[007 Car Chase]
Publisher=Coplin Software
Developer=Coplin Software
Released=1985
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/007-car-chase
Description=Players control a car that must drive on the road along with other cars. To deal with them, the car is equipped with a smoke screen and weapons which players can use to kill them. From time to time, a helicopter flies overhead and will launch missiles and torpedoes at the player, but they can be destroyed with missiles which their car is also equipped with. If the player's car comes into contact with enemy fire or collides with other cars, the player loses a life.

[007: Licence to Kill]
Publisher=Domark Software, Inc.
Developer=Quixel
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/007-licence-to-kill
Description=A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.<br><br>Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.
Goodname=Licence to Kill (4372)
NoIntro=
Tosec=

[$100,000 Pyramid]
Publisher=Box Office, Inc.
Developer=Box Office, Inc.
Released=1988
Systems=DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/100000-pyramid_
Description=This is an early adaptation of the popular TV game show The $100,000 Pyramid.<br><br>The objective is to reach the top of the pyramid by winning successive rounds. Each round consists of selecting a category from the pyramid. Each category consists of a list of words that share some common thread like "things that are red". One player then tries to give the other player clues to guess the word without saying the word itself.<br><br>There is also a single player mode that does not resemble the show very much where you have to type in single word clues.

[1000 Miglia]
Publisher=Simulmondo
Developer=Simulmondo
Released=1992
Systems=Amiga|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=1.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/1000-miglia
Description=Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. <br><br>At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race. <br><br>Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over!

[100% Dynamite]
Publisher=Ocean Software Ltd.
Developer=Konami Industry Co. Ltd.|SEGA Enterprises Ltd.|System 3 Software, Ltd.|Technos Japan Corp.
Released=1990
Systems=ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/100-dynamite
Description=100% Dynamite is a collection of 4 games, including 3 arcade conversions:<br><br>1. After Burner<br>2. Double Dragon<br>3. Last Ninja 2<br>4. WEC Le Mans
Goodname=
NoIntro=100% Dynamite
Tosec=

[10 Computer Hits 3]
Publisher=Beau Jolly
Developer=Probe Software Ltd.|Alligata Software Ltd.|Llamasoft Ltd.|Martech|Mirrorsoft Ltd.|Palace Software, LTD.
Released=1986
Systems=
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/10-computer-hits-3_
Description=10 Computer Hits 3 is a compilation that includes the following ten games:<br><br>1. Attack of the Mutant Camels<br>2. Blagger goes to Hollywood<br>3. Cauldron<br>4. Crazy Comets<br>5. Dynamite Dan<br>6. Elidon<br>7. Geoff Capes Strongman Challenge<br>8. Herbert's Dummy Run<br>9. 3D Lunattack<br>10. The Adventures of Bond... Basildon Bond

[10 Computer Hits 4]
Publisher=
Developer=
Released=1987
Systems=
Genre=Action|Adventure|Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/10-computer-hits-4_
Description=10 Computer Hits 4 is a compilation including the following 12 (not 10 ?!) games:<br><br>1. Alleykat<br>2. Bride of Frankenstein<br>3. Dandy<br>4. Deactivators<br>5. Iridis Alpha<br>6. Magic Madness<br>7. The Sacred Armour of Antiriad<br>8. SkateRock<br>9. Spindizzy<br>10. Starquake<br>11. Tournament Snooker<br>12. Uchi-Mata

[10 Great Games 3]
Publisher=Gremlin Graphics Software Ltd.
Developer=Data East Corporation|Digital Integration Ltd.|Graftgold Ltd.|Hewson Consultants Ltd.|Access Software, Inc.|Gremlin Graphics Software Ltd.|Solar Software
Released=1988
Systems=
Genre=Action|Adventure|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/10-great-games-3_
Description=Gremlin's third compilation of ten games differs from the first and second in that the games featured were not originally by Gremlin themselves:10th Frame<br>2. Firelord<br>3. Rana Rama<br>4. Leader Board<br>5. Iridis Alpha<br><br>6. Re-Bounder<br><br>7. Alleykat<br><br>8. Eagles<br><br>9. Last Mission<br><br>10. Fighter Pilot

[10 Mega Games Volume One]
Publisher=Gremlin Graphics Software Ltd.
Developer=Adventuresoft UK Ltd.|Cygnus Software Ltd.|Hewson Consultants Ltd.|Imagitec Design Ltd.|Mr Chip Software|Sentient Software Inc.|Vortex Software
Released=1988
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/10-mega-games-volume-one_
Description=This is a compilation that contains the following 10 games:<br><br>1. Cybernoid<br>2. Mask II<br>3. Hercules: Slayer of the Damned<br>4. Masters of the Universe: The Arcade Game<br>5. Deflektor<br>6. Blood Brothers<br>7. Cosmic Causeway: Trailblazer II<br>8. Triaxos<br>9. Duel Master - Blood Valley<br>10. Northstar

[10th Frame]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1986
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=2.0
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/10th-frame
Description=Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.
Goodname=10th Frame (8)
NoIntro=
Tosec=

[1942]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.
Released=1986
Systems=Amstrad CPC|BREW|Game Boy Color|J2ME|MSX|NES|PC-88|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/1942
Description=A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival.
Goodname=1942 (15)
NoIntro=
Tosec=

[1943: The Battle of Midway]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/1943-the-battle-of-midway
Description=The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands.<br><br>Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.
Goodname=1943 - The Battle of Midway (18)
NoIntro=
Tosec=

[1985: The Day After]
Publisher=Mastertronic Ltd.
Developer=Severn Software
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/1985-the-day-after
Description=The control of Big Brother (referring to George Orwell's novel 1984, hence the game's title) has been overthrown, and mankind is self-reliant again. The first task in achieving this is to find the required quantity of energy pods. Big Brother stored them on caverns under the surface of four planets, and it's your job to go and find them. You will have to negotiate through tight sections, using rotational controls where left and right changes the ship's direction and up and down change its speed. When you find a pod you must engage the ship's tractor beam to claim it.
Goodname=1985 - The Day After (21)
NoIntro=
Tosec=

[1994 (Ten Years After)]
Publisher=Visions (Software Factory) Ltd.
Developer=Visions (Software Factory) Ltd.
Released=1983
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/1994-ten-years-after
Description=You are Smiffy, a person locked in the world of George Orwell's "1984." The book's totalitarian-spying concept is updated for the early-eighties, when the game was produced. Instead of humans monitoring other humans through the television screen, everything is controlled by a Central Computer. Smiffy decides to turn the computer off, and your adventure begins.<br><br>The game is a platform game.  In Orwell's book, gigantic buildings dominated the landscape, and whole worlds could be hidden inside them.  One of these buildings holds the Central Computer, and the game platforms are the corridors inside the building. You jump over monsters, duck flying objects, and work your way ever upward. Moving through the levels, you work toward the computer.<br><br>This game came out in 1983-84, when people were looking at Orwell's book, and seeing that his predictions were not perfect. Some felt that he had got his date wrong. This game plays on that idea, by moving the date back another ten years.

[19 Part 1: Boot Camp]
Publisher=Artronic Limited
Developer=Artronic Limited
Released=1988
Systems=ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/19-part-1-boot-camp
Description=As one of up to four newly recruited soldiers at the time of the Vietnam War (these people had an average age of 19, as the title refers to), you must first face the tough Boot Camp. Conceptually it’s similar to Boot Camp, a fact which can’t be disguised even by the Konami game being known as ‘Combat School’ in Europe. Show enough stamina, skill and determination in these four events and you have proved yourself worthy to fight for the US.<br><br>First you must complete a horizontally-scrolling assault course, with jumps to make my holding down fire to get a yellow bar at the bottom of the screen (hold the button for too long or not long enough and you get a red bar and have to abort the jump, thus wasting time), and monkey bars to waggle your way through. Next up is a shooting range, in which you look through a sightscreen to target the enemies (and avoid the innocent civilians) as they appear on the large screen in front of you. Driving through an assault course is your third task, with damage-inducing hazards to drive around and stars to collect for bonus points. Finally you must do some hand-to-hand combat, before getting your final scores.

[1k-mini-bdash]
Publisher=
Developer=
Released=Jun 01, 2008
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/1k-mini-bdash
Description=1k-mini-bdash is a clone of Boulder Dash, crammed into 1024 bytes. Like in the original, you have to collect diamonds while avoiding falling boulders and deadly fireflies; to exit a level, you have to collect at least a specific amount of diamonds. According to the author, there are 1024 different levels in the game.

[1st Division Manager]
Publisher=Codemasters Software Company Limited, The
Developer=Cirrus Software|Reflective Designs
Released=1993
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/1st-division-manager
Description=1st Division Manager is a football management game where you take on a team of your choice in any of the top four English leagues. On the main menu there are four icons as well as some major information such as your name, the name of your club, your current league position, a rating and the account balance. The first icon from left is the picture of a computer and by clicking on it you will get to the main database menu where you can handle the players’ training, studying the coming fixtures and edit the teams or players. The second icon is a telephone. Press it and you will be able to make a phone call to either the Transfer Market (for buying and selling players) or the the Bank (to get a loan). The third icon is a note book and by clicking on it you will see tables from all four divisions. The last icon is the picture of a football pitch and by pressing it you will get to your next match. After choosing your squad you will see the highlights of the match from a top-down perspective. After match you will get reports about players being injured, results in the other matches and the finances for that week.
Goodname=1st Division Manager (24)
NoIntro=
Tosec=

[221 B Baker St.]
Publisher=Datasoft, Inc.
Developer=IntelliCreations, Inc.|Pacific Softech Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|DOS
Genre=Adventure|Strategy
Perspective=Platform
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/221-b-baker-st
Description=Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London.  After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual.  The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game.<br><br>Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together.  Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis.  Each location will have a clue, but not all clues will be useful.  <br><br>Before solving the case, players must visit Scotland Yard for a badge.  Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith.  Once a player believes they have solved the case, they must return to Baker Street and answer a quiz.  If the player is incorrect, the other players can continue.

[2 Hot 2 Handle]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Leland Corporation|SEGA Corporation|Tecmo, Ltd.
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/2-hot-2-handle
Description=2 Hot 2 Handle is a compilation containing the following 4 games:<br><br>1. Golden Axe<br>2. Ivan "Iron Man" Stewart's Super Off Road<br>3. Shadow Warriors<br>4. Total Recall
Goodname=
NoIntro=
Tosec=2 Hot 2 Handle

[2onOne: L.A. Swat + Panther]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.|Mastertronic Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/2onone-la-swat-panther
Description=This compilation contains two shoot-em-ups:<br><br>1. L.A. Swat<br>2. Panther

[2 Player Soccer Squad]
Publisher=
Developer=
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Hot Seat
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/2-player-soccer-squad
Description=Most football management games written for 64K/48K computers concentrated their memory space on providing as many features as possible for a lone player. As the title implies, this game is an exception - 2 players each take control of a club, taking it in turns to make their managerial decisions and play their matches. For an extra competitive edge, they can include their own name among the players (which are otherwise made up of the real players of the day).<br><br>The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with goalscorers, although the scorers update more quickly than the scores. You are kept up to date with financial changes after each match.

[3-D Brickaway]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1984
Systems=Atari 2600|TRS-80 CoCo
Genre=Action
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/3-d-brickaway
Description=This is a racquetball-like game that is best described as a 3D variation of Breakout.<br><br>You are at the end on a rectangular room. On the other end is a wall made of bricks or blocks. The ball travels down to the wall and knocks out a brick. It then returns to your end where you must use a squarish paddle to send the ball back to the wall. If the ball gets past the paddle, you lose a ball.<br><br>In the computer version, you must knock out all the bricks of the wall to advance. Each level has more bricks per wall. You begin with 5 balls.<br>In the console version, you must knock out 57 of the 72 bricks to advance. Each level has 72 bricks but the number of balls will lower in later levels. Level 1 starts with 99 balls.
Goodname=
NoIntro=3-D Brickaway
Tosec=

[3D Lunattack]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1985
Systems=Dragon 32/64|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/3d-lunattack
Description=The war on the Seiddab rages on, and you now take part in an attack on their moon base. You fly a hovercraft a bit above the moon's surface, and must shoot down the enemy's DAB tanks. After that ring of defense is penetrated, you must dodge your way through a space minefield above a mountain range, and then a missile firing range before reach the Seiddab's command base. <br><br>Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more adventurous maneuvers.
Goodname=
NoIntro=
Tosec=

[3D-Pinball]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/3d-pinball
Description=A standard pinball table is featured in this simulation, but with the original addition of a tilted view of the table, giving an illusion of 3D. As with any table, the aim is to get a high score, and this is done by hitting particular targets repeatedly. There are bonus ramps, bumpers, lights to be hit to increase your bonus count (which can be toggled using the left and right flipper keys). There is no 'pin' between the flippers, and no apparent tilt feature, meaning that luck plays a bigger part than in most pinball games. The ball is always launched at a standard speed on each of your five lives.

[3D Scacchi Simulator]
Publisher=
Developer=
Released=1991
Systems=
Genre=Strategy
Perspective=Platform
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/3d-scacchi-simulator
Description=The game is another computer simulation of the board game chess. This installment allows the player to use two screens to control the items on the board: one screen is for typing the moves in and another is for examining the board to see the current disposition.<br><br>Different options allow player to rotate the board, adjust the colors, change the level of opponent, suggest the next move, replay the moves, or simply play the game automatically.
Goodname=3D Scacchi Simulator (45)
NoIntro=
Tosec=3D Scacchi Simulator

[3D Tanx]
Publisher=dk'tronics
Developer=dk'tronics
Released=1983
Systems=ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/3d-tanx
Description=Tanx is the action game that let's you operate classic military tank. Standing in the front of seemingly deserted bridge the main and only task is to stop every enemy tank that's crossing over. You can move left and right (with the tank), up and down (with the gun turret) and fire explosive shells. Aiming of the gun turret and timing of the shot is critical for success because enemy tanks are moving in four distant lines. Also remember that direct hit to the turret is deadly for enemy (as well for you) whilst the tank hit to the hull is immobilised but still able to shoot on you.
Goodname=3D Tanx (7763)
NoIntro=
Tosec=

[3D World Boxing]
Publisher=Simulmondo
Developer=Simulmondo
Released=1992
Systems=Amiga|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/3d-world-boxing-
Description=In this boxing game you can choose from dozens of boxers with different attributes in skill areas such as Power, Defence and Punishment. You can play a single match or an entire championship.<br><br>Each match is presented by an announcer and a good looking girl, as  in real matches. The boxers are represented with realistic graphics for the epoch as large on-screen characters. Realistic scoring is awarded for each round.<br><br>There is only one type of punch available, although a 3D ring view results in realistic movement, and head-lock situations can occur.
Goodname=
NoIntro=
Tosec=

[4 in 1 (Hit Pak)]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/4-in-1-hit-pak
Description=Compilation including the following 4 games:<br><br>1. Airwolf<br>2. Bomb Jack<br>3. Commando<br>4. Frank Bruno's Boxing

[4th & Inches]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1987
Systems=Amiga|Apple II|DOS|Macintosh
Genre=
Perspective=
Score=3.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/4th-inches
Description=4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be.
Goodname=4th & Inches (61)
NoIntro=
Tosec=

[4x4 Off-Road Racing]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.|Ogdon Micro Design, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/4x4-off-road-racing
Description=As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares.<br><br>There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).
Goodname=4x4 Off-Road Racing (63)
NoIntro=
Tosec=

[500cc Motomanager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Amiga
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/500cc-motomanager
Description=In this game the player manages a 500cc motorcycling team, starting with a certain budget of around $4,000,000. The gameplay includes the economical and technical management, motorcycle riding simulation on the famous circuits such as Phillip Island, etc., and management of the racer actions during the race.<br><br>In adjustment phase you should select one of 20 racers from around the world (USA, UK, Italy, France, Australia, Japan, Germany) to enlist and select one of 14 motorcycles (Honda, Yamaha, Suzuki, Kawasaki, Cagiva, Gilera) to buy. The enlistment bonus price of racers differs based on their position and skills described by four parameters: Power, Ability, Reaction, and Courage. The price of bike differs based on its parts described by five parameters: Power, Speed, Handyness, Resistance, and Adherence. Starting with the bad racers you will eventually progress to a professionals.<br><br>In simulation phase you should accelerate/decelerate the bike, shift the gears, correctly go into bends, and finish the lap as fast as possible to get a better starting position.<br><br>In management phase you should keep an eye on the race progress and messages from the commentator, give guidelines to the racer on when to accelerate/decelerate, examine the bike's state, and win the race to earn the points and prize.<br><br>'Single track' and 'Championship' modes are allowed as well as gameplay for 1-2 players. In 2 players mode each player takes part in the game sequentially.
Goodname=500cc. Motomanager (66)
NoIntro=
Tosec=

[50 Mission Crush]
Publisher=
Developer=
Released=1984
Systems=Apple II|Atari 8-bit|DOS
Genre=Role-Playing (RPG)|Simulation
Perspective=Top-Down
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/50-mission-crush
Description="50 Mission Crush" was the name given to the crushed service cap of the battle hardened veterans who flew the B-17 during WWII. It was a mark of distinction and honor. The game "50 Mission Crush" is a role playing game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average life span of a crew member was 18.33 missions) in your B-17 (named The Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty, bombing accuracy and aircraft destroyed. The more points you receive the closer you get to being promoted. You start off as a Lieutenant and can make it all the way to Brigadier general. Also depending on how many points you earn in a mission you can receive a medal or if you are wounded a Purple Heart. Each mission lasts approximately 10 minutes.

[5th Anniversary]
Publisher=Rainbow Arts Software GmbH
Developer=Diamond Software|Digital Dreams|Dynamic Visions|Factor 5 GmbH|Rainbow Arts Software GmbH|reLINE Software
Released=1991
Systems=Amiga
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/5th-anniversary
Description=Rainbow Arts' 5th Anniversary compilation contains the following 10 games:<br><br>1. Danger Freak<br>2. Garrison<br>3. Graffiti Man<br>4. Jinks<br>5. Katakis<br>6. Realm of the Trolls<br>7. Rock 'n Roll<br>8. Spherical<br>9. Star Trash<br>10. Street Cat
Goodname=
NoIntro=
Tosec=

[5th Gear]
Publisher=Hewson Consultants Ltd.
Developer=Fantastic Four
Released=1988
Systems=Amiga|Atari ST
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/5th-gear
Description=The aim is to drive from the beginning of the track to the end while avoiding obstacles and eliminating (with your machine gun) other vehicles. The tracks are not roads, but maze-like obstacle courses in the wilderness. It is part maze solving, part combat, part racing against the clock.
Goodname=5th Gear (68)
NoIntro=
Tosec=5th Gear

[6*Pak Vol. 3]
Publisher=Elite Systems Ltd.
Developer=Elite Systems International Ltd.|Icon Design Ltd.|Melbourne House|Software Projects Ltd.
Released=1988
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/6pak-vol-3
Description=Compilation from Elite Systems including the following 6 titles:<br><br>1. Dragon's Lair<br>2. Dragon's Lair: Escape from Singe's Castle<br>3. Enduro Racer<br>4. Ghosts'n Goblins<br>5. The Living Daylights<br>6. Paperboy

[720]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amstrad CPC|Game Boy Color|NES|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/720
Description=You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry!

[911 Tiger Shark]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1985
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/911-tiger-shark
Description=In this game, you control a Dunlop car that must travel along the roads, while picking up passengers and taking them to their house. If your car travels on the grass, you do some damage. You can press the fire button on the joystick to make the car stop, which is useful for turning around and driving in a different direction. The game ends when the damage gauge reaches 300, or when your time expires.
Goodname=911 Tiger Shark (80)
NoIntro=
Tosec=911 Tiger Shark

[AAARGH!]
Publisher=Melbourne House
Developer=Binary Design, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.3
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/aaargh
Description=What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. <br><br>This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,<br><br>Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.
Goodname=Aaargh! (81)
NoIntro=
Tosec=Aaaargh!

[Aaargh! Condor]
Publisher=Games Machine Ltd.
Developer=Games Machine Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/aaargh-condor
Description=Avoid the snakes, arrow-shooting man, porcupines, condor-dropped eggs and, in later levels, fire and eyes in the forest. Get to the top of the mountain and get the spear. Throw the spear at the condor before he gets to the child at the base of the mountain. You receive points for spearing the condor and avoiding arrows and eggs. You lose a life if you touch (or are touched by) a snake, fire, forest eyes, or porcupine, are hit by an arrow or egg or if the condor gets to the child at the base of the mountain.
Goodname=Aargh! Condor (83)
NoIntro=
Tosec=Aargh! Condor

[Aardvark]
Publisher=Bug-Byte Software Ltd.
Developer=Tago Electronics
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/aardvark
Description=As an anteater, you must bury your long snout in the anthill and collect the ant larvae to proceed to the next anthill. Eat ants that walk across the screen before they damage your snout resulting in the loss of one of your lives. Attack the queen ant to destroy all ants, and sneak up behind worms to eat them. When the sun goes down, a spider will appear and follow where the snout leads to you.
Goodname=Aardvark (82)
NoIntro=
Tosec=Aardvark

[ABC: Alphabet Beasts & Co.]
Publisher=Reader's Digest Software
Developer=Software Productions
Released=1984
Systems=
Genre=
Perspective=
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/abc-alphabet-beasts-co
Description=Alphabet Beasts & Co. is an educational game for children that teaches them about spelling and numbers. The game is divided into three sections. The first part involves pressing a letter on the keyboard. Doing this will bring up a scene that includes something or someone beginning with that letter. Below this is information describing the scene. The word in uppercase letters is what is in that scene. Pressing the letter again will cause the game to draw it bigger over three lines.<br><br>Pressing a number takes children to the numbers section. Whatever number that is pressed will be printed in big letters on the right side of the screen. Like the first section, pressing the number again causes the game to print the number over three lines. Above this area is a blank picture, and when a number is pressed, a dragon will appear from the right side and flame the picture, causing the picture to reveal a picture with something resembling the number, and the dragon will be duplicated a number of times next to the picture depending on what number the child presses on the keyboard (unless they pressed the number '0').<br><br>Pressing the [Space] bar allows children to play “Creature Features”. This involves them using the joystick to cycle through different heads, bodies, and legs (one at a time) then pressing [Return] to make their selection. Once all these features have been selected, the character they just made will appear in a random scene. After a few moments, they can repeat the process.

[ABC Monday Night Football]
Publisher=Data East Corporation
Developer=Park Place Productions
Released=1990
Systems=Amiga|DOS|SNES
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/abc-monday-night-football
Description=ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. <br><br>You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football.
Goodname=Monday Night Football (4932)
NoIntro=
Tosec=

[Abyss]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1987
Systems=Amiga
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/abyss_
Description=In this parallax side-scrolling arcade-puzzler you're in control of a little ball, that explores various mazes in search of the exit. Avoid enemy balls trying to bounce you of the maze, avoid trapdoors and other traps on your way finding the exit to the next level. The 4 levels of the game are filled with puzzles and enemies like killer drones. Various shaped blocks can slow you down, push you to the edges of the surface - falling down lets you loose 1 of your 10 lives. Those blocks can also re-direct you or push you in a specific direction. Other blocks works like doors - open and close perodically. By finding specific switches, you can use those to get access to areas that were unreachable without such an switch.
Goodname=Abyss (91)
NoIntro=
Tosec=Abyss

[Accolade Comics]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1987
Systems=Apple II
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/accolade-comics
Description=A young boy reads his favorite comic book about secret agent Steve Keene. The story starts where agents Keene's boss sends him to Vienna to find out more about the mysterious disappearance of a famous professor. <br><br>While reading from page to page like a comic magazine you can interact with the characters when you choose what Keene should do or say, sometimes you even can take control over Steve Keene to surpass little action sequences.

[ACE 2]
Publisher=Artronic Limited
Developer=Artronic Limited
Released=1987
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ace-2
Description=A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.

[ACE: Air Combat Emulator]
Publisher=Artronic Limited
Developer=UXB
Released=1986
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ace-air-combat-emulator
Description=A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land!<br><br>You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases.<br><br>You must fly sorties from our bases, and attack and destroy the numerically superior enemy air and ground forces. Only then can you attempt to destroy their nearly invincible navy. Good Luck! The future of the free world hangs in the balance...
Goodname=ACE - Air Combat Emulator (94)
NoIntro=
Tosec=ACE - Air Combat Emulator

[Ace of Aces]
Publisher=Accolade, Inc.
Developer=Artech
Released=1986
Systems=Amstrad CPC|Atari 7800|Atari 8-bit|DOS|MSX|PC Booter|SEGA Master System|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ace-of-aces
Description=Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber.<br>Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?
Goodname=Ace of Aces (100)
NoIntro=
Tosec=

[Acia]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/acia
Description=In Acia you control a vehicle from a top-down perspective and must destroy all blocks in order to reach the exit. Most of the time you don't have direct control over your vehicle, that is if you press left, it will continue to go left until you press another direction or it hits an obstacle. Colliding with a block will destroy it, provided your vehicle and the block are the same color. To change the color of your vehicle, you have to navigate it onto specific fields.<br><br>All levels contain various movable and immovable obstacles have to be avoided. To further complicate things, some levels also contain switches that open up new passages, teleporters as well two colored blocks that need two hits to be destroyed. Sometimes, destroyed blocks drop power-ups including a shield that protects your vehicle or a few seconds, a "fist" power-up that allows you destroy blocks regardless of your vehicles color and a "control" power-up that allows direct control over your vehicle for short while. Acia also features a two player mode and a level editor.

[Acrojet]
Publisher=U.S. Gold Ltd.
Developer=MicroProse Software, Inc.
Released=1985
Systems=Amstrad CPC|MSX|PC-88|PC-98|ZX Spectrum
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/acrojet
Description=Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty.<br>In all ten events you fly a BD5J Acrojet over a series of obstacles:<br><br>1. In the Pylon Race you have to fly around pylons and land safely. <br>2. In the Slalom Race you have to fly a 'figure 8'.<br>3. In the next event, the Ribbon Cut you have to break two ribbons.<br>4. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. <br>5. In the Ribbon Roll there are two ribbons in a row and you have to fly under one<br><br>and complete a full roll followed by flying under the second ribbon.<br>6. In the Under Ribbon Race you perform a slalom by flying in sequence under three ribbons. <br>7. In the Under Ribbon Loop you fly under a ribbon followed by a loop and passing over the same ribbon upside down.<br>8. In the Spot Landing event you have to fly up to 2,000 feet and land on the runway as close as possible to a marked spot.<br>9. In the Flame-Out Landing event you perform the same stunt <br>but then without the engines running.<br>10. The tenth and last event, the Cuban Eight, you have to make a half-loop over a ribbon, followed by a half-role, a half loop and flying under the first ribbon again. <br><br>Some game parameters can be set. You can decide how the weather conditions are going to be.<br>An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a compass, an artificial horizon and a vertical velocity meter.
Goodname=AcroJet (110)
NoIntro=
Tosec=

[Actionauts]
Publisher=Softdisk Publishing
Developer=Advanced Program Technologies
Released=1986
Systems=Atari 2600
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/actionauts
Description=The object of Actionauts is to program your robot to perform a series of commands. Use the joystick to set the commands to make the robot walk through a path. On the Commodore 64, you can alter the grid to change the path, the programming is mainly done on the same page and you can select from four robot designs. On the Atari 2600, you select from preset mazes, the programming is on a second screen and you are trying to reach the 'cheese' goal.
Goodname=Actionauts (119)
NoIntro=
Tosec=

[Action Biker]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=Atari 8-bit|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/action-biker
Description=Action Biker was commercially tied-in with the KP Skips potato snack range, and features its Clumsy Colin mascot prominently. The task is to rescue Marti, who is trapped in one of the 150 houses which make up the forced-perspective 3D world of roads and buildings in the game. <br><br>Colin is on his trusty bike, which must avoid oil slicks, other traffic and contact with walls, but can pick up Skips for an energy boost. Many of the buildings you can enter have nothing of interest, but many have upgrades for the bike. The most important of these are the headlamps you need so as to see into the darkest area of the game world.
Goodname=Action Biker (111)
NoIntro=
Tosec=Action Biker

[Action Fighter]
Publisher=Firebird Software Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|SEGA Master System|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/action-fighter
Description=This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.<br><br>By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.<br><br>There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.<br><br>Picking up flags gives you bonus points with 10,000 points gaining you an extra life.
Goodname=Action Fighter (113)
NoIntro=
Tosec=Action Fighter

[The Action Pack]
Publisher=Prism Leisure Corporation Plc
Developer=Beam Software Pty., Ltd.
Released=1990
Systems=
Genre=Action|Adventure|Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/action-pack___
Description=The Action Pack contains the following 4 games:<br><br>1. Bop'N Wrestle<br>2. I,Ball<br>3. Seabase Delta<br>4. Thrust
Goodname=
NoIntro=
Tosec=

[The Activision Decathlon]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|MSX
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/activision-decathlon
Description=The Activision Decathlon is a series of Olympic games similar to the Epyx games series. Up to four players can compete in the ten different events of a real-life decathlon, either in sequence or individually. Included are the 100-meter dash, long jump, shot put, high jump, 400-meter race, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter race. <br><br>The flat running events involve simple joystick waggling, which must be balanced with accurately-timed button presses to clear the hurdles - hitting them or breaking stride causes a loss of momentum and thus time. For jumping and throwing events, you must build momentum by waggling and then press the button to throw or jump at what you feel is the appropriate moment.<br><br>For each event, points are earned based on how well you do (this can be based on your running time, or how far you throw the javelin or discus, etc...), and the player with the most points at the end of the decathlon wins the gold medal.
Goodname=
NoIntro=
Tosec=

[The Addams Family]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1992
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/addams-family_
Description=The Addams Family is a platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore different parts of the mansion, e.g. the woods, while jumping a lot and avoiding enemies. In comparison to the other versions of the game this one is more puzzle-oriented, meaning the player has to find keys to access certain parts of the game world. Another big difference is that this version is not side-scrolling, the player is always sees the whole room and the game switches to another one if the player leaves the screen or enters a door.
Goodname=
NoIntro=
Tosec=

[Addicta Ball]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1987
Systems=Amiga|Atari ST|MSX
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)|Mouse
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/addicta-ball
Description=Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle.<br><br>There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time. There are also some vehicles at the bottom of the screen that can be hit. Cooperative games for two players are supported.
Goodname=Addicta Ball (125)
NoIntro=
Tosec=

[Addicted to Fun: Rainbow Collection]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/addicted-to-fun-rainbow-collection
Description=Addicted to Fun: Rainbow Collection is a compilation that includes the following three games:<br><br>1. Bubble Bobble<br>2. Rainbow Islands<br>3. The New Zealand Story

[Advanced Pinball Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/advanced-pinball-simulator
Description=Part of Codemasters' original budget-price range,  this pinball game aimed to put fast & furious action first.<br><br>The table design features extra flippers on both sides, which are at the bases of sections of features. The best scores can be achieved by repeatedly bashing away at sections of blocks.<br><br>The essential theme of the table is of magic and wizardry, with the targets to be lit including the word 'MAGIC' as well as a weather potion and a magic cottage. Trapdoors must be shot open to get their bonuses, then shot shut again to prevent the ball being lost in them. Extra balls are offered every 10,000 points.
Goodname=Advanced Pinball Simulator (136)
NoIntro=
Tosec=Advanced Pinball Simulator

[Advance of the Megacamel]
Publisher=Advantage Computer Accessories, Inc.
Developer=Llamasoft Ltd.
Released=1983
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/advance-of-the-megacamel
Description=In this game you fly in your spaceship and shoot at gigantic mutant camels who are trying to attack your base. The gameplay is side-scrolling but with a difference in that you can turn round and fly left or right and you control the jet speed. The camels start off yellow but as you bombard them with laser fire they change colour until they are eventually destroyed. There is no hanging about however as the camels are stampeding towards your base and they must be stopped quickly.

[Advance to Boardwalk]
Publisher=GameTek, Inc.
Developer=Creative Software Designs, inc.
Released=1990
Systems=
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/advance-to-boardwalk
Description=Based on the board game of the same name, two or more players are required to build hotels along a boardwalk in Atlantic City, New Jersey. The hotels are constructed by placing markers that represent the growing floors of the hotels. The game progresses when players throw three dice, two standard numeric six-sided dice, and a special color die. The two numbers on the standard dice represents the total amount of money players can spend on construction, while the special die tells them that they can build in any color group. During the game, players can take over each other's hotels and get Fortune Cards, in which players can take advantage of construction bonuses, natural disasters, and other events to add and remove floors. As with the board game, the first player to pass $35 million in hotel property values wins the game.
Goodname=Advance to Boardwalk (9305)
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[Adventure A: Planet of Death]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/adventure-a-planet-of-death
Description=This game is the first in Artic's Adventure series. You play the role of a spaceship pilot in the future who has been marooned on a hostile alien planet and must find his spaceship and fix it to escape. To hinder your progress are fiendish puzzles and a handful of alien NPCs .<br><br>The interface is purely text driven and there are no illustrations of the rooms that you are in. The text parser uses simple Verb/Noun for commands.
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[Adventure B: Inca Curse]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/adventure-b-inca-curse
Description=Starting off in a South American Jungle, near an as yet undisturbed Inca temple, your aim is to enter the structure and go treasure hunting. Inside the temple is lots of such treasure (each worth a certain point value), but also traps to catch the greedy. You will encounter a Sacrificial Chamber, a Fire Room and a Pool. Gather as much treasure as possible and return to the jungle clearing to finish the adventure. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'break door with rock' have to be split into two commands.
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[Adventure Creator]
Publisher=Spinnaker Software Corporation
Developer=Dale Disharoon, Inc.
Released=1984
Systems=Atari 8-bit
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/adventure-creator
Description=Adventure Creator is a fairly simple adventure game creator/editor. You can create rooms and hallways, with treasure chests, monsters, and traps that must be avoided. Games can be saved to disk, but you need the Adventure Creator cartridge to play them.  Adventures can also be automatically randomly generated.<br><br>The games you create are fairly limited, with only one monster allowed per screen, and three types of weapons to hobble the monster with.  The goal of the adventures is to find some named object.  However the object you seek is really only a name, and is not represented graphically.
Goodname=Adventure Creator (144)
NoIntro=
Tosec=Adventure Creator

[Adventure D: Espionage Island]
Publisher=Artic Computing
Developer=Artic Computing
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/adventure-d-espionage-island
Description=While on a recce mission to investigate a secret enemy location, your plane is shot down and you are sent hurtling towards the island's surface. This is where you come in, and through text commands you must initially bring the plane under control. After this you must locate the stronghold and returning to your plane. To get back past enemy fire, you must return in disguise, so you must also avoid your side shooting at you by mistake. The game features a simple 'Verb Noun' command interface, and no graphics of any description.

[Adventureland]
Publisher=Adventure International
Developer=Adventure International
Released=1982
Systems=Apple II|Atari 8-bit|BBC Micro|Browser|Dragon 32/64|PC-88|PC-98|TI-99/4A|TRS-80|VIC-20|ZX Spectrum
Genre=
Perspective=
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/adventureland
Description=Adventureland is the first of Scott Adams' text adventures.  Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. <br><br>The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows":  the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.
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[Adventure Master]
Publisher=CBS Software
Developer=CBS Software
Released=1984
Systems=Apple II|Atari 8-bit|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/adventure-master
Description=Adventure Master is one in a series of adventure creation programs that were popular in the mid-80s and allows you to create text-adventures with some graphics.<br><br>The system uses a simple two-word parser, so you are limited to commands like "Go North" or "Get Thingamajig". The creation process is not overly complex: You can create rooms, objects and descriptions and add graphical illustrations and words to the parser. Graphics are limited to 160x96 4-color mode; there is also a limit of about ten pictures per created game  <br><br>It also included one complete and two unfinished sample adventures:<br><br>1. Becca in Outlaw Cave<br>2. Clever Catacombs (finished)<br>3. Wild Trails
Goodname=Adventure Master (14843)
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[Adventure Quest]
Publisher=
Developer=
Released=1983
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/adventure-quest
Description=The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. <br><br>The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender.<br><br>You play a rookie magician with Meditation, Mysticism and<br>Moneymaking skills. While the main war goes on, you attempt a much bolder mission - locate the four Stones-of-the-Elements and the Medallion of Life to enter Alagiarept's Dark Tower and kill him.<br><br>Your quest will take you through Beaches, Moors and Rocky Outcrops, as well as more specific locations such as the Pillar in the Desert, the Cave of the Sun-Dial and the Mills of God. Wolves, skeletal hands, sharks and octopuses must be dealt with.
Goodname=Adventure Quest (149)
NoIntro=
Tosec=Adventure Quest

[The Adventurer]
Publisher=Ahoy!/Ion International, Inc.
Developer=Ahoy!/Ion International, Inc.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/adventurer
Description=Players control their character around a maze of passages, and the object is to find the way out. Along the way, snakes block the way and they must be killed with the players' throwing knife. When they leave whatever screen they killed the snake on and then re-enter the screen, the snakes are resurrected and the player has to kill them again. Points are awarded for killing a snake. The game ends when the player gets eaten.
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[Adventure Series]
Publisher=Adventure International
Developer=Adventure International
Released=1986
Systems=Atari 8-bit|DOS|TI-99/4A|TRS-80
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/adventure-series
Description=This value pack collects the twelve Scott Adams Classic Adventures in<br>their all-text format with the original IBM PC interpreter.  The following<br>games comprise the package:<br><br>1. Adventureland<br>2. Ghost Town<br>3. Golden Voyage<br>4. Mystery Fun House<br>5. Pirate Adventure<br>6. Pyramid of Doom<br>7. Savage Island Part One<br>8. Savage Island Part Two<br>9. Secret Mission (aka Mission Impossible)<br>10. Strange Odyssey<br>11. The Count<br>12. Voodoo Castle
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[The Adventures of Bond... Basildon Bond]
Publisher=Probe Software Ltd.
Developer=Probe Software Ltd.
Released=1986
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/adventures-of-bond-basildon-bond
Description=The player controls Basildon Bond, whose task is to collect a series of codes within five hours, under orders from 'P', who had his codename changed to 'B' to confuse the KGB. To unlock these codes, Basildon must piece together several jokes, which are found in various rooms inside a television studio. Once Basildon has collected a joke, they must be entered in the main computer.<br><br>Collecting the jokes is not an easy task for Basildon. For one thing, to use certain objects, some other object must be collected first. For another, moving TV cameras roam around in some rooms, and if Basildon comes into contact with any of these, he returns to the computer room and ten minutes of his time is lost. <br><br>However, to deal with the cameras, Basildon is equipped with ten Cooperblasters which can be used to summon Cooperman. Once Cooperman has been summoned, the player is free to navigate him toward the camera, and once Cooperman comes into contact with the camera, it is destroyed. If the player leaves and re-enters the room, the cameras return and the player has to summon Cooperman again, wasting precious Cooperblaster ammo. Cooperman can only be summoned ten times, and the player is unable to collect more ammo, so they need to use Cooperman wisely.<br><br>One summon out of ten introduces the player to another character known as Blunderwoman, who does far more damage than Cooperman because whereas Cooperman just flies from one side of the screen to the other in a straight line unless the player interferes, Blunderwoman flies diagonally across the screen and back again without the player's involvement, killing any cameras that she does not kill the first time.<br><br>The game ends when the five hours are over.
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[The Adventures of Buckaroo Banzai: Across the Eighth Dimension]
Publisher=
Developer=Adventure International
Released=1985
Systems=Apple II|Atari 8-bit|Browser|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/adventures-of-buckaroo-banzai-across-the-eighth-dimension
Description=A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers.  (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities.)<br><br>As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10.  Unlike the movie, you don't accomplish this by overcoming the Red Lectroids from the 8th Dimension with the assistance of Team Banzai and the Blue Blaze Irregulars  -- instead you wander an eerily depopulated town to procure the necessary components (gasoline, sand, bauxite and "a special catalyst") to power up your oscillation overthruster-sporting jet-car and transmit cancellation codes to the bomb. The game uses a simple VERB NOUN text parser and, on some platforms, illustrates the scene with static images.

[Affili8!]
Publisher=
Developer=
Released=Nov 05, 2008
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/affili8
Description=Affili8! was developed for the annual Mini Game Competition and was an entry for the 2k size category. <br><br>A clone of Pipe Dream, Affili8! is a puzzle game where the point is to build a network of pipes so that a marble can pass through it without crashing into the walls, the sides of pipes or falling into the void. <br><br>You can set up a pipe fragment somewhere in the 6x6 playfield by moving the cursor with your joystick and pressing Fire. On the right side of the screen, you see the pipe fragment which you are now placing; once you place it, a new, random one is chosen. Sometimes you'll get a bomb instead, which can destroy a single tile on the playfield. You have 5 seconds to place a tile (or a bomb) - if you wait too long, you lose one of four possible &quot;misses&quot;; when you lose them all, it's game over. When a marble passes through a pipe tile, this tile disappears. <br><br>The player receives a point for each placed tile, and 10 points when the marble passes through the pipes and reaches the checkered flag outside the playfield. Note that once the marble passes the flag, it will continue to roll through a small corridor outside the playfield and towards the entrance to the playfield again, so the game can be continued indefinitely.

[A Fi$tful of Buck$]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/a-fitful-of-buck
Description=A bounty hunter must explore the desert looking for buildings – which include a bank, a cemetery, a saloon, an Indian village, a mine, and a fort. While searching for a building, he must shoot cowboys that get in his way. The bounty hunter has limited shots, so he must get some more.<br><br>Once a building has been found, he can enter through the front doors and pick up the bullets and cash there. More often than not, the cash is out of reach, and in order to get it, our bounty hunter needs to navigate between platforms and climb ladders or gutters. Some buildings are occupied by their owner, who has orders to stop the bounty hunter from stealing his cash. <br><br>There are two ways that he can die: being killed in the desert or falling off platforms at long distances.

[African Safari]
Publisher=Interdisc
Developer=Interdisc
Released=1984
Systems=
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/african-safari
Description=In African Safari, you play the role of Dr. Livingstone who must explore a national park near the Zambezi River. The game is an adventure in which you control Livingstone using a joystick and perform actions using the keyboard. You start the game with a bad back, and cannot lean over to pick things up; So you need to befriend wildlife, such as monkeys, so that they can pick things up for you.
Goodname=African Safari (164)
NoIntro=
Tosec=African Safari

[After Burner]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|NES|SEGA 32X|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/after-burner
Description=Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.<br><br>The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.
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[After the War]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/after-the-war
Description=Year 2019, Manhattan. After a nuclear war.  <br><br>Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.<br><br>There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of McJerin.
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[Agent USA]
Publisher=Scholastic, Inc.
Developer=Tom Snyder Productions, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|PC Booter
Genre=
Perspective=
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/agent-usa
Description=Agent USA is a geography enhancement game that centers around a character that travels by train to different U.S. cities.  The object of the game is to find the "FuzzBomb" which turns ordinary people into "FuzzBodies".  You plant crystals which regenerate into newer crystals, and when you build up 100 of them and touch the FuzzBomb, the nation is saved!
Goodname=Agent USA (176)
NoIntro=
Tosec=Agent USA

[Agent X II: The Mad Prof's Back!]
Publisher=Mastertronic Group Ltd.
Developer=Software Creations Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/agent-x-ii-the-mad-profs-back
Description=With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy to crumble (and not just the economy for Valentine's cards). As with the original, the game is split into distinct sections - as with the original these are each loaded one at a time.<br><br>The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must collect powerful weapons to be able to get through. This is followed by some platform action, which involves climbing a tower collecting code pieces along the way. The final section is a Breakout clone, pre-dating Arkanoid as the first game to give a plot behind basic brick-bashing, with the twist that a moving bat at the top of the screen fires the ball back towards you unpredictably.
Goodname=Agent X II - The Mad Prof's Back (178)
NoIntro=
Tosec=Agent X II - The Mad Prof's Back

[Age of Adventure]
Publisher=
Developer=
Released=1986
Systems=Apple II|Atari 8-bit
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/age-of-adventure
Description=Billed as "the greatest adventures in history," this game was actually two games in one: The Return of Heracles and Ali Baba and the Forty Thieves.<br><br>Both games are somewhat similarly constructed, as they were built on an engine that is a precursor to Stuart Smith's Adventure Construction Set. Control multiple characters via a top-down perspective on various quests throughout the mythological past. Find items, increase your stats, battle monsters, and explore the land in these turn-based RPGs.<br><br>Both games feature a cooperative component that lets any number of players play together, simply by dividing up the available characters.

[Airborne Ranger]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/airborne-ranger
Description=In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases:<br>Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing.<br>2. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself.<br>3. Performing the actual missions and reaching the pick-up point before time runs out. There are 12 different missions which include capturing an enemy officer, blowing up an ammunition depot, photographing an experimental aircraft and liberating P.O.W.'s<br><br>Missions take place in either an arctic, desert or temperate setting. Using the mission map the player must decide the route towards the mission objective. This might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.).<br><br>Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.
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[Airwolf]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/airwolf_
Description=The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core.  Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.
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[Ajax]
Publisher=Ocean Software Ltd.
Developer=Konami Industry Co. Ltd.
Released=1988
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ajax
Description=In this coin-op conversion your mission is to infiltrate the alien fortress during 6 levels, and to destroy the fortress and the alien.<br><br>Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate.<br><br>DOS version of the game differs from C64/CPC/ZX version by the number and location of enemies, map of areas, order of the stages, and ability to use different controls to shoot air and ground targets.

[Alcazar: The Forgotten Fortress]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Apple II|ColecoVision|MSX
Genre=Adventure
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alcazar-the-forgotten-fortress
Description=In this adventure game you control an explorer who's on his way to fortress Alcazar. To reach Alcazar you are travelling through a countryside of fortresses and you need to collect several items that you can find along the way.<br>Once you enter the Alcazar fortress you have to search for the crown.<br><br>The strategy map gives you an overview of the countryside, it's fortresses and your location in it.<br>What perils lurk in these mysterious castles? Which path is <br>quick and safe?<br>The Alcazar castle is three stories high, all other castles have only two stories. To enter a castle you just have to follow the path.<br>Each castle has it's own sought-after objects and these objects are always guarded by the castles main demon.<br>Objects to look for are for example: a rope, a gun, raw meat, water or a raft. Collect them and use them properly to master<br>the legendary Alcazar fortress.<br><br>The game gives you clues and tells,  for example, which monsters are nearby. Some monsters are really hard to kill.<br><br>The game can be played at four difficulty levels.
Goodname=Alcazar - The Forgotten Fortress (207)
NoIntro=
Tosec=Alcazar - The Forgotten Fortress

[A.L.C.O.N.]
Publisher=Taito America Corporation
Developer=Toaplan Co., Ltd.
Released=1988
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alcon
Description=Forward scrolling spaceship shooting game over the planet Orac, based on the Toaplan original arcade game.<br><br>Alien enemies have occupied the planet Orac in the year 2059. The Alien League Of Cosmic Nations (ALCON) has determined that you are the pilot to take the Slap Fighter (Europe) / SW475 Starfighter (US) and defeat the aliens. The main feature of the game is its pickup system. You pick up stars and then you choose which powerup you want, pick up one star and you can choose shield, two stars to choose shot, three stars to choose side shot, four for wing upgrade, five for bomb shot, six for laser shot, seven for homing missiles and eight for a shield upgrade. The homing missile is probably the most powerful weapon and the bomb is quite annoying.
Goodname=Alcon (208)
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[ALF: The First Adventure]
Publisher=Box Office, Inc.
Developer=Box Office, Inc.
Released=1988
Systems=Apple II|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alf-the-first-adventure
Description=This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.
Goodname=Alf - The First Adventure (211)
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[Aliants: The Desperate Battle For Earth!]
Publisher=Keypunch Software, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1987
Systems=Atari 8-bit|Atari ST|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/aliants-the-desperate-battle-for-earth
Description=When Earthlings decided to stop wars and explore the outer space, another menace threaten them. The Aliants species, who came from far space to conquer all and to dominate in universe. And such goal was mostly achieved by them. They conquered Earth, but some human forces were left, and you are one of them.<br><br>The game represents the story about humankind savior, you, and is divided on Arcade and Strategical parts. In the start of the game, you should approach hidden Human base "Valley Forge" and land your cruiser. To achieve this, you should in arcade mode keep crosshair in the center of the screen, while it tries to move out of the center. <br><br>After landing you should choose your origin and prove yourself in the Simulator, where you in arcade mode should burn with laser gun specific parts of the enemy starship. Completing the goal in Simulator, you will take the rank of Admiral and is ready to the main strategy part of the game.<br><br>During strategy, you, sitting in the Lexington Starship, should command your Battle Carriers on the rectangular grid map 10x10, fight with enemy ships, defend your base, and free the base captured by Aliants. It is achieved by giving orders to your units and examining their positions. You should free all captured colonies to win!

[Alice in Wonderland]
Publisher=Windham Classics
Developer=Dale Disharoon, Inc.
Released=1985
Systems=Apple II
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alice-in-wonderland
Description=Alice in Wonderland is an adventure platformer based upon the two Alice books by Lewis Carrol and created using the same engine as Below the Root.  However, whereas that game had more of a focus on role playing, Alice has more of a focus on puzzle solving.<br><br>Puzzles come in a variety of forms including many inventory based puzzles, and more appropriately, given the subject matter, riddles.  Also, there are many physical puzzles primarily taking the form of how to get from here to there through jumping and using inventory items to change Alice's size.  <br><br>The plot is more inspired by the Alice books than strictly adapting them.  Especially the game tries to adapt Carrol's sense of humor in its rhymes and puns. Interestingly, Alice's end of conversations are driven by selecting emotions rather than typing words, and it is possible to anger NPCs and have them stalk off, leaving you to wait until a preappointed hour when they will reappear.  The time can be discovered by looking at one of the various clocks throughout the game.  Time is important because the game must be completed before the Red King wakes, although this isn't much of an issue especially since the game can be saved whenever and mistakes easily taken back.
Goodname=Alice in Wonderland (219)
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[Alien]
Publisher=Acclaim Entertainment, Inc.
Developer=Probe Software Ltd.
Released=1992
Systems=Amiga|Game Gear|Genesis|SEGA Master System
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alien_
Description=Alien³ is a video game based on the movie sequel of the same name. The plot of the movie picks up directly after the end of Aliens. Ellen Ripley, the main character of the Alien series, is in cryo-sleep aboard the space ship Sulaco. Unfortunately, an alien or two has stowed away on the Sulaco, and wreaked havoc within the ship.  Thus, it crash lands on the prison colony planet Fiorina 161.  Ripley and the unarmed prisoners have to figure out a way to survive the aliens terrorizing the colony until help arrives.<br><br>The game play of the various Alien³ conversions varies from platform to platform. The Genesis Alien³ game is a side-scrolling action game with large maze-like levels. In each level, you have to rescue all the trapped prisoners and then make your way to the exit, all while surviving multiple alien attacks.



[Aliens]
Publisher=Electric Dreams Software
Developer=Software Studios
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/aliens
Description=Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander.<br><br>The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien progress, or blasted open to get through (at the cost of permanently destroying the door). Alien bio-mass must also be destroyed before it spawns facehuggers, and the Aliens themselves leave lethal puddles of acid when killed (and so shouldn't be killed in front of doors!) <br><br>Aliens prowl the complex and are attracted to gunfire. They will home in on nearby characters and attack, requiring the player to aim that character's gun to defend against the rushing Alien (a headshot kills instantly, while three to the body do the same).  If an Alien attacks a character the player is not controlling, they will "capture" that character (indicated by a yellow status light).  The player must guide another character to the position of the hostage and kill the guarding Alien to rescue them.  If not, the captured character will be lost.<br><br>Ammunition for all characters is limited, and refilled only by making a trip to the complex's armory. Similarly, a medical bay can replenish any damage. Characters also have limited stamina, used up with every move made. When stamina is low, the player must find a safe spot for that character to rest up. The complex also houses a generator controlling the lights, which the Aliens can destroy, or the Marines can then repair.
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NoIntro=
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[Aliens: The Computer Game]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/aliens-the-computer-game
Description=Based on the science fiction movie "Aliens" from 1986. After the contact got broken to the base on LV-426, Ripley and a group of soldiers make their way to this planet. While the Electric Dreams version of Aliens is a simple action game, Activision version varies with a different kind of mini games which are related to the movie. You must recognize the equipment for this mission, you had to land the drop ship to the base, you must explore the base and defeat evil aliens.
Goodname=Aliens - The Computer Game (242)
NoIntro=
Tosec=Aliens - The Computer Game

[Alien Storm]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Genesis|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alien-storm
Description=The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks.<br><br>When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO.<br><br>When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it.<br><br>At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. <br><br>You can play Alien Storm by yourself, or with another person.
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[Alien Syndrome]
Publisher=ACE
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Gear|MSX|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/alien-syndrome
Description=Alien Syndrome is a scrolling shooter arcade conversion.<br><br>Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.<br><br>You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)
Goodname=Alien Syndrome (239)
NoIntro=
Tosec=Alien Syndrome

[Allan Border's Cricket]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1993
Systems=Amiga|Atari ST|DOS|Genesis
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/allan-borders-cricket
Description=One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after the previous Graham Gooch's Test Match.<br><br>All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand.<br><br>There are 3 skill levels - Amateur, Professional and World Class. The bowling involves positioning a cursor to place the bowl, then controlling the speed/spin (depending on the type of bowler selected). Batting involves timing one of the many available shots, and fielding is largely automated.
Goodname=Allan Border's Cricket (252)
NoIntro=
Tosec=Allan Border's Cricket

[Alleykat]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1986
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/alleykat
Description=Alleykat is a vertically-scrolling racer with elements of a shoot-em up game. <br><br>The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races like demolition derbies, time-trials, endurance epics and others feature all kinds of obstacles like rocks, pillars, bridges and hard walls, and several types of enemies race along. <br><br>The game also features a cooperative two-player-mode.
Goodname=Alleykat (255)
NoIntro=
Tosec=Alleykat

[Alley Oops]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alley-oops
Description=Alley Oops' game screen loosely resembles a bowling alley, with the player moving left and right across the 8 lanes, with the ability to loop from the far-right to far-left or vice versa. Each of these contains sets of bowling pins, as well as harmful hazards such as wine bottles (which must be avoided - contact costs one of your five lives). The pins can be shot for points, using your seemingly unlimited supply of bowling balls. <br><br>There will often be X or / symbols behind the pins, representing strikes and spares. Collect these as they fall to have them added to your scorecard. As bowling players may guess, points from a strike reflect onto your next 2 successful takes, while points from spares go onto the next one. Once you have collected 10 symbols, you have completed the level, and receive bonus points for the strikes and spares, plus an extra life. Losing a life resets the card.
Goodname=Alley Oops (254)
NoIntro=
Tosec=Alley Oops

[Alphabet Zoo]
Publisher=Spinnaker Software Corporation
Developer=Spinnaker Software Corporation
Released=1983
Systems=Atari 8-bit|ColecoVision|VIC-20|ZX Spectrum
Genre=Educational
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/alphabet-zoo
Description=Alphabet Zoo is a top-view game where the player races around a maze, avoiding enemy creatures. The twist however is that each maze has a graphic representation of an object in the middle... and it is up to the player to collect the letters scattered around the maze, in the correct order, to spell the name of the object. Difficulty can be adjusted to focus on consonants, vowels or the entire alphabet.
Goodname=Alphabet Zoo (11284)
NoIntro=
Tosec=Alphabet Zoo

[The Alpine Encounter]
Publisher=Random House, Inc
Developer=Ibid, Inc.
Released=1985
Systems=Apple II|PC Booter
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alpine-encounter
Description=Two major crimes have taken place in different parts of the world. In Peking, China, a priceless vase was stolen and in the USA top-secret plans for a new missile were taken from a military installation in the Rocky Mountains. Behind the thefts is VODOC, a sinister secret organization that manipulates world events, to create a marketplace for its evil services. <br>As Agent 456, you are sent to Alpenhof Ski Resort in Switzerland and you have twelve hours to stop the VODAC world domination conspiracy.<br><br>The Alpine Encounter is an interactive fiction game with graphics.
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NoIntro=
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[Altered Beast]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|MSX|NES|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|Windows|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/altered-beast
Description=In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.<br><br>The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.<br><br>The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.
Goodname=Altered Beast (267)
NoIntro=
Tosec=

[Alter Ego]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Android|Apple II|Browser|DOS|iPhone
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alter-ego
Description=Alter Ego is a "life simulator" that presents you with a series of life experiences that take you from infancy through old age.  You can live out your own life, or the life of someone else, possibly someone you wish you could be.  You can live out fantasies without risk, relive your childhood, or maybe see the world from your kids'/parents'/spouse's eyes.<br><br>The life situations you encounter have the ability to change or become eliminated based on previous decisions you make.  While the life you live is a fantasy, the actions you take have very real and thought-provoking responses.

[Alternate Reality: The City]
Publisher=Datasoft, Inc.
Developer=Paradise Programming
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/alternate-reality-the-city
Description=In this old first-person RPG, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. <br><br>In addition to standard first-person RPG's of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offered moral evaluation of your character, and depending on your actions you would be good or evil, and that affected how the environment reacted to you. Encounters were not necessarily just resolved with combat, but you could also try to trick, charm or bribe opponents, and the storyline was very non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.<br><br>Alternate Reality: The City is the first part of an unfinished series of five planned RPG's.
Goodname=Alternate Reality - The City (269)
NoIntro=
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[Alternate Reality: The Dungeon]
Publisher=Datasoft, Inc.
Developer=Datasoft, Inc.
Released=1987
Systems=Apple II|Atari 8-bit
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/alternate-reality-the-dungeon
Description=The second part in the Alternate Reality series.   You are abducted from Earth by alien beings and placed into a strange medieval dungeon on another planet.  Can you find a way to get out and get back at your captors?<br><br>This is a first-person RPG that was second in a planned series of games.  None of the sequels to Alternate Reality: The Dungeon ever saw the light of day.
Goodname=Alternate Reality - The Dungeon (270)
NoIntro=
Tosec=

[Alvin the Android]
Publisher=
Developer=
Released=1983
Systems=
Genre=
Perspective=
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/alvin-the-android
Description=Features three text adventures on one disk:<br><br>Junkyard 1<br>You are Dr. Alvin Nemesis, one of the co-authors of the Android Bill of Rights.  Unfortunately not every one agrees with you.  You have been poisoned and dumped in the Junkyard.  You have a limited amount of time to build an android body for yourself and transfer your consciousness into it.<br><br>Junkyard 2<br>You completed the first stage, but still have to escape the Junkyard.  With only eight hours before the last transport leaves, you must make your way past numerous traps set by the Anti-Android Terrorists.<br><br>Junkyard 3<br>The final stage is the hardest.  With only four hours before lift off, you are still beset by the Anti-Android Terrorists.  If you can't escape, then the Android Rights Movement is doomed.
Goodname=
NoIntro=Alvin the Android
Tosec=

[Amadeus Revenge]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/amadeus-revenge
Description=You are Amadeus, or Wolfgang Amadeus Mozart, trapped in some parallel reality. Your mind is filled with musicians and your "Concerto in C".<br><br>The game was made with SEUCK (Shoot 'Em Up Construction Kit), and starting from the bottom you should break through to the top of your Sheet Music, which represents "Concerto in C". During your perilous travel, musicians of different kinds will want to kill you with the notes they've reproduced with their musical instruments. Each time the musician creates the note it is simulated with appropriate sound effect. You should avoid the notes and eliminate their sources gaining the points.

[Amaurote]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/amaurote
Description=Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. <br><br>There are 3 different types of ants - drones, queens and scouts, each representing their real function in the natural world, so queen bees are the most lethal opponents as they generate new ants. Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are bombs, you need to consider their bounce and distance before firing, to avoid being caught up in stray explosions yourself.
Goodname=Amaurote (273)
NoIntro=
Tosec=Amaurote

[The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!]
Publisher=Medalist International
Developer=Paragon Software Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/amazing-spider-man-and-captain-america-in-dr-dooms-revenge
Description=Latverian president Dr. Doom is a terrible enemy, so when he hatches a plan to blow up New York City with a stolen Atomic bomb, one Marvel superhero is not enough to stop him. As the lavishly-drawn comic bundled with the game explains, Spider-Man and Captain America must join forces to go to Latveria and foil his plans.<br><br>The main action in the game is a side-scrolling beat 'em up, in which you alternately control the two characters. They each have their own moves to deal with The Rhino, Electro and other foes. Moves are context-sensitive based on the distance between your character and the opponent. Energy bars decrease as you each take hits. After each section you get comic-book sequences as a reward, and to set the scene of the evolving story.

[The Amazing Spider-Man]
Publisher=Paragon Software Corporation
Developer=Oxford Digital Enterprises Ltd.
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/amazing-spider-man
Description=This game was developed by Paragon as one of their various Marvel Superhero games. You are Spider-Man, who must go through many levels of platform gameplay because........well, he can! Fortunately, there are many weapons to help you: you can climb walls and shoot grappling hooks-but what do you expect with Spider-Man?
Goodname=
NoIntro=
Tosec=

[Amazon]
Publisher=Trillium Corp.
Developer=Trillium Corp.
Released=1984
Systems=Apple II|Atari ST|DOS|MSX
Genre=
Perspective=
Score=4.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/amazon
Description=Amazon is a graphical text adventure game by Michael Crichton. You work for the NSRT (National Satellite Resource Technology), a top secret research firm. Waiting for a transmission from a team sent to the Amazon Rainforest, you realize the expedition has gone wrong, and it is your job to travel to the Amazon Rainforest and figure out what happened.<br><br>Included in the folder is a map of the Amazon Rainforest and a technical briefing of your mission from the NSRT home office.
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NoIntro=
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[Amazon Warrior]
Publisher=New Generation Software
Developer=New Generation Software
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/amazon-warrior
Description=In the Amazon rainforest, a lone warrior has to face seven challenges, which basically involve killing creatures and obstacles that he will encounter. The warrior is equipped with a blowpipe and a limited supply of darts to fend off these hazards and help him survive. <br><br>The first three challenges are set in the jungle, where the warrior has to deal with snakes, scorpions, headhunters, and spears. The fourth and fifth challenges take place in the caverns, and has the warrior deal with vampire bats and wraiths. In the fifth challenges, that take place in the ancient ruins, falling spiders and blocks of rubble attempt to kill the warrior. If he succeeds, he will have to defeat Quetzalcoatus, a giant bird who is desperate to carry you away in his jaws.<br><br>To shoot a dart, the warrior must load the blowpipe first. The pipe can move through different positions, in an arc-like fashion. Also, the warrior has to shoot a certain number of creatures to proceed to the next challenge, with the number increases on each of the four difficulty levels. When the warrior begins a challenge, with the exception of the last two, he is given three lives and a fresh supply of darts.

[Ambush]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=1.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ambush
Description=Ambush is a "space shooter". The game is played on a single screen, with no scrolling. You can move your vessel all over the screen, shooting at enemies or avoiding collision with them. Enemies enter the screen from the top and move at various directions and speeds toward the bottom (they bounce and change direction when hitting the left or right side of the screen). When hitting one of them they "split" into smaller ones, which may have a changed direction and movement speed (this is repeated for the first and sometimes for the second hit). The sprites created from a first hit will not leave the playing field but rather bounce from the bottom edge, but the smallest, created from a second hit, will vanish once they reached the bottom. Those sprites which weren't hit at all will re-enter the screen from the top. The overall number incoming enemies increases over time (as soon as one wave was completely destroyed). The game has some basic sound effects (laser and impact sounds), but no music.

[A.M.C.: Astro Marine Corps]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/amc-astro-marine-corps
Description=Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.<br><br>You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.
Goodname=AMC - Astro Marine Corps (279)
NoIntro=
Tosec=

[The American Challenge: A Sailing Simulation]
Publisher=Mindscape, Inc.
Developer=Tom Snyder Productions, Inc.
Released=1987
Systems=Apple II|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/american-challenge-a-sailing-simulation
Description=Learn the ins-and-outs of navagating a sailboat around the harbor in this early 3-D simulation.<br><br>Race around the course, tacking into the wind and navagating bouys.  Wireframe 3-D graphics show your boat as well as others you are racing against.<br><br>When you are ready, you can challenge the AI or go head to head against your opponent via the modem to win the Cup Race.
Goodname=
NoIntro=
Tosec=

[American Football]
Publisher=Top Ten Software
Developer=Softstone Ltd
Released=1988
Systems=BBC Micro|Electron|ZX Spectrum
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/american-football
Description=Any American Football team is prepared to hire you, such is your skill. Guide their team to success using the money provided. You can swap your players around the squad (once change per week only), and buy and sell players to improve your team's energy, morale and skill. Matches involve side-view highlights of touchdowns (scoring 7 points each - extra-point kicks and field goals are not included), with no tactical intervention from you. A manager status screen available after each match tells you how you're doing, including the all-important finances, which can be boosted by taking out loans.
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[Amnesia]
Publisher=Electronic Arts, Inc.
Developer=Cognetics Corporation
Released=1987
Systems=Apple II|PC Booter
Genre=
Perspective=
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/amnesia
Description=You wake up in a hotel room in midtown Manhattan with no clothes and no money, and worse still, you have lost your memory. Who are you?<br><br>This Electronic Arts text adventure includes a Street and Subway Map to Manhattan (which is handy since the game has close to 4000 separate locations!) and The X-Street Indexer (a code wheel for finding the nearest cross street when aligning the avenue name with the street address number).
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[Anarchy]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/anarchy
Description=Inside an Ace Mk2 Interceptor tank, you have been assigned a hazardous 16-stage mission. You must travel to the overrun planet of Sentinel 4, and destroy the weapons caches the rebels have build up. They can't be blasted when you are right next to them, ensuring that a degree of planning and strategy is required.<br><br>Viewed from above in levels with simple sideways scrolling, the objective on each level is to shoot each of the weapons crates, before going through the newly-opened exit.  Guard droids must be avoided, but shooting them can leave them inactive for a short period of time, and they can now be shot or hit to push them in that direction, which can be used strategically to make more paths available. There is a 2-minute time limit on each level. Every 5th level has a nuclear weapon guarded by a seeking enemy droid, which continually follows you.
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[Ancipital]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1984
Systems=Windows
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ancipital
Description=This game is another insane game from Jeff Minter in which you play the role of what looks like a yak which can walk on two legs. You run along shooting at enemies with bananas in the first screen but it changes to other projectiles in different levels. You can jump and flip upside down onto the ceiling to attack your foes. The gameplay involves you shooting at enemies until the floor or walls change to let you move to the next screen which can be seen on the map in the corner of the screen. Each level  has different themes ranging from skull and crossbones to cigarette papers and lighters. Like most of Jeff Minters games there is no real storyline.
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[Android Control]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1987
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/android-control
Description=Three days ago, a space ship landed near a small town in America, and the whole population of that town have vanished. Three agents were sent to investigate the alien craft, but not one of them returned safely. Electrical activity has been detected within the craft. The scientists discover that the aliens are preparing for something, but they don't know what.<br><br>An android has been sent to find out what the aliens want. If they turn out to be hostile, it has orders to destroy the ship. The craft comprises of twenty floors that the android can travel between using the elevator. The android is equipped with a map that shows only eight floors at a time, and each of the floors are color-coded according to the sections of the craft.<br><br>Enemies are scattered on each floor, but the android has two weapons in which to dispose of them. The android can use his gun he carries with him at all time, and can be shot in a straight or diagonal direction.  He also has a limited supply of bombs, which have a built-in safety mechanism to prevent discharging by accident. They will only operate once when an enemy is present.<br><br>Throughout the craft are recharge stations. If the android stands in front of them, your android will be able to recharge its energy, gun charges, and zap pulses. The zap pulses are used to manipulate certain circuits, but not all circuits are vulnerable to pulses.<br><br>Upon manipulating the circuit, the pulse must be moved through the circuit, gaining enough energy to over-ride the controlling circuit. The time needed to over-ride the circuit is displayed on the monitor, and below the time is amps. When the android has enough amps to over-ride the circuit, the amp-meter will flash. The android should then proceed to the exit terminal at the far right of the circuit.

[Android Two]
Publisher=Ocean Software Ltd.
Developer=Vortex Software
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/android-two
Description=Android Two places the player in a maze featuring 5 Militoids to destroy within a time limit. Although they don't shoot back at the player, there are plenty of other hazards in the maze. Aliens are present, which can shoot at the player, as well as land-mines and 20 indestructible robots to block the player's path. There are 3 mazes to clear, each of which has a wrap-around design similar to the original Pac-man game and fills more than one screen. The player have five lives in which to progress as far as possible and try to beat the high score.

[Andromeda Conquest]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1982
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|DOS|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/andromeda-conquest
Description=A strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems.<br><br>The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.
Goodname=Andromeda Conquest (302)
NoIntro=
Tosec=Andromeda Conquest (1982)(Avalon Hill)[a]

[Andy Capp]
Publisher=Alternative Software Ltd.
Developer=Blitter Animations
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/andy-capp
Description=In this game you play the role of Andy Capp the hard drinking northern layabout from the comic strip in the British newspaper  The Mirror. The main idea of the game is to keep your alchometer as full as possible while avoid being arrested for fighting various characters including your own wife. You can stop people in the street by blowing a kiss at them. When you stand next to the person you interact by either giving them an item, talking to them or beating them up.

[Angleball]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=
Perspective=
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/angleball
Description=Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this.<br><br>The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the inbult table editor. Shot direction, speed and spin can be set on a general level.
Goodname=Angle Ball (306)
NoIntro=
Tosec=Angleball (1987)(Mastertronic)

[A Nightmare on Elm Street]
Publisher=Monarch Software
Developer=Westwood Associates
Released=1989
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/a-nightmare-on-elm-street
Description=Based on the famous movie, A Nightmare of Elm Street is an action game, where you choose one of the five characters and try to free your friends from the grasp of the evil Freddy Krueger. <br><br>You start on the city streets, where you have to find Freddy's house while avoiding Freddy himself. Once you're inside, you're free to explore the many floors of the house. You have to find your friends before Freddy kills them; the game shows you on which level each of your friends is and how much health he has left. <br><br>Your character has two meters: a &quot;soul&quot; meter and a &quot;power&quot; meter. The &quot;soul&quot; is your health, and if it runs out, you die. The &quot;power&quot; allows you to use your special attack, different for every character. On your way, you'll meet a lot of monsters, which you can try to defeat with weapons or with your special attack. <br><br>While walking around the house, you'll find many items you can pick up and use (but note that you have limited space in your inventory). Some items heal you, some are weapons and some have other uses. You'll also find batteries, bullets and coins - coins will allow you to buy various useful things, and batteries and bullets are necessary for some items to work.
Goodname=Nightmare on Elm Street, A (5222)
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Tosec=

[Annals of Rome]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/annals-of-rome
Description=Annals of Rome begins in 273BC and sets you as a Roman senator, with the ultimate aim of colonizing as much of the known world as possible, and retaining that power against Carthaginians, Vandals,  Parthians, Persians and all the other world forces. You have a strong army at your disposal, and can direct your generals as to which countries they attempt to invade.<br><br>The game is turn-based, and these turns operate in phases, beginning with the economic circumstances of population and tax income being decided - it's recommended to keep taxation taxing low unless things become desperate. The game then updates you on the statuses of your generals, and give you the chance to redistribute them to other parts of your kingdom. <br><br>Officers may rebel and cause a civil war - fortunately this can usually be pre-empted. More serious are attempts to take land from other civilizations, which take place in order and include conflicts between other groups. These, like every element of the game, are accurately historically modeled and variable in time-span as a result.
Goodname=Annals of Rome (315)
NoIntro=
Tosec=Annals of Rome (1987)(Personal Software Services)[h Triad]

[Anna's Gram]
Publisher=
Developer=
Released=1987
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/annas-gram
Description=This game was a recurring feature on several of Softdisk's disk subscriptions; each time it appeared on a particular platform, it contained different puzzles.  It's a combination word game/sliding tile puzzle in which letters must be manipulated and rearranged within a constrained area in order to spell out words.  Several words can be worked on simultaneously, and the letters that appear in the last word of each set are determined by the positions of the letters in earlier words.
Goodname=Anna's Gram (13260)
NoIntro=
Tosec=

[Another World]
Publisher=CP Verlag
Developer=X-ample Architectures
Released=Dec, 1991
Systems=
Genre=Action
Perspective=Platform
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/another-world
Description=San Francisco 2016. A series of earthquakes has damaged several nuclear power plants, and the subsequent nuclear contamination has forced the survivors to flee underground. Their only hope to get off the continent is to use newly developed matter transporters. However, these transporters require certain types of crystals to work. Since men cannot survive on the surface, the task of collecting the crystals is assigned to a cyborg.<br><br>You take control of the cyborg and must collect different types of crystals in a number of side-scrolling levels, while fighting off mutated animals. Your cyborg can jump, shoot and use smart bombs that damage everything on screen. From time to time, extras appear that replenish some of your health or improve your weapon. If your weapon is at maximum power, you can also collect additional smart bombs. <br><br>The main task of each level is to collect crystals and use them in one of the teleporters that can be found at each end of a level.<br>There are three types of crystals that are used for different purposes. Green crystal teleport you to the other end of a level. Red crystals take you to another level and blue crystals are needed to get to another continent. Usage of the crystals is rather complicated as each crystal has a different charge and they have to be put into the right slot of the teleporters. Not paying attention to the charge may even cause the transporter to explode.
Goodname=Another World
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[Ant Attack]
Publisher=Quicksilva Ltd.
Developer=Quicksilva Ltd.
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=Isometric
Score=2.5
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ant-attack
Description=An early isometric game that predates Ultimate's classic Knight Lore by a year. Used what it called the "softsolid 3d" algorithm to represent a large scrolling city from a switchable isometric perspective. The city, identified in the inlay blurb as Antescher, a combination of Ant and Escher, the famous visual paradox artist, is teeming with deadly giant ants. The player controls a boy or a girl and races around the city trying to find his/her lost half while jumping on structures to avoid the ants, or fighting the insects by either jumping on them or throwing grenades.<br><br>Ant Attack, like most games of its time, was created almost solely by a single programmer, who also designed the graphics and sound. This game had a unique visual appeal in a time before isometric action-adventures became all the rage.
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[APB]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Lynx|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/apb
Description=You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road.  There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done.<br><br>The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.
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[Apollo 18: Mission to the Moon]
Publisher=Accolade, Inc.
Developer=Artech
Released=1987
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/apollo-18-mission-to-the-moon
Description=Apollo 18 simulates a fictional mission to the Moon in the early 1980's, following on from the last real flight (Apollo 17) before NASA cancelled the program. One of the game's key features was digitised speech, which sounds crackly like a real mission controller would. Telemetry screens provide realism, with the player having to set items and computer programs to get the crucial GO signal. <br><br>The game is split into several sequences. First is launch, where pressing the button to stop a moving bar at the right point determines success. Course corrections and an orbital rendezvous (to undock the lunar module) are next. The player had to land the module safely on one of three possible landing sites before running out of fuel. The moonwalk was next, and must be completed in a set time before returning to orbit. On the way home the astronaut performs a spacewalk to capture and repair a satellite. Finally there is the tense re-entry sequence and splashdown.
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[Apple Cider Spider]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1984
Systems=Apple II
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/apple-cider-spider
Description=The player as a spider has to make their way through several obstacles to the top of an apple cider conveyor. Therefore the apples on the conveyor, the squeezing mechanisms and various living creatures disturb the player. Jumping over obstacles and climbing the thick threads, the player struggles doughtily, gaining points and progressing from level to level.
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[Aquaplane]
Publisher=Quicksilva Ltd.
Developer=Quicksilva Ltd.
Released=1983
Systems=ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/aquaplane
Description=Aquaplane is a side-scrolling action game loosely based around water skiing. You control a motor boat, which must be steered around the hazards and accelerated as necessary. However, the real challenge is that  the man behind it moves with it, but often in subtly different directions, meaning that smaller gaps can be quite treacherous to move through. On the first stage, the hazards are mere rocks, but you'll soon have to account for motorboats, yachts and sharks moving across your path.
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[A Question of Sport]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/a-question-of-sport
Description=This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. <br><br>Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. <br><br>There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.
Goodname=Question of Sport, A (6117)
NoIntro=
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[Arachnophobia]
Publisher=Walt Disney Computer Software, Inc.
Developer=BlueSky Software, Inc.
Released=1991
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/arachnophobia
Description=This simple action game is based on the Hollywood movie "Arachnophobia", produced by Steven Spielberg.<br><br>South-american spiders have overrun a large area in some areas of the United States. It's your task to clean the infested farms, houses or public buildings by using an very effective pesticide called "Toxi-Max". One of the most useful devices your character can use is an arachno-detector indicating approaching vermin.<br>The player spite is controlled from a side-view and basically only needs to use his toxic pesticide in time to defend himself from attacking spiders, just like a simple reaction game.
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[Arcade Classics]
Publisher=Firebird Software Ltd.
Developer=Firebird Software Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/arcade-classics__
Description=Compilation including new versions of four classic arcade games:<br><br>1. Asteroids<br>2. Snakes<br>3. Space Invaders<br>4. Space Wars

[Arcade Force Four]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation|Namco Limited|U.S. Gold Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/arcade-force-four
Description=This compilation contains Gauntlet & The Deeper Dungeons, <br>Metro Cross, Road Runner and <br>Indiana Jones and the Temple of Doom.
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[Arcade Fruit Machine]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/arcade-fruit-machine
Description=Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).
Goodname=Arcade Fruit Machine - Cash and Grab (1282)
NoIntro=
Tosec=Arcade Fruit Machine (1990)(Zeppelin Games)[cr I+T]

[Arcadia]
Publisher=
Developer=
Released=1983
Systems=VIC-20|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/arcadia
Description=Arcadia is a space shoot 'em up along the lines of Galaxians and Space Invaders. You have a ship at the bottom of the screen. Enemy ships come at you in waves scrolling across the screen from right to left.<br>There are eight levels. When the last level has been completed the game cycles to level one again and continues with no increase in difficulty.<br>You get an extra life if you clear 4 waves. They keep on coming and the object is to get a high score.<br><br>Interesting key mapping on this game:  the bottom row of keys moves left & right, but they are mapped alternately so Z, C, B, M and SPACE move you right while CAP SHIFT, X, V, N, and  SYMBOL SHIFT move you left. The middle row of keys (A, S, D, etc) power the thrusters while the top row (Q, W, E, etc) fire the dual lasers

[The Archers]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/archers
Description=Events in the rural village of Ambridge have enthralled BBC Radio 4 listeners since 1950. The computer game re-creation casts you as one of the scriptwriters. The game is split into four parts, in which you control Jack Woolley, Elizabeth Archer, Eddie Grundy and Nelson Gabriel in turn. Guide each character through their decisions (from 3 multiple-choices), with the aim of choosing the most listener-friendly choices. Your choices affect the show's rating directly, as well as changing the forthcoming plot much more than in The Secret Diary of Adrian Mole. <br><br>Characters can be removed from the show depending on how you develop certain storylines, but make sure not to axe the popular ones. Avoid offending special-interest groups, as the BBC comes down hard on writers who generate complaints.<br><br>In some versions you can play the four parts individually; in others, progressing onto controlling a character is conditional on increasing the ratings while controlling the previous one.
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[Archon II: Adept]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1984
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/archon-ii-adept
Description=The sequel to the classic Archon, Archon II: Adept features a more complex board and enhanced gameplay.<br><br>Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both.<br><br>Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other face-to-face. The board also shifts from time to time, making the strategy less predictable.
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[Archon: The Light and the Dark]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1984
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Macintosh|NES|PC-88|PC Booter|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=4.1
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/archon-the-light-and-the-dark
Description=Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares or by removing all opposing pieces from the board. <br><br>However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat (just like in Star Control, also by Paul Reiche III). If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game.<br><br>Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc.<br><br>The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles.<br><br>Archon can be played with either one or two players.<br>The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.
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[The Arc of Yesod]
Publisher=Thor Computer Software
Developer=Thor Computer Software
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/arc-of-yesod
Description=In Nodes of Yesod, a monolith was discovered on the moon that transferred data vital to earth's security to an alien planet. After an attempt to destroy the monolith failed, it was transported to its creators the Ariatans. Now it is up to Charlie to travel to the planet Ariat and prevent the Ariatans from accessing the data.<br><br>Gameplay in Arc of Yesod is very similar to its predecessor. Seen from a side-scrolling perspective, Charlie has to explore many large caverns, filled with enemies and transporters, and find eight crystals that he hopes will help him destroy the monolith for good. To get rid of his enemies, he can once again control a device similar to the mole in Nodes of Yesod. Pressing up on the joystick releases a small sphere that can be moved across the screen (while Charlie stands still) and shoot at enemies. Once again, there are enemies that are immune to the sphere, including a spaceman who, when touched, takes away one of Charlie's crystals.
Goodname=Arc of Yesod, The
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[Arcticfox]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|PC-98|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/arcticfox
Description=In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. <br><br>Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed.<br><br>Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.
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[Ardok the Barbarian]
Publisher=Spinnaker Software Corporation
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ardok-the-barbarian
Description=Ardok the Barbarian is the US release of Asterix and the Magic Cauldron. Since the comic character Asterix is mainly known in Europe, the main character was turned into a more common Barbarian for this release. The plot and the gameplay is identical.
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[Arkanoid]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|BBC Micro|DOS|Macintosh|MSX|NES|PC-88|PC-98|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/arkanoid
Description=The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.<br><br>The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.<br><br>By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.
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[Arkanoid II: Revenge of Doh]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|DOS|MSX|NES|ZX Spectrum
Genre=
Perspective=
Score=3.7
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/arkanoid-ii-revenge-of-doh
Description=Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!<br><br>Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:<br><br>A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.

[Arktyczne Polowanie]
Publisher=
Developer=L.K. Avalon
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/arktyczne-polowanie
Description=Arktyczne Polowanie (Arctic Hunt) is an action game which puts you in the metaphorical shoes of Emil the penguin. His task on each level is to come back to his home igloo to bring fishes to his family.<br><br>Each level is composed of floating ice floes; Emil begins in the bottom left corner of the screen, and his igloo is in the top right corner. To get there, Emil must leap from floe to floe. Unfortunately, they have a tendency to sink in the water periodically. What's more, some floes are fragile and break to pieces almost immediately after being jumped on and some are covered in slick oil, which shoves Emil forward when he leaps on it. Even more dangerous are the three bad-tempered villains also present, who are trying to catch Emil. The only defense against them are bombs which can be set on the ice floes.<br><br>There are some items to be picked up on each level - bombs, extra lives or points. There's also a joystick, which you don't want to pick up, since it reverses your controls.

[Armalyte]
Publisher=Thalamus Ltd
Developer=Cyberdyne Systems
Released=1988
Systems=Amiga|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/armalyte
Description=In the Delta region of space, the remnants of a long forgotten war remain - far beyond what those in the Terran system were used to. This technology is potentially valuable, but retrieving it from the 8 sectors will involve a lot of blasting and dodging.<br><br>Viewed from the side and scrolling horizontally, the game is in a similar vein to R-Type and Life Force / Salamander. Extra weapons are gained by shooting crystals and then collecting the resultant pod.  Weapons on offer including lasers firing vertically and outwardly, as well as faster weaponry recharging.
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[Armourdillo]
Publisher=Codemasters
Developer=Codemasters
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/armourdillo
Description=For centuries, the peaceful planet of Mobanti lived in total isolation and tranquility, and had no understanding of war and destruction until an alien race from a distant galaxy known as the Milky Way invaded them. Mobantians had no way of defending themselves, so it was clear that extinction was just around the corner unless action was taken. <br><br>The leader sent out scouts, who were wise in the ways of disguise and dexterity, to penetrate their strongholds to find out the secrets of warfare. The few scouts that has returns from their mission said that their world had been at wall throughout the entire evolution, and advances in technology meant that they developed weapons that were too powerful enough for their leaders to handle, and in one confrontation they destroyed their own planet. The scouts went on to say that they were the last survivors from that planet they called Earth.<br><br>Mobanti's crust has very little metal, and that is way Mobantians did not built machines. Instead, the scientists have used biological technology to create living structures in the society. They have combined their old technology with this new machine's technology to create Armourdillo, Mobanti's first - and hopefully last – fighting machine.<br><br>Armourdillo must be driven to the far left of each city to pick up survivors – by deactivating a force field and picking up the pods that contain the survivors - and drive them to the emergency escape tunnel on the far right. Only one survivor can be carried at any given time, and while it is doing this, the machine will be attacked by the alien forces, but Armourdillo has a unlimited supply of missiles which can be used to destroy them.

[Army Moves]
Publisher=Thunder Mountain
Developer=Dinamic Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/army-moves
Description=Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.<br><br>In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.<br><br>Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.
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[Arnie]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/arnie
Description=A succession of terrorists must be wiped out to keep the planet safe. That job falls to Arnie, a big musclebound hero of Germanic origin.<br><br>The game's levels each scroll horizontally, as opposed to the isometric view used in the sequel. They see you trying to find positions to attack the minions, before finally reaching the end of level targets.
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[Arnie 2]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1993
Systems=Amiga|DOS
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/arnie-2
Description=Arnie 2 is an isometric action game. Although it's obvious to which Hollywood actor the game's name alludes, Arnie 2 is not a licensed title and not based on any movie.<br><br>It is the sequel to the Amiga / C64 platform game Arnie (1992). Unlike the previous title it has been developed in-house by Zeppelin<br><br>Fast reflexes and a lust for violence are required for success here. Your average muscleman shoots and bombs his way through four enemy-infested territories: Shut down a chemical plant by blowing up enough pipeline valves. Clear an airfield from enemy soldiers, tanks and helicopters. Climb from battleship to battleship in a hostile harbor. And finally, rescue as many prisoners as possible from a jungle POW camp.<br><br>Naturally, the levels are crawling with enemies: from simple infantry armed with rifles, mortars or rocket launchers to MG teams, missile batteries and tanks. Most of the opponents are stationary and stolidly fire in a single direction; however, foxholes spew out cannon-fodder at a constant rate. To destroy such nests or efficiently dispatch groups of soldiers, Arnie has a (limited) supply of grenades. Some deceased foes drop more powerful weapons as well as invaluable first aid kits and extra lives.
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[Arnie's America's Cup Challenge]
Publisher=U.S. Gold Ltd.
Developer=Micro Forté Pty. Ltd.
Released=1986
Systems=Amstrad CPC
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/arnies-americas-cup-challenge
Description=Yachting’s most prestigious event is brought to life in this simulation of the 24.3 mile course off Perth that it used at the time. As in the real event, you will have to navigate accurately and steer precisely, using Genoa and spinnaker winching in your 12-metre yachts. <br><br>You can choose between 7 pre-set nations or enter your own name. Before you compete, you will see the course maps the wind conditions, and must choose your sails based on this information. The constantly-moving sea helps guide you.
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[Arrow of Death Part I]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser|VIC-20|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/arrow-of-death-part-i
Description=Brian Howarth's second Mysterious Adventure follows on from your success in retrieving the Golden Baton. Peace was initially ensured, but the baton has subsequently become tarnished, and now radiates evil. Crop failures and illness are now rampant throughout the land. <br><br>The only solution is to find the Arrow of Death (in this game) and assemble it. Armour, an orb and an eagle are among the helpful objects in completing your quest. The game is largely one of exploration and object manipulation, with little combat.<br><br>These games used the Scott Adams adventure engine, and thus also have the same features - a basic 2-word parser, small vocabulary, and brief descriptions. They were similar to other adventures of the time.

[Arrow of Death Part II]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser|TRS-80|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/arrow-of-death-part-ii
Description=Arrow of Death Part II is the third game in the Mysterious Adventure series of illustrated text adventures by Brian Howarth.This is the continuation of the previous game, Arrow of Death. Following the events of that game, the player now has all of the pieces of the Arrow of Death, which can destroy his enemy. However, the Fletcher who knows how to assemble it correctly has been kidnapped by Xerdon. The player will have to Travel through unfamiliar lands with exotic plant-life and many threatening creatures in order to rescue the Fletcher and safeguard your people.<br><br>These games used the Scott Adams adventure engine, and thus also have the same features - a basic 2-word parser, small vocabulary, and brief descriptions. They were similar to other adventures of the time.

[Artillery Duel]
Publisher=Xonox
Developer=Xonox
Released=1983
Systems=Atari 2600|ColecoVision|VIC-20
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/artillery-duel
Description=In this two player game each player controls an artillery gun set in a mountain landscape with the goal of destroying the other player. Players take turns firing at each other; on each turn you have a limited amount of time in which the barrel angle and powder level can be set in order to control the direction and distance of the shot. When deciding on your shot, you will need to take the current conditions into account, which includes wind speed/direction and any mountains that may get in your way. Successfully destroying your opponents gun will earn you a point, and the first player to reach the set number of points wins the game. There are multiple skill levels available which set the amount of time you have to make a shot.
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[Artura]
Publisher=Arcadia Systems, Inc.
Developer=Sentient Software Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/artura
Description=Artura is a side-scrolling platform game.  The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon.  Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause.  <br><br>You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.
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[Asterix and the Magic Carpet]
Publisher=Coktel Vision
Developer=Coktel Vision
Released=1987
Systems=Amiga|Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/asterix-and-the-magic-carpet
Description=The game is based on famous comics, animations and  movies series about brave independent Gauls, who drink magic power potions and fight with Romans.<br><br>This time Asterix and Obelix fly on the magic carpet to India with Cacofonix, whose song can make the rain for the friendly Indian villagers. But during the travel he lost his voice. Now Asterix and Obelix have to find the cure for Cacofonix' voice and rescue Princess Orinjade, who will be sacrificed by evil Hoodunnit if it isn't raining.<br><br>During the game you watch the static cartoon scenes and choose the answers to progress in your travel. Sometimes you need an action, so it is action sequences in the game, for example, to defend the village from the robbers, etc.
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[Asterix and the Magic Cauldron]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/asterix-and-the-magic-cauldron
Description=Goscinny and Uderzo’s cartoon characters are from the only Gaullish village in 50BC able to resist the Roman invasion. They can do this due to Getafix the druid’s magic potion, however the cauldron used to make this has been smashed into several pieces. Can brave Asterix and overweight Obelix find the pieces?<br><br>In this arcade adventure, it all comes down to you. The fifty screens you must explore take in your home village, a Roman encampment, and the forests in between. You have five pieces of wild boar, and these are used as you become hungry. <br><br>Contact with wild boars or Roman soldiers triggers a one-on-one fight with punches and kicks. Defeating a boar earns you another piece of food, to restore energy once all lives are gone. Some sections are blocked until you collect their keys.<br><br>In the US version the character Asterix was replaced by a barbarian and the game's title was changed to Ardok the Barbarian.
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[The Astonishing Adventures of Mr. Weems and the She Vampires]
Publisher=Piranha
Developer=RamJam Corporation, The
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/astonishing-adventures-of-mr-weems-and-the-she-vampires
Description=In this top-view shooter with similarities to Gauntlet, Mr. Weems has set out to kill the She Vampires in their mansion, which is split into six levels. These include many locked doors for which keys must be found, plus teleporters and secret paths.<br><br>Weems' main foes are bats and monsters, strategically placed inside coffins, and regenerating when you re-enter a room. Contact with these drains his blood, although fortunately there are replacement vials of this to be found. He is armed with a garlic-firing gun, plus limited numbers of garlic pills, which make enemies avoid him. <br><br>The first five levels feature the objects required to kill the She Vampires — a crucifix, large garlic piece, stake, mirror and mallet. Once they are killed, he must make his escape, facing all those bats and monsters again.
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[Astro Chase]
Publisher=First Star Software, Inc.
Developer=First Star Software, Inc.
Released=1984
Systems=Atari 5200|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/astro-chase
Description=As pilot of a spaceship, your job is to save the planet Earth! Eight mega mines are slowly homing in, and you need to destroy them all before they reach Earth. Trying to stop you are a variety of flying saucers which will constantly be chasing you around the planet. Your ship is equipped with lasers which can be used to destroy enemy saucers and the mega mines. Located throughout the space around Earth are eight shield depots; if you fly through one of these, you will temporarily become invincible. Your spaceship also has a limited energy supply; if you get too low on energy, it can be resupplied at one of the generators located in the four corners of the play area. When all of the mega mines have been destroyed, you will move on to the next, faster chase!
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[The A-Team]
Publisher=Courbois Software
Developer=Courbois Software
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/a-team_
Description=In this game, players control a soldier who must shoot four massive heads that belong to those of the four characters from the series. Each head shoots back, and contact with their bullets result in a loss of life. Once the heads are destroyed, the players proceed to the next level. As players progress to new levels, the speed of each head increases, making it difficult for players to avoid bullets.

[Athena]
Publisher=Imagine
Developer=SNK Corporation
Released=1987
Systems=NES|Windows|ZX Spectrum
Genre=Action
Perspective=Platform
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/athena
Description=Athena, the Goddess of Wisdom, has grown tired of her life within the castle and ventures into the Fantasy World beyond the castle walls. Strange and fearsome creatures will attack you at every turn, but you will find weapons along the way: a ball and chain, a bow and arrow, and a mighty sword.  You can also put on wings and take to the sky, or become a mermaid to explore the ocean depths.
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[Atomic Robo-Kid]
Publisher=Activision (UK) Limited
Developer=UPL Co., Ltd
Released=1990
Systems=Amiga|Atari ST|Genesis|TurboGrafx-16
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/atomic-robo-kid
Description=As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing.
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[Atomino]
Publisher=Psygnosis Limited
Developer=Play Byte
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/atomino
Description=Build molecules out of the atoms provided - but watch for double, triple or four way atoms that will stop you from completing your task!
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[Atomix]
Publisher=ariolasoft GmbH
Developer=TaleSoft
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/atomix
Description=Atomix is a puzzle game. On each level, you are given a couple of atoms, and your task is to arrange them into a specific shapes. <br><br>In a top-down view, you see all the atoms available for you to move, and all the directions they can connect to. Down below on the left side is a small picture of what you must get. That picture represents some molecular structure that you must complete by moving atoms horizontally and vertically. Once you move your atom, it won't stop unless it bumps into something, so you have to use other atoms as blockades to prevent it from going into unwanted areas. <br><br>There are over 50 levels, and you have limited time for each level.
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[ATV Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/atv-simulator
Description=Viewed side on, and with a split screen 2-player option, this game simulated the then-new All Terrain Vehicles in an action-based way. The game features a succession of courses, which must be navigated in 30 seconds. You must run to the vehicle initially, and will also have to manually remount if you fall off - all costing you more precious time. Careful use of the wheelies and jumps is crucial to completion. Each hazard must be taken at the right speed, which you'll learn through experience.
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[Auf Wiedersehen Monty]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/auf-wiedersehen-monty
Description=In Monty On the Run the intrepid coal thief Monty Mole fled to the rocky island of Gibraltar. However, the Intermole agency is on to him, and his only hope of escape is to trek across Europe, collecting enough cash to buy the Greek island of Montoss and live there in luxury.<br><br>This is Monty's third game, and the structure is similar to the previous two. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. <br><br>There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick succession.<br><br>There are many items to collect  - the most important are Eurocheques for money and airplane tickets. Once on a plane you must fight off the encroaching Intermole planes for extra points.
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[Autoduel]
Publisher=MicroProse Software, Inc.
Developer=ORIGIN Systems, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=Racing / Driving|Role-Playing (RPG)|Simulation
Perspective=Top-Down
Score=2.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/autoduel
Description=A unique RPG based on Steve Jackson Games board game "Car Wars."  You are an average joe starting off in New York, and the object is to maximize money and maximize prestige, while doing story-based missions.  Side quests are also available for pay, as well as being able to compete in the arena for more money and prestige.
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[Automania]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1984
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/automania
Description=Welcome to the world of Wally Week with his first game.<br><br>Wally works on a car assembly line. In this platform type game you must help Wally build a series of ten cars. Each car consist of six parts that are distributed all around the stock room and you must collect them, and then go to the assembly area to place the parts in <br>their correct positions on the car. Sound simple enough, but this is a computer game so nothing is as it looks. The factory is populated with robots, bouncing tyres and air cooling blades which kill on contact so It's going to be a long working day.
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[Avenger]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/avenger_
Description=In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin.<br><br>Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the  Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards.<br><br>There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number of Shuikch to shoot from distance; after these are gone you are reliant on your bare hand, although more can be collected. Pressing the 1 key summons an energy recharge from the God Kwon, but only a limited number of times.
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[A View to a Kill: The Computer Game]
Publisher=Domark Group Ltd.
Developer=Softstone Ltd
Released=1985
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/a-view-to-a-kill-the-computer-game
Description=You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.

[Avoid the Noid]
Publisher=ShareData, Inc.
Developer=BlueSky Software, Inc.
Released=1989
Systems=DOS
Genre=Action|Adventure
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/avoid-the-noid
Description=Avoid the Noid is an advertisement ploy for Domino's Pizza. You are a pizza delivery boy who must deliver a pizza to Doom Industries while the creature Noid is set to prevent him from acheiving this goal. You must deliver the pizza to the top floor in 30 minutes or less, or the customer will get a discount and you will lose your job.
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[Awesome Earl in SkateRock]
Publisher=Bubble Bus Software
Developer=Zig Zag Creations
Released=1986
Systems=Amstrad CPC|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/awesome-earl-in-skaterock
Description=Skate Rock is a side-scroller similar to Paperboy, only on a skateboard.  You must navigate the streets and sidewalks, collecting flags before the time runs out to complete each level, dodging pedestrians, cars, and obstacles along the way.  If and when you make it through all 10 levels, you will at last join the coveted ranks of the Slime Rat Skaters!<br><br>Skate Rock was one of the earliest skateboarding video games, capturing the feel of 80s street skateboarding.
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[Axe of Rage]
Publisher=Epyx, Inc.
Developer=Palace Software, LTD.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/axe-of-rage
Description=In the sequel to Barbarian / Death Sword, the Wizard Drax is back after previous your defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore into the many tunnels in his dungeon, defeat the dangerous monsters that come between you and cold steel to Drax's throat.<br><br>The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but each have different approaches in order to defeat them. For example, You can't overhead chop a monster that's shorter than your axe. There are 4 levels of dungeons to explore before you reach Drax at the final stage.
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[Axis Assassin]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/axis-assassin
Description=A mix of Tempest and Asteroids, Axis Assassin has you piloting a space ship across a series of grids, blasting away at the Master Arachnid and his army. Armed with only lasers and a single "Pulse Bomb" per level (which wipes out all enemies on the screen), your ship can travel up, down, left, and right across the grid, avoiding enemies and the webs they weave. Destroy all the enemies and you'll be sucked down the grid and onto the next level. Release a Pulse Bomb when the Master Arachnid appears and you'll be transported to The Nest, where you have a chance to earn an extra ship.

[Aztec]
Publisher=Datamost, Inc.
Developer=Datamost, Inc.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/aztec
Description=Aztec is an Indiana Jones type adventure game featuring our hero's quest to recover a valuable Jade Idol from a maze. Armed with only three sticks of dynamite and a pistol, our hero must get by traps, animals (lots of snakes and panthers), and natives, and find a way to make it out alive.<br><br>The value of the Idol is set on the level of difficulty and declines as the game progresses. Thus, the player is awarded with the speed of which a successful recovery can be made. Multiple commands allow for freedom of movement, and expand the adventuring side of the game. The animation used several frames for each creature.<br><br>Although the game is somewhat easy on the lower levels of difficulty, the game appears impossible on the highest of the 8 skill levels. The creatures in the maze increase in number and speed, and tend to want to follow you around more. This is difficult however if you want to go to the lower level and there's a hungry jaguar waiting for you.<br><br>You walk around exploring boxes and "trash piles". Sometimes a box contains something useful such as a machete, pistol, bullets, dynamite, a health potion, or the idol. Sometimes it contains skulls or bones, or even nothing at all. <br><br>The game features some unusual traps. You can walk into a room and the walls start moving in on you, or the ceiling starts dropping on your head. If you don't make it out in time, your toast.<br><br>When you die, you have the option of restarting using the maze you just died in. That way, all of your exploring is not wasted.
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[Aztec Challenge]
Publisher=Cosmi Corporation
Developer=Cosmi Corporation
Released=1983
Systems=Atari 8-bit|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/aztec-challenge
Description=The player must reach and explore an Aztec temple while avoiding a variety of dangerous obstacles.  Each level is like a whole different game, with different challenges and different types of scrolling and exploration.  The game starts with an over-the-shoulder view of the player running a gauntlet of spear-throwing natives towards a pyramid which rises on the horizon.  Once this is reached, a vertically-scrolling staircase with falling rocks must be traversed, and then there are rooms to explore and deadly aquatic wildlife to avoid (among other dangers) before the game is through.  Players looking for the adventuring equivalent of an Epyx sports game should enjoy this one.
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[Aztec Tomb]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1983
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/aztec-tomb
Description=In Aztec Tomb, the player has the task of finding the entrance to an Aztec tomb. Various tasks need to completed in the meantime, and these tasks include escaping from a house, avoiding an element, crossing a river, and exploring an island. The screen consists of a graphical representation of the room, a list of the objects in the room, and an area where the player can enter one- or two-word commands necessary to progress through the game. During the game, players can access their inventory and save or load a game in the process.

[B-1 Nuclear Bomber]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|DOS|TI-99/4A|TRS-80|VIC-20
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/b-1-nuclear-bomber
Description=In B-1, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission. <br><br>You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down.<br><br>The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you get a short summary, and an option to play again.
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[B-24 Combat Simulator]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II|DOS
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/b-24-combat-simulator
Description=A simulation of WW2 air-warfare in which the player flies a B-24 as part of the 460th Bomber Group missions to Ploesti in Romania. The game operates on several levels, and the player will be required to act as a pilot, copilot, navigator, engineer and bombardier at different stages of each mission. The performance of your B-24 influences the effectiveness of your Group, Wing and ultimately the Air Force itself. B-24 is a simulator with a difference - you control your bomber (and the Group) from a top-down perspective rather than from a 1st person perspective.
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[Baal]
Publisher=Psygnosis Limited
Developer=Psyclapse
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/baal
Description=Baal is a monster who has stolen a war machine.  You, as leader of the "Time Warriors" must destroy his minions, collect the war machine pieces (they flash yellow), and destroy Baal. You can use joystick or keyboard.
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[Baby Blues]
Publisher=CP Verlag
Developer=Game On|Magic Disk
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/baby-blues
Description=In Baby Blues the player controls a crosshair and must use it to protect the baby from wildlife such as eagles, spiders, and worms; all the while popping balloons that travel across the screen. A picture of a baby bottle with milk in it can be seen on the top-left of the game screen. When all balloons are popped, the game proceeds to the next level with the difficulty and the number of balloons increased. When wildlife comes in contact with the baby, some milk is lost. The game ends when the player runs out of milk or ammo.
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[Baby Jack]
Publisher=Double Density
Developer=The Final Byte Softwareproductions
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/baby-jack
Description=Bomb Jack provides the inspiration for this action game. Our hero must thrust around single screen levels collecting every gem and avoiding contact with the many nasties that guard them. Levels have less ledges and more open spaces than Bomb Jack.<br><br>A bonus is awarded depending on how quickly you clear the screen. You have five lives; losing one does not reset how many of the diamonds you have collected so far. You can create a full set of new levels using the provided editor.
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[The Baby of Can Guru]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1987
Systems=
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/baby-of-can-guru
Description=The Baby of Can Guru is a Trial&Error-style game, in which the player controls a kangaroo that has to jump its way through screen after screen, avoiding obstacles and enemies that become increasingly difficult. Timing is crucial, as the kangaroo has no health bar and dies from one hit. Points are received for each completed screen, and although there is no time limit in the game, the number of points the player receives depend on how long it takes to complete a screen.
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[Back to Nature]
Publisher=Commodore
Developer=Commodore
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/back-to-nature
Description=In this game, the player controls a frog who must eat bugs to survive. This can be done by using the 1-9 keys to control the frog's mouth and width of his tongue. The farther he has to reach, the more energy he uses. There are ten skill levels. The higher the skill level, the faster the bugs will travel and the more energy the frog consumes. The game is over when the frog loses all its energy.

[Back to Reality]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/back-to-reality
Description=You control an astronaut who is wearing his spacesuit and jetpack. The object of this game is to get out of a maze inside a planet. The maze is comprised of different rooms, and, more often than not, each room has a monster that you need to avoid. When you come in contact with a monster, or use your jetpack, your fuel level decreases. When the fuel gauge is empty, you will lose one of your lives.<br><br>Along the way, you will pass containers that store various chemicals, and you will be able to carry only one chemical at once, but you can switch the chemicals around. Some of the chemicals can be mixed together to create other chemicals and explosions.
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[Back to the Future]
Publisher=Electric Dreams Software
Developer=Electric Dreams Software
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=0.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/back-to-the-future_
Description=Based on the 1985 time travel flick, Electric Dreams' Back to the Future for the Commodore 64 (and ported to the ZX Spectrum) differs significantly from LJN's version on the NES.<br><br>The player takes control of teenager Marty McFly; zapped into the past by an experiment gone wrong. To preserve Marty's future existence, the player must lure Marty's mother-to-be into spending more time with his father, while avoiding the school bully. These computer-controlled characters will wander the game areas and interact with each other according to basic rules - Marty's mother will follow him around, his father will avoid the bully, the bully will knock Marty out if their paths should cross, etc.  If left to their own devices, Marty's parents will not meet and his time will run out (indicated by a fading family photo).  <br><br>The game world consists of five distinct areas, each the size of one screen. A separate &quot;hub&quot; area scrolls past the entrances to these five zones. Each of the five areas holds a collectable item, with a different effect (attract, repel, or no effect) on each character. A skateboard can also be collected to travel across the hub faster.<br><br>The player must use their collected items to keep Marty's mother and father in close proximity, while also keeping the bully away.
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[Back to the Future Part II]
Publisher=Image Works
Developer=Images Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/back-to-the-future-part-ii
Description=Back to the Future II is a collection of five arcade and puzzle games.<br><br>Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes:<br><br>1. Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge.<br>2. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence.<br>3. Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys.<br>4. Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking.<br>5. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955.
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[Back to the Future Part III]
Publisher=Image Works|Mirrorsoft Ltd.
Developer=Probe Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/back-to-the-future-part-iii
Description=Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:<br><br>1. Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.<br><br>2. Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.<br><br>3. Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.<br><br>4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.
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[Bad Blood]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1991
Systems=DOS
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bad-blood
Description=A nuclear war has turned the world into a wasteland. The pure-blooded humans have retreated in large cities while mutants live in small villages on the plains where they make a living by hunting the many monsters. Now one of the human leaders, Lord Dominix, wants to start a war to wipe out all the "bad-blooded" mutants. Your village chief has assigned you with the task of preventing this war.<br><br>Bad Blood is a top-down action-adventure. You can not create your own character but have to pick one of the three predefined ones: Varrigg (a strong green mutant who fights with his bare hands), Dekker (a human male armed with a knife) or Jakka (she looks human but can shoot laser beams from her eyes like Cyclops of X-Men fame). The choice you make has only a limited impact on gameplay and storyline.<br><br>Gameplay consists of exploring the world map, visiting several cities and villages, talking with NPCs, picking up items and new weapons (like shotguns, grenades, Uzis etc.) and lots of real-time combat. Bad Blood lacks character stats and character development. The game has a day-night cycle which influences the amount of monsters on the plains and whether or not you can talk with some NPCs.
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[Bad Dudes]
Publisher=Data East USA, Inc.
Developer=Data East Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|MSX|NES|Zeebo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bad-dudes
Description=This six-level action game was converted from a Data East coin-op. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.
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[Badlands]
Publisher=Domark Software Ltd.|Tengen Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/badlands
Description=Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. <br><br>You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.
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[Bad Street Brawler]
Publisher=Mindscape, Inc.
Developer=Beam Software Pty., Ltd.
Released=1988
Systems=Amiga|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bad-street-brawler
Description=Side-scroller in which you get to beat up innocent people. Although it's seems kind of strange, the game is just that: walk around the street as a wrestler wannabe and beat up grannies, blind men, gorillas and other bystanders. But try not to get beaten as the granny attempts to give you some of your own medicine by flailing her purse at you.<br><br>Kicks and punches are your basic moves at first, but as the game progresses and you advance levels, new moves and attacks become available, and new people to beat up as well. It's public mayhem way before the likes of Grand Theft Auto.
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[Bagitman]
Publisher=Aardvark Action Software
Developer=Valadon Automation
Released=1986
Systems=TRS-80 CoCo
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bagitman
Description=You are a robber, whose goal is to collect bags of money in each of the three scenes and dump them in your wheelbarrow, while avoiding miners and moving railcars. You can deal with the miners by using a pickaxe to knock them unconscious for a few seconds. If you are trying collect a money bag but a railcar gets in your way, you can cling onto the ceiling while it passes by. If you drop off the handholds on the ceiling at the right time, you can also ride the railcar to avoid the miners.<br><br>Once you do collect all the bags of money in one scene, you simply move your wheelbarrow to the next scene. In fact, you can go between the 3 scenes at will; you do not have to collect all the money bags in one scene in order to proceed to the next. In the last two scenes, you have to use elevators to get from Point A to Point B. Be warned: you can only carry one money bag at a time, and the weight of the bag makes you move slowly, making it a lot easier for miners to catch you. Also remember that time is against you, but if you manage to dump a bag in the wheelbarrow, you are given more time.<br>    There is a special money bag (worth more points) inside a blocked off room, in the middle screen. You need the pickaxe to break through the wall to get it, but it is very heavy, and slows you down much more than a regular money bag.
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[Ballblazer]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1985
Systems=Amstrad CPC|Apple II|Atari 5200|Atari 7800|Atari 8-bit|MSX|NES|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ballblazer
Description=In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer!<br><br>Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.<br><br>The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction. <br><br>The player should also be aware that the Goldbeams move slightly every second and the distance between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first player to score will win the game.<br><br>Scoring<br><br>Close-in goals - 1 point<br>Goals near Goldbeams - 2 points<br>OTH shots - 3 points<br>Players may steal points from each other by making goals. <br>The total combined score of both players cannot accede more than 10 points.<br>A player winning 10 consecutive points automatically wins the game.
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[Ball Crazy]
Publisher=Mastertronic Group Ltd.
Developer=Firm, The
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ball-crazy
Description=Erik the ball must bounce around the screen in this action game. The  screens have several ledges, each of which changes colour when Erik touches it. The goal is to change them all to a specified colour, while avoiding the Chasers which try to stop him (despite the name, their movement paths are random). This must be done 4 times on each of the 8 levels, as a new layer of bricks are added above the old ones once they're finished. Several bonus items are around to make the task easier. - invincibility, extra lives, automatic layer completion, and bonus points.
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[The Ball Games Pack]
Publisher=Prism Leisure Corporation Plc
Developer=Addictive Games Ltd|Anco Software Ltd.
Released=1991
Systems=
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ball-games-pack
Description=The Ball Games Pack is an compilation including the following 4 games:<br><br>1. Challenge Golf<br>2. Football Manager<br>3. Head Coach<br>4. Kick Off

[The Ball Game]
Publisher=Electronic Zoo
Developer=Esprit Software Programs Ltd.
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ball-game
Description=This puzzle game features four players, any number of which can be human or computer, and is viewed from an isometric perspective. The basic gameplay is very similar to Virgin's Spot license. Your aim is to take control of the largest area of the board, which is done by moving your pieces so as for them to be next to pieces of another colour, which will then become your colour. There are three types of move – short moves which also see you retain the square you were in, jumps in which you lose the previous square, and moves using the teleporting device to move a larger distance. There are over 100 levels, which needn't be played in sequence. The board layouts feature gaps in, which must be incorporated into your strategy, to ensure that you don't leave a space next to a large number of your pieces, which would allow an opponent to swallow them up.
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[Ballistix]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1989
Systems=Amiga|Atari ST|BBC Micro|DOS|Electron|TurboGrafx-16
Genre=Action
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ballistix
Description=Psygnosis' Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode.
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[Ballyhoo]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|MSX|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ballyhoo
Description=Mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter.<br><br>"Standard" difficulty level.<br><br>Original C=64 Grey Box Contents:<br>The Traveling Circus That Time Forgot Inc. Official Souvenir Program, Circus Ticket (Sec.24 Row AA Seat 4), Purple Circus Balloon, Advertising Card for Dr. Nostrum's Wondrous Curative.
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[Baltic 1985]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1984
Systems=Apple II
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/baltic-1985
Description=Third of SSI's "When Superpowers Collide" series. Similar to the "Germany 1985" game, this installment focuses on a NATO rescue of the besieged city of West Berlin. There is only one scenario. The player controlling the West Berlin after a certain number of game turns is the winner.
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[Bandana City]
Publisher=Interceptor Micros
Developer=Interceptor Micros
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bandana-city
Description=As the good sheriff of Bandana County, your job is to collect enough gold so that you can marry the mayor's daughter. Stopping you from doing this are a wide range of enemies, such as hamburgers, video nasties, gophers, giant spiders, the Sitting Bull Bikers, telephones, monitors and more. Each day is split into two sections. The first section has you basically avoiding enemies while collecting money bags, which come in both blue and pink. The blue money bags you have to get, and the pink ones you have to avoid. If you try to get a pink one, then you will lose a life.<br><br>The second section involves you riding a horse across the screen, while shooting enemies that get in your way. If a bullet comes in contact with an enemy, then it is stunned and returned to its starting position. If you come into contact with an enemy or touch a fence, you will lose one of your lives. Lose all of them and you are doomed to spend the rest of your days on Boot Hill.
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[Bandits]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=1.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bandits
Description=Your job is to guard the supplies at the lunar base. Bandits of various sorts arrive in waves and descend, trying to get the goods. Armed with  a mobile laser gun and some shielding, you score points by blasting the bandits.<br><br>Bandits has 28 levels of play. You begin with 5 ships and acquire a bonus ship for every 5,000 points. The game is similar to Space Invaders.

[Bangers and Mash]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1994
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bangers-and-mash
Description=In Bangers and Mash, you control Jonny who needs to collect three sausages and take them to his dog, Mash, while avoiding enemies known as Jimpys. If you come in contact with one of the Jimpys, then the sausages are stolen and you lose a life. <br><br>If a Jimpy follows you around, you can either pass through a series of gates that will alter the path or drop a maximum of two sausages. But if you choose to do the latter, you cannot pick up the sausage again, it will disappear in a few seconds, and you receive less points than you do giving all three to Mash. <br><br>You will advance a level when you have given Mash all the sausages in the current one. The game ends when you run out of lives.
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[Bangkok Knights]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1987
Systems=Amiga|Atari ST
Genre=Action|Sports
Perspective=Side-Scrolling
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bangkok-knights
Description=From the humble peasant farmers of Thailand came one of the <br>world's most devastating forms of combat, Thai Boxing - the <br>fastest, meanest and most exciting full contact sport in the <br>world of martial arts. <br><br>In this unique simulation of Muay Thai (Thai Boxing) you must <br>fight your way from the cliff ledge above your village, through <br>the jungle and into the streets of Bangkok. Only after <br>defeating all the street-wise opponents will you be granted the <br>right to fight in the famous Lumpini stadium, here you will <br>encounter the greatest exponents of the sport, the Bangkok <br>Knights.
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[Bank Panic]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sanritsu Denki Co., Ltd.
Released=1986
Systems=Amstrad CPC|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bank-panic
Description=Bandits are holding up a bank and have taken people hostage, and as a gunslinger, it's your job to shoot them. The bank has 12 doors, and the bandits are behind each one of them. When they pull a gun out at you when you open a door, you have only a few seconds to shoot them before they shoot you. If you shoot them too early (ie: before he sticks his gun out at you), it is considered unfair, and you won't score any points, but if you're too late, he'll shoot you and you lose one of your three lives.If you waste too much time, a bandit will come out from one of the doors and stick dynamite on it. You must then shoot the dynamite to get rid of it. <br><br>If you're lucky, either a man or a woman will throw you a bag of gold coins. If you shoot any of these people by accident, you also lose a life. More often than not, the person will throw his/her hands up, saying "I haven't got anything". That's when they will be replaced by bandits. <br><br>Some men will carry three to five pieces of gold on top of their heads, and shooting at all of the gold will award you with a bag of gold coins. Others will be tied up with rope. If you shoot the rope, there's more money for you, because not only will you receive one bag of gold coins, but you'll get three bags of gold coins.<br><br>There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, you can shoot so many bandits before time runs out.
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[Barbarian]
Publisher=Psygnosis Limited
Developer=Psygnosis Limited
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/barbarian
Description=In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen.<br>When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.
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[Barbie]
Publisher=Epyx, Inc.
Developer=A. Eddy Goldfarb and Associates
Released=1984
Systems=
Genre=Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/barbie_
Description=Barbie gets a phone call from her boyfriend Ken, asking her if she wants to go somewhere with him. Where Ken says depends on the current game being played, and can include going to the prom, going out to dinner, going to the pool, playing tennis, working out at the gym, or having a picnic. <br><br>You control Barbie, and your job is to get her ready by going shopping and selecting dresses, swimwear, shoes, hairstyle, and other outfits. This can be done by stopping her car in front of a store and going in. You use the joystick to move the "hand" over the various items in the store. You can also select its color and pattern. Clicking on these will cause Barbie to wear it. If you change you mind, you can change into something else. When you wear something you do not need, there is no way that you can remove it.<br><br>One of these might not be relevant to the situation, so common sense should tell you what you really need. Once you are done with all of this, you travel back to Barbie's house where you can find out if you have the right outfit. If you did, then you are shown a picture of Barbie and Ken having a good time. Otherwise, you are faced with the next situation.
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[The Bard's Tale III: Thief of Fate]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1988
Systems=Amiga|Apple II|DOS|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bards-tale-iii-thief-of-fate
Description=This sequel begins in Skara Brae - recently reduced to ruins by Tarjan, the Mad God of game one. A series of seven quests must be solved before you can track him down and do him in. Missions involve a wider variety of puzzle types due to a new command that permits you to use objects and artifacts. Other improvements include auto-mapping, new character classes, magic spells and dungeon levels (84 of them!) that vary in size and shape. You also get to visit more exotic lands than in the previous installments, for each quest takes place in its own universe: a forest world, a frozen wasteland, and one that's linked via time warps to different times on earth, from ancient Rome to the Nazis' Berlin. Characters from the previous games may be imported into this one.
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[The Bard's Tale II: The Destiny Knight]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|DOS|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bards-tale-ii-the-destiny-knight
Description=The sequel to the popular RPG Bard's Tale. After your characters defeated the wizard Mangar the Dark and freed Skara Brae from eternal winter, all seemed well in the world. Fortunately for your employment prospects, the evil Archmage Lagoth Zanta shows up and splits the Destiny Wand into seven pieces, scattering them all over the land. The Destiny Wand has protected the lands for 700 years, and without it the realm will fall into chaos. Thus it falls upon your party to reforge the Destiny Wand. Also, one among you must ascend to the position of Archmage and use the wand to defeat Lagoth Zanta.<br><br>Bard's Tale 2 uses the same engine as the original with similar gameplay, but takes place in a much larger game world, featuring several different cities (instead of just Skara Brae). You can generate new characters or import characters from the previous Bard's Tale.
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[Basil the Great Mouse Detective]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=1.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/basil-the-great-mouse-detective
Description=Based on the 1986 Walt Disney animated movie, the story revolves around a mouse named Basil who lives in the basement of the famous Sherlock Holmes residence 221B Baker Street.  Basil's friend Dr. Dawson has been kidnapped by the villainous Professor Ratigan and he must search through London for clues that will lead him to the fiend's lair.<br><br>The game is a colorful platform adventure through 3 locales:  London's shops and docks, the sewers and finally the den of Ratigan.  In each area, 5 clues must be found by exploring objects such bags and sacks, cans, jars and chests found in each screen with Basil's magnifying glass.  He must pick up clues to fill 5 pockets in his coat and then he will be able to determine if some are fake (as Ratigan has scattered 8 fake clues among each locale).  Fake ones must be dropped until all 5 real clues are found then you get a clue to the level exit to go to the next locale.  If you can't find the exit, each clue can give a hint as to what direction you should go in.  <br><br>Your energy runs down as you go through the multi-level platform screens and encounter Rattigan's goons but some objects will contain cheese which restores energy or mousetraps which when laid in path of the goons will make them harmless (though they take up a pocket until used).

[Basketball]
Publisher=Commodore
Developer=Commodore
Released=1984
Systems=
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/basketball_
Description=Three on three basketball action is on offer here. All the rules of the game are recreated, ranging from time limits to free shots and the 3-point line. Ball angles and backboard rebounds are intended to be realistic. The game is played over 3 periods of 200 seconds each.
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[The Basket Manager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Sports
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/basket-manager
Description=In the game you as manager of Basketball team start your career with a budget of $9,000,000. The gameplay includes the economical management of the team and playing the baseketball game itself on the field.<br><br>In management phase the player has to buy a team of 8 players, and assign 5 of them for a match. The price of players differs based on their skill and experience. The experience is described by two parameters: Rookie and Veteran, and skills are described by four parameters: SP (Running speed), SK (Skill in getting set for taking shot), ST (Stamina), SH (Shooting ability). Starting with the rookies the player will eventually progress to a solid team of veterans.<br><br>In simulation phase the matches need to be won with the assigned players on the field, against another team. The player controls one of the team players, the one holding the ball a ball, or  the one currently near the ball, moving him in eight directions, trying to get the ball, or throwing the ball.<br><br>The game is available for 1-2 players.
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[Basket Playoff]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/basket-playoff
Description=In this sequel to The Basket Manager you are coach of professional basketball team, starting with a budget of $34,000,000. The gameplay includes the economical management of the team and playing the basketball game itself on the field in Tournament or Single Match mode.<br><br>In management phase you should buy a team of 8 players, and assign 5 of them for a match. The price of players differs based on their skills described by four parameters: SP (Running speed), SK (Skill in getting set for taking shot), ST (Stamina), SH (Shooting ability). The 50 available players include famous music, movie, political, etc. stars such as Michael Jackson, Eddie Murphy, Bryan Ferry, Margaret Thatcher, etc. Their pre-defined skills as well as pre-defined price may be adjusted before the start of the game.<br><br>In simulation phase the matches need to be won with the assigned players on the field, against another team. The player controls one of the team players, the one holding the ball, or the one currently near the ball, moving him in eight directions, trying to get the ball, or throwing the ball. After each ball in the basket, the time-out may be taken, as well as tactical formation may be adjusted.<br><br>The game is available for 1-4 players and uses Italian and English languages.
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[B.A.T.]
Publisher=Ubi Soft Entertainment Software
Developer=Computer's Dream
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bat
Description=B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be assigned various missions covering a wide range of spy activities and planets. <br><br>B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. (organic computer implanted on your arm), and RPG-style character development based on various stats.
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[Batalyx]
Publisher=Ariolasoft UK
Developer=Llamasoft Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/batalyx
Description=Batalyx is a set of six mini-games in a single package from legendary coder Jeff Minter. Completing levels and sections of the mini-games earns part of a completion icon, with the game finished when five icons are complete. There is an overall time limit represented by a decreasing bar. The six games were:<br><br>1) Hallucino-bomblets. The player controls a probe that moves by firing in the opposite direction. A variety of strange enemies <br>including floppy disks and pints of beer are out to stop the player. Shooting enemies earns credits, colliding with them reduces the number of credits. When the credit bar is full, part of the completion icon is awarded.<br><br>2) AMC2 (Attack of the Mutant Camels 2) pits the player against the giant camels again. The radar shows where the camels are, and they must be shot repeatedly to destroy them before they reach the base at the right-hand end of the level. Completing a level leads to the warp section, where the player must avoid the missiles.<br><br>3) Activation of Iridis Base - the player must follow a sequence of joystick moves (with and without the fire button) to control the photons, a bit like the electronic game Simon. The Iridis Base is actually a pyramid, and the player views the game from the back of a camel riding towards it.<br><br>4) Cippy on the Run - The goat-like creature from Ancipital returns. It must turn all the floor and ceiling tiles to a rainbow colour to complete the level. Cippy fires constantly to kill enemies, which change the floor tiles if they come into contact. Bad tiles include the gaps and "non-sticky" surfaces<br><br>5) Synchro II - possibly the hardest of the six games. A series of patterened squares are on the background and the player moves all of a pattern at once by holding fire and moving the joystick. The aim is to synchronise the floor movement to stop the enemy probes floating around from moving.<br><br>6) Psychadelia 2 - not strictly a game, more of a pause mode/extra. A small light synthesizer, allowing the player to change background colour, symmetry and line length.
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[Bat Attack]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bat-attack
Description=Bat Attack is a Galaxian clone, in which you control a ship that must constantly move left and right firing at a series of bats that swoop down with your laser, while avoiding their bullets. The bats swoop down until they fly off the bottom of the screen and re-appear in the group. One of your lives gets lost when one of these bats come in contact with the ship. Once you have wiped the bats out, you must then avoid the spinning discs that come down the screen. When you have avoided enough discs, the next level begins.
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[Batman: The Caped Crusader]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/batman-the-caped-crusader
Description=Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. <br><br>The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.
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[Batman: The Movie]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/batman-the-movie
Description=Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.
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[Battle Chess]
Publisher=Interplay Productions, Inc.
Developer=Interplay Productions, Inc.
Released=1989
Systems=3DO|Amiga|Amiga CD32|Apple II|Apple IIgs|Atari ST|DOS|Macintosh|NES|PC-98|Windows 3.x
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/battle-chess
Description=Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. <br><br>The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. <br><br>Multi-player support can be extended to modem and/or serial port play.
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[Battle Command]
Publisher=Ocean Software Ltd.
Developer=Realtime Games Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/battle-command
Description=Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise.<br><br>You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.
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[Battle Cruiser]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II|Atari 8-bit
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/battle-cruiser
Description=Battle Cruiser (the followup to SSI's Warship) gives you the opportunity  to either relive the naval engagements of WWI between Great Britain and Germany or simulate WWII naval battles between Britain/France and Germany/Italy. Practically every warship belonging to these powers is included. There are 79 classes of battleship, battle cruiser, heavy and light cruisers, destroyers and transports included with an additional 3 classes of old battleships, armored cruisers and torpedo boats included for WWI. You command up to 20 ships at a time for either side. During combat the computer keeps track of every single shell hit and calculates damage based on various factors. The game allows you to modify ship data, create your own maps, ships or scenarios.
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[Battle for Midway]
Publisher=PSS
Developer=PSS
Released=1984
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/battle-for-midway
Description=Intelligence reports that we have cracked a Japanese coded message. They plan to attack Midway Island and trap and destroy our naval fleet. We have dispatched Task Force 16, with carriers Enterprise and Hornet, and Task Force 17, with carrier Yorktown, to counter these plans. Good luck, gentlemen.<br><br>You are in command of the two task forces of the Pacific fleet and must destroy or drive off the Japanese carrier divisions. Do not let them take the island of Midway. You have to personally man the guns when the island or task force are attacked. As planes swoop in, shoot them down until they are gone or your gun is destroyed. We're all counting on you, sailor!

[Battle for Normandy]
Publisher=Strategic Simulations, Inc.
Developer=Tactical Design Group
Released=1983
Systems=Apple II|Atari 8-bit|DOS|TRS-80
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/battle-for-normandy
Description=June 6, 1941 The start of D-Day. Depending on your choice you will either lead or face the largest amphibious force ever assembled. As the Supreme Allied Commander your job is to establish beachheads on Utah, Omaha, Juno, Gold and Sword, consolidate them, then move out to capture the strategic towns of Cherbourg and Caen, the roadnet at St. Lo, penetrate as deeply as possible into the continent and destroy and disrupt enemy formations. As the German Commander your hope for victory is to deploy your land forces and powerful panzers and contain the enemy and drive him back to the beaches. Either way you have until noon on June 30th (25 days) to accomplish your mission at which time your position will be evaluated. This game provides for solitaire play as the Americans and provides the player with several levels of difficulty.
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[Battle Group]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1986
Systems=Apple II
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/battle-group
Description=Battle Group is the sister game to Kampfgruppe but covers platoon level tactical combat on the Western Front from 1943-1945. This game includes practically all ground weapons used by Great Britain, US and Germany during this time frame. The game may be ended at any time but will automatically end after 30 turns. A game may be continued beyond its normal limits. At the end of the game victory points will be calculated to determine the margin of victory.
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[Battle Island]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/battle-island
Description=As a commando equipped with an M16 and a bag of smart grenades, your mission is to retrieve the eight pieces of the Bailey Bridge that will lead you to the Neutron Beam Weapons Base where you must take out the Neutron Beam and save your fellow comrades. Stopping you from accomplishing your mission are thousands of alien commandos, tanks, laser emplacements, and much more. <br><br>Several alien commandos will leave behind a star, which you can get to receive double shots, rear shots, unstoppabullets, or a shield. Along the way, you can also find weapons lying on the ground if you are unlucky enough to find stars.
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[Battle of Antietam]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/battle-of-antietam
Description=Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek.<br><br>The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory.<br><br>The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.
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[The Battle of the Bulge: Tigers in the Snow]
Publisher=Strategic Simulations, Inc.
Developer=Tactical Design Group
Released=1983
Systems=Apple II|Atari 8-bit|DOS|TRS-80
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/battle-of-the-bulge-tigers-in-the-snow
Description=On December 16, 1944 in the twilight of the Third Reich, Hitler played his last desperate gamble and launched a massive surprise assault against the thin allied lines in the Ardennes forest of Belgium and Luxemborg. As the German Commander your goal is to cross the Ardennes forest and get to the other side of the Meuse River. With division/regiment sized forces you must storm thru the allied forces taking as many towns as possible. If you choose to command the allied forces your goal is the same as the American commander in 1944. Hold out against the attacking germans until reinforcements arrive while keeping the enemy from taking towns and exiting from the map. The game lasts 15 turns. Each turn historically representing one day. The game can be played solitaire or against another individual.

[Battle of the Planets]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/battle-of-the-planets
Description=Battle of the Planets is based on a science-fiction children's cartoon series of the same name. Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding.<br><br>The action unfolds through the window of your craft, with various types of enemy craft approaching and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep the enemy craft in your sights until it has been destroyed. There are five status screens to keep track of - shield strength, power stability, rocket status, laser status (it can overheat with constant use) and the current situation on the planet you are defending.<br><br>To land on a planet you must fly towards its target on screen, and enter the docking bay. You will have to take out landers, using your rocket system. This is also your chance to repair and re-fuel your craft.

[Battleship]
Publisher=Epyx, Inc.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/battleship_
Description=What can you add to Battleship over the pencil and paper version? A computerized opponent, fairly obviously, as well as the chance to play without using up the earth’s limited paper and pen resources.  The possibility of cheating is removed as well.<br><br>Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play involves firing on a wide range initially in the hope of finding a ship, before homing in on the area in the next turn. Finally, there’s an animated sequence for each go, which is depicted as an air strike. As well as standard two-player games, there’s also a multi-player mode in which the winner’s score accumulates until he loses, allowing for a “winner stays on” structure if there are 3 or more of you.
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[Battles of Napoleon]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1988
Systems=Apple II|DOS
Genre=Strategy
Perspective=Top-Down
Score=4.2
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/battles-of-napoleon
Description=Battles of Napoleon is a historical wargame that lets you play either side in four of Napoleon's famous battles -- Auerstadt, Borodino, Quatre Bras, and the infamous Waterloo. Additionally, the game features a detailed scenario construction set that will allow you to design your own battles; everything from maps, to troop types, to weapon ranges and damage.<br><br>Gameplay is turn-based, each turn consisting of different phases. During your turn, you can establish various objectives (map squares to occupy) for each unit or commander, move commanders between units, move a unit, change formation, and, of course, attack or retreat. The Borodino scenario is the smallest, and can be used as a &quot;tutorial&quot; of sorts before moving on to the larger, more complex scenarios. This is a game that fans can legitimately spend several hours on.<br><br>The construction set allows, as you might expect, the creation of new scenarios for the game. In it, you will find the standard map and unit editors -- however, SSI allows you to make changes down to the weapon and unit type. This allows you to create scenarios for virtually any type of battle you can think of. As a silly example, it is possible to take the stock weapon &quot;musket&quot;, change the damage and range, and rename it &quot;laser rifle&quot; -- you then have the makings of a futuristic battle on your hands. (Of course, you would need to modify just about everything else to complete such a scenario... but you get the idea.)<br><br>The learning curve for this game is steep; it is probably not for the faint of heart. Anyone who enjoys getting shoulder-deep into battlefield strategy and tactics, though, will feel very comfortable with this game.
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[Battle Stations]
Publisher=Innerprise Software, Inc.
Developer=Maitai Entertainment
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/battle-stations
Description="U.S.S. John Young" is a 2D naval simulation with many action components. In 1995, the political situation in the Persian Gulf is running out of control. There are confrontations between Iranian, Iraqi and US military units. As the Captain of the US Destroyer U.S.S. John Young, it's your mission to secure this area. Your operations during this conflict :<br><br>1. Subhunter missions<br>2. Seek & Destroy missions<br>3. Convoy protections<br>4. War patrols
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[BattleTech: The Crescent Hawk's Inception]
Publisher=Infocom, Inc.
Developer=Westwood Associates
Released=1989
Systems=Amiga|Apple II|Atari ST|DOS
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/battletech-the-crescent-hawks-inception
Description=An interesting blend of RPG and tactical strategy with some adventure elements, Battletech follows the story of Jason Youngblood as he searches for information of his father Jeremiah, and a lost cache of 'Mech parts.
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[Battle Through Time]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/battle-through-time
Description=There are those chosen to take advantage of 26th century time travel. A team of scientists will take an All-Terrain Vehicle into the time void and travel through levels contributing to humanity's various fights; against everything from dinosaurs to nuclear hazards.<br><br>Battle Through Time features similar gameplay to Moon Patrol. Players guide the aforementioned ATV through the levels by shooting down enemies and jumping over rocks. Each level represents a different period of time, with enemies and visuals changing.

[Battle Valley]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/battle-valley
Description=This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far.<br><br>Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to complete all this, and losing a life costs you 500 of these.
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[Battlezone]
Publisher=Atarisoft
Developer=Atari, Inc.
Released=1983
Systems=Apple II|Atari 2600|Atari 8-bit|Atari ST|PC Booter|VIC-20|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/battlezone_
Description=Atari Games' 3D tank game was ground-breaking when released to the arcades, and as such was converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.
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[Batty]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/batty
Description=The Commodore 64 version of Arkanoid variant Batty has no fewer than 64 levels, compared to 14 on the other versions. Basic game features are otherwise the same, with a 2 player mode in which players have access to half the screen each. Power ups include faster bat control, a larger bat and multiball. Unusual features for the style include magnets affecting the ball's motion, and enemies dropping bombs which must be avoided.
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[Bazooka Bill]
Publisher=Melbourne House
Developer=Melbourne House
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bazooka-bill
Description=Bazooka Bill is on a mission to rescue General MacArthur who has been kidnapped by a nasty revolutionary faction, and to get to him, he must get through five levels shooting soldiers and choppers that drop bombs on him. He deals with them by mainly using his fists, although he can pick up a variety of weapons such as knives, machine guns, flamethrowers, and, of course, bazookas. All of these weapons have a limited supply of ammunition, so it is up to the player to use them wisely. Each level is completed when Bill finding the right position.
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[B.C. Bill]
Publisher=Imagine
Developer=Creative Technology Group Ltd.
Released=1984
Systems=BBC Micro|Dragon 32/64|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bc-bill
Description=B.C. Bill is a collect-em-up about the daily struggles of our ancestors. As the caveman Bill, you must compete with other contemporary species, such as the dinosaurs, to collect food. Whack the food with your club and drag the food back to your cave before a dinosaur eats it – or you. But food alone is not enough for survival, you must also hunt cave-wives to secure your offspring. The procedure is the same here: hit the women with your club before they're eaten by a dinosaur, and drag them by their hair back to the cave. Your score is calculated according to how many seasons you've survived, how many wives and how much offspring you have.
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[B.C. II: Grog's Revenge]
Publisher=Sierra On-Line, Inc.
Developer=Sydney Development Corp.
Released=1984
Systems=ColecoVision|MSX
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=3.3
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bc-ii-grogs-revenge
Description=Thor has completed his Quest for Tires. Now he must discover the<br>Meaning of Life.<br><br>But it won't be easy. The Meaning of Life is hidden away; somewhere in a long maze of mountains.<br><br>Each mountain is covered with clams and Thor needs to gather 100 clams in order to pay the tolls and advance through each mountain.<br><br>The only way to Peter and the toll bridge is through the &quot;real scary<br>caves&quot;. There are lots of clams in the caves but watch out for<br>stalagmites. Keep Thor's headlight sweeping back and forth for<br>maximum clams.<br><br>Out of the cave, watch out for Grog, who saves clams from Thor.<br><br>Thor also has contend with rocks, potholes and pterodactyls (they'll<br>eat his wheel) in his Quest for Clams and the Meaning of Life.

[BC's Quest for Tires]
Publisher=Sierra On-Line, Inc.
Developer=Sydney Development Corp.
Released=1984
Systems=Apple II|Atari 8-bit|ColecoVision|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bcs-quest-for-tires
Description=Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.
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[Beach-Head]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1983
Systems=Amstrad CPC|Apple II|Atari 8-bit|MSX|ZX Spectrum
Genre=
Perspective=
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/beach-head
Description=A dictator took the control of a fortress on the island of Kuhn-Lin.<br><br>Your mission is to storm the island and recapture it. This takes place over the course of 6 different sequences. The first sequence is Aerial Reconnissance where the fleet must be moved directly past the enemy or into a hidden passage. Optional is this Hidden Passage sequence, where the player will have to manuever around mines and torpedos. Once encountering the enemy, the General Quaters sequence starts, where the player controls anti-aircraft guns shooting down enemy aircraft. The next sequence is named Battle Stations and the player must aim and fire heavy guns to aim at the enemy ships before they get too close. Following this fleet battle, the player's fleet must be manuvered to the beach. Upon reaching the Beach-head, tanks roll out and the player must keep these safe from enemy fire. In the Final Battle sequence, the Dictator is holed up in the fortress of Kuhn-Lin and 10 different targets on the fortress must be fired upon to destroy it.

[Beach-Head II: The Dictator Strikes Back!]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|ZX Spectrum
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/beach-head-ii-the-dictator-strikes-back
Description=The Dictator from the first Beach Head game is back, but World War 2 is over. Giving himself a new name, "The Dragon", he seeks revenge against the victorious allied forces. To further these ends, he kidnaps hostages and brings them to his island fortress...<br><br>Controlling either the forces of the Allied Commander (J.P. Stryler) or the Dictator (The Dragon), you will have to perform objectives across four different sequences, each with different perspective and controls.<br><br>In Sequence 1 "Attack", the allies invade the dictators base with soldiers dropped from a helicopter. The allied forces must land their soldiers and then march them forwards taking cover at different walls. The dictator only has to shoot them down with a machine gun.<br><br>In Sequence 2 "Rescue", the hostages are being rescued. The player who controls the allies will use the machine gun to defend hostages as they cross the open courtyard. The dictator can deploy between four different weapons: Man on top of wall, Tank, Truck and Trap Door, only one of which is on the screen at any time.<br><br>In Sequence 3 "Escape", hostages are loaded onto the helicopters. The allied player will select how to place hostages on helicopters and then man the controls, avoiding attack. The dictator chooses the level of the automated defense and then aims his tanks at the helicopter. <br><br>In the final sequence, "Battle", the allied commander and the dragon finally encounter one another deep underground. They will toss poontas (throwing knives) at each other until only one is left standing.

[Beach Volley]
Publisher=Ocean Software Ltd.
Developer=Choice Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/beach-volley
Description=While two boys playing Beach Volley a stranger passes by and give them two the possibility to play around the world for the Beach Volley Cup. They take change and start their first competition in London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to other continents like America, Africa or China to meet your next opponent.<br><br>You can play against the computer (cup mode) or a second player.
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[Beamrider]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Intellivision|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/beamrider
Description=Beamrider is a 3-D arcade action game. You control a beam riding spaceship on a mission to clear 99 sectors of space from hostile aliens. The spaceship is located at the bottom of the screen and it can only stop on one of five beams. You are armed with both lasers and torpedoes; torpedoes are more powerful and can destroy more enemies compared to lasers, however you only get three per level. To complete a sector, you need to destroy fifteen white flying saucers. After all saucers are destroyed, the sector sentinel passes by which can be destroyed for extra points. Each even number sector up until sector 16 will add a new type of enemy to deal with. These additional enemies will just try to slow your mission, though, only the saucers need to be destroyed to advance. Occassionally a rejeuvinator will appear; if this is collected, you can earn an extra life. But be careful, because if you accidentally shoot the rejeuvinator it will turn into an enemy!
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[Bear Bovver]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/bear-bovver
Description=Bear Bovver stars Ted the Bear, proud owner of a new Sinclair electric truck, but not of a set of batteries for it. Parked outside a building site, he must climb to the top so as to retrieve a set of batteries. The area is patrolled, but you have some bombs to drop in the hope of snaring them. There is a Baby Bear Mode, which allows you to practice negotiating the platforms without coming under threat. The game promises multi-colour cartoon quality graphics with animation and special effects (unrealistic on the Spectrum, but people were looking for this sort of thing in those days)

[Beatle Quest]
Publisher=Number 9 Software
Developer=Number 9 Software
Released=1985
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/beatle-quest
Description=Made with a program called The Quill, a text-adventure creation program, this game's story is based on a number of Beatles song lyrics.  Set in the year 2953, you are a Keeper of the Archives who takes care of Ancient Earth knowledge while space pioneers look for a New Earth to colonize. In your research, you come upon 'The Four Kings of EMI' and being fascinated you enter a computer simulation of a Beatles influenced world in 1960's Liverpool.<br><br>Through 150 locations you will adventure encountering   people and places from Beatles songs such as Maxwell who has a silver hammer, and Penny Lane.  Make sure to grab any food and drink as you go along as you must keep your health up.

[Bedlam]
Publisher=GO!
Developer=Beam Software Pty., Ltd.
Released=1988
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bedlam__
Description=Bedlam is a vertically scrolling space shoot’em-up.<br><br>Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option.<br><br>While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.
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[Bee 52]
Publisher=Codemasters
Developer=Codemasters
Released=1992
Systems=NES
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/bee-52
Description=You are bee number 52, and you need to collect enough honey every day to fill your quota. But the backyard can be a dangerous place for a bee! Spiders, grasshoppers, assorted bugs, and even lawn sprinklers are all over the place and try to stop bee 52 from reaching the many flowers where honey can be collected. Even after collecting honey, you may need to defend your nest against ants who will try to sneek in and steal honey from you. Bee 52 is armed, however, and can sting or shoot many of the enemies that get in the way. Some levels even have bugs that, when shot, will provide bee 52 with more powerful firepower temporarily. Bee 52 is a side scrolling shooter which can be played by one or two players.
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[Beer Belly Burt's Brew Biz]
Publisher=American Eagle Software, Inc.
Developer=American Eagle Software, Inc.
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/beer-belly-burts-brew-biz
Description=Zombies have taken over Burt's Beer Factory, and it is up to Burt himself to wipe them out. The factory consists of three departments - Shipping, Production, and Control - which can be accessed from outside. Inside each department is a total of 32 rooms, all constructed of platforms in which Burt can get to by bouncing between them. <br><br>While exploring each department, zombies appear behind doors and attempt to kill Burt, and Burt must either wipe them out with his own weapon or bounce over them. Some platforms have air vents under them, and if Burt stands over them while they are running, he is blown onto the platform above him. However, he must be aware of any booby-trapped air vents, in which fire jets out of. Burt can travel between rooms by following exit signs. Scattered around the rooms are keys that must be collected in order to unlock access to other rooms.
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[Below the Root]
Publisher=Windham Classics
Developer=Dale Disharoon, Inc.
Released=1984
Systems=Apple II|PC Booter
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/below-the-root
Description=Below the Root is based on Zilpha Keatley Snyder's fantasy book series "The Green-Sky Trilogy". Following the events in those books, The Kindar and the Erdling societies have joined together. However unrest and distrust still remains. An old woman, D'ol Falla has heard the words "The Spirit fades, in Darkness lying. A quest proclaim, the Light is dying". Choosing one of five available people (of different ages and of either Kindar or Erdling descent) either she believes can help, D'ol Falla assigns the quest of discovering what these words mean and how to quell the racial and political tensions building between the races.<br><br>Below the Root is a adventure game and a platform game. Choosing one of five characters (each very different from one another), the player explores the tree-based lands Erdling and the underground-based lands of the Kindar. As an adventure game, goals are primarily accomplished by talking to people (though each character is treated differently by others) and finding the right items to use in specific situations, but also dealing with the challenges of level design in a platform game.<br><br>Each character can obtain different items to help with their movement as well as psychic abilities such as pensing (telepathy), kiniporting (telekinesis) and grunspreking (plant manipulation). Violence is abhorred among the Kindar and the Erdling and violent actions tend to harm the player's reputation. Kindar or Erdling factions may kidnap the player's character if they wander into the wrong areas, throwing them into a local "prison house" from which they must escape. The player must eat constantly to retain their energy, however Erdling characters do not eat meat.
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[Benji: Space Rescue]
Publisher=ISA Software, Inc.
Developer=ISA Software, Inc.
Released=1983
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/benji-space-rescue
Description=As Benji, your mission is to save a number of scientists that are being held by robot drones somewhere in the solar system. Once they are on board, you take them safely back to Earth. This can be done by going into the engine room and selecting the planet of your choice, and you can modify the warp and jump settings to get to the planet faster or slower. When cruising the planet's surface, your ship's alarm will sound if it detects enemy movement. This is followed by the drones chasing you and shooting you with their lasers. While fighting the drones, you can use the keyboard's function keys to either fire torpedoes or phasors.<br><br>Also while transporting scientists, you must supply them with rations in order for them to survive. You are constantly running out of fuel, meaning that you need to stock up while orbiting space. Higher ranks have you rescuing more scientists and navigating an asteroid field. You have a specific number of star days to rescue the scientists. If you run out of time or fuel, the game will be over. The higher the rank, the more difficult your rescue mission becomes.
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[Bert the Bug Bites Back]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bert-the-bug-bites-back
Description=Bert the Bug must go around a garden and retrieve twenty of the wizard's scrolls. This task is made difficult by killer toy mouses, fire extinguishers, kettles, and umbrellas that roam every square inch of the garden. Bert can bite back by shooting bullets at them. He loses one of his lives if he makes contact with one of the enemies or if he collides with a wall. Once Bert has collected the twenty spells, he can cast it so that the farmer runs away.

[Betrayal]
Publisher=Rainbird Software
Developer=MicroProse Software, Inc.
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/betrayal
Description=Betrayal is a manager type strategy game. You try to gain control over various regions in order to supply your men with the necessary resources to defeat your enemies.<br><br>As the game title says, the game has a main focus on illegal and secret operations in order to weaken your opponents.
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[Better Dead Than Alien!]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/better-dead-than-alien
Description=Brad Zoom takes on the Brain Eaters from the Purple Planet, in this homage to vintage action games, primarily Galaxians. There are 75 levels, accessed via passcodes.<br><br>You control a spaceship at the bottom of the screen facing upwards, firing at arrangements of aliens. You can move up and down as well as left and right as you shoot them. At set intervals an alien will emerge from the main pack and sweep down towards you. <br><br>Other levels feature Asteroids which split when shot, or a single ‘boss’ alien. Aliens with green eyeballs release power-ups, such as improved weapons, shields and bombs. You have a single life with which to survive the carnage. You get points for surviving as well as scoring, so slow but cautious play is more rewarding.

[Beverly Hills Cop]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/beverly-hills-cop
Description=Eddie Murphy became a star in the police film Beverly Hills Cop, and it was this license that Tynesoft used to create a game featuring four distinct sub-games, each of which can be practiced from the main screen in some versions. First Axel Foley visits a warehouse to shoot out some bad guys in a Green Beret-influenced sequence.<br><br>The second level (first on the C64 version) involves driving after 3 lorries full of weapons, and shooting them out one by one, Chase HQ-style. Avoid contact and stay on the road to complete this. Next you must cross the grounds of a mansion, shooting anyone who gets in your way.<br><br>The final section is set within the mansion, and is first-person 3D, although with few movement angles and only one enemy on screen at a time.
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[Beyond Castle Wolfenstein]
Publisher=Muse Software
Developer=Muse Software
Released=1984
Systems=Apple II|Atari 8-bit|PC Booter
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/beyond-castle-wolfenstein
Description=Your mission is to infiltrate Nazi headquarters in disguise, find the bomb agents have hidden there, and plant it outside the door to Hitler's bunker.  If you go in shooting everything in sight, a guard is bound to raise the alarm and it's unlikely you'll complete the mission.  Use stealth and the occassional bribe to work your way to Hitler.  You might have to kill a few guards, but think before you do.  Oh, and did we mention you have to escape the way you came before the bomb explodes?
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[Beyond Dark Castle]
Publisher=Activision, Inc.
Developer=Silicon Beach Software, Inc.
Released=1989
Systems=Amiga|Macintosh
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/beyond-dark-castle
Description=This sequel to Dark Castle has our formerly nameless hero now known as Prince Duncan continuing his adventures after he toppled the Black Knight's throne and was dropped by a gargoyle in Trouble 3. With Merlin's help, Prince Duncan finds his way behind the Black Knight's throne where there is a fireplace and mantle. At the start of each new game, Duncan tries to take a torch on the wall beside the fireplace, and the entire wall spins around to reveal a large Ante Room containing 5 pedestals for holding orbs. Your mission is to collect all 5 orbs to open a gate to lead you to a final duel with The Black Knight.  <br><br>This game has similar gameplay and 15 new levels - five of which scroll as opposed to the static screens of the past.  These 5 are: Swamp, Black Forest, East Labyrinth, West Labyrinth, and Black Knight's Showdown & The Final Battle.  There are different enemies and items such as multiple keys and a helicopter pack which lets you fly in the Swamp and Black Forest levels.  You must pick up Gas to use it also.   The game map is larger with longer levels.  Different elements present include  weapons-based fighting, mazes, bombs which are used to destroy enemies or walls, and a health system.  <br><br>Some enemies will decrease your health when hitting you instead of killing you outright. Elixirs will protect your health but it will also deplete slowly over time and can be restored by picking up food or leaving the level. There is now the option to save your game but it must be done from one of the computers in the castle's Computer Room.  There's also a new practice mode to try out levels.  When playing in Advanced mode, there's a different ending to the game than normal.
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[Beyond the Forbidden Forest]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/beyond-the-forbidden-forest
Description=The sequel to Forbidden Forest; the main gimmick was the &quot;4-dimensional&quot; gameplay. The background changed to reflect the passage of time, going from bright daylight to starlit night. The main character could also move in and out of the screen. Armed with a bow and unlimited arrows, the aim was to kill the terrible creatures of the forest to earn golden arrows. Dying reduced the stock of golden arrows by half. <br><br>The player aimed by moving the joystick while holding fire, which changed the elevation bars in the side borders. Releasing fire shot the arrow. Among the enemies in the forest level were Vermes (giant worms that burst out of the ground), Dragonflies, and Scorpions. When enough arrows had been earned, the player could choose to enter the caves. Here there were swarms of bats to avoid and kill, a multi-headed hydra breathing fire and the final bad guy - the Demogorgon, who had one weak point.

[Beyond the Ice Palace]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/beyond-the-ice-palace
Description=This platform romp has similarities to Ghosts 'N Goblins, sending you on a journey to defeat the forces of evil. You start the game with nine lives, and you'll need them although there are only 3 (large) levels, each finishing with a boss. All manner of monsters block your path and must be attacked with your horizontally-travelling daggers. Additional weapons can be collected, as can bonus orbs, and the chance to summon a spirit to attack for you on the toughest sections.
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[Bigfoot]
Publisher=Codemasters
Developer=Firm, The
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bigfoot_
Description=Footsy the Bigfoot has vowed to rescue his girlfriend, who has been locked inside a cage by a sadistic madman. To set her free, Footsy must blow the lock open using TNT, but the only problem with this is that there are two breaks in the cable that need to be repaired. So Footsy has to walk through a series of environments in an attempt to repair the cable. In the meantime, he has to jump over lava pools, throw rocks at swarms of bees, and eat spinach and fairy cakes to replenish energy he may lose along the way.

[Big Game Fishing]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/big-game-fishing
Description=Finally, after months and months of hard work in the busy metropolis you have decided to allow yourself a vacation on the limpid waters of the south seas where you will be able to engage your favorite sport : BIG GAME FISHING!<br>But natives won't lose a chance to make some money of you: if you don't want your vacation to end in 1 day, you will have to catch not only a considerable amount of fish, but also the kind and the quantity of fish requested at the beginning of each day. If you should fail, you wont be able to pay the cost of your boat and buying gas, bait, etc...<br><br>So, renting a boat for approximately $60, you are ready to catch such predator fishes as black marlin, blue marlin, swordfish, or tunny. The gameplay includes the economical and strategical management in the port or open waters and fishing simulation in the sea.<br><br>In managerial phase you should buy an equipment necessary for the fishing such as Flares, Batteries, Lines, Fuel, and Sardines, examine the variable weather, set a destination point on the map, and navigate your boat to this point. You should have appropriate amount of fuel to navigate to open waters and between the ports. The biggest fishes are waiting for you in the northern deeper waters, so you will have to make a little money in the coastal areas before venturing to the north. Also the ability to send S.O.S. signal is available in case of very bad situation.<br><br>In simulation phase you should mount a line, assign one of five bites, move the rod up/down, accelerate/decelerate the boat, throw a certain number of sardines to attract the fish, and catch the fish to earn the money and honour.<br><br>The game has a three difficulty levels, it may be saved in progress and loaded later, and the highest achievements will be stored.
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[Biggles]
Publisher=Mirrorsoft Ltd.
Developer=Dalali Software Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/biggles
Description=WE Johns’ tales of a brave World War 1 pilot were updated for a 1980s feature film, with a plot involving Jim, Biggles’ brother who lives in that era. Jim travels back through time to warn Biggles of a spectacular weapon the Germans have created, with the intention of changing history – for the worse.<br><br>The game is split into two separate games, and the first of these is itself split into three sub-games. The first of these is a side-view flight game, in which you must shoot down and dodge Fokkers who come at you from the right of the screen in your rickety plane, with a machine gun and bombs on board. Part two is set in modern-day London, and the characters must jump across a network of roofs in order to obtain a secret code. There are guards to avoid, and big gaps between roofs to avoid. The third part is a side-view game inspired by Green Beret, with a gun to fire at encroaching enemies, gameplay on multiple vertical levels, and grenades to collect. Lose a life in any of these and you will cycle back through them.<br><br>The second game is a more serious flight simulation however. A helicopter is beamed back in time for our intrepid hero to use. You must first go to the Allied camp to get the secret weapon’s location (and you will need the password from part one of the game for this), and then head to that location to destroy it and save the world.
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[Big Trouble in Little China]
Publisher=Electric Dreams Software
Developer=Focus Creative Enterprises Ltd.|MD Software
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/big-trouble-in-little-china
Description=In this tie-in to the 1986 John Carpenter movie starring Kurt Russell, you must thwart the evil plans of Mandarin Lo Pan who has kidnapped two green-eyed girls in order to marry and sacrifice them in order to become mortal again.  You play as 3 characters, one at a time, in this action platformer: <br><br>- Jack Burton, a burly but bit dumb action hero who fights with fists and later with a "Bushmaster" gun.  Ammo must be found to be able to keep using it.<br><br>- Wang Chi, whose girlfriend along with Jack's has been kidnapped, uses Martial Arts and later a sword when found.  More swords will be needed as they will break after awhile.<br><br>- Egg Shen is a magician who has vowed to stop the ancient prophecy from coming about, and fights with magic bolts which can turn later on into more powerful lightning if magic potions are found.  <br><br>Each character has an energy status bar at bottom of screen represented by a Yin and Yang Symbol that slowly disappears but can be replenished by finding food.  A weapons symbol is shown if they possess it and magic potion symbol will give them extra strength if found.  You must alternate among the 3 characters to keep their status from falling too low and dying, and each has to pick up their own appropriate weapons.  They all can move forwards and backwards, jump, duck and attack at different heights.<br><br>They have to fight through several levels including the streets of Chinatown, where martial artist enemies await and gunmen that must be avoided until more experience is gathered. Further on, you go into the sewers where additional monsters must be avoided by jumping over them.  Then they will reach the rooms of the underground lair of Lo Pan where large-hat wearing elementals called Storms await.  The final battle takes place in the Marriage chamber where armoured warriors and the levitating Lo Pan must be vanquished in order to free the kidnapped girls.
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[Bill & Ted's Excellent Adventure]
Publisher=Capstone Software
Developer=IntraCorp, Inc.
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bill-teds-excellent-adventure
Description=Based on the movie.<br>You control Bill & Ted- Rufus, a time travelling "dude" from the future, gives you use of a time-travelling telephone booth.  Use the phone booth to go back in time to many different eras, collect items, and get historical "dudes" to follow you.  Some "dudes" won't come unless you can bribe them with the right object.  You must get them to follow you back to modern times so you can pass a history report and keep your band, the "Wyld Stallyns" together.<br><br>At the end of the game, you are graded based on time elapsed, and "dudes" accumulated.
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[Bionic Commando]
Publisher=Capcom U.S.A., Inc.
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bionic-commando
Description=You play a soldier with a bionic arm that extends and contracts.  Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you.<br><br>Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years.
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[The Birds and the Bees II: Antics]
Publisher=Bug-Byte Software Ltd.
Developer=Bug-Byte Software Ltd.
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/birds-and-the-bees-ii-antics
Description=Boris the Bee (star of the first game) has been kidnapped by a gang of antisocial Chavs, and his fantastically-named cousin Barnabee must rescue him.<br><br>You control Barnabee as he travels through the underground ant complex, which has two different entry points from the four above-ground screens which are initially in view. In the main bulk of the game, the side view screens contain ants which must be anticipated and avoided, as they reduce your strength. The action is rather frantic at times. At the risk of being pedantic, you need to touch flowers to restore your energy through pollen.<br><br>The game arrangement is a maze, with many flowers which remove barriers elsewhere in the maze. Many individual screens are self-contained mazes, with barriers which are removed when you move or fly into them. In keeping with the maziness, many screens have more than 2 exits. Once you find Boris, you must guide him back to the surface at his speed (which, without being flippant, is slower than yours).
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[Black Crystal]
Publisher=Mastertronic Ltd.
Developer=Carnell Software Ltd
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/black-crystal
Description=Darkness has descended on the kingdom of Beroth. The evil Tobias has summoned the Black Crystal in an attempt to get revenge on the Brotherhood of Wizards for refusing him entrance. With the Black Crystal in his grasp, he is able to bring down the kingdom. It is up to the player to venture through the many realms of the kingdom and recover the seven Rings of Creation, so that they can banish Tobias and his minions and destroy the Black Crystal. <br><br>To do this, the player needs to get through six maps. The first map, the player must find some rings so that they can enter the castles on that map. While exploring the map, the player will encounter beasts which they must attack in order to continue. If they are killed, the player is returned to the sanctuary where he began the map.<br><br>When you find the rings, the player is free to enter castles where they need to find more rings in the same manner. Some aspects of the game are in text adventure format, where the player is required to enter commands to proceed through the map. <br><br>The final conflict is between you and the Lords of Chaos. If you win, the Black Crystal is destroyed and peace is restored to the land. If the player fails, everyone is doomed to eternity.
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[Black Gold]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/black-gold_
Description=This managerial simulation for up to 4 players has the same title as the game from reLINE, but in this game you'll work as a coal miner and build up your coal empire.<br><br>The game starts in 1900 and ends normally in 1933. One round in the game is like 1 month in real-time. You start with a small amount of money, buying workers and materials for your own coal miner career.<br><br>You can choose from 3 difficulty levels (easy, normal, hard) and several aims in the game: Building up an predetermined cash limit or predetermined coal limit, or play any chosen amount of months.<br><br>You can carry on sabotage, cause mine disasters, demoralize the mine workers and more to beat your opponents (human or computer).
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[Black Hawk]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/black-hawk
Description=You are piloting the Black Hawk plane through a series of island bases, each of which has hardware such as tanks, missile launchers and planes. Destroy these to maximise the enemy's Strategic Loss Factor.<br><br>The game is split into two sections, both of which scroll up the screen.  In the first, you are in control of your missile camera, and must guide it over things to destroy by holding down fire to guide a shot and releasing to direct it. The second section is a Xevious-influenced scrolling shoot 'em up. You can't lose any of your 3 lives in the first section, but anything you do not successfully destroy during this will be out to get you in the second section.
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[Black Jack]
Publisher=
Developer=
Released=1988
Systems=
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/black-jack
Description=In this game game one to twenty human players can challenge the computer in the famous card game Blackjack. Setting the bets, you may win or lose based on your fortune and strategy. In multi-player mode, players play with a computer one after another at hot-seat. The game was made in Italian.

[BlackJack Academy]
Publisher=MicroIllusions
Developer=Westwood Studios, Inc.|Westwood Associates
Released=1987
Systems=Amiga|Apple IIgs
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/c64/blackjack-academy
Description=This Blackjack game allows from 1 to 5 players and uses pre-defined rules from Las Vegas, Downtown Vegas, Reno and Atlantic City.  There is also a custom mode where you can define your own rules.  Minimum and maximum bets are customizable as are the number of decks to be used.<br>The game includes a hint mode for the novice player that will tell you the optimal play at any given moment and also includes an optimal play chart you can take with you when you're ready to hit the real casinos.
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[Black Lamp]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari 8-bit|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/black-lamp
Description=Black Lamp is a platform game in which you have to find and collect several colored lamps and bring them back, one by one, to a case located in the first room. There are also several types of bonuses to collect along the way, and many enemies and creatures (some flying) to fight off. The ultimate goal is to bring all the colored lamps back to the case, including the elusive Black Lamp.<br><br>The Black Lamp world is presented as a collection of rooms, all connected with ladders and/or doors, as well as outside areas where you must defend yourself by shooting or avoiding the attacking creatures.<br><br>The graphics are very sharp and colorful, and all fireplaces, candles and torches are animated.
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[Black Panther]
Publisher=CP Verlag
Developer=Punk PRoductions
Released=1991
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/black-panther
Description=Black Panther is a one on one fighting game similar to Way of the Exploding Fist or International Karate. <br><br>Press the joystick in any of eight directions in combination with short or long button presses to perform various moves and attacks ranging from ordinary punches and kicks to back-flips, forward rolls, roundhouse kicks or jumped kicks. Attacks can hit high, middle or low. Press the joystick backwards at the right moment to block high or middle attacks. You can also duck under high attacks and jump over low attacks. To successfully hit your opponent, it is crucial to know the range of your attack and time them right.<br><br>If one of the fighters runs out of health, he loses the round. If both fighters are still standing after the invisible timer has ticked down, the fighter who inflicted the most damage wins. Before starting a new game, you can set the number of rounds and determine which background graphics are shown.
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[Black Tiger]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/black-tiger
Description=You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.
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[Blackwyche]
Publisher=Ultimate - Play the Game
Developer=Ultimate - Play the Game
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blackwyche
Description=This is the third of Ultimate Play the Game's Sir Arthur Pendragon series of games. You find yourself on a ghost ship. You are searching for the captains soul. You must avoid the obstacles in the game and find the necessary items needed before opening the captains tomb.
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[Blade Runner]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blade-runner_
Description=Based on the movie of the same name. You have been assigned by the police force to track down and eliminate any replidroids that have landed on Earth. There are six types of replidroids, labeled Replidroid 1 through 6. The higher the number, the more intelligent it is.<br><br>The majority of the game is viewed from inside your skimmer, and inside of your skimmer are three displays that you need to pay attention to. The main display displays a radar view of your area, allowing you to navigate the streets in search of replidroids (which are represented by octagons with crosses inside them). To the right of this is a smaller display which shows the whole city and your position in relation to the replidroid's. Below this is a text readout giving information on the number and type of replidroids within the vicinity.<br><br>In the main display, your position is represented by a yellow cursor which you can use to navigate the streets with. If you find a replidroid, you can hover over it and press the fire button. Doing so will put you in pursue mode where you automatically land. <br><br>After you get out, you must hunt down said replidroid in a busy street. There is a scanner in which you can use to keep track of where it is. The replidroid is represented as a green square. The further you progress, the closer you are to them. If the replidroid gets out of range, your skimmer automatically picks you up, and you have to hunt down replidroids elsewhere. Once you catch up with it, you must match your position with theirs and shoot at them in order to get the bounty displayed in the status bar. Your scanner also shows oncoming traffic that must be avoided. What it does not show, however, is people which you must dodge. If you crash into people, the game ends.
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[Blades of Steel]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Amiga|DOS|Game Boy|NES|Wii
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/blades-of-steel
Description=Based on the arcade game, Blades Of Steel is a hockey arcade action game (gameplay doesn't require the need to worry about statistics or provide the ability to customize teams.) Two players can play against each other, or one player against the computer. In one player mode there are single game and tournament mode options.  From time to time a fight may break out, which will provide a close up view of the two players. The player has control during the miniature fight game sequence, with the loser having to spend time in the penalty box.  The referee will break up fights that go on too long, and calls a few penalties such as icing. Several short clips of digitized voices are also featured.
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[Blagger]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1983
Systems=Amstrad CPC|BBC Micro|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blagger
Description=In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a series of keys in a certain location, then use them to open the safe. Blagger must perform these tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of time. As usual, the game ends when all lives are lost. If Blagger successfully grabs the keys and makes his way to the safe, he proceeds to the next location.
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[Blagger Goes to Hollywood]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1985
Systems=
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blagger-goes-to-hollywood
Description=Blagger is back! This time he decided to take a tour of Hollywood, and to the movie sets of Steven Speilbum, in an attempt to steal Speilbum's latest film. <br><br>Blagger's quest is not easy. Many movie characters such as James Bond, Batman, Superman, Jaws, Tarzan, Robin Hood, and the Incredible Hulk roam the movie set; each character recognizable by its theme tune as you approach them.<br><br>It is up to Blagger to kill each character using a variety of props that are scattered around the sets. Each prop must be connected with the movie star; any other prop will have no effect. When a star is killed, it will leave behind an object that you can use to kill other characters. Once all the characters have been killed, you can proceed to Speilbum's office where all the characters are resurrected and you must kill them once again.
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[Blasteroids]
Publisher=Image Works
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/blasteroids
Description=As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. <br><br>In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control.<br>Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected. There are 3 different ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including improved weapons, shield recharges and a faster thrust) can be collected by flying into them.
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[Blaze Out]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Data East Corporation|Konami Industry Co. Ltd.
Released=1989
Systems=
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/blaze-out
Description=Designed for use with a lightgun, this is a compilation that contains the following 5 games:<br><br>1. Combat School<br>2. Hyper Sports<br>3. Platoon<br>4. Rambo III<br>5. RoboCop<br><br>Platoon only includes The Tunnel Network and The Bunker levels.
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[Blazing Thunder]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blazing-thunder
Description=The main character in this old fashioned no frills shoot 'em up is a Rambo doppelganger, which the developers may have been lucky not to be sued over. The main player is surrounded by a large tank which moves around as if you are walking it Flintstones style.<br><br>Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the bazooka-toting baddies, which emerge from hiding places or enter the screen in waves. You can do this by either shooting them or running them over with your tank. Parts of the scenery often block your path and need destroying. Once you clear the level you are confronted by a boss, which in the first level is an enormous tank which you have to disable the guns of.
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[Blinky's Scary School]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Atari 8-bit|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blinkys-scary-school
Description=The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters (who aren't called Peter, Egon, Winston or Ray for licensing reasons). He does this by collecting the right objects to cast the all important spells.<br><br>The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to the cauldron) the objects to make an underwater diving suit must be obtained.
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[Blitz 64]
Publisher=Commodore
Developer=Commodore
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blitz-64
Description=Blitz 64 is a one-key arcade game, similar to Air Attack.<br><br>You are the pilot of a light bomber aircraft. You are running out of fuel, and your only hope is to flatten the city to enable your aircraft to land. Bonus points are awarded for landing, or for obliterating King Kong while he is climbing a skyscraper.  It is a one-key game, which means you cannot steer the plane, you can only drop bombs by pressing the spacebar (or joystick button).<br><br>The plane moves from left to right across the screen, slightly descending every time it wraps back to the left side. The lower the aircraft flies to more urgent it becomes to target the highest skyscrapers.<br><br>There are two extra gameplay elements compared to 1979's Air Attack. The first is a big gorilla that walks from right to left, it will climb any skyscraper that is high enough provided that it is isolated. You can only bomb the big ape when it is climbing a building. Secondly, there is a big white cloud floating around, but it does nothing except obscure the view of your plane when you fly through it, making it harder to target the buildings below.

[Blizzard Pass]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blizzard-pass
Description=In this game you play the role of a man who has to try and defeat an evil wizard. The game starts with you outside a castle in the middle of a blizzard and you need to get inside quick as every move you take lowers your body temperature until you freeze to death. The game is played by typing in a direction or action you want the character to perform. There is also graphics to show you the location.

[Blockbuster]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blockbuster
Description=Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.
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[Blockbusters]
Publisher=TV Games
Developer=TV Games
Released=1988
Systems=ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/blockbusters
Description=Bob Holness hosted this fondly-remember quiz show, in which students competed to answer enough questions correctly to complete a run of answers across the board. This was the latest and most sophisticated computer version of the concept.<br><br>The exact mechanics of the game have been customized slightly. You start by choosing a question, which are all represented by the first letter of the answer. You must 'buzz in' by pressing your letter to input the answer (don't worry about exact spelling). If you get the question wrong, the computer chooses a square (seemingly with no strategy). In two player games each player has their own buzzer , and a correct answer sees you choose the next question. A digitized version of Bob's face reads out the questions - just be careful if you get any where the answer is 'organism'....
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[Block Fill]
Publisher=
Developer=
Released=Mar 12, 2008
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.2
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/block-fill
Description=Block Fill is a simple puzzle game: you're facing an 8x8 playing field made of 64 squares. Some squares are solid, some are empty. Your goal is to make all the squares solid. <br>This is done in a way similar to the famous "Lights Out" game. You move your cursor with the joystick and press "Fire" to invert all the squares in a 2x2 section that your cursor is touching. <br>There are 16 initial setups in total to solve.<br><br>This game is an entry in the MiniGame Compo 2008.

[Blockout]
Publisher=California Dreams
Developer=P.Z.Karen Co. Development Group
Released=1989
Systems=Amiga|Apple IIgs|Atari ST|DOS|Genesis|Lynx|Macintosh
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/blockout
Description=Blockout is a Tetris clone with an added twist: it's in 3D. You can rotate the blocks in 3D in order to fit them into the pit they are being guided into. Advanced users can play this game with odd three-dimensional pieces, or change the size of the pit, for depth of between 6 and 18 piles, and width and length of between 3 and 7.
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[Blood Money]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/blood-money
Description=The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?"<br><br>The player has 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade their craft. Energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal, rather than physically doing damage.<br><br>The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires the player to duck through gaps in scenery.
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[Blood 'n Guts]
Publisher=American Action AB
Developer=Greve Graphics
Released=1986
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/blood-n-guts
Description=Blood 'n Guts is described as "ancient barbarian games", somewhat equivalent to the Olympic games but played by vikings in various violent events. You start the game by choosing one of four prefabricated vikings and then its off to compete.<br><br>Among the several events available to the player the most noteworthy are, perhaps, Beer Drinking and Cat Throwing, both self explanatory titles. The other events are comprised of Tug of War, Rock Roller (roll a huge rock up a cliff and crush your opponent with it before he does it to you), Tower Jump (jump from a tower and land on your head!), Human Hit (throw stones at a human target!), Mountain Walk (basically rope walking with some added violence), Pole Fighting, Axe Throwing (again at a human target!) and Arm Wreck (arm wrestling).<br><br>Most of the events are of the "joystick waggle" type, as in you have to violently waggle your joystick to win the contest, which is most evident in the Tug Of War, Rock Roller and Arm Wreck events. Whoever wins the most events wins the competition while the loser loses his head!
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[Bloodwych]
Publisher=
Developer=
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bloodwych
Description=Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D maze-like game. This games distinguishing feature is the two-player split screen support, allowing simultaneous realtime on the one computer.<br><br>Each player controls a party of four to explore a dungeon where you can also interact with some of the others there, instead of just killing them.

[Blue Angels: Formation Flight Simulation]
Publisher=Accolade, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/blue-angels-formation-flight-simulation
Description=Blue Angels: Formation Flight Squadron is an F/A-18 flight simulator, with a focus on Air Shows. The Blue Angels are the United States' Navy Flight Demonstration Squadron, known for tight maneuvers and precision flying. The game attempts to replicate this by offering formation flying, having to react and coordinate with other Blue Angels in the air.<br><br>The player can practice any maneuver in the simulator: dozens of high, low and flat maneuvers, Diamond 360 passes, left rolls and 4-point rolls or an entire air show for example. Other than practice events, the player can perform an air show or just go for a free flight. In the air, players fly from a 1st person perspective inside the plane or a 3rd person perspective from a chase plane behind the player. Additionally there are 4 different camera views and 3 different gameplay speeds. After the flight, an analysis is displayed of the flight and the player's performance graded.
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[Blue Max]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1983
Systems=Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blue-max
Description=For those who know nothing of World War I or it's heroes, this game is named after Max Chatsworth, one of Britain's Flying Aces.  Chatsworth's fame began in battle, when he was out on a reconnaissance mission, and his squadron was decimated by enemy planes.  The pilot survived, and in the process shot down seven enemy fighters.  He shot down thirteen more the next month.  For these actions, Germany offered their Blue Max medal to anyone who could shoot Chatsworth down—and Chatsworth got a new nickname—Blue Max.<br><br>As Blue Max, you go out on sorties—flying missions—attacking assigned targets.  Targets include bridges, buildings, enemy planes, tanks, bridges, anti-aircraft batteries, vehicles and ships.  You progress to new missions as you take out your targets.<br><br>You must drop bombs to take out the ground targets, and this action also represents a key danger for you.  Unlike the modern bombers that drop bombs on targets far below, early aircraft engaged in semi-suicidal bombing runs.  The pilots started at high altitude, then tipped the planes nose downward towards their ground-based target, and pulled up before they hit the ground.  In the middle of the dive and pull up process, they released the bomb.  There were problems of coordination, found in the game as well—if you time it wrong, or start too low, you will crash.<br><br>This game has aroused some controversy too, which supposedly caused it to be banned in Germany.  In the course of your missions, you end up bombing houses.
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[Blue Max 2001]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=1.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blue-max-2001
Description=In this sequel to Synapse's Blue Max, it is the year 2001 and you are flying a flying saucer. You're trying to bomb enemy targets while not getting shot (or rammed) by enemy saucers or shot by ground cannon. If the screen border starts flashing yellow, you are dangerously close to the ground. If the border is red, you are hitting the ground. If the border is gray, you are flying low but not TOO low. If the border is light blue, then the enemy ship is a the same altitude as you.
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[Blueprint]
Publisher=Commodore Electronics Ltd.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1983
Systems=Atari 2600|Atari 5200
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blueprint
Description=Your girlfriend Daisy is in trouble! Ollie Org is chasing her across the top of the screen, and you need to come to the rescue. To stop Ollie before time runs out, you need to construct a machine. The blue print for the machine is at the bottom of the screen, so all you need to do is locate the parts which are hidden in the numerous houses in a maze like town. When you locate a part, drag it back and place it on the blue print. When all parts have been located, press the start button and the machine is ready to go! To make your task more difficult, there are several obstacles that get in the way. If you enter a house which doesn't contain a part, you will instead be stuck with a bomb. You will need to hurry and diffuse any bombs in the bomb pit before they explode! From time to time, a flower pot will fall from above and then hop off the screen. Get hit by a flower pot, and you lose a life. You also need to be careful of Fuzzy Wuzzy, who wanders around the neighborhood randomly. An encounter with Fuzzy Wuzzy will also be deadly! Hiding in the bomb pit is Sneaky Pete; while he isn't deadly, he will occasionally appear and press the start button before your machine is complete. If this happens, you will need to drag Pete back to the bomb pit and reassemble all of the machine parts.

[The Blues Brothers]
Publisher=Titus France SA
Developer=Titus France SA
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blues-brothers
Description=The Blues Brothers are on the run from the law. Take control of either bulky Jake or nippy Elwood in this five-level platform game. You must cross a prison, a river and the big city to reach freedom. You also must find your missing records and collect these. Everything and everyone is against you, but you can pick up and throw warehouse crates to defeat your opponents.
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[Blue Thunder]
Publisher=Richard Wilcox Software
Developer=Richard Wilcox Software
Released=1984
Systems=Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/blue-thunder
Description=Blue Thunder is a side-scrolling shooter and tie-in with the short-lived TV series of the same name which has you piloting a new 'jetcopter' as the only survivor of an alien assault.<br>As it turns out, you're not alone after all, so you depart from your ship and fly across a sea full of heavily defended islands to reach the enemy stronghold, disable its defenses and rescue your comrades.<br><br>Should you succeed, you get to try it again at a higher difficulty level, where you'll face enemies with higher firing rates, planes, barrage balloons and missile-armed submarines. All the while you'll have to keep an eye on your dwindling fuel supply. Your jetcopter can fire at any angle it's flying, even straight down.

[BMX Kidz]
Publisher=Firebird Software Ltd.
Developer=Firebird Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bmx-kidz
Description=In this game, the player must compete against five BMX riders in a race against the clock. There are six tracks in the game, complete with stunts and wheelies that the player must accomplish in order to proceed onto the next track. Riding the bike causes energy to be lost, but soda cans can be collected to replenish it. Also, doing stunts causes the player to crash down hard, losing spokes (wheels). Replacement spokes, like the soda cans, can be collected along the way. The game ends when the player does not qualify, runs out of time, or has no spokes left.

[BMX Ninja]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bmx-ninja
Description=As a top BMX gang member, members of a rival gang have attacked you. In order to protect your street cred, and thus keep your girlfriend interested in you (can't he get someone less superficial next time?), you must defeat them all.<br><br>The game scrolls sideways, and puts you on your bike with a spin attack to deal with enemy bikes, skateboarders and scooters. 8 bikes must be beaten to move onto the next level, however this total is reset if you lose a life. There are six different settings across the US, and you can choose to play in front of any of these from the main menu.
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[BMX Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|MSX|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bmx-simulator
Description=This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score.<br><br>There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion.
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[Bobix]
Publisher=CP Verlag
Developer=Electric Brains
Released=1994
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bobix
Description=Bobix lives a quiet and peaceful life as an apprentice magician on the island Texul. After the Queen of the island falls sick and dies, Bobix discovers that the magician Bennof, his teacher, is actually an impostor who has poisoned the queen. Because Bobix tried to warn the palace guards, Bennof kidnapped Bobette and fled to another island. In order to rescue Bobette, Bobix needs to find four magic potions on four different islands.<br><br>Bobix is a sidescrolling platformer. Jump over platforms and obstacles and kill hostile animals with a short ranged spell. Every island consists of several sub-levels. In every sub-level you must collect all bottles and enough diamonds to rent a boat. After all sub-levels are completed you take a boat to the next island. During these portion of the game, which are seen from a top-down perspective, you can collect balloons to gain extra points. Collecting the balloons is made difficult by the changing direction of the wind. As the game progresses the challenges become more difficult and the enemies more resilient; they will even try to dodge your attacks.
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[Bob Nixie and The Castle of the Illusion]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bob-nixie-and-the-castle-of-the-illusion
Description=Based on the Italian comics character Dylan Dog, London "nightmare detective", Il Castello delle Illusioni (The Castle of Illusions) is a top vertical action/shooting game made with SEUCK (Shoot 'Em Up Construction Kit).<br><br>You as Dylan Dog should find his butler Groucho imprisoned in the Castle of Illusions. Dylan armed with revolver should progress in vertical direction, moving in 8 directions and shooting or avoiding the attacks of enemies such as bats, dark monks, skeletons, ghosts, etc. Eliminating the enemies  and certain items will increase your score. Each 10,000 points give you extra life.

[BoBo]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/bobo
Description=The game Bobo is an cartoon style arcade game.<br>The main character is Bobo - controlled by you - he is an inmate and has been sentenced for 17 years.<br>In this game inmate Bobo must do many chores, such as peeling potatoes, ladling soup to his fellow prisoners, helping his fellow prisoners to escape, jumping electric wires and singing lullabies to his snoring cell mates.<br><br>Besides playing all events it is possible to select and play just one event.<br>Up to six player can play this game by entering their names. They play alternating not simultaneously<br><br>Each event can be played by joystick or keyboard. The specific moves you have to make vary from event to event but it come basically down to moving the joystick or keyboard keys fast from left to right. To pick things up you have to move the joystick downwards (keyboard arrow key down). Tossing things is done by moving the joystick up (when using the keyboard you have to press cursor key up).<br><br>Below you 'll find a brief description of each event:<br><br>Bobo has a job in the prisons canteen. He must serve soup to the other inmates and keep their soup plates full. To do this Bobo must move around the tables. When his supply of soup is empty he must refill it at the top of the screen where a new supply of soup is available. If his fellow inmates demand more soup they  start banging and hammering on the tables. The score of this event is based on how many plates of soup he hands out.<br><br>Peeling potatoes is not Bobo's favorite chore but he has to do it. He has to pick up a potato, then peeling it and when that's done tossing it away. Bobo scores points based on the number of potatoes he has peeled. If a potato is not fully peeled it will be tossed back.<br><br>In the next event Bobo must help his inmates to escape prison. The inmates are jumping out of their cell windows and it is Bobo's task to get them over the prison wall by moving a trampoline around. <br>The score is based on how many inmates actually can escape. Bobo must be sure to catch the inmates under the right angle with his trampoline because if he fails the inmates will crash into the prison wall.<br><br>Finally, Bobo found an way to escape prison. He must jump from wire to wire and as the wires are electrified he must take care not to be electrocuted. The score in this event based on how long Bobo can prevent being electrocuted. Bonus points can be earned by picking up the green objects that appear occasionally on the wires<br><br>In the last event Bobo has been captured by the police and returned to his cell. He can't sleep because his cell mates are snoring and to stop it he has to sing lullabies to them. He has to climb the beds and not wake his cell mates by stumbling around his cell. When all cell mates are fast asleep Bobo himself must go to bed to get some rest himself. The score in this event is based on the time Bobo is actually able to sleep himself.
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[Bob's Full House]
Publisher=Domark Software, Inc.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=1.5
Controls=Joystick (Digital)|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/bobs-full-house
Description=A game based on the UK's popular game show hosted by Bob Monkhouse called "Bob's Full House". Up to 4 players can compete in a mental test of general knowledge and trivia. Based on Bingo, players had to complete lines to win prizes and completely clear their board to win the game.
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[Bob Winner]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/bob-winner
Description=Bob Winner is searching for a lost civilisation somewhere in the desert, and has to gain three keys to access it by beating a boss in Paris, London, and New York respectively. The first two bosses are boxers, the last one is a gun-toting cowboy. The items necessary to beat the bosses are found on the preceding screens.<br><br>So far the rather weak story for this typical French side-view flip-screen action adventure that focuses not so much on combat but on avoiding rather unmotivated rolling barrels and flying insects and is remarkable mainly because of its at the time outstanding graphics.
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[Bocce]
Publisher=Simulmondo
Developer=Simulmondo
Released=1987
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bocce
Description=Bowls is a game based on the sport with the same name. You start by rolling a small white ball (known as the jack). Once it has come to rest the players roll bigger and heavier bowls towards the jack. After each competitor has used up their allocated number of bowls,one player is awarded points for the number of his bowls are closer to the jack than his opponent's closest bowl.<br><br>The game screen is divided in three parts. Half of it is the lane viewed from a top down perspective, with two markers one for the position of the player and the other for the direction. The upper right part of the screen is where you change you position, direction and spin. The lower right part of the screen shows the player from the sideline. It can be played on different lanes (inside, outside and beach) and can be played against the computer or another player.
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[The Boggit]
Publisher=CRL Group PLC
Developer=Delta 4 Interactive
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/boggit
Description=After Bored of the Rings parodied JRR Tolkien's classic Lord of the Rings series, Delta 4 did the same thing with its predecessor The Hobbit, preceding New Line Cinema's identical sequence by 20 years. There is a logical 3-part structure to the adventure, but there are also jokes such as the Old Ford location on the map being near a New Ford - a new Ford Sierra car.<br><br>This interactive fiction with graphics game thus features reluctant adventurer Bimbo Faggins and devious magician Grandalf attempting to gain treasure, ultimately by appearing on a TV game show. VERB NOUN inputs are used for most instructions, although you have to TALK someone before SAYing anything to them. EXAMINEing objects is crucial to progress, and to finding the best jokes.
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[Bojo]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bojo
Description=Bojo the Clown is performing at a circus, and must impress the audience by bouncing on a series of trampolines to launch himself in the air. Doing so will allow him to get a balloon or two. Once one has been collected, the same one appears somewhere else and Bojo must jump on a different trampoline to get it. While collecting the balloons, he must also be on the look-out for spears which approach him from both directions. If Bojo gets skewered or misses a trampoline, he will lose a life.

[Bomber Attack]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bomber-attack
Description=Bomber Attack is a classic side scroll type game.  You pilot a bomber flying from right to left of the screen dropping bombs on enemy defenses below.  You must drop 25 bombs without hitting any hospitals.  The bomb run must be completed under fire from ground defenses and scrambled fighters sent to intercept you.  Supports keyboard and joystick input.

[Bomb Jack]
Publisher=Elite Systems Ltd.
Developer=Tehkan Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|ExEn|Game Boy|J2ME|Mophun|PC-88|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bomb-jack
Description=In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs.<br><br>In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear.<br><br>The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.
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[Bomb Jack II]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bomb-jack-ii
Description=Having saved the world in the first game, Bomb Jack is out to collect as much gold as possible, which is lying on a number of ledges. These vary between open and shut - the open ones offer more points, and an extra life is on offer for collecting 10 in a row, so if possible the route should take in the open ones in order.<br><br>Gameplay differs from the original, in that Bombjack's movement is no longer free and self-propelled. Instead, he moves flick-style between ledges, so long as one is directly within one of the 4 compass directions. Baddies can be pushed off ledges, but this uses up some of Jack's limited energy.
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[Bombo]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bombo
Description=In Bombo, you must jump about the screen using the joystick or keyboard, gathering all the tokens. If you are toughed by one of the moving enemies, you lose a life. You only have three lives and if you lose all of them, the game is over. If you gather the tokens in the order they are flashing, you receive a bonus. If you grab the falling power up, you can then grab the enemies for points, for a time.

[Bombuzal]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari ST|DOS|SNES
Genre=Strategy
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bombuzal
Description=Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned.<br><br>Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.
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[Bonanza Bros.]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Genesis|SEGA Master System|TurboGrafx CD|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bonanza-bros
Description=Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. An $100 reward will be given out if Mobo and Robo are apprehended.<br><br>As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without  one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies.
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[Bonka]
Publisher=J. Morrison (Micros) Ltd.
Developer=J. Morrison (Micros) Ltd.
Released=1983
Systems=Dragon 32/64
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bonka
Description=Like Cuthbert Goes Digging, Bonka is a clone of Space Panic. With a constantly falling oxygen supply, you must climb the platform and eliminate the electrocuting Meanies. Hack a hole in the ground for the Meanie to fall into, then hack a hole in the meanies, or rather, hack them through the hole so they fall down and die. The game is customisable with four different speeds and between one and nine Meanies on-screen.
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[Boot Camp]
Publisher=Ocean Software Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/boot-camp
Description=Boot Camp is a slight twist on the sports game genre. The player is in a military boot camp, and needs to pass a variety of training exercises so that they can eventually complete important missions. Some of the events they'll compete in are the obstacle course, firing ranges, iron man race, arm wrestling, and a fight with their instructor. Gameplay is similar to that of the Epyx Games series, with many unique events that must be completed to move on. Two players can play simultaneously, or one player against the computer.
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[Booty]
Publisher=
Developer=
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/booty
Description=Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure, and you play Jim the Cabin Boy as he tries to collect as much of this as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once you have cleared each one, you have 45 seconds to escape the hold and prepare for the next one.<br><br>The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order you collect these in is required.

[Bop'N Wrestle]
Publisher=Mindscape, Inc.
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=Apple II|Atari 8-bit|DOS|ZX Spectrum
Genre=
Perspective=
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bopn-wrestle
Description=The company behind Way of the Exploding Fist and Fighting Warrior also tried its hand at wrestling, with this game claiming to be the first 3D combat sports game, in which you can avoid the opponent by moving up or down the screen as well as left or right.<br><br>Like any fighting game worth its salt, the game can be played with one or two players. In one-player mode there are 10 opponents to take on in sequence.<br><br>The moves on offer include almost everything you'd find in real wrestling (and I don't mean WWE) - piledrivers, arm twists, body slams and turnbuckle flies, all of which are fully animated. The whole experience includes detailed multi-colour graphics and a full rock soundtrack.
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[Border Zone]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Apple II|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/border-zone
Description=(From the Infocom Home Page site)<br><br>Washington and Moscow are the capitals of the Superpowers, but the cold War is fought at the front: in Eastern Bloc countries like Frobnia and adjacent neutral countries like Litzenburg. In these countries, where all strangers are suspect and all actions observed, paranoia and vulnerability are inescapable. In these countries, innocent travelers get caught in the web of international espionage. This is the setting for Border Zone. Border Zone consists of three chapters. In each chapter, you play a different character (an American businessman, a Western spy, and an Eastern spy) involved in unique puzzles and goals. The chapters take place at different times and at different locations; as a player, you will get the most satisfaction if you play the chapters in order. Border Zone has a built-in clock which drives the story forward. Unlike other Infocom stories, the clock in Border Zone continues to tick even while you stop to think. So if you find yourself in a dangerous situation, you can't just sit back and relax. Whether you type in a command or not, characters will move around, events will happen, and the story will proceed.
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[Bored of the Rings]
Publisher=CRL Group PLC
Developer=Delta 4 Interactive
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bored-of-the-rings
Description=No prizes for guessing the inspiration for this one. The Great Ring needs to be returned to Mount Doom, a treacherous task to be undertaken by Fordo the Boggit. Spam, Pimply and Murky are his country-bumpkin friends, and he will later meet with Bumbadil and Hashberry, two old hippies. The main quest involves meeting up with Legoland the Elf, Giblet the Dwarf and Aragont. <br><br>In keeping with the humour, familiar locations become "the featureless plain below the pink mountain", "Lake Anadin" and the "Land of the Personal-Stereo-Wearing Goblins".<br><br>Bored of the Rings is an interactive fiction game with graphics made using Quill. The interface allows the player to take and use items using VERB NOUN commands, and talk to characters.<br><br>The game is split into three parts, accessed via passcodes. The tape also includes issue 1 of Sceptical, Delta 4's short-lived magazine on tape.
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[Borrowed Time]
Publisher=Activision, Inc.
Developer=Interplay Productions, Inc.
Released=1985
Systems=Amiga|Apple II|Atari ST|Macintosh|PC Booter
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/borrowed-time
Description=In the game set in mid 1930s you are a private investigator Sam Harlow, who has to solve the kidnapping of his ex-wife Rita Sweeney. At the beginning, you run away from two thugs, who want to kill you for some reason. They fail and you begin to search the town for clues, asking its inhabitants for information. But if you make wrong moves then you die - killers come from nowhere and kill you.<br><br>You have to type in the verb and the noun to make an action. Location is described in text form and presented by a picture, but sometimes the picture has more information then text provides.
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[Bosconian '87]
Publisher=Mastertronic Group Ltd.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bosconian-87
Description=This older arcade game got a budget-priced home conversion. Fighting it out above the earth for a newly-reunited people, you must shoot out the alien craft to depend your people.<br><br>The game is a top-down shoot 'em up, with aliens to kill and rocks to destroy. Each wave has several Space Stations, and destroying these is the ultimate goal. A scanner helps you find these. <br><br>The ship can be brought to a stop, or flown in any of the four main directions. You must watch the fuel gauge, but extra fuel and improved weapons can be collected. There is a mothership which can be docked with for shielding.
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[The Boss]
Publisher=Alternative Software Ltd.
Developer=Peaksoft
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/boss
Description=Take control of a football team in a division below the top one, and try to lead them to glory in both league and European competition. You start with a squad of 12 players, whose names can be changed, but have room for 15 players in total, with chances to buy and sell players. You can take out a bank loan, the level of which depends on your division.<br><br>The team's formation can be customised, and as outfield players are not limited to a single position, you can customise the team's strengths and weaknesses in quite a precise way. Matches are played out by listing scorers as they happen, and are followed by a full list of the division's other results. Finances change after each match to to wages, gate receipts, and possible incidents such as riots and illegal player approaches.
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[Boulder Dash]
Publisher=First Star Software, Inc.
Developer=First Star Software, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|BBC Micro|ColecoVision|Electron|Game Boy|iPhone|MSX|NES|PC-88|PC Booter|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/boulder-dash
Description=You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.
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[Boulder Dash Construction Kit]
Publisher=First Star Software, Inc.
Developer=First Star Software, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/boulder-dash-construction-kit
Description=Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk.<br><br>All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.
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[Boulder Dash III]
Publisher=American Action AB
Developer=First Star Software, Inc.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/boulder-dash-iii
Description=The third part of the popular series, Boulder Dash III adds a sci-fi spin to the graphics (called MetalGrafik), with Rockford now wearing a spacesuit and running through a more futuristic setting.<br><br>Other than that, the 16 new scenarios are similar in gameplay to the levels of Boulder Dash I and II: Rockford still digs through a series of caves to retrieve diamonds. Once he has enough diamonds, a portal opens that takes him to the next stage. Obstacles in the caves include boulders, monsters which will kill Rockford upon touching them (but which can be eradicated by crushing them with falling boulders - some of the monsters then release a number of diamonds), and green slime that spreads through the entire cave and blocks pathways. Additionally, every level has a time limit. Several puzzle elements add variety to the game, such as walls which will turn falling boulders into diamonds.

[Boulder Dash II: Rockford's Revenge]
Publisher=First Star Software, Inc.
Developer=First Star Software, Inc.
Released=1985
Systems=Amstrad CPC|Atari 5200|Atari 8-bit|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/boulder-dash-ii-rockfords-revenge
Description=In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

[Bounce It]
Publisher=
Developer=
Released=1993
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bounce-it
Description=Bounce It is a platformer that requires you to safely guide a basketball to a basket at the end of several screen-sized levels. Running out of time or colliding with objects such as glass bottles or laser beams destroys the ball. Other balls can be collected to gain points and extra lives. At the right side of the screen is a bar that gets constantly filled if the ball isn't bouncing. Once it is filled completely, the ball is destroyed, which means you have to jump every few seconds in order to make it to reach the exit.

[Bounces]
Publisher=Beyond - Challenging Software
Developer=Denton Designs
Released=1986
Systems=ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bounces
Description=Bounces is a futuristic sports game.  Two players (one of which can be computer-controlled), compete against each other to earn points.  Each game consists of two halves of 90 seconds each, one from each side of the screen.  The winner is simply the player with the most points.<br><br>There are two ways of earning points.  The first of which is to catch the bounces ball that bounces around the arena, and throw it through the goal slots, on your opponent's side of the screen.  The further into your opponent's half of the screen the slot is, the more points it is worth, bur the more difficult it is to get the ball into, particular as each player is attached to their side of the screen by a wire.<br><br>The second way is to knock your opponent down, either with your fists, or with the ball.  Being knocked down reduces stamina, as  does straying too far into the other player's side of the screen, or colliding with the wall each player is attached to.  If either player runs out of stamina, they are unresponsive until they recover.

[Bounder]
Publisher=Mastertronic Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1985
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/bounder
Description=In Bounder, the player controls a tennis ball that constantly bounces on the screen. <br><br>The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands  hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game. <br><br>The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.
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[Bounty Bob Strikes Back!]
Publisher=Big Five Software
Developer=Big Five Software
Released=1985
Systems=Atari 5200|Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bounty-bob-strikes-back
Description=Bounty Bob Strikes Back! is the sequel to Miner 2049er and features similar gameplay. As Bounty Bob, your goal is to claim every inch of 25 challenging mines. To do this, you must walk over each segment of the framework in the mines. To reach each segment of framework, you will need to figure out a way to jump, climb, or use one of the many devices occasionally available to get there. To you help you get around (or sometimes hinder progress) are ladders, slides, suction tubes, cannons, transporters, and other devices. Wandering about the mines are many dangerous mutants. If you come in contact with one of these, you will lose a life. Scattered throughout each mine are special food items; collect one of these, and you will temporarily be able to eliminate the mutants by walking into them. You will need to figure out a unique strategy for each level in order to complete it, plus there is a time limit so claim all the territory quickly!
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[Bounzy]
Publisher=Loriciels
Developer=Loriciels
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bounzy
Description=Bounzy represents a duel between a human (player) and reptiles (computer) set in the multi-staged spiral building shown in plane. The human should collect all the items in the building, moving between stages by ladders, to progress to next level. Meantime, the reptiles are running much faster than the human and move towards the level where human is located. There are different types of reptiles: some of them can't use the ladders, but others can. The human should avoid the contact with reptiles, because a confrontation is lethal.<br><br>The building structure and positions of items and ladders are randomly generated at the start of each duel, regardless if the player lost a life or started the game from the very beginning. There are four kinds of items: keys, amphorae, statues, and gems. Each of them brings a different amount of points. The player's highest score based on collected points is written in the hi-scores table after the game.<br><br>The player's character is controlled by the four directional keys assigned to letters or by joystick. The difficulty level can be adjusted.

[Box Twenty: Twenty Sports Games In One Pack]
Publisher=Prism Leisure Corporation Plc
Developer=Addictive Games Ltd|Anco Software Ltd.|Zeppelin Games Limited|Fantastic Four|CDS Software Ltd|Beam Software Pty., Ltd.|Mind's Eye|Tiertex Design Studios
Released=1992
Systems=
Genre=Action|Racing / Driving|Simulation|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/box-twenty-twenty-sports-games-in-one-pack
Description=10 Computer Hits 3 is a compilation that includes the following ten games:<br><br>1. 5th Gear<br>2. Alternative World Games<br>3. Beach Buggy Simulator<br>4. Challenge Golf<br>5. Colossus Chess 4<br>6. Days of Thunder<br>7. Football Manager<br>8. Glider Pilot<br>9. Head Coach<br>10. Kick Off<br>11. Mountain Bike Racer<br>12. Rally Simulator<br>13. Rock'n Wrestle<br>14. Slap Shot 2<br>15. Snooker & Pool<br>16. Stunt Bike Simulator<br>17. Turbo 64<br>18. Turbo Boat Simulator<br>19. Video Card Arcade<br>20. Water Polo

[Bozo's Night Out]
Publisher=Taskset Ltd.
Developer=Taskset Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bozos-night-out
Description=In this game, you have to try to get Bozo home safely with as many pints as he can drink. There are three different paths to take, the left path, the right path or through the park. Once you safely get him home, you get 5 pints, and you have to do this again the next night. As the game goes on, it gets harder for him to walk in a straight line. If he gets injured or captured by the police, he loses 1 to 5 pints.
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[BraveStarr]
Publisher=GO!
Developer=Probe Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bravestarr
Description=The planet of New Texas is similar to the Wild West-era Texas - mystic Indians, bar-room brawlers and sharp-shooting mercenaries. The only man tough enough to keep order in such a place is Marshall Bravestarr. Stampede is the villain of the piece; he aims to bring the dead back to life as zombies for his own use.<br><br>BraveStarr is a side-scrolling action title based on the popular 80's space western cartoon series. Starting with a limited amount of time, you must find and rescue Shamen who was captured by the evil Tex Hex, to aid Stampede's plans. You get nine minutes to complete your task.<br><br>The game begins in Fort Kerium in front of the bar. You can enter buildings, to talk to people and examine rooms. Outside, you must jump around, shoot enemies and collect various power-ups they drop. Marshall BraveStarr has only one life - when he takes damage, he loses time instead of life energy.
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[Break Dance]
Publisher=Epyx, Inc.
Developer=Beck-Tech
Released=1984
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/break-dance
Description=Break Dance is a Simon-like simple break dancing memory game. A computer character performs a pattern of five break dancing moves which the player then has to reproduce by moving his joystick in one of four directions.. Every round, one more move is added, increasing the difficulty the player continues.

[Breakers]
Publisher=
Developer=
Released=1986
Systems=Apple II|Atari ST|DOS
Genre=
Perspective=
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/breakers
Description=They're expecting the Messiah any day now. If you're not him, you'd better have a real good story. The realm of the Breakers wait for their Messiah to come to them the same day you arrive. How to convince them? Good luck. <br><br>Not only is this text adventure REAL TIME but the characters move and talk the same way you and I do.

[Breakthrough in the Ardennes]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/breakthrough-in-the-ardennes
Description=Breakthrough in the Ardennes is a detailed regimental/brigade level simulation of the Battle of the Bulge. As the German Commander you win victory points by taking towns, exiting units, destroying American units and controlling specified road hexes and lose victory points for losing units and having a greater percentage of units destroyed than the Americans. When the game ends the German score is calculated and the level of German victory or American victory is displayed. The game covers 12 turns each covering a full day of operation. The game can be played solitaire as the American forces.

[Breakthru]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation
Released=1987
Systems=Amstrad CPC|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=1.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/breakthru-
Description=BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks!
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[Brian Bloodaxe]
Publisher=Edge, The
Developer=Edge, The
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/brian-bloodaxe
Description=Brian Bloodaxe is a viking who has been stuck in an ice block for hundreds of years. After the ice has thawed out, Brian vows to conquer Britian, but little does he know he woke up in 1983. Brian must wander through 100 locations looking for the Crown Jewels and sit on the throne. Objects are scattered throughout each location, and Brian needs to figure out their purpose. Monsters – such as ducks, Daleks, Mad Scotsmen, and Turkish soldiers – roam each location making Brian's task of getting these objects difficult. Up to three objects can be carried at any one time, and they can be used to block the path of monsters or to make extra platforms. The objects do not fall when dropped, making it easier for Brian to leap across blank areas. Getting the correct objects in the correct places is a daunting task.

