[007: Licence to Kill]
Publisher=Domark Software, Inc.
Developer=Quixel
Released=1989
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/007-licence-to-kill
Description=A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.<br><br>Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.

[10 Mega Games Volume One]
Publisher=Gremlin Graphics Software Ltd.
Developer=Ariolasoft UK|Hewson Consultants Ltd.|Imagitec Design Ltd.|Gremlin Graphics Software Ltd.|Vortex Software
Released=1988
Systems=ZX Spectrum
Genre=Action|Adventure|Simulation|Sports
Perspective=Isometric
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/10-mega-games-volume-one
Description=This is a compilation that contains the following 10 games:<br><br>1. Cybernoid<br>2. Mask II<br>3. Hercules: Slayer of the Damned<br>4. Masters of the Universe: The Arcade Game<br>5. Deflektor<br>6. Blood Brothers<br>7. Tour De Force<br>8. Triaxos<br>9. Blood Valley<br>10. Northstar

[10th Frame]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1986
Systems=Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/10th-frame
Description=Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

[1815]
Publisher=
Developer=
Released=1985
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/1815
Description=1815 is a strategic war game. It takes place during the Napoleonic Wars in 1815. The display of the game is a 2D view from above. There's a green field with obstacles like trees and rivers. There are 2 opponents: the greens and the blacks. Each opponent starts with 25 units from 6 different types. The goal is to destroy all the opponent's units.

[1942]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.
Released=1986
Systems=BREW|Commodore 64|Game Boy Color|J2ME|MSX|NES|PC-88|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/1942
Description=A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival.

[1943: The Battle of Midway]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/1943-the-battle-of-midway
Description=The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands.<br><br>Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.

[1st Division Manager]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/1st-division-manager
Description=1st Division Manager is a football management game where you take on a team of your choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as your name, the name of your club, your current league position, a rating and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone. Press it and you will be able to make a phone call to either the Transfer Market (for buying and selling players) or the the Bank (to get a loan). The third icon is a note book and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After match you will get reports about players being injured, results in the other matches and the finances for that week.

[20,000 Leagues Under the Sea]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/20000-leagues-under-the-sea
Description=The game is based on an idea by Jules Verne.<br><br>In 5th July 1867 the government has decided on the departure of the famous ship the "Abraham Lincoln", which will leave on the trail of the sea monster. The great French professor Mr. Arronax will also take part in the expedition.<br>The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition will set on board the Nautilus, submarine navigated by Captain Nemo. The player takes the Anorax' role to find out more.<br><br>The most part of the game is spent on the Nautilus which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map he influences the route. Sometimes the player leaves the submarine to explore other locations respectively solves puzzles to receive more hints or to solve action sequences, e.g. fighting against a shark. <br><br>The game is played in real-time which means the key to success is being at the right location in the right time. This also results in various possibilities to render the game unwinnable and regular waiting times. The player also needs to watch Nemo's mood, if he angers Nemo, e.g. by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

[2 Player Soccer Squad]
Publisher=
Developer=
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Hot Seat
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/2-player-soccer-squad
Description=Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day).<br><br>The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

[3D-Pinball]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/3d-pinball
Description=A standard pinball table is featured in this simulation, but with the original addition of a tilted view of the table, giving an illusion of 3D. As with any table, the aim is to get a high score, and this is done by hitting particular targets repeatedly. There are bonus ramps, bumpers, lights to be hit to increase your bonus count (which can be toggled using the left and right flipper keys). There is no 'pin' between the flippers, and no apparent tilt feature, meaning that luck plays a bigger part than in most pinball games. The ball is always launched at a standard speed on each of your five lives.

[3D Starstrike]
Publisher=Realtime Games Software Ltd.
Developer=Realtime Games Software Ltd.
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/3d-starstrike
Description=The Outsiders have attacked the Earth Federation, laying waste to its defense fleets. In desperation, Federation Command sends the new Starstrike space fighters to attack the Outsiders's main bases (which are converted moons), hoping to exploit a fatal flaw in the design: a direct hit to the reactor at the center of the base might lead to its destruction.<br><br>Both regarding graphics and gameplay, 3D Starstrike is essentially a clone of Atari's Star Wars. Using wireframe graphics with a first-person perspective, the player controls the Starstrike fighter in several distinct phases: the first phase is the approach to the enemy base, where Outsider space fighters must be destroyed. The second phase takes place close to the surface of the base, where enemy bunkers and laser towers await. The third phase is a trench run, where gun turrets await at the side of the trench, and catwalks blocking the way must be dogded. The run culminates in the reactor room, where two reactor pods must be hit to destroy the base.<br><br>After a base is destroyed, the game continues with a new base in the next level, with later levels having a higher difficulty.

[4 in 1 (Hit Pak)]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.|Elite Systems Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/4-in-1-hit-pak
Description=Compilation including the following 4 games:<br><br>1. Airwolf<br>2. Bomb Jack<br>3. Commando<br>4. Frank Bruno's Boxing

[4x4 Off-Road Racing]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/4x4-off-road-racing
Description=As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares.<br><br>There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

[720]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1988
Systems=Commodore 64|Game Boy Color|NES|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/720
Description=You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry!

[750cc Grand Prix]
Publisher=Codemasters
Developer=Scope Soft
Released=1989
Systems=ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/750cc-grand-prix
Description=The action in this motorcycle racing game takes place in a small box of the screen, but there’s a good reason for this – unlike virtually every other 8-bit motorcycle racing game, the screen tilts as you lean the bike into the corner, giving it a much more realistic feel. Six British racetracks are featured, with 3-lap races. You must finish in the top 3 of the 8-bike field to qualify for the next one. You will often need to pit for fuel and tires during the race. The other bikes get quite a head start on you by being able to accelerate more quickly, but the first few are usually quite easy to pass on the first lap.

[A 320]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Atari ST
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/a-320
Description=You've parked your car near the entrance of airport terminal. The day looks good. Your flight is in a few hours, so you have time to get ready to take-off... <br><br>In the game you are a regular pilot of "A 320" airbus, who will be involved suddenly in terrorist action organized by air pirates. The plot is divided in three parts: two point-and-click adventure phases set in airport and on terrorist's island and simplified flight simulator phase between them.<br><br>During the real-time adventure phase in airport, you should move between locations, interact with people and objects to gain information on radio channels, frequency, number of route, time of take-off, which vary in each seance of gameplay.<br><br>After sitting in cockpit the game is turned in the flight sim. You should perform take-off, activate the radio, and receive a first radio transmission from pirates, who will inform you on actions you should perform or airbus will be blown up. Finally they direct your airbus with passengers to the pirate's island, where you should land it.<br><br>During the real-time adventure phase on the island you should find the pirate's house, get inside it, and defeat pirate's mastermind with a gun.<br><br>The overall gameplay is flown in first-person view, when player should move the cursor on the screen to move to certain location, collect, use or interact with items as well as talk with persons. The persons are real actors originally, but digitized slightly as well as overall environment. The game is flown in real-time and special part of screen shows the current position (parallel in time to yours) of some terrorist, who you can't see until reaching a certain point of the game.<br><br>The game is played by one person and originally made in French.

[AAARGH!]
Publisher=Melbourne House
Developer=Binary Design, Ltd.
Released=1989
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Analog)|Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/aaargh
Description=What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. <br><br>This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,<br><br>Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

[Abracadabra]
Publisher=Proein S.L.
Developer=Odisea Software
Released=1988
Systems=MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/abracadabra
Description=A knight called Clus d'Eledorf falls in love with princess Violeta. The jealous witch Saligia, herself in love with Clus, puts a curse on the lovers: the knight has to remain haunting the castle Burgenfels as a ghost, while the princess is forever lost in the woods.<br><br>Abracadabra is a Spanish text-adventure made with P.A.W. (Professional Adventure Writer), a popular Spectrum program. The parser is similar to the Infocom one: it supports most of the standard features of it at the time (chain commands, pronouns, adverbs, prepositions and adjectives, for example). The game is divided in two sections, with the second one loaded after the first is completed:<br>In the first one, Clus has to break the curse and escape his prison. While in spectral form, the knight is destroyed if he leaves the castle. He can, however, roam freely through its halls to collect its objects and speak with its inhabitants. Burgenfels is a labyrinth with secret doors.<br><br>In the second load, a reincarnated Clus has to find princess Violeta, his lost love,  in the Greenwald forest.

[Abu Simbel Profanation]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/abu-simbel-profanation
Description=The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. <br><br>In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. <br><br>As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.

[ACE 2]
Publisher=Artronic Limited
Developer=Artronic Limited
Released=1987
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ace-2
Description=A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.

[ACE: Air Combat Emulator]
Publisher=Artronic Limited
Developer=UXB
Released=1986
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ace-air-combat-emulator
Description=A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land!<br><br>You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases.<br><br>You must fly sorties from our bases, and attack and destroy the numerically superior enemy air and ground forces. Only then can you attempt to destroy their nearly invincible navy. Good Luck! The future of the free world hangs in the balance...

[Ace of Aces]
Publisher=U.S. Gold Ltd.
Developer=Artech
Released=1986
Systems=Atari 7800|Atari 8-bit|Commodore 64|DOS|MSX|PC Booter|SEGA Master System|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ace-of-aces
Description=Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber.<br>Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?

[Acrojet]
Publisher=U.S. Gold Ltd.
Developer=MicroProse Software, Inc.
Released=1987
Systems=Commodore 64|MSX|PC-88|PC-98|ZX Spectrum
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/acrojet
Description=Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty.<br>In all ten events you fly a BD5J Acrojet over a series of obstacles:<br><br>1. In the Pylon Race you have to fly around pylons and land safely. <br>2. In the Slalom Race you have to fly a 'figure 8'.<br>3. In the next event, the Ribbon Cut you have to break two ribbons.<br>4. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. <br>5. In the Ribbon Roll there are two ribbons in a row and you have to fly under one<br><br>and complete a full roll followed by flying under the second ribbon.<br>6. In the Under Ribbon Race you perform a slalom by flying in sequence under three ribbons. <br>7. In the Under Ribbon Loop you fly under a ribbon followed by a loop and passing over the same ribbon upside down.<br>8. In the Spot Landing event you have to fly up to 2,000 feet and land on the runway as close as possible to a marked spot.<br>9. In the Flame-Out Landing event you perform the same stunt <br>but then without the engines running.<br>10. The tenth and last event, the Cuban Eight, you have to make a half-loop over a ribbon, followed by a half-role, a half loop and flying under the first ribbon again. <br><br>Some game parameters can be set. You can decide how the weather conditions are going to be.<br>An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a compass, an artificial horizon and a vertical velocity meter.

[Action Fighter]
Publisher=Firebird Software Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/action-fighter
Description=This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.<br><br>By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.<br><br>There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.<br><br>Picking up flags gives you bonus points with 10,000 points gaining you an extra life.

[The Addams Family]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1992
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/addams-family_
Description=The Addams Family is a platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore different parts of the mansion, e.g. the woods, while jumping a lot and avoiding enemies. In comparison to the other versions of the game this one is more puzzle-oriented, meaning the player has to find keys to access certain parts of the game world. Another big difference is that this version is not side-scrolling, the player is always sees the whole room and the game switches to another one if the player leaves the screen or enters a door.

[Advanced Destroyer Simulator]
Publisher=Futura
Developer=Futura
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/advanced-destroyer-simulator
Description=Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986).<br><br>ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla.<br><br>There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy escorts, submarine hunts and blockade runs. Each scenario also offers an open “Delta” option where you cruise and hunt without specific objectives.<br><br>You navigate the destroyer manually, in real-time and from a first person perspective, though with the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time critical; in the course of the mission, it may be necessary to dock in allied ports for repairs, to refuel and restock on ammunition.

[Advanced Pinball Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Hot Seat
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/cpc/advanced-pinball-simulator
Description=Part of Codemasters' original budget-price range,  this pinball game aimed to put fast & furious action first.<br><br>The table design features extra flippers on both sides, which are at the bases of sections of features. The best scores can be achieved by repeatedly bashing away at sections of blocks.<br><br>The essential theme of the table is of magic and wizardry, with the targets to be lit including the word 'MAGIC' as well as a weather potion and a magic cottage. Trapdoors must be shot open to get their bonuses, then shot shut again to prevent the ball being lost in them. Extra balls are offered every 10,000 points.

[Adventure A: Planet of Death]
Publisher=Artic Computing
Developer=Artic Computing
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Hot Seat
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/cpc/adventure-a-planet-of-death
Description=This game is the first in Artic's Adventure series. You play the role of a spaceship pilot in the future who has been marooned on a hostile alien planet and must find his spaceship and fix it to escape. To hinder your progress are fiendish puzzles and a handful of alien NPCs .<br><br>The interface is purely text driven and there are no illustrations of the rooms that you are in. The text parser uses simple Verb/Noun for commands.

[Adventure B: Inca Curse]
Publisher=Paxman Promotions Ltd.
Developer=Artic Computing
Released=1984
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Hot Seat
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/cpc/adventure-b-inca-curse
Description=Starting off in a South American Jungle, near an as yet undisturbed Inca temple, your aim is to enter the structure and go treasure hunting. Inside the temple is lots of such treasure (each worth a certain point value), but also traps to catch the greedy. You will encounter a Sacrificial Chamber, a Fire Room and a Pool. Gather as much treasure as possible and return to the jungle clearing to finish the adventure. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'break door with rock' have to be split into two commands.

[Adventure D: Espionage Island]
Publisher=Artic Computing
Developer=Artic Computing
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/adventure-d-espionage-island
Description=While on a recce mission to investigate a secret enemy location, your plane is shot down and you are sent hurtling towards the island's surface. This is where you come in, and through text commands you must initially bring the plane under control. After this you must locate the stronghold and returning to your plane. To get back past enemy fire, you must return in disguise, so you must also avoid your side shooting at you by mistake. The game features a simple 'Verb Noun' command interface, and no graphics of any description.

[The Adventures of Bond... Basildon Bond]
Publisher=Probe Software Ltd.
Developer=Probe Software Ltd.
Released=1986
Systems=Commodore 64
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/adventures-of-bond-basildon-bond
Description=The player controls Basildon Bond, whose task is to collect a series of codes within five hours, under orders from 'P', who had his codename changed to 'B' to confuse the KGB. To unlock these codes, Basildon must piece together several jokes, which are found in various rooms inside a television studio. Once Basildon has collected a joke, they must be entered in the main computer.<br><br>Collecting the jokes is not an easy task for Basildon. For one thing, to use certain objects, some other object must be collected first. For another, moving TV cameras roam around in some rooms, and if Basildon comes into contact with any of these, he returns to the computer room and ten minutes of his time is lost. <br><br>However, to deal with the cameras, Basildon is equipped with ten Cooperblasters which can be used to summon Cooperman. Once Cooperman has been summoned, the player is free to navigate him toward the camera, and once Cooperman comes into contact with the camera, it is destroyed. If the player leaves and re-enters the room, the cameras return and the player has to summon Cooperman again, wasting precious Cooperblaster ammo. Cooperman can only be summoned ten times, and the player is unable to collect more ammo, so they need to use Cooperman wisely.<br><br>One summon out of ten introduces the player to another character known as Blunderwoman, who does far more damage than Cooperman because whereas Cooperman just flies from one side of the screen to the other in a straight line unless the player interferes, Blunderwoman flies diagonally across the screen and back again without the player's involvement, killing any cameras that she does not kill the first time.<br><br>The game ends when the five hours are over.

[African Trail Simulator]
Publisher=Positive
Developer=Crom Software
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/african-trail-simulator
Description=Take to the desert on your off-road bike as you negotiate all the stages of the African trail.<br><br>Before you start each stage, you must select three items of equipment to take with you. But make that decision carefully as it may well be crucial.<br>You meet other riders who will try knock you off your bike.<br>Further, you have to gauge your speed correctly and try to perform wheelies while riding over hills.<br><br>Don't fall off your bike!

[After Burner]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|NES|SEGA 32X|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/after-burner
Description=Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.<br><br>The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.

[Afteroids]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=MSX|ZX Spectrum
Genre=
Perspective=
Score=1.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/afteroids
Description=You control a spaceship that floats around. You have to blast all the meteors and other objects that bounce in the area.<br>However, shooting the meteors will cause them to fragment into several smaller meteors.

[After the War]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/after-the-war
Description=Year 2019, Manhattan. After a nuclear war.  <br><br>Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.<br><br>There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of McJerin.

[Agent X II: The Mad Prof's Back!]
Publisher=Mastertronic Ltd.
Developer=Software Creations Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/agent-x-ii-the-mad-profs-back
Description=With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy to crumble (and not just the economy for Valentine's cards). As with the original, the game is split into distinct sections - as with the original these are each loaded one at a time.<br><br>The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must collect powerful weapons to be able to get through. This is followed by some platform action, which involves climbing a tower collecting code pieces along the way. The final section is a Breakout clone, pre-dating Arkanoid as the first game to give a plot behind basic brick-bashing, with the twist that a moving bat at the top of the screen fires the ball back towards you unpredictably.

[Airborne Ranger]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/airborne-ranger
Description=In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases:<br>Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing.<br>2. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself.<br>3. Performing the actual missions and reaching the pick-up point before time runs out. There are 12 different missions which include capturing an enemy officer, blowing up an ammunition depot, photographing an experimental aircraft and liberating P.O.W.'s<br><br>Missions take place in either an arctic, desert or temperate setting. Using the mission map the player must decide the route towards the mission objective. This might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.).<br><br>Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.

[Airwolf]
Publisher=Amsoft
Developer=Elite Systems Ltd.
Released=1985
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/airwolf_
Description=The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core.  Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.

[Ajax]
Publisher=Ocean Software Ltd.
Developer=Konami Industry Co. Ltd.
Released=Jan, 1989
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ajax
Description=In this coin-op conversion your mission is to infiltrate the alien fortress during 6 levels, and to destroy the fortress and the alien.<br><br>Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate.<br><br>DOS version of the game differs from C64/CPC/ZX version by the number and location of enemies, map of areas, order of the stages, and ability to use different controls to shoot air and ground targets.

[A.L.C.O.N.]
Publisher=Imagine
Developer=Toaplan Co., Ltd.
Released=1987
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/alcon
Description=Forward scrolling spaceship shooting game over the planet Orac, based on the Toaplan original arcade game.<br><br>Alien enemies have occupied the planet Orac in the year 2059. The Alien League Of Cosmic Nations (ALCON) has determined that you are the pilot to take the Slap Fighter (Europe) / SW475 Starfighter (US) and defeat the aliens. The main feature of the game is its pickup system. You pick up stars and then you choose which powerup you want, pick up one star and you can choose shield, two stars to choose shot, three stars to choose side shot, four for wing upgrade, five for bomb shot, six for laser shot, seven for homing missiles and eight for a shield upgrade. The homing missile is probably the most powerful weapon and the bomb is quite annoying.

[Alex Higgins' World Snooker]
Publisher=Amsoft
Developer=Gem Software
Released=1985
Systems=DOS
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/alex-higgins-world-snooker
Description=Presented by the name of snooker's World Champion Alex Higgins, the game is a snooker simulator with top-down view of the table. In the beginning of the game, the player places the cue ball in fixed position on the table. To give it a direction, the cue ball's image is placed in the desired destination's position. Adjusting the force and spin, the player gives a movement to the cue ball. The coloured and/or numbered balls should be put in pockets in a predefined order according to the rules of snooker. The one with the most points at the end of a game wins.<br><br>The packs of red balls come in variations of six, ten or fifteen. There are two game modes: practice for one player and match for two players. The game is available in English, French, and German languages.

[Alien]
Publisher=Argus Press Software Ltd.
Developer=Concept Software Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/alien_____
Description="In space no-one can hear you scream."<br>That tagline from the movie is apt for this strategy adaptation that follows the plotline of the first movie in the franchise. The action starts after the chestburster scene which unleashes an alien organism into their enclosed spaceship.  The remaining crew members must attempt to destroy it while the traitorous android tries to protect the alien.  <br><br>There are 3 decks to search with 35 different rooms which are connected by ducts which the alien can use to sneak up on people.  You can herd the alien into an airlock to blast it out into space, or set the auto-destruct on the ship and flee in the shuttle with all remaining live crew members plus Jones the cat who must be found and put in a box.<br><br>The screen shows you a plan of the deck you are on, and the ducts in the immediate area.  There are ‘trackers’ and sensors which can be used to pinpoint movement in other areas.  In ordering each crew member, you are given possible movements or other actions such as picking up weapons, entering the ducts or catching the cat. In certain situations, special options will appear such as starting the self-destruct system when in the command centre. The responses to orders are also affected by the personality of the crew member, and how much they have had to suffer. <br><br>The screen also displays reports on the condition of the crew member you’ve selected, whether there is any damage to the room you’re in and whether the duct grills are open (meaning the Alien has been through there). You also get the occasional message from the ship's computer ‘Mother’ like when a crew member dies.  Sound effects create suspense. At times you hear the alien move around or doors and grills being opened as well as the blip from the tracker.

[Alien 8]
Publisher=Ultimate - Play the Game
Developer=Ultimate - Play the Game
Released=1985
Systems=BBC Micro|MSX|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/alien-8
Description=This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. The Cryonaughts, the name of the planets inhabitants have been frozen during the journey.<br><br>You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination.<br><br>The ship contains many rooms filled with obstacles that you have to negotiate.<br>There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be avoided!<br><br>You might need a valve to climb over some walls.

[Aliens]
Publisher=Electric Dreams Software
Developer=Software Studios
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/aliens
Description=Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander.<br><br>The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien progress, or blasted open to get through (at the cost of permanently destroying the door). Alien bio-mass must also be destroyed before it spawns facehuggers, and the Aliens themselves leave lethal puddles of acid when killed (and so shouldn't be killed in front of doors!) <br><br>Aliens prowl the complex and are attracted to gunfire. They will home in on nearby characters and attack, requiring the player to aim that character's gun to defend against the rushing Alien (a headshot kills instantly, while three to the body do the same).  If an Alien attacks a character the player is not controlling, they will "capture" that character (indicated by a yellow status light).  The player must guide another character to the position of the hostage and kill the guarding Alien to rescue them.  If not, the captured character will be lost.<br><br>Ammunition for all characters is limited, and refilled only by making a trip to the complex's armory. Similarly, a medical bay can replenish any damage. Characters also have limited stamina, used up with every move made. When stamina is low, the player must find a safe spot for that character to rest up. The complex also houses a generator controlling the lights, which the Aliens can destroy, or the Marines can then repair.

[Aliens: The Computer Game]
Publisher=Electric Dreams Software
Developer=Activision, Inc.
Released=1987
Systems=Apple II|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/aliens-the-computer-game
Description=Based on the science fiction movie "Aliens" from 1986. After the contact got broken to the base on LV-426, Ripley and a group of soldiers make their way to this planet. While the Electric Dreams version of Aliens is a simple action game, Activision version varies with a different kind of mini games which are related to the movie. You must recognize the equipment for this mission, you had to land the drop ship to the base, you must explore the base and defeat evil aliens.

[Alien Storm]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Genesis|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/alien-storm
Description=The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks.<br><br>When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO.<br><br>When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it.<br><br>At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. <br><br>You can play Alien Storm by yourself, or with another person.

[Alien Syndrome]
Publisher=ACE
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Gear|MSX|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/alien-syndrome
Description=Alien Syndrome is a scrolling shooter arcade conversion.<br><br>Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.<br><br>You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)

[Altered Beast]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|MSX|NES|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|Windows|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/altered-beast
Description=In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.<br><br>The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.<br><br>The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.

[Amaurote]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/amaurote
Description=Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. <br><br>There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are bombs, you need to consider their bounce and distance before firing, to avoid being caught up in stray explosions yourself.

[The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!]
Publisher=Empire Software
Developer=Paragon Software Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.1
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/amazing-spider-man-and-captain-america-in-dr-dooms-revenge
Description=Latverian president Dr. Doom is a terrible enemy, so when he hatches a plan to blow up New York City with a stolen Atomic bomb, one Marvel superhero is not enough to stop him. As the lavishly-drawn comic bundled with the game explains, Spider-Man and Captain America must join forces to go to Latveria and foil his plans.<br><br>The main action in the game is a side-scrolling beat 'em up, in which you alternately control the two characters. They each have their own moves to deal with The Rhino, Electro and other foes. Moves are context-sensitive based on the distance between your character and the opponent. Energy bars decrease as you each take hits. After each section you get comic-book sequences as a reward, and to set the scene of the evolving story.

[A.M.C.: Astro Marine Corps]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1989
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/amc-astro-marine-corps
Description=Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.<br><br>You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.

[Amelie Minuit]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1985
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/amelie-minuit
Description=You are Amelie, a blonde hardworker in Paris skyscraper. In 11 P.M. you are understanding that you forgot very important document in office and also the way there. But you can't go home without the document, so you must go back in office,  take it with you, and go out of skyscraper. Also you know that in 0.00 A.M. the electricity in skyscraper will be turned off, and after that you can't go anywhere, so you have to do your female mission in one hour. The Skyscraper has 29 levels, 224 offices, 112 lobbies, 1 terrace, 336 doors, 8 keys and 1 document.<br><br>You have to get helpful items and walk from one office to another using them and searching for your document. Some doors must be opened with keys, which you have to find. Your commands include 'Open', 'Take', 'Look', 'Run', 'Take Key', and 'Read'.<br><br>There are five difficulty levels in the game, which vary from 'Very Easy' to 'Impossible'.

[American Tag-Team Wrestling]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/american-tag-team-wrestling
Description=Released at a budget price around the peak of the WWF's original popularity, the twist in this wrestling game is the tag-team nature of competition. Each player selects two wrestlers from those on offer, and when the one in the ring is weakened he can go to the edge of the ring and tag his team-mate, who then enters the ring and allows the other to recover.<br><br>You can either play individual matches (for one or two players) or a full tournament, with three rounds of variable length. There is no joystick-waggling in the control system, with a variety of kicks, throws and punches on offer using simple joystick motions. Once the players are close together they grapple - this gives you a chance to lift and then piledrive your opponent.

[Anarchy]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/anarchy
Description=Inside an Ace Mk2 Interceptor tank, you have been assigned a hazardous 16-stage mission. You must travel to the overrun planet of Sentinel 4, and destroy the weapons caches the rebels have build up. They can't be blasted when you are right next to them, ensuring that a degree of planning and strategy is required.<br><br>Viewed from above in levels with simple sideways scrolling, the objective on each level is to shoot each of the weapons crates, before going through the newly-opened exit.  Guard droids must be avoided, but shooting them can leave them inactive for a short period of time, and they can now be shot or hit to push them in that direction, which can be used strategically to make more paths available. There is a 2-minute time limit on each level. Every 5th level has a nuclear weapon guarded by a seeking enemy droid, which continually follows you.

[The Ancient Art of War]
Publisher=Brøderbund Software, Inc.
Developer=Evryware
Released=1990
Systems=Apple II|Atari ST|DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ancient-art-of-war
Description=Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast "Barbarians", the heavily armored but slow "Knights", and the ranged "Archers". A fourth non-combatant unit type is also available: "Spies", which is only available under certain campaign rule settings.  <br><br>The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player.<br><br>Gameplay is represented in two major areas:<br><br>1. The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier;<br><br>The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.).<br><br>The difficulty setting is based on real-historical characters, (with the exception of possibly) Crazy Ivan as the easiest and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.<br><br>Construction Set<br>The game also comes with a construction set which allows the player to create own campaigns: From the story, rules to the map editor. In this game editor, the player can also tweak troops to the player's liking, such as default troop formations.<br><br>EGA/VGA Version<br>Brøderbund released an EGA/VGA version of the game in 1989, using the same game engine and scenarios of the original CGA game. Campaigns made with the construction set of the CGA version were also playable with the EGA/VGA version.

[Android One: The Reactor Run]
Publisher=Vortex Software
Developer=Vortex Software
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/android-one-the-reactor-run
Description=A horizontally scrolling action shooter with tile-based graphics. The player must reach and destroy the reactor before the time runs out. Along the way various aliens are encountered, some of which can be shot with the android's laser beam, while others are impervious to fire and must be avoided. The player will also have to shoot his way through several brick walls.<br><br>The action is divided into individual screens. Once the player reaches the right edge of the screen, the level scrolls onwards by one screenful. A progress slider in the bottom of the screen indicates the player's progress.<br><br>Once the player has destroyed the reactor, he must make his way back to the start point for extra points, this time without a time limit.<br><br>The android control scheme differs between the keyboard and the joystick. With the keyboard, you use left and right keys to rotate the android in 90 degree steps and forward to move. With the joystick, the android runs in the direction the joystick is moved.

[Andy Capp]
Publisher=Mirrorsoft Ltd.
Developer=Blitter Animations
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/andy-capp
Description=In this game you play the role of Andy Capp the hard drinking northern layabout from the comic strip in the British newspaper  The Mirror. The main idea of the game is to keep your alchometer as full as possible while avoid being arrested for fighting various characters including your own wife. You can stop people in the street by blowing a kiss at them. When you stand next to the person you interact by either giving them an item, talking to them or beating them up.

[Angel Nieto Pole 500]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/angel-nieto-pole-500
Description="Angel Nieto Pole 500" is a motorcycle game based on the 500cc World Championship, starring the Spanish legend Angel Nieto (champion of the 50cc and 125cc modalities in a lot of years since 1971 to 1985).<br><br>This game allows us to choose between an enormous number of options with the primary target to beat all our rivals. In the beginning of the game, you can choose between some game possibilities: joystick or keyboard, 1 player or 2 players, game mode, change your motorcycle characteristics, choose circuit, meteorology and load/save game.<br><br>And then, in the World Championship you can choose another option: see the stats of your competitors (his times in the trainings, records and position in start line), also you can run the official training on each circuit to be placed on the best position to start the race.<br><br>The game includes 16 circuits in total (the official of this competition), you can try it by separate to train, but if you want to win the title you must to show your abilities in each one of them since the first. Another caract of Pole 500 is the possibility to run in  training mode or Championship mode with 2 players simultaneously (in this case the screen will be sectioned horizontally).

[Angleball]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/angleball
Description=Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this.<br><br>The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the inbult table editor. Shot direction, speed and spin can be set on a general level.

[Annals of Rome]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1986
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/annals-of-rome
Description=Annals of Rome begins in 273BC and sets you as a Roman senator, with the ultimate aim of colonizing as much of the known world as possible, and retaining that power against Carthaginians, Vandals,  Parthians, Persians and all the other world forces. You have a strong army at your disposal, and can direct your generals as to which countries they attempt to invade.<br><br>The game is turn-based, and these turns operate in phases, beginning with the economic circumstances of population and tax income being decided - it's recommended to keep taxation taxing low unless things become desperate. The game then updates you on the statuses of your generals, and give you the chance to redistribute them to other parts of your kingdom. <br><br>Officers may rebel and cause a civil war - fortunately this can usually be pre-empted. More serious are attempts to take land from other civilizations, which take place in order and include conflicts between other groups. These, like every element of the game, are accurately historically modeled and variable in time-span as a result.

[APB]
Publisher=Domark Software, Inc.|Tengen Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Lynx|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/apb
Description=You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road.  There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done.<br><br>The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.

[A Question of Sport]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/a-question-of-sport
Description=This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. <br><br>Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. <br><br>There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

[Arachnophobia]
Publisher=Titus France SA
Developer=BlueSky Software, Inc.
Released=1991
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/arachnophobia
Description=This simple action game is based on the Hollywood movie "Arachnophobia", produced by Steven Spielberg.<br><br>South-american spiders have overrun a large area in some areas of the United States. It's your task to clean the infested farms, houses or public buildings by using an very effective pesticide called "Toxi-Max". One of the most useful devices your character can use is an arachno-detector indicating approaching vermin.<br>The player spite is controlled from a side-view and basically only needs to use his toxic pesticide in time to defend himself from attacking spiders, just like a simple reaction game.

[Arcade Fruit Machine]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/arcade-fruit-machine
Description=Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).

[Arcade Muscle]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.|Atari Games Corporation
Released=1989
Systems=ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/arcade-muscle
Description=As the title implies, the five games featured in this collection are all converted from coin-ops: Street FighterRoad BlastersSide ArmsBionic Commando1943

[The Archers]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/archers
Description=Events in the rural village of Ambridge have enthralled BBC Radio 4 listeners since 1950. The computer game re-creation casts you as one of the scriptwriters. The game is split into four parts, in which you control Jack Woolley, Elizabeth Archer, Eddie Grundy and Nelson Gabriel in turn. Guide each character through their decisions (from 3 multiple-choices), with the aim of choosing the most listener-friendly choices. Your choices affect the show's rating directly, as well as changing the forthcoming plot much more than in The Secret Diary of Adrian Mole. <br><br>Characters can be removed from the show depending on how you develop certain storylines, but make sure not to axe the popular ones. Avoid offending special-interest groups, as the BBC comes down hard on writers who generate complaints.<br><br>In some versions you can play the four parts individually; in others, progressing onto controlling a character is conditional on increasing the ratings while controlling the previous one.

[Archon II: Adept]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1989
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/archon-ii-adept
Description=The sequel to the classic Archon, Archon II: Adept features a more complex board and enhanced gameplay.<br><br>Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both.<br><br>Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other face-to-face. The board also shifts from time to time, making the strategy less predictable.

[Archon: The Light and the Dark]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|Macintosh|NES|PC-88|PC Booter|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/archon-the-light-and-the-dark
Description=Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares or by removing all opposing pieces from the board. <br><br>However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat (just like in Star Control, also by Paul Reiche III). If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game.<br><br>Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc.<br><br>The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles.<br><br>Archon can be played with either one or two players.<br>The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.

[Arcticfox]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1988
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|PC-98|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/arcticfox
Description=In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. <br><br>Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed.<br><br>Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.

[Arkanoid]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|MSX|NES|PC-88|PC-98|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/arkanoid
Description=The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.<br><br>The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.<br><br>By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.

[Arkanoid II: Revenge of Doh]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1988
Systems=Amiga|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=
Perspective=
Score=4.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/arkanoid-ii-revenge-of-doh
Description=Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!<br><br>Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:<br><br>A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.

[Army Moves]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/army-moves
Description=Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.<br><br>In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.<br><br>Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.

[Arnie's America's Cup Challenge]
Publisher=U.S. Gold Ltd.
Developer=Micro Forté Pty. Ltd.
Released=1986
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/arnies-americas-cup-challenge
Description=Yachting’s most prestigious event is brought to life in this simulation of the 24.3 mile course off Perth that it used at the time. As in the real event, you will have to navigate accurately and steer precisely, using Genoa and spinnaker winching in your 12-metre yachts. <br><br>You can choose between 7 pre-set nations or enter your own name. Before you compete, you will see the course maps the wind conditions, and must choose your sails based on this information. The constantly-moving sea helps guide you.

[Artura]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sentient Software Inc.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/artura
Description=Artura is a side-scrolling platform game.  The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon.  Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause.  <br><br>You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.

[Asphalt]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/asphalt
Description=In the world of Asphalt, roads and highways have become a playground for violent criminals. Only heavily armed vehicles dare travel between cities. It is your job as a truck driver to deliver your cargo despite all dangers.<br><br>Asphalt is a top-down shooter, you don't have to worry about driving (the road is as straight as it can be), all you have to do is shoot your opponents before they have a chance to do too much damage to your vehicle. You have a machine gun turret with unlimited ammunition, a flamethrower and some mines, as well as a damage display to see what part of the truck needs to be protected.<br><br>The difficulty is rather progressive, each new level bringing new, better armed opponents, requiring new tactics to defeat them without damaging your vehicle too much. You can also grab some bonuses like extra ammo, instant repair or bonus points.

[Asterix and the Magic Cauldron]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/asterix-and-the-magic-cauldron
Description=Goscinny and Uderzo’s cartoon characters are from the only Gaullish village in 50BC able to resist the Roman invasion. They can do this due to Getafix the druid’s magic potion, however the cauldron used to make this has been smashed into several pieces. Can brave Asterix and overweight Obelix find the pieces?<br><br>In this arcade adventure, it all comes down to you. The fifty screens you must explore take in your home village, a Roman encampment, and the forests in between. You have five pieces of wild boar, and these are used as you become hungry. <br><br>Contact with wild boars or Roman soldiers triggers a one-on-one fight with punches and kicks. Defeating a boar earns you another piece of food, to restore energy once all lives are gone. Some sections are blocked until you collect their keys.<br><br>In the US version the character Asterix was replaced by a barbarian and the game's title was changed to Ardok the Barbarian.

[The Astonishing Adventures of Mr. Weems and the She Vampires]
Publisher=Piranha
Developer=RamJam Corporation, The
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/astonishing-adventures-of-mr-weems-and-the-she-vampires
Description=In this top-view shooter with similarities to Gauntlet, Mr. Weems has set out to kill the She Vampires in their mansion, which is split into six levels. These include many locked doors for which keys must be found, plus teleporters and secret paths.<br><br>Weems' main foes are bats and monsters, strategically placed inside coffins, and regenerating when you re-enter a room. Contact with these drains his blood, although fortunately there are replacement vials of this to be found. He is armed with a garlic-firing gun, plus limited numbers of garlic pills, which make enemies avoid him. <br><br>The first five levels feature the objects required to kill the She Vampires — a crucifix, large garlic piece, stake, mirror and mallet. Once they are killed, he must make his escape, facing all those bats and monsters again.

[Astro Plumber]
Publisher=Blue Ribbon Software Ltd.
Developer=Blue Ribbon Software Ltd.
Released=1985
Systems=BBC Micro|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/astro-plumber
Description=You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your mission is to repair all the leaking air pipes which supply the Colony research station on the surface of the Moon.<br><br>Sounds simple enough, but now the caverns are inhabited by a number of alien lifeforms which will kill you if they touch you.<br><br>Finally you must keep an eye on your ever decreasing air supply. You can refill from one of the big air tanks on the surface but it means breaking off your repairs. Your space suit tank can only hold so much air. Overfilling is deadly!

[The A-Team]
Publisher=Zafiro
Developer=Zafiro
Released=1988
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/a-team
Description=Your assignment consists in guiding The A-Team through two dangerous missions. On the first operation you will have to travel to the Morania desert in order to reduce a dangerous group of Arab terrorists who have met in an abandoned town. On the second one, you will have to destroy a military base located in Tirania, where an invasion of the neighboring countries is being prepared. In order to carry out so difficult missions you count with a modern N-16 A2 rifle gunner with telescope sight, 2 shippers of 50 bullets each one and 2 long-reach pumps, although in the course of the combat you will be able to acquire more ammunition. Sometimes you will see dynamite charges deposited in the ground; an accurate firing on them will end with every object or person on the screen. Also you will be able to shoot to boats, which will provide you an extra dose of energy.

[Atomic Driver]
Publisher=Loriciels
Developer=Loriciels
Released=Feb, 1988
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/atomic-driver
Description=You are driving a small car, in a small town where the streets are swamped in atoms. These can be shot and must be avoided. There are power-ups to freeze atoms for a time. There are also barriers in the road, which must be shot, but can't be shot while you are right next to them. The road network is complex and mazelike, with only a small amount on screen at a time, so a sense of direction is required. You only have one life, so a crash with an atom in town means the end of your driving. Score you earned will be written in Hi-Scores table.

[Attack of the Killer Tomatoes]
Publisher=Global Software
Developer=Global Software
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/attack-of-the-killer-tomatoes_
Description=You are a factory worker and start your shift at the PuraTom processing plant and you find that all tomatoes have mutated. You have to stop the mutated killer tomatoes by put them into holes. The smaller bouncing tomatoes must be crushed. This must all be done before your shift is over! This means wandering to various rooms to locate the tomatoes and to find various objects you can use to kill them.<br>There are some punch cards around, those cards will buy you some extra time. The cards must be inserted in the cube objects in the factory plant.

[ATV Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/atv-simulator
Description=Viewed side on, and with a split screen 2-player option, this game simulated the then-new All Terrain Vehicles in an action-based way. The game features a succession of courses, which must be navigated in 30 seconds. You must run to the vehicle initially, and will also have to manually remount if you fall off - all costing you more precious time. Careful use of the wheelies and jumps is crucial to completion. Each hazard must be taken at the right speed, which you'll learn through experience.

[Auf Wiedersehen Monty]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/auf-wiedersehen-monty
Description=In Monty On the Run the intrepid coal thief Monty Mole fled to the rocky island of Gibraltar. However, the Intermole agency is on to him, and his only hope of escape is to trek across Europe, collecting enough cash to buy the Greek island of Montoss and live there in luxury.<br><br>This is Monty's third game, and the structure is similar to the previous two. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. <br><br>There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick succession.<br><br>There are many items to collect  - the most important are Eurocheques for money and airplane tickets. Once on a plane you must fight off the encroaching Intermole planes for extra points.

[Autocrash]
Publisher=Zigurat
Developer=Zigurat
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/autocrash
Description=In Autocrash the player competes in a death tournament between "bumper cars". The goal is to dismount the opponent (or opponents) from his car, and hit him before he leaves the game zone.<br><br>Along the stages, the enemy's A.I. difficulty level and his number will increase. Additionally, in some stages the enemies must be eliminated in a certain order.

[Avenger]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/avenger_
Description=In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin.<br><br>Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the  Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards.<br><br>There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times.

[A View to a Kill: The Computer Game]
Publisher=Domark Group Ltd.
Developer=Softstone Ltd
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/a-view-to-a-kill-the-computer-game
Description=You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.

[Awesome Earl in SkateRock]
Publisher=Bubble Bus Software
Developer=Zig Zag Creations
Released=1987
Systems=Commodore 64|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/awesome-earl-in-skaterock
Description=Skate Rock is a side-scroller similar to Paperboy, only on a skateboard.  You must navigate the streets and sidewalks, collecting flags before the time runs out to complete each level, dodging pedestrians, cars, and obstacles along the way.  If and when you make it through all 10 levels, you will at last join the coveted ranks of the Slime Rat Skaters!<br><br>Skate Rock was one of the earliest skateboarding video games, capturing the feel of 80s street skateboarding.

[Axe of Rage]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1989
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/axe-of-rage
Description=In the sequel to Barbarian / Death Sword, the Wizard Drax is back after previous your defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore into the many tunnels in his dungeon, defeat the dangerous monsters that come between you and cold steel to Drax's throat.<br><br>The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but each have different approaches in order to defeat them. For example, You can't overhead chop a monster that's shorter than your axe. There are 4 levels of dungeons to explore before you reach Drax at the final stage.

[Baby Jo in: "Going Home"]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1991
Systems=Amiga|Atari ST|DOS|TurboGrafx CD
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/baby-jo-in-going-home
Description=As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four levels while avoiding the bad-tempered animals and machines on the way? <br><br>Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a life, so collecting fresh bottles and diapers is important. <br><br>The game is multilingual (you can chose between English, French, German and Spanish).

[Back to Reality]
Publisher=
Developer=
Released=1986
Systems=Commodore 64
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/back-to-reality
Description=You control an astronaut who is wearing his spacesuit and jetpack. The object of this game is to get out of a maze inside a planet. The maze is comprised of different rooms, and, more often than not, each room has a monster that you need to avoid. When you come in contact with a monster, or use your jetpack, your fuel level decreases. When the fuel gauge is empty, you will lose one of your lives.<br><br>Along the way, you will pass containers that store various chemicals, and you will be able to carry only one chemical at once, but you can switch the chemicals around. Some of the chemicals can be mixed together to create other chemicals and explosions.

[Back to the Future]
Publisher=Electric Dreams Software
Developer=Electric Dreams Software
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/back-to-the-future_
Description=Based on the 1985 time travel flick, Electric Dreams' Back to the Future for the Commodore 64 (and ported to the ZX Spectrum) differs significantly from LJN's version on the NES.<br><br>The player takes control of teenager Marty McFly; zapped into the past by an experiment gone wrong. To preserve Marty's future existence, the player must lure Marty's mother-to-be into spending more time with his father, while avoiding the school bully. These computer-controlled characters will wander the game areas and interact with each other according to basic rules - Marty's mother will follow him around, his father will avoid the bully, the bully will knock Marty out if their paths should cross, etc.  If left to their own devices, Marty's parents will not meet and his time will run out (indicated by a fading family photo).  <br><br>The game world consists of five distinct areas, each the size of one screen. A separate &quot;hub&quot; area scrolls past the entrances to these five zones. Each of the five areas holds a collectable item, with a different effect (attract, repel, or no effect) on each character. A skateboard can also be collected to travel across the hub faster.<br><br>The player must use their collected items to keep Marty's mother and father in close proximity, while also keeping the bully away.

[Back to the Future Part II]
Publisher=Image Works
Developer=Images Software Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=1.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/back-to-the-future-part-ii
Description=Back to the Future II is a collection of five arcade and puzzle games.<br><br>Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes:<br><br>1. Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge.<br>2. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence.<br>3. Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys.<br>4. Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking.<br>5. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955.

[Back to the Future Part III]
Publisher=Image Works
Developer=Probe Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/back-to-the-future-part-iii
Description=Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:<br><br>1. Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.<br><br>2. Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.<br><br>3. Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.<br><br>4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.

[Bactron]
Publisher=Loriciels
Developer=Loriciels
Released=Sep, 1986
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bactron
Description=The game is flowing inside the body of critically ill patient. You as Bactron - a yellow blob of antibiotics - should reactivate the enzymes which have been sterilized by the viruses spreading within the body. Exploring the area representing the body you should move from one screen to another using certain doors, solve the labyrinths, push/pull obstacles to move further, avoid the viruses which will drain your energy if you touch them, spit at them to make them frozen for some time, locate the enzymes in the patient's body, and activate them. You should be quick, because more viruses are being produced and the patient's temperature is rising. The enzymes are shown as yellow cubes, and activating them boosts Bactron's energy, but don't touch the light blue cubes!

[Bad Dudes]
Publisher=Imagine Software
Developer=Data East Corporation
Released=1988
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|MSX|NES|Zeebo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bad-dudes
Description=This six-level action game was converted from a Data East coin-op. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

[Badlands]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/badlands
Description=Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. <br><br>You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.

[Ballblazer]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1986
Systems=Apple II|Atari 5200|Atari 7800|Atari 8-bit|Commodore 64|MSX|NES|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ballblazer
Description=In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer!<br><br>Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.<br><br>The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction. <br><br>The player should also be aware that the Goldbeams move slightly every second and the distance between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first player to score will win the game.<br><br>Scoring<br><br>Close-in goals - 1 point<br>Goals near Goldbeams - 2 points<br>OTH shots - 3 points<br>Players may steal points from each other by making goals. <br>The total combined score of both players cannot accede more than 10 points.<br>A player winning 10 consecutive points automatically wins the game.

[Ball Crazy]
Publisher=Mastertronic Ltd.
Developer=Firm, The
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ball-crazy
Description=Erik the ball must bounce around the screen in this action game. The  screens have several ledges, each of which changes colour when Erik touches it. The goal is to change them all to a specified colour, while avoiding the Chasers which try to stop him (despite the name, their movement paths are random). This must be done 4 times on each of the 8 levels, as a new layer of bricks are added above the old ones once they're finished. Several bonus items are around to make the task easier. - invincibility, extra lives, automatic layer completion, and bonus points.

[Ballyhoo]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=1.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ballyhoo
Description=Mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter.<br><br>"Standard" difficulty level.<br><br>Original C=64 Grey Box Contents:<br>The Traveling Circus That Time Forgot Inc. Official Souvenir Program, Circus Ticket (Sec.24 Row AA Seat 4), Purple Circus Balloon, Advertising Card for Dr. Nostrum's Wondrous Curative.

[Bank Panic]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sanritsu Denki Co., Ltd.
Released=1985
Systems=Commodore 64|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bank-panic
Description=Bandits are holding up a bank and have taken people hostage, and as a gunslinger, it's your job to shoot them. The bank has 12 doors, and the bandits are behind each one of them. When they pull a gun out at you when you open a door, you have only a few seconds to shoot them before they shoot you. If you shoot them too early (ie: before he sticks his gun out at you), it is considered unfair, and you won't score any points, but if you're too late, he'll shoot you and you lose one of your three lives.If you waste too much time, a bandit will come out from one of the doors and stick dynamite on it. You must then shoot the dynamite to get rid of it. <br><br>If you're lucky, either a man or a woman will throw you a bag of gold coins. If you shoot any of these people by accident, you also lose a life. More often than not, the person will throw his/her hands up, saying "I haven't got anything". That's when they will be replaced by bandits. <br><br>Some men will carry three to five pieces of gold on top of their heads, and shooting at all of the gold will award you with a bag of gold coins. Others will be tied up with rope. If you shoot the rope, there's more money for you, because not only will you receive one bag of gold coins, but you'll get three bags of gold coins.<br><br>There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, you can shoot so many bandits before time runs out.

[Barbarian]
Publisher=Melbourne House
Developer=Psygnosis Limited
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/barbarian
Description=In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen.<br>When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.

[Basil the Great Mouse Detective]
Publisher=
Developer=
Released=1987
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/basil-the-great-mouse-detective
Description=Based on the 1986 Walt Disney animated movie, the story revolves around a mouse named Basil who lives in the basement of the famous Sherlock Holmes residence 221B Baker Street.  Basil's friend Dr. Dawson has been kidnapped by the villainous Professor Ratigan and he must search through London for clues that will lead him to the fiend's lair.<br><br>The game is a colorful platform adventure through 3 locales:  London's shops and docks, the sewers and finally the den of Ratigan.  In each area, 5 clues must be found by exploring objects such bags and sacks, cans, jars and chests found in each screen with Basil's magnifying glass.  He must pick up clues to fill 5 pockets in his coat and then he will be able to determine if some are fake (as Ratigan has scattered 8 fake clues among each locale).  Fake ones must be dropped until all 5 real clues are found then you get a clue to the level exit to go to the next locale.  If you can't find the exit, each clue can give a hint as to what direction you should go in.  <br><br>Your energy runs down as you go through the multi-level platform screens and encounter Rattigan's goons but some objects will contain cheese which restores energy or mousetraps which when laid in path of the goons will make them harmless (though they take up a pocket until used).

[B.A.T.]
Publisher=Ubi Soft Entertainment Software
Developer=Computer's Dream
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bat
Description=B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be assigned various missions covering a wide range of spy activities and planets. <br><br>B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. (organic computer implanted on your arm), and RPG-style character development based on various stats.

[Batman]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/batman_
Description=Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens. <br><br>Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer.<br><br>Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were.

[Batman: The Caped Crusader]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1988
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/batman-the-caped-crusader
Description=Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. <br><br>The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

[Batman: The Movie]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/batman-the-movie
Description=Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

[Battle Command]
Publisher=Ocean Software Ltd.
Developer=Realtime Games Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/battle-command
Description=Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise.<br><br>You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.

[Battle for Midway]
Publisher=PSS
Developer=PSS
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/battle-for-midway
Description=Intelligence reports that we have cracked a Japanese coded message. They plan to attack Midway Island and trap and destroy our naval fleet. We have dispatched Task Force 16, with carriers Enterprise and Hornet, and Task Force 17, with carrier Yorktown, to counter these plans. Good luck, gentlemen.<br><br>You are in command of the two task forces of the Pacific fleet and must destroy or drive off the Japanese carrier divisions. Do not let them take the island of Midway. You have to personally man the guns when the island or task force are attacked. As planes swoop in, shoot them down until they are gone or your gun is destroyed. We're all counting on you, sailor!

[Battle of the Planets]
Publisher=
Developer=
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/battle-of-the-planets
Description=Battle of the Planets is based on a science-fiction children's cartoon series of the same name. Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding.<br><br>The action unfolds through the window of your craft, with various types of enemy craft approaching and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep the enemy craft in your sights until it has been destroyed. There are five status screens to keep track of - shield strength, power stability, rocket status, laser status (it can overheat with constant use) and the current situation on the planet you are defending.<br><br>To land on a planet you must fly towards its target on screen, and enter the docking bay. You will have to take out landers, using your rocket system. This is also your chance to repair and re-fuel your craft.

[Battleship]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1987
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/battleship_
Description=What can you add to Battleship over the pencil and paper version? A computerized opponent, fairly obviously, as well as the chance to play without using up the earth’s limited paper and pen resources.  The possibility of cheating is removed as well.<br><br>Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play involves firing on a wide range initially in the hope of finding a ship, before homing in on the area in the next turn. Finally, there’s an animated sequence for each go, which is depicted as an air strike. As well as standard two-player games, there’s also a multi-player mode in which the winner’s score accumulates until he loses, allowing for a “winner stays on” structure if there are 3 or more of you.

[Battle Valley]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/battle-valley
Description=This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far.<br><br>Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to complete all this, and losing a life costs you 500 of these.

[Batty]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/batty_
Description=Batty is influenced by Arkanoid's method of reviving the Breakout phenomenon. You control a paddle at the bottom of the screen, with the top half of the screen containing an arrangement of bricks, most of which can be destroyed. You must move the paddle left and right so as to make contact with a ball, and thus deflect it (using the walls at the sides strategically) into the bricks, some of which require multiple hits to destroy. Wipe the destructible bricks out, and you move on to the next level; fail to keep the ball in play and you lose one of your 5 lives.<br><br>Some destroyed bricks release power-up tokens, which must be 'caught' with the bat as they fall. Functions include multi-ball, a larger paddle, and the ability to 'catch' and relaunch the ball each time, which makes it a lot easier to gain access to precise bricks or areas.<br><br>Batty also has enemies flying around and dropping bombs towards you - the bombs cause your bat to stick for a second, perhaps costing a life. Many levels contain magnets at the top of the screen, which make the ball's path harder to predict. The two player mode gives each player access to half the playfield, so co-operation is required.

[Beach-Head]
Publisher=Amsoft|U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/beach-head
Description=A dictator took the control of a fortress on the island of Kuhn-Lin.<br><br>Your mission is to storm the island and recapture it. This takes place over the course of 6 different sequences. The first sequence is Aerial Reconnissance where the fleet must be moved directly past the enemy or into a hidden passage. Optional is this Hidden Passage sequence, where the player will have to manuever around mines and torpedos. Once encountering the enemy, the General Quaters sequence starts, where the player controls anti-aircraft guns shooting down enemy aircraft. The next sequence is named Battle Stations and the player must aim and fire heavy guns to aim at the enemy ships before they get too close. Following this fleet battle, the player's fleet must be manuvered to the beach. Upon reaching the Beach-head, tanks roll out and the player must keep these safe from enemy fire. In the Final Battle sequence, the Dictator is holed up in the fortress of Kuhn-Lin and 10 different targets on the fortress must be fired upon to destroy it.

[Beach-Head II: The Dictator Strikes Back!]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/beach-head-ii-the-dictator-strikes-back
Description=The Dictator from the first Beach Head game is back, but World War 2 is over. Giving himself a new name, "The Dragon", he seeks revenge against the victorious allied forces. To further these ends, he kidnaps hostages and brings them to his island fortress...<br><br>Controlling either the forces of the Allied Commander (J.P. Stryler) or the Dictator (The Dragon), you will have to perform objectives across four different sequences, each with different perspective and controls.<br><br>In Sequence 1 "Attack", the allies invade the dictators base with soldiers dropped from a helicopter. The allied forces must land their soldiers and then march them forwards taking cover at different walls. The dictator only has to shoot them down with a machine gun.<br><br>In Sequence 2 "Rescue", the hostages are being rescued. The player who controls the allies will use the machine gun to defend hostages as they cross the open courtyard. The dictator can deploy between four different weapons: Man on top of wall, Tank, Truck and Trap Door, only one of which is on the screen at any time.<br><br>In Sequence 3 "Escape", hostages are loaded onto the helicopters. The allied player will select how to place hostages on helicopters and then man the controls, avoiding attack. The dictator chooses the level of the automated defense and then aims his tanks at the helicopter. <br><br>In the final sequence, "Battle", the allied commander and the dragon finally encounter one another deep underground. They will toss poontas (throwing knives) at each other until only one is left standing.

[Beach Volley]
Publisher=Ocean Software Ltd.
Developer=Choice Software
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/beach-volley
Description=While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent.<br><br>You can play against the computer (cup mode) or a second player.

[Bedlam]
Publisher=GO!
Developer=Beam Software Pty., Ltd.
Released=1988
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=0.5
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bedlam__
Description=Bedlam is a vertically scrolling space shoot’em-up.<br><br>Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option.<br><br>While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.

[The Bells]
Publisher=
Developer=
Released=1986
Systems=Dragon 32/64
Genre=Action
Perspective=Platform
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bells
Description=This is a fairly close copy of Ocean/Century's arcade platformer, Hunchback. Your goal is to traverse each screen filled with perils, so that you may reach the bell that is placed on the right side. The first screen contains only a ball or bullet that crosses the screen, which you must jump over. Jumping straight into the bell rope will kill you, however. The next screen has gaps which you must jump across, with the right distance in mind. After that comes a similar screen, only the pits are filled with pikemen who lower and raise their pikes. Timing is necessary in order not to be impaled as you jump over the pikemen. The fourth screen has the object from screen one hurtling across the screen, so your jumps across the pits must be timed so that you don't jump into its path. The fifth screen is a variation on the third, but with an arrow shooting over your head so that timing must take both the pikemen and the arrow in account. The game procedes in a similar fashion, with different combinations of projectiles, pikemen and pits.<br><br>Your bell-ringer has two different jumps. One is for jumping up in the air, so that you can avoid projectiles, and the other one is a long jump for bridging gaps. Each screen must be crossed within a short amount or time, or Quasimodo will be struck by lightning.

[Bestial Warrior]
Publisher=Dinamic Software
Developer=Zeus Software
Released=1989
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bestial-warrior
Description=Sagar, the biggest fortress ever known to man, had become a challenge for most of the mercenaries. Many had already died in the attempt to access Sagar.<br><br>Only one person, might be able to overcome the rocky system Kerman and enter the fortress. Krugger is his name, although most of his enemies know him as Bestial Warrior.<br><br>Armed to the teeth, he will enter into the system and will need of your guidance and help to reach their goal: finding the three parts of the C70-Magnum, a devastating weapon.<br><br>During the tour you can find objects that give greater power to your weapon, extra lives, temporary immunity and load cells, which are of great importance, as those allow you to pass from one level to another after finding the screen scroll.<br><br>The enemies are of different types, all fairly heavy and aggressive, specially these known as Bartoks, which guard the exists of the different sectors and require a lot of shots to be definitely killed.

[Best of the Best Championship Karate]
Publisher=Loriciels
Developer=Futura
Released=1992
Systems=Amiga|DOS|Game Boy|Genesis|NES|SNES
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/best-of-the-best-championship-karate
Description=Best of the Best Championship Karate is a realistic fighting game.<br>After you choose your fighter for his parameters (strength, stamina and resistance), you can choose from 55 different moves.<br>You can now train your fighter at a gym before the real fights.<br>To master the game, one must alternate training and fights, as training improves stamina, strength and resistance.<br>Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the ring !

[Beverly Hills Cop]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1990
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/beverly-hills-cop
Description=Eddie Murphy became a star in the police film Beverly Hills Cop, and it was this license that Tynesoft used to create a game featuring four distinct sub-games, each of which can be practiced from the main screen in some versions. First Axel Foley visits a warehouse to shoot out some bad guys in a Green Beret-influenced sequence.<br><br>The second level (first on the C64 version) involves driving after 3 lorries full of weapons, and shooting them out one by one, Chase HQ-style. Avoid contact and stay on the road to complete this. Next you must cross the grounds of a mansion, shooting anyone who gets in your way.<br><br>The final section is set within the mansion, and is first-person 3D, although with few movement angles and only one enemy on screen at a time.

[Beyond the Ice Palace]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/beyond-the-ice-palace
Description=This platform romp has similarities to Ghosts 'N Goblins, sending you on a journey to defeat the forces of evil. You start the game with nine lives, and you'll need them although there are only 3 (large) levels, each finishing with a boss. All manner of monsters block your path and must be attacked with your horizontally-travelling daggers. Additional weapons can be collected, as can bonus orbs, and the chance to summon a spirit to attack for you on the toughest sections.

[Bigfoot]
Publisher=Codemasters
Developer=Firm, The
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bigfoot_
Description=Footsy the Bigfoot has vowed to rescue his girlfriend, who has been locked inside a cage by a sadistic madman. To set her free, Footsy must blow the lock open using TNT, but the only problem with this is that there are two breaks in the cable that need to be repaired. So Footsy has to walk through a series of environments in an attempt to repair the cable. In the meantime, he has to jump over lava pools, throw rocks at swarms of bees, and eat spinach and fairy cakes to replenish energy he may lose along the way.

[Biggles]
Publisher=Mirrorsoft Ltd.
Developer=Dalali Software Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/biggles
Description=WE Johns’ tales of a brave World War 1 pilot were updated for a 1980s feature film, with a plot involving Jim, Biggles’ brother who lives in that era. Jim travels back through time to warn Biggles of a spectacular weapon the Germans have created, with the intention of changing history – for the worse.<br><br>The game is split into two separate games, and the first of these is itself split into three sub-games. The first of these is a side-view flight game, in which you must shoot down and dodge Fokkers who come at you from the right of the screen in your rickety plane, with a machine gun and bombs on board. Part two is set in modern-day London, and the characters must jump across a network of roofs in order to obtain a secret code. There are guards to avoid, and big gaps between roofs to avoid. The third part is a side-view game inspired by Green Beret, with a gun to fire at encroaching enemies, gameplay on multiple vertical levels, and grenades to collect. Lose a life in any of these and you will cycle back through them.<br><br>The second game is a more serious flight simulation however. A helicopter is beamed back in time for our intrepid hero to use. You must first go to the Allied camp to get the secret weapon’s location (and you will need the password from part one of the game for this), and then head to that location to destroy it and save the world.

[Big Trouble in Little China]
Publisher=Electric Dreams Software
Developer=Focus Creative Enterprises Ltd.|Software Studios
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/big-trouble-in-little-china
Description=In this tie-in to the 1986 John Carpenter movie starring Kurt Russell, you must thwart the evil plans of Mandarin Lo Pan who has kidnapped two green-eyed girls in order to marry and sacrifice them in order to become mortal again.  You play as 3 characters, one at a time, in this action platformer: <br><br>- Jack Burton, a burly but bit dumb action hero who fights with fists and later with a "Bushmaster" gun.  Ammo must be found to be able to keep using it.<br><br>- Wang Chi, whose girlfriend along with Jack's has been kidnapped, uses Martial Arts and later a sword when found.  More swords will be needed as they will break after awhile.<br><br>- Egg Shen is a magician who has vowed to stop the ancient prophecy from coming about, and fights with magic bolts which can turn later on into more powerful lightning if magic potions are found.  <br><br>Each character has an energy status bar at bottom of screen represented by a Yin and Yang Symbol that slowly disappears but can be replenished by finding food.  A weapons symbol is shown if they possess it and magic potion symbol will give them extra strength if found.  You must alternate among the 3 characters to keep their status from falling too low and dying, and each has to pick up their own appropriate weapons.  They all can move forwards and backwards, jump, duck and attack at different heights.<br><br>They have to fight through several levels including the streets of Chinatown, where martial artist enemies await and gunmen that must be avoided until more experience is gathered. Further on, you go into the sewers where additional monsters must be avoided by jumping over them.  Then they will reach the rooms of the underground lair of Lo Pan where large-hat wearing elementals called Storms await.  The final battle takes place in the Marriage chamber where armoured warriors and the levitating Lo Pan must be vanquished in order to free the kidnapped girls.

[Billy 2]
Publisher=Loriciels
Developer=Loriciels
Released=Nov, 1987
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/billy-2
Description=In this sequel to Billy la Banlieue the player takes on the role of RockaBilly, who wears black jacket, black sunglasses, earring, blue bandanna, and usually move around the streets with the purpose of playing new video games. Again, the streets are full of thugs preventing RockaBilly from reaching his favorite video game machines. Now RockaBilly has to fight with them using hands and legs (instead of the tools available in the prequel), take their money, and use this money in the video game machines. The video games are new and represent classical Trampoline Jumping and Cowboy Shooting games.

[Billy la Banlieue]
Publisher=Loriciels
Developer=Loriciels
Released=Jun, 1986
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/billy-la-banlieue
Description=You are rockaBilly in the suburbs of Paris, where the streets are full of harlots, musicians, thugs, policemen, yogis, and different items. So you wearing black jacket, black sunglasses, earring, and blue bandana have to move around the streets collecting items, carrying them in order to move through the blocking inhabitants, and jumping over different obstacles such as a river or gaps. The goal is to reach the Video Game Machines and play the different arcade classics such as One-Armed Bandit, Break-Out, Invaders, and Racing Challenge to raise your respectability.

[Bionic Commando]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bionic-commando
Description=You play a soldier with a bionic arm that extends and contracts.  Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you.<br><br>Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years.

[Birdie]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/birdie
Description=If you had dreams to be a bird, this game will make them true. Here you are a Birdie in some sci-fi world filled with robots, carnivorous plants, parachutes, raptors, barbarians, lasers, butterflies, magical doors, hyperspace, etc. You should survive in this world with help of your wings and flying techniques.<br><br>The game is flown in third-person view, where you may control a bird moving him/her left or right, flying up or descending down, and flapping the wings. To fly correctly, the bird has to move in the air at a certain speed. Once the latter increases, the bird is handy. If bird's speed drops below a certain threshold, the bird then follows one of the oldest laws of the universe, gravity. Flapping wings enables bird to gain altitude and flying down on the wings increases speed.<br><br>The scoreboard on the screen tells you your speed (red = stall), altitude, the remaining time before the night, your life energy (no energy = game over). Flying at altitude for too long will attract predators, give no points, and exhaust the energy unnecessarily. Eating butterflies allows you to recover energy, but remember that eating too much makes you aggressive!<br><br>The environment, where Birdie is flying, will change during the game. Starting in the forest, you will visit other dimensions through Magical Doors as well as descend the dungeons, and even meet lamas.

[Black Beard]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/black-beard
Description=Red Beard, an old pal of Black Beard has stolen Black Beard's treasure map.<br>You as Black Beard are furious about this and you enter Red Beard his ship. On board you have to roam around looking for the map.<br>To open chests you must fire a bullet.<br>You can collect several special potions that will give you new ammo, extra life etc.<br>To prevent Red Beard's pirates to enter the ship you must use the torch to light the cannon and then you will find the map in the last chest.

[Black Tiger]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/black-tiger
Description=You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

[Blade Runner]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/blade-runner_
Description=Based on the movie of the same name. You have been assigned by the police force to track down and eliminate any replidroids that have landed on Earth. There are six types of replidroids, labeled Replidroid 1 through 6. The higher the number, the more intelligent it is.<br><br>The majority of the game is viewed from inside your skimmer, and inside of your skimmer are three displays that you need to pay attention to. The main display displays a radar view of your area, allowing you to navigate the streets in search of replidroids (which are represented by octagons with crosses inside them). To the right of this is a smaller display which shows the whole city and your position in relation to the replidroid's. Below this is a text readout giving information on the number and type of replidroids within the vicinity.<br><br>In the main display, your position is represented by a yellow cursor which you can use to navigate the streets with. If you find a replidroid, you can hover over it and press the fire button. Doing so will put you in pursue mode where you automatically land. <br><br>After you get out, you must hunt down said replidroid in a busy street. There is a scanner in which you can use to keep track of where it is. The replidroid is represented as a green square. The further you progress, the closer you are to them. If the replidroid gets out of range, your skimmer automatically picks you up, and you have to hunt down replidroids elsewhere. Once you catch up with it, you must match your position with theirs and shoot at them in order to get the bounty displayed in the status bar. Your scanner also shows oncoming traffic that must be avoided. What it does not show, however, is people which you must dodge. If you crash into people, the game ends.

[Blagger]
Publisher=Amsoft
Developer=Alligata Software Ltd.
Released=1984
Systems=BBC Micro|Commodore 64|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/blagger
Description=In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a series of keys in a certain location, then use them to open the safe. Blagger must perform these tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of time. As usual, the game ends when all lives are lost. If Blagger successfully grabs the keys and makes his way to the safe, he proceeds to the next location.

[Blasteroids]
Publisher=Image Works
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/blasteroids
Description=As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. <br><br>In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control.<br>Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected. There are 3 different ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including improved weapons, shield recharges and a faster thrust) can be collected by flying into them.

[Blazing Thunder]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/blazing-thunder
Description=The main character in this old fashioned no frills shoot 'em up is a Rambo doppelganger, which the developers may have been lucky not to be sued over. The main player is surrounded by a large tank which moves around as if you are walking it Flintstones style.<br><br>Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the bazooka-toting baddies, which emerge from hiding places or enter the screen in waves. You can do this by either shooting them or running them over with your tank. Parts of the scenery often block your path and need destroying. Once you clear the level you are confronted by a boss, which in the first level is an enormous tank which you have to disable the guns of.

[Blockbuster]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1988
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/blockbuster
Description=Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

[Blockbusters: Gold Run]
Publisher=Macsen Software
Developer=Macsen Software
Released=1984
Systems=ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/blockbusters-gold-run
Description=After winning a best-of-three match against an opponent, competitors in the TV quiz Blockbusters faced a Gold Run for prizes. Like the main game, this took place on a 5x4 grid of interlocked hexagons, each representing a question. Correct answers turn the hexagon to your colour, and incorrect answers turn it to the opposition colour (in this case, black, blocking your path). The big difference is that the questions are multi-word, with GEM perhaps representing Green Eyed Monster. In the early days players could go on to face 5 Gold Runs, in the alter years it became 3 (probably because players who'd won so many standard games were more likely to win the big prizes). This home version is built around the same structure, and has 9 skill levels, dictating how much time you have.

[Bloodwych]
Publisher=
Developer=
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bloodwych
Description=Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D maze-like game. This games distinguishing feature is the two-player split screen support, allowing simultaneous realtime on the one computer.<br><br>Each player controls a party of four to explore a dungeon where you can also interact with some of the others there, instead of just killing them.

[The Blues Brothers]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/blues-brothers
Description=The Blues Brothers are on the run from the law. Take control of either bulky Jake or nippy Elwood in this five-level platform game. You must cross a prison, a river and the big city to reach freedom. You also must find your missing records and collect these. Everything and everyone is against you, but you can pick up and throw warehouse crates to defeat your opponents.

[BMX Kidz]
Publisher=Firebird Software Ltd.
Developer=Firebird Software Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bmx-kidz
Description=In this game, the player must compete against five BMX riders in a race against the clock. There are six tracks in the game, complete with stunts and wheelies that the player must accomplish in order to proceed onto the next track. Riding the bike causes energy to be lost, but soda cans can be collected to replenish it. Also, doing stunts causes the player to crash down hard, losing spokes (wheels). Replacement spokes, like the soda cans, can be collected along the way. The game ends when the player does not qualify, runs out of time, or has no spokes left.

[BMX Ninja]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bmx-ninja
Description=As a top BMX gang member, members of a rival gang have attacked you. In order to protect your street cred, and thus keep your girlfriend interested in you (can't he get someone less superficial next time?), you must defeat them all.<br><br>The game scrolls sideways, and puts you on your bike with a spin attack to deal with enemy bikes, skateboarders and scooters. 8 bikes must be beaten to move onto the next level, however this total is reset if you lose a life. There are six different settings across the US, and you can choose to play in front of any of these from the main menu.

[BMX Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bmx-simulator
Description=This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score.<br><br>There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion.

[BoBo]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bobo
Description=The game Bobo is an cartoon style arcade game.<br>The main character is Bobo - controlled by you - he is an inmate and has been sentenced for 17 years.<br>In this game inmate Bobo must do many chores, such as peeling potatoes, ladling soup to his fellow prisoners, helping his fellow prisoners to escape, jumping electric wires and singing lullabies to his snoring cell mates.<br><br>Besides playing all events it is possible to select and play just one event.<br>Up to six player can play this game by entering their names. They play alternating not simultaneously<br><br>Each event can be played by joystick or keyboard. The specific moves you have to make vary from event to event but it come basically down to moving the joystick or keyboard keys fast from left to right. To pick things up you have to move the joystick downwards (keyboard arrow key down). Tossing things is done by moving the joystick up (when using the keyboard you have to press cursor key up).<br><br>Below you 'll find a brief description of each event:<br><br>Bobo has a job in the prisons canteen. He must serve soup to the other inmates and keep their soup plates full. To do this Bobo must move around the tables. When his supply of soup is empty he must refill it at the top of the screen where a new supply of soup is available. If his fellow inmates demand more soup they  start banging and hammering on the tables. The score of this event is based on how many plates of soup he hands out.<br><br>Peeling potatoes is not Bobo's favorite chore but he has to do it. He has to pick up a potato, then peeling it and when that's done tossing it away. Bobo scores points based on the number of potatoes he has peeled. If a potato is not fully peeled it will be tossed back.<br><br>In the next event Bobo must help his inmates to escape prison. The inmates are jumping out of their cell windows and it is Bobo's task to get them over the prison wall by moving a trampoline around. <br>The score is based on how many inmates actually can escape. Bobo must be sure to catch the inmates under the right angle with his trampoline because if he fails the inmates will crash into the prison wall.<br><br>Finally, Bobo found an way to escape prison. He must jump from wire to wire and as the wires are electrified he must take care not to be electrocuted. The score in this event based on how long Bobo can prevent being electrocuted. Bonus points can be earned by picking up the green objects that appear occasionally on the wires<br><br>In the last event Bobo has been captured by the police and returned to his cell. He can't sleep because his cell mates are snoring and to stop it he has to sing lullabies to them. He has to climb the beds and not wake his cell mates by stumbling around his cell. When all cell mates are fast asleep Bobo himself must go to bed to get some rest himself. The score in this event is based on the time Bobo is actually able to sleep himself.

[Bob's Full House]
Publisher=Domark Software, Inc.
Developer=Binary Design, Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bobs-full-house
Description=A game based on the UK's popular game show hosted by Bob Monkhouse called "Bob's Full House". Up to 4 players can compete in a mental test of general knowledge and trivia. Based on Bingo, players had to complete lines to win prizes and completely clear their board to win the game.

[Bob Winner]
Publisher=Loriciels
Developer=Loriciels
Released=1986
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bob-winner
Description=Bob Winner is searching for a lost civilisation somewhere in the desert, and has to gain three keys to access it by beating a boss in Paris, London, and New York respectively. The first two bosses are boxers, the last one is a gun-toting cowboy. The items necessary to beat the bosses are found on the preceding screens.<br><br>So far the rather weak story for this typical French side-view flip-screen action adventure that focuses not so much on combat but on avoiding rather unmotivated rolling barrels and flying insects and is remarkable mainly because of its at the time outstanding graphics.

[The Boggit]
Publisher=CRL Group PLC
Developer=Delta 4 Interactive
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/boggit
Description=After Bored of the Rings parodied JRR Tolkien's classic Lord of the Rings series, Delta 4 did the same thing with its predecessor The Hobbit, preceding New Line Cinema's identical sequence by 20 years. There is a logical 3-part structure to the adventure, but there are also jokes such as the Old Ford location on the map being near a New Ford - a new Ford Sierra car.<br><br>This interactive fiction with graphics game thus features reluctant adventurer Bimbo Faggins and devious magician Grandalf attempting to gain treasure, ultimately by appearing on a TV game show. VERB NOUN inputs are used for most instructions, although you have to TALK someone before SAYing anything to them. EXAMINEing objects is crucial to progress, and to finding the best jokes.

[Bomb Jack]
Publisher=Elite Systems Ltd.
Developer=Tehkan Ltd.
Released=1986
Systems=Amiga|Atari ST|Commodore 64|ExEn|Game Boy|J2ME|Mophun|PC-88|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bomb-jack
Description=In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs.<br><br>In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear.<br><br>The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.

[Bomb Jack II]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bomb-jack-ii
Description=Having saved the world in the first game, Bomb Jack is out to collect as much gold as possible, which is lying on a number of ledges. These vary between open and shut - the open ones offer more points, and an extra life is on offer for collecting 10 in a row, so if possible the route should take in the open ones in order.<br><br>Gameplay differs from the original, in that Bombjack's movement is no longer free and self-propelled. Instead, he moves flick-style between ledges, so long as one is directly within one of the 4 compass directions. Baddies can be pushed off ledges, but this uses up some of Jack's limited energy.

[Bomb Scare]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bomb-scare
Description=Bomb Scare is a single player maze based puzzle game.<br><br>The Plot<br>The game is set on Neptune where an enemy alien has planted a time bomb in the space station.<br>The station has been evacuated and the player must neutralise the threat using a bomb defusing robot, ARNOLD. In order to accomplish this task, ARNOLD must first collect the necessary tools from those lying around the base. Then, when suitably equipped, the player must guide ARNOLD to the bomb in order to defuse it.<br>Naturally the aliens will attempt to thwart this attempt whenever they can.<br><br>The Game<br>The mission to defuse the bomb is time limited, a mission timer in the lower half of the screen counts down from 999. If ARNOLD runs out of time, energy, or lives the game is over and the bomb explodes destroying the entire planet<br><br>ARNOLD has six action keys. There are three movement keys, one key to move forwards and two others to rotate left or right, and three activity keys, pick up, select an object, and activate object.<br><br>The base consists of a series of rooms which map to a 16 x 9 grid, though not all the elements in the grid contain a room. There is no in-game map but the rooms are coloured to assist the player in keeping track of their location. The game also displays large arrows on the floor when there is an exit off-screen, and smaller arrows on the walls when there is an obvious doorway. Some doors only allow ARNOLD to pass through one-way.<br><br>There are eight tele-ports which allow ARNOLD to quickly move from one area of the base to another, but at the start of the game neither the player, nor ARNOLD, will have any operating instructions for them. <br><br>ARNOLD's inventory can hold five items. When an object is encountered the player positions ARNOLD over it and uses the 'Pick Up' key, the object then appears in the inventory list at the bottom of the screen. The player then has to work out what to do with each object and where, within the game, it is used.<br><br>As ARNOLD moves around the station he will encounter many small scurrying aliens. Some can be destroyed by running over them though this will sap ARNOLD's energy, others explode on contact and destroy ARNOLD. Points are scored for killing them, however ARNOLD only has a limited number of shots at his disposal.

[Bonanza Bros.]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Genesis|SEGA Master System|TurboGrafx CD|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bonanza-bros
Description=Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. An $100 reward will be given out if Mobo and Robo are apprehended.<br><br>As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without  one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies.

[Booly]
Publisher=Loriciel SA
Developer=Algorithm Guild, The
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/booly
Description=Booly is a puzzle game with a similar concept to Gem’X in some ways. You are presented with a top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim is to turn them all to grey, but clicking on them (using the pointer you are in control of) will often cause a pattern of other squares to change to the next colour in the sequence as well. You are doing all this with a time limit for each of the 300 levels. A level designer allows you to create your own sequence of up to 1000 levels.

[Boot Camp]
Publisher=Ocean Software Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/boot-camp
Description=Boot Camp is a slight twist on the sports game genre. The player is in a military boot camp, and needs to pass a variety of training exercises so that they can eventually complete important missions. Some of the events they'll compete in are the obstacle course, firing ranges, iron man race, arm wrestling, and a fight with their instructor. Gameplay is similar to that of the Epyx Games series, with many unique events that must be completed to move on. Two players can play simultaneously, or one player against the computer.

[Booty]
Publisher=
Developer=
Released=1984
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/booty
Description=Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure, and you play Jim the Cabin Boy as he tries to collect as much of this as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once you have cleared each one, you have 45 seconds to escape the hold and prepare for the next one.<br><br>The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order you collect these in is required.

[Bored of the Rings]
Publisher=Delta 4 Interactive
Developer=Delta 4 Interactive
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bored-of-the-rings
Description=No prizes for guessing the inspiration for this one. The Great Ring needs to be returned to Mount Doom, a treacherous task to be undertaken by Fordo the Boggit. Spam, Pimply and Murky are his country-bumpkin friends, and he will later meet with Bumbadil and Hashberry, two old hippies. The main quest involves meeting up with Legoland the Elf, Giblet the Dwarf and Aragont. <br><br>In keeping with the humour, familiar locations become "the featureless plain below the pink mountain", "Lake Anadin" and the "Land of the Personal-Stereo-Wearing Goblins".<br><br>Bored of the Rings is an interactive fiction game with graphics made using Quill. The interface allows the player to take and use items using VERB NOUN commands, and talk to characters.<br><br>The game is split into three parts, accessed via passcodes. The tape also includes issue 1 of Sceptical, Delta 4's short-lived magazine on tape.

[Bosconian '87]
Publisher=Mastertronic Ltd.
Developer=Namco Limited
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=1.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bosconian-87
Description=This older arcade game got a budget-priced home conversion. Fighting it out above the earth for a newly-reunited people, you must shoot out the alien craft to depend your people.<br><br>The game is a top-down shoot 'em up, with aliens to kill and rocks to destroy. Each wave has several Space Stations, and destroying these is the ultimate goal. A scanner helps you find these. <br><br>The ship can be brought to a stop, or flown in any of the four main directions. You must watch the fuel gauge, but extra fuel and improved weapons can be collected. There is a mothership which can be docked with for shielding.

[The Boss]
Publisher=Alternative Software Ltd.
Developer=Peaksoft
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/boss
Description=Take control of a football team in a division below the top one, and try to lead them to glory in both league and European competition. You start with a squad of 12 players, whose names can be changed, but have room for 15 players in total, with chances to buy and sell players. You can take out a bank loan, the level of which depends on your division.<br><br>The team's formation can be customised, and as outfield players are not limited to a single position, you can customise the team's strengths and weaknesses in quite a precise way. Matches are played out by listing scorers as they happen, and are followed by a full list of the division's other results. Finances change after each match to to wages, gate receipts, and possible incidents such as riots and illegal player approaches.

[Boulder Dash]
Publisher=Mirrorsoft Ltd.
Developer=First Star Software, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|Atari ST|BBC Micro|ColecoVision|Commodore 64|Electron|Game Boy|iPhone|MSX|NES|PC-88|PC Booter|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/boulder-dash
Description=You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.

[Boulder Dash Construction Kit]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1988
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/boulder-dash-construction-kit
Description=Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk.<br><br>All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

[Boulder Dash III]
Publisher=Prism Leisure Corporation Plc
Developer=First Star Software, Inc.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/boulder-dash-iii
Description=The third part of the popular series, Boulder Dash III adds a sci-fi spin to the graphics (called MetalGrafik), with Rockford now wearing a spacesuit and running through a more futuristic setting.<br><br>Other than that, the 16 new scenarios are similar in gameplay to the levels of Boulder Dash I and II: Rockford still digs through a series of caves to retrieve diamonds. Once he has enough diamonds, a portal opens that takes him to the next stage. Obstacles in the caves include boulders, monsters which will kill Rockford upon touching them (but which can be eradicated by crushing them with falling boulders - some of the monsters then release a number of diamonds), and green slime that spreads through the entire cave and blocks pathways. Additionally, every level has a time limit. Several puzzle elements add variety to the game, such as walls which will turn falling boulders into diamonds.

[Boulder Dash II: Rockford's Revenge]
Publisher=Mirrorsoft Ltd.
Developer=First Star Software, Inc.
Released=1985
Systems=Atari 5200|Atari 8-bit|Commodore 64|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/boulder-dash-ii-rockfords-revenge
Description=In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

[Bounder]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bounder
Description=In Bounder, the player controls a tennis ball that constantly bounces on the screen. <br><br>The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands  hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game. <br><br>The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.

[The Brainies]
Publisher=Loriciel SA
Developer=Atreid Concept SA
Released=1991
Systems=Amiga|Atari ST|DOS|Macintosh|SNES
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/brainies
Description=This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life.<br><br>The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. <br><br>To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in and items than can optionally be picked up.

[BraveStarr]
Publisher=GO!
Developer=Probe Software Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bravestarr
Description=The planet of New Texas is similar to the Wild West-era Texas - mystic Indians, bar-room brawlers and sharp-shooting mercenaries. The only man tough enough to keep order in such a place is Marshall Bravestarr. Stampede is the villain of the piece; he aims to bring the dead back to life as zombies for his own use.<br><br>BraveStarr is a side-scrolling action title based on the popular 80's space western cartoon series. Starting with a limited amount of time, you must find and rescue Shamen who was captured by the evil Tex Hex, to aid Stampede's plans. You get nine minutes to complete your task.<br><br>The game begins in Fort Kerium in front of the bar. You can enter buildings, to talk to people and examine rooms. Outside, you must jump around, shoot enemies and collect various power-ups they drop. Marshall BraveStarr has only one life - when he takes damage, he loses time instead of life energy.

[Breakthru]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation
Released=1986
Systems=Commodore 64|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/breakthru-
Description=BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks!

[Brian Bloodaxe]
Publisher=Edge, The
Developer=Edge, The
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/brian-bloodaxe
Description=Brian Bloodaxe is a viking who has been stuck in an ice block for hundreds of years. After the ice has thawed out, Brian vows to conquer Britian, but little does he know he woke up in 1983. Brian must wander through 100 locations looking for the Crown Jewels and sit on the throne. Objects are scattered throughout each location, and Brian needs to figure out their purpose. Monsters – such as ducks, Daleks, Mad Scotsmen, and Turkish soldiers – roam each location making Brian's task of getting these objects difficult. Up to three objects can be carried at any one time, and they can be used to block the path of monsters or to make extra platforms. The objects do not fall when dropped, making it easier for Brian to leap across blank areas. Getting the correct objects in the correct places is a daunting task.

[Brian Clough's Football Fortunes]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=2.6
Controls=Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/cpc/brian-cloughs-football-fortunes
Description=Brian Clough's Football Fortunes is a football management computer board game suitable for two to five players. <br><br>Each player takes on the role of a club manager. The object of the game is for each manager to successfully steer his team through the season using his skill to make his team stronger as the game proceeds. Each manager competes with human and computer controlled teams in a ten strong league and the F.A. Cup. From the second season onwards, each team will also enter a European competition (League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the remaining clubs will go to the UEFA Cup). <br><br>The winner of Brian Clough's Football Fortunes is the manager who survives to the end of the game and has the highest number of game points. Game points are points awarded by the computer program, based on each managers performance in League and Cup competitions and on the amount of cash the player has left at the end of the game.

[The Brick]
Publisher=Delta Software, S.L.
Developer=Diabolic Soft
Released=1989
Systems=MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/cpc/brick
Description=The Brick is an Arkanoid clone embodied in the interior of a mechanic system. As such, you will have to help the racket (in this case, a nut), to impulse the ball in order to break as much bricks as possible, although there would be others that will be indestructible by your hit. To make your work more complex, there will be some flying enemies that will modify the trajectory of your ball and in the worst of the cases even shot at you, thus reducing your energy bar. In order to avoid being defeated by these creatures, you have one laser which just one projectile that recharges itself occasionally, so you will have to use it wisely too.

[Bride of Frankenstein]
Publisher=39 Steps
Developer=Ariolasoft UK
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bride-of-frankenstein
Description=You are alone in Castle Frankenstein...well, you're the only person here, anyway. Scattered about the castle and its grounds are lungs, hearts, kidneys, and brains your beau Franky needs. You must use the joystick to move around the castle and find the parts that are needed. You must also locate keys to unlock doors. But beware, for while you may be the only person here, there are other dwellers within, such ghosts and skeletons. If they touch you too much, you will have a heart attack and die.

[Bruce Lee]
Publisher=U.S. Gold Ltd.
Developer=Datasoft, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Commodore 64|DOS|MSX|PC-88|PC Booter|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bruce-lee
Description=The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. <br><br>In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. <br><br>On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. <br><br>There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.

[Bubble Bobble]
Publisher=Firebird Software Ltd.
Developer=Taito Corporation
Released=1987
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Game Boy Color|MSX|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bubble-bobble
Description=Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...<br><br>Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.

[Bubble Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bubble-dizzy
Description=Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game.<br><br>You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. <br><br>After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left.

[Bubble Ghost]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1988
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|Game Boy
Genre=
Perspective=
Score=4.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/bubble-ghost
Description=Bubble Ghost needs to blow a bubble out of his creator's castle. Your task is to guide him so as to direct the bubble through the gaps in each room. The bubble's direction is affected by which part of the ghost hits it.<br><br>Candles, fans, and other obstacles serve to make little Bubble Ghost's task harder. Bubble Ghost is invincible, but the bubble is prone to bursting if it hits anything at pace. You have five bubbles before the game is over.

[Budokan: The Martial Spirit]
Publisher=Dro Soft
Developer=Electronic Arts, Inc.
Released=1991
Systems=Amiga|Commodore 64|DOS|Genesis|MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/budokan-the-martial-spirit
Description=Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high.<br><br>You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.

[Buffalo Bill's Wild West Show]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/buffalo-bills-wild-west-show
Description=Buffalo Bill presents a collection of six Wild West themed mini-games, which hang together around humour-lead presentation and backdrops.You can play as many or as few of these as you like, and can always have another go at them if you fail.<br><br>First task is to throw knives at a spinning board upon which a surely-terrified and fortunately-skinny lady is locked  - make sure to adjust for the rotation that will occur in the time your shot takes to hit. You get points for missing as many times as possible before hitting. Event 2 is based on shooting ability and is in two stages. First you must shoot the targets of criminals (but not innocents) as they emerge from the ground, next you must shoot the bottles they throw at you from over the horizon.<br><br>Event 3 is Calf Roping, in which you must position yourself so as to be able to throw your rope around the poor cow's neck. This is followed by Bronco Riding, in which you must adjust your balance to compensate for the Bronco trying to throw you off, by pushing the joystick out to balance two bars. Level 5 starts off like the Cow Roping, as you jump onto a Steer, before a joystick-waggling section starts. Last of all is a side-scrolling game in which you jump onto a stagecoach which has been invaded by Indians, and beat up the hijacker.

[Bugaboo (The Flea)]
Publisher=Indescomp
Developer=Indescomp
Released=1984
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bugaboo-the-flea
Description=A Flea arrives to the Cebolla-7 planet on board of a space probe. This planet is an intrincate caverns labyrinth, on which our only enemy is a Pterodactilous that will do the possible to devour us, for which we will have continuously to avoid it in each attack that he makes, because he is not always present.<br><br>The objective is to find the exit of each labyrinth, and you know it since a good principle, but isn't so easy, you must to ascend very carefully, avoiding the rock projections and the branches, with sufficient care as to don't fall (and start from the ground)

[Buggy Ranger]
Publisher=Dinamic Software
Developer=Iron Byte
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/buggy-ranger
Description=Year 2019, in a post-apocalyptic world, we must fight versus the evil machines that destroy our planet... This is the plot of Buggy Ranger, a side-scrolling shoot'em up, very similar to the "jeep stage" of one of the most famous titles of Dinamic, Army Moves.<br><br>The main difference, is that in this case, the turret of our vehicle, can fly and shoot in the air at the enemies.

[Builderland: The Story of Melba]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1991
Systems=Amiga|Atari ST|TurboGrafx CD
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/builderland-the-story-of-melba
Description=The story of this game is quite simple, presented during the intro as a series of short scenes without words. Melba is an easy-going guitar player who is having a picnic with his girlfriend; suddenly, an ultra-strong, evil-looking character appears and kidnaps the poor girl, sailing away on his ship. The brave Melba swims after the ship, and finds a bottle with a map inside. Knowing now the way to the evil kidnapper's lair, Melba embarks on a journey without further hesitation!<br><br>The premise, the map with the "stages", and the side-scrolling view indicate a platform-type action game; in reality, however, Builderland is a puzzle game, somewhat similar to the famous  Lemmings. As in Lemmings, the player has no control over the protagonist himself (except on a few occasions, when "boss" enemies must be defeated by throwing certain objects at them). Instead, the player must manipulate the environment in order to build a path for Melba, deal with the enemies, etc. Melba is for the most part entirely helpless and simply walks forward automatically. Various items such as boxes, weapons, platforms, etc., must be collected and placed properly in order to save the hero from premature death.

