[4 in 1 Row]
Publisher=N.V. Philips Gloeilampenfabrieken
Developer=N.V. Philips Gloeilampenfabrieken
Released=1982
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/4-in-1-row
Description=4 in 1 Row is a translation of the Connect Four board game. Two players (Pussycat and Hounddog) take turns dropping colored (red or green) discs in an eight-column six-row grid. The object is to place 4 discs in a row, either vertically, horizontally or diagonally.<br><br>An strategic indicator number on the right side of the screen, besides each name, will show the chances of each player to get four discs in a row. The higher the number, the higher the chances. If the number reads 125 it means the player is just one move away from winning. The strategic indicator can be turned off by pressing CLEAR.<br><br>When playing against the computer, two variations with three skill levels are available:<br>Playing against Microcat I, II or III (selected by pressing 1, 2 or 3). Microcat uses a micro-sensor (represented by a µ sign) which will stop over each column calculating its chances. The disc will be dropped where the µ stops. The higher the skill level, the bigger the sensor and calculation times.<br><br>Playing against Microdog I, II or III (selected by pressing 5, 6 or 7) is similar to playing against Microcat (with the skill levels and µ sensor), but the player can also ask for computer assistance on moves. Whenever player's Pussycat appears, pressing 1, 2 or 3, depending on the skill level, will make the PRESS ENTER text appear along the micro sensor. Once pressed, the computer will take over and will continue until the player presses again 0 and ENTER when Pussycat appears.
Goodname=
NoIntro=4 in 1 Row
Tosec=Four in 1 row

[Air Battle]
Publisher=
Developer=
Released=1985
Systems=
Genre=Action|Simulation
Perspective=1st-Person Perspective
Score=2.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/air-battle
Description=Air Battle is a flight simulator set in the World War I era. The player controls a biplane from an inside-the-cockpit perspective.<br><br>The player starts the game with the plane on ground. The plane will start moving and a flashing light will indicate when the plane has achieved enough speed to take-off. Once in the air, the player must try to take down the most enemy planes possible, while avoiding hitting friendly planes. The enemy planes have white tail sections while friendly have yellow tail sections. There's no way of telling if a plane is friend or foe if it is coming straight at the player, until it starts firing. The player can see incoming planes through a radar in the middle of the panel.<br><br>The player gains points for hitting or taking down enemy planes, but will also be penalized by hitting or taking down friendly planes. There are four levels of difficulty, starting at zero points, 200 points, 500 points and 1000 points. The levels can also be selected directly from the game start, by pressing "0", "1", "2" or "3" to start.<br><br>There's a fuel meter at the left of the panel and a ammunition meter at the right. When any of these are close to end, the player has to land the plane and refuel/recharge his plane. The game ends if the player is shot down by enemy planes or if the plane crashes while taking-off, landing or due to lack of fuel.

[A Labyrinth Game / Supermind]
Publisher=N.V. Philips Gloeilampenfabrieken
Developer=N.V. Philips Gloeilampenfabrieken
Released=1982
Systems=
Genre=Action|Strategy
Perspective=Top-Down
Score=2.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/a-labyrinth-game-supermind
Description=Two titles are available in this cart:<br><br>1. A Labyrinth Game is exactly what the title defines. The player has to move a pawn from the left side of a labyrinth to the exit on the right side. Each match consists in a series of 10 and the labyrinth always changes when starting a new game. The pawn is controlled with the joystick and the "action" makes it move faster. There are 16 possible variations, including stationary and moving patterns and exits, for one player, two players or one player against the computer (a "Cat and Mouse" game where the computer plays a pawn which tries to catch the player's pawn)<br><br>1. One player, regular speed with<br>(Press 0) Stationary pattern;<br>2. (Press 1 1) Moving pattern, stationary exit;<br>3. (Press 1 2) Moving pattern and exit;<br><br>2. One player, double speed with<br>(Press 4) Stationary pattern;<br>4. (Press 5 1) Moving pattern, stationary exit;<br>5. (Press 5 2) Moving pattern and exit;<br><br>3. Two players taking turns, regular speed with<br>(Press 2) Stationary pattern;<br>6. (Press 3 1) Moving pattern, stationary exit;<br>7. (Press 3 2) Moving pattern and exit;<br><br>4. Two players taking turns, double speed with<br>(Press 6) Stationary pattern;<br>8. (Press 7 1) Moving pattern, stationary exit;<br>9. (Press 7 2) Moving pattern and exit;<br><br>5. Two players simultaneously, regular speed with<br>(Press 8 1) Moving pattern, stationary exit;<br>10. (Press 8 2) Moving pattern and exit;<br><br>6. One player "Cat-and-Mouse" game with<br>(Press 9 1) Moving pattern, stationary exit;<br>11. (Press 9 2) Moving pattern and exit;<br><br>2. Supermind is a code breaking game. Four question marks will be displayed, along with the number of symbols left to be entered (4 at the start). The player enters four symbols of choice and if they're correct but misplaced, a red number will appear in the right of the screen (with the number of correct symbols guessed). If the symbol is correct and placed in the right order, it will be displayed in white. The computer keeps track of the number of tries taken and the game ends when all symbols were discovered and placed in the right order.

[Alien Invaders - Plus!]
Publisher=
Developer=
Released=1980
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/alien-invaders-plus
Description=This is a Space Invaders clone with a twist. Eight robots with laser cannons and protected by a shield wall are advancing in the player's sector, and with his laser cannon he has to destroy them. The shield wall is indestructible, but the robots and the cannons aren't. They'll go from side to side of the screen in an alternate movement shooting down. Three high density molecular laser shields are placed in defense of the laser cannon. Each one of them houses an extra cannon.<br><br>Instead of a passing flying saucer as seen in Space Invaders, the player has to face the Merciless Monstroth, which shoots against him. The player controls a robot defender inside the laser cannon. If the laser cannon is destroyed, the robot will be left unprotected. The robot can enter in a new laser cannon housed in one of the shields. Once the new laser cannon is active, the shield is gone. Once the three shields are gone, the  Merciless Monstroth will come down to hunt the player's cannon and robot.<br><br>The player wins a battle when destroying all enemy robots and cannons on the screen. A battle is lost when the player's robot is destroyed. The first side to win ten battles wins the war.

[Alpine Skiing!]
Publisher=
Developer=
Released=1979
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/alpine-skiing
Description=One or two players can choose among three kinds of skiing competitions to play: Slalom, Giant Slalom and Down Hill.<br><br>1. In the Slalom event, players must ski through 55 gates. The winner is the fastest player to conclude two runs down the courses. If a player misses a gate, the timing stops and the counter registers the numbers of violations. The winner then is the player with the lesser number of violations.<br><br>2. The Giant Slalom event follows the same rules to the slalom, but is longer than the slalom, with gates farther apart.<br><br>3. In the Down Hill event, the winner is the player to achieve the end of the marked course in the shortest amount of time. If the player goes off-course, the violations are counted instead, and the winner is the player with the lesser number of violations.<br><br>In any event, crashing into the gates will make the players lose time. Each player's course is displayed at one half of the screen and separately, even though their progresses are shown simultaneously. Players can go off-course and invade each other's courses, though.<br><br>The players select the events by pulling down the stick when the desired event's name is displayed in the screen. The skiers are controlled with the stick. By holding the stick down, the skier runs down in a straight line. By pushing up, the skier stops. Right and left will change the skier direction and pressing the action button will accelerate the skier in 30% of its speed.

[Armored Encounter! / Sub Chase!]
Publisher=Magnavox
Developer=Magnavox
Released=1978
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/armored-encounter-sub-chase
Description=Two titles are available in this cart:<br><br>1. Armored Encounter! is a clone of Atari's Combat. Two players control tanks and try to shoot each other the most in a time limit of three minutes. Each tank has 20 rounds of ammunition. The last three rounds will change color, warning the player the ammunition is low. This game offers 12 variations, selected by the alphanumeric keys:<br><br>(Pressing A): Plays over open country using cannon.<br>2. (Pressing B): Plays over hilly terrain (simple bars) with cannon.<br>3. (Pressing C): Plays over mountainous terrain (complex barriers) with cannon.<br>4. (Pressing D): Open country with guided missiles.<br>5. (Pressing E): Simple barriers with guided missiles.<br>6. (Pressing F): Complex barriers with guided missiles.<br>7. (Pressing G): Plays over open country with minefields (represented by X's on the screen - if a tank hits one of them, a point is scored to the adversary) and cannon.<br>8. (Pressing H): Simple barriers with minefields and cannon.<br>9. (Pressing I): Complex barriers with minefields and cannon.<br>10. (Pressing J): Open country - minefields - guided missiles.<br>11. (Pressing K): Simple barriers - minefields - guided missiles.<br>12. (Pressing L): Complex barriers - minefields - guided missiles.<br><br>2. Sub Chase! features a Hawk hunter-killer jet against a Shark missile-launching submarine. One player controls the jet, which scrolls left, and the other controls the submarine, which scrolls right. While neutral ships sail on the water surface, the players have to shoot each other the most in a time limit of three minutes. Each hit on the enemy scores one point to the player and each hit on the neutral vessels subtracts one point. There are three game variations, selected by the numeric keys:<br><br>(Pressing 1): Guided missiles with rear launch pattern.<br>13. (Pressing 2): Unguided missiles with rear launch pattern.<br>14. (Pressing 3): Guided missiles with forward launch pattern.

[Atlantis]
Publisher=Imagic
Developer=Imagic
Released=1982
Systems=Atari 2600|Atari 8-bit|Intellivision|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/atlantis
Description=The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.
Goodname=
NoIntro=Atlantis
Tosec=Atlantis

[Attack of the Timelord!]
Publisher=
Developer=
Released=1982
Systems=
Genre=Action
Perspective=Top-Down
Score=3.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/attack-of-the-timelord
Description=The player has just attracted the attention of Spyrus the Deathless - Timelord of Chaos, and his only defense is his Time Machine's laser cannon. The Timelord will now send his fleet of Time Ships to destroy the player.<br><br>In this space shooter the player controls the Time Machine horizontally with the directional stick and shoots its laser with the action button. The Timelord's Time Ships have four kinds of weapons to assault the player, and they will be introduced in the game's first four levels.<br><br>In the first level, the Time Ships will shoot missiles, which travel in straight lines toward the bottom of the screen. In the second level, the fleet will also use antimatter mines, which will follow the player's Time Machine movements. In the third level, the fleet will also use annihilators, weapons that will go straight to the bottom of the screen, and then try to hit the player from the sides. In the fourth level, the Timelord will also send Nucleonic Time killers, robot-piloted destroyers which can anticipate human actions.<br><br>The game has 256 stages of progressively increasing difficulty, with faster and better armed enemies. Each level is beaten after all Time Ships are destroyed.<br><br>The player scores 2 points for each missile destroyed, 4 points for each antimatter mine, 5 points for each Time Ship, 8 points for each annihilator and 16 points for each Time killer destroyed.<br><br>The Timelord appears at the start of each level, but his transmission can be jammed by starting the game pressing 0 (zero). This way he'll not reappear each time the player destroys a fleet of his Time Ships.

