter-ii-vohauls-revenge
Description=So you thought you'd seen the last of Sludge Vohaul? Think again! Like every evil scientist is supposed to, Vohaul returns with an even meaner scheme. This time he intends to infest the planet Xenon with thousands of genetically engineered door-to-door life insurance salesmen. The last thing he wants is you, ace-janitor Roger Wilco, messing things up and so you are captured and brought to the planet Labion to spend the rest of your days working in Vohaul's mines. Fortunately the shuttle that takes you to the mines crashes and you're the only survivor.<br><br>Can you survive the dangers of the jungle planet Labion?<br>Can you stop the evil Sludge Vohaul?<br><br>Space Quest 2: Vohaul's Revenge is the second game in Sierra's humorous Space Quest series of adventure games. It's a classic adventure game with a text-parser: you move Roger Wilco around with arrow keys, and interact with the world by typing commands. As in every Space Quest game, there are lots of ways to die.

[Space Quest III: The Pirates of Pestulon]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1989
Systems=Atari ST|DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-quest-iii-the-pirates-of-pestulon
Description=Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint. All this and he might be expected to get the high score playing Astro Chicken (tm) also!<br><br>Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular game, there is also a simple non-scrolling Astro Chicken game that's playable, as well as a radar screen representation for ship-to-ship space combat.

[Space Quest I: Roger Wilco in the Sarien Encounter]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1991
Systems=DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-quest-i-roger-wilco-in-the-sarien-encounter
Description=Poor Roger Wilco. While our ace-janitor was taking a nap in the utility closet, the evil Sariens attacked the starship Arcada, murdered the rest of the crew, and stole the Star Generator. This is a tool that can turn a barren moon into a blazing sun, but I bet I the Sariens' intentions are a lot less noble. Now it's up to Roger to stop them. The future of the galaxy lies in his, rather clumsy, hands! But first you'll have to find a way for Roger to get off the Arcada before it explodes. You have fifteen minutes...<br><br>Space Quest 1: Roger Wilco in the Sarien Encounter is a remake of the original release of Space Quest: The Sarien Encounter. It is a humorous adventure game. The new version has enhanced graphics, soundblaster support and uses the SCI game engine (point-and-click interface, icons along the top) rather than the AGI engine (mixed point-and-click with text parser). Some of the puzzles have also been changed.

[Space Quest IV: Roger Wilco and the Time Rippers]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1992
Systems=DOS|Macintosh|PC-98|Windows 3.x
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-quest-iv-roger-wilco-and-the-time-rippers
Description=Following his humorous adventures in Space Quest III: The Pirates of Pestulon, Roger Wilco is relaxing at his favorite pub somewhere in time and space when heavily armed soldiers enter the room. Carrying a parting message from Roger's old nemesis, Sludge Vohaul, they plan to get rid of the janitorial hero, execution style. That is until a man with an over-sized hair dryer helps Roger escape through a time rip into the future.. Now Roger Wilco has woken up on his home planet, sometime in Space Quest XII. The series has gone to ruin without it's hero, Vohaul rules all.. Roger must quickly hotwire a time pod and undo Vohaul's plot. The most logical way to do this is to run amok through past, future and the end of the universe, having a few laughs along the way. If there's a few spare moments, he might swing by the galaxy's biggest mall, charm his ex-girlfriend whom he knows nothing about and provoke some brawly monochrome bikers living in the original graphics of Space Quest I.<br><br>Space Quest IV is the first in the Space Quest series to feature Sierra's SCI interface (better known as "VGA icons"). Sierra's standard icon set, used here, includes icons for Walking, Looking, Using/Pickup, Smelling, Tasting as well as inventory access. Roger Wilco is shown on the screen from the exterior in multiple viewpoints.

[Space Quest: The Sarien Encounter]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1987
Systems=Apple II|Apple IIgs|Atari ST|DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-quest-the-sarien-encounter
Description=Roger Wilco is one of the most important men on the starship Arcada: he is the janitor! Just when he was doing what he does best (dozing off in a closet), the shrill sound of an alarm penetrated the air. Arcada is attacked by the evil Sariens! Before you realize what is going on, you discover that you are the only survivor. The Sariens have killed the entire crew and stolen the valuable Star Generator. Your immediate task will be to find a way to leave Arcada, that is about to explode in fifteen minutes. And then you'll have to show the Sariens why they should never mess with brave intergalactic janitors!<br><br>Space Quest: The Sarien Encounter is a humorous sci-fi adventure game, made with Sierra's AGI engine. You move Roger around with arrow keys and interact with the game world by typing commands. There's a lot of puzzles to solve, and plenty of situations where you'll have to use your wit to save Roger from death.

[Space Racer]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=0.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-racer
Description=A top of the line space race game. Filled with action! Try to reach the finish first. Blast your opponents if they try to pass you.

[Space Rogue]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1990
Systems=Apple II|Atari ST|Commodore 64|DOS|Macintosh|PC-98
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-rogue
Description=The Princess Blue was a trading vessel. While cruising through space, it happened upon a derelict ship floating in space. Only one crew member was allowed to investigate the abandoned ship. Suddenly, Manchi raiders appeared on the viewscreen. The Manchi managed to ambush and destroy the Princess Blue. As the only surviving crew member from the Princess Blue, you swear revenge... but it's a big and expensive universe. In order to upgrade and repair the ship, you'll need credits. Which could be obtained through trading or hunting down pirates or maybe a special mission or two. There's also the matter of finding those who are responsible for the death of the Princess Blue. Following their trail will require obtaining information from several different characters.<br><br>Space Rogue is a space simulation, a predecessor to Origin's better known Wing Commander series and specifically, Wing Commander: Privateer. Space flight takes place in two different modes: Cruise Flight, which is ideal for travelling quickly, and Newtonian Flight, which works best for combat and precision flying. Each planetary system has a variety of destinations and obstacles to travel through via a top-down navigational map. <br><br>Interstellar travel, between systems, is done by finding a Malir Gate and using it to reach hyperspace. While in hyperspace, the game becomes a simple 'tunnel' game where you must manually control the ship not to hit any of the walls. Also hyperspace travel eats away at your ship, so the faster you can get through them, the more armor your ship retains. Finally, when docked on most locations, the game shows your pilot from a top-view and you can walk to different shops/bars/characters.

[Space School Simulator: The Academy]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/space-school-simulator-the-academy
Description=Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets.<br><br>The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances.<br><br>Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.

[Space Station Oblivion]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/space-station-oblivion
Description=A 3D strategy / action game featuring scaling and rotating polygon graphics.  You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside.  For each sector, you must locate the build-up area, then drill to release<br>the pressure.  Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

[Space War]
Publisher=
Developer=
Released=1989
Systems=Atari 2600|Atari 8-bit
Genre=Action|Simulation
Perspective=Top-Down
Score=2.4
Controls=Joystick (Digital)|Keyboard|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/space-war
Description=In this classic vector game, two ships are controlled by two players, flying around a sun, fighting gravity and trying to blow each other to bits.  Options include variable gravity, a black hole, an extra orbiting moon, toroidal space, and playing across a modem connection.

[Spaceward Ho!]
Publisher=New World Computing, Inc.
Developer=Delta Tao Software
Released=1994
Systems=DOS|Macintosh|Windows 3.x
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/spaceward-ho
Description=Spaceward Ho! is a turn-based space strategic conquest game where your objective is to start from a single system, harvest metals to build ships, send ships out to claim more worlds, thus obtaining more metals to build more ships. Each system you get can also contribute to research, which will allow you to build more powerful and less resource-intensive ships. Your objective is, of course, to be the sole ruler of the the "galaxy". The game, as the cover shows, has a completely "Western" theme, where the planets wear bandannas and cowboy hats.

[Spacewrecked: 14 Billion Light Years From Earth]
Publisher=Gremlin Graphics Software Ltd.
Developer=Celestial Software
Released=1990
Systems=Atari ST|DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/spacewrecked-14-billion-light-years-from-earth
Description=In this sci-fi RPG you are sent to a fleet of spaceships which have been invaded by aliens who escaped during a routine mission. This involves walking around and fighting off any aliens you encounter, while collecting keys for the doors. A toxic coolant must be handled carefully if this is to be achieved. 6 programmable robots can help with repair chores The game's control system has a direction pad for moving and inventory mapping.

[Special Edition Pinball Dreams Pinball Fantasies]
Publisher=21st Century Entertainment Ltd.
Developer=Digital Illusions CE AB
Released=1994
Systems=DOS
Genre=Action|Simulation
Perspective=Top-Down
Score=4.5
Controls=Joystick (Digital)|Keyboard|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/special-edition-pinball-dreams-pinball-fantasies
Description=Pinball Dreams and Pinball Fantasies, the 2 pinball simulations come together in this compilation, making for a total of 8 tables of action:Ignition<br>2. <br>Steel Wheels<br>3. <br>Nightmare<br>4. <br>Beat Box<br>5. <br>Partyland<br>6. <br>Speed Devils<br>7. <br>Million Dollar Game Show<br>8. <br>Stones 'N' Bones

[Special Forces]
Publisher=MicroProse Software, Inc.
Developer=Sleepless Knights
Released=1992
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/special-forces
Description=Special Forces is a top-down arcade shooting game with a dash of strategy.<br><br>It is the sequel to Airborne Ranger.<br><br>When times are rough, the American people rely on their army. And when times are rough, the American army relies on their special forces. A small group of highly trained, superbly skilled, well-armed and clean-shaven elite soldiers boldly go where no man has gone before. At least no honest man.<br><br>Special Forces let's you control a team of four in a top-down view and setting reminiscent of Jagged Alliance, only that the time ticks continuously. Consequently, strategy and stealth stand back behind Gauntlet-style arcade action. Moving alone or in squad formation, you shoot enemy soldiers and blow up bunkers, always quick to go in and quicker yet to go out. Goals vary from deploying laser targeting systems for air strikes to assassinations to rescue missions; some assignments take place under cover of darkness, with night vision systems coloring the landscape a gloomy green.<br><br>16 missions take you to four different parts of the world, from the terrorist's arctic ice to the drug cartel's native jungle. Before hopping into the helicopter, you may choose four soldiers out of eight, each with different special abilities, and equip each one. Reading the text briefings is crucial, as the game won't warn you if you go on a bombing raid without any explosives. Also, the higher the difficulty level you choose, the less accurate is the info that you get on your targets, so you'll have to search the area. Luckily, a detailed map provides an overview. As enemies respawn and ammo depletes, some men may not make it back. Those who do can be awarded medals and promotions, which will boost their morale and increase their stats.

[Speedball]
Publisher=Spotlight Software
Developer=Bitmap Brothers, The
Released=1989
Systems=Atari ST|Commodore 64|DOS|NES|SEGA Master System
Genre=Action|Sports
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/speedball
Description=The original future sport game, Speedball is played out on a small court with five players on each team, making it more frantic than the more famous sequel. The ball must be thrown into the goal at your opponent's end. Any amount of physical contact can be made, and there are no illegal ways to get the ball or the goal.<br><br>Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games.

[Speedball 2: Brutal Deluxe]
Publisher=Konami (America), Inc.
Developer=Bitmap Brothers, The
Released=1990
Systems=Amiga CD32|Atari ST|Commodore 64|DOS|Game Boy|Game Boy Advance|Genesis|J2ME|SEGA Master System|Windows Mobile|Xbox 360
Genre=Action|Sports
Perspective=Top-Down
Score=4.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/speedball-2-brutal-deluxe
Description=Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses.<br><br>You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve the ball. Power-ups and tokens appear on the pitch, including ones to make your players extra-tough or freeze the opponents.<br><br>The sides of the pitch each include a score multiplier, which you can run the ball through to increase the value of your scoring - the opposition can sometimes immediately grab the ball and nullify this. There are also 5 stars which are worth 2 points each if you hit them (more if you have the multiplier activated), but these can also be cancelled out by the opposition hitting the same star, and their points values only become set after the half. Next to the stars there are 'portals' which throw the ball out the opposite side of the pitch, in the direction it was going.<br><br>You get money for the results, and by collecting the silver tokens which appear on the pitch at random intervals. Between each match you can spend these either on improving your existing players as far as they can go, or on buying better ones and fitting them into the team. Your original players can only be improved to a certain extent, so remembering where your signed players are and making use of them is important.<br><br>A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition.

[Speedboat Assassins]
Publisher=Virgin Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/speedboat-assassins
Description=Terrorists have seized control of some of the world's most prestigious harbours, such as London and New York. As a tough marine commando, you have been sent in to launch the counter-attacks.<br><br>Sensibly, your boss drops you into the action in front of a mine field, and with no armour. Negotiate the mine field and you come into the main body of action, in which weaponry can be collected either from that which is left lying around, or by docking with a supply helicopter when it comes into view. Enemy ships are all around and must be taken out. Clear these and you reach the towers, which must be shot down, and finally a 'boss' ship to complete the level.

[Speed Buggy]
Publisher=Elite Systems Ltd.
Developer=Tatsumi Electronics Co., Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|J2ME|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/speed-buggy
Description=Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out.<br><br>Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points. <br><br>There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.

[Speed Pack]
Publisher=
Developer=
Released=1992
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/speed-pack
Description=This compilation contains 4 games: Chicago 90, Highway Patrol II, Jump Jet, and Phantasm.

[Spellbound Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spellbound-dizzy
Description=Spellbound Dizzy is a continuation of the adventures of the egg and his friends, this time containing over 100 screens with individual names. Dizzy has trapped himself in a strange world whilst experimenting with a spell book, and must find his way out. Gameplay is mostly similar to the previous games, combining puzzle-solving and object manipulation with arcade-style jumps and hazard-dodging. Lateral thinking is required to decipher the riddles found on scrolls. There are also extra arcade sections on a runaway mine-cart and for a spot of scuba-diving.

[Spellbreaker]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=4.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spellbreaker
Description=(From the instruction manual)<br><br>Welcome to the world of the Enchanter saga - a world founded on magic, where guilds of magicians have mastered the powers of sorcery; a world now threatened with destruction.<br><br>You distinguished yourself among the young Enchanters by defeating the evil warlock Krill, whose attempt to subjugate the land was thwarted by your cleverness, as your inexperience allowed you to succeed where others might have failed. This earned you a place on the Circle of Enchanters, second only to the great Belboz the Necromancer. Then Belboz himself was nearly destroyed, and your rescue of him from the evil demon Jeearr earned you the ultimate honor given a mage, the leadership of the Circle of Enchanters.<br><br>Now, a crisis has befallen the kingdom. Magic itself seems to be failing. Spells fail to work or go strangely awry, the populace is confused and restive, and even the Enchanters Guild is baffled. A great conclave of the Guildmasters is ordained, and it is at this conclave that the final conflict between good and evil begins to unfold.<br><br>Difficulty Level: Expert<br><br>Original Grey Box Contains:<br>Frobozz Magic - Magic Equipment Catalog, Enchanter's Guild Pin, Enchanter trading cards

[The Speris Legacy]
Publisher=Team17 Software Limited
Developer=Binary Emotions
Released=1996
Systems=Amiga CD32
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/speris-legacy
Description=Cho is a young farmer who travels the world in search of adventure, fame, and fortune. He is asked by the king to find out the whereabouts of the evil prince Gallus, overpower him, and bring him back to the king to serve his punishment for burning down the palace and murdering Kane the previous day. If Cho succeeds in his quest, the king will hand the throne over to him. Unfortunately, Cho doesn't have anything to start off with, so he must find some weapons and protection before he starts.<br><br>Your quest begins in Sharma City, where the palace resides. You can talk to people to get some hints on what to do and where to go. Along the way you may find some weapons that can be found hidden in treasure cheats or are given to Cho. Some of these weapons include swords for killing enemies, and bombs for blowing up obstacles that get in your way. Some locations have teleports (one-way only) that will get you from one place to another, and you can reveal any hidden items by shooting any flora.

[Spherical]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spherical
Description=Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks.<br><br>Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead.

[Spherical Worlds]
Publisher=neo Software Produktions GmbH
Developer=4-Matted
Released=1996
Systems=
Genre=Action
Perspective=Top-Down
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spherical-worlds
Description=Spherical Worlds is a multi-directional shoot 'em up in the vein of Alien Breed where players control a small spherical droid which needs to destroy enemy robots on a space station. Each level is won by navigating the maze correctly and reaching the exit, sometimes requiring keys that need to be collected.<br><br>The droid has both a set amount of extra lives and a health bar, which is reduced by touching other robots. There is one main weapon (which can overheat) and a secondary weapon with limited ammo. At the end of each level, weapon upgrades can be bought in a shop.<br><br>The most important aspect of gameplay is that the droid can easily fall off edges or through holes. Different terrains have effects on the acceleration and friction of the droid, so the player has to carefully navigate the levels.

[Spidertronic]
Publisher=ERE Informatique
Developer=Decroix - Garofalo
Released=1988
Systems=Atari ST
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spidertronic
Description=In Spidertronic the player gets to take control of a robotic spider moving through a world of isometric levels. Each level consists of tiles that make out the spider's web. Problem is that the web is under siege by odd spherical creatures. This has lead to some passageways being broken and now it's up to our little spider to repair the damage done. The aim then is to rebuild these parts of each level so that the spider can move on to the next. This is done with the use of coloured tiles. The HUD shows a flashing dot that indicates what colour is needed. The spider then has to find a tile in that colour and move it to the tile that needs to be repaired. Once this is all done the spider gets access to a teleporter and can move on to the next level. The spider isn't alone however. It has to be careful not to come into contact with the balls that move around the web. Balls can be destroyed by building a web in front of them. They won't be gone for long though since they will respawn after just a few seconds.

[Spike in Transilvania]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1991
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spike-in-transilvania
Description=After a rough crossing of the North Sea, Spike the Viking is  washed ashore.  He ends up in Transilvania, which seems to be just an ordinary village.  However, he finds out that his shipmates have been captured, and are being imprisoned in the dungeons of the local castle.  Spike must rescue his friends from the mysterious castle, but first he has to escape from the (apparently friendly) villager's house where he finds himself, as the door won't open.<br><br>The game is a mix of puzzles and action.  The action involves you dodging various enemies, such as dogs, ghosts, bats, etc, and avoiding the many traps in the dungeons of the castle.<br><br>You only have a limited amount of energy, and if you lose all of it by touching enemies or traps, you lose a life.  If you lose all your lives you lose the game.<br><br>The puzzles, which are mostly fairly simple, involve both the use of objects, such as money to bribe a guard, and switches that perform various functions, such as deactivating traps.  <br><br>Keys are very important, as they are needed to unlock your shipmates' cells.  Some cells are protected by guards, who must be tempted away somehow to get to the cells they are guarding.

[Spindizzy Worlds]
Publisher=
Developer=
Released=1990
Systems=Atari ST|PC-98|SNES
Genre=Action
Perspective=Isometric
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spindizzy-worlds
Description=On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.<br><br>You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.

[Spirit of Adventure]
Publisher=Starbyte Software
Developer=Attic Entertainment Software GmbH
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spirit-of-adventure
Description=In a medieaval fantasy world, strange drugs appear that create an addiction among the population. It appears that they are all coming from one central point that is controlled by a mysterious stranger. The player controls a group of heroes in this role-playing game as he tries to find out the origins of the drug and to break down on the man who is responsible for them.

[Spirit of Excalibur]
Publisher=Virgin Mastertronic Ltd.
Developer=Synergistic Software, Inc.
Released=1990
Systems=Apple IIgs|Atari ST|DOS|Macintosh
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=Side-Scrolling
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spirit-of-excalibur
Description=A spiritual descendant of War in Middle Earth, Spirit of Excalibur uses the same engine to tell the tale of what befell Camelot after the death of King Arthur. <br><br>You play the role of the regent who holds the throne while chaos spreads through Britain. The game is broken into a number of episodes, which carry the overall plot of trying to restore Arthur's kingdom to some semblance of what it once was. Early episodes involve gathering the Knights of the Round Table, who have broken their fellowship. Because of their general distrust and dislike of certain other members, many knights will only return if asked by certain people and/or are given the correct incentive. Ultimately, you will wage a war on the sons of Mordred, who vie for the same throne their father did and stop the machinations of Morgan LeFay<br><br>The game is played on two different levels. The first is a real time map where groups move about from place to place. At any time (or when a group encounters another or a place of importance) you can switch to a 'scene' level, which is a side-view of the group currently highlighted. Here you can pick up, drop, and manipulate quest items.

[Spitting Image: The Computer Game]
Publisher=Domark Software Ltd.
Developer=Walking Circles
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spitting-image-the-computer-game
Description=This game is based on the long-running British satirical television show with puppet likenesses of political figures and celebrities.  A prophet determines that a world war will occur in seven years instigated by a mysterious leader.  To avoid this, one ruler of the world must be determined in this beat 'em up involving six rulers: U.S.A.'s Ronald Regan, the U.K.'s Margaret Thatcher, the USSR's Mikhail Gorbachev, South Africa's PW Botha, Iran's Ayathollah Khomeini, and Pope John Paul II.<br><br>Having chosen which to play as, you travel to an opponent's country to engage in a best-of-three fight that is judged by Queen Elizabeth II on a postage stamp.  You attack each opponent on the ground as well as jumping in the air and each character has a special move like Thatcher's head-butt or Khomeini's beard whip.  You can also call for help twice from an aide who will usually throw a projectile at your opponent.<br>  <br>If you manage to defeat all 5 opponents, you will meet the mysterious leader in a final showdown in a mud-wrestling pit in the dark where you will only be able to see the eyes of the characters.  You can also play 2-player fights, one against another on the same computer.

[Spod Blaster]
Publisher=Manta Soft
Developer=Manta Soft
Released=Aug 15, 1997
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/spod-blaster
Description=A Dynablaster clone written in AMOS, Spod Blaster has the usual assortment of labyrinths where you and your mates may run around and bomb each other. It is however not without its special characteristics. First of all, six players may play simultaneously, as opposed to the maximum of five of the original Dynablaster. Second of all, no four-player adaptor is needed. Instead, up to three players may use the keyboard, and if CD32 joypads are used, it is possible for two players to share one joypad, with one using the steering pad and the other using the four fire buttons for control. The third feature is that the walls start closing in in a spiraling fashion when the time limit is reached, forcing the players to move towards the centre of the playfield in order to survive. The game lacks CPU players.

[Spoils of War]
Publisher=RAW Entertainment, Inc.
Developer=German Design Group
Released=1992
Systems=Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/spoils-of-war
Description=Like most of GDG's games, Spoils of War is a strategic/managerial wargame. <br><br>You command your conquistadors in exploration, colonization and battle on land and sea. Although the setting strongly reminds of the Spanish occupation of America in 15th and 16th century, the game is settled on a fictive planet called Paradise, in the Orion Sector. <br><br>Like in Heirs to the Throne, gameplay is divided into different phases and activities. You explore and conquer new lands, build cities and havens and try to hold your lands against your opponents, or, even better, try to conquer their territories.<br><br>Battles are very tactical and strategical, as troop experience as well as supplies have a strong impact on battles, too.<br><br>For up to 4 players, the game offers scalable difficulty levels, strong computer AI, an economical as well as different land- and sea-battle systems and even a savable Hall of Fame for the best conquistadors.

[Sporting Triangles]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1989
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=1.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/sporting-triangles
Description=A licensed version of a British TV game show from the late 1980s.<br><br>The game features 3 players, all either human or computer. Each chooses a category of questions out of 12 on offer - some are for a single sport (such as soccer or cricket) while others a more general (such as Indoor Sport and Pot Luck).<br><br>Four of the seven rounds involve each player being asked a question, which could be from one of the 3 selected categories, or it could be general sport. A die is rolled, and the colour of its final position on the board indicates the type of question.<br><br>The other 3 rounds include Hit For Six, in which you get a succession of clues and have to work out which of the 6 named people they refer to - get it as quickly as you can to maximize your score.<br><br>The Jigsaw round involves identifying a club crest, pitch for a particular sport or similar, with a piece added to the picture after each incorrect guess. Again the score declines the more guesses you need. There's an 'on the buzzer' questions round at the end.

[Spot]
Publisher=Virgin Mastertronic Ltd.
Developer=Virgin Mastertronic Ltd.
Released=1991
Systems=Atari ST|DOS|Game Boy|NES
Genre=Strategy
Perspective=Top-Down
Score=4.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/spot
Description=A puzzle game loosely featuring licensing from the 7Up soft drink. The gameplay involves up to 4 players, which can be either human or computer, each taking on spots of a particular colour. Starting from opposite corners, they take it in turns to move, either by 'reproducing' one of their spots to form another one in an adjacent square, or by making a jump, losing the square you did have but taking one two spaces away.<br><br>When a piece lands next to one of another colour, that piece changes colour into that of their opponent. The winner of each round is either the last player with any pieces left, or the player who has the most pieces left when the level is full.

[Spy vs. Spy]
Publisher=Wicked Software
Developer=First Star Software, Inc.
Released=1989
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|NES|SEGA Master System|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=4.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/spy-vs-spy
Description=M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine.<br><br>The black crow and the white crow are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance).<br><br>Fights ensue when both spies enter the same room.  Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.

[Spy vs. Spy III: Arctic Antics]
Publisher=Wicked Software
Developer=First Star Software, Inc.
Released=1989
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/spy-vs-spy-iii-arctic-antics
Description=The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an arctic island. Once again they're doing their thing - wandering round the island searching for items and setting traps to kill each other (or more frequently themselves).

[Spy vs. Spy: The Island Caper]
Publisher=Wicked Software
Developer=First Star Software, Inc.
Released=1989
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/spy-vs-spy-the-island-caper
Description=A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile.<br><br>There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.

[The Spy Who Loved Me]
Publisher=Domark Software, Inc.
Developer=Kremlin, The
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/spy-who-loved-me
Description=You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.

[Squigs]
Publisher=
Developer=
Released=1993
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/squigs
Description=A Public Domain clone of Sega's arcade puzzle game Columns. <br><br>In this version the blocks are represented by various coloured cutesy aliens (between 5 and 8, depending on the difficulty level) . These fall in random groups of 3 and have to be grouped into horizontal, vertical or diagonal sequences of 3 the same colour. Diagonal sequences are hardest to get, but score the most points. The real trick is to set up 'combos' - where one line causes otehr blocks to drop so as to create other lines.<br><br>Columns' Flash game is represented here as a 'Rescue' game, in which you are aiming to remove a particular block - which is indicated by a 'Help' sign - a cute touch.

[Stack Up]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stack-up-
Description=A good alternate title for this one would be Rows - not the kind you have when your wife finds lipstick on your shirt collar, but as an equivalent of Columns. The gameplay is essentially the same - groups of 3 variably-colored blocks fall towards the bottom of a 6x18 grid, and you must arrange them into groups of 3 of the same colour - except that the blocks are grouped horizontally rather than vertically.<br><br>Each individual brick falls as far as it can when you place the trio, so they won't necessarily all end up on the same line. Blocks fall as far as possible to fill gaps when lines are completed, so there are never gaps in the arrangement the way you get in Tetris. Each level sets you a target number of lines to form - 4 or 5 in a row count as 2 and 3 lines respectively for this calculation, a lá Klax. Horizontal lines score the least, with diagonals the most lucrative and vertical in between (this change from Columns makes sense considering the different building method).

[Starbirds]
Publisher=
Developer=
Released=1998
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/starbirds
Description=A horizontally-scrolling shoot 'em up from the last days of the basic 68000-powered Amiga. The levels are taller than the screen, so you can move up or down them and take on a selection of the different enemy waves each time.<br><br>At the start of the game you choose your primary and secondary weapon. Pressing fire briefly activates the primary; holding it down activates the secondary - therefore you can't use both at the same time. These can be powered up to various levels, and changed around by picking up tokens, although switching weapon or losing a life reduces your firepower initially. Continues and extra lives are on offer, as are a simultaneous 2-player mode, choice of sounds effects and/or music, and a music test menu.

[StarBlade]
Publisher=Silmarils
Developer=Silmarils
Released=1990
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/starblade
Description=StarBlade is an epic space-opera, set in the vastness of the Orion galazy, the year 3001.<br>The human race has been decimated to a series of small hi-tech colonies by the ruthless, insectile Cephalhydras.<br>To finally wipe out humanity, Cephalhydras geneticist have produced Genolyn, a hideously mutated Queen brood-mother, who will spawn a legion of super warriors...<br>Your mission, to board "StarBlade", the most technically advanced starcruiser in the galaxy and to find and eliminate Genolyn before she starts to breed...

[Star Command]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1988
Systems=Atari ST|DOS
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-command
Description=Star Command is a quite unknown sci-fi role-playing game by SSI, designed by Phantasie designer Winston Douglas Wood. It features a huge universe to be discovered, detailed character generation and development, a mass of items, some exotic aliens and tactical space and squad-level combat, similar to SSI's Pool of Radiance released the same year and other games of the Gold Box series. The game has nothing to do with Star Command Deluxe or Star Command: Revolution.<br><br>The game plays in a distant future. Earth is a distant memory, having been destroyed long ago. The small human population is concentrated in a small portion of the galaxy, called "The Triangle" due to its form, and threatened from its neighbors: The Alpha border is plagued by pirates, recently united under a certain "Blackbeard", the Beta border is frequently ambushed by an intelligent insect-like alien race who is thought to plan an all-out war. The third border leads to largely unknown territory with space-faring robots of unclear origin. The only hope for mankind is the Star Command, the headquarter of military forces. You control a spaceship crew, trying to secure peace by completing missions issued by Star Command.<br><br>Game starts at Startport Luna, where you first will have to assemble and equip your crew and buy a starship before rushing out saving humanity.<br><br>Assembling the crew, i.e. character generation, is quite detailed and done by first recruiting and then training characters. Each character has seven basic stats like Strength and Intelligence. If the stats look okay, you select one of four classes (Pilots for flying ships and communicating with aliens, Marines for espionage, Soldiers for fighting, and finally Espers with strange psi powers). The character now has to be trained for eight years; each year, you select a skill to be trained, and, if you're lucky, the character increases his skill -- he may also learn nothing. Skills can be trained more than once, increasing the effective skill level. All in all, there are 18 skills, with a different set available for each class. Some trainings does not improve skills, but basic stats -- Special Forces, for example, increases speed and accuracy.<br><br>Character usually start out as Privates, but they the rank can be increased by going to Officer's school. There are 13 ranks up to Grand Admiral, with increasing pay -- money is sparse, so this may be a good choice. Then again, it may be not. Later in the game, with enough funds, you can create clones of your character to replace him when he dies. Character also age during play.<br><br>After you have created your crew, it's time to spend your money. First of all, you need a spaceship -- there are nine different ships, with different attributes like armor or fuel capacity. The ship may be upgraded by several systems, including from engines, guns, shields, drop ships, computers, etc. Finally, you have to equip your crew, again choosing among a vast selection of armor, weapons and miscellaneous items. Having a fully equipped crew at your disposal, you're now ready to get some mission from the Space Command and launch your ship!<br><br>While in space, you are shown a view of the environment, with commands at the bottom and the crew or ship status on the right. The galaxy is quite big, consisting of 32x32 sectors, each containing several systems, with each one having up to 10 planets. You can select the view, changing from Galaxy Scan (showing the whole galaxy) to Long Range Scan (showing 8x8 sectors) to Sector Scan (all systems and starports of a sector) to System Scan (the star and its planets) to Visual Scan (direct view of a planet, starport or space station with its statistics).<br><br>While travelling through space, you may encounter ships. The game then switches to turn-based tactical combat -- but that may include peaceful interaction. In each turn, you first have a selection of communication strategies -- bargain, plead, ask, demand, even impersonate a deity are possible. Then you can move and rotate your ship, and finally, you can fire.<br><br>Some situations, for example when you're boarding an enemy ship or while travelling on land, you can engage in squad combat, which closely resembles spaceship combat, but is influenced gravity, atmosphere and terrain.<br><br>One some missions, you will have to explore underground complexes, which may contains traps and other specials events.<br><br>There are 17 missions all in all, but they have no time limit, so you can do other things -- and you should, like trying to get some cash. Additionally, some missions are randomly generated, so each game differs somewhat. Character get training after each completed mission, but they can also pay for it, which is very expensive.<br><br>All in all, the game play is simple to learn, but quite complex and addictive despite the crude graphics and nearly non-existent sound, as the game emphasizes on character development and atmosphere.

[Star Control]
Publisher=Accolade, Inc.
Developer=Toys for Bob
Released=1990
Systems=Amstrad CPC|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=
Perspective=
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-control
Description=Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. <br>The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate.<br><br>The game has two modules: the Melee, in which you can simply blast the computer or another player to smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets; or, should you wish for a more challenging game, lets you play one of 9 preset scenarios.

[Starcross]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/starcross
Description=The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes.<br><br>In STARCROSS, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different.<br><br>The ship's computer handles the functions of navigation and routine maintenance. You watch the sophisticated mass detector as it unceasingly scans the vicinity for uncharted masses. To assuage the tedium of your long trip, you browse through the compact tape library, a compendium of human knowledge and culture. But the drone of the ship gradually lulls you into a deep sleep.<br><br>As you sleep, you dream of the riches which would be yours if your search for a quantum black hole is successful. Little do you suspect that the alarm on your mass detector is about to jolt you out of your dream - but not to grapple with the long-sought black hole. Your quest has taken an unexpected turn, for you are destined to rendezvous with a gargantuan alien spaceship from the outer fringes of the galaxy.

[Star Crusader]
Publisher=GameTek, Inc.
Developer=Take-Two Interactive Software, Inc.
Released=1995
Systems=Amiga CD32|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-crusader
Description=3D Space combat simulator with MANY missions and sleek, polygon-fill graphics that handle very smoothly.

[Stardust]
Publisher=Bloodhouse Ltd.
Developer=Bloodhouse Ltd.
Released=1993
Systems=Atari ST|DOS
Genre=Action
Perspective=Top-Down
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stardust
Description=Stardust is basically Asteroids, but with a lot of gameplay modifications. There are 30 standard levels split into 5 worlds. The 6 levels a world is made of can be completed in any order. However, you must fight an end-of-level bad guy once you have finished the 6th level of a world. While each level has the standard disintegrating rocks to destroy, all but 2 of them have extra bad guys, with a range of attack patterns.<br><br>There are a number of different weapons available, which are collected by moving your ship so that it crosses their paths as they float through space. Each of these can be powered up - some weapons start strong but can't be powered up as much as others; fortunately you can power up one weapon while using another. Extra lives, shield enhancements and a smart bomb are also on offer. <br><br>Along with the standard levels, there are also 4 tunnel levels, which involve shooting what you can and dodging everything else as you dart through a ray-traced 3D tunnel, and 2 optional Thrust-style bonus levels in which lives can be won or lost.

[Star Fleet I: The War Begins]
Publisher=Interstel Corporation
Developer=Cygnus
Released=1987
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-fleet-i-the-war-begins
Description=In Star Fleet I: The War Begins, you are a cadet fresh out of Starfleet Academy and have assigned to command your first U.G.A.S. Starship! The Federation is currently at war with Krellans and Zaldrons, so choose your first ship from the Federation starport and prepare for your first mission!<br><br>The graphics of the PC version of Star Fleet I: The War Begins are represented by ASCII characters. Everything from your starship, the mainframe to torpedoes are all ASCII characters. <br><br>Gameplay<br>Gameplay consists of fulfilling the target number enemy kills mentioned in the mission briefing in a specified amount of time. Higher levels demands more kills and less time requirements. Gameplay consists of 2 major areas:<br><br>1. Main Computer and Navigation<br>Your starship is equipped with state of the art navigation equipment. The main screen displays your main visual display, consisting of the main star chart map, your current position and visual displays. Other sections/information of the starship maybe accessed through the appropriate buttons.<br><br>Navigation may be conducted automatically or manually. Standard navigation (automatically) is conducted by accessing the main computer and setting out a course. Higher levels may result on random events during navigation (such as electrical storms, running into asteroids or enemy ships). <br><br>Each map is randomly generated and also uncharted. Each quadrant is represented by numbers, where each number refers to: Stars, Starbases and number of enemy ships. Your starship is also equipped with long-ranged sensors to view adjacent quadrants an well as short-ranged sensors to view your current surroundings. For even further exploration, your starship also has probes to scan far-away quadrants. <br><br>Combat: Starships, Starbases, and Marines<br>Combat is the essence of gameplay in Star Fleet I: The War Begins. Entities in a combat situation may consist of the following: Your starship, enemy Krellan starships (max 5 per quadrant), enemy cloaked Zaldron starships (usually one per quadrant), allied Starbase  and Space Marines.<br><br>Combat initiates when your starship enters a hostile quadrant (portrayed by a red number on the main map), usually patrolled by a minimum of 1 (one) Krellan starship. Red Alert is automatically set (unless configured otherwise) resulting the rising of shields and direct attack by enemy starships. <br><br>Enemy starships are either Krellan starships or the Zaldron cloaked. Krellan starships fire only phasors to soften up your shields. Although your starship is greatly over-matched compared to a single Krellan starship, numerous enemy ships will prove very dangerous. Zaldron starships are unique as they have the ability to cloak (invisible on the both map screens). Zaldrons also use phasers as their main weapon.<br><br>This type of combat consists of either eliminating all hostiles in the present quadrant (by destroying the enemy ships) or by capturing those ships (and optionally delivering them to a starbase). Your main arsenal consist of Phaser, Torpedoes and Mines. Torpedoes are reserved for direct destruction of enemy vessels. Phasers are usually reserved for the intent of disabling an enemy vessel for capturing purposes. Mines are used to damage enemy vessels that have the bad habit of moving around when eluding your torpedoes.<br><br>Capturing enemy vessels may only be conducted when the enemy vessel is disabled (by phasers or other means). Space Marines then must board the adjacent ship and automatic combat occurs between your space marines and the enemy crew. If successful, the enemy ship will be captured as well as some power reserves and enemy prisoners. Be warned that enemy prisoners or enemy spies may board your ship without your knowing and damage your ships systems (indicated by "Intruder Alert"). The enemy ship may then be towed to be transported to a Starbase.<br><br>If enemies prove to much for you and your heavily damaged ship, you can opt for "Self-Destruction". Be warned, you will survive but it may hamper your mission score greatly.<br><br>Unique combat situations refer to "Starbase Under Attack" where an allied Starbase is under attack by enemy starships, requiring your immediate attention for rescue.<br><br>After successfully completing a mission, your mission success is rated: Number of enemies destroyed, captured, starbases rescued, etc. You will then be considered for a promotion or a commendation for a medal!

[Starflight]
Publisher=Electronic Arts, Inc.
Developer=Binary Systems
Released=1989
Systems=Atari ST|Commodore 64|DOS|Genesis|Macintosh
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=2.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/starflight
Description=A long time ago, a great empire comprised of Humans, Velox, Thrynn and Elowan ruled the stars. The Empire's currency was an energy source called Endurium. But something happened and this empire is no more. Furthermore, the small colony world named Arth has forgotten this heritage and technology. 1000 years have since passed and the people of Arth have rediscovered archaeological evidence of their empire. Using these discoveries, they create spaceships and form the Interstel corporation to govern the fleet. It's time to take the first steps back into space... but could it be the same enemy that destroyed the Empire still exists?<br><br>Starflight is a space exploration game. The player must first form a crew, assign their positions and customize the spaceship before blasting off from spacedock. Once out into space, the standard interface allows access to different crew members and navigation. The entire galaxy is unknown and it's up to the player to travel to distant planets to explore and land on them. Using a top-down interface, a planetary lander will venture out with the task of  finding minerals and biological data to transport back to Starport. These resources can then be used to train crew members and improve the ship. Different alien races control the galaxy and it will be up to the player to engage them diplomatically or engage them in combat. Successful exploration of the galaxy and alien cultures will yield clues and new leads as to the fate of the Empire.

[Starflight 2: Trade Routes of the Cloud Nebula]
Publisher=Electronic Arts, Inc.
Developer=Binary Systems
Released=1991
Systems=DOS|Macintosh
Genre=
Perspective=
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/starflight-2-trade-routes-of-the-cloud-nebula
Description=Following the events of the first Starflight, the galaxy is at relative peace. The balance of power is disrupted when the Spemin, usually a minor nuisance, suddenly gain technological superiority and begin a campaign of expansionism. Through investigation, Interstel determines that the Spemin technology is not their own and that they have obtained it from somewhere on the other side of a flux (wormhole). Interstel commissions a force to visit this area, called the Cloud Nebula, and find a way to nullify the Spemin technology.<br><br>Starflight 2 is a space exploration game that contains much of the interface from the first starflight game. This includes crew management, ship improvement, resource collection, planet landings, alien diplomacy and exploration of a new galaxy. Much of the gameplay takes place via a standard interface that allows access to ship stations. Landing on a planet however will shift to an overhead view and the player manually controls his rover while searching for objects of interest. <br><br>New to Starflight 2 is trading, alien races will now buy and sell unique items at different prices, it is no longer necessary to return to the Interstel starport to sell resources. As mentioned, the galaxy itself and the alien races that inhabit it are also new. New technologies exist for the player such as Blasto Pods (torpedoes); a devastating weapon, and Jump Pods; which will transport anywhere on the starmap.