[Bullseye]
Publisher=Macsen Software
Developer=Macsen Software
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/bullseye
Description=A computer game version of a famed TV quiz show based around the game of darts. The computer version features 2 players, both human-controlled - on TV there were 3 teams of 2 (one amateur darts player and one to answer questions)<br><br>The first round uses a custom board which is split both inwards (4 separate grades representing 30,50,100 and 200 points respectively) and around (10 sections lettered A-K, representing a different subject each). The first player must choose a category to aim at, and shoot a dart at it. If they hit one of the sections for that letter, they get that score and are asked the question. If they hit another category they get no bonus but are asked that question - if it's still there. Each players gets 3 goes at this, with increasingly tough questions worth 30,50,100 points.<br><br>Round 2 involves each player throwing 3 darts at a standard board, with the player who scores the most getting asked a question, with the value of the darts on offer. If they get it wrong, the other player gets a chance, for the points THEY scored. This is repeated 3 times.<br><br>After these 2 rounds, the player who is in front gets to aim at a board with 8 black segments, 8 red ones and the bullseye. The bully scores 50 points, the others reds score a randomly-selected value between 15 and 45, the blacks score zero, and hitting a red for the second time loses you that prize - hence the presenter's catchphrase "keep out of the black and into the red, nothing in this game for 2 in a bed".<br><br>Once the player has finished the round, they choose whether to gamble their score against the final Prize Board. 101 points must be scored in 4 darts (in the TV show it was 6 - 3 for each player)

[Bully's Sporting Darts]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1993
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bullys-sporting-darts
Description=Do you like to play darts?  Would you like to have the opportunity to play darts on your computer?  Here is your chance.<br><br>This game offers seven scoring styles such as Golf, Cricket, and the normal 501 scoring style.  Choose how you want to score the game and hop right in and play.  Aim your dart with your joystick or keyboard, then let it fly and hope you hit something good!<br><br>The game automatically scores for you so if you do not know how to score a dart game, you can still play.  Knowing what you should aim for is helpful for getting high scores, however.<br><br>The darts games included in this package are:<br><br>1. 501<br>This is the classic darts game where both players start with 501 points. Scores are reduced by the amount each player scores when it's their turn to throw. A leg ends when one player reduces their score to zero by hitting a double. A game is the best of three legs.<br><br>Round the Clock<br>The player must hit each number in turn, starting at one and ending with the bullseye. A game is the best of three legs.<br><br>Football<br>In this timed game, the number of each segment plays no part on this game.<br>Each player has a designated 'goal' area. Players take it in turns to hit a sequence of beds progressing towards the opponents goal. The winner is the player who has scored the most goals when time is up.<br><br>Tennis<br>The player serving must hit doubles, the player receiving must hit trebles.<br>A bed is highlighted on the board, this is the 'tennis ball'. The server has two chances to hit their designated bed to 'serve' the ball. If they are in successful the point goes to the receiver. If they are successful the receiver must hit their designated treble bed. This is repeated until a player fails to hit the ball. Scoring is as in tennis. A match consists of the best of three sets.<br><br>Golf<br>Only the numbers one top eighteen are used in this game, representing the eighteen holes on the golf course.<br>The object is to hit each number three times, hitting a double or a triple counts as two or three respectively, starting at one and working through to eighteen. The winner is the player to complete the game with the fewest darts<br><br>Cricket<br>In this game the players represent the batting and the bowling sides at cricket.<br>The 'bowler' attempts bowl the batsmen out by hitting the inner or the bullseye, the inner takes out one batsman, the bull takes out two.<br>Meanwhile the batting player attempts to score as highly as possible, but only points scored over forty count.<br>The team with the most runs after two innings are the winners.<br><br>Snooker<br>All numbers count in this game, numbers one to fifteen represent the fifteen red balls on the snooker table, while the remaining numbers represent the colors, sixteen being yellow and so on through to twenty being black.<br>To score, or pot a ball, that ball has to be hit by the player in sequence. The red balls must be hit once and the colored balls four times (doubles and trebles count as two and three hits respectively.) Play follows snooker in that after a red ball is potted a color must be attempted, hitting a ball out of sequence ends a turn and forfeits points etc. The player with the highest score wins.

[Bumpy]
Publisher=Loriciels
Developer=Loriciels
Released=1989
Systems=Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bumpy
Description=The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, across a series of bouncy platforms. Once you have picked up all items on the screen, the exit appears so that you can go on to the next screen. <br><br>While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. <br><br>Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.

[Bumpy's Arcade Fantasy]
Publisher=Loriciels
Developer=Loriciels
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bumpys-arcade-fantasy
Description=Mixture of action and puzzle elements. Collect items by jumping back and forth between several platforms. In later levels shape and function of these platforms changes and obstacles are added.

[Bunny Bricks]
Publisher=Silmarils
Developer=Silmarils
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Action|Sports
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/bunny-bricks
Description=Bunny's girlfriend has been kidnapped by an ape, and 30 screens of blocks have been placed between them. Love can't climb all barriers, but a bunny skilled in baseball can smash through them, using his bat to hit each brick on each screen in turn. This sets the scene for a variant on Breakout.<br><br>The screens contain rows of bricks, some of them indestructible, and lots of doors to open for access to other sections, and dividing lines affecting where the ball can go. Power-ups are released at regular intervals. You need to press fire as the ball approaches to strike it and keep it in play.

[Buster Block]
Publisher=
Developer=
Released=1986
Systems=MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/buster-block
Description=Buster Block is a maze game where the player needs to go through 25 levels and destroy monsters by pushing blocks onto them. Energy is lost when the player collides with a monster or gets pushed by a block. The game is based on the two BBC Micro titles Pingu and Rubble Trouble and uses 16 types of blocks; those from the games it is based on along with blocks that can go around corners. There are six different monsters and the game's 400 rooms are not random, but designed individually. Energy can also be gained back, along with bonus points.

[Butcher Hill]
Publisher=Gremlin Graphics Software Ltd.
Developer=Imagitec Design Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/butcher-hill
Description=Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. <br><br>In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section.<br><br>The second section has the player finding their way through dense jungle whose path lead to the enemy camp at the base of Butcher Hill. Stopping you from proceeding are soldiers that have orders to shoot you on sight. Mines are also scattered around the jungle floor and must be avoided. If players were able to obtain a compass in the first section, their current direction will be displayed at the right of the control panel. Shooting all the soldiers in the jungle gives the player extra ammunition and stamina.  <br><br>In the final section, players need to destroy the enemy camp by blowing up huts with bullets or grenades. While they are doing that, they must also be on the lookout for any soldiers that tries to leave the camp to bring back more soldiers.

[Cabal]
Publisher=Ocean Software Ltd.
Developer=Tad Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/cabal
Description=Cabal is a coin-op conversion of Capcom's arcade game. The mechanics of the game are simple: shoot everything in sight!<br><br>The hero (there is a two player mode) runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. You return fire by moving a target around the screen which also moves your character, so be careful not to run into a bullet.<br><br>The enemies throughout the 5 levels, come thick and fast and there are loads of them, normal foot soldiers, tanks, helicopters and end of level bosses, like submarines and war machines.<br><br>Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine- and shot-guns.

[California Games]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Atari 2600|Atari ST|Commodore 64|DOS|Genesis|J2ME|Lynx|MSX|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/california-games
Description=California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun".  Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX.  The surfing event is ranked by judges, which give a score to help the players improve their routine.<br><br>The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

[Camelot Warriors]
Publisher=Ariolasoft UK
Developer=Dinamic Software
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/camelot-warriors
Description=If you bears to cross the door of the mystery, forget everything that you know, because you will go into in a trip without return.  Past and future worlds, black magic, hidden traps.<br><br>Take your sword with a lot of courage and never, never, direct the glance back.<br><br>In the world of Camelot have entered 4 elements of XX century: "The voice of another world", "Wisdom mirror", "The life elixir" and "The fire that doesn't burn". Will be easy to distinguish, you must take them and present them to the guardians of each world. They will be in charge of their destruction.<br><br>In "Camelot Warriors" you must surpass a different 4 worlds, filled of a lot of enemies. Forests, lakes, caverns and finally, the Castle of Camelot are awaiting you.

[Capitn Sevilla]
Publisher=Dinamic Software
Developer=Hi-Score
Released=1988
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/capitn-sevilla
Description=Mariano Lopez, humble moustachioed vendor of morcilla sausages, is subjected to the effects of a nuclear blast.  Unconscious, his rotund body lays on the road near his morcillas and the scattered remains of his truck. Hours later he awakes, hungry, and ingests one of his radiation-imbued morcillas.<br><br>But what is this?! Mariano transforms: his muscles swell; his stature increases; his vulgar face re-arranges to present the visage of a handsome, dashing super-hero -- ready to fight the evil Professor Torrebruno!<br><br>Aside from the transformation of the hero, gameplay is as per the standard for side-scrolling platformers. The morcilla sausages that trigger his transformation are scattered around the level, making Mariano (now the bold Capitán Sevilla!) impervious to damage until the sausage is fully consumed, leaving the player back in control of the vulnerable (and hungry!) Mariano.

[Captain America in: The Doom Tube of Dr. Megalomann]
Publisher=GO!|U.S. Gold Ltd.
Developer=Adventuresoft UK Ltd.
Released=1988
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=1.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/captain-america-in-the-doom-tube-of-dr-megalomann
Description=Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator.<br>The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serum, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the Converter quadrant.<br>The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod found in one of the quadrants.<br>You carry a nearly indestructible shield to deflect projectiles and nearly all energy beams. In some rooms, however, rotators are active and send out lethal beams. On destruction these rotators release a codeword which can be helpful in accessing later areas of the Doom Tube.<br>If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the game is played in real time, and you are given just one hour to save the world.

[Captain Blood]
Publisher=Exxos
Developer=Exxos
Released=1988
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/captain-blood
Description=You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games.  Worse yet, you've been cloned.  Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy.  Because of your depleted bodily fluids, you're gradually turning into a machine.  You need to find and assimilate those clones before the transformation is complete.

[Captain Dynamo]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS|Symbian|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/captain-dynamo
Description=Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner.<br><br>Gameplay is platform-based, with 12 vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.

[Captain Planet]
Publisher=
Developer=
Released=1992
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/captain-planet
Description=Captain Planet was an amalgam of youths from around the world, and aimed to rid the world of global warming and climate change. His three foes in this game are Sly Sludge (who is trying to turn earth into a perma-sunny holiday resort, by using excess CFCs to destroy the ozone layer), Looten Plunder (who has kidnapped dolphins for experimentation) and Doctor Blight (who is destroying the rainforests).<br><br>Controlling Captain Planet himself, you start off by flying into the screen, collecting time bonus and avoiding hitting stars. Once you've hit one, the main shoot 'em up body of the game starts. The Captain runs and flies, while firing a fusion of fire, water and air. He must stop those enemies of mankind by destroying their rockets, barrels of poison and their minions. Each level ends by facing them as bosses.

[Captain Zapp]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/captain-zapp
Description=From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map.<br><br>The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out.

[Carlos Sainz]
Publisher=Zigurat
Developer=Zigurat
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/carlos-sainz
Description=Prepare to run as Carlos Sainz (a famous Spanish rally driver) in the World Championship, driving your Toyota Celica. You'll run on Monte Carlo, Sweden, UK, Argentina, Spain... and more Championship circuits.<br><br>You can modify the car characteristics to better accommodate each circuit. You'll run on clay, asphalt, snow...

[Carrier Command]
Publisher=Rainbird Software
Developer=Realtime Games Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/carrier-command
Description=Carrier Command was one of the first real-time strategy games.<br><br>You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones.  Your mission is to build a series of resource, factory, and defensive bases spanning an island chain.  The only problem?  At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission.<br><br>As you move around the islands you must decide what facilities to build and where they will best support your advance.  Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present.  You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier.<br><br>From your carrier, you can take first person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it.  The weapon payloads on your vehicles are completely configurable based on your needs.  An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire guided surface to surface missile.<br><br>Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his.

[Casanova]
Publisher=Iber Soft
Developer=Iber Soft
Released=1989
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/casanova
Description=As famous seducer of XVIII century, Giacomo Casanova, you are walking on the streets of some town full of obsessed women and jealous men. Using your mandolin you should clean your way of the town inhabitants shooting the music notes at them. The amount of notes are limited as well as the amount of life and the amount of your life energy, which may be reduced by items thrown at you by town inhabitants. Lovely doves may increase your energy feeding you with eggs, which they drop during flying. Also you may climb the static chains and the ropes emerging from the magic pots, jump, and collect the brassieres increasing your score. Every contact with town inhabitant will take one of your lives out and return you to the starting position of your perilous adventure.

[Cassette 50]
Publisher=Cascade Games, Ltd.
Developer=Cascade Games, Ltd.
Released=1984
Systems=Apple II|Atari 8-bit|Commodore 64|Dragon 32/64|VIC-20|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cassette-50
Description=Fifty previously-unreleased games make up this cheap compilation, making for 270K of data on the cassette, perhaps the highest tally ever. All written in BASIC, most are versions of simple arcade games, including Breakout, Pacman (Muncher) and Frogger. Sports are also well represented, with basketball, motor racing and bowls amongst others included. There's also a strategic Star Trek game, Pinball, and Tanks, and Motorway is perhaps the first game in which running over pedestrians is the objective.

[Castle Master]
Publisher=Domark Software, Inc.|Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/castle-master
Description=Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. <br><br>Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. <br><br>Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

[Castle Master + Castle Master II: The Crypt]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/castle-master-castle-master-ii-the-crypt
Description=A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

[Cauldron]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cauldron
Description=Playing a witch, you must assemble the six ingredients required to kill off your arch-rival, an evil pumpkin. The ingredients are all located in underground buildings, each of which can only be entered once you've found the appropriate key. The keys are located overground, and you must fly around on your broom to collect them.<br><br>The overground sections play like standard shoot 'em ups, as your broom is not affected by gravity and can fire bullets using your magic energy. Bats, fireballs and even seagulls are among the many creatures trying to stop you - contact will cost you more energy than shooting at them would. There are energy recharges on offer.<br><br>Once you go underground, the gameplay becomes a test of precision platform jumping, including some Manic Miner-esque blind jumps. The six underground sections can be completed in a variety of orders, but you will sometimes reach points that cna't be completed without objects from other sections, so a lot of back-tracking is required. Although you start with nine lives, they won't last all that long at first.

[Cauldron II: The Pumpkin Strikes Back]
Publisher=Palace Software, LTD.
Developer=RamJam Corporation, The
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/cauldron-ii-the-pumpkin-strikes-back
Description=An evil witch has brought evil and darkness to the enchanted wood, wiping out all but 1 of the innocent pumpkins. As the poem in the instructions sheet explains, the only way to put things right is to capture a lock of her hair, then take it to the cauldron and cast a spell to undo things.<br><br>Controlling the pumpkin is difficult at first, as it has a very high bounce, the exact level of which can be toggled using the 5 key. Direction can only be changed when the ball is on the ground. Ricocheting into enemies costs energy, and you only gain weaponry by landing into magic pools. The starting positions are random,  making mapping advisable and increasing the initial challenge.<br><br>Even then, enemies respawn quickly, so all you're doing is buying a little time to pass them. Others can't be shot, and must be passed by possessing the right object - possibly one of the 5 you will ultimately need to vanquish the witch.

[Cavemania]
Publisher=Atlantis Software Limited
Developer=The Shaw Brothers
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cavemania
Description=Fed up with having Brontosaurus steaks for dinner, Ug the Caveman  has decided to try something new for a change - by navigating nine islands in search of the three pterodactyl eggs perched high in the mountains, and bringing them back to his cave one by one, making sure that not one egg breaks along the way. Unfortunately, searching for the eggs comes at a price. Ug must also leap across rivers, dodge erupting volcanoes, and use a number of rocks to kill any land-based predators that get in his way. If he comes into contact with any of these, he will lose some energy, which can be restored by collecting fruit. Once Ug has taken all three eggs to his cave, he has to collect some wheels so that he can travel to the next island.

[Caves of Doom]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/caves-of-doom
Description=You are trapped in the caves of the evil Lord of Doom, and must somehow find your way out. The game is platform viewed, although your character can move up and suspend at a particular level provided he has lots of fuel - fortunately pods of fuel are plentiful. Enemies patrol the screens, and there are lots of poisonous green patches to avoid - each cost you a life. Most screens have more than one exit, ensuring that a degree of exploration is required.<br><br>Lots of section are locked behind doors however, and the keys for these are not so plentiful. There are five different types of door - each of these has its corresponding key, although one of these requires 3 different pieces of key to be penetrated. A level designer is built in if you find the game too easy or too hard.

[Chain Reaction]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chain-reaction_
Description=The Anti-Nuclear Party are up to their old tricks again. They have decided to infiltrate a nuclear power station and programmed the robots to empty the containment vault and attack all scientists inside it. To make matters worse, the entire facility will self-destruct in fifty minutes. <br><br>As one of the scientists that survived the onslaught, the player must prevent this from happening by collecting eighteen fuel canisters scattered around all seven floors of the facility and disposing of them in the pit that lies at the center of the first floor, but only one canister can be carried at a time. <br><br>If the player comes into contact with any of the robots, their radiation level increases. Once the player becomes totally contaminated, they will die. There are decontamination showers around the facility, and entering them reduces their radiation level. <br><br>Players are also equipped with a jet-pack that can be used to fly over dangerous areas.

[Championship Sprint]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation
Released=1988
Systems=Commodore 64|PlayStation 3|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/championship-sprint
Description=This is the sequel to the coin-op hit Super Sprint. One or two players race the 8 new tracks which once again are shown from an overhead view of the racetrack. There are some obstacles, like the whirlwind or oil-slicks, which should keep you from going around the track too easily. But Championship Sprint is not only an update with 8 new tracks. The main improvement is a complete track editor. With this you have the freedom to construct unlimited tracks, with all kind of obstacles and you even can set options like number of laps and number of players.

[Championship Water-Skiing]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Atari ST
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/championship-water-skiing
Description=This water skiing game was known at the time for its realistic simulation.  There are only three events, but fortunately they are pleasant to play. They are slalom, free figures and, to finish, jump with ski. If at the beginning it is tricky to find a good technique, once you find it the game becomes much more tedious. The Gods Of The Sea also featured the sponsorship of a celebrity at that time: Patrice Martin.

[Charlie Chaplin]
Publisher=U.S. Gold Ltd.
Developer=Canvas
Released=1988
Systems=DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/charlie-chaplin
Description=Charlie Chaplin is a unique game, in which player takes part of the world-wide famous comic. As Charlie Chaplin player has to star in films, which are much in the line of famous black-and-white masterpieces. After scene is filmed player is given opportunity to edit it. Once every scene for the movie is filmed and edited ,   player is allowed to film, star in and edit a much more expensive movie (i. e. expensive script, more props and extras).<br><br>To resemble a Charlie Chaplin movie the game is deliberately executed in two-color palette.

[Chart Attack]
Publisher=Gremlin Graphics Software Ltd.
Developer=Capcom Co., Ltd.|Core Design Ltd.|Magnetic Fields (Software Design) Ltd.|Reflections Interactive Limited
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/chart-attack
Description=Gremlin action, platform and racing games compilation.<br><br>Platform games:<br><br>1. Cloud Kingdoms (Commodore 64/128 only)<br>2. Shadow of the Beast (Spectrum/Amstrad only)<br>3. Impossamole<br>4. Ghouls and Ghosts<br><br>Racing games:<br><br>Lotus Esprit Turbo Challenge<br>5. Super Cars

[Chase H.Q.]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|Game Boy|Game Gear|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chase-hq
Description=As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. <br><br>However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".

[The Chessmaster 2000]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=1990
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chessmaster-2000
Description=This iteration of the Chessmaster series offers a  strong chess opponent at 12 skill levels, catering for novices to Grandmasters. Its many features include an opening library built around 71,000 moves, and the ability to print out the move history. To help novices there is a teach mode showing all legal moves, a hint move offering what the computer feels is a strong move, and the chance for the Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set challenges offer individual challenges.

[Chicago 30's]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chicago-30s
Description=You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. <br><br>Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

[Chicago 90]
Publisher=Microïds
Developer=Microïds
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chicago-90
Description=A cool action game where you can be a gangster or policeman. As a gangster, try to avoid the police. As a cop, try to catch the gangster. 3 difficulty levels.

[Chichn Itz]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1992
Systems=Amiga|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chichn-itz
Description=Chichén Itzá is a Spanish text-adventure, the final "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time the main quest is divided in two parts: In the first half you have to satisfy all the gods demands while exploring the ruined temple and solving its mystery. In the last part you journey from hell to heaven in an effort to liberate the god Kukulkán from his prison.<br>This was the last game of Aventuras AD, and had the misfortune of being released alongside the Monkey Island games. It was considered antiquated for its time, and was partially ignored by the public.

[Chicken Chase]
Publisher=Firebird Software Ltd.
Developer=Jawx
Released=1987
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chicken-chase_
Description=Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. <br><br>The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks around the henhouse, its energy will decrease. It must be replenished by eating chicken feed at both sides of the henhouse. Only then will the cock move faster.<br><br>Upon entering the back room, the player must wait until one or more hearts appear at the top of the screen, as they indicate the number of eggs the mother will lay. Since there are ten nests, up to ten hearts can only appear at a give time.<br><br>When an egg sits in the nest long enough, a egg will hatch out, and the resulting chick will make its way toward the back room, ring the bell outside the door, then go on in. If one of the creatures destroy an egg, or the only egg in the nest hatches out, the player loses a life, and the game is over when all lives are lost.

[Chiller]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chiller_
Description=Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her.<br><br>The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe.

[Chip's Challenge]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Lynx|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chips-challenge
Description=Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel.  However, before she'll let him in, he must prove his intelligence by passing the initiation test.  149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game.  Use tools such as keys, and special shoes to bypass obstacles.  Manipulate switches to and use dirt blocks to build bridges across waterways.  Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

[Cholo]
Publisher=Firebird Software Ltd.
Developer=Solid Image Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cholo
Description=After a nuclear war, the few survivors entered an underground tunnel network below the city of Cholo, waiting for the day when radiation has faded to a safe level. However, because the radiation was higher than anticipated, the computer malfunctioned, keeping people underground. It is your job to send a group of robot droids above the surface to disable the system.<br><br>You have a first-person view of the robot currently under control. You start with a RAT Droid named Rizzo, but can find and gain control of others including air droids. When you find the computer room you can connect your droid to the terminal and run programs such as the Pass1Txt password list for other robots.<br><br>Watch out for the robot guards who shoot at you - try to find weaponry of your own. Only a small area of Cholo is inhabitable, so listen out for Geiger Counter clicks as you get close to the wasteland areas - these will weaken your droid. A map is provided, which also indicates where the teleporters are.

[Choy-Lee-Fut Kung-Fu Warrior]
Publisher=Positive
Developer=Positive
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/choy-lee-fut-kung-fu-warrior
Description=He raised from the Hell and sighed. On his face the wrath of a demon and the ambition of thousand devils. He sprouted like a bad seed in the temple of Shaolin, whose walls lodged the best fighters of all times. The destiny has decided that the last hour for the good has arrived, because the yellow devil seized the original manuscript where Cheng Heung wrote the art of the Choy Lee Fut.<br><br>Supported on the force of the five magical animals, the speed and the technique of a good apprentice, we will cross the temple of Shaolin until finding the monster and recovering the scroll. We are expert in punches, we handle the sabre with ferocity and make the flexible lance more penetrating and versatile. And all thanks to the Chi. As first action, we will have the possibility of training with the Dummies (the wood men), where we will practice the distance, the speed and the use of complementary techniques. From which we will get up ourselves into the dynamics of the fight and the confrontations hand-to-hand with the partisans of the evildoer.<br><br>The movements are varied, all of them based on the Fung-Fu techniques. With different arms we will be able to execute different movements using the same keys. Everything depends on the animal that our personage will adopt. The graphical theme also changes according to the fight scenes, including the face of the old man that observes us.

[Chubby Gristle]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chubby-gristle
Description=Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using moving ledges.Large falls or contact with the pre-programmed hazards costs you a life.

[Chuckie Egg]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1985
Systems=Android|Amiga|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Dragon 32/64|J2ME|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chuckie-egg
Description=In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong.  Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing.  The ducklings also eat the corn, however.<br><br>There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on.  However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

[Chuckie Egg II]
Publisher=Load'N'Go Software
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1985
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chuckie-egg-ii
Description=Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game.  Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore.<br><br>In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory.  Eight of each must be included.  Also, the eight parts of a toy kit must be found, to place inside the egg.<br><br>In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry.  There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things.<br><br>Despite the drastic changes from the original, the game still retains the sound effects from the original.

[Chuck Yeager's Advanced Flight Trainer]
Publisher=Electronic Arts, Inc.
Developer=Lerner Research
Released=1989
Systems=Apple II|Commodore 64|DOS|Macintosh|MSX|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/chuck-yeagers-advanced-flight-trainer
Description=In Chuck Yeager's Advanced Flight Trainer you have the chance to test pilot 14 different airplanes, such as the Bell X-1 and the Lockheed SR-71. It features 10 different viewpoints both inside and outside of the plane, with a zoom of up to 256x, and different aerodynamics for each plane.<br><br>You can do different things with the planes, from racing against a computer opponent, to practising formation and stunt flights. You can follow the testing and development programme through its evolution.<br><br>There is a "black box recorder" to replay your flights, and analysis of your performance compared to an ideal one.

[Circus Games]
Publisher=Tynesoft Computer Software
Developer=Subway Software|Tynesoft Computer Software
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/circus-games
Description=Ladiiiieeeees and gentlemeeeeennnnn! Children of all ages!<br>The Greatest Show on Earth proudly presents...<br>Circus Games!<br><br>As a tiger trainer, you will have to put the tiger's through their various tracks. You have to do various stunts, like corkscrews and somersaults, on the trapeze.<br><br>As a tight rope walker, you need to go from one side to the other, doing handstands and somersaults along the way. There is also a lady daredevil that you do stunts with from the back of a horse.<br><br>If you do the international competition, you will have to do certain tricks for the trapeze, tight rope walker, horse trick-rider and make the tigers go through all the tricks in their routine.

[Cisco Heat: All American Police Car Race]
Publisher=Image Works
Developer=Jaleco Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/cisco-heat-all-american-police-car-race
Description=In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks.<br><br>Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out!  Use your horn to alert other road-users of your presence.

[Classic Collection No1]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1986
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/classic-collection-no1
Description=A collection of four Mikro-Gen games. They are:<br><br>1.  Stainless Steel<br>2. Frost Byte<br>3. Pyjamarama<br>4. Battle of the Planets

[Clive Barker's Nightbreed:  The Action Game]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/clive-barkers-nightbreed-the-action-game
Description=This is the first of a planned trilogy of games based on Clive Barker's movie Nightbreed (the second game was Nightbreed: The Interactive Movie, and the third game was never released).  This is a side-scrolling action game where Boone must fight his way through Midian, fighting the Sons of the Free and the Berserkers.<br><br>There are five legs to Boone's quest as listed in the manual:<br><br>1)  Collect the 3 keys to Midian; one is located on each level.  In order to obtain the 3rd key, you must defeat the MASK (although he will subsequently escape).<br><br>2)  Work your way around the Necropolis and down through Midian to the Nightbreeds' God, BAPHOMET, who will then baptize you.  This will enable you to transform into CABAL for short periods of time.  CABAL can withstand attack better than BOONE and has greater strength than his alter ego.<br><br>3)  Open the door to the BERSERKERS chamber.<br><br>4)  Work your way up to the surface of Midian to free the Breed.  They then tell you that the MASK has your girlfriend, LORI.<br><br>5)  Descend back down and engage in the ultimate battle with the MASK.  With victory achieved, you must get back to the surface of Midian where you will be re-united with LORI.

[Cobra]
Publisher=Loriciels
Developer=Loriciels
Released=1987
Systems=DOS
Genre=Action
Perspective=Isometric
Score=2.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cobra_
Description=Cobra, the space pirate hero of Buichi Terasawa's comic and TV series, receives a message from Dominique. Dominique is held prisoner by the evil Salamandar, and Cobra, along with his cybernetic assistant Lady (or Harmanoid, as she's called in the game's French), must rescue her.<br><br>You start the game, and enter an isometric arena. You control both Cobra and Lady, each equipped with a gun. Shoot at everything that moves, and try to find the exit of the multidirectionally scrolling arena. As a backup weapon, you have also a set of five grenades to throw at troublesome enemies. Being hit once or twice is no problem, for you have a rather well-stocked energy bar. Controlling two characters at once means that you may be separated while rounding a corner or another obstacle, but the obstacles can also be used to regroup into a tighter or wider formation, depending on your choice of tactics.<br><br>This tie-in uses a high resolution, at the cost of colours, to animate the screen with a high detail. Sounds is quite minimal, with no in-game music and simple sound effects. All in all, the game plays like a slower, isometric Gauntlet without the powerups.


[Cobra's Arc]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cobras-arc
Description=Cobra's Arc is a curious conversational adventure in which the messages the computer send us play a fundamental role, but instead of replying to them directly, we must choose the action to do by pointing to the available icons of the actions menu, therefore this is what could be called an iconographic adventure. Also, you will find lots of places, personages and situations through the game, all of them surrounded in an atmosphere of fantasy and legend, so the action could take place in deserts, as well as inhospitable mountain ranges or mysterious walled cities.<br><br>The plot of the game turns around a fabulous treasure, an immense amount of accumulated wealth during centuries by the priests of an old culture dedicated to the adoration of the god Cobra. According to the tradition, the temple where the priests jealously kept their jewels, diamonds and objects made with the most precious metals, was constructed on a ship, reason why it resisted the great deluge.<br>Now the fortune hunters have as obsession finding at all costs the palace of the god Cobra. But for it, they will have to fulfill two objectives: killing the prince Cobra and the wizard; once they do it, they will be ready to find so incredible treasure.

[Codename: MAT]
Publisher=Amsoft
Developer=Micromega
Released=1984
Systems=ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/codename-mat
Description=Mission: Alien Termination involves all the knowledge of science, space combat and military tactics being implanted into the strong, agile and future-proof body of a 13-year-old boy. You play Mat, at the helm of the USS Centurion prototype fighter, and have the task for saving the world.<br><br>The game's basic space combat component is fast and smooth, with raging battles resembling Star Raiders. However, in addition to this you must plan your course carefully, both during and between fights. You also have the option of taking on command duties, directing all the other ships in the force.

[Coil Cop]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/coil-cop
Description=The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and  collect the tape, floppy disk, listing paper and ROM chip scattered throughout.<br><br>The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that squashes Thing flat. <br><br>As Thing takes damage from enemies or weights, his oil level is reduced. When Thing runs out of oil, he becomes rusted and the game ends. To move between levels, Thing must enter the pipework through a vent and bounce around the pipes to find an exit.

[Coliseum]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/coliseum
Description=Benurio, a merchant's son, has fallen foul of the wicked Nerio, chief of the Emperor's Praetorian Guard. Both men are trying to win the affection of the beautiful Calia - but the unscrupulous Nerio has denounced Benurio and forced him to race in the Circus Maximus. However, chariot racing is a rough business and the other participants will try to kill you before the end of the race...<br><br>You must complete four hazardous races in each of which you'll have to complete four laps, avoiding the obstacles and fighting off your opponents. They will carry weapons of increasing deadliness with which they'll try to reduce your energy, these could be hatchets (the basic weapon), but also swords, mallets, tridents, nets or lances. You can obtain anyone of them when beating its carrier.

[Collapse]
Publisher=
Developer=
Released=1985
Systems=Atari 8-bit|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/collapse
Description=Collapse is a simple puzzle game where players control Zen the Mole who is presented with a network of sticks that he must turn blue. Zen does this by simply walking over them while he is yellow. To get to the network, he must turn himself red so that he can build bridges that lead to it. Zen's redness disappears after a few seconds and he turns back to his default state. Once Zen has managed to turn the sticks blue, he can unleash the Rotox, a white line that moves around adjacent blue sticks, destroying them once the Rotox makes contact. When all the sticks have been destroyed, Zen proceeds to the next screen.<br><br>The blue sticks must be destroyed within a time limit. While the player navigates Zen around the screen, two creatures walk around the screen, trying to make Zen's task difficult. Contact with either of these creatures result in Zen losing 100 units of time. To deal with them, Zen is equipped with some magic dust that he can sprinkle on them to make them disappear and resurrect in their same position that they appear. Extra time is awarded to Zen by collecting jewels that occasionally appear on screen.

[Colony]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/colony_
Description=Mankind has established a distant colony, but the area is infested with ants, ladybirds and other parasites, all ready to cut through the perimeter fencing and eat your people's food. As a service droid it is your job to prevent this, and maximise the output.<br><br>Achieving this involves a lot of planning and resource management. There are several buildings at your disposal, containing seeds, solar panels, weaponry, fencing and traps. You must plant the seeds, use the solar panels to maximise their growth, and then harvest the finished product so as to trade it. You can carry a gun to take care of the bugs, but this needs recharging frequently, and the location of the munitions store must be determined.<br><br>When the bugs break part of the fence, you need to replace it to stop lots more coming through. This can be done more quickly by reducing the compound size, which causes the trade-off loss of growing room.

[Colossus Chess 4]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1986
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Simulation|Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/colossus-chess-4
Description=Colossus 4 Chess is a computer chess game. The game is customizable and you can monitor all your previous moves. It is even possible to see the computer thinking ahead and predicting your moves. The computer is hard to beat, and would win matches against other computer chess programs of the day. It can achieve the king-bishop-knight mate, which is the most difficult checkmate manuver possible in Chess.

[The Colour of Magic]
Publisher=Piranha
Developer=Delta 4 Interactive
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/colour-of-magic
Description=The Colour of Magic is an interactive fiction adventure (with some graphics) set on Terry Pratchett's wildly improbable Discworld.  The world, a flat disc, rests on the backs of four elephants, who in turn stand on the shell of Great A'Tuin the Turtle.  Therefore, unlike some text games which use North, South, East and West, directions in Discworld are Hubward, Rimward, Widdershins, and Turnwise.<br><br>Players control Rincewind the Wizzard, the fastest Wizzard in Discworld, who understands the finer points of survival (like it's not where you are running to, it's what you are running from).  In his adventure, based on book of the same name, he meets Discworld notables like Twoflower the Tourist, Luggage the luggage, and Death while saving Ankh-Morpork (again).

[Comando Tracer]
Publisher=Dinamic Software
Developer=Zeus Software
Released=1988
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/comando-tracer
Description=In the year 2046, the Industry of Intelligent Androids (MOXAT) has created the DERGON system, a revolutionary artificial intelligence standard based on human thoughts.<br><br>Contrary to what was expected, the new system is going to be a catastrophe for mankind: those intelligent machines spread throughout the entire confederation of planets XATOR sowing death and desolation.<br><br>The only way to stop them is to destroy the planets in which they are located. With this purpose, MOXAT has been placing high-powered explosive charges for more than two years in the affected planets, and now it is time for you to detonate them.<br><br>"Comando Tracer" is an arcade game in which we control a spaceship that is able to wear weapons and ionic piles, which we will need to detonate the explosives of each planet, before we arrive to the transport platform in order to go to the next planet/level.

[Combat Course]
Publisher=Cobra Soft
Developer=Cobra Soft
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Action|Simulation
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/combat-course
Description=Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them.<br><br>Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades.<br><br>Level three has the player going hand-to-hand in the Combat course. The fourth level combines the previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws random elements from all the courses at the player.<br><br>To give the game replay value, there is a course construction set so that you can make your own levels. The Atari ST and Amiga versions contain digitized sound.

[Combat Lynx]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1985
Systems=BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/combat-lynx
Description=A semi-realistic helicopter battle game, viewed from behind. Allied bases must be protected from air and land attacks, and soldiers transported between them. The Combat Lynx is equipped with various weapons, including mines and heat-seeking missiles. A map enables the player to keep track of enemy forces. Includes various difficulty levels.

[The Comet Game]
Publisher=
Developer=
Released=1986
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/comet-game
Description=Aimed to tie in with Halley's Comet passing close to Earth, but actually missing the boat by some time, The Comet Game is based on the idea of Halley's comet coming with bacterial life-forms capable of destroying life on earth. As a result, you must get into your high-tech spaceship, intercept the comet, and destroy those organisms. Controlling the ship's autopilot technology, you must ensure that the task is successfully completed.<br><br>You must ensure that missile attacks on the ship are unsuccessful (by shooting at the missiles before they hit a your ship, a la Missile Command, controlling a cross-hair that moves around the ship), and maintain communication with Earth, by aiming the comms beam in the right direction to get the best signal. <br><br>Keeping the computer running smoothly requires moving a line of LEDs to match what is being displayed. The fourth ongoing task is to keep the ship's crew happy. This is done in a rather surreal way, by brewing coffee and injecting it into the crew (who are in suspended animation).

[Commando]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.
Released=1985
Systems=Amiga|Apple II|Atari 2600|Atari 7800|Atari ST|BBC Micro|Commodore 64|Intellivision|MSX|NES|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/commando
Description=Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.

[Computer Scrabble]
Publisher=Leisure Genius
Developer=Psion Software Ltd.
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/computer-scrabble
Description=Computer Scrabble is the earliest official computer version of the popular word game. The game has an 11000-word dictionary containing the most frequently-used words in Scrabble. As a result, some very obscure words (mostly of 2 and 3 letters - keen Scrabble players will know that these are often the most profitable scoring method) are included, but common words such as 'bigot' and 'sheen' are queried by the game - simply tell it that your move is a word and it will move on trustingly.<br><br>Inputting words is done by moving the cursor across or down to the starting position of the word, and then pressing to key the word in, pressing space before the letter you wish to use a blank tile as. All words formed are accurately scored. The game can juggle your tiles and allow you to manually rearrange them, and you can watch the computer 'think' as it notices possible moves and their scoring. There are four difficulty levels, with the highest capable of combined scores over 700.

[Computer Scrabble De Luxe]
Publisher=
Developer=
Released=1987
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/computer-scrabble-de-luxe
Description=Scrabble De Luxe is the computer version of the classic word game Scrabble. It follows the official board game rules.<br>It can be played at 8 different difficulty levels.<br><br>The main difference with  Computer Scrabble is that the De Luxe version has enhanced graphics, a larger dictionary and a clock timer.

[Confuzion]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1985
Systems=BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/confuzion
Description=This is a puzzle game where you must explode all of the bombs on each level, using a spark.  The spark flows along a fuse, which is made up of a series of tiles.  These can be moved, in the manner of sliding puzzles, where there is only one gap, and tiles can be moved into the gap, creating a new gap.  The aim is then to move the tiles so the fuse forms a path from the spark to each bomb. <br><br>There is a time limit, however, and extra time is knocked off if the spark reaches a dead end.  Also some levels contain water droplets, that extinguish the spark if they touch it.

[Conquestador]
Publisher=Erbe Software, S.A.
Developer=Erbe Software, S.A.
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/conquestador
Description=Three star stones have been hidden in locked treasure chests within a castle inhabited by dragons, guards, spiders, tarantulas wizards and the like. Battle Hero Redham is brave enough to take on such a task, and it is only by obtaining these that he can rescue Taleria.<br><br>Although Redham is armed with a small supply of daggers (more can be collected), these can only be fired while he is stationary, and the graphics are drawn large so that not much is seen on each screen. This means that a lot of advance route-planning is required, although most creatures can be killed by landing on their heads (horizontal contact with them is however fatal). The tarantulas are perhaps the deadliest foe, as they move so quickly. Treasure chests are located along the route, containing various potions and poisons as well as extra weapons.

[Continental Circus]
Publisher=Virgin Mastertronic Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/continental-circus
Description=The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for  next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.<br><br>The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.

[Contra]
Publisher=Ocean Software Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Commodore 64|DOS|MSX|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/contra
Description=In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists.<br><br>As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.

[Corruption]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/corruption
Description=Corruption is one of Magnetic Scrolls interactive fiction games. It is also one of the few 'real world' based games (ie: no elves, magic, etc).<br><br>You play a stockbroker on the fast track to riches when suddenly there are attempts on your life and the words 'insider dealings' floating around!

[Corsarios]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/corsarios
Description=As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent parts. On the first one, you will be on a wild island, a place in which we will have to face endless hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you will find a small boat which is awaiting you at the other extreme of the island.<br><br>The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks.

[Cosa Nostra]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/cosa-nostra
Description=Mike Bronco, a super detective of great world-wide prestige, has been contracted by the Mayor of Chicago, with the purpose of fighting and eliminating the organized crime that in the 20's is threatening the city. But in spite of Mike's category, it's a really difficult work, because he must face hand-to-hand the five great Heads and their respective partisans, whom have all the city dominated and terrified.

[Cosmic Relief: Prof. Renegade to the Rescue]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/cosmic-relief-prof-renegade-to-the-rescue
Description=This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding Professor Renegade. <br><br>Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest Tibetan ranges; an area populated by creatures and conditions of the professor's own design: venomous stone snakes, reptilian birds, and acid storms. Not only must your Adventurer survive these tests of courage, but he must and properly use such curious objects as spurs, a vacuum cleaner, and a unicycle.<br>Once you locate the professor and convince him to help, you'll need to help him construct an anti-asteroid deflector to prevent the destruction of earth. You must now search for high-tech tools such as an atomic pile, a 9-volt battery, and a bent coat hanger!<br><br>Use the joystick and the appropriate keys to maneuver the Adventurer across the landscape. You have 30 days to complete the mission. During the mission, the Adventurer collects various items (points are awarded for each). Some items serve little purpose; others are vital; and others only work in certain places. Only one item can be held at a time and it must be held to be used. Native bearers carry the items collected. <br><br>To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Adventurer can exchange the item held (press S) with a bearer that is closest to him. Its trial and error time. Good luck. The game comes with cheats and a map for those that require a little help.

[Cosmic Sheriff]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Analog)|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cosmic-sheriff
Description=Cosmic Sheriff is a shoot 'm up game and you control Peter Jones, the Cosmic Sheriff who has to take out the rebels on a remote moon and shut down the pumps.<br><br>In the year 2023 the element cobalt has become an element of great strategic importance for the human race. The last deposit in the galaxy is on IO, the third moon of Jupiter. An extraction plant has been installed but has been sabotaged by rebels. The rebels placed pumps that will explode if their request is not agreed upon.<br><br>Orbital station TERRA-1 sends Peter Jones, the Cosmic Sheriff - controlled by the player - who is the best laser sniper of the galaxy. His mission is to deactivate the pumps and to end the saboteurs.<br><br>The station has three zones:<br><br>Zone 1. The warehouses<br><br>Zone 2. Computer and control Systems<br><br>Zone 3. The surface<br><br>Zone 1 consists of three levels and contains two pumps, zone 2 consist of 5 different levels and it is necessary to deactivate four pumps. Zone 3 consists of 9 levels and has 6 pumps that must be deactivated.<br>The pumps are always hidden behind doors, and Peter needs find and deactivate them before time runs out.<br>Locked doors can be opened by firing on them and contain a digital indicator on which you can read how many times you need to fire.<br><br>Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels.

[Countdown]
Publisher=Macsen Software
Developer=Macsen Software
Released=1986
Systems=BBC Micro|ZX Spectrum
Genre=Educational|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/countdown_
Description=Countdown is a Channel 4 TV show which has continued into the 2010s, despite the death of original host Richard Whiteley in 2005. It's a words-and-numbers game show, and the original format of 6 letters games, 2 numbers games and a conundrum, is recreated here. There is no computer opponent, so 2 people are required.<br><br>In the letters round, a selection of 9 letters is formed by alternately choosing a vowel or consonant, and the players have 30 seconds to find the longest available word. Generated letter combinations are not always realistic with the show. As in Computer Scrabble, the full dictionary is not stored in memory, so the game will ask if the words you enter are real. The longest word scores its length, with 18 points for a 9 letter word - both players score for equal length words.<br><br>The numbers game also takes 30 seconds, and involves choosing 6 numbers from a set including 25,50,75 and 100 as well as 2 each from 1-10. Choose how many large numbers you want, and the set is chosen randomly. A three-figure target is randomly generated, and you have 30 seconds to add, subtract, multiply and divide to get as close to it as possible.<br><br>The conundrum finishes the show - it's a 9-letter anagram, which the first player to solve buzzes in to give his answer, scoring 10 points if correct.

[Crack Down]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/crack-down
Description=Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. <br><br>The game may be played as either a one or two-player game.

[Crazy Cars]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=1.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/crazy-cars
Description=Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.

[Crazy Golf]
Publisher=Amsoft
Developer=Mr. Micro Ltd.
Released=1984
Systems=MSX|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/crazy-golf
Description=Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what pace the ball it at when it reaches the hole (it never rebounds out of it) and that rebounds are always at precise 90-degree angles without taking pace out of the ball.<br><br>Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of vertically-placed barriers with only small gaps at each end, but later holes include randomly-placed ball-sized blocks, curved barriers almost enclosing the hole, and square blockades leaving only narrow corridors to play (bounce, more effectively) the ball through. The final hole combines all these for a par-12 challenge.

[Crazy Shot]
Publisher=Loriciel SA
Developer=Hitech Productions
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Analog)|LightGun
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/crazy-shot
Description=This is a rather simple shooting range game simulating what one might find in an amusement park. From the menu you can choose between six different shooting range events such as shooting at moving ducks or shooting at balloons. When you run out of time or bullets you are presented with a prize that corresponds to how well you did on the event, for example a key ring if your aim was really bad.

[Cricket Captain]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments|Steel City Software Engineers
Released=1990
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)|LightGun
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cricket-captain__
Description=The Refuge Assurance English county cricket championship provides the basis of this managerial recreation of the sport. Options are selected using nested text-based windows.<br><br>The range of options you have is similar to football management games; select your team of 11 from an initial squad of 16, based on their batting and bowling skills. New players can be brought in for money.<br><br>During the match, you choose the bowlers for each over, and the fielding positions, although bowlers are not divided into fast/medium/spin, so you will not find yourself altering these too often. Matches involve a single innings of unlimited length.

[Crystal Castles]
Publisher=U.S. Gold Ltd.
Developer=Atari, Inc.
Released=1986
Systems=Apple II|Atari 2600|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|LightGun
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/crystal-castles
Description=Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

[Crystal Kingdom Dizzy]
Publisher=Codemasters
Developer=Visual Impact
Released=1992
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/crystal-kingdom-dizzy
Description=The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.

[Cutthroats]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TI-99/4A|TRS-80
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cutthroats
Description=You live on small seaport Island called Hardscrabble -- hardly the hip place to be.  Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.

[Cyberball]
Publisher=Domark Group Ltd.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|Lynx|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cyberball
Description=After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb.<br><br>Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive.<br><br>Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives

[Cybernoid II: The Revenge]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cybernoid-ii-the-revenge
Description=The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.<br><br>Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

[Cybernoid: The Fighting Machine]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/cybernoid-the-fighting-machine
Description=There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. <br><br>Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.

[Cyberun]
Publisher=
Developer=
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/cyberun
Description=The planetary system called "Zebarema" is the only place in the universe where you can find cybernite, the hardest material known to man, and key to generating enormous power and wealth. To exploit the unique resources of the planets, a ship is constructed and sent to Zebarema.<br><br>All this boils down to a Jetpac-influenced game where you fly your ship around a hostile planet, at first picking up pieces of your ship in order to make it fully functional, then finding resources. You have a laser gun and a plasma weapon at your disposal to fight the enemies which float around or are actively hunting you. The sky is also filled with dangers such as acid rain clouds, hovering lasers and meteor showers. The undulating terrain is equally dangerous.

[The Cycles: International Grand Prix Racing]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/cycles-international-grand-prix-racing
Description=As the name suggests, The Cycles simulates International Grand Prix Racing, allowing a player to compete against 9 computer rivals. Choose from three classes of bike (125, 250 and 500cc), and between 8 and 15 tracks depending on the version, at five difficulty levels (with the lower ones offering automatic gear changes). <br><br>The player can enter single races, or complete in a full season. The action is viewed from the handlebars of your bike, a novelty for motorcycle racing at the time. The game engine is similar to that used by Grand Prix Circuit, but now incorporates hills.

[Cylu]
Publisher=
Developer=
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/cylu
Description=If you are to be honored with the leadership of the Ostan race, you must explore a virtual reality world, collect the 24 objects which have been hidden within, and bring them all back to the base.<br><br>Cylu is viewed isometrically, and primarily consists of solving puzzles along the lines of many Ultimate Play the Game titles. Only five objects can be carried at a time, which means the route involves a lot of back-tracking. This is slightly lessened once you find some of the teleport bays, and the key to operate them.<br><br>There are 32 numbered forcefields around the game, and these must be deactivated by finding the appropriate silicon chip. Your droid requires regular re-fueling, either from canisters located in the early sections of the game, or from the RFL unit you can pick up later.

[Daley Thompson's Decathlon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/daley-thompsons-decathlon
Description=One of the earliest person-licensed computer games, Olympic legend Daley Thompson lent his name to an old-style joystick waggling frenzy. Ten events were featured, including long and high jumps as well as the predictable sprints, which made for some gameplay variety. You have 3 lives, and lose one every time you fail at an event, which you usually get 3 attempts at. For each event you see both the qualifying time and the world record, which gives you something to aim at.

[Daley Thompson's Olympic Challenge]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/daley-thompsons-olympic-challenge
Description=The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

[Daley Thompson's Super-Test]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/daley-thompsons-super-test
Description=Ten sporting events (twelve on the 128K Spectrum version) are recreated in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets.<br><br>Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate you feel you can beat and then out-waggling them.<br><br>In the triple jump you must run to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. <br><br>Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.

[The Dam Busters]
Publisher=U.S. Gold Ltd.
Developer=Sydney Development Corp.
Released=1986
Systems=Apple II|ColecoVision|Commodore 64|DOS|MSX|PC-98|ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dam-busters
Description=Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams.<br><br>This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.<br><br>When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!

[Dames Simulator]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dames-simulator
Description=Dames Simulator is a computerized version of the famous board game called Checkers. The objective, as in all checkers games, is eat all the enemy pieces, before than the opponent.<br><br>In Dames Simulator the player has the opportunity to select the color of his pieces (Black or white), the enemy level (between nine levels), the strategy (Defensive or offensive). The player can also save the game in any moment. During the game, the player has the possibility to use the hint option, for advice on the best move to make.

[Dan Dare III: The Escape]
Publisher=Virgin Mastertronic Ltd.
Developer=Probe Software Ltd.
Released=1990
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/dan-dare-iii-the-escape_
Description=In the third game in the Dan Dare series, Dan has been kidnapped by an evil alien race known as the Treens and taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to break free and goes down into their ship. While searching it, he eventually finds an escape shuttle sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an attempt to find some.<br><br>The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the Mekon's teleporters. To get to them though, Dan needs to destroy any Treen that gets in his way using a variety of weapons, brought by using a computer terminal. Along the way, the Mekon leader can be seen sitting around, and destroying him will more often than not reward Dan with a pod that he needs to access the teleporter. Dan can use his jet-pack to navigate the satellite, but this will eventually run out of fuel.

[Dan Dare II: Mekon's Revenge]
Publisher=Virgin Games, Inc.
Developer=Gang of Five
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dan-dare-ii-mekons-revenge
Description=Mekon, the arch-enemy of humanity with an insatiable lust for power, is back. He’s created the SuperTreens, a genetically engineered species bent on destruction, as well as a new spaceship. As Dan Dare, you must stop him.<br><br>You have gained access to Mekon’s spaceship, which is packed with SuperTreens. When you find each one you must disable each control box before the time limit, and then reach the next level. Mekon will be trying to reach and activate each one, with the help of his existing race of Treens. Although Dan has six lives, being caught in an blast triggered by the destruction of a level without appropriate shielding is Game Over. Extra lives are scored incrementally after 50,000 points, while energy recharges can be obtained around the game.

[Dan Dare: Pilot of the Future]
Publisher=Virgin Games, Ltd.
Developer=Gang of Five
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dan-dare-pilot-of-the-future
Description=A licensed game based around the cult comic strip character, recreating his daring attempts to defeat Mekon and save the earth.<br><br>The Anastasia ship is attacked by the Treens as soon as Dan steps onto it, although fortunately he picks up a laser on board. From then on, he must act as fast as possible.<br><br>The main task is to find each of the 5 parts of a planetary-destruction mechanism to the control room, so that it can be safely diffused. He can only carry one at a time, and once he gets the back he must find the correct socket for each one. Lastly he must escape to the surface.<br><br>Contact with a Treen will see Dan kidnapped and placed in the prison area; he can get out easily enough, but will now be in a different place. Getting hit by gun blasts will weaken him gradually.

[Dandy]
Publisher=Electric Dreams Software
Developer=RamJam Corporation, The
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/dandy
Description=Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based slashing, this game's features are closest to Gauntlet, the coin-op it inspired. <br><br>You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a code will be granted - put them all together at the end of the game. Foes are released in swarms through a control box. Once all these are dead you must destroy the box, to prevent respawning.<br><br>The dungeons feature treasure, food (for energy), and spells. Be careful not to destroy these by shooting them. Each spell has a random function - disorientating, paralysing or killing the opponents on screen. Like Gauntlet you are constantly losing energy, however treasure can be traded in for energy.

[Danger Mouse in Double Trouble]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/danger-mouse-in-double-trouble
Description=Baron Greenback has created a clone of Danger Mouse, and needless to say his intentions are not good. Danger Mouse naturally springs into action, across 3 distinct stages of gameplay with platform and shoot 'em up elements.<br><br>The first section involves flying along in your Aerocar, shooting as many of the bad guys as possible while avoiding as many as possible. The second involves avoiding contact with cats and monkeys, by jumping on the backs of crocodiles. The final section involves destroying the actual power unit for his Doppelganger in time to save Penfold.

[Dark Century]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/dark-century
Description=You control a squad of high-tech tanks and you have to destroy the enemy squad.<br>The tanks can move quickly, make sharp turns or fire in all the directions.<br><br>The graphics in 3D are very well done for a 1990 game.<br>Even if the game has a rather simplistic plot it can get quickly very addictive.

[Darkman]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Game Boy|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/darkman
Description=Based on the film by Sam Raimi.  You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant.   Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter.

[Dark Sceptre]
Publisher=Beyond - Challenging Software
Developer=Consult Software Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/dark-sceptre
Description=The game's set in the Isles of the Western Sea, where the Lord of the Isles has made a big McCock-Up. He forged the Dark Sceptre to defeat the invading Northlanders, but they seized the Sceptre and absorbed its power, becoming the Lords of the Shadow. The isles are now gripped by evil and ruled by the Sceptre, and the forces of the Isles must find and destroy the Dark Sceptre itself.<br><br>There are seven teams of warriors roaming the Isles, each indicated by a colour. Umbrarg's Warriors are the Shadow Lords, and are red, while white marks your own team. The five sets of fighters in between should begin the game neutrally, and both you and the Shadow Lords can try to beat or befriend these warriors. As you think fit.<br><br>Each team is made up of men of various qualities, from Thanes to Thralls. The Thane is the team commander, without whom the entire company will be more readily defeated. A Thrall is a simple underling, a pawn in comparison to other more complex characters like Mystics, Heralds, Savages and Assassins. Each has its own style of headwear, such has crowns, turbans and helmets.<br><br>You have indirect control over your forces, able to tell them to scan an area for hostile warriors, keep an eye out for them, or carry out various orders. You can follow, protect, threaten or ambush warriors, use spells such as Charm and Petrify (turn to stone), or give or use objects.

[Dark Side]
Publisher=Incentive Software Ltd.
Developer=Major Developments
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/dark-side
Description=In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. <br><br>Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first.<br><br>You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground tunnels.<br><br>Gameplay has more action than Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle and make quick U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and deflector devices, which can beam you into prison.

[Dark Star]
Publisher=Design Design
Developer=Design Design
Released=1985
Systems=Dragon 32/64|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/dark-star
Description=Billed as the fastest vector graphics ever seen on the Spectrum up to that point, and with full colour to boot, Dark Star has similarities with the Star Wars arcade game. Viewed from your cockpit, you fly the LIAR spacecraft around the galaxy, with the hope of achieving liberation, by destroying all the Evil Lord's main bases.<br><br>You'll have to fly accurately through hyperspace tunnels, and keep moving so as to avoid enemy fire, ideally destroying enemy spaceports as well as planetary bases. There are plenty of energy dumps along the way, which you'll need to collect in order to be able to reach all 256 sectors.<br><br>The game is hugely customizable, with almost all controls redefinable, and the speed and power of the enemy variable.

[D-Day]
Publisher=Loriciel SA
Developer=Futura
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/d-day__
Description=This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France.<br><br>The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include:<br>1. Piloting a plane over French territory to bomb strategically important places; <br>2. Landing on hostile territory as paratrooper; <br>3. Breaking through enemy lines as infantry soldier; <br>4. Driving a tank and fighting as a tank team with enemies in French village.<br><br>All kinds of gameplay differ in looks from 1st or 3rd person perspective in simulator-like missions (tank and plane respectively) to isometric (infantry) and platform (paratrooper) with corresponding actions made in all of them. All such military actions may be played as single missions or combined and also strategically managed on the map during a real-time approach in Overlord campaign. The game progress may be saved to be restored later.<br><br>Multiple options allow to turn off participation in certain or all military actions as well as adjust enemy actions including even such event as 'Hitler does not wake up'.

[Deactivators]
Publisher=Ariolasoft UK
Developer=Tigress Marketing
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/deactivators
Description=Deactivators is an arcade-puzzle maze game which puts you in control of a squad of bomb disposal droids. You must pick them up and quickly throw them out of the building to safety - failure to do this costs you a droid and a room (occasionally blocking off other essential rooms). The game's levels have grid-like arrangements with doors, trapdoors and poles, and increase in size as the game goes on. For both these reasons, mapping is essential.<br><br>Security droids are on patrol, but these can be tricked into falling down holes. A computer room is the hub of your activities - this allows you to use teleports and turn off force fields, via the appropriate circuit boards which are hidden throughout the levels. On later levels the gravity isn't constant and you will find rooms with distorted directional senses, increasing the precision required significantly.

[Deadline]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/deadline
Description=You have 12 hours to solve the murder of Mr. Marshall Robner.  If it was a murder...<br>Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants.<br>Friends and family are calling this a suicide of depressed wealthy industrialist.  As <br>Chief of Detectives, you find something just doesn't smell right about this case.  You <br>go out on a quest to find a suspect, his motive, method, and opportunity.<br><br>Difficulty Level: Expert

[Dead or Alive]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1987
Systems=BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/dead-or-alive_
Description=Bandits have overrun Dodge City, determined to escape with the loot. As the sheriff, it's your job to stop them in a game resembling Commando without the military setting. Your character has limited ammo, and can replenish this by walking over dead soldiers. You must also watch your thirst level, and head into the hotel at the top of the screen before it reaches zero. As well as the bandits, their horse regularly crosses the screen and must be avoided.<br><br>As a bonus, the Spectrum version includes a free game called A-Maze, which is unsurprisingly maze-based.

[Death or Glory]
Publisher=CRL Group PLC
Developer=Wise Owl Software
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/death-or-glory
Description=New Stratford is under attack from a huge fleet of alien craft, and it is your job to shoot them down and save your planet. You fly around a top-view arrangement, flying into enemy craft in the hope of destroying them. You must use the fire button to destroy the mothership bases which appear in each section. Controls work on a rotational basis, and you have limited fuel.

[Death Sword]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/death-sword
Description=The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself.<br><br>This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI.  There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.

[Death Wish 3]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/death-wish-3
Description=The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off.  This game is based on Death Wish 3 which came out in 1985.  A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city.<br><br>He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher.  Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies.  If you start shooting policemen, they will turn on you too.    <br>The upper half of the screen shows you the side-view of the street or building you are in.  The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left.  <br>When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.

[Deep Strike]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/deep-strike
Description=Deep Strike is set in World War 2, and you form part of a squadron attempting a dangerous mission of destroying a Nazi fuel depot. Your fighter plane is armed with guns; a team of bombers are out there with you, with one always in front.<br><br>Initially you will face a few planes flying towards you. red planes shoot at you, and later there are black 'suicide planes' which aim to take you down Kamikaze style, and 'Blue Max' planes which are extra-tough.<br><br>After the first minute or so another challenge is added, in the shape of hills to fly around or over. After this, you reach the bombing zone, in which you guide the bombers behind you and instruct them which sites to bomb.<br><br>The game is viewed from the cockpit, with displays telling you of how much damage you and the bomber have taken, and whether you are steering in the right direction. A map is build in. The controls can be set in two ways, for 'up' on the joystick either equaling 'move upwards' or 'dive' (as on a real plane).

[Defender of the Crown]
Publisher=Ubi Soft Entertainment Software
Developer=Master Designer Software, Inc.
Released=1987
Systems=Amiga|Apple IIgs|Atari ST|Browser|CD-i|Commodore 64|DOS|Game Boy Advance|Macintosh|NES|PC Booter|Windows
Genre=
Perspective=
Score=1.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/defender-of-the-crown
Description=Defender of the Crown puts you in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England.<br><br>After a short introduction by Robin of Locksley himself, you start the game with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight the three Norman lords - and sometimes your Saxon friends as well.<br><br>The game has several different styles: You may either engage in a jousting contest where you have to knock your opponent off his horse using a lance, you can go raid a castle for loot or you can attack another territory/castle.<br><br>The game was originally created on the Amiga platform in 1986 by Cinemaware with wonderful graphics by James D. Sachs and great music by Jim Cuomo, then ported to the PC whilst keeping its original appeal and quality.

[Defenders of the Earth]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/defenders-of-the-earth
Description=The Defenders of the Earth consist of veteran comic-book heroes Flash Gordon,  Lothar, the Phantom and Mandrake. Ming the Merciless has kidnapped their children, and they set off to rescue them in this action game. As Flash you journey through the side-scrolling areas of Ming's castle, shooting your way out of trouble. You can call on the assistance of the other Defenders, who can open doors and set diversions of enemies. Quick progress through the levels is needed, as Ming's security cameras are set to detect your presence.

[Deflektor]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1987
Systems=Amiga|Atari ST|Commodore 64|PC-98|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/deflektor
Description=There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways.<br><br>Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.

[Deliverance: Stormlord II]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Macintosh|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/deliverance-stormlord-ii
Description=As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit. <br><br>The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch deadly droplets of distilled doom. A bonus level is offered sporadically, allowing you to collect coins for extra lives - although you start with 9, you'll need them, as the levels are long and treacherous.

[Des Chiffres et des Lettres]
Publisher=Loriciels
Developer=Loriciels
Released=Jun, 1987
Systems=Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/des-chiffres-et-des-lettres
Description=Des Chiffres et des Lettres ("Numbers and Letters") is a French game show which inspired the similar British programme Countdown. Two players compete in a sequence of rounds challenging language and arithmetic skills. In this version you can turn off either type of rounds, and can have infinite time to think in each round, if you wish.<br><br>In letters rounds, an array of 9 letters is chosen by each player alternately choosing either a vowel or a consonant, and players must find the longest possible legitimate word. In numbers rounds, an array of face-down numbers (including 25, 50, 75 and 100 as well as 2 each of 1-10) is presented to the player, who chooses the number of 'large' numbers. A target between 101 and 999 is then generated, and players must get as close to this as possible. Additionally, there are mental arithmetic challenge rounds, in which players must solve an equation as quickly as possible.

[Desperado 2]
Publisher=Topo Soft
Developer=Gamart
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=1.6
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/desperado-2
Description=In Desperado 2, the sequel to Gun.Smoke, the player is Marshall James, a sheriff sent by the State of Texas to restore order to the corrupt and violent town of Devil Stone.<br><br>The game is divided into two parts. The first one is a side-scrolling run'n gun game in the style of Sunset Riders. The second part is set in a saloon, and is a first-person shooting game like the Lethal Enforcers games.

[Devil's Crown]
Publisher=
Developer=
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/devils-crown
Description=Legend has it that a group of sailors uncovered a buried treasure consisting of seven gems, and split it with the intention of running off, before being struck by a mysterious force which sinks the ship and kills them all. This leaves a wreck underwater, with 7 gems to retrieve, replace in a golden crown, and bring back to shore.<br><br>Before each of the jewels can be revealed, you must find ways to convert various flashing objects into their real physical forms. After revealing the flashing gems you must do the same to those.<br><br>The ship is made up of 40 screens, each with nasties to avoid, although a pistol comes in handy to shoot these down. You have limited oxygen, but there are vats of it on the ship, for some unclear reason.

[Dick Tracy]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/dick-tracy__
Description=Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna.<br>While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie.  This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons.  Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.

[Disc]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/disc
Description=Disc is a game of fast reflexes and clever thinking. You control one player against the computer or another person. The objective is to finish off your opponents by knocking him off the platforms or by making the platform disappear by hitting the walls behind your opponents. Your weapon is a disc, which you can throw at your opponent or at the walls. The disc will ricochet off the walls, opening a wide range of angles and attacks. You can also try a direct hit at your opponents, as enough of these will eliminate him as well, but be careful - since it gives him a chance to block your disc, thus gain control of it!<br>As you progress through the levels, from Novice, through Disciple, up to a Great Guide, your rivals become tougher, platforms take longer hits to disappear, and there are more discs on the playing field.

[Dive Bomber]
Publisher=Gremlin Graphics Software Ltd.
Developer=Acme Animation Inc.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/dive-bomber
Description=In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game.<br><br>How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on how much of each enemy's fleet you destroy are kept.

[Dizzy Collection]
Publisher=Codemasters
Developer=Big Red Software|Codemasters
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/dizzy-collection
Description=Compilation compiling the first five games in the Dizzy series:Dizzy (replaced by Kwik Snax on 16-bit platforms)<br><br>2. Fast Food<br>3. Treasure Island Dizzy<br>4. Fantasy World Dizzy<br>5. Magicland Dizzy<br>Fast Food is a Pac-Man style game, Kwik Snax is Pengo style, all others are arcade adventures.

[Dizzy Dice]
Publisher=Players Software
Developer=Players Software
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/dizzy-dice
Description=Dizzy Dice is a gambling game simulating a fruit machine. You start with a fixed amount of cash. As you play and get winning combinations, you'll have to choose whether to collect or gamble what you've won. After completing the fruit machine game, you'll get the chance to play a dice game where you have to guess if the next throw will be higher or lower than the current one. <br><br>Dizzy Dice features two game modes. The first one you play as a normal fruit machine. But then there also is the bank mode, where you start with $20 and need to reach $100 to break the first bank. In total there is five banks, each requiring more cash to win. The game is controlled using the keyboard.

[Dizzy: Prince of the Yolkfolk]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/dizzy-prince-of-the-yolkfolk
Description=Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.

[Dizzy's Excellent Adventures]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software|Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Game Gear|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/dizzys-excellent-adventures
Description=A collection of five games starring the egg-shaped Dizzy character. All formats include:Kwik Snax<br>2. Panic Dizzy<br>3. Spellbound Dizzy<br>4. Dizzy: Prince of the Yolkfolk<br>Additionally, Amiga and ST versions feature Bubble Dizzy, while C64, Spectrum and Amstrad CPC versions feature the previously-unreleased Dizzy Down the Rapids

[Dizzy: The Ultimate Cartoon Adventure]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/dizzy-the-ultimate-cartoon-adventure
Description=Dizzy's world is being harassed by the evil wizard Zaks! You play as Dizzy, the anthropomorphic egg, and you must search the land for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, and Troll Brew, to make a potion to defeat Zaks with.<br><br>This is the first game in a long line of platform/adventure games starring Dizzy. In this game, like all Dizzy adventure games, gameplay is standard platformer fare, except there inventory items scattered around the world, which are necessary to overcome obstacles and progress through the game. The world expands in all four compass directions, items are frequently far away from the obstacles they are used on, and you can only hold one item in your inventory at a time (later games gave you more baggage space), so much backtracking is necessary!<br><br>One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For example, one of the first inventory items you find is birdseed. As long as birdseed is the item in your inventory, you destroy any birds you touch. But this made it necessary to juggle items excessively often, so the concept was dropped from the sequels in favor of more inventory-based puzzles.

[Donald's Alphabet Chase]
Publisher=Disney Software
Developer=Westwood Associates
Released=1991
Systems=Amiga|Apple II|Commodore 64|DOS|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/donalds-alphabet-chase
Description=Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation is displayed where Donald finds and catches that letter. There are six different screens a letter may be hiding on, and each letter features a different animation. When all of the letters have been collected, the game is over and a bonus screen is displayed.

[Donkey Kong]
Publisher=Ocean Software Ltd.
Developer=Nintendo Co., Ltd.
Released=1986
Systems=Apple II|Atari 2600|Atari 7800|Atari 8-bit|ColecoVision|Commodore 64|Game Boy Advance|Intellivision|MSX|NES|PC Booter|TI-99/4A|TRS-80 CoCo|VIC-20|Wii|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/donkey-kong
Description=Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.<br><br>Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out.  Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited.  From there, the levels start over at a higher difficulty.<br><br>Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights.  Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time.  Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.<br><br>Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story.  It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.

[Don Quijote]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/don-quijote
Description=La Mancha, Spain, April of 1605...<br><br>You are Don Alonso Quijano, a Manchegan nobleman (hidalgo, more concretely) of the XVI century, whose soft spot is the cavalry novels. Everything goes more or less fine in your house, until one day your madness reaches the culminating point: you decide to take the arms and go out to travel through La Mancha. You obtain a shield-bearer, Sancho Panza, who, although not being the best on the field, will help you in the hardest situations. From this very moment you will be participant of the most incredible adventures you have ever imagined. Winds, hills, forests and inns will be witnesses of your craziest ideas such as attacking mills or challenging fierce lions, but before that, you must equipe yourself like a brave cavalier.<br><br>Your final objective, like in the novel, will be to find your beloved and infinitely appreciated, Dulcinea del Toboso.

[Double Dragon]
Publisher=Virgin Mastertronic Ltd.
Developer=Technos Japan Corp.
Released=1988
Systems=Amiga|Atari 2600|Atari 7800|Atari ST|Commodore 64|DOS|Game Boy|Game Boy Advance|Genesis|Lynx|MSX|NES|SEGA Master System|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/double-dragon
Description=Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.<br><br>Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.

[Double Dragon III: The Sacred Stones]
Publisher=Sales Curve Ltd., The|Tradewest, Inc.
Developer=Technos Japan Corp.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|Genesis|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/double-dragon-iii-the-sacred-stones
Description=The final game in the trilogy.<br><br>Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.<br><br>This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in <br>their quest.<br><br>Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.<br><br>The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.

[Double Dragon II: The Revenge]
Publisher=Virgin Mastertronic Ltd.
Developer=Technos Japan Corp.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|Genesis|MSX|NES|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/double-dragon-ii-the-revenge
Description=The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.<br><br>The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.<br><br>The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire.<br><br>The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.

[Downhill Challenge]
Publisher=Loriciels
Developer=Microïds
Released=1987
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/downhill-challenge
Description=This skiing game is viewed from behind the player in 3D. There are four different events available – Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode You must pass through the pairs of gates and hit the single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, with their results compared at the end.

[Dragon Breed]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.6
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/dragon-breed
Description=Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling shoot ‘em up action, although with some vertical movement as well.<br><br>The thing which sets the game apart from every other horizontally-scrolling shoot ‘em up (except Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the dragon have firepower, and holding down the fire button increases Bahamoot’s energy bolt’s ferocity. The dragon’s tail can be controlled indirectly, and because it is indestructible, it can be used either as a shield, or as a weapon in its own right. <br><br>There are power-ups to collect by dismounting from the dragon and walking into them. These include fiery breath, bolts shot from Bahamoot’s tail, homing missiles of sorts, and lightning bolts, with only one ever active at a time. Each level has a time limit.

[Dragon's Lair]
Publisher=Software Projects Ltd.
Developer=MAGICOM
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/dragons-lair_
Description=The first port of the popular arcade game Dragon's Lair to a home computer, featuring the infamous Dirk the Daring.<br><br>The game, as one would expect from the long-running Dragon's Lair series, has mixed gameplay, including platform, puzzle and arcade (in the old-fashioned choose-your-path sort of way).<br><br>This first port includes two adventures: the first is to raid the lair of Singe the Dragon (hence the classic name) and rescuing Princess Daphne, and the second, in a sort of instant sequel of the first chapter, features Dirk trying to escape from the castle, now overrun by the Lizard King and its minions.

[Dragons of Flame]
Publisher=U.S. Gold Ltd.
Developer=U.S. Gold Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|NES|PC-98|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/dragons-of-flame
Description=Set in between the SSI's AD&D Dragonlance action games Heroes of the Lance and Shadow Sorcerer. This game follows the tradition of Heroes of the Lance with a side-scrolling, action-oriented view, a breakaway from the standard GoldBox RPGs.  Plot-wise, it also takes place between those two games, following closely the novel/game modules written by Weiss/Hickman.<br><br>You take control of one character at a time, with each hero having different abilities.

[Dragon Spirit: The New Legend]
Publisher=Domark Software Ltd.
Developer=Namco Limited
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|NES|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/dragon-spirit-the-new-legend
Description=Galda has decided to attack earth and it is up to you to stop him.  Galda has taken Iris, the sister of Lace captive.  You are Lace who, taking his father's sword, goes off to defeat Galda.<br><br>You have the ability to change into a dragon and are in that form throughout the game.  As a dragon, you can pick up power-ups, or upgrades, that will help you in your fight.  Upgrades can include extra heads on your dragon, health, faster shots, and more.<br><br>Fly around and destroy everything in your path.  At the end of each stage, you will need to defeat a boss.  Having good upgrades that are not lost from being hit before reaching the bosses will help.

[Drakkar]
Publisher=Delta Software, S.L.
Developer=Diabolic Soft
Released=1989
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/drakkar
Description=Drakkar is an action game where you take the role of Erik, a viking that has been contacted by the gods and was told to to collect the three objects that will let him become the king of his people: the parchment of wisdom, the Caesar laurels and the trophy of war. But he will not face his path disarmed, the gods have given him a shield that will protect him from the Roman arrows.<br><br>Erik has travelled back in time with a magical drakkar (the ancient viking ship) and has to pass a forest that takes directly to ancient Rome, where there are his goals, but first he must consult the gods (in the game presented in the form of dragons) as the order for collecting the objects varies depending on the game.<br><br>Our hero is armed with a truncheon and shield that has been given by the gods, but the biggest drawback is that such a weapon (plus the axes that he can get later) serves only to certain enemies, while in other occasions he should just avoid any kind of contact with them.<br><br>The first group of enemies, namely the ones that can be destroyed, belongs to bats and the Roman soldiers armed with swords, maces or arches. The second group belongs to snakes and rats from the forest, fish in the ponds, the notes to the angels of heaven, which in addition to subtracting energy to Erik, leave him immobilized at the mercy of their enemies, and chandeliers, that although lethal, can just be found in the rooms near the parchment.<br><br>But not everything was going to be bad for Erik, and so, besides the shield of the gods and axes, he can also recharge part of his energy through pears and fish, succulent delicacies have been distributed for the comprehensive mapping.

[Drazen Petrovic Basket]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/drazen-petrovic-basket
Description="Drazen Petrovic Basket" is a game based on the great European basketball player (who dramatically died in a car accident four years later), which develops a basketball competition in the elimination mode, it is, you will start in 1/8 final and according to your results you will continue on the fight for the title or not. An interesting point of the game is that all the teams are composed by five players: one guard, two forwards and two centers, everyone with the typical characteristics of his position and with the possibility of being controlled at every moment. There are also personal faults, so if anyone of your players gets the fifth one he will be expelled of the court, but that's not all, the game also allows you to request time outs, two for each game period, giving you the possibility of changing the tactics, seeing the game stats, etc.

[Druid]
Publisher=
Developer=
Released=1986
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/druid
Description=Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels. <br><br>The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. <br><br>The druid also has three other magical spells at his disposal - an invisibility spell which prevents the monsters from automatically approaching him, a golem spell which summons a helpful golem (which can be controlled by a second player), and a skull spell which destroys all on-screen enemies. The druid also carries around keys which open locked doors. But all these have very limited supplies. <br><br>On his way, the druid finds many shops. Each such shop contains some keys or charges for the druid's spells, but the druid can only pick one item from each shop. <br><br>The druid can also come across a pentagram on the ground which will restore his lost health.

[Duel Master - Blood Valley]
Publisher=Gremlin Graphics Software Ltd.
Developer=Imagitec Design Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/duel-master-blood-valley
Description=A loose adaptation of the 1986 pair of fantasy gamebooks, this game gives a solo player the opportunity to control the actions of The Quarry (player's pick of barbarian, priest or thief), a slave who is once a year selected to run free temporarily, before being run down in the valley of Gad, hunted by its cruel ruler the Archveult, and tortured to death.  Survival is possible only through escaping the valley or slaying the hunter.  (A second player has the option of controlling the pursuing Archveult simultaneously in splitscreen mode.)<br><br>The duel the game sets up is only the last of many threats -- the game imposes countless re-spawning enemies in the players' paths, needing to be endlessly slain with a tap of the attack button (and their random loot gathered with a tap of a different button) while remaining always on the move and attempting to achieve a shopping list of incremental objectives necessary for greater success, "helpfully" listed on the screen at all times in most versions.

[The Duel: Test Drive II]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|Genesis|Macintosh|MSX|SNES|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=0.5
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/duel-test-drive-ii
Description=In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid.<br><br>Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel.

[Dun Darach]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dun-darach
Description=Dun Darach may be the first ever videogame prequel – to Tir Na Nog. As such, it features the warrior Cuchulainn of Muirmethne, in a war against the Conachta. When he and his colleague Loeg meet a beautiful woman named Skar in an inn, they do not suspect that she is a spy, and will kidnap Loeg to the secret city of Dun Darach (the 'Oak Fort' in Celtic). Cuchulainn will not stand for this, and sets off to Dun Darach to rescue him. This will involve secondary quests being completed along the way.<br><br>The game system is identical to that of Tir Na Nog – a single road of the city is shown at a time, which can be walked along to the left or right. When you come to a junction, the view can be rotated by 90 degree to allow this path to be followed. Gameplay is also similar - sword fights must be won and word-based puzzles solved, although unlike Tir Na Nog you cannot die.<br><br>Trade and money management plays a bigger part than before - objects can be offered to, sold to and stolen from others, and you get obtain jobs for money. Watch out for Ryde the policeman - if he finds you with stolen goods, everything you are carrying will be taken. You must also speak to people and enter magic rooms to obtain key information.

[Dungeon Adventure]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dungeon-adventure
Description=Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games (later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest.<br><br>There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN and FILL for example.

[Dungeons, Amethysts, Alchemists 'n' Everythin']
Publisher=Atlantis Software Limited
Developer=Plasma Touch
Released=1987
Systems=Amiga|Atari ST
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dungeons-amethysts-alchemists-n-everythin
Description=A dark lord called TITE-ARZ conquers the kingdom and installs a reign of terror (that increases inflation to 59% and causes general unemployment on the population). In order to defeat him, a mighty warrior must find the magical amethyst stone that was stolen from the alchemist's tower.<br><br>Dungeons, Amethysts, Alchemists 'n' Everythin' is a text adventure with graphics - a parody of fantasy genre conventions that relies heavily on semi-adult puns for comedy. Written using Graphic Adventure Creator (which the game also parodies), it has a very basic parser, without most of the standard features of other parsers at the time (like the older and superior Infocom one). It does not support chain commands or pronoun recognition and has a very limited vocabulary.

[Dustin]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dustin
Description=Dustin’s life of crime has caught up with him; he’s been incarcerated in the high-security WADRAS prison. In this arcade adventure, it is your job to get him out, within three hours. Getting into fight with guards, or spending too long in the restricted areas to the north, incurs a twenty-minute penalty and returns you to the opening room.<br><br>The task involves avoiding guards and manipulating valuable objects. The prison is split into three horizontal corridors, each with many rooms containing prisoners. The player can often trade objects with these prisoners, or simply beat them up instead. Once outside you can escape into safety, by crossing a ditch and then navigating a harsh rural area. The game is viewed from a forced perspective, which takes on a 3D effect while outdoors in the open.

[Dynamite Dan II]
Publisher=Mirrorsoft Ltd.
Developer=Mirrorsoft Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dynamite-dan-ii
Description=Implanting subliminal messages in music seemingly worked for Judas Priest - the evil Dr. Blitzen is trying to make it work for himself, by planting messages in popular records. Blitzen has used the 8 islands of Arcanium for this task - each contains a jukebox as well as a record containing a clue to the location of the secret factory in which he produces these horrors. Dynamite Dan is back to put a stop to this, by exploring the 8 islands in turn to find the pieces of the puzzle.<br><br>There are 192 screens in total - 24 on each island - all loaded with enemies on fixed attack patterns. Some move diagonally, others home in on Dan, and some move horizontally - all of them detract from Dan's energy level, eventually leading to death and failure, and some can steal objects from him. The record and jukebox are randomly placed on each go, as are the enemies. Dan can jump far, and his jumps are bigger if he has taken a run-up.<br><br>There are many objects to collect - a torch for theft protection, bomb goggles to blow doors open, foods for restored energy (and a mixer for infinite energy), and dumbells to increase jump size. All of these are used automatically. To escape each island he must also find enough fuel for his trusty Zeppelin.

[Dynamite Dx]
Publisher=Activision (UK) Limited
Developer=SEGA Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dynamite-dx
Description=Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Being able to use direct-combat moves as well as collecting bonus weapons, and food for energy recharging, is pretty typical as well. Games of this type that were converted from the arcade to home computers are particularly commonplace - Renegade and the Double Dragon series are famous examples.<br><br>Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.

[Dynasty Wars]
Publisher=Erbe Software, S.A.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/dynasty-wars
Description=Conversion of the Capcom arcade to home computers. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers.<br><br>The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his spear up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be.<br><br>The game spawned a sequel in the arcades, "Warriors of fate", and is not to be confused with the PSX game of the same title, which is a one-on-one fighting game.

[Eagle's Rider]
Publisher=Microïds
Developer=Microïds
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/eagles-rider
Description=You are Steve Jordan, pilot of the spacejet Eagle. Cyborgs conquered the universe, but this event did not make you happy. And you decided to restore the freedom of the lifeforms discovering and destroying the mother planet of the Cyborgs. Riding the Eagle, you cruise the entire space full of asteroids, energy cells, and enemy Cyborgs' spaceships. On each stage you have to avoid the asteroids, collect energy cells, shoot the spaceships attacking you, and contact space stations (Alcor, Torius, Casiope, etc.). Finishing the stages you interrogate with space station's inhabitants to take an additional information (true or false) to find finally the coordinates of the Cyborgs' mother planet.

[Echelon]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1988
Systems=Apple II|Commodore 64|DOS|ZX Spectrum
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/echelon_
Description=Space combat simulator with wire-frame graphics.  Fly around an alien planet, looking for clues to a "mysterious event" in the planet's past.<br><br>A rather novel feature allows people to play without concerning themselves with battle, or turn off the "exploration" and concentrate solely on combat.

[Edd the Duck!]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/edd-the-duck
Description=On childrens TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping with the link sections. Like most child-oriented licenses of the day, his first computer outing was a platform game, scrolling vertically and resembling Rainbow Islands, although much simplified.<br><br>Edd must progress up the levels within the time limit (water will come up to drown him - presumably polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned by shooting them, which makes them safe to touch, although nothing other than Edd actually dies. The levels are all themed around particular areas of the BBC offices, including a sci-fi set and the weather room.

[Eden Blues]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1987
Systems=Atari ST|PC Booter
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/eden-blues
Description=In this real-time adventure you are a prisoner of jail guarded by droids. And you know the roster of their duty, some of them are on beat by day, some by night. Another of them like a dogs, who is on beat all time. But you have to find the way out of labyrinth using your legs and a knack to bash the doors out.<br>With time your health is decreasing and you must find the bottles to recuperate. When you are bashing the door, your physical endurance is decreasing and you must find a food to restore it. In game you'll also find the coins for coffee dispensing machines but beware of talking portraits and other traps...

[The Eidolon]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1986
Systems=Apple II|Atari 8-bit|Commodore 64|MSX|PC-88|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/eidolon
Description=You control a mysterious 19th-century machine named "The Eidolon" through mysterious caves.   Collect and create fireballs and encounter strange creatures like 'Greps', 'Biter Birds', 'Bottlenecks', 'Rotoflies', 'Puffer Birds' ,and 'Guardian Dragons'.   Each type of fireball you collect has different effects.  For instance Blue fireballs freeze time, and green fireballs transform one monster into another type.<br><br>This is an early first-person shooter with full 3D panoramic graphics.  This was achieved with the use of Lucasfilm Games 3D fractal technology (also used in Rescue on Fractalus and Koronis Rift)

[El Capitn Trueno]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/el-capitn-trueno
Description="El Capitán Trueno" (Captain Thunder) is the name of a famous Spanish comic book which tells the ongoing story of the eponymous 12th-century hero.  This is the first game dealing with the character, released to all of the Spanish-speaking world's most vital computing platforms at the time: ZX Spectrum, Amstrad CPC, MSX and MS-DOS; all  ports except for the PC version contain two different segments, the first a calmer adventure portion followed by some frenetic arcade action.<br><br>The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of his friend Abbot Estanislao de Castiglione. Along the way, the Capitán will have to face giant spiders, skeleton soldiers, enormous rats and a plethora of imaginative creatures such as the Abbot transformed into a demonic goat. The Capitán strives to triumph over all these opponents with the assistance of his friends sturdy Goliath, who though immobile can lash out with meaty fists and jump in place to cause earthquakes, and nimble Crispín, a man who can shimmy up a rope of any length.

[El Cid]
Publisher=Mastertronic Group Ltd.
Developer=Dro Soft
Released=1987
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/el-cid
Description=This is a fictitious adventure protagonized by "el Cid Campeador", a Castilian hero who contributed magnificently to the Spanish "Reconquista" (the re-conquest of the Hispanic territories which were invaded by Moors, time period which starts on 722 and ends on 1492 with the taking of the last Hispanic territory, Granada).<br><br>But talking about the game, we are on the XI century, a dark time full of incessant fights between the the good and the evil. A legend whose antiquity was lost in the abyss of the times, assured the existence a parchment that, with being read by the evil forces, would trigger such big wave of disasters that Satan would be able to seize the Earth and assure its dominion as prince of the darkness. <br><br>Our audacious protagonist, when knowing the legend of the parchment, was decided to recover it for the forces of the good, since the legend also affirmed that if this document would be read by two persons of good intentions, their effects would be annulled for ever. <br><br>With this objective in mind, he began to search the magical key, that released the spell that had hidden the parchment. But the task was not going to be simple, like him, many horsemen had decided to find the parchment, some with glory anxieties and others by less worthy reasons. Luckily for Rodrigo (el Cid), the many years of fight against the Moors had fortified their noble arm, reason why the combats by sword are no secret for him.

[Elektraglide]
Publisher=English Software Company, The
Developer=English Software Company, The
Released=1986
Systems=Atari 8-bit|Commodore 64
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/elektraglide
Description=Elektraglide is a futuristic motorcycle driving game where the player chooses to drive in one of three countries, England, Australia, or America.<br><br>On the road, there are many strange obstacles such as bouncing globes, spinning prisms, and airplanes that drop tall screens in your path. You are racing against the clock, so you must swerve around these obstacles because hitting them will force you to stop and cause you to lose time.

[Elevator Action]
Publisher=Quicksilva Ltd.
Developer=Taito Corporation
Released=1987
Systems=Atari 2600|Commodore 64|Game Boy|MSX|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/elevator-action
Description=You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.<br><br>Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them:<br><br>1. Shooting them with his gun.<br>2. Kicking them by jumping onto them.<br>3. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them.<br>4. Crushing them with an elevator.<br><br>Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark.<br><br>While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. <br><br>Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump.<br><br>Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building.<br><br>If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.

[Eliminator]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/eliminator-
Description=A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.

[Elite]
Publisher=
Developer=
Released=1986
Systems=Amiga|Apple II|Atari ST|BBC Micro|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/elite
Description=You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?

[Emilio Butragueo 2]
Publisher=Ocean Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Wise Owl Software
Released=1989
Systems=MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/emilio-butragueo-2
Description="Emilio Butragueño 2" is the sequel to the award-winning Emilio Butragueño Fútbol. This game consists of two parts, which are in fact two games previously released in England under a license from English player Gary Lineker- Gary Lineker's Super Skills and Gary Lineker's Hot-Shot. <br><br>On the first one, we will practice the basic skills which could be helpful for our aspirations, so in order to improve them we will have to chose difficulty level and then train flexions, displacements (with cones, flags...), ball juggling, dribbling, penalty shots, etc.<br><br>And finally, on the second part (load), we will try to win the World Cup, for that, we will choose game length, control method and our team, then, we will be playing in one of the four (rather Euro-centric in composition) groups composed by Brazil, Argentina, England, Scotland, Wales, Ulster, Ireland, France, Germany, Holland, Denmark, Spain, Italy, Poland, USSR and Uruguay.

[Emilio Butragueo Ftbol]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=Commodore 64|DOS|MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/emilio-butragueo-ftbol
Description=Emilio Butragueño Fútbol is a game branded with the moniker of the Spanish striker Butragueño, who was discovered for the rest of the world in the World Cup 1986.<br><br>The game is simply a simulation of soccer; no league, no tournament... only a match, team white against team red.

[Emilio Sanchez Vicario Grand Slam]
Publisher=Zigurat
Developer=Zigurat
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/emilio-sanchez-vicario-grand-slam
Description=In this tennis simulation, the player is Spanish tennis hero Emilio Sanchez Vicario. The player can play tennis against the computer or against a friend in two player mode.<br><br>It is possible to play just one match or a tournament. In tournament mode the player can select which grand slam to play: the Australia Open, Roland Garros, Wimbledon, and the US Open.<br><br>The player can select their opponent from a list of famous tennis players, such as Lendl, Becker, Wilander, Edberg, or McEnroe.<br><br>The game follows standard tennis rules and allows the player to hit a variety of forehand and backhand shots to any location on the court.

[Emlyn Hughes International Soccer]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/emlyn-hughes-international-soccer
Description=Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. <br>One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. <br><br>Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.

[Empire!]
Publisher=
Developer=
Released=1986
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/empire
Description=The ultimate goal in Empire! is to build a great galactic empire protected by a huge frontier shield. Before this can be achieved however, players have to complete various missions, trade with starbases and fight off invading aliens.<br><br>The ship is controlled from a top-down perspective, with four gauges indicating its energy level, temperature, radiation level and shield status. When the radiation level or temperature reach maximum, the ship is destroyed. The ship heats up when it's near a sun or firing weapons. The radiation level rises when radioactive pods are carried. When the ship is running out of fuel, it can be refueled by collecting ore from planets. Two direction finders at the bottom of the screen point towards the next starbase, mission objective or manually chosen target.<br><br>At starbases, players can accept missions and trade minerals, ore or people. These three goods can be found on planets (in form of pods). In order to land on a planet, players must enter a warp hole. Once on the planet's surface, the game switches to first-person perspective and the player has to dodge or destroy rockets fired at the ship and follow the direction finders towards pods or the "exit". Starbases need to be supplied with materials to be able to produce "performance pods" and equipment for the ship.<br><br>In order to reach other star systems, players have to fly through asteroid belts. Although some systems can only be reached with a special hyperspace pod.<br><br>Many star systems are overrun by aliens and can only be reclaimed when all aliens are wiped out. There are also systems that are infected with the plaque and players must take care not to spread it to other systems. <br><br>As the game progresses, more aliens, better equipment and new starbases appear. When all systems have been visited, players can buy starbases. When all systems are owned by the player, the game can be finished by constructing the frontier shield.