[Backgammon]
Publisher=N.V. Philips Gloeilampenfabrieken
Developer=N.V. Philips Gloeilampenfabrieken
Released=1982
Systems=
Genre=Strategy
Perspective=Top-Down
Score=...
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/backgammon__
Description=Backgammon is a translation of the board game to the Odyssey˛. The object of the game is to move all checkers off the board. The first player to do so wins. For technical reasons the board is drawn with parallel lines instead of triangles. Points are scored in the following way: a straight win is awarded with 1 point. A "gammon" is awarded with 2 points and a "backgammon" with 2 points. Players can challenge the opponent for doubling and redoubling the amount of points won. The game can be played using the electronic dice in game or using hand dice. The following variants are available:<br><br>1. Match Backgammon for two players (with pip counter) (Press 0): two players select the number of points over which the match will be played. This variation includes a pip counter: it displays the number of pips that have to be rolled for either player to complete the game and get all his checkers off the board.<br><br>2. Match Backgammon for two players (without pip counter) (Press 1): this variation is identical to the previous one, but without the pip counter, which can be reactivated at any time by pressing "0" and deactivated again by pressing "1".<br><br>3. Competitive Backgammon for two players (with pip counter) (Press 2): in this variation, instead of playing towards a predetermined match target, the computer gives a balance between both players and the points they have scored.<br><br>4. Competitive Backgammon for two players (without pip counter) (Press 3).<br><br>5. Match Backgammon for one player, playing against the computer (with pip counter) (Press 4).<br><br>6. Match Backgammon for one player, playing against the computer (without pip counter) (Press 5).<br><br>7. Competitive Backgammon for one player, playing against the computer (with pip counter) (Press 6).<br><br>8. Competitive Backgammon for one player, playing against the computer (without pip counter) (Press 7).<br><br>9. "Dutch" Backgammon (Press 1 to 7 + "_"): in this variety is also known as "Russian Backgammon" the checkers start on the bar and have to be brought onto the board, the same as with re-entering.<br><br>There is also a demo mode available(selected by pressing 6 or 7 + NO).
Goodname=
NoIntro=
Tosec=

[Baseball!]
Publisher=Magnavox
Developer=Magnavox
Released=1978
Systems=
Genre=Sports
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/baseball_
Description=Baseball! follows basically the official rules of the real game. The three numbers on  the scoreboard at the lower left side of the screen indicate Balls, Strikes and Outs, in that order. Players on defense can control the outfielders with the joystick. During the pitch, the joystick will control the ball's curve.<br><br>Once the batter hits the ball, the defense has to try to catch it. A ball caught on the fly is an automatic out. If it isn't caught, the outfielders have to catch it and send them to the fielders using the action and the directional stick to the desired direction.<br><br>A ball not caught on the fly will send the batter automatically to the first base. He can run to extra bases using the directional stick. A ball hit out of the park (the white line at the top of screen) is a home run and the batter will run all four bases automatically.<br><br>Three outs make teams exchange positions. The game length is nine innings, with additional innings in case of ties.

[Blobbers]
Publisher=N.V. Philips Gloeilampenfabrieken
Developer=GST Video
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=2.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/blobbers
Description=In Blobbers the player controls a mobile laser unit trying to defend itself from the Blobbers, fearsome, giant, amoeba-like creatures that will devour anything they encounter. The mobile laser unit moves grounded to the sides of the screen area. The Blobbers will also move along the same sides, and as the laser gun can only shoot straight forward, the mobile laser unit has to be in the opposite side of the screen to hit the Blobbers.<br><br>A Blobber borns as a harmless small yellow spot, growing to a bigger and purple mass, to a bigger and white one until it reaches its red adult form. Only when it is red it can do harm to the mobile laser unit, if they are of any other color, they will only stick to the mobile laser unit until it moves and releases itself from the Blobber. As the time passes, an adult Blobber will multiply, releasing a new small yellow spot which will eventually grow into another adult Blobber. When Blobbers are hit, they are reduced to the immediate previous stage of development (from red to white, then purple, then yellow, then deceased).<br><br>In the middle of the screen, moving blocks called Magic Transporters move up and down randomly. They are called Magic Transporters because they can be used to transport the mobile laser unit from one side of the screen to the other, if the mobile laser unit moves onto one of them while they touch the top or bottom of the screen. The Blobbers will also be transported by them. Also, they are impenetrable by the laser gun, meaning the player will only be able to hit one Blobber when there are no Magic Transporters in the laser's way.<br><br>The Blobbers will become faster every 90 seconds until finally reaching the mobile laser unit's speed. The player has only one life and no continues.

[Blockout! / Breakdown!]
Publisher=
Developer=
Released=1980
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/blockout-breakdown
Description=Two variations of Breakout are available in this title.<br><br>1. In Blockout, the object is to blast through the blocks in the shortest amount of time. There are four colored lines of blocks, and each line has an electronic demon. The electronic demons can replace removed blocks when charged. They'll be charged by touching either sides of the screen. After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time.<br><br>In two players mode, the second player controls the electronic demons as they try to prevent the first player to blast through the barricade. The player has 90 seconds to try achieving it.<br><br>In Breakdown, the object is to destroy the most blocks the player can within 60 seconds. Unlike in Blockout, the ball (called Blockbuster) will not ricochet when hitting blocks, only when hitting the screen edges, destroying all the blocks it crosses on its way.<br><br>In two players mode the second player again controls the electronic demos, which now move twice faster than in Blockout. A counter at the top of the screen marks how many blocks are left.<br><br>In both variations, the number of Blockbusters (balls) is unlimited.

[Bowling! / Basketball!]
Publisher=Magnavox
Developer=Magnavox
Released=1978
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/bowling-basketball
Description=Two titles are available in this cart:<br><br>1. Bowling!: one to four players take turns in this game. The alley is shown from a top down view and the ball moves back and forth at the foul line. The players have to press the action button to release the ball and can add an effect to it by pressing left or right on the right hand controller. Each player gets two balls per frame, except in the case of a strike. A strike scores 30 points, a spare 15 points and an open play scores one point for each pin hit. There are two game modes, League Night (selected by pressing "1"), with a slower swinging ball, and Tournament Play (selected by pressing "2"), with a faster swinging ball.<br><br>2. Basketball! (selected by pressing "3") features two players in a five minutes game. Each drop scores two points for the player. The player can move with the ball left or right, but must shoot within 8 seconds, or else the ball will automatically transfer to the other player. If the ball is shot while the other player is touching the ball, he will steal it. The player with more points when the clock reaches zero wins.

[Buraco Negro!]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/buraco-negro
Description=In Buraco Negro! the player controls a spaceship trying to defend a system of satellites from being hit by planet fragments cast by an explosion.<br><br>The boulders must be collected by placing them in transport platform in front of the ship. Once the boulder is coupled, the player must move the ship toward a neutron star in the left edge of the screen. The neutron star exerts a magnetic force which will draw the ship into it. The ship must be moved carefully as it displays momentum. If the ship is drawn by the neutron star, it will be destroyed. Once close enough, the boulder can be released (by pressing the action button) and it will be drawn into the neutron star. The boulders can also be destroyed with rockets launched by the ship, but they are only available while the ship is not carrying any boulders.<br><br>As the game progresses, more boulders will appear at the same time. The color of the boulders change as they increase in number: one boulder will be red, 2 will be yellow, 3 will be green, 4 will be blue and 5 will be purple.<br><br>There are 16 satellites to be protected. If a boulder hits one of them, it will be destroyed. When 12 or more of them are destroyed, the magnetic power of the neutron star increases. The game is over when only 2 satellites are left.<br><br>The game has 4 skill levels. Levels 1 and 2 have respectively slow and fast boulders. Levels 3 and 4 have respectively slow and fast boulders also, but the satellites will be destroyed for at a time.

[Casino Slot Machine!]
Publisher=
Developer=
Released=1980
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=1.6
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/casino-slot-machine
Description=As the name implies, this game simulates a casino slot machine. One to four players can place their bets in any of the three horizontal rows or the two diagonal rows. Bets placed can be of $0.10, $0.25 or $1.00.<br><br>The winning combinations are the following:<br><br>1. Cherry + Anything + Anything = 3 coins<br>2. Cherry + Cherry + Anything = 8 coins<br>3. Orange + Orange + Bar = 10 coins<br>4. Orange + Orange + Orange = 10 coins<br>5. Plum + Plum + Bar = 14 coins<br>6. Plum + Plum + Plum = 14 coins<br>7. Bell + Bell + Bar = 18 coins<br>8. Bell + Bell + Bell = 18 coins<br>9. Melon + Melon + Bar = 100 coins<br>10. Melon + Melon + Melon = 100 coins<br>11. Seven + Seven + Seven = 200 coins<br>12. Bar + Bar + Bar = 100 coins

[Catch the Ball / Noughts and Crosses]
Publisher=N.V. Philips Gloeilampenfabrieken
Developer=N.V. Philips Gloeilampenfabrieken
Released=1979
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/catch-the-ball-noughts-and-crosses
Description=Two titles are available in this cart:<br><br>1. Catch the Ball puts one or two players in the role of a circus clown who has to catch a while ball which comes rolling down a maze of obstacles. The clown has to try to follow the ball as it falls its unpredictable path. A time limit of three "game minutes" is counted down and the player with more balls caught by the end of the time wins. The joystick is used to move the clown left or right and the "action" button accelerates his movements. There are 6 possible variations, with the players taking turns after each ball caught, taking turns after each miss or in a single player mode, with the time limit on or off for each mode.<br><br>2. Noughts and Crosses is also known as tic-tac-toe. Players move a "+" cursor over the 9 square matrix and place either blue noughts or red squares. The first to get three symbols in a straight line wins. If all six symbols have been placed and there's no winner, they can be removed by placing the cursor over and pressing the action button and then be replaced.

[Chinese Logic]
Publisher=N.V. Philips Gloeilampenfabrieken
Developer=N.V. Philips Gloeilampenfabrieken
Released=1980
Systems=
Genre=
Perspective=
Score=2.5
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/chinese-logic
Description=In Chinese Logic the player has to move a sequence of numbers (9 to 0) from the point A of a pattern of lines to point D (or B in the variations). The numbers must be placed in point D in the same descending order. There are two other points to which the numbers can be moved, B and C.<br><br>If one or more numbers are parked in one of the points, the player can only additionally move to that point numbers which are lower than the last one already parked. The numbers can be moved one by one only and to do so the player has to type the letter of origin and then type the destiny letter. Moves can be undone by pressing the "clear" key.<br><br>The computer keeps track of the time elapsed and the number of moves made by the player, also showing the minimum amount of moves to solve the puzzle. There are 9 other possible variations, with the difference of having the way to point D blocked and different amounts of numbers to move. Those variations can be selected by pressing "reset" and the desired number, as follows:one figure - minimum number of moves: 1<br>2. two figures - minimum number of moves: 3<br>3. three figures - minimum number of moves: 7<br>4. four figures - minimum number of moves: 15<br>5. five figures - minimum number of moves: 31<br>6. six figures - minimum number of moves: 63<br>7. seven figures - minimum number of moves: 127<br>8. eight figures - minimum number of moves: 255<br>9. nine figures - minimum number of moves: 511

[Clay Pigeon!]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action|Sports
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/clay-pigeon
Description=As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen.<br><br>In order to proceed to the next level, the player has to hit at least eight of the ten plates thrown. While he's shooting, some ducks will appear flying over his head. They'll drop "bombs" over him, and if he doesn't avoid them, he'll be stunned for some time. If he fails to shoot the minimum plates necessary, an eagle will appear and attack him. He needs to shoot the eagle twice to avoid its attack. If he fails, the game is over.<br><br>The shooter has two shots per row; after those two shots, he has to reload the gun, by putting it down. He can be moved left and right, but if he exceeds the left mark, he'll fall to the ground, being subject to lose plates.<br><br>The player earns five points per each plate, ten points per each duck and 100 points per eagle (50 per shot).

