[007: Licence to Kill]
Publisher=Domark Software, Inc.
Developer=Quixel
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/007-licence-to-kill
Description=A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.<br><br>Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.

[10th Frame]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1986
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/msx/10th-frame
Description=Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

[10-Yard Fight]
Publisher=Irem Corp.
Developer=Irem Corp.
Released=1986
Systems=NES
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/10-yard-fight
Description=10-Yard Fight is a simple arcade game based on American football. One player can play against the computer or a second player head-to-head matchup and can choose between five levels of difficulty (high school, college, pro, playoffs, and Super Bowl). If you win a game at a lower difficulty level, the following game is automatically played at the next highest difficulty level.<br><br>Gameplay is top-down and vertical-scrolling. There are no plays or formations to select from before the action begins; the player can take the snap as quarterback or choose one of two players on defense. On offense, the player can either keep the ball on the run, toss it to one of the two running backs, or throw long to the receiver; an interception turns the ball over to the other team. If a touchdown can't be scored, then the directional kicking system can be used to punt the ball or try for a field goal. One game consists (accelerated real-time) 30-minute halves of play to decide who wins this 10-Yard Fight.

[1942]
Publisher=Zemina Co.
Developer=Capcom Co., Ltd.
Released=1987
Systems=Amstrad CPC|BREW|Commodore 64|Game Boy Color|J2ME|NES|PC-88|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/1942
Description=A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival.

[4x4 Off-Road Racing]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/4x4-off-road-racing
Description=As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares.<br><br>There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

[AAARGH!]
Publisher=Melbourne House
Developer=Binary Design, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/aaargh
Description=What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. <br><br>This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,<br><br>Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

[Abracadabra]
Publisher=Proein S.L.
Developer=Odisea Software
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/abracadabra
Description=A knight called Clus d'Eledorf falls in love with princess Violeta. The jealous witch Saligia, herself in love with Clus, puts a curse on the lovers: the knight has to remain haunting the castle Burgenfels as a ghost, while the princess is forever lost in the woods.<br><br>Abracadabra is a Spanish text-adventure made with P.A.W. (Professional Adventure Writer), a popular Spectrum program. The parser is similar to the Infocom one: it supports most of the standard features of it at the time (chain commands, pronouns, adverbs, prepositions and adjectives, for example). The game is divided in two sections, with the second one loaded after the first is completed:<br>In the first one, Clus has to break the curse and escape his prison. While in spectral form, the knight is destroyed if he leaves the castle. He can, however, roam freely through its halls to collect its objects and speak with its inhabitants. Burgenfels is a labyrinth with secret doors.<br><br>In the second load, a reincarnated Clus has to find princess Violeta, his lost love,  in the Greenwald forest.

[Abu Simbel Profanation]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/abu-simbel-profanation
Description=The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. <br><br>In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. <br><br>As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.

[Ace of Aces]
Publisher=U.S. Gold Ltd.
Developer=Artech
Released=1986
Systems=Amstrad CPC|Atari 7800|Atari 8-bit|Commodore 64|DOS|PC Booter|SEGA Master System|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ace-of-aces
Description=Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber.<br>Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?

[Acrojet]
Publisher=SystemSoft
Developer=MicroProse Software, Inc.
Released=1988
Systems=Amstrad CPC|Commodore 64|PC-88|PC-98|ZX Spectrum
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/acrojet
Description=Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty.<br>In all ten events you fly a BD5J Acrojet over a series of obstacles:<br><br>1. In the Pylon Race you have to fly around pylons and land safely. <br>2. In the Slalom Race you have to fly a 'figure 8'.<br>3. In the next event, the Ribbon Cut you have to break two ribbons.<br>4. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. <br>5. In the Ribbon Roll there are two ribbons in a row and you have to fly under one<br><br>and complete a full roll followed by flying under the second ribbon.<br>6. In the Under Ribbon Race you perform a slalom by flying in sequence under three ribbons. <br>7. In the Under Ribbon Loop you fly under a ribbon followed by a loop and passing over the same ribbon upside down.<br>8. In the Spot Landing event you have to fly up to 2,000 feet and land on the runway as close as possible to a marked spot.<br>9. In the Flame-Out Landing event you perform the same stunt <br>but then without the engines running.<br>10. The tenth and last event, the Cuban Eight, you have to make a half-loop over a ribbon, followed by a half-role, a half loop and flying under the first ribbon again. <br><br>Some game parameters can be set. You can decide how the weather conditions are going to be.<br>An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a compass, an artificial horizon and a vertical velocity meter.

[The Activision Decathlon]
Publisher=Pony Canyon, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/activision-decathlon
Description=The Activision Decathlon is a series of Olympic games similar to the Epyx games series. Up to four players can compete in the ten different events of a real-life decathlon, either in sequence or individually. Included are the 100-meter dash, long jump, shot put, high jump, 400-meter race, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter race. <br><br>The flat running events involve simple joystick waggling, which must be balanced with accurately-timed button presses to clear the hurdles - hitting them or breaking stride causes a loss of momentum and thus time. For jumping and throwing events, you must build momentum by waggling and then press the button to throw or jump at what you feel is the appropriate moment.<br><br>For each event, points are earned based on how well you do (this can be based on your running time, or how far you throw the javelin or discus, etc...), and the player with the most points at the end of the decathlon wins the gold medal.

[Addicta Ball]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1987
Systems=Amiga|Atari ST|Commodore 64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/msx/addicta-ball
Description=Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle.<br><br>There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time. There are also some vehicles at the bottom of the screen that can be hit. Cooperative games for two players are supported.

[Adven'chuta]
Publisher=MIA
Developer=MIA
Released=1983
Systems=
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/advenchuta
Description=Taking its title from the English word "adventure" and the squeak of a mouse; "chu", Adven'chuta is an old school adventure game, not far from Atari's old Adventure.<br><br>As a mouse, you must get around a dungeon populated by dangerous frogs and spiders. There are jars which may contain both treasures and danger, and which block the way. You have an inventory, but it can only contain one item at any time. Take care in what you pick up and leave behind. Juggling the inventory becomes a basic skill since items will block the narrow passages of the dungeon. Basic items are keys, for opening the door to the next dungeon, as well as cheese, which is good for the adventuring mouse's stamina. The dungeon must be completed within a set time or it's game over.<br><br>Control the mouse with the cursor keys, and use the following keys to issue commands:<br><br>1. B: Crush jar<br>T: Take item<br>O: Open door<br>P: Leave item behind<br>E: Eat cheese<br>K: Kick frog

[Adventure Island]
Publisher=Hudson Soft Company, Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1988
Systems=DoJa|Game Boy Advance|J2ME|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/adventure-island
Description=In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture the Princess Leilani and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.<br><br>The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.

[A.E.]
Publisher=Toshiba-EMI Ltd.
Developer=Programmers-3 Inc.
Released=1984
Systems=Apple II|Atari 8-bit|PC-88
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ae
Description=A.E. is a Space Invaders inspired game with a 3D view.<br>In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth.<br><br>You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you!<br>The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

[African Trail Simulator]
Publisher=Positive
Developer=Crom Software
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/african-trail-simulator
Description=Take to the desert on your off-road bike as you negotiate all the stages of the African trail.<br><br>Before you start each stage, you must select three items of equipment to take with you. But make that decision carefully as it may well be crucial.<br>You meet other riders who will try knock you off your bike.<br>Further, you have to gauge your speed correctly and try to perform wheelies while riding over hills.<br><br>Don't fall off your bike!

[After Burner]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|SEGA 32X|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/after-burner
Description=Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.<br><br>The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.

[Afteroids]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=1.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/afteroids
Description=You control a spaceship that floats around. You have to blast all the meteors and other objects that bounce in the area.<br>However, shooting the meteors will cause them to fragment into several smaller meteors.

[After the War]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/after-the-war
Description=Year 2019, Manhattan. After a nuclear war.  <br><br>Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.<br><br>There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of McJerin.

[Akanbe Dragon]
Publisher=Winky Soft
Developer=Winky Soft
Released=1988
Systems=
Genre=Action|Strategy
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/akanbe-dragon
Description=Akanbe Dragon can be seen as a forerunner to the company's long-running Super Robot Taisen franchise. On a one-screen playfield, you have a group of dinosaurs opposing a computer-controlled group of beasts. As in chess, you move your creatures around the board, each creature having different movement patterns and range; some move only diagonally, others move only short distances in the cardinal directions. When two creatures end up on the same square, a fight commences. Unlike the Super Robot games, these fights are totally interactive action sequences seen from a side view. You must move your dragon to evade enemy fire and try to shoot down the opposition. Each creature has different stats such as speed, jumping height, strength and shot. Depending on the square the fight takes place on, the milieu changes, which can be both a hindrance and a boon for different units.<br><br>Akanbe Dragon comes with a level editor for creating your own scenarios, and a continue option is also available if you lose the scenario.

[Albatross]
Publisher=Telenet Japan Co., Ltd.
Developer=Telenet Japan Co., Ltd.
Released=1986
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/msx/albatross
Description=Albatross is a top view golf game that consists of an 18 holes course. You can select your own clubs from 14 drivers, irons and a putter. Further you can adjust your stance, how you hit the ball and your swing. The features a split screen with two views, an overhead view of the entire hole and the other an more detailed zoom of your balls current position. The screen also contains a status bar with all necessary information.<br>The gameplay options include 1 player stroke play, multi player stroke play, or multi player match play.

[Alcazar: The Forgotten Fortress]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Apple II|ColecoVision|Commodore 64
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/alcazar-the-forgotten-fortress
Description=In this adventure game you control an explorer who's on his way to fortress Alcazar. To reach Alcazar you are travelling through a countryside of fortresses and you need to collect several items that you can find along the way.<br>Once you enter the Alcazar fortress you have to search for the crown.<br><br>The strategy map gives you an overview of the countryside, it's fortresses and your location in it.<br>What perils lurk in these mysterious castles? Which path is <br>quick and safe?<br>The Alcazar castle is three stories high, all other castles have only two stories. To enter a castle you just have to follow the path.<br>Each castle has it's own sought-after objects and these objects are always guarded by the castles main demon.<br>Objects to look for are for example: a rope, a gun, raw meat, water or a raft. Collect them and use them properly to master<br>the legendary Alcazar fortress.<br><br>The game gives you clues and tells,  for example, which monsters are nearby. Some monsters are really hard to kill.<br><br>The game can be played at four difficulty levels.

[Ale Hop!]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ale-hop
Description=We were in a small planet (perfectly round), called "Balloon", inhabited by the Pelotos Amarillos, also spherical. All was peace and tranquillity in this planet, until one day, there arrived strange visitors who subdued all its inhabitants. Reunited the council of the Pelotos Ancianos, they determined to send an intrepid soldier to finish with the tyranny of the invaders. You, "Ale Hop!", are the chosen one. You must be able infiltrate in the enemy base to thus end with the domination. But it will not be easy, because for it, you must cross six complexes of galleries that precede to the base. You also have a limited number of seconds, during which you will have to cross each complex, and of course, all of them will be filled with traps that will try to block your movement.

[A Lenda da Gvea]
Publisher=
Developer=
Released=1988
Systems=ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/a-lenda-da-gvea
Description=Two million years ago, a spaceship crashed on what is today the Brazilian coastline. The alien survivors of the crash buried the radioactive wreck and the body of the ship's captain inside a huge rock and carved his likeness on it. On present day U.S.A., the Army starts experimenting with mind-altering technology on a few subjects. One of them enters a trance and starts relaying what happened all those years ago in Brazil. The U.S. government decides to investigate these claims by deploying troops near the Pedra da Gávea, the only structure matching the description on the brazilian territory. An alpinist hired by the Army as a guide discovers the plot and sends secret military documents to a friend, hoping he could unveil the mystery hidden inside the rock.<br><br>A Lenda da Gávea is a text adventure from Brazil made with the G.A.C. utility. The parser is not as sophisticated as the one found on Infocom games, but it is a step-up from the verb-noun parser of Scott Adams adventures (it can't process chain commands, but understands pronouns).<br><br>The game's main objective is to gain entrance to the Gávea rock. In order to accomplish this, the player has to collect several objects that are scattered around the area of dense vegetation surrounding it. Some of these objects are useless, intended as red-herrings. On the screen there are two pictures of a snake. As a warning, when approaching a dangerous situation they transform into pictures of an anthropomorphic figure of death. Even though the game is entirely written in first person, the game bizarrely warns about being hungry and thirsty. If the player don't drink or eat something in the game, after a few turns the death screen comes up.

[Aleste 2]
Publisher=Compile
Developer=Compile
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/aleste-2
Description=20 years after the last fight with DIA51 an unidentified space fortress appeared and started an massive attack. Ray Waizen, the hero of the first Aleste game,  was a serving officer on board the first space ship that's been under attack and sadly got killed. His nineteen year old daughter, who is also a pilot, must save mankind and take revenge of her fathers dead...<br><br>This second, MSX exclusive, installment of the Aleste series is as its predecessor: a very fast vertical shooter with a massive and extensive arsenal of weaponry. Many different types of enemy spaceships that are constantly attacking you and the area bosses are again huge screen filling bunkers.

[Aleste Gaiden]
Publisher=Compile
Developer=Compile
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/aleste-gaiden
Description=The main difference of this vertical shoot 'm up with its predecessors Aleste and Aleste 2 is that in this installment of the series you're not flying a space craft, not even in a remote way. No, you are in control of a robot (maybe a humanoid). You are running around defending and attacking the enemy while avoiding obstacles and holes in the ground. For the rest it's pretty much all the same: it's fast, has many enemies, hard to beat level bosses and has lots of power-ups. If you destroy a space ship you will be rewarded with power-ups.

[Alibaba and 40 Thieves]
Publisher=ICM
Developer=ICM
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/alibaba-and-40-thieves
Description=Alibaba and 40 Thieves is a Pac-Man style game. Your goal is to catch the thieves... while being chased by the Chief Of Thieves! You have to catch the thieves before they disappear in the bottom of the screen 'cause then they are .transformed into a Bag Of Money. The money can be collected for extra points. Occasionally four question marks will appear in the maze. If you catch one of these question marks you will be granted specialties like bonus points, double speed, invulnerability.

[Alien 8]
Publisher=Nippon Dexter Co., Ltd.
Developer=Ultimate - Play the Game
Released=1987
Systems=Amstrad CPC|BBC Micro|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/alien-8
Description=This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. The Cryonaughts, the name of the planets inhabitants have been frozen during the journey.<br><br>You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination.<br><br>The ship contains many rooms filled with obstacles that you have to negotiate.<br>There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be avoided!<br><br>You might need a valve to climb over some walls.

[Alien 8 Remake]
Publisher=
Developer=
Released=Jan 15, 2009
Systems=
Genre=Action
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/alien-8-remake
Description=This remake for the MSX 2 computer of the monochromatic 8-bit isometric classic adds colors and fixes some of the bugs of the original game.<br><br>The gameplay remains the same: the player has to guide a small maintenance robot through the rooms of a spaceship, navigating  around obstacles to activate the cryogenic chambers that give life support for the crew. The game supports keyboard and joystick controls.

[Aliens]
Publisher=Electric Dreams Software
Developer=Software Studios
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/aliens
Description=Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander.<br><br>The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien progress, or blasted open to get through (at the cost of permanently destroying the door). Alien bio-mass must also be destroyed before it spawns facehuggers, and the Aliens themselves leave lethal puddles of acid when killed (and so shouldn't be killed in front of doors!) <br><br>Aliens prowl the complex and are attracted to gunfire. They will home in on nearby characters and attack, requiring the player to aim that character's gun to defend against the rushing Alien (a headshot kills instantly, while three to the body do the same).  If an Alien attacks a character the player is not controlling, they will "capture" that character (indicated by a yellow status light).  The player must guide another character to the position of the hostage and kill the guarding Alien to rescue them.  If not, the captured character will be lost.<br><br>Ammunition for all characters is limited, and refilled only by making a trip to the complex's armory. Similarly, a medical bay can replenish any damage. Characters also have limited stamina, used up with every move made. When stamina is low, the player must find a safe spot for that character to rest up. The complex also houses a generator controlling the lights, which the Aliens can destroy, or the Marines can then repair.

[Aliens: Alien 2]
Publisher=Square Co., Ltd.
Developer=Square Co., Ltd.
Released=1987
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/aliens-alien-2
Description=Whereas most platforms, including the MSX, received their own versions of Activision's Aliens, Square gave Japanese MSX users a unique spin-off.<br><br>Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex.

[Alien Syndrome]
Publisher=Dro Soft
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/alien-syndrome
Description=Alien Syndrome is a scrolling shooter arcade conversion.<br><br>Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.<br><br>You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)

[Alpha Blaster]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/alpha-blaster
Description=Alpha Blaster is a vertical shooter. You control a space fighter at the bottom of the screen which can scroll from left to right in order to avoid oncoming bombs and kamikaze attacks from alien invaders and to fire your own missiles to fight back!<br><br>Prepare to defend the earth from alien forces in direct combat. Blast your way through two waves of aliens and then negotiate the asteroid belt to dock with the mother ship.<br><br>Points: 100 for aliens, 200 for descending aliens, 10 <br>for fuel and a mystery bonus for docking with the mother ship.

[Alphroid]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/alphroid
Description="SOS! Centacom! Our central computer has broken down. We will be delivered to the Gentiles. Unless Space Marshall Alpharoid restores law and order."<br><br>Alpharoid is a combination of horizontal scrolling shooter and a battle bots fighting game.<br>You control Space Marshall Alpharoid and must restore law and order by blasting your way through space and fight head-to-head combat battles with several androids.<br><br>While blasting your way around in space you'll find pit holes on several locations and entering a pit brings you to an android which must be defeated.

[Altered Beast]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Genesis|NES|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|Windows|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/altered-beast
Description=In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.<br><br>The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.<br><br>The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.

[Amaurote]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/amaurote
Description=Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. <br><br>There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are bombs, you need to consider their bounce and distance before firing, to avoid being caught up in stray explosions yourself.

[Amazon]
Publisher=Idealogic S.A.
Developer=Telarium Corp.
Released=1987
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/amazon
Description=Amazon is a graphical text adventure game by Michael Crichton. You work for the NSRT (National Satellite Resource Technology), a top secret research firm. Waiting for a transmission from a team sent to the Amazon Rainforest, you realize the expedition has gone wrong, and it is your job to travel to the Amazon Rainforest and figure out what happened.<br><br>Included in the folder is a map of the Amazon Rainforest and a technical briefing of your mission from the NSRT home office.

[Amaznia]
Publisher=
Developer=
Released=1986
Systems=TRS-80|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/amaznia
Description=The engine of your airplane stops while you are flying over the amazon forest, forcing it to make an emergency landing. Alone and without proper equipment, you need to transverse the great forest to reach civilization while avoiding deadly wild animals and several other kinds of dangers on the way.<br><br>Amazônia is a text-adventure in Portuguese from Brazil. One of the first computer games commercially released on that country, it has a parser inspired by the ones of Infocom and other companies, although not nearly as sophisticated (it has a small vocabulary of  40 or so verbs, it can't process chain commands, but understands pronouns). One unique characteristic of it is the requirement of accentuation on the Portuguese words. The game even provides special key combinations as shortcuts for accents to ensure compatibility with all systems.<br><br>Given the plot line, the gameplay has a strong emphasis on its survival aspect: even though it is written in first person, the game bizarrely complains about being thirsty ("Hey, I'm thirsty!"). Wild animals randomly appear to threaten the player, and must be dealt swiftly to avoid death.

[A.M.C.: Astro Marine Corps]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/amc-astro-marine-corps
Description=Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.<br><br>You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.

[American Truck]
Publisher=Telenet Japan Co., Ltd.
Developer=Telenet Japan Co., Ltd.
Released=1985
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/american-truck
Description=American Truck is a top view race and driving game. In each stage you 'll have to reach the finish line before you run out of gasoline or time. Additional gasoline can be acquired by picking up the gasoline items that do appear randomly on the road, but be careful, bombs appear randomly too. Further, you have to avoid crashes with other traffic like cars and trucks and don't get off the road or crash into walls.

[Angel Nieto Pole 500]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/angel-nieto-pole-500
Description="Angel Nieto Pole 500" is a motorcycle game based on the 500cc World Championship, starring the Spanish legend Angel Nieto (champion of the 50cc and 125cc modalities in a lot of years since 1971 to 1985).<br><br>This game allows us to choose between an enormous number of options with the primary target to beat all our rivals. In the beginning of the game, you can choose between some game possibilities: joystick or keyboard, 1 player or 2 players, game mode, change your motorcycle characteristics, choose circuit, meteorology and load/save game.<br><br>And then, in the World Championship you can choose another option: see the stats of your competitors (his times in the trainings, records and position in start line), also you can run the official training on each circuit to be placed on the best position to start the race.<br><br>The game includes 16 circuits in total (the official of this competition), you can try it by separate to train, but if you want to win the title you must to show your abilities in each one of them since the first. Another caract of Pole 500 is the possibility to run in  training mode or Championship mode with 2 players simultaneously (in this case the screen will be sectioned horizontally).

[Angelus: Akuma no Fukuin]
Publisher=Enix Corporation
Developer=Enix Corporation
Released=1989
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/angelus-akuma-no-fukuin
Description=Two horrifying incidents that happened in two unrelated places. A man in Peru, one of the constructors of a new dam. An American female exchange student in Japan. Both were suddenly struck by a horrible disease that deformed their faces... Two young special agents, Alice and Brian, are sent to investigate the mystery, that will lead them into a dark world of occult and demonic forces...<br><br>Akuma no Fukuin (Japanese for Devil's Gospel) is a Japanese-style adventure game. The player chooses menu commands ("Look", "Talk", etc.) that are displayed under a still picture that represents the location. Most of these command have their own context-dependent sub-menus, i.e. it is possible (and sometimes necessary) to look at different things and talk about different topics. There are no puzzles, and the story usually advances when the player has triggered a necessary conversation or event.

[Angleball]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/angleball
Description=Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this.<br><br>The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the inbult table editor. Shot direction, speed and spin can be set on a general level.

[Antarctic Adventure]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=ColecoVision|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/antarctic-adventure
Description=As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.

[Aquattack]
Publisher=Toshiba-EMI Ltd.
Developer=Interphase Technologies Inc.
Released=1984
Systems=ColecoVision
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/aquattack
Description=You, as agent Captain Blitztek, have to find a way through enemy territory to prevent the Axtoatles from taking control of the world. The mission will be aborted if the defenders inflict more than nine damage points on you.<br>A game point system has been devised to further measure your skills as a navigator and survivor.

[The Archers]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/archers
Description=Events in the rural village of Ambridge have enthralled BBC Radio 4 listeners since 1950. The computer game re-creation casts you as one of the scriptwriters. The game is split into four parts, in which you control Jack Woolley, Elizabeth Archer, Eddie Grundy and Nelson Gabriel in turn. Guide each character through their decisions (from 3 multiple-choices), with the aim of choosing the most listener-friendly choices. Your choices affect the show's rating directly, as well as changing the forthcoming plot much more than in The Secret Diary of Adrian Mole. <br><br>Characters can be removed from the show depending on how you develop certain storylines, but make sure not to axe the popular ones. Avoid offending special-interest groups, as the BBC comes down hard on writers who generate complaints.<br><br>In some versions you can play the four parts individually; in others, progressing onto controlling a character is conditional on increasing the ratings while controlling the previous one.

[Arctic]
Publisher=Pony Canyon, Inc.
Developer=Artdink Corporation
Released=Jul 21, 1989
Systems=NES|PC-88|PC-98
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/arctic
Description=Arctic is an action puzzle game that describes itself as "active rail playing". Each of more than two-dozen stages consists of a set of rails in various arrangements, often looping around each other and splitting in various directions. Each stage contains a number of colored balls which begin in corresponding slots, and after launching them the goal is to return the balls to the matching-colored slots. The only interaction the player has with the board is switching two sets of splits; there are yellow and blue splits, which will redirect any balls moving through them, and the player can only turn all of one color as a group. Many stages also contain bumpers and gates which will affect the speed and direction of the balls. Completing a puzzle often requires strategic use of the stage's features to bounce balls onto the correct paths.

[Arcus]
Publisher=Wolf Team
Developer=Wolf Team
Released=1988
Systems=PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/arcus
Description=The people of the kingdom Arkases have mastered the ways of magic, thanks to their connection to the world of spirits. However, the humans used their magical powers to wage war on each other and to disrupt the harmony. Finally, the Golden Dragon told the king of Arkases that his country will be punished for the deeds of the humans. Enter Jedah Chaf, a young man who has left his home village to fulfill his dream of becoming a knight. Will Jedah be able to save his country and to restore peace in the world?<br><br>"Arcus" is a RPG that is played entirely from first-person perspective. You navigate your hero by choosing a location from a menu. Once in dungeons, you have a separate menu whenever you encounter enemies. You fight them in turn-based combat, attacking physically or casting magic. The game is more close to Western RPG style than to Japanese one, and utilizes AD&D terminology for character stats.

[Arcus II: Silent Symphony]
Publisher=Wolf Team
Developer=Wolf Team
Released=1989
Systems=PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/arcus-ii-silent-symphony
Description=Ten years have passed since the knight Jedah Chaf and his companions gained an audience with the Golden Dragon and made the choice that determined the destiny of the Arcusas land. The half-elf Picto was one of the five heroes who accompanied Jedah. A new adventure lies in front of him. Rumors of the legendary Rune Blade draw him out on a new quest, but his true mission will be to find his legendary companions and to rid Arcusas of a new terrible evil.<br><br>"Arcus II" resembles a traditional Japanese-style RPG more than the first game. This time the navigation is done in top-down perspective in all the locations. The turn-based battles are still viewed from first person perspective. The enemies are visible on screen and the battle initiates once you come into contact with one of them.

[Arkanoid]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|NES|PC-88|PC-98|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/arkanoid
Description=The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.<br><br>The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.<br><br>By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.

[Arkanoid II: Revenge of Doh]
Publisher=Nidecom Soft
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/arkanoid-ii-revenge-of-doh
Description=Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!<br><br>Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:<br><br>A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.

[Army Moves]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/army-moves
Description=Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.<br><br>In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.<br><br>Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.

[Astro Robo Sasa]
Publisher=ASCII Corporation
Developer=Mass Tael Co., Ltd.
Released=1984
Systems=NES|Spectravideo
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/astro-robo-sasa
Description=This is a shooting game with a twist. You are in control of a small character who has to go through a serious of stages. Each stage consists of one screen only and contains several energy packs hidden behind various obstacles. Your goal is to eat up all the energy packs at a given stage, or (which is sometimes easier, but with dire consequences to the later stages) destroy them. If you manage to eat the energy packs, you'll gain more energy points, which carry over to the next stage. You'll need the energy points because every shot from your gun costs you one, and each collision with the various enemies flying around can deplete a large bulk of them. <br><br>The twist of the game is in the movement: instead of simply flying around, you must shoot into the direction opposite of the desired movement. For example, if you shoot several times to the left, you'll be thrown to the right. Everything is built around the reactive force of your gun and the gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. Preserving the precious energy points and trying to propel yourself exactly to the obstacles which you must destroy on your way to the energy packs is the only way to successfully complete the game.

[The A-Team]
Publisher=Zafiro
Developer=Zafiro
Released=1988
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/a-team
Description=Your assignment consists in guiding The A-Team through two dangerous missions. On the first operation you will have to travel to the Morania desert in order to reduce a dangerous group of Arab terrorists who have met in an abandoned town. On the second one, you will have to destroy a military base located in Tirania, where an invasion of the neighboring countries is being prepared. In order to carry out so difficult missions you count with a modern N-16 A2 rifle gunner with telescope sight, 2 shippers of 50 bullets each one and 2 long-reach pumps, although in the course of the combat you will be able to acquire more ammunition. Sometimes you will see dynamite charges deposited in the ground; an accurate firing on them will end with every object or person on the screen. Also you will be able to shoot to boats, which will provide you an extra dose of energy.

[Athletic Land]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/athletic-land
Description=You play a child on a metro-cross-like dash across an obstacle course with a time limit.<br>Your physical prowess is tested to the limit as you leap, duck, turn and twist to avoid all hazards.<br>There are several screens with different combinations of obstacles.

[Attack Four VolleyBall]
Publisher=Pax Softnica
Developer=Pax Softnica
Released=1986
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/attack-four-volleyball
Description=Attack Four is a fast-paced, four-man lady volleyball game. The human player plays as Japan, against either USSR, USA or China. All the basic rules of volleyball are implemented, but few moves are available. The graphics are plain but with humourous animations such as players being thrown back when receiving the ball.

[Attack of the Killer Tomatoes]
Publisher=Global Software
Developer=Global Software
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/attack-of-the-killer-tomatoes_
Description=You are a factory worker and start your shift at the PuraTom processing plant and you find that all tomatoes have mutated. You have to stop the mutated killer tomatoes by put them into holes. The smaller bouncing tomatoes must be crushed. This must all be done before your shift is over! This means wandering to various rooms to locate the tomatoes and to find various objects you can use to kill them.<br>There are some punch cards around, those cards will buy you some extra time. The cards must be inserted in the cube objects in the factory plant.

[Auf Wiedersehen Monty]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/auf-wiedersehen-monty
Description=In Monty On the Run the intrepid coal thief Monty Mole fled to the rocky island of Gibraltar. However, the Intermole agency is on to him, and his only hope of escape is to trek across Europe, collecting enough cash to buy the Greek island of Montoss and live there in luxury.<br><br>This is Monty's third game, and the structure is similar to the previous two. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. <br><br>There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick succession.<br><br>There are many items to collect  - the most important are Eurocheques for money and airplane tickets. Once on a plane you must fight off the encroaching Intermole planes for extra points.

[Autocrash]
Publisher=Zigurat
Developer=Zigurat
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/autocrash
Description=In Autocrash the player competes in a death tournament between "bumper cars". The goal is to dismount the opponent (or opponents) from his car, and hit him before he leaves the game zone.<br><br>Along the stages, the enemy's A.I. difficulty level and his number will increase. Additionally, in some stages the enemies must be eliminated in a certain order.

[Avenger]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/avenger_
Description=In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin.<br><br>Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the  Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards.<br><br>There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times.

[A View to a Kill: The Computer Game]
Publisher=Domark Group Ltd.
Developer=Softstone Ltd
Released=1985
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/a-view-to-a-kill-the-computer-game
Description=You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.

[Axe of Rage]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/axe-of-rage
Description=In the sequel to Barbarian / Death Sword, the Wizard Drax is back after previous your defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore into the many tunnels in his dungeon, defeat the dangerous monsters that come between you and cold steel to Drax's throat.<br><br>The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but each have different approaches in order to defeat them. For example, You can't overhead chop a monster that's shorter than your axe. There are 4 levels of dungeons to explore before you reach Drax at the final stage.

[Back to the Future]
Publisher=Ponyca
Developer=Ponyca
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/back-to-the-future__
Description=Based on the 1985 movie, you play as a short Marty McFly and must find your mother and father and lead them to the dance so they fall in love before you're out of time. You start in front of the dance then must jump over or on bullies. Do not let them touch you head on or you lose a life. Also watch for toy planes that will dive at you. When you are in front of a building, jump at the windows to open them. You must find your father, who will then follow you. Next, find your mother and lead your father to her. They will both follow you so you lead them to the dance. This ends the round. The next round will have more buildings to search and tougher bullies, like some that leap to catch you in mid-air.

[Bad Dudes]
Publisher=Imagine
Developer=Data East Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES|Zeebo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bad-dudes
Description=This six-level action game was converted from a Data East coin-op. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

[Badlands]
Publisher=Laser Disc Corporation
Developer=Konami Co., Ltd.
Released=1984
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/badlands_
Description=Konami's Badlands is a special game as it was released on laser disc. It contains animated video sequences making full use of the graphical video capabilities and storage capacity of laser disc media.<br><br>In Konami's Badlands you control the character Buck, who's wife and children are brutally murdered by a gang of outlaws led by the notorious Gandolf.<br>Now, all Buck wants is to revenge their deaths. He wants to kill every single gang member and the last one he is going to kill is their leader Gandolf.<br><br>First, you have to find each en every outlaw and a good place to start is the local town.<br>When you found one of them you'll have to face them in a showdown.<br>On your quest for revenge you'll enter various locations, such as the local town, a jungle with prehistoric monsters, entering a cave full of bats.<br><br>First, Buck does not shoot an outlaw before he has <br>drawn a weapon because if he does he will be hanged or jailed and if he, by accident, shoots innocent people he also will be jailed or hanged and you'll loose a life!<br>But you, as you control Buck, need to have fast reflexes because you shoot kill an outlaw before he kills you.<br><br>The game can be played by two players alternating.

[Balance]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1984
Systems=
Genre=Educational
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=2-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/balance_
Description=Balance is an educational game. In this game you have to solve different sorts of calculations within a given time limit.<br><br>The equations are presented on a unbalanced lever, one arm of the lever contains the equation and the outcome on the other arm.<br>One number in the equations is missing and you 'll have to find the right number and place it in the equation.<br>When the equations are solved correctly the levers will balance. <br><br>The time limit is represented by a truck at the top of the screen that drives from right to left over the balanced levers and it will fall down if you are not able to balance the levers in time and you loose a life.

[Balance of Power]
Publisher=
Developer=
Released=1988
Systems=Amiga|Apple II|Atari ST|DOS|Macintosh|PC-88
Genre=
Perspective=
Score=3.5
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/balance-of-power
Description=The year is 1986. You take on the role of the US President or the Russian General Secretary. You have the full industrial capacity, covert forces, and military might of your country at your command. Your job? To make your country the world's most powerful and prestigious over the course of your 8 years in office. Sounds easy, doesn't it? It would be if the other guy didn't have his finger poised over a red button that could wipe out the world! <br><br>You must use diplomacy, make treaties, issue risky, covert CIA or KGB actions, or riskier, direct military intervention to prop up 3rd world countries or help their insurgents and win them to your governmental philosophy: Capitalism or Communism. The world is a big place... and the other guy could start a nuclear war over a country as tiny as Tunisia. This game is the ultimate Cold War simulation. Every action requires careful analysis and the ability to judge your opponent (computer or human) and his reaction.<br><br>The game features 62 countries, each carefully researched with up to date (as of 1985) information regarding their government, demographics, resources, etc.  This game is very challenging, and will keep you up for hours. Be sure to try playing against a human too... it adds a whole new dimension.

[Ballblazer]
Publisher=Mr. Micro Ltd.
Developer=Lucasfilm Games LLC
Released=1987
Systems=Amstrad CPC|Apple II|Atari 5200|Atari 7800|Atari 8-bit|Commodore 64|NES|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/ballblazer
Description=In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer!<br><br>Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.<br><br>The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction. <br><br>The player should also be aware that the Goldbeams move slightly every second and the distance between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first player to score will win the game.<br><br>Scoring<br><br>Close-in goals - 1 point<br>Goals near Goldbeams - 2 points<br>OTH shots - 3 points<br>Players may steal points from each other by making goals. <br>The total combined score of both players cannot accede more than 10 points.<br>A player winning 10 consecutive points automatically wins the game.

[Ballyhoo]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/ballyhoo
Description=Mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter.<br><br>"Standard" difficulty level.<br><br>Original C=64 Grey Box Contents:<br>The Traveling Circus That Time Forgot Inc. Official Souvenir Program, Circus Ticket (Sec.24 Row AA Seat 4), Purple Circus Balloon, Advertising Card for Dr. Nostrum's Wondrous Curative.

[Banana]
Publisher=ASCII Corporation
Developer=Studio GEN
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/banana_
Description=In Banana, you are a round little thing on the Amazonas river, hunted by the man-eating Boconda tribe. A bit like Q*Bert, you jump around on stones in the river. Jumping is done by placing a cursor, with limited range, above a stone. If you don't place it right above the stone, you instead jump into the water. This isn't necessarily lethal, since you can jump up on adjacent stones, or you can go with the flow, as long as you take care not to pulled by the strong current into a spot where there are no stones to seek refuge on. It is also in the water that you will catch bananas coming down the stream.<br><br>Bananas are necessary to get rid of the Bocondas; they can be placed on top of stones, and if a Boconda tries to jump at you, they will land on a banana and slip into the river where they are swept away. They are smart, though, so you will need to trick them into jumping onto your boobytrapped stones. Instead of tricking them, you can also swim to the river shore, pick up stones on the shore and throw them at the Bocondas to make them fall off their stones.

[Bandit Kings of Ancient China]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1991
Systems=Amiga|DOS|Macintosh|NES|PC-98
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bandit-kings-of-ancient-china
Description=In the 12th century, the Emperor Hui Zhong is faced with an internal rebellion led by Imperial Minister Gao Qiu.  The Song Dynasty comes to an end, and Gao Qiu became the new ruler.  You take the role of an exiled ruler, and you must build your stats up to be able to challenge- and destroy- Gao Qiu and restore Hui Zhong to the throne.<br><br>The game is a military strategy game, like most of Koei's games, but instead of conquering a country, the goal is to depose the despotic ruler of China.  You start out lowly, and have to work your way up by conquering smaller prefectures, forming alliances, and fighting small battles.  You have to earn the right to attack Gao Qiu's home prefecture, though- he is off limits until you are powerful.

[Bank Buster]
Publisher=Method Solutions LLC
Developer=Method Solutions LLC
Released=1988
Systems=Amiga|Atari ST
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bank-buster
Description=The only way to break into a well-stocked bank is to head underground, and smash your way through layer after layer of earth. This makes for a game influenced by Breakout, but with many subtleties of its own.<br><br>You have full control over the bat, able to move up and down as well as left and right. The latter can be useful as only part of the bottom of the screen actually results in the ball going out of play - a wall protects much of the floor. There are inbuilt trees which can't be played through, and dynamite sticks which can clear large sections of earthing at a time.

[Bank Panic]
Publisher=Dinamic Software
Developer=Sanritsu Denki Co., Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bank-panic
Description=Bandits are holding up a bank and have taken people hostage, and as a gunslinger, it's your job to shoot them. The bank has 12 doors, and the bandits are behind each one of them. When they pull a gun out at you when you open a door, you have only a few seconds to shoot them before they shoot you. If you shoot them too early (ie: before he sticks his gun out at you), it is considered unfair, and you won't score any points, but if you're too late, he'll shoot you and you lose one of your three lives.If you waste too much time, a bandit will come out from one of the doors and stick dynamite on it. You must then shoot the dynamite to get rid of it. <br><br>If you're lucky, either a man or a woman will throw you a bag of gold coins. If you shoot any of these people by accident, you also lose a life. More often than not, the person will throw his/her hands up, saying "I haven't got anything". That's when they will be replaced by bandits. <br><br>Some men will carry three to five pieces of gold on top of their heads, and shooting at all of the gold will award you with a bag of gold coins. Others will be tied up with rope. If you shoot the rope, there's more money for you, because not only will you receive one bag of gold coins, but you'll get three bags of gold coins.<br><br>There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, you can shoot so many bandits before time runs out.

[Barbarian]
Publisher=Mastertronic Ltd.
Developer=Psygnosis Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/barbarian
Description=In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen.<br>When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.

[Barnstormer]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/barnstormer
Description=You are a stunt pilot who are supposed to crash into a water tower, but your path is blocked by a multitude of hot-air balloons. To get them out of way, you must hit their baskets with flour bombs thrown out of your plane. While your plane can fly both up, down, left and right, it has a great inertia, and thus you risk at all times to run into one of the balloons or into the borders of the screen at an uncontrollable speed. Your speed also makes the bombs fall at different paths, which means that hitting the small baskets requires both precision and timing. The air is also filled with clouds that can release deadly bolts of lightning. Once all balloons are grounded, you should fly to the beginning of the screen and then pick up your speed so that you can smash straight through the water tower at the far end of the screen.<br><br>Points are given for bombing balloons, flying through storm clouds, picking up fuel from the ground and breaking the tower. Extra lives are given each 10 000 points. Every second level takes place in daytime, every second one at night.

[Barunba]
Publisher=Namco Limited
Developer=ZAP Corporation
Released=1990
Systems=TurboGrafx-16
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/barunba
Description=Barunba is a shooter in comic style. The levels automatically scroll and move in all directions.<br>You control a space craft that has a weapons ring around it and therefore can shoot in various directions. Weapons can be upgraded by shooting enemies and picking up the pods they might change in.<br><br>Each level has it's own theme and is quite long and has to bosses: a mid-level boss and an end boss. Both bosses have to be defeated before you can continue to finish the level or go to the next.<br>A status bar at the bottom of the screen shows the energy bar of your ship and it's Game Over when that bar has depleted.

[Batman]
Publisher=Pack-In-Video Co., Ltd
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/batman_
Description=Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens. <br><br>Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer.<br><br>Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were.

[Batman: The Movie]
Publisher=Erbe Software, S.A.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/batman-the-movie
Description=Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

[Battle Cross]
Publisher=Sony Corporation
Developer=Omori Electronics Corporation
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/battle-cross
Description=A basic shooter where you fly a space ship and have to shoot fleets of ships that fly in from both sides of the screen and loop around in formation. While battling space ships you must avoid crashing on to a rock formations.

[Battle for Midway]
Publisher=PSS
Developer=PSS
Released=1985
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/battle-for-midway
Description=Intelligence reports that we have cracked a Japanese coded message. They plan to attack Midway Island and trap and destroy our naval fleet. We have dispatched Task Force 16, with carriers Enterprise and Hornet, and Task Force 17, with carrier Yorktown, to counter these plans. Good luck, gentlemen.<br><br>You are in command of the two task forces of the Pacific fleet and must destroy or drive off the Japanese carrier divisions. Do not let them take the island of Midway. You have to personally man the guns when the island or task force are attacked. As planes swoop in, shoot them down until they are gone or your gun is destroyed. We're all counting on you, sailor!

[Battle Ship Clapton II]
Publisher=Toshiba Corporation
Developer=T&E&nbsp;Soft,&nbsp;Inc.
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/battle-ship-clapton-ii
Description=In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen to shoot the incoming enemy ships. There are also static mines that do not attack the player but explode when collided with. As time goes on different types of enemy ship target the player and more of them to shoot.

[B.C. II: Grog's Revenge]
Publisher=Erbe Software, S.A.
Developer=Sierra On-Line, Inc.
Released=1986
Systems=ColecoVision|Commodore 64
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bc-ii-grogs-revenge
Description=Thor has completed his Quest for Tires. Now he must discover the<br>Meaning of Life.<br><br>But it won't be easy. The Meaning of Life is hidden away; somewhere in a long maze of mountains.<br><br>Each mountain is covered with clams and Thor needs to gather 100 clams in order to pay the tolls and advance through each mountain.<br><br>The only way to Peter and the toll bridge is through the &quot;real scary<br>caves&quot;. There are lots of clams in the caves but watch out for<br>stalagmites. Keep Thor's headlight sweeping back and forth for<br>maximum clams.<br><br>Out of the cave, watch out for Grog, who saves clams from Thor.<br><br>Thor also has contend with rocks, potholes and pterodactyls (they'll<br>eat his wheel) in his Quest for Clams and the Meaning of Life.

[BC's Quest for Tires]
Publisher=Toshiba-EMI Ltd.
Developer=Sydney Development Corp.
Released=1985
Systems=Apple II|Atari 8-bit|ColecoVision|Commodore 64|PC Booter|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/bcs-quest-for-tires
Description=Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.

[Beach-Head]
Publisher=Eaglesoft
Developer=Access Software, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/beach-head
Description=A dictator took the control of a fortress on the island of Kuhn-Lin.<br><br>Your mission is to storm the island and recapture it. This takes place over the course of 6 different sequences. The first sequence is Aerial Reconnissance where the fleet must be moved directly past the enemy or into a hidden passage. Optional is this Hidden Passage sequence, where the player will have to manuever around mines and torpedos. Once encountering the enemy, the General Quaters sequence starts, where the player controls anti-aircraft guns shooting down enemy aircraft. The next sequence is named Battle Stations and the player must aim and fire heavy guns to aim at the enemy ships before they get too close. Following this fleet battle, the player's fleet must be manuvered to the beach. Upon reaching the Beach-head, tanks roll out and the player must keep these safe from enemy fire. In the Final Battle sequence, the Dictator is holed up in the fortress of Kuhn-Lin and 10 different targets on the fortress must be fired upon to destroy it.

[Beamrider]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|Intellivision|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/beamrider
Description=Beamrider is a 3-D arcade action game. You control a beam riding spaceship on a mission to clear 99 sectors of space from hostile aliens. The spaceship is located at the bottom of the screen and it can only stop on one of five beams. You are armed with both lasers and torpedoes; torpedoes are more powerful and can destroy more enemies compared to lasers, however you only get three per level. To complete a sector, you need to destroy fifteen white flying saucers. After all saucers are destroyed, the sector sentinel passes by which can be destroyed for extra points. Each even number sector up until sector 16 will add a new type of enemy to deal with. These additional enemies will just try to slow your mission, though, only the saucers need to be destroyed to advance. Occassionally a rejeuvinator will appear; if this is collected, you can earn an extra life. But be careful, because if you accidentally shoot the rejeuvinator it will turn into an enemy!

[Beepertron]
Publisher=
Developer=
Released=Dec 20, 2006
Systems=
Genre=
Perspective=
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/beepertron
Description=Beepertron is a little musical game, reminiscent of the old electronic toy, Simon Says. The computer plays a short melody, up to 10 notes, on the on-screen piano, and then the player must play the same melody using the computer keyboard. After 7 false notes, the game is over.<br><br>The subtitle "1 bit music game" is due to the fact that the standard MSX sound generator isn't used, instead all tones are generated with the small keyclick circuit.

[Bestial Warrior]
Publisher=Dinamic Software
Developer=Zeus Software
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bestial-warrior
Description=Sagar, the biggest fortress ever known to man, had become a challenge for most of the mercenaries. Many had already died in the attempt to access Sagar.<br><br>Only one person, might be able to overcome the rocky system Kerman and enter the fortress. Krugger is his name, although most of his enemies know him as Bestial Warrior.<br><br>Armed to the teeth, he will enter into the system and will need of your guidance and help to reach their goal: finding the three parts of the C70-Magnum, a devastating weapon.<br><br>During the tour you can find objects that give greater power to your weapon, extra lives, temporary immunity and load cells, which are of great importance, as those allow you to pass from one level to another after finding the screen scroll.<br><br>The enemies are of different types, all fairly heavy and aggressive, specially these known as Bartoks, which guard the exists of the different sectors and require a lot of shots to be definitely killed.

[Billiards]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/billiards
Description=Billiards is a pool simulations game. Pocket ball, one of the most famous versions of billiards in the world, is now available on your computer screen.<br>Discover the excitement of balls colliding, the silence and concentration of the billiard room.<br>This game has a dual player mode.

[Binary Land]
Publisher=Hudson Soft Company, Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1985
Systems=NES
Genre=Action|Strategy
Perspective=Top-Down
Score=0.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/binary-land
Description=In this game, you have to guide two penguins, one male and one female, through top-down vertical levels. The penguins are in love with each other and must be re-united! The penguins start on opposite sides, separated by walls, bricks, and other obstacles. You take control of one of the penguins. The other makes exactly the same movements as you, but in the opposite direction. So if for example you see an enemy to the left of the penguin you are not controlling, you have to fire to the right in order to hit it. You have to reach the top of the level in such a way that the two penguins will arrive at the top square at the same time, coming from opposite sides. Enemies such as spiders will put web on your way or attack you. You can kill them for points. There are various power-ups that appear randomly on the levels. You should also be careful not to run out of time.

[Bishjo Control]
Publisher=HARD
Developer=HARD
Released=Jul 21, 1989
Systems=NES
Genre=Action
Perspective=Top-Down
Score=2.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bishjo-control
Description=Combining all the fun of an arcade shoot'em'up with all the excitement of watching pretty girls, Girl's Control puts you in a spaceship, battling hordes of enemies flying downwards. All that flies is not an enemy, though; you can also shoot at blocks that, when shot, make up a picture of a pretty girl on the right of the screen. Picking up bonuses in the shape of the signs for &quot;pretty girl&quot; powers up your weapon. When all pieces of the picture are picked up, you are given a chance to enjoy the picture at your own pace before progressing to the next level (and the next girl). <br><br>The gameplay can be spiced up by upgrading your spaceship into a much more &quot;phallic&quot; configuration, with bullets looking like big sperm, while the enemies come in the shape of scissors, mouths, pants and syringes. Your ship can also gain a condom shield. Whereas the MSX version starts off like a more normal shooter, progressively becoming more vulgar, this is the default mode in the Famicom version.

[Black Beard]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/black-beard
Description=Red Beard, an old pal of Black Beard has stolen Black Beard's treasure map.<br>You as Black Beard are furious about this and you enter Red Beard his ship. On board you have to roam around looking for the map.<br>To open chests you must fire a bullet.<br>You can collect several special potions that will give you new ammo, extra life etc.<br>To prevent Red Beard's pirates to enter the ship you must use the torch to light the cannon and then you will find the map in the last chest.

[The Black Onyx II: Search For The Fire Crystal]
Publisher=ASCII Corporation
Developer=Bullet-Proof Software, Inc.
Released=1986
Systems=
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/black-onyx-ii-search-for-the-fire-crystal
Description=After having recovered the legendary Black Onyx in your previous adventure, your party of heroes took the portal in Utsuro town to a new world, where they begin the search for the powerful Fire Crystal. In order to find this mysterious artifact, they have to venture into a system of dungeons and to defeat the monsters that live in them.<br><br>The sequel to "Black Onyx" is very similar to its predecessor, graphically as well as gameplay-wise. You build a party of up to five adventurers and take them to fight in first-person 3D dungeons. You encounter random enemies as well as fellow adventurers, whom you can recruit to your party if it is not full.

[The Black Onyx]
Publisher=ASCII Corporation
Developer=Bullet-Proof Software, Inc.
Released=1985
Systems=NES|PC-88
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/black-onyx
Description=Rumor says that the legendary Black Onyx, an artifact that grants eternal youth and happiness to those who can find it, lies within the Black Tower near the town of Utsuro. You assemble a party of brave adventurers and venture into the tower, defeating monsters on your way to the great treasure.<br><br>The Black Onyx is the very first RPG made by a Japanese company. It is similar in gameplay to early Wizardry and Ultima games with killing monsters and exploring dungeons, with dark, realistic visuals. You create a party (up to five members) and explore a maze-like 3D dungeon, fighting random enemies on the way. You also meet adventurers whom you can convince to join your party. The combat engine is turn-based.

[Blagger]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1984
Systems=Amstrad CPC|BBC Micro|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/blagger
Description=In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a series of keys in a certain location, then use them to open the safe. Blagger must perform these tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of time. As usual, the game ends when all lives are lost. If Blagger successfully grabs the keys and makes his way to the safe, he proceeds to the next location.

[Blasteroids]
Publisher=Image Works
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/blasteroids
Description=As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. <br><br>In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control.<br>Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected. There are 3 different ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including improved weapons, shield recharges and a faster thrust) can be collected by flying into them.

[Blockade Runner]
Publisher=Toshiba-EMI Ltd.
Developer=Interphase Technologies Inc.
Released=1984
Systems=ColecoVision|Intellivision|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/blockade-runner
Description=A 3D shoot 'em up. You have to guide a fleet of four merchant space freighters to Earth with vital supplies. Hostile aliens have sighted you and forced you enter a dangerous asteroid belt. And now, you must try to avoid these asteroids, to destroy the Robot mines and alien space ships and also contend with fuel shortages and prevent the deflector shields from over-heating.

[BMX Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/bmx-simulator
Description=This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score.<br><br>There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion.

[Boardello]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1985
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/boardello
Description=Boardello is a board game is for two players, either against each other or one player against the computer. The aim of the game is quite simple. One player has red pieces and the other yellow. As you lay down your pieces you must try and trap the opponent's pieces so they will change colour similar to the concept of Reversi. At the end of the game the player with the most pieces of his own colour on the board, wins.

[Boggy '84]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=Platform
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/boggy-84
Description=Boggy '84 is one of those games of which countless numbers were made in the early eighties during the homecomputer boom. It is slightly similar to Mappy or Space Panic but without the refinements of said games.<br><br>You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though.

[Bokosuka Wars]
Publisher=
Developer=
Released=1984
Systems=NES|PC-88|PC-98|Wii
Genre=Strategy
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bokosuka-wars
Description=King Ogreth of the Basam Empire has invaded your country and either captured or turned into rocks and trees all your soldiers. You, king Suren, are left completely alone. In a desperate attempt, you decide to walk to king Ogreth's castle and to defeat him. You hope you'll be able to find some way to bring your soldiers back to you...<br><br>In this strategy game, your goal sounds simple – just walk a distance of 600 meters and defeat king Ogreth. But to do that is not simple at all. Bumping into trees and rocks, king Suren can bring his soldiers to life. Once there are some knights in his small army, he will also be able to free imprisoned soldiers. King Ogreth's units will constantly attack you on the way. The results of the battles are calculated automatically, according to the strength of your units. So before you engage in a battle, you have to be sure you have the upper hand (you have gathered enough soldiers, they have trained in easier battles, etc.). If king Suren dies in a battle, the game is over - you'll have to start from the beginning no matter how near you were to your goal.

[Bomberman]
Publisher=Hudson Soft Company, Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1983
Systems=Game Boy Advance|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bomberman-
Description=Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that escaping to the surface would allow the robot to become human. Getting out would be the trick. Each room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks.<br><br>The first of the Bomberman series. Bomberman is a single player game with a top down view and simplistic controls. In fact, in addition to movement, you only have a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (4 directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. Your goal on each level is to destroy all enemies and escape through the exit before the time limit is up.. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.

[Bomberman Special]
Publisher=Hudson Soft Company, Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bomberman-special
Description=The second of the Bomberman series released for the MSX platform. Bomberman is a single player game with a top down view and simplistic controls. In fact, in addition to movement, you only have a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (4 directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. Your goal on each level is to destroy all enemies and escape through the exit before the time limit is up.. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.

[Boom!]
Publisher=Eaglesoft
Developer=Aackosoft International B.V.
Released=1985
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/boom
Description=A classic shoot'em up Galaxian style game. You move your spaceship left and right shooting at the wave of aliens. There are 62 aliens in the wave flying left to right, as the game proceeds the aliens start flying solo missions towards you shooting as they fly down. After you shoot all the aliens in the wave, then along comes another wave and another. As you destroy the waves of aliens a coloured flag shows on the bottom right hand side of the screen to show you what level you are on.

[Boomerang]
Publisher=ASCII Corporation
Developer=SunSoft
Released=1984
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/boomerang
Description=You control a boy walking through a platform maze trying to collect items while being chased by enemies. They can be killed by using the  boomerang. The boomerang has a limited range and, if thrown, must always picked up. It will not return to you.

[Booty]
Publisher=Premium III Software Distribution
Developer=Eurosoft
Released=1987
Systems=
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/booty_
Description=You control a man with short legs. The screen is filled with a board game that has been subdivided into blue tiles. You can walk over them, but only once! The will disappear when you've walked over them. Remember that! You have to collect them all... and don't get stuck! The randomly placed green rolling dam stones-like objects are also to be collected. But that's not all. The board contains three types of hazards. The first ones are the purple monsters, don't step on them or you 'll get killed. The second hazard are the boots, who move around the board. Don't let them kick you! The third danger are the randomly placed bombs on the board. You have thirty seconds to disarm them by grabbing them. If all tiles have been collected and you didn't get stuck: congratulations! Your off to the next level! The game contains digitized speech, which you will hear when the game starts, when your walked into an hazard and at Game Over.

[Bosconian]
Publisher=Namcot
Developer=Namcot
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bosconian
Description=Bosconian is a space shooter. It's your job to destroy enormous enemy battle stations scattered throughout the galaxy, which is filled with meteors and space mines. You can either do this by destroying one by one their outer structures or with a single shot in their core. They are heavily defended however by guns, fighters and (in later levels) missiles. Destroying all battle stations, with the help of your radar, will bring you to the next level. <br><br>Often the enemy will try to destroy you by launching attack waves. Keep you eyes out for the enemy spy ship, if it escapes your fire, you are really in for it.

[The Boss]
Publisher=Alternative Software Ltd.
Developer=Peaksoft
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/boss
Description=Take control of a football team in a division below the top one, and try to lead them to glory in both league and European competition. You start with a squad of 12 players, whose names can be changed, but have room for 15 players in total, with chances to buy and sell players. You can take out a bank loan, the level of which depends on your division.<br><br>The team's formation can be customised, and as outfield players are not limited to a single position, you can customise the team's strengths and weaknesses in quite a precise way. Matches are played out by listing scorers as they happen, and are followed by a full list of the division's other results. Finances change after each match to to wages, gate receipts, and possible incidents such as riots and illegal player approaches.

[Boulder Dash]
Publisher=Orpheus
Developer=First Star Software, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|BBC Micro|ColecoVision|Commodore 64|Electron|Game Boy|iPhone|NES|PC-88|PC Booter|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/boulder-dash
Description=You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.

[Boulder Dash II: Rockford's Revenge]
Publisher=First Star Software, Inc.
Developer=First Star Software, Inc.
Released=1985
Systems=Amstrad CPC|Atari 5200|Atari 8-bit|Commodore 64|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/boulder-dash-ii-rockfords-revenge
Description=In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

[Bounder]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bounder
Description=In Bounder, the player controls a tennis ball that constantly bounces on the screen. <br><br>The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands  hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game. <br><br>The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.

[Break In]
Publisher=The Bytebusters
Developer=The Bytebusters
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/break-in
Description=As the title implies, this is a game about breaking into banks, as well as a Break-Out clone.<br><br>Each level is a bank, consisting of several rooms. You can only leave a room after your ball hits a key. As a burgler, you are symbolised by a pair of eyes, on top of which a paddle rests. Similarly to Woody Pop, parts of the bottom of the screen is covered up, so that you need not guard the ball as much as in other games. Unlike most Break-Out clones, you can move freely over the entire screen so as to hit the ball at the perfect spot. If you miss the ball and it passes through the void at the bottom, it falls back into the earlier rooms, just like in the Amiga classic, Poing. If you catch it there, you can send it back to the room your were in. In the last room of each bank, you should hit the money that is in there, before you hit the square with a calculator, which will calculate your score for that bank. Later vaults feature a bell which must not be hit, or it will wake a guardian that will hunt you across the screen.<br><br>As in all post-Arkanoids, powerups are available, in the shape of a circle that bounces across the screen, all the while changing colours. Depending on which colour it is when you pick it up with your paddle, you get one bonus out of a range which corresponds to the basics of most games in the genre, such as wider paddle, sticky paddle, multiball and firepower.

[Breakout]
Publisher=ASCII Corporation
Developer=Atari, Inc.
Released=1983
Systems=Atari 2600
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/breakout_
Description=In Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. You start with five balls, and the game ends when all five fall off the bottom of the screen. Also included are several game variations, including breakthru (the ball will go straight through bricks instead of bouncing back), timed breakout (you have a time limit to gain as many points as you can), and invisible breakout (the bricks are only visible for a short while after one of them is hit).  Other variations allow you to catch the ball or control the direction of the ball.

[Breakout! The Great Computer Adventure]
Publisher=Toshiba (U.K.) Limited
Developer=Toshiba Corporation
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/breakout-the-great-computer-adventure
Description=This game came with the Toshiba HX-10 MSX computer package. Players take on the role of the Toshiba's blueprint man inside the machine. The goal in the game is to unlock the secret of the flags and crack their code to find the correct path through a maze. But on the way to trying to escape electric shocks and other moving hazards such as moving microchips need to be avoided. Moving around the computer the blueprint man can recharge himself using batteries.

[Brian Clough's Football Fortunes]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=2-5 Players
Rating=
Url=http://www.mobygames.com/game/msx/brian-cloughs-football-fortunes
Description=Brian Clough's Football Fortunes is a football management computer board game suitable for two to five players. <br><br>Each player takes on the role of a club manager. The object of the game is for each manager to successfully steer his team through the season using his skill to make his team stronger as the game proceeds. Each manager competes with human and computer controlled teams in a ten strong league and the F.A. Cup. From the second season onwards, each team will also enter a European competition (League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the remaining clubs will go to the UEFA Cup). <br><br>The winner of Brian Clough's Football Fortunes is the manager who survives to the end of the game and has the highest number of game points. Game points are points awarded by the computer program, based on each managers performance in League and Cup competitions and on the amount of cash the player has left at the end of the game.

[The Brick]
Publisher=Delta Software, S.L.
Developer=Diabolic Soft
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=2-5 Players
Rating=
Url=http://www.mobygames.com/game/msx/brick
Description=The Brick is an Arkanoid clone embodied in the interior of a mechanic system. As such, you will have to help the racket (in this case, a nut), to impulse the ball in order to break as much bricks as possible, although there would be others that will be indestructible by your hit. To make your work more complex, there will be some flying enemies that will modify the trajectory of your ball and in the worst of the cases even shot at you, thus reducing your energy bar. In order to avoid being defeated by these creatures, you have one laser which just one projectile that recharges itself occasionally, so you will have to use it wisely too.

[Brother Adventure]
Publisher=Zemina Co.
Developer=Nintendo Co., Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/brother-adventure
Description=This is clone version of the 1983 Mario Bros.game. Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.<br><br>The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.<br><br>For the two player mode, the first to collect the set amount of coins wins.

[Bruce Lee]
Publisher=Comptiq
Developer=Datasoft, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|DOS|PC-88|PC Booter|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/bruce-lee
Description=The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. <br><br>In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. <br><br>On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. <br><br>There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.

[Bubble Bobble]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Game Boy Color|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/bubble-bobble
Description=Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...<br><br>Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.

[Buck Rogers: Planet of Zoom]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|PC Booter|TI-99/4A|VIC-20|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/buck-rogers-planet-of-zoom
Description=Fast and furious racing game taking place on a futuristic racetrack.  Guide your spaceship between the pylons and shoot down other enemy racers.<br><br>Based on the arcade game (which is even more loosely based on the Buck Rogers comic strips).

[Budokan: The Martial Spirit]
Publisher=Dro Soft
Developer=Electronic Arts, Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|Genesis|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/budokan-the-martial-spirit
Description=Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high.<br><br>You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.

[Bugaboo (The Flea)]
Publisher=Quicksilva Ltd.
Developer=Indescomp
Released=1983
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/bugaboo-the-flea
Description=A Flea arrives to the Cebolla-7 planet on board of a space probe. This planet is an intrincate caverns labyrinth, on which our only enemy is a Pterodactilous that will do the possible to devour us, for which we will have continuously to avoid it in each attack that he makes, because he is not always present.<br><br>The objective is to find the exit of each labyrinth, and you know it since a good principle, but isn't so easy, you must to ascend very carefully, avoiding the rock projections and the branches, with sufficient care as to don't fall (and start from the ground)

[Buggy Ranger]
Publisher=Dinamic Software
Developer=Iron Byte
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/buggy-ranger
Description=Year 2019, in a post-apocalyptic world, we must fight versus the evil machines that destroy our planet... This is the plot of Buggy Ranger, a side-scrolling shoot'em up, very similar to the "jeep stage" of one of the most famous titles of Dinamic, Army Moves.<br><br>The main difference, is that in this case, the turret of our vehicle, can fly and shoot in the air at the enemies.

[Bumpy]
Publisher=Proein S.L.
Developer=Loriciels
Released=1989
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/bumpy
Description=The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, across a series of bouncy platforms. Once you have picked up all items on the screen, the exit appears so that you can go on to the next screen. <br><br>While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. <br><br>Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.

[Burai: Gekan - Kanketsu-hen]
Publisher=Riverhill Software Inc.
Developer=Riverhill Software Inc.
Released=Nov, 1992
Systems=PC-98
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/burai-gekan-kanketsu-hen
Description=The game is a direct follow-up to  Burai: Joukan, continuing its story. The eight heroes who were chosen by the magical pearls to stop the plans of the evil Bido to resurrect the dark god Daar continue their journeys. The young demon warrior Jakimaru is angry at Hayate for killing his companion, and he offers his service to Bido, who still hopes to defeat the eight heroes. As before, the player can choose to start as any of the heroes. However, since some of the heroes got together during the course of the previous game (Alec and Kuuku, Hayate and Lilian, etc.), there are only five different chapters to start with.<br><br>The core gameplay remains the same - top-down navigation, random enemies, turn-based combat. However, the battles use the same turn-based perspective as over-world navigation (as opposed to the first-person view in Burai: Jouken).

[Burai: Jken]
Publisher=Riverhill Software Inc.
Developer=Riverhill Software Inc.
Released=Apr, 1990
Systems=PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/burai-jken
Description=The evil god Daar was defeated long time ago. The difference races of Kypros could co-exist in peace. But Daar had followers, among them a powerful warrior named Bido. He intends to resurrect Daar and attack the king of Kypros. His minions attack three strongest knights who serve the king. But before he died, one of the knights released eight magical pearls. Each pearl can choose a hero, and eight heroes together would be able to stop Bido. Those heroes live in different places and belong to different races - humans,  dragons, lizard-men, dog-like wosshus. Among them there are simple fighters, a thief, a powerful sorcerer. But they all know - the future of Kypros lies in their hands...<br><br>Burai: Joken is a Japanese-style RPG with top-down navigation, world map and towns, random enemies, first-person turn-based battles, party management, etc. Its stand-out feature is the ability to play as eight different heroes. Each hero starts in a different part of the game world. The characters have different abilities and spells at their disposal, but overall follow the same gameplay template. The intro sequence presents the heroes in a particular order (starting with the thief Hayate, who was caught and thrown into prison), but the player can choose to start as any of the eight heroes.