[Enchanter]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=0.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/enchanter
Description=You are a dim ignorant Apprentice Enchanter, but your task is enormous.  You must save the world from a Warlock who is ruling the land with his evil powers.  You are not the first in this quest but hopefully you will be the first to succeed.  <br>You know  the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit.<br><br>Difficulty Level: Standard<br><br>Original C=64 Grey Box Shipped with the following Contents:<br>Booklet - A Brief History of Magic By Gustar Woormax, Ancient Scroll from the Circle of Enchanters, Official Wax Seal.

[Encyclopedia of War: Ancient Battles]
Publisher=CCS
Developer=CCS
Released=1988
Systems=Amiga|DOS|ZX Spectrum
Genre=Educational|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/encyclopedia-of-war-ancient-battles
Description=This game is actually a lot like chess!  It’s a games designed to simulate pitched battles in the Ancient world. There is a set of armies available from the earliest times until the fall of the Western Roman Empire, in 475 A.D.<br><br>You can design the terrain and/or units, set-up each side’s troops and then it's just on to the battle. You are doing nothing but fighting the battle you created.<br><br>There are also some pre-designed scenarios and maps for your enjoyment.

[Endurance]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1985
Systems=ZX Spectrum
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/endurance
Description=Endurance uses the same basic game system as CRL's Formula One, but turns its attention to motorcycle racing. As the title suggests, the six races featured are all lengthy, and include two 24-hour races for your two bikes (each with 2 riders assigned to it) to complete. Before each race you must set the bike up, trading off speed, fuel consumption and safety for the engine, and speed, safety and tyre wear for the chassis; you must also choose one of the 3 tire compounds. Options are selected using a menu-based system, mostly by clicking on words.<br><br>Races are depicted via a side-view of the bikes scrolling past the pit straight, with constant updates as to the race leader and any bike problems. You can instruct your riders as to how aggressively to race, and  must call your bikes in for pitstops to refuel, change tyres and swap riders. As in the previous game these are controlled in real-time by moving the mechanic around.

[Enduro Racer]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Atari ST|Commodore 64|SEGA Master System|Wii|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/enduro-racer
Description=In this game you play the role of an endurance bike racer. The gameplay involves you racing against the clock to get to the finish line and jumping over ramps. At the end of each race you get points for how many cars or bikes you have overtaken with which you can upgrade your bike.<br>There are various different terrain for you to race on including desert beach and dirt tracks plus a number of things to slow you down or even knock you off of your bike all together. The main idea is to find the best route through each level to shave off valuable seconds in order to over take more cars and bikes.<br><br>The Japanese version of the game has more Tracks than the European and US versions have. Among  them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road.

[Energy Warrior + Molecule Man]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/energy-warrior-molecule-man
Description=This release in Mastertronic's short-lived XS series combines two of their budget games. Energy Warrior is a side-scrolling shooter originally released on its own for the C64, while Molecule Man is an isometrically-viewed puzzler released by the company in 1986

[Enlightenment]
Publisher=Firebird Software Ltd.
Developer=Electralyte
Released=1988
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/enlightenment
Description=One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe.<br><br>The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items. <br><br>Matters are more complex in terms of the spell system however. 32 spells can be collected and used, including a fireshield to allow you to pass fiery areas, water and fire walls to attack immediate enemies, a deathlight to clear the area of enemies, and a teleport. You can also summon one of 4 Elemental beings, who can be controlled simultaneously to attack creatures for you. Only 8 spells can be carried at a time, but you can drop and later re-collect them.

[Equinox]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/equinox_
Description=Sury Ani 7 has been a source of mined resources for many a year, but now that it is contaminated, the only way to harvest its bounty is to do so remotely. Worse still, the security system of defence droids is active, and primed to damage anything which attempts to penetrate the surface. <br><br>As such, you are in control of a Dedicated Disposal Droid in, which must eventually shut down the security system and clear the area of radioactive material. This is done by throwing it down the disposal chute on each of the 8 levels, but you only have limited time before they explode. Fuel is limited and must be found within the complex, with the retro-thrust move using it up particularly quickly. To reach the next level you must find the appropriate pass.

[Escape from the Planet of the Robot Monsters]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/escape-from-the-planet-of-the-robot-monsters
Description=Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans.<br><br>It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.

[E-SWAT: Cyber Police]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/e-swat-cyber-police
Description=Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to this unit wear a cyber-suit that contains state-of-the-art military equipment including two Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress through the ranks, which include Captain, Assistant Chief, and Chief.<br><br>ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make your way from left to right and defeat a mastermind. There are 15 stages to complete, and have you patrolling through Liberty streets, car yards, stadiums, restaurants, the CBD, construction sites, and boat docks. While you're out on patrol, you can pick up ammunition, and the amount you get varies. For example, on some levels, ammo may be worth 10 bullets, while in others, you may get 60 bullets. Once you have obtained the cyber-suit, you wear it for the duration of the game.

[Everyone's A Wally (The Life of Wally)]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/everyones-a-wally-the-life-of-wally
Description=Wally Week's third game introduces us to more members of his gang.  As well as his lady Wilma, his mates Tom, Dick and Harry come under your control as well, and you have to indirectly guide Wally's son Herbert. You've discovered a safe, but need to find the five parts of the code - each character is searching for a particular one. Their respective professions dictate which tasks they can perform - plumbing, electrical work and car maintenance for example. Objects must be collected and manipulated to accomplish all this. There are plenty of reaction and timing tests along the way, as well as hidden games.

[Exolon]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/exolon
Description=This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless). The scrolling is flick-screen, perhaps as the game was designed for the C64, and the Amiga version was identical to the ST's.

[Explorer]
Publisher=Electric Dreams Software
Developer=RamJam Corporation, The
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/explorer
Description=After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations. <br><br>These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.

[Express Raider]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/express-raider
Description=Your aim in life is to be the greatest train robber in the Wild West, a multi-stage task recreated in this coin-op conversion. Your character has plenty of attacking kicks and punches to use on anyone who gets in his way, starting with the local banker, and then some coyotes roaming the plains, who are easier dodged than killed. After this, you find yourself atop the train, attacking a succession of guards in one-on-one beat ‘em up duels, each of which must be won outright within the time limit to avoid losing a life. Many of these shoot at you, so dodge their shots as you attack them. The game offers a practice mode, in which you have 32 lives to try to improve your skills, and a ‘normal’ mode in which you have unlimited continues as long as you can reach the high-score table with each continue – in this mode, as in the ‘advanced’ mode in which you must always start again from scratch, you have 5 lives

[Exterminator]
Publisher=Audiogenic Software Ltd.
Developer=D. Gottlieb & Co.|Premier Technology
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/exterminator-
Description=Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks.<br><br>You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.

[Extreme]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/extreme
Description=Your task in Extreme essentially involves wiping out alien pirates, across 3 distinct sections. This was essentially a spare-time pet project, so you would expect some of the most advanced graphics and special effects you'll ever see on a Spectrum.<br><br>The first level involves flying around in a ship shooting out aliens, with contact depleting your energy (and causing the screen border to flash). The second section involves travelling underwater, running into landmines to set off explosions to kill surrounding enemies. The final part sees you travelling through a  building in a huge droid, taking out everything in your path. The game is quite short, and would take around 20 minutes to play through.

[F-1]
Publisher=Zigurat
Developer=Diabolic software
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/f-1
Description="F-1" is an unofficial Formula 1 racing game. You must compete along the Formula 1 season (16 circuits included). There are three game modes: Practise, Race (Single race) & Complete season. <br> <br>Before each race, you can modify aspects like tires, transmission (manual or automatic), the number of laps or the difficulty level (between three levels).<br><br>During the race, if you have problems, you have the option to stop at the boxes to repair your car.

[F-15 Strike Eagle]
Publisher=MicroProse Ltd.
Developer=MicroProse Software, Inc.
Released=1987
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|Game Boy|Game Gear|MSX|NES|PC-98|PC Booter|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/f-15-strike-eagle
Description=The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.

[F-16 Combat Pilot]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/f-16-combat-pilot
Description=True to the aircraft’s flexibility, you pilot the F-16 in assignments as diverse as dogfights, bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting waypoints on the tactical map prior to take-off; you can also (but need not) select the armament of your plane. When you have accumulated enough flight experience, you may command entire squadrons in the fictional Operation Conquest campaign, a simple simulation of an entire war theater that already hinted at what would later become DI’s Virtual Battlefield.<br><br>F-16 Combat Pilot allows multiplayer duels via modem or serial link.

[F40 Pursuit Simulator]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/f40-pursuit-simulator
Description=You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH.<br><br>There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

[F.A Cup Football]
Publisher=Virgin Games, Ltd.
Developer=Kerian UK
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fa-cup-football
Description=F.A. Cup Football is officially licensed by the English F.A, and lets you lead your English club side to the FA Cup victory. First you have to select your team and how many players will play the game (maximum is 8). You can select formation and between 3 different game strategies, which are: attacking, balanced and defensive. Sometimes you have to answer to some questions where you have 3 choices. For example, if your player wants to leave the club, what would you do?<br><br>Like in the real F.A Cup, your opponent will be decided by a random draw. Before each match you will see your next opponent. In the game you'll see all the fixtures, and watch how the matches are going minute by minute. If your team wins, you continue to the next round (unless it was the final). Drawn matches result in replays; at this time infinite replays were used rather than penalty shoot outs. Random events such as player injuries or off-pitch problems often occur before replays.

[Fairlight]
Publisher=Edge, The
Developer=Edge, The
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fairlight
Description=The land of Fairlight no longer lives up to its name, its culture and society having declined over centuries. The former ruler's castle Avars is shrouded in mystery, and Isvar chooses to investigate it. Unfortunately, he finds himself trapped in a mysterious castle from which he must escape.<br><br>Viewed isometrically, Isvar's adventure features complex object manipulation: each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. The castle is guarded and full of trolls, who can weaken Isvar's energy - food and wine can restore it.

[The Famous Five: Five on a Treasure Island]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/famous-five-five-on-a-treasure-island
Description=In terms of both interface and setting, this license was atypical of adventures at the time. Enid Blyton's Famous Five books told of jolly adventures on mysterious treasure islands played out by a group of well-mannered inquisitive youngsters. The story takes in Aunt Fanny's cottage, a fishing boat, a forest and a courtyard among other locations.<br><br>This is brought to life as an interactive fiction game, using a purely keyboard-driven interface. Descriptions are written in Blytonesque language. You can control any of the four human characters at any time, and must often swap between them. You can EXAMine and TAKE objects, TALK to people and even attack each other.

[Fantastic Four]
Publisher=Adventure International
Developer=Adventure International
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fantastic-four
Description=The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics.<br>Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch.  You can switch between the 2 characters at any time during gameplay.

[Fantasy World Dizzy]
Publisher=Codemasters
Developer=Codemasters
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fantasy-world-dizzy
Description=Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.

[Fast Food]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fast-food
Description=Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.

[Fernandez Must Die]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fernandez-must-die
Description=Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people.<br><br>Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up.<br><br>On each of the 8 levels you must destroy Fernandez's buildings, which are accessed through an underground network of tunnels. You're not limited to being on foot - you start off in a jeep and can also use motorbikes, tanks and similar, although losing a life destroys this. In 2-player mode you can split driving and gunning duties. When starting a new game, you always start from the point at which you died in the last game.

[Fernando Martn Basket Master]
Publisher=Imagine Software
Developer=Dinamic Software
Released=1987
Systems=Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fernando-martn-basket-master
Description="Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 28. <br><br>The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA").<br><br>Basket Master was originally for 8 bits computers, platforms for which appeared December of 1986 after several delays.

[Feud]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/feud
Description=Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. <br><br>Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

[Fiendish Freddy's Big Top O' Fun]
Publisher=Mindscape, Inc.
Developer=Gray Matter
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fiendish-freddys-big-top-o-fun
Description=In this game, you try to save your circus from Fiendish Freddy buying it out by preforming 6 circus acts which include...<br><br>High Diving,<br>Juggling,<br>Trapeze,<br>Knife Throw,<br>Tightrope, and<br>Cannonball<br><br>These games are rather tricky, and watch out for Fiendish Freddy who has a fiendish trick up his sleeve every time.

[The Fifth Quadrant]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fifth-quadrant
Description=After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen.<br><br>In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms.<br><br>When a robot comes into contact with the Zimen, its energy is quickly drained. When all of its energy is depleted, the robot will stop functioning, and the only way it can be restored is if a passing robot transfers its energy with the non-functional one.<br><br>The Zimen materializes suddenly in the Orion's passageways with deadly persistance, and can easily trap the outnumbered crew into a corner. To help them, the robots can throw bouncing bombs at the Zimen, gaining points when they have been destroyed. <br><br>Control panels scattered throughout the ship give a robot access to code screens. When decoded, these will unlock matter-transmitters and lifts, meaning that the robot crew can move through the ship and closer to the ultimate goal: locking into the Bridge Computer. When all four have done this, the Orion will be safe.

[Fighter Pilot]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1985
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/fighter-pilot_
Description=An area of 15000 square miles is incorporated into this combat flight simulation from specialists Digital Integration. A full cockpit view is recreated, including gauges for airspeed and vertical speed. You can take off, land and shoot it out, with full practice modes on offer. Blind flying, cross winds and air turbulence are modelled accurately and can be used for a more advanced flying experience. A map is built in, as is full recreation of the targeting facilities of a F15.

[Fighting Soccer]
Publisher=Activision, Inc.
Developer=SNK Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/fighting-soccer
Description=Football coin-op conversion. Large sprites and small playing field. Passing is not important as the main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball when you are in possession as the opposition defenders have a lot more pace than the player with the ball so games tend to be a melee in the middle of the field of players all frantically tackling each other for possession.

[Fighting Warrior]
Publisher=Melbourne House
Developer=Studio B Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/fighting-warrior
Description=A Pharaoh has captured a Princess and imprisoned her in a temple, and it is your job to fight through perilous lands to get her back. This takes place in a side-view beat 'em up similar to Way of the Exploding Fist. Mythical winged and dog-headed monsters and half-human hybrids are your opponents, fought one at a time. You can duck and jump, and the weapon at your disposal can be used for high, middle and low strikes. Containers offering magical powers (both good and bad) can be found and unlocked. Once inside the temple there are more foes to defeat.

[Final Assault]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1987
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/final-assault
Description=Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some more luxuries such as extra rope.

[Final Fight]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Game Boy Advance|SNES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/final-fight
Description=There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. <br><br>Final Fight is a 2D side-scrolling fighting game. <br>Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the city clearing out the gang infestation. <br>You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at your disposal.

[The Final Matrix]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/final-matrix
Description=An impossible mission has fallen into the most improbable hands. Poor Nimrod is sent to rescue a few of his Biopton companions from the hands of the brutal Cratons, who have imprisoned them in a chain of prison planets collectively known as "The Matrix".<br><br>Nimrod must travel throughout the galaxy, infiltrate each planet where matrix activity is detected and rescue his friends. He may use the objects left at his disposal, such as TV cameras, which provide valuable intel about each complex, the ammo crates, which contain weapons needed to defeat the disruptors and guards, and the building blocks, which can be used as protection or to activate weight sensors.<br><br>At the same time, he must avoid, if possible, the armed guards, the disruptors, which will block his way, the mines and the black ice. Once Nimrod locates a hostage, he needs  to take him to the landing zone and extract him to his spaceship in order to complete the rescue.<br><br>"The final matrix" is an isometric arcade with adventure elements, such as puzzles and traps. A novelty feature is that every matrix can be entered at any time, following no particular order, which may appeal to casual players.

[Finders Keepers]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/finders-keepers
Description=The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you.<br><br>Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of lateral thinking), you must try to trade them for the most valuable items you can get.

[Fire and Forget]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fire-and-forget
Description=Restore peace on earth and collect a high score while doing so in the first one of the Fire and Forget games by Titus. Fire and Forget is a racing game in which you have to complete courses by blowing up various enemies and avoiding obstacles on the road.<br><br>The different tracks are located all over the globe. There are six courses within each level of difficulty. You have an infinite amount of lives, but when your car runs out of fuel it's game over. So be sure to pick up those power-ups.

[Fire Ant]
Publisher=
Developer=
Released=1984
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/fire-ant
Description=You control an ant that must rescue the queen ant taken hostage by a group of scorpions. She is being held in the eighth chamber, but to reach her, you must navigate a series of tunnels that are being patrolled by the scorpions, and use objects scattered throughout the chambers to proceed to the next one. These objects include getting keys that will open yellow doors, and explosives that will detonate walls. Objects placed at the proper locations usually cause a chain reaction that clears the obstacles. Occasionally, scorpions are seen laying eggs, and getting these eggs will award you with bonus points. When the queen ant is rescued, the game resets to the first chamber.

[Fire & Forget II]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/fire-forget-ii
Description=Part two in the Fire and Forget series, best described as Crazy Cars (also by Titus) with weapons in a futuristic setting. This game combines the genres action and driving.<br><br>In each of the five levels you need to blow your way to the front of the death convoy and shot down the leader of a group of terrorists, who plans to blow up a city. Your machine of destruction is a car with the ability to fly.

[FireTrap]
Publisher=Electric Dreams Software
Developer=Data East Corporation
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/firetrap
Description=A girl is trapped on the top floor of 16 burning skyscrapers, and as a firefighter, your mission is to climb up these skyscrapers and put out the flames that shoot through the building's windows, threatening every single floor. You'll also rescue other people trapped inside. Your mission becomes difficult by falling objects and fireballs, and even the flames shoot sparks in any direction at any time.<br><br>You can use the water spray on the flames to distinguish them. Doing so will occasionally reveal cash and other special items, which include: the 3-way water spray, which allow you to extinguish flames north, east, and west of you; invincibility, to make you invincible for a few seconds; and speed, which boosts you up several floors. <br><br>You start the game with four lives. You'll lose any one of these lives by coming in contact with fire and falling objects, running out of time before rescuing the girl,  or getting the speed power-up when you are near the top of the building.

[Flimbo's Quest]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=Platform
Score=0.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/flimbos-quest
Description=Rescuing girlfriends is a pretty common challenge in older computer games - why can't any of these ladies look after themselves? On this occasion Pearly has been kidnapped by Fransz Dandruff, so you'd better make sure he's hair today, gone tomorrow.<br><br>The gameplay is platform based, although you can move down platforms as well as up to the next one. There are lots of baddies (drawn in a cutesy style) who need shooting and offer rewards. the 7 levels are fairly short, relatively easy, and linear.

[The Flintstones]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/flintstones_
Description=The Flintstones is a game based on the popular cartoon series The Flintstones by Hanna-Barbera Productions Inc.<br><br>It's weekend! Fred Flintstone thinks of only one thing: bowling  <br>with his friend and neighbor Barney.<br>Unfortunately, his wife Wilma got other plans for him. Fred has to paint the living room and Wilma is not going to help him with it. No, she goes shopping.<br>And if that's not enough, Wilma also tells Fred that his mother-in-law is coming over.<br><br>The Flintstones game is divided in four parts.<br><br>Part 1: Painting the walls of your living room.<br>To go to the bowling alley before it is closed Fred has to paint  the walls as quickly as possible. To paint the walls Fred uses the tail of a living squirrel. <br>Pebbles tries to leap out her playpen and starts crawling around and starts scribbling on the walls. If Fred wants to put Pebbles back in the playpen then he has to drop the squirrel, that immediately starts wandering off. When Pebbles is back in the playpen Fred has to chase the squirrel and dip its tail in the paint again.<br><br>Part 2: Driving your car on the way to the bowling center.<br>Finally, when all walls are painted Fred can go to the bowling  <br>alley!<br>Fred has to drive to the bowling alley but unfortunately the roads are in a very bad condition. The road surface is dire and covered with rocks!<br>And if one of the wheels hit a bump it will break off the car and disappear into the distance.<br><br>Part 3: A bowling competition between Fred and Barney.<br>At the bowling alley the following bowling parameters can be set: the spin and speed of the ball and the starting position of the player.<br>Each turn gives two throws (except he gets a strike). A game  <br>takes ten turns. while a match takes three games.<br><br>Part 4: Saving Pebbles at a construction site.<br>On his way home Fred discovers that Pebbles has disappeared!  Don't let Wilma find that out!<br>Fred finds Pebbles at a construction site on top of some  <br>scaffolding. He has to climb the scaffolding to rescue her.<br>If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure!

[Flunky]
Publisher=
Developer=
Released=1987
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/flunky
Description=A Flunky is a male servant who must do routine jobs for his masters; in this game you are a Flunky and your masters are the British Royal Family. There are five tasks to be undertaken – light all the fires, fetching a toy boat from the bath for Prince Andrew, some freckles for Fergie, a wig for Diana, and a mystery task for the Queen. To gain access to each room, you need the signatures of particular royals along the way. <br><br>Flunky is an arcade adventure using the same game system as other Don Priestley's Trapdoor license – large sprites overlaid onto block objects, seemingly designed around Spectrum attribute-clash issues. Many screens operate on more than 1 horizontal plane, so you can move your character in and out of the screens as well as across them. Guards will shoot at you if you attempt to access restricted areas, so be careful.

[Footballer of the Year]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/footballer-of-the-year
Description=Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility.<br><br>The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league.

[Footballer of the Year 2]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/footballer-of-the-year-2
Description=Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers.<br><br>You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team.<br><br>There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.

[Football Manager]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=1985
Systems=Amiga|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Dragon 32/64|MSX|VIC-20|ZX Spectrum
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/football-manager
Description=The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.

[Football Manager 2]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=Jun, 1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/football-manager-2
Description=Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack / midfield / defense areas more clearly. Training allows passing length and height to be specified.

[Football Manager: World Cup Edition 1990]
Publisher=Addictive Games Ltd
Developer=Bedrock Software
Released=1990
Systems=Amiga|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/football-manager-world-cup-edition-1990
Description=Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make tactical corrections.

[Forbidden Planet]
Publisher=Design Design
Developer=Design Design
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/forbidden-planet
Description=The Evil Lord has set up a system of defences on the Forbidden Planet, to help him return to power. It is your job to destroy them, skimming the planet's surface and blasting them out. Forbidden Planet is viewed form the cockpit of your craft, with the action displayed in vector graphics. You must shoot out Anti-Aircraft towers and guided missiles for points, while avoiding the damage they can inflict. As well as controls, options include limiting some of the sound effects, and arranging the in-game display in 3 different ways.

[Forgotten Worlds]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/forgotten-worlds
Description=Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. <br><br>Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress.<br><br>Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.

[Formula 1 Simulator]
Publisher=Mastertronic Ltd.
Developer=Spirit Software
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/formula-1-simulator
Description=In this simulation you can race ten international circuits, including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Osterreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap.<br><br>The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.

[Formula One]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1985
Systems=ZX Spectrum
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/formula-one
Description=Shortly after Football Manager became a sensation, the sports management concept was applied to the high-pressure dollar-intensive world of Formula 1 racing. The top six teams of the early 80s are featured (Ferrari, Williams, Renault and McLaren as well as the now-defunct Brabham and Lotus), and you can choose which one to manage. Your first tasks are to choose your two sponsors and two drivers, with all the day's top names as well as 6 'rookie' drivers, who are cheap, but there's no guarantee of getting a good one.<br><br>Once the game is properly underway, you must buy engine and chassis upgrades, and can improve the quality of your pitcrew - all of which eats into your budget. Your cars must be raceworthy to be able to race. After qualifying you must choose your tyres for each car - rain can be a factor, and the game informs you of the expected conditions before the race.<br><br>The races are depicted via a timing board which displays the top 6 in the order, images of the cars flashing by (with a distinction made as cars come into the pits), and messages detailing crashes, spins and technical problems. Your drivers can be called in for pitstops, which involves moving a man around to undo each tyre in sequence, which is hardly realistic but does add some arcade skill and variation.

[The Fourth Protocol]
Publisher=Century Communications
Developer=Electronic Pencil Co. Ltd., The
Released=1986
Systems=Commodore 64|PC Booter|ZX Spectrum
Genre=Adventure|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fourth-protocol
Description=This interactive fiction computer game is based on the bestselling Cold War spy novel by Frederick Forsyth released in 1984 by Hutchinson publishing.  As the novel's hero John Preston, you have been appointed head of the C1(A), an agency of the British Secret Intelligence Service. You uncover a plot, named AURORA, to take power in the Soviet Union hatched by a secret faction of high-level minds.  In order to stop their plan you read a lot of info found in Top Secret folders, set wiretaps, monitor and interrogate suspects and informants, and gather facts and clues.  <br><br>The game has three main sections - The NATO Documents, The Bomb and The SAS Assault. A secret code must be gained in order to proceed from one to the next. Unique icon-based graphics provide the means to conduct your investigation though they're not mouse-clickable (you have to browse the icons using the space bar).  Interesting plot twists and developments happen during the game and are communicated to you with text-only descriptions.

[Frank Bruno's Boxing]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/frank-brunos-boxing
Description=Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name  to this boxing game which replicates Punch-Out. As Frank, you must take on 8 progressively tough boxers to win the title.  <br><br>The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard.<br><br>Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down.

[Frankie Goes to Hollywood]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/frankie-goes-to-hollywood
Description=Playing a thoroughly drab, mundane and predictable character, your aim is to become interesting enough to reach the Pleasuredome. After discovering a gruesome murder, your interest in something greater than the routine of 80s Liverpool is awoken.<br><br>You explore the streets and houses in the search of a way out. The main basis of the game involves picking up objects and using them in the correct way - most objects have more than one potential use, and misusing them is the only way the game can be lost. There are several sub-games along the way, including shoot 'em ups, a maze and a jigsaw puzzle.

[Frank N Stein]
Publisher=
Developer=
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/frank-n-stein
Description=Mr. Stein is keen to build monsters, using the bones he has throughout his mansion. Each time he must collect the parts required, in the correct order, by navigating away around the platforms. He can only jump while on spring spaces; other landscape features include ice and slime to affect movement, and fireman's poles. Enemies moving around on preset paths include spiders, tanks and lobsters. <br><br>Once all parts are connected Frank must activate the switch on the monster's case. This takes you onto a screen in which you must reach the top right, avoiding the balls the monster throws down at you as they roll along the platforms.

[Fred]
Publisher=Indescomp
Developer=Indescomp
Released=1984
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fred
Description=You are Fred, an intrepid archaeologist, interested in visiting the pyramid of Tootiecarmoon looking for a new experience, and in search of treasures and great adventures.<br><br>The game consists of 6 levels, on which you must obtain treasures  and - of course - a map that allows you to leave the labyrinthine pyramid alive.<br><br>You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order to defend yourself from those disagreeable enemies you have at your disposition a gun (with limited bullets), but some enemies are immune to guns, and you must jump or avoid them.

[Freddy Hardest]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Commodore 64|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/freddy-hardest
Description=The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure.

[Freddy Hardest in South Manhattan]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/freddy-hardest-in-south-manhattan
Description=In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game.<br><br>As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still.

[Freedom: Rebels in the Darkness]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/freedom-rebels-in-the-darkness
Description=Freedom: Rebels In The Darkness is a game that combines elements of various genres like adventure, strategy, RPG and fighting games. The main character is a rebellious black slave working on a sugar plantation that tries to incite a revolt among the slave population to gain freedom and to give comeuppance to each of their old masters.<br><br>At the start of the game there is four characters to choose, each with different statistics and abilities like "constitution" and "lock-picking". The main game screen is a map of the plantation, where you guide a small icon of the character while trying to avoid the guard dogs. If the dogs find you, they either bark and alert the owners or attack you. When they do, the screen switches to a first-person screen where you have to avoid being bitten and killed by the animal.<br><br>On the top of the screen there is four buttons, each with a unique function:<br><br>Path-finding lets you click on the map with a cursor and see a description of each hut and house.<br><br>Movement allows you to move your character. Left-clicking shows a first-person view of your surroundings. This screen can vary depending of the place where you are in the map. Most of the time is the recruitment screen, where you click on your brother slaves to amass a army. Their response is a random "yes" or "no". If you click while on a sugar field, you get the option of climbing the huts, picking the storage hut lock, or setting fire to the premises. If you click while on the housings of the owner or one of his henchmen, you get the option of either confronting the person, or running away. If you decide to confront him, the screen switches to a side-view similar to fighting games like Street Fighter, with two energy bars at the bottom, where you have to fight one of the owner's men. If you win, you have the choice of killing the person or holding him captive.<br><br>Review is the game statistics screen, where you can see your progress in the game.<br><br>Advice only starts working once you get the support of either the shaman or the medicine man. They can heal any wound sustained by dog attacks and fights.<br><br>The game accepts mouse, keyboard and joystick controls, and plays drum music and other sounds.

[Friday the 13th]
Publisher=Domark Software, Inc.
Developer=Domark Software, Inc.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/friday-the-13th_
Description=Jason is hiding in the forest, waiting to avenge his mother's death, when a party of teenagers visit the eerie Crystal Lake holiday camp close to the killer's filthy grotto. Jason puts on his hockey mask and sharpens his machete, ready for a razor-edges massacre.<br><br>Ten of your friends are lose in the surroundings of Crystal Lake. Jason is out there to hunt them down. It's up to you to find him and kill him before he kills you. Luckily there are a lots of weapons to be found in the scenery, ranging from small knives to chainsaws. Unfortunately Jason is looking like a normal player until he attacks or is attacked. So it's up to you to identify him and end the nightmare by killing Jason.<br>Depending on the number of friends surviving you'll get bonus points just to start over again with a different character.

[Frost Byte]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1986
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/frost-byte
Description=In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the limited 'Twang' energy you have. <br><br>Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it moves, so some hazards are easier to clear from a running start. You can only jump vertically, although you have control as the character falls. Ammunition is limited, and must be collected throughout your quest.<br><br>Three sweets which enhance your character can be collected - the red one increases your speed, blue increases the height of your leap, and green means you can safely fall further. There are additional objects to pick up and use as well.

[Fruity Frank]
Publisher=
Developer=
Released=1984
Systems=MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fruity-frank
Description=You control Fruity Frank as he tries to harvest all of the fruits on the screen. However, there are numerous bad guys out to get him! Frank can defend himself from the bad guys in two ways: he can push the apples located throughout the play field on top of the enemies and crush them or Frank can use his power ball. This ball can be thrown at an enemy to destroy it. He has only one power ball, though, so he will need to wait for it to return to him before it can be used again.<br><br>When you successfully collect all of the cherries, you will move on to the next and more challenging level.<br><br>This game is very similar to the first Mr. Do! game except that in Fruity Frank you don't collect letters from the alphabet.

[Fugitif: Les Aventures de Jack Bludfield - Part 1]
Publisher=Lankhor
Developer=Cristal Dream
Released=1991
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fugitif-les-aventures-de-jack-bludfield-part-1
Description=In the quite distant future, the universe is governed by an organisation known as the Foundation. You are Jack Bludfield, one of its former agents, now turned bounty hunter. You have now heard that your old partner, Xocann, has escaped from his prison planet. To exact revenge on Xocann, who once murdered your woman and left you to die, you take it on you to track him down. You start out in New York, where you must fool security guards and security systems, and track down someone who can give you a clue where to go next.<br><br>For an adventure game, Fugitif uses a rather unique icon-based system. The entire screen is filled with still pictures of what you see, and you move from screen to screen using the cursor keys. All system messages are printed on the icon screen, from which you execute all commands bar movement. The command screen contains 20 icons which represent all the different verbs of your glossary. Double click a verb to go to another set of icons, representing all the usual objects you can expect to find. Apart from the 19 standard objects, more icons can pop up according to what can be found on a particular screen or in your inventory. It is possible to manipulate several objects at once with one verb, allowing you to build intricate actions such as moving a knocked-out guard's hand to an electronic lock requiring a particular biometric signature. On the other hand, the wealth of actions and objects available at all times can be rather overwhelming.<br><br>Fugitif contains graphics drawn in the Amstrad's high resolution mode, which usually only allows 4 colours, but innovates by extending the colour pallette using smart interrupt programming.

[Full Throttle]
Publisher=
Developer=
Released=1985
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/full-throttle-
Description=This early motorcycle racing game uses an enhanced version of the 3D Deathchase game engine. This time the view is from behind your bike, so this is visible on screen. The road itself moves sideways, a detail which is part of fairly advanced 3D routines for the time. Contact with the 39 computer bikes will cause your bike to slow, and probably cost you several places. 11 circuits are featured, including favourites such as Spa, Donington and Misano. Races can be set for up to five laps, and times are recorded for comparisons.

[Fun School 3: for 5 to 7 Year Olds]
Publisher=Database Software
Developer=Database Software
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fun-school-3-for-5-to-7-year-olds
Description=These six small educational games star Freddy the Frog. Each uses simple controls to ensure that children can play without difficulty from the software.<br><br>Using forward, back, left and right keys Freddy must get to various important buildings as depicted on the screen. In Adding he is presented with a network of lily pads, some of which contain numbers or mathematical symbols. Land on these in the correct order to produce a correct sum. In the Toyshop, first identify toys from their names, then choose a toy at a specified price, and then combine goods to meet a specified price limit.<br><br>Electricity allows you to learn about circuits - by working out whether an existing layout will work, and modifying it so that it will. The next game involves telling the time, so as to get the prince his key. Funtext teaches information searching using a Ceefax-type environment.

[Fun School 4: for 5 to 7 Year Olds]
Publisher=EuroPress Software
Developer=EuroPress Software
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/fun-school-4-for-5-to-7-year-olds
Description=Freddy the Frog presents six games designed to help school-starting children build on their numeracy and literacy skills. The rules for each game are explained in the form of short stories. Controls primarily use the cursor keys and enter.<br><br>Freddie is building a house, but can only add a log to his work if you solve a maths question. In the library, a list of book titles must be sorted into alphabetical order. <br><br>Successfully ordering letter and number sequences on the basketball court results in shots going in. Knowing which word is the opposite of the displayed one will help Freddy's diving.<br><br>In the shop you have to identify which coins pay for which items, and then total up a shopping load and work out which coins pay for it. There is also a simple typing test included.

[Future Knight]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/future-knight
Description=You control Future Knight and your space craft has crashed on a remote and hostile planet and the aliens took your love interest hostage. <br>First you have to find a way out of your huge and maze-like space craft.<br><br>The aliens have already invaded your space craft and are now wandering through your craft looking for new technology. Use your laser gun to blow them to Kingdom Come.<br>Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and defeat the huge robot aliens and rescue your love interest.

[Galactic Conqueror]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/galactic-conqueror
Description=As rebel forces close in on the space station Gallion, you launch strikes against enemy-controlled planets in the most sophisticated techno-toy available to mankind, the space fighter Thunder Cloud II. <br><br>The game is a blend of action sequences in an Afterburner-esque pseudo-3D view. These sequences vary between ground combat, aerial combat and space combat, with different motion physics and enemy craft. There is also a strategic battle choices on a galactic map invaded in real-time.<br><br>The PC version uses speaker tweaks to recreate the game's tune on theoretically-inferior hardware.

[Galactic Plague]
Publisher=Amsoft
Developer=Indescomp
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/galactic-plague
Description=The Galactic Plague is an alien shoot up in the vein of Space Invaders. In this version each screen has between 4 and 20 alien craft of differing variety. Each variety of alien moves in a different pattern but always down and usually at a rate of knots, dropping bombs as they do so (often just one enemy can blanket the screen in bombs, almost inevitably causing the demise of the player). The ship controlled by the player is confined to moving along the bottom of the screen. The secret of progressing in the game was therefore learning the patterns of the aliens and learning where to place the ship to shoot down the various hordes without getting crushed by the hundreds of dropped bombs or colliding with an alien as it hit the bottom of the screen, where it just wrapped around to reappear at the top.<br><br>The player only has three lives and many players found this game to be extremely difficult if not completely impossible after just a few screens, however, the game is completable. There are approximately 50 different screens and upon beating the last wave of enemies, the game goes straight back to screen No.1.

[Galaxy Force II]
Publisher=Activision (UK) Limited
Developer=AM R&D Dept. #2
Released=1989
Systems=Amiga|Atari ST|Commodore 64|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/galaxy-force-ii
Description=You are strapped into a spaceship to take on five dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and then collecting their carrier pods.

[Galletron]
Publisher=Mastertronic Ltd.
Developer=Remote Programming
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/galletron
Description=After nuclear wars of the past, the planet Galletron has been isolated for many years, but it's now visible again, and still a beautiful place. If the Aarls take charge of it, the results for nearby planets could be catastrophic, so the Federation of Interplanetary Trustees (FIT) have send you in to ensure this doesn't happen.<br><br>First you must head to 9 nearby planets and destroy their sophisticated communications systems (the Aarls have technology to beam solid matter around the universe), before heading for Galletron itself. You have two distinct guns, one for destroying enemies and one for destroying locked security doors. Use of these drains the ship's energy, which can be replenished by picking up tokens. Control is by rotating the ship and then thrusting it forward or backwards.

[The Game of Harmony]
Publisher=U.S. Gold Ltd.
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/game-of-harmony
Description=This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other globes (or the ship) via string, and the level layouts include barriers as obstacles (and ricochet points), making the Newtonian physics more complex.

[Game Over]
Publisher=Imagine
Developer=Dinamic Software
Released=1987
Systems=Commodore 64|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/game-over
Description=In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer.<br><br>As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first.

[Game Over II]
Publisher=Imagine Software
Developer=Dinamic Software
Released=1988
Systems=Atari ST|Commodore 64|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/game-over-ii
Description=The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and exuberant flora.<br><br>Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). You have 24 different enemies to beat throughout 4 phases and 6 levels.<br><br>This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing.

[The Games: Summer Edition]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1989
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/games-summer-edition
Description=You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games.<br><br>You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition.<br><br>The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer.<br><br>If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more tricks. It also features many real facts of the history of the Olympic summer games.

[The Games: Winter Edition]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/games-winter-edition
Description=Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.

[Garfield: Big, Fat, Hairy Deal]
Publisher=Edge, The
Developer=Softek
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/garfield-big-fat-hairy-deal
Description=In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). <br><br>Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use.<br><br>Garfield needs regular food and rest - without one of these he falls asleep and it is Game Over. Contact with many foes is draining. A butcher's is one major food source.

[Garfield: Winter's Tail]
Publisher=Edge, The
Developer=Softek
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/garfield-winters-tail
Description=After a fruitful day spent on his favorite hobby (food, what else?), Garfield the cat falls asleep next to Jon's still open fridge. The chill coming out of the refrigerator induces a dream of the Swiss Alps, with Garfield going after the largest lasagna factory in the world and a mythical chicken that can lay chocolate eggs. It is the player's goal to make sure Garfield's dream comes to a happy ending before he wakes up. <br><br>Garfield: Winter's Tail comprises of three different mini-games.The first one has Garfield skiing downhill towards a ski-jump that will lead him straight to the rooftop of the lasagna factory. The second mini-game is set in the chocolate factory where the mythical chicken is employed: Garfield must ensure all the mechanical chickens in the factory are provided their chocolate supply flowing through a pipeline. Finally, he must ice-skate across a frozen lake, following the trail of chocolate footsteps left by the chicken.<br><br>As a disturbing element, Odie appears throughout the whole game. The drooling dog can steal some of the food Garfield needs to replenish his energy, but he can also tamper with the lift controls in the factory and saw holes in the frozen lake.<br><br>The three mini-games can be played in any order. However, playing the whole game from the skiing level first is the only way to be able to see the ending.

[Gauntlet]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1986
Systems=Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|J2ME|Macintosh|MSX|NES|SEGA Master System|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gauntlet
Description=Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. <br><br>It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, has a  bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.<br><br>Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest. <br><br>Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route.  Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces your energy level.<br>Treasure is abundant throughout the levels and adds to your score.

[Gauntlet II]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|NES|PlayStation 3|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/gauntlet-ii
Description=Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.

[Gauntlet: The Deeper Dungeons]
Publisher=U.S. Gold Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/gauntlet-the-deeper-dungeons
Description=This is an expansion pack for the original Gauntlet. It has 512 new action packed dungeons. Unfortunately there is no other new content besides the dungeons.

[Gazza's Super Soccer]
Publisher=Empire Software
Developer=Empire Software
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/gazzas-super-soccer
Description=This was the first of the two football games licensed around Paul Gascoigne, then the most expensive player in British football history. The game is viewed top down, and can be set to either move left-right or top-bottom.<br><br>League and cup tournaments are included, as are single matches and set-piece practice sections (you have full control of these). The gameplay involves a number of advanced moves, and includes a gauge to control the exact dimensions of a kick (height and curl as well as strength), if you can use it quickly enough. Unusually, you have control over the goalkeeper, so can only blame yourself when you concede a goal. The players each have their own skills and strengths, and these develop as the game goes on – if you play well, your players become better, and more capable of facing better opposition.

[GBA Championship Basketball: Two-on-Two]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1986
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/gba-championship-basketball-two-on-two
Description=GBA Championship Basketball can be played as One or Two Player vs. the Computer or Two Player with Computer Teammates and includes Practice Play.  <br>Draft your Teammates from a list of ten players whose styles are patterned after real professional superstars.<br>Practice with games like "Around the world" and "Horse", or go one-on-one with a friend.<br>You play GBA Basketball on a full court.  And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks.<br>After each game, you can read the sports page of the Gamestar Gazette to check box scores and division standings.

[Gee Bee Air Rally]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1988
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/gee-bee-air-rally
Description=Gee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky.<br><br>The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to be completed against a time limit, while avoiding contact with the other planes. You must stay within the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast rate (so don't think of short-cutting the track). After every second successful race, you take on a bonus track, in which balloons must be hit for points.

[Gemini Wing]
Publisher=Virgin Games, Inc.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gemini-wing
Description=Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to you to clear up a situation scarily similar to reality in this arcade conversion.<br><br>Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections which fire at you.

[Genghis Khan]
Publisher=Positive
Developer=Crom Software
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/genghis-khan_
Description=Genghis Khan is basically a strategy game, but not just. A very important part of your ability as governor will depend on your arcade experience when it comes to conquering the territories surrounding Mongolia. You mission will be to invade the Chinese Empire, and for that you must tear down the Great Wall using gunpowder.<br><br>Unfortunately it will not be available from the beginning, so you will have to conquer Baghdad where the secrets of gunpowder manufacture are kept, and then dedicate your task in destroying the barrier that prevents you from the victory. But it will not be that easy, you will also have to defeat several enemies of varying difficulty.<br><br>The game makes you choose between arcade, strategy or a mixture of both. In the first category you must use the joystick to defeat the owner of the chosen land. The screen turns into a side-scrolling game in which a Mongol warrior, sword in hand, must face the enemy hordes. Each soldier you kill equalizes to five in total, and every blow you receive means a loss of five units of yours.

[Geoff Capes Strongman]
Publisher=Martech
Developer=Software Communications Ltd.
Released=1985
Systems=BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/geoff-capes-strongman
Description=At a time when multi-event sports simulations where all the rage, Martech produced one licensed by a successful shot-putter and strongman. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left.<br><br>The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which adds an element of strategy and memory-testing.<br><br>During each event, the 8 muscles are displayed on either side of the screen, and as one comes into use it will flash. Controlling a cursor, you must click on this as quickly as possible to achieve maximum effect. Any energy unused on each muscle is kept over for future events.

[Gerbil Riot of '67]
Publisher=
Developer=
Released=1988
Systems=DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gerbil-riot-of-67
Description=Owing more than a little to Robert Arnstein's TRS-80 escape-from-the-asylum text adventure classic Bedlam, this whimsical romp casts the player as an inmate with second ideas about remaining inside the institution walls.  It's not such a strange place, halls and stairways, but to make up for it the nuthouse is packed with a host of peculiar one-personality-trait characters (some of them the staff!), each of whom neatly play one-off roles in simple, if occasionally arbitrary puzzles.<br><br>While there are no gerbils to be found on the grounds (their riot is firmly in the background; your part in it is why you were incarcerated), you will conduct a meaningful exchange with a squirrel demanding an object-combination puzzle the likes of which wouldn't become standard until the days of the graphical adventure game.

[Get Dexter]
Publisher=PSS
Developer=ERE Informatique
Released=1986
Systems=Atari ST
Genre=Action|Adventure
Perspective=Isometric
Score=4.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/get-dexter
Description=Crafton the android wants a life of freedom, away from the science experiments he is usually subjected to. Escaping the compound will require a security code, which is split into eight parts. Find the scientists who hold these to escape, in this isometric arcade adventure.<br><br>There are obstacles to interact with, and foes to work around. Contact with these drains your energy, but there are Nurse pods to recharge this. There are four types of barrier doors - red, green, blue and grey, each requiring their own keys. You are accompanied by Xunk, who can be used to help with this - he will also warn you of events as they unfold, and automatically follow you to the exit of each screen.

[GFL Championship Football]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1987
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/gfl-championship-football
Description=This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen.<br><br>There are 28 teams split into four divisions; their names are fictional (including the Seagulls, Mustangs and Geronimos), and each is rated out of 3 on 8 areas of skill. Matches last for 4 quarters of either 4 or 7 minutes' in-play time. Menus to select plays or teams involve using diagonal movements for selection. <br><br>Standard Gridiron rules apply – gain 10 yards in 4 attempts (downs) without fumbling or having a pass intercepted; kick a punt or field goal if you are about to fail at this.

[Ghostbusters]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Apple II|Atari 2600|Atari 8-bit|Commodore 64|MSX|NES|PC Booter|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ghostbusters
Description=Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.<br><br>Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to  maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.<br><br>As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly  successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.

[Ghostbusters II]
Publisher=Activision, Inc.
Developer=Foursfield
Released=1989
Systems=Amiga|Atari 2600|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/ghostbusters-ii
Description=Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.

[Ghosts 'N Goblins]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.
Released=1986
Systems=Amiga|Atari ST|BREW|Commodore 64|DOS|Game Boy Advance|Game Boy Color|NES|Wii|Windows Mobile|WonderSwan|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ghosts-n-goblins
Description=Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.<br><br>Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. <br><br>As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.

[Ghouls 'N Ghosts]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|Genesis|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ghouls-n-ghosts
Description=Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.<br><br>Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.<br><br>Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.

[GI Hero]
Publisher=Firebird Software Ltd.
Developer=Blitter Animations
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gi-hero
Description=You play as an American soldier, spreading havoc among soviet soldiers somewhere deep in the jungle and underground caverns.<br><br>The game plays as a side scrolling action game. You walk around in a maze of jungle and underground caverns while navigation is aided by a satellite link. Other tools you have at your disposal include some mines, wire cutters and a tracking beacon.<br><br>You can also get a trained dog that gives you an even better edge against your enemies.

[Glen Hoddle Soccer]
Publisher=Amsoft
Developer=Amsoft
Released=1985
Systems=
Genre=Sports
Perspective=Isometric
Score=0.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/glen-hoddle-soccer
Description=Tottenham midfielder Glenn Hoddle got his own game with this Amstrad exclusive football game. The game is played from a isometric   sideline perspective, graphically similar to Commodore's Cup Final. The control method is a bit different from other football games, in the way that you simply press the fire button to select the player closest to the ball. Only single matches can be played, no cup or league competitions exist. There's three different skill levels available in the game.

[Global Commander]
Publisher=Martech
Developer=Martech
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/global-commander
Description=Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless.<br><br>The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.

[G-Loc Air Battle]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1992
Systems=Amiga|Atari ST|Commodore 64|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/g-loc-air-battle
Description=The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently.<br><br>The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black. <br><br>Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at.

[Gnome Ranger]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gnome-ranger
Description=Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game.<br><br>The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones.<br><br>Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an emphasis on object-manipulation and character interaction, rather than map-making.<br><br>Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. This co-operation is essential to solve many puzzles, and takes place in a world where characters have their own aims and motives. There are BRIEF and VERBOSE modes of text. The screen display adds a 'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example.

[Golden Axe]
Publisher=Virgin Games, Inc.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|iPhone|SEGA Master System|TurboGrafx CD|Wii|Windows|WonderSwan Color|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/golden-axe
Description=Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.<br><br>This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself.

[Golden Basket]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/golden-basket
Description="Golden Basket" is a basketball simulator with many difficulty levels (including the usual NBA) and also the typical options like redefining the keyboard, possibility of playing against the computer or a friend, choosing the length of every match and even a demo mode to see how the game works. Also, the refree respects millimetrically the rules of the International Basketball Federation, therefore, you should know all of them if you want to enter in competition.

[Gonzzalezz]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/gonzzalezz
Description=Gonzzalezz is a side-scrolling platform game from Spain. The main protagonist is a Mexican stereotype (complete with sombrero and huge mustache), that has an obsession with the traditional siesta. The game is divided in two loads:<br><br>? In the first one, Gonzalez must escape his own nightmare. He moves by executing precise jumps in one big level divided in seven sections, a surreal landscape littered with dangerous objects like flying vacuum-cleaners, disembodied hands, etc. The Q key is the jump button, while the O and P move him left and right respectively.<br><br> ? In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one large level divided in sections. He can collect or drop these by crouching with the A key and can use them with the SPACE bar.

[Goody]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=DOS|MSX|ZX Spectrum
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/goody
Description=In "Goody" you are a thief with a mission to break into a Spanish bank. For you need the appropriate tools, such as a torch and pincers. In your road toward the bank, you must avoid policemen, gorillas, kung-fu experts, women sweeping and paper airplanes... that is to say, the typical problems to those that any thief would face. The game is an arcade adventure of those of using the correct object in the correct place, similar to Jet Set Willy.

[The Goonies]
Publisher=U.S. Gold Ltd.
Developer=Datasoft, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/goonies_
Description=Datasoft's The Goonies is one of the most fondly-remembered games in the genre of platform action-adventure-puzzle games for which Datasoft was known (other games included Conan: Hall of Volta, Bruce Lee, and Zorro, all well-regarded classics).<br><br>The game is licensed from the internationally-beloved Steven Speilberg film of the same name, in which a motley crew of suburban kids in Astoria, Oregon, must save their homes from being foreclosed upon and find their salvation in a treasure map leading to an old pirate ship in a cavern.  However, they must maneuver around an eccentric family of Italian criminals -- the Fratellis -- on the lam, who are also on the trail of the treasure.<br><br>The game is divided into a series of eight screens based on scenes from the film, each of which contains unique and creative puzzles that must be solved by coordinating the activities of two of the kids from the Goonies (and in the last screen, the elephant-man-like Sloth) without getting killed by deadly bats, homicidal Fratellis, flying demon-skull thingies, or other environmental hazards.  For example, in one screen one player must wind up and hold a winch that lifts a large stone so that the other player can pass it, run backward on a ball floating in deadly water, bypass a series of three water buckets going up and down that kill you if you do not time your passage underneath correctly, jump to the top of a rail, and slide across to grab the key to the door below -- and all this without getting hit by a wandering bat.<br><br>One of the characteristic elements of this series of games is that it was organized more like an arcade game than an adventure game; the game kept a score and a high score, you got a certain number of lives, which would be replenished at certain points or at certain score totals, and there was no save feature.  In other words, the game had to be played all in one sitting, near-perfectly, to see the ending.  As might be expected, not many people finished these games.  (However, nowadays with emulators and memory-state-saving features, this is no longer such a frustrating problem.)<br><br>The Goonies can be played single-player, with the joystick button used to switch between the two characters on-screen, or cooperatively, with each player controlling one of the characters.

[Gradius]
Publisher=Konami Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Commodore 64|Game Boy|MSX|NES|PC-88|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/gradius
Description=The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating.

[Grand Prix 500 2]
Publisher=Microïds
Developer=Microïds
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/grand-prix-500-2
Description=You can choose between 4 bikes, 12 tracks (including favourites like Brno, Suzuka and Spa), with 1 or 2 players in this Grand Prix motorcycle racing simulation. You can play a full season including qualifying modes, a single race, or simply practice a circuit to learn it and master the controls. Like the first Lotus game the game always uses a split screen; in one-player mode the top half of the screen displays the track map.

[Grand Prix 500 cc]
Publisher=Microïds
Developer=Microïds
Released=1986
Systems=Atari ST|Commodore 64|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/grand-prix-500-cc
Description=Grand Prix 500 cc is a motorbike simulator viewed from behind your bike. It lets you ride on 12 circuits all around the world. You can play either alone or against a friend (with an unusual vertically-split screen), and in addition to the championship mode (9 laps with 6 competitors) there's a training mode (just 2 laps with 2 competitors). You can chose to race on any circuit at a time or go for the world championship mode where you race on the circuits in order.

[Grand Prix Circuit]
Publisher=Accolade Europe Ltd.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|Apple IIgs|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/grand-prix-circuit
Description=Formula One racing is recreated in detail in this simulation. You can drive a McLaren, Ferrari or Williams car, each with different qualities, around the real-life Formula One circuits including Monaco, Suzuka and the original Hockenheim circuit characterized by long straights. Rival drivers also have their own styles and strengths, and to win the World Championship you will have to master these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s F1. Graphics are sprite-based.

[Grand Prix Master]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/grand-prix-master
Description=A motorcycle racing game recreating the now-defunct 80cc world motorcycle racing championship. It was licensed around Spanish ace Jorge Martinez 'Aspar', and your (and his) racing rivals including future 500cc World Champion Alex Criville.<br><br>The game features a full practice mode as well as qualifying and races. There are only 8 computer bikes, although the real life championship points system is used, meaning that the penalty for not finishing is bigger than in real life, especially as you only have 5 bikes to last the season. The game is viewed from overhead, and the controls are, unusually, direction based, so to take a straight which (in the overhead view) involves going up and to the right, you must push the joystick in that direction.

[Grand Prix Selection]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation|SEGA Enterprises Ltd.
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/grand-prix-selection
Description=Compilation including the following 3 racing games:<br><br>1. Championship Sprint<br>2. Super Hang-On<br>3. Super Sprint

[Grand Prix Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/grand-prix-simulator
Description=Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator. <br><br>There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up.<br><br>The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.

[Grand Prix Simulator 2]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/grand-prix-simulator-2
Description=A sequel to the previous Grand Prix Simulator, a popular Super Sprint style racing game.<br><br>As before, the action is viewed from overhead across a succession of tracks featuring hairpins, oil slicks and similar hazards. You must complete each race within the time limit; and time left after one race is added to your allowance on the next one. After the race you can view a replay.<br><br>The two main new features are a 3-player mode (there are always 3 cars present in total) and a damage meter which mean that repeat contract with barriers or other cars hampers your performance.

[Granny's Garden]
Publisher=Angle Park Computing Centre|Educational Department of South Australia
Developer=4Mation Educational Resources Ltd
Released=1987
Systems=BBC Micro|Commodore 64|ZX Spectrum
Genre=Adventure|Educational
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/grannys-garden_
Description=An indelible memory for the entire '80s cohort of UK schoolchildren, this educational game, originally released in 1983 on the BBC Micro, solicits textual input from the player regarding the correct approach and technique for rescuing three pairs of royal children from a wicked witch.  A variety of puzzle types with a wide and whimsical supporting cast kept classes of kids debating the correct course of action through an array of different environments, progress through each tracked courtesy of a password system.<br><br>Some 15 or so years later, the game's developers eventually released a multimedia-enhanced remake of it for modern operating systems.

[The Great Escape]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1986
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/great-escape
Description=The Great Escape is an isometric action-adventure game.<br><br>Gather round, kids, and listen to grandpa tell of his time as a prisoner of war in Germany. ‘Twas back in 1942. Those were rough times, lads. Rough times. Been shot down in my plane. Darn shame it was, it being a good plane and all. Next I know, there’s this group of German soldiers standing round me, and off we go to a P.O.W. camp. Big thing, that, plenty of guards all around with a keen eye on your every move, and full of unfortunate souls like myself. Just that they do naught but sit all day and sob and generally be no great help when it comes to doing the Great Escape. But not me, no sir! I showed them Germans, I did, and I was out of their fashionable high security “he who comes here, stays here” camp in no time. You wanna hear that story? Bet you do!<br><br>Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are numerous ways to freedom – back doors, cracked fences, even underground tunnels. However, you have to plan your escape while obeying the strict rules of the camp. <br><br>Number one: Daily program. You have to attend two roll calls a day, one meal, one exercise, and stay in bed at night. Failure to appear at any of these events will result in the alarm being rung. When you do not touch the controls, your protagonist will move automatically, going to all important events. You have to detect and use gaps in the time-table to explore the camp. <br><br>Rule number two: guard rooms are off limits. If a soldier catches you in a room that is forbidden, you will be placed in solitary confinement. Of course, you have to enter restricted parts of the camp to find items crucial for your escape. The moral flag will turn from green to red to indicate that you are in an area where you shouldn’t be. <br><br>Rule no three: no prisoner may carry forbidden objects. When you are caught in a suspicious situation, you will be stripped of all items that you found so far. To avoid that, you have to deposit objects in a safe place. You need to find keys to open locked doors, uniforms for camouflage, flashlights to see in dark tunnels, and many more. <br><br>Rule number four: guard commands are to be obeyed at all times. The German soldiers patrol on fixed routes and have a line of sight. You have to learn the guard’s routes and sneak past their backs to avoid detection when breaking out. If you are caught, your morale will decrease. If your morale reaches zero, your will to escape is broken.

[The Great Giana Sisters]
Publisher=Rainbow Arts Software GmbH
Developer=Time Warp Productions
Released=1988
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/great-giana-sisters
Description=The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros.<br><br>After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. <br>  In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

[Gremlins 2: The New Batch]
Publisher=Topo Soft
Developer=Erbe Software, S.A.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gremlins-2-the-new-batch
Description=As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance.<br><br>Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.

[Gremlins: The Adventure]
Publisher=
Developer=
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gremlins-the-adventure
Description=Based on the movie of the same name, Gremlins: The Adventure is an interactive fiction game by Brian Howarth, author of the Mysterious Adventures series. Players take the role of Billy, who has already been tricked into feeding Gizmo after midnight, and now Kingston Falls is in danger of being overrun with Gremlins.  With Gizmo's help, Billy must save the town before it is too late.<br><br>There are some animated graphics in this one.  The game has less than 50 locations, though time is a factor - the gremlins home in on Billy with every move he makes, so there is no chance to dawdle. The design means that deaths are more frequent than in most adventures. It uses the same parser as the other Adventure International games of this era.

[Grid Iron 2]
Publisher=Alternative Software Ltd.
Developer=Clockwize Software Developments
Released=1989
Systems=BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/grid-iron-2
Description=This (American) football management game uses a menu-driven system. There are 16 teams to choose from; the Dolphins, Packers and 49ers are all in there. Players are rated out of 10 on skill, energy and form. Player trading is handled in a soccer-style transfer market, rather than with a US 'draft' format - mid-season trades for money are common. Matches have no direct tactical input, and are viewed from remote highlight shots, which do not have the distinct pitch markings of the original (an old Softstone game released under three different names).

[The Growing Pains of Adrian Mole]
Publisher=Virgin Games, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/growing-pains-of-adrian-mole
Description=Using the same game engine and structure as Level 9's game of The Secret Diary of Adrian Mole, the book's follow-up was recreated on computer. The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.

[Grumpy Gumphrey Supersleuth]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/grumpy-gumphrey-supersleuth
Description=Gilbert Gumphrey is a veteran store detective, whose tasks range from the complex to the mundane. They include putting out fires, rescuing children, killing ducks, and getting the boss his afternoon cup of tea. Failure to do any of these successfully can lead to the sack.<br><br>Grumpy Gumphrey Supersleuth is made up of 39 screens of puzzles. Each room is viewed in forced-perspective 3D, and the perspective of a room is not always the same as the perspective you entered it – however the initial movement into the main space of the room is automated. A task is dictated to you at the base of the screen, with instruction on where to find the objects you need. Watch out for an umbrella, keys and a skateboard among other things. You can hold multiple objects, cycling through them with the 'S' key.

[Guerrilla War]
Publisher=Imagine
Developer=SNK Corporation
Released=1988
Systems=Commodore 64|NES|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/guerrilla-war
Description=A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style.<br><br>The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss.

[The Guild of Thieves]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/guild-of-thieves
Description=As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing for a puzzle - something else will screw it up more.

[Gunboat]
Publisher=Accolade Europe Ltd.
Developer=Accolade, Inc.
Released=1990
Systems=Amiga|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gunboat
Description=Gunboat is a 2D action simulation. You take control of a U.S. Gunboat in several conflict zones.<br><br>Your Gunboat carries a crew of four men:<br><br>- A first-class petty officer who serves as boat captain and pilot<br>- A gunner’s mate, who controls the forward guns<br>- An engine man, who takes care of the engines and serves as midship gunner<br>- A seaman who controls the aft guns<br><br>All four men are cross-trained in each other’s tasks … redundancy becomes crucial if one or two crew members are wounded or dead.<br><br>Be careful on the rivers ...!<br><br>Anchors aweigh!

[Gunfighter]
Publisher=
Developer=
Released=1990
Systems=Atari 8-bit|BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gunfighter
Description=In Gunfighter you play a Wild West Sheriff, whose town is under attack from a group of outlaws who have taken the ownership rights for several homes. You receive warnings of the presence of a particular outlaw, and must patrol the streets shooting it out with them. The Doc's can give you an extra life, at a cost of $500. Red Indians and potholes in the road mean that you have to concentrate on more than merely the outlaws. You are limited to carrying six bullets - enter the Sheriff's office to gain more. A casino sub-game is included, allow you to gamble some of your money.

[Gunship]
Publisher=MicroProse Ltd.
Developer=MicroProse Software, Inc.
Released=1987
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|MSX|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gunship
Description=Gunship depicts the Western world's finest attack helicopter:  The AH-64A Apache.  This simulation recreates the weapons, flight systems, and performance of the real machine.  You control an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missles for duels with enemy helicopters.<br><br>Gunship starts with flight training at a base in the USA.  Tutorials teach you to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the USSR and it's Warsaw Pact allies in Western Europe.

[Gun.Smoke]
Publisher=Topo Soft
Developer=Capcom Co., Ltd.
Released=1987
Systems=Commodore 64|MSX|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gunsmoke
Description=Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level has a particular target enemy, although his or her henchmen must also be taken out.<br><br>Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before you die rather than just once. There are scenes in which you raft up a river and use the tracks of a railway line.<br><br>On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this.

[Gutter]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=Jul 14, 1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gutter
Description=The first thing the player/players of Gutter must do is inserting credits, using them to access the ball. In turns, each of you have to guide a ball down a gutter surrounded by a patchwork 3D effect. This is done by steering it left and right to give it angular acceleration.<br><br>You can hit the jesters, kings, queens, and chalices for points and bonuses. Avoid the axemen and monks - the axeman takes your life, and monk returns you to the start of the game/ Different royal members, including monks, increase your score. As such, hitting monks can be a good move if you are confident. On the right of the screen you may see your career progress in the gutter (D/1/2/3/0/S).

[Gyroscope]
Publisher=Melbourne House
Developer=Catalyst Coders
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/gyroscope
Description=Releasing a game which resembles a well-known arcade game before any official license can be released was always a challenge for publishers, and in this case Melbourne House released a game similar to Marble Madness. Controlling a gyroscope, you most navigate your way down a sloping track full of hazards. The viewpoint is in fixed isometric 3D, with hazards including buildings, ramps and drops. The gyroscope accelerates quickly and takes time to slow down, so it is easy to go into a screen too fast.<br><br>Failing to keep the gyroscope spinning freely as it navigates these costs you one of your seven lives. You are also playing within a time limit - losing a life sees you return to the start of a level without regaining lost time, but running out of time sees you lose a life, but be able to continue from where you were left with a new set of time (so, as with Chase HQ, completing tricky levels can take 2 or 3 lives at first). <br><br>You get time bonuses for completing a screen, points bonuses for completing one of the seven four-screen levels, and an extra life for reaching 1000 points.<br>At the end of level 7, you will get 1000 points for each remaining lives, doubling your current amount of lives. You will then start again at level 1 but mirrored by the vertical axis (you are now climbing from the bottom of screen to the top).<br>After level 14 (level 7 mirror), you will again win 1000 points for each remaining lives and then the game loop on level 1 (not mirrored).

[Hacker]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|PC-88|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hacker
Description=Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the adventure as a real hacker would do, lacking information of what is to come, only driven by your ambition. Consequently, the game opens with a plain text screen, prompting you for the login password. To break into the system is the first puzzle you've got to solve.<br><br>Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. When delivered to the correct city, you can exchange these items for a piece of evidence. If all evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades wasn't hard enough, frequent system malfunctions and security checks test your skill as well...

[Hacker II: The Doomsday Papers]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Atari ST|Commodore 64|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hacker-ii-the-doomsday-papers
Description=Hacker II: The Doomsday Papers is a real-time strategy game.<br>It is the sequel to Hacker <br><br>Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - although nobody knows why a serious hacker might want to crack a help service for computer games...). However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, again,  involves a robot drone and you're the one at the remote control. Although this time, it's not the whole globe that's your playground, but a high security facility in Russia, where the plans for global domination are hidden.<br><br>In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, you've got to trick the observers. By tapping the surveillance system you can see what cameras are currently active and which rooms they monitor. Your task is to bypass the video signal of the right cameras with a taped recording of an empty room, so that your drone is hidden from the view. You control four monitors, which you may freely switch to show the security monitor, the radar map, VCR output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It is.

[Halls of the Things]
Publisher=Crystal Computing
Developer=Design Design
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=4.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/halls-of-the-things
Description=Using the gaming engine and graphical style that would be seen again in The Warlock Of Firetop Mountain, Halls Of The Things places our adventurous hero in a randomly generated tower. A long hallway with seven doorways in it at the start offers the player the opportunity to enter dungeon areas of varying difficulty (easiest and more open at the top, hardest at the bottom). In these areas of the tower, the player can explore, finding treasure and elixir bottles (which can be used to replenish the player's magic). Of course, things aren't that simple. The Things roam the various corridors and will chase and attack the player on sight, even going so far as to disguise themselves as ordinary objects until the player comes in range. Fortunately, the player has sword and bow, as well as magical spells, to defend and heal himself. Will this be enough for you to raise a fortune in loot or will The Things see you to your doom?

[Hammer Boy]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hammer-boy
Description=Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole.<br><br>Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay.<br><br>This game is based on the comic book hero.

[Hammerfist]
Publisher=Activision (UK) Limited
Developer=Vivid Image
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hammerfist
Description=In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements.<br><br>You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all enemies, as well as taking out the robots which keep the doors locked.

[Hammer-Head]
Publisher=Zigurat
Developer=Postum Soft
Released=1992
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hammer-head
Description=Hammer-Head is a horizontal-scrolling platform game. We take the role of Top, a secret agent, and we must to advance around the levels striking our enemies with the head.<br><br>During the development of the phases we will be able to take a number of items, that on having finished every level we will be able to change for energy, time, lives extra or a " mini companion " controlled by the computer.

[HardBall!]
Publisher=Amsoft
Developer=Accolade, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|Genesis|Macintosh|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/hardball
Description=Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played.

[Hard Drivin']
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|Lynx|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=1.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/hard-drivin
Description=Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... <br><br>The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. <br><br>Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. <br><br>The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

[Hard Hat Mack]
Publisher=
Developer=
Released=1984
Systems=Apple II|Atari 8-bit|Commodore 64|PC Booter
Genre=Action
Perspective=Platform
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/hard-hat-mack
Description=Finish building the high-rise while avoiding falling screws, vandals, and the building inspectors.

[Harrier Attack!]
Publisher=Amsoft
Developer=Durell Software Ltd.
Released=1984
Systems=Commodore 64|ZX Spectrum
Genre=Action|Simulation
Perspective=Side-Scrolling
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/harrier-attack
Description=Harrier Attack is viewed from the side, and instantly resembles titles such as Wings of Fury and Jetstrike. You're on board a Harrier and must reach the enemy island, destroying planes and ground installations as you go, then destroy their base and fly back to yours. Your Harrier is armed with both bombs and a gun. You must be careful not to fly at full speed throughout your journey as fuel is limited. There are 5 difficulty levels - the latter ones increase the volume and pace of the enemy, and add more mountains to avoid.

[Harrier Mission]
Publisher=Anirog Software
Developer=Anirog Software
Released=1985
Systems=Amiga|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Electron|MSX
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/harrier-mission
Description=Is anyone better placed to write a simulation of a Jump Jet than someone who flies them for a living? With any luck, no - Vaughan Dow is behind this attempt at an accurate recreation of his day job.<br><br>You can take on one of four statuses, from Flight Lieutenant right up to Group Captain, with a practice mode also included. You must use guidance missiles and close-range guns, while paying attention to your fuel level, and the wind on higher difficulties.

[Harvey Headbanger]
Publisher=
Developer=
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/harvey-headbanger
Description=Rotund drinkers Harvey Headbanger and Hamish Highball are at war in this single-screen action duel with a strategic edge. Walking across each of the 64 squares will turn them to your colour. Create a 3x3 box of these squares to release cocktails (of your own colour, so only you can use them) and top up your energy. Contact costs each player energy, but the player with a higher energy level can get up first. The aim to win a point is to trap your opponent inside a box of your squares. You can play to anything from 1 to 10 points, and at 5 difficulty levels in a one-player game.

[H.A.T.E.]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/hate
Description=Hostile All-Terrain Encounters await in this shoot 'em up notable for it's unusual diagonal scroll, which is similar to Costa Panayi's previous Highway Encounter series. As nobody is qualified to take the enemy on, your task is to complete the 30 levels of training (the actual war could've been the basis for a sequel, although this never happened).<br><br>The levels alternate between controlling a Star Fighter plane and a Ground Assault Vehicle; the latter is faster but is confined to ground motion. The plane can move up and down to make dodging the simulated enemy fire easier. This generally comes at you in waves, although there are also ground installations.<br><br>Central to the game is to shoot at the cases of plasma crystals, and then fly over these so as to carry them to the end of the level. Dying loses you one of these crystals if you have at least one, or a life if you do not. Completing a level with at least 2 crystals is effectively a restart point as well, as when you die you are sent back to a level in which you collected at least 2.

[Hawk Storm]
Publisher=Players Software
Developer=Players Software
Released=1990
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hawk-storm
Description=Hawk Storm is a brave warrior living on the planet Edos, and its citizens look up to him for survival. Edos has only one source of energy: the giant capacitoid crystals, capable of storing energy by day and regenerate that energy during the icy cold nights. Having realized this, the evil Nevik warriors decided to steal all but two of these crystals, making it impossible to sustain normal life on the planet. As a result, all of the people are forced to go in a Life Suspension Program, except Hawk, who must recover all thirty-two stolen crystals if Edos is to survive.<br><br>The Neviks are scattered throughout Edos to make sure that Hawk does not succeed in his quest, but Hawk can collect up to three different weapons – shields, mines, and stryders – that can be used against them. Also scattered around are various hazards such as firepits, slimeballs, spikes, and gun turrets, which can cause Hawk to lose some energy if he collides into them. There are several objects which Hawk can use to his advantage. Energy pods can restore his energy, lifts can be used to reach higher platforms, and teleports can take him to different areas.

[Head Over Heels]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/head-over-heels
Description=Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).<br><br>The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.

[Heartland]
Publisher=Odin Computer Graphics Ltd.
Developer=Odin Computer Graphics Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/heartland
Description=Heartland's meta-referential plot involves a struggle between good and evil, as depicted in a book, the last six pages of which have become lost. As a result, you must dive into the game's world to complete the story, and ensure that evil doesn't win, by saving the white pages and destroying the black ones.<br><br>There are six levels, all with distinctly cutesy themes and colourful graphics. The level layouts are extremely complicated, and you have to make your way back to base after each one, before being transported onto the next one, all within a time limit. The levels are full of wizards who must be shot, as well as a small amount of character interaction.

[Heathrow International Air Traffic Control]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=Dec, 1984
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/heathrow-international-air-traffic-control
Description=Heathrow International Air Traffic Control faithfully simulates the job of a radar operator at two major international airports: London Heathrow and Schiphol Amsterdam. The objective is to safely land ten aircraft or more within a time limit of 30 minutes. The task is broken down into a number of selectable levels to allow the player to gradually develop his or her skills. The player must radio instructions to approaching planes, keeping them separated and avoiding collisions. If planes get too close, there is a collision risk warning. Too many warnings or actual collisions will fail the level.

[Heavy Metal]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/heavy-metal
Description=This multi-genre military action game puts player in the seat of tactical commander of mechanized forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius. <br><br>There are three kinds of combat simulations:<br>1. MBT (main battle tank M1A1 Abrams), where in first-person view you should sit in tank's cockpit, command your gunner and driver, and eliminate surrounding enemies;<br><br>2. FAV (fast attack vehicle XR311), where in third-person view you should drive your vehicle in desert, shoot scattered obstacles and enemy helicopters, and avoid the bombs dropped from the skies ;<br><br>3. ADAT (air defense anti-tank M1132A), where in first-person view you should shoot air and ground enemies, surrounding your statical position.<br>Performing useful actions in each mode, you'll gain points, and gathering 5,000 points in each mode will give you a seat of Tactical Commander. Here you'll be able to continue your actions on the field, or perform some tactical moves using the map, which is very similar to the territory, including and surrounding Western Germany.

[Heavy on the Magick]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1986
Systems=ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/heavy-on-the-magick
Description=With full graphics throughout, Heavy on the Magick aimed the standard adventure style at a wider audience. Axil the Able is stuck in Collodon's pile, and he must find a way out. At the start, the game will randomly generate his Skill, Stamina and Luck - you can regenerate these if you don't like the initial values. As you play your experience statistic will increase.<br><br>The graphics are created in memory before being copied onto the screen; this causes some pixellated areas, but there's a full examine option with some helpful hints as to the item's benefit/risk.<br><br>The lair is on many levels, and most rooms have multiple exits across the 8 compass directions. Vampires and Werewolves are among the many creatures which guard the corridors - you use magic to kill or freeze these, although some can be beaten back by possessing certain objects.

[Helichopper]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/helichopper
Description=Your people's clones are trapped behind an electric fence on each of the 23 levels of this action game. To rescue them you must pull up next to the fence and wait for them to cross, before placing them into one of the gaps on the left of the screen. The correct one to place the clone into cycles through in sequence. On each level a set number of these must be rescued.<br><br>The difficulty is that a swamp lies between the fence and the safety zone, and it is constantly spawning creatures who kill you on contact. You are armed with bombs with kill in a direct downward trajectory, so will be using the top area of the screen a lot. Although you can slot into one of the home-cells and wait for the sequence to cycle round, this runs the risk of becoming trapped in the section as the swamp-creatures encroach. The colour of the swamp things dictates the score but not the difficulty. On later levels there are static hazards on screen, as well as enemies firing at you.

[Helter Skelter]
Publisher=Audiogenic Software Ltd.
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/helter-skelter
Description=Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level.<br>On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.

[Hercules: Slayer of the Damned]
Publisher=Gremlin Graphics Software Ltd.
Developer=Cygnus Software Ltd.
Released=1988
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hercules-slayer-of-the-damned
Description=In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. <br>The King of Argos gives him 12 labours that he has to fulfill.<br><br>These twelve labours are symbolized by icons that appear occasionally on the screen. You have to collect these labours while fighting off skeletons that carry swords.  The fights take place in ancient Greek temples amongst other places.<br>If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it with a well placed blow.<br>If all twelve labours have been collected he must face the the end boss of the game, the mighty Minotaur.

[H.E.R.O.]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hero
Description=There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch.

[The Heroes of Karn]
Publisher=Interceptor Micros
Developer=Interceptor Micros
Released=1984
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/heroes-of-karn
Description=A long time ago, before the rise of the empire of Karn, evil creatures attacked the lands of Beren, the last of the Mountain Kings. Only four men, who would become known as the four heroes of Karn, survived the massacre and managed to flee. However, they were soon caught and put under a spell. The player takes on the role of the legendary Stranger from "a land where men can fly and machines can think", and must rescue the four heroes and retrieve the treasures of the realm.<br><br>Heroes of Karn is an Interactive Fiction game with graphics and more unusually, music. You can type in commands to manipulate objects, solve puzzles or attack enemies. While it is not possible to have conversations with NPCs, you can give them orders to do certain tasks.

[Heroes of the Lance]
Publisher=U.S. Gold Ltd.
Developer=U.S. Gold Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|NES|PC-88|PC-98|SEGA Master System|ZX Spectrum
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/heroes-of-the-lance
Description=Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal.<br><br>The gameplay consists of horizontal fighting with a maze like map using doors to change the view.  The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time.  Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives.<br><br>One of the AD&D games that takes a break from the usual RPG style.

[Hero of the Golden Talisman]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1986
Systems=Commodore 64
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/hero-of-the-golden-talisman
Description=The town of the game's hero is under a curse from an evil wizard. He has stolen the Golden Talisman that had protected the city in the past. Broken into five pieces, the Talisman is hidden in a labyrinth filled with monsters. Now the hero has to find all five pieces of the Talisman and destroy the evil wizard in order to restore peace to the city.<br><br>The labyrinth is explored from a side scrolling perspective. It is composed of 64 room spread over five levels. Each room is 8 screens large, providing a total of 512 screens to explore. The goal of each level is to find a piece of the Talisman while fighting off lots of different monsters ranging from birds to jumping eyeballs to fire-breathing dragons. <br><br>The hero can jump, climb ropes, swim and shoot as well as pick up different power-ups and objects. He can carry five objects, but only hold/use one at a time. Pressing the space bar changes the object in use. Usable objects include keys, ropes, lamps to light dark rooms, flags that improve the hero's firepower and others. <br><br>Power-ups can be collected to replenish health or air. If the hero runs out of air, being underwater will slowly decrease his health. To help the hero finding his way through the labyrinth, a map is shown at the lower left side of the screen. It marks all visited rooms, shows his current position and indicates whether there are any items in a room.

[Hero Quest]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/hero-quest
Description=The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board.<br><br>Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

[Hero Quest: Return of the Witch Lord]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/hero-quest-return-of-the-witch-lord
Description=A Hero Quest expansion pack with a set of new quests (adapted from a similar expansion to the original board game). This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. Return of the Witch Lord plays similarly to the original game, but as the manual warns, is more difficult.<br><br>For the DOS version of the game, the expansion pack was only available through the Hero Quest + Hero Quest: Return of the Witch Lord bundle.

[High Frontier]
Publisher=Activision (UK) Limited
Developer=Software Studios
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/high-frontier
Description=When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development.<br><br>The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks.<br><br>The Research & Development screen is the first port of call. It is split into six components, to which you must assign money and staff. The President will give the order to arm or disarm your units (including the activation code). Once you have working SDIs and the permission codes, you can launch them using the Shield screen.<br><br>Espionage and Reconnaissance cameras are located to keep track of enemy development, although these figures are not always precise. The Threats screen lets you keep track of enemy resources and moods. The World screen effectively moves the game forward in time.

[Highlander]
Publisher=Ocean Software Ltd.
Developer=Canvas
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/highlander
Description=The 1986 cult film Highlander is the basis of this adaptation, which reduces the film to its swordfighting scenes. Taking the role of the immortal Highlander Connor MacLeod, the player has to win three consecutive battles against increasingly skilled opponents: MacLeod's teacher Ramirez, a character named Fizir, and finally the mighty Kurgan, the main antagonist of the movie.<br><br>A battle is won by depleting the enemy of his energy. Energy is lost by being hit, or by attempting an attack that is blocked by the enemy. To win, a combination of attacking and parrying moves is necessary, of which several are available depending on the character's stance (standing or crouched) and the direction the joystick is pushed.<br><br>Two players can engage in a duel in two-player mode.

[Highway Encounter]
Publisher=Vortex Software
Developer=Vortex Software
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/highway-encounter
Description=In this isometric 3D action-strategy game, the player uses a Vorton droid to push a bomb to the end of the highway into an alien base. There are 30 screens, most of them filled with hazards trying to block (like barrels) or destroy (mines and aliens) your bomb. <br><br>The perspective and guidance concept are not the game's only original features; there are 4 more bombs with you, representing your extra lives - pushing you forward on your mission. If these other Vortons are destroyed, one of your extra lives is lost without the player being able to use it.

[Hijack]
Publisher=Electric Dreams Software
Developer=Electric Dreams Software|Paradise Software
Released=1986
Systems=ZX Spectrum
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hijack
Description=You are the head of the US Government’s Hijack Division, and you are called into action when a group of terrorists hijack a vehicle. You have three potential ways to foil them – get enough money to bribe them, use political influence to over-rule them, or bring in military force. To achieve any of these tasks, you will need to work with the President, FBI and CIA agents, Military and Political Advisers, and other staff including the Secretary to keep you in contact with them. You have a time limit, which the President can attempt to extend with the hijackers if you request this.<br><br>You control your characters left-right movement through the buildings directly, including entering lifts to switch rooms, but moving the controller up or down moves a cursor along rows of icons at the top and bottom of the screen. The screen also has graphs to indicate your current political, military and financial situations.<br><br>Most important of these are the chances to interact with other staff members, provided they are in the room. There are at least two requests you can make to each of them – The President can be asked for more support, an FBI Agent can question staff to ensure that there is no inside information. CIA Agents can give information about the hijackers, with 3 levels of detail, the more advanced ones taking longer. Press releases must be issued to ensure good publicity (and thus keep the President on your side) and funds raised to help with a financial solution.<br><br>Your final target is to go to the scene of the hijack and negotiate with the terrorists. You can bring your key advisers with you, to increase the chance of a correct outcome.

[The Hitchhiker's Guide to the Galaxy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 128|Commodore 64|DOS|Macintosh|PC Booter|TI-99/4A|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hitchhikers-guide-to-the-galaxy
Description=You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff.  Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless).  You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor.  He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear.  It must be a Thursday; you’ve never quite gotten the hang of Thursdays.<br><br>The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and Steven Meretzky and based on Adams’ BBC radio series, television series, and the series of subsequent novelizations.  It’s one of the classic Interactive Fiction games produced by Infocom, labeled as Science Fiction and has a Standard Level of Difficulty.  Though divergent from the source material, the main characters, locations, and concepts are here.  Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide.  DON’T PANIC!<br><br>Original C=64 Grey Box Contents:<br>Megadodo Publications Advertising Booklet for your very own Hitchhiker's Guide to the Galaxy complete with Fluff, Destruct orders for your home and planet, a nice red button with the words DON'T PANIC printed in large yellow letters, a pair of Joo Janta 200 Super-Chromatic Peril-Sensitive Sunglasses, No Tea, and your very own Microscopic Space Fleet. All this can be yours, for the low, low price of only 59.99 Altairian Dollars.

[Hit Pak: 6 Pak]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.|Ernieware|Gargoyle Games Ltd|Palace Software, LTD.|Software Projects Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hit-pak-6-pak
Description=This compilation contains:<br><br>1. Scooby Doo<br>2. Fighting Warrior<br>3. 1942<br>4. Sacred Armour of Antiriad (aka Rad Warrior)<br>5. Jet Set Willy II: The Final Frontier<br>6. Split Personalities<br>7. Duet (listed as a bonus game)

[The Hobbit]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1985
Systems=Apple II|Commodore 64|MSX|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hobbit
Description=Relive Tolkien's The Hobbit as Bilbo Baggins.  A piece of  Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin.<br><br>The implementation is rich enough that you can play entirely without pictures if you wish.  Also, gameplay happens in realtime, uncommon for interactive fiction.

[Hold-Up]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=Sep, 1984
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hold-up
Description=You are a hold-up man driving a fast red car in a French town with narrow streets. The armoured van with bags of money is also somewhere in this town. So you must find it using your radar and collect the money. Gendarmerie (French Police) knows about you and wants to cancel your mission by killing you, so you also must avoid them, or to make a good getaway by dropping oil spots on the road. During your driving the fuel is used up, so you have to re-fill the tank at the gas station.

[Hollywood Hijinx]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hollywood-hijinx
Description=(From The Infocom Homepage Entry)<br><br>As a child, you spent most of your summers with your Aunt Hildegarde and Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt Hildegarde his loving (and very rich) wife. They had no children of their own, but you and your cousins loved their house, their parties, the Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric -- but that added to their charm. <br><br>Aunt Hildegarde kept the house when Uncle Buddy passed away. And now that she's suddenly died, you remember her unusual will. You will inherit the entire estate -- probably worth millions if you can spend just one night in the house and on the grounds, find a treasure or two. But if you can't then you inherit nothing. <br><br>And so Hollywood Hijinx begins with you being dropped off in front of a dark house, not to far from Hollywood ...

[Hong Kong Phooey: No.1 Super Guy]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hong-kong-phooey-no1-super-guy
Description=A very straightforward adventure platform game where you play as Hong Kong Phooey himself to help fight crime. In this game Baron Von Bankjob has escaped from jail and it is up to Hong Kong Phooey to find him. The game starts off with the trademark scene of Hong Kong Phooey jumping out of his file cabinet as seen on the animated TV show. From there on you must maneuver yourself through each of the levels full of obstacles like the Baron's thugs, collapsing platforms, conveyor belts, oil and acid patches. Hong Kong Phooeys health is displayed via the "Hong Kong Phooey Book of Kung Fu" meter located on the bottom left of the screen. Collect drinks to help replenish your health, unlock doors and activate switches to help advance further into the level to find Baron Von Bankjob and bring him to justice.

[Hoppin' Mad]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hoppin-mad
Description=The player controls four bouncing balls that must make their way through twelve environments ranging from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of the balls must deal with several hazards, by jumping over them or crushing them. Collision with any of these will cause a ball to burst. <br><br>The player can speed up or slow down the balls, or control their height, to make it easy to avoid these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons have been collected, the player is transported to the next environment, and when they have managed to get through all twelve environments, the player is transported back to the first environment.

[Hostage: Rescue Mission]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Apple IIgs|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|MSX|NES|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hostage-rescue-mission
Description=Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

[Hot Rod]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hot-rod
Description=Hot Rod is a top-view racing game influenced by Super Sprint, in which three miniature cars race to complete a race as quickly as possible, by rotating, accelerating and braking at the right moments. You start with limited fuel, but more can be collected as you cover the track. Hitting hazards can cause your car to explode, thus costing time as it is replaced.<br><br>Unusually the racetracks are linear rather than lap-based, so each round involves covering a section of track once. After each race, you can purchase upgrades at the shop, depending on how much money you earned in the previous race.<br><br>Only part of the circuit is shown at a time, and this scrolls following the leader. If you fail to keep up with this, your car is moved forward on the track, with a penalty fuel deduction. This is slightly similar to the system later used in head-to-head games of Micro Machines, and is especially punishing while you are on roads travelling horizontally and the leading CPU car is travelling vertically, as it makes the margin for error much smaller.

[Hotshot]
Publisher=Prism Leisure Corporation Plc
Developer=Maxwell Technology Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hotshot
Description=A simple two-player game released to much marketing fanfare, Hotshot places you and another player (either another person or an AI robot) in an arena split down the middle into two save for a hole about half the screen's height for the ball to travel through, with a series of bricks on each side to destroy.<br><br>The aim of the game is to destroy your own bricks before your opponent can destroy his. This is achieved by catching the small by pointing your suction device at it and holding fire, and then releasing in the needed by letting go of the button. This is easier said than done, as the ball neither moves in a straight line or according to the natural rules of.gravity.<br><br>Should either player be hit with the ball and not catch it properly, they will be knocked down and possession of the ball is passed to the other player.

[Howard the Duck]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1987
Systems=Apple II|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/howard-the-duck
Description=Your two best friends Phil and Beverly have been captured by a dark overlord! He is keeping them captive in an active volcano, and you need to rescue them. As Howard the Duck, master of Quack Fu, you need to make your way through the maze-like landscapes, and jump or fight the many obstacles blocking the path using kicks and punches. Water must be navigated around, because this 'superhero' duck can't swim. Or fly without the parachute you regularly use.<br><br>Quicksand, enemy mutants and more will all get in your way before you can finally parachute into the volcano and defeat the dark overlord! Howard the Duck is based on 'Escape From Volcano island', a cartoon featuring Howard, but was released to tie in with the movie of the same name.

[How to be a Complete Bastard]
Publisher=Virgin Games, Ltd.
Developer=Sentient Software Inc.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=Isometric
Score=1.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/how-to-be-a-complete-bastard
Description=This game is based around cult ‘alternative comedian’ Ade Edmondson’s book of the same name. Having gate-crashed a party full of sophisticated well-behaved types, you must do everything you can to be seen as hateful, yobbish and immature – a Complete Bastard.<br><br>The house has several rooms, each of which are filled with objects which are of use, as well as unlimited supplies of food, alcohol and coffee, which control how drunk you are at a time – some awful actions force you to be sober, others force you to be drunk. The game also displays whether you need the toilet (or, more accurately, any part of the house that would cause offence), whether you need to fart, and how strong-smelling these are.<br><br>The rooms can all be viewed from multiple angles, and 2 can be viewed at a time through a split-screen view.<br><br>To win, you need to prove to all 16 party guest that you are a complete bastard.

[How to be a Hero]
Publisher=Mastertronic Ltd.
Developer=Xcel
Released=1987
Systems=ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/how-to-be-a-hero
Description=This Gauntlet-inspired arcade adventure has three separate challenges, each of which can be loaded from the main screen. All are viewed from above, and involve shooting enemies (contact with whom drains your energy). Your health is represented by gradually-withering pineapples, which are recharged by eating food.<br><br>The first is set in Egypt - you are locked inside a treasure-packed temple, and must escape through seven locked doors, each of which has its own key. The second sees you on a doomed spaceship, needing to collect security passes and circuit board pieces. The third is in a city full of mutants - escape passages are locked and a crucial document is in 24 pieces.<br><br>The minimum target of escaping involves collecting keys - note that each barrier has only one way of being opened. To be a true hero, you must collect the sets of 24 treasure pieces/circuit board pieces/torn document pieces within the levels.

[Hudson Hawk]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Game Boy|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hudson-hawk
Description=Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them.

[Human Killing Machine]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/human-killing-machine
Description=In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. <br><br>In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent.<br><br>Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.

[Humphrey]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/humphrey
Description=Everything began after the opening of the last film of our attractive protagonist. When finalizing the projection, everybody was pending of the exit of Humphrey and when this one appeared, well, that seemed uncontrollable.<br><br>All fans jumped on his back and began to embrace, to kiss, to clear the clothes to him... just a little bit and had been the first film actor  attacked in public.<br><br>Humphrey finished in hospital with all kind of contusions and a nervous crisis that him left postrated in the bed during several months. When he recovered, he changed of house with the intention to obtain some privacy and to avoid that they took place more incidents like the one than took to the hospital.<br><br>But it seems that our friend was nothing lucky. The decorator had painted all the rooms with different colors that Humphrey had chosen and that caused certain alteration in his deranged nervous system.

[Hunchback]
Publisher=Amsoft|Ocean Software Ltd.
Developer=Century Electronics
Released=1984
Systems=BBC Micro|Commodore 64|DOS|Dragon 32/64|MSX|VIC-20|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hunchback
Description=Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour.  Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously!  Succeed, against all odds, and you get to do it again, but faster!  Even an able-bodied protagonist would have a hard time juggling all these threats, but I have a feeling a dedicated player with patience and good timing can overcome them.  Let's call it a hunch.