[Comando Noturno!]
Publisher=Philips do Brasil Ltda.
Developer=GST Video
Released=1985
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/comando-noturno
Description=Comando Noturno! (Night Commando!) is a combat flight simulator. The player controls a fighter plane on a night mission, and his task is to take off, destroy the target, avoid enemy attack and return to base.<br><br>The plane is controlled both with the joystick and the keyboard. With the joystick, the player controls the plane's direction (up, down, left or right) and weapon (with the action button). With the keyboard, he controls the several plane's instruments.<br><br>The game is seen from the plane's cockpit in a first person perspective. There's a main display, which will show (by player's request via keyboard) the plane's speed (M key), height (H), fuel (F), distance to target (T), distance to base (B), ammunition ammount (W), weapon selected and friend/foe status. Above the main display, four lights can be seen, showing which weapon is selected: cannon (C), bomb (B), ground missile (G) and air missile (A). To the right, a direction and level indicator can be seen, and below it an infrared sensor.<br><br>After taking off, the player must raise the landing gear (U) before the plane exceeds Mach 0.5 speed, or else the plane will be destroyed. Once in the air, after locating a target the player must identify (I) if it is a friendly or enemy aircraft. Shooting friendly airplanes or vehicles will terminate the mission.<br><br>After destroying the targets, the player must land the plane. To do so, he needs to be at low speed, with the landing gear down and aligned to the ground. After touching the ground, the plane must hit the end of the runway as slow as possible. Failing to achieve these conditions will make the plane crash.<br><br>The plane will be also destroyed if it gets hit by an enemy, hits the ground or runs out of fuel.

[Computer Golf!]
Publisher=Magnavox
Developer=Magnavox
Released=1978
Systems=
Genre=
Perspective=
Score=3.1
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/computer-golf
Description=One to four players can take turns playing this golf game. Player control the golfer around the field with the directional stick and hit the ball using the action button. The longer the action button is held, the higher the backswing and the farther the ball goes. If the club comes full circle, the backswing will be released automatically and the ball will travel a random distance. The backswing of the club will always be clockwise, and the downswing will always be counter-clockwise. The ball's direction will depend on the golfer's relative position. There's no penalty for swinging the club away from the ball.<br><br>The trees in the field will stop the course of the ball, making the golfer angry. If the ball reaches the "rough" (the black area outside the field), the golfer cannot walk on it and will need to hit the ball back into the field.Once the ball is on the green, the camera will zoom in. Golfers will alternate turns only when the precedent golfer goes through the entire hole. The winner is the golfer with the lowest score for the nine holes.

[Computer Intro!]
Publisher=Magnavox
Developer=Magnavox
Released=1979
Systems=
Genre=
Perspective=
Score=2.7
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/computer-intro
Description=Computer Intro!, as the name implies, is a cartridge intended to educate players in the basics of computer programming. It came with a 104 page manual entitled "A Beginner's Guide to Computer Technology" featuring a brief history of computers and an introduction to programming techniques. The manual also includes samples of several programs which can be typed in, such as addition programs, one digit multiplication, one digit division, "Go to Subroutine" and "Return" programs, one digit addition Flash Card Game (which is different from the pre built one), three ways to enter and output a letter, a game where one player enters a six-letter word and another player guesses it and a message program.<br><br>The cartridge comes with three built-in games:<br><br>1. Flash Card (Press 2) is a simple addition game. An addition problem will be displayed and the player has to enter the solution. If the answer is wrong, a "No" will appear on screen. If it is right, it will be placed in its right position.<br><br>2. Computer Telepathy (Press 3) is a number guessing game. The player has to guess a number between 00 and 99. If the guess entered is higher than the number, an H will appear beside it. If the number entered is lower, an L will appear. If the number is right, an X will appear.<br><br>3. Between the Sheets (Press 4) is another guessing game. The computer displays three numbers, like 3 7 00. The first two numbers are the sheets and the last two digits are the player's score. If the player thinks the secret number is between 3 and 7, he types "Yes", if he thinks it isn't between 3 and 7, he types "No". Right answers add 1 point to the score and the number is displayed, wrong answers will be announced by a beep.<br><br>There is also a demonstration program called Creepy Crawler (Press 1), which consists of a randomized display of flashing blocks.

[Conquest of the World]
Publisher=
Developer=
Released=1981
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=
Players=2-6 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/conquest-of-the-world
Description=Players choose to play as one of 43 countries and make it their homeland. Each country's military and diplomacy power is reflected by its real life counterpart during the early 1980's. Each country's relationship with one another is also reflected by how it is in real life.<br><br>Gameplay involves the use of a gameboard. Gameplay done on the game board contains information which is then entered into the Odyssey 2 for it to handle. Inside the game itself, players do battle by land, air, and sea. Battles involve players controlling either a jet (air force), tank (army), or a submarine (navy) and then battling the other players jet, tank, or submarine. These vehicles are dependent on supplies which are displayed as energy units. Every shot fired and movement made drains the players energy units. The battle ends when all the energy units run out. These combat results are then recorded on the gameboard, which then spurs further entries into the Odyssey 2.<br><br>Every battle won and alliance made will increase a country's power. The country with the most power at the end of the game wins.<br><br>Besides the gameboard map itself, the game also comes with a 100 power base unit indicators, a Homeland Marker, and six sets of Conquest/Alliance markers.

[Cosmic Conflict!]
Publisher=
Developer=
Released=1978
Systems=
Genre=Action
Perspective=1st-Person Perspective
Score=2.7
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/cosmic-conflict
Description=The player is a legendary hero of the Earth Federation, and in command of a Centurion star fighter, must defend the galaxy from the Imperial ships attack.<br><br>From a first person perspective, the player must destroy fifteen enemy ships. A counter at the lower left corner of the screen shows how many ships are left. On the lower right, a counter marking, at the start of the mission, 1000 megajoules of remaining ship power. The ship needs one megajoule per second to sustain flight, ten megajoules per laser shot released and fifty megajoules per shot taken, to activate the deflector shields.<br><br>Three kinds of ships will assault the player's ship: invasion transports, battle frigates and star fighters. The enemy fleet consists in five star fighters and ten ships randomly distributed among the remaining two kinds. Only star fighters represent real threat, and a general alert will sound and flash at the screen when one of those enter the player's range of sight.<br><br>The mission ends when all enemy ships are destroyed, or when all the ship's fuel is used.

[Demon Attack]
Publisher=Imagic
Developer=Imagic
Released=1983
Systems=Atari 2600|Atari 8-bit|Commodore 64|Intellivision|PC Booter|TI-99/4A|TRS-80|TRS-80 CoCo|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=2.2
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/demon-attack
Description=Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
Goodname=
NoIntro=Demon Attack
Tosec=Demon Attack

[Depth Charge / Marksman]
Publisher=
Developer=
Released=1979
Systems=
Genre=Action|Strategy
Perspective=1st-Person Perspective
Score=1.2
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/depth-charge-marksman
Description=Two titles are available in this cart:<br><br>1. Depth Charge is a single-player BattleShip variant. The player controls a cannon in a top-down view trying to destroy 7 submarines hidden in the area of water shown on screen. The area is a 8x8 grid, and the player controls a white cross-hair over it with the joystick. Pressing the action button will shoot the cannon. If a submarine is hidden in that particular area, a blue square will appear, marking it. If there are no submarines, the game will warn the player with a sound and that area will continue unmarked. There are submarines of 4 different sizes, with there  being 3 with one section each, 2 with 2 sections each, 1 with 3 sections and 1 with 4 sections. The game keeps track of the number of shots tried by the player, and the total is shown at the end of the game, when all submarines are destroyed.<br><br>2. Marksman is a shooting gallery game. The player can choose between 2 game durations: 1 minute or 3 minutes. The game is played in a first person perspective, with the player seeing the rifle and the targets in front of it. A line of targets will scroll from right to left, bouncing up and down in front of the rifle and the player has to aim at them and shoot. There are 9 different targets which grant the player scores from 1 to 9 points each. When the player reaches 100 points, the targets start to move faster. The game ends when the time reaches 0:00 or when the player runs out of shots (starting with 24).

[Dynasty!]
Publisher=
Developer=
Released=1979
Systems=
Genre=Strategy
Perspective=Top-Down
Score=3.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/dynasty
Description=Dynasty! is an Othello clone. The playfield is an 8 x 8 matrix of dots and the objective is to occupy as much of it as possible. The game begins with two pieces of each color at the center of the matrix and players take turns placing new pieces in it. The pieces must be placed near to an enemy piece, trapping it between another piece of the same color already placed. Trapped pieces will turn over to the conquereror's color.<br><br>A variation is also present, called "Directional Dynasty": players cannot trap pieces in more than one direction with the same move. When a piece is placed in such condition, the player has to choose which direction will be used to capture the enemie's pieces.<br><br>A timer can be set, from unlimited time to 99 minutes of gameplay. The game ends when there are no more possible moves or when the time runs up.

[Electronic Table Soccer!]
Publisher=
Developer=
Released=1980
Systems=
Genre=
Perspective=
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/electronic-table-soccer
Description=As the name implies, this is a foosball game. One or two players control three rows of players: the goalkeeper, three middle fielders and two attackers. To control the goalkeeper, the player to the left has to use the up-left and down-left directions in the joystick. To control the middle fielders, the player uses the up and down directions. To control the attackers, the player uses the up-right and down-right directions. The opposite applies to the right player.<br><br>The ball stops each time it touches a moving foosman and rebounds if it touches a still one. The score is marked with "/" (for one point) and "X" (for two points) symbols. The game ends when one of the players reaches ten points (XXXXX).