[BurgerTime]
Publisher=Dempa Shimbunsha
Developer=Data East Corporation
Released=1986
Systems=Apple II|Atari 2600|ColecoVision|Commodore 64|Intellivision|NES|PC Booter|TI-99/4A
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/burgertime
Description=You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. <br><br>To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the next level below. Falling food will squish any enemy following you and will also"bump" any other ingredient bellow it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud which will momentarily stun enemies, allowing you to walk past them.<br><br>Higher levels result in new level design, faster enemies and more ingredients to assemble.<br><br>The PlayStation 2 version is a port of the original arcade game and comes with a soundtrack disc, a DVD, a guide book and some other bonuses.

[Buster Block]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/buster-block
Description=Buster Block is a maze game where the player needs to go through 25 levels and destroy monsters by pushing blocks onto them. Energy is lost when the player collides with a monster or gets pushed by a block. The game is based on the two BBC Micro titles Pingu and Rubble Trouble and uses 16 types of blocks; those from the games it is based on along with blocks that can go around corners. There are six different monsters and the game's 400 rooms are not random, but designed individually. Energy can also be gained back, along with bonus points.

[Buzz Off!]
Publisher=Electric Software Limited
Developer=Electric Software Limited
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/buzz-off
Description=Electric Software's Buzz Off! is a basic one player arcade game starring Bertie The Bee.<br>Bertie The Bee loves ripe and sweet fruits and when he sees it, he must have it. No matter what. He flies to a fruity place where a big spider has build his web. Doesn't Bertie know or doesn't he just care?<br><br>You control Bertie across the screen and must collect pieces of fruit. When you've eaten a piece of fruit it will be replaced by a portion of the spider's web and when you get tangled in it you'll die and the spider comes down to grab and eat you.<br><br>There are ten levels of difficulty ranging from 0 to 9. When the easiest difficulty level is selected the web of the spider is not visible at the start of a game. The higher difficulty level you select the more visible will the spiders web be.

[Cabbage Patch Kids Adventures in the Park]
Publisher=Konami Corporation
Developer=Konami Corporation
Released=1984
Systems=ColecoVision
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/cabbage-patch-kids-adventures-in-the-park
Description=Your player is a Cabbage Patch kid with pigtails who is having a day at the park. A day that includes jumping onto vines and leaping over holes and bouncing onto correct platforms. A misplaced jump will lose a life and additionally there are a few creatures such as bees who end the player's turn when touched.<br><br> There are several screens of challenge with different combinations of obstacles.

[California Games]
Publisher=Erbe Software, S.A.
Developer=Epyx, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Atari ST|Commodore 64|DOS|Genesis|J2ME|Lynx|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/california-games
Description=California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun".  Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX.  The surfing event is ranked by judges, which give a score to help the players improve their routine.<br><br>The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

[Camelot Warriors]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=0.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/camelot-warriors
Description=If you bears to cross the door of the mystery, forget everything that you know, because you will go into in a trip without return.  Past and future worlds, black magic, hidden traps.<br><br>Take your sword with a lot of courage and never, never, direct the glance back.<br><br>In the world of Camelot have entered 4 elements of XX century: "The voice of another world", "Wisdom mirror", "The life elixir" and "The fire that doesn't burn". Will be easy to distinguish, you must take them and present them to the guardians of each world. They will be in charge of their destruction.<br><br>In "Camelot Warriors" you must surpass a different 4 worlds, filled of a lot of enemies. Forests, lakes, caverns and finally, the Castle of Camelot are awaiting you.

[Cannon Ball]
Publisher=Hudson Soft Company, Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1983
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/cannon-ball
Description=You are the Cannon Man and you have to shoot the bouncing ball. When you hit the ball it will fall apart in two or three smaller balls and If you hit those smaller balls, they will also fall apart into two or three smaller balls. And if you hit the smallest balls again they will disappear.<br>The gameplay is straightforward, you can only move from left to right and can shoot straight up. Don't get hit by the bouncing balls!

[Capitn Sevilla]
Publisher=Dinamic Software
Developer=Hi-Score
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/capitn-sevilla
Description=Mariano Lopez, humble moustachioed vendor of morcilla sausages, is subjected to the effects of a nuclear blast.  Unconscious, his rotund body lays on the road near his morcillas and the scattered remains of his truck. Hours later he awakes, hungry, and ingests one of his radiation-imbued morcillas.<br><br>But what is this?! Mariano transforms: his muscles swell; his stature increases; his vulgar face re-arranges to present the visage of a handsome, dashing super-hero -- ready to fight the evil Professor Torrebruno!<br><br>Aside from the transformation of the hero, gameplay is as per the standard for side-scrolling platformers. The morcilla sausages that trigger his transformation are scattered around the level, making Mariano (now the bold Capitán Sevilla!) impervious to damage until the sausage is fully consumed, leaving the player back in control of the vulnerable (and hungry!) Mariano.

[Captain Zapp]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/captain-zapp
Description=From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map.<br><br>The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out.

[Car Fighter]
Publisher=Casio Co. Ltd.
Developer=Casio Co. Ltd.
Released=1985
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/car-fighter
Description=This is a top view racing game. You have to drive several stages across the United States. In each stage you 'll have to reach the finish line before you run out of gasoline or time reaches out. Don't crash into the wall or other cars 'cause if you do, you will loose gasoline. You can get additional gasoline by making a pit stop at a gas station. Your sophisticated car has an on board gun and you can shoot all other cars, no matter if they are in front, next to or behind you.<br>All cars do change lanes but especially avoid the purple cars!

[Car Jamboree]
Publisher=Sony Corporation
Developer=Omori Electronics Corporation
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/car-jamboree
Description=Car Jamboree is a conversion of the arcade game with the same name.<br>In this game, which can be played by one or two players, you control a car and compete with three other cars in an squared arena. Your goal is to destroy the other three cars by crashing into them on the side. A head-on collision has no effect.<br>When all three other cars have been taken out of competition you advance to the next level.<br>In some levels the arena can contain a ramp, which can be used to jump on other cars or a pond in the middle in which you can try to push the other cars to take them out of the competition.<br><br>All this has to be done before you run out of fuel. If any fuel left then you'll receive bonus points.

[Carlos Sainz]
Publisher=Zigurat
Developer=Zigurat
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/carlos-sainz
Description=Prepare to run as Carlos Sainz (a famous Spanish rally driver) in the World Championship, driving your Toyota Celica. You'll run on Monte Carlo, Sweden, UK, Argentina, Spain... and more Championship circuits.<br><br>You can modify the car characteristics to better accommodate each circuit. You'll run on clay, asphalt, snow...

[Casanova]
Publisher=Iber Soft
Developer=Iber Soft
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/casanova
Description=As famous seducer of XVIII century, Giacomo Casanova, you are walking on the streets of some town full of obsessed women and jealous men. Using your mandolin you should clean your way of the town inhabitants shooting the music notes at them. The amount of notes are limited as well as the amount of life and the amount of your life energy, which may be reduced by items thrown at you by town inhabitants. Lovely doves may increase your energy feeding you with eggs, which they drop during flying. Also you may climb the static chains and the ropes emerging from the magic pots, jump, and collect the brassieres increasing your score. Every contact with town inhabitant will take one of your lives out and return you to the starting position of your perilous adventure.

[Casio World Open]
Publisher=Casio Co. Ltd.
Developer=Casio Co. Ltd.
Released=1985
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/casio-world-open
Description=Casio World Open features an 18 hole golf course in 3D and it allows the player to choose the right club out of several drivers, iron, or putter golf clubs.<br>Furthermore, the player can adjust stance, the strength of the stroke, and control the swing.<br><br>All information can be found in the status bar at the bottom of the screen. The game may be played by one or two players.

[Castle Excellent]
Publisher=ASCII Corporation
Developer=ASCII Corporation
Released=1986
Systems=NES
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/castle-excellent
Description=The puzzle and platform game Castle Excellent is a sequel to The Castle. In Castle Excellent you control a prince that has to save the princess again. <br><br>To find your princess you have to explore the castle, which has 100 different rooms. Each room is a puzzle on its own as you have to avoid enemy knights, fat Tiroler men, hazardous objects and have to use objects to get to the next door.<br>In each room you have to collect keys and items like rings and gold bars. The keys may have different colors and only opens doors with the corresponding key color.<br><br>The main difference with the original The Castle game is that the castle rooms are completely redesigned and contain many new challenges. The game play has not changed.

[The Castle]
Publisher=ASCII Corporation
Developer=ASCII Corporation
Released=1985
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/castle
Description=In the puzzle and platform game The Castle you control a prince that has to save the princess. <br>To find your princess you explore the castle, which has 100 different rooms. Each room is a puzzle on its own as you have to avoid enemy knights, fat Tiroler men, hazardous objects and have to use objects to get to the next door.<br>In each room you have to collect keys and items like rings, gold bars and bottles. The bottles will give you an additional life.<br>The keys may have different colors and only opens doors with the corresponding key color.<br><br>As The Castle is a huge game it contains a save and load option. Your current position can be saved by pressing F4.

[Chack'n Pop]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1984
Systems=NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/chackn-pop
Description=This game is the predecessor of Bubble Bobble and it's<br>a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas. The Monstas hatch from eggs at the ceilings and the Mightas push a rock that is used as the game's timer.<br>The eggs have three phases:  if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an eggs turns red it will pop almost immediately.<br>Chack'n uses bombs to release the en-caged hearts and to blow up the Monstas. When the heart is released it will fly up and destroy the separator block between the level and the Mighta. Go to the Mighta and you are in the next level.<br>After 14 levels there's a wedding between Mr. and Mrs. Chack'n.

[Champion Boxing]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1985
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/champion-boxing
Description=A straightforward championship boxing game from Sega. You can select several punches during a boxing match: straight, jab or upper. Don't get cornered and if you get hit then get up your defenses or step back. The matches can be played at four different levels of difficulty. In the game there is a referee, who counts when your opponent or you are down. The matches can be set at four difficulty levels.

[Champion Ice Hockey]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1986
Systems=
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/champion-ice-hockey
Description=A basic top down view ice hockey game in Sega's Champion sports series.<br>You can play an ice hockey match at three difficulty levels: amateur, semi-professional and professional. A referee is present at the start and during foul play. A match takes 20 minutes, this duration can not be altered.

[Champion Pro Wrestling]
Publisher=SEGA Corporation
Developer=SEGA Corporation
Released=1985
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/champion-pro-wrestling
Description=A straightforward Pro Wrestling game from Sega in the Champion sport series. You always start at<br>rank C and have to fight your way up to rank B and A. <br>To  play for a rank you 'll have to fight three matches. Winning two out of three matches promotes you to an higher rank.<br>During a match several moves can be selected: chop, kick, pile driver, dropkick. <br>The referee does a countdown when your opponent or you are down.

[Championship Lode Runner]
Publisher=Sony Computer Entertainment Japan
Developer=Brøderbund Software, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Commodore 64|NES|PC-88|PC Booter|Wii
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/championship-lode-runner
Description=A follow-up to the original Lode Runner, with identical gameplay.  This package contained 50 of the most challenging levels ever designed, and was intended for expert players only.  It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored).

[Champion Soccer]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1984
Systems=
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/champion-soccer
Description=Simplistic soccer game in Sega's Champion sports series.  The game which you can play at three levels of difficulty. There is no referee and no tournament mode.<br>The duration of match can not be set, a match takes ten minutes.

[Chaos Angels]
Publisher=ASCII Corporation
Developer=ASCII Corporation
Released=1989
Systems=PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/chaos-angels
Description=One day, a lone traveler came from the desert to a small camp. There, he sat down, weary from his long travel, enjoying a short rest. "Have you heard of the Tower of Ouroboros"? - asked him a bearded old man who was sitting nearby. - "A legend says that if fulfills all your wishes. Many heroes tried their luck there. None has returned. Dangers lure at every corner in the tower, deadly enchantresses who will bring demise on anyone daring to set his foot there". Without answering, the young traveler left the camp, and soon he was standing at the tower gate...<br><br>"Chaos Angels" is a semi-erotic RPG similar to the first two  Dragon Knight games. The entire game is viewed from first-person perspective. You gradually explore the huge 3D dungeon, the Tower of Ouroboros, fighting enemies and gaining experience points. The combat engine differs from most other Japanese-style RPGs: for attacking, instead of choosing an appropriate command from a menu, you hit the enemy by moving towards it. You can also sometimes see the enemies approaching and turn to different sides during battle. Like in Dragon Knight games, the enemies are mostly sexy girls wearing revealing clothes or simply naked.

[Chase H.Q.]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|Game Gear|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/chase-hq
Description=As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. <br><br>However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".

[The Chessmaster 2000]
Publisher=Dro Soft
Developer=Software Toolworks, Inc., The
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/chessmaster-2000
Description=This iteration of the Chessmaster series offers a  strong chess opponent at 12 skill levels, catering for novices to Grandmasters. Its many features include an opening library built around 71,000 moves, and the ability to print out the move history. To help novices there is a teach mode showing all legal moves, a hint move offering what the computer feels is a strong move, and the chance for the Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set challenges offer individual challenges.

[Chicago 30's]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/chicago-30s
Description=You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. <br><br>Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.

[Chicken Chase]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/chicken-chase_
Description=Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. <br><br>The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks around the henhouse, its energy will decrease. It must be replenished by eating chicken feed at both sides of the henhouse. Only then will the cock move faster.<br><br>Upon entering the back room, the player must wait until one or more hearts appear at the top of the screen, as they indicate the number of eggs the mother will lay. Since there are ten nests, up to ten hearts can only appear at a give time.<br><br>When an egg sits in the nest long enough, a egg will hatch out, and the resulting chick will make its way toward the back room, ring the bell outside the door, then go on in. If one of the creatures destroy an egg, or the only egg in the nest hatches out, the player loses a life, and the game is over when all lives are lost.

[Chiller]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/chiller_
Description=Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her.<br><br>The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe.

[Choplifter!]
Publisher=Sony Corporation
Developer=Brøderbund Software, Inc.
Released=1985
Systems=Apple II|Atari 5200|Atari 7800|Atari 8-bit|ColecoVision|Commodore 64|NES|PC-88|SEGA Master System|TI-99/4A|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/choplifter
Description=Choplifter is a side-scrolling action/arcade game that puts you in command of an attack chopper.  Your mission: Go behind enemy lines and rescue up to 16 hostages per level.  Be careful, though, because tanks and enemy aircraft will try to stop you -- and they won't stop shooting while you are rescuing those hostages!<br><br>Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles.  Many imitators and homages would follow.

[Choro Q]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/choro-q
Description=The Choro Q video game is based on Takara's Choro Q cars (also known as Penny Racers). In each level of this platform game you - a Choro Q car - have to build two other cars. The components from which a car must be built are chassis, engine and coachwork, what of course must occur in the correct order. During your attempt to build cars you are pursued by hostile cars and tanks. When the first car is assembled entirely it then will change into a coin. Collecting that coin gives you temporarily invulnerability, so you can chase the hostile cars and tanks for bonuses. Don't drive too fast or you will fall from the platform or crash into the wall.

[Choy-Lee-Fut Kung-Fu Warrior]
Publisher=Positive
Developer=Positive
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/choy-lee-fut-kung-fu-warrior
Description=He raised from the Hell and sighed. On his face the wrath of a demon and the ambition of thousand devils. He sprouted like a bad seed in the temple of Shaolin, whose walls lodged the best fighters of all times. The destiny has decided that the last hour for the good has arrived, because the yellow devil seized the original manuscript where Cheng Heung wrote the art of the Choy Lee Fut.<br><br>Supported on the force of the five magical animals, the speed and the technique of a good apprentice, we will cross the temple of Shaolin until finding the monster and recovering the scroll. We are expert in punches, we handle the sabre with ferocity and make the flexible lance more penetrating and versatile. And all thanks to the Chi. As first action, we will have the possibility of training with the Dummies (the wood men), where we will practice the distance, the speed and the use of complementary techniques. From which we will get up ourselves into the dynamics of the fight and the confrontations hand-to-hand with the partisans of the evildoer.<br><br>The movements are varied, all of them based on the Fung-Fu techniques. With different arms we will be able to execute different movements using the same keys. Everything depends on the animal that our personage will adopt. The graphical theme also changes according to the fight scenes, including the face of the old man that observes us.

[Chubby Gristle]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/chubby-gristle
Description=Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using moving ledges.Large falls or contact with the pre-programmed hazards costs you a life.

[Chuckie Egg]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1984
Systems=Android|Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Dragon 32/64|J2ME|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/chuckie-egg
Description=In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong.  Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing.  The ducklings also eat the corn, however.<br><br>There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on.  However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

[Chuck Yeager's Advanced Flight Trainer]
Publisher=Dro Soft
Developer=Lerner Research
Released=1989
Systems=Amstrad CPC|Apple II|Commodore 64|DOS|Macintosh|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/chuck-yeagers-advanced-flight-trainer
Description=In Chuck Yeager's Advanced Flight Trainer you have the chance to test pilot 14 different airplanes, such as the Bell X-1 and the Lockheed SR-71. It features 10 different viewpoints both inside and outside of the plane, with a zoom of up to 256x, and different aerodynamics for each plane.<br><br>You can do different things with the planes, from racing against a computer opponent, to practising formation and stunt flights. You can follow the testing and development programme through its evolution.<br><br>There is a "black box recorder" to replay your flights, and analysis of your performance compared to an ideal one.

[Circus Charlie]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=Commodore 64|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/circus-charlie
Description=You are Charlie, a member of a circus troupe. Your job is to please the crowd by performing five death-defying stunts:<br><br>Stunt #1: You and the lion must jump through several rings of fire. Remember to avoid the jugs that emit fire. You must do this for 100 meters.<br><br>Stunt #2: Walk the tightrope for 70 meters, avoiding the monkeys that get in your way. Jump the cyan monkeys for 500 points.<br><br>Stunt #3: Roll on a ball for 80 meters, jumping from ball to ball. You can move balls backwards if the target is too close to make a successful jump. Avoid contact with the ground.<br><br>Stunt #4: Ride a horse for 200 meters, bouncing on trampolines along the way. Be careful not to miss the jump or go over the tops of trampolines. You can speed up or slow down the horse.<br><br>Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make sure that you land on the platforms below so you bounce back on a swing.<br><br>Once you have completed all five stunts, you have to do them again and hopefully, more points will be awarded.

[City Connection]
Publisher=Jaleco Ltd.
Developer=Hect Co. Ltd.|NMK Co. Ltd.
Released=1986
Systems=NES|Wii
Genre=Racing / Driving
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/city-connection
Description=Based on the arcade hit, you must drive along on roads, painting them a different color. When you have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to further levels.

[Cloud Master]
Publisher=Hot-B Co., Ltd.
Developer=Taito Corporation
Released=1988
Systems=NES|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/cloud-master
Description=You play a small character who floats about on a cloud and shoots small balls of energy at bad guys who fly at you from the left and right of the screen. You can collect powerups and visit shops to upgrade your offensive and defensive powers. There are a number of different stages which are punctated by a mini-boss half way through and a big (literally) boss at the end.<br><br>This is one of the only games ever made which features flying noodle bowls and bears with guns.

[Coaster Race]
Publisher=Sony Corporation
Developer=Sony Corporation
Released=1986
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/coaster-race
Description=Race game on a coaster ramp. Use your driving skills to make it through the steeply banked turns and the great 360° loop. Your on your way to beat the current fastest time!

[Cobra's Arc]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=1.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/cobras-arc
Description=Cobra's Arc is a curious conversational adventure in which the messages the computer send us play a fundamental role, but instead of replying to them directly, we must choose the action to do by pointing to the available icons of the actions menu, therefore this is what could be called an iconographic adventure. Also, you will find lots of places, personages and situations through the game, all of them surrounded in an atmosphere of fantasy and legend, so the action could take place in deserts, as well as inhospitable mountain ranges or mysterious walled cities.<br><br>The plot of the game turns around a fabulous treasure, an immense amount of accumulated wealth during centuries by the priests of an old culture dedicated to the adoration of the god Cobra. According to the tradition, the temple where the priests jealously kept their jewels, diamonds and objects made with the most precious metals, was constructed on a ship, reason why it resisted the great deluge.<br>Now the fortune hunters have as obsession finding at all costs the palace of the god Cobra. But for it, they will have to fulfill two objectives: killing the prince Cobra and the wizard; once they do it, they will be ready to find so incredible treasure.

[Coil Cop]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/coil-cop
Description=The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and  collect the tape, floppy disk, listing paper and ROM chip scattered throughout.<br><br>The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that squashes Thing flat. <br><br>As Thing takes damage from enemies or weights, his oil level is reduced. When Thing runs out of oil, he becomes rusted and the game ends. To move between levels, Thing must enter the pipework through a vent and bounce around the pipes to find an exit.

[Coliseum]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/coliseum
Description=Benurio, a merchant's son, has fallen foul of the wicked Nerio, chief of the Emperor's Praetorian Guard. Both men are trying to win the affection of the beautiful Calia - but the unscrupulous Nerio has denounced Benurio and forced him to race in the Circus Maximus. However, chariot racing is a rough business and the other participants will try to kill you before the end of the race...<br><br>You must complete four hazardous races in each of which you'll have to complete four laps, avoiding the obstacles and fighting off your opponents. They will carry weapons of increasing deadliness with which they'll try to reduce your energy, these could be hatchets (the basic weapon), but also swords, mallets, tridents, nets or lances. You can obtain anyone of them when beating its carrier.

[Colony]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/colony_
Description=Mankind has established a distant colony, but the area is infested with ants, ladybirds and other parasites, all ready to cut through the perimeter fencing and eat your people's food. As a service droid it is your job to prevent this, and maximise the output.<br><br>Achieving this involves a lot of planning and resource management. There are several buildings at your disposal, containing seeds, solar panels, weaponry, fencing and traps. You must plant the seeds, use the solar panels to maximise their growth, and then harvest the finished product so as to trade it. You can carry a gun to take care of the bugs, but this needs recharging frequently, and the location of the munitions store must be determined.<br><br>When the bugs break part of the fence, you need to replace it to stop lots more coming through. This can be done more quickly by reducing the compound size, which causes the trade-off loss of growing room.

[Colossus Chess 4]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Simulation|Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/colossus-chess-4
Description=Colossus 4 Chess is a computer chess game. The game is customizable and you can monitor all your previous moves. It is even possible to see the computer thinking ahead and predicting your moves. The computer is hard to beat, and would win matches against other computer chess programs of the day. It can achieve the king-bishop-knight mate, which is the most difficult checkmate manuver possible in Chess.

[Columns]
Publisher=Telenet Japan Co., Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Game Gear|Genesis|PC-98|SEGA Master System|SNES|TurboGrafx-16|Wii|Windows
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/columns
Description=Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines.<br><br>As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.

[Comando Tracer]
Publisher=Dinamic Software
Developer=Zeus Software
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/comando-tracer
Description=In the year 2046, the Industry of Intelligent Androids (MOXAT) has created the DERGON system, a revolutionary artificial intelligence standard based on human thoughts.<br><br>Contrary to what was expected, the new system is going to be a catastrophe for mankind: those intelligent machines spread throughout the entire confederation of planets XATOR sowing death and desolation.<br><br>The only way to stop them is to destroy the planets in which they are located. With this purpose, MOXAT has been placing high-powered explosive charges for more than two years in the affected planets, and now it is time for you to detonate them.<br><br>"Comando Tracer" is an arcade game in which we control a spaceship that is able to wear weapons and ionic piles, which we will need to detonate the explosives of each planet, before we arrive to the transport platform in order to go to the next planet/level.

[Comic Bakery]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=Commodore 64
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/comic-bakery
Description=A baker tries to bake and deliver bread while fighting raccoons.<br>Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off.

[Commando]
Publisher=ASCII Corporation
Developer=Capcom Co., Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari ST|BBC Micro|Commodore 64|Intellivision|NES|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/commando
Description=Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.

[Computer Chess]
Publisher=Sony Corporation
Developer=B.U.G.
Released=1985
Systems=
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/computer-chess
Description=Play against the computer on twelve different levels. During the game you can take back a move, save and load the game status, set up or change of position, change level or even switch sides! The moves of the computer become more complex with each level.

[Computer Scrabble]
Publisher=Leisure Genius
Developer=Psion Software Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/computer-scrabble
Description=Computer Scrabble is the earliest official computer version of the popular word game. The game has an 11000-word dictionary containing the most frequently-used words in Scrabble. As a result, some very obscure words (mostly of 2 and 3 letters - keen Scrabble players will know that these are often the most profitable scoring method) are included, but common words such as 'bigot' and 'sheen' are queried by the game - simply tell it that your move is a word and it will move on trustingly.<br><br>Inputting words is done by moving the cursor across or down to the starting position of the word, and then pressing to key the word in, pressing space before the letter you wish to use a blank tile as. All words formed are accurately scored. The game can juggle your tiles and allow you to manually rearrange them, and you can watch the computer 'think' as it notices possible moves and their scoring. There are four difficulty levels, with the highest capable of combined scores over 700.

[Confused?]
Publisher=Eaglesoft
Developer=The Bytebusters
Released=1986
Systems=
Genre=
Perspective=
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/confused
Description=The subtitle "The moving puzzle game" should be interpreted literally; this is a puzzle game where the picture on the puzzle pieces are constantly animated. This can make piecing together the pieces quite difficult, or at least call for strategies not used in conventional puzzles.<br><br>There are ten puzzles to choose from, and these can be divided into anything from 2x2 to 12x8 pieces. The pieces are not only scattered, they may also be turned upside down. <br><br>As you play the puzzle, your score starts to count down, and the rate of the countdown is heightened when you execute moves, turn the pieces or use the special features which will reveal a glimpse of the finished puzzle, automatically lay out pieces, or halt the animation. If the score reaches zero, the game is over.

[CONGO]
Publisher=livewire software
Developer=livewire software
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/congo
Description=In this Doneky Kong clone, you must move from the bottom of the screen to the top to save your loved one from the giant ape at the top. You must guide your player from left to right and up and down while jumping over barrels that the ape is throwing down. <br><br>Unlike Donkey Kong the levels are all different. Some are just straight forward run and jump, but others have lifts and disappearing ladders (now you see them now you don`t). Also through the levels are more aliens to jump over and more things to collect to kill those aliens, such as a hammer and an umbrella!

[Congo Bongo]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|Intellivision|PC Booter|TI-99/4A|VIC-20
Genre=Action
Perspective=Isometric
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/congo-bongo
Description=An extremely faithful port of the famous jump-n-run platform arcade game.  Run, jump, and climb your way through a dangerous jungle while avoiding various animals and projectiles.<br><br>Includes the introductory animations and features the arcade version's sliding screen transitions.

[Conquestador]
Publisher=Erbe Software, S.A.
Developer=Erbe Software, S.A.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/conquestador
Description=Three star stones have been hidden in locked treasure chests within a castle inhabited by dragons, guards, spiders, tarantulas wizards and the like. Battle Hero Redham is brave enough to take on such a task, and it is only by obtaining these that he can rescue Taleria.<br><br>Although Redham is armed with a small supply of daggers (more can be collected), these can only be fired while he is stationary, and the graphics are drawn large so that not much is seen on each screen. This means that a lot of advance route-planning is required, although most creatures can be killed by landing on their heads (horizontal contact with them is however fatal). The tarantulas are perhaps the deadliest foe, as they move so quickly. Treasure chests are located along the route, containing various potions and poisons as well as extra weapons.

[Continental Circus]
Publisher=Virgin Mastertronic Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/continental-circus
Description=The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for  next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.<br><br>The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.

[Contra]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64|DOS|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/contra
Description=In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists.<br><br>As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.

[Corsarios]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/corsarios
Description=As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent parts. On the first one, you will be on a wild island, a place in which we will have to face endless hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you will find a small boat which is awaiting you at the other extreme of the island.<br><br>The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks.

[Cosa Nostra]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/cosa-nostra
Description=Mike Bronco, a super detective of great world-wide prestige, has been contracted by the Mayor of Chicago, with the purpose of fighting and eliminating the organized crime that in the 20's is threatening the city. But in spite of Mike's category, it's a really difficult work, because he must face hand-to-hand the five great Heads and their respective partisans, whom have all the city dominated and terrified.

[Cosmic Relief: Prof. Renegade to the Rescue]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/cosmic-relief-prof-renegade-to-the-rescue
Description=This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding Professor Renegade. <br><br>Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest Tibetan ranges; an area populated by creatures and conditions of the professor's own design: venomous stone snakes, reptilian birds, and acid storms. Not only must your Adventurer survive these tests of courage, but he must and properly use such curious objects as spurs, a vacuum cleaner, and a unicycle.<br>Once you locate the professor and convince him to help, you'll need to help him construct an anti-asteroid deflector to prevent the destruction of earth. You must now search for high-tech tools such as an atomic pile, a 9-volt battery, and a bent coat hanger!<br><br>Use the joystick and the appropriate keys to maneuver the Adventurer across the landscape. You have 30 days to complete the mission. During the mission, the Adventurer collects various items (points are awarded for each). Some items serve little purpose; others are vital; and others only work in certain places. Only one item can be held at a time and it must be held to be used. Native bearers carry the items collected. <br><br>To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Adventurer can exchange the item held (press S) with a bearer that is closest to him. Its trial and error time. Good luck. The game comes with cheats and a map for those that require a little help.

[Cosmic Sheriff]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/cosmic-sheriff
Description=Cosmic Sheriff is a shoot 'm up game and you control Peter Jones, the Cosmic Sheriff who has to take out the rebels on a remote moon and shut down the pumps.<br><br>In the year 2023 the element cobalt has become an element of great strategic importance for the human race. The last deposit in the galaxy is on IO, the third moon of Jupiter. An extraction plant has been installed but has been sabotaged by rebels. The rebels placed pumps that will explode if their request is not agreed upon.<br><br>Orbital station TERRA-1 sends Peter Jones, the Cosmic Sheriff - controlled by the player - who is the best laser sniper of the galaxy. His mission is to deactivate the pumps and to end the saboteurs.<br><br>The station has three zones:<br><br>Zone 1. The warehouses<br><br>Zone 2. Computer and control Systems<br><br>Zone 3. The surface<br><br>Zone 1 consists of three levels and contains two pumps, zone 2 consist of 5 different levels and it is necessary to deactivate four pumps. Zone 3 consists of 9 levels and has 6 pumps that must be deactivated.<br>The pumps are always hidden behind doors, and Peter needs find and deactivate them before time runs out.<br>Locked doors can be opened by firing on them and contain a digital indicator on which you can read how many times you need to fire.<br><br>Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels.

[Crazy Cars]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/crazy-cars
Description=Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.

[Crazy Golf]
Publisher=Mr. Micro Ltd.
Developer=Mr. Micro Ltd.
Released=1983
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/crazy-golf
Description=Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what pace the ball it at when it reaches the hole (it never rebounds out of it) and that rebounds are always at precise 90-degree angles without taking pace out of the ball.<br><br>Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of vertically-placed barriers with only small gaps at each end, but later holes include randomly-placed ball-sized blocks, curved barriers almost enclosing the hole, and square blockades leaving only narrow corridors to play (bounce, more effectively) the ball through. The final hole combines all these for a par-12 challenge.

[Crazy Train]
Publisher=Sony Computer Entertainment Japan
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/crazy-train
Description=The player is a lineman for the Crazy Train railroad. The player has to switch the tracks before the train derails or crashes. Further more, the player must avoid enemy trains and try to get them crash head-on.

[C-So!]
Publisher=Pony Canyon, Inc.
Developer=Compile
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/c-so
Description=C-So! is a platform game in which you control a man that has to collect items like flowers, apples and cherries, while he is being chased by hostile monsters.<br><br>The monsters must be crushed or hurled against the ceiling <br>by using a hand spike. Each level also contains elastic beds and doors. The beds make it possible to jump from platform to platform and the doors make it possible to escape the monsters by leaving through one door and showing up at the other.<br><br>Before you can continue to the next level all items must have been collected and all monsters killed.

[The Cure]
Publisher=XL2S Entertainment
Developer=XL2S Entertainment
Released=Dec, 2005
Systems=
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/cure
Description=Winning entry in the MSXdev'05 coding competition, The Cure is an arcade jump&run heavily influenced by Konami's classic Vampire Killer.<br><br>The hero, who does look a bit like The Cure's Robert Smith dressed in Mega Man's clothes, starts out in a demonic landscape on his quest to rid the land of the most evil One and his minions. After traversing the cursed landscape, you enter a castle, which will be directly recognisable to anyone who has played Castlevania.<br><br>Equipped only with a whip, the hero must choose his battles. However, strewn across the levels are keys which will open chests containing bonuses which will render (short-term) invincibility, lengthen your whip or grant you a subweapon, such as a throwing dagger or an hourglass to freeze time momentarily. Subweapons consume hearts, which can be found not only in chests, but by destroying monsters or whipping down candles from the castle's walls.<br><br>The Cure features a soundtrack with several pieces throughout, swap-screen "scrolling" and both hardware and plotted sprites.

[Cybernetic Hi-School]
Publisher=Gainax
Developer=Gainax
Released=May 25, 1990
Systems=PC-98
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/cybernetic-hi-school
Description=You have been selected as one of the few lucky male pupils to go to the famous Cybernetic Hi-School. But before you can enroll, you must undergo three tests executed by fellow female pupils. Each test has three rounds of 25 questions, of which 20 must be correctly answered. As you finish a round, your examinator takes off some clothes, until they are entirely naked.<br><br>The questions are decidedly nerdy, pertaining mainly to science fiction, comics, animation and toys, as well as the technology used in such genres and media.

[Cybernetic Hi-School Part 2: Highway Buster]
Publisher=Gainax
Developer=Gainax
Released=1990
Systems=PC-98
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/cybernetic-hi-school-part-2-highway-buster
Description=Something strange is afoot in town. A midnight rider is assaulting drivers on the highway, bombarding them with tricky quiz questions. If the driver can't answer the questions, he and his car is blown up. Out of fear of the so-called Highway Buster, people dare no longer use the highways.<br><br>As a student at the Cybernetic Hi-School, the player is given the task by the headmaster of finding out who the Highway Buster is, and ultimately defeat him.<br><br>The game is a minimalistic adventure game, where the player goes around the campus and town using seven commands. Talking to people advances the plot, though the player have no input on what to say, merely receiving what others tell them. Their first task to get on with the case is to get a vehicle, which they are lent by the headmaster. Before they can leave school grounds, though, they must pass a test to get a driving permit. This is where the other main part of the game commences.<br><br>Cybernetic Hi-School is not only an adventure game, but also a strip-quiz game, which is slightly novel compared to the more common strip poker and strip mahjongg games. If the player gives the right answers to the driving knowledge test conducted by the female police officer, she will strip for them (for reasons unknown). When she is naked, the player will get their permit, and can leave the premises to find the leader of the school's touring club, who they must also beat in a quiz to see her naked and acquire the driving techniques they will need to beat the Highway Buster. All questions in the game are driving related, although they later on stray from the more mundane legal paragraphs to about car and bike related pop culture trivia.

[Cybernetic Hi-School Part 3: Gunbuster]
Publisher=Gainax
Developer=Gainax
Released=Nov 20, 1990
Systems=PC-98
Genre=
Perspective=
Score=3.4
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/cybernetic-hi-school-part-3-gunbuster
Description=Just like the two previous Cybernetic Hi-School games, the third part is a strip quiz game. This time, it is centred upon Gainax's famous Gunbuster animation videos. <br><br>You, as an alpha-class Top, are supposed to win three keys to pilot the Great Gunbuster robot against the cosmic threat to humanity. The keys are held by Jung-Freud, Kazumi (oneesama) and Noriko, and you must retrieve the keys by defeating each character in a quiz game, which has the side-effect of stripping them of all their clothes. <br><br>Each character asks questions around a certain theme; Jung-Freud asks about the Soviet Union and military technology, Kazumi asks about fashion and Noriko asks about cult science fiction and animation.

[Cyberun]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/cyberun
Description=The planetary system called "Zebarema" is the only place in the universe where you can find cybernite, the hardest material known to man, and key to generating enormous power and wealth. To exploit the unique resources of the planets, a ship is constructed and sent to Zebarema.<br><br>All this boils down to a Jetpac-influenced game where you fly your ship around a hostile planet, at first picking up pieces of your ship in order to make it fully functional, then finding resources. You have a laser gun and a plasma weapon at your disposal to fight the enemies which float around or are actively hunting you. The sky is also filled with dangers such as acid rain clouds, hovering lasers and meteor showers. The undulating terrain is equally dangerous.

[Daedalian Opus]
Publisher=Karoshi Corporation
Developer=Vic Tokai Corporation
Released=Dec 31, 2006
Systems=Game Boy
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/daedalian-opus
Description=In this game you play as Daedaleanopus.  Your mission is to solve puzzles.  These puzzles consist of placing shaped pieces into a space and completely filling the area with all the pieces- sort of like Tetris except you try to fill up all the space on the board.  Each puzzle is timed and after every puzzle you get a password so you can continue your game later.

[The Dam Busters]
Publisher=Comptiq
Developer=Sydney Development Corp.
Released=1985
Systems=Amstrad CPC|Apple II|ColecoVision|Commodore 64|DOS|PC-98|ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/dam-busters
Description=Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams.<br><br>This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.<br><br>When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!

[Danger Mouse in the Black Forest Chateau]
Publisher=Alternative Software Ltd.
Developer=Creative Sparks
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/danger-mouse-in-the-black-forest-chateau
Description=Danger Mouse is back, fighting fit and ready to pit his wits against the mad Baron Silas Greenback in the Black Forest Gateau. Whoops! Chateau.<br><br>Colonel K, head of a top secret department in which he does not know its names, sends Danger Mouse, along with his trusted assistant Penfold, to the Black Forest to destroy the Pi-beam, the Baron's secret weapon which poses a threat to world security. After DM says that it is an easy task, he and Penfold leave for Germany in their mousemobile. Unfortunately, finding the Pi-Beam would be difficult since the Baron has set many traps that DM needs to overcome. <br><br>Danger Mouse in the Black Forest Chateau is an adventure game which involves the player reading a description of each scene, and choosing a number of options to proceed through to the next scene. The game is played in two parts. The second part cannot be played unless the first is completed since upon completion, the player is given a code to access the second part.

[Dark Sider]
Publisher=City Factory
Developer=City Factory
Released=1986
Systems=
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/dark-sider
Description=Have you ever wondered how and why evil appeared among us? It all started with jealousy. That was the first dark emotion that possessed human beings. Out of jealousy came doubt, then envy, anger, and finally hatred. Peace could no longer be maintained. Minions of darkness appeared among humans. The king and his counsel find a way to seal the heart of darkness, but it came to life again and destroyed the counselors. Now you, a nameless hero, is the king's and the country's only hope. Go, hero! Save our land from the forces of darkness! And don't ever, ever be jealous!!<br><br>"Dark Sider" is a traditional console-style RPG with slight erotic content. Along regular monsters you'll fight some who resemble scantily dressed sexy girls. You navigate your hero from top-down perspective, and fight randomly appearing enemies in turn-based combat viewed from first person perspective.

[D-Day]
Publisher=Jaleco Ltd.
Developer=Jaleco Ltd.
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/d-day_
Description=A vertical shooter from Jaleco You are in control of a battleship that moves on the ocean. You have to shoot enemy ships to the bottom of the see, destroy enemy bunkers on land and avoid striking enemy fighter jets.

[Death Wish 3]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/death-wish-3
Description=The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off.  This game is based on Death Wish 3 which came out in 1985.  A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city.<br><br>He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher.  Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies.  If you start shooting policemen, they will turn on you too.    <br>The upper half of the screen shows you the side-view of the street or building you are in.  The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left.  <br>When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.

[DEJA]
Publisher=Elf Co., Ltd.
Developer=Elf Co., Ltd.
Released=Aug 10, 1990
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/deja
Description=The name of this game's hero is Ryuusuke; he has a fascination for ancient civilizations and archeology, researching them thoroughly in hope of finding legendary treasure. One day he has a strange dream after having dozed off in his office: he has found an enormous mythical treasure, which is guarded by a terrifying monster... when he wakes up, strange things begin to happen one after the other. Ryuusuke finds a mysterious ancient staff and decides to investigate its secret; beautiful golden-haired girl tells him he is on a a grand mission... Which is dream and which is reality? That is what the hero will have to find out...<br><br>DE·JA is a Japanese-style adventure. At every screen, a menu with verb commands appears at the bottom. The commands include Examine, Talk, Ask, Take, Use (an inventory item), Move, as well as other context-specific commands that appear on some screens. Choosing a verb usually leads to an object sub-menu. Typically, the game's story advances once the player has gone through most of the commands and acquired the needed information. <br><br>The game has some scenes with nudity and mildly depicted sexual situations.

[Desolator]
Publisher=Erbe Software, S.A.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/desolator
Description=Desolator is best described as Defender without the little men. What is still there is the fast horizontally scrolling landscape, the green aliens (also known as the Gargoans), the radar and, to a certain extent, the rescue objectives. For lack of humans to rescue, you must instead capture the "Energiser"; an object which certain enemies will try to steal.<br><br>The game has, just like other Defender-like games, several types of enemies, from the rather dumb basic aliens, to stationary objects with high firepower, and quick hunters which might crash into you. Each level has a specific objective, though it is usually finished by killing everything that moves. As a last-ditch effort, you can activate the "desolator", which is a fancy name for a smart bomb device, killing everything on-screen.

[Desperado 2]
Publisher=Topo Soft
Developer=Gamart
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/desperado-2
Description=In Desperado 2, the sequel to Gun.Smoke, the player is Marshall James, a sheriff sent by the State of Texas to restore order to the corrupt and violent town of Devil Stone.<br><br>The game is divided into two parts. The first one is a side-scrolling run'n gun game in the style of Sunset Riders. The second part is set in a saloon, and is a first-person shooting game like the Lethal Enforcers games.

[Deus Ex Machina]
Publisher=Nu Wave UK
Developer=Automata U.K. Limited
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/deus-ex-machina
Description=Deus Ex Machina is an unusual and experimental game by Mel Croucher. In 1987 all UK records of the Department of Health and Social Security, Police and State Security are then coordinated in a central data bank. The year after, passport, censorship operations and communications were integrated. By 1994, the computer controlled all defense and internal security. Tuesday evening, the machine rebelled ...<br><br>Players take control and follow the life of a "defect", in the shape of a human body, that has formed inside the machine. It is taken through all stages of life, from cells to senility, with many quotes from and references to William Shakespeare's The Seven Ages of Man from the play As You Like It ("All the Screen's stage and all the men and women merely players. They have their exits and their entrances, and one person in their time plays many parts, their Acts being Seven Ages"). The game is advertised as audio-visual entertainment. It contains no sound, but there is a cassette tape that needs to be played along with the game. Both sides contain 23 minutes of sound, forming 46 minutes which is also the length of the game as it is meant to be played in a single sitting. The tape's soundtrack contains singing, musical compositions, and speeches by a number of famous voice actors. They vaguely clarify the different stages of the game and often tease the player based on what is happening. The full transcript of the speech is also included in the manual.<br><br>The player has to guide the defect through the different stages of life, constantly followed by the defect police. The game cannot be lost, but based on a number of actions a percentage shown all the time will vary. The player's controls consists of four directions, and the combination can form diagonal movement. The effect of the controls is different for every screen. Deus Ex Machina is based on a number of vignettes with limited gameplay. There are no win conditions for any part and controls do not appear to affect the game's progress. Screens have the player move a green dot between strings of DNA, ward off the defect police examining the body, jump over words such as "LIES" or "WAR" - where the relevance and atmosphere is generally provided through the background soundtrack. The game can be played without sound, but it does not make any sense that way. There are in-game instructions to synchronize and turn the tape.

[Dig Dug]
Publisher=Namco Limited
Developer=Namco Limited
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 7800|Atari 8-bit|Commodore 64|Game Boy|Game Boy Advance|Intellivision|NES|Palm OS|PC-88|PC Booter|TI-99/4A|VIC-20|Wii|Windows Mobile|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/dig-dug
Description=Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.

[Digital Devil Monogatari: Megami Tensei]
Publisher=Telenet Japan Co., Ltd.
Developer=Telenet Japan Co., Ltd.
Released=1987
Systems=
Genre=Action|Role-Playing (RPG)
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/digital-devil-monogatari-megami-tensei_
Description=You are Akineki Nakashima, a 17-year-old Japanese student and computer freak. You developed a program that allows you to communicate with demons via your computer and to summon them. To test your new program, you summon the Norse god Loki. Unfortunately, the newly summoned god kidnaps Yumiko, a girl who studies together with Nakashima. Japan becomes infested with demons, and now it's up to you to traverse the mazes of the demon realm and to rescue Yumiko.<br><br>The MSX version of "Megami Tensei" has little to do with the NES version (and with Megaten RPGs in general) gameplay-wise. It is an action game with RPG elements, in which you must fight your way through a series of mazes infested with demons, whom you must defeat in real time combat. You find many items and become stronger as the game progresses, but the emphasis of the game is not on character development but on action-oriented combat and exploration of the dungeons.

[Disk Station #0]
Publisher=Compile
Developer=BrainGrey|Compile|Game Arts Co., Ltd.|Winky Soft
Released=1988
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/disk-station-0
Description=This is the preview issue of Compile's long running disk magazine. Its 40 pages (cylinders) are filled not only with games, but also with editorials and art. Readers are encouraged to submit their own works for upcoming issues.<br><br>After the editorial and information pages comes a picture, followed by an article explaining what the FM-PAC cartridge is. page 6 is dedicated to the art gallery. Since readers have yet to submit their pictures, rules are set and the saved bytes are instead used for a basic (it's even written in BASIC) paint program.<br><br>1. On page 7 comes the first game on the disk; a time-limited demo of Aleste, occupying the eight following pages as well. <br>On page 16 comes a preview screen of the RPG Last Armageddon from BrainGrey. <br>On page 20 ensumes another non-interactive preview, this time of Winky Soft's Akambe Dragon. <br>Interactivity resumes on page 24 with a demo comprising the Klondyke part of Game Arts's Solitaire Royal.<br>One of the few original "games" may be found on page 27; a multiple choice short story about the boy Takashi and his quest to get a copy of "Super Ultra Last Long Special Real Big Baseball". <br>Page 29 contains a retro game; a slightly remade version of Compile's old Hustle Chumy.<br><br>Not accessible from the main menu is the BASIC section. Apart from the aforementioned paint program, there are two games supplied once again by Game Arts. The first one is simply called Mouse Games, and must be played with a mouse. The second on is a spin on the old Moonlander theme, only the player must jump from one landing pad to another in this version, until they are all eliminated.

[Dizzy Dice]
Publisher=Players Software
Developer=Players Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/dizzy-dice
Description=Dizzy Dice is a gambling game simulating a fruit machine. You start with a fixed amount of cash. As you play and get winning combinations, you'll have to choose whether to collect or gamble what you've won. After completing the fruit machine game, you'll get the chance to play a dice game where you have to guess if the next throw will be higher or lower than the current one. <br><br>Dizzy Dice features two game modes. The first one you play as a normal fruit machine. But then there also is the bank mode, where you start with $20 and need to reach $100 to break the first bank. In total there is five banks, each requiring more cash to win. The game is controlled using the keyboard.

[Donkey Kong]
Publisher=Ocean Software Ltd.
Developer=Nintendo Co., Ltd.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari 8-bit|ColecoVision|Commodore 64|Game Boy Advance|Intellivision|NES|PC Booter|TI-99/4A|TRS-80 CoCo|VIC-20|Wii|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/donkey-kong
Description=Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.<br><br>Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out.  Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited.  From there, the levels start over at a higher difficulty.<br><br>Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights.  Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time.  Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.<br><br>Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story.  It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.

[Don Quijote]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/don-quijote
Description=La Mancha, Spain, April of 1605...<br><br>You are Don Alonso Quijano, a Manchegan nobleman (hidalgo, more concretely) of the XVI century, whose soft spot is the cavalry novels. Everything goes more or less fine in your house, until one day your madness reaches the culminating point: you decide to take the arms and go out to travel through La Mancha. You obtain a shield-bearer, Sancho Panza, who, although not being the best on the field, will help you in the hardest situations. From this very moment you will be participant of the most incredible adventures you have ever imagined. Winds, hills, forests and inns will be witnesses of your craziest ideas such as attacking mills or challenging fierce lions, but before that, you must equipe yourself like a brave cavalier.<br><br>Your final objective, like in the novel, will be to find your beloved and infinitely appreciated, Dulcinea del Toboso.

[DoorDoor]
Publisher=Enix Corporation
Developer=Chunsoft Co., Ltd.
Released=1984
Systems=NES|PC-98
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/doordoor
Description=DoorDoor is platform game in which you have to lock up the monster creatures that pursue you. Only one creature can be locked up behind one door. Don't forget to close the door or the creatures will walk out and pursue you again.

[DoRoDon]
Publisher=UPL Co., Ltd
Developer=UPL Co., Ltd
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dorodon
Description=You are in control of a guy wearing blue pants that attempts to run around in an pac-man style maze collecting question marks, fruits and other items and avoiding monsters. The walls of the maze can flip and you can avoid the monsters or locking them in. All walls will flip if you grab one of the whirlwind symbols. Don't get caught in the fire.

[Double Dragon]
Publisher=Zemina Co.
Developer=Technos Japan Corp.
Released=1990
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Atari ST|Commodore 64|DOS|Game Boy|Game Boy Advance|Genesis|Lynx|NES|SEGA Master System|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/double-dragon
Description=Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.<br><br>Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.

[Double Dragon II: The Revenge]
Publisher=Virgin Mastertronic Ltd.
Developer=Technos Japan Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Genesis|NES|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/msx/double-dragon-ii-the-revenge
Description=The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.<br><br>The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.<br><br>The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire.<br><br>The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.

[D.P.S.: Dream Program System]
Publisher=Alice Soft
Developer=Alice Soft
Released=Apr 15, 1990
Systems=PC-88|PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/msx/dps-dream-program-system
Description=D.P.S. is a collection of three short scenarios, which are unrelated to each other story-wise and can be played separately. Those scenarios are presented as cartridges played on a fictional console named Dream Program System. Each scenario allows the player to choose between two different protagonists, or two different personalities for the protagonist. All of the scenarios feature nudity and/or sexual situations.<br><br>The scenarios in this game include:<br><br>1.  A medieval fantasy tale entitled Princess Fantasy, in which the player controls a knight who accompanies a princess on a journey. Depending on the personality choice, the knight can either be brave and compassionate, or cynically take advantage of the helpless girl.<br><br>2.  A typical "naughty doctor" story, in which the player - as either male or female school doctor - has to "examine" young and pretty female patients, trying not to scare them away by employing too direct methods.<br><br>3.  An encounter between a famous female pop idol and her fan (also female), which leads to a bizarre sexual experience. The player can choose to control the events from the point of view of either the star or the fan.<br><br>The gameplay is essentially that of a visual novel. At almost every screen, the player is given a number of choices, which correspond to answers or actions, according to the situation. Some choices are required to trigger the next event and advance in the game, others are "neutral", having no effect on the progress, while a few are considered "bad" by the game, leading to Game Over. Scenes, dialogue choices, and story events may vary slightly or significantly, depending on the choice of character in the beginning of a scenario.

[D.P.S. SG]
Publisher=Alice Soft
Developer=Alice Soft
Released=Dec 15, 1990
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/msx/dps-sg
Description=D.P.S. SG is the second entry in the  D.P.S./Dream Program System series. Like the other D.P.S. games, it is a collection of three short scenarios, which are unrelated to each other story-wise and can be played separately. Those scenarios are presented as cartridges played on a fictional console named Dream Program System. Each scenario allows the player to choose between two different protagonists, or two different personalities for the protagonist. All of the scenarios feature nudity and/or sexual situations.<br><br>The scenarios in this game include:<br><br>1.  A traditional account of a private lesson given by an experienced male tutor to a cute teenage girl. It can be player as either the teacher or the student, the latter involving deliberately giving wrong answers to English questions in order to gain time to seduce the teacher.<br><br>2.  An episode entitled Fahnen Fliegen (German for "flags flying"), depicting capture and torture of a female war prisoner by an SS officer. The player can choose to control the officer, effectively torturing the victim himself, or take the role of a soldier who tries to ease her pain, hoping to gain her sexual favors.<br><br>3.  A scenario set in the  Sengoku period of the Japanese history, in the house of the famous warlord Oda Nobunaga. It is possible to play this scenario as Nobunaga himself, or as his daughter, the spoiled princess. In either case, the goal is to seduce the cute maid who works in the house.<br><br>The gameplay is the same as in other D.P.S. games. At almost every screen, the player is given a number of choices, which correspond to answers or actions, according to the situation. Some choices are required to trigger the next event and advance in the game, others are "neutral", having no effect on the progress, while a few are considered "bad" by the game, leading to Game Over. Scenes, dialogue choices, and story events may vary slightly or significantly, depending on the choice of character in the beginning of a scenario.

[Dragon Buster]
Publisher=Namco Limited
Developer=Namco Limited
Released=1987
Systems=NES|Wii
Genre=Action
Perspective=Platform
Score=3.8
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dragon-buster
Description="Dragon Buster" is a conversion of Namco's arcade game from 1984. The game is composed of several large levels, each one containing various stages: a cave, a tower, a castle, etc. Your goal in every level is to reach the final stage where you face the level boss. There are often several ways to reach the final stages, and not all stages are necessary to visit. Equipped with a sword, you move through the platform-like stages, clearing them of diverse monsters, collecting power-ups and trying to stay in good health until the level boss, since you can't heal your character between the stages.

[Dragon Eyes]
Publisher=Game Technopolis
Developer=Game Technopolis
Released=Mar 02, 1991
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dragon-eyes
Description=Dragon Eyes is a "space opera" kind of story, focusing on a young girl named Ines, who lives on the planet Miu of the Phi Sun. She grew up together with a space agent named Klind, to whom she refers as "brother". One day, her superior from the planet Garudoria informs her that Klind has disappeared during one of his missions and might be in danger. Ines travels to Garudoria to find additional information, and soon becomes involved in a vast space conflict...<br><br>Dragon Eyes plays like a traditional Japanese adventure, with commands such as Examine, Talk, Think, and Move appearing on every screen. Choosing one of those commands usually leads into a sub-menu of objects. There is also limited usage of items, which is sometimes required in order to advance in the game.<br><br>There are a few scenes with graphical nudity, but no explicit sex scenes.

[Dragon Knight]
Publisher=Elf Co., Ltd.
Developer=Elf Co., Ltd.
Released=1989
Systems=PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dragon-knight
Description=Strawberry Fields was once a peaceful land. Ruled by the lovely queen Luna and populated only by women, the country knew no trouble. The Goddess Tower protected the inhabitants of Strawberry Fields. But recently, something happened in the tower. It is said that a dragon descended upon it, spawning an army of dragon knights who were threatening the peaceful land. The queen Luna summons you, a wandering adventurer, to descend into the depth of the Goddess Tower and to purge the evil from the land.<br><br>Dragon Knight marked the beginning of Elf's popular semi-erotic RPG series (the most known of which is Dragon Knight III, known in English as Knights of Xentar). Dragon Knight is played entirely from a first-person perspective. In the town, you move around by selecting destinations from a menu. Once you enter the tower, you navigate your character through 3D mazes, fighting random enemies in turn-based combat.

[Dragon Knight II]
Publisher=Elf Co., Ltd.
Developer=Elf Co., Ltd.
Released=1991
Systems=PC-98|TurboGrafx CD
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dragon-knight-ii
Description=Strawberry Fields - a magic country populated almost exclusively by beautiful young girls (that is, if we don't count the Wise Old Man and a couple of other male exceptions). All went well in this peaceful place, until the evil witch Mesaana abducted some of the country's lovely inhabitants and placed a curse upon them, turning them into hideous monsters. Enter Takeru Yamato (whom you might knows as Desmond, the hero of Knights of Xentar), a young adventurer who happens to be in Strawberry Fields at that time. Takeru is told that in order to remove the curse one has to find three sacred writings, buried deep within three dangerous dungeons. Looks like a job for our adventurer - especially because the rescued girls will probably be very grateful!<br><br>Dragon Knight II is the predecessor to Knights of Xentar, the only Dragon Knight game that was ever translated into English. This is a first-person game that is mainly dedicated to dungeon exploring. Takeru has to explore the three dungeons, fighting enemies and sometimes talking to dungeon inhabitants. The enemies are the girls who were turned into monsters by Mesaana. In town, Takeru can also buy weapons, armor, and items, and talk to various people.

[Dragon Quiz]
Publisher=Compile
Developer=Compile
Released=1991
Systems=
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dragon-quiz
Description=Taking its name as pun on Enix's ever-popular Dragon Quest series, Dragon Quiz is an RPG where battles are not fought with weapons or magic.<br>Set in the very peaceful Quiz kingdom, the story revolves around a prince and his fair maid (no names given, you must name your characters yourself). One day, the Quiz king gives his son a pet dragon which the prince soon becomes very fond of. Unfortunately, his girl friend is not equally fond of losing his attention, so she takes the dragon and leaves, intending to abandon it in a far-off place, so that it may never return and contend for her prince's love.<br>Thus, the prince sets off to find his girlfriend and his pet dragon, somewhere in the Quiz kingdom. During his quest, he meets both friends and foes and lots of monsters.<br>However, since this story is set in the Quiz kingdom, the battles are not fought using the usual RPG formula of weapons and magic spells. Instead, the monsters pose trivia questions which you must answer. If you don't give the right answer, you will lose health points. If you get it right, you win money, with which you may buy equipment or lodging to regain your health. Some adversaries won't let you pass unless you have enough correct answers, which means that your quiz prowess is somewhat equivalent to experience points in normal RPGs.<br>Since Dragon Quiz is a tongue-in-cheek game from Compile, the questions range from linguistic matters (usually questions about Hiroshima dialect) and game trivia to technical matters or the Thunderbirds. If you know your 80s pop culture, Japanese and game history, you may get very far in this game. If you don't, it's unplayable.

[Dragon Slayer]
Publisher=Square Co., Ltd.
Developer=Nihon Falcom Corp.
Released=1985
Systems=Game Boy|PC-88
Genre=Action|Role-Playing (RPG)
Perspective=Top-Down
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dragon-slayer
Description=Dragon Slayer is an action RPG in which you control a nameless knight who must fight his way through maze-like dungeons. Monsters will frequently attack you and chase you if you run away. The combat takes place on the same screen as the exploration and is real-time. You gain experience points for defeated enemies and become stronger with the time. Warp points teleport you to other areas, and there are weapons, armor, and treasure to find along your way.

[Dragon Slayer: The Legend of Heroes]
Publisher=Nihon Falcom Corp.
Developer=Nihon Falcom Corp.
Released=1990
Systems=Genesis|PC-88|PC-98|SNES|TurboGrafx CD
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/dragon-slayer-the-legend-of-heroes
Description="Dragon Slayer" tells the story of a young prince named Selios. One day his old teacher Raiyas sends him to a nearby cave to retrieve a magic weapon. When the prince returns, he finds the house attacked by monsters. Raiyas tells him to seek help in the castle of a baron, whose country has always been allies with theirs for a long time. However, the baron betrays Selios' trust and imprisons him. The young prince manages to escape, but without the possibility to return he has no choice but to wander through the land, trying to find trustworthy companions who would help him to save his country.<br><br>This is a traditional medieval-themed Japanese RPG with turn-based combat viewed from first-person perspective (like in  Dragon Warrior games). The enemies are semi-random: they do appear out of nowhere and attack suddenly, but they are visible on the screen, and if you flee from a battle they will still be there to pursue you.<br><br>The Genesis release has updated graphics; gameplay-wise it is identical to the SNES version.

[Dragon Warrior]
Publisher=Enix Corporation
Developer=Enix Corporation
Released=1986
Systems=NES
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/dragon-warrior
Description=Dragon Warrior is the first famous console RPG. You assume the role of a descendant of Erdrick, a brave warrior of the past. Once upon a time, Erdrick defeated the evil Dragonlord with the help of the Ball of Light. Now, Dragonlord stole the Ball of Light, and your mission is to recover it and to restore peace in the world.<br><br>In Dragon Warrior, you move your character around in a top-down world. In cities and palaces you can talk to people, rest in inns and buy stuff in shops. There's a variety of weapons, equipment and armor to buy. <br><br>When wandering around in the wilderness, you occasionally encounter enemies, and fight them from 1st person perspective. Combat is turn based: you select menu options while fighting - you can attack with your weapon, cast a spell (using up some of your magic energy), use and item or try to run. Killing monsters gives you experience, and, as is typical for RPGs, you level up and improve your stats when you gain enough experience. <br><br>Like in later RPGs, you have limited hit points, lose them when you are attacked by enemies, and die when you run out of them. When your character dies in a battle, he is automatically restored in a nearby town.

[Dragon Warrior II]
Publisher=Enix Corporation
Developer=Enix Corporation
Released=1987
Systems=NES
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=1.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/dragon-warrior-ii
Description=Dragon Warrior II is an early top-down RPG that expands and improves on its predecessor, Dragon Warrior. Taking the role of a descendant of Erdrick, the player once again ventures forth in an effort to save the world.<br><br>Unlike the first game, Dragon Warrior II allows the player to join forces with two other characters, a magic-using princess and a wizard-warrior prince. Also including expanded monster battles involving up to 6 creatures and a much larger world, Dragon Warrior II is an important step in the evolution of the Dragon Warrior series.

[Dragonworld]
Publisher=Idealogic S.A.
Developer=Telarium Corp.
Released=1986
Systems=Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dragonworld
Description=You have recieved word from a messenger that the "last dragon" has been kidnapped. You hold the scroll in your hand and read that you must travel with a special companion named Hawkwind. Only with him and yourself can you save the "last dragon" from never seeing the light of day again.

[Drakkar]
Publisher=Delta Software, S.L.
Developer=Diabolic Soft
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/drakkar
Description=Drakkar is an action game where you take the role of Erik, a viking that has been contacted by the gods and was told to to collect the three objects that will let him become the king of his people: the parchment of wisdom, the Caesar laurels and the trophy of war. But he will not face his path disarmed, the gods have given him a shield that will protect him from the Roman arrows.<br><br>Erik has travelled back in time with a magical drakkar (the ancient viking ship) and has to pass a forest that takes directly to ancient Rome, where there are his goals, but first he must consult the gods (in the game presented in the form of dragons) as the order for collecting the objects varies depending on the game.<br><br>Our hero is armed with a truncheon and shield that has been given by the gods, but the biggest drawback is that such a weapon (plus the axes that he can get later) serves only to certain enemies, while in other occasions he should just avoid any kind of contact with them.<br><br>The first group of enemies, namely the ones that can be destroyed, belongs to bats and the Roman soldiers armed with swords, maces or arches. The second group belongs to snakes and rats from the forest, fish in the ponds, the notes to the angels of heaven, which in addition to subtracting energy to Erik, leave him immobilized at the mercy of their enemies, and chandeliers, that although lethal, can just be found in the rooms near the parchment.<br><br>But not everything was going to be bad for Erik, and so, besides the shield of the gods and axes, he can also recharge part of his energy through pears and fish, succulent delicacies have been distributed for the comprehensive mapping.

[Drazen Petrovic Basket]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/drazen-petrovic-basket
Description="Drazen Petrovic Basket" is a game based on the great European basketball player (who dramatically died in a car accident four years later), which develops a basketball competition in the elimination mode, it is, you will start in 1/8 final and according to your results you will continue on the fight for the title or not. An interesting point of the game is that all the teams are composed by five players: one guard, two forwards and two centers, everyone with the typical characteristics of his position and with the possibility of being controlled at every moment. There are also personal faults, so if anyone of your players gets the fifth one he will be expelled of the court, but that's not all, the game also allows you to request time outs, two for each game period, giving you the possibility of changing the tactics, seeing the game stats, etc.

[Driller Tanks]
Publisher=Hudson Soft Company, Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1983
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/driller-tanks
Description=Driller Tanks features a side-on view of the tank you control, which is submerged in a maze full of nasties known as Mammuts and Skorks. The aim is to first shoot them, then run them over, within a limited period of time before they wake up and reactivate. <br><br>You must walk through a particular section of maze to make it accessible for this, as any shot fired into the initial blue barriers will have no effect. At all times you must watch to ensure that none of the Mammuts reach the palace by travelling to the top of the screen. The Skorks are less harmful, but contact with them in their unfrozen state is still fatal, and they refill areas you have cleared.

[Dr. Stop!]
Publisher=Alice Soft
Developer=Alice Soft
Released=1990
Systems=PC-98|Windows 3.x
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/dr-stop
Description=In "Dr. Stop", you control Takumi, who works in a hospital and whose mind is mostly occupied with female patients, most of whom are young and pretty. One day, during a visit to a patient, an explosion occurs. Who caused it - one of the patients or an outsider, or maybe a staff member? It's up to you to investigate... and to win the affection of your lovely patients.<br><br>"Dr. Stop" is a traditional first-person animé-style Japanese adventure. You interact with the game by selecting commands from a menu. In some of the rooms you'll see backgrounds, while others have text-only descriptions. You move around the hospital by selecting destinations from a menu while looking at the hospital map.