[Hunchback II: Quasimodo's Revenge]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hunchback-ii-quasimodos-revenge
Description=The archetype of the Hunchback of Notre Dame really isn't terribly nuanced: he jumps around towers, ringing bells, rescuing Esmeralda and being generally physically unattractive.  Here he does all of these things, in a more platform-oriented take than the original, clambering up dangling ropes as they rise and fall, avoiding environmental threats such as rabid bats, thrown hatchets and enormous grinding clockwork gears all in the pursuit of small bells strewn across each screen's platforms.  Gathering all the bells permits you to advance higher up the tower, at the top of which the damsel in distress awaits your homely visage.

[Hunchback: the Adventure]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hunchback-the-adventure
Description=As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale.<br><br>Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title.<br><br>You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you don't do so by jumping over pits and ducking under arrows (and, uh, participating in organised sporting events)!  Instead, you navigate sites in, around and under Paris, including the Cathedral of Notre Dame, collecting inventory items to use to solve puzzles and overcome minions of the Bishop and Cardinal -- foes who no longer cause you to lose a life at the merest contact.<br><br>The narrative does sustain a bit of garbling along the way in the transition from high literature to action arcade game and back to crypto-literary interactive fiction, but they take what they've learned about design along the way and present things clearly, possessions and companions continually visually indicated above a baroque text input/output field.  The interface is as intuitive as those of the prior games in the franchise, despite the enormous gulf between their respective styles of gameplay.  Now you can give your twitchy fingers a rest and let your brain take over for a while.

[Hundra]
Publisher=Dinamic Software
Developer=Zeus Software
Released=1988
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hundra
Description=Jorund, king of the Vikings, and father of our protagonist, has fallen for the deceits of Loki, Viking God of the lie. This deceit had as consequence the confinement of Jorund in the kingdom of Lukx, from where nobody has ever returned.<br><br>Because of this deceit the Viking king has profaned the prohibited garden of the Norns. In there are found a great part of the treasure that the Gods keep jealous, as well as some of the nymphs more beautiful than ever a human eye has contemplated.<br><br>Before such attractiveness, Jorund fell for the deceit of Loki and profaned the garden. The wrath of the Gods fell on him and their punishment did not take long: they would border to him to perpetuity to the kingdom of Lukx, where their inhabitants would give good account of the bones of our protagonist.<br><br>But Hundra was not resigned to that her father died in that exile, and therefore, could not reach Valhalla, paradise of the viking warriors.<br><br>Decided to change the fate of her father, she went to the Viking Mount Olympus where she convinced the Gods that her father had been deceived. They admitted their mistake, and saw that the punishment had been excessive; but their decisions were irrevocable and there was no way to save Jorund from his terrible end. Hundra offered to go to the kingdom of Lukx, and gather three sacred gems, stolen a long time ago from the Gods, to rescue her father.

[The Hunt for Red October]
Publisher=Grandslam Video Ltd.
Developer=Audio Visual Magic Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hunt-for-red-october_
Description=Based on the movie of the same name which was adapted from the best-seller by<br>Tom Clancy. As Jack Ryan (a CIA officer) you must find out if Red October's<br>mission is to DEFECT and if that is the situation try to prevent a possible deadly<br>war. Red October is Russia's top secret nuclear missile submarine which is heading<br>West on her maiden voyage...<br><br>The game is divided into 5 different action sequences in which you must perform<br>various abilities like jumping from a helicopter, navigating big and <br>small submarines through deep and narrow channels while trying to avoid from<br>many obstacles.

[Hydra]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Lynx|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hydra
Description=If being the best speedboat racer in the world were all there was to life, you'd live on easy street.  But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting.<br><br>Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section.  Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes.  Collect crystals along the way to boost your speed or shields.

[Hydrofool]
Publisher=FTL - Faster Than Light
Developer=Carter Follis Software Associates
Released=1987
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hydrofool
Description=After his improbable success in Sweevo's World, the world's least capable robot is back, and must go to the heavily-polluted Deathbowl and clean it up. The Deathbowl's four plugs must be removed, in order, so as to drain the poisonous water and allow it to be refilled. <br><br>The specific objects required to clear each plug must be obtained, in many cases by shooting the enemies who hold them - a task made harder by the fact that contact with them is fatal, you start without weaponry, and no weapon has unlimited ammunition. Whirlpools and bubbles must be used to reach the various areas of the Deathbowl. Contact with water causes Sweevo to start rusting, although oil can be picked up to limit the effect. The game is viewed isometrically, and features over 200 screens of action and puzzles (more in 128K mode).

[Hyperbowl]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/hyperbowl
Description=Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular pitch visible at a time.  Each player controls one of the 10 available spaceships, each with their own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows the positions of both ships and the ball, so that things don't become disorientating.<br><br>The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with the ship or by shooting at it with your craft's beam (which does not injure or impede the opposition craft in any way). In either case the ball moves in a semi-random direction similar to the one you directed it in, but can rebound off the plus-shaped divots in the wall unexpectedly.<br><br>The game lasts for 5 minutes, or until a player reaches the winning score of 9. Each of the three skills levels is a 5-tier tournament of increasing difficulty.

[Hyper Sports]
Publisher=Imagine Software
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=BBC Micro|Commodore 64|MSX|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/hyper-sports
Description=Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one.<br><br>Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.

[I-Alien]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/i-alien
Description=After a nuclear war, humanity's livestock has been extinct and the survivors travel the galaxy in search for new sources of protein.<br>Players take control of an alien that has been captured by one of the human ships. Seen from a side-view perspective, the alien must find it's way through the ship, going through color-coded transporters, jumping over and dodging obstacles and blasting numerous enemies. Sometimes, defeated enemies drop items that increase firepower, replenish health or reverse the controls. Fellow prisoners can be rescued to gain extra lives. The main goal however, is to find a bomb that has been planted on the ship before the timer reaches zero. Once this is achieved, the alien can exit the ship and try to make its way to the inside of his home planet where an escape pod is hidden.

[I,Ball]
Publisher=
Developer=
Released=1987
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/iball
Description=Terry Ball (terrible, geddit?) has kidnapped Lover Ball, No Ball, Eddy Ball and Glow Ball, and I,Ball must rescue them through 16 stages. The gameplay is shoot 'em up based, with the 16 levels scrolling vertically. They are full of hazards ranging from step-like sequences of blocks and metallic edges, to Terry Ball's unleashed devices including microwave ovens and crabs. The initial weapons is quite puny, but collecting discs allows upgrades to be obtained, including multi-directional fire and turbo boosts. You have four lives, but must complete each level within a time limit.

[I Ball II]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/i-ball-ii
Description=After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level.<br><br>Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers.

[Ikari Warriors]
Publisher=Elite Systems Ltd.
Developer=SNK Corporation
Released=1987
Systems=Amiga|Atari 2600|Atari 7800|Atari ST|Commodore 64|MSX|NES|PC Booter|Windows|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ikari-warriors
Description=A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.

[Ikari Warriors II: Victory Road]
Publisher=Imagine
Developer=SNK Corporation
Released=1988
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|NES|PC Booter|Windows|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ikari-warriors-ii-victory-road
Description=Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year.<br><br>This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.

[Imagination]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/imagination
Description=Imagination is an Interactive Fiction game that includes four different adventures that parody other well known games. Their names are: 2002 - A Very Odd Day in Space, The Lords of Half Past Nine, Panic Miner and Raid over Margate. Each game presents you with a unique setting and different challenges. To solve Imagination, you have to enter these games and solve various puzzles that sometimes require you to use an item from one game in another game.

[Impossaball]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/impossaball
Description=Impossaball puts you in control of a ball, and sets you in a checkered 3D environment with walls and ceilings. The ball bounces on the spot as standard, but can be directed to move, or bounce higher to gain momentum. Your task is to land on every cylinder in the level, so as to squash them down to ground level. Lots of spikes protrude in the levels, which must be avoided. Magic rings are both friend and foe - the first contact increases your remaining time, but a further contact loses a life. Other obstacles cause the ball to rebound, which could be good or bad depending on the situation.

[Impossamole]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/impossamole
Description=Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians. <br><br>As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.<br><br>The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.

[Impossible Mission]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1986
Systems=Apple II|Atari 7800|Commodore 64|PC-88|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/impossible-mission
Description=You play a secret agent on a quest to stop the evil Professor<br>Elvin Atombender, who is believed to be tampering with national security computers. You must penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a password to use in the main control room.<br><br>The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value.

[Impossible Mission II]
Publisher=Epyx, Inc.
Developer=Novotrade International, Inc.
Released=1988
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/impossible-mission-ii
Description=You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

[Incredible Shrinking Sphere]
Publisher=Electric Dreams Software
Developer=Foursfield
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/incredible-shrinking-sphere
Description=The Incredible Shrinking Sphere of the title comes under your control in this isometric maze game which has similarities to Marble Madness and Spindizzy. The ball needs to be guided from the start of a level to the end, through 4 linked sections.<br><br>Various functioning squares must be used to your advantage. Uniquely these include changes to the ball's size, as well as it's physics. Revolving squares randomly fire the ball off in another direction, and ramps shoot you in the current direction at high speed. Weapons can be collected, as can shields - both of which are required to avoid some of the hazards on show. Black holes are always fatal however.

[Indiana Jones and The Fate of Atlantis: The Action Game]
Publisher=LucasArts|U.S. Gold Ltd.
Developer=Attention to Detail Limited
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/indiana-jones-and-the-fate-of-atlantis-the-action-game
Description=Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.

[Indiana Jones and the Last Crusade: The Action Game]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Genesis|MSX|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/indiana-jones-and-the-last-crusade-the-action-game
Description=As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. <br><br>This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

[Indiana Jones and the Temple of Doom]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1987
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/indiana-jones-and-the-temple-of-doom
Description=The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy you must complete several cycles of the following 3 types of levels:Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.<br>2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track.<br>3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.<br>With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.

[Indoor Soccer]
Publisher=Magnificent 7
Developer=Magnificent 7
Released=1986
Systems=BBC Micro|Electron|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/indoor-soccer
Description=Indoor football is recreated in this game notable for the large amount of colour clash during play. There are walls around the pitch, off which the ball ricochets in play, and 5 players on each team. There are no dead-ball plays other than centres and penalties. 3 skill levels are available, as are 2-player games. Off-the-ball fighting is a common feature of the game, which can lead to penalties being awarded.

[Infernal Runner]
Publisher=
Developer=
Released=1985
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/infernal-runner
Description=The player's character is locked in an infernal house full of deadly traps. He must escape by collecting all the keys and by opening all the chests that are spread throughout the rooms. He must also find food in order to survive.<br>The game features non-linear gameplay (you can go back and forth in the house while you explore it) along with very visual depictions of the many different ways the player can die.

[Infidel]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/infidel
Description=You've been marooned by your crew in the vast wasteland of the Egyptian Desert.  The burning heat causes you to think you are a brave explorer of fortune, but you have already been branded an Infidel.  You are more likely to starve to death than finding the gold and riches that are hidden in the pyramids.  <br><br>Difficulty Level: Advanced

[Infiltrator]
Publisher=U.S. Gold Ltd.
Developer=Chris Gray Enterprises Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/infiltrator
Description=The game is combination of first-person helicopter simulator and isometric/3rd-person espionage action/adventure.<br><br>You as Johnny McGibbitts, ace pilot and neurosurgeon has given a mission against the "Mad Leader". You have to fly in helicopter behind enemy lines and make a diversion there. You can fool the choppers into believing that you are a one of bad guys, and also you can show false documents to guards in enemy camp. If they aren't fooled then you can use spray of sleeping gas or even a grenade. There are many houses in the camp, which has many rooms, which has many useful items, but you often don't need them because of the limit of time for operation.

[Ingrid's Back!]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ingrids-back
Description=Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor. <br><br>Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests can be played in any order, although they logically follow on from each other. She is accompanied by Flopsy the dog in the first 2 parts, and her cousin Daisy in the third.<br><br>Ingrid's Back uses the same game system as the original, and other contemporary Level 9 titles such as Knight Orc . Giving instructions to other characters (including Flopsy) and jumping around the map using GO TO and FOLLOW commands. A living and breathing world of people travelling, trading and relaxing underpins it all, and plays a part in most puzzles.

[The Inheritance: Chaos in Scotland]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Commodore 64|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/inheritance-chaos-in-scotland
Description=In the sequel to The Inheritance: Panic in Las Vegas you've found yourself in Scotland. Your Aunt has donated her castle, but alas, you must prove your identity. Your family book is somewhere in this castle and "false nephews" are popping up everywhere. What a chaos!<br><br>As its predecessor, the game is played in first-person view with point-and-click interface. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the ACTION key. Inventory is now limited to 4 items and moved to the bottom of the screen. The game now consists of single load, but to make it more difficult a percentage of your hungriness is introduced to the game. It is equal to 99% at the beginning and is decreasing with time flow. You should keep an eye on it and fill it, eating food found in the castle. <br><br>During the game, you, Mr. Peter Stone, will interact with different persons and collect/use different items. Some of your actions may be lethal for the others, but you should also keep your alive and get your Inheritance finally.

[The Inheritance: Panic in Las Vegas]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/inheritance-panic-in-las-vegas
Description=A shady character called Peter Stone receives a telegram from a notary telling that his rich aunt passed away in Las Vegas. With the included airplane ticket he must travel to meet the notary and arrange the details of the inheritance.<br><br>The Inheritance: Panic in Las Vegas is a French adventure game, an early entry in the point-and-click sub-genre. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the SPACE bar. A handbag in the right side serves as the inventory and can be minimized to an icon at the bottom. The game is divided in three loads. At the end of each load, the player receives a password for the next one:<br><br>?The first load is entitled "In the building", where the player must leave his apartment and go to the airport. The airplane leaves at 11:20, and this game section starts at 11:10. Besides this time limit, progress is further hindered by the other tenants that appear at each floor. They demand the return of borrowed goods. The player can search other apartments, steal money and threaten the other residents with weapons (this last option can lead to an instantaneous death).<br><br>?"At the airport" is the second load, where the player must embark on the airplane to Las Vegas. There is terrorists and other annoyances to be dealt with.<br><br>?The final load is called "In Las Vegas", where the player must find the notary, while raising some necessary money (a testament clause says that in order to inherit the money Peter has to raise 1 million dollars by playing games at the casinos).

[International Football]
Publisher=D&H&nbsp;Games
Developer=D&H&nbsp;Games
Released=1990
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/international-football
Description=Take over managing a European international football team in this budget game. An initial team of 11 players and 2 substitutes is selected automatically for you from the roster of 24 squad members and another 16 'hopefuls', but you can move these at will. You can choose your team's formation, playing style and tactics, to give you a fighting chance of qualifying from the 4-team groups to reach the major championships. Team training must also be organised. During the match you can see which part of the pitch the ball is in (Premier Manager later used a similar system) as well as updates on key moments.

[International Karate]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1986
Systems=Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/international-karate
Description=International Karate is a simple one on one beat 'em up. The characters are shown from the side, the aim is to beat your opponent using the different karate moves.<br>Depending on the move, the player will get a full or half-point. You need two full points to beat your opponent, or at least have more points when time runs out.<br><br>On your journey you'll visit 8 different places spread all over the world, like Sydney, Egypt or New York.<br>At the end of each stage you'll get to play little bonus games.<br><br>While beating enemies the player will increase in belts, starting from the white belt.

[International Karate +]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1988
Systems=Amiga|Amiga CD32|Atari ST|Commodore 64|Game Boy Advance|PlayStation|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/international-karate-
Description=International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves.<br><br>Each of the moves scores a different number of points and if you come last in a particular round you are eliminated.<br><br>There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode.<br><br>All in the pursuit of that elusive black belt...

[International Rugby Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/cpc/international-rugby-simulator
Description=Seven-a-side rugby union is brought to life in this budget game.  The action is viewed from the side, although kicks to the posts are played from a behind-the-posts perspective. Scrums and line-outs are incorporated for as realistic a game as possible given the player restriction. A tournament can be played with up to 8 players, with as many computer teams as required to fill the gaps.<br><br>In the ST version the tactical side of the game is very complex - seventeen different formations are on offer. Other gameplay variables can be set - player stamina (lower values forcing you to play a more conservative game), how long a player takes to recover from a tackle, and the standard strengths of passes and kicks, pus some very complicated mathematical coefficients. The ability to rename teams, change kits and alter the match lengths seem banal by comparison.

[International Tennis]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/cpc/international-tennis_
Description=International Tennis lets up to four players play tennis on three different courts (grass, clay and asphalt), each with their own ball bounce. The game can be played using different match variations. You can play singles with men (five sets) or women (three sets) or play mixed with both in doubles. You can choose to take control of all players or choose a cpu-vs-cpu match. The action is seen from a third person perspective as standard is with tennis games.

[Into the Eagle's Nest]
Publisher=Pandora
Developer=Pandora
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/into-the-eagles-nest
Description=Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible.<br><br>There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one.

[Invasion]
Publisher=Mastertronic Group Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/invasion
Description=Strategy games with a real-time movement element didn't begin with Dune 2, and this was one early implementation of the concept. Your army has landed on an alien planet and has the intention of destroying their weather control station, and ideally as many of their units as possible.<br><br>The action is viewed from above, and you use a cursor to direct units, and automatically target and attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical overview approach, but the bombs are particularly vital.

[Invitation]
Publisher=Loriciels
Developer=Loriciels
Released=May, 1987
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/invitation
Description=Receiving the invitation telegram from some "mysterious" Baron, you as journalist specialized in occult sciences have agreed to visit his manor. At first glance, his residence seems absolutely uninhabited, but searching room by room you'll find some items: a crucifix, flasks, a key, a revolver, a dirk... It seems that here is somebody to fight.<br><br>The gameplay includes walking around the manor (left, right, forward and turn round) and choosing the actions such as search the rooms for useful items during some amount of time, use these items, read, and fight with the creatures inhabited the manor such as bats, rats, cobras, fanatics, etc. Attacking you, monsters take down your potential and mental health until you will be moved to the manor's cemetery. So you have to survive for certain period of time until midnight. Also you have to search for the clues such as secret codes to solve the mystery around the Baron and his manor, finally find and burn the pentagram.

[Iron Lord]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/iron-lord
Description=Iron Lord is an action/adventure in the middle ages, with hand-drawn graphics.<br><br>After returning from journeys far away, you find your ancestral castle in ruins, and hear rumors that a huge army is marching towards your land. Your only hope is to raise an army and fight back, but after your long absence you are an unknown heir to the land. To raise the army you need to win the respect of the people, by traveling through your land and accomplishing tasks, win competitions, and finally gather enough men to fight the army.

[Iron Trackers]
Publisher=Microïds
Developer=Microïds
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/iron-trackers
Description=Transport on Quad bikes is the only available form of transportation in a post nuclear disaster world, and it is your occupation. It is very dangerous, and you need to survive racing from city to city. Equipping your Quad with different weapons and engines, you should choose your route and traverse swamp roads, inner city streets, and forest tracks to complete your mission. <br><br>In your quest you will encounter Mutant Appendages that will drag you into the murky depths of the swamp; fences, walls, barriers, and traps which you must avoid; primitive natives, and wild animals; police vehicles and Urban Warriors who will stop at nothing to catch and kill you.<br><br>The game is third-person racing action arcade, where the player controls a Quad and shoots the enemies with the weapon chosen for it.<br><br>Gameplay is available for one or two players. In two players mode the screen is split on two sides, and each player may play in cooperative or competitive mode.

[The Island of Dr. Destructo]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/island-of-dr-destructo
Description=You are leading a mission to destroy Dr. Destructo's array of ships, and ultimately his island hideout, over 21 levels. You do this by flying a plane over a limited area, and shooting his planes so that they fall and inflict damage on the target item, which is large at the bottom of the screen. Multiple shots on a particular spot will ultimately cause a water-spout; three waterspouts and the ship (or island) will sink. <br><br>Some enemy beings can be shot down, but others are indestructible and require evasive action. You are also armed with a bomb, which can be used to inflict precise damage once per level. One of the features of this game is that it uses a day/night cycle.

[Isoleur]
Publisher=Sprites
Developer=Sprites
Released=1985
Systems=
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/isoleur
Description=The purpose of this game, which take place on the 12x12 matrix board is to block the opponent (computer). Every player's turn includes following actions: <br>- Placing the pawn in cell (it moves as a Knight in chess); <br>- Placing a block in cell to do not allow to place the pawn in such cell. <br>Level of difficulty varies from 0 to 255, and ability to choose the first turn is present.

[Ivan "Iron Man" Stewart's Super Off Road]
Publisher=Virgin Mastertronic Ltd.
Developer=Leland Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Genesis|Lynx|NES|SEGA Master System|SNES|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ivan-iron-man-stewarts-super-off-road
Description=Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.<br><br>Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits<br><br>Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version)  in this conversion of a classic arcade game.

[Iznogoud]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/iznogoud
Description=This game from 1987 is based on the adventures of the French comic book character Iznogoud.   You are in the role of the Grand Vizier Iznogoud, whose only thought is to depose the Caliph of magical Baghdad and become "Caliph instead of the Caliph!"  To accomplish this aim, you must wander around and interact with characters around you, acquiring objects along the way that may or may not be useful, and figure out how all this will help you achieve your goal.<br><br>During the game, you have 4 different methods of interacting with other characters: you can give objects to them, you can threaten them, you can flatter them, and you can throw a tantrum.  Depending on the character, these actions will elicit different responses--or none altogether.  You will need objects for various things, and objects are all acquired from other characters.  Some characters are helpful, others are not.  But the right combination of your actions will help you to become Caliph instead of the Caliph, while the wrong ones will often land you in a cell beneath the palace.  Just be careful not to lose your own head in the process!

[Jabato]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jabato
Description=Jabato is an adventure composed of six parts, each one with its own independent argument, but subtly related to the main plot. In each geographic area you will have different problems, interlaced within a series of "custom pictures" which gather part of Europe and North  Africa as they were in the first century BC. It was the time of the Roman Empire splendor, their legions extend and dominate the known world, but in each one of their provinces the inhabitants breathe freedom and make their own rules, codes and rituals. In Hispania, Jabato became a legendary figure, prototype of the implacable hero in the fight against the evil but with a great heart. In this history you will assume the role of this fabulous personage. <br><br>But it won't be easy: instead of living one of his moments of greatness, you will incarnate a defeated Jabato, without friends, prisoner in a dirty Roman jail with the bitter feeling that his beloved Claudia is captive in a distant land. Your final mission will be to avoid that her could be sacrificed by the fanatical sect of the Egyptian sub-world. For it, on the first part, you must liberate yourself from the Roman yoke and search for company. Multiple adventures are awaiting you soon in the Galia and Hispania. The second part begins in Cesarea, in which you must enter in the heart of Africa and obtain the keys that could allow you to survive in the lands of the mythical tombs, sacred Pharaohs and great mysteries. If you survive, you will fight the final battle against the terrible forces of the dark wisdom.

[Jackal]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Commodore 64|DOS|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/jackal
Description=The enemy army has captured too many of your forces. Being held in P.O.W. camps, these soldiers are effectively out of the war... unless some kind of rescue operation can be mounted. Heavy Forces are too slow and visible to be of any use, but perhaps something smaller and lighter may make it in where larger forces would fail. A small jeep, maybe two, crewed by about 4 people.... minimal enough not to represent too much of a loss and yet suitable enough to aid in rescue. But of course, if these brave men want to succeed AND come back alive; they'll need to fight like animals... they'll need to fight like jackals...<br><br>Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your gernades (upgradable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.

[Jack and the Beanstalk]
Publisher=Thor Computer Software
Developer=Thor Computer Software
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jack-and-the-beanstalk
Description=Jack and the Beanstalk has the player controlling Jack, a young boy determined to steal the giant's treasures. The game consists of four levels. In the first level, Jack must climb a beanstalk to the top while avoiding worms, spiders, and birds. Jack may obtain a weapon in this level and use it to kill them. In the second level, Jack climbs a series of brick walls while avoiding the same enemies, and collects the money bag at the top and leaves the screen in the upper-left. On level three, Jack climbs the fireplace to get to the golden goose in the cage, then climbs down a ladder to the bottom. Finally, level four has Jack climb up the giant to reach the table, where a huge money bag resides. The game ends when Jack completes his objective or when all of his lives are lost.

[Jackle & Wide]
Publisher=Bulldog Software
Developer=Mastertronic Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jackle-wide
Description=As you go from room to room you have to find the items which will stop you changing into Dr Jackle for good. On the way round the rooms, you come across different puzzles to solve and items to pick up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like spikes and green bottles!

[Jack Nicklaus' Greatest 18 Holes of Major Championship Golf]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1989
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|MSX|NES|TurboGrafx-16
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jack-nicklaus-greatest-18-holes-of-major-championship-golf
Description=Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game.

[Jack the Nipper]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jack-the-nipper
Description=Jack the Nipper is a platform game that contains 50 screens packed with action.<br><br>Jack is an evil and wicked toddler. You play Jack and you have to cause as much trouble without being penalized for it. To see how naughty you've been there is a naughtyometer at the bottom of the screen.<br><br>To cause some mayhem Jack must jump on things, pick up objects and drop those at places where they cause the most trouble to grown-ups.<br><br>The various objects can be found all over town and at Jack's home.<br>The game starts at Jack's home but Jack can walk out the door and go into town to, for example, blow up the police station, kill all flowers or free prisoners. Try to get a credit card and do some serious shopping!<br><br>The first thing you should look for is you peashooter and fire peas at various objects or persons. Toot your horn to frustrate grown-ups or animals.<br><br>The naughtier your the higher your naughtyometer goes up!<br>The game comes to an end as the naughtyometer reaches 100%.<br>Cause as much trouble as you can... but don't get spanked for it by grown-ups!

[Jack the Nipper... II in Coconut Capers]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jack-the-nipper-ii-in-coconut-capers
Description=Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand. <br><br>The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs.<br><br>As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon).

[Jack the Ripper]
Publisher=CRL Group PLC
Developer=St. Bride's School
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jack-the-ripper_
Description=This game was made just short of the 100th anniversary of England's most notorious serial killer, who gruesomely murdered at least five women in 1888. After accidentally killing someone, you become a suspect. You must prove that you are innocent, without the police hauling you in as they search for a scapegoat.<br><br>Jack the Ripper is interactive fiction with occasional graphics, based closely on real events of the Ripper. The parser accepts full sentences, and instructions can be qualified with adverbs such as 'slowly' and 'quietly'.  The game is split into three parts, including digitised graphics (of the author's sisters) representing Ripper victims.

[Jahangir Khan World Championship Squash]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jahangir-khan-world-championship-squash
Description=Squash simulations are something of a rarity, and it was this niché that Krisalis aimed one of their many sports simulations into. The rules of squash are accurately recreated, with a realistic court layout (viewed isometrically) and a need to hit legal shots. Three different ball speeds, variable match lengths and an 'easy' mode are on offer. Different tournament types are on offer, at 'club' and 'tournament' levels, with a customisable ladder system of multiple divisions to rise up. There is a full roster of opponents to play in one-off or tournament modes.

[Jai Alai]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jai-alai
Description="Jai Alai" is a game based on the Basque handball (or Basque "pelota"), a sport original from the Basque country which is very popular in the whole Spain, but also to a lesser extent in some regions of the United States since the early XX century, the times of the European migrations.<br><br>The games are disputed between two teams (composed of two players each one), with a scoring system very similar to the one of table tennis; it is, we will be able to score if we are in possession of the serve, in opposite case, our successes will only allow us to recover it. But instead of a net, we will have to play with a wall, using it as our "third player".

[Jail Break]
Publisher=Konami UK Ltd.
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jail-break
Description="The warden has been taken hostage. Free him, no matter what the cost."<br><br>As a policeman, the object of the game is to fire on escaped convicts who have taken the warden hostage, and in order to do this, you must make your way through downtown streets, a park, a bridge, and eventually, a prison. By rescuing hostages along the way, you can obtain a number of weapons, such as a pistol and a tear gas gun, and you can select them by using the weapons select area at the bottom of the screen. Be careful: If you shoot any hostages, you will lose whatever weapons that you have.

[Jaws: The Computer Game]
Publisher=Screen 7 Ltd.
Developer=Intelligent Design Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=1.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jaws-the-computer-game
Description=As Amity Island's Police Chief Brodie, it is your responsibility to stop the lethal shark Jaws from killing the residents and tourists. The Mayor is keeping an eye on you, and wants the job done as quickly and cheaply as possible.<br><br>Unfortunately, the main weapon which must be used to finally kill Jaws has been broken into four pieces, which are located along the sea bed in different places. As you explore the 150-plus screens of the game, you must shoot the other fish - some can be shot using your standard weapon, while others (those which flash) must be shot using special limited bullets.<br><br>You also have responsibility for closing beaches, which removes the risk of a shark attack, but also costs the area business, especially on hot days, and irritates the Mayor.

[Jet-Boot Jack]
Publisher=Amsoft
Developer=English Software Company, The
Released=1984
Systems=Atari 8-bit|BBC Micro|Commodore 64|Electron
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jet-boot-jack
Description=Music notes have escaped throughout the world, and Jet-Boot Jack must collect them up. There are ten levels, the first five of which can be played from the main menu. Gameplay is platform-based, and largely involves progressing down the levels, using holes and moving platforms. Enemies hover over the holes, but these can be disabled by toggling the right switches. There are also timing-based hazards such as arrows emerging from walls and lazer beams - contact with any of these costs one of your five lives. You also lose a life if you run out of energy. Some levels vary the format by requiring you to simply collect every note on a single screen, which has regeneration points and one-way platforms.

[Jet Set Willy]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1985
Systems=Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Dragon 32/64|Electron|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jet-set-willy
Description=Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.<br><br>Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.

[The Jetsons: The Computer Game]
Publisher=Hi-Tec Software Ltd.
Developer=221B Software Development
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jetsons-the-computer-game
Description=The famous animated TV series by Hanna-Barbera spawned a film, and ultimately this licensed game, which contains 8 levels alternating between side-scrolling dodge-and-manipulate and driving gameplay. All four members of the Jetson family have a themed level.<br><br>The driving sections take place within George's Jetcar, and you must slow down for the speed-limited areas and beware of black holes.<br><br>At the beginning of the game you are George Jetson, labourer of the Spacely Space Sprockets company in 2062. Your boss Mr. Spacely wants you to work, but you want to collect money and have a fun. So after the boss ordinary order you can explore the company as usually, collect money bills and useful items, avoiding dangerous robotic mechanisms and Mr. Spacely himself. <br><br>On further levels, other Jetsons family members must do the same things, but at their own locations. Level 2 involves taking Jane out of her booby-trapped home, level 3 sees Judy trying to get a kiss form pop heartthrob Jet Screamer, and finally Elroy is locked in at school and has to escape.<br><br>You have to activate the items hidden behind the hatches with buttons. These allow you to progress on level, for example, fix an elevator with wrench. Time presses and you have to complete your mission quickly.

[Jewels of Darkness]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jewels-of-darkness
Description=This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains:<br><br>1. Adventure Quest<br>2. Colossal Adventure<br>2. Dungeon Adventure

[Jimmy Connors Pro Tennis Tour]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Lynx|SNES|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/jimmy-connors-pro-tennis-tour
Description=Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on multiple court types.<br><br>Using crosshairs, aim your ball to the other side of the court and hope you hit where you want.  If you are lucky, you might even score an Ace.  If not, you will need to be ready to return your opponent's return.  Run back and forth as you try to keep hitting the ball over the net until your opponent misses, or you do.  When you hit the ball, you will want to attempt changing the direction and speed of the ball to throw your opponent off balance.  This is the real challenge of any tennis game.

[Jimmy's Soccer Manager]
Publisher=
Developer=
Released=1992
Systems=Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/jimmys-soccer-manager
Description=This football management game is vaguely linked to Jimmy Greaves, a successful former footballer who in the early 90s co-hosted (with former Liverpool player Ian St. John) the vaguely satirical football magazine programme “Saint and Greavsie”. The player manages Kettering Town of Division 5 (the same as the real-life Conference) and must lead them to league and cup glory, climbing through the divisions.<br><br>The player begins with a squad of 13 players, and must select 11 of these to form the team (formations are not considered). Players can be transfer listed, which allows CPU teams to bid on them, although bids for any player can be received via telephone at any time. When signing players, there are three available each week, although only one bid may be placed. The cost of admission to matches can also be set. Players will occasionally contact you to request wage rises.<br><br>Matches are played through via a constantly moving timer, with the score and goalscorers displayed as they change. There is no training, or substitutions during the matches.

[Jim Power in "Mutant Planet"]
Publisher=Loriciel SA
Developer=Digital Concept|Loriciel SA
Released=1992
Systems=Amiga|Atari ST|DOS|TurboGrafx CD
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/jim-power-in-mutant-planet
Description=Jim Power was a hero who one day while travelling through the forest, encountered a dimensional rift into a strange new world. Luckily Jim always travels armed and now he'll need to fight his way past several monsters into a monster stronghold to find his way back home.<br><br>Jim Power is a side-scrolling platform game, a side-scrolling shooter and a top-view shooter game depending on the level. Jim Power for the most part can jump and has an upgradable gun weapon. He must find fight enemies, bosses and obtain various keys to progress through the levels. Jim also has a "Smart Bomb" power attack which can clear the screen of enemies. In shooter levels, Jim's spaceship only has the ability to shoot and move around the screen avoiding obstacles.

[Jinks]
Publisher=Rainbow Arts Software GmbH
Developer=Diamond Software
Released=1988
Systems=Amiga|Atari 7800|Atari ST|Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/jinks
Description=Jinks added a largely new concept to the Breakout type games,offering much freer paddle movement ( both horizontally and vertically), a horizontally scrolling screen and the ability to flip the triangular paddle as needed.<br><br>The objective is to survive on the planet Jinks - an exploration mission on this resource-rich planet has gone wrong. As hazards, there are objects that can destroy the paddle or make it smaller. There is also the ability to shake the screen if the ball is in a looping position.

[Jinxter]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jinxter
Description=Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you.<br><br>And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first. <br><br>Jinxter is an interactive fiction with graphics title that takes a realistic world of people and situations, and then plays with the boundaries to create a strange and puzzling world. Characters are all getting on with their own tasks, and getting them to help you is usually a case of making sure something's in it for them.<br><br>Dialogue aims to add a comic touch to proceedings. Puzzles can often be solved in multiple ways, but the most obvious way is not always the correct one. Due to the presence of a Guardian, you can't actually die.

[Joe Blade]
Publisher=Players Software
Developer=Players Software
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/joe-blade
Description=Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has kidnapped them in different areas of his base. Along the way he will find six bombs which must be activated, leaving him with only 20 minutes to rescue everyone.<br><br>Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. The screens are linked in various ways, and contain a number of keys which must be used correctly.

[Joe Blade II]
Publisher=Players Software
Developer=Players Software
Released=1988
Systems=Amiga|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/joe-blade-ii
Description=As Players Software correctly predicted, London in 1995 is an unfriendly unsafe city ran by thugs. Innocent civilians who leave the house will almost certainly face violence. An acclaimed hero since his successes in the original, Joe Blade is the man to put things right - if he can kill 100 thugs and rescue 20 civilians within ten minutes, the thugs will retreat and the city will be saved.<br><br>As Joe, you must move through the streets and kill these thugs, by kicking them in the head (they have body armour). As in the first game, the streets are flick-screen and have many doorways linking them. Rescuing civilians involves touching them before completing a sub-game within a minute.<br><br>There are four subgame variants of increasing difficulty, all based around a 1-2-3-4 sequence of numbers. The first involves simply stopping the cursor as each one appears in order - pressing the wrong one sends you back to having to find a 1. In the second, the numbers are on screen in random order, a cursor cycling through them - press fire to swap the two numbers currently highlighted. In the third, you are presented with two jumbled sets and must put one of them in order, by swapping numbers across the two sets. In the fourth, you must form the sequence by swapping an ever-changing number into the right place, by pressing fire at the right moment.

[John Elway's Quarterback]
Publisher=Virgin Mastertronic Ltd.
Developer=Leland Corporation
Released=1990
Systems=Commodore 64|NES|PC Booter|ZX Spectrum
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/john-elways-quarterback
Description=In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action.  Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters.  Graphics are simple: one team has blue uniforms, the other team red ones.  The human player gets control of the quarterback on offense and the middle linebacker on defense.  The play perspective is top-down and vertical-scrolling.  Choose from 9 offensive--mostly passing--plays and 6 defensive plays.  Teams have 9 players each.

[Jonah Barrington's Squash]
Publisher=New Generation Software
Developer=New Generation Software
Released=1985
Systems=Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/jonah-barringtons-squash
Description=For many years this was the only squash game in existence, and it's licensed by one of the top stars of the 80s. Jonah calls the score, and claimed that the program could boost a player's squash skills, as well as provide entertainment.<br><br>Jonah Barrington's Squash features one and two player modes, with 4 difficulty levels. Accurate rebounds are implemented, and the ball's bounce is visible from its shadow. Realistic tactics appear to produce the correct effects, in terms of playing attacking or defensive.

[J.R.R. Tolkien's War in Middle Earth]
Publisher=Melbourne House
Developer=Maelstrom Games
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/jrr-tolkiens-war-in-middle-earth
Description=Simultaneously a medieval war strategy game and a roleplaying game, this one covers all of Middle Earth pretty definitively.  Play alternates between overhead maps where the player controls strategic forces in real time, and scrolling wilderness screens where combat between characters and monsters can take place.

[Jump]
Publisher=Zigurat
Developer=Zigurat
Released=1992
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/jump
Description=This arcade game is a cross between Breakout and Space Invaders. Player controls an electromechanical robot, who walks along the top of a wall consisting of bricks and jumps on it. A line of bugs is coming to him from the bottom of the screen in vertical direction, while the bomb is flying in horizontal direction in the center. Bugs may be killed by jumping on the wall, which results in a brick falling from its bottom. The number of jumps is equal to the bottom brick's distance from the robot. Flying bomb may eliminate the brick until it reaches the bug, but if the bug is killed, its bad or good soul will fly to the top, where robot may collect it and make influence on his mood. After the bug is eliminated, another one will start to crawl from the bottom. There is a snail moving in horizontal direction at the very bottom of the screen, which is mostly covered by the bugs crawling to the top, and it may be hit by brick in case of success also. <br><br>The player is transferred to another level after necessary quantity of the bugs is killed. But beware! Robot's energy is exhausted, when bug is crawling upon him, and the robot becomes non-functional if the bugs reached the very top of the screen or if the robot falls off the wall.

[Kane]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kane
Description=There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback.<br><br>The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout.<br><br>The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order to wrestle control of it.

[Karateka]
Publisher=Ariolasoft UK
Developer=Brøderbund Software, Inc.
Released=1986
Systems=Apple II|Atari 7800|Atari 8-bit|Atari ST|Commodore 64|DOS|NES|PC-98|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/karateka
Description=The evil Akuma has destroyed your homeland, killed many of your friends and kidnapped your Princess Mariko. Fortunately, you are skilled in Martial Arts, so your inevitable quest to reach Akuma's palace has a chance of success.<br><br>The game is viewed from the side and features a succession of increasingly-difficult opponents. All the standard karate kicks and punches are available to both you and your foes. The game's design was serious and realistic, and the game featured lots of cutscenes to develop the story.

[Karnov]
Publisher=Electric Dreams Software
Developer=Data East Corporation
Released=1988
Systems=Commodore 64|DOS|Macintosh|NES|PC Booter|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/karnov
Description=Karnov, the fire-breathing Russian, is seeking the Lost Treasure of Babylon.  He runs, swims, jumps, climbs, and flies through nine levels of gameplay.

[Kat Trap]
Publisher=Streetwise
Developer=Design Design
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kat-trap
Description=In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide to return to Earth.  When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. Hercules is kidnapped and  taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get rid of the Kat Men and rescue Hercules. <br><br>To do this, MT-ED has to explore fourteen environments and deal with deadly creatures that are within each environment, with each type of creature requiring a certain type of weapon to be defeated. These weapons - including lasers, water bombs, grenades, and rockets - can be picked up along the way, and MT-ED can switch between them with ease. If MT-ED comes into contact with any of the creatures, he is kicked into the air and gets stunned for a few seconds. If this happens, he loses one of his lives. Not all creatures are deadly; some of them will steal whatever weapons MT-ED is carrying at the time.<br><br>Besides using weapons to kill, MT-ED also has the ability to jump over creatures that may be too slow for him to shoot. When MT-ED finally rescues Hercules, a sub-game needs to be completed. When MT-ED completed this sub-game, the Kat Men's Central Computer is disabled and the Kat Men go back where they came from.

[Kenny Dalglish Soccer Manager]
Publisher=Cognito
Developer=Cognito
Released=1989
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kenny-dalglish-soccer-manager
Description=By 1989 Kenny Dalglish scarcely played for Liverpool, and was almost entirely concentrating on his role as manager, so a football management game with no arcade action featuring his license made sense. The game is purely icon- and menu-driven, perhaps the first step in dragging the genre into the 90s. Whichever team you took charge of start from the 4th division. Match highlights can be selected - these are viewed from the side and show goals and near-misses, although they can be turned off.<br><br>You start with squads of over 20 players from which to choose your team of 11, each given a straightforward ability rating. Formations can be selected by placing each player in a precise position alongside the formation of the opposition team, using a fairly advanced system for the time. Via a separate menu you can consult with the chairman (to see if he's happy with your efforts), the physio (to check for injuries), the scout (who comes up with players you might like to purchase) and so on.

[Kenny Dalglish Soccer Match]
Publisher=Impressions
Developer=Impressions
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kenny-dalglish-soccer-match
Description=Kenny Dalglish was a hugely successful player for Celtic, Liverpool and Scotland, before becoming the first person to win the English league championship while both playing and managing (for Liverpool in 1985, also winning the FA Cup that year). This was his second licensed game, and is a side-scrolling action game featuring single matches played between a team in red and a team in blue, each of which can be any of 9 skill levels. Matches can be varied between 10 and 90 minutes. The ball is loosely controlled in a manner similar to the Kick off series, although it isn’t possible to pass the ball a short distance, so an element of hitting and hoping comes into play, especially as the ball can’t be curved far. The ball bounces quite heavily, and is very difficult to shoot on target from closer than 30 yards or so.

[Kick Off]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1989
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kick-off
Description=Kick Off was the first football game of its kind, having a top down view and unlike other football games of that time the ball was not glued to the feet of the players. Playing Kick Off requires skills in boll control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of players. You can play in a league consisting of 8 teams. The teams in the league are on the whole evenly matched but have different styles of play with players attribute to match that style. There is 12 different referees in the game.

[Kick Off 2]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kick-off-2
Description=The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s).<br><br>Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.

[Kikstart 2]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1988
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/kikstart-2
Description=Based around the Kikstart TV show, the game allows you to recreate all those death-defying stunts in the comparative safety of your home.  Viewed from the side, there are many hazards to avoid along the way. Some of these include steps to jump over, tyres and hedges to plough through at maximum speed, and mud which will slow you down.<br><br>24 courses are built in, and you can choose a set of 5 of these to race at a time, or let the computer choose them at random. More importantly, a course designer allowing you to create one of your own is included, with full control of the placement of the many hazards..

[Killed Until Dead]
Publisher=U.S. Gold Ltd.
Developer=Artech
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/killed-until-dead
Description=Killed Until Dead is a sophisticated mystery game with a leaning towards humor. The player has to solve every aspect of a murder case before it happens. The five biggest mystery writers in the world have gathered together at a hotel and one of them will be offing another unless Hercule Holmes can crack the case.  <br><br>Gameplay is a cross between the board-game Clue and the paper-based logic puzzles in which the player must eliminate clues in sequence. To solve the forthcoming murder, you will have to search the suspects' rooms and confront them with the evidence and set the hotel's security cameras to record secret meetings. <br><br>By questioning the suspects as to what they know about certain people, rooms and objects, they may reveal combinations they know will not be involved in the murder - perhaps if it involves the gun, the killer will not be Lord Peter Flimsey, for example.  However, there's a catch. If he accuses the wrong suspect, he might be the one who's Killed Until Dead - they don't take kindly to false accusation.

[Killerball]
Publisher=Microïds
Developer=Microïds
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action|Sports
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/cpc/killerball
Description=In the dark future the new brutal sports game will be invented - Killerball - a blend of American Football, Roller-Skating, and Pinball. The three leagues (Elite, Major and Minor) will differ by the level of brutality. The action takes place in a circular rink. Each team of five players should put the iron ball in the small hole of the opposite team to make a score, and do not allow the players of another team to make the same. Each team player has health indicator, which will decrease during the game, because the only way to take the ball is to knock down the opponent in any brutal way. Each match during the season has time limit, but it may be finished also if all the players of any team will be unconscious and at least one ball will be put in the hole.<br><br>The game has a training mode, where you may play a single match with a computer or another human player, and tournament mode, where eight teams controlled either by computer or human players will fight for the victory. Tournament progress may be saved and restored.

[Killer Gorilla]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/cpc/killer-gorilla
Description=Killer Gorilla is a four stage platform game set on a building construction site. Stages consist of girders, ladders, conveyor belts and elevators. The object of stages one, two and three is to reach the top of the screen where your girlfriend is guarded by the eponymous Killer Gorilla. On stage four the objective is to remove the rivets from the girders, causing the top of the building to collapse and the gorilla to fall. On all stages, items belonging to your girlfriend can be collected for extra points. When stage four is completed, play loops back to stage one. Killer Gorilla is a clone of Nintendo's Donkey Kong arcade game.<br><br>On stage one, the gorilla rolls barrels down the screen. These can be avoided, jumped over, or smashed with a hammer that can be collected and carried for a short time. If a barrel reaches the flaming barrel at the bottom of the screen, it will sometimes become a fireball that rolls erratically along girders and up and down ladders.<br><br>On stage two, conveyor belts that occasionally change direction carry trays of cement that are fatal to the touch. Fireballs appear from a central furnace. Ladders to the top level extend and retract. There is again a hammer that can be used to smash the fireballs and the cement trays.<br><br>On stage three, the gorilla throws bouncing I-beams that must be avoided. Constantly moving elevators must be jumped on to progress.<br><br>On stage four, eight rivets hold the top of the building together. Running or jumping over each rivet makes it disappear. When all eight rivets have been removed, the stage is complete, and the game loops back to stage one, speeding up and adding barrels and cement trays.

[Kinetik]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/cpc/kinetik
Description=Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and X in that order and reach the end to win.<br><br>There are foes to avoid or shoot – some take objects you have but most merely drain some of your energy. Some walls can also be shot out. Some rooms have white spots which affect gravity and drag you inwards.<br><br>Avoid contact with red walls as these drain energy; all others are harmless. There are teleporters to help you navigate the game, and power-ups which remove the complex physics.

[Klax]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Atari 2600|Atari 5200|Atari 7800|Atari ST|BBC Micro|Commodore 64|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|Lynx|MSX|NES|PC-88|PC-98|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/klax
Description=An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

[Knight Games]
Publisher=English Software Company, The
Developer=English Software Company, The
Released=1986
Systems=Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/knight-games
Description=Knight Games consists of eight self-contained small games with a medieval theme. Two are shooting games. The Crossbow event involves moving a crosshair so as to hit one of an array of rotating targets. Once you've mastered this you are ready for Archery - this time you must hit targets which move from left to right, so timing is more important.<br><br>The other six involve one-on-one combat. There are two sword-fighting battles against different backdrops; in each of them you must make 10 hits to get your opponent down, and do that 10 times to win overall. Time your jabs and shields to achieve this.<br><br>The other four events follow the same formula, but with slightly different weapons. The Quartermast event is on a log, although the action is still only 2-dimensional. Ball &amp; Chain, Axe and Pike battles complete the set. All can be played by 2 human players.

[Knight Lore]
Publisher=Ashby Computers and Graphics Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1985
Systems=BBC Micro|MSX|NES|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/knight-lore
Description=Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. <br><br>The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instuctions in favour of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.

[Knightmare]
Publisher=Activision, Inc.
Developer=Focus Creative Enterprises Ltd.|MD Software
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/knightmare_
Description=Knightmare was a popular childrens' television programme set in a medieval fantasy world, in which 3 players guided a fourth through a maze using a virtual reality system. In the first licensed game you have been trapped in Damonia Castle and must somehow escape.<br><br>Viewed in 3D, you move your character around the rooms, while most other actions are activated using a verb-noun command system. By pressing the first letter of the first word (open, close, dig and so on) and pressing enter once you've got the right word, you can then choose the second word (options are context-sensitive; for example 'door' only appears if you stand near one). <br><br>Plenty of puzzles must be solved along the way. Two advisers are present, one good and one bad, but each time you call for advice only one will answer, and you have to work out for yourself whether the clue is kosher. <br><br>Your health is indicated by a candle graphic, the higher this is the healthier you are. You start without weaponry or spells, but these can be collected and used, including a rain cloud to freeze everything, Casper the magic key, and a cast-iron anvil to crush all evil.

[Knight Orc]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/knight-orc
Description=As Gringleguts the Orc, you swear revenge on all humankind for the treatment of your race. This game plays for real; EACH person and creature goes on about their daily lives as if they would be. So, if your at one area and you come back and that thing or person is gone, they are in another location. Also deciding factors of this play a key role to the game's outcome!

[Knight Tyme]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/knight-tyme
Description=After rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century aboard the peaceful trade starship USS Pisces. He must find a way back to his own time.<br><br>Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the player interacts with the environment through the "Windimation" system: pressing a button brings up a window with a list of commands (pick up/drop/take/give an object, examine, command a character, read something, cast a spell and wear/unwear object). The player can scroll through these with the movement keys, and execute them with the same button used before. Spaceflight is part of the gameplay as the ship must visit several different planets. The spaceship has to be refueled, otherwise the character will be stuck forever in space. There are rooms that kill the knight instantaneously. Usually there is a puzzle associated with these rooms that must be solved in order to access them.

[Kobyashi Naru]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|PC Booter|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kobyashi-naru
Description=Split into knowledge, wisdom and understanding sections, the Kobyashi Naru trial must be completed in order to gain immortal status. Collect the required objects from each one in this adventure game.<br><br>The game offers pictures of each location and significant objects, and a textual description of each location, but beyond this the game system is atypical of 1980s adventures, especially those originating on cassette. A set of icons is displayed in the top half of the screen, which are selected to activate movement, item manipulation, analysing the scene (by selecting specific words of text), and actions like ascending, throwing and swimming. Puzzle solving always uses objects either in the scene description or your inventory.

[Kokotoni Wilf]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kokotoni-wilf
Description=Kokotoni Wilf has been sent on a bold journey through time, to recover the seven pieces of the Dragon Amulet. There are 63 screens across 6 times zones to trek through in order to find these star-like objects.<br><br>These screens are viewed from the side, and resemble Jet Set Willy, except that Wilf can fly through them and hover at a precision point. With hazards ranging from dinosaurs to spears to spaceships, and pieces located in hard-to-reach places, you will need this extra skill, especially as you have no weaponry. Most screens have more than 2 exits, but some are dead ends or lead directly into hazardous points. On each world you can immediately access the first 3 screens.

[Konami's Golf]
Publisher=Imagine Software
Developer=Konami Co., Ltd.
Released=1987
Systems=MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/konamis-golf
Description=Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and ball lie must be taken into account. <br><br>The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play.

[Kong's Revenge]
Publisher=Zigurat
Developer=Zigurat
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kongs-revenge
Description=Kong's Revenge is an action game based on Donkey Kong. It is divided into two parts.<br><br>In the first part, the player must climb to the top of five buildings and must defeat one of Kong's minions on each one. Throughout the level, the player must avoid barrels and fire balls, and activate levers to move platforms. <br><br>The second part, which can only be accessed when the first one is completed, is a simple side-scrolling run 'n' gun game. While still avoiding barrels and other objects, the player must shoot at enemies. Finally, they have to defeat Kong and save the girl.

[Koronis Rift]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1987
Systems=Apple II|Atari 8-bit|Commodore 64|MSX|TRS-80 CoCo|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/koronis-rift
Description=You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in one of Lucasfilms earliest games.<br><br>The Ancients abandoned the planet, leaving behind many different artifacts and ships, which you can loot. Send your droid to retrieve modules and try to figure out what the ancient technology is for. It could be batteries, shields or even weapons, to help you fight the trigger-happy saucers that want you dead.<br><br>The game uses fractal graphics, the terrain is vast and detailed, and the story behind it is quite complex, considering the type of game.

[Krakout]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/krakout
Description=Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom.<br><br>There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life).<br><br>The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you!

[The Krypton Factor]
Publisher=TV Games
Developer=Consult Computer Systems
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Educational|Simulation
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/krypton-factor
Description=In this game you take the role of a contestant in the TV game show The Krypton Factor. The gameplay is divided up into different types of mental skill including Observation in which you are told a story and shown a picture. The story is then told again but with subtle changes along with the picture which alters. You must then type in what text has changed and also what has altered on the picture. There are also mathematical puzzles involving you remembering a sequence and working out the sum quickly as the clock is ticking away. As the game progresses there are also physical tasks to do including moving the Ergobuggy around a course and finishing off with a general knowledge quiz.

[Kung-Fu Master]
Publisher=U.S. Gold Ltd.
Developer=Irem Corp.
Released=1987
Systems=Apple II|Atari 2600|Atari 7800|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kung-fu-master
Description=A conversion of the arcade game of the same name, which itself is loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns.<br><br>Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. <br><br>Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself.

[Kwik Snax]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/kwik-snax
Description=Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle.  Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal.

[La Abada del Crimen]
Publisher=MCM Software
Developer=Opera Soft S.A.
Released=1988
Systems=DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/la-abada-del-crimen
Description=The development of the game is based on the Umberto Eco's novel "The Name of the Rose", on which Guillermo de Baskerville along with its intrepid disciple Adzo de Melk have the order on the part of Abad of an Abbey (Abadía) forgotten of the hand of God, to clarify certain crimes that are granted to the hand of the Devil. With this attractive argument we became jumbled of such way in the game that until we do not solve it we are condemned to moor itself of permanent form to the computer.

[La Aventura Espacial]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/la-aventura-espacial
Description=A supercomputer in the most remote part of a distant galaxy has become crazy and threatens to destroy the planet. You have been chosen to be the central link of the support command which will try to give a solution for it. But don't worry, you have been educated and trained in the Golden Ring space station, the hardest survival school of the galactic confederation.<br><br>Besides, your ship is equipped with the ultimate devices which will allow you to travel safely by the well-known universe. The Combat Mode, where you can activate a panel with a system to locate and to destroy your enemies and the Control System via Menus, both make La Aventura Espacial a new concept in the graphic-conversational adventure.<br><br>First of all, your mission is to find your companions, whom are distributed by all the universe, and together with them you must arrive to the central base of the Dark Threat. There, you will have to deal one on one with the computer. It's not an easy task, but you are the last hope of the humanity. All the galaxy has its destiny in your hands.

[La Aventura Original]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/la-aventura-original
Description=In the mid-'70s, an unusual phenomenon took place: two Americans, Willie Crowther and Don Woods wrote the first text adventure game: it was the Original Adventure and was written in Fortran for a DEC PDP-10 and occupied more than 300 K of memory. It gathered a cult following from the elite programmers who knew how to connect to the data bank where it was located, and like all cults, it had its first "martyrs"; several important programmers were fired after becoming "addicted" to it, found playing it late at night while understood to be working overtime instead.<br><br>In the United States it was the base that inspired Scott Adams to begin with his famous adventures. In Great Britain, Peter Austin, founder of Level 9, the most prestigious English adventure game company, confessed to be impelled by it from his beginnings as a game designer (one of his first adventures was a version of the Original Adventure). In Spain, there was a similar story, since the first Spanish company dedicated exclusively to text adventures (Aventuras AD), made its reputation based on a game curiously called "La Aventura Original" (yes, based on the legendary one), the fruit of 8 months of investigation and work.<br><br>This version, aside from being in Spanish, has with several points worth mentioning, such as having more than 100 detailed locations with graphical illustrations; a special routine of exit descriptions (indispensable for guiding the adventurer through this complex world); and the possibility of using accents, "ñ"'s and opening interrogation and exclamation signs. As well, every object of your inventory is described in text and graphic form. The characters also use the PSI system, so they are not mere objects with human names, but will listen to you and respond -- but most importantly, will act according to how you treat them.

[La Corona Mgica]
Publisher=OMK Software
Developer=OMK Software
Released=1990
Systems=Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/la-corona-mgica
Description=This game is based on the Spanish animation series of the same name, broadcast on Televisión Española during the late eighties, so as in the TV series, the action will take place in the System of the Double Sun, composed of seven planets (some inhabited and some not) and twelve moons; but the planet we should take care of is the third, where our friends live, ruled by King Brigal and his son, Prince Zalk.<br><br>Rahman, the all-powerful wizard of the kingdom, is in possession of the Magic Crown, a mysterious crown with far-reaching powers which keeps the balance of forces between him and the wicked witch Idun and her armies, led by the sinister Zohak, the witch's vizier. They live on the last three planets in the System, the Lost Planets, and you, throughout six arcade levels, must try to recover the crown, for it, you will have to deal with fantastic creatures, evil wizards and witches, helped by your strength and magical powers, until arriving at the final encounter with Rahman.

[La Diosa de Cozumel]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/la-diosa-de-cozumel
Description=The scene chosen for this adventure, the first one of the "Ci-U-Than" trilogy, is the Yucatan, a mysterious land in which legends say there are a lot of dangers, hidden treasures, unsolved mysteries, temples filled with traps... in short, the ingredients to which the good adventurer is used to deal with.<br><br>The adventure is developed in the island of Cozumel, where you must guide an archaeologist who had an incident. He was sailing towards it perfectly equipped, when an unfortunate shipwreck left him without anything. Do not think he only lost the map or the machete, no, he lost everything, including the trousers and the underclothes, reason why it's quite possible that an entrance in San Marcos, coastal town near the place of the shipwreck, would carry serious problems with the justice. The main mission of the adventure is to discover all the hidden secrets of the island and then be able to escape from it.<br><br>This game uses the habitual commands of the previous AD adventures, plus the inclusion of some PSI characters, it means, personages with own personality, decision capacity, different behavior according to the development of the adventure, that is, personages who must be treated as if they were real since their reactions can vary from a game to another. Some improvements like the objects treatment system have been incorporated (which include all their qualities); a better graphical detail; a score system that it indicates you which actions are positive and which negative, etc.

[La Espada Sagrada]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/la-espada-sagrada
Description=La Espada Sagrada is an arcade-videoadventure mix that consists of 3 phases, 2 of them inspired by the classic videoadventure genre of the eighties and the third being a classical arcade game.<br><br>The hero player (Atahualpa Yupanqui) aims to obtain 'The Sacred Sword', and problems through the 2 early stages must be solved in order to find it. Then in a third phase full of action, take advantage of that sword to be victorious.<br><br>The two early stages have no side scrolling, while the third one is an arcade with horizontal scroll and non-stop action and big sprites.<br><br>To access levels 2 and 3 you need a code, which is provided once you finish the previous one.

[Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida]
Publisher=Titus France SA
Developer=Titus France SA
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/lagaf-les-aventures-de-moktar-vol-1-la-zoubida
Description=Moktar is an Arabian man who is lost in the big city. You must bring him back to the Arab world. The game is a platform game, essentially the same as Titus the Fox, with a different main character.

[La Guerra de las Vajillas]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/la-guerra-de-las-vajillas
Description=Karapalo emperor, leader of the imperialistic forces, and his vaguely cleaned up lieutenant Darth Water, the cavalier with the most stinky breath of the galaxy, are the responsibles of the most tyrannic government the Universe has ever known. Only few planets and hundreds of men stay rebels to the oppression of the empire. You, Martín Luke Skywalker, are one of them.<br><br>You live in the Tutuflex planet, a desertic place located thousands of years light from our Solar System. Centuries ago, their inhabitants lived calmly and peacefully without more preoccupations than annually collecting the fruits of the plantations of giant turnips, the only source of wealth of the planet. Tutuflex saw with certain unconcern how the forces of the Empire, long ago a reduced group of mercenaries of the worst kind, became one of the most powerful armies of the universe subduing an always rising number of planets, everything seemed so distant…<br><br>Until a sad day, the forces of the empire arrived, and before the pacific inhabitants of Tutuflex had time to ask themselves what it was happening, they erased by laser all sign of life and peace of the surface of the planet.<br><br>Now you are a man without land, without family, without future… in your heart there's only place for resentment and revenge.<br><br>Having explained this, it would look (and indeed looks) as one of the most dramatic ways to start an adventure, if it wasn't because it's actually a parody of Star Wars ("La Guerra de las Galaxias", not "Vajillas", in Spanish). Besides title, you will also notice that all names of characters, places, etc have been modified in order to make the Spanish user more familiar -in a non-serious way- with them. Add to it that even the most tense situations will have a joke surrounding them, and as a result you have the first integral humorous adventure ever made in Spain.

[Lamborghini: American Challenge]
Publisher=Titus France SA
Developer=Titus France SA
Released=1992
Systems=Amiga|Amiga CD32|Atari ST|Commodore 64|DOS|Game Boy|SNES
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/lamborghini-american-challenge
Description=Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.<br><br>The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.<br><br>When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.<br><br>Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.<br><br>Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

[Lancelot]
Publisher=Mandarin Software
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/lancelot
Description=Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. <br><br>Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you´ll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival.<br><br>The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.

[Laser Squad]
Publisher=Blade Software Ltd.
Developer=Target Games Limited
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/laser-squad
Description=Laser Squad is by the same designer as Microprose's classic X-Com: UFO Defense. It brings to the table an immersive gameplay environment as well as many innovative ideas that weren't available in any other game of the time.<br><br>In Laser Squad you control a group of "marine"-like soldiers (and the occasional cyborg). Before taking them into battle, you must buy them weapons and armour with a predetermined amount of credits, taking into account the individual abilities of your squad. Unlike X-COM, the soldiers do not gain experience over time.<br><br>There are 3 missions in turn - in The Assassins you must face down Sterner Regnix and his guards, Moonbase assault challenges you to destroy the OmniCorp database, and Rescue From the Mines eschews violence in favour of a rescue mission. These are viewed from above and progress in turns. Laser Squad also features a 2-player "hotseat"-type gaming option.

[Last Duel: Inter Planet War 2012]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/last-duel-inter-planet-war-2012
Description=Last Duel follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets.<br><br>The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky.<br><br>Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

[The Last Mission]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1987
Systems=MSX|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/last-mission
Description=The Last Mission is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake.<br><br>You control a tank-like robot which can be divided in <br>two: you rotate caterpillar and head-canyon, and the head part can fly off on its own. However,the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot's two parts.

[Last Ninja 2: Back with a Vengeance]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/last-ninja-2-back-with-a-vengeance
Description=With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. <br><br>Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. <br><br>Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. <br><br>There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.

[The Last V8]
Publisher=
Developer=
Released=1986
Systems=Atari 8-bit|Commodore 64
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/last-v8
Description=Seven years have passed since world war III, and only now dare you leave your shelter in order to investigate what has become of the surface world. You drive out in your specially-equipped vehicle, the Last V8, only to discover that the outside world is more hostile than you would have expected. Your task is now (as commended by a digitised voice at the beginning of each level) simply to get back to the base in as short time as possible.<br><br>The Last V8 is an over-head driving game where you must drive through narrow roads without crashing into anything, and with a strict deadline for your arrival at the base. This is somewhat complicated by the fact that you have only a narrow stripe of screen space to see where you're driving; two thirds of the screen is dedicated to instruments (speed readout, radiation level and mission objectives). The steering method is not the usual Sprint one; instead you simply pull the joystick in whichever direction you want to go, pulling it in the opposite direction in case you need to decelerate.<br><br>All versions except the C128 version have two levels. The first one takes place in an almost pastoral landscape where you must reach the scientific base, after which you must find your way back to your own base while avoiding radiation sources. A distance readout will help you find the correct route.

[Las Vegas Video Poker]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/las-vegas-video-poker
Description=With 20 coins in your hand, you approach the electronic poker machine confidently, with the aim of making a killing. There are several winning hands, with a Royal Flush paying out at 250-1, a Royal Flush at 50-1 and Four of a Kind at 20-1. Smaller winnings can be scored with multiple pairs or pairs of 'face cards'. There are five skill levels, and four different values of money to play with. After the initial draw you can choose which cards to hold in the hope of getting the best possible combination together. There is no opponent to play, and thus no bluffing involved.

[Leader Board]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1987
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/leader-board
Description=Access' long line of golf simulations started with Leader Board. Hold down the fire button to set the pace, then press it for hook and slice if needed. Greens are sloped, so be sure to factor this in. Four 18-hole courses are provided, and a 4-round match can consist of any combination of these, with up to 4 players joining in. <br><br>There are three skill levels - novice players just have to hit the ball at the right speed in the right direction with the right club. Amateurs must be precise with the snap, to set the desired level of hook or slice - conventional wisdom in golf is to work on eliminating it first, then adding it back in - while the professional level also adds wind fluctuations.

[League Challenge]
Publisher=Atlantis Software Limited
Developer=Hypa Hypa Designs
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/league-challenge
Description=An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life.<br><br>You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly.<br><br>Matches are played out via a succession of short animations, in which the home side wears red and the away side blue. At full time you are told how many injuries were incurred. The league season features 15 matches, one against each team, with the top two teams gaining promotion.

[Leather Goddesses of Phobos]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/leather-goddesses-of-phobos
Description=The year is 1936 and suddenly you are abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of earth. You've been a  If you fail to escape and save humanity, the Leather Goddesses will turn the earth into their pleasure dome.<br><br>Leather Goddesses of Phobos is an text-adventure with a sense of humor. The player uses standard commands in the text parser to observe his environment and pick up items. The game's "naughtiness" level can be adjusted between Tame (G), Suggestive (PG) and Lewd (R).<br><br>Difficulty Level:  Standard

[Le Diamant de l'le Maudite]
Publisher=Loriciels
Developer=Loriciels
Released=Jan, 1986
Systems=
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/le-diamant-de-lle-maudite
Description=Le Diamant de l'Île Maudite (The Diamond of Cursed Island) is role-playing adventure game with first-person graphical view and AutoFill text input.<br><br>In search of a priceless diamond hidden by a vanished civilization on a desert island in Pacific, you will face many dangers on the island's surface (1st part) and within mysterious underground filled with strange creatures (2nd part). Suffered by hunger, thirst and fatigue, you will need to do not get lost among the 130 locations!<br><br>Vocabulary of the game consist of about 90 words identified and instantly completed after typing the 3rd or 4th letter. If you type unknown orders, the word will be erased before you'll finish the writing! Moreover, up to 40 orders will be executed automatically.<br><br>Some orders allow you to save game on diskette to resume it later. Arriving at the 2nd part of the game, you will be able to continue the game from this part without walking through the 1st part.<br><br>The game was originally made in French.

[The Legend of Kage]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1986
Systems=Commodore 64|MSX|NES|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/legend-of-kage
Description=You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi.  Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task.  Levels include the forest, moat, inside and outside of the castle.  These levels repeat as the seasons change.  The gameplay is side scrolling.  Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken.  The game can be challenging at times though because the player dies in one hit.  2-players are supported, but must take turns.

[Leisure Genius presents Monopoly]
Publisher=
Developer=
Released=1985
Systems=Amiga|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/leisure-genius-presents-monopoly
Description=This version of the classic board game supports several graphic formats and offers some different options. From 2 to 8 players can play the game, and they can all be computer players if you wish. This allows you to just sit back and watch as the computer takes over.  You can choose to play a short game with a specified time limit, or a standard game, and there is a save game feature.<br><br>All actions are handled entirely by keyboard. Questions appear in the center area of the board (for buying property, for instance). Pressing the first letter of a word from the top bar takes that action (Q for Quit as an example). Player stats can be viewed on the screen.

[Le Matre des mes]
Publisher=Ubisoft France SAS
Developer=Ubisoft France SAS
Released=1987
Systems=DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/le-matre-des-mes
Description=Le Maître des Âmes is a fantasy role-playing game. The game will lead you through dungeons, secret chambers, tunnels...<br>It tends to respect as much as possible the basic rules of famous RPG games.<br><br>At the beginning you have to create a party of 4 characters among 6 different ones: Warrior, Wizard, Cleric, Robber, Dwarf & Elf. Each one has special skills and attributes.<br><br>The whole story takes place in a castle. Kharram Akkad, Royal wizard, was on the verge of making a big discover but then vanished mysteriously. Since then, a huge storm has surrounded the place making all life disappear. A party of adventurers standing in front of the fortress decide to enter...

[Lemmings]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1992
Systems=3DO|Amiga|Amiga CD32|Atari ST|CD-i|Commodore 64|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|Macintosh|NES|PC-98|SEGA Master System|SNES|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/lemmings
Description=Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.<br><br>You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.

[Le Mystre de Kikekankoi]
Publisher=Loriciels
Developer=Loriciels
Released=Mar, 1985
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/le-mystre-de-kikekankoi
Description=After finding the message in the bottle written by a young woman kidnapped by mad scientist, you as gentleman decide to save her. So you full of energy equal to 100.0% enter the demon's den. But time is flowing, and your energy is decreasing by 0.1% to 25% when you will be dead. Before this state you have to achieve the goal, finding appropriate objects to progress. Every wrong move leads to your death also.<br><br>This text adventure game made in French.

[Life Force]
Publisher=Imagine
Developer=Konami Industry Co. Ltd.
Released=1988
Systems=Commodore 64|MSX|NES|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/life-force
Description=In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.

[The Light Corridor]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/light-corridor
Description=The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. You control a bat, which must 'serve' the ball into play, and then follow it through the level, deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the obstacles are all static, but moving barriers add timing, reactions and luck to proceedings.<br><br>There are also several bonus objects, which are collected by passing through them. These include an L for an extra ball and dual rectangles to give you a second bat which moves around at random.<br><br>The game also comes with a full level editor, allowing you to design new levels and save them to tape or disk.

[Lightforce]
Publisher=FTL - Faster Than Light
Developer=Carter Follis Software Associates
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/lightforce
Description=The Regulus system has been attacked by alien forces, and you are the only Terran fighter in place to clear the area and rescue the captured hostages.<br><br>The game is a vertically-scrolling shoot 'em up with 5 levels. The first of these involves clearing their defences to reach the alien sector, then you face the jungle, ice and desert planets, before reaching the final alien compound. The game's enemies have a variety of attack patterns and formations, as well as varied and colourful appearance.

[Line of Fire]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/line-of-fire
Description=Unusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless.<br><br>The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while riding tanks and speedboats as well as being on foot. The levels are set in locations such as the enemy camp, the jungle, a ruined city and the final flight back to your base.

[Little Computer People]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Amiga|Apple II|Atari ST|Commodore 64|PC-88|PC-98|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/little-computer-people
Description=This is the mother of The Sims. When you load the game for the first time and personalise it with your name you'll see a house with several rooms like a kitchen, living room, bed room, etc. After some time of waiting a little person will appear and check out the house with all its rooms to see if he likes it. If he likes it, he will move in shortly and bring his dog along with him. That's where the real "game" starts and thats what it will be like every time you'll load the game from then. You see the house and the little person living in it, doing all kinds of stuff people do in their daily routine. He'll cook, eat, feed his dog, read newspapers, watch TV and from time to time he will write you a letter to let you know what he feels or what things he misses. To keep it more gamelike, you can "talk" to him in form of typing commands like "feed dog". You can also play cards with him and send him food or a present.<br>There is no aim in this game other than to interact with your LCP.

[Little Puff in Dragonland]
Publisher=Codemasters
Developer=Consult Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/little-puff-in-dragonland
Description=Puff is a poor little dragon who decides to explore the world beyond his home - Dragonland. Unfortunately, he is now lost and wants to go back home! Puff is too little to do this adventure by himself so you have to guide him through many levels, solving puzzles, avoiding traps and find all four parts of the pass to get back into Dragonland.

[Live Ammo]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Denton Designs|Dinamic Software|Konami Ltd.|Platinum Productions
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Simulation
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/live-ammo
Description=Live Ammo is a compilation of five games:<br><br>1. Army Moves<br>2. Green Beret<br>3. Rambo: First Blood Part II<br>4. The Great Escape<br>5. Top Gun

[Liverpool]
Publisher=Grandslam Entertainments Ltd.
Developer=Grandslam Entertainments Ltd.
Released=1990
Systems=
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/liverpool-
Description=The Amstrad CPC appears to be the only released version of Grandslam's original vision of a licensed Liverpool FC game (a Striker-style forced perspective 3D game surfaced for 16-bit systems in 1992, and a slightly simplified top-view version for C64 a year later). A human player must represent Liverpool, and can play either single 1 or 2 player matches or a full league. The second team always wears white. The English Division 1 teams of the time are included, with their 11 first-choice players named. Attendances are calculated, and goalscorers are recorded.<br><br>The action is viewed side-on, and uses a power bar to affect the strength of passes and shots -  two bars move along the bottom of the screen in sequence, and must be stopped as close together as possible to produce a good contact with the ball. <br><br>The ball sticks to a player's foot. Players appear to occasionally freeze, and sometimes two players will get jammed together, and need a third to move the ball. The view is very close-up, but a scanner of the whole pitch is provided, as well as a running clock.

[The Living Daylights]
Publisher=Domark Software, Inc.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/living-daylights
Description=The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer.<br><br>Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.

[Livingstone, I Presume?]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1987
Systems=Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/livingstone-i-presume
Description=Livingstone, I Presume? was one of the most famous games of Opera Soft. It is a video adventure technologically almost identical to Goody (also Opera's) but this game has a more complex map and an obligation to alternate among three weapons and a pole that you have from the beginning of the game.<br><br>The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the XIX century. There the resemblance to reality ends, and turns into a platform game.

[Livingstone Supongo 2]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/livingstone-supongo-2
Description=This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state.<br><br>Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.

[Lode Runner]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1989
Systems=Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|J2ME|Macintosh|MSX|NES|PC-88|PC Booter|VIC-20|Wii|WonderSwan|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/lode-runner
Description=The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.<br><br>The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.<br><br>This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

[Lone Wolf: The Mirror of Death]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1991
Systems=Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/lone-wolf-the-mirror-of-death
Description=In this out-of-canon adventure of gamebook hero Kai Master Lone Wolf, the player controls the dashing adventurer scaling the interior of warlock Gorazh's sinister magic tower Kazan-Gor -- an inverted pyramid, broadening as it gets higher -- in pursuit of a Lorestone of Nyxator located at the very top.  Imprisoned in his flick-screen tower, Gorazh has filled it with monsters and traps, the most insidious of which was a magic mirror, Dhazag-Oud, whose seven shards reflect back superior counterparts of whoever gazes upon them (and which subsequently result in boss battles.)<br><br>The gameplay largely skips over the choose-your-own-adventure sequences of Lone Wolf's gamebook roots and instead just initially prompts the player to select four of eight Kai skills (eg. Mindshield, Sixth Sense, Healing) to use (with restrictions) over the course of his tower travails.  From there, the player controls Lone Wolf's movements, skill use and attack strategies using the keyboard controls.

[Loopz]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1990
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|Game Boy|Lynx|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)|Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/loopz
Description=A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions.<br><br>Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.<br><br>Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. <br><br>Game B is about unlocking bonus boards of the game by reaching a certain score. and uses a bonus multiplier method depending on loop difficulty.<br><br>The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

[Lords of Chaos]
Publisher=Blade Software Ltd.
Developer=Target Games Limited
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/lords-of-chaos
Description=Turn-based strategy game based on Julian Gollop's earlier games, Chaos and Laser Squad. The setting is pure fantasy - the Old World is wrecked by magical discharges, and the wizards who attempted to keep it balanced ultimately gave up, and used their skill to create a new world. These Lords of Chaos (up to four, played either by human or computer) may now battle for control of this world.<br><br>The idea of the game is to escape the level within a certain number of moves (preferably carrying lot of treasure and having killed the evil wizard Torquemada). Along the way you can use wizardry weapons and spells (there are 45 in total, created by combining ingredients) to conjure up mystical creatures like dragons and unicorns, but unfortunately so can Torquemada. Worlds include marshlands, castles and forests.

[Lords of Midnight]
Publisher=
Developer=
Released=1984
Systems=Commodore 64|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/lords-of-midnight_
Description=The Lords of Midnight brings to life this epic land, as Doomdark's forces aim to wrest control of its 4000 screens. Your initial party of the task contains four fighters - Luxor the Moonprince, Morkin (his son), Corleth the Fey and Rothron the Wise, each of whom has their own characteristics. Many more lords can be recruited as the game progresses, with names such as Lord Dreams, Lord Blood and the Utarg of Utarg. If Luxor is killed, only Morkin remains under human control.<br><br>The game can be won in two ways - by overthrowing the full might of Doomdark's forces, or by stealing the moon ring back from its location (a task only Morkin can attempt), meaning that the game can be played as a straight strategy title or an RPG of sorts.<br><br>The land of Midnight includes lakes, keeps, plains and forests (the Fey are usually located here). You can always look in each of the 8 compass directions, meaning that the game features 32000 views - a remarkable tally in systems of this size.<br><br>Doomdark's forces, the Foul, move at night, giving the game a turn-based structure. Your characters can also die at the hands of dragons, skulkrin and wolves.

[Lords of Midnight 2: Doomdark's Revenge]
Publisher=Beyond - Challenging Software
Developer=Beyond - Challenging Software
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/lords-of-midnight-2-doomdarks-revenge
Description=The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor's side.<br><br>The game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.<br><br>The characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn't automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game).<br><br>There are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.

[Lords of Time]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=BBC Micro|Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/lords-of-time
Description=Doctor Who references are obvious in this adventure - you play a time travelling hero, who faces a group of Time Lords as they attempt to rewrite human history. To do this, you must collect nine objects which have an hourglass symbol on, from nine different time zones. You will encounter tigers and an Ice Queen in the Ice Age, a guard and a frog in the middle ages, a Cyberman in the future, and more mundane tasks in the present day. To enter different time zones, go into the grandfather clock in your home (the starting location) and activate one of the nine cogs.<br><br>Lords of Time is played by typing commands to guide your character, moving in compass directions and with standard commands such as OPEN DOOR, GET GLASS and EXAMINE CAR. Objects you will encounter include keys, an emerald and a petrol can.

[Lorna]
Publisher=Erbe Software, S.A.
Developer=Topo Soft
Released=1990
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/lorna
Description=Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place.<br><br>This game follows the standard style of "go ahead and kill all anything that interpose on your way", those "friends" that will want to complicate your existence will be a varied mutant monsters, and, to defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can use your always effective assault-rifle. <br><br>This game is based on the popular Alfonso Aspiriz's comic book.

[Los Angeles SWAT]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/los-angeles-swat
Description=The streets of Los Angeles are not safe. Lately, the kids are sick and tired of parents ordering them about and telling them what to do, so they decide to go out on the streets and threaten to club every policeman who gets in their way, making the streets not safe for the public, not even for little old ladies who decide to take a walk on a sunny day.<br><br>The bad news is: you're a police officer patrolling the streets, and you have two other police officers at your side. Your job is to shoot the little troublemakers that approach you. These troublemakers are harmless at a distance, but they are known to throw fire bombs at a few policemen. When you are killed by one of the troublemakers, one of the policemen replaces you as the one who gets to control the streets. If there is no policemen left, the game is over.<br><br>There are also turret guns located on top of buildings that fire, so you just can't stay on the footpath and hope not to get clobbered by the troublemakers. You just have to cross the road which is dangerous for a policeman in situations like this. When you come to the intersection, you'll come face-to-face with a gang, and you must shoot each gang member before they have a chance to leave you for dead. Once you've shoot all remaining gang members, a man appears holding a woman hostage. The object here is to shoot the man to free her. If you shoot the woman instead, you'll sacrifice 1000 points.<br><br>Your score increases when you walk, but score more points if you manage to shoot a troublemaker. You'll lose 100 points for killing a lady walking down the footpath.

[Los Inhumanos]
Publisher=Delta Software, S.L.
Developer=Delta Software, S.L.
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/los-inhumanos
Description="Los lnhumanos" is a game in which our objective will be to rescue the girl who has been kidnapped by another enemy group called "Los Rokopiedras". Besides capturing our beloved, they have also committed an excess which is what really did upset Zufuru, the inhuman protagonist of this history: they have destroyed his dear Simca 1000, a unique car, full of memories of our friend.<br><br>And, as this history occurs in the city of the skyscrapers, the distant New York, Zufuru will have to cross the famous Central Park in order to find the resting four pieces of his little car. Only when all of them would be on his possession he will be able to accede to the Empire State, the second level of the game and where his beloved is located.<br><br>For the most curious, this game debts its name to a Spanish pop music group which had quite succes during the eighties, period in which they produced some of the most danced songs on the Spanish youthful and universitary circles, that's also why you can listen to some of their most famous songs during the game, as well as seeing their mascot on the game.

[Los Pjaros de Bangkok]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/los-pjaros-de-bangkok
Description=The story begins when the detective Pepe Carvalho (or in this case, you), receives a mysterious phone call from Bangkok by an old friend, Teresa Marsé, who is requesting you to come there to her help as she claims some people want to kill her.<br><br>With this information, you meet all her family in the travel agency which took her to Bangkok, where his guide informs everyone about what happened: "In Bangkok, Teresa met a young native -Archit- for which she falls in love, but he turns out to be a a diamond smuggler. Teresa has the "great" idea to convince him to steal diamonds of his boss, Jungle Kid, but the latter's son discovers it, Archit and had no other choice but to kill him. Now the whole Thai Mafia pursues them, and it will be difficult for them to escape."<br><br>With all this, nobody seems to want to go to in the search for Teresa or hire someone to travel. You get to convince his father that something must be done, and you get chosen as a volunteer after discussing the trip price with the owner of the agency. But he refuses to give you more than 200,000 búths for the travel...<br><br>After a long journey by plane you finally arrive in Bangkok, and you do not know where to start looking. You just know that you have to go to the Spanish embassy in Bangkok, where the ambassador will explain in greater depth your mission.<br><br>Los Pájaros de Bangkok is a conversational adventure based on the novel of the same title, written by Manuel Vázquez Montalbán.

[Los Templos Sagrados]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/los-templos-sagrados
Description=Los Templos Sagrados is a Spanish text-adventure, the sequel to La Diosa de Cozumel, and the second "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time around the player searches the ruins of the Yucatán peninsula for the lost mayan temple of Chichén Itzá.

[Lotus Esprit Turbo Challenge]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/lotus-esprit-turbo-challenge
Description=The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton.<br><br>The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger.<br><br>You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation filling the other half. In most races you will have to make a pitstop for fuel in order to reach the finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with these (or the other cars) will slow you, but there is no car damage model.

[Lucky Luke]
Publisher=Cedic Vifi
Developer=Coktel Vision
Released=1987
Systems=Atari ST|Commodore 64|DOS
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/lucky-luke_
Description=This multi-genre game is based on the famous comics series about Lucky Luke, a good cowboy who draws his gun and shoots quicker than his shadow.<br><br>It was decided to construct a railway line to connect the East and West of the United States. Two companies argued about the establishment of this line. You were chosen to protect the quality of the line and to do not give it away to the competitor.<br><br>In the beginning, Lucky Luke should move around the town and find out the bandits preventing him from travel on the train. During arcade shooting he should shoot all of them on the streets and inside the saloon.<br><br>After train stops in front of the boulder on the rails, Lucky Luke has to find the way to this boulder to blow it up with a bomb collecting the useful items and using them in adventure mode. During these actions he'll encounter four Daltons and Apache's leader.<br><br>The next trial is a puzzle, where Lucky Luke has to connect the branch lines for the train switching the points on the railway.<br><br>And the last one is to solve the problem of water between Comanches and the Ranch owners in the place where quality will be checked finally.

[The Lurking Horror]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/lurking-horror
Description=(From the Infocom Home Page site)<br><br>In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a snowstorm to get to the Computer Center and finish work on an assignment. But the snowstorm has turned into a raging blizzard, and has trapped you in a complex of buildings late at night. You are not alone, fortunely ... or perhaps, unfortunately. Thus you begin the story, unaware that anything may be wrong beneath or within the veneer of the quiet campus.

[Macadam Bumper]
Publisher=PSS
Developer=ERE Informatique
Released=1985
Systems=Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/macadam-bumper
Description=A single classical-style pinball table is provided in this simulation. A table editor is also provided - this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. <br><br>Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of table gives you a bonus. Gain as many points as possible to rack up a high score.

[Mach 3]
Publisher=Loriciels
Developer=Loriciels
Released=1987
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mach-3
Description=Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.

[Madballs]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/madballs
Description=On the planet Orb live a gang of notorious Madballs who decide what is passed through parliament. They have no leader, and this is where a ball simply known as Dust Brain comes in. It is his quest to persuade the other Madballs on the planet to join him in his quest for power, and he does this by bumping them off the multi-directionally scrolling platforms. Once a Madball has been persuaded, it appears in a tube at the bottom of the screen. When a Madball ends up in the tube, Dust Brain must find the 'downtube' exit so that he can pursue other Madballs. <br><br>While searching for other Madballs, Dust Brain encounters many obstacles that include trampolines, springboards, catapults, ramps, pyramids, and oil slicks; and these obstacles can either help or hinder Dust Brain. Each platform has its own dustbin, and if Dust Brain bounces over this, he changes into a Madball already in the tube. Also, he will make contact with three bureaucrats who will make his task harder, but they can also be pushed of the edge of platforms, giving Dust Brain plenty of time to bounce around before the bureaucrats have the chance to resurrect themselves.<br><br>Each Madball has its own speed and strength, and it can be difficult for a strong Madball to fall off a platform. Each of them also have their own energy source, which include cabbages, fish heads, bones, and Coke. When eight Madballs have been persuaded, this tube is full. When the active Madball falls off the platform, another one takes its place. When the last Madball in the tube falls off the platform, his quest for power has failed.

[Mad Mix]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mad-mix
Description=Mad Mix is a Pac-Man variant, with a typical bird's eye view for each level and pellets you must eat in order to get to the next stages. Navigate the maze you're trapped in and gobble up food while trying to avoid the ghosts that are chasing you.<br><br>As a Pac-Man variant, there are some changes made to distinguish itself. Some levels offer transformative powers. These include being turned into a hippopotamus - which allows you to step on ghosts - and a vacuum cleaner - to clean up pellets corrupted by a wandering enemy. On some levels, you can also briefly turn the protagonist into a spaceship or a tank, where you can shoot ghosts from a fixed vantage point.<br><br>As with most arcade titles at the time, there is no true ending; the game loops back to the first level when you finish the last one.

[Mad Mix 2: En el castillo de los fantasmas]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mad-mix-2-en-el-castillo-de-los-fantasmas
Description=Peace had arrived finally at "Cocovillage" thanks to the good work made by Mad Mix, who had become the worthy successor of his grandfather. But the nightmare had still not finished, because a few miles away, in the town of his cousin Ope, "Cococastle" (a place crowned by a phantasmagoric Castle), it was happening a strange phenomena. All the indications made think that a "coco", survivor of "Cocovillage", had converted the Castle into his dwelling, establishing in addition a maleficent alliance with the sinister inhabitants from that place. The terror had seized the inhabitants of "Cococastle", and only Mad can give back the tranquillity to the pacific inhabitants of this village.<br><br>The game consists in eating all the "coconuts" (small ball species that are dispersed through all the Castle) which appear at every moment. Once you have finished with all the coconuts of the level you will pass to the following stay of the Castle of the Ghosts, this is the mechanic until you have been able to explore all its corners. However, you shouldn't care only in eating all the "coconuts", but in addition you will have to be very kind trying to not collide with any of the inhabitants of the terrific Castle, as well as to avoid the different traps (or using them in your own benefit) while taking helpful -some with really curious effects- objects.

[Magic Johnson's Fast Break]
Publisher=Dro Soft
Developer=Arcadia Systems, Inc.
Released=1990
Systems=Amiga|Commodore 64|DOS|NES|ZX Spectrum
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/magic-johnsons-fast-break
Description=Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on.<br><br>Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, and bigger bucks if you win.<br><br>Each game lasts four three-minute, real-life quarters. In between quarters, you can review stats such as field goal percentage, three-pointers made, rebounds, and steals. If the score is tied at the final buzzer, you play additional quarters until someone wins.<br><br>You control one player at a time. An arrow appears on-screen above the head of the player you're running. Just hit B to switch players. You can play against the computer or up to three friends.

[Magicland Dizzy]
Publisher=Codemasters
Developer=Codemasters
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/magicland-dizzy
Description=Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people.

[Mag Max]
Publisher=Imagine Software
Developer=Nihon Bussan Co., Ltd.
Released=1987
Systems=Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mag-max
Description=An alien menace has attacked the worlds of civilization and laid waste to their planets. However before the being conquered, a group of scientists has managed to create one last weapon and hidden it underground. The name of the weapon is Mag Max and only it might be able to defeat the alien invaders. Mag Max however is incomplete and for security reasons, his component parts are scattered across the land. Through their collection, Mag Max's strength increases.<br><br>Mag Max is a side-scrolling shooter game. At the beginning, Mag Max is only a tiny little fighter craft that can fire low-powered projectiles. As component pieces are found; such as a head, legs and a laser lance, Mag Max's offensive power increases. Access to the underworld can be granted through small dark craters on the landscape. Once in the underworld, Mag Max's weapons vary slightly as do the enemies (there are no stationary objects underground). Enemy fire or contact on each of the components will destroy that component. Fire on the main fighter will destroy Mag Max. At the end of each level awaits a boss creature.

[Magnetik Tank]
Publisher=Loriciels
Developer=Loriciels
Released=1986
Systems=Atari ST|DOS
Genre=Action
Perspective=Isometric
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/magnetik-tank
Description=This is an immersive isometric game where you start by having no clue about your mission. You drive a tank which moves under heavy inertia via directional controls, and bumps into walls and can only shoot.  <br><br>Gameplay resembles titles such as Alien 8 and Sweevo's World. Some blocks can be pushed, some move after you shoot them, while some can be used for lifts. Most rooms have multiple exits, but some are locked and others aren't on the same vertical level. Avoid lasers and blocks, solve puzzles by pushing or triggering blocks, and finally solve your quest.

[Mambo]
Publisher=Positive
Developer=Positive
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mambo
Description=Mambo, the most intrepid secret agent of the galaxy, has to fulfill a dangerous mission: entering into an enemy base The base is filled with crazy guardians who wouldn't hesitate in shooting against the smallest movement or launching missiles that could constitute a serious danger for humanity. They are not the kind of people anyone would allow to run freely through the streets.<br><br>Once inside the camp, the first action will consist in cornering the four captains, to snatch each of their codified cards. Simultaneously, it's necessary to find two security computers: one opens the door of the subterranean base and the other allows access to the control room. Finally, you should arrive at this room and activate the missiles with the cards. You will then need to leave the base.

[Manchester United]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/manchester-united
Description=A football management simulation with an arcade component where you manage the world's most famous football team. Lead them through a season to see how many trophies you can win. You can pick your dream team for the positions you want and see how they do in the championships.<br><br>The management side lets you choose and configure your team, choosing training schedules to develop your players and viewing their skills.<br><br>The arcade side can be used purely as a hands off simulation, or as a way to have a direct effect on the result.