[Brian Clough's Football Fortunes]
Publisher=CDS Software Ltd
Developer=Cirrus Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=2-5 Players
Rating=
Url=http://www.mobygames.com/game/c64/brian-cloughs-football-fortunes
Description=Brian Clough's Football Fortunes is a football management computer board game suitable for two to five players. <br><br>Each player takes on the role of a club manager. The object of the game is for each manager to successfully steer his team through the season using his skill to make his team stronger as the game proceeds. Each manager competes with human and computer controlled teams in a ten strong league and the F.A. Cup. From the second season onwards, each team will also enter a European competition (League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the remaining clubs will go to the UEFA Cup). <br><br>The winner of Brian Clough's Football Fortunes is the manager who survives to the end of the game and has the highest number of game points. Game points are points awarded by the computer program, based on each managers performance in League and Cup competitions and on the amount of cash the player has left at the end of the game.
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[Bride of Frankenstein]
Publisher=39 Steps
Developer=Ariolasoft UK
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bride-of-frankenstein
Description=You are alone in Castle Frankenstein...well, you're the only person here, anyway. Scattered about the castle and its grounds are lungs, hearts, kidneys, and brains your beau Franky needs. You must use the joystick to move around the castle and find the parts that are needed. You must also locate keys to unlock doors. But beware, for while you may be the only person here, there are other dwellers within, such ghosts and skeletons. If they touch you too much, you will have a heart attack and die.

[Brimstone]
Publisher=Brøderbund Software, Inc.
Developer=Synapse Software Corporation
Released=1985
Systems=Atari 8-bit|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/brimstone
Description=This real time all-text tale puts you in the role of Sir Gawain, a knight of the Round Table. It takes place in a dream that traps you in the underworld of Ulro, where you must learn five magic words in order to escape. The most unusual aspect of this game is probably the perspective: the story is described in the third person, with Gawain referred to by name, unlike most other text adventures that use the second person, referring to your character as 'he'.<br><br>The hardbound book that comes with the game includes a novella-length introduction to the plot, which is identified as the first chapters of the story, into which you jump when you commence game play.
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[Briscola]
Publisher=
Developer=
Released=1988
Systems=
Genre=Strategy
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/briscola
Description=In the game you should challenge computer in the Italian card game Briscola. It is a trick-taking card game for two players (in this implementation), played with a standard Italian 40-card deck. After the deck is shuffled, each player is dealt three cards. The next card is Briscola, and it represents the trump suit for the game. It is placed face up on the playing surface, and the remaining deck is placed face down, covering half of the up-turned card. Cards have different ranks and different point values. The trick consists of two cards of each hand, and it is taken by the hand with highest card. Also, players are not required to follow suit. So, based on your strategy, you should collect more points than your computer opponent will do. The game was made in Italian.

[Bristles]
Publisher=First Star Software, Inc.
Developer=First Star Software, Inc.
Released=1983
Systems=Atari 5200|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/bristles
Description=The object of this game is to paint all the rooms of a building without losing your paint brushes (lives) and before time runs out. You and up to three friends can select from any of eight player sprites, male or female. There are six skill levels with eight buildings per level. After you finish a building, you will be given part of a special message. There are six messages, one per skill level. <br><br>You get from floor to floor by way of elevators. Be sure the elevator is at your floor when you board or you will fall down the elevator shaft. There are also three ladders out of the basement. Watch out for Flying Half-Pints. They will appear on one side of the building at any floor except the basement and will move horizontally across. You must jump or duck to avoid them. <br><br>Starting at building number two, you must also avoid Dumb Buckets. These will walk around and ride the elevators but they always move in a set pattern. Starting on building three and continuing every other building, you have to contend with Brenda, the superintendent's brat. She will put hand prints on your freshly painted walls, which will cost you forty points and require repainting to finish that building. You can grab the candy cane in these buildings and give it to her. This will stop her for fifteen seconds so you can repaint.<br><br>Starting with building four, you must beware of the Bucket Chucker. Unlike the Dumb Bucket, he does not follow a set pattern, he follows you. You cannot destroy the Bucket Chucker but there are two ways he can be trapped. One way is to use the paint mixer, a square within a square. You touch it to turn it on for four seconds and if the Bucket Chucker touches it while it is on, he will shake for four seconds. You can turn the paint mixer on over and over while the Bucket Chucker is in it, unlimited times. Another way to trap the Bucket Chucker is to go to the basement, lead the Bucket Chucker to the ladders, go up a ladder, avoiding the elevator, then go left or right. The Bucket Chucker will then be stuck in the basement until you lose a brush.<br><br>Starting on building five, you must jump over steam pipes or they will trip you, losing you a brush. In buildings six, seven and eight, your brush will run dry after eight, seven or six rooms, respectively. To refill, simply touch the large paint brushes in some rooms.
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[Broadsides]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Action|Strategy
Perspective=Top-Down
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/broadsides
Description=Broadsides is a tactical simulation of ship to ship combat between sailing ships of the Napoleonic era (late 18th and early 19th century) The game can actually be played as two different games. The first game is arcade where you can sail right into the action, set your course, maneuver and fire your guns as fast as your crew can load. For authenticity and historical detail the tactical game puts you on the quarterdeck where you will make all the decisions real captains had to make. If you wish to depart from the historical ships provided you can design your own frigates and ships of the line from the keel up rigging, arming and manning them. The game ends when either ship wins or at 6pm whichever comes first. You will win if you sink the enemy ship or accumulate enough points to force the enemy ship to surrender. You will lose if your crew size goes below 1/4th of its original size or if 11 enemy crew members manage to board your ship and you have no standing friendly crew members occupying any of the first 10 boarding positions on your ship. if both ships sink or no one wins by 6 pm the game is a draw.The game can be played by 2 people or against the computer.
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[Bruce Lee]
Publisher=Datasoft, Inc.
Developer=Datasoft, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 8-bit|DOS|MSX|PC-88|PC Booter|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bruce-lee
Description=The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. <br><br>In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. <br><br>On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. <br><br>There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.
Goodname=Bruce Lee (1135)
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[Bubble Bobble]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|Game Boy|Game Gear|Game Boy Color|MSX|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.3
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bubble-bobble
Description=Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...<br><br>Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
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[Bubble Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bubble-dizzy
Description=Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game.<br><br>You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. <br><br>After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left.
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[Bubble Ghost]
Publisher=Accolade, Inc.
Developer=ERE Informatique
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|Game Boy
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bubble-ghost
Description=Bubble Ghost needs to blow a bubble out of his creator's castle. Your task is to guide him so as to direct the bubble through the gaps in each room. The bubble's direction is affected by which part of the ghost hits it.<br><br>Candles, fans, and other obstacles serve to make little Bubble Ghost's task harder. Bubble Ghost is invincible, but the bubble is prone to bursting if it hits anything at pace. You have five bubbles before the game is over.
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[Buck Rogers: Countdown to Doomsday]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/buck-rogers-countdown-to-doomsday
Description=Awakened from centuries long sleep in the 25th Century, Buck Rogers becomes an ancient military hero and symbol of earlier times.  As he is brought up to date, he decides to join the New Earth Organization (NEO), to fight for his home planet.<br><br>Once he had fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform.  He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you.  In the centuries that he slept, Earth colonized the solar system.  There are large groups of people on Mars, Venus and Saturn.  The colonies once existed to bring resources back to an Earth that had problems sustaining itself.<br><br>But the intervening centuries brought a power shift.  Now Earth is at the Mercy of the interstellar alliance RAM—formerly the Russian-American Mercantile, but now the superpower, based on asteroids surrounding the planet Mercury.  Mercury exploits the Earth for resources, at the expense of Earth's population.  Earth has fallen into barbarism, except for one small light—the New Earth Organization (NEO).<br><br>These "rebels" consider themselves freedom-fighters, and they are fighting for Earth's freedom from the interstellar powers.  Call it patriotism, if you will, but Buck joins them—the only person alive who can remember when Earth was supreme and healthy.<br><br>Your first task is to create a party of six characters. Then, these six new NEO recruits are trained, and are thrust into the battle for Earth.
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[Buck Rogers: Planet of Zoom]
Publisher=SEGA Enterprises, Inc.
Developer=SEGA Enterprises Ltd.
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|MSX|PC Booter|TI-99/4A|VIC-20|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/buck-rogers-planet-of-zoom
Description=Fast and furious racing game taking place on a futuristic racetrack.  Guide your spaceship between the pylons and shoot down other enemy racers.<br><br>Based on the arcade game (which is even more loosely based on the Buck Rogers comic strips).
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[Budokan: The Martial Spirit]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1991
Systems=Amiga|Amstrad CPC|DOS|Genesis|MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=0.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/budokan-the-martial-spirit
Description=Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high.<br><br>You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.
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[Buffalo Bill's Wild West Show]
Publisher=Tynesoft Computer Software
Developer=Tynesoft Computer Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/buffalo-bills-wild-west-show
Description=Buffalo Bill presents a collection of six Wild West themed mini-games, which hang together around humour-lead presentation and backdrops.You can play as many or as few of these as you like, and can always have another go at them if you fail.<br><br>First task is to throw knives at a spinning board upon which a surely-terrified and fortunately-skinny lady is locked  - make sure to adjust for the rotation that will occur in the time your shot takes to hit. You get points for missing as many times as possible before hitting. Event 2 is based on shooting ability and is in two stages. First you must shoot the targets of criminals (but not innocents) as they emerge from the ground, next you must shoot the bottles they throw at you from over the horizon.<br><br>Event 3 is Calf Roping, in which you must position yourself so as to be able to throw your rope around the poor cow's neck. This is followed by Bronco Riding, in which you must adjust your balance to compensate for the Bronco trying to throw you off, by pushing the joystick out to balance two bars. Level 5 starts off like the Cow Roping, as you jump onto a Steer, before a joystick-waggling section starts. Last of all is a side-scrolling game in which you jump onto a stagecoach which has been invaded by Indians, and beat up the hijacker.
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[Bugaboo (The Flea)]
Publisher=Quicksilva Ltd.
Developer=Indescomp
Released=1983
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bugaboo-the-flea
Description=A Flea arrives to the Cebolla-7 planet on board of a space probe. This planet is an intrincate caverns labyrinth, on which our only enemy is a Pterodactilous that will do the possible to devour us, for which we will have continuously to avoid it in each attack that he makes, because he is not always present.<br><br>The objective is to find the exit of each labyrinth, and you know it since a good principle, but isn't so easy, you must to ascend very carefully, avoiding the rock projections and the branches, with sufficient care as to don't fall (and start from the ground)

[Bug Bomber]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bug-bomber
Description=A computer’s mazelike circuitry is infected with bugs, and you have been sent in to destroy them. You are armed with bombs, mines, blockades, and various types of hatchlings, which when released will track the bugs and hopefully stop them.<br><br>The basic gameplay is inspired by Dynablaster, but it differs because there is more than one way to kill the foes off. Depending on which way you push the joystick as you press fire, you will either release a quick-exploding bomb, a proximity mine, or a hatchling. Collecting ‘EN’ symbols will restore your energy, and ‘IQ’ symbols increase the ability of your hatchlings to track and hit your foes. Be careful when placing blocks; it is possible to shut yourself in.<br><br>The single-player game gives you three lives, plus another when you complete each of the 50 levels. The multi-player game can be played in 2 different ways – co-operative (work together to clear the computer of bugs) or competitive (Dynablaster-style free-for-all destruction).
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[The Bulge: Battle for Antwerp]
Publisher=Argus Press Software Ltd.
Developer=Choice Software|M.C. Lothlorien
Released=1985
Systems=ZX Spectrum
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bulge-battle-for-antwerp
Description=This early simulation of "The Battle of the Bulge" uses a semi-realtime system for gameplay, consisting of 15 minute time-ticks and will jump to 7:00 AM of the next day as soon as midnight is reached. The game has a pause command, so you can examine the battlefield without pressure of time. Units are displayed as icons and represent a regiment, brigade or even division, each having a certain strength value. At the beginning the units are placed in their historical starting locations of Dec 16th, 1944. Orders are given by selecting an unit and pointing to a target on the map. The unit will then try to move towards the ordered location (or enemy unit), and engage into combat. During the course of the battle each side will receive a number of reinforcements appearing at predefined (historical) positions. Units will fight until completely wiped out. When this happens you will receive a message displayed in a ticker on the top of the screen. This is also the place where you receive information like weather reports, air support and incoming reinforcements.<br><br>Victory points are accumulated by destroying enemy units and taking cities (each city has a victory point value). There are some special conditions for the German side, like not taking the city of Spa in time (with intact fuel depot) will result in decreased combat value for all units. The current points are displayed at the bottom of the screen. The game will end on Jan 3rd, 1945, also showing the final points again, along with statements which sides claim victory. You can examine final unit positions and restart the game afterwards.

[Bulldog]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bulldog
Description=Bulldog is a vertically scrolling shooter. Piloting a small ship, your goal is to blast your way through enemy defenses to destroy the mother ship. Your enemy, the POLON's, have heavily reinforced the path you must take: on each level you may encounter up to seven types of firing installations as well as various walls which will block your progress. Crash into a wall or get hit by enemy fire and you lose a ship; the game ends when all of your reserve ships have been lost. At the end of each level you will face a mothership; to destroy this you will need to take out all of the guns and other installations located on the ship after which you continue on to the next, more difficult level. Your ship is equipped with lasers to destroy obstacles, and additional powerups can be located along the way. Extra speed, extra firepower, repeat fire, bombs, and other bonuses can be picked up to help you out.
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[Bullseye]
Publisher=Macsen Software
Developer=Macsen Software
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Simulation
Perspective=3rd-Person Perspective
Score=2.2
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bullseye
Description=A computer game version of a famed TV quiz show based around the game of darts. The computer version features 2 players, both human-controlled - on TV there were 3 teams of 2 (one amateur darts player and one to answer questions)<br><br>The first round uses a custom board which is split both inwards (4 separate grades representing 30,50,100 and 200 points respectively) and around (10 sections lettered A-K, representing a different subject each). The first player must choose a category to aim at, and shoot a dart at it. If they hit one of the sections for that letter, they get that score and are asked the question. If they hit another category they get no bonus but are asked that question - if it's still there. Each players gets 3 goes at this, with increasingly tough questions worth 30,50,100 points.<br><br>Round 2 involves each player throwing 3 darts at a standard board, with the player who scores the most getting asked a question, with the value of the darts on offer. If they get it wrong, the other player gets a chance, for the points THEY scored. This is repeated 3 times.<br><br>After these 2 rounds, the player who is in front gets to aim at a board with 8 black segments, 8 red ones and the bullseye. The bully scores 50 points, the others reds score a randomly-selected value between 15 and 45, the blacks score zero, and hitting a red for the second time loses you that prize - hence the presenter's catchphrase "keep out of the black and into the red, nothing in this game for 2 in a bed".<br><br>Once the player has finished the round, they choose whether to gamble their score against the final Prize Board. 101 points must be scored in 4 darts (in the TV show it was 6 - 3 for each player)
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[Bully's Sporting Darts]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/bullys-sporting-darts
Description=Do you like to play darts?  Would you like to have the opportunity to play darts on your computer?  Here is your chance.<br><br>This game offers seven scoring styles such as Golf, Cricket, and the normal 501 scoring style.  Choose how you want to score the game and hop right in and play.  Aim your dart with your joystick or keyboard, then let it fly and hope you hit something good!<br><br>The game automatically scores for you so if you do not know how to score a dart game, you can still play.  Knowing what you should aim for is helpful for getting high scores, however.<br><br>The darts games included in this package are:<br><br>1. 501<br>This is the classic darts game where both players start with 501 points. Scores are reduced by the amount each player scores when it's their turn to throw. A leg ends when one player reduces their score to zero by hitting a double. A game is the best of three legs.<br><br>Round the Clock<br>The player must hit each number in turn, starting at one and ending with the bullseye. A game is the best of three legs.<br><br>Football<br>In this timed game, the number of each segment plays no part on this game.<br>Each player has a designated 'goal' area. Players take it in turns to hit a sequence of beds progressing towards the opponents goal. The winner is the player who has scored the most goals when time is up.<br><br>Tennis<br>The player serving must hit doubles, the player receiving must hit trebles.<br>A bed is highlighted on the board, this is the 'tennis ball'. The server has two chances to hit their designated bed to 'serve' the ball. If they are in successful the point goes to the receiver. If they are successful the receiver must hit their designated treble bed. This is repeated until a player fails to hit the ball. Scoring is as in tennis. A match consists of the best of three sets.<br><br>Golf<br>Only the numbers one top eighteen are used in this game, representing the eighteen holes on the golf course.<br>The object is to hit each number three times, hitting a double or a triple counts as two or three respectively, starting at one and working through to eighteen. The winner is the player to complete the game with the fewest darts<br><br>Cricket<br>In this game the players represent the batting and the bowling sides at cricket.<br>The 'bowler' attempts bowl the batsmen out by hitting the inner or the bullseye, the inner takes out one batsman, the bull takes out two.<br>Meanwhile the batting player attempts to score as highly as possible, but only points scored over forty count.<br>The team with the most runs after two innings are the winners.<br><br>Snooker<br>All numbers count in this game, numbers one to fifteen represent the fifteen red balls on the snooker table, while the remaining numbers represent the colors, sixteen being yellow and so on through to twenty being black.<br>To score, or pot a ball, that ball has to be hit by the player in sequence. The red balls must be hit once and the colored balls four times (doubles and trebles count as two and three hits respectively.) Play follows snooker in that after a red ball is potted a color must be attempted, hitting a ball out of sequence ends a turn and forfeits points etc. The player with the highest score wins.
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[Bumping Buggies]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1984
Systems=
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bumping-buggies
Description=A Bump 'n' Jump clone, the object of this game is drive your car as fast as possible through the four seasons of the year, scoring points as your travel. While driving, your score slowly increases by 10, but more points are awarded by forcing other cars to crash by pushing them to the side of the road. Once you get over 100mph, you can jump over water and onto cars, also destroying them. At the end of each season, you are presented with the results that displays the number of cars that you have destroyed, and are awarded bonus points for each car.
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[Bundesliga Live]
Publisher=Atlantic Software
Developer=Atlantic Software
Released=1985
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/bundesliga-live
Description=Bundesliga Live is a managerial simulation of the German Premier League ("Bundesliga") back in the nineteen-eighties, using real club and player names. The game gives you control over the following management aspects: player transfers, advertisement contracts, taking loans (and paying them back). You can also change the team and player names. <br><br>Before a match starts you have to nominate the players which should take part in it. As additional options, and quite odd for a soccer manager, you may attempt to bribe the referee and / or choose to use doping on a maximum of two of your players. The attempt at bribery can be repeated as long as you have money left over. When using any of these special options you will receive penalties when the attempt fails (financial deduction and team performance hampered by drop in morale). Immediately after finishing your preparations and choosing to start the match, the result is calculated in a short sequence ("goal-counting"). This is accompanied by statistics about earnings and expenses related to the match day. Afterwards the results of the other matches are displayed, followed by the new ranking in the league table. Finally, the game will return you to the initial management menu.<br><br>The games' graphics is limited to the usage of the standard font / colors (it has a character color swapping effect in the title screen and a character scrolling effect in the game over screen, also switching colors in-between the scrolling). It has no music or sound.

[Bundesliga Manager]
Publisher=Software 2000
Developer=Kron Simulation Software
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=2.7
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/bundesliga-manager
Description=Bundesliga Manager is a managerial simulator for a team in the top three German Soccer Leagues (Bundesliga, Zweite Liga, Regionalliga). The game contains the real player and team names of that time.<br><br>The player can handle most of the relevant aspects of a soccer team both economic and sport-wise. The user has to trade players, organize the training, handle the team's line-ups and tactics, negotiate contracts with players and sponsors, and expand the team's stadium.<br><br>The player follows his team's games as a small white dot moving horizontally over a green rectangle, simulating a ball moving on a soccer field. <br><br>Up to four players can play simultaneously in hot-seat mode.<br><br>Bundesliga Manager was the first title in Software 2000's six game series of soccer managers.

[BurgerTime]
Publisher=Interceptor Micros
Developer=Data East Corporation
Released=1984
Systems=Apple II|Atari 2600|ColecoVision|Intellivision|MSX|NES|PC Booter|TI-99/4A
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/burgertime
Description=You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. <br><br>To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the next level below. Falling food will squish any enemy following you and will also"bump" any other ingredient bellow it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud which will momentarily stun enemies, allowing you to walk past them.<br><br>Higher levels result in new level design, faster enemies and more ingredients to assemble.<br><br>The PlayStation 2 version is a port of the original arcade game and comes with a soundtrack disc, a DVD, a guide book and some other bonuses.
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[Burnin Rubber]
Publisher=Colosoftware
Developer=Nihon Bussan Co., Ltd.
Released=1983
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=1.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/burnin-rubber
Description=Futuristic top-down scrolling racing game. The track has no curves, but narrows and widens. There are potholes, breaks in the roads and islands that must be swerved around or jumped over. Plenty of other cars abound, which try to run you off the road (and can be bumped off the track also).
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[Butcher Hill]
Publisher=Mastertronic, Inc.
Developer=Imagitec Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/butcher-hill
Description=Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla outpost on Butcher Hill. The game is divided into three sections. <br><br>In the first section, players steer their dinghy along a river while avoiding mines and other obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section.<br><br>The second section has the player finding their way through dense jungle whose path lead to the enemy camp at the base of Butcher Hill. Stopping you from proceeding are soldiers that have orders to shoot you on sight. Mines are also scattered around the jungle floor and must be avoided. If players were able to obtain a compass in the first section, their current direction will be displayed at the right of the control panel. Shooting all the soldiers in the jungle gives the player extra ammunition and stamina.  <br><br>In the final section, players need to destroy the enemy camp by blowing up huts with bullets or grenades. While they are doing that, they must also be on the lookout for any soldiers that tries to leave the camp to bring back more soldiers.
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[Cabal]
Publisher=Capcom U.S.A., Inc.
Developer=Tad Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/cabal
Description=Cabal is a coin-op conversion of Capcom's arcade game. The mechanics of the game are simple: shoot everything in sight!<br><br>The hero (there is a two player mode) runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. You return fire by moving a target around the screen which also moves your character, so be careful not to run into a bullet.<br><br>The enemies throughout the 5 levels, come thick and fast and there are loads of them, normal foot soldiers, tanks, helicopters and end of level bosses, like submarines and war machines.<br><br>Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine- and shot-guns.
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[Caesar's Travels]
Publisher=Mirrorsoft Ltd.
Developer=Chalksoft Ltd.
Released=1984
Systems=
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/caesars-travels
Description=Caesar's Travels is a game mainly for children age three to nine, and starts off where Caesar the Cat left off. After being kicked out by Mr. McGregor, his owner, for smashing too much crockery in the kitchen pantry, in an effort to catch mice, Caesar is placed in the yard and must find another home to go to. <br><br>Throughout the game, a series of choices appear and one must be selected with the function keys. The story being told varies depending on what choice the player makes. For example, the player may choose to climb the fence or jump onto the wall, or climb a mountain or walk along a path. <br><br>More often than not, Caesar is faced with a problem-solving question that usually requires the player to count the total number of items on the screen, and what object can they see on screen. There are 38 routes through the game and 18 different endings, all happy and non-violent - a point in the game's favor.
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[Caesar the Cat]
Publisher=Mirrorsoft Ltd.
Developer=Novotrade International, Inc.
Released=1983
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/caesar-the-cat
Description=Players control Caesar the Cat, who must stop mice from eating food in the cupboard. This can be done by coming into contact with the mice so that Caesar has them in its mouth, and then carrying them to the larder door that appears on the side of the screen when you do so. There are three types of mice, and the amount of points you get for carrying them to the larder door depends on the type caught, with the highest scoring mouse rather difficult to catch. Players can hold down the fire button to increase Caesar's speed so that they can easily catch the mice, but they must also avoid knocking the jars off the cupboard.<br><br>A timer is present, and it counts down during the game. The time increases for each mouse the player successfully carried to the larder door, but decreases when the mice completely eats the food, when players knock jars down, or when they try to move past the game screen. The game ends when the timer reaches zero.
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[California Games]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Atari ST|DOS|Genesis|J2ME|Lynx|MSX|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/california-games
Description=California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun".  Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX.  The surfing event is ranked by judges, which give a score to help the players improve their routine.<br><br>The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.
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[The California Raisins]
Publisher=Box Office, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1988
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/california-raisins
Description=You control Tiny Goodbite, one of the California Raisins. All of your friends have been captured and brought to the cereal factory, and you need to come to the rescue! In this action platform game, you need to climb and jump your way through the many floors of the factory to rescue the raisins. On each level there is a key which needs to be collected so you can unlock the door to the next level. Each level is guarded by various bad guys which should be avoided; your raisin may also become energized and shoot the bad guys after landing on the green platform. Be careful when jumping around; if you fall too far or land on some machinery, your raisin will lose a life! The game ends when you have lost all of your raisins.
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[Calvin]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/calvin
Description=In this game, players control Calvin, whose task is to rid the caverns of various enemies including flying robot hats and green dinosaurs. Players start off wearing a sleeveless blue suit which has no weapons, leaving them with no choice but to jump over these enemies. However, there are two types of pads that can be stepped on to give you different suits, and these suits give you weapons which can be used to destroy the enemies with. <br><br>When killed, most of the dinosaurs will drop a flashing P icon, and when it is collected, the suit will flash for a few seconds and the player can use a pulse rifle to destroy everything in their path. Vines and jump pads can be used to reach higher platforms. Regardless of what suit the player is wearing, it will change back to blue if they take enough hits. At the end of each cavern is a boss that needs to be defeated for Calvin to proceed to the next cavern.
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[Camelot Warriors]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1985
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/camelot-warriors
Description=If you bears to cross the door of the mystery, forget everything that you know, because you will go into in a trip without return.  Past and future worlds, black magic, hidden traps.<br><br>Take your sword with a lot of courage and never, never, direct the glance back.<br><br>In the world of Camelot have entered 4 elements of XX century: "The voice of another world", "Wisdom mirror", "The life elixir" and "The fire that doesn't burn". Will be easy to distinguish, you must take them and present them to the guardians of each world. They will be in charge of their destruction.<br><br>In "Camelot Warriors" you must surpass a different 4 worlds, filled of a lot of enemies. Forests, lakes, caverns and finally, the Castle of Camelot are awaiting you.
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[The Canals of Mars]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/canals-of-mars
Description=In the game made with SEUCK (Shoot 'Em Up Construction Kit) you control one or two probes (ARAS-91, FL8-RIS) sent in the canals of Mars. During five levels you should explore the hostile environment of the canals, shoot the attacking foes, avoid their attacks and different traps, collect the valuable items, gaining the points. Controlling a probe you may move in four directions, but shoot in one direction only. Two players mode is co-operative and flows on<br>the same screen.

[Capcom Collection]
Publisher=
Developer=
Released=1991
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/capcom-collection
Description=This Collection contains 8 Classics done by Capcom. These games are:<br><br>1. Strider<br>2. Strider 2<br>3. U.N. Squadron<br>4. Last Duel<br>5. Forgotten Worlds<br>6. Ghouls'n' Ghosts<br>7. Dynasty Wars<br>8. LED Storm

[Captain America in: The Doom Tube of Dr. Megalomann]
Publisher=GO!|U.S. Gold Ltd.
Developer=Adventuresoft UK Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/captain-america-in-the-doom-tube-of-dr-megalomann
Description=Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator.<br>The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serum, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the Converter quadrant.<br>The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod found in one of the quadrants.<br>You carry a nearly indestructible shield to deflect projectiles and nearly all energy beams. In some rooms, however, rotators are active and send out lethal beams. On destruction these rotators release a codeword which can be helpful in accessing later areas of the Doom Tube.<br>If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the game is played in real time, and you are given just one hour to save the world.

[Captain Blood]
Publisher=Mindscape, Inc.
Developer=Infogrames Europe SA
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|Macintosh|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/captain-blood
Description=You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games.  Worse yet, you've been cloned.  Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy.  Because of your depleted bodily fluids, you're gradually turning into a machine.  You need to find and assimilate those clones before the transformation is complete.
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[Captain Dynamo]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Symbian|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/captain-dynamo
Description=Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner.<br><br>Gameplay is platform-based, with 12 vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.
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[Captain Fizz Meets the Blaster-Trons]
Publisher=Psyclapse
Developer=Papyrus Design Group, Inc.
Released=1989
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/captain-fizz-meets-the-blaster-trons
Description=The Blaster-Trons have invaded the planet Icarus, which is set as 20 levels on top of the last. The people can only be saved if a hero or two step forward and reach each of the 20 lifts in this Gauntlet-style game. Two players is the ideal, as gameplay is simultaneous and only ever fills half the screen for each player. Each level has doors which are locked with colour coded keys, as well as doors which can only be used in one direction, and lots of long corridors and mazy layouts. Both yourself and the aliens are armed with lethal lazers, although you can take several hits before dying.
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[Captain Power and the Soldiers of the Future]
Publisher=Box Office, Inc.
Developer=Box Office, Inc.
Released=1988
Systems=Apple II|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/captain-power-and-the-soldiers-of-the-future
Description=Captain Power and the Soldiers of the Future is a 2D space shooter.<br><br>Based on the '87 TV series Captain Power and the Soldiers of the Future, this computer game of the same name sends you into the year 2147. Earth is a wasteland, and the evil Lord Dread rules with an iron hand. Only a small group of high-tech soldiers under the command of the charismatic Captain Power battles the nemesis and his band of Bio Dread henchmen.<br><br>None of this matters in the game though. Instead, you launch into two space shooter sequences. Part one, the training mission, has you destroy three Dread drones in a cockpit-view shooting range. Part 2, the Attack on Volcania, is a 2D sidescroller in which you eliminate approaching enemy spaceships. If enough hostiles have died, you get to bomb the enemy lair. The ship-shooting / hideout-bombing sequences are repeated until the fortresses shields are finally down.<br><br>You will find more information about the Captain Power TV series in the trivia and links sections.
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[Captain Zapp]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/captain-zapp
Description=From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map.<br><br>The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out.
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[The Captive]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/captive_
Description=In The Captive, the player is trapped in the Glen of Colored Corpses and must escape. Players starts in the town located on an island, and they are free to travel around the island. Locked doors are scattered around the island, and correct, color-coded keys, also scattered around the island, are required to unlock them. Also, one of the “Messengers of Doom” will appear, move around, and then disappear. If the player touches one of them, then the game ends.<br><br>Many items and scrolls are scattered around the island, and only three of these objects can be carried at the one time. Some of the items include a crucifix, a gun, a shovel, mushrooms, and an helicopter. Some items, such as the gun and helicopter, cannot be used until the correctly filled-out scroll is carried. When the scroll is carried and utilized, the scroll tells the player what item that they can now use.<br><br>Pressing the Fire button brings up a menu, allowing the player to do nothing (if they accessed the menu by accident); pick up, use, drop, or stop using items; perform a special ability; or quit the game. Choosing to quit will cause the game to perform a count-down as confirmation. If the count-down is interrupted by the player, then the player is returned to the game. If the count-down reaches zero, then they are returned to the title screen.<br><br>Food is scattered on the island, and eating food causes the player's energy to increase. If energy reaches zero, the game will end.

[Captron]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/captron
Description=In Captron you are a hunter for werewolves. From level to level you compose four nets from four parts each, dropping the parts to the bottom of playfield. To drop the part, you should pass over it, or drop another part on it. Werewolves are also in the playfield, and each contact with them means decrease of your lives. Dropping the part over the werewolf means his death and rebirth of another werewolf to kill you. To stop the werewolf you may set the dummy (blocker), which quantity is limited. Blockers appear on the playfield and may be collected. The quantity of werewolves, and the playfield shape's difficulty is increased with the level's number. The best scores are stored in high score table.

[Card Sharks]
Publisher=ShareData, Inc.
Developer=Softie, Inc.
Released=1987
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/card-sharks
Description=Based on a popular television show at the time it was released, Card Sharks is a question and answer guessing game in which you compete against a computer player or another "live person".<br><br>Questions are asked based upon a poll of 100 people. You must guess how many out of 100 answered Yes or No.  Your opponent then has the chance to guess whether the true answer is higher or lower than your answer.  If you are right, you are taken to the "Cards" screen to play a video version of the "High Low" card game. Guessing correctly lets you keep control of the board, and the next question.  If you lose, your opponent receives the next question.  If you win enough times, you'll go to the "Big Bucks" card screen where you can bet all or part of your winnings on a more elaborate board of "High Low".
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[Carnage]
Publisher=Zeppelin Games Limited
Developer=Warped Minds
Released=1993
Systems=Amiga|Atari ST|DOS
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/carnage
Description=In Carnage you race in a top-down view where every car goes with the same speed. And if you want to see the next track you must win your race; if you can't, unfortunately the game is over! In total there are 18 tracks.<br><br>After every race you earn 800 pounds, and go to a shop where you can buy necessary things for your car like nitros and mines, or equipments for upgrade.
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[Carrier Command]
Publisher=Rainbird Software
Developer=Realtime Games Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/carrier-command
Description=Carrier Command was one of the first real-time strategy games.<br><br>You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones.  Your mission is to build a series of resource, factory, and defensive bases spanning an island chain.  The only problem?  At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission.<br><br>As you move around the islands you must decide what facilities to build and where they will best support your advance.  Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present.  You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier.<br><br>From your carrier, you can take first person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it.  The weapon payloads on your vehicles are completely configurable based on your needs.  An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire guided surface to surface missile.<br><br>Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his.
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[Carrier Force]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/carrier-force
Description=Carrier Force is an operational level game featuring combat between American and Japanese forces in 1942. The game was later updated as Carrier Strike. There are 4 scenarios covered in this game, Midway, Coral Sea, The Battle of the Eastern Solomons and The Battle of the Santa Cruz Islands. Every major warship and plane is accounted for and accurately detailed.<br><br>Each game turn represents one hour of action. The computer handles all the administrative chores while you give the orders and plot strategy. The game can be played by up to two people or in solitaire where the computer plays the Japanese. At the end of the game victory points are determined and the Japanese points are subtracted from the US points and compared to a table to determine the victory level. The game is advanced level and the playing time is 3 to 10 hours.
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[Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific]
Publisher=SSG Strategic Studies Group Pty Ltd.
Developer=SSG Strategic Studies Group Pty Ltd.
Released=1984
Systems=Apple II
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/carriers-at-war-1941-1945-fleet-carrier-operations-in-the-pacifi
Description=Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific is a war simulation (wargame). In the game the player takes on the role of the task force commander in the pacific theater during World War II. In the six simulated conflicts the player can play as both the U.S. and the Japanese Empire. Included scenarios are Pearl Harbor, Coral Sea, Midway, Eastern Solomons, Santa Cruz and Philippine Sea.<br><br>The game is played on a 72x84 hexagonal grid. The player can gives orders to the individual units and squadrons, which include naval vessels and land based aircraft. The computer then simulates how they perform their actions. The game is quasi real-time, meaning that the game can be paused at any given moment at which time the player can give orders to the units. All interaction with the game is through a menu interface. Orders that can be given to units include strike, escort, transport, support, refuel and more complex maneuvers such as strike routines .

[Cartels & Cutthroat$]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1986
Systems=Apple II|DOS
Genre=
Perspective=
Score=4.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/cartels-cutthroat
Description=Cartel$ & Cutthroat$ is notable for being one of the first business sims in existence. 1-8 players compete for profit in this simulation of cut-throat competition that is a simulatio of the basic tenets in finance and economics.  Understanding these concepts is key to winning the game, which involving setting your production level and price where marginal costs equal marginal revenues, borrow funds when prime rates are low to expand, and minimize cost per unit. You must also pay careful attention to the state of the economy and consumers' tastes, both of which change constantly. If you're unsure of what to do, your advisor in the game will guide you in the right direction.

[The Case of the Mad Mummy]
Publisher=Softgold Int. Ltd.
Developer=Gameworx Software
Released=1984
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/case-of-the-mad-mummy
Description=Famed sleuth Basil Byron has been asked to investigate the recent strange behavior of British adventurer Lord Munroe, who has disappeared from public life two years ago after returning from an expedition to Egypt. At that time, he shunned reporters and quickly fled the docks in a private coach, bringing with him a large cargo of crates, sea chests, and artifacts. Rumors suggest that he fled to his country estate in the west. Basil must search Castle Kreep where he resided, searching for clues regarding Munroe's behavior, as to his whereabouts.<br><br>The Case of the Mad Mummy is a graphic adventure game where the player has to enter one- or two-word commands at the prompt. Some of the commands recognized by the game include LOOK, GET, READ, DROP, and GO, and directions can be abbreviated (eg: N/S/E/W). The player can find out what exits are visible, and what objects they are carrying.

[Cassette 50]
Publisher=Cascade Games, Ltd.
Developer=Cascade Games, Ltd.
Released=1983
Systems=Amstrad CPC|Apple II|Atari 8-bit|Dragon 32/64|VIC-20|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/cassette-50
Description=Fifty previously-unreleased games make up this cheap compilation, making for 270K of data on the cassette, perhaps the highest tally ever. All written in BASIC, most are versions of simple arcade games, including Breakout, Pacman (Muncher) and Frogger. Sports are also well represented, with basketball, motor racing and bowls amongst others included. There's also a strategic Star Trek game, Pinball, and Tanks, and Motorway is perhaps the first game in which running over pedestrians is the objective.
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[Castle Master]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/castle-master
Description=Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. <br><br>Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. <br><br>Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.
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[Castle Master + Castle Master II: The Crypt]
Publisher=Domark Software, Inc.
Developer=Incentive Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/castle-master-castle-master-ii-the-crypt
Description=A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

[Castle of Terror]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1985
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/castle-of-terror
Description=In this graphic adventure game from Melbourne House, the player must venture into the vampire's castle to rescue a fair maid. Players proceed through the game by reading a description of each scene, then entering one- or two word commands at a prompt. The commands can be simple or complex, and the player can perform more than one action on a single line. Animated characters feature in some scenes of the game, and there is background music during play.
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[The Castles of Dr. Creep]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/castles-of-dr-creep
Description=So, your company has transferred you to their Transylvania office, and you're looking for a place to live? Something private, spacious, with a view? Well, we have just the thing for you. Welcome to The Castles of Doctor Creep!<br><br>Thirteen different models open for your inspection. Just step inside... Oh? You want to leave already? I'm afraid that's simply not possible... not until you have taken the complete tour.<br><br>The Castles of Dr. Creep is a platform game with a heavy puzzle element in the game. The game takes place in twelve medieval castles owned by the eponymous Dr. Creep, and your task is to escape from each castle. One or two-player game is possible, allowing collaborative gaming for solving the puzzles.

[Castlevania]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Amiga|DOS|Game Boy Advance|J2ME|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/castlevania
Description=Every hundred years, the dark vampire known as Dracula resurrects and terrorizes the land. A vampire hunter named Simon Belmont bravely ventures into the Count's mansion in order to defeat him. Along the way he'll have to defeat skeletons, bats, fishmen, medusa heads and other evil creatures.<br><br>Castlevania is a side-scrolling platform action game. The player taking the role of Simon Belmont is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip.  Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself.
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[Castle Wolfenstein]
Publisher=Muse Software
Developer=Muse Software
Released=1983
Systems=Apple II|Atari 8-bit|DOS
Genre=Action|Adventure|Strategy
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/castle-wolfenstein
Description=The first in the classic and influential Castle Wolfenstein series.<br><br>Your mission is to infiltrate Nazi headquarters in disguise, find the secret war plans hidden in a chest somewhere in the castle, and get out alive.  Use stolen passes, money, and ultimately ammunition to accomplish your goal.
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[Castor]
Publisher=
Developer=
Released=1995
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/castor
Description=Castor is a falling block puzzle game similar to Columns. Stones consisting of three blocks of varying colors drop down and have to be arranged in the right way. Pressing the fire-button will rearrange the blocks that make up a stone. At least four blocks of the same color have to be lined up vertically, horizontally or diagonally in order to clear them. The more stones are cleared at once, the higher the score. A level ends after a set number of stones (which increases with every level) has been dropped. Every 10000 points the speed of the stones increases. If the stones reach the top of the screen, the game ends.

[Cauldron]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cauldron
Description=Playing a witch, you must assemble the six ingredients required to kill off your arch-rival, an evil pumpkin. The ingredients are all located in underground buildings, each of which can only be entered once you've found the appropriate key. The keys are located overground, and you must fly around on your broom to collect them.<br><br>The overground sections play like standard shoot 'em ups, as your broom is not affected by gravity and can fire bullets using your magic energy. Bats, fireballs and even seagulls are among the many creatures trying to stop you - contact will cost you more energy than shooting at them would. There are energy recharges on offer.<br><br>Once you go underground, the gameplay becomes a test of precision platform jumping, including some Manic Miner-esque blind jumps. The six underground sections can be completed in a variety of orders, but you will sometimes reach points that cna't be completed without objects from other sections, so a lot of back-tracking is required. Although you start with nine lives, they won't last all that long at first.
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[Cauldron II: The Pumpkin Strikes Back]
Publisher=Palace Software, LTD.
Developer=RamJam Corporation, The
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cauldron-ii-the-pumpkin-strikes-back
Description=An evil witch has brought evil and darkness to the enchanted wood, wiping out all but 1 of the innocent pumpkins. As the poem in the instructions sheet explains, the only way to put things right is to capture a lock of her hair, then take it to the cauldron and cast a spell to undo things.<br><br>Controlling the pumpkin is difficult at first, as it has a very high bounce, the exact level of which can be toggled using the 5 key. Direction can only be changed when the ball is on the ground. Ricocheting into enemies costs energy, and you only gain weaponry by landing into magic pools. The starting positions are random,  making mapping advisable and increasing the initial challenge.<br><br>Even then, enemies respawn quickly, so all you're doing is buying a little time to pass them. Others can't be shot, and must be passed by possessing the right object - possibly one of the 5 you will ultimately need to vanquish the witch.
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[Cavelon]
Publisher=Ocean Software Ltd.
Developer=Jetsoft
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cavelon
Description=The princess is being held captive inside the castle, and it's up to you (the knight) to rescue her. In order to do this, though, you need to collect the door pieces that are scattered in the six dungeons that await you, and defeat the black wizard in the end. Time is against you, so you need to hurry up. Once you have collected all pieces, the exit door will open, and you can proceed to the next dungeons. Collect other items for bonus points and avoid other knights that will shoot at you, even when their backs are turned. To make it fair, you can shoot them. Some knights only take one hit to kill, others may take more.
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[Cavelon II]
Publisher=Jetsoft
Developer=Jetsoft
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cavelon-ii
Description=Once again, you must collect the door pieces to go to the next dungeon, and time is against you. When you have collected all the door pieces, you proceed to the next dungeon. This time though, other knights are not just your enemies. The Black Wizzard will appear and release hazards such as birds and archers onto you. You can use ladders to get to other platforms. Also, you can jump over hazards, but not shoot them. If you're lucky, getting the excalibur floating around will allow you to ride an unicorn, allowing you to easily avoid obstacles. When you are hit by an enemy, you lose a life. Lose all your lives, the game ends.
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[Cavemania]
Publisher=Atlantis Software Limited
Developer=The Shaw Brothers
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cavemania
Description=Fed up with having Brontosaurus steaks for dinner, Ug the Caveman  has decided to try something new for a change - by navigating nine islands in search of the three pterodactyl eggs perched high in the mountains, and bringing them back to his cave one by one, making sure that not one egg breaks along the way. Unfortunately, searching for the eggs comes at a price. Ug must also leap across rivers, dodge erupting volcanoes, and use a number of rocks to kill any land-based predators that get in his way. If he comes into contact with any of these, he will lose some energy, which can be restored by collecting fruit. Once Ug has taken all three eggs to his cave, he has to collect some wheels so that he can travel to the next island.
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[Caveman Ugh-Lympics]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1988
Systems=DOS|NES
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/caveman-ugh-lympics
Description=Olympic Games set in the stone age. Events include clubbing, dinoracing, firemaking, matetossing, saber racing and the dino vault.<br><br>Supporting up to four players (six on the NES), you must select your caveman from a total of six different characters with different backgrounds, all with different skills and drawbacks.
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[The Cave of Time]
Publisher=Bantam Software
Developer=Bantam Software
Released=1985
Systems=Apple II
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/cave-of-time
Description=This is a multiple-choice adventure based on the first book in the popular "Choose Your Own Adventure" series for kids, written by Edward Packard.  The Bantam Books publishing success sold 250 million domestic copies in the U.S. alone between 1978 and 1998, making it one of the most successful children's book series ever.  <br><br>In the game, you are a kid who enters the Cave of Time to recover four items stolen by the Time Grouches and must return them to their proper places and times. The items are: a golden crown, Abraham Lincoln's hat, the Loch Ness Monster's egg, and a piece of flint. <br><br>When entering the cave, you can choose 3 options: up or down which take you to one of the 4 time periods, or go to the Time Grouches' lair where they will attack you two at a time. Using your sword you swing at them until you connect when their guard is down.  If you defeat enough of them, you will get one of the required items behind 4 doors.<br><br>When you go to each time period, you will have to correctly choose the proper actions in order to solve the required puzzle.  You may have to go through each several times until you are able to get everything that is needed.
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[Caverns of Khafka]
Publisher=Cosmi Corporation
Developer=Cosmi Corporation
Released=1984
Systems=Atari 8-bit
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/caverns-of-khafka
Description=In the days of 8 bit gaming, developers would often rely on a single print of cartridge artwork for direction on a given project. You don't even have to turn it on to see the influence behind Caverns of Khafka, Indiana Jones. The cover features gold, pharaohs and a tan pants clad protagonist missing only the trademark hat. The plot is familiar; facing the treacherous caverns of rolling boulders and deadly insects, you set out on a search for the five seals to unlock and raid the king's chambers. Be prepared for a trying time as the tools at your disposal include only your trusty grapple-action whip and gravity defying jump. <br><br>Version differences<br>While the original C-64 version boasted large sprites, 8-way scrolling and an atmospheric soundtrack, the Atari XL version was completely different; Levels that fit on one screen, a tiny player sprite reminding of Loderunner and a score that was not notable at best.
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[Cecco Collection]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cecco-collection
Description=This collection is named after the famous designer and programmer Raffaele Cecco. It contains 4 of his best known games: <br><br>1. Cybernoid<br>2. Cybernoid 2<br>3. Exolon<br>4. Stormlord

[Centauri Alliance]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Apple II
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/centauri-alliance
Description=Describing Centauri Alliance as "The Bard’s Tale in Space" would be fitting since it was designed by Michael Cranford, the creator of the first two Bard's Tale games. In this science-fiction RPG, players build a party by designing characters from six different races and arming them with a variety of weapons and psychic powers. They then set off across a cluster of star systems on a secret mission to find a powerful super-weapon and save the worlds of the Alliance from evil forces.<br><br>The game contains most of the standard RPG elements of late '80s games including first person 10' X 10' square adventuring maps, turn-based combat and an ongoing quest to find bigger and better ways to kill things.
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[Centipede]
Publisher=Atarisoft
Developer=Atari, Inc.
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 7800|Atari 8-bit|BBC Micro|ColecoVision|Game Boy|Game Boy Color|Intellivision|PC Booter|TI-99/4A|VIC-20
Genre=
Perspective=
Score=3.5
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/centipede_
Description=In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves. <br><br>The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands. <br><br>Insect Opponents and Mushrooms<br>All enemy insects have a distinctive sound before attacking, which may help the player identify which insect is attacking. Enemies and objects in the game are as the following:<br><br>1. The Centipede<br>The Centipede will attack in 12 waves. In the first wave, the Centipede will have a head attached to 11 body segments. In the second wave, the Centipede will have a head attached to 10 body segments, in addition to a detached head. The third wave will have the Centipede with an attached head, 9 body segments, plus two detached heads. These body segments will transform into heads and continue to do so until Wave 12. In the last wave, the Centipede will have 12 detached heads, independently attacking the player. Centipede heads are worth more points than body segments.<br><br>Attacks from the Centipede will come from the top of the screen, moving downward. If a spark hits any part of the Centipede, that particular body segment will transform into a mushroom, while the body segment behind it will become the new Centipede head. When the Centipede is destroyed, it will briefly disappear and re-appear from the top of the screen again.<br><br>The Spider<br>The Spider will attempt to distract the player from attacking the Centipede. It will destroy any mushroom it touches. Spiders will score more points if it is hit in closer distances.<br><br>The Flea<br>The Flea will appear if the player has destroyed most of the existing mushrooms. It will drop down creating a new batch of mushrooms where it falls. The Flea will disappear after two hits. After the first hit, the Flea will drop down much faster.<br><br>The Scorpion<br>The Scorpion will appear in the third wave. It moves slowly but will pick up speed, moving faster. While doing so, it will poison any mushroom it touches.<br><br>Mushrooms<br>Mushrooms fill the Enchanted Forest and may act as obstacles or cover for the player, with added effects to enemy insects. It takes for shots to complete destroy a mushroom. There are two type of mushrooms: Magic Mushrooms and Poisonous mushrooms. Magic mushrooms are the default mushrooms in the game and are also the the result of the player destroying an insect or Centipede body segment. Poisonous Mushrooms are the result of the Scorpion touching a mushroom. Poisonous Mushrooms will prompt the Centipede near it to move straight towards the player through any mushroom. Losing a wand will restore any partially damaged mushroom.<br><br>Game Difficulty and Variations<br>The game offers four difficulty levels: Novice, Standard, Advanced, and Expert. Game Variations are as the following:<br><br>1. One Player<br>Two Player Alternating<br>Two players will take turns when the active player is bitten.<br>Dual Player Competition<br>Two players will appear on the screen at the same time. Scoring is separate. Shots fired from one player will paralyze the other player.<br>Team Play<br>Two players will appear on the screen at the same time. Scoring is combined. Shots fired from one player will not paralyze the other player.<br><br>Scoring<br>The player will win a bonus magic wand for every 12,000 points to a maximum of six wands. The game will end when all wands are lost. Scoring are as the following:<br><br>Centipede Head - 100 points<br>Centipede Body Segment - 10 points<br>Spider at close range - 900 points<br>Spider at medium range - 600 points<br>Flea - 200 points<br>Scorpion - 1,000 points<br>Flea - 200 points<br>Restored mushroom - 5 points<br>Destroyed mushroom - 1 points
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[C'est La Vie]
Publisher=Adventure International
Developer=Eastman Computing
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cest-la-vie
Description=Jacques needs to gather ten, twenty, and fifty dollar bills scattered around the streets of New York before time runs out. He must also be on the lookout for muggers and tax collectors that prowl the streets in search of victims. If one of them catches Jacques, they will pursue him relentlessly until he is caught. Once Jacques is caught, a tax collector will steal 50% of his earnings, and a mugger will steal all of it. Crashing into walls will cause Jacques to end up in hospital for treatment and get slapped with a $200 bill. <br><br>After he makes enough money, he can deposit his cash safely into the bank. Alternatively, Jacques can buy or sell shares at Wall Street, but how much stock he gets depends on the current state of the stock market. If Jacques runs out of money, he can get a loan of up to $10,000, and he is given two months to pay back the loan. If Jacques fails to pay back the loan within two months, then Ed will send one of his goons to seek Jacques out and relieve him of his cash, as well as put him in hospital.<br><br>The idea is for Jacques to get as rich as he can

[Chain Reaction]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/chain-reaction_
Description=The Anti-Nuclear Party are up to their old tricks again. They have decided to infiltrate a nuclear power station and programmed the robots to empty the containment vault and attack all scientists inside it. To make matters worse, the entire facility will self-destruct in fifty minutes. <br><br>As one of the scientists that survived the onslaught, the player must prevent this from happening by collecting eighteen fuel canisters scattered around all seven floors of the facility and disposing of them in the pit that lies at the center of the first floor, but only one canister can be carried at a time. <br><br>If the player comes into contact with any of the robots, their radiation level increases. Once the player becomes totally contaminated, they will die. There are decontamination showers around the facility, and entering them reduces their radiation level. <br><br>Players are also equipped with a jet-pack that can be used to fly over dangerous areas.
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[Challengers]
Publisher=
Developer=
Released=1991
Systems=Amiga
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/challengers
Description=Challengers is compilation of five games:<br><br>1. Fighter Bomber<br>Kick Off<br>Jimmy Connors Pro Tennis Tour<br>Stunt Track Racer<br>Downhill Challenge

[Chambers of Shaolin]
Publisher=Grandslam Entertainments Ltd.
Developer=Thalion Software
Released=1989
Systems=Amiga|Amiga CD32|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/chambers-of-shaolin
Description=In the first part of the game, you will have to train your character in the various chambers of Shaolin. Each exercise, which includes balancing on trees, kicking a pendulum and dodging objects coming towards you, will improve your skills like stamina and strength. The better you do in the chambers, the easier it will be for you in part two:<br><br>Part two is a more traditional 2D fighting game where you have to advance from level to level by beating your opponents up.
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[Champions]
Publisher=
Developer=
Released=1992
Systems=
Genre=Sports
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/champions
Description=This collection by Krisalis Software Ltd. contains 3 classic games. These games are:<br><br>1. Jahangir Khan's World Championship Squash<br>2. Manchester United<br>3. World Championship Boxing Manager

[Championship Baseball]
Publisher=Activision Publishing, Inc.
Developer=Gamestar
Released=1986
Systems=Amiga|Apple II|Atari ST|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/championship-baseball
Description=In this traditional baseball simulation, gameplay takes place mainly on a split screen.One side shows an overview of the field, the other showing the batter, with the latter view disappearing when the ball is hit.<br><br>The game requires you to "draft" a team before play, composing the best possible squad based on each player's skill attributes. The game also allows a semblance of managerial control, and has an optional batting practice mode to warm up. It then allows you to play individual games, or participate in a 4 division, 24-team championship.
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[Championship Lode Runner]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|MSX|NES|PC-88|PC Booter|Wii
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/championship-lode-runner
Description=A follow-up to the original Lode Runner, with identical gameplay.  This package contained 50 of the most challenging levels ever designed, and was intended for expert players only.  It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored).
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[Championship Sprint]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation
Released=1987
Systems=Amstrad CPC|PlayStation 3|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/championship-sprint
Description=This is the sequel to the coin-op hit Super Sprint. One or two players race the 8 new tracks which once again are shown from an overhead view of the racetrack. There are some obstacles, like the whirlwind or oil-slicks, which should keep you from going around the track too easily. But Championship Sprint is not only an update with 8 new tracks. The main improvement is a complete track editor. With this you have the freedom to construct unlimited tracks, with all kind of obstacles and you even can set options like number of laps and number of players.
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[Championship Wrestling]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1986
Systems=Apple II|Atari ST
Genre=Sports
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/championship-wrestling
Description=Arcade-style game about wrestling, featuring 8 different characters, like K.C. Colossus or Prince Vicious, and 25 different moves, like leg drops, spin kicks, body slams, rope bouncing, flying drop kicks and the so-called "infamous" atomic drop. You can even throw your opponent off the ring. Scoring is based on the complexity of your moves.<br><br>Two-player hot-seat feature available as well, and up to 8 players can play in the same championship.
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[Champions of Krynn]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Amiga|Apple II|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/champions-of-krynn
Description=The War of the Lance is over, the dragonarmies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance.<br><br>Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective.<br><br>As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.
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[The Champ]
Publisher=
Developer=
Released=1989
Systems=Amiga
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/champ
Description=Take your boxer to the top in this action boxing game. You start off fighting in an alleyway before finding a manager, who will guide you to the training arena. Here you must work on the punch bag, sparring and skipping rope. Eventually you will move up from small fights to the title contests. The 11 moves include high and low punches, as well as defensive moves and escapes. Full knockout rules apply, and the fighters automatically break up grappling situations.

[Charlie Brown's ABCs]
Publisher=
Developer=
Released=Oct 05, 1984
Systems=Apple II
Genre=Educational
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/charlie-browns-abcs
Description=Charlie Brown’s ABCs is a simple educational game aimed at children ages 4 to 7. The game is intended to teach both the alphabet as well as the location of letters on the keyboard. <br><br>The main screen of the game shows the entire alphabet with both uppercase and lowercase letters. When a letter is pressed, an animation of a Peanuts character interacting with an object starting with that letter appears, accompanied by music. For example, if the letter ‘K’ is pressed then an animation of Charlie Brown flying a kite will appear. <br><br>Similar to Odyssey games such as Roulette, States,  this game utilizes peripherals and was packaged with 10 learning activities and a set of flash cards.

[Chart Attack]
Publisher=Gremlin Graphics Software Ltd.
Developer=Capcom Co., Ltd.|Core Design Ltd.|Electralyte|Magnetic Fields (Software Design) Ltd.
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/chart-attack
Description=Gremlin action, platform and racing games compilation.<br><br>Platform games:<br><br>1. Cloud Kingdoms (Commodore 64/128 only)<br>2. Shadow of the Beast (Spectrum/Amstrad only)<br>3. Impossamole<br>4. Ghouls and Ghosts<br><br>Racing games:<br><br>Lotus Esprit Turbo Challenge<br>5. Super Cars
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[Chase H.Q.]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy|Game Gear|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/chase-hq
Description=As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. <br><br>However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".
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[Chase H.Q. II: Special Criminal Investigation]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Atari ST|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/chase-hq-ii-special-criminal-investigation
Description=Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles.<br><br>The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it.<br><br>Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.
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[The Chase on Tom Sawyer's Island]
Publisher=Hi-Tech Expressions, Inc.
Developer=Walt Disney Computer Software, Inc.
Released=1988
Systems=Apple II|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/chase-on-tom-sawyers-island
Description=This Pac-Man inspired maze game is based upon the Tom Sawyer’s Island attraction at Disneyland.  Players maneuver Tom Sawyer along the island’s paths in his quest to gather berries.  However, Aunt Polly, Injun Joe, and after the third level, a bear, chase after Tom.  He can avoid them by ducking into escape routes such as a water wheel, a teeter-totter, a raft and two caves.  If Tom survives all five levels, the player wins.
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[The Chessmaster 2000]
Publisher=Software Country
Developer=Software Country
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/chessmaster-2000
Description=This iteration of the Chessmaster series offers a  strong chess opponent at 12 skill levels, catering for novices to Grandmasters. Its many features include an opening library built around 71,000 moves, and the ability to print out the move history. To help novices there is a teach mode showing all legal moves, a hint move offering what the computer feels is a strong move, and the chance for the Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set challenges offer individual challenges.
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[Chicago 30's]
Publisher=U.S. Gold Ltd.
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/chicago-30s
Description=You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken out. <br><br>Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades.
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[Chicken Chase]
Publisher=Firebird Software Ltd.
Developer=Jawx
Released=1985
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/chicken-chase_
Description=Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. <br><br>The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks around the henhouse, its energy will decrease. It must be replenished by eating chicken feed at both sides of the henhouse. Only then will the cock move faster.<br><br>Upon entering the back room, the player must wait until one or more hearts appear at the top of the screen, as they indicate the number of eggs the mother will lay. Since there are ten nests, up to ten hearts can only appear at a give time.<br><br>When an egg sits in the nest long enough, a egg will hatch out, and the resulting chick will make its way toward the back room, ring the bell outside the door, then go on in. If one of the creatures destroy an egg, or the only egg in the nest hatches out, the player loses a life, and the game is over when all lives are lost.

[Chiller]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/chiller_
Description=Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her.<br><br>The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe.
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[Chip's Challenge]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Lynx|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/chips-challenge
Description=Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel.  However, before she'll let him in, he must prove his intelligence by passing the initiation test.  149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game.  Use tools such as keys, and special shoes to bypass obstacles.  Manipulate switches to and use dirt blocks to build bridges across waterways.  Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!
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[Cholo]
Publisher=Firebird Software Ltd.
Developer=Solid Image Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/cholo
Description=After a nuclear war, the few survivors entered an underground tunnel network below the city of Cholo, waiting for the day when radiation has faded to a safe level. However, because the radiation was higher than anticipated, the computer malfunctioned, keeping people underground. It is your job to send a group of robot droids above the surface to disable the system.<br><br>You have a first-person view of the robot currently under control. You start with a RAT Droid named Rizzo, but can find and gain control of others including air droids. When you find the computer room you can connect your droid to the terminal and run programs such as the Pass1Txt password list for other robots.<br><br>Watch out for the robot guards who shoot at you - try to find weaponry of your own. Only a small area of Cholo is inhabitable, so listen out for Geiger Counter clicks as you get close to the wasteland areas - these will weaken your droid. A map is provided, which also indicates where the teleporters are.
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[Choplifter!]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1982
Systems=Apple II|Atari 5200|Atari 7800|Atari 8-bit|ColecoVision|MSX|NES|PC-88|SEGA Master System|TI-99/4A|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/choplifter
Description=Choplifter is a side-scrolling action/arcade game that puts you in command of an attack chopper.  Your mission: Go behind enemy lines and rescue up to 16 hostages per level.  Be careful, though, because tanks and enemy aircraft will try to stop you -- and they won't stop shooting while you are rescuing those hostages!<br><br>Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles.  Many imitators and homages would follow.
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[Chopper Hunt]
Publisher=Imagic
Developer=A.N.A.L.O.G. Software
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/chopper-hunt
Description=This is a redoing of A.N.A.L.O.G. Software's Buried Buck$, with some changes.<br><br>You are still a helicopter but now the treasure you are after looks different for each level. For example, level one you are after barrels of oil, level two is green money bags, level three is nuclear symbols (uranium, I suppose), etc. You must still bomb the ground to dig a hole to reach the treasures and the plane is still dropping giant clods of dirt to fill in the hole, and maybe bury you. When you gather a treasure, you must still land on your base to claim it. If you are destroyed before you return to base, you drop the treasure. You can only carry one treasure at a time. After you collect all the buried treasures, you move on to the next level.<br><br>There background has also been spruced up. There are mountains, a cloud and a sun. The plane has been altered from a bomber to a fighter jet. Chopper Hunt, unlike Buried Buck$, was also ported to the Commodore 64.
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[Christmas Collection]
Publisher=Hewson Consultants Ltd.
Developer=FTL - Faster Than Light|Hewson Consultants Ltd.|Thalamus Ltd
Released=1989
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/christmas-collection
Description=In 1989 this collection would have been a nice Christmas gift. At least this is what the title tells us. This collection contains 6 classic games. These games are:<br><br>1. Cybernoid II<br>2. Eliminator<br>3. Exolon<br>4. Hydrofool (Omitted in Commodore 64 release)<br>5. Lightforce<br>6. Sanxion (Omitted in ZX Spectrum release)<br>7. Uridium

[Chubby Gristle]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/chubby-gristle
Description=Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using moving ledges.Large falls or contact with the pre-programmed hazards costs you a life.
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[Chuckie Egg]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1984
Systems=Android|Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|DOS|Dragon 32/64|J2ME|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/chuckie-egg
Description=In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong.  Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing.  The ducklings also eat the corn, however.<br><br>There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on.  However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.
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[Chuckie Egg II]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=A&F&nbsp;Software&nbsp;Ltd.
Released=1985
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/chuckie-egg-ii
Description=Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game.  Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore.<br><br>In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory.  Eight of each must be included.  Also, the eight parts of a toy kit must be found, to place inside the egg.<br><br>In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry.  There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things.<br><br>Despite the drastic changes from the original, the game still retains the sound effects from the original.
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[Chuck Norris Superkicks]
Publisher=Xonox
Developer=Xonox
Released=1983
Systems=Atari 2600|ColecoVision|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/chuck-norris-superkicks
Description=In this action game you play the part of Chuck Norris on a quest to reach a monastery where an important leader is kept hostage. The game consists of several different screens: when beginning and between fights you will see a view of the path that leads to the monastery. Walking along the path, you will encounter numerous enemies. When fighting, the view switches to a close up of your current location. By pressing the joystick button and moving the joystick in one of four directions you can perform various kicks, punches, and blocks. The enemies you encounter are varied, and some can only be defeated by certain moves. The path you walk along will occasionally split up into two or more choices; when this happens, only one choice is correct and the others are dead ends. If you choose incorrectly, you'll have to back track a bit and try again. Beginning as a white belt, you will slowly increase in rank as you win fights. By the time you reach the monastery you need to earn black belt status in order to defeat the deadly ninjas inside! Your quest must be completed within a time limit, or the game is over. Walking off of the path or losing fights will also cause you to lose even more time.
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[Chuck Rock]
Publisher=Core Design Ltd.
Developer=Core Design Ltd.
Released=1992
Systems=Amiga|Amiga CD32|Atari ST|Game Boy|Game Gear|Genesis|SEGA CD|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/chuck-rock
Description=Chuck Rock is your typical average cave man.  He likes to spend his Sunday afternoons watching football and drinking beer.  Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter.  So, Chuck is rather upset about this whole situation and you have to help him make things right.<br><br>The game is a side-scrolling platformer.  Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick.  Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.
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[Chuck Yeager's Advanced Flight Trainer]
Publisher=Electronic Arts, Inc.
Developer=Lerner Research
Released=1987
Systems=Amstrad CPC|Apple II|DOS|Macintosh|MSX|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/chuck-yeagers-advanced-flight-trainer
Description=In Chuck Yeager's Advanced Flight Trainer you have the chance to test pilot 14 different airplanes, such as the Bell X-1 and the Lockheed SR-71. It features 10 different viewpoints both inside and outside of the plane, with a zoom of up to 256x, and different aerodynamics for each plane.<br><br>You can do different things with the planes, from racing against a computer opponent, to practising formation and stunt flights. You can follow the testing and development programme through its evolution.<br><br>There is a "black box recorder" to replay your flights, and analysis of your performance compared to an ideal one.
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[C.I.A. Adventure]
Publisher=
Developer=
Released=1983
Systems=DOS|TRS-80
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cia-adventure
Description=C.I.A. Adventure is a text-based adventure game. The player works for the C.I.A. and is assigned to recover a valuable ruby. The ruby is being used in a top secret laser project, but it has been stolen by a spy ring called Chaos! It is believed the ruby is still somewhere in the neighborhood. For this assignment, the player will be working with a partner (the computer). By entering two word commands, the player can tell the computer what to do in order to explore their surroundings and find clues. The player must make sure Chaos doesn't catch them.

[Circus]
Publisher=
Developer=
Released=1983
Systems=Browser|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/circus
Description=The seventh in the Mysterious Adventure series of illustrated text adventures by Brian Howarth.  Your car has broken down, miles from anywhere.  Heading off in search of a gas station, 3 miles down the road you come upon what appears to be a Circus tent, nestled in a small valley.  Sounds and music come from inside.  As you reach the gate, suddenly there is complete silence.  You walk fearfully towards the entrance of the tent, wondering what exactly is going on here.  Maybe if you are lucky, you can find some gas here...<br><br>Around this time, the game engine was replaced with a far more powerful one.  Now the games accepted complete sentences.  You can hit ENTER to switch between graphics and all text.  This made them somewhat easier to play and less frustrating.

[Circus Attractions]
Publisher=Rainbow Arts Software GmbH
Developer=Golden Goblins
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/circus-attractions
Description=The famous Circus Morelli offers five exciting events: trampolining, tightrope-walking, juggling, knife-throwing and jumping clowns.<br><br>You control the artists during their sometimes dangerous stunts.<br><br>Each attraction can be practiced on its own before all five have to be performed in order in the main performance of the evening.<br><br>Each attraction also has a special two-player team mode.
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[Circus Charlie]
Publisher=Parker Brothers
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=MSX|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/circus-charlie
Description=You are Charlie, a member of a circus troupe. Your job is to please the crowd by performing five death-defying stunts:<br><br>Stunt #1: You and the lion must jump through several rings of fire. Remember to avoid the jugs that emit fire. You must do this for 100 meters.<br><br>Stunt #2: Walk the tightrope for 70 meters, avoiding the monkeys that get in your way. Jump the cyan monkeys for 500 points.<br><br>Stunt #3: Roll on a ball for 80 meters, jumping from ball to ball. You can move balls backwards if the target is too close to make a successful jump. Avoid contact with the ground.<br><br>Stunt #4: Ride a horse for 200 meters, bouncing on trampolines along the way. Be careful not to miss the jump or go over the tops of trampolines. You can speed up or slow down the horse.<br><br>Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make sure that you land on the platforms below so you bounce back on a swing.<br><br>Once you have completed all five stunts, you have to do them again and hopefully, more points will be awarded.
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[Circus Games]
Publisher=Tynesoft Computer Software
Developer=Subway Software|Tynesoft Computer Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/circus-games
Description=Ladiiiieeeees and gentlemeeeeennnnn! Children of all ages!<br>The Greatest Show on Earth proudly presents...<br>Circus Games!<br><br>As a tiger trainer, you will have to put the tiger's through their various tracks. You have to do various stunts, like corkscrews and somersaults, on the trapeze.<br><br>As a tight rope walker, you need to go from one side to the other, doing handstands and somersaults along the way. There is also a lady daredevil that you do stunts with from the back of a horse.<br><br>If you do the international competition, you will have to do certain tricks for the trapeze, tight rope walker, horse trick-rider and make the tigers go through all the tricks in their routine.
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[Cisco Heat: All American Police Car Race]
Publisher=Image Works
Developer=Jaleco Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cisco-heat-all-american-police-car-race
Description=In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks.<br><br>Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out!  Use your horn to alert other road-users of your presence.
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[Citadel]
Publisher=Electric Dreams Software
Developer=Electric Dreams Software
Released=1989
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/citadel_
Description=Citadel is a comparatively slow-paced shooter that emphasizes planning and careful movement over fast reflexes.<br><br>On a planet that was thought to be uninhabited, an underground city complex has been discovered. The player's task is to explore this city with a remote-controlled hoverdrone, called Monitor, while trying to avoid its automatic defense systems.<br><br>Monitor is controlled from a top-down perspective and can only be moved into four directions, holding down the fire-button enables it to shoot in eight directions. There are various stationary and moving enemies that activate when Monitor gets close enough and start shooting when it moves. Some can shoot in four, others in eight directions, while others only try to ram the monitor or attack with homing shots.<br><br>Pressing the fire-button twice and then holding it activates a capture probe that can be used to pick up items, operate switches and control hostile drones. Drones under Monitor's control follow it around and can be used as a shield against projectiles, a battering ram against other drones or a plug to prevent more enemies from emerging from a trap. Captured movable drones automatically move into the direction Monitor is firing in, but can also be locked in a relative position by pressing the space bar. In order to be able to capture a drone, a certain amount of energy is needed, depending on the type of the drone. Items to replenish energy can be picked up as well as better weapons like rapid-fire or two- or three-way fire.<br><br>There are eight cities to explore, each consisting of two floors connected via lift shafts. Usually, reaching the exit of a city involves going back and forth between both floors and deactivating various beam generators that block the path.
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[The Citadel of Chaos]
Publisher=Puffin Books Ltd.
Developer=Puffin Books Ltd.
Released=1984
Systems=ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/citadel-of-chaos
Description=You are a lone adventurer, trekking to the grim fort atop Craggen Rock in hopes to save the peaceful Vale of the Willow below by infiltrating the chaotic legions of the Black Tower and defeating their leader, the warlock Balthus Dire. You will rely on your spellbook, your blade, and your wits to navigate the labyrinthine corridors there and evade or escape from those of its denizens you can't easily dispatch.  The Vale is depending on you!<br><br>A very by-the-book adaptation of Steve Jackson's Fighting Fantasy gamebook #2, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.
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[City Fighter]
Publisher=
Developer=
Released=1984
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/city-fighter
Description=In City Fighter, a simple crosshair-shoot-em-up, you have to protect the city of London against an alien invasion. The alien attackers are on their way to destroy your underground nuclear reactor. To avoid this, you have to steer a powerful cannon from right to left, trying to blast away waves of attackers. The attackers will drop bombs on you. In each wave an alien starship mounted with an aggressive missile waits for you. Avoid the bombs and missiles and don't let the attackers reach the ground of the city. Once they reach the ground they will destroy your underground reactor: Your game will be over - the city of London will be history...

[City Killer]
Publisher=Systems Editoriale s.r.l.
Developer=Franksoftware
Released=1987
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/city-killer
Description=In this crosshair game you are attending the Shooting Range with City backgrounds. In first-person view you should move the aim and shoot different items (cars, dinos, targets, dogs, etc.) moving on the three stages. You have 50 bullets, and each successful hit will give you a certain number of points and speed up the current item on the stage.
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[Ciuffy]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ciuffy
Description=In the game made with SEUCK (Shoot 'Em Up Construction Kit) you control Ciuffy the dog on his way out the city,  because the community wants to capture him for some brutal reasons. So you should move in four directions, shoot the enemies (people, tanks, radars, etc.) with a certain number of BAUs, collect the bones, and avoid their attacks. You'll get an extra live for each 10,000 points.

[CJ in the USA]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1991
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/cj-in-the-usa
Description=The follow-up to CJ's Elephant Antics, in which we find that The Hunter has kidnapped CJ's brothers and sisters and trapped them at various points around the USA. Needless to say, young CJ sets off to rescue them.<br><br>The game is a standard platform title, in which you can shoot peanuts at your enemies, or use bombs you collect.<br><br>You start with 9 lives, which sounds generous, but the levels are full of spikes and bad guys which can come to get you at any point. The enemies include policemen, Indians, dogs and burly American footballers (quite a stereotypical view of Americans there). Each level has a guardian at the end.
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[CJ's Elephant Antics]
Publisher=Codemasters Software Company Limited, The
Developer=Genesis Software
Released=1991
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/cjs-elephant-antics
Description=CJ the baby elephant has fled captivity, and is desperate to reach his home in Africa. That means trekking halfway around the world, armed only with an infinite supply of peanuts and a handful of bombs (fortunately more can be collected as you go along).<br><br>You start with nine lives, but the game's design is such that a lot of deaths will be unexpected, so prior knowledge of the layouts is essential to get through most sections of the five levels without losing lives. The two-player mode involves the screen following the lead player, so the latter can lose lives by getting too far behind. With lots of precise jumps across vertically-progressing ledges involved, a lot of skill and timing is required.
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[Classic Arcadia 3]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.|Atari Corporation|Nihon Bussan Co., Ltd.
Released=1992
Systems=ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/classic-arcadia-3
Description=The third of Alternative's Classic Arcadia compilations. While the previous two compiled unofficial clones of old arcade machines, this one features two official conversions (Star Raiders II and Moon Cresta) as well as a generic pinball game (Microball).<br><br>1. Microball<br>2. Moon Cresta<br>3. Star Raiders II
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[Classic Concentration]
Publisher=ShareData, Inc.
Developer=Softie, Inc.
Released=1988
Systems=DOS|NES
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/classic-concentration
Description=Concentration was a popular game show in the mid-to-late 1980s, and this game was adapted from that television program.<br><br>Two players can play against each other, or one person can play against a computer generated opponent. The answer to the puzzle is hidden by tiles. The tiles have words denoting game prizes ("Mexico", "Camera", "Telescope", for example), and your object is to find the two matching worded tiles. Exposing two at a time, your memory is taxed as more prize tiles are revealed and then covered over again.  As more tiles are matched, the hidden puzzle is revealed. Solve the puzzle and you win the game.
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[Classic Concentration: 2nd Edition]
Publisher=
Developer=
Released=1989
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/classic-concentration-2nd-edition
Description=Concentration was a popular game show in the mid-to-late 1980s, and this game was adapted from that television program. The sequel, Classic Concentration 2nd Edition, features the same interface with even more puzzles to solve. <br><br>Two players can play against each other, or one person can play against a computer generated opponent. Solve the rebus that lies beneath 25 numbered panels (a rebus is a puzzle in which words are represented by combinations of pictures and individual letters). The tiles have words denoting game prizes ("Mexico", "Camera", "Telescope", for example), and your object is to find the two matching worded tiles. Exposing two at a time, your memory is taxed as more prize tiles are revealed and then covered over again. As more tiles are matched, the hidden puzzle is revealed. Solve the puzzle and you win the game.

[Classic Mystery Library]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Apple II|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/classic-mystery-library
Description=Classic Mystery Library is a compilation of 3 classic Infocom games:<br><br>1. Moonmist<br>2. Suspect<br>3. The Witness
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[Cliff Hanger]
Publisher=New Generation Software
Developer=New Generation Software
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/cliff-hanger
Description="WANTED: El Bandito Dead or Alive." Basically you are the super hero trying to kill this bandit. In order to do this, you are given tools like an anvil, a boulder, a bomb, a boomerang, or a cannon. You basically are trying to crush him to go on. This game takes place as if you are acting the entire act out. It is very similar to the road runner and the coyote, the graphics are also very identical.
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[Climber 5]
Publisher=
Developer=
Released=Aug, 1987
Systems=Amiga|Apple II|Atari 2600|Atari 8-bit|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/climber-5
Description=HOMERUN! NUTS! That's not that great a thing for you as you are the batboy and must climb the structure to retrieve the homerun ball. Be careful not to hit any moving items. This plays out rather like Donkey Kong<br><br>You begin in the bottom right or bottom center and must make your way, via ladders, to the top left to retrieve a ball. Avoid moving obstacles however you can. Be careful you do not touch an obstacle or you will lose a life and be returned to your starting point. When you get the ball, you move on to the next level.

[Clive Barker's Nightbreed:  The Action Game]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/clive-barkers-nightbreed-the-action-game
Description=This is the first of a planned trilogy of games based on Clive Barker's movie Nightbreed (the second game was Nightbreed: The Interactive Movie, and the third game was never released).  This is a side-scrolling action game where Boone must fight his way through Midian, fighting the Sons of the Free and the Berserkers.<br><br>There are five legs to Boone's quest as listed in the manual:<br><br>1)  Collect the 3 keys to Midian; one is located on each level.  In order to obtain the 3rd key, you must defeat the MASK (although he will subsequently escape).<br><br>2)  Work your way around the Necropolis and down through Midian to the Nightbreeds' God, BAPHOMET, who will then baptize you.  This will enable you to transform into CABAL for short periods of time.  CABAL can withstand attack better than BOONE and has greater strength than his alter ego.<br><br>3)  Open the door to the BERSERKERS chamber.<br><br>4)  Work your way up to the surface of Midian to free the Breed.  They then tell you that the MASK has your girlfriend, LORI.<br><br>5)  Descend back down and engage in the ultimate battle with the MASK.  With victory achieved, you must get back to the surface of Midian where you will be re-united with LORI.

[Cloud Kingdoms]
Publisher=Logotron Entertainment
Developer=Electralyte
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cloud-kingdoms
Description=Baron von Bansai has stolen Terry's precious collection of crystals, and dropped them onto 32 different kingdoms, so Terry sets off to retrieve them. Viewed from above, his challenge sees him having to progress through these worlds, collecting keys to gain access to different sections, and avoiding enemy balls and bugs by jumping them where possible. There are no 'lives' as such, but there's a strict time limit of around 400 seconds for the whole game, and death puts you back to the start of the level, with time lost as well. You get an extra 80 seconds for completing each level though.<br><br>The levels feature all manner of further hazards - there are holes in the ground to avoid falling through (some visible, some hidden), arrows which force the ball in a particular direction, slippery squares making any movement's effect exaggerated, magneted squares making it impossible to jump from, and many more. Fortunately lots of power-ups, time boosts and bonus fruits are dropped onto the levels at random intervals as well.<br><br>To complete the game you must clear 8 levels, and the structure is non-linear - initially you have a choice of 4 levels, and after completing one of those you have a choice of 4 more levels (which are different depending on which level you completed first). The third and fourth levels you take on as you go through the game are chosen from a choice of 3, the fifth and sixth from a choice of two, and only those final two levels are perscribed (although they do vary depending on which levels you've already done).<br><br>Each of the 32 worlds has its own twist - Arrow Kingdom has a large amount of arrows directing you, Ice Kingdom is especially slippery, Unseen Kingdom leaves you to work out the route for yourself (other than the holes, which are all you can see), Box Kingdom involves a lot of flying over some trapped squares to grab the keys they contain before making the main jumps onto the sections which contain crystals, and so on.
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[Clowns]
Publisher=Commodore Electronics Ltd.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1983
Systems=VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Paddles
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/clowns
Description=Clowns is a home computer port of the arcade game with the same name released by Bally/Midway in 1978. Gameplay share some similarities with Breakout, but this time the bricks has been replaced with balloons that  you get points for popping. To reach the balloons at the top of the screen you have to move a seesaw under a jumping clown. This will launch away the clown already standing on the seesaw, hopefully towards the balloons. <br><br>Balloons comes in three different: yellow, green and blue. Yellow balloons are the easiest to reach, while the blue are the hardest. Therefore you also get more points for the harder to reach balloons.  If you manage to clear all balloons of a color, you'll get bonus points. Balloons of that color will then be replenished.  You have five jumpers to your disposal, and you will lose one everytime you miss to catch the landing clown. Clearing all blue balloons will give you an extra jumper.<br><br>Clowns can be played by one or two players using paddles.
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[Clubhouse Sports]
Publisher=Mindscape, Inc.
Developer=DesignStar Consultants, Inc.
Released=1988
Systems=
Genre=Sports|Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/clubhouse-sports
Description=Clubhouse Sports offers six games: Foosball, 3-D Pinball, Skeeball, Billiards, Crazy Pool, and Shooting Gallery. All of the games support one or two players.<br>Three games are displayed at a time on the Main Menu. To choose a game, push the joystick forward until the game in the center square is highlighted. <br><br>Each game provides an opportunity to change that game’s settings to match your skill level.<br>Foosball allows you to set the ball speed, computer skill level, length of game and number of games per playoff .<br><br>For Billiards play Carom Billiards or English Billiards. Other options allow you to alter the friction, win condition (score or shots), cloth and ball color, computer skill and number of frames per match.<br><br>3-D Pinball lets you change the table angle, number of balls, point requirements for extra balls, tilt sensor, and the ability to play with one or two joysticks for controlling the flippers.<br><br>In Skeeball, there are five levels of difficulty are available which determines how good a player's aim must be. You can also set the computer skill level and decide whether to play against the clock or play with a fixed number of balls. <br><br>Shooting Gallery. Set the computer skill level and gun design (speed, weight, and recoil).Shooting Gallery can also be played against a clock or with a fixed number of shots.<br><br>For Crazy Pool, alter the ball color, table friction and number of frames per match. A construction set is also available that contains four preset tables and allows players to build their own tables.<br><br>How well you do in each of the games is determined by how steady your hands are on the joystick and how good your timing is on its fire button.
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[Cobra]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cobra
Description=This Green Beret-style arcade game follows the plot of the film starring Sylvester Stallone. As Stallone's Cobra character you must rescue Ingrid Knutsen before the Night Slasher gets to her. There are 3 levels of gameplay, set in a city, the countryside and a factory. All have multiple ledges and platforms to negotiate.<br><br>Cobra starts without a weapon, but he is tough enough to attack with a precisely timed head-butt, although this method of killing is risky, as it will kill Cobra if mistimed. Fortunately there are weapons to pick up along the way, by picking up hamburgers. The weapons include daggers, pistols and machine guns, but all are time-limited
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[Coil Cop]
Publisher=Epyx, Inc.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/coil-cop
Description=The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and  collect the tape, floppy disk, listing paper and ROM chip scattered throughout.<br><br>The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that squashes Thing flat. <br><br>As Thing takes damage from enemies or weights, his oil level is reduced. When Thing runs out of oil, he becomes rusted and the game ends. To move between levels, Thing must enter the pipework through a vent and bounce around the pipes to find an exit.
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[Coin Op Hits II]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.|Irem Corp.|Vivid Image
Released=1992
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/coin-op-hits-ii
Description=Coin Op Hits II is a compilation that includes the following five games:<br><br>1. Dynasty Wars<br>2. Ghouls 'N Ghosts<br>3. Hammerfist<br>4. Ninja Spirit<br>5. Vigilante

[Collapse]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/collapse
Description=Collapse is a simple puzzle game where players control Zen the Mole who is presented with a network of sticks that he must turn blue. Zen does this by simply walking over them while he is yellow. To get to the network, he must turn himself red so that he can build bridges that lead to it. Zen's redness disappears after a few seconds and he turns back to his default state. Once Zen has managed to turn the sticks blue, he can unleash the Rotox, a white line that moves around adjacent blue sticks, destroying them once the Rotox makes contact. When all the sticks have been destroyed, Zen proceeds to the next screen.<br><br>The blue sticks must be destroyed within a time limit. While the player navigates Zen around the screen, two creatures walk around the screen, trying to make Zen's task difficult. Contact with either of these creatures result in Zen losing 100 units of time. To deal with them, Zen is equipped with some magic dust that he can sprinkle on them to make them disappear and resurrect in their same position that they appear. Extra time is awarded to Zen by collecting jewels that occasionally appear on screen.
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[Colonial Conquest]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|Atari ST|PC-98
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=4.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/colonial-conquest
Description=Colonial Conquest is a grand strategy simulation during the late 1800's and early 1900's that puts you in charge of one of the 6 Imperialistic powers of the time (Great Britain, France,  Germany, U.S., Russia and Japan). Using diplomacy, espionage, armies and fleets these 6 countries vie for control of more than 120 minor countries and each other. Your goal in the game is to conquer as many minor nations as possible and set yourself up as the mightiest ruler on Earth. There are 3 scenarios and up to 6 people can play each as a separate nation or the computer can take charge of all the other nations.
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[Colony]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/colony_
Description=Mankind has established a distant colony, but the area is infested with ants, ladybirds and other parasites, all ready to cut through the perimeter fencing and eat your people's food. As a service droid it is your job to prevent this, and maximise the output.<br><br>Achieving this involves a lot of planning and resource management. There are several buildings at your disposal, containing seeds, solar panels, weaponry, fencing and traps. You must plant the seeds, use the solar panels to maximise their growth, and then harvest the finished product so as to trade it. You can carry a gun to take care of the bugs, but this needs recharging frequently, and the location of the munitions store must be determined.<br><br>When the bugs break part of the fence, you need to replace it to stop lots more coming through. This can be done more quickly by reducing the compound size, which causes the trade-off loss of growing room.
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[Colossal Adventure]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1983
Systems=BBC Micro|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/colossal-adventure
Description=Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes. You can carry up to four objects at a time; the useful ones include a newspaper, keys and sandwiches. The vocabulary includes saying spell names, DROPping items to stay within the carrying limit (and for other specific reasons), CATCHing a bird, and standard directions plus IN and OUT.
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[Colossus Chess 4]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1985
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Simulation|Strategy
Perspective=Isometric
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/colossus-chess-4
Description=Colossus 4 Chess is a computer chess game. The game is customizable and you can monitor all your previous moves. It is even possible to see the computer thinking ahead and predicting your moves. The computer is hard to beat, and would win matches against other computer chess programs of the day. It can achieve the king-bishop-knight mate, which is the most difficult checkmate manuver possible in Chess.

[The Colour of Magic]
Publisher=Piranha
Developer=Delta 4 Interactive
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/colour-of-magic
Description=The Colour of Magic is an interactive fiction adventure (with some graphics) set on Terry Pratchett's wildly improbable Discworld.  The world, a flat disc, rests on the backs of four elephants, who in turn stand on the shell of Great A'Tuin the Turtle.  Therefore, unlike some text games which use North, South, East and West, directions in Discworld are Hubward, Rimward, Widdershins, and Turnwise.<br><br>Players control Rincewind the Wizzard, the fastest Wizzard in Discworld, who understands the finer points of survival (like it's not where you are running to, it's what you are running from).  In his adventure, based on book of the same name, he meets Discworld notables like Twoflower the Tourist, Luggage the luggage, and Death while saving Ankh-Morpork (again).
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[Combat Course]
Publisher=Mindscape, Inc.
Developer=Cobra Soft
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Action|Simulation
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/combat-course
Description=Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp simulator. As make your way through various levels you'll be given points for doing the right thing and deducted points for any missteps. You can record your attempts and review them, to spot your mistakes and learn from them.<br><br>Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing grenades.<br><br>Level three has the player going hand-to-hand in the Combat course. The fourth level combines the previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws random elements from all the courses at the player.<br><br>To give the game replay value, there is a course construction set so that you can make your own levels. The Atari ST and Amiga versions contain digitized sound.
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[Combat Leader]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1983
Systems=Atari 8-bit
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/combat-leader
Description=Combat Leader is a tactical simulation between tank and mechanized infantry companies on the contemporary battlefield. The game can be played as strategic or arcade. As combat leader you decide what level of command you want: company, platoon, or squad. Then choose from over 70 historical tanks rated for speed, armor, strength and fire accuracy. <br><br>Game scores are based primarily on numbers and types of units destroyed plus you can earn a bonus of up to 100 points for completing a mission. Number of points accumulated will determine the level of victory. The game can be played as either novice or intermediate with the computer directing enemy forces.
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[Combat Lynx]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1984
Systems=Amstrad CPC|BBC Micro|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/combat-lynx
Description=A semi-realistic helicopter battle game, viewed from behind. Allied bases must be protected from air and land attacks, and soldiers transported between them. The Combat Lynx is equipped with various weapons, including mines and heat-seeking missiles. A map enables the player to keep track of enemy forces. Includes various difficulty levels.
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[The Comet Game]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/comet-game
Description=Aimed to tie in with Halley's Comet passing close to Earth, but actually missing the boat by some time, The Comet Game is based on the idea of Halley's comet coming with bacterial life-forms capable of destroying life on earth. As a result, you must get into your high-tech spaceship, intercept the comet, and destroy those organisms. Controlling the ship's autopilot technology, you must ensure that the task is successfully completed.<br><br>You must ensure that missile attacks on the ship are unsuccessful (by shooting at the missiles before they hit a your ship, a la Missile Command, controlling a cross-hair that moves around the ship), and maintain communication with Earth, by aiming the comms beam in the right direction to get the best signal. <br><br>Keeping the computer running smoothly requires moving a line of LEDs to match what is being displayed. The fourth ongoing task is to keep the ship's crew happy. This is done in a rather surreal way, by brewing coffee and injecting it into the crew (who are in suspended animation).

[Comic Bakery]
Publisher=Imagine Software
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=MSX
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/comic-bakery
Description=A baker tries to bake and deliver bread while fighting raccoons.<br>Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off.
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[Commando]
Publisher=Data East USA, Inc.
Developer=Capcom Co., Ltd.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari ST|BBC Micro|Intellivision|MSX|NES|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.1
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/commando
Description=Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.
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[Commodore Force Reel Action #1]
Publisher=EuroPress Software
Developer=Taito Corporation|Tecmo, Ltd.
Released=1992
Systems=
Genre=Action|Racing / Driving|Strategy
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/commodore-force-reel-action-1
Description=The first of this line of cover-mounted cassettes contains two full games. Unusually for a collection of this type, both are arcade conversions, which theoretically still had some commercial value:Continental Circus<br>2. Gemini Wing<br>3. Plus a demo of Lemmings
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[Commodore Force Reel Action #27]
Publisher=Impact Magazines
Developer=Access Software, Inc.|Novotrade International, Inc.
Released=1993
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/commodore-force-reel-action-27
Description=This cover-mounted cassette from Commodore Force magazine contains two full games:Impossible Mission 2<br>2. Beach Head 2<br>3. Plus the regular 'Easy Lives' cheat collection
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[Commodore Force Reel Action #9]
Publisher=Impact Magazines
Developer=Addictive Games Ltd|Sentient Software Inc.
Released=1993
Systems=
Genre=Action|Sports|Strategy
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/commodore-force-reel-action-9
Description=This cover-mounted cassette contains two full games: Football Manager and Artura
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[Commodore Format Power Pack 42]
Publisher=Future Publishing Limited
Developer=Hewson Consultants Ltd.
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/commodore-format-power-pack-42
Description=This cover-mounted cassette contains two full Hewson games - Stormlord and its sequel Deliverance, as well as 3 Shoot ‘Em Up Construction Kit creations by a New Zealander.<br><br>1. Alien Smash is a vertically-scrolling shooter, in which you must navigate roads with many gaps, and shoot aliens. There are regular mini-bosses, which break down into chunks as you shoot them.<br><br>2. Fire Eagle is another space-themed scrolling shooter. The player travels through narrow caves - contact with the outer walls is fatal.<br><br>3. Chrome Bros is an unusual use of SEUCK; a platform game. Our heroes must climb ladders, collect bonus items and face various pre-programmed enemies (largely by avoiding them, as the player has limited ammunition). Levels are horizontally symmetrical, other than the locations of bonus items and the danger from daggers which move horizontally across the screen.
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[Commodore Format Power Pack 7]
Publisher=Future Publishing Limited
Developer=Fantastic Four|Graftgold Ltd.|Atari Games Corporation|Synapse Software Corporation
Released=1991
Systems=
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/commodore-format-power-pack-7
Description=Issue 7 of Commodore Format magazine came with a cover-mounted cassette containing three former full-price games, plus 5th Gear from Hewson's Rack-It label. Shortly after this, a law was passed limiting UK 8-bit magazines to a maximum of 2 former commercial games per issue. The games are: Crystal Castles<br>2. Uridium<br>3. Blue Max<br>4. 5th Gear
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[Computer Ambush]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1985
Systems=Apple II|Atari 8-bit
Genre=Simulation
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/computer-ambush
Description=Computer Ambush (Improved Version) is a computer tactical simulation of squad vs squad combat in France during World War II. You are a Sergeant and command a squad of 10 infantrymen (either American or German). Each man has a name, personal background (dossier), and comes rated with individual critical combat skills. You can also rate the soldiers to your own specifications for more flexibility. Computer Ambush is played as a series of turns until either one side is destroyed or one or both sides have completed their missions.The game can be played as two player ( 7 scenarios) or computer as opponent (5 scenarios). The game is advanced level and takes 1 -3 hours to complete.
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[The Computer Edition of Risk: The World Conquest Game]
Publisher=Virgin Mastertronic International, Inc.
Developer=Gang of Five
Released=1989
Systems=Amiga|Apple II|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/computer-edition-of-risk-the-world-conquest-game
Description=The Computer Edition of Risk:  The World Conquest Game is an official conversion of the classic Parker Brothers board game. Two to six human and/or computer players attempt to conquer the world with their armies.  Computer players have three different skill levels.<br><br>There are actually four major versions of the game available:  UK full game, US full game, UK short game, and US short game.  The short games have an added rule to make the game go faster.  In the UK short game, players can try to complete an assigned mission to win.  In the US short game, players try to occupy enemy HQs.  In addition to rule differences between the UK and US game, there are different graphics used for the cards.
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[Computer Football Strategy]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1983
Systems=Atari 8-bit|TRS-80
Genre=Simulation|Sports|Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/computer-football-strategy
Description=Computer Football Strategy is modeled after Avalon Hill’s board game based on American style football.  Players can select from a wide roster of professional teams spanning from the 1966 Green Bay Packers to 1982 Washington Redskins.  Naturally this is a strategy game where players choose from many formations for offense and defense to setup each down.  Once selected the down is played out in top down animation style with the plays outcome and stats.  The game supports both player verses computer or two player mode.

[Computer Scrabble]
Publisher=Leisure Genius
Developer=Psion Software Ltd.
Released=1984
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/computer-scrabble
Description=Computer Scrabble is the earliest official computer version of the popular word game. The game has an 11000-word dictionary containing the most frequently-used words in Scrabble. As a result, some very obscure words (mostly of 2 and 3 letters - keen Scrabble players will know that these are often the most profitable scoring method) are included, but common words such as 'bigot' and 'sheen' are queried by the game - simply tell it that your move is a word and it will move on trustingly.<br><br>Inputting words is done by moving the cursor across or down to the starting position of the word, and then pressing to key the word in, pressing space before the letter you wish to use a blank tile as. All words formed are accurately scored. The game can juggle your tiles and allow you to manually rearrange them, and you can watch the computer 'think' as it notices possible moves and their scoring. There are four difficulty levels, with the highest capable of combined scores over 700.
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[Computer Scrabble De Luxe]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/computer-scrabble-de-luxe
Description=Scrabble De Luxe is the computer version of the classic word game Scrabble. It follows the official board game rules.<br>It can be played at 8 different difficulty levels.<br><br>The main difference with  Computer Scrabble is that the De Luxe version has enhanced graphics, a larger dictionary and a clock timer.
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[Computer Stocks & Bonds]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|DOS|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/computer-stocks-bonds
Description=PC conversion of the board game.<br><br>Try to make money at the stock market. Invest in stocks when their exchange price is low and when the price rises sell them to make profit. <br><br>You have $5000 in cash at the beginning of the game and 10 different securities to choose from.

[Conan: Hall of Volta]
Publisher=Datasoft, Inc.
Developer=SE Software
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=Platform
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/conan-hall-of-volta
Description=You, Conan the Barbarian, must enter a castle and defeat the evil Volta.  <br><br>You are armed with ten boomerang swords and your <br>own cunning.  Along the way magic gems, keys and an "Avian Ally" will help you through seven very diverse levels in which you must navigate treacherous obstacles including lava pits, powerful geysers that hurl you into the air, spike pits, and floating platforms.  Volta's castle is guarded by several of his nasty beasts: bats, scorpions, giant ants, fire-breathing dragons, floating eyeballs, and even a huge electrical generator gone haywire -- you'll soon realize why he calls himself "Volta".
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[Conflict in Vietnam]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|PC Booter
Genre=Simulation|Strategy
Perspective=Top-Down
Score=4.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/conflict-in-vietnam
Description=The third and final installment in Microprose's Command series of war games simulates five key battles in Vietnam, beginning with the defeat of the French colonial army in 1954 and culminating in the 1972 victory of the Viet Cong against South Vietnam forces. <br><br>Conflict in Vietnam adapts the well tried "accelerated real-time" game system of its predecessors to the jungle combat situation in Indochina, with its bizarre balance of power, specific technology (such massive use of helicopters) and unique strategic challenges. Impressively complex for its time, the simulation calculates a day-night-cycle, weather, terrain, supply lines, formations, unit organization and experience, to name only the most important factors. Two players can compete head to head on one computer, soloists may randomize the enemy priorities in some scenarios for added uncertainty on the battlefield.<br><br>Even more so than in the previous games, designer duo Sid Meier and Ed Bever stress the educational aspect of their well-researched historical simulation: the manual is desgined as a complementary read that offers extensive background information to the five scenarios and their 'what if' variants.
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[Confuzion]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|Electron|ZX Spectrum
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/confuzion
Description=This is a puzzle game where you must explode all of the bombs on each level, using a spark.  The spark flows along a fuse, which is made up of a series of tiles.  These can be moved, in the manner of sliding puzzles, where there is only one gap, and tiles can be moved into the gap, creating a new gap.  The aim is then to move the tiles so the fuse forms a path from the spark to each bomb. <br><br>There is a time limit, however, and extra time is knocked off if the spark reaches a dead end.  Also some levels contain water droplets, that extinguish the spark if they touch it.
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[Congo Bongo]
Publisher=SEGA Corporation
Developer=SEGA Corporation
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Intellivision|MSX|PC Booter|TI-99/4A|VIC-20
Genre=Action
Perspective=Isometric
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/congo-bongo
Description=An extremely faithful port of the famous jump-n-run platform arcade game.  Run, jump, and climb your way through a dangerous jungle while avoiding various animals and projectiles.<br><br>Includes the introductory animations and features the arcade version's sliding screen transitions.
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[Continental Circus]
Publisher=Virgin Mastertronic Ltd.
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/continental-circus
Description=The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for  next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.<br><br>The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.
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[Contra]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1988
Systems=Amstrad CPC|DOS|MSX|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/contra
Description=In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists.<br><br>As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.
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[The Cool Croc Twins]
Publisher=Empire Software
Developer=Empire Software
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/cool-croc-twins
Description=Cool Croc Twins is a platform game where, as one of the cool crocodile twins Punk and Funk, you try to reach the beautiful crocodile girl. <br><br>To do so, you'll have to complete over 60 levels. Each level is made of a bunch of thin, floating platforms. When you approach the edge of a platform, you do not fall off - rather, you begin walking upside-down on the other side! Instead of jumping, you "reverse the gravity" of your croc, causing him to fall up or down until he lands on a platform. <br><br>You goal on each level is to light up all the bulbs by bumping them with your head. If you hit the bulb three times it will be completely lit up. Some bulbs are invisible on higher levels. There are also foes who want to stop you and who sabotage your efforts by bumping into the bulbs you've lit, turning them off. Your foes can walk on both sides of the platforms just as you and can jump from platform to platform just as you, so watch out! <br><br>The game can be played by 2 players, so if you are Funk then your friend is Punk and you can challenge each other in scores.

[Cool World]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1992
Systems=Amiga|Atari ST|DOS|Game Boy|NES|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cool-world
Description=A licensed game based on the live action/animation movie "Cool World"<br><br>You play Frank Harris and your task is to stop Holli Would from entering the real world.<br><br>You accomplish the levels by shooting doodles and collecting coins.<br><br>Gameplay is set by 4 World with 4 levels each.<br><br>Same as the movie, the game is based in cartoon graphics.
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[Cops n' Robbers]
Publisher=
Developer=
Released=1985
Systems=Atari 8-bit|BBC Micro|Electron|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cops-n-robbers
Description=You are a robber whose target is the Acme Diamond Co. and the old  mine, both which are full of jewels. Once collected, the jewels need to be returned to your getaway vehicle. Making your job hard are cops who are very smart, choppers who are dangerously low to the ground, and ghosts that can kill you if you come in contact with them. You have one weapon to deal with these enemies, but it has limited ammo. If you get killed by cops or ghosts, you can enter the jail and release one of your captured men.

[Corruption]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/corruption
Description=Corruption is one of Magnetic Scrolls interactive fiction games. It is also one of the few 'real world' based games (ie: no elves, magic, etc).<br><br>You play a stockbroker on the fast track to riches when suddenly there are attempts on your life and the words 'insider dealings' floating around!
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[Cosmic Causeway: Trailblazer II]
Publisher=Gremlin Graphics Software Ltd.
Developer=Mr Chip Software
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cosmic-causeway-trailblazer-ii
Description=You have 24 levels to roll through within the time limit. Each level is composed of an assortment of squares with different functions - red slows you down and green speeds you up, black holes must be avoided, cyan squares temporarily reverse your controls, and blue squares trigger a jump. Aliens can be shot, but every other hazard must be avoided, as contact with them or falling into holes costs valuable time.<br><br>Time left at the end of each level is added to the score. Hit the white blobs on the screen to earn credits, which can be used to purchase power-ups or tricks, which last only for the next level. Options include slowing down time, closing all black holes, deactivating the purple squares, and a shield.
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[Cosmic Relief: Prof. Renegade to the Rescue]
Publisher=Datasoft, Inc.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cosmic-relief-prof-renegade-to-the-rescue
Description=This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding Professor Renegade. <br><br>Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest Tibetan ranges; an area populated by creatures and conditions of the professor's own design: venomous stone snakes, reptilian birds, and acid storms. Not only must your Adventurer survive these tests of courage, but he must and properly use such curious objects as spurs, a vacuum cleaner, and a unicycle.<br>Once you locate the professor and convince him to help, you'll need to help him construct an anti-asteroid deflector to prevent the destruction of earth. You must now search for high-tech tools such as an atomic pile, a 9-volt battery, and a bent coat hanger!<br><br>Use the joystick and the appropriate keys to maneuver the Adventurer across the landscape. You have 30 days to complete the mission. During the mission, the Adventurer collects various items (points are awarded for each). Some items serve little purpose; others are vital; and others only work in certain places. Only one item can be held at a time and it must be held to be used. Native bearers carry the items collected. <br><br>To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Adventurer can exchange the item held (press S) with a bearer that is closest to him. Its trial and error time. Good luck. The game comes with cheats and a map for those that require a little help.
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[Cosmic Storm]
Publisher=Virgin Mastertronic Ltd.
Developer=Software Creations Ltd.
Released=1990
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=LightGun
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cosmic-storm
Description=Released with the MAGNUM "lightphaser" lightgun, cosmic storm made up one of the six games packaged with the peripheral. The game involves protecting your planet from alien invaders by using the gun to shoot at the on-screen enemies. Player's are graded on the fly for accuracy as the aliens sweep around the screen using smooth sine-wave attack patterns.
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[Countdown to Shutdown]
Publisher=Mastertronic Ltd.
Developer=Thorn EMI Computer Software
Released=1986
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/countdown-to-shutdown
Description=In Countdown to Shutdown you control eight droids on the mission to find the core room of an nuclear power plant, in which a serious explosion has caused large casualties.<br><br>The game is an arcade-like 3D adventure, you see always only the room your droid moves in, in the bottom of the screen you receive information like actual core temp and radiation level, time remaining, the direction you heading for, information about your shield level and others . Once you found the core room you must attempt to damp down the reactor temperature to avoid a major catastrophe a second explosion will cause. <br>With the joystick you control all 8 droids, you have to switch several times between them because of the fact, that each of them has a special ability (like scientific, medical, technical, combat, intelligence, power, strength and mobility). Over 2.000 rooms on 8 levels waiting for you. Examine all rooms (press "E" on your keyboard) for useful and often required items and valuables (like weapons, medical or technical tool sets) - each of your droids is able to keep 8 items in his inventory. Beware of radiation (the closer you get to the core room, the more it increases, before entering the core room you need to find and activate radiation shields), defense droids  which were installed to keep out intruders (like you!) and Plasma. Because of the first explosion some doors between rooms were blocked or damaged: Find the needed technical tool sets for example to fix such issues.<br>Once you have found the core room, use the abilities of your different droids and the - hopefully found - correct tools to damp down the temperature and stop the disaster.

[The Count]
Publisher=Commodore
Developer=Adventure International
Released=1985
Systems=Apple II|Atari 8-bit|Browser|PC-88|TI-99/4A|TRS-80|VIC-20
Genre=
Perspective=
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/count
Description=You awaken in a sealed wing of the Count's Transylvanian castle, seemingly restrictive but yielding further avenues of secret passages and unexpected exits to the intrepid and timely explorer.  Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident, who chooses to make midnight snacks of you rather than a main course.  An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake -- or else you awaken the next morning back in bed, your possessions pilfered by the kleptomaniacal creature of the night and your neck boasting irritated bite marks.  Each day you must incrementally approach your goal of overcoming the Count, lest you wind up as one more dried-out apéritif.
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[Cover Girl Strip Poker]
Publisher=Sales Curve Ltd., The
Developer=Emotional Pictures
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=0.5
Controls=
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/cover-girl-strip-poker
Description=Yet another strip poker game. What is there to say about it? <br><br>Well, here you can play with up to three players against one of eight digitized women. Each time you make a girl lose all her money, she takes off some of her clothes (4 of the 8 girls feature "movies" of the strip, which consist of half a dozen frames).<br><br>At the beginning of the game, you may select your language at the beginning and can also choose to turn the girl's comments on or off. Finally, the game features a zoom function with which you can get even bigger pixels.
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[Crack Down]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/crack-down
Description=Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. <br><br>The game may be played as either a one or two-player game.
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[The Crack of Doom]
Publisher=Addison-Wesley Publishing Company, Inc.
Developer=Beam Software Pty., Ltd.
Released=1989
Systems=Apple II|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/crack-of-doom
Description=Return to Mordor, where a dull red sky is filled with the dust and heat of Mount Doom.  Brave the ash-covered wastelands of Gorgoroth, the blood-splashed courtyards in the Tower of Cirith Ungol, and a horrifying torture chamber guarded by grinning, brutal orcs.<br>In this adventure you will be playing as Sam Gamgee and will begin outside the gates of Cirith Ungol.  Dare you enter the Tower and try to save your beloved master, Frodo?  Or should you somehow try to complete the quest alone, and hurl the Ring of Power into the fires of Mount Doom?
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[Crazy Car]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/crazy-car
Description=In the game made with SEUCK (Shoot 'Em Up Construction Kit) you control one or two cars (red Ferrari, blue Porsche) on the crazy track full of surprises. Cars should shoot missiles to eliminate other hostile cars, move in four directions, and avoid the attacks. On the track you'll find<br>the characters and landscapes of famous games such as Pac-Man, or Frogger, or meet the people hordes from Pirates. The two player game is cooperative and played on the same screen.

[Crazy Cars]
Publisher=Titus France SA
Developer=Titus France SA
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crazy-cars
Description=Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.
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[Crazy Comets]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crazy-comets
Description=The universe is out of control, contracting into chaos. Matter becomes energy in a cataclysmic chain reaction of disorder. Comets of fire cascade through the heavens - messengers of imminent doom. <br><br>Your mission: To restore order to the universe by destroying chaos whereever it appears. <br><br>Your chances of survival: NIL. <br><br>.....and you thought the apocalypse was gonna be bad....!!!!!

[Creatures 2: Torture Trouble]
Publisher=Thalamus Ltd
Developer=Apex Computer Productions
Released=1992
Systems=
Genre=Action
Perspective=Platform
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/creatures-2-torture-trouble
Description=Creatures 2: Torture Trouble follows on from the events in Creatures. Clyde Radcliff, after eliminating the demons and saving his fellow Fuzzy Wuzzies in the previous game, has settled down with 'Fuzzette' Bonnie, and they have 9 children. Unfortunately, some demons had escaped and decide to take revenge by kidnapping their children and everyone else in their village. Clyde must rescue them all, and wipe out the demons.<br><br>The game abandons the scrolling levels of the original, although it retains the torture chambers, where Clyde must manipulate the objects in the single screen level to save one or more of his family and friends.  <br><br>The various attack modes that Clyde has are now upgraded by picking up potions on the torture chamber levels, rather than getting them from the witch, as in the original. Also, bonus coins can be picked up on most levels, and collecting 5 of them earns an extra life.<br><br>The game is made up of three islands. A Torture chamber level is followed by an interlude, where Fuzzy Wuzzies are thrown from a high ledge. Here Clyde and the Fuzzy he last rescued bounce the other Fuzzies to safety on another ledge, whilst avoiding bouncing a Fuzzy into the clutches of a flying demon. They must bounce a certain number of Fuzzies to safety in the time limit.<br><br>After a further torture chamber level and accompanying interlude, Clyde is captured by a family of 3 demons. He must destroy them in turn, by kicking bugs so they are sucked into the ACME vacuum machines, and fired at the demons, while avoiding what the demons are dropping on him. The demons are faced in order of increasing size and power.<br><br>The final level on all but the third island involves Clyde transporting Fuzzies from this island to the next. Clyde has scuba gear, so can go underwater, but must carry the other Fuzzies over the top of the water, whilst avoiding various demons that might attack the Fuzzies or Clyde. There are islands in the middle that act as drop-off points.
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[CREATURES to the Rescue]
Publisher=Thalamus Ltd
Developer=Apex Computer Productions
Released=1990
Systems=Amiga|Atari ST
Genre=Action
Perspective=Platform
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/creatures-to-the-rescue
Description=The inhabitants of the pretty but insignificant planet Blot decided to leave to find a trendier planet, and escape being called the Blotians, a most unhip name.  Until they such a planet, they call themselves the Fuzzy Wuzzies.<br><br>Their colony ship collides with an asteroid, and crash lands in the Pacific Ocean, near an unchartered island, which they colonise, calling it "The Hippest Place in The Known<br>Universe".  Unfortunately the island is also home to rather nasty demons, who can't stand the commotion caused by the happy Fuzzies, or their silly name for the island.<br><br>The demons kidnap the Fuzzy Wuzzies by hosting a massive party, then capturing them in a net, and dragging them off to the torture chambers.  The only Fuzzy not caught is Clyde Radcliff, who was already being sick in the bushes.  He wakes up in the morning with a really bad headache, and fiery halitosis, and sets out to destroy the demons, and rescue his friends.<br><br>The game consists of 3 levels, each made up of 3 of stages.  The first two stages of each level are side scrolling platformers, where Clyde must destroy the enemies by firing at them, presumably using his halitosis.  At the end of each of these stages, Clyde meets a witch, who can provide him with extra firing patterns, or upgrade those he has, in exchange for 'magic potion creatures' found during the stages.<br><br>The final stage on each level is a torture chamber, which takes place on a single screen.  Here Clyde must stop one of his friends being killed by the demons, who are using some sort of ACME device.  This is a puzzle game stage, where you must use the items in the room to kill one of the demons threatening Clyde's friend.  Clues can also be bought from the witch.  Whatever the outcome, either death will be gory, although the cartoony graphics of the game means that things aren't really graphic.

[Cricket Captain]
Publisher=D&H&nbsp;Games
Developer=The Majestic 12
Released=1991
Systems=ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/cricket-captain_
Description=This version of Cricket Captain lacks the ability to play the matches that is featured in the others. Instead, the C64 displays a running scorecard, while on the Spectrum the whole screen is used for a top-down view of the field, with lines illustrating where each shot was played, and flash announcements of dismissals. Only balls from which a player is dismissed or a run is scored are shown.<br><br>Scouts, coaches and physios are not hired, you simply have a standard one throughout. CPU v CPU matches produce a simple result instead of a full scoreline. Minor counties are not featured; cup tournaments start from the last 16 stage<br><br>A few other changes have been made. Player abilities in each field are now rated out of 10 instead of 100, but a player's bowling style and preferred bowling style to bat against are now featured. The scout now brings information about a team's players, and then gives you the chance to buy one of them, instead of searching for players of a particular ability.
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[Crime and Punishment]
Publisher=
Developer=
Released=1984
Systems=DOS
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crime-and-punishment
Description=Crime and Punishment is a courtroom simulation, where you play the judge. The emphasis lies on deciding the punishment, rather than if the person is guilty or not - that has already been decided. The aim is to receive as many Gavels as possible (out of ten), by choosing the same sentence as a judge.<br><br>Cases range from perjury and theft right up to murder and rape. To help you make your decision, you can receive information about the crime. This includes the damage caused by the crime, the villain's background and personal circumstances, and his/her motive.<br><br>Be aware that the more information you ask for, the less gavels you receive. The AI can sometimes produce surprising choices of sentences.

[Crime Time]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/crime-time
Description=Crime Time is a more or less classical 3rd person point-and-click adventure, with the major difference that you don't click on the graphics, but on controls below the graphics. Actions are done by clicking on words, as is movement.<br><br>The story is a classical mystery setting: two friends go hitchhiking, and since it's raining so bad, they rest in a small hotel. One of the two starts to drink till he's totally out of control. He stumbles into the wrong room, gets knocked out and wakes up next to a corpse. Now, you have to prove you didn't do anything.
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[The Crimson Crown]
Publisher=Polarware
Developer=Polarware
Released=1985
Systems=Amiga|Apple II|Atari ST|DOS|Macintosh|PC-88
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crimson-crown
Description=In Transylvania we rescued Princess Sabrina, and met Crown Prince Erik. They return upon news of the King John the Good’s death, and learn the crown has vanished. The Vampire Lord Drakul tries to uncover its secrets to become King, and threatens its land.  <br><br>As their guide, they accompany you on their journey to reclaim the crown an amulet of immense power and rid the land of the Vampire. Certain tasks require their unique abilities, Princess Sabrina understands magic and Crown Prince Erik can use items that rightfully belongs to the heir of the throne, among other roles.<br><br>Some places seem familiar, and others are new. Recognizable ancient tree stump and the new mysterious Wizard’s castle to underground caverns. <br><br>Encounter unusual characters and creatures that roam these parts - a friendly Griffin or the wicked Witch to curious Trolls, who like shiny objects. Whenever the Sage appears speak to him, and listen to his words of wisdom. Travelers are advised to know how to answer their riddles.
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[Crisis Mountain]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crisis-mountain
Description=Crisis Mountain is a classic platform game. Your task is to defuse bombs left by terrorists in mountain caverns when a dormant volcano above starts erupting unexpectedly. Time is limited as the bombs are ticking towards detonation. It contains nine levels of play.

[Crossbow]
Publisher=Absolute Entertainment, Inc.
Developer=Exidy, Inc.
Released=1988
Systems=Atari 2600|Atari 7800|Atari 8-bit|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crossbow
Description=In Crossbow, you and several friends are trying to cross many treacherous landscapes in order to retrieve stolen treasures from the castle of the Evil Master. All of the members of your party are unarmed, however you carry a crossbow. Using this, you need to shoot any obstacles or hostile enemies that may get in the way of your friends as they cross the screen. You see the landscape from a first person point of view, and one by one each member of the party will walk from the left to right on the screen. There are many different landscapes that need to be crossed, each with its own variety of dangers. There are deserts with scorpions, ice caverns, jungles with hostile monkeys, a lava spewing volcano, and even the heavily guarded castle. The game starts with two friends in your party, with additional friends joining after clearing certain parts of the game. The game ends when everyone in your party has been killed.
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[Crossfire]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|PC Booter|VIC-20
Genre=Action
Perspective=Top-Down
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crossfire
Description=A clone of the arcade game Targ, blast your way out of an all-sides attack.
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[Crown]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crown
Description=Crown is a jump and run game. The goal is to travel trough six different countries to finally become king. The game is non-linear, so the player can choose which country he wants to go to. <br><br>The levels are pretty different: in England, you need to control a knight on his horse. You need to jump over all hurdles and collect all 80 shields to complete the level. In Scandinavia, you control a Viking on his boat. Here you need to collect treasure chests and avoid the whales crossing your way. In Russia, you play a Russian bear who needs to imitate the dance of a girl next to him. If he succeeds, the bystanders will give him money. In Japan, you control a small dragon which needs to jump from island to island. On his way, he needs to collect 80% of the stuff floating around or he will starve to death. In India, the small Indian boy needs to walk over the bridge, avoiding the flying bananas (?) and catch 8 mice. And finally, in Arabia, you control a dude on a flying carpet who needs to catch at least 50% of the flying lamps to stay on his carpet.
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[Crusade in Europe]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|PC Booter
Genre=Strategy
Perspective=Top-Down
Score=4.5
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/crusade-in-europe
Description=The first of the Command Series of tactical wargames released by MicroProse in the mid-1980s, Crusade in Europe is the descendant of Meier's first wargame, NATO Commander.  Sid Meier and Ed Bever, Ph.D., collaborated on Crusade's design, which (along with the game's manual) shows an enormous amount of research and attention to historical detail.  <br><br>As the title suggests, the game's focus is the European Theater of World War II in 1944-45, and the Normandy Invasion in particular.  Although there are only five scenarios, each can be customized through multiple variants (with different initial deployments and reinforcement schedules) and levels of difficulty.  Another nice feature is the ability to play using either tradtional boardgame symbols or unit icons.  Both sides (Allied and Axis) can be played, and two players can play head-to-head in hotseat mode.
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[Crush, Crumble and Chomp!]
Publisher=Epyx, Inc.
Developer=Automated Simulations, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|DOS|TRS-80|VIC-20
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crush-crumble-and-chomp
Description=Crush, Crumble & Chomp let you assume the role of a movie-style monster, becoming one of any number of giant crawling, swimming, or flying beasts.  Technically CC&C is a strategy game; you have to keep an eye on several statistics, including your health, appetite, and even such minute details as the tilt of your head (helps in aiming breath weapons).  Destroy the city before the human military destroys you!

[Crypto Cube]
Publisher=DesignWare, Inc.
Developer=DesignWare, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|PC Booter
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crypto-cube
Description=20 themed words are arranged in criss-cross formation over the faces of a three-dimensional cube.  You have to guess and uncover them.  A mascot- The Wuzzle- apprises you of your progress.<br><br>When uncovering the words, you will get: a blank square- no points and the turn is over; a vowel- 5 points and another turn; a consonant- you get a question mark and must guess the letter- a correct guess nets 10 points and another turn, an incorrect guess -5 points and the turn is over.  There are also bonus squares that let you pick an extra square on the current cube-side, as well as one on another side.<br><br>New word lists can be added by the user- ostensibly to allow children to practice their spelling homework.
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[Crystal Castles]
Publisher=Thundervision
Developer=Atari, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|Atari ST|BBC Micro|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crystal-castles
Description=Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.
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[Crystal Kingdom Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Visual Impact
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/crystal-kingdom-dizzy
Description=The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.
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[Cubulus]
Publisher=Software 2000
Developer=Software 2000
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cubulus
Description=How do you make an interesting computer game out of the venerable Rubik's Cube concept? According to cult programmer Tobias Richter, you view it from the top with all sides displayed, and allow the player to choose the number of sides, from 4 to 25.<br><br>A large number of different starting arrangements are offered, grouped by difficulty. Rather than having a level-based progression, you can choose any of these from the start. A number of different tunes are provided, written by Team 17 cohort Bjørn Lynne.
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[Curse of the Azure Bonds]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1989
Systems=Amiga|Apple II|Atari ST|DOS|Macintosh|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/curse-of-the-azure-bonds
Description=Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse.<br><br>The second in the  Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to  Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the  AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&amp;D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.
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[Cuthbert Goes Walkabout]
Publisher=MicroDeal
Developer=MicroDeal
Released=1984
Systems=Atari 8-bit|Dragon 32/64|TRS-80 CoCo
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cuthbert-goes-walkabout
Description=In this installment of the Cuthbert Saga, Cuthbert goes for a stroll on a grid. As he walks along all four sides of a cell in a grid, it changes color, and when all cells have been coloured, it is on to the next grid. This would have been too easy, were it not for the nasties that also walk along the grid. Cuthbert's only weapons are his wits and his ability to jump over the nasties. Just try not to jump out of the screen! The inspiration for this game is the old arcade game, Amidar, and it can be seen as a primitive version of Oh Mummy.
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[Cuthbert in Space]
Publisher=MicroDeal
Developer=MicroDeal
Released=1984
Systems=Dragon 32/64
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cuthbert-in-space
Description=Cuthbert, the versatile game protagonist, has this time gone into space. On a series of Joust-like levels, he must clear two stages on each level.<br><br>The first stage is the fuel stage, where he must fly in his small shuttle from platform to platform and pick up fuel pellets. He can only carry one pellet at a time and must therefore return each of them to the mother ship that is parked on the bottom of the screen. Danger comes in the form of round objects that pass horizontally across the screen at various speeds. It cannot be predicted at what height they will enter the screen, but they can be shot down.<br><br>The second stage is the loot stage, where Cuthbert must pick up the objects that come falling from the top of the screen, all the while avoiding the same objects as in the previous stage.<br><br>Once Cuthbert has returned to the mother ship, they travel to the next level. During the space passage, you can encounter troubles, which is handled through a text-only interface. He may have to leave the ship to pick up spare parts, and then return them within a set time limit, or bombs will go off. This is a matter of simply adjusting a set of text coordinates, but the time limit makes the adjustment an urgent matter.
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[Cutthroats]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|TI-99/4A|TRS-80
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cutthroats
Description=You live on small seaport Island called Hardscrabble -- hardly the hip place to be.  Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.
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[Cyberball]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|Lynx|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/cyberball
Description=After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb.<br><br>Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive.<br><br>Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives
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[Cyberdyne Warrior]
Publisher=Hewson Consultants Ltd.
Developer=Apex Computer Productions
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cyberdyne-warrior
Description=Players control a space marine who must search for droids on three planets - Geminus, Sirius, and Arius - while avoiding the planet's inhabitants and hazards. Energy is lost when players come into contact with an inhabitant. Up to three weapons can be used to destroy the inhabitants. Once all the droids have been collected, players make their way to the next planet where new inhabitants are introduced and the number of droids to be collected increases. Players have a limited amount of time to do this, but as well as energy and ammo, it can be replenished by purchasing more at the shop (only one shop per planet).
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[Cybernoid II: The Revenge]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cybernoid-ii-the-revenge
Description=The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.<br><br>Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

[Cybernoid: The Fighting Machine]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cybernoid-the-fighting-machine
Description=There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. <br><br>Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.
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[Cybertron Mission]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|Electron
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cybertron-mission
Description=Cybertron Mission is a top down game in which the player explores a maze of rooms to find various randomly placed items. Once found, touching a safe ends the level and starts the next level. Movement and firing are eight-directional. Touching a wall results in instant death by electrocution. Enemies generate in random positions when a room is entered. Linger in a room for too long, and "Spook" appears, a fast-moving creature that passes through walls, but can be temporarily stunned with shots.<br><br>Each level is a maze of 4x4 rooms. In the first level, one item is needed and the player faces only slow moving "Spinners". In the second level, two items are needed and unpredictable "Clones" are added, that shoot back. In the third level, three items are needed, and the "Cyber-droid" is introduced.<br><br>The player starts with five lives, and is awarded an extra life at regular score intervals, on reaching a new level, and on collecting a potion.<br><br>The game is uniformly referred to in the game as Cybertron. Only on the cover is it called Cybertron Mission.

[Cyberworm]
Publisher=
Developer=
Released=1989
Systems=
Genre=
Perspective=
Score=0.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cyberworm
Description=Cyberworm is an uncomplicated adventure game, where you take control of a cyborg sent to infiltrate a company and retrieve some documents. There are several maze-like levels to traverse. You move around them, trying to find necessary items and locate the exit. There are guards in some rooms who may very well kill you. <br><br>There are almost no graphics - all you get are exits written on the screen. The interface is limited to the buttons in the bottom-left corner and your face in the top-right corner.

[Cyborg]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1987
Systems=
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cyborg_
Description=A team of 7 scientists has flown on a spaceship to find a way to stop an asteroid on a collision course with Earth when all communication is lost with them.  You are a cyborg (half-man and half-machine) sent to rendezvous with them and to find out what happened to them.  Upon landing, you discover the asteroid is in fact an alien ship bent on conquering Earth and only you can stop them.  <br><br>Each level of the alien ship has rooms to explore and you must either avoid sinister aliens and robots or destroy them.  Computer terminals encountered will give you access codes needed to enter locked areas of the ship.  The game screen has the top half showing your character and location scene while the bottom half has a read-out panel showing an analysis of items encountered and an options display with commands like: character analysis, scanner, examine, status, get, put, hold, and inventory. As a cyborg, you have a power unit which has a shield that depletes when firing shots but gradually regenerates.  If the shield is totally depleted then the power unit will sustain damage and you will die if it in turn is depleted.  This was one of the first games to have a black hero who was not a sports star.
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[The Cycles: International Grand Prix Racing]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cycles-international-grand-prix-racing
Description=As the name suggests, The Cycles simulates International Grand Prix Racing, allowing a player to compete against 9 computer rivals. Choose from three classes of bike (125, 250 and 500cc), and between 8 and 15 tracks depending on the version, at five difficulty levels (with the lower ones offering automatic gear changes). <br><br>The player can enter single races, or complete in a full season. The action is viewed from the handlebars of your bike, a novelty for motorcycle racing at the time. The game engine is similar to that used by Grand Prix Circuit, but now incorporates hills.
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[Cylu]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/cylu
Description=If you are to be honored with the leadership of the Ostan race, you must explore a virtual reality world, collect the 24 objects which have been hidden within, and bring them all back to the base.<br><br>Cylu is viewed isometrically, and primarily consists of solving puzzles along the lines of many Ultimate Play the Game titles. Only five objects can be carried at a time, which means the route involves a lot of back-tracking. This is slightly lessened once you find some of the teleport bays, and the key to operate them.<br><br>There are 32 numbered forcefields around the game, and these must be deactivated by finding the appropriate silicon chip. Your droid requires regular re-fueling, either from canisters located in the early sections of the game, or from the RFL unit you can pick up later.

[Dalek Attack]
Publisher=Alternative Software Ltd.
Developer=221B Software Development
Released=1992
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/dalek-attack
Description=In this game you play the role of the Doctor from the BBC<br>science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.
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[Daley Thompson's Decathlon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/daley-thompsons-decathlon
Description=One of the earliest person-licensed computer games, Olympic legend Daley Thompson lent his name to an old-style joystick waggling frenzy. Ten events were featured, including long and high jumps as well as the predictable sprints, which made for some gameplay variety. You have 3 lives, and lose one every time you fail at an event, which you usually get 3 attempts at. For each event you see both the qualifying time and the world record, which gives you something to aim at.
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[Daley Thompson's Olympic Challenge]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/daley-thompsons-olympic-challenge
Description=The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.
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[Daley Thompson's Super-Test]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/daley-thompsons-super-test
Description=Ten sporting events (twelve on the 128K Spectrum version) are recreated in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets.<br><br>Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate you feel you can beat and then out-waggling them.<br><br>In the triple jump you must run to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. <br><br>Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.

[The Dallas Quest]
Publisher=Datasoft, Inc.
Developer=Datasoft, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|TRS-80 CoCo
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dallas-quest
Description=When a game is faithful to the poor writing and wildly implausible plot conventions of a soap opera, does that make it a bad game or an effective adaptation of its source material?  In any case, this game situates you as a private investigator hired by Sue Ellen to find a map to hidden oil fields, in hopes to accumulate enough wealth to escape the sinister influence of J.R.  You snoop around the grounds of the South Fork Ranch, superficially interacting with much-loved characters from the TV show and an assortment of extras from the animal kingdom.  So far, so good.<br><br>Your travels ultimately lead you to the jungles around Playa Peligro, in South America, where you overcome a series of obstacles by using various techniques, but mostly by doping a friendly monkey with tobacco -- a firm reminder that we're descending beneath even soap opera plot conflicts and sitting squarely in an early-'80s text adventure game, with all of the internal logic-twisting that entails.
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[The Dam Busters]
Publisher=U.S. Gold Ltd.
Developer=Sydney Development Corp.
Released=1984
Systems=Amstrad CPC|Apple II|ColecoVision|DOS|MSX|PC-98|ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dam-busters
Description=Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams.<br><br>This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.<br><br>When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!

[Dance of the Vampires]
Publisher=Interactive Technology
Developer=Interactive Technology
Released=1988
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dance-of-the-vampires
Description=With a jolt you wake, reaching from your subconscious mind for a pencil and a clean sheet of paper from the desk. Fumbling about with your fingers, however, you find not stationery, but the icicle-covered sleeve of uncle's coast. <br><br>Upon opening your eyes, the puzzle is solved. No longer are you in uncle's study at Koenigsberg University, taking notes and generally keeping busy helping uncle. You are now heading up a narrow track that winds on through gradually deepening woods and snow, on another one of uncle's “field trips”. This time researching a book on vampire bats and their connection with a strange race of humans. <br><br>This is of course of little interest to you, being neither of a very adventurous nature or possession of a strange stomach. However, the strange wolf cries coming from the trees around you and the general air of expectancy does grip you in a frightening sort of way.<br><br>Dance of the Vampires is an adventure game split into three chapters. The screen consist of the picture of the location that players are presently at, a description of that location, and a prompt where commands are entered. Recognizable commands include EXAMINE, TAKE, DRINK, ASK ABOUT, and directions can be abbreviated (ie: N, S, E, W, U, D).

[Dan Dare III: The Escape]
Publisher=Virgin Mastertronic Ltd.
Developer=Probe Software Ltd.
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dan-dare-iii-the-escape_
Description=In the third game in the Dan Dare series, Dan has been kidnapped by an evil alien race known as the Treens and taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to break free and goes down into their ship. While searching it, he eventually finds an escape shuttle sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an attempt to find some.<br><br>The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the Mekon's teleporters. To get to them though, Dan needs to destroy any Treen that gets in his way using a variety of weapons, brought by using a computer terminal. Along the way, the Mekon leader can be seen sitting around, and destroying him will more often than not reward Dan with a pod that he needs to access the teleporter. Dan can use his jet-pack to navigate the satellite, but this will eventually run out of fuel.
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[Dan Dare II: Mekon's Revenge]
Publisher=Virgin Games, Inc.
Developer=Gang of Five
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dan-dare-ii-mekons-revenge
Description=Mekon, the arch-enemy of humanity with an insatiable lust for power, is back. He’s created the SuperTreens, a genetically engineered species bent on destruction, as well as a new spaceship. As Dan Dare, you must stop him.<br><br>You have gained access to Mekon’s spaceship, which is packed with SuperTreens. When you find each one you must disable each control box before the time limit, and then reach the next level. Mekon will be trying to reach and activate each one, with the help of his existing race of Treens. Although Dan has six lives, being caught in an blast triggered by the destruction of a level without appropriate shielding is Game Over. Extra lives are scored incrementally after 50,000 points, while energy recharges can be obtained around the game.

[Dan Dare: Pilot of the Future]
Publisher=Electronic Arts, Inc.
Developer=Gang of Five
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dan-dare-pilot-of-the-future
Description=A licensed game based around the cult comic strip character, recreating his daring attempts to defeat Mekon and save the earth.<br><br>The Anastasia ship is attacked by the Treens as soon as Dan steps onto it, although fortunately he picks up a laser on board. From then on, he must act as fast as possible.<br><br>The main task is to find each of the 5 parts of a planetary-destruction mechanism to the control room, so that it can be safely diffused. He can only carry one at a time, and once he gets the back he must find the correct socket for each one. Lastly he must escape to the surface.<br><br>Contact with a Treen will see Dan kidnapped and placed in the prison area; he can get out easily enough, but will now be in a different place. Getting hit by gun blasts will weaken him gradually.
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[Dandy]
Publisher=Electric Dreams Software
Developer=RamJam Corporation, The
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dandy
Description=Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based slashing, this game's features are closest to Gauntlet, the coin-op it inspired. <br><br>You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a code will be granted - put them all together at the end of the game. Foes are released in swarms through a control box. Once all these are dead you must destroy the box, to prevent respawning.<br><br>The dungeons feature treasure, food (for energy), and spells. Be careful not to destroy these by shooting them. Each spell has a random function - disorientating, paralysing or killing the opponents on screen. Like Gauntlet you are constantly losing energy, however treasure can be traded in for energy.
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[Danger Freak]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1987
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/danger-freak
Description=You are a stuntman and have to perform death-defying stunts, like riding a motorcycle avoiding obstacles and jumping on ramps, driving a car and jumping onto a helicopter before your car crashes against a wall, and later continue around on jetskis.<br><br>Every time you mess a trick up, the scene has to be cut. If there are too many cuts, you'll lose a "life".
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[Danger Mouse in Double Trouble]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/danger-mouse-in-double-trouble
Description=Baron Greenback has created a clone of Danger Mouse, and needless to say his intentions are not good. Danger Mouse naturally springs into action, across 3 distinct stages of gameplay with platform and shoot 'em up elements.<br><br>The first section involves flying along in your Aerocar, shooting as many of the bad guys as possible while avoiding as many as possible. The second involves avoiding contact with cats and monkeys, by jumping on the backs of crocodiles. The final section involves destroying the actual power unit for his Doppelganger in time to save Penfold.
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[Danger Mouse in the Black Forest Chateau]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1984
Systems=MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/danger-mouse-in-the-black-forest-chateau
Description=Danger Mouse is back, fighting fit and ready to pit his wits against the mad Baron Silas Greenback in the Black Forest Gateau. Whoops! Chateau.<br><br>Colonel K, head of a top secret department in which he does not know its names, sends Danger Mouse, along with his trusted assistant Penfold, to the Black Forest to destroy the Pi-beam, the Baron's secret weapon which poses a threat to world security. After DM says that it is an easy task, he and Penfold leave for Germany in their mousemobile. Unfortunately, finding the Pi-Beam would be difficult since the Baron has set many traps that DM needs to overcome. <br><br>Danger Mouse in the Black Forest Chateau is an adventure game which involves the player reading a description of each scene, and choosing a number of options to proceed through to the next scene. The game is played in two parts. The second part cannot be played unless the first is completed since upon completion, the player is given a code to access the second part.
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[Danny Sullivan's Indy Heat]
Publisher=Storm
Developer=Leland Corporation
Released=1992
Systems=Amiga|Atari ST|NES
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/danny-sullivans-indy-heat
Description=Danny Sullivan, 1988 IndyCar champion and winner of the classic 'Spin & Win' Indianapolis 500 in 1985, put his name to this Super Sprint style racing game. There are 4 cars in each race, 1 or 2 player options, and 9 tracks to race on, with the Tradewest Speed Bowl the ultimate target, and is much longer but with double points (it's essentially a substitute for the licensed-elsewhere Indianapolis 500, which did pay double the usual level of IndyCar championship points for many years).<br><br>The player has limited fuel, and will run slowly if supplies run out, and the car can be damaged, although both are repairable in the pits. They get a turbo to use sparingly, which can also be recharged in the pits if they have bought more. After each race the player will get money (slightly more for a higher finish), which can be spent on upgrades such as improved power, brakes or more turbos.
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[Dante's Inferno]
Publisher=Beyond - Challenging Software
Developer=Denton Designs
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dantes-inferno
Description=Dante's poem 'Inferno' details a man's journey through hell, in the hope of reaching purgatory. This computer game interpretation takes the form of a mazelike arcade adventure. You can hold two objects at a time, to use towards solving the puzzles. The objects you need are located in the initial forest, so lots of backtracking is required. <br><br>Cross the River Styx through the boatman to reach the nine circles of hell. These represent people who will not go to Heaven based on Christian theologies, from non-Christians to those who breached the Seven Deadly Sins such as sloth and gluttony. Contact with these must be avoided if you are to prove yourself pure enough to enter purgatory.
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[Dark Castle]
Publisher=Three-Sixty Pacific, Inc.
Developer=Silicon Beach Software, Inc.
Released=1987
Systems=Amiga|Apple IIgs|Atari ST|CD-i|DOS|Genesis|Macintosh
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dark-castle
Description=The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones.<br><br>The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.
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[Dark Caves]
Publisher=
Developer=
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dark-caves
Description=Dark Caves is a H.E.R.O. clone in which the you control a treasure hunter searching for treasure under the surface of the earth. Equipped with a jetpack, a short-ranged beam weapon and a limited number of bombs, you must reach the exit before running out of energy. The amount of energy available is displayed at the bottom of the screen. It depletes over time and when the jetpack or the beam weapon is used. When navigating through the caves, you must avoid contact with enemies, spikes and other deadly objects. The beam weapon can be used to dispatch enemies, while bombs are used to destroy walls. If you have run out of bombs, you can also use the beam weapon to destroy walls, which uses up a lot of energy. <br><br>In the final level, a Tetris-inspired puzzle has to be solved. However, instead of clearing lines, the goal in this case is to fill up the lower part of the screen without leaving a gap.
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[Darkhorn]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1985
Systems=Apple II
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/darkhorn
Description=Take over the kingdom of Darkhorn in this early RTS tactical/strategic game. There are 4 sides battling to take command of Darkhorn - all can be played by human players, all giving orders simultaneously. You can be a dwarf, human or elf. <br><br>The land consists of nine different map regions, with different terrains suiting different sides. Once an overall winner is found, they must face the Final Trial to take overall control. Alternatively, you can play a quick battle on one of the sixteen provided maps, or generate one at random.<br><br>Choosing locations to occupy and when to fight is critical. Sword fighting is represented by a short action sequence.
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[Dark Lord]
Publisher=
Developer=
Released=1987
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dark-lord
Description=Journey through a magic mirror, which leads you to the alterworld where you must defeat Nequam, the Dark Lord who killed your grandfather. Dark Lord is an adventure game that involves the player reading a description of each scene, and entering one- or two-word commands at the prompt. Some of the commands recognized include GET, EXAMINE, GIVE, and SAY (to have conversations with people you meet).
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[Darkman]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/darkman
Description=Based on the film by Sam Raimi.  You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant.   Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter.
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[Dark Side]
Publisher=Spotlight Software
Developer=Major Developments
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dark-side
Description=In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. <br><br>Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first.<br><br>You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground tunnels.<br><br>Gameplay has more action than Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle and make quick U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and deflector devices, which can beam you into prison.
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[Dark Star]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1984
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dark-star_
Description=The player controls a ship, which must locate and destroy the Dark Star. The object is to stay on the one transport channel, shooting obstacles that get in its way. The catch is the channel divides into two paths, and you must decide what route to travel on. The catch is that only one path leads to the center where the Dark Star is located, and if you choose the wrong route, you will come to a dead end. You only get one life, meaning that if you crash into a wall or an obstacle, the game ends.
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[The Dark Tower]
Publisher=Melbourne House
Developer=Melbourne House
Released=1984
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dark-tower
Description=Prince Harry has been turned into a mutant by the guardian of the Dark Tower, and must get all of the gems in the tower's 28 locations to be transformed back to his human self. Once Harry has collected the gems in each location, a secret letters are revealed. These letters are used to solve a puzzle when Harry gets to the end.<br><br>Each location in the tower has more than one exit, making it possible for Harry to explore the tower without conquering every location. There are hazards in each location that Harry must watch out for. Apart from creatures that roam around - which Harry can jump over – there are chasms that can be swung over with the use of ropes, falling daggers that blocks Harry's way back, and slopes that he cannot walk back up.

[Data East's Arcade Alley]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation|Irem Corp.
Released=1988
Systems=
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/data-easts-arcade-alley
Description=Compilation package containing a selection for Data East's own conversions to home computers of their original arcade coin-op games.<br><br>Featured titles:<br><br>1. Kung Fu Master<br>2. Karate Champ<br>3. Tag Team Wrestling<br>4. Last Mission<br>5. Express Raider<br>6. Breakthru
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[Dave Speed and the Mutants]
Publisher=64'er
Developer=The Digital Brain
Released=1996
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dave-speed-and-the-mutants
Description=In this game, players controls Dave Speed who has decided to explore a strange land he was raised in. Creatures threaten to hurt Dave wherever he goes, but Dave can stomp on these creatures to destroy them. Eating chicken legs along the way will cause Dave to be angry, allowing him to destroy creatures by just walking into them. Some creatures will leave fruit behind when they are destroyed, and getting them will increase Dave's energy. There are rings scattered everywhere he goes, and collecting 100 of these rings results in an extra life.

[David's Midnight Magic]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1982
Systems=Apple II|Atari 2600|Atari 8-bit|PC-88
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/davids-midnight-magic
Description=David's Midnight Magic is a simple pinball game designed for 1-4 players. The game was modeled on the popular Black Knight pinball table released by Williams. Unlike Black Knight, however, David's Midnight Magic contains a mixture of bright colors. Featuring dual flipper controls, upper and lower playing fields, tilt mechanism, multiple ball play, electromagnetic deflectors, and many special effects, the game represents the first generation of home computer pinball simulations available with relatively realistic pinball features.
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[Days of Thunder]
Publisher=Mindscape, Inc.
Developer=Tiertex Design Studios
Released=1990
Systems=Amiga|Atari ST|DOS|Game Boy|NES|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/days-of-thunder
Description=Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. <br><br>You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied.  This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves.<br><br>From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you loose positions at the race. The other racers, however, never pit.<br><br>The NES version has 3rd-Person perspective only.
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[Deactivators]
Publisher=Ariolasoft UK
Developer=Tigress Marketing
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/deactivators
Description=Deactivators is an arcade-puzzle maze game which puts you in control of a squad of bomb disposal droids. You must pick them up and quickly throw them out of the building to safety - failure to do this costs you a droid and a room (occasionally blocking off other essential rooms). The game's levels have grid-like arrangements with doors, trapdoors and poles, and increase in size as the game goes on. For both these reasons, mapping is essential.<br><br>Security droids are on patrol, but these can be tricked into falling down holes. A computer room is the hub of your activities - this allows you to use teleports and turn off force fields, via the appropriate circuit boards which are hidden throughout the levels. On later levels the gravity isn't constant and you will find rooms with distorted directional senses, increasing the precision required significantly.
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[Deadline]
Publisher=Commodore Electronics Ltd.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter
Genre=
Perspective=
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/deadline
Description=You have 12 hours to solve the murder of Mr. Marshall Robner.  If it was a murder...<br>Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants.<br>Friends and family are calling this a suicide of depressed wealthy industrialist.  As <br>Chief of Detectives, you find something just doesn't smell right about this case.  You <br>go out on a quest to find a suspect, his motive, method, and opportunity.<br><br>Difficulty Level: Expert
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[Dead or Alive]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1987
Systems=Amstrad CPC|BBC Micro|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dead-or-alive_
Description=Bandits have overrun Dodge City, determined to escape with the loot. As the sheriff, it's your job to stop them in a game resembling Commando without the military setting. Your character has limited ammo, and can replenish this by walking over dead soldiers. You must also watch your thirst level, and head into the hotel at the top of the screen before it reaches zero. As well as the bandits, their horse regularly crosses the screen and must be avoided.<br><br>As a bonus, the Spectrum version includes a free game called A-Maze, which is unsurprisingly maze-based.
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[Death Bringer]
Publisher=Spotlight Software
Developer=Pandora
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/death-bringer
Description=The land of Mezron is in turmoil. The evil wizard Azazael has been resurrected and is now on the search for five gems which will grant him ultimate Power.<br><br>You are a adventurer that has the task to stop the wizards. On your way you´ll face medusas, evil cults of priestesses and many undead foes.<br><br>The game features a nice 3D view of the world, which can be explored step by step like in many famous RPG´s in the 80ies, e.g. Bard´s Tale or Dungeon Master.
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[Death in the Caribbean]
Publisher=Micro Fun
Developer=Micro Fun
Released=1984
Systems=Apple II
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/death-in-the-caribbean
Description=Death in the Caribbean is an old-style text/graphics adventure. You are an treasure hunter on an unnamed Caribbean island searching for buried pirate gold. You'll travel through numerous locales, a tricky maze, and past fierce alligators on your way to the chest of Doubloons. Puzzles range from "find object and apply to situation" to a doozy of a cryptogram.<br><br>As for mechanics, the graphic section of the screen draws itself in visible pen elements (i.e.: Outline then fill, move on to next shape). Below the graphics window is a simple command line with a tiny bit of room above for the brief written description of the area you are in. Like every good adventure game, the puzzles start easy and get more difficult as you progress, until they get just plain silly hard. Play time is about 30 hours. It comes on 4 disk sides, the front and back of two floppy disks. This game does not innovate upon the genre, and is built on the gameplay of its predecessors.
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[Death Knights of Krynn]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1991
Systems=Amiga|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/death-knights-of-krynn
Description=Death Knights of Krynn is the 2nd volume of the Dragonlance epic and is the sequel to Champions of Krynn. Characters from that game may be imported to this game.<br><br>This time the party faces an undead threat that turns former friends into fierce enemies and infests Krynn with hordes of decaying monsters. The party must find the origin of these nightmarish undead creatures and eliminate it in order to save Krynn from turning into a land of undead. <br><br>Like Champions of Krynn, Death Knights of Krynn introduces a different and unique character selection with the availability of the "Knight" class, unavailable in AD&D non-Dragonlance RPGs. Characters in this game may level-up to higher levels and obtain new skills as well as more powerful spells. Experienced Knights may ultimately choose one out of 3 "clans" to focus more on a different type of fighting style.<br><br>Adventuring consists of either overland map travel or the standard 1st person town adventure. The player's party consists of 6 characters (of which one must be a Knight) as well as possible NPC characters joining your party. Wandering monsters will of course attack the party on occasion so gear up and prepare for undead monster-bashing combat!
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[Deathlord]
Publisher=
Developer=
Released=1987
Systems=Apple II
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/deathlord
Description=An Ultima style RPG with an oriental flavor.  The Deathlord and his army of demons are destroying the land and Emperor Nakamoto has called upon you and your party to fight back and defeat him.  There are 8 races and 16 classes to choose from along with a handy translation guide that tells you a Genkai is really a Wizard and a Ryoshi is a specialized Fighter.  The 84 spells also have Japanese names but their effects will be familiar to any fan of European style medieval adventures.  In fact, Deathlord even includes a utility to import and Easternize your characters from Bard’s Tale, Ultima III, and Wizardry.<br><br>One other thing to note is that Deathlord is quite large.  The quest itself takes place on over a dozen continents each with multiple cities and dungeons.  According to the estimate on the package, it is designed to fill “a few hundred hours” of the player’s time.

[Death or Glory]
Publisher=CRL Group PLC
Developer=Wise Owl Software
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/death-or-glory
Description=New Stratford is under attack from a huge fleet of alien craft, and it is your job to shoot them down and save your planet. You fly around a top-view arrangement, flying into enemy craft in the hope of destroying them. You must use the fire button to destroy the mothership bases which appear in each section. Controls work on a rotational basis, and you have limited fuel.
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[Death Race]
Publisher=
Developer=
Released=1987
Systems=VIC-20
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/death-race__
Description=In this racing game you control your racing car through different screens during night and day at high speeds. You must try and drive your car at fast speeds to try and overtake 70 cars before your 80 seconds are up. You have 3 lives to try to complete your goal. If you pass the first level the time gets less and less and you have to get quicker and avoid the other cars on the road.

[Death Sword]
Publisher=Epyx, Inc.
Developer=Palace Software, LTD.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|BBC Micro|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/death-sword
Description=The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself.<br><br>This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI.  There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.
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[Death Wish 3]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/death-wish-3
Description=The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off.  This game is based on Death Wish 3 which came out in 1985.  A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city.<br><br>He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher.  Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies.  If you start shooting policemen, they will turn on you too.    <br>The upper half of the screen shows you the side-view of the street or building you are in.  The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left.  <br>When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.

[Deceptor]
Publisher=Avantage Software
Developer=Artech
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/deceptor
Description=In this futuristic arcade-action 2D-isometric-looking game you slip into the role of the DECEPTOR on your quest to discover what your elders have set forth as your destiny. They taught you the way of transformation, your able to assume 3 forms helping you to master your quest.<br><br>In-game you have to navigate the terrain of each of the 4 corridors and avoid its dangerous inhabitants. Whenever you want you can transform into a land vehicle or a air vehicle to reach higher platforms of the corridors. Each time you touch the ground with the air vehicle you will be automatically transformed into the land vehicle (by pressing the fire button of your joystick you can transform between land or air vehicle).<br><br>At the end of each of the 4 corridors stands a gate and you will be forced with an guardian in order to pass to the next corridor. You have a limited amount of time to reach each gate.<br><br>Reaching a gate at the end of an corridor will automatically transform you into your 3rd form: A humanoid.  Shoot at the guardian and hit him several times to destroy him. But you don't have unlimited ammunition, to increase your ammunition you must pick up units of it while you advance through a corridor. Beware of the deadly inhabitants willing to kill you and be fast enough to reach the gate to the next corridor within your limited time window.<br><br>Should you be able to conquer all 4 corridors, you will realize your destiny and assume control of your future!

[Decision in the Desert]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|PC Booter
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/decision-in-the-desert
Description=Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s.  The game covers the North African theater during World War II.  The design is essentially the same as in the first Command game, Crusade in Europe.  Five different scenarios with multiple variants can be played.  This, along with multiple levels of difficulty, gives the game significant replay value.  Battles occur in real-time, though orders may be issued while the game is paused.
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[Deep Space: Operation Copernicus]
Publisher=
Developer=
Released=1987
Systems=Apple II|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/deep-space-operation-copernicus
Description=It is the year 2123. The genetically-programmed warriors of the Andromedan Hegemony are making the first moves to enforce their government's greatest desire: the takeover of the United Planets of Solaria's fantastically wealthy new mines in the Asteroid Belt. On Earth, capitol of the United Planets, military and political leaders are beginning frantic efforts to marshal human and material resources to fight off the alien onslaught.<br><br>There is a knock at the front entrance to your dwelling. You open the door, only half-surprised to see that your visitor is a courier robot, painted in the distinctive blue-and-white uniform colors of the Solarian Armed Forces. It registers your palm-print on its signature pad, then passes you a sealed file container. You know without opening the iile that it contains a draft notice and briefing materials. In a few hours you will be in the cockpit of a Katana single-seat interceptor, perhaps fighting for your life against the invading Andromedans....<br><br>So the stage is set for Deep Space -- Operation Copernicus. As the pilot of a Katana war vessel, you will have your choice of four missions to test your skill and tactics flying--and fighting--amid the hurtling debris of the asteroid cluster known as the Trojan Group. Survival is up to you!

[Deep Strike]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/deep-strike
Description=Deep Strike is set in World War 2, and you form part of a squadron attempting a dangerous mission of destroying a Nazi fuel depot. Your fighter plane is armed with guns; a team of bombers are out there with you, with one always in front.<br><br>Initially you will face a few planes flying towards you. red planes shoot at you, and later there are black 'suicide planes' which aim to take you down Kamikaze style, and 'Blue Max' planes which are extra-tough.<br><br>After the first minute or so another challenge is added, in the shape of hills to fly around or over. After this, you reach the bombing zone, in which you guide the bombers behind you and instruct them which sites to bomb.<br><br>The game is viewed from the cockpit, with displays telling you of how much damage you and the bomber have taken, and whether you are steering in the right direction. A map is build in. The controls can be set in two ways, for 'up' on the joystick either equaling 'move upwards' or 'dive' (as on a real plane).

[Defender]
Publisher=Atarisoft
Developer=Williams Electronics Inc.
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Intellivision|PC Booter|TI-99/4A|VIC-20|Xbox 360
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/defender
Description=Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces.<br><br>Armed with "smart bombs", and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants.  Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.<br><br>Eugene Jarvis'  Defender has been widely regarded as one of the most popular and addictive space shooters of the early 1980's
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[Defender of the Crown]
Publisher=Cinemaware Corporation
Developer=Master Designer Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|Browser|CD-i|DOS|Game Boy Advance|Macintosh|NES|PC Booter|Windows
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/defender-of-the-crown
Description=Defender of the Crown puts you in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England.<br><br>After a short introduction by Robin of Locksley himself, you start the game with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight the three Norman lords - and sometimes your Saxon friends as well.<br><br>The game has several different styles: You may either engage in a jousting contest where you have to knock your opponent off his horse using a lance, you can go raid a castle for loot or you can attack another territory/castle.<br><br>The game was originally created on the Amiga platform in 1986 by Cinemaware with wonderful graphics by James D. Sachs and great music by Jim Cuomo, then ported to the PC whilst keeping its original appeal and quality.
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[Defenders of the Earth]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/defenders-of-the-earth
Description=The Defenders of the Earth consist of veteran comic-book heroes Flash Gordon,  Lothar, the Phantom and Mandrake. Ming the Merciless has kidnapped their children, and they set off to rescue them in this action game. As Flash you journey through the side-scrolling areas of Ming's castle, shooting your way out of trouble. You can call on the assistance of the other Defenders, who can open doors and set diversions of enemies. Quick progress through the levels is needed, as Ming's security cameras are set to detect your presence.
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[Deflektor]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|PC-98|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/deflektor
Description=There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways.<br><br>Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions.
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[Dj Vu: A Nightmare Comes True!!]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Atari ST|DOS|Macintosh|NES|PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=1.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dj-vu-a-nightmare-comes-true
Description=Deja Vu was the first game ever made by ICOM, the makers of such famous adventure games as Shadowgate and Uninvited. It featured mouse support, a multi-window interface, and bitmapped graphics at a time when text-based interactive fiction was the norm. <br><br>In Deja Vu your character wakes up in a toilet stall of a sleazy pub with no memory of who you are or what you're doing there. To make matters worse, you soon stumble upon a very dead corpse upstairs with three bullets buried in him. Sure enough, you find there's a gun in your pocket with three bullets missing. From there you have to figure out what happened and who you are before whatever is happening to your brain turns you into a mindless vegatable. To make matters worse the cops would very much like to have a word with you about that stiff.<br><br>In 1991 a remake of this game was made for Windows 3.x, featuring improved graphics etc.

[Deliverance: Stormlord II]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Macintosh|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/deliverance-stormlord-ii
Description=As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit. <br><br>The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch deadly droplets of distilled doom. A bonus level is offered sporadically, allowing you to collect coins for extra lives - although you start with 9, you'll need them, as the levels are long and treacherous.
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[Delta]
Publisher=Electronic Arts, Inc.
Developer=Thalamus Ltd
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/delta
Description=This horizontally scrolling shoot 'em up with 32 levels is something of a predecessor to Armalyte. It's set in the Delta region of space, in which the Hsiffan Khanate species have a powerful presence, using their technology to steal and analyze Terran ships.<br><br>The 32 levels each feature different static hazards, as well as the actual Hsiffan forces, which come at you in programmed attack patterns. Your default ship isn't strong enough to survive half of these, so in time-honored tradition power-ups are available via a credit system. The more credits you have, the more blue tokens (offering weapons) are offered - if you don't have many, fatal-to-touch grey tokens are unleashed.
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[Delta Fighter]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/delta-fighter
Description=This game was made with SEUCK (Shoot 'Em Up Construction Kit). As the pilot of an assault fighter, you should fly over the hostile territory presented in a scrolling top-down view. Starting over the sea, you will travel through different places such as fortified roads, airfields, green plantations, etc. During your perilous flight enemy helicopters, planes, cars, and fixed guns will try to eliminate you, so you should eliminate your opponents and gain points.

[Demon Attack]
Publisher=Imagic
Developer=Imagic
Released=1984
Systems=Atari 2600|Atari 8-bit|Intellivision|Odyssey 2|PC Booter|TI-99/4A|TRS-80|TRS-80 CoCo|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/demon-attack
Description=Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
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[Demon Blue]
Publisher=Microvalue
Developer=Microvalue|Hirographics
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/demon-blue
Description=In the game you are a small shaggy blue demon found himself in the dungeon full of fallen angels, gargoyles, wasps, etc. Walking through them you lose your energy, which is your life. So you have to run and jump avoiding them, collecting gems, blood drops, energy vials, and some sort of your friend-demons such as eyes and tongues. On each level you have to find the keys to open door to magical cauldron guarded by beautiful elf. Levels are decorated with statues of beautiful women, old men, dragons, swords, or eye walls.
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[Demon Knight]
Publisher=Argus Specialist Publications Ltd.
Developer=Argus Specialist Publications Ltd.
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/demon-knight
Description=Demon Knight is a text based adventure game.<br>The beautiful maiden has been taken by the aforementioned knight and, as the player, you must explore the terrain to find and rescue her.<br><br>As you progress you must collect useful objects, (not all objects are useful so don't overburden yourself with trash), vanquish foes, solve puzzles and so on.<br>Eventually you will meet the demon knight himself and you must defeat him to complete the game.<br><br>There are three single word commands, HELP, INVENTORY and QUIT. All other commands are limited to two words, GO EAST, KILL SKELETON, etc.

[Demon Stalkers]
Publisher=Electronic Arts, Inc.
Developer=Micro Forté Pty. Ltd.
Released=1987
Systems=DOS
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/demon-stalkers
Description=Demon Stalkers is essentially a Gauntlet clone.  You must travel through 99 mazes, before meeting the final demon. The game features different enemies as you progress through the mazes, with clues to progression built in. There's a 2-player co-operative mode. The in-built level editor uses pull-down menus, and offers a high level of flexibility. As well as creating actual levels, you can create a integrated storyline and game world, as the text on scrolls can be edited.
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[Demon's Winter]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1988
Systems=Amiga|Apple II|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/demons-winter
Description=The land of Ymros was first encountered in Shard of Spring, and it returns in this follow up, which is viewed from above, but has a game-world 32 times the size of its predecessor. Your characters can include Humans, Elves, Dwarves and Trolls, each with different skills as well as generated and varying statistics, and one of 10 different character classes - Barbarian, Wizard and Scholar for Example. You will need to choose the right balance of these for your mission, which involves tracking down Malifon and gain revenge on the damage he has done to Ymros.<br><br>Combat takes place via close-quarters combat and spell-casting, depending on the character's abilities. Towns can be visited to buy weapons, and you can return to your camp to worship one of the various Gods and receive their gifts such as resurrection and protection.
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[Denis Through the Drinking Glass]
Publisher=Applications Software Specialists
Developer=Applications Software Specialists
Released=1984
Systems=Atari 8-bit|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/denis-through-the-drinking-glass
Description=Margaret Thatcher's late husband Denis was known to like a drop of gin, a fact frequently exploited by satirical magazine Private Eye. As such, this text adventure stars you as Denis, on his quest to escape Number 10 Downing Street (and Maggie) to get to the Gravedigger's Arms pub.<br><br>Denis must get a drink within 10 moves, or else it is game over. The location descriptions are written in an unusual style, set to rhyme and featuring wry observations about the drudgery of political life from Denis' unique position. Similarly, the Help feature often gives terse, sarcastic and less-than-helpful responses.<br><br>As you progress through the game, mock headlines from The Sun newspaper appear to comment on your situations. The game is written in Quill, a popular adventure creation package from Gilsoft themselves.
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[Des Chiffres et des Lettres]
Publisher=Loriciels
Developer=Loriciels
Released=1987
Systems=Amstrad CPC|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/des-chiffres-et-des-lettres
Description=Des Chiffres et des Lettres ("Numbers and Letters") is a French game show which inspired the similar British programme Countdown. Two players compete in a sequence of rounds challenging language and arithmetic skills. In this version you can turn off either type of rounds, and can have infinite time to think in each round, if you wish.<br><br>In letters rounds, an array of 9 letters is chosen by each player alternately choosing either a vowel or a consonant, and players must find the longest possible legitimate word. In numbers rounds, an array of face-down numbers (including 25, 50, 75 and 100 as well as 2 each of 1-10) is presented to the player, who chooses the number of 'large' numbers. A target between 101 and 999 is then generated, and players must get as close to this as possible. Additionally, there are mental arithmetic challenge rounds, in which players must solve an equation as quickly as possible.

[Desert Hawk]
Publisher=Players Software
Developer=Players Software
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/desert-hawk
Description=Desert Hawk is a 2D-side-scroller shoot-em-up similar to Choplifter!- The player's mission is to fly a military helicopter behind enemy lines. Search for comrades and rescue them by landing close to them to pick them up. Three can be collected at a time, and must be returned to your base. The helicopter can only be landed on safe ground; it's onboard computer will tell you when this can be done. Enemy tanks and aircraft shoot permanently at you, with heat-seeking missiles especially dangerous. You are limited to 100 missiles and limited fuel on each level.

[Destroyer]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|PC Booter
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/destroyer
Description=Destroyer is a 2D naval simulation. Players take the role of a captain controlling a United States Navy Destroyer class vessel. During World War II, the player has to command several Destroyer operations:<br><br>1. Subhunter missions<br>2. Rescue missions<br>3. Blockade runnings<br>4. Bombardment missions<br>5. Scout operations<br>6. Convoy escort
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[The Detective Game]
Publisher=
Developer=
Released=1986
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/detective-game
Description=In this mystery, players control Inspector Snide of Scotland Yard who has been sent to MacFungus Mansion to investigate the death of its owner, Angus MacFungus. The aim of the game is to gather information and clues from around the house, solve the case, and implicate the murderer. <br><br>When Snide is in the vicinity of an item of interest, the border will flash. Pressing Fire on the joystick brings up a menu of six commands. Some of these commands allow you to examine, manipulate, and utilize objects; or check the time. Players can only carry six objects at a time, unless they already have something to carry them in.<br><br>People roam around the mansion, and players can interrogate them by bringing up the menu and choosing the Question icon. The characters will stop what they are doing, and the player must face them in order to interrogate them. Players can question them about MacFungus, objects, or other characters.<br><br>Every once in a while, a murder takes place involving one of the characters. Players have to collect the necessary evidence and accuse the murderer before time runs out.

[Deus Ex Machina]
Publisher=Electric Dreams Software
Developer=Automata U.K. Limited
Released=1986
Systems=MSX|ZX Spectrum
Genre=Simulation
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/deus-ex-machina
Description=Deus Ex Machina is an unusual and experimental game by Mel Croucher. In 1987 all UK records of the Department of Health and Social Security, Police and State Security are then coordinated in a central data bank. The year after, passport, censorship operations and communications were integrated. By 1994, the computer controlled all defense and internal security. Tuesday evening, the machine rebelled ...<br><br>Players take control and follow the life of a "defect", in the shape of a human body, that has formed inside the machine. It is taken through all stages of life, from cells to senility, with many quotes from and references to William Shakespeare's The Seven Ages of Man from the play As You Like It ("All the Screen's stage and all the men and women merely players. They have their exits and their entrances, and one person in their time plays many parts, their Acts being Seven Ages"). The game is advertised as audio-visual entertainment. It contains no sound, but there is a cassette tape that needs to be played along with the game. Both sides contain 23 minutes of sound, forming 46 minutes which is also the length of the game as it is meant to be played in a single sitting. The tape's soundtrack contains singing, musical compositions, and speeches by a number of famous voice actors. They vaguely clarify the different stages of the game and often tease the player based on what is happening. The full transcript of the speech is also included in the manual.<br><br>The player has to guide the defect through the different stages of life, constantly followed by the defect police. The game cannot be lost, but based on a number of actions a percentage shown all the time will vary. The player's controls consists of four directions, and the combination can form diagonal movement. The effect of the controls is different for every screen. Deus Ex Machina is based on a number of vignettes with limited gameplay. There are no win conditions for any part and controls do not appear to affect the game's progress. Screens have the player move a green dot between strings of DNA, ward off the defect police examining the body, jump over words such as "LIES" or "WAR" - where the relevance and atmosphere is generally provided through the background soundtrack. The game can be played without sound, but it does not make any sense that way. There are in-game instructions to synchronize and turn the tape.

[Devastating Blow]
Publisher=Beyond Belief
Developer=Beyond Belief
Released=1992
Systems=ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/devastating-blow
Description=This is a boxing game featuring Mike Tyson on the front cover. The player takes the role of an up and coming boxer who has won 20 fights so far against 'nobody' opponents. Now it's time to move up and take on the big boys.<br><br>Like other boxing games, it's a bit of a button masher but you've got to get your combinations right to get through the opponents guard. One side of the tape has a one player game, the other side has a two player game.

[Devil's Revenge]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/devils-revenge
Description=In the game made with SEUCK (Shoot 'Em Up Construction Kit) you control the hero entered the evil land. You should break through the Land of Fire, Dragon Valley, Demons` Realm, and Final Stage shooting the enemies with throwing axes, avoiding their attacks, and collecting the crucifixes. During your perilous travel enemy magic lamps, guns, coffins, and various kinds of demons will try to eliminate you. So you should eliminate your opponents and gain scores. Some of the demons should be eliminated by parts.

[Devon Aire in the Hidden Diamond Caper]
Publisher=Epyx, Inc.
Developer=Softek
Released=1988
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/devon-aire-in-the-hidden-diamond-caper
Description=An eccentric old millionaire stored all his gems and money in odd places around his mansion. When he dies, his widow is unable to find any of this, so she hires master thief Devon Aire to look in the places his criminal mindset suggests it will be stored.<br><br>Each room of the house is viewed isometrically, and contains all the features you would expect to find in a large house, from cookers and telephones to pool tables and paintings. Each one can be picked up, pushed, pulled and used, with the diamonds located in intricate and surprising places. <br><br>Due to Mr. Croucher's keen interest in experimental science, there are also monsters moving through the rooms. Contact with these reduces some of the energy on one of your 3 lives.
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[Diamond Mine]
Publisher=Roklan Corporation
Developer=IDSI
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/diamond-mine
Description=The goal of Diamond Mine is to collect as many diamonds as possible from 20 underground shafts. Each is presented as a single screen with corridors and alleyways. Monsters are released at intervals from a Pacman-style hub, these can be shot. The mines are covered in dust initially; until you have walked through an area, a bullet can't be fired through it. Contact with a monster loses all your gems, so the best strategy is to shoot them out first - as most diamonds are down corridors, this can be planned for. You can start from one of 5 different screens.
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[Dick Tracy]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dick-tracy__
Description=Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna.<br>While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie.  This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons.  Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.
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[Dictator]
Publisher=dk'tronics
Developer=dk'tronics
Released=1983
Systems=BBC Micro|ZX Spectrum
Genre=
Perspective=
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dictator
Description=You are the dictator of the fictional republic of Ritimba. Your task is to keep everybody happy - the army, the peasants, the land owners.... while secretly filling your personal bank account as much as possible. You've got the secret police on your side... and the guerrillas on the other one.<br><br>Every month, one of those groups makes a request. You can accept it (which might involve quite a bit of money) or deny it, making groups either happy or not.<br><br>As the old saying goes.. it's impossible to make everybody happy. So sooner or later, you'll be facing a revolution or assassination attempt. Did you purchase that helicopter or are you going to face the music?
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[Die 3er Reihe - Vol. 4]
Publisher=Virgin Games, Inc.
Developer=Virgin Mastertronic Ltd.|Silhouette Software
Released=1992
Systems=
Genre=Action|Role-Playing (RPG)|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/die-3er-reihe-vol-4
Description=Volume 4 of Virgin Games Die 3er Reihe compilation series includes the following 3 games:<br><br>1. Rad Ramp Racer<br>2. Rogue<br>3. Pulse Warrior

[Die Hard]
Publisher=Activision, Inc.
Developer=Dynamix, Inc.
Released=1990
Systems=DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/die-hard
Description=Based on the movie, a group of terrorists has taken control of a high rise tower in an attempt to take $600 million. Your job is to rescue your wife who is trapped in the building and stop the terrorists. The game is played with a 3-D point of view allowing you to search the building for useful items and fight terrorists with a variety of weapons or by hand. Cut scenes keep you informed of the plot as it progresses.
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[Die Hard 2: Die Harder]
Publisher=
Developer=
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/die-hard-2-die-harder
Description=Die Hard 2: Die Harder is a 2D shooting gallery.<br><br>In the early 90’s, two things just wouldn’t die: Bruce Willis in the Die Hard trilogy of movies, and, well, 2D point-and-click shooters. Renowned software undertaker Grandslam was happily ready to dig the grave several inches deeper for both. The spade: a game called Die Hard 2: Die Harder.<br><br>Based on the 1990 movie Die Hard 2, the program sends you through five stages modelled after key scenes of the film. As N.Y. cop John McClane, you have to shoot terrorists invading Washington’s Dulles airport by quickly aiming a crosshair at them. You’ll successively clear the luggage center, airport annexe and runway, then chase after the bad guys on a snowmobile and finally shoot it out on the wing of the terrorist’s plane. Each stage consists of three screens; on the last one, several tougher bosses will appear. Occasionally, civilians cross the room and pray that you don’t kill them. Most dying terrorists drop power-ups, namely med-kits, armour, grenades and weapons that are more powerful or fire faster. You collect these items by shooting them in time. If you do not aim fast enough, the terrorist’s bullets will drain your health; you may die three times, but after that, John McClane bites the dust once and for all. Until you restart, that is.<br><br>For more information on the movie Die Hard 2, see the trivia and links sections.

[Dig Dug]
Publisher=Atarisoft
Developer=Namco Limited
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 7800|Atari 8-bit|Game Boy|Game Boy Advance|Intellivision|MSX|NES|Palm OS|PC-88|PC Booter|TI-99/4A|VIC-20|Wii|Windows Mobile|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/dig-dug
Description=Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
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[Dino Eggs]
Publisher=
Developer=
Released=1983
Systems=Apple II
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/dino-eggs
Description=While on an expedition though time to the prehistoric past, Time Master Tim accidentally brings a case of European Measles to that era. He has to return the Dino eggs to the present time in order to save them from this epidemic. Tim has to face the dino egg predators, such as spiders and snakes which will contaminate the eggs. The mother of the eggs also lurks by, and if a fire is not built, she may just step in. Will you be able to save the dinosaur race from extinction?

[Dino Wars]
Publisher=Magic Bytes
Developer=DigiTek Software
Released=1991
Systems=Amiga
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dino-wars
Description=Dino Wars is a strategic board game with some similarities to chess, with combat decided by action scenes. If you ever played Archon you know the idea behind this game.<br><br>On a chess-like board (9x10 pieces in this game) you move different sorts of dinosaurs. If you hit an square on which an opponent dinosaur stands, the game changes to action mode. This is played as a beat-'em-up, in which you must beat the opponent dinosaur to win the square. Each dinosaur has it's own strategies, movement restrictions and different combat skills - which are roughly based on the historical properties of the real dinosaurs. As a result, knowing which dinosaurs are likely to win combat is crucial to the strategy.<br><br>The action scenes can be played independently of the main strategic game.

[D.I.S.C.]
Publisher=
Developer=
Released=Feb 01, 1991
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/disc_
Description=D.I.S.C. is a horizontally scrolling shooter in which the player has to fly a space craft through four levels fighting off various enemy formations. Enemies differ in speed and size and follow different attack patterns. Colliding with enemies or a projectiles decreases the space crafts energy. Items that replenish energy can be collected as well as shields that decrease the amount of damage taken from collisions. Other items include smart bombs, a more powerful shot and a side-laser. At the end of each level, a boss has to be defeated.

[Disney's Duck Tales: The Quest for Gold]
Publisher=Walt Disney Computer Software, Inc.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Amiga|Apple II|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/disneys-duck-tales-the-quest-for-gold
Description=This game follows the adventures of Scrooge McDuck and his three nephews, Huey, Dewey and Louie.<br><br>The aim of the game is shown in the introduction. Flintheart Glomgold challenges Scrooge to a competition to see who the richest duck in the world is. They each have 30 days to see who can get the most money together and finally their dispute will be settled.<br><br>Scrooge’s office is your headquarters. Here you have three options – you can go exploring for treasure, play the stock market or dive into your money bin, occasionally finding a rare coin which adds to you treasure total. You need to get some money first before you can play the stock market though.<br><br>You main source of income comes from the exploration map which hangs on the wall. From here, you can pick a destination, which you can travel to. There are four different scenarios when travelling to various parts of the world. It’s these levels that are the most fun. You can choose to go mountain climbing, jungle bashing, search a cavern, or photograph some rare animals depending on your location. On screen information tells you which scenario it is, how long the trip will take and how much the treasure is worth. There’s also an island in the Indian Ocean you can visit to check on who’s winning between you and Glomgold.<br><br>You have to fly to each location and your transport is LaunchPad McQuack! You have to take off at the airport and fly to the destination. There are obstacles along the way though, watch out for powerlines (these are really funny, you run into them and boing! bounce back); hot air balloons dropping refrigerators, anvils, 10 ton weights and pianos; cumulo nimbus clouds shooting lightening and fluffly clouds; whales blowing water out their spouts; tall mountains, rocky outcrops, fireworks, hay barns among other things. Landing on the other side requires a special skill … Launchpads! You have to crash into the airport to land! Crash the plane though and it takes two days of your valuable time limit for Gyro Gearloose to fix it.<br><br>Using Huey, Dewey and Louie, each being one of your three lives in the mountain climbing level, you must get from the base of the mountain to the top to get your treasure. Using the boys, you can hop from ledge to ledge, or when the going gets tough, use your grappling hook! This is a lot of fun and requires precision. There are also caves in the side of the mountain, which can transport you up or down the mountain. But watch out for bears in the caves. Other obstacles include falling rocks, the Beagle Boys dropping objects from above, mountain goats, Magica de Spell and more.<br><br>The jungle features Scrooges’ nephews again. Here you must use swinging vines, branches and even hippopotamus’ backs to get to the treasure. Sleeping pumas, snakes, macaws and monkeys hamper you progress.<br><br>Searching a cavern involves Scrooge, his nephews and niece, navigating a maze using the map at the bottom of the screen to get to the treasure whilst avoiding the yeti tracking them down.<br><br>Photography, with Webbigail, Scrooge’s niece, involves her taking snaps of rare animals in a forest. Some animals get you more money for your snaps than others.<br><br>Once the thirty day marker is reached, whoever has the most gold between Scrooge and Glomgold is the winner.
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[Dive Bomber]
Publisher=Gremlin Graphics Software Ltd.
Developer=Acme Animation Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dive-bomber
Description=In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the Allies' favour? Find out is this flight simulation and strategy game.<br><br>How you complete the task is largely up to you. You will need to deal with the plane's instruments, to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are four distinct instrument panels to control engineer, navigator and gunner functions as well as the main flight controls. Statistics on how much of each enemy's fleet you destroy are kept.
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[Dizzy Collection]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dizzy-collection
Description=Compilation compiling the first five games in the Dizzy series:Dizzy (replaced by Kwik Snax on 16-bit platforms)<br><br>2. Fast Food<br>3. Treasure Island Dizzy<br>4. Fantasy World Dizzy<br>5. Magicland Dizzy<br>Fast Food is a Pac-Man style game, Kwik Snax is Pengo style, all others are arcade adventures.
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[Dizzy Dice]
Publisher=Players Software
Developer=Players Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dizzy-dice
Description=Dizzy Dice is a gambling game simulating a fruit machine. You start with a fixed amount of cash. As you play and get winning combinations, you'll have to choose whether to collect or gamble what you've won. After completing the fruit machine game, you'll get the chance to play a dice game where you have to guess if the next throw will be higher or lower than the current one. <br><br>Dizzy Dice features two game modes. The first one you play as a normal fruit machine. But then there also is the bank mode, where you start with $20 and need to reach $100 to break the first bank. In total there is five banks, each requiring more cash to win. The game is controlled using the keyboard.
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[Dizzy: Prince of the Yolkfolk]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dizzy-prince-of-the-yolkfolk
Description=Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.
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[Dizzy's Excellent Adventures]
Publisher=Codemasters Software Company Limited, The
Developer=Big Red Software|Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Game Gear|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dizzys-excellent-adventures
Description=A collection of five games starring the egg-shaped Dizzy character. All formats include:Kwik Snax<br>2. Panic Dizzy<br>3. Spellbound Dizzy<br>4. Dizzy: Prince of the Yolkfolk<br>Additionally, Amiga and ST versions feature Bubble Dizzy, while C64, Spectrum and Amstrad CPC versions feature the previously-unreleased Dizzy Down the Rapids
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[Dizzy: The Ultimate Cartoon Adventure]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dizzy-the-ultimate-cartoon-adventure
Description=Dizzy's world is being harassed by the evil wizard Zaks! You play as Dizzy, the anthropomorphic egg, and you must search the land for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, and Troll Brew, to make a potion to defeat Zaks with.<br><br>This is the first game in a long line of platform/adventure games starring Dizzy. In this game, like all Dizzy adventure games, gameplay is standard platformer fare, except there inventory items scattered around the world, which are necessary to overcome obstacles and progress through the game. The world expands in all four compass directions, items are frequently far away from the obstacles they are used on, and you can only hold one item in your inventory at a time (later games gave you more baggage space), so much backtracking is necessary!<br><br>One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For example, one of the first inventory items you find is birdseed. As long as birdseed is the item in your inventory, you destroy any birds you touch. But this made it necessary to juggle items excessively often, so the concept was dropped from the sequels in favor of more inventory-based puzzles.
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[DJ Puff's Volcanic Capers]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dj-puffs-volcanic-capers
Description=The player is DJ Puff the fire breathing dragon, set out to fry all your enemies in one puff. The objective of the game is to collect certain 'discs' spread across the game. The discs are either placed in hard to reach places, or appear after you defeat certain types of monsters. <br><br>Basically you have to blast your way through or fly (jump) through treacherous terrain: water and bamboo sticks are one of many terrain types that can kill your character. Blasted monsters turn into 'bonus fruit' (yes, fruit) of which you can obtain for additional points.<br><br>A unique attribute of DJ Puff is that you can modify the speed to a very wide range, therefore current CPU speed can be modified to suit the player (from 'Zzzzz' speed to 'Lightning' speed)
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[Dnieper River Line]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|TRS-80
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dnieper-river-line
Description=The Dneiper River Line is a fictionalized engagement between German and Russian forces in the Southern Ukraine in late 1943. As the Germans  you are challenged  to repel Russian efforts  to breach your critical defensive position. The Soviet units controlled by the computer seek to over run your thin German defensive line and capture sufficient objectives to assure victory. Dneiper River Line is a computer game which is played out board game style with a 8" x 11" mapboard and 240  5/8" illustrated counters.
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[Doc the Destroyer]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/doc-the-destroyer
Description=Centuries of pollution have destroyed the environment, causing the few survivors to live beneath the energy dome - outside of this havoc and dark creatures reign. Against all advice, Doc the Destroyer attempts to put things right by convincing people to return overground.<br><br>Gameplay has several distinct elements, beginning with creating a character by balancing strength, endurance, luck, charisma and intelligence. Each area you travel through is described in text, and you will be presented with options as to where to explore, hide, flee, fight etc. Fights involve the gameplay moving into one-on-one beat 'em up territory, which has several moves on the C64 version but is more timing-related on the Spectrum implementation.
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[The Dolphin's Pearl]
Publisher=Reston Computer Group
Developer=Admacadiam
Released=1985
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dolphins-pearl
Description=This is an unusual action/puzzle game in which the player controls a dolphin.  The player must first learn to swim through a large ocean world, avoiding sharks, and surfacing for air after being at most eight minutes under water.  When surfacing for air the dolphin must also avoid being caught in the nets of a tuna boat.<br><br>The player must find a “color current” below the surface, a sort of tunnel through which their dolphin must swim without being pushed out by the strong current.  Success is rewarded with a visual insight (dream) into the meaning of life and dolphin lore.  This is accompanied by a particular pattern of dolphin clicks and whistles that is important to remember.<br><br>Next the player must find a particular color current in the ocean, from which emanates the click and whistle phrase heard in the dream.  Successfully swimming through this color current leads the dolphin to the seabed.  There the player must find a mysterious rune, which might be a particular fish or piece of coral reef, and touch it.  This releases a fragment of hieroglyph that appears on the bottom of the screen.<br><br>The player must then arrange the hieroglyphic characters in the proper order, using the “Dolphinese-English dictionary” found in the printed manual.  Doing so correctly leads to another visual insight sequence, and a new click and whistle phrase.  The player then finds the next corresponding color current, seabed rune, and hieroglyph fragment, and so on until all nine hieroglyph fragments are found and solved.  Supposedly, the hieroglyph puzzle, when completely solved, gives clues to where, in real life, there was an actual pearl hidden somewhere in America.
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[Dominator]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dominator
Description=Dominator is a classic shooter game. You're in control of a small spaceship and have once again to save the earth from alien attack. You have to maneuver your craft through small passages while under permanent attack.<br><br>The first level is a vertical shooter level with your ship only in its basic configuration.<br>The later levels are horizontal scrolling and there you get your chance to improve your efficiency by collecting various power up ranging from speed-ups to tail cannons.<br><br>Typically, each stage has a final boss who needs a lot of firepower to be beaten.
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[Donald Duck's Playground]
Publisher=U.S. Gold Ltd.
Developer=Sierra On-Line, Inc.
Released=1984
Systems=Amiga|Atari ST|PC Booter|TRS-80 CoCo
Genre=Educational
Perspective=3rd-Person Perspective
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/donald-ducks-playground
Description=Donald Duck's Playground won several awards from educational software magazines as best educational game of the year. In it, you are Donald, working to earn money, which you then spend to buy playground equipment for your nephews Huey, Dewey and Louie to enjoy.<br><br>The first job is to guide the Amquack Express around a top-down map with 8 stations, setting the junctions to ensure that packages are delivered to the correct stations. His job in produce involves catching fruits as they are thrown at him and placing them in the correct basket. At the toy store he must sort items by shape and colour, and be careful with the security switch. His final job is at an internal US airport, soring products based on their location's delivery code.<br><br>The equipment for the playground must then be purchased and arranged, helping young minds get an appreciation of money management and cash-handling.
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[Donald's Alphabet Chase]
Publisher=Disney Software
Developer=Westwood Associates
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|DOS|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/donalds-alphabet-chase
Description=Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation is displayed where Donald finds and catches that letter. There are six different screens a letter may be hiding on, and each letter features a different animation. When all of the letters have been collected, the game is over and a bonus screen is displayed.
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[Dondra: A New Beginning]
Publisher=Miles Computing
Developer=MicroIllusions
Released=1990
Systems=Apple IIgs|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dondra-a-new-beginning
Description=You are called forth from this world to another world to defeat the evil Colnar. You'll travel the world of Questmaster to find and defeat him., and find the prism. Along the way are various pitfalls and REAL TIME traps and monsters. The game is cartoon adventure with a text parser.
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[Donkey Kong]
Publisher=Atarisoft
Developer=Nintendo Co., Ltd.
Released=1983
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari 8-bit|ColecoVision|Game Boy Advance|Intellivision|MSX|NES|PC Booter|TI-99/4A|TRS-80 CoCo|VIC-20|Wii|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/donkey-kong
Description=Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.<br><br>Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out.  Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited.  From there, the levels start over at a higher difficulty.<br><br>Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights.  Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time.  Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.<br><br>Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story.  It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.
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[Don Quijote]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/don-quijote
Description=La Mancha, Spain, April of 1605...<br><br>You are Don Alonso Quijano, a Manchegan nobleman (hidalgo, more concretely) of the XVI century, whose soft spot is the cavalry novels. Everything goes more or less fine in your house, until one day your madness reaches the culminating point: you decide to take the arms and go out to travel through La Mancha. You obtain a shield-bearer, Sancho Panza, who, although not being the best on the field, will help you in the hardest situations. From this very moment you will be participant of the most incredible adventures you have ever imagined. Winds, hills, forests and inns will be witnesses of your craziest ideas such as attacking mills or challenging fierce lions, but before that, you must equipe yourself like a brave cavalier.<br><br>Your final objective, like in the novel, will be to find your beloved and infinitely appreciated, Dulcinea del Toboso.
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[Double Dare]
Publisher=GameTek, Inc.
Developer=GameTek, Inc.
Released=1988
Systems=DOS|NES
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/double-dare
Description=Double Dare is the computer version of the game show originally hosted by Marc Summers. Like the TV show, the game is basically a trivia game with the added enhancement of being able to answer the question, or take a dare. Dares consist of the Toss-up Challenge, the Physical Challenge, and in the last round, the Obstacle Course. Questions are varied, and in large enough number to avoid excessive repetition even over several games worth of play.
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[Double Dragon]
Publisher=Melbourne House
Developer=Technos Japan Corp.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Atari ST|DOS|Game Boy|Game Boy Advance|Genesis|Lynx|MSX|NES|SEGA Master System|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/double-dragon
Description=Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.<br><br>Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.
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[Double Dragon III: The Sacred Stones]
Publisher=Storm|Tradewest, Inc.
Developer=Technos Japan Corp.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|Genesis|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/double-dragon-iii-the-sacred-stones
Description=The final game in the trilogy.<br><br>Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.<br><br>This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in <br>their quest.<br><br>Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.<br><br>The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.
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[Double Dragon II: The Revenge]
Publisher=Virgin Mastertronic Ltd.
Developer=Technos Japan Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|Genesis|MSX|NES|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/double-dragon-ii-the-revenge
Description=The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.<br><br>The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.<br><br>The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire.<br><br>The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.
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[Double Dribble]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Amiga|DOS|Game Boy|NES|Wii
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/double-dribble
Description=Based on the arcade game, Double Dribble is a basketball action game for one or two players. You can select different time limits for games, select teams, and begin playing! Gameplay is entirely action, so no time needs to be spent customizing the teams or with statistics. You control each player on the team one at a time (the player with or about to receive the ball will be human controlled, with the computer taking over the other players temporarily.) Some versions feature a small amount of digitized sound effects, and close ups of slam dunks.
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[Double Take]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/double-take
Description=A shoot-em-up game.<br>You are a professor who can fly around. The game play area is divided into different kinds of rooms. There are two parallel universes (the "good" and "bad" - or "modern" and "ancient", if you prefer - versions of the universe), and you get sent from one universe to another at times. Part of the game is to collect items from these mirror worlds that have been swapped, and return them to their correct places, thus restoring the balance. In addition to this, you also need to shoot a lot of aliens before they shoot you, culminating with the fight against the big alien end monster.
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[Downhill Challenge]
Publisher=Brøderbund Software, Inc.
Developer=Microïds
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/downhill-challenge
Description=This skiing game is viewed from behind the player in 3D. There are four different events available – Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode You must pass through the pairs of gates and hit the single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, with their results compared at the end.
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[Draconus]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1988
Systems=Atari 8-bit|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/draconus
Description=Draconus is an arcade platformer with adventure elements where the player gains control of Frognum - a beast similar to a serpent or a dragon. His mission is to destroy the Tyrant Beast, an evil ruler of the dark and dangerous world in which Frognum lives. The main weapon in the game is fire breath, but on his quest Frognum will find many magical artifacts and, thanks to those, gain new powers. <br><br>The gameplay is simple. The player just has to explore different screens, incinerate opponents and use artifacts (for example Morph Helix that transforms Frognum into a sea monster, which allows him to swim and fight underwater).

[Dragon Breed]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dragon-breed
Description=Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling shoot ‘em up action, although with some vertical movement as well.<br><br>The thing which sets the game apart from every other horizontally-scrolling shoot ‘em up (except Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the dragon have firepower, and holding down the fire button increases Bahamoot’s energy bolt’s ferocity. The dragon’s tail can be controlled indirectly, and because it is indestructible, it can be used either as a shield, or as a weapon in its own right. <br><br>There are power-ups to collect by dismounting from the dragon and walking into them. These include fiery breath, bolts shot from Bahamoot’s tail, homing missiles of sorts, and lightning bolts, with only one ever active at a time. Each level has a time limit.
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[Dragonfire]
Publisher=Imagic
Developer=Imagic
Released=1984
Systems=Apple II|Atari 2600|ColecoVision|Intellivision|TRS-80 CoCo|VIC-20|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dragonfire
Description=The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have different patterns of movement and firing, and as the levels progress will become faster and trickier.
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[Dragon Hawk]
Publisher=Creative Software
Developer=United Microware Industries, Inc.
Released=1983
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dragon-hawk
Description=You take control of the titular Dragon Hawk and must kill a number flying creatures such as buzzards, phoenixes, dragon puppies and others by pouncing on them from above - similar to Joust. Naturally, your enemies can kill you in the same way. To keep the Dragon Hawk in the air, you have to rapidly press the fire button in order to make him flap his wings.<br><br>The faster the Dragon Hawk flaps its wings, the more difficult it is to control. However, if you are taking too much time, lighting bolts will start to shoot from the sky.  To stand a chance against the increasingly tough groups of enemies, you receive an extra life at every 1000 points. Killed enemies also drop feathers that can be collected for extra points. Once you have defeated all standard enemies, you must face a large, fire-breathing serpent.
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[Dragonriders of Pern]
Publisher=Epyx, Inc.
Developer=Connelley Group, The
Released=1983
Systems=Atari 8-bit
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/dragonriders-of-pern
Description=Dragonriders of Pern is a strategy game with action sequences, based on the novels by Anne McCaffrey, with a strong emphasis on diplomacy. The game may be played by 1 to 4 players. You take on the role as a Weyrleader fighting the deadly Thread.<br><br>The game consists of two major phases: Negotiation/Intrigue, where you negotiate with Lord Holders or Craftsmasters, and Thread Fighting. where you fight the Thread from infesting your lands.<br><br>The strategic part is the main part of the game. Here you try to negotiate with Lord Holders of Craftsmasters to make allies in your fight against the Thread. You can facilitate negotiations by organizing special events: To win the confidence of a Lord Holder who fancies dragons, invite him to a Hatching. Weddings also provide opportunities to score diplomatic points. <br>When diplomatic maneuvers fail you, you may be forced to resort to a duel -- a wounded leader is unable to take any actions for a long time --, but this may jeopardize your status with peaceful leaders. Finally, conclaves may be called up after certain events like the death of a Weyrleader. A Dragonrider conclave will cancel all ongoing events for all Weyrs. A Lord Holder conclave will only cancel events involving Lord Holders and the Master Harper. Time passes in realtime during the strategic phase, but you can pause the game.<br><br>Thread fighting occurs at the end of each year. During this phase of the game, you mount your dragons and you must pursue the falling Thread and char it in midair with the dragon's fiery breath before it lands. Miss a Thread and it may destroy you... or hit the ground and turn the land to dust. At the beginning of the game, you can select the difficulty of the Thread fighting or disable it entirely.<br><br>Dragon Riders of Pern ends after a certain number of turns (also to be selected at game beginning), when a player reaches a certain number of "Victory Points" awarded for forging alliances, or when a certain number of Holds are infested by threads.
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[DragonsDen]
Publisher=Commodore Electronics Ltd.
Developer=Commodore Electronics Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dragonsden
Description=In DragonDen you're playing as Den, a knight armed with a lance on a flying horse. <br><br>The controls are easy, move your joystick left and right, use the joystick-button to fly higher, normally the horse sinks automatically down to the ground. <br><br>The game is split in 6 stages. In stage 1 you must use your lance to hit dragon eggs on the ground.Once you hit them the eggs open and little dragons fly away and attack you. After all eggs are hit, you gain a lance. Hit the dragons once with your lance to kill them. 5 eggs, 5 little dragons. <br><br>The 2nd stage brings you to a catacomb where the screen scrolls from the left to the right and spiders cross your way. Avoid them. Stage 3 is almost the same: This time flying birds cross your path while a spinning blade hovers near the roof. Avoid the blade and avoid or kill the birds. Then, in Stage 4, you must avoid arrows until you reach the end of the catacombs.<br><br>There - in stage 5 - a huge dragon egg awaits you. The dragon inside needs to get out of the egg. Kill the flying birds with your lance to crack the egg to release the dragon. At last, in stage 6, you must lance the dragon four times to kill it. If you're able to beat this flying dragon then you mastered the 1st level. The game repeats about 4 or 5 times, the monsters getting more aggressive, gameplay gets faster until you face the final dragon boss. Beating him - he falls in love with your flying horse :) ...

[Dragon's Keep]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Adventure|Educational
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dragons-keep
Description=A children's game designed in the same spirit of the Hi-Res Adventure series (Mission:Asteroid, Mystery House, etc.).<br><br>A dragon has captured 16 animals (a dog, a bird, a fish, a turtle, a cat, a squirrel, a rabbit, a pig, a bear, a monkey, a cow, a calf, a hen, a puppy, a frog, and a raccoon) that must be freed.<br><br>Starting at your home, you travel to different locations to find all the animals that the dragon has captured.  Watch out for the dragon.  If you see him, you can't free the animal in the same picture.<br><br>Young adventurers simply choose their action from a short list of choices.  The adventure world is very small and the animals are easily found by looking everywhere.
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[Dragonskulle]
Publisher=Ricochet
Developer=Ultimate - Play the Game
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dragonskulle
Description=In this game, you are trying to search for the evil skull of souls. You begin an a small island where the evil skull has summoned many minions to eliminate you. You discover that many people have tried to obtain this skull. Their graves are inside the cave, and their life force may help you or try to kill you. The ultimate forces of chaos and darkness are gathering as they meet you in the cave.
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[Dragon's Lair]
Publisher=Software Projects Ltd.
Developer=Cinematronics, Inc.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dragons-lair_
Description=The first port of the popular arcade game Dragon's Lair to a home computer, featuring the infamous Dirk the Daring.<br><br>The game, as one would expect from the long-running Dragon's Lair series, has mixed gameplay, including platform, puzzle and arcade (in the old-fashioned choose-your-path sort of way).<br><br>This first port includes two adventures: the first is to raid the lair of Singe the Dragon (hence the classic name) and rescuing Princess Daphne, and the second, in a sort of instant sequel of the first chapter, features Dirk trying to escape from the castle, now overrun by the Lizard King and its minions.

[Dragon's Lair: Escape from Singe's Castle]
Publisher=Software Projects Ltd.
Developer=Sullivan Bluth Interactive Media, Inc.
Released=1987
Systems=Amiga|Atari ST|DOS|Macintosh|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dragons-lair-escape-from-singes-castle
Description=Dirk the Daring is a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle... Dirk set out to rescue her. Due to a lack of disk and memory space in the systems of the day, the port of the arcade game, Dragon's Lair was split into two parts. The first part covered the half of the game dealing with entering Singe's Castle and saving the Princess. This second part, named Dragon's Lair II: Escape from Singe's Castle completes the game, continuing the adventure of Dirk the Daring after slaying Singe the Dragon.<br><br>Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from third-person. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive.

[Dragons of Flame]
Publisher=Strategic Simulations, Inc.
Developer=U.S. Gold Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|NES|PC-98|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dragons-of-flame
Description=Set in between the SSI's AD&D Dragonlance action games Heroes of the Lance and Shadow Sorcerer. This game follows the tradition of Heroes of the Lance with a side-scrolling, action-oriented view, a breakaway from the standard GoldBox RPGs.  Plot-wise, it also takes place between those two games, following closely the novel/game modules written by Weiss/Hickman.<br><br>You take control of one character at a time, with each hero having different abilities.
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[Dragon Spirit: The New Legend]
Publisher=Domark Software, Inc.
Developer=Namco Limited
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|NES|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dragon-spirit-the-new-legend
Description=Galda has decided to attack earth and it is up to you to stop him.  Galda has taken Iris, the sister of Lace captive.  You are Lace who, taking his father's sword, goes off to defeat Galda.<br><br>You have the ability to change into a dragon and are in that form throughout the game.  As a dragon, you can pick up power-ups, or upgrades, that will help you in your fight.  Upgrades can include extra heads on your dragon, health, faster shots, and more.<br><br>Fly around and destroy everything in your path.  At the end of each stage, you will need to defeat a boss.  Having good upgrades that are not lost from being hit before reaching the bosses will help.
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[DragonStrike]
Publisher=Strategic Simulations, Inc.
Developer=Westwood Associates
Released=1990
Systems=Amiga|DOS|PC-98
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dragonstrike
Description=A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon.<br>The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.
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[Dragon Wars]
Publisher=Interplay Entertainment Corp.
Developer=Interplay Entertainment Corp.
Released=1989
Systems=Amiga|Apple II|Apple IIgs|DOS|NES|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dragon-wars
Description=Dragon Wars takes place in the magical land of Dilmun, an island of salvation perverted into a world of horror by Namtar (as you might expect - the bad guy).<br><br>The player starts with a party of four in the city of Purgatory, equipped with nothing more than.. well - nothing. Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). <br>Other main targets are surviving, getting out of Purgatory and toppling Namtar (maybe getting some decent clothing, one or two shiny swords and the like on your way out).<br><br>Gameplay instantly reminds of the Bard's Tale series. Step-by-step first person 3D, opponents materialize out of the air. The combat system is turn based.<br><br>Unlike its (spiritual?) predecessors the game features a full-blown skill system, auto-mapping and many places to actually use all these abilities.<br>Reasonable distribution of your skill points is rather critical.
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[Dragonworld]
Publisher=Trillium Corp.
Developer=Byron Preiss Video Productions, Inc.
Released=1984
Systems=Apple II|DOS|MSX
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dragonworld
Description=You have recieved word from a messenger that the "last dragon" has been kidnapped. You hold the scroll in your hand and read that you must travel with a special companion named Hawkwind. Only with him and yourself can you save the "last dragon" from never seeing the light of day again.
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[Drak]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1988
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/drak_
Description=Your car has broken down in front of Count Dracula's mansion, and since there is no help nearby, you decide to explore it. Drak is adventure game from ECP, with graphics in the form of Maniac Mansion. You move your character using the joystick and entering two-word commands with the keyboard. Some commands can be abbreviated, with two letter combinations of the noun and verb (eg: OP DO for OPEN DOOR). The object of this game is to escape the mysterious mansion before you are killed by Count Dracula's assistant, Egor.

[Drazen Petrovic Basket]
Publisher=Topo Soft
Developer=Topo Soft
Released=1989
Systems=Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/drazen-petrovic-basket
Description="Drazen Petrovic Basket" is a game based on the great European basketball player (who dramatically died in a car accident four years later), which develops a basketball competition in the elimination mode, it is, you will start in 1/8 final and according to your results you will continue on the fight for the title or not. An interesting point of the game is that all the teams are composed by five players: one guard, two forwards and two centers, everyone with the typical characteristics of his position and with the possibility of being controlled at every moment. There are also personal faults, so if anyone of your players gets the fifth one he will be expelled of the court, but that's not all, the game also allows you to request time outs, two for each game period, giving you the possibility of changing the tactics, seeing the game stats, etc.
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[Dreadnoughts]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1984
Systems=Apple II
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dreadnoughts
Description=Dreadnoughts allows you to recreate all of the surface naval actions of the early years of WWII in the North Atlantic. The game is designed to be played on both the strategic and tactical levels by one or two players. In the single player game you will command the German Navy and attempt to wrest control of the seas from the British Royal Navy. Over 40 major ships are represented. You can recreate a historical battle or a what if scenario.
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[Dream Team]
Publisher=Ocean Software Ltd.
Developer=Imagineering Inc.|LJN, Ltd.|Twilight
Released=1992
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/dream-team
Description=Perhaps the three biggest licenses of the early 90s are brought together in this compilation - WWF Wrestlemania, The Simpsons: Bart Vs the Space Mutants, and Terminator 2 - Judgement Day
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[The Dream Team: 3 on 3 Challenge]
Publisher=Data East USA, Inc.
Developer=Park Place Productions|Season Ticket Productions
Released=1991
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dream-team-3-on-3-challenge
Description=Three-on-three basketball game featuring Patrick Ewing, Joe Dumars and Dominique Wilkins.<br><br>Play as the 'Dream Team' or against the 'Dream Team'.  The game features asphalt and hardwood courts in a few different locations.<br><br>The game has 15 set plays that the players can execute, and a playmaker utility that allows you to come up with your own plays.<br><br>The game also has a player-management utility that allows you to edit player attributes.
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[Dream Warrior]
Publisher=U.S. Gold Ltd.
Developer=Tarann Ltd.
Released=1988
Systems=DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dream-warrior
Description=In the future, the world is controlled by corporations rather than governments, and wars are fought in a dream world rather than in reality.  The corporations can control dream demons to defeat their foes, but resistance fighters still defy them.  The player is one of these resistance fighters hoping to rescue some friends from the control of Ocular, the mightiest of all dream demons.<br><br>Gameplay is somewhat reminiscent of Xenophobe, with the player moving through side-scrolling, space-station-like environments shooting at an endless onslaught of strange creatures.  By making good use of power-ups and gaining access to new levels, the player can eventually find Ocular, which can only be defeated if all six of its eyes are shot closed.
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[Drelbs]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1984
Systems=Atari 8-bit
Genre=Action|Strategy
Perspective=Top-Down
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/drelbs
Description=Drelbs is loosely inspired by the paper-based game played on a grid of dots, in which players draw lines alternately, with the intention of forming more squares than their opponent. The similarities end there; in Drelbs you represent the only member of the Drelb race who has not been imprisoned by the evil Trolloboars. Members of the Gorgolyte race and Trolloboar tanks are targeting you.<br><br>A set of randomly-arranged lines are already in place, and contact with them pushes them in the direction of contact. Forming a complete square locks it into place, and it turns into either a monster (causing death on contact), a woman (resulting in bonus points on contact) or a barrier. They will randomly change into stairways, which can lead you into a bonus room.
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[Dribbling]
Publisher=Idea Software
Developer=Digital Minds
Released=1992
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dribbling
Description=Depending on which version you have, either the Italian Serie A sides or the leading European international teams are featured. <br><br>The game is played using a top down view.  You can choose if each match should be three, six or nine minutes. When starting the game you can choose from playing a single match or a full season. When choosing single match you have to choose the two teams you want to play and whether they should be controlled by player or computer. When done with that you have some tactical options such as mentality and marking an what players that should play.
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[Drink & Drown]
Publisher=
Developer=
Released=1986
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/drink-drown
Description=A nightlife simulator, this game sees the player trying to impress his mates and the ladies while conserving enough money to let the alcohol continue flowing freely (but not so freely that he throws up on his shoes (too often) and blacks out) as he staggers from bar to bar.  The primary factor influencing this status is selecting the correct (or often arbitrarily least-inappropriate) answer from a list of multiple-choice options to engage a given situation; points can also be won by stumbling across the bonus mixed drink order or managing to fire off the randomly-determined ultimate compound obscenity.<br><br>It is not clear where the drowning comes into play, but the game makes up for it by offering extra opportunities for drinking at every turn.  (Perhaps one drowns in the drinks?)