[Starglider]
Publisher=Rainbird Software
Developer=Argonaut Software Ltd.
Released=1987
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/starglider
Description=The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. <br><br>Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles.<br><br>The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. There are several control options to decide exactly how the craft works, with fixed or floating sighting, and the option of automatic centering, allowing you to balance the game between easy sighting and advanced shooting ranges.<br><br>Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot is required to complete this job, at which point you move up to the next, harder, level.

[Starglider 2]
Publisher=Rainbird Software
Developer=Argonaut Software Ltd.
Released=Oct, 1988
Systems=Atari ST|DOS|PC-98|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/starglider-2
Description=More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. <br><br>As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.<br><br>The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.

[Stargoose Warrior]
Publisher=
Developer=
Released=1988
Systems=Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/stargoose-warrior
Description=Star Goose a top-down space shooter in which you move through a semi-3D environment shooting rounds and missiles at your enemies.  Occasionally, the player can enter a tunnel and collect upgrades (ammo, shield or fuel) by climbing the walls of the tunnel to run into powerups.

[Starlord]
Publisher=MicroProse Software, Inc.
Developer=Third Millennium Software
Released=1994
Systems=DOS
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/starlord
Description=Starlord is a game of exploration and conquest from Mike Singleton, the author of the similarly-focused Midwinter and The Lords of Midnight. As the title implies, Starlord is set in a science-fiction world, as opposed to the fantasy universes of those previous games.<br><br>Your family are Starlords of a single planet, but seek dominance of a vast space consisting of 1000 individually-ruled planets. If you are to come out on top you will have to manage resources across each of your starbases, using revenue to ensure enough fuel, food and minerals are available. Trade with other leaders and form tactical agreements.<br><br>To actually take over planets, you will have to lead your ships into space combat, which is played out in multiple-view 3D.

[STAR Scenery Disk: San Francisco Area & The Bay Area]
Publisher=subLOGIC
Developer=subLOGIC
Released=1987
Systems=Atari 8-bit|Atari ST|Commodore 64
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-scenery-disk-san-francisco-area-the-bay-area
Description=STAR Scenery Disk: San Francisco Area is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the area of San Francisco in great detail through providing a higher amount of buildings, landmarks and more detailed display of airport layouts. Additionally, an optional fog layer can be turned on, which is not available in other Scenery Disks or in the standard Flight Simulator software.<br><br>STAR Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 12 other regular Scenery Disks that cover the continental US, two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64).

[Star Trek: 25th Anniversary]
Publisher=Interplay Productions Ltd.
Developer=Interplay Productions, Inc.
Released=Jan, 1994
Systems=DOS|Macintosh
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-trek-25th-anniversary
Description=Space... the final frontier. These are the voyages of the Starship Enterprise. Its 5-year mission: To seek out new life and new civilizations, to explore brave new worlds, to boldly go where no one has gone before. Based on the 1960s Star Trek TV Series, Captain Kirk and the USS Enterprise are representatives of the United Federation of Planets. Their role in space is that of explorers as well as a military presence. The Enterprise routinely encounters strange adventures and bizarre situations, each laid out as a separate "episode" which must be played in order. The first episode involves the USS Enterprise being called to a world to investigate strange "demons" have appeared from the mines and begun attacking the settlers.<br><br>Star Trek: 25th Anniversary is a combination of a point-and-click, side-scrolling adventure game and a first person starship simulator. This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly 3 years in the case of the Amiga version), but it uses the original series' characters and settings. Players directly control Captain Kirk, leader of the Starship Enterprise, and are able to give orders to other crewmembers. While the enterprise is on a peaceful mission, combat is possible. A new game begins on the bridge of the Enterprise, seen from a 3rd person view of Kirk, but a first person view out the viewscreen of the Enterprise. When on board the ship, Kirk can contact Chekov to assign a designation, raise shields or begin combat, contact Sulu to engage warp or adjust magnification, contact Spock to scan for data and search for keyword information, contact Uhura to deal with communications, and contact Scotty to change power allocation and repair damage and beam down to a planet.  During combat, the player steers the Enterprise manually and is able to turn in 720 degrees of direction as well as increase or decrease speeds. Weaponry includes phaser banks which draw from the ship's energy and proton torpedoes which are in limited supply.<br><br>The adventuring bulk of the game comes in the form of many landing party missions, in which the player beams down to the surface of a planet and explores the situation. Kirk can move about on the screen, other crew members automatically follow him. From the menu, he chooses a body part to perform an action: eyes represent looking, mouth represents speaking, one hand represents using items (and crewmembers) while another is to pick up objects. Kirk carries an inventory of items collected which can be accessed and used at any time. In most missions Kirk will carry a communicator to contact the ship and a phaser weapon which can be set to "stun" or "kill",  The point-and-click adventure has different solutions to problems, but the ideal goal of the federation is to solve things non-violently. Performance is rated accordingly as well as being based on how many extra discoveries and advances made and interaction with different beings, including aliens. The surroundings are all based on styles from the TV series and solutions to puzzles involve the skills of multiple crew members.

[Star Wars]
Publisher=Brøderbund Software, Inc.
Developer=Atari, Inc.
Released=1988
Systems=Amstrad CPC|Atari 2600|Atari 5200|Atari 8-bit|Atari ST|BBC Micro|ColecoVision|Commodore 64|DOS|Electron|Macintosh|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-wars
Description=Conversion of Atari Games' first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

[Star Wars: Return of the Jedi]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-wars-return-of-the-jedi
Description=The arcade game from Atari based on the third Star Wars movie features three action sequences inspired by the film. <br><br>First, you control Princess Leia on a speeder bike racing through the forests on Endor. You have to evade trees and deal with enemy troopers by shooting at them or luring them into Ewok traps.<br><br>In the second sequence, you control Chewbacca who has captured an Imperial AT-ST Walker, evading tree traps and shooting at enemy walkers. In this sequence, the perspective sometimes switches to the Millennium Falcon which you must guide through a fleet of enemy Star Destroyers and TIE Fighters.<br><br>In the final sequence, the Millennium Falcon enters the Death Star and has to make its way to the reactor, surviving more TIE Fighters and laser turrets. Once the reactor is destroyed, you have to get out again before the explosion engulfs the ship.<br><br>After the Death Star has been destroyed, the game restarts at the first sequence, but with a higher difficulty.

[Star Wars: The Empire Strikes Back]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-wars-the-empire-strikes-back__
Description=The arcade game from Atari Games based on the second Star Wars movie features four action sequences inspired by the film. The graphical style is similar to the first Star Wars game, using vector graphics with a first-person perspective.<br><br>The first sequence takes place on the ice planet Hoth, where the player must destroy Imperial probe droids. The droids send transmissions to the Empire that can also be targeted and destroyed. Once enough transmissions have been sent, the Empire attacks.<br><br>In the second sequence, the player has to fend off Imperial walkers, either by shooting a limited number of tow cables at their feet or by targeting a small area at their head with lasers. But sooner or later, the Rebel base's power generator will be destroyed and the evacuation begins.<br><br>In the third sequence, the Millennium Falcon has to destroy TIE Fighters in space.<br><br>In the fourth and final sequence, the Falcon must navigate through an asteroid field, avoiding collisions.<br><br>Once the four sections have been completed, the game restarts at a higher difficulty level.

[The Star Wars Trilogy]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/star-wars-trilogy
Description=As the title indicates, this compilation contains three Star Wars games:<br><br>1. Star Wars<br>2. Star Wars: The Empire Strikes Back<br>3. Star Wars: Return of the Jedi

[Stationfall]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=2.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stationfall
Description=(From Infocom Home Page site)<br><br>After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was nonexistent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil. In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union. You are a native of the planet Gallium, one of the most politically powerful but culturally barren worlds in the Union. Your great-great-grandfather was a founding officer of the Stellar Patrol, and for five generations, your family has served in the Patrol. It was always taken for granted that you would sign up as soon as you came of age. Once in the Patrol, you discovered that the exciting career promised in all the Patrol recruitment brochures was nonsense. Your life was drudgery and demerits. The one time you got to see an exotic planet was right after a big parade, when they needed a detail to sweep up all the confetti. Then came your big moment: shipwrecked on a seemingly deserted world, you met an exuberant robotic companion named Floyd. Together, the two of you discovered the secret of that mysterious planet, Resida, and saved it from near destruction. As a result of your heroics, you were offered, and quickly accepted, a juicy promotion. Good-bye Ensign Seventh Class -- hello Lieutenant First Class! No more scrubwork! No more bathroom details! No more cleaning groth cages! Finally, your life in the Stellar Patrol would be as exciting as those brochures had promised! Oh, how naive you'd been. Your daily routine simply replaced tedious scrubwork with tedious paperwork. Since your planetfall on Resida, five long years have dragged by, without a single event worthy of note. Why, just look at today's "thrilling" assignment: scooting over to Space Station Gamma Delta Gamma 777-G 59/59 Sector Alpha-Mu-79 to pick up a supply of Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms...

[Statix]
Publisher=Black Legend Ltd.
Developer=7th Sign Production
Released=1994
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/statix
Description=Seemingly, even with Tetris over 5 years old by the time this game was made, there were new things to do with blocks that had to be dropped from the top of screen by being correctly position, and grouped into lines of 3 (horizontally, vertically or diagonally), so that those blocks would disappear and cause others to drop to fill the gaps. In Statix you have to balance the blocks on a see-saw, which has a central pivot which starts several notches above the ground. <br><br>The balance adjusts depending on how many blocks are in each column, meaning that removing vertical matches from the far end of the playing area has an especially dramatic effect. If it is too unbalanced, it's game over. Things are also made harder by the limited amount of blocks that can be supported - if this is exceeded the see-saw drops a notch, giving you less leeway with the even-ness of the blocks.<br><br>There's a two player mode in which each player has access to half of the see-saw, and the player whose end becomes overstocked loses. At times co-operation is required to keep the game alive, at other times you ought to set up a combo on your side, causing it to plummet down on your opponent.

[Steg the Slug]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/steg-the-slug
Description=Steg the slug has to feed his family of "T'yungunz".  To do this he must blow bubbles to catch the grubs that they feed on and guide them through the level by blowing on them or nudging them past any obstacles in the way to the nest where T'yungunz live.  To complete a level, you must make sure that a certain number of T'yungunz are fully fed so they go to sleep.  If they don't get enough food then eventually they die.<br><br>The levels are full of contraptions such as bellows, and obstacles such as spikes and fire that will burst the bubbles.  Some of these can be activated or deactivated using various switches.<br><br>Usually Steg navigates each level by walking on the floor, and also he can climb up the walls and even walk on the ceiling.  There are also devices he can contruct out of the parts from the Acme Bionic Bitz Catalogue, such as the Rocket Pack, and Bionic Legs, which allow different ways of getting around each level.

[Steigenberger Hotelmanager]
Publisher=Bomico Entertainment Software GmbH
Developer=First Step
Released=1991
Systems=Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/steigenberger-hotelmanager
Description=After the death of your grand aunt you receive 400.000 DM. With this money you decide to enter the hotel business trying to rise from a small unimportant boarding-house to a Steigenberger Hotel being one of the most famous hotels in the world.<br><br>This management simulation lets you take care for all important decisions a hotel manager has to make. This ranges from staff management, pricing, public relations / advertising to gastronomy and more. The game is mouse-driven and supports up to 4 human players. A time limit can be entered after which the turn of players will end.

[Stellar 7]
Publisher=Dynamix, Inc.
Developer=Dynamix, Inc.
Released=1991
Systems=DOS|Macintosh
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stellar-7
Description=In Stellar 7, you drive the Raven, the most advanced Terran fighting vehicle.  You are up against Gir Draxon and his evil Arcturan army.  You will go from star system to star system, fighting his forces.  When the enemies have been destroyed, a mothership flies overhead and beams down the Guardian of the star system, a giant enemy ship.  When you reach the Arcturus star system, you will fight Gir Draxon!<br><br>This game is played from a first person view looking out from the cockpit of the Raven.  It is in true polygonal 3D.

[Stellar Crusade]
Publisher=
Developer=
Released=1989
Systems=Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stellar-crusade
Description=Stellar Crusade is a two player game of exploitation and conquest on an interstellar scale. Two rival factions, The League and The People's Holy Republic, compete over a span of decades for control of a small, but richly endowed, star cluster in a remote arm of the galaxy. <br><br>The league is always controlled by the human player while the PHR may be either human or computer controlled. Each game turn represents three months and is divided into three phases with the PHR going first in each of the first two phases. The economic phase is where you do all your economic planning, expansion of industrial facilities and production of ships and military units. In the movement phase you'll issue orders for any covert operations, move ships, passengers and cargo between systems. The resolution phase is simultaneous and executed entirely by the computer.<br><br>The game will automatically end after the number turns specified in the scenario you're playing or if certain scenario specific conditions are met.

[Steve Davis World Snooker]
Publisher=Artworx Software Co, Inc.
Developer=Binary Design, Ltd.
Released=1989
Systems=Atari ST
Genre=Sports
Perspective=Top-Down
Score=3.0
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/steve-davis-world-snooker
Description=Steve Davis World Snooker is an updated 16-bit version of CDS' earlier 8-bit Steve Davis game.  It offers not only snooker (with ten or fifteen red balls), but also other cue sports: Pool (UK and USA versions) and Billiards (English and Carom - no pockets). These can all be single player, two player or human versus computer (In the guise of Steve Davis). The program has six different levels of playing skill. The view is fixed overhead, however you can zoom in on the table. Slow motion replays are included.<br><br>The game also has a practice mode, in which lines indicate what the results of a shot will be, and balls can be moved around to set up trick shots.

[Stock Market: The Game]
Publisher=Starsoft Development Laboratories, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1987
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/stock-market-the-game
Description=Up to four players compete on the Stock Market to make their fortune, by investing in a portfolio of stocks. There are oil companies, car companies and airlines, all with graphs of performance to predict trends from. Bear in mind economic trends as they unfold. You can take out a loan of up to $5m, which must be paid back with interest later. Instructions are largely built into the game, in a way rarely used before the CD-ROM era.

[Stone Age]
Publisher=Eclipse Software Design
Developer=Stonehenge Soft Art
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stone-age
Description=Stone Age is a challenging puzzle game where you are in control of a dinosaur and you have to make him reach the exit of each cave. The dinosaur can only walk on certain blocks on the level: some are just ordinary blocks, some are movable in the direction the arrow points, some crumble after you walk on them, and some have coloured keys which are needed to get past locks of the same colour.<br><br>The game has two difficulty modes, one giving you more time to complete the levels than the other, and every time you run out of time, you lose a life. The levels are coded so you don't lose your progress when you quit, although you'll lose any score gained.<br><br>The graphics are simple and cartoony, and the levels come in a variety of scenarios. The game also includes a Jukebox, which allows you to customize the played tracks much like a playlist editor.

[Storm Across Europe]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/storm-across-europe
Description=The game allows to simulate World War II in Europe on a grand strategic scale. The player controls land, sea and air action and has to manage limited resources for production and advanced research.<br><br>There are 6 historical scenarios included in the game, and they are labelled after the turn that they start on, from Autumn '39 to Summer '44. A scenario builder can be brought into action for players wanting to change the starting situation. It allows for the modification of an area's terrain type, population or raw material points it contains. The player can transfer units or change the beginning levels of the major powers like research and reinforcement.<br><br>Each game turn represents three months of action. The game map covers every part of the European conflict - from North Africa to Sweden, from Gibraltar to the Ural Mountains in Russia.

[Stormball]
Publisher=
Developer=
Released=May, 1991
Systems=Atari ST
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stormball
Description=Futuristic sports game roughly based on Pong. The idea is to hit the ball into the other half of the area (hopefully going over some point scoring blocks on the way) and hope that it bounces back off the far wall back into your hands (and so you can take another shot). That's of course while your opposition tries to catch the ball for themselves and score some points with it.<br><br>You have to pay to play someone and so you "gamble" your entry fee: Lose and you lose your money, win the match and you win more money. Eventually you have enough to challenge the sport's star players and win some big bucks!

[Stormlord]
Publisher=Hewson Consultants Ltd.
Developer=RazorSoft, Inc.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|Symbian|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stormlord
Description=Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them.<br><br>As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.

[Storm Master]
Publisher=Silmarils
Developer=Silmarils
Released=1992
Systems=Atari ST|DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/storm-master
Description=Eoliae is a remote land where myth meets truth, and where winds shows only the power of gods moving armies from front to front, while diplomacy is still 'hanging' in the air full of crossing winds. The chaos was born as the Great master was murdered, and evil Sharkaan is threatening all of the Eoliae land. You must learn the power of the winds, gain the knowledge for trade and diplomacy, build windmills and strike your enemy where it hurts the most. Only try doing that and stay alive.

[The Strangers]
Publisher=Vulcan Software Limited
Developer=Ablaze Entertainment
Released=Aug 18, 1997
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/strangers
Description=In a run-down world, plagued by criminality and bad social conditions, a notorious gangster boss is on the run. A gang of fearless fighters with a strong sense of justice are out to put an end to his regime, though. They must fight their way through the eight levels of the squalid town and the hordes of mafia henchmen. Their path is long and bloody.<br><br>The Strangers is a side-scrolling beat'em'up, firmly planted in the Double Dragon tradition. You will recognise the rather small sprites and the fierce fist-fighting. Apart from jumps, kicks and punches, weapons such as knives, chains, hockey clubs and barrels can be used to make the procedure short with the enemy, which attacks in large gangs. Another typical trait of the genre is that the enemies try to grab your character so that another one can beat you senseless. This drains your life juices, which can be replenished by picking up soft drinks. Picking up a pair of shoes makes you jump higher, and first aid kits grant you an extra credit. <br><br>If you run out of life juices, you are left standing at the mercy of the enemy, who will happily take your life in Mortal Kombat-inspired, very graphic "fatalities". These fatalities can be turned off for the less sadistically inclined players.<br><br>Several modes of play are available:<br><br>1. Action game: For one or two players, played as Double Dragon. In one-player mode, two fighters are controlled simultaneously.<br>Death match: For up to six simultaneous players against each other in an arena. Last man standing wins. 24 different characters are available.<br>Gang war: As above, but split on several gangs. Energy meters are turned off, instead you fight for points. Hitting comerades impacts negatively on your score.<br>Training: Learn the moves of your fighter against two holographic opponents.<br><br>Technically, the game uses hand-drawn sprites against mostly 3D rendered backgrounds. Since the game is delivered on CD, it also features a long 3D rendered intro with a sampled narrator.

[Stratego]
Publisher=
Developer=
Released=1991
Systems=Atari ST|Commodore 64|DOS|Macintosh|PC-98
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/stratego_
Description=The board game Stratego is a more elaborate version of Capture the Flag. Each player starts with 40 pieces; made up by the flag, 5 bombs, and an assortment of 9 types of military units. <br><br>After these have been placed, each player takes it in turn to move their pieces. Other than scouts (which are the least powerful) the units can only move one space at a time.The flag and bombs can't be moved during the game, so watch out for any squares the computer does not move when it otherwise logically should, and these could be your goal.<br><br>When you choose a square occupied by an opposition piece, combat arises, and the higher-numbered piece is lost from the game. You have no way of knowing what strength the opposition pieces are until you have hit them. <br><br>This computerized interpretation has 3 different board layouts, a selection of automatic setups with different strategic benefits, and a demo mode.

[Street Cat]
Publisher=U.S. Gold Ltd.
Developer=Rainbow Arts Software GmbH
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=Side-Scrolling
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/street-cat
Description=Sports game featuring you, the cat with various stages.<br>Your task is the pass various obstacle courses, each more difficult than the last.<br><br>Events include:<br>The City Park<br>Inner City Interlude<br>The Underground Sewer<br>The Bowling Pub

[Street Fighter]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx CD|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/street-fighter
Description=You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.<br><br>After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. <br><br>The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. <br><br>It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.

[Street Fighter II]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1992
Systems=Atari ST|Commodore 64|DOS|SNES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joypad|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/street-fighter-ii
Description=The original Street Fighter II is a famous fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has their own reasons for wanting to win against the others.<br><br>Each character contains his own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depending on the characters orientation (ducking, airborne or standing still). Street Fighter 2 made famous the "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex.<br><br>Street Fighter 2 is one of the most cloned fighting games and its effects on gameplay and fighting games specifically can not be understated. Street Fighter 2 is responsible for making popular several different elements.

[Street Racer]
Publisher=Acid Software
Developer=Vivid Image
Released=1997
Systems=DOS|Game Boy|Genesis|PlayStation|SEGA Saturn|SNES
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/street-racer
Description=Street Racer is a kart racing game similar to Super Mario Kart.<br><br>Up to four players can play by split-screen. If there are no human opponents, the player can drive against seven computer opponents in three leagues. If the player wins the first league, they can play the second and so on. The game has eight different vehicles with different skills in speed, haste or resistance. There are also some power-ups on the tracks such as bombs, nitro fuel, and health packs.

[Street Rod]
Publisher=California Dreams
Developer=Magic Partners
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/street-rod
Description=Year is 1963 and you're one of the hotshots aspiring to be king of the county. You're given a small sum of money to buy your first car. Tune it for maximum performance and off you go. In the diner where other hotshots are waiting to take your prized possession, you race for money and pink slips and if you win, you get to take home their cars! <br><br>The game's interface is relatively easy and fun to use. You have your own garage as the interface itself. Options are in the form of the garage's elements such as the clock for the game's main menu and the newspaper as your source for buying cars and parts. Add to that a third person with an attitude that talks to you as you play It's really a neat idea by which up to now, no other racing games have that style. You feel that you're living a virtual world as opposed to just going from menu to menu. Another realistic part is the ability for you to sell your car and haggle

[Street Rod 2: The Next Generation]
Publisher=California Dreams
Developer=P.Z.Karen Co. Development Group
Released=1991
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/street-rod-2-the-next-generation
Description=Interface is thankfully the same as the first but that's where the similarity ends. More is the name here, more cars and parts to buy giving you every edge to regain your crown. Gameplay is it's most significant thing that you will ever remember in this classic. Gameplay control is really tight.<br><br>You're given 3 venues to race your blood thirsty opponent, betting for money and pink slips. The drag race tests how fast you can engage 1st gear.<br><br>You're ultimate goal is to beat the new king on these three courses that if you do you get to regain your long lost crown and take home his girl, again.

[Street Sports Basketball]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1988
Systems=Amstrad CPC|Apple II|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/street-sports-basketball
Description=Taking basketball out of poshly-decorated arenas with hotdog sellers, cheerleaders and pre-game entertainments, Epyx presented basketball played as it is by kids all over America. Four different courts are provided - the schoolyard, the alleyway, the parking lot and the backyard. Each of these has its own hazards to play around, such as oil slicks and potholes. The standard basketball dunks, passes and steals are on offer. An opposition player drilling the ball into you sees you gain possession.<br><br>One or two players can join in, choosing their team of 3 from the 10 kids you are offered, each with different abilities. There are 3 computer difficulty levels.

[Strider]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/strider
Description=The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all.<br><br>Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses.

[Strider 2]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/strider-2_
Description=Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held.<br><br>The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected.

[Strike Aces]
Publisher=Accolade, Inc.
Developer=Vektor Grafix Ltd
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/strike-aces
Description=Strike Aces is a flight simulator designed to give players a feel for the quick decision-making process that real pilots need to fly. It takes place at the Strategic Air Command Bombing and Navigation Competition, a real-life event that occurs every year at Ellsworth Air Force Base in South Dakota. The best aircrews from around the world and some of the best aircraft come to participate in a series of three missions that are constantly monitored, with points awarded to aircrews in various categories. In the end, the aircrew that has gained the post points receives the Curtis E. LeMay trophy. In this game, you are the pilot of one of these aircrews with a choice of flying one of six aircraft, and your missions will pit you against any of seven additional enemy aircraft (although you will not get to fly them). To practice flying, you can do a Free Flight; when you're ready to compete, you will get to complete a series of 16 missions. You can also design your own missions, if you like.

[Strike Fleet]
Publisher=Electronic Arts, Inc.
Developer=Lucasfilm Games LLC
Released=1991
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/strike-fleet
Description=Strike Fleet is the unofficial sequel to PHM Pegasus which was developed by Lucasfilm Games in 1987. But instead of simulating hydrofoils you can now command a complete fleet of war ships into several missions. These missions are related to political events that were of interest when the first version of the game was released in 1987. <br><br>As captain of the fleet you can switch between different ships of your fleet and even command helicopters to support your mission.

[Strike Force Harrier]
Publisher=Mirrorsoft Ltd.
Developer=H&H&nbsp;Software
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/strike-force-harrier
Description=Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator.<br><br>Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and landing) is correctly implemented, although more traditional horizontal take-offs should be used when space permits. The full range of weapons are provided; experience will tell you which to use in which situations, based on enemy volume and range.

[Striker]
Publisher=Rage Software Ltd.
Developer=Rage Software Ltd.
Released=1992
Systems=Amiga CD32|Atari ST|DOS|Genesis|SNES
Genre=Sports
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/striker
Description=The first game in the long-running soccer series, which stood out from the crowd with a unique forced perspective 3D view rather than a simple overhead one. The players are drawn large and there is a large scanner to assist with long passing. However, the standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a more useful strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered.

[Strikes -N- Spares]
Publisher=Beyond Entertainment
Developer=Beyond Entertainment
Released=1993
Systems=
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/strikes-n-spares
Description=Ten Pin Bowling hasn’t been recreated on computer very much, and this is an ambitious attempt, which appears to have been written by someone with an unhealthy love of the game. The options you’d expect are present, such as multi-player games and saveable statistics, with all the subtleties of the scoring system implemented correctly. The alley is represented in 3D, with the pins flying depending on the impact speed, and several other (empty) lanes in view.<br><br>There are two control systems on offer, one of which gives the game an action feel, and the other redefines bowling into a fairly exact science. In the former, you press fire to pick up the ball, position it by sliding the mouse left or right, then throw it by launching the mouse forward – the ball’s direction and pace is dependant on the straightness and speed of the delivery.<br><br>The second mode involves using a set of options to define the ball’s speed, swerve and starting position, then clicking on ‘Bowl’ to set an arrow into motion, which you use to select the direction.

[Strip Poker 2 Plus]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/strip-poker-2-plus
Description=Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. <br><br>You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.

[Strip Poker: A Sizzling Game of Chance]
Publisher=Artworx Software Co, Inc.
Developer=Artworx Software Co, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/strip-poker-a-sizzling-game-of-chance
Description=You are a male player, who wants to undress your woman opponent playing cards. In 5-card poker, you bet own money for a round and if you are lucky, then collect winnings and watch your opponent undress. Your opponent removes clothing every time she loses one hundred dollars. You must make her strip five times to win.<br><br>The master disk contains two opponents, Suzi and Melissa, but you may acquire Data disks to add other opponents like Marlena, Candi, etc.

[Strip Poker II]
Publisher=Artworx Software Co, Inc.
Developer=Artworx Software Co, Inc.
Released=1988
Systems=Apple IIgs|Atari ST|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/strip-poker-ii
Description=What can I say that isn't already implied by the title?  This is a computer version of five-card draw poker featuring photos of women who wear fewer clothes the better you do, all rendered in digitized graphics.  The basic game includes two models, Suzi and Melissa, but expansion disks were also available.

[Strip Poker III]
Publisher=CDS Software Ltd
Developer=Artworx Software Co, Inc.
Released=1991
Systems=DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/strip-poker-iii
Description=The 3rd edition of Strip Poker allows you to play with three girls at once. Now Master disk presents VGA photos of three new girls. Digitized speech at intro is introduced. Rules of five cards poker are not changed. During your play you can undress your woman opponent by winning all her money.<br><br>Data disks contain more woman opponents.

[Stryx]
Publisher=Psyclapse
Developer=Psygnosis Limited
Released=1989
Systems=Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stryx
Description=You star as half-robot operative Stryx. Dome City is under attack by KILLER CYBORG ASSASSINS! You navigate Stryx through numerous levels on foot, hovercrafts and some weird round eyeball-type flying craft. It's basic side scrolling action/arcade whackiness. This game was released for IBM PC, Amiga and Atari ST systems.

[Stuart Smith's Adventure Construction Set]
Publisher=
Developer=
Released=1986
Systems=Apple II|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stuart-smiths-adventure-construction-set
Description=Create your own graphic adventures! Adventure Construction Set allows the player to customize a tile-set, maps, and objects to create in-depth adventures, reminiscent of the early Ultima games. Seven small 'toolkits' to build from: Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration:<br><br>Rivers of Light is based on Sumeric mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

[S.T.U.N. Runner]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Lynx|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=1.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stun-runner
Description=Based on the 1989 Atari Games (not to be confused with Atari Corporation, producers of the Lynx) coin-op by Ed Rotberg.  It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.<br><br>There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft.  Shoot or avoid them.  If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily.  The more shields you have at the finish line, the more bonus points you get.  Getting hit with no shields does not kill you, however.  There are no lives in this game.  The only way to lose is to fail to cross the finish line.<br><br>Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible.  By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.<br><br>Note that there is no accelerator in this game.  Your craft always goes full speed, unless you hit something.  Then you will slow down, but quickly accelerate back to full speed.  Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad.  Your only controls are steering left and right and aiming the gun on top of your craft up and down.

[Stunts]
Publisher=Mindscape International Ltd.
Developer=Distinctive Software, Inc.
Released=Jan, 1992
Systems=DOS|PC-98
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/stunts
Description=One of the classic 3D car racing simulations.  A variety of cars and opponents to choose from.  The game provided unusual stunt objects including loops, corkscrews  and jumps.  You can watch your race in instant replay from different camera angles.  A track editor is included as well.

[Stunt Track Racer]
Publisher=
Developer=
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Null-modem cable
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/stunt-track-racer
Description=Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.<br><br>Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind.  Don't damage your engine too much; severe dents will show up during your next race.<br><br>Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.

[S.U.B.]
Publisher=Thalamus Ltd
Developer=Thalamus Ltd
Released=1994
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Null-modem cable
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/sub
Description=This strategy game challenges you to build an empire of submarines. Initially you must mine the sea bed for resources, and use these to build bases to expand your territory. New technologies must be researched to enable you to produce the right weapons. Eventually you will have enough weapons to be able to attack the rival companies and their submarines, to take over more of the world's territory. The game features a detailed introductory sequence, and full music and moving graphics throughout.

[Sub Battle Simulator]
Publisher=Epyx, Inc.
Developer=Digital Illusions, Inc.
Released=1988
Systems=Apple II|Atari ST|Commodore 64|DOS|Macintosh|TRS-80 CoCo
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sub-battle-simulator
Description=Sub Battle Simulator is set in World War 2, with the player on the American or German side. Six different submarines are simulated in a total of 60 missions. You will have to navigate, using five different levels of mapping, and plan attacks based on weather and surroundings, paying close attention to the radar. Watch out for torpedoes and Sonars.<br><br>This was the first submarine simulation to include aircraft as opponents. You can choose to remain on the surface and defend yourself with your guns, or dive and hope to avoid the bomb and/or strafing that'll surely follow.

[Subbuteo]
Publisher=Electronic Zoo
Developer=Goliath Games
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/subbuteo
Description=Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for. <br><br>With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).

[Subtrade: Return to Irata]
Publisher=Boeder Games
Developer=Century Interactive
Released=1993
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/subtrade-return-to-irata
Description=Subtrade: Return to Irata is Dan Bunten's classic M.U.L.E. revamped for VGA and set underwater.<br><br>Presentation aside, the game preserves the graceful game mechanics and the multiplayer addictiveness of its model, with four players competing for economic dominance in a round-based closed market scenario. True to the setting, players grow fish and hoard pearls and take domesticated turtles by the leash to their seafloor farmlands.<br><br>In finest M.U.L.E. tradition, Subtrade is best when played with four human players, though uniform AI replacements make for a moderate challenge. Each game ends after one year, i.e. twelve rounds, with the wealthiest player winning.

[Suburban Commando]
Publisher=
Developer=
Released=1993
Systems=Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/suburban-commando
Description=Suburban Commando is a mix of space shooter, jump-and-run and beat-em-up.<br><br>If you're a US American, the mention of the name Hulk Hogan will most likely make some tears sparkle in your eyes, while your reminisce about the good old days when the Hulkster single-handedly beat up all those jerks in the WWF. If you know Hogan only from his movies, you'll have a different reason for crying. One of the films featuring Hulk was called Suburban Commando (1991). Alternative Software turned it into a game two years later, and decided to create a wild mix of space shooter, platform jumping and - of course - beat-em-up action.<br><br>Loosely following the storyline of the film, Hogan alias intergalactic hero Shep Ramsey travels through space, crash-lands on earth and beats up the bad guys. The first level is a R-Type-like horizontal space shooter; destroy formations of drones and collect weapon upgrades. After that, you'll enter three platform levels, in which you have to find nine items each. Avoid being shot and dispatch the enemies with kicks and jumps. After each mission, you’ll encounter the level boss, who you’re supposed to beat up in a Street Fighter clone.<br><br>Apart from a comic-style likeness of Hulk Hogan as the main hero (with a huge head and tiny body -- strange), the game has little reference to the movie. No other main characters appear. Fans of the film will especially mourn the complete absence of any mimics. If you’re curious for more information about the movie, check the trivia and links sections.

[SubWar 2050]
Publisher=MicroProse Software, Inc.
Developer=Particle Systems Ltd.
Released=1994
Systems=Amiga CD32|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/subwar-2050
Description=The year is 2050. Ocean is the next frontier, and war inevitably reached there. As an independent mercenary working for a corporate conglomerate, you are to pilot the latest fighter subs to protect the corporate interests, and rewarded with cold hard cash. With 5 different theater of operations (of varying difficulty) and an interesting mix of aerial and submarine tactics, this game can be described as Strike Commander under the sea, without the narrative.

[Summer Camp]
Publisher=Black Legend Ltd.
Developer=Thalamus Ltd
Released=1991
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=1.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/summer-camp
Description=In Summer Camp, you play Maximus Mouse.  The flag of Wottadump has gone missing, 24 hours before the start of the season.  Maximus must find a replacement, and decides to get the one on the moon.<br><br>The game is a platform game, made up of four levels, each made up of a collection of inter-connected screens.  There are a variety of objects to collect, but the aim on each level is to collect the parts (found in ACME crates) of a vehicle to get to the next one.<br><br>When all the parts are in place, there is a sub-game where the vehicle is constructed, although this is only for bonus points.

[Summer Challenge]
Publisher=Thunder Mountain
Developer=Tynesoft Computer Software
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/summer-challenge
Description=Five events are on offer in this Olympics-style sports game. These can be played individually or as part of a complete tournament, with the chance to choose your nationality first. The events are Hurdles, Triple Jump, Skeet Shooting, Diving and Fencing. Each event's control system involves rotating the joystick and pressing fire at the correct moments. The Fencing is viewed isometrically, and the skeet shooting from a 3D view positioned behind the competitor, which typify the unusual approaches taken to the events, rather than filling the game with 10 or more generic by-the-numbers offerings.

[Supaplex]
Publisher=Digital Integration Ltd.
Developer=Think!Ware Development
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=5.0
Controls=Joystick (Digital)|Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/supaplex
Description=Supaplex is a puzzle game reminiscent of Boulder Dash; find the exit while collecting all Infotrons and avoiding the Zonks that can kill you.

[The Super Aquatic Games]
Publisher=Millennium Interactive Ltd.
Developer=Vectordean Ltd.
Released=1992
Systems=Genesis|SNES
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-aquatic-games
Description=Conceived partly as an Olympics tie-in, and partly as a stop-gap for James Pond fans (the third platform title in the series (Operation Starfish) was in the process of being heavily delayed, eventually being released in 1994), this game saw Pond and friends competing in the underwater Olympics.<br><br>Most events had some sort of twist to them, to make them fit the underwater theme, or the style of humour seen in the James Pond series. The 100-metre-splash is similar to joystick-waggling games of the 80s but also involves making timed jumps to hit seagulls. More unusual is Kipper Watching, which involves 'heading' incoming beach balls away from a troop of sleeping seals. There's also gymnastics, unicycle-riding, and a hurdles race of sorts. The events can be played by up to 4 players.

[Super C]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=DOS|NES|Wii|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-c
Description=The alien Red Falcon is back, and planning on taking over the planet Earth. Now it's up to Scorpion and Mad Dog to battle through five levels and save the planet. Based on the arcade game, Super C is the sequel to Contra. Gameplay is a combination of side scrolling/platform and top down view. There is a wide variety of enemies to defeat, starting with earthly locations, and progressing to more alien. To help out, weapon upgrades can be found as the game progresses. Two players can play simultaneously, or one player can attempt to take on Red Falcon himself.

[Supercars]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/supercars
Description=This is a top-view racing game, stylistically influenced by Super Sprint, from the company who later produced the Lotus series of games.<br><br>There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on the usual handling and power upgrades, as well as forward-shooting missiles. You must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game<br><br>You can upgrade your car throughout the game via the shop section. You are given an initial price, but also a number of options of things to say to the salesman – get the right combination and the price will drop.

[Supercars II]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1991
Systems=Atari ST
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/supercars-ii
Description=The follow up to Magnetic Fields' earlier racing game develops the format in several ways. As before, the racing is overhead view and against a field of 9 computer cars, with championship points awarded for finishing positions. The computer drivers now take on the humourous names from Lotus 1, such as 'Ayrton Sendup' and 'T Hairy Bootson'. The most noticeable addition is a split screen 2 player mode. <br><br>The power ups have been changed around from the original, with the handling improvements gone, so as to put more of an emphasis on learning to control the slippery cars. These have been replaced by further weapons and more engine upgrades.<br><br>The questions from the original have been replaced by mock driving test questions about stopping distances and the like - as before, money and points are won and lost depending on your answers.

[Super Cauldron]
Publisher=Titus France SA
Developer=Titus France SA
Released=1993
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-cauldron
Description=Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. You play a witch (although the character looks decidedly masculine, for no apparent reason), and have to negotiate four worlds, each split into bite-size chunks. <br><br>The levels are populated with bats, trolls and snakes, which have programmed attack patterns and follow you off the screen. You can collect and cast up to 12 spells, which are accessed using the cursor or function keys (the manual amusingly refers to Amigas having F11 and F12 keys, which they don't). These include upgraded weapons (the default one isn't especially powerful), and help such as magic staircases and a metal melter. Some sections of water kill you, other identical ones take you to different sections.

[Super Fighter]
Publisher=Ocean Software Ltd.
Developer=Capcom Co., Ltd.|Atari Games Corporation|Twilight
Released=1992
Systems=Commodore 64
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-fighter_
Description=Compilation package with arcade, wrestling and fighting style games.<br><br>Featured titles:<br><br>1. Final Fight<br>2. WWF Wrestlemania<br>3. Pit-fighter

[Super Foul Egg]
Publisher=Future Publishing Limited
Developer=Impact Productions
Released=1996
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-foul-egg
Description=Super Foul Egg is a clone of Puyo Puyo, written in AMOS. In fact, it is very close to Puyo Puyo, with the same muddy frame for the playfield, the same blobs with eyes that must be paired together in groups of four or more. There even is a small animated character in the middle of the screen which looks just like the Carbuncle mascot of the original. The ”jamapuyo” blocks dropping down on the opponent when you make a combo are also present, and these are the so-called ”foul eggs”.<br><br>The game opens with a well-endowed options screen, where you can select the number of colours of the blobs, speed, if the game should start with filled lines at the bottom and how many wins are required to win the game. You can play against a friend or the computer, or just practice against yourself. The CPU's intelligence can be set to your liking.

[Superfrog]
Publisher=Team17 Software Limited
Developer=Team17 Software Limited
Released=1993
Systems=Amiga CD32|DOS
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/superfrog
Description=Superfrog is a one of these rare traditional jump & run games. You’re – surprise – a frog. Your enemies are all animals – like bees, hedgehogs or snails. You have no weapons. The only way to kill the enemies is to jump on them. Every stage has a timelimit. In this limit you have to collect a pretended number of coins.<br><br>Each of the 6 worlds has 4 stages. Every stage has a password. After all you can type your name into a hi score table.

[Super Grand Prix]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Atari ST
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.6
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-grand-prix
Description=An updated 16-bit version of Codemasters' Grand Prix Simulator. As before, the basic gameplay resembles Super Sprint, with an overhead view of simple tracks incorporating hairpins, oil slicks and underpasses.<br><br>The game now features 4 modes of play - Formula 1 cars, motorbikes, drag racers, and a mode featuring a variety of vehicles. These include those 3 as well as police cars, go-karts and a tank, which is too slow to be competitive but allows you to shoot out the other cars, and can be a blockade as you try to lap it.<br><br>Up to 6 cars can be featured in each race, and you can race over 3,4 or 5 laps. Four human players are supported, 2 on joysticks and 2 on keyboard

[Super Hang-On]
Publisher=Electric Dreams Software
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-hang-on
Description=This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  <br><br>This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.