[Duck Hunt]
Publisher=Karoshi Corporation
Developer=Nintendo R&D1
Released=Aug 11, 2004
Systems=NES
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard|LightGun
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/msx/duck-hunt
Description=Duck Hunt is a shooting simulation where the player goes out with his faithful dogs to hunt ducks. It requires the use of the Zapper light gun. In game modes A and B, players view a swampland from a first-person perspective. The dog scares ducks (one or two at a time) out of the swamp, and they go flying around in the air. The player has three shots and a limited amount of time to shoot the ducks before they fly away. Each round only allows a limited number of misses in order to move on successfully. As the rounds progress, the ducks begin flying faster and faster, and fewer misses are allowed.<br><br>Mode C features target practice on clay pigeons rather than ducks. The perspective and rules here are the same, with only three shots to destroy two clay pigeons before they disappear off the horizon. Destroy enough clay pigeons to move on to the next, tougher round.

[The Duel: Test Drive II]
Publisher=Dro Soft
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Genesis|Macintosh|SNES|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/duel-test-drive-ii
Description=In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid.<br><br>Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel.

[Dungeon Adventure]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dungeon-adventure
Description=Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games (later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest.<br><br>There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN and FILL for example.

[Dungeon Hunter]
Publisher=ASCII Corporation
Developer=ASCII Corporation
Released=1989
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/dungeon-hunter
Description=Dungeon Hunter is a First Person Shooter dungeon horror game that is played using a gun joystick. There were three different levels, or settings, that you play in. You travel your way through forests, dungeons, and caverns, and some graveyards at the end of a level. Each setting offered a slightly different variety of enemies. Enemies encountered are of the standard type found in most early games of the genre, such as bats and skeletons.  To help navigate through the maze-like levels, a map is available for access. The entire game is played using the gun joystick so that movement is also done by shooting on the arrows onscreen.

[Dunkshot]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1986
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/dunkshot
Description=Dunkshot is a basketball game. You can select the color of the court, the uniform, duration of the game and also select the players of your team. Each player has strong and weak points and will improve as the game progresses. You can choose from many formation tactics and can also select the strength of the opposing team.

[Dustin]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/dustin
Description=Dustin’s life of crime has caught up with him; he’s been incarcerated in the high-security WADRAS prison. In this arcade adventure, it is your job to get him out, within three hours. Getting into fight with guards, or spending too long in the restricted areas to the north, incurs a twenty-minute penalty and returns you to the opening room.<br><br>The task involves avoiding guards and manipulating valuable objects. The prison is split into three horizontal corridors, each with many rooms containing prisoners. The player can often trade objects with these prisoners, or simply beat them up instead. Once outside you can escape into safety, by crossing a ditch and then navigating a harsh rural area. The game is viewed from a forced perspective, which takes on a 3D effect while outdoors in the open.

[Dynamite Bowl]
Publisher=Toshiba-EMI Ltd.
Developer=Softvision Co., Ltd.
Released=1987
Systems=NES
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/msx/dynamite-bowl
Description=Dynamite Bowl is a bowling game simulation based on the real bowling sport and can be played up to five players at one of the thirty lanes.<br>The game has two difficulty levels.<br>Game variables that can be controlled are: your position at the lane, set the strength of the throw and control the loft and curve of the bowling ball.

[Eagle Fighter]
Publisher=Casio Co. Ltd.
Developer=Casio Co. Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/eagle-fighter
Description=Eagle Fighter is a basic vertical shooter with a 3D effect.<br>You control a space craft that has to shoot and kill the alien invaders.<br>What this game makes different from many other shooters is that before you can shoot the aliens you have to get your space craft airborne and it must be in air before the end of the runway!<br>Once airborne, you can shoot all aliens. But remember, there is only a limited supply of fuel on board! You must shoot all aliens before you run out of fuel.<br>After you've shot all aliens you have to get your space craft back on the ground to refuel for another mission.

[Eddie Kidd Jump Challenge]
Publisher=Martech
Developer=Martech
Released=1986
Systems=BBC Micro|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/eddie-kidd-jump-challenge
Description=Licensed around stunt legend Eddie Kidd, this game gives you the chance to recreate his death-defying feats. You start off attempting to jump oil barrels on a bicycle, with the bigger feats of jumping a motorbike over cars come later.<br><br>You get no speedometer to help you judge speeds, but you can learn to gauge exactly how the bike handles and what it can do.<br><br>You can position the start of your run-up, with wind needing to be factored in as an affect on the distance. Wheelies can be practices on the approach ramp. The further on you land, the better the score.

[Eggbert in Eggciting Adventure]
Publisher=
Developer=
Released=1994
Systems=
Genre=Strategy
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/eggbert-in-eggciting-adventure
Description=Eggbert in Eggciting Adventure is a platform puzzle game where you have to collect all eggs in a stage and avoid spike pits and monsters. Each stage is basically a puzzle, where you have to figure out when and where to use the items at your disposal. It is the predecessor of the Toki Tori series.<br><br>At the start of each stage you get a given set of items. You can switch between the items with the graph-button and use an item with spacebar. The teleporter item allows for short range teleports, the materializer item can build bridges across gaps, eggzooka item can shoot eggs at enemies, clone item to clone yourself, the attractor item to attract monsters, electrocuter item to shock monsters, bubzooka item to catch monsters and a bubble item to move through water. Clever use and combinations of these items is needed to solve the more than 70 levels.<br><br>The stages are divided into different worlds, each with a different graphical setting; Forrest world, Bubbels world, Chips world and Slime world.

[Eggerland 2]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1988
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/eggerland-2
Description=The Eggerland series consists of several puzzle games. This game is a sequel to Eggerland Mystery. Again you play Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only she is red. Again it's up to Lolo to rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him. You must guide Lolo through a room of tiles and collect all of the Heart Framers in the room. Doing this opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). All the rooms are connected but not all the room entrances or exits are closed.<br>To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtained by collecting certain Heart Framers. There are numerous types of obstacles in the rooms. Emerald Framers are green blocks that Lolo may push around freely. To make it all more challenging there are also numerous terrain obstacles, like water, sand and grass which have all different drawbacks for Lolo.

[Eggerland Mystery]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1985
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/eggerland-mystery
Description=The Eggerland series consists of several puzzle games. You play Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only colored red. It is up to Lolo to rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him.<br>You must guide Lolo through a room of tiles and collect all of the Heart Framers in the room. Doing this opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). Luckily for you Lolo has a weapon: the Magic Shot. Two shots can be obtained by collecting certain Heart Framers.<br>There are other types of obstacles in the levels, as well, such as water and Emerald Framers (green blocks that Lolo may push around freely).

[The Eidolon]
Publisher=Pony Canyon, Inc.
Developer=Lucasfilm Games LLC
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|PC-88|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/eidolon
Description=You control a mysterious 19th-century machine named "The Eidolon" through mysterious caves.   Collect and create fireballs and encounter strange creatures like 'Greps', 'Biter Birds', 'Bottlenecks', 'Rotoflies', 'Puffer Birds' ,and 'Guardian Dragons'.   Each type of fireball you collect has different effects.  For instance Blue fireballs freeze time, and green fireballs transform one monster into another type.<br><br>This is an early first-person shooter with full 3D panoramic graphics.  This was achieved with the use of Lucasfilm Games 3D fractal technology (also used in Rescue on Fractalus and Koronis Rift)

[El Capitn Trueno]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/el-capitn-trueno
Description="El Capitán Trueno" (Captain Thunder) is the name of a famous Spanish comic book which tells the ongoing story of the eponymous 12th-century hero.  This is the first game dealing with the character, released to all of the Spanish-speaking world's most vital computing platforms at the time: ZX Spectrum, Amstrad CPC, MSX and MS-DOS; all  ports except for the PC version contain two different segments, the first a calmer adventure portion followed by some frenetic arcade action.<br><br>The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of his friend Abbot Estanislao de Castiglione. Along the way, the Capitán will have to face giant spiders, skeleton soldiers, enormous rats and a plethora of imaginative creatures such as the Abbot transformed into a demonic goat. The Capitán strives to triumph over all these opponents with the assistance of his friends sturdy Goliath, who though immobile can lash out with meaty fists and jump in place to cause earthquakes, and nimble Crispín, a man who can shimmy up a rope of any length.

[El Cid]
Publisher=Dro Soft
Developer=Dro Soft
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/el-cid
Description=This is a fictitious adventure protagonized by "el Cid Campeador", a Castilian hero who contributed magnificently to the Spanish "Reconquista" (the re-conquest of the Hispanic territories which were invaded by Moors, time period which starts on 722 and ends on 1492 with the taking of the last Hispanic territory, Granada).<br><br>But talking about the game, we are on the XI century, a dark time full of incessant fights between the the good and the evil. A legend whose antiquity was lost in the abyss of the times, assured the existence a parchment that, with being read by the evil forces, would trigger such big wave of disasters that Satan would be able to seize the Earth and assure its dominion as prince of the darkness. <br><br>Our audacious protagonist, when knowing the legend of the parchment, was decided to recover it for the forces of the good, since the legend also affirmed that if this document would be read by two persons of good intentions, their effects would be annulled for ever. <br><br>With this objective in mind, he began to search the magical key, that released the spell that had hidden the parchment. But the task was not going to be simple, like him, many horsemen had decided to find the parchment, some with glory anxieties and others by less worthy reasons. Luckily for Rodrigo (el Cid), the many years of fight against the Moors had fortified their noble arm, reason why the combats by sword are no secret for him.

[El Descubrimiento de Amrica]
Publisher=OMK Software
Developer=OMK Software
Released=1986
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/el-descubrimiento-de-amrica
Description="El Descubrimiento de América" is a game which allows you to emulate the feats of the great navigator Christopher Columbus, once he obtained support from the Catholic monarchs.<br><br>The game takes place in two stages, in which we will control Columbus, but also other personages related to the story. In the first stage we must build the boat, with the help of all people who supported us, looking for a valiant crew and finally buy all the food and belongings that we need, provided we have enough money.<br><br>The second stage involves crossing the ocean, until reaching the new continent. During this stage we can take control of each crew members to handle the boat, quell fires, narrow water, sewing sails, and so on. The adventure will end once we reach the new lands.

[Elevator Action]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1985
Systems=Amstrad CPC|Atari 2600|Commodore 64|Game Boy|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/elevator-action
Description=You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.<br><br>Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them:<br><br>1. Shooting them with his gun.<br>2. Kicking them by jumping onto them.<br>3. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them.<br>4. Crushing them with an elevator.<br><br>Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark.<br><br>While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. <br><br>Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump.<br><br>Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building.<br><br>If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.

[Elite]
Publisher=
Developer=
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|BBC Micro|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=0.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/elite
Description=You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?

[Emilio Butragueo 2]
Publisher=Ocean Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Wise Owl Software
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/emilio-butragueo-2
Description="Emilio Butragueño 2" is the sequel to the award-winning Emilio Butragueño Fútbol. This game consists of two parts, which are in fact two games previously released in England under a license from English player Gary Lineker- Gary Lineker's Super Skills and Gary Lineker's Hot-Shot. <br><br>On the first one, we will practice the basic skills which could be helpful for our aspirations, so in order to improve them we will have to chose difficulty level and then train flexions, displacements (with cones, flags...), ball juggling, dribbling, penalty shots, etc.<br><br>And finally, on the second part (load), we will try to win the World Cup, for that, we will choose game length, control method and our team, then, we will be playing in one of the four (rather Euro-centric in composition) groups composed by Brazil, Argentina, England, Scotland, Wales, Ulster, Ireland, France, Germany, Holland, Denmark, Spain, Italy, Poland, USSR and Uruguay.

[Emilio Butragueo Ftbol]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/emilio-butragueo-ftbol
Description=Emilio Butragueño Fútbol is a game branded with the moniker of the Spanish striker Butragueño, who was discovered for the rest of the world in the World Cup 1986.<br><br>The game is simply a simulation of soccer; no league, no tournament... only a match, team white against team red.

[Emilio Sanchez Vicario Grand Slam]
Publisher=Zigurat
Developer=Zigurat
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/emilio-sanchez-vicario-grand-slam
Description=In this tennis simulation, the player is Spanish tennis hero Emilio Sanchez Vicario. The player can play tennis against the computer or against a friend in two player mode.<br><br>It is possible to play just one match or a tournament. In tournament mode the player can select which grand slam to play: the Australia Open, Roland Garros, Wimbledon, and the US Open.<br><br>The player can select their opponent from a list of famous tennis players, such as Lendl, Becker, Wilander, Edberg, or McEnroe.<br><br>The game follows standard tennis rules and allows the player to hit a variety of forehand and backhand shots to any location on the court.

[Empire City: 1931]
Publisher=Toshiba-EMI Ltd.
Developer=Seibu Kaihatsu Inc.
Released=1988
Systems=NES
Genre=Action
Perspective=1st-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/empire-city-1931
Description=In this arcade hall conversion of Empire City: 1931 which is set in 1931 you are a federal agent that has to eliminate all criminal activities in New York City.<br>You must hunt the criminals down and shoot them one by one. To locate a criminal you just have to follow the arrow on the left or right of the screen. Killing criminals is done by moving the cross hair over them.<br>A countdown timer will start counting down if a criminal starts shooting at you. You must kill the criminal before the timer reaches zero or you'll loose a life.<br>New bullets can be collected by shooting at the bullet boxes that regularly appear in the game as other useful objects.<br>The criminals sometimes take hostages for protection. Rescue these hostages for additional points.<br><br>Firing your gun is done with fire button 1 and deflecting bullets by pressing the fire button 2.

[European Games]
Publisher=
Developer=
Released=1987
Systems=Commodore 64
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/european-games
Description=Like so many other "Games" games, European Games is primarily a joystick-waggler, with some precision elements thrown in. Taking place over five or six disciplines, depending on platform, you generally go left to right (or hit the right keys) with your joystick on those judged on speed, while pressing the fire button once a metre reaches its top (as in golf games) is the general method for disciplines such as shooting.<br><br>Throwing is handled by releasing your hammer when the power bar is at the top, with additional rotation control on the Commodore.<br><br>Cycling* is pure joystick action from left to right to simulate pedal motions.<br><br>Shooting* requires positioning of your man and then timing your trigger to the power (accuracy) bar.<br><br>Swimming involves more joystick action, but you also need to keep an eye on your air supply. Going up for air slows you down, though.<br><br>The long jump involves yet more joystick action, until you reach the touchboard. Then you need to press the jump button at the right time, optionally choosing jump angle.<br><br>Rowing** is like swimming, but without air.<br><br>Weight lifting involves more power bar pushing, keeping the bar high constantly and lifting the weight before the time runs out.<br><br>*MSX only.<br>**Commodore only.

[Exerion]
Publisher=Dempa Shimbunsha
Developer=Jaleco Ltd.
Released=1984
Systems=NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/exerion
Description=This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship.<br>There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon.<br>With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply.<br>A challenge stage follows each stage in which you can build up your fast-shot bullet supply.

[Exerion II: Zorni]
Publisher=Jaleco Ltd.
Developer=Jaleco Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/exerion-ii-zorni
Description=This is a shoot-em-up game is the sequel to Exerion again with parallax effects in the background. It does have a simulation of inertia in the control of the ship.<br>There are dozens of enemies and two types of shooting: slow and fast.<br>Two weapon systems: one slow double-shot cannon and one fast single-shot cannon.<br>With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply.<br>A challenge stage follows each stage in which you can build up your fast-shot bullet supply.

[Exile]
Publisher=Telenet Japan Co., Ltd.
Developer=Renovation Game
Released=Dec, 1988
Systems=Genesis|PC-88|PC-98|TurboGrafx CD
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/exile_
Description=Exile concerns the desert adventures of Sadler, the great hero whose revolt years before led to the downfall of a powerful empire. Recently, however, peace was broken in Sadler's home country, as the rival Luciel empire has been launching attacks on the Village of Dunes.<br><br>Exile is a hybrid action/role-playing game. Travel and exploration occurs in the traditional overhead view of RPGs, while the battles and dungeons are side-scrolling mazes, similar to Wanderers from Ys. Characters gain experience and levels, buy equipment, and use magic.

[Exodus: Ultima III]
Publisher=Pony Canyon, Inc.
Developer=ORIGIN Systems, Inc.
Released=1988
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|NES|PC-88|PC-98
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/exodus-ultima-iii
Description=The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system.<br><br>The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him.

[F-1]
Publisher=Zigurat
Developer=Diabolic software
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/f-1
Description="F-1" is an unofficial Formula 1 racing game. You must compete along the Formula 1 season (16 circuits included). There are three game modes: Practise, Race (Single race) & Complete season. <br> <br>Before each race, you can modify aspects like tires, transmission (manual or automatic), the number of laps or the difficulty level (between three levels).<br><br>During the race, if you have problems, you have the option to stop at the boxes to repair your car.

[F-15 Strike Eagle]
Publisher=SystemSoft
Developer=MicroProse Software, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|Game Boy|Game Gear|NES|PC-98|PC Booter|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/f-15-strike-eagle
Description=The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.

[F16 Fighting Falcon]
Publisher=ASCII Corporation
Developer=Nexa Corporation
Released=1984
Systems=SEGA Master System
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/f16-fighting-falcon
Description=In this game, you are flying the F-16 Fighting Falcon, the most advanced jet fighter in the world. In this carefully crafted simulation, your mission is to take down all enemy jets and remain airborne as possible.<br><br>You are equipped with your standard gun, plus some missiles that you can use to take them down. There are ten levels. The number of missiles you have vary between each level. Furthermore, each level is difficult than the last with more enemy jet fighters that you have to take down.

[F-1 Spirit: 3D Special]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1988
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/f-1-spirit-3d-special
Description=This 3D racing game featuring Formula 1 cars and circuits. Besides F1 grand prix championship racing you can also choose to practice a specific race track. There is a two player mode, called the battle mode. The difficulty level can be set, and the number of laps is variable and you can select the F1 race track you want to race. Cars are custom made (you can select the body of the car, the engine, the tires, the suspension, the brakes, the gear and the wings).

[F-1 Spirit: The Road To Formula 1]
Publisher=Konami Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/f-1-spirit-the-road-to-formula-1
Description=This third-person racing game featuring Formula 1 cars and circuits. Besides F1 you can also choose to race a stock car, drive a rally, an endurance race or race F3 or F3000.<br>There is a two player mode. The difficulty level can be set, and the number of laps is variable and you can select the track you want to race.<br>The field includes ready made and custom made cars (you can select engine, tires, suspension). Avoiding the slower cars you come up to lap can be crucial.

[Fahrenheit 451]
Publisher=Idealogic S.A.
Developer=Byron Preiss Video Productions, Inc.|Telarium Corp.
Released=1986
Systems=Apple II|Atari ST|Commodore 64|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/fahrenheit-451
Description=Based on Ray Bradbury's classic science fiction novel Fahrenheit 451.<br><br>In a not so distant future, books have become illegal. As Fireman Guy Montag, your role is not to save houses, but to burn them for the books inside. But, you become passionate about books and become a rebel, pursued by the authorities. With the help of the Underground, you must survive and save books from complete extinction.

[Fairy]
Publisher=ASCII Corporation
Developer=ZAP Corporation
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/fairy
Description=In this catch-them-or-they-will-catch-you platform game you control a fairy that has to catch snails, mice, spiders and aliens. The mice and the spiders can be killed with your shoe, the snails bottles with a poisoned substance and the aliens with your magic.

[The Fairyland Story]
Publisher=HOT-B USA, Inc.
Developer=Taito Corporation
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/fairyland-story
Description=You control a spell-casting elf who turns evil wizards, witches and other hostile creatures into cakes and pushes them off of the platform ledges to destroy them. Each level takes place inside of various castles. If an enemy touches the elf then she becomes entrapped in a magic bubble and floats away.

[Family Boxing]
Publisher=Sony Corporation
Developer=Wood Place Inc.
Released=1988
Systems=NES
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/family-boxing
Description=Family Boxing is an conversion of the arcade boxing classic King Of Boxer by Wood Place Inc.<br>The action in the ring is viewed in a 3D top-down view and a full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard.<br><br>Each punch weakens your opponent's strength which can slightly recover during a round break. A rain of well placed blows can produce a quick knockout, but normally you must hit your opponent many times before he goes down.<br><br>The game has three play modes. There is training mode to train your player before you enter a tournament. A ranking mode where you can select one of the three championships, Rookie, Japan and World. Each championship can be played at five difficulty levels.<br>The third mode is the tournament mode.<br>To reach the number one spot in the ranking or tournament mode you must train your boxer well.<br><br>Before you start you must create your character and set his initial abilities, strength, speed and stamina.<br>Each won bout increases these abilities slightly.<br>The abilities of your opponent and you are visible in the status bar at the top of the screen during the game. Strength is represented with a boxing glove, speed with a shoe and stamina with a dumb bell.<br><br>This game can be played by one player against the computer or by two players against each other.<br>A password is given after each won bout and it enables you to continue with the next match in a tournament at a later time.

[Fantasy Zone]
Publisher=Pony Canyon, Inc.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=NES|SEGA Master System|SEGA Saturn|TurboGrafx-16|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/fantasy-zone
Description=The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! <br><br>Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world.  At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.

[Fantasy Zone II]
Publisher=Pony Canyon, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=NES|SEGA Master System|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/fantasy-zone-ii
Description=Fantasy Zone II: The Tears of Opa-Opa is the sequel to Fantasy Zone, in which you control Opa-Opa, a pretty colored ship with wings on its side. You must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.<br><br>More often than not, some large creatures will reveal a warp gate rather than a dollar bill. You can go through the warp gate to get to another part of the land, and destroy more large creatures. Only one of them will have a warp gate in the form of a 'stop' sign - that is your ticket to the round boss, but you must defeat all large creatures in order to pass through it. Also like in the original can you walk on the ground to avoid approaching enemies, and spend money in the shop to get new weapons (but they only last for a limited time).

[Feedback]
Publisher=Technosoft Co., Ltd.
Developer=Technosoft Co., Ltd.
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/feedback
Description=In year 691 of the celestial calendar, the dimensional control computer "Laxis" ran amok under the influence of an unknown interdimensional energy, striking out against mankind. Using its dimensional powers, Laxis escaped to another era. Using your dimensional controller-equipped power suit, the Arouza, you must hunt down and destroy Laxis.<br><br>Starting out in space, you control Arouza, which bears an uncanny resemblance to the metal knights in Herzog, as it flies towards the enemy. In the Space Harrier vein, you see your character from behind while enemies appear from the horizon. On later stages, set above the planet surface, the resemblance is stronger, especially since you can run on the ground. You have two weapon systems, consisting of a gun and target-seeking missiles, which have a limited supply. Arouza can be upgraded using powerups released when killing certain enemies. Upgrading is a good precaution before you encounter the end-of-level bosses, since you only have one life (with a power bar, mind you) to waste.

[Fernando Martn Basket Master]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=1.8
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/fernando-martn-basket-master
Description="Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 28. <br><br>The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA").<br><br>Basket Master was originally for 8 bits computers, platforms for which appeared December of 1986 after several delays.

[Fernando Martn Executive]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/fernando-martn-executive
Description=Fernando Martín Executive is a one-on-one basketball game, dedicated to NBA player Fernando Martín. This is a sequel to the popular game Fernando Martín Basket Master.<br><br>Fernando Martín was the first Spanish and first European player to play in the NBA, who tragically died in a traffic accident 3 years later at the age of 28. <br><br>The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA").

[Feud]
Publisher=Mastertronic Group Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/feud
Description=Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. <br><br>Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.

[Final Fantasy]
Publisher=Micro Cabin Corp.
Developer=Square Co., Ltd.
Released=1989
Systems=BREW|J2ME|NES|Wii|WonderSwan Color
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=2.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/final-fantasy
Description=Hironobu Sakaguchi's Final Fantasy... the first of one of the longest role-playing game series known to mankind. Final Fantasy is the game for the NES console that started it all.<br><br>The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil Garland, and then the real journey begins...<br><br>Final Fantasy is played with an adventuring party rather than with a single character. Before the game starts, the player chooses four characters from six different classes: Fighter, Thief, Black Belt, White Mage, Red Mage, and Black Mage. Which four classes the player chooses for his characters is entirely up to him. He also gives the characters names. <br><br>In the game, the party walks around in a top-down world, visits cities, caves, palaces and other places to buy equipment, rest and get hints and new quests, and fights baddies when they are encountered. Final Fantasy uses a turn-based combat system; the ATB (active-time battle) system from the later installments is not used. In battle, the player gives each character in order a command (attack a particular enemy, cast a spell, use an item, or try to run.) Then the characters and the enemies act in a random order. Attacked enemies and party members lose hit points, dying when they reach zero HP. When all the enemies are defeated, living party members receive experience, eventually gaining a level and improving their stats when enough experience is accumulated. Slain party members can be revived in towns for a price. <br><br>Spells are bought in cities in special shops. The spells are divided into two categories - white magic and black magic. White Mages can only use white magic, Black Mages can only use black magic, and Red Mages can use both. Casting spells in battle uses up magic points, which, like hit points, can be restored by resting in inns.

[Final Justice]
Publisher=Pony Canyon, Inc.
Developer=Compile
Released=1985
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/final-justice
Description=Final Justice is a vertical shoot 'em up game developed by Compile. In Final Justice, you control a space craft that has to defend the earth against an invasion of aliens. You have to navigate your space ship around various obstacles and destroy all sorts of enemies at the same time. <br><br>At the end of each round an end boss has to be defeated before you can continue to the next round.

[Finders Keepers]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/finders-keepers
Description=The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you.<br><br>Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of lateral thinking), you must try to trade them for the most valuable items you can get.

[Fire Hawk: Thexder - The Second Contact]
Publisher=Game Arts Co., Ltd.
Developer=Game Arts Co., Ltd.
Released=1989
Systems=DOS|PC-88
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/fire-hawk-thexder-the-second-contact
Description=Fire Hawk: Thexder - The Second Contact is the sequel to Thexder. <br><br>The Fire Hawk robot has the same main design as Thexder: a laser, shield and the ability to transform into a jet. It's also possible to use some special weapons which can be found during the missions, such as the Flasher, (damages anything on screen) and the Stopper (freezes enemies for a while).<br><br>Levels are divided into sub-levels, with each fourth one featuring a boss fight.<br><br>Some of the main improvements compared to the original game include the ability to save a game at certain points, the ability to switch between special weapons during gameplay, and a greatly expanded high-quality soundtrack.

[Fire Rescue]
Publisher=Kuma Computers Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/fire-rescue
Description=In this platform game you control a mouse who is a fire fighter and that has to rescue mice out of an burning apartment building.<br><br>You have to pick up the mice and bring them safely to the left side of the building where the steel fire escape stairs are located.<br>When all the mice have left the building trough the emergency exit at the bottom-right of the screen it is your turn to leave the building by using the stairs that appear randomly on the lowest platform level.<br>You progress to the next level when you have left the building.<br><br>The shape of the platform changes each level and also fire balls will appear making it more difficult to you to rescue the mice. When a fire burns too long on a particular part of floor that floor will disappear and don't get caught by the fire or you'll lose a life.

[Flappy]
Publisher=dB-SOFT
Developer=dB-SOFT
Released=1984
Systems=NES|PC-88|Wii
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/flappy
Description=In this puzzle game, you control Flappy, a yellow mole.  The object of the game is to help Flappy push the Blue Stone onto its Blue Platform in each level.<br><br>Red Stones are placed in key locations across the levels.  They can be pushed, stacked on top of each other, and even destroyed.  Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone.  Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily.

[Flash Splash]
Publisher=Toshiba-EMI Ltd.
Developer=Isoco
Released=1984
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/msx/flash-splash
Description=Flash Splash is a basic vertical shooter. In this game you don't have to protect the earth from an alien invasion. No, all you have to do is shoot your way through various objects, such as tennis balls, pigs, Walkmans and various other objects.<br>This game can be played up to three players.

[Flicky]
Publisher=Micronet Co. Ltd.
Developer=SEGA Enterprises Ltd.
Released=1986
Systems=Genesis
Genre=Action
Perspective=3rd-Person Perspective
Score=4.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/flicky
Description=A female blue jay, named Flicky, must collect her chicks and lead them safely  back to their nest, while they are chased by two cats. The cats make her chicks wandering off and try to eat her!<br>Each level offers about a dozen objects to throw at and knock out the cats.<br>The next level starts when all chicks are returned home safely. Every level contains several objects like hamers, cups to throw at the cats and if hit knock them out.

[The Flintstones]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/flintstones_
Description=The Flintstones is a game based on the popular cartoon series The Flintstones by Hanna-Barbera Productions Inc.<br><br>It's weekend! Fred Flintstone thinks of only one thing: bowling  <br>with his friend and neighbor Barney.<br>Unfortunately, his wife Wilma got other plans for him. Fred has to paint the living room and Wilma is not going to help him with it. No, she goes shopping.<br>And if that's not enough, Wilma also tells Fred that his mother-in-law is coming over.<br><br>The Flintstones game is divided in four parts.<br><br>Part 1: Painting the walls of your living room.<br>To go to the bowling alley before it is closed Fred has to paint  the walls as quickly as possible. To paint the walls Fred uses the tail of a living squirrel. <br>Pebbles tries to leap out her playpen and starts crawling around and starts scribbling on the walls. If Fred wants to put Pebbles back in the playpen then he has to drop the squirrel, that immediately starts wandering off. When Pebbles is back in the playpen Fred has to chase the squirrel and dip its tail in the paint again.<br><br>Part 2: Driving your car on the way to the bowling center.<br>Finally, when all walls are painted Fred can go to the bowling  <br>alley!<br>Fred has to drive to the bowling alley but unfortunately the roads are in a very bad condition. The road surface is dire and covered with rocks!<br>And if one of the wheels hit a bump it will break off the car and disappear into the distance.<br><br>Part 3: A bowling competition between Fred and Barney.<br>At the bowling alley the following bowling parameters can be set: the spin and speed of the ball and the starting position of the player.<br>Each turn gives two throws (except he gets a strike). A game  <br>takes ten turns. while a match takes three games.<br><br>Part 4: Saving Pebbles at a construction site.<br>On his way home Fred discovers that Pebbles has disappeared!  Don't let Wilma find that out!<br>Fred finds Pebbles at a construction site on top of some  <br>scaffolding. He has to climb the scaffolding to rescue her.<br>If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure!

[Footballer of the Year]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/footballer-of-the-year
Description=Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility.<br><br>The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league.

[Football Manager]
Publisher=Endurance Games Ltd.
Developer=Addictive Games Ltd
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|Dragon 32/64|VIC-20|ZX Spectrum
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/football-manager
Description=The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.

[Football Manager: World Cup Edition 1990]
Publisher=Addictive Games Ltd
Developer=Bedrock Software
Released=1990
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/football-manager-world-cup-edition-1990
Description=Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make tactical corrections.

[Formation Z]
Publisher=Jaleco Ltd.
Developer=Jaleco Ltd.
Released=1985
Systems=NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/formation-z
Description=The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses.<br><br>The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement.

[Formula 1 Simulator]
Publisher=Mastertronic Ltd.
Developer=Spirit Software
Released=1985
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/formula-1-simulator
Description=In this simulation you can race ten international circuits, including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Osterreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap.<br><br>The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.

[Foxy]
Publisher=Elf Co., Ltd.
Developer=Elf Co., Ltd.
Released=May 17, 1990
Systems=PC-98
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/foxy
Description=The story of Foxy is rather basic: a hostile army from a country known simply as "Red" attacks the capital city of the "Blue" nation. Not only the enemy tries to invade the most important strategic points of the city - enemy generals also try to capture and enslave the "Blue" girls! Naturally, they must be stopped! As the commander of the Blue army, it's the player's task to face enemy forces in battles, rescue the girls, and drive the Reds out of the city.<br><br>Foxy is a pure strategy game, without any RPG elements. The player is taken from one battle to another; there is no gameplay outside of battles. The battles take place in various city districts. The player navigates his/her units in turn-based fashion. In the beginning, the battles are relatively small-scale, with infantry and tank units; as the game progresses, more unit types are introduced, including massive rocket-launching tanks, jet planes, catapults, etc.<br><br>Each unit has distinct advantages and disadvantages, different mobility, attack range, etc. For example, infantry units that carry rocket launchers can only attack diagonally, but cannot be hurt when they attack tanks from that position; being attacked frontally, however, makes them very vulnerable. Terrain also plays a role; certain terrain types may slow down certain unit types, or be completely impassable to others. Each next battle features more complex layouts and larger amounts of units.<br><br>Between the battles there are cut-scenes, most of which are dedicated to rescuing the girls, and feature nudity and mild sexual situations.

[Fray in Magical Adventure]
Publisher=Micro Cabin Corp.
Developer=Micro Cabin Corp.
Released=1990
Systems=PC-98
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/fray-in-magical-adventure
Description=Fray In Magical Adventure is a side-story in the  Xak series. The events of the game are parallel to those described in the  second Xak games. The player controls Fray, a young girl whom Latok, the protagonist of Xak series, has saved during the events of the  first game. Fray falls in love with Latok and decides to prove him that she can be more than just a "damsel in distress". She studies magic in a university for three years, and afterwards begins a long journey to find Latok and to help him in his battle against evil.<br><br>This is a top-down action game, which can be called a shooter of the "run and gun" variety, even though it is set in a medieval world. Fray can only use her staff, which works as a ranged weapon, casting projectiles. By pressing down the action button, it is possible to increase the size and the power of the projected missile. With the exception of towns, the screen scrolls vertically when Fray moves forward. Like in most shooters of this type, Fray receives damage when she touches an enemy or hit by its projectile attack. Fray visits towns on the way, where she can buy weapons, armor, potions, and magical spells.

[Freddy Hardest]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/freddy-hardest
Description=The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure.

[Freddy Hardest in South Manhattan]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/freddy-hardest-in-south-manhattan
Description=In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game.<br><br>As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still.

[Frogger]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|BREW|ColecoVision|Commodore 64|Dragon 32/64|Game.Com|Game Boy Color|Genesis|Intellivision|J2ME|Macintosh|Odyssey 2|PC Booter|SNES|TI-99/4A|TRS-80|TRS-80 CoCo|VIC-20|Xbox 360
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/frogger
Description=Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.<br><br>The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

[Front Line]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1984
Systems=Atari 2600|ColecoVision|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/front-line
Description=Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available.

[Fruity Frank]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/fruity-frank
Description=You control Fruity Frank as he tries to harvest all of the fruits on the screen. However, there are numerous bad guys out to get him! Frank can defend himself from the bad guys in two ways: he can push the apples located throughout the play field on top of the enemies and crush them or Frank can use his power ball. This ball can be thrown at an enemy to destroy it. He has only one power ball, though, so he will need to wait for it to return to him before it can be used again.<br><br>When you successfully collect all of the cherries, you will move on to the next and more challenging level.<br><br>This game is very similar to the first Mr. Do! game except that in Fruity Frank you don't collect letters from the alphabet.

[Full Throttle]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/full-throttle-
Description=This early motorcycle racing game uses an enhanced version of the 3D Deathchase game engine. This time the view is from behind your bike, so this is visible on screen. The road itself moves sideways, a detail which is part of fairly advanced 3D routines for the time. Contact with the 39 computer bikes will cause your bike to slow, and probably cost you several places. 11 circuits are featured, including favourites such as Spa, Donington and Misano. Races can be set for up to five laps, and times are recorded for comparisons.

[Funky Mouse]
Publisher=ZAP Corporation
Developer=ZAP Corporation
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/funky-mouse
Description=In this platform game you control a mouse that lives in a house and that collects pieces of cheese while chased by a couple of cats. On some floors you will find poison which must not be touched! To make it even more challenging not all stairs will lead to the next floor (up or down stairs). When all pieces of cheese have been collected you enter the next level.

[Ftbol]
Publisher=Indescomp
Developer=Indescomp
Released=1985
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ftbol
Description=A side-scrolled football game with no much complexities, we cannot select team nor competition, it means we can only play a friendly match with the classical white team against yellow team. Details which deserve a mention are the coloured graphics and the presence of the varied public and photographers.

[Future Knight]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/future-knight
Description=You control Future Knight and your space craft has crashed on a remote and hostile planet and the aliens took your love interest hostage. <br>First you have to find a way out of your huge and maze-like space craft.<br><br>The aliens have already invaded your space craft and are now wandering through your craft looking for new technology. Use your laser gun to blow them to Kingdom Come.<br>Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and defeat the huge robot aliens and rescue your love interest.

[Fuzzball]
Publisher=Eaglesoft
Developer=The Bytebusters
Released=1986
Systems=
Genre=Action
Perspective=Isometric
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/fuzzball
Description=Fuzzball is your average Q*Bert clone, not straying very far from the original implementation. The pyramid is here, unlike many other clones, a proper pyramid, and the bouncy little Fuzzball must jump from block to block, changing its colour, while avoiding the balls that come dropping down the pyramid. After a while, a purple ball enters the game, that ball hatching a dangerous snake that will not just drop down, but can also jump up on the pyramid, hunting the Fuzzball. Outside of the pyramid are discs, which can be used as emergency lifts which drop you on the top of the pyramid again.

[Galaga]
Publisher=Namco Limited
Developer=Namco Limited
Released=1984
Systems=Atari 7800|NES|Palm OS|Wii|Windows Mobile|Xbox 360
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/galaga
Description=Galaga is a vertical arcade shooter from Namco.  You control a space fighter at the bottom of the screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien invaders--and to fire your own missiles to fight back!<br><br>There are an infinite number of stages to progress through.  Every third level is a "challenge stage" in which you have a free chance to shoot as many aliens as possible and rack up bonus points.<br><br>Certain aliens have tractor beams they can use to capture one of your ships.  If that wasn't your last "life," you can try to shoot that alien down and recapture your ship, giving you two ships at once and doubling your firepower.<br><br>A summary screen appears when the game is over, giving you both your final score and you final "hit ratio"--the number of missiles fired, enemies destroyed, and the percentage of targets hit.

[Galaxian]
Publisher=Bug-Byte Software Ltd.
Developer=Namco Limited
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|NES|PC-88|PC Booter|VIC-20|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/galaxian
Description=Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.

[Game Over]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/game-over
Description=In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer.<br><br>As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first.

[Game Over II]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/game-over-ii
Description=The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and exuberant flora.<br><br>Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). You have 24 different enemies to beat throughout 4 phases and 6 levels.<br><br>This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing.

[The Games: Summer Edition]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/games-summer-edition
Description=You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games.<br><br>You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition.<br><br>The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer.<br><br>If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more tricks. It also features many real facts of the history of the Olympic summer games.

[The Games: Winter Edition]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/games-winter-edition
Description=Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.

[Ganbare Goemon! Karakuri Dch]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Game Boy Advance|NES|Wii
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/ganbare-goemon-karakuri-dch
Description=First title in the Ganbare Goemon game series of action/adventure titles. Karakuri Douchuu stars Goemon as he has to make his way through several parts of feudal Japan fending off bandits and other evil-doers.<br><br>The game is played as a side-scrolling beat 'em up, but with the added challenge of having to find the exit for the maze-like stages besides beating all the baddies. Goemon fights using his smoking pipe, but he can upgrade his weapon with power-ups found in the game or bought at several shops using the money collected from fallen enemies à la River City Ransom. Features hot-seat alternating 2 player gameplay.

[Gaudi: Barcelona no Kaze]
Publisher=Wolf Team
Developer=Wolf Team
Released=Jul 28, 1989
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/gaudi-barcelona-no-kaze
Description=Gaudi: Barcelona no Kaze was the first adventure developed by  Wolf Team. It takes place in the Spanish city of Barcelona, which just the year before the release of the game was chosen for the celebration of the 25th Olympic Games. This is important to mention as the game takes place in the summer of 1992, the time at which the Olympic Games were being held in Barcelona.<br><br>The game is a classic graphical adventure with static images and text, with the occasional appearance of small menus that ask you which action you want to execute next. Hard-boiled stories will be touching each corner of the most emblematic spaces of the city (which had been digitalized for the occasion, with special mention to the monuments designed by Spanish architect Antoni Gaudí). The stories have all the elements of a thriller, including terrorist attacks, characters with a dark past, romance, crime, etc. all this accompanied by elegant Latin jazz throughout the adventure.

[Gauntlet]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1986
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|J2ME|Macintosh|NES|SEGA Master System|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/gauntlet
Description=Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. <br><br>It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, has a  bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.<br><br>Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest. <br><br>Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route.  Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces your energy level.<br>Treasure is abundant throughout the levels and adds to your score.

[Gauntlet: The Deeper Dungeons]
Publisher=U.S. Gold Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/gauntlet-the-deeper-dungeons
Description=This is an expansion pack for the original Gauntlet. It has 512 new action packed dungeons. Unfortunately there is no other new content besides the dungeons.

[Gemfire]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1991
Systems=DOS|Genesis|NES|PC-98|SNES
Genre=Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/gemfire
Description=Koei made an incursion into the fantasy worlds of magic with this game.<br><br>Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred.  Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria. <br><br>Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy.

[Gemini Wing]
Publisher=Virgin Mastertronic Ltd.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/gemini-wing
Description=Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to you to clear up a situation scarily similar to reality in this arcade conversion.<br><br>Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections which fire at you.

[Genghis Khan]
Publisher=Positive
Developer=Positive
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/genghis-khan_
Description=Genghis Khan is basically a strategy game, but not just. A very important part of your ability as governor will depend on your arcade experience when it comes to conquering the territories surrounding Mongolia. You mission will be to invade the Chinese Empire, and for that you must tear down the Great Wall using gunpowder.<br><br>Unfortunately it will not be available from the beginning, so you will have to conquer Baghdad where the secrets of gunpowder manufacture are kept, and then dedicate your task in destroying the barrier that prevents you from the victory. But it will not be that easy, you will also have to defeat several enemies of varying difficulty.<br><br>The game makes you choose between arcade, strategy or a mixture of both. In the first category you must use the joystick to defeat the owner of the chosen land. The screen turns into a side-scrolling game in which a Mongol warrior, sword in hand, must face the enemy hordes. Each soldier you kill equalizes to five in total, and every blow you receive means a loss of five units of yours.


[Ghostbusters]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|Commodore 64|NES|PC Booter|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ghostbusters
Description=Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.<br><br>Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to  maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.<br><br>As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly  successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.

[Ghostbusters II]
Publisher=Activision, Inc.
Developer=Foursfield
Released=1989
Systems=Amiga|Amstrad CPC|Atari 2600|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ghostbusters-ii
Description=Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.

[Ginga Eiy Densetsu]
Publisher=Bothtec, Inc.
Developer=Bothtec, Inc.
Released=Nov 09, 1989
Systems=PC-98
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ginga-eiy-densetsu
Description=This is the first in  Bothtec's  series of games based on Yoshiki Tanaka's science fiction novel cycle Legend of the Galactic Heroes. The games are set in the fictional future as depicted in the novels: humanity has spread all over the Milky Way, and split into two powerful states which are having a permanent war with each other: the Galactic Empire, and the Free Planets Alliance. Two genius strategists are leading the forces of their respective states: Reinhard von Müsel for the Empire, and Yang Wenli for the Alliance.<br><br>The game is dedicated entirely to large-scale strategic battles and is not particularly story-driven. There are five different scenarios to choose from, which put the player in control of either Imperial or Alliance forces and revolve around "historical" battles based on the novels' lore, with exact dates and victory conditions.<br><br>The combat takes place between space ships, and is set entirely in outer space. The player usually takes control of a "home planet", which is able to deploy a limited number of units. The player then navigates the units in turn-based fashion on the top-down map. Enemies typically appear after a few turns; depending on the goal, the player must prevent them from invading planets, destroy them, have his own ships invade a planet, etc. <br><br>The space ships come in different flavors: high-speed battle ships, cruisers, supply ships, etc. Each ship has different mobility, attack range, weapons, defense parameters, etc. Actual combat is displayed on a separate screen and is automatic. The player usually has a choice to use different weapons (cannons, missiles, etc.) against the enemy ships.

[Ginga Eiy Densetsu II]
Publisher=Bothtec, Inc.
Developer=Bothtec, Inc.
Released=Dec 23, 1990
Systems=PC-98
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ginga-eiy-densetsu-ii
Description=The second game in the  series based on Yoshiki Tanaka's Legend of the Galactic Heroes novels. The novels (and the games) are set in a futuristic world, where humanity has conquered the entire Milky Way and split into two powerful warring states, each encompassing different systems and planets: the Galactic Empire (modeled after Bismark's 19th century Prussia), and the democratic Free Planets Alliance. <br><br>The game plays very similarly to its  predecessor: the player selects a scenario and tries to fulfill the victory requirements it imposes. There are five possible scenarios in the game. Unlike the first game, there is an option to choose which space fleet to control (Imperial or Alliance) for each scenario. The player takes control of planets allied with the chosen state. It is possible to deploy an entire fleet of a planet into the battle, or have it supply separate units. The players navigates the units (space ships of different kinds) on the top-down map in turn-based fashion, attacking or defending against enemy ships. The ship encounters are automatic and displayed as small animated cut-scenes. There are more ship types than the previous game, more different animations during battles, and detailed characteristics and portraits for various generals fighting for the two states.

[Gingahyry Vifam]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/gingahyry-vifam
Description=Based on Nippon Sunrise's animation series of the eighties, your goal in Vifam is to guide your mothership to a specific planet while surviving the assault of enemy robots.<br><br>The game is divided into three screens, or monitors:<br>Monitor 1 is a two-dimensional starmap, where you guide your ship through the planet system while avoiding being pulled into a planet's gravity field. If this happens, the game switches to a screen displaying the planet in close-up, and you must immediately accelerate out of its vicinity. The radar screen displays both approaching enemy robots and an arrow pointing to your destination. You have a limited fuel supply, so time must not be wasted.<br><br>If the red dots on your radar come too close, you must switch to monitor 2, where you fly the robot Vifam in a first-person perspective through space in order to shoot the enemy down. After that, you can return to the mother ship and resume your voyage. Monitor 3 is used for servicing Vifam.<br><br>Once you've reached the red planet, the game wraps around and you must do the same voyage again.

[Girls Paradise: Rakuen no Tenshitachi]
Publisher=Great
Developer=Great
Released=Sep 15, 1989
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/girls-paradise-rakuen-no-tenshitachi
Description=The protagonist of the game is an eighteen-year-old boy whose destiny is to defeat a legendary demon, thus ending the Age of Darkness. As the hero embarks on his journey, he realizes that he must have chosen a wrong destination, for he becomes stranded on a tropical island that seems to be populated entirely by women. No, the hero does not abandon his world-saving mission because of that; but in order to leave the island, he needs to perform various quests for its young and pretty female inhabitants, which more often than not involve demonstrating... err... somewhat intimate aspects of his heroic nature.<br><br>Girls Paradise is an adventure game without real puzzles and with menu-based interface; however, it differs from most typical Japanese adventures by allowing (and requiring) the player to find and pick up certain items and then use them from the inventory to advance in the game. The story progression relies more on direct dialogue and usage of items than on "triggering" events by repeatedly selecting commands. It is possible to look and otherwise interact with objects by moving the arrow keys and highlighting the object on screen. The interaction is still quite limited, though; not every screen has interactive objects, and most of the time the hero is allowed to move between locations only when dictated by the story.

[Godzilla]
Publisher=Toho Cinefile-Soft Library
Developer=Compile
Released=1985
Systems=Game Boy
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/godzilla__
Description=Godzilla is a puzzle solving platform game in which you control the radioactive dinosaur Godzilla who is searching for his love interest Minira, a female dinosaur.<br><br>In this game with 49 levels you have reach one of the two level exits that will appear when all rocks are smashed.<br>While climbing the vines to reach the various platforms and trying to smash the rocks you are chased by various types of monsters.<br><br>Occasionally, when you smash a rock an item will appear. Smashing an item will activate it.<br>Once all rocks have been smashed two screen exits appear. Choose one of the two and enter the next level.<br>Keep in mind that in order to reach an exit you have to smash the rocks in a particular order because if you don't you'll get stuck.

[Golden Basket]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/golden-basket
Description="Golden Basket" is a basketball simulator with many difficulty levels (including the usual NBA) and also the typical options like redefining the keyboard, possibility of playing against the computer or a friend, choosing the length of every match and even a demo mode to see how the game works. Also, the refree respects millimetrically the rules of the International Basketball Federation, therefore, you should know all of them if you want to enter in competition.

[Golvellius: Valley of Doom]
Publisher=Compile
Developer=Compile
Released=1988
Systems=iPhone|SEGA Master System
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/golvellius-valley-of-doom
Description=In this game, you play Kelesis, a warrior who is sent to seek out Golvellius and rescue the beautiful Princess Rena. But in order to find him, you must defeat seven of his fiercest demons that were sent to stop you. These demons are found in caves throughout the valley floor, but in order to access these caves, you need to defeat some of the wild beasts that are scattered throughout the valley. When you kill these beasts, you will receive some gold, but when you are hit by these beasts, your energy will be lost. Some caves will appear when certain objects are struck with your sword. In some caves,you will find fairies, sorceresses, and wise women who will help you in many ways be increasing gold, giving you life potions, and restoring your energy.<br><br>There is a password save feature in this game. At the beginning of each area, you can enter a cave where a woman tells you what the password is, but if you die in the course of your quest, the password will already be revealed. By entering this password, you will be able to begin the game from the opening of the valley (if you get that far) with all your possessions intact.

[Gonzzalezz]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/gonzzalezz
Description=Gonzzalezz is a side-scrolling platform game from Spain. The main protagonist is a Mexican stereotype (complete with sombrero and huge mustache), that has an obsession with the traditional siesta. The game is divided in two loads:<br><br>? In the first one, Gonzalez must escape his own nightmare. He moves by executing precise jumps in one big level divided in seven sections, a surreal landscape littered with dangerous objects like flying vacuum-cleaners, disembodied hands, etc. The Q key is the jump button, while the O and P move him left and right respectively.<br><br> ? In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one large level divided in sections. He can collect or drop these by crouching with the A key and can use them with the SPACE bar.

[Goody]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Strategy
Perspective=Platform
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/goody
Description=In "Goody" you are a thief with a mission to break into a Spanish bank. For you need the appropriate tools, such as a torch and pincers. In your road toward the bank, you must avoid policemen, gorillas, kung-fu experts, women sweeping and paper airplanes... that is to say, the typical problems to those that any thief would face. The game is an arcade adventure of those of using the correct object in the correct place, similar to Jet Set Willy.

[The Goonies]
Publisher=Konami Corporation
Developer=Konami Corporation
Released=1986
Systems=NES|PC-88
Genre=Action
Perspective=Platform
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/goonies
Description=The Goonies is based on a movie of the same name from 1985. A group of youngsters from a neighborhood called the "Goon Docks" are trying to find the lost treasure of One-Eyed Willie to prevent the foreclosure of their houses. Unfortunately, the treasure is buried under the hide-out of the infamous Fratelli gang, a family of ruthless criminals who are on the run from the law. You play as the asthmatic Mikey, who must find the treasure and save the other Goonies before time runs out.<br><br>The game consists of six levels. In each level, you must collect three keys to advance to the next area. These can be found by blowing open doors with bombs that are dropped by enemies. Also hidden behind doors are power-ups and other Goonies to rescue. Trying to stop you are enemies such as rats, skeletons, and even members of the Fratelli Gang. Bonus points can be gained by picking up diamonds and other valuables, rescuing the other Goonies, or by dispatching enemies with your slingshot or kicking them.<br><br>Unlike the sequel, the Famicom version was never released outside of Japan.

[Gorby's Pipeline]
Publisher=Tokuma Shoten Intermedia Inc.
Developer=Compile
Released=1991
Systems=NES
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/gorbys-pipeline
Description=Gorby's Pipeline is a variation on the classic Tetris game, with elements of Pipe Dream / Pipe Mania and its bonus game..<br><br>While in the classic Tetris game you 'll have to fit the falling geometric shaped pieces together to make a row disappear in Gorby's Pipeline the geometric shapes are replaced with pieces that contain different forms and shapes of pipelines.<br><br>The game starts with a water leak at the bottom right of the screen and it's you goal to put the various pipeline pieces together in such a way that the water runs from the bottom-right to the left and disappears in one of the pipelines on the left side of the screen. If you succeed a row will disappear.

[Gradius]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|Game Boy|NES|PC-88|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/gradius
Description=The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating.

[Grand Prix Master]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/grand-prix-master
Description=A motorcycle racing game recreating the now-defunct 80cc world motorcycle racing championship. It was licensed around Spanish ace Jorge Martinez 'Aspar', and your (and his) racing rivals including future 500cc World Champion Alex Criville.<br><br>The game features a full practice mode as well as qualifying and races. There are only 8 computer bikes, although the real life championship points system is used, meaning that the penalty for not finishing is bigger than in real life, especially as you only have 5 bikes to last the season. The game is viewed from overhead, and the controls are, unusually, direction based, so to take a straight which (in the overhead view) involves going up and to the right, you must push the joystick in that direction.

[Gremlins 2: The New Batch]
Publisher=Topo Soft
Developer=Erbe Software, S.A.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/gremlins-2-the-new-batch
Description=As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance.<br><br>Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.

[Grid Wars]
Publisher=Emma Six Productions
Developer=Emma Six Productions
Released=Dec 31, 2006
Systems=
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/grid-wars
Description=Grid Wars is best described as a cross between classic Jeff Minter games such as Gridrunner and Pac-Man. The playfield looks and sounds just like Gridrunner or Matrix. In the middle of the grid is your space ship, and on all four sides of the grid are moving cannons which will try to shoot you down. Your task is to avoid the fire coming from all directions, while picking up the "energon cubes" that will let your ship fly to the next level. With so much happening on screen and the clean graphics, this looks like something Mr. Minter forgot in his desk drawer some day back in 1984.<br><br>Grid Wars was made for the 2006 edition of the MSXdev coding contest.

[Griel's Quest for the Sangraal]
Publisher=Karoshi Corporation
Developer=Momonoki House
Released=Dec, 2005
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/griels-quest-for-the-sangraal
Description=Griel's Quest for the Sangraal is an MSX1 remake of the old MSX2 puzzle game, Griel no Seihai by Momonoki House, first published in Peach Up magazine 1990.<br><br>The gameplay is similar both to Soukoban and the Lolo games, though the focus is not on moving boxes around. Instead, you are a knight who must pick up magic objects to vanquish evil creatures. The following objects can be found:<br><br>1. Magical Staff – Vanquishes RPG slimes.<br>Holy Cross – Vanquishes ghosts.<br>Sacred Sword – Kills ogres.<br><br>Only one magical object may be carried at any one time, and it cannot be dropped. The only way to get rid of an object is to use it against an enemy. Just as in the aforementioned puzzle games, the emphasis is therefore on picking up objects in the right order. This can get very tricky not only if a monster is in front of a desirable object, but also if it is behind an object which you can't pick up or can't use against any enemy within your reach. To complicate matters, many levels contain tiles which only allow movement in one direction, so that one can easily get stuck and must forfeit. Luckily, the monsters are immobile, so that at least timing is not a variable in the quest for the Sangraal. To aid you in your quest, you are given a password every five levels.<br><br>This adaptation was made for the MSXdev '05 coding contest.

[Guardic]
Publisher=Compile
Developer=Compile
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=0.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/guardic
Description=Guardic is a top-down 2d shooter based on the classic premise of pitting a single starfighter against a horde of enemies with the fate of the galaxy at hand. A particularly interesting touch in Guardic is that instead of fighting through a scrolling field filled with enemies, the game places your ship in "rooms" with a fixed amount of opponents that take up the most part of the screen. After defeating every enemy on screen you advance to the next room and so on... Power ups are not activated until you reach the next room (with some exceptions) and even then you have to choose which ones to activate before you enter the fight, which gives the game an additional strategic touch.

[Gulkave]
Publisher=Pony Canyon, Inc.
Developer=Compile
Released=1986
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/gulkave
Description=Deviating slightly from Compile's usual vertically scrolling fashion, Gulkave is a rather orthodox horizontal shooter. Flying across – or inside – a parallax scrolling landscape, your spaceship must singlehandedly take out eight fortresses. In your way stand enemy spaceships that either try to crush you or fire at you, as well as some asteroids thrown in for good measure. For each hit you take, your ship is not destroyed. Instead, you have a power (barrier) bar that decreases gradually until you finally lose a ship. At the end of each level, bonus points are given according to your remaining barrier. Losing a ship means you lose all your weapons upgrades as well. As usual with a shooter from this maker, the powerups come in the shape of numbered pods that are released from Zanac-style blocks. Different upgrades give higher shot counts, more simultaneous bullets or bigger energy waves. At certain score intervals, you're granted bonus ships.<br><br>The game was released in the eighties for both for the MSX and for Sega's SG-1000 console, the latter version having two levels less.

[Gunship]
Publisher=MicroProse Japan K.K.
Developer=MicroProse Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/gunship
Description=Gunship depicts the Western world's finest attack helicopter:  The AH-64A Apache.  This simulation recreates the weapons, flight systems, and performance of the real machine.  You control an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missles for duels with enemy helicopters.<br><br>Gunship starts with flight training at a base in the USA.  Tutorials teach you to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the USSR and it's Warsaw Pact allies in Western Europe.

[Gun.Smoke]
Publisher=Topo Soft
Developer=Capcom Co., Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/gunsmoke
Description=Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level has a particular target enemy, although his or her henchmen must also be taken out.<br><br>Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before you die rather than just once. There are scenes in which you raft up a river and use the tracks of a railway line.<br><br>On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this.

[Guru Logic]
Publisher=Karoshi Corporation
Developer=Compile
Released=Dec 30, 2003
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/guru-logic
Description=When Guru Logic Champ was released for the Gameboy Advance, it soon became apparent that the game was simple enough in concept to be ported to much simpler systems. One Spanish programmer took it upon himself to port the title to the humble MSX1, and released it as part of the MSXdev'03 contest. However, he never asked the then-defunct Compile for permission.<br><br>The game uses the exact same rules and even the same puzzles as the GBA original, as well as the original sprites. The graphics make good use of the limited power of the MSX, with many colours, and even renders the player character using multicolour sprites. Due to the limitations in the number of sprites that may be displayed, only one duck is responsible for shooting the blocks that fill in the picture that is to be completed for each level (the GBA original uses two ducks). While the game replicates the original gameplay, it lacks the storyline and does not display a coloured version of the completed pictures, something which would not fit into the 32K of memory used by the game. Instead, Guru Logic for the MSX1 concentrates on the puzzle gameplay that is central to the game, giving a clear impression of what Guru Logic Champ might have looked like had it been conceived ten years earlier.

[Gyrodine]
Publisher=Taito Corporation
Developer=Crux
Released=1986
Systems=NES|PC-88
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/gyrodine
Description=Gyrodine is basic vertical shooter based on Taito's arcade game with the same name. You pilot a helicopter and have to shoot as many enemies you can. You will fight against enemy helicopters, bunkers, tanks and fighter jets above different terrains like water, desserts and military camps. There is no background story and there are no levels.

[Hacker]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|PC-88|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/hacker
Description=Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the adventure as a real hacker would do, lacking information of what is to come, only driven by your ambition. Consequently, the game opens with a plain text screen, prompting you for the login password. To break into the system is the first puzzle you've got to solve.<br><br>Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. When delivered to the correct city, you can exchange these items for a piece of evidence. If all evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades wasn't hard enough, frequent system malfunctions and security checks test your skill as well...

[Hammer Boy]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/hammer-boy
Description=Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole.<br><br>Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay.<br><br>This game is based on the comic book hero.

[Hammer-Head]
Publisher=Zigurat
Developer=Postum Soft
Released=1992
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/hammer-head
Description=Hammer-Head is a horizontal-scrolling platform game. We take the role of Top, a secret agent, and we must to advance around the levels striking our enemies with the head.<br><br>During the development of the phases we will be able to take a number of items, that on having finished every level we will be able to change for energy, time, lives extra or a " mini companion " controlled by the computer.

[Hang-On]
Publisher=Pony Canyon, Inc.
Developer=SEGA Enterprises Ltd.
Released=1986
Systems=PC-88|SEGA Master System
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hang-on
Description=Hang-On is a racing game, originally bundled with the Master System and reminiscent of Pole Position, but with bikes. The player races against time, battling an unlimited amount of opponents on a highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to race in.

[HardBall!]
Publisher=Sony Computer Entertainment Japan
Developer=Accolade, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|Genesis|Macintosh|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hardball
Description=Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played.

[Harrier Mission]
Publisher=Anirog Software
Developer=Anirog Software
Released=1985
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Electron
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/harrier-mission
Description=Is anyone better placed to write a simulation of a Jump Jet than someone who flies them for a living? With any luck, no - Vaughan Dow is behind this attempt at an accurate recreation of his day job.<br><br>You can take on one of four statuses, from Flight Lieutenant right up to Group Captain, with a practice mode also included. You must use guidance missiles and close-range guns, while paying attention to your fuel level, and the wind on higher difficulties.

[Head Over Heels]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/head-over-heels
Description=Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).<br><br>The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.

[The Heist]
Publisher=Aackosoft International B.V.
Developer=Livesay Technologies
Released=1986
Systems=Apple II|ColecoVision|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/heist-
Description=As a cat burglar, it's up to you to collect all of the valuable paintings from each level while avoiding security systems, pits and robotic sentries which move back and forth. Each level is comprised of three floors and ladders connecting them. Your cat burglar has only the ability to jump, and you must rely entirely on that to keep you alive.

[Hercules: Slayer of the Damned]
Publisher=Cygnus Software Ltd.
Developer=Cygnus Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hercules-slayer-of-the-damned
Description=In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. <br>The King of Argos gives him 12 labours that he has to fulfill.<br><br>These twelve labours are symbolized by icons that appear occasionally on the screen. You have to collect these labours while fighting off skeletons that carry swords.  The fights take place in ancient Greek temples amongst other places.<br>If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it with a well placed blow.<br>If all twelve labours have been collected he must face the the end boss of the game, the mighty Minotaur.

[H.E.R.O.]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hero
Description=There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch.

[Heroes of the Lance]
Publisher=Pony Canyon, Inc.
Developer=U.S. Gold Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|PC-88|PC-98|SEGA Master System|ZX Spectrum
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/heroes-of-the-lance
Description=Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal.<br><br>The gameplay consists of horizontal fighting with a maze like map using doors to change the view.  The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time.  Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives.<br><br>One of the AD&D games that takes a break from the usual RPG style.

[Herzog]
Publisher=Technosoft Co., Ltd.
Developer=Technosoft Co., Ltd.
Released=1988
Systems=PC-88
Genre=Action|Strategy
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/herzog
Description=The first, obscure instalment in the Herzog series is also one of the early precursors of the modern-day RTS (real-time strategy game) genre that was popularised by Dune 2. Unlike the common RTS game, the playfield is a long vertical stretch instead of the well-known map stretching in both X and Y axes. <br><br>Another now unique trait is that there is little emphasis on building up a base to produce units which are then directly commanded into action. Instead, a base is already located at each end of the path, and the player is given control over a hovering battlemech. New units are bought using funds accumulated during play. These units, ranging from single foot soldiers to tanks and AA batteries, advance from the home base towards the enemy base. The player may pick up a single unit (or five soldiers) and move them closer to the enemy base in order to speed up the attack. A radar on the top of the screen gives an overlook of the battlefield.<br><br>The opposing faction has got the same resources, and the enemy battlemech will make raids towards your base, forcing you into mech-on-mech battle. This element turns Herzog into a rather unique blend of strategy and shoot'em up.<br><br>The game takes place in a balkanised region, where the last war has given birth to a new state, called Ruth. A military coup d'état in the now-independent state leads to a new war, which the peace-loving Mercies must win.

[HiGeMaru]
Publisher=Capcom Co., Ltd.
Developer=Capcom Co., Ltd.
Released=1987
Systems=NES
Genre=Action|Adventure
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/higemaru
Description=HiGeMaru is a puzzle action game. You play a ship captain who is trying to take out all the HiGeMaru pirates that have captured your ship.<br><br>The arena is on a deck of a pirate ship. On the deck there are a bunch of barrels, which form maze-like patterns. And a bunch of pirates too. Your goal is to clear the deck from all pirates!<br><br>The barrels can be picked up and moved (pushed) around.<br>You can throw the barrels at the pirates which will knock them out or knock them off the ship if you hit the knocked out pirate once more.<br><br>The captain is an evil pirate and you can only knock him out for a moment and will then attack you again.<br><br>Some barrels on the deck are special and are flashing. You have to move them and collect the objects hidden in it, most likely fish.<br><br>But you have to hurry, there is a time limit to clear the deck!

[Highway Encounter]
Publisher=Vortex Software
Developer=Vortex Software
Released=1985
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/highway-encounter
Description=In this isometric 3D action-strategy game, the player uses a Vorton droid to push a bomb to the end of the highway into an alien base. There are 30 screens, most of them filled with hazards trying to block (like barrels) or destroy (mines and aliens) your bomb. <br><br>The perspective and guidance concept are not the game's only original features; there are 4 more bombs with you, representing your extra lives - pushing you forward on your mission. If these other Vortons are destroyed, one of your extra lives is lost without the player being able to use it.