[Drive-In]
Publisher=
Developer=
Released=1982
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/drive-in
Description=Old software (where adult text adventures are concerned, perhaps second only to Softporn Adventure!) proves to be a gateway to what was a nostalgic experience even then, the heterosexual rite of passage: a night of heavy petting and perhaps "getting to third base" in a parked car at the local drive-in movie theatre.  The order of the day here is pacing yourself, gradually building your girlfriend's ardour before taking it to the back seat and freeing yourselves of some of that cumbersome clothing.  Oh, say!  Is that my hand?  How did that get there?

[Drol]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|PC-88
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/drol
Description=Drol is a platform game where you play a cute robot that can fly and shoot. Your goal is to rescue children that are wandering around each level. The levels consist of rows of platforms, with gaps which can be jumped through to go up or down a vertical level. The creatures to avoid and shoot vary from strange hopping, beer-belly aliens, to demons, snakes, and axes flying through the air (we never do find out who's throwing those axes!).<br><br>Like Defender, Drol incorporates a "radar"  at the top of the screen, so you can find the children and dodge incoming baddies.
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[Dropzone]
Publisher=U.S. Gold Ltd.
Developer=Arena Graphics
Released=1984
Systems=Atari 8-bit|Game Boy|Game Boy Advance|Game Gear|Game Boy Color|NES|SNES
Genre=Action
Perspective=Side-Scrolling
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dropzone
Description=Dropzone was the first game to propel Archer Maclean to stardom. The game, originally written for the 8-bit Ataris, is basically a Defender clone, but popular because it so closely recreates the gameplay of the original Defender, with its speedy scrolling and frantic gameplay.<br><br>The player is a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited by a number of different aliens; from the simple Planter to the slowly advancing Blunder Storm or the quick, aggressive Nemesite. <br><br>Planters and Nemesites will try to pickup the small men walking on the surface, who must then be rescued. You must shoot down the alien, while avoiding to hit the man. Sometimes, the aliens will carry an android, which is similar to the human but deadly. Care must be taken so as to not pick up the androids. All men must be transported to a surface base, where they are put in safety. This is the Dropzone.
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[Dr. Ruth's Computer Game of Good Sex]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1986
Systems=Apple II|DOS
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/dr-ruths-computer-game-of-good-sex
Description=A text based quiz game about human sexuality. Dr. Ruth did the questions along with her researchers. It is a time based quiz game where you have multiple choice. These are not obvious and sometimes you have to choose the only true or false answer among the four or five choices. There is a countdown clock and your score also is modified by how fast you answer the questions.
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[Druid]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/druid
Description=Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels. <br><br>The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. <br><br>The druid also has three other magical spells at his disposal - an invisibility spell which prevents the monsters from automatically approaching him, a golem spell which summons a helpful golem (which can be controlled by a second player), and a skull spell which destroys all on-screen enemies. The druid also carries around keys which open locked doors. But all these have very limited supplies. <br><br>On his way, the druid finds many shops. Each such shop contains some keys or charges for the druid's spells, but the druid can only pick one item from each shop. <br><br>The druid can also come across a pentagram on the ground which will restore his lost health.

[Duck Punt]
Publisher=
Developer=
Released=1990
Systems=
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/duck-punt
Description=By the time you've read the name and appreciated the pun, you've already achieved an understanding of half of this game's appeal.  From there, little is left to the imagination: two teams on an American football field take turns with possession of a duck (rubber, presumably, given the distances achieved) attempting to kick it (as the author ad-libs, a fowl ball) to the goal line... and victory!<br><br>In the C64 original you would specify the short or long punt, so as to not drastically overshoot near the goal line and be forced to buy a new duck with a point deduction.  Also, sporadically the game would declare that an interception had occurred (or, steady yourselves, an ab-duck-tion).<br><br>A modern remake has been produced for contemporary operating environments with numerous interface and gameplay enhancements.

[Ducks Ahoy!]
Publisher=CBS Software
Developer=Joyce Hakansson Associates, Inc.
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ducks-ahoy
Description=Ducks Ahoy! is a simple game, taking place in Venice. On the screen you see some houses, the canal and the beach (on the top). The player is in control of a boat which can carry 2 ducks at the same time.<br>The ducks start to walk around the houses slowly getting to the exit where they just jump out into the open no matter if there is a boat waiting for them or it's just water.<br>The aim is to catch the ducks with the boat and deliver them to the beach. To make things more difficult there's a hippo in the water swimming around (always where the bubbles on the surface are). If the hippo catches the boat the player loses a life. After 10 ducks are delivered to the beach they start to sing and the the game restarts, increasing the difficulty by making the ducks faster.
Goodname=Ducks Ahoy!
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Tosec=Ducks Ahoy!

[Ducky Dan]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ducky-dan
Description=In Ducky Dan, the player controls Ducky Dan flying in the bubble to the heavens to rescue his beloved female duck from the clutches of evil humanoids. Break through the five levels shooting enemies with bubbles, avoiding their attacks, while collecting other bubbles. During the perilous travel in scrolling mode, the enemy medusa, coyotes, and various kinds of birds and creatures will try to eliminate the player. Eliminate opponents and gain scores. At the end of each level the different kinds of bosses appear.

[Duel Master - Blood Valley]
Publisher=Gremlin Graphics Software Ltd.
Developer=Imagitec Design Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/duel-master-blood-valley
Description=A loose adaptation of the 1986 pair of fantasy gamebooks, this game gives a solo player the opportunity to control the actions of The Quarry (player's pick of barbarian, priest or thief), a slave who is once a year selected to run free temporarily, before being run down in the valley of Gad, hunted by its cruel ruler the Archveult, and tortured to death.  Survival is possible only through escaping the valley or slaying the hunter.  (A second player has the option of controlling the pursuing Archveult simultaneously in splitscreen mode.)<br><br>The duel the game sets up is only the last of many threats -- the game imposes countless re-spawning enemies in the players' paths, needing to be endlessly slain with a tap of the attack button (and their random loot gathered with a tap of a different button) while remaining always on the move and attempting to achieve a shopping list of incremental objectives necessary for greater success, "helpfully" listed on the screen at all times in most versions.

[The Duel: Test Drive II]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|Genesis|Macintosh|MSX|SNES|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/duel-test-drive-ii
Description=In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid.<br><br>Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel.
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[Dungeon Adventure]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1983
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dungeon-adventure
Description=Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games (later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest.<br><br>There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN and FILL for example.

[Dunjonquest: Curse of Ra]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|DOS|TRS-80
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dunjonquest-curse-of-ra
Description=The second in a series of expansion modules for Temple of Apshai.  (You must have Temple of Apshai to use it.)  This one takes place in ancient Egypt.  The player's quest is to recover four treasures from four "great constructs."
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[Dunjonquest: Temple of Apshai]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|DOS|TRS-80|VIC-20
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=2.9
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dunjonquest-temple-of-apshai
Description=Temple of Apshai is the first in Automated Simulations' Dunjonquest series of role-playing games series and one of the first computer role-playing games. <br><br>The game could be described as a graphical "roguelike", but actually it resembles the mainframe classic DND more, as you cannot see the whole level, but only your surroundings. Furthermore, the level maps are not randomized like in Rogue. Still, the gameplay has a lot in common with Rogue and other early dungeon crawls: A solo character explores a monster-infested, multi-level dungeon to grab some treasure, everything in top-down view.<br><br>The game starts at the Innkeeper by creating a new character (if you already played the game, you can use characters that you created). You get different stat values (in Dungeons & Dragons style) as well as an amount of money that you can spend on weapons, armor and other equipment. Alternatively, you can just enter the stats to "import" characters from other role-playing games. (This is also used as a primitive "save / load game" mechanism.)<br><br>After character generation, you enter the dungeons. On the left, the current room of the dungeon is displayed; the character status and other info are displayed on the right. One thing that sets Temple of Apshai apart from other rpg is that the manual contains detailed room descriptions for each room (that may contain hints about traps or treasures), to create atmosphere despite crude graphics.<br><br>You move about and perform actions like opening doors, firing arrows, examining walls for secret doors etc. by pressing key commands. Moving is also done without cursor keys: You turn your character into the direction you want to go and then move him forward by 1 to 9 steps, also selectable by single keystrokes. But take care of fatigue: If you keep running all the time, your fatigue rises, and if it reaches 100%, you cannot move or act for some time -- which can be deadly in the presence of, say, a Giant Bombardier Beetle.<br><br>Each room may contain treasures to pick up (sometimes just trash, sometimes gold, sometimes useful items), secret doors which lead to hidden parts of the dungeon and traps, which obviously should be avoided (you can try to search for them). Of course, you will also encounter monsters -- a variety of undead or giant insects -- which you have to fight using turn-based combat. Apart from the normal attack, there is also the thrust (which is more effective, but risky), and you can also fire arrows at distance or parry. To avoid a fight, you may also try to speak to them.<br><br>If you return to the Innkeeper, you gain experience, which increases your stats. Still, if you quit the game, the only way to save your character is to write down the stats on paper and re-entering them the next time you play.
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[Dunjonquest: The Datestones of Ryn]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|TRS-80
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/dunjonquest-the-datestones-of-ryn
Description=You, Brian Hammerhand, mercenary at large, presently least senior officer of the cavalry troop, and drawer of the shortest straw, have the singular honor of undertaking this hazardous but glorious mission. Will you emerge victorious, carrying the <br>sacred stones and the head of Rex the Reaver, or will you meet ignominious defeat, pierced through by a cold steel blade thrust from the shadows? The honor of the duchy is in your hands. A 2D text based RPG written in BASIC.
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[Dunjonquest: Upper Reaches of Apshai]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|DOS|TRS-80
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dunjonquest-upper-reaches-of-apshai
Description=Upper Reaches of Apshai is an expansion module for Temple of Apshai, featuring a new dungeon (four levels with 150 rooms), and even something like a background story: You have to discover the secrets of Benedict's monastery and the cottage of Merlis the Mage.<br><br>Otherwise, gameplay is pretty much the same and resembles other graphical Roguelikes / mainframe DND-Clones: You're in control of a solo character, running through a dungeon, killing monster, getting experience, evading traps and finding treasures.
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[Durell Big 4]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1987
Systems=
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/durell-big-4
Description=Compilation including the following 4 games:<br><br>1. Combat Lynx<br>2. Critical Mass<br>3. Saboteur<br>4. Turbo Esprit

[Dylan Dog: Gli Uccisori]
Publisher=Simulmondo
Developer=Simulmondo
Released=1992
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=1.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dylan-dog-gli-uccisori
Description=Based on the Italian comics character Dylan Dog, London "nightmare detective", Gli Uccisori (The Murderers) is another volume created by Tiziano Sclavi himself and is a side-view action platform game with fighting, adventure, and puzzle elements.<br><br>After the nightmare Dylan saw in his dream, he received the invitation from one mysterious person to visit a mansion along with many other people. Accepting the invitation, Dylan (clothed in his signature red shirt, black jacket, and blue jeans) entered the house and took part in the sumptuous feast. But the wine was poisoned, and the part of guests were the murderers. Dylan, remembering the nightmare, just in case took the revolver with him. And here it all starts...<br><br>You as Dylan should move around the house, fight with the murderers with bare hands, with revolver, or with weapons found in the house such as knife, screwdriver, sword, or maul. You should find certain keys to open certain doors. Also after killing certain murderers, you'll be provided with certain secrets given to you by the survived guests. Main parts of the story is told in comics art-style without any literary material.<br><br>The problems for you in the mansion along the murderers are: <br> 1) the timeflow, so you should act quickly;<br>2) your life energy, so you should keep it as high as possible blocking the opponent's hits;<br>3) number of the bullets for the revolver, so you should use them wisely;<br>4) no ability to save the game, so you should break through to the finish during the single seance of the gameplay; <br>5) the mansion's owner, whose identity you'll understand at the very end.
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[Dylan Dog: Le Notti della Luna Piena]
Publisher=Systems Editoriale s.r.l.
Developer=Infomaster Italia
Released=1988
Systems=
Genre=Adventure
Perspective=Platform
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dylan-dog-le-notti-della-luna-piena
Description=Based on the Italian comics character Dylan Dog, London "nightmare detective", Le Notti della Luna Piena (The Full Moon Nights) is a volume #3 created by Tiziano Sclavi himself and is an interactive-fiction adventure with graphics in comics art-style.<br><br>One day mister Price came to your office and told you about disappearance of his daughter, Mary Ann. She lived in Germany in old strict college, where only rich girls are educated. You are asked to find her and to take her back to London. The reward for this job is 5,000 pounds. <br><br>So, at the very beginning of the game, you find youself (accompanied by your butler Groucho) driving Volkswagen in the German land under a torrential rain in the evening. During the following investigation you will meet different persons, explore the different places, encounter the werewolves, be able to avoid the situations lethal for you, bu not for others, and finally find out, who stands behind the disappearances of the girls in the woods around the Wolfsburg, Germany.<br><br>The gameplay includes reading the text describing the situation, examining the picture, and choosing your next action amongst 2 or 3 possible selections.
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[Dynamite Dx]
Publisher=Activision Publishing, Inc.
Developer=SEGA Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/dynamite-dx
Description=Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Being able to use direct-combat moves as well as collecting bonus weapons, and food for energy recharging, is pretty typical as well. Games of this type that were converted from the arcade to home computers are particularly commonplace - Renegade and the Double Dragon series are famous examples.<br><br>Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.

[Dynasty Wars]
Publisher=Erbe Software, S.A.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/dynasty-wars
Description=Conversion of the Capcom arcade to home computers. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers.<br><br>The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his spear up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be.<br><br>The game spawned a sequel in the arcades, "Warriors of fate", and is not to be confused with the PSX game of the same title, which is a one-on-one fighting game.
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[Earth Orbit Stations]
Publisher=
Developer=
Released=1987
Systems=Apple II
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/earth-orbit-stations
Description=Earth Orbit Stations is a space program simulation where you run a privately owned space station. It focuses on the commercial aspects of space flight, as opposed to governmental or military aspects.<br><br>In the near future of the year 1996, you have been appointed space director. Your goal is to build space stations, conduct research, market products, and compete against up to three other directors. These can be controlled either by the computer or by other players. There are various missions with distinct objectives: the tasks range from rescue operations, pure research or space colony construction to a search for intelligent extraterrestrial life.<br><br>In the course of the game, you can build 39 different modules, including command, life, chemical lab, solar collector, and communications. Most of the missions require special units: for a Mars rescue operation, you first need to build a space hospital, for example. It's also possible to launch shuttles and probes from the station.<br><br>Reaching the goals of each scenario requires money. You can sell new products, request help from commercial sponsors, and even use ads to attract more buyers. To make this game even more challenging, you constantly have to watch your opponents, because if any of them achieves the goal first, you lose.

[Echelon]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|DOS|ZX Spectrum
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/echelon_
Description=Space combat simulator with wire-frame graphics.  Fly around an alien planet, looking for clues to a "mysterious event" in the planet's past.<br><br>A rather novel feature allows people to play without concerning themselves with battle, or turn off the "exploration" and concentrate solely on combat.
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[Eddie Kidd Jump Challenge]
Publisher=Martech
Developer=Martech
Released=1985
Systems=BBC Micro|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/eddie-kidd-jump-challenge
Description=Licensed around stunt legend Eddie Kidd, this game gives you the chance to recreate his death-defying feats. You start off attempting to jump oil barrels on a bicycle, with the bigger feats of jumping a motorbike over cars come later.<br><br>You get no speedometer to help you judge speeds, but you can learn to gauge exactly how the bike handles and what it can do.<br><br>You can position the start of your run-up, with wind needing to be factored in as an affect on the distance. Wheelies can be practices on the approach ramp. The further on you land, the better the score.
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[Edd the Duck!]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/edd-the-duck
Description=On childrens TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping with the link sections. Like most child-oriented licenses of the day, his first computer outing was a platform game, scrolling vertically and resembling Rainbow Islands, although much simplified.<br><br>Edd must progress up the levels within the time limit (water will come up to drown him - presumably polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned by shooting them, which makes them safe to touch, although nothing other than Edd actually dies. The levels are all themed around particular areas of the BBC offices, including a sci-fi set and the weather room.
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[Egbert]
Publisher=Games Machine Ltd.
Developer=Games Machine Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/egbert
Description=You are Egbert. Your job is to push the red button on the side of the screen, avoiding the aliens that travel along the sides of the screen. Just touch the red button with your character to push it. There is also an alien egg moving slowly down the center of the screen. You cannot let it reach the bottom, take it to the top or outside the marked center of the screen or it will hatch an alien that will kill you. You can walk to the egg and push your fire button to grab the egg so you can move it up higher to give you time to push the button. In later levels, the buttons slide down the screen. Just keep going to see how high you can get your score.
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[The Eidolon]
Publisher=Epyx, Inc.
Developer=Lucasfilm Games LLC
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|MSX|PC-88|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/eidolon
Description=You control a mysterious 19th-century machine named "The Eidolon" through mysterious caves.   Collect and create fireballs and encounter strange creatures like 'Greps', 'Biter Birds', 'Bottlenecks', 'Rotoflies', 'Puffer Birds' ,and 'Guardian Dragons'.   Each type of fireball you collect has different effects.  For instance Blue fireballs freeze time, and green fireballs transform one monster into another type.<br><br>This is an early first-person shooter with full 3D panoramic graphics.  This was achieved with the use of Lucasfilm Games 3D fractal technology (also used in Rescue on Fractalus and Koronis Rift)
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[Electric Crayon Deluxe: Teenage Mutant Ninja Turtles: World Tour]
Publisher=Merit Software
Developer=Brian A. Rice, Inc.
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Educational
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/electric-crayon-deluxe-teenage-mutant-ninja-turtles-world-tour
Description=This computer coloring book is another part in the Electric Crayon series and it has 30 pictures of different world places, such as Kremlin, Redwood, Taj Mahal, Fuji, Alps, etc., with Teenage Mutant Ninja Turtles to color.<br><br>Pictures could be colored from a palette of 16 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Each picture has an educative description and could be printed.

[Elektraglide]
Publisher=Mastertronic Ltd.
Developer=English Software Company, The
Released=1985
Systems=Amstrad CPC|Atari 8-bit
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/elektraglide
Description=Elektraglide is a futuristic motorcycle driving game where the player chooses to drive in one of three countries, England, Australia, or America.<br><br>On the road, there are many strange obstacles such as bouncing globes, spinning prisms, and airplanes that drop tall screens in your path. You are racing against the clock, so you must swerve around these obstacles because hitting them will force you to stop and cause you to lose time.
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[Elevator Action]
Publisher=Quicksilva Ltd.
Developer=Taito Corporation
Released=1986
Systems=Amstrad CPC|Atari 2600|Game Boy|MSX|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/elevator-action
Description=You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.<br><br>Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them:<br><br>1. Shooting them with his gun.<br>2. Kicking them by jumping onto them.<br>3. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them.<br>4. Crushing them with an elevator.<br><br>Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark.<br><br>While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. <br><br>Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump.<br><br>Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building.<br><br>If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.
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[ELIMIN8!]
Publisher=
Developer=
Released=Jul 27, 2008
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/elimin8
Description=ELIMIN8! was developed for the annual Mini Game Competition and was an entry for the 1k size category.<br><br>You control a bomber which has to destroy 9 cities polluted by radiation. On each of the 9 levels, you fly to the right, over one of the cities; buildings which disappear to the left of the screen reappear on the right side. Due to the radiation your engines have limited power and you're slowly drifting towards the ground. You have to destroy the buildings quickly so that you won't bump into one. Crashing into a building or the ground is game over. Each level ends when all the buildings have been destroyed. <br><br>You can control your plane with a joystick by moving it left and right. Pressing FIRE drops a laser shot from the plane; the laser shot destroys any section of buildings it touches. <br><br>You receive score for destroying the buildings. When you destroy a building, you get 1 point. If you manage to destroy another, you receive 2 points; the third destroyed building gives you 3 points etc. This is however reset back to 1 point if your laser shot misses or when you start a new level.

[Eliminator]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/eliminator-
Description=A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.
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[Elite]
Publisher=
Developer=
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|BBC Micro|DOS|MSX|NES|ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/elite
Description=You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?

[Eliza]
Publisher=
Developer=Artificial Intelligence Inc.
Released=1983
Systems=Amiga|Browser|DOS|TRS-80
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/eliza
Description=ELIZA was the first chatterbot to make a splash in popular culture, originally written and conceived by Dr. Joseph Weizenbaum of MIT in 1966 to mockingly ape the style of a person-centered ("Rogerian") psychotherapist or counselor, largely by prompting the user to elaborate on topics sampled from previous user input.  A typical session would take the form of a typed dialogue (sometimes with simulated typing errors to further the suspension of disbelief), with the computer asking the user a series of questions and being fed responses from which to generate further questions.<br><br>ELIZA stimulated early consideration of computer artificial intelligence (or the appearance thereof), not infrequently passing the Turing test and fooling users into believing (for a little while, at least) that they were interacting with a real human being on the other end... blazing a trail subsequently followed down by Perry the Paranoid and Racter.  Additionally, the nods its conversational interface made toward natural language processing (or, again, the appearance thereof) are considered to have been influential on the early mainframe development of the interface for text adventure games such as Adventure and Zork.<br><br>Considered as a game, ELIZA is nearly the polar opposite to Emily Short's Galatea -- instead of the player probing the computer with questions, the computer probes the player with them.  Many different stories will still be revealed, but in this case, that's because it'll be people tricked by the program into telling them.

[Elvira]
Publisher=Flair Software Ltd.
Developer=Horror Soft
Released=1991
Systems=Amiga|Atari ST|DOS|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/elvira
Description=Elvira: Mistress of the Dark is an RPG/adventure title. The game uses a first-person perspective in which the hero wanders around solving puzzles, and combating with undead creatures that have overrun Elvira’s Castle.<br><br>This game features dozens of different death sequences. If the cook in the kitchen kills you, for example, you can see your head floating in her cauldron.<br><br>The game has a real-time combat system. You have to time your attacks and blocks in order to defeat the enemy.

[Elvira II: The Jaws of Cerberus]
Publisher=Flair Software Ltd.
Developer=Horror Soft
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/elvira-ii-the-jaws-of-cerberus
Description=Elvira - a horror movie star, a witch, and your girlfriend - is in trouble. A demon Cerberus has kidnapped her in order to kill her and gain her power. To save Elvira, you arrive at the studios of Black Widow Productions, where she is being held. Unfortunately, the whole studio is filled with monsters, as the horror movie sets have turned real. <br><br>Elvira II: The Jaws of Cerberus is an adventure/RPG first-person game. You begin by choosing one of the four classes for your character (which determines your starting attributes, such as Strength, Intelligence etc.). <br><br>For movement, you click the arrows in the bottom-right corner of the screen. Collecting items can be done via clicking on them in the first-person view window and dragging them into your inventory. (You can also click the "room" icon to see all the items that you've found in the room so far.) Should you encounter monsters, you fight by clicking on them. You can choose one of the four tactics (Normal, Defense, Fierce, Berserk) when fighting, and there's a number of different weapons you can find in the game. If you meet someone who doesn't want to murder you (a very rare occurrence) you can talk to him, though conversations are pretty simple and consist mainly of short phrases. <br><br>As you defeat monsters, explore the game world and cast spells (see below), you get experience. Once you have enough experience, you gain a level, and your attributes improve. <br><br>Thanks to Elvira's spellbook she gave you, you have the ability to create and cast spells. Some spells can be used to heal yourself, protect you in combat or damage your enemies, other are necessary to solve certain puzzles and make progress in the game. Creating a spell requires you to be of high enough level and to have the proper ingredients, different for every spell. The ingredients are usually gone forever once the spell is ready, so beware and don't use up any items vital for completing the game! Casting a spell requires you to use some amount of Power Points (PP), which regenerate automatically but slowly. What's more, you only get a limited number of castings when you prepare a spell, so don't waste them.
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[Elvira: The Arcade Game]
Publisher=Flair Software Ltd.
Developer=Flair Software Ltd.
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/elvira-the-arcade-game
Description=A platform game based on the well-known mistress of the dark popularized by Horrorsoft's RPGs, Elvira: The Arcade Game have 2 worlds, fire and ice. The two, huge levels are not very different. There are many weapons and power-ups Elvira can pick up. You have to kill many different enemies until you have solved the game.
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[Emerald Mine]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1988
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/emerald-mine
Description=A conversion of the classic Boulder Dash game. The player is deep down in a cave and have to collect emeralds and diamonds while evading monsters - and the laws of gravity, which have the annoying habit of squishing him with huge rocks if he happens to stand beneath one as it falls down.<br><br>The game also has a two-player mode where two people can rid caves of their valuables at the same time - in addition to the 80 levels, there are 20 exclusive two-player levels.
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[Emilio Butragueo Ftbol]
Publisher=Ocean Software Ltd.
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/emilio-butragueo-ftbol
Description=Emilio Butragueño Fútbol is a game branded with the moniker of the Spanish striker Butragueño, who was discovered for the rest of the world in the World Cup 1986.<br><br>The game is simply a simulation of soccer; no league, no tournament... only a match, team white against team red.

[Emlyn Hughes International Soccer]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/emlyn-hughes-international-soccer
Description=Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. <br>One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. <br><br>Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.
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[Empire!]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=2.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/empire
Description=The ultimate goal in Empire! is to build a great galactic empire protected by a huge frontier shield. Before this can be achieved however, players have to complete various missions, trade with starbases and fight off invading aliens.<br><br>The ship is controlled from a top-down perspective, with four gauges indicating its energy level, temperature, radiation level and shield status. When the radiation level or temperature reach maximum, the ship is destroyed. The ship heats up when it's near a sun or firing weapons. The radiation level rises when radioactive pods are carried. When the ship is running out of fuel, it can be refueled by collecting ore from planets. Two direction finders at the bottom of the screen point towards the next starbase, mission objective or manually chosen target.<br><br>At starbases, players can accept missions and trade minerals, ore or people. These three goods can be found on planets (in form of pods). In order to land on a planet, players must enter a warp hole. Once on the planet's surface, the game switches to first-person perspective and the player has to dodge or destroy rockets fired at the ship and follow the direction finders towards pods or the "exit". Starbases need to be supplied with materials to be able to produce "performance pods" and equipment for the ship.<br><br>In order to reach other star systems, players have to fly through asteroid belts. Although some systems can only be reached with a special hyperspace pod.<br><br>Many star systems are overrun by aliens and can only be reclaimed when all aliens are wiped out. There are also systems that are infected with the plaque and players must take care not to spread it to other systems. <br><br>As the game progresses, more aliens, better equipment and new starbases appear. When all systems have been visited, players can buy starbases. When all systems are owned by the player, the game can be finished by constructing the frontier shield.

[Empire of Karn]
Publisher=Interceptor Software
Developer=Interceptor Software
Released=1985
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/empire-of-karn
Description=The king of Vorzdeshaa is planing to overthrow the Emperor of Karn. Since the Emperor does not want to go to war with his allied country, he sends you, a stranger from a different world along with Darin, a descendant of Beren, one of the Heroes of Karn to find a way to stop the treachery.<br><br>Just like it's predecessor, Empire of Karn is an Interactive Fiction game with graphics. You can pick up objects and use them to solve puzzles or give orders to your companions to help you in your quest.<br>Unlike most other Interactive Fiction games of the time, Empire of Karn does not allow you to have conversations with NPCs or examine objects.
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[Empire: Wargame of the Century]
Publisher=Interstel Corporation
Developer=Northwest Software
Released=1987
Systems=Amiga|Apple II|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/empire-wargame-of-the-century
Description=The object of the game is simple - gain control of the entire world by using your armies to crush your opponents. You'll start off with a city, which must then produce armies, that are used to conquer more cities. The array of unit types is limited to eight, including various ships, fighter planes, ground units and a submarine. This is more than made up for by the significantly different abilities each of the units possess, and the game will mostly likely appeal to the Chess and Risk player's of the world.
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[Enchanter]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=0.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/enchanter
Description=You are a dim ignorant Apprentice Enchanter, but your task is enormous.  You must save the world from a Warlock who is ruling the land with his evil powers.  You are not the first in this quest but hopefully you will be the first to succeed.  <br>You know  the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit.<br><br>Difficulty Level: Standard<br><br>Original C=64 Grey Box Shipped with the following Contents:<br>Booklet - A Brief History of Magic By Gustar Woormax, Ancient Scroll from the Circle of Enchanters, Official Wax Seal.
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[Enchanter Trilogy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/enchanter-trilogy
Description=This compilation contains:<br><br>1. Enchanter<br>2. Sorcerer<br>3. Spellbreaker
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[Encounter!]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1984
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Action
Perspective=1st-Person Perspective
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/encounter-
Description=Encounter! is a fast paced arcade game set in a sci-fi environment which features fast moving three dimensional graphics. You command a probe vehicle with which you have to shoot down enemy saucers and homing missiles. When you have shot down the required number of enemies on one level (usually around 10-20) you get the chance to go through a "stargate". In the stargate you have to navigate through a hail of spheres coming at you at high speed. If you succeed you get to a new planet in different color scheme, if you fail you'll have to replay the previous planet. There's eight levels in total.
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[Enduro Racer]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|SEGA Master System|Wii|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=Top-Down
Score=0.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/enduro-racer
Description=In this game you play the role of an endurance bike racer. The gameplay involves you racing against the clock to get to the finish line and jumping over ramps. At the end of each race you get points for how many cars or bikes you have overtaken with which you can upgrade your bike.<br>There are various different terrain for you to race on including desert beach and dirt tracks plus a number of things to slow you down or even knock you off of your bike all together. The main idea is to find the best route through each level to shave off valuable seconds in order to over take more cars and bikes.<br><br>The Japanese version of the game has more Tracks than the European and US versions have. Among  them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road.
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[Energy Warrior]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/energy-warrior
Description=Its the year 2079, the earth is in sad shape as a result of neglect and chemical erosion. Its people have been decimated by plagues. The few remaining areas of natural beauty are very precious to those people who remain. You are the reserve warden, responsible for the maintenance of three of the biggest of these remaining areas, a forest, a set of oceanic islands and a rocky desert. The reserves are maintained by aura energy generators, buried deep below the ground. Unfortunately the Star Cygnis Alpha has gone supernova. One of the planets that had circled it was home to the Wavaren. Since their home was lost, they plan to live on your reserve.<br><br>Each of the three regions are divided in ten areas. These areas are self contained and zoned off by force fields. They are kept pristine with their own power supply of aura energy. It is your job to clear all areas of aliens. Once an area is cleared of aliens, it will seal off and no other aliens will be able to enter it. If the aliens succeed in reducing the aura energy of an area to zero, then the area will die. If you let three areas die in any region, you will be terminated.<br><br>The game provides a Status Control. At any time during the game you want to receive information on the other areas within a region, press the space bar and the game will pause allowing you to review the information on the display console.<br><br>Patrol the areas in your J.O.S. fighter. Your fighter has powerful beam lasers that fire forwards and a limited number of blitz bombs that explode all aliens on the screen. But if your craft runs out of power, the game is over. Using your joystick, maneuver your fighter to chase down and destroy the enemy. Killing a slave robot will cause it to leave a bonus behind. The various bonuses are: more craft power, more area aura energy, blitz bombs, ext level and a mystery bonus. Some choices will be hard, grab a bonus to keep you alive or grab one to keep the region alive.
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[Energy Warrior + Molecule Man]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/energy-warrior-molecule-man
Description=This release in Mastertronic's short-lived XS series combines two of their budget games. Energy Warrior is a side-scrolling shooter originally released on its own for the C64, while Molecule Man is an isometrically-viewed puzzler released by the company in 1986
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[Enforcer: Fullmetal Megablaster]
Publisher=
Developer=
Released=1992
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/enforcer-fullmetal-megablaster
Description=Enforcer: Fullmetal Megablaster is a typical side-scrolling shooter. Maneuver your ship through several stages and destroy or dodge everything that gets in your way. Since the game is very fast and the number of enemies simultaneously on screen very high, your ship is not destroyed by a single collision, but has an energy bar. Shooting certain objects reveals different items and power-ups. These include: a spreadshot ,a laser, a secondary weapon that fires reflecting laser beams in four directions, smart bombs, health power-ups, shields and options. Options circle around your ship to offer protection and additional fire-power. Smart bombs damage or destroy everything on screen, while holding down the fire button will charge an especially powerful shot. At the end of each stage, the obligatory boss-battle awaits the player.

[Engineer Humpty]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/engineer-humpty
Description=Humpty has become an engineer, and his job is to guide the spanner into the "works". When the player starts a level, the entire layout is shown which features conveyor belts and certain types of machinery, the latter which the player has to avoid. After a few seconds, it is replaced by large text and a small portion that shows the whereabouts of the spanner. As soon as the spanner is released from Humpty's grasp, it makes its way down the screen, the player can wiggle the joystick left or right to make the spanner in a different direction. The player loses one of their lives if the spanner makes contact with machinery or if it gets stuck on the edge of a conveyor belt. When the spanner is in the works, the game's border flashes and the player proceeds to the next level.
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[England Championship Special]
Publisher=Grandslam Video Ltd.
Developer=Tiertex Ltd.
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/england-championship-special
Description=Featuring the English national squad in a top-down soccer game, England Championship Special represents British publisher Grand Slam's attempt to cash in on both England's respectable semi-final entry at the 1990 World Cup and the popularity of Anco's acclaimed Kick Off series.<br><br>With its 1991 release, English Championship Special is somewhat awkwardly set in between the 1990 World Cup (England made the semi finals, its best result since 1966, then lost to Germany and to Italy in the third-place match) and the European Championship of 1992, to which the "Championship Special" part of the title refers. The squad composition is based on the 1991 status quo, which means you'll go into the Euro tournament with World Cup veterans such as Waddle, Beardsley and Wright, but without 1992 players like Alan Shearer or Alan Smith, infamous substitute to Gary Lineker in the Sweden match.<br><br>While Grand Slam got the England team and manager to officially endorse the game (thus having names and photos of 20 squad members from Robson to Gascoigne), they didn't buy the Euro Championship license. You'll be playing seven out of 22 European nations for the "Champions of Europe" title in a nondescript international tournament, from group matches to finals.<br><br>Mimicking Kick Off in style and perspective, European Championship Special is geared towards high-speed play at bottom-level complexity, with only one action key for kicks and slides and heads. No cards and hardly any penalties, primitive AI and straightforward gameplay make for goals galore, and the weather system turns out to be wind velocities only, which turns out don't affect the ball at all.
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[Enigma Force]
Publisher=Beyond - Challenging Software
Developer=Denton Designs
Released=1986
Systems=ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/enigma-force
Description=Following the events depicted in Shadowfire, General Zoff, the republican dictator, has been captured, but he still had time to declare war on the empire. While five members of the Enigma team: Zark, Sevrina, Syylk, Maul and yourself; escort Zoff to face the Emperor’s wrath, the war flares across the galaxy. As you cross the imperial border, Zoff concentrates his awesome psionic powers on the Enigma craft’s guidance system. Moments later the ship is bucking and burning through the atmosphere of a planet. You awake, head throbbing, to find the Enigma craft wrecked and General Zoff missing …<br><br>Gameplay is very similar to it's prequel Shadowfire. Take control of your four Enigma Force members, each with different abilities, and lead them through an underground complex filled with enemy soldiers and lots of puzzles. You will often need to combine the abilities of more the one crew member to solve a single puzzle. <br><br>The user interface is completely icon-driven. Only character movement and shooting is done directly with joystick. The game is in realtime and you often need to switch between the characters because the enemy troops also move to through the complex and attack. So, gameplay can be very hectic, and the overall difficulity is very high.
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[Enlightenment]
Publisher=Firebird Software Ltd.
Developer=Electralyte
Released=1987
Systems=Amiga|Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/enlightenment
Description=One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe.<br><br>The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items. <br><br>Matters are more complex in terms of the spell system however. 32 spells can be collected and used, including a fireshield to allow you to pass fiery areas, water and fire walls to attack immediate enemies, a deathlight to clear the area of enemies, and a teleport. You can also summon one of 4 Elemental beings, who can be controlled simultaneously to attack creatures for you. Only 8 spells can be carried at a time, but you can drop and later re-collect them.

[Enter the Ninja]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/enter-the-ninja
Description=Enter the Ninja is a basic game by Mastertronic created using “The Games Creator”. A white-robed ninja must kill other ninjas that make their way erratically across the screen, while avoiding their shurikens and nunchakus. Occasionally, a ninja runs across the top of a brick wall and throws shurikens which also must be avoided. A life is lost when the ninja has made contact with other ninjas or their weapon, and the game ends when all lives are lost.
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[Entity]
Publisher=CP Verlag
Developer=New Entry
Released=1994
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/entity_
Description=Entity recreates a solitaire puzzle game originating in Victorian England. Played on a grid of 17 squares, arranged as a pair of overlapping 3x3 diamonds. There are 8 white tiles and 8 black tiles, with a single space at all times. At the start, the space seperates the white tiles on the left from the black tiles on the right - the player's objective is to move the tiles so as to reverse this, leaving the black tiles on the left and the white tiles on the right. <br><br>Tiles can be moved one space into the gap, or can jump directly over a tile to land in the gap. However, they must be at a right-angle to the space, not on an opposite corner. The all-time record is 46 moves; a simulation of this game is included on the disk.
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[Epyx Action]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.|Novotrade International, Inc.
Released=1989
Systems=ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/epyx-action
Description=Epyx Action is a compilation of five games:<br><br>1. 4x4 Off-Road Racing<br>2. California Games<br>3. Impossible Mission II<br>4. Street Sports Basketball<br>5. The Games: Winter Edition
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[Epyx Epics]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=
Genre=Action|Adventure|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/epyx-epics
Description=This compilation contains four games on two cassettes:<br><br>1. Breakdance<br>2. Impossible Mission<br>3. Pitstop II<br>4. Summer Games
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[Equinox]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/equinox_
Description=Sury Ani 7 has been a source of mined resources for many a year, but now that it is contaminated, the only way to harvest its bounty is to do so remotely. Worse still, the security system of defence droids is active, and primed to damage anything which attempts to penetrate the surface. <br><br>As such, you are in control of a Dedicated Disposal Droid in, which must eventually shut down the security system and clear the area of radioactive material. This is done by throwing it down the disposal chute on each of the 8 levels, but you only have limited time before they explode. Fuel is limited and must be found within the complex, with the retro-thrust move using it up particularly quickly. To reach the next level you must find the appropriate pass.
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[Escape]
Publisher=Bantam Software
Developer=Bantam Software
Released=1985
Systems=Apple II
Genre=Adventure|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/escape__
Description=This is a collection of three mini-games loosely adapting the May, 1983 Choose Your Own Adventure gamebook number 8 of the same name.  In that book, the reader plays a secret agent underground in the nation of Dorado, a fractured rump state of the former US southwest in the year 2035.  The book concerns itself with escaping from this totalitarian state and returning to democratic Turtalia; the game covers similar territory with less hyperfiction and more primitive driving and flight simulators, following traversal of a 3D maze representing town streets accessed after a jailbreak.  With the player are three fellow travelers: Matt, resistance leader Zoey, and codebreaker Fred -- one of whom is a traitor.

[Escape from Pulsar 7]
Publisher=
Developer=
Released=1982
Systems=Atari 8-bit|Browser|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/escape-from-pulsar-7
Description=Escape From Pulsar 7 is the fourth title in the Mysterious Adventure series of illustrated text adventures by Brian Howarth.  It has a science-fiction theme influenced by the hit film "Alien". The player finds themselves trapped alone on a giant space ship. The rest of the crew are dead, killed by a mutated zoo specimen.<br><br>The player's goal is ultimately that they must escape the ship in a life pod to avoid being the creature's next meal. Explore the bunks of your comrades to find the tools needed. Only useful items can be taken, so the gameplay is quite linear, with several maze sections.<br><br>These games used the Scott Adams adventure engine, and thus also have the same features - a basic 2-word parser, small vocabulary, and brief descriptions. They were similar to other adventures of the time.

[Escape from the Planet of the Robot Monsters]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=2.1
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/escape-from-the-planet-of-the-robot-monsters
Description=Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans.<br><br>It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.
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[Escape MCP]
Publisher=
Developer=
Released=1983
Systems=VIC-20|ZX Spectrum
Genre=Adventure
Perspective=Top-Down
Score=1.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/escape-mcp
Description=In this game you play the role of of a man who has been de atomized by a rogue 6502 processor and are now trapped inside the computer. The gameplay involves you running around a maze collecting both the key which opens up the exit for the level and also the program disk. The MCP is following you all the time and if it makes contact with you you lose a life. There are also walls and blocks which switch from visible to invisible making it harder to run as you cant walk through them.
Goodname=Escape MCP
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Tosec=Escape MCP

[Eskimo Eddie]
Publisher=
Developer=
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/eskimo-eddie
Description=Eskimo Eddie is an arcade adventure set in the Ice Age. The game is split into two levels. The first level varies between the Commodore 64 and ZX Spectrum versions. <br><br>In the C64 version, Eddie must make his way toward Percy Penguin who has been captured by a polar bear named Growler. This can be done by navigating a series of platforms while jumping over snowballs Growler throws at him. Eddie only needs to rescue Percy once before he can move on to the next level.<br><br>In the Spectrum version, the first level has Eddie collecting Percy, who is at the top of the screen, and bring him back to the bottom. He must deal with two Growlers who swim across the screen, and avoid jagged ice holes that slide all over the screen. Eddie must rescue Percy thrice before he moves on to the next level.<br><br>In the second level, the entire screen is filled with ice blocks, which disappear one by one to form a maze. Percy appears in the middle of the maze. Four snowbugs also appear and start traveling around the maze, in an attempt to kill Percy. Percy needs to squash all snowbugs in the maze by pushing the ice blocks into them. The ice blocks can also be melted so that more space is created, allowing Percy to pass through. Any snowbug that touches the maze's electrified edges become dazed, allowing Percy to destroy them easily.

[Eskimo Games]
Publisher=Computec Verlag GmbH & Co. KG
Developer=Maitai Entertainment
Released=1991
Systems=Amiga|Atari ST
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/eskimo-games
Description=Eskimo Games takes the winter sports multi-event format and emphasises the winter rather than the sports. Operation Snowball is similar to the arcade game Cabal insofar as it resembles Operation Wolf but adds a roll manoeuvre. You must fire snowballs at people who are trying to make a catapult, and destroy the shots they aim at you.<br><br>Eggsterminator places you at the top of a cliff, which has 5 ledges containing a bird’s nest. Birds will periodically land on these and lay eggs, which you must collect. Contact with the birds themselves causes you to fall and lose time. Ice N’Igloos involves using your axe to collect ice, and taking it to your incomplete igloo to complete it. Avoid the seals, as contact with these costs you time.<br><br>Miami Ice is a clone of Tapper, except that instead of beer you are serving ice cream to people. From one side of the screen you must ensure that each line has enough ice creams sent down it to match the number of people coming. Also ensure that you are ready to collect the empty cones when these are returned. Evidently, the taste of wafers is not popular near the poles.<br><br>The final event is not present on the C64. It is Barbearian, a one-on-one fight with a polar bear. The ice melting away sets the time limit in this game.
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[Espial]
Publisher=Tigervision
Developer=Orca Corporation
Released=1984
Systems=Atari 2600|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/espial
Description=You are a space attack pilot flying at death range over a gigantic space ship. You must fight through the never ending waves of enemy craft while also firing missiles at the ship itself. Good luck!<br><br>You control your ship with the joystick. To fire, simply press the button. You will fire lasers and missiles simultaneously. The missiles will strike where the cross hair in front of your ship is at the time they are launched. Beware of shots fired at you and do not run into anything that flies.
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[Essex]
Publisher=Brøderbund Software, Inc.
Developer=Synapse Software Corporation
Released=1985
Systems=Apple II|Atari 8-bit|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/essex
Description=In this real time all-text game, a sightseeing tour of the Starship Essex turns into hard work when a dying agent recruits you to find a scientist and his formula, the only tool that will empower the Federation to defeat the alien Vollchons.<br><br>The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.
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[E-SWAT: Cyber Police]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/e-swat-cyber-police
Description=Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to this unit wear a cyber-suit that contains state-of-the-art military equipment including two Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress through the ranks, which include Captain, Assistant Chief, and Chief.<br><br>ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make your way from left to right and defeat a mastermind. There are 15 stages to complete, and have you patrolling through Liberty streets, car yards, stadiums, restaurants, the CBD, construction sites, and boat docks. While you're out on patrol, you can pick up ammunition, and the amount you get varies. For example, on some levels, ammo may be worth 10 bullets, while in others, you may get 60 bullets. Once you have obtained the cyber-suit, you wear it for the duration of the game.
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[The Eternal Dagger]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1988
Systems=Apple II|Atari 8-bit
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/eternal-dagger
Description=This sequel to SSI's The Wizard's Crown plays very much like the original. It's a fantasy RPG where you assemble a party of adventurers and explore a map.  In this game, the world is being invaded by Demons coming in from a portal to another dimension, and your job is to find the one item that can seal the portal, The Eternal Dagger.<br><br>Like Wizard's Crown, this game is notable for it's detailed, tactical combat system which was a step beyond other RPGs of the era. There was also a "quick combat" mode if you didn't want to spend the time in the tactical mode, allowing you to focus more on conventional RPG features such as exploration.
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[Eureka!]
Publisher=Domark Group Ltd.
Developer=Caesar Studio|Concept Marketing
Released=Oct 31, 1984
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/eureka
Description=Eureka! consists of a series of graphic adventure games set across various points in history.  <br><br>The game has you hunting for various pieces of an ancient talisman found on the Moon.  The talisman was subjected to intense beams of the SHIVA Fusion Project lasers and the talisman shattered under the beams and each of its corners vanished.  Three of the missing pieces were found several days later - one in Australia, one in Greenland, and the last in Outer Mongolia.  However, the other five pieces are still missing.  Noted physicist Dr. Abdul Majid discovers that teach piece was catapulted in time and the five missing pieces have been traced to Prehistoric Europe, Roman Italy, Arthurian Britain, Wartime Germany, and the Modern Caribbean.<br><br>Each adventure is preceded by a short arcade game in which you could increase your 'vigour' level for the forthcoming adventure section by collecting flashing objects scattered about the level and returning them to one's base.  Your vigour level at any point in the adventure will determine whether not it is advisable to fight an opponent.  Combat occurs frequently in every adventure.  Sometimes you are attacked and must fight or run.  At others you may initiate the combat, if you feel confident.  Weapons or some form of protection will improve your chances of survival during each adventure.
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[European 5-A-Side]
Publisher=
Developer=
Released=1988
Systems=ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/european-5-a-side
Description=Five a side football is played indoors, in a walled arena which causes the ball to rebound at an angle when fired against it. This game gives you the chance to play this, either against a friend or the computer. The action is viewed top-down, with a slight angle giving a 3D effect, which is especially noticeable when the ball is in the air. You control the player nearest to the ball, including the goalkeeper once the ball reaches the 6-yard area, and can pass or shoot from any distance. The length of the match can be altered, as can the colour of the pitch.

[European Football Champ]
Publisher=Domark Software Ltd.
Developer=Taito Corporation
Released=1992
Systems=Amiga|Atari ST|SNES
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/european-football-champ
Description=This conversion of a Taito arcade game was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch.<br><br>Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.
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[European Games]
Publisher=
Developer=
Released=1986
Systems=MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/european-games
Description=Like so many other "Games" games, European Games is primarily a joystick-waggler, with some precision elements thrown in. Taking place over five or six disciplines, depending on platform, you generally go left to right (or hit the right keys) with your joystick on those judged on speed, while pressing the fire button once a metre reaches its top (as in golf games) is the general method for disciplines such as shooting.<br><br>Throwing is handled by releasing your hammer when the power bar is at the top, with additional rotation control on the Commodore.<br><br>Cycling* is pure joystick action from left to right to simulate pedal motions.<br><br>Shooting* requires positioning of your man and then timing your trigger to the power (accuracy) bar.<br><br>Swimming involves more joystick action, but you also need to keep an eye on your air supply. Going up for air slows you down, though.<br><br>The long jump involves yet more joystick action, until you reach the touchboard. Then you need to press the jump button at the right time, optionally choosing jump angle.<br><br>Rowing** is like swimming, but without air.<br><br>Weight lifting involves more power bar pushing, keeping the bar high constantly and lifting the weight before the time runs out.<br><br>*MSX only.<br>**Commodore only.

[Everest Ascent]
Publisher=Richard Shepherd Software
Developer=Richard Shepherd Software
Released=1984
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/everest-ascent
Description=Everest Ascent is a strategy resource management game where the player is the leader of an expedition attempting to climb Mount Everest. With a limited starting fund of £1000, the player must juggle expenses to hire sherpas, purchase equipment that may be useful in the ascent (tents, ropes, planks) as well as rations to keep everyone fed. Able to set up various base camps on the way up, the progress of the player's expedition may also result in donations being given to the player to help his efforts (which the player can find out about if he pays out for a radio for the expedition). Of course, collecting such donations and gathering new supplies and sherpas will requite returning to village to collect them. Can you keep everyone alive and strong enough to reach the summit?
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[Everyone's A Wally (The Life of Wally)]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/everyones-a-wally-the-life-of-wally
Description=Wally Week's third game introduces us to more members of his gang.  As well as his lady Wilma, his mates Tom, Dick and Harry come under your control as well, and you have to indirectly guide Wally's son Herbert. You've discovered a safe, but need to find the five parts of the code - each character is searching for a particular one. Their respective professions dictate which tasks they can perform - plumbing, electrical work and car maintenance for example. Objects must be collected and manipulated to accomplish all this. There are plenty of reaction and timing tests along the way, as well as hidden games.

[The Evil Dead]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/evil-dead
Description=Based on the horror movie of the same name released a year earlier, here you take on the role of the films’ lead protagonist, Ash, and like the film, the game takes place in the isolated cabin deep in the woods, where upon a diabolical evil is set free. <br><br>The games’ viewpoint is from the top-down over head perspective, where as you see  character’s head and shoulders only. The play-field consists of the cabin interior, which  is outlined in a kind of plan view, where doors are represented by a short white line which disappears and reappears upon opening and closing, and windows are represented by dotted lines which function in the same ways as the doors. Some details that are from the film, is the swing on the porch which is gently swaying in the wind, the fire place, which is ablaze, and the two old beds.<br><br>The crux of the game-play is as follows, you take control of Ash, represented by a white figure, and you must try to keep out the Evil Dead shroud, which looks like a green cloud mass, that has the ability to open the various windows to get inside, and you must try to close the windows to stop it possessing your friends, Linda, Cheryl, Shelly or Scotty. When one is taken by the evil shroud, they will become a green mutant.<br> <br>Periodically, weapons will spawn and disappear about the house which Ash can utilise to fight the mutants. Weapons consist of hatchets, shovels, and swords, and can be used for a limited time. As you fight the various new additions to the evil dead, they will split into various body parts before being completely finished off, so you will have to contend with disembodied arms, and legs, ghost spirits, and such. You score points for each mutant, or evil body part dispatched.<br><br>Ash’s health is expressed as a number, initially 10,000, and as you are attacked, and subsequently defend yourself, this number will proceed to diminish, and when it reaches zero, it is game over. The ultimate goal of the game is to score enough points to conjure up the book of the dead, and it will appear on the screen, and if you manage to collect it and throw it in the fire place, this is the way of concluding the game.
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[Evolution]
Publisher=
Developer=
Released=1982
Systems=Apple II|ColecoVision|PC Booter
Genre=
Perspective=
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/evolution
Description=Evolution is an arcade style action game with six levels where you need to evolve from an amoeba to a human. Each level is a different stage in evolution with it's own unique goals. The first level is the amoeba stage where you need to eat all the DNA on the screen while avoiding the spores, microbes, and antibodies that are trying to stop you. The second level is the tadpole stage. The tadpole needs to eat three flies to move on to the next stage while avoiding the very hungry fish. Next is the rodent stage, where you need to eat five blocks of cheese while avoiding the snakes. In level four you need to guide a beaver across alligator infested waters to retrieve sticks and build a dam. The fifth level is the gorilla stage, where your gorilla has to use coconuts to fight off monkeys that are trying to steel its orange stash. And finally is the human stage, where you have to use a laser gun to fight off mutants that are trying to take over the earth.

[Exile]
Publisher=
Developer=
Released=1991
Systems=Amiga|Amiga CD32|Atari ST|BBC Micro|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/exile
Description=When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened.<br><br>The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

[Exodus: Ultima III]
Publisher=OSI
Developer=OSI
Released=1983
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|MSX|NES|PC-88|PC-98
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/exodus-ultima-iii
Description=The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system.<br><br>The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him.

[Exolon]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/exolon
Description=This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless). The scrolling is flick-screen, perhaps as the game was designed for the C64, and the Amiga version was identical to the ST's.
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[Expedition Amazon]
Publisher=
Developer=
Released=1984
Systems=Apple II|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/expedition-amazon
Description=Expedition Amazon puts you in control of a team of 4 explorers on an expedition to map and study (i.e.: plunder) the ruins of the Incan civilization.  Your team consists of a Medic, a Field Assistant, a Radio Operator, and a Guard. After equipping your team with all the necessary supplies (don't forget the mosquito netting!) you travel to your base camp at the edge of the jungle where you will begin your journey.<br><br>You will quickly meet up with many of the hazards of the jungle as you explore, including hostile natives (hope your Guard is a good shot!), mosquitoes, disease, covered pits, wildlife, and more. Each of your team members has an "EL" rating which indicates how close he is to dying. Death comes quickly for new team members, but as your team gains experience by mapping more and more of the Amazon and Incan ruins, your EL rating goes up and your team members become quite a bit more effective at avoiding hazards. You also get an Efficiency Rating "ER" which is an overall score of your exploration completed and loot collected minus your money spent and the number of team members killed.<br><br>Once you have mapped a few sectors of jungle you will find some ruins with passages leading underground. Underground is a lot more hazardous than the jungle, as many of the pitfalls you encounter mean instant death if you don't have the proper equipment or your team was not alert. The natives are also a lot more numerous underground as well.  But don't worry, you can always replace members of your expedition. Besides, what does it matter if you lost your Field Assistant if the rest of your team is carrying out a bagful of gold and silver?

[Exploding Fist +]
Publisher=Firebird Software Ltd.
Developer=Beam Software Pty., Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/exploding-fist-
Description=As with IK+, the main addition of this Way of the Exploding Fist follow-up is a third player during the bouts - unlike IK+ all 3 can be human-controlled. A similar range of moves is offered to the predecessor, including attacking and defensive moves, and the moves vary in their value in terms of the points they offer within the fight, and the points they add to your score.<br><br>You start off as a rookie; to reach the first of the 10 Dans you must win 2 bouts before either of your opponents. Each bout is win by scoring 6 points, or by having the top score after 60 seconds. Finish last in any bout and you are out.<br><br>After every two rounds, a bonus game is played, which sets you in a darkened alleyway shooting at a succession of ninja heads, scoring points for each until you miss one.

[Explorer]
Publisher=Electric Dreams Software
Developer=RamJam Corporation, The
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=0.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/explorer
Description=After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations. <br><br>These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.
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[Express Raider]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/express-raider
Description=Your aim in life is to be the greatest train robber in the Wild West, a multi-stage task recreated in this coin-op conversion. Your character has plenty of attacking kicks and punches to use on anyone who gets in his way, starting with the local banker, and then some coyotes roaming the plains, who are easier dodged than killed. After this, you find yourself atop the train, attacking a succession of guards in one-on-one beat ‘em up duels, each of which must be won outright within the time limit to avoid losing a life. Many of these shoot at you, so dodge their shots as you attack them. The game offers a practice mode, in which you have 32 lives to try to improve your skills, and a ‘normal’ mode in which you have unlimited continues as long as you can reach the high-score table with each continue – in this mode, as in the ‘advanced’ mode in which you must always start again from scratch, you have 5 lives
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[Exterminator]
Publisher=Audiogenic Software Ltd.
Developer=D. Gottlieb & Co.|Premier Technology
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/exterminator-
Description=Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks.<br><br>You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.
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[The Exterminator]
Publisher=Bubble Bus Software
Developer=Nufekop
Released=1982
Systems=PC Booter|VIC-20
Genre=
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/exterminator
Description=The Exterminator is essentially a clone of the arcade game Centipede. A centipede forms from the top of the screen and gradually moves down it, changing direction when striking the many barriers it hits. If it reaches the bottom of the screen, it wins. You control a small droid, which can move up the screen shooting out the centipede ,cutting it shorter each time).  You can also shoot the barriers, which take multiple hits to remove - the less barriers there are, the longer it will take for the centipede to reach the bottom. <br><br>Occasionally a phoenix will appear, either moving horizontally towards the bottom of the screen, or vertically down from the top, to shoot for a points bonus or avoid. You have three lives, but on losing one you gain points for any remaining pieces of centipede. The high score is updated constantly once you pass it, and (unusually for the time) an attract mode demos the game.
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[Extreme]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/extreme
Description=Your task in Extreme essentially involves wiping out alien pirates, across 3 distinct sections. This was essentially a spare-time pet project, so you would expect some of the most advanced graphics and special effects you'll ever see on a Spectrum.<br><br>The first level involves flying around in a ship shooting out aliens, with contact depleting your energy (and causing the screen border to flash). The second section involves travelling underwater, running into landmines to set off explosions to kill surrounding enemies. The final part sees you travelling through a  building in a huge droid, taking out everything in your path. The game is quite short, and would take around 20 minutes to play through.
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[Eye of Horus]
Publisher=Logotron Entertainment
Developer=Denton Designs
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/eye-of-horus
Description=As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.
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[F-14 Tomcat]
Publisher=Activision, Inc.
Developer=Dynamix, Inc.
Released=1988
Systems=DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/f-14-tomcat
Description=F-14 Tomcat is a flight simulator / action game. You get to fly an F-14 in a variety of combat situations, either in a single battle at a time or create a career.<br><br>Graphical enhancements that were new for the time period include full 256-color support and gradiated ground/sky/horizon.
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[F-15 Strike Eagle]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Game Boy|Game Gear|MSX|NES|PC-98|PC Booter|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/f-15-strike-eagle
Description=The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.
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[F-16 Combat Pilot]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/f-16-combat-pilot
Description=True to the aircraft’s flexibility, you pilot the F-16 in assignments as diverse as dogfights, bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting waypoints on the tactical map prior to take-off; you can also (but need not) select the armament of your plane. When you have accumulated enough flight experience, you may command entire squadrons in the fictional Operation Conquest campaign, a simple simulation of an entire war theater that already hinted at what would later become DI’s Virtual Battlefield.<br><br>F-16 Combat Pilot allows multiplayer duels via modem or serial link.
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[F-18 Hornet]
Publisher=Absolute Entertainment, Inc.
Developer=Absolute Entertainment, Inc.
Released=1988
Systems=Atari 7800
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/f-18-hornet
Description=F-18 Hornet is a one-player fighter simulator in which the player pilots a Navy F-18/A Jet through a series of simulated combat situations including carrier take-offs and landings, bombings, strafings, and air combat. <br><br>In each of four missions, you are confronted with a variety of opponents and must perform a series of combat objectives in order from the Naval Aviator rank.
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[F-19 Stealth Fighter]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1987
Systems=Amiga|Atari ST|DOS|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/f-19-stealth-fighter
Description=Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. Can you survive all the way to general and win the Congressional Medal of Honor?<br><br>F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealth fighter based on the data available at the time. You get full 3D graphics, 3D enemies, random objectives and enemy dispositions (so each mission will be different), dynamic radar effectiveness that depends on your position and radar cross section, enemies that search you out if you do "tickle" their defenses, even civilian aircrafts in the air, and ability to play in cold war, moderate war, or all-out war, with very different rules of engagement.
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[F.1 Manager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1989
Systems=Amiga|Atari ST
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/f1-manager__
Description=In this game the player manages a Formula 1 team, starting with a certain budget of around $6,000,000. The gameplay includes the economical and technical management and driving simulation on the famous 16 circuits.<br><br>In management phase you should select a racer from around the world to enlist, one of 10 or custom cars to buy, enlist supporting team of engineers and mechanics, modify the car for money, examine the next circuit, and adjust the car's parts.<br><br>In simulation phase you should accelerate/decelerate the car, shift the gears, correctly go into bends, and finish the laps as fast as possible to get a better position at the finish.<br><br>'Single track' and 'Championship' modes are allowed as well as gameplay for 1-2 players. In 2 players mode each player takes part in the game sequentially.
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[F40 Pursuit Simulator]
Publisher=Titus France SA
Developer=Titus France SA
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Macintosh|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/f40-pursuit-simulator
Description=You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH.<br><br>There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

[The Fabulous Wanda and the Secret of Life, the Universe, and Everything]
Publisher=Games Machine Ltd.
Developer=Games Machine Ltd.
Released=1983
Systems=
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fabulous-wanda-and-the-secret-of-life-the-universe-and-everythin
Description=You're just cruising along one day in your space ship when you are contacted by some security guy who demands your name. He says all ships in this area are to be destroyed BUT, if you'll do a job for him, he'll let you live. He wants you to beam down to the planet Copus and find The Fabulous Wanda A.K.A. Jet-Bike and learn from her the secret to life, the universe and, everything. Once you are on Copus, they want 100 krebs (money) for transportation tax. You have no krebs. But there is a game nearby that can pay out in krebs. Hit the $ and win 50 krebs. Hit a vampire and lose 20 krebs. The game pays out if you rack up 1,000 krebs. After you get your krebs, pay the tax then it is off to find Wanda and learn the secret to life, the universe, and everything.

[FaceMaker]
Publisher=Spinnaker Software Corporation
Developer=Spinnaker Software Corporation
Released=1983
Systems=Apple II|Atari 8-bit|ColecoVision|PC Booter|TI-99/4A|TRS-80 CoCo|VIC-20
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/facemaker
Description=Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen!<br><br>Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!
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[Face Off!]
Publisher=Gamestar
Developer=MindSpan Technologies Corp.
Released=1987
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/face-off
Description=Face Off! is a  hockey game by developers MindSpan, who are better known for their HardBall series of baseball games. Play an exhibition game, an entire season or go straight to the playoffs and lead your team to the Stanley Cup. For the basic hockey gameplay a traditional side view is used, but whenever you or your opponent shoots at the goal the game switches to the special Shot Cam view. Occasionally when someone commits a nasty foul the game turns into a one-on-one fighting game; he who wins the fight can stay on the ice while the loser must spend some time in the penalty box.<br><br>Face Off! can be played with realistic rules, relaxed rules or with no rules at all. Other options available include the number of players per team, difficulty &amp; period length and whether or not you control the goalie during the Shot Cam mode.<br><br>Some minor coaching and management options are also included. You can design your own plays in the playbook, modify your lines, move players form your minor league team to your major league team and vice versa and make trades with the other teams in the league.<br><br>Face Off! doesn't have a NHL license, so all players and teams are fictional. One does have the option to rename teams &amp; players however. Multiplayer gaming comes in the form of a two player cooperative or competitive mode. Non-networked of course.
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[F.A Cup Football]
Publisher=Virgin Games, Ltd.
Developer=Kerian UK
Released=Apr, 1986
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/fa-cup-football
Description=F.A. Cup Football is officially licensed by the English F.A, and lets you lead your English club side to the FA Cup victory. First you have to select your team and how many players will play the game (maximum is 8). You can select formation and between 3 different game strategies, which are: attacking, balanced and defensive. Sometimes you have to answer to some questions where you have 3 choices. For example, if your player wants to leave the club, what would you do?<br><br>Like in the real F.A Cup, your opponent will be decided by a random draw. Before each match you will see your next opponent. In the game you'll see all the fixtures, and watch how the matches are going minute by minute. If your team wins, you continue to the next round (unless it was the final). Drawn matches result in replays; at this time infinite replays were used rather than penalty shoot outs. Random events such as player injuries or off-pitch problems often occur before replays.
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[The Faery Tale Adventure: Book I]
Publisher=MicroIllusions
Developer=MicroIllusions
Released=1988
Systems=Amiga|DOS|Genesis
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/faery-tale-adventure-book-i
Description=You take on the role of three brothers wandering through the magical land of Holm. Real-time interaction reminiscent of Ultima 7. An extremely large world, touted at the time as the largest game world ever created, about 17,000 computer screens worth of terrain.
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[Fahrenheit 451]
Publisher=Trillium Corp.
Developer=Byron Preiss Video Productions, Inc.
Released=1984
Systems=Apple II|Atari ST|DOS|Macintosh|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fahrenheit-451
Description=Based on Ray Bradbury's classic science fiction novel Fahrenheit 451.<br><br>In a not so distant future, books have become illegal. As Fireman Guy Montag, your role is not to save houses, but to burn them for the books inside. But, you become passionate about books and become a rebel, pursued by the authorities. With the help of the Underground, you must survive and save books from complete extinction.
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[Fairlight]
Publisher=Edge, The
Developer=Edge, The
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fairlight
Description=The land of Fairlight no longer lives up to its name, its culture and society having declined over centuries. The former ruler's castle Avars is shrouded in mystery, and Isvar chooses to investigate it. Unfortunately, he finds himself trapped in a mysterious castle from which he must escape.<br><br>Viewed isometrically, Isvar's adventure features complex object manipulation: each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. The castle is guarded and full of trolls, who can weaken Isvar's energy - food and wine can restore it.

[Falcon Patrol]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1983
Systems=VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/falcon-patrol
Description=A two-way side-scrolling shooter. Players fly a jet across a looping area and must shoot down attacking aircraft. A small radar at the bottom of the screen shows the enemies' position. Fuel and rockets are limited, but there are several landing platforms where the jet can be refueled and resupplied. Before the jet is able to land however, it needs to be brought to a full halt right above the platform, leaving it vulnerable to attacks. Landing platforms can also be destroyed if they are bombed or enemy planes crash into them. As the game progresses, enemies attack in increasingly large and difficult waves.
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[Falcon Patrol II]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/falcon-patrol-ii
Description=Just like it's predecessor, Falcon Patrol II is a two-way side-scrolling shooter that sees the player controlling a jet fighting off different enemies. A small radar shows the positions of the enemies and landing platforms (where the jet can be refueled and re-armed). The jet is capable of shooting diagonally downwards now, and there are more versatile enemies. Apart from helicopters that directly attack the jet, there are also unarmed support helicopters that drop anti-aircraft guns and radar jammers. There are 15 levels of difficulty and the next level is reached once a certain number of helicopters is destroyed.
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[Falcon: The Renegade Lord]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/falcon-the-renegade-lord
Description=When man first invented time travel, he did not realize the full extent of the dangers which world accompany it. To counteract these dangers, TIME was established to watch over the time-lines and the people who used them.<br><br>Usually, TIME agents patrol the time-lines, making sure that no one interferes with events or alters the course of history. On this occasion, however, your mission is to track a renegade agent whose purpose is to causing disruptions in the space-time continuum, by patrolling the time-lines and switching artifacts between different zones. If left unchecked, these chronologically misplaced artifacts can cause massive disruptions through time, resulting in the large-scale destruction of the time zones, as well as having dire consequences for mankind.<br><br>As a time lord, it is your responsibility to reverse the damage caused by the TIME agent and end his plans by finding and replacing the offending artifacts. For assistance, you have the use of a space craft known as the "Falcon's Wing". Partially controlled by CAIN (Cybernetic Artificially Intelligent Nexus), it performs different functions that include giving out information about the residents and artifacts to be found in the time zone, and notes any disturbances that have been detected. The ship is also used to travel to these time zones. You can leave the ship once you have arrived at the time zone.<br><br>Equipped with laser gun and a jet pack, you explore the time zone while searching for any artifacts. When found, these can be picked up by walking over them and pressing the fire button. Only one artifact can be carried at any given time, so whatever it is you are carrying must be returned to the correct chronological period.<br><br>In each time zone, you are constantly under attack by the inhabitants of that era, but the inhabitants can be destroyed with your laser gun. Extra powers can be gained by collecting tokens that randomly appear. There are two types of these. "Power of Will" immobilizes inhabitants for a few seconds, and "Thinkstrike" gives you temporary invisibility.<br><br>You only have a limited amount of time in each zone. Your stamina decreases each time you get hit by an inhabitant, and when your stamina is severely depleted, you are returned to the Falcon's Wing and a time period is incurred. The mission ends when your stamina is reduced completely, or when the time limit for the mission has expired.
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[Falklands 82 - "The Empire Strikes Back"]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1985
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/falklands-82-the-empire-strikes-back
Description=Falklands '82 is a simulation of the conflict between the land forces of the United Kingdom and Argentina, over the period 21st May to 15th June 1982, following the invasion of the Falkland Islands, by the forces of the Argentina Junta.<br><br>The screen map represents the northern part of East Falkland Island, where the major part of the land combat took place.<br><br>At the beginning of a game you have to choose one of five difficulty levels and one of four landing zones.<br><br>The game is played over 25 to 30 rounds/turns. Each turn is one full day.
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[Fallen Angel]
Publisher=Screen 7 Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fallen-angel
Description=Fallen Angel is a side scrolling fighting game similar to Double Dragon. You play the fallen angel, sent on a mission to locate the leader of a drug distribution network. Beginning in the London underground, each level will present you with two tasks to complete: find a plane ticket to reach the next level, and destroy the ring leader of the area. To do this you will need to fight the (often well armed) thugs found in the various underground train stations and on the trains themselves. Each level consists of several stations; when all the thugs in a station are defeated, you may get on the train to go to a different station. The plane ticket you are searching for may be found in any one of these stations, and the level boss will be found in the last station. You are free to complete these two tasks in any order you choose, and don't need to visit the stations in any particular order. Fallen angel has the ability to perform a variety of kicks and punches to deal with the bad guys, and can occasionally pick up weapons.
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[The Fall Guy]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fall-guy
Description=Based on the television series of the same name, The Fall Guy has the player controlling a stuntman who is trying to film scenes for an upcoming movie. There are five scenes as follows:<br><br>Scene 1: The player must make their way across railway cars, avoiding birds that throw rocks down at them, and jump across stove pipes. <br><br>Scene 2: This scene has the player jumping over ore cars while avoiding a person throwing stones at you from the tracks.<br><br>Scene 3: No one in sight. All the player needs to do here is jump from boat to boat without falling off.<br><br>Scene 4: The player must jump from one tank to the next, avoiding the missiles that are aimed at them.<br><br>Scene 5: Similar to Scene 2, but only this time, the player needs to jump from crate to crate, which are loaded into an “Elite” truck. Getting the police hat awards points to them.<br><br>If the player bumps into an obstacle or fall off whatever they are on, the player has to retake the shot. They have three takes per game. Also, as they roll the tape, the player uses up money and production costs, so the player cannot afford to make any mistakes. If the player manages to complete all five scenes, they move on to a more difficult level.

[Family Feud]
Publisher=ShareData, Inc.
Developer=ShareData, Inc.
Released=1987
Systems=DOS
Genre=
Perspective=
Score=3.5
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/family-feud
Description=This is the first Family Feud computer game based on the successful television game show.  A few years later, Softie developed The All New Family Feud with more advanced graphics and music.<br><br>Two families compete against each other or against a computer family, 5 people per family. Just like in the tv show, there are 3 Rounds ending in a timed Bonus "Fast-Money" Round.  Randomly generated questions are asked, and the object is to figure out the most popular answers from the 100 people poled. Each member of the family contributes during the Rounds, and two people play in the Bonus Round.
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[Famous Courses of the World: Vol. II]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1987
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/famous-courses-of-the-world-vol-ii
Description=This add-on to World Class Leader Board features three 'Famous' courses along with a fourth course designed specifically for this program. Each hole authentically reproduces the distance, traps, trees, rough and water hazards of Pebble Beach, Muirfield, Colonial Country Club and also included is the "World Class" course of Glenmoor Country Club, which was designed to be the most difficult and challenging course in this series.<br><br>New features over the original include a special Punch Slot feature for pitch and run shots, and the ability to shoot under trees!
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[The Famous Five: Five on a Treasure Island]
Publisher=Enigma Variations Ltd.
Developer=Enigma Variations Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/famous-five-five-on-a-treasure-island
Description=In terms of both interface and setting, this license was atypical of adventures at the time. Enid Blyton's Famous Five books told of jolly adventures on mysterious treasure islands played out by a group of well-mannered inquisitive youngsters. The story takes in Aunt Fanny's cottage, a fishing boat, a forest and a courtyard among other locations.<br><br>This is brought to life as an interactive fiction game, using a purely keyboard-driven interface. Descriptions are written in Blytonesque language. You can control any of the four human characters at any time, and must often swap between them. You can EXAMine and TAKE objects, TALK to people and even attack each other.
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[Fantastic Four]
Publisher=Adventure International
Developer=Adventure International
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fantastic-four
Description=The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics.<br>Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch.  You can switch between the 2 characters at any time during gameplay.
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[Fantasy World Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fantasy-world-dizzy
Description=Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.
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[Farmer's Daughter]
Publisher=Nocturnal Software
Developer=Nocturnal Software
Released=1988
Systems=DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/farmers-daughter
Description=The farmer's daughter is the eternal complement to the traveling salesman in American folklore and humour, practically Jungian archetypes licking their lips and circling each other warily while trying to figure out how to avoid the shotgun wedding neither party wants their hot-blooded fling to result in.<br><br>Your car broken down near a farm in the middle of nowhere, now you are thrust into the joke and things are a lot less funny when it's your ass on the line.  Not only do you have to navigate around the ornery farmer and his itchy boomstick finger, but your travails are complicated by elements hitherto untapped in the shaggiest dog telling of the joke -- two inbred hick brothers straight out of Deliverance and a mean farm dog with an appetite for sausage.  All that plus you're working against the clock, the minutes ticking away until the garage comes to tow your vehicle and remove you from this den of the dangerous temptation you can't quite permit yourself to forego.<br><br>Fortunately, the farm is full of nooks and crannies, well-stocked with all the objects you will need to use to distract or disable your obstructing antagonists... unfortunately, coordinating their movements will prove such a labyrinthine process that the game player is guaranteed to die a dozen deaths before eventually determining the convoluted route to this joke's eternal punchline.
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[Fast Break]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1988
Systems=Amiga|Apple IIgs|DOS
Genre=Action|Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/fast-break
Description=Fast Break is an action/strategy basketball game for one or two players. You play three on three (guard, center, and forward) on the whole court with 3, 6, 9, or 12 minute quarters. At the start of the game you can customize your team by choosing from a variety of different players, each with their own strengths and weaknesses. Included are 14 different plays you can use during the game along with the playmaker which lets you design your own plays. Players can be substituted or the playbook modified by calling timeouts or waiting for the end of a quarter.
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[Fast Eddie]
Publisher=Sirius Software, Inc.
Developer=Sirius Software, Inc.
Released=1982
Systems=Atari 2600|Atari 8-bit|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fast-eddie
Description=As Fast Eddie, you must go from floor to floor, collecting prizes.<br><br>Up to two prizes will be on the screen at any one time on any floor but the top one. There are a max on ten prizes per screen. On each floor, a Sneaker stands or roams back and forth. You move to another floor or jump to avoid the Sneakers. On the top floor is High-Top, the tallest Sneaker.<br><br>You have to get at least nine prizes. After you get the ninth, High-Top will be low enough to jump over. You then jump over him to get the key above him. Then it is on the the next screen.<br><br>You get ten points for the first prize, twenty for the second, and so on up to ninety points for prizes nine and ten. You don't HAVE to get the tenth prize unless you want the extra ninety points.<br><br>After every screen, you get an extra Eddie; up to a maximum of three in reserve.
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[Fast Food]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fast-food
Description=Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.
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[Fast Tracks: The Computer Slot Car Construction Kit]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action|Racing / Driving
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fast-tracks-the-computer-slot-car-construction-kit
Description=Fast Tracks is viewed from a forced overhead perspective, and loosely recreates slot car racing, also sharing its feel and some features with the much later Super Skidmarks. The secret is to knock the three rival cars off the circuit completely - this gives you a two-second time bonus, and sends that car back to the start of the lap.<br><br>Seven circuits are built in, and more can be created using the supplied editor. They feature oil patches (causing the car to spin if you try to steer on them), bridges and underpasses, chicane and hairpin bends, and overlapping sections (collisions on these will usually knock both cars off).

[Fax]
Publisher=Epyx, Inc.
Developer=Exidy, Inc.
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/fax
Description=Fax is a trivia game from Exidy. One or two players are asked multiple-choice questions that cover about four topics, including general knowledge, sports, history, and entertainment. There are more than 4800 questions and three difficulty levels. <br><br>While players take the time to answer, two timers are shown. The timer at the top of the screen is shown as a bar and indicates the total time of the current round. The timer at the bottom of the screen consists of four digits, and indicates the score the player gets when they answer a question correctly. If this timer reaches zero, the player receives no score and the game moves on to the next question. The round ends when the top timer is empty.<br><br>Depending on whether the player has enabled it, a cartoon is shown regardless of a correct or incorrect answer. This cartoon shows a person receiving either a dunce cap or graduation hat.

[Fearless Fred and the Factory of Doom]
Publisher=Americana Software Limited
Developer=Mr Chip Software
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fearless-fred-and-the-factory-of-doom
Description=Fearless Fred owns a factory comprising of 16 rooms. His job is to collect parts that are found lying on the ground within a strict time limit. There is only one problem. Each room is infested with robots and other dangers, and Fred has no weapon he can use against them. The only thing he can do is jump over them. If he makes any contact with them, Fred becomes electrocuted and he loses one of his life. A built-in cheat allows the player controlling Fred to move up or down a room, but by doing this, the player is unable to enter the top three.

[Felix in the Factory]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/felix-in-the-factory
Description=Players control Felix, a factory worker who must ensure that his generator does not run out of oil. The oil can be found somewhere within the factory. But before he can reach it, Felix must first cross by jumping over parcels that move the conveyor belt. If he touches any of the parcels, he falls down and is carried along the belt until he reaches the end. If he has time to stand up, he can continue on as normal but if he reaches the end of the belt, he loses a life.<br><br>Then, Felix has to navigate a series of platforms which are populated by enemy gremlins. Felix has to overcome these gremlins by getting out of their way or using a pitchfork to destroy them. Occasionally, a giant rat runs across the screen, and Felix can deal with it by laying down some rat poison. If he comes into contact with either a gremlin or the rat, Felix falls off the platform and loses a life.<br><br>Once the oil is collected, Felix must return to the generator so that it can be refilled. If the generator runs out of oil, the game ends regardless of how many lives the player has.
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[The Fellowship of the Ring]
Publisher=Addison-Wesley Publishing Company, Inc.
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fellowship-of-the-ring
Description=A J.R.R. Tolkien interactive fiction (with graphics) based game surround the efforts of the Hobbits: Frodo, Pippin and Sam and their quest to bring the ring to Mount Doom.<br><br>The game is divided into 2 parts (represented by 2 files: DOS version). The first part starts with Frodo at his home in the Shire, where eventually you will team up with the other Hobbits Pippin and Sam, as well as Aragorn and Gandalf. From meeting with Tom Bombadil, the Green Knight, the Balrog and ends with the Nazgul River incident.<br><br>The second part of the game starts with forming of the fellowship, thus adding new team members: Boromir, Legolas, etc., until the end of the novel.
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[Fernandez Must Die]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fernandez-must-die
Description=Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people.<br><br>Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up.<br><br>On each of the 8 levels you must destroy Fernandez's buildings, which are accessed through an underground network of tunnels. You're not limited to being on foot - you start off in a jeep and can also use motorbikes, tanks and similar, although losing a life destroys this. In 2-player mode you can split driving and gunning duties. When starting a new game, you always start from the point at which you died in the last game.
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[Fernando Martn Basket Master]
Publisher=Imagine Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fernando-martn-basket-master
Description="Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 28. <br><br>The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA").<br><br>Basket Master was originally for 8 bits computers, platforms for which appeared December of 1986 after several delays.

[Ferrari Formula One]
Publisher=
Developer=
Released=1990
Systems=Amiga|Atari ST|DOS|PC-98
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ferrari-formula-one
Description=With the full support of Scuderia Ferrari, Formula One racing was recreated in detail in this simulation, with the top drivers and teams of 1986 to compete against for the most successful F1 team of all. You job does not start at the racetrack; perfecting the car at the Maranello factory, in the wind tunnel to sort aerodynamics, and at the test track of Fiorano, is all required to get the most competitive car you can.<br><br>You can jump straight into the races however, either as one-offs or a full championship season. Races can last from 18km to the full 300+km distance, with all the practice and qualifying sessions. Car setup at the track involves selecting wing settings, tyre compounds, fuel usage (important in the days of turbocharged engines) and the like. The action is viewed from inside the cockpit, with rear-view mirrors to help prevent collisions.
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[Ferris's Christmas Caper]
Publisher=Commodore Zone
Developer=Commodore Zone
Released=1998
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ferriss-christmas-caper
Description=Ferris has been a naughty boy. On Christmas Eve, he managed to find all of the family's presents and destroyed them all. As punishment, he has been kicked out of  his home and forced to get twenty-five Christmas presents scattered around C-Zone. If Ferris thinks this is easy, he is wrong. You see, the presents are hard to find, and Ferris only has a limited amount of time to find them before Christmas begins. If he fails to get all of them before the time is up, Ferris is going to be in a lot of trouble.

[Feud]
Publisher=Mastertronic, Inc.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/feud
Description=Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. <br><br>Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.
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[The Fidelity Chessmaster 2100]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=1988
Systems=Amiga|Apple IIgs|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/fidelity-chessmaster-2100
Description=An update/modification to Chessmaster 2000, adding 640x200 graphics for nicer displays, many tutorial and "expert" options, and a plethora of other features too numerous to mention here.
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[Field of Fire]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Simulation|Strategy
Perspective=Top-Down
Score=4.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/field-of-fire
Description=Field of Fire is a historically accurate tactical game of WWII combat. You play the commander of Easy Company, one of the finest companies of the First Infantry Division. Your assignment is to lead Easy Company through eight of their historical battles in North Africa and Europe. The scenarios can be played separately (about 1-2 hours each) or can be played as a campaign (about 12-16 hours). There is a role playing element which allows you to change the name of each of your soldiers. Soldiers can also improve in skills from mission to mission. The enemy is directed by the computer and has three levels of difficulty.
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[Fiendish Freddy's Big Top O' Fun]
Publisher=Mindscape, Inc.
Developer=Gray Matter
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/c64/fiendish-freddys-big-top-o-fun
Description=In this game, you try to save your circus from Fiendish Freddy buying it out by preforming 6 circus acts which include...<br><br>High Diving,<br>Juggling,<br>Trapeze,<br>Knife Throw,<br>Tightrope, and<br>Cannonball<br><br>These games are rather tricky, and watch out for Fiendish Freddy who has a fiendish trick up his sleeve every time.

[The Fifth Quadrant]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fifth-quadrant
Description=After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen.<br><br>In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms.<br><br>When a robot comes into contact with the Zimen, its energy is quickly drained. When all of its energy is depleted, the robot will stop functioning, and the only way it can be restored is if a passing robot transfers its energy with the non-functional one.<br><br>The Zimen materializes suddenly in the Orion's passageways with deadly persistance, and can easily trap the outnumbered crew into a corner. To help them, the robots can throw bouncing bombs at the Zimen, gaining points when they have been destroyed. <br><br>Control panels scattered throughout the ship give a robot access to code screens. When decoded, these will unlock matter-transmitters and lifts, meaning that the robot crew can move through the ship and closer to the ultimate goal: locking into the Bridge Computer. When all four have done this, the Orion will be safe.
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[Fighter Pilot]
Publisher=Digital Integration Ltd.
Developer=Digital Integration Ltd.
Released=1984
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fighter-pilot_
Description=An area of 15000 square miles is incorporated into this combat flight simulation from specialists Digital Integration. A full cockpit view is recreated, including gauges for airspeed and vertical speed. You can take off, land and shoot it out, with full practice modes on offer. Blind flying, cross winds and air turbulence are modelled accurately and can be used for a more advanced flying experience. A map is built in, as is full recreation of the targeting facilities of a F15.
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[Fighting Soccer]
Publisher=Activision, Inc.
Developer=SNK Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/fighting-soccer
Description=Football coin-op conversion. Large sprites and small playing field. Passing is not important as the main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball when you are in possession as the opposition defenders have a lot more pace than the player with the ball so games tend to be a melee in the middle of the field of players all frantically tackling each other for possession.
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[Fighting Warrior]
Publisher=Melbourne House
Developer=Studio B Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/fighting-warrior
Description=A Pharaoh has captured a Princess and imprisoned her in a temple, and it is your job to fight through perilous lands to get her back. This takes place in a side-view beat 'em up similar to Way of the Exploding Fist. Mythical winged and dog-headed monsters and half-human hybrids are your opponents, fought one at a time. You can duck and jump, and the weapon at your disposal can be used for high, middle and low strikes. Containers offering magical powers (both good and bad) can be found and unlocked. Once inside the temple there are more foes to defeat.
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[Fight Night]
Publisher=Accolade, Inc.
Developer=Sydney Development Corp.
Released=1986
Systems=Apple II|Atari 7800|Atari 8-bit
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/fight-night
Description=Fight Night is a boxing game in which players box 11 different opponents on the way to the final match with the champ, Bronx Bomber. Each boxer has unique strengths and weaknesses, along with one specialised "super punch". There are four different modes of play; the single-player Main Event and the multi-player Tournament (on disk/cartridge versions only), and also Training and Sparring modes. Players can also create their own boxer, setting the appearance and abilities.
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[Final Assault]
Publisher=Epyx, Inc.
Developer=Infogrames Europe SA
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/final-assault
Description=Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some more luxuries such as extra rope.
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[Final Blow]
Publisher=Storm
Developer=Taito Corporation
Released=1991
Systems=Amiga|Atari ST|Genesis
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/final-blow
Description=Final Blow is an action game based around the sport of boxing. You can play the fighters in a sequence of knock-out competitions, (the computer versions also include a round-robin league). Rounds last one minute, with a short break in between them. As in the real sport, your aim is to knock your opponent down for 10 seconds, by gradually weakening him with a series of punches. You can block punches, to avoid them inflicting damage onto you. The ring is of a limited size, so players can be cornered, although the referee will intervene to break the boxers up if they become entangled in a stalemate position.<br><br>The genesis version is not to be confused with the Master System game of the same name, which is entirely different.
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[The Final Chesscard]
Publisher=Advanced Software Company Tasc BV, The
Developer=Advanced Software Company Tasc BV, The
Released=1989
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/final-chesscard
Description=The Final Chesscard from TASC B.V. is a chess computer expansion-cartridge for the Commodore 64. It uses its own 6502 5MHz CPU (and also has its own battery for saving games) that was also used in chess computers from the companies Hegener&Glaser and Fidelity. With a playing ability of about ELO 1600, it is a perfect partner for beginners and advanced club players. Functions for analyzing your own matches are included. Several gameplay modes are available including: Tournament, 5 or 10 min. game, 30 or 60 sec. time for each move, and others (8 modes overall). The game utilizes pull-down menus and window dialogues.

[Final Fight]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy Advance|SNES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/final-fight
Description=There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. <br><br>Final Fight is a 2D side-scrolling fighting game. <br>Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the city clearing out the gang infestation. <br>You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at your disposal.
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[Finders Keepers]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/finders-keepers
Description=The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you.<br><br>Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of lateral thinking), you must try to trade them for the most valuable items you can get.
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[Fire Ant]
Publisher=
Developer=
Released=1983
Systems=Amstrad CPC
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fire-ant
Description=You control an ant that must rescue the queen ant taken hostage by a group of scorpions. She is being held in the eighth chamber, but to reach her, you must navigate a series of tunnels that are being patrolled by the scorpions, and use objects scattered throughout the chambers to proceed to the next one. These objects include getting keys that will open yellow doors, and explosives that will detonate walls. Objects placed at the proper locations usually cause a chain reaction that clears the obstacles. Occasionally, scorpions are seen laying eggs, and getting these eggs will award you with bonus points. When the queen ant is rescued, the game resets to the first chamber.

[Firefly]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/firefly
Description=In the game, you, as commander of the Firefly, must destroy the 'mechanoid system framework' that your enemy has created by destroying its energy source.<br><br>The framework is represented as a grid of squares or sectors.  Ultimately you must reach and destroy the power source, at the far right of the grid, whilst at the start of the game you only have access to the 'dead zone', at the far left of the grid, and those squares immediately adjacent.  This can be extended as described below.<br><br>Planetary sectors are systems with planets in them, and cannot be entered as they are the enemy's main colonies, so are too well defended.  Thus they block the path.<br><br>Unconstructed regions can be taken over, turning them into part of the dead zone, by bypassing the 'instrusion detection' alarm system.  The system involves the cursor flicking between 'thumbs up' and 'thumbs down' symbols, and you must press fire when 'thumbs up' is displayed to take over the system.  A thumbs down will scramble the squares on the grid.<br><br>The main part of the game takes place when you try to take over an occupied zone.  Here the game is a shoot-em-up, where you can move freely in two dimensions, and shoot at your enemies.  Your ammunition orbits you, and when fired takes a moment to come back to you, so you can temporarily run out of ammo if you fire too quickly.  .<br><br>In an occupied zone there are 4 energy points that you must destroy.  To destroy an energy source you must collect 4 zokas, or excess energy units from it, then enter, and select a thumbs up as  the cursor alternates between it and a thumbs down.  The cursor alternates more quickly in successive energy points.  <br><br>Teleports can be used, to move between areas, but when you attempt to use one, your ship rotates whilst pointing at a set of alternating green and red dots in a circle.  You must hit the fire button 3 times in succession, when the ship is pointing at a green dot, with the ship spinning faster each time. <br><br>If you take too much damage your ship explodes, and you lose a life, and re-enter the grid, with the occupied zone still occupied.  However, if you successfully destroy all 4 energy points, the occupied zone becomes part of the dead zone as you re-enter the grid.
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[Fire & Forget II]
Publisher=Titus France SA
Developer=Titus France SA
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|SEGA Master System|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fire-forget-ii
Description=Part two in the Fire and Forget series, best described as Crazy Cars (also by Titus) with weapons in a futuristic setting. This game combines the genres action and driving.<br><br>In each of the five levels you need to blow your way to the front of the death convoy and shot down the leader of a group of terrorists, who plans to blow up a city. Your machine of destruction is a car with the ability to fly.

[Fire King]
Publisher=SSG Strategic Studies Group Pty Ltd.
Developer=Micro Forté Pty. Ltd.
Released=1989
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fire-king
Description=A cross between Gauntlet-style action and Ultima.<br><br>The game covers a large '3D' land of forests, temples and dungeons, and a large array of monsters.<br><br>The aim of the game is to solve the mystery of the Fire Kings and kill the Death Beasts! You do this by questing for magic items and spells.
Goodname=Fire King
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[Firelord]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/firelord
Description=The land of Torot has been oppressed by the Evil Queen; fortunately you (as Sir Galaheart) are on hand to put things right. Initially you have no weaponry as you progress through the 500 screens of Atic Atac-influenced streets and towns, but fireballs can be collected and used against the Queen's forces.<br><br>Trading is a large part of the game, a unique aspect for a game of this type at the time. While many objects are lying around, many more must be obtained by entering the homes of people, and negotiating with them to arrange a swap. You can also attempt to steal from them, but you risk being caught and sentenced to death (losing a life in the process).
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[Fire Power]
Publisher=MicroIllusions
Developer=Silent Software
Released=1989
Systems=Amiga|Apple IIgs|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fire-power
Description=A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man....<br><br>One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.
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[FireTrap]
Publisher=Electric Dreams Software
Developer=Data East Corporation
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/firetrap
Description=A girl is trapped on the top floor of 16 burning skyscrapers, and as a firefighter, your mission is to climb up these skyscrapers and put out the flames that shoot through the building's windows, threatening every single floor. You'll also rescue other people trapped inside. Your mission becomes difficult by falling objects and fireballs, and even the flames shoot sparks in any direction at any time.<br><br>You can use the water spray on the flames to distinguish them. Doing so will occasionally reveal cash and other special items, which include: the 3-way water spray, which allow you to extinguish flames north, east, and west of you; invincibility, to make you invincible for a few seconds; and speed, which boosts you up several floors. <br><br>You start the game with four lives. You'll lose any one of these lives by coming in contact with fire and falling objects, running out of time before rescuing the girl,  or getting the speed power-up when you are near the top of the building.
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[First Samurai]
Publisher=Image Works
Developer=Vivid Image
Released=1992
Systems=Amiga|Atari ST|DOS|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/first-samurai
Description="The Demon King descends from his mountain domain to you, the First Samurai and your master. Defenceless against the Demon's magic, you succumb to his powers, leaving the your Master to fight the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown..."<br><br>The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features.<br><br>Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. With your martial art skills, your enemy best beware with those sudden moves that may prove fatal!<br><br>The First Samurai offers a wide array of weapons, special items and other objects. Combat is usually melee, either relying on your punch or kicks or using the magical sword to slash some pretty skillful blows in whatever direction possible.<br><br>Monsters are forever regenerating but food for health is plentiful. It actually takes an effort to be killed...

[Fish]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fish
Description=Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish.<br><br>Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!

[Fist II: The Legend Continues]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/fist-ii-the-legend-continues
Description=The Way of the Exploding Fist is a martial arts doctrine ensuring that you possess a range of powerful punches, uppercuts, roundhouse kicks and flying kicks. As an evil warlord has enslaved your people, courtesy of his many henchmen and mercenaries, you will need them as you journey to his mountainous hideout to destroy him.<br><br>The game is no longer a single screen sequence of Yie Ar Kung Fu style duels, but is more influenced by Renegade, although with strict martial arts moves. However, a combat practice program is also provided, which plays much more similarly to the original game. The action takes place on different levels, which are reached by traversing ladders. There are many doorways to walk through, which cause a switch in the usually-scrolling display.
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[Five-a-Side Indoor Soccer]
Publisher=
Developer=
Released=1985
Systems=PC Booter
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/five-a-side-indoor-soccer
Description=A very simplistic version of indoor soccer played against the computer or another player.

[Flapper]
Publisher=
Developer=
Released=Jun 01, 2008
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/flapper
Description=Piloting a small helicopter, you fly through a tunnel. The only way to control your vehicle is to keep pressing Fire, which causes it to move upwards; the faster you press, the faster the chopper gains height. You have therefore to adjust your tempo so that you won't collide with the tunnel walls. <br>Flapper was an entry in the 1024 Bytes Game Compo 2nd Edition, where it took 3rd place.

[Flash Flood]
Publisher=Ahoy!/Ion International, Inc.
Developer=Ahoy!/Ion International, Inc.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/flash-flood
Description=It is raining heavily outside your house, and the object of this game is to catch the falling raindrops before they fall down through the roof - depicted by the yellow line - and into the basement below. Once raindrops reach the basement, it starts to fill up with water. When the bucket is nearly full, you need to go to the sink at the right of the roof to empty it. Once you have caught enough raindrops, you proceed to the next level but the water level in the basement remains the same. The game ends if the basement is completely flooded.
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[Flight Simulator II]
Publisher=subLOGIC
Developer=subLOGIC
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|PC-98|TRS-80 CoCo
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/flight-simulator-ii
Description=If there were any doubt as to the quality of Flight Simulator II, it should be dispelled by the knowledge that SubLOGIC went to the FAA for approval of its use in flight training.  Whether or not they actually got the approval—remember this was 1984, and such application of personal computers was new ground—they attempted to create a realistic flight simulator.<br><br>This flight simulator simulates a real aircraft, the Piper PA-23-181 Archer II.  For those with the knowledge, it offers practice with the variables of flight, including the avionics. The Atari ST-release (1986), instead, simulates the Cessna 182 single engine propeller aircraft and the Gates Learjet 25G twin engine jet. <br><br>The simulator was considered to be a second generation product.  It had many more features than first generation flight simulators, and pilots were expected to pay attention to small details.  SubLOGIC encouraged the users of the game to go to flight stores and purchase flight-training manuals and aeronautical charts to help them understand the variables within the program.  The game was oriented toward pilots-in-training, but there were options for non pilots too: the company included an easy mode, and a slightly more detailed reality mode.  These modes did not require the same level of knowledge.<br><br>Flight Simulator II was also packaged with a WWI dogfighting game, called WWI Ace.  In this game your plane is armed with bombs, machine guns, and a radar screen.  The radar screen is anachronistic for a game set in World War I, but it is there to help gameplay.
Goodname=Flight Simulator II (2810)
NoIntro=
Tosec=Flight Simulator II (1984)(Sublogic)

[Flimbo's Quest]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/flimbos-quest
Description=Rescuing girlfriends is a pretty common challenge in older computer games - why can't any of these ladies look after themselves? On this occasion Pearly has been kidnapped by Fransz Dandruff, so you'd better make sure he's hair today, gone tomorrow.<br><br>The gameplay is platform based, although you can move down platforms as well as up to the next one. There are lots of baddies (drawn in a cutesy style) who need shooting and offer rewards. the 7 levels are fairly short, relatively easy, and linear.
Goodname=Flimbo's Quest (2813)
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[The Flintstones]
Publisher=Grandslam Entertainments Ltd.
Developer=Teque Software Development Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/flintstones_
Description=The Flintstones is a game based on the popular cartoon series The Flintstones by Hanna-Barbera Productions Inc.<br><br>It's weekend! Fred Flintstone thinks of only one thing: bowling  <br>with his friend and neighbor Barney.<br>Unfortunately, his wife Wilma got other plans for him. Fred has to paint the living room and Wilma is not going to help him with it. No, she goes shopping.<br>And if that's not enough, Wilma also tells Fred that his mother-in-law is coming over.<br><br>The Flintstones game is divided in four parts.<br><br>Part 1: Painting the walls of your living room.<br>To go to the bowling alley before it is closed Fred has to paint  the walls as quickly as possible. To paint the walls Fred uses the tail of a living squirrel. <br>Pebbles tries to leap out her playpen and starts crawling around and starts scribbling on the walls. If Fred wants to put Pebbles back in the playpen then he has to drop the squirrel, that immediately starts wandering off. When Pebbles is back in the playpen Fred has to chase the squirrel and dip its tail in the paint again.<br><br>Part 2: Driving your car on the way to the bowling center.<br>Finally, when all walls are painted Fred can go to the bowling  <br>alley!<br>Fred has to drive to the bowling alley but unfortunately the roads are in a very bad condition. The road surface is dire and covered with rocks!<br>And if one of the wheels hit a bump it will break off the car and disappear into the distance.<br><br>Part 3: A bowling competition between Fred and Barney.<br>At the bowling alley the following bowling parameters can be set: the spin and speed of the ball and the starting position of the player.<br>Each turn gives two throws (except he gets a strike). A game  <br>takes ten turns. while a match takes three games.<br><br>Part 4: Saving Pebbles at a construction site.<br>On his way home Fred discovers that Pebbles has disappeared!  Don't let Wilma find that out!<br>Fred finds Pebbles at a construction site on top of some  <br>scaffolding. He has to climb the scaffolding to rescue her.<br>If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure!
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[Flip and Flop]
Publisher=State Soft Ltd.
Developer=First Star Software, Inc.
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/flip-and-flop
Description=This is an isometric tile jumping game where you control Flip the Kangaroo or Flop the monkey attempting to outrun a zoo keeper and light all marked tiles. The main difference between kangaroo and monkey game play lies in the fact that monkey levels are played upside down with Flop hanging upside down on the ceiling. Levels become progressively more complicated and change color with each attempt.

[Floyd of the Jungle]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/floyd-of-the-jungle
Description=In this game, you and two other men, George and Floyd, are on a mission to rescue a girl who is lost in the jungle. All three of you need to look out for alligators, elephants, birds, and many other wildlife that inhabit the jungle. Birds and Pigmies can be picked up for points. As stated earlier, you need to rescue the girl who is lost in the jungle, but if George or Floyd get to her before you do, you will have to restart the level. A "handicap" option is available.<br><br>On Atari 8-bit you could play 4 players simultaneously.
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[Flunky]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/flunky
Description=A Flunky is a male servant who must do routine jobs for his masters; in this game you are a Flunky and your masters are the British Royal Family. There are five tasks to be undertaken – light all the fires, fetching a toy boat from the bath for Prince Andrew, some freckles for Fergie, a wig for Diana, and a mystery task for the Queen. To gain access to each room, you need the signatures of particular royals along the way. <br><br>Flunky is an arcade adventure using the same game system as other Don Priestley's Trapdoor license – large sprites overlaid onto block objects, seemingly designed around Spectrum attribute-clash issues. Many screens operate on more than 1 horizontal plane, so you can move your character in and out of the screens as well as across them. Guards will shoot at you if you attempt to access restricted areas, so be careful.

[Fly Harder]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1993
Systems=Amiga|Amiga CD32
Genre=Action|Simulation
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fly-harder
Description=Your homeland's precious limited energy is being taken advantage of by the evil Thargoid Empire, and you and your spaceship must do something about it. There are 8 bases to enter, with the aim of using energy pods to cause the reactors to overload and thus malfunction.<br><br>The game is viewed side-on, resembling the ST classic Oids quite strongly; which is to say that gravity and motion physics dictate the ship's motion strongly. The 8 levels all have plenty of enemies on offer, both wall-mountings and actual ships, as well as enhanced weapons and extra fuel and shield energy. The ship can take some damage, and repairs itself over time (for no logical reason), which is one of the few things that gives you a hope of getting anywhere early on. Losing a life causes all the enemy turrets to replenish, emphasizing the restart points and making things more maze-based and methodical.
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[Football Director]
Publisher=D&H&nbsp;Games
Developer=D&H&nbsp;Games
Released=1988
Systems=Atari ST|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/football-director
Description=After the success of Football Manager, this was one of the first rival attempts. You can choose any league team to manage, although they always start in the 4th division.<br><br>You will have to hire scouting, physiotherapy and coaching staff before you can do much - you can also hire a youth team for the chance of uncovering a rough diamond. Each week there are up to 2 players available to sign, who are (like your own players) rated out of 10 for form - players with more than 5 will rarely want to play in division 4. Matches are played outside your view, with a minute-by-minute update, and all the other results afterwards.<br><br>Money management is all-important; you can improve your stadium, sell players, take out a loan, and pay for your club's insurance. Injuries and suspensions, as well as cup and eventually European matches, all add to the challenge.
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[Footballer of the Year]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/footballer-of-the-year
Description=Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility.<br><br>The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league.
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[Footballer of the Year 2]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=2.8
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/footballer-of-the-year-2
Description=Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers.<br><br>You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team.<br><br>There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.
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[Football Manager]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=1984
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|DOS|Dragon 32/64|MSX|VIC-20|ZX Spectrum
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/football-manager
Description=The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.
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[Football Manager 2]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=Jun, 1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/football-manager-2
Description=Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack / midfield / defense areas more clearly. Training allows passing length and height to be specified.
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[Football Manager 2 & FM2 Expansion Pack]
Publisher=Prism Leisure Corporation Plc
Developer=Addictive Games Ltd
Released=1989
Systems=
Genre=Simulation|Sports|Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/football-manager-2-fm2-expansion-pack
Description=This compilation contains the main game and its add-on:<br><br>1. Football Manager 2<br>2. Football Manager II: Expansion Kit

[Football Manager II: Expansion Kit]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=1989
Systems=Atari ST
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/football-manager-ii-expansion-kit
Description=This expansion kit for Kevin Tom's Football Manager II allows you to create and modify your own saved Football Manager II games. You can customize them to your own needs and makes it possible to use teams or players of your choice. You can create own ligues or start a game in any division you like. Design a new playing strip for your team, or modify the points for wins and draws in a newly saved game. Change Cup names or sponsor names, team colours or team/player names. Change your start fund or change your playing style and skill level ingame.

[Football Manager: World Cup Edition 1990]
Publisher=Addictive Games Ltd
Developer=Bedrock Software
Released=1990
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/football-manager-world-cup-edition-1990
Description=Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make tactical corrections.

[Forbidden Forest]
Publisher=Cosmi Corporation
Developer=Cosmi Corporation
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=Platform
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/forbidden-forest
Description=This game is one of Paul Norman's first creations. You are in the middle of what is called the Forbidden Forest. You go along in a game shooting various enemy creatures that are in the forest. At the end of the game, you are fighting the mysterious demogorgon, that is in the shape of an owl when nighttime falls. Choose from four different levels of difficulty.
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[Force Seven]
Publisher=Datasoft, Inc.
Developer=Datasoft, Inc.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/force-seven
Description=In Force Seven, the player is in charge of a specially trained squadron which consists of seven crew members, all with different expertise. Their task is to infiltrate the energy production plant on the planet KARIS by rescuing any survivors and destroying any aliens that are holding them captive.<br><br>The player is equipped with a flame thrower which they can use to destroy the aliens, but caution must be taken so that they do not destroy survivors by accident. If the player spends too much time in a room, a green alien appears in their exact location. It is invincible to shots, so the player needs to get away as soon as possible. If the player comes into contact with any aliens, their energy is depleted. When the player has no energy left, the crew member they are controlling dies, requiring them to select another member. <br><br>Also in each room are supplies, and the player can stock up on more ammo, grenades, or health if required. Teleports around the facility warp the player to a room with a blueprint reader. Using this lets players either travel between the plant's six floors or to another area within the same floor.
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[The Forest of Doom]
Publisher=Puffin Books Ltd.
Developer=Puffin Books Ltd.
Released=1984
Systems=ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/forest-of-doom
Description=A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.<br><br>A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.
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[Forgotten Worlds]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|SEGA Master System|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/forgotten-worlds
Description=Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. <br><br>Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress.<br><br>Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.
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[Formula 1 3D: F.1 Manager II]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=
Genre=Racing / Driving|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/formula-1-3d-f1-manager-ii
Description=The second version of F.1 Manager is an improved installment with two languages support (English/Italian), additional graphics and features, but much of the code of its predecessor was reused.<br><br>In this game the player manages a Formula 1 team, starting with a certain budget of $6,000,000. The gameplay includes the economical and technical management, simulation of qualification driving of Formula 1 car on the famous circuits, and management of the pilot's actions during the race.<br><br>In adjustment phase you should select one of rookie or profi racers from around the world (such legends as A. Senna, A. Prost, or N. Mansell, etc. are present) to enlist and select one of the cars to buy. The enlistment bonus price of racers differs based on their position and skills described by three parameters: Courage, Ability, Tactics. The price of car differs based on its parts selected and adjusted. Starting with the rookie pilots you will eventually progress to a professionals.<br><br>In simulation phase you should accelerate/decelerate the car, shift the gears, correctly go into bends, and finish the lap as fast as possible to get a better starting position.<br><br>In management phase you should keep an eye on the race progress and messages from the commentator, give guidelines to the pilot on when to accelerate/decelerate, examine the car's state, and win the race to earn the points and prize.<br><br>'Single track' and 'Championship' modes are allowed as well as gameplay for 1-2 players. In 2 players mode each player takes part in the game sequentially.

[Formula 1 Simulator]
Publisher=Mastertronic Ltd.
Developer=Spirit Software
Released=1985
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/formula-1-simulator
Description=In this simulation you can race ten international circuits, including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Osterreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap.<br><br>The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.
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[Fort Apocalypse]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1982
Systems=Atari 8-bit
Genre=Action
Perspective=Side-Scrolling
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fort-apocalypse
Description=The war with the Kralthans is on, and they've taken prisoners. These people must be rescued from the Draconis caves and the Crystaline caves that are located just outside the Kralthan main command center, Fort Apocalypse. The Fort is too powerful to attack directly, but perhaps a single rocket copter, carefully controlled might be able to do what an army cannot. However the caves are narrow and the enemy has still setup impact shields, defenses and Hyper-Chambers within their depths. <br><br>Fort Apocalypse is a 4-way side-scrolling game, somewhat similar to Choplifter. The player takes the seat of a "rocket copter" and can move up, down, as well as left and right. However this helicopter takes time to turn between left and right perspectives, facing the "front" of the screen. While facing the front, the player is able to drop powerful plasma bombs which can destroy heavy weapons and doors. When facing directly left or right, the weapon used is a more maneuverable but weaker interceptor rocket. Displayed on the screen is a "Navatron", which functions as a radar showing terrain and enemies not yet on the map. Prisoners, once found can be landed on top of them in order to rescue them. There are also "Hyper-Chambers", which are glowing teleporters to other Hyper Chambers located on the same level. Fuel is constantly consumed while flying, but can be recharged at Fuel depots scattered throughout the level. There are also separate Landing Pads which will be the point at which a new helicopter is given to the player, should they be defeated in battle.<br> <br><br>Enemies include laser beams, teleporting rocks, breakable walls, self-propelled mines (SPM), armored tanks (which can only be destroyed from their treads), alien droids and hostile robo-choppers.
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[Fortress Underground]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1987
Systems=Amiga|Atari 8-bit
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/fortress-underground
Description=A hostile power station has been discovered in a huge underground cavern.  Your mission is to destroy it.  Your battle chopper is equiped with a cannon and a limited supply of fuel.  As you navigate the maze-like cavern avoid the bad guys shooting at you and head for the nearest way-point where you can rest for a minute, save your game and refuel your helicopter.
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[Four Great Games]
Publisher=
Developer=
Released=1987
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/four-great-games
Description=This collection of four games was released for £3.99, which means less than £1 for each game as stated on the front. This compilation includes the following 4 games:<br>European Games<br>2. Ian Botham's Test Match<br>3. Bombo<br>4. World Cup II

[The Four-in-One Infocom Sampler]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=TRS-80 CoCo
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/four-in-one-infocom-sampler
Description=This collection bundles 4 Infocom games:<br><br>1. Infidel<br>2. Planetfall<br>3. Witness<br>4. Zork I<br><br>Just a small section of each game is included, the idea being you could 'try before you buy'. The sampler itself costs about $10, but you could either return it for a refund, or use it as credit towards your purchase of any of the games, so effectively it was free.
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[The Fourth Protocol]
Publisher=Hutchinson Computer Publishing
Developer=Electronic Pencil Co. Ltd., The
Released=Aug 01, 1985
Systems=Amstrad CPC|PC Booter|ZX Spectrum
Genre=Adventure|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fourth-protocol
Description=This interactive fiction computer game is based on the bestselling Cold War spy novel by Frederick Forsyth released in 1984 by Hutchinson publishing.  As the novel's hero John Preston, you have been appointed head of the C1(A), an agency of the British Secret Intelligence Service. You uncover a plot, named AURORA, to take power in the Soviet Union hatched by a secret faction of high-level minds.  In order to stop their plan you read a lot of info found in Top Secret folders, set wiretaps, monitor and interrogate suspects and informants, and gather facts and clues.  <br><br>The game has three main sections - The NATO Documents, The Bomb and The SAS Assault. A secret code must be gained in order to proceed from one to the next. Unique icon-based graphics provide the means to conduct your investigation though they're not mouse-clickable (you have to browse the icons using the space bar).  Interesting plot twists and developments happen during the game and are communicated to you with text-only descriptions.
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[Foxx Fights Back]
Publisher=Image Works
Developer=Denton Designs
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/foxx-fights-back
Description=Usually, it would be farmers who get sent out of the house by their lady to go off and shoot some potential food. Denton Designs reversed the roles here though, and put you in control of a fox, out for revenge.<br><br>You'll be foraging both above and below ground, with rabbits and hens on offer to kill, and apples and milk (yes, I know foxes are purely carnivorous) can be collected. All of this must be brought back to the home before to complete each level. All manner of nasties are thrown at you, including eggs (from hens), nuts (from squirrels) and rocks (from badgers)
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[Frank Bruno's Boxing]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/frank-brunos-boxing
Description=Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name  to this boxing game which replicates Punch-Out. As Frank, you must take on 8 progressively tough boxers to win the title.  <br><br>The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard.<br><br>Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down.
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[Frankenstein Adventure]
Publisher=
Developer=
Released=1988
Systems=DOS|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/frankenstein-adventure
Description=As the last living descendant of the storied Frankenstein family, the player has been summoned to the old family estate.  In the creepy manor, the player is charged (through messages in envelopes) by no less than the great doctor Victor Frankenstein with a crucial task -- reanimating the monster (in the basement lab) who plunged the family name into infamy.<br><br>This will involve gathering critical components from around the lot, from electrodes (nothing less than golden ones will do!) to some fresh(ish) human organs.  Crack a safe, navigate a secret massage, thwart the depredations of a local wolfman, and then just as electricity arcs across the long-disused capacitors and the creature stirs once more, watch things go awry just at the greatest moment of Promethean triumph!<br><br>The MS-DOS version was distributed only as part of the author's 1992 horror30.zip "Tales of Horror" shareware compilation along with Night of the Walking Dead and The Sea Phantom.

[Frankie Goes to Hollywood]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/frankie-goes-to-hollywood
Description=Playing a thoroughly drab, mundane and predictable character, your aim is to become interesting enough to reach the Pleasuredome. After discovering a gruesome murder, your interest in something greater than the routine of 80s Liverpool is awoken.<br><br>You explore the streets and houses in the search of a way out. The main basis of the game involves picking up objects and using them in the correct way - most objects have more than one potential use, and misusing them is the only way the game can be lost. There are several sub-games along the way, including shoot 'em ups, a maze and a jigsaw puzzle.
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[Fred]
Publisher=Quicksilva Ltd.
Developer=Indescomp
Released=1983
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fred
Description=You are Fred, an intrepid archaeologist, interested in visiting the pyramid of Tootiecarmoon looking for a new experience, and in search of treasures and great adventures.<br><br>The game consists of 6 levels, on which you must obtain treasures  and - of course - a map that allows you to leave the labyrinthine pyramid alive.<br><br>You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order to defend yourself from those disagreeable enemies you have at your disposition a gun (with limited bullets), but some enemies are immune to guns, and you must jump or avoid them.
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[Freddy Hardest]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/freddy-hardest
Description=The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure.
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[Freddy Hardest in South Manhattan]
Publisher=Codemasters Software Company Limited, The
Developer=Iron Byte
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/freddy-hardest-in-south-manhattan
Description=In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game.<br><br>As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still.
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[Friday the 13th]
Publisher=Domark Software, Inc.
Developer=Domark Software, Inc.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/friday-the-13th_
Description=Jason is hiding in the forest, waiting to avenge his mother's death, when a party of teenagers visit the eerie Crystal Lake holiday camp close to the killer's filthy grotto. Jason puts on his hockey mask and sharpens his machete, ready for a razor-edges massacre.<br><br>Ten of your friends are lose in the surroundings of Crystal Lake. Jason is out there to hunt them down. It's up to you to find him and kill him before he kills you. Luckily there are a lots of weapons to be found in the scenery, ranging from small knives to chainsaws. Unfortunately Jason is looking like a normal player until he attacks or is attacked. So it's up to you to identify him and end the nightmare by killing Jason.<br>Depending on the number of friends surviving you'll get bonus points just to start over again with a different character.
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[Frightmare]
Publisher=Cascade Games, Ltd.
Developer=Floppy
Released=1988
Systems=DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/frightmare
Description=This is a platform-game, where you play as a man who's experiencing a horrible nightmare. And if you die in it, you die for real...<br><br>Your mission is to survive long enough to wake up. For every room you visit, another 6 minutes goes by, and at 8:12 the alarm clock will ring, and save your life.<br><br>Your secondary objective is to increase your dream-state. You start with a "bad dream", but by killing monsters, and collecting chalices, you can get much worse dreams, like "horrible dream" or "deadly vision". Your dream-state is displayed in text-form at the top of the screen, and does not affect the game in any other way.<br><br>This is a horror game, and you will face zombies, bats, ghosts, and other terrifying creatures. If they touch you, you lose one of your five lives. You can collect different items, like guns, crucifixes, clocks, and other stuff. Your inventory can hold up to three items at once.<br><br>You can kill some enemies with the gun, but many are immune to it. Crucifixes can freeze enemies, and clocks slows them down.<br><br>The game consists of a huge maze of interconnected rooms. It's easy to get lost, and the game is almost impossible to complete, even if you cheat. So this is for anyone who wants a big challenge.
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[Froggee]
Publisher=Commercial Data Systems
Developer=Commercial Data Systems
Released=1982
Systems=
Genre=Action
Perspective=Top-Down
Score=2.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/froggee
Description=A Frogger clone.<br><br>Try to get four frogs into their home before time runs out. To get one frog to home you must cross the road while avoiding cars and jump on logs to cross the river while avoiding snakes and crocodiles.
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[Frogger]
Publisher=Sierra On-Line, Inc.
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|BREW|ColecoVision|Dragon 32/64|Game.Com|Game Boy Color|Genesis|Intellivision|J2ME|Macintosh|MSX|Odyssey 2|PC Booter|SNES|TI-99/4A|TRS-80|TRS-80 CoCo|VIC-20|Xbox 360
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/frogger
Description=Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.<br><br>The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.
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[Frogger II: ThreeeDeep!]
Publisher=Parker Brothers
Developer=Parker Brothers
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|PC Booter
Genre=Action
Perspective=Platform
Score=3.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/frogger-ii-threeedeep
Description=In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.

[Frost Byte]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/frost-byte
Description=In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the limited 'Twang' energy you have. <br><br>Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it moves, so some hazards are easier to clear from a running start. You can only jump vertically, although you have control as the character falls. Ammunition is limited, and must be collected throughout your quest.<br><br>Three sweets which enhance your character can be collected - the red one increases your speed, blue increases the height of your leap, and green means you can safely fall further. There are additional objects to pick up and use as well.
Goodname=Frost Byte (2966)
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[Fugger]
Publisher=Bomico Entertainment Software GmbH
Developer=The Electronic Ballhaus
Released=1988
Systems=Amiga
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/fugger
Description=Die Fugger is an economy simulation combining elements of games like Kaiser and Hanse. Up to six players can compete on one machine.<br><br>You're an impoverished nobody in Germany in the year 1500. However, the death of an uncle leads you to inherit 20 barrels of beer and 500 Talers of money. Start your career heading forwards to getting an renowned and rich member of the society. There are six goods to trade, across 11 different cities. But there's a lot more to do then only trading with goods: attack your opponents or bribe them or build alliances with other players.

[Full Throttle]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/full-throttle-
Description=This early motorcycle racing game uses an enhanced version of the 3D Deathchase game engine. This time the view is from behind your bike, so this is visible on screen. The road itself moves sideways, a detail which is part of fairly advanced 3D routines for the time. Contact with the 39 computer bikes will cause your bike to slow, and probably cost you several places. 11 circuits are featured, including favourites such as Spa, Donington and Misano. Races can be set for up to five laps, and times are recorded for comparisons.
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[Fun School 3: for 5 to 7 Year Olds]
Publisher=Database Software
Developer=Database Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fun-school-3-for-5-to-7-year-olds
Description=These six small educational games star Freddy the Frog. Each uses simple controls to ensure that children can play without difficulty from the software.<br><br>Using forward, back, left and right keys Freddy must get to various important buildings as depicted on the screen. In Adding he is presented with a network of lily pads, some of which contain numbers or mathematical symbols. Land on these in the correct order to produce a correct sum. In the Toyshop, first identify toys from their names, then choose a toy at a specified price, and then combine goods to meet a specified price limit.<br><br>Electricity allows you to learn about circuits - by working out whether an existing layout will work, and modifying it so that it will. The next game involves telling the time, so as to get the prince his key. Funtext teaches information searching using a Ceefax-type environment.
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[Fun School 3 for the Under 5s]
Publisher=Database Software
Developer=Database Software
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fun-school-3-for-the-under-5s
Description=A friendly teddy bear is on hand to help teach the skills children should have on starting school. They are controlled using the space and return keys, so young children should be able to play with little support. Most games have multiple difficulty levels, which reveal themselves after the easiest has been solved.<br><br>If Teddy's friend is to climb the tree successfully, you must recognise which of the items in front of you can be paired up. Initially there are 6, rising to 18 as you get them right. The Gallery game involves matching pictures with the correct label, with more and more options as the game difficulty increases. In the actions game you must choose an action word and watch Teddy act it out.<br><br>To help teddy get up the steps to his beloved honey, you must correctly count the numbers of everyday objects such as teddies, trees and clouds on a screen. The Letters game takes place at the fair - matching the letters displayed will earn your Teddy an ice cream. Parents may wish to offer the same reward to their children, but should watch out for E numbers. The colouring module is less a game and more an experiment in design - choose the colours of each item to form a picture.
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[Fun School 4: for 5 to 7 Year Olds]
Publisher=EuroPress Software
Developer=EuroPress Software
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/fun-school-4-for-5-to-7-year-olds
Description=Freddy the Frog presents six games designed to help school-starting children build on their numeracy and literacy skills. The rules for each game are explained in the form of short stories. Controls primarily use the cursor keys and enter.<br><br>Freddie is building a house, but can only add a log to his work if you solve a maths question. In the library, a list of book titles must be sorted into alphabetical order. <br><br>Successfully ordering letter and number sequences on the basketball court results in shots going in. Knowing which word is the opposite of the displayed one will help Freddy's diving.<br><br>In the shop you have to identify which coins pay for which items, and then total up a shopping load and work out which coins pay for it. There is also a simple typing test included.
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[Future Games]
Publisher=Mastertronic Group Ltd.
Developer=Zarathrustra
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/future-games
Description=One of the first future sport simulations, Future Games involves five tough events on the surface of the moon. After each event, you have to drive to the next one across potentially hostile terrain using your skimmer.<br><br>The first event involves dodging through the defenses of a hostile computer system, with on-screen arrows guiding your route. The second is a super-charged game of dodge-ball – avoiding plasma spheres that are being fired at you, while the third involves shooting at everything from a target range. The fourth event entails destroying atomic badgers, while the final one involves running away (read ‘joystick-waggling’) from a hungry beast.
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[Future Games 64]
Publisher=Future Publishing Limited
Developer=Electronic Pencil Co. Ltd., The|Eurogold|Beam Software Pty., Ltd.|Marcolosoftwares|Martech|MicroProse Software, Inc.|Rainbow Arts Software GmbH|Software Communications Ltd.
Released=1987
Systems=
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/future-games-64
Description=Future Games 64 is a compilation that includes the following 10 games:<br><br>1. Uchi Mata<br>2. Fist II: The Legend Continues<br>3. Madness<br>4. Magic Madness<br>5. Mission Elevator<br>6. Solo Flight<br>7. Speed Boat Race<br>8. Suicide Voyage<br>9. W.A.R.<br>10. Zoids: The Battle Begins

[Future Knight]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/future-knight
Description=You control Future Knight and your space craft has crashed on a remote and hostile planet and the aliens took your love interest hostage. <br>First you have to find a way out of your huge and maze-like space craft.<br><br>The aliens have already invaded your space craft and are now wandering through your craft looking for new technology. Use your laser gun to blow them to Kingdom Come.<br>Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and defeat the huge robot aliens and rescue your love interest.
Goodname=Future Knight (2998)
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[Galactic Attack]
Publisher=Cascade Games, Ltd.
Developer=Cascade Games, Ltd.
Released=1984
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/galactic-attack
Description=In this game, players have to launch a spaceship from a vessel that moves left and right repeatedly until the fire button is pressed. After the ship is released, it must be guided through a field of orbs (that also move left and right) to one of the four pads at the bottom of the screen. While avoiding the orbs, the ship can be slowed down by releasing fuel so it makes navigating to the pads easier. The pads each consist of three layers, and a layer is removed when the player's ship lands on it and a small blue alien enters it. Once done, the player needs to guide the alien back to the vessel. The invaders will get released from the orbs, but the player can shoot them with a bullet.
Goodname=Galactic Attack (3009)
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Tosec=Galactic Attack

[Galactic Gardener]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1984
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/galactic-gardener
Description=Ten power flowers have been stolen and hidden in a set of caves. As the gardener in charge, it is the player's job to get them back.<br><br>Players take control of the gardener, who sits in a flying chair, and must guide him through the mazy caves which are seen from a side-scrolling perspective. Colliding with the walls of the cave or one of the various obstacles, such as moving gates and force-fields, or patrolling snapdragons costs a life. Before one of the power flowers can be picked up, a pot has to be collected. Touching a power flower without carrying an empty pot also costs a life. The chair uses up fuel, but can be refuelled by picking up the right power ups. Teleporter can be dropped throughout the levels and mark points to which the gardener returns after losing a life. Beans can be picked up to gain extra and there is also a spray that temporarily stuns snapdragons.
Goodname=Galactic Gardener (3015)
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Tosec=Galactic Gardener

[Galaga 3]
Publisher=Mastertronic Ltd.
Developer=Namco Limited
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/galaga-3
Description=You control a ship that must shoot down a number of enemy ships that attempt to kill you with bombs and kamikaze attacks. After you have destroyed all ships on screen, the next level begins. <br><br>While you are shooting down ships, you also have the opportunity to shoot down the queen ship when it shoots down. Doing so will emit a beam at the front of your ship, and this beam can be used to capture enemy ships, and make them work for you, therefore giving you double the firepower.<br><br>Occasionally, a challenging stage appears, and the object of these is to destroy three groups of enemy ship appears before all the groups disappear. For each ship destroyed, you will form a letter that makes up the word BONUS.
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[Galatea]
Publisher=
Developer=
Released=2000
Systems=Amiga|Apple II|Atari ST|Browser|DOS|Windows
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/galatea
Description=Galatea is not like many other pieces of interactive fiction. It is a single conversation with a single NPC. However, based on your actions, there are literally dozens of outcomes.<br><br>You play as an art critic who is speaking to Galatea, who is an animate, or a sculpture with artificial intelligence. There is no set goal other than to find out all you can about Galatea.<br><br>Galatea is in Inform Z-code, so it is available for all platforms with Inform interpreters.

[Galaxian]
Publisher=Atarisoft
Developer=Namco Limited
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|MSX|NES|PC-88|PC Booter|VIC-20|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/galaxian
Description=Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
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[Galax-i-Birds]
Publisher=Firebird Software Ltd.
Developer=Sensible Software
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/galax-i-birds
Description=In this Galaxian-style shooter, players control a ship who must dodge wave upon wave of birds such as vultures, chickens, swans, and budgies. Ships can move left or right, and fire two shots at a time. In each wave, birds fly into players in a kamikaze attempt to destroy your ship. Players proceed to the next wave when all birds in the current have been killed. Lives are lost when birds make contact with their ship, and the game ends when all lives have been lost.

[Galaxy]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1982
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|TI-99/4A|TRS-80
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/galaxy
Description=As Fleet Admiral of a newly commissioned starship armada you send your ships from the home planet to explore the unknown resources of the stars. The planets circling those stars may be barren or they may have industrial capacity and will resist your colonization attempts. It is up to you whether to conquer and colonize those worlds, and convert them to producing new ships for continued expansion, and to bring the entire galaxy under your control. Galaxy can be played by as many as 20 players who compete against each other for control of up to 40 star systems. If you are playing multiplayer, the person controlling the most planets at game end is the winner. The computer produces a different galaxy every game.
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[Galaxy Force II]
Publisher=Activision (UK) Limited
Developer=AM R&D Dept. #2
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/galaxy-force-ii
Description=You are strapped into a spaceship to take on five dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and then collecting their carrier pods.
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[The Game of Harmony]
Publisher=Accolade, Inc.
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/game-of-harmony
Description=This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other globes (or the ship) via string, and the level layouts include barriers as obstacles (and ricochet points), making the Newtonian physics more complex.
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[Game Over]
Publisher=Imagine Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/game-over
Description=In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer.<br><br>As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first.
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[Game Over II]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|Atari ST|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/game-over-ii
Description=The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and exuberant flora.<br><br>Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). You have 24 different enemies to beat throughout 4 phases and 6 levels.<br><br>This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing.

[Game, Set & Match]
Publisher=Ocean Software Ltd.
Developer=Activision, Inc.|Ocean Software Ltd.|Gamestar|Imagine|Konami Co., Ltd.|New Generation Software|TAKARA Co., Ltd.
Released=1987
Systems=
Genre=Action|Simulation|Sports
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/game-set-match-
Description=This compilation package differs slightly from the Spectrum edition.<br><br>Games are:<br>World Series  Baseball<br> from Platinum Productions. [American Baseball]<br><br>Match point<br> [Tennis]<br><br>Jonah Barrington's Squash<br><br>Snooker<br> <br><br>Simulation of that other classic British Ball game. <br><br>Konami's Ping Pong (aka Ping Pong)<br> [Table tennis]<br><br>Based on the arcade original with 3D graphics.<br><br>Hyper Sports from Imagine.<br> <br><br>Competing events: swimming, skeet shooting, long horse, triple jump, weight lifting and archery.<br><br>Super Soccer<br>    <br><br>Barry McGuigan's World Championship Boxing (aka Star Rank Boxing)<br><br> from Activision Sports series.<br><br>Basketball<br> (aka GBA Championship Basketball: Two-on-Two) from Gamestar.<br><br>Daley Thompson's Supertests<br> <br><br>Competing events: pistol shooting, cycling, springboard diving, giant <br>   slalom, rowing, penalties, ski jump and tug o'war.

[The Games: Summer Edition]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/games-summer-edition
Description=You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games.<br><br>You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition.<br><br>The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer.<br><br>If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more tricks. It also features many real facts of the history of the Olympic summer games.
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[The Games: Winter Edition]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/games-winter-edition
Description=Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.
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[Gamma Force in Pit of a Thousand Screams]
Publisher=Infocom, Inc.
Developer=Tom Snyder Productions, Inc.
Released=1988
Systems=PC Booter
Genre=
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gamma-force-in-pit-of-a-thousand-screams
Description=In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are Gamma Force. Can anybody stop them?<br><br>This was one of the first interactive comic books (along with Lane Mastodon and ZorkQuest.)<br><br>The unique element of this software was you could "follow" the narrative from a single character's point of view, or "jump" to another character's.  Thus, you could re-read the story to learn new things about how the character's different paths affected each other and the outcome of the story.<br>The display technology used a 3D vector format; Many scenes scaled (like zooming on a camera lens), although this sacrificed detailed graphical textures and colors.
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[Gangbusters]
Publisher=Prickly-Pear Software
Developer=Prickly-Pear Software
Released=1982
Systems=
Genre=
Perspective=
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gangbusters
Description=Gangbusters is a turn-based, text-based Gangster simulator requiring at least two players.  Beginning with the start of prohibition and ending when one player becomes the Godfather (or when the Feds get too wise to the situation), Gangbusters takes the players through the life of crime: extortion, gambling, pay-offs, taking out contracts, serving time, and spending money.  Each player completes their turn (one year gametime) by issuing orders on several screens, deciding how to invest money, and then reading summary reports at the end to see how well you've done.  Random events, like Fed crack downs, could mean you spend some time in jail, dropping big bucks at the racetrack attracts positive and negative attention, stealing limos puts your neck on the line, and hitmen are always one phone call away.
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[Garfield: Big, Fat, Hairy Deal]
Publisher=Edge, The
Developer=Softek
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/garfield-big-fat-hairy-deal
Description=In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). <br><br>Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use.<br><br>Garfield needs regular food and rest - without one of these he falls asleep and it is Game Over. Contact with many foes is draining. A butcher's is one major food source.

[Garfield: Winter's Tail]
Publisher=Edge, The
Developer=Softek
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/garfield-winters-tail
Description=After a fruitful day spent on his favorite hobby (food, what else?), Garfield the cat falls asleep next to Jon's still open fridge. The chill coming out of the refrigerator induces a dream of the Swiss Alps, with Garfield going after the largest lasagna factory in the world and a mythical chicken that can lay chocolate eggs. It is the player's goal to make sure Garfield's dream comes to a happy ending before he wakes up. <br><br>Garfield: Winter's Tail comprises of three different mini-games.The first one has Garfield skiing downhill towards a ski-jump that will lead him straight to the rooftop of the lasagna factory. The second mini-game is set in the chocolate factory where the mythical chicken is employed: Garfield must ensure all the mechanical chickens in the factory are provided their chocolate supply flowing through a pipeline. Finally, he must ice-skate across a frozen lake, following the trail of chocolate footsteps left by the chicken.<br><br>As a disturbing element, Odie appears throughout the whole game. The drooling dog can steal some of the food Garfield needs to replenish his energy, but he can also tamper with the lift controls in the factory and saw holes in the frozen lake.<br><br>The three mini-games can be played in any order. However, playing the whole game from the skiing level first is the only way to be able to see the ending.
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[Garrison]
Publisher=Rainbow Arts Software GmbH
Developer=Digital Dreams
Released=1988
Systems=Amiga
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/garrison
Description=Top-down action adventure/puzzle game very similar to Gauntlet.<br>Up to five characters fight their way through over 100 dungeon levels taking on hordes of enemies, collecting potions, gold, scrolls, keys and magic items along the way.<br>Each player character has different strengths and weaknesses<br>so the game plays best in multiplayer mode because some levels really benefit from particular capabilities eg. speed or magic. The enemies also have a large variety of attacks, some fire projectiles at you, some engage you in hand to hand combat, some just drain your health when they touch you and some attack you with magic.
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[Gates of Dawn]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1985
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gates-of-dawn
Description=The player controls a knight who must discover the mystery of the mind. To do this, four objects must be collected - iron, stone, fire, and ice - so that they can pass through the Gates of Dawn. These objects are scattered in the maze. The maze consists of 64 rooms, which are displayed in a 3D view with the walls bearing garnish patterns and colors, giving them a psychedelic look. The rooms are usually filled with monsters.<br><br>As the player navigates between rooms, a map in the top-right of the screen charts their progress. An arrow below it indicates the direction they are facing, and it is up to the player to keep an eye on this arrow later on in the game.<br><br>Players start the game with five lives, a strength of 10,000, and a sword. The player either loses strength or one of their lives when they touch certain monsters. The game ends if the player loses all their lives or strength.<br><br>The sword can be used to destroy monsters, as long as it is at the top of the inventory. The inventory can only hold up to five items, with the item being held at the top. Said object can be examined, dropped, or used. Pressing the relevant key will present the player with a list of available commands. "Examine" gives a small description of the object being held. "Drop" allows the player to drop the selected object, and "Use" allows them to perform an action with the currently held object by typing in an action they wish to perform. These commands must be selected within a short period of time.
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[Gateway to Apshai]
Publisher=Epyx, Inc.
Developer=Connelley Group, The
Released=1983
Systems=Atari 8-bit|ColecoVision
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gateway-to-apshai
Description=Turmoil rocks the land and the only salvation lies in the magic of the Temple of Apshai. Unfortunately the location of this temple has gotten lost in time. Furthermore, many heros dispatched to seek it have been slain. A legend speaks that only the blood of the greatest hero of Apshai's greatest hero will be able to reclaim the lost Temple of Apshai. Unfortunately this "greatest hero" has also perished. But all hope is not lost, for the wise man, Merlis has  found the hero's son, whose blood is still able to fulfill the prophesy. With great haste, Merlis brings the youngster to the dungeon pits and leaves him to fend for himself. It is this youngster's destiny to find safe passage through the 8 levels, each of which contains passage to 99 different areas,<br><br>Gateway to Apshai is a top-down action-RPG. As the desendant of a hero, the player starts with basic stats in 4 areas, Strength, Agility, Luck and Health. and basic equipment, a dagger and leather armor. Then it's time to choose a number between 1 and 99 to generate the dungeon. Once begun, the player must explore the dungeon, hidden until explored and revealed. The player can move in four directions and has standard abilities, each mapped to a different control. There are several different actions available to the player. These include: fighting with the equipped weapon, a LOCATE spell to discover traps in the room, a SEARCH spell to discover hidden doors inside of room which would otherwise look like ordinary walls.  Players may also use many of the items and scrolls that can be picked up in the dungeon. The treasure can be picked up which include weaponry (swords, bows and arrows), healing slaves, precious items and magical scrolls. Most items are only good for a single use.<br><br>The Gateway to Apshai is guarded by an assortment of creatures including snakes, swamp rats, bats and many more. These enemies are only visible when they are in the same room as the player and are otherwise hidden. After 6 minutes and 30 seconds has passed, the player is teleported to the next dungeon, many versions of the game also offer the option to manually leave the dungeon at any time. Dungeons get progressively more difficult with faster and more vicious enemies.
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[Gateway to the Savage Frontier]
Publisher=Strategic Simulations, Inc.
Developer=Beyond Software, Inc.
Released=1991
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gateway-to-the-savage-frontier
Description=Overhead view RPG based on the paper-based Advanced Dungeons & Dragons: Forgotten Realms.  First in the "Savage Frontier" series, but follows other AD&D/SSI products.  Story line requires you to stop marauding invaders "from afar."
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[Gauntlet]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1986
Systems=Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|DOS|J2ME|Macintosh|MSX|NES|SEGA Master System|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gauntlet
Description=Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. <br><br>It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, has a  bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.<br><br>Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest. <br><br>Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route.  Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces your energy level.<br>Treasure is abundant throughout the levels and adds to your score.
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[Gauntlet II]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|NES|PlayStation 3|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gauntlet-ii
Description=Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.
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[Gauntlet III: The Final Quest]
Publisher=U.S. Gold Ltd.
Developer=Tengen Inc.
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=2.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gauntlet-iii-the-final-quest
Description=Like in the prequels you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment.<br>These "quests" are very basic, for example you have to find object A, then bring it to B, advance to C and finally go to D to uncover the exit.<br>The big difference is the graphics. While you had a top down view in the first 2 games Gauntlet 3 has an isometric kind of view.<br>The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action again and this time they get backup by 4 new characters which include the Lizard, Neptune, Stoneman and the Iceman.
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[Gauntlet: The Deeper Dungeons]
Publisher=U.S. Gold Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gauntlet-the-deeper-dungeons
Description=This is an expansion pack for the original Gauntlet. It has 512 new action packed dungeons. Unfortunately there is no other new content besides the dungeons.
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[Gazza II]
Publisher=
Developer=
Released=1991
Systems=ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gazza-ii
Description=In the game inspired by legendary English footballer Paul 'Gazza' Gascoigne, you play matches with your favourite international team.. Moving in eight directions on a side-scrolling pitch, you also can control the power of your kick. Teams you choose are different in difficulty - Brazil is more powerful team then Albania. But you can't play in Premier League or a knockout championship. Two human players can play against each other, although only one can use a joystick on some versions.

[Gazza's Super Soccer]
Publisher=Empire Software
Developer=Empire Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=0.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gazzas-super-soccer
Description=This was the first of the two football games licensed around Paul Gascoigne, then the most expensive player in British football history. The game is viewed top down, and can be set to either move left-right or top-bottom.<br><br>League and cup tournaments are included, as are single matches and set-piece practice sections (you have full control of these). The gameplay involves a number of advanced moves, and includes a gauge to control the exact dimensions of a kick (height and curl as well as strength), if you can use it quickly enough. Unusually, you have control over the goalkeeper, so can only blame yourself when you concede a goal. The players each have their own skills and strengths, and these develop as the game goes on – if you play well, your players become better, and more capable of facing better opposition.
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[GBA Championship Basketball: Two-on-Two]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1986
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gba-championship-basketball-two-on-two
Description=GBA Championship Basketball can be played as One or Two Player vs. the Computer or Two Player with Computer Teammates and includes Practice Play.  <br>Draft your Teammates from a list of ten players whose styles are patterned after real professional superstars.<br>Practice with games like "Around the world" and "Horse", or go one-on-one with a friend.<br>You play GBA Basketball on a full court.  And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks.<br>After each game, you can read the sports page of the Gamestar Gazette to check box scores and division standings.
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[Gear Works]
Publisher=Idea Software
Developer=Idea Software
Released=1992
Systems=Amiga|DOS|Game Gear
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gear-works
Description=This top-down puzzle game starts with a screen featuring a number of red cogs at different parts of the screen, and a grid of pegs (which become less complete on later levels). Your task on each level is to use a number of gears of one of 3 different sizes to ensure that all the pegs are linked together. All this has to be completed before the engine overheats.<br><br>Making life harder are two creatures with the peculiar name ‘Poffins’. One of these goes around removing pegs, and the other causes the engine to overheat further. They can be shot out of the way, or have gears placed over them to stop them.<br><br>There’s also a bonus round, which is a fruit machine, only with cogs and other things from the game rather than fruit.
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[Gee Bee Air Rally]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gee-bee-air-rally
Description=Gee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky.<br><br>The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to be completed against a time limit, while avoiding contact with the other planes. You must stay within the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast rate (so don't think of short-cutting the track). After every second successful race, you take on a bonus track, in which balloons must be hit for points.
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[Gemini Wing]
Publisher=Sales Curve Ltd., The|Virgin Games, Inc.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gemini-wing
Description=Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred towards aliens. They respond by invading the planet, and it's down to you to clear up a situation scarily similar to reality in this arcade conversion.<br><br>Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are detailed, and have many sections which fire at you.
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[Gemstone Healer]
Publisher=Strategic Simulations, Inc.
Developer=Paradigm Creators, Inc.
Released=1986
Systems=Apple II
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gemstone-healer
Description=The Gemstone saga continues in Gemstone Healer the adventure game that is the sequel to SSI's highly acclaimed award winning Gemstone Warrior where you braved the horrors of the Netherworld dungeons to recover the pieces and restore the Gemstone to its rightful place in the Temple.  Now, to your dismay the Gemstone has lost its powers because the pieces have been damaged and you must return to the Netherworld to locate the healing tools and heal each part. Then you can fuse all the pieces together into a complete working Gemstone.
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[Gemstone Warrior]
Publisher=Strategic Simulations, Inc.
Developer=Paradigm Creators, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|Macintosh|PC-88|PC-98
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gemstone-warrior
Description=The Gemstone Warrior is part action game, part adventure game.  Players work their way through an underground catacomb, doing three things at once.  First they need to find five pieces of a gemstone, spread throughout the maze.  Second they need to avoid getting killed by the guardians of the catacomb.  Finally they need to map the game, because the place is so large that it is easy to get lost.  Once the Gemstone Warrior has collected the five gemstone pieces, he needs to move back to the point where he began the game.<br><br>The hero has to go underground because of demons.  They stole the gemstone from humans, because they were jealous of the good magic it brought to humankind.  They broke it up and spread it throughout their dungeon, to hide it.<br><br>This game is not just a shoot-em-up.  It has many of the features of that style of game, but also gives players time to think.  It includes a pause which helps one map and also to freeze a room, to see what is running toward the Gemstone Warrior.   The game also has a save feature, which is useful just before entering a new room: if the Gemstone Warrior is ambushed, players can give him another chance.<br><br>After killing opponents, the Gemstone Warrior has the opportunity to search the bodies for treasure.  Monsters carry arrows, and also "magic bolts."  The last are interesting, as they destroy treasure too, as well as the Gemstone Warrior, should he be too close to the explosion.  Magic items abound, and help the warrior make it through the caverns.  Some magic items are traps too; there is a healing potion bottle that is similar to a poison bottle.  Other magic items include effects to freeze opponents, turn the warrior invisible, hide him among monsters with an illusion, annihilate all opponents in the current cavern, and cure disease.
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[Gem'X]
Publisher=Demonware Softwarehaus GmbH
Developer=Kaiko
Released=1991
Systems=Amiga|Atari ST
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gemx
Description=Like so many other puzzle games of the time, this game involves tiles of different colours, which must be manipulated to clear a succession of increasingly-difficult levels.<br><br>The basic idea is that you are presented with 2 sets of tiles, and must make the left one identical to the 'control' set on the right. The colours are defined in a sequence - red, green, blue, purple, yellow - and when you click on a tile, that tile's colour moves forward by two in that sequence (for example a blue one becomes yellow), whereas the tiles next to it move by one colour (for example, blue becomes purple). <br><br>Any that move past the end fo the sequence disappear, causing surrounding blocks to drop. You get a limited number of moves, and limited time as well. Fortuantely there are passwords, delivered by cutely-drawn naked Japanese girls (although the private parts are covered up).
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[Geoff Capes Strongman]
Publisher=Martech
Developer=Software Communications Ltd.
Released=1986
Systems=Amstrad CPC|BBC Micro|Electron|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/geoff-capes-strongman
Description=At a time when multi-event sports simulations where all the rage, Martech produced one licensed by a successful shot-putter and strongman. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left.<br><br>The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which adds an element of strategy and memory-testing.<br><br>During each event, the 8 muscles are displayed on either side of the screen, and as one comes into use it will flash. Controlling a cursor, you must click on this as quickly as possible to achieve maximum effect. Any energy unused on each muscle is kept over for future events.
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[Germany 1985]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1983
Systems=Apple II
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/germany-1985
Description=First of SSI's "When Superpowers Collide" series. Strategic simulation of a conflict between US and Soviet forces. In Germany 1985 the Soviet forces attack NATO in West Germany in two different scenarios. In the first, Advance to Combat, Russian and US forces of similar strength race to establish a cohesive front line. The second scenario, Invasion, begins with Soviet airborne divisions landing behind NATO lines to block key roads and capture towns in preparation for the main advancing force. In both scenarios, the victory conditions are the same: the player controlling the greatest number of towns after a certain number of game turns is the winner.
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[Gertrude's Secrets]
Publisher=The Learning Co.
Developer=The Learning Co.
Released=1984
Systems=Apple II|DOS
Genre=Educational
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gertrudes-secrets
Description=Gertrude's Secrets is, in brief, what you get when you take Warren Robinett's Adventure for the VCS (right down to the quacking dragon-duck!) and turn it into an educational object-sorting game for a younger audience than the earlier Robot Odyssey and Rocky's Boots.<br><br>Gertrude is a benevolent goose who maintains what might be considered a dungeon: a complex of chambers containing puzzles which yield secrets -- treasures -- upon completion.  But instead of monsters, the rooms contain something much scarier to a child: education in the fields of logic, pattern-matching (of colours, shapes and textures) and sorting, categorized internally as Array Puzzles, Loop Puzzles and Train Puzzles.<br><br>The player interacts with the game world by moving a cursor around the screen with keyboard or joystick, picking up and dropping objects in appropriate places to make things happen -- triggering puzzles or attempting to solve them.  The puzzles gradually ramp up in difficulty, and a wide selection of whimsical trophies are awarded.  To prolong gameplay enjoyment and the exploration of the play environment, Robinett's trademark easter eggs are in the eaves, as well as UI manipulation well before its time, allowing players to "skin" the game with different tilesets or manually edit individual tiles.
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[Gettysburg: The Turning Point]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|DOS
Genre=Strategy
Perspective=Top-Down
Score=4.2
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gettysburg-the-turning-point
Description=Gettysburg: The Turning Point is a grand tactical simulation of the most famous, well known and arguably the most decisive battle of the Civil War fought at the little town of Gettysburg, Pennsylvania from July 1 to July 3, 1863.<br><br>The game uses a refined version of SSI's Antietam game system and is played in 42 turns each representing 1 hour of real time over a 3 day period.. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. <br><br>The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.
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[GFL Championship Football]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gfl-championship-football
Description=This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen.<br><br>There are 28 teams split into four divisions; their names are fictional (including the Seagulls, Mustangs and Geronimos), and each is rated out of 3 on 8 areas of skill. Matches last for 4 quarters of either 4 or 7 minutes' in-play time. Menus to select plays or teams involve using diagonal movements for selection. <br><br>Standard Gridiron rules apply – gain 10 yards in 4 attempts (downs) without fumbling or having a pass intercepted; kick a punt or field goal if you are about to fail at this.
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[Ghostbusters]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|MSX|NES|PC Booter|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ghostbusters
Description=Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.<br><br>Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to  maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.<br><br>As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly  successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.
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[Ghostbusters II]
Publisher=Activision, Inc.
Developer=Foursfield
Released=1989
Systems=Amiga|Amstrad CPC|Atari 2600|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ghostbusters-ii
Description=Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.
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[Ghost Chaser]
Publisher=Artworx Software Co, Inc.
Developer=Fanda
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ghost-chaser
Description=Harry the Ghost Chaser enters the haunted Fairport Manor and wants to drive out the ghosts that settle in that place.<br><br>You control Harry on his mission. The game features sixteen screens that Harry must traverse: the attic, the kitchen, the library, the sewers and more. Ghosts roam the corridors and must be avoided or jumped over. The first few times Harry is touched by a ghost, he is not killed immediately, but merely immobilized from the shock. But further attacks from ghosts and also high falls may kill him. Thankfully Harry can defend himself and throw stones at some of the ghosts to kill them.<br>The doors to the next rooms are often locked, so Harry must find keys to open them.<br>The game can be played by one player or two players taking turns.
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[Ghost Manor]
Publisher=Hesware
Developer=Xonox
Released=1984
Systems=Atari 2600|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Hot Seat
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ghost-manor
Description=Your friend is trapped inside Ghost Manor! There are five different screens you need to get past before you can rescue your friend from the top floor of the manor. The game begins in the graveyard outside the manor; here you play tag with a friendly rainbow ghost or skeleton which will supply you with spears you can fire at enemies. In the second screen, you approach the guarded entrance of the manor. Using the spears you collected, you need to shoot all of the enemies blocking the entrance. The third and fourth screens take place inside the manor; each floor has a set of stairs as well as several treasures and crosses which can be collected. There is a moving wall on each of these floors which is deadly to the touch, so be careful! The final screen is the top floor of the manor where your friend is being held captive. Dracula guards this floor, and using the crosses you collected earlier you need to repel him into a prison and free your friend. To make the game more challenging, there is a time limit; you must complete all of this in four minutes or less! You can play the game as either a boy or a girl, and four different skill levels are available.
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[Ghosts 'N Goblins]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|BREW|DOS|Game Boy Advance|Game Boy Color|NES|Wii|Windows Mobile|WonderSwan|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ghosts-n-goblins
Description=Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.<br><br>Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. <br><br>As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.
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[Ghost Town]
Publisher=Commodore
Developer=Adventure International
Released=1983
Systems=Apple II|Browser|TRS-80|ZX Spectrum
Genre=
Perspective=
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ghost-town
Description=The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill.  Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.
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[Ghouls 'N Ghosts]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Genesis|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ghouls-n-ghosts
Description=Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.<br><br>Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.<br><br>Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.
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[Giant's Revenge]
Publisher=Thor Computer Software
Developer=Thor Computer Software
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/giants-revenge
Description=Giant's Revenge is the sequel to Jack and the Beanstalk. Jack was last seen crushing the giant into the depths of the earth. Several months have gone by and Jack's life seems to be dull and deary once more. He woke up one morning to find a hole recently dug underneath his garden, where the giant had fallen to Earth with a huge thud. Jack approached the hole and saw a strange glow coming from inside the depths. Having explored its wonders, Jack returns to the side of the hole which the giant created, with a scroll in his hand. <br><br>The giant had only been dazed by the fall and had built a series of underground caverns, which are now his domain. The giant is seeking revenge, telling Jack that there are lots of treasures underground, including the “Elixir of Life”. A series of traps await Jack in all seven caverns. Jack can jump over these traps and can jump to certain spots in the caverns, but he must be careful where he treads or he will fall to his death.

[G.I. Joe: A Real American Hero]
Publisher=
Developer=
Released=1985
Systems=Apple II
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gi-joe-a-real-american-hero
Description=G.I. Joe is a 2D action game with two different game types.<br><br>First type: With four Joes ( Ace - Jetfighter, Steeler - Tank, Wild Bill - Helicopter and Clutch - Jeep ) you have to destroy, in a Top-Down view, enemy tanks, radar stations and the cobra HQ. There are different geographical locations like wood, desert and arctic tundra.<br><br>Second type: Classic one on one. Sixteen Joes ( Duke, Scarlett, Recondo, Torpedo, Snake Eyes, Roadblock, Spirit, Zap, Gung-Ho, Snow Job, Blowtorch, Stalker ) vs. eight Cobras ( Destro, Baroness, Zartan, Firefly, Cobra Commander, Storm Shadow, Major Bludd, Scrap-Iron ). Here we have different locations, too. City, Cobra HQ, arctic tundra, desert or wood. The two opponents have different weapons ( some are light and fast in reloading, others are heavy an slowly in reloading ). The man/woman who lost the battle will have to go to the prison and is not available for further battles.

[Give My Regards to Broad Street]
Publisher=Argus Press Software Ltd.
Developer=Concept Software Ltd.
Released=1985
Systems=ZX Spectrum
Genre=Racing / Driving|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/give-my-regards-to-broad-street
Description=Based on a flop 1984 movie of the same name, you play as music star Paul McCartney whose master tape for his new album has been accidentally erased.  The engineers have managed to recover all the tracks except the first single "No More Lonely Nights".  The group's backer, Rath, has given you until midnight on Saturday to remix the track and McCartney must drive around London searching out 7 band members who each have part of the tune then return to Abbey Road Studios in order to complete the track.  You must read each person's profile to anticipate their movement and go to major London locations or subway Tube stations where they might appear.  <br><br>The upper two-thirds of the screen usually shows a top-down view of the roads and your car as you guide it.  It then will show a scene when you encounter a band member.  The lower portion of the screen is your car's on-board computer showing an image of the next person to meet, the Tube station they will go in or out of and the time remaining.  There's also a small map of your surrounding location and a blip showing where you are, and also the name of the nearest Tube station and the remaining time and music parts in your quest.  As you drive the roads, you must avoid crashes and Rath's thugs who will be following you.  You must also time your arrivals at the Tube stations because if you arrive too early and wait around too long, a parking authority will clamp your car.

[Glider Rider]
Publisher=Quicksilva Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/glider-rider
Description=The World Government has taken the decision to wipe out the Abraxas Corporation, a weaponry-dealing regime that has helped dictators and terrorists for decades. As a member of the elite Silent But Deadly force, you have been sent in to destroy their plastic island, most importantly their 10 reactors. The twist is that you are expected to do this on board a rickety hang-glider.<br><br>Everything on the island must be bombed using your grenades, but the most efficient method of travel is to hug the ground and stay low, so a balance must be found to be in the sky at the right times. Each reactor is protected by lasers, although by running into the nearest control tower these can be sent haywire for long enough to allow you to jump in and destroy them.
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[Global Commander]
Publisher=Martech
Developer=Martech
Released=Oct, 1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/global-commander
Description=Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and European Unite, and it's your job to make sure it doesn't become lifeless.<br><br>The game is controlled by a point and click interface where you can check messages, deploy satellites and troops, send food to the regions which need it, and spy on nations. You will regularly get messages that a country is deploying forces or increasing its diplomatic presence in another nation, and can show support or criticism for these. Be aware that these decisions have consequences - the 16 nations all have feelings of importance and would not want to be sidelined.
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[G-Loc Air Battle]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/g-loc-air-battle
Description=The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently.<br><br>The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black. <br><br>Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at.
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[Glug Glug]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/glug-glug
Description=As a deep sea diver, you sense an opportunity to gain untold wealth from the large number of treasures which have drifted to the bottom of the ocean. You do this by attaching yourself to your diving station and moving down the infested waters, grabbing an item of treasure and moving it back up to the station.<br><br>Various fish are around, including crabs, piranhas and squids, all of which move in their own ways, and can be shot with your gun. Worst of all are the sharks which can cut through your cord - make sure they do not swim above you close to the line. The cord can go through other fish safely and unimpeded, but contact with the fishes themselves costs you a life. You have 32 screens to plunder.
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[Gnome Ranger]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gnome-ranger
Description=Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game.<br><br>The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones.<br><br>Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an emphasis on object-manipulation and character interaction, rather than map-making.<br><br>Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. This co-operation is essential to solve many puzzles, and takes place in a world where characters have their own aims and motives. There are BRIEF and VERBOSE modes of text. The screen display adds a 'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example.
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[Godzilla]
Publisher=Code Works, The
Developer=Code Works, The
Released=1983
Systems=
Genre=Simulation|Strategy
Perspective=Top-Down
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/godzilla_
Description=Godzilla threatens Japan and it’s up to the player to use the combined force of Japan’s army, navy, air force, and nuclear arsenal to defeat him.  Godzilla is a turn-based game played out over Japan and its surrounding waters which are mapped out on a grid.  Godzilla starts randomly on the map and moves erratically from tile to tile.  On the player’s turn, the player can attack Godzilla with available units in the same sector as Godzilla, move units to an adjacent sector, launch a missile at Godzilla or authorize an atomic strike.  At the end of each turn, the game tallies the damage done to Godzilla and the corresponding loss to Japanese forces and the civilian population.  The game ends either with Godzilla’s death or with Godzilla victorious over a devastated Japan.
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[Gogo the Ghost]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gogo-the-ghost
Description=In this arcade-action game you guide a small sweet ghost named Gogo around 150 chambers in a haunted castle. Collect objects and avoid the contact with evil forces to master your mission: Free your dream princess!. You receive level codes so that you're able to start a new game from the point you reached the last time.

[The Gold Collection II]
Publisher=U.S. Gold Ltd.
Developer=Berkeley Softworks|Hesware|Med Systems Software|Atari, Inc.|Ultimate - Play the Game|U.S. Gold Ltd.
Released=1986
Systems=
Genre=Action|Adventure|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gold-collection-ii_
Description=Compilation including the following 6 games:<br><br>1. Asylum<br>2. Dragon Skulle<br>3. Kung-Fu Master<br>4. Pole Position<br>5. Super Zaxxon<br>6. Time Tunnel

[Golden Axe]
Publisher=Virgin Games, Inc.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|iPhone|SEGA Master System|TurboGrafx CD|Wii|Windows|WonderSwan Color|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/golden-axe
Description=Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.<br><br>This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself.
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[The Golden Baton]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/golden-baton
Description=Your mission is to retrieve the Golden Baton, a priceless artifact worshipped by your race for eons. It maintains balance and keeps peace in the land, but now it has been stolen! Many have searched for it, none have returned. The player will face wolves and crabs, navigate a boat trip, and deal with a magical crystal. Most of the way, you use one object in some way to gain another.<br><br>Golden Baton uses the Scott Adams adventure engine, and thus has the same features - a basic 2-word parser, limited vocabulary (object names plus standard words such as EXAMINE, WEAR and DROP), and brief descriptions.  Although primitive by later standards, these compare favourably to other IF of the time.

[Golden Oldies Volume 1: Computer Software Classics]
Publisher=Software Country
Developer=Software Country
Released=1985
Systems=Amiga|Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/golden-oldies-volume-1-computer-software-classics
Description=Probably the first retro-collection ever foisted upon the buying public.  A collection of four classic computer games (well, three computer games and an adaptation of an electronic video game.)  Play Eliza, Conway's Life, Crowther's Adventure, or Al Alcorn's Pong.<br><br>All four games are liberal adaptations - there is no standard Eliza, and this version seems to lack compared to others. Pong is an ASCII rendition of the game (and includes a remake with color!). Life, however, includes various pre-formed populations, including the infamous glider-gun that figures prominently in Steven Levy's book Hackers.
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[The Golden Voyage]
Publisher=Adventure International
Developer=Adventure International
Released=1983
Systems=Apple II|Atari 8-bit|Browser|TI-99/4A|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/golden-voyage
Description=The 12th and final adventure in the main Scott Adams series, and most likely the one with the fewest packaging variations as well!  The king is ill, and only YOU can save him.  You must retrieve a magic elixir from a far away land, before it is too late.<br><br>In this game, you take to the seas and journey through magic lands with temples, magic fountains, and more.  Although this is the last of the main series, it still uses the same basic 2-word parser.

[Gold, Silver, Bronze]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics|Epyx, Inc.
Released=1988
Systems=ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gold-silver-bronze
Description=Promising "23 ways to achieve sporting immortality", this collection features Epyx's earliest Olympic games - Winter Games, as well as exclusive Spectrum conversions of Summer Games and its sequel.

[Golf's Best: St. Andrews - The Home of Golf]
Publisher=
Developer=
Released=1986
Systems=Apple II|DOS
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/golfs-best-st-andrews-the-home-of-golf
Description=Golf's Best: St. Andrews - The Home of Golf is a golf simulation which allows you to experience the layout and character of one of the world's most famous courses, St. Andrews. Each hole is simulated exactly to scale. Undulations in the terrain, such as actual hills and valleys as found on the course as well as trees, bushes, water, sand and buildings are included. Wind also plays a part in the simulation. St. Andrews is a very windy course. <br><br>The game's display provides all the information required to make a great shot. Each hole provides an overhead and side view. Wind on the course is displayed by an arrow at the bottom of the screen which points in the direction in which the wind is blowing and that your ball will tend to blow. The larger the arrow, the harder the wind is blowing. It also shows you where the ball is, how far you are from the pin, what surface you are on and what stroke you are about to hit. <br><br>Up to 4 players can play at a time. Enter your name. Select what type of tees that you wish to play from, Medal or Championship. Once selected, they will remain the same throughout the entire round. Choose the starting hole. Pressing the Enter key without specifying the hole will start you on the first hole. You are allowed to carry 14 clubs. One must be a putter. The club selection screen also gives you the prevailing wind speed and direction. This allows you to choose the correct clubs for the conditions. After choosing your club (C), choose how hard to swing (F). Force of stroke depends on the club used. Irons and Woods choices are full, three-quarters, half or quarter swings. Wedges and putter, you enter the force as a number representing the number of feet. Your choices will be displayed. Specify what direction to hit the ball (D) and whether to hook or slice (S). Once your selections are completed, hit the "1" key to hit the ball.<br><br>Order of play is determined by honors, the player with the lowest score on the preceding hole plays first. If you select hole 19, you will enter the clubhouse and your round will be over. Display the Scorecard by hitting the "4" key. Have a good round.

[The Goonies]
Publisher=Datasoft, Inc.
Developer=Datasoft, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=2.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/goonies_
Description=Datasoft's The Goonies is one of the most fondly-remembered games in the genre of platform action-adventure-puzzle games for which Datasoft was known (other games included Conan: Hall of Volta, Bruce Lee, and Zorro, all well-regarded classics).<br><br>The game is licensed from the internationally-beloved Steven Speilberg film of the same name, in which a motley crew of suburban kids in Astoria, Oregon, must save their homes from being foreclosed upon and find their salvation in a treasure map leading to an old pirate ship in a cavern.  However, they must maneuver around an eccentric family of Italian criminals -- the Fratellis -- on the lam, who are also on the trail of the treasure.<br><br>The game is divided into a series of eight screens based on scenes from the film, each of which contains unique and creative puzzles that must be solved by coordinating the activities of two of the kids from the Goonies (and in the last screen, the elephant-man-like Sloth) without getting killed by deadly bats, homicidal Fratellis, flying demon-skull thingies, or other environmental hazards.  For example, in one screen one player must wind up and hold a winch that lifts a large stone so that the other player can pass it, run backward on a ball floating in deadly water, bypass a series of three water buckets going up and down that kill you if you do not time your passage underneath correctly, jump to the top of a rail, and slide across to grab the key to the door below -- and all this without getting hit by a wandering bat.<br><br>One of the characteristic elements of this series of games is that it was organized more like an arcade game than an adventure game; the game kept a score and a high score, you got a certain number of lives, which would be replenished at certain points or at certain score totals, and there was no save feature.  In other words, the game had to be played all in one sitting, near-perfectly, to see the ending.  As might be expected, not many people finished these games.  (However, nowadays with emulators and memory-state-saving features, this is no longer such a frustrating problem.)<br><br>The Goonies can be played single-player, with the joystick button used to switch between the two characters on-screen, or cooperatively, with each player controlling one of the characters.
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[Gordian Tomb]
Publisher=Computec Verlag GmbH & Co. KG
Developer=X-ample Architectures
Released=1990
Systems=Amiga
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gordian-tomb
Description=Gordian Tomb is a flip-screen platform/adventure game from Germany. Montezuma's Revenge seems to be a major influence on the overall design. The main protagonist is a relic hunter that must explore a pyramid to find a secret treasure room. He must pick up and use various tools on his way to overcome obstacles and access unreachable areas. Objects are collected by colliding with them. In order to be able to collect an object, the player must first find the screen where it has to be used. Otherwise, the object can't be taken and the game gives a warning in the hint area: "Later dude!". The protagonist has to avoid death by wild animals, dangerous environments and supernatural phenomena. On the top of the screen there is the ever-decreasing timer. Below that is displayed a hint (if available) about the screen, usually describing what object can be used. At the bottom there are several slots for the paraphernalia collected, and below that images of the protagonist as the number of lives.<br><br>The game starts with a 32 minutes time limit and 8 lives, and has no form of saving progress.
Goodname=Gordian Tomb
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[Gorf]
Publisher=Commodore Electronics Ltd.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1983
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gorf
Description=Gorf is a game similar to Space Invaders, alien vessels approach closer and closer in their threatening row formation.<br><br>The game itself consists of four levels:<br><br>1. The first level has you behind a defensive shield, defending against an alien attack. The level is a top-down view, with your ship & shield on one side and the aliens on the other side;<br><br>The second level is similar to the first, only your defensive shield is gone, and the enemies tend to swoop down over the level as opposed to those row formations. Bonus ships also tend to appear in this level;<br><br>The third level is a change, and has you entering hyperspace. Your only goal is to survive to the end of your journey. The viewpoint switches from a top-down view to a behind-the-ship view and in effect you are heading "towards" your destination. Alien vessels flying in circular formation try to stop you;<br><br>The fourth and final level is similar to the first again, with some key differences. You do not fight a wave of enemies, but a single one. A mothership with a glowing weak spot. Hitting the weak spot will instantly destroy it. The mothership also has that same shield that was yours in the first level.<br><br>Finishing the game increases your rank and starts the game over at level 1 with a faster game speed for more challenge.
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[Gothmog's Lair]
Publisher=
Developer=
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gothmogs-lair
Description=Gothmog's Lair is an interactive fiction adventure in a fantasy setting. There are no general location graphics; instead there are small animated graphics of key moments. The game includes character interaction and is 'real-time', meaning the other characters (such as animals and thieves) move around at the same time as you do. However, movement and combat are turn-based - you make a move, then the NPCs do. Commands include MOVE, GET and ATTACK, requiring two-letter direction initials.

[G.P. Tennis Manager]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Amiga
Genre=Simulation|Sports
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gp-tennis-manager
Description=In this game you manage a tennis player, starting with $30,000 (Amiga) or $50,000 (C64) at the bottom of Top 100 list, where such legends as Ivan Lendl, Andre Agassi, Pete Sampras, etc. present. The gameplay includes the economical management in office and playing the tennis on the famous courts of four playground kinds.<br><br>In management phase you should select one of the five young rookie players from France, Italy, USA, Germany, or Sweden. Each player is defined by parameters: right/left handed, resistance, shape, service, forehand, backhand, volley, dropshot, age, height, and weight. After selection you should pay an admission fee for tournament, buy and select a racket, attract the sponsor, and examine the stats of the nearest opponent. After the finish of tournament player may either train his stats for certain amount of money, or rest to restore the shape. Starting with the rookie player you will eventually progress to a World No. 1 professional.<br><br>During simulation phase you may either let players to finish the games automatically, or manually control your player to beat more powerful opponents. <br>Gameplay in Amiga version flows in first-person views of both opponents on the same screen. You may choose a one of four directions to serve the ball with a racket, while computer automatically move your position on the field and provides accuracy of your service based on current stats of your player. <br>Gameplay in C64 version flows in top-down scrolling view. You may move in eight directions, and serve the ball with a racket.<br><br>The career years (1-5), difficulty level (1-3), and number of players (1-5) may be adjusted before the game starts. 'Practice' and 'Game' modes are allowed as well as ability to load a saved game. In multiplayer modes each player takes part in the managerial phase sequentially, but may simultaneously play a match at the court.
Goodname=GP Tennis Manager (3236)
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[Gradius]
Publisher=Konami Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Amstrad CPC|Game Boy|MSX|NES|PC-88|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gradius
Description=The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating.
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[Graeme Souness Soccer Manager]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/graeme-souness-soccer-manager
Description=Graeme Souness Soccer Manager is a basic football managing game based on the English leagues where the player is responsible for bringing a team (any available) from the Conference to the top division.<br><br>Options are limited: the player can select the starting eleven, the players being rated in both ability and fitness, explore the transfer market for signing better players and request overdraft extensions. While no player refuses the sign for your team (even if it's still on the Conference), the real game challenge is to balance finances, and avoid paying too much in wages while still in the lower divisions.
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[Graffiti Man]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1988
Systems=Amiga|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/graffiti-man
Description=You are a graffiti artist who must get through four locations while avoiding all kinds of people that are constantly shooting projectiles or objects at you. These people include old men, police officers, skaters, and women that throw flowerpots on your head. If you come into contact with people, you will lose a life. When you get hit by a projectile or object, you lose one of your spray cans, and if you run out of these, you will also lose a life.<br><br>When you get to the end of each location, you will reach a wall where you can spray-paint on. If you spray over the specific regions, you will get rewarded for your effort. You are on a time limit on these sections, and when time runs out, you move to the next location.<br><br>When you have completed this short game, you are treated to a paint program that lets you spray-paint at your own free will, without a time limit. You can choose the size of the paint, its color and density. In the Amiga version, you can also clear the display if you make a mistake.
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[Grand Monster Slam]
Publisher=Rainbow Arts Software GmbH
Developer=Golden Goblins
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/grand-monster-slam
Description=Every five years the various races inhabiting the fantasy world of GHoLD meet for the Grand Monster Slam tournament to discover which is supreme. You must win a total of 9 matches to prove yourself, with two sub-games to negotiate (Revenge of the Beloms and Faulton Feeding - fortunately these can be practiced from the main menu) as well.<br><br>The basic game sees you and your opponent start with a row of six Beloms (small round creatures) which must be kicked across the pitch quickly enough to leave your opponent with all 12 at his end. When this happens you can run to his end to win. The main things to avoid during the match are being hit by a shot and kicking one into the crowd. When hit you lose time recovering, and are penalised with a Pelvan, which can cost you up to 3 Beloms, by hitting the crowd.<br><br>After every third match you must play the Faulton Feeding game, which involves aiming at six progressively-higher poles to hit the Faulton creature with the food - fail to get enough of these and you must replay the previous match. After other games you play the Revenge of the Beloms game, in which Beloms hurtle towards you and must be deflected away with your pole - failure to clear enough before one hits you reduces your score from the previous match.
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[Grand Prix 500 cc]
Publisher=Microïds
Developer=Microïds
Released=1987
Systems=Amstrad CPC|Atari ST|DOS
Genre=Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/grand-prix-500-cc
Description=Grand Prix 500 cc is a motorbike simulator viewed from behind your bike. It lets you ride on 12 circuits all around the world. You can play either alone or against a friend (with an unusual vertically-split screen), and in addition to the championship mode (9 laps with 6 competitors) there's a training mode (just 2 laps with 2 competitors). You can chose to race on any circuit at a time or go for the world championship mode where you race on the circuits in order.
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[Grand Prix Circuit]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|DOS|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/grand-prix-circuit
Description=Formula One racing is recreated in detail in this simulation. You can drive a McLaren, Ferrari or Williams car, each with different qualities, around the real-life Formula One circuits including Monaco, Suzuka and the original Hockenheim circuit characterized by long straights. Rival drivers also have their own styles and strengths, and to win the World Championship you will have to master these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s F1. Graphics are sprite-based.
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[Grand Prix Master]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/grand-prix-master
Description=A motorcycle racing game recreating the now-defunct 80cc world motorcycle racing championship. It was licensed around Spanish ace Jorge Martinez 'Aspar', and your (and his) racing rivals including future 500cc World Champion Alex Criville.<br><br>The game features a full practice mode as well as qualifying and races. There are only 8 computer bikes, although the real life championship points system is used, meaning that the penalty for not finishing is bigger than in real life, especially as you only have 5 bikes to last the season. The game is viewed from overhead, and the controls are, unusually, direction based, so to take a straight which (in the overhead view) involves going up and to the right, you must push the joystick in that direction.
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[Grand Prix Selection]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation|SEGA Enterprises Ltd.
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/grand-prix-selection
Description=Compilation including the following 3 racing games:<br><br>1. Championship Sprint<br>2. Super Hang-On<br>3. Super Sprint

[Grand Prix Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/grand-prix-simulator
Description=Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the company's BMX Simulator. <br><br>There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up.<br><br>The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
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[Grand Prix Simulator 2]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/grand-prix-simulator-2
Description=A sequel to the previous Grand Prix Simulator, a popular Super Sprint style racing game.<br><br>As before, the action is viewed from overhead across a succession of tracks featuring hairpins, oil slicks and similar hazards. You must complete each race within the time limit; and time left after one race is added to your allowance on the next one. After the race you can view a replay.<br><br>The two main new features are a 3-player mode (there are always 3 cars present in total) and a damage meter which mean that repeat contract with barriers or other cars hampers your performance.
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[Granny's Garden]
Publisher=Angle Park Computing Centre|Educational Department of South Australia
Developer=4Mation Educational Resources Ltd
Released=1987
Systems=Amstrad CPC|BBC Micro|ZX Spectrum
Genre=Adventure|Educational
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/grannys-garden_
Description=An indelible memory for the entire '80s cohort of UK schoolchildren, this educational game, originally released in 1983 on the BBC Micro, solicits textual input from the player regarding the correct approach and technique for rescuing three pairs of royal children from a wicked witch.  A variety of puzzle types with a wide and whimsical supporting cast kept classes of kids debating the correct course of action through an array of different environments, progress through each tracked courtesy of a password system.<br><br>Some 15 or so years later, the game's developers eventually released a multimedia-enhanced remake of it for modern operating systems.
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[The Graphic Adventure Creator]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/graphic-adventure-creator
Description=The Graphic Adventure creator is a tool to create interactive fiction games. A utility to draw background graphics is included, but it is also possible to create text-only games.<br><br>You're allowed to define up to 255 nouns, 255 verbs, 255 adverbs and 9999 rooms, as long as your adventure doesn't get bigger than 23k. For an adventure to work, it is also necessary to define several conditions (i.e. what happens if certain conditions are true/false). <br><br>Conditions are divided into high priority, low priority and local conditions. High priority conditions are checked before the player can input any commands. Their uses include checking whether the player is still alive, or letting certain non-interactive events happen (upon entering a room, for example).<br>Local priority conditions are checked after player input and deal with things local to a particular room e.g. whether certain objects are in that room. Low priority conditions work similar to local priority conditions with the difference that they are not confined to  individual rooms, and check ,for example, which objects you are carrying.<br><br>The parser features it-detection and understands multiple commands per line (e.g. take box and open it).<br><br>To make creating games a little easier, GAC includes a quick start file  with many preset verbs and messages like "take", "look", "What now?", "Pardon?" etc., that are commonly used in adventures. Also included are two short "sample" adventures, one with graphics and one text only.
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[Grave Yardage]
Publisher=Activision Publishing, Inc.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=DOS
Genre=Action|Sports
Perspective=Side-Scrolling
Score=2.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/grave-yardage
Description=Fantasy Football where monsters pummel each other and dodge landmines to make touchdowns!
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[The Great American Cross-Country Road Race]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Apple II|Atari 8-bit
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/great-american-cross-country-road-race
Description=This game puts you in the position of a driver of a high-performance car participating, as the name implies, in races between U.S. cities. Noteworthy features of the game include a multitude of weather and road conditions (fog, snow, road construction), day/night changes (complete with smooth twilight transitions) and the ability to plan individual route to beat competition to the destination.<br><br>Additional features, that this game was among the first to boast, are sequential manual transmission, refuelling, traffic and police pursuits. The graphical presentation is pseudo-3D perspective with behind the car view.
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[The Great Escape]
Publisher=Thunder Mountain
Developer=Denton Designs
Released=1986
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/great-escape
Description=The Great Escape is an isometric action-adventure game.<br><br>Gather round, kids, and listen to grandpa tell of his time as a prisoner of war in Germany. ‘Twas back in 1942. Those were rough times, lads. Rough times. Been shot down in my plane. Darn shame it was, it being a good plane and all. Next I know, there’s this group of German soldiers standing round me, and off we go to a P.O.W. camp. Big thing, that, plenty of guards all around with a keen eye on your every move, and full of unfortunate souls like myself. Just that they do naught but sit all day and sob and generally be no great help when it comes to doing the Great Escape. But not me, no sir! I showed them Germans, I did, and I was out of their fashionable high security “he who comes here, stays here” camp in no time. You wanna hear that story? Bet you do!<br><br>Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are numerous ways to freedom – back doors, cracked fences, even underground tunnels. However, you have to plan your escape while obeying the strict rules of the camp. <br><br>Number one: Daily program. You have to attend two roll calls a day, one meal, one exercise, and stay in bed at night. Failure to appear at any of these events will result in the alarm being rung. When you do not touch the controls, your protagonist will move automatically, going to all important events. You have to detect and use gaps in the time-table to explore the camp. <br><br>Rule number two: guard rooms are off limits. If a soldier catches you in a room that is forbidden, you will be placed in solitary confinement. Of course, you have to enter restricted parts of the camp to find items crucial for your escape. The moral flag will turn from green to red to indicate that you are in an area where you shouldn’t be. <br><br>Rule no three: no prisoner may carry forbidden objects. When you are caught in a suspicious situation, you will be stripped of all items that you found so far. To avoid that, you have to deposit objects in a safe place. You need to find keys to open locked doors, uniforms for camouflage, flashlights to see in dark tunnels, and many more. <br><br>Rule number four: guard commands are to be obeyed at all times. The German soldiers patrol on fixed routes and have a line of sight. You have to learn the guard’s routes and sneak past their backs to avoid detection when breaking out. If you are caught, your morale will decrease. If your morale reaches zero, your will to escape is broken.


[The Great Giana Sisters]
Publisher=Rainbow Arts Software GmbH
Developer=Time Warp Productions
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/great-giana-sisters
Description=The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros.<br><br>After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. <br>  In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.
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[Greenhouse]
Publisher=Commodore Electronics Ltd.
Developer=Commodore Electronics Ltd.
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/greenhouse
Description=Grow flowers in the greenhouse. Make sure they get enough water and dig out the weeds before they take over the greenhouse:) Watch out for the bee in the later levels.
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[Greg Norman's Shark Attack! The Ultimate Golf Simulator]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/greg-normans-shark-attack-the-ultimate-golf-simulator
Description=Eight man-years of development resulted in this detailed recreation of golf, endorsed by one of the great players of the 1980s. Two courses are included, with 3D modeling of the effects of ball lie and swing style. You can disable ball effects to make it more straightforward, and weather and wind effects are optional.<br><br>Match play and stroke play are included, as are Fourball, Foursome and Greensome modes for 4 players in 2 teams of two, as well as a practice mode. The game is played from a 3D perspective, with an overhead view before each shot.

[Gremlins]
Publisher=Atarisoft
Developer=Atari Games Corporation
Released=1984
Systems=Apple II|Atari 5200|PC Booter
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gremlins
Description=Gremlins is an action game based on the Steven Spielberg movie of the same name. The game takes place just after midnight when there are Gremlins and Mogwai running around Billy's living room!<br><br>You control Billy from a 3rd person point of view. On each level, your goal is to catch all of the Mogwai and return them to their cage (located in the upper right corner of the screen) and to destroy all of the Gremlins with a sword. Each level has a time limit - at 6:00 am when the sun rises. You move on to the next level by completing your tasks or just surviving until 6:00, although more points are awarded for the former. You will also receive bonus points for each Mogwai returned to the cage. <br><br>On many of the levels there will be various types of food lying about the screen. If a Mogwai eats any food, it will turn into a gremlin. There may also be  puddles of water; if a Gremlin or Mogwai runs into the water, it will split into two. Some levels also contain a refrigerator or popcorn machine which will throw food out onto the screen, or a television which will distract the Gremlins. <br><br>You also begin the game with a limited number of flash cubes; if you get into trouble, you can use these to temporarily stun all of the Gremlins and Mogwai. As the levels progress gameplay becomes faster and the Gremlins and Mogwai more numerous.
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[Gremlins 2: The New Batch]
Publisher=Elite Systems Ltd.
Developer=Motivetime Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=5.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gremlins-2-the-new-batch
Description=As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance.<br><br>Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.
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[Gremlins: The Adventure]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gremlins-the-adventure
Description=Based on the movie of the same name, Gremlins: The Adventure is an interactive fiction game by Brian Howarth, author of the Mysterious Adventures series. Players take the role of Billy, who has already been tricked into feeding Gizmo after midnight, and now Kingston Falls is in danger of being overrun with Gremlins.  With Gizmo's help, Billy must save the town before it is too late.<br><br>There are some animated graphics in this one.  The game has less than 50 locations, though time is a factor - the gremlins home in on Billy with every move he makes, so there is no chance to dawdle. The design means that deaths are more frequent than in most adventures. It uses the same parser as the other Adventure International games of this era.

[Greystorm]
Publisher=CP Verlag
Developer=Dominator Designs
Released=1993
Systems=
Genre=Action
Perspective=Platform
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/greystorm
Description=After an accident occurred during the testing of a newly developed time machine, you find yourself transported back in  time and must travel trough different time periods to get back home.<br><br>Greystorm is a sidescrolling platformer/shooter. You can jump, crouch and shoot. There are six levels, each with its own theme: Stone Age, Dark Jungle, Modern Times, Techno City, Waterfalls and Middle Ages. To complete a level, a certain number of items has to be collected. However, a new item only appears after the previous item has been collected, which means that completing a level requires a lot of going back and forth.
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[Gribbly's Day Out]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gribblys-day-out
Description=Gribbly Grobbly is a Blabgorian, the most advanced species on planet Blabgor. He must rescue Gribblets, infants who have wandered off through this dangerous world. It is split into sixteen levels - apart from the first and last, these are played in a random order each time. Gribbly can blow bubbles, as a weapon.<br><br>Levels are comprised of a giant Energy Web of diagonally-linked protective beams, parts of which can be disabled using switches. The web is to shield you from Seon, a rogue Blabgorian who uses his powers as a negative force. When there is only one Gribblet left, the barriers are released and Seon is free to chase you down.<br><br>There are two initial types of active foes - seed pods (which move) and Chrysalis (which don't). Both hurt you on contact but are destroyed by bubbles. However, if Seed pods hit the ground they transform into Topsies (which can flip the Gribblets onto their backs, making them vulnerable), and if Crysalis are not destroyed quickly enough they turn into Stompers (which are indestructible and can kill Gribblets, but die on contact with water and are not intelligent to avoid it). When a Stomper kills a Gribblet, it becomes a Flier, which can re-release Gribblets - forcing you to quickly grab them.
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[Grid Iron 2]
Publisher=Alternative Software Ltd.
Developer=Clockwize Software Developments
Released=1989
Systems=Amstrad CPC|BBC Micro|Electron|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/grid-iron-2
Description=This (American) football management game uses a menu-driven system. There are 16 teams to choose from; the Dolphins, Packers and 49ers are all in there. Players are rated out of 10 on skill, energy and form. Player trading is handled in a soccer-style transfer market, rather than with a US 'draft' format - mid-season trades for money are common. Matches have no direct tactical input, and are viewed from remote highlight shots, which do not have the distinct pitch markings of the original (an old Softstone game released under three different names).
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[Gridrunner]
Publisher=Human Engineered Software
Developer=Llamasoft Ltd.
Released=1982
Systems=Amiga|Atari 8-bit|Atari ST|Dragon 32/64|VIC-20|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gridrunner
Description=This is an arcade game in the style of Centipede.  You control a ship, at the bottom of a grid.  Moving toward you in a zig-zag is a chain of pods.  The object is to shoot them before they get the ship.  As the pods are shot, the dead pod remains on the screen, as a blocker to your bullets. The live pods on either side form two new chains, both moving toward you.<br><br>Further complicating the game are two guns outside the grid, shooting at your ship from beneath and from your left side.  You are able to move into the grid, toward the pod-chain, to avoid the guns.  The combination puts pressure on you, from front, back and the side.
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[The Growing Pains of Adrian Mole]
Publisher=Virgin Games, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/growing-pains-of-adrian-mole
Description=Using the same game engine and structure as Level 9's game of The Secret Diary of Adrian Mole, the book's follow-up was recreated on computer. The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.
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[Gruds In Space]
Publisher=Sirius Software, Inc.
Developer=Sirius Software, Inc.
Released=1983
Systems=Apple II|Atari 8-bit
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gruds-in-space
Description=This is a graphic adventure where you, as the pilot of the Earth vessel USAC 9400, are instructed to find fuel for the Earth warships that have exhausted their supply at the battlefront.  You need to find the fuel and bring it to the cargo ship on Pluto. Take a trip through the solar system solving the adventure while battling alien invaders!<br><br>Gruds In Space uses conventional interactive fiction commands, to EXAMINE, USE and TAKE objects, SHOOT Gruds, and travel around the ship and the galaxy.
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[Gryphon]
Publisher=Quicksilva Ltd.
Developer=Wizard Developments
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gryphon
Description=Players control Gryphon, a mythical creature living in the Land of Dreams and Legend, a land consisting of Mystical Woods, Surreal Cities, and the deadly Darklands. One day, Gryphon awoke to discover that his gold has been threatened by the Id Monsters and the pure water in the rivers and lakes turned into poison, blocking access to the different regions.<br><br>You have the task of carrying gold from one area, and using them to form a bridge over the poisonous water so that Gryphon can travel to the next region while avoiding the Id Monsters, who can be dealt with by shooting bolts of pure Griffin magic. <br><br>As well as walking across the surface, Gryphon can also fly; but to do so, he must make a running start first before leaping into the air. Between regions, a bonus level can be played, and the object of these is to slide the gold bar left or right, shooting one or more Gryphons. Their speed is increased with each shot they take. The bonus level ends when the Gryphon manages to walk past the screen.
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[Guardian]
Publisher=
Developer=
Released=1984
Systems=BBC Micro
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/guardian__
Description=In this Defender clone, you are a spaceship that must protect humanoids on the mountainous terrain from approaching aliens. To help you, you are equipped with two weapons. The rapid fire laser is used to destroy any aliens in sight, while the limited supply of smart bombs vaporize alien life on screen. (Extra smart bombs are awarded every 10,000 points. Hyperspace can also be used to warp from one part of the planet to another, in the hope of rescuing the humanoids faster. <br><br>When Landers, one of the enemies, get close to the nearest humanoid, the Landers will pick them up and make their way to the top of the screen. If you do not shoot the Landers before they reach the status bar, both them, plus the captured humanoid, will explode. If you manage to shoot the Lander, the humanoid is released and it is your job to maneuver the ship under them so they can be taken back to the terrain. If you don't do this, then the humanoid will explode once they reach the terrain. <br><br>A scanner, found at the top of the screen, shows the location of your ship, enemies, and humanoids. This scanner is very useful in keeping track of enemies that are approaching you from behind, as well as locating the enemies that have captured humanoids. Once you have killed all enemies in the level, the next level begins. Bonus points are awarded for each humanoid saved.
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[Guderian]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1986
Systems=Apple II
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/guderian
Description=Guderian simulates the critical campaign near Smolensk on the road to Moscow during WWII. As the German player you are at the head of the panzergruppe invading central Russia and must master blitzkrieg tactics to encircle and overrun Soviet divisions and drive deep enough into Russia to make the capture of Moscow possible. The Soviet player must work to counter the German threat and make attacks that will cut off the supply of the German forward units. The game can be played solitaire as either side.
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[Guerrilla War]
Publisher=Imagine
Developer=SNK Corporation
Released=1988
Systems=Amstrad CPC|NES|PC Booter|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/guerrilla-war
Description=A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style.<br><br>The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss.
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[The Guild of Thieves]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/guild-of-thieves
Description=As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing for a puzzle - something else will screw it up more.
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[Guldkorn Expressen]
Publisher=OTA A/S
Developer=SilverRock Productions
Released=1991
Systems=Amiga|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/guldkorn-expressen
Description=Produced as a product tie-in with OTA's honey puff cereal, Guldkornexpressen (or Kalaspuffsexpressen) revolves around the brand's bear mascot, who drives a train filled with honey puffs. His task on each level is to pick up boxes of the cereal, add honey and drive the train to the end of the level, where the cargo is loaded into a big box of Guldkorn.<br><br>It is not just a straight forward career along the tracks, though. Switches must be set back and forth for the train to go on the right tracks, there are rocks and fallen trees on the track, and you must keep your speed so as not to crash into things. Fortunately for Puff the bear, he has a honeybee friend. By tapping the joystick button, you activate the bee. It is the bee's task to activate the switches and to operate the honey tap. If you hold in the joystick button, you activate an action menu to deal with obstacles. You can choose to jump over fallen trees, throw dynamite at rocks or to let the bear jump out and dig away dirt from the tracks.
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[Gulf Strike]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|DOS
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gulf-strike
Description=Based upon the popular boardgame, Gulf Strike allows you to  examine every aspect of the complex Persian Gulf region. Complete air, land and sea orders of battle for more than a dozen nations allows you to fight each conflict to its unpredictable conclusion. The game will end when one of the following occurs: After 25 turns have been completed, the Soviet/Iraqi side gains 9 victory points, or the players choose to end the game.The game is for 1 or 2 players and usually takes 1-5 hours to complete. Avalon Hill rated this game a  7 on their 1(easy) -10(hard) complexity scale.
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[Gunfighter]
Publisher=
Developer=
Released=1989
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gunfighter
Description=In Gunfighter you play a Wild West Sheriff, whose town is under attack from a group of outlaws who have taken the ownership rights for several homes. You receive warnings of the presence of a particular outlaw, and must patrol the streets shooting it out with them. The Doc's can give you an extra life, at a cost of $500. Red Indians and potholes in the road mean that you have to concentrate on more than merely the outlaws. You are limited to carrying six bullets - enter the Sheriff's office to gain more. A casino sub-game is included, allow you to gamble some of your money.

[Gunship]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|MSX|PC-98|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gunship
Description=Gunship depicts the Western world's finest attack helicopter:  The AH-64A Apache.  This simulation recreates the weapons, flight systems, and performance of the real machine.  You control an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missles for duels with enemy helicopters.<br><br>Gunship starts with flight training at a base in the USA.  Tutorials teach you to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the USSR and it's Warsaw Pact allies in Western Europe.
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[Gunslinger]
Publisher=Virgin Mastertronic Ltd.
Developer=Software Creations Ltd.
Released=1990
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gunslinger
Description=Your objective in Gunslinger is simply to shoot targets within various locations, keeping your skills sharp for when you have to take down one of the Wild West's most wanted. Among the levels are a typical shooting range, the open plains with bandit-shaped targets, and a high-risk saloon shootout. Bonus points are secured at the end of each level by not wasting ammunition, encouraging accuracy.<br><br>One of five Software Creations' games exclusively bundled with the Commodore 64 version of the Magnum Light Phaser gun peripheral, Gunslinger is available alongside Baby Blues, Cosmic Storm, Ghost Town and GooseBusters.
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[Gun.Smoke]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1987
Systems=Amstrad CPC|MSX|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/gunsmoke
Description=Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level has a particular target enemy, although his or her henchmen must also be taken out.<br><br>Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before you die rather than just once. There are scenes in which you raft up a river and use the tracks of a railway line.<br><br>On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this.
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[Guns of Fort Defiance]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1982
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/guns-of-fort-defiance
Description=Fort Defiance is a half completed stockade blocking the path of an invading army that heavily outnumbers you during the War of 1812. You command a lone Napoleonic era artillery piece and its crew and are guarding the weakest point in the forts defenses. Your performance will determine whether the fort will stand or fall.The game is played under a handicap system (from 1-63). The lower the handicap you choose at the beginning the faster the enemy will break and run. The handicapping system insures that each attack which is repelled is followed by a more determined effort. As commander of the artillery piece it is up to you to select the type of ammunition, fuse length, elevation and target.
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[G.U.T.Z.]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gutz
Description=You must destroy a giant alien being in orbit around the earth ... from the inside!<br><br>The game is a shoot-em-up, where you explore 16 maze-like levels, shooting various enemies that live within the alien.  There are various objects to help you, including different weapons (effective against different enemies), and a map of each level. <br><br>You must destroy 4 of the alien's organs, the kidneys, heart, lungs and finally the brain, that appear on the 4th, 8th, 12th and 16th level respectively.  However, to destroy each organ you need to find the 3 parts of a weapon that can bypass that organ's defences.<br><br>The levels are interconnected, and although progress is mostly from level 1 to level 2, etc, some backtracking may be needed to find all the weapon components.
Goodname=GUTZ (3357)
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[Gyroscope]
Publisher=Melbourne House
Developer=Catalyst Coders
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/gyroscope
Description=Releasing a game which resembles a well-known arcade game before any official license can be released was always a challenge for publishers, and in this case Melbourne House released a game similar to Marble Madness. Controlling a gyroscope, you most navigate your way down a sloping track full of hazards. The viewpoint is in fixed isometric 3D, with hazards including buildings, ramps and drops. The gyroscope accelerates quickly and takes time to slow down, so it is easy to go into a screen too fast.<br><br>Failing to keep the gyroscope spinning freely as it navigates these costs you one of your seven lives. You are also playing within a time limit - losing a life sees you return to the start of a level without regaining lost time, but running out of time sees you lose a life, but be able to continue from where you were left with a new set of time (so, as with Chase HQ, completing tricky levels can take 2 or 3 lives at first). <br><br>You get time bonuses for completing a screen, points bonuses for completing one of the seven four-screen levels, and an extra life for reaching 1000 points.<br>At the end of level 7, you will get 1000 points for each remaining lives, doubling your current amount of lives. You will then start again at level 1 but mirrored by the vertical axis (you are now climbing from the bottom of screen to the top).<br>After level 14 (level 7 mirror), you will again win 1000 points for each remaining lives and then the game loop on level 1 (not mirrored).
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[Gyruss]
Publisher=Parker Brothers
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|NES|Xbox 360
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/gyruss
Description=The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single canon, and can gain a double canon after shooting a power up satelite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level.
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[Habitat]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=Jan, 1987
Systems=
Genre=Role-Playing (RPG)|Simulation
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/habitat
Description=Habitat is a MMO (massive multiplayer online game), originally designed by Chip Morningstar and Noah Falstein at Lucasfilm Games. Although it is not the first online game, it lay the groundwork for modern MMORPGs by allowing more than 20,000 gamers to play in the same open-ended, virtual world, even though it doesn't contain typical RPG characteristics such as levelling, skills, abilities and classes. Still, Habitat forms the link between text-based MUDs that rarely topped the 100-player mark and modern MMORPGs. Because of the limited trial phase it was released in, it never contained more than 500 players.<br><br>The game was originally released as a beta test and could only be played through Quantum Link, an online service of Quantum Computer Services (which later became America OnLine), and was only available in the evenings and weekends, as network traffic was cheaper at those moments. You control an avatar, seen from a third-person perspective in a 2D world. Avatars can gesture, move around, communicate with other characters, and manipulate objects. The world consists of thousands of regions - different environments that can be accessed through doors, teleportation and other entrances. You can also communicate through the in-game mail system or by using ESP (telepathic abilities), and personalise your avatar with the skin tone, features, or clothing.<br><br>Players can visit stores, houses, pubs, forests... and use objects such as tools, weapons and magical items. The stress is on the social dimension. You can get married, play games, write a book, go adventuring, visit theatres or lectures, or start a company, a guild, or a religion. Each player has a bank account and there is an in-game economy based on tokens. The game designers even appeared in the game as powerful opponents and global quests were organised. These are presented as one-time challenges, and not as instances multiple players can encounter at different moments. Players can also turn into ghosts to discover new areas without risks. Although there are no real classes, people can behave as thieves, law enforcers or clergymen. There are no regulations and players are only limited to what the game code allows. Quests are provided by the Oracle, an almighty entity that 'created' the Habitat. The libertarian approach with the freedom in gameplay was introduced because people solved quests too quickly and the developers would never be able to keep up with new content.<br><br>New features were added gradually. Rather than controlling or limiting the possibilities, the developers observed gamers' behaviour and introduced novelties according to the needs. It also includes PvP fighting (player vs. player) and safe zones in the cities. Habitat has its own newspaper, The Rant, documenting events and reserved for announcements.<br><br>The project was ended in 1988 when Quantum Link observed that the 500 players played the game so much that the game's traffic ate up 1% of the total capacity of the entire QL service. The company feared it would not be able to sustain the network with a full release open to many more players, and scrapped the project. It resurfaced later in 1988 as Club Caribe, and as Fujitsu Habitat in 1990 when the technology was licensed to Fujitsu. Eventually, Fujitsu bought it entirely and launched it as WorldsAway in 1995. The game currently lives on as Vzones and the fantasy variant Second Kingdom. Right now, the unrelated Second Life incorporates most of Habitat's mechanics.

[Hacker]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|MSX|PC-88|ZX Spectrum
Genre=
Perspective=
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hacker
Description=Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the adventure as a real hacker would do, lacking information of what is to come, only driven by your ambition. Consequently, the game opens with a plain text screen, prompting you for the login password. To break into the system is the first puzzle you've got to solve.<br><br>Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. When delivered to the correct city, you can exchange these items for a piece of evidence. If all evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades wasn't hard enough, frequent system malfunctions and security checks test your skill as well...
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[Hacker II: The Doomsday Papers]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hacker-ii-the-doomsday-papers
Description=Hacker II: The Doomsday Papers is a real-time strategy game.<br>It is the sequel to Hacker <br><br>Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - although nobody knows why a serious hacker might want to crack a help service for computer games...). However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, again,  involves a robot drone and you're the one at the remote control. Although this time, it's not the whole globe that's your playground, but a high security facility in Russia, where the plans for global domination are hidden.<br><br>In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, you've got to trick the observers. By tapping the surveillance system you can see what cameras are currently active and which rooms they monitor. Your task is to bypass the video signal of the right cameras with a taped recording of an empty room, so that your drone is hidden from the view. You control four monitors, which you may freely switch to show the security monitor, the radar map, VCR output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It is.
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[Hgar The Horrible]
Publisher=
Developer=
Released=1992
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hgar-the-horrible
Description=Hägar The Horrible is a Jump'n'Run game based on the popular comics by Dik and Chris Browne. At the beginning of each levels, Hägar's wife Helga gives him a list of items he has to collect in the current stage. Apart from fetching the items, the only goal is to reach the exit. Hägar is equipped with his normal shield and sword to fight enemies, but can also find more powerful extra weapons.

[Halcyon]
Publisher=Kingsoft GmbH
Developer=Kingsoft GmbH
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/halcyon
Description=Halcyon is a variant of Roc 'n Rope in which the player has to navigate around a series of stages collecting coins while avoiding cavemen and dinosaurs who are searching for someone to eat. Unlike Roc 'n Rope, the player cannot use stun beams to stun them with, but must jump from platform to platform in an attempt to avoid them. If the player collides with an enemy or the bonus timer reaches zero, they lose a life, and the game ends when all lives are lost. Once the player has collected all the coins in each stage, they must reach a bird on the top platform that will transport them to the next stage.
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[Halls of Montezuma: A Battle History of the United States Marine Corps]
Publisher=SSG Strategic Studies Group Pty Ltd.
Developer=SSG Strategic Studies Group Pty Ltd.
Released=1987
Systems=Amiga|Apple II|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/halls-of-montezuma-a-battle-history-of-the-united-states-marine-
Description=The military is often painted in terms of precision.  Orders are expected to be followed exactly.  But what happens when those giving the orders are blind?  Blindness is a fact of life for commanders, who have to wait for their men to call in with information.  This game puts the player in the shoes of a Corps commander—a man responsible for several divisions—for the lives of thousands of men.  The player will command some of the most famous battles in U.S. history, and will have to deal with the same lack of face-to-face contact that plagues every higher-level military leader.<br><br>In this game the player replays historical battles in the wars with Mexico, World War I, World War II and the Korean War.<br><br>Think for a moment about war from the perspective of the Marine.  Out in the field, their duty is to carry out orders to the best of their ability.  They must try to cope with the unexpected that interferes with their progress—weather, enemies, terrain, fatigue, lack of supplies... Unfortunately, it is a fact that there is a disconnect between soldiers in the field and the commanders in the command centers. Commanders don't have a personal connection to each person under them.  They rely on those underneath them to report in...<br><br>This game gives some insight to the problems of command.  There are hundreds of units to keep track of, and the player needs a way to keep them organized.  The units become symbols on a map-board.  Contact with the units is limited to the reports that they send back and the orders that the player sends out.  Once the orders are given, the situation is really out of your control.  Will they be able or willing to follow orders exactly?  What happens if they are interrupted by the enemy, by weather, by terrain.  Is the information on enemy movements accurate, or did the player just send a division (thousands of men) to their deaths?<br><br>Most soldiers and Marines have never had the opportunity to see just what goes on inside the command centers, where the orders that they must follow come from.  This game recreates the command center.
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[Halls of the Things]
Publisher=Crystal Computing
Developer=Design Design
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/halls-of-the-things
Description=Using the gaming engine and graphical style that would be seen again in The Warlock Of Firetop Mountain, Halls Of The Things places our adventurous hero in a randomly generated tower. A long hallway with seven doorways in it at the start offers the player the opportunity to enter dungeon areas of varying difficulty (easiest and more open at the top, hardest at the bottom). In these areas of the tower, the player can explore, finding treasure and elixir bottles (which can be used to replenish the player's magic). Of course, things aren't that simple. The Things roam the various corridors and will chase and attack the player on sight, even going so far as to disguise themselves as ordinary objects until the player comes in range. Fortunately, the player has sword and bow, as well as magical spells, to defend and heal himself. Will this be enough for you to raise a fortune in loot or will The Things see you to your doom?
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[Hammer Boy]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hammer-boy
Description=Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole.<br><br>Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay.<br><br>This game is based on the comic book hero.
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[Hammerfist]
Publisher=Activision (UK) Limited
Developer=Vivid Image
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hammerfist
Description=In a grim future, the people are kept under control by a horde of genetically-modified beings who look identical to everyone else, and appear to act the same, but are subtly controlling minds and actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and Metalisis (female) malfunction. They try to put things right, and come under your control in this side-view action game with adventure elements.<br><br>You can switch between the two characters at any moment, and must use this wisely as their abilities differ greatly. On each screen you must kill all enemies, as well as taking out the robots which keep the doors locked.
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[Hampstead]
Publisher=
Developer=
Released=1984
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hampstead
Description=To enter the upmarket borough of Hampstead you will need taste, refinement, and money. As you currently have only a dole check and a run-down flat, achieving this might be quite an effort. You will need to gain entry into esteemed places and meet with characters who can help boost your status. Buy a cottage, use London's transport system and meet with models. Take your chances in life and aim for the top in this interactive fiction game, one of several this duo developed for Melbourne House.