[Superheroes]
Publisher=Domark Software Ltd.
Developer=Kremlin, The|System 3 Software, Ltd.|Tiertex Ltd.
Released=1991
Systems=Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/superheroes
Description=Four "heroes" in one pack:<br><br>1. Last Ninja 2<br>Indiana Jones and the Last Crusade<br>Strider 2<br>James Bond: The Spy Who Loved Me

[Super Huey UH-IX]
Publisher=U.S. Gold Ltd.
Developer=Cosmi Corporation
Released=1988
Systems=Apple II|Atari 7800|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-huey-uh-ix
Description=Super Huey UH-IX is a helicopter simulation game. You are the pilot of the experimental helicopter UH-1XA and you need to test it out in several game modes. In the flight school mode, you can learn how to fly. The computer will guide you through takeoff, flight, and landing. In reality mode, you will need to fly a mission to locate and bomb an enemy base and return home safely. The last mode is arcade mode where you have an unlimited amount of ammo to try and shoot down as many enemy aircraft as possible. The game is played from a first person view of the cockpit which is complete with radar and various instruments to help you fly.

[Super League Manager]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1995
Systems=Amiga CD32|Atari ST
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-league-manager
Description=This football management game is unique for two main reasons. Firstly, it's set in a completely fictitious game-world, with fantasy teams and players. You start off managing Folkford United, the worst team in the country, with players including Brian Evans, Nicky Moody and Bruce Roberts, and rival teams include Oldcastle, Marwick and Stoke Berry.<br><br>The second difference is the lack of statistics for player details. Instead, sentences such as 'best in defence, can also play in midfield. Has been playing reasonably well. Signed for £100,000 from Oldcastle 2 years ago. Current value around £150,000' are used, and its through playing matches and noting player ratings that you interpret how good a defender he is.<br><br>Another break with convention is an attempt at a human side, with players and fans communicating with you, offering advice, praise or semi-literate criticism.<br><br>The training feature is more complex than usual, requiring you to select 3 activities (from a selection such as passing, gym work and lap running) for each player each week - players will complain if they feel your selections are boring or unhelpful.<br><br>If you own either Emlyn Hughes' International Soccer (for the standard versions) or Wembley International Soccer (for the Amiga 1200 version) you can play around 1 match in 6, and watch all the others - otherwise you simply see a progressive score update, and can intervene with substitutions or tactical changes.

[Super Loopz]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1995
Systems=SNES
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-loopz
Description=Super Loopz is a revamped version of Loopz. Feature enhanced graphics and new musics, but the same gameplay: sort of Tetris encounter Pipe Dream. Tubes of random shapes drop on to a board, and by rotating and placing them you have to make shapes that join up in loops. Once you have placed a piece you can't remove it, except by using a special items which destroy every part of an incomplete loop it touches; every tenth loop takes you to a new level.

[Super Methane Bros]
Publisher=Apache Software Limited
Developer=Apache Software Limited
Released=1994
Systems=Amiga CD32|iPhone|Linux|Windows
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-methane-bros
Description=This platform game bares a similarity to Bubble Bobble in many ways. There are 100 single screen levels, featuring variously shaped ledges, for the two characters to face before escaping from the Tower of Time.<br><br>These levels are laden with nasty bugs, but you have a methane gun to shoot at them. This absorbs them, and allows them to be fired out against a wall; if they don’t reach the wall, they live to fight another day. You must destroy them all within a specific time limit to progress.

[Super Monaco GP]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=2.9
Controls=Joystick (Analog)|Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-monaco-gp
Description=Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible.<br><br>The Genesis version of Super Monaco adds a complete career mode, however.  In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car.  By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title.

[Super Obliteration]
Publisher=
Developer=
Released=1993
Systems=
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Analog)|Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-obliteration
Description=Thirty levels of boulder-blasting await in this platform shoot ‘em up, which can be thought of as Pang meets Turrican. The levels start with varying amounts of boulders, and as soon as you shoot at one of them, it breaks up into 2 more which are half the size. Eventually they become small enough that they disappear. <br><br>Your character is a human sprite, so you’re bound to the ground unless you can jump onto one of the strategically-placed ledges. There are several different weapons available, which you don’t lose when you die.<br><br>There are numerous different control options – the standard one involves always firing in the direction you’re aiming, but others include one where your firing direction can be changed by flicking the joystick with fire held down, an option where you move using the main 4 directions and use the bottom-left and bottom-right diagonal to rotate the firing direction, and an option where you use one joystick for direction of movement, and the other for direction of fire.

[Super Pierrot]
Publisher=Universal Co., Ltd.
Developer=Universal Co., Ltd.
Released=1990
Systems=Atari ST|MSX
Genre=Action
Perspective=Top-Down
Score=4.8
Controls=Joystick (Analog)|Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-pierrot
Description=This game is the sequel to Mr. Do's Wild Ride and the fourth title in the "Mr. Do!" series. You control Mr. Do, a clown, and guide him trough a field with varying elevation levels, with balls placed on it. You must collect those balls to replenish your weapon, a ball that you throw at your enemies. A trail (shown as a line) follows you while moving around. The area you moved turns gray and will be uncovered. All the balls in that gray area turn into cherries. And, if you do the same with the cherries, they will be upgraded to oranges. The oranges can be upgraded to lemons and finally the lemons upgraded to pineapples. Hidden under the field is a letter (in the shape of a coin), which can be used for the "EXTRA" at the top of the screen. When any of the letters that spell the word "EXTRA" are collected an army of enemies that follows you show up and one of those enemies holds the letter that you touched.<br>To obtain the letter you must kill that enemy. Now you can collect the other letters. When you obtained all the letters that spell the word "EXTRA" you will receive a bonus.<br>On the field are logs, which can be unleashed by walking next to the side that is propped up. The log rolls down and kills all enemies it rolls over. But be careful! It can kill you too! To continue to the next round, you can kill all enemies or collect all the balls or fruits.

[Super Quintet]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Atari ST
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-quintet
Description=A compilation of five titles by French developer Infogrames:<br><br>1. Bubble Ghost<br>2. Warlock's Quest<br>3. Chamonix Challenge<br>4. Passengers on the Wind I<br>5. Passengers on the Wind II

[Super Scramble Simulator]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-scramble-simulator
Description=Super Scramble Simulator recreates the sport of scrambling/ motorcross, but in a manner similar to the Kikstart TV show and games. The basic aim is to ride a motocross bike through hazardous courses within the time limits.<br><br>The game uses a split-screen display, with a big window viewed from the side as well as a longer-range aerial view - the latter is useful for dodging hazards to the left or right, as the side-view doesn't demonstrate these accurately. The bike has 3 gears, and you must use a low gear to go uphill. You will need to do wheelies to ensure good landings from the big jumps, and to clear divots in the ground.

[Super Seymour Saves the Planet]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-seymour-saves-the-planet
Description=In the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is highlighted and is worth more points than the others, but will explode after a short countdown. Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from above, some must be hit from below.

[Super Skidmarks]
Publisher=Guildhall Leisure Services Ltd.
Developer=Acid Software
Released=1995
Systems=Amiga CD32|Genesis
Genre=Racing / Driving
Perspective=Isometric
Score=4.3
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-skidmarks
Description=A vague descendant of Super Sprint with a mass of features, and one of the last multi-format games to have roots on the Amiga.<br><br>A multitude of cars are available, ranging from F1 cars and Sportscars to Minis and VWs were on offer, with the option to have up to 8 of these on more powerful machines - with up to 3 different models of car. You could link 2 Amiga 1200s (or faster) and use them to display the track across 2 separate screens. There were two novelty options of sorts as well - motorized cows, and the chance to have the cars pulling caravans as you race - using the caravan to push an opponent off-line was a skill worth mastering. <br><br>24 circuits are provided, all of them with walls around them to ensure crash-bang-wallop racing, and most of them have parts which cross with other parts, making collisions possible if you're much ahead of (or behind) other cars (fortunately there's no car damage). They can be raced forwards or backwards - perhaps the first game with this feature available. You could either run single races, or one of the in-built championships - one for each car, across a specially selected set of tracks.<br><br>The customizable nature of the game goes even further - the number of laps can be set, as can the colour and power of the cars. As you repeatedly race a track, the markings on the course are eroded by the cars running over them.

[Super Skidmarks Data Disks]
Publisher=Guildhall Leisure Services Ltd.
Developer=Acid Software
Released=1995
Systems=
Genre=Action|Racing / Driving
Perspective=Isometric
Score=4.2
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-skidmarks-data-disks
Description=This package adds a number of new features to the chaotic and thrilling racing game Super Skidmarks. The major additions are 2 new track disks, featuring a total of 12 new tracks (taking the game up to 36), featuring the succession of loops, jumps and crossovers of the original.<br><br>In addition, the track disks are now fully hard-disk installable (the program and car disks always were). The program disk has been replaced with an updated one, featuring two new difficulty levels and new championships to take advantage of the new tracks.

[Super Ski II]
Publisher=Microïds
Developer=Microïds
Released=1992
Systems=Atari ST|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-ski-ii
Description=In the sequel to Super Ski, six ski events are available - Super Giant, Bobsleigh, Slalom, Ski Jump, Moguls, and Downhill. Set in famous resorts of French Alps  such as Val-d'Isère, Courchevel, or La Tania, ski events may be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode. <br><br>Almost all events show the player from behind, except Moguls, where screen is scrolling down with players` progress, and Ski Jump, where player should come to camera from the far view. Player should avoid obstacles, stay on a route, and pass the gates in Slalom-like events; stay on the route in Bobsleigh, finish in first place with more style and jumps in Moguls, and jump good in Ski Jump.<br><br>1-2 players mode is available.

[Super Skweek]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amstrad CPC|Atari ST|Lynx
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-skweek
Description=Super Skweek is a game inspired by the wide success of Chip's Challenge, and share some elements of that puzzler while combining other elements from games such as Pengo.<br><br>In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both.  Some tiles react in various ways when you walk on them, like exploding.  <br><br>Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles.  There is also a shop you can enter to purchase items.  Finally, levels have a time limit for completion.

[Super Sport Challenge]
Publisher=Daze Marketing Ltd.
Developer=MC2-Microïds
Released=1993
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Modem|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-sport-challenge
Description=One of the last multi-event sports simulations, ten events are brought to life here, including sprints, hurdles, swimming, and field events. None of the events feature joystick-waggling - the only consistant comparison is the 1500m event from Daley Thompson's Decathlon. Your athlete starts with a limited amount of energy, which must be used as appropriate. Moving the joystick left or right releases it, while the fire button activates a 'turbo' mode of sorts - a quick burst of extreme energy which must be used wisely. A variety of perspectives are used for the events, including one of the first uses of isometric graphics in a sport game.

[Super Stardust]
Publisher=Team17 Software Limited
Developer=Bloodhouse Ltd.
Released=Oct, 1994
Systems=Amiga CD32|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/super-stardust
Description=Like Stardust, in this Asteroids clone you control your Panther PX-2 ship through successive waves of asteroids and other enemies, which are drawn using ray-tracing techniques.<br><br>The game features both overhead and 3D sections. In the overhead part, you must eliminate enemy ships and asteroids across several zones in each world. The 3D sections consist of underwater tunnels that link one world to another and they are each defended by a guardian you must defeat.

[Superstar Ice Hockey]
Publisher=Mindscape, Inc.
Developer=DesignStar Consultants, Inc.
Released=1988
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/superstar-ice-hockey
Description=In Superstar Ice Hockey you control one of 20 NHL teams. The game has no license so you can't play with the stars. There are 4 groups with 5 teams. After the regular season the best 2 teams of every group are qualified for the playoffs. Worth mentioning is that you are playing always the center - the other players are controlled by the CPU. In the multiplayer mode you can only play friendly games.

[Superstar Indoor Sports]
Publisher=Mindscape, Inc.
Developer=DesignStar Consultants, Inc.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/superstar-indoor-sports
Description=Four Indoor Sports are compiled in this entry to DesignStar's SportTime line of recreations. Ten-Pin Bowling, Air Hockey, Darts and (except on the Commodore 64) Ping Pong are featured. The menus and options screens have the same feel as Clubhouse Sports. Each game has computer opponents at multiple skill levels plus human-versus-human and demo modes, and matches can consist of varying numbers of rounds, with other options depending on the game.<br><br>Ten-pin bowling is played from a side-on view, although once the shot has been taken you see the results unfold from the bowler's view. There are three stages to taking a shot. Move the player up and down to line up his run-up, pressing fire to set the position. Then, do the same to set the angle of the shot. Finally, after pressing fire to start the run-up, press it again to time the release of the ball, as close to the line as possible.<br><br>Darts has 4 skill and 3 speed levels, and players can play to 301, 501 or 701, to vary game length or provide a handicapping system. You can also set whether scoring must start or end with a double. Viewed from behind the board, you must first line up the dart, then set the dart's curvature and power by stopping a curved gauge on the right, then a rising power bar on the left. The view then changes twice - first a behind-the-player view to show the dart's approach, then a close-up of the board to show where it landed.<br><br>Air Hockey plays for five minutes, or until someone has scored 12 points. The view is above the pitch but angled so as to emphasize the goal at the top.<br><br>Ping-Pong features a handicapping system - six ability areas can be graded from 1-5, to ensure a closely-matched game. Again the view is from behind one court. To impart direction onto a shot, the angle must be pressed at the same time as the fire button.

[Super Street Fighter II]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1995
Systems=Amiga CD32|DOS|Genesis|SNES|Wii
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-street-fighter-ii
Description=This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records.

[Super Street Fighter II Turbo]
Publisher=GameTek UK Ltd.
Developer=Capcom Co., Ltd.
Released=1995
Systems=3DO|Amiga CD32|DOS|Dreamcast
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-street-fighter-ii-turbo
Description=Fighting game ported from the classic and wildly popular "Street Fighter 2" franchise.  Choose from a variety of characters and use their fighting skills to beat opponents and become the world champion fighter.<br><br>Advantages over the original Street Fighter 2 include faster fighting speed, 4 new characters, new locations, and more balanced/streamlined moves for the original characters.

[Super TaeKwonDo Master]
Publisher=Mirage Media S. C.
Developer=Beer Boys
Released=1996
Systems=
Genre=Action|Simulation
Perspective=Side-Scrolling
Score=2.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-taekwondo-master
Description=Super TaeKwonDo Master is a 2D action martial arts simulator for 1 or 2 players. Like Mortal Kombat the game uses fully digitized characters, superimposed into a computer generated world in splendid graphical glory. Settings include a combat hall, backstreets and a fuel dump. Sequences of joystick moves are used to trigger special moves.<br><br>Unlike Mortal Kombat and the like, the moves are purely realistic. There's no hurling fireballs at your enemy here, you must be a quality fighter to take on these guys. Strategy and skill are of the utmost importance. Unlike the non-'Super' version, this edition runs on non-AGA systems as well as AGA.

[Super Tetris]
Publisher=Spectrum Holobyte, Inc.
Developer=Sphere, Inc.
Released=1992
Systems=DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/super-tetris
Description=It isn't one of those ordinary sequels to maybe the most known and loved game in the entire computer game history, original TETRIS. The Power of Super Tetris comes from additional features, such as different types of gameplay (two player cooperative and competitive) as well as new block types (lightning bolts that eliminate an entire row, and bombs that eliminate from 2 to 16 blocks).  The Moscow Circus in the background provides a nice atmosphere when playing the game.

[Surf Ninjas]
Publisher=Microvalue
Developer=Creative Edge Software
Released=1994
Systems=Amiga CD32|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/surf-ninjas_
Description=Surf Ninjas is based on the 1993 movie of the same title. You play as Johnny McQuinn, a teenage surfer, who learned a couple of ninja moves. Your ultimate goal is defeating the evil Colonel Chi who threatens your island, and the game leads you from California all the way to the South China Sea.<br><br>In the game, you can move left or right through several scrolling screens that constitute one level. One button is used to fight the randomly spawning ninjas in beat 'em up fashion, while another one can be used to enter buildings. The player has an inventory that can hold only one item at a time. These items are used to solve some small puzzles within each stage.

[Suspect]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter
Genre=
Perspective=
Score=3.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/suspect
Description=You are a suspected murderer and time is running out because the police are ready to throw the books at you.  If you ever want to return to your normal life of being a reporter you better prove your innocence.  However, the real murderer probably watching your every move -- so be carefull.<br><br>Difficulty Level: Advanced

[Suspended]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=4.7
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/suspended
Description=(From the instruction manual)<br><br>You are the Central Mentality on an advanced semi-automated planet. You were supposed to sleep - in limited cryogenic suspension - for the next 500 years, 20 miles beneath the surface of the planet, while the great Filtering Computers maintained all surface systems. But the computers have taken you out of suspension because something is terribly wrong: the weather has become brutal, food production is dangerously low, and the Transportation System is malfunctioning, causing unprecedented accidents and casualties. The planet is in chaos.<br><br>You are physically immobilized. But you have six robots at your disposal, and you must manipulate them strategically to bring the Filtering Computers back into balance. Each robot has a distinct perception of the world and offers you specific abilities - one offers you sight; a second, hearing; a third, access to information in the computer memory banks. Through the robots, you must save the planet from destruction.

[Swap]
Publisher=Microïds
Developer=Microïds
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/swap
Description=In this puzzle board game you should swap the tiles to make the sequence of tiles of the same color to eliminate them.<br>Shape of tiles varies from big and small squares to triangles or hexagons. If tiles have no neighbor tiles you may take appropriate tiles from the pocket of the limited size to eliminate the rest of the tiles. Finishing the level, player will be transferred to the higher level if the results of the current level were high enough for such level. But to finish level successfully, player should acquire the certain number of points and to be qualified for the next level. The difficulty also raises and depends on quantity of colours, the shape of the tiles, and time limit presence. Undo moves are also present, but such moves decrease your final results. Game may be saved in progress and loaded later. <br><br>Best scores and levels will be written in High Score Table.

[Swibble Dibble]
Publisher=Computec Verlag GmbH & Co. KG
Developer=D-Lite
Released=1993
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/swibble-dibble
Description=Swibble Dibble follows a standard platform puzzle format, putting you in control of an aged wizard. He must guide a ball through 85 levels, but this ball does not start in the same place as him. As well as releasing and directing the ball, you must also grab the door's key. <br><br>The levels feature lots of hazards and sections which are initially blocked off - you have to shoot Blox out of your wand to create paths to walk across, and shoot away the removable blocks to create gaps in the right places. You have a limited amount of Blox on each level. Some of the blocks will collapse when you touch them, which can be a help or a hinderance. There are plenty of bonus items to collect, although these often require extra planning to reach.

[Switchblade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=Dec, 1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/switchblade
Description=The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.<br><br>The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.

[Switchblade II]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=May, 1991
Systems=Atari ST|Lynx
Genre=Action
Perspective=Platform
Score=4.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/switchblade-ii
Description=As Hiro, you must once again defeat the ninja lord Havok.  Using ninja throwing stars and other weapons, you must defeat the minions of Havok to reach him.<br><br>Switchblade II is a side-scrolling platform action game.  One key aspect of the game is obtaining coins from defeated enemies, which can be traded at shops for extra lives, energy, and weapons.

[Switchquiz]
Publisher=Switchsoft
Developer=Switchsoft
Released=1994
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/switchquiz
Description=Computerised quiz games are a good idea, you might think, with the potential for a huge range of questions, data disks for different subjects, and questions based on music or video clips. However, they also have the problem of working out who got a question right, which can reduce things to a contest for who can press the right key (and prevent their mates from pressing them)<br><br>Switchquiz’s novel solution was to have 4 separate controllers, each of which has 4 buttons, each representing one question answer, allowing for up to 4 players, and are plugged in via the Amiga’s parallel port. The game has 1000 questions, and each one gives points to each player who gets it right. You can alter how many points it takes tow in the match, and vary the time limit per question.

[S.W.I.V.]
Publisher=Storm
Developer=Random Access|Sales Curve Ltd., The
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/swiv
Description=SWIV was an original vertical scrolling shooter that was an unofficial follow-up to Sales Curve's hit conversion of the side scroller Tecmo arcade game Silkworm.<br><br>One player controlled a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles passed over water. As well as a host of blaster fodder the game also included a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.

[Sword of Aragon]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Side-Scrolling
Score=3.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sword-of-aragon
Description=Your father, the loved Duke of Allada was last night murdered by Orcish hordes and same Orcs have come again to invade your city. Now is the time to avenge your father and keep well the title Duke of Allada. Recruit an army and prepare for the upcoming onslaught! The future and fate of Allada and its role in Aragon now rests in your hands!<br><br>Sword of Aragon is a turned-based fantasy strategy game where you rule a small town called Allada in the North Western part of the land known as Aragon. Most of the political map is yet undiscovered and you have to maintain a strong economy and military force to venture forth. The storyline revolves around your duties as the Duke of Allada, exploring the uncharted areas of Aragon and uncovering its mysteries, conquering neighboring cities, as well as the political intrigues surrounding the city-states of Aragon.   <br><br>In Sword of Aragon, you can choose one of the 5 different character classes for your leading hero, each with different bonuses to your troops and abilities: Warrior, Knight, Ranger, Priest, or Mage. Different selection of character class does not affect the storyline.<br><br>Gameplay<br>Gameplay of Sword of Aragon consists of 3 major categories:<br><br>1. City and Resource Development and Management<br>With Allada as the first city you control (though later in the game you may acquire many other cities in the land of Aragon), the first rule of business is developing your town and creating a steady economy. Military development and maintenance costs money and unless those Orcs come again with more friends, you had better maintain a decent military garrison. The only way to get money is to tax the revenues of your city. These revenues come from 5 different sectors: Farming, Lumber, Mining, Commerce, and Manufacturing. The stronger the sector, the higher your tax income. You can do this by investing money to selected sectors which strengthens your economy (and your city happiness) as well as promoting more people to come to your city and well as a steady stable birthrate (more people means more taxes!)<br><br>Besides developing resources, you can also invest in structures and fortifications. Aragon is fantasy world filled with mystery and monsters, a town without walls is inviting inevitable disaster from marauding enemies. Structures and fortification investment guarantee thick walls and battlements for your troops to defend themselves in the event of an attack. Structures also have an additional use of storing surplus food for those harsh winter days.<br><br>You can also recruit military units and heroes at cities. Military units and heroes may only be recruited providing you have the money as well as available recruits at the selected city. Recruits increase through time although you may also conscript citizens, however it will have a negative effect to your city happiness.<br><br>Military Development and Combat<br><br>You start the game preparing for combat. Thus, recruiting an army is the first priority in the game. There are different types of military units as wells as heroes that you can recruit: Infantry, Cavalry, Bowmen, and Mounted Bowmen. The more experience your troops obtain (either from training or combat) the stronger they become as well as able to equip more various selections of armor and weapons. Heroes can be recruited to up to 20 units (yourself included). Heroes, though weak at the beginning of the game, provide backup combat bonuses for your troops (especially Warrior, Knights and Rangers) as well as devastating offense magic and beneficial support magic (Rangers, Priests and Mages).<br><br>The combat screen generally consists of the combat terrain and military units: Your hero and your main forces, the opponents’ main forces, as well as the allies of either side (when applicable). There is no time limit on combat - it ends when either side is annihilated or withdraws from battle.<br><br>Exploring and Random Events<br>At the start of the game, you can view Allada and its surroundings, particularly the Northern areas. The Southern and Eastern maps remain unexplored by your map makers. Exploring will uncover set and random events which will progress the overall story.

[Sword of Honour]
Publisher=Prestige Softwareentwicklung GmbH
Developer=Dynafield Systems International|Hitrack
Released=1992
Systems=Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sword-of-honour
Description=In the game you are a noble ninja, who has to prove the honour of shogun Yuichiro by recovering a stolen sword from the evil Toranaga. Walking from a village to a castle, you fight enemies and avoid traps using your skills in martial arts and Japanese weapons, collecting useful items and uncovering the twisty plot of the story.<br><br>Using a keyboard you can walk from screen to screen, jump, and pick up items. Using two mouse buttons you can kick or punch opponents as well as use, give or drop collected items.

[Sword of Sodan]
Publisher=Innerprise Software, Inc.
Developer=Discovery Software International, Inc.
Released=1990
Systems=Genesis
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/sword-of-sodan
Description=Like Søren Grønbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father.<br><br>There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.

[Swords and Galleons]
Publisher=Idea Software
Developer=Skill Art
Released=May, 1991
Systems=
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=5.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/swords-and-galleons
Description=You've got an Sword and a Galleon, that's about it really. You sail around picking fights with other galleons and taking their riches until you're rich and powerful yourself. Eventually you have to save the Queen from the clutches of the evil Varisco, but the gameplay is surprisingly similar to Sid Meier's Pirates!.

[Swords of Twilight]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1989
Systems=
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Isometric
Score=2.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/swords-of-twilight
Description=Swords of Twilight is a real-time RPG for 1 - 3 players.  In 3 player mode, 2 would use joysticks, and the third would use the keyboard.  <br><br>Form your party of 3 from 31 pre-made characters.  Characters have different personalities, speeds, magic and fighting abilities.<br><br>Travel through the 8 parallel worlds (you'll note many similarities) to find the 7 Swords of Twilight.  You will talk and/or fight creatures you meet along the way.  As time passes your characters will get hungry and sleepy, and if not fed or given rest there are consequences.

[Syndicate]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1993
Systems=3DO|Amiga CD32|DOS|Genesis|Jaguar|Macintosh|SEGA CD|SNES
Genre=Action|Strategy
Perspective=Isometric
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/syndicate
Description=In the future, the world is controlled by a handful of global corporations (syndicates).  You are the Marketing director (hit man) for one of these companies.  It is your job to take control away from the competitors.  The job is not one of diplomacy, but one of brute force and physical control.  Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.<br><br>The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way.<br><br>You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates.  As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.

[Syndicate: American Revolt]
Publisher=Bullfrog Productions, Ltd.
Developer=Bullfrog Productions, Ltd.
Released=1994
Systems=DOS
Genre=Action|Strategy
Perspective=Isometric
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/syndicate-american-revolt
Description=American Revolt is an add on pack the the highly successful game Syndicate. It requires the original game and includes 3 new weapons, 21 new single player missions and 10 multiplayer missions.

[T2: The Arcade Game]
Publisher=Virgin Interactive Entertainment (Europe) Ltd.
Developer=Acclaim Entertainment, Inc.|Midway
Released=1993
Systems=DOS|Game Boy|Game Gear|Genesis|SEGA Master System|SNES
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/t2-the-arcade-game
Description=As the title states, this is the home conversion of the arcade rail-shooter based on the film Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic killers reprogrammed to serve the human resistance. <br><br>Both players wield a machine gun with infinite ammo that lowers its firing rate (overheats) as it is continuously fired. A secondary weapon (missile launchers in the future, shotguns in the present) has limited ammo but deals heavy damage. Powerups inside the game world include secondary weapon ammo and coolant for the machine guns, and are shot to be collected.<br><br>T2: The Arcade Game features seven levels based on specific scenes or general concepts in the film. The first four levels act as a prelude, as the player guns down waves of metal Terminators across a post-apocalyptic Battlefield, a besieged Human Hideout, and through the security checkpoints of the enemy supercomputer SkyNet. After destroying the computer, players travel back in time to protect John and Sarah Connor, while also destroying every scrap of SkyNet research at the headquarters of its manufacturer. From there, players must fend off the indestructible T-1000 until the final showdown in the Steel Mill.<br><br>Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and close-up digital stills of Robert Patrick for the final battle against the T-1000. The Genesis and SNES versions also support lightguns (the Menacer and Super Scope, respectively).

[Table Tennis Simulation]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1989
Systems=Atari ST
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/table-tennis-simulation
Description="Realistic life on a table tennis table" is the poorly-translated promise for this recreation of a popular indoor game. You can play a full season of tournaments, with world rankings updated as you go. Singles and doubles matches are on offer, and their lengths are variable. A full ball-machine training mode is offered, which allows you to face a succession of shots, with a choice of shot styles and speeds to allow you to hone problem areas of your game. Two player matches can also be played, and mouse or joystick control are supported.

[Tactical Manager]
Publisher=Black Legend Ltd.
Developer=Talking Birds
Released=1994
Systems=Atari ST|DOS
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tactical-manager
Description=Following success with the mail-order Football Tactician series, Talking Birds entered the mainstream with this retitled version. It's a football management game, setting you in charge of one of the teams in the top 2 English divisions of the time and giving you control over transfers, tactics and training regimes as you aim to guide your team to success. Initially you can only manage the lower teams, but if you succeed over a few seasons you will become respected enough to have a chance to get the top roles.<br><br>The focus is on ultra-realism, which makes it very hard to quickly transform a club's fortunes, as there is a lack of money at many of the smaller teams and attracting players is harder than in the Premier Manager series and similar. Matches are viewed from top-down highlights, with 3 levels of detail (goals-only, highlights and kick-by-kick) offered.

[Tactical Manager 2]
Publisher=Black Legend Ltd.
Developer=Talking Birds
Released=1995
Systems=Windows
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tactical-manager-2
Description=The sequel to Tactical Manager goes much further than the predecessor, including a massive database with 30 championships with 60 leagues, with over 32000 players.<br><br>The game runs from a regular Windows interface, and all options can be selected with the mouse or the keyboard. Game options include the usual tactical selection, sending the player to train weaker parts of their game or send them to recovery.

[Tail Tale]
Publisher=
Developer=FumiFumiKICK
Released=Nov 21, 2006
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tail-tale
Description=Tail Tale is a cutesy puzzler, basically a version of "connect four" without the diagonal connects. The window is filled with several rows of coloured bricks, which obscures the background where an animated girl resides. You can move any of the bricks around, with the goal of making a constellation where four or more bricks of the same colour are connected in a row or column, whereupon they disappear. After a while, new rows of bricks are pushed up into the playfield, and just like Tetris and other games, the game is over when you don't manage to clear the playfield before a brick touches the upper part of the screen. As the game progresses, Midori, as the girl in the background is called, changes clothes, which serves as a reward for the player – A bit like strip poker, but without the stripping and the poker.

[Taito's Super Space Invaders]
Publisher=Domark Software, Inc.
Developer=Taito Corporation
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=4.0
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/taitos-super-space-invaders
Description=Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery!  Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from.

[Take 'Em Out]
Publisher=Artronic Limited
Developer=Saicon Software
Released=1989
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=3.1
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/take-em-out
Description=Take 'em Out is a Operation Wolf clone. As in that game, the player has to shoot waves after waves of enemies that keep appearing on the screen, while avoiding civilian targets. Shooting certain items like grenades and first-aid kits recharge ammunition and the energy bar respectively.<br><br>The game is mouse-controlled, and after scoring a minimum amount of points in the shooting gallery that precedes every level, the player can carry two different weapons from a choice of four: machine-gun, shotgun, grenades and a bazooka. They can be assigned to the mouse buttons on the weapon selection screen that appears at the beginning of every level. On the top-right of the screen there's a energy bar that decreases as the enemy shoots.<br><br>The game doesn´t have a number of "lives", "continue", passwords or any form of saving progress: if the energy bar reaches zero or the player can't amass the necessary score, the game starts all over again.

[Tales from Heaven]
Publisher=Epic Marketing
Developer=Darkage Software
Released=2000
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joypad|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tales-from-heaven
Description=A 3D varied-viewpoint platformer resembling things like Mario 64 and Pandemonium,  with over 2000 polygons on screen at a time, and morphing and transparency effects. Tales From Heaven sets you as Zak, who must chase after his beloved cat, not only for his own benefit but also to retrieve a sacred talisman required to save a land above the clouds (don't ask....)<br><br>Your main weapon to progress through the 12 levels are a supply of bombs, of which more can be collected as you play. These have a 3-second delay and can hurt you if you don't retreat. Many creatures can be killed by jumping on their heads. To help performance on slower systems, lo-res graphics are available and the background graphics are optional.

[Tales of the Unknown: Volume I - The Bard's Tale]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|NES|PC-98|ZX Spectrum
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/tales-of-the-unknown-volume-i-the-bards-tale
Description=The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night.<br><br>Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar. <br><br>Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things.

[Talespin]
Publisher=
Developer=
Released=1989
Systems=Atari ST
Genre=Adventure
Perspective=1st-Person Perspective
Score=0.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/talespin
Description=Talespin is an adventure game creation system made by Mark Heaton and his family (wife and their five children), which allows you to create interactive graphic- and text-oriented adventure games, demos, books, tutorials, or whatever application you can think of. It offers graphics, 100 development commands, mouse control, no copy protection, hard drive support, and Telltale, a run-only module that allows users without Talespin to see your work.<br><br>Talespin also includes two sample adventure games: The Grail made by 19-year-old Rudyard Heaton and The Wolf made by another artist<br><br>The design idea that drives Talespin is a "page" built from drawings, text, and sound. Conditions and variables control the text, graphic, and action/solution possibilities, and all pages are linked to form a complete story sequence. The Chain To Title At Page option lets you connect one story to another, linking new or continuing tales across more than one disk.<br><br>The paint/drawing program offers Pencil, Spray, Mini-Spray, Block, Blob, Line, and Fill functions. The Lens option allows magnification of a screen area for detailed work; Undo removes the most recent drawing action. Although Talesplin can handle 512 colors, the ST can display only 16 at a time (due to a hardware limitation); therefore, all drawings on a page must use the same palette. Pictures can be copied from other stories as well as sounds.<br><br>Variables let you control the flow of text entries and drawings. Variables must be defined (CONVERSATION, for example), set to a level, and given conditions that will determine further text actions or movement to different pages. The proper setting of variables, their values, and their conditions provides for more than one action or solution for a given puzzle or problem.<br><br>All the menu selections are controlled with the mouse: the pointer highlights, the left button selects. Clicking the right button brings up the dvelopment menu. The only oddity about Talespin concerns text. Clicking a character's head brings up a bubble, within which will appear the currently available choices. The mouse pointer is used to highlight either question; the left button selects it; the program will then take the appropriate action.

[The Talisman]
Publisher=
Developer=
Released=1992
Systems=
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/talisman
Description=Long ago, two opposing valleys joined forces to defeat a band of Orcs threatening each individual valley. Before the final battle the two rulers met and brought together the great treasures of each valley.<br><br>One valley produced a beautiful solid gold chain.The other valley brought forth a pure diamond of immense value. The two items were joined to produce a extremely beautiful and valuable talisman. It was hidden in a place only known to three fighters from each valley. If the battle was won, the talisman would be paraded and both valleys would become one. During the battle all six fighters lost their lives and the talisman was lost forever.<br><br>It is your turn to seek fortune and glory, and saying your last farewell you head off into the unknown. Traveling through forests, towns, caves and swamps you come across a small Orc camp. Three small Orcs sit by a glowing fire eating the remains of some animal. Being small you think them easy gain and draw your sword for battle. Hiding in the shadows were five other, bigger Orcs. Knocking you out, they carried you for four days as reserve food. On the forth day they became tired of hauling you around and hid you in a small cave, to call back at a later date when you became a little more decomposed and tasty.<br><br>On the fifth day you wake, tired, hungry, weak and with a hell of a headache. Crawling around you find a small puddle of water, formed by droplets of water from the roof above. Drinking the water causes a strange sensation, a warm feeling overcomes you and as you drink more, all ills are mended. You have heard of such healing springs from the bards, but have never met anyone who actually drank from one. Back to full health you decide to continue your quest...<br><br>The Talisman is a freeware adventure with RPG elements for the Amiga. The interface is entirely mouse-driven, and slightly resembles the one used on the Legend text adventures. At the top-left of the screen there is a non-interactive picture, and besides that a series of buttons with verbs:<br><br>Describe - outputs the location description that appears when you change screens;<br><br>Fight - to battle the enemy;<br><br>Operate - to manipulate some object;<br><br>Status - to show the character's statistics;<br><br>Examine - to detail some location feature or object;<br><br>Use - to utilize an object;<br><br>Get - to take an object;<br><br>Drink - to heal the character by drinking water;<br><br>Talk - to speak with a friendly character.<br><br>Below the verbs is a inventory window. On the top-right of the screen there's a compass with a button for each cardinal point. Below it two buttons for Loading and Saving the game (the game only supports one saving position), and a window with the current score and rating. The rest of the screen is occupied with text output.<br><br>The RPG part comes in the form of combat with randomly placed enemies and statistics. The enemies can pick and steal objects and change their locations. Enemies sometimes engage each other. Water pools act as health stations, where the player can restore lost points. The character can only drink when the strength statistic is very low.

[Tangram]
Publisher=Thalion Software
Developer=Thalion Software
Released=1991
Systems=Atari ST
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tangram
Description=For around 4000 years the Chinese have been enthralled by this puzzle concept. It consists of a set of 7 shapes, representing squares, triangles and trapezoids, which must be arranged to form a pre-defined pattern. In this version there are 200, representing things such as animals and buildings.<br><br>The shapes are on the right of the screen, and you move the mouse cursor over one to select it, then place it onto the shape as required. They can be rotated using the right mouse button. <br><br>All this is done against a time limit. As well as points for clearing a level, you get bonus time for completing them with time to spare. This bonus time can then be used on later levels if you run out of the allotted time. Once you have no bonus time, you can dig into your main score to provide more time.<br><br>There are two difficulty levels - the Novice level sees time elapse half as quickly as the Expert mode, and presents the levels in an approximate order of difficulty, whereas in Expert mode they are in randomised order.

[Tank Wars]
Publisher=Alternate Realities
Developer=Alternate Realities
Released=May 20, 2006
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tank-wars
Description=Inspired by the classic Tankz, this Blitz Basic game pits up to five human players in a battle tank-on-tank. The playfields are outfitted with some obstacles reminiscent to those used in a "snake" style game, offering protection from enemy fire. Bonuses pop up from time to time, though these bonuses may either increase or decrease your energy and firepower. As a result, apart from the usual "bomb your opponent to bits" method, one tactic in this game is to chase your opponent into harmful bonuses.<br><br>The game can be played in single matches or tournament style, where you may save your scores between rounds in order to resume later on.

[Tanx]
Publisher=
Developer=
Released=1991
Systems=
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/tanx
Description=Tanx expands the gameplay of the old arcade game Tanks. Two human players do battle over a randomly generated terrain, each of them in control of a tank. Taking it in turns, you must fire a shot of the correct weight and angle to hit your opponent's tank and destroy it.<br><br>You can configure the game to vary the strength of the wind, the effect of gravity, and the gradient of the terrain. Special features such as pushers and pullers, which redirect shots up and down when interfered with, can be turned on or off.<br><br>A special feature is the Free Shot target, hitting which gives you two consecutive shots on your next go, allowing you to fine-tune a second shot if your first misses fractionally.

[Targhan]
Publisher=Silmarils
Developer=Silmarils
Released=1989
Systems=Amstrad CPC|Atari ST|DOS|Macintosh
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/targhan
Description=The game takes place in medieval times a la Golden Axe. The plot is your typically standard fare: lone warrior travels the land far and wide killing all manner of beasts with the end goal in mind to kill an evil lord who has gotten too big for his britches.

[Tass Times in Tonetown]
Publisher=Activision, Inc.
Developer=Brainwave Creations|Interplay Productions, Inc.
Released=1986
Systems=Apple II|Apple IIgs|Atari ST|Commodore 64|PC Booter
Genre=
Perspective=
Score=3.4
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tass-times-in-tonetown
Description=Your grandfather has invented a device which makes real everything he can see in his dream. All the strange places and creatures he can dream about really exist in an alternate reality. One of those creatures, named Franklin Snarl, traveled through the device to our reality and kidnapped Gramps, teleporting him into the crazy world of Tonetown. He hopes that Gramps will always remain asleep, which assures Snarl's own existence!<br><br>Now it's up to you, the hero of the game to travel to the alternate dimension of Tonetown and to rescue your grandfather. You interact with the environment by either typing in commands, or choosing one of the action icons available as interface. The game, therefore, combines text-based interaction with the more modern "point and click" approach.

[T-Bird]
Publisher=Virgin Mastertronic Ltd.
Developer=PAL Developments
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/t-bird
Description=Players control a Foourd T-Bird, a transportation system capable of great speeds up to 1346 mph. Their job is to destroy the swarms of aliens – including flying saucers, tie fighters, space jellyfish, unidentifiable blobs, and the like – and dodge their fire. This can be achieved by shooting them with the standard zapper or use a smart missile to destroy everything in sight. <br><br>When an entire swarm is destroyed, getting the token that appears give the player a roving sight, sideways-firing missiles, extra lives, extra missiles, and so on. Between each swarm, a meteor shower appears, and players need to avoid being hit. At the end of each level, players have to destroy a guardian to proceed to the next, and the smart missiles cannot be used to destroy them.