[Manchester United Europe]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/manchester-united-europe
Description=Play your favourite team as they make their way through the European Football championships. You can either select your team and let the computer's AI battle out each match, or take over control of the players and put the ball in the back of the net yourself.<br><br>This was Krisalis' second game in the sport genre, a sequel to Manchester United - The Official Computer Game.

[Manic Miner]
Publisher=
Developer=
Released=1985
Systems=BBC Micro|Commodore 64|DOS|Dragon 32/64|Game Boy Advance|MSX|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/manic-miner
Description=You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time (air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all elements to be found in a classic platform game.

[Maracabo]
Publisher=Loriciels
Developer=Loriciels
Released=Aug, 1986
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/maracabo
Description=You are a diver in the gulf of Maracaibo, Venezuela. Caribbean waters filled with sharks and other divers hides rocks, debris and underwater life. So you have to find the key to free another diver from a cage avoiding underwater obstacles and using underwater map.<br><br>Your actions include: swimming in four directions (N-E-W-S), raising to the limited distance, lowering to the seabed, and fighting with the opponents using you hands.<br><br>Radar below the playscreen shows the points of your position and positions of your current opponents.

[Marauder]
Publisher=Hewson Consultants Ltd.
Developer=Arcanum Software Developments
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/marauder
Description=Captain C T Cobra has the task of travelling through planet Mergatron where the jewels of Ozymandias have been placed by their captors. The road is long and tough but he has a Battlecar at his disposal.<br><br>You play Cobra as he journeys vertically, taking out the mounted turrets and enemy cars as he goes. There are also colored turrets to shoot at - each colour represents a particular change to your car's performance (there are a few temporary negative ones alongside the upgrades). You have 16 smart bombs, which may sound generous, but just watch them go. A boss must be beaten at the end of each level.

[Marble Madness Construction Set]
Publisher=Melbourne House
Developer=Melbourne House|Atari Games Corporation
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/marble-madness-construction-set
Description=Marble Madness involved guiding a ball through precarious levels with drops, ramps, and enemies to avoid for fear of losing time or being sent back to the start of a screen. The initial home licensing was split – Electronic Arts converted the arcade game itself to several systems, whilst Melbourne House provided their own level set, but more significantly designed an environment allowing players to create their own levels.<br><br>Angled and slanted ramps can be placed anywhere, either on a blank screen or to edit an existing level. Enemies can be placed anywhere, these will follow their own paths once you play the game. Time / points bonuses and oil slicks can also be added to the levels. A complete block of levels can be saved to create a game set of its own. Designs can be tested out before being committed to storage.

[Marble Madness Deluxe Edition]
Publisher=Melbourne House
Developer=Melbourne House|Atari Games Corporation
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/marble-madness-deluxe-edition
Description=Marble Madness Construction Set gave enthusiasts of the arcade game Marble Madness a chance to create their own layouts that was not seen in any of the other home versions. However, it lacked a direct conversion of the arcade's level designs, which is where this Deluxe Edition comes in. Alongside an improved version of the construction set, the original game is converted, although without multicoloured graphics.

[Mario Bros.]
Publisher=Ocean Software Ltd.
Developer=Nintendo Co., Ltd.
Released=1987
Systems=Apple II|Atari 2600|Atari 5200|Atari 7800|Atari 8-bit|Commodore 64|Game Boy Advance|NES|PC-88|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mario-bros
Description=Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.<br><br>The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective.<br>Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.<br><br>For the two player mode, the first to collect the set amount of coins wins.

[Marsport]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/marsport
Description=Marsport is the first (and ultimately only) game in an unfinished trilogy set in the 25th century. Humanity is at war with the Sept alien race, and they are now in a position to invade Earth, as they have the plans for their protective sphere. You play John Marsh, a soldier turned leader who must go to Mars and locate the original plans.<br><br>Marsport uses the same game system as Tir Na Nog and Dun Darach, although a 3D effect is incorporated into the graphics. A single path is displayed on screen at a time, and the view is rotated at junctions. The Warriors and Warlords must be shot down using weaponry, making this Gargoyle's most action-driven adventure up to this point.<br><br>The Marsport is split into ten distinct sections with their own functions, such as Stores, Administration and Computers. There are robots to interact with, for gaining information or objects. Pairs of objects can be combined to manufacture new ones. A central computer locks out many sections until it can be found and disabled. You will have to shoot the Sept before they can touch you, and also be wary of Warden robots which may malfunction and mistake you for a Sept.

[MASK]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mask_
Description=MASK is game based on a popular animated TV series of the mid 1980's. In addition to the TV series, entitled M.A.S.K., an acronymn for Mobile Armored Strike Kommand, there was also a series of books, authored by Kenneth Harper and illustrated by Bruce Hogarth, and comics. A new line of toys was produced to accompany each TV series.<br><br>The stories all centre around the M.A.S.K. organisation led by the fearless Matt Tracker. M.A.S.K. agents wear helmets or masks to protect their identities and to give them super powers which help in their fight against the criminal V.E.N.O.M. organisation. They drive super powered vehicles which can transform.<br>V.E.N.O.M., aka the Vicious Evil Network of Mayhem, are the bad guys. They are by Miles Mayhem one time friend of Matt and co-founder of MASK who betrayed Matt long ago. <br><br>There are four areas to the game and in all Matt must drive his Thunderhawk vehicle around the game area, avoiding V.E.N.O.M.'s armoured vehicles and tanks while accomplishing tasks in a specific order.<br>In area 1 : Boulder Hill, his first task is to recover his own mask and later an abducted agent. However it's not just a case of driving around until the agent is found. Matt must first and collect a scanner which will direct him the missing agent (who will be hidden). However the agent cannot be picked up until his mask has been collected and the scanner will not function until the four pieces of the security key have been collected and assembled. Items, including bombs, are collected by driving over them. Bombs are Matt's only weapon against V.E.N.O.M.'s tanks and, as bombs do, they will damage Matt and his vehicle if he's too close to the explosion.<br><br>The remainder of the game consists of three more areas, Prehistoric, Far Future, and VENOM Base each of which have two abducted agents to rescue.

[Master Chess]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/master-chess
Description=The ancient game of chess is recreated here, with all the traditional rules and game concepts. The game is in 2D, as the programmers felt this was the most effective use of available memory. Controls involve moving a pointer over the square to move a piece from, pressing space, then moving to the destination square and pressing space again. You can set the amount of time players (human and computer) have to plan moves, although an over-ride option to force a move instantly also exists. You can save and reload games, and at any point can move pieces either from current settings or from scratch, to completely customise the game or play out classic positions.

[Master of the Lamps]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|MSX
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/master-of-the-lamps
Description=Master of the Lamps casts you as an Eastern prince hoping to become King. There are two distinct gameplay sections, through which he must prove his worthiness. Firstly, you must ride a magic carpet, flying through a series of diamonds which twists and turns more as you move through the 41 levels. <br><br>Alternating with this, you are in front of a row of pipes. Hit a gong 3 times to summon a genie, who will play a sequence of notes. Once the last one has been played, they fly towards you in order, and their colour equivalent on the row must be hit (the number of times they are played), before the flying note can hurt you. Complete this and a piece of lamp is granted.

[Masters of the Universe: The Movie]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/masters-of-the-universe-the-movie
Description=The Cosmic Key has fallen through time and space and landed on Earth. Find it before Skeletor does or Eternia and the universe will suffer.<br><br>This is an adaption of the motion picture Masters of the Universe. You, as He-Man, must find the eight chords to the Cosmic Key. Along the way, you must fight Skeletor's minions. First, you fight in the streets and try to find a chord hidden in the streets. After you enter the scrapyard, you will meet and fight Blade and Karg to the death in a hand to hand beat 'em up to get another key. In Charlie's Electronics Store, you aim your cross-hair to shoot oncoming enemies who guard a chord. Later, make your way to the rooftops and fight a laser battle on a flying disk. After all eight chords are retrieved, go mano-a-mano with Skeletor in the final battle.

[Mata Hari]
Publisher=Loriciels
Developer=Loriciels
Released=Sep, 1988
Systems=Atari ST
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mata-hari
Description=Super spy MATA HARI (also known as an exotic/erotic dancer and courtesan) has just entered the embassy, where the double agent WALLS is prisoned under high surveillance. It is necessary that you help her because her mission is perilous. <br><br>She will have to eliminate one after another all security guards (humans and robots) by shooting them from her pistol, avoid flying robo-droids by standing in doggy-style pose, and acquire the number of secret code for the electronic doors by threatening the embassy employees. <br><br>Queen of explosive, she will have to collect the dynamites scattered within embassy and blow up the strong doors and safes, where diskettes (CPC) / keys (ST) are hidden, which allow to reach the upper floors by the elevator. Every wrong move of MATA HARI means her coma and every coma of MATA HARI throws her into embassy's hospital, from where she may exit optionally (in Amstrad CPC version) or fighting with a guard (in Atari ST version).

[Match Day II]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/match-day-ii
Description=The original Match Day was the first serious football game to hit the Spectrum, and this sequel emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes are given to allow you to restore these to the same state another day.<br><br>Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature of the game was the Diamond Deflection System, which mathematically calculated the angle and pace of any rebounds.

[Max Headroom]
Publisher=Quicksilva Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/max-headroom
Description=This game is based on a 1984 British television movie which led to a 14-episode television series that ran in 1987 in the U.S.  It's an early cyberpunk vision set "twenty minutes in the future" where powerful corporations rule and compete for television ratings and consumer dollars.  Edison Carter is an investigative reporter for Network 23 seeking to free his alter ego Max Headroom, a cybernetic construct of his mind that was stored after Edison was involved in a motorcycle accident and the last thing he saw before losing consciousness was a "Max Headroom" sign going into a tunnel.  Max lives in computers and can appear on any screen, television or any electronic device.  The character is actually Matt Frewer in a latex mask, edited so as to appear jittery and stuttering like an early computer model.  <br><br>In the game, Max has been abducted by Network 23 and you must retrieve him from somewhere in the 11 top floors of their high-rise building starting at the 200th floor.  Security systems protect each floor and you have to find and enter the correct codes to gain access from the elevators.  Each floor seen in isometric view, has lines representing walls of various rooms with doors and office furniture.  Robots will chase and fire at you and decrease your health level as shown on the biomonitor at bottom of screen.  Also indicated are the floor number and time left.  On the right side of screen are 4 icons for Reporter E. Carter which open a door, call elevator, view through camera, or allow movement to run around the floor.  On the left side are icons for Controller T. Jones (Theora helps you hack into systems) to show you the floor and computer circuits.  <br><br>When entering a security code, it takes the form of an LED digit over which you must move a pointer over a row of circuit lines in order to activate various segments to form a desired digit.  Each segment will remain lit only temporarily so when time runs out you must ensure that the letter is fully lit or your code will fail.  In that event, you must make your way across the floor to the second elevator and try again.

[M.A.X.: Maximum Action Xtra]
Publisher=U.S. Gold Ltd.
Developer=Factor 5 GmbH|Jaleco Ltd.|Lucasfilm Games LLC|Sales Curve Ltd., The
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/max-maximum-action-xtra
Description=This compilation includes the following games:<br><br>1. SWIV<br>2. Saint Dragon<br>3. Turrican 2<br>4. Night Shift

[Mega-Apocalypse]
Publisher=Martech
Developer=Martech
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mega-apocalypse
Description=It is a very strange universe really - isn´t it? All those millions of planets and moons and stars and comets swirling about in the vastness of space. Imagine what fun it would be to explore - to boldly go where no boldly goer had boldly gone before - unless they happened to live there. <br><br>Latest research from the Institute of Advanced Research (I.A.R.) indicated that there are quite a lot of planets with things living on them. Some of these things are pretty intelligent like us really. Other of these things are really stupid, like whelks, for example. <br><br>Anyway, to cut a long story short, you have been selected to explore the universe, boldly seeking out strange and exciting new worlds. If you find any, your instructions are quite clear. <br><br>BLAST THE LIVING DAYLIGHTS OUT OF THEM!!

[Mega-Bucks]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mega-bucks
Description=A teenager inherits a mansion from his uncle Maxabillion Brainbox III, within which is hidden his vast fortune. In this flip screen adventure (similar to the "Magic Knight" series) our hero must search the sprawling mansion before his time limit runs out and a bizarre security system locks down the Mansion for good. The house and it's grounds have been littered with clues and puzzles by the lad's uncle, creating the worlds biggest treasure hunt. To find the hidden fortune the prospective billionaire has to creatively use the items that litter the mansion, from tape recorders to fire extinguishers, garden shears to a sick budgie and and leave the mansion with Mega-bucks.

[Megachess]
Publisher=MCM Software
Developer=Genesis Soft|Iber Soft
Released=1988
Systems=MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/megachess
Description="Megachess" is a program with modest graphics but certainly with a great intelligence, a proof of that are its 6 difficulty levels, all of them very well differentiated. On the other hand, this game also has an analysis option that can be very useful at the time of practicing or taking to board one of those listings which are so frequent on the press.

[Megacorp]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/megacorp
Description=In the XXII century the universe is dominated by two major forces born after decades of major wars: the Empire and the Hark Federation. Being both of them expansionist governments, frictions in their borders are almost constant.<br><br>Within the Empire, the biggest power after the emperor himself, are the Mega Corporations, financial partnerships that control every aspect of people's lives. With power of life and death, these Mega-Corp, as they are familiarly known, extend their tentacles by the Cosmos in search of riches to extract or eventually snatch.<br><br>The federal system consists in the "adoption" under its tutelage of technologically poor planetary systems in general, although rich in material or manpower that are invariably employed in improving the resources of the originary Hark planets.<br><br>"Megacorp" is a conversational adventure with static graphics in which you will take part of the Imperial federation. Your exact mission would be guiding your operative agent to get control of the situation on the GEA-3 planet. You should, helping rebel groups, overthrow the government, now in the hands of The Federation.<br><br>Your craft will land on the forest surrounding the rebel base. Cross the lake, pass police checks and find your link to be identified by their status as merchant in fur, from here follow his instructions. The mission is risky but the reward is great, if you make GEA-3 planet be part of the Empire, you will get immensely rich.

[Meganova]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/meganova
Description=Hi, my name is Philip Sunset, but my friends call me "long hands" and my office is one of the best remunerated of the galaxy, I am an illegal appropriator of objects that I do not own, although there are people who vulgarly call it "thief". And this time I am involved in a very undesirable situation. The thing is that I took the Sprocket System "landed", apparently one of the most secret treasures of the Drowhar army. But, as usual, these boys are not very happy and have decided to convert me into cosmic phosphate, something that wouldn't be so easy for them. I was contracted as a pilot by the Terra-1 confederation interstellar forces, although it wouldn't be bad at all if you could help me...

[Mega Phoenix]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mega-phoenix
Description=Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a coin-op version was later made by Gaelco. The game is a single-screen shoot ‘em up in which the player moves left to right while shooting several waves. There is a shield function available, which lasts for a short period of time (after which it must recharge to be used again) and it paralyses the craft while active.<br><br>The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty.

[Mega Sports]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics|Epyx, Inc.
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mega-sports
Description=Mega Sports compiles some of Epyx's multiple-event sports games from the 80s. Some of these titles were converted to some of these systems specially for this collection, or were only ever released on other compilations for those formats. The games are:Winter Games<br>2. Summer Games<br>3. Summer Games II<br>4. The Games: Summer Edition<br>5. The Games: Winter Edition<br>6. California Games

[Mercenary: Compendium Edition]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mercenary-compendium-edition
Description=A compilation of Paul Woakes's innovative 3D exploration and flight game, and the  Second City expansion pack. For some systems this was a compilation of previously-released titles, for others it was the only release for either part of the gameworld.

[Mercs]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Genesis|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mercs
Description=Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. <br><br>You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. <br><br>Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.

[Metro Cross]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1987
Systems=Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/metro-cross
Description=Simple side-scrolling game, where you play a skater who has to pass a set of obstacles in order to reach the end of the level.<br><br>You can skate up or down in the screen, or even jump, to be safe from the pipes you encounter on the way. As the game progresses, obstacles are more frequent and more challenging, but the essence is the same. Timing is everything in this game.

[Mwilo]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1987
Systems=Amiga|Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mwilo
Description=Méwilo is a 1st person point & click adventure game that plays on the Caribbean island Martinique. You, an expert in paranormal phenomena, arrive by ship at the town St Pierre on Martinique on May 7, 1902, a day before volcano Mount Pelée will erupt and destroy the town. You are invited by your friends, Geneviève and Michel Hubert-Destouches to investigate what is happening in their house, which seems to be haunted by a zombie. It's your task to find out what has happened and to find a way to let your friends live in peace again. <br><br>With a "colibri cursor" you can click on a map to visit various locations on the island (thanks to your own paranormal abilities you can explore places as a colibri). By investigating/interrogating the player also learns about the  history of the island (especially during an extensive multiple choice puzzle). Some of the puzzles require that the player types in the right answer. <br>The game has a small inventory (with three slots) and a scoring system with a maximum of 99 points. It includes some animations, music and sound. It was published in a German and French version. The manual includes a short story by the Martinician author Patrick Chamoiseau and a calalou recipe; the package contains an audio tape by the Martinician band Malavoi.

[Miami Vice]
Publisher=Ocean Software Ltd.
Developer=Canvas
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/miami-vice__
Description=In this spin-off from a popular TV cop show of the 1980s, Crockett and Tubbs are trying to smash a drugs ring bossed by Mr. J. You have to start at the bottom, initially busting the casual dealers before reaching their suppliers, and ultimately the casino-dwelling honchos. <br><br>This is done through a combination of driving and shooting, through an overhead rendition of Miami. When crooks are stopped they will often provide valuable information, although sometimes they can only be stopped by shooting them. <br><br>When you learn of a meeting, you can enter it on foot, either to gain evidence or make an arrest - but remember that a joint full of crooks will not simply allow you to do your civic duty. This is all done against a time limit, with a one-minute penalty for crashing the car.

[Michel Futbol Master + Super Skills]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/michel-futbol-master-super-skills
Description=In 1989 arrived at our screens a game of the world of soccer: Michel Futbol Master + Super Skills, carried out by the ex-player of Real Madrid, Michel. As habitual on Dinamic games, this game consists of two loads clearly differentiated:<br><br>-Load 1: Super Skills (tests), This load has the objective to initiate you  on the game play, it consists of 5 tests, starting with cones dribbling, ball control (you must obtain that the ball will not touch the ground with a frontal viewing), passing (you must assist your companion to score), shooting (the inverse of the previous) and penalty shoot out (with frontal view again, you must calculate your shoot). <br><br>-Load 2: Michel Futbol Master (Championship), in this load we will play the 88's EuroCup celebrated in Germany, and we will be able to choose between 8 European teams: Italy, Denmark, Germany, Spain, URSS, Holland, England and Ireland. The simulator has cenital view, in game you can calculate the shot's power and height, and also, the simulator allows you to see and listen (with digital sound) the real names of all players.

[Mickey Mouse: The Computer Game]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/mickey-mouse-the-computer-game
Description=The Ogre King and his minions have taken over Disney Castle, and it's Mickey's task to win it back. The game starts on a sequence of stairways, up which Mickey must move, shooting any creatures that get in his way. Eventually you will come to a door and go through it, at which point the second section of the game begins.<br><br>These are viewed from above, and see Mickey negotiate his way through a multi-screen maze, with multiple exits on each screen. Ghosts and ogres block his path, but he's armed with a water pistol for the former and an axe for the latter, both of which need replenishing regularly. Some doors require keys to move through.<br><br>There are several sub-games, including Pac-Man and Donkey Kong-derived games. To win the game you must finally beat the Ogre King.

[Microball]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/microball
Description=A pinball game for up to four players. The game features one simple pinball table. Lighting up the letters ABC at the top of the table scores 10,000 points. (The letters can be rotated by the player.) Also includes most of the usual pinball features, including bonus multipliers.

[Microprose Pro Soccer]
Publisher=MicroProse Software, Inc.
Developer=Sensible Software
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/microprose-pro-soccer
Description=Arcade-style soccer game. It has two different parts: Indoor and Outdoor.<br><br>The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).<br><br>The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).

[Midnight Resistance]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Genesis|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/midnight-resistance
Description=The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.<br><br>Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. <br><br>Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.

[Mig-29 Soviet Fighter]
Publisher=Codemasters
Developer=Codemasters
Released=1989
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mig-29-soviet-fighter
Description=The closest comparison to this action game would be Afterburner, a game which was overdue a decent home computer re-creation. You view the game slightly behind your plane, which must shoot out enemy planes, tanks and installations while avoiding their fire. You are armed with different kinds of weapons including downward bombs, air-to-air missiles and a nuclear bomb. More of each of these can be picked up by collecting the parachutes which are dropped into your path. There are mountain ranges, deserts and arctic scenes to clear along the way, with big boss planes to face.

[Mike Gunner]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mike-gunner
Description=You are Mike Gunner, the most effective detective in the country, who has been hired to end with all the criminals of Robbland city, perhaps the most dangerous city on Earth. You must have very warm nerves, very cold head and especially the most prepared to pull the trigger.<br><br>Mike Gunner is a shooting-gallery Operation Wolf-style game, requiring the Gun Stick accessory. The player will have to adjust the contrast and brightness of your screen, in order to gain optimum performance.<br><br>Thorough the game you will find people who shouldn't shot at: for example kids or policemen, all of them easily identifiable. But be careful, others will appear disguised as peaceful musicians, and in the least expected moment they will show they are not so friendly.

[Mike Read's Computer Pop Quiz]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mike-reads-computer-pop-quiz
Description=BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from the 50s to the 80s. You can play against the computer or another human; either way, select a specialist subject and 2 team-mate graphics (all representing white people). The overall style and presentation are very similar to Elite's earlier A Question of Sport license.<br><br>In the first round you select one of twelve random questions from the Jukebox, each of which has four options. A correct answer earns you two points, while an incorrect answer gives your opponent the chance to steal for one point. In round 2 you get three clues to name a star - you get three points for guessing from one clue, two points from two, and one point if you need all 3. In round three, choose an Easy question (from your category) for one point, or a Hard one (from someone else's) for two.<br><br>Round four asks you to Guess The Year that a set of events happened in, with scoring the same as round 2. Then comes the quickfire round - answer up to nine questions in 45 seconds, with a 2-second penalty for an incorrect answer. Finally, the six remaining Jukebox pictures are revealed and answered.

[Mikie]
Publisher=Imagine
Developer=Konami Corporation
Released=1986
Systems=BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mikie
Description=Mikie puts you in charge of Mikie, a high school student who likes to win hearts of every girl that he can lay his eyes on. <br><br>There are several classrooms to explore like the Quantum Physics Room, Locker Room, Canteen, the Aerobics Dancing Class, and the Playground. In each classroom, Mikie has to collect all the hearts that are found in each classroom to form a message. In order to collect these hearts, Mikie must stand somewhere near them and shout out. There are two type of hearts: small  and large. Mikie needs to shout out only once to collect the small hearts, and multiple times to collect the large ones. When a message is formed, Mikie can exit the classroom through a door marked OUT.<br><br>Stopping him from collecting the hearts is the teacher, the chef, and the janitor. The teacher is the worst one. When he is unable to  catch you, he works up a sweat, and eventually, throws his teeth at you. When his teeth hits Mikie, he loses one of his three lives. In later classrooms, Mikie can throw stuff at his enemies in order to stun them for several seconds (for instance, the basketballs in the locker room, and the chickens in the canteen). The janitor isn't as bad because he walks much slower than the others.<br><br>In between levels, you have to enter the next classroom through a door marked IN without being caught, but you can do at least two things to pass time: Steal some lunch, and open one of the unmarked doors to receive a punch, a kick, or the chance to see a naked lady with breasts. Beware that if you take too long in the hallway and don't travel between floors, a bucket slides across the screen real fast and attempt to slip you.<br><br>If you're good enough at the game, you can enter a high score, and if you fail to enter anything, the game will assume that you are Clint Eastwood.

[Milk Race]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/milk-race
Description=The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among others. <br><br>The roads are strewn with potholes, and cars and other bikes make things more treacherous. Time-trials are sprung on you at random, and these must be completed in the allotted time.<br><br>You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be picked up to boost your energy.

[Mindfighter]
Publisher=Activision (UK) Limited
Developer=Abstract Concepts|Infinite Imaginations
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mindfighter
Description=The computer game of an Anna Popkess book (which was originally bundled with the game) uses an interactive fiction System Without A Name, or SWAN for short. It’s set in a post-apocalyptic world of guards desperately attempting to retain order over mobs of genetically-mutated thugs, with extensive use of the death penalty. <br><br>Into this maelstrom steps Robin, an 11-year-old psychic beamed forward in time from before the drama. Adjusting to a completely different form of life, Robin must learn to survive and get adequate food, and ultimately infiltrate this vicious police state.<br><br>Encounters with other characters are frequent, of whom some retain a semblance of old humanity. Daryl, Alison and Matthew all come in handy, and must be coaxed into doing what you wish. Examining objects often gives few clues, so the detail in the manual is vital, although few of the objects are vastly different from familiar 20th century artifacts. Two levels of object descriptions exist, allowing for faster or more immersive play.

[Mindshadow]
Publisher=Activision, Inc.
Developer=Interplay Productions, Inc.
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mindshadow
Description=At the beginning of Mindshadow you find yourself on a lonely beach in a lifeless hut.  With a headache and no memory. <br><br>The object of the game is to completely regain your memory.  As you progress in the game a word or phrase will trigger memories of the past.  Like most adventure games the fun of the game is centered on discovery of you and your surroundings.

[Mindtrap]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mindtrap
Description=This abstract puzzler promises 999,999 different levels, with a game design bearing some relation to sliding-block games. You are presented with up to 24 coloured and spotted (like dice) blocks, arranged in columns of up to 4. The task is to arrange these so that they are lined up in columns matching their number.<br><br>You are in control of a crosshair, which can be moved to cover four blocks. Holding fire while pushing left or right and hovering it over a group of 4 will move the four blocks around in sequence. Things can get harder when the level arrangement results in blocks having to be moved through sections with a column of only 2, or when some parts of the arena lack cogs, meaning that you can't move on those sections. Later in the game you'll have to work on multiple floors at the same time, switching blocks between them.

[Mission]
Publisher=Loriciels
Developer=Loriciels
Released=Sep, 1987
Systems=Atari ST|DOS
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mission_
Description=In this isometric action game you are an agent in combining suit with laser helmet, descended to a factory to find and kill another agent Halox, who stole the formula for the bomb MEGATRON and who wanted to sell it to enemies. <br><br>You should explore 80 rooms, walking from one room to another. Each room has one entrance and one exit, and it is filled with mechanical enemies and different useful mechanisms such as elevators, teleports, directional platforms, etc. You should move in four directions to avoid the enemies, or you may shoot them to break them for some period of time. One of 5 kinds of combining suits and helmets are available in certain rooms to increase your health energy, which may be decreased by collision with enemies.<br><br>The highest score will be saved.

[Mission Elevator]
Publisher=Eurogold
Developer=Eurogold
Released=1986
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/mission-elevator
Description=A bomb has been set by terrorists to blow up a sky-scraping hotel in which the FBI’s Central Intelligence Unit is located, and you must diffuse it. <br>Reaching the room itself is no easy task, as the hotel is split into segments of 8 floors, and you can’t move onto the next one without the emergency key, which the porter has hold of – he must be located. Each of these has one eighth of the secret stop code, and these must be entered in order to finally diffuse the bomb. Secrets can be gleaned from the opposing hijackers, and from the barman. In some cases furniture can be used to your advantage. <br>The whole game is similar to Impossible Mission, requiring lots of logic, puzzle-solving and structured thought.

[Mobile Man]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1989
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mobile-man
Description=As man in some sort of hand-made bike/helicopter you are flying down into the catacombs of some French town. These catacombs formed a labyrinth are filled with flowers, acid cans and are controlled by your enemies representing dinosaurs, mutants, robots, and undeads. The contact with enemies is lethal for you, so you have to find the flowers of appropriate color, and shoot the balls of such color at the monsters of such color to kill them. Also you should clear your way of acid cans. To do this you should most often fly to appropriate position of complex labyrinth to shoot the can through the gap in the wall. It is because of your ability to shoot in horizontal plane only. To increase your energy you should find the barbecues.

[Molecule Man]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Atari 8-bit|Commodore 64|Linux|MSX|Windows|ZX Spectrum
Genre=Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/molecule-man
Description=Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate.<br><br>Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. <br><br>Viewed isometrically, the screen designs are intentionally surreal, each taking on an unlikely distorted real-world theme. If you find the initial level layouts too easy, too hard or too dull, you can design a new set with the bundled maze editor.

[Monty on the Run]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/monty-on-the-run
Description=Monty Mole was imprisoned due to his coal theft in Wanted: Monty Mole, and rescued by Sam Stoat in Monty is Innocent. Now he has to get out of Britain while he still can.<br><br>Like the original, the game is a flick-screen platformer with puzzly leanings. Learning the movement paths of enemies, and the timing sequence of the crushers, and working out a path across the screen by using the offered ropes and platforms. Not all parts of all screens can be accessed at once.<br><br>You will need to collect money and other items along the way. Before starting the game, you must choose five items from a selection of 21 to form your 'Freedom Kit' – correct selections are essential to complete the game, and a degree of trial and error is required to know which ones are correct.

[Monty Python's Flying Circus]
Publisher=Virgin Games, Inc.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/monty-pythons-flying-circus
Description=Monty Python's Flying Circus is an arcade style game based on the UK television series of the same name. Players control one of the "Mr. Gumbies" and maneuver him through multiple screens, throwing fish at flying feet and similarly surreal enemies. Periodically the game cuts away to a non-sequitur aside, such as a lesson on "the larch," or a quick game of breakout.

[Moon Blaster]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/moon-blaster
Description=In Moon Blaster you are a pilot of a ground-skimming space jet landed on the surface of moons to eliminate the enemies blasting them off. There are three kinds of moon - sand, green and ice, and you may visit all or only one of them. Sitting in the cockpit, you may speed up or turn your space jet, and blast off the enemy. Keep an eye on the scanner to see which directions and distances have threats, and watch the shield level - one this reaches zero, a shot will force you to eject. Points are accumulated for shots fired and time survived.

[Moon Cresta]
Publisher=Incentive Software Ltd.
Developer=Nihon Bussan Co., Ltd.
Released=1986
Systems=BBC Micro|Commodore 64|Dragon 32/64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/moon-cresta
Description=Converting Nichibutsu's arcade shoot 'em up to home systems of the day, Moon Cresta was a rare deviation from complex adventure/strategy games from Incentive (of Freescape fame).<br><br>The action involves moving along the base of the screen, while wave after wave of aliens come towards you. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear you must manually dock, with a points bonus on offer.

[Moonmist]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/moonmist
Description=(From the instruction manual)<br><br>In Moonmist, you are a famous young American detective. An old friend, Tamara Lynd, has written you a letter (included in the package), asking for your help. And so you have travelled to England to test your detective skills.<br><br>As the story begins, you are outside Tresyllian Castle - the old, dark, hauntingly beautiful castle where Tamara now lives. Tamara greets you, and you meet some interesting guests. But your visit soon turns to mystery, as a trail of riddles and clues leads you to a hidden valuable treasure.<br><br>But Tamara is worried about a ghost that is tormenting her. What does the ghost want? Is it jealous of her? Does the ghost want the hidden treasure for itself? Or is the ghost a fake - just someone dressing up to frighten Tamara? If so, why?<br><br>Some of the characters in the game will treat you differently whether you play as a male or female character, and the game comes with four different variations (choosen at the start by picking a color).<br><br>Difficulty Level: Introductory

[Moonwalker]
Publisher=U.S. Gold Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.4
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/moonwalker
Description=Moonwalker is broken up into 4 levels. <br>The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville.<br>Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski.<br>Level 3 has you defending yourself in Club 30 against Mr Big's task force.<br>And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.

[Mordon's Quest]
Publisher=
Developer=
Released=1985
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mordons-quest
Description=You have a reputation as a worthy and capable adventurer. One day you encounter an old man named Mordon, who explains that he is one of the Ancient Ones, who have been guiding universes in a positive way for centuries. However, they have been dying out through old age, and so have built a time machine. <br><br>A younger Ancient One named Bostafer scuppered this, destroying the machine in the hope of using it to make himself immortal. Can you retrieve all the pieces from time and space before Bostafer?The pieces have attained mythical status in some cultures, so retrieving them may not be an easy task.<br><br>Mordon's Quest is a pure-text IF game containing 150 locations and understanding over 400 words. Items you will find early in the game include a blowpipe, a black pearl and a crystal orb. Commands include CLIMB, SACRIFICE and INSERT, as well as standard movement and object-retrieval methods.

[Mortadelo y Filemn II]
Publisher=Dro Soft
Developer=Animagic S.A.
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mortadelo-y-filemn-ii
Description=The famous crazy-scientist Dr. Bacterio was experimenting with hens to let them grow to the size of a horse, thus trying definitively to end the hunger in the world.  But, as was habitual in his experiments, he had failed in his objective and now a gang of uncontrolled hens is circulating around the city putting eggs on the street.  But certain special eggs have the capacity to turn one person into a hen (or at least that's what they believed) if the egg crushes on his head.<br><br>Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga, "Mortadelo y Filemón", known as "Clever & Smart" or "Flip & Flop" outside Spain.

[Mortville Manor]
Publisher=Lankhor
Developer=Lankhor
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mortville-manor
Description=Mortville Manor is an adventure game of Jerome Lange.  In 1951, someone is murdered in an impressive manor and it's up to Jerome Lange to solve the case.  But beware: something otherworldly is going on here...

[MOT]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mot
Description=Who is MOT ?<br>MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), which can travel through the planes of time and space as easily as you go from your bedroom to the kitchen. <br><br>Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house from time to time or eating all the food in your fridge during the night.<br>And of course,  when you tried to explain to your parents that it wasn't you but MOT who crushed their car, they sent you to a psychiatrist.<br><br>But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ?

[Motorbike Madness]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/motorbike-madness
Description=Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

[Motos]
Publisher=Mastertronic Ltd.
Developer=Namco Limited
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/motos
Description=In this game, you control a bumper car, and the object is to bump your opponents off the gameboard while they do the same to you, and once you have managed to bump all your opponents off the board, you move on to the next round. If you take too long to complete a round, a fireball will strike one of the tiles on the board, causing them to collapse and making it more likely that you or your opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, making it easier for opponents to fall down the gap that will be left there.

[Moto X Simulator]
Publisher=Codemasters
Developer=Supersonic Software Ltd.
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/moto-x-simulator
Description=Riding a dirt bike you must complete the stages within a time limit. There are 5 skills sections on tough mountain terrain, and 4 relatively smooth time trials. Hazards such as sand dunes, logs, rocks and gullies are out to stop you. You'll have to wheelie to clear the rocks and before hitting jumps, angling the bike so as to aim for the same slope as the land, and make sure to land on the back wheel to avoid falling. Any infraction loses you one of your bikes - you start with 3 but get a new one after successfully completing a stage.

[Mountains of Ket]
Publisher=
Developer=
Released=1986
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mountains-of-ket-
Description=The first game in the Ket trilogy was originally pure Interactive Fiction, however the Amstrad conversion later added graphics of key scenes within the game. Your mission is to cross the Mountains of Ket and destroy the evil forces who are attacking your land.<br><br>The game relies largely on typed commands, but features a combat system and shop scenes.

[Movie]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/movie
Description=The feel of a gangster movie is recreated isometrically in this game. You play a private detective who has the task of retrieving a vital cassette from a Mob boss' hideout. Two twin girls are in the area - one is on your side, the other is connected to the mob. Needless to say, you will have to work out who you can trust.<br><br>You control the detective with either directional (key or joystick press corresponds to motion) or rotational (forward to move, left or right to rotate) control. Pressing fire activates the main command menu, which allows you to pick up or drop objects, use your gun, and communicate with people. You can carry 3 items at a time; a command exists to swap between them.

[Movie Premiere]
Publisher=Elite Systems Ltd.
Developer=Creative Materials|Daisysoft|Images Software Ltd.|Motivetime Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/movie-premiere
Description=Compilation with four movie-licensed games, includes:<br><br>1. Back to the Future Part II<br>2. Days of Thunder<br>3. Gremlins 2: The New Batch<br>4. Teenage Mutant Hero Turtles

[Mr. Heli]
Publisher=Firebird Software Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mr-heli
Description=It is 2999 and Mr Muddy threatens your planet. Fortunately you have a fully armed large helicopter with which to attack his sadistic minions. You hop aboard and fly through four side-view levels, primiarly scrolling left to right but with some variant, each of which ends with a boss.<br><br>As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to your cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and you will buy this weapon. When your energy bar runs out you lose a life; when this happens you lose all your money.

[Multi Sports]
Publisher=Dinamic Software
Developer=Alucine Soft|Dinamic Software|Positive
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/multi-sports
Description=Multi Sports is a pack composed of the following games:<br><br>1. Basket Master<br>Aspar GP Master<br>Choy-Lee-Fut Kung-Fu Warrior<br>Michel Fútbol Master + Super Skills<br>Simulador Profesional de Tenis

[Mundial de Ftbol]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=1.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mundial-de-ftbol
Description=The world cup of Opera gathers the confrontations of the twenty-four teams which participated in Italy '90, besides offering options of pre-world cup, training and demo mode. If we chose the last one, we will see the computer playing all the matches in the same order the FIFA fixed them. The programmers have also distributed the abilities of every team according to the world ranking position they were occupying in that moment.<br><br>During the training, our team will practice on the turf all the time we could need. Once done, we will enter in the world cup mode, in which we can load/save game or start the competition. Chosen the teams, we will play (or see) the matches according to the developing of the world cup. Ampler is the fan of possibilities in the pre-world cup mode, since we will play with those teams we would have selected, being them controlled by another player or the computer.

[The Munsters]
Publisher=Alternative Software Ltd.
Developer=Tiger Developments Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/munsters
Description=The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life.

[Murders in Venice]
Publisher=Infogrames Europe SA
Developer=Cobra Soft
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/murders-in-venice
Description=Terrorists plotting against the city of Venice have set a five-hour deadline - as a private detective, it is your job to stop them in that time frame.<br><br>Motion in this mouse-controlled adventure is achieved by clicking on directional arrows, but pay attention to everything you see. You carry an organiser with which you take notes, make illustrations and store information. Your camera can be used to photograph suspicious clues and persons so you can show them to other suspects as evidence later. <br><br>The game plays out in real time so timing and patience are everything, as there are points where you have to wait for certain characters to appear at a certain place at a certain time.

[Mutants]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mutants
Description=In the distant future, human beings have outposts all over the galaxies, but wars and aggression have not died out. Neither has opposition to potential exploitation or environmental damage; your resistance movement has discovered that Macro-Genetic Mutoids (Mutants) are being bred purely to be used as weapons. <br><br>Controlling the familiarly-named Rainbow Warrior in this top-view shooter, you must fly to each of the 15 mutant-breeding zones, collecting their self-destruct pods, and taking all of these to the control room. You are armed with missiles, torpedos and a shield, and can use one of these at a time. The control zone is hazardous, and any contact is destructive, but reaching its target will recharge your three lives; thus, it can be worth doing this before you have completed all 15 zones.<br><br>The gameplay element of having short levels with a single specific target to account for resembles Hunter's Moon.

[Mutan Zone]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mutan-zone
Description=Scorpio was one of the most beautiful space colonies of all the galaxy and its raw materials were one of the fundamental points of the terrestrial wealth. But, one day, the explosion of a Supernova altered the genes of the inhabitants of the planet, turning them into strange beings who hate the human specie and want to destroy it. In such a situation, the Earth space services sent a series of scientists in order to study the mutation and the way for solving it. But they were captured and forced to work for the scorpians in the creation of a definitive weapon that would make disappear our planet of the Solar System. Only a Rainbow-Command could avoid it and your help will be indispensable for the attainment of the mission.<br><br>The game is composed of two parts, within which there are two introduction sub-games that will allow you to obtain some additional lives before starting the game itself. On the first part you will have to face a series of natural obstacles while shooting to everything with strange looks, for that, you count with a laser and a cosmic hammer, but you also should take batteries for your portable radar that informs to you of the enemy situation. <br><br>Once finished this part, you will start the last one, in which you must be careful in not crashing your newly-acquired motorcycle with the multiple obstacles you will find, at the same time you get rid of the mutants, whereas you go to the laboratory where you will have to liberate the kidnapped scientists.  It won't be easy - you will find the head of the mutants who is anxious to give you a warm welcome.

[Mystery of the Nile]
Publisher=Zigurat
Developer=Made in Spain
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mystery-of-the-nile
Description=In this unofficial adaptation of the film "The Jewel of the Nile", three travelers have been captured by a dictatorial regime in an Arab country. They must escape the country at once, and the player is the only one who can help them.<br><br>In the initial screens all three tourists need to be reunited from their different prison cells. Each character also needs to find their weapon of choice, those being grenades, a pistol and an umbrella. Control between any of the travelers can be switched at any moment by typing 1, 2 or 3.<br><br>Once the three travelers are reunited, every screen acts as a puzzle of sorts: the player is given a few seconds to strategically place each character before enemies appear. When they do, two of the characters will react automatically to the enemies, and the player will directly control the last character. If all enemies in the screen are eliminated and the three characters survive, they will advance to the next screen.

[Mystical]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mystical
Description=Acquiring the title of Supreme Magician, you should travel from the Marsh of Eternal Stench to the Garden of Eden, facing danger and humour, and trying to survive the deluge of monsters, thoroughly determined to stop you!<br><br>In this vertical scrolling action you should avoid the contact with enemies and their attacks, or eliminate them. You may move on the screen in four directions, collect the items, drink potions and read the scrolls to acquire the certain magical powers. The powers such as firebolts or genie assistant varies as well as your enemies such as monks, doctors, and walking trees, and everything was made with a certain sense of humor.<br><br>The best scores will be written in High Scores table.

[Myth: History in the Making]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Amiga|Amiga CD32|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/myth-history-in-the-making
Description=In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.<br><br>Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.<br><br>Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path with a variety of weapons - in the beginning you have only fists to defend yourself, but later you'll find more powerful weapons, such as swords and axes. There are many various types of enemies, different on every level. Typically, enemies keep appearing and coming at you from all sides, no matter how many of them you kill - so you have to keep moving. <br><br>Some obstacles in the game require not only brute force, but also a bit of thinking and puzzle-solving (and guesswork) to get past.

[Mythos]
Publisher=Opera Soft S.A.
Developer=Comix
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/mythos
Description=After Ulises, Mythos is the second game published by Opera Soft based on the Greek mythology.<br><br>Mythos is a side-scrolling action game. In the game the player controls an archer centaur called Ahyzar, who must recover the seven lost magic coins of his god Krosar. To accomplish this the player must go through the Olympus. With only three lives to find the coins the player must try to avoid or destroy, all the mythological creatures that cross Ahyzar's path.

[NARC]
Publisher=Ocean Software Ltd.
Developer=Williams Electronic Games, Inc.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/narc
Description=Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit.  Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.<br><br>Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big himself. You have two ways you can deal with them: either put a bullet in them or make arrests. Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it is important not to waste all of your missiles: you might need them later when you deal with later enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine.<br><br>More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards.  Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: go on rampages?

[Narco Police]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|PC Booter|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/narco-police
Description=In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and position three squads of elite cops on the perimeter, and guide them through the enemy's network of tunnels. Once through you must level the factory with explosives.<br><br>The loadout and starting positions are predefined, but you can change the loadout, choosing from two types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor.<br><br>The game plays like a strategic third person shooter. You control the commander of the current squad, and can switch between the three. Also, there are computer terminals scattered around that can turn off some of the automated defenses and cameras.

[Navy Moves]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/navy-moves
Description=My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.<br><br>At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.<br><br>"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.

[Navy Seals]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/navy-seals_
Description=Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then fleeing the scene. <br><br>You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen.

[NEIL Android]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/neil-android
Description=In the year 2099, the spaceship EPIC makes another one of her journeys when she is suddenly caught in a plasma storm, forcing her off course into unmapped. Due to the damaged caused by the storm, the EPIC was forced to land on an uninhabited planet to make urgent repairs. While on the planet, the ship's crew had no idea that an unknown virus made its way onto the ship. Upon returning to the EPIC's home base of Altontron, the crew became aware that the ship had been infected by the alien life form.<br><br>They have sent an android called NEIL to get rid of the aliens. Each room of the ship contains nine green aliens that NEIL needs to destroy. As well as these aliens, there are also robots that come in the room from time to time. When shot, these robots leave behind cells, which give NEIL extra ammunition, allow him to replenish his air supply, or use a smart bomb which kills all aliens in the room. Finding a turbo lift allows NEIL to travel between floors.

[Nemesis the Warlock]
Publisher=Martech
Developer=Creative Reality
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/nemesis-the-warlock
Description=2000AD hero Nemesis must defeat the evil Torquemada, the Grand Master of Termight, and the hordes of Terminators he has dispatched. The game is set on a succession of 30 single-screen levels comprising of networks of platforms. You are armed with a gun (with limited ammunition) and a sword, and must kill a set amount of Terminators on each level. Terminators follow a set pattern, so you can work out which ledges they will reach next. Dead Terminators remain on the screen - when you are not doing well, Torquemata can sometimes turn these into vicious scythe-wielding zombies.

[Nether Earth]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/nether-earth
Description=Nether Earth is arguably the first classic real time strategy. In a distant future there is a war between humans and ancient race of aliens called Insignian. On mysterious planet there are four bases to conquer and to win a war - Kerberus, Tarras, Faretra and Diolkos. Only way, how to fight, is to use factories to build giant battle robots, similar to Mech units in other games. Commanding robots, capturing factories and defeating enemy in realtime - is primary goal for player.<br><br>In Nether Earth is player controlling small flying robot, instead of mouse cursor in Dune 2 and later RTS games. With this robot you can enter a factory, design your unique battle robot from few parts like wheels, antigrav, radar, laser gun or nuclear weapon. After that you have to command your robot. Artifical Intelligence is great for a time, but in though times is possible to control robot manualy. Every captured factory means difference in tactics, because of power ballance. Computer AI has no advantage of you, its pure strategy in real time.

[Netherworld]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/netherworld
Description=In this game you are trapped in Netherworld. With your space ship you have to make your way through different levels with a hostile environment. Under a time limit you have to collect diamonds to get to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots more.<br>Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses to ease the time limit, shield restore or items that give you invulnerability.

[The Neverending Story]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/neverending-story
Description=The Neverending Story is a text adventure based on the movie by Wolfgang Petersen (rather than the novel by Michael Ende).<br><br>The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from the "Real World" to believe in it again in order to be saved from falling into oblivion.<br><br>The player takes control of the young hero Atreyu who is the only one who can find the savior of Fantasia. The game uses different pictures to show the player's current location as well as the items he is holding, which companions are with him and any events that might be taking place. The game's parser has been deliberately kept simple (it has a vocabulary of about 40 words) in order to allow more room for the game data.

[The New Zealand Story]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|Genesis|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/new-zealand-story
Description=One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. <br><br>If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. <br><br>In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen  meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water.

[Nigel Mansell's Grand Prix]
Publisher=Martech
Developer=DJL Software Ltd.
Released=1988
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/nigel-mansells-grand-prix
Description=Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed from behind the car but with a full cockpit-type view below. This is important because the game is very much a simulation rather than an action game.<br><br>Before each race you have to do three qualifying laps, and only make the grid if you are fast enough to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length if you prefer - fortunately a half-finished season can be saved to cassette or disk. <br><br>F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in keeping with the era's real Formula 1 rules).

[Nigel Mansell's World Championship]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1993
Systems=Amiga|Amiga CD32|Atari ST|DOS|Game Boy|Genesis|NES|SNES|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/nigel-mansells-world-championship
Description=Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.<br><br>Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

[NightHunter]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/nighthunter
Description=NightHunter is a Dracula based action/adventure in which you actually get to play as Count Dracula. Dracula will have the ability to transform into a bat and a werewolf.  Your goal is to locate holy medallions in order to create total chaos on Earth.  Of course, Van Helsing and his band of vampire hunters are on your trail, so they must be avoided so you don't get dusted.  Enemies encountered include priests with holy water, vultures, and even the police.<br><br>NightHunter is a traditional side scrolling platform game that is made up of 30 levels.  Each level has 20 screens.  To advance to the next level 8 objects must be collected; 3 parchments and 5 keys.  Every 5th level you obtain one of the medallions.<br><br>Beware of daybreak! You will die if you don't locate a crypt to protect yourself from the sunlight.

[Nightshade]
Publisher=Ultimate - Play the Game
Developer=Ultimate - Play the Game
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/nightshade__
Description=Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the minds of the others. Many have gone there, none have returned - can you be the first?<br><br>Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 3 hits from the various roaming monsters - turning from white to yellow to green as you take them - but a 4th costs you one of your five lives. Objects can be thrown at these foes, but only if you have any.<br><br>The map is made up of medieval-style buildings, which are visible while you are on the outside but whose roofs lift when you enter them, to ensure full visibility. There are four super-villains to destroy (a mad monk, a skeleton, a ghost, and Mr Grimreaper), and you must find the right objects to do this.

[Night Shift]
Publisher=U.S. Gold Ltd.
Developer=Attention to Detail Limited
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/night-shift
Description=Night Shift is a strange platform/puzzle combo of a game. <br><br>Thriving Toy Company seeks energetic employee to operate unconventional machine. Generous rewards in store for you... if you can meet the challenge!<br><br>1. Master the BEAST to crank out action figures from Star Wars(r), Indiana Jones(r) and your favourite LucasArts games. You must meet your quota each night.<br>IF YOU FAIL, YOU'RE FIRED!<br>Make your quota! Get a raise! Get a bonus! Get a bigger quota!<br>Fend off nasty lawyers and furry pests.<br>Make it all the way from the assembly line to the mansion on the hill!<br><br>(from the back of the box)<br><br>Gameplay is divided into 6 different kinds of shifts, each with its own assignments (provide power, use wrench to tighten bolts, etc.)  You will use tools throughout the game, and will be awarded with bonus items (hourglass for extra time, cash bonus for extra points).

[Ninja]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ninja_
Description=This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies.<br><br>You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.

[Ninja Remix]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ninja-remix
Description=This is an updated version of Last Ninja 2: Back With a Vengeance, which was also published by System 3. The differences are a short Intro, some minor graphic changes and a remixed Soundtrack.<br>Gameplay is exactly the same as in Last Ninja 2.

[Ninja Scooter Simulator]
Publisher=Silverbird Software Ltd.
Developer=Sysoft
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ninja-scooter-simulator
Description=Use your scooter to roar through these mean streets within a tough time limit, in a side-scrolling Metrocross-style game. Barriers, rough ground and ramps are in the way, as are other scooter riders from level 3 onwards. You will have to swerve or jump around them. Using jumps requires positioning and timing your landing successfully so as not to fall.<br><br>The action is side-scrolling, with 5 different positions on the screen featuring a variety of clear spaces and hazards. Time bonuses and speed boosts are available.

[Ninja Spirit]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Game Boy|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ninja-spirit
Description=Conversion of a ninja-based action game that has the player leading Moonlight through numerous enemy-riddled levels on a quest to exact revenge against his father's murderer. To accomplish this task Moonlight is armed with a katana, shurikens, bombs, and a sickle and chain weapon. Each weapon offers its own advantages and must be used at certain times to overcome specific obstacles or opponents. <br><br>The game's coin-op origins are evident in the fact that it does not have passwords or saves. To compensate for this, however, adjustable difficulty settings were added.

[The Ninja Warriors]
Publisher=Virgin Mastertronic Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|SEGA CD|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ninja-warriors
Description=Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor screens side by side. The Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible. <br><br>The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical body parts.<br><br>As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.

[Nodes of Yesod]
Publisher=Odin Computer Graphics Ltd.
Developer=Odin Computer Graphics Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/nodes-of-yesod
Description=Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to investigate. It turns out that the source of the signals is a strange monolith. The aim of the game is to destroy this monolith.<br><br>Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys.

[No Exit]
Publisher=Tomahawk
Developer=Coktel Vision|MDO
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/no-exit
Description=No Exit is a side-view martial arts beat 'em up, similar in style to IK+. Each fight must be won within a time limit. You can specify your character's ability quite precisely, trading off Vivacity against Efficiency and Resistance against Strength. Your character has a special destructive mode, which can be accessed 3 times This turns the character into a werewolf and increased the level of damage you can inflict.

[No Limits]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/no-limits
Description=A double pack featuring the conversion of Capcom's U.N. Squadron, alongside Strider 2, the follow-up to their coin-op. Spectrum and Amstrad tapes are included in the same pack.

[N.O.M.A.D.]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/nomad_
Description=Cyrus T. Gross has built the TALOS asteroid and directed it towards earth. Only the Nemesis Organisation's Mobile Attack Droid 471 can save humanity now. <br><br>In N.O.M.A.D., players take control of the Mobile Attack Droid 471 as it ventures through the city, in this top-view shooter. Players begin with four lives. The Droid moves with considerable inertia (although some rooms disable this), and control involves using left and right to rotate it, pushing forward to provide thrust in the direction it is facing, and pushing backwards to reverse. <br><br>The early part of the route is linear, but later on there are junctions to plan around. Moving enemies, spawning points and wall-mounted guns are the main threats. There are many switches along the walls, which open the sealed doors located throughout the levels, although a switch doesn't automatically operate on the nearest door. The game features regular checkpoints, which will restore the droid to that point after the lose a life. Points are awarded constantly for survival, and for shooting the enemies and other targets.

[Nonamed]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/nonamed
Description=So you want to be a Knight of the King Abdul Honeickam Gargoy, young countryman? I can see that you are accurate with the arch, fast with the sword, and tough in hand-to-hand combat... but you need to prove that you're brave enough!<br><br>My boy, you'll be locked in the Castle with no name. You've to survive the nightmare world inside... and escape alive! Others have tried without success, and were sadly transformed into ogres by the evil mage Nirlem. Good luck!<br><br>This was one of the first games by Dinamic. It's a challenging side-scrolling game with Ghosts N' Goblins style gameplay, with some strange monsters (you know, the Castle was previously owned by Alucard!) and potions that can help you a bit. By the way... you can climb ropes, and will frequently need to.

[Nonterraqueous]
Publisher=
Developer=
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/nonterraqueous
Description=The planet Nonterraqueous is controlled by a master computer. You control a robot seeker drone trying to find and destroy this machine. <br><br>You start with a laser and can get bombs but at swap stations you can change form. This new form cannot drop bombs or shoot lasers but it is not harmed by acid drops. You also have psyche stations that can reload you psyche but be careful. If you overload it you will be destroyed.<br><br>You don't HAVE to change form for the acid drops. If you're quick and lucky enough, you can just avoid them.<br><br>If you touch a proton thruster, an acid drop touches you in your acid vulnerable form, you overload you psyche, your psyche goes to zero or you're too low when you drop a bomb, you die.

[North & South]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|NES|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/north-south
Description=Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.<br><br>In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.<br><br>The game also offers a two-player-mode.

[NorthStar]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sentient Software Inc.
Released=1988
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/northstar
Description=The Northstar space station has been overrun by aliens, with all reports suggesting that the crew didn't survive. It's your job to progress through its floors, wipe out the aliens and restore order.<br><br>What this entails is essentially a case of walking from left to right taking out everything you see. You are armed with a lance, which you can use from some distance, although you can only attack in one direction at a time, although aliens can come at you from all around, many of them using some wicked patterns. There are ledges to be climbed; the lance can be used to hoist your way up.<br><br> Enemies often give off bubbles (for points) or stars (collect for an extra life). You are limited in the amount of oxygen you have to complete a level, and you  have 4 lives, one of which is lost on contact.

[Nosferatu the Vampyre]
Publisher=Piranha
Developer=Design Design
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/nosferatu-the-vampyre
Description=This game shares two major similarities to The Great Escape - firstly, it's licensed around a venerable film, using the setting to new effect. Secondly, it's isometrically-viewed (with monochrome graphics, even on the capable-of-far-better C64) and features full object interaction of the Filmation style - this is taken further here, as the physics of the objects are varied by their shape and centre of gravity.<br><br>There are three stages to complete. In the first you play Johnathan Harker, who must retrieve some papers (he works for an Estate Agent's) and escape the castle. The second level introduces Johnathan's wife Lucy, and van Helsing, with play switching between the three. Lucy's role is slightly different as it is she who pursues the vampire itself, and she takes on the task alone in level 3.<br><br>Food must be collected to keep the characters' strength up, and crucifixes and candles can be picked up to help matters.

[NY Warriors]
Publisher=Virgin Mastertronic Ltd.
Developer=Synergistic Software, Inc.
Released=1990
Systems=Amiga|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ny-warriors
Description=NY Warriors is a top down action game in which you must face various armed gangs in a post apocalyptic New York and finish various missions. A fairly common shooter game, it is fairly true to the formula for such games, lots of enemies, lots of shooting and joystick action. Various weapons can be picked up for use as you progress to enhance your firepower. The atmosphere is maintained with details such as snoring bums and packs of stray dogs, also with some darkly cyber-punkish artwork.

[Oberon 69]
Publisher=G.LL. Software S.A.
Developer=Diabolic Soft
Released=1990
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/oberon-69
Description=You find yourself in a world where the air has become unbreathable and Sun's light barely reaches planet Earth. With your planet almost desertic, many cities began to be built in other planets of the solar system. But... in Oberon, the fourth satellite, there appeared an strange life form, which did just awake from its lethargy. The worst of all is that these new creatures have started attacking the human populations, even if they are babies!<br><br>Without wasting any more second, you decide to go to Oberon to save the few babies still alive, before they are eaten by these monsters. Once there, your mission would be to find the babies and send them to planet Earth in a safe way. For this, you will have to buy a cryogenic valve for each one of them in the ATMs of the Company, in order to provide them more safe travel. When you finish the mission, you will have to buy a ticket back to Earth.<br><br>Oberon 69 is an arcade platformer where you will have to use your pistol to kill larvae, tentacles, robots, alien queens and her eggs, with the advantage that you can make frontal or vertical shots.

[Obliterator]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1988
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/obliterator
Description=You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. <br><br>Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape.

[Ocean Conqueror]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ocean-conqueror
Description=As a submarine pilot within a war, your task is to destroy enemy munitions convoys in your sector. There are eight destroyers and four transports to destroy, within a time limit of 18 hours. You are armed with torpedos and guided missiles (upon firing one, control inputs are applied to the missile, rather than the ship). You also have a long range radar and a static map with co-ordinates. Controls are complex, with the periscope and rudder coming under your direct control.

[The Official Father Christmas]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/official-father-christmas
Description=The game is set on Christmas Eve, with Santa (Father Christmas) rushing to deliver presents to the entire world.<br><br>After the player enters his/her name (which is used later in the personal letter to Santa), the first level takes the form of a flip-screen collecting game with Santa at home gathering the scattered pieces of his sleigh. If he collides with one of the elves running around, the item he is carrying is lost and has to be found again.<br><br>The player chooses six presents they want (computer, doll, book, etc.), which are listed on their letter to Santa. Santa then collects the presents as they fall from the top of the screen.<br><br>Finally Santa can deliver the presents, riding his sleigh over several horizontally-scrolling continents. The presents are dropped with parachutes and should be delivered to the homes indicated by arrows. Clouds and aeroplanes can knock them off course.

[Off Shore Warrior]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/off-shore-warrior
Description=Society has become ultra-peaceful, but some retain a lust for violence and carnage. Off-shore racing fills that void perfectly in this behind-the-boat racer, which resembles Titus's earlier Fire & Forget.<br><br>Four X1 boats armed with missiles tough it out over circuits set up in lakes and lined with rocks, desperately trying to avoid finishing last, as this will eliminate them from future competition. Contact with other boats can also be harmful, and will cost you time.

[Oh Mummy]
Publisher=Amsoft
Developer=Gem Software
Released=1984
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/oh-mummy
Description=The pyramids of ancient Egypt are known to be full of treasure, but it will take a brave man to uncover them, as the spirits have sent guardians to protect them.<br><br>In this game you play an archaeologist, and mummies are after you. You have to run through a matrix (inside a pyramid), and make sure you unveil every treasure by walking around all 4 sides of each square. It's presented in a 2D top down view.

[Ole!]
Publisher=Firebird Software Ltd.
Developer=Jawx
Released=1987
Systems=Commodore 64|MSX
Genre=Simulation
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ole
Description=This is one of the few bullfighting games made outside Spain. Once in, players must first type their name in order to let the computer know who will be the "future matador". The action takes place in the round scenario of a Plaza in which players have total freedom of movement (just like the bull), the objective being to score as much points as possible by passing the animal with the best arts. Players will also have the possibility to take off the "capote" (cloth) in order to run faster and distract the beast in one of those moments of maximum danger. But in case the bull does attack, no problem, the player just has to wake up and take the capote again.

[Ol, Toro]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=ZX Spectrum
Genre=Simulation
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ol-toro
Description=Olé, Toro is an early game (though not the first) dedicated to the Spanish tradition of bullfighting. Here you will play the role of the bullfighter, who is situated in the middle of the screen. He will have to avoid the repeated attacks the brave animal will try to commit against him by appearing on the right. For that, you should develop an accurate technique and learn the exact moment you need to press the keys in order to activate every move. Otherwise, you will most probably pass the next days in the Plaza's hospital.

[Olli & Lissa 3: The Candlelight Adventure]
Publisher=Codemasters
Developer=Hard & Software
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/olli-lissa-3-the-candlelight-adventure
Description=This is the third game starring the doggie duo, and it features Olli's attempt to retrieve the parts for his car which have been stolen and scattered all over the Spooky Castle. Finding these and reassembling the car is done in several stages. First you must find a magnifying glass, and use this to examine the screens thoroughly to find each part. Once you obtain the car part, you will need a spanner to be able to do anything with it. Armed with these, you must head to the basement, to be able to put it back together.<br><br>Bonus items can be found, ranging from essential keys and candlelight recharges to extra lives and telephones.

[Olli & Lissa: The Ghost of Shilmore Castle]
Publisher=Firebird Software Ltd.
Developer=D&K&nbsp;Softwaredevelopments&nbsp;|Ionis&nbsp;Software&nbsp;International
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/olli-lissa-the-ghost-of-shilmore-castle
Description=Panic at Shilmore Castle! For years it is inhabited by ghost Sir Humphrey and his pals Olli and Lisa but it is bought up by Eugine Portcullis III Jnr who wants to break it down and ship it to the States, bit by bit.<br>Being rather attached to his castle, Sir Humphrey wants to scare Eugene away for good. Unfortunately, Sir Humphrey has lost his ability to make himself invisible. He can only regain his power by mixing special ingredients that Olli must find.<br><br>In this flick-screen platform game you control Olli who must find each ingredient and return it one after another to Sir Humphrey within a set time limit.<br>In each screen there are spooks, snakes and bats as well as dangerous gapes to avoid. Olli cannot really die, but when touched by a baddie he gets set back at the start of a screen costing valuable time.<br><br>Collect all eight ingredients and Eugine Portcullis III Jnr. will be scared away for good.

[Omni-Play Horse Racing]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/omni-play-horse-racing
Description=In Sport of Kings up to four human players can manage a successful horse racing stable. Choose which races to enter your horses into, and which jockeys to hire for them. Details of each horse and jockey's form, plus the conditions, should be used to help you make the right choices. After this, races are displayed from a side-view perspective.

[One Man and His Droid]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/one-man-and-his-droid
Description=Control a droid on the planet Andromadous trying to herd Ramboids (alien sheep) into a teleporter. First the droid has to travel through a chamber filled with constantly moving Ramboids. Then the Ramboids must be herded towards the teleport receptor in a particular order. As well as the droid's standard movement mode, it can also tunnel or dig through the caverns. In later levels, the cavern designs become more complex and moving blocks create further problems.

[Opera Super Sports]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/opera-super-sports
Description=Opera Super Sports is a compilation of five sport games:<br><br> Angel Nieto Pole 500<br> Golden Basket<br> Jai Alai<br> Mundial de Fútbol<br> Poli Díaz

[Operation Thunderbolt]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|SNES|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/operation-thunderbolt
Description=Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.<br><br>There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you can get special items like bulletproof vests, rocket bombs, and different weapons.<br><br>You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or grenades are thrown at you, you 'll lose energy, and once you're energy is depleted,  you lose one of your three lives. You can lose a lot of energy by killing hostages on purpose,  and you can't easily avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the mission that involves you fighting terrorists on a plane,  proves to be difficult because a woman in a blue dress stands up and gets in the line of fire, and you have to very careful when you're going to use rocket bombs.<br><br>There are two endings to this game, and which ending you can watch will depend on the number of hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss.

[Operation Wolf]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/operation-wolf
Description=You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?<br><br>Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. <br><br>You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. <br><br>Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.

[Oriental Games]
Publisher=
Developer=
Released=1990
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/oriental-games
Description=The Oriental Games offer skilled martial artists the chance to prove themselves in Kung Fu, Kendo and the relatively brutal Kyo-Kus-Hin-Kai., using “courage, skill and flare” (sic) according to the packaging. It makes for a series of one-on-one fights viewed from the side.<br><br>Kendo involves using a stick as your weapon, whereas Kung Fu various punches and kicks and Kyo-Kus-Hin-Kai involves head butts and flying attacks. You can jump over opponents; a quick tap of the fire button turns you around. You have an energy bar with 5 blocks of gradually decreasing colours, which drops when you are hit and increases as you pass time without being hit. Impressive moves earn you bonus Merit Awards.<br><br>On the 16-bit versions, there are 3 skill levels (Novice, Professional and Master), digitised sound, and an editor to set up joystick moves. The 8-bit versions lack these niceties, but include an extra discipline, Sumo; these are played in sequence rather than by choice.

[Orphe: Voyage aux Enfers]
Publisher=Loriciels
Developer=Loriciels
Released=Aug, 1985
Systems=DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/orphe-voyage-aux-enfers
Description=It was a hot day. You were returning from a business trip in your sports car. The contract had not signed and you were upset. You sped up your car using its turbo-compressor, lost control and crashed into a truck. You survived, but just barely. You had fallen into a coma. During three years your soul was trapped in a strange place known as the Inferno.<br><br>In this game the object is to escape the Inferno. You must explore, interact with characters, as well as collect and use inventory items. Above all, you must not fall into Satan's hands.

[Out Board]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Atari ST
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/out-board
Description=You as speedboat racer enters the championship taking place along the waterways of six cities (Paris, Venice, Amsterdam, London, New York, and Sydney). Kissed by a lovely woman and wearing the helmet, you should win the race accelerating and avoiding other competitors to do not crash into them or the debris in the water. In each waterway you must complete six laps, and at each end of the course, there are buoys which you must approach slowly in order to turn around. The other competitors are ill-mannered, regularly get in your way and want to throw you off the speedboat, so you often has to teach them a lesson of courtesy.

[OutRun]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Gear|Genesis|J2ME|MSX|SEGA Master System|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/outrun
Description=Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.<br><br>Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game.

[OutRun Europa]
Publisher=U.S. Gold Ltd.
Developer=Probe Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Game Gear|SEGA Master System|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/outrun-europa
Description=The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or music.

[Overlander]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/overlander
Description=Overlander sees Elite attempt a Roadblasters style driving game with shooting overtones, with the action viewed from behind your armour-plated well-armed car. It all takes place in a post-apocalyptic universe in which a lot of money can be earned by transporting goods form place to place, but the large gangs of Overlanders who already do this are keen to stop you.<br><br>Two missions are on offer at a time, one tougher but more lucrative than the other, with half the money paid upfront and the other half on successful completion. Before setting off, you can buy upgrades such as turbo chargers, armour and enhanced weapons, each of which has a limited lifespan. Attacks from other vehicles can come either from guns or attempting ramming, and the roads are poorly-maintained and hazardous, so be careful, or better yet be violent first.

[P47 Thunderbolt]
Publisher=Firebird Software Ltd.
Developer=NMK Co. Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/p47-thunderbolt
Description=The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times.<br><br>You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.

[Pacific]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pacific
Description=As a diver you explore the calm waters of the Pacific in a search of hidden treasures. Starting at the waves you dive deeper and deeper to the reefs, which form a labyrinth and block your way. During the diving you should move left/right, swim up or passively fall down on the screen until you reach its boundary, when you progress from one screen to another.<br>Underwater inhabitants such as crabs or skates are harmful to your diving-suit so you have to shoot them with your pistol. You also have to push the dynamite to the seabed, find the doors, follow the passages, and collect the treasures. Encountering the depth sensors in the reefs you may check your position on the map. Your oxygen supply is exhausting during a diving so you have to top it up regularly.<br><br>Game may be played in turns by 1 or 2 players of the same or different sex.

[Pack Powersports]
Publisher=Zigurat
Developer=Made in Spain|Zigurat
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pack-powersports
Description=Compilation of four sport games by Zigurat. The games included are:<br><br>1. Carlos Sainz<br>Emilio Sánchez Vicario Grand Slam<br>Paris-Dakar<br>Sito Pons 500cc Grand Prix

[Pac-Land]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Atari ST|Commodore 64|Lynx|MSX|NES|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pac-land
Description=Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. <br><br>There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.

[Pac-Mania]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Atari ST|BREW|Commodore 64|Genesis|J2ME|MSX|NES|SEGA Master System|Zeebo|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/pac-mania
Description=Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

[Pang]
Publisher=Ocean Software Ltd.
Developer=Mitchell Corporation
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pang
Description=Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. <br><br>Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. <br><br>You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.

[Panzadrome]
Publisher=Ariolasoft UK
Developer=RamJam Corporation, The
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/panzadrome
Description=As the pilot of an underpowered tank with stone wheels and a single-shot turret, you must take out the full force of tanks which inhabit the island of Panzadrome, which is split into 64 flick-screen regions. Nothing unusual there, but the tanks and mounted turrets of Panzadrome are robotic, and controlled by a central computer. Plasma vents send their power throughout the network, and are destructible but heavily protected by tanks – these are thus your main target.<br><br>Upgrades to your tank can be purchased from robot factories, each of which offers a single product. The most important of these is the Polycrete, which allows you to repair the huge impassable craters that are left in the ground by enemy fire. This adds a puzzle element to the game, as you aim to kill tanks in wide areas where possible, to prevent boxing yourself in. Keep an eye on the scanner in order to avoid landmines, and don’t allow your shields to be destroyed.

[Panza Kick Boxing]
Publisher=Loriciels
Developer=Futura
Released=1990
Systems=Amiga|Atari ST|DOS|TurboGrafx-16
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/panza-kick-boxing
Description=Endorsed by André Panza, this game brings Thai kick boxing to the PC, and gives you nice graphics and smooth animations along with over 35 moves.<br><br>Use the training gym to build up your character's abilities until you feel ready to take on an opponent. You also have the ability to customize your attacks.<br><br>When you are ready, go to the ring to take on various opponents as you try to become the best kick boxer in the game. Punch, kick, block... can you survive the fight and emerge as the winner?

[Paperboy]
Publisher=Elite Systems Ltd.
Developer=Atari Games Corporation
Released=1987
Systems=Amiga|Apple IIgs|Atari ST|BBC Micro|BlackBerry|Commodore 64|DOS|Electron|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|NES|SEGA Master System|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/paperboy
Description=Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.

[Paperboy 2]
Publisher=Mindscape International Ltd.
Developer=Tengen Inc.
Released=1991
Systems=Amiga|Atari ST|DOS|Game Boy|Game Gear|Genesis|NES|SNES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/paperboy-2
Description=You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :)

[Paris-Dakar]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=Amiga|DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/paris-dakar
Description=Paris-Dakar is a rally simulator in which the player controls a wide variety of variables, including the state of the car (gasoline, water, damages, gear box...) and the race route (always accessible), among others. If needed, the player can refuel, buy water or whatever else is required from the powerboats in Europe or the tankers in Africa. Prices of these essential materials aren't always very reasonable, given the player's meagre starting wallet, motivating players to earn higher sponsorships through strong performance in the race.<br><br>There are three different stages: one in Europe, another one in the desert of the Sahara, and finally a crossing of the Tenere desert before arriving in Dakar.

[Park Patrol]
Publisher=Firebird Software Ltd.
Developer=Activision, Inc.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/park-patrol
Description=Do you have what it takes to become a park ranger? This game will test you to see if you're really up to the job. You play a park ranger, whose job is to collect twelve items scattered around the park, such as soda cans, bottles, and balls. Unfortunately, getting these items is not as easy as it sounds, as your task gets difficult by swimmers, swamps, snakes, turtles, and ants. To make matters worse, your energy gets depleted quickly, so to restore it, you can either return to your hut, or snatch food off an ant's back in later levels. More often than not, some of the turtles will follow you into the lake. If they enter the lake, you can run them over for 500 points before they decide to jump back out again.<br><br>Besides collecting items, you also must rescue swimmers that are about to drown in the lake. Fail to rescue a swimmer in a limited amount of time, and you'll also drown, and the same can be said if you bump into snakes. Rather than collecting items, you  can also roll on logs. Doing this will earn you 5000 points if you manage to roll for a long time. There are five levels of Park Patrol to complete, and once you complete all of them, the diffculty level gets higher and the game becomes much more difficult. To give you an example, the turtles will stop at nothing to kill you, and there will be more than one swimmer to rescue at once.<br><br>This game can have two players. Park Patrol even provides you with a menu, in which you can alter the number of turtles, ants, swamps, swimmers, and snakes in each of the five levels. With the menu, you can have none of these in every level, but what's the fun of completing a level without any enemies to avoid? Also, you can play as a boy or a girl.

[Passengers on the Wind]
Publisher=
Developer=
Released=1986
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/passengers-on-the-wind
Description=Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely.<br><br>As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity.<br><br>The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.

[Passengers on the Wind II]
Publisher=Infogrames Entertainment SA
Developer=Infogrames Entertainment SA
Released=1988
Systems=Atari ST|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/passengers-on-the-wind-ii
Description=Passengers On the Wind II allows players to decide the fate of the heroes and direct all of them so that they reach their aim. Players will discover many locations, directions, and events; and will live different stories according to the directions that he makes the characters take. Everything is controlled using either the keyboard or the joystick.<br><br>Players are both the director and the heroes. The screen is divided into three main elements: a graphical section where the action takes place; a section showing the character players are directing; and the section containing text, from which players decide the action. <br><br>The player can take several actions during the game: saving a game, viewing flashbacks (in slow or fast motion), or intervention on the central graphic screen to make the action develop. <br><br>The game is split into seven episodes which players have to gradually make their way through. In each, a main scene is displayed in the graphical section, and by simple confirmation players can make the characters appear.<br><br>To avoid restarting the game at the beginning each time, players are given an opportunity to save the situation in progress. In this case, a blank, formatted disk is required to save these situations.

[Passing Shot]
Publisher=Image Works
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/passing-shot
Description=This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. <br><br>There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team.<br><br>The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.

[The Pawn]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=1.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pawn
Description=The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt.<br><br>The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed by the code into the computer. Therefore, those with only a pirated copy would struggle to complete the game.<br><br>Your score and the number of locations visited are both displayed in the title bar. The parser allows whole words to be deleted and unaccepted previous entries to be re-edited.

[Paws]
Publisher=
Developer=
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/paws
Description=In Paws you play a cat whose ten kittens have wandered off. With Bull Dog Billy and his Bully gang on the loose, this is a situation no responsible mother could allow. In this Atic Atac-style arcade adventure, you must move through the screens rescuing your kittens (carrying one at a time) and bringing them back to your home.<br><br>The game screens include a built-up city (with the barriers drawn as imitations of common high street UK brands of the time, including Lloyds Bank and John Menzies), a forest, and a run-down inner city with litter. The dogs are on the prowl - shoot them using your yarn balls. Ammunition and food can be collected. If you take too long dealing with the dogs, they will form into a pack, which means Game Over. Other than that, you have nine lives.

[Pearl Harbour]
Publisher=Sprites
Developer=Sprites
Released=1985
Systems=
Genre=Strategy
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/pearl-harbour
Description=Historically, attack of Japanese Forces on the U.S. base at Pearl Harbour in 7 December, 1941 involved the U.S. in the World War II.<br><br>The game represents the well-known Battleship board game, but now with historical content. You have to sink all enemy ships of the opponent on the matrix table 15x15 saying the coordinates of the matrix item, for example, 'a01' means the upper left coordinate of the battlefield and 'o15' means the lower right coordinate of the battlefield. Five kinds of ships (1-5 items in line) and the radar are present to easy the job of the ships detection. Accurate hits increase your score.

[Penalty Soccer]
Publisher=Artronic Limited
Developer=Clockwize Software Developments
Released=1990
Systems=Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/penalty-soccer
Description=Penalty Soccer is a football game with easy rules: save 10 penalties before the striker scores 10. For every victory you qualify to the next level. For each level the game goes faster and your goalkeeper moves slower. Totally there is ten levels. Before the game starts you can choose who to take the penalty and this represents the difficulty level. In total there are eight levels with Keegan being the easiest and Maradona the most difficult.

[Perico Delgado Maillot Amarillo]
Publisher=Erbe Software, S.A.
Developer=Topo Soft
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/perico-delgado-maillot-amarillo
Description="Perico Delgado Maillot Amarillo", a game based on the Spanish champion, was one of the first cycling simulators that reproduced accurately the ups and downs of one of the hardest sports. Here you can run in a singular test (after seeing the informative track profile), divided each one in four parts completely different and in which your reflections will be continuously put on approval. <br><br>Try to start the race in first position and obtain a perfect rate in your pedaling, at the same way you avoid the dangerous fans in smooth land; run in the hardest of the mountain ports in continuous struggle against the chronometer; descend at full speed through a street flooded of curves and finally arrive to the exciting final sprint, showing that you are worthy to take the yellow jersey.

[Peter Pan]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1988
Systems=Amiga|Atari ST
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/peter-pan_
Description=This is the story of a boy who wouldn't grow up...<br><br>In Peter Pan, you, somewhat, follow the story of Peter and Wendy.<br><br>In the Darling children's bedroom, you must click the various objects to find Peter's shadow.<br><br>Next, everyone flies to Neverland and you see the island's map. Click the item that moves, which is the Indian village.<br><br>Here, you must navigate a watery maze, gathering floating items. Be careful that the Indian brave in his canoe doesn't catch you or you'll lose a life.<br><br>After that, it is off to the Lost Boys' village. You must run a maze, gathering flowers, while avoiding a pirate.<br><br>Then, it is off to the Mermaid Lagoon. You must click on each mermaid so Peter can jump rocks to get to Wendy. <br><br>After that, you move to a tree with a playhouse. You must click around to find the hiding children, like hide-and-seek.<br><br>Finally, it is off to Captain Hook's ship, the Jolly Roger, where you must run a maze, avoiding three pirates, to get to and rescue Wendy. This will send Hook packing and win the game.

[Peter Shilton's Handball Maradona!]
Publisher=Argus Press Software Ltd.
Developer=Grandslam Entertainments Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/peter-shiltons-handball-maradona
Description=Rather than attempting to simulate the whole of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.

[PHM Pegasus]
Publisher=Electronic Arts, Inc.
Developer=Lucasfilm Games LLC
Released=1988
Systems=Apple II|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/phm-pegasus
Description=PHM Pegasus is a combination simulation and action game. You control a naval hydrofoil missile boat, and need to complete a variety of different missions. Some of the missions include destroying all enemy vessels in a given area, surveillance requiring you to identify the location of enemy ships (without sinking them!), or to escort a supply ship through hostile territory. As missions are successfully completed you earn points based on how successful the mission was, and with increasing points you can advance in rank, from deck mopper up to admiral. Your performance on one mission won't have an affect on future ones, and you can choose to play missions out of order as well.  Several missions include other craft you can control to help out (both ships and helicopters). A time compression mode is included, which can be used to reduce the amount of time waiting to arrive at a destination, or even left on to make the action sequences more challenging.

[Pick 'n Pile]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Apple IIgs|Atari 2600|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pick-n-pile
Description=Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over.<br><br>In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get in the way or be arranged to help out, death heads which diminish time more quickly, and flower pots which can't be moved.

[Pictionary: The Game of Quick Draw]
Publisher=Domark Software Ltd.
Developer=Oxford Mobius
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pictionary-the-game-of-quick-draw
Description=Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered.<br><br>These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.

[Pinball Magic]
Publisher=
Developer=
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/pinball-magic
Description=Pinball Magic is for one or two players, working through a sequence of twelve tables. Each one has several letters on screen, usually in more than one place. Runnig the ball over each letter opens the exit; pass through this to reach the next screen. Completing a screen gives both players a new set of the 5 balls they start the game with.<br><br>Tables look similar to 1950s designs, with 'mushroom' bumpers, points-based targets. A more electronic feel is added by 'black holes' yielding an extra life, a set of bricks to be cleared on one level, and an integrated 'fruit machine' segment on another.

[Pinball Wizard]
Publisher=CP Software
Developer=Sagittarian Software
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/pinball-wizard
Description=Those 8-bit computers aims to play a mean pinball in this early release. There is a single table, featuring 2 sets of flippers at the base, and 4 bumpers on each side, allowing for multiple ricochets. Above these are a set of scoreless bumpers, each of which has a gap in between and a letter above, which spell out 'Sagittarian' along the top - hit them all to turn them into bonus lights. An accumulating bonus is also kept, which increases in increments of 50. Sticky bonuses are also provided, and hitting the 'hi' one often enough increases the value of the bumpers

[Ping Pong]
Publisher=Imagine Software
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ping-pong
Description=From Konami's coin-op, Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.

[Pipe Dream]
Publisher=Empire Software
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Apple II|Atari ST|BBC Micro|Commodore 64|DOS|Electron|Game Boy|Macintosh|NES|SNES|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/pipe-dream
Description=Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.<br><br>Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to  replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.<br><br>Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".

[Piso Zero]
Publisher=Zigurat
Developer=Zigurat
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/piso-zero
Description=In "Piso Zero" the player takes the role of Mac, a hero that must rescue the people of 15 buildings that are now under the control of the evil Calawarr brothers and his army.<br><br> To rescue the hostages, the player must find along every stage the hostages, and take them to the exit of the building, avoiding the enemies. In each stage the player must rescue a different number of hostages. To do this our hero has a limited time and a unlimited ammo.<br><br> There are a high-scores table for the best players.

[Pit-Fighter]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|Genesis|Lynx|SEGA Master System|SNES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pit-fighter
Description=Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects.  Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.

[Planetfall]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/planetfall
Description=It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol.  All generations since then have served in the Patrol.  Now it's your turn and two years into you are still a lowly Ensign Seventh Class.  Your direct report, Blather, is really making your life miserable.  Are you really Stellar Patrol material?<br><br>Difficulty Level: Standard

[Platoon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/platoon
Description=The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them.<br><br>The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door. The enemy has booby-trapped the area and are launching airstrikes, so the danger is not all from enemy ground soldiers.<br><br>The next section is in first-person 3D, as you move through a network of tunnels in search of flares and a compass. There are 3 distinct control methods, changing from the standard motion when an enemy appears (this puts you in control of a cross-hair for more accurate targeting), and when you enter a room to search.<br><br>After escaping this you settle in a bunker overnight, and have a limited amount of flares with which to locate incoming enemy, and must then shoot them before they can shoot you. The jungle airstrike from the film is the next moment - you have two minutes to rush into a safe position to the north, using your compass for guidance.<br><br>Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst trapped in a foxhole to prevent him wiping you out.

[Plotting]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Game Boy|NES|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/plotting
Description=Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.<br><br>Converted from a Taito coin-op.

[Plundered Hearts]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/plundered-hearts
Description=(From the Infocom Home Page)<br><br>Plundered Hearts is set in the late 1600s, where you are living the genteel life of a beautiful young Englishwoman. You have received news that your dear father is ailing, and so you are travelling to the West Indies to care for him. As the story opens, the ship you are aboard is attacked by pirates, and you are carried off by the dashing pirate captain! But this does not dissuade you from your determination to find your father. Along the way, you shall encounter danger, adventure ... and more than a touch of romance.

[Poli Daz]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/poli-daz
Description=Poli Diaz is a boxing game protagonized by the Spanish boxing star of the late eighties, Policarpio Díaz. This game uses an isometric perspective where two boxers revolve around the center of the ring, with no possibility of going back, and we observe it from a corner of the quadrilateral. The options menu is the usual: one or two player mode, choose the control type and the number of assaults and lenght of the same.<br><br>Our first opponent will be a sparring, that without offering much opposition, will allow us to learn about the control of the game. After this weak opponent is defeated, you will have to fight (in order) for the titles of Spain, Europe and the World against other opponents.<br><br>"Poli Diaz" has two different modes of control, one of attack and other of defence. In the former, and with the appropriate combination of hits and movement, we will attack the contrary, and in the second we will cover of the  punches that undoubtedly fall over us. In this context, using a joystick could be recommendable.

[Poogaboo: La Pulga 2]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/poogaboo-la-pulga-2
Description="Poogaboo: La Pulga 2" is the sequel to Indescomp's Bugaboo (The Flea). Conserving the same gaming style and argument of his predecessor, now, you will find a lot of enemies: flies, spiders, flying dragons..., etc etc; the dragon only can be avoided, but the flies can be eaten and as a result, your time to abandon the cave will be increased. The caves are filled of randomly placed rocks and you can jump to left, right or up to jump on them and manage to find the exit.

[Popeye]
Publisher=Macmillan Ltd.
Developer=dk'tronics
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/popeye_
Description=The object of the game is to collect hearts and deliver them to Olive Oyle to keep her 'lovemeter' topped up. Points are scored for hearts delivered.<br>Bluto, UFO's, witches etc try to stop you. Some hearts are behind locked doors so you've got to find the right key to open the door and get them while others can be grabbed simply by jumping up to get them.<br>Somewhere there's a fruit machine for which you need to collect 'spin' items.<br><br>The game boasts a 'clever multidimensional effect' which allows Popeye to go behind the scenery and go through doors.

[Popeye 2]
Publisher=Alternative Software Ltd.
Developer=Bizarre Developments
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/popeye-2
Description=Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep.<br><br>Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level.<br><br>The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl.<br><br>Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.

[Postman Pat]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/postman-pat
Description=Kids TV favourite Postman Pat aims to stamp his authority on the games scene by delivering a first-class licensed game. Your job is to guide Pat and his van around a particularly busy day of work.First you go to the post office where Mrs Goggins will give you the letters or parcel to be delivered.You will also have to help herding Peter Fogg's sheep, and do all this against a time limit. The game includes  a rendition of the show's music, as well as two difficultly levels - according to the inlay the easy version is for children, and the harder one for 'the serious gamer'.

[Postman Pat 2]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/postman-pat-2
Description=Postman Pat's rounds for this morning take him through the streets to several different houses, all indicated by black arrows. Unfortunately, his van has broken down, so he must do his rounds on foot. The first job is to find a collect the pile of letters. Watch out for stray hens. Make sure to drink plenty of tea to ensure that he is up to the tasks.<br><br>That is not all he must do though - being a pillar of the community he is always prepared to help out when his friends need a favour. These may involve collecting and using objects (only one can be carried at a time), or finding other people such as Ted Glenn the handyman. A top-down map guides you as you complete each task.

[Postman Pat 3: To the Rescue]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/postman-pat-3-to-the-rescue
Description=Postman Pat 3 is a Paperboy-style game. Pat agrees to help deliver telephone directories on behalf of his friend Delivery Man Dan, who's broken his leg. The play controls Pat's van, and must deliver directories to as many houses as possible whilst avoiding obstacles and without running out of fuel. There are five days in which deliveries may be attempted and failure to deliver enough of the directories in the five days may result in Dan losing his job. Licenced game of the Postman Pat television series, and sequel to Postman Pat and Postman Pat 2. The TV show's theme music is used as the in-game music.

[Potsworth]
Publisher=Hi-Tec Software Ltd.
Developer=Visual Impact
Released=1992
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/potsworth
Description=Potsworth the well-spoken dog and his Midnight Patrol chums (Rosie, Nick, Carter, Keiko and Freddy) were stars of a successful cartoon, one of the many Hanna-Barbera IPs turned into licensed games by Hi-Tec. The Nightmare Prince has stolen the Grand Dozer's sleep potion, and the pieces have been placed around the Dream Zone. The Midnight Patrol race into action to restore Dozer's decent night's sleep.<br><br>The game takes place across 5 levels of platform action. There are many switches, which are activated by pushing crates onto them. Moving platforms and small ledges ensure a test of timing and planning. There are hidden paths and bonuses to uncover, and dying always puts you back where you die with an invincibility period. Each character has its own special weapon or feature, all activated by hitting the fire key or button.

[Power]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/power
Description=Mankind has spread throughout the solar system into vast colonies, which are under alien threat. The bad guys have anti-matter machines capable of destroying the planets' power source. You must destroy these before they can reach Critical Mass.<br><br>Your journey involves travelling primarily to the east, in a hovering craft. It is rotated with left and right movements, and accelerated with forward motion. Laser and shield strength are limited and monitored on screen. Use them wisely, as hostile aliens and mines line the route. Get shot down and you re-emerge with a jet pack, now directed to the bay which can give you a new craft. <br><br>The force-field gates near the power planets are guarded by turrets which must be shot down. The mission then boils down the insides of the plant, which must be destroyed before its tractor beam has sucked you into the core.

[Power Drift]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/power-drift
Description=Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.<br><br>There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. <br><br>Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down. <br><br>Finish all 5 stages in a level and you’ll be presented with a bonus level.

[Powerplay: The Game of the Gods]
Publisher=Arcana Software Limited
Developer=Arcana Software Limited
Released=1986
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/powerplay-the-game-of-the-gods
Description=As one of the four great Gods Apollo, Hermes, Hecate and Aphrodite, choose a team of four mighty warriors to fight for you in the Powerplay tournament to prove who is the greatest. This battle will be fought out not using swords or knives, but with knowledge - gameplay takes the form of a complex quiz on a chess-like board.<br><br>You have four playing pieces, which start off arranged as a cross in one corner of the isometrically-viewed board. The squares are split into four different colours, which each represent a particular broad Trivial Pursuit-style subject area. The question has four possible answers, and a correct answer allows you to move your piece one space, perhaps onto one of the four white teleport squares (which randomly places it on one of those four squares).<br><br>When a piece lands on the same square as an opposition piece, a challenge ensues, which plays out like a quiz show, with questions asks in quick fire and the first player to answer gaining a point if right and losing one if wrong. The losing piece drops down a skill level.<br><br>Once a piece reaches 25 Wisdom Points, it can mutate up a skill level - this makes it harder to beat, but makes the questions it faces harder.

[Predator]
Publisher=Activision, Inc.
Developer=Source the Software House Ltd.
Released=1987
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/predator
Description=Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithfully conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times.<br><br>The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.

[Predator 2]
Publisher=Image Works
Developer=Arc Developments
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/predator-2
Description=Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it.<br><br>The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine guns and rocket launchers to be had. You can't go in all-guns-blazing however, as killing a single innocent causes Harrington to lose his job

[Prehistorik]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/prehistorik
Description=Prehistorik is a side-view platform game with superficial similarity to Chuck Rock, although the games were developed simultaneously in different countries. You control a neanderthal who must march through hostile pre-historic environments seeking food and keeping himself safe. Some food can be found in caves, but it mainly exists in living animal forms.<br><br>These include fire-breathing Pyro-Tax dragons, the Turtosaurus, and the Bad Bat. Each of these must be clubbed to death, some taking up to 5 hits, and then walked over. Some other enemies are indestructible, with the monkeys who throw coconuts at you particularly fiendish.<br><br>You will have to complete the level within the time limit, and avoid contact with these foes. However, bombs and improved weapons can be collected, as can extra lives, time bonuses and an improved jump.