[Football!]
Publisher=Magnavox
Developer=Magnavox
Released=1978
Systems=
Genre=Sports
Perspective=Top-Down
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/football__
Description=Football! has five players to each side playing a three minutes game. A number on the top of the field displays the number of downs and serves as a yardage marker. A touchdown scores 7 points while a field goal scores 3 points.<br><br>The offense has 6 different running/passing option plays available. Additionally, there's a field goal-play option (play #7) and a punt-play option (play #8). The defense has a selection of plays to neutralize the offense's action. The plays are selected using the directional stick to the right position, as follows (where "C" represents the central position):<br><br> 8  1  2<br>  \ | /<br>7 - C - 3<br>  / | \<br> 6  5  4<br><br>After selecting their respective plays, the offense player hikes the ball to the quarterback with the action button. The quarterback has a running or passing option in all plays except for #7 and #8. The direction of pass is controlled by the directional stick. Defensive players will follow the ball automatically.<br><br>The game has two options of speed levels:  Collegiate level (selected by pressing "1") and Pro level (selected by pressing "2").

[Freedom Fighters!]
Publisher=
Developer=
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/freedom-fighters_
Description=As a pilot of the Earth Federation, the player has to rescue prisoners in orbiting confinement crystals, while avoiding the Empire's Pulsar warships attacks.<br><br>The starship is controlled using both joysticks. The left hand joystick controls the conventional space drive system. While in this drive system, the ship will move only to the limits of that specific screen. The right hand joystick controls the hyperspace drive system. When using this drive system, the ship will travel at a much higher speed, and it will side-scroll to the direction given. Flying toward the top or bottom of the screen will still make the ship travel to the position it is positioned toward. The action button in both joysticks controls the ship's laser cannon.<br><br>The Empire's Pulsar warships attack releasing drone mines. Any contact with either the warships or the drone mines will disintegrate the player's ship.<br><br>There are two possible variations to this game. In the attack mode, the laser cannon is active and the player score points as he destroys the enemy ships (5 points) or mines (1) and as he rescues the prisoners (20). In the evasion mode, the laser cannon is inactive, and the longer the player evades the Pulsar warships, the higher the score. Extra points (20) are given for each prisoner rescued.<br><br>The game can be played by one or two players. In two players mode, player two acts as a copilot, controlling the ship's hyperspace drive and cannon.

[Frogger]
Publisher=Parker Brothers
Developer=Konami Industry Co. Ltd.
Released=1982
Systems=Apple II|Atari 2600|Atari 5200|Atari 8-bit|BREW|ColecoVision|Commodore 64|Dragon 32/64|Game.Com|Game Boy Color|Genesis|Intellivision|J2ME|Macintosh|MSX|PC Booter|SNES|TI-99/4A|TRS-80|TRS-80 CoCo|VIC-20|Xbox 360
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/frogger
Description=Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.<br><br>The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.
Goodname=
NoIntro=Frogger
Tosec=Frogger

[The Great Wall Street Fortune Hunt]
Publisher=
Developer=
Released=1982
Systems=
Genre=Simulation
Perspective=1st-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/great-wall-street-fortune-hunt
Description=The Great Wall Street Fortune Hunt is another game in the Master Strategy Series, a series of part console, part board games on the Odyssey˛.<br><br>This is a stock exchange simulator. One or two players (or groups, if more than 2 people are playing) take the role of investors (or investment syndicates) trying to anticipate investment fluctuations to take advantage of buying and selling opportunities which occurs during the game.<br><br>The main screen is divided in three sections. The upper section displays the investment choices and prices per share scrolling from right to left. The middle section displays news flashes related to the market and the lower section displays each player's investment portfolio and capital. A grey bar chart to the right displays the overall market performance during each quarter of a year.<br><br>Each investor starts with $100,000 and can enter a maximum of seven investments into the computer. The investments are bought using the keyboard by entering the letters representing it (IBM, for instance) and the number of shares wanted. The shares can be sold in lots of 100. All investments entered must be sold at the end of each year (four quarters, each quarter taking about 5 minutes of real time). The computer will signal the end of each quarter. The winner is the investor accumulating the greatest net worth after 5 years.<br><br>The game can be played in four levels of progressively increased complexity:<br>Straight Investment Transactions<br>2. Straight Investment Transactions & Treasury Bills<br>3. Straight Investment Transactions & Treasury Bills & Buying on Margin<br>4. Straight Investment Transactions & Treasury Bills & Buying on Margin & Stock Options<br><br>The gameboard is used to keep track of information dealt with off-screen. It is divided in 4 sections: investment positions, T-Bill market, time frame indicator and prime rate indicator.<br><br>Each investor receives a set of numbered share/margin tokens to be placed in the share section of the gameboard for every straight transaction done. There are 30 different investments available and each investment has a different sensitivity to changing national and international conditions in three areas as shown in the gameboard: Gross National Product, Prime Interest Rate and Political Instability. The news flashes presented in the screen will affect the investments according to there three indicators.<br><br>The time frame indicator is used to keep track of which quarter the game is currently on.<br><br>The T-Bill market and Prime Interest Rate parts of the gameboard are only used in level 2 games or higher. The Prime Interest Rate is the interest banks quote as charging their best corporate customers. It is directly related to the interest rate on Treasury Bills. The prime rate will be reported by the news bulletins on the screen and must be marked with the appropriate tokens on the gameboard.<br><br>The level 3 adds the option of buying stocks on margin, i.e., with money borrowed from the broker. The computer only keeps track of investments bought in cash, so this kind of transaction must be tracked with the help of a proper token in the gameboard.<br><br>The level 4 adds option trades to the game. Options give the investor the right, but not the obligation, to buy or sell securities at current prices at the beginning of the following quarter. It is basically a bet about the rise or fall of a specific security price.<br><br>Besides the gameboard, each player has his/her own investment record pad to better keep track of his/her transactions.

[Hockey! / Soccer!]
Publisher=
Developer=
Released=1979
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=1.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/hockey-soccer
Description=Two titles are available in this cart:<br><br>1. Hockey!: five field players and one goalkeeper are displayed at each side of the field. The player closest to the puck will be displayed holding the hockey stick and will be controlled by using the joystick. The goalkeeper will follow his movements. Making body contact will immobilize the players, and they can be separated by using the directional stick. To shoot the puck, the action button must be pressed. The game lasts three periods of five minutes each.<br><br>2. Soccer!: five field players and one goalkeeper are displayed at each side of the field. The player closest to the ball will be displayed flashing and will be controlled by using the joystick. The goalkeeper will follow his movements. Making body contact will immobilize the players, and they can be separated by using the directional stick. If too many players get in touch, the game will be stopped. The propelled when a player hits it with head or legs. Pressing the action button when touching the ball will propel it farther. The game lasts two periods of five minutes each.<br><br>When the console is started the name of the two games will alternately be displayed on the screen. To select one of them the player must move the joystick when the desired game's name is displayed.

[Invaders from Hyperspace!]
Publisher=
Developer=
Released=1979
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/invaders-from-hyperspace
Description=The players are in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire. From there, they monitor the activity of the twin solar systems of Terien and Lorien, forty-three billion light years away. Their mission is to control to protect the planets of those solar systems from the invasion fleet with the remote controlled battle cruisers.<br><br>They'll control their ships with the joystick and fire lasers with the action button. The invasion fleet will shoot the players and the planets as well. Shot planets will have their colors changed and will be conquered when their colors match the invaders ship's colors.<br><br>If the players' ship is destroyed, a new one will be launched from one of the planets with their color. If there's no planet with their color, they'll have to wait until a planet's color change to theirs.<br><br>If the players crash into planets with a color different than theirs, both the ship and the planet will be destroyed. Destroyed planets won't come back, but the central planet at each orbit is indestructible. Players can also hide their ships in their own planets, by landing on them. Planets with ships landed will blink.<br><br>The winner is the player who first destroys ten enemy ships.

[I've Got Your Number!]
Publisher=
Developer=
Released=1979
Systems=
Genre=
Perspective=
Score=2.8
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/ive-got-your-number
Description=In this math/logic game, two players compete against each other trying to solve equations.<br><br>Two sets of orbiting symbols is presented at the center of the screen, while an equation is presented in the bottom side of the screen. One of the variables in the equation is represented by a question mark (?),  and the players must conduct their characters to catch the right missing symbol. Sometimes the right symbol will be at the center of the orbit, and the players can duck (by pressing the action button) in order to avoid touching the wrong symbols.<br><br>If they get a wrong symbol, their character will be sent to his starting point, and will nod in disapproval. The wrong symbol will be taken out, increasing the chances of the right symbol to be caught. If the players get the right symbol, they'll cheer up and a point will be scored. The game ends when a player first scores ten correct answers.

[K.C. Munchkin!]
Publisher=
Developer=
Released=1981
Systems=
Genre=Action
Perspective=Top-Down
Score=3.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/kc-munchkin
Description=A top-down maze puzzle game with a concept similar to Pac-Man. The player controls a "Munchkin" whose goal is to eat all of "munchies" on the screen, all the while being chased by three "Munchers" who are trying to eat him. <br><br>By eating a glowing munchie, all of the Munchers will turn purple and can be hunted down for a limited time, successfully doing so results in a score bonus. Once a Muncher has been "munched out" (term used in the manual), it will return the the center of the maze to recharge for a short time before setting out for revenge once again.<br><br>As players eat more and more munchies, the remaining munchies begin to move faster and faster around the maze. When there is only one left, it will be moving at the same speed as the player. You'll then have to hunt it down while avoiding the Munchers.<br><br>The game offers 4 pre-built mazes, as well as invisible versions of these mazes (the walls will only appear when you run into them). However, it includes the option to design custom mazes through a programming mode. Players can base a design off of presets or start from scratch.

[K.C.'s Krazy Chase!]
Publisher=
Developer=
Released=1982
Systems=
Genre=Action
Perspective=Top-Down
Score=3.6
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/kcs-krazy-chase
Description=In this sequel to K.C. Munchkin!, our hero confronts the dreaded tree-eating Dratapillars of Venus!<br><br>The player controls K.C. in a top-down maze. K.C. must defeat Dratrapillar, a multicolored centipede, by eating each of its round segments from the rear, avoiding to touch its head. K.C. must also avoid Dratapillar's assistants, the Drats. When K.C. eats one of Dratapillar's segments, the Drats turn white and stop chasing K.C., who can catch them, making them spin. After a while, the Drats will stop spinning and will return to the chase. The maze is also populated by ever-growing trees that can be eaten either by K.C. or the Dratappilar.<br><br>K.C. earns 1 point for each tree eaten, 3 points for each Dratappilar's segment eaten and 10 points for each Drat stopped. When he munches out all Dratapillar's segments, he earns a 20 points bonus and proceeds to the next stage, with faster Dratapillar and Drats.<br><br>The game offers five pre-built mazes and a programming mode which allows the players to construct their own mazes.