[Team Suzuki]
Publisher=Konami of America, Inc.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Action|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/team-suzuki
Description=Team Suzuki uses official support to simulate motorcycle racing using polygon graphics. The action is viewed from the cockpit. Contact with other bikes or the scenery gradually increases the damage percentage, which will eliminate you at 100%. Crashing results in an external replay of your final moments.<br><br>Joystick and mouse control options exist, with the mouse being ultimately faster but harder to learn. 125, 250 and 500cc options exist, with the difficulty higher on the more powerful bikes. You can contest a full season, single race, or simply practice on a free track. <br><br>16 circuits are featured, from Suzuka and Misano to Rijeka and Philip Island, with races over 5-50 laps. Your opponents are seven factory Suzuki riders from various classes at the time, including 1993 500cc World Champion Kevin Schwantz.

[Team Yankee]
Publisher=Empire Software
Developer=Oxford Digital Enterprises Ltd.
Released=1990
Systems=Atari ST|DOS
Genre=
Perspective=
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/team-yankee
Description=In this tank simulation game based on Harold Coyle's New York Times N° 1 Bestseller of the same name, Team Yankee is a squad of crack tank drivers and gunners. They are in the latest tanks, such as the well known Abrams M1, Bradley M2, T-72 and T-62, armed with lasers, machine guns and SABOTs . As Commander Sean Bannon, you must use these resources correctly in five missions ranging from defending a hill to attacking a centre through a forest.<br><br>The control interface of the game is somewhat unique as it features a four-way split screen with different control options in order to grant direct orders to four individual platoons of tanks. The game simulates  instruments of war including thermal imaging in a very detailed manner, as well as giving access to scrolling maps of the battlefield as combat unfolds.

[Tearaway Thomas]
Publisher=Global Software
Developer=Global Software
Released=1993
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tearaway-thomas
Description=You control Thomas, a strange-looking but vaguely cutesy animal of some description in an ultra-fast platform game. There are 50 levels, split into 5 groups of 10.<br><br>Each one has a certain number of gems, and your task is to collect a certain number of them (for example, level 2 has 55 and you need at least 40) and then find the exit, all within the time limits. The yellow gems are worth 50 points and the purple ones 100, although the purple ones don’t appear to be more precariously-placed, and the total makes no distinction, so this is for colour as much as anything. Once you’ve got the required amount, the gems double in value, tempting you to continue to explore<br><br>The levels are infested with cutesy-looking baddies, such as birds and bears, which can’t be killed, and must be avoided, as contact with them costs you time as Thomas picks himself up. You can jump on the heads of some of them, which gives a small points bonuses. The layouts include ropes to ascend, moving platforms and more. Some levels are entirely vertically-scrolling, seeing you progress up the ledges of a tree or similar.<br><br>If you run out of time you lose a life, but the level isn’t reset, so you keep the number of gems collected and have a fresh set of time. This means that you are far less likely to lose a second life on the level, similarly to Chase HQ.

[Techno Cop]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gray Matter|Imagexcel
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/techno-cop
Description=Techno Cop is set in the near future. You are a cop who seeks to clear his town of all the criminal scum. The game consists of two parts; one driving-action and one sidescrolling-action. In the first part you drive around in your red Ferrari and destroy hostile cars; in the second part, you turn somersaults over gaps, use elevators and shoot lots of enemies until you reach the boss. After having killed / caught the villain, it's back to the road again for the next mission.

[Teenage Mutant Ninja Turtles]
Publisher=Ultra Software Corporation
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/teenage-mutant-ninja-turtles
Description=With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.<br><br>Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.<br><br>Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.

[Teenage Mutant Ninja Turtles II: The Arcade Game]
Publisher=Image Works
Developer=Konami Co., Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/teenage-mutant-ninja-turtles-ii-the-arcade-game
Description=April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself.<br><br>Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade game made by Konami during the height of the cartoon series' popularity. Depending on the version of the game, up to two, three or four players can take part in the action. The game plays like a simplified Double Dragon. While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns and are thus more dangerous. At the end of each level, players encounter a boss (or in certain cases two bosses working in tandem, such as Bebop and Rocksteady).<br><br>The NES version of the game features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers.

[Teenagent]
Publisher=Metropolis Software House
Developer=Metropolis Software House
Released=1995
Systems=DOS|Windows
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/teenagent
Description=You take the role of Mark Hopper, an ordinary teenager who gets hired by the RGB intelligence (he was selected by a fortune teller) to solve the mystery of gold disappearing from the Mega Bank. But first you're sent to the RGB training camp where you'll have to pass the three trials!<br><br>Teenagent is a humorous point-and-click adventure, originally available as shareware, but the DOS version was later re-released as freeware. You control Mark Hopper with a mouse - click on where you want him to go, left-click on objects and people to look at them, and right-click on them to interact with them. By moving the cursor to the top of the screen, you bring up your inventory. <br><br>(Note: the game isn't connected in any way to the 1991 movie Teen Agent.)

[Teenage Queen]
Publisher=Infogrames Europe SA
Developer=ERE Informatique
Released=1988
Systems=Amstrad CPC|Atari ST|DOS|Nintendo DS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/teenage-queen
Description=In this interactive poker game you meet in a park the beautiful female roller-skater, who is very interested in strip playing. During the game you come to night club, where the female shows her real body...

[Tee Off!]
Publisher=Impressions
Developer=Impressions
Released=1989
Systems=Atari ST
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tee-off
Description=Tee Off is an overhead view gold game using mouse control. There are four courses on offer - Sunnymede, Runcorn, Petersfield and Overbridge. Beginner, amateur and pro modes are offered, affecting the distances to the pin. Shot placement involves a 3-click routine to set pace and spin, with a full range of clubs (but no on-screen reminder of their maximum distance). Holes incorporate bunkers, trees and sand-traps, although trees are not considered to be Out of Bounds - on occasion you can end up having to play shots from atop a tree.

[Telemark Warrior]
Publisher=Dro Soft
Developer=Silicon Games
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/telemark-warrior
Description=During the Second World War there was a scientific rivalry between the two sides, who wanted at all costs to produce what would later be called the atomic bomb. One of the most important elements for the development of this ultimate weapon was the heavy water and the Nazis had built a factory in Telemark, from which manufacture large quantities of this important component.<br><br>There were only two solutions to this: to make the atomic bomb before the Germans, which was quite unlikely, or to sabotage the heavy water plant in Telemark. The latter is the solution that has been taken. And you're going to have to help them.<br><br>The game is a typical side-scrolling arcade with a single man fighting against everything that crosses his way and its composed of four distinct phases: the surroundings of the factory, underground corridors leading into the interior, the interior itself, and finally, the office area. In order to end with all the Nazi soldiers (who are many) you're armed with a rifle with scant ammunition, only ten cartridges, and some grenades.

[Temple of Apshai Trilogy]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/temple-of-apshai-trilogy
Description=The Temple of Apshai Trilogy includes updated graphical versions of three classic Apshai games:<br><br>1. Dunjonquest: Temple of Apshai<br>2. Dunjonquest: Upper Reaches of Apshai<br>3. Dunjonquest: Curse of Ra

[Tennis Cup II]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1992
Systems=Atari ST|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tennis-cup-ii
Description=This tennis simulation recreates all the rules of the sport, from tie-breaks to break points. The action is viewed from behind one of the players, also featuring a split-screen option. You can play singles and doubles matches over 1,3 or 5 sets. There are 4 different types of court - grass, quick, hard and clay. You can play single matches, practice using a ball machine which fires a succession of shots at you, or play a season made up of major tournaments such as the Grand Slam events, the Masters and the ATP Cup. Player abilities can be adjusted to suit different styles of play.

[Teresa: House Guest]
Publisher=Interactive Girls Club
Developer=Interactive Girls Club
Released=1995
Systems=DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/teresa-house-guest
Description=In this installment of Interactive Girls Club, you encounter Teresa (played by British pornographic actress Teresa May).<br><br>Visiting office type party, you met a beautiful girl from overseas. It's her birthday tomorrow, but she has no place to sleep to this time. Being a gentleman, you invite her to your apartment.<br><br>The game is a point-click story game, where you choose answers in dialogs and interact with items on the screen to untwist the plot. Not all actions lead to success, and game may be over. But you may re-run the game from the very beginning to try to achieve a maximal effect choosing a different way.<br><br>The game is made for adults, and it includes many explicit nude scenes with female protagonist.

[Terminator 2: Judgment Day]
Publisher=Ocean Software Ltd.
Developer=LJN, Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/terminator-2-judgment-day
Description=The game consists of several actions parts linked together. All parts are different, each resembling typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each level a small cutscene from the movie is shown.

[Terrorpods]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1987
Systems=Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/terrorpods
Description=Just because a region is bleak, desolate and inhospitable doesn't mean it lacks value. The planet Colian is a case in point; it has plentiful stocks of tough metal Aluma, the explosive Detonite, and the energy giving Quaza crystals. The units which are mining them are under the control of the Empire, and are forced to produce destructive Terrorpod units.<br><br>The rival Federation attempts to shut this operation down, and sends you to the surface in a Defence Strategy Vehicle. Your task is to find each of the six bases before the Empire can destroy evidence of them. Destroy all the Terrorpods in order to reach the bases.<br><br>The action is viewed from your DSV, as you move and shoot at any encroaching Terrorpods. Colian has a heavy inertia field, so you are always moving. You have guided missiles at your disposal, although these use up some of your limited Detonite stocks. Missiles will also be aimed at you; avoid these.<br><br>As all this action unfolds, you are trying to ensure that enough components can be produced in the mines, and can be retrieved in order to go towards the Federation's own building efforts. Collect the resultant products to attach them to your DSV.

[Terry's Big Adventure]
Publisher=Shades
Developer=Gametec
Released=1989
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/terrys-big-adventure
Description=Terry's Big Adventure looks and feels somewhat similar to Mario's, being a side-scrolling platform game using stylised block graphics and lots of ledges to climb up and around. Terry is armed with a yo-yo which can be directed as a weapon by pushing the joystick as you hold down fire - an idea later repeated by Trolls. On this occasion the use of the yo-yo  causes Terry to recoil slightly, so be careful that this does not push him off a ledge or into the path of another enemy.<br><br>There are 12 levels in total, incorporating many rivers to cross as well as hordes of hedgehogs, snails and similar to kill. Hidden bonus objects and time extensions can be found.  When you start a new game you start form the last level you reached, so you effectively have unlimited continues.

[Testament]
Publisher=Signum
Developer=Insanity
Released=1997
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/testament
Description=You are a soldier on an expedition to find the crypt of the ancient magus Ghuwta, the mightiest of the sorcerors and ruler of an empire 4 000 years ago. Or at least you were, until you were separated from your group. Now your task is simply to survive, and eventually find your way out of the haunted lands you are trapped in. Unfortunately, the way out seems to involve finding and defeating Ghuwta's ghost.<br><br>Testament is a horror-themed Doom clone, set outside and inside graveyards, catacombs and dungeons filled with ancient fantasy monsters. On each level you will find a scroll, a piece of the ”testament” of the title. This will allow you to save your progress and move on to the next level.<br><br>The engine is very similar to the original Doom, with no ability to look up and down, little in the way of lighting effects and bitmapped monsters. On the other hand, it does have fading light into the distance and a map overlay, and runs on an unexpanded Amiga 1200.

[Test Drive]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1988
Systems=Apple II|Atari ST|Commodore 64|DOS|PC-98
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/test-drive
Description=This mix of racing simulation and arcade game consists of driving a choice of 5 sports cars on a mountain strip at the fastest speed possible without getting caught by the cops.  To avoid them, use your radar detector -- or just try to outrun them if they spot you.  Manual stickshift only, so make sure you don't redline or you'll blow your engine.

[Test Drive II Car Disk: Muscle Cars]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/test-drive-ii-car-disk-muscle-cars
Description=This addon for Test Drive II features 5 legendary cars like a 1963 Corvette Sting Ray, a 1968 Shelby GT500 Cobra, a 1967 Pontiac GTO, a 1969 COPO 9560 ZL-1 Camaro and a 1969 Dodge Charger Daytona. As usual the original game is needed to enjoy the addon.

[Test Drive II Car Disk: The Supercars]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Apple IIgs|Atari ST|Commodore 64|DOS
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/test-drive-ii-car-disk-the-supercars
Description=This addon for Test Drive II features 5 new cars which you can use to race the tracks. The cars include: '88 Lotus Turbo Esprit, Ferrari Testarossa, Porsche 911 RUF, '88 Lamborghini Countach 5000S and a '89 Corvette ZR1. As for every addon the main program is needed to enjoy the new cars.

[Test Drive II Scenery Disk: California Challenge]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Apple IIgs|Atari ST|Commodore 64
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/test-drive-ii-scenery-disk-california-challenge
Description=This add on features a border to border race through the Golden State, divided into 7 stages, which are: The California/Oregon Border to the Trees of Mystery, Trees of Mystery to Eureka, Eureka to Rockport, Rockport to San Francisco, San Francisco to Carmel, Carmel to Santa Barbara and Santa Barbara to Mexico.<br>This Add on requires a copy of Test Drive II.

[Test Drive II Scenery Disk: European Challenge]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Apple IIgs|Atari ST|Commodore 64
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/test-drive-ii-scenery-disk-european-challenge
Description=This addon for Test Drive II features a race through Europe. Racing through the stages you cross following countries: The Netherlands, Germany, Switzerland, Italy, France and Spain.

[Test Drive II: The Collection]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Commodore 64|DOS
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=0.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/test-drive-ii-the-collection
Description=This compilation contains Test Drive II and all released add-ons, which are the 2 car disks:<br>Musclecars and <br>The Supercars<br>and the 2 scenery disks:<br>California Challenge and <br>European Challenge

[Tetris]
Publisher=Mirrorsoft Ltd.
Developer=Elorg
Released=1987
Systems=Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|MSX|TRS-80 CoCo|ZX Spectrum
Genre=
Perspective=
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/tetris
Description=The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game.  Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears.  If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over.  Difficulty increases by dropping the pieces faster and faster over time.<br><br>Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms.  It takes 2 minutes to learn, but a lifetime to master.

[Tetris Pro]
Publisher=2000 A.D.
Developer=Logic System
Released=1993
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/tetris-pro
Description=The basic Tetris gameplay, involving arranging each shape as you are given them to create complete lines, and then adjust to the remaining fragments falling down a line and perhaps blocking off lower lines, was reinvented in this title. The game is split into levels, and each one requires a set number of lines to be completed. As you do so, you gradually reveal a cartoony picture, varying from semi-naked girls to candles.<br><br>The levels usually have some amount of blocks already in place, which must be worked around, and often specify that picture lines are only awarded when you score 2 or more lines at a time. There are also power-ups, which come in some of the square blocks and are activated if you use them to complete a line. They include points bonuses, bombs to remove some of the existing tiles, and some ‘power-downs’, such as one which turns the screen upside down, and one that removes the preview of the piece.

[TFX]
Publisher=Ocean Software Ltd.
Developer=Digital Image Design Ltd.
Released=1997
Systems=DOS|PC-98|PlayStation
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.6
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tfx
Description=TFX (Tactical Fighter eXperiment) is a realistic flight simulation where you can fly with <br>F-117A, Eurofighter 2000 or F-22 Superstar in various scenarios as a UN fighter pilot.

[Thai Boxing]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 128|Commodore 64
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/thai-boxing
Description=Thai Boxing is a one on one fighting game shown from an isometric perspective. Different joystick combinations let your fighter perform high, middle or low attacking moves as well as dodge or block his opponent's attacks. Fighters receive scores for successful attacks. The more difficult or effective the attack, the higher the score. Unless one fighter is knocked out, the fighter who has the highest score at the end of three rounds wins.<br><br>Although the game is shown from an isometric perspective, it is not possible to move in three dimensions.

[Thalion: The First Year]
Publisher=Thalion Software
Developer=Thalion Software|The Care Bears
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/thalion-the-first-year
Description=A compilation of four games from the Atari ST's most renowned publisher – Thalion:<br><br>1. Chambers of Shaolin<br>Leavin' Teramis<br>Seven Gates of Jambala<br>Warp<br>Also included in the package is a Thalion T-shirt.

[Theatre of Death]
Publisher=Psygnosis Limited
Developer=Software Shed, The
Released=1993
Systems=DOS
Genre=Action|Strategy
Perspective=Isometric
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/theatre-of-death
Description=Theatre of Death is an isometric tactical war game similar to Cannon Fodder, but much more advanced. You are a commander of squads of soldiers, which you have to guide through missions in various terrains from the grasslands, desert and snow to the Moon, using a variety of weaponry at your disposal such as pistols, machine guns, grenades, rocket launchers, landmines, and even tanks, APCs and choppers.

[Their Finest Hour: The Battle of Britain]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1990
Systems=Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/their-finest-hour-the-battle-of-britain
Description=The second of Lucasfilm Games' air combat simulations and follow-up to Battlehawks 1942, Their Finest Hour recreates the Battle of Britain during WWII in the summer of 1940.<br><br>Players can fly both for the German Luftwaffe and the British Royal Air Force.<br><br>On the British side, two planes are available: the Spitfire and the Hurricane. For the Germans, there is the fighter Bf 109, the heavy fighter/fighter bomber Bf 110, the infamous Ju 87 Stuka dive bomber, and the three light/medium bombers Do 17, He 111 and Ju 88.<br><br>Next to training missions for every plane, there are several historical combat missions to be flown. In accordance with history, most RAF missions consist of defense assignments - intercepting and destroying German bombers. Most Luftwaffe missions are attack runs - either flying the bomber escort or the bombers themselves. In the heavier planes, not only can the pilot of the plane be controlled, but also the gunner(s), and, in the bombers, the bombardier.<br><br>The special Campaign Mode allows one to actually change the historical outcome of the Battle of Britain. On a strategic map, planes must be organized into groups and assigned to missions, one of which must be flown. The outcome of that mission affects those of all others and also the status of the overall campaign. The British side wins by simply surviving for a certain time or by destroying enough German aircraft. The German side wins by destroying enough RAF fighters, either in the air or on the ground.<br><br>Also included in the game is a mission builder for designing custom missions, and a film playback option for reviewing recorded flight footage.

[Their Finest Missions: Volume One]
Publisher=U.S. Gold Ltd.
Developer=Lucasfilm Games LLC
Released=1991
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/their-finest-missions-volume-one
Description=Mission pack for Their Finest Hour: The Battle of Britain .  Includes 23 new missions, and one experienced pilot for each of the planes in the game.

[Theme Park]
Publisher=Electronic Arts, Inc.
Developer=Bullfrog Productions, Ltd.
Released=1994
Systems=3DO|Amiga CD32|DOS|Genesis|Jaguar|Macintosh|Nintendo DS|PC-98|PlayStation|PlayStation 3|PSP|SEGA CD|SEGA Saturn|SNES
Genre=Strategy
Perspective=Top-Down
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/theme-park
Description=Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.<br><br>Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.<br><br>You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.<br><br>It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.

[Theme Park Mystery]
Publisher=Konami Corporation
Developer=Joined Up Writing Software
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/theme-park-mystery
Description=Theme Park Mystery is a strange adventure game set in the mysterious world of gypsies, magic and supernatural powers where nothing is quite what it seems. Your routine life is disrupted forever when you use a discarded tokens in the fortunetelling machine.<br>Use the tokens to get a ticket from the Zoltan Wizard fortune telling machine at the Train Station to journey through the four worlds of Dragonland, Dreamland, Futureland and Yesterdayland.  Find out what drove the fun seekers away and your uncle insane.  Hunt for hidden keys, fiery torches and supernatural potions to help you avenge your uncle's death.  Terror Awaits!

[Thexder]
Publisher=Sierra On-Line, Inc.
Developer=Game Arts Co., Ltd.
Released=1987
Systems=Apple II|Apple IIgs|DOS|Macintosh|MSX|NES|PC-88|PC-98|TRS-80 CoCo
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/thexder
Description=A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty.  You pilot a Battletech-style robot capable of switching from a 'mech into a jet at any time.  Your weapon auto-aims, but uses up a fixed amount of rechargable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again.  Your 'mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.

[The Third Courier]
Publisher=Accolade, Inc.
Developer=Synergistic Software, Inc.
Released=1990
Systems=Apple IIgs|Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/third-courier
Description=The Third Courier is set in the era of the 'cold war', and the action takes place in Germany. The player is an American spy, and his mission is to recover stolen NATO defense plans.<br><br>You start off in your apartment, which contains a computer, bugging equipment and an answerphone, as well as useful items such as money and a passport. A compass on screen is used to move around, with symbols appearing on the left and right of the status screen to indicate when something important is to the west or east of you. <br><br>You will have to explore the city streets, with the aid of taxis and the Autobahn. Talk to important people and buy key objects, and then sneak around spying on anyone who seems suspicious. Encounters with enemy agents, muggers and tramps can turn violent; when they do, use your gun quickly to ensure they are shot first.

[Third Reich]
Publisher=Avalon Hill
Developer=Thalean Software
Released=1992
Systems=Atari ST|PC-98
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/third-reich
Description=Based on the Avalon Hill boardgame, Third Reich lets you play not only as Hitler and his staff, but also as the allied powers. The scenario is limited to the European theatre.<br><br>The game is played in rounds of three months, split into several phases such as declaration of war, movement, battle and construction.<br><br>You begin the game by declaring war. Which front you open up first will determine the further development of the war. Warring nations are split into two kinds – great military powers such as the allies and the axis, and neutral states.<br><br>One resource to be househeld with is your gross national product. This is the resource that will be expended when you build up your armies, and eventually send them to war.<br><br>The game has a multitude of scenarios, each with its own goals; just killing your enemy is not the best way to win, if at all.<br><br>Just as in the board game, the action takes place on a hexagon map of Europe.

[Thomas the Tank Engine and Friends Pinball]
Publisher=Alternative Software Ltd.
Developer=Spidersoft Limited
Released=1995
Systems=Amiga CD32|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/thomas-the-tank-engine-and-friends-pinball
Description=Britt Alcroft's train-based characters (famously voiced by Ringo Starr) were brought to several computer games, and this is perhaps the most unusual, simplifying the game of pinball to aim it at younger players. Four different tables are included, based loosely around Thomas, James, Percy and Toby. Up to 8 players can take it in turns, and there are 3 skill levels and a high score table. <br><br>The tables vary in their complexity and difficulty; Thomas' is very basic in its design, while the others (especially Toby's) have more advanced ramps and combos. Full screen and scrolling view modes are available, and the game's feel is comparable to the Pinball Dreams series, which is unsurprising as Spidersoft did Pinball Mania themselves.

[Thomas the Tank Engine & Friends]
Publisher=Alternative Software Ltd.
Developer=Peakstar Software
Released=1992
Systems=Amstrad CPC|Commodore 64|DOS|Genesis|SNES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/thomas-the-tank-engine-friends
Description=Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, other trains and vehicles through your route! Based on the famous television and railway series, this game is designed for ages 3 and up.

[The Three Stooges]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation|Incredible Technologies, Inc.
Released=1987
Systems=Apple IIgs|Commodore 64|DOS|Game Boy Advance|NES|PlayStation
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/three-stooges
Description=Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.

[Thunderbirds]
Publisher=Grandslam Entertainments Ltd.
Developer=Grandslam Entertainments Ltd.|Teque Software Development Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/thunderbirds_
Description=International Rescue is made up of George Tracy, Brains Hackenback, and Tracy's five sons, each of whom has a Thunderbird craft of their own. They have four missions to complete in turn.<br><br>Each of these involves a two-man squad, whom you can switch between at any time. Each must select the correct objects to bring beforehand. You will have to move through the screens via lifts and ladders, avoid hazards and solve puzzles.<br><br>Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it explodes. During this mission, you discover evidence of the miner's construction, so must break into a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue to ransom, so you must finally travel to his lair to stop him.

[ThunderBlade]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/thunderblade
Description=Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. <br><br>The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.<br><br>The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.

[Thunder Burner]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1992
Systems=Amstrad CPC|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/thunder-burner
Description=You are a pilot of some robot/spacejet transformer on some deserted planet full of cacti and enemy ships. You may turn left/right at the angle of 45 degrees, move at the angle of 45 degrees, accelerate/decelerate speed of your moving, shoot, and metamorphose into a spacejet at will. During 12 levels of gameplay enemies fly towards you, and you should shoot them or avoid them, because each meeting with the enemy means decreasing the number of instances of your transformer. You'll also need to collect spheres to maintain your fuel levels. When all instances of your spacejet will be lost you may be enlisted in the High Score Table.

[Thundercats]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/thundercats
Description=This license of the children's TV show set it as a Ghosts 'N Goblins-style hack-n-slash adventure. The Thundercat must defeat Mumm-Ra's forces, which range from dwarves to bats. Although you start with only a sword, more can be collected by attacking the various containers through the levels - later weapons can destroy these enemies quicker, and allow attacks from a distance. Reaching the end of each level sees bonuses for time and kills. The path through the game can be varied on later levels, so you can play it through more than once and find new sections, even though the individual levels only scroll left-to-right.

[Thunderhawk AH-73M]
Publisher=Virgin Games, Inc.
Developer=Core Design Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/thunderhawk-ah-73m
Description=Thunderhawk AH-73M a 3D action/simulation helicopter game.<br>You are a pilot of MERLIN, an elite command, which<br>is commanded by the United Nations. Their task is it to defuse and prevent crisis situations approximately around the globe in time that these expand to genuine conflicts. With MERLIN you fly the new Thunderhawk AH-73M combat helicopter against conflicts in the whole world.

[Thunderstrike]
Publisher=LIVE Studios, Inc.
Developer=Millennium Interactive Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/thunderstrike
Description=Thunderstrike is a 3d spaceship shooter set in the year 2238, using a non-textured polygon graphics engine. As a pilot in the "Ground Defense Games", you must make your way through several arenas built on different planets. You can choose from four different ships, each with different properties (better/worse acceleration, top speed, or turning speed).<br><br>When you enter the arena, you are given several pyramids that you must defend from robotic drones sent out to collapse them. In addition to defending your pyramids, you must destroy the spawning centers that spawn not only drones, but an array of robotic fighters to hunt you down.<br><br>When you destroy a fighter, sometimes it will leave behind an upgrade pod (shield, turbo, power, or twin-fire). There are also tracks that you can latch your ship onto to travel the perimeter of the arena quickly.<br><br>At the end of each round, your performance is reviewed, and if you did good, your ship is upgraded and you move on to the next round.

[Tie Break]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/tie-break
Description=This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot.<br><br>The game supports up to 16 players in singles matches on a variety of court surfaces.  It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events.  An early attempt at TV-style coverage is offered.

[Tiger Road]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tiger-road
Description=This arcade conversion is a  beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.

[Tilt]
Publisher=Genias
Developer=Genias
Released=1991
Systems=Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tilt_
Description=Tilt is a puzzle platform action, where the goal is to lead the ball through the maze from the entrance to the exit, collecting randomly appeared cans and avoiding obstacles such as magnets, red buttons, stop signs, holes and other traps to do not make your bonus low or to do not die. To provide the clear way for the ball, you should move the tiles of the maze in way of famous '15 puzzle' game. As time flows, the bonus size lowers, and you should perform your mission on each level as fast as possible.<br><br>Several difficulty levels, speed of the ball, number of players (1-2) may be adjusted. The two-players mode is cooperative.<br><br>The editor of the mazes are also present in Amiga and DOS versions.

[Time and Magik: The Trilogy]
Publisher=Mandarin Software
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/time-and-magik-the-trilogy
Description=In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures:Lords of Time<br>2. Red Moon<br>3. The Price of Magik<br>The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics.

[Time Bandit]
Publisher=MicroDeal
Developer=MichTron Corp.
Released=1988
Systems=Atari ST|DOS|Dragon 32/64|TRS-80 CoCo
Genre=Action
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/time-bandit
Description=Time Bandit is a Gauntlet-style arcade game with text adventure elements.<br><br>Having nothing to do with the Terry Gilliam movie Time Bandits, this game utilises the time-travel theme for a fast-paced variation on the good old Gauntlet concept. Your bandit visits 16 different worlds throughout time to grab as much loot as possible and, in the long run, do some universe-saving stuff as well.<br><br>Each of the 16 locations -- featuring such varied places like a medieval arena, a bomb factory, a wrecked spaceship and a ghost town -- is basically a labyrinth filled with treasure and -- you guessed it -- monsters. You've got to dodge these or blast them with your weapon, while collecting keys, opening doors and searching for the exit. Although theoretically each location consists of 16 sub-levels, these are merely the basic layout flipped or mirrored, some items redistributed and the monster speed increased. After completing a level, you return to the world map, where you may freely choose the next challenge (nice) and save your game (very nice).<br><br>Interestingly, Time Bandit tries to spice up the fast arcade action with text adventure scenes. Due to this strange mixture, you will occasionally bump into persons or computer consoles with which interaction is possible. For example, you've got to explore and repair the damaged spaceship Excalibur. However, the parser is crude at best; you'll have to know exactly what to do, or else you will trigger no reaction. <br><br>Gaming veterans will discover a score of elements of and allusions to arcade classics, such as Gauntlet (obviously), Pac-Man, Centipede, Bomberman, and others.

[Timekeepers]
Publisher=Vulcan Software Limited
Developer=Vulcan Software Limited
Released=1995
Systems=
Genre=Strategy
Perspective=Side-Scrolling
Score=4.2
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/timekeepers
Description=Timekeepers: An elite police force, trying to protect the 4th dimension from terrorist attacks. 14 platoons are sent to 4 different time periods (2 million BC Belgium, 1245 Medieval Europe, 1966 Vietnam and 2001 Space). Their mission: to disarm nuclear bombs placed by a psychotic warlord.<br><br>Timekeepers is hybrid strategy and puzzle game. It plays like a cross between Lemmings and a RTS like Dune 2. The main game screen has a row of icons at the bottom, timekeepers' portraits at each side and at the center a scrolling map of the level. The platoon is autonomous, the player can't control it directly but instead has to place icons on the map to order the troops. A soldier will try to perform an action while passing over an icon. The icons available are:<br><br>Directions arrows - guide the trooper;<br><br>Clock - stops the soldier for a while;<br><br>Foot imprint - makes the timekeeper jump over something;<br><br>Wrench - forces the trooper to operate some lever or switch;<br><br>Gaping mouth - orders the soldier to attack;<br><br>ZZZ - pauses the game;<br><br>Brain - to choose earlier levels;<br><br>Diskette - disk options, like saving and loading.<br><br>There's no limit of time or amount of icons that can be placed. The levels have booby traps, enemies and dangerous environments that can kill your timekeepers. There are 60 levels on 4 different time settings, each with their own graphics set. The main objective of each level is to reach the exit and teleport all your troops to the next map.

[Time Race]
Publisher=Loriciel SA
Developer=Cistar
Released=1990
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/time-race
Description=The game is a strategical puzzle action, where you have to eliminate the playfield filling it with the tiles of different colors until the time will be exhausted. Each playfield represents a certain period of the human evolution such as Prehistory, Crusades, Prohibition or Berlin Wall. On each level some animation takes place, and you should perform your goal until it logically finishes. <br><br>The tiles are triangles of different colors, sometimes combined in groups, appear in one corner of the playfield and should be put in another place based on the player's strategy in the way to do not block the path for other tiles. When four triangle tiles with adjacent tiles of different colors formed a square, this square will be eliminated from playfield with its part and no tiles may be placed or moved here. Adjacent tiles of the same colors will be eliminated from playfield, but playfield will remain untouched. Tiles may be moved on the playfield and rotated over the center of the square. Also playfield may include different obstacles, which may influence on moving/rotation of your tiles to make it more difficult, and they should be avoided in any possible way.<br><br>Finishing the level will give you the code, which may be used later to access this level. There are 30 levels available to play.

[Time Runner]
Publisher=
Developer=
Released=1989
Systems=Atari ST
Genre=Adventure
Perspective=Platform
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/time-runner
Description=Captain Crumble travels through time and space.His mission to capture the 'Teazles' mischievous creatures that have escaped the intergalactic zoo. Captain Crumble must use his jet-pack to negotiate the maze-like words without interfering with or altering time/history. Time Runner has three worlds to explore: 1.Hunted Mansion: Avoid Ghosts and paranormal activity, Find secret passages. 2. Aztec Jungle: Avoid jungle wildlife. 3. Moon Caverns: Explore space caves and don't touch the aliens! There is also a inter-level shoot-em up section that links the levels together.

[Times of Lore]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/times-of-lore
Description=A simple action-RPG following the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong.<br><br>Gameplay consists of moving your character in real-time through various terrains, like forests, towns, and dungeons. The player gathers basic items, like health and magic potions, and increasingly powerful weapons as you progress through the story. Conversations are handled through keyphrases. Combat is real-time as well, against a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.

[Time Soldiers]
Publisher=Electrocoin
Developer=Alpha Denshi Co., Ltd.
Released=1989
Systems=Atari ST|Commodore 64|SEGA Master System
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/time-soldiers
Description=You are a Time Soldier, who is asked to rescue five warriors from different time periods: Sirius in the "Primitive Age", Laplace in the "Age of Rome", Dymos in "The World Wars", Alpha in the "Age of Rome", and Altair in "Future World". Each one of them is guarded by one of Gylend's henchmen, but to get to them, you must fight off other enemies that are specific to each time era. Some of these enemies will drop weapons that you can pick up and use. You can use several teleports scattered in each time era to travel to another.

[Tintin on the Moon]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tintin-on-the-moon
Description=Hergé's famous cartoon character is brought to life in this multi-stage action game, specifically based around the episode of the same name. In many details the story was similar to the real moon landings, then many years off. <br><br>A more accurate title for the game would be 'Tintin Gets to the Moon', as reaching it is your challenge. The game is split into two distinct types of sections; the first of these involves guiding the rocket through space. Steer it to avoid contact with asteroids, and to collect eight red spheres. Yellow spheres boost energy, and so should be collected.<br><br>This is followed by a platform-based battle, as the evil Captain Jurgen has tied up several crew members, planted time bombs, and started several fires. Use your extinguisher on Jurgen and the fires, and touch the bombs and crew members to solve those problems. Turn gravity off to reach the more troublesome bombs.

[Tiny Troops]
Publisher=Vulcan Software Limited
Developer=Phoenix Interactive Entertainment
Released=1997
Systems=
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tiny-troops
Description=On planet Agaris IV, two races fight for power on an endless war. When the Klutes and the Furfurians' dispute made their planet inhospitable, they needed a new battleground. Their troops where teleported to planet Earth, where everything, they discover, is 100 times bigger. Their battles are thus a small event there, taking place out of the attention of the humans.<br><br>Tiny Troops is a real-time strategy game, with gameplay similar to Cannon Fodder. It supports up to 2 players in split-screen mode, and mouse or joystick control. Before starting a level, a screen is shown where the player must select which units are going to be on his troop. There's several types of units (foot soldiers, grenadiers, etc). Clicking the general gives a hint and the main objective of the level (that usually is about killing the enemy and destroying their base). Most of the main game screen is occupied by a scrolling map of the level, with the bottom portion reserved for the control windows (one for the mini-map, other for game options like saving and restarting, a third for unit commands and a final one with unit information or a list of group formations). The player controls the soldiers by clicking on them and selecting orders icons from the command window:<br><br>- a fist icon is to attack;<br><br>- an upward arrow to select the route;<br><br>- a wrench to repair things;<br><br>- a shield to stand guard;<br><br>- a target to surround the unit.<br><br>The game has 65 levels spread on a variety of different terrains (garden, kitchen, etc).

[Tip Off]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1992
Systems=Atari ST|DOS|Game Boy
Genre=Sports
Perspective=Top-Down
Score=2.0
Controls=Joystick (Analog)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tip-off
Description=After the success with Kick Off and its sequel, Anco tried their hand at basketball. This basketball game has like the Kick Off games a top down view and the action is quite pacey, a trademark for many football games of the day (Kick Off in particular). The teams in the game are British but you can edit them using the built-in utilities. <br><br>The game also has a tactics designer and the option to change the kits of each team. You can play either single matches or a full league competition. Tip Off can be played by four players simultaneously, so can play co-op with a friend against the computer, or just compete against one or two other players.

[Titan]
Publisher=Titus France SA
Developer=Titus France SA
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/titan
Description=Titan is a 2D arcade game / puzzle game hybrid.<br><br>For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice.<br><br>The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key – a very useful option in tricky situations.<br><br>Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.

[Titanic Blinky]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Analog)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/titanic-blinky
Description=Arthur J. Hackensack, an insane Texas billionaire bent on conquering the world, kidnaps professor Frobisher Goonhilly, a paranormal scientist working on a matter transformation weapon. As a demonstration of its powers, Arthur transforms the Isle of White into a giant custard slice, New York into a bath sponge and the Eiffel Tower into a toast rack. The ghost Blinky, secret agent for S.P.E.C.T.R.E. (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality Endangerment), infiltrates the madman's sea ship (the newly raised SS Titanic) armed with an ectoplasmic gun and a case full of disguises.<br><br>Titanic Blinky is a platform adventure and a clone of Dizzy, replacing the egg protagonist with a slightly effeminate ghost. As in that game, the aim is to collect objects (by pulling down on the movement controls) to solve puzzles. One main difference from Dizzy is the fact that Blinky carries a gun with infinite ammunition. There's an energy bar at the bottom of the screen that gets depleted every time Blinky touches an enemy. When it's empty, Blinky literally flips over and the player loses one life. The game starts with three lives, and there's no form of saving progress.

[Titus the Fox: To Marrakech and Back]
Publisher=Titus France SA
Developer=Titus France SA
Released=1992
Systems=Amstrad CPC|Atari ST|DOS|Game Boy|Game Boy Color
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/titus-the-fox-to-marrakech-and-back
Description=In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. <br><br>There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance.

[TNT]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation|Namco Limited
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tnt
Description=Five arcade conversions from the Tengen brand make up this collection:<br><br>1. APB<br>2. Dragon Spirit<br>3. Hard Drivin'<br>4. Toobin'<br>5. Xybots

[Toado]
Publisher=
Developer=
Released=1993
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/toado
Description=Toado is a variant of Konami's classic arcade game Frogger. Although there is a few differences, Toado plays mostly the same as the original. The objective is simple: guide your frogs from the bottom of the screen to their home at the top. To do so you must pass in order, a road, a railway track, a lawn and a river full of floating logs. You have five frogs, and when all of them has reached safety, you will advance to the next level. In later levels the game will become tougher and not just because of the increased speed. You will come across new dangers to watch out for, such as a locomotive, a lawn mover and a tractor. A difference from the original Frogger is that there is a barrier in the middle of the road, making it a bit harder.

[Toki]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1991
Systems=Atari ST|Commodore 64|Genesis|iPhone|Lynx|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/toki
Description=The hero of the game is a young jungle-man named Toki. One day the evil wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save her, he is turned into a monkey! Now Toki has to find Dr. Stark in his palace, to rescue Wanda, and to become a human being again!<br><br>It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon";  for example, if he finds an upgrade, he can spit fireballs. <br><br>This game is ported from an older arcade version.

[Tom and the Ghost]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1990
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tom-and-the-ghost
Description=Seven-years-old Tom and his mother are visiting the old castle in Scotland, while evil sorcerer kidnapped the mother. Tom was very upset, but the brave ghost Sir Reginald Arrow appears to help Tom. Evil sorcerer kidnapped his beloved 500 years ago to sacrifice her for Lucifer. Tom's mother may become the last victim in the sequence of dark ritual, and Sir Arrow has only 24 hours to stop the ritual and free Tom's mother. <br><br>In the game you are controlling Sir Arrow. He may walk; jump; duck; use weapon; collect, combine and use items. Tom is near, but he should be kept in good mood. He may help you to beat monsters, but his energy is exhausting and he should be fed with Hamburgers and Milkshakes. When he is upset, you should give him a Teddy Bear. All such items as well as many others required to progress in the game such as different weapons, magic harp, or lighter, etc. are scattered within the castle. The huge doors either keep bonus items increasing your score, or monsters, or clues to solve the riddles. Tom may walk on his own, and you should blow in whistle to call him back and do not loose him. <br><br>Many enemies are trying to get your life energy out, so kill or avoid them. Do not loose Tom, keep an eye on his stats, and do not allow to scare him to death. Just find his mother, and revenge for all the victims.

[Tom Landry Strategy Football]
Publisher=Merit Software
Developer=Merit Software
Released=1993
Systems=DOS|Macintosh
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tom-landry-strategy-football
Description=Football simulation game featuring the likeness and strategic advice of legendary coach Tom Landry. You'll take the role of a new coach for the team of your picking who gets mentored by Mr. Landry himself along your career.<br><br>The game allows you to modify and customize your team to enhance its strengths, manage the acquisition of new players and perform general management tasks. Come game time the game takes away all the menus and windows and puts you in a side-scrolling view of the stadium from which you can watch the game take place. At any time you may issue offensive or defensive formations and make substitutions to try and indirectly affect the outcome of the game. <br><br>Features VCR-style controls to speed up or pause the action and any time and an ubiquitous on-line hint and help system in the form of an "Ask Landry" window in which you can consult him on any aspect of American football coaching.