[Hamurabi]
Publisher=Rose Company
Developer=Rose Company
Released=1995
Systems=Browser|Commodore PET/CBM|DOS|iPhone|TRS-80
Genre=Educational|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hamurabi
Description=The great grand-daddy of all god games, HAMURABI puts the player in the shoes (well, sandals) of Hammurabi the Wise, ruler of ancient Sumeria.  Though this king is best known historically for his codification of laws and edicts, composed and engraved in cuneiform tablets ~1780 BC, the game veers away from lawmaking and the pursuit of justice in favour of guiding your population of subjects to stable, contented growth.  The game puts it, somewhat blandly, in other words:<br><br>YOUR TASK IS TO DEVELOP A STABLE ECONOMY BY THE WISE MANAGEMENT OF YOUR RESOURCES. YOU WILL BE BESET FROM TIME TO TIME BY NATURAL EVENTS.<br>Results of your actions are narrated to you in plain text; player input primarily consists of punching in numbers and selecting the occasional YES and NO (the end of every turn typically asking you DO YOU WISH TO ABDICATE?) into your keyboard, touchscreen -- or TeleType terminal.  Gameplay and interaction are restrictive, but the minimalist number-crunching is foundational for all the managerial leadership games that followed: You can buy and sell acres of land, purchasing extra bushels of grain to sow in your fields or feed your populace if so needed.  Between turns (only 10 on the iPhone version), citizens starve and are laid low by plagues, peasants immigrate to replace them, and vermin deplete your stores of grain reserves.  One year is much the same as the next, though the particular numerical values shift according to elegant algorithms the deeper understanding of which will lead you to a fruitful and harmonious reign, concluding with enthusiastic congratulations from the computer:<br><br>A FANTASTIC PERFORMANCE!!! CHARLEMAGNE, DISRAELI, AND JEFFERSON COMBINED COULD NOT HAVE DONE BETTER!
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[Handicap Golf]
Publisher=
Developer=
Released=1985
Systems=Dragon 32/64|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/handicap-golf
Description=A very BASIC (as in written in BASIC language) golf game seen from above, Handicap Golf works by letting you enter the angle you want to hit your ball, using the digits of the clock, and the force of your strike on a scale between 0 and 250. An additional variable affecting the outcome is the wind, which is displayed when you input your numbers. Each hole covers one screen and features woods, bunkers and dams. Being written in BASIC, Handicap Golf uses slowly drawn text characters for graphics.

[The Happiest Days of Your Life]
Publisher=Firebird Software Ltd.
Developer=Firebird Software Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/happiest-days-of-your-life
Description=The Headmaster of a private school has his wallet stolen one day and blames one of the school boys for it. The school boy, who has the reputation of getting into trouble far too many times, must prove his innocence by exploring the school grounds and the nearby town, collecting items and taking them to the right place. <br>Each location that the boy visits have names, with some of them providing a clue on the tasks that must be accomplished there. <br><br>A wide variety of items can be collected, and these include a stereo, a cassette tape, a school tie, and a mortar board. Only two items can be carried at a time, and the boy can jump over certain items if he does not want to collect them. <br><br>The school itself is empty, except for deadly objects that float around the room whenever the boy is present and prevent him from getting the required items. Contact with these objects drain the boy's energy, but this energy can be restored by getting food. Once his energy reaches zero, he loses one of his lives. If all his lives are lost, the boy faces expulsion.

[Harald Hrdtand: Kampen om de rene tnder]
Publisher=Colgate-Palmolive A/S
Developer=SilverRock Productions
Released=1992
Systems=Amiga|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/harald-hrdtand-kampen-om-de-rene-tnder
Description=Harald Hardtooth is a tooth with a face, arms, legs and a bowtie, armed with a tube of toothpaste. He must use this toothpaste to shoot all manner of bacteria enough times to kill (erode?) them. The levels are made up of a sequence of platforms, which run across most of the level. Harald Hardtooth can always jump up one level, or jump down as far as necessary to reach the next ledge under him without incurring damage, although falling off the bottom of the level costs you a life. Energy is lost through contact with the bacteria, and you have a limited supply of toothpaste, with a need to collect more as the game goes on. You can also collect enhanced weaponry such as double firing.

[HardBall!]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|DOS|Genesis|Macintosh|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/hardball
Description=Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played.
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[Hard Drivin']
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|Lynx|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=1.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hard-drivin
Description=Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... <br><br>The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. <br><br>Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. <br><br>The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.
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[Hard Hat Mack]
Publisher=
Developer=
Released=1983
Systems=Amstrad CPC|Apple II|Atari 8-bit|PC Booter
Genre=Action
Perspective=Platform
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hard-hat-mack
Description=Finish building the high-rise while avoiding falling screws, vandals, and the building inspectors.

[Hard 'n' Heavy]
Publisher=reLINE Software
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Atari ST
Genre=Action
Perspective=Platform
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hard-n-heavy
Description=Jump and Run game during which a little robot (named 'Heavy' respectively 'Metal') runs through five side scrolling worlds (a la Mario). Various enemies hinder progress and can be killed using an upgradable weapons system based on bouncing balls and a flamethrower. Extras and 'diamonds' can be collected from shooting or otherwise destroying rocks and walls. There are two playing modes available, one player or two players.<br><br>Extra lives will be earned depending on the number of diamonds collected. Warp Zones and hidden entrances allow access to secret zones in the levels. Each world ends with a boss monster.

[Harrier Attack!]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Simulation
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/harrier-attack
Description=Harrier Attack is viewed from the side, and instantly resembles titles such as Wings of Fury and Jetstrike. You're on board a Harrier and must reach the enemy island, destroying planes and ground installations as you go, then destroy their base and fly back to yours. Your Harrier is armed with both bombs and a gun. You must be careful not to fly at full speed throughout your journey as fuel is limited. There are 5 difficulty levels - the latter ones increase the volume and pace of the enemy, and add more mountains to avoid.

[Harrier Combat Simulator]
Publisher=
Developer=
Released=1987
Systems=Amiga|PC Booter
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/harrier-combat-simulator
Description=Take control of a Harrier jet in this early flight sim. Includes many realistic options such as V/STOLs, VIFF, heat-seeking missiles, friend-or-foe radar, and Mach 1+ speeds. Pilot a Harrier over Grenada in '84, avoiding SAMs, enemy planes, and battalions of tanks.

[Harrier Mission]
Publisher=Anirog Software
Developer=Anirog Software
Released=1985
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Electron|MSX
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/harrier-mission
Description=Is anyone better placed to write a simulation of a Jump Jet than someone who flies them for a living? With any luck, no - Vaughan Dow is behind this attempt at an accurate recreation of his day job.<br><br>You can take on one of four statuses, from Flight Lieutenant right up to Group Captain, with a practice mode also included. You must use guidance missiles and close-range guns, while paying attention to your fuel level, and the wind on higher difficulties.
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[Harvey Headbanger]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/harvey-headbanger
Description=Rotund drinkers Harvey Headbanger and Hamish Highball are at war in this single-screen action duel with a strategic edge. Walking across each of the 64 squares will turn them to your colour. Create a 3x3 box of these squares to release cocktails (of your own colour, so only you can use them) and top up your energy. Contact costs each player energy, but the player with a higher energy level can get up first. The aim to win a point is to trap your opponent inside a box of your squares. You can play to anything from 1 to 10 points, and at 5 difficulty levels in a one-player game.

[H.A.T.E.]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hate
Description=Hostile All-Terrain Encounters await in this shoot 'em up notable for it's unusual diagonal scroll, which is similar to Costa Panayi's previous Highway Encounter series. As nobody is qualified to take the enemy on, your task is to complete the 30 levels of training (the actual war could've been the basis for a sequel, although this never happened).<br><br>The levels alternate between controlling a Star Fighter plane and a Ground Assault Vehicle; the latter is faster but is confined to ground motion. The plane can move up and down to make dodging the simulated enemy fire easier. This generally comes at you in waves, although there are also ground installations.<br><br>Central to the game is to shoot at the cases of plasma crystals, and then fly over these so as to carry them to the end of the level. Dying loses you one of these crystals if you have at least one, or a life if you do not. Completing a level with at least 2 crystals is effectively a restart point as well, as when you die you are sent back to a level in which you collected at least 2.
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[Hat Trick]
Publisher=Capcom U.S.A., Inc.
Developer=Bally Sente
Released=1987
Systems=Atari 7800|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/hat-trick
Description=Hat Trick is a two-on-two hockey game based on the 1984 coin-op of the same name. Each player controls a goalie and a skater. The object is to shoot the puck into the opposing teams goal. Each game lasts two minutes.
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[Haunted House]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/haunted-house__
Description=In Haunted House, players control a ghost who has the task of preventing 20 souls from escaping the haunted house. They arrive in a room with eight doors, with the soul coming out from one of them. They must try to capture the souls before they reach the key that sits in the middle of the room and walking into the vortex nearby. If the souls fall into the vortex before the player captures them, then the player must go in after the souls. The vortex leads to the maze, and the object here is to try and capture the souls before they enter another vortex, while avoiding snakes and crashing into walls. Once players have captured 20 souls, the game's difficulty increases with bats appearing in the main room and speed increases.

[Hawkeye]
Publisher=Thalamus Ltd
Developer=Boys Without Brains
Released=1988
Systems=Amiga|Atari ST
Genre=Action
Perspective=Platform
Score=4.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hawkeye
Description=A bi-directional horizontally scrolling platform game, Hawkeye has the player in control of an SLF (Synthetic Life Form) controlled from an underground bunker by the Xamoxians. On each level, the eyes of the hawks in the status panel flash to indicate the direction to travel in to find a puzzle piece. Four pieces are needed to complete the level, but there were also other pickups such as ammo and energy. There were 12 levels to complete plus a hidden bonus level.<br><br>The player has a choice of four different weapons. The basic pistol had unlimited ammo but did little damage. The machine gun had a faster rate of fire, the laser did more damage and most powerful of all was the rocket launcher - but all three soon ran out of ammo.<br><br>The game features parallax scrolling backgrounds and large numbers of enemies (including large rhinos, triceratops and gorillas).
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[Hawk Storm]
Publisher=Players Software
Developer=Players Software
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hawk-storm
Description=Hawk Storm is a brave warrior living on the planet Edos, and its citizens look up to him for survival. Edos has only one source of energy: the giant capacitoid crystals, capable of storing energy by day and regenerate that energy during the icy cold nights. Having realized this, the evil Nevik warriors decided to steal all but two of these crystals, making it impossible to sustain normal life on the planet. As a result, all of the people are forced to go in a Life Suspension Program, except Hawk, who must recover all thirty-two stolen crystals if Edos is to survive.<br><br>The Neviks are scattered throughout Edos to make sure that Hawk does not succeed in his quest, but Hawk can collect up to three different weapons – shields, mines, and stryders – that can be used against them. Also scattered around are various hazards such as firepits, slimeballs, spikes, and gun turrets, which can cause Hawk to lose some energy if he collides into them. There are several objects which Hawk can use to his advantage. Energy pods can restore his energy, lifts can be used to reach higher platforms, and teleports can take him to different areas.

[Headache]
Publisher=Firebird Software Ltd.
Developer=Software Shed, The
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/headache
Description=Ned is trapped inside the human Head, and his job is to wait for the nerve centers to indicate when an impulse is ready. When one is, he has to collect the impulse and carry it to the brain. If an impulse originates from the brain, Ned must carry it to the neck. <br><br>There are two types of enemies Ned must watch out for. The throbs, which appear in various disguises, spill down from the brain and run around the head, and they can be avoided or atomized. Occasionally, Head Banger appears from the neck and makes his way up to the brain, and he must be stopped at all costs to avoid a major headache. If Ned survives long enough, he will return to a clear Head.
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[Head Coach]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/head-coach
Description=An early American Football strategy game from the same stable as Kevin Tom's pioneering Football Manager, which gives the player the role of Head Coach of an NFL American Football team and the responsibility of building up the squad by trading players and draft picks, selecting the offense, defence and kicker and calling the plays each week during the regular season games. Games are played out with simple graphics depicting rush, line plunge and pass plays as well as field goal attempts. Successful teams advance to the playoffs and possibly to the Super Bowl. An unusual feature is the College Draft in which draft picks were used to select new players for the next season. The master "Head Coach" would aim to win the trophy in three consecutive seasons on the highest level of the game.

[Head Over Heels]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/head-over-heels
Description=Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).<br><br>The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.
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[Heartland]
Publisher=Odin Computer Graphics Ltd.
Developer=Odin Computer Graphics Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/heartland
Description=Heartland's meta-referential plot involves a struggle between good and evil, as depicted in a book, the last six pages of which have become lost. As a result, you must dive into the game's world to complete the story, and ensure that evil doesn't win, by saving the white pages and destroying the black ones.<br><br>There are six levels, all with distinctly cutesy themes and colourful graphics. The level layouts are extremely complicated, and you have to make your way back to base after each one, before being transported onto the next one, all within a time limit. The levels are full of wizards who must be shot, as well as a small amount of character interaction.
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[Heart of Africa]
Publisher=Electronic Arts, Inc.
Developer=Ozark Softscape
Released=1985
Systems=
Genre=Adventure|Strategy
Perspective=Top-Down
Score=4.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/heart-of-africa
Description=In Heart of Africa, the unofficial follow-up to The Seven Cities of Gold, you play the part of an adventurer who is to continue a quest started by another explorer, Hiram Primm whose expedition has been reported missing while looking for  the  lost tomb of Pharaoh  Ahnk Ahnk. Find the tomb and you will stand to be the sole beneficiary to Primm’s estate. The only information that you have to go by is Primm’s unpublished paper on the legend of Ahnk-Ahnk and his African diary.<br><br>The quest begins near a large port town and here you can find stores which will allow you to purchase items which are necessary like ropes and shovels. You start the quest with only $250. Use the map provided to find important landmarks and locations which the natives may name when giving you directions. The natives hold the key to your success. Not all natives behave the same to strangers. Offer them gold, copper, or other gifts to win their friendship. But be careful, not all natives see your offering as a sign of friendship. They each have their own cultures. Presenting them with the wrong gift may hinder your attempts to get needed information.<br><br>Use the joystick to move about, press the fire button when you are standing still to move control to the four icons to the left of the exploration window. Click these icons for further options. The diary icon lets you page through your diary to review the clues that you get from the native chiefs. The map icon lets you see what you have explored so far. The options icon offers three choices. Two let you check on your location and condition. The third lets you drop things off to form a cache. The hand icon lets you select what you have in your hand and it lets you use items from your backpack. If you are delirious, your joystick control will become uncertain, reversed or randomized.<br><br>Go to a pub in a port city to save your game. You can save up to 10 different games at once on a single disk. Each time that you start a new game, the location of the tomb and other valuables is subject to change.
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[Heatseeker]
Publisher=Thalamus Ltd
Developer=Thalamus Ltd
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/heatseeker_
Description=On the planet Tantris are the Triphylios of Nem plants, which help keep the populous alive and the vast forests pure. But the increasing amount of industry has resulted in high levels of pollution, damaging the plants and killing off the forests.<br><br>To deal with the forthcoming doom, the Gnostics constructed the Leg, a heat probe that has the capability of entering polluted areas, absorbing the heat of the Zeal smog flames, and giving that heat to the three plants. It can hop up plants and walls, and slide along the floor for faster movement. To defend itself from dangers – which include wildlife and acid rain - the Leg can shoot the Ball which it carries, or use a smart bomb if the going gets tough. Contact with any danger loses the Leg energy. Chalk can be collected which protects it from the acid rain.<br><br>The Ball can also be thrown out to collect heat, which must be stored in the Leg so that it can be given to the three Triphylios plants. If it has stored enough energy, the plants open petals to block the acid rain.<br><br>When the Ball has absorbed heat and it is returned to the Leg, the Leg gains energy and the pass counter gets boosted. When this counter reaches 9999, the Leg can teleport itself to the next jungle level where it is able to seek out more Zeal flames in order to save the Triphylios.
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[Heavy Metal]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/heavy-metal
Description=This multi-genre military action game puts player in the seat of tactical commander of mechanized forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius. <br><br>There are three kinds of combat simulations:<br>1. MBT (main battle tank M1A1 Abrams), where in first-person view you should sit in tank's cockpit, command your gunner and driver, and eliminate surrounding enemies;<br><br>2. FAV (fast attack vehicle XR311), where in third-person view you should drive your vehicle in desert, shoot scattered obstacles and enemy helicopters, and avoid the bombs dropped from the skies ;<br><br>3. ADAT (air defense anti-tank M1132A), where in first-person view you should shoot air and ground enemies, surrounding your statical position.<br>Performing useful actions in each mode, you'll gain points, and gathering 5,000 points in each mode will give you a seat of Tactical Commander. Here you'll be able to continue your actions on the field, or perform some tactical moves using the map, which is very similar to the territory, including and surrounding Western Germany.

[The Heist]
Publisher=Micro Fun
Developer=Livesay Computer Games, Inc.
Released=1984
Systems=Apple II|ColecoVision|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/heist-
Description=As a cat burglar, it's up to you to collect all of the valuable paintings from each level while avoiding security systems, pits and robotic sentries which move back and forth. Each level is comprised of three floors and ladders connecting them. Your cat burglar has only the ability to jump, and you must rely entirely on that to keep you alive.
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[Hektik]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hektik
Description=In Hektik, the object is to destroy all the monsters on screen that chase the player around the level. This can be done by digging holes in the walkway enemies on screen by digging holes in the walkways, then wait for a monster to fall into it, then fill up the hole. This makes the trapped monster fall down to the next level and be killed. There are two types of monsters. Hunters are red monsters who can fall down only one level and get killed. Chasers are green monsters that require falling down multiple levels before getting killed. The player's oxygen depletes as they progress through the levels. Players advance to the next level when all the monsters in the level have been killed.

[Helikopter-Jagd]
Publisher=QuelleSoft
Developer=Ocean Software Ltd.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/helikopter-jagd
Description=In Helikopter-Jagd you fly a helicopter, boarded with a laser gun, over a seascape with small islands. In the sea and on the islands you have to find and rescue people before they die of hunger or drown. Fly close to the people and your heli will drop a ladder to pick them up. Return the people to a safe platform.<br><br>In the upper screen you receive information about fuel in your tank and stability (you can pick up several people as long as your heli flies staple). Beware of running empty of fuel (pick up yellow oil barrels swimming in the sea), avoid and shoot up opponents in air and on the sea (like gun boats, a starfighter plane, enemy helicopters and a heat-seeking missile).

[Hellcat Ace]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|PC Booter
Genre=Simulation
Perspective=1st-Person Perspective
Score=4.0
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/hellcat-ace
Description=A classic 1st person flight simulation similar to Ace of Aces. In several missions you have to shoot down Japanese fighters and bombers. Through the front cockpit window you can see the sky and the ocean. Below the cockpit view is the instrument panel with engine power, altitude, fuel and your ammunition-counter. Through the a rear window you can see the enemies on your tail.

[Hellfire Attack]
Publisher=Martech
Developer=Akaido Arcade Systems
Released=1988
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hellfire-attack
Description=Your SuperCobra assault helicopter is the most advanced of its kind, oozing with missiles and full of power, ready to blow everything in its path into the weeds. All it needs now is a capable pilot; hopefully you can fit the bill.<br><br>The action is spread over day and night levels, across different types of terrain. On each level you must destroy a set number of aircraft to move onto the next level - otherwise the level loops back to the start. Extra lives can be collected throughout, and your plane is armed with smart bombs to use when the action is especially hectic.
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[Hell Hole]
Publisher=On-Line Entertainment Ltd.
Developer=Interactive
Released=1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hell-hole
Description=A side scrolling platformer that casts you as a soldier dropped behind enemy lines. Battle aliens and navigate platforms to make your way home.<br><br>The game boasts multiple weapons, and items to power them up. Such as teflon bullets which rip through enemies, and items to increase your firepower and rate of fire.
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[Hellowoon: Das Geheimnis des Zauberstabs]
Publisher=ariolasoft GmbH
Developer=Dragonware Games
Released=1987
Systems=Amiga|Atari ST
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hellowoon-das-geheimnis-des-zauberstabs
Description=In a world called Boran, the evil sorcerer Kronos decides he has to put an end to King Aaron's rule. Aaron however is protected by the white mage Gandalf, who fights a terrible battle of magic against Kronos. At the end of the battle, both sorcerers are killed and Gandalf's staff is broken in two parts. Now Kronos' evil helper Hellowoon saw his chance at bringing the land under his control. He set up a reign of terror, but there was one more thing he needed: Zarrak, who is Aaron's son.<br><br>The player assumes Zarrak's role, and the game begins with Zarrak waking up in a prison cell, bound by a chain to the wall. Hellowoon is a text-adventure, so all actions are controlled by words entered into the parser. Each room does however have its own graphical representation at the top of the screen. During the course of the game, the player may learn a total of three magical spells that can be used to defend themselves against foes.

[Helsingfors]
Publisher=
Developer=
Released=2001
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/helsingfors
Description=You are in your car in the traffic jam in Helsinki, and you have one flat tyre. You must get as far as possible, accelerating slowly, but the flat tyre makes your car go to the left, so you must always compensate in order to stay in the correct lane. The outermost lane is the slowest, and you are advised only to go the left when you've gained enough speed not to be run into from behind. When you're at risk of running into slower cars, it's time to go left again.<br><br>The minimal graphics and sound of Helsingfors can be explained by the fact that it is only 512 bytes big, ending up in the 14th place in the 512b category of the 2001 minigame coding contest.

[Helter Skelter]
Publisher=Audiogenic Software Ltd.
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/helter-skelter
Description=Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level.<br>On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.
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[Henry's House]
Publisher=English Software Company, The
Developer=English Software Company, The
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/henrys-house
Description=In this platformer, the player has to guide Henry through the numerous rooms of his house. Each room is a screen-sized level filled with deadly household-items such as toothbrushes, teapots, flying toast or coffee machines. Touching one of these objects or falling from too high kills Henry. The goal of each room is to reach the exit, however, before the exit opens up, Henry has to collect a key and all items that are spread throughout the level. In order for a key to appear, Henry usually has to collect a special item that sometimes adds more obstacles to a room.
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[Hercules]
Publisher=Alpha-Omega Software
Developer=Quantum Productions
Released=1986
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hercules
Description=The 16-bit box calls this ‘The Ultimate Challenge’ and they’re not kidding; this flick-screen platform game is one of the toughest you’ll come across. In the 8-bit versions Hercules has some titanic tasks to complete, whilst in the 16-bit versions his daughter Yolanda has been cursed and can only free herself by completing the same tasks.<br><br>Unusually, the game’s dozens of screens are given in a random order, with a different one after you lose each life. You have no weapon with which to harm the various creatures that lurk within. The pace of the enemies is quite hectic, but the real unique feature is that you must keep moving – each platform is set on fire a few seconds after you first touch it.
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[Hercules: Slayer of the Damned]
Publisher=Cygnus Software Ltd.
Developer=Cygnus Software Ltd.
Released=1988
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hercules-slayer-of-the-damned
Description=In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. <br>The King of Argos gives him 12 labours that he has to fulfill.<br><br>These twelve labours are symbolized by icons that appear occasionally on the screen. You have to collect these labours while fighting off skeletons that carry swords.  The fights take place in ancient Greek temples amongst other places.<br>If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it with a well placed blow.<br>If all twelve labours have been collected he must face the the end boss of the game, the mighty Minotaur.
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[H.E.R.O.]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hero
Description=There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch.
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[Herobotix]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/herobotix
Description=The Alliance of Space Pilots has stolen a dangerous weapon called Z-Ray. A rebel sector of the Alliance sends a "Herobot" into their base to retrieve the weapon along with important data.<br><br>Players take control of the Herobot and must find all six parts of the Z-Ray and download the data from the main computer. There are 12 different enemy droids that attack in different ways, some follow a set path, some charge the Herobot and a few can shoot. The Herobot can  shoot at his enemies or use an energy bomb that destroys everything onscreen, but also depletes half of its energy. The base is laid out like a maze with energy barriers and conveyor belts blocking the robot's progress. Energy barriers can be turned off via switches, while conveyor belts can only be stopped temporarily by accessing terminals. Terminals can also be used to display a small map of the surroundings.

[The Heroes of Karn]
Publisher=Interceptor Software
Developer=Interceptor Software
Released=1983
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/heroes-of-karn
Description=A long time ago, before the rise of the empire of Karn, evil creatures attacked the lands of Beren, the last of the Mountain Kings. Only four men, who would become known as the four heroes of Karn, survived the massacre and managed to flee. However, they were soon caught and put under a spell. The player takes on the role of the legendary Stranger from "a land where men can fly and machines can think", and must rescue the four heroes and retrieve the treasures of the realm.<br><br>Heroes of Karn is an Interactive Fiction game with graphics and more unusually, music. You can type in commands to manipulate objects, solve puzzles or attack enemies. While it is not possible to have conversations with NPCs, you can give them orders to do certain tasks.
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[Heroes of the Lance]
Publisher=Strategic Simulations, Inc.
Developer=U.S. Gold Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|NES|PC-88|PC-98|SEGA Master System|ZX Spectrum
Genre=Action|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/heroes-of-the-lance
Description=Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal.<br><br>The gameplay consists of horizontal fighting with a maze like map using doors to change the view.  The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time.  Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives.<br><br>One of the AD&D games that takes a break from the usual RPG style.
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[Hero of the Golden Talisman]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1985
Systems=Amstrad CPC
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hero-of-the-golden-talisman
Description=The town of the game's hero is under a curse from an evil wizard. He has stolen the Golden Talisman that had protected the city in the past. Broken into five pieces, the Talisman is hidden in a labyrinth filled with monsters. Now the hero has to find all five pieces of the Talisman and destroy the evil wizard in order to restore peace to the city.<br><br>The labyrinth is explored from a side scrolling perspective. It is composed of 64 room spread over five levels. Each room is 8 screens large, providing a total of 512 screens to explore. The goal of each level is to find a piece of the Talisman while fighting off lots of different monsters ranging from birds to jumping eyeballs to fire-breathing dragons. <br><br>The hero can jump, climb ropes, swim and shoot as well as pick up different power-ups and objects. He can carry five objects, but only hold/use one at a time. Pressing the space bar changes the object in use. Usable objects include keys, ropes, lamps to light dark rooms, flags that improve the hero's firepower and others. <br><br>Power-ups can be collected to replenish health or air. If the hero runs out of air, being underwater will slowly decrease his health. To help the hero finding his way through the labyrinth, a map is shown at the lower left side of the screen. It marks all visited rooms, shows his current position and indicates whether there are any items in a room.
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[Hero Quest]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hero-quest
Description=The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board.<br><br>Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.
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[Hero Quest + Hero Quest: Return of the Witch Lord]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1992
Systems=Amiga|DOS
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hero-quest-hero-quest-return-of-the-witch-lord
Description=This compilation includes:<br><br>1. Hero Quest (base game)<br>2. Hero Quest: Return of the Witch Lord (expansion)<br><br>For the DOS version, this bundled title was the only release of the expansion pack.

[Hero Quest: Return of the Witch Lord]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hero-quest-return-of-the-witch-lord
Description=A Hero Quest expansion pack with a set of new quests (adapted from a similar expansion to the original board game). This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. Return of the Witch Lord plays similarly to the original game, but as the manual warns, is more difficult.<br><br>For the DOS version of the game, the expansion pack was only available through the Hero Quest + Hero Quest: Return of the Witch Lord bundle.
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[HesGames]
Publisher=Hesware
Developer=321-Software
Released=1984
Systems=Apple II
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/hesgames
Description=Six different track and field disciplines are recreated in this multi-event sports simulation. Up to six human players can take them on.You can replay each attempt, or watch simulated recording of the world record distances and speeds of the day, for training purposes.<br><br>100m sprint and 110m hurdles have a similar joystick waggling technique, but time the jumps over the hurdles accurately. The long jump is also waggling-based, with the joystick being pushed up to launch the jump and ensure a correct landing. <br><br>In diving you can choose the jump to attempt, with more difficult ones worth more points if you get it right. In archery you shoot at four circles of differing distances several times, aiming to get as close to the centre as possible. This is done by holding down fire to prepare the arrow, and push down to release the bow. Weightlifting involves the snatch and clean-and-jerk phases, with the latter involving more joystick presses to keep the weights under control.
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[Hideous Bill and the Gi-Gants]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hideous-bill-and-the-gi-gants
Description=Bill must save his girlfriend Greta from the gi-gants, giant ants who plan to turn her into ant food. The game is divided into three levels, with the objective being in each level to crush all the ant eggs in order to proceed to the next level. Three gi-gants roam around each level trying to destroy Bill. Warp tunnels are located on the left and right sides of each level, and these can be used to get to either side quickly.<br><br>Besides crushing eggs, objects scattered around the level that can be put to good use. In level one, Bill can collect spears which he can use to slay a gi-gant, but Whatever gi-giant gets destroyed will be replaced by an egg in the center of the maze, and this egg will hatch to reveal another gi-gant. In level two, there are no weapons but a passage in the center, whose doors can be activated by placing two levers into holes near the passage. The passage can be used to trap gi-gants, making Bill's task easier. Inside the passage is a can of beans that are used to break down walls in level three, and it is this level where Bill can finally rescue his true love.

[High Frontier]
Publisher=Activision (UK) Limited
Developer=Software Studios
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/high-frontier
Description=When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development.<br><br>The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks.<br><br>The Research & Development screen is the first port of call. It is split into six components, to which you must assign money and staff. The President will give the order to arm or disarm your units (including the activation code). Once you have working SDIs and the permission codes, you can launch them using the Shield screen.<br><br>Espionage and Reconnaissance cameras are located to keep track of enemy development, although these figures are not always precise. The Threats screen lets you keep track of enemy resources and moods. The World screen effectively moves the game forward in time.
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[Highlander]
Publisher=Ocean Software Ltd.
Developer=Canvas
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/highlander
Description=The 1986 cult film Highlander is the basis of this adaptation, which reduces the film to its swordfighting scenes. Taking the role of the immortal Highlander Connor MacLeod, the player has to win three consecutive battles against increasingly skilled opponents: MacLeod's teacher Ramirez, a character named Fizir, and finally the mighty Kurgan, the main antagonist of the movie.<br><br>A battle is won by depleting the enemy of his energy. Energy is lost by being hit, or by attempting an attack that is blocked by the enemy. To win, a combination of attacking and parrying moves is necessary, of which several are available depending on the character's stance (standing or crouched) and the direction the joystick is pushed.<br><br>Two players can engage in a duel in two-player mode.
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[Highlights]
Publisher=Softgold Computerspiele GmbH
Developer=Digital Dreams|Factor 5 GmbH|Rainbow Arts Software GmbH
Released=1989
Systems=
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/highlights
Description=Highlights is a compilation consisting of the following five games:<br><br>1. Danger Freak<br>Realm of the Trolls<br>Garrison<br>Magic Madness<br>Katakis<br>Volleyball Simulator

[Highnoon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/highnoon
Description=A sheriff must defend his town against outlaws, who are about to abduct women from “Saucy Sue's Saloon” or rob the local bank. To defend it, the sheriff is equipped with his gun, which is used to shoot one of the outlaws. Shooting can be done in a horizontal, vertical, or diagonal direction. There are five waves to complete, and the outlaws get tougher after each level, with outlaws riding horses, blowing up sticks of dynamite, and hiding behind windows. In Wave 5, the sheriff is out of town and finds himself outside the entrance of the cave where outlaws emerge from.<br><br>In Waves 1 through 4, when an outlaw is killed, the undertaker will come out from “Rig + Mortis Undertakers” and collects any bodies found lying around. After each wave, there is a bonus duel between the sheriff and the outlaw. The sheriff must quickly open fire before the outlaw.

[High Roller]
Publisher=Mindscape, Inc.
Developer=Mirrorsoft Ltd.
Released=1986
Systems=Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/high-roller
Description=High Roller is a 1st-person Harrier jet plane simulator, developed with the aid of the British Aerospace.<br><br>Your sole mission is to destroy a terrorist headquarters 500 miles from your base, encountering ground forces to destroy and Mig-23 opponents to dogfight on your way. Another obstacle is learning to fly the peculiar Harrier, with it's Vertical thrusts, for example.<br><br>At your disposal are a series of weapons, like bombs and missiles, and a number of instruments with which you can control your plane, as one would expect from a simulation (radars, inventories, fuel indicators).
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[High Rollers]
Publisher=Box Office, Inc.
Developer=Box Office, Inc.
Released=1988
Systems=Apple II|DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/high-rollers
Description=The game is a computer adaptation of an American TV game show, where two competitors should win a game and money, throwing dices, eliminating certain numbers and answering trivial questions.<br><br>The gameplay flows in real-time mode. For each roll of the dice a question must be answered. The first player should  press his/her keys to have a chance to answer the question. If the first player to hit their key answers correctly, then he or she have control of the dice and may decide whether to roll them or pass them to the other player. If however the first player to answer answers incorrectly, then the other player has control of the dice and may roll or pass.<br><br>In the one player game, you compete against the computer. In novice mode the computer plays less intelligently than in expert mode and responds incorrectly to questions more often.  The two player game follows the same format as one player game, but with both human opponents playing at hot-seat.<br><br>The object of the game is to clear the columns of numbers thus winning the money total at the bottom of the column (if you win the game). In order to take numbers off the board you must answer a question correctly or be passed the dice. You roll the dice trying not to roll a total that doesn't equal some of the remaining numbers on the board. For example if there are only three numbers left on the board it is probably a good idea to pass the dice since there are quite a few illegal rolls. For every Doubles you roll, you get an insurance marker which allows you to roll illegally without losing the game (but only once). You can take off 1,2,3 or 4 numbers from the board at one time.<br><br>Winning the competition, Bonus Round will be proposed to a player. Its idea is to clear all of the numbers off of the board, without rolling an illegal combination (without an insurance marker). If a player achieves the goal, he/she get an additional $10,000! After a player completes the bonus round he/she become the current champion and subsequent players must play him/her until they defeat him/her. But the current champion does not appear in the High Rollers Champions file until he/she loses.<br><br>Hi-scores are written in Top Ten Table.

[Highway Encounter]
Publisher=Gremlin Graphics Software Ltd.
Developer=Vortex Software
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/highway-encounter
Description=In this isometric 3D action-strategy game, the player uses a Vorton droid to push a bomb to the end of the highway into an alien base. There are 30 screens, most of them filled with hazards trying to block (like barrels) or destroy (mines and aliens) your bomb. <br><br>The perspective and guidance concept are not the game's only original features; there are 4 more bombs with you, representing your extra lives - pushing you forward on your mission. If these other Vortons are destroyed, one of your extra lives is lost without the player being able to use it.

[Hillsfar]
Publisher=Strategic Simulations, Inc.
Developer=Westwood Associates
Released=1989
Systems=Amiga|Atari ST|DOS|NES|PC-98
Genre=Action|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hillsfar
Description=Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold!<br><br>Hillsfar is a "single-hero" role playing game (in comparison to other Advanced Dungeons & Dragons RPGs, where the player usually controls a group of characters). A combination of 1st person perspective (when traveling in the city of Hillsfar) and 3rd person perspective (usually in some action-style mini-quests) viewpoints.<br><br>As a would-be-hero, four classes are available in a randomly generated mission-based plot: Thief, Mage, Fighter or Cleric. Each class, to a certain extent, has a different approach for completing quests.<br><br>In Hillsfar, gameplay usually consists of various "mini-games" that are needed to complete the quests or missions provided at the local guild by the guild master. These mini-games include, but are not limited to:<br><br>1. Fighting at the Arena (3rd Person Perspective)<br>Competing at the Archery Range (1st Person Perspective)<br>Exploring buildings or mazes (Top-down Perspective)<br>Riding a horse while avoiding obstacles (3rd Person Perspective/Side-Scrolling)<br>Locking picking doors and chests (1st Person Perspective)<br><br>Unlike most RPGs, there isn't any "randomly generated monster combat" in Hillsfar. RPG combat only occurs in the Arena.
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[Hi-Res Adventure #0: Mission Asteroid]
Publisher=All American Adventures
Developer=On-Line Systems
Released=1984
Systems=Apple II|Atari 8-bit|PC-88|PC-98
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hi-res-adventure-0-mission-asteroid
Description=In this game, you play an astronaut who is asked by Mission Control to send a rocket up to an asteroid and blow it up before it reaches Earth. The trouble is: you will be unable to find the asteroid without a flight plan. This early adventure game is very short, and, in order to accomplish the task, the game requires you to enter one- or two-word commands to perform various actions. The game may be saved to a floppy disk at any point in the game.

[Hi-Res Adventure #2: The Wizard and the Princess]
Publisher=Melbourne House
Developer=Sierra On-Line, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|PC-88|PC-98|PC Booter
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hi-res-adventure-2-the-wizard-and-the-princess
Description=The IBM port of Sierra's Apple II game "The Wizard and the Princess", where you must rescue a princess imprisoned by an evil wizard.  Classic text and graphics with 2-word parser game.

[Hi-Res Adventure #4: Ulysses and the Golden Fleece]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|PC-88|PC-98|PC Booter
Genre=Adventure
Perspective=1st-Person Perspective
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hi-res-adventure-4-ulysses-and-the-golden-fleece
Description=Ulysses and the Golden Fleece is an adventure game where you play the part of Ulysses in ancient Greece. The king has given you the task of finding the golden fleece, a legendary treasure which is protected by the gods. You begin your quest in a small town, and will need to travel to several far away lands to find the fleece. Many characters from ancient mythology will be encountered along the way, including King Neptune, the Sirens, Cyclops, and others. You need to find a way past them as well as the many obstacles on sea and land if you are to be successful. Along the bottom of the screen is a text parser which accepts two word commands to interact with the game, and at the top (covering most of the screen) are graphics depicting your current situation. If needed, the graphics can temporarily be cleared to see some of the most recent commands entered.

[The Hitchhiker's Guide to the Galaxy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|Commodore 128|DOS|Macintosh|PC Booter|TI-99/4A|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hitchhikers-guide-to-the-galaxy
Description=You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff.  Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless).  You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor.  He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear.  It must be a Thursday; you’ve never quite gotten the hang of Thursdays.<br><br>The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and Steven Meretzky and based on Adams’ BBC radio series, television series, and the series of subsequent novelizations.  It’s one of the classic Interactive Fiction games produced by Infocom, labeled as Science Fiction and has a Standard Level of Difficulty.  Though divergent from the source material, the main characters, locations, and concepts are here.  Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide.  DON’T PANIC!<br><br>Original C=64 Grey Box Contents:<br>Megadodo Publications Advertising Booklet for your very own Hitchhiker's Guide to the Galaxy complete with Fluff, Destruct orders for your home and planet, a nice red button with the words DON'T PANIC printed in large yellow letters, a pair of Joo Janta 200 Super-Chromatic Peril-Sensitive Sunglasses, No Tea, and your very own Microscopic Space Fleet. All this can be yours, for the low, low price of only 59.99 Altairian Dollars.
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[Hit Pak: 6 Pak]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.|Ernieware|Gargoyle Games Ltd|Palace Software, LTD.|Software Projects Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hit-pak-6-pak
Description=This compilation contains:<br><br>1. Scooby Doo<br>2. Fighting Warrior<br>3. 1942<br>4. Sacred Armour of Antiriad (aka Rad Warrior)<br>5. Jet Set Willy II: The Final Frontier<br>6. Split Personalities<br>7. Duet (listed as a bonus game)
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[The Hobbit]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1983
Systems=Amstrad CPC|Apple II|MSX|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hobbit
Description=Relive Tolkien's The Hobbit as Bilbo Baggins.  A piece of  Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin.<br><br>The implementation is rich enough that you can play entirely without pictures if you wish.  Also, gameplay happens in realtime, uncommon for interactive fiction.
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[Hole-In-One Miniature Golf]
Publisher=Gremlin Graphics Software Ltd.
Developer=DigiTek Software|Magic Bytes
Released=1988
Systems=Amiga|Apple IIgs|DOS
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hole-in-one-miniature-golf
Description=Hole-In-One Miniature Golf provides an overhead view of each hole. The game play is controlled entirely with the mouse. You place the ball on the starting pad and click the left mouse button. Once you have placed the ball, "stretch" a line from the ball to the pointer. The direction the line is pointing is the direction the ball will go. The length of the line or the distance between the pointer and the ball is relative to the power on the shot. Once you are satisfied, click the left mouse button to putt the ball. <br><br>You are allowed to go three shots over par. Any more than that and you will get a penalty stroke and must advance to the next hole (or player). You can also get one stroke penalty for going into a water hazard. Your scorecard will be displayed after the first nine holes but can be viewed at anytime using the Options Menu. After completing the course the scorecard will be displayed again. You can print your scores or exit to continue. <br><br>The game features five complete 18-hole courses with different themes including a Tutorial Course that walks the player through every aspect of game play, a Classics Course which is patterned after the basic traditional miniature golf course, an Intermediate Course that adds more obstacles, elevations and difficulty, an adventurous Fantasy Course with designs ranging from castles to pinball and the Expert Course for those who master the game. The game can be installed on a hard drive.
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[Hollywood Commodore]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Bug-Byte Software Ltd.
Released=1988
Systems=
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/hollywood-commodore
Description=This compilation is filled with the following 5 games:<br><br>1. The Great Escape<br>2. Miami Vice<br>3. Platoon<br>4. Rambo: First Blood Part 2<br>5. Top Gun

[Hollywood Hijinx]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hollywood-hijinx
Description=(From The Infocom Homepage Entry)<br><br>As a child, you spent most of your summers with your Aunt Hildegarde and Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt Hildegarde his loving (and very rich) wife. They had no children of their own, but you and your cousins loved their house, their parties, the Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric -- but that added to their charm. <br><br>Aunt Hildegarde kept the house when Uncle Buddy passed away. And now that she's suddenly died, you remember her unusual will. You will inherit the entire estate -- probably worth millions if you can spend just one night in the house and on the grounds, find a treasure or two. But if you can't then you inherit nothing. <br><br>And so Hollywood Hijinx begins with you being dropped off in front of a dark house, not to far from Hollywood ...
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[Hollywood Poker]
Publisher=Golden Games
Developer=Golden Games
Released=Jan, 1987
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hollywood-poker
Description=This strip poker game features 4 women (including a former Miss Germany), each consisting of 5 scanned photos. The game is accompanied by an intro and outro tune.
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[Hollywood Squares]
Publisher=GameTek, Inc.
Developer=GameTek, Inc.
Released=1988
Systems=DOS|NES
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hollywood-squares
Description=This is a GameTek conversion of the '80s version of the game show Hollywood Squares.  Two contestants play a version of tic-tac-toe, with "celebrities" filling in for the squares. The selected celeb is asked a question, answers it, and the contestant must agree or disagree with their answer. A correct guess captures that square.  After three games, the winning contestant picks a key and a car out of two separate pools, hoping to match the two up and win the car.
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[The Honeymooners]
Publisher=First Row Software Publishing, Inc.
Developer=First Row Software Publishing, Inc.
Released=1988
Systems=DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/honeymooners
Description=Based on the 1950s TV series of the same name, The Honeymooners is a series of mini-games. Ralph Kramden wants to hold the annual meeting of the Raccoon Lodge at Miami Beach. However the treasury is fairly empty and in order to make his dream come true, the Kramden's and their friends, the Norton's will need to work extra hard and be a little lucky to reach the required amount. But Miami Beach is a popular destination, and the families must hurry before all the hotels are booked.<br><br>The Honeymooners is really 4 different mini-games for one to four players who compete against one another. The goal is represented by a train car heading towards Miami Beach. The goal is to earn enough points (presumably representing money) to move the train car all the way there. In order to gain points, the player attempts to complete one of the following mini-games:<br><br>1. No If's, And's or Bus: Ralph Kramden is a bus driver and must pick up as many passengers and take them to their destinations. The game is played as an overhead view over a map of steet names and passangers. The goal is to pick up waiting passangers and deliver them to the destination they want. The player only controls the bus's direction (up, down, left, right) and speed. Delivering passengers earns points but leaving passengers on the bus will lose points. Hitting other traffic or returning to the bus depot will end the game.<br>2. Sewer I Do: Ed Norton works for the sewer company and has a map of the tunnels' layout. However his map has blown away so he must navigate the sewers from memory, fixing leaks and eventually returning to his ladder. The game is played in first-person 3D maze with the player being able to move forward, back and rotate left and right.<br>3. Going to Pieces: Alice Kramden works at a department store and is talking to Trixie when she drops a jig-saw puzzle. The player must reassemble the image before time runs out.<br>4. Additionally, "The $99,000 Answer" is Ralph's favorite game show, sometimes appears at the end of mini-games as a double-or-nothing bonus round. Players must answer trivia questions related to The Honeymooners TV show. However game shows are all about luck and sometimes the player will win or lose randomly without a question being asked.
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[Hong Kong Phooey: No.1 Super Guy]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hong-kong-phooey-no1-super-guy
Description=A very straightforward adventure platform game where you play as Hong Kong Phooey himself to help fight crime. In this game Baron Von Bankjob has escaped from jail and it is up to Hong Kong Phooey to find him. The game starts off with the trademark scene of Hong Kong Phooey jumping out of his file cabinet as seen on the animated TV show. From there on you must maneuver yourself through each of the levels full of obstacles like the Baron's thugs, collapsing platforms, conveyor belts, oil and acid patches. Hong Kong Phooeys health is displayed via the "Hong Kong Phooey Book of Kung Fu" meter located on the bottom left of the screen. Collect drinks to help replenish your health, unlock doors and activate switches to help advance further into the level to find Baron Von Bankjob and bring him to justice.
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[Hook]
Publisher=Ocean Software Ltd.
Developer=Shadow Software
Released=1992
Systems=Game Boy|Game Gear|Genesis|NES|SEGA CD|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hook
Description=In this video game adaption of the Steven Spielberg film Hook, the player takes the role of a grown-up Peter Pan, whose kids have been kidnapped by Captain Hook. Tinker Bell takes Peter back to Neverland where he must again become Pan and reclaim his children.<br><br>This particular interpretation is a side-scrolling action game, in which players must hack their way past Hook's denizens through 11 levels.  These include forests, icy regions, and towns which Peter will have to jump, climb, and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly.

[Hoppin' Mad]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hoppin-mad
Description=The player controls four bouncing balls that must make their way through twelve environments ranging from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of the balls must deal with several hazards, by jumping over them or crushing them. Collision with any of these will cause a ball to burst. <br><br>The player can speed up or slow down the balls, or control their height, to make it easy to avoid these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons have been collected, the player is transported to the next environment, and when they have managed to get through all twelve environments, the player is transported back to the first environment.
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[Horace Goes Skiing]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1984
Systems=Dragon 32/64|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/horace-goes-skiing
Description=A more accurate title for this would be "Horace Goes Skiing, but only if he can brave a Frogger clone first", as you start the game by having to reach the ski shop to get skis, and then get back across to reach the slopes. The road is full of cars and bikes, contact with each of which costs $10 in ambulance fees out of your starting $40, and the skis themselves cost $10.<br><br>The actual skiing section has a pseudo-3D view, similar to a roving camera mounted above the course. Your task is to cut between the red and blue sets of flags, without hitting any of the trees on the course. Light contact with these will allow you to carry on; heavy contact breaks your skis and sends you back to the first section of the game (which you also return to after completing each of the courses).
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[Hostage: Rescue Mission]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|BBC Micro|DOS|Macintosh|MSX|NES|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hostage-rescue-mission
Description=Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.
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[Hot Rod]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hot-rod
Description=Hot Rod is a top-view racing game influenced by Super Sprint, in which three miniature cars race to complete a race as quickly as possible, by rotating, accelerating and braking at the right moments. You start with limited fuel, but more can be collected as you cover the track. Hitting hazards can cause your car to explode, thus costing time as it is replaced.<br><br>Unusually the racetracks are linear rather than lap-based, so each round involves covering a section of track once. After each race, you can purchase upgrades at the shop, depending on how much money you earned in the previous race.<br><br>Only part of the circuit is shown at a time, and this scrolls following the leader. If you fail to keep up with this, your car is moved forward on the track, with a penalty fuel deduction. This is slightly similar to the system later used in head-to-head games of Micro Machines, and is especially punishing while you are on roads travelling horizontally and the leading CPU car is travelling vertically, as it makes the margin for error much smaller.
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[Hotshot]
Publisher=Prism Leisure Corporation Plc
Developer=Maxwell Technology Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/hotshot
Description=A simple two-player game released to much marketing fanfare, Hotshot places you and another player (either another person or an AI robot) in an arena split down the middle into two save for a hole about half the screen's height for the ball to travel through, with a series of bricks on each side to destroy.<br><br>The aim of the game is to destroy your own bricks before your opponent can destroy his. This is achieved by catching the small by pointing your suction device at it and holding fire, and then releasing in the needed by letting go of the button. This is easier said than done, as the ball neither moves in a straight line or according to the natural rules of.gravity.<br><br>Should either player be hit with the ball and not catch it properly, they will be knocked down and possession of the ball is passed to the other player.
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[The House Jack Built]
Publisher=Thor Computer Software
Developer=Thor Computer Software
Released=1985
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/house-jack-built
Description=After collecting heaps of treasures from his previous two adventures, Jack and the Beanstalk and Giant's Revenge, Jack was able to afford his own house which has several rooms, some basement rooms and caves, a garden, a large maze, and even a roof that leads up to the moon where there are more locations to explore. Jack arrives at the living room and has to go around the house collecting objects. All this luxury comes at a price for Jack; his pets do not like his new house and have gone amok. Jack must be careful not to get in their way.<br><br>Unlike the other two games, the player is free to go wherever they like, not just on a very narrow, preset path. If the player touches any pets, this will result in a loss of life. In this case, Jack returns to the location where he died, instead of having to start over. The score is by percentage of collected objects.

[Hover Bovver]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1983
Systems=Atari 8-bit|Windows
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hover-bovver
Description=Your lawn needs mowing and your mower doesn't work.  Now what?  You look next door and see your neighbor's lawnmower.  When he's not looking, you grab his lawnmower and start mowing your lawn.  Try to avoid being caught as you mow up to 16 lawns while avoiding your flower beds. Your dog can help you keep that pesky neighbor away while you finish your work.
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[Howard the Duck]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/howard-the-duck
Description=Your two best friends Phil and Beverly have been captured by a dark overlord! He is keeping them captive in an active volcano, and you need to rescue them. As Howard the Duck, master of Quack Fu, you need to make your way through the maze-like landscapes, and jump or fight the many obstacles blocking the path using kicks and punches. Water must be navigated around, because this 'superhero' duck can't swim. Or fly without the parachute you regularly use.<br><br>Quicksand, enemy mutants and more will all get in your way before you can finally parachute into the volcano and defeat the dark overlord! Howard the Duck is based on 'Escape From Volcano island', a cartoon featuring Howard, but was released to tie in with the movie of the same name.
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[How to be a Complete Bastard]
Publisher=Virgin Games, Inc.
Developer=Sentient Software Inc.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=Isometric
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/how-to-be-a-complete-bastard
Description=This game is based around cult ‘alternative comedian’ Ade Edmondson’s book of the same name. Having gate-crashed a party full of sophisticated well-behaved types, you must do everything you can to be seen as hateful, yobbish and immature – a Complete Bastard.<br><br>The house has several rooms, each of which are filled with objects which are of use, as well as unlimited supplies of food, alcohol and coffee, which control how drunk you are at a time – some awful actions force you to be sober, others force you to be drunk. The game also displays whether you need the toilet (or, more accurately, any part of the house that would cause offence), whether you need to fart, and how strong-smelling these are.<br><br>The rooms can all be viewed from multiple angles, and 2 can be viewed at a time through a split-screen view.<br><br>To win, you need to prove to all 16 party guest that you are a complete bastard.
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[Hubert]
Publisher=Loriciels
Developer=Loriciels
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hubert
Description=The game is another variant of Q*bert. The goal is the same - to change all tiles on a pyramid made of cubes to the target color. To do this you guide Hubert around the pyramid, and every tile he jumps on will change color. The number of jumps may vary based on level's number. But you should be careful because there are several foes, which will prevent you from completing levels. They are:<br><br>1. Red Ball: it is lethal, avoid it<br>2. Purple Ball: it is lethal and gives rise to creatures<br>3. Worm: it destroys your work, jump over it<br>4. Rissou: identical to Worm<br>5. Sleuth: it is tracking you and it is lethal, avoid it<br>6. Nasty: it walks on his own way and it is indestructible and lethal<br><br>There are also bonuses; picking it up, you can for a short time eat sleuths.<br><br>There are three speeds of the game. The best scores will be written in Hi-Scores table.

[Hudson Hawk]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hudson-hawk
Description=Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them.
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[The Hulk]
Publisher=Adventure International
Developer=Adventure International
Released=1984
Systems=Atari 8-bit|Browser|DOS|ZX Spectrum
Genre=
Perspective=
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hulk
Description=1st in the Questprobe Marvel Comics series.  Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics.  You awake as Banner, tied by ropes to your chair in a bunker in the desert; once you free yourself, collect all the gems to escape this hellhole.
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[Human Killing Machine]
Publisher=U.S. Gold Ltd.
Developer=U.S. Gold Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/human-killing-machine
Description=In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. <br><br>In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent.<br><br>Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.
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[Humanoids]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/humanoids
Description=The year in 2850 AD. Captain Gryo is being held prisoner on the planet Vulso, and he must find a way to get to his Super Star Cruiser, which is blocked by a huge metal door. This door is opened by entering a four-letter password, but be able to reach it, Gyro needs to get through three environments while dealing with robots, comets, UFOs, aliens, and dragons blocking his way, shooting them with his laser beam to destroy them.  From the second environment on, Gyro uses a different type of transport which includes a hover bike and a jet ski.<br><br>Once he reaches the end of each environment, he is given clues as to what the password is. Once he has reached the metal door, he has a limited amount of time to enter the password or the whole planet explodes.

[Humphrey]
Publisher=Mr. Micro Ltd.
Developer=Mr. Micro Ltd.
Released=1983
Systems=MSX
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/humphrey__
Description=Humphrey is a spry chap who needs to change the color of all the blocks. What should be a simple task is made difficult by atomic bombs that drop from block to block so get hopping Humphrey.<br><br>Humphrey is a Q*Bert clone. Like in Q*Bert, Humphrey hops from block to block, changing the color of any block he lands on. When all the block's colors are changed, he moves to the next level. Making life difficult are atomic bombs that start at the top and bounce down the board. When they drop off the bottom, the reappear at the top. If Humphrey hits or is hit by an atomic bomb, he loses a life and the current level resets to the beginning. When all lives are gone, the game is over. Unlike Q*Bert, enemies only move down, not up. As the game progresses, there will be more bombs and they will have more bounces.

[Humpty Dumpty in the Garden]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/humpty-dumpty-in-the-garden
Description=Humpty Dumpty now has his own garden. His task is to make flowers grow before the weeds outgrow them. He does this by running around and turning on water valves to release the water into the pipes. Turning them off blocks the water from proceeding through the pipes. When Humpty waters enough flowers, he proceeds to the next level. The game ends when weeds outgrow the flowers.
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[Humpty Dumpty meets the Fuzzy Wuzzies]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/humpty-dumpty-meets-the-fuzzy-wuzzies
Description=In this puzzle game, Humpty must make his way to the exit, to do this, you rotate the maze 90 degrees, causing him to fall. The maze must continually be rotated not to navigate to the exit, but also to avoid three types of enemies - bombs, snappers, and of course, the Fuzzy Wuzzies. If he comes into contact with these, he will go splat. Teleports take Humpty to different places, while going through the exit takes Humpty to the next maze. There are 18 mazes in total.
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[Hunchback]
Publisher=Ocean Software Ltd.
Developer=Century Electronics
Released=1983
Systems=Amstrad CPC|BBC Micro|DOS|Dragon 32/64|MSX|VIC-20|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hunchback
Description=Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour.  Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously!  Succeed, against all odds, and you get to do it again, but faster!  Even an able-bodied protagonist would have a hard time juggling all these threats, but I have a feeling a dedicated player with patience and good timing can overcome them.  Let's call it a hunch.
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[Hunchback at the Olympics]
Publisher=Software Projects Ltd.
Developer=Seatongrove Ltd.
Released=1985
Systems=
Genre=Sports
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hunchback-at-the-olympics
Description=The Games of the XXIII Olympiad were held in Los Angeles in 1984 and for the first time since the advent of the video game industry, this king of sporting competitions was to be held in a first-world nation.  In simpler times, this might have inspired people to head out to a track or gymnasium to try their stuff, but now for the first time an industry was poised to let the hands of the middle-class masses do all the work virtually, through joysticks, needing no facilities or specialised equipment (beyond a video game console) to try the whole gamut of events.<br><br>Since numerous companies realised this around the same time, from a marketing perspective, the only serious question is: what's going to make your Olympiad game stand out from the rest?  Will you have an expensive celebrity endorsement by a Gold medal-winner?  Will you implement the flags and national anthems of all participating countries?  Perhaps you've been beaten to the punch.  Well, here's a tack no one has considered yet -- have the player control the Hunchback of Notre Dame, as he shambles faster, higher and stronger toward Olympic gold!  He's an established hero of video games plus his public domain status makes him cheaper to use than, say, Sam the Eagle, the mascot of the 1984 Summer Games.<br><br>I don't know what elapsed at that board meeting, but the pitch was green-lighted, and so we ended up with a game in which our unlikely hero Quasimodo is guided, through dedicated joystick-wiggling, through the 100m sprint, long jump, shot put, discus throw, javelin throw, 110m hurdles and high jump, all in hopes to impress Esmeralda, the object of his affection.  It's a far cry from the belfries and gargoyles of the cathedral of Notre Dame de Paris, but perhaps the change of scenery will do him some good.
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[Hunchback II: Quasimodo's Revenge]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=Nov, 1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hunchback-ii-quasimodos-revenge
Description=The archetype of the Hunchback of Notre Dame really isn't terribly nuanced: he jumps around towers, ringing bells, rescuing Esmeralda and being generally physically unattractive.  Here he does all of these things, in a more platform-oriented take than the original, clambering up dangling ropes as they rise and fall, avoiding environmental threats such as rabid bats, thrown hatchets and enormous grinding clockwork gears all in the pursuit of small bells strewn across each screen's platforms.  Gathering all the bells permits you to advance higher up the tower, at the top of which the damsel in distress awaits your homely visage.
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[Hunchback: the Adventure]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hunchback-the-adventure
Description=As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale.<br><br>Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title.<br><br>You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you don't do so by jumping over pits and ducking under arrows (and, uh, participating in organised sporting events)!  Instead, you navigate sites in, around and under Paris, including the Cathedral of Notre Dame, collecting inventory items to use to solve puzzles and overcome minions of the Bishop and Cardinal -- foes who no longer cause you to lose a life at the merest contact.<br><br>The narrative does sustain a bit of garbling along the way in the transition from high literature to action arcade game and back to crypto-literary interactive fiction, but they take what they've learned about design along the way and present things clearly, possessions and companions continually visually indicated above a baroque text input/output field.  The interface is as intuitive as those of the prior games in the franchise, despite the enormous gulf between their respective styles of gameplay.  Now you can give your twitchy fingers a rest and let your brain take over for a while.
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[Hunchy]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hunchy_
Description=An unlicensed Hunchback clone, this one stays close to its source material, having you make Quasimodo run and jump through a medieval side-scrolling set in order to rescue Esmeralda.  Though it's lacking the Tarzan-like rope-swinging and the pursuing soldier who enforces the time limit in other versions, its 25 levels boast an ample set of conventional Hunchbackian threats -- rolling rocks and guards' thrusting pikes to jump over, arrows to duck under, and an exceptional menace relatively unknown in medieval Paris: ominous drops of acid rain.  As you proceed you will get to risk them one at a time, and eventually, following the classic Hunchback formula, all together.

[Hungry Horace]
Publisher=Melbourne House
Developer=Psion Software Ltd.
Released=1983
Systems=Dragon 32/64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hungry-horace
Description=This was one of the Spectrum’s earliest Pac-Man-influenced games, taking place on a quick succession of small levels. The level designs have a lot of complex corridors and side-lines, as well as at least one wrap-around section and one tunnel – the ghosts may well be waiting for you at the end of this. Each level features one power-pill to put to use, and an increasing number of enemies as you progress. Unlike most games of the style, after collecting all the dots you must progress through an exit at the right of the screen, so it might be worth planning your path through the dots so as to finish near this.
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[Hunter's Moon]
Publisher=Thalamus Ltd
Developer=Thalamus Ltd
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hunters-moon
Description=Your Hunter starship has been sucked into a black hole, and emerged in a region filled with hives of re-spawning cells, most of which have a portal in the middle. Viewed from above, you will have to shoot your way past the hives and into the portals.<br><br>There are 16 systems, each split into between 4 and 9 levels, and each of these has a number of hives. These are highlighted on a radar at the bottom of the screen, and one of them flashes. If you fly into this one first within a time limit, you will automatically complete the level. Otherwise, you will have to fly into them all.<br><br>Avoid crashing into the hives, and watch out for the white worker cell, which moves around replacing destroyed hives - contact with this is fatal.
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[The Hunt for Red October]
Publisher=Argus Press Software Ltd.
Developer=Oxford Digital Enterprises Ltd.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hunt-for-red-october
Description=In this adaptation of Tom Clancy's popular novel, you play the part of Captain Marko Ramius attempting to defect to the US.  Once into the Atlantic, you must rendezvous with the US Navy and fake the destruction of the Red October.  Your crew is not aware of the defection -- but the Soviet Navy is, and will try to stop you at any cost.
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[Hydra]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Lynx|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hydra
Description=If being the best speedboat racer in the world were all there was to life, you'd live on easy street.  But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting.<br><br>Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section.  Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes.  Collect crystals along the way to boost your speed or shields.
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[Hypaball]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hypaball
Description=Hypaball is a two player futuristic sports game, played between the Hawks (human) and the Vipers (human or CPU). Choose your three-man team from a pool of 10 players, each with slightly different stats for strength, agility and speed. <br><br>The teams have to pass and catch a ball and shoot it to a moving basket in the middle of the screen. Two players are in the air (one in each half of the arena), while the third remains on the ground to collect an otherwise-dead ball. You simultaneously control the grounder and the air player nearer the ball - they move left and right in unison, but only the air player responds to up-down movements. Players can only hold possession for 2.5 seconds, in order to keep the games fast and frantic.

[Hyper Biker]
Publisher=PSS
Developer=PSS
Released=1984
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/hyper-biker
Description=The player must compete in a series of events against a human or computer opponent. Each event is difficult, with each one containing a variety of maneuvers that must be performed to allow progress. The fastest qualifying time in each event allows the rider to compete in the next one.<br><br>The option screen allows up to four riders to take part, and three control methods can be used, with two of the methods relying on a joystick, and a third one with the keyboard.
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[Hyperbowl]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/hyperbowl
Description=Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular pitch visible at a time.  Each player controls one of the 10 available spaceships, each with their own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows the positions of both ships and the ball, so that things don't become disorientating.<br><br>The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with the ship or by shooting at it with your craft's beam (which does not injure or impede the opposition craft in any way). In either case the ball moves in a semi-random direction similar to the one you directed it in, but can rebound off the plus-shaped divots in the wall unexpectedly.<br><br>The game lasts for 5 minutes, or until a player reaches the winning score of 9. Each of the three skills levels is a 5-tier tournament of increasing difficulty.
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[Hyperforce]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1987
Systems=Amiga|Atari ST
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hyperforce_
Description=The player represents a space pilot whose STATRON system is heavily damaged by opposition fire. A single mission remains before you can head for home.<br><br>The aim of the game is to pass through a series of chambers collecting the pods which will appear at random around the screen. However, as you attempt to do this the chamber walls will advance upon you, absorbing the pods as they move.You can shoot at the walls to force them to retreat but as they move back will erase the pods behind them. It is possible to drag back some of the walls, but once again the pods will disappear as the walls are pulled back.
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[Hyper Sports]
Publisher=Imagine
Developer=Konami Industry Co. Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|MSX|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/hyper-sports
Description=Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one.<br><br>Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.
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[Hysteria]
Publisher=Software Projects Ltd.
Developer=Special FX Software Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/hysteria
Description=A fanatical sect has changed mankind's future by summoning a previously extinct primeval entity in our past. You, a sole survivor of the once elite 'time corps' have been chosen by the federation of law and order to combat the entity in three time zones: Ancient Greece, Dark Ages and Space.<br><br>The game, controlled by joystick, has you moving the time warrior in horizontal-scrolling parallax levels.<br>You have to collect nine pieces that assemble to a face of the primeval entity who must be battled.<br><br>Meanwhile, the locals in each time zone do not like time warriors and throw and fire everything at you. Luckily, you are carrying an energy conversion kit that changes some shot objects and enemies into valuable weapons and armoury.<br>Good luck, you will need it!
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[I-Alien]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/i-alien
Description=After a nuclear war, humanity's livestock has been extinct and the survivors travel the galaxy in search for new sources of protein.<br>Players take control of an alien that has been captured by one of the human ships. Seen from a side-view perspective, the alien must find it's way through the ship, going through color-coded transporters, jumping over and dodging obstacles and blasting numerous enemies. Sometimes, defeated enemies drop items that increase firepower, replenish health or reverse the controls. Fellow prisoners can be rescued to gain extra lives. The main goal however, is to find a bomb that has been planted on the ship before the timer reaches zero. Once this is achieved, the alien can exit the ship and try to make its way to the inside of his home planet where an escape pod is hidden.
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[Ian Botham's Test Match]
Publisher=
Developer=
Released=1984
Systems=ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ian-bothams-test-match
Description=Ian Botham's Test Match is a one or two player cricketing game that can be played using a keyboard or a joystick.<br><br>There are three game modes, a limited over game, a one day match or a test match, each option taking progressively longer to complete.<br>The player can choose between the 'armchair cricket' mode where the game supplies names for all team members, or the 'personal team selection' mode where the player enters their own teams names.<br><br>At the start of the game the player is presented a cricket pitch, on which the bowler, the wicket keeper together and two opposing batsmen are already positioned. <br>The player then positions nine fielders around the pitch ready for the first over. Fielders are placed by moving the fielder icon around the pitch with the arrow keys and pressing 'Fire' when the player is in the correct position. <br><br>Bowling : Before any over commences the player selects the type of bowler, this can be fast, medium, spin, or bouncer. Once this is done the player presses the 'Fire' key and the game positions the bowler behind the wicket, he takes a run up and delivers a ball. This is repeated until the over is complete.<br><br>Batting : In a single player game the computer will start as the batting team. <br>When the player is batting they must select where they wish to hit the ball that's just been bowled. This is done by holding down the 'Fire' key while pressing the numeric keys to select a direction. Directions can be changed at will right up until the time the 'Fire' key is released. The ball should be struck at the last possible moment for<br>maximum strength.<br><br>Fielding : Once the ball has been batted the player has the chance to select a fielder to chase the ball to try to prevent it reaching the boundary. If the ball touches the running fielder or any of the stationary fielders, it is either caught or thrown at the wicket to attempt to run the batsman out. Fielders may be repositioned at the start of each over. Dismissal appeals for, say leg-before-wicket (LBW), is not automatic as appeals may be rejected by the umpire.

[I,Ball]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/iball
Description=Terry Ball (terrible, geddit?) has kidnapped Lover Ball, No Ball, Eddy Ball and Glow Ball, and I,Ball must rescue them through 16 stages. The gameplay is shoot 'em up based, with the 16 levels scrolling vertically. They are full of hazards ranging from step-like sequences of blocks and metallic edges, to Terry Ball's unleashed devices including microwave ovens and crabs. The initial weapons is quite puny, but collecting discs allows upgrades to be obtained, including multi-directional fire and turbo boosts. You have four lives, but must complete each level within a time limit.

[I Ball II]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/i-ball-ii
Description=After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level.<br><br>Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers.

[Ice Box]
Publisher=
Developer=
Released=Jul 30, 2008
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ice-box
Description=Ice Box was developed for the annual Mini Game Competition and was an entry for the 1k size category.<br><br>The gameplay in Ice Box is somewhat similar to Tetris. Over the playing field ice cubes appear, moving from left to right and back. By holding the space key, you drop the ice cube into the playing field. Note that the ice cubes dropped onto other ice cubes tend to slide down. If three or more ice cubes with the same appearance are touching, they disappear. The game ends once the ice cubes have reached the top edge of the playing field.

[Ice Guys]
Publisher=Protovision
Developer=Knights of Bytes
Released=1997
Systems=
Genre=Action
Perspective=Platform
Score=4.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ice-guys
Description=Last winter, there was a day when more snow fell than ever before. That's why people all over the world took the day off, went outside and built snowmen with their kin. It seemed to be a day full of laughter and happiness when suddenly some nasty creatures appeared who couldn't stand the joy. They scared off the happy folks and took all the snowmen away. With the smiling fellows missing, sadness was to conquer the empty places.<br><br>Two former antarctic explorers who retired some time ago to open an ice cream parlor stood up against the nasty creatures. They decided to take the challenge, chase the creatures through the world's cities and bring back every single snowman!<br><br>Ice Guys is a platform game with cartoon graphics. One solo player or two team mates fight against a horde of little monsters. Their only weapon against the creatures is the snow on the ground - but there is plenty of it! So they keep throwing snowballs at their attackers to get them caught in an avalanche. The avalanche can be kicked thus turning it into a deathly bowling ball. Combination hits will be rewarded with goodies which can be collected. Diamonds can be traded for special items in a shop. Stars will qualify the players for a sleigh race bonus game and ice creams will eventually be turned into extra lives.<br><br>There are 4 cities to visit. Each comes with a different graphical setting and 8 screens to solve. The further the players progress in the game, the cleverer and nastier the monsters get. When all 32 levels are finished, an ending sequence closes the game.

[The Ice Temple]
Publisher=Blue Ribbon Software Ltd.
Developer=CDS Software Ltd
Released=Feb, 1989
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ice-temple
Description=Nick Razor's pride and joy was his brand new 'Hot Hatchback' Space Cruiser.  He had spent all his last salary cheque, earned as a galactic dust man, on buying it.  Then it is stolen and the careless thieves press the hyperspace button by accident.<br><br>Nick traces his 'wheels' to the remote Ice Temple and discovers that, far from being the innocent entertainment centre it claims, the building is a thermionic reactor being controlled by aliens to remove the planet's energy.<br><br>The whole planet is cooling down at such a rapid rate that it is turning into an icy waste and the Aliens are using the energy to fuel rocket warships destined to conquer the Earth.<br><br>In order to destroy the dastardly plan Nick must remove all eight pieces of the reactor and dump them down the refuse-crusher chutes.  It's not going to be easy and will use all Nick's past working experience but Nick is mankind's only hope!
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[I.C.U.P.S.]
Publisher=Thor Computer Software
Developer=Odin Computer Graphics Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/icups
Description=You want to become a special agent for I.C.U.P.S. (International Commission for Universal Problem Solving), but before they can accept you, you have to pass two tests that make up two different parts of the game.<br><br>The first part is shown from a top-down perspective. You are in control of a space ship and are under attack from different kinds of enemies. Most enemy ships are not lethal in themselves, but have either the ability to shoot up, down, or sideways. To defeat them, you can shoot upwards or push them towards the edge of the screen.<br><br>The second part of the game is shown from a side-scrolling perspective and begins once you reach the enemy star ship. In it, you control a robot with a jet-pack and must find four parts of a bomb that are scattered throughout the large ship, while shooting lots of insect-like enemies.
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[Ikari Warriors]
Publisher=Data East Corporation
Developer=SNK Corporation
Released=1986
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Atari ST|MSX|NES|PC Booter|Windows|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ikari-warriors
Description=A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.
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[Ikari Warriors II: Victory Road]
Publisher=Imagine
Developer=SNK Corporation
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|NES|PC Booter|Windows|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ikari-warriors-ii-victory-road
Description=Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year.<br><br>This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.
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[Ikarus]
Publisher=Double Density
Developer=Masters' Design Group
Released=1991
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ikarus
Description=Ikarus is a Joust clone in which players control a phoenix and must try to hit their opponent from a higher position. Pressing the fire-button causes the phoenix to flap its wings and fly upwards. Only when the phoenix is flapping its wings can players influence the direction of its flight. Successfully hitting an opponent from a higher position scores one point. The first player to score ten points wins the game.<br><br>Apart from a two-player-mode there is also a single-player quest mode, featuring ten levels with increasingly difficult opponents.

[Imagination]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/imagination
Description=Imagination is an Interactive Fiction game that includes four different adventures that parody other well known games. Their names are: 2002 - A Very Odd Day in Space, The Lords of Half Past Nine, Panic Miner and Raid over Margate. Each game presents you with a unique setting and different challenges. To solve Imagination, you have to enter these games and solve various puzzles that sometimes require you to use an item from one game in another game.
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[Imperium Galactum]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/imperium-galactum
Description=Not to be confused with the much, much later Imperium Galactica, this was the first fully-functional commercial "4X" space game to hit the U.S. Many of the most important features in later 4X games appeared in this one: ship design, guerrilla warfare on captured planets, troop transports. It did not feature tactical space battles, however.<br><br>The main game screen displayed a grid of dots, with star systems shown by a larger circle with a color representing the star's type. Stars could have zero, one, or two inhabitable planets. Warships could be custom designed and were tracked individually with a maximum of 255 war ships per player in existence at one time. Transports could carry either colonists and troops and traders carried metal or food surpluses to where they were needed. During an invasion, the respective armies from each player would fight until one force was destroyed. However, planets thus captured could suffer from guerrilla resistance for several turns and if not eradicated could overthrow the invaders or assist your opponent's armies in the event of a counter invasion.<br><br>Given the tiny systems it ran on, this game did a very good job of simulating many important considerations, and was the first introduction of some of the things that have become staples in 4X space games; most notably ship design and refits.
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[Impossamole]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/impossamole
Description=Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians. <br><br>As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.<br><br>The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.
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[Impossible Mission]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 7800|PC-88|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/impossible-mission
Description=You play a secret agent on a quest to stop the evil Professor<br>Elvin Atombender, who is believed to be tampering with national security computers. You must penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a password to use in the main control room.<br><br>The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value.
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[Impossible Mission II]
Publisher=Epyx, Inc.
Developer=Novotrade International, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/impossible-mission-ii
Description=You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
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[In 80 Days Around the World]
Publisher=Rainbow Arts Software GmbH
Developer=Fantastic Software
Released=1987
Systems=Amiga|Atari ST
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/in-80-days-around-the-world
Description=Based on a tale first scripted by Jules Verne. You start as Phileas Fogg in the Reform Club of London where Fogg boasts that he is able to traverse the world in 80 days. The nobs of the Reform Club force him to bet all he owns: 20.000 GBP. Together with your Butler Passepartout you set off on 2nd October to your great adventure. <br><br>Half the time of the game you play as Phileas Fogg, half the time as Butler Passepartout. The screen shows a world map, a puffing train in the corner indicates the speed level you travel, a money bag indicates your finances and 2 buttons exist where you can bribe (to speed up the train) and play cards (to increase your financials). Action parts are arcade-styled, normally side-scrolling platform-action in which you have to collect items for your further travel. The first action-adventure parts starts in India, where you  control Passepartout running through the Jungle to a temple where you have to collect something for your further adventures. While running through the jungle, Indians drop things on you and throw  spears after you. You must beware of fall traps and make the exit in time or your adventure is over.<br><br>Your next stop take place in Japan - here you have to catch acrobats on your shoulders. Next action part in America: Beware of dodging wolves! Afterwards you must copy the dance of an indian medicine-man if you don't want to end as an Indian snack... Finally after returning to England you have to master the Dungeons of London. Are you able to return within 80 days to the Reform Club?

[Incredible Shrinking Sphere]
Publisher=Electric Dreams Software
Developer=Foursfield
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/incredible-shrinking-sphere
Description=The Incredible Shrinking Sphere of the title comes under your control in this isometric maze game which has similarities to Marble Madness and Spindizzy. The ball needs to be guided from the start of a level to the end, through 4 linked sections.<br><br>Various functioning squares must be used to your advantage. Uniquely these include changes to the ball's size, as well as it's physics. Revolving squares randomly fire the ball off in another direction, and ramps shoot you in the current direction at high speed. Weapons can be collected, as can shields - both of which are required to avoid some of the hazards on show. Black holes are always fatal however.
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[Indiana Jones and The Fate of Atlantis: The Action Game]
Publisher=LucasArts|U.S. Gold Ltd.
Developer=Attention to Detail Limited
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/indiana-jones-and-the-fate-of-atlantis-the-action-game
Description=Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.
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[Indiana Jones and the Last Crusade: The Action Game]
Publisher=Lucasfilm Games LLC
Developer=Tiertex Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|Game Gear|Genesis|MSX|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/indiana-jones-and-the-last-crusade-the-action-game
Description=As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. <br><br>This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.
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[Indiana Jones and the Temple of Doom]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|MSX|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/indiana-jones-and-the-temple-of-doom
Description=The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy you must complete several cycles of the following 3 types of levels:Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.<br>2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track.<br>3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.<br>With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.
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[Indiana Jones in the Lost Kingdom]
Publisher=Mindscape, Inc.
Developer=Mindscape, Inc.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/indiana-jones-in-the-lost-kingdom
Description=Indiana Jones in the Lost Kingdom is an Indiana Jones game that isn't based on a movie. Indy is looking for a lost civilization. He has to solve puzzles and traps left behind to get to the treasure and get out alive.<br><br>The entire game consists of only six screens all of which have monsters and puzzles guarding the exits. Not only will you have to solve the puzzles but first you must figure out what the puzzles are because no clues were left behind. The game's motto is: "Nobody told Indiana Jones the rules. And no one will tell you."
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[Infernal Runner]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/infernal-runner
Description=The player's character is locked in an infernal house full of deadly traps. He must escape by collecting all the keys and by opening all the chests that are spread throughout the rooms. He must also find food in order to survive.<br>The game features non-linear gameplay (you can go back and forth in the house while you explore it) along with very visual depictions of the many different ways the player can die.

[Infidel]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/infidel
Description=You've been marooned by your crew in the vast wasteland of the Egyptian Desert.  The burning heat causes you to think you are a brave explorer of fortune, but you have already been branded an Infidel.  You are more likely to starve to death than finding the gold and riches that are hidden in the pyramids.  <br><br>Difficulty Level: Advanced
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[Infiltrator]
Publisher=U.S. Gold Ltd.
Developer=Chris Gray Enterprises Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|DOS|ZX Spectrum
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/infiltrator
Description=The game is combination of first-person helicopter simulator and isometric/3rd-person espionage action/adventure.<br><br>You as Johnny McGibbitts, ace pilot and neurosurgeon has given a mission against the "Mad Leader". You have to fly in helicopter behind enemy lines and make a diversion there. You can fool the choppers into believing that you are a one of bad guys, and also you can show false documents to guards in enemy camp. If they aren't fooled then you can use spray of sleeping gas or even a grenade. There are many houses in the camp, which has many rooms, which has many useful items, but you often don't need them because of the limit of time for operation.
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[Infiltrator II]
Publisher=Mindscape, Inc.
Developer=Chris Gray Enterprises Inc.
Released=1989
Systems=DOS|NES
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/infiltrator-ii
Description=Jimbo McGibbets is back in the sequel to the original. You play a soldier on a mission to infiltrate the enemy's compound and spy on them.<br><br>The game is broken up in to two parts: Walking around in the enemy camp, or flying missions in your advanced attack helicopter. You can enter enemy huts in the compound and retrieve weapons and information. Use gas grenades on the guards to give yourself time to search rooms.<br><br>Flying your attack chopper presents you with a view out the cockpit and control panel. You will be attacked by numerous airplanes and can attack ground defense systems too.
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[Ingrid's Back!]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ingrids-back
Description=Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor. <br><br>Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests can be played in any order, although they logically follow on from each other. She is accompanied by Flopsy the dog in the first 2 parts, and her cousin Daisy in the third.<br><br>Ingrid's Back uses the same game system as the original, and other contemporary Level 9 titles such as Knight Orc . Giving instructions to other characters (including Flopsy) and jumping around the map using GO TO and FOLLOW commands. A living and breathing world of people travelling, trading and relaxing underpins it all, and plays a part in most puzzles.
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[The Inheritance: Chaos in Scotland]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/inheritance-chaos-in-scotland
Description=In the sequel to The Inheritance: Panic in Las Vegas you've found yourself in Scotland. Your Aunt has donated her castle, but alas, you must prove your identity. Your family book is somewhere in this castle and "false nephews" are popping up everywhere. What a chaos!<br><br>As its predecessor, the game is played in first-person view with point-and-click interface. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the ACTION key. Inventory is now limited to 4 items and moved to the bottom of the screen. The game now consists of single load, but to make it more difficult a percentage of your hungriness is introduced to the game. It is equal to 99% at the beginning and is decreasing with time flow. You should keep an eye on it and fill it, eating food found in the castle. <br><br>During the game, you, Mr. Peter Stone, will interact with different persons and collect/use different items. Some of your actions may be lethal for the others, but you should also keep your alive and get your Inheritance finally.

[The Inheritance: Panic in Las Vegas]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/inheritance-panic-in-las-vegas
Description=A shady character called Peter Stone receives a telegram from a notary telling that his rich aunt passed away in Las Vegas. With the included airplane ticket he must travel to meet the notary and arrange the details of the inheritance.<br><br>The Inheritance: Panic in Las Vegas is a French adventure game, an early entry in the point-and-click sub-genre. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the SPACE bar. A handbag in the right side serves as the inventory and can be minimized to an icon at the bottom. The game is divided in three loads. At the end of each load, the player receives a password for the next one:<br><br>?The first load is entitled "In the building", where the player must leave his apartment and go to the airport. The airplane leaves at 11:20, and this game section starts at 11:10. Besides this time limit, progress is further hindered by the other tenants that appear at each floor. They demand the return of borrowed goods. The player can search other apartments, steal money and threaten the other residents with weapons (this last option can lead to an instantaneous death).<br><br>?"At the airport" is the second load, where the player must embark on the airplane to Las Vegas. There is terrorists and other annoyances to be dealt with.<br><br>?The final load is called "In Las Vegas", where the player must find the notary, while raising some necessary money (a testament clause says that in order to inherit the money Peter has to raise 1 million dollars by playing games at the casinos).

[In Search of the Most Amazing Thing]
Publisher=Spinnaker Software Corporation
Developer=Tom Snyder Productions, Inc.
Released=1983
Systems=Atari 8-bit|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/in-search-of-the-most-amazing-thing
Description=Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventurer's he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now the wants you to take up the task and recover the object. <br><br>The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you need to buy equipment for your travels. Good luck!<br><br>In Search of the Most Amazing Thing is a very vast game, where game play is usually divided into 2 parts:<br><br>1. Diplomacy<br><br>Diplomacy consists of how you find clues and information regarding the Most Amazing Thing. Early in the game, you only communicate with your Uncle Smoke to get items from him and sell them at the auction for the highest price. Later in the game when your adventuring, you will meet numerous strange Mire tribes where you will barter your goods and knowledge for clues to the Most Amazing Thing.<br><br>Adventuring<br><br>The B-Liner something between a balloon and a beach buggy. The Mire is a very big place and dangerous place, but with the B-Liner you can drive or fly across it in no time. Beware the Mire crabs though!<br><br>You have complete control of the course of the game. There is no linear path that you must follow, making this game a new experience every time you play the game, as each new game creates a random new world to explore.
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[Inspector Gadget and the Circus of Fear]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/inspector-gadget-and-the-circus-of-fear
Description=When the International Circus comes to town, a mysterious series of disappearances begin, and Inspector Gadget is called into help. Once his involvement is discovered, Penny and Brains are kidnapped, making Gadget's task bigger. This involves getting through each side-scrolling level, avoiding the meanies by jumping them, and reaching the final target. There are many holes which lead to different sections of levels. The C64 version adds an icon system allowing you to collect and use your gadgets.
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[The Institute]
Publisher=Screenplay
Developer=Med Systems Software
Released=1983
Systems=Apple II|Atari 8-bit|TRS-80
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/institute
Description=In this bizarre text-based mystery, you assume the role of John, a mental patient who is being held against his will in a hellish asylum known only as "The Institute". Raving lunatics and taunting doctors surround you, and you are continuously harassed by a sinister psychologist who tries to convince you that you have lost your mind. You are unsure of how or why you ended up here, but one thing is clear: you must get out.<br><br>Most of the game is spent lying passed out on a closet floor, drifting in and out of drug-induced hallucinations that reveal key aspects of the protagonist's personality and recall traumatic events from his past. Between bouts of nightmarish, self-inflicted "drug therapy", the player uses the knowledge (and sometimes even inventory items) gained from his dreams to learn more about the Institute and to better facilitate his escape.<br><br>In typical text adventure fashion, John must navigate the hospital and interact with his surroundings using a very limited two-word parser. There are some basic puzzles to solve, mostly by using objects found throughout your quest, but the game's focus is more on the darkly surreal storyline and disturbing dialogue than its actual gameplay.
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[International 3D Tennis]
Publisher=Palace Software, LTD.
Developer=Sensible Software
Released=1990
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-3d-tennis
Description=International 3D Tennis is a tennis game with ten camera angles, 1 or 2 players, 64 different computer opponents with 15 skill levels, 72 tournaments based on real events and 4 court surfaces (grass, clay, carpet and cement).  You can choose 22 tournaments and play in a full tennis season. Other features is to learn to play topspin and backspin balls, four player ability levels (amateur, semi-pro, pro and ace), TV tennis theme tunes and Any-time save option. The game uses vector graphics that gives it a 3D look.
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[International 5-A-Side]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=ZX Spectrum
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-5-a-side
Description=This game aims to recreate five-a-side football as accurately as possible, from a side-on forced perspective. The main tournament involves 8 international teams, with 2 skill levels and variable match lengths.<br><br>Five a side football differs from the full game in many ways. The teams consist of 4 outfield players and a goalkeeper – the outfield players can’t encroach into the goal area (which is a semi-circle rather than a rectangle). The arena is walled, making judging ricochets important, and the ball can’t be hit above head height.
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[International Football]
Publisher=D&H&nbsp;Games
Developer=D&H&nbsp;Games
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-football
Description=Take over managing a European international football team in this budget game. An initial team of 11 players and 2 substitutes is selected automatically for you from the roster of 24 squad members and another 16 'hopefuls', but you can move these at will. You can choose your team's formation, playing style and tactics, to give you a fighting chance of qualifying from the 4-team groups to reach the major championships. Team training must also be organised. During the match you can see which part of the pitch the ball is in (Premier Manager later used a similar system) as well as updates on key moments.
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[International Hockey]
Publisher=Advantage Artworx
Developer=Superior Quality Software
Released=1985
Systems=Apple II|PC Booter
Genre=Action|Sports
Perspective=Isometric
Score=2.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-hockey
Description=International Hockey is the sequel to Artworx's SLAP-SHOT! Hockey.<br><br>The game features standard single player vs computer (3 skill levels) and 2 player head-to-head modes. Controls offer precision passing, bone crushing body checks, with penalty shots and a shootout mode.  Make use of the walls on the arena to advance the puck. The player closest to the puck is under your control; others appear ghosted-out Digitized speech, crowd noise and an organist add to the feel of the experience.
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[International Karate]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Atari ST|DOS|MSX|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-karate
Description=International Karate is a simple one on one beat 'em up. The characters are shown from the side, the aim is to beat your opponent using the different karate moves.<br>Depending on the move, the player will get a full or half-point. You need two full points to beat your opponent, or at least have more points when time runs out.<br><br>On your journey you'll visit 8 different places spread all over the world, like Sydney, Egypt or New York.<br>At the end of each stage you'll get to play little bonus games.<br><br>While beating enemies the player will increase in belts, starting from the white belt.
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[International Karate +]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1987
Systems=Amiga|Amiga CD32|Amstrad CPC|Atari ST|Game Boy Advance|PlayStation|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-karate-
Description=International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves.<br><br>Each of the moves scores a different number of points and if you come last in a particular round you are eliminated.<br><br>There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode.<br><br>All in the pursuit of that elusive black belt...
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[International Rugby Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-rugby-simulator
Description=Seven-a-side rugby union is brought to life in this budget game.  The action is viewed from the side, although kicks to the posts are played from a behind-the-posts perspective. Scrums and line-outs are incorporated for as realistic a game as possible given the player restriction. A tournament can be played with up to 8 players, with as many computer teams as required to fill the gaps.<br><br>In the ST version the tactical side of the game is very complex - seventeen different formations are on offer. Other gameplay variables can be set - player stamina (lower values forcing you to play a more conservative game), how long a player takes to recover from a tackle, and the standard strengths of passes and kicks, pus some very complicated mathematical coefficients. The ability to rename teams, change kits and alter the match lengths seem banal by comparison.
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[International Soccer]
Publisher=Commodore Electronics Ltd.
Developer=Commodore Electronics Ltd.
Released=1983
Systems=
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-soccer_
Description=International Soccer is an arcade action soccer game. No league or cup tournaments available, only friendly matches (2 halves at 200 seconds) against a human opponent or the AI (9 levels of difficulty are offered). Corner kicks and throw-ins exists, but you can't play foul - so no yellow or red cards required. The game is played with the joystick; with your joystick you control the player of your team (7 against 7) next to the ball (your teammates will be controlled by the AI). Push the fire button to pass or shot, you can move to all eight directions.<br><br>You only see about a quarter of the playground on screen which automatically scrolls to the left or right. If the ball comes near to your own goal, you get automatically control over your goal keeper - hopefully you can do a brilliant save: after a save the goal keeper needs some time to get back into action, be fast enough to help him with your fielders.

[International Sports Challenge]
Publisher=Empire Software
Developer=Harlequin
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-sports-challenge
Description=International Sports Challenge let you and up to 3 friends compete in 6 different sports and 21 separate events. You can choose from any mixture of individual events (over 2000 combinations) or play them in sequence with the 26-mile marathon.<br><br>Sports available are:<br>- Marathon, <br>- Diving: one- and two-meter springboard, five-meter platform, or medley competition. More than 40 total dives are available.<br>- Show-jumping: difficulty levels include Gymkhana, National, International and World.<br>- Swimming:  50-, 100- or 200-metre races, using breast-stroke, butterfly or freestyle. You can also swim the 200-metre medley (50 metres each of breast-stroke, freestyle, back-stroke and butterfly). <br>- Cycling: 1000- and 2000-metre courses in sprint or pursuit racing.<br>- Shooting: skeet, trap, boar (moving) or target shooting.<br><br>While some events are purely rendered in 2D (marathon, diving, swimming, shooting), some other are a mixture of flat-shaded 3D and sprites (show-jumping, cycling).
Goodname=International Sports Challenge
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[International Tennis]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/international-tennis_
Description=International Tennis lets up to four players play tennis on three different courts (grass, clay and asphalt), each with their own ball bounce. The game can be played using different match variations. You can play singles with men (five sets) or women (three sets) or play mixed with both in doubles. You can choose to take control of all players or choose a cpu-vs-cpu match. The action is seen from a third person perspective as standard is with tennis games.
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[International Truck Racing]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1993
Systems=Amiga|Atari ST
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/international-truck-racing
Description=This overhead view racing game is a serious simulation of the exciting sport of truck racing. This explains the apparently slow, jerky scrolling and rickety collisions, as this is how real trucks handle.<br><br>There are 6 trucks in each race, which take place across famed international circuits. Every couple of laps you must refuel, which is done by driving into the pits and collecting the flag in your car’s colour. The top 3 finishers in each race score points, and you must finish in the top 3 to progress to the next round.
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[Into the Eagle's Nest]
Publisher=Mindscape, Inc.
Developer=Pandora
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/into-the-eagles-nest
Description=Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible.<br><br>There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one.
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[Intrigue!]
Publisher=Spectrum Holobyte, Inc.
Developer=Kinemation
Released=1986
Systems=Apple II
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Paddles
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/intrigue
Description=A film-noir detective mystery set in Washington D.C. featuring real-world locations and almost real-world actors in the roles.  <br><br>Your detective brother Joe has gone missing while investigating a plot to release a virus into the D.C. air leaving you to try to pick up where he left off.  By interviewing suspects (who look just different enough from old movie stars to avoid a lawsuit), piecing together clues, and following leads you must discover the location of the villains hideout, deactivate the virus spreading device, and correctly identify the mastermind behind the plot.  Each time you play, the criminal and clues change so you can never be sure who to trust and where you will be going (the box boasts over 2000 possible solutions).
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[Invaders of the Lost Tomb]
Publisher=Spinnaker Software Corporation
Developer=Andromeda Software
Released=1986
Systems=
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/invaders-of-the-lost-tomb
Description=The Pharoah's Lost Tomb contains the valuable emerald of Scarabaeus, and you have set off to find it. You walk around from an early first-person view with 90 degree movement and four views from each position, aided by a map. On the first level you must touch nine ghosts, to collect pieces of a key to know which of the objects you will later find are medicines, and which are potions. <br><br>While on level 2, you must visit information sites - you will need this to survive on level 3. These are guarded by spiders, which must be trapped and lured away using doors. To move between levels you must guide a mechanical lift, by moving the joystick in smooth circles from inside it. This final level contains familiar safe bottles as well as poisonous ones - all stored on hidden shelves. It also contains zombies to avoid or trap.<br><br>Before you can reach the emerald, you must solve a final puzzle involving hieroglyphs. Arrange a 4x4 grid so as to get the rows and columns to match, within 40 moves.
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[Invasion]
Publisher=Mastertronic Group Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/invasion
Description=Strategy games with a real-time movement element didn't begin with Dune 2, and this was one early implementation of the concept. Your army has landed on an alien planet and has the intention of destroying their weather control station, and ideally as many of their units as possible.<br><br>The action is viewed from above, and you use a cursor to direct units, and automatically target and attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical overview approach, but the bombs are particularly vital.
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[Inve$t]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/invet
Description=Big Business, stripped down to the bare essentials: Make lots of money in this turn-based management simulation by buying companies and selling the goods they produce. Invest is all about, well, investment - fresh cash flows directly into new businesses, new shares and new company improvements in a never-ending cycle of productivity.<br><br>Up to four human players can compete for market dominance; the computer takes vacant places. Whoever amasses the most money or builds a monopoly in one of the six business areas (from pharmaceuticals to space engineering) wins. Tension rises as hired saboteurs and spies infiltrate companies to cause maximum damage - unless they are caught by a detective on guard. <br><br>Invest is a German game and was never published in any other language.

[IO]
Publisher=Firebird Software Ltd.
Developer=Kinetic Designs
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/io_
Description=An enemy has entered your region of space in a mothership, and unleashed foes aimed at destroying you. As the planet's top pilot, the player is sent out to ultimately destroy the mothership, in this horizontally-scrolling shoot 'em up. As well as aliens, the player will encounter gun turrets and missiles, plus bosses at the end of each level. Levels 3 and also add narrow R-Type-style gaps.<br><br>Smart bombs appear on the screen at random intervals, which can be used in two ways. Flying over them destroys everything on the screen, but shooting them turns them into power-up tokens or protective orbs, to be picked up. Players lose all these weapons every time they are defeated by enemies.
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[I Play: 3-D Soccer]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=Amiga|Atari ST
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/i-play-3-d-soccer
Description=I Play 3D Soccer is one of the earliest 3D football games. You take control of a single player, viewing the action from right behind his perspective. Signalling for your team-mates to pass you the ball is a key gameplay element - don't expect to just watch your team win with no contribution from you. When you gain possession (or press the button while not in possession) your player automatically turns to face the goal.<br><br>Only single matches are on offer. There are ten skill levels; match lengths and team kits can also be modified. Two-player matches are split-screen. Unlike Sensible Soccer and Kick Off 2, the offside rule is featured.

[I Play: 3D Tennis]
Publisher=Simulmondo
Developer=Simulmondo
Released=1992
Systems=Amiga|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/i-play-3d-tennis
Description=This tennis simulation followed up Simulmundo's 3D World Boxing, while 3D World Soccer was the final game in the series. There is some sports management involved as the player you choose (from pre-built selection or from your own creation) can improve his skills (forehand, backhand, serve, volley, etc.) as he wins matches and prize money and moves up in the rankings.  <br><br>There's 4 different play options: Singles Match, Singles Tournament, Grand Slam, and ATP Tour.  You must be qualified to play for the last two options based on your current ranking.  Beating opponents ranked higher will move your own ranking higher more quickly.<br><br>The playing view is directly from behind the player but as you approach the net it is scaled to always be appropriate for what the player would see from that vantage point. The players are viewed in large well-animated forms and even the backgrounds of crowd scenes are also animated.  At the bottom of the screen there are player's photos and ability bar graphs as well as a small overhead view of the player's positions on the court.

[I Play: Football Champ.]
Publisher=Simulmondo
Developer=Simulmondo
Released=1991
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/i-play-football-champ
Description=An extension of I Play: 3-D Soccer, with a new section for planning the team tactics and a more complex simulation of a championship. Most of the core game code of predecessor was reused.<br><br>Selecting the championship of Italy, England, or Germany, you should lead your team to the first place. Before the match begins you may adjust the list of team players and their formation on the field. When the match begins, you should move your player in 3rd-person view to run to appropriate position, try to catch or to get the ball, and want to make a score. While you are moving on the field, the map shows the position of the ball and other players. Commentator watches the match and tells either who is controlling the ball now, or what event was occurred on the field.
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[Iron Lord]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/iron-lord
Description=Iron Lord is an action/adventure in the middle ages, with hand-drawn graphics.<br><br>After returning from journeys far away, you find your ancestral castle in ruins, and hear rumors that a huge army is marching towards your land. Your only hope is to raise an army and fight back, but after your long absence you are an unknown heir to the land. To raise the army you need to win the respect of the people, by traveling through your land and accomplishing tasks, win competitions, and finally gather enough men to fight the army.
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[The Island of Dr. Destructo]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/island-of-dr-destructo
Description=You are leading a mission to destroy Dr. Destructo's array of ships, and ultimately his island hideout, over 21 levels. You do this by flying a plane over a limited area, and shooting his planes so that they fall and inflict damage on the target item, which is large at the bottom of the screen. Multiple shots on a particular spot will ultimately cause a water-spout; three waterspouts and the ship (or island) will sink. <br><br>Some enemy beings can be shot down, but others are indestructible and require evasive action. You are also armed with a bomb, which can be used to inflict precise damage once per level. One of the features of this game is that it uses a day/night cycle.

[Italy '90 Soccer]
Publisher=Simulmondo
Developer=Dardari Bros.
Released=1988
Systems=Amiga
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/italy-90-soccer
Description=In the game, trying to predict the events of 1990 World Cup <br>held in Italy, you may choose a team to play soccer and to win the championship.<br><br>On the field in third person side-scrolling view you may control the player with the ball or player nearest to the ball, moving him in eight directions, trying to get the ball, and performing the kick. Pressing the 'kick' key down will increase the power of the kick. The number of players in the field is unusual and consists of 7 players for each team including goalkeeper.<br><br>The game is available for 1-8 players, and it has slightly different range of computer AI's levels, game speeds, match durations, and countries in Amiga/C64 versions.
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[It's a Kind of Magic]
Publisher=Magic Bytes
Developer=Magic Bytes|micro-partner Software GmbH
Released=1988
Systems=
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/its-a-kind-of-magic
Description=It's A Kind Of Magic is a compilation of four Magic Bytes games, all of which are in German:<br><br>1. Clever & Smart (Mortadelo y Filemón)<br>2. Pink Panther<br>3. Vampire's Empire<br>4. Western Games

[It's Magic]
Publisher=Protovision
Developer=Stardust Productions
Released=1997
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/its-magic
Description=It's Magic is a jump 'n run game about a tomcat called, well, Tommy who is trying to get back to his home, the Dream Islands. The story is that Tommy actually had the wish to be first one to leave the Dream Islands, and decided to work for a wizard in order to achieve this. One day, the wizard is out for a while and Tommy teleports himself away, using the wizard's spell book and crystal ball. Unfortunately, the crystal ball broke when he reached the outside world, so he needs to recollect all pieces of the crystal ball and further gather magic potions in order to get home.<br><br>The game is divided into several worlds, which again are divided into stages. Within each stage, the player must collect all diamonds and a magic potion. The letter only appears when a certain monster is killed (the monsters doe not change when starting a new game). To kill monsters, Tommy can shoot magic. Each level scrolls freely in both directions, and monsters reappear at the same spots if they were not killed. Before leaving a world, the player also has to fight a boss.

[Ivan "Iron Man" Stewart's Super Off Road]
Publisher=Virgin Mastertronic Ltd.
Developer=Leland Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|Game Gear|Genesis|Lynx|NES|SEGA Master System|SNES|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/ivan-iron-man-stewarts-super-off-road
Description=Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.<br><br>Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits<br><br>Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version)  in this conversion of a classic arcade game.
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[Iznogoud]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1988
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/iznogoud
Description=This game from 1987 is based on the adventures of the French comic book character Iznogoud.   You are in the role of the Grand Vizier Iznogoud, whose only thought is to depose the Caliph of magical Baghdad and become "Caliph instead of the Caliph!"  To accomplish this aim, you must wander around and interact with characters around you, acquiring objects along the way that may or may not be useful, and figure out how all this will help you achieve your goal.<br><br>During the game, you have 4 different methods of interacting with other characters: you can give objects to them, you can threaten them, you can flatter them, and you can throw a tantrum.  Depending on the character, these actions will elicit different responses--or none altogether.  You will need objects for various things, and objects are all acquired from other characters.  Some characters are helpful, others are not.  But the right combination of your actions will help you to become Caliph instead of the Caliph, while the wrong ones will often land you in a cell beneath the palace.  Just be careful not to lose your own head in the process!
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[Jabato]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jabato
Description=Jabato is an adventure composed of six parts, each one with its own independent argument, but subtly related to the main plot. In each geographic area you will have different problems, interlaced within a series of "custom pictures" which gather part of Europe and North  Africa as they were in the first century BC. It was the time of the Roman Empire splendor, their legions extend and dominate the known world, but in each one of their provinces the inhabitants breathe freedom and make their own rules, codes and rituals. In Hispania, Jabato became a legendary figure, prototype of the implacable hero in the fight against the evil but with a great heart. In this history you will assume the role of this fabulous personage. <br><br>But it won't be easy: instead of living one of his moments of greatness, you will incarnate a defeated Jabato, without friends, prisoner in a dirty Roman jail with the bitter feeling that his beloved Claudia is captive in a distant land. Your final mission will be to avoid that her could be sacrificed by the fanatical sect of the Egyptian sub-world. For it, on the first part, you must liberate yourself from the Roman yoke and search for company. Multiple adventures are awaiting you soon in the Galia and Hispania. The second part begins in Cesarea, in which you must enter in the heart of Africa and obtain the keys that could allow you to survive in the lands of the mythical tombs, sacred Pharaohs and great mysteries. If you survive, you will fight the final battle against the terrible forces of the dark wisdom.
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[Jackal]
Publisher=Konami Industry Co. Ltd.
Developer=Konami Industry Co. Ltd.
Released=1987
Systems=Amstrad CPC|DOS|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jackal
Description=The enemy army has captured too many of your forces. Being held in P.O.W. camps, these soldiers are effectively out of the war... unless some kind of rescue operation can be mounted. Heavy Forces are too slow and visible to be of any use, but perhaps something smaller and lighter may make it in where larger forces would fail. A small jeep, maybe two, crewed by about 4 people.... minimal enough not to represent too much of a loss and yet suitable enough to aid in rescue. But of course, if these brave men want to succeed AND come back alive; they'll need to fight like animals... they'll need to fight like jackals...<br><br>Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your gernades (upgradable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
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[Jack and the Beanstalk]
Publisher=Thor Computer Software
Developer=Thor Computer Software
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jack-and-the-beanstalk
Description=Jack and the Beanstalk has the player controlling Jack, a young boy determined to steal the giant's treasures. The game consists of four levels. In the first level, Jack must climb a beanstalk to the top while avoiding worms, spiders, and birds. Jack may obtain a weapon in this level and use it to kill them. In the second level, Jack climbs a series of brick walls while avoiding the same enemies, and collects the money bag at the top and leaves the screen in the upper-left. On level three, Jack climbs the fireplace to get to the golden goose in the cage, then climbs down a ladder to the bottom. Finally, level four has Jack climb up the giant to reach the table, where a huge money bag resides. The game ends when Jack completes his objective or when all of his lives are lost.

[Jack Attack]
Publisher=Commodore
Developer=Commodore
Released=1983
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/jack-attack
Description=This is a simple action game where your aim is to crush 8 spinning heads in each level. This can be done by either jumping on them or pushing blocks on them. While the first level is pretty basic with just a few blocks to move, later levels feature platforms and water, which is fatal to the character. Besides water, the spinning heads themselves are the main threat as they can kill Jack by jumping on him.
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[Jack Bullett]
Publisher=
Developer=
Released=Oct, 1989
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/jack-bullett
Description=In this crosshair game you should shoot the gangsters appearing in the windows of the night city. You should move your aim in the directions either suggested or on your own to find the next gangster and shoot him as fast as possible. Other inhabitants of the building such as naked women, fat ladies, etc. are also present, and should not be killed. Each correct kill will give you points. Gangster may kill you if you will not be fast enough, and number of your lives will be decreased.

[Jack Charlton's Match Fishing]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1985
Systems=ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/jack-charltons-match-fishing
Description=Those of you who know Jack Charlton from his days as Republic of Ireland football manager may think this game is about his habit of investigating the histories of English footballers in the hope of finding a solitary Irish grandparent so as to qualify the player for his team. In reality however, he's also known for his love of fishing.<br><br>Up to 8 players can join in, each of whom are awarded a 'peg' - essentially a random position along a lake. The types of fish you are likely to face in each area are detailed before you start - pike, roach and bream are among the most common. Using this information you can decide which type of rod to use, choose your bait, and decide how deep to fish - experts in the subject will be fine here.<br><br>During the main part of the game, one of the 8 bays will flash - the player fishing form this peg must press the relevant number as quickly as possible, then watch a short animation depicting the result, which is a function of how quickly you press the key, and of whether you have the right equipment.
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[Jackle & Wide]
Publisher=Bulldog Software
Developer=Mastertronic Ltd.
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/jackle-wide
Description=As you go from room to room you have to find the items which will stop you changing into Dr Jackle for good. On the way round the rooms, you come across different puzzles to solve and items to pick up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like spikes and green bottles!

[Jack Nicklaus' Greatest 18 Holes of Major Championship Golf]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|Macintosh|MSX|NES|TurboGrafx-16
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/jack-nicklaus-greatest-18-holes-of-major-championship-golf
Description=Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game.
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[Jack Nicklaus presents The Major Championship Courses of 1989]
Publisher=Accolade, Inc.
Developer=Sculptured Software, Inc.
Released=1989
Systems=Amiga|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/jack-nicklaus-presents-the-major-championship-courses-of-1989
Description=This is another add-on to original American Jack Nicklaus' Greatest 18 Holes of Major Championship Golf or its European remake Jack Nicklaus' Unlimited Golf & Course Design contains the following courses:<br>Oak Hill Country Club (U.S. Open Championship)<br>2. Royal Troon Golf Club (British Open Championship)<br>3. Kemper Lakes Golf Club (PGA Championship)

[Jack the Nipper]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jack-the-nipper
Description=Jack the Nipper is a platform game that contains 50 screens packed with action.<br><br>Jack is an evil and wicked toddler. You play Jack and you have to cause as much trouble without being penalized for it. To see how naughty you've been there is a naughtyometer at the bottom of the screen.<br><br>To cause some mayhem Jack must jump on things, pick up objects and drop those at places where they cause the most trouble to grown-ups.<br><br>The various objects can be found all over town and at Jack's home.<br>The game starts at Jack's home but Jack can walk out the door and go into town to, for example, blow up the police station, kill all flowers or free prisoners. Try to get a credit card and do some serious shopping!<br><br>The first thing you should look for is you peashooter and fire peas at various objects or persons. Toot your horn to frustrate grown-ups or animals.<br><br>The naughtier your the higher your naughtyometer goes up!<br>The game comes to an end as the naughtyometer reaches 100%.<br>Cause as much trouble as you can... but don't get spanked for it by grown-ups!
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[Jack the Nipper... II in Coconut Capers]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/jack-the-nipper-ii-in-coconut-capers
Description=Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand. <br><br>The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs.<br><br>As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon).

[Jack the Ripper]
Publisher=CRL Group PLC
Developer=St. Bride's School
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jack-the-ripper_
Description=This game was made just short of the 100th anniversary of England's most notorious serial killer, who gruesomely murdered at least five women in 1888. After accidentally killing someone, you become a suspect. You must prove that you are innocent, without the police hauling you in as they search for a scapegoat.<br><br>Jack the Ripper is interactive fiction with occasional graphics, based closely on real events of the Ripper. The parser accepts full sentences, and instructions can be qualified with adverbs such as 'slowly' and 'quietly'.  The game is split into three parts, including digitised graphics (of the author's sisters) representing Ripper victims.
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[Jahangir Khan World Championship Squash]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/jahangir-khan-world-championship-squash
Description=Squash simulations are something of a rarity, and it was this niché that Krisalis aimed one of their many sports simulations into. The rules of squash are accurately recreated, with a realistic court layout (viewed isometrically) and a need to hit legal shots. Three different ball speeds, variable match lengths and an 'easy' mode are on offer. Different tournament types are on offer, at 'club' and 'tournament' levels, with a customisable ladder system of multiple divisions to rise up. There is a full roster of opponents to play in one-off or tournament modes.

[Jai Alai]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1991
Systems=Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/jai-alai
Description="Jai Alai" is a game based on the Basque handball (or Basque "pelota"), a sport original from the Basque country which is very popular in the whole Spain, but also to a lesser extent in some regions of the United States since the early XX century, the times of the European migrations.<br><br>The games are disputed between two teams (composed of two players each one), with a scoring system very similar to the one of table tennis; it is, we will be able to score if we are in possession of the serve, in opposite case, our successes will only allow us to recover it. But instead of a net, we will have to play with a wall, using it as our "third player".
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[Jail Break]
Publisher=Konami UK Ltd.
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jail-break
Description="The warden has been taken hostage. Free him, no matter what the cost."<br><br>As a policeman, the object of the game is to fire on escaped convicts who have taken the warden hostage, and in order to do this, you must make your way through downtown streets, a park, a bridge, and eventually, a prison. By rescuing hostages along the way, you can obtain a number of weapons, such as a pistol and a tear gas gun, and you can select them by using the weapons select area at the bottom of the screen. Be careful: If you shoot any hostages, you will lose whatever weapons that you have.
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[Jail War]
Publisher=Mad Games
Developer=Mad Games
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jail-war
Description=Players control a criminal who has broken out of his prison and is making his way toward a helicopter. The criminal is armed with his own knife and a supply of grenades which he uses to destroy guards and other criminals that get in his way. If the criminal is killed by someone, he loses a life. If he loses all of his lives, the game is over.

[James Bond 007]
Publisher=Parker Brothers
Developer=Parker Brothers
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/james-bond-007_
Description=In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's undersea laboratory and destroy it). If you can complete all the missions, you win the game! Good luck, Mr. Bond.
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[James Pond 2: Codename: RoboCod]
Publisher=Millennium Interactive Ltd.
Developer=Vectordean Ltd.
Released=1992
Systems=Amiga|Amiga CD32|Atari ST|DOS|Game Boy|Game Boy Advance|Game Gear|Genesis|Nintendo DS|PlayStation|PlayStation 2|SEGA Master System|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/james-pond-2-codename-robocod
Description=In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them.<br><br>The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.
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[Java Jim in Square Shaped Trouble]
Publisher=Creative Sparks
Developer=Thorn EMI Computer Software
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/java-jim-in-square-shaped-trouble
Description=Java Jim is trapped on a luxurious, but deadly, tropical island consisting of squares. In the middle of this island is a erupting volcano which shoots fireballs onto squares every five seconds, and several warp holes are scattered around the area. There are eight regions that Jim can explore, and in these regions, it is Jim's task to dig holes and obtain any items that he finds. Whatever items that he finds will be stored in his inventory, but he can carry up to eight items at a given time. While Jim is busy digging into the squares, the volcano continues to land on squares, and when Jim has dug through the square already, the resulting fireball to restore the square to its former glory. Jim also has to watch out for Flesh-Eater, an insect that hops around the screen undoing Jim's handiwork, and the only way to destroy him is for Jim to obtain an axe and hunt him down. <br><br>Jim has a limited number of digs, and if he runs out, he jumps into a warp hole scattered around the island, and into a pit infested by snakes. Jim needs to avoid them while getting the flashing squares that will increase his digs. If Jim gets poisoned by a snake too many times, he will lose a life. Once Jim has gained enough digs, another warp hole will appear that will transport Jim back onto the surface.<br><br>Some items help Jim deal with any dangers that appear, but if Jim happens to find a ladder, the volcano will turn into a series of steps which Jim can leave the region by. But at the same time, a nasty thief will appear and appears to hunt Jim down. If the thief manages to reach Jim, items that Jim obtained will be stolen one by one. If Jim leaves the region before the thief can get to him, he is taken to the shop.<br><br>Here, Jim can trade his items for a number of tokens, and get something else on display. Some items are worth more than others, and if Jim hasn't got enough tokens, he is unable to trade and needs to go to a different region in order to drop some items that are of small value so that he can have the opportunity again. The main goal is for Jim to empty out the display so that he can build a device that will allow him to escape the island.

[Jaws: The Computer Game]
Publisher=Screen 7 Ltd.
Developer=Intelligent Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jaws-the-computer-game
Description=As Amity Island's Police Chief Brodie, it is your responsibility to stop the lethal shark Jaws from killing the residents and tourists. The Mayor is keeping an eye on you, and wants the job done as quickly and cheaply as possible.<br><br>Unfortunately, the main weapon which must be used to finally kill Jaws has been broken into four pieces, which are located along the sea bed in different places. As you explore the 150-plus screens of the game, you must shoot the other fish - some can be shot using your standard weapon, while others (those which flash) must be shot using special limited bullets.<br><br>You also have responsibility for closing beaches, which removes the risk of a shark attack, but also costs the area business, especially on hot days, and irritates the Mayor.
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[J-Bird]
Publisher=Orion Software, Inc.
Developer=Orion Software, Inc.
Released=1983
Systems=PC Booter
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/j-bird
Description=J-Bird is a conversion of the arcade game Q*Bert. The object of the game is to change all tiles in a pyramid to the target color by having J-Bird jump on the tile. Various creatures and objects can get in the way of J-Bird. These include a bouncing snake, cats, falling balls, and frogs. There are four rounds per level, and each level increases in difficulty by having more enemies onscreen and requiring more complicated rules for a tile to reach the target color (For example, on the second level you need to jump on each tile twice.) On the sides of the pyramid are platforms which J-Bird can jump onto to evade the snake. If the snake is close enough to the platform when J-Bird jumps on, the snake will fall off the edge.
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[Jeep]
Publisher=Loriciels
Developer=Loriciels
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jeep
Description=Jeep is an arcade action game similar to Moon Patrol. You are in command of lunar jeep and need to patrol 900 kilometers of very damaged lunar surface; in fact you will need to jump over boulders and crevices, and destroy large rocks and other obstacles on your way. Time is limited so you should accelerate your jeep and act quickly. You have 999 units of time to achieve the highest score.<br><br>Also two kinds of UFOs are trying to attack you. Purple ones are launching bombs and Green ones are dropping mines which will explode with the slightest contact with your jeep.<br><br>The game is shown in a 2D scrolling view, where you should control your jeep, accelerating/decelerating its speed, jumping, and shooting in horizontal and vertical planes. Contact with pits decreases your speed whilie contact with other obstacles, enemies, or their weapons will eliminate your jeep.<br><br>There are several difficulty levels and best scores will be written in the Hi-Scores table.

[Jeopardy!]
Publisher=ShareData, Inc.
Developer=ShareData, Inc.
Released=1987
Systems=Apple II|DOS
Genre=
Perspective=
Score=4.2
Controls=Keyboard
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/jeopardy_
Description=Based on the tv game show. Three players compete against each other by coming up with the question for a given answer. There are two rounds of play each with six categories of answers, and one final round consisting of a single answer. Each correct question given can be worth from $100 to $1000 for the player to respond first, or if a daily double is uncovered the player to find it may bet up to the current  amount of money they have. The player with the most money at the end wins. Jeopardy! features a high scores table so players can save their characters wins and losses, different male and female character animations to choose from, and of course a wide variety of answers and questions. Up to three human players can compete, or a combination of human and computer players.
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[Jeopardy! New Sports Edition]
Publisher=
Developer=
Released=1988
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/jeopardy-new-sports-edition
Description=Based on the tv game show. Jeopardy! New Sports Edition provides the same gameplay as the original Jeopardy!. There are over 1000 answers. Categories include everything from the Olympic Sports, such as Gymnastics, Swimming and Track to Football, Golf and Baseball. You can play one-on-one with the computer, or challenge up to two other sports fans to a game. Three players compete against each other by coming up with the question for a given answer. There are two rounds of play each with six categories of answers, and one final round consisting of a single answer. Each correct question given can be worth from $100 to $1000 for the player to respond first, or if a daily double is uncovered the player to find it may bet up to the current amount of money they have. The player with the most money at the end wins. Jeopardy! features a high scores table so players can save their characters wins and losses, different male and female character animations to choose from, and of course a wide variety of answers and questions. Up to three human players can compete, or a combination of human and computer players.

[Jet]
Publisher=subLOGIC
Developer=subLOGIC
Released=1985
Systems=Amiga|Apple II|Atari ST|DOS|Macintosh|PC-98
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/jet
Description=Based on subLOGIC's classic Flight Simulator.  Choose either an F-16 Fighting Falcon for land missions or an F-18 Hornet for missions starting at sea from an aircraft carrier.  You can practice flying and aerobatics in "free flight" mode, dogfight against Soviet MiGs, launch strikes against land or sea based targets, watch a demo, or load a subLOGIC scenery disk.  For either combat mode, you get to select which missiles and bombs your plane will have.<br><br>Most of the indicators a real jet fighter would have are present:  altimeter, heading, frame loading, gear status, brake status, fuel level, radar, attitude, and range.  You can turn a few of these on and off.  Controls consist of either the joystick or numeric keypad for steering and other keys to handle your optional indicators, landing gear, weapons, and even the eject button!  Lastly, if you want a different perspective, you can get a view from the control tower instead of your cockpit.
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[Jet-Boot Jack]
Publisher=Datamost, Inc.
Developer=English Software Company, The
Released=1984
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Electron
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/jet-boot-jack
Description=Music notes have escaped throughout the world, and Jet-Boot Jack must collect them up. There are ten levels, the first five of which can be played from the main menu. Gameplay is platform-based, and largely involves progressing down the levels, using holes and moving platforms. Enemies hover over the holes, but these can be disabled by toggling the right switches. There are also timing-based hazards such as arrows emerging from walls and lazer beams - contact with any of these costs one of your five lives. You also lose a life if you run out of energy. Some levels vary the format by requiring you to simply collect every note on a single screen, which has regeneration points and one-way platforms.
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[Jet Power Jack]
Publisher=
Developer=
Released=1985
Systems=BBC Micro|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/jet-power-jack
Description=In this platform-action-game based on Jet Pac you have to collect the fuel pods for Jack's flying saucer. To do this you must negotiate the aliens using your jet pack, and then get the fuel pod and put it into your ship. This is not as easy as it seems, as the jet pack is very difficult to control!

[Jet Set Willy]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1984
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Dragon 32/64|Electron|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=1.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/jet-set-willy
Description=Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.<br><br>Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.
Goodname=Jet Set Willy
NoIntro=
Tosec=Jet Set Willy

[Jet Set Willy II: The Final Frontier]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1985
Systems=Amiga|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jet-set-willy-ii-the-final-frontier
Description=This platform game is the sequel of Jet Set Willy. Again has each room its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.
Goodname=Jet Set Willy II - The Final Frontier
NoIntro=
Tosec=Jet Set Willy II - The Final Frontier

[The Jetsons: The Computer Game]
Publisher=Hi-Tec Software Ltd.
Developer=221B Software Development
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jetsons-the-computer-game
Description=The famous animated TV series by Hanna-Barbera spawned a film, and ultimately this licensed game, which contains 8 levels alternating between side-scrolling dodge-and-manipulate and driving gameplay. All four members of the Jetson family have a themed level.<br><br>The driving sections take place within George's Jetcar, and you must slow down for the speed-limited areas and beware of black holes.<br><br>At the beginning of the game you are George Jetson, labourer of the Spacely Space Sprockets company in 2062. Your boss Mr. Spacely wants you to work, but you want to collect money and have a fun. So after the boss ordinary order you can explore the company as usually, collect money bills and useful items, avoiding dangerous robotic mechanisms and Mr. Spacely himself. <br><br>On further levels, other Jetsons family members must do the same things, but at their own locations. Level 2 involves taking Jane out of her booby-trapped home, level 3 sees Judy trying to get a kiss form pop heartthrob Jet Screamer, and finally Elroy is locked in at school and has to escape.<br><br>You have to activate the items hidden behind the hatches with buttons. These allow you to progress on level, for example, fix an elevator with wrench. Time presses and you have to complete your mission quickly.
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[Jewels of Darkness]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/jewels-of-darkness
Description=This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains:<br><br>1. Adventure Quest<br>2. Colossal Adventure<br>2. Dungeon Adventure
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[Jim Henson's Muppet Adventure No. 1: Chaos at the Carnival]
Publisher=Hi-Tech Expressions, Inc.
Developer=Micromosaics
Released=1989
Systems=Apple II|DOS|NES
Genre=
Perspective=
Score=0.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/jim-hensons-muppet-adventure-no-1-chaos-at-the-carnival
Description=Chaos at the Carnival is a collection of six arcade mini-games.<br><br>Miss Piggy has been "pignapped" by the sinister Dr. Grump; her Muppet friends come to the rescue. Kermit, Gonzo, Fozzie and three other characters from the children's TV show dash into Grump's mysterious fun fair in search for their pink companion. They must brave five rides in succession in order to take on the Grumpasaurus in the final carnival confrontation.<br><br>1. Tunnel of Love: Avoid objects in the waterway<br>2. Duck Hunt: Hit passing ducks with tomatoes<br>3. Space Ride: Land a spaceship in the correct dock using rocket blasts<br>4. Bumper Cars: Race around the track and avoid crashing into obstacles<br>5. Funhouse: Find a way through a small maze filled with guard dogs<br>6. Battle of the Grumpasaurus: Tickle the Grumpasaurus so that he laughs himself silly<br><br>The C-64, Apple II and DOS versions of Chaos at the Carnival support two players, taking turns.<br><br>The versions for the four platforms differ strongly; see the trivia section for details.
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[Jimmy Connors Pro Tennis Tour]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Lynx|SNES|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/jimmy-connors-pro-tennis-tour
Description=Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on multiple court types.<br><br>Using crosshairs, aim your ball to the other side of the court and hope you hit where you want.  If you are lucky, you might even score an Ace.  If not, you will need to be ready to return your opponent's return.  Run back and forth as you try to keep hitting the ball over the net until your opponent misses, or you do.  When you hit the ball, you will want to attempt changing the direction and speed of the ball to throw your opponent off balance.  This is the real challenge of any tennis game.
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[Jimmy's Soccer Manager]
Publisher=
Developer=
Released=1992
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/jimmys-soccer-manager
Description=This football management game is vaguely linked to Jimmy Greaves, a successful former footballer who in the early 90s co-hosted (with former Liverpool player Ian St. John) the vaguely satirical football magazine programme “Saint and Greavsie”. The player manages Kettering Town of Division 5 (the same as the real-life Conference) and must lead them to league and cup glory, climbing through the divisions.<br><br>The player begins with a squad of 13 players, and must select 11 of these to form the team (formations are not considered). Players can be transfer listed, which allows CPU teams to bid on them, although bids for any player can be received via telephone at any time. When signing players, there are three available each week, although only one bid may be placed. The cost of admission to matches can also be set. Players will occasionally contact you to request wage rises.<br><br>Matches are played through via a constantly moving timer, with the score and goalscorers displayed as they change. There is no training, or substitutions during the matches.

[Jinks]
Publisher=Rainbow Arts Software GmbH
Developer=Diamond Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari 7800|Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/jinks
Description=Jinks added a largely new concept to the Breakout type games,offering much freer paddle movement ( both horizontally and vertically), a horizontally scrolling screen and the ability to flip the triangular paddle as needed.<br><br>The objective is to survive on the planet Jinks - an exploration mission on this resource-rich planet has gone wrong. As hazards, there are objects that can destroy the paddle or make it smaller. There is also the ability to shake the screen if the ball is in a looping position.
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[Jinxter]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jinxter
Description=Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you.<br><br>And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first. <br><br>Jinxter is an interactive fiction with graphics title that takes a realistic world of people and situations, and then plays with the boundaries to create a strange and puzzling world. Characters are all getting on with their own tasks, and getting them to help you is usually a case of making sure something's in it for them.<br><br>Dialogue aims to add a comic touch to proceedings. Puzzles can often be solved in multiple ways, but the most obvious way is not always the correct one. Due to the presence of a Guardian, you can't actually die.
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[Jocky Wilson's Compendium of Darts]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Amiga|Atari 8-bit|Atari ST|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jocky-wilsons-compendium-of-darts
Description=Zeppelin's second game licensed from the successful darts player has a much wider scope than the previous Jocky Wilson's Darts Challenge. The control system involves directing a hand which guides the dart, but this is constantly moving in a random arc, reflecting realistic jitters but making accurate aiming difficult at first. The standard 501 darts rules are among the six games included.<br><br>The other games include variants loosely based on football (hit the bulls-eye to start scoring, then a double adds one goal to your score) and bowls (in which a 'jack' dart is thrown by one player, and the aim is to get your darts as close to it as possible). There are also Ten-Dart century (score exactly 100 with 10 darts), Shanghai (where only darts thrown at a particular area can score) and Scram (where one player shoots to successively knock sectors out of play, and the opponent must score as much as possible from the others).
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[Joe Blade]
Publisher=Players Software
Developer=Players Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/joe-blade
Description=Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has kidnapped them in different areas of his base. Along the way he will find six bombs which must be activated, leaving him with only 20 minutes to rescue everyone.<br><br>Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. The screens are linked in various ways, and contain a number of keys which must be used correctly.
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[Joe Blade II]
Publisher=Players Software
Developer=Players Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|DOS|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/joe-blade-ii
Description=As Players Software correctly predicted, London in 1995 is an unfriendly unsafe city ran by thugs. Innocent civilians who leave the house will almost certainly face violence. An acclaimed hero since his successes in the original, Joe Blade is the man to put things right - if he can kill 100 thugs and rescue 20 civilians within ten minutes, the thugs will retreat and the city will be saved.<br><br>As Joe, you must move through the streets and kill these thugs, by kicking them in the head (they have body armour). As in the first game, the streets are flick-screen and have many doorways linking them. Rescuing civilians involves touching them before completing a sub-game within a minute.<br><br>There are four subgame variants of increasing difficulty, all based around a 1-2-3-4 sequence of numbers. The first involves simply stopping the cursor as each one appears in order - pressing the wrong one sends you back to having to find a 1. In the second, the numbers are on screen in random order, a cursor cycling through them - press fire to swap the two numbers currently highlighted. In the third, you are presented with two jumbled sets and must put one of them in order, by swapping numbers across the two sets. In the fourth, you must form the sequence by swapping an ever-changing number into the right place, by pressing fire at the right moment.
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[Joe Gunn]
Publisher=
Developer=
Released=Aug 04, 2007
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/joe-gunn
Description=Joseph J. Gunn is a passionate archaeologist, who in the desert of Egypt stumbles upon an unknown pyramid. Could it be the lost tomb of the Crocodile King? The only way to find out is to enter and explore the tomb, solve it's secret and escape alive again. <br><br>Joe Gunn is a puzzle based platformer. The gameplay involve guiding Joe from screen to screen as he explores the tomb. The focus of it lies in solving puzzles. This is done by examining the environment in search for objects that can be used to progress deeper into the tomb. Joe can walk and jump left and right. Jumping is done by holding down a button and moving the stick in the right direction. Examining the environment is done by holding down the button and moving the stick downwards, while moving it upwards will allow the player to use an object. Objects that can be found includes scarabs, books and amulets and can be used at different places in the levels to trigger events that allows the player to move on. The player has to avoid the different inhabitants of the tomb like bats, snakes and mummies as well as environmental hazards such as rolling boulders and spikes shooting out of the floor. Part of the goal of the game is to collect golden masks. The download version has nine masks while the tape version has ten.

[John Anderson's Rally Speedway]
Publisher=Commodore
Developer=Adventure International
Released=1985
Systems=Atari 8-bit
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/john-andersons-rally-speedway
Description=This racing game is viewed from above, with the circuits comprising junctions, multiple paths and a variety of corner types. There are also hazards off the road to accelerate and steer your vehicle away from. <br><br>Icy and wet roads are available, which affect the car's handling. There are 5 available maximum speeds, 3 levels of acceleration, and an 'Only on a computer mode' in which the hazards are merely decoration to drive through. A track editor is also on offer.
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[John Elway's Quarterback]
Publisher=Virgin Mastertronic Ltd.
Developer=Leland Corporation
Released=1988
Systems=Amstrad CPC|NES|PC Booter|ZX Spectrum
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/john-elways-quarterback
Description=In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action.  Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters.  Graphics are simple: one team has blue uniforms, the other team red ones.  The human player gets control of the quarterback on offense and the middle linebacker on defense.  The play perspective is top-down and vertical-scrolling.  Choose from 9 offensive--mostly passing--plays and 6 defensive plays.  Teams have 9 players each.
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[John Lowe's Ultimate Darts]
Publisher=
Developer=
Released=Nov, 1989
Systems=Amiga|Atari ST
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/john-lowes-ultimate-darts
Description=John Lowe won the World Darts Championship twice, and puts his name to this combination of darts-based games. There are 10 difficulty levels to take on. Only part of the board is on screen at a time, with the screen scrolling as you move the arrow from your perspective. This makes some targets much harder to hit than others.<br><br>A practice mode is included, alongside standard 501 and round-the-board games, plus variants loosely based around soccer and cricket. In the former, the player who scores higher with each set of 3 darts gains territory (so in reality it’s more like US Football). The cricket variant sees players alternate in batting and bowling roles – in the former points are converted to runs; in the latter, hit the bullseye to get batsmen out.

[John Madden Football]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1989
Systems=Apple II|DOS
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/john-madden-football
Description=Old american football simulation co-designed by famous sportscaster John Madden. The first game in EA's long-running Madden series. Different versions of this game have been available on almost every platform - with the Mega Drive version being the most famous of them all. The game concentrates more on tactics than pure action.
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[Jonah Barrington's Squash]
Publisher=Mastertronic, Inc.
Developer=New Generation Software
Released=1988
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/jonah-barringtons-squash
Description=For many years this was the only squash game in existence, and it's licensed by one of the top stars of the 80s. Jonah calls the score, and claimed that the program could boost a player's squash skills, as well as provide entertainment.<br><br>Jonah Barrington's Squash features one and two player modes, with 4 difficulty levels. Accurate rebounds are implemented, and the ball's bounce is visible from its shadow. Realistic tactics appear to produce the correct effects, in terms of playing attacking or defensive.
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[Jordan vs. Bird: One-on-One]
Publisher=
Developer=
Released=1988
Systems=DOS|Game Boy|Genesis|NES
Genre=Sports
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/jordan-vs-bird-one-on-one
Description=Two of the greatest icons of the Golden Age of the NBA match up in this game. On one side, the spectacular dunks of Michael Jordan of the Chicago Bulls; on the other, Larry Bird's incredible accuracy from the outside. <br><br>While Bird feels right home at the three-point contest, where five racks with five balls each are placed around the three-point arc and the player must pick each ball and throw in the the best timing possible to get as many points as possible during the 60 second window, only Jordan has the air-time to perform on the slam dunk contest, where the player has a number of dunks at his disposal, each requiring different timing to get the best score from all three attempts from the judges, and win the competition.<br><br>While they are two completely different players, they can still go one-on-one on a half-court match, played to points or with a time duration. Can Bird's stealing and outside shooting ability be a match to Jordan's speed and jumping abilities?
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[Journey to the Center of the Earth]
Publisher=Chip
Developer=Chip
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/journey-to-the-center-of-the-earth_
Description=First computerised version of the novel written by Jules Verne, Journey to the Center of the Earth is a mix of action and adventure.<br><br>You play the role of a scientist who is on the way to prove that Arne Saknussem's scroll is true, i.e. he really discovered the center of the Earth. You'll have to find your way through the volcano Knessel, avoiding falling rocks, and mammoths alike !<br><br>All in all, Journey to the Center of the Earth is an early exploration game paved with many mini-games.

[Jr. Pac-Man]
Publisher=Namco Limited
Developer=Namco Limited
Released=1988
Systems=Atari 2600|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/jr-pac-man
Description=Jr. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. The maze is now much larger, and no longer fits on a single screen. The maze will scroll around to follow the action. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. When the bonus items bounce around the screen, any dots they touch will become larger and are now worth 50 points each instead of 10. However, one of these larger dots will cause Jr. Pac-Man to slow down greatly when he eats them making it more difficult to remain one step ahead of the ghosts which constantly pursue him! Located throughout the maze are power pellets; when Jr. eats one of these, the ghosts will temporarily turn blue and can now be eaten to earn even more points.
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[J.R.R. Tolkien's War in Middle Earth]
Publisher=Melbourne House
Developer=Maelstrom Games
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jrr-tolkiens-war-in-middle-earth
Description=Simultaneously a medieval war strategy game and a roleplaying game, this one covers all of Middle Earth pretty definitively.  Play alternates between overhead maps where the player controls strategic forces in real time, and scrolling wilderness screens where combat between characters and monsters can take place.
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[Judge Dredd]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/judge-dredd__
Description=You are Judge Dredd.<br>Your job is to track down unsolved crimes in Mega City and solve them. To do this you have your Lawmaster bike and your Lawgiver gun.<br><br>In Mega City solving crimes means shooting anyone who looks like a threat, a perp, a seed, and that's just about everyone. <br><br>It's a nice idea though. You start on a screen that represents Mega City. Around the city crimes are being committed, these are represented by white tiles saying 'arson' murder' etc. Your task is to navigate to each crime and hit the fire button. This takes you into that location where you blow everyone away in a platform like shoot 'em up.<br> <br>Then it's exit the location, go to the next, and repeat.<br><br>While you're doing this there's a decent synth-rock sound track playing but no sound effects, just an on-screen comic book 'BLAM' when you fire your gun.

[Jumpman]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|PC Booter|Wii
Genre=Action
Perspective=Platform
Score=4.1
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/jumpman
Description=Jumpman is a bomb disposal expert. He is called on to save the Jupiter headquarters after the evil Alienators invade it and booby-trap its 30 levels.<br><br>In this early platform game, the titular hero must find his way around each screen, collecting every bomb. There are platforms and ladders to use, and a jet booster to propel you up the screen. However there are also enemies to avoid, and Jumpman must be careful not to fall too far.
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[Jumpman Junior]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1983
Systems=Atari 8-bit|ColecoVision
Genre=Action
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/jumpman-junior
Description=Jumpman Junior is the sequel to Jumpman and features similar gameplay with all new levels. As Jumpman, your goal is to disarm all of the bombs on the level before time runs out. Each level consists of a variety of platforms, ladders, and ropes you will need to jump and climb to reach the bombs. To make the game more challenging, a bullet will fire on the screen from time to time which will cause Jumpman to lose a life if hit. Each level has a different theme to it, and a few also have additional dangers as well. You will encounter deadly fires, the bouncing hellstones, moving ladders, disappearing platforms, and more.
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[Jungle Hunt]
Publisher=Atarisoft
Developer=Taito Corporation
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|PC Booter|TI-99/4A|VIC-20
Genre=
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/jungle-hunt
Description=Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived.  If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals!<br><br>The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom?  The second part pits you against a whole bunch of nasty crocodiles in a mighty river.  Fortunately, you have a knife to fight back with.  Don't forget to go up for air!  In the third part, you face a battle against oncoming boulders of varying sizes and physics.  Once you've cleared all these treacherous hazards, you still must confront the dreaded cannibal, who is armed with a wicked spear.  Can you get past him and save the lovely Penelope?<br><br>Gameplay involves much strategic jumping and knife play (in the river/crocodile phase).  The view is always a side view, much like Pitfall! and later platform games.
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[Jungle Quest]
Publisher=Scholastic, Inc.
Developer=Parachute Press
Released=1984
Systems=Apple II|Atari 8-bit|DOS|TI-99/4A|TRS-80|TRS-80 CoCo|VIC-20
Genre=Adventure|Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jungle-quest
Description=You are code-named Orion, an adolescent agent of ACT (the Adventure Connection Team), summoned straight out of the hallways of your high school by Max Huntington to participate in a mission taking you to the darkest jungles of Africa, to locate and defuse the limitless energies stored in an alien artifact there before sinister competing agents of BRUTE (the Bureau of Random Unlawful Terror and Evil) beat you to it!<br><br>Other members of your team include an archaeologist ("Digger"), an environmental scientist ("Erda"), a nuclear engineer ("Celeste") and Olano, your guide.  You, of course, are the computer expert, and your skills will be put to the test, typing in included BASIC programs to decrypt secret messages, weigh tolerances, plot courses through labyrinths and calculate necessary angles of deflection.  The abilities of the whole team will be called for to overcome natural obstacles, untrusting natives, the sapping effects of the Devorim Force, BRUTE agents, a traitor in your midst, the perils and traps of the golden lost city containing the artifact, and the deadly artifact itself!<br><br>Though the story shares the dynamic 2nd-person perspective ("You try to talk, but you cannot make a sound") of Choose-Your-Own-Adventures, the text (like most books) is a non-interactive fixed-rail trip of zero interactivity -- however, some of the type-in programs included offer numerous outcomes, moving into the "game" field what might otherwise be best categorized as an elaborate set-up for low-impact programming exercises.<br><br>An appendix is included describing how to modify the BASIC program listings for greatest compatibility with 10 of the most popular home microcomputer BASICs, as well as describing what each program does and how it works.  Hey!  You got your education in my adventure!
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[Jupiter Lander]
Publisher=Commodore Electronics Ltd.
Developer=HAL Laboratory, Inc.
Released=Sep, 1982
Systems=VIC-20
Genre=
Perspective=
Score=2.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/jupiter-lander
Description=An early clone of the arcade game "Lunar Lander".<br><br>Use thruster control to land the spaceship on the surface of Jupiter. The fuel consumption and the speed reading are important for the player to determine how to land the craft. Choose from three landing pads of varying difficulty. Easiest landing pad multiplies your score by 2,  hardest by 10.
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[Jupiter Mission 1999]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1984
Systems=Atari 8-bit
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/jupiter-mission-1999
Description=Jupiter Mission contains elements of graphics/text adventure, space war role-playing and arcade joystick games. The different elements in Jupiter Mission are tied together by a story line.  Government agents drag you from your home early on a cold January morning and put you in charge of a solo mission to Jupiter. <br><br>The game's story is then furthered by graphic adventure elements and the player does different arcade sequences, such as shooting asteroids to keep from being damaged, landing on a moon, and exploring.
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[Kamikaze]
Publisher=Codemasters
Developer=Digital Design
Released=1990
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kamikaze
Description=In Kamikaze, the player flies their small plane toward the left edge of the level, shooting or avoiding other planes, as well as soldiers and missile launchers on the ground. The player also needs to look out for a certain plane carrying dynamite and shoot it down. <br><br>Once the dynamite has been collected, the player makes their way toward the left edge of each level where they have to crash into the castle gate in order to rescue the hostages trapped inside. Another plane takes the place of the damaged one, and the players uses this plane to take the hostages back to base. The plane can only carry two hostages, so return trips to the castle are usually required. Once all hostages in the level have been returned to base, the player proceeds to the next level.
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[Kampfgruppe]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/kampfgruppe
Description=A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. The Game puts the player in command of either a German or Russian battle group. Kampfgruppe provides four historical and an infinite number of randomly created scenarios.<br><br>The historical scenarios: "Meeting engagement east of Bryansk" (July 7, 1942), "Attempted relief of Stalingrad" (December 17, 1942), "Attack toward Kiev" (November 3, 1943), "Attack toward Berlin" (March 22, 1945).<br><br>The game will automatically end after 20 turns (30 if there is an assault battle being played). However a game may be ended earlier or continue after it has ended if all sides agree. At the end of the game victory points will be awarded which will determine whether the battle was a draw or a marginal,substantive or decisive victory.
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[Kane]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kane
Description=There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback.<br><br>The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout.<br><br>The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order to wrestle control of it.
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[Kane II]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kane-ii
Description=The notorious Black Hole Gang caused Marshall McGraw a lot of trouble back in the old days - They nearly caused an Indian war before he caught them and sent them off to jail. Now after doing their time and having been released, the Black Hole Gang kidnaps the daughter of the Indian chief, in an attempt to start another war.<br><br>Once again, it is up to McGraw to save the town of Kane again, over four stages. First, McGraw rides his horse alongside a train shooting bad guys. Then, he has a shootout with the gang at Fort Apache in order to rescue the princess. Once he has done this, he tames his new bronco to be his new companion, and finally, he has to escape the clutches of the Black Hole Gang and ride off into the sunset.
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[Karate Ace]
Publisher=Gremlin Graphics Software Ltd.
Developer=Datasoft, Inc.|Gremlin Graphics Software Ltd.|Irem Corp.|Beam Software Pty., Ltd.|Martech|Triple Scroll
Released=1984
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/karate-ace
Description=This is a compilation that contains the following 7 games:<br><br>1. The Way of the Exploding Fist<br>2. Bruce Lee<br>3. Kung Fu Master<br>4. Avenger<br>5. Samurai Trilogy<br>6. Uchi Mata<br>7. Way of the Tiger

[Karate Champ]
Publisher=Data East USA, Inc.
Developer=Data East Corporation
Released=1985
Systems=Apple II|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/karate-champ
Description=Karate Champ is an action fighting game for one or two players. The players compete against each other at nine different locations to see who has the best karate skills! To win a match, the player must win two of three rounds by knocking down his opponent  with a wide variety of karate moves. A full point or half a point is awarded for knocking your opponent down and the first player to gain a two point lead wins the round. Should the 30 second time limit for a round end, the player who has the most points wins. At the end of each match is a bonus round where the victor can earn extra points by knocking down flying objects that are tossed his way.
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[Karateka]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1986
Systems=Amstrad CPC|Apple II|Atari 7800|Atari 8-bit|Atari ST|DOS|NES|PC-98|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/karateka
Description=The evil Akuma has destroyed your homeland, killed many of your friends and kidnapped your Princess Mariko. Fortunately, you are skilled in Martial Arts, so your inevitable quest to reach Akuma's palace has a chance of success.<br><br>The game is viewed from the side and features a succession of increasingly-difficult opponents. All the standard karate kicks and punches are available to both you and your foes. The game's design was serious and realistic, and the game featured lots of cutscenes to develop the story.
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[Karnov]
Publisher=Activision, Inc.
Developer=Data East Corporation
Released=1988
Systems=Amstrad CPC|DOS|Macintosh|NES|PC Booter|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/karnov
Description=Karnov, the fire-breathing Russian, is seeking the Lost Treasure of Babylon.  He runs, swims, jumps, climbs, and flies through nine levels of gameplay.
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[Katakis]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/katakis
Description=Katakis was the first R-Type-influenced side scrolling shoot 'em up. You control the H-75 Eagle Fighter, against the machines which have over-ran a peaceful planet, with satellite and collect power-ups through 12 levels. Each of these has lots of parallax scrolling and some direct influences from films including Aliens and The Terminator.
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[Kat Trap]
Publisher=Bug-Byte Software Ltd.
Developer=Design Design
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kat-trap
Description=In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide to return to Earth.  When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. Hercules is kidnapped and  taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get rid of the Kat Men and rescue Hercules. <br><br>To do this, MT-ED has to explore fourteen environments and deal with deadly creatures that are within each environment, with each type of creature requiring a certain type of weapon to be defeated. These weapons - including lasers, water bombs, grenades, and rockets - can be picked up along the way, and MT-ED can switch between them with ease. If MT-ED comes into contact with any of the creatures, he is kicked into the air and gets stunned for a few seconds. If this happens, he loses one of his lives. Not all creatures are deadly; some of them will steal whatever weapons MT-ED is carrying at the time.<br><br>Besides using weapons to kill, MT-ED also has the ability to jump over creatures that may be too slow for him to shoot. When MT-ED finally rescues Hercules, a sub-game needs to be completed. When MT-ED completed this sub-game, the Kat Men's Central Computer is disabled and the Kat Men go back where they came from.

[Kayleth]
Publisher=Adventuresoft UK Ltd.
Developer=Adventuresoft UK Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kayleth
Description=The Zyroneans were an advanced, pacifistic civilization until the arrival of the tyrant Kayleth. Sending down armies of androids from his space ship, he enslaved the planet Zyron and forced its inhabitants to work in mines and gather Chromazin, a rare mineral, for him. You are a Zyronean who has made a plan to free the planet from Kayleth' reign. However, as the game begins, you find yourself trapped in an unknown place with no memory of the events that led you to this situation. In order to find out where you are, what happened to you and ultimately save your home planet, you will have to interact with several (android) characters, solve various puzzles and survive encounters with ferocious creatures.
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[Kennedy Approach]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1985
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Simulation
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kennedy-approach
Description=An air traffic control simulator.<br><br>Guide planes across the screen through the USA, from varying airports. A simple mouse-based game, with fairly simple radar-a-like graphics. You must set the flight level (height), speed and direction of the aircraft passing through your jurisdiction and guide them to their correct airports. Do try and keep them apart!
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[Kenny Dalglish Soccer Manager]
Publisher=Impressions
Developer=Cognito
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|ZX Spectrum
Genre=Sports|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kenny-dalglish-soccer-manager
Description=By 1989 Kenny Dalglish scarcely played for Liverpool, and was almost entirely concentrating on his role as manager, so a football management game with no arcade action featuring his license made sense. The game is purely icon- and menu-driven, perhaps the first step in dragging the genre into the 90s. Whichever team you took charge of start from the 4th division. Match highlights can be selected - these are viewed from the side and show goals and near-misses, although they can be turned off.<br><br>You start with squads of over 20 players from which to choose your team of 11, each given a straightforward ability rating. Formations can be selected by placing each player in a precise position alongside the formation of the opposition team, using a fairly advanced system for the time. Via a separate menu you can consult with the chairman (to see if he's happy with your efforts), the physio (to check for injuries), the scout (who comes up with players you might like to purchase) and so on.
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[Kenny Dalglish Soccer Match]
Publisher=Impressions Games
Developer=Impressions Games
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kenny-dalglish-soccer-match
Description=Kenny Dalglish was a hugely successful player for Celtic, Liverpool and Scotland, before becoming the first person to win the English league championship while both playing and managing (for Liverpool in 1985, also winning the FA Cup that year). This was his second licensed game, and is a side-scrolling action game featuring single matches played between a team in red and a team in blue, each of which can be any of 9 skill levels. Matches can be varied between 10 and 90 minutes. The ball is loosely controlled in a manner similar to the Kick off series, although it isn’t possible to pass the ball a short distance, so an element of hitting and hoping comes into play, especially as the ball can’t be curved far. The ball bounces quite heavily, and is very difficult to shoot on target from closer than 30 yards or so.
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[The Keys to Maramon]
Publisher=Mindcraft Software, Inc.
Developer=Knight Technologies
Released=1991
Systems=Amiga|DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/keys-to-maramon
Description=Set in the same world as Magic Candle, and using a modified engine from said game.<br><br>This is a single player rpg more aimed at a novice. Your job is to clear out all the monsters infesting the cellars, dungeons and dark corners of Maramon.
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[Kick Off]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1983
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/kick-off_
Description=Kick Off is a two-player table football simulator. Each player controls a team of 11 figures which are ordered on four bars for each one (1 goalkeeper, 2 defenders, 5 midfielders, 3 forwards). You can control only one bar at a time. The ball is kicked by rotating the figures on the current bar left or right. Game length isn't time-limited but depends on the total number of goals scored. After four goals have been scored players will switch side and the game will last until another four goals have been scored.
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[Kick Off 2]
Publisher=Anco Software Ltd.
Developer=Anco Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=2.4
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/kick-off-2
Description=The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s).<br><br>Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.
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[Kid Niki: Radical Ninja]
Publisher=Data East USA, Inc.
Developer=Irem Corp.
Released=1987
Systems=Apple II|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/kid-niki-radical-ninja
Description=In this side scrolling action game, Kid Niki must rescue his beloved Princess Margo who has been kidnapped by the Stone Wizard. You are equipped with a Spinning Sword to clear any minions that stand in your way. You can also find a Golden Bell, whose chime slays from a distance, a Silver Bell, which creates an impenetrable shield of sound around you, a Mini-Niki, which grants you an extra life, and a Mini-Princess, which averts one death. There are seven realms you must traverse which each having a boss at the end. The seven bosses are Death Breath, Spike, the Stone Buddha, the Horned Witch, the Green Grub, the Mad Monk, the Samurai Guard, and the Stone Wizard,
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[Kids on Keys]
Publisher=Spinnaker Software Corporation
Developer=Spinnaker Software Corporation
Released=1983
Systems=Atari 8-bit|DOS|TRS-80 CoCo|VIC-20|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kids-on-keys
Description=This is a collection of three mini-games designed to drill in some basic reading and typing skills to the young microcomputer user of the early '80s.  The first of the three games (each with four skill levels, demanding faster reflexes) presents the player with falling letters which must be typed correctly before hitting the bottom of the screen... and eventually the game's mascot floats down defying the player to type in an entire word.  The second game takes word-typing as a given skill, as the player is now in charge of typing in the full names of icons of common household objects gradually floating down the screen.  In the third game, an object is named on the bottom of the screen and the player must punch in the correct number corresponding to the object's icon, displayed on screen.<br><br>The second and third games have bonus rounds whose gameplay is as the regular rounds, except that the icons are now partially obscured, demanding a certain exercise of player memory faculties.
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[Kikstart 2]
Publisher=Mastertronic Group Ltd.
Developer=Mr Chip Software
Released=1987
Systems=Amiga|Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/kikstart-2
Description=Based around the Kikstart TV show, the game allows you to recreate all those death-defying stunts in the comparative safety of your home.  Viewed from the side, there are many hazards to avoid along the way. Some of these include steps to jump over, tyres and hedges to plough through at maximum speed, and mud which will slow you down.<br><br>24 courses are built in, and you can choose a set of 5 of these to race at a time, or let the computer choose them at random. More importantly, a course designer allowing you to create one of your own is included, with full control of the placement of the many hazards..
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[Kikstart: Off-Road Simulator]
Publisher=Mastertronic Group Ltd.
Developer=Mr Chip Software
Released=1985
Systems=Atari 8-bit|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/kikstart-off-road-simulator
Description=This motorcycling stunt game is complete with simultaneous split screen two player action. You also have the option to test your skills in a one player game against the clock. <br>The object of the game is to guide your rider as quickly and carefully as possible through three out of the eight courses you get to choose from before each race. <br>Every course has its own level of difficulty and a unique layout of trees, car's, bus's and pools of water for you to avoid by jumping your bike over.<br>You can use your joystick or keyboard to accelerate, decelerate, wheelie and jump your bike from start to finish.
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[Killed Until Dead]
Publisher=Accolade, Inc.
Developer=Artech
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=4.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/killed-until-dead
Description=Killed Until Dead is a sophisticated mystery game with a leaning towards humor. The player has to solve every aspect of a murder case before it happens. The five biggest mystery writers in the world have gathered together at a hotel and one of them will be offing another unless Hercule Holmes can crack the case.  <br><br>Gameplay is a cross between the board-game Clue and the paper-based logic puzzles in which the player must eliminate clues in sequence. To solve the forthcoming murder, you will have to search the suspects' rooms and confront them with the evidence and set the hotel's security cameras to record secret meetings. <br><br>By questioning the suspects as to what they know about certain people, rooms and objects, they may reveal combinations they know will not be involved in the murder - perhaps if it involves the gun, the killer will not be Lord Peter Flimsey, for example.  However, there's a catch. If he accuses the wrong suspect, he might be the one who's Killed Until Dead - they don't take kindly to false accusation.
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[Kindercomp]
Publisher=Spinnaker Software Corporation
Developer=Spinnaker Software Corporation
Released=1983
Systems=Atari 8-bit|PC Booter|TRS-80 CoCo|VIC-20|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kindercomp
Description=An early learning game for kids aged 3-8.  This program is a collection of 6 learning games:<br><br>Draw, Scribble, Names, Sequence, Letters and Match.<br><br>Kindercomp helps children improve their reading and counting skills as well as familiarizing them with the computer keyboard.
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[Kinetic Connection]
Publisher=
Developer=
Released=1986
Systems=MSX|NES
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kinetic-connection
Description=In Kinetic Connection you are presented with an array of blocks on one of 16 MicroKinema (levels), which are split from a square grid. Pick up, rotate and place the objects to form a mystery image in the grid. You can display the actual image you are attempting to mirror, but your limited fund of time depletes more quickly while this is visible. <br><br>Puzzles can be broken down into between 4 and 96 pieces. Many of the MicroKinema are animated, which gives you clues as to what should be placed where, and which way up.<br><br>Quick thinking and creativity are the keys. The puzzles can be saved, and played alone or with a friend.

[Kinetik]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/kinetik
Description=Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and X in that order and reach the end to win.<br><br>There are foes to avoid or shoot – some take objects you have but most merely drain some of your energy. Some walls can also be shot out. Some rooms have white spots which affect gravity and drag you inwards.<br><br>Avoid contact with red walls as these drain energy; all others are harmless. There are teleporters to help you navigate the game, and power-ups which remove the complex physics.

[King Cribbage]
Publisher=Hayden Software Co.
Developer=Hayden Book Company, Inc.
Released=1983
Systems=Atari 8-bit
Genre=Strategy
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/king-cribbage
Description=Cribbage is a card game that has been popular for centuries.  In this adaptation, you compete against the computer in a standard game trying to beat your opponent to a score of 121.  Points are scored according to standard cribbage rules:<br>The game gives you a beginner play mode where the computer scores all points for both of you, or an advanced mode (Muggins) where you each score your own hand and can claim any points missed by your opponent (calling Muggins).
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[King's Bounty]
Publisher=New World Computing, Inc.
Developer=New World Computing, Inc.
Released=1990
Systems=Amiga|Apple II|DOS|Genesis|PC-98
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kings-bounty
Description=As a knight, paladin, barbarian or sorceress, amass an army of creatures to take on the local baddies and search for the Sceptre of Order.  A turn based game with a time limit that decreases depending on the skill level you play at.<br><br>Depending on your allegiance, you will initially start with a different set of creatures, though the king will not mind whether you're his knight or barbarian. Game consists of four maps, each with more mean creatures to control and meaner opponents to fight, but acquiring those maps early will let you find and buy some mean creatures that will help you easily conquer prior maps.<br><br>You can see all the enemies on the map and can literally clear the map of enemies, though random can appear in your castles if you leave them unprotected after the conquest. With each conquered castle (assuming the castle is occupied by the enemy you are currently after), you will get a level up, after first two level-ups king will promote you and you'll be able to recruit cavalries from the castle, after four more promotions you'll be able to recruit knights. All the other creatures are found outside the king's castle and can be recruited no matter the level, although your level determines the quantity of creatures you can find for recruitment, but take care of your money because if you don't have enough for your army's salary, they will desert or turn against you.<br><br>There are also two artifacts per each map that will also uncover the map of the place holding the King's Sceptre. The moment you find the sceptre and bring it back to the king, the game will end even if you happen to find it very early in the game.<br><br>As for tougher enemies, like the final one having hundreds of dragons and demons, they can also be defeated, but not by the army you can muster in one go. But when you're defeated, you respawn back at the king's castle and start with almost nothing but your money, however, the enemy in the castle will be left without those creatures lost in the battle, unless some of the new comes to aid him as every week the population increases.
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[Kings of the Beach]
Publisher=
Developer=
Released=1989
Systems=DOS|NES
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/kings-of-the-beach
Description=Kings of the Beach is a two on two beach volleyball game. You must quickly move your team about on the sand performing serves, thumps, and spikes to not only out-perform but also out-smart the opposing team.<br><br>There are 15 levels and 20 challengers to beat, on famous beaches like Rio, Hawaii and Sydney, in order to be crowned King of the Beach. Both cooperative and competitive multiplayer (non-networked) are also supported.
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[Klax]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 5200|Atari 7800|Atari ST|BBC Micro|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|Lynx|MSX|NES|PC-88|PC-98|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/klax
Description=An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.
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[Knight Games]
Publisher=English Software Company, The
Developer=English Software Company, The
Released=1986
Systems=Amstrad CPC|DOS
Genre=
Perspective=
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/knight-games
Description=Knight Games consists of eight self-contained small games with a medieval theme. Two are shooting games. The Crossbow event involves moving a crosshair so as to hit one of an array of rotating targets. Once you've mastered this you are ready for Archery - this time you must hit targets which move from left to right, so timing is more important.<br><br>The other six involve one-on-one combat. There are two sword-fighting battles against different backdrops; in each of them you must make 10 hits to get your opponent down, and do that 10 times to win overall. Time your jabs and shields to achieve this.<br><br>The other four events follow the same formula, but with slightly different weapons. The Quartermast event is on a log, although the action is still only 2-dimensional. Ball &amp; Chain, Axe and Pike battles complete the set. All can be played by 2 human players.
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[Knightmare]
Publisher=Activision, Inc.
Developer=Focus Creative Enterprises Ltd.|MD Software
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/knightmare_
Description=Knightmare was a popular childrens' television programme set in a medieval fantasy world, in which 3 players guided a fourth through a maze using a virtual reality system. In the first licensed game you have been trapped in Damonia Castle and must somehow escape.<br><br>Viewed in 3D, you move your character around the rooms, while most other actions are activated using a verb-noun command system. By pressing the first letter of the first word (open, close, dig and so on) and pressing enter once you've got the right word, you can then choose the second word (options are context-sensitive; for example 'door' only appears if you stand near one). <br><br>Plenty of puzzles must be solved along the way. Two advisers are present, one good and one bad, but each time you call for advice only one will answer, and you have to work out for yourself whether the clue is kosher. <br><br>Your health is indicated by a candle graphic, the higher this is the healthier you are. You start without weaponry or spells, but these can be collected and used, including a rain cloud to freeze everything, Casper the magic key, and a cast-iron anvil to crush all evil.
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[Knight Orc]
Publisher=Firebird Licensees Inc.
Developer=Level 9 Computing, Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/knight-orc
Description=As Gringleguts the Orc, you swear revenge on all humankind for the treatment of your race. This game plays for real; EACH person and creature goes on about their daily lives as if they would be. So, if your at one area and you come back and that thing or person is gone, they are in another location. Also deciding factors of this play a key role to the game's outcome!
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[Knight Rider]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action|Adventure|Racing / Driving
Perspective=1st-Person Perspective
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/knight-rider
Description=Knight Rider is a game based on the popular television series of the 1980's. The main characters in the series, and the game are KITT - a computerised car with more gadgets than a Bond car, and Michael Knight the driver.<br><br>The plot starts when Michael's boss, Deven discovers that a terrorist group are seeking to disrupt key meetings between East and West and may even be trying to start a third world war.<br><br>The game is based around five missions, four of which are related to the story and are listed below, and a random plot.<br><br>1. The Democratic Convention<br>2. The U.N. Conference<br>3. The Trades Conference<br>4. The Presidential Dinner<br><br>Each mission has a defined time for completion. The game play is a combination of first person driving and shooting together with some top down adventure type action. <br><br>With each mission the player must drive to a designated location to start. Along the way they will be attacked by waves of missile firing helicopters. <br>The player can choose to drive, and let KITT do the shooting, or let KITT drive so the player can do the shooting. Points are gained for the number of helicopters downed and both the player and KITT are more accurate when being driven slowly, however this eats into the mission time which affects the chance of a successful completion.<br><br>Once at the target location the player must manoeuvre Michael around a room filled with crates and guards to look for clues, then it's on to the next location.

[Knights of Legend]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Apple II|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/knights-of-legend
Description=Create a party of adventurers from multiple races and explore the world, gaining fame and glory (not to mention gold) as you complete numerous quests. A well-designed inventory and turn-based combat system complement the role-playing aspects.
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[Knights of the Desert: The North African Campaign of 1941-43]
Publisher=Strategic Simulations, Inc.
Developer=Tactical Design Group
Released=1983
Systems=Apple II|Atari 8-bit|DOS|TRS-80
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/knights-of-the-desert-the-north-african-campaign-of-1941-43
Description=Knights of the Desert is the operational level simulation of Rommel's famous North African Campaign of WWII. The game begins in March 1941 and ends in February 1943 in 12 turns each representing 2 months. Both players goals are the same. That is to sweep across the northern coast of Africa pushing the enemy as far back as possible capturing key towns such as Benghazi and Tobruk along the way. The only difference is the direction you are heading. As the German Commander your main goal is east to Alexandria. As the British Commander your main goal is to sweep Rommel all the way back to El Agheila and win the game. Knights of the Desert provides for solitaire play where the computer directs the British.

[Knight Tyme]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/knight-tyme
Description=After rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century aboard the peaceful trade starship USS Pisces. He must find a way back to his own time.<br><br>Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the player interacts with the environment through the "Windimation" system: pressing a button brings up a window with a list of commands (pick up/drop/take/give an object, examine, command a character, read something, cast a spell and wear/unwear object). The player can scroll through these with the movement keys, and execute them with the same button used before. Spaceflight is part of the gameplay as the ship must visit several different planets. The spaceship has to be refueled, otherwise the character will be stuck forever in space. There are rooms that kill the knight instantaneously. Usually there is a puzzle associated with these rooms that must be solved in order to access them.
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[Knuckle Busters]
Publisher=Melbourne House
Developer=Melbourne House
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/knuckle-busters
Description=By 2133, crime is so out-of-control that a more advanced solution than prison is required - offenders have their minds and bodies reprogrammed to turn them into constructive and subservient citizens. As one of the few to refuse such treatment, you escape, and must find your way to freedom, through the six areas of the city, and ultimately through the city walls.<br><br>You have a limited amount of time to finally escape from the city, as it is set to self-destruct. Enemies to take on with your punches and kicks include the guards and five other Re-Formed people. You must find enough food and water to sustain you as you go, as well as keys to escape and bonus items (often hidden) such as extra energy and points bonuses.
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[Kobyashi Naru]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|PC Booter|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kobyashi-naru
Description=Split into knowledge, wisdom and understanding sections, the Kobyashi Naru trial must be completed in order to gain immortal status. Collect the required objects from each one in this adventure game.<br><br>The game offers pictures of each location and significant objects, and a textual description of each location, but beyond this the game system is atypical of 1980s adventures, especially those originating on cassette. A set of icons is displayed in the top half of the screen, which are selected to activate movement, item manipulation, analysing the scene (by selecting specific words of text), and actions like ascending, throwing and swimming. Puzzle solving always uses objects either in the scene description or your inventory.

[Kokotoni Wilf]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/kokotoni-wilf
Description=Kokotoni Wilf has been sent on a bold journey through time, to recover the seven pieces of the Dragon Amulet. There are 63 screens across 6 times zones to trek through in order to find these star-like objects.<br><br>These screens are viewed from the side, and resemble Jet Set Willy, except that Wilf can fly through them and hover at a precision point. With hazards ranging from dinosaurs to spears to spaceships, and pieces located in hard-to-reach places, you will need this extra skill, especially as you have no weaponry. Most screens have more than 2 exits, but some are dead ends or lead directly into hazardous points. On each world you can immediately access the first 3 screens.
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[Konfl1kt]
Publisher=
Developer=
Released=May 18, 2008
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/konfl1kt
Description=Konfl1kt was developed for the annual Mini Game Competition and was an entry for the 1k size category.<br><br>It is a game for two players where they face each other each on a side of the screen. Every joystick controls one player and either the top or bottom border of the playfield. The controlled border has got the same colour as the player and pushing the joystick up or down makes the player's character move. Pressing fire releases up to three shots.<br><br>Pushing the joystick towards or away the opponent makes the border move up or down, meaning the opponent can be pushed into the player's fire by using border movement. The fire button can be held for unlimited shots, but it needs to be released to let the bullets travel far enough or they will not hit the opponent.

[Koronis Rift]
Publisher=Epyx, Inc.
Developer=Lucasfilm Games LLC
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|MSX|TRS-80 CoCo|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=4.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/koronis-rift
Description=You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in one of Lucasfilms earliest games.<br><br>The Ancients abandoned the planet, leaving behind many different artifacts and ships, which you can loot. Send your droid to retrieve modules and try to figure out what the ancient technology is for. It could be batteries, shields or even weapons, to help you fight the trigger-happy saucers that want you dead.<br><br>The game uses fractal graphics, the terrain is vast and detailed, and the story behind it is quite complex, considering the type of game.
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[Krakout]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/krakout
Description=Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom.<br><br>There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life).<br><br>The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you!
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[Krieg um die Krone]
Publisher=German Design Group
Developer=German Design Group
Released=1989
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/krieg-um-die-krone
Description=Krieg um die Krone is the predecessor of Heirs to the Throne a board game comparable with Risk. In a medieval fantasy scenario, which will be automatically created new with every game start, your aiming to eliminate your opponents and conquer the world by placing your armies and attacking neighbour territories. Tactical gameplay is required, because to win the game, you need to conquer those territories filled with treasure chests. In those treasure quests you will find crowns, orbs or sceptres. For each of them you receive an title of nobility which improves your ranking and will be rewarded with additional troops. You will win the game if you're able to get all three of them (crown, orb, sceptre). Towards most early games of this kind, you don't need an human opponent, you can play as single-player against the AI.

[The Krypton Factor]
Publisher=TV Games
Developer=Consult Computer Systems
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Educational|Simulation
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/krypton-factor
Description=In this game you take the role of a contestant in the TV game show The Krypton Factor. The gameplay is divided up into different types of mental skill including Observation in which you are told a story and shown a picture. The story is then told again but with subtle changes along with the picture which alters. You must then type in what text has changed and also what has altered on the picture. There are also mathematical puzzles involving you remembering a sequence and working out the sum quickly as the clock is ticking away. As the game progresses there are also physical tasks to do including moving the Ergobuggy around a course and finishing off with a general knowledge quiz.
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[Krystals of Zong]
Publisher=Cymbal Software, Inc.
Developer=Cymbal Software, Inc.
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/krystals-of-zong
Description=In this game, the player must gather the treasures for all eight levels. But to be able to enter the treasure caverns, the player is required to collect certain keys, and open the doors in which the key's color matches the border's. These keys are collected in other rooms. If the right key is obtained, the player is able to pass through the doors, enter the cavern, and get the treasure. While searching the rooms, you can also get swords that you can use to kill snakes, bats, spiders, and mummies; and the torches to see. Besides treasures, other things that you can get in the caverns are pixie boots which you can get for extra speed, and two potions - one for teleportation, one for invincibility. There are eight levels in the game, and going up ladders take you to the next level.
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[Kung-Fu Master]
Publisher=Data East Corporation
Developer=Irem Corp.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 7800|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/kung-fu-master
Description=A conversion of the arcade game of the same name, which itself is loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns.<br><br>Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. <br><br>Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself.
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[Kwik Snax]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/kwik-snax
Description=Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle.  Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal.
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[La Aventura Espacial]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/la-aventura-espacial
Description=A supercomputer in the most remote part of a distant galaxy has become crazy and threatens to destroy the planet. You have been chosen to be the central link of the support command which will try to give a solution for it. But don't worry, you have been educated and trained in the Golden Ring space station, the hardest survival school of the galactic confederation.<br><br>Besides, your ship is equipped with the ultimate devices which will allow you to travel safely by the well-known universe. The Combat Mode, where you can activate a panel with a system to locate and to destroy your enemies and the Control System via Menus, both make La Aventura Espacial a new concept in the graphic-conversational adventure.<br><br>First of all, your mission is to find your companions, whom are distributed by all the universe, and together with them you must arrive to the central base of the Dark Threat. There, you will have to deal one on one with the computer. It's not an easy task, but you are the last hope of the humanity. All the galaxy has its destiny in your hands.
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[La Aventura Original]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/la-aventura-original
Description=In the mid-'70s, an unusual phenomenon took place: two Americans, Willie Crowther and Don Woods wrote the first text adventure game: it was the Original Adventure and was written in Fortran for a DEC PDP-10 and occupied more than 300 K of memory. It gathered a cult following from the elite programmers who knew how to connect to the data bank where it was located, and like all cults, it had its first "martyrs"; several important programmers were fired after becoming "addicted" to it, found playing it late at night while understood to be working overtime instead.<br><br>In the United States it was the base that inspired Scott Adams to begin with his famous adventures. In Great Britain, Peter Austin, founder of Level 9, the most prestigious English adventure game company, confessed to be impelled by it from his beginnings as a game designer (one of his first adventures was a version of the Original Adventure). In Spain, there was a similar story, since the first Spanish company dedicated exclusively to text adventures (Aventuras AD), made its reputation based on a game curiously called "La Aventura Original" (yes, based on the legendary one), the fruit of 8 months of investigation and work.<br><br>This version, aside from being in Spanish, has with several points worth mentioning, such as having more than 100 detailed locations with graphical illustrations; a special routine of exit descriptions (indispensable for guiding the adventurer through this complex world); and the possibility of using accents, "ñ"'s and opening interrogation and exclamation signs. As well, every object of your inventory is described in text and graphic form. The characters also use the PSI system, so they are not mere objects with human names, but will listen to you and respond -- but most importantly, will act according to how you treat them.
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[Labyrinth]
Publisher=Activision, Inc.
Developer=Lucasfilm Games LLC
Released=1986
Systems=Apple II|MSX
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/labyrinth
Description=The player starts this game off controlling the actions of an ordinary citizen on their way to a movie theater. In the south cinema, the player chats with two teenagers about the actual movie at which point a hush descends upon the room and the in-game film begins...where the player learns that they have been chosen to be the thrall of Jareth the Goblin King, who must be overcome to finish the game. A clock ticks down 13 meager hours to complete this task, lest the player's character end up lost in the labyrinth forever.
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[Labyrinth of Crete]
Publisher=
Developer=
Released=1982
Systems=Apple II|Atari 8-bit
Genre=
Perspective=
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/labyrinth-of-crete
Description=This little-known game is a graphical puzzle game based on Greek mythology. Uniquely for the time of the game's release, you control two separate characters. Jason and Hercules are on their quest to recover the Golden Fleece from the heart of the terrible Labyrinth (oops, someone's got their myths a bit jumbled...).<br><br>The maze is split into three sections, each of which is vaguely mapped out on the back cover. Your success is by no means certain - tricks, traps and monsters abound. The game features hi-res graphics for some locations but is otherwise a text adventure.

[Laced Tiles]
Publisher=64'er
Developer=MagnaMedia
Released=1995
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/laced-tiles
Description=Laced Tiles is a jigsaw puzzle game where players assemble tiles in such a way that they create a picture shown to them when they start each of the ten levels of the game. The tiles can be moved using the joystick. Once they have assembled the tiles correctly, the player is moved on to the next level. Once each level loads, players are given a password so that they can use it to start at that level, should they choose to have a break then come back later.

[L.A. Crackdown]
Publisher=Epyx, Inc.
Developer=Nexa Corporation
Released=1988
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/la-crackdown
Description=In L.A. Crackdown you play a cop staking out a warehouse to gather evidence in order to break up a drug ring. The action is controlled by monitors in a surveillance van. A rookie officer assists you by searching rooms, planting bugs, and even interrogating suspicious characters (watch out, he learns from experience and can help you make decisions or may disobey orders if he disagrees with a decision.)
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[La Diosa de Cozumel]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/la-diosa-de-cozumel
Description=The scene chosen for this adventure, the first one of the "Ci-U-Than" trilogy, is the Yucatan, a mysterious land in which legends say there are a lot of dangers, hidden treasures, unsolved mysteries, temples filled with traps... in short, the ingredients to which the good adventurer is used to deal with.<br><br>The adventure is developed in the island of Cozumel, where you must guide an archaeologist who had an incident. He was sailing towards it perfectly equipped, when an unfortunate shipwreck left him without anything. Do not think he only lost the map or the machete, no, he lost everything, including the trousers and the underclothes, reason why it's quite possible that an entrance in San Marcos, coastal town near the place of the shipwreck, would carry serious problems with the justice. The main mission of the adventure is to discover all the hidden secrets of the island and then be able to escape from it.<br><br>This game uses the habitual commands of the previous AD adventures, plus the inclusion of some PSI characters, it means, personages with own personality, decision capacity, different behavior according to the development of the adventure, that is, personages who must be treated as if they were real since their reactions can vary from a game to another. Some improvements like the objects treatment system have been incorporated (which include all their qualities); a better graphical detail; a score system that it indicates you which actions are positive and which negative, etc.
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[Lady Tut]
Publisher=Progame
Developer=Progame
Released=1984
Systems=Apple II
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lady-tut
Description=In Lady Tut, you are searching underground for Lady Tut's sarcophagus. In order to do this, you must go through five mazes collecting all the rings that you can find while avoiding creatures that roam around. There are one or two doors leadng to the next maze, but each of them must be unlocked with the key found in the same maze you are in. Later, a gun can be obtained, and can be used to shoot creatures.
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[La Guerra de las Vajillas]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/la-guerra-de-las-vajillas
Description=Karapalo emperor, leader of the imperialistic forces, and his vaguely cleaned up lieutenant Darth Water, the cavalier with the most stinky breath of the galaxy, are the responsibles of the most tyrannic government the Universe has ever known. Only few planets and hundreds of men stay rebels to the oppression of the empire. You, Martín Luke Skywalker, are one of them.<br><br>You live in the Tutuflex planet, a desertic place located thousands of years light from our Solar System. Centuries ago, their inhabitants lived calmly and peacefully without more preoccupations than annually collecting the fruits of the plantations of giant turnips, the only source of wealth of the planet. Tutuflex saw with certain unconcern how the forces of the Empire, long ago a reduced group of mercenaries of the worst kind, became one of the most powerful armies of the universe subduing an always rising number of planets, everything seemed so distant…<br><br>Until a sad day, the forces of the empire arrived, and before the pacific inhabitants of Tutuflex had time to ask themselves what it was happening, they erased by laser all sign of life and peace of the surface of the planet.<br><br>Now you are a man without land, without family, without future… in your heart there's only place for resentment and revenge.<br><br>Having explained this, it would look (and indeed looks) as one of the most dramatic ways to start an adventure, if it wasn't because it's actually a parody of Star Wars ("La Guerra de las Galaxias", not "Vajillas", in Spanish). Besides title, you will also notice that all names of characters, places, etc have been modified in order to make the Spanish user more familiar -in a non-serious way- with them. Add to it that even the most tense situations will have a joke surrounding them, and as a result you have the first integral humorous adventure ever made in Spain.
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[Lamborghini: American Challenge]
Publisher=Titus France SA
Developer=Titus France SA
Released=1992
Systems=Amiga|Amiga CD32|Amstrad CPC|Atari ST|DOS|Game Boy|SNES
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lamborghini-american-challenge
Description=Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.<br><br>The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. before each race you will be told of the quality of the locals and the likelihood of police presence.<br><br>When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.<br><br>Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.<br><br>Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

[Lancelot]
Publisher=Mandarin Software
Developer=Level 9 Computing, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|Macintosh|MSX|ZX Spectrum
Genre=
Perspective=
Score=2.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lancelot
Description=Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. <br><br>Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you´ll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival.<br><br>The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.
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[Land of Neverwhere]
Publisher=Power House, The
Developer=Power House, The
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/land-of-neverwhere
Description=A single mercenary has been sent to rescue eight space kids that have become stranded in the hidden silos around Home Base terror. This can be done by guiding the space kid to the building at the right side of the planet, while avoiding its inhabitants. The mercenary can fire bullets at the inhabitants to destroy them. If the mercenary comes into contact with an inhabitant, he will lose a few ego points, and he will have to call it quits when he runs out of ego. If space kids runs into any inhabitant, he is kicked out into space and the mercenary goes back to where he entered the planet. The mercenary must rescue each space kid under a time limit.
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[Lane Mastodon vs. the Blubbermen]
Publisher=Infocom, Inc.
Developer=Tom Snyder Productions, Inc.
Released=1988
Systems=PC Booter
Genre=
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lane-mastodon-vs-the-blubbermen
Description=2029, and the evil Blubbermen have invaded earth. Only heroic Lane Mastodan can stop them, in a setting resembling science-fiction of the 1950s.<br><br>Lane Mastodon vs. the Blubbermen was one of the first interactive comic books (along with Gamma Force and ZorkQuest.)<br>The unique element of this software was you could "follow" the narrative from a single character's point of view, or "jump" to another character's.  Thus, you could re-read the story to learn new things about how the character's different paths affected each other and the outcome of the story.<br>The display technology used a 3D vector format; Many scenes scaled (like zooming on a camera lens), although this sacrificed detailed graphical textures and colors.
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[Laser Squad]
Publisher=Blade Software Ltd.
Developer=Target Games Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=3.9
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/laser-squad
Description=Laser Squad is by the same designer as Microprose's classic X-Com: UFO Defense. It brings to the table an immersive gameplay environment as well as many innovative ideas that weren't available in any other game of the time.<br><br>In Laser Squad you control a group of "marine"-like soldiers (and the occasional cyborg). Before taking them into battle, you must buy them weapons and armour with a predetermined amount of credits, taking into account the individual abilities of your squad. Unlike X-COM, the soldiers do not gain experience over time.<br><br>There are 3 missions in turn - in The Assassins you must face down Sterner Regnix and his guards, Moonbase assault challenges you to destroy the OmniCorp database, and Rescue From the Mines eschews violence in favour of a rescue mission. These are viewed from above and progress in turns. Laser Squad also features a 2-player "hotseat"-type gaming option.
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[Laser Zone]
Publisher=Llamasoft Ltd.
Developer=Salamander Software
Released=1983
Systems=Dragon 32/64|VIC-20|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/laser-zone
Description=One of Jeff Minter's early eighties shoot'em'ups in his typical frantical style, Laser Zone has you controlling not one, but two "zone gunners" in a constrained playfield. Controlled with only one joystick, you move one zone gunner on a vertical wall and one at the bottom. Wave upon wave of nasties come into the zone, and must be shot down before they reach either wall, where neither gun can reach them and they advance toward you. You can try to escape perpetually, since your movements wrap around the screen borders, at least until another enemy has reached your wall, but it is better to use up one of your electro bolts that will erase everything on the screen.
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[Last Battle]
Publisher=Elite Systems Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Genesis
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/last-battle-
Description=Last Battle is a side-scroller and one of the early games available for the Sega Genesis.  Basically, you are the rebel hero who single handed (or footedly) will fight an entire enemies army for freedom of your people.  Standard karate fighter side-scroller fare.
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[Last Duel: Inter Planet War 2012]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/last-duel-inter-planet-war-2012
Description=Last Duel follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets.<br><br>The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky.<br><br>Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

[Last Mission]
Publisher=U.S. Gold Ltd.
Developer=Data East Corporation
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/last-mission_
Description=After some shameful deeds, your people hate you and have put you in exile, but respect your skills as a combat pilot. Thus, they have sent you on a suicide mission to wipe out their enemy and keep them from future harassment.<br><br>The game is viewed from above, with progression vertically up the screen, but a control system in which the ship rotates at an angle with a press of left or right. Your ship has smart bombs installed, and its basic weapon can be improved by collecting the tokens which shot enemies can release.
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[Last Ninja 2: Back with a Vengeance]
Publisher=Activision, Inc.
Developer=System 3 Software, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/last-ninja-2-back-with-a-vengeance
Description=With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. <br><br>Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. <br><br>Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. <br><br>There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.
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[Last Ninja 3]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1991
Systems=Amiga|Amiga CD32|Atari ST|Wii
Genre=Action|Adventure
Perspective=Isometric
Score=4.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/last-ninja-3
Description=The third in the Last Ninja series sees you as Armakuni, the Last Ninja.  He is drawn again into a battle with evil Shogun Kunitoki.  The battle will take place among the temples of Tibet, the source of the Last Ninja's mystical strength.  The Shogun intends to corrupt these Buddhist temples, to destroy the source of power for Armakuni and his emerging Ninja brotherhood.  Armakuni must stop the Shogun's evil scheme.<br><br>The game retains the mix of martial arts combat (hand-to-hand and with various weapons), puzzles involving various objects you find on your way, and navigating your way around obstacles.  However, it also introduces Bushido, necessary to complete each level.  Bushido is earned by fighting honorably, by fighting enemies with the same weapon as them or in hand-to-hand combat, and not fleeing from a battle.<br><br>The levels correspond to the elements that combine to make up a Ninja's power, Earth, Water, Wind, Fire and Void.
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[The Last Ninja]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1987
Systems=Apple II|Apple IIgs|BBC Micro|DOS|Electron|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/last-ninja
Description=You are the last living member of your ninja clan after they were brutally slaughtered. Now, you seek to exact revenge on the evil shogun responsible.<br><br>The Last Ninja is an action/adventure game set in medieval Japan. The game is shown in isometric view, and the eponymous ninja can walk in four directions, jump, fight the enemies and collect necessary items on his way. <br><br>While fighting, the ninja can use several different blows and block. There are a couple of weapons to find, including smoke bombs and shuriken.
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[The Last V8]
Publisher=
Developer=
Released=Dec, 1985
Systems=Amstrad CPC|Atari 8-bit
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/last-v8
Description=Seven years have passed since world war III, and only now dare you leave your shelter in order to investigate what has become of the surface world. You drive out in your specially-equipped vehicle, the Last V8, only to discover that the outside world is more hostile than you would have expected. Your task is now (as commended by a digitised voice at the beginning of each level) simply to get back to the base in as short time as possible.<br><br>The Last V8 is an over-head driving game where you must drive through narrow roads without crashing into anything, and with a strict deadline for your arrival at the base. This is somewhat complicated by the fact that you have only a narrow stripe of screen space to see where you're driving; two thirds of the screen is dedicated to instruments (speed readout, radiation level and mission objectives). The steering method is not the usual Sprint one; instead you simply pull the joystick in whichever direction you want to go, pulling it in the opposite direction in case you need to decelerate.<br><br>All versions except the C128 version have two levels. The first one takes place in an almost pastoral landscape where you must reach the scientific base, after which you must find your way back to your own base while avoiding radiation sources. A distance readout will help you find the correct route.

[Las Vegas Video Poker]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/las-vegas-video-poker
Description=With 20 coins in your hand, you approach the electronic poker machine confidently, with the aim of making a killing. There are several winning hands, with a Royal Flush paying out at 250-1, a Royal Flush at 50-1 and Four of a Kind at 20-1. Smaller winnings can be scored with multiple pairs or pairs of 'face cards'. There are five skill levels, and four different values of money to play with. After the initial draw you can choose which cards to hold in the hope of getting the best possible combination together. There is no opponent to play, and thus no bluffing involved.
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[Law of the West]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1985
Systems=Apple II|NES|PC-88|PC-98
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/law-of-the-west
Description=The West is out of control and a new sheriff is in town.  As you wander through the dusty streets of this cowboy town keeping law in order, you are encountered by many characters ranging from gunslingers to the ladies.  <br><br>You must use your conversation skills to get through each character and if thats unsuccessful, you may have to use your quick draw skills and lay the law down.
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[Lazarus]
Publisher=TimSoft
Developer=Inflexion Development
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lazarus
Description=Lazarus is a platform game, where you control a soldier whose mission is to collect 5 items scattered around 5 levels. You start the game in a small chamber; when you go to the right, you'll receive info about which item you must bring back, and a code to put into the teleportation machine nearby so that it moves you to one of the levels. The levels are all divided into screens rather than side-scrolling fluidly. <br><br>Once you teleport, you must find the item and then make your way to the exit teleporter. On you way, you'll face obstacles: electric barriers, which harm you, and water which kills instantly. Your enemies are two robots (blue and pink) who drop down from the sky in each screen shortly after you enter it. The robots harm you when they touch you, but you can shoot them with your gun. Sometimes, they'll leave behind a bonus, which you can collect to get more health or ammo. The robots walk left and right mindlessly, but can drop down from platforms.

[Lazy Jones]
Publisher=Terminal Software
Developer=Terminal Software
Released=1984
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lazy-jones
Description=Welcome to the World of Lazy Jones. You play the role of a janitor in this game, a lazy janitor that sneaks into back rooms and plays computer games. You can move around from floor to floor, and go into the back rooms and play the old (and I mean old) computer games that are in these rooms. Be careful you wouldn't want to get caught by security guards that are roaming the floors. There are 18 rooms to choose from, there are 3 that actually aren't games, and of course everyones favorite, the one that isn't a classic game, but you are just trying to get drinks off of the bartender, while avoiding the drunk.
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[Leader Board]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/leader-board
Description=Access' long line of golf simulations started with Leader Board. Hold down the fire button to set the pace, then press it for hook and slice if needed. Greens are sloped, so be sure to factor this in. Four 18-hole courses are provided, and a 4-round match can consist of any combination of these, with up to 4 players joining in. <br><br>There are three skill levels - novice players just have to hit the ball at the right speed in the right direction with the right club. Amateurs must be precise with the snap, to set the desired level of hook or slice - conventional wisdom in golf is to work on eliminating it first, then adding it back in - while the professional level also adds wind fluctuations.
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[Leader Board Par 4]
Publisher=U.S. Gold Ltd.
Developer=Access Software, Inc.
Released=1988
Systems=
Genre=Simulation|Sports
Perspective=1st-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/leader-board-par-4
Description=Golfing simulation compilation pack containing:<br>Leader Board: the original game containing four 18-hole courses<br>2. Leader Board Tournament: four new courses with a higher difficulty level than the originals<br>3. Leader Board Executive: adds trees and bunkers<br>4. World Class Leader Board: more new courses and features
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[League Challenge]
Publisher=Atlantis Software Limited
Developer=Hypa Hypa Designs
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|Electron|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/league-challenge
Description=An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life.<br><br>You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly.<br><br>Matches are played out via a succession of short animations, in which the home side wears red and the away side blue. At full time you are told how many injuries were incurred. The league season features 15 matches, one against each team, with the top two teams gaining promotion.
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[Learn to Add]
Publisher=Spinnaker Software Corporation
Developer=Childware
Released=1984
Systems=Apple II|DOS
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/learn-to-add
Description=Learn to Add is an educational game designed for children ages 3-7. The object of the game is to complete a rainbow by solving number problems. On each turn, you first select a number from 1 to 9. The computer will then present a problem involving that number along with several groups of balloons of varying quantities. You then need to guide an animal over to the group of balloons which has the same number of balloons as the number that would solve the problem. On easier skill levels, you just need to select the group of balloons that matches the number selected. Tougher skill levels present addition problems where you need to fill in the blank. Each time you answer correctly, part of a rainbow appears on the screen. Complete the rainbow, and you win!
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[Leather Goddesses of Phobos]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/leather-goddesses-of-phobos
Description=The year is 1936 and suddenly you are abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of earth. You've been a  If you fail to escape and save humanity, the Leather Goddesses will turn the earth into their pleasure dome.<br><br>Leather Goddesses of Phobos is an text-adventure with a sense of humor. The player uses standard commands in the text parser to observe his environment and pick up items. The game's "naughtiness" level can be adjusted between Tame (G), Suggestive (PG) and Lewd (R).<br><br>Difficulty Level:  Standard
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[LED Storm]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/led-storm
Description=By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.<br><br>The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps,  or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. <br><br>The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.
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[Legacy of the Ancients]
Publisher=Electronic Arts, Inc.
Developer=Quest Software, Inc.
Released=1987
Systems=Apple II|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.3
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/legacy-of-the-ancients
Description=You are a simple shepherd in the world of Tarmalon who one day discovers a panic-driven dying man by the roadside who carries a strange leather bound scroll and a golden bracelet. This begins the adventure in the race against time to destroy the evil scroll and those who wish to kill you to take its power for their own uses. <br><br>This role-playing game uses the same game engine as Questron. Your journey takes you through overlands, dungeons, towns, castles, oceans, pirate caves and inter-galactic museums to finally face the real threat to the world of Tarmalon. You will have to fight using weapons and magic, gamble, and trade items. Your character is rated for dexterity, strength, charm, endurance and intelligence - skillful play will maximize these.
Goodname=Legacy of the Ancients
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[The Legend of Blacksilver]
Publisher=Epyx, Inc.
Developer=Quest Software, Inc.
Released=1988
Systems=Apple II
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/legend-of-blacksilver
Description=The Legend of Blacksilver is the sequel to Legacy of the Ancients and uses a similar but refined interface.<br><br>In a dream, Princess Aylea, appears to you and tells you that Baron Taragas has found Blacksilver, an immensely powerful artifact, in his mines and kidnapped her father King Durek, the king of all Bantross, before he could lead his army to attack Taragas. The noble wizard Seravol has sent her to find a hero who can rescue her father. She leaves you with the request to visit her brother, the prince, at the castle, and gives you a falcon feather that will prove that you were sent by her.<br><br>LoB is a one-person RPG. The interface is basically the same as in      Legacy of the Ancients with all commands (speak, magic, fight, rob etc.), functions (inventory, armor etc.) and character-information (HP, food and Gold) displayed at the left side of the screen.<br><br>Combat is turn-based with different options for approaching the enemy. When you encounter a monster or human you can either "approach" (attack), "flee", "stalk" (which might give you the first attack but is not a good way to greet friendly NPCs), "wait" (the counterpart to the stalk command) or speak with them if they are human. You don't gain any experience from combat however. Instead, higher ranks can be gained at King Durek's castle for completed quests.<br><br>In towns you can buy items, spells and travelling equipment or earn money by gambling, putting it in the bank, selling items or taking on jobs and errands.<br><br>Castles contain treasures, useful items or helpful characters, but all castles (except King Durek's castle) are hostile and very dangerous.<br><br>Unlike the rest of the game, which is seen from a top-down perspective, dungeons, temples and archives are seen from a first person perspective.<br><br>Dungeons are large, sometimes labyrinthine, underground places filled with enemies and various traps.<br><br>In temples you can improve you characters attributes if you can reach a Gamemaster and beat him at his game. There is a total of three different games.<br><br>Beneath some of the temples you can find archives that contain different exhibits. These exhibits work similar to those found in the intergalactic museum in LoA. If you have the right gem, the exhibits can give you useful information, items or even serve as a gateway to far away places.
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[The Legend of Kage]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1986
Systems=Amstrad CPC|MSX|NES|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/legend-of-kage
Description=You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi.  Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task.  Levels include the forest, moat, inside and outside of the castle.  These levels repeat as the seasons change.  The gameplay is side scrolling.  Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken.  The game can be challenging at times though because the player dies in one hit.  2-players are supported, but must take turns.
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[Legionnaire]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1984
Systems=Atari 8-bit
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/legionnaire
Description=As Caesar you command up to 10 legions against the numerically superior barbarians in battles to conquer Gaul. You have just a few legions and one cavalry along with Caesar's legion, and with these the battles increase in difficulty and size. While the legions are usually stronger than the barbarians, and Caesar's legion is the strongest on the map, you must use the terrain and superior training of the Roman legions to defeat the hordes or you'll be overwhelmed. One of the first real time strategy games, the difficulty is very high in the late campaigns.
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[Leisure Genius presents Monopoly]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/leisure-genius-presents-monopoly
Description=This version of the classic board game supports several graphic formats and offers some different options. From 2 to 8 players can play the game, and they can all be computer players if you wish. This allows you to just sit back and watch as the computer takes over.  You can choose to play a short game with a specified time limit, or a standard game, and there is a save game feature.<br><br>All actions are handled entirely by keyboard. Questions appear in the center area of the board (for buying property, for instance). Pressing the first letter of a word from the top bar takes that action (Q for Quit as an example). Player stats can be viewed on the screen.
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[Lemmings]
Publisher=Psygnosis Limited
Developer=DMA Design Limited
Released=1993
Systems=3DO|Amiga|Amiga CD32|Amstrad CPC|Atari ST|CD-i|DOS|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|Macintosh|NES|PC-98|SEGA Master System|SNES|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lemmings
Description=Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.<br><br>You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.
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[Leonardo]
Publisher=
Developer=
Released=1989
Systems=
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/leonardo
Description=In this top-down puzzle oriented game you have to help Leonardo, a little thief, on his criminal trips. Use your joystick to lead Leonardo through 50 different levels including banks, museums, and warehouses. Pressing the fire button of your joystick you can push everything in your way, except walls. Pushed objects won't stop until colliding with other objects or the police officer and his ghost deputy whom are trying to stop your robberies. Every level has a time limit in which you must bring three equal items into one line to complete the level. Each level is larger than the screen, in the lower half of the screen you have a helpful radar for orientation. Running out of time or being caught by the police-men will cost you one of your five lives. If you are able to master the first ten levels you will receive a password, which you can use to start your next game directly on this level. You can unlock more passwords after mastering Level 20 and 30. From Level 30 to the final Level 50 you must master the game with your 5 lives, no more passwords will be given.

[Lethal Weapon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1992
Systems=Amiga|Atari ST|DOS|Game Boy|NES|SNES
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lethal-weapon
Description=In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete four main missions, before taking on a final bonus one. For each mission you can choose the appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you have to stop the crimes in your beloved L.A.<br><br>Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the mall. Fourthly, you have to sneak into an office complex to free a hostage, Leo Getz. And finally, you have to find out and stop an ex-police sergeant, who is supplying armor-piercing bullets to local criminals.
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[Lethal Zone]
Publisher=Computec Verlag GmbH & Co. KG
Developer=Double Density
Released=1991
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lethal-zone
Description=Lethal Zone is a German horizontal shooter in the same vein as the R-Type series of games. You control a spaceship and you shoot enemy ships and obstacles, while avoiding projectiles and crashing on any surface. Holding the fire button and releasing it increases the power of your shots, while hitting it repeatedly lets out a stream of them. The destroyed enemies occasionally leave behind power-ups that can be collected. They increase and modify the power of your shots. You start with 5 lives, and at each 50.000 points you receive an extra one. The games has four levels, each with a unique "boss" enemy at the end.
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[Life Force]
Publisher=Konami, Inc.
Developer=Konami Industry Co. Ltd.
Released=1989
Systems=Amstrad CPC|MSX|NES|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/life-force
Description=In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.
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[The Light Corridor]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/light-corridor
Description=The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. You control a bat, which must 'serve' the ball into play, and then follow it through the level, deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the obstacles are all static, but moving barriers add timing, reactions and luck to proceedings.<br><br>There are also several bonus objects, which are collected by passing through them. These include an L for an extra ball and dual rectangles to give you a second bat which moves around at random.<br><br>The game also comes with a full level editor, allowing you to design new levels and save them to tape or disk.
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[Lightforce]
Publisher=FTL - Faster Than Light
Developer=Carter Follis Software Associates
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lightforce
Description=The Regulus system has been attacked by alien forces, and you are the only Terran fighter in place to clear the area and rescue the captured hostages.<br><br>The game is a vertically-scrolling shoot 'em up with 5 levels. The first of these involves clearing their defences to reach the alien sector, then you face the jungle, ice and desert planets, before reaching the final alien compound. The game's enemies have a variety of attack patterns and formations, as well as varied and colourful appearance.
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[Line of Fire]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/line-of-fire
Description=Unusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless.<br><br>The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while riding tanks and speedboats as well as being on foot. The levels are set in locations such as the enemy camp, the jungle, a ruined city and the final flight back to your base.
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[Lions of the Universe]
Publisher=CP Verlag
Developer=Cosmos Designs
Released=1994
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lions-of-the-universe
Description=Lions of the Universe is a side-scrolling shoot 'em up set in space, with a feel resembling Armalyte in many ways. Players battle through a mazey territory, collecting tokens (which are left in the open, rather than collected form shot enemies) to improve weaponry. Enemies come towards you in waves and individually.
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[Little Computer People]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|PC-88|PC-98|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/little-computer-people
Description=This is the mother of The Sims. When you load the game for the first time and personalise it with your name you'll see a house with several rooms like a kitchen, living room, bed room, etc. After some time of waiting a little person will appear and check out the house with all its rooms to see if he likes it. If he likes it, he will move in shortly and bring his dog along with him. That's where the real "game" starts and thats what it will be like every time you'll load the game from then. You see the house and the little person living in it, doing all kinds of stuff people do in their daily routine. He'll cook, eat, feed his dog, read newspapers, watch TV and from time to time he will write you a letter to let you know what he feels or what things he misses. To keep it more gamelike, you can "talk" to him in form of typing commands like "feed dog". You can also play cards with him and send him food or a present.<br>There is no aim in this game other than to interact with your LCP.
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[Little Puff in Dragonland]
Publisher=Codemasters Software Company Limited, The
Developer=Consult Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/little-puff-in-dragonland
Description=Puff is a poor little dragon who decides to explore the world beyond his home - Dragonland. Unfortunately, he is now lost and wants to go back home! Puff is too little to do this adventure by himself so you have to guide him through many levels, solving puzzles, avoiding traps and find all four parts of the pass to get back into Dragonland.
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[Live Ammo]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Dentons|Dinamic Software|Konami Industry Co. Ltd.|Platinum Productions
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving|Simulation
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/live-ammo
Description=Live Ammo is a compilation of five games:<br><br>1. Army Moves<br>2. Green Beret<br>3. Rambo: First Blood Part II<br>4. The Great Escape<br>5. Top Gun
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[Live and Let Die]
Publisher=Domark Software, Inc.
Developer=Elite Systems International Ltd.
Released=1988
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/live-and-let-die
Description=You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire.
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[Liverpool: the Computer Game]
Publisher=Grandslam Video Ltd.
Developer=Arc Developments
Released=1993
Systems=
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/liverpool-the-computer-game_
Description=Arc Developments converted their football game to the Commodore 64 using a top-down view very similar to Kick Off. Options are otherwise virtually identical, with cup and full season options over a variable match length, although player profiles feature basic statistics instead of textual information, and you can play shorter matches than in the 16-bit version. Gameplay is also very similar, with one-touch passing and fairly close ball control, although the control of free kicks is less precise in this version.
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[The Living Daylights]
Publisher=Domark Software, Inc.
Developer=Sculptured Software, Inc.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/living-daylights
Description=The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer.<br><br>Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.
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[Livingstone, I Presume?]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1986
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/livingstone-i-presume
Description=Livingstone, I Presume? was one of the most famous games of Opera Soft. It is a video adventure technologically almost identical to Goody (also Opera's) but this game has a more complex map and an obligation to alternate among three weapons and a pole that you have from the beginning of the game.<br><br>The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the XIX century. There the resemblance to reality ends, and turns into a platform game.

[Locomotion]
Publisher=Kingsoft GmbH
Developer=Prestige Softwareentwicklung GmbH
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/locomotion
Description=Locomotion is an arcade-puzzle game in which you are presented with a top-down view of a railway network with a number of stations and junctions. Trains are released from stations at random intervals, each with a destination station. Your job is to get a set number of them to this destination within a time limit. <br><br>You control a cursor which can click on each of the junctions, toggling their positions. When trains reach a junction which is not set in a direction they can move through, they will stop until you move it. When they reach the wrong station they simply reverse and continue. If two trains make contact, they are lost, and a penalty is accrued.
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[Lode Runner]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1983
Systems=Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|J2ME|Macintosh|MSX|NES|PC-88|PC Booter|VIC-20|Wii|WonderSwan|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lode-runner
Description=The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.<br><br>The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.<br><br>This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
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[Log!cal]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1991
Systems=Amiga|Atari ST|DOS|Game Boy Color
Genre=Action|Strategy
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/logcal
Description=Logical is a bizarre puzzle game in which you have to arrange colored balls (green, purple, blue or yellow) to form quartets in any of several locations on the game board. These locations are, in fact, balls you can spin, then send any of the balls in them through the connection path (have a look at the screenshots).

[London Blitz]
Publisher=
Developer=
Released=1984
Systems=Atari 2600
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/london-blitz
Description=During WWII German bombers turned daily existence in London into a nightmare. Most bombs exploded on impact but some would sit for hours, days or weeks before detonating. It was up to the Royal Engineers to find and defuse these unexploded bombs (UXB's) before they exploded. As a Lance Corporal in the Royal Engineers, it is your job to defuse these bombs.<br><br>First, you will check your London map to see where the bombs are. Then it is defusing time. <br><br>On the C64, you must use the joystick to cause the dial to rotate, changing the numbers next to a switch then clicking on the disarm switch at the bottom. If the number is wrong, you must change it again and keep trying. <br><br>On the Atari 2600, you slide a sliding bar. On green bombs, the top bar controls the left switch, the middle the middle and the bottom the right.You set the slide to a spot the move to the switches and push right. On orange bombs, what slide bar controls what switch varies from bomb to bomb and on blue bombs, you can't control the switches. They just randomly change and you push right and hope you disarm in time.<br><br>The possible ranks are:<br>Lance Corporal<br>Corporal<br>Sargent<br>Staff Sargent<br>Warrant Officer<br>Second Lieutenant<br>First Lieutenant<br>Captain<br><br>At the start of the game, you can select which rank to start at, from Lance Corporal to Second Lieutenant on the C64 or from Lance Corporal to First Lieutenant on the Atari 2600.<br> <br>Every time you disarm a bomb, you move up levels within your rank. Move up eight levels and you are promoted. If a bomb explodes in the city and causes damage, you are demoted a level in rank.<br><br>You lose the game is you are demoted below Lance Corporal or a bomb explodes while you are near it, a not-very-healthy thing to happen.<br><br>You win if you get promoted to Captain, whereupon you will be given a desk job.

[Lone Wolf: The Mirror of Death]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1991
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lone-wolf-the-mirror-of-death
Description=In this out-of-canon adventure of gamebook hero Kai Master Lone Wolf, the player controls the dashing adventurer scaling the interior of warlock Gorazh's sinister magic tower Kazan-Gor -- an inverted pyramid, broadening as it gets higher -- in pursuit of a Lorestone of Nyxator located at the very top.  Imprisoned in his flick-screen tower, Gorazh has filled it with monsters and traps, the most insidious of which was a magic mirror, Dhazag-Oud, whose seven shards reflect back superior counterparts of whoever gazes upon them (and which subsequently result in boss battles.)<br><br>The gameplay largely skips over the choose-your-own-adventure sequences of Lone Wolf's gamebook roots and instead just initially prompts the player to select four of eight Kai skills (eg. Mindshield, Sixth Sense, Healing) to use (with restrictions) over the course of his tower travails.  From there, the player controls Lone Wolf's movements, skill use and attack strategies using the keyboard controls.