[Keyboard Creations!]
Publisher=
Developer=
Released=1981
Systems=
Genre=
Perspective=
Score=...
Controls=
Players=
Rating=
Url=http://www.mobygames.com/game/odyssey-2/keyboard-creations
Description=Keyboard Creations! lets the player type in a main message which will continually scroll across the screen. The game also lets the player set up an "alarm" message which can pop up every 30 seconds. The player can also set a digital clock to keep track of time.<br><br>The instruction manual suggests the following games that can be played:<br><br>Movie Madness!: 1 player names a movie and it's up to the other player to type in as many people that are associated with that movie. The main objective is to fill in as many characters(up to 99) of the main message as possible within an agreed amount of time. Then player 2 takes his turn and the player with the most characters filled in wins.<br><br>Sportscaster!: Played the same way as Movie Madness, except this time involves naming players of sports teams instead.<br><br>Identograms!: One player enters a series of clues on a subject and the other player has a limited amount of time to identify the subject. If the subject is displayed on the screen before the player guesses it, the player loses the game.<br><br>Source Word!: One player names a source word and the other player has only 5 minutes to type in as many word variations as they can  by using only the letters contained in the source word. The words may be of any length but no letter can be used more than it appears in the source word. Then player 2 takes his turn and the player with the most characters filled in wins.<br><br>Tell Tale!: Players take turns entering words of a sentence. A player completing the sentence before the 98th character is out of the game. A player unable to complete a sentence on exactly the 98th space is out of the game. The game continues until only one player is left. If a player ends the sentence on exactly the 98th space, that player is the winner of the game.<br><br>Nincompoop!: Player 1 names any vowel the Nincompoop. Then players take turns entering words of increasing length (from 2-5 characters, then the cycle repeats). Anytime the Nincompoop vowel is used the player types Nincompoop in, instead of the vowel that would usually belong there. A player who cannot fit a word of the required length into the 99th space is out of the game. After that player is eliminated, the game starts with anew. The last surviving player is the winner.<br><br>Chain Letters!: One player names a category then types in a word that would fit in that category. Then the next player has to type in a word that starts with the last letter of that word that still fits in the current category. A player breaking the letter chain is out of the game and the surviving players continue.until only one player is left, or until a player ends a chain on exactly the 99th space. If a player cannot name a category word that fits into the 99th space, that player loses. A new category is selected after that, with the other surviving players continuing on the game. <br><br>Quiz Wiz!: One player programs a series a math problems for the other player to solve in a limited amount of time. The player wins if they arrive at the answer before it appears on the screen.

[Killer Bees!]
Publisher=North American Philips Consumer Electronics Corp.
Developer=North American Philips Consumer Electronics Corp.
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=4.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/killer-bees
Description=The Beebots from the insect civilization of BEM are invading the Earth, protected by swarms of Killer Bees, and it's up to a swarm of white bees to stop them.<br><br>The player control the white bees swarm, trying to kill the Beebots by flying over them and stinging them. The longer the swarm flies over a Beebot, the slower it moves, until it finally stops and dies. When a Beebot dies, a grave marker will be raised in its place, making the movement of the remaining Beebots more difficult. The red Beebots move clockwise, the blue ones move counterclockwise.<br><br>The Beebots are protected by swarms of Killer Bees. If a swarm of Killer Bees attacks the player's swarm, it will lose its bees gradually, until none are left and the game is over. The longer the Killer Bees stay on screen, the stronger they get. They'll change their colors gradually, from green (the less harmful) to blue and then finally to red (the most dangerous).<br><br>The only defense the player has against the Killer Bees is the bug-zapping RoSHa Ray, released by pressing the action button. It is recharged each time a Beebot is killed, and it follows the white bees swarm vertical movement. Once all Beebots are killed, the round ends, and a new one starts with a new level of difficulty. There are 26 difficulty levels.<br><br>The player scores one point per sting, ten points per zapped swarm and 100 points per Beebot killed. At the end of each round, a bonus is also given, consisting in ten points per each survivor bee, multiplied by the number of the round.

[Las Vegas Blackjack!]
Publisher=Magnavox
Developer=Magnavox
Released=1978
Systems=
Genre=Simulation|Strategy
Perspective=Top-Down
Score=2.8
Controls=Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/las-vegas-blackjack
Description=One or two players can play against the computer in this Blackjack game.<br><br>Each player starts with $1000. After placing their bets (through the keyboard), the dealer shuffles the cards and deals two face-up cards for each player and one face-up card and one face-down card to himself. He then asks the players to hit more cards or not (up to five). After each player has been dealt a full hand, the dealer reveals his face-down card. He'll take a hit if he has a total of 16 or less.<br><br>Blackjack or five cards without a bust pays double. The nearest to 21 hands pays even. No money is paid if there is a tie.<br><br>The computer offers an insurance bet if the dealer's first card is an ace. If the player accepts and the dealer goes blackjack, the player will lose no money. Otherwise, he will win or lose the current bet plus a half.<br><br>Sometimes the computer will also offer a double down. If the player accepts, the bet is doubled and he will get just one more card.

[Loony Balloon]
Publisher=
Developer=
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/loony-balloon
Description=In Loony Balloon, the player controls a kid carrying a swaying balloon crossing a playground. To get out of the playground, he must reduce the balloon's sway, or it will burst when he crosses the exit. To do so, he must earn 50 points by playing in the various amusements of the playground.<br><br>There are four kinds of amusements: a rocking horse, a slide, a roundabout and trees. The boy will also find threats to his balloon along the way, like birds that will cross the screen from left to right, trying to burst it, and sudden gusts of wind, which will take the balloon out from the boy's grasp if he stands still for too long.<br><br>The boy can release the balloon at any time and grab it again by its string (by pressing the action button). If the balloon hits a wall, it will burst and the game is over. The longer the game is played, the quicker the balloon rises if released.<br><br>The player scores:<br><br>1. 2 points by catching the balloon;<br>2. 5 points by playing at a tree;<br>3. 7 points by playing at the rocking horse;<br>4. 8 points by evading a bird;<br>5. 10 points by playing at the slide;<br>6. 12 points by playing at the roundabout;<br>7. 25 points by leaving the playground.<br><br>There are 10 difficulty levels. From levels 0 to 4, the playground layout is fixed. From levels 5 to 9, the walls in the playground will appear, disappear and change places.

[Martian Threat]
Publisher=Classic Consoles Center
Developer=GST Video
Released=Oct 11, 2008
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.1
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/martian-threat
Description=Martians are attacking the Earth and planning to destroy all life in it. A Martian space ship is orbiting the earth and a big laser cannon is being built on Earth and it is the player's mission to hold the Martian threat until the laser cannon is complete. To do so, the SIDO (Space Intruder Defense Organisation) infiltrated a fighting probe inside the Martian spaceship.<br><br>In Martian Threat the player controls a fighting probe with the joystick. The lack of gravity will make the probe keep moving until reverse thrust is given. The player has to shoot Martians and their energy bombs, which will appear in four different spots. The probe can only shoot diagonally. At the start, the Martian bombs are green and have little energy on them. As the game proceeds the bombs turn blue, purple and finally red. The probe can take up to ten hits from green bombs, but only three hits from red bombs. Additionally, the bombs will move faster and when they hit the probe they'll push it away. The probe explodes if it hits the space ship's walls.<br><br>The game has two possible endings. If the player succeeds in defending the Earth for 64 seconds (77 seconds in PAL systems), the laser defense will be finished and Earth will be saved. If the probe gets destroyed before that, the Martians will release their virus bomb and destroy all life on Earth.

[Matchmaker! / Logix! / Buzzword!]
Publisher=Magnavox
Developer=Magnavox
Released=1978
Systems=
Genre=
Perspective=
Score=...
Controls=Keyboard
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/matchmaker-logix-buzzword
Description=Three games are available in this compilation:<br><br>1. Matchmaker! (selected by pressing "1") is a regular Memory game. A matrix with 20 letters appears on the screen and the player has to find pairs of symbols hidden by the letters. Two counters will be displayed: time and number of matches. In two players mode (selected by pressing "2"), the players share the matrix and the one who makes more matches win.<br><br>2. Logix! (selected by pressing "4") lets the player guess a sequence of five different digits. The player types in the first try and the computer will display a two digit number with the number of correct digits to the right and the number of correctly placed digits on the left. The player has then to continue guessing the sequence based on the clues given. The object is to solve the problem in the least number of tries, counted on the left ot the screen.<br><br>3. Buzzword! (selected by pressing "3") is similar to the Hangman game. A row of dashes will appear in the screen, representing a word. Also, eight X's will appear at the bottom of the screen. The player tries to guess the word at the screen by typing letters on the keyboard. If a letter is right, it is replaced in the word. If it is wrong, it replaces one X on the screen. The game ends when the player has discovered the word or when he has made eight mistakes.

[Math-A-Magic! / Echo!]
Publisher=
Developer=
Released=1978
Systems=
Genre=
Perspective=
Score=2.9
Controls=Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/math-a-magic-echo
Description=Two titles are available in this cart:<br><br>1. Math-A-Magic! is an "electronic arithmetic teacher". The player can chose up to three variations of mathematical games.<br><br>In the first variation, the player will have to solve regular math problems. He first chooses the kind of operation (addition, subtraction, multiplication or division), next the skill level (1-3) and then is presented with the problems. He must type in the answers, and the computer will register the time elapsed and the number of current problems solved. If the player fails twice to solve a problem, the game is over.<br><br>2. The second variation displays algebraic problems. The player selects the desired skill level (1-3) and has to enter the missing variable to each problem, and the rules are the same to the first variation.<br><br>3. The third variation is a addition or multiplication table game. The player chooses addition or multiplication, then the number he wishes to practice.<br><br>4. Echo! is a basic Simon game (as invented by Ralph H. Baer). Four colored numbers (red, blue, green, and yellow) will appear on the screen. One of them will light up, and a tone will be played. Then it is the player's turn: he has to match the lit up number. Then, the first number will be light up followed by a second one. The player has to match the sequence and it will keep increasing indefinitely. If the player fails three times to match a sequence, the game is over.

[Monkeyshines!]
Publisher=
Developer=
Released=1981
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.4
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-3 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/monkeyshines
Description=In Monkeyshines one or two players will try to tag as many monkeys as they can while avoiding being tagged back. The players can move and jump over platforms where the monkeys are hanging and moving around. If a player catches a monkey, he has to press the "action" button to tag the monkey and throw it in any desired direction. Once tagged, the monkey will become red for a while and try to tag back the player. If the player is tagged, he's out of the game. The game ends when both player characters are tagged.<br><br>The computer keeps track of how many monkeys were tagged. If more than 10 are tagged, the monkeys start to stay red for a longer period of time and it becomes harder for the players to avoid being tagged. The difficulty levels can be skipped without having to score points by pressing the "+" key once (for the second level) or twice (for the third).<br><br>The main gameplay is called Monkey Tag! Additional variations can be played by the introduction of keyboard commands:<br><br>1. Tailspin!: by pressing R the players randomize the platforms' position every few seconds. Pressing S will stop it;<br><br>2. Shuteye!: by pressing I the platforms become invisible to the players. Pressing V makes them visible again;<br><br>3. Monkey Chess!: in this variation, one of the players (or an additional one) can edit the playfield by adding or removing bars. To do so, the player types the coordinates of the desired vertical (number, letter) or horizontal (letter, number) bar and press "clear" to remove it or "enter" to add it.This way "ladders" and "cages" can be built to help the players;<br><br>4. Bananas!: this variation consists in a combination of all the previous ones.