[High Way Star]
Publisher=ASCII Corporation
Developer=Way Limit
Released=1983
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/high-way-star
Description=In this top view racing game, your are driving around in a town with a maze-like road infrastructure. Your goal is to collect the white flags while you are chased by hostile cars that will try to crash you head-on. A round is completed once three flags have been collected. <br><br>When driving you will find several items as money bags and fuel barrels which can be picked up. <br><br>To put the picked up fuel barrels to use, and to refill your gas tank you 'll have to drive to the gas station.

[Hiper Tronic]
Publisher=AGD
Developer=AGD
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hiper-tronic
Description="Hiper Tronic" is a typical arcade without scroll (Space Invaders-like) in which the spaceship appears on the inferior part of the screen and the enemies dance on the superior one, sending tens of pumps that you will have to avoid while you shoot your arsenal against them. There are diverse types of enemies, and each one attacks you in a different way.

[The Hobbit]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1985
Systems=Amstrad CPC|Apple II|Commodore 64|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/hobbit
Description=Relive Tolkien's The Hobbit as Bilbo Baggins.  A piece of  Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin.<br><br>The implementation is rich enough that you can play entirely without pictures if you wish.  Also, gameplay happens in realtime, uncommon for interactive fiction.

[Hole in One]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1984
Systems=SNES
Genre=Sports
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/hole-in-one_
Description=HAL's Hole in One is a standard 18-hole golf game, played from a top-down perspective. You can compete in stroke play with up to four players, or match play against a friend or the computer. When playing against the computer, you will play against an opponent that uses metal clubs, which hit farther than the standard wooden clubs.<br><br>In addition to stroke and match play, you can obtain passwords that allow you to replay any spectacular shots that you make (eagles, holes-in-one, and double-eagles).

[Hole in One Professional]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1986
Systems=NES
Genre=Sports
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/hole-in-one-professional
Description=This is the second golf game from HAL Laboratory after Hole in One. Like it's predecessor, Hole in One Professional is a standard 18-hole golf game, played from a top-down perspective. Players can compete in stroke play with up to four players, or match play against a friend or the computer. When playing against the computer, the player will play against an opponent that uses metal clubs, which hit farther than the standard wooden clubs.<br><br>In addition to stroke and match play, players can obtain passwords that allow a replay of any spectacular shots that are made (eagles, holes-in-one, and double-eagles).

[Hole in One Special]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1987
Systems=
Genre=
Perspective=
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/hole-in-one-special
Description=After the huge success of the first two releases HAL Laboratory released a third golf simulation game. Again it is a standard 18-hole golf game, played from a top-down perspective.<br>Hole In One Special can be played  up to two players at three difficulty levels: average, expert and pro.<br>You can compete in stroke play, match play and tournament play. The tournament play can be set at one to four days.<br><br>During the game the following options can be changed: the direction of the ball, pick a club, set the curve of the ball and the stroke power.<br><br>The main difference with the other two releases in the Hole In One series for MSX is that Hole In One Special makes full use of the MSX2 graphical capabilities and can only be played on MSX2 computers.

[Hopper]
Publisher=Al Alamiah
Developer=Aackosoft International B.V.
Released=1986
Systems=BBC Micro|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hopper
Description=Hopper borrows the Frogger style of gameplay, for one of many games inspired by the arcade hit.The road has 6 lanes to cross, each very densely populated with traffic. Permanent logs and temporary turtles are used to get across the river, and reach one of the 5 homecells. After filling all of them the game moves up to a higher difficulty level. A range of keys can be used for each control function.

[Hostage: Rescue Mission]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|BBC Micro|Commodore 64|DOS|Macintosh|NES|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hostage-rescue-mission
Description=Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

[Howard the Duck]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/howard-the-duck
Description=Your two best friends Phil and Beverly have been captured by a dark overlord! He is keeping them captive in an active volcano, and you need to rescue them. As Howard the Duck, master of Quack Fu, you need to make your way through the maze-like landscapes, and jump or fight the many obstacles blocking the path using kicks and punches. Water must be navigated around, because this 'superhero' duck can't swim. Or fly without the parachute you regularly use.<br><br>Quicksand, enemy mutants and more will all get in your way before you can finally parachute into the volcano and defeat the dark overlord! Howard the Duck is based on 'Escape From Volcano island', a cartoon featuring Howard, but was released to tie in with the movie of the same name.

[Humphrey]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/humphrey
Description=Everything began after the opening of the last film of our attractive protagonist. When finalizing the projection, everybody was pending of the exit of Humphrey and when this one appeared, well, that seemed uncontrollable.<br><br>All fans jumped on his back and began to embrace, to kiss, to clear the clothes to him... just a little bit and had been the first film actor  attacked in public.<br><br>Humphrey finished in hospital with all kind of contusions and a nervous crisis that him left postrated in the bed during several months. When he recovered, he changed of house with the intention to obtain some privacy and to avoid that they took place more incidents like the one than took to the hospital.<br><br>But it seems that our friend was nothing lucky. The decorator had painted all the rooms with different colors that Humphrey had chosen and that caused certain alteration in his deranged nervous system.


[Hunchback]
Publisher=Tomo Soft International
Developer=Century Electronics
Released=1985
Systems=Amstrad CPC|BBC Micro|Commodore 64|DOS|Dragon 32/64|VIC-20|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/hunchback
Description=Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour.  Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously!  Succeed, against all odds, and you get to do it again, but faster!  Even an able-bodied protagonist would have a hard time juggling all these threats, but I have a feeling a dedicated player with patience and good timing can overcome them.  Let's call it a hunch.

[Hundra]
Publisher=Dinamic Software
Developer=Zeus Software
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/hundra
Description=Jorund, king of the Vikings, and father of our protagonist, has fallen for the deceits of Loki, Viking God of the lie. This deceit had as consequence the confinement of Jorund in the kingdom of Lukx, from where nobody has ever returned.<br><br>Because of this deceit the Viking king has profaned the prohibited garden of the Norns. In there are found a great part of the treasure that the Gods keep jealous, as well as some of the nymphs more beautiful than ever a human eye has contemplated.<br><br>Before such attractiveness, Jorund fell for the deceit of Loki and profaned the garden. The wrath of the Gods fell on him and their punishment did not take long: they would border to him to perpetuity to the kingdom of Lukx, where their inhabitants would give good account of the bones of our protagonist.<br><br>But Hundra was not resigned to that her father died in that exile, and therefore, could not reach Valhalla, paradise of the viking warriors.<br><br>Decided to change the fate of her father, she went to the Viking Mount Olympus where she convinced the Gods that her father had been deceived. They admitted their mistake, and saw that the punishment had been excessive; but their decisions were irrevocable and there was no way to save Jorund from his terrible end. Hundra offered to go to the kingdom of Lukx, and gather three sacred gems, stolen a long time ago from the Gods, to rescue her father.

[Hustle! Chumy]
Publisher=NISSO Corporation
Developer=Compile
Released=1984
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hustle-chumy
Description=You are Chumy, the mouse. You live in the sewer, and you are hungry. Luckily, the sewer is filled with cheese, only it is guarded by menacing creatures such as rabbits, turtles and bats.<br><br>In order to get his cheese, Chumy must go between platforms connected by ladders, all the time avoiding the other creatures. Luckily, Chumy can jump very far, across and above the nasties. Chumy also has an arsenal of cans to throw at the enemies. Most die after just one hit, whereas others are more impervious to attacks. The rabbits are particularly dangerous, since they may pounce at you unexpectedly, they being able to jump just as far as Chumy. When Chumy eats cheese (or bombs or biscuits), he moves slower due to the extra weight. When the mouse has fed on all the cheese, it can take the dust chute down from the top level to the bottom, and make its way to the exit and on to the next level. Control Chumy with the cursor keys and X for jumping, C for throwing.<br><br>This game has also been included, in a slightly revised form, on Compile's Disk Station #0.

[Hydlide]
Publisher=T&E&nbsp;Soft,&nbsp;Inc.|Toshiba-EMI&nbsp;Ltd.
Developer=T&E&nbsp;Soft,&nbsp;Inc.
Released=1985
Systems=NES|PC-88
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=3.1
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hydlide
Description=An evil demon named Varalys casts a curse upon the princess Ann, turning her into three fairies. You control Sir Jim and set out to find the fairies, and then slay Varalys.  Only by vanquishing Varalys can the curse be lifted. Once the princess is restored the kingdom will be saved.<br><br>The fighting is a little more in-depth than hack and slash.  You can either fight with a defensive or offensive stance, or you can use magic spells.

[Hydlide 3: Yami kara no Hmonsha]
Publisher=T&E&nbsp;Soft,&nbsp;Inc.
Developer=T&E&nbsp;Soft,&nbsp;Inc.
Released=1987
Systems=NES
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hydlide-3-yami-kara-no-hmonsha
Description=After the evil dragon lord Varalys tried to enchant the princess Ann, he was thought to be defeated by a brave warrior. But evil can never be defeated once and for all - once again, a curse has fallen upon the land, and you, a nameless young boy, is the only one who can save it. Equipped with your magical sword, you must roam the land of Hydlide and defeat the evil once again.<br><br>This is the second NES game of Hydlide series ("Hydlide 2" was only available for the MSX platform). You can choose one of the four character classes to start the game with, and also upgrade your class during the game. The combat is action-based: you can either attack your enemies by ramming them with your weapons, or cast magical spells. In towns there are equipment and items to buy.

[Hydlide II: Shine of Darkness]
Publisher=T&E&nbsp;Soft,&nbsp;Inc.
Developer=T&E&nbsp;Soft,&nbsp;Inc.
Released=1986
Systems=PC-88
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hydlide-ii-shine-of-darkness
Description=Hydlide II: Shine Of Darkness is a role-playing adventure game and the second installment in the Hydlide series.<br><br>In a different space a wonderful world existed called Fairy Land which was dominated by swords and magic after the times of domination by monsters and evil had ended. The people of Fairy Land were intoxicated with peace.<br><br>At that time an incident occurred. A Consciousness filled with evil awoke and it created new monsters and brought the dead back to life and wanted to dominate Fairy Land again.<br><br>The monks were one of the first who noticed this and warned the people about it but they didn't listen and left the monks disappointed.<br><br>The monks prayed to God and asked Him if there was a Savior. God, impressed by the monks prayers warped the space-time of Fairy Land with the human world and selected an innocent boy who lived in the human world.<br><br>The player controls the innocent boy and must roam the lands of Fairy Land and free it from evil while only equipped with a magical sword.<br>Attack and defeat evil enemies and gain additional powers.<br>In the villages you'll find shops where you can buy and sell items. Start your quest to defeat the Evil now.

[Hyper Rally]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hyper-rally
Description=A basic racing game in which you have to finish within the time limit and reach the finish with a given ranking. You 'll start as the last driver in the field and you will have to fight your way forward by over taking your competitors. The number of cars you 'll have to pass will increase each stage. The car has two gears, low and high and tends to slip in curves.

[Hyper Sports]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=Amstrad CPC|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/hyper-sports
Description=Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one.<br><br>Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.

[Hyper Sports II]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/hyper-sports-ii
Description=Three tough events await in this joystick-waggling action game. The full sequence of events is - skeet shooting, archery and weightlifting. You must complete each event in order to be allowed onto the next one.

[Hyper Sports III]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/hyper-sports-iii
Description=Four new challenging sports events await in this third and last installment of the Hyper Sports series. The sports to play in this edition are cycling, the triple jump, curling and pole jumping. To continue to the next event you must complete each event within the events qualification criteria.

[Ikari Warriors]
Publisher=SNK Corporation
Developer=SNK Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Atari ST|Commodore 64|NES|PC Booter|Windows|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/ikari-warriors
Description=A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.

[Illumina]
Publisher=Cocktail Soft
Developer=Cocktail Soft
Released=1991
Systems=PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/illumina
Description=A young man wakes up, only to find himself in a bed, in an unknown house, in an unknown place. A lovely girl enters. She says that her name is Ryuuna and that she is practicing the art of White Magic as a priest. However, the young man cannot remember anything. He cannot even remember his own name. Ryuuna says that he was found unconscious outside of the village, with a pendant lying nearby. There is just one name written there, his name: Seraphis. Also, there is a strange engraving on his hand. Who is he really? <br><br>Illumina is a rather basic Japanese-style RPG. The party of the heroes walk over the top-down world map, visiting towns and descending into dungeons. With a few exceptions, the towns are displayed as identically-looking pictures of locations, with menu-based navigation,  Wizardry-style. The random, turn-based battles are also first-person, but the dungeons have the same top-down view as the map. Playable characters belong to defined classes (such as Ryuuna being a priest with various white magic spells that can be leveled up). If any character is killed in a battle, it's Game Over. There are several scenes with nudity and sexual situations in the game.

[Illusion City - Gen'ei Toshi]
Publisher=Micro Cabin Corp.
Developer=Micro Cabin Corp.
Released=1991
Systems=PC-98|SEGA CD
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/illusion-city-genei-toshi
Description=In the beginning of 21th century a terrible disaster, that was called "demoncoming crisis", devastated the continent of Asia. The city Hong Kong suffered most from the mysterious demonic attack. Terrible diseases made the once prosperous city to a ruin. But once people came back to see what happened to the isolated city, they saw it was ruled by a new order - a corporation called SIVA. The new order proclaimed New Hong Kong to an independent state. PR China and United Kingdom signed an agreement in which they both disposed their rights over the city. <br><br>You play the role of Tianren, a "diver" (demon-hunter) who lives in Hong Kong. His place of birth and the identity of his parents are unknown. Together with a girl named Meihong he was brought up in the house of a wise Master. Traveling through the huge city, gathering information and fighting demonic forces, Tianren will have to unravel the mystery surrounding the corporation SIVA and the supernatural beings from Chinese mythology.<br><br>Even though the game is set in an unusual futuristic "urban" environment, it plays like a traditional Japanese RPG, with turn-based combat (viewed from an "over-the-shoulder" perspective similar to  Phantasy Star IV), weapon and armor upgrades, special attacks, etc.

[Indiana Jones and the Last Crusade: The Action Game]
Publisher=Erbe Software, S.A.
Developer=Lucasfilm Games LLC
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|Game Gear|Genesis|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/indiana-jones-and-the-last-crusade-the-action-game
Description=As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. <br><br>This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

[Indiana Jones and the Temple of Doom]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/indiana-jones-and-the-temple-of-doom
Description=The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy you must complete several cycles of the following 3 types of levels:Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.<br>2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track.<br>3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.<br>With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.

[I.N.E.R.T.I.A.]
Publisher=
Developer=
Released=Nov 27, 2006
Systems=
Genre=Action
Perspective=Top-Down
Score=1.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/msx/inertia
Description=I.N.E.R.T.I.A. (Inertial Navigation Experience Reaction Test Inside Arena) is a simple one-on-one shooting game relying on fast reflexes and the proper use of inertia. You and a friend control two spaceships trapped inside an arena, where they bounce against the walls. Try to hit your bouncing opponent with as many shots as possible, and the one whose energy is depleted first is the winner. Speed and energy can be tuned in the game menu.<br><br>If you care about contrived background stories for shmups, apparently this game simulates a training chamber for pilots who must repel an upcoming attack by aliens.

[The Inheritance: Chaos in Scotland]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|Commodore 64
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/msx/inheritance-chaos-in-scotland
Description=In the sequel to The Inheritance: Panic in Las Vegas you've found yourself in Scotland. Your Aunt has donated her castle, but alas, you must prove your identity. Your family book is somewhere in this castle and "false nephews" are popping up everywhere. What a chaos!<br><br>As its predecessor, the game is played in first-person view with point-and-click interface. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the ACTION key. Inventory is now limited to 4 items and moved to the bottom of the screen. The game now consists of single load, but to make it more difficult a percentage of your hungriness is introduced to the game. It is equal to 99% at the beginning and is decreasing with time flow. You should keep an eye on it and fill it, eating food found in the castle. <br><br>During the game, you, Mr. Peter Stone, will interact with different persons and collect/use different items. Some of your actions may be lethal for the others, but you should also keep your alive and get your Inheritance finally.

[The Inheritance: Panic in Las Vegas]
Publisher=Idealogic S.A.
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/inheritance-panic-in-las-vegas
Description=A shady character called Peter Stone receives a telegram from a notary telling that his rich aunt passed away in Las Vegas. With the included airplane ticket he must travel to meet the notary and arrange the details of the inheritance.<br><br>The Inheritance: Panic in Las Vegas is a French adventure game, an early entry in the point-and-click sub-genre. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the SPACE bar. A handbag in the right side serves as the inventory and can be minimized to an icon at the bottom. The game is divided in three loads. At the end of each load, the player receives a password for the next one:<br><br>?The first load is entitled "In the building", where the player must leave his apartment and go to the airport. The airplane leaves at 11:20, and this game section starts at 11:10. Besides this time limit, progress is further hindered by the other tenants that appear at each floor. They demand the return of borrowed goods. The player can search other apartments, steal money and threaten the other residents with weapons (this last option can lead to an instantaneous death).<br><br>?"At the airport" is the second load, where the player must embark on the airplane to Las Vegas. There is terrorists and other annoyances to be dealt with.<br><br>?The final load is called "In Las Vegas", where the player must find the notary, while raising some necessary money (a testament clause says that in order to inherit the money Peter has to raise 1 million dollars by playing games at the casinos).

[Inindo: Way of the Ninja]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1991
Systems=PC-98|SNES
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/inindo-way-of-the-ninja
Description=1581, Japan. Fearing a rebellion and striving to conquer the entire country,  the warlock Nobunaga orders to attack the Iga ninja clan. The ninjas bravely defend their village, but, being vastly outnumbered, are mercilessly slain by Nobunaga's men. Only one survived: you,  the hero of the game. Shortly before the assault you were sent to a nearby village to warn the elder of Nobunaga's attack. However, the other village is also destroyed by Nobunaga's army. You swear to avenge his crime. But for now, you are just an inexperienced young men, and are "wanted" by Nobunaga's men and ruthless bounty hunters. Will you be able to unite Japan in the ultimate struggle against Nobunaga?<br><br>"Inindo: Way of the Ninja" is a console-style RPG with a touch of strategy. You navigate your hero on the world map, visit towns, and descend into dungeons. The battles are turn-based and are viewed from a third-person perspective, like in Final Fantasy games. You can move on the battle field and use melee or long-ranged attacks. You'll be able to recruit characters of various classes to your party, who will join you for profit or for other reasons. After you gain enough experience, you'll also be able to talk to daimyos (feudal rulers) of various castles and to convince them to work together against Nobunaga. You can also perform various tasks for the daimyos, such as spying.

[International Karate]
Publisher=Endurance Games Ltd.
Developer=System 3 Software, Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/international-karate
Description=International Karate is a simple one on one beat 'em up. The characters are shown from the side, the aim is to beat your opponent using the different karate moves.<br>Depending on the move, the player will get a full or half-point. You need two full points to beat your opponent, or at least have more points when time runs out.<br><br>On your journey you'll visit 8 different places spread all over the world, like Sydney, Egypt or New York.<br>At the end of each stage you'll get to play little bonus games.<br><br>While beating enemies the player will increase in belts, starting from the white belt.

[Intruder: Sakura Yashiki no Tansaku]
Publisher=Alice Soft
Developer=Alice Soft
Released=1989
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/intruder-sakura-yashiki-no-tansaku
Description=You are a Japanese young man named Minoru Nakagawa. One day you notice a beautiful girl standing under a blossoming sakura tree, the sakura leaves falling around her. Amazed by the beauty of the girl, Minoru decides to follow her. Once she enters her mansion, she drops a medallion. Minoru feels that his destiny is linked with the girl's one, and in the night, he enters the mansion...<br><br>"Intruder" is an erotic animé-style adventure. The interaction is done through verb commands. To the right you see the map of the mansion, but you move also by selecting a destination from a menu. If you are caught, the game is over, so you should plan your movements around the house carefully.

[Invasion]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/invasion
Description=Strategy games with a real-time movement element didn't begin with Dune 2, and this was one early implementation of the concept. Your army has landed on an alien planet and has the intention of destroying their weather control station, and ideally as many of their units as possible.<br><br>The action is viewed from above, and you use a cursor to direct units, and automatically target and attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical overview approach, but the bombs are particularly vital.

[Ishin no Arashi]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=Nov 30, 1989
Systems=PC-88|PC-98
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ishin-no-arashi
Description=Ishin no Arashi is set during Bakumatsu period (around 1850 until the Meiji Restoration of 1867), the final stretch of the Japanese Edo period, which was a turbulent time, a time of great struggle between the supporters of the feudal shoguns, the rulers of the country, and the adherents of the Emperor, which eventually won and carried through the Meiji Restoration, turning Japan into a modern, powerful state. In Ishin no Arashi the player can choose one of the three major battles of Bakumastu period, and decide which leader will eventually propel Japan towards the Meiji era.<br><br>This strategy game is somewhat similar to the better-known  Romance of the Three Kingdoms series and other  historical simulation games by  the same company, but also differs from them by having much less complex diplomacy options and focusing the gameplay on navigation and individual encounters. Before beginning, the player chooses a general and customizes his parameters (stamina, attack power, charisma, knowledge). The player then controls the general with soldiers of his choice, navigating him on grids representing towns and countryside of Japan in turn-based fashion. The grids can be occupied by shops, schools (to train the general), friendly and hostile characters and groups. Battles, as well as negotiations and diplomatic procedures, are carried out automatically, and their outcome depends on the characters' statistics.

[Jabato]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jabato
Description=Jabato is an adventure composed of six parts, each one with its own independent argument, but subtly related to the main plot. In each geographic area you will have different problems, interlaced within a series of "custom pictures" which gather part of Europe and North  Africa as they were in the first century BC. It was the time of the Roman Empire splendor, their legions extend and dominate the known world, but in each one of their provinces the inhabitants breathe freedom and make their own rules, codes and rituals. In Hispania, Jabato became a legendary figure, prototype of the implacable hero in the fight against the evil but with a great heart. In this history you will assume the role of this fabulous personage. <br><br>But it won't be easy: instead of living one of his moments of greatness, you will incarnate a defeated Jabato, without friends, prisoner in a dirty Roman jail with the bitter feeling that his beloved Claudia is captive in a distant land. Your final mission will be to avoid that her could be sacrificed by the fanatical sect of the Egyptian sub-world. For it, on the first part, you must liberate yourself from the Roman yoke and search for company. Multiple adventures are awaiting you soon in the Galia and Hispania. The second part begins in Cesarea, in which you must enter in the heart of Africa and obtain the keys that could allow you to survive in the lands of the mythical tombs, sacred Pharaohs and great mysteries. If you survive, you will fight the final battle against the terrible forces of the dark wisdom.

[Jackle & Wide]
Publisher=Bulldog Software
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jackle-wide
Description=As you go from room to room you have to find the items which will stop you changing into Dr Jackle for good. On the way round the rooms, you come across different puzzles to solve and items to pick up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like spikes and green bottles!

[Jack Nicklaus' Greatest 18 Holes of Major Championship Golf]
Publisher=Victor
Developer=Sculptured Software, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Commodore 64|DOS|Macintosh|NES|TurboGrafx-16
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jack-nicklaus-greatest-18-holes-of-major-championship-golf
Description=Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game.

[Jack the Nipper]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jack-the-nipper
Description=Jack the Nipper is a platform game that contains 50 screens packed with action.<br><br>Jack is an evil and wicked toddler. You play Jack and you have to cause as much trouble without being penalized for it. To see how naughty you've been there is a naughtyometer at the bottom of the screen.<br><br>To cause some mayhem Jack must jump on things, pick up objects and drop those at places where they cause the most trouble to grown-ups.<br><br>The various objects can be found all over town and at Jack's home.<br>The game starts at Jack's home but Jack can walk out the door and go into town to, for example, blow up the police station, kill all flowers or free prisoners. Try to get a credit card and do some serious shopping!<br><br>The first thing you should look for is you peashooter and fire peas at various objects or persons. Toot your horn to frustrate grown-ups or animals.<br><br>The naughtier your the higher your naughtyometer goes up!<br>The game comes to an end as the naughtyometer reaches 100%.<br>Cause as much trouble as you can... but don't get spanked for it by grown-ups!

[Jack the Nipper... II in Coconut Capers]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jack-the-nipper-ii-in-coconut-capers
Description=Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand. <br><br>The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs.<br><br>As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon).

[Jagur 5]
Publisher=Hudson Soft Company, Ltd.
Developer=Compile
Released=1987
Systems=
Genre=Action|Role-Playing (RPG)
Perspective=Top-Down
Score=4.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jagur-5
Description=Jagur: Golden Triangle is something as unusual as a cross between Commando and an action RPG such as Ys or Hydlide.<br><br>You start out with your character Jef jumping off a boat somewhere in the Golden Triangle between Laos, Burma and Thailand, presumably to fight drug lords. A typical Commando or Ikari-styled mission. The town Jef enters is inhabited by gangsters of all kinds who shoot at you. Thankfully, some of the locals are quite friendly, offering to sell you drugs (of the medical kind?), food or even weapons. Other offer you vital information. The clues you are given lead you to the right house, where you may find a friend who has previously been captured. Your quest is then to find the right bribe for your mate to be released. The puzzles begin in the simplest fashion, so as not to interfere with the action aspects of the game. Soon, all five members of the team are gathered, and the quest may go on farther into the triangle, where opposition will be fiercer and the puzzles harder. Thankfully, slain enemies will often drop munitions or money, so that you may keep your arsenal updated and your team alive, not to mention bribing the right people.<br><br>Though featuring a lot of action, Jagur 5 has enough RPG emphasis to actually have an experience meter. A strategic element involves choosing the right team leader and the right formation to handle different tasks. Instead of magic spells, bombs, grenades or bazookas are used, and medical supplies replace magic potions, making Jagur 5 one of few RPGs which don't involve magic, though it may not count as a proper RPG in everyone's eyes.

[Jai Alai]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jai-alai
Description="Jai Alai" is a game based on the Basque handball (or Basque "pelota"), a sport original from the Basque country which is very popular in the whole Spain, but also to a lesser extent in some regions of the United States since the early XX century, the times of the European migrations.<br><br>The games are disputed between two teams (composed of two players each one), with a scoring system very similar to the one of table tennis; it is, we will be able to score if we are in possession of the serve, in opposite case, our successes will only allow us to recover it. But instead of a net, we will have to play with a wall, using it as our "third player".

[Jan Friend]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1984
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/jan-friend
Description=A basic game of mahjong (Chinese board game) for one player. Pair up the tiles within the time limit and you move on a level.

[Jaws: The Computer Game]
Publisher=Screen 7 Ltd.
Developer=Intelligent Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/jaws-the-computer-game
Description=As Amity Island's Police Chief Brodie, it is your responsibility to stop the lethal shark Jaws from killing the residents and tourists. The Mayor is keeping an eye on you, and wants the job done as quickly and cheaply as possible.<br><br>Unfortunately, the main weapon which must be used to finally kill Jaws has been broken into four pieces, which are located along the sea bed in different places. As you explore the 150-plus screens of the game, you must shoot the other fish - some can be shot using your standard weapon, while others (those which flash) must be shot using special limited bullets.<br><br>You also have responsibility for closing beaches, which removes the risk of a shark attack, but also costs the area business, especially on hot days, and irritates the Mayor.

[J.B. Harold 3: D.C. Connection]
Publisher=Riverhill Software Inc.
Developer=Riverhill Software Inc.
Released=Jul 28, 1989
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/jb-harold-3-dc-connection
Description=D.C. Connection, the third entry in the  J.B. Harold Series, is - perhaps not very surprisingly - set in Washington, D.C., the capital of United States of America. Walter Edwards, the chief of Liberty Town police, was found murdered near the grave of President Kennedy. His son Frederick is the prime suspect. However, when it becomes known that a very important FBI document has disappeared, the private investigator J.B. Harold decides that he must investigate the case on his own, without trusting the authorities...<br><br>The game plays similarly to the  previous entry: J.B. Harold visit various locations in Washington, talking to people, questioning suspects, searching apartments, and generally gathering clues. The progress of the investigation can be reviewed in the hotel where the J.B. Harold is staying. <br><br>Despite its Japanese origins, the game has realistic graphics without any manga/anime influences.

[J.B. Harold Series #2: Manhattan Requiem - Angels Flying in the Dark]
Publisher=Riverhill Software Inc.
Developer=Riverhill Software Inc.
Released=1988
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/jb-harold-series-2-manhattan-requiem-angels-flying-in-the-dark
Description=A 24-year-old woman was found dead in her flat in Manhattan, New York. Her skull was crushed - it was clear that she was murdered. Further investigation showed that she was working as a pianist. The police can find no clues, so it's time for the private detective  J.B. Harold to investigate the murder and to bring the killer to justice.<br><br>Despite its Japanese origins, Manhattan Requiem has realistic graphic design without any manga/anime influences. As an adventure game, it has Japanese influences (no inventory, no puzzles), as well as Western ones (relative freedom in navigation, detailed dialogue system, no "trigger commands" to advance the plot). The game plays similarly to a real investigation: the player has to question suspects, collect evidence, find new leads, after which new locations become accessible. It is also possible to review all the data collected during the investigation in-game, by going to a bar at any time.

[Jet Set Willy]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|Dragon 32/64|Electron|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jet-set-willy
Description=Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.<br><br>Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.

[Jet Set Willy II: The Final Frontier]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1985
Systems=Amiga|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jet-set-willy-ii-the-final-frontier
Description=This platform game is the sequel of Jet Set Willy. Again has each room its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.

[Jewels of Darkness]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jewels-of-darkness
Description=This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains:<br><br>1. Adventure Quest<br>2. Colossal Adventure<br>2. Dungeon Adventure

[Joe Blade]
Publisher=Players Software
Developer=Players Software
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/joe-blade
Description=Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has kidnapped them in different areas of his base. Along the way he will find six bombs which must be activated, leaving him with only 20 minutes to rescue everyone.<br><br>Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. The screens are linked in various ways, and contain a number of keys which must be used correctly.

[Joker]
Publisher=Birdy Soft
Developer=Birdy Soft
Released=Jan 14, 1992
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/joker
Description=Joker is set in the time period commonly known as the "Old West" or "Wild West" in the United States of America. The protagonist of the game is a young man nicknamed Wild, who lives in a quiet Native American village. Years ago, the village was hit by something its inhabitants have since called "The Great Disaster". In order to seal the forces that caused the catastrophe, Wild's father sacrificed his own life. Now, the ceremonial day of the White Magic approaches. The youngest in the line of witches, a girl named Laura, must predict the future for the village and the world. For an unknown reason, Laura is unable to see into the future. Concerned, the village elder sends Wild on a mission to the nearby town, to find out what could cause this and if there is a way to prevent the Great Disaster from returning...<br><br>Joker is essentially a Japanese-style adventure, with strictly menu-based interface, still screens viewed from first-person perspective, and no real puzzles. However, the game offers more interaction possibilities and less linear progression than it is usually the case in comparable games. The player must explore the town and talk to its inhabitants in order to advance the story and get to the bottom of the mystery.<br><br>The game has scenes with nudity and rather mild depictions of sexual situations.

[Joker II]
Publisher=Birdy Soft
Developer=Birdy Soft
Released=Sep 04, 1992
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/joker-ii
Description=Joker II continues the story that started in  Joker. In the end of the first game, the young hero Wild had to confront the sorceress Claudia, who intended to resurrect the evil Joker, which caused what the Native Americans of the region called "The Great Disaster". Six months have passed since the tragic outcome of those events. Wild is taken care by his friends and companions. The same nightmare pursues him: he sees his sweetheart Laura calling for him, begging him to save her... Wild has to rebuild his life from scratch, but this nightmare ties him to his past... so he ventures out to look for answers once again.<br><br>Gameplay-wise, Joker II is pretty much identical to its predecessor. It is a Japanese-style adventure without puzzles, but with more interaction and exploration possibilities than it is usually the case with games of its genre. Graphically the game also looks very similarly; since most of it takes place in the same locations, many images were simply transferred from the first game.<br><br>Like its predecessor, Joker II has several scenes with nudity and mild sexual situations.

[J.R.R. Tolkien's War in Middle Earth]
Publisher=Melbourne House
Developer=Melbourne House
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jrr-tolkiens-war-in-middle-earth
Description=Simultaneously a medieval war strategy game and a roleplaying game, this one covers all of Middle Earth pretty definitively.  Play alternates between overhead maps where the player controls strategic forces in real time, and scrolling wilderness screens where combat between characters and monsters can take place.

[Jump]
Publisher=Zigurat
Developer=Zigurat
Released=1992
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jump
Description=This arcade game is a cross between Breakout and Space Invaders. Player controls an electromechanical robot, who walks along the top of a wall consisting of bricks and jumps on it. A line of bugs is coming to him from the bottom of the screen in vertical direction, while the bomb is flying in horizontal direction in the center. Bugs may be killed by jumping on the wall, which results in a brick falling from its bottom. The number of jumps is equal to the bottom brick's distance from the robot. Flying bomb may eliminate the brick until it reaches the bug, but if the bug is killed, its bad or good soul will fly to the top, where robot may collect it and make influence on his mood. After the bug is eliminated, another one will start to crawl from the bottom. There is a snail moving in horizontal direction at the very bottom of the screen, which is mostly covered by the bugs crawling to the top, and it may be hit by brick in case of success also. <br><br>The player is transferred to another level after necessary quantity of the bugs is killed. But beware! Robot's energy is exhausted, when bug is crawling upon him, and the robot becomes non-functional if the bugs reached the very top of the screen or if the robot falls off the wall.

[Jump Coaster]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/jump-coaster
Description=You control a caped man who attempts to rescue his girlfriend while attempting to avoid running men and girls on roller coasters. Two  scenes make up one round . Pick up all gold bags in both scenes and your off to the next round.

[Juno First]
Publisher=Sony Computer Entertainment Japan
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/juno-first
Description=This game is a 2D shooter. You 'll have to destroy the enemy's Magnet Power Station with your gun. There are only a few moments before the atomic turbine missile encounters the enemy. You, as pilot of a space fighter have to shoot your way though aliens. You can escape the danger by using warps and special objects - to be collected en route. The aliens will mutate in more dangerous forms the longer the live. So don't let the aliens survive.

[Kenpelen Chess]
Publisher=Pony Canyon, Inc.
Developer=Andromeda Software
Released=1988
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/kenpelen-chess
Description=Kenpelen Chess is a computer chess game with a top-down view but with a 3D-feel. It includes various boards and play options. You can choose to play at one of the seven different difficulty levels. Chess can be played against the computer or a friend.<br>All pieces are animated when moved.

[Keystone Kapers]
Publisher=Pony Canyon, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/keystone-kapers
Description=The notorious thief Harry Hooligan is on the loose! You play the part of Officer Keystone Kelly, sent in to capture Harry. Harry is trapped in a four story mall, and is running as fast as he can to reach the exit at the top. Your job is to catch up to him and send him to prison. You will need to use either the escalators at the end of each floor, or the elevator in the middle to go from floor to floor. The escalators may be further away, but the elevator moves pretty slowly so you will need to decide which route will be faster in getting you closer to your goal. If Harry can make it to the top before you catch him, you will have to retry that level. Harry has no intention of letting you catch him easily, and is hurling everything he can find in an attempt to slow you down. Shopping carts, bouncing balls, biplanes, and more will all be flying past on the screen and will either slow you down or send you back to the beginning if you get hit. As the levels progress, Harry will run faster and faster, and more objects will be tossed your way to duck and jump over.

[Kick It]
Publisher=HAL Laboratory, Inc.
Developer=Aackosoft International B.V.
Released=1987
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kick-it
Description=You are a pair of trousers. The screen is filled with a board game that has been subdivided into blue tiles. You can walk over them, but only once! The will disappear when you've walked over them. Remember that! You have to collect them all... and don't get stuck! The randomly placed green rolling dam stones-like objects are also to be collected. But that's not all. The board contains three types of hazards. The first ones are the purple monsters, don't step on them or you 'll get killed. The second hazard is the Man With The Hat, who is moving around the board. Don't let him catch you! The third danger are the randomly placed bombs on the board. You have thirty seconds to disarm them by grabbing them. If all tiles have been collected and you didn't get stuck: congratulations! Your off to the next level! The game contains digitized speech, which you will hear when the game starts, when your walked into an hazard and at Game Over.

[KiKi KaiKai]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1987
Systems=TurboGrafx-16|Wii
Genre=Action
Perspective=Platform
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kiki-kaikai
Description=The youngest child of a mysteriously disappeared family didn't join the family on a journey to a far and unknown place to board an odd ark because she had to keep on cultivating their land. An humble peasant spread the word: a creature coming from the underworld took away the ark!<br><br>The girl must have been touched by the hand of luck... and she alone is the only one who can save and take them safely back home.<br><br>You can move around in eight directions, trying to defend yourself against the attacks of creatures coming from the underworld.<br>You can defend yourself by means of scrolls with obscure magician runes, throwing cards and other weapons to be picked up en route.<br><br>The magic cards and magic spells have a limited range or last only for a short period of time but can be powered up by collecting the runes found after destroying a formation of red flames-shaped enemies or waving an black and white flag.<br>Several items (mostly pearls) will be found along the way and can be picked up and used to defeat the enemy creatures.<br><br>A round consist of multiple scenes (areas) and each scene is completed when the Scene Guard has been defeated and when a round is completed one family member will be free and return safely home...

[Kinetic Connection]
Publisher=
Developer=
Released=1986
Systems=Commodore 64|NES
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kinetic-connection
Description=In Kinetic Connection you are presented with an array of blocks on one of 16 MicroKinema (levels), which are split from a square grid. Pick up, rotate and place the objects to form a mystery image in the grid. You can display the actual image you are attempting to mirror, but your limited fund of time depletes more quickly while this is visible. <br><br>Puzzles can be broken down into between 4 and 96 pieces. Many of the MicroKinema are animated, which gives you clues as to what should be placed where, and which way up.<br><br>Quick thinking and creativity are the keys. The puzzles can be saved, and played alone or with a friend.

[King & Balloon]
Publisher=Namco Limited
Developer=Namco Limited
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/king-balloon
Description=You control a crossbowman that protects his king from being taken by enemy hot-air balloons. You must protect the king and prevent him from being captured and carried far up into the sky by one of the balloons by firing arrows at squads of descending hot air balloons. If the king is actually picked up he will scream "Help", and if he disappears he will say "Bye, bye". Each round is completed when all 42 balloons have been destroyed.

[King's Knight]
Publisher=Square Co., Ltd.
Developer=Square Co., Ltd.
Released=1986
Systems=NES|Wii
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kings-knight
Description=King's Knight is a fantasy-themed top-down shooter where four heroes have to unite to defeat a dragon and rescue a princess in despair. It was one of the first games published by Square Soft (now one-half of Square Enix). King's Knight is a variation on Konami's Knightmare which sold extremely well.<br><br>The first four stages involve you powering up your characters as far as they can go, picking up shields (to increase defense), boots (to increase speed), swords (to increase attack power), and spell icons (which will be required to be held by everyone for the final storm on the castle), defeating monsters along the way. The power-ups are hidden underneath mountains, rocks, and houses. Nearly everything can be shot at and destroyed. The heroes are, in order:<br><br>Ray Jack, the Knight, who possesses strong attacking power;<br>Kaliva, the Wizard, who is good with magic and jumping;<br>Barusa, the Monster, who has a strong defense; and<br>Toby, the Thief, who can move swiftly.<br><br>It is necessary to keep all four heroes alive for the fifth and final stage, because there are certain points that the group cannot get past if one of the party members has died.

[King's Valley]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kings-valley
Description=King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again.

[King's Valley 2]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1988
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kings-valley-2
Description=The follow up of the puzzle game King's Valley.<br><br>In the puzzle game King's Valley 2 you ones again need to collect all treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you 'll eventually get stuck and you 'll have to play the whole level again. In King's Valley 2 you 'll be given a password code after each completed pyramid. With that password you can start at the level you stopped playing and you won't have to start all over again at level 1.<br><br>The game has a stage editor, so you can build and play your own puzzle stages.

[Kin-Niku Man: Colosseum Deathmatch]
Publisher=Bandai Co., Ltd.
Developer=Bandai Co., Ltd.
Released=1985
Systems=
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kin-niku-man-colosseum-deathmatch
Description=A one-on-one fighting game based on the "Kin-niku man" anime series starring heroic wrestlers and their ringside adventures.<br><br>The game is played from a side-view with you controlling your Kin-niku Man (muscle-man) as he fights against three unique adversaries. Your arsenal consists of punches, kicks and unique throws that cause massive damage but can also damage you if they fail to connect.

[Kinnikuman Colosseum Match]
Publisher=Bandai Co., Ltd.
Developer=Bandai Co., Ltd.
Released=1985
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kinnikuman-colosseum-match
Description="Kinnikuman Colosseum Deathmatch" is a game based on the manga/anime franchise Kinnikuman, better known in the West as Muscleman. It's also the first video game to ever appear based on these series, and as you could expect, its genre is fighting. A single player must fight past three opponents, after which the game loops. Matches consist of a unique round, health is measured with a energy bar, Up jumps, down ducks, and you can attack from those positions or while standing, and execute a throw (it's also one of the earliest games which allows this). You also count with a risky technique where you jump against the wall, tap the direction towards the wall, and tap attack, making your character bounce off the wall; damaging your opponent if the move connects, or hitting the ground and damaging yourself if it doesn't.

[Klax]
Publisher=Erbe Software, S.A.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 5200|Atari 7800|Atari ST|BBC Micro|Commodore 64|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|Lynx|NES|PC-88|PC-98|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/klax
Description=An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

[Knight Leon]
Publisher=Casio Co. Ltd.
Developer=Casio Co. Ltd.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/knight-leon
Description=Casio's Knight Leon is a clone of Konami's Knightmare. In this top-view game you control a brave and handsome knight, Leon, that has to shoot bullets at various types of enemies. Shooting a series of enemies can grant you invulnerability or a shield.<br>You have to avoid obstacles and shoot at them at the same time because they can contain power-ups for your weapons.<br>At the end of each level is an end boss that has to be defeated before you can continue to the next level.

[Knight Lore]
Publisher=Aackosoft International B.V.
Developer=Ashby Computers and Graphics Ltd.
Released=1986
Systems=Amstrad CPC|BBC Micro|NES|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/knight-lore
Description=Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. <br><br>The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instuctions in favour of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.

[Knight Lore Remake]
Publisher=RetroWorks
Developer=RetroWorks
Released=May 30, 2009
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/knight-lore-remake
Description=The Knight Lore Remake for MSX 2 adds colors, new graphics and animation to the original, monochromatic 8-bit classic, as well as a separate map screen of the maze showing all the rooms, marking the ones already visited and displaying icons of the objects on each screen. The map can be called with the SHIFT key. When used on a MSX Turbo R, the game activates the R800 CPU to prevent slowdowns.<br><br>The gameplay remains the same, where the player must guide the explorer Sabreman through a castle labyrinth, collecting all the ingredients for a potion spell. The daytime cycle occurs every few minutes, turning the main character into a werewolf when the evening starts, and back to human form when the dawn breaks. The remake has a darker, colder palette for night time. The quest must be completed in 40 days, roughly an hour of real time, to win the game and cure Sabreman of lycanthropy.

[Knightmare]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/knightmare
Description=The game is about brave knight, who shoots with arrows all his enemies and at the end of level their bosses such like witches, etc. Shooting monsters, avoiding obstacles, passing the bridges and collecting upgrades for your weapon leads you to the glory. Digitized music and sound adds more to ordinary arcade gameplay.<br><br>This game maybe also about two brave knights (you and your friend) who does the same for the victory on one screen.

[Knightmare II: The Maze of Galious]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=NES
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/knightmare-ii-the-maze-of-galious
Description=Knightmare II: The Maze of Galious is the sequel of another Konami game called Knightmare.<br><br>Maze of Galious is a game where you have to kill thousands of enemies, collect items in order to obtain new powers, and defeat some really big guys at the end of each level. In Maze of Galious you are free to go everywhere you want from the beginning of the game, thus you have to choose very carefully the order in which you visit all the rooms in the huge map if you want to keep your character alive.<br><br>The map is structured in a main map (called the Castle) and 10 submaps (called the Worlds). Initially you are in the Castle, and you have to find the keys that open the doors to go to each of the Worlds. To complete the game, you have to defeat the boss at the end of each one of the 10 worlds. You are free to revisit each world as often as you want, in order to see if you have missed something. To defeat all 10 beasts, you control two characters: Popolon and Aphrodite. Each one has special abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able to dive.

[Knight Orc]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/knight-orc
Description=As Gringleguts the Orc, you swear revenge on all humankind for the treatment of your race. This game plays for real; EACH person and creature goes on about their daily lives as if they would be. So, if your at one area and you come back and that thing or person is gone, they are in another location. Also deciding factors of this play a key role to the game's outcome!

[Knight Tyme]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/knight-tyme
Description=After rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century aboard the peaceful trade starship USS Pisces. He must find a way back to his own time.<br><br>Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the player interacts with the environment through the "Windimation" system: pressing a button brings up a window with a list of commands (pick up/drop/take/give an object, examine, command a character, read something, cast a spell and wear/unwear object). The player can scroll through these with the movement keys, and execute them with the same button used before. Spaceflight is part of the gameplay as the ship must visit several different planets. The spaceship has to be refueled, otherwise the character will be stuck forever in space. There are rooms that kill the knight instantaneously. Usually there is a puzzle associated with these rooms that must be solved in order to access them.

[Konami's Baseball]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/konamis-baseball
Description="Baseball" is a game where you can pitch, hit, field, and run just like in a real baseball game. You can choose between USA and Japan modes, two different teams, and among a lineup of unique players. In the 1-player game, you play against the computer, and the in the 2-player game, your friend is your opponent.

[Konami's Boxing]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/konamis-boxing
Description=A boxing game with a couple of moves, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard.<br>Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down. There is a referee. The game has a two player option.

[Konami's Golf]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/konamis-golf
Description=Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and ball lie must be taken into account. <br><br>The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play.

[Konami's Soccer]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/konamis-soccer
Description=Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action.

[Konami's Tennis]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/konamis-tennis_
Description=Tennis is Konami's version of the sport for the MSX platform. One or two players can play against computer or two players can compete each other . The game follows standard tennis rules and allows you to hit a variety of forehand and backhand shots to any location on the court.


[Kong's Revenge]
Publisher=Zigurat
Developer=Zigurat
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/kongs-revenge
Description=Kong's Revenge is an action game based on Donkey Kong. It is divided into two parts.<br><br>In the first part, the player must climb to the top of five buildings and must defeat one of Kong's minions on each one. Throughout the level, the player must avoid barrels and fire balls, and activate levers to move platforms. <br><br>The second part, which can only be accessed when the first one is completed, is a simple side-scrolling run 'n' gun game. While still avoiding barrels and other objects, the player must shoot at enemies. Finally, they have to defeat Kong and save the girl.

[Koronis Rift]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|TRS-80 CoCo|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/koronis-rift
Description=You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in one of Lucasfilms earliest games.<br><br>The Ancients abandoned the planet, leaving behind many different artifacts and ships, which you can loot. Send your droid to retrieve modules and try to figure out what the ancient technology is for. It could be batteries, shields or even weapons, to help you fight the trigger-happy saucers that want you dead.<br><br>The game uses fractal graphics, the terrain is vast and detailed, and the story behind it is quite complex, considering the type of game.

[Krakout]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/krakout
Description=Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom.<br><br>There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life).<br><br>The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you!

[Kubus]
Publisher=Kuma Computers Ltd.
Developer=Kuma Computers Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kubus
Description=Kubus is a basic vertical scrolling arcade game in which you, as an astronaut, have to collect the purple dots in a maze-like and cube shaped floor while avoiding enemy objects. <br>Occasionally special objects appear which contain special powers, such as no enemies for a certain amount of time or invulnerability.<br><br>When all purple dots have been collected you can jump to the next level which are separated by a wide and cube less gap. This gap contains only some cubes if all dots have been collected and those cubes can be used as a bridge to jump to the next level.<br>You have only a limited amount of oxygen to collect all the dots and if you fail you'll loose a life.<br><br>It's only possible to move and jump diagonal. The game can be played at two different difficulty levels.

[Kurutta Kajitsu]
Publisher=FairyTale
Developer=FairyTale
Released=Jun 12, 1992
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/kurutta-kajitsu
Description=The young Satoshi Kanou attends  a prestigious art school. One day, the students are invited to a party in Professor Tsukishima's mansion. The hero becomes acquainted with the professor's young daughter, and her father eventually hires him as a private tutor. But it all goes wrong when a terrible accident involves the young hero into a net of mystery and intrigues. Soon he realizes that an innocent person's life might be in danger. The private tutor becomes a private detective...<br><br>Kurutta Kajitsu is a rather standard Japanese-style adventure gameplay-wise. Typically for the genre, the player advances the story by repeatedly selecting verb commands ("Examine", "Talk", etc.) from a menu. Most of the time the player is free to move between various locations (also menu-wise) to explore the game world, talk to characters, and solve the mystery. The game has scenes with nudity and sexual content.

[La Abada del Crimen]
Publisher=MCM Software
Developer=Opera Soft S.A.
Released=1987
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/la-abada-del-crimen
Description=The development of the game is based on the Umberto Eco's novel "The Name of the Rose", on which Guillermo de Baskerville along with its intrepid disciple Adzo de Melk have the order on the part of Abad of an Abbey (Abadía) forgotten of the hand of God, to clarify certain crimes that are granted to the hand of the Devil. With this attractive argument we became jumbled of such way in the game that until we do not solve it we are condemned to moor itself of permanent form to the computer.

[La Aventura Espacial]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/la-aventura-espacial
Description=A supercomputer in the most remote part of a distant galaxy has become crazy and threatens to destroy the planet. You have been chosen to be the central link of the support command which will try to give a solution for it. But don't worry, you have been educated and trained in the Golden Ring space station, the hardest survival school of the galactic confederation.<br><br>Besides, your ship is equipped with the ultimate devices which will allow you to travel safely by the well-known universe. The Combat Mode, where you can activate a panel with a system to locate and to destroy your enemies and the Control System via Menus, both make La Aventura Espacial a new concept in the graphic-conversational adventure.<br><br>First of all, your mission is to find your companions, whom are distributed by all the universe, and together with them you must arrive to the central base of the Dark Threat. There, you will have to deal one on one with the computer. It's not an easy task, but you are the last hope of the humanity. All the galaxy has its destiny in your hands.

[La Aventura Original]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/la-aventura-original
Description=In the mid-'70s, an unusual phenomenon took place: two Americans, Willie Crowther and Don Woods wrote the first text adventure game: it was the Original Adventure and was written in Fortran for a DEC PDP-10 and occupied more than 300 K of memory. It gathered a cult following from the elite programmers who knew how to connect to the data bank where it was located, and like all cults, it had its first "martyrs"; several important programmers were fired after becoming "addicted" to it, found playing it late at night while understood to be working overtime instead.<br><br>In the United States it was the base that inspired Scott Adams to begin with his famous adventures. In Great Britain, Peter Austin, founder of Level 9, the most prestigious English adventure game company, confessed to be impelled by it from his beginnings as a game designer (one of his first adventures was a version of the Original Adventure). In Spain, there was a similar story, since the first Spanish company dedicated exclusively to text adventures (Aventuras AD), made its reputation based on a game curiously called "La Aventura Original" (yes, based on the legendary one), the fruit of 8 months of investigation and work.<br><br>This version, aside from being in Spanish, has with several points worth mentioning, such as having more than 100 detailed locations with graphical illustrations; a special routine of exit descriptions (indispensable for guiding the adventurer through this complex world); and the possibility of using accents, "ñ"'s and opening interrogation and exclamation signs. As well, every object of your inventory is described in text and graphic form. The characters also use the PSI system, so they are not mere objects with human names, but will listen to you and respond -- but most importantly, will act according to how you treat them.

[Labyrinth]
Publisher=Pack-In-Video Co., Ltd
Developer=Lucasfilm Games LLC
Released=1987
Systems=Apple II|Commodore 64
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/labyrinth
Description=The player starts this game off controlling the actions of an ordinary citizen on their way to a movie theater. In the south cinema, the player chats with two teenagers about the actual movie at which point a hush descends upon the room and the in-game film begins...where the player learns that they have been chosen to be the thrall of Jareth the Goblin King, who must be overcome to finish the game. A clock ticks down 13 meager hours to complete this task, lest the player's character end up lost in the labyrinth forever.

[La Diosa de Cozumel]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/la-diosa-de-cozumel
Description=The scene chosen for this adventure, the first one of the "Ci-U-Than" trilogy, is the Yucatan, a mysterious land in which legends say there are a lot of dangers, hidden treasures, unsolved mysteries, temples filled with traps... in short, the ingredients to which the good adventurer is used to deal with.<br><br>The adventure is developed in the island of Cozumel, where you must guide an archaeologist who had an incident. He was sailing towards it perfectly equipped, when an unfortunate shipwreck left him without anything. Do not think he only lost the map or the machete, no, he lost everything, including the trousers and the underclothes, reason why it's quite possible that an entrance in San Marcos, coastal town near the place of the shipwreck, would carry serious problems with the justice. The main mission of the adventure is to discover all the hidden secrets of the island and then be able to escape from it.<br><br>This game uses the habitual commands of the previous AD adventures, plus the inclusion of some PSI characters, it means, personages with own personality, decision capacity, different behavior according to the development of the adventure, that is, personages who must be treated as if they were real since their reactions can vary from a game to another. Some improvements like the objects treatment system have been incorporated (which include all their qualities); a better graphical detail; a score system that it indicates you which actions are positive and which negative, etc.

[Lady Safari]
Publisher=OMK Software
Developer=OMK Software
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/lady-safari
Description=Probably one of the earliest photo-shooting games, as popularised by Pokémon and various paparazzi/stalking games, Lady Safari comes with an extra sexist twist.<br><br>You have a blonde and a dark-haired long-legged lady to choose from, both dressed in nothing more than a tanga leotard and a pair of boots. You must control your lady on a journey through an African jungle. Along the road are cameras on tripods for you to look through in the hope of snapping an animal. If you get them on film, they end up in your photo album. The road through the jungle is filled with dangerous animals such as spiders and snakes, and even flesh-eating plants. You must also traverse rivers on small rafts. Since the road is narrow and you lack any offensive capacity, you must look carefully where you tread, or your scantily-clad lady will fall prey to the dangers of the African wildlife.

[La Espada Sagrada]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/la-espada-sagrada
Description=La Espada Sagrada is an arcade-videoadventure mix that consists of 3 phases, 2 of them inspired by the classic videoadventure genre of the eighties and the third being a classical arcade game.<br><br>The hero player (Atahualpa Yupanqui) aims to obtain 'The Sacred Sword', and problems through the 2 early stages must be solved in order to find it. Then in a third phase full of action, take advantage of that sword to be victorious.<br><br>The two early stages have no side scrolling, while the third one is an arcade with horizontal scroll and non-stop action and big sprites.<br><br>To access levels 2 and 3 you need a code, which is provided once you finish the previous one.

[L'Affaire...]
Publisher=Philips Interactive Media, Inc.
Developer=Infogrames Multimedia SA
Released=1986
Systems=Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/laffaire
Description=Raymond Pardon was a gentle man. Maybe too gentle. Due to non-ability to defend himself against the accusation, he has spent last six years in a prison for a hold-up he did not commit. But the things were even worse: in addition to six years of imprisonment he lost his lovely wife, Mylène. <br><br>Who was involved in this affair? To discover the truth, you as Raymond should perform your own investigation in seven European cities: Barcelona, Paris, Cannes, Rome, Amsterdam, Hamburg and London. In turns you'll behave as a gangster or as a journalist. It is up to you to perform the investigation in cold blood despite the lies and hired assassins. Someone must pay!<br><br>The gameplay flows as adventure in first-person view. You choose the place to visit and examine the objects there. Moving the cursor on the scene, you set its part in focus and may interact with it. Some of the objects may be added to your inventory and used later, some of the persons may share a valuable information with you, some of them may be hostile.<br><br>The game supports several languages: French, German, English, Italian, Dutch, and Spanish.

[Lancelot]
Publisher=Mandarin Software
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/lancelot
Description=Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. <br><br>Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you´ll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival.<br><br>The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.

[Laserfight!]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/laserfight
Description=Laserfight! is a horizontally-scrolling shooter that is exceptionally similar to the classic Gradius. The visual design and power-up system are both reminiscent of Konami's well-known title. There is a gauge along the bottom of the screen which increases when a power-up is picked up. Each level of the gauge will activate a different weapon, with the last level switching to another set of weapons. There are three weapon sets in all for a total of nine weapons, including lasers, reflect shots, and 4-way shots; each weapon set also has a &quot;speed up&quot; option. Gradius' trademark ship-following &quot;options&quot; are also present. Each stage consists of numerous obstacles and enemies which must be destroyed and maneuvered around. At the end of each stage is a large boss.

[The Last Mission]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1987
Systems=Amstrad CPC|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/last-mission
Description=The Last Mission is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake.<br><br>You control a tank-like robot which can be divided in <br>two: you rotate caterpillar and head-canyon, and the head part can fly off on its own. However,the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot's two parts.

[Las Vegas Video Poker]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/las-vegas-video-poker
Description=With 20 coins in your hand, you approach the electronic poker machine confidently, with the aim of making a killing. There are several winning hands, with a Royal Flush paying out at 250-1, a Royal Flush at 50-1 and Four of a Kind at 20-1. Smaller winnings can be scored with multiple pairs or pairs of 'face cards'. There are five skill levels, and four different values of money to play with. After the initial draw you can choose which cards to hold in the hope of getting the best possible combination together. There is no opponent to play, and thus no bluffing involved.

[Laydock]
Publisher=T&E&nbsp;Soft,&nbsp;Inc.
Developer=T&E&nbsp;Soft,&nbsp;Inc.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/laydock
Description=Two jet fighters go on a mission together, each managed and controlled by a different player. The jets can be docked side-by-side or end-to-end for greater fire and fighting power. When docked one player is the pilot and the other is the weapons officer.<br>The game can also be played by a single player. When you progress in the game you can select more advance weapon systems to fight the over 50 different enemy characters.

[Laydock 2: Last Attack]
Publisher=T&E&nbsp;Soft,&nbsp;Inc.
Developer=T&E&nbsp;Soft,&nbsp;Inc.
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/laydock-2-last-attack
Description=Sequel to the successful shoot 'm up Laydock. Again two jet fighters go on a joint mission, each space ship managed and controlled by a different player. The ships can be docked side-by-side or end-to-end for greater fire and fighting power. When docked one player is the pilot and the other is the weapons officer.<br>But this game can also be played by a single player. When you progress in the game you can select more advance weapons systems to fight the over 50 different enemy characters. Compared with its predecessor there is not much changed only better graphics, more detailed backgrounds and inter level animations.

[Laydock Super: Mission Striker]
Publisher=T&E&nbsp;Soft,&nbsp;Inc.
Developer=T&E&nbsp;Soft,&nbsp;Inc.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/laydock-super-mission-striker
Description=A shoot 'm up game in the  Laydock series that fits in perfectly between  Laydock (Laydock 1) and  Laydock 2. It's again a game that can be played by two players though a single player game is also a possibility. If played by two players the can cooperate by docking the jets together, docked side-by-side or end-to-end for greater fire and fighting power. When docked one player is the pilot and the other is the weapons officer.

[Lazer Bykes]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/lazer-bykes
Description=This is one of those Tron-style games where you and an opponent, either human or computer-controled, ride light cycles in an arena. This is very much like a "snake" game, but where the tail never ends, forcing you to go on as long as possible, trying to trap your opponent with your "tail". This particular version is played until either version has died ten times, has optional obstacles and two speeds.

[Lazy Jones]
Publisher=Terminal Software
Developer=Terminal Software
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/lazy-jones
Description=Welcome to the World of Lazy Jones. You play the role of a janitor in this game, a lazy janitor that sneaks into back rooms and plays computer games. You can move around from floor to floor, and go into the back rooms and play the old (and I mean old) computer games that are in these rooms. Be careful you wouldn't want to get caught by security guards that are roaming the floors. There are 18 rooms to choose from, there are 3 that actually aren't games, and of course everyones favorite, the one that isn't a classic game, but you are just trying to get drinks off of the bartender, while avoiding the drunk.

[Legacy of the Wizard]
Publisher=Nihon Falcom Corp.
Developer=Nihon Falcom Corp.|Quintet Co., Ltd.
Released=1987
Systems=NES
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/legacy-of-the-wizard
Description=Long ago, an evil dragon named Keela was imprisoned inside a magical dungeon. However time has passed and the magic that sealed the dragon away is weakening. The Drasle family decides that it's time to destroy the dragon once and for all. However only one weapon is capable of doing this, the Dragon Slayer, which is itself sealed away by four magical crowns. The Drasle family decides to take on this quest, and will use every member of the family in order to accomplish it.<br><br>Legacy of the Wizard is an side-scrolling action platform game with role-playing elements.  The player chooses a character from among five different members of the Drasle family. The choices are: Xemm the father and woodcutter, Mayna the magic-using mother, Roas the brave warrior son, Lyll the athletic daughter and Pochi the domesticated monster-pet. Each character has unique abilities (including attack and jumping abilities) and can only use certain items from those collected. Players can travel back to the Drasle household at any point to change characters.<br><br>The object of the game is to enter the large dungeon, itself divided into 5 areas, collecting a variety of items (which as mentioned, can only be used by particular characters) and use them to progress through the dungeon, defeating monsters. Power-ups dropped by monsters include gold, keys, health-restoring bread, magic-resoring potions and health-damaging poison. Gold can be spent on items and other power-ups that are available at various shops hidden inside the dungeon. The player must eventually defeat the four bosses guarding the crowns that seal the Dragon Slayer and then use that weapon to defeat the Kress.

[The Legend of Kage]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1986
Systems=Amstrad CPC|Commodore 64|NES|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/legend-of-kage
Description=You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi.  Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task.  Levels include the forest, moat, inside and outside of the castle.  These levels repeat as the seasons change.  The gameplay is side scrolling.  Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken.  The game can be challenging at times though because the player dies in one hit.  2-players are supported, but must take turns.

[Leisure Genius presents Monopoly]
Publisher=
Developer=
Released=1986
Systems=Amiga|Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/leisure-genius-presents-monopoly
Description=This version of the classic board game supports several graphic formats and offers some different options. From 2 to 8 players can play the game, and they can all be computer players if you wish. This allows you to just sit back and watch as the computer takes over.  You can choose to play a short game with a specified time limit, or a standard game, and there is a save game feature.<br><br>All actions are handled entirely by keyboard. Questions appear in the center area of the board (for buying property, for instance). Pressing the first letter of a word from the top bar takes that action (Q for Quit as an example). Player stats can be viewed on the screen.

[L Elle]
Publisher=Elf Co., Ltd.
Developer=Elf Co., Ltd.
Released=Feb 17, 1992
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/l-elle
Description=Christmas 1999: an atomic war has begun. Most of the Earth's population was wiped out. Only a few millions remained. Three years have passed, and the leading scientists of the world started working on a project to re-build the planet. But not everyone agreed with them; some people were profiting from the chaos and devastation. Those people founded a terrorist organization called &quot;Black Widow&quot;, with the goal to impede the the project. To counter that, project leaders hired a group of five trained agents known as &quot;Snipers&quot;. The protagonist of the game is a Class-A sniper named Joe, who is about to be trained by his colleagues...<br><br>L Elle is a point-and-click adventure in Japanese style (no puzzles). The interaction with the environment is performed by moving the mouse cursor around; when it is possible to interact with an object, the cursor turns into a command icon (look, talk, push, take, etc., depending on the situation). The navigation is performed by selecting locations from a menu. The player advances by examining objects, talking to people, and unlocking new locations.

[L'Empereur]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1990
Systems=DOS|NES|PC-98
Genre=Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/lempereur
Description=L'Empereur is a military strategy game devloped by KOEI. L'Empereur takes place during the violent aftermath of the French Revolution and follows the rise and fall of Napoleon Bonaparte who became one of the most beloved and charismatic leaders of France.<br><br>Gameplay<br><br>You start as an officer in charge of the military and local city affairs and later in your career you become the French First Consul and finally the Emperor and take up the responsibilities that come with it. You can only rise in rank if you have gained the support of the people. <br><br>You have to build and organize a loyal military army and lead them into war.<br>Defeat the belligerent neighboring countries and collect taxes and pay stipends on time. But be aware of military uprising, strikes, rebellions and deal with weather conditions a harsh winters and other natural disasters that might occur.<br><br>You fail if your captured by the enemy or die.<br><br>Scenario's<br><br>The game scenario's that can be selected are based on Napoleons military life.<br><br>1. Napoleon's Beginning.<br><br>2. The desire for Power.<br><br>3. The End of the Revolution.<br><br>4. The Glorious Empire.

[Life Force]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|NES|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/life-force
Description=In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.