[Loopz]
Publisher=Audiogenic Software Ltd.
Developer=Audiogenic Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|Game Boy|Lynx|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/loopz
Description=A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions.<br><br>Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.<br><br>Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. <br><br>Game B is about unlocking bonus boards of the game by reaching a certain score. and uses a bonus multiplier method depending on loop difficulty.<br><br>The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.
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[Lords of Chaos]
Publisher=Blade Software Ltd.
Developer=Mythos Games Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/lords-of-chaos
Description=Turn-based strategy game based on Julian Gollop's earlier games, Chaos and Laser Squad. The setting is pure fantasy - the Old World is wrecked by magical discharges, and the wizards who attempted to keep it balanced ultimately gave up, and used their skill to create a new world. These Lords of Chaos (up to four, played either by human or computer) may now battle for control of this world.<br><br>The idea of the game is to escape the level within a certain number of moves (preferably carrying lot of treasure and having killed the evil wizard Torquemada). Along the way you can use wizardry weapons and spells (there are 45 in total, created by combining ingredients) to conjure up mystical creatures like dragons and unicorns, but unfortunately so can Torquemada. Worlds include marshlands, castles and forests.
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[Lords of Conquest]
Publisher=Electronic Arts, Inc.
Developer=Eon Software, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/lords-of-conquest
Description=Lords of Conquest is influenced by the boardgame Risk. You and your opponent start by selecting countries in turn from a map. This can be randomly generated based on requested numbers of countries and volumes of water, chosen from one of the 19 predefined ones, or created using the inbuilt editor.<br><br>Your army possesses infantry, cavalry and a water fleet. Natural or produced resources such as gold and iron are identified - countries containing these might be the best ones to invade.You can play at 4 skill levels, and decide how big a factor luck is. With calculations settled by the computer, players can concentrate on the power games.
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[Lords of Doom]
Publisher=Starbyte Software
Developer=Attic Entertainment Software GmbH
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lords-of-doom
Description=In a desert town, suddenly werewolves, vampires, mummies and zombies appear, feasting on the population until only a ghost town of undead is left. The player controls a squad team that is brought in to rid the city of the undead in this action adventure.
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[Lords of Midnight]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lords-of-midnight_
Description=The Lords of Midnight brings to life this epic land, as Doomdark's forces aim to wrest control of its 4000 screens. Your initial party of the task contains four fighters - Luxor the Moonprince, Morkin (his son), Corleth the Fey and Rothron the Wise, each of whom has their own characteristics. Many more lords can be recruited as the game progresses, with names such as Lord Dreams, Lord Blood and the Utarg of Utarg. If Luxor is killed, only Morkin remains under human control.<br><br>The game can be won in two ways - by overthrowing the full might of Doomdark's forces, or by stealing the moon ring back from its location (a task only Morkin can attempt), meaning that the game can be played as a straight strategy title or an RPG of sorts.<br><br>The land of Midnight includes lakes, keeps, plains and forests (the Fey are usually located here). You can always look in each of the 8 compass directions, meaning that the game features 32000 views - a remarkable tally in systems of this size.<br><br>Doomdark's forces, the Foul, move at night, giving the game a turn-based structure. Your characters can also die at the hands of dragons, skulkrin and wolves.

[Lords of Midnight 2: Doomdark's Revenge]
Publisher=Beyond - Challenging Software
Developer=Beyond - Challenging Software
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Role-Playing (RPG)|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lords-of-midnight-2-doomdarks-revenge
Description=The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor's side.<br><br>The game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.<br><br>The characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn't automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game).<br><br>There are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.
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[Lords of Time]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1983
Systems=Amstrad CPC|BBC Micro|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lords-of-time
Description=Doctor Who references are obvious in this adventure - you play a time travelling hero, who faces a group of Time Lords as they attempt to rewrite human history. To do this, you must collect nine objects which have an hourglass symbol on, from nine different time zones. You will encounter tigers and an Ice Queen in the Ice Age, a guard and a frog in the middle ages, a Cyberman in the future, and more mundane tasks in the present day. To enter different time zones, go into the grandfather clock in your home (the starting location) and activate one of the nine cogs.<br><br>Lords of Time is played by typing commands to guide your character, moving in compass directions and with standard commands such as OPEN DOOR, GET GLASS and EXAMINE CAR. Objects you will encounter include keys, an emerald and a petrol can.
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[Los Angeles SWAT]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/los-angeles-swat
Description=The streets of Los Angeles are not safe. Lately, the kids are sick and tired of parents ordering them about and telling them what to do, so they decide to go out on the streets and threaten to club every policeman who gets in their way, making the streets not safe for the public, not even for little old ladies who decide to take a walk on a sunny day.<br><br>The bad news is: you're a police officer patrolling the streets, and you have two other police officers at your side. Your job is to shoot the little troublemakers that approach you. These troublemakers are harmless at a distance, but they are known to throw fire bombs at a few policemen. When you are killed by one of the troublemakers, one of the policemen replaces you as the one who gets to control the streets. If there is no policemen left, the game is over.<br><br>There are also turret guns located on top of buildings that fire, so you just can't stay on the footpath and hope not to get clobbered by the troublemakers. You just have to cross the road which is dangerous for a policeman in situations like this. When you come to the intersection, you'll come face-to-face with a gang, and you must shoot each gang member before they have a chance to leave you for dead. Once you've shoot all remaining gang members, a man appears holding a woman hostage. The object here is to shoot the man to free her. If you shoot the woman instead, you'll sacrifice 1000 points.<br><br>Your score increases when you walk, but score more points if you manage to shoot a troublemaker. You'll lose 100 points for killing a lady walking down the footpath.

[Los Pjaros de Bangkok]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/los-pjaros-de-bangkok
Description=The story begins when the detective Pepe Carvalho (or in this case, you), receives a mysterious phone call from Bangkok by an old friend, Teresa Marsé, who is requesting you to come there to her help as she claims some people want to kill her.<br><br>With this information, you meet all her family in the travel agency which took her to Bangkok, where his guide informs everyone about what happened: "In Bangkok, Teresa met a young native -Archit- for which she falls in love, but he turns out to be a a diamond smuggler. Teresa has the "great" idea to convince him to steal diamonds of his boss, Jungle Kid, but the latter's son discovers it, Archit and had no other choice but to kill him. Now the whole Thai Mafia pursues them, and it will be difficult for them to escape."<br><br>With all this, nobody seems to want to go to in the search for Teresa or hire someone to travel. You get to convince his father that something must be done, and you get chosen as a volunteer after discussing the trip price with the owner of the agency. But he refuses to give you more than 200,000 búths for the travel...<br><br>After a long journey by plane you finally arrive in Bangkok, and you do not know where to start looking. You just know that you have to go to the Spanish embassy in Bangkok, where the ambassador will explain in greater depth your mission.<br><br>Los Pájaros de Bangkok is a conversational adventure based on the novel of the same title, written by Manuel Vázquez Montalbán.

[The Lost Crown of Queen Anne]
Publisher=
Developer=
Released=Dec 01, 1988
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lost-crown-of-queen-anne
Description=This game, part of the Classic Adventure Series, has the adventuresome player searching for Queen Anne's crown, which was lost in the eighteenth century and last seen in the Arabian desert.  Although entirely text-based, the game takes a somewhat visual approach to interactive fiction.  The screen is split into several boxes: an area description (which specifies visible exits), an inventory, a list of visible items, an auto-map and a list of verbs.  Several statistics are tracked at the bottom of the screen: score, moves, hunger, thirst and number of treasures found (out of 12).  Replay value is enhanced by the fact that certain elements of the game are randomized.

[Los Templos Sagrados]
Publisher=Aventuras AD
Developer=Aventuras AD
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/los-templos-sagrados
Description=Los Templos Sagrados is a Spanish text-adventure, the sequel to La Diosa de Cozumel, and the second "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time around the player searches the ruins of the Yucatán peninsula for the lost mayan temple of Chichén Itzá.
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[Lotus Esprit Turbo Challenge]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/lotus-esprit-turbo-challenge
Description=The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton.<br><br>The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger.<br><br>You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation filling the other half. In most races you will have to make a pitstop for fuel in order to reach the finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with these (or the other cars) will slow you, but there is no car damage model.
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[Lucky Luke]
Publisher=Cedic Vifi
Developer=Coktel Vision
Released=1987
Systems=Amstrad CPC|Atari ST|DOS
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/lucky-luke_
Description=This multi-genre game is based on the famous comics series about Lucky Luke, a good cowboy who draws his gun and shoots quicker than his shadow.<br><br>It was decided to construct a railway line to connect the East and West of the United States. Two companies argued about the establishment of this line. You were chosen to protect the quality of the line and to do not give it away to the competitor.<br><br>In the beginning, Lucky Luke should move around the town and find out the bandits preventing him from travel on the train. During arcade shooting he should shoot all of them on the streets and inside the saloon.<br><br>After train stops in front of the boulder on the rails, Lucky Luke has to find the way to this boulder to blow it up with a bomb collecting the useful items and using them in adventure mode. During these actions he'll encounter four Daltons and Apache's leader.<br><br>The next trial is a puzzle, where Lucky Luke has to connect the branch lines for the train switching the points on the railway.<br><br>And the last one is to solve the problem of water between Comanches and the Ranch owners in the place where quality will be checked finally.
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[Lucky Luke: Gamblin' Cowboy]
Publisher=
Developer=
Released=1992
Systems=
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/lucky-luke-gamblin-cowboy
Description=Another game based on the comics good cowboy Lucky Luke, who draws his gun faster than his shadow. This time he must be lucky and quick enough to answer the questions and win the money.<br><br>The game represents the board game for 2-6 players to acquire wealth through different activities specific for the Western movies. Such activities involve the taking or giving the play money based on the luck or correct answers, as players take turns moving around the board according to the roll of the dice. A typical turn begins with the rolling of the dice and advancing clockwise around the board the corresponding number of squares. When player lands on certain square, he may be teleported to another square, or win/lose the money, or be proposed to answer a question for a defined period of time. The winner is the first player who collects the sum of money defined before the start of the game.

[Lunar Leeper]
Publisher=
Developer=
Released=1982
Systems=Apple II|Atari 8-bit|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lunar-leeper
Description=In this game, you must guide your spaceship around while picking up hostages located on the surface, and bring them to safety. Your task becomes difficult by lunar leepers who leap up and try to grab you or the hostages that are picked up by your ship. <br><br>If you approach a hostage while a leeper is nearby, the leeper will keep walking toward them until they are killed. If you are grabbed by a leeper, you lose a life. You can shoot at the leepers, but the catch is that you cannot shoot at them while they are on the surface, and you have limited ammo. You also have limited fuel, and if you are half-empty, you must refill at the gas depot in order to continue.<br><br>In between levels, you enter a cavern where you must find a huge floating object. You must then shoot out its core to proceed to the next difficult level.

[Lupo Alberto: The VideoGame]
Publisher=Idea Software
Developer=Idea Software
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/lupo-alberto-the-videogame
Description=Funny Italian platform game from Idea software. Released in 1990, the game was developed first for Amiga, then for PC-DOS. Game consists in 10 level in which Lupo Alberto (or Maria the hen, his girlfriend) must find a place to make love. Every other character is an enemy, first of all the dog Mose.<br><br>This game is based on the comics Lupo Alberto, born in 70s from the pencil of Silver, an Italian cartoonist that have released another funny character named Cattivik (in the 80s).<br><br>Good graphics (above all for Amiga), nice music and simple gameplay gave this game a lot of popularity in Italy and Germany.

[The Lurking Horror]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=4.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/lurking-horror
Description=(From the Infocom Home Page site)<br><br>In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a snowstorm to get to the Computer Center and finish work on an assignment. But the snowstorm has turned into a raging blizzard, and has trapped you in a complex of buildings late at night. You are not alone, fortunely ... or perhaps, unfortunately. Thus you begin the story, unaware that anything may be wrong beneath or within the veneer of the quiet campus.
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[Macadam Bumper]
Publisher=Personal Software Services
Developer=ERE Informatique
Released=1985
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Simulation
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/macadam-bumper
Description=A single classical-style pinball table is provided in this simulation. A table editor is also provided - this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. <br><br>Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of table gives you a bonus. Gain as many points as possible to rack up a high score.
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[MacArthur's War: Battles for Korea]
Publisher=
Developer=
Released=1988
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/macarthurs-war-battles-for-korea
Description=MacArthur's War is a round-based 2D simulation of the Korean War. ( June 1950 - April 1951 )<br>You take the role of Douglas MacArthur, the commander in chief of the United Nations forces but you can also assume the role of the Chinese general staff. <br>Confronted with the Korean crisis, you can manage the conflict at a limited level or you can escalate it into a Asian or Global showdown between the superpowers.

[The Machine]
Publisher=Systems Editoriale s.r.l.
Developer=Bianchi Soft
Released=1988
Systems=
Genre=Racing / Driving
Perspective=Side-Scrolling
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/machine
Description=You control the sports car in overhead scrolling view. The track represents a three-lane road filled with other cars, oil spots, and forward arrows. The cars in lanes are driving with different speeds lower than speed of your car. Accelerating, decelerating, and moving your car on the road, you should avoid the collision. Your car becomes hardly controllable for some period of time after you drive over the oil spot. The score<br>is increased with the time of your survival.
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[M.A.C.H. - Maneuverable Armed Computer Humans]
Publisher=Starvision
Developer=Starvision
Released=1987
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mach-maneuverable-armed-computer-humans
Description=An evil robot called Nektron has enslaved three planets and it's the player's job to take on the role of a Maneuverable Armed Computer Human and free the planets.<br><br>The action takes places in multi-directionally scrolling stages seen from a top-down perspective. The goal of each of the three stages is to destroy a set number of certain types of enemies. Beginning with the weak Vacilators, followed by the more resilient and heavily armed Gyphons and finally,  large mother-ships. There are many other types of enemies as well. They will sometimes drop power-ups that replenish energy or give access to more powerful weapons. The game gets increasingly difficult as the number of enemies that have to be destroyed increases and mother-ships start appearing several times throughout a level.
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[Madballs]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/madballs
Description=On the planet Orb live a gang of notorious Madballs who decide what is passed through parliament. They have no leader, and this is where a ball simply known as Dust Brain comes in. It is his quest to persuade the other Madballs on the planet to join him in his quest for power, and he does this by bumping them off the multi-directionally scrolling platforms. Once a Madball has been persuaded, it appears in a tube at the bottom of the screen. When a Madball ends up in the tube, Dust Brain must find the 'downtube' exit so that he can pursue other Madballs. <br><br>While searching for other Madballs, Dust Brain encounters many obstacles that include trampolines, springboards, catapults, ramps, pyramids, and oil slicks; and these obstacles can either help or hinder Dust Brain. Each platform has its own dustbin, and if Dust Brain bounces over this, he changes into a Madball already in the tube. Also, he will make contact with three bureaucrats who will make his task harder, but they can also be pushed of the edge of platforms, giving Dust Brain plenty of time to bounce around before the bureaucrats have the chance to resurrect themselves.<br><br>Each Madball has its own speed and strength, and it can be difficult for a strong Madball to fall off a platform. Each of them also have their own energy source, which include cabbages, fish heads, bones, and Coke. When eight Madballs have been persuaded, this tube is full. When the active Madball falls off the platform, another one takes its place. When the last Madball in the tube falls off the platform, his quest for power has failed.

[Mad Doctor]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1985
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mad-doctor
Description=In this obscure little game you play as a mad doctor and your goal is to build your very own monster. To achieve this, you have get a hold of a number of dead bodies using all means necessary like digging up graves or killing innocent villagers. These bodies are then taken to your lab where you can dismember them and put them back together using various medical instruments.
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[Mad Mix]
Publisher=U.S. Gold Ltd.
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mad-mix
Description=Mad Mix is a Pac-Man variant, with a typical bird's eye view for each level and pellets you must eat in order to get to the next stages. Navigate the maze you're trapped in and gobble up food while trying to avoid the ghosts that are chasing you.<br><br>As a Pac-Man variant, there are some changes made to distinguish itself. Some levels offer transformative powers. These include being turned into a hippopotamus - which allows you to step on ghosts - and a vacuum cleaner - to clean up pellets corrupted by a wandering enemy. On some levels, you can also briefly turn the protagonist into a spaceship or a tank, where you can shoot ghosts from a fixed vantage point.<br><br>As with most arcade titles at the time, there is no true ending; the game loops back to the first level when you finish the last one.
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[Madness]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1986
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/madness
Description=Madness is a platformer that features 30 screen sized levels. The goal of each levels is to reach the exit within the time limit. The catch is, that the exit needs to be activated by lighting all torches that are spread throughout a level. Naturally, there are lots of different obstacles and enemies trying to stop you. Most enemies follow a set path, but some chase your sprite through the entire stage. As the levels become more complex, it is necessary to work out routes that don't end in a dead end and allow you to reach the exit in time while still avoiding your enemies.
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[Mad Nurse]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mad-nurse
Description=In Mad Nurse you take on the role of a midwife in a maternity hospital. In this hospital the babies run amok, leaving their cots to stick their fingers into electrical sockets, drink whatever medications they can get their hands on, fall down lift shafts and engage in other fatal activities. This makes it difficult for a trainee nurse such as yourself to bring them under control and it's your job to keep them alive.<br><br>Every time a baby jumps out of its cot, you must chase after it and rescue it from potential harm by picking it up and putting it back into its cot. <br>The hospital ward is on three floors linked by a lift. Babies appear randomly at the left of the screen on any of the floors and crawl towards the right of the screen where, if they survive that long, they will fall down the lift shaft. To rescue the little dears you must run to them, pick them up, run to the nearest cot and put them down.<br><br>The player has three  lives, or trainee nurses, to play with. A nurse is fired if too many babies die on a ward.  Keep enough babies alive on your ward for long enough and your nurse moves onto the next ward. Advance through sufficient wards and you get another life (a new trainee is assigned to you).<br>Points are awarded for babies picked up and put into their cots and for medicine bottles picked up. Also, to aid you in your task to save the babies you have a gas button that, when pressed, stops all the babies in their tracks while leaving your nurse free to move around.<br><br>The game has three levels of difficulty. The easy or 'No Problem'' level starts on ward 8, the intermediate or 'Problem!' level starts at ward 16, and the hard or 'Fat Chance' level starts at ward 24.

[Madrax]
Publisher=L.K. Avalon
Developer=L.K. Avalon
Released=1993
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/madrax
Description=Madrax is a platform game where the player walks and somersaults around a maze, attempting to collect six idols from a dungeon in order to stop an evil wizard's plans. <br><br>There are many enemies in the maze. They can be defeated by tossing balls at them or by laying bombs near them, but there's a limited supply of ammo. The character can also switch to a sword to kill foes. The enemies can also be destroyed by touching them, but this decreases the player character's health. It is possible to find powerups with ammo and health. <br><br>The maze contains many doors, some of which transport the character to another door, but others are traps and hurt the player. The game features some item-collecting: you can find a lamp which allows you to see in dark places, keys to open locked doors and a ladder fragment to repair a broken ladder.

[Mafia]
Publisher=Igelsoft
Developer=Igelsoft
Released=1986
Systems=
Genre=Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mafia_
Description=Mafia is set in the Chicago of the 20s and casts you as a small time criminal who has to become "boss of the underworld". Starting out with smaller crimes like robberies and smuggling alcohol, you gain points and eventually higher ranks. Gaining higher ranks means more respect from other criminals and potential victims, which in turn means that more lucrative crimes become available. Shopkeepers are more easily intimidated and therefor more easily robbed or blackmailed. You are also more likely to receive hints about upcoming crimes. After a certain rank has been reached, it is also possible to recruit up to ten gang members which gives you a much better chance in combat against the police or other criminals.<br><br>At the beginning of the game, your character is created by randomly determining various statistics: <br>Energy: the character's health, Strength: determines how fast energy is recovered, Intelligence: influences the odds of success of various crimes, brutality: determines what kind of weapon a character can use.<br><br>The game is turn-based. One turn takes one month and at every turn you can take a certain amount of steps, depending on your method of transportation. Most of the game is spent walking around the town entering buildings where actions can be chosen from various multiple choice menus:<br><br>Stores:<br>Try to blackmail or rob the store. The lower your rank, the higher the chance that the owner calls the police. If you try to blackmail someone who is already "protected" by another gangster, his gang might attack you.<br><br>Bars:<br>Buy or sell alcohol, recruit gang members, get hints about upcoming crimes, get a job as a croupier, bouncer or assassin.<br><br>Weapon Stores:<br>Buy weapons, train gang members (increase intelligence or brutality)<br><br>Car Dealers:<br>Buy or steal a car. Trying to steal a car is risky, but may be rewarded with especially fast cars that cannot be bought.<br><br>Banks:<br>Rob a bank (this requires another gang-member), sneak into the bank and break into the safe (breaking into a safe starts a mini-game).<br><br>"Blüten-Eddie":<br>Buy false money (Blüten) or get a fake ID, which decreases the chances of getting busted during police checks. <br><br>Underground Stations:<br>Pickpocket people at the station or inside the subway car.<br><br>Train-stations:<br>Pickpocket people or try to rob the train.<br><br>Casinos:<br>Play Black Jack, Poker or Roulette. You cannot actually play these games, you simply receive the results, which are influenced by your intelligence.<br><br>Loan Shark:<br>Lend money or start your own loan shark business.<br><br>Police Station:<br>Turn yourself in, bust out another criminal for a reward (only in multiplayer mode) or bribe the chief of police to avoid prosecution.<br><br>When fighting the police, other gangs or trying to assassinate somebody, the game enters combat mode. Combat is turn-based and seen from a top-down perspective. During each turn you can either move your character(s) by one field or attack. Winning a fight increases your points, however, losing a fight doesn't mean the game is over. Losing against other criminals simply means that you won't gain any money. After losing to the police you can still try to escape or bribe the police. When you do go to jail, you lose precious time and points.<br><br>Mafia can be played by up to four players. When it is played by more than one player, a "gang war" option becomes available.

[Magical Formula]
Publisher=64'er
Developer=Electric Brains Productions|New Entry
Released=Jul, 1997
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/magical-formula
Description=Hundreds of years ago when snails still dwelled the Earth, Sonny the Snail lived happily with his parents in a place called Snail Meadow, and he was about to marry Dawny, his snailgirl of his dreams. All his happiness came to an end one day when troops of evil skeletons invaded Snail Meadow, robbed each house, killed their cattle, and kidnapped the snailwomen. After seeing Snail Meadow living in big sorrow, a wizardsnail decided to help them, but in order to do so, he needed several magic items - which include scrolls, mushrooms, money bags, and bag of coins - so that he can create his magical formula used to help track down the snailmates. He sends Sonny to collect these items.<br><br>While Sonny is busy collecting these items placed, he must deal with a wide variety of enemies - including enemy snails, green aliens, rotating skulls, balls, and bombs – by throwing slime at them. Furthermore, he must avoid the acid rain dripping from platforms. If Sonny comes into contact with any of the inhabitants or the acid rain, he loses one of his lives. When destroyed, some enemies leave behind certain power-ups that award Sonny with extra lives, time, or points. Occasionally, Sonny must destroy “huge enemies” including a cloud that throws lightning at him and two huge brains, and a skull named Freddy Snailcracker. Once Sonny has collected enough magical items, he proceeds to the next environment.
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[The Magic Candle]
Publisher=Mindcraft Software, Inc.
Developer=Mindcraft Software, Inc.
Released=1989
Systems=Apple II|DOS|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=5.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/magic-candle
Description=The Magic Candle is best described as an Ultima clone. Its a top-down, multiplayer, party-driven RPG.<br><br>The plot revolves around you (Lukas) and your party of intrepid adventurers, whose task it is to seal the demon Dreax within the Magic Candle (which is burning down, and when it does, he gets released).<br><br>The game has 3 difficulty levels (changing the number of 'days' you get to complete the game in.)<br>A lot of travelling, dungeon-crawling, town-exploring, and especially, lots of conversing with NPCs.
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[Magic Carpet]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/magic-carpet_
Description=Aladdin must venture through three caves in search of the legendary magic lamp. While searching for the lamp, he must avoid many hazards such as bouncing boulders, deadly portcullises, moving walls, vampire bats, and a treacherous elevator. If Aladdin makes contact with these hazards, he falls off his magic carpet and is returned to the start of the cave. Once he has made his way to the third cave, he must find some way to get the lamp, which is guarded by a huge fire-breathing dragon. When he has this, Aladdin goes back to the first cave to get another magic lamp.

[Magic Johnson's Fast Break]
Publisher=Virgin Mastertronic Ltd.
Developer=Arcadia Systems, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|DOS|NES|ZX Spectrum
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/magic-johnsons-fast-break
Description=Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on.<br><br>Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, and bigger bucks if you win.<br><br>Each game lasts four three-minute, real-life quarters. In between quarters, you can review stats such as field goal percentage, three-pointers made, rebounds, and steals. If the score is tied at the final buzzer, you play additional quarters until someone wins.<br><br>You control one player at a time. An arrow appears on-screen above the head of the player you're running. Just hit B to switch players. You can play against the computer or up to three friends.
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[Magicland Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/magicland-dizzy
Description=Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people.
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[Magic Madness]
Publisher=Anco Software Ltd.
Developer=Marcolosoftwares
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/magic-madness
Description=You control a witch who has the job of recovering four magic scrolls that were stolen from Neverland by Colo, the evil sorcerer, and his henchmen. You have four items to protect yourself - a Cape, a Cross, a Wand, and an Hour Glass - each one performing a different function and helping the witch to defeat the creatures that inhabit Colo's domain. <br><br>Each burrow is split into four different levels: Heaven, Forest, Caverns, and Ice, and each section is represented on screen as horizontally scrolling levels. Chests are encountered along the way, and they provide bonus points, extra time, magic weapons, and a balloon that takes the witch to the previous section. Somewhere within the burrow, the witch must find the guardian, Ant Eater, so that she can recover one of the scrolls and proceed to the next burrow.
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[Magic Micro Mission]
Publisher=
Developer=
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/magic-micro-mission
Description=TV-spin-off derived from the title sequence of the Central ITV series 'Magic Micro Mission' broadcast in six UK regions in 1983 and 1984.<br><br>The first part is a simple cockpit-based shooter, with flying saucers zooming past on elliptical paths from bottom left to bottom right or vice versa. You aim to position cross-hair sights with the joystick to shoot these down as they go by.<br><br>The second stage is a maze game similar to Pacman but set on a colourful circuit-board grid, with three 'chip' sprites moving freely around the maze and resistors moving up and down in four columns of the grid. You control a robot which must wipe up patches of 'oil' regularly distributed across the screen while avoiding the other moving components.

[Magic of Endoria]
Publisher=Sunflowers Interactive Entertainment Software GmbH
Developer=German Design Group
Released=1993
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/magic-of-endoria_
Description=Magic of Endoria takes place in the fantasy kingdom Endoria. Aeons ago the gods of Endoria were disgusted by the badness in the world and morphed themselves into crystal splinters and retreated into the underworld. Who gets all these splinters becomes the master of Endoria. Now two rival arch mages got aware of this myth and go on the search. You are one of them.<br><br>Of course you have to dig deep into the underground to find them. Your responsibility lies in the building. managing and defending of mines. To achieve this you hire employees with different professions: Craftsmen, researchers, mine workers, hauliers and warriors. These people want to see money for their work and they improve their abilities when they become experienced. <br><br>During the game you dig new alleys, equip them with traps, research new tools and fight against enemy troops to conquer their alleys. Later you have mutated creatures to your disposal.<br>You spend most of your time on a map with hexagonal fields. There you issue orders and set the routes of your employees.<br><br>The in 1994 released DOS-version is played in real time instead of turn based.

[Magic Rufus]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1993
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/magic-rufus
Description=The sequel to Reckless Rufus. Antwicky, Rufus' homeland, has been taken over by evil witches. Rufus attempts to defeat them by putting on a cape and learning to use magic spells.<br><br>Rufus moves around a landscape made up of platforms and ladders, avoiding or fighting enemies including witches, demons and vikings. First a number of prisoners must be freed from cages on each level, and then the exit must be found. Magic spells (which include weapons, and the key to open cages) can be bought from Spell Stalls or just found lying around. Chests provide coins to be spent at the Spell Stalls.
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[Mag Max]
Publisher=Imagine Software
Developer=Nihon Bussan Co., Ltd.
Released=1986
Systems=Amstrad CPC|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mag-max
Description=An alien menace has attacked the worlds of civilization and laid waste to their planets. However before the being conquered, a group of scientists has managed to create one last weapon and hidden it underground. The name of the weapon is Mag Max and only it might be able to defeat the alien invaders. Mag Max however is incomplete and for security reasons, his component parts are scattered across the land. Through their collection, Mag Max's strength increases.<br><br>Mag Max is a side-scrolling shooter game. At the beginning, Mag Max is only a tiny little fighter craft that can fire low-powered projectiles. As component pieces are found; such as a head, legs and a laser lance, Mag Max's offensive power increases. Access to the underworld can be granted through small dark craters on the landscape. Once in the underworld, Mag Max's weapons vary slightly as do the enemies (there are no stationary objects underground). Enemy fire or contact on each of the components will destroy that component. Fire on the main fighter will destroy Mag Max. At the end of each level awaits a boss creature.
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[Magnetic]
Publisher=Magic Disk
Developer=X-ample Architectures
Released=1992
Systems=DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/magnetic
Description=This strategical board game is flown between two players and it deals with tiles of two colors. In turns players place tile of their color on the 10x10 board, and if single tile of opposite color is between tiles of player's color, such tile changes it color and becomes player's tile. The goal of the game is to collect the number of your tiles greater than opponent's number until all board will be filled.<br><br>The game may be played versus computer or another player, but additional modes are available for different platforms:<br><br>1. Demo Mode in C64 version, when computer plays against computer.<br>2. Expert Mode in DOS version, when board is already half-filled.

[Magnetron]
Publisher=Firebird Software Ltd.
Developer=Graftgold Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/magnetron-
Description=Magnetron was a follow-up to Quazatron.<br><br>Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction.<br><br>Throughout the space station were computer screens to give information, in a very similar method to Paradroid. Enemies came in various types and had different weapons, with each showing a rank and droid number on the front. By standing still and holding down fire, KLP-2 entered grapple mode. Now he could run into an enemy and try to take control. This gave a 9x9 grid of symbols. Rearranging the bottom row disarmed the detonator and allowed KLP-2 to steal energy for a recharge. Rearranging all three rows allowed KLP-2 to take over the other robot and use its abilities and weapons.<br><br>Once at the reactor, KLP-2 could add or remove a rod at a time. The aim was either to overload (by getting a big positive number) or shut down (by getting a big negative number). With all four reactors shut down, the lights dimmed and KLP-2 went to a beam pad to move on to the next station.
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[The Magnificent Seven]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.|Denton Designs|Dentons|Konami Industry Co. Ltd.|Sensible Software|Taito Corporation
Released=1987
Systems=
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/magnificent-seven
Description=This is a compilation that contains the following 7 games (plus one free):<br><br>1. Arkanoid<br>2. Contra<br>3. Frankie Goes to Hollywood<br>4. Head Over Heels<br>5. Short Circuit<br>6. The Great Escape<br>7. Wizball<br>8. Yie Ar Kung-Fu
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[Mail Order Monsters]
Publisher=
Developer=
Released=1985
Systems=Atari 8-bit
Genre=Action|Strategy
Perspective=Top-Down
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mail-order-monsters
Description=Build your own monster and send it to fight against other monsters. You can choose between 12 different monster types (Tyro, Hominid, Arachnid, Worm, Wasp and more). Then you may select among 11 different enhancements for each monster type (tentacles, sting, fiery breath...) and finally equip your creature with a weapon (rifle, laser gun, flamethrower...).<br><br>Every enhancement and every weapon costs money. To earn some money your monster has to win fights on different battlefields (desert, jungle, swamp and more). These fights are similar to Archon but vary on their winning conditions. "Destruction" (kill the enemy monster), "Flag Collection" (capture the flag) and "The Horde" (kill more computer controlled Hordlings than your monster rival).<br><br>The 3 difficulty levels of the game represent 3 game variations.<br>The beginner level lets you pick a precreated monster and sends you right out into the battlefield. The intermediate level gives you some money to create and enhance/equip your monster. Then you can send your creature off to fight and possibly win additional money. The tournament level is more of a career mode. You are allowed to own more than one monster and get access to the corrals, which lets you save your different monsters and every contest result.
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[Majik]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/majik_
Description=King Markham lies in his deathbed. Before he passes away, he holds on to the desperate hope that he will be united with his only son and heir, Prince Gideon, before he passes away. However, it is rumored that Gideon is being held captive in the evil clutches of Domir – for only Gideon himself can unite the Clans of the Reaches and prevent Dolmir's intended domination. Piradon, a great magician, has the task of rescuing Gideon, but accomplishing this task will be most difficult as his magical powers are limited in the lands he is about to journey.<br><br>Majik is a first-person adventure where players must perform certain tasks in order to proceed through the game. The four arrow icons allow movement in any direction (N, S, E, or W), and can turn either white or red. If the icon is white, the player can travel in that direction, otherwise the icon is red. Next to the arrows is another icon, and selection this will present players with several verbs such as VIEW, LOOK, SEARCH, and SLEEP. Any objects and people are displayed in the OBJECT and PEOPLE window, respectively.

[Major Indoor Soccer League]
Publisher=Mindscape, Inc.
Developer=SportTime
Released=1987
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/major-indoor-soccer-league
Description=The official game of the MISL, this game allows you to create an expansion team and build it into a championship franchise. You can trade and create players, modify team rosters, and train players for the season. Team stats are kept for 9 seasons, and the game offers the ability to coach, GM, play or all 3.

[Make Your Own Murder Party]
Publisher=Electronic Arts, Inc.
Developer=TRANS Fiction Systems
Released=1986
Systems=Apple II|DOS
Genre=
Perspective=
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/make-your-own-murder-party
Description=This strange piece of software that, as the name states, allows you to host your very own murder party.<br><br>Murder parties, so it seems, are a cross between a party game and a theatrical play, very popular for more than a hundred years now. The host gathers a great amount of fictional facts and clues, and hands it to the players/actors in turns. At the end, every player (and/or spectators) try to guess who among the players is the murderer, and how he did it and what was the motive. The winner is he who gets the most facts right, or, in case no one can guess right, the murderer wins.<br><br>The software is the ultimate tool for the murder party host. You simply input a large amount of data from the guests of your future party, and it automatically mixes their data with the story and generates a murder, motives and a large amount of clues, all to be printed into personal booklets for each player. It even generates the invitations to be mailed to the guests. It also provides a good share of hints on how to host a better murder party, with advice ranging from mood setting, music and costumes to even handing out recipes for three-course dinners. Once the booklets have been printed out, though, the computer is no longer necessary, and it's all up to the host and guests to make the party happen.<br><br>It features two built in scenarios, Empire and Big Kill, each with different stories, characters and settings. And with each time the murderer and motives being generated at random, it makes for a good deal of parties to take place. Up to 8 players can join the fun.
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[Mama Llama]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mama-llama
Description=In this game, players need to protect three llamas from being killed by alien invaders. To help them, a "killdroid" moves around the screen, and by holding down the joystick's fire button, players can move it over an invader to destroy it. Any of the three llamas can be killed separately, but the game ends if Mama has been destroyed. <br><br>Before the start of the game, players are presented with a 10x10 grid of squares, with each square representing one wave. Each square also bears one of five icons, and the color of each square indicates the number of invaders present in each wave. A flashing square is located in the bottom-right of the grid, and this indicates the wave that you will enter. Two pointers are also found outside the grid, and by using these pointers, players can rearrange the rows and columns of this matrix to choose different waves. <br><br>As the players advance through the waves, the invaders will populate over time, whether or not they are playing that wave. To assist them, they have a limited supply of anti-genesis and retro-genesis devices, which are placed on individual squares and doing this will halt and reverse the population explosion. Players need to quickly do this since they have limited time to place the devices and select a wave. The game is over once time runs out.<br><br>If there is an excessive wave population, or the player completes a wave, a "nogo" icon appears in that square. If the player happens to move one of these icons inside the flashing square, they are docked a point from their "nogo" rating. If they do this too many times, the current game ends.
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[Manchester United]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/manchester-united
Description=A football management simulation with an arcade component where you manage the world's most famous football team. Lead them through a season to see how many trophies you can win. You can pick your dream team for the positions you want and see how they do in the championships.<br><br>The management side lets you choose and configure your team, choosing training schedules to develop your players and viewing their skills.<br><br>The arcade side can be used purely as a hands off simulation, or as a way to have a direct effect on the result.
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[Manchester United Europe]
Publisher=Krisalis Software Ltd.
Developer=Krisalis Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/manchester-united-europe
Description=Play your favourite team as they make their way through the European Football championships. You can either select your team and let the computer's AI battle out each match, or take over control of the players and put the ball in the back of the net yourself.<br><br>This was Krisalis' second game in the sport genre, a sequel to Manchester United - The Official Computer Game.
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[Mandragore]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1986
Systems=Apple II|MSX|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mandragore
Description=Mandragore is a role playing adventure game that was originally released in France.<br><br>The kingdom was at peace under King Jorian. When he was killed in a freak accident that peace was shattered as Lord Yarod-Nor took control and began a reign of tyranny and evil. The player leads a party of four characters (with the option to either define your own characters or take a  predefined group) through the land to eventually challenge, confront and defeat Yarod-Nor in his own castle.<br>Before that can be done the group must explore nine chateaux each of which contains a problem and clues that are useful later in the game, battle assorted and unusual monsters, enter villages to trade, and develop your characters skills.<br><br>The four predefined characters are<br><br>1. Syrela : a human female minstrel,<br>2. Podus : a male dwarf thief,<br>3. Gelth : a male elf wizard, and<br>4. Torlin : a male mi-orc ranger<br><br>Each character has values for the following attributes, constitution, strength, knowledge, wisdom, dexterity, and appearance. When creating your own characters there is a maximum of 80 points can be assigned to these attributes with none having more than 20 points or less than 5.<br><br>Character control is unusual and consists of abbreviated commands. The whole party moves as a single unit so to move North, South, East or West the player just has to type N, s, E, or W.<br>When the party comes on an enemy the commands take the form<br><br>1. character : each character in the party is referred to by a number in the range 1 - 4<br>5. command : only the first two characters need to be typed<br>6. target : objects and enemies are referred to by letter<br><br>So when a monster is encountered typing 3 will select Gelth, typing AT will command Gelth to ATtack, and typing A will instruct Gelth to attack the first target. When the party acquires weapons it is possible to extend the command to specify the weapon to be used.

[Mandroid]
Publisher=
Developer=
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mandroid
Description=Chris Auker has stolen the Mandroid files and fled to Cove 4 in an effort to contact criminal mastermind, Max. A Mandroid agent is sent down on the planet to gather information concerning Auker's whereabouts and find the files. The agent can navigate the planet on foot, but to help him accomplish his task faster, he can use a remote vehicle. It can withstand most enemy fire, but it gets destroyed if it makes contact with any of the industrial waste rivers bordering the landscape. Energy is also used up, so the agent needs to stock up using depots scattered around the landscape.<br><br>While navigating the landscape, the agent encounters many types of cyborgs along the way, both on the streets and inside buildings. The agent may decide whether to communicate with most of these cyborgs, or eliminate them with his weapons. Some of the cyborgs drop weapons when shot, and the agent may swap his default weapon for their better weapons. Most of them contain map information essential in accomplishing the mission, and the only way to get this is by threatening them.<br><br>Money is necessary for success, and can be obtained by gambling or accessing credit dispensers found in the city.

[Maniac Mansion]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=Oct, 1987
Systems=Amiga|Apple II|Atari ST|DOS|NES
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/maniac-mansion
Description=The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy.<br><br>Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.
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[Manic Miner]
Publisher=
Developer=
Released=1984
Systems=Amstrad CPC|BBC Micro|DOS|Dragon 32/64|Game Boy Advance|MSX|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/manic-miner
Description=You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time (air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all elements to be found in a classic platform game.

[Marauder]
Publisher=Hewson Consultants Ltd.
Developer=Arcanum Software Developments
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/marauder
Description=Captain C T Cobra has the task of travelling through planet Mergatron where the jewels of Ozymandias have been placed by their captors. The road is long and tough but he has a Battlecar at his disposal.<br><br>You play Cobra as he journeys vertically, taking out the mounted turrets and enemy cars as he goes. There are also colored turrets to shoot at - each colour represents a particular change to your car's performance (there are a few temporary negative ones alongside the upgrades). You have 16 smart bombs, which may sound generous, but just watch them go. A boss must be beaten at the end of each level.
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[Marble Madness]
Publisher=Electronic Arts, Inc.
Developer=Atari Games Corporation
Released=1986
Systems=Amiga|Apple II|Apple IIgs|Atari ST|BlackBerry|Game Boy|Game Gear|Game Boy Color|Genesis|NES|PC Booter|SEGA Master System
Genre=Action
Perspective=Isometric
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/marble-madness
Description=A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
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[Mario Bros.]
Publisher=Atarisoft
Developer=Nintendo Co., Ltd.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 5200|Atari 7800|Atari 8-bit|Game Boy Advance|NES|PC-88|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mario-bros
Description=Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.<br><br>The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective.<br>Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.<br><br>For the two player mode, the first to collect the set amount of coins wins.
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[Mars Saga]
Publisher=Electronic Arts, Inc.
Developer=Westwood Associates
Released=1988
Systems=Apple II|DOS
Genre=
Perspective=
Score=3.6
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mars-saga
Description=You're a stranded space jockey in a rugged frontier settlement on Saturn's moon, Titan. Your one chance to get off this ice cube is to assemble a team and find... a lost city! <br>This early Westwood title is a turn based RPG set on the surface of Mars. Your characters have attributes and 21 skills that can be raised throughout the game. You gather your party throughout the game.<br><br>Much of the game is in first person with a small top down map and status line, but combat is all top-down. Combat can be handled directly by the player or left to the AI.
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[MASK]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mask_
Description=MASK is game based on a popular animated TV series of the mid 1980's. In addition to the TV series, entitled M.A.S.K., an acronymn for Mobile Armored Strike Kommand, there was also a series of books, authored by Kenneth Harper and illustrated by Bruce Hogarth, and comics. A new line of toys was produced to accompany each TV series.<br><br>The stories all centre around the M.A.S.K. organisation led by the fearless Matt Tracker. M.A.S.K. agents wear helmets or masks to protect their identities and to give them super powers which help in their fight against the criminal V.E.N.O.M. organisation. They drive super powered vehicles which can transform.<br>V.E.N.O.M., aka the Vicious Evil Network of Mayhem, are the bad guys. They are by Miles Mayhem one time friend of Matt and co-founder of MASK who betrayed Matt long ago. <br><br>There are four areas to the game and in all Matt must drive his Thunderhawk vehicle around the game area, avoiding V.E.N.O.M.'s armoured vehicles and tanks while accomplishing tasks in a specific order.<br>In area 1 : Boulder Hill, his first task is to recover his own mask and later an abducted agent. However it's not just a case of driving around until the agent is found. Matt must first and collect a scanner which will direct him the missing agent (who will be hidden). However the agent cannot be picked up until his mask has been collected and the scanner will not function until the four pieces of the security key have been collected and assembled. Items, including bombs, are collected by driving over them. Bombs are Matt's only weapon against V.E.N.O.M.'s tanks and, as bombs do, they will damage Matt and his vehicle if he's too close to the explosion.<br><br>The remainder of the game consists of three more areas, Prehistoric, Far Future, and VENOM Base each of which have two abducted agents to rescue.

[MASK II]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mask-ii
Description=MASK II is a single player side scrolling shoot-em-up and is the second game in the M.A.S.K (Mobile Armored Strike Kommand) series that was based on a TV series / comic / toy license of the mid 1980's. <br>The M.A.S.K organisation is once again battling the bad guys in the form of the criminal V.E.N.O.M. (Vicious Evil Network of Mayhem) organisation in their transformer like vehicles. This game consists of three missions:<br> <br>Mission one is about destroying an oil refinery that V.E.N.O.M. have set up in the middle east as part of their bid to control oil prices<br>Mission two starts with a tribe in the jungle who worship a fabulous ruby. V.E.N.O.M. have stolen the ruby and are using it in a laser ray gun. It is M.A.S.K.'s job to destroy the laser and to return the ruby to the tribe in the jungle.<br>Mission three sees V.E.N.O.M. holding the president of the P.N.A. hostage and the mission is to rescue him and get him to the summit talks in time to sign a peace treaty.<br><br>In each mission the player starts by selecting three M.A.S.K. agents. These should be chosen with care as the agents drive different vehicles and completing each mission will require having the right agent and their vehicle at your disposal. <br>Once into the game the player has five lives with which they must complete their mission by driving, flying and hydro-planing across the varied terrain, battling V.E.N.O.M. vehicles, overcoming obstacles, and picking up power-ups along the way.

[The Mask of the Sun]
Publisher=Brøderbund Software, Inc.
Developer=Ultrasoft, Inc.
Released=1982
Systems=Apple II|Atari 8-bit
Genre=
Perspective=
Score=4.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mask-of-the-sun
Description=You are Mac Steele - archeologist, adventurer and treasure hunter. Poisoned by one of your newly found artifacts, you're fighting against time to find the legendary Mask of the Sun, which is your only chance to find a cure.<br>On your trip you'll stumble across antique ruins of the Aztecs, burried deep within Mexico, which hold the secret of a long lost civilization.<br>Mask of the Sun is a classical text adventure with graphics of your surroundings.
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[Master Chess]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/master-chess
Description=The ancient game of chess is recreated here, with all the traditional rules and game concepts. The game is in 2D, as the programmers felt this was the most effective use of available memory. Controls involve moving a pointer over the square to move a piece from, pressing space, then moving to the destination square and pressing space again. You can set the amount of time players (human and computer) have to plan moves, although an over-ride option to force a move instantly also exists. You can save and reload games, and at any point can move pieces either from current settings or from scratch, to completely customise the game or play out classic positions.
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[Master Ninja: Shadow Warrior of Death]
Publisher=Paragon Software Corporation
Developer=Paragon Software Corporation
Released=1986
Systems=Amiga|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/master-ninja-shadow-warrior-of-death
Description=Defend your country from the evil forces of Sanjo in Paragon's first commercial game, Master Ninja.  <br><br>This is a traditional side-view fighting game, in which you also have many special weapons to use in defeating your foe, such as blindness powder, throwing stars, and katanas. A practice mode is provided before the game itself starts.
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[Master of Magic]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/master-of-magic-
Description=Thelric the Wizard has kidnapped you by beaming you into his world, and will only set you free if you recover for him the Amulet of Immortality. The game engine is menu-driven, using the joystick to select options from menus to activate each of the game's main functions. The screen display has both top down and side-view representations of what is going on around you, plus measures of your mind and body health, and an inventory.<br><br>To help, Thelric teaches you four spells - a magic missile to attack creatures, a burn spell which works over a wide radius, a spell to drain enemy energy, and a magical shield. Additional weapons (including daggers and a mace) and potions can be collected throughout your quest.
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[Master of the Lamps]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|MSX
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/master-of-the-lamps
Description=Master of the Lamps casts you as an Eastern prince hoping to become King. There are two distinct gameplay sections, through which he must prove his worthiness. Firstly, you must ride a magic carpet, flying through a series of diamonds which twists and turns more as you move through the 41 levels. <br><br>Alternating with this, you are in front of a row of pipes. Hit a gong 3 times to summon a genie, who will play a sequence of notes. Once the last one has been played, they fly towards you in order, and their colour equivalent on the row must be hit (the number of times they are played), before the flying note can hurt you. Complete this and a piece of lamp is granted.
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[Masters of the Universe: Super Adventure]
Publisher=U.S. Gold Ltd.
Developer=Adventuresoft UK Ltd.
Released=1986
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/masters-of-the-universe-super-adventure
Description=This interactive fiction title (one of three licensed Masters of the Universe titles released in the mid 1980s) might suit the more intellectual He-Man fans. Skeletor has developed an Earthquaker device, which uses hypnotic rays to control a horde of Rockbinders -  gigantic boulder beasts capable of gnawing through solid rock. As the game starts, the beasts are tunnelling beneath the Shadowlands and approaching Eternia. As Adam AKA He-Man, can you stop Skeletor and his evil plan before it is too late?<br><br>The game is reasonably easy by adventure standards, and uses a largely two-word parser with commands such as ENLIST, EXAMINE and FIT. Time saving commands include GET ALL and DROP ALL, and BOM (back one move) for undoing mistakes.
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[Masters of the Universe: The Arcade Game]
Publisher=U.S. Gold Ltd.
Developer=Adventuresoft UK Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/masters-of-the-universe-the-arcade-game
Description=In a spin-off from one the most popular cartoon franchises of the day, the evil Skeletor has captured the magic-giving Ilearth Stone . This allows him to take control of Castle Grayskull, kidnap the Sorceress, and create a horde of fighters to attack He-Man's palace. He-Man must first rescue Orko from an 'imprison' spell (by collecting the right ingredients to cast a counter-spell), before taking on the full horror of the defences Skeletor has placed around the Ilearth stone.<br><br>He Man must use the Sword of Power to destroy the foes he faces throughout his journey, which is horizontally-scrolling. He-Man has a limited amount of time to complete his task, and a limited Body Shield to protect him for combat harm.
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[Masters of the Universe: The Movie]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/masters-of-the-universe-the-movie
Description=The Cosmic Key has fallen through time and space and landed on Earth. Find it before Skeletor does or Eternia and the universe will suffer.<br><br>This is an adaption of the motion picture Masters of the Universe. You, as He-Man, must find the eight chords to the Cosmic Key. Along the way, you must fight Skeletor's minions. First, you fight in the streets and try to find a chord hidden in the streets. After you enter the scrapyard, you will meet and fight Blade and Karg to the death in a hand to hand beat 'em up to get another key. In Charlie's Electronics Store, you aim your cross-hair to shoot oncoming enemies who guard a chord. Later, make your way to the rooftops and fight a laser battle on a flying disk. After all eight chords are retrieved, go mano-a-mano with Skeletor in the final battle.

[Match Day II]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Simulation|Sports
Perspective=Side-Scrolling
Score=4.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/match-day-ii
Description=The original Match Day was the first serious football game to hit the Spectrum, and this sequel emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes are given to allow you to restore these to the same state another day.<br><br>Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature of the game was the Diamond Deflection System, which mathematically calculated the angle and pace of any rebounds.
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[Match of the Day]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Atari ST|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/match-of-the-day
Description=There was a massive wave of football management games in 1992, and this was Zeppelin's contender. It was licensed around the BBC's football highlights programme famed for its classic theme music. The standard options exist (such as training, transfers and tactics) but the control system is unique. A diary is presented on the table, and you have to drag the icons for the activities you want to focus that amount of time on. This not only makes the presentation and style unusual, but also accurately represents the limited amount of time a real manager has.
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[Matrix: Gridrunner 2]
Publisher=Hesware
Developer=Llamasoft Ltd.
Released=1983
Systems=Atari 8-bit|VIC-20|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/matrix-gridrunner-2
Description=Attack of the Mutant Camels is sequel to Gridrunner.  In this Centipede style game you play a retired captain of a starship, one of those who had won the previous war against aliens.  You come out of retirement because the aliens are back, tougher than ever.  Thus a second gridwar begins.<br><br>You pilot your ship and shoot at chains of pods coming at you.  As you hit the pods, they break into smaller independent chains.  The aliens seem to have a sense of humor, though.  Each pod in the chain coming at you looks like a...camel.  Flying camels from outer space.<br><br>As you start shooting the camels, you are attacked by guns from the bottom of the screen and from the left side of the screen.  Even worse, a human traitor has joined the aliens, and when he appears on the screen, running across the grid on top, the guns get very accurate at shooting you.  Luckily you can shoot traitors.<br><br>Other twists include deflectors, which turn your bullets and even ricochet them back at you.  The enemy fires back too.  And as you advance in level, the enemy changes the direction of their attack.
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[Matterhorn Screamer!]
Publisher=Hi-Tech Expressions, Inc.
Developer=Walt Disney Computer Software, Inc.
Released=1988
Systems=Apple II|DOS
Genre=Action
Perspective=Side-Scrolling
Score=1.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/matterhorn-screamer
Description=A side-scrolling, jumping game in which you help Goofy climb the treacherous slopes of the Matterhorn.  Using keyboard or joystick, make Goofy climb ropes or jump to ledges, empty bobsleds or gondolas.  Jump over goats or snowmen before they push Goofy off the ledge.  At higher levels of difficulty, watch out for falling icicles or loose ledges. To win the game, collect all the flags along the way and claim the Mickey flag at the summit.
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[Mavis Beacon Teaches Typing!]
Publisher=Software Toolworks, Inc., The
Developer=Software Toolworks, Inc., The
Released=1988
Systems=Amiga|Apple II|Atari ST|DOS
Genre=Educational
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mavis-beacon-teaches-typing
Description=Beautiful African female teacher Mavis Beacon enlists you in class to learn the touch typing. The lessons are explained on chalkboard, and you have to type the proposed words with the certain set of keys by typing them with proper fingers. The keyboard and fingers are shown as well as the text rows necessary to be typed and typed by you. The first lesson begins with "ASDF" keys of Standard QWERTY keyboard, but the Dvorak keyboard is also supported and may be adjusted before the gameplay.<br><br>Also in the game the Arcade Racing is present. You should type the scrolling text as fast as possible to win a race with drivers of different skills. The skills of drivers and speed of typing are increased from level to level.<br><br>Progress Graphing is present to show your progress with over 20 graphs of different parameters. You may use this information to create your own lessons.<br><br>The multiple settings of gameplay may be adjusted, your actions and types of games may be explained by help and Mavis` comments, and your progress is saved.
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[Max Headroom]
Publisher=Quicksilva Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/max-headroom
Description=This game is based on a 1984 British television movie which led to a 14-episode television series that ran in 1987 in the U.S.  It's an early cyberpunk vision set "twenty minutes in the future" where powerful corporations rule and compete for television ratings and consumer dollars.  Edison Carter is an investigative reporter for Network 23 seeking to free his alter ego Max Headroom, a cybernetic construct of his mind that was stored after Edison was involved in a motorcycle accident and the last thing he saw before losing consciousness was a "Max Headroom" sign going into a tunnel.  Max lives in computers and can appear on any screen, television or any electronic device.  The character is actually Matt Frewer in a latex mask, edited so as to appear jittery and stuttering like an early computer model.  <br><br>In the game, Max has been abducted by Network 23 and you must retrieve him from somewhere in the 11 top floors of their high-rise building starting at the 200th floor.  Security systems protect each floor and you have to find and enter the correct codes to gain access from the elevators.  Each floor seen in isometric view, has lines representing walls of various rooms with doors and office furniture.  Robots will chase and fire at you and decrease your health level as shown on the biomonitor at bottom of screen.  Also indicated are the floor number and time left.  On the right side of screen are 4 icons for Reporter E. Carter which open a door, call elevator, view through camera, or allow movement to run around the floor.  On the left side are icons for Controller T. Jones (Theora helps you hack into systems) to show you the floor and computer circuits.  <br><br>When entering a security code, it takes the form of an LED digit over which you must move a pointer over a row of circuit lines in order to activate various segments to form a desired digit.  Each segment will remain lit only temporarily so when time runs out you must ensure that the letter is fully lit or your code will fail.  In that event, you must make your way across the floor to the second elevator and try again.

[M.A.X.: Maximum Action Xtra]
Publisher=U.S. Gold Ltd.
Developer=Jaleco Ltd.|LucasArts|Rainbow Arts Software GmbH|Sales Curve Ltd., The
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/max-maximum-action-xtra
Description=This compilation includes the following games:<br><br>1. SWIV<br>2. Saint Dragon<br>3. Turrican 2<br>4. Night Shift
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[Maxwell Manor]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/maxwell-manor
Description=In this Adventure/ Action game with top-down and side-view sections, you play Professor Arabesque who has been sent by the Psychical society to rid the controlling influence of the Skull of Doom. Arabesque must jump and shoot through the Manor, to collect the treasures and use them to solve the mystery. When you die you enter a limbo room, in which one exit (randomly-selected by the game) restores Arabesque; the others result in death.<br><br>Every time you play, the bonus items are randomly placed, and the exact map layout is adjusted. There are over 1000 variations and ten skill levels. Much like today's FPS' there are vases to reload the gun and grant lives. They are reset at the beginning of each game hour.
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[Mayhem in Monsterland]
Publisher=Apex Computer Productions
Developer=Apex Computer Productions
Released=1993
Systems=Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mayhem-in-monsterland
Description=Mayhem is an unhappy dinosaur, as Monsterland is an unhappy place, due to an apprentice magic dinosaur who decided to practice some of his master's spells, after drinking too much cactus juice.  Mayhem decides to change it back, with the help of Theo Saurus, the apprentice responsible for Monsterland being the gloomy place it is now.<br><br>The game is a side-scrolling platform game, where you play the part of Mayhem.  You can kill enemies by jumping on them.<br><br>There are five levels in the game.  Each one starts in unhappy mode, where Mayhem must collect enough bags of magic dust, from the enemies you face, then find your way to Theo's hidden cave.  Theo then uses the dust to make the level happy again.  This change is reflected in the more jazzy music, colourful landscape and even the monsters who look more friendly and cheerful.<br><br>Some of the magic, however, clumps together into magical stars, that Mayhem must collect, on the happy version of the level, to stop them falling into the wrong hands.  There is a quota of stars that Mayhem must collect, before going over the finishing line. <br><br>In the happy version of the level there are more bonuses that can be collected, such as score multipliers, extra lives, extra time, etc.  The most important is probably the ability to charge, allowing Mayhem to run very fast, killing any enemies in his way.  Also, he stops with a skid, and extra points are awarded for a long skid over the finishing line.
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[Maziacs]
Publisher=dk'tronics
Developer=dk'tronics
Released=1984
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/maziacs
Description=Maziacs is a maze game. The maze in Maziacs has no edges but has around 100 locations and a new maze is generated at each game start. The aim of Maziacs is to find the treasure and take it to the point the game started.<br><br>All scattered over the maze are prisoners, food, swords and treasures for you to collect but you are chased by monsters that will attack you.<br><br>A sword can only kill one Maziac, a hostile and horrible monster and it's only possible to carry one item at the time. Without a sword, you can still fight Maziacs, but your chances of victory are much lower. <br><br>You need to collect food or you will die of starvation.<br><br>To find the treasure you should ask the prisoners who can show you the way, but only for a short distance. The route will turn yellow for a short time.<br><br>The prisoners will also tell you the way back to your starting point.<br>As you can only carry one item at the time it is best to kill as many Maziacs on your way to the treasure.
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[M.C. Kids]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1992
Systems=Amiga|Atari ST|DOS|Game Boy|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mc-kids
Description=The Hamburglar has stolen Ronald's bag of magic tricks!  In this 2D platformer, it's up to you to play as Mick or Mac and get it back.  Go across various lands and meet McDonald's characters as you travel to places like Ronald's Clubhouse, Birdie's Treehouse, and the Hamburglar's Hideout as you collect Ronald's cards.  <br><br>To kill the many animal enemies you will find, you must collect bricks and throw them. In some sections you will travel along water in a dinghy; also watch for moving platforms and bonus sections, The game features seven different worlds with over 30 main levels and nine bonus levels.
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[Mean Streak]
Publisher=Mirrorsoft Ltd.
Developer=Dalali Software Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mean-streak
Description=In the future, most people travel using Matter Transporters, but to Rebels this is dull. They have taken the abandoned orbital road and turned it into the Battletrack. You take your Mean Streak motorcycle and set out to dart through this dangerous Mad Max style world, with the aim of getting though these tough isometrically-viewed roads. You are armed, but so are the Outcasts you must face.<br><br>Hazards include walls, gaps in the road and oil slicks. A scanner at the bottom of the screen gives some advanced warning. You can pick up improved weaponry, extra fuel, and boxes of oil, which you can drop into the paths of onrushing bikes. As well as shooting other bikes, you can ram them into walls at the side of the road, or into the aforementioned hazards.
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[Mean Streets]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mean-streets
Description=Private investigator Tex Murphy is hired to investigate the murder of a university professor. It turns out that he was one of eight scientists involved in Project Overlord, a mission to remotely control people. You soon learn of the deaths of other related figures. Suspects may include the British intelligence head, a surveillance company owner, and the professor's daughter.<br><br>Tex's first adventure (and the only one released for systems other than DOS or Windows PCs) takes you through the seedy West Coast world of 2033. The game is icon-driven, with object puzzles less significant than detective deduction and character interaction. <br><br>Mean Streets features dozens of characters to interact with by asking questions or offering bribes. Fights often arise, but a diplomatic approach is more successful with characters whose guilt is unproven. Although it is largely an adventure game, travel between cities involves piloting your Lotus Speeder in a flight simulation section.
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[Mech Brigade]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|DOS
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mech-brigade
Description=Mech Brigade is a platoon level tactical simulation of armored warfare between the forces of NATO and the Soviet Union in the 1990's. The game may be played by up to 2 players who can either choose to play one of the 4 historical scenarios or may elect to build their own scenario. The game will automatically end after 15 turns (20 if there is an assault battle being played). However a game may be ended earlier or continue after it has ended if all sides agree. At the end of the game victory points will be awarded which will determine whether the battle was a draw, marginal,substantive or decisive victory.
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[Medieval Lords: Soldier Kings of Europe]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1991
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/medieval-lords-soldier-kings-of-europe
Description=Medieval Lords is a strategic political/war simulator starting in 1028AD and continuing for up to 100 turns / 500 years. Up to 10 players can take part, with the computer controlling up to 6. Limits can be set on how many actions can be performed in each turn, so be wary of over-expanding if there is not much time to give orders. Gameplay takes place in Europe, North Africa, and the Middle East, in a world full of conquests, diseases and change. <br><br>You are an adviser to a King, Caliph, Sultan or other leader, and must first manage domestic issues such as the economy and political stability, before attempting to conquer or form alliances with other regions. Random events such as plagues and religious orders ensure that each game is different.
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[Mega-Apocalypse]
Publisher=Martech
Developer=Martech
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.3
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mega-apocalypse
Description=It is a very strange universe really - isn´t it? All those millions of planets and moons and stars and comets swirling about in the vastness of space. Imagine what fun it would be to explore - to boldly go where no boldly goer had boldly gone before - unless they happened to live there. <br><br>Latest research from the Institute of Advanced Research (I.A.R.) indicated that there are quite a lot of planets with things living on them. Some of these things are pretty intelligent like us really. Other of these things are really stupid, like whelks, for example. <br><br>Anyway, to cut a long story short, you have been selected to explore the universe, boldly seeking out strange and exciting new worlds. If you find any, your instructions are quite clear. <br><br>BLAST THE LIVING DAYLIGHTS OUT OF THEM!!
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[Megacorp]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1987
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/megacorp
Description=In the XXII century the universe is dominated by two major forces born after decades of major wars: the Empire and the Hark Federation. Being both of them expansionist governments, frictions in their borders are almost constant.<br><br>Within the Empire, the biggest power after the emperor himself, are the Mega Corporations, financial partnerships that control every aspect of people's lives. With power of life and death, these Mega-Corp, as they are familiarly known, extend their tentacles by the Cosmos in search of riches to extract or eventually snatch.<br><br>The federal system consists in the "adoption" under its tutelage of technologically poor planetary systems in general, although rich in material or manpower that are invariably employed in improving the resources of the originary Hark planets.<br><br>"Megacorp" is a conversational adventure with static graphics in which you will take part of the Imperial federation. Your exact mission would be guiding your operative agent to get control of the situation on the GEA-3 planet. You should, helping rebel groups, overthrow the government, now in the hands of The Federation.<br><br>Your craft will land on the forest surrounding the rebel base. Cross the lake, pass police checks and find your link to be identified by their status as merchant in fur, from here follow his instructions. The mission is risky but the reward is great, if you make GEA-3 planet be part of the Empire, you will get immensely rich.
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[Meganova]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/meganova
Description=Hi, my name is Philip Sunset, but my friends call me "long hands" and my office is one of the best remunerated of the galaxy, I am an illegal appropriator of objects that I do not own, although there are people who vulgarly call it "thief". And this time I am involved in a very undesirable situation. The thing is that I took the Sprocket System "landed", apparently one of the most secret treasures of the Drowhar army. But, as usual, these boys are not very happy and have decided to convert me into cosmic phosphate, something that wouldn't be so easy for them. I was contracted as a pilot by the Terra-1 confederation interstellar forces, although it wouldn't be bad at all if you could help me...
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[Mega Phoenix]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mega-phoenix
Description=Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a coin-op version was later made by Gaelco. The game is a single-screen shoot ‘em up in which the player moves left to right while shooting several waves. There is a shield function available, which lasts for a short period of time (after which it must recharge to be used again) and it paralyses the craft while active.<br><br>The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty.
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[Mega Sports]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics|Epyx, Inc.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mega-sports
Description=Mega Sports compiles some of Epyx's multiple-event sports games from the 80s. Some of these titles were converted to some of these systems specially for this collection, or were only ever released on other compilations for those formats. The games are:Winter Games<br>2. Summer Games<br>3. Summer Games II<br>4. The Games: Summer Edition<br>5. The Games: Winter Edition<br>6. California Games
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[Memory Manor]
Publisher=Fisher-Price Learning Software|SSC
Developer=Frieda Lekkerkerker Inc.
Released=1984
Systems=Atari 8-bit
Genre=Educational
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/memory-manor
Description=Wee Willie is a window washer at an apartment who wants to keep his customers happy. Some of the customers welcome him and want their windows washed while others are worrisome about his wet work and would not want him washing their windows. There's only so much water for Willie to wield in his bucket, so he must only waste it on the welcoming window wash customers. It's also raining so Willie will have to remember who lives where.<br><br>Memory Manor is a memory matching game played from a side-view perspective. Players take control of Wee Willie who can move left and right, climb ladders and choose to wash a window he is in front of. The game relies on memory, after a brief glimpse of the people in the manor the windows fog up, hiding the occupants. The player must remember which windows contain happy customers and wash their windows. Willie has a limited water supply and so must not waste washing on anyone who doesn't want their windows washed. The game is over if Willie uses up all of his water.
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[Menace]
Publisher=Psyclapse
Developer=DMA Design Limited
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/menace
Description=Six ruthless dictators have collaborated to create the planet Draconia, which contains some of the most gruesome and harmful life-forms imaginable, all indulging in some rather unsavoury actions. Thus, you must go in your spaceship to destroy them all.<br><br>The game is a side-scrolling R-Type-influenced shoot 'em up consisting of six visually-diverse levels. Waves of enemies come towards you to be shot, and reveal tokens, which when shot at will cycle through several available weapons. These include lasers, cannons, improved ship power and a shield.
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[Mental Blocks]
Publisher=Avantage Software
Developer=Artech Digital Entertainments, Inc.
Released=1989
Systems=DOS
Genre=Action|Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mental-blocks
Description=Mental Blocks consists of three games:<br><br>Free Fall, or Fits and Pieces, is a 3D version of Tetris. Instead of forming a line, you must form a complete layer before it will disappear.<br><br>The California Achievement Cubes, or Mental Detector, shows you a cube, and challenges you to figure out which of the four unfolded cubes matches the cube. The single-player version has a timer, while the two player version has you pick the proper cube first.<br><br>What's Next, Pussycat?, or Shapes Happen, shows you three shapes, and asks you to pick the next shape in the series from a set of four choices. Again, you either face the timer or your friend.

[Mental Kombat]
Publisher=
Developer=
Released=1998
Systems=Atari 2600
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mental-kombat
Description=This is a two player strategy game. Each player takes turns and, using a joystick, must shift a colored stone. The object is to get four stones of your color in a row, horizontally or vertically. In the Commodore 64 version, this will win you the game. In the Atari 2600 version, this will damage your opponent. If your opponent loses all energy, you win. You can move any stone, no matter what it's color. This means you could damage yourself or lose yourself the game. Once a stone has been moved, that move cannot be reversed.

[Mercenary]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1985
Systems=Atari 8-bit|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mercenary
Description=Due to an engine malfunction, your spaceship crashes on the planet Targ. Unlike your trusty vessel, you survive the crash and now have to find a way to get away from this planet. But hey, while you're at it, you might as well try to get some money off your unplanned stay on Targ.<br><br>You're a mercenary, and it just so happens that the two races on the planet are at war. So why not use that to your advantage and do some favors for each race... against cash?<br><br>You play this game in a first-person perspective with vector graphics. There's a huge planet for you to explore, you can walk around on it or take airborne vehicles to reach elevated locations.
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[Mercenary: Compendium Edition]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1987
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mercenary-compendium-edition
Description=A compilation of Paul Woakes's innovative 3D exploration and flight game, and the  Second City expansion pack. For some systems this was a compilation of previously-released titles, for others it was the only release for either part of the gameworld.

[Mercenary: Escape from Targ - The Second City]
Publisher=Novagen Software Ltd
Developer=Novagen Software Ltd
Released=1986
Systems=Atari 8-bit|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mercenary-escape-from-targ-the-second-city
Description=Mercenary: The Second City is an expansion disk for Mercenary, which features the same gameplay and controls.<br><br>Following the successes over Targ's Central City, the controller of the BENSON computer relaxes and enjoys himself. Soon however, he grows bored and starts looking around for new challenges on the still hazardous Planet Targ. Rumors about the Palyar Commander's brother-in-law living in the southern hemisphere suggest that this may be a good challenge. In this Second City, the battle between Palyars and Mechanoids still rages... and nothing is as it seems.

[Mercs]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Genesis|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mercs
Description=Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. <br><br>You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. <br><br>Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.
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[Metal Gear]
Publisher=Ultra Software Corporation
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=DOS|J2ME|MSX|NES
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/metal-gear
Description=Near the end of the 20th century, a small fortified nation named Outer Heaven (founded by a mysterious war hero whose name and identity are shrouded in secrecy) is threatening the nations of the "West" with the development of a new prototype weapon named Metal Gear, a walking tank which is capable of launching nuclear warheads from anywhere on the globe. As FOX-HOUND's (an elite black ops unit) newest recruit, going by the codename of Solid Snake, your mission is to infiltrate Outer Heaven and rescue your missing comrade, Grey Fox (who was captured after a failed infiltration), while gathering intelligence on Metal Gear. In order to fulfill your objective, you must collect various weapons and equipments (including keycards for further access into the fortress), while avoiding visual contact with the enemy. The player must also confront against bosses in the form of Outer Heaven's elite mercenary force and rescue hostages hidden within the fortress in order to increase their rank, which gives the player an extended life bar and increased storage capacity for replenishable items and ammo. The player can use a wireless transceiver to come in touch with their commanding officer, Big Boss, to learn more about their current mission objectives or contact one of the local resistance members operating covertly within the fortress to gain useful tips and insights.
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[Metro Cross]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/metro-cross
Description=Simple side-scrolling game, where you play a skater who has to pass a set of obstacles in order to reach the end of the level.<br><br>You can skate up or down in the screen, or even jump, to be safe from the pipes you encounter on the way. As the game progresses, obstacles are more frequent and more challenging, but the essence is the same. Timing is everything in this game.
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[Metron]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/metron
Description=The player must navigate their space ship and destroy everything in space, including mines, cruisers, and star bases. (The cruisers are only visible when you approach their base. They then approach your ship and start circling it, urging you to wipe them out.) <br><br>Two types of rocks can be found. Red rocks contain minerals which increase your score when they are collected. The player needs to destroy these rocks quickly before it is replaced by a processor. Green rocks leave behind smart bombs that can be used to destroy the star bases, but only three smart bombs can be used at a time. <br><br>The game ends when the player runs out of energy or goes off the edge of the playfield.
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[Miami Chase]
Publisher=Codemasters
Developer=Team 7 International
Released=1991
Systems=Amiga|ZX Spectrum
Genre=Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/miami-chase
Description=Your name is Don Ferrari - tough cop. In the hope of boosting his re-election chances, the Mayor of Miami has set you a task. Aboard a souped-up F40 you have 48 hours to rid the city of 7 most notorious crime lords, by any means necessary.<br><br>Your objective is to drive around Miami, looking for red cars and shooting them away, within a time limit for each level. Avoid hitting buildings or other cars, and don't shoot too many civilian cars or you are history. If you drive erratically in the vicinity of other cop cars they will stop you, costing valuable time. You can use a map of the city to help you find your targets.
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[Miami Vice]
Publisher=Ocean Software Ltd.
Developer=Canvas
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/miami-vice__
Description=In this spin-off from a popular TV cop show of the 1980s, Crockett and Tubbs are trying to smash a drugs ring bossed by Mr. J. You have to start at the bottom, initially busting the casual dealers before reaching their suppliers, and ultimately the casino-dwelling honchos. <br><br>This is done through a combination of driving and shooting, through an overhead rendition of Miami. When crooks are stopped they will often provide valuable information, although sometimes they can only be stopped by shooting them. <br><br>When you learn of a meeting, you can enter it on foot, either to gain evidence or make an arrest - but remember that a joint full of crooks will not simply allow you to do your civic duty. This is all done against a time limit, with a one-minute penalty for crashing the car.
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[Mickey Mouse: The Computer Game]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mickey-mouse-the-computer-game
Description=The Ogre King and his minions have taken over Disney Castle, and it's Mickey's task to win it back. The game starts on a sequence of stairways, up which Mickey must move, shooting any creatures that get in his way. Eventually you will come to a door and go through it, at which point the second section of the game begins.<br><br>These are viewed from above, and see Mickey negotiate his way through a multi-screen maze, with multiple exits on each screen. Ghosts and ogres block his path, but he's armed with a water pistol for the former and an axe for the latter, both of which need replenishing regularly. Some doors require keys to move through.<br><br>There are several sub-games, including Pac-Man and Donkey Kong-derived games. To win the game you must finally beat the Ogre King.
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[Mickey's Runaway Zoo]
Publisher=Walt Disney Computer Software, Inc.
Developer=Westwood Associates
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mickeys-runaway-zoo
Description=In Mickey’s Runaway Zoo both Mickey and Goofy team up to return all of the animals back to the zoo. This is done by a series of screens for young children to start visually identifying numbers incorporated into vivid color landscapes. <br><br>When the child finds a number and presses the matching number on the keyboard, they are rewarded by a quick set of animations. Each animation shows that numeric amount of animals entering the wagon for return to the zoo.

[Mickey's Space Adventure]
Publisher=Walt Disney Computer Software, Inc.
Developer=Sierra On-Line, Inc.
Released=1984
Systems=Apple II|DOS|TRS-80 CoCo
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mickeys-space-adventure
Description=Walking along one day, Mickey and Pluto come across a spaceship. After boarding the ship, they are given a quest by XL30 from the planet Oron. A long time ago, a thief stole the planets memory crystal and broke it up into nine pieces, hiding them on each planet in the solar system. It is Mickey's job to travel to each planet and locate the crystals so the inhabitants of the planet Oron may receive their memory back. Information about the different planets and locations visited are displayed on arrival, and XL30 may occasionally give clues through the ships computer. The interface for the game doesn't use a text parser, instead short sentences are created by using the cursor keys to highlight the necessary words from a selection on the screen. The game will also suggest better options if an illogical or impossible action is requested.
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[Microball]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/microball
Description=A pinball game for up to four players. The game features one simple pinball table. Lighting up the letters ABC at the top of the table scores 10,000 points. (The letters can be rotated by the player.) Also includes most of the usual pinball features, including bonus multipliers.
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[MicroLeague Baseball]
Publisher=MicroLeague Multimedia, Inc.
Developer=MicroLeague Multimedia, Inc.
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|PC Booter
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/microleague-baseball
Description=Microleague eschew action in favor of strategy for this licensed baseball game. The real-life teams and players are included, as well as classic teams from the past - lots of data disks where released featuring additional lineups. Each play is graphically shown, with a running commentary detailing how it unfolds.<br><br>A wide range of strategies are available. You can bring the stand-in players in, and instruct players as to how aggressively to play when opportunities arise, with 7 distinct batting strategies. When fielding you have options on field placement and bowling style - use the fastball and curveball wisely. Players will sometimes pick up injuries (the correct level of warming up can reduce this risk), or argue with the umpire over controversial decisions.
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[Microprose Pro Soccer]
Publisher=MicroProse Software, Inc.
Developer=Sensible Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/microprose-pro-soccer
Description=Arcade-style soccer game. It has two different parts: Indoor and Outdoor.<br><br>The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).<br><br>The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).
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[Midnight Resistance]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Genesis|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/midnight-resistance
Description=The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.<br><br>Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. <br><br>Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.
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[Midway Campaign]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|DOS|TRS-80|TRS-80 CoCo|VIC-20
Genre=
Perspective=
Score=4.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/midway-campaign
Description=Midway Campaign is a computer simulation of the Battle of Midway Island in June 1942, arguably one of the most decisive battles in the history of warfare. They computer controls a huge force of Japanese ships whose objective is to invade and capture Midway Island. You command the badly outnumbered and outranged American forces with your only advantage being the element of surprise. The game ends if either all of one sides Aircraft Carriers are sunk, or any part of Japanese TF exits map to west or US TF exits map to east with no airstrikes in the air. At the end of the game a summary of all carrier damage, aircraft losses, and victory points from other targets and the Midway invasion are output followed by an evaluation of results.

[Mig-29 Soviet Fighter]
Publisher=Codemasters
Developer=Codemasters
Released=Dec 12, 2006
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mig-29-soviet-fighter
Description=The closest comparison to this action game would be Afterburner, a game which was overdue a decent home computer re-creation. You view the game slightly behind your plane, which must shoot out enemy planes, tanks and installations while avoiding their fire. You are armed with different kinds of weapons including downward bombs, air-to-air missiles and a nuclear bomb. More of each of these can be picked up by collecting the parachutes which are dropped into your path. There are mountain ranges, deserts and arctic scenes to clear along the way, with big boss planes to face.
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[Might and Magic: Book I]
Publisher=New World Computing, Inc.
Developer=New World Computing, Inc.
Released=1987
Systems=Apple II|DOS|Macintosh|MSX|NES|PC-88|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/might-and-magic-book-i
Description=In Might and Magic, the player controls a party of adventurers in a medieval world called Varn. Before long the heroes realize that one of the four kings that rule the countries of Varn is in fact an impostor, a creature from outer space. Your task is to find the real king and ultimately to stop the alien invasion into Varn.<br><br>This is the first game in the  Might and Magic series, and one of the prototypes of role-playing games in general. The entire game is viewed from first-person perspective. The player creates a party of six adventurers, with traditional classes to choose from (fighter, cleric, etc.). The player also specifies the gender and the age of the characters - they grow old and will eventually die of natural causes. As in most RPGs, the gameplay revolves around exploring the game world, performing quests, and leveling up to be able to proceed to the story-advancing challenges. The turn-based battles typically take place against six monsters, but enemy reinforcements can appear once their comrades have been slain.
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[Might and Magic II: Gates to Another World]
Publisher=New World Computing, Inc.
Developer=New World Computing, Inc.
Released=1989
Systems=Amiga|Apple II|DOS|Genesis|Macintosh|MSX|PC-88|PC-98|SNES
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/might-and-magic-ii-gates-to-another-world
Description=The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.<br><br>A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
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[Mighty Bombjack]
Publisher=Elite Systems Ltd.
Developer=Tecmo, Ltd.
Released=1990
Systems=Amiga|Atari ST|DOS|NES|Wii
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mighty-bombjack
Description=The sequel to the original Bomb Jack, Mighty Bombjack brings side scrolling to the series, and brings it closer to a platform game rather than the arcade / puzzle likeness of the first one.<br><br>Once again you play as the bomb-hungry caped superhero. Collect the bombs for points and avoid being touched by the different monsters that spawn from crates and the like.<br><br>The game now features new scenarios like clouds and forests, as well as the usual sphinx and pyramids backgrounds of the original title.
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[Mike Gunner]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mike-gunner
Description=You are Mike Gunner, the most effective detective in the country, who has been hired to end with all the criminals of Robbland city, perhaps the most dangerous city on Earth. You must have very warm nerves, very cold head and especially the most prepared to pull the trigger.<br><br>Mike Gunner is a shooting-gallery Operation Wolf-style game, requiring the Gun Stick accessory. The player will have to adjust the contrast and brightness of your screen, in order to gain optimum performance.<br><br>Thorough the game you will find people who shouldn't shot at: for example kids or policemen, all of them easily identifiable. But be careful, others will appear disguised as peaceful musicians, and in the least expected moment they will show they are not so friendly.
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[Mike Read's Computer Pop Quiz]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mike-reads-computer-pop-quiz
Description=BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from the 50s to the 80s. You can play against the computer or another human; either way, select a specialist subject and 2 team-mate graphics (all representing white people). The overall style and presentation are very similar to Elite's earlier A Question of Sport license.<br><br>In the first round you select one of twelve random questions from the Jukebox, each of which has four options. A correct answer earns you two points, while an incorrect answer gives your opponent the chance to steal for one point. In round 2 you get three clues to name a star - you get three points for guessing from one clue, two points from two, and one point if you need all 3. In round three, choose an Easy question (from your category) for one point, or a Hard one (from someone else's) for two.<br><br>Round four asks you to Guess The Year that a set of events happened in, with scoring the same as round 2. Then comes the quickfire round - answer up to nine questions in 45 seconds, with a 2-second penalty for an incorrect answer. Finally, the six remaining Jukebox pictures are revealed and answered.
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[Mikie]
Publisher=Imagine Software
Developer=Konami Corporation
Released=1986
Systems=Amstrad CPC|BBC Micro|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mikie
Description=Mikie puts you in charge of Mikie, a high school student who likes to win hearts of every girl that he can lay his eyes on. <br><br>There are several classrooms to explore like the Quantum Physics Room, Locker Room, Canteen, the Aerobics Dancing Class, and the Playground. In each classroom, Mikie has to collect all the hearts that are found in each classroom to form a message. In order to collect these hearts, Mikie must stand somewhere near them and shout out. There are two type of hearts: small  and large. Mikie needs to shout out only once to collect the small hearts, and multiple times to collect the large ones. When a message is formed, Mikie can exit the classroom through a door marked OUT.<br><br>Stopping him from collecting the hearts is the teacher, the chef, and the janitor. The teacher is the worst one. When he is unable to  catch you, he works up a sweat, and eventually, throws his teeth at you. When his teeth hits Mikie, he loses one of his three lives. In later classrooms, Mikie can throw stuff at his enemies in order to stun them for several seconds (for instance, the basketballs in the locker room, and the chickens in the canteen). The janitor isn't as bad because he walks much slower than the others.<br><br>In between levels, you have to enter the next classroom through a door marked IN without being caught, but you can do at least two things to pass time: Steal some lunch, and open one of the unmarked doors to receive a punch, a kick, or the chance to see a naked lady with breasts. Beware that if you take too long in the hallway and don't travel between floors, a bucket slides across the screen real fast and attempt to slip you.<br><br>If you're good enough at the game, you can enter a high score, and if you fail to enter anything, the game will assume that you are Clint Eastwood.
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[Mikro Gen Classic Collection No2]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1986
Systems=
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mikro-gen-classic-collection-no2
Description=A collection of four Mikro-Gen games.They are:<br><br>1.  Automania<br>2. Pyjamarama<br>3. The Witch's Cauldron<br>4. Battle of the Planets
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[Milestones]
Publisher=Softgold Computerspiele GmbH
Developer=Golden Goblins|Rainbow Arts Software GmbH|Softronics
Released=1990
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/milestones
Description=Get 4 fantastic classics in this compilation, it contains:<br><br>1. Circus Attractions<br>2. Grand Monster Slam<br>3. Hard'n'Heavy<br>4. Spherical

[Milk Race]
Publisher=Mastertronic Group Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/milk-race
Description=The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among others. <br><br>The roads are strewn with potholes, and cars and other bikes make things more treacherous. Time-trials are sprung on you at random, and these must be completed in the allotted time.<br><br>You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be picked up to boost your energy.
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[Millionaire: The Stock Market Simulation]
Publisher=Blue Chip Software
Developer=Blue Chip Software
Released=1984
Systems=Apple II|Atari 8-bit
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/millionaire-the-stock-market-simulation
Description=In the game you are starting a session at the U.S. stock market with a beginning net worth equal to $10,000. Three companies from Computer, Oil & Gas, Retail Sales, Auto, and Heavy Industries are present on this market. Stock prices are changing each week due to economical, political, or social situations. On each turn you should examine the news and trends, and buy or sell a certain quantity of stocks in order to increase your net worth. Based on your net worth, you'll be classified by one of the five ranks: Novice, Investor, Speculator, Professional, or Broker. The higher rank you have, the more investment opportunities are available to you. The goal is to finish the session with as a high a net worth as possible; the highest rank is Millionaire.<br><br>The game is available for single player and the game may be saved to be restored later.

[Mindbender]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magic Bytes
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mindbender
Description=Mindbender uses similar gameplay principles to Deflektor, which means that you have indirect control over a beam of light. On each of the 50 levels you must guide it from a starting point to an ending point, taking out all the enemies along the way. Rotating each of the many mirrors on the level to send the beam onto the points the enemies hover over does this – reaching many of them will involve several attempts at finding the right combination of angles. Rotating barriers, light bulb switches and locked sections must all be taken into account, but there are also magic balloons later on. All this must be done within a time limit, and directing the beam back into itself causes overloads and must be avoided, Tron-style.
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[Mindfighter]
Publisher=Activision (UK) Limited
Developer=Abstract Concepts|Infinite Imaginations
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mindfighter
Description=The computer game of an Anna Popkess book (which was originally bundled with the game) uses an interactive fiction System Without A Name, or SWAN for short. It’s set in a post-apocalyptic world of guards desperately attempting to retain order over mobs of genetically-mutated thugs, with extensive use of the death penalty. <br><br>Into this maelstrom steps Robin, an 11-year-old psychic beamed forward in time from before the drama. Adjusting to a completely different form of life, Robin must learn to survive and get adequate food, and ultimately infiltrate this vicious police state.<br><br>Encounters with other characters are frequent, of whom some retain a semblance of old humanity. Daryl, Alison and Matthew all come in handy, and must be coaxed into doing what you wish. Examining objects often gives few clues, so the detail in the manual is vital, although few of the objects are vastly different from familiar 20th century artifacts. Two levels of object descriptions exist, allowing for faster or more immersive play.
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[Mind Prober]
Publisher=The Human Edge
Developer=The Human Edge
Released=1984
Systems=Apple II|DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mind-prober
Description=Mind Prober asks users questions to rate themselves or other people on a series of 23 adjectives (talkative, pleasure-seeking, etc.), computes the results, and prints a three-page report describing the person.<br><br>The questions for users differ by gender (male or female) and age (under 18, or 18 and older). The program comes with a thick manual-plus-book that contains many chapters on how to better understand people around you.
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[Mind-Roll]
Publisher=Epyx, Inc.
Developer=Thalamus Ltd
Released=1988
Systems=Amiga|Atari ST|DOS|TRS-80 CoCo
Genre=Action|Strategy
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mind-roll
Description=In Mind-Roll you play a rolling eyeball in an attempt to find your way through numerous mazes. Each maze features different puzzles to solve and objects such as keys to collect in order to find the destination. There is a limited amount of time to solve each maze.
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[Mindshadow]
Publisher=Activision, Inc.
Developer=Interplay Productions, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mindshadow
Description=At the beginning of Mindshadow you find yourself on a lonely beach in a lifeless hut.  With a headache and no memory. <br><br>The object of the game is to completely regain your memory.  As you progress in the game a word or phrase will trigger memories of the past.  Like most adventure games the fun of the game is centered on discovery of you and your surroundings.
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[Mindtrap]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mindtrap
Description=This abstract puzzler promises 999,999 different levels, with a game design bearing some relation to sliding-block games. You are presented with up to 24 coloured and spotted (like dice) blocks, arranged in columns of up to 4. The task is to arrange these so that they are lined up in columns matching their number.<br><br>You are in control of a crosshair, which can be moved to cover four blocks. Holding fire while pushing left or right and hovering it over a group of 4 will move the four blocks around in sequence. Things can get harder when the level arrangement results in blocks having to be moved through sections with a column of only 2, or when some parts of the arena lack cogs, meaning that you can't move on those sections. Later in the game you'll have to work on multiple floors at the same time, switching blocks between them.
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[Mindwheel]
Publisher=Brøderbund Software, Inc.
Developer=Synapse Software Corporation
Released=1984
Systems=Apple II|Atari 8-bit|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mindwheel
Description=This real time all-text game puts you in the role of a Mind Adventurer, asked to journey back through the minds of four deceased residents of your planet in search of the Wheel of Wisdom. The Wheel is the only thing that can restore your planet from the state of chaos it's now in.<br><br>The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.
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[Miner 2049er]
Publisher=Reston Software
Developer=Big Five Software
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|BREW|ColecoVision|J2ME|PC-88|PC Booter|TI-99/4A|VIC-20|Windows Mobile
Genre=Action
Perspective=Platform
Score=4.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/miner-2049er
Description=You play the part of Bounty Bob, and it is your mission to explore every inch of an abandoned mine. As you walk over floor sections in the mine, the floor will change color. When all of the floor sections have been changed in color, you can move on to the next, more challenging level. To reach all of the floor sections, you will need to figure out how to get there! You can jump (be careful not to fall too far though, or you will be squished), climb up and down ladders, and use different transportation devices that can be found on the levels (such as an elevator, slides, a springboard, or a canon!) Wandering around the mine are numerous radioactive creatures which get in Bounty Bobs way. Also scattered throughout the mines are various artifacts left behind; if Bounty Bob collects one of these, the creatures will temporarily become vulnerable. If Bounty Bob runs into one of the creatures in this state the creature will be destroyed, but if he runs into a creature while it is glowing Bounty Bob will be destroyed! There is a total of ten different levels, and to complete them all you will need quick reflexes as well as figure out a unique strategy for each level.
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[Mini-Putt]
Publisher=Accolade, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1987
Systems=DOS|Game Boy|NES|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=4.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mini-putt
Description=Mini Putt is a miniature golf game that offers 4 courses, Deluxe, Classic, Traditional and Challenge. Up to 4 players can either play a game or practice any hole on any course. Each course offers its own difficulty level. Deluxe and Challenge have difficult hills and course layouts. The Challenge being the more difficult course. The Classic offers animated bridges and other obstacles. The traditional is your standard miniature golf course which requires well placed bank shots.<br><br>To make a shot, using the joystick, move the crosshair in the approximate direction and distance where you wish the ball to go. When you are ready to shoot, hit the fire button. You will notice the level rise in the power bar. When the bar reaches the desired distance, press the fire button again. When you release the fire button, the bar starts to move back down. The mark where you stopped the bar moving indicates the power with which you hit the ball. When the bar reaches the bottom of the power bar, it moves horizontally on the accuracy bar. In the middle of the accuracy bar is the center line. Too much to the left of center, it pulls to the left. Too much to the right of center, it pulls to the right. Press the fire button at the right moment to hit the ball. If the course proves to be too tough, visit the Practice course option. Not all of us can be a pro.
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[Mission Elevator]
Publisher=Eurogold
Developer=Eurogold
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mission-elevator
Description=A bomb has been set by terrorists to blow up a sky-scraping hotel in which the FBI’s Central Intelligence Unit is located, and you must diffuse it. <br>Reaching the room itself is no easy task, as the hotel is split into segments of 8 floors, and you can’t move onto the next one without the emergency key, which the porter has hold of – he must be located. Each of these has one eighth of the secret stop code, and these must be entered in order to finally diffuse the bomb. Secrets can be gleaned from the opposing hijackers, and from the barman. In some cases furniture can be used to your advantage. <br>The whole game is similar to Impossible Mission, requiring lots of logic, puzzle-solving and structured thought.
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[Mission Omega]
Publisher=
Developer=
Released=1986
Systems=ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mission-omega
Description=Omega is the codename for a mysterious alien craft which has appeared in space, armed with potentially destructive missiles. Your task is to reach it, and then disable its four reactors and escape within a hour - this way it can be explored, and its technology exploited, without it firing a missile or falling into enemy hands.<br><br>You do this by guiding a robot droid through the corridors and rooms which make up the ship. You control the game using an icon system, and your first task is to configure the robot with the weapons and power supply you feel will be the most effective. Rather than individually directing each move, you can use the inbuilt map to plot a course for the robot.

[Mission on Thunderhead]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1985
Systems=Atari 8-bit
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mission-on-thunderhead
Description=From the author of Maxwell Manor, Mission on Thunderhead is an action game with a science-fiction theme. <br><br>Thunderhead is a once-desolate planet now teeming with life, thanks to the hated Eternals. They have set up an underground complex, which is their main power base. <br><br>The game is split into two parts - Operation Tempest and The Final Appeal. In Operation Tempest you must find and activate the device needed to destroy the planet. In The Final Appeal you must find the items which will allow you to appeal the charges the Eternals hit you with.<br><br>Gameplay involves jumping and shooting - the player must collect the items which allow you to defeat monsters. There are also mazelike sections. Weapon power-ups and reloads can be found, as can extra lives. The game has 10 preset levels, and a seed number to allow over 1000 variations of play.
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[Modem Wars]
Publisher=Electronic Arts, Inc.
Developer=Ozark Softscape
Released=1988
Systems=DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/modem-wars
Description=One or two player real-time strategy game where you control armies of Infanty, Cavalry, Artillery, and Spies searching for your opponent's Command Center.
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[Moebius: The Orb of Celestial Harmony]
Publisher=
Developer=
Released=1986
Systems=Amiga|Apple II|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/moebius-the-orb-of-celestial-harmony
Description=Khantun is traditionally a peaceful land, with no army or wars. Former leader Kaimen has turned to using his powers for evil, and the land has not withstood his aggression. The Holy Ones have been kidnapped, the land instead ruled by an evil group of monks. It is down to the player to vanquish Kaimen and restore the path of righteousness.<br><br>The game combines top-viewed role playing elements with combat action. The player explores the lands, but when encountering unfriendly people the player must fight, using swords or martial arts moves, as well as long-range missiles and magical powers.
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[Molecule Man]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Linux|MSX|Windows|ZX Spectrum
Genre=Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/molecule-man
Description=Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate.<br><br>Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. <br><br>Viewed isometrically, the screen designs are intentionally surreal, each taking on an unlikely distorted real-world theme. If you find the initial level layouts too easy, too hard or too dull, you can design a new set with the bundled maze editor.
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[Monkey Business]
Publisher=Learning Technologies, Inc.
Developer=Learning Technologies, Inc.
Released=1986
Systems=DOS
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/monkey-business
Description=Monkey Business is a puzzle game featuring a variant of the 'Towers of Hanoi' tile game. The player needs to help a stack of monkeys retrieve two apples from a tree. They are only allowed to move one monkey at a time, and players may only arrange the monkeys such that a smaller monkey is on top of a larger monkey. There are three locations the monkeys may be moved to, and by moving the monkeys around to the different locations, players can re-stack them under an apple so they may pick it. When both apples have been picked, the level is complete. The score is based on the number of moves it takes to complete this task. There are three skill levels, each of which have a different number of monkeys that must be manipulated.
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[Monkey Magic]
Publisher=Solar Software
Developer=Solar Software
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/monkey-magic_
Description=Based on the original television series that ran from 1978 to 1980, the player controls Monkey as he makes his way through four levels and rescue the princess from the evil dragon. In the first level, the player rides a cloud, and must use lightning bolts to destroy three waves of flying creatures. In the second level, the player must collect all the fruit while avoiding or jumping over creatures. Vines and ladders must be navigated in order to get some fruit. The third level has the player navigating a steep cliff. Four birds drop rocks onto the path, causing it to crack. The player must jump over these cracks. Finally, in the last level, the player must defeat the dragon by throwing spears at it, while avoiding its fire.

[Monster Trivia]
Publisher=Cosmi Corporation
Developer=Cosmi Corporation
Released=1985
Systems=
Genre=
Perspective=
Score=1.3
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/monster-trivia
Description=Monster trivia is a trivia game for up to four players. Match wits with up the 3 opponents as you attempt to answer over 2000 trivia questions in six categories (show-bizz, sports, science, history, the arts, grab bag) to determine who gets to have "lunch" with the Monster. Unlike some other trivia games from that period of time, you have to type in your answers to the exact letter. If you're wrong, the Trivia Monster screams bloodcurdlingly or tries to break the door separating you from your "lunch date".
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[Montezuma's Revenge]
Publisher=Parker Brothers
Developer=Parker Brothers
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|PC Booter|SEGA Master System
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/montezumas-revenge
Description=You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior  deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death.
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[Monty on the Run]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/monty-on-the-run
Description=Monty Mole was imprisoned due to his coal theft in Wanted: Monty Mole, and rescued by Sam Stoat in Monty is Innocent. Now he has to get out of Britain while he still can.<br><br>Like the original, the game is a flick-screen platformer with puzzly leanings. Learning the movement paths of enemies, and the timing sequence of the crushers, and working out a path across the screen by using the offered ropes and platforms. Not all parts of all screens can be accessed at once.<br><br>You will need to collect money and other items along the way. Before starting the game, you must choose five items from a selection of 21 to form your 'Freedom Kit' – correct selections are essential to complete the game, and a degree of trial and error is required to know which ones are correct.
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[Monty Python's Flying Circus]
Publisher=Virgin Games, Inc.
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/monty-pythons-flying-circus
Description=Monty Python's Flying Circus is an arcade style game based on the UK television series of the same name. Players control one of the "Mr. Gumbies" and maneuver him through multiple screens, throwing fish at flying feet and similarly surreal enemies. Periodically the game cuts away to a non-sequitur aside, such as a lesson on "the larch," or a quick game of breakout.
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[Moon Cresta]
Publisher=Incentive Software Ltd.
Developer=Nihon Bussan Co., Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|Dragon 32/64|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/moon-cresta
Description=Converting Nichibutsu's arcade shoot 'em up to home systems of the day, Moon Cresta was a rare deviation from complex adventure/strategy games from Incentive (of Freescape fame).<br><br>The action involves moving along the base of the screen, while wave after wave of aliens come towards you. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear you must manually dock, with a points bonus on offer.
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[Moondust]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/moondust
Description=Moondust is an experimental game by virtual reality pioneer Jaron Lanier. It fuses together a complex control mechanic with a musical score generated by the player's movement. It consists of different scenes that show a space walker and six space ships floating around and bouncing off the sides of the screen. Even though they all go in a different direction, the player controls them all at the same time using a joystick. However, they only curve gradually into a new direction and are hard to control. When everybody moves in a new direction, the space walker's head becomes loose and follows the desired direction, while the body only slowly attaches itself again. Ships do not always obey the joystick. When they come close to the edge of the screen, they become dizzy and won't follow commands for a short time. Pressing the fire button changes everyone's movement to clockwise or counter-clockwise.<br><br>With a press of a button the space walker drops a seed, but only when he isn't near the middle of the screen. To progress, the space ships need to be steered towards the seed. Once they hit it, they will draw it out and spread the seed for a short time, and to progress, this needs to be done towards a circular sign usually in the middle of the screen as a form of rudimentary astral procreation. A single seed can be smeared out by multiple ships for a short time. Each smeared out seed drop inside the circle is awarded with a score and when a ship gets to spread it very close to the centre of the circle, a "bullseye" is awarded with maximum points and an extra seed. To progress to a new screen a sufficient amount of seed needs to be carried inside the circle. Scores are higher when the initial seed of the space walker is dropped further from the middle. In later levels the circle becomes smaller and initially the space man only has three seeds before the game is over. There is no time limit for dropping the seed. The space walker cannot smear the seed, except in the Spinsanity game mode, and to a limited degree. Sometimes the space walker is knocked out by the space ships in a collision. This may only happen a certain number of times and with each knock-out his colour changes.<br><br>Music consists of blips and electronic sounds that blend together in harmonies influenced by the player's movement and the spread of seed squares. There are also four different playing styles to choose from.

[Moonmist]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/moonmist
Description=(From the instruction manual)<br><br>In Moonmist, you are a famous young American detective. An old friend, Tamara Lynd, has written you a letter (included in the package), asking for your help. And so you have travelled to England to test your detective skills.<br><br>As the story begins, you are outside Tresyllian Castle - the old, dark, hauntingly beautiful castle where Tamara now lives. Tamara greets you, and you meet some interesting guests. But your visit soon turns to mystery, as a trail of riddles and clues leads you to a hidden valuable treasure.<br><br>But Tamara is worried about a ghost that is tormenting her. What does the ghost want? Is it jealous of her? Does the ghost want the hidden treasure for itself? Or is the ghost a fake - just someone dressing up to frighten Tamara? If so, why?<br><br>Some of the characters in the game will treat you differently whether you play as a male or female character, and the game comes with four different variations (choosen at the start by picking a color).<br><br>Difficulty Level: Introductory
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[Moon Patrol]
Publisher=Atarisoft
Developer=Irem Corp.
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|Atari ST|MSX|PC Booter|TI-99/4A|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=3.4
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/moon-patrol
Description=The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.

[Moonshadow]
Publisher=Idea Software
Developer=Idea Software
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/moonshadow
Description=There's two moons around your planet. One is full of magical energy that keeps an evil snake at bay. One isn't, but it is about to eclipse the good moon, and cancel out the effects, thus releasing the evil snake.<br><br>Fight and jump your way through the game finding items and solving puzzles, and single-handedly save the world.
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[Moon Shuttle]
Publisher=Datasoft, Inc.
Developer=Nichibutsu
Released=1983
Systems=Atari 8-bit|TRS-80 CoCo
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/moon-shuttle
Description=Based on the 1981 Nichibutsu Arcade game. <br>Aliens have invaded our asteroid belt! It's up to you to get rid of them. <br>Your space ship on the bottom of the vertically scrolling screen dodges and shoots at asteroids, hostile ships and the like. <br>By moving left and right and firing rapidly, first you must clear a path through the asteroids. Only then you can take on the alien craft. Pushing up on the joystick increases speed, but crashing into an asteroid means death. A bonus is awarded if you pass through unscathed. Once on the other side, the aliens attack from the top and sides of the screen and drop  missiles. The first wave is just a teaser. Progressive waves are more aggressive and harder to kill. If you destroy a certain number of aliens, more asteroids must be avoided or destroyed, followed by yet another alien attack, and so on, until eventually all are defeated or you have no more lives.
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[Moonsweeper]
Publisher=Imagic
Developer=Imagic
Released=1984
Systems=Atari 2600|ColecoVision|MSX|TI-99/4A|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/moonsweeper
Description=In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can descend to the surface. As you sweep along the surface, you will see stranded miners which need to be rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you survive and rescue six miners (the maximum your ship can carry), then you may take off from the surface by using the accelerator rings. There are several different types of moons found in this quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon torpedoes and shields (though you will lose points while using the shield).
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[Moonwalker]
Publisher=U.S. Gold Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/moonwalker
Description=Moonwalker is broken up into 4 levels. <br>The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville.<br>Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski.<br>Level 3 has you defending yourself in Club 30 against Mr Big's task force.<br>And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.

[Moptown Parade]
Publisher=The Learning Co.
Developer=The Learning Co.
Released=1984
Systems=Atari 8-bit|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/moptown-parade
Description=One of the oldest releases by The Learning Company, Moptown Parade is an edutainment game aimed at teaching basic pattern recognition and logic skills to kids aged 4-7. The goal is simple: choose the traits of Moppet creatures to line up in a queue, obeying the given number of rules. For instance, if the rule says "2," you must choose the traits of the next Moppet so that it differs from the previous Moppet by 2 traits, e.g. a fat, blue Moppet can stand next to a thin, red Moppet. The number of rules, i.e. traits, can be changed from 1 to 4, thus either making the game more or less challenging (although changing the traits to 4, the maximum, will just result in your Moppets being an alternate sequence of two types of Moppets).
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[Mordon's Quest]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mordons-quest
Description=You have a reputation as a worthy and capable adventurer. One day you encounter an old man named Mordon, who explains that he is one of the Ancient Ones, who have been guiding universes in a positive way for centuries. However, they have been dying out through old age, and so have built a time machine. <br><br>A younger Ancient One named Bostafer scuppered this, destroying the machine in the hope of using it to make himself immortal. Can you retrieve all the pieces from time and space before Bostafer?The pieces have attained mythical status in some cultures, so retrieving them may not be an easy task.<br><br>Mordon's Quest is a pure-text IF game containing 150 locations and understanding over 400 words. Items you will find early in the game include a blowpipe, a black pearl and a crystal orb. Commands include CLIMB, SACRIFICE and INSERT, as well as standard movement and object-retrieval methods.

[More Adventures of Big Mac: The Mad Maintenance Man]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1985
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/more-adventures-of-big-mac-the-mad-maintenance-man
Description=Mac must neutralise 18 single-screen vaults in this early platformer. He can climb ladders and safely fall any distance, as long as he lands on smooth ground. The puzzle aspect of the gameplay involves switches, which can remove walls, create floors and freeze obstacles. They must be pushed in the right order to allow access to parts of the room which contain other switches. A lack of air creates a time limit, with bonus points awarded for however much air is left when the screen is completed.

[MOT]
Publisher=Opera Soft S.A.
Developer=Opera Soft S.A.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mot
Description=Who is MOT ?<br>MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), which can travel through the planes of time and space as easily as you go from your bedroom to the kitchen. <br><br>Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house from time to time or eating all the food in your fridge during the night.<br>And of course,  when you tried to explain to your parents that it wasn't you but MOT who crushed their car, they sent you to a psychiatrist.<br><br>But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ?
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[Motocross]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=
Genre=Action|Racing / Driving
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/motocross-
Description=Five skill sections and four time trials await you and your dirt bike in this top-down action game. The hazards include boulders in the road, trees in the forests, gaps to jump and uphill slopes. Rocks and logs can be cleared with a simple jump action. If you don’t land on the back wheels, you could fall off. Climbing ramps involves carefully judging the angle, and adjusting your bike to match. You start off with 3 lives, and get an extra one after each of the 9 levels.
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[Motocross Racer]
Publisher=Xonox
Developer=Xonox
Released=1984
Systems=Atari 2600|ColecoVision|VIC-20
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/motocross-racer
Description=Motocross Racer is a bike racing game where you need to race through three different scenes in the shortest amount of time possible. Each scene takes place in a different location with a different perspective. First you will race through the desert with a 3-D behind the bike point of view. Rocks, cacti, scorpions, and other obstacles should be avoided or you'll crash and lose valuable time. Next you'll race a winding path uphill through the woods. This section has a top down view, and you'll lose time if you wander off the track or crash into obstacles. The final segment of the race takes place on the beach with a side scrolling point of view. Various obstacles and other racers will all get in your way here! If you crash too many times, or take too long the game will be over.
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[Motorbike Madness]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/motorbike-madness
Description=Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.
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[Motos]
Publisher=Mastertronic Group Ltd.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/motos
Description=In this game, you control a bumper car, and the object is to bump your opponents off the gameboard while they do the same to you, and once you have managed to bump all your opponents off the board, you move on to the next round. If you take too long to complete a round, a fireball will strike one of the tiles on the board, causing them to collapse and making it more likely that you or your opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, making it easier for opponents to fall down the gap that will be left there.
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[Moto X Simulator]
Publisher=Codemasters
Developer=Supersonic Software Ltd.
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/moto-x-simulator
Description=Riding a dirt bike you must complete the stages within a time limit. There are 5 skills sections on tough mountain terrain, and 4 relatively smooth time trials. Hazards such as sand dunes, logs, rocks and gullies are out to stop you. You'll have to wheelie to clear the rocks and before hitting jumps, angling the bike so as to aim for the same slope as the land, and make sure to land on the back wheel to avoid falling. Any infraction loses you one of your bikes - you start with 3 but get a new one after successfully completing a stage.
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[Mountain Bike Racer]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1990
Systems=Atari 8-bit|MSX|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mountain-bike-racer
Description=This budget game is essentially Kikstart without the engines. It's viewed from the side, with 12 courses to complete within their respective time limits. You control the bike by setting the speed and jumping at the right moments. Hazards to negotiate include hills, walls, rocks, spikes and ice. Some of these can be circumnavigated by buying the right add-ons from the shop after each race. The amount of money you have to spend is dependent upon how quickly you completed the previous race.
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[Mountain King]
Publisher=Beyond - Challenging Software
Developer=E.F. Dreyer, Inc.
Released=1983
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mountain-king
Description=Deep within a multi platformed diamond mine is a valuable crown. Your goal is to locate and retrieve the crown, then make it to the top of the mine alive! There are several steps that need to be completed before you can retrieve the crown. First you need to collect enough diamonds to earn 1,000 points. After you have enough points, you need to locate the flame spirit which is hidden somewhere within the mine. Since the mine is rather dark, you carry a flashlight with you which can be used to locate objects (such as treasure chests full of diamonds and the flame spirit.) Once you have the flame spirit, you need to find the entrance to the temple the crown is in. Offer the flame spirit to the skull spirit guarding the entrance, and you can get in and take the crown. Once you have the crown, you need to make it to the top of the mine before time runs out. To make this task more challenging, numerous cave bats fly around which can steal the crown. If this happens, you need to begin again! At the very bottom of the mine is a deadly spider; if you're not careful while exploring this region of the mine, you could become caught in it's web and be eaten. Each level has a time limit, and the more levels you complete the shorter the time limit becomes!
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[The Movie Monster Game]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1986
Systems=Apple II
Genre=Action|Strategy
Perspective=Isometric
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/movie-monster-game
Description=Play the monster in Epyx's follow up to Crush Crumble Chomp.  Smash London, Paris, New York, Moscow or San Francisco with your choice of one of 6 giant monsters, including the officially licensed Godzilla, Tarantula or a Robot.  Five different plots including escape, rescue, or destroy a landmark.  Pesky tiny humans try to stop you with tanks, jets, missiles, etc.  Single player only.
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[Movie Premiere]
Publisher=Elite Systems Ltd.
Developer=Images Software Ltd.|Konami Industry Co. Ltd.|Motivetime Ltd.|Tiertex Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/movie-premiere
Description=Compilation with four movie-licensed games, includes:<br><br>1. Back to the Future Part II<br>2. Days of Thunder<br>3. Gremlins 2: The New Batch<br>4. Teenage Mutant Hero Turtles

[Mr. Cool]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mr-cool
Description=You as a cube jump on the pyramid built with color-changing platforms. You have to make all platforms of the same color, but the flying comets disturb you. But if the comets became the balls then cube can collect them painlessly.
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[Mr. Do!]
Publisher=Datasoft, Inc.
Developer=Universal Co., Ltd.
Released=1985
Systems=Apple II|Atari 2600|Atari 8-bit|ColecoVision|Game Boy|J2ME|MSX|SNES
Genre=Action
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mr-do
Description=You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power ball, though, so he will need to wait for it to return to him before it can be used again. From time to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use the power ball to destroy an alpha monster you earn that letter; when you've earned the complete word EXTRA you receive an extra life. When you successfully collect all of the cherries, you will move on to the next, more difficult level.<br><br>The mobile version of the game includes the original arcade version, as well as an enhanced mode with new levels, power-ups and graphics.
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[Mr. Do!'s Castle]
Publisher=Parker Brothers
Developer=Universal Co., Ltd.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mr-dos-castle
Description=Mr. Do!'s Castle is an action platform game which has you in a castle consisting of several floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer which can be used to knock out the blocks in the floor. Wandering throughout the castle are deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as possible and to progress through the increasingly difficult castles. <br><br>There are two ways to complete a castle; you can either destroy all of the deadly unicorns by crushing them with blocks, or you can knock out all of the blocks which have a cherry symbol on them. In addition to the cherry blocks, there are three blocks with a key. If all three key blocks are knocked out, the door on the roof of the castle unlocks. If you make it to the door, all of the unicorns will temporarily become harmless and will contain a letter. If you hit a letter unicorn, you will earn a letter in the word EXTRA. Spell the complete word, and you will earn an extra life. <br><br>The last type of block you'll encounter has a skull on it. If you knock out two skull blocks, all of the blocks between them will also be knocked out and replaced with a bridge. As the castles progress, the castle layout will become trickier and the unicorns become faster and more numerous.
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[Mr. Heli]
Publisher=Firebird Software Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=5.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mr-heli
Description=It is 2999 and Mr Muddy threatens your planet. Fortunately you have a fully armed large helicopter with which to attack his sadistic minions. You hop aboard and fly through four side-view levels, primiarly scrolling left to right but with some variant, each of which ends with a boss.<br><br>As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to your cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and you will buy this weapon. When your energy bar runs out you lose a life; when this happens you lose all your money.
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[Mr. Robot and His Robot Factory]
Publisher=Datamost, Inc.
Developer=Datamost, Inc.
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mr-robot-and-his-robot-factory
Description=You are in control of a robot and have to guide him through 22  platform levels using ladders, treadmills, trampolines, escalators, magnets, transporters and other devices. You must collect all the power-pills in one level in order to finish it, but you have only limited time to do so as you are constantly losing energy. Falling from too high or touching an enemy kills your robot. Picking up energizers temporarily enables you to kill your enemies. The game also features an editor that lets you create your own levels.
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[Mr. Wimpy: The Hamburger Game]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1984
Systems=BBC Micro|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mr-wimpy-the-hamburger-game
Description=Mr. Wimpy is a one-player game, where the character controls Mr. Wimpy whose favorite hobby is making tasty hamburgers. In level one, you are required to bring back each ingredient (cheese, beef patty, and sausage) separately on each of the three trays provided. <br><br>Once you have done this, you'll advance a level where the gameplay changes a la Burger Time. The object is to make four burgers, and you do this by running over ingredients including either cheese or lettuce, beef patties, and the two hamburger buns, to make them fall onto the level below you without coming in contact with evil onions, hot dogs, and egg yolks. If you are unfortunate enough to come in contact with these nasties, you'll lose one of your five lives, unless you sprinkle pepper on them. Note that you only have a limited supply of pepper, so to get more, you need to travel to the top level and get cups of coffee or sundaes that move around the screen. Another way to deal with these enemies is to wait until one of them gets under an ingredient, and squash them by running over the ingredient. They will get squashed only to get resurrected somewhere on the screen.<br><br>When the ingredients are at the bottom level and you run over them, they will drop onto one of the four burgers at the bottom of the screen. When you make all four burgers, you proceed to the next level. The more levels you proceed, the more difficult your quest is.
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[Ms. Pac-Man]
Publisher=Atarisoft
Developer=General Computer Corporation|Midway
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 7800|Atari 8-bit|BlackBerry|Game Boy|Game Gear|Genesis|iPhone|iPod Classic|Lynx|NES|PC Booter|SEGA Master System|SNES|TI-99/4A|VIC-20|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ms-pac-man
Description=In 1982, a sequel to the  incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man.  This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.<br><br>Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit  while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics.  One touch from any of these ghosts means a loss of life for Ms. Pac-Man.<br><br>Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.<br><br>Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
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[Mugsy's Revenge]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/mugsys-revenge
Description=As in the original Mugsy this strategy game is presented in a highly visual style with lots of detailed comic-book style stills and short animations. As a gangster in 1919, you see an opportunity to make money by illegally supplying alcohol during the Prohibition era in the US. Hints as to all decisions in the game are given through textual conversations with your assistants - these can include how much booze to produce, how big a bribe to give, and whether to invest in your own Speakeasy bar later on.<br><br>Unlike the original game, there are also some arcade sequences, involve running around and shooting down the police as they try to arrest you. After each of the game's 10 years you receive a screen updating you on your progress, as well as a special one if you and your business survives the full decade.
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[M.U.L.E.]
Publisher=Electronic Arts, Inc.
Developer=Ozark Softscape
Released=1983
Systems=Atari 8-bit|MSX|NES|PC-88
Genre=Action|Strategy
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/mule
Description=M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game.<br><br>You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level.<br><br>Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town.<br><br>After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.<br><br>After the cultivation phase is the production phase where each land produces an amount of goods depending on a number of factors such as if the player has enough energy in storage, what type of land is used, and some random events such as sunspots that increase energy output. Also, if the same player has plots producing the same goods next to each other, they gain a bonus. Three plots of same production type anywhere on the map by the same player also gives a bonus.<br><br>Third phase is the most interesting one: the auction. Here the players buy and sell their goods on open market. Players negotiate the price by moving up and down on the screen. The shop also has prices that depend on how abundant or scarce the goods is. So if there is a shortage of food, the price goes up and vice versa. This allows for interesting tactics, especially if one player manages to monopolize food, energy or smithore production. If there is no food, others don't have time to change their production types, if there is a shortage of energy, their land won't produce and if there are no M.U.L.E.s they can't change production type on their plot. Hoarding goods also has a drawback in the form of surplus where each turn a percentage of goods is wasted. <br><br>There are a number of random events in the game. Some affect one player, usually the one winning gets small penalties and the losing player(s) get small rewards. The big events that happen randomly are:<br>- M.U.L.E. goes crazy - the M.U.L.E. on one of the plots runs away losing production for that round plus the money to replace it.<br>- Planetquake - production of smithore and crystite is much lower.<br>- Fire in store - all stock in the shops are destroyed (which means prices will skyrocket, but if you needed to buy something, you are at the mercy of other players).<br>- Pirate attack - pirates steal all crystite from stores and players (in the easiest level they steal smithore). Nasty if you happened to have a lot of them waiting for better prices.<br>- Acid rain storm - affects the plot under the storm and below it by boosting food production and decreasing energy production.<br>- Sunspot activity - increases energy production.<br>- Pest attack - eats all food on one plot.<br>- Meteor strike - destroys the M.U.L.E on the plot it strikes but creates a very rich crystite plot.<br><br>M.U.L.E always has four players, with 1-4 human players possible and the rest played by the AI. Because the players only need two buttons at most (up/down in auction) in auction, it's easy to play with four people around the computer. <br><br>M.U.L.E is a very finely tuned game where rewards, penalties, time to use for various tasks etc. have been perfectly fine tuned to keep the game balanced. Rules and the random events mean that no two games are the same.
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[The Munsters]
Publisher=Alternative Software Ltd.
Developer=Teque Software Development Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/munsters
Description=The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life.

[Murder on the Mississippi]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Apple II|MSX|NES
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/murder-on-the-mississippi
Description=The famous detective Sir Charles Foxworth is taking a holiday on the Mississippi with his servant Regis on the Delta Princess.  He's just taking a stroll around the upper deck of the ship when he discovers an open cabin door. Behind it: a dead man. As it  turns out, the body of Raleigh Cartwright III. Sir Charles has three days to find the murderer, because then, the ship will reach  New Orleans, giving the culprit a safe chance to escape.<br><br>The joystick controls the player's sprite to move into the respective direction, and pressing the button opens a menu with  appropriate commands for the current situation. Walk around, Inspect an item, or examine evidence. <br><br>You will meet some very interesting characters who also happen to be suspects. Use these encounters as a fact-finding  session. take notes on what he or she has said. Share these notes with other passengers and crew members.But your first  job is to find the body. Until you do, any information you gather will be of little value. Once you find the body, the other  passengers will prove to be much more talkative.<br><br>Collect as many notes and evidence as you can to solve the mystery. Once you think that you have it solved, make an  accusation by going to the character that you want to accuse and by using the joystick, point to Talk to [character's name],  and press the joystick button. Then point to Accuse [character's name] and press the joystick button. Depending on the  amount of evidence collected, you will know if your hunch was right or wrong.<br><br>Murder on the Mississippi has four possible endings with many variations on each one. Don't let the Delta Princess arrive to  New Orleans before you solve the mystery, or the murderer will get away scot-free.
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[Murder on the Zinderneuf]
Publisher=Electronic Arts, Inc.
Developer=Free Fall Associates
Released=1984
Systems=Apple II|Atari 8-bit|PC Booter
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/murder-on-the-zinderneuf
Description=The year is 1936. You are in flight on the dirigible Zinderneuf, and a murder has just been discovered! As the only detective on board the ship, it is your job to discover who the murderer is before landing. The game is played from a top down view of the Zinderneuf. In order to solve the case, you will need to find enough evidence to accuse the correct person. Clues can be found by searching the various rooms, and also from interrogating the fifteen passengers on board. When you come across a passenger, you can question them by being polite, forceful, naive, or whatever approach you think will get you the most information. You can even ignore passengers, but ignoring someone now may make them reluctant to help you later! By piecing the evidence together you need to come up with the killer before time runs out. You may play the game as one of eight different detectives, and each time you play the killer, his/her motive, and the various clues will be different.
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[Mutants]
Publisher=Ocean Software Ltd.
Developer=Denton Designs
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mutants
Description=In the distant future, human beings have outposts all over the galaxies, but wars and aggression have not died out. Neither has opposition to potential exploitation or environmental damage; your resistance movement has discovered that Macro-Genetic Mutoids (Mutants) are being bred purely to be used as weapons. <br><br>Controlling the familiarly-named Rainbow Warrior in this top-view shooter, you must fly to each of the 15 mutant-breeding zones, collecting their self-destruct pods, and taking all of these to the control room. You are armed with missiles, torpedos and a shield, and can use one of these at a time. The control zone is hazardous, and any contact is destructive, but reaching its target will recharge your three lives; thus, it can be worth doing this before you have completed all 15 zones.<br><br>The gameplay element of having short levels with a single specific target to account for resembles Hunter's Moon.
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[Mystery Fun House]
Publisher=Adventure International
Developer=Adventure International
Released=1983
Systems=Apple II|Atari 8-bit|Browser|TI-99/4A|TRS-80
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mystery-fun-house
Description=Number 7 in the original Scott Adams adventure series. This one takes place at an amusement park. The first puzzle is how to get in past the turnstyles!  Once inside, you must solve the mystery of the place, going through a house of mirrors and so forth.  It is an all-text adventure like the others in this series, with a very basic 2-word parser.
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[Mystery Master: Felony!]
Publisher=CBS Software
Developer=BrainBank, Inc.
Released=1984
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/mystery-master-felony
Description=There is a crime wave in the town of Huxley! As a mystery master, you need to help the police solve 12 different crimes that have taken place. Throughout each of the cases you can interrogate suspects, search for clues at various locations, or use police station resources to analyze clues. To win you need to find out who the criminal is within the given time limit, as well as collect enough evidence to convict him and send him to jail. Included with the game is a manual which contains the story for each of the 12 cases along with hundreds of clues. When the computer reveals clues from searches or questioning, it will give you a number which needs to be looked up in the manual for more information. To be successful, you will need to study the back story carefully and take notes as the plot unfolds! The game can be played by just one player, or up to four players can compete against each other to see who solves the case first.
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[Mystery Master: Murder by the Dozen]
Publisher=CBS Software
Developer=BrainBank, Inc.
Released=1983
Systems=DOS|Macintosh
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/mystery-master-murder-by-the-dozen
Description=Become a police detective and solve 12 murders in Micropolis.  Players interview witnesses, gather evidence, and sift through lab reports to get the clues they need to solve each case.  Each action, particularly traveling between locations, adds time to the game clock.<br><br>One to four people can play, competing to see who solves the mystery first and in the optimum amount of time.  After the case is presented, players take turns choosing an option, getting a clue number, and then looking it up in the manual.  Once a player thinks they have it solved, they present their solution to the others.  Then he looks up the complete solution.  If it's 100% right, he wins and the players start on a new case. If any detail is wrong, he's out of the game and the others continue toward a solution.  (Note the computer requires  player honesty when asking if he got it right nor not.)
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[Mystery of the Nile]
Publisher=Zigurat
Developer=Made in Spain
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/mystery-of-the-nile
Description=In this unofficial adaptation of the film "The Jewel of the Nile", three travelers have been captured by a dictatorial regime in an Arab country. They must escape the country at once, and the player is the only one who can help them.<br><br>In the initial screens all three tourists need to be reunited from their different prison cells. Each character also needs to find their weapon of choice, those being grenades, a pistol and an umbrella. Control between any of the travelers can be switched at any moment by typing 1, 2 or 3.<br><br>Once the three travelers are reunited, every screen acts as a puzzle of sorts: the player is given a few seconds to strategically place each character before enemies appear. When they do, two of the characters will react automatically to the enemies, and the player will directly control the last character. If all enemies in the screen are eliminated and the three characters survive, they will advance to the next screen.

[Myth]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1989
Systems=Amiga|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/myth
Description=Magnetic Scrolls' last adventure before the introduction of their 'Magnetic Windows' format, Myth is classic interactive fiction.<br><br>Myth is set in Ancient Greece, place of myth and legend. Hence the title. You are are Poseidon, the Sea God. You have to journey to the Underworld to get the Dark Helment of Hades.<br><br>Its basically a tiny treasure hunt game where you get to play Poker with Charon and Death.<br><br>It is a very short game with a cunning puzzle or two.

[Myth: History in the Making]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Amiga|Amiga CD32|Amstrad CPC|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/myth-history-in-the-making
Description=In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.<br><br>Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.<br><br>Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path with a variety of weapons - in the beginning you have only fists to defend yourself, but later you'll find more powerful weapons, such as swords and axes. There are many various types of enemies, different on every level. Typically, enemies keep appearing and coming at you from all sides, no matter how many of them you kill - so you have to keep moving. <br><br>Some obstacles in the game require not only brute force, but also a bit of thinking and puzzle-solving (and guesswork) to get past.
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[Nkemiin, Hongkong]
Publisher=T&T-Soft
Developer=T&T-Soft
Released=1989
Systems=
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nkemiin-hongkong
Description=A text adventure game. It is year 1997. Hong Kong has moved from British administration to the Chinese, but not without bloodshed. Worse, a rich gold mine has been discovered right under the city. In the middle of a new international crisis, a single agent - the player, naturally - is sent to destroy the city with a nuclear bomb, but he is captured. Your task is to escape from the prison camp and continue your mission.<br><br>The game features a simple verb-noun text parser with support for noun inflection (which was critical because the game was in Finnish).

[NAM]
Publisher=
Developer=
Released=1986
Systems=Apple II|Atari 8-bit
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nam_
Description=NAM is based on battles fought in the Vietnam War. There are six scenarios to choose from to start the game. Each scenario ranges from 15-25 turns of game play with eleven phases for each game turn. At the end of each turn, victory points are determined on both sides for units killed. At the end of the turns for that scenario all victory points are figured to determine how decisive the battle was.

[Napoleon in Russia: Borodino 1812]
Publisher=Krentek Software
Developer=Krentek Software
Released=1987
Systems=Atari 8-bit|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/napoleon-in-russia-borodino-1812
Description=Borodino, just outside Moscow was hit terribly by Napoleon and the Russians fled. Once the winter hit and the Russians were regrouped, they pushed Napoleon back into Europe. This game is the scenario that "might have been" and it's outcome of the Russians OR Napoleon is up to you.
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[NARC]
Publisher=Ocean Software Ltd.|SCi Games Ltd.
Developer=Williams Entertainment Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/narc
Description=Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit.  Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.<br><br>Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big himself. You have two ways you can deal with them: either put a bullet in them or make arrests. Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it is important not to waste all of your missiles: you might need them later when you deal with later enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine.<br><br>More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards.  Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: go on rampages?
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[Narco Police]
Publisher=Dinamic Software
Developer=Iron Byte
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|PC Booter|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/narco-police
Description=In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and position three squads of elite cops on the perimeter, and guide them through the enemy's network of tunnels. Once through you must level the factory with explosives.<br><br>The loadout and starting positions are predefined, but you can change the loadout, choosing from two types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor.<br><br>The game plays like a strategic third person shooter. You control the commander of the current squad, and can switch between the three. Also, there are computer terminals scattered around that can turn off some of the automated defenses and cameras.
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[Narnia]
Publisher=Word Publishing, Inc.
Developer=Lifeware
Released=1984
Systems=Apple II
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/narnia
Description=This was the first videogame based on C.S. Lewis' ever popular Narnia series of books which started with The Lion, The Witch, And The Wardrobe.  The game came with the first novel, game cards and dice that are used in the gameplay.  <br><br>In the first episode, the witch has frozen Narnia and sent evil dwarves to stomp on flowers and beavers and to stop you from becoming strong.  You gain heart points by touching flowers and beavers and gradually turn Narnia green again.  You must get 10 hearts before time runs out.  If a dwarf comes into contact with you, he goes into a battlefield with you where you roll the dice to come up with a number higher than the one it gets or you lose one heart.  Edmund will appear occasionally and be powerless to go to the witch unless you intercept him or else the game ends.<br><br>In episode 2, you are in an ice maze and must reach the lion Aslan.  The witch will send crystals at you which if they make contact will take away a heart.  There's three gravity chutes which if stepped on will send you to the bottom of the maze.  You collect flowers for extra points and if you reach a door, you go to a card sub-adventure.  The cards will have dice game such as the wolf Fenris Ulf will dare you to roll odd numbers or the witch Jadis will challenge you to get a higher second dice roll than your first.

[NATO Assault Course]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/nato-assault-course
Description=In NATO Assault Course, one or two players compete in an obstacle course as one of four characters - the Hitman, the Ninja, the Flame, and Tommo. To do this, they must accomplish certain tasks including jumping over brick walls, crawling through pipes, jumping over fire pits, crawl across a tightrope, and using their weapon to fire at targets. The winner is the first one over the finish line. The game includes a course designer that allows players to design their own courses, then compete in them.

[NATO Commander]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Strategy
Perspective=Top-Down
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/nato-commander
Description=The first wargame from legendary game designer Sid Meier, NATO Commander puts the player in charge of the armies of Western Europe as the Soviet-led Warsaw Pact forces plunge across central Europe in a hypothetical Cold War-turned-World War III scenario.<br><br>The game design would serve as the foundation for the MicroProse Command Series of wargames, so it is no surprise that NATO Commander and those later MicroProse games are very similar.  Combat takes place in accelerated real-time, though the player can freeze to survey the field and issue orders.  Commanding is basically a matter of picking the right "modes" for individual units and moving them into position for attack or defense, monitoring unit morale, assigning air wings to various tasks (air superiority, ground support, or reconnaissance), and making judicious use of the chemical and nuclear weapons at the player's disposal.<br><br>There are four difficulty levels and five different scenarios to choose from, and the player has the option of using larger divisions or smaller brigades as the standard unit size.  Victory points are determined by political (city captures, chemical and nuclear weapons use, pre-emptive attack, etc.) and combat (casualties and loss of territory) factors.  <br><br>Key political events occur during the course of the war, such as labor strikes and declarations of neutrality by certain European nations.  The final outcome is eventually determined when accumulated political and combat losses force one of the two sides to accept defeat.
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[Naughty Tales]
Publisher=
Developer=Triple-X Productions
Released=2007
Systems=
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/naughty-tales
Description=In a choose-your-own-adventure narrative not for children, the player controls a 12-year-old runaway boy, bored and frustrated with his stifling home life and on the verge of experiencing a lot more of the world's peaks and valleys than he ever could have anticipated.  Horrifying ends and/or unbelievable pleasures await him, depending on the direction of the player through the selections of two or three options offered at plot crossroads.<br><br>In the original release, plot thread conclusion terminated the program, though in the expanded remake, the player is given the option to return to the beginning and explore alternate, un-chosen plot forks.

[The Naval Battle of Tsushima]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1984
Systems=
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/naval-battle-of-tsushima
Description=The Japanese combined fleet and the Russian Baltic Fleet, sent over from Europe, fought in the straits between Korea and Japan near the island of Tsushima. The Battle of Tsushima (in Japan, it is called the "Sea of Japan Naval Battle") was the decisive sea battle of the Russo-Japanese war of 1904-1905. In this battle the Japanese fleet under Admiral Heihachiro Togo destroyed 2/3 of the Russian fleet under Admiral Zinovi Petrovich Rozhdestvenski. You take the side of one of these commanders and see how well you fare in the same situation. This is a "what if" game of tyring different strategies to effect the outcome.<br><br>The game is run in turns with the computer handling weather and executing your orders.
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[Navcom 6: The Persian Gulf Defense]
Publisher=
Developer=
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/navcom-6-the-persian-gulf-defense
Description=Commanding a Naval Cruiser, you must work to protect the waters in the Persian Gulf.  There are three missions to choose from, Convoy Escort, Patrol, or Dawn of Death.<br><br>If you choose Convoy Escort, you'll need to protect the convoy from any enemies deciding to attack the convoy.  Or patrol the waters and destroy all enemies you find.  Enemies can be other ships, jets, or even mines.  Just be sure not to shoot the good guys.

[Navy Moves]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/navy-moves
Description=My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.<br><br>At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.<br><br>"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.
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[Navy Seal]
Publisher=Cosmi Corporation
Developer=Cosmi Corporation
Released=1989
Systems=DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/navy-seal
Description=Take the role of a US Navy SEAL operative and embark in 3 missions involving terrorists, hostages, and the like. The plot is fairly superficial, since each mission is independent from the rest.<br><br>Each mission has several "portions" with different types of game mechanics, making the game almost a series of mini-games. Swimming and submarining are among your tasks.<br><br>The most predominant type of gameplay, however, consists of side-scrolling arcade action with a realistic basis, so you only have one life and there are no power ups available during missions.
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[Navy Seals]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/navy-seals_
Description=Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then fleeing the scene. <br><br>You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen.
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[Necromancer]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/necromancer
Description=Tetragorn the Necromancer has a fleet of evil beings at his disposal, from spiders to ogres and Hammerfists. You play Illuminar the wizard, aiming to use the forces of light and nature to triumph over dark.<br><br>There are three stages of play to this action game. Standing constantly in the centre of the screen, you must use your long-range Wisp weapon to create an army of them, while also fending off Ogres. Venom Spiders infect your trees - to prevent them from withering away, you must first kill the Spider, then hit the tree with your wisp. Eye-Pods (did Steve Jobs play this game?) can be hit to produce even more seeds.<br><br>Trees you produce in this stage are taken with you into the vaults, which are split into five increasingly-tough layers. Use your wisp to activate a tree, and guide it into the Spider larvae. It will then grow over it, and can be replaced in the storage area once it has completed its task. <br><br>Larvae which does hatch turns into Sith Spiders, which kill trees and can kill Illuminar - destroy it with your wisp. Hammerfists are also primarily a hindrance - they destroy trees, and if they hit you, you must wrestle free before the can kill you. However, they will sometimes drop strength-giving rings, and random-effect Mysteries.<br><br>Once you reach Tetragorn's lair, you must destroy the headstones that trigger him. Once he has appeared, destroy him with your wisp, but above all you must avoid contact. Again, this stage takes place on 5 levels of increasing difficulty.

[Neighbours]
Publisher=Impulze
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/neighbours_
Description=This racing game is set in the Ramsay Street universe of the Australian soap opera, which was hugely popular in the UK at the time. Nominally you play Scott Robinson, riding his skateboard in races against between one and four fellow characters – Mike Young on another skateboard, Charlene Ramsay in a go-kart, her brother Henry on a lawnmower, and Matt Robinson on a motorcycle. The eight races take in Ramsay Street, the Lassiter’s Complex, Erinsborough High School, and Anson’s Corner. There are three boards available (two on the Spectrum), trading top speed off against manoeuvrability.<br><br>Gameplay involves guiding your craft through a series of gates around a forced-perspective course. There are three levels of hazard presence available – hazards include kangaroos, emus and other (stereotypically Australian) animals, Bouncer the dog, grotty old Mrs. Mangel, and traffic bollards. Contact with any of these costs you time, and popularity (reflected by a Neighbours logo fading out along the bottom of the screen – collecting litter will restore this).
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[NEIL Android]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/neil-android
Description=In the year 2099, the spaceship EPIC makes another one of her journeys when she is suddenly caught in a plasma storm, forcing her off course into unmapped. Due to the damaged caused by the storm, the EPIC was forced to land on an uninhabited planet to make urgent repairs. While on the planet, the ship's crew had no idea that an unknown virus made its way onto the ship. Upon returning to the EPIC's home base of Altontron, the crew became aware that the ship had been infected by the alien life form.<br><br>They have sent an android called NEIL to get rid of the aliens. Each room of the ship contains nine green aliens that NEIL needs to destroy. As well as these aliens, there are also robots that come in the room from time to time. When shot, these robots leave behind cells, which give NEIL extra ammunition, allow him to replenish his air supply, or use a smart bomb which kills all aliens in the room. Finding a turbo lift allows NEIL to travel between floors.
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[Nellan is Thirsty]
Publisher=
Developer=
Released=1982
Systems=TRS-80
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nellan-is-thirsty
Description=The banker Mr. Klinkoyn has misplaced four treasures throughout his nine-room house and he has called upon you to locate and return them.  Nellan the cat, in the meantime, is thirsty, and would be thrilled were you to bring her a big bowl full of cool milk.<br><br>Relying upon the assistance of a magic map and the friendly denizens of the house, the player types in instructions intending to fulfill the above goals in this self-stated game of "let's pretend"... all within 72 scoots -- an internal time limit.

[Nemesis the Warlock]
Publisher=Martech
Developer=Creative Reality
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nemesis-the-warlock
Description=2000AD hero Nemesis must defeat the evil Torquemada, the Grand Master of Termight, and the hordes of Terminators he has dispatched. The game is set on a succession of 30 single-screen levels comprising of networks of platforms. You are armed with a gun (with limited ammunition) and a sword, and must kill a set amount of Terminators on each level. Terminators follow a set pattern, so you can work out which ledges they will reach next. Dead Terminators remain on the screen - when you are not doing well, Torquemata can sometimes turn these into vicious scythe-wielding zombies.
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[Neoclyps]
Publisher=PSS
Developer=Cymbal Software, Inc.
Released=1983
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/neoclyps
Description=Neoclyps is a game very similar to the game Defender  in concept.<br><br>It's a side scrolling space shoot 'em up has you flying a spaceship over alien landscape. You can move up, down, right and left, and you can shoot.<br><br>The game is quite well designed progressing from the beginner levels  (1-4) through to the Ace levels 13 and above. <br>To progress through the levels you must destroy key targets, radar bases, in the city below without crashing into any of the other buildings. <br>The targets are cunningly placed and become more difficult to access. Fortunately, every time you down an enemy space ship you get a temporary shield that helps negotiate the city scape.<br><br>Naturally the first four beginner levels are fairly easy, but as you get to the intermediate and expert levels the challenges increase and the difficulty level ramps up.

[Neptune's Daughters]
Publisher=English Software Company, The
Developer=English Software Company, The
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/neptunes-daughters
Description=Players control Neptune who is exploring the depths of the ocean in search of his daughters held captive by the sea snake. The game is split into two sections. The first section has the player guiding Neptune through a series of underwater caverns while destroying jellyfish. The player also must shrink down weeds that get in their way. The weeds grow back to their original size after a few seconds, so the player must swim past them in a limited amount of time.<br><br>The second section has the player shooting crabs while avoiding falling debris. By shooting crabs, the player can pick them up and take it to the structure nearby where the player will see the daughters trapped in an aquarium guarded by the snake. To set her free, the player is required to drop the crab onto the snake's tongue. If the player repeats this enough times, the daughter is set free and the game restarts with a higher difficulty level.
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[Nether Earth]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nether-earth
Description=Nether Earth is arguably the first classic real time strategy. In a distant future there is a war between humans and ancient race of aliens called Insignian. On mysterious planet there are four bases to conquer and to win a war - Kerberus, Tarras, Faretra and Diolkos. Only way, how to fight, is to use factories to build giant battle robots, similar to Mech units in other games. Commanding robots, capturing factories and defeating enemy in realtime - is primary goal for player.<br><br>In Nether Earth is player controlling small flying robot, instead of mouse cursor in Dune 2 and later RTS games. With this robot you can enter a factory, design your unique battle robot from few parts like wheels, antigrav, radar, laser gun or nuclear weapon. After that you have to command your robot. Artifical Intelligence is great for a time, but in though times is possible to control robot manualy. Every captured factory means difference in tactics, because of power ballance. Computer AI has no advantage of you, its pure strategy in real time.

[Netherworld]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/netherworld
Description=In this game you are trapped in Netherworld. With your space ship you have to make your way through different levels with a hostile environment. Under a time limit you have to collect diamonds to get to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots more.<br>Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses to ease the time limit, shield restore or items that give you invulnerability.

[NetRacer]
Publisher=
Developer=
Released=Jun 28, 2008
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/netracer
Description=NetRacer is the first multiplayer racing game for the Commodore 64 and it is available for up to eight players over the internet or a LAN. Using a top-down perspective, each car has a different colour and the game keeps tracks of the score (based on the distance travelled and laps completed) and damage, and features music and sound effects. Cars slow down when colliding with opponents or the edges of the track. Damage is restored by completing a lap.<br><br>The game was first unveiled at the Cincinnati Commodore Computer Club Expo 2008. It was built on the network code of Artillery Duel by the same developers. The server it runs on is JAVA based and platform independent.

[Neuromancer]
Publisher=Interplay Productions, Inc.
Developer=Interplay Productions, Inc.
Released=1988
Systems=Amiga|Apple II|Apple IIgs|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=4.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/neuromancer
Description=Based on the cyberpunk novel by William Gibson.  In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City.  Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace.  Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies.  When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases.  Within all this information is the bizarre secret of this world of inbred corporations.
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[Neutral Zone]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1983
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/neutral-zone
Description=The player is taken to the outer edges of the galaxy, and their mission is to protect Alpha IV from alien ships who are attacking it. The game can be played up to five levels; and the higher the level, the more ships players have to destroy. The ships vary in their size, speed, and destructive capability. Not only do they attack Alpha IV, but they also attack your weapons pod, so the point is to wipe them out before they have a chance to attack.<br><br>Missiles are fired at the ships from the weapons pod which rotate through 360 degrees. The control panel shows where the attacking ship is, leaving the player to find it and destroy it. Only one ship attacks at any time and it continues to attack until the ship is either destroyed or the time limit expires. If the 'Turrent Damaged' message appears, traversing will be slow until the self repair systems fixes the damage, giving the ships more chance to continue their attack on Alpha IV.<br><br>If all the ships have been wiped out, the player is returned to the title screen to select a new game. On harder levels, missiles that come from alien ships have a disturbing frequency and precision.
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[The Neverending Story II]
Publisher=Linel
Developer=Linel
Released=1990
Systems=Amiga|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/neverending-story-ii
Description=The Neverending Story II is a bizarre platform game which is largely based on the movie. The concept is simple: you're Bastian, and are called forth once again by the Childlike Empress to save Fantasia, the Land of Dreams.<br><br>The game itself is indeed a platformer where you have to outrun giants (as in the movie) or push them over ledges. With every level you will be awarded with another advancement in the plot, usually a few pages written on a "book".
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[The Neverending Story]
Publisher=Datasoft, Inc.
Developer=Ocean Software Ltd.
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/neverending-story
Description=The Neverending Story is a text adventure based on the movie by Wolfgang Petersen (rather than the novel by Michael Ende).<br><br>The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from the "Real World" to believe in it again in order to be saved from falling into oblivion.<br><br>The player takes control of the young hero Atreyu who is the only one who can find the savior of Fantasia. The game uses different pictures to show the player's current location as well as the items he is holding, which companions are with him and any events that might be taking place. The game's parser has been deliberately kept simple (it has a vocabulary of about 40 words) in order to allow more room for the game data.
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[Newcomer]
Publisher=Valhalla Páholy
Developer=CiD
Released=Dec 24, 1994
Systems=
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/newcomer
Description=Newcomer is a 3D adventure/rpg mixture made for the Commodore 64.<br><br>You find yourself having been teleported to a place, obviously a jail island.<br>You're supposed to be a murderer, surrounded by people like you. There's an almost total lack<br>of contact with the outside world.<br>Islanders use every kinds of weapons, the island is abound with tough warped animals and there<br>are almost no women.<br><br>Using other companions' help, utilizing your skills and items, your task is to escape the sinister place.<br>In the process though, you'll unveil a secret that's going to rattle the very core of you.
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[New York City]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/new-york-city
Description=You control Ed Hick, who decided to take a day trip to New York City in his red atomic Plymouth Continental. For a first-timer in the big city, Ed will run into some problems, namely the traffic. There are two types of vehicles that Ed must face. There are harmless cars cruising the streets, and these cars can be run over without taking any damage to yourself. There are also tow trucks that can easily damage your Plymouth. If it takes enough damaged or it runs out of gas, then it is hauled to the garage while you are recovering in the hospital. You must hot-foot it all the way to the garage to pick up your car and fork out $100 for repairs. If you run out of money, the game is over. <br><br>However, you are free to visit the bank to get some more. If you do this, then you need to avoid a series of bank robbers, who constantly fire at you and prevent you from reaching the teller on the opposite side. If you manage to reach the teller, then you are awarded $500 and the teller will close.<br><br>Your main objective is to visit two of the buildings, as indicated in your status bar. (Only two buildings are open at once.) To view a site, you must find a parking space close by, get out of the car, and walk into the building. Each building contains a mini-game that must be completed before it can be deemed as 'seen'. Meanwhile, your car is metered, and if the parking meter expires, then it is towed away to the lot and you have to make your way to the lot to pick it up. The whole game must be completed in a day.
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[The New Zealand Story]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Genesis|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/new-zealand-story
Description=One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. <br><br>If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. <br><br>In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen  meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water.
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[Nick Faldo Plays The Open]
Publisher=
Developer=
Released=1985
Systems=ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/nick-faldo-plays-the-open
Description=Nick Faldo Plays The Open is a golfing game for one player. The object is to complete a round of golf in as few strokes as possible.<br><br>Game features :<br><br>1. based on a real course the Royal St. George's golf course of Sandwich, England,<br>2. keyboard of joystick control,<br>3. definable keys,<br>4. options to play either a full round, play out (holes 1 - 9), play in (holes 10-18), or play any individual hole.<br><br>Game play :<br>The game screen is divided horizontally into two parts. Initially the top half of the screen is used to display the game setup menus, control method, keyboard key definition, etc. Once this has been completed the top half of the screen displays the map of the course and the bottom half of the screen is used to set up each stroke. The map in the top half of the screen can be toggled between a large or small scale view to enable the player to line up their shot.<br><br>The lower half of the screen consists of seven 'windows'. Two of these are information and show wind speed,and course information such as length and par for the current hole, strokes taken for this hole and for the match so far. A third toggles between a large and a small scale map of the course, three more set up the stroke and the last plays the stroke.<br>To make a stroke the player first moves the cursor to the club selection box where they can cycle through the available clubs :- putter, driver, wedge, 3 and 5 woods, a 3, 5, 7 and 9 irons.<br><br>The player then sets both the strength and direction of the shot before moving the cursor to the central box where a little animation plays, the caddy hands over the appropriate club and the shot is played. As the stroke is being played it is possible to fine-tune the shot and adjust the direction and strength.<br><br>Once the ball has been struck in the lower part of the screen, the upper part of the screen shows a top down view of the ball travelling over the course. When the ball has come to rest the player repeats the cycle until the ball is in the hole. The process is repeated until the game is complete

[Nick Faldo's Championship Golf]
Publisher=Grandslam Video Ltd.
Developer=Arc Developments
Released=1992
Systems=Amiga|Amiga CD32|DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/nick-faldos-championship-golf
Description=Arc Developments created a 3D game world called Reality3 for this simulation, licensed around one of Britain's top players. There are two courses, plus a hidden 9-hole course on Mars with reduced gravity, with match play and stroke play options against one of 8 varied-difficulty computer players.<br><br>The control system is quite unusual, as the strength of the shot is chosen before you start the swing, but you have to click within a range to activate the shot, and this range is narrower if your shot is intended to be more powerful. An extra click can be made to add wrist snap, which increases the shot's power. The wind calculation is more complicated than most games of the era, and the rough is harder to play out of than usual, as you can't make slight stance adjustments easily.
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[Night Driver]
Publisher=Commodore Electronics Ltd.
Developer=Atari, Inc.
Released=1982
Systems=Atari 2600
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=1.2
Controls=Joystick (Digital)|Keyboard|Paddles
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/night-driver
Description=Night Driver is an action racing game which takes place at night! Your goal is to score as many points as possible by racing through one of four different tracks. Points are scored by passing checkpoints located throughout the track. If your car crashes into the side of the road, oncoming cars, or any other obstacles, you will lose all of your speed and a lot of time! The game ends when the 90 second time limit is up. The four tracks you can choose from are beginner, pro, expert, and random (this track is different every time and can not be memorized like the other three). Several game options are included which allows you to select whether or not other cars will honk before entering the screen, and choose between a 90 second or infinite amount of time for a game.
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[Night Mission Pinball]
Publisher=subLOGIC
Developer=subLOGIC
Released=1982
Systems=Apple II|Atari 8-bit|PC Booter
Genre=
Perspective=
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/night-mission-pinball
Description=Night Mission Pinball is a pinball game simulation.  You can change many physical parameters of the machine to suit your playing style or your whim such as the number of balls, the incline of the machine, the kick off the bumpers, etc. It supports 1-4 players and is controlled by the keyboard or joystick.<br><br>The Atari 8-bit version made use of the keyboard click speaker for sound-effects.
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[Night Racer]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1988
Systems=
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/night-racer
Description=Players must compete in a race organized by the Intercontinental Rally Championship. Since the competitors are still involved halfway through the race, The IRC introduced new rules: The races are to be held at night, and each car must be fitted with explosives with built-in timers, which can only be defused at official checkpoints.<br><br>Players must drive their cars through the dark pine forests, avoiding green cars in an attempt to out-position the yellow car of the race leader. But players must complete each stage within a reasonable amount of time, or they are out of the game.

[Nightshade]
Publisher=Firebird Software Ltd.
Developer=Ultimate - Play the Game
Released=1985
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nightshade__
Description=Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the minds of the others. Many have gone there, none have returned - can you be the first?<br><br>Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 3 hits from the various roaming monsters - turning from white to yellow to green as you take them - but a 4th costs you one of your five lives. Objects can be thrown at these foes, but only if you have any.<br><br>The map is made up of medieval-style buildings, which are visible while you are on the outside but whose roofs lift when you enter them, to ensure full visibility. There are four super-villains to destroy (a mad monk, a skeleton, a ghost, and Mr Grimreaper), and you must find the right objects to do this.
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[Night Shift]
Publisher=Lucasfilm Games LLC
Developer=Attention to Detail Limited
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Macintosh|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/night-shift
Description=Night Shift is a strange platform/puzzle combo of a game. <br><br>Thriving Toy Company seeks energetic employee to operate unconventional machine. Generous rewards in store for you... if you can meet the challenge!<br><br>1. Master the BEAST to crank out action figures from Star Wars(r), Indiana Jones(r) and your favourite LucasArts games. You must meet your quota each night.<br>IF YOU FAIL, YOU'RE FIRED!<br>Make your quota! Get a raise! Get a bonus! Get a bigger quota!<br>Fend off nasty lawyers and furry pests.<br>Make it all the way from the assembly line to the mansion on the hill!<br><br>(from the back of the box)<br><br>Gameplay is divided into 6 different kinds of shifts, each with its own assignments (provide power, use wrench to tighten bolts, etc.)  You will use tools throughout the game, and will be awarded with bonus items (hourglass for extra time, cash bonus for extra points).
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[Nine Princes in Amber]
Publisher=Trillium Corp.
Developer=Trillium Corp.
Released=1985
Systems=Apple II|Atari ST|DOS|MSX
Genre=
Perspective=
Score=4.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nine-princes-in-amber
Description=This interactive fiction game is based on Roger Zelazny's fantasy novels Nine Princes In Amber (1970) and The Guns of Avalon (1972).<br><br>The game begins with you as Prince Corwin forced to compete against your eight scheming noble brothers and sisters for the throne of Amber at the center of the one true world. Corwin must travel across the dimensions to this fascinating realm and from there rally forces against those who would oppose him. Unfortunately, things do not always proceed as planned.<br><br>When you wake up, you know little of this, as you have been knocked unconscious and pummeled with drugs. All you have is the address of your scheming sister.<br><br>The game is largely based around interaction with other characters, and can end in 40 different ways depending on how these work.
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[Ninja]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ninja_
Description=This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies.<br><br>You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.
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[Ninja Commando]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1989
Systems=
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ninja-commando_
Description=Players take control of a ninja and must guide him safely through various side-scrolling levels, jumping over pits, dodging obstacles and defeating other ninjas. In every stage, there are numerous doors that constantly spawn new attackers, although there are never more than four enemy ninjas onscreen at the same time. At first, the player's ninja can only defeat his enemies by jumping on them. Defeating three enemies in a row gives access to additional ranged weapons: shuriken, bombs, a flamethrower and a rifle. Apart from other ninjas there are also indestructible, moving obstacles and other enemies including golems, worms and birds.

[Ninja Rabbits]
Publisher=
Developer=
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ninja-rabbits
Description=The rabbit you control has ninja skills and an appropriate costume. Ninja Rabbits is a platform game where you usually go to the right, except sometimes you must go down into the sewers or metro and fight there. Enemies on various levels include street thugs, ninjas, bears and frogs.<br><br>Most screens have more than one enemy, but you only fight one at a time. Be careful to avoid the bouncing dots, as these sap your energy. This is depicted as a carrot which gets smaller as it fades - collect extra carrots to recharge it.

[Ninja Remix]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ninja-remix
Description=This is an updated version of Last Ninja 2: Back With a Vengeance, which was also published by System 3. The differences are a short Intro, some minor graphic changes and a remixed Soundtrack.<br>Gameplay is exactly the same as in Last Ninja 2.

[Ninja Scooter Simulator]
Publisher=Silverbird Software Ltd.
Developer=Sysoft
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ninja-scooter-simulator
Description=Use your scooter to roar through these mean streets within a tough time limit, in a side-scrolling Metrocross-style game. Barriers, rough ground and ramps are in the way, as are other scooter riders from level 3 onwards. You will have to swerve or jump around them. Using jumps requires positioning and timing your landing successfully so as not to fall.<br><br>The action is side-scrolling, with 5 different positions on the screen featuring a variety of clear spaces and hazards. Time bonuses and speed boosts are available.
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[Ninja Spirit]
Publisher=Activision, Inc.
Developer=Irem Corp.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ninja-spirit
Description=Conversion of a ninja-based action game that has the player leading Moonlight through numerous enemy-riddled levels on a quest to exact revenge against his father's murderer. To accomplish this task Moonlight is armed with a katana, shurikens, bombs, and a sickle and chain weapon. Each weapon offers its own advantages and must be used at certain times to overcome specific obstacles or opponents. <br><br>The game's coin-op origins are evident in the fact that it does not have passwords or saves. To compensate for this, however, adjustable difficulty settings were added.
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[The Ninja Warriors]
Publisher=Sales Curve Ltd., The
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|SEGA CD|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ninja-warriors
Description=Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor screens side by side. The Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible. <br><br>The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical body parts.<br><br>As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.
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[Nodes of Yesod]
Publisher=Odin Computer Graphics Ltd.
Developer=Odin Computer Graphics Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/nodes-of-yesod
Description=Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to investigate. It turns out that the source of the signals is a strange monolith. The aim of the game is to destroy this monolith.<br><br>Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys.
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[N.O.M.A.D.]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/nomad_
Description=Cyrus T. Gross has built the TALOS asteroid and directed it towards earth. Only the Nemesis Organisation's Mobile Attack Droid 471 can save humanity now. <br><br>In N.O.M.A.D., players take control of the Mobile Attack Droid 471 as it ventures through the city, in this top-view shooter. Players begin with four lives. The Droid moves with considerable inertia (although some rooms disable this), and control involves using left and right to rotate it, pushing forward to provide thrust in the direction it is facing, and pushing backwards to reverse. <br><br>The early part of the route is linear, but later on there are junctions to plan around. Moving enemies, spawning points and wall-mounted guns are the main threats. There are many switches along the walls, which open the sealed doors located throughout the levels, although a switch doesn't automatically operate on the nearest door. The game features regular checkpoints, which will restore the droid to that point after the lose a life. Points are awarded constantly for survival, and for shooting the enemies and other targets.
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[Nonterraqueous]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nonterraqueous
Description=The planet Nonterraqueous is controlled by a master computer. You control a robot seeker drone trying to find and destroy this machine. <br><br>You start with a laser and can get bombs but at swap stations you can change form. This new form cannot drop bombs or shoot lasers but it is not harmed by acid drops. You also have psyche stations that can reload you psyche but be careful. If you overload it you will be destroyed.<br><br>You don't HAVE to change form for the acid drops. If you're quick and lucky enough, you can just avoid them.<br><br>If you touch a proton thruster, an acid drop touches you in your acid vulnerable form, you overload you psyche, your psyche goes to zero or you're too low when you drop a bomb, you die.

[Nord and Bert Couldn't Make Head or Tail of It]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Apple II|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nord-and-bert-couldnt-make-head-or-tail-of-it
Description=(From the Infocom Home Page)<br><br>See if you can cut the mustard with your use of idioms, those commonly-used expressions that don't really make any sense on their own. <br>Or try to hit the nail on the head with the right cliche. <br><br>Be nimble and be quick when you come across a gadget that's jacketed in possibilities. <br><br>Explore a house where every room literally has its own personality. <br><br>Also sky your thrill--er, try your skill--at spoonerisms, those rascally transpositions of sounds by which you can turn a happy Sam into a sappy ham. <br><br>No bard is barred from using homonyms, if you write the right stuff and know now to find the bazaar in the bizarre. <br><br>And don't forget to act the part when you end up on center stage in a 1950's-style situation comedy.
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[North Atlantic Convoy Raider]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|TRS-80
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/north-atlantic-convoy-raider
Description=It is May 8, 1941 and you are Captain of the mighty German battleship Bismarck the single most powerful ship in the Atlantic. Hitler has given you the nearly impossible task of fighting through the British Home Fleet and sinking enough convoys to force Britain to surrender. Your level of victory will be determined by how many merchant ships and battleships you can sink. Your decisions will determine the fate of the Bismarck.

[North & South]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|NES|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/north-south
Description=Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.<br><br>In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.<br><br>The game also offers a two-player-mode.
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[NorthStar]
Publisher=Gremlin Graphics Software Ltd.
Developer=Sentient Software Inc.
Released=1988
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/northstar
Description=The Northstar space station has been overrun by aliens, with all reports suggesting that the crew didn't survive. It's your job to progress through its floors, wipe out the aliens and restore order.<br><br>What this entails is essentially a case of walking from left to right taking out everything you see. You are armed with a lance, which you can use from some distance, although you can only attack in one direction at a time, although aliens can come at you from all around, many of them using some wicked patterns. There are ledges to be climbed; the lance can be used to hoist your way up.<br><br> Enemies often give off bubbles (for points) or stars (collect for an extra life). You are limited in the amount of oxygen you have to complete a level, and you  have 4 lives, one of which is lost on contact.
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[Norway 1985]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1985
Systems=Apple II
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/norway-1985
Description=Last of SSI's "When Superpowers Collide" series. The Soviets invade Norway! In this strategic simulation of a hypothetical war between NATO and Russia, the Russians invade using Ski troops, and NATO responds in kind. The player controlling the greatest number of towns after a certain number of game turns is the winner.
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[Nosferatu the Vampyre]
Publisher=Piranha
Developer=Design Design
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/nosferatu-the-vampyre
Description=This game shares two major similarities to The Great Escape - firstly, it's licensed around a venerable film, using the setting to new effect. Secondly, it's isometrically-viewed (with monochrome graphics, even on the capable-of-far-better C64) and features full object interaction of the Filmation style - this is taken further here, as the physics of the objects are varied by their shape and centre of gravity.<br><br>There are three stages to complete. In the first you play Johnathan Harker, who must retrieve some papers (he works for an Estate Agent's) and escape the castle. The second level introduces Johnathan's wife Lucy, and van Helsing, with play switching between the three. Lucy's role is slightly different as it is she who pursues the vampire itself, and she takes on the task alone in level 3.<br><br>Food must be collected to keep the characters' strength up, and crucifixes and candles can be picked up to help matters.
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[Nova]
Publisher=
Developer=
Released=Jul, 1993
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nova
Description=Nova follows a similar premise as Deflector, that is, the player has to manipulate one or or more beams of light in such a way that they reach a certain spot. This can be done by placing tiles on the playing field. There are tiles that change the direction of a beam by 90 degrees, blocks that cannot be penetrated, blocks that are destroyed by the light and slow it down for a moment, tubes that allow the light to pass through itself and "bubbles" that break the light and send it off into two different directions. The type of tiles available and the total number of tiles the player is allowed to use differs from level to level.

[Nova 2]
Publisher=CP Verlag
Developer=Art Project Studios
Released=1994
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nova-2
Description=Just like its predecessor, Nova 2 requires the player to guide one or more beams of light to a certain spot. In order to manipulate the beam, different tiles can be placed on the playing filed, these include: tiles that change the direction of the beam by 90 degrees, blocks that cannot be penetrated, blocks that are destroyed by the light and slow it down for a moment, tubes that prevent the beam from being blocked by another beam and "bubbles" that break the light and send it off into two different directions. While the gameplay remains the same, the number of stages has been greatly increased as there are six levels with 32 stages each. A level editor is also included.

[Nova Blast]
Publisher=Home Entertainment Suppliers Pty. Ltd.
Developer=Imagic
Released=1984
Systems=ColecoVision|Intellivision
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nova-blast
Description=Nova Blast is a side-scrolling sci-fi shooter in which your must defend 4 shielded cities from invaders that attack from both in the air and on the ground. Each city has a bubble shield that can sustain one hit; another hit to an unshielded city will destroy it.<br><br>Players control a ship that can fire lasers horizontally and drop bomb vertically. The ship is also equipped with an energy beam that can absorb energy from energy tanks, and can also use that energy to create temporary shields around unprotected cities. The ship can also sustain up to 10 blows in each round. If all 4 cities are destroyed or the ship takes 10 hits in a round, the game ends.<br><br>Nova Blast is a single player game with 3 difficulty levels.

[Nukewar]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|TRS-80|VIC-20
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/nukewar
Description=The time is the late 20th century. You and a neighboring country have developed a nuclear capability. Your neighbor's sole objective is to utterly annihilate you. As the tension mounts while you are conducting espionage, building bombers,missiles,submarines and anti ballistic missiles either you or your neighbor launch a pre-emptive first strike.The nuclear destruction continues until either  all weapons are expended or a truce is negotiated. Victory is determined by population remaining and world political opinion which is usually against the side that started the war. If both sides lose enough people neither will win.
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[Ocean Conqueror]
Publisher=
Developer=
Released=1989
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ocean-conqueror
Description=As a submarine pilot within a war, your task is to destroy enemy munitions convoys in your sector. There are eight destroyers and four transports to destroy, within a time limit of 18 hours. You are armed with torpedos and guided missiles (upon firing one, control inputs are applied to the missile, rather than the ship). You also have a long range radar and a static map with co-ordinates. Controls are complex, with the periscope and rudder coming under your direct control.

[Ocean Ranger]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1988
Systems=DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ocean-ranger
Description=A naval simulation game. The Ocean Ranger is the first of a new class of frigate sized foilborne missile ships. You are able to track and destroy targets on the sea surface, beneath the sea, and in the air. Missions occur in one of four locations (from easiest to most difficult), the Bering Sea, Southeast Asia, Central America, and the Persian Gulf. While in port you can choose to equip your ship with a variety of weapons, then take off to rid an area of hostile enemies. In battle the view is from the deck of the boat, allowing enemies to be targeted and destroyed.
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[Ocean's All Star Hits]
Publisher=ariolasoft GmbH
Developer=Ocean Software Ltd.|Denton Designs|Sensible Software
Released=1987
Systems=
Genre=Action|Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/oceans-all-star-hits
Description=Compilation containing 6 classic-hits you won't miss!<br><br>1. Double Take<br>2. Head over Heels<br>3. Mutants<br>4. Parallax<br>5. Tai-Pan<br>6. Wizball

[Octapolis]
Publisher=English Software Company, The
Developer=English Software Company, The
Released=1987
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/octapolis
Description=By the year 3897 the Galactic Imperium had conquered almost the entire galaxy. Only the planet Octapolis could resist the empire with telekinetic powers that turned the best pilots into bumbling idiots and caused the most sophisticated A.I.s to blow a fuse. However, after 200 years of searching, the Galactic intelligence Agency found a pilot immune to the effects of the mental powers and sent him to deactivate Octapolis' defenses.<br><br>Your task is to conquer all eight cities and deactivate the planet's defense system. Each level is divided into a shooter and a platformer portion. During the shooter portion, the screen is split in half showing your ship from the side and from above. This means you cannot only move the ship forward, backward, up and down, but also to the left and to the right (by holding down the fire-button which enables you to control the ship's sideway movements in the bottom half of the screen). The ship fires automatically and once a certain number of enemies is destroyed or a time limit is reached, you have to maneuver your ship onto a certain spot and enter the city.<br><br>Inside the cities you must jump and shoot your way through five screen-sized rooms. Destroying "evil eyes" will reward you with bonus points. All other enemies cannot be damaged by your weapon and have to be avoided, which is made difficult by the fact that you cannot control your jump in the air. After leaving the last room you continue to the next city.
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[Odell Lake]
Publisher=MECC
Developer=MECC
Released=1986
Systems=Apple II
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/odell-lake
Description=Odell Lake is an educational simulation game about the lives of fish.  Set in an underwater ecosystem, players play as one of several species of fish and play by selecting actions from a list at each junction in the game.  The goal is to survive and find food while avoiding hostile creatures and exploring the lake.<br><br>There are two ways to play, "go exploring" or "play for points."  In "play for points" mode the player is assigned a random species of fish to play as and earns points for making the best decision in each encounter.<br><br>Species of fish include rainbow trout, whitefish, and mackinaw trout.  There are other living things around the lake as well including fishermen, plankton and otters.
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[The Official Father Christmas]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/official-father-christmas
Description=The game is set on Christmas Eve, with Santa (Father Christmas) rushing to deliver presents to the entire world.<br><br>After the player enters his/her name (which is used later in the personal letter to Santa), the first level takes the form of a flip-screen collecting game with Santa at home gathering the scattered pieces of his sleigh. If he collides with one of the elves running around, the item he is carrying is lost and has to be found again.<br><br>The player chooses six presents they want (computer, doll, book, etc.), which are listed on their letter to Santa. Santa then collects the presents as they fall from the top of the screen.<br><br>Finally Santa can deliver the presents, riding his sleigh over several horizontally-scrolling continents. The presents are dropped with parachutes and should be delivered to the homes indicated by arrows. Clouds and aeroplanes can knock them off course.
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[Ogre]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|MSX|PC-88|PC-98
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ogre
Description=A direct computer conversion of Steve Jackson's board game of supertanks going against superinfantry with superhowitzers. Plays exactly like the board game.
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[Oh No!]
Publisher=Firebird Software Ltd.
Developer=Sensible Software
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/oh-no
Description=Oh No! is a fast paced shoot'em up with multi directional scrolling. Taking place in the far far future, you'll take the role of a ox breeder.<br>Using your ship Badjak, your objective is to prevent aliens from taking away your oxes. To your disposal you have two kinds of weapons, a laser and a boomerang weapon shot from the rear. You can get a new ox if you destroy one of the ox parents occasionally appearing on the play field. There's eight worlds in the game. To complete a world you need to defeat nine alien waves. The game is lost when all oxes have been taken away.
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[Oil Barons]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1983
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/oil-barons
Description=Oil Barons is a turn based strategy game for one to eight players. The object of the game is to accumulate the most wealth by locating and drilling for oil. During the game you will need to survey different lands ranging from the arctic to the desert for oil potential, choose the best sites and drill! Congress may pass bills from time to time which forbid drilling in parks and other reserved lands, which may or may not affect a players strategy. Several modes of gameplay are featured, including  regular classic, reality mode (oil locations are more randomized at the beginning of the game, and costs are supposed to more closely resemble those in real life), and customized modes. Included with the game is a game board with a 50x40 grid of the landscapes you can drill in, and dozens of game pieces to keep track of which locations belong to a player and where oil has (or has not) been discovered. This makes Oil Barons resemble a board game, but with a computer to do the bookkeeping and add a random element instead of dice.
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[Oil's Well]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|ColecoVision|MSX|PC Booter
Genre=
Perspective=
Score=3.1
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/oils-well-
Description=Extend your oil-mining robotic arm deep below the earth's crust to mine oil and line your pockets.  But watch out for the monstrous bugs that lie in wait for you -- one touch of them to the robotic arm and you lose a life!
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[Ole!]
Publisher=Firebird Software Ltd.
Developer=Jawx
Released=1985
Systems=Amstrad CPC|MSX
Genre=Simulation
Perspective=3rd-Person Perspective
Score=1.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ole
Description=This is one of the few bullfighting games made outside Spain. Once in, players must first type their name in order to let the computer know who will be the "future matador". The action takes place in the round scenario of a Plaza in which players have total freedom of movement (just like the bull), the objective being to score as much points as possible by passing the animal with the best arts. Players will also have the possibility to take off the "capote" (cloth) in order to run faster and distract the beast in one of those moments of maximum danger. But in case the bull does attack, no problem, the player just has to wake up and take the capote again.
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[Ollie's Follies]
Publisher=Access Software, Inc.
Developer=Fanda
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ollies-follies
Description=Ollie has made the mistake of entering a factory which turns out to be ran by evil robots. It is split into 24 tough screens to complete in order, none of which are designed to be easy for a human to navigate.<br><br>Ollie's Follies is a simple 2D sci-fi platformer displaying the kind of horizontally layered environments Frank Cohen became well known for. Each level's objective is disarmingly simple - just get from one end of the screen to the other. These contain teleports, guard robots to avoid, and an array of complex ledges to navigate. Later screens add moving platforms, laser bolts and deflectors, and require a key be collected to open the door. Be careful not to fall too far, as this costs you one of your five lives, as does contact with a robot.
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[Olli & Lissa 3: The Candlelight Adventure]
Publisher=Cartoon Time
Developer=Hard & Software
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/olli-lissa-3-the-candlelight-adventure
Description=This is the third game starring the doggie duo, and it features Olli's attempt to retrieve the parts for his car which have been stolen and scattered all over the Spooky Castle. Finding these and reassembling the car is done in several stages. First you must find a magnifying glass, and use this to examine the screens thoroughly to find each part. Once you obtain the car part, you will need a spanner to be able to do anything with it. Armed with these, you must head to the basement, to be able to put it back together.<br><br>Bonus items can be found, ranging from essential keys and candlelight recharges to extra lives and telephones.
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[Olli & Lissa: The Ghost of Shilmore Castle]
Publisher=Firebird Software Ltd.
Developer=D&K&nbsp;Softwaredevelopments&nbsp;|Ionis&nbsp;Software&nbsp;International
Released=Feb, 1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/olli-lissa-the-ghost-of-shilmore-castle
Description=Panic at Shilmore Castle! For years it is inhabited by ghost Sir Humphrey and his pals Olli and Lisa but it is bought up by Eugine Portcullis III Jnr who wants to break it down and ship it to the States, bit by bit.<br>Being rather attached to his castle, Sir Humphrey wants to scare Eugene away for good. Unfortunately, Sir Humphrey has lost his ability to make himself invisible. He can only regain his power by mixing special ingredients that Olli must find.<br><br>In this flick-screen platform game you control Olli who must find each ingredient and return it one after another to Sir Humphrey within a set time limit.<br>In each screen there are spooks, snakes and bats as well as dangerous gapes to avoid. Olli cannot really die, but when touched by a baddie he gets set back at the start of a screen costing valuable time.<br><br>Collect all eight ingredients and Eugine Portcullis III Jnr. will be scared away for good.
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[Ollo]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1987
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ollo
Description=In this game, players navigate a spaceship, using its built-in laser to destroy enemy ships in the process. Once players destroy enough enemies in a level, they can proceed to the next level where the enemies are much tougher. When the player comes into contact with any of these ships, a life is lost. When all lives have been lost, the game is over.
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[Ollo II: The Final Conflict]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ollo-ii-the-final-conflict
Description=Players control an UFO equipped with two types of weapons: laser shots that destroy any aircraft that approaches it, and bombs that can destroy land-based structures, which can include buildings and ground-based attacks. Players must destroy as many land-based structures as they can without losing a life. When they destroy enough of these, the player is advanced to the next stage. The game ends when all lives are lost.
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[Olympic Spectacular]
Publisher=Alternative Software Ltd.
Developer=Database Software
Released=1987
Systems=ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/olympic-spectacular
Description=Eleven Track 'N' Field style events are recreated in this joystick-waggling based game. Five are simple running events of different distances ranging from 100 meters to 1500 meters. Unlike Daley Thompson's Decathlon the longer events don't involve a different technique, or different performance measurements, making the 1500m quite tiring. There are also three throwing events (Javelin, Discus and Hammer), and the High / Long / Triple Jump events. Each event has a pre-defined world record to chase.
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[Omega]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Amiga|Apple II|Apple IIgs|Atari ST|DOS|PC-98
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/omega_
Description=Omega is a new direction in game design. The plot is innocent enough: futuristic tanks battling. There is a twist, however: the tanks are controlled by computers. It's your job, as the player, not to control the tanks in real time, but to learn a programming language designed for the game to build an artificial intelligence that will allow the tank to survive. Omega includes a massive manual that needs to be read before tackling the game.
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[Omega Race]
Publisher=Commodore
Developer=Bally Midway Manufacturing Co., Inc.
Released=1982
Systems=Atari 2600|ColecoVision|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/omega-race
Description=This is a remake of a Bally-Midway arcade game.  You control a spaceship and shoot down the enemy "Droid" ships that attack you.  Your ship must survive Droid-dropped mines too--but you can shoot them too.  The last ship of the Droid flights goes into a spiraling pattern.<br><br>There is no end to this game.  Rather, it is a game in which you try to get the highest score, or complete the highest number of levels.<br><br>You control a small triangle that is your ship.  The ship can turn, move forward (with thrusters) and fire.  Movement is one of the games challenges; once the ship is moving, it can only be slowed by turning the nose in the opposite direction and use the thrusters.  While doing that, the ship is unable to fire toward anything it is in motion toward.<br><br>Bouncing also comes into play during movement.  When the ship hits the side of the screen, a wall of force appears, and the ship bounces.  You don't have control over where the ship bounces, and must take time to regain control, before you run into an enemy ship and die.
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[Omni-Play Basketball]
Publisher=Mindscape, Inc.
Developer=DesignStar Consultants, Inc.
Released=1989
Systems=Amiga|DOS
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/omni-play-basketball
Description=Two distinct basketball games are offered in this package, with 3 skill levels and sets of players. One recreates the real game closely, offering a full league for 1 or 2 human players, which can be saved to disk. The other is faster-paced, with the Flow-Control feature for easier shooting. <br><br>Shot time limit and match length can be varied, as can kit and court colours. Long range shots and slam-dunks are all available. The game features 9 years of historical statistics for teams and players.
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[Omni-Play Horse Racing]
Publisher=Mastertronic Group Ltd.
Developer=Virgin Games, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/c64/omni-play-horse-racing
Description=In Sport of Kings up to four human players can manage a successful horse racing stable. Choose which races to enter your horses into, and which jockeys to hire for them. Details of each horse and jockey's form, plus the conditions, should be used to help you make the right choices. After this, races are displayed from a side-view perspective.
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[On-Court Tennis]
Publisher=Activision (UK) Limited
Developer=Gamestar
Released=1984
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/on-court-tennis
Description=In this tennis game, the focus is on timing and directing your shots accurately, as the computer moves your player into position. The positive result of this is that you can (and to win must) play angled volleys and precisely-placed lob and drop shots. The gameplay is thus more tactical than many tennis games; choosing the move to outfox your opponent comes into play.<br><br>1 or 2 player, 3 or 5 set matches can be played, or asphalt, clay or grass. The four computer players are inspired by Jimmy Conners, Björn Borg, John McEnroe and Ivan Lendl. Court layout and service rules are accurate. The AI player watches your playing style and can step up a gear in quality if it needs to.
Goodname=On Court Tennis (5388)
NoIntro=
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[One Man and His Droid]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/one-man-and-his-droid
Description=Control a droid on the planet Andromadous trying to herd Ramboids (alien sheep) into a teleporter. First the droid has to travel through a chamber filled with constantly moving Ramboids. Then the Ramboids must be herded towards the teleport receptor in a particular order. As well as the droid's standard movement mode, it can also tunnel or dig through the caverns. In later levels, the cavern designs become more complex and moving blocks create further problems.
Goodname=One Man and his Droid (5403)
NoIntro=
Tosec=One Man and his Droid

[One-on-One]
Publisher=
Developer=
Released=1984
Systems=Amiga|Apple II|Atari 7800|Atari 8-bit|ColecoVision|Macintosh|PC Booter|TRS-80 CoCo
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/one-on-one
Description=Control either Julius Erving or Larry Bird in front of a single basket, in a game of one on one.  The user can select to play either to a certain score or for a certain amount of time.  When on offense, the player can rotate to keep away from his rival, take a shot from a distance or move in to the basket for special up-close slam-dunks.  When on defense, you can try to take your rival's ball or jump up to block a shot.  Particularly good set-ups get a slow-motion replay.  You can even smash the glass on the backboard, which will send an irate janitor onto the court to clean up the mess.

[On the Tiles]
Publisher=Firebird Software Ltd.
Developer=Odin Computer Graphics Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/on-the-tiles
Description=In the low light areas of a city, a stray cat is out to prove that it is the meanest cat in the neighborhood. To do this, it must prowl the streets looking for fish bones. When it has eaten enough of these, it is able to move on to the next territory.<br><br>While searching for them, it must also be on the lookout for hawks, hedgehogs, and frogs. These must be avoided by either jumping over them or spitting at them. The cat's energy is drained if it comes into contact with any of these, but eating sparrows and mice will replenish some of its energy. Another problem is fleas, which get into its coat. If more than ten fleas are in its coat, then one of the cat's lives are lost. Finally, other cats are patrolling the streets looking for the same things, so there is likely to be a cat fight or two.<br><br>People living on the street don't appreciate cats walking around the backyard. These people throw buckets or boots if it gets close to their front door. One of the neighbors owns a dog who is on the lookout for any cats that approach him. If the cat gets near him, he will be eaten and it will lose a life.

[Oo-Topos]
Publisher=Polarware
Developer=Polarware
Released=1986
Systems=Amiga|Apple II|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/oo-topos
Description=While transporting a load of precious cargo for your homeworld of Earth, hostile aliens cause your ship to crash land on the planet of Oo-Topos and take you captive. Your goal is to bust out of prison, reclaim the ship's cargo, and perform the impromptu ships repairs necessary to get off the alien planet.<br><br>Oo-Topos is interactive fiction with optional graphics to illustrate the proceedings.
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[Operation Market Garden: Drive on Arnhem, September 1944]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|DOS
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/operation-market-garden-drive-on-arnhem-september-1944
Description=Operation Market Garden is a recreation of the largest daylight airborne operation in history on September 17, 1944. As commander of the Allied forces you will direct the American  82nd and 101st Airborne Divisions, the British 1st Airborne Division and the 30th Corps to their historical objectives. The Allied player earns points for controlling and keeping supply objective hexes. They lose points for overrun airborne supply hexes and German controlled town/city hexes. The level of victory (5 levels) is determined by Allied points at the end of the game. The game can be played by 2 people or solitaire (computer as German), has four levels of difficulty and can be played as either intermediate level or advanced. Playing time is 10 hours.

[Operation Thunderbolt]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|SNES|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/operation-thunderbolt
Description=Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.<br><br>There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you can get special items like bulletproof vests, rocket bombs, and different weapons.<br><br>You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or grenades are thrown at you, you 'll lose energy, and once you're energy is depleted,  you lose one of your three lives. You can lose a lot of energy by killing hostages on purpose,  and you can't easily avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the mission that involves you fighting terrorists on a plane,  proves to be difficult because a woman in a blue dress stands up and gets in the line of fire, and you have to very careful when you're going to use rocket bombs.<br><br>There are two endings to this game, and which ending you can watch will depend on the number of hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss.
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[Operation Wolf]
Publisher=Taito America Corporation
Developer=Taito Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/operation-wolf
Description=You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?<br><br>Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. <br><br>You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. <br><br>Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.
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[O'Riley's Mine]
Publisher=Datasoft, Inc.
Developer=Datasoft, Inc.
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Mouse
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/orileys-mine
Description=As an Irish prospector named Timothy O'Riley, dig an unending series of mines searching for coal, gold, diamonds, rubies, and oil.  But watch out for the evil creatures you've disturbed and the rising underground river - don't let either one touch you or you will die!  And beware - the creatures move much faster while the moon is up.<br>The river is unstoppable, but you can kill or block the creatures with a limited supply of dynamite.<br><br>O'Riley's Mine is essentially a high-speed variant of Mr. Do! and Boulder Dash - you must race around collecting everything before returning to the top of the mine shaft while the creatures chase you and the water rises relentlessly.
Goodname=O'Riley's Mine (5328)
NoIntro=
Tosec=O'Riley's Mine (1983)(Datasoft)

[The Ormus Saga II: Guild of Death]
Publisher=
Developer=
Released=1993
Systems=
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ormus-saga-ii-guild-of-death
Description=The Ormus saga looks very similar to the early parts of the Ultima series. You live in Barryland, which has been taken over by the Ormus cult and now you have decided to do something about it. The quest starts near the city of Remfield at the southwest shores of Berryland.<br><br>You can create your own character or simply start with the premade one and when you start the game you will be near a hostile town. You have very limited troops available at the start so   attacking at this time is of no use. Around the world are treasures you can find to finance more troops and there are other places of interest as well like temples, castles and villages to visit. Along the way you will face monsters you can fight for experience and gold. The ultimate goal is to destroy the Ormus cult in their stronghold. The controls are keyboard based and doing things like entering a town and besieging are done using a menu system.<br><br>The Ormus saga differs from other RPG's, as it also contains troop battles during a siege of a town or castle.

[Osprey!]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|Electron
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/osprey
Description=Osprey! is an educational game based at Loch Garten in Scotland and developed in conjunction with the RSPB (The Royal Society for the Protection of Birds). The object of the game is to allocate wardens to help the ospreys successfully nest, rear young and survive the hazards that threaten them.<br><br>The player is appointed as leader of the RSPB project, 'Save the Ospreys!' The game can be started from any year between 1965 and 1979 and ends in 1981 or when all ospreys have been lost, the earlier the start year the harder the game. The number of wardens available each season varies, so some seasons there may be a shortage while at other times tasks may be easier. Weather also has an effect on the results. <br><br>The wardens can be allocated to three areas;<br><br>Looking after the main site, which involves preventing the public from disturbing the birds.<br>Preventing egg stealing.<br>                                                     Making people aware of ospreys, which has a wider effect on survival.<br><br>The game is based on the efforts taken by the RSPB at the site in Scotland after it was discovered that ospreys had returned to Scotland to breed, after many years of only being seen as a rare visitor. The manual provides a detailed look at ospreys and their history in Scotland. Also included is a table showing the number of pairs breeding from 1954 to 1981 and how many were successful, this can be compared with the game results.

[Oubliette]
Publisher=
Developer=
Released=1983
Systems=DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=0.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/oubliette
Description=Oubliette is one of the earliest party-based role-playing games. It is an open-ended hack-and-slash through a multilevel dungeon with a party of 1-6 characters, chosen from possible classes including Fighters, Priests and Thieves. They will gain experience, jewelry and armor as the adventure progresses, but they will also age and may eventually die. Spells are triggered through typing their activation codes.  The party can be changed before every trip to the dungeon by dropping off / picking up characters from the local tavern.
Goodname=Oubliette (5476)
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[Outlaws]
Publisher=Ultimate - Play the Game
Developer=Ultimate - Play the Game
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/outlaws_
Description=In Outlaws you play a wild west hero called Lone Rider. The game takes place on the prairie, and in cities. It's a side-scroller, and you sit on the back of your horse during the entire game. The enemies in the game are mostly bandits, but occasionally Indians will attack you as well. You can ride in both directions, fire at enemies with your handgun, and jump over obstacles with the horse. To avoid being shot, you can also duck in the saddle.<br><br>On some levels, there are civilians walking around, and if you kill them by accident, it will have a negative effect on your score.
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[OutRun]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Gear|Genesis|J2ME|MSX|SEGA Master System|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/outrun
Description=Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.<br><br>Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game.
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[OutRun Europa]
Publisher=SEGA Corporation|U.S. Gold Ltd.
Developer=Probe Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Game Gear|SEGA Master System|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/outrun-europa
Description=The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or music.
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[Overlander]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/overlander
Description=Overlander sees Elite attempt a Roadblasters style driving game with shooting overtones, with the action viewed from behind your armour-plated well-armed car. It all takes place in a post-apocalyptic universe in which a lot of money can be earned by transporting goods form place to place, but the large gangs of Overlanders who already do this are keen to stop you.<br><br>Two missions are on offer at a time, one tougher but more lucrative than the other, with half the money paid upfront and the other half on successful completion. Before setting off, you can buy upgrades such as turbo chargers, armour and enhanced weapons, each of which has a limited lifespan. Attacks from other vehicles can come either from guns or attempting ramming, and the roads are poorly-maintained and hazardous, so be careful, or better yet be violent first.
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[Overlord]
Publisher=Virgin Mastertronic Ltd.
Developer=Probe Software Ltd.
Released=1990
Systems=Amiga|Atari ST|DOS|NES
Genre=
Perspective=
Score=0.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/overlord-
Description=Overlord is a real-time strategic warfare game where the player must manage large standing armies, economic capital, and political stability throughout a number of extra-dimensional star systems. <br><br>As the dictatorial ruler of the Epsilon Galaxy, the player has obtained complete, indisputable authority. However, during a scientific experiment in hyperdrive technology, Epsilon scientists discovered four "buffer" dimensions, each containing a number of barren planets that exist between the Epsilon Galaxy and another alien dimension. Unfortunately, the most powerful empires from these alternate dimensions have also just discovered these zones through their own experiments. The player must battle these alien species for control of these buffer worlds, to ensure that their rule in the Epsilon Galaxy remains intact.<br><br>To make the new planets useful in the player's campaign, they can purchase terraforming equipment which can transform them into tropical Gaian-esque worlds which are ideal for agriculture, mineral-rich and heavily volcanic worlds, desert planets capable of producing vast amounts of energy, or ecologically balanced planets that can support large cities which are readily able to generate significant income through taxation. In addition, the player can mine for resources and tax their citizens to raise money, construct spaceship-buildings to feed the populace, enlist soldiers and equip them, buy battle cruisers or other craft to move from planet to planet, and so on. The player can fight battles, colonize planets, and even spy on alien races. The end goal is to ensure that the other alien races do not gain the upper hand by conquering these four new dimensions before the player can.<br><br>The player cannot retreat from battle, as the only way to shut down the hyperspace link from their universe to Epsilon would be by vaporizing the player's homeworld, which is where the hyperspace generator is located. Politically (at the very least), this is not an option.<br><br>Blood will have to be shed for supremacy of the hyperspace planets, and for the player to become Overlord of these four new dimensions plus their own.
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[Over the Net]
Publisher=Genias
Developer=Dardari Bros.
Released=1991
Systems=Amiga
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/over-the-net
Description=In Over the Net you can play Volleyball matches lasting 1, 3 or 5 sets, with each set being won by the first player to reach 15 points. Teams include the Rollers, CoCo, the Beach Boys (obvious pun in their name) and the in-house Geniases. The action is viewed from the side, with the full court visible. When fire is not pressed, joystick motions move your player in this direction; when it is, they attempt to hit the ball in that direction. As in real volleyball, the ball hitting the ground on your side of the net, or going out of bounds without bouncing, costs you a point.
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[Over the Top]
Publisher=
Developer=
Released=1987
Systems=
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/over-the-top
Description=Attending the arm-wrestling championship, you should win the match with another opponent, pointing out the movement direction of your strong hand. During the match, the expression of the face of your opponent is changed based on his success or failure.

[Ozzy Versus the Universe - Part I: Demons of Topaz]
Publisher=Firebird Software Ltd.
Developer=Software Shed, The
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ozzy-versus-the-universe-part-i-demons-of-topaz
Description=In this game, players control Ozzy who was forced to land his spaceship on a planet after it ran out of fuel. The aim is to search the planet for diamonds (which make up the fuel for the ship), and bring it back to the spaceship. While on the lookout, Ozzy will encounter aliens that can be defeated with his boomerang. Ozzy can explore further underground but his air supply slowly depletes as he spends more time there, but it gets replenished once he is back outside. One of Ozzy's lives are lost if he touches an alien or hazard, falls long distances, or runs out of air.
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[P1x3l-pushr]
Publisher=
Developer=
Released=Jun 01, 2008
Systems=
Genre=Strategy
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/p1x3l-pushr
Description=A clone of Sokoban in terms of gameplay, P1x3l-pushr takes place in warehouses, where you must push boxes to their destinations. <br>You can press Fire at any time to restart the level.<br>P1x3l-pushr was an entry into the 1024 Bytes Game Compo 2nd Edition, where it took 2nd place.

[P47 Thunderbolt]
Publisher=Firebird Software Ltd.
Developer=NMK Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/p47-thunderbolt
Description=The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times.<br><br>You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.

[Pac-Land]
Publisher=Quicksilva Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Lynx|MSX|NES|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pac-land
Description=Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. <br><br>There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.
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[Pac-Man]
Publisher=Atarisoft
Developer=Namco Limited
Released=1983
Systems=Android|Apple II|Atari 2600|Atari 5200|Atari 8-bit|BlackBerry|Game Boy|Game Boy Advance|Game Gear|Intellivision|iPhone|MSX|Neo Geo Pocket Color|NES|PC-88|PC-98|PC Booter|TI-99/4A|VIC-20|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pac-man
Description=One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.<br><br>Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde).  One touch from any of these ghosts means a loss of life for Pac-Man.<br><br>Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze.  During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points.  This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.<br><br>Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
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[Pacmania]
Publisher=Mr Chip Software
Developer=Mr Chip Software
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pacmania
Description=Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail.<br><br>Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one where its structure differs from the previous one.

[Pac-Mania]
Publisher=Grandslam Entertainments Ltd.
Developer=Namco Limited
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BREW|Genesis|J2ME|MSX|NES|SEGA Master System|Zeebo|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pac-mania
Description=Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!
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[Paladin]
Publisher=Triad Software
Developer=Triad Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/paladin_
Description=Players pilot a spaceship through space inhabited by aliens, and below the spacecraft is terrain where several human prisoners resides. The aliens, who also shoot projectiles at the player, make their way toward the terrain and attempt to kidnap the prisoners by taking them to the top then killing them. The player must prevent this from happening by shooting the aliens down and catching the falling prisoner with their spaceship. If the player fails to catch prisoners before they reach the terrain, that prisoner will be killed.<br><br>Like Defender, players need to keep an eye on both the action and the map at the top of the screen, so that they can avoid any dangers approaching them. As well as lasers which the player can use to kill aliens, smart bombs can be activated, wiping all aliens in sight. Once all humans have been saved and all aliens killed, the player proceeds to the next wave where new aliens are introduced and the difficulty level is increased.<br><br>If the player comes into contact with any of the aliens or their projectiles, the player loses a life. If the player has no lives left, the game is over.
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[Pandora]
Publisher=Firebird Software Ltd.
Developer=PSI Software Designers
Released=1988
Systems=Amiga|Atari ST
Genre=Adventure
Perspective=Top-Down
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pandora
Description=The generation ship Pandora has been set to infect the Earth with a nasty spore of deadly flowers. You have to stop this ship with the help of all the people on board that are still alive. The only person that can stop the ship is you. When you arrive, you have to get ID from the entry officer, or else you get frazzled by a roof lazer. The time limit to destroy this ship before it begins infesting the Earth with spores is 999 seconds.
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[Pang]
Publisher=Ocean Software Ltd.
Developer=Mitchell Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.7
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pang
Description=Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. <br><br>Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. <br><br>You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.
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[Panic 64]
Publisher=Interceptor Software
Developer=Interceptor Software
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/panic-64
Description=In this game, the object is to destroy the red monsters in the level. This can be done by laying bombs on the platforms that these monsters are on. When these bombs are detonated, they leave a hole in the platform, and when the monsters fall through these, they drop down a level, destroying them. As the player progresses through the game, the monsters need to be dropped through more levels to kill them. Lives are lost when the player touches a monster or when they are in the vicinity of the bomb when it detonates.

[Panzer Battles]
Publisher=SSG Strategic Studies Group Pty Ltd.
Developer=SSG Strategic Studies Group Pty Ltd.
Released=1989
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/panzer-battles
Description=Panzer Battles is a hex board game style WWII war game. The game is based on the same engine originally used in Battlefront. The included Scenario package has forces and battles involving Soviet, German, British, American forces.You command corps of units in an effort to achieve the objectives laid out in the scenario briefing which follow actual battles during the war. With several scenarios included, and an excellent scenario editor it allows for extended gameplay.
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[Panzer Grenadier]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1985
Systems=Apple II|Atari 8-bit
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/panzer-grenadier
Description=Panzer Grenadier is a solitaire wargame of German armored infantry warfare on the Eastern Front during WW II. You command a regiment of Panzer Grenadiers (elite armored infantry) attached to the Grossdeutschland Panzer Grenadier Division. You will also be given elements of a panzer regiment and an artillery battalion. Your forces include mortars, artillery, Panzer IV, Panther and Tiger Tanks. There are five historical scenarios  provided with three levels of difficulty. One of four levels of victory attained is determined after every turn and at the end of the game.
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[Panzer-Jagd]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1983
Systems=Atari 8-bit
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/panzer-jagd
Description=Panzer-Jagd (German for Tank Hunt) is a game of armored warfare on the eastern front of WWII. You begin the game in command of an assault force of 25 armored and infantry units with each unit representing a platoon. Your mission is to advance across a series of randomly generated terrain maps laced with ambush points. Units that survive each encounter are available for the next battle when a new map will be created. Your goal is to go as far as possible with your allotted forces. Playing time is 1-4 hours depending on your skill.
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[Panzers East]
Publisher=
Developer=
Released=1984
Systems=
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/panzers-east
Description=Panzers East is a strategic level solitaire simulation of the German offensive against the Soviet Union which began on June 22, 1941. You as the German Commander direct the entire Axis invasion force but time is not on your side. You have a mere 24 weeks to take your objectives During that time you must destroy the Soviet Army and capture the most territory with the lowest possible cost in Axis casualties. Each turn in the game represents one week of time. Victory points are calculated after 24 weeks and victory is determined<br>by the ratio between Axis and Soviet points. The game is 1 to 3 hours long and is rated a 6 of 10 (intermediate) on Avalon Hills' complexity scale.

[Panzer Strike]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=3.3
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/panzer-strike
Description=Panzer Strike is a tactical level simulation of small unit actions during WWII. Three theatres are covered: the entire Eastern Front, Western Front campaigns that do not involve American troops and the North African Campaign. Panzer Strike includes practically every ground weapon used by the combatants in this theatre(over 250 weapon types). Units consist of infantry squads or single guns and tanks.You can choose to simulate either single battles or entire campaigns spanning several years. In the single battles you can play against another person but in campaigns you play against the computer. The ultimate objective of the campaign games is to fight and win as many battles as possible before the war ends. If you suffer heavy losses during one battle it will take a long time to replace and upgrade your forces before you can fight the next battle. Single scenarios can last from 30 minutes to 2 hours with campaigns lasting up to 30 hours.

[Paperboy]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1986
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|BBC Micro|BlackBerry|DOS|Electron|Game Boy|Game Boy Color|Game Gear|Genesis|J2ME|Lynx|NES|SEGA Master System|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/paperboy
Description=Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.
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[Paradroid]
Publisher=Thunder Mountain
Developer=Graftgold Ltd.
Released=1985
Systems=Wii
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/paradroid
Description=Paradroid is a top view shoot-em-up set aboard eight large space freighters filled with droids. After going through a storm in space, the rays affected the droids and they malfunctioned and killed the crew.<br><br>You now have to destroy all the droids on the fleet of eight ships.  You control an "Influence Device" which can temporarily control other droids and use their weapons to destroy the others. When your power is low or your damage is high, you will need to transfer to another droid or risk losing your Influence Device.<br><br>There was also an updated version called Heavy Metal Paradroid released in 1986 and Paradroid 90 (for the Amiga) released in 1990.
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[Parallax]
Publisher=Mindscape, Inc.
Developer=Sensible Software
Released=1986
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/parallax
Description=The entire world is in the grip of a computer known simply as The Big One. Its code is far too complex for you to crack, so you must find scientists, drug them, and bring them to The Big One. Each will be able to unlock one letter. Simply finding these scientists is the hard part - The Big One has aliens patrolling its base, and they are more than capable of ganging up on you.<br><br>In essence Parallax is a top-view multi-directional-scrolling shoot 'em up. Improved weaponry and shield recharges can be bought by the machine - can you think of a way to get money from a drugged scientist? You can duck under the layers of surface, but so can the aliens, so action can take place here. You can also get out of your ship and patrol the area on foot.<br><br>The game's parallax scrolling routine inspired the title, and it also has 11-minute introductory music.
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[Parigi Dakar]
Publisher=
Developer=
Released=1985
Systems=
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/parigi-dakar
Description=You are a motorcycle raider on the Paris - Dakar track. The track is marked with boulders, but many obstacles are on your way such as camels, natives, snakes, cacti, etc. Raiding the "Honda", you should not collide with the obstacles and with the track marks. <br><br>Six stages of the race are represented consequently in two kinds of view available for gameplay:<br>1) third-person behind the bike view, where you should move left or right to avoid the obstacles;<br>2) side-scrolling 2D view, where you should jump over obstacles.<br>During the race you may accelerate the bike, and shift the gears. The nine lives is present for your biker at the beginning and each collision reduces their quantity.

[Park Patrol]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/park-patrol
Description=Do you have what it takes to become a park ranger? This game will test you to see if you're really up to the job. You play a park ranger, whose job is to collect twelve items scattered around the park, such as soda cans, bottles, and balls. Unfortunately, getting these items is not as easy as it sounds, as your task gets difficult by swimmers, swamps, snakes, turtles, and ants. To make matters worse, your energy gets depleted quickly, so to restore it, you can either return to your hut, or snatch food off an ant's back in later levels. More often than not, some of the turtles will follow you into the lake. If they enter the lake, you can run them over for 500 points before they decide to jump back out again.<br><br>Besides collecting items, you also must rescue swimmers that are about to drown in the lake. Fail to rescue a swimmer in a limited amount of time, and you'll also drown, and the same can be said if you bump into snakes. Rather than collecting items, you  can also roll on logs. Doing this will earn you 5000 points if you manage to roll for a long time. There are five levels of Park Patrol to complete, and once you complete all of them, the diffculty level gets higher and the game becomes much more difficult. To give you an example, the turtles will stop at nothing to kill you, and there will be more than one swimmer to rescue at once.<br><br>This game can have two players. Park Patrol even provides you with a menu, in which you can alter the number of turtles, ants, swamps, swimmers, and snakes in each of the five levels. With the menu, you can have none of these in every level, but what's the fun of completing a level without any enemies to avoid? Also, you can play as a boy or a girl.
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[Parky and the Yellow Submarine]
Publisher=Cheetahsoft Ltd.
Developer=Cheetahsoft Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/parky-and-the-yellow-submarine
Description=In this game, players control Parky who has the task of collecting gold tokens before time runs out. He is under attack by several seaborne enemies such as fish, clams, crabs, stingrays, and jellyfish. Some rooms have more than one exit, so players do not have to follow a single path throughout the one game. Several items, scattered throughout the rooms, help Parky get through the rooms quickly. Collecting tokens awards Parky with 9000 time units. If players run out of time units, or if they crash into a creature or wall, a life is lost. The game is over when all lives have been lost.

[Parthian Kings]
Publisher=
Developer=
Released=1984
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/parthian-kings
Description=The Emperor is dead and the Parthian Empire is in chaos. Every city state in the empire has declared independence as their Kings prepare to crush all opposition and be proclaimed Emperor. You as a King command an army, hire mercenaries,make alliances and levy taxes. Your strategy, tactics and leadership will gain you an empire. City states that you have conquered must be held as you make your thrust towards final victory.Up to 4 players can play at any one time or you can play against the computer as any or ll your opponents.

[Party Quest]
Publisher=64'er
Developer=MagnaMedia
Released=1995
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/party-quest
Description=In this game, the player has to get rid of hippies who are having a party in the house, and destroying everything in the process. It is a joystick-controlled adventure game split into three sections. A picture is located on the left side of the screen, and a choice of actions to take on the right. A description is underneath each of these elements, and has commands including pick up, give, talk to, look at, fight, and go to another part of the house. The player can also bring up a map of the house and check their inventory. The action marked with a question mark will bring up a list of valid directions in which the player can go. Talking to characters will often bring up a list of responses that the player must select in order to proceed through the game.

[Passengers on the Wind]
Publisher=
Developer=
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/passengers-on-the-wind
Description=Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely.<br><br>As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity.<br><br>The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.
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[Passengers on the Wind II]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1988
Systems=Amstrad CPC|Atari ST
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/passengers-on-the-wind-ii
Description=Passengers On the Wind II allows players to decide the fate of the heroes and direct all of them so that they reach their aim. Players will discover many locations, directions, and events; and will live different stories according to the directions that he makes the characters take. Everything is controlled using either the keyboard or the joystick.<br><br>Players are both the director and the heroes. The screen is divided into three main elements: a graphical section where the action takes place; a section showing the character players are directing; and the section containing text, from which players decide the action. <br><br>The player can take several actions during the game: saving a game, viewing flashbacks (in slow or fast motion), or intervention on the central graphic screen to make the action develop. <br><br>The game is split into seven episodes which players have to gradually make their way through. In each, a main scene is displayed in the graphical section, and by simple confirmation players can make the characters appear.<br><br>To avoid restarting the game at the beginning each time, players are given an opportunity to save the situation in progress. In this case, a blank, formatted disk is required to save these situations.

[Passing Shot]
Publisher=Mirrorsoft Ltd.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/passing-shot
Description=This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. <br><br>There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team.<br><br>The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.
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[Pastfinder]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 8-bit|MSX
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pastfinder
Description=Pastfinder is a vertically scrolling action game which takes place in the year 8878. You are a member of an elite team of explorers known as the Pastfinders. Your goal is to search deadly, radiated planets for various artifacts and time capsules and to deliver them safely to a base. <br><br>At the beginning of each level, you will be presented with the map screen and can select which sector you would like to explore next. At first, only a small portion of the map will be visible but as you make your way through the game additional portions become visible. The amount of radiation in each sector may vary, and the map is color coded to indicate just how deadly a particular sector may be. Next you will have an opportunity to equip your ship with supplies; these include heavy metal (slows the rate at which your ship absorbs radiation), beam shields (protects from enemy fire), scramblers (prevent enemies from tracking you), and a deradiator (decreases accumulated radiation). Equipped items will last until your ship crashes or is destroyed, and additional items can be found on the planet surfaces.<br><br>Finally you will be able to explore the planets surface in the sector you have selected! Controlling your ship, you need to avoid walls, enemy craft and other obstacles on the surface while searching for artifacts. Your ship has the ability to jump over obstacles as well as fire lasers to destroy enemies. Each section of the planet is fill with deadly radiation; the longer you're there, the more radiation your ship absorbs. A gauge at the bottom of the screen indicates your ships radiation level, and if it gets too high the ship is destroyed. From time to time floating crystals will appear; shooting these will reduce your ships radiation level a bit. When you finally reach the end of the sector, you will be returned to the map screen where you can choose another sector and begin exploring again.<br><br>The game ends when you have lost all of your ships; additional ships can occasionally be found on the planet's surface and are also earned every 5000 points.
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[Patton vs. Rommel]
Publisher=
Developer=
Released=1987
Systems=DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/patton-vs-rommel
Description=A turn-based war game set in World War II that simulates a what-if battle between General Patton and Field Marshal Rommel for control of Normandy, hence the name.<br><br>As the war is fought you get points, and the objective, of course is to gather as much points as possible (positive points if you're Allied, negative if you're Axis). Although it's strategical simulation is rather simplistic, taking a more entertaining approach, it has many features, available options and a lot of feedback from the computer (including tips from the computerized Patton's and Rommel's).<br><br>The game had a feature very similar to today's well-known Fog-of-War, though it's functionality was not as smooth as it is today. The warzone is divided into Zones of Control, with it's units and actions invisible to the adversary until he attempts to move through it and fight for it.