[Prehistorik 2]
Publisher=Titus France SA
Developer=Titus France SA
Released=1993
Systems=DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/prehistorik-2
Description=Prehistorik 2 takes up the story of its predecessor, for another caveman-era platform game. <br><br>The hero must use his club to crush animal enemies, many of which then release bonus items to collect. He no longer needs to feed his clan, so there is no required minimum food target, unlike the original game. Other bonus items are located around the levels, while yet more can be found by using your club creatively and adventurously. <br><br>There are bosses and passwords after every few levels. The Amstrad version is one of the few games to use the CPC Plus features for lots of colours and sprites and full parallax scrolling.

[President]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/president
Description=Become the President of a small country and make sure to win elections every two years in this strategy game. You must ensure that hunger and disease are minimised, but will spend most of your term enhancing your nation’s finances and military, before using these resources to please people at the last minute.<br><br>Your land includes hidden resources, as well as land for building roads, food production and military bases. Units can be built and deployed. You must ensure that there is enough oil, which is often set up through trade with other nations.

[The Price of Magik]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/price-of-magik
Description=In the final instalment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted.<br><br>The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling.<br><br>18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.

[Prince of Persia]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Amiga|Apple II|Atari ST|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|iPhone|Macintosh|NES|SEGA CD|SEGA Master System|SNES|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/prince-of-persia
Description=The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br><br>Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br><br>The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.

[Prison Riot]
Publisher=Players Software
Developer=Players Software
Released=1990
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/prison-riot
Description=Seven prisoners have incited a minor riot, and you are the one who must prevent it from becoming a major riot. You have 15 minutes to find them and throwing them from the roof, but you must first complete a short word-unscrambling puzzle sequence to diffuse their booby-traps.<br><br>The bulk of the game is a flick-screen fighting game, similar to the Joe Blade series. Prisoners can be attacked with your rifle, or by kicking them in the head. Any other contact drains energy, and you have only one life. Keys are required to open security doors; these plus extra bullets and energy can be collected as you go.

[Prodigy]
Publisher=Electric Dreams Software
Developer=MD Software
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/prodigy
Description=The tyrannical Wardlock has created two humanoids within his mechanical world, for his own amusement. Solo the Synthelman must lead Nejo the baby out of this nightmare and to safety.<br><br>There are four worlds to get through, Ice Zone, VegieZone, Tech Zone and Fire Zone. These are linked via teleports and all full of nasties to fend off and protect Nejo from. The Ice Zone contains oxygen bubbles which must be popped to keep you breathing well. Nejo needs feeding and taking to the showers regularly.<br><br>The game is viewed isometrically and smoothly scrolls, unlike other isometric games of the day.

[Professional Ski Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/professional-ski-simulator
Description=Players have to guide a skier down the piste in the specified time limit. The ski is against a competitor but the clock is the main enemy because if the player doesn't cross the finishing posts in time it is game over.<br><br>The controls are fairly simple: left and right on the joystick rotates the skier and the fire button propels the player character forward with his sticks. Avoid obstacles such as trees, gates or log cabins.

[Professional Tennis Simulator]
Publisher=Dinamic Software
Developer=Alucine Soft
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/professional-tennis-simulator
Description=In this game you will have the possibility to play seven different championships, including the four Grand Slams, so, depending on the competition, you will play on clay, grass or synthetic surface while facing someone of the 11 best ATP players. You also will have the option to train with another player, the computer or using the ball-launcher machine. With the serve training and choosing equipment and surface, you will also improve your game on all the possible conditions. <br><br>If this game is called a simulator it's because: your shots will be different depending on the net distance, the effect and direction of the ball in serve will be defined by you, besides, you will have a total control of the ball direction, shot power and shot style on the moment of the impact (according to the pressed keys), you will be able to access to game stats on every moment, and finally, you will have the possibility of choosing racket and slippers (all of them adapted for every situation).

[Prohibition]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.9
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/prohibition
Description=Prohibition is a shoot'em up taking place in New York in 1930. The town is overrun by gangsters and you're hired by the police to rid the town of them.<br><br>The gameplay is simple: you're facing a row of buildings, a gangster pops up and you have to shoot him before the on-screen timer goes empty and he shoots you first. You can hide until the timer restarts but this is limited too. <br>At the end of each stage is a bonus round where you have to shoot gangsters in a room, with no more ability to hide and a faster timer.<br>As you progress through each stage, the game will become faster, and enemies will become harder to find and to hit.<br>Of course, your goal is to reach the end of the game with the highest possible score.

[Project Future]
Publisher=Micromania
Developer=Micromania
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/project-future
Description=Your first mission out of Space College could hardly be tougher - penetrate the SS Future spaceship, and activate its self-destruct function, to prevent it crashing into earth. This means walking through 256 screens of minions, and getting each part of the protection code.<br><br>The droids emerge from particular points of the level, and constantly regenerate, so your path must be precisely navigated. You can collect a suit of armour for protection, improved weaponry (the initial unit only fires horizontally), and a high-speed scooter - each of which last for the next 3 screens. Extra lives can be collected en route.

[Project Neptune]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/project-neptune
Description=Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed.

[Pro Powerboat Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Optimus Software Ltd
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pro-powerboat-simulator
Description=If this 'simulator' is to be believed, powerboat racing is a chaotic race across a number of largely one-directional tracks with fjords and inlets forcing you down one of two lanes, and sections where a bridge needs to be cleared by hitting a ramp at the right speed beforehand (as you jump over these, you can land so as to skim off other boats). Your boat is fitted with bombs, which can be placed so as to force the other boats to run over them, gaining you points. Extra bombs and fuel litter the course, often close to the banks, which you must avoid contact with, for fear of crashing your boat. When this happens you are forced into the next one, which is, as if by magic, available at a convenient point just beforehand. A helicopter flies overhead, dropping bombs which you must avoid, and often obscuring your view. The other boats often crowd together attempting to force you into the wall.<br><br>As with all the Codemasters budget titles, realism goes out of the window, with an emphasis on simple instantaneous action.

[Pro Skateboard Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pro-skateboard-simulator
Description=Codemasters applied the fast-pitching 3D isometric graphics of Marble Madness to this recreation of skateboarding. There are 7 levels of gameplay, each featuring a skate park and then a cross-country section with a top-down view.<br><br>In the skate park you have to collect all the flags, without leaving the tarmac too much, and within a strict time limit. In the cross-country event you must skate between a series of flags. This time there are hazards such as trees and buildings to avoid hitting.

[Prowler]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Commodore 64|PC Booter|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/prowler
Description=Prowler sends you deep into space, to Ursa Minor Delta-V, where the Peradusins are on the attack (companies were starting to run out of subtle ways to re-identify Russia; perhaps it's a good job they weren't 'the enemy' for much longer). Fortunately you have at your disposal a Northall Q15 helicopter-jet hybrid, with advanced weaponry, a zoomable radar and strong shields.<br><br>Rescue on Fractalus is a good guide to what to expect - the action is first-person and depicted in 3D, with hovercrafts and aircraft among your potential targets. There are various game modes including air and ground combat of varying intensity levels, as well as 5 skill levels and full training modes, as well as ten set-piece scenarios.The tactical screen must be used to pick out troublesome sectors and launch advance attacks on them.

[Psi-5 Trading Company]
Publisher=U.S. Gold Ltd.
Developer=Accolade, Inc.
Released=1987
Systems=Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/psi-5-trading-company
Description=Psi-5 Trading company puts the player in command of a space freighter crewed by a host of quirky aliens.  The player must pilot the ship through pirate-infested space and needs to decide whether to fight off or attempt to evade the space robbers.  Time is short and commands must be timely and prudent as numerous emergencies crop up as the ship is attacked and systems fail or are destroyed. The player is challenged to get the precious cargo to its destination!

[Psyborg]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/psyborg
Description=You are a psyborg named Duncan Norton, who must travel through the vortex from a space vessel trapped in a galaxy very far from Earth. An alien race is threatening to take over 38 planets and you've got to stop them. <br><br>Starting from Anacreon, you will mentally pass through the Krypton, Kalgan, Zorgon, Terminus, Trantor, and finally Sol systems. Each stellar system has a certain number of planets, which you will traverse from one to another. <br><br>The game is a first-person virtual reality race, where you run as fast as possible on the tiles that are formed in a pentagonal prism. At the starting point you accelerate, and then change the facets of the prism in order to avoid falling through the gaps. When the tile's path  spirals, you may decelerate your velocity. Time runs out, and you must refill your time meter by standing on tiles marked with a "T". Standing on certain tiles that are marked with shapes of different blinking colors will give you a different amount of points. Special actions, such as jumping from one part of prism to another as well as teleporting forward and back, may be performed. Save points are placed on the track but the number of prism facets may change during your run.<br><br>Finishing the race to each planet will give you a password, which may be used later to start from this point. The best scores will be written in High Scores table.<br><br>The game is available for 1 or 2 players.

[Psycho Pigs UXB]
Publisher=U.S. Gold Ltd.
Developer=Jaleco Ltd.
Released=1988
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/psycho-pigs-uxb
Description=The object of this game is to get rid of your opponents (pigs) by throwing bombs at them. When they are thrown, the bombs will count down from the number shown on the bomb, and explode when they reach zero. But they will explode immediately once they hit their target, regardless of the countdown. Items can be picked up along the way that will help you defeat opponents. One of them is a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of their holes.

[Psycho Soldier]
Publisher=Imagine Software
Developer=SNK Corporation
Released=1988
Systems=Commodore 64|Windows|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/psycho-soldier
Description=Sequel to Athena, the 2d side-scroller which starred a "kawaii" version of the greek goddess Athena as she set out to find adventure in the mortal world.<br><br>Changing her bikini for a Japanese schoolgirl uniform, Athena uses her new psychic powers (hence "psycho" soldier... erm... yep, anyway...) to clear a post-apocalyptic world of its mutant inhabitants with the help of her friend Kensu (thus allowing simultaneous 2 player gameplay).<br><br>Gameplay consists of the usual run 'n jump fare typical of the genre with the added feature of a constantly scrolling background, which added to the many "option"-style power-ups and Athena's own psychic blasts make the game a strange shooter/platformer hybrid.

[Pub Darts]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/pub-darts
Description=180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets.<br><br>If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw.<br>Regardless against whom you play they will become better as you progress towards the final.<br><br>A practice mode helps you to become familiar and more skillful at throwing the darts.<br><br>The game can be played by one or two players.

[Puffy's Saga]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/puffys-saga
Description=Puffy and his fortuitously-named girlfriend Puffyn are trapped in an alien world full of threats, traps and surprises. Taking control of one or the other (Puffy is more powerful but Puffyn can move faster) you must find your way through.<br><br>Puffy's Saga is an overhead view maze game that represents a cutesy variant of Gauntlet. Each of the 20 levels has a quota of dots to eat before the level is completed. These levels are inhabited by foes who surround you and reduce your energy on contact. Meat restores 100 energy points each time - this total can go beyond its starting level of 500. You are armed with a gun, which not only kills foes but also turns many of them into edible energy-giving snacks.<br><br>Keys must be collected and used to open doors. Magic Goms allow you to use a map or a fire-bolt. Other available bonuses include invincibility periods and teleporting.

[Punchy]
Publisher=Amsoft
Developer=Mr. Micro Ltd.
Released=1984
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/punchy
Description=Punchy is set, as the name might suggest, in a theater setting. It is an adaptation of "Punch & Judy": you are the hunchback Bobby, your goal is to make your way across sixteen theater stages to rescue the beautiful Judy from the Punch. Each stage is filled with the typical hazards of a traditional play, like crocodiles, custard pies and rotten tomatoes, as well as the pits that must be crossed via moving platforms. You'll sometimes have the chance to catch a sausage flying around in the air as you move along.<br><br>Even though it is a rather early game, the Spectrum version features some interesting speech samples using a technique that was very uncommon at that time.

[Purple Saturn Day]
Publisher=Infogrames Europe SA
Developer=Exxos
Released=1989
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/purple-saturn-day
Description=Every 4 galactic-years, alien athletes from every inhabited planet in the galaxy gather to compete in the Purple Saturn Day games. Four interplanetary events await the player: Pilot a ship through time and space, race around the rings of Saturn, solve a fast-moving electronic puzzle and navigate a futuristic obstacle course.<br><br>Although not an official entry in the series, this game is in the same vein as Epyx's popular Games "series" titles.

[Puzznic]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy|MSX|NES|PlayStation|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/puzznic
Description=The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.<br><br>There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)<br><br>The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.

[Pyjamarama]
Publisher=Amsoft
Developer=Mikro-Gen Ltd
Released=1984
Systems=Commodore 64|Windows|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=1.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/pyjamarama
Description=Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life.<br><br>The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active. <br><br>As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.

[Quad]
Publisher=Microïds
Developer=Microïds
Released=Oct, 1987
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/quad
Description=Mounting your Quad, you, Agent X27, have only idea in mind: to cross the border  and leave the desert with the plans you are carrying as quick as possible. Half of secret services are already chasing you and they will not be gentle! In addition, the representatives of Agency "forgot" to inform you that the track across the desert was not used for years. There was everything: rocks, boulders, cacti and even the carcasses of animals! With all this, you should not miss jerrycans placed by Agency to refuel your Quad. And also avoid the helicopter!<br><br>The game is a third-person racing arcade set in the desert full of different obstacles. The player controls the Quad to stay on the track, avoiding the obstacles, and collecting the jerrycans to refuel the Quad. If the fuel level reaches zero, helicopter appear and eliminate the Quad's life. Time is flowing and you should speed up your Quad. Points are earned as the player progresses through the game. The player begins with a limited number of lives; lives may be decreased with Quad's elimination, and increased with certain amount of points gained.<br><br>The game is available for 1-6 players performing their actions one-by-one to compare their results after the game finish.

[Quadrel]
Publisher=
Developer=
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/quadrel
Description=Quadrel is a puzzle game in which you must fill each piece of the selected layout with different colored paints, without painting two adjacent pieces the same color.<br><br>At the beginning of a game, you can select the desired image or layout, as well as whether you wish to play with unlimited time or not. You can also select the "Imposed" game mode, in which the game points which piece you must fill next. Each layout has a set amount of paint available for use, in four different colors: red, green, blue and yellow. The amount of brush stokes left for each color is indicated on your palette. Some layouts have a large amount of a particular color and a very small amount of another, while other layouts have a more even amount of each color. The goal is to plan well from the start, so as to avoid running out of a particular color that will be needed to finish the layout.<br><br>The game can be played in solitaire mode, against the computer, or against another human player on the same screen. There are no sound effects during gameplay, only music. If you manage to finish a layout, you can enter your name in a high score table.

[Quartet]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/quartet
Description=Your job is to basically find the end-of-level boss, and then defeat it to obtain the key that will open the level exit, but your task is made difficult by the planet's inhabitants. Get the jet-pack to make it easier to navigate the level and shoot any inhabitants that get in the way. These inhabitants will leave behind something that you can get to increase your score, and the inhabitants will eventually regenerate. If any one of them touches you while you have the jet-pack, you land on the ground or the nearest platform, and have to get it again; and the same rule applies to the key.

[Quattro Cartoon]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/quattro-cartoon
Description=Quattro Cartoon is a compilation of four games which were all originally published under Codemasters' Cartoon Time label, and have particularly direct appeal to younger players: <br><br>1. Frankenstein Jr.<br>Little Puff In Dragon Land<br>2. Olli & Lissa 3<br>2. Wizard Willy

[Quattro Combat]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/quattro-combat
Description=This is from Codemasters' Quattro series of four-game compilations, featuring four of their original budget titles. Commando and Green Beret are among the influences on show:<br><br>SAS Combat Simulator <br>2. Ninja Massacre<br>3. Arcade Flight Simulator<br>4. Thunderbolt (Commodore 64) or Death Stalker (Spectrum & Amstrad)

[Quattro Mega Stars]
Publisher=Codemasters
Developer=Big Red Software|Codemasters|Consult Software Ltd.
Released=1992
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/quattro-mega-stars
Description=Released in the last days of the 8-bit systems, this compilation from the Quattro series featured games from three of their most established characters and a well-known literary favourite:<br><br>CJ's Elephant Antics<br>2. Little Puff in Dragon Land<br>3. Big Foot<br>4. Sky High Stuntman

[Quattro Skills]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/quattro-skills
Description=This is from Codemasters' Quattro series of four-game compilations. All four games had previously been released, and all can be classed as sports games.<br><br>Professional Skateboard Simulator<br>2. 11-A-Side Soccer<br>3. Pro Tennis Simulator<br>4. International Rugby Simulator

[Quattro Super Hits]
Publisher=Codemasters
Developer=Optimus Software Ltd|Codemasters|Zeit Corporation
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/quattro-super-hits
Description=This is from Codemasters' Quattro series of four-game compilations, featuring four of their original budget titles:<br><br>Super Stuntman<br>2. Super Tank Simulator<br>3. Super Hero<br>4. KGB Super Spy

[The Race Against Time]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/race-against-time
Description=The Race Against Time is a game based on Sport Aid '88, a global program of sport, music, and carnival, cultivating in the simultaneous 10km world-wide run that took place on September 11, 1988. Millions of people around the world joined the campaign to help children worldwide by fighting hunger, poverty, and disease.<br><br>Players take on the role of Omar Khalifa, the legendary Sudanese athlete who has decided to participate. Starting from the El Mowheli relief camp in Sudan, he has limited time to raise a flag and light a flame in each of the six continents. Khalifa's journey has him pass famous landmarks such as the Statue of Liberty, the United Nations, the Leaning Tower of Pisa, Mt. Rushmore, the Sydney Opera House, the Colosseum, and the Eiffel Tower. There are multiple routes on each continent.<br><br>Khalifa can pick up objects to help him reach places, but only one object can be carried at a time. He can also get an hourglass which will give him more time. The run is over when Khalifa runs out of time or when he comes into contact with dangers he must face.

[Radius]
Publisher=Players Software
Developer=Reptilia Designs
Released=1987
Systems=Commodore 64
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/radius
Description=Radius is a horizontal scrolling space shoot-em-up in the style of C64 classic Delta. Play a starpilot and take control of the Hunter Killer Fighter craft on a mission to regain control of the 'Radius', an important hyperspace transport route, which has been captured by alien forces. Blast your way past attacking waves of aliens through a changing space backdrop.

[Rad Ramp Racer]
Publisher=Virgin Mastertronic Ltd.
Developer=Virgin Mastertronic Ltd.
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/rad-ramp-racer
Description=Players race against the computer or another player in three courses, performing jumps and collecting tokens under two minutes, using either skates or BMX bikes. The action is split horizontally with the skate-wielding player competing in the top-half of the screen, while the bottom-half is occupied by the BMX rider. The player with the highest score wins. Rad Ramp Racer comes with a course designer, letting the player edit any of the three courses and playing them normally.

[Rad Warrior]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1986
Systems=Apple II|Commodore 64|DOS|MSX|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/rad-warrior
Description=As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, and enables him to float.<br><br>This means that the game has two distinct styles, with your character limited to jumping, and with only rocks (located around the screens) to throw. Once he finds the suit he can fly around the ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based themselves. You will need to recharge the suit at times, and also take it off to pass through tight caverns.

[Raid Over Moscow]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/raid-over-moscow
Description=The USSR has launched a huge attack on the USA, and the only hope for the free world is for you (as leader of a US Squadron of fighters) to destroy their defense bases. This is done in a multi-stage action game with some similarities to the same developer's Beach Head. All the mini-games must be completed before the time limit on the bomb is expired.<br><br>The first thing you will see is a missile being launched; the game then takes you to your hangar, from which you must quickly launch as many ships as possible, a task made difficult by the limited gravity. You must then fly it into Soviet airspace in a side-view shoot 'em up section, in which staying low keeps you safe from radars, and quick reactions see you shoot enemy fighters and avoid trees.<br><br>The next scene takes place on a single-screen view, with five windows to shoot through, and enemies aiming at you to be avoided. You then reach the base, and must shoot out approaching enemies. Finally, you must use discs onto a wall, such that they rebound to hit maintenance robots, with the ultimate goal of causing the base to overheat, the Soviet attack to be thwarted, and the US to be saved.

[Rainbow Islands]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Game Boy Color|NES|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rainbow-islands
Description=Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.<br><br>Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.<br><br>By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.

[Rally Cross Challenge]
Publisher=Anco Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rally-cross-challenge
Description=Rallycross racing was once popular on the BBC, featuring super-modified cars racing against each other on tracks combining tarmac and gravel sections. Rally Cross Challenge sees Anco bring it to life in top-view Super Sprint style.<br><br>There are six different circuits, and four cars in the game - 16-bit users with a Microdeal joystick adapter can have all four of these controlled by human players, other users are limited to 2-player. Computer cars have varying personalities and abilities. You must finish in the top 3 to move on to the next race.<br><br>The opportunity to upgrade your car comes after each race, with the points you earn from race results (4,2,1 for the top 3). There are six categories of upgrades - turbo, steering, traction, aerodynamics, repair time and brakes.

[Rally Driver]
Publisher=Hill MacGibbon
Developer=Five Ways Software
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rally-driver
Description=Rather than creating a pure arcade game, Five Ways aimed at creating a true simulation of rallying that also had educational value. As such, a full map of the area is provided, a degree of route-planning is required, with each road having its own properties. Some have a higher possible speed, some are more likely to flood when it rains, and some are prone to being closed.<br><br>You can get information on current conditions (and avoid a 50-second penalty) by stopping at a checkpoint. The hazards featured in the game are unusual - spectators running onto the track and stray farm animals must be avoided, and a definite penalty is imposed for driving the wrong way down a road. The race is in three stages, and drivers are eliminated after each of the first 2.

[R.A.M.]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ram_
Description=Fox is a member of the special corps CEO, and his next assignment is in the Soviet city of Chernovska. The last CEO member who was sent there went missing after sending a report on a new military project called RAM.<br><br>R.A.M. is a side-scrolling action platformer where the player takes control of Fox. When the game begins Fox has landed far away from his objective and he needs to cross several areas packed with enemy soldiers. At first, Fox has to rely on his assault rifle and his hand grenades, but later on he can use stationary guns and even vehicles. The vehicles need fuel, and their clever use is essential in succeeding.

[Rambo: First Blood Part II]
Publisher=Ocean Software Ltd.
Developer=Platinum Productions
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rambo-first-blood-part-ii__
Description=Tough Vietnam veteran John Rambo is called back into action after some soldiers are taken hostage in a PoW camp. His orders are to simply capture photographic evidence of the war crimes taking place, but after finding a close friend tied up, he decides to wipe them all out by himself. This being Hollywood, chances are that he will succeed.<br><br>Ocean's interpretation of his challenge recreates Commando fairly closely. You move up the screen, taking out enemies – these respawn, so there is no value in not moving upwards as quickly as possible. Find strategic positions from which to attack. Touch each hostage you find to free them.<br><br>You have knives and grenades, but using the latter alerts the enemy as to your presence, making life harder. Extra weapons such as rocket launchers and machine guns can be collected en route.

[Rambo III]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rambo-iii
Description=Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.<br><br>In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.<br><br>Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.

[Rampage]
Publisher=Activision, Inc.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1988
Systems=Amiga|Apple II|Atari 2600|Atari 7800|Atari 8-bit|Atari ST|Commodore 64|DOS|Lynx|NES|SEGA Master System|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/cpc/rampage
Description=George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.<br><br>Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human

[Ramparts]
Publisher=GO!
Developer=Future Concepts Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/cpc/ramparts
Description=Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, but with a medieval theme, and players are giant knights instead of monsters. The game is for one or two players simultaneously, and each has the opportunity to enter in a five-character name before play begins, which will subsequently be displayed next to individual scores during play. <br><br>The game takes place on a single screen, where the player(s) can move left and right on one foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the individual buildings until each, and all collapses. Buildings will often overlap, requiring some to be taken down before others. Players will be harassed by witches, goblins, archers and the like. <br><br>The back story concerns two knights, Sir Griswold and Sir Larkin, who have had a curse set upon them to be transformed into giants by the Evil One, and they must quest for the fiend, so that they may be restored to mere mortals.

[Rana Rama]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1987
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rana-rama
Description=The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog.<br><br>Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has to enter it, in a manner similar to the Switchblade games.<br><br>The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different types of power you have (power, offence, defence and effect). When you meet a warlock you enter a mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in sequence you must form the full word in as little time as possible. This system of having a sub-game for collecting upgrades is similar to the ‘grappling’ concept in Paradroid.<br><br>This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump through space. Lose a life and you lose all these powers, and losing another life means it’s Game Over.

[Rastan]
Publisher=Imagine
Developer=Taito Corporation
Released=1988
Systems=Apple IIgs|Commodore 64|DOS|Game Gear|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rastan
Description=Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom.<br><br>The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your weapon) and jewelery for bonus points.

[Raster Runner]
Publisher=Mastertronic Ltd.
Developer=Hitech Studio Designs
Released=1990
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/raster-runner
Description=Set in the future, the object of Raster Runner is to guide your bike around the arena while trying to surround your opponent with the energy trail your bike leaves behind. Your opponent is doing the same. When one of the bikes crash, the player who took control a bike loses one life. A crash can be avoided by activating a force field, but only up to three can be activated. The player who loses all of their lives loses the game, while the other player wins. To assist you, a small overview map can be used to keep track of the bikes.

[Rasterscan]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Commodore 64|MSX|PC Booter|ZX Spectrum
Genre=Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rasterscan
Description=Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid repaired, after which you must regain control of the power generator and the engines.<br><br>The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. Before any power can be generated and the ship's scanner accessed, a leak must be fixed by finding and using a piece of spare piping.

[R.B.I. Baseball 2]
Publisher=Domark Software, Inc.
Developer=Tengen Inc.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rbi-baseball-2
Description=R.B.I. Baseball 2 features all 26 major league teams, each with a full roster of players. You can choose any National or American League team. You can even play one of the 1989 All-Star squads.<br><br>R.B.I. Baseball 2 has One Player and Two Player options as well as a Password mode to enable you to play a full season (one game against every team in the division). In addition, a watch mode provides you with the best seat in the house for a computer-controlled match up.<br><br>R.B.I. Baseball 2 is similar to the original R.B.I. Baseball in terms of gameplay. This time around the game uses the teams and statistics from the 1989 season. Just as in the original, you get to see what it's like to step up to the plate as Ricky Henderson, pitch the ball like Nolan Ryan, and catch a line drive like Ozzie Smith.

[The Real Ghostbusters]
Publisher=Activision, Inc.
Developer=Data East Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/real-ghostbusters
Description=After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a cartoon TV series was created, which this converted Data East arcade game is based on. You control a Ghostbuster, who has 10 levels full of ghosts to clear up.<br><br>This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also appears as a power-up, which hovers around your character killing ghosts on contact.

[Rebel Planet]
Publisher=Adventuresoft UK Ltd.
Developer=Adventuresoft UK Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/rebel-planet
Description=You play the part of an agent of SAROS, the Terran resistance movement against their imperial alien overlords, the Arcadians. Disguised as a merchant, you will fly your ship, the Caydia, to three different colony planets -- Tropos, Halmuris, and Arcadion -- to rendezvous with underground freedom fighters and gather the intelligence you require to destroy the central computer of the Arcadian hivemind, liberating humanity!<br><br>An adaptation of Robin Waterfield's Fighting Fantasy gamebook #18, published the previous year, this computer game version rejects the Choose-Your-Own-Adventure gameplay design of the book in favour of a more open-ended text adventure model, albeit one with a restrictive text parser.  Most elements of the trademark Fighting Fantasy RPG system, including the randomness of even simulated die-rolls, have been streamlined out, leaving only metrics for damage taken and hunger (hitherto untracked in the books.)  Carrying limits, while atypical in FF gamebooks, are enforced here as in the original book.<br><br>A further new dynamic includes the strict timetable of the space traffic control towers -- you need to have wrapped up your business planetside before your launch window comes up, otherwise you're out of luck.  In keeping with the game's sci-fi setting (in both rural and urban flavours), you will find extensive use of objects such as your limcom, nutritious hcaps (tasty like dead Zorkons, num num!), and the indispensable lite-kube.  Combat has been largely phased out in favour of an extension of the gamebook's espionage theme of ciphers and passwords, magic words with the power of plot advancement.<br><br>A version of this game also came out for the BBC Micro.

[Rebelstar]
Publisher=
Developer=
Released=1987
Systems=ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/rebelstar
Description=A turn-based, tactical squad combat game for one or two players, from the creator of the later X-COM series.<br><br>Moonbase Delta may look like an unassuming mining colony, but in fact, it is the secret location of the ISAAC super-computer, used by the Empire to break the Rebels' secret codes. The Rebelstar Raiders' mission is to break in, get past the patrolling robot guards and destroy the computer. It won't be easy.<br><br>Your Raiders each have a specific number of action points per move, which can be allocated to movement, firing and object manipulation. Keys, medical kits and repair droids are among the available objects. Shots can be precise, point-blank (less points used, but less prospect of success), wide-range, or opportunist.

[Red Arrows]
Publisher=
Developer=
Released=1985
Systems=BBC Micro|Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/red-arrows
Description=The activities of the RAF's famous aircraft display team are brought to life in this simulation. The player can take part in loops, rolls and flypasts, working in tandem with friendly pilots as little as 6ft away, flying at over 300 miles per hour. <br><br>Instructions are given in-flight; follow the requested height and direction to maximise the visual appeal of the routine and to avoid collisions. Thrust and steering can be automated in flight; this invokes a scoring penalty but allows new players to master the more complex functions.

[Red Hawk]
Publisher=Melbourne House
Developer=Silhouette Software
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/red-hawk
Description=By shouting 'Kwah!' ordinary Kevin Oliver can transform himself into superhero Redhawk, a power you must use in this cartoon adventure. As you travel the city you must pay attention to your popularity ratings - you can play the game either to perform good or evil. <br><br>The game uses a text parser with a vocabulary allowing for actions such as walking, looking around, arresting people, hitting them, using objects, or waiting in a set position for a set amount of time - every action sees time get used up. Standard input methods such as using AND or commas to delimit multiple commands, and leaving out words like THE and SOME are implemented.<br><br>Being in Redhawk mode uses up energy, so this must be used sparingly.The screen display is in comic book style, with the last 3 drawings on screen at each time.

[Red Heat]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/red-heat
Description=Red Heat is based on the Walter Hill film of the same name, starring Arnold Schwarzenegger and James Belushi. You take control of Soviet detective Ivan Danko (played by Schwarzenegger), who travels to Chicago in pursuit of the fearsome Georgian drug lord Victor Rosta. <br><br>The game is essentially a side-scrolling beat'em up in the vein of Vigilante. As Danko, you proceed across four levels which follow the movie's original setting, where you are constantly attacked by members of the Cleanheads, a group of drug-dealers who are in business with Victor Rosta. To eliminate hostiles you can either punch them (slow but long-ranged) or head-butt them (close-ranged but faster). The only defensive move available is crouching, so as to avoid being hit - there is no jumping or any other evasive tactics. Occasionally, you can get hold of a handgun and fire six shots at the villains. Other items you can pick up will boost your health, make you temporarily invulnerable or give you access to bonus levels.<br><br>One peculiarity of Red Heat is its widescreen-like game area, and the fact that all characters are drawn from the waist up. This may find partial explanation in the first level, set in a Russian sauna where, as in the original movie scene, all characters are not wearing clothes.

[Red Moon]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1985
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/red-moon
Description=The Red Moon Crystal is the only source of Magik in the land, and stabilizes the forces of the world. This crystal has been stolen and as a result, the land has fallen into chaos. A single powerful magician is sent to rescue the Crystal from the castle where it's hidden. <br><br>Red Moon is an graphical interactive fiction game. Players assume the role of the wizard on his quest to recover the crystal. They will have the use of many weapons and a dozen magical spells. Combat is a key element of the game: both the magician and enemy opponents have hit points, in the style of RPGs. Spellcasting requires certain objects to be collected, and many spells must also be cast on a specific target. Various objects will be found during the adventure, including garlic, pills and a mask.

[Renegade]
Publisher=Imagine
Developer=Taito Corporation
Released=1987
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/renegade
Description=This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.

[Renegade III: The Final Chapter]
Publisher=Imagine
Developer=Imagine
Released=1989
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/renegade-iii-the-final-chapter
Description=Renegade 3 was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for. There are many surface hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at different heights, allowing you to deal with each of the diverse foes.

[Rescate En El Golfo]
Publisher=Opera Soft S.A.
Developer=True Soft
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rescate-en-el-golfo
Description=The game is classic a beat-'em-up.<br><br>A Jumbo jet full of passengers is hijacked by Iraqi terrorists and they are threatening to blow the plane up.<br><br>One of the passengers happens to be the girl friend of Ricky. Can you as Ricky fight off all of the terrorists and rescue the hostages on the plane?

[Rescue from Atlantis]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rescue-from-atlantis
Description=The advanced civilization of the planet Somerset built a gigantic exploratory spaceship called Atlantis, and sent it to research the planet Earth. After the completion of its task, the ship submerged to an oceanic abyss. The D.A.G. ("giant-looking depredators"), a war-mongering civilization, took possession of Atlantis with the intention of conquering Somerset and the universe. Somerset sends a hero to rescue Atlantis from the enemy, and return it home.<br><br>Rescue from Atlantis is a Spanish side-scrolling action-adventure game divided in three loads:<br><br>1.  In the first load, the hero must find a way to gain entrance to the camouflage city built on top of Atlantis. This level starts with the bathysphere being dropped from the sky into the ocean by a spaceship. Once it hits the bottom, the player can guide it by using O and P to move left and right, respectively. Q makes it go up, and A cycles through its inventory. The bathysphere is armed with a laser gun that can be fired by pressing the SPACE bar. Hitting M ejects the protagonist from the bathysphere as to explore more strait entrances. Once out, M also serves as the GET, DROP, ENTER and USE button. There are objects scattered on the sea floor to be collected and used. The bathysphere also comes with some useful paraphernalia:<br><br>? A laser pistol to kill the enemy and the sea life;<br>? A jetpack to reach higher places;<br>? A portable computer to connect with the main one in Atlantis;<br>? A mould to fabricate gold bars. There are some gold nuggets on the submersed caves (to melt them the player has to find a source of heat);<br>? A first-aid kit that can only be used once.<br><br>The player investigates a complex of aquatic tunnels while collecting the needed tools for the task ahead. At the top of the screen there are two horizontal bars. The leftmost indicates the oxygen level (there are places on the levels that replenish it). The one in the right side is the bathysphere fuel level, once empty the vessel will stop moving. The player must find sources of fuel to make it swim again. Amongst the two bars sits the inventory of both the bathysphere and the character. At the bottom of the screen there are two scores and a plant between them. The plant is the energy level of the character, it changes with every hit he/she/it receives. The left score is the current score, the one on the right is the top score. In this first load, the main danger comes from the creatures of the sea: octopuses, sharks and abyssal fishes take a bit of the energy when the character touches them.<br><br> In the second load the bathysphere enters the city that was raised on Atlantis, now under the sea and in ruins. Guarding the entrance to the ship is Korx, a powerful D.A.G. mage. The main objective of this level is to find a way to destroy him (he is invulnerable to the laser weapons). Besides the animals of the previous load, the character has to fight hammerheads and some alien creatures.<br><br> The final load sees the bathysphere entering Atlantis. The ship is a mechanical labyrinth, with lifts and sentinel robots. The main objective is to find the computer room, where the hero can activate the ship and bring it back to Somerset.<br><br>The game has a password system: after solving each load, an alphanumeric code is displayed on the screen. The code is generated based on the actions accomplished. The second and third load require this code to start. It is possible to reach an unwinnable situation by failing to collect or assemble the necessary objects for the completion of a later level.

[Rescue on Fractalus!]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1986
Systems=Apple II|Atari 5200|Atari 8-bit|Commodore 64|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rescue-on-fractalus
Description=Rescue on Fractalus is an action game played from a 3D first person point of view. Your mission is to rescue stranded pilots on the planet of Fractalus. You begin each mission from the mother ship, and when your quota of pilots has been rescued you must return there so you can move on to the next level. To help locate the pilots and navigate the tricky terrain, your spaceship is equipped with various instruments, such as a compass, altimeter, and scanner. Your enemy, the Jaggi's, have numerous forces on this planet and will be attempting to stop you. Gun emplacements, flying saucers, and the Jaggi themselves are all capable of destroying your ship if you don't destroy them first. To defend yourself from these threats, your ship is equipped with torpedoes. As the levels progress, the Jaggi defenses become more aggressive, and you will even need to fly some night missions where visibility is limited!

[Return to Eden]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/return-to-eden
Description=The command robots of Snowball have found the colonisable planet Eden, and already set about colonising this lush verdant planet. Not easy though - native plants and animals have adapted and fought back at the threat to their territory. A walled area now encloses the city, which is crumbling around you.<br><br>When Snowball 9 reaches the planet, Commander Kim Kimberley is filmed apparently committing a murder. As Kim, you must escape from the 'justice' of crazed robot droids. Snowball 9's landing is made dangerous due to the robots malfunctioning.<br><br>Return to Eden is an interactive fiction game which sets you as Kim, and challenges you to enter and survive within the robot city. Strange and surreal outcomes about - what do you get when you plant a brick? The world includes a bank, a theme park, the Corridors of Power, and a Starbike.<br><br>Unlike its predecessor, it features graphics, with over 200 illustrative pictures featured. adds the ability to type while the screen is updating. Vocabulary is simplified - a new IT command refers to the last-mentioned object, and clothing can be WEAR'ed without being GET'ted first.

[Return to Oz]
Publisher=U.S. Gold Ltd.
Developer=Kaos
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/return-to-oz
Description=Based on the overlooked but dark in tone 1985 Walt Disney movie Return To Oz which was a non-musical sequel to The Wizard Of Oz, this combined story elements from L. Frank Baum's novels Ozma Of Oz and The Marvelous Land Of Oz.  The game plot follows the movie pretty closely.  After returning to Kansas, no one believes Dorothy's story. When she can't sleep, Auntie Em seeks help from a doctor who wants to give her scary tests in an insane asylum. Dorothy escapes and finds herself back in the Land of Oz where she learns the Nome King has taken over and has destroyed the Emerald City and the Yellow Brick Road.  Your new companion is Billina the chicken who in Oz can talk.  You will meet a scarecrow named Jack Pumpkinhead, and a robot named Tik-Tok, among others.  Dorothy must stop the Nome King and the witch Mombi who wants Dorothy's head for her collection, and restore Princess Ozma to the throne.<br><br>There is a command line at bottom of screen with the following options: Look, Talk, Search, Get, List, and Leave. List shows you all the items you are carrying and shows you a sub-menu to Drop or Use an item.  The top of the screen offers a text description of the graphics scene shown.  As the game is intended for kids, when you select a command that is allowed on a particular screen, the person or objects on screen will flash to show what can be done and where.  Hitting the space bar moves the cursor to the next available option available.

[Rex]
Publisher=Martech
Developer=Creative Reality
Released=1989
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rex
Description=Rex the dinosaur is fed up of the environmental damage being done by a nearby nuclear plant. As a result, he takes to the heavily-guarded tunnels that lead to it, with the intention of ridding the world of nuclear power forever.<br><br>The game is viewed from the side in a flick-screen format. Rex jumps and shoots, staking out various walking and flying enemies. Walking on to a Beam Pad means that upon losing a life, you will resume from the screen on which you died. As enemies are dying, keep shooting at them to keep increasing your score.<br><br>There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and can only be used if you have enough. Collect a bubble when you weapon is at the top level and you will collect an improved weapon.

[Rick Dangerous]
Publisher=Firebird Software Ltd.
Developer=Core Design Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|iPhone|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rick-dangerous
Description=You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe.  However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base.<br><br>Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.

[Rick Dangerous 2]
Publisher=MicroStyle
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rick-dangerous-2
Description=Your role as Rick Dangerous demands that you stop the Fat Guy and his evil plans to help an alien race take over control of our world. The journey takes in Hyde Park, Ice Caverns, Forest and Atomic Mines. He must solve positional puzzles and memorise the locations of laser bolts and booby traps, as well as avoiding enemies including robots, penguins and nomads. As in the first game, a fifth level is unlocked after you complete the four standard levels.<br><br>Rick can climb ladders and crawl through tight spaces. He is equipped with a laser gun and six little bombs, but can also punch with some effect. The controls are very easy to understand: pressing fire+up shoots the gun, pressing fire+down places a bomb, pressing fire+bottom-left/bottom-right makes Rick slide a bomb along the floor in the specified direction.

[Rick Davis's World Trophy Soccer]
Publisher=Virgin Mastertronic Ltd.
Developer=Novotrade International, Inc.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rick-daviss-world-trophy-soccer
Description=This football simulation focuses on international football, allowing you to play a tournament or single friendly matches. Up to 8 human players can be involved in the tournament. Options include three skill levels, variable match lengths and a choice of sound or music (or both on some versions).<br><br>The match is viewed from the side, although it switches to a 3D view when the ball is close to the goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming cross-hair.

[Rigel's Revenge]
Publisher=Mastertronic Ltd.
Developer=Smart Egg Software
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rigels-revenge
Description=The Re-Unification War is in full swing throughout the 22nd Century Galaxy, during your career as reporter Harper. When you are sent to Rigel V, your partner Elliott is killed by a bomb, and attempts to communicate some instructions to you as he fades. You catch part of them, telling you to proceed eastwards, disarm a device protected by andriod guards, and find a light-guide. In this text adventure, you set about doing precisely those things. Solutions have a sense of realism - you have to dive to avoid bullets and use a mine detector. Objects include an Identicard, a Jetcycle and dipswitches. Input is mostly VERB NOUN, but a few commands require fine-tuning.

[RoadBlasters]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Atari ST|Commodore 64|Genesis|Lynx|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/roadblasters
Description=RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. <br><br>Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies.  On many levels collecting fuel is critical otherwise you won't be able to reach the finish line.

[Road Raider]
Publisher=Gremlin Graphics Software Ltd.
Developer=Chris Gray Enterprises Inc.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/road-raider
Description=It is the future, and a holocaust has swept over the world.<br><br>Now, in a post-apocalyptic environment, you are set to destroy the evil Dr. A Noid, who had turned people to zombies with his artificial food called "SLU".<br><br>First, you drive through the city with your ATV, destroying enemy vehicles and avoiding mines and gun turrets. There are several buildings you can explore.<br><br>In those buildings, you walk from room to room in a gauntlet-style setting, shooting zombies and avoiding traps. You'll find ammunition, food, and hopefully the pass to the Arena.<br><br>The Arena is the third part of the game: This is a deadly destruction derby where you have to steer your ATV through the treacherous maze and destroy all the enemy vehicles by pushing them into the holes in the ground.<br><br>After surviving the Arena, you'll proceed to the next city - until you get to face Dr. A Noid himself.

[Road Runner]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1987
Systems=Atari 2600|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/road-runner
Description=This game is based on an arcade game that was released by Atari.<br><br>You play the Road Runner. You must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. You must also eat birdseed along the way or you will become faint and Wile E. will catch you.<br><br>You can get points for eating birdseed and making Wile E. get hit by trucks, falling rocks, etc.<br><br>The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The Atari 2600 version is one or two player, alternating. The Atari 2600 version also has another difference in that you don't HAVE to eat the birdseed but you can for the points. This may have been due to programming constraints on the Atari 2600.

[Road Runner and Wile E. Coyote]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/road-runner-and-wile-e-coyote
Description=The cartoons of Road Runner trying to flee Wile E. Coyote (and inevitably cause him to fall into a trap) are recreated in this action game. You control Road Runner himself in two distinct stages, each of which are repeated four times with increasing difficulty.<br><br>In the first Road Runner must peck as much seed from the ground of a single screen as he can, while avoiding the myriad traps and dangers Wile E. Coyote throws at him from the sky. The more seed you can peck, the better your chances will be in take 2.  This involves running away from Wile E, jumping the traps he has laid and finally reaching the safety of a big drop, which you will clear and watch Wile E. fall through, just like the cartoons.

[Robbbot]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/robbbot
Description=The team of three Robots (XOR, RHO and SAM) are landed on the unknown planet to get the Axium B52 resource. <br><br>Combining different functions of robots you as a distant manager have to explore the underground tunnels of the planet, to avoid falling destroying items, shoot the creatures, which take your energy out, and to find the important resource.<br><br>Every robot can fly to bypass the planet's gravitation, but the surface of the planet is looks like a mixed fractal. No surface, but many obstacles formed a labyrinth with big gaps to move in. Some creatures want to taste robots, it leads to loss of robot's energy, so you have to shoot them in horizontal plane. Also unique features of robots allow you as pilot-manager to use robots as a team. XOR collects the resources, SAM repairs other robots but not itself if they break-down, and RHO transmits communications from the other two robots back to you.

[Robin Hood: Legend Quest]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1993
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/robin-hood-legend-quest
Description=One of numerous games to take the Robin Hood setting, and Codemasters' third, this is a platform adventure with puzzle solving elements, with similarities to Gods. Robin must rescue Maid Marion from the clutches of the Sheriff of Nottingham, collecting treasure along the way. Robin is armed with a bow and arrow with which to take out gargoyles, trolls and the like. The level designs are long and maze-like, with a need to collect keys and uncover secret passageways in order to find all sections of them, and the gold they contain. Many of the moving platforms are only activated by collecting a key for them from elsewhere.

[Robin of Sherwood: The Touchstones of Rhiannon]
Publisher=Adventure International (UK)
Developer=Adventure International (UK)
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/robin-of-sherwood-the-touchstones-of-rhiannon
Description=Robin of Sherwood is based on a 1980s UK TV retelling of the legendary hero. Robin is trapped inside the Sheriff's castle with Scarlett and Much. Once escaped, Herne the Hunter will inform him that he must find the six Touchstones of Rhiannon, as dictated by the Prophecies of Gildas. You are constantly evading recapture from the Sheriff, also having to deal with nuns, magicians and taxmen and the challenges they set you for rewards. There are graphics for almost every location, many of them animated. The screen layout and command set are typical of Brian Howarth's adventures - mostly two word commands.

[Robinson Crusoe]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1987
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/robinson-crusoe
Description=Based on the famous book, this graphical adventure plays much like a multiple-choice story book. You start out as Robinson, waking up on a deserted beach. Your main objective now is to survive in your new and unfamiliar environment. The vividly illustrated screens present you with multiple choices concerning your next action, interspersed with small flashes of animation. Your first objective is to rescue supplies from your sinking ship and to build a shelter, then to adapt to day-to-day life on the island, which might not be entirely uninhabited...<br><br>Getting around the game is dependent on carrying out the correct actions in the correct order, or Mother Nature and other forces will meddle, eventually leading to Robinson's unceremonious death. Since the game is close to the original story, a copy of Daniel Defoe's book will serve as a useful cheating guide.

[RoboCop]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|MSX|NES|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/robocop
Description=Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...<br><br>Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.

[RoboCop 2]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/robocop-2
Description=RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.

[Robozone]
Publisher=Image Works
Developer=Arc Developments
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/robozone
Description=A nearby planet is emitting a dangerous level of pollution, so you must go in destroy the source. The game is split into three levels, all of which are shoot 'em up based but in different ways. The first level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed section as you close in on destroying the emitter.

[Rocco]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=MSX|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rocco
Description=Our Stallone-inspired hero has four fights to win before becoming champion boxer in this sports game. Cimbel Lin, Ted Matare, Jansen Sino and Fighter Bull must be dealt with in order, with fights getting tougher as you progress.The action is viewed in 3D, from behind your boxer and with a full view of your opponent. A health bar is provided for each player, going from green to red as hits are scored. When the strength goes down to zero, a punch will floor your opponent - either player can be seen hitting the floor when a knockout blow is struck. Three knockouts are required to win a fight.

[Rockford: The Arcade Game]
Publisher=Mastertronic Ltd.
Developer=Arcadia Systems, Inc.
Released=1988
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rockford-the-arcade-game
Description=This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And there are enemies to make your life (even more) difficult.

[Rock 'n Roll]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rock-n-roll
Description=Rock 'n Roll is a real-time puzzle game.<br><br>You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay?<br>You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. <br>The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?

[Rock'N Roller]
Publisher=
Developer=
Released=1988
Systems=DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rockn-roller
Description=Rock'N Roller is a game similar to the game Rally X, in Rock'N Roller the player takes control of a buggy, that must find, in each of the 30 stages, the six parts of a prototype car, that are hidden in the stages. In each stage there are three enemy types: speed cars, armed jeeps, and a giant helicopter equipped with missiles. Additionally there are varied traps (like dangerous bridges, oil spots, mines, red semaphores, etc.) that must be avoided and a limited amount of fuel that must be taken into consideration.

[Rock Star Ate My Hamster]
Publisher=Codemasters
Developer=Codemasters
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rock-star-ate-my-hamster
Description=You are Cecil Pitt, a wannabe rock star manager. You must choose from 1-4 rock stars (with names such as Tina Turnoff and Wacko Jacko) to manage by viewing their audition tapes. Once you chosen your artists you then have to choose what kind of gear to get them - spanking new, second hand or dodgy. The dodgy gear is dirt cheap but you might pay for your choice later on in the game.<br><br>To make your group a star, you have options such as practicing, publicity stunts, and buying gifts for your stars. Each action you choose advances the calendar by one day and you have until December to achieve your ultimate aim of superstardom - represented by a line graph which rises or falls depending on the performance of your band's releases.<br><br>Once your band has recorded their first album you can choose to release the single and/or the album. The single needs a video to go with it which costs varying amounts of cash depending on which director you choose. You can choose to go for publicity, but this can be risky as there is a chance that one of your rock stars will be in the papers as an ex-rock star who died in any of many strange ways (all that's missing is a 'bizarre gardening accident'). Publicity affects your sales directly and also affects the crowds who attend your gigs. You lose the game if either you run out of money, or all of your rock stars die.

[The Rocky Horror Show]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rocky-horror-show
Description=Play as either Brad or Janet to rescue the other, in this computer adaptation of the hit Broadway Musical The Rocky Horror Picture Show.<br><br>Search the castle for pieces of the Medusa machine to free your partner from stone and escape the castle before it blasts off. Each one must be taken to the De-Medusa machine, only carrying one at a time. You must collect keys and disable force fields along the way.<br><br>Other characters in the game will hinder your progress by stealing and hiding your clothes or other objects you may be carrying.  Watch out for Riff-Raff or he'll shoot you with his laser gun.  And if Eddie thaws out and escapes from the freezer, he'll run you over with his motorcycle.

[Rodeo]
Publisher=Microïds
Developer=Phase
Released=1986
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rodeo
Description=Playable by 1 or 2 players, this game put the player in the old western rodeo style. The game is made of various contests such as horse and bull rodeo, static and mobile targets firing, cow catching among some others. Events have either time or ammo limitation or even both. Each gamer(s) alternatively must play all contests, one by one, and must succeed and score the best points; at the end of the game, the best gamer will be rewarded by the trophy.

[Rodland]
Publisher=Storm
Developer=Jaleco Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Game Boy|NES|Symbian|Windows Mobile|ZX Spectrum
Genre=Action
Perspective=Platform
Score=0.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rodland
Description=Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. <br><br>There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.<br><br>When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices which can be used to kill other enemies.<br><br>Each level also contains a certain amount of fruit. If you can collect all of this (with some bad guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an invaluable extra life.<br><br>In the Game Boy version the difficulty lies slightly lower because the player can use his wand even when climbing ladders.

[Rogue]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|Linux|TRS-80 CoCo|ZX Spectrum
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=0.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rogue
Description=This classic dungeon-crawl uses ASCII characters (letters and some symbols) and basic colors to depict a rogue's epic adventure through the infamous Dungeon of Doom. Using a host of weapons and items, he explores the dark dungeons one step at a time in turn-based mode. There are 25 different types of monsters, symbolized with their initial letter (L for Leprechaun for instance) and they have different abilities and modes of attack. The dungeons are different each time you play the game. In their deepest level the greatest prize awaits...

[Rollaround]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rollaround
Description=In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no scrolling across them as such. On each level you are set a target number of crosses of each colour  to collect, with less and less leeway as to how many of the different ones are required as the game goes on.<br><br>There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn plain squares into either crosses or holes, both of which invert the status of the crosses and holes respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop the timing and slow the aliens) are also present.

[Rolling Thunder]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rolling-thunder
Description=Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game.

[Room Ten]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/room-ten
Description=On the low-gravity worlds of the Galcorp, there is not much to do, so the corporation invents a new sport, played in low-gravity rooms. In essence it's a 3D Pong game, with the aim being to hit a ball towards the other player in such a way that he will be unable to return it. When the ball hits the back wall their opponent scores 5 points, with the first player to reach 35 being declared the winner.<br><br>The screen is split into two, showing the view of each player, with the bat in the middle to start with. The game speed can be altered from adagio (slow) to vivace (fast), and the skill of the computer player can be altered, as can the screen colour. A 2-player option is included

[R-Type]
Publisher=Electric Dreams Software
Developer=Irem Corp.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|Game Boy|iPhone|J2ME|MSX|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/r-type
Description=R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.<br><br>The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).<br><br>The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.

[The Rubicon Alliance]
Publisher=Reaktor Software
Developer=Ariolasoft UK
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rubicon-alliance
Description=In this intergalactic 3D action-flight-simulation your mission is to save the Rubicon, an constructed anti-matter zone that was made by the alliance of the eight planets of the Hyturian system. In 2746 after many centuries of war between the eight planets of the system, they decided to build up this anti-matter zone around the entire system as protection against each others. It worked fine for several decades - the peace remained unthreatened. But now the time has come that the Rubicon barrier has been breached, by the entry of a new planet and its hostile home race, the Space Thugs. Enter your Starfox fighter, save the whole system, and find out who breached the system.<br><br>The action is viewed from the cockpit of your starfighter, which is equipped with lasers and side/rear-view mirrors. It also has a status log detailing your weapons and current threats, and an advanced 3-dimensional navigation system called the Holocube. Controlled from a separate screen, the Holocube allows you to rotate a 3D image of space and plot the co-ordinates of your journey. <br><br>The player must manually navigate through wormholes for fast travel - contact with the edges drains your shield. Electrical and ion storms are a constant hazard - the easiest way to avoid these is to use the general log to note their co-ordinates. Weapons can be upgraded<br><br>Starfox features eight missions to be completed in order. The first is to shoot down 60 Space Thugs.

[Ruff and Reddy in the Space Adventure]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments|Twilight
Released=1990
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ruff-and-reddy-in-the-space-adventure
Description=Due to an accident involving Professor Flipnoodles' Pocket Rocket (would you trust a scientist called Flipnoodles? I certainly wouldn't, especially as mad scientists cause so many computer game plot disasters) the Hanna Barbera characters have been hurtled into space. The Lilli-Punies have kidnapped them, and will only let them free if they can rescue their missing compatriots.<br><br>The search starts on the surface of the planet, but also takes Ruff underground into the cavernous regions the Lilli-Punies live in. These have lots of water, which Ruff must avoid. Plenty of extra lives can be collected along the way, with solving puzzles as important as good reactions and dexterity.

[Runestone]
Publisher=
Developer=
Released=1985
Systems=ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/runestone
Description=Runestone takes the panoramic views and multiple characters of Lords of Midnight and allies them to adventure-style features. There are NPCs who have specific roles in the storyline, move in real-time, and can be given instructions. You have the ability to directly enter buildings, and a changing score is constantly kept.<br><br>The land of Belorm consists of Warriors, Wizards and Elves. The Great Wizards ensured centuries of peace, before legions of orcs attacked from the Northern Wastes. A series of sneak attacks weakened Belorm, the last of them killing Elwin. However, the Great Book leads Greymarel the Wizard to believe that Kordomir is the mythical Dark One, and the greatest threat. Now Belorm and can only be saved if Greymarel, Eliador (the last of the Elves), and Morval the Warrior can find the Runestone, a sacred device sculpted by Zaphir the Great Wizard.<br><br>Commands are input from the keyboard. You can move in a direction by typing (for example) GO or MOVE E, or alternatively can LOOK E and then GO – only N/S/E/W movement is offered, so moving northeast requires 2 moves. Instructions for other characters are issued using TELL or ASK. When issuing combat instructions, you can specify the target orc and the weapon to be used. Chain commands are accepted<br><br>Greymarel has little spell-casting ability as the game starts, but can gain many as they are discovered. He also has many strange relics, which may prove to be of use. Key NPCs include Chronos the Wise, Quester the Hermit and Brunor the Bold. The Great Waters separate the north from the south; they must be crossed via boats.

[The Running Man]
Publisher=Grandslam Entertainments Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/running-man
Description=Inspired on the movie with the same name with A. Schwarzenegger, you are an ex-cop presumed guilty for the murder of many civils. In jail, one day, you can escape and go to the airport to go away. Unfortunately, you are captured again but for other person now. Not the state, a director of a show called running man. This show is the most popular hobby in future, everybody play money. A guy (you) are hunted by professional killers, he must runs and stay alive for win money. So with the four levels, you must fight with your hunters and go quickly to the end of levels if you want recovery freedom one day...

[Rush'n Attack]
Publisher=Imagine Software
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Atari 8-bit|Commodore 64|DOS|MSX|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rushn-attack
Description=Depending on which title you use, and how you interpret it, this game is about a guy who a)rushes in before attacking b)attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), or c)wears a rather goofy hat. One way or another, this arcade conversion arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters.<br><br>There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters

[Rygar]
Publisher=Tecmo, Ltd.
Developer=Tecmo, Ltd.
Released=Jul, 1987
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/rygar
Description=A hero has arrived to defeat the forces of evil in the land of Argool, and you are this hero. Do you have what it takes? This game was one of the first adventures to hit the NES and the remarkable aspect on top of this was the multiple viewpoints the games offers. When you are in an action zone, the game is a side-scrolling action game; however, then you are travelling between zones, the game takes on an overhead view that can also lead to combat situations.


[Saboteur]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=4.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/saboteur
Description=Saboteur combines platform, beat 'em up and adventure elements, setting you as a lone samurai trying to infiltrate an enemy complex. You are capable of all manner of ninja-style moves including kicks and punches, as well as using weaponry. You must travel through an underground complex linked mainly by platforms and ladders, before triggering a bomb and escaping the complex. Your energy recharges if you stay still, so finding areas free of guards (kill these for money) and dogs (avoid them; killing them gains you nothing) is useful, especially as you only have one life. There's plenty of object manipulation involved, although only one item can ever be carried at a time.

[Saboteur II]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1987
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/saboteur-ii
Description=The ninja hero of the original Saboteur game has been killed, and his sister Nina is out to avenge this injustice. She has an array of kung-fu moves on offer, and must put them to use through 700 screens of action. The game design is very similar to the original, right down to the unusual background graphical style. The sections of the game are on multiple levels, separated mainly by ladders, and with lots of weapons and ammunition to pick up along the way. To beat the game you'll have to collect tapes and collect a 14-part computer code.

[Sabre Wulf]
Publisher=Ashby Computers and Graphics Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1985
Systems=BBC Micro|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sabre-wulf
Description=The ACG amulet (a reference to Ultimate's formal name of Ashby Computers and Graphics), has been split into four pieces, which are located in different parts of a jungle, and you're the intrepid explorer sent to locate them.<br><br>The game takes place on a thoroughly huge map, and the viewed area often includes section which overlap and can't be reached directly, due to the huge shrubs and trees which are used as borders.<br><br>The gameplay has many similarities to Ultimate's earlier Atic Atac title (even though they charged almost twice as much for it). It combines shooting (creatures such as spiders and hippos are among the many ferocious delights on show), and puzzle solving, largely involving manoeuvring objects. Once you run out of lives, the game tells you the percentage completed; chances are you'll be surprised that hours of exploration only cover half of it.

[Sabrina]
Publisher=MCM Software
Developer=Iber Soft
Released=1988
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sabrina
Description=When a person reaches elevated levels of popularity, the eager eyes of some programmers nail in him, and with these lucid minds they begin to emanate ideas that end up materializing into a program, or at least a commercial. This is the case with this Italian youngster singer of overwhelming personality that enters by the hand of Iber Soft to the world of videogames.<br><br>The game develops the eventful journeys that a popular singer -Sabrina- must suffer to be able to be transferred from the airport to the nearest television studios. In order to arrive there, she must cross a town whose inhabitants seem to be a little dis-conformed with their way to be, to act and, mainly, to dress.<br><br>Your mission will be to guide Sabrina in this arduous way, avoiding or eliminating as more as possible enemies. They are of several kinds, although all of them have an aspect in common: they are normal and current people of whom you can be found in the street to dozens. Thus, for example, the typical housewives, the knifer, the aggressive punkie, the exorcist priest, the old woman with her indispensable cane and a long list of others of citizen tipisms.

[The Saga of Erik the Viking]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/saga-of-erik-the-viking
Description=In this text adventure, you play the role of Erik the Viking.  Upon returning home, you find your farm abandoned; your family has been kidnapped.  You gather the things you need for a journey, and go rescue them.<br><br>This game combines text adventure with graphics.  The graphics illustrate the places you go, and are drawn on the screen as you watch.  The display doesn't load a photo.  Rather, a pen races around the screen, drawing the pictures in.  While the picture is being drawn, the screen flickers.<br><br>Although the pictures slow the game down a bit, they are done in a style reminiscent of Viking-age farms. In one scene, you are placed in the center of a longhouse, and they show the depression in the floor, just as can be seen in books.

[Sai Combat]
Publisher=Mirrorsoft Ltd.
Developer=Mirrorsoft Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action|Simulation
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/sai-combat
Description=Sai Combat features real-life combat, in the Japanese style of Sai Karate AKA Kendo. The difference from standard karate is the presence of a large stick for each player, which is used to inflict much of the damage. Your challenge in a one-player game is to progress through the Belts and Dans, by winning every fight. Each hit scores you points depending on how tough a maneuver it is deemed to be- three hits must be impacted to move up a level. A player's energy level, or Chi, is depicted by a white dragon turning green or red as weakened.

[Saint and Greavsie]
Publisher=Grandslam Entertainments Ltd.
Developer=Core Design Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/saint-and-greavsie
Description=Saint and Greavsie is a sports trivia game where one to four players have to answer sport-related questions. Players start by throwing a ball across a series of stadiums. To the left of these stadiums is a green bar, and the higher the green bar, the greater the distance the ball will go. <br><br>Depending on where the ball lands, the player has to answer three types of questions from one of four question packs. Home questions (worth one point) are generally related to modern football and are the easiest to answer. Away questions (worth two points) are generally related to football in the 1960s and '70s with teasers about 'golden oldies'. Finally, derby questions (worth three points) will test your knowledge of football trivia, and these questions are fun as well as factual. Players can choose to answer the question or pass onto the next player. If the player chooses to answer a question correctly, a penalty shootout is given which involves the player kicking a goal to score bonus points.<br><br>The winner of the game is declared after all players have completed 21 or 42 matches (when one league season is completed). The winner is the player who has the most points.

[Saint Dragon]
Publisher=Storm
Developer=NMK Co. Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|MSX|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/saint-dragon
Description=Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by man these beings have superior firepower and attack capabilities, and can only really be beaten by one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that is the role you take in this horizontally scrolling shoot 'em up.<br><br>Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even your last life; there are continues on offer as well) you don't lose any of your power-up weaponry, but the restart points are quite far apart. The game's main unique feature is the armoured tail you have, which can be used to ward off attackers and can do considerable damage on its own if well-used.

[Samantha Fox Strip Poker]
Publisher=Martech
Developer=Software Communications Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/samantha-fox-strip-poker
Description=In this game, you play 5-card or 7-card stud poker, depending on the system. You are playing against Samantha Fox, a well known model and singer in the UK. The game is strip poker so, the more you win, the less she wears.

[Santa's Xmas Caper]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/santas-xmas-caper
Description=A Christmas-themed horizontally scrolling shoot-'em-up. Santa is attempting to make his annual gift-delivering journey while battling renegade pixies. As Santa and Rudolph journey over seasonal landscapes, the pixies attack with presents and bombs. Santa can retaliate by throwing his own presents at them. The game is divided into three main sections: Lapland, the Atlantic Ocean, and present delivering.

[Sapiens]
Publisher=Loriciels
Developer=Myriad
Released=Jun, 1986
Systems=Atari ST|DOS|Windows
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sapiens
Description=Sapiens is an adventure/arcade game that brings you back 100,000 years ago for discovering the everyday life of the Homo Sapiens Neandertalensis.You play as a young hunter from the Light-Foot tribe, and as such you'll have to explore your territory, keep up friendly contacts with the other tribes, trade objects, make assegai heads and fight for your life...<br>One key to survival is to know your environment: learning the location of the springs, the hunting territories full of rabbits, the gloomy plains where wolves are on the prowl and the other tribe's camps is paramount.

[Saracen]
Publisher=U.S. Gold Ltd.
Developer=IntelliCreations, Inc.
Released=1987
Systems=Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/saracen
Description=A combination puzzle/action game from Datasoft.  In each of the 100 levels, the player moves a crusader through an obstacle filled maze trying to reach the Saracen Chief and detonate a bomb next to him.  The chief does not move, instead remaining in a set position.<br><br>Along the way, he must avoid roaming guards, bouncing cannonballs, and other traps.  The crusader is armed with a bow and can pick up directionally specific arrows that are used to stop guards or destroy walls. The arrows being limited to shooting in one of the four compass directions is exacerbated by only being able to carry one object (key, arrow or bomb) at a time. For these reasons, the game's puzzle leanings and the need for a methodical approach are strong.<br><br>There is generally only one way to solve each level and proper use of the given tools is key to finding it.

[Satan]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|PC Booter|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/satan
Description=Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you can make the journey to defeat your foes and rescue the other wizards in the second part. As with so many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a password (provided at the end of part one) is input.<br><br>Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and you are also working against a time limit on each section. As well as your magical powers (which are stronger in part two), you can collect swords to attack, as well as lightning bolts which can be collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be spent at shop sections on rechargers, shields and teleporters amongst other things.

[Savage]
Publisher=Firebird Software Ltd.
Developer=Probe Software Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/savage
Description=Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level.<br><br>You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her. <br><br>The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups

[Scapeghost]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1989
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/scapeghost
Description=You were successful police officer Alan Chance, until you were killed during a raid on drug dealers, who managed to take a hostage in the process. People have assumed that you died as a result of your own mistakes. <br><br>Now you have returned as a ghost, with psychic powers in place of your physical ones. Starting out at your own funeral, you must follow conversations to find clues. One early task is to find items which boost your physical abilities. You have help from other deceased beings, starting with pub owner Joe Danby.<br><br>Scapeghost was Level 9's final adventure game, and it is in the same format as the existing ones, which makes for a text parser with additional graphics. Puzzles require instructions to be given to other characters. The game is split into 3 days, each of which can be played independently of each other - November Graveyard, Haunted House and Poltergeist.

[Scooby Doo]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/scooby-doo
Description=Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up.<br><br>Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over,  springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.

[Scooby-Doo and Scrappy-Doo]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/scooby-doo-and-scrappy-doo
Description=This licensed platform games sets you as Scrappy Doo, with the aim of trekking through four levels to rescue Scooby and Shaggy. As his name suggests, Scrappy is adept at using his fists to vanquish many of these foes. The layout of the castle and the route to it features lots of ladders, ledges and gaps to negotiate. Bonus lives (via Scooby Snacks), invincibility periods and extra points (burgers) are on offer throughout the game. Many of these are in precariously-placed areas that require precise timing and considerable risk to reach.

[Score 3020]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=MSX|ZX Spectrum
Genre=
Perspective=
Score=2.0
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/score-3020
Description=This game consists in disputing an exciting pinball game against a computer. But not a normal one, since its resources are unlimited and arranges of a huge army of mechanical exterminators ready to finish with us. The game objective is to lead a radioactive ball through 20 different boards full of dangers each one. On the left part of the screen we will find an indicator of radioactive energy that will be very important throughout the game, because, while the indicator is over half, we will be able to destroy the movable enemies when hitting against them, but if it is below this limit will not only not destroy the enemies, but in addition the firings of these will repel the trajectory of our ball. All the elements of the game have a specific utility and its knowledge is fundamental for trying to complete the route that will lead us to the last board.

[Scramble Spirits]
Publisher=Grandslam Entertainments Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/scramble-spirits
Description=Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided.

[Scuba Kidz]
Publisher=Silverbird Software Ltd.
Developer=Silverbird Software Ltd.
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/scuba-kidz
Description=Players take on the role of a scuba driver, and it is up to them to navigate a series of underwater caves in search of their kidnapped friends. While exploring these caves, their air supply depletes so they must go up to the surface to refuel on air. Finding an air tank enables players to swim underwater for a longer period of time. If players have no air left, the game is over. <br><br>Useful items can be found scattered around the sea floor. These items include keys, which are used to unlock passages; bubble power, which allows players to trap creatures in bubbles which burst; extra speed; and monster suit, which scares off the creatures. Some passages are blocked by walls, and players must use their bubble power to destroy the wall.<br><br>Between caves, players have to destroy a shark which makes its way across the screen. If players make contact with the shark, their air supply diminishes. When the shark is destroyed, players proceed to the next cave. Later ones have less open surface, trickier passages, and faster creatures.

[SDI: Strategic Defense Initiative]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sdi-strategic-defense-initiative
Description=This arcade conversion is based around classic-style shoot 'em up action. It puts you in control of a satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the mouse left and right to direct the targeting, move it up and down to increase the range, and use the joystick to move the satellite and thus avoid any contact.<br><br>Each level is split into defensive and offensive stages. On defensive levels you must stop each unit as it heads towards the earth, a lá Missile Command. Offensive stages follow the old 'shoot it before it becomes a danger' philosophy, being free-flying shoot 'em up sections among a network of destructible (but worth saving) platforms.

[Seas of Blood]
Publisher=Adventure International (UK)
Developer=Adventuresoft UK Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/seas-of-blood
Description=You are an intrepid pirate captain, commanding the corsair crew of the dread vessel the Banshee through the shipping lanes of Khul's so-called Inland Sea on an avaricious quest: to amass a hold full of lucre through treasure-hunting and outright plunder, transporting it safely through the troubled waters from wretched Tak in the north to the distant southern isle of Nippur.<br><br>A loose adaptation (using many of the original's locations and situations, but often in new, streamlined ways) of Andrew Chapman's Fighting Fantasy gamebook #16, published earlier the same year, while this computer game version still ignores the gamebooks' Choose-Your-Own-Adventure multiple-choice design in favour of a limited two-word text-game-with-graphics interface, important elements of the FF system rejected in the earlier Adventure Soft conversion of Temple of Terror have been re-integrated into this adaptation -- notably the trademark Fighting Fantasy SKILL & STAMINA RPG stats-management and (simulated) random die-rolling for tracking damage and resolving combat.  (Players hoping for the books' third dynamic are, well, out of LUCK.)<br><br>An additional extraordinary element is carried over from the gamebook: ship-to-ship combat, with your crew manifest standing in to represent an analogue to your boat's STAMINA score (ability to sustain further damage) -- handy to maintain at high levels while attempting to fend off menaces both nautical and land-based drawn from many fabulous and folkloric sources including Homer's Odyssey and the annals of Arabian hero Sinbad the Sailor.  The conversion also continues the imposition of the text adventure convention of carry limits unknown in the gamebook, as well as pre-set character stats.  Perhaps in an attempt to increase the game's length (at the cost of its replayability), mutually exclusive side-quests from the gamebook all become mandatory stops here toward a larger new goal of not merely maximising one's treasure-accumulation, but systematically denuding the entire coast of anything shiny and not nailed down.

[Seastalker]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80 CoCo
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/seastalker
Description=You must save the Aquadome!  But is it in more danger from an inside traitor, or a vicious sea monster? As a famous inventor and scientist, you will use your inventions and skills to save the day.

[The Secret Diary of Adrian Mole Aged 13]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1985
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/secret-diary-of-adrian-mole-aged-13
Description=Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire and observational humour into the diary of a confused teenager. It might sound like an odd idea for a computer game, but Level 9 felt that there was an adventure in there.<br><br>Most of the major characters from the book appear, including Adrian's warring parents and their respective flings, his sweetheart Pandora, his best mate Nigel, school bully Barry Kent, and curmudgeonly pensioner Bert Baxter. The game didn't use many typed commands. You would read passages of text (many of them from the book) and be given 3 choices as to what to do, which would lead to other events unfolding. Your aim throughout all of this was to make Adrian as popular as possible.

[Sector 90]
Publisher=Quicksilva Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sector-90
Description=Sector 90 is a side scrolling action game where the player has to fight his way into the inner-ring of a concentric-circled enemy base, plant an explosive and then have got 90 seconds to get out again. Throughout the game the game, the player will find various puzzles / locks / keys / enemies to defeat on his way.  The enemies consist solely of a single type of robot, and the puzzles are all very simple (played on the status panel ) and simply involve hitting some sort of 'choose' key at the correct split-second.

[Seesaw]
Publisher=Amsoft|Quicksilva Ltd.
Developer=Andromeda Software
Released=1985
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/seesaw
Description=The evil lord of the castle is throwing heavy blocks at you. If you stand on the opposite end of the see-saw when a block falls on it, you will be hoisted up in the air. Watch out for green monsters defending the castle's wall that grab either you or the block flying up. If five blocks are on the see-saw at once, it will become immobilized. Lives are lost when you are grabbed by a green monster or when a block crushes you. The object of the game is to fly to the top of the castle and defeat the evil lord.

[The Sentry]
Publisher=
Developer=
Released=1987
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sentry_
Description=A surreal and very original game by Geoff Crammond<br><br>The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel,  a statue-like being with an energy draining stare,  you begin at the lowest.  "Energy" plays an important role,  there's a constant amount in the game world and each object is worth a certain number of units - including you.<br><br>The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. <br><br>The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze,  or rather the square you are standing on can be seen,  you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher,  and may be lower than your current level) before the Sentinel begins absorbing your energy,  when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to,  making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created,  trees to block The Sentinels view and boulders can be stacked to gain higher ground. <br><br>There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie"  which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.<br><br>Sentinel Returns is a remake very true to the original.

[Seymour Goes to Hollywood]
Publisher=Codemasters
Developer=Big Red Software
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/seymour-goes-to-hollywood
Description=Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself.<br><br>Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and besides that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.

[Sgrizam]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sgrizam
Description=The mission of this game consists in rescuing a princess who has been kidnapped by the evil inhabitants of the Kindos planet, whom, in addition, have robbed the fabulous treasure of the Imperial Palace. This assignment has been entrusted to you by Emperor Cophenix II, who promised to give you the hand of his gorgeous daughter, plus half of his possessions. <br><br>The adventure starts in the entrance of the Kindos castle, you will have to cross the different passages which lead to the jail Princess Doxaphin is locked up. You will have to avoid certain enemies and face others. You can duck, jump or pull out your sword to aim an accurate thrust at your adversaries. But be careful, all these movements have to be made with extreme precision. Otherwise you will lose one of your three valuable lives.

[Shackled]
Publisher=U.S. Gold Ltd.
Developer=Data East USA, Inc.
Released=1988
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shackled
Description=A multi-player, multi-level labyrinth/maze game in the genre of Gauntlet; originally an arcade game. Players take the role of Kevin, who is trying to rescue his friends from their jail cells. As prisoners are released, they will attempt to follow Kevin, and also attack nearby enemies. Kevin's goal is to lead each prisoner to the exit, and onto the next level. Some levels have hidden passages which lead to bonus/secret levels.<br><br>As with any Gauntlet-style game, finding enough keys to deal with each door is crucial.  Kevin can pick up weapons such as grenades and boomerangs,  and other enhancing objects such as faster movement, a smart-bomb diamond, and other bonus objects for points.

[Shadow Dancer]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shadow-dancer
Description=Shadow Dancer is a one-player game in which you control Shinobi. With the help of your dog, you must kill your enemies while you venture through locations such as airports, railroads, waterfalls, sewers, and more.  Furthermore, you must find and disarm several bombs along the way before you leave each. You also have the option of using magic against enemies, which may consist of tornadoes or fireballs.<br><br>There are five missions you must complete; and each one has different objectives such as obstructing the enemies deadly mission, disrupting the enemy's supply route, raiding the enemy's industrial units, attacking the enemy's underground forces, and liberating and securing the shuttle's base. Each mission consists of three stages and there is a boss on each of the mission's final stages. <br><br>What's good about the dog, you say? Well, if you tell it to, the dog will maul enemies (provided that the dog barks at them when you face them) and distract them long enough so that you can shoot at them. Remember that you have a limited time to do this, as the enemy will eventually kick the dog off him. This causes the dog to yelp and shrink, making him powerless against them.

[Shadowfire]
Publisher=Beyond - Challenging Software
Developer=Denton Designs
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shadowfire
Description=General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire would be in great danger, and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take care of the situation.<br><br>Players take control of all six mercenaries and have one hour and forty minutes to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter, Zark Montor, the team leader, is an expert in unarmed combat and the only translator of the group, Servina Maris is the only character who can pick locks, Torik is an avian with thorough knowledge of explosives, Maul is a slow combat droid and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.<br><br>Controls are completely icon based and the screen is divided into six sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.<br><br>From the main game screen (enigma team screen) players can choose one of the six characters and access four sub-screens:<br><br>Character status screen:<br>Shows a character's speed, strength, stamina (health) and carried weight.<br><br>Object screen:<br>Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items or use special items.<br><br>Movement screen:<br>Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.<br><br>Battle screen:<br>During battles, characters can scan the location to count and identify their enemies, move, attack with their equipped weapon, defend or retreat.

[Shadow of the Beast]
Publisher=
Developer=
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Genesis|Lynx|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shadow-of-the-beast
Description=While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father.<br>As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.<br><br>Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score  by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.

[The Shadows of Mordor]
Publisher=Melbourne House
Developer=Faceless Programmers' Corporation
Released=1987
Systems=Apple II|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shadows-of-mordor
Description=An officially licensed J.R.R. Tolkien "Lord of the Rings"<br>text adventure game based on the second part of the trilogy<br>- "The Two Towers".<br>You can select to play as either Frodo or Sam. The game follows the plot of the book closely and many locations have accompanying illustrations. Unusually for a text adventure game the action happens in real time so if you sit there thinking of what to do next, things will happen in the game eg. creatures will move from location to location.

[Shadow Warriors]
Publisher=Ocean Software Ltd.
Developer=Tecmo, Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shadow-warriors
Description=Shadow Warriors is a direct port of the arcade version of Ninja Gaiden. It is a beat'em up in the veins of Double Dragon featuring Ryu Hayabusa, a ninja who must fight members of an evil cult who seek to fulfil Nostradamus' end of the world prophecies.<br><br>Ryu Hayabusa can attack his enemies using his his bare hands and feet or using a sword (for a limited time). He can also perform moves such as a flying neck throw, a back flip and hang kicks, performed while hanging in scenario objects. Throwing enemies against objects such as phone cabins, oil drums or dumpsters will destroy them, revealing power ups such as health items and swords. At some points, Ryu will have to perform acrobatic moves to carry on. He has a life bar starting with 5 units.<br><br>The game takes place in United States' locations such as Las Vegas, North Carolina, Los Angeles, the Grand Canyon and Brooklyn. The enemies in those stages are mostly of the same 5 kinds, including Jason Vorhees' look-alikes and other masked men. There is a boss fight at the end of each stage.<br><br>A two-player co-operative game is also featured. Whenever the player dies, a continue screen will appear showing Ryu chained to a table while a circular saw descends upon him.

[Shanghai]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1988
Systems=Amiga|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|Lynx|Macintosh|MSX|SEGA Master System|TurboGrafx-16|TRS-80 CoCo
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shanghai
Description=Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of many computer versions.<br><br>The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.<br><br>This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode.

[Shao Lin's Road]
Publisher=Edge, The
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shao-lins-road
Description=The arcade follow-up to Yie Ar Kung Fu switches from the one-on-one style into a platform beat 'em up design. You play Lee, who has become trapped in the Temple by the Triads, and must escape by over-powering them. Each section of the game is on several levels (which you can jump up and down) and scrolls. Balls of energy are sometimes released when you kill a Triad - grab this and it becomes a powerful weapon you can hurl at an opponent. Most enemies can be killed with standard kicks, but each level has a Super Triad who can only be killed through magic.

[Sharkey's 3D Pool]
Publisher=Firebird Software Ltd.
Developer=Aardvark Software
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sharkeys-3d-pool
Description=Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.<br><br>There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

[Sharkey's Moll]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sharkeys-moll
Description=Operation Wolf and The Untouchables combine for this action game set in 1920s Chicago. You play Lieutenant Sharkey, who has been sent out to wipe out Rubbers Malone and his henchmen.<br><br>You have control over the gun, which you move across the screen as the game scrolls steadily from left to right, and must kill as many of the henchmen as you can - otherwise they will shoot at you and reduce your energy level. You are armed with a limited amount of ammo plus a few Molotov Cocktails to throw - both of these can be replenished from bonus items. As well as on the streets, enemies also appear in cars and through windows (there's a special bonus for shooting these). At the end of each level you meet an informant, who must not be shot, as this destroys the entire level of work.

[Sherman M4]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sherman-m4
Description=Sherman M4 is a 3D tank simulator. It is set in World War II and includes 3 campaigns; Normandy, Ardennes and Desert. You have up to four M4s, two jeeps and artillery support to complete each mission. The Germans have four different kinds of tanks, bunkers etc. Objectives include destroying bridges, capturing towns, rescuing jeeps and destroying convoys. You can drive one tank at a time and give the others movement orders on a map. They will automatically attack enemies they encounter. The map is also used for moving jeeps and calling artillery strikes. Your tanks can be repaired, refueled and rearmed if you capture hangers in some missions. Before each mission you can alter several realism options as well as the enemy moral, experience and commander.

[Shinobi]
Publisher=Sales Curve Ltd., The|Virgin Games, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shinobi
Description=You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go.<br><br>Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas.<br><br>Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.

[Ship Of Doom]
Publisher=Artic Computing
Developer=Artic Computing
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ship-of-doom
Description=While on a reconnaissance flight, your ship has been drawn by a Graviton Beam onto an Alien Cruiser. Fred, your pet android, informs you that the cruiser is on a Humanoid slave mission, its aim to seek out Humanoid planets from which samples are taken and their brains replaced by microchips. Your aim is to free your ship by pressing the control button in the main computer room. Of course, expect various hazards and puzzles to be in your way. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'insert key into hole' have to be split into two commands.

[Shockway Rider]
Publisher=FTL - Faster Than Light
Developer=Carter Follis Software Associates
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shockway-rider
Description="Shockway Rider" is an action game taking place in some distant future where every big city is surrounded by moving pedestrian walkways called shockways. The goal of the game is to complete a full circle on the shockway, which consists of three lanes moving at different speed. Obstacles are provided by gang members and angry citizens who block the shockways and have to be fought off with weapons or bare fists.

[Shogun]
Publisher=Virgin Games, Inc.
Developer=Virgin Games, Inc.
Released=1986
Systems=Commodore 64|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shogun
Description=Wait, you say, wasn't this an Infocom title? Actually, this one came out first on the budget publisher Mastertronic's catalog. It's a vastly different game than the Infocom one - you wander around as one of a number of characters trying to build up your rapport with the people, doing battle and working your way up to becoming a shogun. An obscure title that I always loved - and the very odd graphics and gameplay, on a 2D surface  where you're always flying everywhere, were so strange, but in the end that made it a memorable game.

[Short Circuit]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/short-circuit_
Description=A freak bolt of lightning has made Robot 5 gain human feelings, and his makers at Nova Robotics are keen to open him up and find out how this happened. 5 therefore feels desperate to escape, and survive in the wider world.<br><br>The game is split into two parts, which differ from the Commodore 64 game of the same name, and can each be played independently. The first is viewed in third-person 3D, as our hero moves from room to room through various doors. Objects can be picked up to allow him to jump and fire. You can use objects in your possession, take them by searching desks, or link to some of the available computers to use their functionality.<br><br>In the second stage, armed with jumping and shooting abilities, Number 5 must simply escape as quickly as he can. Guards and Other robots are giving chase, and should be shot. Your robot becomes increasingly depressed when he kills wildlife, and this can eventually cost you a life, so make sure you jump or duck around them.

[Shufflepuck Cafe]
Publisher=
Developer=
Released=Dec, 1989
Systems=Amiga|Atari ST|DOS|Macintosh|NES
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/shufflepuck-cafe
Description=One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal.<br><br>There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.

[Side Arms Hyper Dyne]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/side-arms-hyper-dyne
Description=Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

[Sidewalk]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sidewalk
Description=You are supposed to take your girlfriend to the Live Aid rock concert tonight; unfortunately, thieves have stolen and dismantled your motorcycle. You realise this at 3pm, and must find and reassemble all the parts in order to arrive at your girl's home by 7.30pm. Fail, and she will go with the loathsome John instead.<br><br>The game is a time-limited adventure, in which you must walk through the mean city streets, by directing the player sprite into, out of and across the screen. When you meet people you are told of their physique and job, and can interrogate them about your bike (resulting in set dialogues), run away, or fight. This results in a one-on-one beat 'em up element, with punches, kicks and a headbutt available. Your strength is represented by a glass of beer going from full to empty - when it's empty you are dead. There is a bar in which to recharge your energy (the dangers of riding a motorcycle after drinking alcohol have not been incorporated into this logic).

[Sid Meier's Pirates!]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|NES|PC-98|PC Booter
Genre=Action|Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sid-meiers-pirates
Description=Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented. <br><br>The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.  <br><br>The game is educational, as you will learn about piracy through the thoroughly researched manual. You'll smell the sea salt as you participate in wild sword fights, desperate sea battles, and daring attacks by land!

[Silent Service]
Publisher=MicroProse Ltd.
Developer=MicroProse Software, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|NES|PC-98|PC Booter|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/silent-service
Description=You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. <br><br>You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. <br><br>How well will you do when matched against history?

[Silent Shadow]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/silent-shadow
Description=Silent Shadow is an arcade with a small aerofighter as protagonist. The objective of the game is to get unharmed with maximum discretion a huge bomber to destroy the enemy fleet in the Persian Gulf. To do so the player has a modern and sophisticated fighter whose power, speed and ability can get to create false images on the radar, making it worthy of the Silent Shadow nickname.<br><br>To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and the enemy fleet). The idea is not to depart too much from the bomber to avoid being hit by enemy fire, being destroyed and ending the game, but neither should you go too  slow because you could clash with the bomber, then losing the few opportunities you have. Expansionary pumps are available that can destroy all enemies in sight. The game allows collaborative game where up to 2 players can take one aerofighter.

[Silicon Dreams]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/silicon-dreams
Description=This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems.<br><br>Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games.<br><br>Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its passengers. When you are awakened prematurely from hibernation, you know something's wrong!<br><br>Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from destroying Snowball 9.<br><br>Worm in Paradise: You have to find as much information about the city as possible, obtain money, and then become a member of the governing party of Eden.

[Silkworm]
Publisher=Virgin Mastertronic Ltd.
Developer=Tecmo, Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/silkworm
Description=Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on land as well as in the air.<br><br>Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!).

[SimCity]
Publisher=Infogrames Europe SA
Developer=Maxis Software Inc.
Released=1989
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|PC-98|SNES|Wii|Windows 3.x|ZX Spectrum
Genre=Simulation
Perspective=Top-Down
Score=3.5
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/simcity
Description=SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.<br><br>Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.<br><br>The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.

[The Simpsons: Bart vs. the Space Mutants]
Publisher=Acclaim Entertainment, Inc.|Ocean Software Ltd.
Developer=Imagineering Inc.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Gear|Genesis|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Platform
Score=1.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/simpsons-bart-vs-the-space-mutants
Description=Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield.<br><br>On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.<br><br>The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of the bar.<br><br>Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game.

[Sir Fred]
Publisher=Made in Spain
Developer=Made in Spain
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sir-fred
Description=The whistle of the leaves with the wind of the forest is brutally interrupted by the appearance of a solitary figure between the branches of the shrubs. The sharping air of the North threat with tearing the clothes of the great horseman, "Sir Fred".  His rabid preoccupation for the kidnapping of the princess whom he loves does not appear reflected in his imperturbable expression. He only stops for a moment, with a fleeting blowing to fix, like an arrow, his glance on the walls of the castle and to tighten the teeth with desperation. He never faced so many and so big dangers. In each bend, in each stay of the great castle of Beni-Gómez it's awaiting him, threatening, the death. But there is no space for the doubt nor to lie down back. The decision is already taken. The ground runs, it almost flies under the firm and implacable push of his feet... <br><br>Guide Sir Fred, through the different rooms of the castle, until finding his beloved princess. Take into account that she can be prisoner in different stays, and pay attention to the objects you can find on the way; they will help you to avoid the dangers which are distributed through all the adventure.

[Sir Lancelot]
Publisher=Melbourne House
Developer=Studio B Ltd.
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sir-lancelot-
Description=In this Manic Miner variant Sir Lancelot is exploring a castle in the hope of finding treasures. He must navigate his way through 24 platform screens (in a predefined order on the Spectrum but in any order on the Amstrad), collecting every object on each one to reveal the exit within a time limit. <br><br>There are enemies on fixed attack paths to avoid - Lancelot has no weapon but can jump, and survive any length of fall. Avoiding contact is thus a case of jumping out of their way, and using lower ledges to strategically time his moves. There are sections you can freely climb but not descend, so timing and forward planning are important. Contact with any of these costs one of your four lives, and resets the screen to its starting position.

[Sirwood]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sirwood
Description=The dark magician Amargol has stolen the magic golden shield from the Nargoot village. The player, as Arn, a courageous shepherd, must recover the shield before four days have passed. Otherwise the power of the shield will be taken by Amargol.<br><br>Sirwood is a side-scrolling action game with a few adventure elements. Along three stages (the forest, the caves and the Amargol's castle), the player must destroy all the enemies and finally, recover the golden shield.

[Sito Pons 500cc Grand Prix]
Publisher=Zigurat
Developer=Zigurat
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sito-pons-500cc-grand-prix
Description="Sito Pons" is a popular motorcycle game based on the same named Spanish motorcycle driver. It was the Zigurat's second fruitful game dedicated to a national pilot (the first game was Carlos Sainz).<br><br>In this game, we will pilot as Sito Pons -obviously- on the 500cc World Championship, through 14 exciting circuits, starting the official training to classify, and later running on the race.

[Skateboard Kidz]
Publisher=
Developer=
Released=1988
Systems=ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/skateboard-kidz
Description=Vertically scrolling action game with monochromatic graphics. Control your skating kid along zig-zagging paths, avoiding obstacles, jumping ramps, etc. Jump over the letters S, K, A, T and E to collect sections of bronze, silver and gold skateboards. Collect litter for extra points. Eventually you come head to head with another skater, whom you must race to the finish.