[Life in the Fast Lane]
Publisher=Method Solutions LLC
Developer=The Bytebusters
Released=1987
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/life-in-the-fast-lane_
Description=Life in the Fast Lane can best be described as a cross between Trailblazer, for its bouncy ball on a chequered path action, and Elektraglide for its twisty road and futuristic enemies and obstacles.<br><br>Your task is simple: Travel as far as you can on the road inside your rolling sphere. There are obstacles in the road that you must avoid, either by going to the left or right or by jumping over them. Unlike Trailblazer, you can jump a whole lot, even to the point of virtually flying above the level. Not even then are you safe, though, since airplanes will attack you in the sky.<br><br>The ground has holes in it. If you miscalculate a leap, and fall into a black hole, you are dropped into something very much like Tempest, with your sphere moving across the outer edge of a space tunnel, shooting at the things that come out of it. If you fall into a water-filled hole, you fall through the road and find that it runs above a river. Here, you are attacked by fish, but luckily you can shoot back at them (something you cannot do on the ground). The next time there is a whole in the ground, you have a chance to resurface. All the while, you must make sure not to expend your jumping and shooting power bars, or you will be left vulnerable.

[The Light Corridor]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=0.1
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/light-corridor
Description=The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. You control a bat, which must 'serve' the ball into play, and then follow it through the level, deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the obstacles are all static, but moving barriers add timing, reactions and luck to proceedings.<br><br>There are also several bonus objects, which are collected by passing through them. These include an L for an extra ball and dual rectangles to give you a second bat which moves around at random.<br><br>The game also comes with a full level editor, allowing you to design new levels and save them to tape or disk.

[Lipstick Adventure]
Publisher=FairyTale
Developer=FairyTale
Released=May 30, 1989
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/lipstick-adventure
Description=In Lipstick Adventure, the player takes the role of Gorou, a young Japanese private detective. One day, a wealthy and powerful old man contacts him and asks him to find a box which - according to him - contained a family treasure. The young detective thinks that fortune has finally smiled to him, but when his pretty girlfriend Otomi disappears, he realizes that the mystery is bigger than he thought...<br><br>The game is a traditional Japanese adventure, with the usual first-person view and "Look - Talk - Think - Move" interface. There are no puzzles, and the game usually advances the plot when all the commands at a given screen are depleted, sometimes requiring to visit different locations several times.

[Lipstick Adventure 2]
Publisher=FairyTale
Developer=FairyTale
Released=Jun 20, 1990
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/lipstick-adventure-2
Description=This is the second entry in  Lipstick Adventure series. Once again, the protagonist is the young private detective Gorou. One day his girlfriend Otomi introduces to him a customer, a man who calls himself Sakamoto. When Gorou meets him at the train station, Sakamoto hands him a suitcase, saying he should deliver it to his company in Osaka. However, the suitcase contains a bomb, and the poor Gorou is brought to police headquarters as a terrorist suspect...<br><br>Like the first game, Lipstick Adventure 2 is a detective/mystery Japanese-style adventure with comical and erotic elements. The player typically advances in the game by going through all the menu commands at a given screen. The commands are of a traditional "Look - Talk - Think - Move" variety, with sub-menus for object names.

[Little Princess]
Publisher=Champion Soft
Developer=Alice Soft
Released=1987
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/little-princess
Description=You are Kentarou Kogawa, a Japanese high-school student. One day you meet your girlfriend and the two of you go to the park. Suddenly, a dark winged being descends and kidnaps your girlfriend! Following the beast, you step through a portal and find yourself in a mysterious world. Will you be able to save your girlfriend and find a way home?<br><br>This is a first-person animé-style Japanese adventure. You interact with the environment by typing commands (Japanese keyboard allows typing of katakana syllables). Movement is also done by typing direction commands ("North", "West", etc.)

[The Living Daylights]
Publisher=Domark Software, Inc.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/living-daylights
Description=The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer.<br><br>Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.

[Livingstone, I Presume?]
Publisher=Alligata Software Ltd.
Developer=Opera Soft S.A.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/livingstone-i-presume
Description=Livingstone, I Presume? was one of the most famous games of Opera Soft. It is a video adventure technologically almost identical to Goody (also Opera's) but this game has a more complex map and an obligation to alternate among three weapons and a pole that you have from the beginning of the game.<br><br>The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the XIX century. There the resemblance to reality ends, and turns into a platform game.

[Livingstone Supongo 2]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/livingstone-supongo-2
Description=This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state.<br><br>Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.

[Lode Runner]
Publisher=ASCII Corporation
Developer=Brøderbund Software, Inc.
Released=1983
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|J2ME|Macintosh|NES|PC-88|PC Booter|VIC-20|Wii|WonderSwan|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/lode-runner
Description=The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.<br><br>The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.<br><br>This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

[Lords of Time]
Publisher=
Developer=
Released=1983
Systems=Amstrad CPC|BBC Micro|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/lords-of-time
Description=Doctor Who references are obvious in this adventure - you play a time travelling hero, who faces a group of Time Lords as they attempt to rewrite human history. To do this, you must collect nine objects which have an hourglass symbol on, from nine different time zones. You will encounter tigers and an Ice Queen in the Ice Age, a guard and a frog in the middle ages, a Cyberman in the future, and more mundane tasks in the present day. To enter different time zones, go into the grandfather clock in your home (the starting location) and activate one of the nine cogs.<br><br>Lords of Time is played by typing commands to guide your character, moving in compass directions and with standard commands such as OPEN DOOR, GET GLASS and EXAMINE CAR. Objects you will encounter include keys, an emerald and a petrol can.

[Lorna]
Publisher=Erbe Software, S.A.
Developer=Topo Soft
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/lorna
Description=Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place.<br><br>This game follows the standard style of "go ahead and kill all anything that interpose on your way", those "friends" that will want to complicate your existence will be a varied mutant monsters, and, to defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can use your always effective assault-rifle. <br><br>This game is based on the popular Alfonso Aspiriz's comic book.

[Los Inhumanos]
Publisher=Delta Software, S.L.
Developer=Delta Software, S.L.
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/los-inhumanos
Description="Los lnhumanos" is a game in which our objective will be to rescue the girl who has been kidnapped by another enemy group called "Los Rokopiedras". Besides capturing our beloved, they have also committed an excess which is what really did upset Zufuru, the inhuman protagonist of this history: they have destroyed his dear Simca 1000, a unique car, full of memories of our friend.<br><br>And, as this history occurs in the city of the skyscrapers, the distant New York, Zufuru will have to cross the famous Central Park in order to find the resting four pieces of his little car. Only when all of them would be on his possession he will be able to accede to the Empire State, the second level of the game and where his beloved is located.<br><br>For the most curious, this game debts its name to a Spanish pop music group which had quite succes during the eighties, period in which they produced some of the most danced songs on the Spanish youthful and universitary circles, that's also why you can listen to some of their most famous songs during the game, as well as seeing their mascot on the game.

[Lot Lot]
Publisher=Irem Corp.
Developer=Tokuma Shoten Publishing Co., Ltd.
Released=1985
Systems=NES
Genre=Strategy
Perspective=Platform
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/lot-lot
Description=Lot lot is a puzzle game. The goal of the game is of extreme simplicity. Manipulate the balls in such a way till they fall into the pits and generating points.<br><br>The game has five pits: Out, 0 points, 10 points, 30 points and 50 points.<br><br>Each level starts by giving you a target score that you'll have to reach before you continue to the next level.<br><br>The screen is divided into sixteen sections. The walls of those sections randomly disappear and the balls will then drop or roll into the other section or a pit at the bottom of the screen.<br><br>On the screen you will find two arrows of which the second arrow follows the first one but with a slight delay and it stops at the same position as the first one.<br><br>The arrows will start in an empty section of which one of the walls will soon disappear. To move the balls to the empty section move your first arrow to a section that is filled with balls end press the space bar or fire button. The balls will then be moved to the empty section.<br>If both sections contain balls then the balls will be swapped accordingly.<br><br>Now you have to manipulate the balls in such a way that they will generating points by getting them to the pits that generate points.<br><br>In the bottom left of the screen there is a section that has a thin red line at the bottom. Never move the balls in that section because if any balls enter that section a crab will appear and cut the red line with it's razor sharp claws. The balls will disappear in the pit labeled 'OUT' and you loose a life.

[Lunar Ball]
Publisher=Pony Canyon, Inc.
Developer=Compile
Released=1985
Systems=
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/lunar-ball
Description=Lunar Ball is a futuristic pool simulation with space age balls and tables. There are 32 different tables set ups to practice your skills on. Unlike normal pool, the tables are designed in several different shapes and sizes, in a miniature golf fashion. You can practice your skills alone or go head to head with another player.

[Macadam Bumper]
Publisher=Sony Corporation
Developer=ERE Informatique
Released=1985
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/macadam-bumper
Description=A single classical-style pinball table is provided in this simulation. A table editor is also provided - this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. <br><br>Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of table gives you a bonus. Gain as many points as possible to rack up a high score.

[MacAttack]
Publisher=Aackosoft International B.V.
Developer=Aackosoft International B.V.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/macattack
Description=This game is a ripoff of the classic arcade game Burgertime. You are a hamburger chef and you're out to build delicious hamburgers. As you run through the colorful maze assembling the ingredients, there is nothing that can stop you. Except maybe the menacing egg, hot dog and pickles that are out to ruin the meal! You can bury them under beef patties, lettuce and buns. Or, knock them out with pepper. To complete a level you have to build four burgers.

[Mach 3]
Publisher=Loriciels
Developer=Loriciels
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mach-3
Description=Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.

[Mad Mix]
Publisher=U.S. Gold Ltd.
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mad-mix
Description=Mad Mix is a Pac-Man variant, with a typical bird's eye view for each level and pellets you must eat in order to get to the next stages. Navigate the maze you're trapped in and gobble up food while trying to avoid the ghosts that are chasing you.<br><br>As a Pac-Man variant, there are some changes made to distinguish itself. Some levels offer transformative powers. These include being turned into a hippopotamus - which allows you to step on ghosts - and a vacuum cleaner - to clean up pellets corrupted by a wandering enemy. On some levels, you can also briefly turn the protagonist into a spaceship or a tank, where you can shoot ghosts from a fixed vantage point.<br><br>As with most arcade titles at the time, there is no true ending; the game loops back to the first level when you finish the last one.

[Mad Mix 2: En el castillo de los fantasmas]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mad-mix-2-en-el-castillo-de-los-fantasmas
Description=Peace had arrived finally at "Cocovillage" thanks to the good work made by Mad Mix, who had become the worthy successor of his grandfather. But the nightmare had still not finished, because a few miles away, in the town of his cousin Ope, "Cococastle" (a place crowned by a phantasmagoric Castle), it was happening a strange phenomena. All the indications made think that a "coco", survivor of "Cocovillage", had converted the Castle into his dwelling, establishing in addition a maleficent alliance with the sinister inhabitants from that place. The terror had seized the inhabitants of "Cococastle", and only Mad can give back the tranquillity to the pacific inhabitants of this village.<br><br>The game consists in eating all the "coconuts" (small ball species that are dispersed through all the Castle) which appear at every moment. Once you have finished with all the coconuts of the level you will pass to the following stay of the Castle of the Ghosts, this is the mechanic until you have been able to explore all its corners. However, you shouldn't care only in eating all the "coconuts", but in addition you will have to be very kind trying to not collide with any of the inhabitants of the terrific Castle, as well as to avoid the different traps (or using them in your own benefit) while taking helpful -some with really curious effects- objects.

[Mad Monogatari 1-2-3]
Publisher=Compile
Developer=Compile
Released=Jun 15, 1990
Systems=PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mad-monogatari-1-2-3
Description=A three-chapter first person RPG that chronicles the adventures of the young apprentice sorceress Arle Nadja with all three chapters made as independent games but released under a single package. The first game starts as the little Arle attempts to graduate from her magic school by conquering the evil Satan tower. The second game jumps forward in time to a 16-year old Arle, now an accomplished magician, who must escape a dungeon and defeat those that imprisoned her.<br>The third and final game in the package faces Arle off against an evil sorceress that aims to avenge the deeds Arle did on Satan tower back in the first game. She must now escape a dungeon and defeat the evil minotaur that has been sent to destroy her.<br><br>All three games share the same engine and gameplay mechanics, playing as first-person RPGs in which your main view is composed of a 2.5D view of the dungeons you are trapped in, and the rest of the interface is used to give graphic feedback to the player instead of relying on stats and numbers (for instance, a picture of Arle serves as the means of telling how damaged she is, and a group of gems that encircle the screen show how closer you are to advancing a level). Combat is real-time and involves selecting and casting spells to obliterate the many baddies in the dungeon. There's also a fair amount of puzzle solving and plenty of NPCs to run across in each dungeon, all being characters from the Puyo Puyo series.

[Magical Tree]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/magical-tree
Description=Magical Tree is a platform game where the player's objective is to reach the tree's top, some 2,000 meters above the ground. You play the little indian and you have to avoid several enemies, like bees and owls while climbing towards the top of the tree. Collect fruits and special items as diamonds on your way to the top of the tree.

[Mahjong Hana no Momoko Gumi]
Publisher=Nihon Bussan Co., Ltd.
Developer=Nihon Bussan Co., Ltd.
Released=1990
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mahjong-hana-no-momoko-gumi
Description=Mahjong Hana no Momoko gumi is a Hentai mahjong game centered around interactions with attractive anime-style girls and involve some kind of romantic or sex appeal.<br><br>The gameplay involves 144 tiles, each depicting different images, which have to be matched into pairs. The game follows the traditional rules.<br>If you win a round the girl will undress.<br><br>The game is for one player that plays against the computer.

[Mai]
Publisher=FairyTale
Developer=FairyTale
Released=Dec 22, 1991
Systems=PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mai
Description=Mai is a little girl with cat ears who studies the art of magic. Unfortunately, she doesn't always do her homework, and sometimes loses control of her magical powers. This is precisely what happened one day, when she accidentally unleashed a magical spell upon terrified classmates. Now the poor girl is being hunted down by male and female students, teachers, and other people, and she has to fight for her life while perfecting her magic-casting skills.<br><br>Mai is similar to the better-known  Madou Monogatari games in many ways: it is a solo pseudo-3D first-person dungeon crawl; it casts a little innocent girl with magical powers as the heroine; it displays no numeric statistics (damage feedback, the heroine's progress, etc. are shown only graphically or with the help of text messages); it has an overall &quot;cute&quot; theme with comical animations. However, unlike Madou Monogatari, Mai contains graphical nudity and scenes with mild depiction of sexual situations.

[Maison Ikkoku: Kanketsuhen]
Publisher=Micro Cabin Corp.
Developer=Micro Cabin Corp.
Released=1988
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/maison-ikkoku-kanketsuhen
Description=The game is based on the manga Maison Ikkoku by Rumiko Takahashi.<br><br>Set in Tokyo of the 80-ies, the story can be described as a romantic tale with a touch of comedy. It centers on a boarding house which is managed by the young and lovely widow Kyoko Otonashi. The protagonist is a college student named Yusaki Godai, and his relationship with Kyoko is the main plot line. The game's story approximately corresponds to the middle volumes of the manga until the conclusion.<br><br>The game is a "puzzle-less" adventure, the gameplay mostly focusing on simply depleting all the verb commands at every given screen and moving between locations. The commands include the usual "Look", "Talk", and Move" typical for Japanese adventures (no "Think" command), but also context-sensitive commands "Eat", "Drink", etc., as well as the possibility to use certain inventory items.

[Majan Doujou]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/majan-doujou
Description=A basic computer simulation of the popular board game Mahjong. You play mahjong against three computer opponents at three different levels of difficulty.

[Malaika: Prehistoric Quest]
Publisher=Karoshi Corporation
Developer=Karoshi Corporation
Released=Dec 31, 2006
Systems=
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/malaika-prehistoric-quest
Description=One day, a young cave princess called Malaika comes back from a visit to her relatives, only to find that all inhabitants of her village are gone. The villagers have been turned into energy crystals by aliens from the future, who plan to use Malaika's fellows as fuel for their machines. Malaika sets out to rescue her friends and put a stop to the aliens' plans.<br><br>You control Malaika in a basic platform game, playing like a cross between Super Mario Bros and the original Wonder Boy, but without any offensive weapons. The mainstay of the enemies are coloured blobs, most of which disappear when you jump on them. The purple blobs are more dangerous, since they can electrocute Malaika if she jumps on them at the wrong time. Other enemies are flying blobs and Super Mario-style cannons.<br><br>When you jump on an enemy, you bounce just a little bit higher than a normal jump. Using this effectively means that Malaika can reach high-up places which would otherwise remain inaccessible. <br><br>Powerups are available in the shape of stars which will render Malaika invincible for a short time, just like in Mario, and extra lives. Malaika does not die on first contact with an enemy, since you have a graded system of three hearts which are expended when you touch an enemy. Hearts can also be found at some points to restore your health. Spread throughout the levels are the small crystals that used to be friendly cavepeople. Clearing a level with 100 or more crystals will give you bonus points. There are six worlds to clear, each made up of four levels. Each world has an end-of-level boss to beat.<br><br>This game was made for the 2006 edition of the MSXdev coding contest.

[Mambo]
Publisher=Positive
Developer=Positive
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mambo
Description=Mambo, the most intrepid secret agent of the galaxy, has to fulfill a dangerous mission: entering into an enemy base The base is filled with crazy guardians who wouldn't hesitate in shooting against the smallest movement or launching missiles that could constitute a serious danger for humanity. They are not the kind of people anyone would allow to run freely through the streets.<br><br>Once inside the camp, the first action will consist in cornering the four captains, to snatch each of their codified cards. Simultaneously, it's necessary to find two security computers: one opens the door of the subterranean base and the other allows access to the control room. Finally, you should arrive at this room and activate the missiles with the cards. You will then need to leave the base.

[Mandragore]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1986
Systems=Apple II|Commodore 64|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mandragore
Description=Mandragore is a role playing adventure game that was originally released in France.<br><br>The kingdom was at peace under King Jorian. When he was killed in a freak accident that peace was shattered as Lord Yarod-Nor took control and began a reign of tyranny and evil. The player leads a party of four characters (with the option to either define your own characters or take a  predefined group) through the land to eventually challenge, confront and defeat Yarod-Nor in his own castle.<br>Before that can be done the group must explore nine chateaux each of which contains a problem and clues that are useful later in the game, battle assorted and unusual monsters, enter villages to trade, and develop your characters skills.<br><br>The four predefined characters are<br><br>1. Syrela : a human female minstrel,<br>2. Podus : a male dwarf thief,<br>3. Gelth : a male elf wizard, and<br>4. Torlin : a male mi-orc ranger<br><br>Each character has values for the following attributes, constitution, strength, knowledge, wisdom, dexterity, and appearance. When creating your own characters there is a maximum of 80 points can be assigned to these attributes with none having more than 20 points or less than 5.<br><br>Character control is unusual and consists of abbreviated commands. The whole party moves as a single unit so to move North, South, East or West the player just has to type N, s, E, or W.<br>When the party comes on an enemy the commands take the form<br><br>1. character : each character in the party is referred to by a number in the range 1 - 4<br>5. command : only the first two characters need to be typed<br>6. target : objects and enemies are referred to by letter<br><br>So when a monster is encountered typing 3 will select Gelth, typing AT will command Gelth to ATtack, and typing A will instruct Gelth to attack the first target. When the party acquires weapons it is possible to extend the command to specify the weapon to be used.

[Manes]
Publisher=ASCII Corporation
Developer=ZAP Corporation
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/manes
Description=In this platform game your goal is to reach the bottom right of the screen where the exit to the next level is located. The levels are all build different but are all maze-like and not every way will lead to the exit. To make it more complicated to reach the exit to the next level you have to avoid rolling stones, jump water passages, not get hit by ice or similar objects.

[Manic Miner]
Publisher=Software Projects Ltd.
Developer=Bug-Byte Software Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|Commodore 64|DOS|Dragon 32/64|Game Boy Advance|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/manic-miner
Description=You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time (air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all elements to be found in a classic platform game.

[Mappy]
Publisher=Namco Limited
Developer=Namco Limited
Released=1984
Systems=Game Boy Advance|Game Gear|NES|Palm OS|PC-88|Wii|Windows Mobile
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mappy
Description=You control Mappy a police-mouse whose job is to collect valuables (consumer electronics)from a cat's house. You are being pursued by a gang of five pink cats. Doors are your only defense against the cats. You get from floor to floor by jumping on one of the trampolines.<br>Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, retrieving a treasures from the Boss cat Goro or dropping cats through a hole in the floor.

[Master Chess]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/master-chess
Description=The ancient game of chess is recreated here, with all the traditional rules and game concepts. The game is in 2D, as the programmers felt this was the most effective use of available memory. Controls involve moving a pointer over the square to move a piece from, pressing space, then moving to the destination square and pressing space again. You can set the amount of time players (human and computer) have to plan moves, although an over-ride option to force a move instantly also exists. You can save and reload games, and at any point can move pieces either from current settings or from scratch, to completely customise the game or play out classic positions.

[Master of Monsters]
Publisher=SystemSoft
Developer=SystemSoft
Released=1989
Systems=Genesis|PC-98|TurboGrafx CD
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/master-of-monsters
Description=Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler  after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak. Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles.

[Master of the Lamps]
Publisher=Pony Canyon, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Commodore 64
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/master-of-the-lamps
Description=Master of the Lamps casts you as an Eastern prince hoping to become King. There are two distinct gameplay sections, through which he must prove his worthiness. Firstly, you must ride a magic carpet, flying through a series of diamonds which twists and turns more as you move through the 41 levels. <br><br>Alternating with this, you are in front of a row of pipes. Hit a gong 3 times to summon a genie, who will play a sequence of notes. Once the last one has been played, they fly towards you in order, and their colour equivalent on the row must be hit (the number of times they are played), before the flying note can hurt you. Complete this and a piece of lamp is granted.

[Masters of the Universe: The Movie]
Publisher=Infogrames Studios Ltd.
Developer=Infogrames Studios Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/masters-of-the-universe-the-movie
Description=The Cosmic Key has fallen through time and space and landed on Earth. Find it before Skeletor does or Eternia and the universe will suffer.<br><br>This is an adaption of the motion picture Masters of the Universe. You, as He-Man, must find the eight chords to the Cosmic Key. Along the way, you must fight Skeletor's minions. First, you fight in the streets and try to find a chord hidden in the streets. After you enter the scrapyard, you will meet and fight Blade and Karg to the death in a hand to hand beat 'em up to get another key. In Charlie's Electronics Store, you aim your cross-hair to shoot oncoming enemies who guard a chord. Later, make your way to the rooftops and fight a laser battle on a flying disk. After all eight chords are retrieved, go mano-a-mano with Skeletor in the final battle.

[Match Day II]
Publisher=Erbe Software, S.A.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/match-day-ii
Description=The original Match Day was the first serious football game to hit the Spectrum, and this sequel emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes are given to allow you to restore these to the same state another day.<br><br>Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature of the game was the Diamond Deflection System, which mathematically calculated the angle and pace of any rebounds.

[Mazes Unlimited]
Publisher=Eaglesoft
Developer=The Bytebusters
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mazes-unlimited
Description=Apart from certain Pac-Man influences, Mazes Unlimited is a very simple maze game. You guide your smiley face around labyrinths filled with dots and monsters. After you have eaten all the dots, the maze is cleared and you start over. To defend yourself against the monsters, you have a limited supply of laser bolts. When hit, the monsters are put back to the position where they first appeared. You can select your maze, your speed, and the speed of the monsters.

[Maziacs]
Publisher=dk'tronics
Developer=dk'tronics
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/maziacs
Description=Maziacs is a maze game. The maze in Maziacs has no edges but has around 100 locations and a new maze is generated at each game start. The aim of Maziacs is to find the treasure and take it to the point the game started.<br><br>All scattered over the maze are prisoners, food, swords and treasures for you to collect but you are chased by monsters that will attack you.<br><br>A sword can only kill one Maziac, a hostile and horrible monster and it's only possible to carry one item at the time. Without a sword, you can still fight Maziacs, but your chances of victory are much lower. <br><br>You need to collect food or you will die of starvation.<br><br>To find the treasure you should ask the prisoners who can show you the way, but only for a short distance. The route will turn yellow for a short time.<br><br>The prisoners will also tell you the way back to your starting point.<br>As you can only carry one item at the time it is best to kill as many Maziacs on your way to the treasure.

[Mecha Taisen on Planet Oldskool]
Publisher=Damage X
Developer=Damage X
Released=Dec 31, 2006
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mecha-taisen-on-planet-oldskool
Description=As you can guess by the name, this is a derivate of Banpresto's and Winky Soft's famous Super Robot Taisen series.<br><br>Since this is created for the MSX1, it is close in its presentation to the original 8-bit Robot Taisen series, but cut down to 48 kilobytes. This means that animations are removed from the battle scenes. As the game takes place on Planet Oldskool, your units are all named after famous chips in computers such as the Z80, the 6502 or the SID. Since it's an MSX game, all the heroes are chips found in that computer. "Grunts" are DRAM chips, such as the 4164 and the bigger 41256. Even though the units are integrated circuits, they are represented in the game by giant robots, whose graphics seem to be ripped straight out of the original Super Robot Taisen.<br><br>In this turn-based strategy game, you move your units across the varying terrain, and launch an attack if possible. All units have ballistic weapons with a certain range, as well as close combat weapons which may only be used against enemy units on directly adjacent squares. You must weigh in the power of the weapon, its accuracy as well as remaining ammunition when launching an attack. After all your units have moved, it's the enemy movement phase. Since different units have different weapons, speed and range, they must be arranged in a formation that makes for effective tactics – artillery in the back and speedy units close the front to draw enemy fire. Veteran units level up just as in an RPG.<br><br>After completing each stage, you are given a cash bonus with which to upgrade your units. At the beginning of each stage, another unit is added to your army, reflecting the evolution of the MSX system. In the six levels, you must face the chips of the C64, the Atari, the 80286 and the 80386.

[Megachess]
Publisher=MCM Software
Developer=Genesis Soft|Iber Soft
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/megachess
Description="Megachess" is a program with modest graphics but certainly with a great intelligence, a proof of that are its 6 difficulty levels, all of them very well differentiated. On the other hand, this game also has an analysis option that can be very useful at the time of practicing or taking to board one of those listings which are so frequent on the press.

[Meganova]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/meganova
Description=Hi, my name is Philip Sunset, but my friends call me "long hands" and my office is one of the best remunerated of the galaxy, I am an illegal appropriator of objects that I do not own, although there are people who vulgarly call it "thief". And this time I am involved in a very undesirable situation. The thing is that I took the Sprocket System "landed", apparently one of the most secret treasures of the Drowhar army. But, as usual, these boys are not very happy and have decided to convert me into cosmic phosphate, something that wouldn't be so easy for them. I was contracted as a pilot by the Terra-1 confederation interstellar forces, although it wouldn't be bad at all if you could help me...

[Mega Phoenix]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/mega-phoenix
Description=Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a coin-op version was later made by Gaelco. The game is a single-screen shoot ‘em up in which the player moves left to right while shooting several waves. There is a shield function available, which lasts for a short period of time (after which it must recharge to be used again) and it paralyses the craft while active.<br><br>The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty.

[Metal Gear]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=Jul 07, 1987
Systems=Commodore 64|DOS|J2ME|NES
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/metal-gear
Description=Near the end of the 20th century, a small fortified nation named Outer Heaven (founded by a mysterious war hero whose name and identity are shrouded in secrecy) is threatening the nations of the "West" with the development of a new prototype weapon named Metal Gear, a walking tank which is capable of launching nuclear warheads from anywhere on the globe. As FOX-HOUND's (an elite black ops unit) newest recruit, going by the codename of Solid Snake, your mission is to infiltrate Outer Heaven and rescue your missing comrade, Grey Fox (who was captured after a failed infiltration), while gathering intelligence on Metal Gear. In order to fulfill your objective, you must collect various weapons and equipments (including keycards for further access into the fortress), while avoiding visual contact with the enemy. The player must also confront against bosses in the form of Outer Heaven's elite mercenary force and rescue hostages hidden within the fortress in order to increase their rank, which gives the player an extended life bar and increased storage capacity for replenishable items and ammo. The player can use a wireless transceiver to come in touch with their commanding officer, Big Boss, to learn more about their current mission objectives or contact one of the local resistance members operating covertly within the fortress to gain useful tips and insights.

[Metal Gear 2: Solid Snake]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=Jul 20, 1990
Systems=J2ME
Genre=Action
Perspective=Top-Down
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/metal-gear-2-solid-snake
Description=In 1999, a great scientist named Kio Marv invented "oilix", a special petroleum-purifying substance that was supposed to help in the upcoming oil crisis. Shortly after the invention became known in the world, Dr. Marv was abducted. An investigation showed that he was held captive in Zanzibar Land, an isolated state in Central Asia which was ruled by a group of mercenaries from all around the world. Having oilix in addition to nuclear weapons are bound to Zanzibar an invincible state that would sooner or later attempt to conquer the entire world. Roy Campbell, ex-commander of special unit FOXHOUND, sends Solid Snake, the man who has single-handedly brought down the military nation of Outer Heaven four years ago, on a mission to infiltrate Zanzibar and to bring back the scientist and his invention.<br><br>Like its predecessor, Metal Gear 2: Solid Snake is a stealth game. The driving element of the gameplay is to stay unnoticed. If guards spot you, you don't have much chance in combat, unless you are armed with appropriate weapons, which aren't easily acquired. Snake can use a variety of weapons and gadgets to help him survive during his mission. He can also hide behind objects, punch guards, and crawl. From time to time he'll have to participate in boss battles, where stealth won't help any more.

[Michel Futbol Master + Super Skills]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/michel-futbol-master-super-skills
Description=In 1989 arrived at our screens a game of the world of soccer: Michel Futbol Master + Super Skills, carried out by the ex-player of Real Madrid, Michel. As habitual on Dinamic games, this game consists of two loads clearly differentiated:<br><br>-Load 1: Super Skills (tests), This load has the objective to initiate you  on the game play, it consists of 5 tests, starting with cones dribbling, ball control (you must obtain that the ball will not touch the ground with a frontal viewing), passing (you must assist your companion to score), shooting (the inverse of the previous) and penalty shoot out (with frontal view again, you must calculate your shoot). <br><br>-Load 2: Michel Futbol Master (Championship), in this load we will play the 88's EuroCup celebrated in Germany, and we will be able to choose between 8 European teams: Italy, Denmark, Germany, Spain, URSS, Holland, England and Ireland. The simulator has cenital view, in game you can calculate the shot's power and height, and also, the simulator allows you to see and listen (with digital sound) the real names of all players.

[Mid-Garts]
Publisher=Wolf Team
Developer=Wolf Team
Released=1989
Systems=PC-98
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/mid-garts
Description=When the epic, thousand-year-old battle between different dragon clans was finally over, and the benevolent White Dragons started ruling the country of Akranis, it looked like the age of peace has finally arrived. But all changes when the dragon rider Kain finds an ancient weapon known as the Rune Blade. He brings it to the old white dragon Yoshua, who tells him that a powerful protective artifact has been stolen, and the fateful hour has come to Akranis... with the help of his dragon Sarken, Kain has to restore peace and save Akranis and the dragon race.<br><br>The game is a rather unusual example of a side-scrolling action game, in which the player controls a dragon. Sarken is able to fly in any direction, but so are the enemies in the game, most of which are other dragons. The dragon has a HP bar which is depleted when he is damaged by enemy attacks or traps. Beside physically attacking, the dragon can also learn and cast offensive and protective magical spells.

[Midnight Building]
Publisher=ASCII Corporation
Developer=Way Limit
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/midnight-building
Description=In Midnight Building you control a man who is running around in a dark labyrinth. You'll start at floor eight and work all the way down to floor one.<br><br>At the beginning of each round the labyrinth floor is shortly visible, giving you the opportunity to locate the keys and the vault in the labyrinth. After a few seconds the labyrinth turns black. Only your direct surroundings of the labyrinth lightened.<br><br>Now it becomes your goal to collect all the keys, open the vault with the collected keys and then return to the middle of the labyrinth to enter the door and go to the next floor.<br><br>There are at least three hostile green men running around in the labyrinth who are trying to catch you. You'll loose a life when they catch you.

[Might and Magic: Book I]
Publisher=Star Craft
Developer=New World Computing, Inc.
Released=1988
Systems=Apple II|Commodore 64|DOS|Macintosh|NES|PC-88|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/might-and-magic-book-i
Description=In Might and Magic, the player controls a party of adventurers in a medieval world called Varn. Before long the heroes realize that one of the four kings that rule the countries of Varn is in fact an impostor, a creature from outer space. Your task is to find the real king and ultimately to stop the alien invasion into Varn.<br><br>This is the first game in the  Might and Magic series, and one of the prototypes of role-playing games in general. The entire game is viewed from first-person perspective. The player creates a party of six adventurers, with traditional classes to choose from (fighter, cleric, etc.). The player also specifies the gender and the age of the characters - they grow old and will eventually die of natural causes. As in most RPGs, the gameplay revolves around exploring the game world, performing quests, and leveling up to be able to proceed to the story-advancing challenges. The turn-based battles typically take place against six monsters, but enemy reinforcements can appear once their comrades have been slain.

[Might and Magic II: Gates to Another World]
Publisher=Star Craft
Developer=New World Computing, Inc.
Released=1989
Systems=Amiga|Apple II|Commodore 64|DOS|Genesis|Macintosh|PC-88|PC-98|SNES
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/might-and-magic-ii-gates-to-another-world
Description=The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.<br><br>A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

[Mike Gunner]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/mike-gunner
Description=You are Mike Gunner, the most effective detective in the country, who has been hired to end with all the criminals of Robbland city, perhaps the most dangerous city on Earth. You must have very warm nerves, very cold head and especially the most prepared to pull the trigger.<br><br>Mike Gunner is a shooting-gallery Operation Wolf-style game, requiring the Gun Stick accessory. The player will have to adjust the contrast and brightness of your screen, in order to gain optimum performance.<br><br>Thorough the game you will find people who shouldn't shot at: for example kids or policemen, all of them easily identifiable. But be careful, others will appear disguised as peaceful musicians, and in the least expected moment they will show they are not so friendly.

[Milk Race]
Publisher=Mastertronic Group Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/milk-race
Description=The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among others. <br><br>The roads are strewn with potholes, and cars and other bikes make things more treacherous. Time-trials are sprung on you at random, and these must be completed in the allotted time.<br><br>You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be picked up to boost your energy.

[Miracle Warriors: Seal of the Dark Lord]
Publisher=Kogado Software Products
Developer=Kogado Software Products
Released=1987
Systems=NES|SEGA Master System
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/miracle-warriors-seal-of-the-dark-lord
Description=In Miracle Warriors: Seal of the Dark Lord, you have been asked to recover the Golden Seal which is being guarded by the Dark Lord Terarin.  You start your quest by yourself, but you must find three other companions who will join you to defeat Terarin. You also must venture through five lands. You will find villages, towns and castles in your travels in these lands. In each, you will find or be able to buy weapons and armor (both for you and your companions), medicine and...clues. You will also find caves, dungeons, and monuments that are scattered. Some you may enter unhindered. Others will be locked...until you find the right person or learn the right spell. <br><br>Also within each land, you will encounter monsters such as evil merchants, Weasly wimps, Unmutaks, Great Lions, Gelfises, Zirods, and many more. Some of these monsters do less damage than others, and  take more damage themselves. You can either attack them yourself using your weapons or spells, or make your companions attack the monsters themselves. When defeated, most monsters will either leave behind some coins, which you can spend to buy stuff at the towns, or some items, which you can also use to defeat monsters.<br><br>However, not all inhabitants are monsters. You will also meet merchants and travelers who might tell you where to go and what to do.

[Mirage]
Publisher=Discovery
Developer=Discovery
Released=1992
Systems=PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mirage_
Description=It happened long time ago, when mankind possessed the secrets of magic. One time, when a comet was approaching the Earth, a young woman gave birth to a baby. He was taken into the nearby village and grew up there. But he knew he was different from other children: he could not use magic, and on his hand there was a little star. He believed that he was cursed, and so did many people in his village. He learns that the ominous cave in the Northern Mountain might hold the answers to his questions. He embarks on this journey, determined to find out the identity of his father and his true role in the world.<br><br>Mirage is essentially a dungeon crawler: the biggest portion of the game is spent navigating pseudo-3D maze-like dungeons (auto-mapped), fighting random enemies in turn-based combat. The hero is accompanied by another character, and both participate in combat. With time the hero and his companion learn magical spells. Dungeons also contain areas where weapons and items can be purchased.<br><br>There are also extensive portions of Japanese-style adventure in the game, during which the player uses verb-based menu interface ("Look", "Move", etc.).<br><br>The game contains scenes with nudity and erotic images (though nothing "hardcore"). Many of the random enemies are pretty female demons, who disrobe when defeated.

[Moai No Hihou]
Publisher=Casio Co. Ltd.
Developer=Casio Co. Ltd.
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/moai-no-hihou
Description=In The Secret Treasure Of Moai your goal is to reach the level exit at the top by climbing and destroying the rock structures before you run out of time or got caught by enemies.<br><br>The rocks can be destroyed with the hammer that you carry.<br>When destroying rock formations you might find special items and you should collect these or otherwise you might end up being unable to reach the level exit.<br>You also won't reach the end of the level if you destroy the wrong rock structures or destroy them in the wrong order.<br>As you progress in the game the puzzles to reach the exit become more challenging.<br><br>The game contains bonus stages in which you have to collect as much diamonds as you can within the time limit.

[Mobile Suit Gundam: Last Shooting]
Publisher=Bandai Co., Ltd.
Developer=Bandai Co., Ltd.
Released=1984
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/mobile-suit-gundam-last-shooting
Description=The game is based on the popular Japanese Mobile Suit Gundam anime tv series that features robot warriors, the tv series runs since 1979.<br><br>In the first level you have to dodge falling debris. If you've dodged enough debris the door of your Mobile Suit will open. Enter your Mobile Suit to proceed to the next level.<br>In the second level you, as a pilot in your own Mobile Suit, have to shoot enemy battle mechs and gun emplacements. Avoid incoming fire! Use a wide variety of Mobile suits equipped to kill.

[Molecule Man]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|Linux|Windows|ZX Spectrum
Genre=Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/molecule-man
Description=Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate.<br><br>Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. <br><br>Viewed isometrically, the screen designs are intentionally surreal, each taking on an unlikely distorted real-world theme. If you find the initial level layouts too easy, too hard or too dull, you can design a new set with the bundled maze editor.

[Mole Mole 2]
Publisher=Cross Media Soft
Developer=Cross Media Soft
Released=1987
Systems=PC-88
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mole-mole-2
Description=The follow-up to Mole Mole plays exactly like the original, which means that it is very close to Boulder Dash but at a slower pace, since each move requires planning, whereas falling boulders won't kill you. Three difficulty levels are on offer: Selections, Children and Experts. Your mole, while digging tunnels in the earth to collect each and every item on-screen before proceeding to the exit, can neither jump nor dig upwards, which is what makes careful planning of your tunnels necessary. To your aid, you have a map screen which shows the entire level in a zoomed-out format. The same screen is also used for the built-in level editor.

[Monkey Academy]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=ColecoVision
Genre=Educational
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/monkey-academy
Description=This platform game is about solving arithmetic problems. In the equation one number is missing, you 'll have to find the right number. This game is aimed at young children to help them learn arithmetic problem solving or playing with numbers.<br><br>Some monkeys are minding their own business when they see a number missing from their arithmetic problem. Who took it? Another monkey, a crab? And where could it be? The only way to find that out is to go looking for it.<br><br>Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points!

[Monster Hunter]
Publisher=Nerlaska Studio
Developer=Nerlaska Studio
Released=Dec 23, 2006
Systems=
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/monster-hunter_
Description=Made in the old Japanese top-down style, Monster Hunter is a straight-forward RPG with a few original twists. You, as a knight, find yourself in a foreign land, and must find the king to be granted passage out of the kingdom. Thus, you find yourself on a typical console RPG quest to find one person, help him find an item, let him tell you where to find another person who can tell you where to find item X, and so on.<br><br>Outside of the major population centres are random encounters with monsters, which makes the game change to a battle screen. You can equip your character with new weapons and armours, and you have a range of magic spells available to you as well. Fighting is carried out in a peculiar manner, similar to certain golf games. You have a quickly rotating power bar, and pressing the button when it is at its highest makes your attack stronger.

[Moon Patrol]
Publisher=Irem Corp.
Developer=Irem Corp.
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|Atari ST|Commodore 64|PC Booter|TI-99/4A|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/moon-patrol
Description=The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.

[Moonrider]
Publisher=Eaglesoft
Developer=The Bytebusters
Released=1986
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/moonrider
Description=The object of the game is to drive your moon buggy across the moon surface to complete the levels.You must jump over craters and small rocks and shoot the big rocks so you can continue.If that wasn`t enough you have aliens above you,one shoots at you, the other throws bombs in front on you.If you get hit by the aliens or fall into a crater or hit one of the rocks you go back to the last restore point that you passed.

[Moonsweeper]
Publisher=Toshiba-EMI Ltd.
Developer=Imagic
Released=1985
Systems=Atari 2600|ColecoVision|Commodore 64|TI-99/4A|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/moonsweeper
Description=In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can descend to the surface. As you sweep along the surface, you will see stranded miners which need to be rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you survive and rescue six miners (the maximum your ship can carry), then you may take off from the surface by using the accelerator rings. There are several different types of moons found in this quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon torpedoes and shields (though you will lose points while using the shield).

[Moonwalker]
Publisher=U.S. Gold Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/moonwalker
Description=Moonwalker is broken up into 4 levels. <br>The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville.<br>Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski.<br>Level 3 has you defending yourself in Club 30 against Mr Big's task force.<br>And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.

[Mopiranger]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mopiranger
Description=The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in...

[Mortadelo y Filemn II]
Publisher=Dro Soft
Developer=Animagic S.A.
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mortadelo-y-filemn-ii
Description=The famous crazy-scientist Dr. Bacterio was experimenting with hens to let them grow to the size of a horse, thus trying definitively to end the hunger in the world.  But, as was habitual in his experiments, he had failed in his objective and now a gang of uncontrolled hens is circulating around the city putting eggs on the street.  But certain special eggs have the capacity to turn one person into a hen (or at least that's what they believed) if the egg crushes on his head.<br><br>Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga, "Mortadelo y Filemón", known as "Clever & Smart" or "Flip & Flop" outside Spain.

[MOT]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mot
Description=Who is MOT ?<br>MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), which can travel through the planes of time and space as easily as you go from your bedroom to the kitchen. <br><br>Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house from time to time or eating all the food in your fridge during the night.<br>And of course,  when you tried to explain to your parents that it wasn't you but MOT who crushed their car, they sent you to a psychiatrist.<br><br>But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ?

[Mountain Bike Racer]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mountain-bike-racer
Description=This budget game is essentially Kikstart without the engines. It's viewed from the side, with 12 courses to complete within their respective time limits. You control the bike by setting the speed and jumping at the right moments. Hazards to negotiate include hills, walls, rocks, spikes and ice. Some of these can be circumnavigated by buying the right add-ons from the shop after each race. The amount of money you have to spend is dependent upon how quickly you completed the previous race.

[Mouser]
Publisher=Sony Corporation
Developer=UPL Co., Ltd
Released=1983
Systems=
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/mouser_
Description=Mouser is UPL's answer to Nintendo's Donkey Kong. As the cat protagonist, you must rescue your sweetheart from a gang of bad mice. Your girlfriend is held captive on the top of a series of platforms, and before you can reach that platform, you must capture a number of mice, after which a ladder to the top appears. The mice will try to hinder you by throwing items at you; on the first level, they throw flower pots, later on they throw spanners and bombs. Also spread out on the levels are fish, which will speed you up and grant you limited invincibility.

[Mr. Do!]
Publisher=Angel
Developer=Universal Co., Ltd.
Released=1984
Systems=Apple II|Atari 2600|Atari 8-bit|ColecoVision|Commodore 64|Game Boy|J2ME|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/mr-do
Description=You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power ball, though, so he will need to wait for it to return to him before it can be used again. From time to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use the power ball to destroy an alpha monster you earn that letter; when you've earned the complete word EXTRA you receive an extra life. When you successfully collect all of the cherries, you will move on to the next, more difficult level.<br><br>The mobile version of the game includes the original arcade version, as well as an enhanced mode with new levels, power-ups and graphics.

[Mr. Do!'s Castle]
Publisher=Sony Corporation
Developer=Universal Co., Ltd.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/mr-dos-castle
Description=Mr. Do!'s Castle is an action platform game which has you in a castle consisting of several floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer which can be used to knock out the blocks in the floor. Wandering throughout the castle are deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as possible and to progress through the increasingly difficult castles. <br><br>There are two ways to complete a castle; you can either destroy all of the deadly unicorns by crushing them with blocks, or you can knock out all of the blocks which have a cherry symbol on them. In addition to the cherry blocks, there are three blocks with a key. If all three key blocks are knocked out, the door on the roof of the castle unlocks. If you make it to the door, all of the unicorns will temporarily become harmless and will contain a letter. If you hit a letter unicorn, you will earn a letter in the word EXTRA. Spell the complete word, and you will earn an extra life. <br><br>The last type of block you'll encounter has a skull on it. If you knock out two skull blocks, all of the blocks between them will also be knocked out and replaced with a bridge. As the castles progress, the castle layout will become trickier and the unicorns become faster and more numerous.

[Mr. Do's Wildride]
Publisher=Angel
Developer=Universal Co., Ltd.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/mr-dos-wildride
Description=Mr. Do in a roller coaster, this time. You have try to reach the top of the rollercoaster. As the objects speed around the track, you must escape by climbing up small ladders scattered about the track. Two icons at the end of the level range from cakes to EXTRA letters or diamonds change upon collecting cherries at the top of each letter. The game is timed, and the timer ticks faster when the super speed button is depressed.<br><br>The fist stage is basic roller coaster, the second stage a large bobbing pirate ship, the third are Elevators, the fourth consist of large bowling balls that fly around the track, the fifth stage  is a carousel intersects coaster and the sixth stage consist of elevators in circular paths.

[MSX Baseball]
Publisher=Matsushita Electric Industrial Co., Ltd.
Developer=Matsushita Electric Industrial Co., Ltd.
Released=1984
Systems=
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/msx-baseball
Description=Baseball can be played by one or two players against the computer at two different difficulty levels. In this baseball game you can pitch, hit, field and try to hit a home run, steal bases, and throw several types of pitches from a fast ball to a curve ball.

[MSX Baseball II]
Publisher=Matsushita Electric Industrial Co., Ltd.
Developer=Panasoft
Released=1986
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/msx-baseball-ii
Description=MSX Baseball II is a sequel  to MSX Baseball. It's  a baseball game in which you can pitch, hit, field and try to hit a home run, steal bases, and throw several types of pitches from a fast ball to a curve ball.<br><br>In MSX Baseball II you can change the name of the team you are playing and edit your team statistics, which could not be done with MSX Baseball.<br><br>MSX Baseball II can be played by one or two players against the computer or each other.

[MSX Compilation 7]
Publisher=Eaglesoft
Developer=The Bytebusters
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/msx-compilation-7
Description=Eaglesoft's last release in the MSX Compilation series contains four more games, previously released by Aackosoft and Eaglesoft. All games are variations on classic arcade games:<br><br>1. Panique<br>Panel Panic<br>Snake It<br>Mazes Unlimited

[MSX Rugby]
Publisher=Matsushita Electric Industrial Co., Ltd.
Developer=Panasoft
Released=1985
Systems=
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/msx-rugby
Description=MSX Rugby is a simple arcade Rugby game. The game can be played by one player against the computer or by two players against each other.<br>The game play is vertical scrolling and a top-down view and follows the traditional rugby rules.<br>MSX Rugby has no referee or tournament mode and the duration of the match can not be altered.

[MSX Soccer]
Publisher=Matsushita Electric Industrial Co., Ltd.
Developer=Panasoft
Released=1985
Systems=
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/msx-soccer
Description=MSX Soccer is a sports action game for one or two players. MSX Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and a top-down view of the field which scrolls to follow the action.<br><br>There is no tournament mode and the duration of match can not be set.

[M.U.L.E.]
Publisher=Bullet-Proof Software, Inc.
Developer=Ozark Softscape
Released=1988
Systems=Atari 8-bit|Commodore 64|NES|PC-88
Genre=Action|Strategy
Perspective=Top-Down
Score=1.6
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/mule
Description=M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game.<br><br>You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level.<br><br>Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town.<br><br>After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.<br><br>After the cultivation phase is the production phase where each land produces an amount of goods depending on a number of factors such as if the player has enough energy in storage, what type of land is used, and some random events such as sunspots that increase energy output. Also, if the same player has plots producing the same goods next to each other, they gain a bonus. Three plots of same production type anywhere on the map by the same player also gives a bonus.<br><br>Third phase is the most interesting one: the auction. Here the players buy and sell their goods on open market. Players negotiate the price by moving up and down on the screen. The shop also has prices that depend on how abundant or scarce the goods is. So if there is a shortage of food, the price goes up and vice versa. This allows for interesting tactics, especially if one player manages to monopolize food, energy or smithore production. If there is no food, others don't have time to change their production types, if there is a shortage of energy, their land won't produce and if there are no M.U.L.E.s they can't change production type on their plot. Hoarding goods also has a drawback in the form of surplus where each turn a percentage of goods is wasted. <br><br>There are a number of random events in the game. Some affect one player, usually the one winning gets small penalties and the losing player(s) get small rewards. The big events that happen randomly are:<br>- M.U.L.E. goes crazy - the M.U.L.E. on one of the plots runs away losing production for that round plus the money to replace it.<br>- Planetquake - production of smithore and crystite is much lower.<br>- Fire in store - all stock in the shops are destroyed (which means prices will skyrocket, but if you needed to buy something, you are at the mercy of other players).<br>- Pirate attack - pirates steal all crystite from stores and players (in the easiest level they steal smithore). Nasty if you happened to have a lot of them waiting for better prices.<br>- Acid rain storm - affects the plot under the storm and below it by boosting food production and decreasing energy production.<br>- Sunspot activity - increases energy production.<br>- Pest attack - eats all food on one plot.<br>- Meteor strike - destroys the M.U.L.E on the plot it strikes but creates a very rich crystite plot.<br><br>M.U.L.E always has four players, with 1-4 human players possible and the rest played by the AI. Because the players only need two buttons at most (up/down in auction) in auction, it's easy to play with four people around the computer. <br><br>M.U.L.E is a very finely tuned game where rewards, penalties, time to use for various tasks etc. have been perfectly fine tuned to keep the game balanced. Rules and the random events mean that no two games are the same.

[Multi Sports]
Publisher=Dinamic Software
Developer=Alucine Soft|Dinamic Software|Positive
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/multi-sports
Description=Multi Sports is a pack composed of the following games:<br><br>1. Basket Master<br>Aspar GP Master<br>Choy-Lee-Fut Kung-Fu Warrior<br>Michel Fútbol Master + Super Skills<br>Simulador Profesional de Tenis

[Mundial de Ftbol]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/mundial-de-ftbol
Description=The world cup of Opera gathers the confrontations of the twenty-four teams which participated in Italy '90, besides offering options of pre-world cup, training and demo mode. If we chose the last one, we will see the computer playing all the matches in the same order the FIFA fixed them. The programmers have also distributed the abilities of every team according to the world ranking position they were occupying in that moment.<br><br>During the training, our team will practice on the turf all the time we could need. Once done, we will enter in the world cup mode, in which we can load/save game or start the competition. Chosen the teams, we will play (or see) the matches according to the developing of the world cup. Ampler is the fan of possibilities in the pre-world cup mode, since we will play with those teams we would have selected, being them controlled by another player or the computer.

[The Munsters]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/munsters
Description=The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life.

[Murder on the Mississippi]
Publisher=Jaleco Ltd.
Developer=Activision, Inc.
Released=1987
Systems=Apple II|Commodore 64|NES
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/murder-on-the-mississippi
Description=The famous detective Sir Charles Foxworth is taking a holiday on the Mississippi with his servant Regis on the Delta Princess.  He's just taking a stroll around the upper deck of the ship when he discovers an open cabin door. Behind it: a dead man. As it  turns out, the body of Raleigh Cartwright III. Sir Charles has three days to find the murderer, because then, the ship will reach  New Orleans, giving the culprit a safe chance to escape.<br><br>The joystick controls the player's sprite to move into the respective direction, and pressing the button opens a menu with  appropriate commands for the current situation. Walk around, Inspect an item, or examine evidence. <br><br>You will meet some very interesting characters who also happen to be suspects. Use these encounters as a fact-finding  session. take notes on what he or she has said. Share these notes with other passengers and crew members.But your first  job is to find the body. Until you do, any information you gather will be of little value. Once you find the body, the other  passengers will prove to be much more talkative.<br><br>Collect as many notes and evidence as you can to solve the mystery. Once you think that you have it solved, make an  accusation by going to the character that you want to accuse and by using the joystick, point to Talk to [character's name],  and press the joystick button. Then point to Accuse [character's name] and press the joystick button. Depending on the  amount of evidence collected, you will know if your hunch was right or wrong.<br><br>Murder on the Mississippi has four possible endings with many variations on each one. Don't let the Delta Princess arrive to  New Orleans before you solve the mystery, or the murderer will get away scot-free.

[Mutan Zone]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/mutan-zone
Description=Scorpio was one of the most beautiful space colonies of all the galaxy and its raw materials were one of the fundamental points of the terrestrial wealth. But, one day, the explosion of a Supernova altered the genes of the inhabitants of the planet, turning them into strange beings who hate the human specie and want to destroy it. In such a situation, the Earth space services sent a series of scientists in order to study the mutation and the way for solving it. But they were captured and forced to work for the scorpians in the creation of a definitive weapon that would make disappear our planet of the Solar System. Only a Rainbow-Command could avoid it and your help will be indispensable for the attainment of the mission.<br><br>The game is composed of two parts, within which there are two introduction sub-games that will allow you to obtain some additional lives before starting the game itself. On the first part you will have to face a series of natural obstacles while shooting to everything with strange looks, for that, you count with a laser and a cosmic hammer, but you also should take batteries for your portable radar that informs to you of the enemy situation. <br><br>Once finished this part, you will start the last one, in which you must be careful in not crashing your newly-acquired motorcycle with the multiple obstacles you will find, at the same time you get rid of the mutants, whereas you go to the laboratory where you will have to liberate the kidnapped scientists.  It won't be easy - you will find the head of the mutants who is anxious to give you a warm welcome.

[Mystery of the Nile]
Publisher=Zigurat
Developer=Made in Spain
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/mystery-of-the-nile
Description=In this unofficial adaptation of the film "The Jewel of the Nile", three travelers have been captured by a dictatorial regime in an Arab country. They must escape the country at once, and the player is the only one who can help them.<br><br>In the initial screens all three tourists need to be reunited from their different prison cells. Each character also needs to find their weapon of choice, those being grenades, a pistol and an umbrella. Control between any of the travelers can be switched at any moment by typing 1, 2 or 3.<br><br>Once the three travelers are reunited, every screen acts as a puzzle of sorts: the player is given a few seconds to strategically place each character before enemies appear. When they do, two of the characters will react automatically to the enemies, and the player will directly control the last character. If all enemies in the screen are eliminated and the three characters survive, they will advance to the next screen.

[Mystical]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/mystical
Description=Acquiring the title of Supreme Magician, you should travel from the Marsh of Eternal Stench to the Garden of Eden, facing danger and humour, and trying to survive the deluge of monsters, thoroughly determined to stop you!<br><br>In this vertical scrolling action you should avoid the contact with enemies and their attacks, or eliminate them. You may move on the screen in four directions, collect the items, drink potions and read the scrolls to acquire the certain magical powers. The powers such as firebolts or genie assistant varies as well as your enemies such as monks, doctors, and walking trees, and everything was made with a certain sense of humor.<br><br>The best scores will be written in High Scores table.

[Mythos]
Publisher=Opera Soft S.A.
Developer=Comix
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/mythos
Description=After Ulises, Mythos is the second game published by Opera Soft based on the Greek mythology.<br><br>Mythos is a side-scrolling action game. In the game the player controls an archer centaur called Ahyzar, who must recover the seven lost magic coins of his god Krosar. To accomplish this the player must go through the Olympus. With only three lives to find the coins the player must try to avoid or destroy, all the mythological creatures that cross Ahyzar's path.

[Narco Police]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|PC Booter|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/narco-police
Description=In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and position three squads of elite cops on the perimeter, and guide them through the enemy's network of tunnels. Once through you must level the factory with explosives.<br><br>The loadout and starting positions are predefined, but you can change the loadout, choosing from two types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor.<br><br>The game plays like a strategic third person shooter. You control the commander of the current squad, and can switch between the three. Also, there are computer terminals scattered around that can turn off some of the automated defenses and cameras.

[Navy Moves]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/navy-moves
Description=My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.<br><br>At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.<br><br>"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.

[Nemesis 2]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/nemesis-2
Description=Gradius 2 is a side scrolling shoot 'm up. Shooting enemies will leave a power up pod behind which can be collected to add more power to your space ship. Every level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating.

[Nemesis 3: The Eve of Destruction]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=Jan 27, 1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/nemesis-3-the-eve-of-destruction
Description=Gradius 3 is a vertical scrolling shoot 'm up. Shooting at certain enemies will leave a power up pod behind which can be collected to add more power to your space ship (for example special weapons or a force field). Every level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating. In Gradius 3 the planet Gradius is involved in 3 space wars: versus Bacterion, Venom and Salamander!

[Night City]
Publisher=Yermani Soft
Developer=Yermani Soft
Released=Dec 21, 2006
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/night-city
Description=You have been out partying, but when you arrive at your house, you notice that you've lost your keys. Furthermore, you've promised to be home at 3:00, and your watch is missing too. Suddenly, you are approached by a police officer who asks for your ID, and you can't seem to find that either. You run from the police, into the night city. You must find your identification, your watch and your keys before 3 o'clock!<br><br>In this arcade adventure game, you run through the streets of the bleak city infested with rats, angry policemen and evil ghosts, looking for your belongings. The streets scroll from left to right, and going up or down takes you to another street. You've got a gun with which to kill the enemies, but they respawn quickly, and when you've run out of bullets, you can only rely on kicks, or try to avoid the ghosts' rays by ducking. At some spots, you can replenish your energy and ammunition.<br><br>Finding your watch will let you know how much time you have left, the ID papers will stop the police from bothering you, and finding all your keys will allow you to get home and end the game. The action is fast, and so is the in-game music accompanying the suitably toned-downed graphics of Night City.

[Nightmare Collection: Dead of the Brain - Shiry no Sakebi]
Publisher=FairyTale
Developer=FairyTale
Released=Jul 17, 1992
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/nightmare-collection-dead-of-the-brain-shiry-no-sakebi
Description=The day began with great news: the genius scientist Dr. Cooger phoned his friend, a young man named Cole, and told him that he has, in fact, invented a medicine that resurrects living beings! So, where's the catch? Well, there seems to be a tiny problem... the resurrected creature turns into a wild, murderous zombie! After such a "resurrection" (performed on a poor policeman), the great scientist and his buddy escape to the cemetery, where they accidentally drop the vial with the resurrection medicine...<br><br>Dead of the Brain is a horror adventure game. Most of the time in the game is spent controlling Cole, exploring zombie-infested buildings and trying to survive. The interaction with the environment is performed by selecting verb commands, always available as an interface ( Look, Talk, Move, Get, Use, and Go!), and then clicking on the appropriate object/person on the screen. Though absence of real puzzles makes the game a Japanese-style adventure, the interactivity is higher than normally in games of this genre. The game also features timed tasks, when the player has to figure out quickly what to do before the heroes are killed by a zombie.

[Nightshade]
Publisher=Nippon Dexter Co., Ltd.
Developer=Ultimate - Play the Game
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/nightshade__
Description=Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the minds of the others. Many have gone there, none have returned - can you be the first?<br><br>Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 3 hits from the various roaming monsters - turning from white to yellow to green as you take them - but a 4th costs you one of your five lives. Objects can be thrown at these foes, but only if you have any.<br><br>The map is made up of medieval-style buildings, which are visible while you are on the outside but whose roofs lift when you enter them, to ensure full visibility. There are four super-villains to destroy (a mad monk, a skeleton, a ghost, and Mr Grimreaper), and you must find the right objects to do this.

[Nine Princes in Amber]
Publisher=Idealogic S.A.
Developer=Telarium Corp.
Released=1986
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/nine-princes-in-amber
Description=This interactive fiction game is based on Roger Zelazny's fantasy novels Nine Princes In Amber (1970) and The Guns of Avalon (1972).<br><br>The game begins with you as Prince Corwin forced to compete against your eight scheming noble brothers and sisters for the throne of Amber at the center of the one true world. Corwin must travel across the dimensions to this fascinating realm and from there rally forces against those who would oppose him. Unfortunately, things do not always proceed as planned.<br><br>When you wake up, you know little of this, as you have been knocked unconscious and pummeled with drugs. All you have is the address of your scheming sister.<br><br>The game is largely based around interaction with other characters, and can end in 40 different ways depending on how these work.

[Ninja]
Publisher=Kuma Computers Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1984
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ninja__
Description=The game is to get to the top of a castle overrun by ninja. You start off at the bottom at the moat. You must kill 10 enemies to continue on to next level. On the way you must run backwards and forwards to kill the ninja; you can also pick up special powers which will only last a little while. Get to the top and the game repeats itself but a lot harder and even more ninja to kill.

[Ninja Jajamaru-kun]
Publisher=Jaleco Ltd.
Developer=Jaleco Ltd.
Released=1986
Systems=NES|Wii|Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/msx/ninja-jajamaru-kun
Description=In a realm of feudal Japanese folklore the eponymous Ninja Jajamaru-kun must rescue his beloved Princess Sakura from the clutches of a fiendish catfish-faced pirate. <br><br>Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick ceilings that Jajamaru-kun can break by jumping into them. Once a passage is made Jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points.<br><br>In each stage at the 80 seconds remaining mark Princess Sakura will, fittingly, drop a cherry blossom onto the field. This will float through the platforms and eventually slip off the bottom of the screen, unless the ninja intercepts this message from his love. Once three blossoms have been collected a bonus stage will occur. In the bonus stage the foe is the Pirate Lord on the top throwing fire down onto Jajamaru-kun below. Here shuriken can be thrown upwards. One hit kills the pirate and frees the princess. As the game progresses these bonus stages become more difficult adding clones of the wicked lord and more fire.<br><br>As the levels progress the new enemies, based on Japanese folklore, emerge. A new enemy will always appear as a "boss". This new enemy will be the only one of its kind on the top tier and all the other spirits will be comprised of the previous boss. The boss will be more intelligent than the other minions. After a spirit has been the boss for several stages it will become the standard minion and loss some of its difficulty. A new more difficult boss will then appear for the next few levels, and so on.<br><br>Items can be found occasionally by breaking a brick ceiling, the items in any give stage are randomized.  Items once uncovered will remain until another ceiling is broken or are picked up. Items that alter the status of ninja have a transient effect.<br><br>The items in this game are:<br><br>1. Speed-up: This red ball will increase the determined ninja's speed, now he can get behind even the most cunning kami.<br><br>2. Ninja-cart: This little carriage can crush anything in it's path and move at incredible speeds, find this and your victory will be assured!<br><br>3. Shuriken: Finding this shuriken will increase the distance your deadly ninja stars can be thrown, snipe those oni.<br><br>4. Invisibility Potion: A highly potent blend capable of turning this ninja, if not totally invisible, into an invincible outline.<br><br>5. Inscribed Coins: These coins give additional points, different colors give different point valuations.<br>2. Extra Ninja: These little ninjas are extra lives, very rare!<br><br>6. Bombs: These two bombs can appear when a ceiling is cracked open. If the player is careless enough to jump into them after they are revealed he will surely meet his death. Enemies may pass through bombs with impunity.<br><br>7. Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three different items, or by gaining four lives, the frog will appear.

[The Ninja]
Publisher=SEGA Corporation
Developer=SEGA Corporation
Released=1986
Systems=SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/ninja
Description=Early in Japan's edo era, circa 1630, peace had continued in the western province of Ohkami until the feudal lord passed away. Gyokuro, an evil emperor, gained power and his oppressive rule caused great hardship to the people, and the princess who opposed him was confined to a dungeon somewhere in the Ohkami castle. Gyokuro has the Ohkami ninja under control at his command. Utilizing various ninjitsu techniques, in addition to the one that transforms them into a wolf, they protect him from the people who are his enemies.<br><br>You play Kazamuru, a great warrior who challenges the clan to a fight in order to rescue the princess. However, he can't rescue the princess unless he finds the five scrolls in the thirteen areas of Ohkami. On his quest, he must defeat various ninjas such as Kuno-ichi and Ninniku, as well as fire-blowing ninjas, slashing ninjas, and footloose ninjas. You'll explore grassy fields, shrines, river banks,  towns, and the castle itself. Some of the steps have varied gameplay. For example, you must avoid boulders in Step 2, must use logs in order to cross a river in Step 5, avoid being trampled on by horses in Step 7, and scale a cliff in Step 9.