[The Pawn]
Publisher=Rainbird Software
Developer=Magnetic Scrolls
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pawn
Description=The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt.<br><br>The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed by the code into the computer. Therefore, those with only a pirated copy would struggle to complete the game.<br><br>Your score and the number of locations visited are both displayed in the title bar. The parser allows whole words to be deleted and unaccepted previous entries to be re-edited.
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[P.C. Fuzz]
Publisher=Anirog Software
Developer=Anirog Software
Released=1984
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pc-fuzz
Description=As a police constable, you must patrol a busy street while on the lookout for cars, punks, and robbers. When a robber appears, you must arrest them by knocking them out with your club and then transporting them to the police van before they have a chance to enter one of the buildings that line the street and make off with some cash. You can also club punks that come out of nearby alleys. Occasionally, balloons holding money bags will float across the screen. Hitting these will award you with bonus points.

[Peanut Butter Panic]
Publisher=CBS Software
Developer=Children's Computer Workshop, Inc.
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/peanut-butter-panic
Description=Peanut Butter Panic is a game for two players where your goal is to create peanut butter sandwiches! To do this, you need to jump up and grab stars from the top of the screen which can be used to power the sandwich machine. Some stars are too high to reach by just jumping; on either side of the screen is a spring board which can be used to launch your partner higher. After making sandwiches, you can then eat them to replenish your energy supply. Eating sandwiches also makes your character heavier which allows you to launch your partner even higher when jumping on the spring board. On some levels you need to watch out for Snarfs which will eat your sandwiches! The game ends when you run out of energy.
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[Pedro]
Publisher=Imagine Software
Developer=Creative Technology Group Ltd.
Released=1984
Systems=BBC Micro|Dragon 32/64|Electron|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pedro
Description=Pedro's flower gardens are famed throughout Mexico - unfortunately for him, information as to their quality appears to have reached the animal kingdom. His prized flowers are under attack from hordes of animals, which must be stopped.<br><br>Pedro's task is to set up blockades and barriers to cut off the animals' routes to his flowers. He will have to take multiple trips to block off any particular path. Smaller animals can also be stopped by stamping on them.<br><br>When flowers are eaten, Pedro must replenish them by planting seeds - allowing time for them to grow, as the game is lost if all the seeds are gone. As well as the animals, he must watch out for the Tramp, who tries to steal his seeds.<br><br>The game is viewed in a 3D forced perspective, although movement is purely 2D.
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[Penalty Soccer]
Publisher=Artronic Limited
Developer=Clockwize Software Developments
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/penalty-soccer
Description=Penalty Soccer is a football game with easy rules: save 10 penalties before the striker scores 10. For every victory you qualify to the next level. For each level the game goes faster and your goalkeeper moves slower. Totally there is ten levels. Before the game starts you can choose who to take the penalty and this represents the difficulty level. In total there are eight levels with Keegan being the easiest and Maradona the most difficult.
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[Penetrator]
Publisher=Melbourne House
Developer=Melbourne House
Released=1984
Systems=TRS-80|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.8
Controls=Joystick (Digital)
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/penetrator
Description=Penetrator involves guiding your ship through a horizontally-scrolling arrangement of caverns, in a manner similar to Scramble. The ship must avoid crashing into the surface of the caverns (which have a jagged pattern of being higher in some parts than in others), or the mounted radar bases or seeker missiles. Fortunately you are armed with both a forward-shooting laser and downward-arcing bombs.<br><br>The game has a training mode, which is useful to help you practice the game with infinite lives, as well as a simultaneous 2-player mode. There's also an editor allowing you to design the cavern layout yourself, and save your creations to tape.
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[Pengo]
Publisher=Colosoftware
Developer=Coreland|SEGA Enterprises Ltd.
Released=1983
Systems=Atari 2600|Atari 5200|Atari 8-bit|BlackBerry|DOS|Game Gear
Genre=Action
Perspective=Top-Down
Score=3.1
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pengo
Description=In this translation of the classic arcade-game "Pengo", you must defeat the enemy by pushing ice blocks together to crush them. You also can capture one if they are shocked and dizzy. There is also a time limit to make it a bit more difficult (you must do it in one minute).
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[Pengon]
Publisher=
Developer=
Released=1984
Systems=Atari 8-bit|Dragon 32/64|TRS-80 CoCo
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pengon
Description=Just as the name implies, Pengon is a clone of Sega/Coreland's old arcade game, Pengo. You play Willy the penguin, who is trapped in a maze filled with dangerous mutant sea lions. Willy's only defense is to push the blocks of ice that the screen is made up of, so that the blocks hit the sea lions and crush them against the walls.<br><br>Of note is the difference between the versions; the original program was made in America for the Tandy Colour, then ported to Dragon 32 and published by Microdeal, who liked the name enough to put it on Pengo clones for the Commodore and Atari which graphically have little in common with the CoCo game.

[Percy Penguin]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|Electron
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/percy-penguin
Description=Percy Penguin is a game similar to Pengo. It features two levels of difficulty (normal and fast), each with 3 lives at the beginning. You command a little penguin on a board who has to win against enemies in the form of green balls.<br><br>The penguin can push iceblock away to arrange the board or to crush monsters. There are two ways for wining a level: crushing every monster on the current board or collecting the three diamonds. At the end of a level, the time elapsed is used for score calculation.<br>The penguin can be moved in four directions with a joystick or the keypads and the fire button is used to push the blocks.

[Perry Mason: The Case of the Mandarin Murder]
Publisher=Trillium Corp.
Developer=Paisano Productions
Released=1985
Systems=Apple II|Atari ST|DOS|MSX
Genre=Adventure|Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/perry-mason-the-case-of-the-mandarin-murder
Description=Interactive text adventure with graphics.  Very much influenced by infocom whodunnit type games.<br><br>A woman is in jail after her rich husband is found dead.  Prove her innocence!
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[Perseus & Andromeda]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Browser|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/perseus-andromeda
Description=Perseus & Andromeda is Number 9 in the Mysterious Adventures series. As the title implies, this one involves Greek mythology involving characters Perseus and Andromeda. Hero Perseus must slay Medusa and rescue Princess Andromeda  who will then become his bride. To accomplish this, he must arm himself with a sword, shield and sandals.<br><br>This game follows the Perseus mythology story closely (as seen in the movie "Clash of the Titans" for example).  Many puzzles involve giving an object to someone, who then gives Perseus another object. Entering temples and praying can produce plot-advancing events.<br><br>Around this time, the game engine was redone to allow complete sentences instead of the more primitive 2-word Scott Adams parser that had been used previously, although early versions of the game may have still used the cruder parser.

[Persian Gulf Inferno]
Publisher=Magic Bytes
Developer=micro-partner Software GmbH
Released=1990
Systems=Amiga|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=0.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/persian-gulf-inferno
Description=The story is told quick enough: in 1990, terrorists capture the world's largest oil reserve and threaten to blow up an atomic bomb if their demands are not met. You are (as always) the only hope of mankind and so on.<br><br>Persian Gulf Inferno is a side scrolling action/shooting game. You control your character, who is at first equipped with a handgun and two explosives, around the oil rig, shooting terrorists left & right and trying to disarm the bomb before it goes boom. You can of course aquire more weapons like the SPA-S semi shotgun and machine guns.
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[Peter Beardsley's International Football]
Publisher=ariolasoft GmbH
Developer=Teque London Ltd.
Released=1988
Systems=Amiga|Atari ST|MSX|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/peter-beardsleys-international-football
Description=Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. The only playing option is the European Championship tournament of the day, although you can choose the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia and Yugoslavia are all still complete). Two players can compete in these groups, but there's no guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) can't be quit out of.<br><br>The gameplay features variable strength kicks, determined by how long you hold the fire button for. In a break with realistic physics, the ball ricochets back in the direction it came from. Goalkeepers stay on the goal-line rather than using the whole penalty box.
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[Peter Shilton's Handball Maradona!]
Publisher=Argus Press Software Ltd.
Developer=Grandslam Entertainments Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=1.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/peter-shiltons-handball-maradona
Description=Rather than attempting to simulate the whole of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.

[Phantasie]
Publisher=
Developer=
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/phantasie
Description=The island of Gelnor has been taken over by The Black Knights, who demand sacrifices and homage as they travel from town to town.  Defeat them and their master, Nikademus!<br><br>Phantasie is a classic role-playing game, and one of the first to introduce a "bank" for storing money in addition to expanding on the classic Wizardry-style gameplay of building your own adventuring party with traveling from town to town via the countryside, overhead views of dungeons, and multiple styles of attack.

[Phantasie II]
Publisher=
Developer=
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/phantasie-ii
Description=Phantasie II is the sequel to the role-playing game Phantasie. Nothing has changed substantially: the gameplay and the graphics are identical to Phantasie. The adventuring party travels from town to town using a overview map of the countryside. There are many dungeons to explore and many different monsters to battle.<br><br>Again the Dark Lord Nikademus is the players' evil opponent, having fashioned an evil orb and cast a curse on the beautiful island of Ferronrah, enslaving its people. The players' mission is to find and destroy the evil orb.

[Phantasie III : The Wrath of Nikademus]
Publisher=
Developer=
Released=1987
Systems=Amiga|Apple II|Atari ST|DOS|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/phantasie-iii-the-wrath-of-nikademus
Description=The final chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest.<br><br>Sounds like the story in Phantasie part one and part two, but the game got some improvements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells at different ranks of the enemy. Wounds are specified by body location and extent of injury.

[Phantom of the Asteroid]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/phantom-of-the-asteroid
Description=A giant asteroid is heading toward Earth, and the only way to destroy it is to find 36 uranium cubes and gather them in one place. You are equipped with a jet-pack which you use to navigate the asteroid, but it has a limited amount of fuel, and when it is running low, you need to refill at the fuel depots scattered around the asteroid. Your oxygen also depletes, but you can restock on this as well.<br><br>Your task of finding the uranium cube is made hard by three types of force fields, which block different sections of the asteroid. Each type can be deactivated for a different period of time by standing on their respective control pads. To make matters worse, creatures known as Phantoms know about your task and will home in on your location. The only thing that they do is disappear upon contact, draining your energy in the process. Like oxygen and fuel, energy can be restored by finding energy depots.<br><br>Other hazards to be on the look out for include fire, spikes, and poisonous plants. If you make contact with any of these, the game is over. Once you have found all the uranium cubes and gathered them in one place, you have five minutes to reach the teleport and escape before the nuclear explosion blows up the asteroid. You can save and load games anytime during the game.

[Pharaoh's Curse]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pharaohs-curse
Description=In the centuries since the sealing of the Pharaoh's Tomb, even the dim memories of the fabulous treasure contained in the pyramid, have become infrequent whispers on the lips of mad adventurers.<br><br>For three thousand years, the tomb has been a mystery and deathtrap. It is rumored that the chambers contain dark and terrible dangers for those that would make the pharaoh's treasure their own. And even more ghastly, the pharaoh and the guardian mummy are said to walk the chambers for all eternity, destroying all trespassers in the tomb.<br><br>You've heard it all before and lived to tell about it and this is a chance of a lifetime. You've spent months finding these ruins and finally you're here at the fabled tomb. Still... what if the legends are true? As you descend into the first chamber, you hear footsteps...<br><br>Somewhere in the swirling sands of the Sahara stands an enigma. A secret tomb that has for 43 centuries stood undisturbed... untouched... unknown and unentered. The ancient pharaoh who lies buried within the vast twisting underground chambers was the 16th and last of a vast dynasty. His treasure, the gold, the art, the jewel encrusted sacred scarabs, all lie with him in the untouched chambers of the crypt. Unimaginable wealth for any but an emperor has lured you here and now you must descend...<br><br>Before his death, the pharaoh vowed that he himself and his hideous minions of the underworld must protect his treasure from all who dare defile his timeless tomb.<br><br>And so you must slip past his sentries and deathtraps that riddle the passages and shafts of his monument, and steal the treasures before you perish.<br><br>As an adventurer, you must explore the pyramid in search of these treasures, while on the lookout for both the mummy and the pharaoh, who will shoot at you if you are caught. You will be awarded an extra life for each treasure you get. There is also the winged avenger. This creature does not harm you, but if you are caught in his grasp, he will take you elsewhere in the pyramid. <br><br>There are keys that can be collected, and can open locked doors so that you can visit new chambers in the pyramid. You lose keys when you get carried away by the winged avatar or lose one of your lives. There are three levels. The higher the level, there more treasures you have to get and there are also new chambers. Higher levels require a password, which is revealed after playing the previous level.
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[Pharaoh's Revenge]
Publisher=Software Resources International
Developer=Manley & Associates, Inc.
Released=1988
Systems=Apple II|DOS
Genre=Action|Adventure|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pharaohs-revenge
Description=Fast action computer game in the best arcade tradition. Using the keyboard or joystick you attempt to evade an opponent (computer or human) while solving a complex maze that, when solved, leads you to safety. There are 200 levels in the main game, with 50 advanced levels for the player able to complete the original 200.  In addition, there is a construction set that lets you create your own additional levels.  These new levels can then be shared with friends.
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[PHM Pegasus]
Publisher=Electronic Arts, Inc.
Developer=Lucasfilm Games LLC
Released=1987
Systems=Amstrad CPC|Apple II|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/phm-pegasus
Description=PHM Pegasus is a combination simulation and action game. You control a naval hydrofoil missile boat, and need to complete a variety of different missions. Some of the missions include destroying all enemy vessels in a given area, surveillance requiring you to identify the location of enemy ships (without sinking them!), or to escort a supply ship through hostile territory. As missions are successfully completed you earn points based on how successful the mission was, and with increasing points you can advance in rank, from deck mopper up to admiral. Your performance on one mission won't have an affect on future ones, and you can choose to play missions out of order as well.  Several missions include other craft you can control to help out (both ships and helicopters). A time compression mode is included, which can be used to reduce the amount of time waiting to arrive at a destination, or even left on to make the action sequences more challenging.
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[Phobia]
Publisher=
Developer=
Released=1989
Systems=Amiga|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/phobia
Description=The evil Phobos has created 15 planets full of danger, each of them representing things humans commonly fear. The levels include ones based around spiders, snakes, dentists and similar, surely including something to scare anyone. To rescue the Galactic Emperor, you must negotiate all of these.<br><br>The action is mostly one-dimensional blasting, but with distinct sections of flying to a level, flying around it, and then navigating an underground cavern. A simultaneous 2-player mode exists to make  things a little less daunting.
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[Pick 'n Pile]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1991
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari 2600|Atari ST|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pick-n-pile
Description=Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over.<br><br>In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get in the way or be arranged to help out, death heads which diminish time more quickly, and flower pots which can't be moved.
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[Pictionary: The Game of Quick Draw]
Publisher=Domark Software Ltd.
Developer=Oxford Mobius
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pictionary-the-game-of-quick-draw
Description=Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered.<br><br>These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.

[Pinball Construction Set]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit|Macintosh|PC-88|PC-98|PC Booter
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/pinball-construction-set
Description=Considered the first "construction set" game that launched the concept and genre.  Construct your own pinball game by dropping parts onto the table (or alter the table itself).  Alter world physics like gravity, bounce, kick, and speed.  Paint your own custom backboard.  Wire together targets for specials and bonus points.  Finally, save your creations for later, or generate a self-loading version of your table to distribute to friends (original program not needed to play).

[Pinball Wizard]
Publisher=CP Software
Developer=Sagittarian Software
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pinball-wizard
Description=Those 8-bit computers aims to play a mean pinball in this early release. There is a single table, featuring 2 sets of flippers at the base, and 4 bumpers on each side, allowing for multiple ricochets. Above these are a set of scoreless bumpers, each of which has a gap in between and a letter above, which spell out 'Sagittarian' along the top - hit them all to turn them into bonus lights. An accumulating bonus is also kept, which increases in increments of 50. Sticky bonuses are also provided, and hitting the 'hi' one often enough increases the value of the bumpers
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[Ping Pong]
Publisher=Imagine
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ping-pong
Description=From Konami's coin-op, Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.
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[Pipe Dream]
Publisher=Empire Software
Developer=Assembly Line, The
Released=1990
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|BBC Micro|DOS|Electron|Game Boy|Macintosh|NES|SNES|Windows 3.x|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=4.1
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pipe-dream
Description=Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.<br><br>Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to  replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.<br><br>Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".
Goodname=Pipe Dream
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[Pipes]
Publisher=Creative Software
Developer=Creative Software
Released=1983
Systems=DOS|VIC-20
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pipes
Description=Pipes is an educational game for children.<br><br>Your mission is to figure out the shortest, most economical way to get the neighborhood hooked up to the water supply system. Decide what kind of pipe to buy and where to put it. Remember that your budget is limited so you don't have much margin for errors.<br><br>You can choose the amount of houses you try to hook up to the system from 1 (easiest) to 5 (hardest).

[Pir8!]
Publisher=
Developer=
Released=Nov 05, 2008
Systems=
Genre=Action
Perspective=Platform
Score=2.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pir8
Description=Pir8! was developed for the annual Mini Game Competition and was an entry for the 2k size category.<br><br>It is a platform game, where you control a man who must get out of the dark cellar of a building. You can walk left and right with the joystick, and jump by pressing fire. When close to a wall, the protagonist can climb it and get to a higher platform if you press "up". Falling too far will kill you.

[Pirate Adventure]
Publisher=Adventure International
Developer=Adventure International
Released=1985
Systems=Apple II|Atari 8-bit|Browser|Commodore PET/CBM|PC-88|TI-99/4A|TRS-80|VIC-20
Genre=
Perspective=
Score=1.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pirate-adventure
Description=This is adventure #2 in Scott Adam's text adventure series.  In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people.  The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS.  You only have to type the first 3 letters of a command or object for the parser to recognize it.
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[Pirates of the Barbary Coast]
Publisher=Artronic Limited
Developer=Starsoft Development Laboratories, Inc.
Released=1986
Systems=Atari 8-bit|Atari ST|DOS
Genre=Adventure|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pirates-of-the-barbary-coast
Description=A business/strategy/RPG-like simulation.<br><br>You play as a captain named Articus whose daughter is kidnapped by Bloodthroat, a "lecherous pirate".  You must raise 50,000 gold pieces as ransom, by transporting goods and battling nefarious high-seas pirates.
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[Pitfall!]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Intellivision|MSX
Genre=Action
Perspective=Platform
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pitfall
Description=Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long!
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[Pitfall II: Lost Caverns]
Publisher=Activision Publishing, Inc.
Developer=Activision Publishing, Inc.
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|MSX|PC Booter|TRS-80 CoCo|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pitfall-ii-lost-caverns
Description=You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint.
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[Pit-Fighter]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|Genesis|Lynx|SEGA Master System|SNES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=0.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pit-fighter
Description=Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects.  Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.
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[Pitstop]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1983
Systems=Atari 8-bit|ColecoVision
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/pitstop
Description=Pitstop is an action racing game featuring six different race tracks. Your goal is to earn as much money as possible by winning races in the Grand Circuit which consists of a race on each of the six tracks; each time a race is completed, you'll earn money based on how you placed and the number of laps completed before moving on. While you are racing, keep an eye on your tires and fuel; if your tires become too worn (causing a blowout) or you run out of fuel, the game will be over. To prevent this from happening, you'll need to make a pitstop. Here you control the pit crew and can replace tires and refuel. While in the pit the race is still going on, of course, so repairs need to be made as quickly as possible to get back into the race without losing too much ground. Several game options are available to control the level of difficulty and the number of laps. In addition to the Grand Circuit which is the full race, you can also practice a track in a single race or enter the mini circuit which consists of three races.
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[Pitstop II]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|PC Booter|TRS-80 CoCo|Wii
Genre=Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pitstop-ii
Description=Race Formula-1 in several tracks while trying to beat a computer opponent.  Pay attention to your fuel and tires: It will be necessary to drive into a pitstop to swap them out and refuel.
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[The Pit]
Publisher=Hesware
Developer=Centuri, Inc.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pit
Description=Your spaceship will approach a pit. After it lands, your job is to collect the diamonds and gems in the pit before the tank completely blows away the terrain separating it and the spaceship. Once you have collected all the gems and diamonds, you need to make your way back to the spaceship. Sounds easy? Think again. Upon entering the pit, you will cause a rock to fall down and block the easy way out. The only way out is through the monster's lair. (A red line will separate you and the monster, and this line shortens in length as you walk further.) Last but not least, if the terrain is blown away, the spaceship will leave without you.<br><br>The tank will also release soldiers that have one mission: seek and destroy you. However, you are equipped with a gun, and you use it to blow them away when they get in your way.
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[Planetfall]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/planetfall
Description=It all started with your great-great-grandfather who was a High Admiral and one of the founding officers of the Patrol.  All generations since then have served in the Patrol.  Now it's your turn and two years into you are still a lowly Ensign Seventh Class.  Your direct report, Blather, is really making your life miserable.  Are you really Stellar Patrol material?<br><br>Difficulty Level: Standard
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[Plasmatron]
Publisher=Avantage Software
Developer=Zen Room, The
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/plasmatron
Description=Command has sent you to explore what you thought was a deserted empire colony. Unfortunately, they questioned your loyalty and had sent you to Loughton 2, a heavily defended alien world instead.<br><br>In this classic shooter, pilot your Plasmatron fighter using the keyboard or Joystick. By dodging and maneuvering to avoid any damage, destroy the oncoming barrage of missiles and enemy fighters. The more you destroy, the better chance of getting the High Score with your name displayed next to it. On those long missions, by hitting the "F" key, you can freeze the game temporarily.
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[Platoon]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|NES|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/platoon
Description=The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them.<br><br>The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door. The enemy has booby-trapped the area and are launching airstrikes, so the danger is not all from enemy ground soldiers.<br><br>The next section is in first-person 3D, as you move through a network of tunnels in search of flares and a compass. There are 3 distinct control methods, changing from the standard motion when an enemy appears (this puts you in control of a cross-hair for more accurate targeting), and when you enter a room to search.<br><br>After escaping this you settle in a bunker overnight, and have a limited amount of flares with which to locate incoming enemy, and must then shoot them before they can shoot you. The jungle airstrike from the film is the next moment - you have two minutes to rush into a safe position to the north, using your compass for guidance.<br><br>Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst trapped in a foxhole to prevent him wiping you out.
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[Plotting]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy|NES|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/plotting
Description=Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.<br><br>Converted from a Taito coin-op.
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[Plundered Hearts]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/plundered-hearts
Description=(From the Infocom Home Page)<br><br>Plundered Hearts is set in the late 1600s, where you are living the genteel life of a beautiful young Englishwoman. You have received news that your dear father is ailing, and so you are travelling to the West Indies to care for him. As the story opens, the ship you are aboard is attacked by pirates, and you are carried off by the dashing pirate captain! But this does not dissuade you from your determination to find your father. Along the way, you shall encounter danger, adventure ... and more than a touch of romance.
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[Pocket Rockets]
Publisher=Riggs International
Developer=Riggs International
Released=1988
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pocket-rockets
Description=Pocket Rockets is an action-style motorcycle racing game. It introduces a new kind of race into the genre: drag racing. You can race against the clock or championship record.<br><br>There are four motorcycles to choose from:<br><br>1. Suzuki Katana<br>2. Kawasaki Ninja<br>3. Yamaha FZR<br>4. Honda Hurricane
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[P.O.D.: Proof of Destruction]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pod-proof-of-destruction
Description=Gridrunner provides the gameplay for this top-view budget shooter with 25 levels, challenging you to survive until the time runs out.You start with three lives, but get an extra one (up to a maximum of five) when a level is completed. The time goal is not reset when you lose a life.<br><br>You guide a small spacecraft around a screen representing your people's power grid, moving it in the four compass directions along the grid lines. Aliens fire in all directions, so there are no 'safe spots' in which you will not get hit. Their shots cut lines out of the grid, preventing motion along that space for the few seconds it takes to reform. Every fourth level deviates from the norm by simply forcing you to shoot aliens for bonus points. Lives can still be lost during and gained after these.

[Pole Position]
Publisher=Atarisoft
Developer=Namco Limited
Released=1983
Systems=Atari 2600|Atari 5200|Atari 8-bit|BBC Micro|DOS|Intellivision|TI-99/4A|Vectrex|VIC-20|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pole-position
Description=Pole Position is the conversion of the arcade racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.<br><br>Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap.<br><br>Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position, is the Pole Position.<br><br>During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over. Completing the race by reaching finishing line will grant the player 200 points per each second left on the Race Timer, bonus score for distance covered, and passing bonus points.<br><br>Scoring<br><br>1. Every 5 meters driven: 50 points<br>Passing Car Bonus: 50 points per racing car<br>Time Bonus: 200 points per second left on the Race Timer<br><br>Positions<br><br>1. Pole Position - Lap Time: 58"50 seconds - 4,000 points<br>2nd Position - Lap Time: 60"00 seconds - 2,000 points<br>3rd Position - Lap Time: 62"00 seconds - 1,400 points<br>4th Position - Lap Time: 64"00 seconds - 1,000 points<br>5th Position - Lap Time: 66"00 seconds - 800 points<br>6th Position - Lap Time: 68"00 seconds - 600 points<br>7th Position - Lap Time: 70"00 seconds - 400 points<br>8th Position - Lap Time: 73"00 seconds - 200 points
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[Pole Position II]
Publisher=Mindscape, Inc.
Developer=Namco Limited
Released=1988
Systems=Atari 7800|DOS
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/pole-position-ii
Description=In Pole Position II, based on the arcade sequel to Pole Position, you are again driving an F-1 racer in a timed qualifying run, trying to achieve the pole position. Then it is off to the race, in hopes of taking that top spot. The difference in Pole Position II and it's predecessor is that now you have four tracks to select from.
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[Pool of Radiance]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=Oct, 1988
Systems=Amiga|Apple II|Atari ST|DOS|Macintosh|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=3.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pool-of-radiance
Description=You and and your party first help the city of Phlan defeat the evils that threaten it, then search for the legendary Pool of Radiance.  <br><br>The first in a series of successful "gold box" AD&D games for SSI, you create your party and maneuver it through 1st-perspective dungeons and overhead-view turn-based sequences.
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[Pooyan]
Publisher=Datasoft, Inc.
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=Apple II|Atari 2600|Atari 8-bit|MSX|NES|TRS-80 CoCo|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pooyan
Description=In this remake of the arcade game Pooyan from the early '80s, you play the role of a pig, protecting its piglets from wolves.  <br><br>The first screen takes place near the pigs' home.  Mrs. Pig rides up and down in a cable car, shooting at wolves, who are riding balloons downward, towards the ground.  If the wolves land safely on the ground, then they can climb a ladder, near the cable-car, and catch Mrs. Pig.  But if she shoots their balloons, they splat on the ground instead.<br><br>The wolves shoot acorns at the pig.  But Mrs. Pig has a food based weapon too.  If she gets to the top, she can get meat, to toss at the wolves and make them jump off their balloons in pursuit.  Each wolf taken out this way is worth bonus points (on a doubling scheme: 400, 800 1600...)<br><br>The second scene takes place at the wolves lair.  Here the wolves have reinforced balloons--it takes multiple hits to make them fall.  Here they float upwards toward a big rock, which they push on top of Mrs. Pig, when seven wolves are present.  Additionally, an alpha wolf (wolf leader) appears and summons wolves in packs.
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[Popeye]
Publisher=Parker Brothers
Developer=Nintendo Co., Ltd.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Intellivision|NES|Odyssey 2|TI-99/4A
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/popeye
Description=Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!
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[Popeye 2]
Publisher=Alternative Software Ltd.
Developer=Bizarre Developments
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/popeye-2
Description=Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep.<br><br>Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level.<br><br>The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl.<br><br>Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.

[Portal]
Publisher=Activision, Inc.
Developer=Nexa Corporation
Released=1986
Systems=Amiga|Apple II|Atari ST|Macintosh|PC Booter
Genre=
Perspective=
Score=3.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/portal
Description=Portal is a computer novel.<br><br>Where are all the humans? Upon returning from your 100 year voyage in the milky way, you find earth empty and abandoned. Between the decaying remnants of civilization, you discover a terminal for Worldnet, the global network that recorded all human activities. The answer must lie deep in its database. Anxious, you log on.<br><br>Portal is a unique attempt of creating and adapting a novel specifically for the computer. The story of the boy Peter Devore, his incredible discovery and the mysterious portal are told by an AI named Homer, who reconstructs it piece by piece out of database fragments. As the plot develops, you acquire accompanying information by accessing eleven additional databases - for example a historical archive, military files or social backgrounds. As you switch between the databases to uncover new details, an extensive sci-fi story unfolds.
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[Poster Paster]
Publisher=Taskset Ltd.
Developer=Taskset Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/poster-paster
Description=You play the role of Bill Stickers, a billboard paster. You paste the billboards across town, to display the advertisements on the paper you are pasting. You must take the rolls of paper and stick it down to the billboard. If the paper is in the right position it will stick, if not it falls down. Make sure your ladder is in the right position, and do not lean too far off the ladder. Do not touch the wazzocks which move along the ground, they will electrocute you. Fortunately, they will disappear if you shoot them with your paint.
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[Postman Pat]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/postman-pat
Description=Kids TV favourite Postman Pat aims to stamp his authority on the games scene by delivering a first-class licensed game. Your job is to guide Pat and his van around a particularly busy day of work.First you go to the post office where Mrs Goggins will give you the letters or parcel to be delivered.You will also have to help herding Peter Fogg's sheep, and do all this against a time limit. The game includes  a rendition of the show's music, as well as two difficultly levels - according to the inlay the easy version is for children, and the harder one for 'the serious gamer'.
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[Postman Pat 2]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/postman-pat-2
Description=Postman Pat's rounds for this morning take him through the streets to several different houses, all indicated by black arrows. Unfortunately, his van has broken down, so he must do his rounds on foot. The first job is to find a collect the pile of letters. Watch out for stray hens. Make sure to drink plenty of tea to ensure that he is up to the tasks.<br><br>That is not all he must do though - being a pillar of the community he is always prepared to help out when his friends need a favour. These may involve collecting and using objects (only one can be carried at a time), or finding other people such as Ted Glenn the handyman. A top-down map guides you as you complete each task.
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[Postman Pat 3: To the Rescue]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/postman-pat-3-to-the-rescue
Description=Postman Pat 3 is a Paperboy-style game. Pat agrees to help deliver telephone directories on behalf of his friend Delivery Man Dan, who's broken his leg. The play controls Pat's van, and must deliver directories to as many houses as possible whilst avoiding obstacles and without running out of fuel. There are five days in which deliveries may be attempted and failure to deliver enough of the directories in the five days may result in Dan losing his job. Licenced game of the Postman Pat television series, and sequel to Postman Pat and Postman Pat 2. The TV show's theme music is used as the in-game music.

[Pot Panic]
Publisher=
Developer=
Released=1991
Systems=Amiga|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pot-panic
Description=Pot Panic is a puzzle game resembling a simpler version of Klax. You are the pot washer at a large restaurant. As the restaurant is extremely busy at the moment, the pots have a tendency to keep tumbling down. You have to stack the pots so that five pots of each respective type are stacked one on top of the other. As soon as you have managed this, the pots will immediately disappear and you will have space for new ones.

[Potsworth]
Publisher=Hi-Tec Software Ltd.
Developer=Visual Impact
Released=1992
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/potsworth
Description=Potsworth the well-spoken dog and his Midnight Patrol chums (Rosie, Nick, Carter, Keiko and Freddy) were stars of a successful cartoon, one of the many Hanna-Barbera IPs turned into licensed games by Hi-Tec. The Nightmare Prince has stolen the Grand Dozer's sleep potion, and the pieces have been placed around the Dream Zone. The Midnight Patrol race into action to restore Dozer's decent night's sleep.<br><br>The game takes place across 5 levels of platform action. There are many switches, which are activated by pushing crates onto them. Moving platforms and small ledges ensure a test of timing and planning. There are hidden paths and bonuses to uncover, and dying always puts you back where you die with an invincibility period. Each character has its own special weapon or feature, all activated by hitting the fire key or button.

[Power]
Publisher=Avantage Software
Developer=Durell Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/power
Description=Mankind has spread throughout the solar system into vast colonies, which are under alien threat. The bad guys have anti-matter machines capable of destroying the planets' power source. You must destroy these before they can reach Critical Mass.<br><br>Your journey involves travelling primarily to the east, in a hovering craft. It is rotated with left and right movements, and accelerated with forward motion. Laser and shield strength are limited and monitored on screen. Use them wisely, as hostile aliens and mines line the route. Get shot down and you re-emerge with a jet pack, now directed to the bay which can give you a new craft. <br><br>The force-field gates near the power planets are guarded by turrets which must be shot down. The mission then boils down the insides of the plant, which must be destroyed before its tractor beam has sucked you into the core.

[Power at Sea]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1987
Systems=
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/power-at-sea
Description=Power at Sea is a 2D naval action/strategic game.<br>1944, war in the pacific. You are the commanding officer of a small strike fleet. Within 96 hours you have to secure the Leyte Gulf. In order to take opposing islands, you have to destroy first the land cannons and bunkers and send then the landing boats with the correct number to troops ashore. Defeat enemy battleships and carriers with your own fighters and protect your ships with Anti-Aircraft guns against enemy kamikaze fighters.
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[Power Drift]
Publisher=Activision Publishing, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|SEGA Saturn|TurboGrafx-16|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/power-drift
Description=Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.<br><br>There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. <br><br>Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down. <br><br>Finish all 5 stages in a level and you’ll be presented with a bonus level.
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[Power Hits]
Publisher=
Developer=
Released=1990
Systems=
Genre=Action|Racing / Driving|Role-Playing (RPG)|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/power-hits
Description=This collection contains 10 classics. <br>These games are:<br><br>1. Rampage<br>2. Battletech<br>3. The Last Ninja<br>4. Star Rank Boxing II<br>5. Fighter Bomber<br>6. Die Hard<br>7. Shanghai<br>8. Grave Yardage<br>9. Gee Bee Air Rally<br>10. Ghostbusters II

[Powerplay Hockey]
Publisher=
Developer=
Released=1988
Systems=
Genre=Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/powerplay-hockey
Description=Powerplay Hockey is a ice hockey game concentrating on the game between the USA and the USSR. Before starting the game you are to choose the number of players (on-on-one or five-on-five) and length of match (two, tvelwe or twenty minutes per period). When in the game try wrist shots, slap shots, faceoff, drop passing, and body checking. Roughing and crosscheking will give you a penalty.
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[Powerplay: The Game of the Gods]
Publisher=Arcana Software Limited
Developer=Arcana Software Limited
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/powerplay-the-game-of-the-gods
Description=As one of the four great Gods Apollo, Hermes, Hecate and Aphrodite, choose a team of four mighty warriors to fight for you in the Powerplay tournament to prove who is the greatest. This battle will be fought out not using swords or knives, but with knowledge - gameplay takes the form of a complex quiz on a chess-like board.<br><br>You have four playing pieces, which start off arranged as a cross in one corner of the isometrically-viewed board. The squares are split into four different colours, which each represent a particular broad Trivial Pursuit-style subject area. The question has four possible answers, and a correct answer allows you to move your piece one space, perhaps onto one of the four white teleport squares (which randomly places it on one of those four squares).<br><br>When a piece lands on the same square as an opposition piece, a challenge ensues, which plays out like a quiz show, with questions asks in quick fire and the first player to answer gaining a point if right and losing one if wrong. The losing piece drops down a skill level.<br><br>Once a piece reaches 25 Wisdom Points, it can mutate up a skill level - this makes it harder to beat, but makes the questions it faces harder.
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[Power Up]
Publisher=Ocean Software Ltd.
Developer=Factor 5 GmbH|Rainbow Arts Software GmbH|SEGA Corporation|Taito Corporation
Released=1991
Systems=Amiga|Atari ST
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/power-up
Description=A collection of five action-packed games, with 2 of Rainbow Arts' technically-advanced original titles alongside 3 of Ocean's own arcade conversions. The list is: <br><br>1. Rainbow Islands<br>2. Chase H.Q.<br>3. Altered Beast<br>4. Turrican<br>5. X-Out
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[P.P. Digger]
Publisher=64'er
Developer=Markt & Technik
Released=1993
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pp-digger
Description=This is a Boulder Dash clone, where players has to collect a number of diamonds before time runs out. Boulders (or “rockstones”, as the game describes them) scattered throughout each room can be used to the player's advantage. Removing the earth in which boulders rest cause these boulders to fall down until they hit the next piece of earth, creating a path in which the player can navigate to other areas by. Also, boulders can be used to crush any pumpkins and ghosts that are nearby.<br><br>Other obstacles include changers and destructible walls. Changers create diamonds if boulders are placed on top of them, and destructible walls need to be destroyed in order to access passages that were previously sealed. Once players collect the last required diamond, they can proceed to the next room where more diamonds await them.

[P. P. Hammer and His Pneumatic Weapon]
Publisher=Demonware Softwarehaus GmbH
Developer=Traveling Bits Production
Released=1991
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/p-p-hammer-and-his-pneumatic-weapon
Description=In this platform game featuring over 2500 screens, our hero is in search of hidden treasures across worlds such as caves and castles, and must collect it all to advance onto the next level. The twist, as you may guess from the title, is that his weapon is a hammer which can be used to burrow into the ground. The blocks quickly reappear though, which can be fatal if they trap him, but can also be used by the cunning player to trap an enemy. <br><br>Not all the platforms and transporters on the levels are visible, which guarantees an element of Rick Dangerous-style trial and error. You have six lives, which isn't much considering that failing to complete a level within the time limit costs a life, and contact with enemies is costly (you can't drill through them Worms-style)
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[PQ: The Party Quiz Game]
Publisher=Suncom, Inc.
Developer=Suncom, Inc.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Educational
Perspective=Platform
Score=4.0
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/pq-the-party-quiz-game
Description=Up to four players or teams can compete in this 2,500-question trivia game.  The box includes four hand-held quick response controllers attached to four-foot cables; there is no need for players to crowd around one keyboard.  You can choose the length of the game, the number of players (one to four), and the time allowed to answer a question.  You can also handicap advanced players. <br><br>Media for Commodore 64 and Apple II/Atari 8-Bit computers is included in the one box.<br><br>Questions comprise of general knowledge, history, music, math pop culture and American television.<br><br>Additional Question Disks Sold Seperately Include:<br>General Edition 2<br>Entertainment Edition 1<br>Sports Edition 1
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[Predator]
Publisher=Activision, Inc.
Developer=Software Studios|Source the Software House Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/predator
Description=Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithfully conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times.<br><br>The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.
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[Predator 2]
Publisher=Mirrorsoft Ltd.
Developer=Arc Developments
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/predator-2
Description=Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it.<br><br>The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine guns and rocket launchers to be had. You can't go in all-guns-blazing however, as killing a single innocent causes Harrington to lose his job
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[President]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/president
Description=Become the President of a small country and make sure to win elections every two years in this strategy game. You must ensure that hunger and disease are minimised, but will spend most of your term enhancing your nation’s finances and military, before using these resources to please people at the last minute.<br><br>Your land includes hidden resources, as well as land for building roads, food production and military bases. Units can be built and deployed. You must ensure that there is enough oil, which is often set up through trade with other nations.

[President Elect]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1984
Systems=Apple II
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/president-elect
Description=A political simulation of the US presidential elections, President Elect allows you to simulate any campaign from the 60's to the upcoming (at the time) 1984 election as the campaign manager for any of the candidates featured in said elections. You can also create a custom candidate by completing an RPG-like character creation module and have him/her face off against actual politicians rated in a series of stats according to their political views and ideologies.<br><br>Using a series of text-based menus you can run the campaign from labor day to the election night and allocate funds, agree to debates and perform other money-raising / PR stunts in hopes of conquering as many votes as possible.
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[President Elect: 1988 Edition]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/president-elect-1988-edition
Description=President Elect:1988 Edition is an updated version of the original President Elect adding the campaign data for the upcoming (at the time) 1988 election. The game is a comprehensive computer simulation of a presidential campaign from Labor Day to election night. The game can be played by 3 players each assuming the role of campaign manager/candidate. The game proceeds through 9 weekly turns where the player decides how and where to concentrate their campaign efforts. Weekly polls are provided to give the players an idea on how they are doing. On election night the returns come in on a minute to minute basis until a winner is determined. The election night may be simulated in real time (2-6 hours) or the votes may be counted in 15 seconds. President Elect has seven historical scenarios (from 1960 to 1988) or a virtually unlimited number of hypothetical or ahistorical scenarios.
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[The President is Missing]
Publisher=MicroProse Ltd.
Developer=Cosmi Corporation
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/president-is-missing
Description=The President of the USA and other heads of state were kidnapped! It's up to you as a special investigator to find them. In this text-based adventure mystery you must wade through piles of information, and send agents into the field to investigate suspects, all in the hopes of catching the culprits and saving the world leaders.
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[The Price is Right]
Publisher=GameTek, Inc.
Developer=GameTek, Inc.
Released=1990
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/price-is-right
Description=GameTek's home version of the classic game show The Price is Right. Bob Barker and the Beauties are not present, but a multitude of pricing games from the show, as well as the wheel and the showcase, have been faithfully replicated. <br><br>Four (or a maximum of eight, counting both rounds - the programme suggests switching players) contestants can play, with the computer filling in for the rest. Whether bidding on Contestant's Row or playing a pricing game, contestants will attempt to closely guess the price of an item provided. All items in the game are often-unintentionally-humorous misspellings of recognizable brand names, to avoid trademark infringement.<br><br>Pricing games include the Mountain Climbing (in which your 3 guesses must be less than $300 away in total, otherwise a goat will push you over the edge), Safe Cracking (in which you have 3 possibilities for each part of the price, and must correctly guess it) and the Dice Game (in which you accept or reject random rolls to get the real price).<br><br>There is a persistent Hall of Fame with winners and their scores, and a parser for guessing/bidding prices. Players have to type in their price guesses, and answer to the math of how "off" they were, as they would if they were on the show.
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[The Price of Magik]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/price-of-magik
Description=In the final instalment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted.<br><br>The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling.<br><br>18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.
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[Prince Clumsy]
Publisher=Cartoon Time
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/prince-clumsy
Description=Like so many brave men before him, Prince Clumsy has been lured into a tough adventure to save the woman of his dreams. The route to the castle in which her ugly sister has imprisoned her is treacherous and goes both indoors and out. You're armed with a dagger to face the many henchmen infesting the areas. Bread and ale can be collected to restore your health, and there are lots of points bonuses on offer. Less pleasant are the super glue, ball & chain (ironic given that he's chasing a potential wife) and poison.
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[Prison Riot]
Publisher=Players Software
Developer=Players Software
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/prison-riot
Description=Seven prisoners have incited a minor riot, and you are the one who must prevent it from becoming a major riot. You have 15 minutes to find them and throwing them from the roof, but you must first complete a short word-unscrambling puzzle sequence to diffuse their booby-traps.<br><br>The bulk of the game is a flick-screen fighting game, similar to the Joe Blade series. Prisoners can be attacked with your rifle, or by kicking them in the head. Any other contact drains energy, and you have only one life. Keys are required to open security doors; these plus extra bullets and energy can be collected as you go.
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[Pro Boxing Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Superior Interactive
Released=1990
Systems=Amiga|Atari ST|Electron|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pro-boxing-simulator
Description=On ST and Amiga features a full range of jabs, uppercuts and weaves. All fights take place to realistic WBA rules, as you aim to rise the rankings and fight for the title. The crowd frequently shout encouragement and insults, which are displayed using speech bubbles.<br><br>The 8-bit game is a little different, featuring illegal moves such as kicks and groin punches. There is a referee, so you'll have to wait for him to look away before using those moves. Fights last 15 rounds, and a knockout ends that round, not the entire fight.
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[Prodigy]
Publisher=Electric Dreams Software
Developer=MD Software
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/prodigy
Description=The tyrannical Wardlock has created two humanoids within his mechanical world, for his own amusement. Solo the Synthelman must lead Nejo the baby out of this nightmare and to safety.<br><br>There are four worlds to get through, Ice Zone, VegieZone, Tech Zone and Fire Zone. These are linked via teleports and all full of nasties to fend off and protect Nejo from. The Ice Zone contains oxygen bubbles which must be popped to keep you breathing well. Nejo needs feeding and taking to the showers regularly.<br><br>The game is viewed isometrically and smoothly scrolls, unlike other isometric games of the day.
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[Professional Ski Simulator]
Publisher=Codemasters
Developer=Codemasters
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/professional-ski-simulator
Description=Players have to guide a skier down the piste in the specified time limit. The ski is against a competitor but the clock is the main enemy because if the player doesn't cross the finishing posts in time it is game over.<br><br>The controls are fairly simple: left and right on the joystick rotates the skier and the fire button propels the player character forward with his sticks. Avoid obstacles such as trees, gates or log cabins.

[Professional Snooker Simulator]
Publisher=
Developer=
Released=1988
Systems=MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/professional-snooker-simulator
Description=This game lets you play snooker from a bird's eye view of the table. All the game play is here from putting spin on the cue ball, to judging how much power to hit the cue ball with, and also nominating a colour after a legal pot. Also in the game there is a practise mode, where you can place the balls on the table as you wish. Action replays are provided.

[Pro Golf]
Publisher=
Developer=
Released=1988
Systems=ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/pro-golf
Description=Sunningdale and Pebble Beach golf courses are provided in this strategic golf game. Up to four players can take part in single round, tournament (featuring 18 players over four rounds) or practice modes.<br><br>The game is viewed from overhead, with the entire hole on a single screen. The player must choose a club, then a shot power, and then a shot direction, before executing the planned shot by pressing space once to start the swing, and again to execute it – imprecise timing can impart draw or fade onto the shot. On the green you must choose the shot power before the direction, taking an overall slope into account. There is no indication as to how far the ball is from the hole.

[Prohibition]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/prohibition
Description=Prohibition is a shoot'em up taking place in New York in 1930. The town is overrun by gangsters and you're hired by the police to rid the town of them.<br><br>The gameplay is simple: you're facing a row of buildings, a gangster pops up and you have to shoot him before the on-screen timer goes empty and he shoots you first. You can hide until the timer restarts but this is limited too. <br>At the end of each stage is a bonus round where you have to shoot gangsters in a room, with no more ability to hide and a faster timer.<br>As you progress through each stage, the game will become faster, and enemies will become harder to find and to hit.<br>Of course, your goal is to reach the end of the game with the highest possible score.
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[Project Firestart]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1989
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/project-firestart
Description=Project Firestart was an early attempt at horror movie on the computer.  It was billed as "More than a game... A Horror Movie in Outer Space."<br><br>In the future (2066) a genetic experiment (Project Firestart) onboard the Prometheus to get strong durable miners went wrong.  Your job is to go onboard the Prometheus (which has been out of radio contact) and find out what happened.  <br><br>You will end up fighting monsters, gathering information on what really happned, and have a chance to save a survivor.
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[Project Neptune]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/project-neptune
Description=Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed.
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[Project: Space Station]
Publisher=Human Engineered Software
Developer=Avantage Software
Released=1985
Systems=Apple II|DOS
Genre=Educational|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/project-space-station
Description=Project: Space Station casts the player into the role of a NASA Administrator, charged with the task of designing and building a space station. The project will span 15 years, during which time the player must plan shuttle launches, recruit personnel, manage the budget, conduct research and development and, of course, design and build the station. A very deep and involved game for such an early effort.
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[Pro Powerboat Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Optimus Software Ltd
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pro-powerboat-simulator
Description=If this 'simulator' is to be believed, powerboat racing is a chaotic race across a number of largely one-directional tracks with fjords and inlets forcing you down one of two lanes, and sections where a bridge needs to be cleared by hitting a ramp at the right speed beforehand (as you jump over these, you can land so as to skim off other boats). Your boat is fitted with bombs, which can be placed so as to force the other boats to run over them, gaining you points. Extra bombs and fuel litter the course, often close to the banks, which you must avoid contact with, for fear of crashing your boat. When this happens you are forced into the next one, which is, as if by magic, available at a convenient point just beforehand. A helicopter flies overhead, dropping bombs which you must avoid, and often obscuring your view. The other boats often crowd together attempting to force you into the wall.<br><br>As with all the Codemasters budget titles, realism goes out of the window, with an emphasis on simple instantaneous action.
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[Pro Skateboard Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pro-skateboard-simulator
Description=Codemasters applied the fast-pitching 3D isometric graphics of Marble Madness to this recreation of skateboarding. There are 7 levels of gameplay, each featuring a skate park and then a cross-country section with a top-down view.<br><br>In the skate park you have to collect all the flags, without leaving the tarmac too much, and within a strict time limit. In the cross-country event you must skate between a series of flags. This time there are hazards such as trees and buildings to avoid hitting.
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[Protector II]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1983
Systems=Atari 8-bit|TRS-80 CoCo
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/protector-ii
Description=An arcade style game with a loose basis on the arcade hit Defender, Protector II is a side-scrolling shooter. Like Defender, there are lots of different aliens to contend with, and some ground based enemies as well. There are no smart bombs, however. You have to rescue humans as well (twice) from both an alien ship, and later a city that will be overrun with lava from a volcano that erupts during the game; all the while protecting them from aliens. You then have to drop them one at a time (unlike Defender, you can only carry one human at a time) into a teleporter tube to get them off the planet entirely.<br>   The game is quite difficult, with some very precise flying required at times (probably even more difficult than Defender or Stargate). It also has more of a &quot;plot&quot; than the arcade games it is based on, with several sub-missions of rescue depending on what stage you are at (it should be noted that there is no breaks between &quot;stages&quot; - the whole game play is continuous).
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[Prowler]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|PC Booter|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/prowler
Description=Prowler sends you deep into space, to Ursa Minor Delta-V, where the Peradusins are on the attack (companies were starting to run out of subtle ways to re-identify Russia; perhaps it's a good job they weren't 'the enemy' for much longer). Fortunately you have at your disposal a Northall Q15 helicopter-jet hybrid, with advanced weaponry, a zoomable radar and strong shields.<br><br>Rescue on Fractalus is a good guide to what to expect - the action is first-person and depicted in 3D, with hovercrafts and aircraft among your potential targets. There are various game modes including air and ground combat of varying intensity levels, as well as 5 skill levels and full training modes, as well as ten set-piece scenarios.The tactical screen must be used to pick out troublesome sectors and launch advance attacks on them.
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[Psi-5 Trading Company]
Publisher=Accolade, Inc.
Developer=Accolade, Inc.
Released=1986
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=
Perspective=
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/psi-5-trading-company
Description=Psi-5 Trading company puts the player in command of a space freighter crewed by a host of quirky aliens.  The player must pilot the ship through pirate-infested space and needs to decide whether to fight off or attempt to evade the space robbers.  Time is short and commands must be timely and prudent as numerous emergencies crop up as the ship is attacked and systems fail or are destroyed. The player is challenged to get the precious cargo to its destination!
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[Psycastria]
Publisher=
Developer=
Released=1987
Systems=BBC Micro|Electron
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/psycastria
Description=The Psycastrians have attacked. Using their mind control abilities, they have taken over many world leaders, causing untold war and devastation. Now it is up to you to strike back. Take your fighter across 16 bases, on land, on sea, on the moon, and in space.<br><br>Psycastria is a side-scrolling shooter. Go across each base, destroy the 10 energy pods that power the Psycastrian war machine while avoiding buildings and engaging alien spacecraft, then go to the next base. Unusually for a shooter, you can turn around at any time to go after any missed targets. Between bases, there is a bonus level that tests your timing at destroying aliens.

[Psycho]
Publisher=Box Office, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=1.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/psycho
Description=Psycho is a graphic adventure game with a key-based verb interface.<br><br>A set of jewels has been stolen. At the time of the theft, a curator was with the jewels, so he got stolen, too. And who's the suspect? Norman Bates, of course. The next night, a daring detective drives out to the sinister Bates Motel. His plan: a) find the jewels, b) free the curator and c) take a nice hot shower, should time suffice.<br><br>Psycho is entirely controlled with the keyboard: direction keys for moving your character around, shortcut keys for performing actions. You need to stand close to an interesting object in order to examine it. Adversaries will appear at random throughout the house, putting you to sleep by touch and thus draining your precious time -- you've only got four hours to solve the case. You may shoot the enemies as soon as you find a weapon. As there is no other option for character interaction, this is how you'll deal with the Bates family as well.
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[Psycho Pigs UXB]
Publisher=U.S. Gold Ltd.
Developer=Jaleco Ltd.
Released=1988
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=1.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/psycho-pigs-uxb
Description=The object of this game is to get rid of your opponents (pigs) by throwing bombs at them. When they are thrown, the bombs will count down from the number shown on the bomb, and explode when they reach zero. But they will explode immediately once they hit their target, regardless of the countdown. Items can be picked up along the way that will help you defeat opponents. One of them is a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of their holes.
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[Psycho Soldier]
Publisher=Imagine Software
Developer=SNK Corporation
Released=1988
Systems=Amstrad CPC|Windows|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/psycho-soldier
Description=Sequel to Athena, the 2d side-scroller which starred a "kawaii" version of the greek goddess Athena as she set out to find adventure in the mortal world.<br><br>Changing her bikini for a Japanese schoolgirl uniform, Athena uses her new psychic powers (hence "psycho" soldier... erm... yep, anyway...) to clear a post-apocalyptic world of its mutant inhabitants with the help of her friend Kensu (thus allowing simultaneous 2 player gameplay).<br><br>Gameplay consists of the usual run 'n jump fare typical of the genre with the added feature of a constantly scrolling background, which added to the many "option"-style power-ups and Athena's own psychic blasts make the game a strange shooter/platformer hybrid.
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[Pub Darts]
Publisher=Mastertronic, Inc.
Developer=Binary Design, Ltd.
Released=1985
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/pub-darts
Description=180 is a darts simulation game and it follows the traditional darts rules where you compete against an opponent to see who scores the 501 points first on a best out of three sets.<br><br>If you play against the computer in a Championship knockout competition the computer will randomly select the players out of eight different opponents. Each player has his own characteristics and style of play as their 'favorite doubles' they like to throw.<br>Regardless against whom you play they will become better as you progress towards the final.<br><br>A practice mode helps you to become familiar and more skillful at throwing the darts.<br><br>The game can be played by one or two players.
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[Puffy's Saga]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/puffys-saga
Description=Puffy and his fortuitously-named girlfriend Puffyn are trapped in an alien world full of threats, traps and surprises. Taking control of one or the other (Puffy is more powerful but Puffyn can move faster) you must find your way through.<br><br>Puffy's Saga is an overhead view maze game that represents a cutesy variant of Gauntlet. Each of the 20 levels has a quota of dots to eat before the level is completed. These levels are inhabited by foes who surround you and reduce your energy on contact. Meat restores 100 energy points each time - this total can go beyond its starting level of 500. You are armed with a gun, which not only kills foes but also turns many of them into edible energy-giving snacks.<br><br>Keys must be collected and used to open doors. Magic Goms allow you to use a map or a fire-bolt. Other available bonuses include invincibility periods and teleporting.
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[Pulse Warrior]
Publisher=Mastertronic Group Ltd.
Developer=Silhouette Software
Released=1988
Systems=ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pulse-warrior
Description=Who needs weaponry when you're trying to save the earth from the invasion of the beings of Cirrus Major? Hopefully you don't, because the method of fending off the attack across the 108 zones of the game is rather more unusual.<br><br>The Earth of the 22nd century has massive solar platforms for receiving energy direct from the sun, and these produce massive pulses of energy discharge. The idea is that you fly into these and direct them at angles so as to hit and destroy the Cirran invaders. The more pulses you have touched before unleashing a shot, the more powerful it will be, but you must be careful not to cause your ship to overheat.
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[Punchy]
Publisher=Mr. Micro Ltd.
Developer=Mr. Micro Ltd.
Released=1983
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/punchy
Description=Punchy is set, as the name might suggest, in a theater setting. It is an adaptation of "Punch & Judy": you are the hunchback Bobby, your goal is to make your way across sixteen theater stages to rescue the beautiful Judy from the Punch. Each stage is filled with the typical hazards of a traditional play, like crocodiles, custard pies and rotten tomatoes, as well as the pits that must be crossed via moving platforms. You'll sometimes have the chance to catch a sausage flying around in the air as you move along.<br><br>Even though it is a rather early game, the Spectrum version features some interesting speech samples using a technique that was very uncommon at that time.

[Purple Heart]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/purple-heart
Description=Purple Heart is a top-down shooter à la Ikari Warriors. The player has to guide a soldier through six levels, killing everything that gets in his way. Enemies attack with guns and grenades and become increasingly stronger as the game progresses. Vehicles, helicopters and occasional traps (such as spikes shooting out of the ground) cannot be destroyed and must be avoided. Several extra weapons can be picked up, including: a double-barrelled shotgun, a machine gun, a flamethrower and a rocket launcher. While the shotgun replaces the standard weapon, all other weapons have limited ammunition, indicated by a bar at the bottom of the screen. At the end of each level, a boss-fight awaits the player. A simultaneous two-player mode is also available.
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[Puzzle Panic]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1984
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/puzzle-panic
Description=Puzzle Panic consists of a series of small pattern-based puzzles, through which you guide Benny (a light-bulb) to the correct answers. Each level can be played individually, or in sequence as part of a larger puzzle, where each level is signified by a unique symbol, that users must discover to complete the final puzzle.<br><br>Some puzzles are timed challenges, such as "Color Climb", where Benny must climb a series of coloured steps, with clues to the correct colour provided at the top of the screen. <br><br>Others are pattern based, such as "Triangles First", where Benny must touch all triangles on the screen, followed by squares, then pentagons, etc. In these levels, Benny must also avoid being captured by a Devil-shaped enemy who is chasing him.<br><br>Every level requires the player to recognise some form of shape, colour, number and/or spatial pattern.<br><br>Completing each level reveals a series of gates containing different symbols, and passage through these gates will help Benny discover the relationship between the symbols and the levels. In the final level, the "metasequence", Benny must correctly identify the symbol representing each level, and select them in the order that they were played.

[Puzznic]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy|MSX|NES|PlayStation|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/puzznic
Description=The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.<br><br>There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)<br><br>The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.
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[Pyjamarama]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1984
Systems=Amstrad CPC|Windows|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pyjamarama
Description=Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life.<br><br>The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active. <br><br>As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.
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[Pyramid of Doom]
Publisher=Adventure International
Developer=Adventure International
Released=1983
Systems=Apple II|Atari 8-bit|Browser|TI-99/4A|TRS-80
Genre=
Perspective=
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/pyramid-of-doom
Description=Number 8 in the Scott Adams adventure series.  On an Egyptian treasure hunt, you find yourself deep inside a recently discovered pyramid.  Find all the treasures and escape alive!  This still uses the same simple 2-word parser as the other ones in the series, and is of moderate difficulty.
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[Q*bert]
Publisher=Parker Brothers
Developer=D. Gottlieb & Co.
Released=1983
Systems=Atari 2600|Atari 5200|Atari 8-bit|BlackBerry|ColecoVision|Game Boy|Intellivision|J2ME|Mophun|MSX|NES|Odyssey 2|TI-99/4A|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/qbert
Description=Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off  the board while Q*bert is safely transported to the top.
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[QIX]
Publisher=Taito Corporation
Developer=Taito America Corporation
Released=1989
Systems=Amiga|Apple II|Apple IIgs|Atari 5200|Atari 8-bit|Commodore 128|DOS|Game Boy|J2ME|Lynx|NES
Genre=Action
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/qix
Description=In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
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[Quake Minus One]
Publisher=
Developer=
Released=1986
Systems=
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/quake-minus-one
Description=The five sentient computers controlling the Titan power plant have gone rogue and will destroy it within an hour if they cannot be recaptured.  Situated beneath the ocean on the mid-Atlantic ridge it poses a grave threat to both the coasts of Africa and America.<br><br>Take control of the computers own 'mobiles' and use them to destroy or capture undersea tracks and installations until you finally reach the malfunctioning computers themselves.  The Titan installation is huge and sprawling and the computers will work hard to defend themselves.  The battle will not be easy.

[Quango]
Publisher=Interceptor Micros
Developer=Interceptor Micros
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/quango
Description=In this game, players controls a droid that has to collect mushrooms from eight hazardous caves. Some planning is required on their part, as rocks and poisonous shrubs are scattered everywhere, and they trap player if they choose the wrong way to reach the mushrooms. Enemy droids and Quango birds appear and pursue the player relentlessly. The player is armed with a limited supply of bombs to use against enemy droids and other obstacles. If players make any contact with enemies or if they are in the vicinity of a bomb when it explodes, the player loses a life. The game ends when all lives are lost.

[Quartet]
Publisher=Activision, Inc.
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amstrad CPC|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/quartet
Description=Your job is to basically find the end-of-level boss, and then defeat it to obtain the key that will open the level exit, but your task is made difficult by the planet's inhabitants. Get the jet-pack to make it easier to navigate the level and shoot any inhabitants that get in the way. These inhabitants will leave behind something that you can get to increase your score, and the inhabitants will eventually regenerate. If any one of them touches you while you have the jet-pack, you land on the ground or the nearest platform, and have to get it again; and the same rule applies to the key.
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[Quasimodo]
Publisher=
Developer=
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=Platform
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/quasimodo
Description=A hunchback atop a wall, minding his own business, is advanced upon by a man in armour climbing up a ladder from below.  Where have I seen a game start this way before?  No matter -- though its theme and trappings are strangely reminiscent of certain licensed popular contemporary videogame properties, the gameplay soon goes off in a direction all its own.  This hunchback, for instance, can fight back -- grabbing a rock from a nearby pile he handily hurls it down at the intruder, knocking him off his ladder.  But another is set up, and another... soon Quasimodo is singlehandedly fending off a veritable siege, tossing rocks left, right, down and to the lower diagonals as squirming masses of bad guys return fire with arrows that bounce off the walls!  Yet as soon as it began... all is quiet once more, your sole companion an endlessly-flapping bat (who kills you should he absentmindedly drift into your path).<br><br>The game shifts gears here, the joystick's action button switching duties from rock-lobbing to jumping.  No other humans will be seen for quite some time as you scurry up ladders and swing yourself across ropes dangling from massive ceiling-mounted bells, all in pursuit of gleaming gems to deposit in basement altars.  Every time you do so another area of the game will be opened up, and you get to undertake the grand circuit once more -- again fending off the ladder-climbers, swinging across the same pits (the only time you enjoy bat-immunity, though they don't make any conscious effort to seek out your close company), dodging the same bats (the flock increased by an extra bat each time through).  At the very pinnacle of your medieval structure you will have to climb a sheer wall face while dodging (and returning) arrows shot by archers in the window and (now the tables are turned!) boulders rolled down from the parapets.  (Parapets?  This, then, is no Notre-Dame!)  And then the gem is got, and back down again, and so forth and so on; the cycle turns on, endless labour without even a rumour of beloved Esmeralda!  What motivates this Sysiphean hunchback?  All work and no play make Quasimodo go something something...

[Quattro Cartoon]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/quattro-cartoon
Description=Quattro Cartoon is a compilation of four games which were all originally published under Codemasters' Cartoon Time label, and have particularly direct appeal to younger players: <br><br>1. Frankenstein Jr.<br>Little Puff In Dragon Land<br>2. Olli & Lissa 3<br>2. Wizard Willy
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[Quattro Combat]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/quattro-combat
Description=This is from Codemasters' Quattro series of four-game compilations, featuring four of their original budget titles. Commando and Green Beret are among the influences on show:<br><br>SAS Combat Simulator <br>2. Ninja Massacre<br>3. Arcade Flight Simulator<br>4. Thunderbolt (Commodore 64) or Death Stalker (Spectrum & Amstrad)
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[Quattro Mega Stars]
Publisher=Codemasters
Developer=Big Red Software|Codemasters|Consult Software Ltd.
Released=1992
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/quattro-mega-stars
Description=Released in the last days of the 8-bit systems, this compilation from the Quattro series featured games from three of their most established characters and a well-known literary favourite:<br><br>CJ's Elephant Antics<br>2. Little Puff in Dragon Land<br>3. Big Foot<br>4. Sky High Stuntman
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[Quattro Skills]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/quattro-skills
Description=This is from Codemasters' Quattro series of four-game compilations. All four games had previously been released, and all can be classed as sports games.<br><br>Professional Skateboard Simulator<br>2. 11-A-Side Soccer<br>3. Pro Tennis Simulator<br>4. International Rugby Simulator
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[Quattro Sports]
Publisher=Codemasters
Developer=Arcana Software Limited|Codemasters
Released=1990
Systems=ZX Spectrum
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/quattro-sports_
Description=This is from Codemasters' Quattro series of four-game compilations, featuring four of their original budget titles:<br><br>BMX Simulator<br>2. <br>   Grand Prix Simulator<br><br>3. Professional Ski Simulator<br>4.  Pro Snooker Simulator
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[Quattro Super Hits]
Publisher=Codemasters
Developer=Optimus Software Ltd|Codemasters|Zeit Corporation
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/quattro-super-hits
Description=This is from Codemasters' Quattro series of four-game compilations, featuring four of their original budget titles:<br><br>Super Stuntman<br>2. Super Tank Simulator<br>3. Super Hero<br>4. KGB Super Spy
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[Quest for Quintana Roo]
Publisher=Sunrise Software, Inc.
Developer=VSS, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/quest-for-quintana-roo
Description=You are Yucatan Sam on a quest to explore the temple of Quintana Roo. Your goal is to find the vault which is hidden somewhere within and return with the treasure that is inside. You begin your quest outside the temple; climb your way up the side of the temple in order to get inside. Poisonous snakes and deadly lightning bolts will block your progress here. Once inside the temple, you have a limited air supply so you need to explore quickly. Hidden in various rooms of the temple are numerous keys which are needed to unlock the vault. The keys and some other useful items are hidden in secret rooms which you need to locate by using your trusty pick axe or the flasks of acid you carry. To help figure out which rooms may contain hidden objects, you carry a geiger counter with you;  the higher the reading, the closer you are to something of interest! The rooms you'll be exploring are guarded by snakes, spiders, and even mummies! To deal with these enemies you carry a gun, and you can also use the acid flasks against them (ammo is limited, so use it wisely). If you are successful in your mission, you may receive a secret code which can be used to begin the game at later levels. Good luck!
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[The Quest for the Holy Grail]
Publisher=
Developer=
Released=1985
Systems=ZX Spectrum
Genre=
Perspective=
Score=1.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/quest-for-the-holy-grail
Description=The Quest for the Holy Grail falls into the genre of a text adventure game but in addition to the text there are simple pictures which help add to the descriptions of the locations you are in and add to the atmosphere as you move around the game world.<br><br>You take on the role of the knight Sir Tappin, who is on a mission to track down the Holy Grail. You must navigate your way around the villages and countryside of medieval England to track down the clues that will help you on your quest. You will need to find objects to help you negotiate your way past the characters dotted along the way, such as the White Rabbit and the Knight Who Says Nic. The Quest for the Holy Grail is a trip through a possible version of history, with a liberal sprinkling of humour thrown in too.

[The Quest of the Space Beagle]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1985
Systems=Atari 8-bit
Genre=Action|Role-Playing (RPG)|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/quest-of-the-space-beagle
Description=A sequel to Jupiter Mission 1999, with the same basic gameplay elements - combining story telling, RPG and arcade action. In the Space Beagle, you're lost in a strange galaxy. As you try to get back home, You have many adventures. You battle other space craft, travel the Labyrinths of Kamerra, and eventually explore the entire known universe with authentic star maps as you try to find your way back home.
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[Questron]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=4.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/questron
Description=In this adventure game, the player begins as a peasant whose land is under attack by monsters.  After killing one, a princess names  the peasant champion, and issues a quest, to rid the country of enemies.  She can provide no map, but says that part of the quest involves learning the layout of the land by traveling it...and so the game begins.<br><br>The ultimate objective is to find and defeat the wizard Mantor, and recover a magic book which gives him the ability to flood the land with monsters.<br><br>The game is played on a two-dimensional scrolling map.  Everything is represented by a sprite: towns, monsters, trees, hills.  The sprite which represents the player changes, depending on which mode of transportation is used -- beginning, for instance, on foot.  Dungeons in the endgame are done in a three dimensional style similar to The Bard's Tale.<br><br>The player may be a rising hero, but even still heroes need money with which to buy tools and weapons and even food -- starvation is a real possibility!  One source of food and gold is hunting game animals -- some can be eaten, and many carry gold.  Then there are further opportunities in the various towns...<br><br>The Questron hero does not have to be perfect; the game makes concessions to moral ambiguity.  In town, the option is given of robbing the merchants -- of course, there are guards... Money can also be raised by gambling.
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[Questron II]
Publisher=SSI
Developer=Westwood Associates
Released=1988
Systems=Amiga|Apple II|Apple IIgs|Atari ST|DOS
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=4.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/questron-ii
Description=As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title.<br><br>Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.
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[The Quest]
Publisher=
Developer=
Released=1984
Systems=Apple II|Atari 8-bit|DOS|Macintosh|PC-88|PC-98
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/quest
Description=A dragon is terrorizing the kingdom of Balema, and King Galt send his champion, named Gorn, to solve the problem. The player takes the role of a nameless advisor, who has to help the strong, but not very intelligent Gorn to get rid of the dragon and save his homeland.<br><br>The Quest was one of the first graphic adventures that incorporated full sentence parsing. Unlike most other adventures, the commands the player inputs do not refer to the playable character. Rather, as the playable character, the player gives those commands to Gorn. Instead of just entering short verb commands, the player is able to type relatively complex instructions, that have to be understood by Gorn in order to perform the necessary action.
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[Rabbit Pie]
Publisher=Illusion Software Ltd.
Developer=Illusion Software Ltd.
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rabbit-pie
Description=One day, a proud owner of a vegetable garden was so sick of rabbits digging up the garden and eating their crops, that he finally decided to hire a hunter to take care of the rabbit. In this game, players control a rabbit that must navigate a maze tracking down her four babies without getting hit by the hunter's shots. The hunter moves around so that he can get a clear shot of the rabbit.<br><br>Once the rabbit has collected her babies, she then makes her way through her burrow which is infested with creatures, to the vegetable garden where there is plenty of juicy carrots for her to munch on. She has a limited amount of time to do this, and to make matters worse, a bird flying overhead tries to bomb her with its dropping as it flies past her. However, if she drinks from some of the fountains around the garden, the bird will stop the droppings for a few seconds, allowing her to get more carrots without any trouble. Once she has eaten all the carrots, she is able to make her way back through her burrow and to try her luck again.<br><br>She had better do a good job, because if she fails, one of the meals on the owner's menu will be rabbit pie.

[The Race Against Time]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/race-against-time
Description=The Race Against Time is a game based on Sport Aid '88, a global program of sport, music, and carnival, cultivating in the simultaneous 10km world-wide run that took place on September 11, 1988. Millions of people around the world joined the campaign to help children worldwide by fighting hunger, poverty, and disease.<br><br>Players take on the role of Omar Khalifa, the legendary Sudanese athlete who has decided to participate. Starting from the El Mowheli relief camp in Sudan, he has limited time to raise a flag and light a flame in each of the six continents. Khalifa's journey has him pass famous landmarks such as the Statue of Liberty, the United Nations, the Leaning Tower of Pisa, Mt. Rushmore, the Sydney Opera House, the Colosseum, and the Eiffel Tower. There are multiple routes on each continent.<br><br>Khalifa can pick up objects to help him reach places, but only one object can be carried at a time. He can also get an hourglass which will give him more time. The run is over when Khalifa runs out of time or when he comes into contact with dangers he must face.

[Racing Destruction Set]
Publisher=
Developer=
Released=1985
Systems=Atari 8-bit
Genre=Racing / Driving
Perspective=Isometric
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/racing-destruction-set
Description=An isometric racing game that sets itself apart by the large number of customizable options.<br><br>The game comes with 50 built-in tracks, and the intuitive editor makes for infinite variety of races. Modify the existing ones or create one yourself. Set up sharp curves, crossovers, jumps (set the height), track width and more. Then set the track width and choose either ice, dirt or pavement for the surface. As if it weren't enough, gravity can also be modified, from a Moon-like low to a crushing Jupiter-like high that will keep your car glued to the ground, even after a jump.<br><br>Once the track is laid out, race in either a beat up VW Beetle, a stock car, a dirt bike, a Porsche and even a Lunar Rover. Each car has it's own characteristics and you can also choose tires and engine sizes, according to the track you're about to race in. Also, equip your cars with land mines or oil slicks to make the race more interesting.<br><br>The game allows single-player against a computer opponent, or a two-player race, both in split-screen form.
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[Racing Pack]
Publisher=Prism Leisure Corporation Plc
Developer=Fantastic Four|Tiertex Design Studios
Released=1991
Systems=
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/racing-pack
Description=Racing Pack is a compilation that includes the following 4 games on one disk:<br><br>1. 5th Gear<br>2. Days of Thunder<br>3. Mountain Bike Simulator<br>4. Rally Simulator

[Rack 'Em]
Publisher=Electronic Arts, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1988
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rack-em
Description=This two player cue-sports simulator features five different game modes - you can play standard pool, 8 or 9 ball variations, the fast-paced Bumper Pool, or the English game of Snooker, each with their rules recreated as accurately as possible. There is also an editor for the Bumper Pool game built in. In practice modes shots can be retaken. This is helpful for a beginner, as each shot involves selecting the target ball, its desired location, shot pace, and spin Your favourite shots can be saved to disk.

[Radar Rat Race]
Publisher=Commodore Electronics Ltd.
Developer=Commodore Electronics Ltd.
Released=1982
Systems=VIC-20
Genre=Action
Perspective=Top-Down
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/radar-rat-race
Description=Radar Rat Race takes the gameplay of Rally X and puts it into a rodent context. You control a rat, who must grab all the pieces of cheese in a maze, and flee from all the other rats. Once you reach a barrier in the maze, you are automatically rotated, but you can always manually change direction.<br><br>There are red ones who chase after you, and black ones who are activated when you get close to them - both types kill you on contact. When they are close, you can activate a Star Screen to block them off.<br><br>The Radar of the title is on the right of the screen, and shows you where each piece of cheese is, although the actual maze is not illuminated, so your next snack might be further away than you think.
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[Radius]
Publisher=Players Software
Developer=Reptilia Designs
Released=1987
Systems=Amstrad CPC
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/radius
Description=Radius is a horizontal scrolling space shoot-em-up in the style of C64 classic Delta. Play a starpilot and take control of the Hunter Killer Fighter craft on a mission to regain control of the 'Radius', an important hyperspace transport route, which has been captured by alien forces. Blast your way past attacking waves of aliens through a changing space backdrop.
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[Rad Ramp Racer]
Publisher=Virgin Mastertronic Ltd.
Developer=Virgin Mastertronic Ltd.
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rad-ramp-racer
Description=Players race against the computer or another player in three courses, performing jumps and collecting tokens under two minutes, using either skates or BMX bikes. The action is split horizontally with the skate-wielding player competing in the top-half of the screen, while the bottom-half is occupied by the BMX rider. The player with the highest score wins. Rad Ramp Racer comes with a course designer, letting the player edit any of the three courses and playing them normally.
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[Rad Warrior]
Publisher=Epyx, Inc.
Developer=Palace Software, LTD.
Released=1987
Systems=Amstrad CPC|Apple II|DOS|MSX|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rad-warrior
Description=As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, and enables him to float.<br><br>This means that the game has two distinct styles, with your character limited to jumping, and with only rocks (located around the screens) to throw. Once he finds the suit he can fly around the ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based themselves. You will need to recharge the suit at times, and also take it off to pass through tight caverns.
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[Rags to Riches]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rags-to-riches
Description=Rags to Riches may be called 'the only real bum simulator', in that it lets you live life as a bum trying not to starve on the streets of a modern city.<br>You start your week with barely any money and nothing to eat, and then you'll try to work your way to the top by getting a job (and maybe, cutting your hair and beard to get a decent one), selling empty bottles and trying not too drink too much in the process.<br>If you play your cards well, you might even end up on high street, where rich people live!<br>But be careful, policemen do not like bums to wander around in rich streets and will do their best to hunt you down and put you in jail. Also, thieves have no respect for you what so ever, and will rob you of everything you own, even those few bucks you found lying in the gutter.<br>It's a tough life.

[Raid on Bungeling Bay]
Publisher=
Developer=
Released=1984
Systems=MSX|NES
Genre=Action
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/raid-on-bungeling-bay
Description=Raid on Bungeling Bay is the first game designed by Will Wright. <br><br>The game has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.

[Raid Over Moscow]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 8-bit|BBC Micro|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/raid-over-moscow
Description=The USSR has launched a huge attack on the USA, and the only hope for the free world is for you (as leader of a US Squadron of fighters) to destroy their defense bases. This is done in a multi-stage action game with some similarities to the same developer's Beach Head. All the mini-games must be completed before the time limit on the bomb is expired.<br><br>The first thing you will see is a missile being launched; the game then takes you to your hangar, from which you must quickly launch as many ships as possible, a task made difficult by the limited gravity. You must then fly it into Soviet airspace in a side-view shoot 'em up section, in which staying low keeps you safe from radars, and quick reactions see you shoot enemy fighters and avoid trees.<br><br>The next scene takes place on a single-screen view, with five windows to shoot through, and enemies aiming at you to be avoided. You then reach the base, and must shoot out approaching enemies. Finally, you must use discs onto a wall, such that they rebound to hit maintenance robots, with the ultimate goal of causing the base to overheat, the Soviet attack to be thwarted, and the US to be saved.
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[The Railroad Works]
Publisher=CBS Software
Developer=Connelley Group, The
Released=1984
Systems=Apple II|DOS
Genre=Educational|Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/railroad-works
Description=The Railroad Works allows you to construct your own model railroad.  Using scenery and shipping/receiving sites, you can make simple and complex layouts.  Once you have designed your layout, you can run one or two trains on the layout.<br><br>The game allows you to choose either steam or diesel engines and has five different types of rolling stock: boxcars, cattle cars, tank cars, passenger cars and a caboose.<br><br>More challenging tasks include moving cargo and people around between sites and keeping to a schedule.
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[Rainbow Chaser]
Publisher=Commodore Disk User
Developer=Psychonetix
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rainbow-chaser
Description=The land of EggBugg is threatened by the evil witch, and the wizard has asked his bubble to collect all the rainbows throughout the land, and bring them back to his lab to be mixed into a potion that could destroy the witch. The bubble can only collect 20 rainbows at once, so multiple trips to the lab are necessary.<br><br>The witch has placed many creatures throughout the land, and they will hurt the bubble upon contact; so to make getting the rainbows easier, the wizard has equipped with a limited supply of stars - capable of shooting in three directions – which can be used to defeat the creatures. If the bubble has no stars, then it can jump over the creatures. As well as rainbows, various items can be collected that will award the bubble with more points, stamina, or stars.

[Rainbow Dragon]
Publisher=Firebird Software Ltd.
Developer=Duck Software
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rainbow-dragon
Description=Players control the Rainbow Dragon who is desperately trying to get out of the cave system. To do this, they must destroy ten magic chests scattered around the cave system. These chests are blocked by a variety of obstacles which may be removed from magic.<br><br>The screen is split into two halves. The top half shows the status panel, four pillars, and four icons. Each pillar represents the slowly decaying cave system, and if all four of them split in the middle, the game ends. Also present here is a glowing staff that can be activated by the space bar, allowing you to fix the pillars and give you more time to explore the caves further.<br><br>The bottom half shows the dragon and its immediate surroundings. Crashing into the walls causes energy loss, so the player needs to carefully move the dragon around. If all of its energy is depleted, the dragon will slow down and the game will end. Some areas are blocked by laser fields, which are often turned off by moving a switch.
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[Rainbow Islands]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy Color|NES|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rainbow-islands
Description=Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.<br><br>Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.<br><br>By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.
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[Rainbow Walker]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1984
Systems=Atari 8-bit|PC-88
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rainbow-walker
Description=This game is about a baby owl  tasked with coloring of the rainbow high above the clouds. The rainbow is organized as stripes of colors, which initially appear as different shades of gray. The stripes themselves are split into smaller squares. The owl navigates the playfield by jumping back, forward, left or right, one square at a time, coloring them in the process. <br><br>Some squares are in fact gaping holes and jumping on those will send the owl tumbling down to his death. Trying to stop him from accomplishing the noble task are weird looking imps, birds and other critters that seem bent on devouring the little guy as they converge on him from all directions. The only way to escape the gruesome fate is clever avoidance. <br><br>As the game progresses, not only does the shape of the rainbow become narrower and trickier, with more dead ends and pitfalls, but also the speed and number of the enemies increases. Every few stages a bonus round is offered, during which extra lives can be gained by quickly hopping on pieces of the rainbow appearing in random directions.<br><br>The game is presented in pseudo-3D perspective and features cosmetic day and night changes.
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[Rainbow Warrior]
Publisher=MicroStyle
Developer=Source the Software House Ltd.
Released=1989
Systems=Amiga|Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rainbow-warrior
Description=Named after the Greenpeace ship that was sunk in the 1980's, this was an environmentally themed game. There were seven different campaigns, with each one featuring a different style of game inspired by actual Greenpeace actions. These included blocking pipes to stop the release of nuclear waste (while avoiding mutated wildlife), stopping waste from being dumped at sea, saving a whale and stopping acid rain. While the games were rather simplistic, it was interesting to see it at the time, released on the Microstyle label (set up by Microprose as "games for adults", aiming at a mature audience, after the acquisition of Telecomsoft).
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[Rally Cross Challenge]
Publisher=Anco Software Ltd.
Developer=Enigma Variations Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rally-cross-challenge
Description=Rallycross racing was once popular on the BBC, featuring super-modified cars racing against each other on tracks combining tarmac and gravel sections. Rally Cross Challenge sees Anco bring it to life in top-view Super Sprint style.<br><br>There are six different circuits, and four cars in the game - 16-bit users with a Microdeal joystick adapter can have all four of these controlled by human players, other users are limited to 2-player. Computer cars have varying personalities and abilities. You must finish in the top 3 to move on to the next race.<br><br>The opportunity to upgrade your car comes after each race, with the points you earn from race results (4,2,1 for the top 3). There are six categories of upgrades - turbo, steering, traction, aerodynamics, repair time and brakes.
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[Rally Driver]
Publisher=Alternative Software Ltd.
Developer=Five Ways Software
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rally-driver
Description=Rather than creating a pure arcade game, Five Ways aimed at creating a true simulation of rallying that also had educational value. As such, a full map of the area is provided, a degree of route-planning is required, with each road having its own properties. Some have a higher possible speed, some are more likely to flood when it rains, and some are prone to being closed.<br><br>You can get information on current conditions (and avoid a 50-second penalty) by stopping at a checkpoint. The hazards featured in the game are unusual - spectators running onto the track and stray farm animals must be avoided, and a definite penalty is imposed for driving the wrong way down a road. The race is in three stages, and drivers are eliminated after each of the first 2.
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[Ralph Bosson's High Seas]
Publisher=
Developer=
Released=1987
Systems=Apple II|DOS
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ralph-bossons-high-seas
Description=From the days of fighting sail comes this game of combat on the high seas.<br><br>Although produced very early in the PC era (1988), Ralph Bosson's High Seas works from a graphical deck view, resorting to a chart view only for position checks (which can become important in fleet engagements). It operates either on 10-game-minute turns, or interrupt-to-issue-orders mode.  It models the effects of wind on maneuvering and the effects of different ammo types against the wooden walls and sails of opposing vessels.  A very advanced feature included is a scenario designer.<br><br>The game can be played either hot-seated or with a computer opponent.

[Rambo: First Blood Part II]
Publisher=Ocean Software Ltd.
Developer=Platinum Productions
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rambo-first-blood-part-ii__
Description=Tough Vietnam veteran John Rambo is called back into action after some soldiers are taken hostage in a PoW camp. His orders are to simply capture photographic evidence of the war crimes taking place, but after finding a close friend tied up, he decides to wipe them all out by himself. This being Hollywood, chances are that he will succeed.<br><br>Ocean's interpretation of his challenge recreates Commando fairly closely. You move up the screen, taking out enemies – these respawn, so there is no value in not moving upwards as quickly as possible. Find strategic positions from which to attack. Touch each hostage you find to free them.<br><br>You have knives and grenades, but using the latter alerts the enemy as to your presence, making life harder. Extra weapons such as rocket launchers and machine guns can be collected en route.
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[Rambo III]
Publisher=Taito America Corporation
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rambo-iii
Description=Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.<br><br>In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.<br><br>Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.
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[Rampage]
Publisher=Activision, Inc.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Apple II|Atari 2600|Atari 7800|Atari 8-bit|Atari ST|DOS|Lynx|NES|SEGA Master System|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rampage
Description=George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.<br><br>Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human
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[Rampart]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1992
Systems=Amiga|Atari ST|DOS|Game Boy|Game Boy Color|Genesis|Lynx|NES|SEGA Master System|SNES
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rampart
Description=Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player,  and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC.
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[Ramparts]
Publisher=GO!
Developer=Future Concepts Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ramparts
Description=Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, but with a medieval theme, and players are giant knights instead of monsters. The game is for one or two players simultaneously, and each has the opportunity to enter in a five-character name before play begins, which will subsequently be displayed next to individual scores during play. <br><br>The game takes place on a single screen, where the player(s) can move left and right on one foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the individual buildings until each, and all collapses. Buildings will often overlap, requiring some to be taken down before others. Players will be harassed by witches, goblins, archers and the like. <br><br>The back story concerns two knights, Sir Griswold and Sir Larkin, who have had a curse set upon them to be transformed into giants by the Evil One, and they must quest for the fiend, so that they may be restored to mere mortals.
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[Rana Rama]
Publisher=Hewson Consultants Ltd.
Developer=Graftgold Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rana-rama
Description=The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog.<br><br>Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has to enter it, in a manner similar to the Switchblade games.<br><br>The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different types of power you have (power, offence, defence and effect). When you meet a warlock you enter a mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in sequence you must form the full word in as little time as possible. This system of having a sub-game for collecting upgrades is similar to the ‘grappling’ concept in Paradroid.<br><br>This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump through space. Lose a life and you lose all these powers, and losing another life means it’s Game Over.
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[Rapid Fire]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rapid-fire
Description=An undercover cop must destroy a warehouse owned by a group of bank robbers. This is achieved by reaching the master level where the central power electrode is stored, but in order to reach this level, the previous levels must be negotiated. The cop also has to shoot various thugs with his machine gun, which overheats after heavy use.<br><br>At the end of some levels, a plasma computer needs to be destroyed before the cop can proceed to the next level. This is done by shooting the rotating plasma vent where bolts are fired toward the cop.
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[Rastan]
Publisher=Imagine Software
Developer=Taito Corporation
Released=1988
Systems=Amstrad CPC|Apple IIgs|DOS|Game Gear|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rastan
Description=Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom.<br><br>The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your weapon) and jewelery for bonus points.
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[Raster Runner]
Publisher=Mastertronic Ltd.
Developer=Hitech Studio
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/raster-runner
Description=Set in the future, the object of Raster Runner is to guide your bike around the arena while trying to surround your opponent with the energy trail your bike leaves behind. Your opponent is doing the same. When one of the bikes crash, the player who took control a bike loses one life. A crash can be avoided by activating a force field, but only up to three can be activated. The player who loses all of their lives loses the game, while the other player wins. To assist you, a small overview map can be used to keep track of the bikes.
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[Rasterscan]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|MSX|PC Booter|ZX Spectrum
Genre=Adventure|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rasterscan
Description=Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid repaired, after which you must regain control of the power generator and the engines.<br><br>The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. Before any power can be generated and the ship's scanner accessed, a leak must be fixed by finding and using a piece of spare piping.
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[Raw Recruit]
Publisher=Mastertronic Group Ltd.
Developer=Software Creations Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/raw-recruit
Description=Anyone aiming to prove himself a soldier must prove his physical ability, reactions, stamina and sheer courage. As the Raw Recruit of the title, six events make up this challenge. To quality you must complete all six events, but you can continue the game to rack up as good a score as possible even if you fail to complete one.<br><br>The first event takes place on a Rifle Range, with a requirement of hitting 16 targets to qualify; the later Pistol Range is similar but adds hostages.There are also Cross Country and Assault course events, involving running and jumping over hazards, and a Tug-O-War and Fitness challenges for pure strength and stamina testing.
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[R.B.I. Baseball 2]
Publisher=Domark Software, Inc.
Developer=Tengen Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rbi-baseball-2
Description=R.B.I. Baseball 2 features all 26 major league teams, each with a full roster of players. You can choose any National or American League team. You can even play one of the 1989 All-Star squads.<br><br>R.B.I. Baseball 2 has One Player and Two Player options as well as a Password mode to enable you to play a full season (one game against every team in the division). In addition, a watch mode provides you with the best seat in the house for a computer-controlled match up.<br><br>R.B.I. Baseball 2 is similar to the original R.B.I. Baseball in terms of gameplay. This time around the game uses the teams and statistics from the 1989 season. Just as in the original, you get to see what it's like to step up to the plate as Ricky Henderson, pitch the ball like Nolan Ryan, and catch a line drive like Ozzie Smith.
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[RDF 1985]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1984
Systems=Apple II
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rdf-1985
Description=RDF 1985 is the sequel to Germany 1985 and is the second game in the When Superpowers Collide series.<br><br>The game is a strategic simulation of a conflict between the forces of the United States and the Soviet Union. While the battle rages in Germany, Soviet paratroopers land in the Middle East to capture strategic oil fields. The United States responds by sending in the Rapid Deployment Force (RDF) to recapture the oil fields. There is only one scenario. Victory conditions are simple: the player controlling the greatest number of towns and oil fields after a certain number of game turns is the winner.
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[Reach for the Stars: The Conquest of the Galaxy]
Publisher=SSG Strategic Studies Group Pty Ltd.
Developer=SSG Strategic Studies Group Pty Ltd.
Released=1983
Systems=Amiga|Apple II|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/reach-for-the-stars-the-conquest-of-the-galaxy
Description=Reach for the Stars is the original "spaceploitation" game.  The player has the opportunity to name his civilization and those of his (up to three) AI opponents before he begins his attempt at galactic domination.  The game is very bare bones by modern standards: the 2D galaxy map is marked only by planets and their names in few different colors.  Also, there is no diplomacy and no player control over tactical combat.<br><br>What remains is a hard-core game of grand strategic and economic production.  The player must tweak his planets, build ships, research new tech levels, and deploy fleets.  A nice feature of the game is that just about all of the underlying dynamics can be altered and customized by the player, which means that Reach for the Stars is infinitely replayable.

[The Real Ghostbusters]
Publisher=Activision Publishing, Inc.
Developer=Data East Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/real-ghostbusters
Description=After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a cartoon TV series was created, which this converted Data East arcade game is based on. You control a Ghostbuster, who has 10 levels full of ghosts to clear up.<br><br>This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also appears as a power-up, which hovers around your character killing ghosts on contact.
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[Realm of the Trolls]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1988
Systems=Amiga|Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Mouse
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/realm-of-the-trolls
Description=The trolls are posing a threat to humanity, and it's your job to sort them out in this traditional-style platform game, which features over 200 screens. You have a gun and bolts of energy available to protect you. The graphics have detailed sprites but very plain backdrops, in an attempt to create a mood. Unusually a construction kit is included, allowing you to design your own levels down to the last detail. Another novelty is the option of mouse control on 16-bit systems, a seemingly impractical option for a platform game.
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[Realms of Darkness]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/realms-of-darkness
Description=Realms of Darkness is a fantasy-adventure game. The gameplay combines the puzzle-solving of an adventure with the party, stats, and combat system of an RPG.<br>Assemble a party of one to eight characters and go on quests to gain power and riches and magical items by defeating monsters. The game consists of many scenarios, each requiring several hours of playing to be completed. Move around in the realms using your keyboard or joystick or both. Travel and explore cities, dungeons, caverns and other types of dwellings and even talk to city inhabitants.<br><br>Creating characters requires that you determine their traits and abilities which are defined as six attributes: Wisdom, Intelligence, Agility, Strength, Vitality and Luck. Choose their profession or class. Your choices are Fighter, Sorcerer, Priest, Thief, Champion, Knight, Barbarian or Friar. Finally, decide what race they will be, Gnome, Dwarf, Elf or Human. Once that is done, choose the sex and type your characters name. Once you have assembled your party, your adventure can begin.
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[Rebel]
Publisher=Virgin Games, Ltd.
Developer=Gang of Five
Released=1987
Systems=ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=2.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rebel
Description=In the future, working conditions in agridustrial combine compounds are a step back to slavery, with no prospects, long hours and poor treatment. One day THX2240 (an obvious George Lucas reference) decides she's had enough, and steals a Crowd Control vehicle to escape.<br><br>Escaping from the whole 10-level complex is a big task though, as each of the many compounds has its own locks. These can be removed using mirrors to guide a solar beam onto the locks, weakening them. There are patrol guards trying to stop you, and each time you fire a beam and it fails to open a door, you lose a life. The action is viewed from above with a pseudo-3D feel.
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[Rebel Charge at Chickamauga]
Publisher=
Developer=
Released=1987
Systems=Amiga|Apple II|Atari 8-bit|DOS
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rebel-charge-at-chickamauga
Description=Rebel Charge at Chickamauga is a tactical simulation of the South's last major offensive thrust during the American Civil War. <br><br>The game uses a refined version of SSI's Gettysburg game system and is played in 13 turns each representing two hours of real time over a two day period. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate, and Advanced) and can be played against another person or the computer can play either side.

[Rebel Planet]
Publisher=U.S. Gold Ltd.
Developer=Adventuresoft UK Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rebel-planet
Description=You play the part of an agent of SAROS, the Terran resistance movement against their imperial alien overlords, the Arcadians. Disguised as a merchant, you will fly your ship, the Caydia, to three different colony planets -- Tropos, Halmuris, and Arcadion -- to rendezvous with underground freedom fighters and gather the intelligence you require to destroy the central computer of the Arcadian hivemind, liberating humanity!<br><br>An adaptation of Robin Waterfield's Fighting Fantasy gamebook #18, published the previous year, this computer game version rejects the Choose-Your-Own-Adventure gameplay design of the book in favour of a more open-ended text adventure model, albeit one with a restrictive text parser.  Most elements of the trademark Fighting Fantasy RPG system, including the randomness of even simulated die-rolls, have been streamlined out, leaving only metrics for damage taken and hunger (hitherto untracked in the books.)  Carrying limits, while atypical in FF gamebooks, are enforced here as in the original book.<br><br>A further new dynamic includes the strict timetable of the space traffic control towers -- you need to have wrapped up your business planetside before your launch window comes up, otherwise you're out of luck.  In keeping with the game's sci-fi setting (in both rural and urban flavours), you will find extensive use of objects such as your limcom, nutritious hcaps (tasty like dead Zorkons, num num!), and the indispensable lite-kube.  Combat has been largely phased out in favour of an extension of the gamebook's espionage theme of ciphers and passwords, magic words with the power of plot advancement.<br><br>A version of this game also came out for the BBC Micro.
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[Re-Bounder]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/re-bounder
Description=Bounder is back! Again your in control of an tennis ball, that bounces and bounces and bounces... <br><br>This time you must collect smart bombs to finish the game. You need to collect all of them: 16 smart bombs.<br><br>Avoid bad stuff for landing like sand, spikes, traps or enemies. Unknown squares, signed with an "?" awaiting you: sometimes helpful (higher/longer jumps, extra-time and soon) - other times they're traps too.<br><br>Excellent parallax-scrolling, nice graphics and sounds will give you a great time with this one, easy to play - but damn' hard to win!

[Red Arrows]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|BBC Micro|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/red-arrows
Description=The activities of the RAF's famous aircraft display team are brought to life in this simulation. The player can take part in loops, rolls and flypasts, working in tandem with friendly pilots as little as 6ft away, flying at over 300 miles per hour. <br><br>Instructions are given in-flight; follow the requested height and direction to maximise the visual appeal of the routine and to avoid collisions. Thrust and steering can be automated in flight; this invokes a scoring penalty but allows new players to master the more complex functions.

[Red Hawk]
Publisher=Melbourne House
Developer=Silhouette Software
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/red-hawk
Description=By shouting 'Kwah!' ordinary Kevin Oliver can transform himself into superhero Redhawk, a power you must use in this cartoon adventure. As you travel the city you must pay attention to your popularity ratings - you can play the game either to perform good or evil. <br><br>The game uses a text parser with a vocabulary allowing for actions such as walking, looking around, arresting people, hitting them, using objects, or waiting in a set position for a set amount of time - every action sees time get used up. Standard input methods such as using AND or commas to delimit multiple commands, and leaving out words like THE and SOME are implemented.<br><br>Being in Redhawk mode uses up energy, so this must be used sparingly.The screen display is in comic book style, with the last 3 drawings on screen at each time.
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[Red Heat]
Publisher=Ocean Software Ltd.
Developer=Special FX Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/red-heat
Description=Red Heat is based on the Walter Hill film of the same name, starring Arnold Schwarzenegger and James Belushi. You take control of Soviet detective Ivan Danko (played by Schwarzenegger), who travels to Chicago in pursuit of the fearsome Georgian drug lord Victor Rosta. <br><br>The game is essentially a side-scrolling beat'em up in the vein of Vigilante. As Danko, you proceed across four levels which follow the movie's original setting, where you are constantly attacked by members of the Cleanheads, a group of drug-dealers who are in business with Victor Rosta. To eliminate hostiles you can either punch them (slow but long-ranged) or head-butt them (close-ranged but faster). The only defensive move available is crouching, so as to avoid being hit - there is no jumping or any other evasive tactics. Occasionally, you can get hold of a handgun and fire six shots at the villains. Other items you can pick up will boost your health, make you temporarily invulnerable or give you access to bonus levels.<br><br>One peculiarity of Red Heat is its widescreen-like game area, and the fact that all characters are drawn from the waist up. This may find partial explanation in the first level, set in a Russian sauna where, as in the original movie scene, all characters are not wearing clothes.

[Red Moon]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/red-moon
Description=The Red Moon Crystal is the only source of Magik in the land, and stabilizes the forces of the world. This crystal has been stolen and as a result, the land has fallen into chaos. A single powerful magician is sent to rescue the Crystal from the castle where it's hidden. <br><br>Red Moon is an graphical interactive fiction game. Players assume the role of the wizard on his quest to recover the crystal. They will have the use of many weapons and a dozen magical spells. Combat is a key element of the game: both the magician and enemy opponents have hit points, in the style of RPGs. Spellcasting requires certain objects to be collected, and many spells must also be cast on a specific target. Various objects will be found during the adventure, including garlic, pills and a mask.
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[Red Storm Rising]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1988
Systems=Amiga|Atari ST|DOS|PC-98
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=4.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/red-storm-rising
Description=The Soviet Union, under severe pressure after destruction of one of their biggest oil refineries, must secure a new source of oil, and to do that, they must disable the West... which means they must invade Europe and fight NATO to a standstill... And the only way NATO can prevent that from happening is to reinforce their forces with convoys from the US and other countries. <br><br>You are in command of one of the US attack submarines. You must hold the ocean against the Soviet navy at all costs, or the land battle will go badly. Part submarine simulator, part dynamic campaign, and part WW3 simulation, Red Storm Rising is an amazing look at modern warfare.
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[Reederei]
Publisher=United Software Entertainment
Developer=Digital Artists
Released=1990
Systems=Amiga
Genre=Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/reederei
Description=Reederei is a turn-based trading game where players can buy and sell goods to make profit. The game is totally menu driven and there are no action sequences. <br><br>While playing, players try to run an Hamburg based maritime company. On each turn, each player has an option to send their ship to another seaport, buy goods from there and return to Hamburg where they can sell it for a good price. Players are also expected to buy ships to enhance their ship convoy thus increasing their buying quota from other seaports.<br><br>The goal of the game is to increase company value to a certain score. This score depends on the game difficulty. First player reaches this score (either human or computer) wins the game.
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[Remote Control]
Publisher=Hi-Tech Expressions, Inc.
Developer=Softie, Inc.
Released=1989
Systems=Apple II|DOS|NES
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/remote-control
Description=Remote Control is based on the MTV quiz show of the same name. During the game three contestants (computer or human controlled) compete by answering questions about various TV shows, movies, characters, or actors/actresses. There are two rounds of gameplay followed by a third "think real fast" round. <br><br>In the first two rounds of gameplay the gameboard consists of a giant TV with nine channels; one of the players chooses a channel (representing a particular category) revealing a question; the first player to buzz in and provide the correct answer earns points. The are a variety of categories available (some of these are "video high", "cop shows", "saturday night live", "soap operas", and many more) which will vary from game to game. Sometimes a surprise channel may appear which doesn't have a question, but awards or removes points from a player. These rounds end when all of the supplied questions have been exhausted. Near the end of the second round, the lowest scoring player is eliminated from the game leaving two players for the final round.<br><br>The final "think real fast" round lasts for thirty seconds; during this time the players need to answer as many short answer questions as possible to earn points. At the end of this round the player with the most points wins the game.
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[Rendezvous with Rama]
Publisher=Trillium Corp.
Developer=Byron Preiss Video Productions, Inc.
Released=1984
Systems=Apple II|DOS|MSX
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rendezvous-with-rama
Description=Based on Arthur C. Clarke's classic science fiction novel Rendezvous With Rama.<br><br>After an uncatalogued giant asteroid is discovered approaching Earth, scientists soon realize that it is in reality an alien starship. As commander of the spaceship Endeavor, and being the nearest to the gargantuan ship, it is up to you to rendezvous with it and explore it before it leaves the Solar system.
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[Renegade]
Publisher=Taito America Corporation
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|NES|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/renegade
Description=This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.
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[Renegade III: The Final Chapter]
Publisher=Ocean Software Ltd.
Developer=Imagine
Released=1989
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/renegade-iii-the-final-chapter
Description=Renegade 3 was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for. There are many surface hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at different heights, allowing you to deal with each of the diverse foes.
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[Repton]
Publisher=Sirius Software, Inc.
Developer=Sirius Software, Inc.
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/repton
Description=A side scrolling shoot 'em up inspired by Defender, but adding much to the concept. You fly across a looping horizontally-scrolling landscape aiming to protect your base. <br><br>There are a total of eight enemies on screen at any given time. The Quarriers try to build the enemy base by stealing parts of yours. The Drayns steal energy from you and then supply it to the enemy. Fortunately you can steal back the energy they take, but you can't steal back parts of your base. The other six enemies just try to kill you. The bigger the enemy base gets, the more rapidly and accurately they can launch enemies at you.
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[Repton 3]
Publisher=
Developer=
Released=1987
Systems=BBC Micro|Electron
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/repton-3
Description=Repton 3 involves retrieving treasure from cleverly constructed traps of falling rocks whilst avoiding the monsters and spirits.  Repton is a game requiring dexterity, and logical thinking to solve its puzzles over 24 levels.<br><br>This third sequel in the BBC Micro originated Repton franchise includes both a sprite editor and level editor so that players can design and share their own levels with each other.<br><br>Other improvements over the previous Repton titles include larger levels, creeping poisonous fungus which grows at an alarming rate, time bombs and time capsules (for puzzles in the fourth dimension!).

[Rescue on Fractalus!]
Publisher=Epyx, Inc.
Developer=Lucasfilm Games LLC
Released=1985
Systems=Amstrad CPC|Apple II|Atari 5200|Atari 8-bit|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rescue-on-fractalus
Description=Rescue on Fractalus is an action game played from a 3D first person point of view. Your mission is to rescue stranded pilots on the planet of Fractalus. You begin each mission from the mother ship, and when your quota of pilots has been rescued you must return there so you can move on to the next level. To help locate the pilots and navigate the tricky terrain, your spaceship is equipped with various instruments, such as a compass, altimeter, and scanner. Your enemy, the Jaggi's, have numerous forces on this planet and will be attempting to stop you. Gun emplacements, flying saucers, and the Jaggi themselves are all capable of destroying your ship if you don't destroy them first. To defend yourself from these threats, your ship is equipped with torpedoes. As the levels progress, the Jaggi defenses become more aggressive, and you will even need to fly some night missions where visibility is limited!
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[Rescue Squad]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rescue-squad
Description=This three-part game loosely simulates the work of an ambulance driver rescuing people from a fire. First, you are trying to get across the city, which is represented as a maze of houses, to where a building is on fire. Avoid contact with the houses or other vehicles. A timer counts down from 1000 to zero, representing your score - zero means you're out of time.<br><br>There is no fire truck at the building when you arrive, so you have to catch the people who are in the building from falling to their doom, while avoiding falling flower pots. When three flower pots have hit you, this round of the game ends and the fire truck arrives. The goal is therefore to build up as many points as possible by avoiding these pots.<br><br>After the fire truck comes, you can enter the blazing building to scour for survivors. You have to rescue everyone in the building before the fires in the building burn you to death. This is done by touching them to lead them, then moving to a window, without being hit by the fireballs.
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[Retrograde]
Publisher=Thalamus Ltd
Developer=Apex Computer Productions|Transmission Software
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/retrograde
Description=You are from the planet Choom in the Thwok solar system, which is under threat from a group of seven crazed dictators and their intergalactic war. Can you fight them all off in this fusion of side-scrolling shooting and top-view fighting?<br><br>First you fly along the planet's surface and atmosphere, complete with jetpack, shooting out enemies as they fly around you, and avoiding contact with them. You'll have to find planetbusters to gain access to the bunkers which contain nerve centres. <br><br>Unfortunately, they are no use until charged up at one of the game's many shops, which is where the strategy element comes in. Shot enemies release credits, which can be spent on 12 powerful upgradeable weapons if you have any spare. These weapons can be sold to raise funds for improved weapons and charging.<br><br>Inside the bunker you must cope without these weapons, fighting your way down to the nerve centres. Fortunately, your Powerfist can be upgraded in the aforementioned shops. Before you can reach the next planet, you must kill a boss within a time limit. This takes place in a 3rd-person view, fortunately with a full compliment of weapons.
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[The Return of Heracles]
Publisher=
Developer=
Released=1985
Systems=Atari 8-bit
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/return-of-heracles
Description=Player(s) travel the land of Greece to accomplish the 12 tasks assigned to them by the Zeus and the other gods. Gaining fame and fortune by fighting strange beasts and completing the tasks, the player(s) get  help on completing the quests from the Oracle at Delphi. Several human players can play together on the same computer.<br><br>You control up to 19 mythological heroes in an effort to perform all the tasks of Heracles. You can visit sites such as Mt. Olympus and Troy, recover the golden apples, and even combat famous creatures such as medusa, the minotaur, and the hydra.

[The Return of Sammy Marlo]
Publisher=JFreeware
Developer=JFreeware
Released=Mar 04, 2006
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/return-of-sammy-marlo
Description=In this spoof of mystery stories, you play the role of Sammy Marlo, Private Eye. A room full of priceless paintings have been stolen from a local museum and it's up to you to find out who took them and track the thief down. Along the way you'll run into a crooked used electronics shop owner, a crazed bus driver and a yodeling cheese shop owner among other things. <br><br>This game is a text adventure created with the Loadstar Quest Writer system.
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[Return of the Mutant Camels]
Publisher=Mastertronic Ltd.
Developer=Llamasoft Ltd.
Released=1987
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/return-of-the-mutant-camels
Description=Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare.<br><br>The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you can drop miniature versions of yourself, as bombs.<br><br>After completing a level or losing a life, the player can move to a level adjacent to the current one within a 10x10 grid. You can also purchase improved shields, energy recharges, or improved weaponry such as bigger or 'smart' bullets.
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[Return of the Space Warriors]
Publisher=Alpha-Omega Software
Developer=Alpha-Omega Software
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/return-of-the-space-warriors
Description=Edward Egg, from the planet Egg, leads a difficult life. Living on Egg is a real headache since all the inhabitants are called Edward, which look like eggs. Edward's name is chosen, from a list of inhabitants  also called Edward Egg, to defend the planet from the Space Warriors that have just returned. Edward climbs into his egg-shaped craft and sets out to destroy the Space Warriors, whose spaceships also happen to look like eggs.<br><br>The battle takes place on the Egg Battle Platforms, an arena of ledges designed for combat. For Edward, the stakes are high; if he is attacked by the Space Warriors then they claim the Planet Egg as their own. Among the attacking hordes of warriors is a Colonel Warrior, who flies a Blue Eggship. Doing battle with the Colonial Warrior is rather difficult since his ferocity increases with each battle. <br><br>The battle takes place under some strict rules. For a start, no weapons are to be used. On the top of each Eggship is an Egg destruct pad. Coming into contact with the pad causes the Eggship to explode and a Yolk Helmet is left behind to drop onto it reaches a ledge. Edward needs to collect the Yolk Helmet. Failure to do so will result in it being transformed into a Colonial Warrior. To make the battle fair, Edward's ship is also equipped with a Egg destruct pad, and the ship can explode the same way.<br><br>Besides the Space Warriors and the Colonial Warrior, there is also the Grand Egg. Once proud leader of Egg, he roams the Egg Battle Platforms and destroys any Egg inhabitant who comes into contact with him. Each wave is completed once all the Space Warriors have been destroyed by Edward. After several waves, a bonus wave appears, and the object of these waves is to collect all York Helmets before they turn into Colonial Warriors.
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[Return to Eden]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/return-to-eden
Description=The command robots of Snowball have found the colonisable planet Eden, and already set about colonising this lush verdant planet. Not easy though - native plants and animals have adapted and fought back at the threat to their territory. A walled area now encloses the city, which is crumbling around you.<br><br>When Snowball 9 reaches the planet, Commander Kim Kimberley is filmed apparently committing a murder. As Kim, you must escape from the 'justice' of crazed robot droids. Snowball 9's landing is made dangerous due to the robots malfunctioning.<br><br>Return to Eden is an interactive fiction game which sets you as Kim, and challenges you to enter and survive within the robot city. Strange and surreal outcomes about - what do you get when you plant a brick? The world includes a bank, a theme park, the Corridors of Power, and a Starbike.<br><br>Unlike its predecessor, it features graphics, with over 200 illustrative pictures featured. adds the ability to type while the screen is updating. Vocabulary is simplified - a new IT command refers to the last-mentioned object, and clothing can be WEAR'ed without being GET'ted first.
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[Return to Oz]
Publisher=U.S. Gold Ltd.
Developer=Kaos
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/return-to-oz
Description=Based on the overlooked but dark in tone 1985 Walt Disney movie Return To Oz which was a non-musical sequel to The Wizard Of Oz, this combined story elements from L. Frank Baum's novels Ozma Of Oz and The Marvelous Land Of Oz.  The game plot follows the movie pretty closely.  After returning to Kansas, no one believes Dorothy's story. When she can't sleep, Auntie Em seeks help from a doctor who wants to give her scary tests in an insane asylum. Dorothy escapes and finds herself back in the Land of Oz where she learns the Nome King has taken over and has destroyed the Emerald City and the Yellow Brick Road.  Your new companion is Billina the chicken who in Oz can talk.  You will meet a scarecrow named Jack Pumpkinhead, and a robot named Tik-Tok, among others.  Dorothy must stop the Nome King and the witch Mombi who wants Dorothy's head for her collection, and restore Princess Ozma to the throne.<br><br>There is a command line at bottom of screen with the following options: Look, Talk, Search, Get, List, and Leave. List shows you all the items you are carrying and shows you a sub-menu to Drop or Use an item.  The top of the screen offers a text description of the graphics scene shown.  As the game is intended for kids, when you select a command that is allowed on a particular screen, the person or objects on screen will flash to show what can be done and where.  Hitting the space bar moves the cursor to the next available option available.

[Revenge of Defender]
Publisher=Logotron Ltd
Developer=Hidden Treasures
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/revenge-of-defender
Description=A side scrolling shooter, the object is to defend your colonies from various waves of attacking aliens. Revenge of Defender features layered scrolling screens, and new background artwork and enemies for each of 7 levels.
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[Revenge of the Mutant Camels]
Publisher=Llamasoft Ltd.
Developer=Llamasoft Ltd.
Released=1984
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/revenge-of-the-mutant-camels
Description=This typically zany Jeff Minter  title sets you as a mutated camel, with an optional support one mimicking your moves elsewhere. The hordes of enemies to be taken on include falling umbrellas and drinks machines. Shot enemies release tokens ranging from points bonuses and energy recharges to control-reversers and poison.<br><br>Speaking of controls, the game uses the same system as Llamatron, which means that you fire automatically in the direction you're moving, but pressing the fire button allows you to rotate the direction of fire while immobile. This allows enemies in different parts of the screen to be attacked from less precarious positions.
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[Revs]
Publisher=
Developer=
Released=Feb 01, 1986
Systems=
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=4.8
Controls=Joystick (Digital)|Keyboard|Paddles
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/revs
Description=Revs can almost be thought of as a 'dry run' for Geoff Crammond's successful F1GP series. It's a simulation of Formula 3 racing cars, which many top Formula 1 drivers began in. Realistic physics are applied for perhaps the first time in a racing game. Brands Hatch and Silverstone are recreated in fairly minute detail. Graphics are similar in style to F1GP, but obviously much less sophisticated.

[Revs+]
Publisher=
Developer=
Released=1987
Systems=
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/revs_
Description=Revs+ is the sequel to Revs. <br><br>The game adds new circuits to the original game's Brands Hatch and Silverstone: Oulton Park, Snetterton, Donington Park, and Nurburgring, which includes competing against computer controlled racers on those circuits. The player can adjust the car's front and rear wings for optimal performance on different circuits. A computer assisted mode is available for players without an analog joystick.

[Richard Petty's Talladega]
Publisher=Cosmi Corporation
Developer=Cosmi Corporation
Released=1985
Systems=Atari 8-bit
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/richard-pettys-talladega
Description=Richard Petty's Talladega is a racing game where you get to take the super speedway as you race against king Richard Petty and 18 top pro drivers. After trying to qualify for a pole position, you use strategy to plan your pit stops, draft leading cars to pick up time and save fuel and be prepared for yellow caution flags.
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[Rick Dangerous]
Publisher=Microplay Software
Developer=Core Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|iPhone|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rick-dangerous
Description=You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe.  However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base.<br><br>Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.
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[Rick Dangerous 2]
Publisher=MicroStyle
Developer=Core Design Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rick-dangerous-2
Description=Your role as Rick Dangerous demands that you stop the Fat Guy and his evil plans to help an alien race take over control of our world. The journey takes in Hyde Park, Ice Caverns, Forest and Atomic Mines. He must solve positional puzzles and memorise the locations of laser bolts and booby traps, as well as avoiding enemies including robots, penguins and nomads. As in the first game, a fifth level is unlocked after you complete the four standard levels.<br><br>Rick can climb ladders and crawl through tight spaces. He is equipped with a laser gun and six little bombs, but can also punch with some effect. The controls are very easy to understand: pressing fire+up shoots the gun, pressing fire+down places a bomb, pressing fire+bottom-left/bottom-right makes Rick slide a bomb along the floor in the specified direction.

[Rick Davis's World Trophy Soccer]
Publisher=Melbourne House
Developer=Novotrade International, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rick-daviss-world-trophy-soccer
Description=This football simulation focuses on international football, allowing you to play a tournament or single friendly matches. Up to 8 human players can be involved in the tournament. Options include three skill levels, variable match lengths and a choice of sound or music (or both on some versions).<br><br>The match is viewed from the side, although it switches to a 3D view when the ball is close to the goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming cross-hair.

[Rigel's Revenge]
Publisher=Mastertronic Ltd.
Developer=Smart Egg Software
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rigels-revenge
Description=The Re-Unification War is in full swing throughout the 22nd Century Galaxy, during your career as reporter Harper. When you are sent to Rigel V, your partner Elliott is killed by a bomb, and attempts to communicate some instructions to you as he fades. You catch part of them, telling you to proceed eastwards, disarm a device protected by andriod guards, and find a light-guide. In this text adventure, you set about doing precisely those things. Solutions have a sense of realism - you have to dive to avoid bullets and use a mine detector. Objects include an Identicard, a Jetcycle and dipswitches. Input is mostly VERB NOUN, but a few commands require fine-tuning.
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[Rimrunner]
Publisher=Palace Software, LTD.
Developer=Palace Software, LTD.
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/rimrunner
Description=An insectoid race travels the galaxy and colonizes uninhabited and long dead planets. Force shields were created to protect their planets from the constant attacks of the arachnoids. The force shield generators need regular recharging, a task for which a group of elite insectoid warriors was created. Riding their reptilian mounts (Runners) they patrol the colonies, recharging the generators and destroying any hostile lifeforms that  have penetrated the shield.<br><br>Players have to guide one of these warriors through horizontally scrolling levels, shooting at hostile lifeforms and seeking out shield generators that need recharging. A radar at the top of the screen shows the players position, as well as the position and status of the shield generators. Green generators are stable, flashing generators are unstable and red generators need to be recharged. Enemy attacks deplete the warriors health and might knock him of his Runner. On foot, the warrior is much slower and can't walk very far (the levels stop scrolling), but it is necessary to dismount the Runner to be able to recharge the generators.
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[Rings of Medusa]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rings-of-medusa
Description=Rings of Medusa is a mixture of strategy, role-playing and business-simulation game. Located in a medieval setting, you take over the part of the son of the former king of this kingdom. Unfortunately an evil sorceress, called Medusa, has taken control of the country and is now dominating the people.<br><br>Your task is to find five magical rings that will give you the power to overthrow the sorceress and claim back your heritage. In the beginning you'll try to earn money by doing trade between different towns or try your luck at bounty hunting or at treasure hunts. Once you've earned enough money to maintain a larger army, you'll send forth your men to search for the rings which are in the possession of large soldier of fortune armies rallying the lands.<br><br>Sometimes you'll take part in small arcade sequences like sword fighting, sea fights or control your army on the battle field.
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[Rings of Zilfin]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1986
Systems=Apple II|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rings-of-zilfin
Description=Rings of Zilfin is an unusual, but relatively unknown early fantasy solo RPG by Ali N. Atabek, who went on to create the Magic Candle series. It was meant for beginners to computer RPGs, featuring no character creation, simple game play and movie-like cut scenes, concentrating more on atmosphere than on character stats.<br><br>The background: Long ago, the Zilfins (mighty wizards) established an enchanted realm of peace and property in Batiniq. They created two rings of power which, worn together, made the wearer invincible. Unfortunately, the evil necromancer Lord Dragos has found one of these rings and has come to great power. The only hope to prevent him finding the second one is Reis, a young boy possessing some innate magical ability. In the introduction, Reis barely escapes Dragos' minions, and leaves his home village. <br><br>After "character creation" (giving Reis an optional other name and selecting one of 10 difficulty levels, which affect your starting resources), you start your quest to find the Zilfins and their second ring and to develop your magical abilities on the way.<br><br>The game features a huge world with over 100 villages and towns in four kingdoms. Each town has up to three buildings you can enter -- shops with items to buy and sell, inns to eat and drink and rest, amongst others --, and also people you can talk to (careful, some are shape shifters!), sometimes offering valuable information. There are also a few dungeons and some caves to explore, but most of the game is played in towns or travelling between them.<br><br>When leaving a location, the game shows a map where you can select the direction off your next target. While travelling between locations, the game shows an interesting side scrolling view. You can set your walking speed, which influences your fatigue, and stop when you encounter pools or plants. Pools can be drunk from (may have positive or negative effects), and the plants can be gathered and eaten later. Some plants have special effects, there are "magic mushrooms" and some other healing and boosting plants. This plant system is one of the things that distinguishes this game.<br><br>While travelling, you may also encounter Lord Dragos' minions, which results in some pseudo-real time combat. The monsters are often quite unusual, like Barvils (mutated bats), Basurs (flying skulls) or Zumagin (the death ray demon). Protected by different armors, you can attack with arrows or swords or by casting spells. The game makes a difference between ground-based and air-bourne monsters -- the latter cannot be attacked with swords, of course.<br><br>The spell system is quite simple. There are three spell levels: Apprentice, Master and Grand Master, each one lets you know more and more powerful spells. Casting a spell always costs some fatigue, and you have to prepare the spell first.<br> <br>The game is highly non-linear and there are several approaches possible. For example, it is possible to make money by trading, buying cheap items in one town and selling them in another town -- which, in fact, is the only way to make money in the beginning. All commands are given by pressing keys, like "G" for getting things or "C" for casting spells. The game may be saved when exiting towns and loaded at the main menu.
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[Ripper!]
Publisher=Avalon Hill
Developer=Avalon Hill
Released=1984
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ripper-
Description=Text Adventure that has eerie music playing the whole time. At the time if you played it with the lights low, it got to you. Takes place in 1900 with some famous and fictional characters like Sherlock Holmes, Madame Curie and Florence Nightingale. it is a text based game with a parser and as a twist it happens in real-time while you are playing. You do have a time limit to discover who is Jack the Ripper. The game also came with a clue envelop you could open if you wished for a hint.
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[River Raid]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Intellivision|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/river-raid
Description=River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying.<br><br>The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life.
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[River Rescue: Racing against Time]
Publisher=Creative Sparks
Developer=Creative Sparks
Released=1984
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/river-rescue-racing-against-time
Description=River Raid with side-scrolling? Exactly, that's what River Rescue like. A team of important scientists have become trapped in a dangerous jungle. It's at you, boarding your powerful river gun-boat, to collect the reward offered for their rescue. Floating logs, menacing crocodiles, enemy helicopters dropping mines on you - can you save the scientists?

[RoadBlasters]
Publisher=U.S. Gold Ltd.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Genesis|Lynx|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/roadblasters
Description=RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. <br><br>Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies.  On many levels collecting fuel is critical otherwise you won't be able to reach the finish line.
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[Road Duels: The Corvette]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Map Games Software
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/road-duels-the-corvette
Description=Players control a Corvette that is navigating a busy road, using its built-in missiles to destroy car opponents, angry pedestrians, and choppers that circle around it. Scattered on the road are several money bags which award players point when they are collected. If the Corvette touches any of these obstacles, or crashed with the side of the road, the player loses one of their lives. The game ends when all lives are lost.

[Road Raider]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gray Matter
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/road-raider
Description=It is the future, and a holocaust has swept over the world.<br><br>Now, in a post-apocalyptic environment, you are set to destroy the evil Dr. A Noid, who had turned people to zombies with his artificial food called "SLU".<br><br>First, you drive through the city with your ATV, destroying enemy vehicles and avoiding mines and gun turrets. There are several buildings you can explore.<br><br>In those buildings, you walk from room to room in a gauntlet-style setting, shooting zombies and avoiding traps. You'll find ammunition, food, and hopefully the pass to the Arena.<br><br>The Arena is the third part of the game: This is a deadly destruction derby where you have to steer your ATV through the treacherous maze and destroy all the enemy vehicles by pushing them into the holes in the ground.<br><br>After surviving the Arena, you'll proceed to the next city - until you get to face Dr. A Noid himself.
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[Road Runner]
Publisher=Mindscape, Inc.
Developer=Atari Games Corporation
Released=1987
Systems=Amstrad CPC|Atari 2600|Atari ST|DOS|NES|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/road-runner
Description=This game is based on an arcade game that was released by Atari.<br><br>You play the Road Runner. You must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. You must also eat birdseed along the way or you will become faint and Wile E. will catch you.<br><br>You can get points for eating birdseed and making Wile E. get hit by trucks, falling rocks, etc.<br><br>The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The Atari 2600 version is one or two player, alternating. The Atari 2600 version also has another difference in that you don't HAVE to eat the birdseed but you can for the points. This may have been due to programming constraints on the Atari 2600.
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[Road Runner and Wile E. Coyote]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/road-runner-and-wile-e-coyote
Description=The cartoons of Road Runner trying to flee Wile E. Coyote (and inevitably cause him to fall into a trap) are recreated in this action game. You control Road Runner himself in two distinct stages, each of which are repeated four times with increasing difficulty.<br><br>In the first Road Runner must peck as much seed from the ground of a single screen as he can, while avoiding the myriad traps and dangers Wile E. Coyote throws at him from the sky. The more seed you can peck, the better your chances will be in take 2.  This involves running away from Wile E, jumping the traps he has laid and finally reaching the safety of a big drop, which you will clear and watch Wile E. fall through, just like the cartoons.
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[Roadwar 2000]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|Atari ST|DOS|PC-88|PC-98
Genre=Adventure|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/roadwar-2000
Description=Post-apocalypic strategy game where you control a gang of warriors traveling across, battling mutants and other gangs and looting towns.
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[Roadwar Europa]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Amiga|Apple II|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/roadwar-europa
Description=Europe is suffering the same bio-war that has devastated America in Roadwar 2000. In Roadwar Europe, maniacal terrorists have destroyed one city and are threatening the entire continent. The player and his gang are its last hope. Player's mission is to locate and disarm the bio-bombs, and destroy the terrorist headquarters along with its leaders.
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[Roadwars]
Publisher=Melbourne House
Developer=Arcadia Systems, Inc.
Released=1988
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/roadwars
Description=In Road Wars you are set charging up a long hilly road, trying to make a road safe after a protection malfunction. Crucially, this involves shooting out the barriers at the side of the road (and avoiding falling into the gaps they create). You always play against another droid, who can be treated as friend or foe - pushing them into the gap at the side you've just created is a particularly neat trick, especially when playing a human opponent.<br><br>You are armed with a laser gun, which can be directed seperately from your main direction of motion. The roads include a range of hazards, including barriers and spikes, although bonus weaponry and a speed-up can be gained. Contact with these (or your opponent) will gradually drain your shields, and once these are gone you have little chance of surviving for long.
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[Robin Hood]
Publisher=Xonox
Developer=Xonox
Released=1984
Systems=Atari 2600|ColecoVision|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/robin-hood
Description=Robin Hood is an action game where you need to rescue Maid Marian who is being held by the Sheriff of Nottingham in a castle (and while you're at it, steal some gold to give to the poor)! Gameplay takes place on several different screens which have different objectives. First you will need to make your way through Sherwood Forest; numerous henchman are hiding here, so use your arrows to shoot them. Surviving the forest, the next section takes place outside of the castle; naturally, numerous henchman guard the castle gate. While dodging incoming arrows, you need to shoot enough of the henchman to cause the gate to open. Once it opens, you can enter the castle for the final scene. Inside the castle you will be able to find Maid Marian behind one of the many doors, and gold behind another. The rest of the doors have henchman hiding behind them, but if you can find the Maid Marian or the gold then you win this round and the game repeats at a tougher skill level.
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[Robin Hood: Legend Quest]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/robin-hood-legend-quest
Description=One of numerous games to take the Robin Hood setting, and Codemasters' third, this is a platform adventure with puzzle solving elements, with similarities to Gods. Robin must rescue Maid Marion from the clutches of the Sheriff of Nottingham, collecting treasure along the way. Robin is armed with a bow and arrow with which to take out gargoyles, trolls and the like. The level designs are long and maze-like, with a need to collect keys and uncover secret passageways in order to find all sections of them, and the gold they contain. Many of the moving platforms are only activated by collecting a key for them from elsewhere.
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[Robin of Sherwood: The Touchstones of Rhiannon]
Publisher=Adventure International (UK)
Developer=Adventure International (UK)
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/robin-of-sherwood-the-touchstones-of-rhiannon
Description=Robin of Sherwood is based on a 1980s UK TV retelling of the legendary hero. Robin is trapped inside the Sheriff's castle with Scarlett and Much. Once escaped, Herne the Hunter will inform him that he must find the six Touchstones of Rhiannon, as dictated by the Prophecies of Gildas. You are constantly evading recapture from the Sheriff, also having to deal with nuns, magicians and taxmen and the challenges they set you for rewards. There are graphics for almost every location, many of them animated. The screen layout and command set are typical of Brian Howarth's adventures - mostly two word commands.
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[Robin Smith's International Cricket]
Publisher=Challenge Software
Developer=Challenge Software
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/robin-smiths-international-cricket
Description=Although then a successful cricket player, Robin Smith licensed a management game. Playing against the computer, you can play a single match or a series of 3 or 5 one-day matches, as one of the top 7 international sides. These matches can be anywhere between 40 and 60 overs per side in length.<br><br>First you select your team off 11 based on their battling, bowling and wicket-keeping abilities. A coin toss decides who bats first, after which you choose your tactics for the upcoming over, based on weather and wicket conditions. The bowling side has 9 field layouts to choose from. <br><br>The action is represented from a top-down view of the whole field, with a running commentary as to the results of each stroke, showing what type of shot was played, who fielded the ball, and how many runs were scored.
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[RoboCop]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|MSX|NES|TRS-80 CoCo|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/robocop
Description=Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...<br><br>Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.
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[RoboCop 2]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/robocop-2
Description=RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.
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[RoboCop 3]
Publisher=Ocean Software Ltd.
Developer=Probe Software Ltd.
Released=1992
Systems=Game Gear|Genesis|NES|SEGA Master System|SNES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/robocop-3
Description=RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies.
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[robotfindskitten]
Publisher=
Developer=
Released=Jan 28, 2003
Systems=Android|Amiga|Apple II|Browser|DOS|Dreamcast|J2ME|Linux|Macintosh|Palm OS|TI-99/4A|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/robotfindskitten
Description=In robotfindskitten, the name is the game: You are robot, and you have to find kitten. Sounds simple. <br><br>Problems start with the fact that there are other objects which are not kitten! Even worse: You don't know which objects are kitten and which are not! The only way to differentiate them both is touching. If you touch a non-kitten, you get some quirky phrase, otherwise: robotfindskitten!<br><br>The game is a mindless yet meditative and (due to its idiosyncratic humour) quite fun lo-fi adventure-oid with some similarities to roguelikes (all-ASCII, single player, top-down randomized dungeon) and others to Progress Quest. <br><br>It also comes with an impressive base of platforms, having been ported to over 20 systems, encompassing old and new, consoles and home computers. Particularly interesting is the OpenGL 3D Windows version aptly named robotfindskitten3d.

[Robot Rascals]
Publisher=Electronic Arts, Inc.
Developer=Ozark Softscape
Released=1986
Systems=Apple II|DOS
Genre=Action|Strategy
Perspective=Top-Down
Score=4.7
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/robot-rascals
Description=Control a Robot Rascal in a turn-based scavenger hunt that mixes strategy, action and board-game elements.<br><br>The game included a set of physical cards, which told you what you needed to hunt for in the field or Laustenfownd. The first to find all the objects in their hand of cards wins.<br><br>Luck cards can affect the outcome of the game. They give the player the chance to modify their hand, often at the expense of another player. Steal card, Force Swap among players or pass your trash either left or right are examples of the effects of a Luck Card. Each player must draw a Luck card at the beginning of their turn.<br><br>The game allows you to choose among 10 different types of robots to use in your hunt, each with their own personality and style. You must also mind the type of terrain you wander into, because some types may damage your robot.<br><br>The game also featured handicapping options, and, like most common card games, featured many variations of the original game by changing the way the cards are discarded, exchanged or displayed on the board.
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[Robotron: 2084]
Publisher=Atarisoft
Developer=Williams Electronic Games, Inc.
Released=1983
Systems=Apple II|Atari 5200|Atari 7800|Atari 8-bit|Atari ST|BBC Micro|Lynx|PC Booter|TI-99/4A|VIC-20|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/robotron-2084
Description=This is a port of the arcade game of the same name.<br><br>You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.
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[Robots of Dawn]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1984
Systems=Apple II
Genre=
Perspective=
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/robots-of-dawn
Description=In this text adventure based on Isaac Asimov's science fiction detective novel The Robots of Dawn, the player takes the role of Earth detective Elijah Baley, who is sent to the Spacer world of Aurora to investigate the murder of Dr. Han Falstofe, a prominent roboticist and constructor of humaniform robots. Suspects include Falstofe's political and professional rival Dr. Kelden Amadiro, his surrogate daughter Gladia, his biological daughter Vasilia, or ladies' man Gremionis, who was rejected by Gladia. Even Baley's robot friend and partner, R. Daneel Olivaw is not free of suspicion. In addition to the investigation, Baley must also deal with his fear of open spaces on Aurora, a result of having spent his entire life in enclosed spaces on the overcrowded Earth. Also, most Aurorans will not exactly be willing to help Baley due to anti-Earth sentiment.<br><br>As typical with adventure games in the detective genre, puzzles are less based on item manipulation but more on gathering evidence and questioning suspects. In each game played, the murderer might be a different one - the location of items and people's reaction to questions differ accordingly. To convict the killer, Baley must determine motive, means and opportunity and present his evidence to the Chairman of Aurora.
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[Robozone]
Publisher=Image Works
Developer=Arc Developments
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/robozone
Description=A nearby planet is emitting a dangerous level of pollution, so you must go in destroy the source. The game is split into three levels, all of which are shoot 'em up based but in different ways. The first level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed section as you close in on destroying the emitter.
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[Rocket Ranger]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation
Released=1988
Systems=Amiga|Apple IIgs|Atari ST|DOS|NES
Genre=
Perspective=
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rocket-ranger
Description=In the 1940s, the Nazis built a base on the moon and plan to use a mysterious substance called Lunarium to reduce people's intelligence. However, in the 21st Century time travel has been mastered, as have jet-propulsion backpacks, plus some cataclysmic weaponry and advanced code-breaking equipment. Thus, you are sent back in time to change the result of the war using this technology to find their five rocket factories and destroy the moon base.<br><br>The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.
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[Rockford: The Arcade Game]
Publisher=Mastertronic Group Ltd.
Developer=Arcadia Systems, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rockford-the-arcade-game
Description=This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And there are enemies to make your life (even more) difficult.
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[Rock n' Bolt]
Publisher=Activision Publishing, Inc.
Developer=Action Graphics
Released=1985
Systems=ColecoVision|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/rock-n-bolt
Description=Louie The constructor struts pieces to their location. The Girders are constantly moving back and forth. It is your job to lock them down, and then get back to where you started the level. There are 100 levels, and two types of levels. One is just locking down, the others you have to put them in a specific location. There are three levels of difficulty to choose from, you just get paid more the harder the level, and you have less time to complete the level.
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[Rock 'n Roll]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/rock-n-roll
Description=Rock 'n Roll is a real-time puzzle game.<br><br>You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay?<br>You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. <br>The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?
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[Rock Star Ate My Hamster]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=
Perspective=
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/rock-star-ate-my-hamster
Description=You are Cecil Pitt, a wannabe rock star manager. You must choose from 1-4 rock stars (with names such as Tina Turnoff and Wacko Jacko) to manage by viewing their audition tapes. Once you chosen your artists you then have to choose what kind of gear to get them - spanking new, second hand or dodgy. The dodgy gear is dirt cheap but you might pay for your choice later on in the game.<br><br>To make your group a star, you have options such as practicing, publicity stunts, and buying gifts for your stars. Each action you choose advances the calendar by one day and you have until December to achieve your ultimate aim of superstardom - represented by a line graph which rises or falls depending on the performance of your band's releases.<br><br>Once your band has recorded their first album you can choose to release the single and/or the album. The single needs a video to go with it which costs varying amounts of cash depending on which director you choose. You can choose to go for publicity, but this can be risky as there is a chance that one of your rock stars will be in the papers as an ex-rock star who died in any of many strange ways (all that's missing is a 'bizarre gardening accident'). Publicity affects your sales directly and also affects the crowds who attend your gigs. You lose the game if either you run out of money, or all of your rock stars die.
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[The Rocky Horror Show]
Publisher=Electric Dreams Software
Developer=CRL Group PLC
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rocky-horror-show
Description=Play as either Brad or Janet to rescue the other, in this computer adaptation of the hit Broadway Musical The Rocky Horror Picture Show.<br><br>Search the castle for pieces of the Medusa machine to free your partner from stone and escape the castle before it blasts off. Each one must be taken to the De-Medusa machine, only carrying one at a time. You must collect keys and disable force fields along the way.<br><br>Other characters in the game will hinder your progress by stealing and hiding your clothes or other objects you may be carrying.  Watch out for Riff-Raff or he'll shoot you with his laser gun.  And if Eddie thaws out and escapes from the freezer, he'll run you over with his motorcycle.
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[Rodland]
Publisher=Storm
Developer=Jaleco Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy|NES|Symbian|Windows Mobile|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rodland
Description=Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. <br><br>There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.<br><br>When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices which can be used to kill other enemies.<br><br>Each level also contains a certain amount of fruit. If you can collect all of this (with some bad guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an invaluable extra life.<br><br>In the Game Boy version the difficulty lies slightly lower because the player can use his wand even when climbing ladders.
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[Rod Pike's Horror Compilation]
Publisher=
Developer=
Released=1988
Systems=ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rod-pikes-horror-compilation
Description=A compilation of three illustrated text horror games by Rod Pike:<br><br>1. Dracula<br>2. Frankenstein<br>3. Wolfman

[Rogue]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|Linux|TRS-80 CoCo|ZX Spectrum
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=0.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rogue
Description=This classic dungeon-crawl uses ASCII characters (letters and some symbols) and basic colors to depict a rogue's epic adventure through the infamous Dungeon of Doom. Using a host of weapons and items, he explores the dark dungeons one step at a time in turn-based mode. There are 25 different types of monsters, symbolized with their initial letter (L for Leprechaun for instance) and they have different abilities and modes of attack. The dungeons are different each time you play the game. In their deepest level the greatest prize awaits...

[Rollaround]
Publisher=Mastertronic Group Ltd.
Developer=Mr Chip Software
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rollaround
Description=In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no scrolling across them as such. On each level you are set a target number of crosses of each colour  to collect, with less and less leeway as to how many of the different ones are required as the game goes on.<br><br>There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn plain squares into either crosses or holes, both of which invert the status of the crosses and holes respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop the timing and slow the aliens) are also present.
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[Roller Coaster Rumbler]
Publisher=Tynesoft Computer Software
Developer=Subway Software|Tynesoft Computer Software
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/roller-coaster-rumbler
Description=Nearly 5 years before Rebel Assault and other fully-rendered CD-ROM titles popularised the rail-shooter gameplay, Tynesoft used it for a game with an unusual setting. You are on board a roller coaster which has been layered with targets to shoot out. <br><br>The roller coaster follows its natural path, swinging from side to side and up and down, while you aim a turret at the targets and shoot them out. After completing its cycle, the roller coaster reverses, moving through the same area moving backwards. A co-operative two player mode exists, in which each player controls a crosshair. Make sure to hang on as the ride turns.
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[Rollin]
Publisher=ScandSoft
Developer=ScandSoft
Released=1984
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/rollin_
Description=In Rollin, you must move through a maze arranged in a grid-like pattern. Each of the boxes has a number in it – by crossing all four sides, that total is added to your score. Enemies are moving around the screen and must be avoided – contact will cost one of your three lives. However, once you enclose all four of the corner boxes, they change colour and can be ran into for a points bonus which doubles from the initial 100 each time.<br><br>The exact gameplay varies on each level. On odd-numbered screens, the levels are made up of dots, which can be eaten (for points) in any order. Even numbered screens are more restrictive – a section of line only remains ‘done’ if you then complete a box it is in contact with, without moving away from it.
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[Rolling Ronny]
Publisher=Virgin Games, Ltd.
Developer=Starbyte Software
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=Platform
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rolling-ronny
Description=Who says being an errand boy is dull ? Take Rolling Ronny - he's the coolest dude in town. Help him rollerskate and shoot his way through nine levels of parkland, city streets, office complexes and even the underground sewers to his final destination at the other side of town.<br>Collect cash by running errands for the inhabitants of this weird and wonderful town to earn enough money for a bus ticket to the next part of this barmy game.
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[Rolling Thunder]
Publisher=U.S. Gold Ltd.
Developer=Namco Limited
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/rolling-thunder
Description=Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game.
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[Room Ten]
Publisher=CRL Group PLC
Developer=CRL Group PLC
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/room-ten
Description=On the low-gravity worlds of the Galcorp, there is not much to do, so the corporation invents a new sport, played in low-gravity rooms. In essence it's a 3D Pong game, with the aim being to hit a ball towards the other player in such a way that he will be unable to return it. When the ball hits the back wall their opponent scores 5 points, with the first player to reach 35 being declared the winner.<br><br>The screen is split into two, showing the view of each player, with the bat in the middle to start with. The game speed can be altered from adagio (slow) to vivace (fast), and the skill of the computer player can be altered, as can the screen colour. A 2-player option is included
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[Round the Bend!]
Publisher=Impulze
Developer=Impulze
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/round-the-bend
Description=Kids TV show Round the Bend was set in a fictitious comic factory - one with amazingly even more toilet humor than the real things. In this licensed game Doc Croc has blown up the printing press, and Lou Brush must go through the sewers to retrieve all 8 pages.<br>After selecting a section from the initial screen of pipes, gameplay involves moving through scrolling platform sections in order to reach the sheets. Once this is done each page is played out as a single-screen multi-layered screen. The specific settings are influenced by the TV show, including Doc Croc’s Nursery Crimes, The False Teeth Versus the Atomic Banana, and Kenny McTickle and His Magic Kilt.
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[R-Type]
Publisher=Electric Dreams Software
Developer=Irem Corp.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy|iPhone|J2ME|MSX|SEGA Master System|TurboGrafx-16|TurboGrafx CD|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/r-type
Description=R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.<br><br>The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).<br><br>The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.
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[Rubicon]
Publisher=21st Century Entertainment Ltd.
Developer=Twisted Minds
Released=1991
Systems=Amiga|Atari ST
Genre=Action
Perspective=Side-Scrolling
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rubicon
Description=Rather tastelessly, the plot of this one concerns a catastrophic nuclear accident in Russia. You must trek through seven levels inhabited by mutated super-intelligent animals in order to diffuse each nuclear reactor.<br><br>Gameplay is a Gryzor style flip-screen run'n'gun shooter (with occasional jetpack flights), with fairly unrelenting action. Power-ups are issued by a canister which you'll have to control in order to gain the weapon you want. The difficulty level is pitched high, as with Project X which was released at a similar time.
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[The Rubicon Alliance]
Publisher=Reaktor Software
Developer=Ariolasoft UK
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/rubicon-alliance
Description=In this intergalactic 3D action-flight-simulation your mission is to save the Rubicon, an constructed anti-matter zone that was made by the alliance of the eight planets of the Hyturian system. In 2746 after many centuries of war between the eight planets of the system, they decided to build up this anti-matter zone around the entire system as protection against each others. It worked fine for several decades - the peace remained unthreatened. But now the time has come that the Rubicon barrier has been breached, by the entry of a new planet and its hostile home race, the Space Thugs. Enter your Starfox fighter, save the whole system, and find out who breached the system.<br><br>The action is viewed from the cockpit of your starfighter, which is equipped with lasers and side/rear-view mirrors. It also has a status log detailing your weapons and current threats, and an advanced 3-dimensional navigation system called the Holocube. Controlled from a separate screen, the Holocube allows you to rotate a 3D image of space and plot the co-ordinates of your journey. <br><br>The player must manually navigate through wormholes for fast travel - contact with the edges drains your shield. Electrical and ion storms are a constant hazard - the easiest way to avoid these is to use the general log to note their co-ordinates. Weapons can be upgraded<br><br>Starfox features eight missions to be completed in order. The first is to shoot down 60 Space Thugs.

[Ruff and Reddy in the Space Adventure]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments|Twilight
Released=1990
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ruff-and-reddy-in-the-space-adventure
Description=Due to an accident involving Professor Flipnoodles' Pocket Rocket (would you trust a scientist called Flipnoodles? I certainly wouldn't, especially as mad scientists cause so many computer game plot disasters) the Hanna Barbera characters have been hurtled into space. The Lilli-Punies have kidnapped them, and will only let them free if they can rescue their missing compatriots.<br><br>The search starts on the surface of the planet, but also takes Ruff underground into the cavernous regions the Lilli-Punies live in. These have lots of water, which Ruff must avoid. Plenty of extra lives can be collected along the way, with solving puzzles as important as good reactions and dexterity.
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[Rugby: The World Cup]
Publisher=Domark Software, Inc.
Developer=Walking Circles
Released=1991
Systems=Amiga|Atari ST
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/rugby-the-world-cup
Description=An official licensed game of the 1991 Rugby World Cup, bringing a sport rarely seen on home computers to life. The game recreates the exact structure of the tournament, and includes all 16 teams. <br><br>The gameplay has been simplified slightly, in the aim of creating a more flowing and less complicated game. As a result, scrums are frequent, penalties are absent, and a flowing running game is favoured. The teams are of different abilities, reflecting their real life skills.
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[The Running Man]
Publisher=Grandslam Entertainments Ltd.
Developer=Emerald Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/running-man
Description=Inspired on the movie with the same name with A. Schwarzenegger, you are an ex-cop presumed guilty for the murder of many civils. In jail, one day, you can escape and go to the airport to go away. Unfortunately, you are captured again but for other person now. Not the state, a director of a show called running man. This show is the most popular hobby in future, everybody play money. A guy (you) are hunted by professional killers, he must runs and stay alive for win money. So with the four levels, you must fight with your hunters and go quickly to the end of levels if you want recovery freedom one day...
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[Run the Gauntlet]
Publisher=Ocean Software Ltd.
Developer=Impact Software Development, Ltd.
Released=1989
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/run-the-gauntlet
Description=Competitors in this ITV television game show had to show their prowess on a range of vehicles including Buggys, Speedboats, Quad Bikes, Jetskis and Inflatables. Players of this licensed version must do the same, on horizontally and vertically scrolling levels on land and water. Many levels include enemy droids as well as inbuilt hazards, all of which must be avoided. The main unique event is The Hill, an assault course which takes place on foot.<br><br>Up to three human players can take turns to contest the various events. The exact sequence of events is randomized each time, which makes the loading from cassette potentially slow and frustrating
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[Rupert and the Toymaker's Party]
Publisher=
Developer=
Released=Jun, 1985
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rupert-and-the-toymakers-party
Description=The first digital outing of Rupert Bear, a classic British cartoon character that has been appearing in newspaper Daily Express since 1920.<br><br>Rupert has made himself late for his chums' party. The route to the party is through the evil Toymaker's castle.<br>In this platform game, each level is three screens long and consists of three floors connected by stairways that Rupert has to leap up or down. Collect all party invitations but watch out for marching toy soldiers, birds, planes and Jack-out-of-the-boxes. Touch any of them and Rupert loses one of his initial four lives.<br>Luckily white-coloured baddies are willing to cooperate. Jump on them and they will transport Rupert to platforms that initially seem unreachable.<br><br>Once all party invitations are collected, a door to the next level will open. In all seven platform levels in the castle must be negotiated before Rupert can attend the party.

[Rush'n Attack]
Publisher=Imagine Software
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|DOS|MSX|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/rushn-attack
Description=Depending on which title you use, and how you interpret it, this game is about a guy who a)rushes in before attacking b)attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), or c)wears a rather goofy hat. One way or another, this arcade conversion arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters.<br><br>There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters
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[Rygar]
Publisher=U.S. Gold Ltd.
Developer=Tecmo, Ltd.
Released=1987
Systems=Amstrad CPC|Lynx|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/rygar_
Description=An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...<br><br>Originally released on the arcades, Rygar is a side-scrolling action game. The player controls the titular hero, advancing through stages populated by hostile creatures. Beside the Diskarmor, a weapon that looks like a shield with a chain attached to it, the hero can use a variety of other weapons, including projectiles that can be fired in four directions. Various "powers" are scattered through the levels and can be collected. The effects of these powers include increasing the fire power of the equipped weapon, adding time to the clock, temporary invisibility, extra points, etc.
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[Saboteur]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/saboteur
Description=Saboteur combines platform, beat 'em up and adventure elements, setting you as a lone samurai trying to infiltrate an enemy complex. You are capable of all manner of ninja-style moves including kicks and punches, as well as using weaponry. You must travel through an underground complex linked mainly by platforms and ladders, before triggering a bomb and escaping the complex. Your energy recharges if you stay still, so finding areas free of guards (kill these for money) and dogs (avoid them; killing them gains you nothing) is useful, especially as you only have one life. There's plenty of object manipulation involved, although only one item can ever be carried at a time.
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[Saboteur II]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1987
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/saboteur-ii
Description=The ninja hero of the original Saboteur game has been killed, and his sister Nina is out to avenge this injustice. She has an array of kung-fu moves on offer, and must put them to use through 700 screens of action. The game design is very similar to the original, right down to the unusual background graphical style. The sections of the game are on multiple levels, separated mainly by ladders, and with lots of weapons and ammunition to pick up along the way. To beat the game you'll have to collect tapes and collect a 14-part computer code.
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[Sabre Wulf]
Publisher=Firebird Software Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1985
Systems=Amstrad CPC|BBC Micro|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sabre-wulf
Description=The ACG amulet (a reference to Ultimate's formal name of Ashby Computers and Graphics), has been split into four pieces, which are located in different parts of a jungle, and you're the intrepid explorer sent to locate them.<br><br>The game takes place on a thoroughly huge map, and the viewed area often includes section which overlap and can't be reached directly, due to the huge shrubs and trees which are used as borders.<br><br>The gameplay has many similarities to Ultimate's earlier Atic Atac title (even though they charged almost twice as much for it). It combines shooting (creatures such as spiders and hippos are among the many ferocious delights on show), and puzzle solving, largely involving manoeuvring objects. Once you run out of lives, the game tells you the percentage completed; chances are you'll be surprised that hours of exploration only cover half of it.
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[The Saga of Erik the Viking]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/saga-of-erik-the-viking
Description=In this text adventure, you play the role of Erik the Viking.  Upon returning home, you find your farm abandoned; your family has been kidnapped.  You gather the things you need for a journey, and go rescue them.<br><br>This game combines text adventure with graphics.  The graphics illustrate the places you go, and are drawn on the screen as you watch.  The display doesn't load a photo.  Rather, a pen races around the screen, drawing the pictures in.  While the picture is being drawn, the screen flickers.<br><br>Although the pictures slow the game down a bit, they are done in a style reminiscent of Viking-age farms. In one scene, you are placed in the center of a longhouse, and they show the depression in the floor, just as can be seen in books.
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[Saint and Greavsie]
Publisher=Grandslam Entertainments Ltd.
Developer=Core Design Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/saint-and-greavsie
Description=Saint and Greavsie is a sports trivia game where one to four players have to answer sport-related questions. Players start by throwing a ball across a series of stadiums. To the left of these stadiums is a green bar, and the higher the green bar, the greater the distance the ball will go. <br><br>Depending on where the ball lands, the player has to answer three types of questions from one of four question packs. Home questions (worth one point) are generally related to modern football and are the easiest to answer. Away questions (worth two points) are generally related to football in the 1960s and '70s with teasers about 'golden oldies'. Finally, derby questions (worth three points) will test your knowledge of football trivia, and these questions are fun as well as factual. Players can choose to answer the question or pass onto the next player. If the player chooses to answer a question correctly, a penalty shootout is given which involves the player kicking a goal to score bonus points.<br><br>The winner of the game is declared after all players have completed 21 or 42 matches (when one league season is completed). The winner is the player who has the most points.

[Saint Dragon]
Publisher=Storm
Developer=NMK Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|MSX|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/saint-dragon
Description=Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by man these beings have superior firepower and attack capabilities, and can only really be beaten by one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that is the role you take in this horizontally scrolling shoot 'em up.<br><br>Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even your last life; there are continues on offer as well) you don't lose any of your power-up weaponry, but the restart points are quite far apart. The game's main unique feature is the armoured tail you have, which can be used to ward off attackers and can do considerable damage on its own if well-used.
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[Samantha Fox Strip Poker]
Publisher=Martech
Developer=Software Communications Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/samantha-fox-strip-poker
Description=In this game, you play 5-card or 7-card stud poker, depending on the system. You are playing against Samantha Fox, a well known model and singer in the UK. The game is strip poker so, the more you win, the less she wears.
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[Samber]
Publisher=Eagleware International Productions
Developer=Lepsi Developments
Released=1997
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/samber
Description=Samber is a platform game similar to Lode Runner. It involves players collecting a number of items in the level, while avoiding several enemies that run around. Holes can be dug through the ground and are there for the enemies to fall through to the platform below. Once all the required items have been collected, the player proceeds to the next level. In later levels, there are colored-coded doors that can be opened by using the appropriate keys. Lives are lost when the player makes contact with an enemy or falls down holes.

[Sammy Lightfoot]
Publisher=
Developer=
Released=1983
Systems=Apple II|ColecoVision|PC-88
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sammy-lightfoot
Description=Go through three levels jumping over obstacles that get in your way. Use trampolines and swings to get to hard-to-reach places and avoid hazards or falling down gaps. Get to the top of the screen in order to proceed to the next level. Once three levels are completed, the game restarts with increased difficulty. Before you start the game, you can access the options screen which lets you customize the screen to include another player, turn off the sound or the scene music, or let either player start at any particular level.

[Samurai Warrior: The Battles of Usagi Yojimbo]
Publisher=Firebird Software Ltd.
Developer=Beam Software Pty., Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=4.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/samurai-warrior-the-battles-of-usagi-yojimbo
Description=With the Roger Rabbit film (and game) successful, and the Jive Bunny phenomenon shaking up charts worldwide, perhaps it was time to redress the balance away from wimpy rabbits. Stan Sakai's comic character set in the 17th century did this, being capable of a range of martial arts moves. In this licensed game he'll need them to save Japan from being taken over by evil.<br><br>The game is side-scrolling and has large beat 'em up elements, but also incorporates Karma. Negative actions such as needless violence will be punished with a loss of Karma, while positives ones (such as bribing those who give Karma) are rewarded. When in combat, energy gauges display the condition of both yourself and your rival. Money collected can be spent on food for energy boosts.
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[Santa Paravia and Fiumaccio]
Publisher=Keypunch Software, Inc.
Developer=Starsoft Development Laboratories, Inc.
Released=1988
Systems=Amiga|Apple II|Atari ST|Browser|DOS|Macintosh|TRS-80|Windows
Genre=Simulation|Strategy
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/santa-paravia-and-fiumaccio
Description=An intermediary step in complexity between the brutally basic HAMURABI and more sophisticated modern titles such as Civilization, Santa Paravia and Fiumaccio ushers you into a Merchant Prince setting, governing over a 15th-century Italian city-state, competing with the savage forces of nature and against up to 5 (7 in some later versions) other players in the hot-seat, seeing who can rise through the ranks to claim titles from COUNT, to MARQUIS, GRAND DUKE (and, finally, H.R.H. KING.)<br><br>At its heart the game is, as are its predecessors, about bean-counting -- weighing your current reserves of grain (measured in steres) against your population's food demands, wondering how many gold florins the market price for your surplus will net, and how many hectares of land that'll permit you to purchase... and whether that investment will come back to haunt you the following turn if the weather shifts from feast to famine, when you have plenty of dirt and nothing growing in it to feed your grumbling populace.  However, the game cleans up real nice, and cute graphical depictions may help you to forget that your debauched Renaissance rule largely consists of moving debits and credits back and forth across a virtual ledger.<br><br>Varying difficulty levels help you find your own comfort zone in which to engage bad harvest conditions, worse real-estate prices and, worst of all, the endless appetites of what must amount to hundreds of thousands of rats, endlessly nibbling at your reserves.  Surplus capital can be sunk into blue-chip investments such as marketplaces and mills, palaces, cathedrals and private armies.  If, after commissioning them all, you find you don't have so much surplus capital after all, you can always cook the books by adjusting several different flavours of taxes, tariffs and customs fees... but tamper too much and your local economy will be stifled!<br><br>Nearly every downturn in this game has an equal and opposite check, or at least a balance, to keep it from demolishing your estate in a single swoop... however, early versions of this game, as with many titles of its era, may cruelly and arbitrarily cut your rule short with a random death.  All the more reason to carpe diem and do the best with what you've got, while you've got it.
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[Santa's Xmas Caper]
Publisher=Zeppelin Games Limited
Developer=Reflective Designs
Released=1990
Systems=Amiga|Amstrad CPC|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/santas-xmas-caper
Description=A Christmas-themed horizontally scrolling shoot-'em-up. Santa is attempting to make his annual gift-delivering journey while battling renegade pixies. As Santa and Rudolph journey over seasonal landscapes, the pixies attack with presents and bombs. Santa can retaliate by throwing his own presents at them. The game is divided into three main sections: Lapland, the Atlantic Ocean, and present delivering.
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[Sanxion]
Publisher=Electronic Arts, Inc.
Developer=Thalamus Ltd
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sanxion
Description=Sanxion is a side-scrolling shoot'em up where you fight your way through wave after wave of colourful enemies, using a futuristic looking aeroplane. The screen is divided in two, with one third at the top of the screen showing a bird's eye panoramic view of the surroundings and your plane, and the two thirds at the bottom showing the actual battlefield. The scrolling speed is controlled by the player, as the scrolling slows down when the plane nears the left side of the screen, and picks up speed as the plane moves towards the middle. Sanxion does not feature any end-bosses or power-ups, instead the player is treated to a non-lethal bonus stage after each completed level, where the aim is to shoot, collect or avoid obstacles in a race against time.
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[Saracen]
Publisher=Datasoft, Inc.
Developer=IntelliCreations, Inc.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/saracen
Description=A combination puzzle/action game from Datasoft.  In each of the 100 levels, the player moves a crusader through an obstacle filled maze trying to reach the Saracen Chief and detonate a bomb next to him.  The chief does not move, instead remaining in a set position.<br><br>Along the way, he must avoid roaming guards, bouncing cannonballs, and other traps.  The crusader is armed with a bow and can pick up directionally specific arrows that are used to stop guards or destroy walls. The arrows being limited to shooting in one of the four compass directions is exacerbated by only being able to carry one object (key, arrow or bomb) at a time. For these reasons, the game's puzzle leanings and the need for a methodical approach are strong.<br><br>There is generally only one way to solve each level and proper use of the given tools is key to finding it.
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[Sarakon]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sarakon
Description=A simple variation of the classic game of  Mahjongg (also known as Shanghai). Each of the 40 levels consist of rows and piles of tiles, patterned with symbols such as butterflies and masks. Pair them up within the time limit to move on a level. The difficulty is that a tile can only be moved if it has no tile on top of it, and a gap either to the left or right (or both). Careful planning ahead is required if all tiles are to be cleared.
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[Sargon II]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit|VIC-20
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sargon-ii
Description=The second of the Sargon chess games.<br><br>In this version, you can play the computer or another opponent.<br><br>To move, you type the piece's location then the destination; such as A2-A4 to move the far left pawn forward 2 spaces.<br><br>If you press a certain key, you can hide the board and see the moves that have been made so far. You can even make your moves from this screen, if you want the added challenge, without seeing the board.<br><br>When you play the computer, you must select a level of play. The higher the level, the longer the computer thinks about its moves.<br><br>In levels one through six, if you press the ? key, Sargon II will give you a hint of a good, but not necessarily the best, move.
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[Sargon III]
Publisher=
Developer=
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sargon-iii
Description=The Sargon series were the connisseur's chess games at the time. This edition includes variable move times, ranging from 5 seconds to infinity. Moves can be undone and you can swap sides during the game. The search feature displays its calculations as you play, which can be useful to learn from. Special tactical situations, opening move sequences and checkmate practices can be loaded in for learning purposes.
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[SAS Combat Simulator]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sas-combat-simulator
Description=This action game is similar to Konami’s arcade game Green Beret. It scrolls from left to right, and the levels include ladders and platforms. A constant stream of enemies face you, and can be dispatched with either your machine gun, or one of your limited (but replenishable) supply of grenades. <br><br>The Codemasters logo appears liberally in the game, representing a variety of bonus items. These include jeeps and tanks which give you much more protection, and smart bombs and rapid fire.
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[Satan]
Publisher=Dinamic Software
Developer=Creepsoft
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|PC Booter|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/satan
Description=Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you can make the journey to defeat your foes and rescue the other wizards in the second part. As with so many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a password (provided at the end of part one) is input.<br><br>Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and you are also working against a time limit on each section. As well as your magical powers (which are stronger in part two), you can collect swords to attack, as well as lightning bolts which can be collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be spent at shop sections on rechargers, shields and teleporters amongst other things.
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[Savage]
Publisher=Firebird Software Ltd.
Developer=Probe Software Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/savage
Description=Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level.<br><br>You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her. <br><br>The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups
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[Savage Island Part One]
Publisher=Commodore
Developer=Adventure International
Released=1983
Systems=Apple II|Atari 8-bit|Browser|TRS-80|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/savage-island-part-one
Description=Savage Island is the only multi-part game in Scott Adams' adventure series, all of which have a very similar parser and interface.  At the completion of this game, players receive a password which allows part two to be played. The Savage Island games are also probably the most difficult adventures in the series!<br><br>The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. <br><br>The island holds a great secret, which will not be discovered until both parts of the game have been completed.
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[Save New York]
Publisher=Creative Software
Developer=Creative Software
Released=1983
Systems=
Genre=Action
Perspective=Platform
Score=2.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/save-new-york
Description="Save New York" is a shooter where the action takes place on one screen only; but there are lots of things going on on that screen. You see blue sky over skyscrapers and subway tunnels beneath. New York is under attack, and you are a pilot in a little blue airplane who must save it from destruction caused by aliens. At the beginning of each stage, the aliens begin to drop from the sky. Your goal is to cruise around in your plane and to shoot them, preferably before they descend on a building, because then they will begin to crush it until it is destroyed completely. Once you have disposed of such an alien wave, you enter the next stage, with tougher and more numerous foes. Your plane might run out of fuel; in this case, you must pick up fuel left by friendly planes who appear sometimes on the screen. Often an alien will lay an egg on the ground, and a newly born baby will immediately begin to destroy the buildings from below. To prevent this, you will have to leave your craft, enter the dangerous subway tunnels, and dispose of the young alien using your handgun.
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[Scapeghost]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/scapeghost
Description=You were successful police officer Alan Chance, until you were killed during a raid on drug dealers, who managed to take a hostage in the process. People have assumed that you died as a result of your own mistakes. <br><br>Now you have returned as a ghost, with psychic powers in place of your physical ones. Starting out at your own funeral, you must follow conversations to find clues. One early task is to find items which boost your physical abilities. You have help from other deceased beings, starting with pub owner Joe Danby.<br><br>Scapeghost was Level 9's final adventure game, and it is in the same format as the existing ones, which makes for a text parser with additional graphics. Puzzles require instructions to be given to other characters. The game is split into 3 days, each of which can be played independently of each other - November Graveyard, Haunted House and Poltergeist.
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[Scare Bear]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scare-bear
Description=Fred Bear has decided to have a cheese sandwich for his supper. Eating it has made Fred tired, so he falls asleep. He starts dreaming that he is driving through Toyland, which is occupied by fluffy snakes, wooden ducks, space men, toy trucks, and several other inhabitants. Unfortunately, touching any of these toys poses a danger to Fred as doing so causes damage to his car, and if the car inflicts enough damage, it breaks down and Fred is sent to heaven. Fortunately, Fred is equipped with a nuclear honey pot and some balls of honey, which can be thrown at the toys to put them out of commission.
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[Scary Monsters]
Publisher=Firebird Software Ltd.
Developer=Odin Computer Graphics Ltd.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scary-monsters
Description=Ex-football star and adventure Harry Johns has become stranded on Dr. Graves' island with his girlfriend Conny. Graves is a psychotic surgeon who has found an obsession with monsters. He has turned the island's inhabitants into ghosts, mummies, werewolves, and witches. Furthermore, in the buildings which they roam are six sleeping monsters including a witch, a mummy, a werewolf, Frankenstein, Dracula, and a hunchback.<br><br>These monsters need to be destroyed, and in order to accomplish the task, Harry must find the correct weapon stored in one of the six buildings and use it to destroy said monster, but these weapons are not usually found in the same building as the monster it is designed to kill. <br><br>The monsters usually hide at the right end of the building, but in order to reach it, Harry must deal with the inhabitants by shooting at them or using his limited number of Peek-a-Boos to wipe them out of sight. When certain inhabitants are destroyed, they leave behind severed hands which must be jumped over. Among the status bar are six pictures of the monsters, and a picture of a gravestone replaces one of them if the monster is destroyed.
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[Scenario]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1992
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/scenario
Description=Scenario is a turn-based strategy game, where your goal is to conquer the whole Europe. The game takes place on a map of Europe divided into a number of provinces. There are 4 players, each of which can be human or computer-controlled, and each player starts with 1 province and a small army in it. The rest of the provinces are independent countries, just waiting to be conquered...<br><br>Armies consist of tanks, airplanes and ships. Each turn, you can freely move your forces between your provinces or attack neighbouring provinces (though each tank, plane and ship can be moved only once per turn.) Note that a ship automatically takes a number of tanks and airplanes when you move it. When you attack a province, whether it's controlled by another player or neutral, you can see how the battle goes. Of course, if you emerge victorious by destroying the opposing army, you take over the country. If there's no army in that country, you take it without combat at all. <br><br>Producing new armies costs money. You get money from taxes paid by your citizens, but to get cash, you can invest into mining for raw materials (coal, iron or copper); their prices change each turn, but you can usually get a lot of profits - but raw materials eventually run out, and if you invest into a depleted resource, you'll just waste your money (though you can pay 250,000 money to make an analysis and see how much resources you have left in a province). Another way to earn money is to send your ships to overseas colonies to get money from them. <br><br>To build new armies, you first have to build factories in your provinces (a factory costs 200,000); each factory produces a specific type of military units, and has a limit as to how many units it can make per turn. You can also build fortifications to make your army a bit stronger when defending the province. Also note that if you have a lot of money, you can simply pay a lot of cash to revolutionaries in an enemy province - they'll revolt against their government and the country will become a part of your empire. <br><br>Each turn, there are a few random events, such as worker strikes (cannot dig for raw materials) or discovery of a gold mine (cash bonus). You are sometimes given an opportunity to destroy a factory in an enemy province; if you do this, you take part in a short arcade sequence where you have to quickly aim and shoot five guards in the head before the time runs out - and you have a limited number of bullets.

[Scenery Disk 1]
Publisher=subLOGIC
Developer=subLOGIC
Released=1985
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/scenery-disk-1
Description=Scenery Disk 1 is a scenery add-on for subLOGIC Flight Simulator II,  Microsoft Flight Simulator 1.0 and  2.x. It covers aeronautical sectionals in detail of Dallas / Fort Worth, Houston, San Antonio and Brownsville.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit / C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.
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[Scenery Disk 2]
Publisher=subLOGIC
Developer=subLOGIC
Released=1985
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/scenery-disk-2
Description=Scenery Disk 2 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Phoenix, Albuquerque and El Paso.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.
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[Scenery Disk 3]
Publisher=subLOGIC
Developer=subLOGIC
Released=1985
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/scenery-disk-3
Description=Scenery Disk 3 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of San Francisco, Los Angeles and Las Vegas.<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.
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[Scenery Disk 4]
Publisher=subLOGIC
Developer=subLOGIC
Released=1985
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scenery-disk-4
Description=Scenery Disk 4 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Klamath Falls (some of the airports provided: Redding, Eureka, Ontario), Seattle (airports: Tacoma, Portland, Renton) and Great Falls (airports: Helena, Cody, Eureka).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.
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[Scenery Disk 5]
Publisher=subLOGIC
Developer=subLOGIC
Released=1985
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scenery-disk-5
Description=Scenery Disk 5 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Salt Lake City (some of the airports provided: Boise, Logan, Fairfield), Cheyenne (airports: Rapid City, Denver, Douglas), and Denver (airports: Aspen, Colorado Springs, Pueblo).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.
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[Scenery Disk 6]
Publisher=subLOGIC
Developer=subLOGIC
Released=1985
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scenery-disk-6
Description=Scenery Disk 6 is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the aeronautical sectional in detail of Omaha (some of the airports provided: Columbus, Omaha, Des Moines), Wichita (airports: Akron, Wichita, Dodge City), and Kansas City (airports: Kansas City, Springfield, Topeka).<br><br>Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 11 other Scenery Disks that cover the continental US, and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64). Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.
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[Sceptre of Bagdad]
Publisher=Psytronik Software
Developer=Productive Playtime
Released=1993
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sceptre-of-bagdad
Description=You're Caliph - king of Iraq. An evil wizard from distant land broke into your palace, transforming it into a maze of traps and puzzles, and taking the sacred Sceptre of Bagdad. Unless you can recover it, your spell as ruler is finished.<br><br>Featuring lots of enemies to dodge, platform-style jumps and object manipulation, the game resembles the Dizzy games, with a Jet Set Willy-influenced setting. There are many objects you need to use, but you can only carry two at a time. You have 3 lives with which to complete the game.
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[Scooby Doo]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scooby-doo
Description=Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up.<br><br>Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over,  springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.
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[Scooby-Doo and Scrappy-Doo]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scooby-doo-and-scrappy-doo
Description=This licensed platform games sets you as Scrappy Doo, with the aim of trekking through four levels to rescue Scooby and Shaggy. As his name suggests, Scrappy is adept at using his fists to vanquish many of these foes. The layout of the castle and the route to it features lots of ladders, ledges and gaps to negotiate. Bonus lives (via Scooby Snacks), invincibility periods and extra points (burgers) are on offer throughout the game. Many of these are in precariously-placed areas that require precise timing and considerable risk to reach.

[Scorpion]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scorpion
Description=The Scorpion battle machine is a new anti-terrorist device. Scorpion is being tested in a simulated refinery sabotage scenario. You move Scorpion along a network of pipelines, collecting bombs as you move along. Avoid the moving obstacles and shoot all bomb layers to clear the current level and move on to the next one.<br><br>Since Scorpion can only move along the pipelines, you have to plan your way through each level carefully in order to avoid all those moving enemies. Fortunately, they move along in repetitive patterns and don't chase you. Gameplay is not easy because you have to very precisely take turns at the junctions. The game features Parallax scrolling.

[Scott Adams' Graphic Adventure #1: Adventureland]
Publisher=Adventure International
Developer=Adventure International
Released=1985
Systems=Apple II|Atari 8-bit|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scott-adams-graphic-adventure-1-adventureland
Description=SAGA#1: Adventureland was an update of the text-only Adventureland. It had many additional features including: Hi-Res graphics, Text-to-Speech hardware support, upper- and lowercase support for display (but not for input). <br><br>Gameplay was very similar to the original. You still used the same one or two word commands to move about and manipulate objects. The RETURN key toggled back and forth between graphics and text.<br><br>The objective of the game is to collect all the treasures.  There are all sorts of places to explore above and below ground. You have to outwit and escape many creatures during your quest including a dragon, a bear, and a hive of bees.
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[Scott Adams' Graphic Adventure #2: Pirate Adventure]
Publisher=Adventure International
Developer=Adventure International
Released=1982
Systems=Apple II|Atari 8-bit
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/scott-adams-graphic-adventure-2-pirate-adventure
Description=This is the enhanced version of the original all-text Scott Adams Adventure, Pirate Adventure.  Additions to the original game include illustrations for each location, and support for the VOTRAX voice synthesizer.  Otherwise the game remains essentially the same as the original.
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[Scott Adams' Graphic Adventure #3: Secret Mission]
Publisher=Adventure International
Developer=Adventure International
Released=1984
Systems=Apple II|Atari 8-bit
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/scott-adams-graphic-adventure-3-secret-mission
Description=This is the enhanced version of the original all-text Scott Adams Adventure, Secret Mission.  Additions to the original game include illustrations for each location, and support for the VOTRAX voice synthesizer.  Otherwise the game remains essentially the same as the original.
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[Scott Adams' Graphic Adventure #4: Voodoo Castle]
Publisher=Adventure International
Developer=Adventure International
Released=1984
Systems=Atari 8-bit
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/scott-adams-graphic-adventure-4-voodoo-castle
Description=This is the enhanced version of the original all-text Scott Adams Adventure, Voodoo Castle.  Additions to the original game include illustrations for each location, and support for the VOTRAX voice synthesizer.  Otherwise the game remains essentially the same as the original.
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[Scout]
Publisher=Mastertronic Ltd.
Developer=Reptilia Designs
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/scout
Description=Side scrolling shoot-em-up featuring a jumping buggy-like craft fighting aliens across eight levels.<br>With your spaceship in parts scattered across eight planets, pilot your scout capsule to find the pieces and return home. Between you and the wreckage are a host of nasty aliens. In order to survive you need to shoot the aliens, gather up the pieces and then head for home.
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[Scramble]
Publisher=Interceptor Software
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=Vectrex|Xbox 360
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scramble
Description=Scramble is a side scrolling shooter. Piloting a plane through varied (and mountainous)  terrain, your goal is to infiltrate an enemy base and destroy it. Missiles, tanks, UFO's, and other enemy artillery can all be found and will try to stop you. Colliding with any of these enemies, enemy fire, or the landscape will cause you to lose one of your planes. To fight back, your plane is equipped with both bombs and guns which can destroy most of the enemies you'll encounter. Your plane has a limited amount of fuel, and you'll crash if you run out. To replenish the fuel supply, you must bomb the fuel depots which will appear on the ground occasionally.
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[Scramble Spirits]
Publisher=Grandslam Interactive Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|MSX|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scramble-spirits
Description=Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided.
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[The Scrolls of Abadon]
Publisher=Access Software, Inc.
Developer=Fanda
Released=1984
Systems=Atari 8-bit
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scrolls-of-abadon
Description=For his own amusement, a Wizard has constructed a strange game inside his head. It takes place on a grid loaded with pieces of an Amulate, all of which must be collected. When you collect one, an arrow appears preventing you from moving back in that direction; failure to obey the Wizard sees him release a beast, which must be avoided.<br><br>You are the player in this forced 3D world. As well as Amulate pieces, there are also scrolls to collect - these produce spells which can be activated by typing the name. Spells include freezing the enemies, a level skip and a smart bomb. Other than the bomb, each one lasts for 20 seconds. <br><br>Power Disks are activated once a screen is clear, and take you to the next one. Other hazardous creatures to avoid include the Kitz and the Nim, who kill you on contact.
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[Scuba Dive]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1983
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scuba-dive
Description=Take on the role of a fearless pearl diver, as you plunge into the unknown ocean depths! You'll be swimming with sharks, squid, jellyfish and all manner of strange and deadly creatures. When you find a clam, wait for its shell to open, then swoop down and grab your prize! Descend further, to find larger clams with bigger pearls. And if you go deeper still, you may find cave systems with ancient treasures to be taken. That is, if your oxygen holds out and you can get past the waving tentacles of the octopuses which guard these forbidden places!<br><br>Once you've taken as much as you can find, you'll have to make it back to the surface. Climb aboard your boat, offload your booty, then strap on a fresh oxygen tank and take to the waters once more.
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[Scuba Kidz]
Publisher=Silverbird Software Ltd.
Developer=Silverbird Software Ltd.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scuba-kidz
Description=Players take on the role of a scuba driver, and it is up to them to navigate a series of underwater caves in search of their kidnapped friends. While exploring these caves, their air supply depletes so they must go up to the surface to refuel on air. Finding an air tank enables players to swim underwater for a longer period of time. If players have no air left, the game is over. <br><br>Useful items can be found scattered around the sea floor. These items include keys, which are used to unlock passages; bubble power, which allows players to trap creatures in bubbles which burst; extra speed; and monster suit, which scares off the creatures. Some passages are blocked by walls, and players must use their bubble power to destroy the wall.<br><br>Between caves, players have to destroy a shark which makes its way across the screen. If players make contact with the shark, their air supply diminishes. When the shark is destroyed, players proceed to the next cave. Later ones have less open surface, trickier passages, and faster creatures.

[Scumball]
Publisher=Mastertronic Ltd.
Developer=Software Creations Ltd.
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/scumball
Description=The city's sewer system has been infested by monsters, and LINDA, a maintenance droid, has been sent down to flush them out with her laser gun. Different monsters have various effects on her: some will terminate LINDA on sight, while others simply drain her power. Her power can be replenished by getting batteries scattered around the sewers. Also, contact with other hazards such as water, spike pits, and pods results in her immediate termination.<br><br>LINDA may encounter a giant slime monster while navigating the sewers. Her primary objective is to destroy this monster, which take eight hits to kill. LINDA's laser gun will have no effect on the monster. So she has to collect eight grenades that are scattered around the sewers. LINDA can only carried one grenade at a given time.<br><br>LINDA begins with five lives, but extra lives are awarded in the sewers, as well as bonuses and mystery objects. A report card at the end of the game shows, among other things, kills made, lives lost and collected, the time of completion, final score, and overall progress.
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[SDI: Strategic Defense Initiative]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sdi-strategic-defense-initiative
Description=This arcade conversion is based around classic-style shoot 'em up action. It puts you in control of a satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the mouse left and right to direct the targeting, move it up and down to increase the range, and use the joystick to move the satellite and thus avoid any contact.<br><br>Each level is split into defensive and offensive stages. On defensive levels you must stop each unit as it heads towards the earth, a lá Missile Command. Offensive stages follow the old 'shoot it before it becomes a danger' philosophy, being free-flying shoot 'em up sections among a network of destructible (but worth saving) platforms.
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[Sea Dragon]
Publisher=Adventure International
Developer=Adventure International
Released=1984
Systems=Apple II|Atari 8-bit|DOS|TRS-80|TRS-80 CoCo
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sea-dragon
Description=Sea Dragon is an arcade style side scrolling shooter. You pilot a submarine through treacherous underwater caves in an attempt to destroy a heavily guarded reactor. Mines, gun turrets, and a variety of enemies make the mission very difficult! The submarine is armed with missiles, torpedoes, and a 'Big Kill' weapon (this affects everything onscreen) to help in your mission. The air supply is limited, so when possible you will need to surface to replenish your air supply.
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[Seafox]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1982
Systems=Apple II|Atari 8-bit|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/seafox
Description=In Seafox, you control a submarine that must kill all hostile ships above and below the water.  You have two types of torpedoes: one that fires to the right and one that fires up.  You have a limited number of torpedoes and fuel units, so when you are running low be sure to watch for the green supply ship to release the dolphin that brings you fresh supplies.  <br><br>The enemies are varied and numerous. Enemy submarines pursue you below the water, and enemy destroyers on the surface can drop depth charges that slowly sink to the bottom and are deadly to the touch.  You must also watch out for your own torpedoes, because there are certain ships on the surface that are immune to your fire and reflect your torpedoes back down at you.<br><br>You can control your submarine with either joystick or keyboard.
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[Search for the Titanic]
Publisher=Capstone Software
Developer=Codesmiths, Inc.|IntraCorp, Inc.
Released=1991
Systems=Apple II|DOS
Genre=Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/search-for-the-titanic
Description="An Oceanographic Adventure/Simulation". You begin as an inexperienced oceanographer. You must build your reputation by exploring other lost vessels and earning the resources for a Titanic search. You plan, obtain funding, a ship, personnel, and equipment. Then chart a course and battle elements and dive for wrecks. Includes over 75 wrecks to explore, more than 100 navigational maps and charts and 47 ports of call. Find the Titanic and you will see real photos. Use simulated Sonar and underwater cameras.
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[Seas of Blood]
Publisher=Adventure International (UK)
Developer=Adventuresoft UK Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/seas-of-blood
Description=You are an intrepid pirate captain, commanding the corsair crew of the dread vessel the Banshee through the shipping lanes of Khul's so-called Inland Sea on an avaricious quest: to amass a hold full of lucre through treasure-hunting and outright plunder, transporting it safely through the troubled waters from wretched Tak in the north to the distant southern isle of Nippur.<br><br>A loose adaptation (using many of the original's locations and situations, but often in new, streamlined ways) of Andrew Chapman's Fighting Fantasy gamebook #16, published earlier the same year, while this computer game version still ignores the gamebooks' Choose-Your-Own-Adventure multiple-choice design in favour of a limited two-word text-game-with-graphics interface, important elements of the FF system rejected in the earlier Adventure Soft conversion of Temple of Terror have been re-integrated into this adaptation -- notably the trademark Fighting Fantasy SKILL & STAMINA RPG stats-management and (simulated) random die-rolling for tracking damage and resolving combat.  (Players hoping for the books' third dynamic are, well, out of LUCK.)<br><br>An additional extraordinary element is carried over from the gamebook: ship-to-ship combat, with your crew manifest standing in to represent an analogue to your boat's STAMINA score (ability to sustain further damage) -- handy to maintain at high levels while attempting to fend off menaces both nautical and land-based drawn from many fabulous and folkloric sources including Homer's Odyssey and the annals of Arabian hero Sinbad the Sailor.  The conversion also continues the imposition of the text adventure convention of carry limits unknown in the gamebook, as well as pre-set character stats.  Perhaps in an attempt to increase the game's length (at the cost of its replayability), mutually exclusive side-quests from the gamebook all become mandatory stops here toward a larger new goal of not merely maximising one's treasure-accumulation, but systematically denuding the entire coast of anything shiny and not nailed down.
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[Seastalker]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|TRS-80 CoCo
Genre=
Perspective=
Score=3.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/seastalker
Description=You must save the Aquadome!  But is it in more danger from an inside traitor, or a vicious sea monster? As a famous inventor and scientist, you will use your inventions and skills to save the day.
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[Sea Wolf]
Publisher=Commodore
Developer=Bally Midway Manufacturing Co., Inc.
Released=1982
Systems=VIC-20
Genre=
Perspective=
Score=...
Controls=Paddles|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sea-wolf
Description=You are the commander...and Sea Wolf puts you in charge of sinking and destroying all enemy ships. You are armed with 4 torpedoes which will reload after you fire. Your primary targets are the small P.T. Boats which travel quickly through the water. You can choose the length of your playing time. Game times vary from 1 to 9 minutes in 1 minute intervals.
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[The Secret Diary of Adrian Mole Aged 13]
Publisher=Mosaic Publishing
Developer=Level 9 Computing, Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=
Perspective=
Score=3.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/secret-diary-of-adrian-mole-aged-13
Description=Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire and observational humour into the diary of a confused teenager. It might sound like an odd idea for a computer game, but Level 9 felt that there was an adventure in there.<br><br>Most of the major characters from the book appear, including Adrian's warring parents and their respective flings, his sweetheart Pandora, his best mate Nigel, school bully Barry Kent, and curmudgeonly pensioner Bert Baxter. The game didn't use many typed commands. You would read passages of text (many of them from the book) and be given 3 choices as to what to do, which would lead to other events unfolding. Your aim throughout all of this was to make Adrian as popular as possible.

[Secret Mission]
Publisher=Adventure International
Developer=Adventure International
Released=1984
Systems=Apple II|Atari 8-bit|Browser|Dragon 32/64|PC-88|TI-99/4A|TRS-80|VIC-20|ZX Spectrum
Genre=
Perspective=
Score=2.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/secret-mission
Description=This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.
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[Secret of the Silver Blades]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Amiga|DOS|Macintosh|PC-98
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=1.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/secret-of-the-silver-blades
Description=The heroes from Pool of Radiance and Curse of the Azure Bonds return once again.  This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them.  The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades...<br><br>The gameplay is quite similar to that of the previous Gold Box games. Following the  AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no &quot;world map&quot; traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.
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[Sector 90]
Publisher=Quicksilva Ltd.
Developer=Icon Design Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sector-90
Description=Sector 90 is a side scrolling action game where the player has to fight his way into the inner-ring of a concentric-circled enemy base, plant an explosive and then have got 90 seconds to get out again. Throughout the game the game, the player will find various puzzles / locks / keys / enemies to defeat on his way.  The enemies consist solely of a single type of robot, and the puzzles are all very simple (played on the status panel ) and simply involve hitting some sort of 'choose' key at the correct split-second.

[Seesaw]
Publisher=Quicksilva Ltd.
Developer=Andromeda Software
Released=1984
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/seesaw
Description=The evil lord of the castle is throwing heavy blocks at you. If you stand on the opposite end of the see-saw when a block falls on it, you will be hoisted up in the air. Watch out for green monsters defending the castle's wall that grab either you or the block flying up. If five blocks are on the see-saw at once, it will become immobilized. Lives are lost when you are grabbed by a green monster or when a block crushes you. The object of the game is to fly to the top of the castle and defeat the evil lord.

[Sentinel]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1984
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sentinel_
Description=In this sequel to Dimension X, you join the warriors of Dimension X to continue fight against evil on the planet Jaraloba. This time it is flown in outer space, while you are controlling the space jet. Gorganitor squadrons were detected in all 50 sectors (10x5 matrix) of your star cluster, and you should clear them one-by-one.<br><br>Sitting in cockpit of your space jet, you may examine the view in first-person perspective, accelerate, decelerate your jet, move in 360 degrees, and shoot the enemy spacecrafts. During your mission, radar helps you to detect the enemies out of your view, but energy is exhausting, time is flowing, and shields are decreasing with enemy shots.

[Sentinel Worlds I: Future Magic]
Publisher=
Developer=
Released=1989
Systems=DOS
Genre=
Perspective=
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sentinel-worlds-i-future-magic
Description=This game is an epic adventure surrounding humanity in space.  It has a combination of role-playing character building, team combat strategy, customizable spaceship combat, and adventure game exploration. Fly through space and explore the surfaces and bases of a few planets to unravel the mystery that's disturbing the known universe.<br><br>Most of the travelling is 2D, but the indoor corridors are 3D.  The game features Paragraph books, where characters mention a paragraph number and you have to read from the booklet instead of getting the text in game. This functions as copy protection, making the game require guesswork to complete without the manual.

[The Sentry]
Publisher=
Developer=
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|ZX Spectrum
Genre=Strategy
Perspective=1st-Person Perspective
Score=4.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sentry_
Description=A surreal and very original game by Geoff Crammond<br><br>The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel,  a statue-like being with an energy draining stare,  you begin at the lowest.  "Energy" plays an important role,  there's a constant amount in the game world and each object is worth a certain number of units - including you.<br><br>The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. <br><br>The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze,  or rather the square you are standing on can be seen,  you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher,  and may be lower than your current level) before the Sentinel begins absorbing your energy,  when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to,  making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created,  trees to block The Sentinels view and boulders can be stacked to gain higher ground. <br><br>There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie"  which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.<br><br>Sentinel Returns is a remake very true to the original.

[Serpentine]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1982
Systems=Apple II|Atari 8-bit|PC Booter|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/serpentine
Description=In Serpentine you control a multi-segmented snake in a maze; your goal is to survive and earn as many points as possible. At the beginning of each level, three enemy snakes will also enter the maze. To complete the level, you need to eat all of the enemy snakes. If an enemy snake has more segments than your snake, you can only eat segments that form the tail of the snake; a collision with the head is lethal! Each time you eat a segment, the enemy snake will become smaller until eventually you can devour it completely. For enemy snakes that have fewer segments than you, you can eat the tail segments or the head segment. From time to time, a frog will appear in the maze; eating this will cause your snake to grow. Both your snake and enemy snakes will leave eggs behind occasionally; left alone, these will hatch (your eggs earn you an extra life, enemy eggs will hatch another snake). Eggs can also be eaten to remove them from the playfield, so it's usually a good idea to eat enemy eggs before a new snake hatches! The maze changes for each level, and the enemy snakes progressively become larger and tougher to catch.
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[Serve & Volley]
Publisher=Electronic Arts, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1988
Systems=Apple IIgs|DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/serve-volley
Description=A tennis game where camera is always static, which means whether you're on one side of the net or the other, the camera will always show both players from the same angle, which seems like a platform game. You can play a single match or full tournament, as well as resume if you achieved some points while playing before. You can play against computer AI or another player on the same computer, or you can select DEMO for computer(s) to demonstrate you the game.
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[Sesame Street Crayon: Letters For You]
Publisher=Polarware
Developer=Brian A. Rice, Inc.
Released=1987
Systems=Apple II
Genre=Educational
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sesame-street-crayon-letters-for-you
Description=This computer coloring book is another part in the Electric Crayon series and it has about 30 pictures featuring Latin letters. Each picture includes the letter in upper-case and lower-case, and items which begins from this letter or include it within (for example, on "Aa" picture Apples lie on the ground, Airplain flies, certain person moves out the garbage can with the cap on his head, etc.) with famous characters from Sesame Street to color.<br><br>Pictures could be colored from a palette of 16 colors. A mix button would "mix" the current color with the 15 other colors and give a total of 256 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Pictures could be printed with or without a monthly calendar, description, or message.
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[Sesame Street Crayon: Numbers Count]
Publisher=Polarware
Developer=Brian A. Rice, Inc.
Released=1987
Systems=Amiga|Apple II
Genre=Educational
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sesame-street-crayon-numbers-count
Description=This computer coloring book is another part in the Electric Crayon series and it has 30 pictures featuring 1-10 numbers. Each picture includes the number of certain items, this number as digit written in some way and this number written as word (for example, three rabbits in the three magic hats or ten bones for a dog) with famous characters from Sesame Street to color.<br><br>Pictures could be colored from a palette of 16 colors. A mix button would "mix" the current color with the 15 other colors and give a total of 256 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Pictures could be printed with or without a monthly calendar, description, or message.<br><br>In Amiga version pictures could be colored from a palette of 24 colors and with mix gives a total of 576 colors. Voices are also present in this version.
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[Sesame Street Crayon: Opposites Attract]
Publisher=Polarware
Developer=Brian A. Rice, Inc.
Released=1988
Systems=Amiga|Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sesame-street-crayon-opposites-attract
Description=This computer coloring book is another part in the Electric Crayon series and it has 30 pictures of different opposites such as Above/Below, Enter/Exit, Short/Long, etc., with famous characters from Sesame Street to color.<br><br>Pictures could be colored from a palette of 16 colors. A mix button would "mix" the current color with the 15 other colors and give a total of 256 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning.<br><br>Pictures could be printed with or without a monthly calendar, description, or message.
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[Sesame Street: Letter-Go-Round]
Publisher=CBS Software
Developer=CTW Software Group
Released=1984
Systems=Atari 8-bit|DOS
Genre=Educational
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sesame-street-letter-go-round
Description=The Sesame Street Muppets invite a child player for a spin on the Letter-Go-Round!. By catching and matching letters on a spinning ferris wheel, children practice recognizing and matching letters, simple spelling and word formation.<br><br>There are several types of game:<br> - Upper case matching; <br> - Lower case matching; <br> - Mixed case matching; <br> - One little word; <br> - What's missing?; <br> - Spell the secret word. <br><br>At the start of each game, one of Muppet pets brings out a letter to match or word to spell and drops it on the seesaw. A letter appears on each ferris wheel bucket and as the Letter-Go-Round spins, child player should find the right letter to match or complete a word. Child may choose and try any letter, because there is no time limit to play. When a match is made or a word is completed, Muppet pets will dance and cheer a child player to the next round of play.<br><br>The game is recommended for 1 player aged 3 to 4.

[The Seven Cities of Gold]
Publisher=Electronic Arts, Inc.
Developer=Ozark Softscape
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|PC Booter
Genre=Strategy
Perspective=Top-Down
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/seven-cities-of-gold
Description=In the game the player took on the role of Christopher Columbus and the later Spanish conquistadors as you explored the New World (or a randomly generated map). As you established forts and missions and brought back gold to Spain you would receive promotions from the Queen of Spain. The game featured a large world to explore and came up with some clever arcade sequences to simulate the interaction of the Natives and Spanish who did not speak the same language. The historical map accurately spreads out the Native population of the New World in 1492 and some historical situations can be simulated such as whether to get the gold of the Aztec and Incas by trade or conquest.
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[Sex And Violence Vol 1]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1988
Systems=
Genre=
Perspective=
Score=3.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sex-and-violence-vol-1
Description=This bundle gathers together three genre-influenced adult text-adventure games: <br><br>1. Bite of the Sorority Vampires, a chilling tale of a sororal campus organization, Eta Beta Pi, whose insatiable members may be responsible for the disappearance of your friend -- as a member of the school newspaper, it's your duty to bust this creepy tale wide!  (And as a man, you have other duties...); <br><br>2. Hatchet Honeymoon, a weird vignette of a newlywed rescuing his fresh and virginal bride from the foul clutches of a shadowy stranger in a haunted mansion filled with secret passages (and amorous cleaning staff); <br><br>and Sex Vixens From Space, pulp sci-fi hero Brad Stallion's first foray --  saving the universe from astro-Amazons armed with emasculating sex-ray guns ... using some of his own specialised equipment (later expanded upon elsewhere in more lush graphic depictions that really allowed the subject matter to come to vivid life!)

[Sex Games]
Publisher=
Developer=Landisoft
Released=1985
Systems=Browser
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sex-games
Description="The old in-out" as a weary euphemism for a joyless mechanical action was never more apt than here; across five stages, the player is in control of relentless copulatory thrusting, controlled with jerky two-frame back-and-forth movements as first and best set out in Stroker's classic and elegant interface (or, if you prefer, any of the Daley Thompson / Winter Games era of Olympic athleticism via joystick-waggling).  Each movement increases the Lust gauge, while a Potency gauge is ever-diminishing.  The player's task is to raise the former to the top before the latter runs out; then a new erotic scenario is unveiled.  Lather, rinse (, lather, rinse, lather, rinse) repeat.

[Sex Vixens From Space]
Publisher=Free Spirit Software Inc.
Developer=Free Spirit Software Inc.
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sex-vixens-from-space
Description=Dashing hero-heartthrob of the future Brad Stallion is assigned by the Federated Government to locate and neutralize "The Tribe" -- a band of space-Amazon raiders spreading interstellar terror with their emasculating Sex-ray guns.  With the assistance of Sandie, a shipboard computer, the player must guide Brad through two planetary environments, a space station, and his own streamlined vessel -- the Big Thruster.  As for the various women he will encounter in his journeys?  We'll put it this way: when you only have one tool at your disposal, every problem you encounter looks like a toolbox.
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[Seymour Goes to Hollywood]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/seymour-goes-to-hollywood
Description=Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself.<br><br>Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and besides that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.
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[Shackled]
Publisher=U.S. Gold Ltd.
Developer=Data East USA, Inc.
Released=1988
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shackled
Description=A multi-player, multi-level labyrinth/maze game in the genre of Gauntlet; originally an arcade game. Players take the role of Kevin, who is trying to rescue his friends from their jail cells. As prisoners are released, they will attempt to follow Kevin, and also attack nearby enemies. Kevin's goal is to lead each prisoner to the exit, and onto the next level. Some levels have hidden passages which lead to bonus/secret levels.<br><br>As with any Gauntlet-style game, finding enough keys to deal with each door is crucial.  Kevin can pick up weapons such as grenades and boomerangs,  and other enhancing objects such as faster movement, a smart-bomb diamond, and other bonus objects for points.
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[Shadow Dancer]
Publisher=U.S. Gold Ltd.
Developer=SEGA Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shadow-dancer
Description=Shadow Dancer is a one-player game in which you control Shinobi. With the help of your dog, you must kill your enemies while you venture through locations such as airports, railroads, waterfalls, sewers, and more.  Furthermore, you must find and disarm several bombs along the way before you leave each. You also have the option of using magic against enemies, which may consist of tornadoes or fireballs.<br><br>There are five missions you must complete; and each one has different objectives such as obstructing the enemies deadly mission, disrupting the enemy's supply route, raiding the enemy's industrial units, attacking the enemy's underground forces, and liberating and securing the shuttle's base. Each mission consists of three stages and there is a boss on each of the mission's final stages. <br><br>What's good about the dog, you say? Well, if you tell it to, the dog will maul enemies (provided that the dog barks at them when you face them) and distract them long enough so that you can shoot at them. Remember that you have a limited time to do this, as the enemy will eventually kick the dog off him. This causes the dog to yelp and shrink, making him powerless against them.
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[Shadowfax]
Publisher=Postern Ltd.
Developer=Postern Ltd.
Released=1982
Systems=VIC-20|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shadowfax
Description=Aiee! An endless stream of Nazgul! Control Gandalf on his great white horse as you zap your way through them. Avoid being hit by those black riders, while racking up points by blasting with Gandalfs magic lightening bolts.<br><br>The game never ends as you progress down through the rows of ring wraiths. The horse graphics are based on the famed photographic series of a galloping horse by Eadweard Muybridge.
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[Shadowfire]
Publisher=Beyond - Challenging Software
Developer=Denton Designs
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/shadowfire
Description=General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire would be in great danger, and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take care of the situation.<br><br>Players take control of all six mercenaries and have one hour and forty minutes to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter, Zark Montor, the team leader, is an expert in unarmed combat and the only translator of the group, Servina Maris is the only character who can pick locks, Torik is an avian with thorough knowledge of explosives, Maul is a slow combat droid and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.<br><br>Controls are completely icon based and the screen is divided into six sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.<br><br>From the main game screen (enigma team screen) players can choose one of the six characters and access four sub-screens:<br><br>Character status screen:<br>Shows a character's speed, strength, stamina (health) and carried weight.<br><br>Object screen:<br>Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items or use special items.<br><br>Movement screen:<br>Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.<br><br>Battle screen:<br>During battles, characters can scan the location to count and identify their enemies, move, attack with their equipped weapon, defend or retreat.
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[Shadow of the Beast]
Publisher=Psygnosis Limited
Developer=Reflections Interactive Limited
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Genesis|Lynx|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shadow-of-the-beast
Description=While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father.<br>As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.<br><br>Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score  by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.
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[The Shadows of Mordor]
Publisher=Addison-Wesley Publishing Company, Inc.
Developer=Faceless Programmers' Corporation
Released=1988
Systems=Amstrad CPC|Apple II|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shadows-of-mordor
Description=An officially licensed J.R.R. Tolkien "Lord of the Rings"<br>text adventure game based on the second part of the trilogy<br>- "The Two Towers".<br>You can select to play as either Frodo or Sam. The game follows the plot of the book closely and many locations have accompanying illustrations. Unusually for a text adventure game the action happens in real time so if you sit there thinking of what to do next, things will happen in the game eg. creatures will move from location to location.
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[Shadow Warriors]
Publisher=Ocean Software Ltd.
Developer=Tecmo, Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shadow-warriors
Description=Shadow Warriors is a direct port of the arcade version of Ninja Gaiden. It is a beat'em up in the veins of Double Dragon featuring Ryu Hayabusa, a ninja who must fight members of an evil cult who seek to fulfil Nostradamus' end of the world prophecies.<br><br>Ryu Hayabusa can attack his enemies using his his bare hands and feet or using a sword (for a limited time). He can also perform moves such as a flying neck throw, a back flip and hang kicks, performed while hanging in scenario objects. Throwing enemies against objects such as phone cabins, oil drums or dumpsters will destroy them, revealing power ups such as health items and swords. At some points, Ryu will have to perform acrobatic moves to carry on. He has a life bar starting with 5 units.<br><br>The game takes place in United States' locations such as Las Vegas, North Carolina, Los Angeles, the Grand Canyon and Brooklyn. The enemies in those stages are mostly of the same 5 kinds, including Jason Vorhees' look-alikes and other masked men. There is a boss fight at the end of each stage.<br><br>A two-player co-operative game is also featured. Whenever the player dies, a continue screen will appear showing Ryu chained to a table while a circular saw descends upon him.

[Shamus]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1983
Systems=Atari 8-bit|Game Boy Color|PC Booter|TI-99/4A|TRS-80 CoCo|VIC-20
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shamus
Description=A combination of Berzerk and Adventure -- explore over 120 rooms to find the evil enemy.
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[Shamus: Case II]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shamus-case-ii
Description=You play Shamus, a sort of detective and dungeon-crawling adventurer in one.  In a previous game, you managed to get your bad guy, but now he has escaped, and you must go into his underground lair to bring him back.<br><br>Getting through the game means surviving the traps and monsters spread throughout the dungeon.  You must also get past the wrong turns.  To get by the monsters, you must either avoid them, or use a weapon (limited shots).<br><br>Throughout the dungeon are treasure chests, cache's of useful things, such as keys and hints.
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[Shanghai]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|DOS|Lynx|Macintosh|MSX|SEGA Master System|TurboGrafx-16|TRS-80 CoCo
Genre=Strategy
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shanghai
Description=Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of many computer versions.<br><br>The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side.<br><br>This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode.
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[Shanghai Warriors]
Publisher=Players Software
Developer=Imperial Software Designs
Released=1989
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shanghai-warriors
Description=Shanghai Warriors is a side-scrolling fighting game featuring three levels: an airport, a military base, and a harbor. The main character can jump, punch, and kick, just like the enemies. While the kick has a slightly longer range, the punch is a little faster. To gain an advantage over the enemies, it is possible to pick up various weapons including a machine-gun, throwing knives, or shurikens. Ammunition for all weapons is limited. Unlike many similar fighting games, there are no end-of-level bosses in the game.

[Shao Lin's Road]
Publisher=Edge, The
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shao-lins-road
Description=The arcade follow-up to Yie Ar Kung Fu switches from the one-on-one style into a platform beat 'em up design. You play Lee, who has become trapped in the Temple by the Triads, and must escape by over-powering them. Each section of the game is on several levels (which you can jump up and down) and scrolls. Balls of energy are sometimes released when you kill a Triad - grab this and it becomes a powerful weapon you can hurl at an opponent. Most enemies can be killed with standard kicks, but each level has a Super Triad who can only be killed through magic.
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[Shard of Spring]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1986
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/shard-of-spring
Description=A blessed island is always at ease thanks to the Shard Of Spring -- a crystal that bestows eternal springtime. Now, an evil sorceress has stolen the sacred shard and you have to get it back. The world you once knew has fallen to hunger, famine and despair. Everyone now asks you to come forward and take the challenge!
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[Shark]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/shark
Description=Shark is a 2D-horizontal-scrolling arcade shoot-em-up comparable to games like X-Out, Katakis, Delta, and Armalyte. Your craft is armed with a small phased plasma armour piercing laser weapon. Upgrade your craft with objects you can collect dropped from exploding enemy crafts. Collect mines, missiles, bouncing bombs, wire-guided missiles, shields, extra energy, plasma blasters, or a high power generator to speedup your craft. Avoid contact with enemy craft which drain your energy. A panel displayed at the top of the screen will give you essential information like energy level, weapon system in use, Score, Lives left, Remaining ammunition of Weapon.