[Morse]
Publisher=Philips do Brasil Ltda.
Developer=N.V. Philips Gloeilampenfabrieken
Released=1984
Systems=
Genre=
Perspective=
Score=2.7
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/morse
Description=Morse teaches the code to players. There are 4 types of games which can be selected in a menu screen:The first type is a Morse code learning game. The player selects the game speed (4 to 30 words per minute) and level (1 to all 36 characters available). The computer will play the Morse signal for the first symbol (Q) and the player has to type in the symbol. After learning two signals, the game starts properly by introducing a row of trees in the top of the screen. An arrow is also displayed near the 4th tree from the left and a man on the right side. For each 10 correctly responded symbols the man takes down one tree. When he reaches the arrow, a new symbol is introduced and the process starts over again. The sequence of symbols is: Q, 7, Z, G, 0, 9, 8, O, 1, J, P, W, L, R, A, M, 6, B, X, D, Y, C, K, N, 2, 3, F, U, 4, 5, V, H, S, I, T and E.<br><br>2. The second type lets the player type individual symbols and listen to their respective codes.<br><br>3. The third type is similar to the second one, but in this one the player types a sequence of symbols and then press "enter" to ask the computer to play the respective code.<br><br>4. In the fourth type the player uses the "action" button of the joystick to enter codes into and the computer plays them and shows the respective symbol entered.

[The Mousing Cat]
Publisher=Philips do Brasil Ltda.
Developer=N.V. Philips Gloeilampenfabrieken
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.2
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/mousing-cat
Description=The Mousing Cat is another game about the eternal conflict between felines and rodents. The game consists in a series of six encounters in which the players alternate the roles of cat and mouse (three times each). The winner is the player with most points at the end of the series.<br><br>The only player to score is the mouse. He does so by eating the cheese pieces scattered through the room. To eat, the player controlling the mouse has to press and hold the "action" button. The longer the button stay pressed, the more it eats. If the mouse eats for a certain amount of time, it will grow bigger than the cat and will be immune for a short period of time.<br><br>The cat tries to catch the mouse by building a trap around it. To do so, the player controlling the cat has to move the cat around the mouse while pressing the "action" button. The cat has a limited amount of trap parts to use and the used ones can be picked up again by being walked over.<br><br>The game has 7 skill levels (with less trap parts for the mouse and both cat and mouse moving faster the higher the level is) and 8 possible variations (with stationary and moving cheese and obstacles for the mouse).

[Nightmare]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/nightmare
Description=In Nightmare the player controls a visitor to a haunted mansion. The goal is to escape from it through a constantly moving hatch in the attic. His job will be made harder by the ghosts who are still lingering around the house. The player has to climb three floors to reach the attic, and there is one ghost for each floor.<br><br>The ghosts become invisible as they cross the house's walls. While invisible they are harmless, so they have to make themselves visible to catch the visitor. They'll become invisible again if they cross the house walls again. If they catch the visitor, he'll lose one of his lives. But once the visitor has past the ghost's floor, the ghost will be paralyzed and can be caught by the visitor.<br><br>Besides the ghosts, other dangers threaten the visitor. A thunderstorm is breaking out and flashes of lightning hit the mansion, creating lightning balls which will roll through the floor the visitor is in. The flashes will also make the invisible ghosts visible while the lightnings strike. Besides, the visitor can't be standing still for too long or a trap door will open and he'll fall through it, losing a life. To make things even more difficult, there will be also a randomly placed obstacle blocking the visitor's way.<br><br>The player starts with three lives and gains one each time he escapes the mansion. As the player grows on points from reaching the attic or capturing the ghosts, the game gets more difficult. The number of obstacles increase and the exit becomes invisible unless the player captures a ghost. In higher difficulty levels catching a ghost won't be enough, as the player will have to also get the house's ground plan, which appears on a chest after he captures a ghost.<br><br>The game can be played by 2 players, one of them controlling the ghosts in the house.

[Nimble Numbers Ned]
Publisher=North American Philips Consumer Electronics Corp.
Developer=North American Philips Consumer Electronics Corp.
Released=1982
Systems=
Genre=Action|Educational
Perspective=3rd-Person Perspective
Score=2.9
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/nimble-numbers-ned
Description=Nimble Numbers Ned was one of the three games specifically designed to use the resources of The Voice. It is a math game which object is to make Nimble Numbers Ned jump over 100 numbered stones, avoiding his barrels of fun. To do so, the player has to run through one of the three minigames. At the start of the game, the computer will ask "which drill?" to what the player has to answer entering a number on the keyboard (1, 2 or 3). At the start of each drill, the computer will ask "how good you are?", to what the player has to answer with a number for the skill level (from 1 to 5). The games selected by the numbers are the following:<br>Name the Shapes: in this minigame the player has to identify correctly shapes on the screen. As one shape blinks on the screen, the computer will say "this is a [name of the shape]". The player has then to answer "Y" or "N". Each correct answer in the first try gives the player a chance to jump the barrels. The higher the skill level, the more chances the player get.<br><br>2. Multiplication Runthrough: this is a multiplication game with one and two place operations. The computer asks "what is XX x X?" and the player has to answer entering the numbers on the answer from right to left. As in the previous game, each correct answer gives an extra chance of jumping, depending on the skill level.<br><br>3. Function Machine: in this game the player has to solve functions with unknown variables. The computer will ask questions such as "if the number is X, what is the number plus Y?", to which the player answers entering the numbers from right to left. Higher skill levels imply in more complex functions. As in the previous two games, correct answers grant the player extra chances to jump depending on the skill level.<br><br>There's also a jumping practice game, selected by pressing "0". In this game the player can train to jump the barrels, but the progress won't be saved.
Goodname=
NoIntro=Nimble Numbers Ned
Tosec=Nimble Numbers Ned

[Out of This World! / Helicopter Rescue!]
Publisher=Magnavox
Developer=Magnavox
Released=1979
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.3
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/out-of-this-world-helicopter-rescue
Description=Two titles are available in this cart:<br><br>1. Out of This World! is a slightly upgraded version of Space Rendezvous. It is somewhat similar to Lunar Lander. Two players have to try to link up their spaceships to the orbiting mother ship, while avoiding hitting the ground. Each ship has 50 megajoules of power and will be refueled when a perfect link-up is performed. A counter will be displayed for each player, and wins the player who first performs 10 perfect link-ups. If one player goes out of fuel, he's out of game. A soft landing for the first descent will grant 20 megajoules of fuel to the space ship, up to a maximum of 60. Crashing the ship will take 10 megajoules to repair it. There are three possible modes of play:<br><br>Lunar gravity (selected by pressing "3"): easiest mode. The moon is less than 1/3 the diameter of Earth.<br><br>2. Martian gravity (selected by pressing "2"): harder. Mars' diameter is about half that of Earth.<br><br>3. Jupiter's gravity (selected by pressing "0"): most challenging. Jupiter's volume is equal to 1,319 of Earth's and its mass is 2 1/2 times that of all other planets combined.<br><br>4. Helicopter Rescue! (selected by pressing "1") has the player in control of the Daredevil helicopter rescue ship. The object is to rescue the most people from the Doomsday Hotel's rooftop within two minutes and place them in the Rescue Station. The helicopter is controlled with the directional stick and the rescue basket is controlled with the action button. Pressing and holding the action button will bring the basket down; pressing again and holding will bring it up.

[Pachinko!]
Publisher=
Developer=
Released=1980
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/pachinko
Description=Pachinko! is based on the Japanese gaming device of the same name. The players are shown right below a giant Pachinko game. Five cups are placed across the screen, with two rotors, one at each side, and the Magic Mountain in the middle. The object of the game is to bounce the balls inside the cups to earn points. Each player has an energizer, used to beat the ball. If the action button is pressed, the energizer will be risen and if the ball touches it, it will continue its horizontal direction. If the ball touches an energizer not completely raised, the ball direction will be reversed. If the ball hits a player, it will loose energy.<br><br>The balls change colors each time they hit a rotor or an energizer. Players earn points when balls with their colors bounce inside the cups. If a ball hits the Magic Mountain, the numbers inside the cups will change. There's also Troubleshooter who runs back and forth above the players, trying to catch their balls and throw back to their opponents.<br><br>The first player to reach 100 points (or any multiple of 100) wins. Players can also play against the clock.

[Pairs / Space Rendezvous / Logic]
Publisher=N.V. Philips Gloeilampenfabrieken
Developer=Magnavox
Released=1978
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=2.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/pairs-space-rendezvous-logic
Description=Three games are available in this compilation:<br><br>1. Pairs (selected by pressing "1") is the same game as Matchmaker!, a regular Memory game. A matrix with 20 letters appears on the screen and the player has to find pairs of symbols hidden by the letters. Two counters will be displayed: time and number of matches. In two players mode (selected by pressing "2"), the players share the matrix and the one who makes more matches win.<br><br>2. Space Rendezvous (selected by pressing "3") is somewhat similar to Lunar Lander. Two players have to try to link up their spaceships to the orbiting mother ship, while avoiding hitting the ground. Each ship has 50 megajoules of power and will be refueled when a perfect link-up is performed. A counter will be displayed for each player, and wins the player who first performs 10 perfect link-ups. If one player goes out of fuel, he's out of game.<br><br>3. Logic (selected by pressing "4") is the same game as Logix!. The player has to guess a sequence of five different digits. The player types in the first try and the computer will display a two digit number with the number of correct digits to the right and the number of correctly placed digits on the left. The player has then to continue guessing the sequence based on the clues given. The object is to solve the problem in the least number of tries, counted on the left on the screen.

[Pick Axe Pete!]
Publisher=
Developer=
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/pick-axe-pete
Description=Pick Axe Pete is in the Misty Mountain Mine, trying to strike it rich. The player controls Pick Axe Pete in a platformed mine. Three doors leading to deeper parts of the mine are displayed, and from them, gold bearing rocks will burst in random intervals. Pete must strike the rocks with his pick, which will break every once in a while. When it happens, Pete must avoid the falling rocks, by jumping over or crawling under them.<br><br>If two rocks collide, they will uncover a new pick for Pete, which will remain onscreen for a limited amount of time. Also, keys to the other levels of the mine will appear flying occasionally. If Pete catches one of them, he'll be able to unlock one of the doors, going to a deeper level. If he tries to get past through a door without a key, he'll get stuck and will be vulnerable. If a rock hits Pete, the game is over.<br><br>Pete earns 1 point each rock evaded, 3 points for each piece of gold stroke with a pick, 5 points for getting a new pick, 10 points for getting a key and 20 points for going through a door with a key.

[Pocket Billiards!]
Publisher=
Developer=
Released=1980
Systems=
Genre=Sports
Perspective=Top-Down
Score=2.6
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/pocket-billiards
Description=In this pool title, two players can choose either one of the two games available: 8-ball or Rotation. The games are selected by pressing any direction in the joystick while their names are displayed on screen.<br><br>In the 8-ball game, the winner is the first player to sink either one of the two black balls in game.<br><br>In Rotation, the black balls are replaced by colored ones, and the winner is the player to sink the most balls. By sinking one ball, the player gets the chance to try another shot. There are no penalties for missing the balls or sinking the white one.<br><br>Players can choose the direction of the shot (by rotating the cue around the white ball) and the strength of the shot (the longer the action button is pressed, the harder the shot is).