[Nobunaga's Ambition]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1987
Systems=Amiga|DOS|Game Boy|Genesis|NES|PC-88|PC-98|SNES|TurboGrafx CD|Wii|WonderSwan
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/msx/nobunagas-ambition
Description=In the 16th century, Japan's Sengoku ("Warring States") period divided the nation into numerous feudal states, each ruled by a daimyo. These daimyos would often go to war with each other. Many dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. <br><br>Nobunaga's Ambition is a turn-based strategy game which can be played in different modes. Gameplay is similar to Koei's better known Romance of the Three Kingdoms game. Players begin by selecting either a 17 regions scenario or a larger 50 scenario. Then, the player must select a daimyo, each of which is rated attributes in several categories; Age, Health, Ambition, Luck, Charm and IQ. As the game progresses, these values change depending on events in the game. The age value represents a time limit of sorts, as an elderly daimyo becomes increasingly likely to die of old age or sickness.<br><br>During each of turn (one per season), players can issue one of several commands from a menu. They include: Recruiting new soldiers, Training the army, Buying  Weapons, Increasing Peasant morale, Forming alliances or Hiring Ninjas to bribe &amp; assassinate. When one player attacks another, there is a war fought over the defender's region. Battles are fought in an overhead-view hex battle map. Each player takes turn moving units and issuing orders, which include attack, move, bribe and surrender. The goal is to defeat all of the enemy units (or force them into surrender). Army units each have a certain weakness against other types of enemies, and are also affected by the terrain.

[Nobunaga's Ambition II]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1989
Systems=DOS|NES|PC-98
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/msx/nobunagas-ambition-ii
Description=Nobunaga's Ambition II is the sequel to Nobunaga's Ambition. The setting is 16th century feudal Japan, a period when ruthless daimyo (feudal lords) contended with each other for dominance. Ultimately, the winner in this struggle will become Shogun and hold actual power over the islands, while being nominally subject to the Emperor.<br><br>The game casts the player as one of the daimyo, allowing them freedom to decide the fate and future of feudal Japan, through diplomacy and ultimately war. The objective is to unify Japan under the player's rule. If the player fails through death on the battlefield, assassination at the hands of a ninja, or through natural causes, they can choose a successor and play on. Functionally, the first job is to let prosper the fief (province) under the player's control through agricultural development and town investment. <br><br>There are two scenarios available in the game: <br><br>1. Warlords: 1560 A.D.<br>The first scenario begins as the daimyo prepare what will eventually become a full scale war in the whole of Japan. The warring states period begins here. There are 28 of them included in the scenario, among others: the Mori clan, the Takeda, the Hojo clan, the Uesugi clan, etc.<br><br>Nobunaga's Ambition: 1582 A.D.<br>The second scenario follows the rise of Oda Nobunaga in 1582 A.D. to power and allows the player to play either as Oda Nobunaga or as one of his chief allies or rivals. <br><br>Samurai<br>The game improves on its predecessor by including some 400 historical samurai in the game, providing the player with generals for troops and governors for a conquered fief. <br><br>Each samurai is characterized by statistics: Age, Rank, Body Points, War, Politics, Ambition, Charisma, and Loyalty. There are also additional attributes for specific military purposes: Skill, Arms Level, and Unit Type. Some of these attributes may be improved through training (i.e. war, politics, and skill), rewards (i.e. loyalty), or through merchants (i.e. arms level). <br><br>Strategy<br>The game is turn-based, with each turn representing one month. Certain events take place annually such as tax collecting (March) and rice harvest (September), while other events, such as invading neighbors, follows the player's time table.<br><br>The game uses an initiative system to determine what actions can be completed in a particular month. Each daimyo and samurai has a stock of "Body Points" that represent the attention he can afford to spend on an action. Each action has a cost in Body Points for the character executing it, and if he does not have the point’s necessary, he may not perform it. Body Points are refreshed a little each month. The level of Body Points refreshed per month is depends on the level of his Political skill. Intensive operations will deplete Body Points and then require turns of inaction to stock up again, so timing actions to coincide with Body Point availability is an extra wrinkle to the management of resources.<br><br>Combat<br>Each samurai can lead a 100-strong unit, which must be recruited, then trained, and equipped with weapons for battle. The attack of an army results in a tactical play out of the resulting battle or siege. A hex-based map of the area of the battlefield will form the playing board for the movement to combat and actual fighting. Fortifications (castles) have a dramatic benefit for the defender. The attacker must defeat the defender within 30 days or must force a withdrawal. Additionally, both sides must pay attention to their food provisions as each day subtracts food supplies in accordance to their army size.<br><br>Unit Types<br>The game introduces 3 basic military unit types: Infantry (Inf), Cavalry (Cav), and Rifles (Rif). Each unit type has certain special abilities and tactical advantages/disadvantages in combat:<br><br>1. Infantry have the ability to ambush anywhere on the main fief map (explained later) and have 4 movement points; <br>Cavalry have the ability to charge at an enemy (inflicting considerable damage on both sides) with the chance of breaking through the defending unit and emerging on the other side. Samurai leaders may often be killed (instead of captured) if their unit reaches zero. Cavalry have 6 movement points; Rifles may attack using muskets which have devastating offensive capabilities, which may also kill an enemy samurai unit if the opponent's unit reaches zero (thus, a standard non-rifle attack is also available for capturing an enemy samurai leader). Rifles have 3 movement points.<br><br> <br>Additionally, both Infantry and Rifle units may move over walls or through water during the castle siege for a certain amount of movement points.<br><br>Tactical Combat<br>Tactical combat occurs in two different locations:<br><br>The first is the tactical map of the fief, where the attackers first arrive and the defenders surrounding the castle. In this setting, each days is divided into three time periods: morning, afternoon, and night, before the day ends. At night, armies may maneuver to surprise attack enemies in the dark, which does considerably more damage than an average attack. This may be done if the enemy is at least two squares away (not adjacent).<br><br>The second is the castle siege map, which occurs if the defender chooses to retreat to the castle from the previous map. Here, each turn represents one day, thus the time limit of the attack as well as the provisions of both sides, rapidly decrease with each turn. In this setting, the siege force must break down gates leading towards the castle for the final engagement. The defender is defeated, if the governor of the fief retreats, or if his unit is destroyed: resulting either in his capture or death.<br><br>The end outcome is either the fall of the fief to the attacking forces or victory for the defenders. Either way, captured samurai (if any) will require a prompt response for release, beheading, or recruitment to the winner's force.

[Nonamed]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=1.5
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/msx/nonamed
Description=So you want to be a Knight of the King Abdul Honeickam Gargoy, young countryman? I can see that you are accurate with the arch, fast with the sword, and tough in hand-to-hand combat... but you need to prove that you're brave enough!<br><br>My boy, you'll be locked in the Castle with no name. You've to survive the nightmare world inside... and escape alive! Others have tried without success, and were sadly transformed into ogres by the evil mage Nirlem. Good luck!<br><br>This was one of the first games by Dinamic. It's a challenging side-scrolling game with Ghosts N' Goblins style gameplay, with some strange monsters (you know, the Castle was previously owned by Alucard!) and potions that can help you a bit. By the way... you can climb ropes, and will frequently need to.

[North & South]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/north-south
Description=Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.<br><br>In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.<br><br>The game also offers a two-player-mode.

[Nuts & Milk]
Publisher=Hudson Soft Company, Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1984
Systems=DoJa|NES|Wii
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/nuts-milk
Description=In this Arcade game the gameplay is quite simple, the hero, named "Milk" must get all the fruits in the screen in order to free his girlfriend (don't ask me what's the relation) who is captured inside of a house. Your rival "'Nuts" will try to keep you away from your goal. To obtain the fruit, Milk will climb up ladders and jump onto different platforms.<br><br>Points are earned by obtaining the fruit, jumping over Nuts and completing the level in the shortest amount of time (obtaining the Bonus score value). Two game modes are included as well as a level editor.

[Nyancle Racing]
Publisher=Matsushita Electric Industrial Co., Ltd.
Developer=Bit²
Released=1988
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/nyancle-racing
Description=Nyancle Racing is a top-down racing game from Japan. The gameplay is reminiscent of the 1983 classic Bump 'N' Jump. The player controls a vehicle shaped like a mechanic animal on a track filled with obstacles, collectable rolling pieces of candy (the game currency) and other enemy racers. The main objective is to arrive at the end before the timer runs out. The competition tries to delay progress by bumping into the vehicle to steer it off the road. The racers can take flight by passing over some squares scattered throughout the course. Pit-stops (presented as a house with a red sign painted on the roof and a "IN" sign painted on the track) are positioned at regular intervals beside the main track. Once inside them, a screen comes up with a choice of two shops where the candy can be spent:<br><br>? The one on the left is the Unusual Items Shop, that sells a variety of power-ups: extra lives, boosts for speed/jump/steering and extra time.<br><br>? The one on the right is the Relief Hospital, where the player can assess the damage and repair the vehicle.

[Oberon 69]
Publisher=G.LL. Software S.A.
Developer=Diabolic Soft
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/oberon-69
Description=You find yourself in a world where the air has become unbreathable and Sun's light barely reaches planet Earth. With your planet almost desertic, many cities began to be built in other planets of the solar system. But... in Oberon, the fourth satellite, there appeared an strange life form, which did just awake from its lethargy. The worst of all is that these new creatures have started attacking the human populations, even if they are babies!<br><br>Without wasting any more second, you decide to go to Oberon to save the few babies still alive, before they are eaten by these monsters. Once there, your mission would be to find the babies and send them to planet Earth in a safe way. For this, you will have to buy a cryogenic valve for each one of them in the ATMs of the Company, in order to provide them more safe travel. When you finish the mission, you will have to buy a ticket back to Earth.<br><br>Oberon 69 is an arcade platformer where you will have to use your pistol to kill larvae, tentacles, robots, alien queens and her eggs, with the advantage that you can make frontal or vertical shots.

[Obliterator]
Publisher=Animagic S.A.
Developer=Psygnosis Limited
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/obliterator
Description=You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. <br><br>Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape.

[Ocean Conqueror]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ocean-conqueror
Description=As a submarine pilot within a war, your task is to destroy enemy munitions convoys in your sector. There are eight destroyers and four transports to destroy, within a time limit of 18 hours. You are armed with torpedos and guided missiles (upon firing one, control inputs are applied to the missile, rather than the ship). You also have a long range radar and a static map with co-ordinates. Controls are complex, with the periscope and rudder coming under your direct control.

[Ogre]
Publisher=SystemSoft
Developer=ORIGIN Systems, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|Macintosh|PC-88|PC-98
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/ogre
Description=A direct computer conversion of Steve Jackson's board game of supertanks going against superinfantry with superhowitzers. Plays exactly like the board game.

[Oh Mummy]
Publisher=Longman Group Ltd.
Developer=Gem Software
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/oh-mummy
Description=The pyramids of ancient Egypt are known to be full of treasure, but it will take a brave man to uncover them, as the spirits have sent guardians to protect them.<br><br>In this game you play an archaeologist, and mummies are after you. You have to run through a matrix (inside a pyramid), and make sure you unveil every treasure by walking around all 4 sides of each square. It's presented in a 2D top down view.

[Oh Shit!]
Publisher=Eaglesoft
Developer=Aackosoft International B.V.
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/oh-shit
Description=This game is a Pac-Man clone for the MSX platform featuring graphics, sound, levels, ghosts and bonus fruits exactly as the real Pac-Man. Gameplay is familiar -- gobble dots for points, dodge ghosts (unless you have recently grabbed one of the special dots that allows you to eat them) and catch fruit for bonus points. The game encourages improvement and competition by storing high scores. The main difference is that this Pac-Man clone contains digitized speech. If a monster catches you then the computer screams 'Oh Shit!'.<br><br>A non-offensive version of this game was released under the name Oh No!.

[Oil's Well]
Publisher=Aackosoft International B.V.
Developer=Sierra On-Line, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|ColecoVision|Commodore 64|PC Booter
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/oils-well-
Description=Extend your oil-mining robotic arm deep below the earth's crust to mine oil and line your pockets.  But watch out for the monstrous bugs that lie in wait for you -- one touch of them to the robotic arm and you lose a life!

[Ole!]
Publisher=Bug-Byte Software Ltd.
Developer=Jawx
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Simulation
Perspective=3rd-Person Perspective
Score=1.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/ole
Description=This is one of the few bullfighting games made outside Spain. Once in, players must first type their name in order to let the computer know who will be the "future matador". The action takes place in the round scenario of a Plaza in which players have total freedom of movement (just like the bull), the objective being to score as much points as possible by passing the animal with the best arts. Players will also have the possibility to take off the "capote" (cloth) in order to run faster and distract the beast in one of those moments of maximum danger. But in case the bull does attack, no problem, the player just has to wake up and take the capote again.

[Opera Super Sports]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/opera-super-sports
Description=Opera Super Sports is a compilation of five sport games:<br><br> Angel Nieto Pole 500<br> Golden Basket<br> Jai Alai<br> Mundial de Fútbol<br> Poli Díaz

[Operation Europe: Path to Victory 1939-45]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1992
Systems=DOS|Genesis|NES|PC-88|PC-98|SNES
Genre=Role-Playing (RPG)|Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/operation-europe-path-to-victory-1939-45
Description=The game is an historical simulation of the European and North African theaters of World War II. The game allows up to two players to role-play as Army commanders for either the Axis or Allied forces. This game emphasizes the military aspects of the war and leaves diplomacy to the politicians.

[Operation Wolf]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/operation-wolf
Description=You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?<br><br>Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. <br><br>You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. <br><br>Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.

[OutRun]
Publisher=Pony Canyon, Inc.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Gear|Genesis|J2ME|SEGA Master System|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/outrun
Description=Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.<br><br>Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game.

[Pack Powersports]
Publisher=Zigurat
Developer=Made in Spain|Zigurat
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/pack-powersports
Description=Compilation of four sport games by Zigurat. The games included are:<br><br>1. Carlos Sainz<br>Emilio Sánchez Vicario Grand Slam<br>Paris-Dakar<br>Sito Pons 500cc Grand Prix

[Pac-Land]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Lynx|NES|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/pac-land
Description=Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. <br><br>There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.

[Pac-Man]
Publisher=Bug-Byte Software Ltd.
Developer=Namco Limited
Released=1984
Systems=Android|Apple II|Atari 2600|Atari 5200|Atari 8-bit|BlackBerry|Commodore 64|Game Boy|Game Boy Advance|Game Gear|Intellivision|iPhone|Neo Geo Pocket Color|NES|PC-88|PC-98|PC Booter|TI-99/4A|VIC-20|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/pac-man
Description=One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.<br><br>Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde).  One touch from any of these ghosts means a loss of life for Pac-Man.<br><br>Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze.  During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points.  This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.<br><br>Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.

[Pac-Mania]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BREW|Commodore 64|Genesis|J2ME|NES|SEGA Master System|Zeebo|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/pac-mania
Description=Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

[Pairs]
Publisher=ASCII Corporation
Developer=ASCII Corporation
Released=1983
Systems=
Genre=Simulation|Strategy
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/pairs
Description=A version of the classic game "Memory". From a deck of 20 face-down cards, players flip two cards at a time and if a match is found, those cards are removed. A level is complete when no more cards remain.<br>The game uses a 20-card deck that contains one wild card (a dog). There are monsters that pursuit you.

[Palamedes]
Publisher=Hot-B Co., Ltd.
Developer=Hot-B Co., Ltd.
Released=Dec 08, 1990
Systems=Game Boy|NES
Genre=
Perspective=
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/palamedes
Description=The goal of Palamedes is to clear the screen which is, line by line, filling up with dice. Players control a small person situated near the bottom of the screen, who can only be moved to the left or right. The number of the dice the person is holding can be changed with the B button, pressing the A button will shoot the dice upwards. If the die hits another one with a matching number, the targeted dice disappears from the playing area and is added to a column at the bottom of the screen. Pressing down after lining up at least three dice of either the same number or consecutive numbers in the bottom row will destroy up to five lines at once.<br><br>There are three modes of play: The standard single player mode, which requires the player to destroy a set number of lines in order to advance to the next stage; a tournament mode in which the player has to duel a number of CPU-controlled opponents and a two player mode.

[Panel Panic]
Publisher=Eaglesoft
Developer=The Bytebusters
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/panel-panic
Description=Panel Panic is a clone of Konami's old Amidar. You are a small jellyfish-like thing on a grid. You can only move on the lines of the grid, and as you move, you leave a coloured line behind. When you manage to colour all sides of a cell, it is lit up. When the entire grid is coloured, and therefore all cells are lit up, you have finished the level. Of course, there are nasties following you around, so you have to navigate smartly if you don't want to be caught.<br><br>As the game progresses, the speed and number of the baddies is increased, but so is your speed. There are also bonus levels, where you gain extra lives by catching a baddie within a time limit.

[Panique]
Publisher=Eaglesoft
Developer=The Bytebusters
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/panique
Description=A clone of Universal's classic Space Panic, this game has you scaling platforms on which evil space aliens roam. Armed only with a pickaxe, you must outsmart the aliens and dig holes for them to fall into. Those which fall into the holes must then be pushed through it with the pickaxe. After all the aliens are eliminated, you go on to the next level, but you must do so before your oxygen supply runs out.<br><br>Panique has many level variations, interspersed by small animated intermissions. On later levels, the aliens become stronger, requiring several procedures with the pickaxe before being eliminated. The smartness of the enemies can be set when starting the game.

[Panther]
Publisher=Irem Corp.
Developer=Irem Corp.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/panther
Description=Your steer a tank at the bottom of the screen. You have to defend the city, which is behind you. From the top of the screen enemy tanks run down into your direction and try to destroy the city.

[Panzer Attack]
Publisher=M.C. Lothlorien
Developer=M.C. Lothlorien
Released=1984
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/panzer-attack
Description=Panzer Attack is a computerised wargame similar to the board-game Risk, representing World War II's crucial Battle of the Bulge. The player represents General Hodges, a commander of the US forces, while the computer always plays the German side. The gameplay is turn-based - you move all your tanks using map references, then the computer does the same.<br><br>You have to try to protect your fuel dumps against the Germans. The difficulty can be determined by setting how many German divisions are attacking - the default is 200. Intelligence advice you receive is not always accurate, so pay attention to what you can see on the map.

[Paris-Dakar]
Publisher=Zigurat
Developer=Made in Spain
Released=1988
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/paris-dakar
Description=Paris-Dakar is a rally simulator in which the player controls a wide variety of variables, including the state of the car (gasoline, water, damages, gear box...) and the race route (always accessible), among others. If needed, the player can refuel, buy water or whatever else is required from the powerboats in Europe or the tankers in Africa. Prices of these essential materials aren't always very reasonable, given the player's meagre starting wallet, motivating players to earn higher sponsorships through strong performance in the race.<br><br>There are three different stages: one in Europe, another one in the desert of the Sahara, and finally a crossing of the Tenere desert before arriving in Dakar.

[Parodius]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1988
Systems=Game Boy|NES|SNES|TurboGrafx-16
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/parodius
Description=This is mostly the parody of Gradius (Nemesis on some systems), with some flavor from other shoot-em-ups, like Twinbee. The series is available on numerous platforms.<br><br>The game is a right-to-left scrolling shoot-em-up. You can choose from 4 different flying creatures, with different weapons. You must finish 7 stages, each having a boss at the end. You may start at either one, but must complete every level to advance to the final stage.

[Passengers on the Wind]
Publisher=
Developer=
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/passengers-on-the-wind
Description=Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely.<br><br>As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity.<br><br>The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.

[Passing Shot]
Publisher=Image Works
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/passing-shot
Description=This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. <br><br>There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team.<br><br>The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.

[Pastfinder]
Publisher=Activision (UK) Limited
Developer=Activision, Inc.
Released=1984
Systems=Atari 8-bit|Commodore 64
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/pastfinder
Description=Pastfinder is a vertically scrolling action game which takes place in the year 8878. You are a member of an elite team of explorers known as the Pastfinders. Your goal is to search deadly, radiated planets for various artifacts and time capsules and to deliver them safely to a base. <br><br>At the beginning of each level, you will be presented with the map screen and can select which sector you would like to explore next. At first, only a small portion of the map will be visible but as you make your way through the game additional portions become visible. The amount of radiation in each sector may vary, and the map is color coded to indicate just how deadly a particular sector may be. Next you will have an opportunity to equip your ship with supplies; these include heavy metal (slows the rate at which your ship absorbs radiation), beam shields (protects from enemy fire), scramblers (prevent enemies from tracking you), and a deradiator (decreases accumulated radiation). Equipped items will last until your ship crashes or is destroyed, and additional items can be found on the planet surfaces.<br><br>Finally you will be able to explore the planets surface in the sector you have selected! Controlling your ship, you need to avoid walls, enemy craft and other obstacles on the surface while searching for artifacts. Your ship has the ability to jump over obstacles as well as fire lasers to destroy enemies. Each section of the planet is fill with deadly radiation; the longer you're there, the more radiation your ship absorbs. A gauge at the bottom of the screen indicates your ships radiation level, and if it gets too high the ship is destroyed. From time to time floating crystals will appear; shooting these will reduce your ships radiation level a bit. When you finally reach the end of the sector, you will be returned to the map screen where you can choose another sector and begin exploring again.<br><br>The game ends when you have lost all of your ships; additional ships can occasionally be found on the planet's surface and are also earned every 5000 points.

[Payload]
Publisher=Sony Corporation
Developer=ZAP Corporation
Released=1985
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/payload
Description=In this driving game you control a freelance Japanese lorry driver.<br>Who is responsible for his own freight and only gets payed at delivery. In this game it's all about control and management. You can choose your own contracts. You have to deliver your good on time. Any delay will be deducted from your commission. Delivering the goods on time can be quite a challenge.<br>If you overload your truck the police will fine you if they order you to stop. The police will also fine you if you exceed the speed limit or don't stop at a traffic light when it's red.<br>The gasoline and truck repairs - in case of an accident - are expensive.

[Penguin Adventure]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/penguin-adventure
Description=Penguin Adventure: the main character - a male penguin - must save the penguin princess from a sickness that has spread across the penguin world. The cure to the sickness can be found in the Golden Apple of the Golden Apple Tree.<br><br>In this action packed game, you take control of the male penguin and travel across the lands and seas in search of the Golden Apple, fighting different types of enemies including bats, thunder-striking clouds, and environmental obstacles such as rocks, until finally reaching the princess. The stages feature different types of landscapes such as forests, mountains, caves, and water stages. As you fight your way through, you can also catch flying fish which you can trade at the different types of shops for new equipments and a weapon.

[Penguin-Kun Wars]
Publisher=ASCII Corporation
Developer=ASCII Corporation
Released=1985
Systems=Game Boy|NES
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/penguin-kun-wars
Description=A penguin rolls spheres across a table attempting to knock its opponent out for points. The character with the fewest spheres on its side of the table at the end of the timed match is the winner.

[Penguin Land]
Publisher=Pony Canyon, Inc.
Developer=SEGA Enterprises Ltd.
Released=1985
Systems=Game Boy|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/penguin-land
Description=In Penguin Land, you must control a penguin trying to get his (her?) egg down to the bottom of the level, while tunneling through ice to get there. Special egg and penguin blocks may make things easier, while polar bears and falling rocks will almost certainly slow you down.

[Perico Delgado Maillot Amarillo]
Publisher=Erbe Software, S.A.
Developer=Topo Soft
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/perico-delgado-maillot-amarillo
Description="Perico Delgado Maillot Amarillo", a game based on the Spanish champion, was one of the first cycling simulators that reproduced accurately the ups and downs of one of the hardest sports. Here you can run in a singular test (after seeing the informative track profile), divided each one in four parts completely different and in which your reflections will be continuously put on approval. <br><br>Try to start the race in first position and obtain a perfect rate in your pedaling, at the same way you avoid the dangerous fans in smooth land; run in the hardest of the mountain ports in continuous struggle against the chronometer; descend at full speed through a street flooded of curves and finally arrive to the exciting final sprint, showing that you are worthy to take the yellow jersey.

[Perry Mason: The Case of the Mandarin Murder]
Publisher=Idealogic S.A.
Developer=Paisano Productions|Telarium Corp.
Released=1986
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=Adventure|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/perry-mason-the-case-of-the-mandarin-murder
Description=Interactive text adventure with graphics.  Very much influenced by infocom whodunnit type games.<br><br>A woman is in jail after her rich husband is found dead.  Prove her innocence!

[Peter Beardsley's International Football]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque London Ltd.
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/peter-beardsleys-international-football
Description=Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. The only playing option is the European Championship tournament of the day, although you can choose the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia and Yugoslavia are all still complete). Two players can compete in these groups, but there's no guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) can't be quit out of.<br><br>The gameplay features variable strength kicks, determined by how long you hold the fire button for. In a break with realistic physics, the ball ricochets back in the direction it came from. Goalkeepers stay on the goal-line rather than using the whole penalty box.

[Pias]
Publisher=Birdy Soft
Developer=Birdy Soft
Released=1991
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/pias
Description=Hiroshi and Mayumi grew up together. They went to the same kindergarten, the same school, always spent time together, and naturally thought that they will never separate. Then the time has come when they both had to go to different colleges. They promised each other than they will still be together. But they both broke the promise...<br><br>If jealousy and the knowledge of one's own betrayal were not enough to endanger their relationship, something far worse happened... the man with whom Mayumi spent the night was found murdered, and Hiroshi must forget his personal pain in order to solve the mystery...<br><br>Pias is a traditional Japanese-style adventure. The gameplay consists of choosing verb commands ("Look", "Talk", "Ask", "Think", "Move") from a menu. Typically, events are triggered by depleting all the commands at every screen.<br><br>The game has scenes with explicit sexual content.

[Picture Puzzle]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1983
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/picture-puzzle
Description=Picture Puzzle is a puzzle game.  The player has to reconstruct an image that is cut out in 16 pieces and one of those pieces is not present.<br>They can only move one piece at the time and only towards the missing piece. The pictures to reconstruct are cartoon style animal pictures such as a crocodile, a cat, a pig, a horse and elephant.<br>It can be played by one or two players.


[Pine Applin]
Publisher=ZAP Corporation
Developer=ZAP Corporation
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/pine-applin
Description=In this platform game you control a man that collects pine apples and he's being chased by snakes, rodents and bats.<br>When he has collected five pine apples he has to go to the wooden bridge that then will appear. That bridge will lead him to the next level.

[Ping Pong]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/ping-pong
Description=From Konami's coin-op, Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.

[Piso Zero]
Publisher=Zigurat
Developer=Zigurat
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/piso-zero
Description=In "Piso Zero" the player takes the role of Mac, a hero that must rescue the people of 15 buildings that are now under the control of the evil Calawarr brothers and his army.<br><br> To rescue the hostages, the player must find along every stage the hostages, and take them to the exit of the building, avoiding the enemies. In each stage the player must rescue a different number of hostages. To do this our hero has a limited time and a unlimited ammo.<br><br> There are a high-scores table for the best players.

[Pitfall!]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1983
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|Intellivision
Genre=Action
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/pitfall
Description=Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long!

[Pitfall II: Lost Caverns]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|PC Booter|TRS-80 CoCo|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/pitfall-ii-lost-caverns
Description=You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint.

[Playhouse Strip Poker]
Publisher=Eurosoft
Developer=Playhouse
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/playhouse-strip-poker
Description=European answer to American Artworx Strip Poker, this game introduces one girl in MSX1 original version and two girls with different names and slightly different looks in other versions (Amiga, Atari ST, DOS versus MSX2).<br><br>The playmate welcomes you in her apartment and proposes a card game. The game is a poker, and when player loses another $100, some part of her dress will be removed. The goal is to keep your clothes on and to make a girl completely naked.<br><br>The graphics in original MSX1 game is different, but other versions tries to keep conceptual design of original.

[Pointless Platform]
Publisher=The New Image
Developer=The New Image
Released=Dec 31, 2006
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/pointless-platform
Description=Just as the name this is a rather pointless platform game. Your goal is simply to jump from platform to platform, higher and higher. There are no enemies, apart from gravity itself. You will need to plan your path, or you could end up in a spot where there are no adjacent platforms to jump to. For each jump you do, you receive 100 points, and additional points just by walking around on the platform. Since the playfield is randomly generated each time you start, this is a game you will never tire of (?).<br><br>Pointless Platform was coded for the 2006 edition of the MSXdev coding contest.

[Poli Daz]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/poli-daz
Description=Poli Diaz is a boxing game protagonized by the Spanish boxing star of the late eighties, Policarpio Díaz. This game uses an isometric perspective where two boxers revolve around the center of the ring, with no possibility of going back, and we observe it from a corner of the quadrilateral. The options menu is the usual: one or two player mode, choose the control type and the number of assaults and lenght of the same.<br><br>Our first opponent will be a sparring, that without offering much opposition, will allow us to learn about the control of the game. After this weak opponent is defeated, you will have to fight (in order) for the titles of Spain, Europe and the World against other opponents.<br><br>"Poli Diaz" has two different modes of control, one of attack and other of defence. In the former, and with the appropriate combination of hits and movement, we will attack the contrary, and in the second we will cover of the  punches that undoubtedly fall over us. In this context, using a joystick could be recommendable.

[Poogaboo: La Pulga 2]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/poogaboo-la-pulga-2
Description="Poogaboo: La Pulga 2" is the sequel to Indescomp's Bugaboo (The Flea). Conserving the same gaming style and argument of his predecessor, now, you will find a lot of enemies: flies, spiders, flying dragons..., etc etc; the dragon only can be avoided, but the flies can be eaten and as a result, your time to abandon the cave will be increased. The caves are filled of randomly placed rocks and you can jump to left, right or up to jump on them and manage to find the exit.

[Pooyan]
Publisher=Hudson Soft Company, Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=Apple II|Atari 2600|Atari 8-bit|Commodore 64|NES|TRS-80 CoCo|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/pooyan
Description=In this remake of the arcade game Pooyan from the early '80s, you play the role of a pig, protecting its piglets from wolves.  <br><br>The first screen takes place near the pigs' home.  Mrs. Pig rides up and down in a cable car, shooting at wolves, who are riding balloons downward, towards the ground.  If the wolves land safely on the ground, then they can climb a ladder, near the cable-car, and catch Mrs. Pig.  But if she shoots their balloons, they splat on the ground instead.<br><br>The wolves shoot acorns at the pig.  But Mrs. Pig has a food based weapon too.  If she gets to the top, she can get meat, to toss at the wolves and make them jump off their balloons in pursuit.  Each wolf taken out this way is worth bonus points (on a doubling scheme: 400, 800 1600...)<br><br>The second scene takes place at the wolves lair.  Here the wolves have reinforced balloons--it takes multiple hits to make them fall.  Here they float upwards toward a big rock, which they push on top of Mrs. Pig, when seven wolves are present.  Additionally, an alpha wolf (wolf leader) appears and summons wolves in packs.

[Post Mortem]
Publisher=Iber Soft
Developer=Genesis Soft
Released=1988
Systems=ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/post-mortem_
Description=A ZX Spectrum programmer decides to write a new game about death called "Post Mortem". One night, while working on it, he is visited by death itself that claims him by electrocution. He goes to the Purgatory, where he learns that he must find three items to be able to reincarnate: a "concentrated miracles" pill, a videotape with his future recorded and a reincarnation certificate.<br><br>Post Mortem is a Spanish adventure game with an icon-based interface similar to the one in Cobra's Arc. The screen is divided in five areas:<br><br>- at the top of the screen there is a window for the illustrative graphics;<br><br>- to the right of that there is a window for the collected items;<br><br>- next comes the game title and the developer name;<br><br>- in the middle of the screen there is another window for the text output;<br><br>- and at the bottom there is a tray with all the icons. They are, from left to right:<br><br>? Three pairs of feet pointing to the left, upwards and right  to go west, up/north and east respectively;<br><br>? A magnifying glass to look around;<br><br>? Two speech balloons with the words "Sí" and "No" ("Yes" and "No") to answer occasional questions;<br><br>? A "Help" flag as a on-line hint system;<br><br>? A text description of the keyboard controls: "O - Left P - Right N - Interact;<br><br>? A "STOP" sign as a pause button.<br><br>The player interacts with these icons by moving a animated mouse with the keyboard (O to move it left, P to make it go right) over the desired icon and selecting it by either pressing the SPACE bar or the N key. The game has several instantaneous death screens, with no hint of the danger ahead. Therefore, gameplay is basically a trial-and-error affair, without any form of saving progress.

[Power Drift]
Publisher=Activision (UK) Limited
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/power-drift
Description=Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.<br><br>There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. <br><br>Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down. <br><br>Finish all 5 stages in a level and you’ll be presented with a bonus level.

[Power Strike]
Publisher=Compile
Developer=Compile
Released=1988
Systems=J2ME|SEGA Master System|Wii
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/power-strike
Description=The Earth is threatened by mutant plant life and their brainwashed human followers. Only one force can stop the evil vegetables from taking root: Power Strike, the most versatile jet fighter in the world.  Blast the enemy in the air and and on the ground and save the planet from the creeping green menace. <br><br>There are six rounds to complete (three in the mobile version). In each round, numbers (from 1 to 8) can be found on the ground either enclosed by a ring, or in the air carried by a ship. Getting these numbers will upgrade your firepower. Get more of the same number for a maximum upgrade. Unfortunately, whatever the type of firepower you get, you will have a limited supply of ammo, so you need to stock up on the same type of firepower if you get too low. <br><br>At the end of each round, there is an end-of-round boss which involves shooting parts of its base in order to destroy it. Intermediate bosses can be found in the last three rounds (console version only).

[Predator: Soon the Hunt Will Begin]
Publisher=Pack-In-Video Co., Ltd
Developer=Klon
Released=1987
Systems=NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/predator-soon-the-hunt-will-begin
Description=Predator: Soon The Hunt Will Begin is an 2D action game. There are 30 stages in the game, and each one is split up into two modes: Jungle Mode, and Big Mode. <br><br>In Jungle Mode, the object of the game is to survive the dangers of the jungle while you shoot down guerillas and wildlife using  variety of weapons including machine guns, laser rays, and grenades (all with unlimited ammo). You exit the stage by entering a cave to proceed to the next level. Sometimes there is more than one cave, and you will be warped to another stage other than the next one, depending on what cave you enter.<br><br>After three or so stages, you enter the game's Big Mode. The object here is to blast blue and purple spheres before they have a chance to hurt you. Some spheres have power-ups that will increase your firepower. When you have made some distance, you have to defeat the Predator before you can continue on to the next stage. Big Mode is the same throughout the game, but the only difference here is the Predator's attack pattern.

[The Price of Magik]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/price-of-magik
Description=In the final instalment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted.<br><br>The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling.<br><br>18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.

[Princess Maker]
Publisher=Micro Cabin Corp.
Developer=Gainax
Released=May 14, 1992
Systems=PC-98|TurboGrafx CD
Genre=Role-Playing (RPG)|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/princess-maker
Description="Princess Maker" is the first of Gainax' popular "princess-raising simulation" game series.<br><br>You are a noble warrior who has just saved your kingdom from an invasion by the terrible Demon Lord. The grateful king offers you to choose any reward you wish for your brave deed. But instead of opting for half of the kingdom or the riches of the land, you ask the king for the permission to raise a poor little orphan girl named Maria. <br><br>And so the game begins. You are the one who has to build Maria's future. Of course, you can do it in many ways. You can strive to make a real princess out of her, teach her good manners, study arts, to make her a brave fighter like yourself, or just a lazy bimbo who cares for nothing. Her destiny is in your hands!

[Professional Snooker Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1986
Systems=Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/msx/professional-snooker-simulator
Description=This game lets you play snooker from a bird's eye view of the table. All the game play is here from putting spin on the cue ball, to judging how much power to hit the cue ball with, and also nominating a colour after a legal pot. Also in the game there is a practise mode, where you can place the balls on the table as you wish. Action replays are provided.

[Professional Tennis Simulator]
Publisher=Dinamic Software
Developer=Alucine Soft
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=1.6
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/professional-tennis-simulator
Description=In this game you will have the possibility to play seven different championships, including the four Grand Slams, so, depending on the competition, you will play on clay, grass or synthetic surface while facing someone of the 11 best ATP players. You also will have the option to train with another player, the computer or using the ball-launcher machine. With the serve training and choosing equipment and surface, you will also improve your game on all the possible conditions. <br><br>If this game is called a simulator it's because: your shots will be different depending on the net distance, the effect and direction of the ball in serve will be defined by you, besides, you will have a total control of the ball direction, shot power and shot style on the moment of the impact (according to the pressed keys), you will be able to access to game stats on every moment, and finally, you will have the possibility of choosing racket and slippers (all of them adapted for every situation).

[Psychic World]
Publisher=Hertz Co. Ltd
Developer=Hertz Co. Ltd
Released=1988
Systems=Game Gear|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/psychic-world
Description=A scientist and his two female assistants work on ESP research in a remote science laboratory.  One day, a section of the lab blows up.  It turned out that the monsters kept for experiments escaped and took one of the assistants with them.  The scientist gives an "ESP booster" to the remaining assistant so she can go rescue her.<br><br>Your character possesses psychic power which she uses to blast away her enemies.  You start the game with few powers and eventually gain more as items dropped by monsters are picked up.  You control powers such as fire, ice, sonic waves, temporary invincibility, levitation, and more.  Press Down + Button 2 to access your arsenal of powers.

[Psycho Pigs UXB]
Publisher=U.S. Gold Ltd.
Developer=Jaleco Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/psycho-pigs-uxb
Description=The object of this game is to get rid of your opponents (pigs) by throwing bombs at them. When they are thrown, the bombs will count down from the number shown on the bomb, and explode when they reach zero. But they will explode immediately once they hit their target, regardless of the countdown. Items can be picked up along the way that will help you defeat opponents. One of them is a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of their holes.

[P.T.O.: Pacific Theater of Operations]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1991
Systems=DOS|Genesis|SNES
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/pto-pacific-theater-of-operations
Description=P.T.O is another military sim from KOEI.  In this game you can choose to be either Japan or the Allies.  By managing your fleets and ordering new warships you can control many different sides of the conflict.  (ship development, Base defense, Fleet arrangement, Direct battle control, Economic decisions)  There are many different options of play in PTO, you can choose to play from one of many different famous battles or you can play the campaign.  You can control one side or both.  There are also limited controls on victory conditions.

[Pub Darts]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/pub-darts
Description=180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets.<br><br>If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw.<br>Regardless against whom you play they will become better as you progress towards the final.<br><br>A practice mode helps you to become familiar and more skillful at throwing the darts.<br><br>The game can be played by one or two players.

[Punchy]
Publisher=
Developer=
Released=1984
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/punchy
Description=Punchy is set, as the name might suggest, in a theater setting. It is an adaptation of "Punch & Judy": you are the hunchback Bobby, your goal is to make your way across sixteen theater stages to rescue the beautiful Judy from the Punch. Each stage is filled with the typical hazards of a traditional play, like crocodiles, custard pies and rotten tomatoes, as well as the pits that must be crossed via moving platforms. You'll sometimes have the chance to catch a sausage flying around in the air as you move along.<br><br>Even though it is a rather early game, the Spectrum version features some interesting speech samples using a technique that was very uncommon at that time.

[Puyo Puyo]
Publisher=Compile
Developer=Compile
Released=Oct 25, 1991
Systems=Game Boy|Game Gear|Genesis|Macintosh|NES|PC-98|SNES|TurboGrafx CD
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.9
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/puyo-puyo
Description=This is a falling pieces puzzle, Puyo Puyo originated on the MSX system and was later turned into an arcade hall version. Get four same-colored puyos touching each other to make them disappear. If more puyos of the same color are connected then they will disappear too. This game can be played simultaneously by two players for a competitive gameplay. Hinder your opponent by making multiple puyo combinations.

[Puzznic]
Publisher=Zemina Co.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy|NES|PlayStation|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/puzznic
Description=The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.<br><br>There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)<br><br>The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.

[Q*bert]
Publisher=Konami Corporation
Developer=D. Gottlieb & Co.
Released=1986
Systems=Atari 2600|Atari 5200|Atari 8-bit|BlackBerry|ColecoVision|Commodore 64|Game Boy|Intellivision|J2ME|Mophun|NES|Odyssey 2|TI-99/4A|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/qbert
Description=Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off  the board while Q*bert is safely transported to the top.

[Quarth]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Game Boy|NES|PC-98
Genre=Action
Perspective=3rd-Person Perspective
Score=4.3
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/quarth
Description=Quarth is a typical puzzle/arcade game. Quarth can be moved  from right to left while the screen scrolls down. The playing field is filled with different blocks and your aim is to fill them in so they form complete rectangles or squares. Only when you succeed in this mission, the concerned blocks will disappear. New 'unformed' blocks appear while the playing field scrolls down making you play into full action at all times. As soon as a line of blocks reaches the bottom line, it is Game Over. Then you 'll be granted 10 seconds to decide if you want continue the level. Each Level consists of 9 Areas and you progress to the next level once you've cleared the last area. The Battle mode is a dual player mode.

[Queen's Golf]
Publisher=ASCII Corporation
Developer=Marionette Co., Ltd.
Released=1984
Systems=
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/queens-golf
Description=Queen's Golf is a standard 18-hole golf game, played from a top-down perspective. The player can compete in stroke play or match play against a friend or the computer.<br><br>The player can select a golf club type, the course of the ball, and the power to hit the ball.

[Quinpl]
Publisher=Bit²
Developer=Bit²
Released=1988
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/quinpl
Description=Quinpl is a japanese puzzle game of the King's Valley II and Eggerland Mystery variety. The main objective is to reach a exit door by jumping over and destroying blocks and monsters. The player's character can shoot stakes that kill the monsters and stick to the blocks (he can jump on these stakes and eventually break those blocks, clearing the path to the exit door). If he touches any of the monsters or dangerous environments, he transforms into a blue frog and the player loses one life. There are several items that can be collected: some of them are immobile, some randomly float around the screen.<br><br>On the top of the screen there are a inventory of collected items, a timer and the number of lives. Both the cartridge and disk versions allow saving the game between levels.

[Race City]
Publisher=Conosis
Developer=Iber Soft
Released=1988
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/race-city
Description=In this top view racing game, your are driving around in a town with a maze-like road infrastructure. Your goal is to collect the white flags while you are chased by hostile cars that will try to crash you head-on. A round is completed once three flags have been collected. <br><br>When driving you will find several items as money bags and fuel barrels which can be picked up. <br><br>To put the picked up fuel barrels to use, and to refill your gas tank you 'll have to drive to the gas station.

[Rad Warrior]
Publisher=Erbe Software, S.A.
Developer=Palace Software, LTD.
Released=1986
Systems=Amstrad CPC|Apple II|Commodore 64|DOS|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rad-warrior
Description=As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, and enables him to float.<br><br>This means that the game has two distinct styles, with your character limited to jumping, and with only rocks (located around the screens) to throw. Once he finds the suit he can fly around the ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based themselves. You will need to recharge the suit at times, and also take it off to pass through tight caverns.

[Raid on Bungeling Bay]
Publisher=Brøderbund Software, Inc.|Sony Computer Entertainment Japan
Developer=Brøderbund Software, Inc.
Released=1985
Systems=Commodore 64|NES
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/raid-on-bungeling-bay
Description=Raid on Bungeling Bay is the first game designed by Will Wright. <br><br>The game has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.

[Rally-X]
Publisher=Namco Limited
Developer=Namco Limited
Released=1984
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rally-x
Description=You control a small car running around in a maze. What you have to is to pick up the ten green flags to get more points. While you try to collect the flags you are chased by hostile cars that try to crash your car. So dodge them by using your smoke screen. Other factors to take into account are a time limit,fuel gauge and that some roads are blocked by an rock!<br>The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked with an S. Collect those for bonus points.

[R.A.M.]
Publisher=Topo Soft
Developer=Topo Soft
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ram_
Description=Fox is a member of the special corps CEO, and his next assignment is in the Soviet city of Chernovska. The last CEO member who was sent there went missing after sending a report on a new military project called RAM.<br><br>R.A.M. is a side-scrolling action platformer where the player takes control of Fox. When the game begins Fox has landed far away from his objective and he needs to cross several areas packed with enemy soldiers. At first, Fox has to rely on his assault rifle and his hand grenades, but later on he can use stationary guns and even vehicles. The vehicles need fuel, and their clever use is essential in succeeding.

[Rambo]
Publisher=Pack-In-Video Co., Ltd
Developer=CCS
Released=1985
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rambo
Description=The first Rambo game in the series to be released on the MSX features Rambo with an arsenal of weapons and grenades on well guarded military grounds, and is similar to and based on the movie. Your main objective is to rescue the girl from captivity.<br><br>You start out with only a knife in this game, but as you progress you will end up with several different weapons, including a rocket launcher. There are some "puzzles" in the game where you have to figure out how to get across to a certain area without putting yourself in fatal danger. You fight riflemen, archers, snakes, and other baddies. A few different endings are offered in this game depending on how you choose to rescue the girl, the best ending - being able to escape with the girl safely.

[Rambo III]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rambo-iii
Description=Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.<br><br>In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.<br><br>Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.

[Rance: Hikari o Motomete]
Publisher=Alice Soft
Developer=Alice Soft
Released=Jul, 1989
Systems=PC-88|PC-98|Windows 3.x
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rance-hikari-o-motomete
Description=The player takes the role of Rance, a young guy who works in a private investigator's office. One day, the boss has a new assignment. A girl named Hikari, a student in Paris High School, has been missing for several days. The player's job is to find the girl and to report whatever mysterious circumstances the player might encounter during the investigation.<br><br>Rance: Hikari o Motomete is a role-playing game adventure with hentai (erotic) elements. The game is viewed from first person perspective and is controlled via a menu. The player may navigate the character in the city by choosing directions ("go north", etc.), examining locations and entering buildings. Outside, the player also battles monsters. Battles are turn-based and monsters appear on the same screen the player see before engaging in combat. The player can equip weapons and armor, use items, and gain experience points from combat.

[Rance II: Hangyaku no Shjotachi]
Publisher=Alice Soft
Developer=Alice Soft
Released=May, 1990
Systems=PC-88|PC-98|Windows 3.x
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rance-ii-hangyaku-no-shjotachi
Description=Four magical rings were stolen from Custom Town. A bunch of sexy, but dangerous sorceresses terrorizes the land. The town mayor has no choice but to invite Rance, a freelance private investigator whose mind is mostly occupied with pretty girls and promises to pay him quite a large sum of money if he stops the evil. Naturally, Rance agrees. It's time for him and his trusty cute purple-haired sidekick Shiiru to fight evil once again!<br><br>Rance II: Hangyaku no Shojotachi is the second game in the animé-style erotic role-playing game adventure series. The game is played from first person perspective, save for navigation in dungeons, where the player moves a cursor on a map to access various rooms. Rance and Shiiru can buy and equip weapons and armor. In  dungeons, the player will encounter enemies to fight in turn-based combat. The player will have to search for the enemies to make them appear.

[Randar II: Revenge of Death]
Publisher=Compile
Developer=Compile
Released=1989
Systems=
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/randar-ii-revenge-of-death
Description=This is the second role-playing adventure of the little round creature Randar. This time, the adventure takes place not in a medieval, but in a futuristic world. Something strange is happening on the planet Alkali: women are mysteriously disappearing. Randar, now a space detective, is invited to investigate this unusual case. However, the investigation leads Randar also to other planets, and gradually he realizes that the mysterious vanishing is a part of a larger scheme...<br><br>"Randar II" features traditional top-down navigation and turn-based combat. The battles and the movement in town are viewed from first-person perspective. During battles, Randar can attack either with a gun or a sword. There are no magic spells in the game. Healing is done with items. Instead of the usual hit points display, Randar accumulates damage percentage in battles. When the damage reaches 100%, Randar is defeated.

[Randar no Bken]
Publisher=Kemsx
Developer=Compile
Released=1989
Systems=
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/randar-no-bken
Description=The little blue egg-shaped creature Randar, who was the healer in  Golvellius and appeared as a mascot in other Compile's games, now gets an RPG of his own! Trouble is in the kingdom of Mamorth: an evil tyrant is threatening to destroy the land. Randar becomes in this game the hero who alone can save the kingdom, traversing dangerous caves and fighting vicious monsters on his way to defeat the ultimate villain.<br><br>The game is a traditional top-down Japanese RPG with turn-based combat. The combat, as well as navigation in towns, is done from first person perspective. Randar is alone on his quest, and must fight one-on-one battles in  Dragon Quest style. Randar can equip weapons and armor, and cast a variety of magical spells.

[Randar no Bken III: Yami ni Miserareta Majutsushi]
Publisher=Compile
Developer=Compile
Released=1990
Systems=
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/randar-no-bken-iii-yami-ni-miserareta-majutsushi
Description=In this game, you don't play the cute little round creature Randar any more, but a human hero (whom you can name yourself), who lives with his parents in a medieval world. One day, his father send him to a nearby cave which is plagued by orcs, to defeat King Orc. Thus begins the journey of a young man who soon finds himself confronting the evil plans of the magician Nebiroth, who intends to resurrect the demon Varu and to draw from him the ultimate power he needs to control the world.<br><br>"Randar III" is a traditional console-style RPG. You navigate your hero over world map and through dungeons from a top-down view, fighting enemies in turn-based combat. Combat and navigation in towns are done from first-person perspective. The enemies appear randomly on each screen, one after another, become visible and attack the hero if he doesn't move. If you leave the screen, the enemies will disappear, but re-spawn quickly when you return. It is possible to avoid combat by continuously walking, although in narrow areas you'll often find yourself trapped by enemies.

[Rastan]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1988
Systems=Amstrad CPC|Apple IIgs|Commodore 64|DOS|Game Gear|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rastan
Description=Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom.<br><br>The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your weapon) and jewelery for bonus points.

[Rasterscan]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|PC Booter|ZX Spectrum
Genre=Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/rasterscan
Description=Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid repaired, after which you must regain control of the power generator and the engines.<br><br>The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. Before any power can be generated and the ship's scanner accessed, a leak must be fixed by finding and using a piece of spare piping.

[Real Tennis]
Publisher=TAKARA Co., Ltd.
Developer=TAKARA Co., Ltd.
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/real-tennis
Description=Real Tennis is a simplistic computer game conversion of the sport. The game can be played as one player vs the computer or two players competing against each other. The game follows standard tennis rules.

[Red Moon]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/red-moon
Description=The Red Moon Crystal is the only source of Magik in the land, and stabilizes the forces of the world. This crystal has been stolen and as a result, the land has fallen into chaos. A single powerful magician is sent to rescue the Crystal from the castle where it's hidden. <br><br>Red Moon is an graphical interactive fiction game. Players assume the role of the wizard on his quest to recover the crystal. They will have the use of many weapons and a dozen magical spells. Combat is a key element of the game: both the magician and enemy opponents have hit points, in the style of RPGs. Spellcasting requires certain objects to be collected, and many spells must also be cast on a specific target. Various objects will be found during the adventure, including garlic, pills and a mask.

[Reflex]
Publisher=Players Software
Developer=Players Software
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/reflex
Description=This bat and ball game has 90 levels, each more difficult than the last. The blocks are worth between 5 and 250 points. As you hit the special blocks on the left hand side, you gain power-ups ranging from slowing the ball to making the ball able to go through the blocks. Also, as you are playing you need to be fast as you score starts to decrease until you complete the level and go to the next. On the B side of the game there is a level editor which you can make your own screens up.

[Rendezvous with Rama]
Publisher=Idealogic S.A.
Developer=Telarium Corp.
Released=1986
Systems=Apple II|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rendezvous-with-rama
Description=Based on Arthur C. Clarke's classic science fiction novel Rendezvous With Rama.<br><br>After an uncatalogued giant asteroid is discovered approaching Earth, scientists soon realize that it is in reality an alien starship. As commander of the spaceship Endeavor, and being the nearest to the gargantuan ship, it is up to you to rendezvous with it and explore it before it leaves the Solar system.

[Renegade III: The Final Chapter]
Publisher=Imagine Software
Developer=Imagine Software
Released=1989
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/renegade-iii-the-final-chapter
Description=Renegade 3 was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for. There are many surface hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at different heights, allowing you to deal with each of the diverse foes.

[Rescate En El Golfo]
Publisher=Opera Soft S.A.
Developer=True Soft
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rescate-en-el-golfo
Description=The game is classic a beat-'em-up.<br><br>A Jumbo jet full of passengers is hijacked by Iraqi terrorists and they are threatening to blow the plane up.<br><br>One of the passengers happens to be the girl friend of Ricky. Can you as Ricky fight off all of the terrorists and rescue the hostages on the plane?

[Rescue from Atlantis]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/rescue-from-atlantis
Description=The advanced civilization of the planet Somerset built a gigantic exploratory spaceship called Atlantis, and sent it to research the planet Earth. After the completion of its task, the ship submerged to an oceanic abyss. The D.A.G. ("giant-looking depredators"), a war-mongering civilization, took possession of Atlantis with the intention of conquering Somerset and the universe. Somerset sends a hero to rescue Atlantis from the enemy, and return it home.<br><br>Rescue from Atlantis is a Spanish side-scrolling action-adventure game divided in three loads:<br><br>1.  In the first load, the hero must find a way to gain entrance to the camouflage city built on top of Atlantis. This level starts with the bathysphere being dropped from the sky into the ocean by a spaceship. Once it hits the bottom, the player can guide it by using O and P to move left and right, respectively. Q makes it go up, and A cycles through its inventory. The bathysphere is armed with a laser gun that can be fired by pressing the SPACE bar. Hitting M ejects the protagonist from the bathysphere as to explore more strait entrances. Once out, M also serves as the GET, DROP, ENTER and USE button. There are objects scattered on the sea floor to be collected and used. The bathysphere also comes with some useful paraphernalia:<br><br>? A laser pistol to kill the enemy and the sea life;<br>? A jetpack to reach higher places;<br>? A portable computer to connect with the main one in Atlantis;<br>? A mould to fabricate gold bars. There are some gold nuggets on the submersed caves (to melt them the player has to find a source of heat);<br>? A first-aid kit that can only be used once.<br><br>The player investigates a complex of aquatic tunnels while collecting the needed tools for the task ahead. At the top of the screen there are two horizontal bars. The leftmost indicates the oxygen level (there are places on the levels that replenish it). The one in the right side is the bathysphere fuel level, once empty the vessel will stop moving. The player must find sources of fuel to make it swim again. Amongst the two bars sits the inventory of both the bathysphere and the character. At the bottom of the screen there are two scores and a plant between them. The plant is the energy level of the character, it changes with every hit he/she/it receives. The left score is the current score, the one on the right is the top score. In this first load, the main danger comes from the creatures of the sea: octopuses, sharks and abyssal fishes take a bit of the energy when the character touches them.<br><br> In the second load the bathysphere enters the city that was raised on Atlantis, now under the sea and in ruins. Guarding the entrance to the ship is Korx, a powerful D.A.G. mage. The main objective of this level is to find a way to destroy him (he is invulnerable to the laser weapons). Besides the animals of the previous load, the character has to fight hammerheads and some alien creatures.<br><br> The final load sees the bathysphere entering Atlantis. The ship is a mechanical labyrinth, with lifts and sentinel robots. The main objective is to find the computer room, where the hero can activate the ship and bring it back to Somerset.<br><br>The game has a password system: after solving each load, an alphanumeric code is displayed on the screen. The code is generated based on the actions accomplished. The second and third load require this code to start. It is possible to reach an unwinnable situation by failing to collect or assemble the necessary objects for the completion of a later level.

[The Return of Ishtar]
Publisher=Namco Limited
Developer=Namco Limited
Released=1988
Systems=
Genre=Action|Adventure|Role-Playing (RPG)|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/return-of-ishtar
Description=The Return Of Ishtar is a sequel to The Tower of Druaga. It is an adventure game that requires two players. One person is in control of the maiden Ki who fights with magic and the other controls Gilgamesh, the sword-wielding knight. Search for keys and special items. The tower has a few different ways to exit, and the aggregate total of levels is 128.<br><br>Players are presented a password to allow them to continue from where they left off.

[Return to Eden]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/return-to-eden
Description=The command robots of Snowball have found the colonisable planet Eden, and already set about colonising this lush verdant planet. Not easy though - native plants and animals have adapted and fought back at the threat to their territory. A walled area now encloses the city, which is crumbling around you.<br><br>When Snowball 9 reaches the planet, Commander Kim Kimberley is filmed apparently committing a murder. As Kim, you must escape from the 'justice' of crazed robot droids. Snowball 9's landing is made dangerous due to the robots malfunctioning.<br><br>Return to Eden is an interactive fiction game which sets you as Kim, and challenges you to enter and survive within the robot city. Strange and surreal outcomes about - what do you get when you plant a brick? The world includes a bank, a theme park, the Corridors of Power, and a Starbike.<br><br>Unlike its predecessor, it features graphics, with over 200 illustrative pictures featured. adds the ability to type while the screen is updating. Vocabulary is simplified - a new IT command refers to the last-mentioned object, and clothing can be WEAR'ed without being GET'ted first.

[Rick Davis's World Trophy Soccer]
Publisher=Virgin Mastertronic Ltd.
Developer=Novotrade International, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rick-daviss-world-trophy-soccer
Description=This football simulation focuses on international football, allowing you to play a tournament or single friendly matches. Up to 8 human players can be involved in the tournament. Options include three skill levels, variable match lengths and a choice of sound or music (or both on some versions).<br><br>The match is viewed from the side, although it switches to a 3D view when the ball is close to the goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming cross-hair.

[River Raid]
Publisher=Pony Canyon, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|Intellivision|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/river-raid
Description=River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying.<br><br>The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life.

[RNFF: Running Naked in a Field of Flowers]
Publisher=Infinite
Developer=Infinite
Released=Dec 31, 2006
Systems=
Genre=Action
Perspective=Platform
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rnff-running-naked-in-a-field-of-flowers
Description=J-war, Eisbaer23 and Tapeworm, three MSX sceners, have borrowed Snout's holiday house. Each day, they run naked through the fields of flowers surrounding the house, which makes them feel erect. One day, J-war forgets to take his pills. Instead, he takes some of the mushrooms growing in the environs, and loses his senses.<br><br>In this platform-puzzle game, which plays like a deranged Jet Set Willy, you guide the naked J-war around the one-screen platform levels, trying to pick up all the pills and mushrooms. You are chased by a set of clothes, contact with which must be avoided. When you eat pills, you move quickly but jump poorly. Eating mushrooms makes you slow, but jump far. Taking this into consideration is the key to successfully completing the level. Some places can only be reached by eating mushrooms, and when you eat the pills in that place, you are quick enough to run away from the shirt and trousers.<br><br>This libelous game was coded for the 2006 edition of the MSXdev coding contest.

[Road Fighter]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=NES|Wii
Genre=Racing / Driving
Perspective=Top-Down
Score=4.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/road-fighter
Description=A top view racing game. You have to reach the finish line before time runs out. Don't crash into the wall, cars or trucks. Because if you do you will lose gasoline. You can get additional gasoline by picking up fuel items. Especially avoid the purple cars, they do change lanes! And remember... oil makes road slippery...

[RoboCop]
Publisher=Erbe Software, S.A.
Developer=Ocean Software Ltd.|Data East Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|Commodore 64|DOS|NES|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/robocop
Description=Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...<br><br>Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.

[Robot Wars]
Publisher=Aackosoft International B.V.
Developer=Eaglesoft
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/robot-wars
Description=The player controls a human that battles with enemy robots that pursue and attack in maze like constructed levels.<br>All you have to do is shoot all the robots and your off to the next level. Each level has different level exits on the north, south, east and west but some exits might be closed.<br><br>Occasionally a bouncing smiley appears and you can not shoot it for bonus points.<br><br>Digitized speech is another feature of this game.

[Robo Wres 2001]
Publisher=Micronet Co. Ltd.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/robo-wres-2001
Description=As the name implies, Robo Wres 2001 is a game about robots that wrestle in (what then was) the future. Six robots from six countries fight in a tournament that, apart from the robot element, is closer to American, Mexican or Japanese wrestling than the classic kind of wrestling. Each player uses three keys or buttons to execute various attacks in the classic "button masher" beat'em'up manner, with different button combinations triggering different techniques according to the proximity between the combatants. Each robot has its own arsenal of special moves. The ring is viewed from an elevated position and allows movement in two dimensions. The losing robot is turned into scrap ready for recycling, with the winner going on the next round.

[Rocco]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/rocco
Description=Our Stallone-inspired hero has four fights to win before becoming champion boxer in this sports game. Cimbel Lin, Ted Matare, Jansen Sino and Fighter Bull must be dealt with in order, with fights getting tougher as you progress.The action is viewed in 3D, from behind your boxer and with a full view of your opponent. A health bar is provided for each player, going from green to red as hits are scored. When the strength goes down to zero, a punch will floor your opponent - either player can be seen hitting the floor when a knockout blow is struck. Three knockouts are required to win a fight.

[Rock n' Bolt]
Publisher=Pony Canyon, Inc.
Developer=Activision, Inc.
Released=1985
Systems=ColecoVision|Commodore 64
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/rock-n-bolt
Description=Louie The constructor struts pieces to their location. The Girders are constantly moving back and forth. It is your job to lock them down, and then get back to where you started the level. There are 100 levels, and two types of levels. One is just locking down, the others you have to put them in a specific location. There are three levels of difficulty to choose from, you just get paid more the harder the level, and you have less time to complete the level.

[Rock'N Roller]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rockn-roller
Description=Rock'N Roller is a game similar to the game Rally X, in Rock'N Roller the player takes control of a buggy, that must find, in each of the 30 stages, the six parts of a prototype car, that are hidden in the stages. In each stage there are three enemy types: speed cars, armed jeeps, and a giant helicopter equipped with missiles. Additionally there are varied traps (like dangerous bridges, oil spots, mines, red semaphores, etc.) that must be avoided and a limited amount of fuel that must be taken into consideration.

[Rollerball]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1984
Systems=NES
Genre=Action|Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rollerball
Description=Rollerball is a pinball simulation for one to four players. <br><br>There are two different game variations included. The first is Skyscraper, which is a four screen tall pinball table where each player competes individually for the highest score. The second is called Matchplay. In this game two players compete against each other to see who can reduce his opponents score to zero first. Each player has a set of flippers and a ball in play, and points are awarded or taken away by hitting the various targets in the playfield.

[Romance of the Three Kingdoms]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1986
Systems=Amiga|DOS|J2ME|NES|PC-88|PC-98|SNES|WonderSwan
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/romance-of-the-three-kingdoms
Description=Based on the events of the Three Kingdoms era in China (3rd century), and on Luo Guanzhong's famous novel Sanguo Yanyi, you take command of one of the many warlords rivaling for control after the Yellow Turban Rebellion.<br><br>This strategy/RPG game introduces hundreds of historically real characters of the Three Kingdoms era. The main purpose of the game is to be supreme ruler of the remnants of the falling Han Dynasty. To do this you have to build a mighty empire by conquering provinces and recruiting generals worthy of command. Fight massive battles, triumph over natural disasters and capture the enemy stronghold is the name of the game. In the end, can you unite China?

[Romance of the Three Kingdoms II]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1990
Systems=Amiga|DOS|Genesis|NES|PC-98|SNES
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/romance-of-the-three-kingdoms-ii
Description=The sequel to Romance of the Three Kingdoms. The game concept is still the same, though they did improve a lot of features that one may consider 'disturbing' from RTK I (e.g. Generals dying easily due to disease, etc.). RTK can be said to be much more 'stable' where players no longer have to worry that much about time length in the game, as the game take a slower time rate to allow the players to build up their forces without much interference. The RTK II gameplay and interface is closely similar to Nobunaga's Ambition II.

[Romancia: Dragon Slayer Jr.]
Publisher=Nihon Falcom Corp.
Developer=Nihon Falcom Corp.
Released=1986
Systems=NES|PC-88|PC-98
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/romancia-dragon-slayer-jr
Description=In Romancia: Dragon Slayer Jr., you are a young warrior whom the king sends on a mission to rescue a lost princess. You must leave the town and enter the dreadful monster-infested catacombs in order to complete your quest. <br><br>The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends more towards medieval-themed platformer action. The hero has hit points, can buy items and weapons, use magic, and stay in inns to recover health. However, instead of receiving experience points and becoming stronger, you simply must attack quicker (by bumping into your opponent on platform levels) and jump higher.

[R-Type]
Publisher=Irem Corp.
Developer=Irem Corp.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Game Boy|iPhone|J2ME|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/r-type
Description=R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.<br><br>The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).<br><br>The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.

[Rune Master]
Publisher=Compile
Developer=Compile
Released=1989
Systems=
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rune-master
Description=Rune Master is a board game with RPG elements. Up to 4 players compete to reach a magical tower, throwing computer dices and fighting monsters. The encounters and battles are random, and when someone is defeated they are sent back to the nearest town.<br><br>The game is turn-based, each player throw the dice and the computer makes the calculations necessary and moves the figure on the board. The players receive gold or level up after defeating the enemies. The battles also use dice throws in turns for each adversary. When starting the battle turn, the player has three options: fight, use an inventory item or attempt to escape.<br><br>Certain squares have special proprieties:<br><br>- Town squares have hotels to recuperate life and magic points, and shops to buy RPG staples like armor, weapons and magical items. Different weapons alter the number of cumulative throws allowed. Armor decreases the number of hit points received in battle. The magical items include a fox mask that gives an extra turn and health potions.<br><br>- Squares with ruined buildings always have a creature lurking to do battle.<br><br>- The waterfall square can only be crossed if the player throws 4, 5 or 6.<br><br>- Squares with tunnels transport the player avatar to another part of the board.<br><br>- Church squares sell holy bibles, a magical item.