[Sharkey's 3D Pool]
Publisher=Firebird Software Ltd.
Developer=Aardvark Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=0.5
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sharkeys-3d-pool
Description=Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included.<br><br>There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.
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[Sherlock]
Publisher=Melbourne House
Developer=Melbourne House
Released=1985
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sherlock
Description=In this text and graphics adventure mystery game you are the world's greatest sleuth - Sherlock Holmes. Teamed up with Doctor Watson and dealing with the inept Inspector Lestrade, you must solve a double murder in Leatherhead. As well as studying the clues, you must interrogate NPCs, who will react differently if they know certain information.<br><br>Time is important to the game - you have a limited amount, and must make use of trains which come at varying times. Unusually, the descriptive text given by the game is kept separate from entered commands, which are stored at the bottom of the screen.
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[Sherlock Holmes in "Another Bow"]
Publisher=Bantam Software
Developer=Imagic
Released=1985
Systems=Apple II|Macintosh|PC Booter
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sherlock-holmes-in-another-bow
Description=The first Sherlock Holmes PC game and first in the short-lived "Living Literature" series by Bantam Software of interactive fiction titles. In this original story, an aging Holmes in his 60s becomes involved in a murder mystery aboard the steamship S.S. Destiny. As his mind is not as sharp now, he will rely on you the player as his longtime companion Dr. Watson to help him with the investigation, though he will give you advice throughout.  There are dozens of characters (including famous real-life figures such as escapist artist Houdini, Gertrude Stein, Sir Lawrence of Arabia, Picasso and Thomas Edison)<br> to observe, follow and spy on and determine who may be a suspect during the  time limited game. There are 6 smaller cases within the whole mystery which must be solved in order to arrive at the final truth.

[Sherlock: The Riddle of the Crown Jewels]
Publisher=Infocom, Inc.
Developer=Challenge Inc.
Released=1987
Systems=Amiga|Apple II|DOS|Macintosh
Genre=
Perspective=
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sherlock-the-riddle-of-the-crown-jewels
Description=(From the Infcom Home Page site)<br><br>In The Riddle of the Crown Jewels, you play the role of Doctor Watson. You have received an urgent summons to the rooms of your good friend Sherlock Holmes by his landlady, Mrs. Hudson. Normally you are not up and about so early on a Saturday. But here you are, outside the Baker Street residence, and not a moment too soon; for the fog has thickened and travel without a lamp has become impossible.
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[Shiloh: Grant's Trial in the West]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1987
Systems=Apple II|Atari 8-bit|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/shiloh-grants-trial-in-the-west
Description=The major battle in Western Theater of American Civil War  fought on April 6-7, 1862 near church Shiloh in Tennessee was the bloodiest battle between Union and Confederate forces. Historically Union forces lead by Maj. Gen. Ulysses S. Grant won in the battle and finished Confederate's hopes to block the Union invasion of northern Mississippi.<br><br>The game is played as Confederates, as Unions, both sides, or having the computer choose. Two scenarios are available: the Campaign Scenario April 6-7 (Confederate's attack and Union's counterattack after Union supporting forces arrival) and First Day Scenario April 6 (Confederate's attack only). There are three difficulty levels and five levels of different options such as Conf/Union Ammo Supply, Union Arrival, Conf/Union Effeciency.<br><br>During war gameplay you move the troops on the map with rectangular grid using your tactical/strategical skills by turns, after that combat is flowing, and statistical results of the combat are shown. Map represents nature of the locality. Each turn takes some amount of time. Your actions increase your score according to successfulness.
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[Shinobi]
Publisher=Virgin Games, Inc.
Developer=SEGA Enterprises Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|NES|SEGA Master System|TurboGrafx-16|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/shinobi
Description=You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go.<br><br>Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas.<br><br>Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.
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[Ship Of Doom]
Publisher=Artic Computing
Developer=Artic Computing
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/ship-of-doom
Description=While on a reconnaissance flight, your ship has been drawn by a Graviton Beam onto an Alien Cruiser. Fred, your pet android, informs you that the cruiser is on a Humanoid slave mission, its aim to seek out Humanoid planets from which samples are taken and their brains replaced by microchips. Your aim is to free your ship by pressing the control button in the main computer room. Of course, expect various hazards and puzzles to be in your way. The game features a simple 'Verb Noun' command interface, and no graphics of any description. Instructions such as 'insert key into hole' have to be split into two commands.

[Ship of the Line]
Publisher=Richard Shepherd Software
Developer=Richard Shepherd Software
Released=1984
Systems=ZX Spectrum
Genre=Adventure|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ship-of-the-line
Description=Ship of the Line sets you as a naval commander in the 17th century who is looking to obtain fame and fortune. When you come into contact with an enemy ship you have the chance to fight them (either by shooting at them or boarding the ship with some of your crew), or attempt to run away. If you survive the fight you will be updated on how much manpower is left and what state the ship is in. After several days your ship will probably need repair or restocking; at this point you must return to port. This is when your bosses will comment on your performance;– ideally they will offer you a promotion to a bigger ship.
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[Shirley Muldowney's Top Fuel Challenge]
Publisher=
Developer=
Released=1987
Systems=
Genre=Action|Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/shirley-muldowneys-top-fuel-challenge
Description=This is a drag racing simulator, named for Shirley Muldowney, a three-time world champion in the sport of "Professional Top Fuel Dragsters."  You go through the stages of qualifying and winning races.  You select your equipment and learn to use it, then take it to the track and race in the qualifications.  If you do well enough, you'll enter the races.<br><br>Some attention was paid to the mechanics of driving the big cars.  You need to be able to watch your tachometer and fuel gages and use a clutch.
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[Shockway Rider]
Publisher=FTL - Faster Than Light
Developer=Carter Follis Software Associates
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/shockway-rider
Description="Shockway Rider" is an action game taking place in some distant future where every big city is surrounded by moving pedestrian walkways called shockways. The goal of the game is to complete a full circle on the shockway, which consists of three lanes moving at different speed. Obstacles are provided by gang members and angry citizens who block the shockways and have to be fought off with weapons or bare fists.
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[Shogun]
Publisher=Mastertronic Ltd.
Developer=Virgin Games, Inc.
Released=1986
Systems=Amstrad CPC|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shogun
Description=Wait, you say, wasn't this an Infocom title? Actually, this one came out first on the budget publisher Mastertronic's catalog. It's a vastly different game than the Infocom one - you wander around as one of a number of characters trying to build up your rapport with the people, doing battle and working your way up to becoming a shogun. An obscure title that I always loved - and the very odd graphics and gameplay, on a 2D surface  where you're always flying everywhere, were so strange, but in the end that made it a memorable game.
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[Shoot 'em up Construction Kit]
Publisher=Palace Software, LTD.
Developer=Sensible Software
Released=1988
Systems=Amiga|Atari ST
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shoot-em-up-construction-kit-
Description=Shoot 'em Up Construction Kit is more of a utility than a game. It allows the user to create a huge variety of top down shooters with a simple set of utilities allowing the player to draw, animate and move all of the games sprites, create sound effects and backgrounds for many levels, and set up games rules.<br><br>The package comes complete with 4 games already made on it, to demonstrate the techniques involved. These include: "Slap and Tickle" (set in space), "Outlaw" (a wild west game) "Transputer Man" (with a strong sci-fi setting) and "Celebrity Squares".
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[Shooting Stars 3]
Publisher=
Developer=
Released=1991
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/shooting-stars-3
Description=Shooting Stars 3 is a compilation that includes the following six games:<br><br>1. Magic Tile<br>2. Quiwi<br>3. Draconus<br>4. Zybex<br>5. Las Vegas<br>6. Darts Challenge

[Short Circuit]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/short-circuit
Description=In this adaptation of the movie of the same name, you take the role of robot Number 5. Having recently become self-aware, Number 5 has to escape from the laboratory. To do so, he has to find several hardware and software upgrades that give him new abilities, like jumping and firing a laser gun. He also has to evade capture by security personnel and other robots.<br>Once he has escaped from the lab, he has to survive on the outside by evading wild animals and his human and robot pursuers.<br><br>The game combines action and adventure elements. In the lab, you can search for and pick up items and use them to find your way to the exit. Once outside, you have to jump and shoot to survive.
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[Shotgate]
Publisher=
Developer=
Released=Sep 17, 2008
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shotgate
Description=Shotgate was developed for the annual Mini Game Competition and was an entry for the 4k size category. It is a reworking of the Portal concept. Players need to survive through 26 rooms in a secret laboratory where the new Shotgate technology of jumping is tested. Each level is set on a single screen where the player can move left or right, but he cannot jump. Using the gun gates can be shot into walls or ceilings. As soon as two gates are set, the character can enter one to be immediately warped to the other gate.<br><br>Ammunition is limited and so is the time available per level. As such, certain gates need to be re-used to save ammo. As with the game it is based on, there is a promise of cake at the end of the game. From the main menu passwords can be entered to go to the levels directly.

[Shotgate / Konfl1kt (Limited Edition)]
Publisher=
Developer=
Released=Jul 29, 2008
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shotgate-konfl1kt-limited-edition
Description=This is a limited edition of twenty cartridges of the games Shotgate and Konfl1kt, originally developed for an annual mini-game competition to make games within a certain file size. The game are 4 kilobytes and 1 kilobyte in size respectively.<br><br>The cartridge consists of a PCB with 8 Kb EPROM and a black cartridge shell. The cart is labelled and the set also includes a plastic box with full color cover, an 8 page manual and a sticker with serial number and signature. Cartridges were sold through mail order for € 45.<br><br>Next to this version, there is also an unlimited edition.

[Shotgate / Konfl1kt (Unlimited Edition)]
Publisher=
Developer=
Released=Jul 29, 2008
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shotgate-konfl1kt-unlimited-edition
Description=The Unlimited Edition of Shotgate / Konfl1kt contains both games on a single disk. Unlike the limited edition there is no limited production run. It includes the games Shotgate and Konfl1kt, originally developed for an annual mini-game competition to make games within a certain file size. The game are 4 kilobytes and 1 kilobyte in size respectively. The set consists of a colour disk with label and a dedicated disk sleeve. The instructions for both games are stored on the disk, too and the price is € 10. It could only be ordered through mail order.

[Shredz64]
Publisher=
Developer=Synthetic Dreams
Released=Mar, 2008
Systems=
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shredz64
Description=Shredz64 is a game modelled against the mechanics of Guitar Hero to play music on a guitar controller. Players need to match notes in five columns, each with its own colour, against the rhythm and melody of the music. Doing well increases the applause meter and when it runs out the game is over. Similar to Guitar Hero's star power, perfect parts increase a shredocity meter, allowing the player to lift the guitar, turning the screen border red and scoring additional points. The screen only shows the notes in a pseudo 3D fashion, with nothing else in the background.<br><br>The game makes use of the PSX64 interface that connects PlayStation controllers to computers that use a DB9 port, and the Commodore 64 pin configuration. For the PlayStation 2 guitar controller, this does not only include button presses, but the whammy bar, strumming and lifting as well.<br><br>The initial game was released with ten instrumental songs divided over different difficulty levels. It includes a mix of game soundtracks (Zelda, Zak McKracken), movie soundtracks (Beverly Hills Cop, Ghostbusters) and renditions of popular songs (Hotel California, Lick My Guitar). Players can add their own SID files to the game and record custom notes. There are separate PAL and NTSC versions, and high score tracking is included.

[Shuttle Simulator]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit|Dragon 32/64|TRS-80 CoCo|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/shuttle-simulator
Description=This game is an early simulation of NASA's space shuttle, on a mission to retrieve a failed satellite. Most of the controls are handled using the joystick. The mission is comprised of five different stages:<br><br>1. Launch: After an automatic lift-off out of Earth's gravity, you guide the shuttle to a rendezvous point.<br>Park: With the satellite in sight, approach it until you are right next to it.<br>Arm: Use the robot arm to catch the floating satellite and bring it into the cargo space of the shuttle.<br>Entry: Just like the launch stage, but without throttle control, you guide the shuttle to a target box indicated in the plotter instrument.<br>Final approach: From an outside view of the shuttle, try to decelerate at the same time as dropping to an altitude of zero.<br><br>The main view is from the cockpit, with a small stripe in the centre dedicated to the outside view, and the rest comprised of instruments and indicators. All of these instruments, indicating the stages of the mission, the attitude of the craft and its course, as well as altitude and speed, are functional. Certain parts of the mission are moved to an outside view for pædagogical reasons. To make the game more beginner-friendly, the mission is not aborted if a certain stage is not fulfilled, but points are awarded for how well each stage is completed.

[Side Arms Hyper Dyne]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/side-arms-hyper-dyne
Description=Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.
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[Sidewalk]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1988
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sidewalk
Description=You are supposed to take your girlfriend to the Live Aid rock concert tonight; unfortunately, thieves have stolen and dismantled your motorcycle. You realise this at 3pm, and must find and reassemble all the parts in order to arrive at your girl's home by 7.30pm. Fail, and she will go with the loathsome John instead.<br><br>The game is a time-limited adventure, in which you must walk through the mean city streets, by directing the player sprite into, out of and across the screen. When you meet people you are told of their physique and job, and can interrogate them about your bike (resulting in set dialogues), run away, or fight. This results in a one-on-one beat 'em up element, with punches, kicks and a headbutt available. Your strength is represented by a glass of beer going from full to empty - when it's empty you are dead. There is a bar in which to recharge your energy (the dangers of riding a motorcycle after drinking alcohol have not been incorporated into this logic).
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[Sid Meier's Pirates!]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|DOS|Macintosh|NES|PC-98|PC Booter
Genre=Action|Role-Playing (RPG)|Strategy
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sid-meiers-pirates
Description=Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented. <br><br>The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.  <br><br>The game is educational, as you will learn about piracy through the thoroughly researched manual. You'll smell the sea salt as you participate in wild sword fights, desperate sea battles, and daring attacks by land!
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[Siege]
Publisher=Postern Ltd.
Developer=Postern Ltd.
Released=1983
Systems=BBC Micro|VIC-20|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/siege_
Description=Siege is a simple arcade game where the player is defending a medieval castle. You stand at the top of the castle wall and have to throw stones at the attackers who are climbing up the wall. Often you will be able to take down multiple enemies as one falling man catches another. As time goes by the enemies will move faster and faster. When the enemy reaches the top of the wall the game is over. The more attackers you knock off the higher score you'll get.
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[Sierra Championship Boxing]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1985
Systems=Apple II|DOS|Macintosh|PC Booter
Genre=Sports
Perspective=3rd-Person Perspective
Score=0.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sierra-championship-boxing
Description=One of the early Sierra On-Line releases, this game lets you design your own boxer before taking him/her/it to the ring. You can play as a black or a white guy, a cartoonish character or a kangaroo (!).<br><br>Three play modes exist:Completely interactive: You control your fighter's every move<br>2. Coaching: You tell your fighter how to fight (aggressive, jabbing, defensive, etc.) in between rounds<br>3. Completely simulated: The computer does all the fighting<br>Stats are input in text variables, allowing you to not only customize your boxer very specifically (reach, height, weight, etc.) but also recreate some of history's best fighters and pit them together in a simulation.<br><br>Two-player mode supported.
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[Silent Service]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 8-bit|Atari ST|DOS|NES|PC-98|PC Booter|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/silent-service
Description=You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. <br><br>You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. <br><br>How well will you do when matched against history?
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[Silent Shadow]
Publisher=Topo Soft
Developer=Topo Soft
Released=1988
Systems=Amstrad CPC|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/silent-shadow
Description=Silent Shadow is an arcade with a small aerofighter as protagonist. The objective of the game is to get unharmed with maximum discretion a huge bomber to destroy the enemy fleet in the Persian Gulf. To do so the player has a modern and sophisticated fighter whose power, speed and ability can get to create false images on the radar, making it worthy of the Silent Shadow nickname.<br><br>To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and the enemy fleet). The idea is not to depart too much from the bomber to avoid being hit by enemy fire, being destroyed and ending the game, but neither should you go too  slow because you could clash with the bomber, then losing the few opportunities you have. Expansionary pumps are available that can destroy all enemies in sight. The game allows collaborative game where up to 2 players can take one aerofighter.
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[Silicon Dreams]
Publisher=Rainbird Software
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|MSX|ZX Spectrum
Genre=
Perspective=
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/silicon-dreams
Description=This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems.<br><br>Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games.<br><br>Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its passengers. When you are awakened prematurely from hibernation, you know something's wrong!<br><br>Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from destroying Snowball 9.<br><br>Worm in Paradise: You have to find as much information about the city as possible, obtain money, and then become a member of the governing party of Eden.
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[Silicon Warrior]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1984
Systems=Atari 8-bit
Genre=Action|Strategy
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/silicon-warrior
Description=Make a time journey into the year 2084. <br><br>The SYBORGS, a superhuman race of Technocrates, developed a computer of the 10th generation. A computer with more RAM and more artificial intelligence as all other computers built by the mankind. <br><br>The SYBORGS swore to tell the secret, which is connected with this computer, to the best and greatest computer developer of the mankind. <br><br>The managers of all prominent computer companies sent their best developers to this future war.<br><br>They have to fight against each other. One against the other one. <br><br>Only the best can experience the secret of the SYBORGS.
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[Silkworm]
Publisher=Virgin Mastertronic Ltd.
Developer=Tecmo, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/silkworm
Description=Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on land as well as in the air.<br><br>Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!).
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[SimCity]
Publisher=Maxis Software Inc.
Developer=Maxis Software Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|Macintosh|PC-98|SNES|Wii|Windows 3.x|ZX Spectrum
Genre=Simulation
Perspective=Top-Down
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/simcity
Description=SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.<br><br>Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.<br><br>The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.
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[The Simpsons Arcade Game]
Publisher=Konami, Inc.
Developer=Novotrade International, Inc.
Released=1991
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/simpsons-arcade-game
Description=Waylon Smithers has just stolen a diamond from Springfield Jewelers for Mr. Burns. While trying to make a getaway he crashes into Homer, causing the diamond to leave Smithers' hand and it flies into Maggie's mouth, prompting Smithers to grab Maggie (and with her, the diamond) and run off. The Simpsons decide to go after him, but Mr. Burns has tons of his henchmen to prevent the Simpsons family from getting their daughter back.<br><br>The game is a conversion from the arcade game. It's basically a side scrolling four player beat-em-up featuring the Simpsons characters. The player can choose to play as one of the four Simpson's characters. Homer, who punches and kicks; Marge, who swings her vacuum cleaner; Bart, who wields his skateboard; and Lisa, who uses a jump rope like a whip.   Other weapons such as hammers and bowling balls are also available to use. The game's levels are Downtown Springfield, Krustyland, Springfield Discount Cemetery, Moe's Tavern, Springfield Gorge, Dreamland, the Channel 6 studio, and the Power Plant. Each level ends with a boss whose speed and strength would increase after taking a set amount of damage. End level bosses include the wrestler Professor Werner von Brawn, a hot air balloon shaped like Krusty the Clown, a pair of bouncers, a drunk at Moe's Tavern, a henchman in a bear suit, an imaginary gigantic bowling ball, and a martial arts sensei dressed like a kabuki actor. Of course there's also the showdown finale against Smithers and Mr. Burns in a robotic outfit.<br><br>There are also 2 minigames between between levels where the player can compete against the other characters to be the first to inflate a balloon or to be the first to wake up their character.
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[The Simpsons: Bart vs. the Space Mutants]
Publisher=Acclaim Entertainment, Inc.|Ocean Software Ltd.
Developer=Imagineering Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Gear|Genesis|NES|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=Platform
Score=1.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/simpsons-bart-vs-the-space-mutants
Description=Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield.<br><br>On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.<br><br>The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of the bar.<br><br>Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game.
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[Simulgolf]
Publisher=Simulmondo
Developer=Simulmondo
Released=1988
Systems=
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/simulgolf
Description=In the game simulating some kind of golf you should complete the course consisting of 18 stages, putting the ball into the hole with as less strokes of the ball as possible. Each stage is presented on one screen in top-down view, it has a different shape, and different obstacles or gates are set to be avoided or passed through. <br><br>Setting the ball in the field, you should select the direction and power of the stroke. The points at the end of each stage are calculated as subtraction of made strokes and pre-defined ones different for each stage. The winner is a golfer with a lowest number of points.<br><br>The number of players (1-4), their names, and courses may be adjusted before the start. In multiplayer mode, each player strikes their balls in the separate fields in turns.
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[Sinbad and the Throne of the Falcon]
Publisher=Mirrorsoft Ltd.
Developer=Cinemaware Corporation
Released=1987
Systems=Amiga|Apple IIgs|Atari ST|DOS
Genre=
Perspective=
Score=2.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sinbad-and-the-throne-of-the-falcon
Description=Take to the high seas as Sinbad the sailor. You have been asked for help by the Princess to defeat the Black Prince and his minions from hell. You will fight pirates and genies, find romance and heartbreak, comedy and tragedy.<br><br>Sinbad is a more action-oriented game than other adventure/strategy releases from Cinemaware. Featuring loads of arcade sequences and limited decision making.
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[Sir Lancelot]
Publisher=Xonox
Developer=Xonox
Released=1983
Systems=Atari 2600|ColecoVision|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sir-lancelot
Description=A damsel in distress is being held in a castle by a fire breathing dragon! As Sir Lancelot, you need to ride your winged horse Pegasus to the rescue. Each level in this action game consists of two screens. First you are outside the castle which is guarded by numerous flying creatures. You need to fly around the screen and destroy all of the creatures by hitting them with your lance (careful, if they hit you instead you'll lose a life). After all of the creatures are gone, you enter the second screen which is inside the castle. Here there is a large pit of lava and a flying dragon. To destroy the dragon you need to hit it's stomach with your lance. If you are hit by one of the dragon's fireballs you'll be temporarily stunned and unable to fly. If you end up falling into the lava, you'll lose a life. If you can defeat the dragon, the game repeats at a higher difficulty level. The game ends when you lose all of your lives.
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[Skate Crazy]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/skate-crazy
Description=Pull on your skates and get down to the local car park where your prowess on eight wheels is put to the test in the 'Car Park Challenge'. <br><br>The player grooves his way around one level of the car park which has been turned into a multidirectionally scrolling arena for the gladiators of roller racing. Kick cans over, litter to collect and obstacles to avoid in the shape of cones, ramps, sand, bouncing balls, flying frisbees, mazes of tyres and rocks, and even other skaters. Finishing each level is a battle against time to negotiate a series of gates in a set order, the next gate being signified by a row of dots which flash between its flags. <br><br>To complete rounds successfully, though, suitably impressive stunts and tricks are carried out to appease a set of four judges. Each have a card which they periodically display at the bottom of the screen, notifying the player of his progress. When the player's energetic jumping skills have gained enough points to qualify, he skates through the finishing gate and has his performance rated. Failing to qualify forces the player to skate around the car park against the clock, picking up a set number of pieces of litter. Beating a level allows the player to skate to the level's exit ramp, from where he chooses to move up to the next level or leave the car park and move onto the next part of the game, 'The Skate Crazy Championship Course'. <br><br>This section of the game is a race against time over four horizontally scrolling cityscapes of platforms and ramps, with the player building up speed on his skates using a paced joystick waggling movement. Ground level obstacles and gaps in the floor are crossed with leaps of controllable strength and items at head height are avoided by judicious ducking. Birds and other creatures also spell doom for the heroic skater, unless he is able to avoid them or throw things at them. <br><br>Points are scored in this section by picking up extra skating paraphernalia, such as pads, clothes, skates and litter.

[Skate or Die]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1987
Systems=Amstrad CPC|Apple IIgs|DOS|NES|Wii|ZX Spectrum
Genre=
Perspective=
Score=4.5
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/skate-or-die
Description=Skate or Die incorporates five distinct styles of skating, which can be attempted individually or in turn. You skate around a menu room to choose which one to attempt. Before taking off you can visit Rodney's skate shop to buy equipment.<br><br>The first event is freestyle, in which your aim is to score as many points as possible in 10 attempts. Judges determine how much style and skill you have shown. The High Jump uses the same equipment, only this time your task is to jump as high as possible at the end of the ramp.<br><br>The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over. <br><br>The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around.
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[Skeet Shootin']
Publisher=
Developer=
Released=1985
Systems=
Genre=Sports
Perspective=1st-Person Perspective
Score=2.8
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/skeet-shootin
Description=You are performing Skeet shooting in the Alps. Ten clay disk-shaped pigeons are flying from bottom to the top in different angular directions one after another. When clay disk starts to fly, the aim of your shotgun is in bottom position. You should mark the flying clay disk with the aim and shoot it. Shoot as much clay disks as you can.

[Ski or Die]
Publisher=Electronic Arts, Inc.
Developer=Electronic Arts, Inc.
Released=1990
Systems=Amiga|DOS|NES
Genre=
Perspective=
Score=1.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ski-or-die
Description=Ski or Die is a winter-themed extreme sports game in which the player can competes in 5 different events:<br><br>1. Downhill Blitz: Downhill skiing event in which the player can make large jumps over chasms and perform stunts in the moguls section<br><br>2. Innertube Trash: Two players descend a mountain in innertubes. Score points by picking up items, perforating your opponents tire with a knife or fork and finishing first.<br><br>2. Acro Aerials: Ski down a ramp and score points by performing acrobatic jumps.<br><br>3. Snowball Blast: First person snowball fight. Score points by taking out little that attack your snow fortress.<br><br>4. Snowboard Half-Pipe: Put on your snowboard and score as much points as possible in a limited amount of time by performing tricks inside a half-pipe.<br><br>Practice a single event or try the tournament. The tournament mode has hot-seat multiplayer support.
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[Skool Daze]
Publisher=
Developer=
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=4.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/skool-daze
Description=This highly original game concept sets you as Eric, a typical scamp of a schoolboy whose school report is due, and it is so bad that his parents can't be allowed to see it. This means retrieving it from the headmaster's safe, by obtaining every piece of the pass-code from the teachers, by hitting each of the shields with your catapult.<br><br>All this has to be done around all the rigors of a typical school day. you must go to class when the bell goes, or else it's detention, and the other kids will often play around to block you. The game's Artificial Intelligence means that events continue to unfold around you in the other rooms and corridors.

[Skramble]
Publisher=
Developer=
Released=1983
Systems=MSX|VIC-20
Genre=Action
Perspective=Side-Scrolling
Score=4.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/skramble_
Description=A clone of one of the world's most cloned games, Scramble, this is another example with the world's most popular name for Scramble clones, namely Skramble.<br><br>You fly your spaceship through a cave system split in six sections. Pressing the joystick button will unleash both your front mounted gun and your bombs. Missiles will launch in your path in order to intercept you, and you must not only shoot those down, but also bomb all fuel cisterns you see, or you will run out of fuel. <br><br>The second cave section introduces aliens that fly up and down in your path. <br><br>In the third section, you are met by fire balls which are immune to your bullets.<br><br>The fourth section is played out in a very cramped space, where you have little time to react to the missile launches. Here, the graphical style changes into a more technological one than the natural caves earlier on. <br><br>The fifth section is equally cramped, but with steep shafts which must be descended into or ascended from with precision, due to the speed at which you are moving. <br><br>Finally, the sixth section is an infinite loop where you must bomb a single enemy construction before you run out of fuel.

[Skull]
Publisher=Games Machine Ltd.
Developer=Games Machine Ltd.
Released=1984
Systems=ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/skull
Description=In the game, make your way through a maze, collecting treasure. Try to avoid the skull(s) in the maze at your level as they will kill you. Watch out for trap doors and holes as these drop you into a deeper part of the maze, which is harder. You can collect crosses, jewels and two kinds of coins. You begin with a map but the map slowly rolls itself up then you rely on memory and/or luck.
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[Skull & Crossbones]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/skull-crossbones
Description=Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose).<br><br>Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.
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[Skyfox]
Publisher=Electronic Arts, Inc.
Developer=Raymond E. Tobey, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|PC-88|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/skyfox
Description=Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top speed of Mach IV.  The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, enemy planes and the mothership.  Use the radar to locate enemy vehicles, and the long-range scanner to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and on fuel levels - you can dock at the base to refuel.
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[Skyfox II: The Cygnus Conflict]
Publisher=Electronic Arts, Inc.
Developer=Dynamix, Inc.
Released=1987
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/skyfox-ii-the-cygnus-conflict
Description=Pilot a starfighter on a variety of missions, from locating lost artifacts to destroying the enemy, in this early 1st-person shooter in space.
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[Sky Runner]
Publisher=Cascade Games, Ltd.
Developer=Cascade Games, Ltd.
Released=1986
Systems=DOS|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sky-runner
Description=You are descending in the skimmer on the hostile planet to eliminate Harvester. But you may do this only in a skybike, which should be dropped down from the skimmer.<br><br>The gameplay is flown in third-person perspective, while you are controlling your vehicle (skimmer or skybike) always flying forward. Moving left or right allows you to avoid the obstacles such as trees, accelerating and decelerating changes the speed, and shooting keeps you alive. Harvester is a boss, which appears after certain number of enemies will be eliminated, and it should be destroyed. <br>Upon defeating the harvester the game awards the player with money, and loops back to the moment of time, when player controlled the skimmer. Collision with any obstacle means game over.<br><br>Hi-score table allows you to see the most successful Skyrunners.

[Sky Shark]
Publisher=Taito Corporation
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sky-shark
Description=Sky Shark is a top-down shooter similar to Raiden.  You start off with four lives and three bombs.  With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades.  (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.)  Includes three difficulty levels and two-player support.
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[Sline, the Celtic Barbarian]
Publisher=Martech
Developer=Creative Reality
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sline-the-celtic-barbarian
Description=The last of the evil Drune Wizards who have been ruling Lyonesse is dead. Don't get the champagne out yet though, because his evil power lives on until his name (which, as with all the Drunes, is a closely-guarded secret) is said. The only person who knows it is his daughter, who is trapped in Small Sky Tower. This, coupled with the fact that she's reputedly beautiful, is all the incentive Slaine needs to track her down.<br><br>The game system is unusual - known as REFLEX, it is menu-based, but these menus appear and disappear in real-time, meaning that the game has a constant aspect of pressure and time-sensitivity. You must collect and examine objects, map your way through Lyonesse, and use your mighty sword where needed. Slaine must keep an eye on his Warp rating, which drops in unsuccessful combat but is replenished either by physical (eating food) or mental (the high of winning a battle, or having a run of time without one) factors, and has a big effect on his performance.

[Slamball]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1984
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/slamball
Description=The big and nasty Americana monster has come along and eaten up Mastertronic's pinball table where the Slamball family resides, a living clan of ball bearings with a happy deposition. The pinball table is inside the monster's stomach and the balls are in a bit of trouble. The pinball table is still operational, and since the monster's stomach knows that the family is still inside, it has decided to eject them one by one. The hole at the bottom of the table, which normally recovers the ball, instead slides down into the monster's digestive tract. <br><br>Luckily for you, as a member of the secret society of prevention of cruelty to pinballs, have gained radio remote control of the table, and you must now stop at nothing to prevent any of the Slamball family from getting into the Americana Monster's digestive tract.<br><br>The whole game revolves around a vertically scrolling window of four screens that form the entire length of the table. As you launch the ball, you need to decide on the power at which the ball is ejected into the playfield. Four sets of flippers are positioned throughout the table; with the left and right flippers being controlled by pushing left or right on the joystick, respectively. <br><br>All the elements of a real pinball table, such as bumpers and rollbacks, are included here. Even a nudge is implemented in times of extreme danger. Hitting nudge causes the whole table to wobble, and nudge is useful when a member of the Slamball family is in danger of entering the digestive tract. If the nudge gets overused, then the flippers are disabled until the ball reaches the Monster's alimentary canal.<br><br>Around the table are a number of enzymes which are held in groups of up to four. If a slamball comes into contact with these enzymes, the enzymes themselves disappear, and when an entire group is destroyed, a blob appears. If a slamball destroys this blob before it destroys itself by hitting the table's walls, the score multiplier is increased. If all the enzymes are destroyed, the level is complete and a bonus for any balls left is awarded.
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[Slam-Dunk]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1988
Systems=
Genre=Simulation|Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/slam-dunk_
Description=Slam-Dunk is a two on two basketball game. Play against the computer or against another player. The game is divided into 4 quarters of three minutes each. The team with the highest score at the end of the final quarter wins. An overtime session can occur if the game ends in a tie. <br><br>The game provides a practice session. Here you can learn the moves and plays needed to beat your opponent.<br><br>You control one of your players on your team. Your teammate will be controlled by the computer, based on your movements of the controllable player. On offense, you control the man with the ball. On defense, you control the man guarding the ball. On defense, you can switch your controllable player by moving the joystick right while pressing the button. <br><br>In this fast paced game, fouling can occur if defense plays too close or offense shoves its way into a defensive man. After five fouls, free throws will be shot. If you're shooting free throws, simply hit the button to take the shot. Made free throws count as one point.<br><br>Keep an eye on the shot clock. Don't get caught holding the ball. Remember that any shot taken and made outside the three-point line is worth three points.
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[Slapshot]
Publisher=Anirog Software
Developer=Superior Quality Software
Released=1984
Systems=Amstrad CPC|MSX
Genre=Action|Sports
Perspective=Isometric
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/slapshot_
Description=SLAP-SHOT! Hockey is a fast-action ice hockey simulation game. Each ice hockey match has three periods that last three minutes each.<br>The puck can be passed from player to player at varying speeds and directions. The game allows you to give opponents a body check and you can even control the strength of it.<br>However, when you are playing too roughly it is possible that you'll get penalized.<br><br>To win a match you will have to develop a good match strategy, good skating and passing skills and quick reflexes.<br><br>This game can be played by one or two players.

[SLAP-SHOT! Hockey]
Publisher=Advantage Artworx
Developer=Superior Quality Software
Released=1984
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/slap-shot-hockey_
Description=This is a 2 player only hockey game. You can select from six teams.<br>They are:<br><br>1. Team Canada<br>2. Team U.S.A.<br>3. The Soviet Union<br>4. Czechoslovakia<br>5. Team Sweden<br>6. West Germany<br><br> The game has three matches that last three minutes each. You can pass the puck between players in any direction and, if an opposing player is in the path, it can be intercepted. The game also allows for body checking but if you get too rough, you can be penalized. The action can get fast so you need quick reflexes if you want to win.
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[Slayer]
Publisher=Hewson Consultants Ltd.
Developer=Imperial Software Designs
Released=1988
Systems=Amiga|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/slayer_
Description=As the ruthless Slayer you have hordes of enemies to wipe out in this horizontally-scrolling shooter. The paths are narrow and treacherous in a similar way to Scramble, so shooting out the wall-mounted installations is important. There are plenty of bonus weapons and shields available however, and 5 lives in total. Each of the 3 levels ends with a boss to defeat.
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[Sleepwalker]
Publisher=Ocean Software Ltd.
Developer=CTA Developments
Released=1993
Systems=Amiga|Amiga CD32|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sleepwalker
Description=CTA's original IP stars a toon dog called Ralph who must stop his sleepwalking master Lee from waking up. Ralph must bridge gaps, beat up baddies, stop Lee falling into water, inflate his own body and float above obstacles, and generally be a selfless version of man's best friend.<br><br>Between each of the major levels, there is a dream sequence where Ralph can collect various tokens and trigger what he "really" thinks should happen to Lee.<br><br>The are six huge parallax scrolling main levels and five bonus levels. There are several full motion video sequences setting the story.<br><br>There is also a special Amiga 1200 version which has enhanced full motion video and in game graphics.
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[Slightly Magic]
Publisher=Codemasters
Developer=Astonishing Animations
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/slightly-magic
Description=Slightly Magic is a platformer-adventure game not unlike Codemasters' own Dizzy and Seymour series, but is generally shorter and easier than most other games of that genre.<br><br>In Slightly Magic you are cast as Slightly - mischievous nephew of legendary wizard Bigwiz, who has suddenly taken off on some urgent business, leaving his castle in disarray with dragons and magical spells running amok. One of the dragons kidnaps the princess, and now Slightly has to save her.<br><br>In addition to standard inventory puzzles of Dizzy games, Slightly Magic introduces a magic system that requires multiple objects to be combined in order to achieve effects ranging from frightening the enemies to turning the player into a fish.
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[Slinky]
Publisher=Cosmi Corporation
Developer=Cosmi Corporation
Released=1983
Systems=Atari 8-bit|TI-99/4A|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/slinky
Description=Slinky is a game where you control a spring and jump from block to block and attempt to change all the blocks to a destination color.  The game has a very obvious Q*Bert influence.   However, there are some original elements as well.   <br><br>Various objects float about the screen, like magnets, clouds, raindrops, and other monsters.   The monsters are the only one that are a direct threat.  The magnets can only grab you if you are not moving.  The raindrops actually give you greatly increased speed, and the clouds turn you 'dusty'.  Be careful, if you get hit by both a raindrop and a cloud, then your spring rusts and is dragged off by an oil-can.<br><br>In addition to having five lives, you also must avoid running out of points.  An 8000 point bonus appears briefly over various squares, and you need to catch at least some of them, because every jump decreases your points, and getting 'killed' and knocked off the blocks decreases points even faster.
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[The Slugger]
Publisher=Imagine
Developer=Platinum Productions
Released=1985
Systems=Amstrad CPC|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/slugger
Description=In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. <br><br>The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end until the pitcher has the ball back (unless it is a home run). Features include stealing bases, pitching curve balls, or customizing the colors of each team.<br><br>The game has been presented with considerable glitz, with cheerleaders on screen between innings and lots of advertising boards and other slogans.
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[Sly Spy: Secret Agent]
Publisher=Ocean Software Ltd.
Developer=Data East Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sly-spy-secret-agent
Description=With a clear James Bond influence, Sly Spy must stop terrorists destroying parts of the city in this collection of sub-games. Roughly half of these (starting with level 2, and alternating from there on) are side-scrolling Green Beret-influenced offerings, not entirely dissimilar to a great many Ocean movie licenses. There are bad guys to shoot and bullets to avoid, with boxes to climb up on and strategic positions to shoot from behind cover.<br><br>The first level involves skydiving down the screen and shooting at the agents as they themselves fall - complete this and you'll safely parachute to the ground. There's a motorbike chase, in which you must shoot out and dodge agents. Two underwater levels follow, in which more enemies and some sharks must be shot. Before reaching the final multiple-enemy showdown in a missile factory full of the baddies from the game.
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[S*M*A*S*H*E*D]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/smashed
Description=Pigseye Peers is a newly-qualified surgeon sent to join the mobile military hospital unit in Korea - the Strangest Mobile Army Surgical Hospital East of Detroit, or S*M*A*S*H*E*D for short. Thus, the game is a clear spoof of the very popular TV series, M*A*S*H*. It is an adventure using text inputs with occasional graphics.<br><br>Your job is to get a still back, but you have no idea where it is nor how to get it - the supplied instructions offer little more than a command list. Usually, you will get a description of the room, as well as a listing of items, vehicles, and possible exits. To go in another direction, all you need to do is just enter the first letter of the direction that you want to go (eg: N for north).
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[Smash T.V.]
Publisher=
Developer=
Released=
Systems=
Genre=
Perspective=
Score=
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/smash-tv
Description=
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[Smurf It!]
Publisher=
Developer=
Released=Jan 03, 2009
Systems=
Genre=Strategy
Perspective=Top-Down
Score=4.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/smurf-it
Description=Smurf It! was developed for the annual Mini Game Competition and was an entry for the 4k size category.<br><br>This is a simple sliding puzzle game, made to celebrate the 50th anniversary of the Smurfs' creation and containing two Smurf pictures. At the beginning, you have a 5-second peek at the picture, and then it gets shuffled randomly. Once one picture is completed, the other one appears. <br><br>The puzzle pieces can be moved with a joystick. Moving the joystick to the right will move the piece which is to the left of the blank space, moving it down will move the piece above the blank space, etc.

[Snake Byte]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit|VIC-20
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/snake-byte
Description=The object of Snake Byte is to guide your snake to the apples that appear on the screen. Gobble up an apple, and another appears. Your snake also grows longer. Gobble up ten apples without hitting a wall or any part of your own ever-growing body, and a door to the next level opens. Thread your way through the door and you start over again, this time on a more complicated screen. As you move from level to level, the obstacles become more difficult.<br><br>As you play, bars on each side of the display inch toward the top of the screen. Should they complete their journey before you've eaten an apple, you are penalized: Three more apples are added to the total you must eat before completing the level.

[Snooper Troops]
Publisher=Spinnaker Software Corporation
Developer=Tom Snyder Productions, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|DOS
Genre=Adventure|Educational
Perspective=3rd-Person Perspective
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/snooper-troops
Description=The first in a series of 'edutainment' titles long before the portmanteau term was popularized by marketing executives, Snooper Troops had younger players trying to solve the mystery of "The Granite Point Ghost", an entity that is trying to scare the Kim family out of their new home.<br><br>Using the SnoopNet computer, players will comb the streets of the neighborhood looking for clues, and investigating people's houses while they're away.  Speed is of the essence, as if your Snooper Troop is caught when the owner of the house returns home, you could be thrown off the case for good!<br><br>The title encourages players to keep facts on people, map the neighborhood, review clues, receive special messages, and ultimately, find enough information to accuse and convict the criminal trying to chase the Kim family out their home.
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[Snooper Troops: Case #2 - The Case of the Disappearing Dolphin]
Publisher=Spinnaker Software Corporation
Developer=Tom Snyder Productions, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|DOS
Genre=Adventure|Educational
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/snooper-troops-case-2-the-case-of-the-disappearing-dolphin
Description=The 2nd and final in the series of detective/problem solving games for kids.  Armed with your Snoop-mobile, the snoopNET computer, a wrist-radio, flashlight and pen and paper, you're the detective who must solve the case of Lilly, the missing dolphin.<br><br>The game requires logical thinking, planning, and note taking as you slowly comb the neighborhood gathering clues and evidence.  Once the suspect is properly identified, use the snoopNET computer to accuse and ensure that justice has been served.
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[Snowball]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1983
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/snowball
Description=Snowball 9 was sent to Colonize Eridani A, with robots sent to prepare the territory around 100 years before human beings arrive, but something went wrong en route. Commander Kim Kimberley became aware of this when she was abruptly awoken from hibernation.<br><br>Snowball is an interactive fiction game, which uses compression techniques to provide 7000 rooms in computers of this size. Kim must go from her hibernation chamber to the ship controls, and then work them to guide the ship safely to Eridani. Commands like INVENTORY, EXAMINE, TAKE and USE are available. Objects include a drinks machine, a bed, green foam, Kevlar and a silver tray.
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[Snowstrike]
Publisher=Epyx, Inc.|U.S. Gold Ltd.
Developer=Incredible Technologies, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/snowstrike
Description=You must fly an F14-LBC "Rapier" on a series of missions all along Colombia. You've land missions like free flight, destroy drug labs, bomb drug refineries, destroy drug stores and destroy drug convoy. You've aircraft carrier missions like free flight, destroy enemy aircraft carriers, destroy drug ships and destroy enemy oil supplies. <br>In the air you can fight the MiG-27, Su-27, MiG-29 and MiG-31 armed with heat or radar guided missiles!<br><br>You can choose to be an existing pilot or to create a new one. <br>You can choose between 2 levels of difficulty: beginner (less enemy attacks) or expert (the most dangerous).<br>The weather will affect the mission. The good weather will be great for training, and the stormy will be dangerous but great for attacks, as you can hide into the clouds and approach the enemy unnoticed.<br>You'll have a copilot that will help you telling what's going on every moment. <br>You can avoid missiles using your skills, using chaff or... if you can't, you can use your parachute!
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[Soccer Pinball]
Publisher=
Developer=
Released=1992
Systems=Amiga|Amstrad CPC|ZX Spectrum
Genre=Simulation
Perspective=Top-Down
Score=...
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/soccer-pinball
Description=Soccer Pinball is a pinball game with eight round split across three tables. On the soccer-themed levels, a 'goal' is guarded by 'defenders' who must be removed by hitting them. Score three goals to reach the next level - initially you will face another soccer-based table with more defenders. Other football-themed elements include 'throw-in' positions from the side and pop-up players to toggle for points. <br><br>On the Amiga version, the later tables have a casino and gambling as a theme. Gameplay is fundamentally the same - hit the correct targets in sequence to advance, with other targets adding to your score.

[Soccer Star]
Publisher=Cult Games
Developer=Cult Games
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/soccer-star
Description=In Soccer Star you are trying to be the best football manager with the best team. At the beginning you have to start with a team from the bottom division, as you are a new manager. As the seasons go on you can start buying better players and try winning every game so you get promoted to next division; your goal is to win the divisions and the cup. As in the real world of football you have to look after your finances with overheads, spy fees and wages. The game can be saved for later resumption.

[Soko-Ban]
Publisher=
Developer=
Released=
Systems=
Genre=
Perspective=
Score=
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/soko-ban
Description=
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[Solar Fox]
Publisher=Commodore Electronics Ltd.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1983
Systems=Atari 2600
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/solar-fox
Description=In Solar Fox, your mission is to guide a space ship though a solar cell matrix and collect as many of the solar cells as you can. When all of the cells in a matrix have been collected, you move on to the next round. Each matrix is guarded by two sentinels trying to stop you. The sentinels wander around the perimeter of the matrix, and will shoot fireballs at your spaceship which can destroy it. You are unarmed, so your only defense against the fireballs is to avoid them. To help you out a bit, your ship is capable of flying at two different speeds. Each round begins with a 'skip-a-rack' timer; if you collect all solar cells before this timer runs out, you will earn bonus points and skip ahead a level. The game ends when you have lost all of your space ships.
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[Soldier of Fortune]
Publisher=
Developer=
Released=
Systems=
Genre=
Perspective=
Score=
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/soldier-of-fortune_
Description=
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[Soldier of Light]
Publisher=ACE
Developer=Taito Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/soldier-of-light
Description=You play Xain, the Soldier of Light who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling shoot ‘em up, putting you in control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost.<br><br>The planets Lagto, Cleemans and Cleemalt are all available for selection immediately. These each have their own settings – Cleedos is desert, Cleemalt cavernous and Lagto lush and verdant. After completing each planet you must successfully fly to the next one.
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[Solid Gold]
Publisher=U.S. Gold Ltd.
Developer=Action Graphics|Artech|Chris Gray Enterprises Inc.|Access Software, Inc.|Atari Games Corporation
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/solid-gold
Description=Compilation of games marketed in Europe by US Gold<br><br>Featuring:<br><br>1. Gauntlet<br>2. Ace of Aces<br>3. Leaderboard<br>4. Winter Games<br>5. Infiltrator
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[Solo Flight]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1985
Systems=Apple II|Atari 8-bit|PC Booter
Genre=
Perspective=
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/solo-flight
Description=A simulation that has you flying Mail runs from many different airports in one of 5 states of America.For a game that arrived some 24 years ago now, it still manages to feature an impressive amount of remarkable details for the time, such as VOR towers readings, DME, ILS, and coupled with the game aspect that is to deliver post,  Solo Flight is clearly quite unlike what you will have played before<br><br>Score for choices made meaning you must ponder certain things like how much fuel you might need for each delivery.Each mail delivered is to a different airport but the option is also there to carry several loads, each an additional weight that needs to be taken into account.Having a heavier payload means burning more fuel and a difference to how the plane handles, but potentially a higher score can result.It's this design that makes Solo Flight so intensely fun each time <br><br>Various weather conditions such as clear, nightime, light cloud and even a heavy cloud that requires IFR skills.It's entirely possible to fly using just instruments in total cloud blindness up until the point you pop out of a cloud to see the runway hopefully as you had planned.Indeed an accurately planned route using both VORS can have yourself precisely lined up and ready for a final descent using ILS.  <br><br>You really do need the maps though and attempting Solo Flight without them is fairly pointless - playing this seriously requires maps for VOR plotting.
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[Solomon's Key]
Publisher=U.S. Gold Ltd.
Developer=Tecmo, Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|NES|PC Booter|SEGA Master System|Wii|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/solomons-key
Description=Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.
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[Sonic Boom]
Publisher=Activision, Inc.
Developer=SEGA Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sonic-boom
Description=Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives each to make use of. There is a boss at the end of each level which must be beaten in a time limit in order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses.
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[Son of Blagger]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/son-of-blagger
Description=Players control Slippery Sid, who is an espionage agent and son of Blagger. Like the first game, the task is to collect a series of keys scattered around the level. Sid must navigate a series of platforms while jumping over robots that guard the keys. Once Sid collects all the keys, he can make his way to the next level by going through a doorway. Like his father, Sid has a limited time to perform this task, and he loses one of his lives if he fails to collect all of them, or if he falls long distances.
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[Sons of Liberty]
Publisher=SSI
Developer=SSI
Released=1988
Systems=Apple II|Atari 8-bit|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sons-of-liberty
Description=Three of the key battles of the American War of Independence are recreated here. The British army and American patriots can be played by either human or computer (with 3 skill levels). Each side's level of reinforcements and ammunition can be set on a 5-point scale. The smallest and shortest battle is Bunker Hill, while the Battle of Monmouth is distinguished by harsh weather, and Saratoga requires a different fighting style to the highly regimented one the British unsuccessfully used.
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[Sooty's Fun With Numbers]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/sootys-fun-with-numbers
Description=Six short mathematical tests aimed at children up to 7 years of age come together in this package. Sooty the silent magical bear is one of the UK’s most enduring children’s characters, and his friends Sweep the squeaking dog and Soo the talking bear join him here. The games can be played with little or no computer knowledge, and feature full graphics.<br><br>In Magic Numbers the player must count how many wands Sooty has on the screen. Sweep’s Bones involves moving bones from a pile on the right (Sweep’s stash) to the left (the ones he will enjoy today). Soo’s Hats is an addition test. In Bigger/Smaller you are presented with 2 numbers, and asked to select the biggest or smallest, which Sooty will magic away with his wand. Order Order presents a line of numbers, some of which are filled in, and challenges the player to select the others (which are randomly arranged elsewhere on the screen) and place them in the correct positions. Soo’s Race brings these skills together – you are asked a succession of questions, and answering them correctly will see Sooty’s car move along a track, and hopefully win its race against Sweep.
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[Sorcerer]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=4.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sorcerer
Description=Your close friend and mentor Belboz is missing.  Before his disappearance you noticed that he wasn't quite the same.  Belboz could possible be the most powerful Enchanter in the land, and this worries you.  You must find out what has become of your good friend.  Hopefully his powers won't be used against you.<br><br>Difficulty Level: Advanced<br><br>Original C=64 Grey Box Contained:<br>Booklet - Popular Enchanting, Booklet - Field Guid to the Creatures of Frobozz
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[Sorcerer Lord]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sorcerer-lord
Description=Sorcerer Lord is a medieval fantasy game of tactical warfare.<br><br>The evil Shadowlord's army is threatening to overrun the peaceful country of Galanor. The alliance of races in Galanor isn't very fond of suppression, slavery or extinction, so they are preparing for war -- it's your job to coordinate the Galanorian defense.<br><br>Movement and combat are turn-based. You and the Shadowlord alternately recruit new troops, move armies on a 2D hex-map of the land and try to conquer the enemies garrisons. The outcome of fights is shown as plain text only. Although the gameplay is quite simple, there are a few tactical knacks like certain races fighting more fiercely in certain terrain types, fatigue levels and basic statistics for army leaders. Despite the game's title, magic is a rather unimportant element of chance in battles and not under your direct control.<br><br>The game contains a time limit; you've got 40 turns in easy level, less in advanced levels.
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[Sorcerer of Claymorgue Castle]
Publisher=Adventure International
Developer=Adventure International
Released=1984
Systems=Apple II|Atari 8-bit|Browser|DOS|Dragon 32/64|TI-99/4A|TRS-80|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sorcerer-of-claymorgue-castle
Description=Number 13 in the Adventure series from Scott Adams, and the first which was never released in all-text format (except for BBC, Electron, Dragon and TRS-80 versions).  Solon, the Master Wizard has lost the 13 Stars of Power.  It is up to you, his faithful apprentice, to retrieve them from Claymorgue Castle.<br><br>This is similar to the other SAGA games in the series.  Additionally, there is some use of magic of course!
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[Sorcery]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1984
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sorcery
Description=You are one of the last four remaining great sorcerers. When Necromancer kidnaps the other three, it is your task to rescue them within a time limit in this action adventure hybrid. <br><br>The player must fly through 17 screens including wastelands, a river and the woods, collecting items and keys to access other screens. Avoid evil ghosts and sorcerers, as they will drain your limited (but replenishable) energy. The final destination is Stonehenge, where the player must kill Necromancer using one of the three potential objects discovered during your journey.

[S.O.S.]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sos_
Description=Sydney the Droid has crash-landed his plane on Alpha Five, and he must search the city for the plane radio so that he can signal a rescue team to his location. While searching for the radio, Sydney must also avoid being eaten by robots that patrol the city. When he gets eaten, one of Sydney's three lives are lost and Sydney restarts from his present location.<br><br>His progress is blocked by several obstacles, including computer terminals, fences, and barriers, but these are removed by using them with objects found elsewhere. <br><br>The game is broken up into days, and as time passes, the city eventually gets dark, making progress impossible without a lantern. The bottom half of the game screen shows Sydney's status as well as what he is carrying.
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[Soul Crystal]
Publisher=Starbyte Software
Developer=Avantgardistic Arts
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/soul-crystal
Description=Your name is Dave, and these are your first holidays you're spending alone, without your parents. You're resting in a hotel near a mysterious loch in scottland. You go swimming in the lake and dive through a waterfall - on the other side of it, you're finding yourself in a strange fantasy-like world.<br><br>The game is a mixture of a graphical- and textadventure. All actions can be performed by typing or by clicking on the icons.
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[Space Academy]
Publisher=Elite Systems International Ltd.
Developer=Elite Systems International Ltd.
Released=1989
Systems=
Genre=Action|Sports
Perspective=Platform
Score=2.1
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/space-academy
Description=As a recruit of the space academy, you must complete numerous tasks, most of which test your dexterity and occasionally requiring some button-mashing. The tasks are divided into fitness training and weapons training. Before you can begin weapons training you must complete the fitness training.<br><br>Fitness training starts with running: waggle the joystick as fast as possible to let the recruit run. After that, you have to balance on a rope: A bar at the bottom of the screen goes left or right, press the joystick into the opposite direction to prevent the recruit from falling off the rope. The next discipline, steeplechase, works similar to running, except that you also have to jump over obstacles. After the steeplechase you must balance on a rope again, but this time you also have to avoid obstacles by ducking or jumping. In the next discipline, the recruit has to hold on to a small device that runs along a rope, pulling up his legs at the right moment to avoid running into obstacles. After that he must jump at the right moment to touch moving targets with his hands, while the grate that he stands keeps getting pulled away. The penultimate discipline requires him to crawl through a narrow tunnel, ducking under obstacles and avoiding laser beams. While the recruit crawls forward automatically, you can only push down to dodge obstacles and keep him still. Don't take too long though, as he is constantly losing stamina. For the last test, the recruit must walk in a hand stand over a grate. Waggle the joystick until the power bar turns red, then press fire to get to the next rod.<br><br>Once the fitness training is complete, the weapons training can begin. Here, several courses have to be completed while either dodging or shooting various obstacles. Sometimes the recruit moves automatically and you can only jump or shoot. Sometimes the recruit can fly and you have full control over him. While it's usually enough to make it to the end of a course, you are sometimes required to destroy a set number of targets.

[Space Ace]
Publisher=Gremlin Graphics Software Ltd.
Developer=Probe Software Ltd.|Hewson Consultants Ltd.|Namco Limited|Sentient Software Inc.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/space-ace__
Description=This is a compilation that contains the following 7 games:<br><br>1. Cybernoid: The Fighting Machine<br>2. Exolon<br>3. NorthStar<br>4. Trantor the Last Stormtrooper<br>5. Venom Strikes Back<br>6. Xevious<br>7. Zynaps
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[Space Crusade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/space-crusade
Description=Space Crusade is a science fiction strategy game converted from the Games Workshop/Milton Bradley boardgame, in which you control a commander and four marines who are sent on different missions aboard hostile alien starships. Your commander starts off as a sergeant, but he can work his way through the ranks. The game allows three players, each commanding one marine chapter each. The alien team is `played` by the computer. <br><br>The game is a literal conversion of the board game in the same vein as Gremlin's earlier Hero Quest. It can be best described as a turn-based board game in which the player must fulfill the primary and secondary objectives to complete the mission, which usually involves elimination of entire alien force on board or destruction of mothership etc. This game features unique 3D close-ups during the battle scenes, a feature which was later adopted by games like the X-Com series.
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[Space Doubt]
Publisher=Computer Rentals Limited
Developer=Computer Rentals Limited
Released=1985
Systems=
Genre=Action|Strategy
Perspective=Isometric
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/space-doubt
Description=From what I can determine, you are on a space station and are awakened because it is being attacked by space beings. You have 999 seconds to save your station. There are 3 of you (hence 3 lives). The aliens attack in waves, eating through the station wall. Fortunately, you are wearing a space suit. There are elevators that you can use to get to various levels. You can change the direction (up or down) by a switch next to the elevator.
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[Space Gun]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/space-gun
Description=2039 A.D. Man begins deep space exploration in search of new life forms and usable fuel sources. What he discovers is trouble.<br><br>Until now, the success of past explorations was causing the space effort to grow by leaps and bounds. Until now, the explorers had found little more than fungus and small insects as alternative<br>lifeforms. Until now, the chief dangers had been <br>those posed by the hostile environment of space. Until now, the aliens had not known about THEM.<br><br>On the ragged edge of the galaxy, other creatures that roam the stars discover humans and spaceships to be excellent sources of food and other resources. Prepared at the worst for clashes with rival exploration teams, the human crews can do little to<br>defend themselves as wave upon wave of nightmare<br>creatures descend upon their ships and bases.<br><br>In response to their distress calls, the Federation has assembled a series of rescue teams, lead by their best military sharpshooters, to deal with the alien menace. As the leader of one of these teams, you must gun down the intruders and pick up the human survivors. Brave the maze of dark corridors that may lead to a deadly shootout between you and legions of monsters. Pick up survivors and extra ammo on the way.
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[Space Harrier]
Publisher=SEGA Enterprises Ltd.
Developer=AM R&D Dept. #2
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Gear|NES|PC-88|SEGA 32X|SEGA Master System|SEGA Saturn|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/space-harrier
Description=Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!
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[Space Harrier II]
Publisher=Grandslam Entertainments Ltd.
Developer=SEGA Corporation
Released=1990
Systems=Amiga|Atari ST|Genesis|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/space-harrier-ii
Description=Space Harrier II follows (very closely) in the footsteps of its predecessor and involves you (a Space Harrier) going off to save "Fantasy Land". This combined with the many flashing gaudy colors the game throws at you leads me to believe that it was born out of a bad acid trip.<br><br>There are 13 stages to complete by jetting around and blasting bad guys and bosses as they approach. The game is played from behind the main character and the landscape rushes up in 3D similar to the effect used in many car games such as Outrun.<br><br>The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well.
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[Space Hunter]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/space-hunter
Description=There is no food left on earth, and none of the previous expeditions into space have retrieved any, perhaps due to the marauding alien races guarding it. Your job is to be the hero who brings back enough food transporters to help people survive. There are 15 star systems to search, and successful voyages through these will push your rank up through the 11 available.<br><br>A radar is provided to help you identify enemy ships, as well as more precise co-ordinates relative to the targeted ship. The status of your fuel load, ammunition and shields are constantly measured.  <br><br>To obtain food (and refuel and replenish supplies), you must land on a planet and roam the surface, at which point the view changes from 3D to top-down, and the gameplay takes on a mazey aspect.
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[Space Racer]
Publisher=Loriciels
Developer=Loriciels
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/space-racer
Description=A top of the line space race game. Filled with action! Try to reach the finish first. Blast your opponents if they try to pass you.
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[Space Rogue]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Amiga|Apple II|Atari ST|DOS|Macintosh|PC-98
Genre=Action|Adventure|Simulation
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/space-rogue
Description=The Princess Blue was a trading vessel. While cruising through space, it happened upon a derelict ship floating in space. Only one crew member was allowed to investigate the abandoned ship. Suddenly, Manchi raiders appeared on the viewscreen. The Manchi managed to ambush and destroy the Princess Blue. As the only surviving crew member from the Princess Blue, you swear revenge... but it's a big and expensive universe. In order to upgrade and repair the ship, you'll need credits. Which could be obtained through trading or hunting down pirates or maybe a special mission or two. There's also the matter of finding those who are responsible for the death of the Princess Blue. Following their trail will require obtaining information from several different characters.<br><br>Space Rogue is a space simulation, a predecessor to Origin's better known Wing Commander series and specifically, Wing Commander: Privateer. Space flight takes place in two different modes: Cruise Flight, which is ideal for travelling quickly, and Newtonian Flight, which works best for combat and precision flying. Each planetary system has a variety of destinations and obstacles to travel through via a top-down navigational map. <br><br>Interstellar travel, between systems, is done by finding a Malir Gate and using it to reach hyperspace. While in hyperspace, the game becomes a simple 'tunnel' game where you must manually control the ship not to hit any of the walls. Also hyperspace travel eats away at your ship, so the faster you can get through them, the more armor your ship retains. Finally, when docked on most locations, the game shows your pilot from a top-view and you can walk to different shops/bars/characters.
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[Space Shuttle: A Journey into Space]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 5200|Atari 8-bit|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/space-shuttle-a-journey-into-space
Description=Space Shuttle is a simulation game where you are the pilot of space shuttle Discovery. Your goal is to launch the Discovery, establish an orbit around the Earth, open the cargo bay doors and recover a satellite to perform repairs, and finally land the Discovery successfully, all while using as little fuel as possible. Each time the complete mission is accomplished, it will then repeat at a higher difficulty level (in the higher difficulty levels the satellite has a more erratic flight path). The game is played from a first person perspective in the space shuttle cockpit where you can control everything from the shuttles engines to cargo bay doors. When the game is over you will be given a ranking which is based on the number of successful dockings and the amount of fuel that was used. In addition to the full flight mode, two easier game variations (autosimulator and simulator mode) are included. The autosimulator mode is the easiest; the computer will control the flight (you can take over at any point you wish) and the controls are simplified. The simulation mode is closer to the full game, however you have an unlimited amount of fuel so there is no time pressure, and the computer will help compensate for inaccurate maneuvering.
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[Space Station Oblivion]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/space-station-oblivion
Description=A 3D strategy / action game featuring scaling and rotating polygon graphics.  You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside.  For each sector, you must locate the build-up area, then drill to release<br>the pressure.  Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.
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[Space Taxi]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/space-taxi
Description=Piloting a Space Taxi, you must pick up passengers from "pads" and carry them to whatever other pads they wish to go. Space Taxi features 25 screens with varying obstacles and challenges that must be navigated in order to collect your fare. Although Space Taxis sort of resemble yellow Checker Cabs, they operate on a different principle - the longer you take to deliver a passenger, the less money you collect. In addition to watching the clock because of an incentive to collect money, players have to be aware of their fuel supply. Run out of fuel, and you will crash.
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[Space Walk]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1984
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/space-walk
Description=In this space game the player steers an astronaut to collect the stray satellite that is roaming in space. To do this he has to avoid or shoot the asteroids and other spacemen. Once it has been collected, the player has to keep his finger on the trigger to take the item to the spaceship. The level is completed when the satellite is inside the ship and the game then moves on to the next level, where the asteroids and other spacemen become a little faster.

[Spaghetti Western Simulator]
Publisher=Zeppelin Games Limited
Developer=Cygnus Software Ltd.
Released=1990
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/spaghetti-western-simulator
Description=As Clint Westband the player is cast a bounty hunter to go after the desperadoes of the Wild West. Roaming around the streets he has to shoot the bandits to get more bounty and on the way he can collect dynamite to blow up objects), extra money bags and keys to open doors. There are also items to pick up to kill the ghosts, scorpions and hornets as these zap energy and eventually kill Clint. Make sure not to shoot innocent bystanders or a part of the collected bounty has to be given back.

[Spare Change]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1983
Systems=Apple II
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spare-change
Description=In Spare Change, you are the owner and operator of the Spare Change Arcade, dedicated to making your place of business run as smoothly as possible. Inside the arcade are Token machines, jukeboxes, telephones, movie booths, popcorn machines, and so on. The token machines need to be restocked with money from the cash register when they are out of tokens, but eventually, the register must be replenished with cash from the safe. You must drop the tokens in one of your two storage bins. When you have stored at least ten tokens, the movie booth opens, and you can go inside to proceed to the next level. You are also awarded one bag of money, but if you store more than ten tokens, then more than one bag of money is awarded for each extra token collected. If nine bags of money are obtained, you proceed to the next level.<br><br>But the Zerks, two aliens that run around the screen, can steal tokens either from the machines or from the storage bins. Sometimes, a Zerk will toss a token to the other nearest the "piggy bank". You must touch them in order to get the token back, before they throw it in their piggy bank.  Alternatively, you can throw a token into the jukebox, telephone, popcorn machine, etc. and the Zerks will get distracted from their goal, giving you enough time to continue filling the storage bins. If the Zerks insert five tokens in the piggy bank, the game is over.<br><br>Between levels, an intermission plays, which are similar to those in Pac-Man. Later in the game, you have the ability to access these intermissions. As you proceed through the levels, the game gets quite difficult.
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[Special Delivery: Santa's Christmas Chaos]
Publisher=Creative Sparks
Developer=Dalali Software Ltd.
Released=1984
Systems=Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/special-delivery-santas-christmas-chaos
Description=In the main, horizontally scrolling section, Santa rides his sleigh and tries to collect presents being dropped by his helpers while avoiding clouds and mountains. The presents from the Red Devil should be avoided. If enough are collected, Santa can land on a house to deliver the presents personally. (Otherwise he can only drop them down the chimneys while flying.)<br><br>Going down the chimney means having to dodge flames from below and snowballs from above. Once inside the house, Santa can leave the presents under the Christmas tree, get the key to the door and leave. He fails if he wakes any of the sleepwalking children who are running from room to room.
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[Speedball]
Publisher=Spotlight Software
Developer=Bitmap Brothers, The
Released=1989
Systems=Amiga|Atari ST|DOS|NES|SEGA Master System
Genre=Action|Sports
Perspective=Top-Down
Score=2.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/speedball
Description=The original future sport game, Speedball is played out on a small court with five players on each team, making it more frantic than the more famous sequel. The ball must be thrown into the goal at your opponent's end. Any amount of physical contact can be made, and there are no illegal ways to get the ball or the goal.<br><br>Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games.
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[Speedball 2: Brutal Deluxe]
Publisher=Image Works
Developer=Bitmap Brothers, The
Released=1991
Systems=Amiga|Amiga CD32|Atari ST|DOS|Game Boy|Game Boy Advance|Genesis|J2ME|SEGA Master System|Windows Mobile|Xbox 360
Genre=Action|Sports
Perspective=Top-Down
Score=1.3
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/speedball-2-brutal-deluxe
Description=Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses.<br><br>You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve the ball. Power-ups and tokens appear on the pitch, including ones to make your players extra-tough or freeze the opponents.<br><br>The sides of the pitch each include a score multiplier, which you can run the ball through to increase the value of your scoring - the opposition can sometimes immediately grab the ball and nullify this. There are also 5 stars which are worth 2 points each if you hit them (more if you have the multiplier activated), but these can also be cancelled out by the opposition hitting the same star, and their points values only become set after the half. Next to the stars there are 'portals' which throw the ball out the opposite side of the pitch, in the direction it was going.<br><br>You get money for the results, and by collecting the silver tokens which appear on the pitch at random intervals. Between each match you can spend these either on improving your existing players as far as they can go, or on buying better ones and fitting them into the team. Your original players can only be improved to a certain extent, so remembering where your signed players are and making use of them is important.<br><br>A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition.
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[Speed Buggy]
Publisher=Elite Systems Ltd.
Developer=Tatsumi Electronics Co., Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|J2ME|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/speed-buggy
Description=Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out.<br><br>Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points. <br><br>There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.
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[Speedway]
Publisher=
Developer=
Released=1986
Systems=
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/speedway
Description=You are a Motorcycle speedway racer with 2 other racers. Speedway racing takes place on a flat oval track consisting of dirt or loosely packed shale. You should use this surface to slide your bike sideways into the bends using the rear wheel to scrub-off speed while still providing the drive to power the bike forward and around the bend.<br><br>Your best time will be saved to beat it later. 4 difficulty levels and a number of laps from 1 to 9 may be adjusted.

[Spellbound]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Adventure|Role-Playing (RPG)
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spellbound
Description=Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell.<br><br>The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation. <br><br>All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your character's health and energy levels - carrying too many objects will progressively weaken him. You must also look after and direct the trapped characters once you locate them.
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[Spellbound Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Adventure
Perspective=Platform
Score=2.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spellbound-dizzy
Description=Spellbound Dizzy is a continuation of the adventures of the egg and his friends, this time containing over 100 screens with individual names. Dizzy has trapped himself in a strange world whilst experimenting with a spell book, and must find his way out. Gameplay is mostly similar to the previous games, combining puzzle-solving and object manipulation with arcade-style jumps and hazard-dodging. Lateral thinking is required to decipher the riddles found on scrolls. There are also extra arcade sections on a runaway mine-cart and for a spot of scuba-diving.
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[Spellbreaker]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spellbreaker
Description=(From the instruction manual)<br><br>Welcome to the world of the Enchanter saga - a world founded on magic, where guilds of magicians have mastered the powers of sorcery; a world now threatened with destruction.<br><br>You distinguished yourself among the young Enchanters by defeating the evil warlock Krill, whose attempt to subjugate the land was thwarted by your cleverness, as your inexperience allowed you to succeed where others might have failed. This earned you a place on the Circle of Enchanters, second only to the great Belboz the Necromancer. Then Belboz himself was nearly destroyed, and your rescue of him from the evil demon Jeearr earned you the ultimate honor given a mage, the leadership of the Circle of Enchanters.<br><br>Now, a crisis has befallen the kingdom. Magic itself seems to be failing. Spells fail to work or go strangely awry, the populace is confused and restive, and even the Enchanters Guild is baffled. A great conclave of the Guildmasters is ordained, and it is at this conclave that the final conflict between good and evil begins to unfold.<br><br>Difficulty Level: Expert<br><br>Original Grey Box Contains:<br>Frobozz Magic - Magic Equipment Catalog, Enchanter's Guild Pin, Enchanter trading cards
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[Spelunker]
Publisher=Brøderbund Software, Inc.
Developer=Micro Graphic Image
Released=1984
Systems=Atari 8-bit|MSX|NES|Wii
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spelunker
Description=In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use inventory items such as bombs to create little explosions that will bring you nearer to the desired treasure.
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[Spherical]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/spherical
Description=Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks.<br><br>Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead.
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[Spiderbot]
Publisher=Addictive Games Ltd
Developer=Addictive Games Ltd
Released=1986
Systems=Apple II|PC Booter
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/spiderbot
Description=You're a robotic insect, leading a normally happy life in your robotic jungle, when some of your robotic cousins deside to chew through the nearby citadel.  Unfortunately for you, they're threatening to chew right through the reactor core!  Capture renegade insects to stop their damage, and use them later to perform tasks for you.
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[Spider-Man]
Publisher=Adventure International
Developer=Adventure International
Released=1984
Systems=Atari 8-bit|Browser|DOS|ZX Spectrum
Genre=
Perspective=
Score=0.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spider-man
Description=The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison.<br><br>As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help you deal with these situations correctly.
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[Spike in Transilvania]
Publisher=Codemasters
Developer=Genesis Software
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spike-in-transilvania
Description=After a rough crossing of the North Sea, Spike the Viking is  washed ashore.  He ends up in Transilvania, which seems to be just an ordinary village.  However, he finds out that his shipmates have been captured, and are being imprisoned in the dungeons of the local castle.  Spike must rescue his friends from the mysterious castle, but first he has to escape from the (apparently friendly) villager's house where he finds himself, as the door won't open.<br><br>The game is a mix of puzzles and action.  The action involves you dodging various enemies, such as dogs, ghosts, bats, etc, and avoiding the many traps in the dungeons of the castle.<br><br>You only have a limited amount of energy, and if you lose all of it by touching enemies or traps, you lose a life.  If you lose all your lives you lose the game.<br><br>The puzzles, which are mostly fairly simple, involve both the use of objects, such as money to bribe a guard, and switches that perform various functions, such as deactivating traps.  <br><br>Keys are very important, as they are needed to unlock your shipmates' cells.  Some cells are protected by guards, who must be tempted away somehow to get to the cells they are guarding.
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[Spike's Peak]
Publisher=Hesware
Developer=Xonox
Released=1984
Systems=Atari 2600|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=0.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spikes-peak
Description=Spike's Peak is an action game where you need to climb to the top of a mountain! Gameplay takes place on five different screens. The first screen shows you approaching the mountain; you begin here each time you start a game or lose a life. All you need to do is walk up the path to begin the stage you've reached so far. Flags by the path indicate how many lives you have left. The next screen is a zig zag path through meadows at the base of the mountain. Beware of the deadly bears and eagles here! Along the path are several caves which you can hide in when a bear or eagle appears (you can also jump over bears). The caves are cold, however, and you have a limited amount of time to hide before freezing to death. Make it to the top of the path, and you begin the next screen. Here you climb up a rocky ledge. Boulders and falling pieces of rock constantly appear and can knock you back down the screen. Next is the icy cap of the mountain. Climb up to the top without being knocked down by avalanches or getting caught by the abominable snowman. The last screen takes place at the mountain summit where you need to climb to the top and plant a flag before freezing! Complete all of these screens and you win the game. There are four different difficulty levels available.
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[Spindizzy]
Publisher=Electric Dreams Software
Developer=Electric Dreams Software
Released=1986
Systems=Amstrad CPC|Apple II|Atari 8-bit|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/spindizzy
Description=As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with<br><br>Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
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[Spirit of Adventure]
Publisher=Starbyte Software
Developer=Attic Entertainment Software GmbH
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spirit-of-adventure
Description=In a medieaval fantasy world, strange drugs appear that create an addiction among the population. It appears that they are all coming from one central point that is controlled by a mysterious stranger. The player controls a group of heroes in this role-playing game as he tries to find out the origins of the drug and to break down on the man who is responsible for them.
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[Spitfire '40]
Publisher=Mirrorsoft Ltd.
Developer=Novotrade International, Inc.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Electron|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spitfire-40
Description=This flight simulation sets you as a young Spitfire pilot in 1940, when World War 2 is hotting up in the skies over the south of England. The program is viewed from within the cockpit, with the instrument panel viewed by pressing Space. The pilot will have to co-ordinate landing gear, brakes and ruddering, and use a map to navigate and find targets. Loops, rolls and split-S moves are all incorporated in the simulation logic.<br><br>The game can generate random combat situations - for example, 6 enemies 10 miles away, 1500 feet into the air. Once you have established a strong flight record you can take on the missions. Additionally there are practice modes for both flying and combat.
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[Spitfire Ace]
Publisher=U.S. Gold Ltd.
Developer=MicroProse Software, Inc.
Released=1984
Systems=Atari 8-bit|PC Booter
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/spitfire-ace
Description=Aerial combat over Europe in World War II.  Man your Royal Marine Spitfire and defend London during the Blitz.
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[Spitting Image: The Computer Game]
Publisher=Domark Software Ltd.
Developer=Walking Circles
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/spitting-image-the-computer-game
Description=This game is based on the long-running British satirical television show with puppet likenesses of political figures and celebrities.  A prophet determines that a world war will occur in seven years instigated by a mysterious leader.  To avoid this, one ruler of the world must be determined in this beat 'em up involving six rulers: U.S.A.'s Ronald Regan, the U.K.'s Margaret Thatcher, the USSR's Mikhail Gorbachev, South Africa's PW Botha, Iran's Ayathollah Khomeini, and Pope John Paul II.<br><br>Having chosen which to play as, you travel to an opponent's country to engage in a best-of-three fight that is judged by Queen Elizabeth II on a postage stamp.  You attack each opponent on the ground as well as jumping in the air and each character has a special move like Thatcher's head-butt or Khomeini's beard whip.  You can also call for help twice from an aide who will usually throw a projectile at your opponent.<br>  <br>If you manage to defeat all 5 opponents, you will meet the mysterious leader in a final showdown in a mud-wrestling pit in the dark where you will only be able to see the eyes of the characters.  You can also play 2-player fights, one against another on the same computer.

[Splat!]
Publisher=Incentive Software Ltd.
Developer=Incentive Software Ltd.
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/splat_
Description=A spider must be guided safely through a maze, eating all the patches of grass. The screen scrolls in four directions, and the walls of the level are in a different pattern on each level, and must always be avoided for fear of losing a life. The main thing making life harder is that the level is always scrolling in random directions, and contact with the wall at the edge of the screen costs you a life. As a result, careful planning is required to ensure that you don't get trapped into a corner. There are seven levels of increasing difficulty to get through.
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[Split Personalities]
Publisher=Domark Software, Inc.
Developer=Ernieware
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/split-personalities
Description=Sliding block puzzle games were one of the many non-electronic forms of entertainment re-made with new twists for the digital age. The basic premise involves being presented with 1 of 10 pictures (representing famous figures such as Ronald Reagan, Maggie Thatcher, Lady Diana and even Sir Clive Sinclair), with the complete picture presented at the side of the screen. You must move your cursor onto the, pick up a piece, and place it onto the main playing area, ensuring that you can move the others into place. Unlike with the plastic versions there are 16 pieces to fit into 20 spaces, allowing more leeway in terms of continual sliding. The complications in this version include gaps in the playing area which swallow pieces and return them to the bank, a time limit, bombs which have to be moved off the screen to avoid losing a life, and bonus objects to be moved in specific ways for bonus points.
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[Spoils of War]
Publisher=German Design Group
Developer=German Design Group
Released=1991
Systems=Amiga|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/spoils-of-war
Description=Like most of GDG's games, Spoils of War is a strategic/managerial wargame. <br><br>You command your conquistadors in exploration, colonization and battle on land and sea. Although the setting strongly reminds of the Spanish occupation of America in 15th and 16th century, the game is settled on a fictive planet called Paradise, in the Orion Sector. <br><br>Like in Heirs to the Throne, gameplay is divided into different phases and activities. You explore and conquer new lands, build cities and havens and try to hold your lands against your opponents, or, even better, try to conquer their territories.<br><br>Battles are very tactical and strategical, as troop experience as well as supplies have a strong impact on battles, too.<br><br>For up to 4 players, the game offers scalable difficulty levels, strong computer AI, an economical as well as different land- and sea-battle systems and even a savable Hall of Fame for the best conquistadors.

[Spooked]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/spooked
Description=As an experienced ghoul-chaser, you think you can handle anything when you get a call to explore a haunted mansion. You soon realize that you're wrong, however, and you'll need all of your skills to deal with 384 screens of spookiness.<br><br>It's an arcade adventure, with ghosts to avoid as they cause your character to fall off course, sometimes down a screen or two. Collecting bugs and beetles allows you to use one of the cauldrons to produce spells to kill enemies. You have 4 minutes on each life, although more can be picked up from the many egg-timers around the screens. The game keeps track of your 'Scaredyness factor' and adjusts the game difficulty to help struggling players accordingly.<br><br>The eventual target is to collect items to turn into letters - earning enough of these allows you to play a Hangman game against the 'spooky old man'.
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[Spooks]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spooks
Description=An action adventure game where the goal is to collect 8 musical<br>boxes and play them at the exit. The game is set in and around <br>a large mansion which is haunted by four ghosts against which <br>you can defend by throwing large or heavy objects at. <br>Around the mansion there are many rooms and many items whose <br>function you need to figure out in order to complete the game.<br>Adding to the suspense is the need to be on alert for the ghosts<br>as they move quite fast and also that when in inventory menu<br>you only get a short time to make your decisions.

[Sports-A-Roni]
Publisher=U.S. Gold Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/sports-a-roni
Description=Alternative World Games Is a series of mini games based around the theme of an Olympiad for the non-sporting minded. It is intended to be a spoof on all serious sporting simulations.<br><br>There are eight games in this compilation, some are one player and some are two player. The minimum number of players names that can be entered is two, the game setup insists that a second player is named because thee are two player games. The maximum number of names that can be entered is six.<br><br>The game menu selection screen has been designed to look like a bank of nine TV screens. Each TV is displaying a sporting channel name. The player selects the channels to be played and presses 'Fire'. This causes an animation to commence on the appropriate TV. The player can select either one or all eight games. Channel nine is used to allow the player to select between competition and practice modes.<br><br>At the end of each game the scores are displayed. After the last game has been played the game displays the medal table, there can be a long wait while the game reads to the end of the tape to find this program.<br>When the selected game(s) have been played the medal table is displayed and the gaming session is over. If further game-play is desired, e.g. for a rematch, then the whole game must be reloaded and the player selection process has to be repeated.<br><br>The eight games are;<br><br>1. The Sack Race<br>This race takes place in Mexico. The objective is to be the first across the finish line. Speed is achieved by pressing left / right alternately while using the up / down keys to steer around open man-hole covers which are the obstacles in this event. Players can play against each other or the computer.<br><br>2. The Pile Of Plates<br>This race takes place in Pisa, Italy. Each player takes it in turn to compete. before starting the up / down keys are used to set the number of plates to be carried. Once set the same keys are used to determine the speed at which the character moves, too fast and plates will fall. A countdown timer starting at 100 is used to ensure that the race is completed in a reasonable time. When the characters are moving the left / right keys can be used to move the characters arms to counteract the wobble.<br>Points are scored for speed of completion, number of plates carried and points are lost for plates dropped, thus a player who carries eight plates across successfully will score more points than a player who started with 30 and finished with 14.<br><br>3. Boot Throwing<br>This event takes place in Italy by the Colosseum. Each player has three turns to see who can throw the boot the furthest. There is a choice of a throwing the boot empty, which means it's lighter so the player has longer to build up speed, or a boot full of water, which is heavier but takes more effort.<br>The player uses the left / right action keys to make the character swing the boot around in a circle. A power indicator shows how much speed has built up, swing for too long however and your character will get tired and lose that turn. At an appropriate point in the swing the player presses 'FIRE'. When all players have thrown the furthest throw wins.<br><br>4. River Jump<br>Each player has three attempts to pole-jump the river. The character starts with their pole up in the air. When the 'FIRE' key is pressed the character automatically starts to run, the player has no control over the speed. However, the pole is heavy and will tend to droop, if it hits the ground while the character is still running then they will fall over. To be successful the character must approach the river with the pole in a (near) horizontal position, if this achieved the character will automatically dip their pole into the river and the player must hit 'FIRE' again to make them release their grip on the pole and, hopefully, land on the other side.<br>5. Pole Climbing<br>This takes place in a castle courtyard and it is a two player game. Players can play each other or they can play against the computer. It is a time limited game where the object is to climb to the top of the pole, collect a bottler of champagne, and safely slide back down inside 5 minutes.<br>The player makes their character climb by repeatedly pressing a specific sequence of up / fire / down. For every failed sequence the character slides down the pole, too many slides and the character will fall off., Descending too quickly with the champagne will cause the player to drop the bottle and fail.<br><br>6. Run Up The Wall<br>This game takes place in Venice. Players take it in turns to have three runs at the wall. As they reach the wall they must jump, this causes the character to run up the wall. A further action key is required to place the hat on the wall and, if all keys are pressed done correctly, the character's hat will stick to the wall and the highest hat wins.<br>The player does not, however, start with a hat. In their run up to the wall they must time their approach so that they are beneath a passing parrot who drops one hat per run. A jump without a hat does not score.<br><br>7. Pillow Fight<br>This game is set in Venice, Italy. It is a two player game which starts with the players pairing off against each other or against the computer. <br>The two characters are on board a gondola and must bash each other with pillows until time expires or one falls in the water.<br>There are specific key combinations for right / left / overhead strikes and blocks. Points are scored for successful strikes. The player who falls into the water loses. Each player fights only once, the player with the highest number of points wins<br><br>8. Pogo Stick<br>This game is set in Greece among the ruins of a ancient temple. It is a timed event. each player takes turns to pogo around the ruins popping balloons. Points are scored for each balloon burst and the course must be completed in nine minutes, fifty-nine seconds.

[Sports Mix]
Publisher=Prism Leisure Corporation Plc
Developer=Probe Software Ltd.|Andromeda Software|Silverbird Software Ltd.
Released=1991
Systems=
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sports-mix
Description=This compilation includes the following 4 sports games:<br><br>1. Alternative World Games<br>2. Beach Buggy Simulator<br>3. Stunt Bike Simulator<br>4. Water Polo

[Spy Hunter]
Publisher=SEGA Enterprises, Inc.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|ColecoVision|NES|PC Booter|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/spy-hunter
Description=A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter.
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[The Spy's Adventures in North America]
Publisher=Polarware
Developer=Polarware
Released=1986
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/spys-adventures-in-north-america
Description=Dr. Xavier Tortion (aka Dr. X), jewel thief and smuggler extraordinaire, is on the loose; intelligence reports he is somewhere in North America along with numerous jewels he's stolen. Your job will be to find the jewels and locate Dr. X! <br><br>Adventures in North America is an educational adventure game which is similar to the Carmen Sandiego series of games. In the game you will need to travel to various North American locations to search for clues; some clues have been left behind by friendly agents and indicate where jewels are located. Sometimes you will come across an informant; if bribed with money or jewels, you will receive a clue as to Dr. X's where about. When you think you have enough clues, you can guess where Dr. X is hiding; you only get three guesses though, so if you keep guessing wrong the game will end. If you are successful in your mission, you are given an efficiency rating; the fewer turns you can locate Dr. X in and the more jewels recovered, the better your score will be.
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[Spy vs. Spy]
Publisher=First Star Software, Inc.
Developer=First Star Software, Inc.
Released=1984
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|NES|SEGA Master System|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=4.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/spy-vs-spy
Description=M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine.<br><br>The black crow and the white crow are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance).<br><br>Fights ensue when both spies enter the same room.  Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.
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[Spy vs. Spy III: Arctic Antics]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/spy-vs-spy-iii-arctic-antics
Description=The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an arctic island. Once again they're doing their thing - wandering round the island searching for items and setting traps to kill each other (or more frequently themselves).
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[Spy vs. Spy: The Island Caper]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/spy-vs-spy-the-island-caper
Description=A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile.<br><br>There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.
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[Spy vs. Spy Trilogy]
Publisher=Databyte
Developer=First Star Software, Inc.
Released=1988
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/spy-vs-spy-trilogy
Description=This is a compilation of the first three Spy vs. Spy games for the Amstrad CPC, Atari 8-bit, Commodore 64 and ZX Spectrum.<br><br>The included games are:<br><br>1. Spy vs. Spy<br>2. Spy vs. Spy: The Island Caper<br>3. Spy vs. Spy III: Arctic Antics<br><br>The disk versions have a menu you select your desired game from. For the tape versions, you simply insert the correct tape or side.

[The Spy Who Loved Me]
Publisher=Domark Software, Inc.
Developer=Kremlin, The
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/spy-who-loved-me
Description=You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.
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[Squish 'Em]
Publisher=Sirius Software, Inc.
Developer=Sirius Software, Inc.
Released=1983
Systems=Atari 2600|Atari 8-bit|MSX|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/squish-em
Description=Climb up the side of a series of 48-story buildings to collect suitcases full of money, while avoiding creepy monsters and falling objects that try to knock you off. Fortunately, you can strike back against the monsters by smashing them flat, by smashing them on the head.  Don't linger too long, though, since they are soon resurrected, white and unsquishable. <br><br>Squish 'Em is similar to Crazy Climber, with much faster gameplay.
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[Stacker]
Publisher=
Developer=
Released=Mar 29, 2008
Systems=
Genre=
Perspective=
Score=4.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stacker
Description=In Stacker, your task is to build a tower, as tall as possible. At the beginning, you're facing an empty playing field; a block made of three squares will be moving left and right. By pressing Space, you can freeze it in its tracks; another block will then appear over it, moving left and right too. Again, you should freeze it, but you should do it when it is over the first block. If you miss it completely, you lose!  If you hit it only partially, it will still get added to the tower, but the subsequent blocks will be only 2 or 1 squares long. <br>As play progresses, the blocks move faster and faster, and it gets harder and harder to stop them at the right moment.

[Stack Up]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=Amiga|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stack-up-
Description=A good alternate title for this one would be Rows - not the kind you have when your wife finds lipstick on your shirt collar, but as an equivalent of Columns. The gameplay is essentially the same - groups of 3 variably-colored blocks fall towards the bottom of a 6x18 grid, and you must arrange them into groups of 3 of the same colour - except that the blocks are grouped horizontally rather than vertically.<br><br>Each individual brick falls as far as it can when you place the trio, so they won't necessarily all end up on the same line. Blocks fall as far as possible to fill gaps when lines are completed, so there are never gaps in the arrangement the way you get in Tetris. Each level sets you a target number of lines to form - 4 or 5 in a row count as 2 and 3 lines respectively for this calculation, a lá Klax. Horizontal lines score the least, with diagonals the most lucrative and vertical in between (this change from Columns makes sense considering the different building method).

[The Staff of Karnath]
Publisher=Ultimate - Play the Game
Developer=Ultimate - Play the Game
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/staff-of-karnath
Description=This game takes place in a mysterious castle. This castle is full of spirits, traps, spiders, etc;. Your magic abilities can help you in your quest throughout this castle. Your job is to obtain all of the pieces of Pentacle and form the Staff of Karnath.You only have until midnight to complete you mission.
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[Star Ball]
Publisher=Softek International Ltd.
Developer=Reptilia Designs
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/star-ball
Description=In this budget Breakout-style game use your bat to hit the bouncing ball in an attempt to destroy a wall of bricks. Each wall cleared moves you to the next colorful level. As the game progresses alien enemies appear which can be destroyed with your ball, though interfering with its path. Use falling pickups to enhance your bat's abilities, adding features like speed-up, lasers, and level jump.
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[Star Control]
Publisher=Accolade, Inc.
Developer=Toys for Bob
Released=1991
Systems=Amiga|Amstrad CPC|DOS|Genesis|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/star-control
Description=Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. <br>The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate.<br><br>The game has two modules: the Melee, in which you can simply blast the computer or another player to smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets; or, should you wish for a more challenging game, lets you play one of 9 preset scenarios.
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[Starcross]
Publisher=Commodore Electronics Ltd.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/starcross
Description=The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes.<br><br>In STARCROSS, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different.<br><br>The ship's computer handles the functions of navigation and routine maintenance. You watch the sophisticated mass detector as it unceasingly scans the vicinity for uncharted masses. To assuage the tedium of your long trip, you browse through the compact tape library, a compendium of human knowledge and culture. But the drone of the ship gradually lulls you into a deep sleep.<br><br>As you sleep, you dream of the riches which would be yours if your search for a quantum black hole is successful. Little do you suspect that the alarm on your mass detector is about to jolt you out of your dream - but not to grapple with the long-sought black hole. Your quest has taken an unexpected turn, for you are destined to rendezvous with a gargantuan alien spaceship from the outer fringes of the galaxy.
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[Star Fleet I: The War Begins]
Publisher=Cygnus
Developer=Cygnus
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/star-fleet-i-the-war-begins
Description=In Star Fleet I: The War Begins, you are a cadet fresh out of Starfleet Academy and have assigned to command your first U.G.A.S. Starship! The Federation is currently at war with Krellans and Zaldrons, so choose your first ship from the Federation starport and prepare for your first mission!<br><br>The graphics of the PC version of Star Fleet I: The War Begins are represented by ASCII characters. Everything from your starship, the mainframe to torpedoes are all ASCII characters. <br><br>Gameplay<br>Gameplay consists of fulfilling the target number enemy kills mentioned in the mission briefing in a specified amount of time. Higher levels demands more kills and less time requirements. Gameplay consists of 2 major areas:<br><br>1. Main Computer and Navigation<br>Your starship is equipped with state of the art navigation equipment. The main screen displays your main visual display, consisting of the main star chart map, your current position and visual displays. Other sections/information of the starship maybe accessed through the appropriate buttons.<br><br>Navigation may be conducted automatically or manually. Standard navigation (automatically) is conducted by accessing the main computer and setting out a course. Higher levels may result on random events during navigation (such as electrical storms, running into asteroids or enemy ships). <br><br>Each map is randomly generated and also uncharted. Each quadrant is represented by numbers, where each number refers to: Stars, Starbases and number of enemy ships. Your starship is also equipped with long-ranged sensors to view adjacent quadrants an well as short-ranged sensors to view your current surroundings. For even further exploration, your starship also has probes to scan far-away quadrants. <br><br>Combat: Starships, Starbases, and Marines<br>Combat is the essence of gameplay in Star Fleet I: The War Begins. Entities in a combat situation may consist of the following: Your starship, enemy Krellan starships (max 5 per quadrant), enemy cloaked Zaldron starships (usually one per quadrant), allied Starbase  and Space Marines.<br><br>Combat initiates when your starship enters a hostile quadrant (portrayed by a red number on the main map), usually patrolled by a minimum of 1 (one) Krellan starship. Red Alert is automatically set (unless configured otherwise) resulting the rising of shields and direct attack by enemy starships. <br><br>Enemy starships are either Krellan starships or the Zaldron cloaked. Krellan starships fire only phasors to soften up your shields. Although your starship is greatly over-matched compared to a single Krellan starship, numerous enemy ships will prove very dangerous. Zaldron starships are unique as they have the ability to cloak (invisible on the both map screens). Zaldrons also use phasers as their main weapon.<br><br>This type of combat consists of either eliminating all hostiles in the present quadrant (by destroying the enemy ships) or by capturing those ships (and optionally delivering them to a starbase). Your main arsenal consist of Phaser, Torpedoes and Mines. Torpedoes are reserved for direct destruction of enemy vessels. Phasers are usually reserved for the intent of disabling an enemy vessel for capturing purposes. Mines are used to damage enemy vessels that have the bad habit of moving around when eluding your torpedoes.<br><br>Capturing enemy vessels may only be conducted when the enemy vessel is disabled (by phasers or other means). Space Marines then must board the adjacent ship and automatic combat occurs between your space marines and the enemy crew. If successful, the enemy ship will be captured as well as some power reserves and enemy prisoners. Be warned that enemy prisoners or enemy spies may board your ship without your knowing and damage your ships systems (indicated by "Intruder Alert"). The enemy ship may then be towed to be transported to a Starbase.<br><br>If enemies prove to much for you and your heavily damaged ship, you can opt for "Self-Destruction". Be warned, you will survive but it may hamper your mission score greatly.<br><br>Unique combat situations refer to "Starbase Under Attack" where an allied Starbase is under attack by enemy starships, requiring your immediate attention for rescue.<br><br>After successfully completing a mission, your mission success is rated: Number of enemies destroyed, captured, starbases rescued, etc. You will then be considered for a promotion or a commendation for a medal!
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[Starflight]
Publisher=Electronic Arts, Inc.
Developer=Binary Systems
Released=1989
Systems=Amiga|Atari ST|DOS|Genesis|Macintosh
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/starflight
Description=A long time ago, a great empire comprised of Humans, Velox, Thrynn and Elowan ruled the stars. The Empire's currency was an energy source called Endurium. But something happened and this empire is no more. Furthermore, the small colony world named Arth has forgotten this heritage and technology. 1000 years have since passed and the people of Arth have rediscovered archaeological evidence of their empire. Using these discoveries, they create spaceships and form the Interstel corporation to govern the fleet. It's time to take the first steps back into space... but could it be the same enemy that destroyed the Empire still exists?<br><br>Starflight is a space exploration game. The player must first form a crew, assign their positions and customize the spaceship before blasting off from spacedock. Once out into space, the standard interface allows access to different crew members and navigation. The entire galaxy is unknown and it's up to the player to travel to distant planets to explore and land on them. Using a top-down interface, a planetary lander will venture out with the task of  finding minerals and biological data to transport back to Starport. These resources can then be used to train crew members and improve the ship. Different alien races control the galaxy and it will be up to the player to engage them diplomatically or engage them in combat. Successful exploration of the galaxy and alien cultures will yield clues and new leads as to the fate of the Empire.
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[Starflight: A Cosmic Adventure]
Publisher=
Developer=
Released=1993
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/starflight-a-cosmic-adventure
Description=In this text adventure, you, the pilot and sole occupant of the Starship Ganymede, have just awakened from suspension sleep after ten years. You get to the bridge and see a blue button flashing. Pushing the button, you hear a communique from your superior. You are to locate the Megaship Armstrong, missing and out of communication for ten years, and determine why she has stopped responding and never reached the colony she was destined for. You are then to report back what you find. Good luck.

[Star Games II]
Publisher=Gremlin Graphics Software Ltd.
Developer=English Software Company, The|Gremlin Graphics Software Ltd.|Lucasfilm Games LLC|Mr Chip Software|Vortex Software
Released=1987
Systems=
Genre=Action|Adventure|Sports|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/star-games-ii
Description=This compilation contains the following 6 games:<br><br>1. Avenger: Way of the Tiger II<br>2. Ballblazer<br>3. The Eidolon<br>4. Highway Encounter<br>5. Knight Games<br>6. Trailblazer

[Stargate]
Publisher=Atarisoft
Developer=Williams Electronic Games, Inc.
Released=1985
Systems=Apple II|Atari 2600|NES|PC Booter
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/stargate
Description=Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. <br><br>Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position<br><br>There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.
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[Starglider]
Publisher=Rainbird Software
Developer=Argonaut Software Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/starglider
Description=The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. <br><br>Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles.<br><br>The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. There are several control options to decide exactly how the craft works, with fixed or floating sighting, and the option of automatic centering, allowing you to balance the game between easy sighting and advanced shooting ranges.<br><br>Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot is required to complete this job, at which point you move up to the next, harder, level.
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[Starion]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/starion
Description=Aliens using a time machine have changed several crucial events in earth history. As Starion, a rookie starfighter pilot in 2010AD, you must correct these, in a hybrid of puzzle and action.<br><br>There are 243 sectors to correct, each representing a year. After selecting one, you are involved in first-person space dogfighting, viewed from within your cockpit. Pay attention to your multi-directional scanner to locate ships and mines. There are also indicators for your fuel and oxygen levels, pitch and yaw, and engine temperature.<br><br>Shot enemies release letters, which must then be flown over. Once an area is cleared, you must use the letters to form a word. Then, fly through the time gate, and decide which historical event the word relates to.

[Star Paws]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/star-paws
Description=The Tasty Space Griffin, a rare, bird-like creature, is considered a delicacy and has acquired great value. On the moon of a distant planet, mercenaries have been secretly breeding the Tasty Space Griffin and plan to flood the market in order to destabilize it, which they hope will allow them to seize power. Because of an error on part of the notoriously unreliable series seven astroplex, the task to destroy this evil plot rests in the paws of the ill-prepared Captain Rover Pawstrong.<br><br>Players take control of Pawstrong and must help him chase and kill all 20 Space Griffins on (and below) the surface of the moon. The looping playing area is presented from a side-scrolling perspective, with the bottom of the screen showing  a radar indicating the position of Pawstrong and the Space Griffin he is chasing. Pawstrong's health is represented by a cooked Griffin which disappears over time, but gets replenished when a Griffin is caught. The most straight forward and least effective way to catch a Space Griffin is to simply jump on it. It is advisable however, to use some of the items that can be picked up from boxes randomly dropped on the moon's surface by a spaceship. These items include transportation devices like anti-gravity pads or rockets, weapons such as rocket launchers or explosives and food that replenishes some of Pawstrong's health. A mining lamp is needed to see inside the mines under the surface of the moon. Here, Pawstrong can also pick up ammunition for his weapon. When he finds and uses a matter transporter, he is taken to a different part of the moon from where he can attack The Space Griffin with his catapult-style weapon. Finally, a bonus puzzle can be found which requires the player to rearrange a picture, similar to Split Personalities, within a time limit.
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[Starquake]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1984
Systems=Amstrad CPC|Atari 8-bit|Atari ST|BBC Micro|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/starquake
Description=As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core.<br><br>The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game.<br><br>The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be used to allow limited vertical movement, but these disappear after a few seconds each use.
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[Star Raiders II]
Publisher=Electric Dreams Software
Developer=Atari Corporation
Released=1987
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/star-raiders-ii
Description=The Zylons have returned to attack the Celos IV star system. In this 3D shoot-'em-up, the player takes control of the Liberty Star and must warp to threatened planets to battle the Zylon Fly Fighters and Destroyers. The Zylon Squadrons can also be attacked while in transit, and friendly Space Stations allow refueling. To achieve victory, the Zylon Attack Bases on their own planets must be destroyed. The game ends if the Liberty Star runs out of fuel, or if all cities are destroyed by Zylons.
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[Star Ranger]
Publisher=Commodore
Developer=Commodore
Released=1983
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/star-ranger
Description=Star Ranger is a comparatively slow-paced side-scrolling Shoot'em Up. The player's ship can shoot in two directions, but the shooting frequency is rather low. Unlike in most other Shoot'em Ups, enemies do not simply fly through the screen and can be either destroyed or dodged. Instead, they stay onscreen, trying to destroy the player's ship until they are defeated. There are numerous different enemy types, each following a unique attacking-pattern. Some enemies try to close in, while others always shoot from a distance. There are also bombers, who fill the screen with indestructible bombs, as well as ships that can become temporarily invisible. To further increase the challenge, there are also passages in which asteroids have to be dodged or the ship has to be maneuvered through narrow passages.
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[Star Rank Boxing]
Publisher=Activision, Inc.
Developer=Gamestar
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/star-rank-boxing
Description=20 tough computer opponents, finishing with legendary champion Barry McGuigan himself, await in this early boxing game. The fights take place in a full 3D arena, with a range of hooks, jabs and cross-punches available, aimed to the head or body.<br><br>Before you start you must create your character, including his appearance and initial abilities, and choose one of five play styles. You can start off as a New Pro or a Contender - the latter option means tougher fights form the word go, but you start halfway up the rankings. A full training options is included, allowing you to work on your boxer's abilities to best prepare for the next fight.
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[Star Rank Boxing II]
Publisher=Activision, Inc.
Developer=The Softworks Factory
Released=1987
Systems=Apple II|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/star-rank-boxing-ii
Description=Create a fighter and take him to the top of the Heavyweight, Middleweight or Welterweight divisions in this boxing simulation. Before each fight you have a set number of weeks to train - combine two types of bag with running and sparring to balance all aspects of your skills.<br><br>Gameplay is viewed from the side with a single dimension of movement, in the same way as the first game and most contemporaries. Use accurate punching to win the 10-round fights.

[STAR Scenery Disk: San Francisco Area & The Bay Area]
Publisher=subLOGIC
Developer=subLOGIC
Released=1986
Systems=Amiga|Atari 8-bit|Atari ST
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/star-scenery-disk-san-francisco-area-the-bay-area
Description=STAR Scenery Disk: San Francisco Area is a scenery add-on for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It covers the area of San Francisco in great detail through providing a higher amount of buildings, landmarks and more detailed display of airport layouts. Additionally, an optional fog layer can be turned on, which is not available in other Scenery Disks or in the standard Flight Simulator software.<br><br>STAR Scenery Disks such as this one allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet simulator and Stealth Mission. <br><br>There are 12 other regular Scenery Disks that cover the continental US, two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure (not released for Atari 8-bit/C-64).

[Star Trek: Strategic Operations Simulator]
Publisher=SEGA Enterprises, Inc.
Developer=SEGA Enterprises Ltd.
Released=1983
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|TI-99/4A|VIC-20
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/star-trek-strategic-operations-simulator
Description=Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view
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[Star Trek: The Kobayashi Alternative]
Publisher=Simon & Schuster Interactive
Developer=Micromosaics
Released=1985
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/star-trek-the-kobayashi-alternative
Description=This is an interactive fiction game based on the Star Trek Universe. The game features dialog and input boxes in addition to the traditional single command-line IF interface. <br><br>Your mission is to solve the Kobayashi Alternative Command Performance Evaluation. You play as Captain Kirk and command your crew through numerous star systems and planet surfaces. You can explore the many immense decks of the Enterprise in addition to completing your missions.
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[Star Trek: The Promethean Prophecy]
Publisher=Simon & Schuster Interactive
Developer=TRANS Fiction Systems
Released=1986
Systems=Apple II|DOS
Genre=
Perspective=
Score=5.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/star-trek-the-promethean-prophecy
Description=The Enterprise came under sudden attack, sustaining major damage to virtually all decks. Leaking coolants contaminated the entire stock of raw protein substance, the base material of all the galley's synthesized foods. Chief Engineer Scott estimates that repairs to our warp engines will take eight or nine constant days at the very least. If we don't find an adequate food source soon, the entire crew of the Enterprise will starve.
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[Star Trek: The Rebel Universe]
Publisher=
Developer=
Released=1988
Systems=Atari ST|DOS
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=0.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/star-trek-the-rebel-universe
Description=Starfleet Command is attempting to contain a rapidly growing Federation mutiny in the Sagittarius Arm. Every Federation starship set to discover the nature of the problem has also mutinied and joined the Klingons. To avoid the mutiny spreading to the entire Federation, Starfleet plans to wrap the entire area in a Klein Sphere, sealing it off forever.<br><br>In a last attempt to find out what is happening, Starfleet sends in the Enterprise before the Sphere is set up. Its five year mission is to attempt to discover what is causing the defections, and hopefully stop them. If you fail in your mission, the Sphere will be made permanent, if you succeed the Sphere will be dropped, avoiding a potential war with the Romulans.<br><br>The game is basically a graphical adventure with some real-time combat and piloting. The game progresses by flying to planets, beaming down on them, and retrieving any items you find. There are several possible solutions to the game, with clues found along the way.
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[Star Wars]
Publisher=Parker Brothers
Developer=Atari, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 5200|Atari 8-bit|Atari ST|BBC Micro|ColecoVision|DOS|Electron|Macintosh|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/star-wars
Description=Conversion of Atari Games' first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.
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[Star Wars: Droids]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/star-wars-droids
Description=Droids: Escape From Aaron is based off the Star Wars Saturday morning animated series that ran from 1985-1986. The series followed the adventures of the droid duo C-3PO and R2-D2.<br><br>In this platformer/RPG/puzzle title, the droids find themselves prisoners of the Fromm Gang, and must escape a series of traps and hostile droids and traps, including seekers, droid maintenence crews and various droid guards. <br><br>Threepio and Artoo must make their way through the Fromm Gang's prison, a mining level and a research level in order to escape their captors and be reunited with their master, Thall Joben.
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[Star Wars: Return of the Jedi]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/star-wars-return-of-the-jedi
Description=The arcade game from Atari based on the third Star Wars movie features three action sequences inspired by the film. <br><br>First, you control Princess Leia on a speeder bike racing through the forests on Endor. You have to evade trees and deal with enemy troopers by shooting at them or luring them into Ewok traps.<br><br>In the second sequence, you control Chewbacca who has captured an Imperial AT-ST Walker, evading tree traps and shooting at enemy walkers. In this sequence, the perspective sometimes switches to the Millennium Falcon which you must guide through a fleet of enemy Star Destroyers and TIE Fighters.<br><br>In the final sequence, the Millennium Falcon enters the Death Star and has to make its way to the reactor, surviving more TIE Fighters and laser turrets. Once the reactor is destroyed, you have to get out again before the explosion engulfs the ship.<br><br>After the Death Star has been destroyed, the game restarts at the first sequence, but with a higher difficulty.
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[Star Wars: The Empire Strikes Back]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/star-wars-the-empire-strikes-back__
Description=The arcade game from Atari Games based on the second Star Wars movie features four action sequences inspired by the film. The graphical style is similar to the first Star Wars game, using vector graphics with a first-person perspective.<br><br>The first sequence takes place on the ice planet Hoth, where the player must destroy Imperial probe droids. The droids send transmissions to the Empire that can also be targeted and destroyed. Once enough transmissions have been sent, the Empire attacks.<br><br>In the second sequence, the player has to fend off Imperial walkers, either by shooting a limited number of tow cables at their feet or by targeting a small area at their head with lasers. But sooner or later, the Rebel base's power generator will be destroyed and the evacuation begins.<br><br>In the third sequence, the Millennium Falcon has to destroy TIE Fighters in space.<br><br>In the fourth and final sequence, the Falcon must navigate through an asteroid field, avoiding collisions.<br><br>Once the four sections have been completed, the game restarts at a higher difficulty level.
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[The Star Wars Trilogy]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|BBC Micro|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/star-wars-trilogy
Description=As the title indicates, this compilation contains three Star Wars games:<br><br>1. Star Wars<br>2. Star Wars: The Empire Strikes Back<br>3. Star Wars: Return of the Jedi

[Stationfall]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stationfall
Description=(From Infocom Home Page site)<br><br>After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was nonexistent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil. In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union. You are a native of the planet Gallium, one of the most politically powerful but culturally barren worlds in the Union. Your great-great-grandfather was a founding officer of the Stellar Patrol, and for five generations, your family has served in the Patrol. It was always taken for granted that you would sign up as soon as you came of age. Once in the Patrol, you discovered that the exciting career promised in all the Patrol recruitment brochures was nonsense. Your life was drudgery and demerits. The one time you got to see an exotic planet was right after a big parade, when they needed a detail to sweep up all the confetti. Then came your big moment: shipwrecked on a seemingly deserted world, you met an exuberant robotic companion named Floyd. Together, the two of you discovered the secret of that mysterious planet, Resida, and saved it from near destruction. As a result of your heroics, you were offered, and quickly accepted, a juicy promotion. Good-bye Ensign Seventh Class -- hello Lieutenant First Class! No more scrubwork! No more bathroom details! No more cleaning groth cages! Finally, your life in the Stellar Patrol would be as exciting as those brochures had promised! Oh, how naive you'd been. Your daily routine simply replaced tedious scrubwork with tedious paperwork. Since your planetfall on Resida, five long years have dragged by, without a single event worthy of note. Why, just look at today's "thrilling" assignment: scooting over to Space Station Gamma Delta Gamma 777-G 59/59 Sector Alpha-Mu-79 to pick up a supply of Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms...
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[Stealth]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1984
Systems=Atari 8-bit
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stealth
Description=You are flying above the land in a stealth airplane. You are trying to destroy the tower of darkness which is a distance of 9999 meters away. Destroy enemy military radar, bunkers,etc; to get more points. Use yellow energy fields for increasing your fuel level, but avoid the red energy fields. Once you destroy the Tower, you go onto a tougher level with the same basic objective.
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[Steel Thunder]
Publisher=Accolade, Inc.
Developer=NovaLogic, Inc.
Released=1988
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/steel-thunder
Description=Steel Thunder offers multiple theaters in which to do battle ranging from Cuba to Europe.  While actually in the tank, the player can easily move from the position of Commander to Gunner or Driver, offering a significant degree of realism, but still keeping the action moving.  You can simply stay in the Commander's seat, and give commands to the Driver and Gunner and just watch the action as it plays out, although only from the internal views.<br><br>As play progresses, the player also increases his rank.  The initial mission set-up screen offers the player multiple tanks ranging from the Bradley to the M1A1.  In addition to this, the player can also choose specific crew members and see their respective "grade" regarding their performance characteristics.
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[Steg the Slug]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/steg-the-slug
Description=Steg the slug has to feed his family of "T'yungunz".  To do this he must blow bubbles to catch the grubs that they feed on and guide them through the level by blowing on them or nudging them past any obstacles in the way to the nest where T'yungunz live.  To complete a level, you must make sure that a certain number of T'yungunz are fully fed so they go to sleep.  If they don't get enough food then eventually they die.<br><br>The levels are full of contraptions such as bellows, and obstacles such as spikes and fire that will burst the bubbles.  Some of these can be activated or deactivated using various switches.<br><br>Usually Steg navigates each level by walking on the floor, and also he can climb up the walls and even walk on the ceiling.  There are also devices he can contruct out of the parts from the Acme Bionic Bitz Catalogue, such as the Rocket Pack, and Bionic Legs, which allow different ways of getting around each level.
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[Steigenberger Hotelmanager]
Publisher=Bomico Entertainment Software GmbH
Developer=First Step
Released=1991
Systems=Amiga|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/steigenberger-hotelmanager
Description=After the death of your grand aunt you receive 400.000 DM. With this money you decide to enter the hotel business trying to rise from a small unimportant boarding-house to a Steigenberger Hotel being one of the most famous hotels in the world.<br><br>This management simulation lets you take care for all important decisions a hotel manager has to make. This ranges from staff management, pricing, public relations / advertising to gastronomy and more. The game is mouse-driven and supports up to 4 human players. A time limit can be entered after which the turn of players will end.
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[Stellar 7]
Publisher=
Developer=
Released=1984
Systems=Apple II
Genre=Action
Perspective=1st-Person Perspective
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stellar-7_
Description=Gir Draxon, Supreme Overlord of the Arcturan Empire has declared war on the Terran Federation. The leaders of Earth respond by sending the Terran Fleet on their way to Arcturus to intercept Draxon's armada. But this was a deadly mistake: the Arcturans have discovered warplinks, which allow them to transport troops from one link to another instantaneously, even across vast interstellar distances. With the fleet halfway across the galaxy, the enemy has already reached the Sol system and occupied Saturn's moon Titan. Now, humanity's only hope is the experimental Raven armored vehicle. One courageous pilot must take the Raven through seven different star systems, from Titan to Arcturus, defeating any and all Arcturans, using the warplinks to travel from one system to the next.<br><br>Stellar 7 is a first-person action game inspired by Atari's Battlezone, with similar wireframe graphics. In each of the seven levels, the player must defeat a number of enemies. Doing so reveals the warplink that takes the Raven to the next system. <br><br>Next to a cannon, the Raven is equipped with radar, shields, and a cloaking device. The cloak drains the energy level of the vehicle substantially, and the depletion of the energy reserves or the shields destroys the Raven. Some of the levels include fuel bays that allow the player to recharge the energy.<br><br>Various enemies await on the different worlds. These include both ground vehicles (sleds, tanks, hovercraft) and aircraft as well as stationary laser turrets, homing bombs, robot drones and more. All enemies vary in firepower, speed and armor ratings. An in-game mission briefing introduces most adversaries, but some special ones come as surprises.
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[Steve Davis Snooker]
Publisher=CDS Software Ltd
Developer=CDS Software Ltd
Released=1985
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|Electron|MSX|ZX Spectrum
Genre=Simulation|Sports
Perspective=Top-Down
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/steve-davis-snooker
Description=Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit remake.<br><br>Instead, you are scored based not only on how many points you score legitimately, but also on how many points you concede through foul shots, and how many shots you take in total. You always take the next shot, even if you've missed or fouled, so in a one player game the break-building strategies can be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance<br><br>As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on which mode you choose), and if successful choosing one of the 6 colours (by pressing the number corresponding to its points value). Once you've lined up the direction of the shot, you will have to set the speed, and then the spin.
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[Stickybear Town Builder]
Publisher=
Developer=
Released=1984
Systems=Apple II|DOS
Genre=Educational|Racing / Driving|Simulation
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stickybear-town-builder
Description=The game starts with a green expanse of land, awaiting development.  The player selects different kinds of buildings to erect on the site, which the game instantly builds and automatically connects with roads.  Then, in the two play modes, the player gets to navigate a little car through the lanes and byways, as on a top-town map, trying to situate the car on a map location or at the site of a hidden key described only in cardinal directions (go south!  now south-east!)

[Stifflip & Co.]
Publisher=Palace Software, LTD.
Developer=Binary Vision Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stifflip-co
Description=Count Chameleon recognises the importance of the game of cricket to the power of the British Empire, and knows that a simple Rubbertronic Ray to scupper the ball's bounce is all it takes to bring their power down. You control the team of Viscount Stifflip, Professor Braindeath, Colonel R G Bargie and Miss Primbottom, as they attempt to stop him.<br><br>The bulk of the game is icon-driven, and allows you to switch between the four characters at will. The control options are all described in slangy English terms, so instead of talking to characters you 'Chinwag' with them, and fights are called 'Fisticuffs'. These are a key aspect of the game, requiring prompt arcade reactions and correct move selection, especially as using the low blow too often results in a character being wiped out.
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[Stone Age]
Publisher=Eclipse Software Design
Developer=Stonehenge Soft Art
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stone-age
Description=Stone Age is a challenging puzzle game where you are in control of a dinosaur and you have to make him reach the exit of each cave. The dinosaur can only walk on certain blocks on the level: some are just ordinary blocks, some are movable in the direction the arrow points, some crumble after you walk on them, and some have coloured keys which are needed to get past locks of the same colour.<br><br>The game has two difficulty modes, one giving you more time to complete the levels than the other, and every time you run out of time, you lose a life. The levels are coded so you don't lose your progress when you quit, although you'll lose any score gained.<br><br>The graphics are simple and cartoony, and the levels come in a variety of scenarios. The game also includes a Jukebox, which allows you to customize the played tracks much like a playlist editor.
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[Stone Edge]
Publisher=
Developer=
Released=1991
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stone-edge
Description=Stone Edge is a game of logical thinking and dexterity. You are moving a small ball over a playing field filled with "stones". You have to turn all those stones into blue color while avoiding dropping from the playing field, hitting the flashing circles or running out of time. There are some special stones on the playing field (which will vanish after you moved over them), giving you special extras like invulnerability.

[Stop the Express]
Publisher=Commodore Electronics Ltd.
Developer=Hudson Soft Company, Ltd.
Released=1984
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stop-the-express
Description=The ITA Express is under the control of the vicious Redmen, and cannot be allowed to continue its momentum. This is where you come in as a Security Guard, as you start on top of the final carriage of the train and must walk across it, jumping over the gaps, to reach the front. Redmen must be kicked into oblivion with a precise contact before they can throw you off the train; they will also throw knives, which must be ducked. <br><br>You can turn the tables thanks to the Snakebird, which will pick you up if you jump into it, and allow you to drop on top of a Redman. You have a limited amount of time to reach the front, indicated by the ground moving backwards as the train moves forwards. In the second part of the game you are inside the train, trying to survive long enough for the whole thing to begin again with increased difficulty.
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[Storm]
Publisher=Mastertronic Ltd.
Developer=Mastertronic Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|MSX|PC Booter|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/storm
Description=Una Cum has abducted Storm's wife Corrine and locked her in his well-guarded laboratory. Storm and his Wizard friend set off to have her in a top-down arcade game similar to Gauntlet. You run around rooms which are all the same size, killing monsters and collecting treasure. A simultaneous 2-player mode is on offer.
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[Storm Across Europe]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/storm-across-europe
Description=The game allows to simulate World War II in Europe on a grand strategic scale. The player controls land, sea and air action and has to manage limited resources for production and advanced research.<br><br>There are 6 historical scenarios included in the game, and they are labelled after the turn that they start on, from Autumn '39 to Summer '44. A scenario builder can be brought into action for players wanting to change the starting situation. It allows for the modification of an area's terrain type, population or raw material points it contains. The player can transfer units or change the beginning levels of the major powers like research and reinforcement.<br><br>Each game turn represents three months of action. The game map covers every part of the European conflict - from North Africa to Sweden, from Gibraltar to the Ural Mountains in Russia.
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[Stormbringer]
Publisher=Mastertronic Group Ltd.
Developer=Mastertronic Group Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stormbringer
Description=Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure.<br><br>As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided.
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[Stormlord]
Publisher=Hewson Consultants Ltd.
Developer=RazorSoft, Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|Symbian|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stormlord
Description=Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them.<br><br>As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points.
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[Storm Warrior]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/storm-warrior
Description=You play as a Templar-style Knight, the Storm Warrior, through various different style levels (or mini-games) including an opening gladiatorial clash with a winged demon, an atmospheric journey across the ocean to a lightning-lit island, and a battle through dank caves. <br><br>Level 1 - A bat-and-ball style game in which you must deflect a glittering sphere back and forth with a winged demon. Lightning will hit the sphere if it strikes the ground. If you deflect it past the demon, you will move on to the next level.<br><br>Level 2 - A beat 'em up style level. You must defeat a barbarian in a swordfight. They can only be killed by striking under the arm when it is lifted to stab downward. <br><br>Level 3 - You fly toward the Island of Doom through a storm at night, as lightning flashes. Storm Birds will attack you from above during the journey. <br><br>Level 4 - You descend a shaft through the rock, avoiding bats, demons and falling rocks. <br><br>Level 5 - The biggest level. You must survive the catacombs, a platform-style level. Within you will encounter the Antechamber, the Chasm of Doom, the Fountains, the Tunnel of Death, the Bridge of Hope and the Chamber of Jeopardy. Finally you will reach the Chamber of Evils, where you must use your light lance to deflect yourself to the exact position to destroy the Sacred Skull.

[Story Machine]
Publisher=Spinnaker Software Corporation
Developer=DesignWare, Inc.
Released=1983
Systems=Atari 8-bit|TI-99/4A|VIC-20
Genre=Educational
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/story-machine
Description=Story Machine is a product aimed at children for teaching language skills. <br><br>The product contains animations assigned to key nouns, and verbs. By typing phrases such as "The Girl Jumps Over the Flower" will show the player an animation of a girl jumping over a flower. Through this method, players are able to create short "stories" of about 40 words long and have the computer animate them. These stories are also limited to having 4 "actors" (animated noun objects) in each.
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[The Story So Far: Vol 2.]
Publisher=Elite Systems Ltd.
Developer=Elite Systems Ltd.|Elite Systems International Ltd.|AM R&D Dept. #2
Released=1988
Systems=
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/story-so-far-vol-2
Description=This compilation includes five games:<br><br>1. Beyond the Ice Palace<br>2. Hoppin' Mad<br>3. Live and Let Die<br>4. Overlander<br>5. Space Harrier
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[Strange Loop]
Publisher=Virgin Games, Ltd.
Developer=Virgin Games, Ltd.
Released=1985
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/strange-loop
Description=Strange Loop is a arcade adventure game with 240 different rooms and each room is filled with a dangerous swarf.<br><br>You, in a space suit and with a laser gun, have to regain control of a factory located in Outer Space. The factory, where robots are produced, has been taken over by aliens and they are reprogramming the robots to take over planet Earth.<br>To take over control of the factory you have to reach the central Control Room but to get there you have to overcome many obstacles and collect several objects.<br>These objects can be used to perform several tasks of which some must be done before you take over the computer by stopping it.<br>Fuel and patches for your suit can be picked up and retrieve items such as rings and spanners, which are given out by robots or just left around on the floor.<br><br>Strange Loop has an option to save and load the current game status.
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[Strange Odyssey]
Publisher=Commodore Electronics Ltd.
Developer=Adventure International
Released=1983
Systems=Apple II|Atari 8-bit|Browser|PC-88|TI-99/4A|TRS-80
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/strange-odyssey
Description=Strange Odyssey is the sixth game of the Scott Adams text adventures series, marketed by Scott's company, Adventure International.  It is an old-style text adventure sporting a two word parser and split screen interface.<br><br>You play a space traveller whose space ship breaks down while orbiting a remote asteroid.  Starting with only a phase pistol, space suit, and shovel, our mission is to collect 5 alien treasures and link back up with your mothership.
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[Stratego]
Publisher=
Developer=
Released=1991
Systems=Amiga|Atari ST|DOS|Macintosh|PC-98
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stratego_
Description=The board game Stratego is a more elaborate version of Capture the Flag. Each player starts with 40 pieces; made up by the flag, 5 bombs, and an assortment of 9 types of military units. <br><br>After these have been placed, each player takes it in turn to move their pieces. Other than scouts (which are the least powerful) the units can only move one space at a time.The flag and bombs can't be moved during the game, so watch out for any squares the computer does not move when it otherwise logically should, and these could be your goal.<br><br>When you choose a square occupied by an opposition piece, combat arises, and the higher-numbered piece is lost from the game. You have no way of knowing what strength the opposition pieces are until you have hit them. <br><br>This computerized interpretation has 3 different board layouts, a selection of automatic setups with different strategic benefits, and a demo mode.

[Street Ball]
Publisher=
Developer=
Released=1988
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/street-ball
Description=Street ball is an Arcade/Puzzle game where your goal is to guide a bouncing ball through a maze collecting treasures and avoiding obstacles.  Your ball moves back and forth on wires until you release it, at which point it bounces around the maze until it hits another wire.  It has a limited number of "hit points" so you must time your releases to steer the ball over treasures while avoiding laser cannons and evil black "zombie" balls.  Once you have obtained the correct numbers and types of treasures, an exit opens which takes you to the next of the 20 mazes.

[Street Beat]
Publisher=
Developer=
Released=1985
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/street-beat
Description=Street Beat is an adventure in the land of good groove. You basically  have a ghettoblaster, and you go around the streets of London and you get them to dance to the music. Once you have made the required amount dancing, you take the tape into a record company. Watch out for the policemen, the tone deaf walker, the gangster of groove and the psycho killer because they can make you start over, or kill you. This game is inspired by an unknown rasta and his ghettoblaster at Battersea Park in London, England.

[Street Cat]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Action|Sports
Perspective=Side-Scrolling
Score=3.0
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/street-cat
Description=Sports game featuring you, the cat with various stages.<br>Your task is the pass various obstacle courses, each more difficult than the last.<br><br>Events include:<br>The City Park<br>Inner City Interlude<br>The Underground Sewer<br>The Bowling Pub
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[Street Cred Football]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Sports
Perspective=Top-Down
Score=2.3
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/street-cred-football
Description=Removing the corporate poshness and ambition of modern football, this Players title gives you a basic street match for one or two human players. Hitting the crate which is used to represent a goal more times than the opponent to win is the only rule. Your team of 5 players is selected from a pool of 24, including representations of the programmers as well as Joe Blade and other Players characters, and these can be placed at will around the pitch. Once in play you control the player nearest the ball, with full passing and shooting control available. Dirty challenges are not only permitted but encouraged.
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[Street Fighter]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|TurboGrafx CD|Wii|Windows|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/street-fighter
Description=You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.<br><br>After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. <br><br>The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. <br><br>It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.
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[Street Fighter II]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1992
Systems=Amiga|Atari ST|DOS|SNES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/street-fighter-ii
Description=The original Street Fighter II is a famous fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has their own reasons for wanting to win against the others.<br><br>Each character contains his own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depending on the characters orientation (ducking, airborne or standing still). Street Fighter 2 made famous the "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex.<br><br>Street Fighter 2 is one of the most cloned fighting games and its effects on gameplay and fighting games specifically can not be understated. Street Fighter 2 is responsible for making popular several different elements.
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[Street Rod]
Publisher=California Dreams
Developer=Magic Partners
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/street-rod
Description=Year is 1963 and you're one of the hotshots aspiring to be king of the county. You're given a small sum of money to buy your first car. Tune it for maximum performance and off you go. In the diner where other hotshots are waiting to take your prized possession, you race for money and pink slips and if you win, you get to take home their cars! <br><br>The game's interface is relatively easy and fun to use. You have your own garage as the interface itself. Options are in the form of the garage's elements such as the clock for the game's main menu and the newspaper as your source for buying cars and parts. Add to that a third person with an attitude that talks to you as you play It's really a neat idea by which up to now, no other racing games have that style. You feel that you're living a virtual world as opposed to just going from menu to menu. Another realistic part is the ability for you to sell your car and haggle
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[Street Sports Baseball]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1987
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/street-sports-baseball
Description=A baseball game for 1 or 2 players in which the action takes place in parks, vacant lots and backyards with makeshift bases, rather than on an actual diamond.  In addition to the normal rules of baseball, players must cope with mud puddles, tree stumps, and other hazards.  Features a split-screen view which provides an overview of the entire field alongside close-ups of where the action is happening.
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[Street Sports Basketball]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|DOS|ZX Spectrum
Genre=Sports
Perspective=Side-Scrolling
Score=3.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/street-sports-basketball
Description=Taking basketball out of poshly-decorated arenas with hotdog sellers, cheerleaders and pre-game entertainments, Epyx presented basketball played as it is by kids all over America. Four different courts are provided - the schoolyard, the alleyway, the parking lot and the backyard. Each of these has its own hazards to play around, such as oil slicks and potholes. The standard basketball dunks, passes and steals are on offer. An opposition player drilling the ball into you sees you gain possession.<br><br>One or two players can join in, choosing their team of 3 from the 10 kids you are offered, each with different abilities. There are 3 computer difficulty levels.
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[Street Sports Soccer]
Publisher=Epyx, Inc.
Developer=K-Byte|Ogdon Micro Design, Inc.
Released=1988
Systems=Apple II|DOS
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/street-sports-soccer
Description=A soccer action game for one or two players. Instead of professional players in a soccer field, the game is played in one of several city street locations. Several default teams are included, or you can create new teams from a variety of characters.
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[Street Surfer]
Publisher=Mastertronic Ltd.
Developer=Sculptured Software, Inc.
Released=1986
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/street-surfer
Description=Jump on your skateboard and take a ride along an highway! Clear the highway of empty, thrown-away, bottles. Pick them up for recycling. But beware of traffic, the shoulder, freaky chickens crossing the road, and holes on the road. Every time you're involved in an accident your life-energy decreases, but you can fill it up by collecting soft drink bottles thrown away by other drivers. At the end of each stage stands an recycling container, on the down-right side of the screen you get the information how many miles left to it. If you reach the containers you automatically fill it with all the bottles you picked up during the stage. For each of them you get bonus points. For filling up life-energy you receive the information when a car drives by the driver drinking a soft drink. Get close to the car and to approx. the same speed - and your guy drinks automatically from the soft drink. It's a good choice to drive most times in the mid of the highway - you never know when freaky high speed-racers come up to you.

[Strider]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|SEGA Master System|TurboGrafx CD|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/strider
Description=The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all.<br><br>Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses.
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[Strider 2]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/strider-2_
Description=Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held.<br><br>The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected.
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[Strike Aces]
Publisher=Activision (UK) Limited
Developer=Vektor Grafix Ltd
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/strike-aces
Description=Strike Aces is a flight simulator designed to give players a feel for the quick decision-making process that real pilots need to fly. It takes place at the Strategic Air Command Bombing and Navigation Competition, a real-life event that occurs every year at Ellsworth Air Force Base in South Dakota. The best aircrews from around the world and some of the best aircraft come to participate in a series of three missions that are constantly monitored, with points awarded to aircrews in various categories. In the end, the aircrew that has gained the post points receives the Curtis E. LeMay trophy. In this game, you are the pilot of one of these aircrews with a choice of flying one of six aircraft, and your missions will pit you against any of seven additional enemy aircraft (although you will not get to fly them). To practice flying, you can do a Free Flight; when you're ready to compete, you will get to complete a series of 16 missions. You can also design your own missions, if you like.
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[Strike Fleet]
Publisher=Electronic Arts, Inc.
Developer=Lucasfilm Games LLC
Released=1987
Systems=Amiga|Apple II|Atari ST|DOS
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/strike-fleet
Description=Strike Fleet is the unofficial sequel to PHM Pegasus which was developed by Lucasfilm Games in 1987. But instead of simulating hydrofoils you can now command a complete fleet of war ships into several missions. These missions are related to political events that were of interest when the first version of the game was released in 1987. <br><br>As captain of the fleet you can switch between different ships of your fleet and even command helicopters to support your mission.
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[Strike Force Cobra]
Publisher=Spinnaker Software Corporation
Developer=Five Ways Software
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Strategy
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/strike-force-cobra
Description=The Enemy has kidnapped the world's top computer scientists, and is intent on cracking into your supercomputer. Strike Force Cobra must penetrate his hideout, crack his computer codes, and rescue the scientists before any of this can be done. To crack the code you use a DLB (Digital Lock Breaker) which is more effective when more numbers have been found, and the scientists give these when rescued.<br><br>Your team of four members of varying nationalities is chosen from a pool of 8, each with their own strengths and weaknesses. The game is viewed isometrically, and you move the characters (one at a time) through the lair, shooting down intruders and clearing any traps for the other members to go through.
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[Strike Force Harrier]
Publisher=Mirrorsoft Ltd.
Developer=H&H&nbsp;Software
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/strike-force-harrier
Description=Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator.<br><br>Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and landing) is correctly implemented, although more traditional horizontal take-offs should be used when space permits. The full range of weapons are provided; experience will tell you which to use in which situations, based on enemy volume and range.
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[Stringer]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1986
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/stringer
Description=In Mr. Angry, you play a photographer who photographs women for his own enjoyment. The object of the game is to search behind doors for four items: a pass, a key, a camera, and a lightbulb for the camera. Once you acquire these, open the door at the farthest left and photograph a woman who tries to look pretty by crossing her legs every five seconds.<br><br>But there's a catch: stopping you from completing your tasks is the hotel inspector, manager, and one of the bar patrons. Furthermore, if you open enough doors to find the items you need, chances are you wake Mr. Angry up, and he'll stop at nothing to make your job harder. More often than not, an item of yours will be behind his door.<br><br>There are 10 screens (or floors) to complete. After 10 screens, the difficulty level gets higher, and new characters start to appear like the chef and the security guard, which makes Mr. Angry even more fun. You also have a deadline in which you have to get everything by. If you fail to meet that deadline, you lose a life. As usual, lose all your lives and the game is over.<br><br>Certain doors are hard to get to unless you use elevators. Your enemies are smart enough to know how to use them, and they can catch you even when you are on these elevators. However, the only thing that they can't use is the conveyor belts on Screens 9 and 10.

[Strip Poker: A Sizzling Game of Chance]
Publisher=Advantage Computer Accessories, Inc.
Developer=Artworx Software Co, Inc.
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS
Genre=Strategy
Perspective=1st-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/strip-poker-a-sizzling-game-of-chance
Description=You are a male player, who wants to undress your woman opponent playing cards. In 5-card poker, you bet own money for a round and if you are lucky, then collect winnings and watch your opponent undress. Your opponent removes clothing every time she loses one hundred dollars. You must make her strip five times to win.<br><br>The master disk contains two opponents, Suzi and Melissa, but you may acquire Data disks to add other opponents like Marlena, Candi, etc.
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[Stroker]
Publisher=Magic Carpet Software
Developer=Magic Carpet Software
Released=1983
Systems=
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stroker
Description=Everything one needs to know about this game one can glean from its title.  This game simulates the stimulation of a phallus by a hand, changing the stroking direction using the joystick or the down and left arrows on the keyboard.  With sufficient speed and rhythm, the phallus will lengthen.  Overstimulation may lead the phallus to change colour, a warning that a premature climax is at the threshold; scaling back the vigorousness of the stimulation allows the player to resume playing for the high score, as measured in total phallic length.  When climax is achieved, or when the timer ticks down, the player's performance is evaluated and scored.

[Stryker in the Crypts of Trogan]
Publisher=Codemasters
Developer=Simmer Software
Released=1992
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=1.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stryker-in-the-crypts-of-trogan
Description=As a noble and righteous wizard, you must beat the evil Trogan the Diabolical. This involves travelling through flick-screen Switchblade style environments both above and below ground. Using your sword, you must flatten Trogan's many henchmen, and avoid skeletons. You have limited energy, but can collect top-ups. Tokens to both improve and weaken your weaponry are also scattered throughout.<br><br>The Amstrad version adds a silhouetted backdrop (similar to that in the C64 version) when ran on the Amstrad Plus, making it the only cassette-based game released in the UK to cater to the system.
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[Stuart Smith's Adventure Construction Set]
Publisher=
Developer=
Released=1985
Systems=Amiga|Apple II|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stuart-smiths-adventure-construction-set
Description=Create your own graphic adventures! Adventure Construction Set allows the player to customize a tile-set, maps, and objects to create in-depth adventures, reminiscent of the early Ultima games. Seven small 'toolkits' to build from: Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration:<br><br>Rivers of Light is based on Sumeric mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

[S.T.U.N. Runner]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Lynx|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stun-runner
Description=Based on the 1989 Atari Games (not to be confused with Atari Corporation, producers of the Lynx) coin-op by Ed Rotberg.  It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.<br><br>There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft.  Shoot or avoid them.  If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily.  The more shields you have at the finish line, the more bonus points you get.  Getting hit with no shields does not kill you, however.  There are no lives in this game.  The only way to lose is to fail to cross the finish line.<br><br>Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible.  By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.<br><br>Note that there is no accelerator in this game.  Your craft always goes full speed, unless you hit something.  Then you will slow down, but quickly accelerate back to full speed.  Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad.  Your only controls are steering left and right and aiming the gun on top of your craft up and down.
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[Stuntman Seymour]
Publisher=Codemasters Software Company Limited, The
Developer=Reflective Designs
Released=1992
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stuntman-seymour
Description=Stuntman Seymour is a side-scrolling platform game. The protagonist, Seymour, as a stuntman must make his way through four movie sets with different themes. <br><br>There are numerous enemies on each level, and collision with an enemy or its projectile, or falling into water causes Seymour to lose a life (he has 5 of them). Seymour can defend himself by shooting bullets that travel forward, or tossing bombs that fly directly upwards and then fall (there's a limited amount of bombs, but more can be collected on the way.) The levels also have score-giving items to collect. At the end of each level, Seymour fights a giant boss that jumps around and tosses bombs.

[Stunt Track Racer]
Publisher=
Developer=
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/stunt-track-racer
Description=Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.<br><br>Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind.  Don't damage your engine too much; severe dents will show up during your next race.<br><br>Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.

[Sub Battle Simulator]
Publisher=Epyx, Inc.
Developer=Digital Illusions, Inc.
Released=1987
Systems=Amiga|Apple II|Atari ST|DOS|Macintosh|TRS-80 CoCo
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/sub-battle-simulator
Description=Sub Battle Simulator is set in World War 2, with the player on the American or German side. Six different submarines are simulated in a total of 60 missions. You will have to navigate, using five different levels of mapping, and plan attacks based on weather and surroundings, paying close attention to the radar. Watch out for torpedoes and Sonars.<br><br>This was the first submarine simulation to include aircraft as opponents. You can choose to remain on the surface and defend yourself with your guns, or dive and hope to avoid the bomb and/or strafing that'll surely follow.
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[Subbuteo]
Publisher=Electronic Zoo
Developer=Goliath Games
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/subbuteo
Description=Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for. <br><br>With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).
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[Subterranea]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/subterranea_
Description=Subterranea is a side-scrolling shooter in which players must guide a ship through 16 caves. Various enemy formations attack the ship and must be dodged or destroyed. Most caves contain narrow passages that are difficult to navigate, as well as destructible walls and gates that must be opened by shooting small control boxes. The ship's weapon cannot be powered up and there are no end of level bosses. In between stages, "guardians" can be destroyed for extra lives. Guardians constantly fill the screen with bubbles. In order to destroy a guardian, all glowing bubbles must be shot. If the guardian isn't destroyed, the player is still taken to the next level, but doesn't receive an extra live.

[Suburban Commando]
Publisher=Alternative Software Ltd.
Developer=Alternative Software Ltd.
Released=1993
Systems=Amiga|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/suburban-commando
Description=Suburban Commando is a mix of space shooter, jump-and-run and beat-em-up.<br><br>If you're a US American, the mention of the name Hulk Hogan will most likely make some tears sparkle in your eyes, while your reminisce about the good old days when the Hulkster single-handedly beat up all those jerks in the WWF. If you know Hogan only from his movies, you'll have a different reason for crying. One of the films featuring Hulk was called Suburban Commando (1991). Alternative Software turned it into a game two years later, and decided to create a wild mix of space shooter, platform jumping and - of course - beat-em-up action.<br><br>Loosely following the storyline of the film, Hogan alias intergalactic hero Shep Ramsey travels through space, crash-lands on earth and beats up the bad guys. The first level is a R-Type-like horizontal space shooter; destroy formations of drones and collect weapon upgrades. After that, you'll enter three platform levels, in which you have to find nine items each. Avoid being shot and dispatch the enemies with kicks and jumps. After each mission, you’ll encounter the level boss, who you’re supposed to beat up in a Street Fighter clone.<br><br>Apart from a comic-style likeness of Hulk Hogan as the main hero (with a huge head and tiny body -- strange), the game has little reference to the movie. No other main characters appear. Fans of the film will especially mourn the complete absence of any mimics. If you’re curious for more information about the movie, check the trivia and links sections.
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[Subway Vigilante]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/subway-vigilante
Description=A fighting game which pits you as beret-wearing Guardian Angel-style vigilante against criminals in the London Underground subway system. Using the subway map to locate trouble hotspots, you then travel by train to confront the violent criminals in the stations. Once a station is cleared of bad guys move on to another location to do your vigilante duty.
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[Sum Ducks]
Publisher=Spinnaker Software Corporation
Developer=Stepping Stone Software
Released=1985
Systems=
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sum-ducks
Description=Sum Ducks is an educational game for children ages 8-12. In the game there is a pool with several ducks swimming around, each duck marked with a number. You are given a target number shown on the scoreboard at the top of the screen. As the ducks swim by, you can toss a ring around a duck which will cause its number to be added to the equation on the scoreboard. Your goal is to create an equation which results in the target number (you need to be exact and can't be over or under). Depending on the game variation, you need to reach the target via addition, subtraction, multiplication, or division. For example, in the addition game you might be given a target of 50; if you toss a ring around 5 ducks each marked with a 10 then you win that round. Sometimes the ducks can be tricky and may poke their head in the water; if that duck has a number you need, you will first need to toss a ring at the duck to bring his head back up. Also in the division game, if you ring a duck which has a number that is not a factor of the target, then that duck will dive underwater until the next game. In addition to the ducks, from time to time a hippo will appear in the water and offer a number; sometimes this may help you out, if so you can toss a ring to the hippo for the number. The game features both easy and difficult skill levels.
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[Summer Camp]
Publisher=Thalamus Ltd
Developer=Thalamus Ltd
Released=1990
Systems=Amiga
Genre=Action
Perspective=Platform
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/summer-camp
Description=In Summer Camp, you play Maximus Mouse.  The flag of Wottadump has gone missing, 24 hours before the start of the season.  Maximus must find a replacement, and decides to get the one on the moon.<br><br>The game is a platform game, made up of four levels, each made up of a collection of inter-connected screens.  There are a variety of objects to collect, but the aim on each level is to collect the parts (found in ACME crates) of a vehicle to get to the next one.<br><br>When all the parts are in place, there is a sub-game where the vehicle is constructed, although this is only for bonus points.
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[Summer Challenge]
Publisher=Thunder Mountain
Developer=Tynesoft Computer Software
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/summer-challenge
Description=Five events are on offer in this Olympics-style sports game. These can be played individually or as part of a complete tournament, with the chance to choose your nationality first. The events are Hurdles, Triple Jump, Skeet Shooting, Diving and Fencing. Each event's control system involves rotating the joystick and pressing fire at the correct moments. The Fencing is viewed isometrically, and the skeet shooting from a 3D view positioned behind the competitor, which typify the unusual approaches taken to the events, rather than filling the game with 10 or more generic by-the-numbers offerings.
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[Summer Games]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1984
Systems=Apple II|Atari 2600|Atari 7800|Atari 8-bit|PC-88|SEGA Master System|Windows Mobile
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/summer-games
Description=Summer Games allows up to eight players to compete in a series of summer themed Olympic events. The gameplay is similar to the other entries in Epyx "games" series. Each player can choose a country to represent, and then takes turns competing in various events to see who will win the gold medal! The game allows you to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event. The events available vary slightly depending on the platform, and may include:<br><br>1. Pole vault<br>2. Platform diving<br>3. 4x400 meter relay<br>4. 100 meter dash<br>5. Gymnastics<br>6. Freestyle swimming<br>7. Skeet shooting<br>8. 100 meter freestyle<br>9. Rowing
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[Summer Games II]
Publisher=U.S. Gold Ltd.
Developer=Epyx, Inc.
Released=1985
Systems=Apple II|PC Booter|Wii
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/summer-games-ii
Description=Eight Olympic events feature in this game, and any selection of these can be played at a time. There is no pure sprinting, and only the rowing and cycling can be thought of as pure joystick-waggling. The triple jump involves pressing right to start the hop (before reaching the white line), right again for the step as you land, left as you land for the jump, and then up to propel you through the sand.  I high jump, after selecting a height you feel you can clear, you use up and down to control the speed, fire to jump, and then forward to propel you over the bar.<br><br>For the javelin even you hold down fire to build up speed, and push left to throw the javelin, holding it left before releasing to change the angle. In the equestrian event, you must use up to increase speed, and fire or right to jump when appropriate to clear the hazards - too many faults will see you disqualified.<br><br>Fencing involves moving your foil using the joystick, always staying one step ahead of your opponent, retreating when appropriate. The kayaking event involves navigating a river by controlling the direction, ensuring that all the gates are past correctly even when this requires some precise lining up. You can also load the events from Summer Games 1 in, to play all 16 events in a marathon session.
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[Sunburst]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/sunburst
Description=Sunburst is a top-down, multiscrolling shooter in which players take control of a space ship and travel through several sun systems, dodging or shooting asteroids and enemies. Enemies emerge from circles that can be found in every system. Colliding with these enemies damages or immediately destroys the ship. Destroyed enemies randomly drop energy pods that remain intact for 10 seconds. Collecting energy pods increases an energy bar shown on the lower left side of the screen. Once it is at maximum, the ship can be flown into the sun to reach the next system.

[Superbike Challenge]
Publisher=Brøderbund Software, Inc.
Developer=MC2-Microïds
Released=1987
Systems=Atari ST|DOS
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/superbike-challenge
Description=Superbike Challenge brings 1000cc motorbikes to life for a one or two player race. Unusually, the screen is split horizontally, with your action only ever using half of the screen. You can play a full season of races, or run at one of the 12 tracks as a stand-alone race (including Assen, Mugello, the old Hockenheim and Spa). A manual gearbox option and 3 skill levels ensure that you can't master the game immediately. Full information on your speed and revs, the race order and course layout are on screen at all times.<br><br>Superbike Challenge is an updated version of Grand Prix 500 cc, with a better menu and title screen and some different in-game graphics.
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[Super Boulder Dash]
Publisher=Electronic Arts, Inc.
Developer=First Star Software, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|PC Booter
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/super-boulder-dash
Description=Super Boulder Dash is a compilation including the original Boulder Dash and it's sequel, Boulder Dash II. In each of these games you control Rockford on a quest to recover diamonds from numerous caves. The caves contain numerous (falling) boulders, walls, and assorted creatures that all get in your way! Each game contains both an action and strategy element; you'll need to run fast to avoid creatures and falling boulders, but also need to carefully plot your course through the cave to avoid becoming trapped. When you have collected enough diamonds on the current level, you can make your way to the exit for the next, more difficult round. To make the games more challenging, each level has a time limit for completion.
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[Super Bowl]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/super-bowl
Description=Super Bowl XX, in which Chicago trounced New England 46-10, is recreated in this action/strategy hybrid, which also features computer AI for a solo match on the C64 version (Spectrum owners can only practice plays on their own). When kicking, the player controls the kick's strength and accuracy by pressing fire, so the direction isn't under direct control, and punts can only be returned if they are caught on the full.<br><br>When selecting the play, a distinction is made between long and short passing plays. You select the recipient when the ball is in play by moving the cursor which appears and pressing fire. If a catch is made, you can take control of any player, which needn't be the player running for the end-zone. Running and Special Teams plays are also on offer of course.<br><br>When on the defense, the player has 4 main positional strategies to choose from, and can specify individual markers, and a player to simply track the ball carrier. Any individual player can be controlled once the action begins, and holding down fire allows you to change this player as the play unfolds.
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[Superbowl Sunday]
Publisher=Avalon Hill
Developer=Quest, Inc.
Released=1984
Systems=
Genre=Sports|Strategy
Perspective=Isometric
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/superbowl-sunday
Description=Football game replaying all of the Superbowls and allowing replay by mixing and matching all the past and present teams in the Superbowls up until 1983. Animated playing field and players. This is a strategy game with the action played out automatically after you choose your plays. Play choice includes choosing a formation and runner/receiver on offense. There are over 10 special set-ups on defense. This is based on the AH Football Strategy board game.
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[Super Bunny]
Publisher=Datamost, Inc.
Developer=Datamost, Inc.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=Platform
Score=2.0
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/super-bunny
Description=A simple action game where you play a rabbit who must cross the screen initially from left to right avoiding the various nasty critters in your way.<br><br>When you reach the right hand side of the screen your goal is to claim the carrot that is being dangled in front of you. If you get the carrot you are transformed into Super Bunny and must begin your journey back across the screen. In your super powered form you can take revenge and defeat the critters standing in your way.<br><br>Super Bunny is similar to "cross the road" games such as the arcade game Frogger and Activision's Freeway.<br><br>The original box came with a complete "Super Bunny" comic book written and illustrated by air-brush artist Martin Cannon, staff artist at Datamost.
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[Supercars]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/supercars
Description=This is a top-view racing game, stylistically influenced by Super Sprint, from the company who later produced the Lotus series of games.<br><br>There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on the usual handling and power upgrades, as well as forward-shooting missiles. You must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game<br><br>You can upgrade your car throughout the game via the shop section. You are given an initial price, but also a number of options of things to say to the salesman – get the right combination and the price will drop.

[Super Cross]
Publisher=
Developer=
Released=1986
Systems=
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-cross
Description=In this promotional title for the famous Italian motorcycle house "Cagiva" you are a dirtbike raider on the off-road track marked with boulders. You should pass the laps as fast as possible and do not collide with the marks.

[Super Cycle]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1986
Systems=Amstrad CPC|Atari ST|ZX Spectrum
Genre=Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-cycle
Description=A motorbike racing game strongly resembling Sega's Hang-On titles. The game is viewed from behind the bike, which tilts as you turn. You are racing against the clock, although there are lots of other bikes on track to avoid and ride around. There are 3 skill levels, which affect the amount of time you have to complete the level, and the bonus offered if you manage to (the amount of time left, divided by a set number, bigger on lower levels). Your bike has 3 gears and appears to have a top speed of around 120 MPH. After every 2 races there's a bonus round in which you must pick up as many tokens as possible in the time limit.
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[Super Dragon Slayer]
Publisher=Codemasters
Developer=Codemasters
Released=1988
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-dragon-slayer
Description=What does a brave magician do when the princess gets kidnapped? Well usually nothing since we have brave knights to save her, but not this time. The mighty dragon is holding a princess captive in his lair and our brave magician must rescue her by battling hordes of evil minions in 4 levels of this almost forgotten game.<br><br>The gameplay is a classical side-scrolling shoot 'em up. The enemies come in pre-determined patterns and never attack you directly. They are just there for you to avoid or shoot at. <br><br>Shooting enemies gives you points but also builds up your magic points. When you collect enough magic points you'll get a spell to cast. These spell are really useful and quite fun to use. There is a bomb spell that kills everything on the screen and "frog" spell that lets you jump a large holes. Some spells change depending on the level of the game you're playing.<br><br>Speaking of holes, you must remember that in this game holes are your biggest enemies. Most of the time the trick is finding a right place to jump from. You only have one life, you can get a extra life when you kill enough enemies, but one wrong step and you're in the hole and you're dead. Extra life doesn't count for holes.

[Super Fighter]
Publisher=Ocean Software Ltd.
Developer=Capcom Co., Ltd.|Atari Games Corporation|Twilight
Released=1992
Systems=Amiga
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/super-fighter_
Description=Compilation package with arcade, wrestling and fighting style games.<br><br>Featured titles:<br><br>1. Final Fight<br>2. WWF Wrestlemania<br>3. Pit-fighter
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[Super G-Man]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1987
Systems=ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/super-g-man
Description=Realistic physics and gravity make an appearance in this scrolling shoot 'em up. G-Man is a space geologist who is sent on a research mission, but misses the moonbus back (maybe he's not so 'super' then). To get back to safety, he'll have to navigate the Sea of Dreams and its nightmarish hordes of alien beings. Contact with rock faces, landmines or those aliens will cost you a life. You are armed with a laser and your Jetpac, which will need recharges of ammunition and fuel - these are dotted along the jagged surface and will require precise positioning to retrieve. There are several teleports along the surface, which will advance you a short way through the level.
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[Super Hang-On]
Publisher=Electric Dreams Software
Developer=SEGA Enterprises Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=5.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-hang-on
Description=This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  <br><br>This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.
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[SuperHero]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/superhero
Description=Five guardians threaten the peaceful existence of the people, and it’s you who’s been entrusted with saving them. <br><br>Lots of goodies have been hidden around the worlds to help you, ranging from swords and Power Boots to advanced ones such as Teleport Keys and an ESP Gauge, which guides you direction-wise. Many of these are only visible once you have the helmet. <br><br>After each Guardian dies you get a Deadzone bonus level, which can earn you an extra life if you escape unscathed. An advanced player status screen is included.

[Super Huey II]
Publisher=U.S. Gold Ltd.
Developer=Cosmi Corporation
Released=1986
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-huey-ii
Description=Super Huey II  is a 2D helicopter simulation with different missions, including:<br><br>1. Combat missions<br>2. POW rescue missions<br>3. Gulf of terror<br>4. Arctic rescue missions<br>5. Oil blaze<br>6. Bermuda triangle<br><br>The game does not focus on realism, but offers arcade gameplay.
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[Super Huey UH-IX]
Publisher=Cosmi Corporation
Developer=Cosmi Corporation
Released=1985
Systems=Amiga|Apple II|Atari 7800|Atari 8-bit|Atari ST|DOS
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-huey-uh-ix
Description=Super Huey UH-IX is a helicopter simulation game. You are the pilot of the experimental helicopter UH-1XA and you need to test it out in several game modes. In the flight school mode, you can learn how to fly. The computer will guide you through takeoff, flight, and landing. In reality mode, you will need to fly a mission to locate and bomb an enemy base and return home safely. The last mode is arcade mode where you have an unlimited amount of ammo to try and shoot down as many enemy aircraft as possible. The game is played from a first person view of the cockpit which is complete with radar and various instruments to help you fly.
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[Super Monaco GP]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=0.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-monaco-gp
Description=Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible.<br><br>The Genesis version of Super Monaco adds a complete career mode, however.  In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car.  By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title.
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[Super Pac-Man]
Publisher=Beam Software Pty., Ltd.
Developer=Namco Limited
Released=1988
Systems=DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/super-pac-man
Description=Super Pac-Man is just another game from Namco's   Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly.<br><br>There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors without the need of keys. The effects of the pellets, unfortunately, only lasts for  a number of seconds. During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze. The first box will display the current fruit or prize, and the other will display a rotating selection of them. If Pac manages to eat the star when they match, there will be a large bonus score.<br><br>Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged. The object of these stages is to eat everything in the maze before the time runs out, and during these stages, there will be no ghosts to pursue him.
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[Super Password]
Publisher=
Developer=
Released=1988
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/super-password
Description=Super Password was a popular game show that ran from 1984-1989, and this game was adapted from that television program. Players give and receive clues to 5 Passwords which, when all are listed on the board, suggest the identity of the person, place, thing, event, phrase, etc., that is the Super Password.<br><br>Each game consists of three to four rounds. The first round is worth $100, the second $200, the third $300, and the fourth (if necessary) $400. The first player to win $500 (or more) wins the game. The winner gets to play the Final Round for $10,000. To play the Final Round, the winning player must guess the ten Passwords as each one's initial letter is highlighted at the bottom of the stand. Each word is worth $100, but a special bonus of $10,000 is awarded if all ten are guessed.

[Super Pipeline]
Publisher=Taskset Ltd.
Developer=Taskset Ltd.
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/super-pipeline
Description=This is an action game created by Taskset. Your job in this game is to keep a pipeline flowing with water. This pipeline will be disrupted by a falling plug from above this line. Your workman assisting you to repair the possible plugs caused. Critters are around the pipeline and will kill you if they touch you.
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[Super Pipeline II]
Publisher=Taskset Ltd.
Developer=Taskset Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/super-pipeline-ii
Description=The follow-up to Super Pipeline adds new enemies and 16 levels. The player controlled the (white-suited) foreman in charge of keeping the pipeline flowing to fill a number of barrels (which increased on later levels, up to 3). Two types of enemy run onto the pipe - those that can make a hole (commonly drills, a blowtorch and the earthenware jug) and pests (spiders, lobsters and so on). Once a hole is made in the pipe, the foreman must guide a (green-suited) workman to the hole so it can be repaired. While the workman is mending the leak, he is vulnerable to being knocked off the pipe. <br><br>The foreman is equipped with a gun to shoot enemies, but he can also be knocked off the pipe by the monsters. To make matters more complicated, the lobster can only be attacked from behind (due to its shell) and the "Shower of Tacks" on later levels cannot be shot at all.
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[Super Robin Hood]
Publisher=Codemasters
Developer=Codemasters
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/super-robin-hood
Description=Robin Hood, the world's first socialist, pushes wealth redistribution to one side here - his only concern is rescuing Maid Marion from the clutches of the Sheriff of Nottingham. This will involve crossing Sherwood Forest, before entering his castle and progressing through it's enemy-strewn rooms.<br><br>Gameplay is flick-screen and platform-based. Spiders and guards' darts must be avoided - contact with these drains your energy from its initial 99, as does falling any distance, although health tablets can be collected. Hearts must be collected from each screen, as must keys to operate the medieval lifts.
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[Super Scramble Simulator]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magnetic Fields (Software Design) Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/super-scramble-simulator
Description=Super Scramble Simulator recreates the sport of scrambling/ motorcross, but in a manner similar to the Kikstart TV show and games. The basic aim is to ride a motocross bike through hazardous courses within the time limits.<br><br>The game uses a split-screen display, with a big window viewed from the side as well as a longer-range aerial view - the latter is useful for dodging hazards to the left or right, as the side-view doesn't demonstrate these accurately. The bike has 3 gears, and you must use a low gear to go uphill. You will need to do wheelies to ensure good landings from the big jumps, and to clear divots in the ground.
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[Super Seymour Saves the Planet]
Publisher=Codemasters
Developer=Big Red Software
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-seymour-saves-the-planet
Description=In the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is highlighted and is worth more points than the others, but will explode after a short countdown. Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from above, some must be hit from below.
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[Super Sim Pack]
Publisher=
Developer=
Released=1991
Systems=
Genre=Action|Racing / Driving|Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-sim-pack
Description=This Collection by U.S. Gold contains 4 classic games. These games are:<br><br>1. International 3D Tennis<br>2. Crazy Cars 2<br>3. Italy 1990<br>4. Airborne Ranger

[Super Sprint]
Publisher=Electric Dreams Software
Developer=Atari Games Corporation
Released=1987
Systems=Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Racing / Driving
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/super-sprint
Description=A conversion of the arcade game, Super Sprint is a racing game for one or two players. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.
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[Superstar Ice Hockey]
Publisher=Mindscape, Inc.
Developer=DesignStar Consultants, Inc.
Released=1987
Systems=Amiga|Apple II|Atari ST|DOS
Genre=Sports
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/superstar-ice-hockey
Description=In Superstar Ice Hockey you control one of 20 NHL teams. The game has no license so you can't play with the stars. There are 4 groups with 5 teams. After the regular season the best 2 teams of every group are qualified for the playoffs. Worth mentioning is that you are playing always the center - the other players are controlled by the CPU. In the multiplayer mode you can only play friendly games.
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[Superstar Indoor Sports]
Publisher=Mindscape, Inc.
Developer=DesignStar Consultants, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/superstar-indoor-sports
Description=Four Indoor Sports are compiled in this entry to DesignStar's SportTime line of recreations. Ten-Pin Bowling, Air Hockey, Darts and (except on the Commodore 64) Ping Pong are featured. The menus and options screens have the same feel as Clubhouse Sports. Each game has computer opponents at multiple skill levels plus human-versus-human and demo modes, and matches can consist of varying numbers of rounds, with other options depending on the game.<br><br>Ten-pin bowling is played from a side-on view, although once the shot has been taken you see the results unfold from the bowler's view. There are three stages to taking a shot. Move the player up and down to line up his run-up, pressing fire to set the position. Then, do the same to set the angle of the shot. Finally, after pressing fire to start the run-up, press it again to time the release of the ball, as close to the line as possible.<br><br>Darts has 4 skill and 3 speed levels, and players can play to 301, 501 or 701, to vary game length or provide a handicapping system. You can also set whether scoring must start or end with a double. Viewed from behind the board, you must first line up the dart, then set the dart's curvature and power by stopping a curved gauge on the right, then a rising power bar on the left. The view then changes twice - first a behind-the-player view to show the dart's approach, then a close-up of the board to show where it landed.<br><br>Air Hockey plays for five minutes, or until someone has scored 12 points. The view is above the pitch but angled so as to emphasize the goal at the top.<br><br>Ping-Pong features a handicapping system - six ability areas can be graded from 1-5, to ensure a closely-matched game. Again the view is from behind one court. To impart direction onto a shot, the angle must be pressed at the same time as the fire button.
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[Superstar Ping Pong]
Publisher=U.S. Gold Ltd.
Developer=DesignStar Consultants, Inc.
Released=1986
Systems=
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/superstar-ping-pong
Description=This is a table-tennis game where one player can play against the computer or two players play against each other. It looks similar to Imagine's Ping Pong but offers more gameplay options. The table is displayed in 3D and you only see the bat (no player or your hand). You can choose if the net will be split horizontally or vertically. Hitting the ball is pretty simple, just press the fire button when the ball comes close to your bat. Depending on if you hit the ball to early or too late it returns in different angles. <br><br>While the program is loading, you have a menu where you can choose several game options like bat control (computer-guided or manual - beginners should start with computer-guided), game speed and if you want to change the sides of the table after each player has served. The most-interesting option is that you can give up to 20 skill points to 6 different hitting-options (like forehand, backhand, smash etc.). Normally the program automatically gives you 12 points overall (2 for each of the 6 hitting options) but you can change this the way you want to have it up to the max of 20 points. So you're able to increase or decrease your skills for your forehand, backhand and smashing abilities and the way you personally prefer your table-tennis gameplay. <br><br>Rules are official table-tennis rules in the 80's, first player reaching 21 points wins the game/set (option setting allows you to play 1, 2, 3 or even more sets for an match). After choosing your side on the table, and the color of your bat the action begins.

[SuperStar Soccer]
Publisher=Mindscape, Inc.
Developer=SportTime
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/superstar-soccer
Description=Much of the design and programming of Superstar Ice Hockey (by many of the same programmers) is revised to provide a six-a-side soccer game. You can control any combination of centre-forward, goalkeeper (on the C64) and manager. For much of the game you are merely the centre-forward as the action unfolds around you - don't be afraid to track back and help out. <br><br>The ball sticks closely to a player, who can pass, shoot, head or bicycle-kick it. Goalkeepers are penalised for retaining possession for too long (a rule later adapted for use in real-life football). Match length can be between 6 and 90 minutes, by toggling the speed at which time moves. Fouls are fully implemented.<br><br>Single matches can be played in the cassette version, but the disk version adds a full-season structure. 64 English teams are split into 4 divisions of 16, with a season consisting of either 7 or 15 matches.
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[Super Stuntman]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1988
Systems=ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-stuntman
Description=This action shoot ‘em up has an unusual setting, pitching you as a movie stuntman trying to complete the toughest scenes of the latest blockbuster. <br><br>The scenes include desert chases, forest rallying and Grand Canyon jumps. There are 7 levels in total, each teeming with ‘bad guys’ and scenery obstacles. You score points for each enemy you shoot down. <br><br>Unusually, you get bonuses for crashing anything up to twice (as this can be perceived to maximize the action stakes for the film), but a third crash means Game Over.
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[Super Tank Simulator]
Publisher=Codemasters
Developer=Optimus Software Ltd
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-tank-simulator
Description=8 challenging zones of battle await you in your role as a tank driver. The game is viewed from above, with rotational control and forward/reverse power for the tank. The routes to travel along are narrow and varied, so some exploration is required – some paths are inevitably safer and faster than others. The walls are particularly useful as they are strong enough to deflect shots, so you can often attack from safe positions round a corner.<br><br>Opposition includes gun turrets firing at you, enemy tanks and landmines. You start with a standard gun, which must be held down longer to take out tougher foes, but can collect smart bombs and shields. A first-person viewpoint section follows each of these sections, with the sighting under your control, and more helicopters and jeeps to take on.
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[Super Trolley]
Publisher=Mastertronic Ltd.
Developer=Icon Design Ltd.
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-trolley
Description=Super Trolley recreates all the fun of shelf-stacking as a computer game. Your task is to keep the shelves stocked and the floors clean. First up you must collect the stock to be placed on the shelves, then move it to the appropriate part of the supermarket. Over 30 foods are featured, ranging from bread and milk to eggs and carrots. Each section of the supermarket has its own isometrically-viewed screen. The shoppers are there to get in your way, and other hazards include vandalising kids, un-house-trained dogs and moronic shoppers who don't take their item off the top of the shelves. The ultimate aim of the game is to do so well that you can take over as manager.
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[Super Trux]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1989
Systems=Amstrad CPC|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-trux
Description=The Super Trux trophy is a hectic truck race across nine European cities. As one of the participants, you need to drive your truck through different tracks in places like London, Brussels or Paris and finish each section in the designated time. <br><br>Every track features hazards, like ups and downs which limit your visibility, roadworks reducing the road to a single line, and the many other participant trucks. At the end of every track the road forks and the player can choose the next stage in their route. This feature, taken from Sega's "OutRun", makes every trip a new challenge.

[Super Zaxxon]
Publisher=SEGA Enterprises, Inc.
Developer=SEGA Enterprises, Inc.
Released=1984
Systems=Atari 8-bit|PC Booter
Genre=Action
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/super-zaxxon
Description=Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun implacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the Super Zaxxon's, the enemy robot dragons.<br><br>The game is very similar in appearance to Zaxxon.  The differences are:<br><br>1. Your fighter moves much faster. This makes going after ground targets a big challenge.<br><br>2. The graphics are different. Although this is more of a viewing difference, it can still change ones perspective after they have gotten used to the Zaxxon graphics.<br><br>3. There is no more outer space battle. Instead, you must go through a narrow tunnel to get to area 3.<br><br>4. Instead of 20 fighters, you now have to tangle with 25 fighters in area 2.<br><br>5. A new enemy, the Mine Layer, is introduced. As the name implies, this ship lays mines in your path. You can destroy the mines but it takes a few hits.<br><br>6. Instead of encountering one Zaxxon robot, you now have to deal with three Super Zaxxon, dragon looking robots.<br><br>7. The placement of things (fuel tanks, gun implacements, etc.) in areas 1 and 3 is different then in Zaxxon.<br><br>8. There are now indestructible, elevated guns in area 1. These guns sit on the right side and they are 2.5 units in altitude.
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[Supreme Challenge]
Publisher=
Developer=
Released=1988
Systems=ZX Spectrum
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/supreme-challenge
Description=Supreme Challenge is a compilation that contains the following five games:<br><br>1. Starglider<br>2. Elite<br>3. The Sentinel<br>4. Tetris<br>5. ACE 2

[Survivor]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/survivor
Description=Lost in space, in your small spaceship, you have to fight your way through endless fortresses of mounted turrets and asteroids, if you really wanna be a 'survivor'.<br><br>One of the first games made by Synapse software, famous for other well known shooters like Shamus or Shamus Case II. Survivor shares the same kind of gameplay, but also features a very large playing area for its time.
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[The Survivors]
Publisher=Atlantis Software Limited
Developer=Atlantis Software Limited
Released=1987
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/survivors
Description=Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player takes control over three droids and must use their abilities to rescue the survivors.<br><br>Seen from a top-down perspective, The Survivors plays somewhat similar to Boulder Dash as the levels are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The goal in each of the seven levels is to rescue all survivors within the time limit, while paying attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on contact.

[Suspect]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1984
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter
Genre=
Perspective=
Score=3.3
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/suspect
Description=You are a suspected murderer and time is running out because the police are ready to throw the books at you.  If you ever want to return to your normal life of being a reporter you better prove your innocence.  However, the real murderer probably watching your every move -- so be carefull.<br><br>Difficulty Level: Advanced
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[Suspended]
Publisher=Commodore Electronics Ltd.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|TRS-80
Genre=
Perspective=
Score=4.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/suspended
Description=(From the instruction manual)<br><br>You are the Central Mentality on an advanced semi-automated planet. You were supposed to sleep - in limited cryogenic suspension - for the next 500 years, 20 miles beneath the surface of the planet, while the great Filtering Computers maintained all surface systems. But the computers have taken you out of suspension because something is terribly wrong: the weather has become brutal, food production is dangerously low, and the Transportation System is malfunctioning, causing unprecedented accidents and casualties. The planet is in chaos.<br><br>You are physically immobilized. But you have six robots at your disposal, and you must manipulate them strategically to bring the Filtering Computers back into balance. Each robot has a distinct perception of the world and offers you specific abilities - one offers you sight; a second, hearing; a third, access to information in the computer memory banks. Through the robots, you must save the planet from destruction.
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[Swap]
Publisher=Palace Software, LTD.
Developer=Microïds
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/swap
Description=In this puzzle board game you should swap the tiles to make the sequence of tiles of the same color to eliminate them.<br>Shape of tiles varies from big and small squares to triangles or hexagons. If tiles have no neighbor tiles you may take appropriate tiles from the pocket of the limited size to eliminate the rest of the tiles. Finishing the level, player will be transferred to the higher level if the results of the current level were high enough for such level. But to finish level successfully, player should acquire the certain number of points and to be qualified for the next level. The difficulty also raises and depends on quantity of colours, the shape of the tiles, and time limit presence. Undo moves are also present, but such moves decrease your final results. Game may be saved in progress and loaded later. <br><br>Best scores and levels will be written in High Score Table.
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[Sweet Sixteen]
Publisher=
Developer=
Released=May 26, 1986
Systems=
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sweet-sixteen
Description=A nasty piece of work, the player here controls the actions of a "player" -- a love-'em-and-leave-'em high school Lothario at Kenwood Academy who takes on a bet from his neanderthal friends of Chicago's Hyde Park area to seduce Nova Tilland, a stunningly gorgeous transfer student from Lab School... and to produce proof.  A $500 wager hangs in the balance.<br><br>Taking advantage of her good nature, the player confabulates a sob story about having a vehicular breakdown in front of her house.  She lets the player in to use the phone, through which his co-conspirators arrange for a tow truck to arrive in four hours, granting the player a window of opportunity to realise the dirty deed.<br><br>Given free rein to wander the house, the player must rustle up some means of documenting their conquest and come up with a scheme by which to distract Nova's father, a dangerous opponent personified in-game as an avid subscriber to "Sniper, the Magazine for Gunmen".  That done, only navigation of an unlit area and the obligatory secret passage interfere with access to the squalid endgame, an unfortunate ends-justify-the-means exercise in bondage and coercion in a basement dungeon.

[Swiss Family Robinson]
Publisher=Windham Classics
Developer=Tom Snyder Productions, Inc.
Released=1984
Systems=Apple II
Genre=
Perspective=
Score=4.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/swiss-family-robinson
Description=Swiss Family Robinson is a computer game based on the 1812 novel by Johann David Wyss. Players take the role of Fritz, the eldest brother of a Swiss family that has been shipwrecked in the oceans of the East Indies en route to Port Jackson, Australia.  <br><br>As the game begins, it is your goal to find a way off of the ship, onto the deserted island, and build a shelter to survive.  Numerous challenges await Fritz as he has to defend against tropical storms, hostile animals, and the mischievous antics of his youngest brother Francis, which can sometimes hinder the player's progress.<br><br>Swiss Family Robinson is a classic-style text adventure game, using basic word commands and phrases to talk to your family, take action, or accomplish goals.  As with most games of the the time, you have to explore the details of the scenery in order to find clues and items that will aid your survival.<br><br>There are some "help" features in the game to give a player additional info. such as a "Help" key, a mapping/navigation system, and an actual "Guide to Nature" book that contains detailed information on island flora and fauna, as well as basic survival skills.
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[Switchblade]
Publisher=Gremlin Graphics Software Ltd.
Developer=Core Design Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/switchblade
Description=The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.<br><br>The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.
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[S.W.I.V.]
Publisher=Storm
Developer=Sales Curve Ltd., The
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=1.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/swiv
Description=SWIV was an original vertical scrolling shooter that was an unofficial follow-up to Sales Curve's hit conversion of the side scroller Tecmo arcade game Silkworm.<br><br>One player controlled a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles passed over water. As well as a host of blaster fodder the game also included a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.
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[Sword of Fargoal]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1983
Systems=VIC-20
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sword-of-fargoal
Description=The Protectorate Sword which was forged to vanquish evil has been stolen by a powerful wizard named Ulma and placed deep in an underground dungeon.  Only when this sword is retrieved and given to Gedwyn the blinded hero, will Ulma be destroyed forever.<br><br>A Rogue-style game released in the same year, with the difference being that the game is presented graphically, not with ASCII characters. The player will travel through a multi-level dungeon complete with treasures and traps that are randomly generated each time the game is played.  Once your character is generated you will hack and slash your way through ogres, hobgoblins, and many other monsters in the hopes of eventually reaching the level where the sword is hidden.<br><br>The game does not end when the sword is in hand, the player must also escape the dungeon before it is destroyed by Ulma - you have 2000 seconds to do this.
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[Sword of Honour]
Publisher=Prestige Softwareentwicklung GmbH
Developer=Dynafield Systems International|Hitrack
Released=1992
Systems=Amiga|DOS
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sword-of-honour
Description=In the game you are a noble ninja, who has to prove the honour of shogun Yuichiro by recovering a stolen sword from the evil Toranaga. Walking from a village to a castle, you fight enemies and avoid traps using your skills in martial arts and Japanese weapons, collecting useful items and uncovering the twisty plot of the story.<br><br>Using a keyboard you can walk from screen to screen, jump, and pick up items. Using two mouse buttons you can kick or punch opponents as well as use, give or drop collected items.
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[The Sydney Affair]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/sydney-affair
Description=Promoted to a rank of Senior Sergeant of Investigations Brigade in Saint-Etienne (Loire), you've already proved yourself in L'affaire Vera Cruz (The Vera Cruz Affair). Your chiefs rest all their hopes upon your abilities and commit a new case to you, L'affaire Sydney (The Sydney Affair).<br><br>Mr. James Sydney has just been shot in the head. The assassin, who fired from the opposite building, should know the habits of the victim, because (s)he spent all the day at the same place there... So you go with your team to the crime scene to collect the clues and follow the possible traces.<br><br>The game as its predecessor flows in two parts: crime scene investigation to collect the evidence, and work with telex machine to gain information about possible suspects.<br><br>The crime scene now includes two screens (street with Sydney's body and assassin's apartment). You should collect all possible evidence moving the marker on the screen and examining the objects scattered at the scenes as well as the body itself.<br><br>With telex machine you should perform investigation according to the police procedures. Different actions are possible here such as sending messages within Diamond Network to receive the replies, printing the notes, contacting other Police services to gain the new information, comparing the evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, and arresting finally. To specify the subject for each action you should type it.

[The System 3 Premier Collection]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1991
Systems=
Genre=Action|Adventure
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/system-3-premier-collection
Description=This collection contains 6 Classics done by System 3. These games are:<br><br>1. Last Ninja<br>2. Last Ninja 2<br>3. Myth<br>4. Flimbo's Quest<br>5. Dominator<br>6. International Karate

[T.A.C. Tactical Armor Command]
Publisher=
Developer=
Released=1983
Systems=Atari 8-bit
Genre=Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/tac-tactical-armor-command
Description=T.A.C. is a game of WWII tactical armored combat. You pick a nation (Britain, USA, Germany or Russia), you build a combat team of tanks, assault guns and tank destroyers and you command the team you have created against the forces of the enemy. The computer handles the technical details which leaves the decision making to you. You search for the enemy, find them, aim your gun, knock them out and the results of the combat are determined by the computer. The game can be played solitaire or by two people

[Tag Team Wrestling]
Publisher=Data East USA, Inc.
Developer=Data East Corporation
Released=1986
Systems=NES|PC Booter
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tag-team-wrestling
Description=A wrestling game that focused on teams.  You can either play as a face team (the good guys) or a heel team (the baddies)!
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[Tai-Chi Tortoise]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1991
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tai-chi-tortoise
Description=Vincent Ratatoui isn't nice - EDAM well stole the world's cheeses, and did a GOUDA job of it, making the world a GRUYERE place. Tai-Chi Tortoise goes EMMENTAL, and sets off to retrieve it all. He must travel CAERPHILY through over 100 screens of platform and ladders action, but he's no BABYBEL, and his martial arts training makes him FETA than most, so it can be done.<br><br>Plenty of objects must be collected en route, and put to use - things such as a spade and jump shoes. Some of the ledges can be stood on, while others disappear when you stand on them (though they all regenerate if you leave and re-enter the screen)
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[Tai-Pan]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action|Adventure|Strategy
Perspective=Side-Scrolling
Score=3.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tai-pan
Description=You wish to make your fortune in China, in this adaptation of James Clavell's book. First job is to get enough of a loan to buy a ship; once you have this, and get a crew either by paying them or simply kidnapping them, you can begin trading.<br><br>The game has 3 main stages, and a number of different gameplay elements, largely allowing you choose your own path. Initially you walk the streets trying to get the right elements and people, then you head out onto the waters to head to other trading cities. Upon approaching other ships you can board them and do battle with their inhabitants.
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[Taito's Super Space Invaders]
Publisher=Domark Software, Inc.
Developer=Taito Corporation
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Gear|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/taitos-super-space-invaders
Description=Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery!  Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from.
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[Tales of the Cat]
Publisher=Rino Marketing Ltd.
Developer=Rino Marketing Ltd.
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tales-of-the-cat
Description=Players control a cat whose task is to survive the dangerous obstacles that everyday cats must face. The game is divided into two sections. In the first section, players must guide the cat to the road to collect an important item while avoiding getting run over by cars, and hazards that occupy the footpaths such as foxes, people, light bulbs, pot plants, and more. In the second, players have to make their way to the other side of the screen by jumping over creatures, avoiding bird droppings, and crossing rivers. Each screen needs to be completed in a certain amount of time. If the cat is hit by an obstacle, a life gets lost. The game is over when all of them are lost.

[Tales of the Unknown: Volume I - The Bard's Tale]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|DOS|Macintosh|NES|PC-98|ZX Spectrum
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tales-of-the-unknown-volume-i-the-bards-tale
Description=The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night.<br><br>Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar. <br><br>Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things.

[Tangent]
Publisher=Softek
Developer=Softek
Released=1988
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tangent
Description=A side scrolling shooter in which you fly a spaceship through futuristic environments and must destroy a set number of enemies to advance to the next stage. Your ship can fly into two directions and a radar at the top of the screen shows the enemies' position. Carefully adjust your ship's speed to keep up with the enemies without crashing into them. Colliding with enemy ships or getting hit by enemy fire decreases your ship's energy bar. At the end of each level, you get the chance to destroy a large mothership for bonus points. Getting hit by a mothership does not damage your ship, but throws you into the next stage without bonus. As the game progresses, new enemy formations attack you, standard enemies become more numerous and faster, while motherships get bigger and carry more weapons.
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[Tangled Tales]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Apple II|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tangled-tales
Description=You're a wizard's apprentice whose  Master has taken access to your spells. To get them back, you need to complete three quests. Create your character by assigning points to Strength, Intelligence, Speed and Charisma, before setting off.<br><br>This role-playing title is specifically aimed at younger people and non-hardcore roleplaying gamers. The screen display is split into a text window, a graphical window and a movement window. A comical mish-mash of characters ranging from knights to surfers await, each with their own part in solving your quests. You must learn new spells and fight when required, also recruiting people and spending money at many stages of the adventure, which takes in over 100 screens.
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[Tank]
Publisher=Ocean Software Ltd.
Developer=SNK Corporation
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tank
Description=Your country has been taken over by a brutal dictator, and you must wipe out his forces and defences. You control a tank (surprisingly enough) armed with machine guns and cannons in this top-view scrolling shoot 'em up with arcade roots. Arrows guide you as to the optimal route.<br><br>Available tokens to collect include fuel and equipment. Destroy enemy tanks and bases with the cannons, and infantrymen with the machine gun. There are rivers to cross using bridges, landmines, and enemy installations to beware of.
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[Tapper]
Publisher=SEGA Enterprises, Inc.|U.S. Gold Ltd.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1984
Systems=Amstrad CPC|Apple II|Atari 2600|Atari 8-bit|BBC Micro|ColecoVision|PC Booter|ZX Spectrum
Genre=
Perspective=
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tapper
Description=Tapper is an action game where you're a beer tapper (barman) and have to serve beer to demanding customers. There are four customers, each has its own lane lengthier than the previous one, whom you have to keep at bay. If they reach the end of the lane without receiving their beer, you're a goner; if you miss one and accidentally spill beer needlessly you lose a life and should one of them throw you back the mug and you fail to catch it, you lose a life as well.<br><br>Occasionally a bizarre icon will appear on one of the lines and, should you grab it, will invoke a &quot;cabarette&quot;-style show which will keep some of the customers occupied.<br><br>The Xbox 360 version includes bonus rounds, as well as co-op and versus multiplayer modes, also online, along with achievements.
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[Target Plus]
Publisher=Dinamic Software
Developer=Dinamic Software
Released=1988
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/target-plus
Description=Target Plus requires that you have the Gun Stick accessory. It means that your success will depend on whether you have a good shot or not. Game options will be selected with a shot as well.<br><br>This game consists of two parts which can be played independently, all of being related to aim shooting. The second part does include a 1 or 2 players mode.<br><br>In the first part you will have to shot at plates flying in the air, accounting for a total of 12, if you hit at least 6 the you will pass to the next round of this first part. You have 3 shots for every two plates, so you have to be effective on a regular basis. Once you have passed this round, you will have to aim at a total of 7 targets, your goal is to hit at least 3 of them, here you only have one shot available for each objective. If you are lucky enough, the stage will be restarted with increased difficulty.<br><br>In the second part of the game your objective will be to protect a juicy cooked chicken to be mercilessly attacked by spiders or voracious wasps that emerge from everywhere. Your mission would be to shot at them before they can absorb its substance till just leaving the bones. But it will not be easy, as time goes on insects will be more numerous, so if you find it pertinent, you can request the help from a second player. Do not let them spoil your dish...
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[Target: Renegade]
Publisher=Imagine Software
Developer=Ocean Software Ltd.
Released=1988
Systems=Amstrad CPC|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/target-renegade
Description=Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one player.
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[Tarzan]
Publisher=Martech
Developer=Martech
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tarzan
Description=According to African legend, a human baby was abandoned in the forest. Found and brought up by a she-ape named Kala, he grew to learn the ways of the jungle and the language of the beasts. Years later, as John Clayton, Lord of Greystoke, he was brought back to England to claim his rightful inheritance. However, he occasionally returns to the wild to become Tarzan, Lord of the Jungle.<br><br>Now is one of those occasions. Tarzan has returned to the jungle with his wife, Lady Jane Greystoke, but their holiday came to an end when Usanga, evil chief of the Wamabo, kidnaps Jane to force Tarzan into retrieving the seven gemstones that were stolen from his tribal shrine. These gemstones are believed to be the Eyes of the Rainbow, representing each color of the spectrum. Tarzan has been given three days to find the gemstones, otherwise Jane will be eaten by the tribal pet, Sheeta the Panther.<br><br>After consulting his information sources, Tarzan learns that the Eyes of the Rainbow have been scattered around the dense jungle by a family of pesky chimps. Tarzan's quest involves navigating dark caves, crevasses, swamps, and treacherous quicksand. <br><br>Objects, such as the rope and torch, need to be found if Tarzan wants to find each gemstone. Throughout the quest, hazards such asheadhunters, lions, snakes, spiders, quicksands, and pits are encountered. If Tarzan comes into contact with any of these hazards, he becomes stunned for an hour and the on-screen timer shrinks accordingly. Fortunately, he can punch creatures, allowing him to escape them.<br><br>If Tarzan manages to find all seven gemstones within the time limit and deliver them to Usanga, Jane will be released. If not, she will become nothing more than another bowl of jungle soup.
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[Tarzan Goes Ape!]
Publisher=Codemasters
Developer=Codemasters
Released=1991
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tarzan-goes-ape
Description=You play Tarzan, who the witch doctor has turned into a monkey. To change back to his human form,  you need to collect six ingredients - necklace, mask, plant, crossbones, a bottle, and gem - and place them in his cauldron. While you are doing this, you deal with various forms of wildlife; such as snakes, birds, lizards, and cannibals; by stoning them to death. Fruit can be picked up for bonus points. There are two types of skulls that are scattered through each level.  One that gives you reverse controls, and one that causes loss of life. When Tarzan has obtained all six ingredients, you proceed onto the next level. In between these, you play a bonus level where the object is to collect a number of gems before time runs out.
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[Task-F]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1987
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/task-f
Description=The player flies a plane through various terrain, either avoiding or shooting projectiles that head toward it. The weapons that are used for shooting are upgraded once the player reaches new terrain. If the plane comes into contact with a projectile, the player loses one of their three lives. The game ends when all lives are lost.
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[Taskmaster]
Publisher=Creative Sparks
Developer=Thorn EMI Computer Software
Released=1985
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/taskmaster
Description=A prince has laid eyes on Princess Kelly, but her father, King Otto, is convinced that he is not worthy enough of marrying her. To prove him wrong, King Otto sets the prince a series of seven tasks that he needs to accomplish if he is to win her hand in marriage:<br><br>1. The prince has to survive a night outside the castle. When the sun sets behind the hills, hordes of mortified-looking zombies appear from both sides of the screen, and in order not to be eaten, the prince must shoot them with his arrows until the sun rises.<br><br>2. The prince has been placed somewhere in Dabbit Wood where an evil wizard materializes, fires at him, then dematerializes. With little time in between, he must shoot the wizard the moment the wizard appears.<br><br>3. Four sacred stones need to be recovered from Vampire Mountain. Bats will come out from a cave and fly around the prince in an attempt to stop him from completing his task.<br><br>4. Devil Worshipers from the Temple of Demons have been sent to Stonehenge to wipe out the prince. These worshipers have the ability to fire in all directions. The prince can claim victory if he kills a certain amount of monks.<br><br>5. The ancient spirit stone of the Runes of Tygorth is freeing dangerous spirits, and needs to be destroyed. The stone will take a few hits by the prince, giving time for the spirits to fire at the prince if he gets too close to it.<br><br>6. Ritual stones have been placed in the village of the Northern Barbarians and the prince has the task of retrieving five right ones. Meanwhile, vicious barbarians emerge from the cottage and try to stop the prince from stealing them.<br><br>7. The prince is so close to marrying his love. All he needs to do is to get to the wedding ceremony, held at the Castle of the Birdmen – aptly named because aggressive birds will appear who will swoop down and fire at the prince before he has the chance to get inside.<br><br>If the prince successfully completes all of these tasks, then King Otto will let her daughter be his wife. If he fails, King Otto will not agree to the marriage until all tasks are accomplished.

[Tass Times in Tonetown]
Publisher=Activision, Inc.
Developer=Brainwave Creations|Interplay Entertainment Corp.
Released=1986
Systems=Amiga|Apple II|Apple IIgs|Atari ST|PC Booter
Genre=
Perspective=
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tass-times-in-tonetown
Description=Your grandfather has invented a device which makes real everything he can see in his dream. All the strange places and creatures he can dream about really exist in an alternate reality. One of those creatures, named Franklin Snarl, traveled through the device to our reality and kidnapped Gramps, teleporting him into the crazy world of Tonetown. He hopes that Gramps will always remain asleep, which assures Snarl's own existence!<br><br>Now it's up to you, the hero of the game to travel to the alternate dimension of Tonetown and to rescue your grandfather. You interact with the environment by either typing in commands, or choosing one of the action icons available as interface. The game, therefore, combines text-based interaction with the more modern "point and click" approach.
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[Tau Ceti]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/tau-ceti
Description=A space simulation with elements from a number of other genres mixed in.  Your mission is to destroy a robot army that has taken over a planet.  Gameplay includes arcade sequences, where you fly your ship around and shoot the enemy robots; strategy elements, as you attempt to navigate and locate parts to repair the defense system; and even text-adventure elements, in the form of giving commands to your ship's computer.
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[Tazz]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tazz
Description=Players control Tazzman, a yellow, fun-loving dude who must navigating from room to room shooting bugs with his laser gun. Tazzman can only stand still and shoot in four directions, but cannot shoot while moving. Several hazards prevent Tazz from achieving his goal. Two nasties pursue Tazz, but he is supplied with bombs that he can use to wipe them out, as well as stop the walls from closing in on him. Once Tazz has killed all bugs on the screen, the left and right exits will open up, allowing him to escape into the next room before he is crushed. Every two rooms there is a bonus room which allows Tazz to collect all the numbers, obtain more bombs, and leave through either side.

[T-Bird]
Publisher=Virgin Mastertronic Ltd.
Developer=PAL Developments
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/t-bird
Description=Players control a Foourd T-Bird, a transportation system capable of great speeds up to 1346 mph. Their job is to destroy the swarms of aliens – including flying saucers, tie fighters, space jellyfish, unidentifiable blobs, and the like – and dodge their fire. This can be achieved by shooting them with the standard zapper or use a smart missile to destroy everything in sight. <br><br>When an entire swarm is destroyed, getting the token that appears give the player a roving sight, sideways-firing missiles, extra lives, extra missiles, and so on. Between each swarm, a meteor shower appears, and players need to avoid being hit. At the end of each level, players have to destroy a guardian to proceed to the next, and the smart missiles cannot be used to destroy them.
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[Techno Cop]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gray Matter|Imagexcel
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/techno-cop
Description=Techno Cop is set in the near future. You are a cop who seeks to clear his town of all the criminal scum. The game consists of two parts; one driving-action and one sidescrolling-action. In the first part you drive around in your red Ferrari and destroy hostile cars; in the second part, you turn somersaults over gaps, use elevators and shoot lots of enemies until you reach the boss. After having killed / caught the villain, it's back to the road again for the next mission.
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[Teenage Mutant Ninja Turtles]
Publisher=Ultra Software Corporation
Developer=Konami Industry Co. Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|NES|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/teenage-mutant-ninja-turtles
Description=With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.<br><br>Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.<br><br>Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.
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[Teenage Mutant Ninja Turtles II: The Arcade Game]
Publisher=Image Works
Developer=Konami Co., Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|NES|Xbox 360|ZX Spectrum
Genre=Action
Perspective=Platform
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/teenage-mutant-ninja-turtles-ii-the-arcade-game
Description=April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself.<br><br>Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade game made by Konami during the height of the cartoon series' popularity. Depending on the version of the game, up to two, three or four players can take part in the action. The game plays like a simplified Double Dragon. While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns and are thus more dangerous. At the end of each level, players encounter a boss (or in certain cases two bosses working in tandem, such as Bebop and Rocksteady).<br><br>The NES version of the game features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers.
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[Telengard]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.|Orion Software, Inc.
Released=1983
Systems=Apple II|Atari 8-bit|Commodore PET/CBM|DOS|TRS-80|Windows
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=2.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/telengard
Description=A dungeon-crawler with a rather unique, real-time combat.  Made in CYMK 4-color graphics, this RPG features you as the hero with all a good RPG should have - character statistics, improvement and inventory.  The only drawback is the quality of graphics, which makes the dungeons hardly readable.

[Temple of Apshai Trilogy]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/temple-of-apshai-trilogy
Description=The Temple of Apshai Trilogy includes updated graphical versions of three classic Apshai games:<br><br>1. Dunjonquest: Temple of Apshai<br>2. Dunjonquest: Upper Reaches of Apshai<br>3. Dunjonquest: Curse of Ra
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[Temple of Terror]
Publisher=Adventuresoft UK Ltd.
Developer=Adventuresoft UK Ltd.
Released=1987
Systems=ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/temple-of-terror
Description=You are a solitary adventurer, chosen by the sage Yaztromo to save the land of Allansia from Malbordus, the sinister champion of the Dark Elves, by beating him through the inhospitable wastes of the Desert of Skulls to the fabulous lost city of Vatos.  There you must brave cruel monsters, ancient deathtraps, fanatical disciples of the cult of Leesha, and the cat-and-mouse depredations of the sinister killer known as the Messenger of Death in your quest to recover the powerful Dragon artefacts before Malbordus can find them and utilise their mystical power to fuel his campaign of carnage.<br><br>A loose adaptation (using many of the original's characters, locations, situations and puzzles but often in new configurations) of Ian Livingstone's Fighting Fantasy gamebook #14, published two years prior, this computer game version merges the gamebook's Choose-Your-Own-Adventure design to the Adventure International text-game-with-graphics model developer Adventure Soft had grown familiar with republishing.  This curious hybrid yields some alternate puzzle solutions that wouldn't have been possible in the original gamebook format, but often imposes extraneous constraints such as carry limits and step-by-step sequences of actions that the book would have effortlessly bundled together in a single multiple-choice paragraph selection.  Curiously, considering the ease with which computers automate data management, the designers chose to reject the trademark Fighting Fantasy SKILL, STAMINA, LUCK RPG stats-management -- distancing the conversion from unfair elements of randomness but placing a new emphasis on adventure game inventory puzzles.<br><br>A version of this game also came out for the BBC Micro.
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[Ten Little Indians]
Publisher=
Developer=
Released=1984
Systems=Atari 8-bit|Browser|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ten-little-indians
Description=Number 10 in the Mysterious Adventures series of interactive fiction is inspired by the Agatha Christie book "And Then There were None". The player's aim is to find the gold statue, formed by Major Johnstone-Smythe from most of his assets shortly before his death. The Major also made 10 worthless copies in various colours, and hid them in and around his mansion. Only the 10 'little indian' figurines, assembled together, would reveal the location of the final golden one. These figurines are hidden behind and under ordinary household objects, and in various hiding places.<br><br>Around this time, Scott Adams' game engine was redone to allow complete sentences instead of the more primitive 2-word input that had been used previously. Brian Howarth gained the chance to use this in the Mysterious Adventures games, although early versions of the game may have still used the cruder parser.

[Terminator 2: Judgment Day]
Publisher=Ocean Software Ltd.
Developer=LJN, Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/terminator-2-judgment-day
Description=The game consists of several actions parts linked together. All parts are different, each resembling typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each level a small cutscene from the movie is shown.
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[Terra Cognita]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/terra-cognita
Description=Mining Engineers working on the planet Krion have inadvertently triggered its destruction, and must escape in this vertically-scrolling shoot 'em up. There are over 100 screens to fly through, and they include many barriers and narrow paths, as well as force fields. There are also time-shift fields - some move you forward, but some send you back to the start.<br><br>Enemies are in short supply - the game's feel resembles Artificial Dreams (from the same designer). You have limited fuel and must collect fuel tokens to recharge this. Other available powerups include points bonuses, extra lives, changes to the constant speed of scrolling, and invincibility from force fields (although not enemies).

[Terra Cresta]
Publisher=Imagine Software
Developer=Nihon Bussan Co., Ltd.
Released=1986
Systems=NES
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/terra-cresta
Description=In the follow-up to Moon Cresta, a well-guarded planet is being invaded. You will have to make a succession of passes over the landscape, shooting out ground turrets and aliens. Numbered bases release power-ups when shot - these can either be used in combination or (by pressing the space bar) in Formation Mode, covering a wider range of shooting positions. Each pass over the planet ends with a boss; the third and final one with a boss who can only be killed if you are at maximum power. Death puts you back to the start of the world.
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[Terrormolinos]
Publisher=Melbourne House
Developer=Melbourne House
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/terrormolinos
Description=As with most Melbourne House adventures, Terrormolinos has a real-world setting. You play a family man taking his wife and kids on a holiday they will never forget, for all the wrong reasons. Avoid the bulls and sharks, take care to avoid heatstroke, and make sure your family doesn't run off.<br><br>Getting there and simply surviving all the hazards the brochure 'forgot' to mention is a challenge in itself, but you must also take 10 holiday snaps to prove what you got up to.<br><br>The game is structured similarly to a real holiday. There are day trips to go on, which provide extra photo opportunities. A few Spanish phrases such as 'QUE QUIRE USTED' ('what do you want?') and 'UNA<br>HABITACION' ('a room') are included; the manual details these. The parser is primarily VERB NOUN.
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[Terry's Big Adventure]
Publisher=Shades
Developer=Gametec
Released=1989
Systems=Amiga|Atari ST
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/terrys-big-adventure
Description=Terry's Big Adventure looks and feels somewhat similar to Mario's, being a side-scrolling platform game using stylised block graphics and lots of ledges to climb up and around. Terry is armed with a yo-yo which can be directed as a weapon by pushing the joystick as you hold down fire - an idea later repeated by Trolls. On this occasion the use of the yo-yo  causes Terry to recoil slightly, so be careful that this does not push him off a ledge or into the path of another enemy.<br><br>There are 12 levels in total, incorporating many rivers to cross as well as hordes of hedgehogs, snails and similar to kill. Hidden bonus objects and time extensions can be found.  When you start a new game you start form the last level you reached, so you effectively have unlimited continues.
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[Test Drive]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1987
Systems=Amiga|Apple II|Atari ST|DOS|PC-98
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/test-drive
Description=This mix of racing simulation and arcade game consists of driving a choice of 5 sports cars on a mountain strip at the fastest speed possible without getting caught by the cops.  To avoid them, use your radar detector -- or just try to outrun them if they spot you.  Manual stickshift only, so make sure you don't redline or you'll blow your engine.
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[Test Drive II Car Disk: Muscle Cars]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/test-drive-ii-car-disk-muscle-cars
Description=This addon for Test Drive II features 5 legendary cars like a 1963 Corvette Sting Ray, a 1968 Shelby GT500 Cobra, a 1967 Pontiac GTO, a 1969 COPO 9560 ZL-1 Camaro and a 1969 Dodge Charger Daytona. As usual the original game is needed to enjoy the addon.

[Test Drive II Car Disk: The Supercars]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amiga|Apple IIgs|Atari ST|DOS
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/test-drive-ii-car-disk-the-supercars
Description=This addon for Test Drive II features 5 new cars which you can use to race the tracks. The cars include: '88 Lotus Turbo Esprit, Ferrari Testarossa, Porsche 911 RUF, '88 Lamborghini Countach 5000S and a '89 Corvette ZR1. As for every addon the main program is needed to enjoy the new cars.
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[Test Drive II Scenery Disk: California Challenge]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amiga|Apple IIgs|Atari ST
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/test-drive-ii-scenery-disk-california-challenge
Description=This add on features a border to border race through the Golden State, divided into 7 stages, which are: The California/Oregon Border to the Trees of Mystery, Trees of Mystery to Eureka, Eureka to Rockport, Rockport to San Francisco, San Francisco to Carmel, Carmel to Santa Barbara and Santa Barbara to Mexico.<br>This Add on requires a copy of Test Drive II.
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[Test Drive II Scenery Disk: European Challenge]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1989
Systems=Amiga|Apple IIgs|Atari ST
Genre=Racing / Driving|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/test-drive-ii-scenery-disk-european-challenge
Description=This addon for Test Drive II features a race through Europe. Racing through the stages you cross following countries: The Netherlands, Germany, Switzerland, Italy, France and Spain.
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[Test Drive II: The Collection]
Publisher=Accolade, Inc.
Developer=Distinctive Software, Inc.
Released=1990
Systems=Amiga|DOS
Genre=Racing / Driving
Perspective=1st-Person Perspective
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/test-drive-ii-the-collection
Description=This compilation contains Test Drive II and all released add-ons, which are the 2 car disks:<br>Musclecars and <br>The Supercars<br>and the 2 scenery disks:<br>California Challenge and <br>European Challenge
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[Tetris]
Publisher=
Developer=
Released=1988
Systems=Amiga|Amstrad CPC|Apple IIgs|Atari ST|DOS|Macintosh|MSX|TRS-80 CoCo|ZX Spectrum
Genre=
Perspective=
Score=3.6
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/tetris
Description=The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game.  Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears.  If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over.  Difficulty increases by dropping the pieces faster and faster over time.<br><br>Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms.  It takes 2 minutes to learn, but a lifetime to master.

[Thai Boxing]
Publisher=Artworx Software Co, Inc.
Developer=Anco Software Ltd.
Released=1986
Systems=Amiga|Amstrad CPC|Atari ST|Commodore 128
Genre=Action|Sports
Perspective=Isometric
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/thai-boxing
Description=Thai Boxing is a one on one fighting game shown from an isometric perspective. Different joystick combinations let your fighter perform high, middle or low attacking moves as well as dodge or block his opponent's attacks. Fighters receive scores for successful attacks. The more difficult or effective the attack, the higher the score. Unless one fighter is knocked out, the fighter who has the highest score at the end of three rounds wins.<br><br>Although the game is shown from an isometric perspective, it is not possible to move in three dimensions.
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[Theatre Europe]
Publisher=Personal Software Services
Developer=Personal Software Services
Released=1985
Systems=Amstrad CPC|Apple II|Atari 8-bit|ZX Spectrum
Genre=
Perspective=
Score=4.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/theatre-europe
Description=This game covers the first 30 days of what was then feared to be the next war in Europe. You can choose to be the supreme commander of the NATO or the Warsaw Pact. In your control are air and ground units. These are backed up by your ability to make strategic nuclear/chemical attacks.<br><br>As the Warsaw Pact commander your task is to break the lines of the NATO alliance, which you see is a powerful invasion force, poised on your border. Your first task is to take over West Germany.<br><br>As NATO commander your task is to stop the Russian invasion. Hold the lines on West Germany's border. You will achieve this by preventing the occupation of West Germany.<br><br>Your computer opponent can play in three different ways. Nuclear weapons can be disabled for a Beginner game, while the thought processes can be either rational or unpredictable.<br><br>Gameplay is turn-based and primarily strategic, but some scenes can be played out in optional action sequences.
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[They Sold a Million 3]
Publisher=Ocean Software Ltd.
Developer=Activision, Inc.|Ocean Software Ltd.|Berkeley Softworks|Digital Integration Ltd.
Released=1987
Systems=
Genre=Action|Simulation|Sports
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/they-sold-a-million-3_
Description=Compilation with those 4 games included in the C64 version:<br><br>1. Daley Thompson's Supertest<br>2. Fighter Pilot<br>3. Ghostbusters<br>4. Kung-Fu Master

[They Stole a Million]
Publisher=39 Steps
Developer=Tigress Marketing
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure|Strategy
Perspective=Top-Down
Score=4.7
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/they-stole-a-million
Description=In They Stole a Million you are The Boss, a would-be criminal mastermind out to seek his fortune the dishonest way. To do this you will have to hire a team of criminals, with skills ranging from explosives to driving - these will each seek an upfront payment and a percentage cut of the eventual profits. You will have to buy information and plans on potential targets - an art gallery and bank for example. Menu options reveal pop-up windows of information and sub-menus.<br><br>Planning the raid itself is your next task. An overhead view of the site is prevented, with your information on doors and storage locations all readily available. You move each member around the map to give them orders, using a displayed clock to ensure that the action timings overlap correctly. Many options bring up sub-menus of icons.<br><br>During the actual crime, you wait outside, with a walkie-talkie to issue orders. Keep an eye out for police cars, as their presence may for you to freeze, or run off with what you have so far. You can enter the site to help out, but this leaves you defenceless if the police arrive.
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[Thing on a Spring]
Publisher=Gremlin Graphics Software Ltd.
Developer=Micro Projects Engineering
Released=1985
Systems=Amstrad CPC
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/thing-on-a-spring
Description=The evil Goblin has used his magical abilities to ensnare all the toys in the neighborhood to go into his underground lair. Thing bounces to the rescue, and resolves to retrieve them from his 4 storey underground lair. To do this he must collect 9 pieces of a jigsaw puzzle on each floor.<br><br>Needless to say, Goblin has not made things easy - a myriad of traps await our intrepid hero. There are traps all over, some crucial areas are guarded by switches, and the last of these switches locks the level-ending lift.<br><br>Thing on a Spring is a platform game, made unusual by Thing's motion method. He can bounce to reach great heights, and be bounced off platforms strategically to reach higher platforms. You have limited oil, which is lost through contact with the many nasties you will encounter.
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[Thomas the Tank Engine & Friends]
Publisher=Alternative Software Ltd.
Developer=Enigma Variations Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|DOS|Genesis|SNES|ZX Spectrum
Genre=
Perspective=
Score=2.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/thomas-the-tank-engine-friends
Description=Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, other trains and vehicles through your route! Based on the famous television and railway series, this game is designed for ages 3 and up.
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[The Thompson Twins Adventure]
Publisher=Computer and Video Games Magazine
Developer=Quicksilva Ltd.
Released=1984
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/thompson-twins-adventure
Description=The Thompson Twins were a popular 80's music pop trio who took their name from the Tin Tin comic book.  In issue 36 of Computer & Video Games magazine dated 10/84, there was attached to the cover, a free flexi-disc which contained a message from the group plus this adventure game program imprinted in the grooves.  Commodore 64 owners had to mail-in an order to receive their free flexi-disc.  You could load the program into the Spectrum by connecting a lead from the headphone socket of your record player to the EAR input on the computer.  Otherwise, you could tape the disc's contents to a cassette player and load the cassette into the computer (this was only way for the Commodore 64).<br><br>  <br>The story is related to their hit single "Doctor! Doctor!" and begins with the Thompson Twins on a beach and then a cave.  Typical of text adventures, you enter directional commands: north, south, east, west as well as in, out, up, down.  Other commands such as look, take, read, dig, and inv (to see what items you are holding in your inventory) are useful.  You must find any items along the way and use them where appropriate.  As part of the promotion, whoever could get through the adventure and find the secret of the Doctor's potion by November 16, had a chance to win a meeting backstage with the group at one of their concerts and other prizes.  Due to delays in producing the Commodore 64 flexi-discs, the deadline was extended to December 31 for those computer owners.