[Popeye]
Publisher=Parker Brothers
Developer=Nintendo Co., Ltd.
Released=1982
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Commodore 64|Intellivision|NES|TI-99/4A
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/popeye
Description=Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!
Goodname=
NoIntro=Popeye
Tosec=Popeye

[Power Lords]
Publisher=
Developer=
Released=1983
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/power-lords
Description=The player has arrived at Vulcan Rock, an artificial planetoid defended by a laser-eyed space serpent and other minions of the evil Extra-Terrestrial Alliance. Now he must defend himself from them, as well as the volcano itself.<br><br>Controlling his spaceship with the control stick and shooting laser blasts with the action button, the player must avoid falling lava, rocks, the serpent's laser rays. Shooting the serpent will stun it, and shooting the rocks will destroy them. If the ship goes out of screen by one of its sides, it will come back in the opposite side.<br><br>From times to times, Gryptogg, Raygoth and Arkus of the Extra-Terrestrial Alliance will open doors in the volcano firing a gravitational ray, which will drag the player's ship to it. The higher the score, the stronger the ray will be. It can be stopped by blasting the door with laser.<br><br>The player earns 3 points for blasting lava during volcanic eruption, 15 points for stunning the space serpent, 45 points for hitting an open door, 75 points for destroying a lava rock and 1000 points for surviving a volcanic eruption.

[P.T. Barnum's Acrobats!]
Publisher=North American Philips Consumer Electronics Corp.
Developer=North American Philips Consumer Electronics Corp.
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=4.0
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/pt-barnums-acrobats
Description=P.T. Barnum's Acrobats is another clone of  Bally Midway's 1978 arcade game Clowns.<br><br>Three rows of colored balloons are displayed at the top of the screen, moving back and forward: a blue, a yellow and a red row. The players control two acrobats jumping over a teeter, moving it in order to avoid the acrobats from crashing into the ground. Once an acrobat lands at one side of the teeter, the acrobat on the opposite side will be launched in the air, toward the balloons. The farther from the opposite acrobat the jumping one lands, the higher the opposite one will be launched. As the acrobats reach the balloons, they'll pop them, bouncing to pop other balloons before falling. Once a row is completely popped, it will be replaced by another one. Each game consists of a ten jumps series.<br><br>The players score 2 points for each blue balloon, 4 points for each yellow balloon and 6 points for each red one. They'll additionally score 15 points for a complete blue row, 20 points for a yellow row and 25 points for a red row.<br><br>The game has a total of 18 possible variations, including one and two player games:<br><br>1. Single player variations:<br><br>(Press 0) Moving balloons with no shield.<br>2. (Press 3) A stationary shield will be displayed at the center of the screen. If the acrobats hit the shield from the upper side, they'll bounce up, if they hit it from the bottom side, they'll fall to the ground faster.<br>3. (Press 6) A shield will appear and disappear at random times and random positions.<br>4. (Press 9) Stationary balloons with no shield.<br>5. (Press C) Stationary balloons and stationary shield.<br>6. (Press F) Stationary balloons with random shield.<br><br>2. Two player variations:<br><br>1. Version I: players take turns every time an acrobat crashes into the ground.<br>(Press 1)  Moving balloons with no shield.<br>7. (Press 4) Moving balloons with stationary shield.<br>8. (Press 7) Moving balloons with random shield.<br>9. (Press A) Stationary balloons with no shield.<br>10. (Press D) Stationary balloons with stationary shield.<br>11. (Press G) Stationary balloons with random shield.<br><br>3. Version II: players take turns after each jump.<br>(Press 2)  Moving balloons with no shield.<br>12. (Press 5) Moving balloons with stationary shield.<br>13. (Press 8) Moving balloons with random shield.<br>14. (Press B) Stationary balloons with no shield.<br>15. (Press E) Stationary balloons with stationary shield.<br>16. (Press H) Stationary balloons with random shield.

[Q*bert]
Publisher=Parker Brothers
Developer=D. Gottlieb & Co.
Released=1982
Systems=Atari 2600|Atari 5200|Atari 8-bit|BlackBerry|ColecoVision|Commodore 64|Game Boy|Intellivision|J2ME|Mophun|MSX|NES|TI-99/4A|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/qbert
Description=Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off  the board while Q*bert is safely transported to the top.
Goodname=
NoIntro=Q-Bert
Tosec=Q-Bert

[The Quest for the Rings]
Publisher=
Developer=
Released=1981
Systems=
Genre=Action|Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-5 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/quest-for-the-rings
Description=Quest for the Rings is a fantasy strategy game using the combination of a game board, tokens, keyboard overlay and the computer to play the game. The game board is used to hide the ten ring tokens with various monster tokens under the castle tokens by the Ringmaster. The keyboard overlay is used by the Ringmaster to interface with the computer when your heroes enter the castles choosing what type of labyrinth in which you will do battle. Combat is controlled by using the computer joysticks.<br><br>There are four heroes a warrior with a magic sword, a wizard with various spells, a changeling who can become invisible and a phantom who can walk through and hide in walls. The four labyrinths are dungeons, infernoes, crystal caverns and shifting halls. The four monsters are orcs, bloodthirsts (bats), tyrantulus (spiders) and dragons.<br><br>Gameplay pits the Ringmaster against up to four players. The Ringmaster controls the game by hiding the rings, choosing the dungeons and can even enter into combat. Before the game starts the hero players decide how many turns it will take to complete the quest for the ten rings either 50, 75 or 100 turns. Turns are based on castle visits and combat and if you don't complete your quest within the amount of turns you choose you lose. The hero players can start from any designated starting point on the game board and begin their quest for the rings.

[Secret of the Pharaohs]
Publisher=
Developer=
Released=1981
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/secret-of-the-pharaohs
Description=Secret of the Pharaohs is a puzzle game for two players. Each player has to find the correct position of stones in the Pharaoh's pyramids. The screen is horizontally divided in the half, and the pyramids have four blocks in the lower layer (or higher for the top player), three in the middle and one at the top (or bottom for the top player). Each block has two possible positions for placing the stones, and after the players place them, a number will appear above (for the up player) or below (for the down player), showing how many of them are correctly placed. Players must then relocate the stones until all of them are placed correctly. When it is done, the higher (or lower) layer of blocks will be liberated. The player who first places all the stones correctly in all the layers wins.

[Shark Hunter]
Publisher=Classic Consoles Center
Developer=GST Video
Released=Mar 01, 2006
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.6
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/shark-hunter
Description=In Shark Hunter the player controls an Eskimo protecting fish stocks from the attack of sharks.<br><br>The Eskimo starts standing on a small island in the middle of the river. He must kill the sharks in the water by throwing harpoons at them. He can swim to the banks or to ice floes above and below the island. The sharks can eat the ice floes so it isn't safe for the Eskimo to stand on them for much time, or else he'll be eaten too.<br><br>The fish are held by six rows of nets. The sharks will eat those nets to get the fish, and if an entire row is destroyed, more sharks will come from the sea. The Eskimo can repair the nets by swimming to the place where they were destroyed. The more nets destroyed, the less fish is kept. A stage will end when all sharks are killed. At the end of each stage the remaining fish will be counted and added to the player's score. As the game progresses, sharks become more abundant and destroy the nets faster. The game ends when the Eskimo gets eaten by a shark.

[Showdown in 2100 A.D.]
Publisher=
Developer=
Released=1979
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=...
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/showdown-in-2100-ad
Description=In an authentic acre of the old west, two gunslingers (human or android) duel for their lives. Each one has six bullets in his gun, and trees are placed all around.<br><br>Each player has to hit his opponent ten times in order to win. At each hit, both players get their guns reloaded. They can also reload their guns anytime by taking the hidden bullets in the tree that matches their outfit.<br><br>The bullets will ricochet in the trees and the top and bottom edges of the screen, thus the players can hit themselves with their own bullets, scoring a hit to the opponent. It can also be used as a strategy to hit the opponent in a non direct trajectory.

[Sid the Spellbinder!]
Publisher=North American Philips Consumer Electronics Corp.
Developer=North American Philips Consumer Electronics Corp.
Released=1982
Systems=
Genre=Action|Educational
Perspective=3rd-Person Perspective
Score=2.8
Controls=Joystick (Digital)|Keyboard
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/sid-the-spellbinder
Description=Sid the Spellbinder was one of the three games specifically designed to use the resources of The Voice. It is some sort of Space Invaders variation, in which instead of shooting space invaders, the player has to shoot Sid the Spellbinder, a giant segmented snake. Sid comes snaking down the screen and the player has to shoot its segments before it reaches the openings at the lower sides of the screen. The player starts with 30 missiles (20 in skill level 2) and scores in an arithmetic progression: one point for the first segment, two for the second, three for the third and so on, up to 10. If the player's score is below 200, Sid will align its remaining segments together whenever it goes off the screen. If the player's score is 200 or more, the gaps will remain making it harder to the player to shoot Sid. If Sid gets into those openings, it will eat the missiles in the reserve. Sid eats five missiles for each of its segments left when it enters the opening.<br><br>If the player hits all of Sid's segments, or if Sid gets to the lower end of the screen and leaves the player with some missiles after eating, the game changes into a spelling game. The computer will speak a word and the player has to type it in. Each round has 3 words to be spelled and the player has two chances to spell each word. The player earns 10 missiles (5 in skill level 2) for each word spelled correctly. The game is over when all missiles are gone.

[Smithereens!]
Publisher=North American Philips Consumer Electronics Corp.
Developer=North American Philips Consumer Electronics Corp.
Released=1982
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/smithereens
Description=This game takes place in a time when knights were bold and castle crumbling was one of the most popular sports.<br><br>In this Artillery clone, two players must try to destroy each other's castle with their catapults. By pressing any direction in the joystick, the player launches a boulder toward the opponent. The longer the stick is held, the farther the boulder goes.<br><br>Besides hitting the castles, boulders can also hit the enemy catapult or the soldier operating it. In any of these cases, the catapult and soldier will go offscreen to receive the necessary repairs or first aid.<br><br>Miscalculated shots can also hit the player's own castle, giving points to the opponent. The winner is the one with more points at the end of ten battles.<br><br>Players score three points for each hit on a castle, seven points for hitting an enemy soldier and ten points for hitting an enemy catapult. At the end of each battle, the points scored by the winner are multiplied by the number of the battle (one to ten). The loser gets no points.<br><br>There are three variations to this game, according to the catapult tension. The higher the number of the variation, the faster the catapult shoots.