[Tom Landry Strategy Football Deluxe Edition]
Publisher=Merit Software
Developer=Merit Software
Released=1993
Systems=DOS
Genre=Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse|Modem
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tom-landry-strategy-football-deluxe-edition
Description=This Deluxe Edition of Tom Landry Strategy Football brings new features to the strategy football game. The new features include:<br><br>1. A league editor which allows the player to edit league and team attributes, offensive and defensive playcalling tendencies and individual players names and abilities.<br><br>2. Season play options which allows the player to create a pro football season, track games, track team standards, track season leaders' stats and play scheduled or exhibition games.<br><br>3. New offensive and defensive formations<br><br>The game also features the '92 Pro Season default team and players attributes.

[Tommy Gun]
Publisher=Mutation Software
Developer=Mutation Software
Released=1996
Systems=J2ME
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tommy-gun
Description=Aliens have arrived and have taken control of the inhabitants of the five zones. Now you must take control of the killer tomato Tommy Gun and fight your way through the five levels, defeat the aliens and rescue  your tomato friends that can be found imprisoned across the levels.<br><br>The gameplay of Tommy Gun is quite basic. It is a rail shooter with a third person perspective, where you take out your enemies one after the other scrolling from side to side. Each of the five levels have their unique setting and enemies. For example in the super market level you fight against vegetables and in the Paradise Island level you fight against crabs and pirate parrots, just to mention a few.<br><br>If you free the prisoners you'll get extra ammo, health packs, shields and other stuff that will help you stay alive a little longer. There is also a two player mode where the second player takes control of the sidekick Big Cheese.

[Toobin']
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy Color|MSX|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/toobin
Description=Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

[Toobz]
Publisher=Digital Wizardry
Developer=Digital Wizardry
Released=1994
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/toobz
Description=Toobz is a puzzle game involving coloured spheres, which are variously red, blue, green and yellow. They are fired into a level from various starting points, along a selection of tubes (or 'toobz'), and the aim is to guide them into finishing points of the correct colour. This is done using various rotation points, which can be turned so as to redirect each ball. If it hits the end of the point (with it not set to recieve a ball) it goes straight back where it came from. <br><br>The levels also include machines which recieve a ball and change its colour, in accordance with a pre-defined sequence.<br><br>After each finishing point recieves a ball, its target colour changes at random, so be careful of setting it up to recieve multiple balls in one go.<br><br>Points are awarded based on how much time you have left after getting the required number of balls across. Time is lost for each ball of the wrong colour that reaches the end - running out of time costs you one of your 3 lives

[Top Banana]
Publisher=Hex
Developer=Hex
Released=1992
Systems=
Genre=Action
Perspective=Platform
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/top-banana
Description=Top Banana is a game synthesised from everything that was hip, cool and "in" during the early nineties. With members from the experimental sampling music group Coldcut in the development team, it aimed to look no worse than a contemporary MTV video, with a cool rave intro, crazy "sampled" graphics composed of random imagery and lots of aaaciiiiiid.<br><br>What it all boils down to is a very simple platform game with very advanced graphics. You control a girl in a rave outfit who jumps through a series of platform worlds where you throw some love around in the form of hearts, which somehow ties into an environmentally conscious (the packaging was made out of recycled paper) theme where the enemies are representatives of big business. Also, similar to Rainbow Islands, a mass of water is slowly rising from below, so you must hurry upwards through the level. The graphics make the game look not quite like anything else, as though the graphics artist just inverted all the tiles and put them in a random order.<br><br>Keeping with the 90s sentiment of "information wants to be free", the samples and sprites are kept uncompressed on the disks, for everyone to edit according to their own tastes.

[Top Cat in Beverly Hills Cats]
Publisher=Hi-Tec Software Ltd.
Developer=David A. Palmer Productions
Released=1990
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/top-cat-in-beverly-hills-cats
Description=Top Cat is in Beverly Hills to track down Benny the Ball and prevent him gaining the contents of a will that is not rightly his, and find the rightful heiress. <br><br>The game is a top-down puzzler of sorts. An object manipulation mode is used to pick up and use objects when necessary. Extra milk (for energy) and fruit (for points) can be collected. Skateboarders must be avoided as they can take objects and randomly move them.<br><br>The members of your gang must all be gathered up on the first level, and must be kept on your side by ensuring that your energy doesn't drop too low.

[Top Gear 2]
Publisher=Gremlin Interactive Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1994
Systems=Amiga CD32|Genesis|SNES
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/top-gear-2
Description=This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). <br><br>These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password. <br><br>You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent.

[The Top League]
Publisher=Ubi Soft Entertainment Software
Developer=Bitmap Brothers, The|Cinemaware Corporation|Core Design Ltd.|Maelstrom Games|Sphere, Inc.
Released=1991
Systems=Atari ST
Genre=Action|Adventure|Role-Playing (RPG)|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/top-league
Description=A compilation of five games from various genres, with no discernible theme, Top League consists of:<br><br>1. Rick Dangerous II<br>Falcon<br>Midwinter<br>Speedball 2<br>TV Sports Football

[Top Secret]
Publisher=Future Publishing Limited
Developer=Hidden, The
Released=Sep, 1992
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/top-secret
Description=Top Secret is a platform game played out on individual screens, each with a number of disks to collect. There are various enemies on the screen, which must be hit a number of times to be stopped. The ground-based creatures can then be walked over for points, while the birds simply stop for a few seconds. Your weapons have an arc similar to Kid Gloves, meaning that they hit the ground then rebound to a lower height, making precision aiming important. The level layouts are similar to Rodland, with gaps between platforms, and your character glides in a similar way - some of the disks are suspended in mid-air, and you must control the character's fall to pass over these - thankfully your character isn't harmed by falling. A number of bonus items are on offer, including extra points, extra lives and invincibility

[Torch 2081]
Publisher=Digital Concepts
Developer=Digital Concepts
Released=1988
Systems=
Genre=Action|Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/torch-2081
Description=Torch 2081 is a Tron-like game.<br>You're a pilot in the World Military Service on the planet Torch. What was once your only concern, the defense of your planet against the warriors of Craylon, has now changed to an even greater, more difficult challenge.  Fireballs, which are what remains of planets once destroyed during an earlier interplanetary nuclear war, are now bombarding the your planet's surface and destroying its inhabitants. You must now protect the surface of Torch.  Using an old S.D.G. (surface defense glider) designed for defense of the planet against the Craylon race, you must use it to construct metallic panels above the planet surface increasing the structure of the candar shield.  You must attempt to limit the flight area of the incoming fireballs by flying from panel to panel and edge to edge of your territory constructing new panels while avoiding your ships destruction. <br><br>The object of the game is to shield a required percentage of your territory in order to advance to the next level. Receive points for shielding areas of the playfield. By using the joystick you are able to move your glider around the perimeter of the playfield and all those panels which were created, but you cannot travel along the edges shared by panels. A protective panel is created by pressing the joystick button. There is also a limit to the flight time. This can be monitored by checking your fuel gauge on the screen. <br><br>Remain safe by avoiding contact with the fireball and its deadly spitfires, contact with them means death of your glider. Another hazard is perimeter patrollers who trace the edge of new and old panels alike, in a berserk rage. These crystals patrol all of the perimeters of the shield seeking to destroy any and all life, even you. But creating panels can even be a dangerous task. The construction line contains a lot of energy and is very unstable. If your glider stands in any one place while constructing a panel, the energy may become unstable resulting in your demise. Be quick, be smart, be careful.

[TORNADO]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1993
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.1
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Mouse|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tornado
Description=A detailed flight sim of the Tornado strike fighter.  Features high-speed, low-altitude precision bombing runs over a battlefield full of active friendly and enemy air and ground units.  Allows you to utilize all the complex avionics in both positions of the two-man cockpit.  <br>  Campaign mode contains a full-featured mission editor.  The editor contains a dynamic battlefield map, which reflects the results of your latest missions.  If you plan and execute a mission against a SAM site, it will be gone in the next planning session.  The editor allows you to plot and synchronize attacks consisting of multiple flights of Tornados.

[Total Carnage]
Publisher=ICE
Developer=Midway
Released=1994
Systems=Amiga CD32|DOS|Jaguar|SNES
Genre=Action
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/total-carnage
Description=The war of 1999 left the country of Kookistan in shambles. Naturally, a dictator named General Akhboob took control of the beleagured nation and began creating an army of radioactive mutants. With a virtually impenetrable stronghold, a bunch of hostages, and a legion of mutants under his command, the evil despot will stop at nothing but world domination. Only two men have the courage and idealistic naivete to take on Akhboob and his forces: Captain Carnage and Major Mayhem, also known as the Doomsday Squad.<br><br>As Captain Carnage or Major Mayhem, it is up to you or you and a friend (in simultaneous action) to rescue the hostages while shooting hundreds of mutants bent on your destruction. As you walk and run forward, backward, left, right, and diagonally through 20 battlezones of nonstop action, you'll always have your machine gun by your side. Additional weapons which you can find along the way include grenade launchers, rocket launchers, plasma machine guns, flame throwers, spray-fire rifles, defensive blades, and an assortment of bombs.

[Total Eclipse]
Publisher=Spotlight Software
Developer=Major Developments
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/total-eclipse
Description=Uses 3D system called Freescape developed by Incentive Software Ltd. <br><br>A pyramid has been built to destroy anything that blocks the sun and now a total eclipse is about to occur.  Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some foes.

[Total Football]
Publisher=
Developer=
Released=1996
Systems=Genesis
Genre=Sports
Perspective=Isometric
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/total-football
Description=Named after the tactic invented by Rinus Michels and their "Clockwork Oranges" Dutch team of the 70's, Total Football is an International competition game including 52 teams (including an all-star team) and compete in a 16 team league, 32 team knockout and a 32 team tournament similar to the World Cup.<br><br>Featuring a low-angle isometric view (not compensated by the d-pad, meaning pressing right will move the player along the half-way line (his right), not in the direction of the right corner flag (the screens' right) like in most games featuring axonometric views, while buttons allow to pass the ball in different strengths or kick at goal. Managing is limited to the choice of eight different formations at the start of the game and half-time.<br><br>Options include the usual in the genre: half length (3,5,10,20 and 45 minutes), weather conditions (sunny, rainy, overcast, indoors), referee strictness (full, no cards, no fouls), time stoppages, tie decision (shootout or overtime) and sound (music and sfx, only one of them or none).

[Total Recall]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1990
Systems=Atari ST
Genre=Action|Racing / Driving
Perspective=Platform
Score=2.3
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/total-recall_
Description=Doug Quaid is a mild-mannered construction worker with a gorgeous wife in an apartment on futuristic Earth.  Plagued by restless feelings and dreams of Mars, he heads to Rekall, Inc to purchase a commercial memory implant of a Martian vacation ("cheaper, better, and safer than the real thing"). However, the implant procedure uncovers latent memories of Quaid's real life as a secret agent for the Martian government. Pursued relentlessly by his former employers, Quaid must fight from Earth to Mars in a battle to reclaim his past and secure his future.<br><br>Total Recall for the Amiga and Atari ST has players controlling Quaid as he fights through seven levels on Earth and Mars.  The game alternates between platforming levels and driving levels.  Platforming levels require Quaid to fight guards and find the exit. The player can duck to avoid bullets, and fight back with both captured weapons and meaty Schwarzenegger fists. The first level requires the player to locate items to open the exit, and a later level has the player switching control between Quaid and resistance fighter Melina to solve a puzzle.<br><br>Driving levels are high-speed side-scrolling runs, with the player's vehicle moving at a fixed speed.  The player must dodge passing traffic, or blow them apart with weapons. If they survive to the end, they must defeat a mobile "boss" vehicle to end the level.  Cutscenes appear between certain levels that tell the plot of the movie and set up the next scene.

[Touch 'N' Go]
Publisher=F1 Licenceware
Developer=F1 Licenceware
Released=1994
Systems=
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/touch-n-go
Description=There's a witty double meaning in this title. You much guide a character from the start of a maze through to the end. The difficulty is that each square disappears after your step on it, meaning that you have to touch the square and go, without being able to return.<br><br>You're also up against a strict time limit, so it's all too easy to make a crucial mistake and be forced to step into oblivion. It's therefore definitely touch and go as to whether you can get through it.

[Touring Car Racer]
Publisher=Byte Back
Developer=Cloud Nine Developments
Released=1991
Systems=Atari ST
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/touring-car-racer
Description=This game offers a simulation of the popular British Touring Car Championship of the early 90s. Four different cars are featured, from Toyota, BMW, Nissan and Vauxhall, which make up the 24-car grid. The game features accurate re-creations of Brands Hatch, Silverstone, Donington Park and Oulton Park. You can practice each track, or do single races or championships, over 3,5 or 7 laps, although you always start 10th on the grid with no qualifying. The race is viewed from above and behind your car, similarly to the Lotus Challenge series.

[Tower of Babel]
Publisher=MicroProse Ltd.
Developer=MicroProse Ltd.
Released=1990
Systems=Atari ST
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tower-of-babel
Description=The Zapper, Pusher and Grabber robots were dropped onto the planet of the Shinerians, but are now desperate to return home. They have killed off the Shinerian race, but must climb a high tower, negotiating all the traps it holds, before they can contact their masters.<br><br>Each robot's name indicates what their main function and purpose is, and these skills must be combined for success. Each section has its own task - collecting energy pods and destroying mines and bombs for example. The creatures which fill the towers must be avoided, or used to your advantage.<br><br>The game is viewed through a rotating camera with variable zoom, giving the game an advanced 3D feel for the day. A level designer has also been included.

[Tower of Souls]
Publisher=Black Legend Software GmbH
Developer=Parys Technografx
Released=1995
Systems=DOS|iPhone
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tower-of-souls
Description=Tower of Souls is set in the land of Chaybore in which seven crystals are responsible for the well being of its citizen. But the evil demon Baalhathrok has taken them and so the player controls Treeac to retrieve them.<br><br>In an isometric view, Treeac has to conquer the seven floors of Baalhathrok's tower. The player controls a ball with his mouse and clicks where Treeac should go. Fights are initiated with left clicking on the enemy, for other actions the right mouse button has to be hold while choosing a symbol on the bottom of the screen. Besides of fighting the enemies the player has to open several doors - either by finding the key, pressing the right buttons in the right order or using one of his four lockpicks. When using the lockpicks the player has to beat a mini game where he has to make the correct mouse movements.  <br><br>When searching the rooms of the dungeon there are various potions, herbs and magical pieces of equipment to be found. With the herbs the player can mix potions or spells, which are available in four categories: Attacking, defending, transforming and item manipulation. There is no free save system, there are special save points during the game. Every time he wants to save the player has to sacrifice one piece of equipment.

[Tower Toppler]
Publisher=U.S. Gold Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amstrad CPC|Atari 7800|Atari ST|Commodore 64|DOS|Game Boy|NES|Symbian|Wii|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tower-toppler
Description=You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. <br><br>You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. <br><br>The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.<br><br>Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

[Toyota Celica GT Rally]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/toyota-celica-gt-rally
Description=A detailed recreation of rallying licensed from Toyota Great Britain. Driving on gravel, asphalt and ice is involved, with each race made up of a series of short stages to complete. After each stage, your times are compared with those of your rivals, whose names are subtly changed from the real drivers of the day. Up to four human players can be involved, taking it in turns.<br><br>As visibility is sometimes low, and the exact curvature of a corner isn't always obvious from the apex, a co-driver is provided to give pace notes. These can be adjusted before you take to the track, specifying what is defined as 'hard left' and how early the warning should be given.<br><br>The steering sensitivity can be adjusted, and you can choose between automatic centering, and a push-the-opposite-way-to-centre mode, but more unusual is the option to race with the steering directions reversed - definitely one for advanced players.

[Tracker]
Publisher=Rainbird Software
Developer=Mindware Limited
Released=1987
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tracker
Description=Tracker is a mouse-controlled vector-graphics 3D strategy game depicting an ultra-violent TV show of the future. As a contestant, the player's mission is to be the first to ever complete it successfully. The task involves commanding a fleet of Skimmers charged with destroying various groups of combat vehicles, including Cycloids, Scouts and Defenders. Short and long-range scanners are available to aid in this.<br><br>The game takes place in a maze world containing a number of distinct sectors, each of which has its own type of enemy present. The Communication Centre powers the Cycloids, and are protected by the Defenders. Once these are taken out, the Centerpoint Sector must be destroyed to complete the level.

[Tracksuit Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tracksuit-manager
Description=Tracksuit Manager varied the conventional Football Manager game style in a number of ways. You take charge of an international team aiming to qualify for and then play in the European Championships and World Cup. This means there is no transfer market, just a pool of 100 eligible players from which a squad of 22 is selected. You can view reports on each player's ability and form at any stage of the squad and team selection process. You can arrange friendly matches to try out players and ensure that the squad plays together as much as possible.<br><br>The matches are presented as a running commentary, with a small graphic indicating which area of the pitch the ball is in. A wide range of tactical options are available to dictate the team's passing style, defensive approach and so on, and in another first you can give specific instructions to individual players (maybe telling a particularly pacy defender to man-mark a dangerous opposition winger instead of staying in a set position).

[Tracon II]
Publisher=Wesson International
Developer=Wesson International
Released=1992
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tracon-ii
Description=Tracon is an air traffic control simulator, giving you the position of a so called "ATC" (air traffic controller). You are in charge of the air traffic in a certain sector, making sure that every airplane gets to his destination safely. <br><br>Your main screen is a radar, which features the aircrafts as green dots or little airplanes, moving at a certain speed at a certain height. The game is a full-talkie, featuring pilot's voices and those of the ATCs. Interestingly Tracon doesn't use a sound card for that. The voice acting is done over the PC internal speaker.<br><br>The more traffic is in the air, the more hectic your job becomes. You have to set routes for the planes and organize punctual arrivals. <br><br>The game is also featuring emergencies, to make your task more difficult. It is possible to connect the game to a Microsoft Flight Simulator installation on another computer.<br><br>Tracon was used to train professional ATCs in the early nineties. Then Wesson decided to develop special simulation units for professional users and continue the Tracon series as entertainment.

[Traders: The Intergalactic Trading Game]
Publisher=Merit Software
Developer=Linel
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/traders-the-intergalactic-trading-game
Description=Pit your business and marketing skills against as many as three other competitors while raising and lowering your buying and selling prices for a variety of goods on the interplanetary market.  You can produce goods, such as perfume, by planting your fields with flowers.  You'll have to purchase raw materials, such as water, which may raise the price of your finished products.

[Transarctica]
Publisher=Silmarils
Developer=Silmarils
Released=1993
Systems=Atari ST|DOS
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/transarctica
Description=The Viking Union has a very dominant role in your society, as they control the vast railway networks. Could they be to blame for the disappearance of the sun and the resultant ice age? As a train captain, you must find out and overthrow them.<br><br>Transarctica is a strategic trading and combat game, rather like Elite in many ways. You must keep your train running, and make sure there is enough fuel. When you reach towns you can trade with local people, with each city having a primary function. These towns often contain useful information to put you on the right track in your mission. You are in possession of slaves, who are traded just like other commodities.<br><br>Contact with other trains results in combat. Buy upgrades to boost your performance in combat, to increase your chance of fending off the Viking Union.

[Transplant]
Publisher=
Developer=
Released=1992
Systems=
Genre=Action
Perspective=Top-Down
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/transplant
Description=The basic Asteroids gameplay features of rocks which break into smaller rocks when shot, and the game’s playfield rotating around the player, are implemented in this shoot ‘em up. Besides the rocks, there are lots of spaceships, many of which shoot at the player, and some which are clearly ‘inspired’ by the designs in Star Wars. All of these must be cleared to complete the level.<br><br>The player starts the game with 3 very basic ships, having no firepower, flexibility or shield upgrades. On each level, money can be collected, which can be spent on these items. Every item can be upgraded through five levels, although these are increasingly expensive. There is no points system however.<br><br>Rather innovatively, the game hands out passwords after each game so the player can continue at the start of the level on which the last life was lost. This means that if more than one life was lost on the same level, all of them will be back, and also any purchased power-up is taken back and the money returned (allowing the player to make new decisions).

[Transylvania]
Publisher=Polarware
Developer=Polarware
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|iPhone|Macintosh|PC-88
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/transylvania
Description=Transylvania is an adventure with optional graphics, and a VERB NOUN interface. Two weeks ago, Princess Sabrina suddenly vanished and remained unseen since. King John the Good asks any travellers to help in locating her - you volunteer. <br><br>As you begin your quest in the dark forests of Transylvania, beware of the evil that lurks. You will encounter strange creatures like a vampire and a goblin, and experience strange things. Most importantly, a werewolf is constantly chasing you, until you find the pistol and bullets necessary to kill it. Remember fellow traveller, take care...

[Trapped]
Publisher=New Generation Software
Developer=Oxyron
Released=1996
Systems=
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/trapped
Description=Tarnak has finally been defeated and the curse of the demon has been lifted, saving the population of Kaldrion. Centuries have passed and the land of Kaldrion has become prosperous. But the ancient scrolls say that the evil one will rise again and the only way to stop him is to collect the twelve divine symbols that form Talmar's Wheel. This will ban Tarnak in his own world. It's now up to the player to go to the catacombs of the gods and find the symbols before Tarnak rises from his coffin.<br><br>Trapped is a first person role playing game similar to Ultima Underworld. There are four characters to choose from: Dwarf, Knight, Hunter and Fighter. Some characters are better with certain weapons than with others. Throughout the catacombs the player will pick up items that he comes across such as new weapons and potions that improves health, armour, strength and speed of movement. Spells can help the player along the way, for example a spell called Magic Map can be used to show where everything is. The mazes are complex and interconnected with stairs and teleports making each level massive in size and filled with all sorts of enemy.

[Trapped 2]
Publisher=New Generation Software
Developer=Oxyron
Released=1997
Systems=
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/trapped-2
Description=Perhaps the closest Amiga equivalent of Ultima Underworld, the game which brought freedom of movement and real-time 3D into RPGs and undoubtedly influenced Doom (Doom-style games were commonplace on the Amiga by this time).<br><br>You have a sword to attack the hordes of spiders, insects and wasps with, as well as fireballs which require manna. Plenty of other weapons are on offer throughout the lair you're initially, well, trapped in - make sure to collect as many as possible before venturing out into the open.<br><br>There's a full magic system to get to grips with, and plenty of spells to collect, use and unravel. The journey is full of puzzles, most of which are tough enough to need a few attempts - which is where the fact that you can only save one game (even on a hard drive) becomes an issue - unless you've got space to install the game twice, and the time to copy the files around.

[Traps 'n' Treasures]
Publisher=Starbyte Software
Developer=Nightingale
Released=1993
Systems=
Genre=
Perspective=
Score=4.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/traps-n-treasures
Description=Captain Jeremy Flynn’s crew have been kidnapped in the Caribbean, and he must venture through 4 large baddy-infested levels to retrieve them. Along the way, you can collect money from handily-placed treasure chests, which can be spent in various shops to gain extra weaponry. <br><br>Additionally, the levels contain all manner of surprises, and lots of hidden features, many of which require doing a sequence of things in order to uncover potentially massive bonuses. There are lots of puzzles to solve along the way, making it more similar to Gods or Krisalis’ previous Arabian Nights than a straight platform game. Many of these involving moving and positioning crates to gain access to higher points in the levels. Jeremy can swim, and there’s a considerable amount of animation on display when he does.

[Treasure Island Dizzy]
Publisher=
Developer=
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/treasure-island-dizzy
Description=This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island.

[Treasures of the Savage Frontier]
Publisher=Strategic Simulations, Inc.
Developer=Beyond Software, Inc.
Released=1992
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/treasures-of-the-savage-frontier
Description=The Heroes of Ascore have been magically summoned to help old dwarven allies retake the city of Llorkh from the foul Zhentarim legions. After that, there are more dangers that lurk in the wilds of the Savage Frontier...<br><br>The sequel to Gateway to the Savage Frontier is a role-playing game using SSI's standard Gold Box gameplay system. You can import existing characters from playing the first game. The game is viewed form above, as you move your party into mystery, buildings and combat. The game now includes weather affecting movement, NPC interaction.

[Treasure Trap]
Publisher=Electronic Zoo
Developer=Doodlebug Designs Ltd.|Emerald Software Ltd.
Released=1990
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=Isometric
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/treasure-trap
Description=1829: The Esmerelda, a cargo ship carrying gold, sinks to the bottom of the ocean.<br><br>1927: A treasure hunter called Howard Kelp dons a diving suit and searches for the bullion in the wreck.<br><br>Treasure Trap is an isometric action adventure similar to Head Over Heels, but less abstract in its theme. The player guides the diver in a series of rooms (100 total) where the main goal is to collect gold. The main hazard encountered is the sea life that occupied the vacant ship. The character has no weapons, but carries a limited amount of "smart fishes", trained piranhas that attack and destroy all the enemies in the room. Since the player starts with 2 fishes and only receives a new one at each 80 gold bars collected, most of the time the enemies have to be avoided by staying away or jumping over them. Stacking boxes and other objects stops the fauna from getting to the character (and also allows access to high places). There's an air gauge that is constantly depleting at the bottom-right of the screen. It can be filled with the compressed air tanks scattered in some rooms. Some doors require geometric-shaped keys. These can be collected and stored in three slots at the bottom-left of the screen. The game allows saving at each 50 gold collected.

[Trex Warrior: 22nd Century Gladiator]
Publisher=Thalion Software
Developer=Thalion Software
Released=1991
Systems=Atari ST
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/trex-warrior-22nd-century-gladiator
Description=In the 22nd Century, Gladiator battles are highly important. You are Trex Veteran Riano Bolor, and you must fight up to 5 Planets with 30 sundry enemies. You fight in your world and if you win you are the champion of your world and journeys to the next battle to fight and win for the champion.<br><br>If you win a battle you win credits to buy new equipment and weapons, which can also be sold on to pay towards improved kit. The degree of difficulty will higher and higher, as the enemies are increasingly skilled and well-equipped, and you must to plan your strategy to win the battle.

[Triad Volume 1]
Publisher=Psygnosis Limited
Developer=Argonaut Software Ltd.|Master Designer Software, Inc.|Psygnosis Limited
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/triad-volume-1
Description=This compilation includes three games:<br>1. Barbarian<br> from  Psygnosis.<br>Defender of the Crown<br>2. Starglider

[Triad Volume 2]
Publisher=Psygnosis Limited
Developer=Psyclapse|DMA Design Limited
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/triad-volume-2
Description=This compilation includes three games, two from Psygnosis themselves:Tetris<br>2. Menace<br>3. Baal

[Triad Volume 3]
Publisher=Psygnosis Limited
Developer=Bitmap Brothers, The|Cinemaware Corporation|DMA Design Limited
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Adventure|Sports
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/triad-volume-3
Description=This compilation includes three games:<br>1. Speedball<br>2. Blood Money<br>3. Rocket Ranger

[Trinity]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Apple II|Atari ST|Commodore 128|DOS|Macintosh
Genre=
Perspective=
Score=4.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/trinity
Description=(From Infocom Home Page fan site)<br><br>You're neither an adventurer nor a professional trill-seeker. You're simply an American tourist in London, enjoying a relaxing stroll through the famous Kensington Gardens. When World War III starts and the city is vaporized moments after the story begins, you have no hope of survival. Unless you enter another time, another place, another dimension. Escaping the destruction of London is not the end of your problems, but rather the beginning of new, more bizarre riddles. You'll find yourself in an exotic world teeming with giant fly traps, strange creatures, and other inconveniences. Time and space will behave with their own intricate and mischievous logic. You'll visit fantastic places and acquire curious objects as you seek to discover the logic behind your newfound universe. And if you can figure out the patter of events, you'll wind up in the New Mexico desert, minutes before the culmination of the greatest scientific experiment of all time: the world's first atomic explosion, code-named Trinity.

[Triple Action Volume 5]
Publisher=Prism Leisure Corporation Plc
Developer=Dinamic Software|Titus France SA|Westwood Associates
Released=1993
Systems=Atari ST|DOS
Genre=Adventure|Racing / Driving|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/triple-action-volume-5
Description=Prism Leisure mainly released compilations and budget titles in the early 1990s, and the Triple Action series tended to have one well-known game alongside two Rave From the Grave obscurities, and that's the case here.<br><br>Titus' Crazy Cars III got great reviews at the time, as a racing game with a complex structure, great AI and lots of variety.<br><br>The collection also includes Dinamic's Grand Prix Master AKA Aspar GP Master, a top-down motorcycle racing simulation, and BattleTech: The Crescent Hawk's Inception, Westwood's strategy/adventure game set in a universe of giant robotic exoskeletons.

[Trivial Pursuit]
Publisher=Domark Software, Inc.
Developer=Oxford Digital Enterprises Ltd.
Released=1988
Systems=Amiga CD32|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|SEGA Master System|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/amiga/trivial-pursuit
Description=This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports.<br><br>Two game modes are available:- single player (which involves answering questions against the clock) and multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right.<br><br>The question categories are exactly the same as the board game, however two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. <br><br>One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.

[Trivial Pursuit 2: A New Beginning]
Publisher=Domark Software, Inc.
Developer=Oxford Mobius
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/trivial-pursuit-2-a-new-beginning
Description=After recreating the original board game as closely as possible with the first licensed game, Oxford did something different with the sequel. Each player now controls a spaceship, and the overall aim is to convince the Elders of the planet Genus  to accept your people's plan to colonize it.<br><br>The Elders are all located in different parts of the galaxy, and can only be reached by travelling through the galaxy answering questions correctly, and answering a specific question once you get there. As a result, the gameplay isn't vastly different from the original. <br><br>The six question categories are the same as the original, and there are 50 levels of question to clear, but the big difference is that the question category is random, so players who are only knowledgeable in one or two areas are no longer at an advantage.

[Troddlers]
Publisher=Sales Curve Ltd., The
Developer=Atod AB
Released=1992
Systems=DOS|SNES
Genre=
Perspective=
Score=5.0
Controls=Mouse
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/amiga/troddlers
Description=Troddlers is a puzzle game in the vein of Lemmings. The player takes control of an animal-like wizard who can create and remove blocks; these blocks are useful for both jumping onto and redirecting the path of the little Troddlers that you have to direct towards the exit. The tricky bit is that the Troddlers can climb walls and ceilings, following the edge of the world and the exit is often in the middle of the screen or with an obstacle in the way.

[Trolls]
Publisher=Flair Software Ltd.
Developer=Flair Software Ltd.
Released=1992
Systems=Amiga CD32|Commodore 64|DOS
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/trolls
Description=This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop.<br><br>Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap. <br><br>Throughout the levels you will find the letters B,O,N,U,S and G released from bonus balloons or on killing an enemy - if at the end of a level your letters spell out Bonus or Bogus you go to the appropriate extra level. The former has a chance to gain extra lives, the latter must be escaped quickly to avoid losing a life.

[Trump Castle II]
Publisher=Capstone Software
Developer=Brian A. Rice, Inc.
Released=1991
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/trump-castle-ii
Description=In the second installment of the series you are entering the creation of Mr. Donald Trump - not only to play the casino games, but also to explore this "casino-resort by the way". While playing one of the six games -  Roulette, Blackjack, Baccarat, Slots, Poker, and Craps - you also may explore the Trump Castle's apartments, converse with its inhabitants, and even read the "Castle Courier" newspaper. <br><br>The game allows up to four players and may be saved in progress. The gameplay is directed on winning as much money as you can making the bets based on the combination of your luck and the theory of probability. You may be a millionaire.<br><br>The CGA version of the game allows only to play the casino games without exploring the Trump Castle.

[Trump Castle: The Ultimate Casino Gambling Simulation]
Publisher=Capstone Software
Developer=Capstone Software
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Simulation
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/trump-castle-the-ultimate-casino-gambling-simulation
Description=In this game, become a gambler in Donald Trump's casino-hotel "Trump Castle". The six casino games are available: BlackJack, Craps, Keno, Poker, Roulette, and Slots.<br><br>The game bet limits are set at $10,000 by default, but this can be changed. Players can also increase or decrease bets at each table. Experienced gamblers may be enlisted in High Scores Table.

[Tube Warriors]
Publisher=Dynabyte
Developer=Dynabyte
Released=1994
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=1.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tube-warriors
Description=Despite the fact that its one-button joystick standard, disk-based loading, and an audience generally more intrigued by original surprise-laden games, made the Amiga theoretically unsuitable for beat 'em ups, a fair number were released during the Mortal Kombat / Street Fighter 2 era, although this was one of the few AGA-based ones. <br><br>We're going down in the tube station at midnight for the series of fights in the game, hence the title and background graphics. As in Rise of the Robots, you always play the same character in one-player mode, and in a break from tradition he (a definite human, presumably making the game even less appealing to a female audience seeking to identify) is on the right of the screen at the start (although, unlike Rise, you can jump over your opponent- hooray!). <br><br>A limited range of attacking moves are on offer, none of which are beyond the realms of what ordinary humans can do, gives the game a martial-arts feel more akin to the older beat 'em ups, and removes the need for complex control moves. The game has both sound effects and music, although you can't choose between them, or access the options after starting your first fight, short of rebooting.

[Tubular Worlds]
Publisher=Dongleware Verlags GmbH
Developer=Creative Game Design
Released=1994
Systems=DOS|Macintosh
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joypad|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tubular-worlds
Description=Tubular Worlds was a fairly popular shareware side-scrolling shooter, featuring a veriety of weapons and enemies in 4 different settings (episodes).

[Tunnels of Armageddon]
Publisher=California Dreams
Developer=Logical Design Works, Inc.
Released=1990
Systems=Apple IIgs|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joypad|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tunnels-of-armageddon
Description=Aliens threaten to destroy the earth via a huge bomb embedded deep within the planet.  As a challenge to the human race, they have agreed to let Earth's finest pilot to get into a high-speed ship to get to the bomb before the timer runs out.  <br><br>Your ship has minimal shields to protect you from slamming into walls as you navigate the deep underground tunnels.  But it's not easy:  You'll have no idea which tunnels are the fastest/shortest until a split second before you get to them, and there are alien weapons trying to destroy you along the way.<br><br>If you manage to complete the run and save the earth, you can tell the program to randomly generate an entirely new game with different tunnels for endless replayability.

[Turbo Cup]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/turbo-cup
Description=Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois. <br><br>After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind causes you to spin but does not affect your rival, although side-on contact is usually beneficial. There are hazards off the track to avoid, and hitting the grass at speed causes a spin.

[Turbo Out Run]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/turbo-out-run
Description=The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.<br><br>There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.

[TurboRaketti II]
Publisher=
Developer=
Released=Apr 28, 1998
Systems=
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/turboraketti-ii
Description=TurboRaketti is a Finnish two-player "caveflyer", where you and a mate fly your Thrust-like ships around intricate levels with the ultimate aim of trying to shoot each other down. Each ship can be fitted with an extra weapon, which is triggered by pulling down on the joystick. The game has five levels to fight on:<br><br>1. Ekolos is an ecologic level with earth tones and wild plantlife.<br>Sitimus is an overhead map of a traffic system, a notion which doesn't quite fit in with how your ships have gravity to fight with.<br>Metarola is a high-tech cave with pipe systems and industrial installations.<br>Likvidius can be seen as the backyard of Metarola, since it is filled with chemicals and industrial waste.<br>Tropulus is like the Finnish countryside, with red huts and pine trees.<br><br>Your "Turboranking" can be saved to disk for posteriority, and so that your friends may never forget who entered the first place in 1998.

[Turbo Trax]
Publisher=
Developer=
Released=1995
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/turbo-trax
Description=Turbo Trax is a top-down racing game. The main game mode involves competing against five other competitors across a variety of different surfaced tracks such as dirt, racing circuit, ice and city. Each track has hazards such as oil slicks that will slow cars down, and turbo booster icons that will speed the car up when it's driven over. The player can collect money that is scattered around the tracks in order to buy tuned parts for their car. Before each race the car's setup can be adjusted for the conditions.

[Turn It]
Publisher=Kingsoft GmbH
Developer=Tale Software
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/turn-it
Description=In this Mahjongg variant the player has to remove the tiles with the same marks from the board until all the board is completely empty. The elimination of tiles is allowed if these tiles are projected on the same line with no other tiles in their projection path. There are a certain number of same items on each level. The player can mark the tiles, or cancel the action to change the decision. The dead-ends exist if the strategy of tiles elimination was incorrect. Games are time-limited and a certain number of 'next move' suggestions are available during gameplay.<br><br>The game sports three difficulty levels as well as a 1 or 2-player mode. The best scores are saved in the high score table.

[Turrican]
Publisher=Innerprise Software, Inc.
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|Game Boy|Genesis|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/turrican
Description=Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.<br><br>Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.

[Turrican 3]
Publisher=Renegade Software
Developer=Factor 5 GmbH
Released=1993
Systems=Genesis|Wii
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/turrican-3
Description=After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas.

[Turrican II: The Final Fight]
Publisher=Rainbow Arts Software GmbH
Developer=Factor 5 GmbH
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joypad|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/turrican-ii-the-final-fight
Description=Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up.<br><br>Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss.<br><br>Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.<br><br>Turrican can get some different weapons for his arm cannon:<br><br>1. The bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up;<br>The laser, which can shoots beams as large as Turrican himself when maxed out;<br> the multiple shot beam, which can shoot up to five beams covering approximately a 90 degree angle.<br><br> <br>The Turrican suit weaponry is not limited to the arm cannon however:<br><br>1. He also can fire a continuous beam, activated by holding the fire button. This beam can be rotated around Turrican, so it is possible to blast things below him in this way;<br>Additionally, he can fire power lines by pressing the space bar, resulting in two energy bars as high as the screen going from the Turrican suit to the left and right of the screen, severely damaging enemies in the process;<br>If the space bar is pressed when the hero is crouching, the Turrican will morph into a shuriken shape. In this state, it will roll to the left or the right, damaging enemies while being invincible and small bombs can be dropped by pressing the fire button;<br>Finally, the most powerful attack, which can only be used one time per life, can be delivered by pressing the fire button and the space bar at the same time. The Turrican suit will morph into a shuriken shape and fly around the screen for several seconds, while firing shots of the different weapons in multiple directions.

[Tusker]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/tusker
Description=Finding the mysterious Elephant's Graveyard in Africa was your Father's lifelong quest. When he disappears you are determined to find out what might have happened to him, and what secrets may lie within.<br><br>This side scrolling arcade adventure is split into three stages, taking in the harsh and barren desert, an underground network of caves, and a tough tribal jungle. The natives are hostile to your presence, and weaponry must be found to fend them off, although its use does little to put the natives at ease initially. The machete to cut through the jungle is equally important. At many other points you will need to use objects you have found along the way. The backgrounds are in full 3D and can serve to obscure the character when he is behind trees or rocks.

[TV Sports: Basketball]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1990
Systems=DOS|TurboGrafx-16
Genre=Sports
Perspective=Top-Down
Score=3.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tv-sports-basketball
Description=Basketball was the second sport to which Cinemaware applied their philosophy of lavish production and advanced cutscenes. Exhibition and league matches are on offer, with the opportunity to recreate a full league season with 1 player assigned to each of the 28 clubs. The game uses varying camera positions, with top-down views when the ball is close to either hoop, and a side-view when the ball is mid-court - controls remain unchanged for these, so the switch doens't cause a sudden change in player movement.<br><br>As well as playing the matches you have full coaching control. This can involve making substitutions but also assigning marking and game strategies.

[TV Sports: Football]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1988
Systems=Atari ST|Commodore 64|DOS|TurboGrafx-16
Genre=Sports
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/tv-sports-football
Description=Before Electronic Arts sought to imitate television coverage of sports with their EA Sports titles, Cinemaware had the same idea, initially applying it to (American) Football. Cutscenes follow dramatic moments in the match, and each match is preceded by a TV-style introduction. The game is primarily action-based, although you also choose your plays before executing them. You then bring the passes and runs to life on the pitch itself. You can play single matches or full leagues, with any of the NFL teams of the time.

[The Twilight Zone]
Publisher=First Row Software Publishing, Inc.
Developer=Gigabit Systems, Inc.
Released=1988
Systems=DOS
Genre=
Perspective=
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/twilight-zone
Description=Submitted for your approval...<br><br>An ordinary adventure game player, thrust into fantastic situations.  Into a world between dreams and reality.  A world existing only within the electronic circuits of a machine.  An area where typed commands become reality in a game that is not quite real, not quite fantasy.  A game known as... The Twilight Zone.<br><br>This is a text/graphic adventure adaption of Rod Serling's classic television show, boasting a twist ending on par with some of the best episodes.