[Rune Master 2]
Publisher=Compile
Developer=Compile
Released=1990
Systems=
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rune-master-2
Description=Rune Master 2 is a board game with RPG elements. Up to 4 players compete to reach the Dark Lord castle, throwing computer dices and fighting monsters. The encounters and battles are random, and when someone is defeated they are sent back to the nearest town.<br><br>The game is turn-based, each player throw the dice and the computer makes the calculations necessary and moves the figure on the board. They receive gold after defeating the enemies. The battles also use dice throws in turns for each adversary. When starting the battle turn, the player has four options: fight, use an inventory item, use  a magic attack or attempt to escape.<br><br>Certain squares have special proprieties:<br><br>- Town squares have hotels to recuperate or level up health and mana points. Shops have RPG staples like armor, weapons and magical items. There's also a turtle race, where the player can gamble up to 500 gold. Different weapons alter the number of dices and bonus points used in battle. Armor decreases the number of hit points received during fights. The items include health potions, and a car that allows faster travel. Some towns have elders with quests for the players.<br><br>- Squares with spires always have a creature lurking to do battle.<br><br>- The gate square can only be crossed if the player throws 5.<br><br>- Some squares transport the player avatar to another part of the board.

[Rune Master 3]
Publisher=Compile
Developer=Compile
Released=1991
Systems=
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rune-master-3
Description=Rune Master 3 is a board game with RPG elements. Up to 4 players compete to reach the final gate, throwing computer dices and fighting monsters. The encounters and battles are random, and when someone is defeated they are sent back to the nearest town.<br><br>The game is turn-based, each player throw the dice and the computer makes the calculations necessary and moves the figure on the board. While traveling, the players might encounter wandering warriors and attempt to recruit them. Successful recruitment increases the player statistics. The players receive gold or level up after defeating the enemies. The battles also use dice throws in turns for each adversary. When starting the battle turn, the player has four options: fight, use an inventory item, use a magic attack or attempt to escape.<br><br>Certain squares have special proprieties:<br><br>- Town squares have hotels to recuperate health and mana points. Shops have RPG staples like armor, weapons and items. There's also a monkey pole race, where the player can gamble up to 1000 gold. Different weapons alter the number of dices and bonus points used in battle. Armor decreases the number of hit points received during fights. The items include health potions, horses that allow faster travel, a book that can be used to set up ambushes for other players (a dice roll sets the number of hits they'll receive) and a scroll that can be used to attempt recruitment of warriors serving under other players.<br><br>- Squares with chasms can only be escaped if the player throws 6.<br><br>- The water sludge square can only be crossed if the player throws 1 or 6.<br><br>- Some squares transport the player avatar to another part of the board.

[The Running Man]
Publisher=Grandslam Entertainments Ltd.
Developer=Emerald Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/running-man
Description=Inspired on the movie with the same name with A. Schwarzenegger, you are an ex-cop presumed guilty for the murder of many civils. In jail, one day, you can escape and go to the airport to go away. Unfortunately, you are captured again but for other person now. Not the state, a director of a show called running man. This show is the most popular hobby in future, everybody play money. A guy (you) are hunted by professional killers, he must runs and stay alive for win money. So with the four levels, you must fight with your hunters and go quickly to the end of levels if you want recovery freedom one day...

[Rush'n Attack]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|DOS|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/rushn-attack
Description=Depending on which title you use, and how you interpret it, this game is about a guy who a)rushes in before attacking b)attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), or c)wears a rather goofy hat. One way or another, this arcade conversion arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters.<br><br>There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters

[Sabrina]
Publisher=MCM Software
Developer=Iber Soft
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=0.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/sabrina
Description=When a person reaches elevated levels of popularity, the eager eyes of some programmers nail in him, and with these lucid minds they begin to emanate ideas that end up materializing into a program, or at least a commercial. This is the case with this Italian youngster singer of overwhelming personality that enters by the hand of Iber Soft to the world of videogames.<br><br>The game develops the eventful journeys that a popular singer -Sabrina- must suffer to be able to be transferred from the airport to the nearest television studios. In order to arrive there, she must cross a town whose inhabitants seem to be a little dis-conformed with their way to be, to act and, mainly, to dress.<br><br>Your mission will be to guide Sabrina in this arduous way, avoiding or eliminating as more as possible enemies. They are of several kinds, although all of them have an aspect in common: they are normal and current people of whom you can be found in the street to dozens. Thus, for example, the typical housewives, the knifer, the aggressive punkie, the exorcist priest, the old woman with her indispensable cane and a long list of others of citizen tipisms.

[Saimazoom]
Publisher=Karoshi Corporation
Developer=Dinamic Software
Released=Dec 06, 2005
Systems=ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/saimazoom
Description=This game consists in directing an explorer through a gigantic map in the search of four coffee coats which are distributed on it. In the territory where the action takes place we can find rivers, fences, trees, rocks and some more things which can suppose an obstacle for accomplishing the mission. All that together with the presence of killer indigenous serpents which will try to finish with us.<br><br>The map has 100 screens that we must cross if we want to find the four coats. Nevertheless, it's necessary to consider that at least one of them is always located inside the cave, which we will only be able to open if previously we found the key. There are also many objects distributed on the way that can help us: boats to cross rivers, tips to break rocks, machetes to cut to the vegetation, etc.

[Saint Dragon]
Publisher=Storm
Developer=NMK Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/saint-dragon
Description=Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by man these beings have superior firepower and attack capabilities, and can only really be beaten by one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that is the role you take in this horizontally scrolling shoot 'em up.<br><br>Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even your last life; there are continues on offer as well) you don't lose any of your power-up weaponry, but the restart points are quite far apart. The game's main unique feature is the armoured tail you have, which can be used to ward off attackers and can do considerable damage on its own if well-used.

[Samantha Fox Strip Poker]
Publisher=Martech
Developer=Software Communications Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/samantha-fox-strip-poker
Description=In this game, you play 5-card or 7-card stud poker, depending on the system. You are playing against Samantha Fox, a well known model and singer in the UK. The game is strip poker so, the more you win, the less she wears.

[Satan]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|PC Booter|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/satan
Description=Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you can make the journey to defeat your foes and rescue the other wizards in the second part. As with so many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a password (provided at the end of part one) is input.<br><br>Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and you are also working against a time limit on each section. As well as your magical powers (which are stronger in part two), you can collect swords to attack, as well as lightning bolts which can be collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be spent at shop sections on rechargers, shields and teleporters amongst other things.

[Scarlet 7: The Mightiest Women]
Publisher=Toshiba-EMI Ltd.
Developer=Soft Pro International
Released=1986
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/scarlet-7-the-mightiest-women
Description=In this basic horizontal shooter you have to defend the earth from an alien invasion. Just blast your way through swarms of aliens.<br>You can design your own space ship. You can change the ship's body, foot, arm, missiles and engine.

[Scion]
Publisher=Sony Corporation
Developer=Seibu Denshi
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/scion
Description=An conversion of Seibu Denshi's arcade classic Scion. It's a basic vertical shooter. Shoot the alien space ships while destroying the ground structures. To continue to the next scene the ground structures need to be completely destroyed.

[Score 3020]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/score-3020
Description=This game consists in disputing an exciting pinball game against a computer. But not a normal one, since its resources are unlimited and arranges of a huge army of mechanical exterminators ready to finish with us. The game objective is to lead a radioactive ball through 20 different boards full of dangers each one. On the left part of the screen we will find an indicator of radioactive energy that will be very important throughout the game, because, while the indicator is over half, we will be able to destroy the movable enemies when hitting against them, but if it is below this limit will not only not destroy the enemies, but in addition the firings of these will repel the trajectory of our ball. All the elements of the game have a specific utility and its knowledge is fundamental for trying to complete the route that will lead us to the last board.

[Scramble Eggs]
Publisher=Ample Software
Developer=Ample Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/scramble-eggs
Description=In this straightforward shooter you control gun and you have to shoot as many eggs as possible. There are two types of eggs with different colors. If you shoot the white eggs they will break, but if you try to shoot the purple eggs they will not break. The latter shoot be avoided. There are no levels in this game.

[Scramble Formation]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/scramble-formation
Description=A vertical shoot'em up. A conversion of Taito's arcade classic Scramble Formation. The player pilots a biplane over what is presumably the city of Tokyo. Power-ups include multiple biplanes. The option of using plane formations increases gameplay substantially.<br><br>At the end of each level you 'll have to face the Big Enemy.

[Scramble Spirits]
Publisher=Grandslam Entertainments Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/scramble-spirits
Description=Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided.

[SeaKing]
Publisher=Players Software
Developer=Players Software
Released=1986
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/seaking
Description=This game is a lot harder then it looks.The player takes off from your aircraft carrier looking for stranded airmen on the rocks. As you set off , you must miss the missiles that come up from the sea, and an enemy aircraft which flies from left to right at random times. When you do get to a stranded airman you release a rope by pressing the fire button or space bar, so that he can climb up to the helicopter. Once he is on board you must fly back to the air craft and drop him off to the ambulance,then do it all over again - there are 25 airmen to collect.

[The Secret Diary of Adrian Mole Aged 13]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/secret-diary-of-adrian-mole-aged-13
Description=Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire and observational humour into the diary of a confused teenager. It might sound like an odd idea for a computer game, but Level 9 felt that there was an adventure in there.<br><br>Most of the major characters from the book appear, including Adrian's warring parents and their respective flings, his sweetheart Pandora, his best mate Nigel, school bully Barry Kent, and curmudgeonly pensioner Bert Baxter. The game didn't use many typed commands. You would read passages of text (many of them from the book) and be given 3 choices as to what to do, which would lead to other events unfolding. Your aim throughout all of this was to make Adrian as popular as possible.

[Senjyo]
Publisher=Sony Corporation
Developer=Tehkan Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/senjyo-
Description=Senjyo is an arcade conversion and a basic vertical shooter. The player controls a tank that can only move left or right and has to shoot at aliens on the horizon. The aliens are moving towards the tank while shooting fire balls. On the right side of the screen the player can see how many aliens he has to shoot in a round to continue to the next.

[Serra Pelada]
Publisher=
Developer=
Released=1987
Systems=TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/serra-pelada
Description=João Dente-de-Ouro ("John Goldtooth") was a miner in Serra Pelada ("Naked mountain range"), a Brazilian region that had a gold rush from 1980 until 1991. He chanced upon an enormous 154 pounds gold nugget that received the nickname "Foreign Debt" by the rejoicing locals. Four days after that discovery, João and the gold mysteriously disappeared while the festivities took place.<br><br>Serra Pelada is a text adventure from Brazil. The second adventure from Renato Degiovani, it was developed with the same set of tools used to create Amazônia. It also shares the first game's limited parser (it recognizes pronouns, but can't chain commands), but this time the accentuation of Portuguese words is optional. The player has 8 days to find the gold nugget (in-game time passes faster than in reality). Once the correct equipment is acquired, gold can be mined and sold, and the money received can be used to buy some necessary objects and bribe other characters. As a navigation aid, a segmented map of the place can be displayed with the MAPA command. The main danger comes in the form of common thieves and the hazardous dilapidated topography of the region (the prospecting was performed in open air, there wasn't any mines).

[Sewer Sam]
Publisher=Toshiba-EMI Ltd.
Developer=Interphase Technologies Inc.
Released=1984
Systems=ColecoVision|Intellivision
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/sewer-sam
Description=It's a lovely day and Sam is waiting in Central Park to meet his girlfriend Sally. He sees her and walks to her. He only has eyes for her and before he realizes it he finds himself in the New York sewer system.<br><br>Three Russian submarines have been located in the New York sewer system and they have blocked off the system.<br>Sam's only way out of the sewer system is to destroy the Russian submarines. Luckily, Sam carries his revolver.<br>Sam can't go back... once he's gone through the City Sewer Department seals the tunnel. Luckily, Sam carries his revolver.<br><br>The sewer system has three types of sewer tunnels. Tunnels with solid dry floors, tunnels with a water passage in the middle and tunnels with pits. <br>Sam can walk, run and creep through the tunnels but Sam can't move as quickly in water.<br>Sam can move from tunnel to tunnel by entering one of the passages that appear occasionally on his way.<br>Each time he enters a new sewer, Sam receives a fresh supply of oxygen.<br><br>On it's way through the sewer system Sam is under attack by nasties like rats, bats, spiders and more.<br>The ultimate nasties are the Russian submarines. They are located only in water canals. The status bar at the top of the screen contains a distance indicator. It tells you how far Sam has traveled into the sewer. If it's red, it means there's a dreaded submarine at the end of the sewer.<br>The more nasty elements you shoot, the higher you'll score.

[Shadow Hunter]
Publisher=Champion Soft
Developer=Champion Soft
Released=1988
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/shadow-hunter
Description=Yoshizawa, a famous writer, is targeted by a madman. She has been receiving threatening messages for a while, and comes to you, a police investigator. You start the investigation at her house, where things take a dramatic turn when her housekeeper tells you that Yoshizawa's assistant and niece, Rika, hasn't left her room for the entire day. As you break the door, you find Rika dead on the floor. The madman has found his first victim...<br><br>Shadow Hunter is a graphical adventure game using principles common to Japanese adventures of its age, quite similar to Icom's adventures such as Déjà vu, where you have a graphical view occupying most of the screen, surrounded by a message box at the bottom and actions on the right. Unlike Icom's adventures, though, you cannot choose a verb on the right and then point a cursor on an object on the screen. Instead, ready-made actions are presented in an ad-hoc manner according to what is relevant to each screen. The game is filled with bad ends – e.g. if you choose to stay at the hotel, the game is ended because you're wasting time.

[Shalom: Knightmare III]
Publisher=Konami Corporation
Developer=Konami Corporation
Released=1987
Systems=
Genre=Adventure
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/shalom-knightmare-iii
Description=In this game, you play the role of a Japanese high-school student, the leader of computer club. Above all, you like playing games. One day, you and your girlfriend are playing a game and suddenly get teleported into the game world. This is a fantasy world that resembles ancient Greek civilization. Before long you realize that you are in fact a hero who must save this world from the evil Gog, an ancient demon awaiting resurrection, otherwise you won't ever be able to return home.<br><br>This is an adventure game with emphasis on exploration. You navigate your hero through a large top-down world, interacting with characters along the way. The interaction is done via a command menu with verbs such as "Look", "Talk", "Take", etc. From time to time you'll have to fight enemies. The battles take place on a separate screen, and you attack the enemy with your weapons in real time.

[Shanghai]
Publisher=SystemSoft
Developer=Activision, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|Commodore 64|DOS|Lynx|Macintosh|SEGA Master System|TurboGrafx-16|TRS-80 CoCo
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/shanghai
Description=Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of many computer versions.<br><br>The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.<br><br>This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode.

[Shanghai II: Dragon's Eye]
Publisher=SystemSoft
Developer=Activision, Inc.
Released=1989
Systems=DOS|Genesis|Macintosh|SNES|Wii|Windows|Windows 3.x
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/shanghai-ii-dragons-eye
Description=Shanghai II is Activison's follow-up to their first tile matching game.  Players try to remove Mah Jong tiles in pairs from a set pattern.  Shanghai II has 8 different tile sets, 12 patterns based on the animals of the Chinese zodiac, and a layout editor for creating patterns.<br><br>In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-player Shanghai varriant.  Players take turns adding and removing tiles from a small field with one player attempting to remove all the tiles and the other trying to position tiles to make this impossible.

[Sharkey's 3D Pool]
Publisher=Firebird Software Ltd.
Developer=Aardvark Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/sharkeys-3d-pool
Description=Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.<br><br>There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.

[Shinobi]
Publisher=Mastertronic Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|SEGA Master System|TurboGrafx-16|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/shinobi
Description=You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go.<br><br>Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas.<br><br>Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.

[Shiry Sensen -  War of the Dead]
Publisher=Victor Musical Industries, Inc.
Developer=Fun Project, Inc.
Released=1987
Systems=TurboGrafx-16
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/shiry-sensen-war-of-the-dead-
Description=Due to mysterious circumstances, a flourishing city called Chany's Hill was cut off the rest of the world. Investigators found out that most of the buildings were destroyed, horrifying creatures are roaming the wilderness, and the few survivors have no means of escaping. The SSWAT (Supernatural Special Weapon Attack Team) sends an agent named Laila to the city. The young woman has powerful psychic abilities, which can enhance her firearms, helping her deal with the monsters. She must rescue the survivors and escort them to safety, at any cost...<br><br>Shiryo Sensen - War of the Dead is an action role-playing game. The player navigates Laila over the top-down "world map" (the ruined city has basically turned into large wilderness areas with a few buildings that are equivalent to "dungeons" in other RPGs), fighting randomly appearing enemies. The battles take place on separate side-scrolling screens, and are fully action-based. Laila can jump, duck, and attack with melee or ranged weapons. Typically there are several enemies on the screen; Laila escapes the battle if she reaches the end of the short side-scrolling area.<br><br>Enemies leave orbs of various colors and chests upon defeat; these serve to heal Laila, grant her experience points, "mind points", or ammunition for the firearms. Laila starts with a knife and a pistol, but later gains access to more powerful firearms. These weapons can be enhanced with Laila's psychic techniques, which, in their turn, require mind points.

[Silent Shadow]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/silent-shadow
Description=Silent Shadow is an arcade with a small aerofighter as protagonist. The objective of the game is to get unharmed with maximum discretion a huge bomber to destroy the enemy fleet in the Persian Gulf. To do so the player has a modern and sophisticated fighter whose power, speed and ability can get to create false images on the radar, making it worthy of the Silent Shadow nickname.<br><br>To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and the enemy fleet). The idea is not to depart too much from the bomber to avoid being hit by enemy fire, being destroyed and ending the game, but neither should you go too  slow because you could clash with the bomber, then losing the few opportunities you have. Expansionary pumps are available that can destroy all enemies in sight. The game allows collaborative game where up to 2 players can take one aerofighter.

[Silicon Dreams]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/silicon-dreams
Description=This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems.<br><br>Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games.<br><br>Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its passengers. When you are awakened prematurely from hibernation, you know something's wrong!<br><br>Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from destroying Snowball 9.<br><br>Worm in Paradise: You have to find as much information about the city as possible, obtain money, and then become a member of the governing party of Eden.

[Sir Fred]
Publisher=Made in Spain
Developer=Made in Spain
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/sir-fred
Description=The whistle of the leaves with the wind of the forest is brutally interrupted by the appearance of a solitary figure between the branches of the shrubs. The sharping air of the North threat with tearing the clothes of the great horseman, "Sir Fred".  His rabid preoccupation for the kidnapping of the princess whom he loves does not appear reflected in his imperturbable expression. He only stops for a moment, with a fleeting blowing to fix, like an arrow, his glance on the walls of the castle and to tighten the teeth with desperation. He never faced so many and so big dangers. In each bend, in each stay of the great castle of Beni-Gómez it's awaiting him, threatening, the death. But there is no space for the doubt nor to lie down back. The decision is already taken. The ground runs, it almost flies under the firm and implacable push of his feet... <br><br>Guide Sir Fred, through the different rooms of the castle, until finding his beloved princess. Take into account that she can be prisoner in different stays, and pay attention to the objects you can find on the way; they will help you to avoid the dangers which are distributed through all the adventure.

[Sirwood]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/sirwood
Description=The dark magician Amargol has stolen the magic golden shield from the Nargoot village. The player, as Arn, a courageous shepherd, must recover the shield before four days have passed. Otherwise the power of the shield will be taken by Amargol.<br><br>Sirwood is a side-scrolling action game with a few adventure elements. Along three stages (the forest, the caves and the Amargol's castle), the player must destroy all the enemies and finally, recover the golden shield.

[Sito Pons 500cc Grand Prix]
Publisher=Zigurat
Developer=Zigurat
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/sito-pons-500cc-grand-prix
Description="Sito Pons" is a popular motorcycle game based on the same named Spanish motorcycle driver. It was the Zigurat's second fruitful game dedicated to a national pilot (the first game was Carlos Sainz).<br><br>In this game, we will pilot as Sito Pons -obviously- on the 500cc World Championship, through 14 exciting circuits, starting the official training to classify, and later running on the race.

[Skramble]
Publisher=livewire software
Developer=livewire software
Released=1984
Systems=Commodore 64|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/skramble_
Description=A clone of one of the world's most cloned games, Scramble, this is another example with the world's most popular name for Scramble clones, namely Skramble.<br><br>You fly your spaceship through a cave system split in six sections. Pressing the joystick button will unleash both your front mounted gun and your bombs. Missiles will launch in your path in order to intercept you, and you must not only shoot those down, but also bomb all fuel cisterns you see, or you will run out of fuel. <br><br>The second cave section introduces aliens that fly up and down in your path. <br><br>In the third section, you are met by fire balls which are immune to your bullets.<br><br>The fourth section is played out in a very cramped space, where you have little time to react to the missile launches. Here, the graphical style changes into a more technological one than the natural caves earlier on. <br><br>The fifth section is equally cramped, but with steep shafts which must be descended into or ascended from with precision, due to the speed at which you are moving. <br><br>Finally, the sixth section is an infinite loop where you must bomb a single enemy construction before you run out of fuel.

[Sky Jaguar]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=ColecoVision
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/sky-jaguar
Description=Vertical shooter. When a weakened and vulnerable Earth is invaded by the vicious Zephyr army, the planet's only hope is a fleet of powerful ships, the Sky Jaguars. It 'll take sharp reflexes and amazing skills to survive the Zephyrians' unrelenting assault... can you last long enough to discover and destroy the enemy's hidden headquarters?

[Slapshot]
Publisher=Anirog Software
Developer=Superior Quality Software
Released=1985
Systems=Amstrad CPC|Commodore 64
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/slapshot_
Description=SLAP-SHOT! Hockey is a fast-action ice hockey simulation game. Each ice hockey match has three periods that last three minutes each.<br>The puck can be passed from player to player at varying speeds and directions. The game allows you to give opponents a body check and you can even control the strength of it.<br>However, when you are playing too roughly it is possible that you'll get penalized.<br><br>To win a match you will have to develop a good match strategy, good skating and passing skills and quick reflexes.<br><br>This game can be played by one or two players.

[Smack Wacker]
Publisher=Eaglesoft
Developer=The Bytebusters
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=1.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/smack-wacker
Description=Smack Wacker puts you into the role of a pair of false teeth, stuck in a maze filled with fluour pills, and nasty mouth bacteria. So this is a Pac-Man-like maze gobbler.<br><br>Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mechanical. The maze is made up of smaller and smaller squares inside each other, thereby forming corridors. The openings between the corridors move around the edges of the boxes, and the mouth bacteria move singlemindedly around and around in their respective corridors. You tell the false teeth to move clockwise or counter-clockwise in a corridor, or to stop and wait for the opening to the adjacent corridor to pass by. Colliding with the mouth bacteria, which mirror your own movement, doesn't instantly kill you, since you have a power bar.

[Smash Out]
Publisher=Mitsubishi Electric
Developer=Knights
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=1.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/smash-out
Description=A basic Breakout clone written in BASIC, Smash Out gives you a very small ball and a very small bat to break down the brick wall. The small size of the bat is helped slightly by the fact that there are some walls even behind the bat, where the ball will bounce if you miss it. In the centre of the back wall is still a hole for the ball to pass through, though. As you break down the upper rows of bricks, the back wall will first disappear. One the next row of bricks, your bat will move close to the wall, giving you less time to catch the ball. Breaking bricks even higher up will shrink your bat to the size of only a few pixels. Due to buggy collision detection, the ball will sometimes be reflected from invisible parts of your paddle, and it is possible for the ball to bounce through the gaps between bricks, destroying bricks much further up before bouncing back straight through the bricks further down.

[Snake It]
Publisher=Aackosoft International B.V.
Developer=Eaglesoft
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/snake-it
Description=You maneuver a snake across the screen eating clovers that make it grow. At the the same time you have to avoid obstacles like it's own tail, poisoned mushrooms and the screen edge. For each object you eat a round object will appear, which you also have to eat but it won't make your tail grow. Hearts may move around the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared.

[Snatcher]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=Dec 23, 1988
Systems=PC-88|PlayStation|SEGA CD|SEGA Saturn|TurboGrafx CD
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/snatcher
Description=December 2042, Neo Kobe City, a city of madness and decadence...<br><br>Mankind is facing its gravest crisis. A mysterious bio-roid life form has appeared. Its true nature and purpose are unknown. Is it some country's secret weapon, or an alien from another world? They appear in the winter, killing people and taking their place in society. They wear artificial skin and can sweat and even bleed. They are called "Snatchers" because they "snatch" their victims before they take their place.<br><br>A new police force, specifically trained to fight the Snatchers, has been formed. They are JUNKERs (Judgement Uninfected Naked Kind and Execute Rangers). Every time you encounter someone, a difficult question must be asked — IS IT A PERSON OR A SNATCHER?<br><br>You are Gillian Seed, one of the JUNKERs. Your mission is largely adventure-based, with manga-style graphics and voice acting. Each room has objects to pick up, examine and use. Conversation with other characters is a key plot element. A few short shooting gallery type scenes add an action element. While the game is generally scary or comic, a few moments border on the sensual.

[Snowball]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/snowball
Description=Snowball 9 was sent to Colonize Eridani A, with robots sent to prepare the territory around 100 years before human beings arrive, but something went wrong en route. Commander Kim Kimberley became aware of this when she was abruptly awoken from hibernation.<br><br>Snowball is an interactive fiction game, which uses compression techniques to provide 7000 rooms in computers of this size. Kim must go from her hibernation chamber to the ship controls, and then work them to guide the ship safely to Eridani. Commands like INVENTORY, EXAMINE, TAKE and USE are available. Objects include a drinks machine, a bed, green foam, Kevlar and a silver tray.

[Soko-Ban]
Publisher=ASCII Corporation
Developer=Thinking Rabbit
Released=1984
Systems=Apple II|Commodore 64|DOS|TRS-80 CoCo
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/soko-ban
Description=In this classic game, you must move crates to push a path to the exit. However, this game goes beyond this simple premise with unbelievable challenges -- by the last levels, you must plan 40 steps in advance. <br><br>Many shareware games have been based on this concept (BoulderXod for ZZT, and a module in Smart Games).

[Soldier of Light]
Publisher=Dro Soft
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/soldier-of-light
Description=You play Xain, the Soldier of Light who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling shoot ‘em up, putting you in control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost.<br><br>The planets Lagto, Cleemans and Cleemalt are all available for selection immediately. These each have their own settings – Cleedos is desert, Cleemalt cavernous and Lagto lush and verdant. After completing each planet you must successfully fly to the next one.

[Sol Negro]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/sol-negro
Description=A millenarian spell, transmitted from parents to children, turned the muscular Bully into a fish and the indomitable Mónica into a hawk. Every full moon one of them suffers a transformation and the other recovers his normal form, which prevents them to be together. Only an extraordinary phenomenon can break the spell, something as extraordinary as a sun eclipse... the Black Sun. In order to break the spell, Bully must free Mónica (the hawk) of her cage for, turned he in fish, arrive on time together at the sacred submarine temple of the sun, a grotto located beyond the borders of the city submerged of Hidrionis, just at the moment in which the moon is embraced with the sun and a huge shade crosses the planet.<br><br>The objective in the first stage is to rescue Mónica, turned a hawk, for which you will have to locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the help of a jet pack and a M-92 rifle laser; once done, face together with her all the dangers until arriving at the magical palace. The second stage is developed at the heart of the ocean. Mónica must protect Bully in his form of fish and together with him arrive at the submarine grotto. Mónica counts with an aquatic propellent and a hydro leak pistol with which she will have to defended herself against the submarine enemies.

[Sorcerian]
Publisher=Takeru
Developer=Nihon Falcom Corp.
Released=Aug, 1991
Systems=DOS|Genesis|PC-88|PC-98|TurboGrafx CD
Genre=Action|Role-Playing (RPG)
Perspective=Side-Scrolling
Score=2.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/sorcerian
Description=Sorcerian is the fifth game in the Dragon Slayer series. It is set in the fantasy land known as Pentawa, whose inhabitants are in constant need of protection from ferocious creatures roaming the wilderness. The king of Pentawa hires a party of adventurers, and their first assignment is to retrieve a precious sceptre from a dungeon, where it is guarded by the evil demonic lord Ouks.<br><br>The game is an RPG with an unusual side-scrolling perspective and action-based combat, somewhat of a cross between  Wizardry and platform games. Despite being a Japanese game, Sorcerian resembles Western RPGs of its time, focusing more on character development than story. In the beginning, the player creates a party of four characters, choosing between fighter, wizard, elf, and dwarf (races and classes are not distinguished). Beside the usual inns and shops, there are many things that can be done in the towns of the game, including complex development of magical spells (up to 120 spells of different disciplines), training to raise personal skills (strength, intelligence, etc.), enchanting weapons with elemental magic, as well as looking for part-time jobs.<br><br>The view switches to side-scrolling when the party ventures into a hostile area. Combat is performed in real time, with the player controlling the entire party at once. The lead character can be changed at any time, and battle actions will be carried out by whoever is in front. Melee attacks and magic spells are unleashed by pressing corresponding buttons. The characters can also jump and interact with objects by bumping into them. Dungeons are usually maze-like, and some contain simple puzzles such as finding and activating hidden switches to open doors.

[Sorcery]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1984
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/sorcery
Description=You are one of the last four remaining great sorcerers. When Necromancer kidnaps the other three, it is your task to rescue them within a time limit in this action adventure hybrid. <br><br>The player must fly through 17 screens including wastelands, a river and the woods, collecting items and keys to access other screens. Avoid evil ghosts and sorcerers, as they will drain your limited (but replenishable) energy. The final destination is Stonehenge, where the player must kill Necromancer using one of the three potential objects discovered during your journey.

[Soul of a Robot]
Publisher=Mastertronic Ltd.
Developer=Action Byte
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/soul-of-a-robot
Description=To save planet Nonterraqueous from a malfunctioning evil computer, its people have built a robot to attack the super-computer. Cunningly, it was designed with such tortured feelings that it can only be happy in successful death, so you must take it to the computer to blow itself up.<br><br>The game is a succession of 256 platform-based screens, each of which has many obstacles and hazards. There are 5 levels of jump intensity, and the correct one must be used to clear each hazard and reach the next jump. The maze is split into 3 sections, with the computer in the last of these, and these can only be reached via a teleport.

[Soviet]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1990
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/soviet
Description=Set during the collapse of the Soviet Union, this arcade style game puts the player in control of a Soviet tank. This tank must explore the areas of Vilnius and Baku and rescue all Russian citizens. Meanwhile, the rebel armies will attack with everything they have.<br><br>The game uses an overhead view of the battlefield and multi-directional scroll. The gameplay is reminiscent of games like SWIV, but the need to rescue a certain number of hostages to complete the level adds a limited strategy element: the goal of the game is not to defeat the enemies, a task literally impossible as they re-spawn within seconds, but to rescue the hostages before being blown up.

[Space Busters]
Publisher=The Bytebusters
Developer=Eaglesoft
Released=1985
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/space-busters
Description=In this classic-style Space Invaders game,you can move your ship left and right at the bottom of the screen. You can hide your ship  from the aliens behind 4 buildings, or shoot through them to kill the approaching aliens.The aliens can also shoot through your buildings to kill you,and you only have these building for the first 5 levels - on the next 4 its just you and the aliens.You have to kill all 78 aliens to get to the next level. Also try and kill a few flying saucers at the top of the screen for extra points.

[Space Camp]
Publisher=Pack-In-Video Co., Ltd
Developer=Pack-In-Video Co., Ltd
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=2.2
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/space-camp
Description=Based on a special effects movie, Space Camp takes place in space (it says so in big letters on the cover). You guide your spaceship through orbit, avoiding meteor showers, military satellites and other obstacles. The control method is much like "lunar lander" type games, but in zero gravity, so a quick thrust with the engines will move the ship indefinitely. Since you have limited oxygen and energy reserves, you must pick up oxygen bottles and energy canisters from the space stations you fly past.<br><br>After the vertically scrolling space sequence, you jump out the ship and explore a space station. The control method is the same, and like before, you must keep an eye on oxygen and energy. Apart from said resources, the space stations have hidden treasures hidden below certain panels. Find treasure by gliding across the panels and pushing the joystick button. Certain panels will lead you to hidden treasure chambers. All the while, you must watch out for the space station's guardian, which moves in your direction when you activate your thrusters or press the button. As long as you just glide, the guardian stays put.

[Space Invaders]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1985
Systems=Atari 2600|Atari 5200|Atari 8-bit|J2ME|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/space-invaders-
Description=Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land. The aliens march back and forth, and each time the end of the screen is reached they will drop one row closer to the bottom. Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game is over. From time to time a flying saucer will pass by along the top of the screen; shoot this to earn extra points. Just above your laser canon are three shields; these can be used to hide from the alien's bombs, but will also block your own shots. You begin the game with a limited number of laser canons, and if all of them are bombed the game ends.

[Space Manbow]
Publisher=Konami Co., Ltd.
Developer=Konami Co., Ltd.
Released=1990
Systems=Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/space-manbow
Description=Space Manbow is a side scrolling shoot 'em up. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. The levels are maze-like. Gameplay is for one player or two players alternating.

[Space Shuttle: A Journey into Space]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 5200|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/space-shuttle-a-journey-into-space
Description=Space Shuttle is a simulation game where you are the pilot of space shuttle Discovery. Your goal is to launch the Discovery, establish an orbit around the Earth, open the cargo bay doors and recover a satellite to perform repairs, and finally land the Discovery successfully, all while using as little fuel as possible. Each time the complete mission is accomplished, it will then repeat at a higher difficulty level (in the higher difficulty levels the satellite has a more erratic flight path). The game is played from a first person perspective in the space shuttle cockpit where you can control everything from the shuttles engines to cargo bay doors. When the game is over you will be given a ranking which is based on the number of successful dockings and the amount of fuel that was used. In addition to the full flight mode, two easier game variations (autosimulator and simulator mode) are included. The autosimulator mode is the easiest; the computer will control the flight (you can take over at any point you wish) and the controls are simplified. The simulation mode is closer to the full game, however you have an unlimited amount of fuel so there is no time pressure, and the computer will help compensate for inaccurate maneuvering.

[Space Trouble]
Publisher=Panasoft
Developer=HAL Laboratory, Inc.
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/space-trouble
Description=On the surface, Space Trouble looks like an orthodox shooter, but it has an unorthodox twist: Don't shoot! You navigate your ship through an asteroid field, with a finite fuel supply. From time to time, enemy ships come into view and try to hunt you down. Shoot them down, but bear in mind that each shot costs a little bit of fuel. Sometimes, you will encounter a fuel supply, and strewn throughout the game are powerups which boost your "flight record", which is turned to score as you complete a level. As the game progresses, the asteroids change into other obstacles, such as flying saucers, mines and organic blobs which take several shots to kill. Each enemy ship also has its own movement patterns, some hunting you down, some avoiding your shots, and some just bumbling straight forward. <br><br>When you've passed four different fields, you encounter a mother ship. Docking with the ship requires minute precision, or you will crash and die. The ship teleports you to the next level, which is much like the first.

[Space Walk]
Publisher=
Developer=
Released=1985
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/space-walk
Description=In this space game the player steers an astronaut to collect the stray satellite that is roaming in space. To do this he has to avoid or shoot the asteroids and other spacemen. Once it has been collected, the player has to keep his finger on the trigger to take the item to the spaceship. The level is completed when the satellite is inside the ship and the game then moves on to the next level, where the asteroids and other spacemen become a little faster.

[Spaghetti Western Simulator]
Publisher=Zeppelin Games Limited
Developer=Cygnus Software Ltd.
Released=1989
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/spaghetti-western-simulator
Description=As Clint Westband the player is cast a bounty hunter to go after the desperadoes of the Wild West. Roaming around the streets he has to shoot the bandits to get more bounty and on the way he can collect dynamite to blow up objects), extra money bags and keys to open doors. There are also items to pick up to kill the ghosts, scorpions and hornets as these zap energy and eventually kill Clint. Make sure not to shoot innocent bystanders or a part of the collected bounty has to be given back.

[Spelunker]
Publisher=Brøderbund Software, Inc.
Developer=Micro Graphic Image
Released=1986
Systems=Atari 8-bit|Commodore 64|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/spelunker
Description=In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use inventory items such as bombs to create little explosions that will bring you nearer to the desired treasure.

[Spirits]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/spirits
Description=You're in a castle, where a series of magical phenomena have been taking place: a young girl and a military armor have been victims of an enchantment. Its author, an evil warlock and our main enemy, has adopted the form of an eagle and has also requested help of a legion of ghosts, monsters, demons, werewolves and other kinds of despicable creatures, that will try to avoid that we can reach their master.<br><br>Once we get started, our immediate goal will consist in the following: In the first place, as every classic magician, we should go in search of our crystal ball. Once we have it, we are going to be able to see which are the movements of all the relevant personages in the story (the young lady, the armor and the eagle), also, it's going to show us where are the resting two elements required for our adventure: the magic wand (with which we will counter-enchant the girl) and the book of spells (essential to break the spell of the armor). <br><br>Here it is where the graphical innovations of the program will occupy the an important place in the game. All these monitorings above mentioned are possible because the screen is divided in two zones. In the superior part we will see the adventures of our personage. Simultaneously, in the inferior zone, there will appear the exact place of the castle in which the object or personage we are looking for is located.

[Spitfire '40]
Publisher=Mirrorsoft Ltd.
Developer=Novotrade International, Inc.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/spitfire-40
Description=This flight simulation sets you as a young Spitfire pilot in 1940, when World War 2 is hotting up in the skies over the south of England. The program is viewed from within the cockpit, with the instrument panel viewed by pressing Space. The pilot will have to co-ordinate landing gear, brakes and ruddering, and use a map to navigate and find targets. Loops, rolls and split-S moves are all incorporated in the simulation logic.<br><br>The game can generate random combat situations - for example, 6 enemies 10 miles away, 1500 feet into the air. Once you have established a strong flight record you can take on the missions. Additionally there are practice modes for both flying and combat.

[Sport Racer]
Publisher=
Developer=
Released=Aug 27, 2006
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/sport-racer
Description=Sport Racer owes much to Konami's MSX classic Road Fighter, but does away with all the fancy curves and artificial intelligence on behalf of the other drivers in order to fit within 8 kilobytes, which places it within the same category as some of the very earliest racing games.<br><br>The player's task is simply to drive his car on a straight road filled with heavy traffic. Use the space key to accelerate; the car will decelerate once released. In order to keep up with the traffic, players will often find themselves &quot;pumping&quot; the accelerator to keep the speed at a balanced level during takeovers and other sticky situations. Otherwise they risk running into either the car in front or the one behind. Players have five &quot;lives&quot;, and losing a life also means losing speed and precious seconds. A red gauge on the side of the screen displays the player's position on the track; a green one counts down the seconds in which they have to complete the race. The game has two levels with five races each. Each race has a different locale and time of day.

[Spy vs. Spy: The Island Caper]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/spy-vs-spy-the-island-caper
Description=A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile.<br><br>There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.

[Squish 'Em]
Publisher=ASCII Corporation
Developer=Sirius Software, Inc.
Released=1984
Systems=Atari 2600|Atari 8-bit|Commodore 64|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/squish-em
Description=Climb up the side of a series of 48-story buildings to collect suitcases full of money, while avoiding creepy monsters and falling objects that try to knock you off. Fortunately, you can strike back against the monsters by smashing them flat, by smashing them on the head.  Don't linger too long, though, since they are soon resurrected, white and unsquishable. <br><br>Squish 'Em is similar to Crazy Climber, with much faster gameplay.

[Star Blazer]
Publisher=Sony Corporation
Developer=Star Craft
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/star-blazer
Description=Star Blazer is a basic side scrolling shooter in the style of the well known game Super Cobra by Konami. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for a on board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude.<br>Further, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane.

[Star Dust]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/star-dust
Description=The Blodroid Empire has launched a mass attack on Earth. Fortunately, its entire network of ships use shields powered remotely from a single generator located on their homeworld. As a feared pilot, you must fly your Astrohunter spaceship through hostile territory to destroy it.<br><br>The journey is viewed from above. The threat is from nine increasingly-tough Supercruisers, which have the ability to launch spaceships, missiles and mines. These must all be avoided or shot out. In this part of the game, you have four lives, represented by shields which deplete as you take hits.<br><br>The last Supercruiser contains the six all-important Generator panels. This final phase of the game takes place on foot, as you destroy them with projectiles. You must then return to your ship before everything explodes and takes you with it.

[Star Force]
Publisher=Hudson Soft Company, Ltd.
Developer=Tehkan Ltd.
Released=1985
Systems=NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/star-force
Description=You are a spaceship pilot shooting enemy spacecraft and ground targets. Pick up the special letter symbols for bonuses and additional power-ups. Levels or areas are named after the Greek letter alphabet and the end boss at the end of each area must be defeated before you can continue to the next area.

[Starquake]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/starquake
Description=As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core.<br><br>The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game.<br><br>The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be used to allow limited vertical movement, but these disappear after a few seconds each use.

[Star Soldier]
Publisher=Hudson Soft Company, Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1987
Systems=Game Boy Advance|NES|Wii
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/star-soldier
Description=Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As a skillful and experienced star soldier, you need to pilot the Caesar into the space station Starbrain has occupied. The space station is heavily guarded by enemy ships and strange robotic creatures. You will be able to find different weapons along the way to power up the Caesar and increase chances of a successful mission. Star Soldier is an arcade style vertically scrolling shooter for one player.

[Step Up]
Publisher=Toshiba-EMI Ltd.
Developer=Marvel Soft|TAKARA Co., Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/step-up
Description=Step Up is a platform game in which you control an alien that has to reach his space ship at the roof of the building. To get there you have to climb the ladders but you are chased by mice, bats, cats and spiders... Don't let them get you or you will never see your home planet again.

[Steve Davis Snooker]
Publisher=Blue Ribbon Software Ltd.
Developer=CDS Software Ltd
Released=1988
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/steve-davis-snooker
Description=Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit remake.<br><br>Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance<br><br>As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.

[Stop the Express]
Publisher=Hudson Soft Company, Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1984
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/stop-the-express
Description=The ITA Express is under the control of the vicious Redmen, and cannot be allowed to continue its momentum. This is where you come in as a Security Guard, as you start on top of the final carriage of the train and must walk across it, jumping over the gaps, to reach the front. Redmen must be kicked into oblivion with a precise contact before they can throw you off the train; they will also throw knives, which must be ducked. <br><br>You can turn the tables thanks to the Snakebird, which will pick you up if you jump into it, and allow you to drop on top of a Redman. You have a limited amount of time to reach the front, indicated by the ground moving backwards as the train moves forwards. In the second part of the game you are inside the train, trying to survive long enough for the whole thing to begin again with increased difficulty.

[Storm]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/storm
Description=Una Cum has abducted Storm's wife Corrine and locked her in his well-guarded laboratory. Storm and his Wizard friend set off to have her in a top-down arcade game similar to Gauntlet. You run around rooms which are all the same size, killing monsters and collecting treasure. A simultaneous 2-player mode is on offer.

[Stormbringer]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/stormbringer
Description=Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure.<br><br>As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided.

[Strange Loop]
Publisher=Nippon Dexter Co., Ltd.
Developer=Virgin Games, Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/strange-loop
Description=Strange Loop is a arcade adventure game with 240 different rooms and each room is filled with a dangerous swarf.<br><br>You, in a space suit and with a laser gun, have to regain control of a factory located in Outer Space. The factory, where robots are produced, has been taken over by aliens and they are reprogramming the robots to take over planet Earth.<br>To take over control of the factory you have to reach the central Control Room but to get there you have to overcome many obstacles and collect several objects.<br>These objects can be used to perform several tasks of which some must be done before you take over the computer by stopping it.<br>Fuel and patches for your suit can be picked up and retrieve items such as rings and spanners, which are given out by robots or just left around on the floor.<br><br>Strange Loop has an option to save and load the current game status.

[Streaker]
Publisher=Bulldog Software
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/streaker
Description=You are a streaker with not a stitch on you, in the streets. As you go from room to room you must try and collect as much of your clothing as possible; the more clothes you find the more areas of the game you can go to. You can pick items up such as food to keep your energy up; some shops will only open at different times to make things difficult. Be quick to find your clothes or they can get pinched.

[Strike Force Harrier]
Publisher=Mirrorsoft Ltd.
Developer=H&H&nbsp;Software
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/strike-force-harrier
Description=Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator.<br><br>Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and landing) is correctly implemented, although more traditional horizontal take-offs should be used when space permits. The full range of weapons are provided; experience will tell you which to use in which situations, based on enemy volume and range.

[Strip Poker 2 Plus]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/strip-poker-2-plus
Description=Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. <br><br>You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.

[Super Billiards]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1983
Systems=
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/super-billiards
Description=Super Billiards is a pool simulations game. Basic pool, one of the most famous versions of billiards in the world is now available on your computer screen.<br>Discover the excitement of balls colliding, the silence and concentration of the billiard room.<br>The direction of the ball can be set as can the strength of the shot. This game can be played by one or two players.

[Superbowl]
Publisher=
Developer=
Released=1985
Systems=
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/superbowl
Description=In this game you take control of an American Football team. This game can take over an hour to play (4 x 15minutes game plays). You control the team by passing the ball from player to player trying to make a touch down, conversion or a field goal. Once you have been brought down or tackled by the opposite players, both teams go into a huddle,which you then face an instruction menu, in this menu you control what you want the team do to next.You can bomb, charge, rush, kick and a few other instructions.Once you have selected what you want the team do next, either offence or defence, your team plays out the instructions out on the field.

[Super Bubble Bobble]
Publisher=Zemina Co.
Developer=Taito Corporation
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/super-bubble-bobble
Description=Super Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go on to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points. Bub and Bob must blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. These fruits must be collected! Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms.

[SuperChess]
Publisher=Kuma Computers Ltd.
Developer=Kuma Computers Ltd.
Released=1984
Systems=
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/superchess
Description=SuperChess is a computer simulation of the popular chess game with a top-down view. Although this game is very basic you can choose the color of your chess pieces and adjust the look ahead option.

[Super Cobra]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Intellivision|Odyssey 2
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/super-cobra
Description=Super Cobra is a side scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.

[Super Deform Snatcher]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=Apr 27, 1990
Systems=
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/super-deform-snatcher
Description=The year is 2042, the stage is a huge futuristic city Neo Kobe. Among the remains of passengers who died in a plane crash, experts discovered a strange biomechanical organism. Recent events proved that it was not the only appearance of a "snatcher" -a robotic creature who can masterfully disguise itself as a human being in order to infiltrate and to destroy human society. Gillian Seed, a man who suffers from amnesia, remembers just this word: "snatcher". He joins the Junkers, a combat unit whose goal is to track down and to exterminate the snatchers, and is determined to find out the truth about those creatures and his past.<br><br>"Super Deform Snatcher" is based on the same story as the more famous  Snatcher, but gameplay-wise it is an entirely different game: a role-playing adventure. You navigate your hero from top-down view, enter buildings and talk to people. In many locations you'll meet enemies who are visible on the screen. Upon contact with an enemy, a turn-based battle begins. You can choose to fire from a variety of weapons, and to target a specific part of the enemy's body. Targeting has a direct effect in battles: for example, shooting the enemy's gun will weaken it, destroying its wheels will prevent it from avoiding your shots to its face or body, etc. You gain experience points ("rank points"), improving in different categories (speed, defense, etc.). You also improve your weapon skills by continuously using the same weapon.<br><br>Unlike "Snatcher" with its "serious" graphics, the characters in "Super Deform Snatcher" have a typically Japanese animé "super-deformed" style, which adds an element of a parody to the game.

[Super Drinker]
Publisher=Ample Software
Developer=Ample Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/super-drinker
Description=You are in control of a man that loves to drink. In this platform game you have to collect the all bottles but you are chased by men who don't want you to drink. The levels are maze-like and have recognizable shapes like a house, a telephone, a turtle and so on...

[Super Pierrot]
Publisher=Universal Co., Ltd.
Developer=Universal Co., Ltd.
Released=1987
Systems=Amiga|Atari ST
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/super-pierrot
Description=This game is the sequel to Mr. Do's Wild Ride and the fourth title in the "Mr. Do!" series. You control Mr. Do, a clown, and guide him trough a field with varying elevation levels, with balls placed on it. You must collect those balls to replenish your weapon, a ball that you throw at your enemies. A trail (shown as a line) follows you while moving around. The area you moved turns gray and will be uncovered. All the balls in that gray area turn into cherries. And, if you do the same with the cherries, they will be upgraded to oranges. The oranges can be upgraded to lemons and finally the lemons upgraded to pineapples. Hidden under the field is a letter (in the shape of a coin), which can be used for the "EXTRA" at the top of the screen. When any of the letters that spell the word "EXTRA" are collected an army of enemies that follows you show up and one of those enemies holds the letter that you touched.<br>To obtain the letter you must kill that enemy. Now you can collect the other letters. When you obtained all the letters that spell the word "EXTRA" you will receive a bonus.<br>On the field are logs, which can be unleashed by walking next to the side that is propped up. The log rolls down and kills all enemies it rolls over. But be careful! It can kill you too! To continue to the next round, you can kill all enemies or collect all the balls or fruits.

[Super Rambo Special]
Publisher=Pack-In-Video Co., Ltd
Developer=Pack-In-Video Co., Ltd
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=2.6
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/super-rambo-special
Description=An action-adventure title based on the seminal action movie Rambo: First Blood Part 2.<br><br>As in the movie you play the part of one-man-army John Rambo who is busted out of prison by his former CO to go deep into the Vietnamese jungle and rescue a group of P.O.W.s.<br><br>You control Rambo from a top-down perspective as he explores the jungle looking for keys and avoiding enemy patrols, the keys allow you to unlock the many huts you will come across in the jungle and must be explored to release the P.O.W.s and gather weapons and munitions in order to raise some hell, as your trusty knife is not going to cut it against all those Vietnamese and Russian soldiers.

[Super Snake]
Publisher=HAL Laboratory, Inc.
Developer=HAL Laboratory, Inc.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/super-snake
Description=You maneuver a snake across the screen eating boxed objects that make it's tail grow. At the the same time you have to avoid obstacles like it's own tail, monsters and the screen edge. The screen edge will open occasionally and that gives you the opportunity to enter the screen on the opposing side.Question marks may appear on the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared.

[Super Soccer]
Publisher=Sony Corporation
Developer=TAKARA Co., Ltd.
Released=1985
Systems=
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/super-soccer
Description=Super Soccer is an action game for two players or one player against the computer. Super Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and a side-on view of the field which scrolls to follow the action.<br><br>There is a referee but no tournament mode and the duration of match can not be set.

[SuperStar Soccer]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/superstar-soccer
Description=Much of the design and programming of Superstar Ice Hockey (by many of the same programmers) is revised to provide a six-a-side soccer game. You can control any combination of centre-forward, goalkeeper (on the C64) and manager. For much of the game you are merely the centre-forward as the action unfolds around you - don't be afraid to track back and help out. <br><br>The ball sticks closely to a player, who can pass, shoot, head or bicycle-kick it. Goalkeepers are penalised for retaining possession for too long (a rule later adapted for use in real-life football). Match length can be between 6 and 90 minutes, by toggling the speed at which time moves. Fouls are fully implemented.<br><br>Single matches can be played in the cassette version, but the disk version adds a full-season structure. 64 English teams are split into 4 divisions of 16, with a season consisting of either 7 or 15 matches.

[Survivor]
Publisher=Topo Soft
Developer=Topo Soft
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/survivor_
Description=Survivor is a platform game in which you take the uncomfortable role of the "bad one". This time, you will be a ruthless alien wandering around in a gigantic spaceship which contains the last vestiges of the species which once extended thorough the entire Universe. Unfortunately for these species, Survivor (you) wants his race to be the only existing one.<br><br>With such an evil purpose, you will move in different zones of the spaceship erasing all the species you encounter , including their babies. Your main weapon to do so will be a recalcitrant liquid, which you will be able to throw from your mouth. You are, however not immortal, and in order to recharge you energy you will have to eat some humans.

[The Survivors]
Publisher=Atlantis Software Limited
Developer=Atlantis Software Limited
Released=1987
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/survivors
Description=Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors.<br><br>Seen from a top-down perspective, The Survivors plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.

[Swing]
Publisher=Pony Canyon, Inc.
Developer=Compile
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/swing_
Description=In Swing you control a man that has to wash the windows of several skyscrapers.<br>Dirty windows have a grey color and clean windows are blue.<br>The skycraper's windows form a sort of maze-like pattern as you can only climb up or down on or next to a window.<br>While washing the windows of the skyscrapers you are pursued by several hostile monsters and if they catch you, you 'll lose a life. <br>When all windows are cleaned you have to enter the skyscraper through the front door to go to the next round.

[The Sydney Affair]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/sydney-affair
Description=Promoted to a rank of Senior Sergeant of Investigations Brigade in Saint-Etienne (Loire), you've already proved yourself in L'affaire Vera Cruz (The Vera Cruz Affair). Your chiefs rest all their hopes upon your abilities and commit a new case to you, L'affaire Sydney (The Sydney Affair).<br><br>Mr. James Sydney has just been shot in the head. The assassin, who fired from the opposite building, should know the habits of the victim, because (s)he spent all the day at the same place there... So you go with your team to the crime scene to collect the clues and follow the possible traces.<br><br>The game as its predecessor flows in two parts: crime scene investigation to collect the evidence, and work with telex machine to gain information about possible suspects.<br><br>The crime scene now includes two screens (street with Sydney's body and assassin's apartment). You should collect all possible evidence moving the marker on the screen and examining the objects scattered at the scenes as well as the body itself.<br><br>With telex machine you should perform investigation according to the police procedures. Different actions are possible here such as sending messages within Diamond Network to receive the replies, printing the notes, contacting other Police services to gain the new information, comparing the evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, and arresting finally. To specify the subject for each action you should type it.

[Tai-Pan]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/tai-pan
Description=You wish to make your fortune in China, in this adaptation of James Clavell's book. First job is to get enough of a loan to buy a ship; once you have this, and get a crew either by paying them or simply kidnapping them, you can begin trading.<br><br>The game has 3 main stages, and a number of different gameplay elements, largely allowing you choose your own path. Initially you walk the streets trying to get the right elements and people, then you head out onto the waters to head to other trading cities. Upon approaching other ships you can board them and do battle with their inhabitants.

[Tank Battalion]
Publisher=Namco Limited
Developer=Namco Limited
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/tank-battalion
Description=This game is a conversion of the arcade game Tank Battalion. The player controls a tank and battles with enemy tanks that pursue and attack in maze like constructed levels.<br>All you have to do is shoot all (blue) enemy tanks and your off to the next level. Occasionally a red tank appears, shoot it for bonus points.

[Target Plus]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/target-plus
Description=Target Plus requires that you have the Gun Stick accessory. It means that your success will depend on whether you have a good shot or not. Game options will be selected with a shot as well.<br><br>This game consists of two parts which can be played independently, all of being related to aim shooting. The second part does include a 1 or 2 players mode.<br><br>In the first part you will have to shot at plates flying in the air, accounting for a total of 12, if you hit at least 6 the you will pass to the next round of this first part. You have 3 shots for every two plates, so you have to be effective on a regular basis. Once you have passed this round, you will have to aim at a total of 7 targets, your goal is to hit at least 3 of them, here you only have one shot available for each objective. If you are lucky enough, the stage will be restarted with increased difficulty.<br><br>In the second part of the game your objective will be to protect a juicy cooked chicken to be mercilessly attacked by spiders or voracious wasps that emerge from everywhere. Your mission would be to shot at them before they can absorb its substance till just leaving the bones. But it will not be easy, as time goes on insects will be more numerous, so if you find it pertinent, you can request the help from a second player. Do not let them spoil your dish...

[Teenage Mutant Ninja Turtles]
Publisher=Mirrorsoft Ltd.
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/teenage-mutant-ninja-turtles
Description=With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.<br><br>Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.<br><br>Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.

[Telebunny]
Publisher=ASCII Corporation
Developer=Mass Tael Co., Ltd.
Released=1984
Systems=Spectravideo
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/telebunny
Description=Telebunny is a maze game similar to Pac-Man, Turtles or Ladybug.<br><br>Bunny and Turtle are trapped in a maze filled with fruit and dangerous snakes. At the start of the game, all fruits are disguised as hearts. When Bunny passes over a heart, the fruit (lime on the first level, then pears, apples and so on) is revealed. Turtle roams the maze, eating all fruit in his path. On some occasions, the heart turns out to be broken. Broken hearts are deadly to Turtle, but when a snake passes a broken heart, it is turned into a carrot. When Bunny eats a carrot, she turns into an alien and can destroy the snakes. If a broken heart is left alone, it turns into a fearsome mosquito which hunts down Bunny.<br><br>The maze is filled with bridges and tunnels so that Bunny can escape the snakes. One of Bunny's abilities is to dig holes in the ground, to reappear in one of the tunnels. After a while, the holes fill with water, where the snakes may be trapped. The thirsty Turtle, on the other hand, just drinks up the water.<br><br>Turtle is usually a free-roaming creature, but by holding down the fire button, Bunny can send commands to Turtle in order to guide him to the fruits. For each fruit that he eats, the name of the fruit is spelt out. When it is fully spelt, a door in the top of the maze opens. When Turtle passes through the door, you proceed to the next level.

[Temptations]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/temptations
Description=The Franciscan monk Noni wants to join the Vitigudina order. To judge his valor, the order asks for a test of virtue: the monk has to collect weapons and use them to exorcise all the demons of a village.<br><br>Temptations is a Spanish flick-screen platform game. The game is divided in a series of levels, each with a series of screens. The player controls the monk's movements with the ARROW KEYS or the JOYSTICK. Pressing the SPACE BAR or the FIRE BUTTON shoots the projectile weapon he is carrying. The friar is killed if he touches the demons or some of the screen objects. His movement has inertia: after landing on a platform he usually keeps sliding forward (that is something that must be taken on account when planning how to move from one screen to the other). Shooting choice spots on the screen reveals hidden power-ups that can be collected, and some screens require the use of a specific power-up to reach their exit. The game starts with 10 lives and has no form of saving progress.

[Tenshitachi no Gogo]
Publisher=JAST Co., Ltd.
Developer=JAST Co., Ltd.
Released=1987
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/tenshitachi-no-gogo
Description=Tenshitachi no gogo is an adventure game and dating sim in recognizable anime-style which is set in a Japanese high school. The goal of the game is to seduce Yumiko Shiraishi, the star girl of the tennis club.<br>To seduce Yumiko Shiraishi you have to become acquainted and intimate with her friends by talking to them.

[Tenshitachi no Gogo 2: Minako]
Publisher=JAST Co., Ltd.
Developer=JAST Co., Ltd.
Released=1988
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/tenshitachi-no-gogo-2-minako
Description=The sequel to  Tenshitachi no Gogo "switches sides"; instead of playing as the obnoxious male protagonist of the previous game, the player takes control of Minako, a female Japanese high-school student with a strong interest towards sexuality. The story mainly depicts Minako's sexual encounters with men and women, which take place on school grounds, in various locations of the city, etc.<br><br>Tenshitachi no Gogo 2: Minako is an adventure game that has both text input and a set of verb commands ("Search", "Look", "Go", etc.) attached to the function keys. There are no puzzles, but not every event in the game can be triggered by using the pre-set commands; often it is required to type in other verbs, using hiragana (Japanese syllable system) input via the keyboard.

[Tenshitachi no Gogo 3: Bangai-hen]
Publisher=JAST Co., Ltd.
Developer=JAST Co., Ltd.
Released=Jul 06, 1989
Systems=PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/tenshitachi-no-gogo-3-bangai-hen
Description=The second Bangai-hen (a side story) in the  Tenshitachi no Gogo series is set in the same environment and features recurrent characters from  Tenshitachi no Gogo 3: Ribbon. The protagonist is a high-school student, who also happens to be the brother of Haru Okamoto, the main love interest in Ribbon. Like in most other games in this series, the story revolves around the main character's effort to have sex with every female character, including school mates and colleagues in part-time jobs.<br><br>The gameplay is identical to the one in Ribbon or in the  previous Bangai-hen: the player proceeds through still screens, typically depleting the available menu commands (verbs and object sub-menus) until a new command appears or an event is triggered. Like in most other games in the series, there are multiple dead ends and possible actions that lead to premature end of the game.

[Terminus: The Prison Planet]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/terminus-the-prison-planet
Description=Throughout the known universe, a lifestyle of constant education and minimal pleasure is being enforced by the System. The Wanglers are the main group of rebels to this, and their leader Brains has been imprisoned in the empire's compound. A team of four Wanglers, each with distinct characteristics with affect gameplay - the flying Mobod and Xann, climbing expert Magno, and the bouncing Spex - come to the rescue<br><br>The compound is split into 512 screens, and you can switch between the four characters when you come to a teleport. Each has limited battery power for the special suits which protect them - fortunately this can be recharged. There are plenty of guards to take out

[Terrorpods]
Publisher=Dro Soft
Developer=Psygnosis Limited
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/terrorpods
Description=Just because a region is bleak, desolate and inhospitable doesn't mean it lacks value. The planet Colian is a case in point; it has plentiful stocks of tough metal Aluma, the explosive Detonite, and the energy giving Quaza crystals. The units which are mining them are under the control of the Empire, and are forced to produce destructive Terrorpod units.<br><br>The rival Federation attempts to shut this operation down, and sends you to the surface in a Defence Strategy Vehicle. Your task is to find each of the six bases before the Empire can destroy evidence of them. Destroy all the Terrorpods in order to reach the bases.<br><br>The action is viewed from your DSV, as you move and shoot at any encroaching Terrorpods. Colian has a heavy inertia field, so you are always moving. You have guided missiles at your disposal, although these use up some of your limited Detonite stocks. Missiles will also be aimed at you; avoid these.<br><br>As all this action unfolds, you are trying to ensure that enough components can be produced in the mines, and can be retrieved in order to go towards the Federation's own building efforts. Collect the resultant products to attach them to your DSV.

[Tetris]
Publisher=Bullet-Proof Software, Inc.
Developer=Bullet-Proof Software, Inc.
Released=1988
Systems=NES|PC-88|PC-98
Genre=
Perspective=
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/tetris_____
Description=This version of Tetris is one of many conversions of the famous block-stacking game. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. The goal of each round is to clear 25 lines, after which the player moves on to the next round. If the stack reaches the top of the field, the player loses a life, and if all three lives are lost, the game is over.<br><br>The game lets the player choose the starting stage and round, as well as one of three background tunes. Difficulty is increased throughout the stages by an increase in speed and the addition of garbage blocks in the well.


[Thexder]
Publisher=Game Arts Co., Ltd.
Developer=Game Arts Co., Ltd.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|DOS|Macintosh|NES|PC-88|PC-98|TRS-80 CoCo
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/thexder
Description=A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty.  You pilot a Battletech-style robot capable of switching from a 'mech into a jet at any time.  Your weapon auto-aims, but uses up a fixed amount of rechargable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again.  Your 'mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.

[Thor]
Publisher=Proein S.L.
Developer=Proein S.L.
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/thor
Description=The kingdom of Asgard is in danger and only one of its Gods has the sufficient power to save it: Thor, the God of the thunder. The origin of this danger has been the death of Balder, son of Odin, God of Gods, who died by means of a dagger involved in green leafs. But in this kind of mystical histories there is always a bad guy, Loki, who was the one in charge to order this murder after knowing the prophecy: the death of Balder would bring the decline of the Gods, that would be attacked by a litter of rabid wolves without mercy. And that is indeed what our protagonist must prevent. <br><br>For it, he must destroy a series of eggs, where the components of the litter of wolves are being developed, which are located in a castle (where the game will take place) in the distant territories of Vendha, where the children of the devil Surtur guard them jealously awaiting for your arrival. Your means to end with them as well as with other smaller enemies, will be to project thunders against them, the blows of your magic hammer, and of course, your ability with the keyboard.

[Thunderbirds]
Publisher=Grandslam Entertainments Ltd.
Developer=Grandslam Entertainments Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/thunderbirds_
Description=International Rescue is made up of George Tracy, Brains Hackenback, and Tracy's five sons, each of whom has a Thunderbird craft of their own. They have four missions to complete in turn.<br><br>Each of these involves a two-man squad, whom you can switch between at any time. Each must select the correct objects to bring beforehand. You will have to move through the screens via lifts and ladders, avoid hazards and solve puzzles.<br><br>Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it explodes. During this mission, you discover evidence of the miner's construction, so must break into a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue to ransom, so you must finally travel to his lair to stop him.

[ThunderBlade]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/thunderblade
Description=Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. <br><br>The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.<br><br>The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.