[Skate Crazy]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/skate-crazy
Description=Pull on your skates and get down to the local car park where your prowess on eight wheels is put to the test in the 'Car Park Challenge'. <br><br>The player grooves his way around one level of the car park which has been turned into a multidirectionally scrolling arena for the gladiators of roller racing. Kick cans over, litter to collect and obstacles to avoid in the shape of cones, ramps, sand, bouncing balls, flying frisbees, mazes of tyres and rocks, and even other skaters. Finishing each level is a battle against time to negotiate a series of gates in a set order, the next gate being signified by a row of dots which flash between its flags. <br><br>To complete rounds successfully, though, suitably impressive stunts and tricks are carried out to appease a set of four judges. Each have a card which they periodically display at the bottom of the screen, notifying the player of his progress. When the player's energetic jumping skills have gained enough points to qualify, he skates through the finishing gate and has his performance rated. Failing to qualify forces the player to skate around the car park against the clock, picking up a set number of pieces of litter. Beating a level allows the player to skate to the level's exit ramp, from where he chooses to move up to the next level or leave the car park and move onto the next part of the game, 'The Skate Crazy Championship Course'. <br><br>This section of the game is a race against time over four horizontally scrolling cityscapes of platforms and ramps, with the player building up speed on his skates using a paced joystick waggling movement. Ground level obstacles and gaps in the floor are crossed with leaps of controllable strength and items at head height are avoided by judicious ducking. Birds and other creatures also spell doom for the heroic skater, unless he is able to avoid them or throw things at them. <br><br>Points are scored in this section by picking up extra skating paraphernalia, such as pads, clothes, skates and litter.

[Skate or Die]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1989
Systems=Apple IIgs|Commodore 64|DOS|NES|Wii|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/skate-or-die
Description=Skate or Die incorporates five distinct styles of skating, which can be attempted individually or in turn. You skate around a menu room to choose which one to attempt. Before taking off you can visit Rodney's skate shop to buy equipment.<br><br>The first event is freestyle, in which your aim is to score as many points as possible in 10 attempts. Judges determine how much style and skill you have shown. The High Jump uses the same equipment, only this time your task is to jump as high as possible at the end of the ramp.<br><br>The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over. <br><br>The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around.

[Skull & Crossbones]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/skull-crossbones
Description=Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose).<br><br>Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.

[Skweek]
Publisher=U.S. Gold Ltd.
Developer=Loriciels
Released=1989
Systems=Amiga|Atari ST|DOS|Game Gear|TurboGrafx-16
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/skweek
Description=The Skweeks lived in harmony for centuries, being a naturally peaceful peoples, until Pitark arrived. He ruined their bright pink land by removing the colour, and it was only after he died that they had the opportunity to clean the land up. Your job is to travel through the 99 continents and clean each one in sequence.<br><br>Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is instantly fatal. Some squares contain arrows which force you in a particular direction, while there are also blockades to avoid. Bomb squares blow up surrounding squares but give you time to move away from them as they do this, while Shortcut squares allow you to move to another teleport-type square by pushing the joystick in its direction.

[Skyfox]
Publisher=Ariolasoft UK
Developer=Raymond E. Tobey, Inc.
Released=1986
Systems=Amiga|Apple II|Atari ST|Commodore 64|PC-88|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/skyfox
Description=Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top speed of Mach IV.  The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, enemy planes and the mothership.  Use the radar to locate enemy vehicles, and the long-range scanner to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and on fuel levels - you can dock at the base to refuel.

[Sky Shark]
Publisher=Firebird Software Ltd.
Developer=Taito Corporation
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sky-shark
Description=Sky Shark is a top-down shooter similar to Raiden.  You start off with four lives and three bombs.  With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades.  (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.)  Includes three difficulty levels and two-player support.

[Sline, the Celtic Barbarian]
Publisher=Martech
Developer=Creative Reality
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sline-the-celtic-barbarian
Description=The last of the evil Drune Wizards who have been ruling Lyonesse is dead. Don't get the champagne out yet though, because his evil power lives on until his name (which, as with all the Drunes, is a closely-guarded secret) is said. The only person who knows it is his daughter, who is trapped in Small Sky Tower. This, coupled with the fact that she's reputedly beautiful, is all the incentive Slaine needs to track her down.<br><br>The game system is unusual - known as REFLEX, it is menu-based, but these menus appear and disappear in real-time, meaning that the game has a constant aspect of pressure and time-sensitivity. You must collect and examine objects, map your way through Lyonesse, and use your mighty sword where needed. Slaine must keep an eye on his Warp rating, which drops in unsuccessful combat but is replenished either by physical (eating food) or mental (the high of winning a battle, or having a run of time without one) factors, and has a big effect on his performance.

[Slapshot]
Publisher=Anirog Software
Developer=Superior Quality Software
Released=1984
Systems=Commodore 64|MSX
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/slapshot_
Description=SLAP-SHOT! Hockey is a fast-action ice hockey simulation game. Each ice hockey match has three periods that last three minutes each.<br>The puck can be passed from player to player at varying speeds and directions. The game allows you to give opponents a body check and you can even control the strength of it.<br>However, when you are playing too roughly it is possible that you'll get penalized.<br><br>To win a match you will have to develop a good match strategy, good skating and passing skills and quick reflexes.<br><br>This game can be played by one or two players.

[Sliders]
Publisher=Microïds
Developer=Microïds
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sliders
Description=A simple enough futuristic sports game that isn't a world away from Marble Madness. You control a ball over a futuristic landscape, the idea being to find the puck that's hidden somewhere in the level and "herd" it back to your starting point. Sounds simple enough, except for one thing, there's another player (either computer or human) trying to do the same thing.<br><br>This results in incredibly hectic gameplay. Add this to the fact that sometimes you're negatively charged to the puck (and thus kick it away) or positively charged (so the puck sticks to you) and you're in for a crazy time!

[Slightly Magic]
Publisher=Codemasters
Developer=Astonishing Animations
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/slightly-magic
Description=Slightly Magic is a platformer-adventure game not unlike Codemasters' own Dizzy and Seymour series, but is generally shorter and easier than most other games of that genre.<br><br>In Slightly Magic you are cast as Slightly - mischievous nephew of legendary wizard Bigwiz, who has suddenly taken off on some urgent business, leaving his castle in disarray with dragons and magical spells running amok. One of the dragons kidnaps the princess, and now Slightly has to save her.<br><br>In addition to standard inventory puzzles of Dizzy games, Slightly Magic introduces a magic system that requires multiple objects to be combined in order to achieve effects ranging from frightening the enemies to turning the player into a fish.

[The Slugger]
Publisher=Imagine
Developer=Ocean Software Ltd.
Released=1985
Systems=Commodore 64|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/slugger
Description=In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. <br><br>The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end until the pitcher has the ball back (unless it is a home run). Features include stealing bases, pitching curve balls, or customizing the colors of each team.<br><br>The game has been presented with considerable glitz, with cheerleaders on screen between innings and lots of advertising boards and other slogans.

[Sly Spy: Secret Agent]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sly-spy-secret-agent
Description=With a clear James Bond influence, Sly Spy must stop terrorists destroying parts of the city in this collection of sub-games. Roughly half of these (starting with level 2, and alternating from there on) are side-scrolling Green Beret-influenced offerings, not entirely dissimilar to a great many Ocean movie licenses. There are bad guys to shoot and bullets to avoid, with boxes to climb up on and strategic positions to shoot from behind cover.<br><br>The first level involves skydiving down the screen and shooting at the agents as they themselves fall - complete this and you'll safely parachute to the ground. There's a motorbike chase, in which you must shoot out and dodge agents. Two underwater levels follow, in which more enemies and some sharks must be shot. Before reaching the final multiple-enemy showdown in a missile factory full of the baddies from the game.

[S*M*A*S*H*E*D]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/smashed
Description=Pigseye Peers is a newly-qualified surgeon sent to join the mobile military hospital unit in Korea - the Strangest Mobile Army Surgical Hospital East of Detroit, or S*M*A*S*H*E*D for short. Thus, the game is a clear spoof of the very popular TV series, M*A*S*H*. It is an adventure using text inputs with occasional graphics.<br><br>Your job is to get a still back, but you have no idea where it is nor how to get it - the supplied instructions offer little more than a command list. Usually, you will get a description of the room, as well as a listing of items, vehicles, and possible exits. To go in another direction, all you need to do is just enter the first letter of the direction that you want to go (eg: N for north).

[Smash T.V.]
Publisher=Ocean Software Ltd.
Developer=Williams Entertainment Inc.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Game Gear|Genesis|NES|SEGA Master System|SNES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/smash-tv
Description=The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.<br><br>Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.

[Snoopy: The Cool Computer Game]
Publisher=Edge, The
Developer=Edge, The
Released=1989
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/snoopy-the-cool-computer-game
Description=A simple adventure game for young players where you play Snoopy as the main character solving various puzzles in the area.<br><br>The basic idea is manipulating objects by picking them up and dropping them at certain areas, which will result in a new sequence to the plot. <br><br>You can use either a keyboard or joystick to play the game and there are only 5 actions you can perform: Move left, Move right, Jump, Pickup/Drop and Object Information.

[Snowball]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/snowball
Description=Snowball 9 was sent to Colonize Eridani A, with robots sent to prepare the territory around 100 years before human beings arrive, but something went wrong en route. Commander Kim Kimberley became aware of this when she was abruptly awoken from hibernation.<br><br>Snowball is an interactive fiction game, which uses compression techniques to provide 7000 rooms in computers of this size. Kim must go from her hibernation chamber to the ship controls, and then work them to guide the ship safely to Eridani. Commands like INVENTORY, EXAMINE, TAKE and USE are available. Objects include a drinks machine, a bed, green foam, Kevlar and a silver tray.

[Snowstrike]
Publisher=Epyx, Inc.|U.S. Gold Ltd.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/snowstrike
Description=You must fly an F14-LBC "Rapier" on a series of missions all along Colombia. You've land missions like free flight, destroy drug labs, bomb drug refineries, destroy drug stores and destroy drug convoy. You've aircraft carrier missions like free flight, destroy enemy aircraft carriers, destroy drug ships and destroy enemy oil supplies. <br>In the air you can fight the MiG-27, Su-27, MiG-29 and MiG-31 armed with heat or radar guided missiles!<br><br>You can choose to be an existing pilot or to create a new one. <br>You can choose between 2 levels of difficulty: beginner (less enemy attacks) or expert (the most dangerous).<br>The weather will affect the mission. The good weather will be great for training, and the stormy will be dangerous but great for attacks, as you can hide into the clouds and approach the enemy unnoticed.<br>You'll have a copilot that will help you telling what's going on every moment. <br>You can avoid missiles using your skills, using chaff or... if you can't, you can use your parachute!

[Soccer Pinball]
Publisher=
Developer=
Released=1992
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/soccer-pinball
Description=Soccer Pinball is a pinball game with eight round split across three tables. On the soccer-themed levels, a 'goal' is guarded by 'defenders' who must be removed by hitting them. Score three goals to reach the next level - initially you will face another soccer-based table with more defenders. Other football-themed elements include 'throw-in' positions from the side and pop-up players to toggle for points. <br><br>On the Amiga version, the later tables have a casino and gambling as a theme. Gameplay is fundamentally the same - hit the correct targets in sequence to advance, with other targets adding to your score.

[Soccer Star]
Publisher=Cult Games
Developer=Cult Games
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/soccer-star
Description=In Soccer Star you are trying to be the best football manager with the best team. At the beginning you have to start with a team from the bottom division, as you are a new manager. As the seasons go on you can start buying better players and try winning every game so you get promoted to next division; your goal is to win the divisions and the cup. As in the real world of football you have to look after your finances with overheads, spy fees and wages. The game can be saved for later resumption.

[Soldier of Light]
Publisher=RAD Games
Developer=Taito Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/soldier-of-light
Description=You play Xain, the Soldier of Light who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling shoot ‘em up, putting you in control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost.<br><br>The planets Lagto, Cleemans and Cleemalt are all available for selection immediately. These each have their own settings – Cleedos is desert, Cleemalt cavernous and Lagto lush and verdant. After completing each planet you must successfully fly to the next one.

[Solid Gold]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics|Artech|Chris Gray Enterprises Inc.|Access Software, Inc.|Atari Games Corporation
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/solid-gold
Description=Compilation of games marketed in Europe by US Gold<br><br>Featuring:<br><br>1. Gauntlet<br>2. Ace of Aces<br>3. Leaderboard<br>4. Winter Games<br>5. Infiltrator

[Sol Negro]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sol-negro
Description=A millenarian spell, transmitted from parents to children, turned the muscular Bully into a fish and the indomitable Mónica into a hawk. Every full moon one of them suffers a transformation and the other recovers his normal form, which prevents them to be together. Only an extraordinary phenomenon can break the spell, something as extraordinary as a sun eclipse... the Black Sun. In order to break the spell, Bully must free Mónica (the hawk) of her cage for, turned he in fish, arrive on time together at the sacred submarine temple of the sun, a grotto located beyond the borders of the city submerged of Hidrionis, just at the moment in which the moon is embraced with the sun and a huge shade crosses the planet.<br><br>The objective in the first stage is to rescue Mónica, turned a hawk, for which you will have to locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the help of a jet pack and a M-92 rifle laser; once done, face together with her all the dangers until arriving at the magical palace. The second stage is developed at the heart of the ocean. Mónica must protect Bully in his form of fish and together with him arrive at the submarine grotto. Mónica counts with an aquatic propellent and a hydro leak pistol with which she will have to defended herself against the submarine enemies.

[Solo]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/solo
Description=You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. Everything was going fine until someday you left your home and found a deserted street, but almost instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if these dudes are real, why shouldn't it be real too?<br><br>Solo is another of the Opera games designed to be used with the Gun Stick, quite similar on its development to Opera's Trigger. Also, in spite of this game's solitary name, there will be the option to play a 2 players cooperative mode.

[Solomon's Key]
Publisher=U.S. Gold Ltd.
Developer=Tecmo, Ltd.
Released=1987
Systems=Atari ST|Commodore 64|NES|PC Booter|SEGA Master System|Wii|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/solomons-key
Description=Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.

[Sonic Boom]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sonic-boom
Description=Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.

[Sooty's Fun With Numbers]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sootys-fun-with-numbers
Description=Six short mathematical tests aimed at children up to 7 years of age come together in this package. Sooty the silent magical bear is one of the UK’s most enduring children’s characters, and his friends Sweep the squeaking dog and Soo the talking bear join him here. The games can be played with little or no computer knowledge, and feature full graphics.<br><br>In Magic Numbers the player must count how many wands Sooty has on the screen. Sweep’s Bones involves moving bones from a pile on the right (Sweep’s stash) to the left (the ones he will enjoy today). Soo’s Hats is an addition test. In Bigger/Smaller you are presented with 2 numbers, and asked to select the biggest or smallest, which Sooty will magic away with his wand. Order Order presents a line of numbers, some of which are filled in, and challenges the player to select the others (which are randomly arranged elsewhere on the screen) and place them in the correct positions. Soo’s Race brings these skills together – you are asked a succession of questions, and answering them correctly will see Sooty’s car move along a track, and hopefully win its race against Sweep.

[Sorcerer]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sorcerer
Description=Your close friend and mentor Belboz is missing.  Before his disappearance you noticed that he wasn't quite the same.  Belboz could possible be the most powerful Enchanter in the land, and this worries you.  You must find out what has become of your good friend.  Hopefully his powers won't be used against you.<br><br>Difficulty Level: Advanced<br><br>Original C=64 Grey Box Contained:<br>Booklet - Popular Enchanting, Booklet - Field Guid to the Creatures of Frobozz

[Sorcerer Lord]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sorcerer-lord
Description=Sorcerer Lord is a medieval fantasy game of tactical warfare.<br><br>The evil Shadowlord's army is threatening to overrun the peaceful country of Galanor. The alliance of races in Galanor isn't very fond of suppression, slavery or extinction, so they are preparing for war -- it's your job to coordinate the Galanorian defense.<br><br>Movement and combat are turn-based. You and the Shadowlord alternately recruit new troops, move armies on a 2D hex-map of the land and try to conquer the enemies garrisons. The outcome of fights is shown as plain text only. Although the gameplay is quite simple, there are a few tactical knacks like certain races fighting more fiercely in certain terrain types, fatigue levels and basic statistics for army leaders. Despite the game's title, magic is a rather unimportant element of chance in battles and not under your direct control.<br><br>The game contains a time limit; you've got 40 turns in easy level, less in advanced levels.

[Sorcery]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/sorcery
Description=You are one of the last four remaining great sorcerers. When Necromancer kidnaps the other three, it is your task to rescue them within a time limit in this action adventure hybrid. <br><br>The player must fly through 17 screens including wastelands, a river and the woods, collecting items and keys to access other screens. Avoid evil ghosts and sorcerers, as they will drain your limited (but replenishable) energy. The final destination is Stonehenge, where the player must kill Necromancer using one of the three potential objects discovered during your journey.

[Soul of a Robot]
Publisher=Mastertronic Ltd.
Developer=Action Byte
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/soul-of-a-robot
Description=To save planet Nonterraqueous from a malfunctioning evil computer, its people have built a robot to attack the super-computer. Cunningly, it was designed with such tortured feelings that it can only be happy in successful death, so you must take it to the computer to blow itself up.<br><br>The game is a succession of 256 platform-based screens, each of which has many obstacles and hazards. There are 5 levels of jump intensity, and the correct one must be used to clear each hazard and reach the next jump. The maze is split into 3 sections, with the computer in the last of these, and these can only be reached via a teleport.

[Soviet]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=DOS|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=2.7
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/soviet
Description=Set during the collapse of the Soviet Union, this arcade style game puts the player in control of a Soviet tank. This tank must explore the areas of Vilnius and Baku and rescue all Russian citizens. Meanwhile, the rebel armies will attack with everything they have.<br><br>The game uses an overhead view of the battlefield and multi-directional scroll. The gameplay is reminiscent of games like SWIV, but the need to rescue a certain number of hostages to complete the level adds a limited strategy element: the goal of the game is not to defeat the enemies, a task literally impossible as they re-spawn within seconds, but to rescue the hostages before being blown up.

[Space Ace]
Publisher=Gremlin Graphics Software Ltd.
Developer=Probe Software Ltd.|Hewson Consultants Ltd.|Namco Limited|Sentient Software Inc.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/space-ace__
Description=This is a compilation that contains the following 7 games:<br><br>1. Cybernoid: The Fighting Machine<br>2. Exolon<br>3. NorthStar<br>4. Trantor the Last Stormtrooper<br>5. Venom Strikes Back<br>6. Xevious<br>7. Zynaps

[Space Crusade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/space-crusade
Description=Space Crusade is a science fiction strategy game converted from the Games Workshop/Milton Bradley boardgame, in which you control a commander and four marines who are sent on different missions aboard hostile alien starships. Your commander starts off as a sergeant, but he can work his way through the ranks. The game allows three players, each commanding one marine chapter each. The alien team is `played` by the computer. <br><br>The game is a literal conversion of the board game in the same vein as Gremlin's earlier Hero Quest. It can be best described as a turn-based board game in which the player must fulfill the primary and secondary objectives to complete the mission, which usually involves elimination of entire alien force on board or destruction of mothership etc. This game features unique 3D close-ups during the battle scenes, a feature which was later adopted by games like the X-Com series.

[Space Gun]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1992
Systems=Amiga|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/space-gun
Description=2039 A.D. Man begins deep space exploration in search of new life forms and usable fuel sources. What he discovers is trouble.<br><br>Until now, the success of past explorations was causing the space effort to grow by leaps and bounds. Until now, the explorers had found little more than fungus and small insects as alternative<br>lifeforms. Until now, the chief dangers had been <br>those posed by the hostile environment of space. Until now, the aliens had not known about THEM.<br><br>On the ragged edge of the galaxy, other creatures that roam the stars discover humans and spaceships to be excellent sources of food and other resources. Prepared at the worst for clashes with rival exploration teams, the human crews can do little to<br>defend themselves as wave upon wave of nightmare<br>creatures descend upon their ships and bases.<br><br>In response to their distress calls, the Federation has assembled a series of rescue teams, lead by their best military sharpshooters, to deal with the alien menace. As the leader of one of these teams, you must gun down the intruders and pick up the human survivors. Brave the maze of dark corridors that may lead to a deadly shootout between you and legions of monsters. Pick up survivors and extra ammo on the way.

[Space Harrier]
Publisher=Elite Systems Ltd.
Developer=AM R&D Dept. #2
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Gear|NES|PC-88|SEGA 32X|SEGA Master System|SEGA Saturn|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/space-harrier
Description=Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!

[Space Hawks]
Publisher=Amsoft
Developer=Durell Software Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/space-hawks
Description=Space Hawks is a galactic shoot'em up in the style of Galaxian. As in Galaxian, the player's space ship can only move along the horizontal axis. When an alien is killed, the player must avoid the debris of the alien. At advanced levels the player must also be careful with space mines that move around the game screen.<br><br>Eight waves of aliens must be destroyed to complete the adventure. <br>Before starting the game, the user can select the difficulty (among 8 levels), and the number of players (1 or 2).

[Space Racer]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/space-racer
Description=A top of the line space race game. Filled with action! Try to reach the finish first. Blast your opponents if they try to pass you.

[Space School Simulator: The Academy]
Publisher=
Developer=
Released=1987
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/space-school-simulator-the-academy
Description=Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets.<br><br>The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances.<br><br>Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.

[Space Shuttle: A Journey into Space]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/space-shuttle-a-journey-into-space
Description=Space Shuttle is a simulation game where you are the pilot of space shuttle Discovery. Your goal is to launch the Discovery, establish an orbit around the Earth, open the cargo bay doors and recover a satellite to perform repairs, and finally land the Discovery successfully, all while using as little fuel as possible. Each time the complete mission is accomplished, it will then repeat at a higher difficulty level (in the higher difficulty levels the satellite has a more erratic flight path). The game is played from a first person perspective in the space shuttle cockpit where you can control everything from the shuttles engines to cargo bay doors. When the game is over you will be given a ranking which is based on the number of successful dockings and the amount of fuel that was used. In addition to the full flight mode, two easier game variations (autosimulator and simulator mode) are included. The autosimulator mode is the easiest; the computer will control the flight (you can take over at any point you wish) and the controls are simplified. The simulation mode is closer to the full game, however you have an unlimited amount of fuel so there is no time pressure, and the computer will help compensate for inaccurate maneuvering.

[Space Station Oblivion]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/space-station-oblivion
Description=A 3D strategy / action game featuring scaling and rotating polygon graphics.  You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside.  For each sector, you must locate the build-up area, then drill to release<br>the pressure.  Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

[Spaghetti Western Simulator]
Publisher=Zeppelin Games Limited
Developer=Cygnus Software Ltd.
Released=1990
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/spaghetti-western-simulator
Description=As Clint Westband the player is cast a bounty hunter to go after the desperadoes of the Wild West. Roaming around the streets he has to shoot the bandits to get more bounty and on the way he can collect dynamite to blow up objects), extra money bags and keys to open doors. There are also items to pick up to kill the ghosts, scorpions and hornets as these zap energy and eventually kill Clint. Make sure not to shoot innocent bystanders or a part of the collected bounty has to be given back.

[Speedboat Assassins]
Publisher=Virgin Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1989
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/speedboat-assassins
Description=Terrorists have seized control of some of the world's most prestigious harbours, such as London and New York. As a tough marine commando, you have been sent in to launch the counter-attacks.<br><br>Sensibly, your boss drops you into the action in front of a mine field, and with no armour. Negotiate the mine field and you come into the main body of action, in which weaponry can be collected either from that which is left lying around, or by docking with a supply helicopter when it comes into view. Enemy ships are all around and must be taken out. Clear these and you reach the towers, which must be shot down, and finally a 'boss' ship to complete the level.

[Speed Buggy]
Publisher=Elite Systems Ltd.
Developer=Tatsumi Electronics Co., Ltd.
Released=1987
Systems=Amiga|Atari ST|Commodore 64|J2ME|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/speed-buggy
Description=Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out.<br><br>Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points. <br><br>There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.

[Speed Zone]
Publisher=Mastertronic Ltd.
Developer=PAL Developments
Released=1988
Systems=DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=1.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/speed-zone
Description="Speed Zone" is a vertically scrolling shoot'em up with a classic style.<br><br>The player, who flies a latest-generation spacecraft, must destroy all the alien hordes who want to destroy the space federation. The spaceship has a shield with a limited amount of energy. This energy protects the ship from the alien craft's shots. When the energy shield has reached its limit, the player loses one of three lives.

[Spellbound]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/spellbound
Description=Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell.<br><br>The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation. <br><br>All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.

[Spellbreaker]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/spellbreaker
Description=(From the instruction manual)<br><br>Welcome to the world of the Enchanter saga - a world founded on magic, where guilds of magicians have mastered the powers of sorcery; a world now threatened with destruction.<br><br>You distinguished yourself among the young Enchanters by defeating the evil warlock Krill, whose attempt to subjugate the land was thwarted by your cleverness, as your inexperience allowed you to succeed where others might have failed. This earned you a place on the Circle of Enchanters, second only to the great Belboz the Necromancer. Then Belboz himself was nearly destroyed, and your rescue of him from the evil demon Jeearr earned you the ultimate honor given a mage, the leadership of the Circle of Enchanters.<br><br>Now, a crisis has befallen the kingdom. Magic itself seems to be failing. Spells fail to work or go strangely awry, the populace is confused and restive, and even the Enchanters Guild is baffled. A great conclave of the Guildmasters is ordained, and it is at this conclave that the final conflict between good and evil begins to unfold.<br><br>Difficulty Level: Expert<br><br>Original Grey Box Contains:<br>Frobozz Magic - Magic Equipment Catalog, Enchanter's Guild Pin, Enchanter trading cards

[Spherical]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/spherical
Description=Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks.<br><br>Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead.

[Spindizzy]
Publisher=Electric Dreams Software
Developer=Electric Dreams Software
Released=1986
Systems=Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=4.1
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/spindizzy
Description=As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with<br><br>Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.

[Spirits]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/spirits
Description=You're in a castle, where a series of magical phenomena have been taking place: a young girl and a military armor have been victims of an enchantment. Its author, an evil warlock and our main enemy, has adopted the form of an eagle and has also requested help of a legion of ghosts, monsters, demons, werewolves and other kinds of despicable creatures, that will try to avoid that we can reach their master.<br><br>Once we get started, our immediate goal will consist in the following: In the first place, as every classic magician, we should go in search of our crystal ball. Once we have it, we are going to be able to see which are the movements of all the relevant personages in the story (the young lady, the armor and the eagle), also, it's going to show us where are the resting two elements required for our adventure: the magic wand (with which we will counter-enchant the girl) and the book of spells (essential to break the spell of the armor). <br><br>Here it is where the graphical innovations of the program will occupy the an important place in the game. All these monitorings above mentioned are possible because the screen is divided in two zones. In the superior part we will see the adventures of our personage. Simultaneously, in the inferior zone, there will appear the exact place of the castle in which the object or personage we are looking for is located.

[Spitfire '40]
Publisher=Mirrorsoft Ltd.
Developer=Novotrade International, Inc.
Released=1986
Systems=Atari 8-bit|BBC Micro|Commodore 64|Electron|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/spitfire-40
Description=This flight simulation sets you as a young Spitfire pilot in 1940, when World War 2 is hotting up in the skies over the south of England. The program is viewed from within the cockpit, with the instrument panel viewed by pressing Space. The pilot will have to co-ordinate landing gear, brakes and ruddering, and use a map to navigate and find targets. Loops, rolls and split-S moves are all incorporated in the simulation logic.<br><br>The game can generate random combat situations - for example, 6 enemies 10 miles away, 1500 feet into the air. Once you have established a strong flight record you can take on the missions. Additionally there are practice modes for both flying and combat.

[Spitting Image: The Computer Game]
Publisher=Domark Software Ltd.
Developer=Walking Circles
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/spitting-image-the-computer-game
Description=This game is based on the long-running British satirical television show with puppet likenesses of political figures and celebrities.  A prophet determines that a world war will occur in seven years instigated by a mysterious leader.  To avoid this, one ruler of the world must be determined in this beat 'em up involving six rulers: U.S.A.'s Ronald Regan, the U.K.'s Margaret Thatcher, the USSR's Mikhail Gorbachev, South Africa's PW Botha, Iran's Ayathollah Khomeini, and Pope John Paul II.<br><br>Having chosen which to play as, you travel to an opponent's country to engage in a best-of-three fight that is judged by Queen Elizabeth II on a postage stamp.  You attack each opponent on the ground as well as jumping in the air and each character has a special move like Thatcher's head-butt or Khomeini's beard whip.  You can also call for help twice from an aide who will usually throw a projectile at your opponent.<br>  <br>If you manage to defeat all 5 opponents, you will meet the mysterious leader in a final showdown in a mud-wrestling pit in the dark where you will only be able to see the eyes of the characters.  You can also play 2-player fights, one against another on the same computer.

[Splat!]
Publisher=Amsoft
Developer=Incentive Software Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/splat_
Description=A spider must be guided safely through a maze, eating all the patches of grass. The screen scrolls in four directions, and the walls of the level are in a different pattern on each level, and must always be avoided for fear of losing a life. The main thing making life harder is that the level is always scrolling in random directions, and contact with the wall at the edge of the screen costs you a life. As a result, careful planning is required to ensure that you don't get trapped into a corner. There are seven levels of increasing difficulty to get through.

[Split Personalities]
Publisher=Domark Software, Inc.
Developer=Ernieware
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/split-personalities
Description=Sliding block puzzle games were one of the many non-electronic forms of entertainment re-made with new twists for the digital age. The basic premise involves being presented with 1 of 10 pictures (representing famous figures such as Ronald Reagan, Maggie Thatcher, Lady Diana and even Sir Clive Sinclair), with the complete picture presented at the side of the screen. You must move your cursor onto the, pick up a piece, and place it onto the main playing area, ensuring that you can move the others into place. Unlike with the plastic versions there are 16 pieces to fit into 20 spaces, allowing more leeway in terms of continual sliding. The complications in this version include gaps in the playing area which swallow pieces and return them to the bank, a time limit, bombs which have to be moved off the screen to avoid losing a life, and bonus objects to be moved in specific ways for bonus points.

[Spooked]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/spooked
Description=As an experienced ghoul-chaser, you think you can handle anything when you get a call to explore a haunted mansion. You soon realize that you're wrong, however, and you'll need all of your skills to deal with 384 screens of spookiness.<br><br>It's an arcade adventure, with ghosts to avoid as they cause your character to fall off course, sometimes down a screen or two. Collecting bugs and beetles allows you to use one of the cauldrons to produce spells to kill enemies. You have 4 minutes on each life, although more can be picked up from the many egg-timers around the screens. The game keeps track of your 'Scaredyness factor' and adjusts the game difficulty to help struggling players accordingly.<br><br>The eventual target is to collect items to turn into letters - earning enough of these allows you to play a Hangman game against the 'spooky old man'.

[Sporting Triangles]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1989
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sporting-triangles
Description=A licensed version of a British TV game show from the late 1980s.<br><br>The game features 3 players, all either human or computer. Each chooses a category of questions out of 12 on offer - some are for a single sport (such as soccer or cricket) while others a more general (such as Indoor Sport and Pot Luck).<br><br>Four of the seven rounds involve each player being asked a question, which could be from one of the 3 selected categories, or it could be general sport. A die is rolled, and the colour of its final position on the board indicates the type of question.<br><br>The other 3 rounds include Hit For Six, in which you get a succession of clues and have to work out which of the 6 named people they refer to - get it as quickly as you can to maximize your score.<br><br>The Jigsaw round involves identifying a club crest, pitch for a particular sport or similar, with a piece added to the picture after each incorrect guess. Again the score declines the more guesses you need. There's an 'on the buzzer' questions round at the end.

[Sports-A-Roni]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sports-a-roni
Description=Alternative World Games Is a series of mini games based around the theme of an Olympiad for the non-sporting minded. It is intended to be a spoof on all serious sporting simulations.<br><br>There are eight games in this compilation, some are one player and some are two player. The minimum number of players names that can be entered is two, the game setup insists that a second player is named because thee are two player games. The maximum number of names that can be entered is six.<br><br>The game menu selection screen has been designed to look like a bank of nine TV screens. Each TV is displaying a sporting channel name. The player selects the channels to be played and presses 'Fire'. This causes an animation to commence on the appropriate TV. The player can select either one or all eight games. Channel nine is used to allow the player to select between competition and practice modes.<br><br>At the end of each game the scores are displayed. After the last game has been played the game displays the medal table, there can be a long wait while the game reads to the end of the tape to find this program.<br>When the selected game(s) have been played the medal table is displayed and the gaming session is over. If further game-play is desired, e.g. for a rematch, then the whole game must be reloaded and the player selection process has to be repeated.<br><br>The eight games are;<br><br>1. The Sack Race<br>This race takes place in Mexico. The objective is to be the first across the finish line. Speed is achieved by pressing left / right alternately while using the up / down keys to steer around open man-hole covers which are the obstacles in this event. Players can play against each other or the computer.<br><br>2. The Pile Of Plates<br>This race takes place in Pisa, Italy. Each player takes it in turn to compete. before starting the up / down keys are used to set the number of plates to be carried. Once set the same keys are used to determine the speed at which the character moves, too fast and plates will fall. A countdown timer starting at 100 is used to ensure that the race is completed in a reasonable time. When the characters are moving the left / right keys can be used to move the characters arms to counteract the wobble.<br>Points are scored for speed of completion, number of plates carried and points are lost for plates dropped, thus a player who carries eight plates across successfully will score more points than a player who started with 30 and finished with 14.<br><br>3. Boot Throwing<br>This event takes place in Italy by the Colosseum. Each player has three turns to see who can throw the boot the furthest. There is a choice of a throwing the boot empty, which means it's lighter so the player has longer to build up speed, or a boot full of water, which is heavier but takes more effort.<br>The player uses the left / right action keys to make the character swing the boot around in a circle. A power indicator shows how much speed has built up, swing for too long however and your character will get tired and lose that turn. At an appropriate point in the swing the player presses 'FIRE'. When all players have thrown the furthest throw wins.<br><br>4. River Jump<br>Each player has three attempts to pole-jump the river. The character starts with their pole up in the air. When the 'FIRE' key is pressed the character automatically starts to run, the player has no control over the speed. However, the pole is heavy and will tend to droop, if it hits the ground while the character is still running then they will fall over. To be successful the character must approach the river with the pole in a (near) horizontal position, if this achieved the character will automatically dip their pole into the river and the player must hit 'FIRE' again to make them release their grip on the pole and, hopefully, land on the other side.<br>5. Pole Climbing<br>This takes place in a castle courtyard and it is a two player game. Players can play each other or they can play against the computer. It is a time limited game where the object is to climb to the top of the pole, collect a bottler of champagne, and safely slide back down inside 5 minutes.<br>The player makes their character climb by repeatedly pressing a specific sequence of up / fire / down. For every failed sequence the character slides down the pole, too many slides and the character will fall off., Descending too quickly with the champagne will cause the player to drop the bottle and fail.<br><br>6. Run Up The Wall<br>This game takes place in Venice. Players take it in turns to have three runs at the wall. As they reach the wall they must jump, this causes the character to run up the wall. A further action key is required to place the hat on the wall and, if all keys are pressed done correctly, the character's hat will stick to the wall and the highest hat wins.<br>The player does not, however, start with a hat. In their run up to the wall they must time their approach so that they are beneath a passing parrot who drops one hat per run. A jump without a hat does not score.<br><br>7. Pillow Fight<br>This game is set in Venice, Italy. It is a two player game which starts with the players pairing off against each other or against the computer. <br>The two characters are on board a gondola and must bash each other with pillows until time expires or one falls in the water.<br>There are specific key combinations for right / left / overhead strikes and blocks. Points are scored for successful strikes. The player who falls into the water loses. Each player fights only once, the player with the highest number of points wins<br><br>8. Pogo Stick<br>This game is set in Greece among the ruins of a ancient temple. It is a timed event. each player takes turns to pogo around the ruins popping balloons. Points are scored for each balloon burst and the course must be completed in nine minutes, fifty-nine seconds.

[Spy Hunter]
Publisher=SEGA Enterprises Ltd.|U.S. Gold Ltd.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1986
Systems=Apple II|Atari 2600|Atari 8-bit|ColecoVision|Commodore 64|NES|PC Booter|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/spy-hunter
Description=A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter.

[Spy-Trek Adventure]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/spy-trek-adventure
Description=As Mike the Spy, you must explore several European countries, in search of some all-important plans. This will involve getting onto a plane using fake ID, flying without a plane to Switzerland, and then onto Venice. Objects you will encounter include an umbrella, an onion, and a fishing line.<br><br>This adventure is written using GAC (Graphic Adventure Creator); as such, most of the screen features visual representations of your surroundings, with text input at the bottom of the screen. Commands are object-sensitive - if you have just GETted a hat, WEAR IT will mean 'WEAR HAT'. The standard commands are joined by a few which you will only need in one situation. Simple directional commands (w, s, up and so on) are used less frequently than in most IF games.

[Spy vs. Spy]
Publisher=Beyond - Challenging Software
Developer=First Star Software, Inc.
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|NES|SEGA Master System|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/spy-vs-spy
Description=M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine.<br><br>The black crow and the white crow are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance).<br><br>Fights ensue when both spies enter the same room.  Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.

[Spy vs. Spy III: Arctic Antics]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1988
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/spy-vs-spy-iii-arctic-antics
Description=The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an arctic island. Once again they're doing their thing - wandering round the island searching for items and setting traps to kill each other (or more frequently themselves).

[Spy vs. Spy: The Island Caper]
Publisher=First Star Software, Inc.
Developer=First Star Software, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/spy-vs-spy-the-island-caper
Description=A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile.<br><br>There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.

[Spy vs. Spy Trilogy]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1988
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/spy-vs-spy-trilogy
Description=This is a compilation of the first three Spy vs. Spy games for the Amstrad CPC, Atari 8-bit, Commodore 64 and ZX Spectrum.<br><br>The included games are:<br><br>1. Spy vs. Spy<br>2. Spy vs. Spy: The Island Caper<br>3. Spy vs. Spy III: Arctic Antics<br><br>The disk versions have a menu you select your desired game from. For the tape versions, you simply insert the correct tape or side.

[The Spy Who Loved Me]
Publisher=Domark Software, Inc.
Developer=Kremlin, The
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=Top-Down
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/spy-who-loved-me
Description=You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.

[Stainless Steel]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/stainless-steel
Description=Ricky Steel is a feared renegade with a mechanical arm to fire bullets, and his Class A101 armoured yet amphibious Nightwind car is Stainless. He lives in a Mad Max-inspired world, but Dr. Vardos has sent a horde of androids to destroy it. Take control of Steel and stop this, in this Spy Hunter-style vertically scrolling road-based shooter. <br><br>The game is split into four sections. You begin on foot, and must travel up the screen to reach the Nightwind. Helicopters and other foes must be shot or avoided, and their bullets avoided. You then enter your vehicle and drive up the screen, dealing with similar hazards. The controls involve pushing forward to accelerate and pushing down to reverse. Level 2 involves taking to the water, attacking submarines using bombs. The final showdown involves hunting down and killing Vardos, despite the attentions of animal-shaped asteroids and other hazards.<br><br>The scanner along the bottom of the screen is crucial to spotting foes as they approach. You have a limited shield, turned on and off by pressing space, and limited fuel which is recharged by collecting fuel circles which float by.

[Star Control]
Publisher=Accolade, Inc.
Developer=Toys for Bob
Released=1990
Systems=Amiga|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/star-control
Description=Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. <br>The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate.<br><br>The game has two modules: the Melee, in which you can simply blast the computer or another player to smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets; or, should you wish for a more challenging game, lets you play one of 9 preset scenarios.

[Star Dust]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/star-dust
Description=The Blodroid Empire has launched a mass attack on Earth. Fortunately, its entire network of ships use shields powered remotely from a single generator located on their homeworld. As a feared pilot, you must fly your Astrohunter spaceship through hostile territory to destroy it.<br><br>The journey is viewed from above. The threat is from nine increasingly-tough Supercruisers, which have the ability to launch spaceships, missiles and mines. These must all be avoided or shot out. In this part of the game, you have four lives, represented by shields which deplete as you take hits.<br><br>The last Supercruiser contains the six all-important Generator panels. This final phase of the game takes place on foot, as you destroy them with projectiles. You must then return to your ship before everything explodes and takes you with it.

[Starglider]
Publisher=Rainbird Software
Developer=Argonaut Software Ltd.
Released=1986
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/starglider
Description=The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. <br><br>Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles.<br><br>The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. There are several control options to decide exactly how the craft works, with fixed or floating sighting, and the option of automatic centering, allowing you to balance the game between easy sighting and advanced shooting ranges.<br><br>Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot is required to complete this job, at which point you move up to the next, harder, level.

[Starion]
Publisher=
Developer=
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/starion
Description=Aliens using a time machine have changed several crucial events in earth history. As Starion, a rookie starfighter pilot in 2010AD, you must correct these, in a hybrid of puzzle and action.<br><br>There are 243 sectors to correct, each representing a year. After selecting one, you are involved in first-person space dogfighting, viewed from within your cockpit. Pay attention to your multi-directional scanner to locate ships and mines. There are also indicators for your fuel and oxygen levels, pitch and yaw, and engine temperature.<br><br>Shot enemies release letters, which must then be flown over. Once an area is cleared, you must use the letters to form a word. Then, fly through the time gate, and decide which historical event the word relates to.

[Starquake]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1986
Systems=Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/starquake
Description=As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core.<br><br>The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game.<br><br>The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be used to allow limited vertical movement, but these disappear after a few seconds each use.

[Star Raiders II]
Publisher=Electric Dreams Software
Developer=Atari Corporation
Released=1987
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/star-raiders-ii
Description=The Zylons have returned to attack the Celos IV star system. In this 3D shoot-'em-up, the player takes control of the Liberty Star and must warp to threatened planets to battle the Zylon Fly Fighters and Destroyers. The Zylon Squadrons can also be attacked while in transit, and friendly Space Stations allow refueling. To achieve victory, the Zylon Attack Bases on their own planets must be destroyed. The game ends if the Liberty Star runs out of fuel, or if all cities are destroyed by Zylons.

[Star Rank Boxing]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/star-rank-boxing
Description=20 tough computer opponents, finishing with legendary champion Barry McGuigan himself, await in this early boxing game. The fights take place in a full 3D arena, with a range of hooks, jabs and cross-punches available, aimed to the head or body.<br><br>Before you start you must create your character, including his appearance and initial abilities, and choose one of five play styles. You can start off as a New Pro or a Contender - the latter option means tougher fights form the word go, but you start halfway up the rankings. A full training options is included, allowing you to work on your boxer's abilities to best prepare for the next fight.

[Starstrike II]
Publisher=Firebird Software Ltd.
Developer=Realtime Games Software Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/starstrike-ii
Description=In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself.<br><br>Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game. <br><br>The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game.

[Star Trap]
Publisher=Loriciels
Developer=Loriciels
Released=1989
Systems=Atari ST
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/star-trap
Description=Year is 2189, humanity has visited numerous galaxies due to the hyper-space engines. In search of adventure and exotics of the distant lands you have signed contract for 5 years with the Intergalactic Company to work on the Space Lines. For your first trip you were appointed as technician trainee on the freighter AMPELOS. The freighter left Achernar VI in direction of Tau Ceti II. Some hours later you were in the room of piloting when suddenly all alarms start... What is that? You have only 8 hours to discover it.<br><br>You start to explore the freighter AMPELOS. Robots became uncontrollable and attack you. They are surely behind the commander's death. Happily, the computer can help you to deactivate them. But your adventure is only beginning and already the cap of the dead commander (peace to his soul) reveal a number, which you remembers quickly.<br><br>The gameplay flows as the icon-based first-person adventure. You may move in available directions and do the actions via set of  icons, which are "Take", "Put", "Look at", "Examine", "Use", and some new such as "Listen", "Recharge" (a battery, a weapon). Another icon allows you to start a dialogue, for example, with the navigator or the doctor. You can then ask them simple questions from predefined words such as "HOW TO DEACTIVATE ROBOTS?" and you'll hear the words pronounced. At the right side of the screen you'll see the objects in your possessions and useful information: health, fatigue, your ammunition, your reservation of air (if you are wearing a combine suit). When you arrive in a place, you should use the icon to look at the place (the eye), sometimes several times to discover objects. Then (and before taking the object) you should use the magnifier on the object, because it can't be used on the object already put in inventory. <br><br>Amstrad CPC version of the game is port of Atari ST version and use only 4 colours.

[Star Wars]
Publisher=Domark Software, Inc.
Developer=Atari, Inc.
Released=1987
Systems=Amiga|Atari 2600|Atari 5200|Atari 8-bit|Atari ST|BBC Micro|ColecoVision|Commodore 64|DOS|Electron|Macintosh|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/star-wars
Description=Conversion of Atari Games' first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

[Star Wars: Droids]
Publisher=Mastertronic Group Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/star-wars-droids
Description=Droids: Escape From Aaron is based off the Star Wars Saturday morning animated series that ran from 1985-1986. The series followed the adventures of the droid duo C-3PO and R2-D2.<br><br>In this platformer/RPG/puzzle title, the droids find themselves prisoners of the Fromm Gang, and must escape a series of traps and hostile droids and traps, including seekers, droid maintenence crews and various droid guards. <br><br>Threepio and Artoo must make their way through the Fromm Gang's prison, a mining level and a research level in order to escape their captors and be reunited with their master, Thall Joben.

[Star Wars: Return of the Jedi]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/star-wars-return-of-the-jedi
Description=The arcade game from Atari based on the third Star Wars movie features three action sequences inspired by the film. <br><br>First, you control Princess Leia on a speeder bike racing through the forests on Endor. You have to evade trees and deal with enemy troopers by shooting at them or luring them into Ewok traps.<br><br>In the second sequence, you control Chewbacca who has captured an Imperial AT-ST Walker, evading tree traps and shooting at enemy walkers. In this sequence, the perspective sometimes switches to the Millennium Falcon which you must guide through a fleet of enemy Star Destroyers and TIE Fighters.<br><br>In the final sequence, the Millennium Falcon enters the Death Star and has to make its way to the reactor, surviving more TIE Fighters and laser turrets. Once the reactor is destroyed, you have to get out again before the explosion engulfs the ship.<br><br>After the Death Star has been destroyed, the game restarts at the first sequence, but with a higher difficulty.

[Star Wars: The Empire Strikes Back]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/star-wars-the-empire-strikes-back__
Description=The arcade game from Atari Games based on the second Star Wars movie features four action sequences inspired by the film. The graphical style is similar to the first Star Wars game, using vector graphics with a first-person perspective.<br><br>The first sequence takes place on the ice planet Hoth, where the player must destroy Imperial probe droids. The droids send transmissions to the Empire that can also be targeted and destroyed. Once enough transmissions have been sent, the Empire attacks.<br><br>In the second sequence, the player has to fend off Imperial walkers, either by shooting a limited number of tow cables at their feet or by targeting a small area at their head with lasers. But sooner or later, the Rebel base's power generator will be destroyed and the evacuation begins.<br><br>In the third sequence, the Millennium Falcon has to destroy TIE Fighters in space.<br><br>In the fourth and final sequence, the Falcon must navigate through an asteroid field, avoiding collisions.<br><br>Once the four sections have been completed, the game restarts at a higher difficulty level.

[The Star Wars Trilogy]
Publisher=
Developer=
Released=1989
Systems=Amiga|Atari ST|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/star-wars-trilogy
Description=As the title indicates, this compilation contains three Star Wars games:<br><br>1. Star Wars<br>2. Star Wars: The Empire Strikes Back<br>3. Star Wars: Return of the Jedi

[Stationfall]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/stationfall
Description=(From Infocom Home Page site)<br><br>After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was nonexistent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil. In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union. You are a native of the planet Gallium, one of the most politically powerful but culturally barren worlds in the Union. Your great-great-grandfather was a founding officer of the Stellar Patrol, and for five generations, your family has served in the Patrol. It was always taken for granted that you would sign up as soon as you came of age. Once in the Patrol, you discovered that the exciting career promised in all the Patrol recruitment brochures was nonsense. Your life was drudgery and demerits. The one time you got to see an exotic planet was right after a big parade, when they needed a detail to sweep up all the confetti. Then came your big moment: shipwrecked on a seemingly deserted world, you met an exuberant robotic companion named Floyd. Together, the two of you discovered the secret of that mysterious planet, Resida, and saved it from near destruction. As a result of your heroics, you were offered, and quickly accepted, a juicy promotion. Good-bye Ensign Seventh Class -- hello Lieutenant First Class! No more scrubwork! No more bathroom details! No more cleaning groth cages! Finally, your life in the Stellar Patrol would be as exciting as those brochures had promised! Oh, how naive you'd been. Your daily routine simply replaced tedious scrubwork with tedious paperwork. Since your planetfall on Resida, five long years have dragged by, without a single event worthy of note. Why, just look at today's "thrilling" assignment: scooting over to Space Station Gamma Delta Gamma 777-G 59/59 Sector Alpha-Mu-79 to pick up a supply of Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms...

[Steg the Slug]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/steg-the-slug
Description=Steg the slug has to feed his family of "T'yungunz".  To do this he must blow bubbles to catch the grubs that they feed on and guide them through the level by blowing on them or nudging them past any obstacles in the way to the nest where T'yungunz live.  To complete a level, you must make sure that a certain number of T'yungunz are fully fed so they go to sleep.  If they don't get enough food then eventually they die.<br><br>The levels are full of contraptions such as bellows, and obstacles such as spikes and fire that will burst the bubbles.  Some of these can be activated or deactivated using various switches.<br><br>Usually Steg navigates each level by walking on the floor, and also he can climb up the walls and even walk on the ceiling.  There are also devices he can contruct out of the parts from the Acme Bionic Bitz Catalogue, such as the Rocket Pack, and Bionic Legs, which allow different ways of getting around each level.

[Steve Davis Snooker]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1984
Systems=Atari 8-bit|BBC Micro|Commodore 64|Electron|MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/steve-davis-snooker
Description=Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit remake.<br><br>Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance<br><br>As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.

[Stifflip & Co.]
Publisher=Palace Software, LTD.
Developer=Binary Vision Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/stifflip-co
Description=Count Chameleon recognises the importance of the game of cricket to the power of the British Empire, and knows that a simple Rubbertronic Ray to scupper the ball's bounce is all it takes to bring their power down. You control the team of Viscount Stifflip, Professor Braindeath, Colonel R G Bargie and Miss Primbottom, as they attempt to stop him.<br><br>The bulk of the game is icon-driven, and allows you to switch between the four characters at will. The control options are all described in slangy English terms, so instead of talking to characters you 'Chinwag' with them, and fights are called 'Fisticuffs'. These are a key aspect of the game, requiring prompt arcade reactions and correct move selection, especially as using the low blow too often results in a character being wiped out.

[Storm]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Atari 8-bit|Commodore 64|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/storm
Description=Una Cum has abducted Storm's wife Corrine and locked her in his well-guarded laboratory. Storm and his Wizard friend set off to have her in a top-down arcade game similar to Gauntlet. You run around rooms which are all the same size, killing monsters and collecting treasure. A simultaneous 2-player mode is on offer.

[Stormbringer]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1987
Systems=Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/stormbringer
Description=Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure.<br><br>As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided.

[Stormlord]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|Symbian|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/stormlord
Description=Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them.<br><br>As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.

[Strange Loop]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/strange-loop
Description=Strange Loop is a arcade adventure game with 240 different rooms and each room is filled with a dangerous swarf.<br><br>You, in a space suit and with a laser gun, have to regain control of a factory located in Outer Space. The factory, where robots are produced, has been taken over by aliens and they are reprogramming the robots to take over planet Earth.<br>To take over control of the factory you have to reach the central Control Room but to get there you have to overcome many obstacles and collect several objects.<br>These objects can be used to perform several tasks of which some must be done before you take over the computer by stopping it.<br>Fuel and patches for your suit can be picked up and retrieve items such as rings and spanners, which are given out by robots or just left around on the floor.<br><br>Strange Loop has an option to save and load the current game status.

[Streaker]
Publisher=Bulldog Software
Developer=Mastertronic Ltd.
Released=1987
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/streaker
Description=You are a streaker with not a stitch on you, in the streets. As you go from room to room you must try and collect as much of your clothing as possible; the more clothes you find the more areas of the game you can go to. You can pick items up such as food to keep your energy up; some shops will only open at different times to make things difficult. Be quick to find your clothes or they can get pinched.

[Street Cat]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/street-cat
Description=Sports game featuring you, the cat with various stages.<br>Your task is the pass various obstacle courses, each more difficult than the last.<br><br>Events include:<br>The City Park<br>Inner City Interlude<br>The Underground Sewer<br>The Bowling Pub

[Street Cred Football]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/street-cred-football
Description=Removing the corporate poshness and ambition of modern football, this Players title gives you a basic street match for one or two human players. Hitting the crate which is used to represent a goal more times than the opponent to win is the only rule. Your team of 5 players is selected from a pool of 24, including representations of the programmers as well as Joe Blade and other Players characters, and these can be placed at will around the pitch. Once in play you control the player nearest the ball, with full passing and shooting control available. Dirty challenges are not only permitted but encouraged.

[Street Fighter]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|TurboGrafx CD|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/street-fighter
Description=You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.<br><br>After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. <br><br>The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. <br><br>It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.

[Street Hawk]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/street-hawk
Description=After an intensive 18-month research program, Jesse Mach's super bike is finally ready to hit the mean streets.<br><br>Jesse has vowed to avenge the death of his best friend, and goes on a mission to take down the villains whether they may be. But Jesse need not look no further than the street. The baddies are driving XR3's, so all it would take is one laser blast in the XR3 fuel tank, and the cars are immobilized.<br><br>Zooming along, the player has to serve through traffic, dodging the bullets fired by the bad guys and eliminating carloads of criminals while taking care not to kill innocent citizens. As well as the built-in lasers, Jesse's bike can leap into the air, and a well-timed spring can avoid a collision. A crash or a blast from a villain's gun is not fatal, as the bike can take a fair bit of damage before it is immobilized. Reckless driving is not tolerated, and if too many civilians are killed, the police will be in pursuit. If the police catches up with the bike, the game ends. However, the turbo facility can be used to make a quick getaway.<br><br>After driving along, the player needs to keep an eye on the gauges that indicate the condition of the lasers, the damage inflicted on the bike, and the engine temperature. Points are awarded for each of the villain's car blown up and for each civilian overtaken. While driving, Jesse receives a message regarding a break-in at the liquor store. It is up to him to take it slowly so that he can arrive there safely.<br><br>At the liquor store, you must destroy three villains who run out of the store and attempt to escape in their getaway van. All of the villains must be shot before the second mission can begin. This mission involves another chase sequence, only this time a high bonus is awarded for killing off a major underworld figure who is driving a black sedan. Once the sedan gets destroyed, Jesse and his bike can return to base for a refit so the major confrontation with the leader can begin. To complete the game, the leader must be blown out of his Porsche.

[Street Sports Basketball]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Apple II|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Analog)|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/street-sports-basketball
Description=Taking basketball out of poshly-decorated arenas with hotdog sellers, cheerleaders and pre-game entertainments, Epyx presented basketball played as it is by kids all over America. Four different courts are provided - the schoolyard, the alleyway, the parking lot and the backyard. Each of these has its own hazards to play around, such as oil slicks and potholes. The standard basketball dunks, passes and steals are on offer. An opposition player drilling the ball into you sees you gain possession.<br><br>One or two players can join in, choosing their team of 3 from the 10 kids you are offered, each with different abilities. There are 3 computer difficulty levels.

[Strider]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/strider
Description=The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all.<br><br>Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses.

[Strider 2]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/strider-2_
Description=Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held.<br><br>The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected.

[Strike Aces]
Publisher=Activision (UK) Limited
Developer=Vektor Grafix Ltd
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/strike-aces
Description=Strike Aces is a flight simulator designed to give players a feel for the quick decision-making process that real pilots need to fly. It takes place at the Strategic Air Command Bombing and Navigation Competition, a real-life event that occurs every year at Ellsworth Air Force Base in South Dakota. The best aircrews from around the world and some of the best aircraft come to participate in a series of three missions that are constantly monitored, with points awarded to aircrews in various categories. In the end, the aircrew that has gained the post points receives the Curtis E. LeMay trophy. In this game, you are the pilot of one of these aircrews with a choice of flying one of six aircraft, and your missions will pit you against any of seven additional enemy aircraft (although you will not get to fly them). To practice flying, you can do a Free Flight; when you're ready to compete, you will get to complete a series of 16 missions. You can also design your own missions, if you like.

[Strike Force Cobra]
Publisher=Piranha
Developer=Five Ways Software
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Isometric
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/strike-force-cobra
Description=The Enemy has kidnapped the world's top computer scientists, and is intent on cracking into your supercomputer. Strike Force Cobra must penetrate his hideout, crack his computer codes, and rescue the scientists before any of this can be done. To crack the code you use a DLB (Digital Lock Breaker) which is more effective when more numbers have been found, and the scientists give these when rescued.<br><br>Your team of four members of varying nationalities is chosen from a pool of 8, each with their own strengths and weaknesses. The game is viewed isometrically, and you move the characters (one at a time) through the lair, shooting down intruders and clearing any traps for the other members to go through.

[Strike Force Harrier]
Publisher=Mirrorsoft Ltd.
Developer=H&H&nbsp;Software
Released=1986
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/strike-force-harrier
Description=Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator.<br><br>Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and landing) is correctly implemented, although more traditional horizontal take-offs should be used when space permits. The full range of weapons are provided; experience will tell you which to use in which situations, based on enemy volume and range.

[Strip Poker]
Publisher=Core
Developer=Core
Released=1985
Systems=
Genre=Strategy
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/strip-poker_
Description=You are a certain man, playing against a girl called Marilyn over 20 rounds of a poker game. In each round you have to change up to 4 cards if you've already got the "Ace" to acquire the poker's winning combination. Marylin have to do the same after you. After comparing both hands, the winner is defined. Depending on this, Marilyn strips off or get dressed. You will need six winning hands, one after another, to achieve your goal.<br><br>The game is played in French.

[Strip Poker 2 Plus]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1988
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/strip-poker-2-plus
Description=Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. <br><br>You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.

[Stryker in the Crypts of Trogan]
Publisher=Codemasters
Developer=Simmer Software
Released=1992
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/stryker-in-the-crypts-of-trogan
Description=As a noble and righteous wizard, you must beat the evil Trogan the Diabolical. This involves travelling through flick-screen Switchblade style environments both above and below ground. Using your sword, you must flatten Trogan's many henchmen, and avoid skeletons. You have limited energy, but can collect top-ups. Tokens to both improve and weaken your weaponry are also scattered throughout.<br><br>The Amstrad version adds a silhouetted backdrop (similar to that in the C64 version) when ran on the Amstrad Plus, making it the only cassette-based game released in the UK to cater to the system.

[S.T.U.N. Runner]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Lynx|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/stun-runner
Description=Based on the 1989 Atari Games (not to be confused with Atari Corporation, producers of the Lynx) coin-op by Ed Rotberg.  It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.<br><br>There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft.  Shoot or avoid them.  If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily.  The more shields you have at the finish line, the more bonus points you get.  Getting hit with no shields does not kill you, however.  There are no lives in this game.  The only way to lose is to fail to cross the finish line.<br><br>Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible.  By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.<br><br>Note that there is no accelerator in this game.  Your craft always goes full speed, unless you hit something.  Then you will slow down, but quickly accelerate back to full speed.  Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad.  Your only controls are steering left and right and aiming the gun on top of your craft up and down.

[Stuntman Seymour]
Publisher=Codemasters Software Company Limited, The
Developer=Reflective Designs
Released=1992
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/stuntman-seymour
Description=Stuntman Seymour is a side-scrolling platform game. The protagonist, Seymour, as a stuntman must make his way through four movie sets with different themes. <br><br>There are numerous enemies on each level, and collision with an enemy or its projectile, or falling into water causes Seymour to lose a life (he has 5 of them). Seymour can defend himself by shooting bullets that travel forward, or tossing bombs that fly directly upwards and then fall (there's a limited amount of bombs, but more can be collected on the way.) The levels also have score-giving items to collect. At the end of each level, Seymour fights a giant boss that jumps around and tosses bombs.

[Stunt Track Racer]
Publisher=
Developer=
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/stunt-track-racer
Description=Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.<br><br>Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind.  Don't damage your engine too much; severe dents will show up during your next race.<br><br>Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.

[Subbuteo]
Publisher=Electronic Zoo
Developer=Goliath Games
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/subbuteo
Description=Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for. <br><br>With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).

[Subway Vigilante]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/subway-vigilante
Description=A fighting game which pits you as beret-wearing Guardian Angel-style vigilante against criminals in the London Underground subway system. Using the subway map to locate trouble hotspots, you then travel by train to confront the violent criminals in the stations. Once a station is cleared of bad guys move on to another location to do your vigilante duty.

[Sultan's Maze]
Publisher=Amsoft
Developer=Gem Software
Released=1984
Systems=Dragon 32/64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sultans-maze
Description=The legend goes that once upon a time a sultan was visiting the maze in Hampton Court. There he was robbed his jewels by a group of thieves, and his brave bodyguard entered the maze to recover them, only to be murdered by the thieves on his way back. In present day, the player is an adventurer who accepts the mission to explore the maze and recover the jewels. The maze is shown in a 1st person view, and the player has to navigate it in order to find the jewels and take them outside. Apart from getting lost and exhaustion, other dangers await him, specially in the shape the ghost of the Sultan's bodyguard, who still haunts the place.<br><br>Sultan's Maze is a primitive 3D adventure well known to enthusiasts of the Amstrad CPC; in many countries it was part of the free game pack that accompanied the computer.

[Super Bowl]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-bowl
Description=Super Bowl XX, in which Chicago trounced New England 46-10, is recreated in this action/strategy hybrid, which also features computer AI for a solo match on the C64 version (Spectrum owners can only practice plays on their own). When kicking, the player controls the kick's strength and accuracy by pressing fire, so the direction isn't under direct control, and punts can only be returned if they are caught on the full.<br><br>When selecting the play, a distinction is made between long and short passing plays. You select the recipient when the ball is in play by moving the cursor which appears and pressing fire. If a catch is made, you can take control of any player, which needn't be the player running for the end-zone. Running and Special Teams plays are also on offer of course.<br><br>When on the defense, the player has 4 main positional strategies to choose from, and can specify individual markers, and a player to simply track the ball carrier. Any individual player can be controlled once the action begins, and holding down fire allows you to change this player as the play unfolds.

[Supercars]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/supercars
Description=This is a top-view racing game, stylistically influenced by Super Sprint, from the company who later produced the Lotus series of games.<br><br>There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on the usual handling and power upgrades, as well as forward-shooting missiles. You must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game<br><br>You can upgrade your car throughout the game via the shop section. You are given an initial price, but also a number of options of things to say to the salesman – get the right combination and the price will drop.

[Super Cauldron]
Publisher=Titus France SA
Developer=Titus France SA
Released=1993
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-cauldron
Description=Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. You play a witch (although the character looks decidedly masculine, for no apparent reason), and have to negotiate four worlds, each split into bite-size chunks. <br><br>The levels are populated with bats, trolls and snakes, which have programmed attack patterns and follow you off the screen. You can collect and cast up to 12 spells, which are accessed using the cursor or function keys (the manual amusingly refers to Amigas having F11 and F12 keys, which they don't). These include upgraded weapons (the default one isn't especially powerful), and help such as magic staircases and a metal melter. Some sections of water kill you, other identical ones take you to different sections.

[Super Cycle]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1986
Systems=Atari ST|Commodore 64|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-cycle
Description=A motorbike racing game strongly resembling Sega's Hang-On titles. The game is viewed from behind the bike, which tilts as you turn. You are racing against the clock, although there are lots of other bikes on track to avoid and ride around. There are 3 skill levels, which affect the amount of time you have to complete the level, and the bonus offered if you manage to (the amount of time left, divided by a set number, bigger on lower levels). Your bike has 3 gears and appears to have a top speed of around 120 MPH. After every 2 races there's a bonus round in which you must pick up as many tokens as possible in the time limit.

[Super Hang-On]
Publisher=Electric Dreams Software
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-hang-on
Description=This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  <br><br>This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.

[SuperHero]
Publisher=Codemasters Software Co. Ltd.
Developer=Codemasters Software Co. Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/superhero
Description=Five guardians threaten the peaceful existence of the people, and it’s you who’s been entrusted with saving them. <br><br>Lots of goodies have been hidden around the worlds to help you, ranging from swords and Power Boots to advanced ones such as Teleport Keys and an ESP Gauge, which guides you direction-wise. Many of these are only visible once you have the helmet. <br><br>After each Guardian dies you get a Deadzone bonus level, which can earn you an extra life if you escape unscathed. An advanced player status screen is included.

[Super Monaco GP]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=1.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-monaco-gp
Description=Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible.<br><br>The Genesis version of Super Monaco adds a complete career mode, however.  In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car.  By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title.

[Super Nudge 2000]
Publisher=Virgin Mastertronic Ltd.
Developer=PAL Developments
Released=1989
Systems=ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-nudge-2000
Description=Super Nudge 2000 is a fruit machine simulator for one player.<br><br>The game allows the player 10, 20 or 30 credits to start and when all credits have been used the player can, if their winnings are high enough, enter their name on a high-score table<br><br>The machine has five reels. Reels 1-4 are game reels that spin to provide a winning or losing line. Reel five contains the numbers 0-5 and wt the end of each spin the corresponding number of lights in the SUPERNUDGE feature is lit. When all lights are lit the feature is activated. <br>Reel five also has a 'SKILL' symbol which, if displayed, causes all unlit lights to flash and the player can activate the SUPERNUDGE feature by pressing the action key when all lights are lit.<br>Randomly, after each spin, the game will retain the lit feature lights for the next spin.<br><br>When a winning line is displayed the player must gamble the win for either a higher or lower win. If a higher win is achieved the process is repeated until the player either achieves the maximum win possible or fails to advance.

[Super Pipeline II]
Publisher=Amsoft|Taskset Ltd.
Developer=Taskset Ltd.
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-pipeline-ii
Description=The follow-up to Super Pipeline adds new enemies and 16 levels. The player controlled the (white-suited) foreman in charge of keeping the pipeline flowing to fill a number of barrels (which increased on later levels, up to 3). Two types of enemy run onto the pipe - those that can make a hole (commonly drills, a blowtorch and the earthenware jug) and pests (spiders, lobsters and so on). Once a hole is made in the pipe, the foreman must guide a (green-suited) workman to the hole so it can be repaired. While the workman is mending the leak, he is vulnerable to being knocked off the pipe. <br><br>The foreman is equipped with a gun to shoot enemies, but he can also be knocked off the pipe by the monsters. To make matters more complicated, the lobster can only be attacked from behind (due to its shell) and the "Shower of Tacks" on later levels cannot be shot at all.

[Super Robin Hood]
Publisher=Codemasters
Developer=Codemasters
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-robin-hood
Description=Robin Hood, the world's first socialist, pushes wealth redistribution to one side here - his only concern is rescuing Maid Marion from the clutches of the Sheriff of Nottingham. This will involve crossing Sherwood Forest, before entering his castle and progressing through it's enemy-strewn rooms.<br><br>Gameplay is flick-screen and platform-based. Spiders and guards' darts must be avoided - contact with these drains your energy from its initial 99, as does falling any distance, although health tablets can be collected. Hearts must be collected from each screen, as must keys to operate the medieval lifts.

[Super Scramble Simulator]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-scramble-simulator
Description=Super Scramble Simulator recreates the sport of scrambling/ motorcross, but in a manner similar to the Kikstart TV show and games. The basic aim is to ride a motocross bike through hazardous courses within the time limits.<br><br>The game uses a split-screen display, with a big window viewed from the side as well as a longer-range aerial view - the latter is useful for dodging hazards to the left or right, as the side-view doesn't demonstrate these accurately. The bike has 3 gears, and you must use a low gear to go uphill. You will need to do wheelies to ensure good landings from the big jumps, and to clear divots in the ground.

[Super Seymour Saves the Planet]
Publisher=Codemasters
Developer=Big Red Software
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-seymour-saves-the-planet
Description=In the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is highlighted and is worth more points than the others, but will explode after a short countdown. Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from above, some must be hit from below.

[Super Skweek]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1991
Systems=Amiga|Atari ST|Lynx
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-skweek
Description=Super Skweek is a game inspired by the wide success of Chip's Challenge, and share some elements of that puzzler while combining other elements from games such as Pengo.<br><br>In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both.  Some tiles react in various ways when you walk on them, like exploding.  <br><br>Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles.  There is also a shop you can enter to purchase items.  Finally, levels have a time limit for completion.

[Super Sprint]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation
Released=1987
Systems=Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=1.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/super-sprint
Description=A conversion of the arcade game, Super Sprint is a racing game for one or two players. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.

[Superstar Indoor Sports]
Publisher=Advance Software Ltd.
Developer=DesignStar Consultants, Inc.
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/superstar-indoor-sports
Description=Four Indoor Sports are compiled in this entry to DesignStar's SportTime line of recreations. Ten-Pin Bowling, Air Hockey, Darts and (except on the Commodore 64) Ping Pong are featured. The menus and options screens have the same feel as Clubhouse Sports. Each game has computer opponents at multiple skill levels plus human-versus-human and demo modes, and matches can consist of varying numbers of rounds, with other options depending on the game.<br><br>Ten-pin bowling is played from a side-on view, although once the shot has been taken you see the results unfold from the bowler's view. There are three stages to taking a shot. Move the player up and down to line up his run-up, pressing fire to set the position. Then, do the same to set the angle of the shot. Finally, after pressing fire to start the run-up, press it again to time the release of the ball, as close to the line as possible.<br><br>Darts has 4 skill and 3 speed levels, and players can play to 301, 501 or 701, to vary game length or provide a handicapping system. You can also set whether scoring must start or end with a double. Viewed from behind the board, you must first line up the dart, then set the dart's curvature and power by stopping a curved gauge on the right, then a rising power bar on the left. The view then changes twice - first a behind-the-player view to show the dart's approach, then a close-up of the board to show where it landed.<br><br>Air Hockey plays for five minutes, or until someone has scored 12 points. The view is above the pitch but angled so as to emphasize the goal at the top.<br><br>Ping-Pong features a handicapping system - six ability areas can be graded from 1-5, to ensure a closely-matched game. Again the view is from behind one court. To impart direction onto a shot, the angle must be pressed at the same time as the fire button.

[SuperStar Soccer]
Publisher=Gremlin Graphics Software Ltd.
Developer=SportTime
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/superstar-soccer
Description=Much of the design and programming of Superstar Ice Hockey (by many of the same programmers) is revised to provide a six-a-side soccer game. You can control any combination of centre-forward, goalkeeper (on the C64) and manager. For much of the game you are merely the centre-forward as the action unfolds around you - don't be afraid to track back and help out. <br><br>The ball sticks closely to a player, who can pass, shoot, head or bicycle-kick it. Goalkeepers are penalised for retaining possession for too long (a rule later adapted for use in real-life football). Match length can be between 6 and 90 minutes, by toggling the speed at which time moves. Fouls are fully implemented.<br><br>Single matches can be played in the cassette version, but the disk version adds a full-season structure. 64 English teams are split into 4 divisions of 16, with a season consisting of either 7 or 15 matches.

[Super Tank Simulator]
Publisher=Codemasters
Developer=Optimus Software Ltd
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-tank-simulator
Description=8 challenging zones of battle await you in your role as a tank driver. The game is viewed from above, with rotational control and forward/reverse power for the tank. The routes to travel along are narrow and varied, so some exploration is required – some paths are inevitably safer and faster than others. The walls are particularly useful as they are strong enough to deflect shots, so you can often attack from safe positions round a corner.<br><br>Opposition includes gun turrets firing at you, enemy tanks and landmines. You start with a standard gun, which must be held down longer to take out tougher foes, but can collect smart bombs and shields. A first-person viewpoint section follows each of these sections, with the sighting under your control, and more helicopters and jeeps to take on.

[Super Trolley]
Publisher=Mastertronic Group Ltd.
Developer=Icon Design Ltd.
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-trolley
Description=Super Trolley recreates all the fun of shelf-stacking as a computer game. Your task is to keep the shelves stocked and the floors clean. First up you must collect the stock to be placed on the shelves, then move it to the appropriate part of the supermarket. Over 30 foods are featured, ranging from bread and milk to eggs and carrots. Each section of the supermarket has its own isometrically-viewed screen. The shoppers are there to get in your way, and other hazards include vandalising kids, un-house-trained dogs and moronic shoppers who don't take their item off the top of the shelves. The ultimate aim of the game is to do so well that you can take over as manager.

[Super Trux]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1989
Systems=Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/super-trux
Description=The Super Trux trophy is a hectic truck race across nine European cities. As one of the participants, you need to drive your truck through different tracks in places like London, Brussels or Paris and finish each section in the designated time. <br><br>Every track features hazards, like ups and downs which limit your visibility, roadworks reducing the road to a single line, and the many other participant trucks. At the end of every track the road forks and the player can choose the next stage in their route. This feature, taken from Sega's "OutRun", makes every trip a new challenge.

[Survivor]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/survivor_
Description=Survivor is a platform game in which you take the uncomfortable role of the "bad one". This time, you will be a ruthless alien wandering around in a gigantic spaceship which contains the last vestiges of the species which once extended thorough the entire Universe. Unfortunately for these species, Survivor (you) wants his race to be the only existing one.<br><br>With such an evil purpose, you will move in different zones of the spaceship erasing all the species you encounter , including their babies. Your main weapon to do so will be a recalcitrant liquid, which you will be able to throw from your mouth. You are, however not immortal, and in order to recharge you energy you will have to eat some humans.

[The Survivors]
Publisher=Atlantis Software Limited
Developer=Atlantis Software Limited
Released=1988
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/survivors
Description=Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors.<br><br>Seen from a top-down perspective, The Survivors plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.

[Suspect]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/suspect
Description=You are a suspected murderer and time is running out because the police are ready to throw the books at you.  If you ever want to return to your normal life of being a reporter you better prove your innocence.  However, the real murderer probably watching your every move -- so be carefull.<br><br>Difficulty Level: Advanced

[Suspended]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=4.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/suspended
Description=(From the instruction manual)<br><br>You are the Central Mentality on an advanced semi-automated planet. You were supposed to sleep - in limited cryogenic suspension - for the next 500 years, 20 miles beneath the surface of the planet, while the great Filtering Computers maintained all surface systems. But the computers have taken you out of suspension because something is terribly wrong: the weather has become brutal, food production is dangerously low, and the Transportation System is malfunctioning, causing unprecedented accidents and casualties. The planet is in chaos.<br><br>You are physically immobilized. But you have six robots at your disposal, and you must manipulate them strategically to bring the Filtering Computers back into balance. Each robot has a distinct perception of the world and offers you specific abilities - one offers you sight; a second, hearing; a third, access to information in the computer memory banks. Through the robots, you must save the planet from destruction.

[Swap]
Publisher=Microïds
Developer=Microïds
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=Strategy
Perspective=Platform
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/swap
Description=In this puzzle board game you should swap the tiles to make the sequence of tiles of the same color to eliminate them.<br>Shape of tiles varies from big and small squares to triangles or hexagons. If tiles have no neighbor tiles you may take appropriate tiles from the pocket of the limited size to eliminate the rest of the tiles. Finishing the level, player will be transferred to the higher level if the results of the current level were high enough for such level. But to finish level successfully, player should acquire the certain number of points and to be qualified for the next level. The difficulty also raises and depends on quantity of colours, the shape of the tiles, and time limit presence. Undo moves are also present, but such moves decrease your final results. Game may be saved in progress and loaded later. <br><br>Best scores and levels will be written in High Score Table.

[Sweevo's World]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1986
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/sweevos-world
Description=The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less serious approach to the genre. Sweevo can enter the world through four different vertical levels, and must use lifts and holes to cross through these to solve many puzzles.<br><br>You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy can be recharged by scaring the Geese and picking up the tokens this reveals. The main score is a percentage, although several other totals are kept - most unusually 'Brownie Points', through contact with the brownies.

[Switchblade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/switchblade
Description=The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.<br><br>The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.

[S.W.I.V.]
Publisher=Storm
Developer=Sales Curve Ltd., The
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/swiv
Description=SWIV was an original vertical scrolling shooter that was an unofficial follow-up to Sales Curve's hit conversion of the side scroller Tecmo arcade game Silkworm.<br><br>One player controlled a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles passed over water. As well as a host of blaster fodder the game also included a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.

[Swords & Sorcery]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/swords-sorcery
Description=The catacombs of Zob are believed to contain untold wealth and fortune, and this is enough to tempt you. That means entering an imposing dungeon filled with strange foes - Mages, Servants of Set, Revenent Guardians and many more. After taking 14 days of training to build up your skills, or taking the default combinations, your magic and swordplay must face the challenge.<br><br>Swords and Sorcery is a dungeon-crawler that uses the proprietary MIDAS system to present a first-person visual representation of your position, in a manner similar to Bard's Tale. This is on the left of the screen, with a map of your surroundings on the right, and text messages detailing your current situation below.<br><br>Below even that are the menus, which are activated by moving a highlight bar left and right before selecting the correct option. Enemies you meet can be threatened, bribed or grovelled to. You can activate any spells you collect, including un-poison, weaken enemy, and freeze enemy.<br><br>Watch out for magical barriers and traps, and use the transporters to your advantage. When you encounter magic would will have to test it to determine its use or detriment.<br><br>The Armour of Zob is split into several pieces, which would will hopefully find on your quest. There are also extra swords and shields to collect, plus some treasure as a reward.

[The Sydney Affair]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/sydney-affair
Description=Promoted to a rank of Senior Sergeant of Investigations Brigade in Saint-Etienne (Loire), you've already proved yourself in L'affaire Vera Cruz (The Vera Cruz Affair). Your chiefs rest all their hopes upon your abilities and commit a new case to you, L'affaire Sydney (The Sydney Affair).<br><br>Mr. James Sydney has just been shot in the head. The assassin, who fired from the opposite building, should know the habits of the victim, because (s)he spent all the day at the same place there... So you go with your team to the crime scene to collect the clues and follow the possible traces.<br><br>The game as its predecessor flows in two parts: crime scene investigation to collect the evidence, and work with telex machine to gain information about possible suspects.<br><br>The crime scene now includes two screens (street with Sydney's body and assassin's apartment). You should collect all possible evidence moving the marker on the screen and examining the objects scattered at the scenes as well as the body itself.<br><br>With telex machine you should perform investigation according to the police procedures. Different actions are possible here such as sending messages within Diamond Network to receive the replies, printing the notes, contacting other Police services to gain the new information, comparing the evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, and arresting finally. To specify the subject for each action you should type it.

[Tai-Pan]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tai-pan
Description=You wish to make your fortune in China, in this adaptation of James Clavell's book. First job is to get enough of a loan to buy a ship; once you have this, and get a crew either by paying them or simply kidnapping them, you can begin trading.<br><br>The game has 3 main stages, and a number of different gameplay elements, largely allowing you choose your own path. Initially you walk the streets trying to get the right elements and people, then you head out onto the waters to head to other trading cities. Upon approaching other ships you can board them and do battle with their inhabitants.

[Taito's Super Space Invaders]
Publisher=Domark Software, Inc.
Developer=Taito Corporation
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Gear|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/taitos-super-space-invaders
Description=Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery!  Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from.

[Tales of the Unknown: Volume I - The Bard's Tale]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1988
Systems=Amiga|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|NES|PC-98|ZX Spectrum
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tales-of-the-unknown-volume-i-the-bards-tale
Description=The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night.<br><br>Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar. <br><br>Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things.

[Tank]
Publisher=Ocean Software Ltd.
Developer=SNK Corporation
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/tank
Description=Your country has been taken over by a brutal dictator, and you must wipe out his forces and defences. You control a tank (surprisingly enough) armed with machine guns and cannons in this top-view scrolling shoot 'em up with arcade roots. Arrows guide you as to the optimal route.<br><br>Available tokens to collect include fuel and equipment. Destroy enemy tanks and bases with the cannons, and infantrymen with the machine gun. There are rivers to cross using bridges, landmines, and enemy installations to beware of.

[Tapper]
Publisher=Amsoft|SEGA Enterprises, Inc.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1986
Systems=Apple II|Atari 2600|Atari 8-bit|BBC Micro|ColecoVision|Commodore 64|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tapper
Description=Tapper is an action game where you're a beer tapper (barman) and have to serve beer to demanding customers. There are four customers, each has its own lane lengthier than the previous one, whom you have to keep at bay. If they reach the end of the lane without receiving their beer, you're a goner; if you miss one and accidentally spill beer needlessly you lose a life and should one of them throw you back the mug and you fail to catch it, you lose a life as well.<br><br>Occasionally a bizarre icon will appear on one of the lines and, should you grab it, will invoke a &quot;cabarette&quot;-style show which will keep some of the customers occupied.<br><br>The Xbox 360 version includes bonus rounds, as well as co-op and versus multiplayer modes, also online, along with achievements.

[Target Plus]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/target-plus
Description=Target Plus requires that you have the Gun Stick accessory. It means that your success will depend on whether you have a good shot or not. Game options will be selected with a shot as well.<br><br>This game consists of two parts which can be played independently, all of being related to aim shooting. The second part does include a 1 or 2 players mode.<br><br>In the first part you will have to shot at plates flying in the air, accounting for a total of 12, if you hit at least 6 the you will pass to the next round of this first part. You have 3 shots for every two plates, so you have to be effective on a regular basis. Once you have passed this round, you will have to aim at a total of 7 targets, your goal is to hit at least 3 of them, here you only have one shot available for each objective. If you are lucky enough, the stage will be restarted with increased difficulty.<br><br>In the second part of the game your objective will be to protect a juicy cooked chicken to be mercilessly attacked by spiders or voracious wasps that emerge from everywhere. Your mission would be to shot at them before they can absorb its substance till just leaving the bones. But it will not be easy, as time goes on insects will be more numerous, so if you find it pertinent, you can request the help from a second player. Do not let them spoil your dish...

[Target: Renegade]
Publisher=
Developer=
Released=1988
Systems=Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/target-renegade
Description=Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one player.

[Targhan]
Publisher=Loriciel SA
Developer=Silmarils
Released=1990
Systems=Amiga|Atari ST|DOS|Macintosh
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/targhan
Description=The game takes place in medieval times a la Golden Axe. The plot is your typically standard fare: lone warrior travels the land far and wide killing all manner of beasts with the end goal in mind to kill an evil lord who has gotten too big for his britches.

[Tarzan]
Publisher=Martech
Developer=Martech
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tarzan
Description=According to African legend, a human baby was abandoned in the forest. Found and brought up by a she-ape named Kala, he grew to learn the ways of the jungle and the language of the beasts. Years later, as John Clayton, Lord of Greystoke, he was brought back to England to claim his rightful inheritance. However, he occasionally returns to the wild to become Tarzan, Lord of the Jungle.<br><br>Now is one of those occasions. Tarzan has returned to the jungle with his wife, Lady Jane Greystoke, but their holiday came to an end when Usanga, evil chief of the Wamabo, kidnaps Jane to force Tarzan into retrieving the seven gemstones that were stolen from his tribal shrine. These gemstones are believed to be the Eyes of the Rainbow, representing each color of the spectrum. Tarzan has been given three days to find the gemstones, otherwise Jane will be eaten by the tribal pet, Sheeta the Panther.<br><br>After consulting his information sources, Tarzan learns that the Eyes of the Rainbow have been scattered around the dense jungle by a family of pesky chimps. Tarzan's quest involves navigating dark caves, crevasses, swamps, and treacherous quicksand. <br><br>Objects, such as the rope and torch, need to be found if Tarzan wants to find each gemstone. Throughout the quest, hazards such asheadhunters, lions, snakes, spiders, quicksands, and pits are encountered. If Tarzan comes into contact with any of these hazards, he becomes stunned for an hour and the on-screen timer shrinks accordingly. Fortunately, he can punch creatures, allowing him to escape them.<br><br>If Tarzan manages to find all seven gemstones within the time limit and deliver them to Usanga, Jane will be released. If not, she will become nothing more than another bowl of jungle soup.

[Tau Ceti]
Publisher=
Developer=
Released=1986
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/tau-ceti
Description=A space simulation with elements from a number of other genres mixed in.  Your mission is to destroy a robot army that has taken over a planet.  Gameplay includes arcade sequences, where you fly your ship around and shoot the enemy robots; strategy elements, as you attempt to navigate and locate parts to repair the defense system; and even text-adventure elements, in the form of giving commands to your ship's computer.

[T-Bird]
Publisher=Virgin Mastertronic Ltd.
Developer=PAL Developments
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/t-bird
Description=Players control a Foourd T-Bird, a transportation system capable of great speeds up to 1346 mph. Their job is to destroy the swarms of aliens – including flying saucers, tie fighters, space jellyfish, unidentifiable blobs, and the like – and dodge their fire. This can be achieved by shooting them with the standard zapper or use a smart missile to destroy everything in sight. <br><br>When an entire swarm is destroyed, getting the token that appears give the player a roving sight, sideways-firing missiles, extra lives, extra missiles, and so on. Between each swarm, a meteor shower appears, and players need to avoid being hit. At the end of each level, players have to destroy a guardian to proceed to the next, and the smart missiles cannot be used to destroy them.

[Technician Ted]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/technician-ted
Description=Ted is an enthusiastic worker at a computer chip factory, which takes the form of dozens of hazardous platform screens, most of which lead to more than 2 other rooms, through holes in the floor and ceiling as well as a lift. Each room is littered with moving sprites as well as lava pits and dangerous drops, all of which will drain the energy from Ted's single life.<br><br>Ted has 21 tasks to complete in this 8 1/2 hour-day, but it is largely up to him to find out what they are, and which order to do them in. The full day includes trips to the canteen, photocopier, power generator and the boss' office - logic will give you clues as to when these are to be accomplished.<br><br>He knows that solving one problem can change the nature of another, due to the program's advanced Event Processing. In each room, two flashing boxes must be hit, sometimes within a time limit, and Ted knows the location of the first few of these. On the technical side the game promises a full uninterrupted soundtrack and super-smooth animation.

[Techno Cop]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gray Matter|Imagexcel
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/techno-cop
Description=Techno Cop is set in the near future. You are a cop who seeks to clear his town of all the criminal scum. The game consists of two parts; one driving-action and one sidescrolling-action. In the first part you drive around in your red Ferrari and destroy hostile cars; in the second part, you turn somersaults over gaps, use elevators and shoot lots of enemies until you reach the boss. After having killed / caught the villain, it's back to the road again for the next mission.

[Teenage Mutant Ninja Turtles]
Publisher=Image Works
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/teenage-mutant-ninja-turtles
Description=With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.<br><br>Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.<br><br>Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.

[Teenage Mutant Ninja Turtles II: The Arcade Game]
Publisher=Image Works
Developer=Konami Co., Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/teenage-mutant-ninja-turtles-ii-the-arcade-game
Description=April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself.<br><br>Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade game made by Konami during the height of the cartoon series' popularity. Depending on the version of the game, up to two, three or four players can take part in the action. The game plays like a simplified Double Dragon. While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns and are thus more dangerous. At the end of each level, players encounter a boss (or in certain cases two bosses working in tandem, such as Bebop and Rocksteady).<br><br>The NES version of the game features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers.

[Teenage Queen]
Publisher=ERE Informatique
Developer=ERE Informatique
Released=1988
Systems=Amiga|Atari ST|DOS|Nintendo DS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/teenage-queen
Description=In this interactive poker game you meet in a park the beautiful female roller-skater, who is very interested in strip playing. During the game you come to night club, where the female shows her real body...

[Tempest]
Publisher=Electric Dreams Software
Developer=Atari, Inc.
Released=1987
Systems=Atari ST|BBC Micro|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tempest
Description=99 Hyperspatial Wireways have long been crucial to man's ability to travel quickly through space. Thus, when aliens invade them, it becomes necessary to fly into and clear them.<br><br>Tempest is a shooter using wire-frame graphics. Each Wireway is taken on in turn, and has a network of lines guiding the movement paths of both yourself and the aliens. You remain on the outside and keep shooting as the aliens move towards you. Any that reach the outside are fatal to touch, thus limiting your range of movement greatly if 2 or more achieve this. Some aliens move sideways - in dealing with these, plan ahead allowing for the time your shots to take to travel.<br><br>You have a Super Zapper, which can be used once on each level to wipe out all aliens currently active, but this scores no points.

[Tenpin Challenge]
Publisher=
Developer=
Released=1987
Systems=ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tenpin-challenge
Description=Tenpin Challenge was a budget choice for ten-pin bowling enthusiasts to play the game at home. Up to four players can take part, with a choice of five ball weights. The computer does the scoring automatically, taking bonus points for strikes and spares into account. Your high scores can be saved to cassette.<br><br>Taking a shot has three stages. First you must aim the shot  by moving a cursor left and right. then, you must set the spin, by stopping a spinning diagram as it quickly moves through the 360 degrees. Finally you set the pace, by holding down the 'a' key for the right length of time, with no power gauge to guide you. Once this is done you will see the shot outcome, with a split screen showing the ball moving sideways at first, and then towards (and hopefully into) the bunch of pins, which are then moved and replaced as necessary.

[Terminator 2: Judgment Day]
Publisher=Ocean Software Ltd.
Developer=LJN, Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/terminator-2-judgment-day
Description=The game consists of several actions parts linked together. All parts are different, each resembling typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each level a small cutscene from the movie is shown.

[Terminus: The Prison Planet]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/terminus-the-prison-planet
Description=Throughout the known universe, a lifestyle of constant education and minimal pleasure is being enforced by the System. The Wanglers are the main group of rebels to this, and their leader Brains has been imprisoned in the empire's compound. A team of four Wanglers, each with distinct characteristics with affect gameplay - the flying Mobod and Xann, climbing expert Magno, and the bouncing Spex - come to the rescue<br><br>The compound is split into 512 screens, and you can switch between the four characters when you come to a teleport. Each has limited battery power for the special suits which protect them - fortunately this can be recharged. There are plenty of guards to take out

[Terra Cognita]
Publisher=
Developer=
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/terra-cognita
Description=Mining Engineers working on the planet Krion have inadvertently triggered its destruction, and must escape in this vertically-scrolling shoot 'em up. There are over 100 screens to fly through, and they include many barriers and narrow paths, as well as force fields. There are also time-shift fields - some move you forward, but some send you back to the start.<br><br>Enemies are in short supply - the game's feel resembles Artificial Dreams (from the same designer). You have limited fuel and must collect fuel tokens to recharge this. Other available powerups include points bonuses, extra lives, changes to the constant speed of scrolling, and invincibility from force fields (although not enemies).

[Terrormolinos]
Publisher=Melbourne House
Developer=Melbourne House
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/terrormolinos
Description=As with most Melbourne House adventures, Terrormolinos has a real-world setting. You play a family man taking his wife and kids on a holiday they will never forget, for all the wrong reasons. Avoid the bulls and sharks, take care to avoid heatstroke, and make sure your family doesn't run off.<br><br>Getting there and simply surviving all the hazards the brochure 'forgot' to mention is a challenge in itself, but you must also take 10 holiday snaps to prove what you got up to.<br><br>The game is structured similarly to a real holiday. There are day trips to go on, which provide extra photo opportunities. A few Spanish phrases such as 'QUE QUIRE USTED' ('what do you want?') and 'UNA<br>HABITACION' ('a room') are included; the manual details these. The parser is primarily VERB NOUN.