[TwinWorld: Land of Vision]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH & Co. KG
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/twinworld-land-of-vision
Description=After the Cariken family became complacent, the land of Gaspar ceased to be ruled as well. This left the way clear for evil men such as  Maldur the druid to step in and slaughter the family, shattering their magical amulet. By computer game plot standards he did a good job - only one of the family survived, and the amulet was broken into 23 pieces. <br><br>As Ulopa, the sole survivor, you must reclaim the pieces. They are spread across 23 levels of platforming action, combining the surface with some underground tunnels. The levels are of course packed with monsters. You have 3 types of weapons with different functionality; switching between them at the right moments is vital. You can also collect upgrades from the carcasses of dead enemies. Other upgrades such as springs and a parachute can also be found.

[Typhoon of Steel]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Apple II|Commodore 64|DOS
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/typhoon-of-steel
Description=Typhoon of Steel is a tactical level simulation of small unit actions during WWII. It is a sequel to the best selling Panzer Strike and the rules are very similar. Three theaters are covered: the Pacific Theater (Americans vs Japanese), the Asian Theater (British vs Japanese) and European Theater action involving American vs German troops. <br><br>Typhoon of Steel includes practically every ground weapon used by the combatants in this theater (over 220 weapon types). Units consist of infantry squads or single guns and tanks. You can choose to simulate either single battles or entire campaigns spanning several years. In the single battles you can play against another person but in campaigns you play against the computer. <br><br>The ultimate objective of the campaign games is to fight and win as many battles as possible before the war ends. If you suffer heavy losses during one battle it will take a long time to replace and upgrade your forces before you can fight the next battle. Single scenarios can last from 30 minutes to 2 hours with campaigns lasting up to 30 hours. Like Panzer Strike, the gameplay is considered to be advanced level.

[Typhoon Thompson in Search for the Sea Child]
Publisher=Brøderbund Software, Inc.
Developer=Dan Gorlin Productions
Released=1990
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=4.6
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/typhoon-thompson-in-search-for-the-sea-child
Description=Typhoon Thompson was an unusual game where you had to fly round an ocean and shoot at various unusual beasts.<br><br>The plot was that the "Sea Child" was stolen and Typhoon Thompson sent in to rescue it, with the guidance of a few strange, cowled ghost-types (who would occasionally be nasty to poor old TT).<br><br>The game never played like a "shoot-'em-up" - too much persistant firing was never much use - and required more tactics.

[T-Zero]
Publisher=PXL computers
Developer=clickBOOM Interactive
Released=1999
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.7
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/t-zero
Description=An old-fashioned horizontally scrolling shoot 'em up in the R-Type vein. Compared to the First-Person Shooters, it might seem quaint, but it's interesting to see this style done using later Amiga hardware capabilities and features.<br><br>There are 3 different ships on offer, as part of a high level of customisability, including an Arcade mode with bonus fruit, variable colour explosions, and variable background detail for those who find that the most colourful version obscures some of the enemies.<br><br>There are two different routes through each level, but either way results in hordes of enemies to take on - horizontally scrolling shooters tend to be tricky, due to the amount of things happening on screen at once. Like so many FPSs but so few scrolling shooters, you can design your own levels as well.

[Ugh!]
Publisher=Play Byte
Developer=Egosoft
Released=1992
Systems=Commodore 64|DOS
Genre=
Perspective=
Score=3.3
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ugh
Description=His girlfriend had always had great expectations and one day, by an incredible chance an apple which has fallen right down our caveman's head creates a thought of an aircraft that he can use to earn money. So he makes the machine and uses it for the transport--for picking the other cave friends up and dropping them to their desired destinations. <br><br>Ugh! is an action game where you must complete 69 levels, riding inside a pedal-powered helicopter to pick up passengers and carry them to their destinations. Each level is made of a series of platforms, with several cave entrances. Cavemen walk out of the caves and loudly announce where they want to go. You have to land your helicopter taxi next to the passenger and wait until he crawls inside (if you land on him, he'll fall into the water at the bottom of the level, although he can still be rescued) and then fly to the cave that he wants to get to. Controlling the vehicle is a bit complicated - you cannot directly fly up or down; instead, you have to keep pedalling to fly up, and cease pedalling when you want to go downwards. Bumping into a wall too hard will cause a game over and force you to restart the level. There is also a time limit for each level. To finish a level, you have to serve a number of customers. <br><br>There are some dinosaur adversaries on certain levels - a pterodactyl which appears unexpectedly and flies across the screen, and a triceratops which becomes agitated when you land near and charges at your taxi. <br><br>As you pedal, you exert energy. To refill your energy so that you can keep pedalling, you can pick up a rock and toss it at a tree, making a fruit drop down. Eat the fruit to get more energy.

[Ultima IV: Quest of the Avatar]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1988
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|NES|PC-88|PC-98|SEGA Master System
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ultima-iv-quest-of-the-avatar
Description=The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal. <br><br>Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the "eight virtues" and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the "right thing to do". The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.<br><br>This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre. <br><br>Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.

[Ultimate Domain]
Publisher=Mindscape International Ltd.
Developer=Microïds
Released=1993
Systems=DOS
Genre=Strategy
Perspective=Isometric
Score=4.4
Controls=Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ultimate-domain
Description=Ultimate Domain is a game of kingdom building set in the mythical land of Genesia. The game has an isometric view point, and allows you to watch as your people work, play, and suffer, in real time. You must build up your kingdoms infrastructure, grow food, mine minerals, produce building materials, conduct research, and create armies. You may engage in diplomacy with your neighbors, but eventually conquest will become essential for expansion. There is an underlying sub-plot that must be achieved as well, there are nine magical jewels scattered around the land, and you must retrieve at least seven of them to be victorious.

[The Ultimate Pinball Quest]
Publisher=Infogrames Europe SA
Developer=Interactivision A/S|Panic Production
Released=1994
Systems=
Genre=Simulation
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ultimate-pinball-quest
Description=The three daughters of the river, mistresses of all destinies, stole the six elements of life responsible for the ecological and temporal balance of the planet Calypso. A warrior must travel and meet the witches to recover the elements.<br><br>The Ultimate Pinball Quest is a pinball game with three main tables and six bonus ones. These tables can be played individually on the Arcade mode, or connected with a storyline on the Adventure mode. In this mode, the main goal is to take back all the lost elements by completing certain objectives and bonus tables. Each main table represents a witch and her domain: Wuhan for the desert-themed Wasteland table, Omdura for Antarctica, the ice table and Friela for the futuristic Heavy Metal table. After the completion of an objective, an intermission screen shows all the elements collected so far in the game.<br><br>Each player (up to four) starts with three balls in Arcade mode. Adventure mode starts with five balls and only supports one player.

[Ultimate Soccer Manager]
Publisher=Impressions Games
Developer=Impressions Games
Released=1995
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Mouse
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ultimate-soccer-manager
Description=Ultimate Soccer Manager is football manager based on the 4 top English leagues. It includes a full icon-driven interface, where instead of clicking the option buttons, each screen is seen as the office in question (manager, president, bank, etc), and to access the screens the player has to click in the according item (for instance, to check the tables and fixtures, clicking on the television   gives access to teletext). <br><br>The player has the usual options such as selecting players and tactics, expanding the stadium and facilities and deal with the clubs' finances, but also to bribe and bung teams and bet on own matches. It's also possible to edit the database before each match.<br><br>A data disk with Italian teams was also released, and a German version named Der Meister focused on the German leagues.

[Ultima VI: The False Prophet]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1992
Systems=Atari ST|Commodore 64|DOS|PC-98|SNES
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ultima-vi-the-false-prophet
Description=This is the first Ultima game to be created first for the PC and then converted later to other home computer systems rather than the other way around. Because of this, the game is larger and richer in its graphical environment and interactivity.<br><br>In this conclusion to the Second Trilogy, you, the Avatar, are summoned back to save Britannia from the Gargoyles, a strange race of beings who have taken control of the Eight Shrines of Virtue.  Conceived to be evil by the people of Britannia, the Gargoyles are discovered to be struggling for survival against ancient forces you had not imagined. You must help the Gargoyle race by learning their culture, language and vocabulary. Adventure with your companions Iolo, Shamino and Dupre in this gigantic world riddled with monsters and puzzles.<br><br>The game features a top-down interface, animated graphics in vivid colors as well as original music, sound effects and thousands of objects to be manipulated.

[Ultima V: Warriors of Destiny]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1990
Systems=Apple II|Atari ST|Commodore 64|DOS|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ultima-v-warriors-of-destiny
Description=Ultima V uses the basics of the Ultima IV engine, an overhead perspective of Britannia or one of many towns or dungeons, which use a rosette-compass 3D view. Many actions are expanded, including much more world interactivity and much deeper characters than the 'signpost' NPCs of Ultima IV.<br><br>In Ultima V, you, the Avatar and Hero of Britannia, are called back to deal with a new threat - the tyrant Blackthorn, who, after the disappearance of Lord British, now rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. Behind Blackthorn are the Shadowlords, anti-thesis to the three Principles. Their meaning and origin are explored later in the game, rounding out an immersive world and very meaningful plot.

[UMS II: Nations at War]
Publisher=Rainbird Software
Developer=Intergalactic Development Inc.
Released=1991
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ums-ii-nations-at-war
Description=Sequel to the original Universal Military Simulator of 1988, this release continues the game concept of its predecessor and allows the player total control of nearly every aspect of a battle.<br><br>In the original program, three scenarios are included: Invasion of the Allies in Normandy 1944, Battles of Alexander the Great in 334 B.C. and Napoleon´s greatest battles at Trafalgar, Austerlitz, Borodino and Waterloo.<br><br>Also included is the UMS Planet Edition which lets the player create their own scenarios.

[UMS: The Universal Military Simulator]
Publisher=Rainbird Software
Developer=Intergalactic Development Inc.
Released=1988
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/ums-the-universal-military-simulator
Description=UMS (Universal Military Simulator) attempts to cover the ground of games like Empire and go beyond, simulating almost every aspect of warfare in a realistic manner. Battles can range from ancient history to a science-fiction future, with famed battled such as Gettysburg and the Battle of Hastings built in. The view system operates at multiple levels, from a single unit up to the whole theater.<br><br>However, there is no naval element whatsoever and the design pays little attention to extremely important wargaming concepts like fog of war.<br><br>The game spawned a sequel, UMS II.

[Uninvited]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1987
Systems=Atari ST|Commodore 64|DOS|Macintosh|NES|Windows 3.x|Windows Mobile
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/uninvited
Description=Another game using the graphical adventure interface found in Déjà Vu and Shadowgate, Uninvited comes with a "horror" theme.<br><br>While driving on a lonely road at night, a strange figure blocks your vision causing you to swerve and crash your car. When you regain consciousness, you find that your brother is missing (in the NES-Version it's your sister who is missing). The only place he could have gone is a creepy old mansion which looms in front of you. With nowhere else to go, you enter the mansion in search of your brother. It turns out the mansion once belonged to an old wizard and his apprentice, and somehow it has become infested with the Undead.

[Universal Warrior]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1993
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/universal-warrior
Description=Universal Warrior (or The Machines, as is the official title of the PC version) is a top-down maze shooter in the vein of Gauntlet and Alien Breed, with added economic elements. <br><br>The game alternates between equipment management and the actual in-level action, in which a remote-controlled  robot runs through maze-like maps and shoots mechanical enemies. With the money earned in these sci-fi contests, improved equipment can  be bought in five categories, making the robot more powerful, more maneuverable and less easy to damage. On the other hand, getting damaged means you must spend money on repairs. This encourages careful and effective playing.<br><br>The game can be played solo, competitively in two-player hot-seat mode or cooperatively in split-screen mode.<br><br>The Amiga and the PC version of the game have the same basic design, but entirely different levels. For a comprehensive list of differences between the versions see the trivia section.

[Universe]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1994
Systems=Amiga CD32|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/universe
Description=You are Boris Verne, a normal guy who is been cast in a parallel universe because of your uncle's Virtual Dimension Inducer. There you'll have to find the fabled lost star as well as a way to defeat the Golden King...<br>This is a classic old-style adventure game with a point&click interface. It uses the Rotoscope system to manage game characters and scores really beautiful 256-colour graphic.

[Universe 3]
Publisher=Impressions Games
Developer=Omnitrend Software, Inc.
Released=1990
Systems=Atari ST|DOS
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/universe-3
Description=Unlike the first two games in the series, which fell into the roleplaying and resource-management category, Universe 3 poses true logic-based puzzles for you to solve. Your characters move about in much the same way as their counterparts in Breach, Omnitrend's tactical combat RPG.<br><br>You set out to escort a diplomat on a trip to the hyperspace booster (a key element of Universe 2) to investigate the disappearance of shipments from Earth to this remote corner of the star map. The story takes a quick twist when you and your crew are captured, forcing you to rack up some criminal charges during your escape. You'll spend the rest of your time looking for evidence about the missing shipments, which will clear you of the charges as well as wrap up the mystery.

[Unreal]
Publisher=Ubi Soft Entertainment Software
Developer=Ordilogic Systems
Released=1990
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/unreal-
Description=Unreal is an action/adventure that is completely unrelated to the popular FPS from 1998 with the same name. Unreal is a magical world where you must save Princess Isolde, your true love, from the evil Polymorphic, the Master of Darkness.<br><br>Unreal is made up of 8 levels and contains a mixture of 2D and 3D graphics.  The environment is also completely interactive - you can run up and down hills and slide through the snow but you have to be careful to not fall of the top of a cliff.<br><br>On each level you will be faced with puzzles and battles and you need to get the high score you pass to the next level.  If your health reaches zero you will die and the game is over.  Fortunately, your health is replenished at the end of each level.

[U.N. Squadron]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|SNES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/un-squadron
Description=Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios.<br> You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm.<br> The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88.<br> The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......

[The Untouchables]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/untouchables
Description=You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.

[Uridium 2]
Publisher=Renegade Software
Developer=Graftgold Creative Software
Released=1993
Systems=
Genre=Action
Perspective=Top-Down
Score=4.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/uridium-2
Description=Re-enter your manta in the sequel to one of the fastest 8-bit action games. You are sent out to take out half a dozen enemy battle groups, each consisting of four huge spaceships. Similar to the first Uridium, you face increasing numbers of unfriendly fighter wings and stationary defenses while sweeping over the carriers. The real challenge here is to avoid the many walls on the back of the vessel while you are under attack.<br>After the exterior has been cleaned from most of the enemy presence you take care of the ships' reactor core in a jump-and-run-like sequence. While floating in a non-gravity surrounding, lower the core's shields and then destroy it.<br>The game also gives you a number of extra weapons that can be collected by either flying over pick-ups left from dead enemy wings or by catching them after the power generator has been destroyed.

[Utopia: The Creation of a Nation]
Publisher=Gremlin Graphics Software Ltd.
Developer=Celestial Software
Released=1991
Systems=Atari ST|DOS|SNES
Genre=Strategy
Perspective=Isometric
Score=2.4
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/utopia-the-creation-of-a-nation
Description=Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. <br><br>You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. <br><br>Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat.

[Utopia: The New Worlds]
Publisher=Gremlin Graphics Software Ltd.
Developer=Celestial Software
Released=1992
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/utopia-the-new-worlds
Description=The New Worlds is a data disk add-on to the strategy game Utopia. It supplies ten new worlds to work through, each of which has a new alien race to encounter. These include the Sarturians, The Rako-Gorda, and a tribe of humans who had previously colonised. The planets themselves also vary in terms of areas to develop.

[Valhalla and the Fortress of Eve]
Publisher=Vulcan Software Limited
Developer=Vulcan Software Limited
Released=1996
Systems=
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/valhalla-and-the-fortress-of-eve
Description=The King of Valhalla, having rescued his kingdom from the evil clutches of The Lord of Infinity, has been ruling successfully over his now peaceful land for several years. With evil now far away, the young King has decided to find himself a wife, only to find out that all the eligible ladies have been kidnapped and taken to a fortress far from the borders of Valhalla.<br><br>The player's task is to guide the King through four massive levels, solving countless puzzles along the way, in order to free the women of Valhalla from the clutches of the Evil Witch Queen Eve. Within her fortress, the player will encounter a strange and mysterious world full of treachery and distraction. Does the player possess the intellect to outwit Eve and help the King of Valhalla find the woman of their dreams?<br><br>Unlike the first two Valhalla games, Valhalla and the Fortress of Eve is mouse-controlled. The player uses the mouse to walk through the game's environments, or to interact with objects. While exploring the scenery, the player will often come across locked doors, which need to be opened by flipping a switch. There are two bars on either side of the screen. One bar is your stamina. If this bar is empty, the player will die and will be have to restart the level. The other bar indicates, if the player manages to pick up a flask, how much time they have until the flask is empty.

[Valhalla and the Lord of Infinity]
Publisher=Vulcan Software Limited
Developer=Vulcan Software Limited
Released=1994
Systems=
Genre=Adventure
Perspective=Top-Down
Score=2.7
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/valhalla-and-the-lord-of-infinity
Description=Your are the rightful heir to the Throne of the Kingdom of Infinity, but the evil Lords of Infinity have taken over and made a mess of the land. You must go after them and retrieve your birthright.<br><br>The game is a top-down adventure using a joystick- and icon-based control system. When you walk up to an object you wish to investigate, press fire to gain access to the icons at the bottom of the screen, with which you can look at, pick up or use an object. There are also people who will talk to you.<br><br>And I mean 'talk' - the game is full of speech for every action, including your character saying things such as "There's nothing here" and "I can't do that" in response to each instruction. Each level has one disk's worth of speech, and there's no disk swapping during the game.<br><br>The level designs include hidden holes in the floor, but there are maps to locate these.

[Valhalla: Before the War]
Publisher=Vulcan Software Limited
Developer=Vulcan Software Limited
Released=1995
Systems=
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/valhalla-before-the-war
Description=In this prequel to Valhalla and the Lord of Infinity, you play Infinity's mentor on his quest of hatred in which murder is the ultimate goal.<br><br>Infinity has been jealous of his brother, the Good King Garamond, for as long as he can remember, and all for a twist of fate. Infinity had been born too late to be king.<br><br>Set in the mystical castle of Valhalla, you encounter a horde of brain melting puzzles through four vast levels of dazzling graphics and exceptional gameplay in which the art of communication is the name of the game. <br><br>Use the joystick button to bring up a series of icon that let you access a map of the level, or to look at, pick up, operate, or move objects. The disk icon that is among them allows you to save, load, or restart a game. Some of these icons are available when you choose to use an inventory object on something on the screen. <br><br>There are two bars on either side of the screen. One bar is your stamina. Whenever you stand on a hazard, your stamina decreases. When you have no stamina left, you die and are forced to restart the level. The other bar indicates, if you have picked up a flask, how much time that you have left before it is empty.

[Vampire's Empire]
Publisher=DigiTek Software
Developer=Magic Bytes
Released=1988
Systems=Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vampires-empire
Description=Vampire's Empire casts you as Doctor Van Helsing, making another attempt to rid the world of Dracula. The world consists of 160 side-view screens, with others accessed via push-scrolling, but must be freed of vampires within a time limit.<br><br>Van Helsing's method of killing is to use mirrors to reflect his beam of light onto them. He must always keep this under control. Bats and snakes must be avoided, as they cost Van Helsing energy. Coffins must be avoided, as they release nasties which will chase you.

[Vaxine]
Publisher=U.S. Gold Ltd.
Developer=Assembly Line, The
Released=1990
Systems=Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vaxine
Description=In this first person driver/shooter, the player must protect a body's base cells from attack by evil infecting cells.  The field of battle is a toroidal grid on which your tri-colored half-sphere base cells sit awaiting your protection.  The invading cells (also tri-colored spheres) attempt to bond together into groups and destroy your bases.  You destroy the infecting cells by lobbing antibodies (also tri-colored spheres) at them.  Hit an infector with the right color shot and it is destroyed.  The catch is that you have a limited amount of each color of ammunition.  Run out of a color and the game is over.  The situation is also complicated by Spitters, enemies that appear and spew out new attacking cells if you take too long to complete a level.

[Vectorball]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/vectorball
Description=This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on.<br><br>The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it (the length of a shot is affected by pushing the joystick up or down with fire pressed) as you can't run with the ball, or hold onto it for long. The main novel idea in the game is the shaping of the pitches, which are viewed in full 3D and have bumps and big divots all around.

[Vegas Gambler]
Publisher=California Dreams
Developer=Logical Design Works, Inc.
Released=1989
Systems=Apple IIgs|Atari ST|Commodore 64|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vegas-gambler
Description=Vegas Gambler is a casino game for one player which features four common casino games: Video Poker, Roulette, Black Jack and Slots. <br><br>At the start of the game you have $500 to bet with. The betting limits are $200 for Black Jack and Roulette and $5 for Video Poker and Slots. Once you have placed a bet you only need to hit play, the computer will automatically bet the same amount of money again and again, however if you play roulette you have to manually place your bet on the game board. Once you run out of money you may chose between borrowing another $500 or quit. The game features a save/load function for one game.

[Vengeance of Excalibur]
Publisher=Virgin Games, Inc.
Developer=Synergistic Software, Inc.
Released=1992
Systems=Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vengeance-of-excalibur
Description=This follow-on to Arthurian RPG adventure Spirit of Excalibur, Vengeance of Excalibur picks up where the old one ended.   While power in Britain has been restored after the death of King Arthur and the destruction of evil sorceress Morgan Le Fay a terrible force has been unleashed.  The demonic Shadowmaster, a dark summoning of the slain witch, is terrorizing Britain entrapping the King and stealing the fair court enchantress, Nineve.  You must command the knights of the kingdom to find and destroy the vile beast.  <br><br>The gameplay takes place in seven acts or episodes and features a mix of RPG, adventure, and simple strategy game (for combat) elements.  The gameworld itself is rich and diverse (loosely based on medieval Spain) featuring dozens of towns, cities, and castles.  Traveling from location to location takes place on an overhead map, while each actual location consists of picturesque hand-painted backdrops depicting the type of environment it is set in.  The interface is entirely mouse-driven (although keyboard short-cuts are also present), iconic, and streamlined to make it accessible to inexperienced game players.

[Venus the Flytrap]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=2.2
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/venus-the-flytrap
Description=After humanity destroys the earth through over-population and excess pollution, it becomes essential to send a robotic fly through to clean it up. You take control of the fly, shooting out the mutated creatures and plants. You must get through 8 worlds, including Frozen Wastes, Caverns and Death Valley.<br><br>Most sentient creatures release a ball when killed; shoot this to release one of many features such as enhanced weaponry, faster movement, an extra life, or negative ones like losing a life or having your controls reversed. As the game progresses the levels become more intricate and platform-based.

[Vermeer]
Publisher=ariolasoft GmbH
Developer=ariolasoft GmbH
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vermeer
Description=All centers around Walther von Grünschild, a rich merchant and patron of the arts from Berlin, whose art collection was stolen. Now he sends his four nephews into the world to regain his paintings. The most successful of them becomes his heir. The game starts in 1918 and ends when von Grünschild dies. One round equals one day. The length of a round can be chosen between five seconds and infinite.<br><br>In auctions the missing pictures are sold from time to time. But to buy them the player obviously needs money. This is gained by opening up to 24 plantations in the Third World. There the player either grows coffee, cacao, tea or tobacco. After the harvesting the goods get shipped to warehouses in New York or London where the player sells it to interested companies. The player has to be on-site for every action which means an important part of the game is to plan ahead where he has to go during the next days. Another way to win money is gambling at horse races.<br><br>Besides his business the player can visit art schools to gain the ability to distinguish real paintings from fake ones. This is useful during the auctions because it is annoying to buy a forgery. Another way is to hire a middleman to attend anonymous to the auctions. This way the other players don't know he tries to buy a certain painting and it gets cheaper. Of course the middleman can't profit from the player's expertise and is more likely to buy a forgery. In Chicago the player can hire robbers to steal paintings from his competitors.

[Veteran]
Publisher=Infogrames Europe SA
Developer=Software Horizons
Released=1988
Systems=Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/veteran
Description=The Operation Wolf arcade game was the obvious inspiration for this shoot 'em up. As a lone soldier you must shoot your way through waves of soldiers, tanks and helicopters, armed with only bullets and grenades. You aim at these by controlling a crosshair with the mouse, using the left button to shoot bullets and the right button to fire grenades. You are limited for both of these, but more can be collected as they appear throughout the game by shooting them. Your strength is limited and deteriorates as you get hit - avoid letting it drop to zero.

[Viaje Al Centro De La Tierra]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/viaje-al-centro-de-la-tierra
Description=In this Jules Verne inspired game you are gonna take a journey to the center of the earth.<br>This game consist of three parts.<br>In the first part you have to solve a puzzle by putting the parts in the correct order.<br><br>In the second part you control three characters at the same time. Each character carries its own objects and attributes, while they enter the volcano on their way to the center of the earth. They have to pass water cascades, geysers and eventually a lake with a monster.<br><br>In the third part you have to choose one of the three ways to get to the surface of the earth.<br>Each route is different and has its own dangers like tigers, carnivorous plants and quick sand.

[Videokid]
Publisher=Gremlin Graphics Software Ltd.
Developer=Twilight
Released=1992
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/videokid
Description=Imagine being teleported into five diverse movie worlds - Medieval, Wild West, Science-Fiction, Gangster and Horror, and having to fight your way out. That's the situation which befalls couch-potato Billy when a new video recorder malfunctions.<br><br>Gameplay has some similarities to Mega Twins, with multi-directional scrolling through each level. Billy must face (amongst other things) knights and gargoyles in Medieval world, cowboys and then Indians in the Wild West, spaceships and aliens in Sci-Fi world, biplanes and squad cars in 1930s Chicago, and ghosts and skeletons in horror world.<br><br>Fortunately many upgrades to your initial missiles are available, with the laser being the best of all. These weapons can be upgraded to fire in more directions, with smart bombs and shields also available.

[Vigilante]
Publisher=U.S. Gold Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vigilante
Description=Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. <br><br>The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress.

[Vikings: Fields of Conquest - Kingdoms of England II]
Publisher=Krisalis Software Ltd.
Developer=Realism Entertainment
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vikings-fields-of-conquest-kingdoms-of-england-ii
Description=The sequel to Kingdoms of England is turn-based medieval strategy game for up to six humans or computer opponents. Each player assumes the role of a Lord in control of a Kingdom with up to twenty armies to command in an attempt to become Sole Ruler and King of Medieval England.<br><br>From the very beginning of the game you are placed in complex control of your kingdom. Using the mouse as controller and its cursor as your powerful finger, you must build your skills not only as the leader of a Campaign Army but also skillfully manage the infrastructure of your kingdom.<br><br>There are two game scenarios:<br>1. Against up to six human opponents. The scenario is based upon each player's ability to build his Kingdom into a society, which must prosper to enable the player to create the wealth to expand the growth required to increase the size and strength of his army, which will enable him to strategically conquer his opponents territory in his quest to become King of England.<br><br>2. Head-to-head against computer opponents. In this scenario the human player must gain the skills as outlined in scenario one, but he is pitched against Vikings War Lords (up to five) who play by different rules, their aim is to gain wealth by conquest with no thought of development. They act as barbarians. It is up to human players to use the more constructive approach to outwit the computer player.

[Vindex]
Publisher=Turtle Byte Software
Developer=Turtle Byte Software
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vindex
Description=Vindex is a simplistic arcade style pseudo-3D space age shoot-em-up, featuring special visual effects like scaling sprites and slickly animated grid-style scrolling terrain. <br><br>The execution of the game can effectively be similarly likened to the play-style arrangement of Sega’s classic Space Harrier. The player navigates a spaceship around the screen, while the object is to neutralise the oncoming swirling armadas of aliens.  <br><br>Points are awarded for each nasty dispatched, and the usual extra life is granted for specific scoring sums. There is a grand total of nine levels to blast your way through to ultimately save the galaxy.

[Vindicators]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/vindicators
Description=The Tangent Empire are preparing to attack the earth with their convoy of tanks, and it is you who has been sent forward to destroy the 14 space stations which make up the potential invasion threat.<br><br>There are 3 sub-levels on each station, which can be played in any order. The action scrolls in every direction, with you guiding your tank-link droid around to shoot the opposition droids. The tank takes a while to steer, making it initially harder to avoid contact with those enemies. Each level contains energy stars, which can be traded in for upgrades such as improved weapons and extra speed after each level.

[Violator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=2.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/violator
Description=A multi-level vertically scrolling shoot 'em up along similar lines to SWIV. You fly a plane through inhospitable landscapes full of enemy fighters and gun turrets. Most of the planes come at you in formation, firing easily-visible orange bullets at you, and can be either shot or avoided. The turrets are capable of rotating in 8 directions and aiming at you as best they can, so be careful to dodge their bullets. <br><br>There are also larger vehicles which fly down the screen in a direct vertical line. The helicopters hold power-ups including extra weapons (which you only get for a limited number of shots; this is the one time where holding down fire constantly (on an auto fire joystick) isn't hugely beneficial), speed-ups and energy recharge (once your vehicle's damage reaches 100%, you lose that one of your 5 lives). The planes are huge and fire a constant volley at you, but offer a huge 5,000 points if taken down. At the end of each level an even bigger plane comes at you, weaving from left to right while gradually moving down the screen (and eventually out of the bottom of the screen and back through the top).

[Virocop]
Publisher=Renegade Software|Time Warner Interactive Ltd.
Developer=Graftgold Creative Software
Released=1995
Systems=
Genre=Action
Perspective=Isometric
Score=4.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/virocop
Description=In Virocop you enter the Gamedisk, a virtual holiday theme park that is under the threat of destruction of viruses. Your job is to take control of a virocop, D.A.V.E. (Digital Armoured Virus Exterminator) and eliminate the enemies before it's too late. The levels are split into worlds with four levels each, and each world has its own theme. For example the first world is sport themed so you will drive over football fields, billiard tables and racing courses. <br><br>The gameplay is the one of an isometric shooter, where you roll around the levels and shoot the enemies with one of several weapons. The weapons covers the whole range from fast but not so powerful weapons to more powerful (but slow) like mortars. The action can be enjoyed by one or two players both turn-by-turn or simultaneous where one player controls movement and the other the weapons.

[Virtual Karting]
Publisher=OTM Publications & Promotions Ltd.
Developer=OTM Publications & Promotions Ltd.
Released=1995
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/virtual-karting
Description=Very much the most serious go-karting simulation even seen, Virtual Karting gives a texture-mapped world running at at least 25fps. There are 3 different circuits on offer, to be raced in any order, each with a full field of computer opponents to face. The AI has a very rigid feel, and it's one of those racing games where they're better thought of as a succession of obstacles, sticking to the same racing line, and carrying on unscathed from contact even if you spin.<br><br>There are several different viewpoints on offer, both 2D overhead and 3D. Especially on the Advanced course, some corners are very tight, and the run-off areas quite sluggish to rejoin from.

[Virtual Reality Studio]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/virtual-reality-studio
Description=This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created.<br><br>A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

[Virtual Reality Studio 2.0]
Publisher=Domark Software Ltd.
Developer=Incentive Software Ltd.
Released=1992
Systems=Atari ST|DOS
Genre=Educational
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/virtual-reality-studio-20
Description=As you would expect, "Virtual Reality Studio 2.0" (VRS2) is "Virtual Reality Studio" (VRS) with enhancements.  There are double the number of controls and commands available in VRS for added complexity and flexibility.  You can now create transparent objects or objects that fade.  Rounded objects such as flexicubes and spheres are now possible.  There's a sound effects editor so that your virtual creations need no longer be silent and the program now comes with a library of pre-designed 3D "clipart" for those of you who are too lazy to design everything from scratch.  <br><br>Like the original VRS, the program comes packaged with a tutorial on VHS video cassette for those who don't like to read manuals and your VR creations can be saved as stand-alone programs that don't need VRS2 to run.

[Virtual Reality Vol. 2]
Publisher=Elite Systems Ltd.
Developer=Astral Software|Millennium Interactive Ltd.
Released=1991
Systems=Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/virtual-reality-vol-2
Description=A five game compilation focusing on the science-fiction topic.<br>Members of this compilation are Hoverforce AKA Resolution 101, Virus, Weird Dreams, Thunderstrike and The Sentinel.

[Virtual Worlds: The 3D Game Collection]
Publisher=Domark Software Ltd.
Developer=Incentive Software Ltd.
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/virtual-worlds-the-3d-game-collection
Description=This compilation includes the following 4 games:<br><br>1. Driller<br>2. Total Eclipse<br>3. Castle Master<br>4. Castle Master II: The Crypt

[Virus]
Publisher=
Developer=
Released=1988
Systems=Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/virus_
Description=Aliens have infested Earth, and are spreading a deadly virus throughout the planet. Needless to say, they must be stopped, and fast. The time pressure (your score upon completing a level is based on the uninfected percentage of the land) is only one difficult aspect of this shooter.<br><br>Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticking out and full gravity. Controlling your spaceship involves balancing the direction and height as well as thrusting to the right speed. A scanner tells you where the aliens are.

[Vision: The 5 Dimension Utopia]
Publisher=Softgold Computerspiele GmbH
Developer=Ad Games|Rainbow Arts Software GmbH
Released=1992
Systems=DOS
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vision-the-5-dimension-utopia
Description=Vision: The 5th Dimension Utopia is an advertising game for the German building society LBS, who sold it rather cheaply in it branches. The setting is an archaeology floating on the sea. You are a new citizen in this city and you've got to work in order to make money for food and the rent of your suite while staying healthy through sleeping and eating enough. The common way to earn money is playing mostly action-orientated mini-games or doing smaller quest (or rather tasks), which also are part of the plot of the game.

[Vital Light]
Publisher=Millennium Interactive Ltd.
Developer=Efecto Caos S.L.
Released=1994
Systems=Amiga CD32
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/vital-light
Description="Vital Light" is one of those innovative games which only appear once a while. In this particular one, you have to control a small paint gun that contains five different colored paints, and destroy blocks that are falling toward you by making them all the same color. Your paint gun is on a roller at the bottom of the screen, and horizontal strips of colored blocks fall from the top of the screen at varying speeds. Holding down the fire button and pushing left or right changes the currently selected color, and sometimes you only just have enough time to get the right color before the blocks smash into you. As the blocks fall at varying speeds, there are times when an avalanche is set off by a slow block being hit by a fast moving block above it. This is a game that gets very, very frantic.

[Vixen]
Publisher=Martech
Developer=Intelligent Design Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/vixen
Description=The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them out and restore the planet to humanity.<br><br>Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.

[Volfied]
Publisher=Empire Software
Developer=Taito Corporation
Released=1991
Systems=Atari ST|Commodore 64|DOS|Genesis|J2ME|TurboGrafx-16|Wii
Genre=Action
Perspective=Top-Down
Score=4.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/volfied
Description=Volfied is a home conversion of an arcade coin-op developed by Taito in the late '80s. The game is very similar to Qix -- the player takes control of an object whose purpose is to roam the screen, forming shapes and removing them from the play field. By way of reward, a picture is gradually revealed in the removed areas of the screen. The borders of the area which the player has not cleared become the border of the area the player's pointer can move along.<br><br>The player's object must avoid contact with any of the enemies which float around the screen, as this will weaken and eventually destroy it. Barriers limit which parts of the border boxes can be formed through. The goal is to clear 80% or more of the screen, and each additional percent adds bonus points.<br><br>As an arcade conversion this game allows for one or two player games in three difficulty levels, but offers no passwords or saved games across its numerous levels.

[Voyager]
Publisher=Ocean Software Ltd.
Developer=Ocean France
Released=1989
Systems=Atari ST
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/voyager_
Description=The Voyager II space probe found us some impressive images of outer space. However, it was later found by the people of Roxiz, who locate Earth and decide to invade it, by establishing bases on each of Saturn's 10 moons. As former POW Luke Snayles, you must destroy each of these fleets of 80 aliens, before they can be dispatched.<br><br>Voyager is viewed from on board the craft, and is a first person shoot 'em up using polygon graphics. You start with a laser and a few bombs, but can collect extra weaponry and the ability to fly through the mothership. Not all enemies can be killed simply by shooting them, so there is a tactical element to the slaughter.

[Vroom]
Publisher=Ubi Soft Entertainment Software
Developer=Lankhor
Released=1992
Systems=Atari ST|DOS
Genre=Action|Racing / Driving|Simulation|Sports
Perspective=1st-Person Perspective
Score=4.6
Controls=Joystick (Analog)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/vroom
Description=Vroom is a Formula 1 car racing game that can be played either in arcade or simulation mode. The main options screen allows you to select manual or automatic transmission, number of laps, and training, single race, or full season. The multiplayer option allows two players to race against each other on separate computers.<br><br>Each track, with different layouts and background graphics, includes many tight curves, steep grades and inclines, as well as tunnels and a pit stop.<br><br>The player-controlled car has working side-view mirrors, which allow you to view the actual action behind you, as well as a working speedometer and gear display.<br><br>The game features a colorful mix of 3D and 2D graphics, realistic sound effects, and blazing fast, smooth animations.

[Vulcanology: The MiniSeries Collection]
Publisher=Vulcan Software Limited
Developer=Phoenix Interactive Entertainment|Scorpius Software|Vulcan Software Limited
Released=1999
Systems=
Genre=Action|Adventure|Racing / Driving|Role-Playing (RPG)|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/vulcanology-the-miniseries-collection
Description=Vulcanology is a compilation of Vulcan's 10 floppy-based titles, the so-called MiniSeries, on one CD:<br><br>1. Bograts<br>Burnout<br>Hillsea Lido<br>Jetpilot<br>Timekeepers<br>Timekeepers Expansion Disk<br>Tiny Troops<br>Valhalla 1<br>Valhalla 2<br>Valhalla 3

[Wacky Darts]
Publisher=Codemasters
Developer=Big Red Software
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Mouse|Modem|Null-modem cable
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wacky-darts
Description=The bar-room game of darts involves aiming small projectiles at a circular board. The board is divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, worth 25 points. <br><br>Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top.<br><br>Both of these games are recreated in this simulation. The movement of the cursor you use to aim is slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of being as drunk as most darts players).<br><br>Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of varying difficulties. Each of them has a short profile, and use a different object to hit the board.

[Wacky Races]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wacky-races_
Description=You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon series in this action title with superficial racing overtones. Your aim is to complete each course in a particular position, which is achieved either by waiting for them to suffer enough damage to drop out of the race, or by inflicting that damage yourself. Your car is armed with a forward-shooting arrow to impale the opposition cars, and deal with the many hazards the races throw at you, including boulders and rabbits, which can be taken out for points. <br><br>The action is viewed from the side, scrolling horizontally as you progress, and vertically when you need to jump or duck over the bigger hazards, which must be avoided Moon Patrol style, meaning that you must often time one jump properly so as to be able to make the next one successfully. In some sections of the road you can duck down onto another set of roads, which may or may not be less hazardous. Falling into thin air costs you a life, while heavy impacts deduct some of your energy points. When the view doesn’t show the next section, and the correct course is not clear, an arrow appears to direct you.

[Walker]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=Feb, 1993
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/walker
Description=Walker is classic 2D shooter with the side-scrolling from the right to the left. Player takes control of gigantic robot AG-9 (codename Walker). The mission is simple - guide Walker through the four time zones and kill everybody/destroy everything. Every zone is also divided into two parts. The road is full of trained enemies with one single purpose - to destroy Walker. However, except relative immunity, the robot is equipped with twin 30mm carbines cannons. The number of enemies are actually huge, they are attacking in groups, off the ground and from the air. Also, every time zone consist of special types of enemies which force player to stay alert. As usual, there is a powerful boss at the end of level (luckily each boss has its own weak spot).

[Wargame Construction Set]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Atari 8-bit|Atari ST|Commodore 64|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wargame-construction-set
Description=WCS lets you design and play turn-based strategic battles. You can create scenarios in many different time periods including modern day, ancient times, 1800's, and in the future. You have complete control over all the units, and can customize their firepower, movement points, strength, aggressiveness, etc.<br><br>Supports 1 or 2 players. Comes with 8 pre-made scenarios.

[Warhead]
Publisher=
Developer=
Released=1990
Systems=Atari ST
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=4.5
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/warhead
Description=Strategy and action are combined in this 3D space game. The setting involves a mysterious race of beings attacking humanity for an unknown reason, and the FOE-57 Spacecraft being humanity’s only hope.<br><br>Once you’re into space, the craft is directed using the mouse. The keyboard controls offer autopilot modes, multiple weapons including Mines and Stinger missiles, an HUD display, multiple viewpoints, targeting and navigation, all of which must be used as appropriate. The menus feature some cinematic-feeling link screens, and some moody music.

[War in the Gulf]
Publisher=Empire Software
Developer=Oxford Digital Enterprises Ltd.
Released=1993
Systems=Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/war-in-the-gulf
Description=A third game in the tank combat series, following from Team Yankee (whose story and setting came from a book) and Pacific Islands (set in an imaginary 1995 war). The third game imagines a situation in which Iraq invades Kuwait for a second time.<br><br>The series' main distinguishing feature was the way you always viewed all 4 tanks in a platoon at the same time, via a split screen. Action here is purely mouse-driven. The AI has been significantly updated from previous games in the series. A full roster of tanks and weapons are included, with Iraq mainly using Soviet machinery. A major consideration involves destroying particular buildings for money, and preventing other particular ones being destroyed, also for financial reasons.