[Speedway! / Spin-Out! / Crypto-Logic!]
Publisher=
Developer=
Released=1978
Systems=
Genre=Racing / Driving
Perspective=Top-Down
Score=2.6
Controls=Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/speedway-spin-out-crypto-logic
Description=Three games are available in this compilation:<br><br>2. Speedway! (selected by pressing "1") is a vertical scrolling racing game against the clock. The player controls the car with the joystick, pushing up to accelerate it (the longer, the faster), left and right to control direction and down to break.<br><br>The faster the car goes, the higher the score. Collisions halt the score, but not the clock. The player has two minutes to run, until the race ends.<br><br>There are two possible variations: (1) qualifying time trials and (2) the main event (opponent cars are twice faster).<br><br>3. Spin-Out! (selected by pressing "2" for a three laps event or "3" for a 15 laps event) is a top-down circuit racing game. Two players race against each other for the amount of tracks selected. Four skill levels are available: clear track/slow speed, clear track/fast speed, barrier track/slow speed and barrier track/fast speed.<br><br>The car is controlled with the directional stick, and the action button doubles the car speed in straightaways. If the car collides against the wall or barriers, it can break or spin out, losing time. If two cars collide, one of them will spin out.<br><br>4. Cryptologic! (selected by pressing "4") is a puzzle game. The object is to decipher a scrambled word entered by another player.<br><br>The word can have up to 14 letters. After entering the word or message, the first player presses the "Enter" key to scramble it. The other player has to guess the original word by typing the letters in the line below it. Letters placed in the right order will stay, wrong placed letters will be displayed for a short period of time and disappear. When the cryptogram is solved, the number of mistakes is displayed on screen.

[Spider-Man]
Publisher=
Developer=Parker Brothers
Released=Apr 09, 2006
Systems=Atari 2600
Genre=Action
Perspective=3rd-Person Perspective
Score=3.4
Controls=
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/spider-man_
Description=The Green Goblin has set a super bomb at the top of a high voltage tower located on the top of a skyscaper! As Spider-Man, you need to scale the building and defuse the bomb. Use your web to climb the building, but be careful of Green Goblin's villians which appear in the windows trying to stop you. If your web line goes too close to a villian, it will be cut and Spider-Man will fall. If you're careful, you can swing back and forth to capture the villians for bonus points. When you reach the top of the building, it's time to climb up the high voltage tower which is booby trapped with bombs. The bombs can be defused or avoided to get to the top, but just make sure you aren't too close to one that explodes! Once you arrive at the top of the tower, Green Goblin himself will be protecting the super bomb he has planted there. If you can sneak past Green Goblin and defuse the super bomb, the level is complete and you then move on to the next, more challenging level.

[Super Bee]
Publisher=Philips do Brasil Ltda.
Developer=GST Video
Released=1984
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/super-bee
Description=In Super Bee the player controls a bee flying in a magic garden, where fruits keep popping everywhere. The fruits must be eaten (by flying over them), while avoiding to crash in the garden's fences (the edges of the screen). Additionally, when a fruit is eaten a magic barrier will appear, in the same direction in which the bee is flying, and it also must avoid crashing on them.<br><br>The player earns points by gathering fruits as follows:<br><br>1. Lemon (yellow): 5 points<br>2. Apple (red): 10 points<br>3. Pear (green): 15 points<br>4. Plum (grey): 20 points<br>5. Strawberry (red): 25 points<br><br>When the player reaches 105 points a bonus round takes place. A big spider appears in the screen, along with a fruit, for a limited time. Super Bee must avoid the spider and eat the fruit. By doing so the player earns 50 points. The next bonus rounds take place every 15 more points.<br><br>There are 10 skill levels available (by pressing 0 to 9), each one with different mazes.

[Super Cobra]
Publisher=Parker Brothers
Developer=Konami Industry Co. Ltd.
Released=1982
Systems=Atari 2600|Atari 5200|Atari 8-bit|ColecoVision|Intellivision|MSX
Genre=Action
Perspective=3rd-Person Perspective
Score=3.5
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/super-cobra
Description=Super Cobra is a side scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.
Goodname=
NoIntro=Super Cobra
Tosec=Super Cobra

[Take the Money and Run!]
Publisher=
Developer=
Released=1978
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=1.9
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/take-the-money-and-run
Description=After a time travel, the players are trapped in the Land of Keynesium, in 231,000 A.D. The Keynesians are deeply interested in the 20th Century economic life, and they build more than a trillion different mazes populated by robots representing the economic factors of that time. Starting with $500,000, the players must turn it into a million so they can return for their time, or else be doomed to roam the Keynesian mazes forever!<br><br>In this game, the players play against the Keynesian robots in seven kinds of mazes, called Income, Reward, Investment, Expenses, Thief, Taxes and Inflation. In the first three kinds of mazes, the player must try to catch the robots in order to gain money. In the last four kinds of mazes, the players must run from the robots, as they lose money if caught.<br><br>In both kinds of mazes, a money counter will appear at the bottom of the screen, showing different values of money each time a maze is started. The counter will start to decrease and the players will win (if they catch the robots in the three first kinds of mazes) or lose (if they are caught by the robots in the last four kinds of mazes) the amount of money shown.<br><br>The players' characters are two times taller than the robots, thus sometimes the players must duck to pass through certain portions of the mazes (by pressing the action button). While ducking the players move at 2/3 the normal speed. If they try to pass through a low ceiling portion without ducking, they'll move at half the speed. Touching the walls of a maze will make it harder to move, and touching the opponent player while touching the a will make him lose control.

[Thunderball!]
Publisher=
Developer=
Released=1979
Systems=
Genre=Action
Perspective=Top-Down
Score=2.8
Controls=Joystick (Digital)
Players=1-4 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/thunderball
Description=In this pinball game, up to four players will take turns playing five balls in either one of the two playing modes: normal and slow motion.<br><br>The table is divided as shown below:<br> _________________<br>|     1 2 3 4     |<br>|   6    5    7   |<br>|     8     9     |<br>|                 |<br>|      10 11      |<br>| P 12       13   |<br>|______ /  \______|<br> 000000     B 0000<br><br>1. 1,2,3,4: Backfield Bonus Bumpers - 4000 points each, disappear when hit.<br>2. 5: Bonus Box - scores randomly between 720 and 1350 each time hit.<br>6,7,10,11,12,13: Thumper Bumpers - 100 points unless red, 500 points when red.<br>3. 8,9 Roving Rebounds - no effect on score.<br>4. P: Current player<br>5. B: Current ball<br><br>The main points are shown in the left side of the screen, the bonus points in the right. The bonus is added to the main score at the end of each ball.<br><br>The ball can be released by pressing down, the flippers can be moved left or right with the directional stick and can be flipped by pressing the action button. The winner is the player with the highest score for five balls.

[Turtles]
Publisher=North American Philips Consumer Electronics Corp.
Developer=Konami Industry Co. Ltd.
Released=1983
Systems=
Genre=Action
Perspective=Top-Down
Score=3.8
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/turtles
Description=Turtles, also known as Turpin, puts you into the role of the maternalistic turtle who tries to save the kidturtles from a bunch of bad bugs (or, in some versions, bad cars). It takes place in a Pacman-esque labyrinth, with turtle boxes in the centre and corners of the screen. Run into a box to release the turtle kid inside. Opening a box makes a little house show up, and you must go with the kidturtle to the house before you can release the next one. All the while, you must avoid the bugs/cars running around the maze. If they get too close, you can release a mine which will stun them temporarily. When you run out of mines, you must resupply by passing over a star in the centre of the screen. Beware, though, because the simpleminded bugs become smarter as time passes; this is symbolised by their changing colours. On later levels, those sneaky beetles can also come out of the boxes supposed to hold kidturtles. Watch out!<br><br>Each level is a floor in a house, and between levels you can see the turtle climbing to the next floor until it reaches the top.
Goodname=
NoIntro=Turtles
Tosec=Turtles

[Tutankham]
Publisher=
Developer=Konami Industry Co. Ltd.
Released=Nov 01, 2007
Systems=Atari 2600|Atari 8-bit|ColecoVision|Intellivision|TI-99/4A|VIC-20
Genre=Action
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/tutankham
Description=Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left or right, but not up or down. In each of the mazes you are also give one "flash" which can be used to destroy all creatures currently on the screen.

[UFO!]
Publisher=
Developer=
Released=1982
Systems=
Genre=Action
Perspective=3rd-Person Perspective
Score=3.0
Controls=Joystick (Digital)
Players=1 Player
Rating=
Url=http://www.mobygames.com/game/odyssey-2/ufo_
Description=Commanding of one of Earth Federation's robot-controlled battle cruisers, the player must protect Earth from an invasion of unidentified flying objects.<br><br>The ship is equipped with a laser cannon and a force field. The force field energy is drained when the ship's lasers are fired (by pressing the action button). The direction of the lasers is shown by a white dot in the force field, which rotates to aim in the direction the ship is moving.<br><br>There are three types of UFO's. The first one drifts randomly in space. The second, the Hunter-Killer, can detect the player's spaceship, linking with another one of the same type when it happens. The third one is a Light-speed Starship armed with computer-guided missiles.<br><br>The UFO's can be destroyed by laser blasts or by entering in touch with the force field in the player's ship. If the later happens, the force field energy is also drained.<br><br>The ship travels at half-speed when its force field is recharging. It goes from black (when depleted) to blue (when fully charged). The ship is vulnerable until the force field is completely recharged.<br><br>The player will earn 1 point for each random drifter destroyed, 3 points for each Hunter-Killer and 10 points for each Light-speed Starship.

[Volleyball!]
Publisher=
Developer=
Released=1980
Systems=
Genre=Sports
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/volleyball_
Description=While the packaging promises "an electronic simulation so real you can even spike a shot", this is in fact a volleyball game (the first for a home console) which has a very loose interpretation of the standard rules. In fact, it can be described as a cross between volleyball and Pong: Each six-man team is separated by a large line, which the casual observer would interpret as the net. The line is open at the top, and this is the only place where the ball can pass through into the other court. While the ball is in your court, it can be passed as many times you want, and bounced against the "net" and the back of the court. As long as the ball doesn't touch the bottom of the screen, it is safe. The joystick moves the entire team in strict formation, and the ball passes through the players if they are held still, or bounced in the direction they are moving. A status display at the bottom of the screen writes out in clear text whether there is a serve change, a spike, scoring or otherwise.

[War of Nerves!]
Publisher=
Developer=
Released=1979
Systems=
Genre=Strategy
Perspective=3rd-Person Perspective
Score=2.5
Controls=Joystick (Digital)|Same/Split-Screen Multiplayer
Players=1-2 Players
Rating=
Url=http://www.mobygames.com/game/odyssey-2/war-of-nerves
Description=This is some sort of a capture the flag game. Instead of a flag, the object is to capture the enemy general.<br><br>Two armies share the screen, the Army of Northwestonia in the upper left corner and the Army of Southeasternia in the lower right corner. The players control the general of the army with the joystick. The robots in each army are controlled by the computer, and their mission is to capture the enemy general. <br><br>The robots are armed with stunning guns, and will try to stun the enemy robots. The more robots are stunned, the faster the remaining robots will move. A general can repair his stunned robots by touching them. By pressing the action button, the general will ask the robots to follow his lead.<br><br>There are trees spread though the battlefield. Robots can't move through trees, but generals can, though they'll move slower when doing so. The position of the trees will change with each new battle.<br><br>Once one robot touches a general, he will surrender and the winning army will earn a point. A general can't capture another general. The first army to win ten battles wins the war, and a new game starts.