[The Three Stooges]
Publisher=Cinemaware Corporation
Developer=Cinemaware Corporation|Incredible Technologies, Inc.
Released=1987
Systems=Amiga|Apple IIgs|DOS|Game Boy Advance|NES|PlayStation
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/three-stooges
Description=Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.
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[Threshold]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1983
Systems=Apple II|Atari 2600|Atari 8-bit|ColecoVision|VIC-20
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/threshold
Description=Threshold is a simple Shoot'em up game. You are in control of a spaceship at the bottom of the screen and have to shoot several formations of enemies on the top of the screen.<br>To make things more difficult you have limited time in form of a fuel tank which will get refilled after you cleared a number of waves. Besides that your spacecraft is equipped with a laser that tends to overheat. Every shot make the heat bar of the laser increase a bit. Once it reached its maximum you can't fire anymore and are forced to wait until it cooled down while slowly running out of fuel.
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[Thrill Time Gold]
Publisher=Elite Systems Ltd.
Developer=Capcom Co., Ltd.|Durell Software Ltd.|Elite Systems Ltd.|Atari Games Corporation|Tehkan Ltd.
Released=1988
Systems=
Genre=Action|Racing / Driving
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/thrill-time-gold
Description=Thrill Time Gold Vol. 1 is a compilation of five games:<br><br>1. Ghosts 'n' Goblins<br>2. Paperboy<br>3. Batty<br>4. Turbo Esprit<br>5. Bombjack
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[Thrill Time Gold 2]
Publisher=Elite Systems Ltd.
Developer=Durell Software Ltd.|Elite Systems Ltd.|Gargoyle Games Ltd
Released=1988
Systems=
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/thrill-time-gold-2
Description=Thrill Time Gold Vol.2 is a compilation of five games:<br><br>1. Airwolf<br>2. Scooby Doo<br>3. Battleships<br>4. Saboteur<br>5. Frank Bruno's World Championship Boxing
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[Through the Trap Door]
Publisher=
Developer=
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/through-the-trap-door
Description=In his previous adventure, Berk had to complete tasks that were given by his master, the Bad Tempered Thing, and had to deal with his creatures that lurk from underneath the Trap Door. Now one day, Berk, along with his friend Drutt, decided to explore his domain by going through the Trap Door.<br><br>You take control of both Drutt and Berk, swapping between them with the fire button. They need to solve a series of puzzles and deal with new creatures along the way. There are four regions to explore, and opening locked doors give access to later regions. Scattered throughout the regions are sweets and toadstools which, when consumed, will provide Berk with special characteristics. Progress is made by using the two characters together, as Drutt can reach places that Berk cannot.

[Thrust]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|Atari 2600|Atari 8-bit|Atari ST|BBC Micro|Electron|Vectrex|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/thrust
Description=Thrust took a unique game style by bringing realistic physics and inertia-based movement into arcade games, directly influencing titles like Oids, not to mention the same author's Exile from Audiogenic. The action is viewed from the side, with the graphics drawn in vectors, in keeping with the mathematical nature of everything that unfolds.<br><br>As a Resistance fighter, the player must fly into enemy lines in order to steal Klystron Pods to power more advanced starships, using your tractor beam to take them. A network of mounted guns are aiming to shoot the player down – these can be disabled by shooting their power source, but eventually this will explode, forcing the player to flee. Some of the later levels feature reverse gravity, which is where things really get difficult.

[Thrusta]
Publisher=Software Projects Ltd.
Developer=Software Projects Ltd.
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/thrusta
Description=In this game, players navigate their spaceship around a single level where eight yellow eggs are stored. These eggs release several creatures, and it is the player's task to crush them with an egg scattered around the level. Once the egg is used, another one reappears on a different platform than the last one. The player proceeds to the next level when all the creatures have been destroyed. Stopping the player from completing their task are airborne enemies which can be killed with the ship's built-in laser.

[Thud Ridge: American Aces in 'Nam]
Publisher=Three-Sixty Pacific, Inc.
Developer=Acme Animation Inc.
Released=1988
Systems=DOS
Genre=Action|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/thud-ridge-american-aces-in-nam
Description=The game plot is set in times of Vietnam War, where you are American pilot of the Republic F-105 Thunderchief affectionately known as the "Thud", a conventional strike and "defense suppression" aircraft. North Vietnam was divided up by the US military into a set of target zones referred to for some reason as "Route Packages (RPs)". The most heavily defended area was "RP-6A", in and around Hanoi. To enter into this target area, the F-105s had to fly over a region of hilly ground that became known as "Thud Ridge".<br><br>You are starting your career in "Wild Weasels" as Lieutenant, description of your first mission is to get the feel of your "Thud", but it is just a start of perilous and glorious ladder. The next missions vary from eliminating the Doumer tankers or bombing the bridge to dropping the leaflets or engaging the MiGs. Your rank may be raised if mission will be accomplished.<br><br>In the very beginning of each mission you should read the mission description, accept of decline this mission, and equip your aircraft with weapons and supplies. Taking off the airbase either from Korat or another place, you should flight to your destination eliminating the opponent MiGs, run the "Ridge", and complete your mission. The gameplay flows in third-person view with common flight simulator abilities.
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[Thunderbirds]
Publisher=Grandslam Entertainments Ltd.
Developer=Grandslam Entertainments Ltd.|Teque Software Development Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/thunderbirds_
Description=International Rescue is made up of George Tracy, Brains Hackenback, and Tracy's five sons, each of whom has a Thunderbird craft of their own. They have four missions to complete in turn.<br><br>Each of these involves a two-man squad, whom you can switch between at any time. Each must select the correct objects to bring beforehand. You will have to move through the screens via lifts and ladders, avoid hazards and solve puzzles.<br><br>Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it explodes. During this mission, you discover evidence of the miner's construction, so must break into a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue to ransom, so you must finally travel to his lair to stop him.
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[ThunderBlade]
Publisher=U.S. Gold Ltd.
Developer=SEGA Enterprises Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|SEGA Master System|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/thunderblade
Description=Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. <br><br>The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.<br><br>The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.
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[Thundercats]
Publisher=Elite Systems Ltd.
Developer=Gargoyle Games Ltd
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=2.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/thundercats
Description=This license of the children's TV show set it as a Ghosts 'N Goblins-style hack-n-slash adventure. The Thundercat must defeat Mumm-Ra's forces, which range from dwarves to bats. Although you start with only a sword, more can be collected by attacking the various containers through the levels - later weapons can destroy these enemies quicker, and allow attacks from a distance. Reaching the end of each level sees bonuses for time and kills. The path through the game can be varied on later levels, so you can play it through more than once and find new sections, even though the individual levels only scroll left-to-right.
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[Thunderchopper]
Publisher=
Developer=Actionsoft
Released=1987
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/thunderchopper
Description=Thunderchopper puts you in a Hughes 530 MG Defender helicopter, and offers several modes of play.  First is training, intended to simulate the movement and physics of the real chopper.  Next are rescue and combat missions, which test your perception, precision, and reflexes.  For further challenges, there are finally sea rescue and armed escort missions.  Each mode has three levels of difficulty.  You have a limited selection of guns and missiles for combat, and an onboard computer guides you through missions.<br><br>If you get bored with the game scenery, you can load scenery disks from subLOGIC's Flight Simulator series.

[Tibo's Tale]
Publisher=CP Verlag
Developer=Game On
Released=1991
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tibos-tale
Description=Tibo lives in the village of Choria, within the forest in Illussia. A mysterious disease has struck his father, a respected blacksmith. Not even Phobias the magician can cure him, but he does direct Tibo to some seasand on the beaches of Zabria on the far side of Illussia, which might work.<br><br>Tibo's Tale is a side-view shooter played out on single screens containing Pang style bubbles, which must be shot down into smaller pieces enough times to eventually become so small as to disappear. Once they are all gone, a key is granted. <br><br>Other foes such as snails, turtles and indian tribes occupy the screens and must be avoided. The journey includes six areas, including jungles, mushroom fields and fish-infested brooks. Three lives and an overall time limit are part of the challenge.
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[Tie Break]
Publisher=DigiTek Software
Developer=Starbyte Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/tie-break
Description=This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot.<br><br>The game supports up to 16 players in singles matches on a variety of court surfaces.  It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events.  An early attempt at TV-style coverage is offered.
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[Tiebreaker]
Publisher=Anco Software Ltd.
Developer=Easy User Production|STM Software
Released=1987
Systems=
Genre=Sports
Perspective=Isometric
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tiebreaker
Description=Tiebreaker is a tennis game. The graphics are isometric and you see the action from the side line. Using the joystick you can move your player in 8 directions. Depending on angle and pressure on the fire button you can control how hard to hit the ball. Each game is based on best of three sets and the scoring is according to standard tennis rules. <br><br>The game features an ATP table occupied by computer opponents, and your objective is to reach the number one position. Before playing you have some configuration options like your nationality, sex or color of clothes. Tiebreaker can be played in both single- and multiplayer modes.
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[Tiger Road]
Publisher=GO!
Developer=Capcom Co., Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tiger-road
Description=This arcade conversion is a  beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.
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[Tiger Tank]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tiger-tank
Description=Players control a tank which must collect the radiation packs scattered through various locations including forest, rocket pad, airport, bridge, and refinery. Players must also deal with enemies running around each location either by firing at them or memorizing their patterns so that they can be avoided. Ammunition is limited, but more can be gained by getting radiation packs. If the player collides with an enemy or touches a wall, a life will be lost. If the game is completed, the player goes back to the forest and starts with a score of zero.
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[Tilt]
Publisher=Genias
Developer=Genias
Released=1991
Systems=Amiga|DOS
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/tilt_
Description=Tilt is a puzzle platform action, where the goal is to lead the ball through the maze from the entrance to the exit, collecting randomly appeared cans and avoiding obstacles such as magnets, red buttons, stop signs, holes and other traps to do not make your bonus low or to do not die. To provide the clear way for the ball, you should move the tiles of the maze in way of famous '15 puzzle' game. As time flows, the bonus size lowers, and you should perform your mission on each level as fast as possible.<br><br>Several difficulty levels, speed of the ball, number of players (1-2) may be adjusted. The two-players mode is cooperative.<br><br>The editor of the mazes are also present in Amiga and DOS versions.
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[Time and Magik: The Trilogy]
Publisher=Datasoft, Inc.
Developer=Level 9 Computing, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 8-bit|Atari ST|DOS|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/time-and-magik-the-trilogy
Description=In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures:Lords of Time<br>2. Red Moon<br>3. The Price of Magik<br>The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics.
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[Times of Lore]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1988
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|NES|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/times-of-lore
Description=A simple action-RPG following the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong.<br><br>Gameplay consists of moving your character in real-time through various terrains, like forests, towns, and dungeons. The player gathers basic items, like health and magic potions, and increasingly powerful weapons as you progress through the story. Conversations are handled through keyphrases. Combat is real-time as well, against a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.
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[Time Soldiers]
Publisher=Electrocoin
Developer=Alpha Denshi Co., Ltd.
Released=1989
Systems=Amiga|Atari ST|SEGA Master System
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/time-soldiers
Description=You are a Time Soldier, who is asked to rescue five warriors from different time periods: Sirius in the "Primitive Age", Laplace in the "Age of Rome", Dymos in "The World Wars", Alpha in the "Age of Rome", and Altair in "Future World". Each one of them is guarded by one of Gylend's henchmen, but to get to them, you must fight off other enemies that are specific to each time era. Some of these enemies will drop weapons that you can pick up and use. You can use several teleports scattered in each time era to travel to another.
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[Time Trax]
Publisher=Argus Press Software Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/time-trax
Description=Dark forces have set out to destroy the fabric of time, by opening eight space-time continuum portals. Each one is guarded by a great mind, who must have a relevant object returned to them before they will allow you to seal the portals. Doing this requires formulating a spell from the runes the Minds give you.<br><br>All of this is played out in a combination of side-view action and icon-based object manipulation. Starting in your living room as you search for a weapon and its bullets, you move along a network of levels and ladders, avoiding or shooting the many foes you encounter. Pressing down and fire together brings up a menu allowing you to pick up items, swap them with Guardians, and cast spells (with the chance to test them first).
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[Timothy Leary's Mind Mirror]
Publisher=Electronic Arts, Inc.
Developer=Futique, Inc.
Released=1985
Systems=Atari 8-bit|PC Booter
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/timothy-learys-mind-mirror
Description=Mind Mirror allows the performer to digitize (scope) any thought, compare it with other thoughts and compare thoughts with others, and to engage in simulation of various roles.<br><br>Can be considered a "party game" like Scruples.
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[Tintin on the Moon]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tintin-on-the-moon
Description=Hergé's famous cartoon character is brought to life in this multi-stage action game, specifically based around the episode of the same name. In many details the story was similar to the real moon landings, then many years off. <br><br>A more accurate title for the game would be 'Tintin Gets to the Moon', as reaching it is your challenge. The game is split into two distinct types of sections; the first of these involves guiding the rocket through space. Steer it to avoid contact with asteroids, and to collect eight red spheres. Yellow spheres boost energy, and so should be collected.<br><br>This is followed by a platform-based battle, as the evil Captain Jurgen has tied up several crew members, planted time bombs, and started several fires. Use your extinguisher on Jurgen and the fires, and touch the bombs and crew members to solve those problems. Turn gravity off to reach the more troublesome bombs.
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[Tir Na Nog]
Publisher=Gargoyle Games Ltd
Developer=Gargoyle Games Ltd
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tir-na-nog
Description=The first of a trilogy of similarly-designed titles from Gargoyle Games, Tir Na Nog is a complex mix of arcade and adventure elements done in an innovative way. The game is viewed from the side, and to change direction you must rotate the view.<br><br>You play Cuchulainn, and you must restore the Sidhe race to its former position of intelligence, enlightenment and civilization. This can be done by retrieving the four pieces of the Seal of Calum, which was shattered when the Great Enemy invaded.<br><br>Many puzzles are presented in the form of cryptic text messages (displayed in a neat pseudo-Celtic font), ranging form 'find my crown for a gift' to 'The backdoor key is me' - lateral thinking is required to interpret these messages. <br><br>The action side of things is challenging, especially before you have found a good sword or mace. When you die, you return to the start of the game, but the settings of objects are left exactly as they were - making it important to regularly save the game, as it's possible to lose weaponry in a situation so precarious that you have little chance of retrieving it without suffering more combat.
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[Titan]
Publisher=Titus France SA
Developer=Titus France SA
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|TurboGrafx-16|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/titan
Description=Titan is a 2D arcade game / puzzle game hybrid.<br><br>For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice.<br><br>The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key – a very useful option in tricky situations.<br><br>Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.
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[Titanic Blinky]
Publisher=Zeppelin Games Limited
Developer=Zeppelin Games Limited
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/titanic-blinky
Description=Arthur J. Hackensack, an insane Texas billionaire bent on conquering the world, kidnaps professor Frobisher Goonhilly, a paranormal scientist working on a matter transformation weapon. As a demonstration of its powers, Arthur transforms the Isle of White into a giant custard slice, New York into a bath sponge and the Eiffel Tower into a toast rack. The ghost Blinky, secret agent for S.P.E.C.T.R.E. (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality Endangerment), infiltrates the madman's sea ship (the newly raised SS Titanic) armed with an ectoplasmic gun and a case full of disguises.<br><br>Titanic Blinky is a platform adventure and a clone of Dizzy, replacing the egg protagonist with a slightly effeminate ghost. As in that game, the aim is to collect objects (by pulling down on the movement controls) to solve puzzles. One main difference from Dizzy is the fact that Blinky carries a gun with infinite ammunition. There's an energy bar at the bottom of the screen that gets depleted every time Blinky touches an enemy. When it's empty, Blinky literally flips over and the player loses one life. The game starts with three lives, and there's no form of saving progress.
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[Titanic: The Recovery Mission]
Publisher=Electric Dreams Software
Developer=Oxford Digital Enterprises Ltd.
Released=1986
Systems=
Genre=Action|Adventure|Strategy
Perspective=Isometric
Score=4.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/titanic-the-recovery-mission
Description=You're the president of the Titanic Salvage Company and it's your job to recover any artifacts you can find from the wreck of the H.M.S. Titanic and ultimately raise the ship to the surface.<br><br>The game combines both above and below water aspects.  Above the water, you must manage the company, press conferences and finances.  Below the water, you explore the Titanic and her many secrets by navigating T.S.1 (your underwater robot) through a maze-like environment while trying to find a way to raise the ship to the surface.<br><br>Along the way, you'll find several hidden items that combine to create yet another item, many of which are required to open locked doors, safes and other hidden compartments.
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[TKO]
Publisher=Electronic Arts, Inc.
Developer=Accolade, Inc.
Released=1988
Systems=DOS
Genre=
Perspective=
Score=3.8
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tko
Description=In TKO you can play the career of a boxer. Create your boxer by trading off a mixture of attributes, for example a boxer who cuts easily will not tire as easily, and a boxer whose best punch is to the head will not punch to the body as efficiently  <br><br>The main 1st-person perspective view shows the faces of both you and your opponent, including progressively injured faces as you land punches. A small overhead view helps you see when you or your opponent are close to the ropes.
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[TLL: Tornado Low Level]
Publisher=Ocean Software Ltd.
Developer=Vortex Software
Released=1985
Systems=ZX Spectrum
Genre=Action|Simulation
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tll-tornado-low-level
Description=TLL sets you as a skilled pilot who must take on a tough mission - shooting out six discs representing enemy strongholds in build-up areas. This must be done by lowering your altitude as you approach each one, making it crucial to avoid trees and buildings which are closer to ground level.<br><br>The action is viewed from above using a psuedo-3D display, and scrolls vertically in a manner similar to SWIV. At the side of the screen your altitude and fuel level are displayed, as well as an all-important mini-map. You will frequently have to refuel, which is done by touching down on the carrier. You don't have direct control over the plane's speed, a fact which takes the game out of the realms of simulation somewhat.
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[TNT]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation|Namco Limited
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tnt
Description=Five arcade conversions from the Tengen brand make up this collection:<br><br>1. APB<br>2. Dragon Spirit<br>3. Hard Drivin'<br>4. Toobin'<br>5. Xybots
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[Tobruk: The Clash of Armour]
Publisher=PSS
Developer=Data Design Systems
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tobruk-the-clash-of-armour
Description=The battle for Tobruk in May-July 1942 was one of the key battles of the North African front in World War 2. Rommel lead the Axis forces to a victory, taking out Allied forces which were gathered to densely mine a strategic defensive area of Libya. In this tactical wargame, players can do the same. Taking the six Allied supply points is crucial to your mission's success.<br><br>You must guide the movement and attacks of your units. You can also call in aircraft and engineer support. The game is turn-based; once you have given your orders, the Allies do the same. Unit damage is progressively calculated. Unlike the Allies, you use mobile suppliers, which you also command. They should be kept in range of your units (with no Allied forces in between).<br><br>The game includes optional action sequences, which can be practised outside the main game. You control navigation, driving and gunning (with turrets and machine guns) for individual units, from a first-person view.<br><br>The Amstrad version has an additional mode - by linking 2 CPCs via a special lead, a simultaneous two-player strategy-only game is set up, in which one player represents the Allies.
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[Toki]
Publisher=Ocean Software Ltd.
Developer=Taito Corporation
Released=1991
Systems=Amiga|Atari ST|Genesis|iPhone|Lynx|NES
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/toki
Description=The hero of the game is a young jungle-man named Toki. One day the evil wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save her, he is turned into a monkey! Now Toki has to find Dr. Stark in his palace, to rescue Wanda, and to become a human being again!<br><br>It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon";  for example, if he finds an upgrade, he can spit fireballs. <br><br>This game is ported from an older arcade version.

[Tomahawk]
Publisher=Datasoft, Inc.
Developer=Digital Integration Ltd.
Released=1987
Systems=Amstrad CPC|Apple II|Atari 8-bit|DOS|ZX Spectrum
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/tomahawk
Description=Flight simulation specialists Digital Integration turned their attention to helicopter flight in this recreation of the AH-64 Apache. All the controls are realistically simulated, so the airspeed is dependent on the height of the vehicle, and you can move horizontally using the rudder option as well as rolling left and right. If using a Sinclair joystick interface you can use both ports to have all these controls accessible on dual joysticks, just like the real thing. Either way, a full instrument panel allows monitoring of these.<br><br>You are armed with cannons, rockets and anti-tank missiles, each of which has its target set up independently, but only one can be loaded at once. Flight options include day/night, clear/cloudy and air turbulence on/off, allowing beginners and experts to find a suitable setting. Scenery includes trees, mountains and pylons, while enemy targets include helicopters, turrets and tanks.
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[Tomarc the Barbarian]
Publisher=Xonox
Developer=Xonox
Released=1984
Systems=Atari 2600|ColecoVision|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/tomarc-the-barbarian
Description=In Tomarc the Barbarian Senta is being held captive in a magical cage, and Tomarc needs to rescue her! In this action game you will control both Tomarc and Senta simultaneously. Tomarc is lost in a series of caves somewhere searching for his magic sword, and then must locate Senta to set her free. Deadly rats and other dangers must be avoided as you run and jump around the caves. Meanwhile, Senta must defend herself from giant bats and other creatures while trapped in the cage; although she can't move, she is capable of firing magic at enemies to destroy them. You are able to switch screens between the two characters to select which character to control. Listening to the sound effects can help you determine when the other character is in trouble and you should switch screens.
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[Tongue of the Fatman]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1990
Systems=DOS|Genesis
Genre=Action
Perspective=Side-Scrolling
Score=4.6
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tongue-of-the-fatman
Description=An eclectic, intriguing fighting game. Choose from different alien races (including Human) with different abilities and fighting styles, purchase weapons and devices, and fight your way through multiple opponents to face the Fatman.  Some of the more innovative features include being able to place wagers on the outcome of the fight, and the phenominon of a special move being less powerful the more you use it to balance gameplay.<br><br>2 player, head-to-head combat is supported.
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[Tony La Russa's Ultimate Baseball]
Publisher=Strategic Simulations, Inc.
Developer=Beyond Software, Inc.
Released=1991
Systems=DOS
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tony-la-russas-ultimate-baseball
Description=Tony La Russa's Ultimate Baseball (named after the manager of the Oakland Athletics at the time) was Strategic Simulations' short-lived foray into sports games.  The simulation here is of a full season of major league baseball.  You can view statistics for every team, and play with one or two players, or manage teams while the computer plays through the season for you.  Players have injury records and performance streaks.<br><br>The game could be enhanced with several add-on disks, sold separately: Great Teams 1901-1968, A.L. Stadiums, N.L. Stadiums, Classic Stadiums, and Fantasy Manager, which let you draft players into new teams and leagues.
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[Tony La Russa's Ultimate Baseball: Ultimate Expansion Disk - Great Teams 1901-1968 Disk]
Publisher=Strategic Simulations, Inc.
Developer=Beyond Software, Inc.
Released=1991
Systems=DOS
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tony-la-russas-ultimate-baseball-ultimate-expansion-disk-great-t
Description=This is an official add-on for Tony La Russa's Ultimate Baseball that adds some of the greatest teams from baseball's golden era. Other add-ons include the AL Stadiums Disk, NL Stadiums Disk, and Classic Stadiums Disk.
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[Toobin']
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Game Boy Color|MSX|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/toobin
Description=Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.
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[Top Cat in Beverly Hills Cats]
Publisher=Hi-Tec Software Ltd.
Developer=David A. Palmer Productions
Released=1990
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/top-cat-in-beverly-hills-cats
Description=Top Cat is in Beverly Hills to track down Benny the Ball and prevent him gaining the contents of a will that is not rightly his, and find the rightful heiress. <br><br>The game is a top-down puzzler of sorts. An object manipulation mode is used to pick up and use objects when necessary. Extra milk (for energy) and fruit (for points) can be collected. Skateboarders must be avoided as they can take objects and randomly move them.<br><br>The members of your gang must all be gathered up on the first level, and must be kept on your side by ensuring that your energy doesn't drop too low.
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[Top Gun]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/top-gun
Description=The Tom Cruise film featured an F-14 Tomcat plane, and this licensed game recreates this. Viewed from the cockpit in full 3D, the game is a straight head-to-head duel, against another player or the computer. You are armed with missiles (while put you in control of a small target zone, which must reman over your opponent for 3 seconds), flares and cannons (which overheat when overused)- use these more wisely than your opponent. Pay attention to speed and altitude too. The computer has 3 planes to throw at you, of which the last is the toughest, while each player in a 2-player game also has 3 'lives'.
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[Top Gunner Collection]
Publisher=MicroProse Software, Inc.
Developer=MicroProse Software, Inc.
Released=1986
Systems=Atari 8-bit
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/top-gunner-collection
Description=A collection that includes three previously released flight simulators:<br><br>1. Hellcat Ace<br>2. Mig Alley Ace<br>3. Air Rescue
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[Total Eclipse]
Publisher=Spotlight Software
Developer=Major Developments
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/total-eclipse
Description=Uses 3D system called Freescape developed by Incentive Software Ltd. <br><br>A pyramid has been built to destroy anything that blocks the sun and now a total eclipse is about to occur.  Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some foes.
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[Total Recall]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/total-recall
Description=Based on the movie of the same name, Total Recall puts you in charge of Douglas Quaid, who must find a way to Mars in order to find the answers to his two questions: why is he being hunted, and who is hunting him. In order to do this, Quaid must go through level after level of beating up bad guys that get in his way.<br><br>Some of the levels differ in gameplay, and range between action and driving scenes. The action scenes mainly require you to collect some items before leaving the level. You have only one chance to complete the current level, which means that if your energy is lost, the game ends. Energy is lost if you are attacked by an obstacle, or if you are shot at by an enemy. You can gain more energy by either collecting some pills or a heart, depending on the platform.
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[Tottem]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1989
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tottem
Description=A mercenary must get through a series of checkpoints shooting anyone that stands in his way. To do this, he must cross rivers and make his way through forests and villages. Items can be collected for extra points. If the mercenary comes into contact with any of the enemies, he loses a life; and if all his lives are lost, he then retires.<br><br>Tottem was programmed using the Shoot 'Em Up Construction Kit.
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[Touchdown Football]
Publisher=Electronic Arts, Inc.
Developer=Imagic
Released=1986
Systems=Atari 7800|Atari 8-bit|PC Booter
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/touchdown-football
Description=A very capable football simulation, given the year and technology.  Call the plays, then run them using the keyboard or joystick.  Digitized voices enhance the game, including the crowd, calling the numbers, and referee's calls.
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[Tournament Tennis]
Publisher=Psion Software Ltd.
Developer=D&L&nbsp;Research
Released=1984
Systems=Amstrad CPC|ColecoVision|DOS|ZX Spectrum
Genre=Simulation|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/tournament-tennis
Description=Most of the conventions that became standard for tennis simulations appear in this early title - indeed many were pioneered by it. Matches can be played at quarter-final, semi-final or final level - winning at one level automatically moves you onto the next one. They can last for 3 or 5 sets, with a player requiring a 2-game lead to win a set, although a tie-break comes in at 6-6 in all but the final set.<br><br>The view is pseudo-3D, from above the court, and features a shadow on the ball to give a more realistic appearance and make it easier to judge its height. Spectators turn their heads to view the action, and ball-boys run on to the court to retrieve a dead ball. Shot speed, direction and spin can all be applied, and forehand and backhand strokes are both available.

[Tower Toppler]
Publisher=U.S. Gold Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari 7800|Atari ST|DOS|Game Boy|NES|Symbian|Wii|ZX Spectrum
Genre=
Perspective=
Score=4.1
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tower-toppler
Description=You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. <br><br>You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. <br><br>The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.<br><br>Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.
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[Toy Bizarre]
Publisher=
Developer=
Released=1984
Systems=ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/toy-bizarre
Description=As a worker at a toy store, you must stop the toy robots from taking over the store, before they take over you. Stop the valves that are getting these toys released in order to control where they land on the floor. Make sure you are ready for those safety checks, turn off the valves before you are hit by hefty Hilda. Stop the toys by jumping over them, or by stunning them. Once you finish doing this, next hour, things start up again.

[The Toy Shop]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1986
Systems=DOS
Genre=
Perspective=
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/toy-shop
Description=Here's an unusual one: The Toy Shop is a set of computerized patterns for building your own mechanical models.  You use the software to print out the pieces, then assemble them according to a set of instructions that come with the software.  There are 20 different models, including trucks and cars with wheels that turn, a crane, an oil pump, a balloon-powered locomotive, a penny-powered clockwork bank, a helicopter powered by a rubber band, a sundial, a carousel, and the Spirit of St. Louis airplane with a working propeller.  Designs can be printed on regular computer paper, then glued to card stock, cut out, and assembled.
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[The Tracer Sanction]
Publisher=Activision, Inc.
Developer=Interplay Productions, Inc.
Released=1984
Systems=Apple II|PC Booter
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tracer-sanction
Description=As an interplanetary secret agent, you must roam the galaxy in your extremely fuel-conscious space ship (only 500 gallons to the nearest planet). Heaven knows what sort of engine your ship possesses, but as stars scroll past your cockpit you can hear what sounds like a very unhealthy motor-scooter in the background. <br><br>There are some touches of dry humour, including an interminable queue of people that you can stand in for ever, never quite reaching the end. You'll also have some trouble with a certain crazed dwarf and some unstable stalactites -- at least if you go the way I did. A 'living tutorial' helps new adventurers get into the swing of things.
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[Tracker]
Publisher=Rainbird Software
Developer=Union Software Ltd.
Released=1986
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/tracker
Description=Tracker is a mouse-controlled vector-graphics 3D strategy game depicting an ultra-violent TV show of the future. As a contestant, the player's mission is to be the first to ever complete it successfully. The task involves commanding a fleet of Skimmers charged with destroying various groups of combat vehicles, including Cycloids, Scouts and Defenders. Short and long-range scanners are available to aid in this.<br><br>The game takes place in a maze world containing a number of distinct sectors, each of which has its own type of enemy present. The Communication Centre powers the Cycloids, and are protected by the Defenders. Once these are taken out, the Centerpoint Sector must be destroyed to complete the level.
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[Track & Field]
Publisher=Atarisoft
Developer=Konami Industry Co. Ltd.
Released=1984
Systems=Apple II|Atari 2600|Atari 8-bit|MSX|NES
Genre=Sports
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/track-field
Description=Track & Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. It is based on an arcade game of the same name. Events include 100 meter dash, hammer throw, the long jump and the 110 meter hurdles.<br><br>The MSX version replaces the hurdles with a 400 meter dash.<br><br>The NES version adds skeet shooting, triple jump, javelin throw, high jump, and archery as events but loses the hammer throw event. The NES version also keeps the 110 meter hurdles and forgoes the 400 meter dash.<br><br>If you want to go to the next event or round then you will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns.
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[Tracksuit Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Sports|Strategy
Perspective=Top-Down
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tracksuit-manager
Description=Tracksuit Manager varied the conventional Football Manager game style in a number of ways. You take charge of an international team aiming to qualify for and then play in the European Championships and World Cup. This means there is no transfer market, just a pool of 100 eligible players from which a squad of 22 is selected. You can view reports on each player's ability and form at any stage of the squad and team selection process. You can arrange friendly matches to try out players and ensure that the squad plays together as much as possible.<br><br>The matches are presented as a running commentary, with a small graphic indicating which area of the pitch the ball is in. A wide range of tactical options are available to dictate the team's passing style, defensive approach and so on, and in another first you can give specific instructions to individual players (maybe telling a particularly pacy defender to man-mark a dangerous opposition winger instead of staying in a set position).
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[Traffic]
Publisher=Quicksilva Ltd.
Developer=Andromeda Software
Released=1984
Systems=Amstrad CPC|MSX
Genre=Strategy
Perspective=Top-Down
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/traffic
Description=Traffic is a simple game where the player has to guide cars, motorbikes and buses through busy London streets by changing the traffic lights from red to green. The objective in order to advance to the next level is to get a preset number of vehicles through the screen, although it does not matter which exit you direct them through. Cars continue to queue off the edges of the screen (with numbers next to them if there are queued cars beyond your vision) and if the queue reach more than five cars, it's game over. A warning sound is given when five cars are queued; you must hope there are not also queues on surrounding roads. Cars always stay on their side of the road, and collisions are not possible.
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[Trailblazer]
Publisher=Mindscape, Inc.
Developer=Mr Chip Software
Released=1986
Systems=Amstrad CPC|Atari 8-bit|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.8
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/trailblazer
Description=An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump these holes by pressing fire, although you have a limited number of these for each level, and adjust the speed by pulling the joystick forward or backwards.  You face a time limit on each of the 21 levels, although your time is boosted every time you complete one. A simultaneous 2-player mode is included, similar to the split-screen mode in the Lotus games (by the same authors).
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[The Train: Escape to Normandy]
Publisher=Accolade, Inc.
Developer=Artech Digital Entertainments, Inc.
Released=1987
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=4.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/train-escape-to-normandy
Description=In the months before France is liberated by the Allies in World War 2, Germany tries to take Paris' collection of classic paintings. As Resistance member Pierre LeFeu, helped by wounded former engineer Le Duc, must prevent this happening, but taking the paintings by train to Normandy and Allied control.<br><br>Once in control of the train, you must set the throttle level, ensure that there is enough coal in the furnace, control the speed, and ensure that steam is released when necessary. Use the provided map, and the communications network once released, to plan the strategic side of your mission. Each station has coal and water supplies which may be needed to keep the train running.<br><br>You must raid railway stations in order to get track switches into the right position. Both this and the initial capture of the train involve aiming at the enemy, current indicated point, and ducking before their bullets can hit you. Taking control of bridges is similar - you control a cannon and must take aim.
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[Trains]
Publisher=Spinnaker Software Corporation
Developer=Interactive Picture Systems Inc.
Released=1983
Systems=Apple II|Atari 8-bit|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/trains
Description=Trains is a top-down managerial game. In the age of steam powered trains, there are opportunities to make money on great railroads. It will be up to the player to take control of a train on a railroad and turn a profit. The player does this by moving the train to a loading station that will supply raw material, and stopping in front of it with the appropriate car and blowing the whistle to begin the loading process. This is then delivered to the stations of industries that need them, unloading taking place the exact same way. The faster goods are delivered, the more money is made, with extra profits available when an industry is in critical need of a supply. Meters of available industry supplies can be shown on the screen. The train itself can only be stopped and move forwards and backwards, following the path of the train track, left and right movement is used only at switches, where the track splits into two directions. Each action of train movement uses coal, multiplied by the weight of the goods being carried. Coal is resupplied at the coal yard, and is loaded into the coal car the same way as other goods, spending money in order to buy coal. If the player runs out of coal while driving the train, it will cost them twice as much to have the coal delivered to the train. Every 3 minutes, $200 is deducted from the player for payroll and any crashed train costs another $200 in penalties. Each level is a unique track design, and can take place across cities, deserts, mountains and plains. As industry supplies are managed, a track is gradually built at the edge of the screen which will lead to the next level.
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[The Transformers: Battle to Save the Earth]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1986
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/transformers-battle-to-save-the-earth
Description=Based on the popular 1980s animated cartoon of the same name, The Decepticons are building a giant robot to threaten the Earth. Players must keep track of their action on a game map and send the appropriate Autobot (Cliffjumper, Bumblebee, Rodimus Prime, Hot Rod, Hound, Pipes, Blurr and Kup are featured) to combat each threat and prevent the Decepticons from stealing energy to build their giant robot. In order to accomplish this, the Decepticons must undergo a sequence of events in their complicated plan that takes place in such locations as: off-shore oil rig, nuclear power plant, Dinosaur Park, space center, Andreas Zoo, and a pipeline.. As a brief overview: First, energy must be collected to power-up a dinosaur in Dinosaur Park. This dinosaur will then be sent to collect Space Dust from the space shuttle before destroying it. The space dust will be used to grow hippopotami to gigantic proportions and use them to collect more energy from the pipeline.  The Autobots' ultimate goal is to interrupt and delay this sequence. <br><br>In Transformers players choose the Autobot to go to locations on the map.  When they reach the location the game switches to a first-person view, and players have to move a cross hair to shoot at a near-endless stream of Decepticon jets that fly onto the screen. Players can be hit by their missiles - too many hits and the screen cracks up and the Autobot is defeated, requiring another one to take it's place.  The more Decepticon jets that are destroyed, the longer it takes for the Decepticons to progress to the next stage of the plan, in sequence.<br><br>The game's intro features over a minute of speech which is notable both in 1984 and for the Commodore 64 platform itself.

[Transylvania]
Publisher=Polarware
Developer=Polarware
Released=1984
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|iPhone|Macintosh|PC-88
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/transylvania
Description=Transylvania is an adventure with optional graphics, and a VERB NOUN interface. Two weeks ago, Princess Sabrina suddenly vanished and remained unseen since. King John the Good asks any travellers to help in locating her - you volunteer. <br><br>As you begin your quest in the dark forests of Transylvania, beware of the evil that lurks. You will encounter strange creatures like a vampire and a goblin, and experience strange things. Most importantly, a werewolf is constantly chasing you, until you find the pistol and bullets necessary to kill it. Remember fellow traveller, take care...
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[Trantor the Last Stormtrooper]
Publisher=GO!
Developer=Probe Software Ltd.
Released=1987
Systems=Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/trantor-the-last-stormtrooper
Description=In this game you play the role of a man who has been stranded on an alien planet after his space ship<br>explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.
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[The Trap Door]
Publisher=
Developer=
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/trap-door
Description=Berk is trying to obtain a chest of treasure from within a castle inhabited by the Bad Tempered Thing. This involves completing five tasks, although a learner mode in which only 4 are required is also provided. The first task is to provide a can of worms, whilst crushed eyeballs must be provided for task two. You then need to boil Slimies, fry eggs (getting them is a dilemma in itself), and then force everything back into the trapdoor. These tasks must be completed before Thing’s Angry Meter reaches its limit.<br><br>As fans of the TV show will recall, the Trap Door of the title seals in numerous strange monsters, and in the game some are harmful and some are a hindrance, depending on the task at hand, so be careful which ones are released. Remember to close it, as spooks will be released if you do not – these require food to be pacified. Boni and Drutt appear regularly – the former giving cryptic morsels of advice, and the latter eating spiders and getting in the way. You can prepare for one task while completing another, so pay attention to items which may be useful, and think about what they are likely to be used in conjunction with.

[Trapfall]
Publisher=
Developer=
Released=1984
Systems=Dragon 32/64|TRS-80 CoCo
Genre=Action
Perspective=Side-Scrolling
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/trapfall
Description=Trapfall, or as it is known on the Dragon 32, Cuthbert in the Jungle, is a direct clone of Activision's classic Pitfall. In a red, blue, yellow and green jungle, your hero (Cuthbert) must run through the landscape, avoiding falling into lakes (some of which appear out of nothing, only to disappear again), being crushed by rolling logs, being bit by snakes, scorpions or other dangerous creatures of the jungle. In the lakes live crocodiles, which can be used as stepping stones as long as their jaws are closed. In order to cross lakes, lianas may also be used, Tarzan-style. For some reason, there is a big cellar beneath the jungle into which Cuthbert may fall. It may be used as a way to avoid the dangers on the surface, but it is also inhabited by nasties, and you may run into a cul-de-sac. To spice things up, you only have 20 minutes to reach the end.

[Trashman]
Publisher=New Generation Software
Developer=New Generation Software
Released=1984
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/trashman
Description=While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game.<br><br>Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings -  a third sees you out of a job.<br><br>Setting foot on the grass causes the onus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.
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[TRAZ]
Publisher=Cascade Games, Ltd.
Developer=Cascade Games, Ltd.
Released=1988
Systems=DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/traz
Description=Transformable Arcade Zone is a Breakout clone with multiple paddles, 64 levels and a built-in level construction set.<br><br>Each level can have different set of paddles, sometimes one at the top and one at the bottom, sometimes one left one right, sometimes four stacked-up etc. This gives each level a distinctly new gameplay.<br><br>There are unbreakable blocks, monster generators (also unbreakable) and glass refractors that change the balls movement angle as it passes through.<br><br>After a level is cleared, the player must choose the next level by moving on a 8x8 grid of levels.

[Treasure Hunt]
Publisher=Macsen Software
Developer=Macsen Software
Released=1985
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/treasure-hunt_
Description=Treasure Hunt is a game based on a popular UK television series of the 1980's.<br>In the program, contestants were given cryptic clues and which led from one location to another. They had to decipher these clues and direct a real-life TV presenter and her camera crew to those locations in a helicopter.<br><br>The game follows the same pattern. It comes with a 60+ page book containing extracts from Ernest Benn's 'Blue Book' guides to England, Scotland and Wales, however the instructions do say  that a large scale map would be useful too.<br>The game consists of four hunts<br><br>1. Greater London<br>2. South Devon<br>3. Anglesey<br>4. The Fife Peninsular<br><br>The best way to describe the game is to follow one of the clues. <br>The third hunt is based on and around Anglesey, an island off the North West coast of Wales. <br>The first clue is 'Pass lop-sided nobleman to the place of churning water to replace missing member'. <br>The player is given 10 seconds to read the clue and then the game begins. <br>Reading the book the player will find that to the west of the start location is the Anglesey Column which is dedicated to the Marquis of Anglesey who lost a leg at Waterloo, hence lop-sided.<br>A little further away is Llanfair P. G., noted for having one of the longest place names in the world and which, when translated, refers to a rapid whirlpool, hence churning water. <br>Both of these are pointers to the first destination. <br>The helicopter on the ground by the Menai Bridge. The player instructs the pilot to 'TAKE OFF' and then types the name of the town / geographic feature that they think the clue refers to. After a while the helicopter lands and the player is either given the next clue, or is told 'No Clue Here'.

[Treasure Island]
Publisher=Windham Classics
Developer=Byron Preiss Video Productions, Inc.
Released=1985
Systems=Apple II|Atari ST|DOS|MSX
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/treasure-island_
Description=Jim Hawkins is a young boy working on "Admiral Benbow", his parent's inn. One day a sea captain named Billy Bones takes a room at the inn and stays for several months. A blind man called Pew arrives and shows something to Billy that gives him a heart attack. Jim witness everything and runs to aid the captain, who tells him about his sea chest and his relationship with Captain Flint, a famous pirate. After her dies Jim grabs the key dangling from the corpse and opens the dead captain's chest to collect the last payment. He finds a packet inside, and decides to take it to two aristocratic acquaintances of his, Dr. Livesey and Squire John Trelawney. They discover a diary and a treasure map, and decide to travel to the island in search of the booty.<br><br>Treasure Island is a text adventure, an adaptation of the homonymous classic 1883 Scottish novel. Unlike the book, the game is written in second person. Otherwise, it follows the original plot closely: the player assumes the role of Jim Hawkins, and has to perform the same actions as the character in the novel. This leads to a more claustrophobic design, as players without knowledge of the book have to guess what to do next. To help alleviate that problem, other characters act as some sort of on-line hint system. The player can ASK them ABOUT anything and they will provide clues when these are available. The parser accepts most of the Infocom's standard features like pronouns and chain commands.
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[Treasure Island Dizzy]
Publisher=Codemasters Software Company Limited, The
Developer=Codemasters Software Company Limited, The
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action
Perspective=Platform
Score=3.2
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/treasure-island-dizzy
Description=This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island.
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[Triad Volume 1]
Publisher=Psygnosis Limited
Developer=Argonaut Software Ltd.|Master Designer Software, Inc.|Psygnosis Limited
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Action|Simulation|Strategy
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/triad-volume-1
Description=This compilation includes three games:<br>1. Barbarian<br> from  Psygnosis.<br>Defender of the Crown<br>2. Starglider
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[Triad Volume 2]
Publisher=Psygnosis Limited
Developer=Psyclapse|DMA Design Limited
Released=1989
Systems=Amiga|Atari ST|DOS
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/triad-volume-2
Description=This compilation includes three games, two from Psygnosis themselves:Tetris<br>2. Menace<br>3. Baal
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[Triad Volume 3]
Publisher=Psygnosis Limited
Developer=Bitmap Brothers, The|Cinemaware Corporation|DMA Design Limited
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Action|Adventure|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/triad-volume-3
Description=This compilation includes three games:<br>1. Speedball<br>2. Blood Money<br>3. Rocket Ranger
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[Trilogy]
Publisher=
Developer=
Released=1988
Systems=PC Booter|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/trilogy
Description=Three Interactive Adventure Games, released independently for some systems but also in this compilation:<br><br>VENOM: You embark on a quest, travelling through the land in search of the evil plaguing the land.<br><br>KOBYASHI NARU: Three quests await you as you seek to join three items that belong to the Immortals.<br><br>SHARD OF INOVAR: As an apprentice, you must take over your master's role. But, you must first find the Shard Of Inovar before the first rains hit to cast your spells....

[Trivial Pursuit]
Publisher=Domark Software, Inc.
Developer=Oxford Digital Enterprises Ltd.
Released=1988
Systems=Amiga|Amiga CD32|Amstrad CPC|Atari 8-bit|Atari ST|DOS|MSX|SEGA Master System|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/trivial-pursuit
Description=This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports.<br><br>Two game modes are available:- single player (which involves answering questions against the clock) and multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right.<br><br>The question categories are exactly the same as the board game, however two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. <br><br>One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.
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[Trivial Pursuit 2: A New Beginning]
Publisher=Domark Software, Inc.
Developer=Oxford Mobius
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/trivial-pursuit-2-a-new-beginning
Description=After recreating the original board game as closely as possible with the first licensed game, Oxford did something different with the sequel. Each player now controls a spaceship, and the overall aim is to convince the Elders of the planet Genus  to accept your people's plan to colonize it.<br><br>The Elders are all located in different parts of the galaxy, and can only be reached by travelling through the galaxy answering questions correctly, and answering a specific question once you get there. As a result, the gameplay isn't vastly different from the original. <br><br>The six question categories are the same as the original, and there are 50 levels of question to clear, but the big difference is that the question category is random, so players who are only knowledgeable in one or two areas are no longer at an advantage.
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[Trolls]
Publisher=Flair Software Ltd.
Developer=Flair Software Ltd.
Released=1993
Systems=Amiga|Amiga CD32|DOS
Genre=Action
Perspective=Platform
Score=3.3
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/trolls
Description=This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop.<br><br>Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap. <br><br>Throughout the levels you will find the letters B,O,N,U,S and G released from bonus balloons or on killing an enemy - if at the end of a level your letters spell out Bonus or Bogus you go to the appropriate extra level. The former has a chance to gain extra lives, the latter must be escaped quickly to avoid losing a life.
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[Troll's Tale]
Publisher=Sierra On-Line, Inc.
Developer=Sierra On-Line, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|PC Booter
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/trolls-tale
Description=An evil troll has hidden all of the treasures of Mark, The Dwarf King. There are 15 treasures hidden throughout the land that you need to help locate. If you locate a treasure, but the troll is on the screen at the time, you will need to come back and find a way to make him leave. Troll's Tale is an adventure game which requires minimal typing, using the spacebar to select from several possible actions which are listed on the screen and pressing enter to perform the selected action.
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[Trump Castle: The Ultimate Casino Gambling Simulation]
Publisher=Capstone Software
Developer=Capstone Software
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Simulation
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/trump-castle-the-ultimate-casino-gambling-simulation
Description=In this game, become a gambler in Donald Trump's casino-hotel "Trump Castle". The six casino games are available: BlackJack, Craps, Keno, Poker, Roulette, and Slots.<br><br>The game bet limits are set at $10,000 by default, but this can be changed. Players can also increase or decrease bets at each table. Experienced gamblers may be enlisted in High Scores Table.
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[Tsushima]
Publisher=
Developer=
Released=1985
Systems=Apple II
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tsushima
Description=Tsushima is a strategic and tactical simulation for one or two players and recreates the climactic naval battle of the Russo-Japanese War, Tsushima, where the Japanese Fleet defeated the Russian Baltic Fleet in the Straits of Tsushima on May 27, 1905.<br><br>Tsushima provides both a strategic (with tactical combat) and tactical (combat only) scenario. Each strategic turn in the game represents one hour and each tactical turn represents five minutes.<br><br>In the 2 player game the player takes control of the Imperial Japanese Fleet with the objective of destroying the Russian Fleet before it can enter Vladivostok. The solitaire game can be played as the Commander of the Russian Baltic Fleet only and your objective is to get your ships to Vladivostok.<br><br>There are 29 major warships represented in the game and you can design your own scenarios. The game can last from 15 minutes for a tactical battle to 3 hours for the campaign game. The game is rated 6 of 10 (intermediate) on Avalon Hills' complexity scale.

[Turbo Boat Simulator]
Publisher=Silverbird Software Ltd.
Developer=Mind's Eye
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turbo-boat-simulator
Description=You are aboard a powerful boat, deep in enemy territory, and must get through this to make it back in one piece. To help you do this, allied planes drop pieces of the map onto the water, all of which must be collected to complete the level. Gameplay is side-scrolling, and the boat can be steered up and down the screen as well as accelerated in either direction. <br><br>The waterways have many mounds and blockades in place, as in Spy Hunter.  Enemy boats and planes shoot at you, and also drop mines.
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[Turbo Charge]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1991
Systems=
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turbo-charge
Description=The intro shows us Iraqi terrorists breaking into an U.N. military camp escaping with the stockpile. Now it's the turn of the British agents Agaippa and Dausus to catch the terrorists and secure the stockpile.<br><br>This is a classical "Drive & Shoot" game. You are controlling a red sports car, driving down a narrow road, shooting every car on the road while trying to avoid the enemy's gunfire and various obstacles on the road (The story tells us, it's a chase through hazardous countries like Saudi Arabia, Iraq, Thailand, South Africa and more).<br><br>The difficulty increases from stage to stage. While in the first stages there is almost no hostile activity almost all cars will start shooting you on sight later in the game. Even worse, there are helicopters and jets going to attack you too.<br>Various obstacles on the road will make it harder to keep the upper hand on the street. These obstacles range from cones, to mines and even rather large rocks.<br>Finally there are various intersections where always one will lead into a dead end, causing your car to crash.
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[Turbo Esprit]
Publisher=Durell Software Ltd.
Developer=Durell Software Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turbo-esprit
Description=Turbo Esprit puts you in control of a Lotus Esprit cop car, with the challenge of breaking up a drugs gang and protecting the innocent.<br><br>A map is built into the car, which can instantly show the positions of the baron's cars - this is crucial because you can't interrupt them before the initial deal is done, as this will simply make them leave and try again another time.<br><br>The game's environment is large and varied, with traffic lights, junctions and zebra crossings accurately implemented, and pedestrians to avoid. The roads are multi-laned, and at the end of each road you can turn across, which makes the game's perspective shift in a flick-screen manner. One unusual feature for the time is a saveable high-score table.
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[Turbo Girl]
Publisher=Dinamic Software
Developer=Gamesoft
Released=1988
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turbo-girl
Description=Turbo Girl, well-known by that name in all the Galaxy, lieutenant of the body of immediate intervention of the korg army, has been chosen to fulfill a suicidal mission: Three "Elder" (strange cybernetic beings) intercept the provisions of the colony supported by a ship-robot army; she must destroy them.<br><br>Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten.
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[Turbo Out Run]
Publisher=SEGA Enterprises Ltd.
Developer=SEGA Enterprises Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Genesis|ZX Spectrum
Genre=Racing / Driving
Perspective=3rd-Person Perspective
Score=4.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turbo-out-run
Description=The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.<br><br>There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.

[Turbo the Tortoise]
Publisher=Codemasters
Developer=Visual Impact
Released=1992
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turbo-the-tortoise
Description=After Doctor Mulliner and his assistant Beckett make a mistake using Cybernetic technology prototypes, Mulliner’s pet tortoise Wal is given super powers. The only way a working machine can be built is for this tortoise to travel through time and collect the required parts from six time periods (Prehistoric, Ice Age, Egyptian, Mediaeval, 20th Century and the Future).<br><br>Taking the role of Turbo the Tortoise, the player must travel through six side-scrolling platform levels, each of them well-guarded by enemies. Limited weaponry can be collected, although jumping on the heads of these foes will also kill them. Turbo must allow for moving platforms, switches, fragile platforms and water hazards. Enhancements and extra lives are in hard-to-reach places, often only accessible by using enemy heads as launch pads.
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[Turmoil]
Publisher=Sirius Software, Inc.
Developer=Sirius Software, Inc.
Released=1983
Systems=Atari 2600|Atari 8-bit|MSX|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turmoil
Description=Turmoil is a fast-paced shooter. You pilot a ship that is trapped within a chamber of seven tunnels.  Your ship can only move up and down along a vertical corridor connecting the tunnels.  You are not alone, however.  A variety of enemies travel along these tunnels, focused on destroying you.  Therefore, the ultimate objective of “Turmoil” is to zoom up and down the center alley and blast aliens as they streak by.  Keep shooting and keep moving, and you will survive to live another day!  As you move quickly up and down, you must also fire your own weapons into to the left or right side.  Part of the intensity of this game is driven by the fact that you can't stay in one place for too long.  If you do, an indestructible enemy will come flying at you, forcing to move onward once more.<br><br>The enemy ships you will encounter in each of the seven tunnels travel at a variety of unique speeds.  The faster a given enemy moves, the more points you will receive if you shoot them.  Occasionally when you destroy one of the enemy ships, a flashing orb will appear at the far end of the tunnel.  This is the one exception where you are not restricted to your vertical pathway.  In these situations you are allowed to move down the tunnel to recover it.  If you grab it quickly, it is worth bonus points.  If you hesitate, it hatches into a fast moving missile and will destroy you if you get in its way.<br> <br>When you start a game of Turmoil, you are given five ships.  If you can blast all of the aliens in a level, you'll receive a bonus ship.  In addition to your current ship, you can hold as many as six reserve ships at one time.  You will loose a ship if you make contact with any of the passing aliens.  There are nine levels to the game, each with multiple waves to complete, and each one faster and more challenging then the previous level.  This is considered by many to be one of 20th Century Fox's best games.
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[Turn It]
Publisher=Kingsoft GmbH
Developer=Tale Software
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turn-it
Description=In this Mahjongg variant the player has to remove the tiles with the same marks from the board until all the board is completely empty. The elimination of tiles is allowed if these tiles are projected on the same line with no other tiles in their projection path. There are a certain number of same items on each level. The player can mark the tiles, or cancel the action to change the decision. The dead-ends exist if the strategy of tiles elimination was incorrect. Games are time-limited and a certain number of 'next move' suggestions are available during gameplay.<br><br>The game sports three difficulty levels as well as a 1 or 2-player mode. The best scores are saved in the high score table.
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[Turrican]
Publisher=Innerprise Software, Inc.
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|Game Boy|Genesis|TurboGrafx-16|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turrican
Description=Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay.<br><br>Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.
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[Turrican II: The Final Fight]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.3
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/turrican-ii-the-final-fight
Description=Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up.<br><br>Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss.<br><br>Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.<br><br>Turrican can get some different weapons for his arm cannon:<br><br>1. The bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up;<br>The laser, which can shoots beams as large as Turrican himself when maxed out;<br> the multiple shot beam, which can shoot up to five beams covering approximately a 90 degree angle.<br><br> <br>The Turrican suit weaponry is not limited to the arm cannon however:<br><br>1. He also can fire a continuous beam, activated by holding the fire button. This beam can be rotated around Turrican, so it is possible to blast things below him in this way;<br>Additionally, he can fire power lines by pressing the space bar, resulting in two energy bars as high as the screen going from the Turrican suit to the left and right of the screen, severely damaging enemies in the process;<br>If the space bar is pressed when the hero is crouching, the Turrican will morph into a shuriken shape. In this state, it will roll to the left or the right, damaging enemies while being invincible and small bombs can be dropped by pressing the fire button;<br>Finally, the most powerful attack, which can only be used one time per life, can be delivered by pressing the fire button and the space bar at the same time. The Turrican suit will morph into a shuriken shape and fly around the screen for several seconds, while firing shots of the different weapons in multiple directions.
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[Tusker]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/tusker
Description=Finding the mysterious Elephant's Graveyard in Africa was your Father's lifelong quest. When he disappears you are determined to find out what might have happened to him, and what secrets may lie within.<br><br>This side scrolling arcade adventure is split into three stages, taking in the harsh and barren desert, an underground network of caves, and a tough tribal jungle. The natives are hostile to your presence, and weaponry must be found to fend them off, although its use does little to put the natives at ease initially. The machete to cut through the jungle is equally important. At many other points you will need to use objects you have found along the way. The backgrounds are in full 3D and can serve to obscure the character when he is behind trees or rocks.
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[TV Sports: Football]
Publisher=Mirrorsoft Ltd.
Developer=Cinemaware Corporation
Released=1990
Systems=Amiga|Atari ST|DOS|TurboGrafx-16
Genre=Sports
Perspective=Top-Down
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/tv-sports-football
Description=Before Electronic Arts sought to imitate television coverage of sports with their EA Sports titles, Cinemaware had the same idea, initially applying it to (American) Football. Cutscenes follow dramatic moments in the match, and each match is preceded by a TV-style introduction. The game is primarily action-based, although you also choose your plays before executing them. You then bring the passes and runs to life on the pitch itself. You can play single matches or full leagues, with any of the NFL teams of the time.
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[TwinWorld: Land of Vision]
Publisher=Ubi Soft Entertainment Software
Developer=Blue Byte Software GmbH & Co. KG
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/twinworld-land-of-vision
Description=After the Cariken family became complacent, the land of Gaspar ceased to be ruled as well. This left the way clear for evil men such as  Maldur the druid to step in and slaughter the family, shattering their magical amulet. By computer game plot standards he did a good job - only one of the family survived, and the amulet was broken into 23 pieces. <br><br>As Ulopa, the sole survivor, you must reclaim the pieces. They are spread across 23 levels of platforming action, combining the surface with some underground tunnels. The levels are of course packed with monsters. You have 3 types of weapons with different functionality; switching between them at the right moments is vital. You can also collect upgrades from the carcasses of dead enemies. Other upgrades such as springs and a parachute can also be found.
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[Type Attack]
Publisher=
Developer=
Released=1982
Systems=Atari 8-bit|VIC-20
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/type-attack
Description=A Space Invaders inspired typing game. Letters slowly descend from the sky, type them in order to destroy them. Any letter that is at the bottom of a column is a valid input; mistakenly inputting another drains energy. <br><br>There are 99 speeds (Anything above 80 requires a genetic mutation), and 39 lessons. These can include upper and lower case, symbols and special keys as options. Each lesson finishes with a sequence of words using the featured letters, to be input in as little time as possible, allowing for use of the delete key.<br><br>Score is based on WPM, letters destroyed, minus mistakes. There is a savable high score table plus you can save your game at any time. The package includes finger placement diagrams for all variants of the host platform.

[Typhoon of Steel]
Publisher=
Developer=
Released=1988
Systems=Amiga|Apple II|DOS
Genre=Strategy
Perspective=Side-Scrolling
Score=3.3
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/typhoon-of-steel
Description=Typhoon of Steel is a tactical level simulation of small unit actions during WWII. It is a sequel to the best selling Panzer Strike and the rules are very similar. Three theaters are covered: the Pacific Theater (Americans vs Japanese), the Asian Theater (British vs Japanese) and European Theater action involving American vs German troops. <br><br>Typhoon of Steel includes practically every ground weapon used by the combatants in this theater (over 220 weapon types). Units consist of infantry squads or single guns and tanks. You can choose to simulate either single battles or entire campaigns spanning several years. In the single battles you can play against another person but in campaigns you play against the computer. <br><br>The ultimate objective of the campaign games is to fight and win as many battles as possible before the war ends. If you suffer heavy losses during one battle it will take a long time to replace and upgrade your forces before you can fight the next battle. Single scenarios can last from 30 minutes to 2 hours with campaigns lasting up to 30 hours. Like Panzer Strike, the gameplay is considered to be advanced level.

[Uchi Mata]
Publisher=Mindscape, Inc.
Developer=Martech
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/uchi-mata
Description=Uchi Mata is a unique tournament-based Judo fighting game in which you play as a judoka in the ultimate tournament.<br><br>The game is played from a non-scrolling side view. You control your fighter and attempt to get within striking distance of your opponent, however you don't attack directly with your attack button. Instead, your attack command puts you in a fighting stance that allows you to input a series of directional moves. That, combined with the correct feet placement of both fighters (which can be seen in a helpful window) allows you to unleash specific throws and offensive maneuvers that form the basis of the combat in the game. A stamina and health bar also keep your attacks in check, as you may need to rest and build up your strength in order to perform effective attacks.
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[Ugh!]
Publisher=
Developer=
Released=1983
Systems=Dragon 32/64|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ugh_
Description=Ugh is a caveman who must prepare himself for the oncoming ice age. To survive, he must gather food, which comes in the shape of the eggs of the local pterodactyl, "Pterry". Armed with only a spear, Ugh must go from his cave to the top of the mountain and rob Pterry's nest. Pterry, flying at the top of the screen, defends his nest by dropping rocks. The scent of human flesh also brings out the local tyrannosaurus rex, who hunts Ugh back and forth on the mountain paths. Ugh can use his spear to kill either beast, but the spear must be used carefully, since only one can be carried. Ugh must also drop the spear in order to be able to carry the pterodactyl eggs back to his cave.


[Uhg]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1987
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/uhg
Description=Uhg the Caveman is hungry and has decided to explore the dinosaur caves in search of the five eggs, then bring them back to the surface. The cave comprises of four levels, with the eggs on the lowest level. To get there, Uhg climbs down a series of vines. While searching, he will encounter small dinosaurs which must be killed with the club Uhg carries around with him at all time, and the dinosaurs take more than one hit to kill. Only one egg can be carried at a time, so multiple trips are necessary.

[Ultima II: Revenge of the Enchantress]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC-88|PC-98
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=4.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ultima-ii-revenge-of-the-enchantress
Description=The sequel to Ultima featured several improvements over the original, such as separate town and world maps, and the concept of traveling through time gates into different eras on Earth. Other than that the gameplay is pretty much the same as in Ultima I, with your single character roaming the land fighting monsters and looking for key items.<br><br>In the original Ultima a hero from a certain third rate blue planet orbiting an insignificant yellow sun came to the world of Sosaria and slew the evil wizard Mondain before he could fulfill his dreams of universal domination. Thus peace was brought to Sosaria, and the hero hailed as a champion of the people of all time. <br><br>Unfortunately, Mondain happened to have a young apprentice/lover named Minax who is understandably upset over his death. Using her considerable powers, Minax travels through time and space to the hero's homeworld of Earth and instigates a nuclear war, thus serving the dual purpose of working out her frustration as well as erasing the hero from history. Of course, as the hero, this works out rather badly for you, and so with the help of Lord British you must travel through time and somehow find Minax and prevent the events which culminate in the destruction of Earth.

[Ultima I: The First Age of Darkness]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1986
Systems=Apple II|DOS|MSX|PC-88|PC-98
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ultima-i-the-first-age-of-darkness
Description=Ultima I is a remake of the classic RPG  Ultima from 1981. You must travel to another world and save the land Sosaria from the evil wizard Mondain. The game features tile based top-down overworld graphics and first person perspective pseudo-3D dungeons.<br><br>The original Ultima was re-programmed using assembly language, with updated graphics, minor changes in towns' and people's names, and some different puzzles.
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[Ultima IV: Quest of the Avatar]
Publisher=OSI
Developer=OSI
Released=1985
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|MSX|NES|PC-88|PC-98|SEGA Master System
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ultima-iv-quest-of-the-avatar
Description=The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal. <br><br>Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the "eight virtues" and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the "right thing to do". The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.<br><br>This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre. <br><br>Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.
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[Ultimate Wizard]
Publisher=Electronic Arts, Inc.
Developer=Progressive Peripherals & Software
Released=Sep 01, 1986
Systems=
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Platform
Score=4.3
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/ultimate-wizard
Description=This updated version of Wizard is a platform-style game which was likened to Epyx's Jumpman. Your character is the Ultimate Wizard.  You must face dark enemies as you move through the bricks, ladders, staircases of the game. Cast spells to destroy them, or otherwise avoid them using levitation arrows or other magic.  When you Wizard finds the key and places it in the keyhole, he is finished for that level, but soon the next level will appear while sounds play as the level materializes in front of the player.  <br><br>Controls are 4-way joystick.  1-6 players can alternate in turns.  As well as the 40 levels from the original Wizard, there are 60 more included - some submitted by the public, and some designed by Paul Reiche III of Archon fame.
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[Ultima: The Second Trilogy]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1992
Systems=DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=5.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ultima-the-second-trilogy
Description=This is the second Special Edition compendium of Ultima games. Contains Ultima IV, Ultima V and Ultima VI.<br><br>This ties the second 'trilogy' of the Ultima series nicely into one complete package. This trilogy is based in the realm of medieval Britannia, which pits you in a relentless test of character.  In Ultima IV you are in pursuit of spiritual enlightenment while demonstrating the eight virtues.  Ultima V faces you against Blackthorne who has his own interpretation of the virtues.  Finally, in Ultima VI, you must resolve conflict between humans and gargoyles.
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[Ultima Trilogy]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Apple II|DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.5
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ultima-trilogy
Description=This is the first Special Edition compendium of Ultima games. Containing Ultima I, Ultima II and Ultima III.<br><br>This ties the first 'trilogy' of the Ultima series nicely into one complete package. This trilogy is based in the realm of Sosaria, where you confront the Triad of Evil, Mondain the Wizard in Ultima I, his daughter Minax the Enchantress in Ultima II and Exodus, in Ultima III.
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[Ultima VI: The False Prophet]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1991
Systems=Amiga|Atari ST|DOS|PC-98|SNES
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/ultima-vi-the-false-prophet
Description=This is the first Ultima game to be created first for the PC and then converted later to other home computer systems rather than the other way around. Because of this, the game is larger and richer in its graphical environment and interactivity.<br><br>In this conclusion to the Second Trilogy, you, the Avatar, are summoned back to save Britannia from the Gargoyles, a strange race of beings who have taken control of the Eight Shrines of Virtue.  Conceived to be evil by the people of Britannia, the Gargoyles are discovered to be struggling for survival against ancient forces you had not imagined. You must help the Gargoyle race by learning their culture, language and vocabulary. Adventure with your companions Iolo, Shamino and Dupre in this gigantic world riddled with monsters and puzzles.<br><br>The game features a top-down interface, animated graphics in vivid colors as well as original music, sound effects and thousands of objects to be manipulated.
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[Ultima V: Warriors of Destiny]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1988
Systems=Amiga|Apple II|Atari ST|DOS|NES|PC-98
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/ultima-v-warriors-of-destiny
Description=Ultima V uses the basics of the Ultima IV engine, an overhead perspective of Britannia or one of many towns or dungeons, which use a rosette-compass 3D view. Many actions are expanded, including much more world interactivity and much deeper characters than the 'signpost' NPCs of Ultima IV.<br><br>In Ultima V, you, the Avatar and Hero of Britannia, are called back to deal with a new threat - the tyrant Blackthorn, who, after the disappearance of Lord British, now rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. Behind Blackthorn are the Shadowlords, anti-thesis to the three Principles. Their meaning and origin are explored later in the game, rounding out an immersive world and very meaningful plot.
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[Under Fire]
Publisher=Avalon Hill
Developer=Microcomputer Games, Inc.
Released=1985
Systems=Apple II|DOS
Genre=Simulation
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/under-fire
Description=Under Fire is a tactical simulation of WW II land combat. Men and weapons from the United States, Germany and Russia are represented. There are nine scenarios in the game which range from open field firefights to house to house conflict. Victory is a subjective affair in Under Fire as there is no declaration of victory. The victory screen basically tallies up losses and objectives gained the rest is left to argument. Under Fire can be played by one or two players. Playing time can range from 10 minutes for a two squad battle to five hours  for a 32 squad firefight.
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[Underwurlde]
Publisher=Firebird Software Ltd.
Developer=Ashby Computers and Graphics Ltd.
Released=1985
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.2
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/underwurlde
Description=Sabreman’s second game (following Sabre Wulf and preceding Knight Lore and Pentagram) finds him trapped in an underground cavern network, split into nearly 600 side-viewed screens. There are three ways to escape, each protected by a guardian who can be killed using one of the three major weapons you can locate – a dagger, a torch and a knife.<br><br>As you explore the levels, you will encounter randomly-moving nasties, who can’t kill you but can knock you off your path and cause you to fall. Eagles can grab and drop you in mid-air. Falls of much more than a screen’s height cost you a life, although extra ones are available. Jewels can be collected for temporary invincibility.<br><br>The game’s screens are functionally split into Castle and Caverns, with the castle screens higher up. Moving across the castles involves a lot of blind jumps, often deliberately bouncing off fortuitously-placed objects such as flower pots. In the caverns, use a rope to hook onto the ceilings and move up and down – if you have found it. How many screens deep you are is noted on screen at all times.
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[Uninvited]
Publisher=Mindscape, Inc.
Developer=ICOM Simulations, Inc.
Released=1988
Systems=Amiga|Atari ST|DOS|Macintosh|NES|Windows 3.x|Windows Mobile
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/uninvited
Description=Another game using the graphical adventure interface found in Déjà Vu and Shadowgate, Uninvited comes with a "horror" theme.<br><br>While driving on a lonely road at night, a strange figure blocks your vision causing you to swerve and crash your car. When you regain consciousness, you find that your brother is missing (in the NES-Version it's your sister who is missing). The only place he could have gone is a creepy old mansion which looms in front of you. With nowhere else to go, you enter the mansion in search of your brother. It turns out the mansion once belonged to an old wizard and his apprentice, and somehow it has become infested with the Undead.
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[The Unorthodox Engineers: The Pen and the Dark]
Publisher=
Developer=
Released=1984
Systems=BBC Micro|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/unorthodox-engineers-the-pen-and-the-dark
Description=This text only adventure is based on one of the chapters of the Science Fiction short story series "The Unorthodox Engineers" by Colin Kapp.<br>You take on the role of the protagonist Lieutenant Fritz van Noon and his band of "Unorthodox Engineers" as Dr. Maxwell Courtney asks you to try and discover the purpose of the indestructible pillar of darkness and its mysterious penumbral shadow, (hence the name "The Pen") which was (obviously?) left by an alien race on this otherwise normal planet. And you also have to solve the riddle of contra-energy.<br>The objective of the story is outlined to the player during the opening stages of the adventure. The book with the short story that comes along with the game helps the player to better understand the story and contains some vital clues to solve some of the adventure's puzzles.

[U.N. Squadron]
Publisher=U.S. Gold Ltd.
Developer=Capcom Co., Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|SNES|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/un-squadron
Description=Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios.<br> You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm.<br> The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88.<br> The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......
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[The Untouchables]
Publisher=Ocean Software Ltd.
Developer=Ocean Software Ltd.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/untouchables
Description=You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.
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[Up 'n Down]
Publisher=SEGA Enterprises, Inc.
Developer=SEGA Enterprises Ltd.
Released=1984
Systems=Apple II|Atari 2600|Atari 8-bit|ColecoVision|DOS
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=3.1
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/up-n-down
Description=This is a home port of a 1983 Sega arcade game that was distributed by Bally Midway.<br><br>The object is to drive around a twisty course and collect all the colored flags. You can jump over gaps and over or onto other cars. If you land on another car, you kill them and collect points. You can also collect things like balloons and ice cream cones for bonus points. The faster you collect all the flags, the bigger a time bonus you get.<br><br>In later levels, there are dead-ends or gaps and a vehicle that is carrying a flag you need, so you will need to jump on him. If you are hit by another vehicle or go off the course, you lose a life. In two player games, play alternates.
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[Up Periscope!]
Publisher=Actionsoft
Developer=Actionsoft
Released=1986
Systems=DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/up-periscope
Description=A World War 2 submarine simulation set in the South Pacific. Destroy Japanese convoys to support your country's war effort. Practice, campaign and historical modes are available.
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[Uridium]
Publisher=Mindscape, Inc.
Developer=Graftgold Ltd.
Released=1986
Systems=Amstrad CPC|Atari ST|DOS|Wii|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/uridium
Description=Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use.<br><br>You must pilot your craft through some of the hardest levels ever created and shoot down all the enemy space craft and ground weapons, and avoid the many indestructible hazards. <br><br>The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to left depending on where the current targets are, in a manner more similar to Defender than most shoot 'em ups.
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[U.S.A.A.F. - United States Army Air Force]
Publisher=
Developer=
Released=1985
Systems=Apple II|Atari 8-bit
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/usaaf-united-states-army-air-force
Description=U.S.A.A.F. is a detailed day by day simulation of the daylight strategic bombing offensive against the Third Reich and Nazi Europe during WWII. The action is broken down into daily decisions and raids with results so specific that every single serviceable aircraft is accounted for at the beginning and end of every mission. You can play a full length campaign game starting on August 1, 1943 or 3 shorter 1 month campaigns. You can either play as the American Commander of the 8th Air Force in England and the 15th Air Force in Italy bombing primary and secondary targets of 12 different types spread over 91 cities. As the German Commander of the Luftwaffe on the defensive you direct your planes for interception. Victory in the game is determined by several factors including aircraft loss ratios but is mainly based on the Axis Industrial Damage Level (AIDL).There are 5 levels of play for up to 2 people.

[Uuno Turhapuro Muuttaa Maalle]
Publisher=Purebyte
Developer=Amersoft
Released=1986
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/uuno-turhapuro-muuttaa-maalle
Description=This game is based on the movie of the same name. Uuno Turhapuro Muuttaa Maalle is a game about poor looking guy from Finland, a kind of loser, who lives in a city and one day finds a letter in the refrigerator. The letter is from his wife Elizabeth, who says that she has moved out and her lawyers will contact him. Uuno doesn't like living in an empty house so he decides to move to the countryside. There he gets to do different tasks like ploughing the fields, water skiing and run away from an angry neighbour. <br><br>During gameplay, screen scrolls from left to right. You control character Uuno with keyboard or joystick. When ploughing a field, watch out for rocks and other obstacles. You will also earn money when you do this. When Uuno water skies he encounters water animals like ducks and birds.

[V]
Publisher=Ocean Software Ltd.
Developer=Kaos
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/v
Description=There were two popular sci-fi television miniseries called V in 1983 and V: The Final Battle in 1984 which led to one season of a television weekly series also in 1984-1985.  The plot involved an alien invasion of Earth by a reptilian race known as "The Visitors".  In this game, you play as Mike Donovan, a resistance leader who enters the visitors' huge spaceship in order to blow up its reactor by setting explosives at key points.  <br><br>The aliens will try to stop you as will surveillance, cleaner, maintenance, and security robots.   If you touch any robots or are shot by them, a static charge will cause your hearbeat to increase.  If this happens several times you have to rest or it could kill you.  In 8 different laboratories you will find formulas for Red Dust which is lethal to the aliens - releasing it into air purification plants will kill many of them and also slow the robots. You can use a laser or when its charge runs out, you can jump over or roll under enemies.   <br><br>The gamescreen has three sections. The middle and upper are corridors you are going through and one above or below you. The bottom of the screen is a communiputer with various sections. One allows you to monitor the aliens' messages and to send messages of your own to confuse them; another shows your score and time remaining, and levels of health and laser power. There's a six-button menu: pause/quit, ship info, lay explosives, return to game, display secury code, and info on anti-Visitor red dust formula.  Also, there's six number keys (the aliens count in base 6) which you need to type in security codes to unlock doors.  You can also move between levels using teleport pads.  Finding the key points in the ship is crucial before you set the explosives which will be on a timer so you have a chance to get out before they blow the ship up.

[Vagan Attack]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Simulation|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vagan-attack
Description=As a Federation Commander, you are in control of your Andromeda ship when the warrior Vagan race attacks. Only your quick man-management and combat strategy nous can save your presence in the galaxy (made up of 4096 sectors across the 64 quadrants) in this Star Trek-influenced game.<br><br>At all stages many commands are available to you, which are typed in using 2 letter codes. Instructions include activating the propulsion engines, firing one of your weapons, viewing the scanner to get either a short- or long-range view of the area, or viewing a damage report. Your supply of weaponry is recharged and damage repaired by docking at a Starbase. Time passes as you make your decisions, and attacks on Starbases must be warded off within set time limits.

[The Valley]
Publisher=
Developer=
Released=1982
Systems=DOS|ZX Spectrum
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/valley
Description=The Valley is an ancient graphical roguelike RPG with an easy to use interface and a quite detailed and nearly-realtime combat system for its time.<br><br>The background story is all but non-existent, suffice to say that you're the hero and you want to explore the name-providing Valley to slay monsters and find treasure. Classic!<br><br>Character creation is equally quick and easy -- enter your name and choose one of five classes (Warrior, Wizard, Cleric, Barbarian and the not-so-common Thinker), differing by their magic and fighting abilities.<br><br>After that tedious work, you're ready to explore the Valley and its contents. You start out at a one of two castles, where you can rest and save your game. The road between the castles is safe, but every other place is teeming with monsters, magic places (upgrading or downgrading your stats) and, of course, treasure. The valley also contains a multi-level tower as well as some swamps and forests, which feature some other dungeons.<br><br>The game is played in a turn-based manner, except fighting which is timed delay. As you only have half a second or so to enter your next move, it gets quite challenging. It is also quite sophisticated for its time: You can attack the monster's head, body or legs, or you can cast one of three magic spells. Of course, some monsters can do the same to you. Finally, you may sometimes surprise a monster, getting a free attack or the choice to retreat (which is not possible in a normal fight).<br><br>Each level is randomly generated at the beginning of the game. The game provides a saving mechanism with 10 possible save games. Despite its simple graphics, the quick and easy gameplay and the challenging combat make this game quite advanced for its time.

[Vampire]
Publisher=Codemasters
Developer=Dinamic Software
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vampire
Description=Your mission here is really obscure. You must destroy the evil Count Dracula who is devastating the region. The scenario of your nightmare will be the Castle of this malevolent personage.  Throughout 95 horrifying rooms you will be besieged by his slaves, try to avoid them and obtain the greater amount of food as possible. If you reunite the 5 keys and you introduce them in its 5 corresponding bolts you would have done a very important part of the mission. In order to obtain each key you must find a certain object and fix it in the "generator by pedals", if you do it well you will be able to jump the enormous pit. The second part of your mission consists in opening the 6 magical counter-windows pressing the suitable switches. Finally, search for the hammer and the stake and walk quickly to the superior part of the castle to take the cross. At this moment you will be teleported to the space to get rid of the final confrontation in which you will be able to use the laser weapon and the self-propelled knapsack.

[Vampire's Empire]
Publisher=Gremlin Graphics Software Ltd.
Developer=Magic Bytes
Released=1988
Systems=Amiga|Atari ST|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vampires-empire
Description=Vampire's Empire casts you as Doctor Van Helsing, making another attempt to rid the world of Dracula. The world consists of 160 side-view screens, with others accessed via push-scrolling, but must be freed of vampires within a time limit.<br><br>Van Helsing's method of killing is to use mirrors to reflect his beam of light onto them. He must always keep this under control. Bats and snakes must be avoided, as they cost Van Helsing energy. Coffins must be avoided, as they release nasties which will chase you.
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[Vampyre Cross]
Publisher=
Developer=
Released=Apr 01, 2007
Systems=
Genre=
Perspective=
Score=1.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vampyre-cross
Description=An evil vampire (er, vampyre?) and his nefarious minions plague a forested land; the task is set before the player to do something about it, most likely with the assistance of a sword (and, eventually, perhaps a stake and mallet?)<br><br>This text adventure, a nominal sequel to 1986's Vampyre Hunter, could well have stepped right out of a time capsule from those 20 years hence (and into your C64 emulator), eschewing any nuance or sophistication since distilled into the genre: if VERB NOUN won't do it, it doesn't need to be done.  The trickiest business here is internal managing of health status and armor levels for survival of full-bore do-or-die attacks against wolves and other such bestial gothic menaces.

[Vectorball]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action
Perspective=Isometric
Score=1.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vectorball
Description=This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on.<br><br>The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it (the length of a shot is affected by pushing the joystick up or down with fire pressed) as you can't run with the ball, or hold onto it for long. The main novel idea in the game is the shaping of the pitches, which are viewed in full 3D and have bumps and big divots all around.
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[Vegas Gambler]
Publisher=California Dreams
Developer=Logical Design Works, Inc.
Released=1987
Systems=Amiga|Apple IIgs|Atari ST|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vegas-gambler
Description=Vegas Gambler is a casino game for one player which features four common casino games: Video Poker, Roulette, Black Jack and Slots. <br><br>At the start of the game you have $500 to bet with. The betting limits are $200 for Black Jack and Roulette and $5 for Video Poker and Slots. Once you have placed a bet you only need to hit play, the computer will automatically bet the same amount of money again and again, however if you play roulette you have to manually place your bet on the game board. Once you run out of money you may chose between borrowing another $500 or quit. The game features a save/load function for one game.

[Velocipede II]
Publisher=Players Software
Developer=Players Software
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/velocipede-ii
Description=In this action-dexterity game you find yourselves on the advanced Velocipede II firing unicycle, with four levels to complete within time limits. The game scrolls sidewards from left to right, with the player controlling speed but not vertical position. There are hazards to jump over and creatures to shoot or avoid. Falling into holes loses one of the player's four lives, while hitting an enemy drains an energy bar (which is refilled when a life is lost for either reason). When a level is completed, bonus points are awarded for the amount of remaining time. The game has a reputation for being very easy to complete within just a few minutes.

[Vendetta]
Publisher=System 3 Software, Ltd.
Developer=System 3 Software, Ltd.
Released=1990
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vendetta
Description=You, a former army hero, have to save your brother (a military scientist who developed the ultimate weapon) and his little daughter who are kidnapped by blood-thirsty terrorists. The same terrorists you have fought  some years ago. <br>The cops think you are somehow involved in the kidnapping, and so your job is obvious: rescue your family members and wash your name clear.<br><br>The gameplay could be compared with the Last Ninja series. It has an isometric view and  no scrolling. You can pick up useful items like weapons, which blink when you enter a screen containing such an item.

[VENOM Strikes Back]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1988
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/venom-strikes-back
Description=VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's.<br><br>The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two games has been based around the transformer like vehicles used by M.A.S.K., not so in this game.<br>In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never see his son alive again.<br><br>Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son and steal a rocket back to earth. <br>In his quest he is helped by special masks that give him special powers. For example one mask will give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, and this number is reduced each time the mask is used so eventually the mask will need replacing.<br><br>At the end of each level as Matt progresses to the next the player gets a code word. This codeword can be typed in when the game is re-loaded allowing the player to restart at the new level.

[Vera Cruz]
Publisher=Infogrames Multimedia SA
Developer=Infogrames Multimedia SA
Released=1987
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vera-cruz
Description=You are Detective Sergeant in the Crime Squad at Saint Etienne (Loire). As an Officer of the Police, you are capable of leading any criminal investigation. As you took your post up, you were called to investigate what the press are fast terming "L'affaire Vera Cruz"(The Vera Cruz Affair).<br><br>Prostitute Vera Cruz sprawled on the floor in her "Forest" apartment was found by caretaker. The pool of blood poured from a bullet wound in her chest. It was believed to be a case of suicide with a gun as the weapon involved. But you have to prove that it was a murder.<br><br>The gameplay flows in two parts: crime scene investigation to collect the evidence, and work with telex machine to gain information about possible suspects.<br><br>At the crime scene, you should collect all possible evidence moving the marker on the screen and examining the objects scattered at the scene as well as the body itself.<br><br>With telex machine you should perform investigation according to the police procedures. Different actions are possible here such as sending messages within Diamond Network to receive the replies, printing the notes, contacting other Police services to gain the new information, comparing the evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, and arresting finally. To specify the subject for each action you should type it.

[Vermeer]
Publisher=ariolasoft GmbH
Developer=ariolasoft GmbH
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/vermeer
Description=All centers around Walther von Grünschild, a rich merchant and patron of the arts from Berlin, whose art collection was stolen. Now he sends his four nephews into the world to regain his paintings. The most successful of them becomes his heir. The game starts in 1918 and ends when von Grünschild dies. One round equals one day. The length of a round can be chosen between five seconds and infinite.<br><br>In auctions the missing pictures are sold from time to time. But to buy them the player obviously needs money. This is gained by opening up to 24 plantations in the Third World. There the player either grows coffee, cacao, tea or tobacco. After the harvesting the goods get shipped to warehouses in New York or London where the player sells it to interested companies. The player has to be on-site for every action which means an important part of the game is to plan ahead where he has to go during the next days. Another way to win money is gambling at horse races.<br><br>Besides his business the player can visit art schools to gain the ability to distinguish real paintings from fake ones. This is useful during the auctions because it is annoying to buy a forgery. Another way is to hire a middleman to attend anonymous to the auctions. This way the other players don't know he tries to buy a certain painting and it gets cheaper. Of course the middleman can't profit from the player's expertise and is more likely to buy a forgery. In Chicago the player can hire robbers to steal paintings from his competitors.

[The Very Big Cave Adventure]
Publisher=CRL Group PLC
Developer=St. Bride's School
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/very-big-cave-adventure
Description=Essentially a graphical version of Colossal Cave, The Very Big Cave Adventure has the player navigating around a forest, collecting treasures and dealing with strange creatures. It involves reading a description of each scene, then typing in one- or two-word commands to perform an action, with some of them providing some humor to the player. Directions can be abbreviated as N, E, S, W.
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[V-Ga]
Publisher=Magic Disk
Developer=Magic Disk
Released=1990
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/v-ga
Description=This is a horizontal-scrolling shooter that consist of only three stages. The aim is to guide your ship, shooting any airborne enemies that come your way. You have a single pistol that you can use to destroy them, but by shooting an entire group your weapon can be upgraded to twin shots. Shooting enemies drain the weapon's energy; and when there is no energy left, you have to wait for a number of seconds before you can shoot again. Contact with enemies results in a loss of life and whatever weapon you are using will be lost. The game ends when you lose all your ships.

[Video Meanies]
Publisher=Mastertronic Ltd.
Developer=Mr Chip Software
Released=1986
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/video-meanies
Description=A millionaire has decided to set up a video arcade in a castle full of meanies, and he leaves his one and only maintenance droid to go around the building each day and turn on all fifteen video machines, ready for the day customers. Some machines are out in the open, while others are in rooms with locked doors. The keys are found scattered around the arcade, many of them also found in rooms that are locked. It is up to the robot to find the key of the same color. After getting the keys, the door will be unlocked so that the droid can get to the key or video machine.<br><br>When the robot comes into contact with a machine, it gives it the option of gamble for an extra life or for its death. The droid can also decline to gamble, leaving the machine activated and an bonus is awarded, depending on how much remaining energy the droid has.<br><br>Each room is filled with a variety of hazards; including meanies that regenerate when shot at, and laser beams and sliding blocks that must be avoided. Starting from the first room that the droid enters, its energy quickly drains, meaning that the droid needs to find a machine as quickly as possible.
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[Vigilante]
Publisher=U.S. Gold Ltd.
Developer=Irem Corp.
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|MSX|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vigilante
Description=Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. <br><br>The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress.
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[Vindicators]
Publisher=Domark Software Ltd.
Developer=Atari Games Corporation
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|NES|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/vindicators
Description=The Tangent Empire are preparing to attack the earth with their convoy of tanks, and it is you who has been sent forward to destroy the 14 space stations which make up the potential invasion threat.<br><br>There are 3 sub-levels on each station, which can be played in any order. The action scrolls in every direction, with you guiding your tank-link droid around to shoot the opposition droids. The tank takes a while to steer, making it initially harder to avoid contact with those enemies. Each level contains energy stars, which can be traded in for upgrades such as improved weapons and extra speed after each level.
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[Virtual Reality Studio]
Publisher=Domark Software, Inc.
Developer=Domark Software, Inc.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=1st-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/virtual-reality-studio
Description=This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created.<br><br>A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.
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[Virtual Worlds: The 3D Game Collection]
Publisher=Domark Software Ltd.
Developer=Incentive Software Ltd.
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Adventure
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/virtual-worlds-the-3d-game-collection
Description=This compilation includes the following 4 games:<br><br>1. Driller<br>2. Total Eclipse<br>3. Castle Master<br>4. Castle Master II: The Crypt

[Vixen]
Publisher=Martech
Developer=Intelligent Design Ltd.
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vixen
Description=The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them out and restore the planet to humanity.<br><br>Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.
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[Voidrunner]
Publisher=Mastertronic Ltd.
Developer=Llamasoft Ltd.
Released=1987
Systems=MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/voidrunner
Description=The final conflict in the droid wars is up ahead in Jeff Minter's Voidrunner, the second sequel to Gridrunner. After the defeat in the Matrix wars the droids are out for revenge, preparing a nuke to destroy the earth. Therefore a corps of pilots are sent to the droid home planet with the objective to eliminate every single droid.<br><br>Gameplay is similar to Gridrunner. Like in Centipede, the enemies move in a pattern down the screen and the player have to shoot them before they reach the ship. There's also the zapper, a vertically moving line, that occasionally pulses. If the player ship is on the same line when this happen, it will die.<br><br>The enemies come in many different flavours. The most common ones just explodes when hit, bouncing predictable around the screen. We also have the Gridrunner style aliens that when hit leaves a pod that needs to be destroyed. Typical for a Minter games, you'll also fight furry animals like camels and goats.<br><br>New in Voidrunner is that you don't just have one ship, but four. In early levels the ships will move around in a cluster. Later in the game some of your ships will have inverted motion. Some of these formations will have the ships shooting in different directions. Handy when you have enemies coming in from behind.
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[Volfied]
Publisher=Empire Software
Developer=Taito Corporation
Released=1991
Systems=Amiga|Atari ST|DOS|Genesis|J2ME|TurboGrafx-16|Wii
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/volfied
Description=Volfied is a home conversion of an arcade coin-op developed by Taito in the late '80s. The game is very similar to Qix -- the player takes control of an object whose purpose is to roam the screen, forming shapes and removing them from the play field. By way of reward, a picture is gradually revealed in the removed areas of the screen. The borders of the area which the player has not cleared become the border of the area the player's pointer can move along.<br><br>The player's object must avoid contact with any of the enemies which float around the screen, as this will weaken and eventually destroy it. Barriers limit which parts of the border boxes can be formed through. The goal is to clear 80% or more of the screen, and each additional percent adds bonus points.<br><br>As an arcade conversion this game allows for one or two player games in three difficulty levels, but offers no passwords or saved games across its numerous levels.
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[Voodoo Castle]
Publisher=Commodore
Developer=Adventure International
Released=1985
Systems=Atari 8-bit|Browser|PC-88|TI-99/4A|TRS-80|VIC-20|ZX Spectrum
Genre=
Perspective=
Score=1.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/voodoo-castle
Description=The Count of Monte Cristo was eventually consumed entirely by his drive for revenge.  Count Cristo, on the other hand, is merely the victim of a Voodoo curse an enemy hexed him with... an external plague more possible to reverse.  Starting the game standing over his coffin, you wander the length and breadth of his castle in pursuit of a recipe and the verbal and material components needed to cast an antidote to counter his occult menace.  It contains good-luck charms, the sorts of mad scientist chemical concoctions that might well yield a Jekyll-and-Hyde transformation, a flighty medium and her crystal ball, and no small quantity of juju, useful for all sorts of voodoo applications.  All that and a chimneysweep trapped in the flue!  The player will navigate all these and more with the trademark Adventure International VERB NOUN two-word text parser.
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[Vultures]
Publisher=
Developer=
Released=1983
Systems=Dragon 32/64
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/vultures
Description=Vultures is an original (?) shoot'em'up with a slight Galaga flavour. Above your spaceship hangs a nest of space-vultures. One after one, they come down to shoot at you. Unlike Galaga, they don't wrap at the end of the screen, instead they "bounce" back and forth across it. Mind the vulture's course, because otherwise you might find yourself trapped in a corner with the inevitable collision as only way out. A good tactic to ameliorate your chances is to dodge the vulture's bullets and concentrate your fire on its mates that are left hanging above. When all the vultures are killed, their eggs start to hatch and spawn similarly devious creatures. Shoot them down, and you have passed the first level.<br><br>Vultures has three speed settings and runs in medium resolution with a green background.

[Wacky Darts]
Publisher=Codemasters
Developer=Big Red Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|MSX|ZX Spectrum
Genre=Sports
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wacky-darts
Description=The bar-room game of darts involves aiming small projectiles at a circular board. The board is divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, worth 25 points. <br><br>Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top.<br><br>Both of these games are recreated in this simulation. The movement of the cursor you use to aim is slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of being as drunk as most darts players).<br><br>Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of varying difficulties. Each of them has a short profile, and use a different object to hit the board.
Goodname=Wacky Darts (8448)
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[Wacky Races]
Publisher=Hi-Tec Software Ltd.
Developer=PAL Developments
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=Side-Scrolling
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wacky-races_
Description=You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon series in this action title with superficial racing overtones. Your aim is to complete each course in a particular position, which is achieved either by waiting for them to suffer enough damage to drop out of the race, or by inflicting that damage yourself. Your car is armed with a forward-shooting arrow to impale the opposition cars, and deal with the many hazards the races throw at you, including boulders and rabbits, which can be taken out for points. <br><br>The action is viewed from the side, scrolling horizontally as you progress, and vertically when you need to jump or duck over the bigger hazards, which must be avoided Moon Patrol style, meaning that you must often time one jump properly so as to be able to make the next one successfully. In some sections of the road you can duck down onto another set of roads, which may or may not be less hazardous. Falling into thin air costs you a life, while heavy impacts deduct some of your energy points. When the view doesn’t show the next section, and the correct course is not clear, an arrow appears to direct you.
Goodname=Wacky Races (8449)
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[Wanted: Monty Mole]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.
Released=1984
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wanted-monty-mole_
Description=The player controls Monty Mole, who must go underground to steal several pieces of coal and eventually take control of coal production. This task is difficult because Monty must survive the dangers that lurk underground, including acid pools, crushers, and other dangerous obstacles.<br><br>The Commodore 64 version plays slightly different to its Spectrum counterpart. For instance, the screen scrolls as you move Monty around. Also, the C64 version uses an energy bar, which depletes if Monty comes in contact with an obstacle or if he falls. If Monty has no energy left, the game is over. The energy can be restored by collecting a box of worms.
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[W.A.R.]
Publisher=Martech
Developer=Software Communications Ltd.
Released=1986
Systems=Amstrad CPC
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/war
Description=The planet Earth is on the verge of being invaded by a group of aliens whose objective is the conquest of other planets. They are approaching Earth in a fleet of twenty cylinders containing cities, fields, factories, power stations, military bases, and shoe shops. As the aliens launch their attack on Earth, a pilot, controlled by the player, has been sent to destroy each cylinder one by one within a certain amount of time. <br><br>Once the pilot has done enough damage to the cylinder, the pilot then proceeds to the escape portal. This escape portal has a security system which consists of five rows of colored squares that scrolls from right to left. For a successful hack, the player must line up two arrows that point to a square, and fire at the square whose color matches the border of the screen. If the player fails the hack, then they have to destroy the cylinder again. If successful, the player proceeds to the next cylinder where their<br>task becomes more difficult.

[Wargame Construction Set]
Publisher=SSI
Developer=SSI
Released=1986
Systems=Amiga|Atari 8-bit|Atari ST|DOS
Genre=Simulation|Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/wargame-construction-set
Description=WCS lets you design and play turn-based strategic battles. You can create scenarios in many different time periods including modern day, ancient times, 1800's, and in the future. You have complete control over all the units, and can customize their firepower, movement points, strength, aggressiveness, etc.<br><br>Supports 1 or 2 players. Comes with 8 pre-made scenarios.
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[WarGames]
Publisher=Coleco
Developer=Coleco
Released=1984
Systems=Atari 8-bit|ColecoVision
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wargames-
Description=Greetings, Professor Falken. Shall we play a game?<br><br>This strategic game is based on the popular 1983 movie of the same name, starring Matthew Broderick. It might remind people of Missile Command but the action is slower and spread over six screens which represent different areas of the U.S.A. Enemy missiles, planes, and subs will attack and you must direct your own forces, which include missiles, planes, subs, and satellites, to intercept them. Each type of defense has strengths and weaknesses (missiles are fast but limited in range, planes are slower but have unlimited range). Satellites are a better all-around defense but are only available every so often. Some weapons aren't available in certain areas, and some enemies are resistant to certain weapons, so you must alter your strategy accordingly. <br><br>As your bases and cities are struck, a DefCon indicator for each area will count down and when the overall DefCon reaches 1 for a minute or when all cities and bases are destroyed, a counterstrike is launched and the game is over. The game is won by preventing a counterstrike long enough for a cease-fire to be reached. There's eight different difficulty levels to progress through as you get the hang of it. A two-player mode on the Colecovision lets one player to use the Roller Controller to guide and fire weapons, while the second player inputs keypad commands.
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[War in the South Pacific]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1986
Systems=Apple II
Genre=Simulation|Strategy
Perspective=Side-Scrolling
Score=...
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/war-in-the-south-pacific
Description=War in the South Pacific is an advanced strategic simulation of the land, sea and air campaign in the South Pacific from May 1942 to March 1943 between Japan and the United States. Players choose from 79 different ship types and 17 different aircraft types.The game comes with 3 mini-campaigns. Upon the conclusion of the game the computer will display the total points for each side and the net points scored. The net points will determine the level of victory. The game can be played solitaire or against another person and there are 5 levels of difficulty. Playing time is 25 to 100 hours. The game was designed by Gary Grigsby.
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[Warlock: The Avenger]
Publisher=Millennium Interactive Ltd.
Developer=Electralyte
Released=1991
Systems=Amiga|Atari ST
Genre=Action
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/warlock-the-avenger
Description=A follow-up to the mid-80s Gauntlet clone Druid, which saw the series move up onto 16-bit systems.<br><br>The gameplay involves guiding your character through a succession of 8 mazes. The standard bad guys are there, as are items to pick up including health and extra weapons.<br><br>The game gives you one life, whcih represents the gradually declining amount of energy. You should get further on each go, with the difficulty curve being quite precise.<br><br>As a bonus, an exclusive conversion of Druid is included.
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[War Machine]
Publisher=Players Software
Developer=Players Software
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/war-machine
Description=Only you can save the world from destruction, by finding four parts of the weapon to use against the Alien Syndicate's evil leader. This task must be completed within 80 minutes, although you have five lives available.<br><br>Gameplay mainly involves propelling your jumpsuit-backed and powerfully-armed character through the levels, destroying the alien forces as he goes. The levels have lots of pieces of ledges and spikes all around, which must be planned around, as well as lava pits. There is extra weaponry and ammunition to collect along the way. Your main weapon can be fired in any direction, but you can't move and fire at the same time unless you're firing to the left or right.
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[War of the Lance]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1990
Systems=Apple II|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/war-of-the-lance
Description=Command armies, heroes, and special units against the evil Highlord Dragonarmies. Have your heroes quest for magic to help in your battles, use diplomats to gather nations to your side, and send armies out to the field to do battle or hunt down enemy heroes. Play against a human opponent, or against the computer controlled Highlord Dragonarmies.
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[Warrior of Ras: Volume I - Dunzhin]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit|PC Booter
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/warrior-of-ras-volume-i-dunzhin
Description=Dunzhin is a simple rpg adventure game that is similar to Rogue. Your goal is to enter a dangerous, multi level dungeon and return with a valuable treasure. The game uses simple keyboard commands to move about and interact with the environment. As you explore the maze like dungeon, you will come across various enemies which you can attempt to fight, bribe, hide from or even run away. Different creatures have different weaknesses, so to improve your chance of success you should note the best approach to dealing with a particular enemy. You begin the game with a limited number of hit points, and if you lose them all the game will be over. In addition to the main treasure you are after, you may also discover some additional bonus treasures hidden in various rooms or by bribing creatures. Good luck on your quest!

[Warriors of Ras]
Publisher=All American Adventures
Developer=Screenplay
Released=1986
Systems=Atari 8-bit
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/warriors-of-ras
Description=This compilation combines the first two volumes in the Warriors of Ras series into one package:<br><br>1. Warrior of Ras: Volume I - Dunzhin<br>2. Warriors of Ras Volume II: Kaiv
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[Warriors of Ras Volume II: Kaiv]
Publisher=Screenplay
Developer=Intelligent Statements, Inc.
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/warriors-of-ras-volume-ii-kaiv
Description=This is the sequel to the first part of the Warriors of Ras series, Dunzhin. All games in this series are early graphical Roguelikes. The story is quite simple: Enter the mystical monster-infested dungeon Kaiv, slay monsters and grab treasures. <br><br>You explore the dungeon in a turn-based manner by entering commands in text adventure, like "MOVE NORTH" or "LIGHT TORCH". The commands may be abbreviated by one or two letters. You can also move several squares at once (like "MOVE EAST 3") to speed up your quest. Another very helpful command is "SPEED", which makes the game's messages go by faster. Your progress is hindered by traps (acid pools, slimey floors etc., some of which you can escape by quickly pressing a key), thieves who rob you, random teleports and, of course, by a variety of 24 different monsters, ranging from simple Zombies, Wolves or Dwarves up to Wyverns and Vampires.<br><br>The combat system makes the Warriors of Ras series stand out from other roguelikes: Apart from your total hit points, you and the monsters also have hit points and armor for each body party separately. If the hit points of one body part reach zero, you're dead. Each attack must be directed to one of the body parts, some of which are easier to hit than others. You may also "AIM" a hit (which costs some time, but makes the attack more likely to hit) or "FORCE" an attack (this makes it more difficult to hit, but increases the damage). This and the body parts result in a quite tactical combat -- you have to guess or find out the weak parts of your opponent and choose the right way of attacking.<br><br>Kaiv extends the originally quite simple game of Dunzhin by adding a shop at the dungeon entrance where you can equip yourself. You now also have a bigger variety of items like torches, crosses (against Vampires) and mirrors (against Gorgons), and you can also find magical items: several rings, wands or potions that improve your magical or physical protection or increase you fighting skills. You also need to take enough food and drink with you to prevent dying from hunger or thirst.<br><br>The difficulty level of the game is quite high with new characters -- you often die just by being hit once by a low-level monster or by stepping into some trap. The game is generous in allowing you to save your progress at any time.
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[Warship]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|DOS
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/warship
Description=Tactical wargame of naval engagements in the WW2 Pacific theatre. There are four historical battles to choose from, plus a custom scenario builder to make 'what-if' scenarios. Both, IJN and USN forces, can be controlled by humans. The game-engine is much the same as the one used in SSI's Battle Cruiser, which wasn't released for IBM PCs.
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[Wasteland]
Publisher=Electronic Arts, Inc.
Developer=Interplay Productions, Inc.
Released=1988
Systems=Apple II|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wasteland
Description=Wasteland takes place in the future after the nuclear holocaust of World War III.  You guide a band of Desert Rangers from town to town, gradually uncovering a sinister plot that threatens what's left of mankind.<br><br>The game makes use of a skill-based system in conjunction with traditional character attributes to achieve goals and get past obstacles.  It is this skill-based system that set Wasteland apart from most other role-playing games created up until then.
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[Wastelands]
Publisher=CP Verlag
Developer=Punk PRoductions
Released=1989
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wastelands
Description=Wastelands is a one on one fighting game similar to Way of the Exploding Fist or International Karate, but set in a futuristic setting and the fighters are equipped with laserswords. Press the directional buttons in combination with the fire button to perform jumps, front rolls, kicks or sword attacks. You score points for successfully hitting your opponent. A simple foot sweep is only worth half a point, but a jumped sword attack might be awarded with one and a half points. The fighter who first scores six points wins the round. Wasteland features a single player tournament with an adjustable difficulty level and a two player mode.
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[Wavy Navy]
Publisher=Sirius Software, Inc.
Developer=Sirius Software, Inc.
Released=1983
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/wavy-navy
Description=Battle 30-foot waves, enemy fighter jets, bombers, and helicopters while dodging mines in this Galaxian clone that has a few novel twists. Your P.T. Boat can be moved left or right and can fire missiles to bring down enemy aircraft, but it also moves up and down, staying on the surface of the huge, slow-moving waves.
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[The Way of the Exploding Fist]
Publisher=Melbourne House
Developer=Beam Software Pty., Ltd.
Released=1985
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/way-of-the-exploding-fist
Description=This menacingly-titled beat 'em up was the first in many martial arts titles from Australia's Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, somersaults and roundhouse kicks.<br><br>The move executed each time is defined based on the character's direction, the joystick/keyboard positioning, and on whether the fire button is depressed, in a system which became standard on single-button control systems.<br><br>To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, whereas a less forceful contact offers half a point - the best moves also offer more points. In the one-player game, you advance through a Dan by winning two successive bouts, and a single win for the opponent means game over. The champion in a two-player duel is decided by points after 4 rounds.
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[The Way of the Tiger]
Publisher=Gremlin Graphics Software Ltd.
Developer=Gremlin Graphics Software Ltd.|Triple Scroll
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/way-of-the-tiger
Description=Three distinct side-scrolling beat 'em up game sections await in this title, licensed from a series of Fighting Fantasy-style books. As Avenger, you must clear the world of evil so as to protect the innocent, using your superior strength. <br><br>The combat is split into Hand-to-Hand, Pole Fighting and Samurai Sword fighting, each of which are loaded separately from across 2 cassettes - a novelty at the time. In each mode there are 16 moves available, varying depending on whether fire (or the space bar in keyboard mode) is pressed. The moves are arranged logically, and reverse depending on the character's facing direction, similarly to the Exploding Fist games.
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[Wayout]
Publisher=
Developer=
Released=1983
Systems=Apple II|Atari 8-bit
Genre=Action
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Paddles
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wayout
Description=Wayout is an early use of first-person 3D perspective, featuring a small gameplay window but smooth 360-degree movement. You are trapped inside one of 26 mazes (composed of 90-degree direction changes) and must find the exit. The game records how many movement units you use up, and saves the best scores to disk. Up to nine in-progress games can also be saved.<br><br>You have a compass and a map-making kit, enabling the game to automatically map the areas you explore. These can be stolen by the Cleptangle beast, but you can chase him to get them back. <br><br>You can't push against the wind without finding a special way of overcoming it. Fireflies automatically move with the wind, and can serve as a clue to its direction.

[We Are the Champions]
Publisher=Ocean Software Ltd.
Developer=Bally Midway Manufacturing Co., Inc.|Atari Games Corporation|Palace Software, LTD.|System 3 Software, Ltd.|Taito Corporation
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Racing / Driving|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/we-are-the-champions
Description=This compilation pack of fighting and racing games includes the following titles:<br><br>1. Barbarian: The Ultimate Warrior<br>2. International Karate +<br>3. Rampage<br>4. Renegade<br>5. Super Sprint
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[Weatherwar II]
Publisher=Magic Carpet Software
Developer=Magic Carpet Software
Released=1982
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=3.7
Controls=Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/weatherwar-ii
Description=In this game, an enhanced clone of  Ouranos!, feuding sides again settle their disputes with aggressive weather patterns.  On opposite sides of the screen, two players with some pull over local weather conditions take turns assaulting each others' castles with their pick of hail, rain, lightning or tornadoes.  These attacks emanate from an itinerant cloud drifting variously across the top of the screen, and must be directed by a numerical "charge" value from -150 (very left) to 150 (very right) intended to account for a shifting wind speed and the location of the cloud.  The winner is whichever party completely obliterates their opponent's abode first.<br><br>Beyond the enhanced graphics (still rendered with a text mode character set, but now with awesome colour!) this version's major gameplay addition is the Act of Nature, a random attack of a random weather type at a random location that sometimes does (and sometime doesn't) occur between player's pot-shots at each other.

[WEC Le Mans]
Publisher=Imagine
Developer=Coreland|Konami Industry Co. Ltd.
Released=1988
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Racing / Driving|Simulation
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/wec-le-mans
Description=Recreating the famous Le Mans 24 race, although fortunately not in real-time, Konami's coin-op found its way onto the home systems. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. <br><br>As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try not to stray onto the grass as this slows you down.
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[Weird Dreams]
Publisher=
Developer=
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/weird-dreams
Description=A severely ill man is on the operating table when a Daemon named Emily trapping you in your own subconscious. To escape you must find four orbs, which are trapped within a selection of esoteric mini-games set within the darkest Dali-influenced recesses of the mind.<br><br>Weird Dreams is a third-person-puzzle type game with very strange levels including feeding a wasp cotton candy, beating up hopping totem poles with fish from the sky, and an encounter with a baked chicken in a haunted house.<br><br>The game comes with a "short novel" that explains the plot in detail and serves as copy protection ( the "enter word on page 4, paragraph 5, line 6. word 8" type).

[Welcome into the Forest of Aurora !!]
Publisher=
Developer=
Released=1988
Systems=
Genre=Action
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/c64/welcome-into-the-forest-of-aurora-
Description=In the game made with SEUCK (Shoot 'Em Up Construction Kit) you as pilot of assault craft should explore the hostile environment of Aurora, some planet or satellite. Starting in the forest, you should break through different places from the bottom to the top. These places will include forest, snow forest, bridges over rivers, roads, pipe systems, two-level fields, etc. During your perilous travel, robot enemies of different kinds (fixed in positions, flying, driving, hiding, etc.) will try to eliminate you. Your way represents a labyrinth, and different traps are set to eliminate you as well. So you should eliminate your opponents gaining scores.

[Welltris]
Publisher=Infogrames Europe SA
Developer=Infogrames Europe SA|Doka
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|Macintosh|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/welltris
Description=Welltris, which is the first Tetris sequel, is originally designed by Alexey Pajitnov (the <br>creator of Tetris) with Andrei Sgenov. <br><br>It has the same gameplay concept as Tetris; simply all the player has to do is to rotate and <br>maneuver the falling pieces into a proper position in order to form complete layers <br>in the rectangular playground. But Welltris changes this rectangular arena into a four<br>sided well with grid-like walls and bottom where the falling pieces can be moved from <br>wall to wall within the well. Form the pieces into solid rows either horizontally or vertically<br>on the bottom of the well. <br><br>Billed itself as Tetris in three dimensions.
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[Werewolves of London]
Publisher=Mastertronic Ltd.
Developer=Ariolasoft UK
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/werewolves-of-london
Description=A curse has turned you into a werewolf, which is surely bad news for your employment and relationship prospects. The only way to rid yourself of the curse is to kill all the relatives of those who inflicted it. The more you kill, the more the police want to capture and jail you, but with the right equipment you can get out and continue your murderous rampage.<br><br>The game is an arcade adventure viewed at an angle. Collect as many objects as you can from people, including Underground tickets to get around London more quickly, torches and manhole cover removers to access and function in dark areas, and bandages to repair shot wounds. These objects can be stored for later use, even inside your jail cell.
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[Western Games]
Publisher=Magic Bytes
Developer=micro-partner Software GmbH
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/western-games
Description=Western Games has six Wild West themed sport-style events. In Arm Wrestling you must pull the joystick back when the arm in the central display has entered a strong phase and press the button to prop the arm up then hope for the best. <br><br>The Beershooting event requires you to shoot a 5 beer glass targets faster than your opponent, but this is not too easy if you get nervous.Player 1 moves the joystick to the right to draw their gun, while Player 2 must move theirs to the left. Once the gun is drawn, the crosshairs are used to line up the target. Press the joystick button to fire. A beating heart shows the degree of your nervousness in the display. <br><br>Quid-spitting requires that you bite off the right amount of tobacco and chew it to just the right consistency before you determine what angle to spit it into the pot. This requires some fancy joystick handling. To lift your arm and bite off the quid, you must move the joystick forward.To chew, you must move the joystick fast to the left and right. Don't chew it too long or too short. To stop chewing, you must move the joystick forward. Once that is done you must pull the stick back to determine the strength. Click and hold the joystick button to determine the right angle. Press the joystick button to spit. Timing is the key. <br><br>The Milking event has a rhythmically heaving udder indicating the beat that you must move the joystick. To fill the cans, the joystick must be moved in a predetermined pattern, but it must be moved rythmically with the udder. You can elbow your opponent to get the upper hand by moving your joystick to the right and pressing the joystick button. <br><br>Dancing requires a complicated routine of joystick movements to do certain dance moves while keeping the beat. Lose the beat and the other guys bash the piano player on the head causing him to stop playing. You must buy the piano player another beer to have him resume playing. <br><br>The Eating competition is the final event. Dip the spoon into the stew. Balance the spoon. Slurp. Chew. Swallow. and drink. Simple? No. If you get some out of order, you get delayed by belching. Dip the spoon by moving the joystick back. Balance the spoon by moving the joystick to the left and right.; Once leveled, slurp. Chew by again moving the joystick to the right and left. To swallow, pull the joystick back and press the joystick button. Finish it off with a drink before you dip the spoon in again, by moving the joystick forward.
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[Western U.S. Scenery Set]
Publisher=subLOGIC
Developer=subLOGIC
Released=1986
Systems=Apple II|Atari 8-bit|DOS
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/western-us-scenery-set
Description=Western U.S. Scenery Set is a compilation of scenery add-ons for subLOGIC Flight Simulator II, Microsoft Flight Simulator 1.0 and 2.x. It contains the Scenery Disk 1 through 6, which allows the pilot to fly in the following aeronautical sectionals:<br>Scenery Disk 1: Dallas, Houston, San Antonio, Brownsville<br>Scenery Disk 2: Phoenix, Albuquerque, El Paso<br>Scenery Disk 3: San Francisco, Los Angeles, Las Vegas<br>Scenery Disk 4: Klamath Falls, Seattle, Great Falls<br>Scenery Disk 5: Salt Lake City, Cheyenne, Denver<br>Scenery Disk 6: Omaha, Wichita, Kansas City<br><br>Scenery Disks such as in this set allow the pilot to experience an enhancement of the flying environment through added airports, landmarks, visual details and navaids. They are derived using National Oceanic and Atmospheric Administration Sectional Aeronautical Charts and Airport/Facility Directories. Scenery Disks can also be used with subLOGIC UFO, Jet Simulator and Stealth Mission. <br><br>There are six other Scenery Disks that cover the Eastern U.S., and two additional Scenery Disks cover Western Europe and Japan, and one special Scenery Disk: Hawaiian Odyssey Scenery Adventure. Also there are Star Scenery Disks that cover a specific area in great detail such as San Francisco.
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[Wetten Dass..?]
Publisher=
Developer=
Released=1991
Systems=Amiga
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wetten-dass
Description=Wetten Dass..? is based on the German TV game show of the same name. The game can be played by up to four players. The player who gets most of the bets right earns the highest score and thus wins the game.<br><br>In practice mode, there is a variety of bets to choose from, for example identifying different doves. After being viewed both the pictures and the names of the doves, the player has 120 seconds to type in the names corresponding to the respective doves. Other bets include placing a car with a helicopter on four glasses without breaking them and docking a moving boat to a stamp on the dock wall.<br><br>In show mode, the bets are randomly selected and there's a show master commenting the progress of the game show candidates.

[Wheel of Fortune]
Publisher=ShareData, Inc.
Developer=ShareData, Inc.
Released=1987
Systems=Apple II|DOS|Genesis|SNES
Genre=
Perspective=
Score=3.5
Controls=Joystick (Digital)|Keyboard
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/wheel-of-fortune
Description=A very basic translation of the popular game show Wheel Of Fortune, where you guess letters until you can guess the phrase.  This CGA version has three old-school rounds of Wheel of Fortune (where the puzzles are simply "Phrase", "Title", "Person", etc.) and then a bonus round.  You can compete against 2 computer players or up to three people can play against each other.
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[Wheel of Fortune: New Third Edition]
Publisher=ShareData, Inc.
Developer=Softie, Inc.
Released=1988
Systems=Apple II|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/c64/wheel-of-fortune-new-third-edition
Description=Providing new puzzle phrases, the third edition of the Wheel of Fortune series of games based on the popular television show, brings the same fun as the original. Up to three contestants can play. Players compete to solve the puzzle by spinning a wheel and guessing hidden letters of a person, place, thing, phrase or other category.
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[Wheels of Fire]
Publisher=Domark Software, Inc.
Developer=Atari Games Corporation|SEGA Corporation|Taito Corporation
Released=1991
Systems=Amiga|Atari ST|ZX Spectrum
Genre=Action|Racing / Driving
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wheels-of-fire
Description=Four arcade-converted racing games feature in this compilation, named after a song by rock group Cream - Turbo Outrun, Hard Drivin', Power Drift, and Chase HQ.
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[Where in Europe is Carmen Sandiego?]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1988
Systems=Amiga|Apple II|DOS
Genre=
Perspective=
Score=2.5
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/where-in-europe-is-carmen-sandiego
Description=Third in the Carmen Sandiego series, you resume your detective role in pursuit of Carmen and her gang in 34 different European nations. Comes with Rand McNally's Concise Atlas of Europe.
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[Where in the U.S.A. is Carmen Sandiego?]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1987
Systems=Amiga|Apple II|Apple IIgs|DOS|Macintosh
Genre=
Perspective=
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/where-in-the-usa-is-carmen-sandiego
Description=As a detective, the player must hunt down Carmen Sandiego's henchmen, who have stolen outrageous items that are important in US history and heritage.  Using clues, the player will follow the henchmen from city to city.

[Where in the World is Carmen Sandiego?]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1986
Systems=Apple II|DOS|Macintosh|SEGA Master System|TurboGrafx CD
Genre=
Perspective=
Score=2.9
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/where-in-the-world-is-carmen-sandiego
Description=Carmen Sandiego is a master thief who leads the criminal organization V.I.L.E. This organization specializes in stealing the world's treasures without a trace. Alarmed by this, the A.C.M.E. Detective Agency makes it their personal mission to foil Carmen Sandiego's plans.<br><br>Carmen Sandiego is an game that tests the player's knowledge about geography and general knowledge about different countries. Missions will begin with a treasure being stolen and the player flying to that location. A time limit counts down while they must search the area and interview witnesses to find enough clues to figure out what country the thief flew to next. The player always has a limited selection (usually three or four) of flights available in any given country. This process is repeated until either the villain is found or time expires and they are able to get away. Along with finding out where the thief has headed, the player must discover who the thief is, by best matching personal characteristics (gender, hair color, eye color, hobbies, notable features) to dossiers on Carmen's gang. There must be enough characteristics matched in order to obtain a warrant, which is essential to legally arrest the suspect once they have been found. Progress in arresting VILE members will expose other members, eventually leading up to Carmen Sandiego herself.
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[Where in Time is Carmen Sandiego?]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Amiga|Apple II|DOS|Genesis|Macintosh|NES|SNES
Genre=
Perspective=
Score=1.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/where-in-time-is-carmen-sandiego
Description=Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).
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[Whistler's Brother]
Publisher=
Developer=
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/whistlers-brother
Description=The story began years ago on the campus of a large university. You were a first-year student who spent more time learning how to sufi dance with a local whirling dirvish than studying. Your brother, while always a bit more clumsy and scatter-brained than you, somehow managed to graduate with a doctorate and was immediately offered a research position in the archeology department.<br><br>Trouble began when your brother returned from a year-long research expedition in the rain forests of South America. Not only did he return without any of the tools he'd borrowed from the university, but he had no notes documenting how he had spent his year. Out of concern for your brother's future and intrigued by his repeated mumbling about priceless ancient artifacts, you decide to retrace his steps.<br><br>You earn points in the game a number of different ways: retrieving artifacts and tools, protecting yourself or your brother, and completing levels. The joystick button lets you whistle or whirl. Whistling will keep your brother safely at your side. Whirling will make you impervious to any dangers in your path. You can't whirl until you have recovered the two tools from the current level.<br><br>Play the game by maneuvering through all 16 levels, collecting artifacts and the tools. Make sure to keep your brother nearby or he may stumble into trouble. If you or he gets into trouble, you loose a life. Once you've collected the two tools use whirling to blaze past any obstacles.

[The White Barrows]
Publisher=Argus Specialist Publications Ltd.
Developer=Argus Specialist Publications Ltd.
Released=1983
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/white-barrows
Description=This is a text based game that has elements from a multiple genres dungeon crawl, puzzle, logic challenge, and even resource management.<br>The back story is about a bad wizard who's stolen a magic chalice and you play the plucky adventurer who has to get it back. The bad guy is hiding in the ancient burial grounds, or barrows.<br>The game is based on a map of the barrows in which there are 40 or so rooms. You are dropped randomly into a room. In other rooms are gnomes, trolls, dragons etc and in one room is the wizard.<br>The game is played by moving from room to room exploring. <br>You may view connecting rooms. <br>You may raise a magic wall in an adjacent room. <br>However you have only 400 magic points and viewing or raising a wall costs points so it's important to find the wizard before points run out.<br>The game is a text game. There is only one graphic which is the map that shows how the rooms are connected.

[Who Dares Wins]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1985
Systems=
Genre=Action
Perspective=Top-Down
Score=3.4
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/who-dares-wins
Description=Eight invaded areas must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who are being lead away.<br><br>Extra supplies are found as you progress through the game, as are extra lives in addition to your starting 3. Enemies attack from all areas of the screen, making good use of the decoy opportunities of the terrain, and you must do the same to have a chance. The levels include rivers with narrow bridges and potholes.<br><br>After level 8 you get a screen congratulating you then it says your backup team did not hold so you have to return to level 1 again.
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[Who Dares Wins II]
Publisher=Alligata Software Ltd.
Developer=Alligata Software Ltd.
Released=1985
Systems=Amstrad CPC|Atari 8-bit|BBC Micro|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=3.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/who-dares-wins-ii
Description=Eight invaded townships must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who have been tied to trees along the way. You begin at the bottom of the first screen and slowly make your way upwards; enemies pop up from all sides, walking around and shooting, and you have to dodge their shots while trying to shoot them yourself. The foes make good use of the decoy opportunities of the terrain, and you must do the same to have a chance. The levels include rivers with narrow bridges, potholes, and train-lines.<br><br>Extra supplies are dropped in as you progress through the game, as are extra lives in addition to your starting 5.
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[Who Framed Roger Rabbit]
Publisher=Buena Vista Software
Developer=Silent Software
Released=1988
Systems=Amiga|Apple II|Atari ST|DOS
Genre=
Perspective=
Score=2.9
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/who-framed-roger-rabbit
Description=Roger Rabbit has been framed for the murder of Marvin Acme, head of the Acme Corporation. Acme's will states that upon his death, Toon Town would be left ot the Toons, but the will is nowhere to be found. You have to find the will and save your wife, Jessica, from Judge Doom and his weasels.<br><br>The game takes place in Hollywood, 1947, where Toons are alive. There are 4 levels in the game, 2 of which are driving levels (levels 1 & 3). Roger and Benny the cab have to beat the weasels to the destination, while dodging cars, trams and Judge Doom's dip which is scattered on the road. There are pick-ups to help you on your way.<br><br>Level 2 is the Ink & Paint Club. The will is on one of the tables. Roger has to pick up all the pieces of paper the penguin waiters put down, whilst avoiding the alcohol and gorilla bouncer.<br><br>Level 4 has you in Judge Dooms warehouse trying to save your wife, Jessica from the dip truck. You have to use gags to progress and make the weasels laugh themselves to death, literally!
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[Wilberforce: The Sorcerer's Apprentice]
Publisher=Venture Software
Developer=Venture Software
Released=1994
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wilberforce-the-sorcerers-apprentice
Description=The Sorcerer's Apprentice has made a big mistake, casting a spell causing all the brooms to come to life and attack him. These must thus be shot down and destroyed!<br><br>There are five distinct levels of gameplay. The first three take place in a network of caves, with flip-screen sideways motion, and movement into and out of the screen. Each one contains four scrolls and a magic object (a wand, a silver broom and a winged helmet respectively) to search for and collect. You have five lives and limited time, but extras can be found and collected. Three weapons are available initially (Magic Crystals, Fireballs and Lightning Bolts). Your magic wand is usable from level 2 onwards.<br><br>Levels 4 and 5 are platform-based, involving precise jumping. Level 4 has four scrolls to collect, while the final level involves destroying witches. These levels have no brooms to face.
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[Wild Streets]
Publisher=Titus Software Corporation
Developer=Titus France SA
Released=1990
Systems=Amiga|Amstrad CPC|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wild-streets
Description=New-York, Year 1998. The once most prestigious city in the world, has now become a fighting zone.<br>Half of the city is left in ruins, and it is in that part of town that the marginals and gangs are living, hunted by every law enforcement agencies. The other half of the city consists of fancy mansions, in some of which the most important drug barons reside.<br>Unfortunately, they are the ones who run the city using the enormous profits they make from dealing drugs and weapons.<br>They now have succeeded in endangering the country's economy.<br><br>The U.S. government, wanting to avoid a terrible crisis, called the CIA to run several types of operations in order to get rid of this bad substitute of government.<br>The C.I.A., headed up by "The Boss", has to clean up the city of its crooks.<br>One plan is to reorganize the city by placing security check-points at strategic positions.<br>The operation was set up for April 4, and quickly proved to be an unprecedented success.<br>The badly organized, smaller street gangs, were greatly outnumbered and couldn't match the extremely well armed law enforcement troops.<br><br>On May 7, during a successful raid, the state police special branch, took possession of a huge arsenal of weapons and ammunition, worth more than two million dollars.<br>This raid was an important stage in the whole operation.<br>Realizing the sticky situation they were in, the heads of the crime organizations now started making plans for themselves: They needed to regain their control over the city and above all, secure their territories.<br>On May 15, they kidnapped "The Boss" in order to get from him the names of his operatives involved in the C.I.A. fight against organized crime.<br>This way, they were convinced they could stay in control of the situation and become even more powerful.<br><br>Your mission is to liberate "The Boss" and to bring him back safely.<br><br>You're gonna be dropped from the chopper with your panther at the spot where "The Boss" was last seen.<br>You have your 357 Magnum ready and the panther is trained to protect you closely.<br><br>You'll have to travel through the various parts of the city, in search of the hostage, and you will find that your street fighting skills will prove to be very useful.<br><br>In each part of the city, you will confront various enemies and their gang leaders.<br>They will become more and more skilled in combat as you progress. Some of them are so powerful that it would be wise to save bullets for these particular fights.<br>Once you reach the point where "The Boss" is held prisoner, you must rescue him and safely escort him back to a safe place.<br><br>On the way back, you will have to be particularly careful, since you will have to protect "The Boss" whose physical condition has been worn out.<br><br>Wild Streets is a side-scrolling arcade game, in which you fight enemies using punches, kicks, your gun and sometimes your panther will help you.

[Wild West Seymour]
Publisher=
Developer=
Released=1992
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wild-west-seymour
Description=You are Seymour, a round, happy fellow with legs and arms. You are an aspiring film producer, and you're about to fulfill your dream: producing a hit western movie. <br><br>But everything goes awry when an enigmatic fellow known only as "El Bandeeto" destroys your script and litters your equipment all over your studio. Your goal is to retrieve these things and then to safely arrive at the shooting location. <br><br>Wild West Seymour is an action/adventure game similar to the famous Dizzy series. It consists of 4 levels (film studio, town, desert and prairie) where you have to use both your wits and your reflex to get the necessary items and use them to solve puzzles. You can hold up to 3 items at once, which forces you to do some skillful inventory management. Beware of dangers, such as deep water, which can damage you - you have a limited number of lives!

[Will Harvey's Music Construction Set]
Publisher=
Developer=
Released=1984
Systems=Apple II|Apple IIgs|Atari 8-bit|Atari ST|PC Booter
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/will-harveys-music-construction-set
Description=Compose and play a musical score using an easy graphical interface and toolkit.  Use a pointer to drag notes, sharps, and other music nomenclature directly onto a staff, then play your creation.  You can cut, copy, and paste entire sections of music, as well as print your masterpiece.

[William Wobbler]
Publisher=Wizard Developments
Developer=Wizard Developments
Released=1985
Systems=
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/william-wobbler
Description=In this game, players control William Wobbler, whose object is to collect ten clues that are scattered through various caverns. To accomplish this task, players need to pass several barriers and puzzles. William's movement is controlled by joystick, with the fire button for jumping. <br><br>Players begin on the surface of an alien planet dotted with craters that are used as entrances into the caverns. Collecting clues is not an easy task as a number of puzzles need to be solved and barriers to be overcome. William's inventory can be accessed with the [I] key, and it currently shows what object that he is holding. When an object needs to be used, it appears in William's hand and the process of using an object is automatic.<br><br>Several obstacles including snakes, flying objects, and droids need to be dealt with. Snakes can be avoided by jumping over them and flying objects can be ducked under. One of the caverns has no droid and a Glowing Orb. When this is collected, any droid that William approaches is destroyed as the Orb materializes. Other objects need to be collected , but at most times, William needs to be in possession of a certain object before he can collect another. <br><br>William Wobbler formed the basis of a competition around its time, in which a competition disk is supplied with the game. The idea was for the player to complete the game so that a special file is saved to the competition disk, then the disk was then sent to Wizard Developments. A prize was offered for the first player to complete the game.
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[Windwalker]
Publisher=ORIGIN Systems, Inc.
Developer=ORIGIN Systems, Inc.
Released=1989
Systems=Amiga|Apple II|DOS
Genre=
Perspective=
Score=4.4
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/windwalker
Description=The sequel to Moebius, Windwalker combines role-playing with side-view beat 'em up gameplay. You are accompanied by Moebius on a quest to master the martial arts.<br><br>Hostile persons including thieves, guards and assassins will be encountered; you fight them in real time using moves such as cartwheels and flying kicks. This can be played either as a continuous battle, or with short breaks to catch your composure.<br><br>The role-playing elements eschew the Ultima-style plan view in favor of a pseudo-3D system. Deism and Shamanism are just some of the included magic disciplines. Magical vehicles help you get around the 100 landscapes more quickly, although you spend much time on foot. The game takes place in a fully active universe of characters such as villagers and giant beetles, all getting about their business within a day/night cycle and variable weather.
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[Wings of Fury]
Publisher=Brøderbund Software, Inc.
Developer=Brøderbund Software, Inc.
Released=1990
Systems=Amiga|Amstrad CPC|Apple II|DOS|Game Boy Color
Genre=Action
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wings-of-fury
Description=Wings of Fury is an action game with some minor simulation aspects, in which you are the pilot of an American F6F Hellcat plane. The setting of the game is the Pacific during World War II.<br><br>It is your job to defeat the Japanese by destroying enemy bunkers, machine gun nests and barracks on a series of islands. Barracks and gun nests can be bombarded with regular bombs, while you'll have to use rockets to take out the concrete bunkers. After a successful bombing run, return to mow down the Japanese soldiers with your machine guns. You also have to sink Japanese battleships with torpedoes and engage in dogfights with enemy fighter planes.<br><br> <br>You start each mission by taking off from an aircraft carrier, which you'll have to protect from assaults by Japanese torpedo planes. Whenever you run out of fuel, bombs, rockets or machine gun ammo you can replenish those by returning to your carrier. Your carrier is also the place to repair damage to your plane.<br><br>The Gameboy Color version of Wings of Fury has a toned down violence level. You no longer mow down Japanese soldiers with your machine guns, instead you bombard jeeps & trucks. Also missing in this version are the Japanese torpedo planes and the small 1st-person view window. New are some extra manoeuvres for your plane like a barrel roll and a review of your ammo consumption after each mission. Using less ammo than allocated gives you bonus points.
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[Win, Lose, or Draw]
Publisher=Hi-Tech Expressions, Inc.
Developer=Softie, Inc.
Released=1988
Systems=DOS|NES
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/win-lose-or-draw
Description=Win, Lose or Draw was a popular TV show requiring artistic skills and an ability to think laterally. A player on your team draws something on the big game board, and you must work out what it represents. They will be common expressions depicted literally, such as 'bright idea' showing a light bulb over somebody's head, and 'cabin fever' as a rickety building next to a man with a thermometer in his mouth. <br><br>In this computerised implementation the drawing phase of the game is handled by the computer, so your task is simply to guess the meaning of the picture by thinking laterally. Your team has 60 seconds, and you can guess repeatedly, but the picture takes time to take shape. If you fail to guess correctly, the opposition has 15 seconds to guess it (with a single try) to steal the money.

[Winnie the Pooh in the Hundred Acre Wood]
Publisher=U.S. Gold Ltd.
Developer=Sierra On-Line, Inc.
Released=1984
Systems=Amiga|Apple II|Atari ST|DOS
Genre=Adventure
Perspective=1st-Person Perspective
Score=1.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/winnie-the-pooh-in-the-hundred-acre-wood
Description=Early this morning, a strong wind went through the hundred acre wood and picked up many objects and scattered them about. It is your job to locate all the objects, determine who the proper owners are, and return them. You had better hurry though, before the wind returns again! Along the way you'll meet all the familiar Winnie The Pooh characters including Eeyore, Owl, Tigger, and Piglet. <br><br>The game's interface involves no typing, instead the cursor keys are used to choose from a list of actions specific to the current location or situation, pick up and drop objects, and navigate around the wood.
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[Winter Camp]
Publisher=Thalamus Ltd
Developer=Thalamus Ltd
Released=1992
Systems=Amiga
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/winter-camp
Description=Winter Camp is the sequel to Summer Camp.  Maximus Mouse is now a rescue ranger at Camp Nice'n'Icy, but he soon notices a bird who will knock a pebble down a mountain, setting off a avalanche that will engulf the camp, unless he can prevent it, over eight varied levels.<br><br>The levels offer various challenges.  The most common type of level is a patrol.  There are three such levels, involving ice skating, boating on a river, and skiing.  On each level you have a quota of rescues to make.  There are various obstacles on the levels, and a variety of objects to use to avoid them.  For example, a spring will allow you to jump over a stretch of water.  <br><br>At the end of each of these levels is a boss, who must be defeated using the objects you have collected.  The bosses are easier to defeat the more rescues you perform.<br><br>Other levels include a skate training level, a snowball fight with bears hiding in trees, and a memory game with a cameo appearance by Clyde Radcliffe from the Creatures series.  Most of the levels have a time limit, indicated by the bird moving towards the pebble.
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[Winter Challenge: World Class Competition]
Publisher=Thunder Mountain
Developer=Tynesoft Computer Software
Released=1988
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|ZX Spectrum
Genre=Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/winter-challenge-world-class-competition
Description=This is a winter sports game that lets you compete in five Olympic events:  Downhill skiing, Biathlon, Slalom, Ski Jump and Bob Sled. It is very similar to offerings like Winter Games from Epyx.<br><br>In Downhill skiing, you must avoid the obstacles and make it to the bottom of the hill, by swerving left and right and adjusting your speed by pushing the joystick forward and back. The Slalom is similar, involving skiing around flags.<br><br>In the ski jump, you must position the skis for a proper landing. In the bobsled event, you must carefully control the angles so your bobsled doesn't flip.  The Biathlon event combines skiing to shooting ranges and shooting the targets archery-style.
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[Winter Games]
Publisher=Epyx, Inc.
Developer=Action Graphics
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari 2600|Atari 7800|Atari ST|Macintosh|MSX|NES|PC-88|PC Booter|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/winter-games
Description=Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.
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[Winzer]
Publisher=Starbyte Software
Developer=Starbyte Software
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/winzer
Description=Winzer (German for vintner) is a business simulation about the cultivation of wine.<br><br>Choose a vineyard in southern Germany, cultivate and harvest grapes, press wine and sell it on the national or international markets. The quality of your wine depends on the type of vines, when the grapes are harvested and how they are fertilized.<br><br>You must deal with hiring personnel and buying equipment, registering your wines with the authorities and advertising your products. You can also sabotage your competitors or illegally water down your wines.<br><br>You win by reaching a score of 1000 points. Points are awarded by registering wines, creating high quality sparkling wines or placing high in regional or national wine competitions.
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[Wishbringer]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1985
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|TRS-80 CoCo
Genre=
Perspective=
Score=3.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wishbringer
Description=(From the Infocom Home Page site)<br><br>In Wishbringer, you're a postal clerk in a small seaside village called Festeron. You deliver a strange envelope to a magic shop, and discover that an old woman's black cat has been kidnapped by "the Evil One." The old woman asks for your help, and when you leave the magic shop, you find yourself trapped in a nightmare world. Your once-quit town is now full of goons, trolls, vultures, fortress-like towers, and assorted wickedness. You become entangled in the struggle between Good and Evil; extraordinary help is found only in unusual places. Everyone seeks to possess a magic stone of dreams known as Wishbringer; but only you can find it and use its powers to make your town safe again. And you only have a few hours! <br><br>Difficulty Level: Introductory<br><br>Original C=64 Grey Box Contents:<br>Booklet - Local History Series No. 4 - The Legend of Wishbringer, Wishbringer Glow-In-The-Dark Stone, Primary Postal Grid (Map) Postal Zones of Festeron, Antharia & Vicinity, Letter from The Evil One to the proprietor of Ye Olde Magick Shoppe demanding the return of the stone.
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[The Witch's Cauldron]
Publisher=Mikro-Gen Ltd
Developer=Mikro-Gen Ltd
Released=1985
Systems=ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/witchs-cauldron
Description=The Witch's Cauldron is a text adventure with graphics where the protagonist is turned into a slimy toad by the witch Hazel, apparently inspired by the classic fairy tale The Frog King. Imprisoned on the witch's island, the player needs to get the main character back to his original form by collecting ingredients and mixing them into the cauldron, with complementary adventure game puzzles.<br><br>During the game, the player will transform into various creatures, such as a bat, a cat or an ape, while trying to regain the human form. The screen has been divided horizontally in a graphic representation of the scene (top) and a lower part for the text description and commands. The scenes are not shown from a first-person perspective. Instead, the player is able to see its form in a third-person view from the side, showing the current location in relation to the objects.<br><br>There are about 100 rooms to explore and some puzzles require a specific form. If a shape change happens to quickly, it becomes possible to miss out on items.
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[The Witness]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh|PC Booter|TRS-80 CoCo
Genre=
Perspective=
Score=3.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/witness
Description=In The Witness, you are a police detective working near Los Angeles. The year is 1938, and on this stormy February night a wealthy but frightened man has asked you for protection. In spite of your best efforts, a death will occur, and you will have twelve hours to solve the mystery and try to arrest the killer. If you think you have enough evidence against one or more suspects to convince a jury of their guilt, you can arrest them and conclude the case.
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[Wiz]
Publisher=Melbourne House
Developer=Silhouette Software
Released=1987
Systems=ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wiz
Description=The good land of Midgard and the evil land of Neflheim have long been joined together by a powerful spell, which has long been acceptable, but now the evil is starting to seep through. As a novice Wizard you aim to earn enough points to become a top-level wizard and cast the spell which might blast the worlds apart. Unfortunately, the powerful wizards feel this is too dangerous, and will set out to stop you any way they can.<br><br>The gameplay resembles Gauntlet, as your wizard is viewed from above and shoots bolts of magic at enemies. There are in fact four control modes - the other three allow you to prepare more advanced spells, learn them by reading the books, and buy additional spells. Spells must be prepared in real-time, and miscasting a spell can have disastrous effects.
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[Wizard]
Publisher=Progressive Peripherals & Software
Developer=Progressive Peripherals & Software
Released=1984
Systems=
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/wizard
Description=The premise of the game is to run around the screen collecting various treasures for points, avoiding monsters.  You must find the key, which gives you the ability to cast magic spells such as fireballs or teleportation, and also unlocks the exit to the next level.  Each level takes up the full screen and has its own unique and interesting hazards, such as arrows which move you quickly and blocks which are removed when you step on them.  This is much more of a puzzle game than a strict action/arcade game, with 6 difficulty and 9 speed settings. A level designer is included.

[The Wizard of Akyrz]
Publisher=
Developer=
Released=1983
Systems=Browser|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wizard-of-akyrz
Description=The Wizard of Akyrz is the eighth game in the in the Mysterious Adventures series. The player begins in the royal palace, where the king asks him to save his daughter from an evil wizard. If the player should succeed, his reward will be priceless.<br><br>Most instructions are either 90-degree compass moves, or VERB NOUN commands such as GET PAINTING, FIT CHAIN and CLIMB TREE. On the player's journey he will discover treasures, which must be stored in a special room, reached via a spell. <br><br>Around this time, the Mysterious Adventures game engine was redone to allow complete sentences, instead of the 2-word Scott Adams parser that had been used previously.

[Wizard of Id's WizMath]
Publisher=Sierra Online
Developer=Sydney Development Corp.
Released=1984
Systems=ColecoVision
Genre=Educational
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard
Players=1-6 Players
Rating=
Url=http://www.mobygames.com/game/c64/wizard-of-ids-wizmath
Description=Spook needs to escape from the King of Id's dungeons. He slips out but Turnkey is in pursuit. He needs to solve math problems to open the way to his escape.<br><br>Wizard of Id's WizMath is an educational game to teach mathematics. Using your joystick, you must move blocks into place so they complete a correct math problem and answer. If you push against a block, you will send it flying until it hits a wall or another block. You can also face a block and hold down the button. While keeping the button down, you can then slide the block as needed. There is a sixty second time limit and you are being pursued by Turnkey. Early levels require only one math problem to exit but later levels require two or more.<br><br>Early in the game, you can select a floor on an elevator. The higher the floor, the more difficult the math problems. The game also asks your age. The older you say you are, the higher a floor it tries to start you on, although you can select a lower floor.

[Wizard of Id's WizType]
Publisher=Sierra On-Line, Inc.
Developer=Sydney Development Corp.
Released=1984
Systems=Apple II|Atari 8-bit
Genre=Action|Educational
Perspective=Platform
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wizard-of-ids-wiztype
Description=The Wizard of Id's WizType is an edutainment title based on the comic strip created by artist Brant Parker and writer Johnny Hart. The title is designed to give keyboard novices lessons on how to improve their typing accuracy and speed.<br><br>The game is broken into two sections: The first section pits players as the Wiz, matching wits against the Evil Spirit, an apparition that lives in the Wizard's vat. The Wizard must quickly type out the words that the Evil Spirit gives him in order to diminish the Spirit and win the round.  Failure to spell words properly, or taking too long to spell results in the Evil Spirit morphing into a dragon, and singing the Wizard to a crisp.<br><br>The second part of the game has the player trying to keep up with Bung the Jester.  In this segment, players must type out a pre-written paragraph in order to keep pace with Bung, who is hopping along the words on a pogo stick.<br><br>WizType has multiple skill levels to match different levels of typing ability, and increases in challenge as players progress through their lessons.
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[The Wizard of Oz]
Publisher=Windham Classics
Developer=Spinnaker Software Corporation
Released=1985
Systems=Apple II|DOS|MSX
Genre=Adventure
Perspective=1st-Person Perspective
Score=3.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wizard-of-oz
Description=Based on the famous novel by L. Frank Baum, The Wizard of Oz places the player in the role of Dorothy Gale who is transported by a cyclone to the magical world of Oz. Accompanied by her dog Toto, a Scarecrow, a Tin Woodman and a Lion, she tries to find her way to the Emerald City, where she hopes the Wizard of Oz can help her find a way back home.<br><br>Gameplay-wise, The Wizard of Oz is a typical text adventure. The player can type in various commands to interact with the game world, manipulate objects, talk to NPCs or ask Dorothy's companions for help.
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[Wizard of Wor]
Publisher=Commodore Electronics Ltd.
Developer=Bally Midway Manufacturing Co., Inc.
Released=1983
Systems=Atari 2600|Atari 5200|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/wizard-of-wor
Description=Wizard of Wor is an arcade shooter played from a top-down point of view.<br><br>The player controls a warrior who is trapped in a dungeon. The goal is to earn as many points as possible by shooting the numerous enemy creatures which wander about the maze like corridors. The creatures wander about at various speeds, may shoot darts at the player, and some even have the ability to disappear temporarily. At the bottom of the screen the player has a radar which can be used to locate creatures that are invisible.<br><br>When the the player completes a maze, a Worluk sometimes appears. This creature moves rapidly and will only be on the screen momentarily. If the player destroys the creature before it escapes, the next dungeon will become a double score dungeon and all creatures will be worth twice as many points. Occasionally the Wizard of Wor himself may appear! He moves quickly and can teleport around the maze. If they destroy him, the player will earn a large amount of points.<br><br>The game may be played by one player or two players simultaneously.
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[Wizardry: Knight of Diamonds - The Second Scenario]
Publisher=Sir-tech Software, Inc.
Developer=Sir-tech Software, Inc.
Released=1988
Systems=Apple II|Macintosh|NES|PC-88|PC Booter
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wizardry-knight-of-diamonds-the-second-scenario
Description=The classic dungeon crawler RPG series continues in Wizardry II. The sequel to the original Wizardry follows the defeat of the evil Werdna and the return of Mad Overlord Trebor's amulet. Following your party's success in that adventure, they were inducted into Trebor's personal honor guard. Unfortunately this particular honor didn't last very long as Trebor's madness and obsession with the amulet and preventing Werdna's return drove him to suicide.<br><br>With both Trebor and Werdna dead all seemed well within the kingdom of Llylgamyn. Unfortunately this peace didn't last very long. Besides Werdna, it seems that there was another evil fella living in Llylgamyn named Davalpus. With Werdna dead and out of the limelight, Davalpus felt it was time to make his move. He stormed the castle, slaughtered the royal family, and declared himself supreme dictator for life.<br><br>Don't worry, this game isn't about preparing for a big final battle with Davalpus. That's already been done for you. The Prince of the land fought and killed Davalpus using the legendary Staff of Gnilda and wearing the armor of the Knight of Diamonds. Unfortunately the god Gnilda, more than a bit ticked off with all this bickering, took the staff back and placed it deep within his heavily guarded six-level temple. Since the staff's power protects the land from invasion by hostile outlanders, someone will need to venture into the temple and get it back along with Gnilda's blessing. That someone is you.<br><br>In order to hold the staff one of your party members will need to retrieve all five pieces of the legendary armor and become the Knight of Diamonds. Only then may they quest for the staff and return it to it's rightful place. But beware, each of the the armor pieces is a living entities and will not be taken without a fight.<br><br>Wizardry II uses the same basic engine and graphics as the previous game. Players have the option of transferring characters from the previous Wizardry, or generating new characters from scratch.

[Wizardry: Legacy of Llylgamyn - The Third Scenario]
Publisher=Sir-tech Software, Inc.
Developer=Sir-tech Software, Inc.
Released=1989
Systems=Apple II|NES|PC-88|PC Booter
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wizardry-legacy-of-llylgamyn-the-third-scenario
Description=A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace.  But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land.<br><br>The Sages believe the Orb of scrying is the city's salvation, but it is guarded by the draagon L'kbreth.  So a band of explorers must once again venture forth in search of the Orb.

[Wizardry: Proving Grounds of the Mad Overlord]
Publisher=Sir-tech Software, Inc.
Developer=Sir-tech Software, Inc.
Released=1987
Systems=Apple II|Macintosh|MSX|NES|PC-88|PC-98|PC Booter|WonderSwan Color
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.1
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wizardry-proving-grounds-of-the-mad-overlord
Description=The first Wizardry game was one of the original CRPG dungeon crawlers, and stands along with  Ultima and  Might & Magic as one of the defining staples of the genre. You generate and control a party of up to six different adventurers and send them into a 3D vector dungeon to fight monsters and find treasure.<br><br>The game takes place in the domain of Trebor, the titular Mad Overlord. Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power only to have it stolen from him by his nemesis the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth is in fact his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard (and incidentally retrieve his amulet in the process). Thus your goal in the game is to descend to the tenth floor of the labyrinth, defeat Werdna, and retrieve the fabled amulet.
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[The Wizardry Trilogy: Scenarios I, II & III]
Publisher=Sir-tech Software, Inc.
Developer=Sir-tech Software, Inc.
Released=1987
Systems=Apple II|PC Booter
Genre=Adventure|Role-Playing (RPG)
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wizardry-trilogy-scenarios-i-ii-iii
Description=Wizardry Trilogy contains the first three games of the Wizardry series in a single package. Included are:<br><br>1. Wizardry: Proving Grounds of the Mad Overlord<br>2. Wizardry II: The Knight of Diamonds<br>3. Wizardry III: Legacy of Llylgamyn

[Wizardry V: Heart of the Maelstrom]
Publisher=Sir-tech Software, Inc.
Developer=Sir-tech Software, Inc.
Released=1988
Systems=Apple II|PC-88|PC-98|PC Booter|SNES|TurboGrafx CD
Genre=Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wizardry-v-heart-of-the-maelstrom
Description=Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn.  So once again a party of adventurers must venture forth to vanquish the evil.<br><br>Wizardry V represents a complete revision of the gaming system used in the first four installments, with larger mazes, new spells and character classes, and an expanded system for combatting and interacting with creatures.  It is also the first game in the series that allows, but does not require characters imported from a previous scenario.
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[Wizard's Crown]
Publisher=Strategic Simulations, Inc.
Developer=Strategic Simulations, Inc.
Released=1986
Systems=Apple II|Atari 8-bit|Atari ST|DOS
Genre=Role-Playing (RPG)
Perspective=Top-Down
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wizards-crown
Description=Perilous quest for a priceless crown! Create a band of adventurers and cover the land for the stolen crown of the Emperor.<br><br>Tactical combat, top down role playing fun in the very classic SSI mould.<br><br>Your party of 8 characters must travel the scrolling landscape, combing towns, villages, mazes of streets and descend into dungeons.
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[Wizard's Lair]
Publisher=Bubble Bus Software
Developer=Bubble Bus Software
Released=1985
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action|Adventure
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wizards-lair
Description=Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars explorer Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.<br><br>The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (which meant that you'd often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, and delimits some sections of the screens.
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[Wizard Warz]
Publisher=GO!
Developer=Canvas
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wizard-warz
Description=Wizard Warz is an overhead view action RPG using "classic" graphics. You start of the game as an apprentice wizard with four minor spells, and aim to defeat 7 master wizards to become the chief wizard yourself. To aid you in your quest you must return six treasures to their rightful owners and find more powerful spells. <br><br>There are also numerous monsters to fight on your travels, each with their own strengths and weaknesses to your offensive magical barrage.<br><br>You can also use a familiar to help your mission - for example, having a crow will let you see the furthest distance.
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[Wizard Willy]
Publisher=Cartoon Time
Developer=Codemasters Software Company Limited, The
Released=1990
Systems=Amiga
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wizard-willy
Description=You must progress through the levels, collecting the Magic Eyes. You have lightning bolts to fire at the many enemies who intervene – the enemies are dangerous to touch, but don’t fire back until the later levels. <br><br>Four icons are available to collect. One kills all monsters in the area, another gives an extra life, another gives you back full strength on your current life, and another restocks your lightning bolts. The levels incorporate forests (which include climbable trees), dungeons, stairways and fortresses.
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[Wizball]
Publisher=Thunder Mountain
Developer=Sensible Software
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|DOS|PC Booter|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=4.2
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/wizball
Description=In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies.<br><br>The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained.<br><br>But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently.<br><br>The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.
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[Wolfman]
Publisher=
Developer=
Released=1988
Systems=Amstrad CPC|ZX Spectrum
Genre=Adventure
Perspective=1st-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wolfman
Description=You wake up one morning, covered in blood but seemingly uninjured. Could the rumours about a Werewolf's curse having returned be true, and could you be the one struck with this curse? Yes, they could.<br><br>The game is split into three parts, played through the eyes of a different character each time. In the first you are the Werewolf's host, and must beat the curse back. Sex is added to ultra-violence in part 2; you play the woman who loves him, and must survive a night of passion. In part 3 you play the host again, and must reach Fi Shan monastery to find the cure.

[Wonderball]
Publisher=Hi-Tec Software Ltd.
Developer=Fair Man Software Corporation
Released=1992
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wonderball
Description=Nerkus the Wizard has kidnapped Sherlie, and transformed her beloved Dave into an iron ball. As Dave, you must set off to rescue her from Nerkus’ castle, by completing the zones that guard a magic door.<br><br>Wonderball is a scrolling action game in which you control the constantly bouncing Dave, guiding him over water hazards and spikes, and away from contact with the many meanies he will encounter, such as Fireflies and Gugglies. Navigating a path through the chaos often requires pixel-perfect placement, particularly as enemies come into play based on your position in the level, rather than based on time.<br><br>You start with 5 Daves. Entering the yellow Underground sections lets you play a simple game of chance, in which lives can be gained or points gained or lost.
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[Wonder Boy]
Publisher=Activision, Inc.
Developer=Westone Co., Ltd.
Released=1987
Systems=Amstrad CPC|Game Gear|SEGA Master System|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wonder-boy
Description=Just when things were going great with Tom-Tom and his girlfriend Tanya, some thug of a woodland king had to kidnap her and hide her away, and Tom-Tom doesn't have a clue where. That's why he has to explore deep dark forests, cross endless oceans, climb treacherous slopes, survive endless volcanoes, and even walk through clouds. But Tom-Tom will never be totally alone. You see, when he goes through the exotic locations, he has to come face to face with its inhabitants, like bees, spiders, snakes, coal-kids, frogs, bats, snails, coyotes, and octopuses, to name a few. The hatchet is Tom-Tom's only line of defense against these menaces.<br><br>There are ten areas, each containing four rounds each, but the tenth area can't be accessed unless Tom-Tom collects all the dolls during his rescue mission. During his journey, he can break open different eggs that will reveal hatchets, skateboards, mushrooms, milk, and even guardian angels. You can ride the skateboard through each round, as long as you don't collide with an inhabitant. When you complete each round while still riding the skateboard, you'll start the next round still riding it. As you progress through each round, your vitality will start to get low, but it can be increased by getting milk, mushrooms, potato chips,or fruit that appear everywhere you go. As well as the normal eggs, there are also speckled eggs that must be avoided, otherwise the God of Death will be released, and once he follows you, you'll lose vitality much quickly. At the end of every fourth round, there is a king waiting to destroy you with his fireballs or lightning bolts.<br><br>There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round.
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[Wonder Boy in Monster Land]
Publisher=Activision, Inc.
Developer=Westone Co., Ltd.
Released=1989
Systems=Amiga|Atari ST|SEGA Master System|TurboGrafx-16|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wonder-boy-in-monster-land
Description=Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. Word of Tom-Tom's dangerous adventure soon spread throughout Wonder Land. The people were very proud of him and gave Tom-Tom the highest honor of all - the legendary name of Wonder Boy. With the evil King defeated, Wonder Land returned to its peaceful state, and for over one decade, the kingdom was a paradise, and everything and everyone lived happily together.<br><br>Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope.<br><br>There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health.
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[Word Spinner]
Publisher=The Learning Company, Inc.
Developer=The Learning Company, Inc.
Released=1984
Systems=Apple II|Atari 8-bit|PC Booter
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/word-spinner
Description=Word Spinner is an educational game about pattern recognition and English language skills. The game features a "game show" feel to it, as the word spinner itself resembles a simple Wheel of Fortune and "prizes" are won during the course of the game. The goal is to form new words from the "clue" given. This clue can be blank spaces (e.g. form a three letter word) or include already assigned letters (e.g. form a three letter word, that starts with "t"). The goal is find 6 different words for each level, which will fill up the "word spinner", which represents a simple spinning wheel. Points are assigned for successful words, and every 300 points, the player is allowed to go to the prize spinner to select their winnings. Difficulty can be assigned between three and four letter words, and with different letters already embedded inside the word for the player to work with. Players are given the option of printing out the words they have found on the Word Spinner.
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[World Championship Boxing Manager]
Publisher=Goliath Games
Developer=Goliath Games
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/world-championship-boxing-manager
Description=Manage a stable of 3 wannabe heavyweight world champions in this unusual twist of the standard football management style. The option are selected through an icon-based system, representing your office.<br><br>Training your fighters involves deciding which areas they should work on, considering their strengths and weaknesses and any damage inflicted in previous fights, and those of their next opponent. <br><br>There are 97 of these in the game, so reaching the top of the rankings will take 15-20 fights, just like real life. Choosing a beatable opponent, but one who can get your fight as high up the Friday Night bill as possible, negotiating the best financial deal, and a mutually agreeable dare, are the main considerations.<br><br>Two different governing bodies are included in the game, each with subtly different rules, and a fight in one set of rules won’t be viewed quite as significantly by the other.<br><br>The matches are presented from the commentary box, with the 2 expert analysts exchanging textual descriptions of the key punches, and who is dong the best (a clue to how any judges’ decision would go). Before and during the fights you can instruct your man as to what tactics to adopt.
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[World Championship Soccer]
Publisher=Elite Systems Ltd.
Developer=SEGA Enterprises Ltd.
Released=1991
Systems=Amiga|Atari ST|DOS|Genesis|SEGA Master System|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/world-championship-soccer
Description=This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament. This is identical to the real 1990 World Cup.<br><br>Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend.<br><br>The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. Whereas later sports games often carry heavy focus on the attention to detail, this game is rather simplified -- you can only control the player closest to the ball, for example, and it is missing many of the rules of soccer such as penalty flags and offsides.
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[World Class Leader Board]
Publisher=Access Software, Inc.
Developer=Access Software, Inc.
Released=1987
Systems=Amiga|Amstrad CPC|Apple II|Atari ST|DOS|Game Gear|Genesis|SEGA Master System|ZX Spectrum
Genre=
Perspective=
Score=4.5
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/world-class-leader-board
Description=Before the long-running Links series, Access produced the Leader Board lineage, which concludes here. Wind, snap and power are the main considerations as you dodge the bunkers, water and rough which make for more complex courses than the 8-bit versions of the original.<br><br>A course editor is provided.  The courses provided include real courses like St. Andrews, a fictional designs such as The Gauntlet, which as the name suggests is designed to push your skills to the maximum.<br><br>The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay.
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[World Class Rugby]
Publisher=Audiogenic Software Ltd.
Developer=Dentons
Released=1992
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=
Perspective=
Score=1.8
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/world-class-rugby
Description=Like Domark's Rugby: The World Cup, this was released alongside the 1991 Rugby World Cup, which was won by New Zealand in a final against England. Recreating this full 16-team event is an option, as are individual friendly matches and an 8-team league.<br><br>Options are highly customisable - there are 10 skill levels, variable match lengths, the option to play without offsides, and variable pitch conditions. Replays can be enabled for each try, and then saved to disk. The accurate rules of rugby are recreated, including scrums, line-outs, penalties and drop goals.
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[World Class Soccer]
Publisher=U.S. Gold Ltd.
Developer=Tiertex Ltd.
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Sports
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/world-class-soccer
Description=Released to tie in with the 1990 football World Cup, US Gold put together a lavish package for the game, including a wall chart to fill in with the results, a booklet full of information on the tournament, and even a trivia quiz booklet.<br><br>The game itself is top-down and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.
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[World Cup 90]
Publisher=Genias
Developer=Genias
Released=1990
Systems=Amiga
Genre=Sports
Perspective=Top-Down
Score=1.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/world-cup-90
Description=Soccer game made for capitalize the event of World Cup of 1990 in Italy. There are all the national teams participating at the event, but there are no player's names because it is not an official product of FIFA. You can create custom teams (name, tactics and color of the jersey) and change the team's roster. Multiplayer features two players mode (1 vs. 1 or 2 vs. CPU), and through additional interface, it is possible to add other two players.

[World Cup Carnival]
Publisher=U.S. Gold Ltd.
Developer=U.S. Gold Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Sports
Perspective=Side-Scrolling
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/world-cup-carnival
Description=World Cup Carnival became the first FIFA officially licensed title, starting the line that still runs to this day. Initially planned as a US Gold in-house title, time constraints after a failed first attempt forced them to acquire Artic's World Cup Football, and fit the game with licensing tags and 'feelies' including a badge and wallchart, to release the game in time for the competition.<br><br>In the Commodore 64 and Amstrad CPC versions, ten teams are available, in the ZX Spectrum the selection is extended to the 24 participating teams.in the real World Cup. In any of the platforms, the competition is limited to eight teams. A training mode with juggling and penalty taking and saving is also included in all versions. There are no formation settings, and matches last for 3 minutes.
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[World Games]
Publisher=Epyx, Inc.
Developer=Epyx, Inc.
Released=1986
Systems=Amiga|Amstrad CPC|Apple II|Apple IIgs|Atari ST|MSX|NES|PC Booter|SEGA Master System|Wii|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)
Players=1-8 Players
Rating=
Url=http://www.mobygames.com/game/c64/world-games
Description=Olympics style sports game.  Compete in several events including:<br>Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber Toss, Pole Vault, Platform Diving.
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[World Karate Championship]
Publisher=Epyx, Inc.
Developer=System 3 Software, Ltd.
Released=1986
Systems=Apple II|Atari 8-bit|PC Booter
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/world-karate-championship
Description=World Karate Championship is pretty much the same as International Karate (Editor's note:  International Karate never came out for the PC), with the exception that in WKC you're given the choice to compete in either Australia or Egypt. But the looks, the moves and everything else is identical. <br><br>The objective of WKC is to get the highest possible dan (karate grade, determined by belt colour) and become the world champion. And of course, to get the highest score. <br>In between all the fighting, there are action-sequences where you have to deflect bouncing balls etc, which gives you extra points.
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[The World's Greatest Baseball Game]
Publisher=Epyx, Inc.
Developer=Quest, Inc.
Released=1984
Systems=Apple II|PC Booter
Genre=Sports
Perspective=Isometric
Score=...
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/worlds-greatest-baseball-game
Description=This game is a combo of managerial and play elements in baseball.  You can pick from 25 recent World Series, All-Star and All-Time Classic teams.  Choose your player lineup based on a player's batting average, fielding percentage, or ERA and other statistics. If you are unhappy with their performance, you can change them or even trade players. <br><br>In the Statistical gameplay option you only manage the team and give orders like: change fielder/batter order, intentional walk, move infield in, hit and run, steal base, and bunt/sacrifice.  In the Interactive Player Controlled Game, you pitch, hit and field the ball as well as managing the team.<br><br>The game has an isometric side view of the whole field with the batter on the left of screen and outfield on the right.  You can play against another person or the computer.
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[World Tour Golf]
Publisher=
Developer=
Released=1987
Systems=Amiga|Apple IIgs|DOS|PC-98
Genre=Sports
Perspective=3rd-Person Perspective
Score=4.2
Controls=
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/c64/world-tour-golf
Description=World Tour Golf lets you play over a dozen well known courses, including Augusta and Pebble Beach. A split screen gives you an overhead view of the hole and a 3-D view. The control uses multiple button presses to set pace and draw/fade - fortunately a Driving Range is included to practice on. When you select a club, its range is superimposed on the view, making planning shots easier. Wind, pin placement and even weather conditions must be considered as you play your shot.  Also included is a course architect for creating new courses or modifying existing ones.

[The Worm in Paradise]
Publisher=Level 9 Computing, Ltd.
Developer=Level 9 Computing, Ltd.
Released=1986
Systems=Amstrad CPC|Atari 8-bit|MSX|ZX Spectrum
Genre=Adventure
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/worm-in-paradise
Description=Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?<br><br>The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.
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[Wrath of Denethenor]
Publisher=
Developer=
Released=1986
Systems=Apple II
Genre=Adventure|Role-Playing (RPG)
Perspective=Top-Down
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/wrath-of-denethenor
Description=The realm of Deledain is divided into four major lands, each ruled by it's own Lord. On an evil day, one of them, Lord Denethenor, became interested in the dark side of mysticism. He grew stronger and desired to control more than his share of Deledain.So he began to challenge the other Lords and the whole realm now lives in fear.<br>It's up to you to bring back peace to the 4 lands of Deledain.<br><br>Wrath of Denethenor is a top-down fantasy roleplaying adventure. You travel the realm of Deledain by keyboard only, and can learn up to 10 different spells, each with unique visual effects. Explore several labyrinths and find the dimension doors, which allow you to travel between the lands of Deledain and help to fulfil your quest.

[Wrath of the Demon]
Publisher=ReadySoft Incorporated
Developer=Abstrax
Released=1991
Systems=Amiga|Atari ST|DOS
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wrath-of-the-demon
Description=The mighty wizard Anthrax, in an attempt to usurp authority over the kingdom, has summoned a horrifying Demon. The Demon makes good on his chartered task by summoning a horde of monsters to lay waste to the kingdom at large. Fortuitously, a random stranger is strolling nearby the kingdom and realizes that only he can beat back the foul creatures.<br><br>After some encouragement from the king, your adventurer begins the game by horseback, jumping over obstacles, beating flying creatures, and collecting potions on the ground.<br>Afterward, the hero must proceed on foot and destroy creatures with his blade as well as additional potions and weapons he will find on his deadly quest.
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[WWF European Rampage]
Publisher=Ocean Software Ltd.
Developer=Arc Developments
Released=1992
Systems=Amiga|Atari ST|DOS
Genre=Action|Sports
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/wwf-european-rampage
Description=Ocean's second Wrestling game is tag-team-based, taking you through four fights around major European cities. You assemble your 2-man team from Hulk Hogan, The Ultimate Warrior, Brett 'Hitman' Hart and Macho Man Randy Savage.<br><br>Combat takes place both in and out of the ring, although you can't spend more than 10 seconds at a time outside the ring. Once you stun an opponent you can throw them, which inflicts real damage to their energy bar. You can make lots of combination moves, including jumping off the ropes and landing on an opponent to pin him.
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[WWF Wrestlemania]
Publisher=Ocean Software Ltd.
Developer=Twilight
Released=1991
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/wwf-wrestlemania_
Description=At the height of the World Wrestling Federation's European fame came this crunching recreation of the elaborate hammed-up action. Hulk Hogan, The Ultimate Warrior or the British Bulldog can come under your control.<br><br>You play either in practice matches (against the hopefully-misnamed Mr Perfect) or in a sequence of 5 matches to win the Wrestlemania Belt. Your opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, your opponents will deliver a taunt, which you must respond to as creatively as possible.<br><br>The game is a beat 'em up viewed from a forced perspective above and behind the action. Your aim is to pin your opponent to the ground for 3 seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin.<br><br>Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, waggle the joystick to ensure you win the grapple.
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[Xeno]
Publisher=A&F&nbsp;Software&nbsp;Ltd.
Developer=Binary Design, Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=3.7
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/xeno
Description=Xeno is a future sport resembling Air Hockey. Each of the two players (the second being either human or computer controlled) controls a ground skimmer, which is aiming to hit a puck so as to knock it into their opponent's goal. This is done in a turn-based manner, in which each player controls a movement line which sets up their intended move before it is enacted. <br><br>The arena is surrounded by walls, so rebounds (of both the puck and the skimmers) have to be factored into your shot selection. You are not required to hit the puck with a shot, so some shots can be defensive-minded. You can toggle between 1 and 9 seconds for the shot time, and between 1 and 9 minutes for the length of each of the four quarters.
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[Xenomorph]
Publisher=Pandora
Developer=Pandora
Released=1990
Systems=Amiga|Atari ST|DOS
Genre=Adventure|Role-Playing (RPG)
Perspective=1st-Person Perspective
Score=2.8
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/xenomorph
Description=You have landed your crippled ship at the Atargis mining station. The platform was deserted and no one answered your radio calls. Now you are forced to enter the station and find a way to get off the asteroid. Hopefully whatever happened to the 200 personnel in the labyrinth of mines under the station won't happen to you too.<br><br>Xenomorph is a first person RPG. Like the Dungeon Master series everything happens in real time. You move around in 10 foot steps and can turn 90 degrees. You have two hands to fight and use items with, a belt and holster for quick access to weapons as well as an inventory for carrying things.<br><br>The objective of the game is to find parts to repair your ship. You must also find food and water for sustenance and guns, grenades and mines for self defense. Other items can help you during your mission such as environmental suits, security passes and a motion detector. Data disks found throughout the station will fill in the story.
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[Xenon]
Publisher=Melbourne House
Developer=Bitmap Brothers, The
Released=1988
Systems=Amiga|Amstrad CPC|Atari ST|DOS|MSX|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/xenon
Description=Xenon is the obscure and mysterious predecessor to the much better known Xenon 2: Megablast. The game is actually nothing like its sequel, with completely different control scheme and gameplay. The plot overlaps however, with the Xenites making their first attempt to control the galaxy.<br><br>Xenon is essentially an overhead shooter, where the player controls the ship and moves around the screen. However, the difference between Xenon and its sequel is that here the player actually controls the movement of the playfield (up or down) by simply moving the ship in the direction of choice. To do this in the sequel, players need to slam your ship against the bottom of the screen and pull back on the stick in order to reverse-scroll the playfield.<br><br>It also features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where players can't shoot them). To combat these the player can transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units.<br><br>In Xenon, upgrades are taken from destroyed enemies.
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[Xenon Ranger + The Enforcer]
Publisher=Power House, The
Developer=Power House, The
Released=1988
Systems=
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/xenon-ranger-the-enforcer
Description=Compilation including this 2 games:<br><br>1. Xenon Ranger<br>2. The Enforcer

[Xenophobe]
Publisher=Microplay Software
Developer=Bally Midway Manufacturing Co., Inc.
Released=1989
Systems=Amiga|Amstrad CPC|Atari 2600|Atari 7800|Atari ST|Lynx|NES|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/xenophobe
Description=Xenos.  The very name strikes fear into every colonist's heart.  A distress call is received from space stations orbiting your homeworld, then silence.  A single ship escapes, piloted by a battered man who tells the tale of pods that hatch into acid-spitting Xenos.<br><br>A small band of engineers has been dispatched to combat the Xeno threat before it takes over all the space stations and, eventually, your homeworld.  Assemble your band of engineers and fight the Xenos on each station, striving to either clear it or abandon it.  You start out with a standard issue laser, but can pick up additiona weapons as you find them, including Phasers, Lightning Rifles, Poofer guns, and bombs.<br><br>Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987.  Gameplay premise and setting is heavily inspired/influenced by the movie Aliens.
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[Xevious]
Publisher=Mindscape, Inc.
Developer=Namco Limited
Released=1987
Systems=Amstrad CPC|Apple II|Atari 7800|Atari ST|Game Boy Advance|NES|PC-88|SEGA Master System|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/xevious
Description=It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want their planet back; but without us. Our only defense is the prototype Solvalou Fighter Plane. With this plane we can fight the deadly Domogram Rovers; the Toroid Patrol Fleets and the Zoshi Death Squads. <br><br>Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air.
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[X-Men]
Publisher=Paragon Software Corporation
Developer=Paragon Software Corporation
Released=1989
Systems=DOS
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/x-men__
Description=Marvel's X-Men comic-book characters feature in this mission in the Murderworld amusement arcade. The story is told in an exclusive bundled comic - Magneto and Arcade have kidnapped Professor X, and the loyal X-Men must rescue him. <br><br>If the X-Men are to save the day, the player must combine action and adventuring skills. A device to stop Magneto exists, but the pieces must be found. In total there are over 500 scenes of combat and action. <br><br>You can switch between the X-Men at any time, with their special abilities ranging from Wolverine's claws to the Nightcrawler's teleporting incorporated into their moves. Other X-Men regulars feature in the game, complete with their special abilities.<br><br>Pressing the space bar gives access to a panel of icons at the bottom of the screen, which allow interaction with objects and use of special powers  - watch out for your power and energy levels.

[Xonox Double Ender: Tomarc the Barbarian and Motocross Racer]
Publisher=Xonox
Developer=Xonox
Released=1984
Systems=Atari 2600|VIC-20
Genre=Action|Racing / Driving
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/xonox-double-ender-tomarc-the-barbarian-and-motocross-racer
Description=This is a compilation containing two Xonox games on a single cartridge. The games are:<br><br>1. Tomarc the Barbarian<br>2. Motocross Racer<br><br>The game cartridge has two sides, each with one game. To select a game you simply insert the appropriate end of the cartridge into the console.
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[Xor]
Publisher=Logotron Entertainment
Developer=Astral Software
Released=1987
Systems=Amstrad CPC|Atari ST|Electron|ZX Spectrum
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/xor
Description=Magus and Questor are trapped in the 15 mazes of Xor. These include Dolly's Revenge, Patience Pending and The Decoder, and can be played in any order. Before going through the exit, they must collect every balloon from within the levels. All of this must be done in a limit of 2000 moves.<br><br>The characters have differing abilities, and can be swapped between at any time. Hazards to avoid include bombs, falling boulders and barriers. Four pieces of the map can be found and collected.<br><br>Prospector in the Mazes of Xor is an Amiga update adding extra levels and a level editor.
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[X-Out]
Publisher=Rainbow Arts Software GmbH
Developer=Rainbow Arts Software GmbH
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/x-out
Description=In principle, this is yet another (technically very impressive) horizontally scrolling shoot-'em-up. The interesting twist about the scenario is that it doesn't play in space like the similar game R-Type and most of its clones - instead, the fight between good and evil is underwater.<br><br>Through five levels, you have to shoot countless enemies, complete with the obligatory mid-level and end-level bosses. The most innovative part of this game comes after a level when you get to purchase new weapons - instead of simply buying upgrades, you can customize your ship by placing your new weapons anywhere on it.
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[Xybots]
Publisher=Domark Group Ltd.
Developer=Atari Games Corporation
Released=1989
Systems=Amiga|Amstrad CPC|Atari ST|Lynx|MSX|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/xybots
Description=Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, depending on your point of view. With either one or two players, you must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played co-operatively, although bullets from one player can harm the other.<br><br>The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often it's good to send one player forward and let the other play the waiting game, as in Gauntlet.
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[Yabba Dabba Doo!]
Publisher=Quicksilva Ltd.
Developer=Taskset Ltd.
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/yabba-dabba-doo
Description=In Yabba Dabba Doo the player has to help Fred win Wilma's heart. To do this he must build a house by collecting rocks and putting them in the right place. There are obstacles to this, small rocks get in the way, turtles bite your ankles and pterodactyls drop rocks on you too. Also while you're away neighbours will pinch bits.<br>Once the house is built, you have to get Fred a car so that he can get to the quarry to work, thus earning enough money to hire a dino crane to put the roof on. Progress is measured by points, these are gained as you build the house, get to work and finally find Wilma.

[Yellow Peril]
Publisher=
Developer=
Released=1994
Systems=
Genre=Adventure
Perspective=1st-Person Perspective
Score=2.2
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/yellow-peril
Description=In this sequel to Land of the Purple Sea, where the protagonist's experiments leave them stranded in a mysterious environment wherein all environments are tinted various hues of indigo or violet, evasion has been effected from the grasp of mauve -- but at what cost?  Now you find yourself on the shores of a copper sea, contemplating shelter from the golden sun above and flight into the amber hills to beigely plot your ecru escape.

[Yes, Prime Minister]
Publisher=Mosaic Publishing
Developer=Oxford Digital Enterprises Ltd.
Released=1987
Systems=Amstrad CPC|DOS|ZX Spectrum
Genre=
Perspective=
Score=4.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/yes-prime-minister
Description=A week in the life of the British Prime Minister.  But not just any Prime Minister, this game puts you in the shoes of Prime Minister James (Jim) Hacker from the classic BBC television comedy "Yes, Prime Minister".  <br><br>Much like most political simulations, you must balance your popularity with the needs of your party, the meddling of foreign governments, and the small minded incompetence of the civil servants that surround you.  All of this is played out with multiple choice dialogues between Hacker and the other cast members of the series (complete with lo-res digital pictures).  The dry humor of the show abounds as you must deal with crises such as the French refusing to continue work on the channel tunnel until Waterloo station is renamed.  Fans of the show will recognize much of the material and non-fans should still find enough laughs to keep them interested.

[Yie Ar Kung-Fu]
Publisher=Imagine
Developer=Konami Industry Co. Ltd.
Released=1986
Systems=Amstrad CPC|BBC Micro|Electron|MSX|NES|Wii|Xbox 360|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/yie-ar-kung-fu
Description=Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master.  Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment.  Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones.  Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy.
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[Yie Ar Kung-Fu 2: The Emperor Yie-Gah]
Publisher=Imagine
Developer=Konami Co., Ltd.
Released=1987
Systems=Amstrad CPC|BBC Micro|Electron|MSX|ZX Spectrum
Genre=Action
Perspective=Platform
Score=1.8
Controls=Joystick (Digital)|Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/yie-ar-kung-fu-2-the-emperor-yie-gah
Description=Sequel of the popular arcade game, Yie Ar Kung-Fu. It follows Lee-Young's quest to become a Kung-Fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee-Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks.
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[Yogi Bear]
Publisher=Piranha
Developer=Dalali Software Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action|Adventure
Perspective=Side-Scrolling
Score=2.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/yogi-bear
Description=Dalali Software are described as "Smarter than the average software house" in the introduction to this licensed arcade adventure. Yogi must travel across Yellowstone Park to rescue his friend Boo-Boo, who has been kidnapped. Travel through 198 screens to reach him, collecting six toffee apples en route - these are converted into a code which allows Boo-Boo to be rescued without his kidnapper raising a fuss.<br><br>The park scrolls sideways, with Yogi moving into and out of the layered screens. It contains animals who can harm you on contact, as well as black holes and water hazards. Contact with the park ranger or tourists is also forbidden. Yogi must watch his energy level, which is kept up by swiping fish and pick-a-nick baskets. Boo-Boo must be rescued before he and Yogi have to hibernate for the winter.
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[Yuppi's Revenge]
Publisher=ariolasoft GmbH
Developer=ariolasoft GmbH
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/yuppis-revenge
Description=In Yuppi's Revenge the player is assuming the position of a Harvard graduate, suddenly faced with typical managerial problems concerning the leadership of a multinational oil company. The goal is to earn as many monetary rewards and decorations as possible. Drilling for oil, dealing with oil tankers, or trading shares are just a few of the available chances. However, status in society also plays a magnificent role.<br><br>Up to four players can compete with each other. Even certain unfair practices can be conducted in order to prevail over the opponents.

[Zaga Mission]
Publisher=Anirog Software
Developer=Kingsoft GmbH
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/zaga-mission
Description=The situation on planet Zaga 1 is critical. A serious fault has occurred in the life-support power plant. The citizens count on you to get through the tunnels that leads to the power plant, and fix the problem. <br><br>Zaga Mission is a isometric-viewed action game graphically similar to Zaxxon. The game takes place underground. You have to navigate your helicopter through a series of mazes. As if that wasn't enough the security doors are opening and closing  unpredictably. Hit any of the walls or doors and the mission is over. Refueling stations can be found along the way, and these are necessary so you don't run out of gas.
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[Zak McKracken and the Alien Mindbenders]
Publisher=Lucasfilm Games LLC
Developer=Lucasfilm Games LLC
Released=1988
Systems=Amiga|Atari ST|DOS
Genre=Adventure
Perspective=3rd-Person Perspective
Score=3.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/zak-mckracken-and-the-alien-mindbenders
Description=Zak McKracken is a tabloid reporter (and not a very good one at that).  Based upon a psychadelic dream, Zak one day realizes that something is wrong -- Space Aliens are dumbifying the general public through the telephone system.  Zak must stop this, but he can't do it alone.  After finding a magic crystal (or some sort of crystal), Zak manages to get the help of Anthropologist, Annie, and her friends, Melissa and Leslie.  Between the four characters (all of which you control), you can destroy the dumbifying devices and save the earth.  Not too bad for a tabloid reporter.
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[Zamzara]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1988
Systems=
Genre=Action
Perspective=Platform
Score=4.0
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/zamzara
Description=Zamzara is a shooter platformer, you control the alien Zamzara.The Object of the game is to escape from a laboratory before a bomb explodes. You have little time to trek through the lab to finally get to your ship, which you need to leave the complex. Along the way you'll encounter a bunch of nasty aliens and monsters which you will need to kill with your large arsenal of weapons. You're armed with guns like a laser gun and rocket launcher. Zamzara is an extremely difficult game at times, so watch out!
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[Zaxxon]
Publisher=Synapse Software Corporation
Developer=SEGA Enterprises Ltd.
Released=1984
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Intellivision|MSX|PC Booter|TRS-80|TRS-80 CoCo|Wii|ZX Spectrum
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/zaxxon
Description=The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.<br><br>Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, with the game looping with increased difficulty if you can survive the first time. There are 3 distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.
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[Zelta Pass]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1989
Systems=
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/zelta-pass
Description=Players control a spacecraft who must make its way through wave after wave of enemy fire and defeat the mothership at the end of each one. The craft is equipped with two built-in lasers which can be used to destroy enemies. Some waves require the player to navigate their ship through a specific path, making sure to avoid coming into contact with any walls.<br><br>If the craft collides with an enemy or hits a wall, it is destroyed and a new one take its  place.  Players are supplied with three ships, and if all of them are destroyed, the game is over. <br><br>Zelta Pass was created using the Shoot 'Em Up Construction Kit.
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[Zenji]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 5200|Atari 8-bit|ColecoVision|MSX|ZX Spectrum
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=4.2
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/zenji
Description=Zenji is an action/strategy game where you control a rolling face throughout a maze. Each section of the maze can be rotated by the face. The goal is to turn the entire maze green by connecting each section of the maze to the source at the center of the screen. After all sections of the maze have been connected, you can move on to the next, more challenging level. In addition to having a time limit to complete your task, you need to avoid the flames and sparks which wander about the maze. From time to time a number will appear in a maze section and count down from 9 to 0. If you touch the number before it disappears, bonus points are earned. As the levels progress, the mazes become larger, trickier and more flames will appear.
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[Zeppelin]
Publisher=Synapse Software Corporation
Developer=Synapse Software Corporation
Released=1984
Systems=Atari 8-bit
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/zeppelin
Description=After escaping the Timelords you begin a fight for survival on the cave world of Zarkifir. This is where the Timelords have established their base from which they intend to dominate this planetary system. You must navigate the caves and undermine their forces!<br><br>You control a Zeppelin traveling through a cave system. Your goal is to survive the cave defenses, acquire a TNT bomb and unlock access to the chamber where you can detonate the bomb. Your Zeppelin is capable of firing in all directions around you.<br><br>You have limited ability to control how you progress through the caves as the screen constantly scrolls with directions shifting according to the cave layout.<br><br>The caves have many defenses from laser walls to falling rocks. Most of these can be disabled by shooting switches on the cave walls.<br><br>In order to access the room where the bomb can be detonated you have find a hamburger and use it to bribe the hamburger creature that blocks the entrance.<br><br>Two player mode has one player controlling the Zeppelin movement while the second player controls the guns.

[Zero Gravity]
Publisher=EAS Software
Developer=EAS Software
Released=1989
Systems=Amiga|Atari ST
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/zero-gravity
Description=At its most basic level, Zero Gravity can be thought of as a Pong game, as the player controls a bat which must be used to hit a ball as it comes towards you. The main twist is that the gameplay is completely 3-dimensional, with control over the horizontal and vertical positions of the bat. The game uses a split-screen view, with the top half from player 1's perspective, and the bottom from player's 2, even when only one player is human.<br><br>Each time you get the ball past your opponent's bat, a score is added to a tally, and a number of points are awarded. Along the side-wall of the playing arena there are 8 tokens to be hit, awarding extra points, speeding the game up, deducting points from your opponent, and so on.
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[Zig-Zag]
Publisher=Spectrum Holobyte, Inc.
Developer=Zig Zag Software
Released=1987
Systems=
Genre=Action
Perspective=Isometric
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/zig-zag_
Description=In this arcade style shooter, Zig-Zag, you are a star pilot. Maneuver your star fighter down the narrow passageways of Matrix of Zog somewhere in the 12th dimension. You must locate the Eight Crystals of Zog. To prevent you from doing this, the enemy will send their best against you. Ramps, traps and disappearing barriers are a few of the other obstacles in your path. Shop zones are available at various spots. Buy maps, shields, an extra life or two, or even infrared and x-ray vision.<br><br>There are two modes that you are able to choose at the beginning of the game, Brain Teaser and Zapper. Zapper mode, all prisms in place and all passageways will be open. Use this mode to become familiar with the maze. However, you must shoot aliens while doing this. The Brain Teaser is the normal mode of the game. You will have five lives.<br><br>The joystick controls your fighter up, down, left and right, its button fires your weapons. To change the forward direction of your ship, you must run into the prisms on the floor (or the walls). The prisms allow 90 degree and 180 degree turns, depending how they are oriented. Hitting a wall always reverses direction.<br>There are three Special Zones:<br>Save Zone – Entering this zone will allow you to save the game. You will be shown a special save code. Jot these down, since they will not be saved to disk. When you restart the game, you will be able to re-enter this code to begin the game in the Save Zone.<br>Death Zone – Enter here and die.<br>Shop Zone – Enter this zone and using the cash that you have accumulated from killing aliens purchase various items to help you on your quest.<br>Your quest won't be easy. There are seven types of aliens that will hinder your progress. They are zigzags, homers, drifters, attracters, bouncers, corkscrews and cubes. Good luck.
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[Zoids]
Publisher=Electric Dreams Software
Developer=Electronic Pencil Co. Ltd., The
Released=1986
Systems=Amstrad CPC|MSX|ZX Spectrum
Genre=Action
Perspective=1st-Person Perspective
Score=2.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/zoids
Description=In this game you are a visiting Earthman, caught in the war between ancient enemies. After you crashed, you joined your rescuers in their war for survival. You are the blue side; your enemies are colored red. You control a gigantic battle-robot, called a Zoid, to attack and defeat other Zoids.<br><br>The action takes place from within the cockpit. You have to learn a new way of looking at the world, as your only contact with outside is through the instrument panels of the Zoid. This is not intuitive--it takes some reading, some experimentation, and lots of practice.<br><br>What you see on the screen while playing is the cockpit control panels.  The computer displays your health and the health of your battle robot both visually and audibly.  You see your heartbeat and the bot has a similar heartbeat.  You also hear you heartbeats, and these tell you how your combined overall health is.<br><br>Other features of the cockpit include a radar-style map that shows your Zoid in relation to the world around you.  The map includes terrain features, and anything your instruments pick up is put on the map.  All your game controls are displayed around the map, the railgun, shields, jamming, missiles, and general information panels.
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[Zombi]
Publisher=Ubi Soft Entertainment Software
Developer=Ubi Soft Entertainment Software
Released=1990
Systems=Amiga|Amstrad CPC|Atari ST|DOS|ZX Spectrum
Genre=Action|Adventure
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/zombi
Description=In Zombi you control a team of four intrepid travelers, who have landed their helicopter on the roof of a shopping centre in the hope of finding fuel. The problem is that, with Hell full, Zombies are walking the earth, devouring humans as they please.<br><br>Zombi is a point and click adventure game in which you control the four characters (Alexandre, Sylvie, Yannick and Patrick) in turn, taking each of them individually through the abandoned complex. Lots of potentially-useful items have been left behind, some stored in cupboards - work out what they could be used for. <br><br>Try to find a weapon with which to attack the zombies - bare-hands fighting only works for a few attempts before your character is worn out. Dead zombies should be placed in the freezer in the basement to stop them re-emerging. You have free rein over the shopping mall, and can use the bed shops to rest and the food shops for nourishment. Be wary of the dark and zombie-filled basement though.
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[Zombies]
Publisher=Electronic Arts, Inc.
Developer=BRAM Inc.
Released=1984
Systems=Apple II|Atari 8-bit|ZX Spectrum
Genre=Action|Adventure
Perspective=Isometric
Score=3.2
Controls=
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/zombies_
Description=A platform game, where you have to fight zombies, snakes, spiders and an array of other creatures in order to survive.<br><br>The real catch in this one is that the dungeons you must go through make use of visual effects, similar to those in M.C. Escher's work, to create physically impossible scenarios, hence the name, that make for some intriguing puzzles aside from the fighting.<br><br>The game features a total of 13 dungeons with 129 different rooms, and even let's you jump in the game in cooperative mode with another player.
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[Zone Ranger]
Publisher=Activision, Inc.
Developer=Activision, Inc.
Released=1984
Systems=Atari 5200|Atari 8-bit
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/zone-ranger
Description=Zone Ranger is an arcade action game somewhat similar to Asteroids. You are the pilot of a spaceship in a deadly region of space. Large killer rocks, rogue satellites, boomerangs, and more all fill this region of space. Using your ships lasers you need to destroy as many of these as you can to earn points. Each level also contains some warp holes; enter one of these and you will be transported to a new location, which could be useful if you get in trouble. You will also occasionally come across some sonic sparklers; touch one of these, and you will temporarily become invincible. Another oddity you may come across is a super portal, which will transport you to the inner sanctum where bonus dots can be found. Lastly, on level one only a warp to the seventh dimension can be found. Lots of points can be earned there, but it's quite difficult so if you take this warp you probably won't last long!
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[Zoom!]
Publisher=
Developer=
Released=1988
Systems=Amiga|DOS|Genesis
Genre=Action|Strategy
Perspective=Platform
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/zoom
Description=Zoom! is an arcade style puzzle game.  Your character Zoomer (a Pacman lookalike with arms & legs) must trace the outline of the squares on the game board to light them up.  Points are awarded when full squares are formed, although the game also displays how many lines must still be completed. You proceed to the next level when all the squares have been lit up.  There are various monsters that will try to hunt you down - contact with these costs you energy and eventually a life. There are also a number of power-ups that will aid your quest - quick filling of tiles surrounding the bonus piece, a level skip and bonus points, for example.

[Zork III: The Dungeon Master]
Publisher=Commodore Electronics Ltd.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|DOS|Macintosh|MSX|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.6
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/zork-iii-the-dungeon-master
Description=In the third game of the famous adventure game series  Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?<br><br>Like its predecessors, "Zork III: The Dungeon Master" is a text adventure game. You read descriptions of rooms and then interact with the game by typing commands. As all early Zork games, it is very easy to get stuck in the game, so you'll have to reload several times in order to find the correct way.
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[Zork II: The Wizard of Frobozz]
Publisher=Commodore Electronics Ltd.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|DOS|Macintosh|MSX|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=2.8
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/zork-ii-the-wizard-of-frobozz
Description=Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, the game is set in the Great Underground Empire, but this time the main goal is to face off against the titular Wizard. <br><br>Like its predecessor, Zork II plays like any other text adventure: there are no graphics - only text - and the player types commands such as "lift cage" or "examine robot".
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[ZorkQuest: Assault on Egreth Castle]
Publisher=Infocom, Inc.
Developer=Tom Snyder Productions, Inc.
Released=1988
Systems=PC Booter
Genre=
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/zorkquest-assault-on-egreth-castle
Description=This was one of the first interactive comic books (along with Lane Mastodon and Gamma Force.)<br>The unique element of this software was you could "follow" the narrative from a single character's point of view, or "jump" to another character's.  Thus, you could re-read the story to learn new things about how the character's different paths affected each other and the outcome of the story.<br>The display technology used a 3D vector format; Many scenes scaled (like zooming on a camera lens), although this sacrificed detailed graphical textures and colors.<br>This Zork inspired comic acts more like a D&amp;D novel, following a party of travelers as they enter and explore Egreth Castle.
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[ZorkQuest: The Crystal of Doom]
Publisher=Infocom, Inc.
Developer=Tom Snyder Productions, Inc.
Released=1989
Systems=PC Booter
Genre=
Perspective=3rd-Person Perspective
Score=...
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/zorkquest-the-crystal-of-doom
Description=This was the second Infocomic in the ZorkQuest series<br>The unique element of this software was you could "follow" the narrative from a single characters POV, or "jump" to a new characters POV.  Thus, you could re-read the story again and learn new things about how the characters different paths affected each other and the outcome of the story.<br>The display techology used a 3D vector format; Many scenes scaled (like zooming on a camera lens) at a sacrfiice of detailed graphic textures colors.
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[Zork: The Great Underground Empire]
Publisher=Commodore Electronics Ltd.
Developer=Infocom, Inc.
Released=1983
Systems=Amiga|Amstrad CPC|Apple II|Atari 8-bit|Atari ST|Browser|DOS|Macintosh|MSX|PC-98|PC Booter|TRS-80|TRS-80 CoCo
Genre=
Perspective=
Score=3.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/zork-the-great-underground-empire
Description=Zork: The Great Underground Empire is a classic text adventure game.  The player begins as an "adventurer" standing near a white house in a nice forest, but soon descends into the Great Underground Empire, where most of the game takes place. The player's quest is to collect the Nineteen Treasures of Zork. <br><br>As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates with the player via text, and the player interacts with the game by typing commands, such as "examine mailbox" or "take torch". For movement, the player types in geographical directions (such as "north" or "east" - or just "n" and "e"), and can check what items are being carried with the "inventory" command (or just "i"). <br><br>Zork was ported over from mainframes in the late 1970s. It is one of the first "text adventures" and is widely considered to be one of the great classics of the genre which reached the peak of its popularity in the '80s.
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[Zork: The Undiscovered Underground]
Publisher=
Developer=
Released=1997
Systems=Browser|Macintosh|Windows
Genre=
Perspective=
Score=0.0
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/zork-the-undiscovered-underground
Description=This was a free game released by Activision to celebrate and promote their newest game, at the time, Zork: Grand Inquisitor. It is a text only adventure done in the style on the original Zork games.<br><br>The year in 1066. You're a private, 7th class, in the Inquisition Guard. After getting relieved of your post at the Port Foozle Inquisition Gift Kiosk, you see the Pastor of Disaster, the Minister of Sinister, the Grand Inquisitor. It looks like he has a job for you. Yes, you. After asking about other, ANY other, guards to go instead, you have your orders. Sigh. Very well. Archaeologists have unearthed a tunnel that seems to lead to a new section of the Great Underground Empire or GUE. You are to  enter this tunnel and explore the Great Underground Empire. You'll be back in no time. You hope.

[Zork Trilogy]
Publisher=Infocom, Inc.
Developer=Infocom, Inc.
Released=1986
Systems=Amiga|Apple II|Atari 8-bit|Atari ST|DOS|Macintosh
Genre=
Perspective=
Score=1.1
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/c64/zork-trilogy
Description=The Zork Trilogy is a compilation of all three of Infocom's original Zork games - Zork I, Zork II and Zork III -- and including the famous and ultimate feelie: the "Zorkmid Coin". This pioneering IF work was originally called Dungeon; it was too large for most computers at the time, and was broken into three sections, which became the original Zork Trilogy.<br><br>The Original Zork Trilogy<br><br>Zork I: The Great Underground Empire<br>This is the first game in the trilogy that started it all, in which you are introduced to the Land of Quendor, also known as the Great Underground Empire. Your only starting equipment is an Elven sword, and an old brass lantern. You must battle the Thief and the Troll, and outwit the Cyclops, as well as sail the mighty Aragain River, and go Over The Rainbow. You must fetch each of the twenty treasures of Zork, return them to the Trophy Case, and then find the entrance to Zork II.<br><br>Zork II: The Wizard of Frobozz<br>Here you meet the Wizard of Frobozz, a senile mage who can only cast spells beginning with the letter "F".  These include "Freeze", "Fatigue", and "Fudge." (The last one turns things into... fudge.)  Also found here is the infamous Carousel Room, the unicorn, and the dragon. Your mission is to get all three orbs and free the demon, so you can get the wand from the wizard and move on to Zork III.<br><br>Zork III: The Dungeon Master<br>Zork III ties up the loose ends left by the first two Zorks. Here, you find out your purpose for being in Quendor. Also, you finally find the spot where you must utter the words "Hello Sailor", a phrase that has become a running gag in the series.
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[Zorro]
Publisher=
Developer=
Released=1985
Systems=Amstrad CPC|Atari 8-bit|ZX Spectrum
Genre=Action|Strategy
Perspective=Platform
Score=2.4
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/zorro_
Description=All the ingredients from the Zorro story feature in this action game - a kidnapped senorita, an evil enemy leader (Colonel Garcia) and his henchmen and of course the obligatory swordfight!<br><br>This computer version of Zorro is a strange beast, he can leap across buildings, fall 50 feet and land like a feather, with neither a scratch to his head or a crease in his cape. He can also perform masterful tricks, such as balancing a large plant pot on his head, while simultaneously climbing up a ladder.<br><br>Zorro has similar platform gameplay to the same company's Bruce Lee game, but with a slower pace and more puzzle elements. There are 20 different screens in the game, with The Ole Hotel screen being used continually throughout the game. The player must overcome various puzzles, including the branding of a bull and catapulting into the air via a conveniently left spring board and a dazed Garcia guard!

[Z-Pilot]
Publisher=Spinnaker Software Corporation
Developer=Rino Limited
Released=1986
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Top-Down
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/z-pilot
Description=You pilot the Z-Fighter. By cybernetic control, your brain becomes one with the ship and your every thought becomes motion. Destroy all attacking aliens. Fail, and the known universe will be overrun by the bloodthirsty aliens. A true shoot-em-up. The joystick controls all motion. Fire button fires.<br><br>Destroy alien encounters and score points. The higher the level, the greater the challenge. The greater the challenge, the larger the points received.<br>After destroying 10 aliens, an energy unit will appear. If you destroy this, you will free an energy capsule. Chase and collect the capsule to obtain energy bombs.<br><br>Once you have gathered several energy bombs, you can blast a hole through the moving force barrier surrounding the Transporter Unit. Create a large enough hole and you will be able to warp through hyperspace to the next level. Complete all 4 levels and the universe is saved and you are a hero.
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[Zub]
Publisher=Mastertronic Ltd.
Developer=Binary Design, Ltd.
Released=1987
Systems=Amstrad CPC|ZX Spectrum
Genre=Action
Perspective=Platform
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/c64/zub
Description=Zub is a cartoon platform game, the first title developed by the brothers Ste Pickford and John Pickford as a team. In a humorous twist, every creature in the game is named Zub, including the main character. The player controls Zub, an alien warrior that received a mission from his Emperor Zub of the Zub galactic empire: to retrieve the Green Eye of Zub, a powerful artifact.<br><br>Zub must ride the intergalactic elevators to reach other planets and continue the search for the Eye. The worlds are very empty, featuring a few platforms and sparsely populated by dangerous monsters called Zubs. Zub must hop to the existing platforms, position them next to each other, and keep jumping and alternating between them to ascend to the top of the level and move to the next planet. The Zubs float around the scene following the hero, trying to touch and drain some of the health energy, and have to be killed with the laser gun.

[Zybex]
Publisher=
Developer=
Released=1988
Systems=Atari 8-bit|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/zybex
Description=Zybex is a horizontally scrolling shoot 'em up inspired by Side Arms and Nemesis/Gradius. The players took control of prisoners trying to win freedom from a galactic prison. At the end of each level they earned a crystal, opening access to the later levels of the game.<br><br>There are 16 levels in total, with numbers 2-12 immediately available after completing the first - the player can go through them in any order. However, levels 13-16 are locked until the player earns enough crystals.<br><br>The weapon system is quite unique - the player constantly fires, and the fire button is simply used to change the current weapon. The basic weapon is the Orbiter, which the player always has. Picking up weapon icons increases the power of a weapon by 1 up to the maximum of power level 4. Dying reduces the current weapon by 1 power level, or loses it if the weapon is power 1 (with the exception of the Orbiter). As the weapons get more power, their fire rate becomes faster and the bullets stronger. The five weapons are Orbiter, 8-way (upgrades from 2 to 4 to 6 to 8 way fire), Railgun (powerful single bullet which gets longer) Pulse (fires straight forward and gains diagonal fire at power 3/4) and Wall (another forward fire, which gains size).

[Zygon Warrior]
Publisher=Entertainment and Computer Products Pty. Ltd.
Developer=Entertainment and Computer Products Pty. Ltd.
Released=1989
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/zygon-warrior
Description=In this vertical-scrolling shoot-em-up created with the Shoot 'Em Up Construction Kit, players navigate their ship through two stages, using its built-in lasers to destroy incoming enemy ships that fire at them. When players collide with an enemy ship or they have been hit by their fire, a life is lost. The game ends when all lives are lost.

[Zynaps]
Publisher=Hewson Consultants Ltd.
Developer=Hewson Consultants Ltd.
Released=1987
Systems=Amiga|Amstrad CPC|Atari ST|ZX Spectrum
Genre=Action
Perspective=Side-Scrolling
Score=3.0
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/zynaps
Description=This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are on offer as well, which you'll certainly need, especially as you have to go back a long way when losing a life.
Goodname=Zynaps (8929)
NoIntro=
Tosec=

[Zzap Sizzlers II]
Publisher=Gremlin Graphics Software Ltd.
Developer=Bubble Bus Software|Gremlin Graphics Software Ltd.|Rino Limited
Released=1986
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/c64/zzap-sizzlers-ii
Description=Zzap Sizzlers II is a four-game compilation pack featuring the following action games:<br><br>1. Bounder<br>2. Monty on the Run<br>3. Starquake<br>4. Z a.k.a. Z-Pilot