[Warlock: The Avenger]
Publisher=Millennium Interactive Ltd.
Developer=Electralyte
Released=1991
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/warlock-the-avenger
Description=A follow-up to the mid-80s Gauntlet clone Druid, which saw the series move up onto 16-bit systems.<br><br>The gameplay involves guiding your character through a succession of 8 mazes. The standard bad guys are there, as are items to pick up including health and extra weapons.<br><br>The game gives you one life, whcih represents the gradually declining amount of energy. You should get further on each go, with the difficulty curve being quite precise.<br><br>As a bonus, an exclusive conversion of Druid is included.

[Warlords]
Publisher=SSG Strategic Studies Group Pty Ltd.
Developer=SSG Strategic Studies Group Pty Ltd.
Released=1990
Systems=DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=3.3
Controls=Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/warlords
Description=The first in the Warlords series. Basically, your mission is world domination. This may be played between up to 8 people all on the same machine. It is a medieval type strategy game that requires the player to control 80 cities in the realm of Illuria. In order to do so you must wipe out your 7 opponents. <br><br>Gold is accrued through the ownership of cities. The gold is then used to create armies. Heroes can sometimes "find" things or be rewarded by sages (there are only 2 and it's a first come first served basis). You can choose between various human and non-human peoples, as well as the ubiquitous evil Warlord. This is a very early version of what strategy games eventually became.

[War Machine]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/war-machine
Description=Only you can save the world from destruction, by finding four parts of the weapon to use against the Alien Syndicate's evil leader. This task must be completed within 80 minutes, although you have five lives available.<br><br>Gameplay mainly involves propelling your jumpsuit-backed and powerfully-armed character through the levels, destroying the alien forces as he goes. The levels have lots of pieces of ledges and spikes all around, which must be planned around, as well as lava pits. There is extra weaponry and ammunition to collect along the way. Your main weapon can be fired in any direction, but you can't move and fire at the same time unless you're firing to the left or right.

[War Zone]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=May, 1991
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/war-zone
Description=As the name implies, War Zone is a game mainly about shooting, shooting, some hostages rescuing (or shooting if you want) and also shooting.<br><br>The game consist of 8 top-down scrolling missions in which you're controlling Arnold-like soldier armed with basic machine gun. Each mission is taking place in different location with little repetitive signs further in the game. Starting point is at the jungle, but you will also visit some kind of stores, sewers and factories. Your task is to get at the end of mission and destroy main boss. Throughout your way a lot of enemies is waiting for you. Expect heavy resistance by infantry armed with machine guns, guided missiles and grenades. Of course, enemies are using plenty of vehicles so prepare for trains, tanks, helicopters, jeeps and even one submarine. Luckily you aren't reliant to machine gun only. Shoot boxes with "W" sign and arm yourself with better/stronger weapons like grenades thrower, flammer, guided missiles launcher or laser. Also watch carefully for hostages. If you release one, you'll be awarded with points or health-pack.

[Watchtower]
Publisher=OTM Publications & Promotions Ltd.
Developer=CyberArts Ltd.
Released=Mar 19, 1996
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/watchtower
Description=Watchtower is a topdown arcade action game in the same style as Commando or Ikari Warriors. You take the role of a hitman, a professional mercenary who takes jobs from various factions across the globe. The game has six missions in three different terrain types: jungle, desert and city. In your inventory you have seven weapons to choose from. Some of them are a Kalashnikov, a minigun and a flame thrower. The enemies that will come in your way range from ordinary soldiers to armed vehicles and aircraft. The game can be played either   in single player mode or the simultaneous two player mode.

[Waterloo]
Publisher=Strategic Simulations, Inc.
Developer=Turcan Research Systems Limited
Released=1989
Systems=Atari ST|DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/waterloo
Description=Waterloo, arguably the most famous battle in history, was fought on June 18, 1815 between the French Forces of the Emperor Napoleon Bonaparte and the English and combined Allied forces under the Duke of Wellington and Prussian forces under Field Marshall Blucher.<br><br>Waterloo the game was a revolutionary new concept in wargaming when it was published in 1989. Waterloo dispensed with the normal overview given to wargame commanders and instead gave a player the same point of view as real commanders on the field of battle.<br><br>Your orders in an age of pre-radio communication must pass through an elaborate chain of command with varying levels of success in the execution of those orders. Your orders may even be ignored if there is better local intelligence or your officers lack the skill or courage to perform them. You as the commander (Napoleon or Wellington) must even deal with a time delay in the occurrence in events and the time it takes for those events to be relayed back to HQ and the time it takes to issue orders and see those orders carried out. A text parser is used to issue orders during the game. The battle ends at 9:30 pm at which time full battle reports will become available and the results assessed. You are also given the option to review the battlefield.The game is solitaire only and the playing time is 10-20 hours.

[WaxWorks]
Publisher=Accolade, Inc.
Developer=Horror Soft
Released=1992
Systems=DOS|Windows
Genre=
Perspective=
Score=3.9
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/waxworks
Description=As a child, you were never taught of your family's dark secret - a whole history of 'evil twins' doing Satan's work on earth, and 'good twins' attempting to put this right. Your uncle informs you of this shortly before his death, and after travelling to his castle you find that you must travel through time to correct these wrongdoings.<br><br>Through a range of murals at your uncle's house, various past scenes must be entered, with more becoming available as you complete them. In each you must find and kill your demented relative in time. The game's controls are point and click, with the interface allowing you to examine and collect objects, select a weapon, and attack potential foes by striking at a particular part of their body.

[Wayne Gretzky Hockey]
Publisher=Bethesda Softworks LLC
Developer=Bethesda Softworks LLC
Released=1988
Systems=Atari ST|DOS|Macintosh|NES
Genre=Sports
Perspective=Top-Down
Score=4.3
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wayne-gretzky-hockey
Description=The first of three Wayne Gretzky games from Bethesda. It contains everything that could be found in a hockey rink, from big hits and fighting to icings and offsides. It's not only about what is on the ice but also outside, offering the player plenty of coaching options and gives you the ability to create your own players and teams

[Weird Dreams]
Publisher=Rainbird Software
Developer=Rainbird Software
Released=1989
Systems=Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Mouse|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/weird-dreams
Description=A severely ill man is on the operating table when a Daemon named Emily trapping you in your own subconscious. To escape you must find four orbs, which are trapped within a selection of esoteric mini-games set within the darkest Dali-influenced recesses of the mind.<br><br>Weird Dreams is a third-person-puzzle type game with very strange levels including feeding a wasp cotton candy, beating up hopping totem poles with fish from the sky, and an encounter with a baked chicken in a haunted house.<br><br>The game comes with a "short novel" that explains the plot in detail and serves as copy protection ( the "enter word on page 4, paragraph 5, line 6. word 8" type).

[Welltris]
Publisher=Infogrames Europe SA
Developer=Doka|Sphere, Inc.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/welltris
Description=Welltris, which is the first Tetris sequel, is originally designed by Alexey Pajitnov (the <br>creator of Tetris) with Andrei Sgenov. <br><br>It has the same gameplay concept as Tetris; simply all the player has to do is to rotate and <br>maneuver the falling pieces into a proper position in order to form complete layers <br>in the rectangular playground. But Welltris changes this rectangular arena into a four<br>sided well with grid-like walls and bottom where the falling pieces can be moved from <br>wall to wall within the well. Form the pieces into solid rows either horizontally or vertically<br>on the bottom of the well. <br><br>Billed itself as Tetris in three dimensions.

[Wembley International Soccer]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1994
Systems=Amiga CD32
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wembley-international-soccer
Description=Officially licensed by the old Wembley stadium, this football game is essentially an advanced version of Ocean's European Champions. Gameplay emphasizes one-touch passing, with a picture-in-picture window displayed when you prepare to play a long pass, which increases you chances of finding the target player. The AGA version was the first floppy-based game to supports a CD32 controller, making it easier to execute moves. 64 international teams are included, with the chance to play a full league competition or a World Cup. Full control over formation and tactics is offered before the match.

[Wembley Rugby League]
Publisher=Audiogenic Software Ltd.
Developer=Dentons
Released=1994
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wembley-rugby-league
Description=Having previously recreated the more internationally famed rugby union with World Class Rugby, Audiogenic switched their attention to Rugby League, using the same game engine.<br><br>The main differences in the league game is that a team has to give up possession after being tackled six times – which often leads to some bold moves on the 5th tackle, especially as if you retrieve the ball an opposition player, you get a fresh set of six tackles – and that after a tackle, play restarts by flicking the ball back to another player (inexplicably knows as the ‘Play-the-Ball’), while the entire teams (of 13 players, not the 15 in Union) remain on their side of the ball. Instead of line-outs, the ball going out of play at the side results in a scrum, as does a knock-on (fumbling attempts to control a pass or recieve a kick) if those are switched on.<br><br>The gameplay is viewed from either a Kick Off-style overhead view or a forced-perspective 3D one, with a scanner on screen to show where your team-mates are (this is more important than in football). Passing is pulled off by pressing fire and directing the pass, whereas holding down fire will kick the ball up ahead. Tackling involves aiming at the player, and diving if necessary. Set-piece kicks involve aiming the direction and angle by pressing fire at the right times to stop a crosshair.

[Wendetta 2175]
Publisher=Skills
Developer=Vortex Design
Released=1996
Systems=Amiga CD32
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wendetta-2175
Description=In the year 2175, Earth has finally come to peace. However, a new threat arises: the TERRONs, the cruelest race in the universe, attacks Earth's colonies in the solar system with giant vacuum cleaners. Some people on Earth managed to hide underground, in a technologically advanced factory. Two of them volunteered to fight the TERRONs with the help of spaceships that were built here.<br><br>Wendetta 2175 is a shoot 'em up game for one or two players. The game consists of horizontally scrolling levels and levels where the player controls the ship from behind in a pseudo-3D perspective. Powerups can be collected to upgrade the ship's weapon systems. The ultimate goal is to defeat the boss at the end of each of the seven stages to progress further in the game.

[Western Games]
Publisher=DigiTek Software
Developer=Magic Bytes
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/western-games
Description=Western Games has six Wild West themed sport-style events. In Arm Wrestling you must pull the joystick back when the arm in the central display has entered a strong phase and press the button to prop the arm up then hope for the best. <br><br>The Beershooting event requires you to shoot a 5 beer glass targets faster than your opponent, but this is not too easy if you get nervous.Player 1 moves the joystick to the right to draw their gun, while Player 2 must move theirs to the left. Once the gun is drawn, the crosshairs are used to line up the target. Press the joystick button to fire. A beating heart shows the degree of your nervousness in the display. <br><br>Quid-spitting requires that you bite off the right amount of tobacco and chew it to just the right consistency before you determine what angle to spit it into the pot. This requires some fancy joystick handling. To lift your arm and bite off the quid, you must move the joystick forward.To chew, you must move the joystick fast to the left and right. Don't chew it too long or too short. To stop chewing, you must move the joystick forward. Once that is done you must pull the stick back to determine the strength. Click and hold the joystick button to determine the right angle. Press the joystick button to spit. Timing is the key. <br><br>The Milking event has a rhythmically heaving udder indicating the beat that you must move the joystick. To fill the cans, the joystick must be moved in a predetermined pattern, but it must be moved rythmically with the udder. You can elbow your opponent to get the upper hand by moving your joystick to the right and pressing the joystick button. <br><br>Dancing requires a complicated routine of joystick movements to do certain dance moves while keeping the beat. Lose the beat and the other guys bash the piano player on the head causing him to stop playing. You must buy the piano player another beer to have him resume playing. <br><br>The Eating competition is the final event. Dip the spoon into the stew. Balance the spoon. Slurp. Chew. Swallow. and drink. Simple? No. If you get some out of order, you get delayed by belching. Dip the spoon by moving the joystick back. Balance the spoon by moving the joystick to the left and right.; Once leveled, slurp. Chew by again moving the joystick to the right and left. To swallow, pull the joystick back and press the joystick button. Finish it off with a drink before you dip the spoon in again, by moving the joystick forward.

[Wetten Dass..?]
Publisher=PCSL Software GmbH
Developer=Digital Excess
Released=1991
Systems=Commodore 64
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/wetten-dass
Description=Wetten Dass..? is based on the German TV game show of the same name. The game can be played by up to four players. The player who gets most of the bets right earns the highest score and thus wins the game.<br><br>In practice mode, there is a variety of bets to choose from, for example identifying different doves. After being viewed both the pictures and the names of the doves, the player has 120 seconds to type in the names corresponding to the respective doves. Other bets include placing a car with a helicopter on four glasses without breaking them and docking a moving boat to a stamp on the dock wall.<br><br>In show mode, the bets are randomly selected and there's a show master commenting the progress of the game show candidates.

[Whale's Voyage]
Publisher=Flair Software Ltd.
Developer=neo Software Produktions GmbH
Released=1993
Systems=Amiga CD32|DOS
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/whales-voyage
Description=Explore the Alien planets of the 24th century, with their sinister worlds and cities inhabited by strange sometimes violent people. Learn to tell friend from foe, as you try to outwit traders with your merchandise, the competition can be intense, but the rewards great, as you strive to financially secure your race.<br><br>Select your genetically created crew members and take of in your "Rustbucket" of a spaceship to the other solar planets, whilst battling against marauding pirate ships that will try to hinder your trading progress.

[Whale's Voyage II: Die bermacht]
Publisher=neo Software Produktions GmbH
Developer=neo Software Produktions GmbH
Released=1995
Systems=Amiga CD32|DOS|Windows
Genre=Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/whales-voyage-ii-die-bermacht
Description=Whale's Voyage II: Die Übermacht is the sequel to Whale's Voyage. The story takes place 20 years after the crew of the spaceship Whale had won a battle and became heroes. Now all of the money has been spent and the only thing the four heroes can do is to start trading again. The first job should be quite simple: just deliver some nuclear material to a foreign planet. There is also some payment in advance. But unfortunately the crew takes too much time for the delivery and so the easy job becomes a deadly task and they become involved in a conspiracy.<br><br>This game is similar to its predecessor: The character creation, the trading (the main part of the game) and the exploration of the cities. But there are also some differences: Instead of visiting different planets the Whale is able to travel to various star systems now. All cities can be explored within a free 3D environment  and beside humans there are some alien races. <br><br>The game contains different game parts: There is the merchant part with buying / selling of more or less goods, a strategic part in which the Whale defends itself against pirates or captured freighters of other merchants and a RPG part. Like in other RPGs, the heroes earn experience points by killing enemies or solving quests. <br><br>This being the second game in the series, events from the first game are referred to and some characters reappear. For example, a woman which will give the heroes a quest appeared in the first game, where she was still a little girl.

[Wheels of Fire]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation|SEGA Corporation|Taito Corporation
Released=1991
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wheels-of-fire
Description=Four arcade-converted racing games feature in this compilation, named after a song by rock group Cream - Turbo Outrun, Hard Drivin', Power Drift, and Chase HQ.

[Wheels on Fire]
Publisher=Verkosoft Publishing
Developer=Prolixity
Released=1997
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wheels-on-fire
Description=WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects making up the rest of the screen.<br><br>You have the option of running practice laps or taking part in the 15-course championship. Weather conditions are varied.  Between rounds, you can tune up your car. You can save and resume your career to disk.

[When Two Worlds War]
Publisher=Impressions Games
Developer=Impressions Games
Released=1993
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/when-two-worlds-war
Description=When Two Worlds War is a strategic simulation of interplanetary conflict.  Resources, power stations, farms, laboratories, etc are controlled through a state-of-the-art military workstation used to explore and conquer other worlds.  The strategy is to increase your own planetary resource and technology levels, while trying to build enough military units of a suitable type to conquer either a human or computer opponent.

[Where in Europe is Carmen Sandiego?]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=2.8
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/where-in-europe-is-carmen-sandiego
Description=Third in the Carmen Sandiego series, you resume your detective role in pursuit of Carmen and her gang in 34 different European nations. Comes with Rand McNally's Concise Atlas of Europe.

[Where in the U.S.A. is Carmen Sandiego?]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1989
Systems=Apple II|Apple IIgs|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=3.0
Controls=Joystick (Analog)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/where-in-the-usa-is-carmen-sandiego
Description=As a detective, the player must hunt down Carmen Sandiego's henchmen, who have stolen outrageous items that are important in US history and heritage.  Using clues, the player will follow the henchmen from city to city.

[Where in the World is Carmen Sandiego? (Enhanced)]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1989
Systems=Amstrad CPC|Apple IIgs|Atari ST|DOS|Genesis|SNES
Genre=
Perspective=
Score=3.8
Controls=Joystick (Analog)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/where-in-the-world-is-carmen-sandiego-enhanced
Description=You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography. <br><br>Remake of the original Where in the World is Carmen Sandiego?. Features enhanced VGA graphics, sound effects, and joystick support.

[Where in Time is Carmen Sandiego?]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Apple II|Commodore 64|DOS|Genesis|Macintosh|NES|SNES
Genre=
Perspective=
Score=2.9
Controls=Joystick (Analog)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/where-in-time-is-carmen-sandiego
Description=Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).

[Whizz]
Publisher=Flair Software Ltd.
Developer=Flair Software Ltd.
Released=1995
Systems=DOS|PlayStation|SEGA Saturn|SNES
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Analog)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/whizz
Description=Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

[Who Framed Roger Rabbit]
Publisher=Buena Vista Software
Developer=Silent Software
Released=1988
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/who-framed-roger-rabbit
Description=Roger Rabbit has been framed for the murder of Marvin Acme, head of the Acme Corporation. Acme's will states that upon his death, Toon Town would be left ot the Toons, but the will is nowhere to be found. You have to find the will and save your wife, Jessica, from Judge Doom and his weasels.<br><br>The game takes place in Hollywood, 1947, where Toons are alive. There are 4 levels in the game, 2 of which are driving levels (levels 1 & 3). Roger and Benny the cab have to beat the weasels to the destination, while dodging cars, trams and Judge Doom's dip which is scattered on the road. There are pick-ups to help you on your way.<br><br>Level 2 is the Ink & Paint Club. The will is on one of the tables. Roger has to pick up all the pieces of paper the penguin waiters put down, whilst avoiding the alcohol and gorilla bouncer.<br><br>Level 4 has you in Judge Dooms warehouse trying to save your wife, Jessica from the dip truck. You have to use gags to progress and make the weasels laugh themselves to death, literally!

[Wibble World Giddy: Wibble Mania!]
Publisher=
Developer=
Released=May 14, 1993
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wibble-world-giddy-wibble-mania
Description=Giddy was strolling around when suddenly he was sucked into a vortex and transported to a bizarre forest. He now has to find his way home, avoiding dangers and solving puzzles in his wake.<br><br>Wibble World Giddy is an Amiga freeware clone of Dizzy and its sequels. Intended as parody of that classic series, it also stars an anthropomorphic egg that must collect objects in order to solve puzzles. At the top on the left side of the screen there are two counters, one for lives and other for coins. On the top-right side there is an energy bar. If the egg touches any of the enemies or harmful environments and objects, this energy bar decreases, and when it is completely drained the egg explodes with an onomatopoeic "SPLAT!", and the player loses a life. Below both items is a black strip that displays the inventory content when in use mode (pulling the joystick DOWN  and pressing FIRE enters the use mode, where the player moves the joystick left or right to cycle through the assembled inventory, and hits FIRE to use the selected object).

[Wild Cup Soccer]
Publisher=Millennium Interactive Ltd.
Developer=Teque London Ltd.
Released=1994
Systems=Amiga CD32
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wild-cup-soccer
Description=Following on from Brutal Sports Football came this interpretation of soccer, released alongside the 1994 World Cup. In one player mode you can play a Wild Cup or a League system; two player games are restricted to single ‘Unfriendly’ matches.<br><br>Unlike its predecessor the game uses an isometric viewpoint, perhaps because the original FIFA was so popular at the time. A number of vicious moves are on offer, with tackles Vinnie Jones would flinch at along with lethal head-butts and shoulder barges. If a game finishes drawn, it goes into a ‘Penalty Shoot Out’, which involves going round shooting the opposition;– the last team standing wins. The pre-match screens include attacking at defensive play styles, transfers and the chance to buy items such as rocket launchers and shields.

[Wild Streets]
Publisher=Titus Software Corporation
Developer=Titus France SA
Released=1990
Systems=Amstrad CPC|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=1.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wild-streets
Description=New-York, Year 1998. The once most prestigious city in the world, has now become a fighting zone.<br>Half of the city is left in ruins, and it is in that part of town that the marginals and gangs are living, hunted by every law enforcement agencies. The other half of the city consists of fancy mansions, in some of which the most important drug barons reside.<br>Unfortunately, they are the ones who run the city using the enormous profits they make from dealing drugs and weapons.<br>They now have succeeded in endangering the country's economy.<br><br>The U.S. government, wanting to avoid a terrible crisis, called the CIA to run several types of operations in order to get rid of this bad substitute of government.<br>The C.I.A., headed up by "The Boss", has to clean up the city of its crooks.<br>One plan is to reorganize the city by placing security check-points at strategic positions.<br>The operation was set up for April 4, and quickly proved to be an unprecedented success.<br>The badly organized, smaller street gangs, were greatly outnumbered and couldn't match the extremely well armed law enforcement troops.<br><br>On May 7, during a successful raid, the state police special branch, took possession of a huge arsenal of weapons and ammunition, worth more than two million dollars.<br>This raid was an important stage in the whole operation.<br>Realizing the sticky situation they were in, the heads of the crime organizations now started making plans for themselves: They needed to regain their control over the city and above all, secure their territories.<br>On May 15, they kidnapped "The Boss" in order to get from him the names of his operatives involved in the C.I.A. fight against organized crime.<br>This way, they were convinced they could stay in control of the situation and become even more powerful.<br><br>Your mission is to liberate "The Boss" and to bring him back safely.<br><br>You're gonna be dropped from the chopper with your panther at the spot where "The Boss" was last seen.<br>You have your 357 Magnum ready and the panther is trained to protect you closely.<br><br>You'll have to travel through the various parts of the city, in search of the hostage, and you will find that your street fighting skills will prove to be very useful.<br><br>In each part of the city, you will confront various enemies and their gang leaders.<br>They will become more and more skilled in combat as you progress. Some of them are so powerful that it would be wise to save bullets for these particular fights.<br>Once you reach the point where "The Boss" is held prisoner, you must rescue him and safely escort him back to a safe place.<br><br>On the way back, you will have to be particularly careful, since you will have to protect "The Boss" whose physical condition has been worn out.<br><br>Wild Streets is a side-scrolling arcade game, in which you fight enemies using punches, kicks, your gun and sometimes your panther will help you.

[Wild West World]
Publisher=Software 2000
Developer=Software 2000
Released=1990
Systems=Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wild-west-world
Description=Wild West World is a strategy game in which you build up an economic empire in the old west of the 1800's. Farming, ranching, mining, and hunting, are all methods for generating cash to buy land and build your economic empire. Employees of various trades must be hired, farms, ranches, and mines established, and all must be kept supplied with livestock, food, and tools. Eventually, the only way to grow, will be to play dirty tricks on your competition, which include the hire of a gang of outlaws to harass or eliminate them, to bribe Indians to burn them out and kill their workers, and more.

[Will Harvey's Zany Golf]
Publisher=Electronic Arts, Inc.
Developer=Sandcastle
Released=1988
Systems=Apple IIgs|Atari ST|DOS|Genesis
Genre=Sports
Perspective=Isometric
Score=3.2
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/will-harveys-zany-golf
Description=Using the mouse to determine the direction and strength of your putts, you must navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by bouncing hamburgers, windmills, etc.  Courses have several twists; one is a mad scientists's lab, another is a pinball table.  The final hole is especially bizarre, themed around energy.<br><br>You start with 3 strokes, but get the par for each hole added on, if you reach it in time -  run out of strokes, and your game is over. You can earn bonus strokes by finding hidden bonuses and by completing courses quickly.  Up to 4 players at a time can take part in this game, with anyone badly over par being eliminated as the game progresses.

[Willow]
Publisher=Mindscape, Inc.
Developer=MidNite Entertainment Group Inc.
Released=1989
Systems=Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/willow
Description=Based on the movie. Willow consists of various action sequences which recreate different scenes from the movie including an escape from the dungeons, lost in the ice caves, escaping from guards in the woods, and others. The player can go through all the sequences in order, or read the story in the form of a scrolling manuscript and click on keywords to jump to a particular action sequence.

[Windsurf Willy]
Publisher=Silmarils
Developer=Silmarils
Released=1989
Systems=Amstrad CPC|Atari ST|DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=1.6
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/windsurf-willy
Description=Windsurf Willy offers 1 or 2 player windsurfing action at 3 different skill levels. You're the contestant in 15 different locations, in which you must show 4 judges your skills, from speed to trick-surfing as you ride those waves. Points are awarded based how artistic the technique was. Judging the flow of the waves, and avoiding wreckage and other hazards, is crucial to maximising the score.

[Windwalker]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/windwalker
Description=The sequel to Moebius, Windwalker combines role-playing with side-view beat 'em up gameplay. You are accompanied by Moebius on a quest to master the martial arts.<br><br>Hostile persons including thieves, guards and assassins will be encountered; you fight them in real time using moves such as cartwheels and flying kicks. This can be played either as a continuous battle, or with short breaks to catch your composure.<br><br>The role-playing elements eschew the Ultima-style plan view in favor of a pseudo-3D system. Deism and Shamanism are just some of the included magic disciplines. Magical vehicles help you get around the 100 landscapes more quickly, although you spend much time on foot. The game takes place in a fully active universe of characters such as villagers and giant beetles, all getting about their business within a day/night cycle and variable weather.

[Wing Commander]
Publisher=Mindscape, Inc.|ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1992
Systems=DOS|SEGA CD|SNES
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wing-commander
Description=The Confederation have been at war with the Kilrathi for the past 20 years, and you're just now joining the Vega campaign. You're a 2nd Lieutenant just out of the Academy, with some good work under your belt. You're posted to Tiger's Claw, the flagship of the Confederation Fleet.  Will you help the Confederation to victory, or go down in infamy? <br><br>Wing Commander is a space combat simulator interspersed with shipboard dialogs. Onboard the ship, you can save/load game, visit the bar to get the latest gossip, or go on to the next mission briefing, and the 3D space combat part. <br><br>The 3D space combat have you sitting in the cockpit, where you control the craft like roll, turn, up/down, afterburner, as well as fire guns and launch missiles. There are four different crafts on the Confed side, each with different flight characteristics and armament. You will have a wingman on each mission, and you should keep the wingman alive as the wingman will help you if you issue the right orders. You can also taunt the enemy. You'll be fighting several different types of enemy fighters and capital ships, and even combat a few Kilrathi aces. <br><br>When the mission is complete, land back onboard the ship and get ready for the next one. The campaign tree have both winning and losing paths. <br><br>Wing Commander featured a hybrid bitmap/3D graphics  engine that allowed even 286's to display detailed 3D graphics to an extent never before possible. With EMS available, it can display even more detailed graphics and in-cockpit animations.

[Wings]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1990
Systems=Game Boy Advance
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wings
Description=You are an allied fighter pilot in WW1, duking it out with the "Huns" up in the sky in over 200 missions.<br><br>The missions usually come in three flavors: Top-down view bombing missions where you have to take out strategically important targets, isometric strafing runs where you get to blast anything that you fancy blasting with an unlimited supply of ammo, and of course the main part: Dogfights in the sky. Rendered in 3D, seems from behind your head.<br><br>The game is set in the years 1916 through 1918, and to loosen things up a little, we get to read a page of our character's new entry for the diary-like journal in his company between every mission.

[Wings of Death]
Publisher=Thalion Software
Developer=Thalion Software
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wings-of-death
Description=Wings of Death is a vertically scrolling shoot'em'up with a fantasy setting. You start out as a small insect, flying through a deranged castle filled with hostile animals and monsters.<br><br>The upgrade system is rich, and differs somewhat from genre conventions. As you upgrade, your insect turns into a more powerful bat or a mighty dragon. Shooting enemies reveals the various upgrades, and picking up several upgrades of the same kind upgrades that particular weapon level after level. Enemies may also release anti-powerups, marked by a skull. These will downgrade your weapon or draw your energy level.<br><br>After fighting the end boss of the castle, a three-headed dragon, you move onto a jungle, a swamp and further... That is, if you survive. Wings of Death has an unparalleled number of bullets and enemy objects on-screen for its time and platform, the maximum number being reported as 95. Coded by former demo programmers, the game also runs in full 50 or 60 Hz scrolling while playing digitised music even on an Atari ST, thanks to inventive hardware tricks used in few other commercial games. It also utilises the extra colour palettes of the Atari STe.

[Wings of Fury]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Amstrad CPC|Apple II|Commodore 64|DOS|Game Boy Color
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wings-of-fury
Description=Wings of Fury is an action game with some minor simulation aspects, in which you are the pilot of an American F6F Hellcat plane. The setting of the game is the Pacific during World War II.<br><br>It is your job to defeat the Japanese by destroying enemy bunkers, machine gun nests and barracks on a series of islands. Barracks and gun nests can be bombarded with regular bombs, while you'll have to use rockets to take out the concrete bunkers. After a successful bombing run, return to mow down the Japanese soldiers with your machine guns. You also have to sink Japanese battleships with torpedoes and engage in dogfights with enemy fighter planes.<br><br> <br>You start each mission by taking off from an aircraft carrier, which you'll have to protect from assaults by Japanese torpedo planes. Whenever you run out of fuel, bombs, rockets or machine gun ammo you can replenish those by returning to your carrier. Your carrier is also the place to repair damage to your plane.<br><br>The Gameboy Color version of Wings of Fury has a toned down violence level. You no longer mow down Japanese soldiers with your machine guns, instead you bombard jeeps & trucks. Also missing in this version are the Japanese torpedo planes and the small 1st-person view window. New are some extra manoeuvres for your plane like a barrel roll and a review of your ammo consumption after each mission. Using less ammo than allocated gives you bonus points.

[Winnie the Pooh in the Hundred Acre Wood]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1986
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/winnie-the-pooh-in-the-hundred-acre-wood
Description=Early this morning, a strong wind went through the hundred acre wood and picked up many objects and scattered them about. It is your job to locate all the objects, determine who the proper owners are, and return them. You had better hurry though, before the wind returns again! Along the way you'll meet all the familiar Winnie The Pooh characters including Eeyore, Owl, Tigger, and Piglet. <br><br>The game's interface involves no typing, instead the cursor keys are used to choose from a list of actions specific to the current location or situation, pick up and drop objects, and navigate around the wood.

[Winter Camp]
Publisher=Black Legend Ltd.
Developer=Thalamus Ltd
Released=1992
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/winter-camp
Description=Winter Camp is the sequel to Summer Camp.  Maximus Mouse is now a rescue ranger at Camp Nice'n'Icy, but he soon notices a bird who will knock a pebble down a mountain, setting off a avalanche that will engulf the camp, unless he can prevent it, over eight varied levels.<br><br>The levels offer various challenges.  The most common type of level is a patrol.  There are three such levels, involving ice skating, boating on a river, and skiing.  On each level you have a quota of rescues to make.  There are various obstacles on the levels, and a variety of objects to use to avoid them.  For example, a spring will allow you to jump over a stretch of water.  <br><br>At the end of each of these levels is a boss, who must be defeated using the objects you have collected.  The bosses are easier to defeat the more rescues you perform.<br><br>Other levels include a skate training level, a snowball fight with bears hiding in trees, and a memory game with a cameo appearance by Clyde Radcliffe from the Creatures series.  Most of the levels have a time limit, indicated by the bird moving towards the pebble.

[Winter Challenge: World Class Competition]
Publisher=Thunder Mountain
Developer=Tynesoft Computer Software
Released=1988
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/winter-challenge-world-class-competition
Description=This is a winter sports game that lets you compete in five Olympic events:  Downhill skiing, Biathlon, Slalom, Ski Jump and Bob Sled. It is very similar to offerings like Winter Games from Epyx.<br><br>In Downhill skiing, you must avoid the obstacles and make it to the bottom of the hill, by swerving left and right and adjusting your speed by pushing the joystick forward and back. The Slalom is similar, involving skiing around flags.<br><br>In the ski jump, you must position the skis for a proper landing. In the bobsled event, you must carefully control the angles so your bobsled doesn't flip.  The Biathlon event combines skiing to shooting ranges and shooting the targets archery-style.

[Winter Games]
Publisher=Epyx, Inc.
Developer=Action Graphics
Released=1987
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Atari 7800|Atari ST|Commodore 64|Macintosh|MSX|NES|PC-88|PC Booter|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/winter-games
Description=Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.

[Winter Olympics: Lillehammer '94]
Publisher=U.S. Gold Ltd.
Developer=U.S. Gold Ltd.
Released=1994
Systems=DOS|Game Gear|Genesis|SEGA Master System|SNES
Genre=
Perspective=
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/winter-olympics-lillehammer-94
Description=This is the official license of Winter Olympics tournament in 1994 at Lillehammer, Norway. You can practice in any event before the tournament. The game offers two modes - Full Olympics and Mini Olympics, which vary in the number of events.<br><br>It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, pursuit, time trial).  The events use 3D views

[Winzer]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1991
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/winzer
Description=Winzer (German for vintner) is a business simulation about the cultivation of wine.<br><br>Choose a vineyard in southern Germany, cultivate and harvest grapes, press wine and sell it on the national or international markets. The quality of your wine depends on the type of vines, when the grapes are harvested and how they are fertilized.<br><br>You must deal with hiring personnel and buying equipment, registering your wines with the authorities and advertising your products. You can also sabotage your competitors or illegally water down your wines.<br><br>You win by reaching a score of 1000 points. Points are awarded by registering wines, creating high quality sparkling wines or placing high in regional or national wine competitions.

[Wipeout XL]
Publisher=Blittersoft
Developer=Psygnosis Limited
Released=Dec, 1999
Systems=Macintosh|PlayStation|SEGA Saturn|Windows
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.1
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|PSX Gamepad
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wipeout-xl
Description=A breakneck speed racing game set in the year 2097 featuring anti-gravity hovercrafts. The vehicles can "pick up" weapons and power-ups by flying over the weapon grids marked on the track.

[Wishbringer]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|TRS-80 CoCo
Genre=
Perspective=
Score=4.0
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|PSX Gamepad
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wishbringer
Description=(From the Infocom Home Page site)<br><br>In Wishbringer, you're a postal clerk in a small seaside village called Festeron. You deliver a strange envelope to a magic shop, and discover that an old woman's black cat has been kidnapped by "the Evil One." The old woman asks for your help, and when you leave the magic shop, you find yourself trapped in a nightmare world. Your once-quit town is now full of goons, trolls, vultures, fortress-like towers, and assorted wickedness. You become entangled in the struggle between Good and Evil; extraordinary help is found only in unusual places. Everyone seeks to possess a magic stone of dreams known as Wishbringer; but only you can find it and use its powers to make your town safe again. And you only have a few hours! <br><br>Difficulty Level: Introductory<br><br>Original C=64 Grey Box Contents:<br>Booklet - Local History Series No. 4 - The Legend of Wishbringer, Wishbringer Glow-In-The-Dark Stone, Primary Postal Grid (Map) Postal Zones of Festeron, Antharia & Vicinity, Letter from The Evil One to the proprietor of Ye Olde Magick Shoppe demanding the return of the stone.

[The Witness]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80 CoCo
Genre=
Perspective=
Score=3.0
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|PSX Gamepad
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/witness
Description=In The Witness, you are a police detective working near Los Angeles. The year is 1938, and on this stormy February night a wealthy but frightened man has asked you for protection. In spite of your best efforts, a death will occur, and you will have twelve hours to solve the mystery and try to arrest the killer. If you think you have enough evidence against one or more suspects to convince a jury of their guilt, you can arrest them and conclude the case.

[Wizardry: Bane of the Cosmic Forge]
Publisher=Sir-tech Software, Inc.
Developer=Sir-tech Software, Inc.
Released=1990
Systems=DOS|Macintosh|PC-98|SNES
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|PSX Gamepad
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wizardry-bane-of-the-cosmic-forge
Description=The Cosmic Forge is a magical pen that has the ability to make anything written with it come true.  <br><br>Your party of character must Journey into a vacant castle once ruled by an evil King and Queen and Wizard, and find out what became of the Cosmic Forge.

[Wizard Warz]
Publisher=GO!
Developer=Canvas
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|PSX Gamepad
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wizard-warz
Description=Wizard Warz is an overhead view action RPG using "classic" graphics. You start of the game as an apprentice wizard with four minor spells, and aim to defeat 7 master wizards to become the chief wizard yourself. To aid you in your quest you must return six treasures to their rightful owners and find more powerful spells. <br><br>There are also numerous monsters to fight on your travels, each with their own strengths and weaknesses to your offensive magical barrage.<br><br>You can also use a familiar to help your mission - for example, having a crow will let you see the furthest distance.

[Wizard Willy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|PSX Gamepad
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wizard-willy
Description=You must progress through the levels, collecting the Magic Eyes. You have lightning bolts to fire at the many enemies who intervene – the enemies are dangerous to touch, but don’t fire back until the later levels. <br><br>Four icons are available to collect. One kills all monsters in the area, another gives an extra life, another gives you back full strength on your current life, and another restocks your lightning bolts. The levels incorporate forests (which include climbable trees), dungeons, stairways and fortresses.

[Wizball]
Publisher=Ocean Software Ltd.
Developer=Sensible Software
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|PC Booter|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.9
Controls=Joypad|Joystick (Digital)|Keyboard|Mouse|PSX Gamepad
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wizball
Description=In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies.<br><br>The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained.<br><br>But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently.<br><br>The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.

[Wizkid: The Story of Wizball II]
Publisher=Ocean Software Ltd.
Developer=Sensible Software
Released=1992
Systems=Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wizkid-the-story-of-wizball-ii
Description=Wizkid is the sequel to Wizball.<br><br>This game deviates from the original in many ways. The screen does not scroll and Wizkid does not bounce around like his predecessor. You have full control over Wizkid and his movements. You have to move him around the screen, bashing into bricks (which comes in different shapes and sizes) so that the flying bricks collide with the onscreen enemies. Once you have cleared the screen of all the enemies, coins are dropped. You must pick these up quickly before the disappear and you proceed to the next screen. <br><br>Killing multiple enemies with a single brick releases a bubble. this will sometimes offer a nose (to juggle bricks) or teeth (letting you grab hold of bricks), but more often it releases a coloured bubble. These go together to form tunes, as patterned at the top of the screen. Once you complete a tune, you are taken to a shop where you can buy items needed to progress to the next stage.<br><br>If you bash all the bricks on a screen and haven't removed all the enemies, you are often taken to a puzzle screen, where you must solve Crossword 2091 for bonus money. You have a number of words you must put on the screen but they must all overlap each other and use each other's letters. Each move has a time limit. If you don't complete it you are taken back to the game.<br><br>Wizkid also features pockets in which you can store items. When exiting a shop you can choose either to exit as a head, or a body, which is Wizkid with arms and legs. You are now limited by gravity and can jump around and use onscreen objects such as ringing bells or cranking wells. You may also come across interactive elements which you will need to use with items in your pockets. You will need to solve puzzles to complete most levels.

[Wiz 'n' Liz]
Publisher=Psygnosis Limited
Developer=Raising Hell Productions|Clockwork Games Limited
Released=1993
Systems=Genesis
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wiz-n-liz
Description=Wiz 'n' Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to wabbits. Lots of wabbits. One day, a concoction went awry and sent all the wabbits to distant parts of Pum. Wiz 'n' Liz set off to look for them.<br><br>Catch all the wabbits in tons of levels in several difficulty settings. Create magical words and mix ingredients for extra lives, bonus levels and other surprises. Features a password save system so you can take off where you left.

[Wolfchild]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1992
Systems=Atari ST|Game Gear|Genesis|SEGA CD|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wolfchild
Description=Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx.<br><br>As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies.

[WolfPack]
Publisher=Mirrorsoft Ltd.
Developer=NovaLogic, Inc.
Released=1990
Systems=Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=2.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wolfpack
Description=In this WW2 combat simulation one or two players can take command of one of three different sets of naval vessels. German U-boats, U.S. destroyers or Allied merchant ships are there, waiting for the right commands. They operate in small groups, just as the real things did in WW2. Full status screens tell you what state your boat is in at any time. It's possible to play one of the twelve built-in scenarios or an self-created scenario. The game has no career mode.