[Time and Magik: The Trilogy]
Publisher=Mandarin Software
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/time-and-magik-the-trilogy
Description=In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures:Lords of Time<br>2. Red Moon<br>3. The Price of Magik<br>The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics.

[Time Curb]
Publisher=Aackosoft International B.V.
Developer=Aackosoft International B.V.
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/time-curb
Description=Time Curb is a vertically scrolling shoot-em-up game. Players control a World War I plane and need to take out other planes in the air in different waves. After the first level the game moves to other wars and presents more difficult enemies to shoot at. In each level the player has to shoot down as many enemy planes as possible to continue to the next level. New levels offer better weapons but more enemies need to be taken out. After a few levels an animated sequence is shown before moving on to a new war.

[Time Gal]
Publisher=Victor
Developer=Taito Corporation
Released=1986
Systems=SEGA CD
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/time-gal
Description=The year is 4001. The evil Luna has stolen a time machine and plans to use it to take over the world. You are the Time Gal, a skillful and pretty scientist, and your mission is to chase Luna through different time periods, to get the time machine back, and to save the world.<br><br>Created during the first age of "full motion" style, Time Gal is a conversion of an early arcade title. You watch animations of your heroine while she travels through levels, and overcome obstacles by pushing the correct button at the right moment. You can change directions, jump, shoot, etc., but everything is controlled during the never-ending fluent motion of the Time Gal. At certain points the heroine stops the time, and you have three choices to choose from.

[Time Pilot]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=Atari 2600|ColecoVision|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/time-pilot
Description=Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to be destroyed. After fulfilling your quota, a final boss of the level will appear; when destroyed, you will move on to the next level. The game begins in the year 1910, and each time a level is completed you advance in time. In 1910 you only have to face relatively unarmed biplanes, but as the levels advance so does the technology. Each new level brings with it tougher, more heavily armed aircraft including jets, helicopters, and even flying saucers! From time to time, you will encounter a parachute; if you run into this, you will earn bonus points.

[Time Trax]
Publisher=Bug-Byte Software Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/time-trax
Description=Dark forces have set out to destroy the fabric of time, by opening eight space-time continuum portals. Each one is guarded by a great mind, who must have a relevant object returned to them before they will allow you to seal the portals. Doing this requires formulating a spell from the runes the Minds give you.<br><br>All of this is played out in a combination of side-view action and icon-based object manipulation. Starting in your living room as you search for a weapon and its bullets, you move along a network of levels and ladders, avoiding or shooting the many foes you encounter. Pressing down and fire together brings up a menu allowing you to pick up items, swap them with Guardians, and cast spells (with the chance to test them first).

[Titanic]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/titanic
Description=After developing a new suit for diving in deep waters, Urine and Deepman decide to use it to search for the Titanic. This dive will be useful to test the new suit, but also to find the secrets that are hidden in the lost ship.<br><br>Fight against all kind of sea lifeforms to make your way to the Titanic. Find the secret that was lost with the ship.

[Toi Acid Game]
Publisher=Iber Soft
Developer=Iber Soft
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/toi-acid-game
Description=Toi Acid Game begins while the protagonist, the Toi, is having a date in a discotheque with his girlfriend, Zoi. And then, there appears the usual crazy scientist, in this case called Dr Acid, who kidnaps the hero's girlfriend with the intention to provide diversion to his diabolic creations. The small and roundish friend cannot allow this, so he goes quickly to her rescue.<br><br>In order to accomplish it, he will have to face four different levels in which all kind of tiny beasts will try to cut his way. Thus, on the first stage, the disco, he will have to avoid some crude dudes, siphons, drinks which fall from above, etc., whereas he desperately looks for the eight plates that will allow the access to the next levels, which are: the beach, the pirate ship, and finally, the Acid House.

[Toobin']
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|Game Boy Color|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/toobin
Description=Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

[Top Roller]
Publisher=Jaleco Ltd.
Developer=E.L.S.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/top-roller
Description=You are in control of a roller skater that takes part in a roller skating race against the clock for 1 or 2 players. You have to reach the finish line and must try to bump opposing roller skaters of the track, they certainly try to bump you off! You also have to avoid several obstacles, water passages, traffic and bombing helicopters.

[Tshin Toshi]
Publisher=Alice Soft
Developer=Alice Soft
Released=Dec 15, 1991
Systems=PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/tshin-toshi
Description=You play the role of a young boy named Custom. You've always liked fighting, but haven't quite found a way to develop your talents. One day, wandering through the country, you meet a beautiful girl named Kumiko, who tells you about the Battling Gods Championship in her town. The conditions sound good enough for Custom, but soon he realizes that he is too weak to participate, and has to descend into nearby dungeons to fight monsters and to become stronger, having more chances to win the big prize.<br><br>Toshin Toshi is an erotic animé-style RPG similar to  Rance series, and set in the same universe. Navigation in town and dialogues with characters are done from first-person view. In dungeons, the perspective switches to top-down. You explore the dungeons and fight randomly appearing enemies in turn-based combat. In the town, you can stay in the inn, buy supplies, or enter the tournament in the Colosseum.

[Tour 91]
Publisher=Topo Soft
Developer=Topo Soft
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/tour-91
Description=Tour 91 is an action cycling game from Topo Soft (like Perico Delgado Maillot Amarillo, the other cycling game of this company).<br><br>You must choose a cyclist and compete in a cycling race of four stages. The first stage is against the time. The second stage is a plane stage. The third stage is a mountain stage, and the last stage is a sprint stage. Before competing, you have the option to practise each individual stage.

[The Tower of Druaga]
Publisher=Namco Limited
Developer=Namco Limited
Released=Oct 27, 1985
Systems=Game Boy|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=0.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/tower-of-druaga
Description=You control a heroic knight, who is actually prince Gilgamesh, who must attempt to rescue the maiden from the demon Druaga. You are armed with a sword and shield to attack and defend.<br>You move from floor to floor, which are constructed as mazes, searching for the key, this key will unlock the stage exit.<br>Items can be found by killing (all) enemies.

[Track & Field]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=Apple II|Atari 2600|Atari 8-bit|Commodore 64|NES
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/track-field
Description=Track & Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. It is based on an arcade game of the same name. Events include 100 meter dash, hammer throw, the long jump and the 110 meter hurdles.<br><br>The MSX version replaces the hurdles with a 400 meter dash.<br><br>The NES version adds skeet shooting, triple jump, javelin throw, high jump, and archery as events but loses the hammer throw event. The NES version also keeps the 110 meter hurdles and forgoes the 400 meter dash.<br><br>If you want to go to the next event or round then you will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns.

[Track & Field II]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=NES
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/track-field-ii
Description=Track & Field II is a game that allows the player to have an experience based around the Summer Olympic games. Playable events include fencing, the triple jump, swimming, diving, skeet shooting, pole vaulting, Tae Kwon Do, hammer throwing, canoing, archery, hurdles, and the horizontal bar.

[Traffic]
Publisher=Sony Corporation
Developer=Andromeda Software
Released=1986
Systems=Amstrad CPC|Commodore 64
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/traffic
Description=Traffic is a simple game where the player has to guide cars, motorbikes and buses through busy London streets by changing the traffic lights from red to green. The objective in order to advance to the next level is to get a preset number of vehicles through the screen, although it does not matter which exit you direct them through. Cars continue to queue off the edges of the screen (with numbers next to them if there are queued cars beyond your vision) and if the queue reach more than five cars, it's game over. A warning sound is given when five cars are queued; you must hope there are not also queues on surrounding roads. Cars always stay on their side of the road, and collisions are not possible.

[Trailblazer]
Publisher=Gremlin Graphics Software Ltd.
Developer=Mr Chip Software
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/trailblazer
Description=An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump these holes by pressing fire, although you have a limited number of these for each level, and adjust the speed by pulling the joystick forward or backwards.  You face a time limit on each of the 21 levels, although your time is boosted every time you complete one. A simultaneous 2-player mode is included, similar to the split-screen mode in the Lotus games (by the same authors).

[Trantor the Last Stormtrooper]
Publisher=GO!
Developer=Probe Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/trantor-the-last-stormtrooper
Description=In this game you play the role of a man who has been stranded on an alien planet after his space ship<br>explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.

[Treasure Island]
Publisher=Idealogic S.A.
Developer=Byron Preiss Video Productions, Inc.
Released=1986
Systems=Apple II|Atari ST|Commodore 64|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/treasure-island_
Description=Jim Hawkins is a young boy working on "Admiral Benbow", his parent's inn. One day a sea captain named Billy Bones takes a room at the inn and stays for several months. A blind man called Pew arrives and shows something to Billy that gives him a heart attack. Jim witness everything and runs to aid the captain, who tells him about his sea chest and his relationship with Captain Flint, a famous pirate. After her dies Jim grabs the key dangling from the corpse and opens the dead captain's chest to collect the last payment. He finds a packet inside, and decides to take it to two aristocratic acquaintances of his, Dr. Livesey and Squire John Trelawney. They discover a diary and a treasure map, and decide to travel to the island in search of the booty.<br><br>Treasure Island is a text adventure, an adaptation of the homonymous classic 1883 Scottish novel. Unlike the book, the game is written in second person. Otherwise, it follows the original plot closely: the player assumes the role of Jim Hawkins, and has to perform the same actions as the character in the novel. This leads to a more claustrophobic design, as players without knowledge of the book have to guess what to do next. To help alleviate that problem, other characters act as some sort of on-line hint system. The player can ASK them ABOUT anything and they will provide clues when these are available. The parser accepts most of the Infocom's standard features like pronouns and chain commands.

[The Treasure of Usas]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/treasure-of-usas
Description=The Treasure Of Usas is a platform game. Centuries ago, the War God Induras banished Usas, the supreme Mother God, and threw the four pieces of her jewel in the winds.<br>Wit and Cles are attempting to find the broken jewel to try and achieve one of the greatest discoveries of the academic world.<br>Their adventures, controlled by you, will lead them to many strange places to fight many unusual enemies.<br>There are five stages in the game.<br><br>There are emotion icons in the game and by touching these icons your player will change emotion. At the top of the screen you can see which emotion you have. This is important because you 'll have to have the same emotion of the demon of the level to fight him.

[Trigger]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/trigger
Description=Crazy Park is a place not recommended for people who want to have a peaceful existence, because the murderers, thieves and other thugs converted it in their home. But of course, as in every other story where some bad guys take a place which doesn't belong to them, there will appear a guy ready to end with them.<br><br>Trigger is a game with a 1st person perspective where you have to make use of your Gun Stick accessory. The game has a side scroll by which you will see a multitude of enemies emerging. Some of them will shot at you, others will launch grenades, knives... there will even be exhibitionists. But don't go too fast, there will be other persons to which you should not shot at, otherwise points would be reduced from your marker. Also, there will also appear some objects that will recharge your ammunition.

[Trivial Pursuit]
Publisher=Domark Software, Inc.
Developer=Oxford Digital Enterprises Ltd.
Released=1986
Systems=Amiga|Amiga CD32|Amstrad CPC|Atari 8-bit|Atari ST|Commodore 64|DOS|SEGA Master System|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/trivial-pursuit
Description=This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports.<br><br>Two game modes are available:- single player (which involves answering questions against the clock) and multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right.<br><br>The question categories are exactly the same as the board game, however two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. <br><br>One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.

[Tuareg]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/tuareg
Description=Life has never been too quiet in Marrakesh, but lately things have been getting harder.  Ait-Amar, the daughter of the sultan, has been kidnapped by a group of Berbers and they are forcing him to give half of his fortune within three days.<br><br>But as you know, with every kidnapping of a princess there's always an hero ready to rescue her, and Ben-Yussef, our protagonist, has been the chosen one this time to get into the labyrinthine and dangerous Kasbah in order to affront the kidnappers and rescue the handsome daughter of the Sultan.<br><br>As expected, it will be a hard task, because although there are some local residents willing to give clues in exchange for some coins, others will try to steal everything they can. Besides these two types of Moors, deep in the Kasbah there are women to which you can steal their money, policemen that will take your weapons, and thugs who are at the doors of the houses that you must enter in order to find the princess.<br><br>Like any human being, Ben-Yussef must replenish his strength in inns and restaurants and rest in hotels or hostels, implying a significant economic outlay. You can also buy new weapons in the armouries prepared to this effect, bearing in mind that depending on the neighborhood, these elements may also vary in price.

[Turboat]
Publisher=ASCII Corporation
Developer=Mass Tael Co., Ltd.
Released=1984
Systems=Spectravideo
Genre=Action
Perspective=Isometric
Score=3.0
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/turboat
Description=What do you get if you cross River Raid with Zaxxon? You get an early isometric motorboating game. You must travel in your turboat along a river infested with enemy patrol boats which shoot at you. Unlike the above-mentioned games, you can turn your boat with a fair amount of precision. This is absolutely necessary in order to avoid the enemy shots which come not only from ships, but from turrets on the shore as well. You must also avoid contact with ground, such as the small islands which float in the river. Luckily, you can shoot back at the enemy, but don't forget to look where you're going!

[Turbo Girl]
Publisher=Dinamic Software
Developer=Gamesoft
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/turbo-girl
Description=Turbo Girl, well-known by that name in all the Galaxy, lieutenant of the body of immediate intervention of the korg army, has been chosen to fulfill a suicidal mission: Three "Elder" (strange cybernetic beings) intercept the provisions of the colony supported by a ship-robot army; she must destroy them.<br><br>Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten.

[Turmoil]
Publisher=ASCII Corporation
Developer=Sirius Software, Inc.
Released=1983
Systems=Atari 2600|Atari 8-bit|Commodore 64|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/turmoil
Description=Turmoil is a fast-paced shooter. You pilot a ship that is trapped within a chamber of seven tunnels.  Your ship can only move up and down along a vertical corridor connecting the tunnels.  You are not alone, however.  A variety of enemies travel along these tunnels, focused on destroying you.  Therefore, the ultimate objective of “Turmoil” is to zoom up and down the center alley and blast aliens as they streak by.  Keep shooting and keep moving, and you will survive to live another day!  As you move quickly up and down, you must also fire your own weapons into to the left or right side.  Part of the intensity of this game is driven by the fact that you can't stay in one place for too long.  If you do, an indestructible enemy will come flying at you, forcing to move onward once more.<br><br>The enemy ships you will encounter in each of the seven tunnels travel at a variety of unique speeds.  The faster a given enemy moves, the more points you will receive if you shoot them.  Occasionally when you destroy one of the enemy ships, a flashing orb will appear at the far end of the tunnel.  This is the one exception where you are not restricted to your vertical pathway.  In these situations you are allowed to move down the tunnel to recover it.  If you grab it quickly, it is worth bonus points.  If you hesitate, it hatches into a fast moving missile and will destroy you if you get in its way.<br> <br>When you start a game of Turmoil, you are given five ships.  If you can blast all of the aliens in a level, you'll receive a bonus ship.  In addition to your current ship, you can hold as many as six reserve ships at one time.  You will loose a ship if you make contact with any of the passing aliens.  There are nine levels to the game, each with multiple waves to complete, and each one faster and more challenging then the previous level.  This is considered by many to be one of 20th Century Fox's best games.


[TwinBee]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Game Boy Advance|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/twinbee
Description=TwinBee is a vertical scrolling shooter. The players control cartoon-like spacecrafts with anthropomorphic arms, player one being TwinBee and player two being WinBee. The spacecrafts can be moved in all 8 directions, with one button for regular shooting flying enemies and one button for dropping ground bombs.<br><br>Power-ups in the form of bells can be collected by shooting clouds. The color of the bell will change if it is shot by the player, assuming one of the possible colors:<br><br>1. Yellow: grants bonus points;<br>2. White: upgrades player's guns to a twin cannon;<br>3. Blue: increases player's speed (up to five levels);<br>4. Green: creates image copies of the craft for more firepower;<br>5. Red: provides a shield to sustain damage.<br><br>The green and red bells cannot be combined. Alternate power ups can be collected from the ground, such as an alternate bell which upgrades the craft with a three way gun and a star which destroys all enemies on screen.<br><br>One shot in the middle section of the craft will destroy it. Shots which hit one of the craft's arms will destroy only the arm. If both arms are lost, the craft won't be able to shoot bombs anymore and will have to be repaired by an ambulance.<br><br>In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots.

[Uchi Mata]
Publisher=Martech
Developer=Martech
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/uchi-mata
Description=Uchi Mata is a unique tournament-based Judo fighting game in which you play as a judoka in the ultimate tournament.<br><br>The game is played from a non-scrolling side view. You control your fighter and attempt to get within striking distance of your opponent, however you don't attack directly with your attack button. Instead, your attack command puts you in a fighting stance that allows you to input a series of directional moves. That, combined with the correct feet placement of both fighters (which can be seen in a helpful window) allows you to unleash specific throws and offensive maneuvers that form the basis of the combat in the game. A stamina and health bar also keep your attacks in check, as you may need to rest and build up your strength in order to perform effective attacks.

[Ulises]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/ulises
Description=The witch Circe imprisoned twelve virgins for a ritual sacrifice. Ulysses, the Greek hero, recently washed away on the beach after a storm destroyed his ship and its crew, is summoned by the populace to rescue the kidnapped women. In exchange, they promise to help him return to Itaca, his home. To aid in his quest, he receives from a wise elder a magical hammer.<br><br>Ulises is a side-scrolling platform game from Spain. Although Spanish, the game has almost no text, only four words: "Opera Soft", the name of the company; "Ulises", the spanish name of the character, and the word "Fin" at the end (spanish for "The End"). The Ulysses character moves from left to right throwing hammers to kill an incessant wave of enemies. The game doesn't have levels, but sections within one expansive level. Precise jumps are required to clear abysses and gorges, and to avoid collision with dangerous objects. The SPACE bar makes the character throw the hammer forward. O and P move Ulysses left or right, respectively. Q is the jump/move up button, and A is the crouch/move down button. The game starts with three lives, and each rescued damsel adds an extra one. There isn't any form of saving progress.

[Ultima I: The First Age of Darkness]
Publisher=Pony Canyon, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Apple II|Commodore 64|DOS|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/ultima-i-the-first-age-of-darkness
Description=Ultima I is a remake of the classic RPG  Ultima from 1981. You must travel to another world and save the land Sosaria from the evil wizard Mondain. The game features tile based top-down overworld graphics and first person perspective pseudo-3D dungeons.<br><br>The original Ultima was re-programmed using assembly language, with updated graphics, minor changes in towns' and people's names, and some different puzzles.

[Ultima IV: Quest of the Avatar]
Publisher=Pony Canyon, Inc.
Developer=ORIGIN Systems, Inc.
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|Commodore 64|DOS|NES|PC-88|PC-98|SEGA Master System
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ultima-iv-quest-of-the-avatar
Description=The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal. <br><br>Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the "eight virtues" and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the "right thing to do". The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.<br><br>This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre. <br><br>Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.

[Ultra Chess]
Publisher=Al Alamiah
Developer=Aackosoft International B.V.
Released=1985
Systems=
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ultra-chess
Description=Ultra Chess is a computer simulation of the popular chess game. The game is very basic, the only choices you can make are the color of your chess pieces and set the maximum duration to think a move over before you have to move a piece.

[Uncharted Waters]
Publisher=KOEI Co., Ltd.
Developer=KOEI Co., Ltd.
Released=1990
Systems=DOS|Genesis|Macintosh|NES|SNES
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/uncharted-waters
Description=The Franco family used to be one of the influential houses of Portugal. That is until the head of the family sailed out of a disastrous voyage to find the kingdom of Prester John. The disarray that followed brought about an end to the nobility of the Franco name. 100 years have passed and Portugal has prospered through it's sailing and trading empires. Young Leon Fanco wishes to restore his family's good name and make a name for himself as a sailor. At the heart of his ambition is the fair lady, Christiana, who is desired by the likely heir to the kingdom. Towards that end, Leon has been working hard to secure finances for his first ship. With the first step of his dream complete, Franco sails out with his father's good friend as first mate, you're off to find fame, adventure and fortunes out on the sea and in uncharted waters.<br><br>Uncharted Waters is a sailing and trading simulation. Your goal is initially to sail between ports and trade goods between them to make a profit. Along the way, you may be called upon by merchants and royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all have good relations with one another. You can take as long as you want and explore as much of the world as possible to complete your ultimate task of marrying Christiana, which will require your fame rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for gaining information, crew and gambling.<br><br>All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents.

[Undead Line]
Publisher=T&E&nbsp;Soft,&nbsp;Inc.
Developer=T&E&nbsp;Soft,&nbsp;Inc.
Released=1989
Systems=Genesis
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/undead-line
Description=Undead Line is a top-down arcade shooter with scrolling screens, like Commando and other games. The player controls a character (from a selection of three on the MSX 2 version) that shoots projectiles at enemy monsters.<br><br>The six levels available are presented in a menu and can be selected and played in any order. There is a boss battle at the end of each one.<br><br>Chests with power-ups are scattered throughout the levels. They open when shot, and in the Genesis version it is possible to cycle through the available power-ups by keeping firing at them. The power-ups include armor and speed boosts, and several types of projectiles.

[Underground]
Publisher=SYSTEM 4 de España, S.A.
Developer=SYSTEM 4 de España, S.A.
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/underground
Description=“Underground” is a platform game which style slightly reminds to Dinamic's Abu Simbel Profanation. The objective of our protagonist is to gather eight objects distributed by the extensive mapping of the game, in a correct and logical order, otherwise they will tansform into deadly weapons if you touch them when you shouldn't. Unlike in other programs of its kind there's not an only way to cross, there are many and it's up to your intuition, which in most of cases will not give with the correct way. There are three kinds of enemies, who together with the traps and the obstacles distributed by all the structure will increase the difficulty and also the addiction.

[Universe: Unknown]
Publisher=Infinite
Developer=Infinite
Released=Dec, 2005
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/universe-unknown
Description=In 2038 AD, the United States of America, Europe and East-Asia joined their forces in the development of space technology. The joint venture was called STAR (Space Transport And Research). One of the goals of the joint venture was to explore the possibilities of transdimensional voyages to the nearest star system, Alpha Centauri. Six years later, a prototype of the transdimensional drive was completed. Test pilot Jim Benson is to take the craft on its maiden voyage. In a technical mishap, too much energy is injected into the drive, and the Einstein-Rosen bridge doesn't work out as calculated. Instead, Jim ends up in an unknown part of space unidentifiable to the board computer. Universe: Unknown!<br><br>As a game, U:U owes much inspiration to Konami's classic Nemesis games for the MSX. Horizontally scrolling (albeit at a jittery pace, due to being programmed for the MSX1), your sole spaceship must shoot down wave upon wave of alien enemies. Killed enemies often leave behind upgrade capsules for your weapon. The weapons are similar to Nemesis, containing both bullets and lasers as well as bombs and auxiliary weapon pods; so-called options. The weapon system differs somewhat, in that you can choose freely between different weapons as long as you have collected enough upgrade capsules. A meter at the bottom shows your current weapons energy level.<br><br>After a beginning in open space, you enter a system of caverns. Just like in Nemesis, this requires both precise timing and precise memorisation of evasive manoeuvres. The usual enemies, such as turrets, pods which spawn clusters of enemies, and falling pieces of the terrain are all present. Choosing the right weapon for the task helps, but manoeuvring is the decisive element in surviving the often cramped caves.<br><br>This game made second place in the MSXdev '05 coding contest.

[The Untouchables]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/untouchables
Description=You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.

[Vacuumania]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/vacuumania
Description=Vacuumania is a Pac-Man clone for the MSX platform featuring slightly different graphics, sound, levels, and ghosts compared to the original Pac-Man. Rather than a partial circle the protagonist in this game is a vacuum cleaner, and as such must vacuum-clean each room; the ghosts of the original Pac-Man being changed into broom sticks. The gameplay is essentially identical to that of Vacuumania's forebears -- gobble dust for points and dodge the brooms which threaten the player's vacuum. If the player has recently grabbed one of the special dust dots that allows them to eat the brooms then they can instead be consumed.

[Valis II]
Publisher=Telenet Japan Co., Ltd.
Developer=Renovation Game
Released=Aug 09, 1989
Systems=PC-88|PC-98|TurboGrafx CD
Genre=Action
Perspective=Platform
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/valis-ii
Description=The second game in the Valis series continues the story of Yuko, an ordinary Japanese teenage girl who travels to another world to fight evil with her sacred sword Valis. After Yuko has defeated Rogles, who wanted to gain control over the three world in the universe, the dream world Vekanti fell into the hands of Emperor Megas, who wanted to become its king. Yuko must now travel to the dream world and to defeat Megas with her magical sword.<br><br>This is an action platformer. Yuko can run, jump, and fight enemies with her sword. There are obstacles on her way (spikes, pits, etc.), moving platforms, and other standard platform game accessories. Once a level is completed, a battle against a boss enemy awaits Yuko.

[Valis: The Fantasm Soldier]
Publisher=Telenet Japan Co., Ltd.
Developer=Telenet Japan Co., Ltd.
Released=1986
Systems=NES|PC-88|PC-98
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/valis-the-fantasm-soldier
Description=Yuko Ahso was once an ordinary high school girl. Or least her life used to be ordinary. Her friend Reiko went out on a date with a Dark King named Rogles, and has vanished. Immediately, monsters attacked her. She was almost killed...<br><br>Until a mystic sword named Valis appeared before her.<br><br>Using the sword, Yuko defended herself against the monsters, and was whisked to a strange land, where she was told that she was the chosen Valis Warrior, and she must defeat Rogles, or the human world and the dream world would both be plunged into chaos.<br><br>Go forth, brave Valis Warrior, and destroy the evil known as Rogles!

[VALKYR]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/valkyr
Description=In Valkyr the player is in control of a spaceship which can be moved left and right. The aim is to shoot the aliens flying around and collect the precious metal they are carrying. You are up against the clock and from flying UFOs . You must shoot loads of aliens to go to the next level, if you run out of time the `head` alien comes at you and kills you!<br><br>There are three different stages. On the first two, the player must shoot as many aliens, while on the third the craft must be landed. The game then loops,

[Vampire]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/vampire
Description=Your mission here is really obscure. You must destroy the evil Count Dracula who is devastating the region. The scenario of your nightmare will be the Castle of this malevolent personage.  Throughout 95 horrifying rooms you will be besieged by his slaves, try to avoid them and obtain the greater amount of food as possible. If you reunite the 5 keys and you introduce them in its 5 corresponding bolts you would have done a very important part of the mission. In order to obtain each key you must find a certain object and fix it in the "generator by pedals", if you do it well you will be able to jump the enormous pit. The second part of your mission consists in opening the 6 magical counter-windows pressing the suitable switches. Finally, search for the hammer and the stake and walk quickly to the superior part of the castle to take the cross. At this moment you will be teleported to the space to get rid of the final confrontation in which you will be able to use the laser weapon and the self-propelled knapsack.

[Vampire Killer]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=Oct 30, 1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/vampire-killer
Description=You are young Simon, who has just entered Dracula's Satanic Castle.<br>The world of Dransylvania is in trouble, and you are the one to set it right. You have to fight your way through 18 stages of demons to where Dracula is hiding. Once you have destroyed Dracula, the evil force behind all the trouble will show up, attempting to destroy you! Destroy this menace, and Dransylvania will return to it's happy days after a wait of hundreds of years.<br><br>Vampire Killer follows the same plot as Castlevania, but with a different gameplay. At each stage, Simon has to find a white key to open the exit door which leads to the next stage. The keys are usually hidden in the castle's walls, in which he will also find useful items. Items can also be found by whipping candles and other sources of light inside the castle.<br><br>Among the items which can be found are:<br><br>1. Gold Cross: wipes out all enemies;<br>2. Silver Cross: prevent enemies from appearing for a short time;<br>3. Sapphire Ring: renders Simon invincible for a short time;<br>4. Blue Crystal: renders Simon invisible for a short time;<br>5. Yellow Key: is used to open chests containing items;<br>6. Candle: highlights destructible walls;<br> <br>Map: can be used up to three times and shows Simon location n the castle;<br>7. Red Book: increases item's prices;<br>8. White Book: decreases item's prices<br>9. Tan Shield: blocks enemy attach;<br>10. Red Shield: reduces damage upon enemy contact;<br>Boots: make Simon walk faster;<br>11. Wings: make Simon jump higher;<br>12. Holy Water: a secondary weapon, which uses hearts as ammunition;<br>13. Hourglass: stops enemy movement for a short time, consuming hearts.<br><br>Hearts are both a kind of ammunition and currency in the game. They can be found by whipping candles or killing enemies. They are used for buying items from the Old Crone and as ammo for the Holy Water and the Hourglass.<br><br>Simon can also find several primary weapons in the game, such as whip upgrades, a throwing dagger, an axe and a cross. Differently from Castlevania, the dagger, axe and cross replace the whip and do not use hearts as ammo.

[Vampire's Empire]
Publisher=Dro Soft
Developer=Magic Bytes
Released=1988
Systems=Amiga|Atari ST|Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/vampires-empire
Description=Vampire's Empire casts you as Doctor Van Helsing, making another attempt to rid the world of Dracula. The world consists of 160 side-view screens, with others accessed via push-scrolling, but must be freed of vampires within a time limit.<br><br>Van Helsing's method of killing is to use mirrors to reflect his beam of light onto them. He must always keep this under control. Bats and snakes must be avoided, as they cost Van Helsing energy. Coffins must be avoided, as they release nasties which will chase you.

[Vaxol: Heavily Armed Storming Vehicle]
Publisher=Heart Soft
Developer=Heart Soft
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/vaxol-heavily-armed-storming-vehicle
Description=Vaxol is best described as a Space Harrier look-alike. You are a heavily armed robot, seen from behind running across a planet surface. Since the surface is filled with dangers in the form of rock formations and other obstacles, you can fly all over the screen as well. Waves of enemies come from afar, many of them very similar to ones known from Space Harrier. As you reach the end of the level, there is of course a giant boss to defeat. You have four weapon systems at your disposal, which are unlocked one by one by picking up bonuses laying on the ground. You start out with only one life, which makes Vaxol's task even tougher.

[VENOM Strikes Back]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/venom-strikes-back
Description=VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's.<br><br>The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two games has been based around the transformer like vehicles used by M.A.S.K., not so in this game.<br>In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never see his son alive again.<br><br>Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son and steal a rocket back to earth. <br>In his quest he is helped by special masks that give him special powers. For example one mask will give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, and this number is reduced each time the mask is used so eventually the mask will need replacing.<br><br>At the end of each level as Matt progresses to the next the player gets a code word. This codeword can be typed in when the game is re-loaded allowing the player to restart at the new level.

[Vera Cruz]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/vera-cruz
Description=You are Detective Sergeant in the Crime Squad at Saint Etienne (Loire). As an Officer of the Police, you are capable of leading any criminal investigation. As you took your post up, you were called to investigate what the press are fast terming "L'affaire Vera Cruz"(The Vera Cruz Affair).<br><br>Prostitute Vera Cruz sprawled on the floor in her "Forest" apartment was found by caretaker. The pool of blood poured from a bullet wound in her chest. It was believed to be a case of suicide with a gun as the weapon involved. But you have to prove that it was a murder.<br><br>The gameplay flows in two parts: crime scene investigation to collect the evidence, and work with telex machine to gain information about possible suspects.<br><br>At the crime scene, you should collect all possible evidence moving the marker on the screen and examining the objects scattered at the scene as well as the body itself.<br><br>With telex machine you should perform investigation according to the police procedures. Different actions are possible here such as sending messages within Diamond Network to receive the replies, printing the notes, contacting other Police services to gain the new information, comparing the evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, and arresting finally. To specify the subject for each action you should type it.

[Vestron]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=1.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/vestron
Description=In the intergalactic war, the Amstradian empire has taken over most of the known universe. Earth is still putting up some resistance, but is running out of natural resources. It is discovered that the old mining planet of Vestron contains a special kind of crystals which can be substituted for oil. Retrieving these crystals is imperative for Earth to be able to keep on fighting, so you are sent alone to recover the energy source from Vestron.<br><br>The game is made up of two different screens. On the static screen, you fly around in your space suit right above the surface, where crystals can be found. Pick up the crystals while avoiding the Amstradians, which luckily move back and forth in preset patterns. If you run the risk of a collision, you can press the space bar to activate your Asteroids style emergency teleport. This feature should be used only as a last-ditch effort, since you could just as well teleport straight into another enemy. You can travel up, left and right, to travel down you just let gravity do its job.<br><br>After having retrieved the crystals on the static screen, you progress to a scrolling screen which takes you to the next crystal site. In order to get through this screen, you must avoid all the Amstradian ships which attack in a kamikaze fashion. Reflexes are a requirement, since the enemies move very quickly and track all your movements.

[Viaje Al Centro De La Tierra]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/viaje-al-centro-de-la-tierra
Description=In this Jules Verne inspired game you are gonna take a journey to the center of the earth.<br>This game consist of three parts.<br>In the first part you have to solve a puzzle by putting the parts in the correct order.<br><br>In the second part you control three characters at the same time. Each character carries its own objects and attributes, while they enter the volcano on their way to the center of the earth. They have to pass water cascades, geysers and eventually a lake with a monster.<br><br>In the third part you have to choose one of the three ways to get to the surface of the earth.<br>Each route is different and has its own dangers like tigers, carnivorous plants and quick sand.

[Victorious Nine II]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1987
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/victorious-nine-ii
Description=Victorious Nine II is a baseball game where you can pitch, hit, field, and run just like in a real baseball game. You can choose your own team and players line up, the stadium you want to play. In the 1-player mode, you play against the computer. The 2-player mode consist of 2 game play choices: opponent mode (you against a friend) or computer mode (the two of you against the computer).

[Vigilante]
Publisher=Clover
Developer=Irem Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/vigilante
Description=Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. <br><br>The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress.

[Voidrunner]
Publisher=Mastertronic Ltd.
Developer=Llamasoft Ltd.
Released=1987
Systems=Commodore 64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/voidrunner
Description=The final conflict in the droid wars is up ahead in Jeff Minter's Voidrunner, the second sequel to Gridrunner. After the defeat in the Matrix wars the droids are out for revenge, preparing a nuke to destroy the earth. Therefore a corps of pilots are sent to the droid home planet with the objective to eliminate every single droid.<br><br>Gameplay is similar to Gridrunner. Like in Centipede, the enemies move in a pattern down the screen and the player have to shoot them before they reach the ship. There's also the zapper, a vertically moving line, that occasionally pulses. If the player ship is on the same line when this happen, it will die.<br><br>The enemies come in many different flavours. The most common ones just explodes when hit, bouncing predictable around the screen. We also have the Gridrunner style aliens that when hit leaves a pod that needs to be destroyed. Typical for a Minter games, you'll also fight furry animals like camels and goats.<br><br>New in Voidrunner is that you don't just have one ship, but four. In early levels the ships will move around in a cluster. Later in the game some of your ships will have inverted motion. Some of these formations will have the ships shooting in different directions. Handy when you have enemies coming in from behind.

[Volguard]
Publisher=dB-SOFT
Developer=dB-SOFT
Released=1985
Systems=PC-88
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/volguard
Description=Volguard is a traditional shoot'em up, from the days before R-Type or Nemesis. You fly a plane over a parallax-scrolling landscape, filled with enemy installations which you must bomb. An easy task, if it weren't for the enemy attack waves. Most waves consist of planes flying in a straight line across the screen, without even shooting at you. Others bounce across the screen, and some are quite deadly, flying in intricate patterns and firing multiple shot. Of course, you can fire back, but keep that at a minimum. The power bar at the bottom of the screen is depleted by your cannon, and when it has reached zero, your firing rate is very low. Save those shots for difficult enemies, when you really need that rapid fire! After a while, a route camerade will join you as a kind of power-up. When a third plane joins, you may merge your fighters into a flying robot.

[Wacky Darts]
Publisher=Blue Ribbon Software Ltd.
Developer=Big Red Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Hot Seat
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/msx/wacky-darts
Description=The bar-room game of darts involves aiming small projectiles at a circular board. The board is divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, worth 25 points. <br><br>Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top.<br><br>Both of these games are recreated in this simulation. The movement of the cursor you use to aim is slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of being as drunk as most darts players).<br><br>Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of varying difficulties. Each of them has a short profile, and use a different object to hit the board.

[Warp Warp]
Publisher=Namcot
Developer=Namco Limited
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/warp-warp
Description=In this game you 're in control of a monster fighter. A warp zone is set in the middle of the screen. Warp to the next level when it flashes. You should attack the monsters before they catch or shoot you. A frog turns up occasionally, shoot it for bonuses. The monsters become more vicious when the change color (they turn from yellow to red to purple). The red and the purple monsters are severe chasers.

[Warroid]
Publisher=ASCII Corporation
Developer=Yellow Horn Co., Ltd.
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/warroid
Description=Warroid is a game that pits two players (or one player and the AI) against each other in a robot versus robot fight. The objective: shoot the enemy warroid until it has no energy left. Destroying the enemy warroid will give the player one point on the six-point scale (the player starts out with three points each). When all points are lit in the player's color, the player wins the game. Controlling the warroid is easy, since it will always point its gun towards the enemy droids. Just push the space key to shoot a lot and jump away from the line of fire. There are multiple platform-like levels for the player to fight in.<br><br>A menu (called up by pressing the escape key) will let the player customize the game so as to set handicap and the colours of the player's warroids.

[The Way of the Tiger]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Triple Scroll
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/way-of-the-tiger
Description=Three distinct side-scrolling beat 'em up game sections await in this title, licensed from a series of Fighting Fantasy-style books. As Avenger, you must clear the world of evil so as to protect the innocent, using your superior strength. <br><br>The combat is split into Hand-to-Hand, Pole Fighting and Samurai Sword fighting, each of which are loaded separately from across 2 cassettes - a novelty at the time. In each mode there are 16 moves available, varying depending on whether fire (or the space bar in keyboard mode) is pressed. The moves are arranged logically, and reverse depending on the character's facing direction, similarly to the Exploding Fist games.

[WEC Le Mans]
Publisher=Imagine Software
Developer=Coreland|Konami Industry Co. Ltd.
Released=1988
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/wec-le-mans
Description=Recreating the famous Le Mans 24 race, although fortunately not in real-time, Konami's coin-op found its way onto the home systems. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. <br><br>As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try not to stray onto the grass as this slows you down.

[Wells & Fargo]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/wells-fargo
Description=In this stage coach game you control two characters (in one player mode, in two player mode you can choose your character), the rider of the stage coach and the man on top of the stage coach, the riffle man.<br><br>A new stage coach service has been set up by Wells and Fargo. And it is your job to protect the transported cargo. The stage coach route goes through hostile territories and it is full of hazards.<br><br>You have to keep the stage coach on the road (as the stage coach rider) and shoot hostile hazards (as the man with the riffle).

[Who Dares Wins II]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Commodore 64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/who-dares-wins-ii
Description=Eight invaded townships must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who have been tied to trees along the way. You begin at the bottom of the first screen and slowly make your way upwards; enemies pop up from all sides, walking around and shooting, and you have to dodge their shots while trying to shoot them yourself. The foes make good use of the decoy opportunities of the terrain, and you must do the same to have a chance. The levels include rivers with narrow bridges, potholes, and train-lines.<br><br>Extra supplies are dropped in as you progress through the game, as are extra lives in addition to your starting 5.

[Winglancer]
Publisher=
Developer=
Released=Aug 30, 2002
Systems=Windows
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/winglancer
Description=Winglancer is an attempt to create a so-called "mania shooting game" for the MSX2 (and subsequently Windows). Mania shooters have been popularised by Cave and can be characterized as vertically scrolling shooters with an emphasis on putting as many bullets on screen as possible. In order to make a game where the screen is often covered with bullets playable, your "hit box" is not your entire ship, as in the shoot'em'ups of the eighties and early nineties. Instead, only a small box one or a few pixels in size is your sensitive area, and bullets may otherwise pass right through you, as long as they don't pass your sweet spot.<br><br>Despite its modern play mechanics, Winglancer has a consciously retro look, similar to the classics such as Galaga or Galaxian, including a score panel occupying a large part of the screen.<br><br>Winglancer has five stages, three ships with various weaponry and speed, four difficulty levels ranging from "easy" to "god" and two rounds in which to clear the game. It also has a boss mode, where you only train yourself against the game's bosses, one after one. Apart from your ship's main weapon (choose from power, wave or laser), you have three smart bombs per life. From time to time, you will find bonus bombs coming down the screen. When enemies are shot, they will sometimes release a star. When picked up, the star will render you invincible for less than a second – enough time to move through a particularly tricky bullet pattern.

[Winter Games]
Publisher=Epyx, Inc.
Developer=Action Graphics
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Atari 7800|Atari ST|Commodore 64|Macintosh|NES|PC-88|PC Booter|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/winter-games
Description=Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.

[The Wizard of Oz]
Publisher=Idealogic S.A.
Developer=Windham Classics
Released=1986
Systems=Apple II|Commodore 64|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/wizard-of-oz
Description=Based on the famous novel by L. Frank Baum, The Wizard of Oz places the player in the role of Dorothy Gale who is transported by a cyclone to the magical world of Oz. Accompanied by her dog Toto, a Scarecrow, a Tin Woodman and a Lion, she tries to find her way to the Emerald City, where she hopes the Wizard of Oz can help her find a way back home.<br><br>Gameplay-wise, The Wizard of Oz is a typical text adventure. The player can type in various commands to interact with the game world, manipulate objects, talk to NPCs or ask Dorothy's companions for help.

[Wizardry: Proving Grounds of the Mad Overlord]
Publisher=ASCII Corporation
Developer=Sir-tech Software, Inc.
Released=1987
Systems=Apple II|Commodore 64|Macintosh|NES|PC-88|PC-98|PC Booter|WonderSwan Color
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/wizardry-proving-grounds-of-the-mad-overlord
Description=The first Wizardry game was one of the original CRPG dungeon crawlers, and stands along with  Ultima and  Might & Magic as one of the defining staples of the genre. You generate and control a party of up to six different adventurers and send them into a 3D vector dungeon to fight monsters and find treasure.<br><br>The game takes place in the domain of Trebor, the titular Mad Overlord. Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power only to have it stolen from him by his nemesis the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth is in fact his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard (and incidentally retrieve his amulet in the process). Thus your goal in the game is to descend to the tenth floor of the labyrinth, defeat Werdna, and retrieve the fabled amulet.

[Wizard's Lair]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/wizards-lair
Description=Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars explorer Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.<br><br>The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (which meant that you'd often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, and delimits some sections of the screens.

[World Games]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|Commodore 64|NES|PC Booter|SEGA Master System|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/world-games
Description=Olympics style sports game.  Compete in several events including:<br>Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber Toss, Pole Vault, Platform Diving.

[World Golf]
Publisher=Enix Corporation
Developer=Enix Corporation
Released=1986
Systems=
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/world-golf
Description=Tournament golf game with 30 top professionals. The course consists of 18 holes. You can select your clubs from 14 drivers, irons and putters, all having different rising angles and flying distances. Further you can select the angle, power and the shot.<br>Just tee the ball and swing!

[World Grand Prix]
Publisher=SEGA Corporation
Developer=SEGA Corporation
Released=1984
Systems=SEGA Master System
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/msx/world-grand-prix
Description=The premise is simple, race against the clock and computer-controlled F-1 opponents in a series of races.  Along the way, earn points to upgrade various aspects of your machine, including acceleration, top speed and handling.  It also includes a track editor, so you can create your own courses as well.

[The Worm in Paradise]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|Commodore 64|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/worm-in-paradise
Description=Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?<br><br>The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.

[Wrangler]
Publisher=Sony Corporation
Developer=Indescomp
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/wrangler
Description=Really simple shooter. You play a fighter pilot who has to attack enemy fighter jets that are bombing the city.

[Xak II: Rising of the Redmoon]
Publisher=Micro Cabin Corp.
Developer=Micro Cabin Corp.
Released=1990
Systems=PC-88|PC-98
Genre=Action|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/xak-ii-rising-of-the-redmoon
Description=Three years have passed since the brave young warrior Latok Kart defeated the evil demon Badou, bringing peace to Xak, the world of humans. But one of Badou's servants, a sorcerer known as the Necromancer, has escaped. He plans to summon another dark being, known as the Gospel, from the demon world Zekisis to the world of Xak. Meanwhile, Latok and his companion, the fairy Pixie, are on the way to the village of Banuwa, hearing the rumor that Latok's long lost father has been seen nearby...<br><br>Rising of the Redmoon is the sequel to  The Art of Visual Stage and the second entry in the  Xak series. The gameplay is nearly identical to that of the predecessor: Latok wanders through hostile areas, fighting enemies in real-time melee combat, gaining experience points and leveling up. A few options have been added, such as praying to Duel, a legendary god of war, to restore hit points.

[Xak Precious Package: The Tower of Gazzel]
Publisher=Micro Cabin Corp.
Developer=Micro Cabin Corp.
Released=1991
Systems=PC-98
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/xak-precious-package-the-tower-of-gazzel
Description=The events of this game take place shortly after the hero Latok defeated the demon Gospel in  Xak II: The Rising of the Redmoon. Latok hears rumors about a man who looks exactly like him and was last seen near an old tower infested by monsters, which nobody dares enter. Latok and his girlfriend Fray arrive at the tower entrance and meet their friends there. Latok decides to venture into the tower with just one companion, unaware of the fact that the "false Latok" was just a trap set by powerful demons, intended to lure him into the den of evil.<br><br>Xak Precious Package: The Tower of Gazzel is a side-story in the  Xak universe. It differs from the main  Xak series in several gameplay-related aspects, even though graphically it is very similar to the previous Xak games. Most importantly, Tower of Gazzel is not an RPG: Latok begins the game with maximized parameters and can not become stronger. The combat is similar to other Xak games: Latok attacks enemies with a sword in real time, and receives damage when they touch him. Tower of Gazzel is much more oriented towards puzzle-solving than the previous games. The entire game takes place in the tower, which is a huge maze containing various obstacles that the player must find solutions for (locked doors, seemingly impassable areas, etc.). Latok can jump over some dangerous spots (such as poisonous puddles). An important gameplay element is Latok's companion. Each of the four available companions has a different ability: for example, Fray can cast spells, Pixie can handle certain mechanisms in the tower, etc. In order to solve many of the puzzles, it is necessary to bring the right companion to the spot and let her take care of the problem.

[Xak: The Art of Visual Stage]
Publisher=Micro Cabin Corp.
Developer=Micro Cabin Corp.
Released=1989
Systems=PC-88|PC-98|SNES
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/xak-the-art-of-visual-stage
Description=You are a young boy named Latok, who lives in a village, training to become a good fighter. One day he meets a Pixie who tells him his father was a godly warrior who has fought the evil demon Badou two hundred fifty years ago, and has sealed his soul. But now the seal was broken, and Latok, as the last in the great family of warriors, has to prevent Badou's resurrection at all costs!<br><br>This is an action RPG, in which you fight enemies in real time. Defeated enemies give you experience points, and you level up as you gather them. You need to meet minimum level requirements in order to wield better weapons and to equip better armor.

[Xanadu: Dragon Slayer II]
Publisher=Nihon Falcom Corp.
Developer=Nihon Falcom Corp.
Released=1987
Systems=PC-88|PC-98
Genre=Action|Role-Playing (RPG)
Perspective=Side-Scrolling
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/xanadu-dragon-slayer-ii
Description=The second game in Nihon Falcom's Dragon Slayer series is, like its predecessor, a dungeon-crawling RPG with action combat. You are a nameless apprentice fighter who must venture into the depths of a cave system beneath the town and become stronger by fighting the creatures that lurk there. When you come into contact with an enemy, you enter a separate battle screen with multiple enemies. You attack enemies by simply bumping into them. You'll take damage if the enemy attempts to attack you from the sides or from behind, but if you are stronger than the enemy, you'll damage it by frontal attack. Killing enemies gives you experience points and treasure. In the town, you can train separately either one of your main parameters (strength, dexterity, charisma, etc.), spending your experience the way you like.

[Xenon]
Publisher=Melbourne House
Developer=Bitmap Brothers, The
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/xenon
Description=Xenon is the obscure and mysterious predecessor to the much better known Xenon 2: Megablast. The game is actually nothing like its sequel, with completely different control scheme and gameplay. The plot overlaps however, with the Xenites making their first attempt to control the galaxy.<br><br>Xenon is essentially an overhead shooter, where the player controls the ship and moves around the screen. However, the difference between Xenon and its sequel is that here the player actually controls the movement of the playfield (up or down) by simply moving the ship in the direction of choice. To do this in the sequel, players need to slam your ship against the bottom of the screen and pull back on the stick in order to reverse-scroll the playfield.<br><br>It also features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where players can't shoot them). To combat these the player can transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units.<br><br>In Xenon, upgrades are taken from destroyed enemies.

[Xevious: Fardraut Saga]
Publisher=Namco Limited
Developer=Namco Limited
Released=Dec 23, 1988
Systems=TurboGrafx-16
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/xevious-fardraut-saga
Description=Xevious: Fardraut Saga is a vertically scrolling shooter and another installment in the Xevious series which started in 1982 when Xevious was introduced in arcade halls.<br> <br>The story of Xevious: FS is that a large number of UFOs have been reported above the South American continent. The player's duty is to reconnoiter the identity of the unidentified objects and the underground building located at 72.26.<br><br>The Recon squadron has been mashed up to the last Solvalou. Moreover, we succeeded in developing a transformed type named "Gampmission". That is basically a combination of three fighters which are Solvalou, Solgrado and Zeodalley. By introducing this new machine we obtained the sinews of war which is needed in order to counteract increased enemy power. Now the battlefield of the Xevious army has been extended. Thus, we are in a critical condition.<br><br>We will start operation of mash the Xevious army. Good Luck.

[Xna]
Publisher=FairyTale
Developer=FairyTale
Released=1991
Systems=PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/xna
Description=Tetsu is a young warrior who has left his home country in order to serve human rulers in their battle against the dark elves. But one day the valiant knight was heavily wounded in battle. Unconscious, he was found by a female fighter named Mei, who brought him to her house and cured him. Grateful, Tetsu promises Mei to help her venture into the huge tower standing nearby, which was built by the princess of the country and is now overrun by monsters...<br><br>X·na is a dungeon crawler very similar to early  Dragon Knight games, but without erotic content. Most of the activity in the game takes place in the gigantic maze-like tower. The player has to explore it, finding the correct way to upper floors (without auto-map feature). In town, it is possible to buy weapons and rest. The player controls only Tetsu and Mei during the entire game, as they fight random enemies in turn-based combat, gaining levels. The combat system is very simple, relying on preparation and level-building. Mei can cast healing magic, which depletes magic points (MP).

[Xybots]
Publisher=Domark Group Ltd.|Tengen Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 64|Lynx|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/xybots
Description=Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, depending on your point of view. With either one or two players, you must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played co-operatively, although bullets from one player can harm the other.<br><br>The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often it's good to send one player forward and let the other play the waiting game, as in Gauntlet.

[XYZOLOG]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/xyzolog
Description=Xyxolog is a nice little ball game developed by Taito. <br>In this top view game the main screen is divided into small areas that have varying levels of elevation with obstacles placed on them. Each area contains one or more flashing red points. Your goal is to roll the ball over the flashing points and if you do that point will stop flashing. You will enter the next level when all points have been rolled over. But beware, you are pursuit by star shaped objects and if they touch you it's game over...

[XZR]
Publisher=Telenet Japan Co., Ltd.
Developer=Renovation Game
Released=1988
Systems=PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/xzr
Description=It is the 12th century, and the muslim world has been split into two warring factions. Meanwhile, Muhammed's disciples are also threatened external forces – in the west the crusaders; in the east the Mongols. As the Persian assassin Sadler, you are given the task of murdering the kalif, hopefully saving the future of the islamic faith in the process, a process which will have implications ranging as far as 800 years into the future. First, however, you must find your three assassin friends and complete a range of quests, for this is an RPG.<br><br>Like many of Falcom's games, XZR (or Exile, as it is pronounced) is played in a traditional top-down view when in villages and towns, and shifts to a side-scrolling platform view when entering dungeons, castles and other action sequences. Apart from equipping your character with an arsenal of weapons and clothes in order to raise hit points and attack points, you can also quaff potions to boost your points. Mind you, these are not ordinary magical potions, but heavy drugs such as hashish, cocain, LSD and heroin. The effect of the drugs only lasts a short while, and too liberal usage of the narcotics will corrupt the screen, or even kill you.<br><br>Even though your party is made up of as many as four characters, only Sadler can be controlled; others do as they want and must be retrieved once they wander off to finish their specialised tasks. All battles are fought alone, since it would be impossible to control several characters in the real-time platform sequences. Though magic can be used, it is seldom as strong or useful as hand-to-hand combat.

[Yellow Submarine]
Publisher=Takeru
Developer=Takeru
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=1.8
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/yellow-submarine
Description=This is a re-hash of one of the oldest computer games ever, namely the submarine game. Atari players may for example remember Air-Sea Battle from way back in 1977. The premise is that you, as captain on a submarine, must shoot at mine-releasing surface ships and sub-hunting planes, all the while avoiding enemy submarines and their torpedoes. The key to playing the game correctly is to properly time your missiles/torpedoes, as well as taking their trajectory into account.

[Yie Ar Kung-Fu]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron|NES|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/yie-ar-kung-fu
Description=Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master.  Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment.  Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones.  Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy.

[Yie Ar Kung-Fu 2: The Emperor Yie-Gah]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|Commodore 64|Electron|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/yie-ar-kung-fu-2-the-emperor-yie-gah
Description=Sequel of the popular arcade game, Yie Ar Kung-Fu. It follows Lee-Young's quest to become a Kung-Fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee-Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks.

[Young Sherlock: The Legacy of Doyle]
Publisher=Pack-In-Video Co., Ltd
Developer=CCS
Released=1987
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/young-sherlock-the-legacy-of-doyle
Description=On the December of 1875, a millionaire called Doyle was murdered and Cindy, his daughter, was found at the crime scene. Roger, her fiancée, hires a young Sherlock Holmes to clear her name and help on the investigation.<br><br>Young Sherlock is a japanese adventure based on the 1985 movie Young Sherlock Holmes, although it has a completely different plot. Controlling Holmes and Watson, the player must investigate the murder of a millionaire by questioning witnesses and investigating parts of London. The screen is divided in three parts: a window at the bottom for text output, and above it a illustrative picture and a verb list. Actions are performed by selecting a command from the verb list with the arrow keys and hitting return or the space bar to execute it. The verbs are, from top to bottom: walk, examine, talk, listen, show, take, inventory and use.<br><br>When the player walks from one place to the other, the picture portion transforms into an overhead map of London where a red square shows the position of Holmes and Watson. The player can move this square with the arrow keys, and position it over an interactive area to access it (the game writes a small description of the places the square touches).

[Ys II: Ancient Ys Vanished: The Final Chapter]
Publisher=Nihon Falcom Corp.
Developer=Nihon Falcom Corp.
Released=1988
Systems=NES|PC-88|PC-98
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ys-ii-ancient-ys-vanished-the-final-chapter
Description=This is the second game in the long-running Ys action RPG series. A bright light shot up from Dahm Tower in the end of the first game, and our hero Adol Christian is awakened by a young girl who finds him lying on the ground. She introduces herself as Lilia and tells Adol he is in the land of Ys. Finally he was able to establish a connection between his world and this mysterious land! But finding the gateway to Ys is not enough: Adol must stop the evil entity that his archenemy Dark Fact served. And his foes already know where he is...<br><br>This game is a direct sequel to what PC players know as  Ancient Land of Ys (of which the original NES version was simply called Ys), and is also the same game (story-wise) as the second part of Ys: Book I & II for TurboGrafx CD. The gameplay utilizes an unusual action RPG combat style, where you don't press any attack button, but run into your enemies in order to cause damage. You should choose the angles and the measure of contact with the enemy carefully, otherwise you'll be dead. You can (and should) level up, perform quests for village people, gather money, and upgrade your weapons and inventory, like in any other RPG.

[Ys III: Wanderers from Ys]
Publisher=Nihon Falcom Corp.
Developer=Nihon Falcom Corp.
Released=1990
Systems=Genesis|NES|PC-88|PC-98|SNES|TurboGrafx CD
Genre=Action|Role-Playing (RPG)
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ys-iii-wanderers-from-ys
Description=Adol's long time friend, Dogi wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there.  Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil.<br><br>Ys III breaks away from the "bumping into enemies" battle system of the first two games and allows Adol to control his sword in a variety of directions.  As well as changing the battle system, the game is now side scrolling instead of the previous games top-down view. Adol also now has the ability to jump.  Not new to the series is the use of magical rings which give Adol different powering up abilities such as healing and shielding.  The game also uses various key items found along the way to solve minor puzzles and progress the story.

[Ys: The Vanished Omens]
Publisher=Nihon Falcom Corp.
Developer=Nihon Falcom Corp.
Released=1987
Systems=Apple IIgs|DOS|NES|PC-88|PC-98|SEGA Master System
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/ys-the-vanished-omens
Description=You are Adol (Aron in Sega Master System version) Christian, a red-haired adventurer and expert swordsman. One day you encounter a fortuneteller who sends you on a quest to find information about the six books of Ys. It appears that there was once an ancient land called Ys, whose secret was sealed in those six books. Before long you learn that the six books were all stolen by the evil wizard Dark Fact (Dulk Dekt in Sega Master System version, Malificus in PC version). It is your task to defeat the villain and to discover the secret of Ys!<br><br>Ys is an action RPG with original combat: instead of pressing the "attack" button, you simply run into the enemies you encounter. You do more damage if you run into them from the back or from the sides - a head-to-head collision might result in Adol's death if the monster is stronger than him. You gain gold and experience points for defeating your foes; once you have gained enough experience, you level up and become stronger. You can buy and equip swords, armor, shields, and other accessories.

[Zampabolas]
Publisher=SYSTEM 4 de España, S.A.
Developer=BITamina
Released=1989
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/zampabolas
Description=Zampolas is an unofficial conversion of the classic board game called Hungry Hungry Hippos. The game has only a multiplayer mode (2 to 4 players), and doesn't feature an AI computer player. Players can choose between 2 boards, and can play a 10, 20 or 30 ball game.

[Zanac A.I.]
Publisher=Pony Canyon, Inc.
Developer=Compile
Released=1986
Systems=NES|Palm OS|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/zanac-ai
Description=ZANAC A.I. is a 2D shoot them up game. You are flying fighter model ZANAC, a ship built by 256 Riot Fleet as man's last hope against total annihilation. On board are special weapons to help you blast your way through twelve screens of enemy creatures and destroy the system's home base. Zanac is divided into 12 "areas", which look like planets. The various locations range from deserts to jungles and from oceans to industrial zones, featuring many different types of enemies.<br><br>Zanac's unique artificial intelligence program can intensify the action based upon your level of skill. The better you are, the more powerful "The System". Examples of the A.I. (but not limited to) in this game: the enemies are generally coming randomly with their behavior based on factors like the position your ship in the screen, the place you last died; the shoot speed of the enemies and bosses do also vary.<br><br>At the end of each area (level) you'll have to fight the area boss. Area bosses are mainly based around huge, screen-filling bunker bases consisting of gun turrets and a "core". You have limited time for fighting against the area boss - a time out could mean failure in entering the next stage, and with the time running, more and more enemies were attacking as penalty.

[Zanac EX]
Publisher=Pony Canyon, Inc.
Developer=Compile
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/zanac-ex
Description=Zanax EX, a 2D shoot them up game. The follow up of the immense popular shooter Zanac A.I.<br>Again you are flying fighter space ship built - again - as man's last hope against total annihilation. On board are special weapons to help you blast your way through numerous screens of enemy creatures and destroy the systems home base. Again Zanac EX is divided into areas, which look like planets. The various locations range from deserts to jungles and from oceans to industrial zones. The game has many different types of enemies. Zanac's EX unique artificial intelligence program - just as Zanac A.I. - can intensify the action based upon your level of skill. The better you are, the more powerful "The System". Examples of the A.I. (but not limited to) in this game: the enemies are generally coming randomly with their behavior based on factors like the position your ship in the screen, the place you last died, the shoot speed of the enemies and bosses do also vary. At the end of each area (level) you'll have to fight the area boss. Area bosses are mainly based around huge, screen filling bunker bases consisting of gun turrets and a "core". You also have limited time for fighting against the area boss, a time out could mean failure in entering the next stage, and with the time running, more and more enemies were attacking as penalty.

[Zaxxon]
Publisher=Electric Software Limited
Developer=SEGA Enterprises Ltd.
Released=1985
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|Intellivision|PC Booter|TRS-80|TRS-80 CoCo|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/msx/zaxxon
Description=The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.<br><br>Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, with the game looping with increased difficulty if you can survive the first time. There are 3 distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.

[Zenji]
Publisher=Pony Canyon, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/msx/zenji
Description=Zenji is an action/strategy game where you control a rolling face throughout a maze. Each section of the maze can be rotated by the face. The goal is to turn the entire maze green by connecting each section of the maze to the source at the center of the screen. After all sections of the maze have been connected, you can move on to the next, more challenging level. In addition to having a time limit to complete your task, you need to avoid the flames and sparks which wander about the maze. From time to time a number will appear in a maze section and count down from 9 to 0. If you touch the number before it disappears, bonus points are earned. As the levels progress, the mazes become larger, trickier and more flames will appear.

[Zoids]
Publisher=Martech
Developer=Electronic Pencil Co. Ltd., The
Released=1986
Systems=Amstrad CPC|Commodore 64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/zoids
Description=In this game you are a visiting Earthman, caught in the war between ancient enemies. After you crashed, you joined your rescuers in their war for survival. You are the blue side; your enemies are colored red. You control a gigantic battle-robot, called a Zoid, to attack and defeat other Zoids.<br><br>The action takes place from within the cockpit. You have to learn a new way of looking at the world, as your only contact with outside is through the instrument panels of the Zoid. This is not intuitive--it takes some reading, some experimentation, and lots of practice.<br><br>What you see on the screen while playing is the cockpit control panels.  The computer displays your health and the health of your battle robot both visually and audibly.  You see your heartbeat and the bot has a similar heartbeat.  You also hear you heartbeats, and these tell you how your combined overall health is.<br><br>Other features of the cockpit include a radar-style map that shows your Zoid in relation to the world around you.  The map includes terrain features, and anything your instruments pick up is put on the map.  All your game controls are displayed around the map, the railgun, shields, jamming, missiles, and general information panels.

[Zombie Hunter]
Publisher=Hi-Score Media Work
Developer=Hi-Score Media Work
Released=1988
Systems=NES
Genre=Action|Role-Playing (RPG)
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/zombie-hunter
Description=The city of Palma has always been protected by the spirits of the four elements. However, Dolgo, the spirit of the earth, revolts and makes off with the Life Seeker, the controller of the world's life energies, to his underground lair. In doing so, the people of Palma begin to lose their very souls. The spirit of the air has ordered that a champion needs to be found, to retrieve the Life Seeker from the clutches of Dolgo. You are that champion.<br><br>Zombie Hunter is an action-adventure RPG that plays similar to Zelda II with its side-scrolling battles. You receive experience from defeating your enemies and you have an inventory complete with armor and weapons.

[Zona 0]
Publisher=Topo Soft
Developer=Topo Soft
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving|Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/zona-0
Description=A directly TRON-inspired (though unlicensed) variety of the snake game, Zona 0 puts the player in control of a "light cycle" that zooms across an enclosed grid with other bikes, each leaving impassable lines in their wake.  As the play field gets cluttered up with these trails, it gets more and more difficult to avoid accidentally driving in to one, veering sharply with 90-degree turns.  The player's goal is to outlast the computer-operated light bikes, proceeding to the next level.

[Zork III: The Dungeon Master]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/zork-iii-the-dungeon-master
Description=In the third game of the famous adventure game series  Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?<br><br>Like its predecessors, "Zork III: The Dungeon Master" is a text adventure game. You read descriptions of rooms and then interact with the game by typing commands. As all early Zork games, it is very easy to get stuck in the game, so you'll have to reload several times in order to find the correct way.

[Zork II: The Wizard of Frobozz]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 64|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=0.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/zork-ii-the-wizard-of-frobozz
Description=Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, the game is set in the Great Underground Empire, but this time the main goal is to face off against the titular Wizard. <br><br>Like its predecessor, Zork II plays like any other text adventure: there are no graphics - only text - and the player types commands such as "lift cage" or "examine robot".

[Zork: The Great Underground Empire]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 64|DOS|Macintosh|PC-98|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=1.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/msx/zork-the-great-underground-empire
Description=Zork: The Great Underground Empire is a classic text adventure game.  The player begins as an "adventurer" standing near a white house in a nice forest, but soon descends into the Great Underground Empire, where most of the game takes place. The player's quest is to collect the Nineteen Treasures of Zork. <br><br>As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates with the player via text, and the player interacts with the game by typing commands, such as "examine mailbox" or "take torch". For movement, the player types in geographical directions (such as "north" or "east" - or just "n" and "e"), and can check what items are being carried with the "inventory" command (or just "i"). <br><br>Zork was ported over from mainframes in the late 1970s. It is one of the first "text adventures" and is widely considered to be one of the great classics of the genre which reached the peak of its popularity in the '80s.