[Terrorpods]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1989
Systems=Amiga|Atari ST|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/terrorpods
Description=Just because a region is bleak, desolate and inhospitable doesn't mean it lacks value. The planet Colian is a case in point; it has plentiful stocks of tough metal Aluma, the explosive Detonite, and the energy giving Quaza crystals. The units which are mining them are under the control of the Empire, and are forced to produce destructive Terrorpod units.<br><br>The rival Federation attempts to shut this operation down, and sends you to the surface in a Defence Strategy Vehicle. Your task is to find each of the six bases before the Empire can destroy evidence of them. Destroy all the Terrorpods in order to reach the bases.<br><br>The action is viewed from your DSV, as you move and shoot at any encroaching Terrorpods. Colian has a heavy inertia field, so you are always moving. You have guided missiles at your disposal, although these use up some of your limited Detonite stocks. Missiles will also be aimed at you; avoid these.<br><br>As all this action unfolds, you are trying to ensure that enough components can be produced in the mines, and can be retrieved in order to go towards the Federation's own building efforts. Collect the resultant products to attach them to your DSV.

[Test Match + One Day Cricket]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1985
Systems=ZX Spectrum
Genre=Simulation|Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/test-match-one-day-cricket
Description=This cricket management game can be played in two different ways, featuring one-day matches on side B, and the full length test matches (featuring two innings each, played over five six-hour days) on side A. A program detailing the instructions and game system (including some precise explanations of the mathematics used by the game to calculate the results of each bowl) loads before the main game.<br><br>By default the game features England and Australia, although you can manually type in different team names. Before each over the bowling team must choose their bowler, while the batting team chooses its two opening players, and which play should come in after each dismissal. Both batsmen and bowlers are number in descending order of ability. The action is viewed form above, and when a shot is played the batting team must decide whether to run or not - after each run the positions are updated and the decision made again.

[Tetris]
Publisher=Mirrorsoft Ltd.
Developer=Elorg
Released=1988
Systems=Amiga|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|MSX|TRS-80 CoCo|ZX Spectrum
Genre=
Perspective=
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tetris
Description=The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game.  Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears.  If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over.  Difficulty increases by dropping the pieces faster and faster over time.<br><br>Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms.  It takes 2 minutes to learn, but a lifetime to master.

[Thai Boxing]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1986
Systems=Amiga|Atari ST|Commodore 128|Commodore 64
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/thai-boxing
Description=Thai Boxing is a one on one fighting game shown from an isometric perspective. Different joystick combinations let your fighter perform high, middle or low attacking moves as well as dodge or block his opponent's attacks. Fighters receive scores for successful attacks. The more difficult or effective the attack, the higher the score. Unless one fighter is knocked out, the fighter who has the highest score at the end of three rounds wins.<br><br>Although the game is shown from an isometric perspective, it is not possible to move in three dimensions.

[Theatre Europe]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1985
Systems=Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/theatre-europe
Description=This game covers the first 30 days of what was then feared to be the next war in Europe. You can choose to be the supreme commander of the NATO or the Warsaw Pact. In your control are air and ground units. These are backed up by your ability to make strategic nuclear/chemical attacks.<br><br>As the Warsaw Pact commander your task is to break the lines of the NATO alliance, which you see is a powerful invasion force, poised on your border. Your first task is to take over West Germany.<br><br>As NATO commander your task is to stop the Russian invasion. Hold the lines on West Germany's border. You will achieve this by preventing the occupation of West Germany.<br><br>Your computer opponent can play in three different ways. Nuclear weapons can be disabled for a Beginner game, while the thought processes can be either rational or unpredictable.<br><br>Gameplay is turn-based and primarily strategic, but some scenes can be played out in optional action sequences.

[They Sold a Million II]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Datasoft, Inc.|D&L Research|Ashby Computers and Graphics Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/they-sold-a-million-ii
Description=The second entry in this series of compilations (featuring games with combined all-format sales of over 1 million) contains sport, action and arcade adventure games:<br><br>1. Match Day<br>2. Match Point<br>3. Bruce Lee<br>4. Knight Lore

[They Stole a Million]
Publisher=39 Steps
Developer=Tigress Marketing
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Adventure|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/they-stole-a-million
Description=In They Stole a Million you are The Boss, a would-be criminal mastermind out to seek his fortune the dishonest way. To do this you will have to hire a team of criminals, with skills ranging from explosives to driving - these will each seek an upfront payment and a percentage cut of the eventual profits. You will have to buy information and plans on potential targets - an art gallery and bank for example. Menu options reveal pop-up windows of information and sub-menus.<br><br>Planning the raid itself is your next task. An overhead view of the site is prevented, with your information on doors and storage locations all readily available. You move each member around the map to give them orders, using a displayed clock to ensure that the action timings overlap correctly. Many options bring up sub-menus of icons.<br><br>During the actual crime, you wait outside, with a walkie-talkie to issue orders. Keep an eye out for police cars, as their presence may for you to freeze, or run off with what you have so far. You can enter the site to help out, but this leaves you defenceless if the police arrive.

[Thing on a Spring]
Publisher=Gremlin Graphics Software Ltd.
Developer=Micro Projects Engineering
Released=1986
Systems=Commodore 64
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/thing-on-a-spring
Description=The evil Goblin has used his magical abilities to ensnare all the toys in the neighborhood to go into his underground lair. Thing bounces to the rescue, and resolves to retrieve them from his 4 storey underground lair. To do this he must collect 9 pieces of a jigsaw puzzle on each floor.<br><br>Needless to say, Goblin has not made things easy - a myriad of traps await our intrepid hero. There are traps all over, some crucial areas are guarded by switches, and the last of these switches locks the level-ending lift.<br><br>Thing on a Spring is a platform game, made unusual by Thing's motion method. He can bounce to reach great heights, and be bounced off platforms strategically to reach higher platforms. You have limited oil, which is lost through contact with the many nasties you will encounter.

[Thomas the Tank Engine & Friends]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1991
Systems=Amiga|Commodore 64|DOS|Genesis|SNES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/thomas-the-tank-engine-friends
Description=Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, other trains and vehicles through your route! Based on the famous television and railway series, this game is designed for ages 3 and up.

[Three Weeks in Paradise]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1986
Systems=Windows|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/three-weeks-in-paradise
Description=This place would indeed be paradise, were it not for the fact that the Can Nibbles inhabit it. Herbert and Wilma Week are trapped by them, so Wally has become the third Week in paradise in his attempt at rescuing them.<br><br>This is an arcade adventure resembling the other Wally Week games, although it represents David Perry's design debut. There are many animals to avoid including stinging bees and butterflies, but the toughest foe is the Indian chief, best avoided with a well-timed jump. There are multi-stage puzzles to solve on each screen, and a limit of carrying 2 objects at a time.<br><br>The setting is largely jungle, but there are forests, beaches and huts amongst other things to explore as well. Movement between screens is generally from left to right, but you will go into the screen via signposted sections, and occasionally travel vertically as well.

[Throne of Fire]
Publisher=Melbourne House
Developer=Consult Computer Systems
Released=1987
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/throne-of-fire
Description=This was Consult Computer Systems first major collaboration with Mike Singleton. It is a slash 'em up 1 or 2 player game in which you play one of 3 princes, each out to defeat his brothers and gain control of the castle. You can see the 2 players simultaneously side by side. <br><br>You navigate to the different rooms by selecting the windows on the scrolling castle display on the bottom of the screen. These windows are colour coded to whichever prince controls that particular room. The rooms are displayed as a view from the window showing exits left, right and forward (which can move you up or down). There is a neat animation when a player dies showing blood dribbling down the screen.

[Through the Trap Door]
Publisher=
Developer=
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/through-the-trap-door
Description=In his previous adventure, Berk had to complete tasks that were given by his master, the Bad Tempered Thing, and had to deal with his creatures that lurk from underneath the Trap Door. Now one day, Berk, along with his friend Drutt, decided to explore his domain by going through the Trap Door.<br><br>You take control of both Drutt and Berk, swapping between them with the fire button. They need to solve a series of puzzles and deal with new creatures along the way. There are four regions to explore, and opening locked doors give access to later regions. Scattered throughout the regions are sweets and toadstools which, when consumed, will provide Berk with special characteristics. Progress is made by using the two characters together, as Drutt can reach places that Berk cannot.

[Thrust]
Publisher=
Developer=
Released=1986
Systems=Atari 2600|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Electron|Vectrex|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/thrust
Description=Thrust took a unique game style by bringing realistic physics and inertia-based movement into arcade games, directly influencing titles like Oids, not to mention the same author's Exile from Audiogenic. The action is viewed from the side, with the graphics drawn in vectors, in keeping with the mathematical nature of everything that unfolds.<br><br>As a Resistance fighter, the player must fly into enemy lines in order to steal Klystron Pods to power more advanced starships, using your tractor beam to take them. A network of mounted guns are aiming to shoot the player down – these can be disabled by shooting their power source, but eventually this will explode, forcing the player to flee. Some of the later levels feature reverse gravity, which is where things really get difficult.

[Thunderbirds]
Publisher=Grandslam Entertainments Ltd.
Developer=Grandslam Entertainments Ltd.|Teque Software Development Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/thunderbirds_
Description=International Rescue is made up of George Tracy, Brains Hackenback, and Tracy's five sons, each of whom has a Thunderbird craft of their own. They have four missions to complete in turn.<br><br>Each of these involves a two-man squad, whom you can switch between at any time. Each must select the correct objects to bring beforehand. You will have to move through the screens via lifts and ladders, avoid hazards and solve puzzles.<br><br>Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it explodes. During this mission, you discover evidence of the miner's construction, so must break into a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue to ransom, so you must finally travel to his lair to stop him.

[ThunderBlade]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/thunderblade
Description=Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. <br><br>The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.<br><br>The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.

[Thunder Burner]
Publisher=Loriciel SA
Developer=Loriciel SA
Released=1991
Systems=Amiga|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/thunder-burner
Description=You are a pilot of some robot/spacejet transformer on some deserted planet full of cacti and enemy ships. You may turn left/right at the angle of 45 degrees, move at the angle of 45 degrees, accelerate/decelerate speed of your moving, shoot, and metamorphose into a spacejet at will. During 12 levels of gameplay enemies fly towards you, and you should shoot them or avoid them, because each meeting with the enemy means decreasing the number of instances of your transformer. You'll also need to collect spheres to maintain your fuel levels. When all instances of your spacejet will be lost you may be enlisted in the High Score Table.

[Thundercats]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1987
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/thundercats
Description=This license of the children's TV show set it as a Ghosts 'N Goblins-style hack-n-slash adventure. The Thundercat must defeat Mumm-Ra's forces, which range from dwarves to bats. Although you start with only a sword, more can be collected by attacking the various containers through the levels - later weapons can destroy these enemies quicker, and allow attacks from a distance. Reaching the end of each level sees bonuses for time and kills. The path through the game can be varied on later levels, so you can play it through more than once and find new sections, even though the individual levels only scroll left-to-right.

[Tie Break]
Publisher=Ocean Software Ltd.
Developer=Starbyte Software
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/cpc/tie-break
Description=This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot.<br><br>The game supports up to 16 players in singles matches on a variety of court surfaces.  It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events.  An early attempt at TV-style coverage is offered.

[Tiger Road]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/cpc/tiger-road
Description=This arcade conversion is a  beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.

[Time and Magik: The Trilogy]
Publisher=Mandarin Software
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/time-and-magik-the-trilogy
Description=In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures:Lords of Time<br>2. Red Moon<br>3. The Price of Magik<br>The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics.

[Times of Lore]
Publisher=MicroProse Ltd.
Developer=ORIGIN Systems, Inc.
Released=1990
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/times-of-lore
Description=A simple action-RPG following the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong.<br><br>Gameplay consists of moving your character in real-time through various terrains, like forests, towns, and dungeons. The player gathers basic items, like health and magic potions, and increasingly powerful weapons as you progress through the story. Conversations are handled through keyphrases. Combat is real-time as well, against a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.

[Time Trax]
Publisher=Argus Press Software Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/time-trax
Description=Dark forces have set out to destroy the fabric of time, by opening eight space-time continuum portals. Each one is guarded by a great mind, who must have a relevant object returned to them before they will allow you to seal the portals. Doing this requires formulating a spell from the runes the Minds give you.<br><br>All of this is played out in a combination of side-view action and icon-based object manipulation. Starting in your living room as you search for a weapon and its bullets, you move along a network of levels and ladders, avoiding or shooting the many foes you encounter. Pressing down and fire together brings up a menu allowing you to pick up items, swap them with Guardians, and cast spells (with the chance to test them first).

[Tintin on the Moon]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tintin-on-the-moon
Description=Hergé's famous cartoon character is brought to life in this multi-stage action game, specifically based around the episode of the same name. In many details the story was similar to the real moon landings, then many years off. <br><br>A more accurate title for the game would be 'Tintin Gets to the Moon', as reaching it is your challenge. The game is split into two distinct types of sections; the first of these involves guiding the rocket through space. Steer it to avoid contact with asteroids, and to collect eight red spheres. Yellow spheres boost energy, and so should be collected.<br><br>This is followed by a platform-based battle, as the evil Captain Jurgen has tied up several crew members, planted time bombs, and started several fires. Use your extinguisher on Jurgen and the fires, and touch the bombs and crew members to solve those problems. Turn gravity off to reach the more troublesome bombs.

[Tir Na Nog]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tir-na-nog
Description=The first of a trilogy of similarly-designed titles from Gargoyle Games, Tir Na Nog is a complex mix of arcade and adventure elements done in an innovative way. The game is viewed from the side, and to change direction you must rotate the view.<br><br>You play Cuchulainn, and you must restore the Sidhe race to its former position of intelligence, enlightenment and civilization. This can be done by retrieving the four pieces of the Seal of Calum, which was shattered when the Great Enemy invaded.<br><br>Many puzzles are presented in the form of cryptic text messages (displayed in a neat pseudo-Celtic font), ranging form 'find my crown for a gift' to 'The backdoor key is me' - lateral thinking is required to interpret these messages. <br><br>The action side of things is challenging, especially before you have found a good sword or mace. When you die, you return to the start of the game, but the settings of objects are left exactly as they were - making it important to regularly save the game, as it's possible to lose weaponry in a situation so precarious that you have little chance of retrieving it without suffering more combat.

[Titan]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/titan
Description=Titan is a 2D arcade game / puzzle game hybrid.<br><br>For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice.<br><br>The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key – a very useful option in tricky situations.<br><br>Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.

[Titanic]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/titanic
Description=After developing a new suit for diving in deep waters, Urine and Deepman decide to use it to search for the Titanic. This dive will be useful to test the new suit, but also to find the secrets that are hidden in the lost ship.<br><br>Fight against all kind of sea lifeforms to make your way to the Titanic. Find the secret that was lost with the ship.

[Titanic Blinky]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/titanic-blinky
Description=Arthur J. Hackensack, an insane Texas billionaire bent on conquering the world, kidnaps professor Frobisher Goonhilly, a paranormal scientist working on a matter transformation weapon. As a demonstration of its powers, Arthur transforms the Isle of White into a giant custard slice, New York into a bath sponge and the Eiffel Tower into a toast rack. The ghost Blinky, secret agent for S.P.E.C.T.R.E. (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality Endangerment), infiltrates the madman's sea ship (the newly raised SS Titanic) armed with an ectoplasmic gun and a case full of disguises.<br><br>Titanic Blinky is a platform adventure and a clone of Dizzy, replacing the egg protagonist with a slightly effeminate ghost. As in that game, the aim is to collect objects (by pulling down on the movement controls) to solve puzzles. One main difference from Dizzy is the fact that Blinky carries a gun with infinite ammunition. There's an energy bar at the bottom of the screen that gets depleted every time Blinky touches an enemy. When it's empty, Blinky literally flips over and the player loses one life. The game starts with three lives, and there's no form of saving progress.

[Titus the Fox: To Marrakech and Back]
Publisher=Titus France SA
Developer=Titus France SA
Released=1992
Systems=Amiga|Atari ST|DOS|Game Boy|Game Boy Color
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/titus-the-fox-to-marrakech-and-back
Description=In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. <br><br>There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance.

[TNT]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation|Namco Limited
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tnt
Description=Five arcade conversions from the Tengen brand make up this collection:<br><br>1. APB<br>2. Dragon Spirit<br>3. Hard Drivin'<br>4. Toobin'<br>5. Xybots

[Tobruk: The Clash of Armour]
Publisher=PSS
Developer=Data Design Systems
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/tobruk-the-clash-of-armour
Description=The battle for Tobruk in May-July 1942 was one of the key battles of the North African front in World War 2. Rommel lead the Axis forces to a victory, taking out Allied forces which were gathered to densely mine a strategic defensive area of Libya. In this tactical wargame, players can do the same. Taking the six Allied supply points is crucial to your mission's success.<br><br>You must guide the movement and attacks of your units. You can also call in aircraft and engineer support. The game is turn-based; once you have given your orders, the Allies do the same. Unit damage is progressively calculated. Unlike the Allies, you use mobile suppliers, which you also command. They should be kept in range of your units (with no Allied forces in between).<br><br>The game includes optional action sequences, which can be practised outside the main game. You control navigation, driving and gunning (with turrets and machine guns) for individual units, from a first-person view.<br><br>The Amstrad version has an additional mode - by linking 2 CPCs via a special lead, a simultaneous two-player strategy-only game is set up, in which one player represents the Allies.

[Toi Acid Game]
Publisher=Iber Soft
Developer=Iber Soft
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/toi-acid-game
Description=Toi Acid Game begins while the protagonist, the Toi, is having a date in a discotheque with his girlfriend, Zoi. And then, there appears the usual crazy scientist, in this case called Dr Acid, who kidnaps the hero's girlfriend with the intention to provide diversion to his diabolic creations. The small and roundish friend cannot allow this, so he goes quickly to her rescue.<br><br>In order to accomplish it, he will have to face four different levels in which all kind of tiny beasts will try to cut his way. Thus, on the first stage, the disco, he will have to avoid some crude dudes, siphons, drinks which fall from above, etc., whereas he desperately looks for the eight plates that will allow the access to the next levels, which are: the beach, the pirate ship, and finally, the Acid House.

[Tomahawk]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1986
Systems=Apple II|Atari 8-bit|Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/tomahawk
Description=Flight simulation specialists Digital Integration turned their attention to helicopter flight in this recreation of the AH-64 Apache. All the controls are realistically simulated, so the airspeed is dependent on the height of the vehicle, and you can move horizontally using the rudder option as well as rolling left and right. If using a Sinclair joystick interface you can use both ports to have all these controls accessible on dual joysticks, just like the real thing. Either way, a full instrument panel allows monitoring of these.<br><br>You are armed with cannons, rockets and anti-tank missiles, each of which has its target set up independently, but only one can be loaded at once. Flight options include day/night, clear/cloudy and air turbulence on/off, allowing beginners and experts to find a suitable setting. Scenery includes trees, mountains and pylons, while enemy targets include helicopters, turrets and tanks.

[Toobin']
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Game Boy Color|MSX|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/toobin
Description=Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

[Top Gun]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/top-gun
Description=The Tom Cruise film featured an F-14 Tomcat plane, and this licensed game recreates this. Viewed from the cockpit in full 3D, the game is a straight head-to-head duel, against another player or the computer. You are armed with missiles (while put you in control of a small target zone, which must reman over your opponent for 3 seconds), flares and cannons (which overheat when overused)- use these more wisely than your opponent. Pay attention to speed and altitude too. The computer has 3 planes to throw at you, of which the last is the toughest, while each player in a 2-player game also has 3 'lives'.

[Top Secret]
Publisher=Loriciels
Developer=Loriciels
Released=Jul, 1986
Systems=DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/top-secret_
Description=Since the news of coup d'etat in the province of Wago arrived, life became completely unbearable. The single resolution to save the peace of the country was to set up a secret organization which would be responsible for liberating the president, who was kidnapped and imprisoned during uprising.<br><br>So you enlisted in this secret organization. Manu, one of the members of the organization, is your neighbour. Today, we are in the daytime of July 1st. But, suddenly, Manu has been stopped, and all network is dismantled. It is necessary to recover the equipment, to discover the passage and to drive the plan of Manu to the most complete success. But where to begin, towards whom to go, which persons is it necessary to contact?<br><br>Typing in the sentences, you will visit city places including a bank, a bar, a garage, a newsstand, a small public garden, and a graveyard. For this, you have in the top of screen a directory of orders which you can choose with arrows of your keyboard and validate with the key COPY. Choosing an order you complete it with noun and progress in the game.<br><br>This text adventure was made in French.

[Total Eclipse]
Publisher=Incentive Software Ltd.
Developer=Major Developments
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/total-eclipse
Description=Uses 3D system called Freescape developed by Incentive Software Ltd. <br><br>A pyramid has been built to destroy anything that blocks the sun and now a total eclipse is about to occur.  Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some foes.

[Total Recall]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1991
Systems=Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/total-recall
Description=Based on the movie of the same name, Total Recall puts you in charge of Douglas Quaid, who must find a way to Mars in order to find the answers to his two questions: why is he being hunted, and who is hunting him. In order to do this, Quaid must go through level after level of beating up bad guys that get in his way.<br><br>Some of the levels differ in gameplay, and range between action and driving scenes. The action scenes mainly require you to collect some items before leaving the level. You have only one chance to complete the current level, which means that if your energy is lost, the game ends. Energy is lost if you are attacked by an obstacle, or if you are shot at by an enemy. You can gain more energy by either collecting some pills or a heart, depending on the platform.

[Tour 91]
Publisher=Topo Soft
Developer=Topo Soft
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tour-91
Description=Tour 91 is an action cycling game from Topo Soft (like Perico Delgado Maillot Amarillo, the other cycling game of this company).<br><br>You must choose a cyclist and compete in a cycling race of four stages. The first stage is against the time. The second stage is a plane stage. The third stage is a mountain stage, and the last stage is a sprint stage. Before competing, you have the option to practise each individual stage.

[Tournament Tennis]
Publisher=Psion Software Ltd.
Developer=D&L&nbsp;Research
Released=1985
Systems=ColecoVision|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tournament-tennis
Description=Most of the conventions that became standard for tennis simulations appear in this early title - indeed many were pioneered by it. Matches can be played at quarter-final, semi-final or final level - winning at one level automatically moves you onto the next one. They can last for 3 or 5 sets, with a player requiring a 2-game lead to win a set, although a tie-break comes in at 6-6 in all but the final set.<br><br>The view is pseudo-3D, from above the court, and features a shadow on the ball to give a more realistic appearance and make it easier to judge its height. Spectators turn their heads to view the action, and ball-boys run on to the court to retrieve a dead ball. Shot speed, direction and spin can all be applied, and forehand and backhand strokes are both available.

[Tower Toppler]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Atari 7800|Atari ST|Commodore 64|DOS|Game Boy|NES|Symbian|Wii|ZX Spectrum
Genre=
Perspective=
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/tower-toppler
Description=You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. <br><br>You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. <br><br>The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.<br><br>Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

[Toyota Celica GT Rally]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/toyota-celica-gt-rally
Description=A detailed recreation of rallying licensed from Toyota Great Britain. Driving on gravel, asphalt and ice is involved, with each race made up of a series of short stages to complete. After each stage, your times are compared with those of your rivals, whose names are subtly changed from the real drivers of the day. Up to four human players can be involved, taking it in turns.<br><br>As visibility is sometimes low, and the exact curvature of a corner isn't always obvious from the apex, a co-driver is provided to give pace notes. These can be adjusted before you take to the track, specifying what is defined as 'hard left' and how early the warning should be given.<br><br>The steering sensitivity can be adjusted, and you can choose between automatic centering, and a push-the-opposite-way-to-centre mode, but more unusual is the option to race with the steering directions reversed - definitely one for advanced players.

[Tracksuit Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tracksuit-manager
Description=Tracksuit Manager varied the conventional Football Manager game style in a number of ways. You take charge of an international team aiming to qualify for and then play in the European Championships and World Cup. This means there is no transfer market, just a pool of 100 eligible players from which a squad of 22 is selected. You can view reports on each player's ability and form at any stage of the squad and team selection process. You can arrange friendly matches to try out players and ensure that the squad plays together as much as possible.<br><br>The matches are presented as a running commentary, with a small graphic indicating which area of the pitch the ball is in. A wide range of tactical options are available to dictate the team's passing style, defensive approach and so on, and in another first you can give specific instructions to individual players (maybe telling a particularly pacy defender to man-mark a dangerous opposition winger instead of staying in a set position).

[Traffic]
Publisher=Amsoft
Developer=Andromeda Software
Released=1984
Systems=Commodore 64|MSX
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/traffic
Description=Traffic is a simple game where the player has to guide cars, motorbikes and buses through busy London streets by changing the traffic lights from red to green. The objective in order to advance to the next level is to get a preset number of vehicles through the screen, although it does not matter which exit you direct them through. Cars continue to queue off the edges of the screen (with numbers next to them if there are queued cars beyond your vision) and if the queue reach more than five cars, it's game over. A warning sound is given when five cars are queued; you must hope there are not also queues on surrounding roads. Cars always stay on their side of the road, and collisions are not possible.

[Trailblazer]
Publisher=Gremlin Graphics Software Ltd.
Developer=Mr Chip Software
Released=1986
Systems=Atari 8-bit|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/trailblazer
Description=An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump these holes by pressing fire, although you have a limited number of these for each level, and adjust the speed by pulling the joystick forward or backwards.  You face a time limit on each of the 21 levels, although your time is boosted every time you complete one. A simultaneous 2-player mode is included, similar to the split-screen mode in the Lotus games (by the same authors).

[The Train: Escape to Normandy]
Publisher=Accolade, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1988
Systems=Commodore 64|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/train-escape-to-normandy
Description=In the months before France is liberated by the Allies in World War 2, Germany tries to take Paris' collection of classic paintings. As Resistance member Pierre LeFeu, helped by wounded former engineer Le Duc, must prevent this happening, but taking the paintings by train to Normandy and Allied control.<br><br>Once in control of the train, you must set the throttle level, ensure that there is enough coal in the furnace, control the speed, and ensure that steam is released when necessary. Use the provided map, and the communications network once released, to plan the strategic side of your mission. Each station has coal and water supplies which may be needed to keep the train running.<br><br>You must raid railway stations in order to get track switches into the right position. Both this and the initial capture of the train involve aiming at the enemy, current indicated point, and ducking before their bullets can hit you. Taking control of bridges is similar - you control a cannon and must take aim.

[Trantor the Last Stormtrooper]
Publisher=GO!
Developer=Probe Software Ltd.
Released=1987
Systems=Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/trantor-the-last-stormtrooper
Description=In this game you play the role of a man who has been stranded on an alien planet after his space ship<br>explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.

[The Trap Door]
Publisher=
Developer=
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/trap-door
Description=Berk is trying to obtain a chest of treasure from within a castle inhabited by the Bad Tempered Thing. This involves completing five tasks, although a learner mode in which only 4 are required is also provided. The first task is to provide a can of worms, whilst crushed eyeballs must be provided for task two. You then need to boil Slimies, fry eggs (getting them is a dilemma in itself), and then force everything back into the trapdoor. These tasks must be completed before Thing’s Angry Meter reaches its limit.<br><br>As fans of the TV show will recall, the Trap Door of the title seals in numerous strange monsters, and in the game some are harmful and some are a hindrance, depending on the task at hand, so be careful which ones are released. Remember to close it, as spooks will be released if you do not – these require food to be pacified. Boni and Drutt appear regularly – the former giving cryptic morsels of advice, and the latter eating spiders and getting in the way. You can prepare for one task while completing another, so pay attention to items which may be useful, and think about what they are likely to be used in conjunction with.

[Trashman]
Publisher=Virgin Games, Inc.
Developer=New Generation Software
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/trashman
Description=While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game.<br><br>Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings -  a third sees you out of a job.<br><br>Setting foot on the grass causes the onus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.

[Treasure Island Dizzy]
Publisher=Codemasters
Developer=Codemasters
Released=1989
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/treasure-island-dizzy
Description=This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island.

[Trigger]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/trigger
Description=Crazy Park is a place not recommended for people who want to have a peaceful existence, because the murderers, thieves and other thugs converted it in their home. But of course, as in every other story where some bad guys take a place which doesn't belong to them, there will appear a guy ready to end with them.<br><br>Trigger is a game with a 1st person perspective where you have to make use of your Gun Stick accessory. The game has a side scroll by which you will see a multitude of enemies emerging. Some of them will shot at you, others will launch grenades, knives... there will even be exhibitionists. But don't go too fast, there will be other persons to which you should not shot at, otherwise points would be reduced from your marker. Also, there will also appear some objects that will recharge your ammunition.

[Trivial Pursuit]
Publisher=Domark Software, Inc.
Developer=Oxford Digital Enterprises Ltd.
Released=1987
Systems=Amiga|Amiga CD32|Atari 8-bit|Atari ST|Commodore 64|DOS|MSX|SEGA Master System|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=4.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/trivial-pursuit
Description=This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports.<br><br>Two game modes are available:- single player (which involves answering questions against the clock) and multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right.<br><br>The question categories are exactly the same as the board game, however two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. <br><br>One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.

[Trivial Pursuit 2: A New Beginning]
Publisher=Domark Software, Inc.
Developer=Oxford Mobius
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/trivial-pursuit-2-a-new-beginning
Description=After recreating the original board game as closely as possible with the first licensed game, Oxford did something different with the sequel. Each player now controls a spaceship, and the overall aim is to convince the Elders of the planet Genus  to accept your people's plan to colonize it.<br><br>The Elders are all located in different parts of the galaxy, and can only be reached by travelling through the galaxy answering questions correctly, and answering a specific question once you get there. As a result, the gameplay isn't vastly different from the original. <br><br>The six question categories are the same as the original, and there are 50 levels of question to clear, but the big difference is that the question category is random, so players who are only knowledgeable in one or two areas are no longer at an advantage.

[Tuareg]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/tuareg
Description=Life has never been too quiet in Marrakesh, but lately things have been getting harder.  Ait-Amar, the daughter of the sultan, has been kidnapped by a group of Berbers and they are forcing him to give half of his fortune within three days.<br><br>But as you know, with every kidnapping of a princess there's always an hero ready to rescue her, and Ben-Yussef, our protagonist, has been the chosen one this time to get into the labyrinthine and dangerous Kasbah in order to affront the kidnappers and rescue the handsome daughter of the Sultan.<br><br>As expected, it will be a hard task, because although there are some local residents willing to give clues in exchange for some coins, others will try to steal everything they can. Besides these two types of Moors, deep in the Kasbah there are women to which you can steal their money, policemen that will take your weapons, and thugs who are at the doors of the houses that you must enter in order to find the princess.<br><br>Like any human being, Ben-Yussef must replenish his strength in inns and restaurants and rest in hotels or hostels, implying a significant economic outlay. You can also buy new weapons in the armouries prepared to this effect, bearing in mind that depending on the neighborhood, these elements may also vary in price.

[Turbo Boat Simulator]
Publisher=Silverbird Software Ltd.
Developer=Mind's Eye
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/turbo-boat-simulator
Description=You are aboard a powerful boat, deep in enemy territory, and must get through this to make it back in one piece. To help you do this, allied planes drop pieces of the map onto the water, all of which must be collected to complete the level. Gameplay is side-scrolling, and the boat can be steered up and down the screen as well as accelerated in either direction. <br><br>The waterways have many mounds and blockades in place, as in Spy Hunter.  Enemy boats and planes shoot at you, and also drop mines.

[Turbo Cup]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/turbo-cup
Description=Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois. <br><br>After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind causes you to spin but does not affect your rival, although side-on contact is usually beneficial. There are hazards off the track to avoid, and hitting the grass at speed causes a spin.

[Turbo Esprit]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/turbo-esprit
Description=Turbo Esprit puts you in control of a Lotus Esprit cop car, with the challenge of breaking up a drugs gang and protecting the innocent.<br><br>A map is built into the car, which can instantly show the positions of the baron's cars - this is crucial because you can't interrupt them before the initial deal is done, as this will simply make them leave and try again another time.<br><br>The game's environment is large and varied, with traffic lights, junctions and zebra crossings accurately implemented, and pedestrians to avoid. The roads are multi-laned, and at the end of each road you can turn across, which makes the game's perspective shift in a flick-screen manner. One unusual feature for the time is a saveable high-score table.

[Turbo Girl]
Publisher=Dinamic Software
Developer=Gamesoft
Released=1988
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/turbo-girl
Description=Turbo Girl, well-known by that name in all the Galaxy, lieutenant of the body of immediate intervention of the korg army, has been chosen to fulfill a suicidal mission: Three "Elder" (strange cybernetic beings) intercept the provisions of the colony supported by a ship-robot army; she must destroy them.<br><br>Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten.

[Turbo Out Run]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/turbo-out-run
Description=The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.<br><br>There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.

[Turbo the Tortoise]
Publisher=Hi-Tec Software Ltd.
Developer=Visual Impact
Released=1992
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/turbo-the-tortoise
Description=After Doctor Mulliner and his assistant Beckett make a mistake using Cybernetic technology prototypes, Mulliner’s pet tortoise Wal is given super powers. The only way a working machine can be built is for this tortoise to travel through time and collect the required parts from six time periods (Prehistoric, Ice Age, Egyptian, Mediaeval, 20th Century and the Future).<br><br>Taking the role of Turbo the Tortoise, the player must travel through six side-scrolling platform levels, each of them well-guarded by enemies. Limited weaponry can be collected, although jumping on the heads of these foes will also kill them. Turbo must allow for moving platforms, switches, fragile platforms and water hazards. Enhancements and extra lives are in hard-to-reach places, often only accessible by using enemy heads as launch pads.

[Turrican]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga|Atari ST|Commodore 64|Game Boy|Genesis|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/turrican
Description=Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.<br><br>Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.

[Turrican II: The Final Fight]
Publisher=Rainbow Arts Software GmbH
Developer=Factor 5 GmbH
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/turrican-ii-the-final-fight
Description=Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up.<br><br>Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss.<br><br>Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.<br><br>Turrican can get some different weapons for his arm cannon:<br><br>1. The bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up;<br>The laser, which can shoots beams as large as Turrican himself when maxed out;<br> the multiple shot beam, which can shoot up to five beams covering approximately a 90 degree angle.<br><br> <br>The Turrican suit weaponry is not limited to the arm cannon however:<br><br>1. He also can fire a continuous beam, activated by holding the fire button. This beam can be rotated around Turrican, so it is possible to blast things below him in this way;<br>Additionally, he can fire power lines by pressing the space bar, resulting in two energy bars as high as the screen going from the Turrican suit to the left and right of the screen, severely damaging enemies in the process;<br>If the space bar is pressed when the hero is crouching, the Turrican will morph into a shuriken shape. In this state, it will roll to the left or the right, damaging enemies while being invincible and small bombs can be dropped by pressing the fire button;<br>Finally, the most powerful attack, which can only be used one time per life, can be delivered by pressing the fire button and the space bar at the same time. The Turrican suit will morph into a shuriken shape and fly around the screen for several seconds, while firing shots of the different weapons in multiple directions.

[Tusker]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/tusker
Description=Finding the mysterious Elephant's Graveyard in Africa was your Father's lifelong quest. When he disappears you are determined to find out what might have happened to him, and what secrets may lie within.<br><br>This side scrolling arcade adventure is split into three stages, taking in the harsh and barren desert, an underground network of caves, and a tough tribal jungle. The natives are hostile to your presence, and weaponry must be found to fend them off, although its use does little to put the natives at ease initially. The machete to cut through the jungle is equally important. At many other points you will need to use objects you have found along the way. The backgrounds are in full 3D and can serve to obscure the character when he is behind trees or rocks.

[Twin Turbo V8]
Publisher=Codemasters Software Co. Ltd.
Developer=Scope Soft
Released=1988
Systems=ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/twin-turbo-v8
Description=This road racing game features five stages, taking in day and night driving. Each stage has a variety of twists and turns, blind bends, hills and opponents to avoid. Player controls car with steering, accelerate/brake and can shift between two gears, low and high. The player must reach the stage markers within a time limit to continue. Time bonuses are awarded based on how well the player did.

[TwinWorld: Land of Vision]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH & Co. KG
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/twinworld-land-of-vision
Description=After the Cariken family became complacent, the land of Gaspar ceased to be ruled as well. This left the way clear for evil men such as  Maldur the druid to step in and slaughter the family, shattering their magical amulet. By computer game plot standards he did a good job - only one of the family survived, and the amulet was broken into 23 pieces. <br><br>As Ulopa, the sole survivor, you must reclaim the pieces. They are spread across 23 levels of platforming action, combining the surface with some underground tunnels. The levels are of course packed with monsters. You have 3 types of weapons with different functionality; switching between them at the right moments is vital. You can also collect upgrades from the carcasses of dead enemies. Other upgrades such as springs and a parachute can also be found.

[Uchi Mata]
Publisher=Martech
Developer=Martech
Released=1987
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/uchi-mata
Description=Uchi Mata is a unique tournament-based Judo fighting game in which you play as a judoka in the ultimate tournament.<br><br>The game is played from a non-scrolling side view. You control your fighter and attempt to get within striking distance of your opponent, however you don't attack directly with your attack button. Instead, your attack command puts you in a fighting stance that allows you to input a series of directional moves. That, combined with the correct feet placement of both fighters (which can be seen in a helpful window) allows you to unleash specific throws and offensive maneuvers that form the basis of the combat in the game. A stamina and health bar also keep your attacks in check, as you may need to rest and build up your strength in order to perform effective attacks.

[Ulises]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/ulises
Description=The witch Circe imprisoned twelve virgins for a ritual sacrifice. Ulysses, the Greek hero, recently washed away on the beach after a storm destroyed his ship and its crew, is summoned by the populace to rescue the kidnapped women. In exchange, they promise to help him return to Itaca, his home. To aid in his quest, he receives from a wise elder a magical hammer.<br><br>Ulises is a side-scrolling platform game from Spain. Although Spanish, the game has almost no text, only four words: "Opera Soft", the name of the company; "Ulises", the spanish name of the character, and the word "Fin" at the end (spanish for "The End"). The Ulysses character moves from left to right throwing hammers to kill an incessant wave of enemies. The game doesn't have levels, but sections within one expansive level. Precise jumps are required to clear abysses and gorges, and to avoid collision with dangerous objects. The SPACE bar makes the character throw the hammer forward. O and P move Ulysses left or right, respectively. Q is the jump/move up button, and A is the crouch/move down button. The game starts with three lives, and each rescued damsel adds an extra one. There isn't any form of saving progress.

[Une affaire en or]
Publisher=Free Games Blot
Developer=Free Games Blot
Released=1985
Systems=
Genre=
Perspective=
Score=2.8
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/une-affaire-en-or
Description=Une affaire en or (a golden opportunity, or something like that) is a business simulation for up to four players. You are the new director of the "Apples Company", and your goal is to turn the company into Europe's biggest player in the apple compote industry.<br><br>You start out with a capital of 15 million francs, for which you must buy factory capacity, energy, apples and hire a workforce. You have four different energy alternatives, ranging from atom energy to coal, petrol or gas. Atom energy is expensive but secure, whereas your energy supply can get interrupted by wars in the Middle East if you rely on petrol, and the other alternatives also fluctuate in price and supply. After having bought energy and supplies, you can start production. Your production capacity per turn is calculated based on the size of your factory in relation to your labour force. Being a French labour force, strikes can halt production for certain turns, and mood swings will bring down productivity as well.<br><br>Production cannot proceed without a supply of apples, and accidents in your warehouse may force you into the market to buy fresh ingredients. Apples can be bought in your own region, from all of France, or from the EEC market. Supply is limited, and may be brought down by bad weather. <br><br>For selling your stock, you need a dealer network, either on a national or European level. The market prices fluctuate, and can be saturated by cheap "made in Hong-Kong" goods, halting trading for one turn or more. Sometimes, the state will cease your stock and pay only half price for it. However, the state also tends to give you subsidies for investments.<br><br>The game is won by saturating the markets, both domestic and export. Gameplay takes place on a screen filled with graphs and a cursor-based menu, triggering action dialogues. Five actions can be taken per turn, and each turn is ended by entering the production phase.

[U.N. Squadron]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|SNES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/un-squadron
Description=Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios.<br> You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm.<br> The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88.<br> The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......

[The Untouchables]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/untouchables
Description=You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.

[Uridium]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1987
Systems=Atari ST|Commodore 64|DOS|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/uridium
Description=Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use.<br><br>You must pilot your craft through some of the hardest levels ever created and shoot down all the enemy space craft and ground weapons, and avoid the many indestructible hazards. <br><br>The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to left depending on where the current targets are, in a manner more similar to Defender than most shoot 'em ups.

[V]
Publisher=Ocean Software Ltd.
Developer=Kaos
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/v
Description=There were two popular sci-fi television miniseries called V in 1983 and V: The Final Battle in 1984 which led to one season of a television weekly series also in 1984-1985.  The plot involved an alien invasion of Earth by a reptilian race known as "The Visitors".  In this game, you play as Mike Donovan, a resistance leader who enters the visitors' huge spaceship in order to blow up its reactor by setting explosives at key points.  <br><br>The aliens will try to stop you as will surveillance, cleaner, maintenance, and security robots.   If you touch any robots or are shot by them, a static charge will cause your hearbeat to increase.  If this happens several times you have to rest or it could kill you.  In 8 different laboratories you will find formulas for Red Dust which is lethal to the aliens - releasing it into air purification plants will kill many of them and also slow the robots. You can use a laser or when its charge runs out, you can jump over or roll under enemies.   <br><br>The gamescreen has three sections. The middle and upper are corridors you are going through and one above or below you. The bottom of the screen is a communiputer with various sections. One allows you to monitor the aliens' messages and to send messages of your own to confuse them; another shows your score and time remaining, and levels of health and laser power. There's a six-button menu: pause/quit, ship info, lay explosives, return to game, display secury code, and info on anti-Visitor red dust formula.  Also, there's six number keys (the aliens count in base 6) which you need to type in security codes to unlock doors.  You can also move between levels using teleport pads.  Finding the key points in the ship is crucial before you set the explosives which will be on a timer so you have a chance to get out before they blow the ship up.

[Vagan Attack]
Publisher=Atlantis Software Limited
Developer=Atlantis Software Limited
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/vagan-attack
Description=As a Federation Commander, you are in control of your Andromeda ship when the warrior Vagan race attacks. Only your quick man-management and combat strategy nous can save your presence in the galaxy (made up of 4096 sectors across the 64 quadrants) in this Star Trek-influenced game.<br><br>At all stages many commands are available to you, which are typed in using 2 letter codes. Instructions include activating the propulsion engines, firing one of your weapons, viewing the scanner to get either a short- or long-range view of the area, or viewing a damage report. Your supply of weaponry is recharged and damage repaired by docking at a Starbase. Time passes as you make your decisions, and attacks on Starbases must be warded off within set time limits.

[Vampire]
Publisher=Codemasters
Developer=Dinamic Software
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/vampire
Description=Your mission here is really obscure. You must destroy the evil Count Dracula who is devastating the region. The scenario of your nightmare will be the Castle of this malevolent personage.  Throughout 95 horrifying rooms you will be besieged by his slaves, try to avoid them and obtain the greater amount of food as possible. If you reunite the 5 keys and you introduce them in its 5 corresponding bolts you would have done a very important part of the mission. In order to obtain each key you must find a certain object and fix it in the "generator by pedals", if you do it well you will be able to jump the enormous pit. The second part of your mission consists in opening the 6 magical counter-windows pressing the suitable switches. Finally, search for the hammer and the stake and walk quickly to the superior part of the castle to take the cross. At this moment you will be teleported to the space to get rid of the final confrontation in which you will be able to use the laser weapon and the self-propelled knapsack.

[Vectorball]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/vectorball
Description=This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on.<br><br>The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it (the length of a shot is affected by pushing the joystick up or down with fire pressed) as you can't run with the ball, or hold onto it for long. The main novel idea in the game is the shaping of the pitches, which are viewed in full 3D and have bumps and big divots all around.

[Vendetta]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/vendetta
Description=You, a former army hero, have to save your brother (a military scientist who developed the ultimate weapon) and his little daughter who are kidnapped by blood-thirsty terrorists. The same terrorists you have fought  some years ago. <br>The cops think you are somehow involved in the kidnapping, and so your job is obvious: rescue your family members and wash your name clear.<br><br>The gameplay could be compared with the Last Ninja series. It has an isometric view and  no scrolling. You can pick up useful items like weapons, which blink when you enter a screen containing such an item.

[VENOM Strikes Back]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/venom-strikes-back
Description=VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's.<br><br>The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two games has been based around the transformer like vehicles used by M.A.S.K., not so in this game.<br>In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never see his son alive again.<br><br>Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son and steal a rocket back to earth. <br>In his quest he is helped by special masks that give him special powers. For example one mask will give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, and this number is reduced each time the mask is used so eventually the mask will need replacing.<br><br>At the end of each level as Matt progresses to the next the player gets a code word. This codeword can be typed in when the game is re-loaded allowing the player to restart at the new level.

[Vera Cruz]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/vera-cruz
Description=You are Detective Sergeant in the Crime Squad at Saint Etienne (Loire). As an Officer of the Police, you are capable of leading any criminal investigation. As you took your post up, you were called to investigate what the press are fast terming "L'affaire Vera Cruz"(The Vera Cruz Affair).<br><br>Prostitute Vera Cruz sprawled on the floor in her "Forest" apartment was found by caretaker. The pool of blood poured from a bullet wound in her chest. It was believed to be a case of suicide with a gun as the weapon involved. But you have to prove that it was a murder.<br><br>The gameplay flows in two parts: crime scene investigation to collect the evidence, and work with telex machine to gain information about possible suspects.<br><br>At the crime scene, you should collect all possible evidence moving the marker on the screen and examining the objects scattered at the scene as well as the body itself.<br><br>With telex machine you should perform investigation according to the police procedures. Different actions are possible here such as sending messages within Diamond Network to receive the replies, printing the notes, contacting other Police services to gain the new information, comparing the evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, and arresting finally. To specify the subject for each action you should type it.

[Vermeer]
Publisher=ariolasoft GmbH
Developer=ariolasoft GmbH
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/vermeer
Description=All centers around Walther von Grünschild, a rich merchant and patron of the arts from Berlin, whose art collection was stolen. Now he sends his four nephews into the world to regain his paintings. The most successful of them becomes his heir. The game starts in 1918 and ends when von Grünschild dies. One round equals one day. The length of a round can be chosen between five seconds and infinite.<br><br>In auctions the missing pictures are sold from time to time. But to buy them the player obviously needs money. This is gained by opening up to 24 plantations in the Third World. There the player either grows coffee, cacao, tea or tobacco. After the harvesting the goods get shipped to warehouses in New York or London where the player sells it to interested companies. The player has to be on-site for every action which means an important part of the game is to plan ahead where he has to go during the next days. Another way to win money is gambling at horse races.<br><br>Besides his business the player can visit art schools to gain the ability to distinguish real paintings from fake ones. This is useful during the auctions because it is annoying to buy a forgery. Another way is to hire a middleman to attend anonymous to the auctions. This way the other players don't know he tries to buy a certain painting and it gets cheaper. Of course the middleman can't profit from the player's expertise and is more likely to buy a forgery. In Chicago the player can hire robbers to steal paintings from his competitors.

[The Very Big Cave Adventure]
Publisher=CRL Group PLC
Developer=St. Bride's School
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/very-big-cave-adventure
Description=Essentially a graphical version of Colossal Cave, The Very Big Cave Adventure has the player navigating around a forest, collecting treasures and dealing with strange creatures. It involves reading a description of each scene, then typing in one- or two-word commands to perform an action, with some of them providing some humor to the player. Directions can be abbreviated as N, E, S, W.

[Viaje Al Centro De La Tierra]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Amiga|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/viaje-al-centro-de-la-tierra
Description=In this Jules Verne inspired game you are gonna take a journey to the center of the earth.<br>This game consist of three parts.<br>In the first part you have to solve a puzzle by putting the parts in the correct order.<br><br>In the second part you control three characters at the same time. Each character carries its own objects and attributes, while they enter the volcano on their way to the center of the earth. They have to pass water cascades, geysers and eventually a lake with a monster.<br><br>In the third part you have to choose one of the three ways to get to the surface of the earth.<br>Each route is different and has its own dangers like tigers, carnivorous plants and quick sand.

[Vigilante]
Publisher=U.S. Gold Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|MSX|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/vigilante
Description=Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. <br><br>The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress.

[Vindicators]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation|Tengen Inc.
Released=1989
Systems=Amiga|Atari ST|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/vindicators
Description=The Tangent Empire are preparing to attack the earth with their convoy of tanks, and it is you who has been sent forward to destroy the 14 space stations which make up the potential invasion threat.<br><br>There are 3 sub-levels on each station, which can be played in any order. The action scrolls in every direction, with you guiding your tank-link droid around to shoot the opposition droids. The tank takes a while to steer, making it initially harder to avoid contact with those enemies. Each level contains energy stars, which can be traded in for upgrades such as improved weapons and extra speed after each level.

[Virtual Reality Studio]
Publisher=Domark Software Ltd.
Developer=Incentive Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/virtual-reality-studio
Description=This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created.<br><br>A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

[Virtual Worlds: The 3D Game Collection]
Publisher=Domark Software Ltd.
Developer=Incentive Software Ltd.
Released=1991
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/virtual-worlds-the-3d-game-collection
Description=This compilation includes the following 4 games:<br><br>1. Driller<br>2. Total Eclipse<br>3. Castle Master<br>4. Castle Master II: The Crypt

[Vixen]
Publisher=Martech
Developer=Intelligent Design Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/vixen
Description=The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them out and restore the planet to humanity.<br><br>Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.

[Wacky Darts]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amiga|Atari ST|Commodore 64|MSX|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wacky-darts
Description=The bar-room game of darts involves aiming small projectiles at a circular board. The board is divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, worth 25 points. <br><br>Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top.<br><br>Both of these games are recreated in this simulation. The movement of the cursor you use to aim is slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of being as drunk as most darts players).<br><br>Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of varying difficulties. Each of them has a short profile, and use a different object to hit the board.

[Wacky Races]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1992
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=2.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wacky-races_
Description=You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon series in this action title with superficial racing overtones. Your aim is to complete each course in a particular position, which is achieved either by waiting for them to suffer enough damage to drop out of the race, or by inflicting that damage yourself. Your car is armed with a forward-shooting arrow to impale the opposition cars, and deal with the many hazards the races throw at you, including boulders and rabbits, which can be taken out for points. <br><br>The action is viewed from the side, scrolling horizontally as you progress, and vertically when you need to jump or duck over the bigger hazards, which must be avoided Moon Patrol style, meaning that you must often time one jump properly so as to be able to make the next one successfully. In some sections of the road you can duck down onto another set of roads, which may or may not be less hazardous. Falling into thin air costs you a life, while heavy impacts deduct some of your energy points. When the view doesn’t show the next section, and the correct course is not clear, an arrow appears to direct you.

[W.A.R.]
Publisher=Martech
Developer=Software Communications Ltd.
Released=1986
Systems=Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/war
Description=The planet Earth is on the verge of being invaded by a group of aliens whose objective is the conquest of other planets. They are approaching Earth in a fleet of twenty cylinders containing cities, fields, factories, power stations, military bases, and shoe shops. As the aliens launch their attack on Earth, a pilot, controlled by the player, has been sent to destroy each cylinder one by one within a certain amount of time. <br><br>Once the pilot has done enough damage to the cylinder, the pilot then proceeds to the escape portal. This escape portal has a security system which consists of five rows of colored squares that scrolls from right to left. For a successful hack, the player must line up two arrows that point to a square, and fire at the square whose color matches the border of the screen. If the player fails the hack, then they have to destroy the cylinder again. If successful, the player proceeds to the next cylinder where their<br>task becomes more difficult.

[War Machine]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/war-machine
Description=Only you can save the world from destruction, by finding four parts of the weapon to use against the Alien Syndicate's evil leader. This task must be completed within 80 minutes, although you have five lives available.<br><br>Gameplay mainly involves propelling your jumpsuit-backed and powerfully-armed character through the levels, destroying the alien forces as he goes. The levels have lots of pieces of ledges and spikes all around, which must be planned around, as well as lava pits. There is extra weaponry and ammunition to collect along the way. Your main weapon can be fired in any direction, but you can't move and fire at the same time unless you're firing to the left or right.

[The Way of the Exploding Fist]
Publisher=
Developer=
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/way-of-the-exploding-fist
Description=This menacingly-titled beat 'em up was the first in many martial arts titles from Australia's Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, somersaults and roundhouse kicks.<br><br>The move executed each time is defined based on the character's direction, the joystick/keyboard positioning, and on whether the fire button is depressed, in a system which became standard on single-button control systems.<br><br>To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, whereas a less forceful contact offers half a point - the best moves also offer more points. In the one-player game, you advance through a Dan by winning two successive bouts, and a single win for the opponent means game over. The champion in a two-player duel is decided by points after 4 rounds.

[The Way of the Tiger]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Triple Scroll
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.4
Controls=Joystick (Analog)|Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/way-of-the-tiger
Description=Three distinct side-scrolling beat 'em up game sections await in this title, licensed from a series of Fighting Fantasy-style books. As Avenger, you must clear the world of evil so as to protect the innocent, using your superior strength. <br><br>The combat is split into Hand-to-Hand, Pole Fighting and Samurai Sword fighting, each of which are loaded separately from across 2 cassettes - a novelty at the time. In each mode there are 16 moves available, varying depending on whether fire (or the space bar in keyboard mode) is pressed. The moves are arranged logically, and reverse depending on the character's facing direction, similarly to the Exploding Fist games.

[We Are the Champions]
Publisher=Ocean Software Ltd.
Developer=Bally Midway Manufacturing Co., Inc.|Atari Games Corporation|Palace Software, LTD.|System 3 Software, Ltd.|Taito Corporation
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/cpc/we-are-the-champions
Description=This compilation pack of fighting and racing games includes the following titles:<br><br>1. Barbarian: The Ultimate Warrior<br>2. International Karate +<br>3. Rampage<br>4. Renegade<br>5. Super Sprint

[WEC Le Mans]
Publisher=Imagine Software
Developer=Coreland|Konami Industry Co. Ltd.
Released=1988
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=4.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/cpc/wec-le-mans
Description=Recreating the famous Le Mans 24 race, although fortunately not in real-time, Konami's coin-op found its way onto the home systems. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. <br><br>As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try not to stray onto the grass as this slows you down.

[Wells & Fargo]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/cpc/wells-fargo
Description=In this stage coach game you control two characters (in one player mode, in two player mode you can choose your character), the rider of the stage coach and the man on top of the stage coach, the riffle man.<br><br>A new stage coach service has been set up by Wells and Fargo. And it is your job to protect the transported cargo. The stage coach route goes through hostile territories and it is full of hazards.<br><br>You have to keep the stage coach on the road (as the stage coach rider) and shoot hostile hazards (as the man with the riffle).

[Welltris]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA|Doka
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/cpc/welltris
Description=Welltris, which is the first Tetris sequel, is originally designed by Alexey Pajitnov (the <br>creator of Tetris) with Andrei Sgenov. <br><br>It has the same gameplay concept as Tetris; simply all the player has to do is to rotate and <br>maneuver the falling pieces into a proper position in order to form complete layers <br>in the rectangular playground. But Welltris changes this rectangular arena into a four<br>sided well with grid-like walls and bottom where the falling pieces can be moved from <br>wall to wall within the well. Form the pieces into solid rows either horizontally or vertically<br>on the bottom of the well. <br><br>Billed itself as Tetris in three dimensions.

[Werewolves of London]
Publisher=Mastertronic Ltd.
Developer=Ariolasoft UK
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/werewolves-of-london
Description=A curse has turned you into a werewolf, which is surely bad news for your employment and relationship prospects. The only way to rid yourself of the curse is to kill all the relatives of those who inflicted it. The more you kill, the more the police want to capture and jail you, but with the right equipment you can get out and continue your murderous rampage.<br><br>The game is an arcade adventure viewed at an angle. Collect as many objects as you can from people, including Underground tickets to get around London more quickly, torches and manhole cover removers to access and function in dark areas, and bandages to repair shot wounds. These objects can be stored for later use, even inside your jail cell.

[Western Games]
Publisher=Magic Bytes
Developer=micro-partner Software GmbH
Released=1987
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/western-games
Description=Western Games has six Wild West themed sport-style events. In Arm Wrestling you must pull the joystick back when the arm in the central display has entered a strong phase and press the button to prop the arm up then hope for the best. <br><br>The Beershooting event requires you to shoot a 5 beer glass targets faster than your opponent, but this is not too easy if you get nervous.Player 1 moves the joystick to the right to draw their gun, while Player 2 must move theirs to the left. Once the gun is drawn, the crosshairs are used to line up the target. Press the joystick button to fire. A beating heart shows the degree of your nervousness in the display. <br><br>Quid-spitting requires that you bite off the right amount of tobacco and chew it to just the right consistency before you determine what angle to spit it into the pot. This requires some fancy joystick handling. To lift your arm and bite off the quid, you must move the joystick forward.To chew, you must move the joystick fast to the left and right. Don't chew it too long or too short. To stop chewing, you must move the joystick forward. Once that is done you must pull the stick back to determine the strength. Click and hold the joystick button to determine the right angle. Press the joystick button to spit. Timing is the key. <br><br>The Milking event has a rhythmically heaving udder indicating the beat that you must move the joystick. To fill the cans, the joystick must be moved in a predetermined pattern, but it must be moved rythmically with the udder. You can elbow your opponent to get the upper hand by moving your joystick to the right and pressing the joystick button. <br><br>Dancing requires a complicated routine of joystick movements to do certain dance moves while keeping the beat. Lose the beat and the other guys bash the piano player on the head causing him to stop playing. You must buy the piano player another beer to have him resume playing. <br><br>The Eating competition is the final event. Dip the spoon into the stew. Balance the spoon. Slurp. Chew. Swallow. and drink. Simple? No. If you get some out of order, you get delayed by belching. Dip the spoon by moving the joystick back. Balance the spoon by moving the joystick to the left and right.; Once leveled, slurp. Chew by again moving the joystick to the right and left. To swallow, pull the joystick back and press the joystick button. Finish it off with a drink before you dip the spoon in again, by moving the joystick forward.

[Where in the World is Carmen Sandiego? (Enhanced)]
Publisher=Microïds
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Amiga|Apple IIgs|Atari ST|DOS|Genesis|SNES
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/where-in-the-world-is-carmen-sandiego-enhanced
Description=You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography. <br><br>Remake of the original Where in the World is Carmen Sandiego?. Features enhanced VGA graphics, sound effects, and joystick support.

[Who Dares Wins II]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1986
Systems=Atari 8-bit|BBC Micro|Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/who-dares-wins-ii
Description=Eight invaded townships must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who have been tied to trees along the way. You begin at the bottom of the first screen and slowly make your way upwards; enemies pop up from all sides, walking around and shooting, and you have to dodge their shots while trying to shoot them yourself. The foes make good use of the decoy opportunities of the terrain, and you must do the same to have a chance. The levels include rivers with narrow bridges, potholes, and train-lines.<br><br>Extra supplies are dropped in as you progress through the game, as are extra lives in addition to your starting 5.

[Wild Streets]
Publisher=Titus Ltd.
Developer=Titus Software Corporation
Released=1989
Systems=Amiga|Commodore 64|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wild-streets
Description=New-York, Year 1998. The once most prestigious city in the world, has now become a fighting zone.<br>Half of the city is left in ruins, and it is in that part of town that the marginals and gangs are living, hunted by every law enforcement agencies. The other half of the city consists of fancy mansions, in some of which the most important drug barons reside.<br>Unfortunately, they are the ones who run the city using the enormous profits they make from dealing drugs and weapons.<br>They now have succeeded in endangering the country's economy.<br><br>The U.S. government, wanting to avoid a terrible crisis, called the CIA to run several types of operations in order to get rid of this bad substitute of government.<br>The C.I.A., headed up by "The Boss", has to clean up the city of its crooks.<br>One plan is to reorganize the city by placing security check-points at strategic positions.<br>The operation was set up for April 4, and quickly proved to be an unprecedented success.<br>The badly organized, smaller street gangs, were greatly outnumbered and couldn't match the extremely well armed law enforcement troops.<br><br>On May 7, during a successful raid, the state police special branch, took possession of a huge arsenal of weapons and ammunition, worth more than two million dollars.<br>This raid was an important stage in the whole operation.<br>Realizing the sticky situation they were in, the heads of the crime organizations now started making plans for themselves: They needed to regain their control over the city and above all, secure their territories.<br>On May 15, they kidnapped "The Boss" in order to get from him the names of his operatives involved in the C.I.A. fight against organized crime.<br>This way, they were convinced they could stay in control of the situation and become even more powerful.<br><br>Your mission is to liberate "The Boss" and to bring him back safely.<br><br>You're gonna be dropped from the chopper with your panther at the spot where "The Boss" was last seen.<br>You have your 357 Magnum ready and the panther is trained to protect you closely.<br><br>You'll have to travel through the various parts of the city, in search of the hostage, and you will find that your street fighting skills will prove to be very useful.<br><br>In each part of the city, you will confront various enemies and their gang leaders.<br>They will become more and more skilled in combat as you progress. Some of them are so powerful that it would be wise to save bullets for these particular fights.<br>Once you reach the point where "The Boss" is held prisoner, you must rescue him and safely escort him back to a safe place.<br><br>On the way back, you will have to be particularly careful, since you will have to protect "The Boss" whose physical condition has been worn out.<br><br>Wild Streets is a side-scrolling arcade game, in which you fight enemies using punches, kicks, your gun and sometimes your panther will help you.

[Wild West Seymour]
Publisher=Codemasters
Developer=The Big Red Software Company Ltd.
Released=1992
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wild-west-seymour
Description=You are Seymour, a round, happy fellow with legs and arms. You are an aspiring film producer, and you're about to fulfill your dream: producing a hit western movie. <br><br>But everything goes awry when an enigmatic fellow known only as "El Bandeeto" destroys your script and litters your equipment all over your studio. Your goal is to retrieve these things and then to safely arrive at the shooting location. <br><br>Wild West Seymour is an action/adventure game similar to the famous Dizzy series. It consists of 4 levels (film studio, town, desert and prairie) where you have to use both your wits and your reflex to get the necessary items and use them to solve puzzles. You can hold up to 3 items at once, which forces you to do some skillful inventory management. Beware of dangers, such as deep water, which can damage you - you have a limited number of lives!

[Windsurf Willy]
Publisher=Silmarils
Developer=Silmarils
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/windsurf-willy
Description=Windsurf Willy offers 1 or 2 player windsurfing action at 3 different skill levels. You're the contestant in 15 different locations, in which you must show 4 judges your skills, from speed to trick-surfing as you ride those waves. Points are awarded based how artistic the technique was. Judging the flow of the waves, and avoiding wreckage and other hazards, is crucial to maximising the score.

[Wings of Fury]
Publisher=Loriciel SA
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Amiga|Apple II|Commodore 64|DOS|Game Boy Color
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wings-of-fury
Description=Wings of Fury is an action game with some minor simulation aspects, in which you are the pilot of an American F6F Hellcat plane. The setting of the game is the Pacific during World War II.<br><br>It is your job to defeat the Japanese by destroying enemy bunkers, machine gun nests and barracks on a series of islands. Barracks and gun nests can be bombarded with regular bombs, while you'll have to use rockets to take out the concrete bunkers. After a successful bombing run, return to mow down the Japanese soldiers with your machine guns. You also have to sink Japanese battleships with torpedoes and engage in dogfights with enemy fighter planes.<br><br> <br>You start each mission by taking off from an aircraft carrier, which you'll have to protect from assaults by Japanese torpedo planes. Whenever you run out of fuel, bombs, rockets or machine gun ammo you can replenish those by returning to your carrier. Your carrier is also the place to repair damage to your plane.<br><br>The Gameboy Color version of Wings of Fury has a toned down violence level. You no longer mow down Japanese soldiers with your machine guns, instead you bombard jeeps & trucks. Also missing in this version are the Japanese torpedo planes and the small 1st-person view window. New are some extra manoeuvres for your plane like a barrel roll and a review of your ammo consumption after each mission. Using less ammo than allocated gives you bonus points.

[Winter Games]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics
Released=1986
Systems=Amiga|Apple II|Apple IIgs|Atari 2600|Atari 7800|Atari ST|Commodore 64|Macintosh|MSX|NES|PC-88|PC Booter|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/winter-games
Description=Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.

[Winter Sports]
Publisher=Electric Dreams Software
Developer=Software Images
Released=1985
Systems=ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/winter-sports
Description=Eight winter sports events are recreated in this Epyx-style action game. Three variations on skiing are included - Downhill, Slalom and Giant Slalom, which involve setting the correct speed and direction change as you steam through the gates. These events have a split-screen view displaying different angles at once, as to the Bobsled, Speed Skating, Bobsled and Biathlon (all bar the latter are vertically-split). As it includes target shooting, the Biathlon is one of the more challenging events. The game also includes an Ice Hockey mode as something of a bonus.

[Wishbringer]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|TRS-80 CoCo
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/wishbringer
Description=(From the Infocom Home Page site)<br><br>In Wishbringer, you're a postal clerk in a small seaside village called Festeron. You deliver a strange envelope to a magic shop, and discover that an old woman's black cat has been kidnapped by "the Evil One." The old woman asks for your help, and when you leave the magic shop, you find yourself trapped in a nightmare world. Your once-quit town is now full of goons, trolls, vultures, fortress-like towers, and assorted wickedness. You become entangled in the struggle between Good and Evil; extraordinary help is found only in unusual places. Everyone seeks to possess a magic stone of dreams known as Wishbringer; but only you can find it and use its powers to make your town safe again. And you only have a few hours! <br><br>Difficulty Level: Introductory<br><br>Original C=64 Grey Box Contents:<br>Booklet - Local History Series No. 4 - The Legend of Wishbringer, Wishbringer Glow-In-The-Dark Stone, Primary Postal Grid (Map) Postal Zones of Festeron, Antharia & Vicinity, Letter from The Evil One to the proprietor of Ye Olde Magick Shoppe demanding the return of the stone.

[Wizard's Lair]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1985
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/cpc/wizards-lair
Description=Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars explorer Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.<br><br>The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (which meant that you'd often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, and delimits some sections of the screens.

[Wizard Warz]
Publisher=GO!
Developer=Canvas
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wizard-warz
Description=Wizard Warz is an overhead view action RPG using "classic" graphics. You start of the game as an apprentice wizard with four minor spells, and aim to defeat 7 master wizards to become the chief wizard yourself. To aid you in your quest you must return six treasures to their rightful owners and find more powerful spells. <br><br>There are also numerous monsters to fight on your travels, each with their own strengths and weaknesses to your offensive magical barrage.<br><br>You can also use a familiar to help your mission - for example, having a crow will let you see the furthest distance.

[Wizball]
Publisher=Ocean Software Ltd.
Developer=Sensible Software
Released=1987
Systems=Amiga|Atari ST|Commodore 64|DOS|PC Booter|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wizball
Description=In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies.<br><br>The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained.<br><br>But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently.<br><br>The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.

[Wolfman]
Publisher=
Developer=
Released=1988
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wolfman
Description=You wake up one morning, covered in blood but seemingly uninjured. Could the rumours about a Werewolf's curse having returned be true, and could you be the one struck with this curse? Yes, they could.<br><br>The game is split into three parts, played through the eyes of a different character each time. In the first you are the Werewolf's host, and must beat the curse back. Sex is added to ultra-violence in part 2; you play the woman who loves him, and must survive a night of passion. In part 3 you play the host again, and must reach Fi Shan monastery to find the cure.

[Wonder Boy]
Publisher=Activision, Inc.
Developer=Westone Co., Ltd.
Released=1987
Systems=Commodore 64|Game Gear|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/wonder-boy
Description=Just when things were going great with Tom-Tom and his girlfriend Tanya, some thug of a woodland king had to kidnap her and hide her away, and Tom-Tom doesn't have a clue where. That's why he has to explore deep dark forests, cross endless oceans, climb treacherous slopes, survive endless volcanoes, and even walk through clouds. But Tom-Tom will never be totally alone. You see, when he goes through the exotic locations, he has to come face to face with its inhabitants, like bees, spiders, snakes, coal-kids, frogs, bats, snails, coyotes, and octopuses, to name a few. The hatchet is Tom-Tom's only line of defense against these menaces.<br><br>There are ten areas, each containing four rounds each, but the tenth area can't be accessed unless Tom-Tom collects all the dolls during his rescue mission. During his journey, he can break open different eggs that will reveal hatchets, skateboards, mushrooms, milk, and even guardian angels. You can ride the skateboard through each round, as long as you don't collide with an inhabitant. When you complete each round while still riding the skateboard, you'll start the next round still riding it. As you progress through each round, your vitality will start to get low, but it can be increased by getting milk, mushrooms, potato chips,or fruit that appear everywhere you go. As well as the normal eggs, there are also speckled eggs that must be avoided, otherwise the God of Death will be released, and once he follows you, you'll lose vitality much quickly. At the end of every fourth round, there is a king waiting to destroy you with his fireballs or lightning bolts.<br><br>There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round.

[World Championship Boxing Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/world-championship-boxing-manager
Description=Manage a stable of 3 wannabe heavyweight world champions in this unusual twist of the standard football management style. The option are selected through an icon-based system, representing your office.<br><br>Training your fighters involves deciding which areas they should work on, considering their strengths and weaknesses and any damage inflicted in previous fights, and those of their next opponent. <br><br>There are 97 of these in the game, so reaching the top of the rankings will take 15-20 fights, just like real life. Choosing a beatable opponent, but one who can get your fight as high up the Friday Night bill as possible, negotiating the best financial deal, and a mutually agreeable dare, are the main considerations.<br><br>Two different governing bodies are included in the game, each with subtly different rules, and a fight in one set of rules won’t be viewed quite as significantly by the other.<br><br>The matches are presented from the commentary box, with the 2 expert analysts exchanging textual descriptions of the key punches, and who is dong the best (a clue to how any judges’ decision would go). Before and during the fights you can instruct your man as to what tactics to adopt.

[World Class Leader Board]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1988
Systems=Amiga|Apple II|Atari ST|Commodore 64|DOS|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/world-class-leader-board
Description=Before the long-running Links series, Access produced the Leader Board lineage, which concludes here. Wind, snap and power are the main considerations as you dodge the bunkers, water and rough which make for more complex courses than the 8-bit versions of the original.<br><br>A course editor is provided.  The courses provided include real courses like St. Andrews, a fictional designs such as The Gauntlet, which as the name suggests is designed to push your skills to the maximum.<br><br>The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay.

[World Class Rugby]
Publisher=Audiogenic Software Ltd.
Developer=Denton Designs
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/world-class-rugby
Description=Like Domark's Rugby: The World Cup, this was released alongside the 1991 Rugby World Cup, which was won by New Zealand in a final against England. Recreating this full 16-team event is an option, as are individual friendly matches and an 8-team league.<br><br>Options are highly customisable - there are 10 skill levels, variable match lengths, the option to play without offsides, and variable pitch conditions. Replays can be enabled for each try, and then saved to disk. The accurate rules of rugby are recreated, including scrums, line-outs, penalties and drop goals.

[World Class Soccer]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/world-class-soccer
Description=Released to tie in with the 1990 football World Cup, US Gold put together a lavish package for the game, including a wall chart to fill in with the results, a booklet full of information on the tournament, and even a trivia quiz booklet.<br><br>The game itself is top-down and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

[World Cup Carnival]
Publisher=U.S. Gold Ltd.
Developer=U.S. Gold Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/world-cup-carnival
Description=World Cup Carnival became the first FIFA officially licensed title, starting the line that still runs to this day. Initially planned as a US Gold in-house title, time constraints after a failed first attempt forced them to acquire Artic's World Cup Football, and fit the game with licensing tags and 'feelies' including a badge and wallchart, to release the game in time for the competition.<br><br>In the Commodore 64 and Amstrad CPC versions, ten teams are available, in the ZX Spectrum the selection is extended to the 24 participating teams.in the real World Cup. In any of the platforms, the competition is limited to eight teams. A training mode with juggling and penalty taking and saving is also included in all versions. There are no formation settings, and matches last for 3 minutes.

[World Games]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Atari ST|Commodore 64|MSX|NES|PC Booter|SEGA Master System|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/world-games
Description=Olympics style sports game.  Compete in several events including:<br>Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber Toss, Pole Vault, Platform Diving.

[The Worm in Paradise]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Atari 8-bit|Commodore 64|MSX|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/worm-in-paradise
Description=Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?<br><br>The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.

[Wriggler]
Publisher=Romantic Robot
Developer=Devonshire House
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wriggler
Description=One of the few games to set you as a maggot, in Wriggler you must negotiate the four stages of the Maggot Marathon. This involves trekking through a garden, a shrubbery, an underground lair, and finally a mansion. <br><br>Viewed form above the game is maze-based, with lots of Atic Atac style sections where you can see other parts of the level on the same screen, but can't access them because the design of the maze puts something in the way. Graphics are quite large and chunky - this is perhaps the closest anyone came to borrowing Rapscallion's unusual visual design.<br><br>You have an energy bar which decreases constantly, and contact with the ants, spiders and the rest of the sickly creatures reduces this further. Fortunately you can obtain apples, cherries, cups of tea (I suspect a generation of sadistic 10-year-olds started trying to ply worms with caffeine as a result of this) and other foodstuffs to recharge this. These can be eaten immediately or stored for later use, however you can only hold one object at a time. Many other items are needed to get past situations during the game, so be careful what you keep to avoid too much backtracking through the 256 screens.

[WWF Wrestlemania]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1991
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/wwf-wrestlemania_
Description=At the height of the World Wrestling Federation's European fame came this crunching recreation of the elaborate hammed-up action. Hulk Hogan, The Ultimate Warrior or the British Bulldog can come under your control.<br><br>You play either in practice matches (against the hopefully-misnamed Mr Perfect) or in a sequence of 5 matches to win the Wrestlemania Belt. Your opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, your opponents will deliver a taunt, which you must respond to as creatively as possible.<br><br>The game is a beat 'em up viewed from a forced perspective above and behind the action. Your aim is to pin your opponent to the ground for 3 seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin.<br><br>Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, waggle the joystick to ensure you win the grapple.

[Xcel]
Publisher=Mastertronic Ltd.
Developer=Program Techniques Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/cpc/xcel
Description=In a period of advanced technology, humanity created 30 Sentinel planets - advanced technological devices that were designed to protect us forever. Inevitably these rebel, and destroy everything in their path. Some years later, with society having declined, they must be destroyed, and this is where you come in.<br><br>Gameplay has several elements, with the first task being to locate a Sentinel and guide your ship to it. Two inbuilt computers can be used to help you with this. Next you must land on the planet's surface, avoiding contact with anything as you head for the ground.<br><br>The main bulk of the game sees you walk around the planet's surface, destroying all the alien craft you can find. These include dark creatures such as Tri-Syncs and Mirobs.

[Xeno]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/xeno
Description=Xeno is a future sport resembling Air Hockey. Each of the two players (the second being either human or computer controlled) controls a ground skimmer, which is aiming to hit a puck so as to knock it into their opponent's goal. This is done in a turn-based manner, in which each player controls a movement line which sets up their intended move before it is enacted. <br><br>The arena is surrounded by walls, so rebounds (of both the puck and the skimmers) have to be factored into your shot selection. You are not required to hit the puck with a shot, so some shots can be defensive-minded. You can toggle between 1 and 9 seconds for the shot time, and between 1 and 9 minutes for the length of each of the four quarters.

[Xenon]
Publisher=Melbourne House
Developer=Bitmap Brothers, The
Released=1988
Systems=Amiga|Atari ST|Commodore 64|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/xenon
Description=Xenon is the obscure and mysterious predecessor to the much better known Xenon 2: Megablast. The game is actually nothing like its sequel, with completely different control scheme and gameplay. The plot overlaps however, with the Xenites making their first attempt to control the galaxy.<br><br>Xenon is essentially an overhead shooter, where the player controls the ship and moves around the screen. However, the difference between Xenon and its sequel is that here the player actually controls the movement of the playfield (up or down) by simply moving the ship in the direction of choice. To do this in the sequel, players need to slam your ship against the bottom of the screen and pull back on the stick in order to reverse-scroll the playfield.<br><br>It also features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where players can't shoot them). To combat these the player can transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units.<br><br>In Xenon, upgrades are taken from destroyed enemies.

[Xenophobe]
Publisher=MicroStyle
Developer=Bally Midway Manufacturing Co., Inc.
Released=1989
Systems=Amiga|Atari 2600|Atari 7800|Atari ST|Commodore 64|Lynx|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/xenophobe
Description=Xenos.  The very name strikes fear into every colonist's heart.  A distress call is received from space stations orbiting your homeworld, then silence.  A single ship escapes, piloted by a battered man who tells the tale of pods that hatch into acid-spitting Xenos.<br><br>A small band of engineers has been dispatched to combat the Xeno threat before it takes over all the space stations and, eventually, your homeworld.  Assemble your band of engineers and fight the Xenos on each station, striving to either clear it or abandon it.  You start out with a standard issue laser, but can pick up additiona weapons as you find them, including Phasers, Lightning Rifles, Poofer guns, and bombs.<br><br>Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987.  Gameplay premise and setting is heavily inspired/influenced by the movie Aliens.

[Xevious]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1986
Systems=Apple II|Atari 7800|Atari ST|Commodore 64|Game Boy Advance|NES|PC-88|SEGA Master System|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/xevious
Description=It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want their planet back; but without us. Our only defense is the prototype Solvalou Fighter Plane. With this plane we can fight the deadly Domogram Rovers; the Toroid Patrol Fleets and the Zoshi Death Squads. <br><br>Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air.

[Xor]
Publisher=Logotron Entertainment
Developer=Astral Software
Released=1987
Systems=Atari ST|Commodore 64|Electron|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/xor
Description=Magus and Questor are trapped in the 15 mazes of Xor. These include Dolly's Revenge, Patience Pending and The Decoder, and can be played in any order. Before going through the exit, they must collect every balloon from within the levels. All of this must be done in a limit of 2000 moves.<br><br>The characters have differing abilities, and can be swapped between at any time. Hazards to avoid include bombs, falling boulders and barriers. Four pieces of the map can be found and collected.<br><br>Prospector in the Mazes of Xor is an Amiga update adding extra levels and a level editor.

[X-Out]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/x-out
Description=In principle, this is yet another (technically very impressive) horizontally scrolling shoot-'em-up. The interesting twist about the scenario is that it doesn't play in space like the similar game R-Type and most of its clones - instead, the fight between good and evil is underwater.<br><br>Through five levels, you have to shoot countless enemies, complete with the obligatory mid-level and end-level bosses. The most innovative part of this game comes after a level when you get to purchase new weapons - instead of simply buying upgrades, you can customize your ship by placing your new weapons anywhere on it.

[Xybots]
Publisher=Domark Group Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Atari ST|Commodore 64|Lynx|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/xybots
Description=Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, depending on your point of view. With either one or two players, you must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played co-operatively, although bullets from one player can harm the other.<br><br>The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often it's good to send one player forward and let the other play the waiting game, as in Gauntlet.

[Xyphoes Fantasy]
Publisher=
Developer=
Released=1991
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/xyphoes-fantasy
Description=The evil Kan is spreading his power over the land of Norem, using his minions called Skull. As a brave warrior, you are asked by an old magician to help him rid the land of Kan and the Skull.<br><br>The basic gameplay of Xyphoes is similar to that of Shadow of the Beast or parts of Psychic World, where you walk along a monster-infested landscape and the main task is to get as far to the right as you can without losing your life. Apart from walking, ducking and jumping, your warrior can send energy waves at monsters. Potions and magic crystals upgrade your weapon or give you a protective shield. For each level, the magician demands that you find a number of magic items which will restore his power. After having cleared the platform levels, you must face one of Kan's swordsmen and defeat him, Barbarian-style. In level two, you are given a horse to ride through the landscape, similar to Shinobi III.<br><br>Technically, Xyphoes Fantasy is an advanced game, made by people from the French demo scene. Running only on a 128K CPC, it features digitised music on the title screen, an in-game soundtrack, lots of colours and overscan.

[Yabba Dabba Doo!]
Publisher=Quicksilva Ltd.
Developer=Taskset Ltd.
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/yabba-dabba-doo
Description=In Yabba Dabba Doo the player has to help Fred win Wilma's heart. To do this he must build a house by collecting rocks and putting them in the right place. There are obstacles to this, small rocks get in the way, turtles bite your ankles and pterodactyls drop rocks on you too. Also while you're away neighbours will pinch bits.<br>Once the house is built, you have to get Fred a car so that he can get to the quarry to work, thus earning enough money to hire a dino crane to put the roof on. Progress is measured by points, these are gained as you build the house, get to work and finally find Wilma.

[Yes, Prime Minister]
Publisher=Mosaic Publishing
Developer=Oxford Digital Enterprises Ltd.
Released=1987
Systems=Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/yes-prime-minister
Description=A week in the life of the British Prime Minister.  But not just any Prime Minister, this game puts you in the shoes of Prime Minister James (Jim) Hacker from the classic BBC television comedy "Yes, Prime Minister".  <br><br>Much like most political simulations, you must balance your popularity with the needs of your party, the meddling of foreign governments, and the small minded incompetence of the civil servants that surround you.  All of this is played out with multiple choice dialogues between Hacker and the other cast members of the series (complete with lo-res digital pictures).  The dry humor of the show abounds as you must deal with crises such as the French refusing to continue work on the channel tunnel until Waterloo station is renamed.  Fans of the show will recognize much of the material and non-fans should still find enough laughs to keep them interested.

[Yie Ar Kung-Fu]
Publisher=Imagine Software
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=BBC Micro|Commodore 64|Electron|MSX|NES|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.1
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/yie-ar-kung-fu
Description=Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master.  Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment.  Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones.  Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy.

[Yie Ar Kung-Fu 2: The Emperor Yie-Gah]
Publisher=Imagine Software
Developer=Konami Co., Ltd.
Released=1987
Systems=BBC Micro|Commodore 64|Electron|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=0.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/yie-ar-kung-fu-2-the-emperor-yie-gah
Description=Sequel of the popular arcade game, Yie Ar Kung-Fu. It follows Lee-Young's quest to become a Kung-Fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee-Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks.

[Yogi Bear]
Publisher=Piranha
Developer=Dalali Software Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/yogi-bear
Description=Dalali Software are described as "Smarter than the average software house" in the introduction to this licensed arcade adventure. Yogi must travel across Yellowstone Park to rescue his friend Boo-Boo, who has been kidnapped. Travel through 198 screens to reach him, collecting six toffee apples en route - these are converted into a code which allows Boo-Boo to be rescued without his kidnapper raising a fuss.<br><br>The park scrolls sideways, with Yogi moving into and out of the layered screens. It contains animals who can harm you on contact, as well as black holes and water hazards. Contact with the park ranger or tourists is also forbidden. Yogi must watch his energy level, which is kept up by swiping fish and pick-a-nick baskets. Boo-Boo must be rescued before he and Yogi have to hibernate for the winter.

[Zampabolas]
Publisher=SYSTEM 4 de España, S.A.
Developer=BITamina
Released=1989
Systems=DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/zampabolas
Description=Zampolas is an unofficial conversion of the classic board game called Hungry Hungry Hippos. The game has only a multiplayer mode (2 to 4 players), and doesn't feature an AI computer player. Players can choose between 2 boards, and can play a 10, 20 or 30 ball game.

[Zap't'Balls]
Publisher=CPC Amstrad International
Developer=Elmsoft
Released=1992
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/zaptballs
Description=Zap't'Balls is most notable for its technical novelties. Amstrad experts would think it was running on a Plus, as what appear to be hardware sprites are moving smoothly at full speed. However, this was accomplished on a stock CPC by forming a stack within video RAM itself, a technique achieved by disabling interrupts.<br><br>The game itself is similar to Pang. One or two players have 80 screens of balls to clear, by firing a rope vertically such that a ball will hit it. Upon doing this it splits into two balls of half the size, unless it is at the smallest size, when it will disappear. Each screen must be cleared within a time limit. Contact with a ball costs the player a life.

[Zap't'Balls: The Advanced Edition]
Publisher=Elmsoft
Developer=Elmsoft
Released=1992
Systems=
Genre=Action
Perspective=Platform
Score=4.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/cpc/zaptballs-the-advanced-edition
Description=The full version of Zap't'Balls continues in the same colourful vein (you could swear it ran on a CPC+), and with the same Pang-styled gameplay. <br><br>This time, Ramses and Columbus have five new worlds to shoot their way through, beginning with the "cuddly testworld". Each new world is unlockable via a password. The levels may contain ladders and elaborate platform installations to climb (but you cannot jump!). On some levels, your beam is very short, which requires you to take great risks when trying to zap the balls.

[Zoids]
Publisher=Martech
Developer=Electronic Pencil Co. Ltd., The
Released=1986
Systems=Commodore 64|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/zoids
Description=In this game you are a visiting Earthman, caught in the war between ancient enemies. After you crashed, you joined your rescuers in their war for survival. You are the blue side; your enemies are colored red. You control a gigantic battle-robot, called a Zoid, to attack and defeat other Zoids.<br><br>The action takes place from within the cockpit. You have to learn a new way of looking at the world, as your only contact with outside is through the instrument panels of the Zoid. This is not intuitive--it takes some reading, some experimentation, and lots of practice.<br><br>What you see on the screen while playing is the cockpit control panels.  The computer displays your health and the health of your battle robot both visually and audibly.  You see your heartbeat and the bot has a similar heartbeat.  You also hear you heartbeats, and these tell you how your combined overall health is.<br><br>Other features of the cockpit include a radar-style map that shows your Zoid in relation to the world around you.  The map includes terrain features, and anything your instruments pick up is put on the map.  All your game controls are displayed around the map, the railgun, shields, jamming, missiles, and general information panels.

[Zombi]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/zombi
Description=In Zombi you control a team of four intrepid travelers, who have landed their helicopter on the roof of a shopping centre in the hope of finding fuel. The problem is that, with Hell full, Zombies are walking the earth, devouring humans as they please.<br><br>Zombi is a point and click adventure game in which you control the four characters (Alexandre, Sylvie, Yannick and Patrick) in turn, taking each of them individually through the abandoned complex. Lots of potentially-useful items have been left behind, some stored in cupboards - work out what they could be used for. <br><br>Try to find a weapon with which to attack the zombies - bare-hands fighting only works for a few attempts before your character is worn out. Dead zombies should be placed in the freezer in the basement to stop them re-emerging. You have free rein over the shopping mall, and can use the bed shops to rest and the food shops for nourishment. Be wary of the dark and zombie-filled basement though.

[Zona 0]
Publisher=
Developer=
Released=1991
Systems=DOS|MSX|ZX Spectrum
Genre=Racing / Driving|Strategy
Perspective=Isometric
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/zona-0
Description=A directly TRON-inspired (though unlicensed) variety of the snake game, Zona 0 puts the player in control of a "light cycle" that zooms across an enclosed grid with other bikes, each leaving impassable lines in their wake.  As the play field gets cluttered up with these trails, it gets more and more difficult to avoid accidentally driving in to one, veering sharply with 90-degree turns.  The player's goal is to outlast the computer-operated light bikes, proceeding to the next level.

[Zork III: The Dungeon Master]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 64|DOS|Macintosh|MSX|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/zork-iii-the-dungeon-master
Description=In the third game of the famous adventure game series  Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?<br><br>Like its predecessors, "Zork III: The Dungeon Master" is a text adventure game. You read descriptions of rooms and then interact with the game by typing commands. As all early Zork games, it is very easy to get stuck in the game, so you'll have to reload several times in order to find the correct way.

[Zork II: The Wizard of Frobozz]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 64|DOS|Macintosh|MSX|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=0.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/zork-ii-the-wizard-of-frobozz
Description=Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, the game is set in the Great Underground Empire, but this time the main goal is to face off against the titular Wizard. <br><br>Like its predecessor, Zork II plays like any other text adventure: there are no graphics - only text - and the player types commands such as "lift cage" or "examine robot".

[Zork: The Great Underground Empire]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 64|DOS|Macintosh|MSX|PC-98|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=1.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/zork-the-great-underground-empire
Description=Zork: The Great Underground Empire is a classic text adventure game.  The player begins as an "adventurer" standing near a white house in a nice forest, but soon descends into the Great Underground Empire, where most of the game takes place. The player's quest is to collect the Nineteen Treasures of Zork. <br><br>As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates with the player via text, and the player interacts with the game by typing commands, such as "examine mailbox" or "take torch". For movement, the player types in geographical directions (such as "north" or "east" - or just "n" and "e"), and can check what items are being carried with the "inventory" command (or just "i"). <br><br>Zork was ported over from mainframes in the late 1970s. It is one of the first "text adventures" and is widely considered to be one of the great classics of the genre which reached the peak of its popularity in the '80s.

[Zorro]
Publisher=U.S. Gold Ltd.
Developer=Datasoft, Inc.
Released=1986
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/zorro_
Description=All the ingredients from the Zorro story feature in this action game - a kidnapped senorita, an evil enemy leader (Colonel Garcia) and his henchmen and of course the obligatory swordfight!<br><br>This computer version of Zorro is a strange beast, he can leap across buildings, fall 50 feet and land like a feather, with neither a scratch to his head or a crease in his cape. He can also perform masterful tricks, such as balancing a large plant pot on his head, while simultaneously climbing up a ladder.<br><br>Zorro has similar platform gameplay to the same company's Bruce Lee game, but with a slower pace and more puzzle elements. There are 20 different screens in the game, with The Ole Hotel screen being used continually throughout the game. The player must overcome various puzzles, including the branding of a bull and catapulting into the air via a conveniently left spring board and a dazed Garcia guard!

[Z-Pilot]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/z-pilot
Description=You pilot the Z-Fighter. By cybernetic control, your brain becomes one with the ship and your every thought becomes motion. Destroy all attacking aliens. Fail, and the known universe will be overrun by the bloodthirsty aliens. A true shoot-em-up. The joystick controls all motion. Fire button fires.<br><br>Destroy alien encounters and score points. The higher the level, the greater the challenge. The greater the challenge, the larger the points received.<br>After destroying 10 aliens, an energy unit will appear. If you destroy this, you will free an energy capsule. Chase and collect the capsule to obtain energy bombs.<br><br>Once you have gathered several energy bombs, you can blast a hole through the moving force barrier surrounding the Transporter Unit. Create a large enough hole and you will be able to warp through hyperspace to the next level. Complete all 4 levels and the universe is saved and you are a hero.

[Zub]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/zub
Description=Zub is a cartoon platform game, the first title developed by the brothers Ste Pickford and John Pickford as a team. In a humorous twist, every creature in the game is named Zub, including the main character. The player controls Zub, an alien warrior that received a mission from his Emperor Zub of the Zub galactic empire: to retrieve the Green Eye of Zub, a powerful artifact.<br><br>Zub must ride the intergalactic elevators to reach other planets and continue the search for the Eye. The worlds are very empty, featuring a few platforms and sparsely populated by dangerous monsters called Zubs. Zub must hop to the existing platforms, position them next to each other, and keep jumping and alternating between them to ascend to the top of the level and move to the next planet. The Zubs float around the scene following the hero, trying to touch and drain some of the health energy, and have to be killed with the laser gun.

[Zynaps]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Analog)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/cpc/zynaps
Description=This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are on offer as well, which you'll certainly need, especially as you have to go back a long way when losing a life.