[Wonder Boy in Monster Land]
Publisher=Activision, Inc.
Developer=Westone Co., Ltd.
Released=1989
Systems=Atari ST|Commodore 64|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wonder-boy-in-monster-land
Description=Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. Word of Tom-Tom's dangerous adventure soon spread throughout Wonder Land. The people were very proud of him and gave Tom-Tom the highest honor of all - the legendary name of Wonder Boy. With the evil King defeated, Wonder Land returned to its peaceful state, and for over one decade, the kingdom was a paradise, and everything and everyone lived happily together.<br><br>Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope.<br><br>There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health.

[Wonder Dog]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1993
Systems=SEGA CD
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wonder-dog
Description=Wonder Dog is a side-scrolling platform game featuring a dog with super jumping ability and powerful throwing stars.  Wonder Dog has these abilities because he is not from Earth, but from Planet K-9. When Wonder Dog was a pup, K-9 scientists sent him to Earth to escape the impending invasion from the Pitbully Armada. Now, armed with the wonder serum, Wonder Dog must fight his way back to liberate K-9.<br><br>This game features a variety of colorful stages, several hidden bonus rounds, and a large boss character at the end of nearly every level.

[Wonderland]
Publisher=Virgin Games, Inc.
Developer=Magnetic Scrolls
Released=1991
Systems=Atari ST|DOS
Genre=
Perspective=
Score=4.1
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wonderland
Description=Based on Lewis Carroll's classic novel, Wonderland gives players the opportunity to experience Alice's dream for themselves, in this large and<br>detailed adventure game.

[World Championship Boxing Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.0
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/world-championship-boxing-manager
Description=Manage a stable of 3 wannabe heavyweight world champions in this unusual twist of the standard football management style. The option are selected through an icon-based system, representing your office.<br><br>Training your fighters involves deciding which areas they should work on, considering their strengths and weaknesses and any damage inflicted in previous fights, and those of their next opponent. <br><br>There are 97 of these in the game, so reaching the top of the rankings will take 15-20 fights, just like real life. Choosing a beatable opponent, but one who can get your fight as high up the Friday Night bill as possible, negotiating the best financial deal, and a mutually agreeable dare, are the main considerations.<br><br>Two different governing bodies are included in the game, each with subtly different rules, and a fight in one set of rules won’t be viewed quite as significantly by the other.<br><br>The matches are presented from the commentary box, with the 2 expert analysts exchanging textual descriptions of the key punches, and who is dong the best (a clue to how any judges’ decision would go). Before and during the fights you can instruct your man as to what tactics to adopt.

[World Championship Soccer]
Publisher=Elite Systems Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Atari ST|Commodore 64|DOS|Genesis|SEGA Master System|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/world-championship-soccer
Description=This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament. This is identical to the real 1990 World Cup.<br><br>Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend.<br><br>The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. Whereas later sports games often carry heavy focus on the attention to detail, this game is rather simplified -- you can only control the player closest to the ball, for example, and it is missing many of the rules of soccer such as penalty flags and offsides.

[World Circuit]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Ltd.
Released=Dec, 1991
Systems=Atari ST|DOS
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/world-circuit
Description=Formula 1 Grand Prix is the first instalment of what would quickly become the Formula 1 simulation series for the PC in the 1990's. Designed and programmed by racing game specialist Geoff Crammond (REVS, Stunt Track Racer), Grand Prix 1 did not only introduce a multitude of features previously unknown to computer racing simulations, but also sported a physics engine that was, at its time, unmatched in its complexity and realism. Grand Prix 1 features:<br><br>1. 3D graphics out of filled, unshaded polygons on PC and Amiga - the PC version has pavement and lawn textures. The sheer number of track-side details (down to billboards and camera cranes) forced any computer below a decent 386 DX to its knees.<br><br>2. Working rear mirrors. Though they show only cars and no scenery, they are invaluable for blocking overtakers.<br><br>3. Collisions with flying debris and actual crude damage models: wings are visibly bent after crashes.<br><br>4. Wet weather that influences traction. No rain graphics, but a fog effect obscures your vision when you drive in another car's splash water.<br><br>5. An extensive tuning part that greatly influences the performance of your car. In-race setup allows you to adjust gear ratios, brake balance, wing downforce and tires during each visit to the box.<br><br>6. Six optional driving aids that help F1 rookies finish their race: toggle best line and suggested gear displays to learn track tactics, or have auto brakes, auto gears, self-righting spins and indestructability improve your driving.<br><br>7. A replay system that lets you watch race scenes from three different views, including track-side cameras.<br><br>Formula 1 Grand Prix includes all 16 international GP circuits of 1991. You may drive them in quick race mode, single race or a full championship. The 18 teams and 35 drivers and their performance are based on the 1991 season, but the game doesn't include real names. You can edit and save team and driver names by hand.<br><br>While the Amiga version allows multiplayer races in hotseat mode, the PC version originally had solo races only. In 1993, the v1.05 update added modem support (and a couple of other improvements). Find it in the related links section.

[World Class Leader Board]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1988
Systems=Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=3.9
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/world-class-leader-board
Description=Before the long-running Links series, Access produced the Leader Board lineage, which concludes here. Wind, snap and power are the main considerations as you dodge the bunkers, water and rough which make for more complex courses than the 8-bit versions of the original.<br><br>A course editor is provided.  The courses provided include real courses like St. Andrews, a fictional designs such as The Gauntlet, which as the name suggests is designed to push your skills to the maximum.<br><br>The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay.

[World Class Rugby]
Publisher=Audiogenic Software Ltd.
Developer=Dentons
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/world-class-rugby
Description=Like Domark's Rugby: The World Cup, this was released alongside the 1991 Rugby World Cup, which was won by New Zealand in a final against England. Recreating this full 16-team event is an option, as are individual friendly matches and an 8-team league.<br><br>Options are highly customisable - there are 10 skill levels, variable match lengths, the option to play without offsides, and variable pitch conditions. Replays can be enabled for each try, and then saved to disk. The accurate rules of rugby are recreated, including scrums, line-outs, penalties and drop goals.

[World Class Soccer]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/world-class-soccer
Description=Released to tie in with the 1990 football World Cup, US Gold put together a lavish package for the game, including a wall chart to fill in with the results, a booklet full of information on the tournament, and even a trivia quiz booklet.<br><br>The game itself is top-down and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

[World Cup 90]
Publisher=Genias
Developer=Dardari Bros.
Released=1990
Systems=Commodore 64
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/world-cup-90
Description=Soccer game made for capitalize the event of World Cup of 1990 in Italy. There are all the national teams participating at the event, but there are no player's names because it is not an official product of FIFA. You can create custom teams (name, tactics and color of the jersey) and change the team's roster. Multiplayer features two players mode (1 vs. 1 or 2 vs. CPU), and through additional interface, it is possible to add other two players.

[World Cup USA 94]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Design Studios
Released=1994
Systems=DOS|Game Boy|Game Gear|Genesis|SEGA CD|SEGA Master System|SNES
Genre=Action|Sports
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/world-cup-usa-94
Description=For the third World Cup in succession, US Gold had the license to produce the official game. They entrusted Tiertex with the task, who produced a top-down game recreating the full tournament. As well as the 24 teams who qualified for the tournament, other significant footballing nations like England, France and Denmark could be drafted in. The presentation of the menus is largely icon-based, with the official mascot featuring prominently. Tackling is difficult and passing is easy, making for a flowing end-to-end style of play.

[World Cup Year 94]
Publisher=Empire Software
Developer=Rage Software Ltd.|Sensible Software|Sports Interactive Limited|Virgin Games, Inc.
Released=1994
Systems=DOS
Genre=Action|Simulation|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse|Same/Split-Screen Multiplayer
Players=8+ Players
Rating=
Url=http://www.mobygames.com/game/amiga/world-cup-year-94
Description=Released to tie in with the 1994 World Cup, this collection features 4 of the top football games of the time: Sensible Soccer, Goal!, Striker, and for a change of pace Championship Manager '93

[World Games]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|MSX|NES|PC Booter|SEGA Master System|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/world-games
Description=Olympics style sports game.  Compete in several events including:<br>Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber Toss, Pole Vault, Platform Diving.

[World of Business]
Publisher=Softgold Computerspiele GmbH
Developer=Rainbow Arts Software GmbH|Starbyte Software
Released=1994
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/world-of-business
Description=World of Business is a compilation that includes the following 5 games:<br><br>1. MAD TV<br>2. Inve$t<br>3. Transworld<br>4. Winzer<br>5. Black Gold

[Worlds of Legend: Son of the Empire]
Publisher=
Developer=
Released=1993
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Isometric
Score=3.3
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/worlds-of-legend-son-of-the-empire
Description=Worlds of Legend is the follow-up to Legend for the Amiga.<br><br>The game is in essence the same as the former game - an isometric 3D FRPG. It is now set in an "Eastern" environment but once again you take control of the four characters (Barbarian, Runemaster, Assassin and Troubadour), as you're required to solve puzzles and conquer dungeons. Again you can encounter hostile armies on the plains as well, but the landscape has changed.<br><br>A new feature allows you to import your characters from the original game, with all their gold, weapons and level enhancements, although you can generate them from the start again.

[World Tour Golf]
Publisher=
Developer=
Released=1988
Systems=Apple IIgs|Commodore 64|DOS|PC-98
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/world-tour-golf
Description=World Tour Golf lets you play over a dozen well known courses, including Augusta and Pebble Beach. A split screen gives you an overhead view of the hole and a 3-D view. The control uses multiple button presses to set pace and draw/fade - fortunately a Driving Range is included to practice on. When you select a club, its range is superimposed on the view, making planning shots easier. Wind, pin placement and even weather conditions must be considered as you play your shot.  Also included is a course architect for creating new courses or modifying existing ones.

[Worms]
Publisher=Ocean Software Ltd.
Developer=Team17 Software Limited
Released=1995
Systems=Amiga CD32|DOS|Game Boy|Genesis|Jaguar|Macintosh|PlayStation|SEGA Saturn|SNES
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.8
Controls=Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/amiga/worms
Description=Worms is a turn-based strategy game. It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. Each worm has 100 hit points, and dies when his hit points fall to 0. Upon death, a worm explodes, causing damage to everyone around.<br><br>Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm can crawl left and right or jump. However, there is a time limit to make a move; also, if the worm falls from a great height, it loses health and the turn ends immediately; and if a worm falls into water or offscreen, it dies. Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. After attacking, the turn ends. <br><br>There's a lot of weapons available - the standard ones as bazookas (which is affected by the (random) wind settings and gravity) and grenades. The others include a Fire Punch, dynamite, air strikes, and utilities such as ropes and girders.<br><br>There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). Shots leave craters in the ground, and complex tunnels can be formed.

[Worms: The Director's Cut]
Publisher=Ocean Software Ltd.
Developer=Team17 Software Limited
Released=1997
Systems=
Genre=Strategy
Perspective=Side-Scrolling
Score=4.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/amiga/worms-the-directors-cut
Description=The sequel to Amiga "Worms". The game format remains the same - you control a small army of four Worms (whose names you can alter) with the sole purpose of blowing up all the other Worms on the map. It's now also possible to customise the battles yet further.<br><br>The weapons are more extensive (and destructive) than in the former game, including the first appearances of the Kenny-on-a-Rope, Concrete Donkey, Priceless Ming Vase, Old Woman and Holy Hand Grenade.

[Wrath of the Demon]
Publisher=ReadySoft Incorporated
Developer=Abstrax
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wrath-of-the-demon
Description=The mighty wizard Anthrax, in an attempt to usurp authority over the kingdom, has summoned a horrifying Demon. The Demon makes good on his chartered task by summoning a horde of monsters to lay waste to the kingdom at large. Fortuitously, a random stranger is strolling nearby the kingdom and realizes that only he can beat back the foul creatures.<br><br>After some encouragement from the king, your adventurer begins the game by horseback, jumping over obstacles, beating flying creatures, and collecting potions on the ground.<br>Afterward, the hero must proceed on foot and destroy creatures with his blade as well as additional potions and weapons he will find on his deadly quest.

[Wreckers]
Publisher=Audiogenic Software Ltd.
Developer=Denton Designs
Released=1991
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/wreckers
Description=Wreckers is an isometric sci-fi action game with strategy elements.<br><br>Robotic droids roll quietly through the corridors of space station Beacon 04523N, automated computers calculate routes for interstellar traffic. Three human officers sleep in cryogenic tanks, awakened only for routine system checks – or in case of an emergency. With a hum, the cryogenic control springs on-line as Beacon’s long-range sensors detect incoming lifeforms.<br><br>Controlling one of the on-board officers, you have to defend the station against swarms of plasmodian spores (the “Wreckers”) showering down on Beacon and seeping into its four sections. While the spores approach, you can suck them out of space with a gigantic hoover-like space hose. Once they settle onto the stations hull, jump into the space suit and spray infected areas with a cleansing agent. Undetected spores will seep into the station’s corridors, where you must hunt them down with a plasma shots and avoid being shot in return.<br><br>In addition, up to ten droids are under your (indirect) control. Ranging from cleaners to fighters to engineers, these automatons will act independently, but can be sent to key locations within the station -- i.e. infected areas. As your officer gains experience through battles, he will be promoted to higher ranks, enabling him to construct more efficient fighter robots in the station’s droid factory.<br><br>Since plasmodians running rampant in the station will cause system malfunctions, your main goal is to clear infections quickly and make sure that Beacon continues to function properly. To make things worse, an self-destruct mechanism will explode the station in 60 minutes unless all signs of spore activity cease. <br><br>Effective droid construction and assignment, quick reactions to approaching swarms and good reflexes thus combine into a challenging race against time that makes Wreckers stand out as a clever twist of the “alien invasion” action archetype.

[WW2 Air Force Commander]
Publisher=
Developer=
Released=1993
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/ww2-air-force-commander
Description=Strategic turn-based simulation of World War II air combat.

[WWF European Rampage]
Publisher=Ocean Software Ltd.
Developer=Arc Developments
Released=1992
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wwf-european-rampage
Description=Ocean's second Wrestling game is tag-team-based, taking you through four fights around major European cities. You assemble your 2-man team from Hulk Hogan, The Ultimate Warrior, Brett 'Hitman' Hart and Macho Man Randy Savage.<br><br>Combat takes place both in and out of the ring, although you can't spend more than 10 seconds at a time outside the ring. Once you stun an opponent you can throw them, which inflicts real damage to their energy bar. You can make lots of combination moves, including jumping off the ropes and landing on an opponent to pin him.

[WWF Wrestlemania]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1991
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.7
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/wwf-wrestlemania_
Description=At the height of the World Wrestling Federation's European fame came this crunching recreation of the elaborate hammed-up action. Hulk Hogan, The Ultimate Warrior or the British Bulldog can come under your control.<br><br>You play either in practice matches (against the hopefully-misnamed Mr Perfect) or in a sequence of 5 matches to win the Wrestlemania Belt. Your opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, your opponents will deliver a taunt, which you must respond to as creatively as possible.<br><br>The game is a beat 'em up viewed from a forced perspective above and behind the action. Your aim is to pin your opponent to the ground for 3 seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin.<br><br>Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, waggle the joystick to ensure you win the grapple.

[X-COM: UFO Defense]
Publisher=MicroProse Software, Inc.
Developer=Mythos Games Ltd.
Released=1995
Systems=Amiga CD32|DOS|PlayStation|Windows
Genre=Strategy
Perspective=Isometric
Score=3.8
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/x-com-ufo-defense
Description=The UFOs are invading our skies! Reports of human and bovine abductions are increasing daily! Cities are terrorized! Something must be done!<br><br>XCOM, or eXtraterrestrial COMbat unit, was founded as an international force to combat the alien menace. Start with one base, two fighters, one transport, and a few soldiers, you must stop the alien threat... once and for all.<br><br>X-COM: UFO Defense is a strategy game featuring separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons) quickly, not to mention all the other cool tech you can recover from the aliens. You also need to control your budget, as you can't afford to overextend your reach. Researchers need to be paid, engineers (who build the new toys) need to be paid, base(s) need to be be built/expanded, planes need to be bought/maintained, supplies need to be replenished... <br><br>You can earn money by selling unneeded stuff, and you receive funding from the nations of the world; however, a nation can decrease its funding if it decides you aren't operating efficiently enough within its region. It's even possible that a nation gets so fed up with you that it signs a pact with the aliens and ceases funding altogether. <br><br>Once you join a ground battle, the game switches to Battlescape, which is an isometric view of the battlefield with realistic line-of-sight calculations and turn-based combat. Your mission is usually extermination of all aliens on the battlefield, though if you can capture a few it would surely help your research efforts. If you win, you also recover any alien artifacts left on the field, which can then be researched.<br><br>In combat, each of your soldiers has a specific number of Time Units. Doing anything (moving, shooting, turning around, rearranging objects in the inventory etc.) costs a number of TUs. Once a soldier is out of TUs, he cannot act any more this turn (he gets all his TUs back on the next turn, though). <br><br>The game aims to mix strategic considerations, resource management, and tactical combat considerations, along with plenty of authentic UFO lore.

[Xenomorph]
Publisher=Pandora
Developer=Pandora
Released=1990
Systems=Atari ST|Commodore 64|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.6
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/xenomorph
Description=You have landed your crippled ship at the Atargis mining station. The platform was deserted and no one answered your radio calls. Now you are forced to enter the station and find a way to get off the asteroid. Hopefully whatever happened to the 200 personnel in the labyrinth of mines under the station won't happen to you too.<br><br>Xenomorph is a first person RPG. Like the Dungeon Master series everything happens in real time. You move around in 10 foot steps and can turn 90 degrees. You have two hands to fight and use items with, a belt and holster for quick access to weapons as well as an inventory for carrying things.<br><br>The objective of the game is to find parts to repair your ship. You must also find food and water for sustenance and guns, grenades and mines for self defense. Other items can help you during your mission such as environmental suits, security passes and a motion detector. Data disks found throughout the station will fill in the story.

[Xenon]
Publisher=Melbourne House
Developer=Bitmap Brothers, The
Released=Jan, 1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/xenon
Description=Xenon is the obscure and mysterious predecessor to the much better known Xenon 2: Megablast. The game is actually nothing like its sequel, with completely different control scheme and gameplay. The plot overlaps however, with the Xenites making their first attempt to control the galaxy.<br><br>Xenon is essentially an overhead shooter, where the player controls the ship and moves around the screen. However, the difference between Xenon and its sequel is that here the player actually controls the movement of the playfield (up or down) by simply moving the ship in the direction of choice. To do this in the sequel, players need to slam your ship against the bottom of the screen and pull back on the stick in order to reverse-scroll the playfield.<br><br>It also features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where players can't shoot them). To combat these the player can transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units.<br><br>In Xenon, upgrades are taken from destroyed enemies.

[Xenon 2: Megablast]
Publisher=Image Works
Developer=Assembly Line, The|Bitmap Brothers, The
Released=1989
Systems=Atari ST|DOS|Game Boy|Genesis|PC-98|SEGA Master System
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/xenon-2-megablast
Description=Xenon 2: Megablast is vertically scrolling space shooter, in which you have to pass several levels, filled with waves of enemies, that all end with a level boss creature. Each group of enemies you destroy grants you a cash reward and every once in a while you enter Colin's Bargain Basement, where you can use this cash to purchase upgrades for your ship like better weapons, speed & health upgrades etc. Some upgrades can also be picked up during the levels.<br><br>The first part of the game has an organic feel to it, while the second part of the game features mechanical enemies. As there are some maze-like sections with dead-ends in the game, your spaceship  scrolls backwards when you keep pressing the down key.<br><br>A typical Bitmap Brothers smash, the game is also famous for its soundtrack by British electronica group Bomb The Bass.

[Xenophobe]
Publisher=MicroStyle
Developer=Bally Midway Manufacturing Co., Inc.
Released=1989
Systems=Amstrad CPC|Atari 2600|Atari 7800|Atari ST|Commodore 64|Lynx|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/xenophobe
Description=Xenos.  The very name strikes fear into every colonist's heart.  A distress call is received from space stations orbiting your homeworld, then silence.  A single ship escapes, piloted by a battered man who tells the tale of pods that hatch into acid-spitting Xenos.<br><br>A small band of engineers has been dispatched to combat the Xeno threat before it takes over all the space stations and, eventually, your homeworld.  Assemble your band of engineers and fight the Xenos on each station, striving to either clear it or abandon it.  You start out with a standard issue laser, but can pick up additiona weapons as you find them, including Phasers, Lightning Rifles, Poofer guns, and bombs.<br><br>Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987.  Gameplay premise and setting is heavily inspired/influenced by the movie Aliens.

[Xenostar]
Publisher=
Developer=
Released=1994
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/xenostar
Description=Xenostar is a shoot-em up modeled after the famous Sinistar of 1982.<br><br>While you guide your modest but frantic spacecraft around and try to mine minerals, red constructor ships are also busy mining them, protected by grey defense ships. With the minerals, they will try to construct Xenostar, an incredibly evil and hungry entity. Converting the minerals you collect into Xenobombs, you stand a chance of destroying this monster once he announces... "I live!''

[Xiphos]
Publisher=Electronic Zoo
Developer=Voodoo
Released=1990
Systems=Atari ST|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/xiphos
Description=As usual, a computer has been put in control of vast stretches of an intergalactic empire. As usual, it has failed and locked the entire area into limbo. As usual, you're the one who has to sort this mess out, by reaching the computer and destroying it.<br><br>Unfortunately, the area en route to it is vast and treacherous, with lots of obstacles to shoot out, and you will need to trade your items in order to get enough fuel to get there.<br><br>The gameplay resembles Elite, involving first-person space shooting and trading.

[X-It]
Publisher=Psygnosis Limited
Developer=Data Design Interactive Ltd
Released=1994
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/x-it
Description=Viewed from above, the task in each level of X-It is to create a path to walk through to the exit, by moving blocks around a walled arena. The movement physics are fairly true to real life - most blocks can only be pushed if there is a block's worth of space behind them, and nothing immediately ahead of them. <br><br>The levels are full of gaps, through which blocks can be pushed - this has the double effect of freeing up extra room in the level, and allowing you to walk over those spaces. Other hazards include ice which prevents blocks from stopping until they go past it. Falling through holes loses you one of your 3 lives - you also have 5 attempts at each screen.

[X-Men: The Ravages of Apocalypse]
Publisher=Alive Mediasoft
Developer=Zero Gravity Entertainment
Released=Jun, 1998
Systems=DOS|Macintosh
Genre=
Perspective=1st-Person Perspective
Score=1.0
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/x-men-the-ravages-of-apocalypse
Description=In this Total Conversion for Quake, the evil mutant Apocalypse has created an army of evil X-men clones. The only thing standing in his way is you, a cyborg created by Magneto with the ability to morph your arms into a variety of devastating weapons.<br><br>In the single player game, you battle clones of twelve X-men across two episodes building up to a final confrontation with Apocalypse. The X-men are realistically modeled complete with their mutant powers (the Wolverine X-clone will NOT stay down). In a multiplayer game, you can take on the role of any of the X-men for mutant deathmatch action in five original maps including the X-men mansion.

[X-Out]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/x-out
Description=In principle, this is yet another (technically very impressive) horizontally scrolling shoot-'em-up. The interesting twist about the scenario is that it doesn't play in space like the similar game R-Type and most of its clones - instead, the fight between good and evil is underwater.<br><br>Through five levels, you have to shoot countless enemies, complete with the obligatory mid-level and end-level bosses. The most innovative part of this game comes after a level when you get to purchase new weapons - instead of simply buying upgrades, you can customize your ship by placing your new weapons anywhere on it.

[XP8]
Publisher=WeatherMine Software
Developer=WeatherMine Software
Released=1996
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joypad|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/xp8
Description=A vertically scrolling shoot 'em up featuring raytraced graphics with lots of reflections. It comes on 4 disks (AGA version) or 3 disks (OCS/ECS version) and is hard-drive installable, although feasible from floppy. <br><br>8 different weapons are on offer, which can be powered up to several stages, and are collected from tokens, sometimes in hidden sections. A simultaneous 2-player mode is offered, which makes getting through the 5 levels (with passwords for each one) a little easier. The introduction takes the form of a few static screens.

[XTreme Racing]
Publisher=Black Magic Software|Guildhall Leisure Services Ltd.
Developer=Silltunna Software Ltd.
Released=1995
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Null-modem cable|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/amiga/xtreme-racing
Description=XTreme Racing took Amiga racing beyond the sprites of Lotus and unshaded polygons of F1GP, into a more technically advanced era. The game environment is much fuller and wider than typical sprite based racers, with full freedom of movement and some Mode 7-style effects. Not only is a course designer included but a sound editor is as well. <br><br>The difficulty level is highly customisable, and the cars don't cheat in terms of artificially keeping up with you or pushing you out of the way and continuing at unabated speed. There are lots of weapons on track to be picked up and fired at will, giving it a Mario Kart feel. Multiplayer options are highly versatile, allowing for up to 8 human players if you link 2 systems, similarly to Super Skidmarks.

[Xybots]
Publisher=Domark Group Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amstrad CPC|Atari ST|Commodore 64|Lynx|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/xybots
Description=Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, depending on your point of view. With either one or two players, you must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played co-operatively, although bullets from one player can harm the other.<br><br>The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often it's good to send one player forward and let the other play the waiting game, as in Gauntlet.

[Yogi's Big Clean Up]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1992
Systems=Atari ST
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/yogis-big-clean-up
Description=This licensed game sees Yogi Bear doing something constructive. Across five levels, he must locate or repair eight key items. After clearing Jellystone Park of litter, he must go underwater to fix its water supply. He must then explore a swamp to fix Ranger Smith's bike, find misplaced objects in a film studio, and finally reassemble the bed within his cave.<br><br>This takes place over platform-style levels, with lots of enemies to be avoided or shot, plus moving platforms and falls. He is armed with a bubble weapon, which is not required on the final level. Collecting pic-a-nic baskets will recharge Yogi's energy.

[Yo! Joe! Beat the Ghosts]
Publisher=Hudson Soft Company, Ltd.
Developer=Scipio
Released=1993
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/yo-joe-beat-the-ghosts
Description=Graffiti artists live a hard life. Joe and Nat are always on the run, trying to escape New York's police. When they reach a mysterious castle, there's no way of knowing they're in deep trouble already.<br><br>The game itself is a platform game, featuring two characters. The protagonists can jump, crawl, kick, beat, slide, swim. They're even able to hold their breath when under water. If you're playing the game solely, "Joe" is your character of choice. A friend can take on Nat's part at the same PC. <br><br>The purpose of "Yo! Joe!" is to get rid of "Professor X", who is the bad guy. The players can attack opponents using several weapons, including molotovs, chainsaws and nunchakus. <br><br>The game doesn't offer save games, nor a highscore list. The copy protection requires the original disk at every start-up.

[Yuppi's Revenge]
Publisher=ariolasoft GmbH
Developer=ariolasoft GmbH
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/yuppis-revenge
Description=In Yuppi's Revenge the player is assuming the position of a Harvard graduate, suddenly faced with typical managerial problems concerning the leadership of a multinational oil company. The goal is to earn as many monetary rewards and decorations as possible. Drilling for oil, dealing with oil tankers, or trading shares are just a few of the available chances. However, status in society also plays a magnificent role.<br><br>Up to four players can compete with each other. Even certain unfair practices can be conducted in order to prevail over the opponents.

[Zak McKracken and the Alien Mindbenders]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1988
Systems=Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zak-mckracken-and-the-alien-mindbenders
Description=Zak McKracken is a tabloid reporter (and not a very good one at that).  Based upon a psychadelic dream, Zak one day realizes that something is wrong -- Space Aliens are dumbifying the general public through the telephone system.  Zak must stop this, but he can't do it alone.  After finding a magic crystal (or some sort of crystal), Zak manages to get the help of Anthropologist, Annie, and her friends, Melissa and Leslie.  Between the four characters (all of which you control), you can destroy the dumbifying devices and save the earth.  Not too bad for a tabloid reporter.

[Zarathrusta]
Publisher=21st Century Entertainment Ltd.
Developer=Whiz Kidz, The
Released=1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zarathrusta
Description=Based on the classic Thrust, Zarathrusta is a cave-flying game with orthodox gameplay but an actual story behind it. Apparently, the resistance forces have captured a number of space ships, which could aid in the struggle against the empire. However, these ships need fuel, and that fuel is find in the form of "klyston pods", which must be recovered from a range of hostile environments. <br><br>Your task is to fly your small spaceship above and below ground, capturing the pods. Your spaceship can rotate in 360 degrees, allowing for easy movements through the cavesystems, if it wasn't for gravity pulling you down, and intertia which means you could crash into walls or other objects if you don't turn around and thrust in the other direction. <br><br>Each level is cleared by recovering the klystron pods, which are the same thing as the ball you pick up in Thrust. Pick up the pod with your tractor beam, and a towing line will be attached. Towing the ball means that you have another object altering your course, though; if you break quickly, the forces of intertia will make the ball travel forward, pulling you in its direction. At later levels, the pod becomes heavier, and must be pulled using a force field. Travelling too fast will make the ball slip out of the field, forcing you to pick it up again, possibly from a very dangerous area.<br><br>The levels are guarded by cannons, which can be shot down using either your conventional cannon or a laser cannon. Beware, though, for the laser eats up your fuel supplies very quickly. Refueling is possible by activating the tractor beam above the fuel pods stationed throughout the levels.<br><br>Whereas Thrust used vector graphics, or something with a similar look, Zarathrusta uses detailed bitmap graphics, making for a different look for a similar game.

[Zeewolf]
Publisher=Binary Asylum
Developer=Binary Asylum
Released=Nov, 1994
Systems=
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zeewolf
Description=With a similar gameplay as the isometric Desert Strike, Zeewolf offers arcadesque helicopter-combat in a 3D-surrounding. Despite its mainly action-oriented gameplay, the 32 levels often involve support, transport and rescue missions - dropping or refueling friendly units in the combat zone, for example. In exchange, other units serve you as rearming points or help you fighting the enemy.<br><br>The order of the levels can be chosen freely and the game may be played with joystick or - a little unusual - with the mouse.<br>Although the range of sight is somewhat limited, the 3D graphics are very appealing and perform smoothly while playing. Here the game uses a 3rd person-engine looking at the helicopter from the side and displaying a certain amount of landmass in a square around it.

[Zeewolf 2: Wild Justice]
Publisher=Binary Asylum
Developer=Binary Asylum
Released=1995
Systems=
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zeewolf-2-wild-justice
Description=Binary Asylum's final release puts you in control of a helicopter, and sets you 32 missions to complete. The level structures involve different military objectives, of protecting or destroying a particular area. The surprise is in the graphics - patchwork-quilt style landscapes and a remote view, reminiscent of Virus. The game offers joystick and mouse control options, as well as sections in which you must direct ships and planes. A range of weapons are offered, with resupply ships on the water to dock with.

[Zeppelin: Giants of the Sky]
Publisher=Ikarion Software GmbH
Developer=Ikarion Software GmbH
Released=1995
Systems=DOS
Genre=
Perspective=
Score=4.0
Controls=Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/zeppelin-giants-of-the-sky
Description=Zeppelins were the sky's biggest aircrafts ever. So - have you ever thought about managing a fleet of them?  In "Zeppelin" this is just your job. Invest in new technologies, build airships for several nations, find new flight routes and win the race with competing companies.<br><br>You can participate in flying competitions, take on special missions (like time critical assignments), speculate at the stock-market, etc.<br><br>The programmers also focused a lot on the historical exactness of the game. You will find that political and economical developments strongly influence the storyline.

[Zero Gravity]
Publisher=EAS Software
Developer=EAS Software
Released=1988
Systems=Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/zero-gravity
Description=At its most basic level, Zero Gravity can be thought of as a Pong game, as the player controls a bat which must be used to hit a ball as it comes towards you. The main twist is that the gameplay is completely 3-dimensional, with control over the horizontal and vertical positions of the bat. The game uses a split-screen view, with the top half from player 1's perspective, and the bottom from player's 2, even when only one player is human.<br><br>Each time you get the ball past your opponent's bat, a score is added to a tally, and a number of points are awarded. Along the side-wall of the playing arena there are 8 tokens to be hit, awarding extra points, speeding the game up, deducting points from your opponent, and so on.

[Ziriax]
Publisher=The Software Business Limited
Developer=Whiz Kidz, The
Released=1990
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/ziriax
Description=Horizontally scrolling futuristic shoot-em-up in the same vein as R-Type (in fact it's almost identical). Collect power-ups, kill baddies and then, at the end of the level, kill the end-of-level baddie.

[Zombi]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zombi
Description=In Zombi you control a team of four intrepid travelers, who have landed their helicopter on the roof of a shopping centre in the hope of finding fuel. The problem is that, with Hell full, Zombies are walking the earth, devouring humans as they please.<br><br>Zombi is a point and click adventure game in which you control the four characters (Alexandre, Sylvie, Yannick and Patrick) in turn, taking each of them individually through the abandoned complex. Lots of potentially-useful items have been left behind, some stored in cupboards - work out what they could be used for. <br><br>Try to find a weapon with which to attack the zombies - bare-hands fighting only works for a few attempts before your character is worn out. Dead zombies should be placed in the freezer in the basement to stop them re-emerging. You have free rein over the shopping mall, and can use the bed shops to rest and the food shops for nourishment. Be wary of the dark and zombie-filled basement though.

[Zone Warrior]
Publisher=Electronic Arts, Inc.
Developer=Imagitec Design Ltd.
Released=1991
Systems=Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zone-warrior
Description=In the distant future of the 30th century, the Earth is under attack by evil aliens, known as the Geeks. Their attempts at conquest have thus far proven unsuccessful due to humanity's advanced technology. But that might soon change: the Geeks have captured experimental time travel technology aboard an Earth defence satellite. Their plan is to travel into the past, disrupting the development of human technology, making conquest easy in the future. Our last hope is a lone soldier sent after the aliens. He must save Earth's scientists and destroy the Geeks in different time zones.<br><br>Zone Warrior is a side-scrolling platform game with exploration and shooting elements. It consists of five levels: Prehistoric, Egyptian, Medieval, Japanese and Future zones. Various enemies stand in the way, fitting the respective time period: dinosaurs and cavemen in prehistoric times, pharaohs in Egypt, robots in the future. The player's blaster can be upgraded to three- and five-way shots by collecting power-ups. Also available are various bombs and mines and a flamethrower. Levels are large and consists of distinct sections interconnected by doors and gates. To help navigating them, parts of a level map can be found. To complete a level, a number of hostages must be rescued and the Geek Commander destroyed. The Commander is located behind a security door, and a key must be found to open it. Also in each level is an armoury with some especially powerful weapons useful in defeating the Commander.

[Zool]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=Jul, 1992
Systems=Amiga CD32|Atari ST|DOS|Game Boy|Game Gear|Genesis|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zool
Description=His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. <br><br>In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do.<br><br>In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk).

[Zool 2]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.|The Warp Factory
Released=1993
Systems=Amiga CD32|DOS|Jaguar
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/zool-2
Description=The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.<br><br>Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks. <br><br>On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.

[Zoom!]
Publisher=
Developer=
Released=1988
Systems=Commodore 64|DOS|Genesis
Genre=Action|Strategy
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/zoom
Description=Zoom! is an arcade style puzzle game.  Your character Zoomer (a Pacman lookalike with arms & legs) must trace the outline of the squares on the game board to light them up.  Points are awarded when full squares are formed, although the game also displays how many lines must still be completed. You proceed to the next level when all the squares have been lit up.  There are various monsters that will try to hunt you down - contact with these costs you energy and eventually a life. There are also a number of power-ups that will aid your quest - quick filling of tiles surrounding the bonus piece, a level skip and bonus points, for example.

[Zork III: The Dungeon Master]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 64|DOS|Macintosh|MSX|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zork-iii-the-dungeon-master
Description=In the third game of the famous adventure game series  Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?<br><br>Like its predecessors, "Zork III: The Dungeon Master" is a text adventure game. You read descriptions of rooms and then interact with the game by typing commands. As all early Zork games, it is very easy to get stuck in the game, so you'll have to reload several times in order to find the correct way.

[Zork II: The Wizard of Frobozz]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 64|DOS|Macintosh|MSX|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zork-ii-the-wizard-of-frobozz
Description=Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, the game is set in the Great Underground Empire, but this time the main goal is to face off against the titular Wizard. <br><br>Like its predecessor, Zork II plays like any other text adventure: there are no graphics - only text - and the player types commands such as "lift cage" or "examine robot".

[Zork: The Great Underground Empire]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 64|DOS|Macintosh|MSX|PC-98|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zork-the-great-underground-empire
Description=Zork: The Great Underground Empire is a classic text adventure game.  The player begins as an "adventurer" standing near a white house in a nice forest, but soon descends into the Great Underground Empire, where most of the game takes place. The player's quest is to collect the Nineteen Treasures of Zork. <br><br>As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates with the player via text, and the player interacts with the game by typing commands, such as "examine mailbox" or "take torch". For movement, the player types in geographical directions (such as "north" or "east" - or just "n" and "e"), and can check what items are being carried with the "inventory" command (or just "i"). <br><br>Zork was ported over from mainframes in the late 1970s. It is one of the first "text adventures" and is widely considered to be one of the great classics of the genre which reached the peak of its popularity in the '80s.

[Zork Trilogy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=1.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zork-trilogy
Description=The Zork Trilogy is a compilation of all three of Infocom's original Zork games - Zork I, Zork II and Zork III -- and including the famous and ultimate feelie: the "Zorkmid Coin". This pioneering IF work was originally called Dungeon; it was too large for most computers at the time, and was broken into three sections, which became the original Zork Trilogy.<br><br>The Original Zork Trilogy<br><br>Zork I: The Great Underground Empire<br>This is the first game in the trilogy that started it all, in which you are introduced to the Land of Quendor, also known as the Great Underground Empire. Your only starting equipment is an Elven sword, and an old brass lantern. You must battle the Thief and the Troll, and outwit the Cyclops, as well as sail the mighty Aragain River, and go Over The Rainbow. You must fetch each of the twenty treasures of Zork, return them to the Trophy Case, and then find the entrance to Zork II.<br><br>Zork II: The Wizard of Frobozz<br>Here you meet the Wizard of Frobozz, a senile mage who can only cast spells beginning with the letter "F".  These include "Freeze", "Fatigue", and "Fudge." (The last one turns things into... fudge.)  Also found here is the infamous Carousel Room, the unicorn, and the dragon. Your mission is to get all three orbs and free the demon, so you can get the wand from the wizard and move on to Zork III.<br><br>Zork III: The Dungeon Master<br>Zork III ties up the loose ends left by the first two Zorks. Here, you find out your purpose for being in Quendor. Also, you finally find the spot where you must utter the words "Hello Sailor", a phrase that has become a running gag in the series.

[Zork Zero: The Revenge of Megaboz]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1989
Systems=Apple II|DOS|Macintosh
Genre=
Perspective=
Score=1.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/amiga/zork-zero-the-revenge-of-megaboz
Description=Visit the Great Underground Empire with upscale condos and subterranean highways, and try to dispell a curse before it kills all the inhabitants.  A prequel to the classic Zork trilogy, but with additional graphics and puzzles.

[Z-Out]
Publisher=Rainbow Arts Software GmbH
Developer=Advantec Software
Released=1990
Systems=Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/z-out
Description=Like its predecessor X-Out, Z-Out is a side-scrolling shoot 'em up. A horde of largely-organic enemies threaten the safety of your planet, and they must be destroyed over the course of six levels.There are power-ups available, but the game is less centered around these than some are. <br><br>Whilst some shoot 'em ups are much easier with a second player, Z-Out takes design steps to legislate against this. In a 2-player game, most power-ups are unavailable, and even those which are only come into effect on level 3. Another variation is that the 1-player mode uses restart points, but the 2-player mode does not, so as to keep both players in the same place.

[Zyconix]
Publisher=Accolade, Inc.
Developer=Miracle Games
Released=1992
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joypad|Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/zyconix
Description=Zyconix is an arcade puzzle game.<br><br>Colored blocks raining down on a playfield, we’ve seen that before. Zyconix takes the Columns principle (align three or more bricks of the same color to make them disappear) and adds a few twists of its own:<br><br>1. First, there are no groups or columns of stones, only single blocks.<br>2.  Second, several of them slide down at once, and you select and move them with a cursor.<br>3. Third, only horizontal and diagonal lines disappear, but not stacks of the same color.<br><br>Add a few special objects from bombs to drills to a breakout ball that you can actually deflect grabbing a brick as a paddle, mix with four play modes (normal, pre-filled playfield and two time trial variants), and the result is a fast-pasted, tricky test of agility. <br><br>Two players can compete in split-screen mode, where each removed line turns the corresponding number of bricks on the opponent’s field into indestructible obstacle blocks. Soloists adjust the difficulty level by tweaking the number of blocks in a line (from three to six), number of colors and frequency of new stones appearing.

[Zynaps]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/amiga/zynaps
Description=This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are on offer as well, which you'll certainly need, especially as you have to go back a long way when losing a life.

